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-rw-r--r--src/3rdparty/angle/src/commit.h4
-rw-r--r--src/3rdparty/angle/src/common/NativeWindow.h77
-rw-r--r--src/3rdparty/angle/src/common/angleutils.cpp25
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h11
-rw-r--r--src/3rdparty/angle/src/common/debug.cpp242
-rw-r--r--src/3rdparty/angle/src/common/debug.h19
-rw-r--r--src/3rdparty/angle/src/common/features.h35
-rw-r--r--src/3rdparty/angle/src/common/mathutil.h4
-rw-r--r--src/3rdparty/angle/src/common/platform.h89
-rw-r--r--src/3rdparty/angle/src/common/tls.cpp107
-rw-r--r--src/3rdparty/angle/src/common/tls.h17
-rw-r--r--src/3rdparty/angle/src/common/utilities.cpp89
-rw-r--r--src/3rdparty/angle/src/common/utilities.h6
-rw-r--r--src/3rdparty/angle/src/common/win32/NativeWindow.cpp66
-rw-r--r--src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp200
-rw-r--r--src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h39
-rw-r--r--src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp274
-rw-r--r--src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h91
-rw-r--r--src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp226
-rw-r--r--src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h79
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h3
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp35
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp63
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.h10
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp52
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h19
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp79
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.cpp76
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.h5
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Intermediate.cpp1
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp18
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp57
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h1
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.cpp13
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Pragma.h12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp371
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp165
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.h41
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp11
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp30
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp1
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp81
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.h17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp16
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.y34
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermOut.cpp6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.cpp47
-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.h12
-rw-r--r--src/3rdparty/angle/src/libEGL/AttributeMap.cpp40
-rw-r--r--src/3rdparty/angle/src/libEGL/AttributeMap.h33
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp169
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.h22
-rw-r--r--src/3rdparty/angle/src/libEGL/Error.cpp48
-rw-r--r--src/3rdparty/angle/src/libEGL/Error.h39
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp339
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.h60
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp465
-rw-r--r--src/3rdparty/angle/src/libEGL/main.cpp40
-rw-r--r--src/3rdparty/angle/src/libEGL/main.h22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/BinaryStream.h12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.h1
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp865
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.h62
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Data.cpp51
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Data.h38
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Fence.cpp176
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Fence.h35
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp277
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Framebuffer.h50
-rw-r--r--src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h7
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp91
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ImageIndex.h29
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Program.cpp24
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Program.h5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp2080
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.h133
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp235
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.h113
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ResourceManager.h7
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.cpp10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/State.cpp125
-rw-r--r--src/3rdparty/angle/src/libGLESv2/State.h26
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp199
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.h74
-rw-r--r--src/3rdparty/angle/src/libGLESv2/VertexArray.h5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/angletypes.cpp21
-rw-r--r--src/3rdparty/angle/src/libGLESv2/angletypes.h16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp1045
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.cpp99
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.h21
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h36
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Image.h25
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp146
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h127
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp36
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h41
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp21
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h41
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp45
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h237
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h13
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h25
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h24
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h39
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h17
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp68
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h35
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp245
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h28
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp24
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp1814
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h184
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp108
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h51
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp796
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h195
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp118
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp1711
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h227
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp18
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h21
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp36
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h13
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp108
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h38
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp88
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp19
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp214
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h48
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp549
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h40
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp116
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp327
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h84
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp1298
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h152
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp169
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp1817
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h177
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp13
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp94
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp227
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h32
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp13
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp63
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h19
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp654
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h43
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp165
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h60
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp756
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h134
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp26
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h7
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp377
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h46
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp28
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp18
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES.cpp66
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES3.cpp23
-rw-r--r--src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp5
206 files changed, 15049 insertions, 10140 deletions
diff --git a/src/3rdparty/angle/src/commit.h b/src/3rdparty/angle/src/commit.h
index a2e761b131..08fc893c25 100644
--- a/src/3rdparty/angle/src/commit.h
+++ b/src/3rdparty/angle/src/commit.h
@@ -7,6 +7,6 @@
// This is a default commit hash header, when git is not available.
//
-#define ANGLE_COMMIT_HASH "abce76206141"
+#define ANGLE_COMMIT_HASH "30d6c255d238"
#define ANGLE_COMMIT_HASH_SIZE 12
-#define ANGLE_COMMIT_DATE "2014-09-23 19:37:05 +0000"
+#define ANGLE_COMMIT_DATE "2014-11-13 17:37:03 +0000"
diff --git a/src/3rdparty/angle/src/common/NativeWindow.h b/src/3rdparty/angle/src/common/NativeWindow.h
new file mode 100644
index 0000000000..9e93aeacde
--- /dev/null
+++ b/src/3rdparty/angle/src/common/NativeWindow.h
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow.h: Defines NativeWindow, a class for managing and
+// performing operations on an EGLNativeWindowType.
+// It is used for HWND (Desktop Windows) and IInspectable objects
+//(Windows Store Applications).
+
+#ifndef COMMON_NATIVEWINDOW_H_
+#define COMMON_NATIVEWINDOW_H_
+
+#include <EGL/eglplatform.h>
+#include "common/debug.h"
+#include "common/platform.h"
+
+// DXGISwapChain and DXGIFactory are typedef'd to specific required
+// types. The HWND NativeWindow implementation requires IDXGISwapChain
+// and IDXGIFactory and the Windows Store NativeWindow
+// implementation requires IDXGISwapChain1 and IDXGIFactory2.
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+typedef IDXGISwapChain1 DXGISwapChain;
+typedef IDXGIFactory2 DXGIFactory;
+
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+#include <windows.applicationmodel.core.h>
+#include <memory>
+
+namespace rx
+{
+class InspectableNativeWindow;
+}
+
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+
+#else
+typedef IDXGISwapChain DXGISwapChain;
+typedef IDXGIFactory DXGIFactory;
+#endif
+
+namespace rx
+{
+
+class NativeWindow
+{
+public:
+ explicit NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display);
+
+ bool initialize();
+ bool getClientRect(LPRECT rect);
+ bool isIconic();
+
+ HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory,
+ DXGI_FORMAT format, UINT width, UINT height,
+ DXGISwapChain** swapChain);
+
+ inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
+ inline EGLNativeDisplayType getNativeDisplay() const { return mDisplay; }
+
+ private:
+ EGLNativeWindowType mWindow;
+ EGLNativeDisplayType mDisplay;
+
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+ std::shared_ptr<InspectableNativeWindow> mImpl;
+#endif
+
+};
+
+bool IsValidEGLNativeWindowType(EGLNativeWindowType window);
+}
+
+#endif // COMMON_NATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/common/angleutils.cpp b/src/3rdparty/angle/src/common/angleutils.cpp
index 2673abf30a..c1367c460a 100644
--- a/src/3rdparty/angle/src/common/angleutils.cpp
+++ b/src/3rdparty/angle/src/common/angleutils.cpp
@@ -5,26 +5,33 @@
//
#include "common/angleutils.h"
-
+#include "debug.h"
+#include <stdio.h>
#include <vector>
-std::string FormatString(const char *fmt, va_list vararg)
+size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& outBuffer)
{
- static std::vector<char> buffer(512);
-
// Attempt to just print to the current buffer
- int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
- if (len < 0 || static_cast<size_t>(len) >= buffer.size())
+ int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
+ if (len < 0 || static_cast<size_t>(len) >= outBuffer.size())
{
// Buffer was not large enough, calculate the required size and resize the buffer
len = vsnprintf(NULL, 0, fmt, vararg);
- buffer.resize(len + 1);
+ outBuffer.resize(len + 1);
// Print again
- vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
+ len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
}
+ ASSERT(len >= 0);
+ return static_cast<size_t>(len);
+}
+
+std::string FormatString(const char *fmt, va_list vararg)
+{
+ static std::vector<char> buffer(512);
- return std::string(buffer.data(), len);
+ size_t len = FormatStringIntoVector(fmt, vararg, buffer);
+ return std::string(&buffer[0], len);
}
std::string FormatString(const char *fmt, ...)
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
index ddbbd5f501..b343ece5bc 100644
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -17,6 +17,7 @@
#include <set>
#include <sstream>
#include <cstdarg>
+#include <vector>
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class
@@ -95,6 +96,13 @@ inline void StructZero(T *obj)
memset(obj, 0, sizeof(T));
}
+template <typename T>
+inline bool IsMaskFlagSet(T mask, T flag)
+{
+ // Handles multibit flags as well
+ return (mask & flag) == flag;
+}
+
inline const char* MakeStaticString(const std::string &str)
{
static std::set<std::string> strings;
@@ -132,9 +140,12 @@ inline std::string Str(int i)
return strstr.str();
}
+size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer);
+
std::string FormatString(const char *fmt, va_list vararg);
std::string FormatString(const char *fmt, ...);
+// snprintf is not defined with MSVC prior to to msvc14
#if defined(_MSC_VER) && _MSC_VER < 1900
#define snprintf _snprintf
#endif
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
index dcad327564..5f55ff1e39 100644
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ b/src/3rdparty/angle/src/common/debug.cpp
@@ -17,41 +17,211 @@
namespace gl
{
-#if defined(ANGLE_ENABLE_PERF)
-typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR);
-#else
-typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
-#endif
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+// Wraps the D3D9/D3D11 debug annotation functions.
+class DebugAnnotationWrapper
+{
+ public:
+ DebugAnnotationWrapper() { };
+ virtual ~DebugAnnotationWrapper() { };
+ virtual void beginEvent(const std::wstring &eventName) = 0;
+ virtual void endEvent() = 0;
+ virtual void setMarker(const std::wstring &markerName) = 0;
+ virtual bool getStatus() = 0;
+};
-static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
+#if defined(ANGLE_ENABLE_D3D9)
+class D3D9DebugAnnotationWrapper : public DebugAnnotationWrapper
{
-#if defined(ANGLE_ENABLE_PERF) || defined(ANGLE_ENABLE_TRACE)
- std::string formattedMessage = FormatString(format, vararg);
+ public:
+ void beginEvent(const std::wstring &eventName)
+ {
+ D3DPERF_BeginEvent(0, eventName.c_str());
+ }
+
+ void endEvent()
+ {
+ D3DPERF_EndEvent();
+ }
+
+ void setMarker(const std::wstring &markerName)
+ {
+ D3DPERF_SetMarker(0, markerName.c_str());
+ }
+
+ bool getStatus()
+ {
+ return !!D3DPERF_GetStatus();
+ }
+};
+#endif // ANGLE_ENABLE_D3D9
+
+#if defined(ANGLE_ENABLE_D3D11)
+class D3D11DebugAnnotationWrapper : public DebugAnnotationWrapper
+{
+ public:
+
+ D3D11DebugAnnotationWrapper()
+ : mInitialized(false),
+ mD3d11Module(NULL),
+ mUserDefinedAnnotation(NULL)
+ {
+ // D3D11 devices can't be created during DllMain.
+ // We defer device creation until the object is actually used.
+ }
+
+ ~D3D11DebugAnnotationWrapper()
+ {
+ if (mInitialized)
+ {
+ SafeRelease(mUserDefinedAnnotation);
+ FreeLibrary(mD3d11Module);
+ }
+ }
+
+ virtual void beginEvent(const std::wstring &eventName)
+ {
+ initializeDevice();
+
+ mUserDefinedAnnotation->BeginEvent(eventName.c_str());
+ }
+
+ virtual void endEvent()
+ {
+ initializeDevice();
+
+ mUserDefinedAnnotation->EndEvent();
+ }
+
+ virtual void setMarker(const std::wstring &markerName)
+ {
+ initializeDevice();
+
+ mUserDefinedAnnotation->SetMarker(markerName.c_str());
+ }
+
+ virtual bool getStatus()
+ {
+ // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
+
+#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE)
+ // In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture.
+ // This should only be called in DEBUG mode.
+ // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks.
+ IDXGraphicsAnalysis* graphicsAnalysis;
+ DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis));
+ bool underCapture = (graphicsAnalysis != NULL);
+ SafeRelease(graphicsAnalysis);
+ return underCapture;
#endif
-#if defined(ANGLE_ENABLE_PERF)
- if (perfActive())
+ // Otherwise, we have to return true here.
+ return true;
+ }
+
+ protected:
+
+ void initializeDevice()
{
- // The perf function only accepts wide strings, widen the ascii message
- static std::wstring wideMessage;
- if (wideMessage.capacity() < formattedMessage.length())
+ if (!mInitialized)
{
- wideMessage.reserve(formattedMessage.size());
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+ ASSERT(mD3d11Module);
+
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+ ASSERT(D3D11CreateDevice != NULL);
+#endif // !ANGLE_ENABLE_WINDOWS_STORE
+
+ ID3D11Device* device = NULL;
+ ID3D11DeviceContext* context = NULL;
+
+ HRESULT hr = E_FAIL;
+
+ // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, NULL, &context);
+ ASSERT(SUCCEEDED(hr));
+
+ hr = context->QueryInterface(__uuidof(mUserDefinedAnnotation), reinterpret_cast<void**>(&mUserDefinedAnnotation));
+ ASSERT(SUCCEEDED(hr) && mUserDefinedAnnotation != NULL);
+
+ SafeRelease(device);
+ SafeRelease(context);
+
+ mInitialized = true;
}
+ }
+
+ bool mInitialized;
+ HMODULE mD3d11Module;
+ ID3DUserDefinedAnnotation* mUserDefinedAnnotation;
+};
+#endif // ANGLE_ENABLE_D3D11
+
+static DebugAnnotationWrapper* g_DebugAnnotationWrapper = NULL;
+
+void InitializeDebugAnnotations()
+{
+#if defined(ANGLE_ENABLE_D3D9)
+ g_DebugAnnotationWrapper = new D3D9DebugAnnotationWrapper();
+#elif defined(ANGLE_ENABLE_D3D11)
+ // If the project uses D3D9 then we can use the D3D9 debug annotations, even with the D3D11 renderer.
+ // However, if D3D9 is unavailable (e.g. in Windows Store), then we use D3D11 debug annotations.
+ // The D3D11 debug annotations are methods on ID3DUserDefinedAnnotation, which is implemented by the DeviceContext.
+ // This doesn't have to be the same DeviceContext that the renderer uses, though.
+ g_DebugAnnotationWrapper = new D3D11DebugAnnotationWrapper();
+#endif
+}
+
+void UninitializeDebugAnnotations()
+{
+ if (g_DebugAnnotationWrapper != NULL)
+ {
+ SafeDelete(g_DebugAnnotationWrapper);
+ }
+}
+
+#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
- wideMessage.assign(formattedMessage.begin(), formattedMessage.end());
+enum DebugTraceOutputType
+{
+ DebugTraceOutputTypeNone,
+ DebugTraceOutputTypeSetMarker,
+ DebugTraceOutputTypeBeginEvent
+};
+
+static void output(bool traceInDebugOnly, DebugTraceOutputType outputType, const char *format, va_list vararg)
+{
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+ static std::vector<char> buffer(512);
- perfFunc(0, wideMessage.c_str());
+ if (perfActive())
+ {
+ size_t len = FormatStringIntoVector(format, vararg, buffer);
+ std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len);
+
+ switch (outputType)
+ {
+ case DebugTraceOutputTypeNone:
+ break;
+ case DebugTraceOutputTypeBeginEvent:
+ g_DebugAnnotationWrapper->beginEvent(formattedWideMessage);
+ break;
+ case DebugTraceOutputTypeSetMarker:
+ g_DebugAnnotationWrapper->setMarker(formattedWideMessage);
+ break;
+ }
}
-#endif // ANGLE_ENABLE_PERF
+#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
-#if defined(ANGLE_ENABLE_TRACE)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE)
#if defined(NDEBUG)
- if (traceFileDebugOnly)
+ if (traceInDebugOnly)
{
return;
}
#endif // NDEBUG
+ std::string formattedMessage = FormatString(format, vararg);
static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
if (file)
@@ -60,25 +230,29 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
file.flush();
}
-#endif // ANGLE_ENABLE_TRACE
+#if defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
+ OutputDebugStringA(formattedMessage.c_str());
+#endif // ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER
+
+#endif // ANGLE_ENABLE_DEBUG_TRACE
}
-void trace(bool traceFileDebugOnly, const char *format, ...)
+void trace(bool traceInDebugOnly, const char *format, ...)
{
va_list vararg;
va_start(vararg, format);
-#if defined(ANGLE_ENABLE_PERF)
- output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg);
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+ output(traceInDebugOnly, DebugTraceOutputTypeSetMarker, format, vararg);
#else
- output(traceFileDebugOnly, NULL, format, vararg);
+ output(traceInDebugOnly, DebugTraceOutputTypeNone, format, vararg);
#endif
va_end(vararg);
}
bool perfActive()
{
-#if defined(ANGLE_ENABLE_PERF)
- static bool active = D3DPERF_GetStatus() != 0;
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+ static bool active = g_DebugAnnotationWrapper->getStatus();
return active;
#else
return false;
@@ -87,26 +261,28 @@ bool perfActive()
ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
{
-#if defined(ANGLE_ENABLE_PERF)
-#if !defined(ANGLE_ENABLE_TRACE)
+#if !defined(ANGLE_ENABLE_DEBUG_TRACE)
if (!perfActive())
{
return;
}
-#endif // !ANGLE_ENABLE_TRACE
+#endif // !ANGLE_ENABLE_DEBUG_TRACE
va_list vararg;
va_start(vararg, format);
- output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg);
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+ output(true, DebugTraceOutputTypeBeginEvent, format, vararg);
+#else
+ output(true, DebugTraceOutputTypeNone, format, vararg);
+#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
va_end(vararg);
-#endif // ANGLE_ENABLE_PERF
}
ScopedPerfEventHelper::~ScopedPerfEventHelper()
{
-#if defined(ANGLE_ENABLE_PERF)
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
if (perfActive())
{
- D3DPERF_EndEvent();
+ g_DebugAnnotationWrapper->endEvent();
}
#endif
}
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
index bf2bca8f24..c177f51314 100644
--- a/src/3rdparty/angle/src/common/debug.h
+++ b/src/3rdparty/angle/src/common/debug.h
@@ -20,8 +20,8 @@
namespace gl
{
- // Outputs text to the debugging log
- void trace(bool traceFileDebugOnly, const char *format, ...);
+ // Outputs text to the debugging log, or the debugging window
+ void trace(bool traceInDebugOnly, const char *format, ...);
// Returns whether D3DPERF is active.
bool perfActive();
@@ -36,31 +36,34 @@ namespace gl
private:
DISALLOW_COPY_AND_ASSIGN(ScopedPerfEventHelper);
};
+
+ void InitializeDebugAnnotations();
+ void UninitializeDebugAnnotations();
}
// A macro to output a trace of a function call and its arguments to the debugging log
-#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
#define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define TRACE(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
-#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
#define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define FIXME(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, in case of error.
-#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
#define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define ERR(message, ...) (void(0))
#endif
// A macro to log a performance event around a scope.
-#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
#if defined(_MSC_VER)
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__);
#else
@@ -83,7 +86,7 @@ namespace gl
#define UNUSED_ASSERTION_VARIABLE(variable) ((void)variable)
#endif
-#ifndef ANGLE_ENABLE_TRACE
+#ifndef ANGLE_ENABLE_DEBUG_TRACE
#define UNUSED_TRACE_VARIABLE(variable) ((void)variable)
#else
#define UNUSED_TRACE_VARIABLE(variable)
@@ -128,7 +131,7 @@ namespace gl
#endif
// A macro functioning as a compile-time assert to validate constant conditions
-#if defined(_MSC_VER) && _MSC_VER >= 1600
+#if (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__GNUC__) && (__GNUC__ > 4 || __GNUC_MINOR__ >= 3))
#define META_ASSERT_MSG(condition, msg) static_assert(condition, msg)
#else
#define META_ASSERT_CONCAT(a, b) a ## b
diff --git a/src/3rdparty/angle/src/common/features.h b/src/3rdparty/angle/src/common/features.h
new file mode 100644
index 0000000000..b49a0ee852
--- /dev/null
+++ b/src/3rdparty/angle/src/common/features.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#define ANGLE_DISABLED 0
+#define ANGLE_ENABLED 1
+
+// Feature defaults
+
+// Direct3D9EX
+// The "Debug This Pixel..." feature in PIX often fails when using the
+// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
+// machine, define "ANGLE_D3D9EX=0" in your project file.
+#if !defined(ANGLE_D3D9EX)
+#define ANGLE_D3D9EX ANGLE_ENABLED
+#endif
+
+// Vsync
+// ENABLED allows Vsync to be configured at runtime
+// DISABLED disallows Vsync
+#if !defined(ANGLE_VSYNC)
+#define ANGLE_VSYNC ANGLE_ENABLED
+#endif
+
+// Program binary loading
+#if !defined(ANGLE_PROGRAM_BINARY_LOAD)
+#define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED
+#endif
+
+// Shader debug info
+#if !defined(ANGLE_SHADER_DEBUG_INFO)
+#define ANGLE_SHADER_DEBUG_INFO ANGLE_DISABLED
+#endif
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
index 52f2bc1c0e..a1717892fd 100644
--- a/src/3rdparty/angle/src/common/mathutil.h
+++ b/src/3rdparty/angle/src/common/mathutil.h
@@ -109,7 +109,7 @@ inline unsigned int unorm(float x)
inline bool supportsSSE2()
{
-#ifdef ANGLE_PLATFORM_WINDOWS
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
static bool checked = false;
static bool supports = false;
@@ -118,7 +118,6 @@ inline bool supportsSSE2()
return supports;
}
-#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid()
int info[4];
__cpuid(info, 0);
@@ -128,7 +127,6 @@ inline bool supportsSSE2()
supports = (info[3] >> 26) & 1;
}
-#endif
checked = true;
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index b53394f337..0001e7142e 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -11,9 +11,6 @@
#if defined(_WIN32) || defined(_WIN64)
# define ANGLE_PLATFORM_WINDOWS 1
-# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-# define ANGLE_PLATFORM_WINRT 1
-# endif
#elif defined(__APPLE__)
# define ANGLE_PLATFORM_APPLE 1
# define ANGLE_PLATFORM_POSIX 1
@@ -37,6 +34,9 @@
#endif
#ifdef ANGLE_PLATFORM_WINDOWS
+# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+# define ANGLE_ENABLE_WINDOWS_STORE 1
+# endif
# ifndef STRICT
# define STRICT 1
# endif
@@ -50,7 +50,7 @@
# include <windows.h>
# include <intrin.h>
-# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
+# if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
# if !defined(COMPILER_IMPLEMENTATION)
# include <d3dcompiler.h>
@@ -62,13 +62,26 @@
# include <d3d10.h>
# include <d3d11.h>
# include <dxgi.h>
-# if _MSC_VER >= 1700
+# if defined(_MSC_VER) && (_MSC_VER >= 1700)
+# include <d3d11_1.h>
# include <dxgi1_2.h>
# endif
# if !defined(COMPILER_IMPLEMENTATION)
# include <d3dcompiler.h>
# endif
-# if defined(__MINGW32__)
+# endif
+
+# if defined(ANGLE_ENABLE_WINDOWS_STORE)
+# include <dxgi1_3.h>
+# if defined(_DEBUG)
+# if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
+# include <DXProgrammableCapture.h>
+# endif
+# include <dxgidebug.h>
+# endif
+# endif
+
+# if defined(__MINGW32__) // Missing defines on MinGW
typedef enum D3D11_MAP_FLAG
{
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
@@ -78,8 +91,68 @@ typedef struct D3D11_QUERY_DATA_SO_STATISTICS
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D11_QUERY_DATA_SO_STATISTICS;
-# endif
-# endif
+typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE)(
+ IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL *,
+ UINT FeatureLevels, UINT, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
+#define D3D11_MESSAGE_CATEGORY UINT
+#define D3D11_MESSAGE_SEVERITY UINT
+#define D3D11_MESSAGE_ID UINT
+struct D3D11_MESSAGE;
+typedef struct D3D11_INFO_QUEUE_FILTER_DESC
+{
+ UINT NumCategories;
+ D3D11_MESSAGE_CATEGORY *pCategoryList;
+ UINT NumSeverities;
+ D3D11_MESSAGE_SEVERITY *pSeverityList;
+ UINT NumIDs;
+ D3D11_MESSAGE_ID *pIDList;
+} D3D11_INFO_QUEUE_FILTER_DESC;
+typedef struct D3D11_INFO_QUEUE_FILTER
+{
+ D3D11_INFO_QUEUE_FILTER_DESC AllowList;
+ D3D11_INFO_QUEUE_FILTER_DESC DenyList;
+} D3D11_INFO_QUEUE_FILTER;
+static const IID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 };
+MIDL_INTERFACE("6543dbb6-1b48-42f5-ab82-e97ec74326f6") ID3D11InfoQueue : public IUnknown
+{
+public:
+ virtual HRESULT __stdcall SetMessageCountLimit(UINT64) = 0;
+ virtual void __stdcall ClearStoredMessages() = 0;
+ virtual HRESULT __stdcall GetMessage(UINT64, D3D11_MESSAGE *, SIZE_T *) = 0;
+ virtual UINT64 __stdcall GetNumMessagesAllowedByStorageFilter() = 0;
+ virtual UINT64 __stdcall GetNumMessagesDeniedByStorageFilter() = 0;
+ virtual UINT64 __stdcall GetNumStoredMessages() = 0;
+ virtual UINT64 __stdcall GetNumStoredMessagesAllowedByRetrievalFilter() = 0;
+ virtual UINT64 __stdcall GetNumMessagesDiscardedByMessageCountLimit() = 0;
+ virtual UINT64 __stdcall GetMessageCountLimit() = 0;
+ virtual HRESULT __stdcall AddStorageFilterEntries(D3D11_INFO_QUEUE_FILTER *) = 0;
+ virtual HRESULT __stdcall GetStorageFilter(D3D11_INFO_QUEUE_FILTER *, SIZE_T *) = 0;
+ virtual void __stdcall ClearStorageFilter() = 0;
+ virtual HRESULT __stdcall PushEmptyStorageFilter() = 0;
+ virtual HRESULT __stdcall PushCopyOfStorageFilter() = 0;
+ virtual HRESULT __stdcall PushStorageFilter(D3D11_INFO_QUEUE_FILTER *) = 0;
+ virtual void __stdcall PopStorageFilter() = 0;
+ virtual UINT __stdcall GetStorageFilterStackSize() = 0;
+ virtual HRESULT __stdcall AddRetrievalFilterEntries(D3D11_INFO_QUEUE_FILTER *) = 0;
+ virtual HRESULT __stdcall GetRetrievalFilter(D3D11_INFO_QUEUE_FILTER *, SIZE_T *) = 0;
+ virtual void __stdcall ClearRetrievalFilter() = 0;
+ virtual HRESULT __stdcall PushEmptyRetrievalFilter() = 0;
+ virtual HRESULT __stdcall PushCopyOfRetrievalFilter() = 0;
+ virtual HRESULT __stdcall PushRetrievalFilter(D3D11_INFO_QUEUE_FILTER *) = 0;
+ virtual void __stdcall PopRetrievalFilter() = 0;
+ virtual UINT __stdcall GetRetrievalFilterStackSize() = 0;
+ virtual HRESULT __stdcall AddMessage(D3D11_MESSAGE_CATEGORY, D3D11_MESSAGE_SEVERITY, D3D11_MESSAGE_ID, LPCSTR) = 0;
+ virtual HRESULT __stdcall AddApplicationMessage(D3D11_MESSAGE_SEVERITY, LPCSTR) = 0;
+ virtual HRESULT __stdcall SetBreakOnCategory(D3D11_MESSAGE_CATEGORY, BOOL) = 0;
+ virtual HRESULT __stdcall SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY, BOOL) = 0;
+ virtual HRESULT __stdcall SetBreakOnID(D3D11_MESSAGE_ID, BOOL) = 0;
+ virtual BOOL __stdcall GetBreakOnCategory(D3D11_MESSAGE_CATEGORY) = 0;
+ virtual BOOL __stdcall GetBreakOnSeverity(D3D11_MESSAGE_SEVERITY) = 0;
+ virtual BOOL __stdcall GetBreakOnID(D3D11_MESSAGE_ID) = 0;
+ virtual void __stdcall SetMuteDebugOutput(BOOL) = 0;
+ virtual BOOL __stdcall GetMuteDebugOutput() = 0;
+};
+#endif // __MINGW32__
# undef near
# undef far
diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp
index c46fab5303..cb1b32d325 100644
--- a/src/3rdparty/angle/src/common/tls.cpp
+++ b/src/3rdparty/angle/src/common/tls.cpp
@@ -10,29 +10,50 @@
#include <assert.h>
-#if defined(ANGLE_PLATFORM_WINRT)
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
#include <vector>
-std::vector<void *> *tls = nullptr;
-std::vector<TLSIndex> *freeIndices = nullptr;
+#include <set>
+#include <map>
+#include <mutex>
+
+#include <wrl/client.h>
+#include <wrl/async.h>
+#include <Windows.System.Threading.h>
+
+using namespace std;
+using namespace Windows::Foundation;
+using namespace ABI::Windows::System::Threading;
+
+// Thread local storage for Windows Store support
+typedef vector<void*> ThreadLocalData;
+
+static __declspec(thread) ThreadLocalData* currentThreadData = nullptr;
+static set<ThreadLocalData*> allThreadData;
+static DWORD nextTlsIndex = 0;
+static vector<DWORD> freeTlsIndices;
+
#endif
TLSIndex CreateTLSIndex()
{
TLSIndex index;
-#if defined(ANGLE_PLATFORM_WINRT)
- if (!tls)
- tls = new std::vector<void *>;
- if (freeIndices && !freeIndices->empty()) {
- index = freeIndices->back();
- freeIndices->pop_back();
- return index;
- } else {
- tls->push_back(nullptr);
- return tls->size() - 1;
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ if (!freeTlsIndices.empty())
+ {
+ DWORD result = freeTlsIndices.back();
+ freeTlsIndices.pop_back();
+ index = result;
}
-#elif defined(ANGLE_PLATFORM_WINDOWS)
+ else
+ {
+ index = nextTlsIndex++;
+ }
+#else
index = TlsAlloc();
+#endif
+
#elif defined(ANGLE_PLATFORM_POSIX)
// Create global pool key
if ((pthread_key_create(&index, NULL)) != 0)
@@ -53,13 +74,23 @@ bool DestroyTLSIndex(TLSIndex index)
return false;
}
-#if defined(ANGLE_PLATFORM_WINRT)
- if (!freeIndices)
- freeIndices = new std::vector<TLSIndex>;
- freeIndices->push_back(index);
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ assert(index < nextTlsIndex);
+ assert(find(freeTlsIndices.begin(), freeTlsIndices.end(), index) == freeTlsIndices.end());
+
+ freeTlsIndices.push_back(index);
+ for (auto threadData : allThreadData)
+ {
+ if (threadData->size() > index)
+ {
+ threadData->at(index) = nullptr;
+ }
+ }
return true;
-#elif ANGLE_PLATFORM_WINDOWS
+#else
return (TlsFree(index) == TRUE);
+#endif
#elif defined(ANGLE_PLATFORM_POSIX)
return (pthread_key_delete(index) == 0);
#endif
@@ -73,11 +104,25 @@ bool SetTLSValue(TLSIndex index, void *value)
return false;
}
-#if defined(ANGLE_PLATFORM_WINRT)
- tls->at(index) = value;
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ ThreadLocalData* threadData = currentThreadData;
+ if (!threadData)
+ {
+ threadData = new ThreadLocalData(index + 1, nullptr);
+ allThreadData.insert(threadData);
+ currentThreadData = threadData;
+ }
+ else if (threadData->size() <= index)
+ {
+ threadData->resize(index + 1, nullptr);
+ }
+
+ threadData->at(index) = value;
return true;
-#elif defined(ANGLE_PLATFORM_WINDOWS)
+#else
return (TlsSetValue(index, value) == TRUE);
+#endif
#elif defined(ANGLE_PLATFORM_POSIX)
return (pthread_setspecific(index, value) == 0);
#endif
@@ -85,18 +130,26 @@ bool SetTLSValue(TLSIndex index, void *value)
void *GetTLSValue(TLSIndex index)
{
-#if !defined(ANGLE_PLATFORM_WINRT) // Valid on WinRT, as Alloc handles the index creation
assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
-#endif
if (index == TLS_INVALID_INDEX)
{
return NULL;
}
-#if defined(ANGLE_PLATFORM_WINRT)
- return tls->at(index);
-#elif defined(ANGLE_PLATFORM_WINDOWS)
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ ThreadLocalData* threadData = currentThreadData;
+ if (threadData && threadData->size() > index)
+ {
+ return threadData->at(index);
+ }
+ else
+ {
+ return nullptr;
+ }
+#else
return TlsGetValue(index);
+#endif
#elif defined(ANGLE_PLATFORM_POSIX)
return pthread_getspecific(index);
#endif
diff --git a/src/3rdparty/angle/src/common/tls.h b/src/3rdparty/angle/src/common/tls.h
index c40ae1a061..8a06e92d1a 100644
--- a/src/3rdparty/angle/src/common/tls.h
+++ b/src/3rdparty/angle/src/common/tls.h
@@ -11,11 +11,15 @@
#include "common/platform.h"
-#if defined(ANGLE_PLATFORM_WINRT)
- typedef size_t TLSIndex;
-# define TLS_OUT_OF_INDEXES (static_cast<TLSIndex>(-1))
-# define TLS_INVALID_INDEX TLS_OUT_OF_INDEXES
-#elif defined(ANGLE_PLATFORM_WINDOWS)
+#ifdef ANGLE_PLATFORM_WINDOWS
+
+// TLS does not exist for Windows Store and needs to be emulated
+# ifdef ANGLE_ENABLE_WINDOWS_STORE
+# define TLS_OUT_OF_INDEXES -1
+# ifndef CREATE_SUSPENDED
+# define CREATE_SUSPENDED 0x00000004
+# endif
+# endif
typedef DWORD TLSIndex;
# define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES)
#elif defined(ANGLE_PLATFORM_POSIX)
@@ -28,6 +32,9 @@
# error Unsupported platform.
#endif
+// TODO(kbr): for POSIX platforms this will have to be changed to take
+// in a destructor function pointer, to allow the thread-local storage
+// to be properly deallocated upon thread exit.
TLSIndex CreateTLSIndex();
bool DestroyTLSIndex(TLSIndex index);
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
index 4b8e325d22..9d797a6612 100644
--- a/src/3rdparty/angle/src/common/utilities.cpp
+++ b/src/3rdparty/angle/src/common/utilities.cpp
@@ -9,17 +9,16 @@
#include "common/utilities.h"
#include "common/mathutil.h"
#include "common/platform.h"
-#if defined(ANGLE_PLATFORM_WINRT)
-# include <locale>
-# include <codecvt>
-# include <wrl.h>
-# include <windows.storage.h>
- using namespace Microsoft::WRL;
- using namespace ABI::Windows::Storage;
-#endif
#include <set>
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+# include <wrl.h>
+# include <wrl/wrappers/corewrappers.h>
+# include <windows.applicationmodel.core.h>
+# include <windows.graphics.display.h>
+#endif
+
namespace gl
{
@@ -447,50 +446,10 @@ int VariableSortOrder(GLenum type)
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- static std::string path;
-
- while (path.empty())
- {
- ComPtr<IApplicationDataStatics> factory;
- Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
- HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
- if (FAILED(result))
- break;
-
- ComPtr<IApplicationData> applicationData;
- result = factory->get_Current(&applicationData);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageFolder> storageFolder;
- result = applicationData->get_LocalFolder(&storageFolder);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageItem> localFolder;
- result = storageFolder.As(&localFolder);
- if (FAILED(result))
- break;
-
- HSTRING localFolderPath;
- result = localFolder->get_Path(&localFolderPath);
- if (FAILED(result))
- break;
-
- std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
- path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
- if (path.empty())
- {
- UNREACHABLE();
- break;
- }
- }
-
- return path;
-#elif defined(ANGLE_PLATFORM_WINDOWS)
+#ifdef ANGLE_PLATFORM_WINDOWS
char path[MAX_PATH];
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
@@ -525,3 +484,33 @@ void writeFile(const char* path, const void* content, size_t size)
fwrite(content, sizeof(char), size, file);
fclose(file);
}
+#endif // !ANGLE_ENABLE_WINDOWS_STORE
+
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+
+void Sleep(unsigned long dwMilliseconds)
+{
+ static HANDLE singletonEvent = nullptr;
+ HANDLE sleepEvent = singletonEvent;
+ if (!sleepEvent)
+ {
+ sleepEvent = CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS);
+
+ if (!sleepEvent)
+ return;
+
+ HANDLE previousEvent = InterlockedCompareExchangePointerRelease(&singletonEvent, sleepEvent, nullptr);
+
+ if (previousEvent)
+ {
+ // Back out if multiple threads try to demand create at the same time.
+ CloseHandle(sleepEvent);
+ sleepEvent = previousEvent;
+ }
+ }
+
+ // Emulate sleep by waiting with timeout on an event that is never signalled.
+ WaitForSingleObjectEx(sleepEvent, dwMilliseconds, false);
+}
+
+#endif // ANGLE_ENABLE_WINDOWS_STORE
diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h
index a823184ecd..2cf6bed176 100644
--- a/src/3rdparty/angle/src/common/utilities.h
+++ b/src/3rdparty/angle/src/common/utilities.h
@@ -46,7 +46,13 @@ template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath();
void writeFile(const char* path, const void* data, size_t size);
+#endif
+
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+void Sleep(_In_ unsigned long dwMilliseconds);
+#endif
#endif // LIBGLESV2_UTILITIES_H
diff --git a/src/3rdparty/angle/src/common/win32/NativeWindow.cpp b/src/3rdparty/angle/src/common/win32/NativeWindow.cpp
new file mode 100644
index 0000000000..2440747260
--- /dev/null
+++ b/src/3rdparty/angle/src/common/win32/NativeWindow.cpp
@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow.cpp: Handler for managing HWND native window types.
+
+#include "common/NativeWindow.h"
+#include "common/debug.h"
+
+namespace rx
+{
+bool IsValidEGLNativeWindowType(EGLNativeWindowType window)
+{
+ return (IsWindow(window) == TRUE);
+}
+
+NativeWindow::NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display) : mWindow(window), mDisplay(display)
+{
+}
+
+bool NativeWindow::initialize()
+{
+ return true;
+}
+
+bool NativeWindow::getClientRect(LPRECT rect)
+{
+ return GetClientRect(mWindow, rect) == TRUE;
+}
+
+bool NativeWindow::isIconic()
+{
+ return IsIconic(mWindow) == TRUE;
+}
+
+HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory,
+ DXGI_FORMAT format, unsigned int width, unsigned int height,
+ DXGISwapChain** swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 };
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = format;
+ swapChainDesc.BufferDesc.Width = width;
+ swapChainDesc.BufferDesc.Height = height;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+ swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.Flags = 0;
+ swapChainDesc.OutputWindow = mWindow;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ return factory->CreateSwapChain(device, &swapChainDesc, swapChain);
+}
+}
diff --git a/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp
new file mode 100644
index 0000000000..9b65c15625
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp
@@ -0,0 +1,200 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CoreWindowNativeWindow.cpp: NativeWindow for managing ICoreWindow native window types.
+
+#include <algorithm>
+#include "common/winrt/CoreWindowNativeWindow.h"
+using namespace ABI::Windows::Foundation::Collections;
+
+namespace rx
+{
+
+typedef ITypedEventHandler<ABI::Windows::UI::Core::CoreWindow *, ABI::Windows::UI::Core::WindowSizeChangedEventArgs *> SizeChangedHandler;
+
+CoreWindowNativeWindow::~CoreWindowNativeWindow()
+{
+ unregisterForSizeChangeEvents();
+}
+
+bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet)
+{
+ ComPtr<IPropertySet> props = propertySet;
+ ComPtr<IInspectable> win = window;
+ ComPtr<IInspectable> displayInformation = display;
+ SIZE swapChainSize = {};
+ bool swapChainSizeSpecified = false;
+ HRESULT result = S_OK;
+
+ // IPropertySet is an optional parameter and can be null.
+ // If one is specified, cache as an IMap and read the properties
+ // used for initial host initialization.
+ if (propertySet)
+ {
+ result = props.As(&mPropertyMap);
+ if (SUCCEEDED(result))
+ {
+ // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &swapChainSizeSpecified);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = win.As(&mCoreWindow);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = displayInformation.As(&mDisplayInformation);
+ }
+
+ if (SUCCEEDED(result))
+ {
+#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation2> displayInformation2;
+ result = mDisplayInformation.As(&displayInformation2);
+ ASSERT(SUCCEEDED(result));
+
+ result = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor);
+ ASSERT(SUCCEEDED(result));
+#else
+ ABI::Windows::Graphics::Display::ResolutionScale resolutionScale;
+ result = mDisplayInformation->get_ResolutionScale(&resolutionScale);
+ ASSERT(SUCCEEDED(result));
+
+ mScaleFactor = DOUBLE(resolutionScale) / 100.0;
+#endif
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If a swapchain size is specfied, then the automatic resize
+ // behaviors implemented by the host should be disabled. The swapchain
+ // will be still be scaled when being rendered to fit the bounds
+ // of the host.
+ // Scaling of the swapchain output occurs automatically because if
+ // the scaling mode setting DXGI_SCALING_STRETCH on the swapchain.
+ if (swapChainSizeSpecified)
+ {
+ mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
+ mSupportsSwapChainResize = false;
+ }
+ else
+ {
+ ABI::Windows::Foundation::Rect rect;
+ HRESULT result = mCoreWindow->get_Bounds(&rect);
+ if (SUCCEEDED(result))
+ {
+ LONG width = std::floor(rect.Width * mScaleFactor + 0.5);
+ LONG height = std::floor(rect.Height * mScaleFactor + 0.5);
+ mClientRect = { 0, 0, width, height };
+ }
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ mNewClientRect = mClientRect;
+ mClientRectChanged = false;
+ return registerForSizeChangeEvents();
+ }
+
+ return false;
+}
+
+bool CoreWindowNativeWindow::registerForSizeChangeEvents()
+{
+ HRESULT result = mCoreWindow->add_SizeChanged(Callback<SizeChangedHandler>(this, &CoreWindowNativeWindow::onSizeChanged).Get(),
+ &mSizeChangedEventToken);
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void CoreWindowNativeWindow::unregisterForSizeChangeEvents()
+{
+ if (mCoreWindow)
+ {
+ (void)mCoreWindow->remove_SizeChanged(mSizeChangedEventToken);
+ }
+ mSizeChangedEventToken.value = 0;
+}
+
+HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+
+ *swapChain = nullptr;
+
+ ComPtr<IDXGISwapChain1> newSwapChain;
+ HRESULT result = factory->CreateSwapChainForCoreWindow(device, mCoreWindow.Get(), &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
+ if (SUCCEEDED(result))
+ {
+
+#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) // This block is disabled for Qt applications, as the resize events are expected
+ // Test if swapchain supports resize. On Windows Phone devices, this will return DXGI_ERROR_UNSUPPORTED. On
+ // other devices DXGI_ERROR_INVALID_CALL should be returned because the combination of flags passed
+ // (DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) are invalid flag combinations.
+ if (newSwapChain->ResizeBuffers(swapChainDesc.BufferCount, swapChainDesc.Width, swapChainDesc.Height, swapChainDesc.Format, DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) == DXGI_ERROR_UNSUPPORTED)
+ {
+ mSupportsSwapChainResize = false;
+ }
+#endif // (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+
+ result = newSwapChain.CopyTo(swapChain);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If automatic swapchain resize behaviors have been disabled, then
+ // unregister for the resize change events.
+ if (mSupportsSwapChainResize == false)
+ {
+ unregisterForSizeChangeEvents();
+ }
+ }
+
+ return result;
+}
+
+// Basically, this shouldn't be used on Phone
+HRESULT CoreWindowNativeWindow::onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *e)
+{
+ ABI::Windows::Foundation::Size size;
+ if (SUCCEEDED(e->get_Size(&size)))
+ {
+ SIZE windowSizeInPixels = {
+ std::floor(size.Width * mScaleFactor + 0.5),
+ std::floor(size.Height * mScaleFactor + 0.5)
+ };
+ setNewClientSize(windowSizeInPixels);
+ }
+
+ return S_OK;
+}
+}
diff --git a/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h
new file mode 100644
index 0000000000..1c5512417d
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CoreWindowNativeWindow.h: NativeWindow for managing ICoreWindow native window types.
+
+#ifndef COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_
+#define COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_
+
+#include "common/winrt/InspectableNativeWindow.h"
+#include <memory>
+#include <windows.graphics.display.h>
+
+namespace rx
+{
+
+class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<CoreWindowNativeWindow>
+{
+ public:
+ ~CoreWindowNativeWindow();
+
+ bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet);
+ bool registerForSizeChangeEvents();
+ void unregisterForSizeChangeEvents();
+ HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain);
+
+ private:
+ HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *);
+
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> mCoreWindow;
+ ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation> mDisplayInformation;
+ ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
+};
+
+}
+
+#endif // COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp
new file mode 100644
index 0000000000..0589f6dce5
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp
@@ -0,0 +1,274 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InspectableNativeWindow.cpp: NativeWindow base class for managing IInspectable native window types.
+
+#include "common/winrt/CoreWindowNativeWindow.h"
+#include "common/winrt/SwapChainPanelNativeWindow.h"
+
+namespace rx
+{
+NativeWindow::NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display)
+ : mWindow(window), mDisplay(display)
+{
+}
+
+bool NativeWindow::initialize()
+{
+ // If the native window type is a IPropertySet, extract the
+ // EGLNativeWindowType (IInspectable) and initialize the
+ // proper host with this IPropertySet.
+ ComPtr<ABI::Windows::Foundation::Collections::IPropertySet> propertySet;
+ ComPtr<IInspectable> eglNativeWindow;
+ if (IsEGLConfiguredPropertySet(mWindow, &propertySet, &eglNativeWindow))
+ {
+ // A property set was found and the EGLNativeWindowType was
+ // retrieved. The mWindow member of the host to must be updated
+ // to use the EGLNativeWindowType specified in the property set.
+ // mWindow is treated as a raw pointer not an AddRef'd interface, so
+ // the old mWindow does not need a Release() before this assignment.
+ mWindow = eglNativeWindow.Get();
+ }
+
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
+ if (IsCoreWindow(mWindow, &coreWindow))
+ {
+ mImpl = std::make_shared<CoreWindowNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(mWindow, mDisplay, propertySet.Get());
+ }
+ }
+ else if (IsSwapChainPanel(mWindow, &swapChainPanel))
+ {
+ mImpl = std::make_shared<SwapChainPanelNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(mWindow, mDisplay, propertySet.Get());
+ }
+ }
+ else
+ {
+ ERR("Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include ICoreWindow, ISwapChainPanel and IPropertySet");
+ }
+
+ return false;
+}
+
+bool NativeWindow::getClientRect(RECT *rect)
+{
+ if (mImpl)
+ {
+ return mImpl->getClientRect(rect);
+ }
+
+ return false;
+}
+
+bool NativeWindow::isIconic()
+{
+ return false;
+}
+
+HRESULT NativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain)
+{
+ if (mImpl)
+ {
+ return mImpl->createSwapChain(device, factory, format, width, height, swapChain);
+ }
+
+ return E_UNEXPECTED;
+}
+
+bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> win = window;
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWin;
+ if (SUCCEEDED(win.As(&coreWin)))
+ {
+ if (coreWindow != nullptr)
+ {
+ *coreWindow = coreWin.Detach();
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> win = window;
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
+ if (SUCCEEDED(win.As(&panel)))
+ {
+ if (swapChainPanel != nullptr)
+ {
+ *swapChainPanel = panel.Detach();
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet, IInspectable **eglNativeWindow)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> props = window;
+ ComPtr<IPropertySet> propSet;
+ ComPtr<IInspectable> nativeWindow;
+ ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> propMap;
+ boolean hasEglNativeWindowPropertyKey = false;
+
+ HRESULT result = props.As(&propSet);
+ if (SUCCEEDED(result))
+ {
+ result = propSet.As(&propMap);
+ }
+
+ // Look for the presence of the EGLNativeWindowType in the property set
+ if (SUCCEEDED(result))
+ {
+ result = propMap->HasKey(HStringReference(EGLNativeWindowTypeProperty).Get(), &hasEglNativeWindowPropertyKey);
+ }
+
+ // If the IPropertySet does not contain the required EglNativeWindowType key, the property set is
+ // considered invalid.
+ if (SUCCEEDED(result) && !hasEglNativeWindowPropertyKey)
+ {
+ ERR("Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid EGLNativeWindowTypeProperty values include ICoreWindow");
+ return false;
+ }
+
+ // The EglNativeWindowType property exists, so retreive the IInspectable that represents the EGLNativeWindowType
+ if (SUCCEEDED(result) && hasEglNativeWindowPropertyKey)
+ {
+ result = propMap->Lookup(HStringReference(EGLNativeWindowTypeProperty).Get(), &nativeWindow);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ if (propertySet != nullptr)
+ {
+ result = propSet.CopyTo(propertySet);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ if (eglNativeWindow != nullptr)
+ {
+ result = nativeWindow.CopyTo(eglNativeWindow);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+// A Valid EGLNativeWindowType IInspectable can only be:
+//
+// ICoreWindow
+// IPropertySet
+//
+// Anything else will be rejected as an invalid IInspectable.
+bool IsValidEGLNativeWindowType(EGLNativeWindowType window)
+{
+ return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window);
+}
+
+// Attempts to read an optional SIZE property value that is assumed to be in the form of
+// an ABI::Windows::Foundation::Size. This function validates the Size value before returning
+// it to the caller.
+//
+// Possible return values are:
+// S_OK, valueExists == true - optional SIZE value was successfully retrieved and validated
+// S_OK, valueExists == false - optional SIZE value was not found
+// E_INVALIDARG, valueExists = false - optional SIZE value was malformed in the property set.
+// * Incorrect property type ( must be PropertyType_Size)
+// * Invalid property value (width/height must be > 0)
+// Additional errors may be returned from IMap or IPropertyValue
+//
+HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>>& propertyMap, const wchar_t *propertyName, SIZE *value, bool *valueExists)
+{
+ if (!propertyMap || !propertyName || !value || !valueExists)
+ {
+ return false;
+ }
+
+ // Assume that the value does not exist
+ *valueExists = false;
+ *value = { 0, 0 };
+
+ ComPtr<ABI::Windows::Foundation::IPropertyValue> propertyValue;
+ ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty;
+ Size sizeValue = { 0, 0 };
+ boolean hasKey = false;
+
+ HRESULT result = propertyMap->HasKey(HStringReference(propertyName).Get(), &hasKey);
+ if (SUCCEEDED(result) && !hasKey)
+ {
+ // Value does not exist, so return S_OK and set the exists parameter to false to indicate
+ // that a the optional property does not exist.
+ *valueExists = false;
+ return S_OK;
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = propertyMap->Lookup(HStringReference(propertyName).Get(), &propertyValue);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = propertyValue->get_Type(&propertyType);
+ }
+
+ // Check if the expected Size property is of PropertyType_Size type.
+ if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Size)
+ {
+ if (SUCCEEDED(propertyValue->GetSize(&sizeValue)) && (sizeValue.Width > 0 && sizeValue.Height > 0))
+ {
+ // A valid property value exists
+ *value = { static_cast<long>(sizeValue.Width), static_cast<long>(sizeValue.Height) };
+ *valueExists = true;
+ result = S_OK;
+ }
+ else
+ {
+ // An invalid Size property was detected. Width/Height values must > 0
+ result = E_INVALIDARG;
+ }
+ }
+ else
+ {
+ // An invalid property type was detected. Size property must be of PropertyType_Size
+ result = E_INVALIDARG;
+ }
+
+ return result;
+}
+}
diff --git a/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h
new file mode 100644
index 0000000000..402941a788
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h
@@ -0,0 +1,91 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InspectableNativeWindow.h: Host specific implementation interface for
+// managing IInspectable native window types.
+
+#ifndef COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_
+#define COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_
+
+#include "common/platform.h"
+#include "common/NativeWindow.h"
+#include "angle_windowsstore.h"
+
+#include <windows.ui.xaml.h>
+#include <windows.ui.xaml.media.dxinterop.h>
+
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+
+namespace rx
+{
+class InspectableNativeWindow
+{
+ public:
+ InspectableNativeWindow() :
+ mSupportsSwapChainResize(true),
+ mRequiresSwapChainScaling(false),
+ mClientRectChanged(false),
+ mClientRect({0,0,0,0}),
+ mNewClientRect({0,0,0,0}),
+ mScaleFactor(1.0)
+ {
+ mSizeChangedEventToken.value = 0;
+ }
+ virtual ~InspectableNativeWindow(){}
+
+ virtual bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet) = 0;
+ virtual HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) = 0;
+ virtual bool registerForSizeChangeEvents() = 0;
+ virtual void unregisterForSizeChangeEvents() = 0;
+ virtual HRESULT scaleSwapChain(const SIZE& newSize) { return S_OK; }
+
+ bool getClientRect(RECT *rect)
+ {
+ if (mClientRectChanged && mSupportsSwapChainResize)
+ {
+ mClientRect = mNewClientRect;
+ mClientRectChanged = false;
+ }
+
+ *rect = mClientRect;
+
+ return true;
+ }
+
+ void setNewClientSize(const SIZE &newSize)
+ {
+ if (mSupportsSwapChainResize && !mRequiresSwapChainScaling)
+ {
+ mNewClientRect = { 0, 0, newSize.cx, newSize.cy };
+ mClientRectChanged = true;
+ }
+
+ if (mRequiresSwapChainScaling)
+ {
+ scaleSwapChain(newSize);
+ }
+ }
+
+protected:
+ bool mSupportsSwapChainResize;
+ bool mRequiresSwapChainScaling;
+ RECT mClientRect;
+ RECT mNewClientRect;
+ bool mClientRectChanged;
+ DOUBLE mScaleFactor;
+
+ EventRegistrationToken mSizeChangedEventToken;
+};
+
+bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow = nullptr);
+bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel = nullptr);
+bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet = nullptr, IInspectable **inspectable = nullptr);
+HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>>& propertyMap, const wchar_t *propertyName, SIZE *value, bool *valueExists);
+}
+#endif // COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp
new file mode 100644
index 0000000000..268dfbd8f0
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp
@@ -0,0 +1,226 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainPanelNativeWindow.cpp: NativeWindow for managing ISwapChainPanel native window types.
+
+#include "common/winrt/SwapChainPanelNativeWindow.h"
+#include <algorithm>
+#include <math.h>
+using namespace ABI::Windows::Foundation::Collections;
+
+namespace rx
+{
+SwapChainPanelNativeWindow::~SwapChainPanelNativeWindow()
+{
+ unregisterForSizeChangeEvents();
+}
+
+bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet)
+{
+ ComPtr<IPropertySet> props = propertySet;
+ ComPtr<IInspectable> win = window;
+ SIZE swapChainSize = {};
+ bool swapChainSizeSpecified = false;
+ HRESULT result = S_OK;
+
+ // IPropertySet is an optional parameter and can be null.
+ // If one is specified, cache as an IMap and read the properties
+ // used for initial host initialization.
+ if (propertySet)
+ {
+ result = props.As(&mPropertyMap);
+ if (SUCCEEDED(result))
+ {
+ // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &swapChainSizeSpecified);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = win.As(&mSwapChainPanel);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If a swapchain size is specfied, then the automatic resize
+ // behaviors implemented by the host should be disabled. The swapchain
+ // will be still be scaled when being rendered to fit the bounds
+ // of the host.
+ // Scaling of the swapchain output needs to be handled by the
+ // host for swapchain panels even though the scaling mode setting
+ // DXGI_SCALING_STRETCH is configured on the swapchain.
+ if (swapChainSizeSpecified)
+ {
+ mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
+
+ // Enable host swapchain scaling
+ mRequiresSwapChainScaling = true;
+ }
+ else
+ {
+ result = GetSwapChainPanelSize(mSwapChainPanel, &mClientRect);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ mNewClientRect = mClientRect;
+ mClientRectChanged = false;
+ return registerForSizeChangeEvents();
+ }
+
+ return false;
+}
+
+bool SwapChainPanelNativeWindow::registerForSizeChangeEvents()
+{
+ ComPtr<ABI::Windows::UI::Xaml::ISizeChangedEventHandler> sizeChangedHandler;
+ ComPtr<ABI::Windows::UI::Xaml::IFrameworkElement> frameworkElement;
+ HRESULT result = Microsoft::WRL::MakeAndInitialize<SwapChainPanelSizeChangedHandler>(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this());
+
+ if (SUCCEEDED(result))
+ {
+ result = mSwapChainPanel.As(&frameworkElement);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = frameworkElement->add_SizeChanged(sizeChangedHandler.Get(), &mSizeChangedEventToken);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void SwapChainPanelNativeWindow::unregisterForSizeChangeEvents()
+{
+ ComPtr<ABI::Windows::UI::Xaml::IFrameworkElement> frameworkElement;
+ if (SUCCEEDED(mSwapChainPanel.As(&frameworkElement)))
+ {
+ (void)frameworkElement->remove_SizeChanged(mSizeChangedEventToken);
+ }
+
+ mSizeChangedEventToken.value = 0;
+}
+
+HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
+
+ *swapChain = nullptr;
+
+ ComPtr<IDXGISwapChain1> newSwapChain;
+ ComPtr<ISwapChainPanelNative> swapChainPanelNative;
+ RECT currentPanelSize = {};
+
+ HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
+
+ if (SUCCEEDED(result))
+ {
+ result = mSwapChainPanel.As(&swapChainPanelNative);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = swapChainPanelNative->SetSwapChain(newSwapChain.Get());
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // The swapchain panel host requires an instance of the swapchain set on the SwapChainPanel
+ // to perform the runtime-scale behavior. This swapchain is cached here because there are
+ // no methods for retreiving the currently configured on from ISwapChainPanelNative.
+ mSwapChain = newSwapChain;
+ result = newSwapChain.CopyTo(swapChain);
+ }
+
+ // If the host is responsible for scaling the output of the swapchain, then
+ // scale it now before returning an instance to the caller. This is done by
+ // first reading the current size of the swapchain panel, then scaling
+ if (SUCCEEDED(result) && mRequiresSwapChainScaling)
+ {
+ result = GetSwapChainPanelSize(mSwapChainPanel, &currentPanelSize);
+ }
+
+ // Scale the swapchain to fit inside the contents of the panel.
+ if (SUCCEEDED(result) && mRequiresSwapChainScaling)
+ {
+ SIZE currentSize = { currentPanelSize.right, currentPanelSize.bottom };
+ result = scaleSwapChain(currentSize);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If automatic swapchain resize behaviors have been disabled, then
+ // unregister for the resize change events.
+ if (mSupportsSwapChainResize == false)
+ {
+ unregisterForSizeChangeEvents();
+ }
+ }
+
+ return result;
+}
+
+HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const SIZE &newSize)
+{
+ ABI::Windows::Foundation::Size renderScale = { (float)newSize.cx/(float)mClientRect.right, (float)newSize.cy/(float)mClientRect.bottom };
+ // Setup a scale matrix for the swap chain
+ DXGI_MATRIX_3X2_F scaleMatrix = {};
+ scaleMatrix._11 = renderScale.Width;
+ scaleMatrix._22 = renderScale.Height;
+
+ ComPtr<IDXGISwapChain2> swapChain2;
+ HRESULT result = mSwapChain.As(&swapChain2);
+ if (SUCCEEDED(result))
+ {
+ result = swapChain2->SetMatrixTransform(&scaleMatrix);
+ }
+
+ return result;
+}
+
+HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize)
+{
+ ComPtr<ABI::Windows::UI::Xaml::IUIElement> uiElement;
+ ABI::Windows::Foundation::Size renderSize = { 0, 0 };
+ HRESULT result = swapChainPanel.As(&uiElement);
+ if (SUCCEEDED(result))
+ {
+ result = uiElement->get_RenderSize(&renderSize);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ *windowSize = { 0, 0, lround(renderSize.Width), lround(renderSize.Height) };
+ }
+
+ return result;
+}
+}
diff --git a/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h
new file mode 100644
index 0000000000..5bbf274e64
--- /dev/null
+++ b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainPanelNativeWindow.h: NativeWindow for managing ISwapChainPanel native window types.
+
+#ifndef COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
+#define COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
+
+#include "common/winrt/InspectableNativeWindow.h"
+
+namespace rx
+{
+class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<SwapChainPanelNativeWindow>
+{
+ public:
+ ~SwapChainPanelNativeWindow();
+
+ bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet);
+ bool registerForSizeChangeEvents();
+ void unregisterForSizeChangeEvents();
+ HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain);
+ HRESULT scaleSwapChain(const SIZE &newSize);
+
+ private:
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> mSwapChainPanel;
+ ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
+ ComPtr<DXGISwapChain> mSwapChain;
+};
+
+[uuid(8ACBD974-8187-4508-AD80-AEC77F93CF36)]
+class SwapChainPanelSizeChangedHandler :
+ public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, ABI::Windows::UI::Xaml::ISizeChangedEventHandler>
+{
+ public:
+ SwapChainPanelSizeChangedHandler() { }
+ HRESULT RuntimeClassInitialize(std::shared_ptr<InspectableNativeWindow> host)
+ {
+ if (!host)
+ {
+ return E_INVALIDARG;
+ }
+
+ mHost = host;
+ return S_OK;
+ }
+
+ // ISizeChangedEventHandler
+ IFACEMETHOD(Invoke)(IInspectable *sender, ABI::Windows::UI::Xaml::ISizeChangedEventArgs *sizeChangedEventArgs)
+ {
+ std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
+ if (host)
+ {
+ // The size of the ISwapChainPanel control is returned in DIPs.
+ // We are keeping these in dips because the swapchain created for composition
+ // also uses dip units. This keeps dimensions, viewports, etc in the same unit.
+ // XAML Clients of the ISwapChainPanel are required to use dips to define their
+ // layout sizes as well.
+ ABI::Windows::Foundation::Size newSize;
+ HRESULT result = sizeChangedEventArgs->get_NewSize(&newSize);
+ if (SUCCEEDED(result))
+ {
+ SIZE windowSize = { lround(newSize.Width), lround(newSize.Height) };
+ host->setNewClientSize(windowSize);
+ }
+ }
+
+ return S_OK;
+ }
+
+ private:
+ std::weak_ptr<InspectableNativeWindow> mHost;
+};
+
+HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize);
+}
+#endif // COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
index 040b25c6a2..eec0d5e5f0 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
@@ -29,7 +29,8 @@ class DirectiveHandler
// Handle pragma of form: #pragma name[(value)]
virtual void handlePragma(const SourceLocation &loc,
const std::string &name,
- const std::string &value) = 0;
+ const std::string &value,
+ bool stdgl) = 0;
virtual void handleExtension(const SourceLocation &loc,
const std::string &name,
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
index 6434d5cb5c..7803ee845a 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -38,19 +38,19 @@ enum DirectiveType
DirectiveType getDirective(const pp::Token *token)
{
- static const std::string kDirectiveDefine("define");
- static const std::string kDirectiveUndef("undef");
- static const std::string kDirectiveIf("if");
- static const std::string kDirectiveIfdef("ifdef");
- static const std::string kDirectiveIfndef("ifndef");
- static const std::string kDirectiveElse("else");
- static const std::string kDirectiveElif("elif");
- static const std::string kDirectiveEndif("endif");
- static const std::string kDirectiveError("error");
- static const std::string kDirectivePragma("pragma");
- static const std::string kDirectiveExtension("extension");
- static const std::string kDirectiveVersion("version");
- static const std::string kDirectiveLine("line");
+ const char kDirectiveDefine[] = "define";
+ const char kDirectiveUndef[] = "undef";
+ const char kDirectiveIf[] = "if";
+ const char kDirectiveIfdef[] = "ifdef";
+ const char kDirectiveIfndef[] = "ifndef";
+ const char kDirectiveElse[] = "else";
+ const char kDirectiveElif[] = "elif";
+ const char kDirectiveEndif[] = "endif";
+ const char kDirectiveError[] = "error";
+ const char kDirectivePragma[] = "pragma";
+ const char kDirectiveExtension[] = "extension";
+ const char kDirectiveVersion[] = "version";
+ const char kDirectiveLine[] = "line";
if (token->type != pp::Token::IDENTIFIER)
return DIRECTIVE_NONE;
@@ -155,7 +155,7 @@ class DefinedParser : public Lexer
protected:
virtual void lex(Token *token)
{
- static const std::string kDefined("defined");
+ const char kDefined[] = "defined";
mLexer->lex(token);
if (token->type != Token::IDENTIFIER)
@@ -592,6 +592,11 @@ void DirectiveParser::parsePragma(Token *token)
int state = PRAGMA_NAME;
mTokenizer->lex(token);
+ bool stdgl = token->text == "STDGL";
+ if (stdgl)
+ {
+ mTokenizer->lex(token);
+ }
while ((token->type != '\n') && (token->type != Token::LAST))
{
switch(state++)
@@ -627,7 +632,7 @@ void DirectiveParser::parsePragma(Token *token)
}
else if (state > PRAGMA_NAME) // Do not notify for empty pragma.
{
- mDirectiveHandler->handlePragma(token->location, name, value);
+ mDirectiveHandler->handlePragma(token->location, name, value, stdgl);
}
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
index d7e0c83465..69e2f39069 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -194,8 +194,8 @@ bool MacroExpander::expandMacro(const Macro &macro,
if (macro.predefined)
{
- static const std::string kLine = "__LINE__";
- static const std::string kFile = "__FILE__";
+ const char kLine[] = "__LINE__";
+ const char kFile[] = "__FILE__";
assert(replacements->size() == 1);
Token& repl = replacements->front();
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
index 368cd2ae4a..5c62a64d10 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
@@ -29,24 +29,27 @@
bool IsWebGLBasedSpec(ShShaderSpec spec)
{
- return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
+ return (spec == SH_WEBGL_SPEC ||
+ spec == SH_CSS_SHADERS_SPEC ||
+ spec == SH_WEBGL2_SPEC);
}
size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
{
// WebGL defines a max token legnth of 256, while ES2 leaves max token
// size undefined. ES3 defines a max size of 1024 characters.
- if (IsWebGLBasedSpec(spec))
+ switch (spec)
{
+ case SH_WEBGL_SPEC:
+ case SH_CSS_SHADERS_SPEC:
return 256;
- }
- else
- {
+ default:
return 1024;
}
}
namespace {
+
class TScopedPoolAllocator
{
public:
@@ -82,6 +85,24 @@ class TScopedSymbolTableLevel
private:
TSymbolTable* mTable;
};
+
+int MapSpecToShaderVersion(ShShaderSpec spec)
+{
+ switch (spec)
+ {
+ case SH_GLES2_SPEC:
+ case SH_WEBGL_SPEC:
+ case SH_CSS_SHADERS_SPEC:
+ return 100;
+ case SH_GLES3_SPEC:
+ case SH_WEBGL2_SPEC:
+ return 300;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
} // namespace
TShHandleBase::TShHandleBase()
@@ -178,9 +199,21 @@ bool TCompiler::compile(const char* const shaderStrings[],
(parseContext.treeRoot != NULL);
shaderVersion = parseContext.getShaderVersion();
+ if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion)
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "unsupported shader version";
+ success = false;
+ }
if (success)
{
+ mPragma = parseContext.pragma();
+ if (mPragma.stdgl.invariantAll)
+ {
+ symbolTable.setGlobalInvariant();
+ }
+
TIntermNode* root = parseContext.treeRoot;
success = intermediate.postProcess(root);
@@ -360,7 +393,8 @@ void TCompiler::setResourceString()
<< ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
<< ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
<< ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
- << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
+ << ":NV_draw_buffers:" << compileResources.NV_draw_buffers;
builtInResourcesString = strstream.str();
}
@@ -377,7 +411,6 @@ void TCompiler::clearResults()
uniforms.clear();
expandedUniforms.clear();
varyings.clear();
- expandedVaryings.clear();
interfaceBlocks.clear();
builtInFunctionEmulator.Cleanup();
@@ -507,13 +540,12 @@ void TCompiler::collectVariables(TIntermNode* root)
&uniforms,
&varyings,
&interfaceBlocks,
- hashFunction);
+ hashFunction,
+ symbolTable);
root->traverse(&collect);
- // For backwards compatiblity with ShGetVariableInfo, expand struct
- // uniforms and varyings into separate variables for each field.
- sh::ExpandVariables(uniforms, &expandedUniforms);
- sh::ExpandVariables(varyings, &expandedVaryings);
+ // This is for enforcePackingRestriction().
+ sh::ExpandUniforms(uniforms, &expandedUniforms);
}
bool TCompiler::enforcePackingRestrictions()
@@ -581,3 +613,10 @@ const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
{
return builtInFunctionEmulator;
}
+
+void TCompiler::writePragma()
+{
+ TInfoSinkBase &sink = infoSink.obj;
+ if (mPragma.stdgl.invariantAll)
+ sink << "#pragma STDGL invariant(all)\n";
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
index ca0c157884..b6c9d13ed0 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.h
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.h
@@ -18,6 +18,7 @@
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/Pragma.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/VariableInfo.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
@@ -71,9 +72,7 @@ class TCompiler : public TShHandleBase
const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
const std::vector<sh::Attribute> &getOutputVariables() const { return outputVariables; }
const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
- const std::vector<sh::ShaderVariable> &getExpandedUniforms() const { return expandedUniforms; }
const std::vector<sh::Varying> &getVaryings() const { return varyings; }
- const std::vector<sh::ShaderVariable> &getExpandedVaryings() const { return expandedVaryings; }
const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
ShHashFunction64 getHashFunction() const { return hashFunction; }
@@ -81,7 +80,7 @@ class TCompiler : public TShHandleBase
TSymbolTable& getSymbolTable() { return symbolTable; }
ShShaderSpec getShaderSpec() const { return shaderSpec; }
ShShaderOutput getOutputType() const { return outputType; }
- std::string getBuiltInResourcesString() const { return builtInResourcesString; }
+ const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
// Get the resources set by InitBuiltInSymbolTable
const ShBuiltInResources& getResources() const;
@@ -131,6 +130,8 @@ class TCompiler : public TShHandleBase
bool limitExpressionComplexity(TIntermNode* root);
// Get built-in extensions with default behavior.
const TExtensionBehavior& getExtensionBehavior() const;
+ const TPragma& getPragma() const { return mPragma; }
+ void writePragma();
const ArrayBoundsClamper& getArrayBoundsClamper() const;
ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
@@ -141,7 +142,6 @@ class TCompiler : public TShHandleBase
std::vector<sh::Uniform> uniforms;
std::vector<sh::ShaderVariable> expandedUniforms;
std::vector<sh::Varying> varyings;
- std::vector<sh::ShaderVariable> expandedVaryings;
std::vector<sh::InterfaceBlock> interfaceBlocks;
private:
@@ -174,6 +174,8 @@ class TCompiler : public TShHandleBase
// name hashing.
ShHashFunction64 hashFunction;
NameMap nameMap;
+
+ TPragma mPragma;
};
//
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
index 334eb0bfa8..f98d32b2b7 100644
--- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
@@ -14,6 +14,9 @@
namespace sh
{
+
+// Detect Loop Discontinuity
+
bool DetectLoopDiscontinuity::traverse(TIntermNode *node)
{
mLoopDepth = 0;
@@ -74,6 +77,55 @@ bool containsLoopDiscontinuity(TIntermNode *node)
return detectLoopDiscontinuity.traverse(node);
}
+// Detect Any Loop
+
+bool DetectAnyLoop::traverse(TIntermNode *node)
+{
+ mHasLoop = false;
+ node->traverse(this);
+ return mHasLoop;
+}
+
+bool DetectAnyLoop::visitLoop(Visit visit, TIntermLoop *loop)
+{
+ mHasLoop = true;
+ return false;
+}
+
+// The following definitions stop all traversal when we have found a loop
+bool DetectAnyLoop::visitBinary(Visit, TIntermBinary *)
+{
+ return !mHasLoop;
+}
+
+bool DetectAnyLoop::visitUnary(Visit, TIntermUnary *)
+{
+ return !mHasLoop;
+}
+
+bool DetectAnyLoop::visitSelection(Visit, TIntermSelection *)
+{
+ return !mHasLoop;
+}
+
+bool DetectAnyLoop::visitAggregate(Visit, TIntermAggregate *)
+{
+ return !mHasLoop;
+}
+
+bool DetectAnyLoop::visitBranch(Visit, TIntermBranch *)
+{
+ return !mHasLoop;
+}
+
+bool containsAnyLoop(TIntermNode *node)
+{
+ DetectAnyLoop detectAnyLoop;
+ return detectAnyLoop.traverse(node);
+}
+
+// Detect Gradient Operation
+
bool DetectGradientOperation::traverse(TIntermNode *node)
{
mGradientOperation = false;
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
index 35d66cbc2e..67e37be398 100644
--- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
@@ -32,6 +32,25 @@ class DetectLoopDiscontinuity : public TIntermTraverser
bool containsLoopDiscontinuity(TIntermNode *node);
+// Checks for the existence of any loop
+class DetectAnyLoop : public TIntermTraverser
+{
+public:
+ bool traverse(TIntermNode *node);
+
+protected:
+ bool visitBinary(Visit, TIntermBinary *);
+ bool visitUnary(Visit, TIntermUnary *);
+ bool visitSelection(Visit, TIntermSelection *);
+ bool visitAggregate(Visit, TIntermAggregate *);
+ bool visitLoop(Visit, TIntermLoop *);
+ bool visitBranch(Visit, TIntermBranch *);
+
+ bool mHasLoop;
+};
+
+bool containsAnyLoop(TIntermNode *node);
+
// Checks for intrinsic functions which compute gradients
class DetectGradientOperation : public TIntermTraverser
{
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
index 59d2835f7b..f67a03aa93 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -13,10 +13,10 @@
static TBehavior getBehavior(const std::string& str)
{
- static const std::string kRequire("require");
- static const std::string kEnable("enable");
- static const std::string kDisable("disable");
- static const std::string kWarn("warn");
+ const char kRequire[] = "require";
+ const char kEnable[] = "enable";
+ const char kDisable[] = "disable";
+ const char kWarn[] = "warn";
if (str == kRequire) return EBhRequire;
else if (str == kEnable) return EBhEnable;
@@ -46,50 +46,61 @@ void TDirectiveHandler::handleError(const pp::SourceLocation& loc,
void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
const std::string& name,
- const std::string& value)
+ const std::string& value,
+ bool stdgl)
{
- static const std::string kSTDGL("STDGL");
- static const std::string kOptimize("optimize");
- static const std::string kDebug("debug");
- static const std::string kOn("on");
- static const std::string kOff("off");
-
- bool invalidValue = false;
- if (name == kSTDGL)
+ if (stdgl)
{
+ const char kInvariant[] = "invariant";
+ const char kAll[] = "all";
+
+ if (name == kInvariant && value == kAll)
+ mPragma.stdgl.invariantAll = true;
// The STDGL pragma is used to reserve pragmas for use by future
- // revisions of GLSL. Ignore it.
+ // revisions of GLSL. Do not generate an error on unexpected
+ // name and value.
return;
}
- else if (name == kOptimize)
- {
- if (value == kOn) mPragma.optimize = true;
- else if (value == kOff) mPragma.optimize = false;
- else invalidValue = true;
- }
- else if (name == kDebug)
- {
- if (value == kOn) mPragma.debug = true;
- else if (value == kOff) mPragma.debug = false;
- else invalidValue = true;
- }
else
{
- mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name);
- return;
- }
+ const char kOptimize[] = "optimize";
+ const char kDebug[] = "debug";
+ const char kOn[] = "on";
+ const char kOff[] = "off";
- if (invalidValue)
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "invalid pragma value", value,
- "'on' or 'off' expected");
+ bool invalidValue = false;
+ if (name == kOptimize)
+ {
+ if (value == kOn) mPragma.optimize = true;
+ else if (value == kOff) mPragma.optimize = false;
+ else invalidValue = true;
+ }
+ else if (name == kDebug)
+ {
+ if (value == kOn) mPragma.debug = true;
+ else if (value == kOff) mPragma.debug = false;
+ else invalidValue = true;
+ }
+ else
+ {
+ mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name);
+ return;
+ }
+
+ if (invalidValue)
+ {
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "invalid pragma value", value,
+ "'on' or 'off' expected");
+ }
+ }
}
void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
const std::string& name,
const std::string& behavior)
{
- static const std::string kExtAll("all");
+ const char kExtAll[] = "all";
TBehavior behaviorVal = getBehavior(behavior);
if (behaviorVal == EBhUndefined)
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
index 69418c277a..0433c3bf89 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
@@ -29,7 +29,8 @@ class TDirectiveHandler : public pp::DirectiveHandler
virtual void handlePragma(const pp::SourceLocation& loc,
const std::string& name,
- const std::string& value);
+ const std::string& value,
+ bool stdgl);
virtual void handleExtension(const pp::SourceLocation& loc,
const std::string& name,
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
index b155545ad2..aa0f31d170 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
@@ -133,6 +133,14 @@ bool CompareStructure(const TType &leftNodeType,
//
////////////////////////////////////////////////////////////////
+void TIntermTyped::setTypePreservePrecision(const TType &t)
+{
+ TPrecision precision = getPrecision();
+ mType = t;
+ ASSERT(mType.getBasicType() != EbtBool || precision == EbpUndefined);
+ mType.setPrecision(precision);
+}
+
#define REPLACE_IF_IS(node, type, original, replacement) \
if (node == original) { \
node = static_cast<type *>(replacement); \
@@ -237,6 +245,52 @@ void TIntermAggregate::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) con
}
}
+void TIntermAggregate::setPrecisionFromChildren()
+{
+ if (getBasicType() == EbtBool)
+ {
+ mType.setPrecision(EbpUndefined);
+ return;
+ }
+
+ TPrecision precision = EbpUndefined;
+ TIntermSequence::iterator childIter = mSequence.begin();
+ while (childIter != mSequence.end())
+ {
+ TIntermTyped *typed = (*childIter)->getAsTyped();
+ if (typed)
+ precision = GetHigherPrecision(typed->getPrecision(), precision);
+ ++childIter;
+ }
+ mType.setPrecision(precision);
+}
+
+void TIntermAggregate::setBuiltInFunctionPrecision()
+{
+ // All built-ins returning bool should be handled as ops, not functions.
+ ASSERT(getBasicType() != EbtBool);
+
+ TPrecision precision = EbpUndefined;
+ TIntermSequence::iterator childIter = mSequence.begin();
+ while (childIter != mSequence.end())
+ {
+ TIntermTyped *typed = (*childIter)->getAsTyped();
+ // ESSL spec section 8: texture functions get their precision from the sampler.
+ if (typed && IsSampler(typed->getBasicType()))
+ {
+ precision = typed->getPrecision();
+ break;
+ }
+ ++childIter;
+ }
+ // ESSL 3.0 spec section 8: textureSize always gets highp precision.
+ // All other functions that take a sampler are assumed to be texture functions.
+ if (mName.find("textureSize") == 0)
+ mType.setPrecision(EbpHigh);
+ else
+ mType.setPrecision(precision);
+}
+
bool TIntermSelection::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
@@ -336,6 +390,7 @@ bool TIntermUnary::promote(TInfoSink &)
return false;
break;
case EOpNegative:
+ case EOpPositive:
case EOpPostIncrement:
case EOpPostDecrement:
case EOpPreIncrement:
@@ -1068,6 +1123,27 @@ TIntermTyped *TIntermConstantUnion::fold(
}
break;
+ case EOpPositive:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ tempConstArray[i].setFConst(unionArray[i].getFConst());
+ break;
+ case EbtInt:
+ tempConstArray[i].setIConst(unionArray[i].getIConst());
+ break;
+ case EbtUInt:
+ tempConstArray[i].setUConst(static_cast<unsigned int>(
+ static_cast<int>(unionArray[i].getUConst())));
+ break;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Unary operation not folded into constant");
+ return NULL;
+ }
+ break;
+
case EOpLogicalNot:
// this code is written for possible future use,
// will not get executed currently
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.h b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
index ec440da010..32c70f4671 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.h
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
@@ -45,6 +45,7 @@ enum TOperator
//
EOpNegative,
+ EOpPositive,
EOpLogicalNot,
EOpVectorLogicalNot,
@@ -265,6 +266,7 @@ class TIntermTyped : public TIntermNode
virtual bool hasSideEffects() const = 0;
void setType(const TType &t) { mType = t; }
+ void setTypePreservePrecision(const TType &t);
const TType &getType() const { return mType; }
TType *getTypePointer() { return &mType; }
@@ -613,6 +615,9 @@ class TIntermAggregate : public TIntermOperator
virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+ void setPrecisionFromChildren();
+ void setBuiltInFunctionPrecision();
+
protected:
TIntermAggregate(const TIntermAggregate &); // disallow copy constructor
TIntermAggregate &operator=(const TIntermAggregate &); // disallow assignment operator
diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
index ef4f83307c..e558683c55 100644
--- a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
@@ -198,6 +198,7 @@ TIntermTyped *TIntermediate::addUnaryMath(
case EOpPostDecrement:
case EOpPreDecrement:
case EOpNegative:
+ case EOpPositive:
if (child->getType().getBasicType() == EbtStruct ||
child->getType().isArray())
{
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
index 6d07cccc04..ed590967b1 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -395,6 +395,7 @@ bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
switch (node->getOp())
{
case EOpNegative: preString = "(-"; break;
+ case EOpPositive: preString = "(+"; break;
case EOpVectorLogicalNot: preString = "not("; break;
case EOpLogicalNot: preString = "(!"; break;
@@ -574,7 +575,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
// Function declaration.
ASSERT(visit == PreVisit);
writeVariableType(node->getType());
- out << " " << hashName(node->getName());
+ out << " " << hashFunctionName(node->getName());
out << "(";
writeFunctionParameters(*(node->getSequence()));
@@ -649,17 +650,18 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
mDeclaringVariables = false;
}
break;
- case EOpInvariantDeclaration: {
- // Invariant declaration.
- ASSERT(visit == PreVisit);
+ case EOpInvariantDeclaration:
+ // Invariant declaration.
+ ASSERT(visit == PreVisit);
+ {
const TIntermSequence *sequence = node->getSequence();
ASSERT(sequence && sequence->size() == 1);
const TIntermSymbol *symbol = sequence->front()->getAsSymbolNode();
ASSERT(symbol);
- out << "invariant " << symbol->getSymbol() << ";";
- visitChildren = false;
- break;
+ out << "invariant " << hashVariableName(symbol->getSymbol());
}
+ visitChildren = false;
+ break;
case EOpConstructFloat:
writeTriplet(visit, "float(", NULL, ")");
break;
@@ -741,7 +743,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction);
break;
case EOpComma:
- writeTriplet(visit, NULL, ", ", NULL);
+ writeTriplet(visit, "(", ", ", ")");
break;
case EOpMod:
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index a5ea71599d..30bbbff0f5 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -135,6 +135,7 @@ OutputHLSL::OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator)
mUniqueIndex = 0;
mContainsLoopDiscontinuity = false;
+ mContainsAnyLoop = false;
mOutputLod0Function = false;
mInsideDiscontinuousLoop = false;
mNestedLoopDepth = 0;
@@ -172,6 +173,7 @@ OutputHLSL::~OutputHLSL()
void OutputHLSL::output()
{
mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ mContainsAnyLoop = containsAnyLoop(mContext.treeRoot);
const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
makeFlaggedStructMaps(flaggedStructs);
@@ -320,14 +322,22 @@ void OutputHLSL::header()
if (mUsesDiscardRewriting)
{
- out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
+ out << "#define ANGLE_USES_DISCARD_REWRITING\n";
}
if (mUsesNestedBreak)
{
- out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
+ out << "#define ANGLE_USES_NESTED_BREAK\n";
}
+ out << "#ifdef ANGLE_ENABLE_LOOP_FLATTEN\n"
+ "#define LOOP [loop]\n"
+ "#define FLATTEN [flatten]\n"
+ "#else\n"
+ "#define LOOP\n"
+ "#define FLATTEN\n"
+ "#endif\n";
+
if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
@@ -1747,6 +1757,7 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
switch (node->getOp())
{
case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
+ case EOpPositive: outputTriplet(visit, "(+", "", ")"); break;
case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
@@ -1860,15 +1871,20 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
{
- if (!mInsideFunction)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
- out << "static ";
- }
+ if (isSingleStatement(*sit))
+ {
+ mUnfoldShortCircuit->traverse(*sit);
+ }
- out << TypeString(variable->getType()) + " ";
+ if (!mInsideFunction)
+ {
+ out << "static ";
+ }
+
+ out << TypeString(variable->getType()) + " ";
- for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
- {
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
if (symbol)
@@ -1884,7 +1900,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
if (*sit != sequence->back())
{
- out << ", ";
+ out << ";\n";
}
}
}
@@ -1925,7 +1941,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpPrototype:
if (visit == PreVisit)
{
- out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << TypeString(node->getType()) << " " << Decorate(TFunction::unmangleName(node->getName())) << (mOutputLod0Function ? "Lod0(" : "(");
TIntermSequence *arguments = node->getSequence();
@@ -2287,6 +2303,15 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
{
mUnfoldShortCircuit->traverse(node->getCondition());
+ // D3D errors when there is a gradient operation in a loop in an unflattened if
+ // however flattening all the ifs in branch heavy shaders made D3D error too.
+ // As a temporary workaround we flatten the ifs only if there is at least a loop
+ // present somewhere in the shader.
+ if (mContext.shaderType == GL_FRAGMENT_SHADER && mContainsAnyLoop)
+ {
+ out << "FLATTEN ";
+ }
+
out << "if (";
node->getCondition()->traverse(this);
@@ -2367,14 +2392,14 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
if (node->getType() == ELoopDoWhile)
{
- out << "{do\n";
+ out << "{LOOP do\n";
outputLineDirective(node->getLine().first_line);
out << "{\n";
}
else
{
- out << "{for(";
+ out << "{LOOP for(";
if (node->getInit())
{
@@ -2503,6 +2528,12 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node)
{
return false;
}
+ else if (aggregate->getOp() == EOpDeclaration)
+ {
+ // Declaring multiple comma-separated variables must be considered multiple statements
+ // because each individual declaration has side effects which are visible in the next.
+ return false;
+ }
else
{
for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
@@ -2675,7 +2706,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
// for(int index = initial; index < clampedLimit; index += increment)
- out << "for(";
+ out << "LOOP for(";
index->traverse(this);
out << " = ";
out << initial;
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index bec02479bb..5525e6eaa6 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -144,6 +144,7 @@ class OutputHLSL : public TIntermTraverser
int mUniqueIndex; // For creating unique names
bool mContainsLoopDiscontinuity;
+ bool mContainsAnyLoop;
bool mOutputLod0Function;
bool mInsideDiscontinuousLoop;
int mNestedLoopDepth;
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
index ff0a49667c..37969b5468 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
@@ -1004,12 +1004,12 @@ void TParseContext::handleExtensionDirective(const TSourceLoc& loc, const char*
directiveHandler.handleExtension(srcLoc, extName, behavior);
}
-void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value)
+void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value, bool stdgl)
{
pp::SourceLocation srcLoc;
srcLoc.file = loc.first_file;
srcLoc.line = loc.first_line;
- directiveHandler.handlePragma(srcLoc, name, value);
+ directiveHandler.handlePragma(srcLoc, name, value, stdgl);
}
/////////////////////////////////////////////////////////////////////////////////
@@ -1364,11 +1364,18 @@ TIntermAggregate* TParseContext::parseInvariantDeclaration(const TSourceLoc &inv
{
error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str());
recover();
-
return NULL;
}
else
{
+ const TString kGlFrontFacing("gl_FrontFacing");
+ if (*identifier == kGlFrontFacing)
+ {
+ error(identifierLoc, "identifier should not be declared as invariant", identifier->c_str());
+ recover();
+ return NULL;
+ }
+ symbolTable.addInvariantVarying(*identifier);
const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
ASSERT(variable);
const TType &type = variable->getType();
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
index 1f4cbdeba9..414c475cbb 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
@@ -116,7 +116,7 @@ struct TParseContext {
bool supportsExtension(const char* extension);
bool isExtensionEnabled(const char* extension) const;
void handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior);
- void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value);
+ void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value, bool stdgl);
bool containsSampler(TType& type);
bool areAllChildConst(TIntermAggregate* aggrNode);
diff --git a/src/3rdparty/angle/src/compiler/translator/Pragma.h b/src/3rdparty/angle/src/compiler/translator/Pragma.h
index 2f744123b8..4a930a2962 100644
--- a/src/3rdparty/angle/src/compiler/translator/Pragma.h
+++ b/src/3rdparty/angle/src/compiler/translator/Pragma.h
@@ -7,13 +7,23 @@
#ifndef COMPILER_PRAGMA_H_
#define COMPILER_PRAGMA_H_
-struct TPragma {
+struct TPragma
+{
+ struct STDGL
+ {
+ STDGL() : invariantAll(false) { }
+
+ bool invariantAll;
+ };
+
+
// By default optimization is turned on and debug is turned off.
TPragma() : optimize(true), debug(false) { }
TPragma(bool o, bool d) : optimize(o), debug(d) { }
bool optimize;
bool debug;
+ STDGL stdgl;
};
#endif // COMPILER_PRAGMA_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index 20ce71605c..0d6a1d64cf 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -37,72 +37,6 @@ bool isInitialized = false;
// and the shading language compiler.
//
-static bool CheckVariableMaxLengths(const ShHandle handle,
- size_t expectedValue)
-{
- size_t activeUniformLimit = 0;
- ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit);
- size_t activeAttribLimit = 0;
- ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit);
- size_t varyingLimit = 0;
- ShGetInfo(handle, SH_VARYING_MAX_LENGTH, &varyingLimit);
- return (expectedValue == activeUniformLimit &&
- expectedValue == activeAttribLimit &&
- expectedValue == varyingLimit);
-}
-
-bool CheckMappedNameMaxLength(const ShHandle handle, size_t expectedValue)
-{
- size_t mappedNameMaxLength = 0;
- ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength);
- return (expectedValue == mappedNameMaxLength);
-}
-
-template <typename VarT>
-const sh::ShaderVariable *ReturnVariable(const std::vector<VarT> &infoList, int index)
-{
- if (index < 0 || static_cast<size_t>(index) >= infoList.size())
- {
- return NULL;
- }
-
- return &infoList[index];
-}
-
-const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index)
-{
- switch (varType)
- {
- case SH_ACTIVE_ATTRIBUTES:
- return ReturnVariable(compiler->getAttributes(), index);
- case SH_ACTIVE_UNIFORMS:
- return ReturnVariable(compiler->getExpandedUniforms(), index);
- case SH_VARYINGS:
- return ReturnVariable(compiler->getExpandedVaryings(), index);
- default:
- UNREACHABLE();
- return NULL;
- }
-}
-
-ShPrecisionType ConvertPrecision(sh::GLenum precision)
-{
- switch (precision)
- {
- case GL_HIGH_FLOAT:
- case GL_HIGH_INT:
- return SH_PRECISION_HIGHP;
- case GL_MEDIUM_FLOAT:
- case GL_MEDIUM_INT:
- return SH_PRECISION_MEDIUMP;
- case GL_LOW_FLOAT:
- case GL_LOW_INT:
- return SH_PRECISION_LOWP;
- default:
- return SH_PRECISION_UNDEFINED;
- }
-}
-
template <typename VarT>
const std::vector<VarT> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType);
@@ -150,32 +84,48 @@ const std::vector<VarT> *GetShaderVariables(const ShHandle handle, ShaderVariabl
return GetVariableList<VarT>(compiler, variableType);
}
+TCompiler *GetCompilerFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsCompiler();
}
+TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsTranslatorHLSL();
+}
+
+} // namespace anonymous
+
//
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
-int ShInitialize()
+bool ShInitialize()
{
if (!isInitialized)
{
isInitialized = InitProcess();
}
- return isInitialized ? 1 : 0;
+ return isInitialized;
}
//
// Cleanup symbol tables
//
-int ShFinalize()
+bool ShFinalize()
{
if (isInitialized)
{
DetachProcess();
isInitialized = false;
}
- return 1;
+ return true;
}
//
@@ -183,6 +133,9 @@ int ShFinalize()
//
void ShInitBuiltInResources(ShBuiltInResources* resources)
{
+ // Make comparable.
+ memset(resources, 0, sizeof(*resources));
+
// Constants.
resources->MaxVertexAttribs = 8;
resources->MaxVertexUniformVectors = 128;
@@ -201,6 +154,8 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->EXT_frag_depth = 0;
resources->EXT_shader_texture_lod = 0;
+ resources->NV_draw_buffers = 0;
+
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
@@ -251,23 +206,13 @@ void ShDestruct(ShHandle handle)
DeleteCompiler(base->getAsCompiler());
}
-void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString)
+const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
{
- if (!handle || !outString)
- {
- return;
- }
-
- TShHandleBase *base = static_cast<TShHandleBase*>(handle);
- TCompiler *compiler = base->getAsCompiler();
- if (!compiler)
- {
- return;
- }
-
- strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen);
- outString[outStringLen - 1] = '\0';
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getBuiltInResourcesString();
}
+
//
// Do an actual compile on the given strings. The result is left
// in the given compile object.
@@ -275,219 +220,62 @@ void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, cha
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
-int ShCompile(
+bool ShCompile(
const ShHandle handle,
- const char* const shaderStrings[],
+ const char *const shaderStrings[],
size_t numStrings,
int compileOptions)
{
- if (handle == 0)
- return 0;
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (compiler == 0)
- return 0;
-
- bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
- return success ? 1 : 0;
+ return compiler->compile(shaderStrings, numStrings, compileOptions);
}
-void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
+int ShGetShaderVersion(const ShHandle handle)
{
- if (!handle || !params)
- return;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (!compiler) return;
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getShaderVersion();
+}
- switch(pname)
- {
- case SH_INFO_LOG_LENGTH:
- *params = compiler->getInfoSink().info.size() + 1;
- break;
- case SH_OBJECT_CODE_LENGTH:
- *params = compiler->getInfoSink().obj.size() + 1;
- break;
- case SH_ACTIVE_UNIFORMS:
- *params = compiler->getExpandedUniforms().size();
- break;
- case SH_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- break;
- case SH_ACTIVE_ATTRIBUTES:
- *params = compiler->getAttributes().size();
- break;
- case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- break;
- case SH_VARYINGS:
- *params = compiler->getExpandedVaryings().size();
- break;
- case SH_VARYING_MAX_LENGTH:
- *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- break;
- case SH_MAPPED_NAME_MAX_LENGTH:
- // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
- // handle array and struct dereferences.
- *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- break;
- case SH_NAME_MAX_LENGTH:
- *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- break;
- case SH_HASHED_NAME_MAX_LENGTH:
- if (compiler->getHashFunction() == NULL) {
- *params = 0;
- } else {
- // 64 bits hashing output requires 16 bytes for hex
- // representation.
- const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
- (void)HashedNamePrefix;
- *params = 16 + sizeof(HashedNamePrefix);
- }
- break;
- case SH_HASHED_NAMES_COUNT:
- *params = compiler->getNameMap().size();
- break;
- case SH_SHADER_VERSION:
- *params = compiler->getShaderVersion();
- break;
- case SH_RESOURCES_STRING_LENGTH:
- *params = compiler->getBuiltInResourcesString().length() + 1;
- break;
- case SH_OUTPUT_TYPE:
- *params = compiler->getOutputType();
- break;
- default: UNREACHABLE();
- }
+ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
+{
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getOutputType();
}
//
// Return any compiler log of messages for the application.
//
-void ShGetInfoLog(const ShHandle handle, char* infoLog)
+const std::string &ShGetInfoLog(const ShHandle handle)
{
- if (!handle || !infoLog)
- return;
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (!compiler) return;
-
- TInfoSink& infoSink = compiler->getInfoSink();
- strcpy(infoLog, infoSink.info.c_str());
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.info.str();
}
//
// Return any object code.
//
-void ShGetObjectCode(const ShHandle handle, char* objCode)
+const std::string &ShGetObjectCode(const ShHandle handle)
{
- if (!handle || !objCode)
- return;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (!compiler) return;
-
- TInfoSink& infoSink = compiler->getInfoSink();
- strcpy(objCode, infoSink.obj.c_str());
-}
-
-void ShGetVariableInfo(const ShHandle handle,
- ShShaderInfo varType,
- int index,
- size_t* length,
- int* size,
- sh::GLenum* type,
- ShPrecisionType* precision,
- int* staticUse,
- char* name,
- char* mappedName)
-{
- if (!handle || !size || !type || !precision || !staticUse || !name)
- return;
- ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
- (varType == SH_ACTIVE_UNIFORMS) ||
- (varType == SH_VARYINGS));
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (compiler == 0)
- return;
-
- const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index);
- if (!varInfo)
- {
- return;
- }
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
- if (length) *length = varInfo->name.size();
- *size = varInfo->elementCount();
- *type = varInfo->type;
- *precision = ConvertPrecision(varInfo->precision);
- *staticUse = varInfo->staticUse ? 1 : 0;
-
- // This size must match that queried by
- // SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
- // in ShGetInfo, below.
- size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- ASSERT(CheckVariableMaxLengths(handle, variableLength));
- strncpy(name, varInfo->name.c_str(), variableLength);
- name[variableLength - 1] = 0;
- if (mappedName)
- {
- // This size must match that queried by
- // SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
- size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
- ASSERT(CheckMappedNameMaxLength(handle, maxMappedNameLength));
- strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength);
- mappedName[maxMappedNameLength - 1] = 0;
- }
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.obj.str();
}
-void ShGetNameHashingEntry(const ShHandle handle,
- int index,
- char* name,
- char* hashedName)
+const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle)
{
- if (!handle || !name || !hashedName || index < 0)
- return;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (!compiler) return;
-
- const NameMap& nameMap = compiler->getNameMap();
- if (index >= static_cast<int>(nameMap.size()))
- return;
-
- NameMap::const_iterator it = nameMap.begin();
- for (int i = 0; i < index; ++i)
- ++it;
-
- size_t len = it->first.length() + 1;
- size_t max_len = 0;
- ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len);
- if (len > max_len) {
- ASSERT(false);
- len = max_len;
- }
- strncpy(name, it->first.c_str(), len);
- // To be on the safe side in case the source is longer than expected.
- name[len - 1] = '\0';
-
- len = it->second.length() + 1;
- max_len = 0;
- ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len);
- if (len > max_len) {
- ASSERT(false);
- len = max_len;
- }
- strncpy(hashedName, it->second.c_str(), len);
- // To be on the safe side in case the source is longer than expected.
- hashedName[len - 1] = '\0';
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return &(compiler->getNameMap());
}
const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
@@ -515,11 +303,11 @@ const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handl
return GetShaderVariables<sh::InterfaceBlock>(handle, SHADERVAR_INTERFACEBLOCK);
}
-int ShCheckVariablesWithinPackingLimits(
- int maxVectors, ShVariableInfo* varInfoArray, size_t varInfoArraySize)
+bool ShCheckVariablesWithinPackingLimits(
+ int maxVectors, ShVariableInfo *varInfoArray, size_t varInfoArraySize)
{
if (varInfoArraySize == 0)
- return 1;
+ return true;
ASSERT(varInfoArray);
std::vector<sh::ShaderVariable> variables;
for (size_t ii = 0; ii < varInfoArraySize; ++ii)
@@ -528,24 +316,17 @@ int ShCheckVariablesWithinPackingLimits(
variables.push_back(var);
}
VariablePacker packer;
- return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0;
+ return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
}
bool ShGetInterfaceBlockRegister(const ShHandle handle,
- const char *interfaceBlockName,
+ const std::string &interfaceBlockName,
unsigned int *indexOut)
{
- if (!handle || !interfaceBlockName || !indexOut)
- {
- return false;
- }
+ ASSERT(indexOut);
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TranslatorHLSL* translator = base->getAsTranslatorHLSL();
- if (!translator)
- {
- return false;
- }
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
if (!translator->hasInterfaceBlock(interfaceBlockName))
{
@@ -557,20 +338,12 @@ bool ShGetInterfaceBlockRegister(const ShHandle handle,
}
bool ShGetUniformRegister(const ShHandle handle,
- const char *uniformName,
+ const std::string &uniformName,
unsigned int *indexOut)
{
- if (!handle || !uniformName || !indexOut)
- {
- return false;
- }
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TranslatorHLSL* translator = base->getAsTranslatorHLSL();
- if (!translator)
- {
- return false;
- }
+ ASSERT(indexOut);
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
if (!translator->hasUniform(uniformName))
{
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
index 822c558c9b..3098a7f0c9 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
@@ -9,6 +9,8 @@
#include <GLSLANG/ShaderLang.h>
+#include "compiler/translator/compilerdebug.h"
+
namespace sh
{
@@ -53,6 +55,126 @@ ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
return *this;
}
+bool ShaderVariable::operator==(const ShaderVariable &other) const
+{
+ if (type != other.type ||
+ precision != other.precision ||
+ name != other.name ||
+ mappedName != other.mappedName ||
+ arraySize != other.arraySize ||
+ staticUse != other.staticUse ||
+ fields.size() != other.fields.size() ||
+ structName != other.structName)
+ {
+ return false;
+ }
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (fields[ii] != other.fields[ii])
+ return false;
+ }
+ return true;
+}
+
+bool ShaderVariable::findInfoByMappedName(
+ const std::string &mappedFullName,
+ const ShaderVariable **leafVar, std::string *originalFullName) const
+{
+ ASSERT(leafVar && originalFullName);
+ // There are three cases:
+ // 1) the top variable is of struct type;
+ // 2) the top variable is an array;
+ // 3) otherwise.
+ size_t pos = mappedFullName.find_first_of(".[");
+ std::string topName;
+
+ if (pos == std::string::npos)
+ {
+ // Case 3.
+ if (mappedFullName != this->mappedName)
+ return false;
+ *originalFullName = this->name;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ std::string topName = mappedFullName.substr(0, pos);
+ if (topName != this->mappedName)
+ return false;
+ std::string originalName = this->name;
+ std::string remaining;
+ if (mappedFullName[pos] == '[')
+ {
+ // Case 2.
+ size_t closePos = mappedFullName.find_first_of(']');
+ if (closePos < pos || closePos == std::string::npos)
+ return false;
+ // Append '[index]'.
+ originalName += mappedFullName.substr(pos, closePos - pos + 1);
+ if (closePos + 1 == mappedFullName.size())
+ {
+ *originalFullName = originalName;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ // In the form of 'a[0].b', so after ']', '.' is expected.
+ if (mappedFullName[closePos + 1] != '.')
+ return false;
+ remaining = mappedFullName.substr(closePos + 2); // Skip "]."
+ }
+ }
+ else
+ {
+ // Case 1.
+ remaining = mappedFullName.substr(pos + 1); // Skip "."
+ }
+ for (size_t ii = 0; ii < this->fields.size(); ++ii)
+ {
+ const ShaderVariable *fieldVar = NULL;
+ std::string originalFieldName;
+ bool found = fields[ii].findInfoByMappedName(
+ remaining, &fieldVar, &originalFieldName);
+ if (found)
+ {
+ *originalFullName = originalName + "." + originalFieldName;
+ *leafVar = fieldVar;
+ return true;
+ }
+ }
+ return false;
+ }
+}
+
+bool ShaderVariable::isSameVariableAtLinkTime(
+ const ShaderVariable &other, bool matchPrecision) const
+{
+ if (type != other.type)
+ return false;
+ if (matchPrecision && precision != other.precision)
+ return false;
+ if (name != other.name)
+ return false;
+ ASSERT(mappedName == other.mappedName);
+ if (arraySize != other.arraySize)
+ return false;
+ if (fields.size() != other.fields.size())
+ return false;
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii],
+ matchPrecision))
+ {
+ return false;
+ }
+ }
+ if (structName != other.structName)
+ return false;
+ return true;
+}
+
Uniform::Uniform()
{}
@@ -69,6 +191,16 @@ Uniform &Uniform::operator=(const Uniform &other)
return *this;
}
+bool Uniform::operator==(const Uniform &other) const
+{
+ return ShaderVariable::operator==(other);
+}
+
+bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
+{
+ return ShaderVariable::isSameVariableAtLinkTime(other, true);
+}
+
Attribute::Attribute()
: location(-1)
{}
@@ -88,6 +220,12 @@ Attribute &Attribute::operator=(const Attribute &other)
return *this;
}
+bool Attribute::operator==(const Attribute &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ location == other.location);
+}
+
InterfaceBlockField::InterfaceBlockField()
: isRowMajorLayout(false)
{}
@@ -107,6 +245,19 @@ InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &o
return *this;
}
+bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
+bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, true) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
Varying::Varying()
: interpolation(INTERPOLATION_SMOOTH),
isInvariant(false)
@@ -129,6 +280,20 @@ Varying &Varying::operator=(const Varying &other)
return *this;
}
+bool Varying::operator==(const Varying &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ interpolation == other.interpolation &&
+ isInvariant == other.isInvariant);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
+ interpolation == other.interpolation &&
+ isInvariant == other.isInvariant);
+}
+
InterfaceBlock::InterfaceBlock()
: arraySize(0),
layout(BLOCKLAYOUT_PACKED),
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
index 6b0e0c0a03..9cd74218dc 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
@@ -31,6 +31,7 @@
//
#include <assert.h>
+#include <set>
#include "common/angleutils.h"
#include "compiler/translator/InfoSink.h"
@@ -299,19 +300,21 @@ class TSymbolTableLevel
tLevel level;
};
-enum ESymbolLevel
-{
- COMMON_BUILTINS = 0,
- ESSL1_BUILTINS = 1,
- ESSL3_BUILTINS = 2,
- LAST_BUILTIN_LEVEL = ESSL3_BUILTINS,
- GLOBAL_LEVEL = 3
-};
+// Define ESymbolLevel as int rather than an enum since level can go
+// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the
+// compiler optimizes the >= of the last element to ==.
+typedef int ESymbolLevel;
+const int COMMON_BUILTINS = 0;
+const int ESSL1_BUILTINS = 1;
+const int ESSL3_BUILTINS = 2;
+const int LAST_BUILTIN_LEVEL = ESSL3_BUILTINS;
+const int GLOBAL_LEVEL = 3;
class TSymbolTable
{
public:
TSymbolTable()
+ : mGlobalInvariant(false)
{
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
@@ -408,6 +411,25 @@ class TSymbolTable
// for the specified TBasicType
TPrecision getDefaultPrecision(TBasicType type) const;
+ // This records invariant varyings declared through
+ // "invariant varying_name;".
+ void addInvariantVarying(const TString &originalName)
+ {
+ mInvariantVaryings.insert(originalName);
+ }
+ // If this returns false, the varying could still be invariant
+ // if it is set as invariant during the varying variable
+ // declaration - this piece of information is stored in the
+ // variable's type, not here.
+ bool isVaryingInvariant(const TString &originalName) const
+ {
+ return (mGlobalInvariant ||
+ mInvariantVaryings.count(originalName) > 0);
+ }
+
+ void setGlobalInvariant() { mGlobalInvariant = true; }
+ bool getGlobalInvariant() const { return mGlobalInvariant; }
+
static int nextUniqueId()
{
return ++uniqueIdCounter;
@@ -423,6 +445,9 @@ class TSymbolTable
typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
std::vector< PrecisionStackLevel *> precisionStack;
+ std::set<TString> mInvariantVaryings;
+ bool mGlobalInvariant;
+
static int uniqueIdCounter;
};
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
index 5b99fea948..dcbf3cea1d 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -16,6 +16,8 @@ TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
void TranslatorESSL::translate(TIntermNode* root) {
TInfoSinkBase& sink = getInfoSink().obj;
+ writePragma();
+
// Write built-in extension behaviors.
writeExtensionBehavior();
@@ -37,8 +39,13 @@ void TranslatorESSL::writeExtensionBehavior() {
for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
iter != extensionBehavior.end(); ++iter) {
if (iter->second != EBhUndefined) {
- sink << "#extension " << iter->first << " : "
- << getBehaviorString(iter->second) << "\n";
+ if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") {
+ sink << "#extension GL_NV_draw_buffers : "
+ << getBehaviorString(iter->second) << "\n";
+ } else {
+ sink << "#extension " << iter->first << " : "
+ << getBehaviorString(iter->second) << "\n";
+ }
}
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 4b2aecab33..6acbf7c5a8 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -9,18 +9,6 @@
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/VersionGLSL.h"
-static void writeVersion(sh::GLenum type, TIntermNode* root,
- TInfoSinkBase& sink) {
- TVersionGLSL versionGLSL(type);
- root->traverse(&versionGLSL);
- int version = versionGLSL.getVersion();
- // We need to write version directive only if it is greater than 110.
- // If there is no version directive in the shader, 110 is implied.
- if (version > 110) {
- sink << "#version " << version << "\n";
- }
-}
-
TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec)
: TCompiler(type, spec, SH_GLSL_OUTPUT) {
}
@@ -29,7 +17,9 @@ void TranslatorGLSL::translate(TIntermNode* root) {
TInfoSinkBase& sink = getInfoSink().obj;
// Write GLSL version.
- writeVersion(getShaderType(), root, sink);
+ writeVersion(root);
+
+ writePragma();
// Write extension behaviour as needed
writeExtensionBehavior();
@@ -46,6 +36,20 @@ void TranslatorGLSL::translate(TIntermNode* root) {
root->traverse(&outputGLSL);
}
+void TranslatorGLSL::writeVersion(TIntermNode *root)
+{
+ TVersionGLSL versionGLSL(getShaderType(), getPragma());
+ root->traverse(&versionGLSL);
+ int version = versionGLSL.getVersion();
+ // We need to write version directive only if it is greater than 110.
+ // If there is no version directive in the shader, 110 is implied.
+ if (version > 110)
+ {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ sink << "#version " << version << "\n";
+ }
+}
+
void TranslatorGLSL::writeExtensionBehavior() {
TInfoSinkBase& sink = getInfoSink().obj;
const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
index 3c6c2e426a..766d8d910e 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
@@ -9,14 +9,16 @@
#include "compiler/translator/Compiler.h"
-class TranslatorGLSL : public TCompiler {
-public:
+class TranslatorGLSL : public TCompiler
+{
+ public:
TranslatorGLSL(sh::GLenum type, ShShaderSpec spec);
-protected:
- virtual void translate(TIntermNode* root);
+ protected:
+ virtual void translate(TIntermNode *root);
-private:
+ private:
+ void writeVersion(TIntermNode *root);
void writeExtensionBehavior();
};
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
index c1a7b7524f..896e1cd7a0 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -94,6 +94,7 @@ const char *GetOperatorString(TOperator op)
case EOpLogicalXor: return "^^";
case EOpLogicalAnd: return "&&";
case EOpNegative: return "-";
+ case EOpPositive: return "+";
case EOpVectorLogicalNot: return "not";
case EOpLogicalNot: return "!";
case EOpPostIncrement: return "++";
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
index f26c1566ac..d8e13788b7 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
@@ -5,6 +5,7 @@
//
#include "angle_gl.h"
+#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/VariableInfo.h"
#include "compiler/translator/util.h"
#include "common/utilities.h"
@@ -131,7 +132,8 @@ CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
std::vector<sh::Uniform> *uniforms,
std::vector<sh::Varying> *varyings,
std::vector<sh::InterfaceBlock> *interfaceBlocks,
- ShHashFunction64 hashFunction)
+ ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable)
: mAttribs(attribs),
mOutputVariables(outputVariables),
mUniforms(uniforms),
@@ -140,7 +142,10 @@ CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
mPointCoordAdded(false),
mFrontFacingAdded(false),
mFragCoordAdded(false),
- mHashFunction(hashFunction)
+ mPositionAdded(false),
+ mPointSizeAdded(false),
+ mHashFunction(hashFunction),
+ mSymbolTable(symbolTable)
{
}
@@ -200,12 +205,14 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol)
if (!mFragCoordAdded)
{
Varying info;
- info.name = "gl_FragCoord";
- info.mappedName = "gl_FragCoord";
+ const char kName[] = "gl_FragCoord";
+ info.name = kName;
+ info.mappedName = kName;
info.type = GL_FLOAT_VEC4;
info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
mVaryings->push_back(info);
mFragCoordAdded = true;
}
@@ -214,12 +221,14 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol)
if (!mFrontFacingAdded)
{
Varying info;
- info.name = "gl_FrontFacing";
- info.mappedName = "gl_FrontFacing";
+ const char kName[] = "gl_FrontFacing";
+ info.name = kName;
+ info.mappedName = kName;
info.type = GL_BOOL;
info.arraySize = 0;
info.precision = GL_NONE;
info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
mVaryings->push_back(info);
mFrontFacingAdded = true;
}
@@ -228,16 +237,50 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol)
if (!mPointCoordAdded)
{
Varying info;
- info.name = "gl_PointCoord";
- info.mappedName = "gl_PointCoord";
+ const char kName[] = "gl_PointCoord";
+ info.name = kName;
+ info.mappedName = kName;
info.type = GL_FLOAT_VEC2;
info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
mVaryings->push_back(info);
mPointCoordAdded = true;
}
return;
+ case EvqPosition:
+ if (!mPositionAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_Position";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPositionAdded = true;
+ }
+ return;
+ case EvqPointSize:
+ if (!mPointSizeAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_PointSize";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPointSizeAdded = true;
+ }
+ return;
default:
break;
}
@@ -251,8 +294,10 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol)
class NameHashingTraverser : public GetVariableTraverser
{
public:
- NameHashingTraverser(ShHashFunction64 hashFunction)
- : mHashFunction(hashFunction)
+ NameHashingTraverser(ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable)
+ : GetVariableTraverser(symbolTable),
+ mHashFunction(hashFunction)
{}
private:
@@ -312,7 +357,7 @@ void CollectVariables::visitVariable(const TIntermSymbol *variable,
const TString &fullFieldName = InterfaceBlockFieldName(*blockType, field);
const TType &fieldType = *field.type();
- GetVariableTraverser traverser;
+ GetVariableTraverser traverser(mSymbolTable);
traverser.traverse(fieldType, fullFieldName, &interfaceBlock.fields);
interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
@@ -325,7 +370,7 @@ template <typename VarT>
void CollectVariables::visitVariable(const TIntermSymbol *variable,
std::vector<VarT> *infoList) const
{
- NameHashingTraverser traverser(mHashFunction);
+ NameHashingTraverser traverser(mHashFunction, mSymbolTable);
traverser.traverse(variable->getType(), variable->getSymbol(), infoList);
}
@@ -421,9 +466,8 @@ bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode)
return true;
}
-template <typename VarT>
-void ExpandVariables(const std::vector<VarT> &compact,
- std::vector<ShaderVariable> *expanded)
+void ExpandUniforms(const std::vector<Uniform> &compact,
+ std::vector<ShaderVariable> *expanded)
{
for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
{
@@ -432,7 +476,4 @@ void ExpandVariables(const std::vector<VarT> &compact,
}
}
-template void ExpandVariables(const std::vector<Uniform> &, std::vector<ShaderVariable> *);
-template void ExpandVariables(const std::vector<Varying> &, std::vector<ShaderVariable> *);
-
}
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
index 5ac4c46baa..92d376d879 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
@@ -11,6 +11,8 @@
#include "compiler/translator/IntermNode.h"
+class TSymbolTable;
+
namespace sh
{
@@ -23,7 +25,8 @@ class CollectVariables : public TIntermTraverser
std::vector<Uniform> *uniforms,
std::vector<Varying> *varyings,
std::vector<InterfaceBlock> *interfaceBlocks,
- ShHashFunction64 hashFunction);
+ ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable);
virtual void visitSymbol(TIntermSymbol *symbol);
virtual bool visitAggregate(Visit, TIntermAggregate *node);
@@ -48,13 +51,17 @@ class CollectVariables : public TIntermTraverser
bool mFrontFacingAdded;
bool mFragCoordAdded;
+ bool mPositionAdded;
+ bool mPointSizeAdded;
+
ShHashFunction64 mHashFunction;
+
+ const TSymbolTable &mSymbolTable;
};
-// Expand struct variables to flattened lists of split variables
-template <typename VarT>
-void ExpandVariables(const std::vector<VarT> &compact,
- std::vector<ShaderVariable> *expanded);
+// Expand struct uniforms to flattened lists of split variables
+void ExpandUniforms(const std::vector<Uniform> &compact,
+ std::vector<ShaderVariable> *expanded);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index 8edbd009b0..05b111a7a7 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -26,18 +26,12 @@ static const int GLSL_VERSION_120 = 120;
// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
// are built-in types, entire structures or arrays... are all l-values."
//
-// TODO(alokp): The following two cases of invariant decalaration get lost
-// during parsing - they do not get carried over to the intermediate tree.
-// Handle these cases:
-// 1. When a pragma is used to force all output variables to be invariant:
-// - #pragma STDGL invariant(all)
-// 2. When a previously decalared or built-in variable is marked invariant:
-// - invariant gl_Position;
-// - varying vec3 color; invariant color;
-//
-TVersionGLSL::TVersionGLSL(sh::GLenum type)
- : mVersion(GLSL_VERSION_110)
+TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma)
{
+ if (pragma.stdgl.invariantAll)
+ mVersion = GLSL_VERSION_120;
+ else
+ mVersion = GLSL_VERSION_110;
}
void TVersionGLSL::visitSymbol(TIntermSymbol *node)
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index 30f5a138a0..72368e39d6 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -9,6 +9,8 @@
#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/Pragma.h"
+
// Traverses the intermediate tree to return the minimum GLSL version
// required to legally access all built-in features used in the shader.
// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
@@ -27,7 +29,7 @@
class TVersionGLSL : public TIntermTraverser
{
public:
- TVersionGLSL(sh::GLenum type);
+ TVersionGLSL(sh::GLenum type, const TPragma &pragma);
// Returns 120 if the following is used the shader:
// - "invariant",
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
index 5c945ad5ad..e271de978c 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.y
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.y
@@ -354,6 +354,15 @@ function_call
// Treat it like a built-in unary operator.
//
$$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1);
+ const TType& returnType = fnCandidate->getReturnType();
+ if (returnType.getBasicType() == EbtBool) {
+ // Bool types should not have precision, so we'll override any precision
+ // that might have been set by addUnaryMath.
+ $$->setType(returnType);
+ } else {
+ // addUnaryMath has set the precision of the node based on the operand.
+ $$->setTypePreservePrecision(returnType);
+ }
if ($$ == 0) {
std::stringstream extraInfoStream;
extraInfoStream << "built in unary operator function. Type: " << static_cast<TIntermTyped*>($1.intermNode)->getCompleteString();
@@ -362,20 +371,29 @@ function_call
YYERROR;
}
} else {
- $$ = context->intermediate.setAggregateOperator($1.intermAggregate, op, @1);
+ TIntermAggregate *aggregate = context->intermediate.setAggregateOperator($1.intermAggregate, op, @1);
+ aggregate->setType(fnCandidate->getReturnType());
+ aggregate->setPrecisionFromChildren();
+ $$ = aggregate;
}
} else {
// This is a real function call
- $$ = context->intermediate.setAggregateOperator($1.intermAggregate, EOpFunctionCall, @1);
- $$->setType(fnCandidate->getReturnType());
+ TIntermAggregate *aggregate = context->intermediate.setAggregateOperator($1.intermAggregate, EOpFunctionCall, @1);
+ aggregate->setType(fnCandidate->getReturnType());
// this is how we know whether the given function is a builtIn function or a user defined function
// if builtIn == false, it's a userDefined -> could be an overloaded builtIn function also
// if builtIn == true, it's definitely a builtIn function with EOpNull
if (!builtIn)
- $$->getAsAggregate()->setUserDefined();
- $$->getAsAggregate()->setName(fnCandidate->getMangledName());
+ aggregate->setUserDefined();
+ aggregate->setName(fnCandidate->getMangledName());
+
+ // This needs to happen after the name is set
+ if (builtIn)
+ aggregate->setBuiltInFunctionPrecision();
+
+ $$ = aggregate;
TQualifier qual;
for (size_t i = 0; i < fnCandidate->getParamCount(); ++i) {
@@ -388,7 +406,6 @@ function_call
}
}
}
- $$->setType(fnCandidate->getReturnType());
} else {
// error message was put out by PaFindFunction()
// Put on a dummy node for error recovery
@@ -500,6 +517,7 @@ unary_expression
const char* errorOp = "";
switch($1.op) {
case EOpNegative: errorOp = "-"; break;
+ case EOpPositive: errorOp = "+"; break;
case EOpLogicalNot: errorOp = "!"; break;
default: break;
}
@@ -514,7 +532,7 @@ unary_expression
// Grammar Note: No traditional style type casts.
unary_operator
- : PLUS { $$.op = EOpNull; }
+ : PLUS { $$.op = EOpPositive; }
| DASH { $$.op = EOpNegative; }
| BANG { $$.op = EOpLogicalNot; }
;
@@ -762,7 +780,7 @@ declaration
TIntermAggregate *prototype = new TIntermAggregate;
prototype->setType(function.getReturnType());
- prototype->setName(function.getName());
+ prototype->setName(function.getMangledName());
for (size_t i = 0; i < function.getParamCount(); i++)
{
diff --git a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
index 56340c6f9e..00780f0454 100644
--- a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
@@ -62,7 +62,9 @@ TString TType::getCompleteString() const
TStringStream stream;
if (qualifier != EvqTemporary && qualifier != EvqGlobal)
- stream << getQualifierString() << " " << getPrecisionString() << " ";
+ stream << getQualifierString() << " ";
+ if (precision != EbpUndefined)
+ stream << getPrecisionString() << " ";
if (array)
stream << "array[" << getArraySize() << "] of ";
if (isMatrix())
@@ -221,6 +223,7 @@ bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
switch (node->getOp())
{
case EOpNegative: out << "Negate value"; break;
+ case EOpPositive: out << "Positive sign"; break;
case EOpVectorLogicalNot:
case EOpLogicalNot: out << "Negate conditional"; break;
@@ -292,6 +295,7 @@ bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpFunction: out << "Function Definition: " << node->getName(); break;
case EOpFunctionCall: out << "Function Call: " << node->getName(); break;
case EOpParameters: out << "Function Parameters: "; break;
+ case EOpPrototype: out << "Function Prototype: " << node->getName(); break;
case EOpConstructFloat: out << "Construct float"; break;
case EOpConstructVec2: out << "Construct vec2"; break;
diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
index f74c7d1173..8cc06a658a 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/util.cpp
@@ -9,6 +9,7 @@
#include <limits>
#include "compiler/preprocessor/numeric_lex.h"
+#include "compiler/translator/SymbolTable.h"
#include "common/utilities.h"
bool atof_clamp(const char *str, float *value)
@@ -281,8 +282,47 @@ InterpolationType GetInterpolationType(TQualifier qualifier)
}
}
+GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
+ : mSymbolTable(symbolTable)
+{
+}
+
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, InterfaceBlockField *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, ShaderVariable *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, Uniform *variable);
+
+template<>
+void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, Varying *variable)
+{
+ ASSERT(variable);
+ switch (type.getQualifier())
+ {
+ case EvqInvariantVaryingIn:
+ case EvqInvariantVaryingOut:
+ variable->isInvariant = true;
+ break;
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ if (mSymbolTable.isVaryingInvariant(name))
+ {
+ variable->isInvariant = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ variable->interpolation = GetInterpolationType(type.getQualifier());
+}
+
template <typename VarT>
-void GetVariableTraverser::traverse(const TType &type, const TString &name, std::vector<VarT> *output)
+void GetVariableTraverser::traverse(const TType &type,
+ const TString &name,
+ std::vector<VarT> *output)
{
const TStructure *structure = type.getStruct();
@@ -309,15 +349,16 @@ void GetVariableTraverser::traverse(const TType &type, const TString &name, std:
traverse(*field->type(), field->name(), &variable.fields);
}
}
-
+ setTypeSpecificInfo(type, name, &variable);
visitVariable(&variable);
ASSERT(output);
output->push_back(variable);
}
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
index 241e2cc1c2..fb5308759e 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.h
+++ b/src/3rdparty/angle/src/compiler/translator/util.h
@@ -24,6 +24,8 @@ extern bool atof_clamp(const char *str, float *value);
// Return false if overflow happens.
extern bool atoi_clamp(const char *str, int *value);
+class TSymbolTable;
+
namespace sh
{
@@ -38,7 +40,7 @@ TString ArrayString(const TType &type);
class GetVariableTraverser
{
public:
- GetVariableTraverser() {}
+ GetVariableTraverser(const TSymbolTable &symbolTable);
template <typename VarT>
void traverse(const TType &type, const TString &name, std::vector<VarT> *output);
@@ -48,6 +50,14 @@ class GetVariableTraverser
virtual void visitVariable(ShaderVariable *newVar) {}
private:
+ // Helper function called by traverse() to fill specific fields
+ // for attributes/varyings/uniforms.
+ template <typename VarT>
+ void setTypeSpecificInfo(
+ const TType &type, const TString &name, VarT *variable) {}
+
+ const TSymbolTable &mSymbolTable;
+
DISALLOW_COPY_AND_ASSIGN(GetVariableTraverser);
};
diff --git a/src/3rdparty/angle/src/libEGL/AttributeMap.cpp b/src/3rdparty/angle/src/libEGL/AttributeMap.cpp
new file mode 100644
index 0000000000..28dd3d842e
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/AttributeMap.cpp
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libEGL/AttributeMap.h"
+
+namespace egl
+{
+
+AttributeMap::AttributeMap()
+{
+}
+
+AttributeMap::AttributeMap(const EGLint *attributes)
+{
+ for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ insert(curAttrib[0], curAttrib[1]);
+ }
+}
+
+void AttributeMap::insert(EGLint key, EGLint value)
+{
+ mAttributes[key] = value;
+}
+
+bool AttributeMap::contains(EGLint key) const
+{
+ return (mAttributes.find(key) != mAttributes.end());
+}
+
+EGLint AttributeMap::get(EGLint key, EGLint defaultValue) const
+{
+ std::map<EGLint, EGLint>::const_iterator iter = mAttributes.find(key);
+ return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libEGL/AttributeMap.h b/src/3rdparty/angle/src/libEGL/AttributeMap.h
new file mode 100644
index 0000000000..f2f082fe21
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/AttributeMap.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBEGL_ATTRIBUTEMAP_H_
+#define LIBEGL_ATTRIBUTEMAP_H_
+
+#include <EGL/egl.h>
+
+#include <map>
+
+namespace egl
+{
+
+class AttributeMap
+{
+ public:
+ AttributeMap();
+ explicit AttributeMap(const EGLint *attributes);
+
+ virtual void insert(EGLint key, EGLint value);
+ virtual bool contains(EGLint key) const;
+ virtual EGLint get(EGLint key, EGLint defaultValue) const;
+
+ private:
+ std::map<EGLint, EGLint> mAttributes;
+};
+
+}
+
+#endif // LIBEGL_ATTRIBUTEMAP_H_
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index 5a50e4baf5..eea93b1d87 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -35,32 +35,36 @@ static DisplayMap *GetDisplayMap()
return &displays;
}
-egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, EGLint displayType)
+egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, const AttributeMap &attribMap)
{
+ Display *display = NULL;
+
DisplayMap *displays = GetDisplayMap();
DisplayMap::const_iterator iter = displays->find(displayId);
if (iter != displays->end())
{
- return iter->second;
+ display = iter->second;
+ }
+ else
+ {
+ display = new egl::Display(displayId);
+ displays->insert(std::make_pair(displayId, display));
}
-
- // FIXME: Check if displayId is a valid display device context
- egl::Display *display = new egl::Display(displayId, displayType);
- displays->insert(std::make_pair(displayId, display));
+ // Apply new attributes if the display is not initialized yet.
+ if (!display->isInitialized())
+ {
+ display->setAttributes(attribMap);
+ }
return display;
}
-Display::Display(EGLNativeDisplayType displayId, EGLint displayType)
+Display::Display(EGLNativeDisplayType displayId)
: mDisplayId(displayId),
- mRequestedDisplayType(displayType),
+ mAttributeMap(),
mRenderer(NULL)
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (mDisplayId)
- mDisplayId->AddRef();
-#endif
}
Display::~Display()
@@ -73,28 +77,29 @@ Display::~Display()
{
displays->erase(iter);
}
+}
-#if defined(ANGLE_PLATFORM_WINRT)
- if (mDisplayId)
- mDisplayId->Release();
-#endif
+void Display::setAttributes(const AttributeMap &attribMap)
+{
+ mAttributeMap = attribMap;
}
-bool Display::initialize()
+Error Display::initialize()
{
if (isInitialized())
{
- return true;
+ return Error(EGL_SUCCESS);
}
- mRenderer = glCreateRenderer(this, mDisplayId, mRequestedDisplayType);
+ mRenderer = glCreateRenderer(this, mDisplayId, mAttributeMap);
if (!mRenderer)
{
terminate();
- return error(EGL_NOT_INITIALIZED, false);
+ return Error(EGL_NOT_INITIALIZED);
}
+ //TODO(jmadill): should be part of caps?
EGLint minSwapInterval = mRenderer->getMinSwapInterval();
EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
EGLint maxTextureSize = mRenderer->getRendererCaps().max2DTextureSize;
@@ -125,13 +130,13 @@ bool Display::initialize()
if (!isInitialized())
{
terminate();
- return false;
+ return Error(EGL_NOT_INITIALIZED);
}
initDisplayExtensionString();
initVendorString();
- return true;
+ return Error(EGL_SUCCESS);
}
void Display::terminate()
@@ -148,6 +153,8 @@ void Display::terminate()
glDestroyRenderer(mRenderer);
mRenderer = NULL;
+
+ mConfigSet.mSet.clear();
}
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
@@ -202,7 +209,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
-EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList)
+Error Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList, EGLSurface *outSurface)
{
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
@@ -223,9 +230,9 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
case EGL_BACK_BUFFER:
break;
case EGL_SINGLE_BUFFER:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
+ return Error(EGL_BAD_MATCH); // Rendering directly to front buffer not supported
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
@@ -241,11 +248,11 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
fixedSize = attribList[1];
break;
case EGL_VG_COLORSPACE:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
case EGL_VG_ALPHA_FORMAT:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
attribList += 2;
@@ -254,7 +261,7 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
if (width < 0 || height < 0)
{
- return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ return Error(EGL_BAD_PARAMETER);
}
if (!fixedSize)
@@ -265,29 +272,33 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
if (hasExistingWindowSurface(window))
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ALLOC);
}
if (mRenderer->testDeviceLost(false))
{
- if (!restoreLostDevice())
- return EGL_NO_SURFACE;
+ Error error = restoreLostDevice();
+ if (error.isError())
+ {
+ return error;
+ }
}
Surface *surface = new Surface(this, configuration, window, fixedSize, width, height, postSubBufferSupported);
-
- if (!surface->initialize())
+ Error error = surface->initialize();
+ if (error.isError())
{
- delete surface;
- return EGL_NO_SURFACE;
+ SafeDelete(surface);
+ return error;
}
mSurfaceSet.insert(surface);
- return success(surface);
+ *outSurface = surface;
+ return Error(EGL_SUCCESS);
}
-EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
+Error Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList, EGLSurface *outSurface)
{
EGLint width = 0, height = 0;
EGLenum textureFormat = EGL_NO_TEXTURE;
@@ -319,7 +330,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
textureFormat = attribList[1];
break;
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_TEXTURE_TARGET:
@@ -330,19 +341,19 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
textureTarget = attribList[1];
break;
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_MIPMAP_TEXTURE:
if (attribList[1] != EGL_FALSE)
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
break;
case EGL_VG_COLORSPACE:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
case EGL_VG_ALPHA_FORMAT:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
attribList += 2;
@@ -351,88 +362,100 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
if (width < 0 || height < 0)
{
- return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ return Error(EGL_BAD_PARAMETER);
}
if (width == 0 || height == 0)
{
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getRendererExtensions().textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
}
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
}
if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
{
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ return Error(EGL_BAD_MATCH);
}
if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
{
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ return Error(EGL_BAD_ATTRIBUTE);
}
if (mRenderer->testDeviceLost(false))
{
- if (!restoreLostDevice())
- return EGL_NO_SURFACE;
+ Error error = restoreLostDevice();
+ if (error.isError())
+ {
+ return error;
+ }
}
Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
-
- if (!surface->initialize())
+ Error error = surface->initialize();
+ if (error.isError())
{
- delete surface;
- return EGL_NO_SURFACE;
+ SafeDelete(surface);
+ return error;
}
mSurfaceSet.insert(surface);
- return success(surface);
+ *outSurface = surface;
+ return Error(EGL_SUCCESS);
}
-EGLContext Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
+Error Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets,
+ bool robustAccess, EGLContext *outContext)
{
if (!mRenderer)
{
- return EGL_NO_CONTEXT;
+ *outContext = EGL_NO_CONTEXT;
+ return Error(EGL_SUCCESS);
}
else if (mRenderer->testDeviceLost(false)) // Lost device
{
- if (!restoreLostDevice())
+ Error error = restoreLostDevice();
+ if (error.isError())
{
- return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
+ return error;
}
}
+ //TODO(jmadill): shader model is not cross-platform
if (clientVersion > 2 && mRenderer->getMajorShaderModel() < 4)
{
- return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ return Error(EGL_BAD_CONFIG);
}
gl::Context *context = glCreateContext(clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
mContextSet.insert(context);
- return success(context);
+ *outContext = context;
+ return Error(EGL_SUCCESS);
}
-bool Display::restoreLostDevice()
+Error Display::restoreLostDevice()
{
for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
{
if ((*ctx)->isResetNotificationEnabled())
- return false; // If reset notifications have been requested, application must delete all contexts first
+ {
+ // If reset notifications have been requested, application must delete all contexts first
+ return Error(EGL_CONTEXT_LOST);
+ }
}
-
+
// Release surface resources to make the Reset() succeed
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
@@ -441,16 +464,20 @@ bool Display::restoreLostDevice()
if (!mRenderer->resetDevice())
{
- return error(EGL_BAD_ALLOC, false);
+ return Error(EGL_BAD_ALLOC);
}
// Restore any surfaces that may have been lost
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
- (*surface)->resetSwapChain();
+ Error error = (*surface)->resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
}
- return true;
+ return Error(EGL_SUCCESS);
}
@@ -472,7 +499,6 @@ void Display::notifyDeviceLost()
{
(*context)->markContextLost();
}
- egl::error(EGL_CONTEXT_LOST);
}
void Display::recreateSwapChains()
@@ -604,10 +630,11 @@ void Display::initVendorString()
LUID adapterLuid = {0};
+ //TODO(jmadill): LUID is not cross-platform
if (mRenderer && mRenderer->getLUID(&adapterLuid))
{
char adapterLuidString[64];
- snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
+ sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
mVendorString += adapterLuidString;
}
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index 73ba7673ff..b3ffcc84c5 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -14,7 +14,9 @@
#include <set>
#include <vector>
+#include "libEGL/Error.h"
#include "libEGL/Config.h"
+#include "libEGL/AttributeMap.h"
namespace gl
{
@@ -30,10 +32,10 @@ class Display
public:
~Display();
- bool initialize();
+ Error initialize();
void terminate();
- static egl::Display *getDisplay(EGLNativeDisplayType displayId, EGLint displayType);
+ static egl::Display *getDisplay(EGLNativeDisplayType displayId, const AttributeMap &attribMap);
static const char *getExtensionString(egl::Display *display);
@@ -43,9 +45,10 @@ class Display
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
- EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList);
- EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
- EGLContext createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
+ Error createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList, EGLSurface *outSurface);
+ Error createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList, EGLSurface *outSurface);
+ Error createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets,
+ bool robustAccess, EGLContext *outContext);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
@@ -64,18 +67,19 @@ class Display
const char *getExtensionString() const;
const char *getVendorString() const;
-
EGLNativeDisplayType getDisplayId() const { return mDisplayId; }
private:
DISALLOW_COPY_AND_ASSIGN(Display);
- Display(EGLNativeDisplayType displayId, EGLint displayType);
+ Display(EGLNativeDisplayType displayId);
+
+ void setAttributes(const AttributeMap &attribMap);
- bool restoreLostDevice();
+ Error restoreLostDevice();
EGLNativeDisplayType mDisplayId;
- EGLint mRequestedDisplayType;
+ AttributeMap mAttributeMap;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
diff --git a/src/3rdparty/angle/src/libEGL/Error.cpp b/src/3rdparty/angle/src/libEGL/Error.cpp
new file mode 100644
index 0000000000..df5f163d32
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/Error.cpp
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Error.cpp: Implements the egl::Error class which encapsulates an EGL error
+// and optional error message.
+
+#include "libEGL/Error.h"
+
+#include "common/angleutils.h"
+
+#include <cstdarg>
+
+namespace egl
+{
+
+Error::Error(EGLint errorCode)
+ : mCode(errorCode),
+ mMessage()
+{
+}
+
+Error::Error(EGLint errorCode, const char *msg, ...)
+ : mCode(errorCode),
+ mMessage()
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+Error::Error(const Error &other)
+ : mCode(other.mCode),
+ mMessage(other.mMessage)
+{
+}
+
+Error &Error::operator=(const Error &other)
+{
+ mCode = other.mCode;
+ mMessage = other.mMessage;
+ return *this;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libEGL/Error.h b/src/3rdparty/angle/src/libEGL/Error.h
new file mode 100644
index 0000000000..71805d2fb7
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/Error.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Error.h: Defines the egl::Error class which encapsulates an EGL error
+// and optional error message.
+
+#ifndef LIBEGL_ERROR_H_
+#define LIBEGL_ERROR_H_
+
+#include <EGL/egl.h>
+
+#include <string>
+
+namespace egl
+{
+
+class Error
+{
+ public:
+ explicit Error(EGLint errorCode);
+ Error(EGLint errorCode, const char *msg, ...);
+ Error(const Error &other);
+ Error &operator=(const Error &other);
+
+ EGLint getCode() const { return mCode; }
+ bool isError() const { return (mCode != EGL_SUCCESS); }
+
+ const std::string &getMessage() const { return mMessage; }
+
+ private:
+ EGLint mCode;
+ std::string mMessage;
+};
+
+}
+
+#endif // LIBEGL_ERROR_H_
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index fa7996152a..b664a8530e 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -22,23 +22,19 @@
#include "libEGL/main.h"
#include "libEGL/Display.h"
-#if defined(ANGLE_PLATFORM_WINRT)
-# include "wrl.h"
-# include "windows.graphics.display.h"
-# include "windows.ui.core.h"
-using namespace ABI::Windows::Graphics::Display;
-using namespace ABI::Windows::Foundation;
-using namespace ABI::Windows::UI::Core;
-using namespace Microsoft::WRL;
-#endif
+#include "common/NativeWindow.h"
+
+//TODO(jmadill): phase this out
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
namespace egl
{
-Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported)
- : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported)
+ : mDisplay(display), mConfig(config), mNativeWindow(window, display->getDisplayId()), mPostSubBufferSupported(postSubBufferSupported)
{
- mRenderer = mDisplay->getRenderer();
+ //TODO(jmadill): MANGLE refactor. (note, can't call makeRendererD3D because of dll export issues)
+ mRenderer = static_cast<rx::RendererD3D*>(mDisplay->getRenderer());
mSwapChain = NULL;
mShareHandle = NULL;
mTexture = NULL;
@@ -51,27 +47,19 @@ Surface::Surface(Display *display, const Config *config, EGLNativeWindowType win
mSwapInterval = -1;
mWidth = width;
mHeight = height;
+ mFixedWidth = mWidth;
+ mFixedHeight = mHeight;
setSwapInterval(1);
mFixedSize = fixedSize;
- mSwapFlags = rx::SWAP_NORMAL;
-#if defined(ANGLE_PLATFORM_WINRT)
- if (mWindow)
- mWindow->AddRef();
- mScaleFactor = 1.0;
- mSizeToken.value = 0;
- mDpiToken.value = 0;
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- mOrientationToken.value = 0;
-# endif
-#endif
subclassWindow();
}
Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
- : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
+ : mDisplay(display), mNativeWindow(NULL, NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
{
- mRenderer = mDisplay->getRenderer();
+ //TODO(jmadill): MANGLE refactor. (note, can't call makeRendererD3D because of dll export issues)
+ mRenderer = static_cast<rx::RendererD3D*>(mDisplay->getRenderer());
mSwapChain = NULL;
mWindowSubclassed = false;
mTexture = NULL;
@@ -85,90 +73,33 @@ Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGL
setSwapInterval(1);
// This constructor is for offscreen surfaces, which are always fixed-size.
mFixedSize = EGL_TRUE;
- mSwapFlags = rx::SWAP_NORMAL;
-#if defined(ANGLE_PLATFORM_WINRT)
- mScaleFactor = 1.0;
- mSizeToken.value = 0;
- mDpiToken.value = 0;
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- mOrientationToken.value = 0;
-# endif
-#endif
+ mFixedWidth = mWidth;
+ mFixedHeight = mHeight;
}
Surface::~Surface()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (mSizeToken.value) {
- ComPtr<ICoreWindow> coreWindow;
- HRESULT hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
-
- hr = coreWindow->remove_SizeChanged(mSizeToken);
- ASSERT(SUCCEEDED(hr));
- }
- if (mDpiToken.value) {
- ComPtr<IDisplayInformation> displayInformation;
- HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
-
- hr = displayInformation->remove_DpiChanged(mDpiToken);
- ASSERT(SUCCEEDED(hr));
- }
-# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- if (mOrientationToken.value) {
- ComPtr<IDisplayInformation> displayInformation;
- HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
-
- hr = displayInformation->remove_OrientationChanged(mOrientationToken);
- ASSERT(SUCCEEDED(hr));
- }
-# endif
-#endif
unsubclassWindow();
release();
}
-bool Surface::initialize()
-{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (!mFixedSize) {
- HRESULT hr;
- ComPtr<IDisplayInformation> displayInformation;
- hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
- onDpiChanged(displayInformation.Get(), 0);
- hr = displayInformation->add_DpiChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onDpiChanged).Get(),
- &mDpiToken);
- ASSERT(SUCCEEDED(hr));
-
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- onOrientationChanged(displayInformation.Get(), 0);
- hr = displayInformation->add_OrientationChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onOrientationChanged).Get(),
- &mOrientationToken);
- ASSERT(SUCCEEDED(hr));
-# endif
-
- ComPtr<ICoreWindow> coreWindow;
- hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
-
- Rect rect;
- hr = coreWindow->get_Bounds(&rect);
- ASSERT(SUCCEEDED(hr));
- mWidth = rect.Width * mScaleFactor;
- mHeight = rect.Height * mScaleFactor;
- hr = coreWindow->add_SizeChanged(Callback<ITypedEventHandler<CoreWindow *, WindowSizeChangedEventArgs *>>(this, &Surface::onSizeChanged).Get(),
- &mSizeToken);
- ASSERT(SUCCEEDED(hr));
+Error Surface::initialize()
+{
+ if (mNativeWindow.getNativeWindow())
+ {
+ if (!mNativeWindow.initialize())
+ {
+ return Error(EGL_BAD_SURFACE);
+ }
}
-#endif
- if (!resetSwapChain())
- return false;
+ Error error = resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
- return true;
+ return Error(EGL_SUCCESS);
}
void Surface::release()
@@ -181,85 +112,80 @@ void Surface::release()
mTexture->releaseTexImage();
mTexture = NULL;
}
-
-#if defined(ANGLE_PLATFORM_WINRT)
- if (mWindow)
- mWindow->Release();
-#endif
}
-bool Surface::resetSwapChain()
+Error Surface::resetSwapChain()
{
ASSERT(!mSwapChain);
int width;
int height;
-#if !defined(ANGLE_PLATFORM_WINRT)
if (!mFixedSize)
{
RECT windowRect;
- if (!GetClientRect(getWindowHandle(), &windowRect))
+ if (!mNativeWindow.getClientRect(&windowRect))
{
ASSERT(false);
- ERR("Could not retrieve the window dimensions");
- return error(EGL_BAD_SURFACE, false);
+ return Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions");
}
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
}
else
-#endif
{
// non-window surface - size is determined at creation
width = mWidth;
height = mHeight;
}
- mSwapChain = mRenderer->createSwapChain(mWindow, mShareHandle,
+ mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle,
mConfig->mRenderTargetFormat,
mConfig->mDepthStencilFormat);
if (!mSwapChain)
{
- return error(EGL_BAD_ALLOC, false);
+ return Error(EGL_BAD_ALLOC);
}
- if (!resetSwapChain(width, height))
+ Error error = resetSwapChain(width, height);
+ if (error.isError())
{
- delete mSwapChain;
- mSwapChain = NULL;
- return false;
+ SafeDelete(mSwapChain);
+ return error;
}
- return true;
+ return Error(EGL_SUCCESS);
}
-bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
+Error Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
{
- ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ backbufferWidth = std::max(1, backbufferWidth);
+ backbufferHeight = std::max(1, backbufferHeight);
+#endif
+ EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
if (status == EGL_CONTEXT_LOST)
{
mDisplay->notifyDeviceLost();
- return false;
+ return Error(status);
}
else if (status != EGL_SUCCESS)
{
- return error(status, false);
+ return Error(status);
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
- return true;
+ return Error(EGL_SUCCESS);
}
-bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
+Error Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
{
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
@@ -269,69 +195,71 @@ bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
if (status == EGL_CONTEXT_LOST)
{
mRenderer->notifyDeviceLost();
- return false;
+ return Error(status);
}
else if (status != EGL_SUCCESS)
{
- return error(status, false);
+ return Error(status);
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
mSwapIntervalDirty = false;
- return true;
+ return Error(EGL_SUCCESS);
}
-bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+Error Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mSwapChain)
{
- return true;
+ return Error(EGL_SUCCESS);
}
- if (x + width > mWidth)
+ if (x + width > abs(mWidth))
{
- width = mWidth - x;
+ width = abs(mWidth) - x;
}
- if (y + height > mHeight)
+ if (y + height > abs(mHeight))
{
- height = mHeight - y;
+ height = abs(mHeight) - y;
}
if (width == 0 || height == 0)
{
- return true;
+ return Error(EGL_SUCCESS);
}
- EGLint status = mSwapChain->swapRect(x, y, width, height, mSwapFlags);
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ EGLint status = mSwapChain->swapRect(x, y, width, height);
if (status == EGL_CONTEXT_LOST)
{
mRenderer->notifyDeviceLost();
- return false;
+ return Error(status);
}
else if (status != EGL_SUCCESS)
{
- return error(status, false);
+ return Error(status);
}
checkForOutOfDateSwapChain();
- return true;
+ return Error(EGL_SUCCESS);
}
EGLNativeWindowType Surface::getWindowHandle()
{
- return mWindow;
+ return mNativeWindow.getNativeWindow();
}
-
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-#if !defined(ANGLE_PLATFORM_WINRT)
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
@@ -349,45 +277,50 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
void Surface::subclassWindow()
{
-#if !defined(ANGLE_PLATFORM_WINRT)
- if (!mWindow)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ HWND window = mNativeWindow.getNativeWindow();
+ if (!window)
{
return;
}
DWORD processId;
- DWORD threadId = GetWindowThreadProcessId(mWindow, &processId);
+ DWORD threadId = GetWindowThreadProcessId(window, &processId);
if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
{
return;
}
SetLastError(0);
- LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
+ LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
{
mWindowSubclassed = false;
return;
}
- SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
- SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
+ SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
+ SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
-#else
- mWindowSubclassed = false;
#endif
}
void Surface::unsubclassWindow()
{
-#if !defined(ANGLE_PLATFORM_WINRT)
if(!mWindowSubclassed)
{
return;
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ HWND window = mNativeWindow.getNativeWindow();
+ if (!window)
+ {
+ return;
+ }
+
// un-subclass
- LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc));
+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(window, kParentWndProc));
// Check the windowproc is still SurfaceWindowProc.
// If this assert fails, then it is likely the application has subclassed the
@@ -396,29 +329,28 @@ void Surface::unsubclassWindow()
// EGL context, or to unsubclass before destroying the EGL context.
if(parentWndFunc)
{
- LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
+ LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
UNUSED_ASSERTION_VARIABLE(prevWndFunc);
ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
- RemoveProp(mWindow, kSurfaceProperty);
- RemoveProp(mWindow, kParentWndProc);
- mWindowSubclassed = false;
+ RemoveProp(window, kSurfaceProperty);
+ RemoveProp(window, kParentWndProc);
#endif
+ mWindowSubclassed = false;
}
bool Surface::checkForOutOfDateSwapChain()
{
+ RECT client;
int clientWidth = getWidth();
int clientHeight = getHeight();
bool sizeDirty = false;
-#if !defined(ANGLE_PLATFORM_WINRT)
- if (!mFixedSize && !IsIconic(getWindowHandle()))
+ if (!mFixedSize && !mNativeWindow.isIconic())
{
- RECT client;
// The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
// because that's not a useful size to render to.
- if (!GetClientRect(getWindowHandle(), &client))
+ if (!mNativeWindow.getClientRect(&client))
{
ASSERT(false);
return false;
@@ -429,7 +361,13 @@ bool Surface::checkForOutOfDateSwapChain()
clientHeight = client.bottom - client.top;
sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
}
-#endif
+
+ if (mFixedSize && (mWidth != mFixedWidth || mHeight != mFixedHeight))
+ {
+ clientWidth = mFixedWidth;
+ clientHeight = mFixedHeight;
+ sizeDirty = true;
+ }
bool wasDirty = (mSwapIntervalDirty || sizeDirty);
@@ -455,17 +393,17 @@ bool Surface::checkForOutOfDateSwapChain()
return false;
}
-bool Surface::swap()
+Error Surface::swap()
{
- return swapRect(0, 0, mWidth, mHeight);
+ return swapRect(0, 0, abs(mWidth), abs(mHeight));
}
-bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mPostSubBufferSupported)
{
// Spec is not clear about how this should be handled.
- return true;
+ return Error(EGL_SUCCESS);
}
return swapRect(x, y, width, height);
@@ -550,77 +488,18 @@ EGLint Surface::isFixedSize() const
return mFixedSize;
}
-EGLenum Surface::getFormat() const
+void Surface::setFixedWidth(EGLint width)
{
- return mConfig->mRenderTargetFormat;
+ mFixedWidth = width;
}
-#if defined(ANGLE_PLATFORM_WINRT)
-
-HRESULT Surface::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args)
+void Surface::setFixedHeight(EGLint height)
{
- HRESULT hr;
- Size size;
- hr = args->get_Size(&size);
- ASSERT(SUCCEEDED(hr));
-
- resizeSwapChain(std::floor(size.Width * mScaleFactor + 0.5),
- std::floor(size.Height * mScaleFactor + 0.5));
-
- if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
- {
- glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
- }
-
- return S_OK;
-}
-
-HRESULT Surface::onDpiChanged(IDisplayInformation *displayInformation, IInspectable *)
-{
- HRESULT hr;
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- ComPtr<IDisplayInformation2> displayInformation2;
- hr = displayInformation->QueryInterface(displayInformation2.GetAddressOf());
- ASSERT(SUCCEEDED(hr));
-
- hr = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor);
- ASSERT(SUCCEEDED(hr));
-# else
- ResolutionScale resolutionScale;
- hr = displayInformation->get_ResolutionScale(&resolutionScale);
- ASSERT(SUCCEEDED(hr));
-
- mScaleFactor = double(resolutionScale) / 100.0;
-# endif
- return S_OK;
-}
-
-# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-HRESULT Surface::onOrientationChanged(IDisplayInformation *displayInformation, IInspectable *)
-{
- HRESULT hr;
- DisplayOrientations orientation;
- hr = displayInformation->get_CurrentOrientation(&orientation);
- ASSERT(SUCCEEDED(hr));
- switch (orientation) {
- default:
- case DisplayOrientations_Portrait:
- mSwapFlags = rx::SWAP_NORMAL;
- break;
- case DisplayOrientations_Landscape:
- mSwapFlags = rx::SWAP_ROTATE_90;
- break;
- case DisplayOrientations_LandscapeFlipped:
- mSwapFlags = rx::SWAP_ROTATE_270;
- break;
- case DisplayOrientations_PortraitFlipped:
- mSwapFlags = rx::SWAP_ROTATE_180;
- break;
- }
- return S_OK;
+ mFixedHeight = height;
}
-# endif
-
-#endif
+EGLenum Surface::getFormat() const
+{
+ return mConfig->mRenderTargetFormat;
+}
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index ebffce8fed..46382d06e1 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -11,23 +11,12 @@
#ifndef LIBEGL_SURFACE_H_
#define LIBEGL_SURFACE_H_
+#include "libEGL/Error.h"
+
#include <EGL/egl.h>
#include "common/angleutils.h"
-
-#if defined(ANGLE_PLATFORM_WINRT)
-#include <EventToken.h>
-namespace ABI { namespace Windows {
- namespace UI { namespace Core {
- struct ICoreWindow;
- struct IWindowSizeChangedEventArgs;
- } }
- namespace Graphics { namespace Display {
- struct IDisplayInformation;
- } }
-} }
-struct IInspectable;
-#endif
+#include "common/NativeWindow.h"
namespace gl
{
@@ -35,8 +24,8 @@ class Texture2D;
}
namespace rx
{
-class Renderer;
class SwapChain;
+class RendererD3D; //TODO(jmadill): remove this
}
namespace egl
@@ -52,13 +41,13 @@ class Surface
virtual ~Surface();
- bool initialize();
+ Error initialize();
void release();
- bool resetSwapChain();
+ Error resetSwapChain();
EGLNativeWindowType getWindowHandle();
- bool swap();
- bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
+ Error swap();
+ Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
virtual EGLint isPostSubBufferSupported() const;
@@ -81,35 +70,31 @@ class Surface
virtual gl::Texture2D *getBoundTexture() const;
EGLint isFixedSize() const;
+ void setFixedWidth(EGLint width);
+ void setFixedHeight(EGLint height);
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(Surface);
-#if defined(ANGLE_PLATFORM_WINRT)
- HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *);
- HRESULT onDpiChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- HRESULT onOrientationChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
-# endif
-#endif
-
Display *const mDisplay;
- rx::Renderer *mRenderer;
+ rx::RendererD3D *mRenderer;
HANDLE mShareHandle;
rx::SwapChain *mSwapChain;
void subclassWindow();
void unsubclassWindow();
- bool resizeSwapChain(int backbufferWidth, int backbufferHeight);
- bool resetSwapChain(int backbufferWidth, int backbufferHeight);
- bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
+ Error resetSwapChain(int backbufferWidth, int backbufferHeight);
+ Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
EGLint mWidth; // Width of surface
+ EGLint mFixedHeight; // Pending height of the surface
+ EGLint mFixedWidth; // Pending width of the surface
// EGLint horizontalResolution; // Horizontal dot pitch
// EGLint verticalResolution; // Vertical dot pitch
// EGLBoolean largestPBuffer; // If true, create largest pbuffer possible
@@ -126,18 +111,9 @@ private:
EGLint mSwapInterval;
EGLint mPostSubBufferSupported;
EGLint mFixedSize;
- EGLint mSwapFlags;
bool mSwapIntervalDirty;
gl::Texture2D *mTexture;
-#if defined(ANGLE_PLATFORM_WINRT)
- double mScaleFactor;
- EventRegistrationToken mSizeToken;
- EventRegistrationToken mDpiToken;
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- EventRegistrationToken mOrientationToken;
-# endif
-#endif
};
}
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index c2e0fd6d3d..68399d63a4 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -13,7 +13,6 @@
#include "common/debug.h"
#include "common/version.h"
-#include "common/platform.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
@@ -26,16 +25,20 @@
#include "libEGL/Display.h"
#include "libEGL/Surface.h"
+#include "common/NativeWindow.h"
+
bool validateDisplay(egl::Display *display)
{
if (display == EGL_NO_DISPLAY)
{
- return egl::error(EGL_BAD_DISPLAY, false);
+ recordError(egl::Error(EGL_BAD_DISPLAY));
+ return false;
}
if (!display->isInitialized())
{
- return egl::error(EGL_NOT_INITIALIZED, false);
+ recordError(egl::Error(EGL_NOT_INITIALIZED));
+ return false;
}
return true;
@@ -50,7 +53,8 @@ bool validateConfig(egl::Display *display, EGLConfig config)
if (!display->isValidConfig(config))
{
- return egl::error(EGL_BAD_CONFIG, false);
+ recordError(egl::Error(EGL_BAD_CONFIG));
+ return false;
}
return true;
@@ -65,7 +69,8 @@ bool validateContext(egl::Display *display, gl::Context *context)
if (!display->isValidContext(context))
{
- return egl::error(EGL_BAD_CONTEXT, false);
+ recordError(egl::Error(EGL_BAD_CONTEXT));
+ return false;
}
return true;
@@ -80,7 +85,8 @@ bool validateSurface(egl::Display *display, egl::Surface *surface)
if (!display->isValidSurface(surface))
{
- return egl::error(EGL_BAD_SURFACE, false);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return false;
}
return true;
@@ -93,12 +99,7 @@ EGLint __stdcall eglGetError(void)
EVENT("()");
EGLint error = egl::getCurrentError();
-
- if (error != EGL_SUCCESS)
- {
- egl::setCurrentError(EGL_SUCCESS);
- }
-
+ recordError(egl::Error(EGL_SUCCESS));
return error;
}
@@ -106,7 +107,7 @@ EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
- return egl::Display::getDisplay(display_id, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ return egl::Display::getDisplay(display_id, egl::AttributeMap());
}
EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
@@ -120,19 +121,26 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis
break;
default:
- return egl::error(EGL_BAD_CONFIG, EGL_NO_DISPLAY);
+ recordError(egl::Error(EGL_BAD_CONFIG));
+ return EGL_NO_DISPLAY;
}
EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
-#if !defined(ANGLE_PLATFORM_WINRT)
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
// Validate the display device context
if (WindowFromDC(displayId) == NULL)
{
- return egl::success(EGL_NO_DISPLAY);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
}
#endif
- EGLint requestedDisplayType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ bool majorVersionSpecified = false;
+ bool minorVersionSpecified = false;
+ bool requestedWARP = false;
+
if (attrib_list)
{
for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
@@ -140,7 +148,69 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis
switch (curAttrib[0])
{
case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
- requestedDisplayType = curAttrib[1];
+ switch (curAttrib[1])
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ if (!egl::Display::supportsPlatformD3D())
+ {
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ if (!egl::Display::supportsPlatformOpenGL())
+ {
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+
+ default:
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
+ }
+ platformType = curAttrib[1];
+ break;
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
+ if (curAttrib[1] != EGL_DONT_CARE)
+ {
+ majorVersionSpecified = true;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
+ if (curAttrib[1] != EGL_DONT_CARE)
+ {
+ minorVersionSpecified = true;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_USE_WARP_ANGLE:
+ if (!egl::Display::supportsPlatformD3D())
+ {
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
+ }
+
+ switch (curAttrib[1])
+ {
+ case EGL_FALSE:
+ case EGL_TRUE:
+ break;
+
+ default:
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_DISPLAY;
+ }
+
+ requestedWARP = (curAttrib[1] == EGL_TRUE);
break;
default:
@@ -149,33 +219,20 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis
}
}
- switch (requestedDisplayType)
+ if (!majorVersionSpecified && minorVersionSpecified)
{
- case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE:
- if (!egl::Display::supportsPlatformD3D())
- {
- return egl::success(EGL_NO_DISPLAY);
- }
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
- if (!egl::Display::supportsPlatformOpenGL())
- {
- return egl::success(EGL_NO_DISPLAY);
- }
- break;
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
- default:
- return egl::success(EGL_NO_DISPLAY);
+ if (platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE && requestedWARP)
+ {
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
}
- return egl::Display::getDisplay(displayId, requestedDisplayType);
+ recordError(egl::Error(EGL_SUCCESS));
+ return egl::Display::getDisplay(displayId, egl::AttributeMap(attrib_list));
}
EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
@@ -185,20 +242,24 @@ EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
if (dpy == EGL_NO_DISPLAY)
{
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_DISPLAY));
+ return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!display->initialize())
+ egl::Error error = display->initialize();
+ if (error.isError())
{
- return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
+ recordError(error);
+ return EGL_FALSE;
}
if (major) *major = 1;
if (minor) *minor = 4;
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
@@ -207,14 +268,16 @@ EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
if (dpy == EGL_NO_DISPLAY)
{
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_DISPLAY));
+ return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
display->terminate();
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
@@ -227,19 +290,28 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
return NULL;
}
+ const char *result;
switch (name)
{
case EGL_CLIENT_APIS:
- return egl::success("OpenGL_ES");
+ result = "OpenGL_ES";
+ break;
case EGL_EXTENSIONS:
- return egl::success(egl::Display::getExtensionString(display));
+ result = egl::Display::getExtensionString(display);
+ break;
case EGL_VENDOR:
- return egl::success(display->getVendorString());
+ result = display->getVendorString();
+ break;
case EGL_VERSION:
- return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
+ result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
+ break;
default:
- return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return NULL;
}
+
+ recordError(egl::Error(EGL_SUCCESS));
+ return result;
}
EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
@@ -257,17 +329,20 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
if (!num_config)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
if (!display->getConfigs(configs, attribList, config_size, num_config))
{
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
@@ -285,7 +360,8 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
if (!num_config)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
@@ -297,7 +373,8 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
display->getConfigs(configs, attrib_list, config_size, num_config);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
@@ -314,10 +391,12 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint
if (!display->getConfigAttrib(config, attribute, value))
{
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
@@ -332,16 +411,21 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
return EGL_NO_SURFACE;
}
-#if !defined(ANGLE_PLATFORM_WINRT)
- HWND window = (HWND)win;
+ if (!rx::IsValidEGLNativeWindowType(win))
+ {
+ recordError(egl::Error(EGL_BAD_NATIVE_WINDOW));
+ return EGL_NO_SURFACE;
+ }
- if (!IsWindow(window))
+ EGLSurface surface = EGL_NO_SURFACE;
+ egl::Error error = display->createWindowSurface(win, config, attrib_list, &surface);
+ if (error.isError())
{
- return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ recordError(error);
+ return EGL_NO_SURFACE;
}
-#endif
- return display->createWindowSurface(win, config, attrib_list);
+ return surface;
}
EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
@@ -356,7 +440,15 @@ EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, c
return EGL_NO_SURFACE;
}
- return display->createOffscreenSurface(config, NULL, attrib_list);
+ EGLSurface surface = EGL_NO_SURFACE;
+ egl::Error error = display->createOffscreenSurface(config, NULL, attrib_list, &surface);
+ if (error.isError())
+ {
+ recordError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ return surface;
}
EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
@@ -373,7 +465,8 @@ EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EG
UNIMPLEMENTED(); // FIXME
- return egl::success(EGL_NO_SURFACE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_NO_SURFACE;
}
EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
@@ -390,12 +483,14 @@ EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
display->destroySurface((egl::Surface*)surface);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
@@ -413,7 +508,8 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
switch (attribute)
@@ -473,10 +569,12 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
*value = eglSurface->isFixedSize();
break;
default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
@@ -498,7 +596,8 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
rx::SwapChain *swapchain = eglSurface->getSwapChain();
@@ -522,7 +621,8 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
if (renderer->getMajorShaderModel() < 4)
{
- return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_CONTEXT));
+ return EGL_FALSE;
}
*value = static_cast<rx::Renderer11*>(renderer)->getDevice();
@@ -530,10 +630,12 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
break;
#endif
default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglBindAPI(EGLenum api)
@@ -544,16 +646,19 @@ EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
case EGL_OPENGL_API:
case EGL_OPENVG_API:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE; // Not supported by this implementation
case EGL_OPENGL_ES_API:
break;
default:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
egl::setCurrentAPI(api);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLenum __stdcall eglQueryAPI(void)
@@ -562,7 +667,8 @@ EGLenum __stdcall eglQueryAPI(void)
EGLenum API = egl::getCurrentAPI();
- return egl::success(API);
+ recordError(egl::Error(EGL_SUCCESS));
+ return API;
}
EGLBoolean __stdcall eglWaitClient(void)
@@ -571,7 +677,8 @@ EGLBoolean __stdcall eglWaitClient(void)
UNIMPLEMENTED(); // FIXME
- return egl::success(0);
+ recordError(egl::Error(EGL_SUCCESS));
+ return 0;
}
EGLBoolean __stdcall eglReleaseThread(void)
@@ -580,7 +687,8 @@ EGLBoolean __stdcall eglReleaseThread(void)
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
@@ -598,10 +706,19 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu
if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_NO_SURFACE;
+ }
+
+ EGLSurface surface = EGL_NO_SURFACE;
+ egl::Error error = display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list, &surface);
+ if (error.isError())
+ {
+ recordError(error);
+ return EGL_NO_SURFACE;
}
- return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
+ return surface;
}
EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
@@ -617,9 +734,30 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint
return EGL_FALSE;
}
+ switch (attribute)
+ {
+ case EGL_WIDTH:
+ if (!eglSurface->isFixedSize() || !value) {
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+ eglSurface->setFixedWidth(value);
+ return EGL_TRUE;
+ case EGL_HEIGHT:
+ if (!eglSurface->isFixedSize() || !value) {
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+ eglSurface->setFixedHeight(value);
+ return EGL_TRUE;
+ default:
+ break;
+ }
+
UNIMPLEMENTED(); // FIXME
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
@@ -636,30 +774,36 @@ EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint
if (buffer != EGL_BACK_BUFFER)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
if (eglSurface->getBoundTexture())
{
- return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_ACCESS));
+ return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
}
if (!glBindTexImage(eglSurface))
{
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
@@ -676,17 +820,20 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
if (buffer != EGL_BACK_BUFFER)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
}
gl::Texture2D *texture = eglSurface->getBoundTexture();
@@ -696,7 +843,8 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
texture->releaseTexImage();
}
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
@@ -714,12 +862,14 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
if (draw_surface == NULL)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
draw_surface->setSwapInterval(interval);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
@@ -744,27 +894,38 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
if (attribute[1] == EGL_TRUE)
{
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
+ recordError(egl::Error(EGL_BAD_CONFIG)); // Unimplemented
+ return EGL_NO_CONTEXT;
// robust_access = true;
}
else if (attribute[1] != EGL_FALSE)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ {
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_CONTEXT;
+ }
break;
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
+ {
reset_notification = true;
+ }
else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ {
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_CONTEXT;
+ }
break;
default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ recordError(egl::Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_CONTEXT;
}
}
}
if (client_version != 2 && client_version != 3)
{
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ recordError(egl::Error(EGL_BAD_CONFIG));
+ return EGL_NO_CONTEXT;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
@@ -775,18 +936,21 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
if (sharedGLContext->isResetNotificationEnabled() != reset_notification)
{
- return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_NO_CONTEXT;
}
if (sharedGLContext->getClientVersion() != client_version)
{
- return egl::error(EGL_BAD_CONTEXT, EGL_NO_CONTEXT);
+ recordError(egl::Error(EGL_BAD_CONTEXT));
+ return EGL_NO_CONTEXT;
}
// Can not share contexts between displays
if (sharedGLContext->getRenderer() != display->getRenderer())
{
- return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_NO_CONTEXT;
}
}
@@ -795,7 +959,16 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
return EGL_NO_CONTEXT;
}
- return display->createContext(config, client_version, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
+ EGLContext context = EGL_NO_CONTEXT;
+ egl::Error error = display->createContext(config, client_version, static_cast<gl::Context*>(share_context),
+ reset_notification, robust_access, &context);
+ if (error.isError())
+ {
+ recordError(error);
+ return EGL_NO_CONTEXT;
+ }
+
+ return context;
}
EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
@@ -812,12 +985,14 @@ EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
if (ctx == EGL_NO_CONTEXT)
{
- return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_CONTEXT));
+ return EGL_FALSE;
}
display->destroyContext(context);
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
@@ -832,7 +1007,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE);
if (noContext != noSurface)
{
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
}
if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
@@ -850,7 +1026,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
if (renderer->isDeviceLost())
{
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ recordError(egl::Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
}
}
@@ -871,7 +1048,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
- return egl::success(EGL_TRUE);
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLContext __stdcall eglGetCurrentContext(void)
@@ -880,7 +1058,8 @@ EGLContext __stdcall eglGetCurrentContext(void)
EGLContext context = glGetCurrentContext();
- return egl::success(context);
+ recordError(egl::Error(EGL_SUCCESS));
+ return context;
}
EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
@@ -889,17 +1068,18 @@ EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
if (readdraw == EGL_READ)
{
- EGLSurface read = egl::getCurrentReadSurface();
- return egl::success(read);
+ recordError(egl::Error(EGL_SUCCESS));
+ return egl::getCurrentReadSurface();
}
else if (readdraw == EGL_DRAW)
{
- EGLSurface draw = egl::getCurrentDrawSurface();
- return egl::success(draw);
+ recordError(egl::Error(EGL_SUCCESS));
+ return egl::getCurrentDrawSurface();
}
else
{
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_NO_SURFACE;
}
}
@@ -909,7 +1089,8 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void)
EGLDisplay dpy = egl::getCurrentDisplay();
- return egl::success(dpy);
+ recordError(egl::Error(EGL_SUCCESS));
+ return dpy;
}
EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
@@ -927,7 +1108,8 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr
UNIMPLEMENTED(); // FIXME
- return egl::success(0);
+ recordError(egl::Error(EGL_SUCCESS));
+ return 0;
}
EGLBoolean __stdcall eglWaitGL(void)
@@ -936,7 +1118,8 @@ EGLBoolean __stdcall eglWaitGL(void)
UNIMPLEMENTED(); // FIXME
- return egl::success(0);
+ recordError(egl::Error(EGL_SUCCESS));
+ return 0;
}
EGLBoolean __stdcall eglWaitNative(EGLint engine)
@@ -945,7 +1128,8 @@ EGLBoolean __stdcall eglWaitNative(EGLint engine)
UNIMPLEMENTED(); // FIXME
- return egl::success(0);
+ recordError(egl::Error(EGL_SUCCESS));
+ return 0;
}
EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
@@ -962,20 +1146,25 @@ EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
if (display->getRenderer()->isDeviceLost())
{
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ recordError(egl::Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
- if (eglSurface->swap())
+ egl::Error error = eglSurface->swap();
+ if (error.isError())
{
- return egl::success(EGL_TRUE);
+ recordError(error);
+ return EGL_FALSE;
}
- return EGL_FALSE;
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
@@ -992,12 +1181,14 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ
if (display->getRenderer()->isDeviceLost())
{
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ recordError(egl::Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
- return egl::success(0);
+ recordError(egl::Error(EGL_SUCCESS));
+ return 0;
}
EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
@@ -1006,7 +1197,8 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi
if (x < 0 || y < 0 || width < 0 || height < 0)
{
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
@@ -1019,20 +1211,25 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi
if (display->getRenderer()->isDeviceLost())
{
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ recordError(egl::Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ recordError(egl::Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
}
- if (eglSurface->postSubBuffer(x, y, width, height))
+ egl::Error error = eglSurface->postSubBuffer(x, y, width, height);
+ if (error.isError())
{
- return egl::success(EGL_TRUE);
+ recordError(error);
+ return EGL_FALSE;
}
- return EGL_FALSE;
+ recordError(egl::Error(EGL_SUCCESS));
+ return EGL_TRUE;
}
__eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char *procname)
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index e74737eaba..e88cad775f 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -11,9 +11,6 @@
#include "common/debug.h"
#include "common/tls.h"
-#if defined(ANGLE_PLATFORM_WINRT)
-__declspec(thread)
-#endif
static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace egl
@@ -21,12 +18,6 @@ namespace egl
Current *AllocateCurrent()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (currentTLS == TLS_OUT_OF_INDEXES)
- {
- currentTLS = CreateTLSIndex();
- }
-#endif
ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
if (currentTLS == TLS_OUT_OF_INDEXES)
{
@@ -51,12 +42,6 @@ Current *AllocateCurrent()
void DeallocateCurrent()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (currentTLS == TLS_OUT_OF_INDEXES)
- {
- return;
- }
-#endif
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
SafeDelete(current);
SetTLSValue(currentTLS, NULL);
@@ -72,7 +57,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
-#if defined(ANGLE_ENABLE_TRACE)
+#if defined(ANGLE_ENABLE_DEBUG_TRACE)
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
if (debug)
@@ -87,15 +72,15 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
}
#endif
-#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
- return DisableThreadLibraryCalls(instance);
-#endif
-
currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
+
+#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
+ gl::InitializeDebugAnnotations();
+#endif
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
@@ -105,15 +90,17 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_THREAD_DETACH:
{
-#if !defined(ANGLE_PLATFORM_WINRT)
egl::DeallocateCurrent();
-#endif
}
break;
case DLL_PROCESS_DETACH:
{
egl::DeallocateCurrent();
DestroyTLSIndex(currentTLS);
+
+#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
+ gl::UninitializeDebugAnnotations();
+#endif
}
break;
default:
@@ -143,11 +130,11 @@ Current *GetCurrentData()
#endif
}
-void setCurrentError(EGLint error)
+void recordError(const Error &error)
{
Current *current = GetCurrentData();
- current->error = error;
+ current->error = error.getCode();
}
EGLint getCurrentError()
@@ -213,9 +200,4 @@ EGLSurface getCurrentReadSurface()
return current->readSurface;
}
-void error(EGLint errorCode)
-{
- egl::setCurrentError(errorCode);
-}
-
}
diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h
index 07f5b9e675..e5361a4a5e 100644
--- a/src/3rdparty/angle/src/libEGL/main.h
+++ b/src/3rdparty/angle/src/libEGL/main.h
@@ -9,6 +9,8 @@
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
+#include "libEGL/Error.h"
+
#include <EGL/egl.h>
#include <EGL/eglext.h>
@@ -23,7 +25,7 @@ struct Current
EGLSurface readSurface;
};
-void setCurrentError(EGLint error);
+void recordError(const Error &error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
@@ -38,24 +40,6 @@ EGLSurface getCurrentDrawSurface();
void setCurrentReadSurface(EGLSurface surface);
EGLSurface getCurrentReadSurface();
-void error(EGLint errorCode);
-
-template<class T>
-const T &error(EGLint errorCode, const T &returnValue)
-{
- error(errorCode);
-
- return returnValue;
-}
-
-template<class T>
-const T &success(const T &returnValue)
-{
- egl::setCurrentError(EGL_SUCCESS);
-
- return returnValue;
-}
-
}
#endif // LIBEGL_MAIN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
index 4d7dde04e1..4f7f5f2c85 100644
--- a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
+++ b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
@@ -15,6 +15,7 @@
#include <cstddef>
#include <string>
#include <vector>
+#include <stdint.h>
namespace gl
{
@@ -26,7 +27,7 @@ class BinaryInputStream
{
mError = false;
mOffset = 0;
- mData = static_cast<const char*>(data);
+ mData = static_cast<const uint8_t*>(data);
mLength = length;
}
@@ -85,7 +86,7 @@ class BinaryInputStream
return;
}
- v->assign(mData + mOffset, length);
+ v->assign(reinterpret_cast<const char *>(mData) + mOffset, length);
mOffset += length;
}
@@ -115,11 +116,16 @@ class BinaryInputStream
return mOffset == mLength;
}
+ const uint8_t *data()
+ {
+ return mData;
+ }
+
private:
DISALLOW_COPY_AND_ASSIGN(BinaryInputStream);
bool mError;
size_t mOffset;
- const char *mData;
+ const uint8_t *mData;
size_t mLength;
template <typename T>
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 35a6767502..daa862ca0d 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -19,7 +19,6 @@
namespace rx
{
-class Renderer;
class BufferImpl;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index 5342de1331..b87689cd3f 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -9,10 +9,8 @@
#include "libGLESv2/Context.h"
-#include "libGLESv2/main.h"
#include "common/utilities.h"
#include "common/platform.h"
-#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
@@ -21,14 +19,15 @@
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Query.h"
-#include "libGLESv2/Texture.h"
#include "libGLESv2/ResourceManager.h"
-#include "libGLESv2/renderer/d3d/IndexDataManager.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/VertexArray.h"
#include "libGLESv2/Sampler.h"
-#include "libGLESv2/validationES.h"
+#include "libGLESv2/Texture.h"
#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/renderer/Renderer.h"
#include "libEGL/Surface.h"
@@ -38,7 +37,7 @@
namespace gl
{
-Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
+Context::Context(int clientVersion, const Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
: mRenderer(renderer)
{
ASSERT(robustAccess == false); // Unimplemented
@@ -66,22 +65,24 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
- mZeroTextures[GL_TEXTURE_2D].set(new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0));
- bindTexture(GL_TEXTURE_2D, 0);
+ Texture2D *zeroTexture2D = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0);
+ mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D);
- mZeroTextures[GL_TEXTURE_CUBE_MAP].set(new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0));
- bindTexture(GL_TEXTURE_CUBE_MAP, 0);
+ TextureCubeMap *zeroTextureCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0);
+ mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube);
if (mClientVersion >= 3)
{
// TODO: These could also be enabled via extension
- mZeroTextures[GL_TEXTURE_3D].set(new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0));
- bindTexture(GL_TEXTURE_3D, 0);
+ Texture3D *zeroTexture3D = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0);
+ mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D);
- mZeroTextures[GL_TEXTURE_2D_ARRAY].set(new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0));
- bindTexture(GL_TEXTURE_2D_ARRAY, 0);
+ Texture2DArray *zeroTexture2DArray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0);
+ mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray);
}
+ mState.initializeZeroTextures(mZeroTextures);
+
bindVertexArray(0);
bindArrayBuffer(0);
bindElementArrayBuffer(0);
@@ -91,13 +92,13 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere
bindRenderbuffer(0);
bindGenericUniformBuffer(0);
- for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++)
{
bindIndexedUniformBuffer(0, i, 0, -1);
}
bindGenericTransformFeedbackBuffer(0);
- for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ for (unsigned int i = 0; i < mCaps.maxTransformFeedbackSeparateAttributes; i++)
{
bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
}
@@ -119,8 +120,6 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere
mResetStatus = GL_NO_ERROR;
mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
mRobustAccess = robustAccess;
-
- mState.setContext(this);
}
Context::~Context()
@@ -175,7 +174,10 @@ Context::~Context()
}
mZeroTextures.clear();
- mResourceManager->release();
+ if (mResourceManager)
+ {
+ mResourceManager->release();
+ }
}
void Context::makeCurrent(egl::Surface *surface)
@@ -194,14 +196,11 @@ void Context::makeCurrent(egl::Surface *surface)
// Wrap the existing swapchain resources into GL objects and assign them to the '0' names
rx::SwapChain *swapchain = surface->getSwapChain();
- Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
- DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
- Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
+ rx::RenderbufferImpl *colorbufferZero = mRenderer->createRenderbuffer(swapchain, false);
+ rx::RenderbufferImpl *depthStencilbufferZero = mRenderer->createRenderbuffer(swapchain, true);
+ Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
-
- // Store the current client version in the renderer
- mRenderer->setCurrentClientVersion(mClientVersion);
}
// NOTE: this function should not assume that this context is current!
@@ -229,7 +228,7 @@ GLuint Context::createProgram()
GLuint Context::createShader(GLenum type)
{
- return mResourceManager->createShader(type);
+ return mResourceManager->createShader(getData(), type);
}
GLuint Context::createTexture()
@@ -242,15 +241,10 @@ GLuint Context::createRenderbuffer()
return mResourceManager->createRenderbuffer();
}
-GLsync Context::createFenceSync(GLenum condition)
+GLsync Context::createFenceSync()
{
GLuint handle = mResourceManager->createFenceSync();
- gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
- ASSERT(fenceSync);
-
- fenceSync->set(condition);
-
return reinterpret_cast<GLsync>(handle);
}
@@ -294,7 +288,7 @@ GLuint Context::createFenceNV()
{
GLuint handle = mFenceNVHandleAllocator.allocate();
- mFenceNVMap[handle] = new FenceNV(mRenderer);
+ mFenceNVMap[handle] = new FenceNV(mRenderer->createFenceNV());
return handle;
}
@@ -355,12 +349,12 @@ void Context::deleteFenceSync(GLsync fenceSync)
// wait commands finish. However, since the name becomes invalid, we cannot query the fence,
// and since our API is currently designed for being called from a single thread, we can delete
// the fence immediately.
- mResourceManager->deleteFenceSync(uintptr_t(fenceSync));
+ mResourceManager->deleteFenceSync(reinterpret_cast<uintptr_t>(fenceSync));
}
void Context::deleteVertexArray(GLuint vertexArray)
{
- auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
+ VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray);
if (vertexArrayObject != mVertexArrayMap.end())
{
@@ -461,12 +455,12 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle)
FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mResourceManager->getFenceSync(uintptr_t(handle));
+ return mResourceManager->getFenceSync(reinterpret_cast<uintptr_t>(handle));
}
VertexArray *Context::getVertexArray(GLuint handle) const
{
- auto vertexArray = mVertexArrayMap.find(handle);
+ VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(handle);
if (vertexArray == mVertexArrayMap.end())
{
@@ -515,18 +509,30 @@ void Context::bindElementArrayBuffer(unsigned int buffer)
mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer));
}
-void Context::bindTexture(GLenum target, GLuint texture)
+void Context::bindTexture(GLenum target, GLuint handle)
{
- mResourceManager->checkTextureAllocation(texture, target);
+ Texture *texture = NULL;
+
+ if (handle == 0)
+ {
+ texture = mZeroTextures[target].get();
+ }
+ else
+ {
+ mResourceManager->checkTextureAllocation(handle, target);
+ texture = getTexture(handle);
+ }
- mState.setSamplerTexture(target, getTexture(texture));
+ ASSERT(texture);
+
+ mState.setSamplerTexture(target, texture);
}
void Context::bindReadFramebuffer(GLuint framebuffer)
{
if (!getFramebuffer(framebuffer))
{
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
+ mFramebufferMap[framebuffer] = new Framebuffer(framebuffer);
}
mState.setReadFramebufferBinding(getFramebuffer(framebuffer));
@@ -536,7 +542,7 @@ void Context::bindDrawFramebuffer(GLuint framebuffer)
{
if (!getFramebuffer(framebuffer))
{
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
+ mFramebufferMap[framebuffer] = new Framebuffer(framebuffer);
}
mState.setDrawFramebufferBinding(getFramebuffer(framebuffer));
@@ -640,33 +646,44 @@ void Context::useProgram(GLuint program)
}
}
-void Context::linkProgram(GLuint program)
+Error Context::linkProgram(GLuint program)
{
Program *programObject = mResourceManager->getProgram(program);
- bool linked = programObject->link(getCaps());
+ Error error = programObject->link(getData());
+ if (error.isError())
+ {
+ return error;
+ }
// if the current program was relinked successfully we
// need to install the new executables
- if (linked && program == mState.getCurrentProgramId())
+ if (programObject->isLinked() && program == mState.getCurrentProgramId())
{
mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
+
+ return Error(GL_NO_ERROR);
}
-void Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+Error Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
{
Program *programObject = mResourceManager->getProgram(program);
- bool loaded = programObject->setProgramBinary(binaryFormat, binary, length);
+ Error error = programObject->setProgramBinary(binaryFormat, binary, length);
+ if (error.isError())
+ {
+ return error;
+ }
// if the current program was reloaded successfully we
// need to install the new executables
- if (loaded && program == mState.getCurrentProgramId())
+ if (programObject->isLinked() && program == mState.getCurrentProgramId())
{
mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
+ return Error(GL_NO_ERROR);
}
void Context::bindTransformFeedback(GLuint transformFeedback)
@@ -724,33 +741,6 @@ void Context::setFramebufferZero(Framebuffer *buffer)
mFramebufferMap[0] = buffer;
}
-void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
-{
- ASSERT(getTextureCaps().get(internalformat).renderable);
-
- RenderbufferStorage *renderbuffer = NULL;
-
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (formatInfo.depthBits > 0 && formatInfo.stencilBits > 0)
- {
- renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
- }
- else if (formatInfo.depthBits > 0)
- {
- renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
- }
- else if (formatInfo.stencilBits > 0)
- {
- renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
- }
- else
- {
- renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples);
- }
-
- mState.getCurrentRenderbuffer()->setStorage(renderbuffer);
-}
-
Framebuffer *Context::getFramebuffer(unsigned int handle) const
{
FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
@@ -837,14 +827,7 @@ Texture2DArray *Context::getTexture2DArray() const
Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const
{
- if (mState.getSamplerTextureId(sampler, type) == 0)
- {
- return mZeroTextures.at(type).get();
- }
- else
- {
- return mState.getSamplerTexture(sampler, type);
- }
+ return mState.getSamplerTexture(sampler, type);
}
void Context::getBooleanv(GLenum pname, GLboolean *params)
@@ -962,7 +945,7 @@ void Context::getIntegerv(GLenum pname, GLint *params)
*params = static_cast<GLint>(mExtensionStrings.size());
break;
default:
- mState.getIntegerv(pname, params);
+ mState.getIntegerv(getData(), pname, params);
break;
}
}
@@ -1309,309 +1292,6 @@ bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned
return false;
}
-// Applies the render target surface, depth stencil surface, viewport rectangle and
-// scissor rectangle to the renderer
-Error Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
-{
- Framebuffer *framebufferObject = mState.getDrawFramebuffer();
- ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
-
- gl::Error error = mRenderer->applyRenderTarget(framebufferObject);
- if (error.isError())
- {
- return error;
- }
-
- float nearZ, farZ;
- mState.getDepthRange(&nearZ, &farZ);
- mRenderer->setViewport(mState.getViewport(), nearZ, farZ, drawMode, mState.getRasterizerState().frontFace,
- ignoreViewport);
-
- mRenderer->setScissorRectangle(mState.getScissor(), mState.isScissorTestEnabled());
-
- return gl::Error(GL_NO_ERROR);
-}
-
-// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
-Error Context::applyState(GLenum drawMode)
-{
- Framebuffer *framebufferObject = mState.getDrawFramebuffer();
- int samples = framebufferObject->getSamples();
-
- RasterizerState rasterizer = mState.getRasterizerState();
- rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- rasterizer.multiSample = (samples != 0);
-
- Error error = mRenderer->setRasterizerState(rasterizer);
- if (error.isError())
- {
- return error;
- }
-
- unsigned int mask = 0;
- if (mState.isSampleCoverageEnabled())
- {
- GLclampf coverageValue;
- bool coverageInvert = false;
- mState.getSampleCoverageParams(&coverageValue, &coverageInvert);
- if (coverageValue != 0)
- {
- float threshold = 0.5f;
-
- for (int i = 0; i < samples; ++i)
- {
- mask <<= 1;
-
- if ((i + 1) * coverageValue >= threshold)
- {
- threshold += 1.0f;
- mask |= 1;
- }
- }
- }
-
- if (coverageInvert)
- {
- mask = ~mask;
- }
- }
- else
- {
- mask = 0xFFFFFFFF;
- }
- error = mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getStencilBackRef(),
- rasterizer.frontFace == GL_CCW);
- if (error.isError())
- {
- return error;
- }
-
- return Error(GL_NO_ERROR);
-}
-
-// Applies the shaders and shader constants to the Direct3D 9 device
-Error Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
-{
- const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes();
-
- VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
- VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribCurrentValues());
-
- const Framebuffer *fbo = mState.getDrawFramebuffer();
-
- Error error = mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDiscard, transformFeedbackActive);
- if (error.isError())
- {
- return error;
- }
-
- return programBinary->applyUniforms();
-}
-
-Error Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
-{
- size_t samplerRange = programBinary->getUsedSamplerRange(type);
-
- for (size_t i = 0; i < samplerRange; i++)
- {
- GLenum textureType = programBinary->getSamplerTextureType(type, i);
- GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps());
- if (textureUnit != -1)
- {
- Texture* texture = getSamplerTexture(textureUnit, textureType);
- if (texture->getSamplerState().swizzleRequired())
- {
- Error error = mRenderer->generateSwizzle(texture);
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- return Error(GL_NO_ERROR);
-}
-
-Error Context::generateSwizzles(ProgramBinary *programBinary)
-{
- Error error = generateSwizzles(programBinary, SAMPLER_VERTEX);
- if (error.isError())
- {
- return error;
- }
-
- error = generateSwizzles(programBinary, SAMPLER_PIXEL);
- if (error.isError())
- {
- return error;
- }
-
- return Error(GL_NO_ERROR);
-}
-
-// For each Direct3D sampler of either the pixel or vertex stage,
-// looks up the corresponding OpenGL texture image unit and texture type,
-// and sets the texture and its addressing/filtering state (or NULL when inactive).
-Error Context::applyTextures(ProgramBinary *programBinary, SamplerType shaderType,
- const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount)
-{
- size_t samplerRange = programBinary->getUsedSamplerRange(shaderType);
- for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
- {
- GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex);
- GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, getCaps());
- if (textureUnit != -1)
- {
- SamplerState sampler;
- Texture* texture = getSamplerTexture(textureUnit, textureType);
- texture->getSamplerStateWithNativeOffset(&sampler);
-
- Sampler *samplerObject = mState.getSampler(textureUnit);
- if (samplerObject)
- {
- samplerObject->getState(&sampler);
- }
-
- // TODO: std::binary_search may become unavailable using older versions of GCC
- if (texture->isSamplerComplete(sampler, mTextureCaps, mExtensions, mClientVersion) &&
- !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
- {
- Error error = mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->setTexture(shaderType, samplerIndex, texture);
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture.
- Texture *incompleteTexture = getIncompleteTexture(textureType);
- gl::Error error = mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- // No texture bound to this slot even though it is used by the shader, bind a NULL texture
- Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- // Set all the remaining textures to NULL
- size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? mCaps.maxTextureImageUnits
- : mCaps.maxVertexTextureImageUnits;
- for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
- {
- Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL);
- if (error.isError())
- {
- return error;
- }
- }
-
- return Error(GL_NO_ERROR);
-}
-
-Error Context::applyTextures(ProgramBinary *programBinary)
-{
- FramebufferTextureSerialArray framebufferSerials;
- size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&framebufferSerials);
-
- Error error = applyTextures(programBinary, SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(programBinary, SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount);
- if (error.isError())
- {
- return error;
- }
-
- return Error(GL_NO_ERROR);
-}
-
-Error Context::applyUniformBuffers()
-{
- Program *programObject = getProgram(mState.getCurrentProgramId());
- ProgramBinary *programBinary = programObject->getProgramBinary();
-
- std::vector<Buffer*> boundBuffers;
-
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
- {
- GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
-
- if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0)
- {
- // undefined behaviour
- return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer.");
- }
- else
- {
- Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding);
- ASSERT(uniformBuffer);
- boundBuffers.push_back(uniformBuffer);
- }
- }
-
- return programBinary->applyUniformBuffers(boundBuffers, getCaps());
-}
-
-bool Context::applyTransformFeedbackBuffers()
-{
- TransformFeedback *curTransformFeedback = mState.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
- {
- Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
- GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
- for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
- {
- transformFeedbackBuffers[i] = mState.getIndexedTransformFeedbackBuffer(i);
- transformFeedbackOffsets[i] = mState.getIndexedTransformFeedbackBufferOffset(i);
- }
- mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
- return true;
- }
- else
- {
- return false;
- }
-}
-
-void Context::markTransformFeedbackUsage()
-{
- for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
- {
- Buffer *buffer = mState.getIndexedTransformFeedbackBuffer(i);
- if (buffer)
- {
- buffer->markTransformFeedbackUsage();
- }
- }
-}
-
Error Context::clear(GLbitfield mask)
{
if (mState.isRasterizerDiscardEnabled())
@@ -1619,290 +1299,71 @@ Error Context::clear(GLbitfield mask)
return Error(GL_NO_ERROR);
}
- ClearParameters clearParams = mState.getClearParameters(mask);
-
- applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
-
- return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+ return mRenderer->clear(getData(), mask);
}
-Error Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
+Error Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values)
{
if (mState.isRasterizerDiscardEnabled())
{
return Error(GL_NO_ERROR);
}
- // glClearBufferfv can be called to clear the color buffer or depth buffer
- ClearParameters clearParams = mState.getClearParameters(0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_FLOAT;
- }
-
- if (buffer == GL_DEPTH)
- {
- clearParams.clearDepth = true;
- clearParams.depthClearValue = values[0];
- }
-
- applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
-
- return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+ return mRenderer->clearBufferfv(getData(), buffer, drawbuffer, values);
}
-Error Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
+Error Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values)
{
if (mState.isRasterizerDiscardEnabled())
{
return Error(GL_NO_ERROR);
}
- // glClearBufferuv can only be called to clear a color buffer
- ClearParameters clearParams = mState.getClearParameters(0);
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_UNSIGNED_INT;
-
- applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
-
- return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+ return mRenderer->clearBufferuiv(getData(), buffer, drawbuffer, values);
}
-Error Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
+Error Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values)
{
if (mState.isRasterizerDiscardEnabled())
{
return Error(GL_NO_ERROR);
}
- // glClearBufferfv can be called to clear the color buffer or stencil buffer
- ClearParameters clearParams = mState.getClearParameters(0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_INT;
- }
-
- if (buffer == GL_STENCIL)
- {
- clearParams.clearStencil = true;
- clearParams.stencilClearValue = values[1];
- }
-
- applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
-
- return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+ return mRenderer->clearBufferiv(getData(), buffer, drawbuffer, values);
}
-Error Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
+Error Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
if (mState.isRasterizerDiscardEnabled())
{
return Error(GL_NO_ERROR);
}
- // glClearBufferfi can only be called to clear a depth stencil buffer
- ClearParameters clearParams = mState.getClearParameters(0);
- clearParams.clearDepth = true;
- clearParams.depthClearValue = depth;
- clearParams.clearStencil = true;
- clearParams.stencilClearValue = stencil;
-
- applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
-
- return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+ return mRenderer->clearBufferfi(getData(), buffer, drawbuffer, depth, stencil);
}
Error Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
{
- Framebuffer *framebuffer = mState.getReadFramebuffer();
-
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
- const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
- GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, mState.getPackAlignment());
-
- return mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.getPackState(),
- reinterpret_cast<uint8_t*>(pixels));
+ return mRenderer->readPixels(getData(), x, y, width, height, format, type, bufSize, pixels);
}
Error Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
{
- ASSERT(mState.getCurrentProgramId() != 0);
-
- ProgramBinary *programBinary = mState.getCurrentProgramBinary();
- programBinary->updateSamplerMapping();
-
- Error error = generateSwizzles(programBinary);
- if (error.isError())
- {
- return error;
- }
-
- if (!mRenderer->applyPrimitiveType(mode, count))
- {
- return Error(GL_NO_ERROR);
- }
-
- error = applyRenderTarget(mode, false);
- if (error.isError())
- {
- return error;
- }
-
- error = applyState(mode);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttributes(), mState.getVertexAttribCurrentValues(), first, count, instances);
- if (error.isError())
- {
- return error;
- }
-
- bool transformFeedbackActive = applyTransformFeedbackBuffers();
-
- error = applyShaders(programBinary, transformFeedbackActive);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(programBinary);
- if (error.isError())
- {
- return error;
- }
-
- error = applyUniformBuffers();
- if (error.isError())
- {
- return error;
- }
-
- if (!skipDraw(mode))
- {
- error = mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
- if (error.isError())
- {
- return error;
- }
-
- if (transformFeedbackActive)
- {
- markTransformFeedbackUsage();
- }
- }
-
- return gl::Error(GL_NO_ERROR);
+ return mRenderer->drawArrays(getData(), mode, first, count, instances);
}
Error Context::drawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instances,
const rx::RangeUI &indexRange)
{
- ASSERT(mState.getCurrentProgramId() != 0);
-
- ProgramBinary *programBinary = mState.getCurrentProgramBinary();
- programBinary->updateSamplerMapping();
-
- Error error = generateSwizzles(programBinary);
- if (error.isError())
- {
- return error;
- }
-
- if (!mRenderer->applyPrimitiveType(mode, count))
- {
- return Error(GL_NO_ERROR);
- }
-
- error = applyRenderTarget(mode, false);
- if (error.isError())
- {
- return error;
- }
-
- error = applyState(mode);
- if (error.isError())
- {
- return error;
- }
-
- VertexArray *vao = mState.getVertexArray();
- rx::TranslatedIndexData indexInfo;
- indexInfo.indexRange = indexRange;
- error = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
- if (error.isError())
- {
- return error;
- }
-
- GLsizei vertexCount = indexInfo.indexRange.length() + 1;
- error = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(),
- mState.getVertexAttribCurrentValues(),
- indexInfo.indexRange.start, vertexCount, instances);
- if (error.isError())
- {
- return error;
- }
-
- bool transformFeedbackActive = applyTransformFeedbackBuffers();
- // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
- // layer.
- ASSERT(!transformFeedbackActive);
-
- error = applyShaders(programBinary, transformFeedbackActive);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(programBinary);
- if (error.isError())
- {
- return error;
- }
-
- error = applyUniformBuffers();
- if (error.isError())
- {
- return error;
- }
-
- if (!skipDraw(mode))
- {
- error = mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
- if (error.isError())
- {
- return error;
- }
- }
-
- return Error(GL_NO_ERROR);
+ return mRenderer->drawElements(getData(), mode, count, type, indices, instances, indexRange);
}
// Implements glFlush when block is false, glFinish when block is true
-void Context::sync(bool block)
+Error Context::sync(bool block)
{
- mRenderer->sync(block);
+ return mRenderer->sync(block);
}
void Context::recordError(const Error &error)
@@ -1931,6 +1392,7 @@ GLenum Context::getError()
GLenum Context::getResetStatus()
{
+ //TODO(jmadill): needs MANGLE reworking
if (mResetStatus == GL_NO_ERROR && !mContextLost)
{
// mResetStatus will be set by the markContextLost callback
@@ -1981,7 +1443,7 @@ const Extensions &Context::getExtensions() const
void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
{
Framebuffer *framebuffer = mState.getReadFramebuffer();
- ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
+ ASSERT(framebuffer && framebuffer->completeness(getData()) == GL_FRAMEBUFFER_COMPLETE);
FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
ASSERT(attachment);
@@ -2000,7 +1462,7 @@ void Context::detachTexture(GLuint texture)
// allocation map management either here or in the resource manager at detach time.
// Zero textures are held by the Context, and we don't attempt to request them from
// the State.
- mState.detachTexture(texture);
+ mState.detachTexture(mZeroTextures, texture);
}
void Context::detachBuffer(GLuint buffer)
@@ -2072,95 +1534,6 @@ void Context::detachSampler(GLuint sampler)
mState.detachSampler(sampler);
}
-Texture *Context::getIncompleteTexture(GLenum type)
-{
- if (mIncompleteTextures.find(type) == mIncompleteTextures.end())
- {
- const GLubyte color[] = { 0, 0, 0, 255 };
- const PixelUnpackState incompleteUnpackState(1);
-
- Texture* t = NULL;
- switch (type)
- {
- default:
- UNREACHABLE();
- // default falls through to TEXTURE_2D
-
- case GL_TEXTURE_2D:
- {
- Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), Texture::INCOMPLETE_TEXTURE_ID);
- incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- t = incomplete2d;
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP:
- {
- TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), Texture::INCOMPLETE_TEXTURE_ID);
-
- incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
- incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
-
- t = incompleteCube;
- }
- break;
-
- case GL_TEXTURE_3D:
- {
- Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), Texture::INCOMPLETE_TEXTURE_ID);
- incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
-
- t = incomplete3d;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- {
- Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), Texture::INCOMPLETE_TEXTURE_ID);
- incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
-
- t = incomplete2darray;
- }
- break;
- }
-
- mIncompleteTextures[type].set(t);
- }
-
- return mIncompleteTextures[type].get();
-}
-
-bool Context::skipDraw(GLenum drawMode)
-{
- if (drawMode == GL_POINTS)
- {
- // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
- // which affects varying interpolation. Since the value of gl_PointSize is
- // undefined when not written, just skip drawing to avoid unexpected results.
- if (!mState.getCurrentProgramBinary()->usesPointSize())
- {
- // This is stictly speaking not an error, but developers should be
- // notified of risking undefined behavior.
- ERR("Point rendering without writing to gl_PointSize.");
-
- return true;
- }
- }
- else if (IsTriangleMode(drawMode))
- {
- if (mState.getRasterizerState().cullFace && mState.getRasterizerState().cullMode == GL_FRONT_AND_BACK)
- {
- return true;
- }
- }
-
- return false;
-}
-
void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
mState.getVertexArray()->setVertexAttribDivisor(index, divisor);
@@ -2293,63 +1666,12 @@ size_t Context::getExtensionStringCount() const
return mExtensionStrings.size();
}
-size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
+Error Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
{
- size_t serialCount = 0;
-
- Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
- {
- FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
- if (attachment && attachment->isTexture())
- {
- Texture *texture = attachment->getTexture();
- (*outSerialArray)[serialCount++] = texture->getTextureSerial();
- }
- }
-
- FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
- if (depthStencilAttachment && depthStencilAttachment->isTexture())
- {
- Texture *depthStencilTexture = depthStencilAttachment->getTexture();
- (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial();
- }
-
- std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
-
- return serialCount;
-}
-
-void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- Framebuffer *readFramebuffer = mState.getReadFramebuffer();
- Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
-
- bool blitRenderTarget = false;
- bool blitDepth = false;
- bool blitStencil = false;
- if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
- {
- blitRenderTarget = true;
- }
- if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
- {
- blitStencil = true;
- }
- if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
- {
- blitDepth = true;
- }
-
- Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
- Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
- if (blitRenderTarget || blitDepth || blitStencil)
- {
- const Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL;
- mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
- blitRenderTarget, blitDepth, blitStencil, filter);
- }
+ return mRenderer->blitFramebuffer(getData(), srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void Context::releaseShaderCompiler()
@@ -2416,6 +1738,11 @@ void Context::initCaps(GLuint clientVersion)
mExtensions.maxSamples = maxSamples;
}
+Data Context::getData() const
+{
+ return Data(mClientVersion, mState, mCaps, mTextureCaps, mExtensions, mResourceManager);
+}
+
}
extern "C"
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 1b888aec83..1e890de3ef 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -13,12 +13,12 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/Caps.h"
+#include "libGLESv2/Constants.h"
+#include "libGLESv2/Data.h"
#include "libGLESv2/Error.h"
#include "libGLESv2/HandleAllocator.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/Constants.h"
#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/State.h"
+#include "libGLESv2/angletypes.h"
#include "angle_gl.h"
@@ -50,11 +50,6 @@ class Texture3D;
class Texture2DArray;
class Framebuffer;
class Renderbuffer;
-class RenderbufferStorage;
-class Colorbuffer;
-class Depthbuffer;
-class Stencilbuffer;
-class DepthStencilbuffer;
class FenceNV;
class FenceSync;
class Query;
@@ -68,7 +63,7 @@ class TransformFeedback;
class Context
{
public:
- Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
+ Context(int clientVersion, const Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
virtual ~Context();
@@ -86,7 +81,7 @@ class Context
GLuint createRenderbuffer();
GLuint createSampler();
GLuint createTransformFeedback();
- GLsync createFenceSync(GLenum condition);
+ GLsync createFenceSync();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
@@ -115,7 +110,7 @@ class Context
void bindArrayBuffer(GLuint buffer);
void bindElementArrayBuffer(GLuint buffer);
- void bindTexture(GLenum target, GLuint texture);
+ void bindTexture(GLenum target, GLuint handle);
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
@@ -130,8 +125,8 @@ class Context
void bindPixelPackBuffer(GLuint buffer);
void bindPixelUnpackBuffer(GLuint buffer);
void useProgram(GLuint program);
- void linkProgram(GLuint program);
- void setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+ Error linkProgram(GLuint program);
+ Error setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length);
void bindTransformFeedback(GLuint transformFeedback);
Error beginQuery(GLenum target, GLuint query);
@@ -139,8 +134,6 @@ class Context
void setFramebufferZero(Framebuffer *framebuffer);
- void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
-
void setVertexAttribDivisor(GLuint index, GLuint divisor);
void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
@@ -183,17 +176,17 @@ class Context
bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
Error clear(GLbitfield mask);
- Error clearBufferfv(GLenum buffer, int drawbuffer, const float *values);
- Error clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values);
- Error clearBufferiv(GLenum buffer, int drawbuffer, const int *values);
- Error clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil);
+ Error clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values);
+ Error clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values);
+ Error clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values);
+ Error clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Error readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
Error drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
Error drawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instances,
const rx::RangeUI &indexRange);
- void sync(bool block); // flush/finish
+ Error sync(bool block); // flush/finish
void recordError(const Error &error);
@@ -215,32 +208,21 @@ class Context
void getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type);
- void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
+ Error blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
rx::Renderer *getRenderer() { return mRenderer; }
State &getState() { return mState; }
const State &getState() const { return mState; }
+ Data getData() const;
+
void releaseShaderCompiler();
private:
DISALLOW_COPY_AND_ASSIGN(Context);
- // TODO: std::array may become unavailable using older versions of GCC
- typedef std::array<unsigned int, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureSerialArray;
-
- Error applyRenderTarget(GLenum drawMode, bool ignoreViewport);
- Error applyState(GLenum drawMode);
- Error applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
- Error applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureSerialArray &framebufferSerials,
- size_t framebufferSerialCount);
- Error applyTextures(ProgramBinary *programBinary);
- Error applyUniformBuffers();
- bool applyTransformFeedbackBuffers();
- void markTransformFeedbackUsage();
-
void detachBuffer(GLuint buffer);
void detachTexture(GLuint texture);
void detachFramebuffer(GLuint framebuffer);
@@ -249,18 +231,9 @@ class Context
void detachTransformFeedback(GLuint transformFeedback);
void detachSampler(GLuint sampler);
- Error generateSwizzles(ProgramBinary *programBinary, SamplerType type);
- Error generateSwizzles(ProgramBinary *programBinary);
-
- Texture *getIncompleteTexture(GLenum type);
-
- bool skipDraw(GLenum drawMode);
-
void initRendererString();
void initExtensionStrings();
- size_t getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray);
-
void initCaps(GLuint clientVersion);
// Caps to use for validation
@@ -273,7 +246,6 @@ class Context
int mClientVersion;
- typedef std::map< GLenum, BindingPointer<Texture> > TextureMap;
TextureMap mZeroTextures;
TextureMap mIncompleteTextures;
diff --git a/src/3rdparty/angle/src/libGLESv2/Data.cpp b/src/3rdparty/angle/src/libGLESv2/Data.cpp
new file mode 100644
index 0000000000..3ddf591d77
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Data.cpp
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Data.cpp: Container class for all GL relevant state, caps and objects
+
+#include "libGLESv2/Data.h"
+#include "libGLESv2/ResourceManager.h"
+
+namespace gl
+{
+
+Data::Data(GLint clientVersionIn, const State &stateIn, const Caps &capsIn,
+ const TextureCapsMap &textureCapsIn, const Extensions &extensionsIn,
+ const ResourceManager *resourceManagerIn)
+ : clientVersion(clientVersionIn),
+ state(&stateIn),
+ caps(&capsIn),
+ textureCaps(&textureCapsIn),
+ extensions(&extensionsIn),
+ resourceManager(resourceManagerIn)
+{}
+
+Data::~Data()
+{
+}
+
+Data::Data(const Data &other)
+ : clientVersion(other.clientVersion),
+ state(other.state),
+ caps(other.caps),
+ textureCaps(other.textureCaps),
+ extensions(other.extensions),
+ resourceManager(other.resourceManager)
+{
+}
+
+Data &Data::operator=(const Data &other)
+{
+ clientVersion = other.clientVersion;
+ state = other.state;
+ caps = other.caps;
+ textureCaps = other.textureCaps;
+ extensions = other.extensions;
+ resourceManager = other.resourceManager;
+ return *this;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Data.h b/src/3rdparty/angle/src/libGLESv2/Data.h
new file mode 100644
index 0000000000..9234403e13
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Data.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Data.h: Container class for all GL relevant state, caps and objects
+
+#ifndef LIBGLESV2_DATA_H_
+#define LIBGLESV2_DATA_H_
+
+#include "libGLESv2/State.h"
+
+namespace gl
+{
+
+struct Data
+{
+ public:
+ Data(GLint clientVersion, const State &state, const Caps &caps,
+ const TextureCapsMap &textureCaps, const Extensions &extensions,
+ const ResourceManager *resourceManager);
+ ~Data();
+
+ Data(const Data &other);
+ Data &operator=(const Data &other);
+
+ GLint clientVersion;
+ const State *state;
+ const Caps *caps;
+ const TextureCapsMap *textureCaps;
+ const Extensions *extensions;
+ const ResourceManager *resourceManager;
+};
+
+}
+
+#endif // LIBGLESV2_DATA_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.cpp b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
index ee9a07a5c4..966a327de5 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
@@ -4,191 +4,113 @@
// found in the LICENSE file.
//
-// Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
-
-// Important note on accurate timers in Windows:
-//
-// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
-// as timeGetTime on laptops and "jumping" during certain hardware events.
-//
-// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
-// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
-//
-// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
-// from buggy implementations.
+// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
#include "libGLESv2/Fence.h"
#include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/main.h"
+#include "common/utilities.h"
#include "angle_gl.h"
namespace gl
{
-FenceNV::FenceNV(rx::Renderer *renderer)
+FenceNV::FenceNV(rx::FenceNVImpl *impl)
+ : mFence(impl),
+ mIsSet(false),
+ mStatus(GL_FALSE),
+ mCondition(GL_NONE)
{
- mFence = renderer->createFence();
}
FenceNV::~FenceNV()
{
- delete mFence;
+ SafeDelete(mFence);
}
GLboolean FenceNV::isFence() const
{
// GL_NV_fence spec:
// A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return (mFence->isSet() ? GL_TRUE : GL_FALSE);
+ return (mIsSet ? GL_TRUE : GL_FALSE);
}
-void FenceNV::setFence(GLenum condition)
+Error FenceNV::setFence(GLenum condition)
{
- mFence->set();
+ Error error = mFence->set();
+ if (error.isError())
+ {
+ return error;
+ }
mCondition = condition;
mStatus = GL_FALSE;
-}
-
-GLboolean FenceNV::testFence()
-{
- // Flush the command buffer by default
- bool result = mFence->test(true);
+ mIsSet = true;
- mStatus = (result ? GL_TRUE : GL_FALSE);
- return mStatus;
+ return Error(GL_NO_ERROR);
}
-void FenceNV::finishFence()
+Error FenceNV::testFence(GLboolean *outResult)
{
- ASSERT(mFence->isSet());
-
- while (!mFence->test(true))
+ // Flush the command buffer by default
+ Error error = mFence->test(true, &mStatus);
+ if (error.isError())
{
- Sleep(0);
+ return error;
}
-}
-
-GLint FenceNV::getFencei(GLenum pname)
-{
- ASSERT(mFence->isSet());
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (mStatus == GL_TRUE)
- {
- return GL_TRUE;
- }
-
- mStatus = (mFence->test(false) ? GL_TRUE : GL_FALSE);
- return mStatus;
- }
-
- case GL_FENCE_CONDITION_NV:
- return mCondition;
-
- default: UNREACHABLE(); return 0;
- }
+ *outResult = mStatus;
+ return Error(GL_NO_ERROR);
}
-FenceSync::FenceSync(rx::Renderer *renderer, GLuint id)
- : RefCountObject(id)
+Error FenceNV::finishFence()
{
- mFence = renderer->createFence();
-
- LARGE_INTEGER counterFreqency = { 0 };
- BOOL success = QueryPerformanceFrequency(&counterFreqency);
- UNUSED_ASSERTION_VARIABLE(success);
- ASSERT(success);
+ ASSERT(mIsSet);
- mCounterFrequency = counterFreqency.QuadPart;
+ return mFence->finishFence(&mStatus);
}
-FenceSync::~FenceSync()
+FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mFence(impl),
+ mCondition(GL_NONE)
{
- delete mFence;
}
-void FenceSync::set(GLenum condition)
+FenceSync::~FenceSync()
{
- mCondition = condition;
- mFence->set();
+ SafeDelete(mFence);
}
-GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout)
+Error FenceSync::set(GLenum condition)
{
- ASSERT(mFence->isSet());
-
- bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
-
- if (mFence->test(flushCommandBuffer))
+ Error error = mFence->set();
+ if (error.isError())
{
- return GL_ALREADY_SIGNALED;
+ return error;
}
- if (mFence->hasError())
- {
- return GL_WAIT_FAILED;
- }
-
- if (timeout == 0)
- {
- return GL_TIMEOUT_EXPIRED;
- }
-
- LARGE_INTEGER currentCounter = { 0 };
- BOOL success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
- ASSERT(success);
-
- LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
- LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
-
- while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer))
- {
- Sleep(0);
- BOOL success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
- ASSERT(success);
- }
-
- if (mFence->hasError())
- {
- return GL_WAIT_FAILED;
- }
-
- if (currentCounter.QuadPart >= endCounter)
- {
- return GL_TIMEOUT_EXPIRED;
- }
-
- return GL_CONDITION_SATISFIED;
+ mCondition = condition;
+ return Error(GL_NO_ERROR);
}
-void FenceSync::serverWait()
+Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
- // Because our API is currently designed to be called from a single thread, we don't need to do
- // extra work for a server-side fence. GPU commands issued after the fence is created will always
- // be processed after the fence is signaled.
+ ASSERT(mCondition != GL_NONE);
+ return mFence->clientWait(flags, timeout, outResult);
}
-GLenum FenceSync::getStatus() const
+Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
{
- if (mFence->test(false))
- {
- // The spec does not specify any way to report errors during the status test (e.g. device lost)
- // so we report the fence is unblocked in case of error or signaled.
- return GL_SIGNALED;
- }
+ return mFence->serverWait(flags, timeout);
+}
- return GL_UNSIGNALED;
+Error FenceSync::getStatus(GLint *outResult) const
+{
+ return mFence->getStatus(outResult);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.h b/src/3rdparty/angle/src/libGLESv2/Fence.h
index 291edb3de1..fd565e96a6 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.h
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.h
@@ -4,18 +4,21 @@
// found in the LICENSE file.
//
-// Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension.
+// Fence.h: Defines the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
#ifndef LIBGLESV2_FENCE_H_
#define LIBGLESV2_FENCE_H_
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
#include "common/RefCountObject.h"
namespace rx
{
-class Renderer;
-class FenceImpl;
+class FenceNVImpl;
+class FenceSyncImpl;
}
namespace gl
@@ -24,14 +27,13 @@ namespace gl
class FenceNV
{
public:
- explicit FenceNV(rx::Renderer *renderer);
+ explicit FenceNV(rx::FenceNVImpl *impl);
virtual ~FenceNV();
GLboolean isFence() const;
- void setFence(GLenum condition);
- GLboolean testFence();
- void finishFence();
- GLint getFencei(GLenum pname);
+ Error setFence(GLenum condition);
+ Error testFence(GLboolean *outResult);
+ Error finishFence();
GLboolean getStatus() const { return mStatus; }
GLuint getCondition() const { return mCondition; }
@@ -39,7 +41,9 @@ class FenceNV
private:
DISALLOW_COPY_AND_ASSIGN(FenceNV);
- rx::FenceImpl *mFence;
+ rx::FenceNVImpl *mFence;
+
+ bool mIsSet;
GLboolean mStatus;
GLenum mCondition;
@@ -48,21 +52,20 @@ class FenceNV
class FenceSync : public RefCountObject
{
public:
- explicit FenceSync(rx::Renderer *renderer, GLuint id);
+ explicit FenceSync(rx::FenceSyncImpl *impl, GLuint id);
virtual ~FenceSync();
- void set(GLenum condition);
- GLenum clientWait(GLbitfield flags, GLuint64 timeout);
- void serverWait();
- GLenum getStatus() const;
+ Error set(GLenum condition);
+ Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult);
+ Error serverWait(GLbitfield flags, GLuint64 timeout);
+ Error getStatus(GLint *outResult) const;
GLuint getCondition() const { return mCondition; }
private:
DISALLOW_COPY_AND_ASSIGN(FenceSync);
- rx::FenceImpl *mFence;
- LONGLONG mCounterFrequency;
+ rx::FenceSyncImpl *mFence;
GLenum mCondition;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
index 5b21433f90..3d57262e3c 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
@@ -16,13 +16,18 @@
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/RenderbufferImpl.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
#include "common/utilities.h"
namespace rx
{
-RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+// TODO: Move these functions, and the D3D-specific header inclusions above,
+// to FramebufferD3D.
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT)
{
if (attachment->isTexture())
{
@@ -31,14 +36,16 @@ RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
const gl::ImageIndex *index = attachment->getTextureImageIndex();
ASSERT(index);
- return textureD3D->getRenderTarget(*index);
+ return textureD3D->getRenderTarget(*index, outRT);
+ }
+ else
+ {
+ gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ ASSERT(renderbuffer);
+ RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation());
+ *outRT = renderbufferD3D->getRenderTarget();
+ return gl::Error(GL_NO_ERROR);
}
-
- gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
- ASSERT(renderbuffer);
-
- // TODO: cast to RenderbufferD3D
- return renderbuffer->getStorage()->getRenderTarget();
}
// Note: RenderTarget serials should ideally be in the RenderTargets themselves.
@@ -56,9 +63,8 @@ unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment)
gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
ASSERT(renderbuffer);
-
- // TODO: cast to RenderbufferD3D
- return renderbuffer->getStorage()->getSerial();
+ RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation());
+ return renderbufferD3D->getRenderTargetSerial();
}
}
@@ -66,9 +72,8 @@ unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment)
namespace gl
{
-Framebuffer::Framebuffer(rx::Renderer *renderer, GLuint id)
- : mRenderer(renderer),
- mId(id),
+Framebuffer::Framebuffer(GLuint id)
+ : mId(id),
mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
mDepthbuffer(NULL),
mStencilbuffer(NULL)
@@ -91,124 +96,6 @@ Framebuffer::~Framebuffer()
SafeDelete(mStencilbuffer);
}
-FramebufferAttachment *Framebuffer::createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const
-{
- if (handle == 0)
- {
- return NULL;
- }
-
- gl::Context *context = gl::getContext();
-
- switch (type)
- {
- case GL_NONE:
- return NULL;
-
- case GL_RENDERBUFFER:
- return new RenderbufferAttachment(binding, context->getRenderbuffer(handle));
-
- case GL_TEXTURE_2D:
- {
- Texture *texture = context->getTexture(handle);
- if (texture && texture->getTarget() == GL_TEXTURE_2D)
- {
- return new TextureAttachment(binding, texture, ImageIndex::Make2D(level));
- }
- else
- {
- return NULL;
- }
- }
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- Texture *texture = context->getTexture(handle);
- if (texture && texture->getTarget() == GL_TEXTURE_CUBE_MAP)
- {
- return new TextureAttachment(binding, texture, ImageIndex::MakeCube(type, level));
- }
- else
- {
- return NULL;
- }
- }
-
- case GL_TEXTURE_3D:
- {
- Texture *texture = context->getTexture(handle);
- if (texture && texture->getTarget() == GL_TEXTURE_3D)
- {
- return new TextureAttachment(binding, texture, ImageIndex::Make3D(level, layer));
- }
- else
- {
- return NULL;
- }
- }
-
- case GL_TEXTURE_2D_ARRAY:
- {
- Texture *texture = context->getTexture(handle);
- if (texture && texture->getTarget() == GL_TEXTURE_2D_ARRAY)
- {
- return new TextureAttachment(binding, texture, ImageIndex::Make2DArray(level, layer));
- }
- else
- {
- return NULL;
- }
- }
-
- default:
- UNREACHABLE();
- return NULL;
- }
-}
-
-void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer)
-{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- SafeDelete(mColorbuffers[colorAttachment]);
- GLenum binding = colorAttachment + GL_COLOR_ATTACHMENT0;
- mColorbuffers[colorAttachment] = createAttachment(binding, type, colorbuffer, level, layer);
-}
-
-void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer)
-{
- SafeDelete(mDepthbuffer);
- mDepthbuffer = createAttachment(GL_DEPTH_ATTACHMENT, type, depthbuffer, level, layer);
-}
-
-void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer)
-{
- SafeDelete(mStencilbuffer);
- mStencilbuffer = createAttachment(GL_STENCIL_ATTACHMENT, type, stencilbuffer, level, layer);
-}
-
-void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer)
-{
- FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
-
- SafeDelete(mDepthbuffer);
- SafeDelete(mStencilbuffer);
-
- // ensure this is a legitimate depth+stencil format
- if (attachment && attachment->getDepthSize() > 0 && attachment->getStencilSize() > 0)
- {
- mDepthbuffer = attachment;
-
- // Make a new attachment object to ensure we do not double-delete
- // See angle issue 686
- mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
- }
-}
-
void Framebuffer::detachTexture(GLuint textureId)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
@@ -382,14 +269,13 @@ bool Framebuffer::usingExtendedDrawBuffers() const
return false;
}
-GLenum Framebuffer::completeness() const
+GLenum Framebuffer::completeness(const gl::Data &data) const
{
int width = 0;
int height = 0;
unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
@@ -403,8 +289,7 @@ GLenum Framebuffer::completeness() const
}
GLenum internalformat = colorbuffer->getInternalFormat();
- // TODO(geofflang): use context's texture caps
- const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (colorbuffer->isTexture())
{
@@ -443,7 +328,7 @@ GLenum Framebuffer::completeness() const
// in GLES 2.0, all color attachments attachments must have the same number of bitplanes
// in GLES 3.0, there is no such restriction
- if (clientVersion < 3)
+ if (data.clientVersion < 3)
{
if (formatInfo.pixelBytes != colorbufferSize)
{
@@ -483,14 +368,12 @@ GLenum Framebuffer::completeness() const
}
GLenum internalformat = mDepthbuffer->getInternalFormat();
- // TODO(geofflang): use context's texture caps
- const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (mDepthbuffer->isTexture())
{
// depth texture attachments require OES/ANGLE_depth_texture
- // TODO(geofflang): use context's extensions
- if (!mRenderer->getRendererExtensions().depthTextures)
+ if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
@@ -538,15 +421,13 @@ GLenum Framebuffer::completeness() const
}
GLenum internalformat = mStencilbuffer->getInternalFormat();
- // TODO(geofflang): use context's texture caps
- const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (mStencilbuffer->isTexture())
{
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- // TODO(geofflang): use context's extensions
- if (!mRenderer->getRendererExtensions().depthTextures)
+ if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
@@ -602,42 +483,44 @@ GLenum Framebuffer::completeness() const
return GL_FRAMEBUFFER_COMPLETE;
}
-void Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments)
+Error Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments)
{
GLuint maxDimension = caps.maxRenderbufferSize;
- invalidateSub(caps, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
+ return invalidateSub(numAttachments, attachments, 0, 0, maxDimension, maxDimension);
}
-void Framebuffer::invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments,
- GLint x, GLint y, GLsizei width, GLsizei height)
+Error Framebuffer::invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- ASSERT(completeness() == GL_FRAMEBUFFER_COMPLETE);
for (GLsizei attachIndex = 0; attachIndex < numAttachments; ++attachIndex)
{
GLenum attachmentTarget = attachments[attachIndex];
- gl::FramebufferAttachment *attachment =
- (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() :
- getAttachment(attachmentTarget);
+ FramebufferAttachment *attachment = (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer()
+ : getAttachment(attachmentTarget);
if (attachment)
{
- rx::RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
- if (renderTarget)
+ rx::RenderTarget *renderTarget = NULL;
+ Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- renderTarget->invalidate(x, y, width, height);
+ return error;
}
+
+ renderTarget->invalidate(x, y, width, height);
}
}
+
+ return Error(GL_NO_ERROR);
}
-DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
- : Framebuffer(renderer, 0)
+DefaultFramebuffer::DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil)
+ : Framebuffer(0)
{
- Renderbuffer *colorRenderbuffer = new Renderbuffer(0, colorbuffer);
+ Renderbuffer *colorRenderbuffer = new Renderbuffer(colorbuffer, 0);
mColorbuffers[0] = new RenderbufferAttachment(GL_BACK, colorRenderbuffer);
- Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil);
+ Renderbuffer *depthStencilBuffer = new Renderbuffer(depthStencil, 0);
// Make a new attachment objects to ensure we do not double-delete
// See angle issue 686
@@ -648,9 +531,9 @@ DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colo
mReadBufferState = GL_BACK;
}
-int Framebuffer::getSamples() const
+int Framebuffer::getSamples(const gl::Data &data) const
{
- if (completeness() == GL_FRAMEBUFFER_COMPLETE)
+ if (completeness(data) == GL_FRAMEBUFFER_COMPLETE)
{
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
@@ -675,7 +558,7 @@ bool Framebuffer::hasValidDepthStencil() const
mDepthbuffer->id() == mStencilbuffer->id());
}
-ColorbufferInfo Framebuffer::getColorbuffersForRender() const
+ColorbufferInfo Framebuffer::getColorbuffersForRender(const rx::Workarounds &workarounds) const
{
ColorbufferInfo colorbuffersForRender;
@@ -689,18 +572,78 @@ ColorbufferInfo Framebuffer::getColorbuffersForRender() const
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
colorbuffersForRender.push_back(colorbuffer);
}
-#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_DISABLED)
- else
+ else if (!workarounds.mrtPerfWorkaround)
{
colorbuffersForRender.push_back(NULL);
}
-#endif
}
return colorbuffersForRender;
}
-GLenum DefaultFramebuffer::completeness() const
+void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex)
+{
+ setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex));
+}
+
+void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer)
+{
+ setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer));
+}
+
+void Framebuffer::setNULLAttachment(GLenum attachment)
+{
+ setAttachment(attachment, NULL);
+}
+
+void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + IMPLEMENTATION_MAX_DRAW_BUFFERS))
+ {
+ size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0;
+ SafeDelete(mColorbuffers[colorAttachment]);
+ mColorbuffers[colorAttachment] = attachmentObj;
+ }
+ else if (attachment == GL_DEPTH_ATTACHMENT)
+ {
+ SafeDelete(mDepthbuffer);
+ mDepthbuffer = attachmentObj;
+ }
+ else if (attachment == GL_STENCIL_ATTACHMENT)
+ {
+ SafeDelete(mStencilbuffer);
+ mStencilbuffer = attachmentObj;
+ }
+ else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ SafeDelete(mDepthbuffer);
+ SafeDelete(mStencilbuffer);
+
+ // ensure this is a legitimate depth+stencil format
+ if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0)
+ {
+ mDepthbuffer = attachmentObj;
+
+ // Make a new attachment object to ensure we do not double-delete
+ // See angle issue 686
+ if (attachmentObj->isTexture())
+ {
+ mStencilbuffer = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(),
+ *attachmentObj->getTextureImageIndex());
+ }
+ else
+ {
+ mStencilbuffer = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer());
+ }
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+GLenum DefaultFramebuffer::completeness(const gl::Data &) const
{
// The default framebuffer *must* always be complete, though it may not be
// subject to the same rules as application FBOs. ie, it could have 0x0 size.
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
index cc12d22953..d0fe8935ea 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
@@ -10,41 +10,44 @@
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
-#include <vector>
+#include "libGLESv2/Error.h"
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "constants.h"
+#include "Constants.h"
+
+#include <vector>
namespace rx
{
-class Renderer;
+class RenderbufferImpl;
+struct Workarounds;
}
namespace gl
{
class FramebufferAttachment;
-class Colorbuffer;
-class Depthbuffer;
-class Stencilbuffer;
-class DepthStencilbuffer;
+class Texture;
+class Renderbuffer;
+struct ImageIndex;
struct Caps;
+struct Extensions;
+class TextureCapsMap;
+struct Data;
typedef std::vector<FramebufferAttachment *> ColorbufferInfo;
class Framebuffer
{
public:
- Framebuffer(rx::Renderer *renderer, GLuint id);
-
+ Framebuffer(GLuint id);
virtual ~Framebuffer();
GLuint id() const { return mId; }
- void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer);
- void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer);
- void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer);
- void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
+ void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
+ void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
+ void setNULLAttachment(GLenum attachment);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
@@ -66,24 +69,21 @@ class Framebuffer
bool isEnabledColorAttachment(unsigned int colorAttachment) const;
bool hasEnabledColorAttachment() const;
bool hasStencil() const;
- int getSamples() const;
+ int getSamples(const gl::Data &data) const;
bool usingExtendedDrawBuffers() const;
- virtual GLenum completeness() const;
+ virtual GLenum completeness(const gl::Data &data) const;
bool hasValidDepthStencil() const;
- void invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments);
- void invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments,
- GLint x, GLint y, GLsizei width, GLsizei height);
+ Error invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments);
+ Error invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// Use this method to retrieve the color buffer map when doing rendering.
// It will apply a workaround for poor shader performance on some systems
// by compacting the list to skip NULL values.
- ColorbufferInfo getColorbuffersForRender() const;
+ ColorbufferInfo getColorbuffersForRender(const rx::Workarounds &workarounds) const;
protected:
- rx::Renderer *mRenderer;
-
GLuint mId;
FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
@@ -96,15 +96,15 @@ class Framebuffer
private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);
- FramebufferAttachment *createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const;
+ void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
};
class DefaultFramebuffer : public Framebuffer
{
public:
- DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
+ DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil);
- virtual GLenum completeness() const;
+ GLenum completeness(const gl::Data &data) const override;
virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
private:
@@ -118,7 +118,7 @@ namespace rx
class RenderTarget;
// TODO: place this in FramebufferD3D.h
-RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT);
unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment);
}
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
index 540ede1cd2..894884a6d8 100644
--- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
@@ -187,7 +187,7 @@ GLenum RenderbufferAttachment::getActualFormat() const
GLsizei RenderbufferAttachment::getSamples() const
{
- return mRenderbuffer->getStorage()->getSamples();
+ return mRenderbuffer->getSamples();
}
GLuint RenderbufferAttachment::id() const
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
index c18ef7364d..8d2dafa7ee 100644
--- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
@@ -16,13 +16,6 @@
#include "angle_gl.h"
-namespace rx
-{
-class Renderer;
-class RenderTarget;
-class TextureStorage;
-}
-
namespace gl
{
class Renderbuffer;
diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp
index 3522b997e8..b45cd9c169 100644
--- a/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp
@@ -48,10 +48,101 @@ ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
}
+ImageIndex ImageIndex::MakeInvalid()
+{
+ return ImageIndex(GL_NONE, -1, -1);
+}
+
ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
: type(typeIn),
mipIndex(mipIndexIn),
layerIndex(layerIndexIn)
{}
+ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D, rx::Range<GLint>(minMip, maxMip),
+ rx::Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(0, 6), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
+ GLint minLayer, GLint maxLayer)
+{
+ return ImageIndexIterator(GL_TEXTURE_3D, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(minLayer, maxLayer), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
+ const GLsizei *layerCounts)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, rx::Range<GLint>(minMip, maxMip),
+ rx::Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type, const rx::Range<GLint> &mipRange,
+ const rx::Range<GLint> &layerRange, const GLsizei *layerCounts)
+ : mType(type),
+ mMipRange(mipRange),
+ mLayerRange(layerRange),
+ mLayerCounts(layerCounts),
+ mCurrentMip(mipRange.start),
+ mCurrentLayer(layerRange.start)
+{}
+
+GLint ImageIndexIterator::maxLayer() const
+{
+ return (mLayerCounts ? static_cast<GLint>(mLayerCounts[mCurrentMip]) : mLayerRange.end);
+}
+
+ImageIndex ImageIndexIterator::next()
+{
+ ASSERT(hasNext());
+
+ ImageIndex value = current();
+
+ // Iterate layers in the inner loop for now. We can add switchable
+ // layer or mip iteration if we need it.
+
+ if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
+ {
+ if (mCurrentLayer < maxLayer()-1)
+ {
+ mCurrentLayer++;
+ }
+ else if (mCurrentMip < mMipRange.end-1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ }
+ else if (mCurrentMip < mMipRange.end-1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+
+ return value;
+}
+
+ImageIndex ImageIndexIterator::current() const
+{
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+
+ if (mType == GL_TEXTURE_CUBE_MAP)
+ {
+ value.type = TextureCubeMap::layerIndexToTarget(mCurrentLayer);
+ }
+
+ return value;
+}
+
+bool ImageIndexIterator::hasNext() const
+{
+ return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.h b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h
index 9f2df88061..8bb14fd555 100644
--- a/src/3rdparty/angle/src/libGLESv2/ImageIndex.h
+++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_IMAGE_INDEX_H_
#include "angle_gl.h"
+#include "common/mathutil.h"
namespace gl
{
@@ -20,6 +21,7 @@ struct ImageIndex
GLint mipIndex;
GLint layerIndex;
+ ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
ImageIndex(const ImageIndex &other);
ImageIndex &operator=(const ImageIndex &other);
@@ -29,11 +31,36 @@ struct ImageIndex
static ImageIndex MakeCube(GLenum target, GLint mipIndex);
static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
+ static ImageIndex MakeInvalid();
static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
+};
+
+class ImageIndexIterator
+{
+ public:
+ static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
+ static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
+ static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
+ static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
+
+ ImageIndex next();
+ ImageIndex current() const;
+ bool hasNext() const;
private:
- ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
+
+ ImageIndexIterator(GLenum type, const rx::Range<GLint> &mipRange,
+ const rx::Range<GLint> &layerRange, const GLsizei *layerCounts);
+
+ GLint maxLayer() const;
+
+ GLenum mType;
+ rx::Range<GLint> mMipRange;
+ rx::Range<GLint> mLayerRange;
+ const GLsizei *mLayerCounts;
+ GLint mCurrentMip;
+ GLint mCurrentLayer;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.cpp b/src/3rdparty/angle/src/libGLESv2/Program.cpp
index 9bfda09a64..3faa8c56f6 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Program.cpp
@@ -244,7 +244,7 @@ void Program::bindAttributeLocation(GLuint index, const char *name)
// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
// compiling them into binaries, determining the attribute mappings, and collecting
// a list of uniforms
-bool Program::link(const Caps &caps)
+Error Program::link(const Data &data)
{
unlink(false);
@@ -252,10 +252,15 @@ bool Program::link(const Caps &caps)
resetUniformBlockBindings();
mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
- mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
- mTransformFeedbackVaryings, mTransformFeedbackBufferMode, caps);
+ LinkResult result = mProgramBinary->link(data, mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
+ mTransformFeedbackVaryings, mTransformFeedbackBufferMode);
+ if (result.error.isError())
+ {
+ return result.error;
+ }
- return mLinked;
+ mLinked = result.linkSuccess;
+ return gl::Error(GL_NO_ERROR);
}
int AttributeBindings::getAttributeBinding(const std::string &name) const
@@ -303,21 +308,22 @@ ProgramBinary* Program::getProgramBinary() const
return mProgramBinary.get();
}
-bool Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length)
+Error Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length)
{
unlink(false);
mInfoLog.reset();
mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
- mLinked = mProgramBinary->load(mInfoLog, binaryFormat, binary, length);
-
- if (!mLinked)
+ LinkResult result = mProgramBinary->load(mInfoLog, binaryFormat, binary, length);
+ if (result.error.isError())
{
mProgramBinary.set(NULL);
+ return result.error;
}
- return mLinked;
+ mLinked = result.linkSuccess;
+ return Error(GL_NO_ERROR);
}
void Program::release()
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.h b/src/3rdparty/angle/src/libGLESv2/Program.h
index 6528dd1191..b92349eeef 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.h
+++ b/src/3rdparty/angle/src/libGLESv2/Program.h
@@ -29,6 +29,7 @@ class Renderer;
namespace gl
{
struct Caps;
+struct Data;
class ResourceManager;
class Shader;
@@ -77,9 +78,9 @@ class Program
void bindAttributeLocation(GLuint index, const char *name);
- bool link(const Caps &caps);
+ Error link(const Data &data);
bool isLinked();
- bool setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length);
+ Error setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length);
ProgramBinary *getProgramBinary() const;
int getInfoLogLength() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index 3f6d9e0ef9..6d64b38b56 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -23,13 +23,11 @@
#include "libGLESv2/Shader.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/ProgramImpl.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/renderer/d3d/VertexDataManager.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Buffer.h"
#include "common/blocklayout.h"
+#include "common/features.h"
namespace gl
{
@@ -37,36 +35,6 @@ namespace gl
namespace
{
-GLenum GetTextureType(GLenum samplerType)
-{
- switch (samplerType)
- {
- case GL_SAMPLER_2D:
- case GL_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_SAMPLER_2D_SHADOW:
- return GL_TEXTURE_2D;
- case GL_SAMPLER_3D:
- case GL_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- return GL_TEXTURE_3D;
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_CUBE_SHADOW:
- return GL_TEXTURE_CUBE_MAP;
- case GL_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- return GL_TEXTURE_CUBE_MAP;
- case GL_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return GL_TEXTURE_2D_ARRAY;
- default: UNREACHABLE();
- }
-
- return GL_TEXTURE_2D;
-}
-
unsigned int ParseAndStripArrayIndex(std::string* name)
{
unsigned int subscript = GL_INVALID_INDEX;
@@ -83,52 +51,6 @@ unsigned int ParseAndStripArrayIndex(std::string* name)
return subscript;
}
-void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
-{
- size_t layoutIndex = 0;
- for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
- {
- ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
-
- const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
-
- if (shaderAttr.type != GL_NONE)
- {
- GLenum transposedType = TransposeMatrixType(shaderAttr.type);
-
- for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++)
- {
- VertexFormat *defaultFormat = &inputLayout[layoutIndex];
-
- defaultFormat->mType = VariableComponentType(transposedType);
- defaultFormat->mNormalized = false;
- defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
- defaultFormat->mComponents = VariableColumnCount(transposedType);
- }
- }
- }
-}
-
-std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<rx::PixelShaderOutputVariable> &shaderOutputVars)
-{
- std::vector<GLenum> defaultPixelOutput(1);
-
- ASSERT(!shaderOutputVars.empty());
- defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex;
-
- return defaultPixelOutput;
-}
-
-bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
-{
- return var.isRowMajorLayout;
-}
-
-bool IsRowMajorLayout(const sh::ShaderVariable &var)
-{
- return false;
-}
-
}
VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
@@ -136,47 +58,6 @@ VariableLocation::VariableLocation(const std::string &name, unsigned int element
{
}
-ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[],
- const GLenum signature[],
- rx::ShaderExecutable *shaderExecutable)
- : mShaderExecutable(shaderExecutable)
-{
- for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- mInputs[attributeIndex] = inputLayout[attributeIndex];
- mSignature[attributeIndex] = signature[attributeIndex];
- }
-}
-
-ProgramBinary::VertexExecutable::~VertexExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
-bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const
-{
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- if (mSignature[attributeIndex] != signature[attributeIndex])
- {
- return false;
- }
- }
-
- return true;
-}
-
-ProgramBinary::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable)
- : mOutputSignature(outputSignature),
- mShaderExecutable(shaderExecutable)
-{
-}
-
-ProgramBinary::PixelExecutable::~PixelExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
LinkedVarying::LinkedVarying()
{
}
@@ -187,17 +68,17 @@ LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size,
{
}
+LinkResult::LinkResult(bool linkSuccess, const Error &error)
+ : linkSuccess(linkSuccess),
+ error(error)
+{
+}
+
unsigned int ProgramBinary::mCurrentSerial = 1;
ProgramBinary::ProgramBinary(rx::ProgramImpl *impl)
: RefCountObject(0),
mProgram(impl),
- mGeometryExecutable(NULL),
- mUsedVertexSamplerRange(0),
- mUsedPixelSamplerRange(0),
- mUsesPointSize(false),
- mShaderVersion(100),
- mDirtySamplerMapping(true),
mValidated(false),
mSerial(issueSerial())
{
@@ -220,103 +101,11 @@ unsigned int ProgramBinary::getSerial() const
return mSerial;
}
-int ProgramBinary::getShaderVersion() const
-{
- return mShaderVersion;
-}
-
unsigned int ProgramBinary::issueSerial()
{
return mCurrentSerial++;
}
-rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo)
-{
- std::vector<GLenum> outputs;
-
- const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender();
-
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
- {
- const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
-
- if (colorbuffer)
- {
- outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
- }
- else
- {
- outputs.push_back(GL_NONE);
- }
- }
-
- return getPixelExecutableForOutputLayout(outputs);
-}
-
-rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature)
-{
- for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
- {
- if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
- {
- return mPixelExecutables[executableIndex]->shaderExecutable();
- }
- }
-
- InfoLog tempInfoLog;
- rx::ShaderExecutable *pixelExecutable = mProgram->getPixelExecutableForOutputLayout(tempInfoLog, outputSignature,
- mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!pixelExecutable)
- {
- std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
- tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
- }
- else
- {
- mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
- }
-
- return pixelExecutable;
-}
-
-rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
-{
- GLenum signature[MAX_VERTEX_ATTRIBS];
- mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
-
- for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
- {
- if (mVertexExecutables[executableIndex]->matchesSignature(signature))
- {
- return mVertexExecutables[executableIndex]->shaderExecutable();
- }
- }
-
- InfoLog tempInfoLog;
- rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes,
- mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!vertexExecutable)
- {
- std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
- tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
- }
- else
- {
- mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
- }
-
- return vertexExecutable;
-}
-
-rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
-{
- return mGeometryExecutable;
-}
-
GLuint ProgramBinary::getAttributeLocation(const char *name)
{
if (name)
@@ -343,157 +132,42 @@ int ProgramBinary::getSemanticIndex(int attributeIndex)
// Returns one more than the highest sampler index used.
GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
{
- switch (type)
- {
- case SAMPLER_PIXEL:
- return mUsedPixelSamplerRange;
- case SAMPLER_VERTEX:
- return mUsedVertexSamplerRange;
- default:
- UNREACHABLE();
- return 0;
- }
+ return mProgram->getUsedSamplerRange(type);
}
bool ProgramBinary::usesPointSize() const
{
- return mUsesPointSize;
-}
-
-bool ProgramBinary::usesPointSpriteEmulation() const
-{
- return mUsesPointSize && mProgram->getRenderer()->getMajorShaderModel() >= 4;
-}
-
-bool ProgramBinary::usesGeometryShader() const
-{
- return usesPointSpriteEmulation();
+ return mProgram->usesPointSize();
}
GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
{
- GLint logicalTextureUnit = -1;
-
- switch (type)
- {
- case SAMPLER_PIXEL:
- ASSERT(samplerIndex < caps.maxTextureImageUnits);
- if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
- }
- break;
- case SAMPLER_VERTEX:
- ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
- if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
- }
- break;
- default: UNREACHABLE();
- }
-
- if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
- {
- return logicalTextureUnit;
- }
-
- return -1;
+ return mProgram->getSamplerMapping(type, samplerIndex, caps);
}
-// Returns the texture type for a given Direct3D 9 sampler type and
-// index (0-15 for the pixel shader and 0-3 for the vertex shader).
GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
{
- switch (type)
- {
- case SAMPLER_PIXEL:
- ASSERT(samplerIndex < mSamplersPS.size());
- ASSERT(mSamplersPS[samplerIndex].active);
- return mSamplersPS[samplerIndex].textureType;
- case SAMPLER_VERTEX:
- ASSERT(samplerIndex < mSamplersVS.size());
- ASSERT(mSamplersVS[samplerIndex].active);
- return mSamplersVS[samplerIndex].textureType;
- default: UNREACHABLE();
- }
-
- return GL_TEXTURE_2D;
+ return mProgram->getSamplerTextureType(type, samplerIndex);
}
GLint ProgramBinary::getUniformLocation(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniforms = mUniformIndex.size();
- for (unsigned int location = 0; location < numUniforms; location++)
- {
- if (mUniformIndex[location].name == name)
- {
- const int index = mUniformIndex[location].index;
- const bool isArray = mUniforms[index]->isArray();
-
- if ((isArray && mUniformIndex[location].element == subscript) ||
- (subscript == GL_INVALID_INDEX))
- {
- return location;
- }
- }
- }
-
- return -1;
+ return mProgram->getUniformLocation(name);
}
GLuint ProgramBinary::getUniformIndex(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- // The app is not allowed to specify array indices other than 0 for arrays of basic types
- if (subscript != 0 && subscript != GL_INVALID_INDEX)
- {
- return GL_INVALID_INDEX;
- }
-
- unsigned int numUniforms = mUniforms.size();
- for (unsigned int index = 0; index < numUniforms; index++)
- {
- if (mUniforms[index]->name == name)
- {
- if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
- {
- return index;
- }
- }
- }
-
- return GL_INVALID_INDEX;
+ return mProgram->getUniformIndex(name);
}
GLuint ProgramBinary::getUniformBlockIndex(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniformBlocks = mUniformBlocks.size();
- for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
- {
- const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
- if (uniformBlock.name == name)
- {
- const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
- if (subscript == uniformBlock.elementIndex || arrayElementZero)
- {
- return blockIndex;
- }
- }
- }
-
- return GL_INVALID_INDEX;
+ return mProgram->getUniformBlockIndex(name);
}
UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
{
- ASSERT(blockIndex < mUniformBlocks.size());
- return mUniformBlocks[blockIndex];
+ return mProgram->getUniformBlockByIndex(blockIndex);
}
GLint ProgramBinary::getFragDataLocation(const char *name) const
@@ -517,524 +191,129 @@ GLint ProgramBinary::getFragDataLocation(const char *name) const
size_t ProgramBinary::getTransformFeedbackVaryingCount() const
{
- return mTransformFeedbackLinkedVaryings.size();
+ return mProgram->getTransformFeedbackLinkedVaryings().size();
}
const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
{
- return mTransformFeedbackLinkedVaryings[idx];
+ return mProgram->getTransformFeedbackLinkedVaryings()[idx];
}
GLenum ProgramBinary::getTransformFeedbackBufferMode() const
{
- return mTransformFeedbackBufferMode;
-}
-
-template <typename T>
-static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
-{
- ASSERT(dest != NULL);
- ASSERT(dirtyFlag != NULL);
-
- *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
- *dest = source;
-}
-
-template <typename T>
-void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
-{
- const int components = VariableComponentCount(targetUniformType);
- const GLenum targetBoolType = VariableBoolVectorType(targetUniformType);
-
- LinkedUniform *targetUniform = getUniformByLocation(location);
-
- int elementCount = targetUniform->elementCount();
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == targetUniformType)
- {
- T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- T *dest = target + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- SetIfDirty(dest + c, source[c], &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, T(0), &targetUniform->dirty);
- }
- }
- }
- else if (targetUniform->type == targetBoolType)
- {
- GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- GLint *dest = boolParams + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
- }
- }
- }
- else if (IsSampler(targetUniform->type))
- {
- ASSERT(targetUniformType == GL_INT);
-
- GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- bool wasDirty = targetUniform->dirty;
-
- for (int i = 0; i < count; i++)
- {
- GLint *dest = target + (i * 4);
- const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
-
- SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
- SetIfDirty(dest + 1, 0, &targetUniform->dirty);
- SetIfDirty(dest + 2, 0, &targetUniform->dirty);
- SetIfDirty(dest + 3, 0, &targetUniform->dirty);
- }
-
- if (!wasDirty && targetUniform->dirty)
- {
- mDirtySamplerMapping = true;
- }
- }
- else UNREACHABLE();
-}
-
-void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- setUniform(location, count, v, GL_FLOAT);
+ return mProgram->getTransformFeedbackBufferMode();
}
-void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC2);
-}
-
-void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC3);
-}
-
-void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC4);
-}
-
-template<typename T>
-bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
-{
- bool dirty = false;
- int copyWidth = std::min(targetHeight, srcWidth);
- int copyHeight = std::min(targetWidth, srcHeight);
-
- for (int x = 0; x < copyWidth; x++)
- {
- for (int y = 0; y < copyHeight; y++)
- {
- SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
- }
- }
- // clear unfilled right side
- for (int y = 0; y < copyWidth; y++)
- {
- for (int x = copyHeight; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
- // clear unfilled bottom.
- for (int y = copyWidth; y < targetHeight; y++)
- {
- for (int x = 0; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
-
- return dirty;
-}
-
-template<typename T>
-bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
-{
- bool dirty = false;
- int copyWidth = std::min(targetWidth, srcWidth);
- int copyHeight = std::min(targetHeight, srcHeight);
-
- for (int y = 0; y < copyHeight; y++)
- {
- for (int x = 0; x < copyWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
- }
- }
- // clear unfilled right side
- for (int y = 0; y < copyHeight; y++)
- {
- for (int x = copyWidth; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
- // clear unfilled bottom.
- for (int y = copyHeight; y < targetHeight; y++)
- {
- for (int x = 0; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
-
- return dirty;
+void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform1fv(location, count, v);
}
-template <int cols, int rows>
-void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
-{
- LinkedUniform *targetUniform = getUniformByLocation(location);
-
- int elementCount = targetUniform->elementCount();
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- const unsigned int targetMatrixStride = (4 * rows);
- GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
-
- for (int i = 0; i < count; i++)
- {
- // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
- if (transpose == GL_FALSE)
- {
- targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
- }
- else
- {
- targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
- }
- target += targetMatrixStride;
- value += cols * rows;
- }
+void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform2fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform3fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform4fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform1iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform2iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform3iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform4iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform1uiv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
+void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform2uiv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform3uiv(location, count, v);
}
-void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT);
+void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform4uiv(location, count, v);
}
-void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC2);
+void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC3);
+void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC4);
+void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT);
+void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
}
-template <typename T>
-void ProgramBinary::getUniformv(GLint location, T *params, GLenum uniformType)
-{
- LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- if (IsMatrixType(targetUniform->type))
- {
- const int rows = VariableRowCount(targetUniform->type);
- const int cols = VariableColumnCount(targetUniform->type);
- transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
- }
- else if (uniformType == VariableComponentType(targetUniform->type))
- {
- unsigned int size = VariableComponentCount(targetUniform->type);
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
- size * sizeof(T));
- }
- else
- {
- unsigned int size = VariableComponentCount(targetUniform->type);
- switch (VariableComponentType(targetUniform->type))
- {
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
- }
- }
- break;
-
- case GL_FLOAT:
- {
- GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(floatParams[i]);
- }
- }
- break;
-
- case GL_INT:
- {
- GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(intParams[i]);
- }
- }
- break;
-
- case GL_UNSIGNED_INT:
- {
- GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(uintParams[i]);
- }
- }
- break;
-
- default: UNREACHABLE();
- }
- }
+void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
}
-void ProgramBinary::getUniformfv(GLint location, GLfloat *params)
-{
- getUniformv(location, params, GL_FLOAT);
+void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
}
-void ProgramBinary::getUniformiv(GLint location, GLint *params)
-{
- getUniformv(location, params, GL_INT);
+void ProgramBinary::getUniformfv(GLint location, GLfloat *v) {
+ mProgram->getUniformfv(location, v);
}
-void ProgramBinary::getUniformuiv(GLint location, GLuint *params)
-{
- getUniformv(location, params, GL_UNSIGNED_INT);
+void ProgramBinary::getUniformiv(GLint location, GLint *v) {
+ mProgram->getUniformiv(location, v);
}
-void ProgramBinary::dirtyAllUniforms()
-{
- unsigned int numUniforms = mUniforms.size();
- for (unsigned int index = 0; index < numUniforms; index++)
- {
- mUniforms[index]->dirty = true;
- }
+void ProgramBinary::getUniformuiv(GLint location, GLuint *v) {
+ mProgram->getUniformuiv(location, v);
}
void ProgramBinary::updateSamplerMapping()
{
- if (!mDirtySamplerMapping)
- {
- return;
- }
-
- mDirtySamplerMapping = false;
-
- // Retrieve sampler uniform values
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- LinkedUniform *targetUniform = mUniforms[uniformIndex];
-
- if (targetUniform->dirty)
- {
- if (IsSampler(targetUniform->type))
- {
- int count = targetUniform->elementCount();
- GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
-
- if (targetUniform->isReferencedByFragmentShader())
- {
- unsigned int firstIndex = targetUniform->psRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersPS.size())
- {
- ASSERT(mSamplersPS[samplerIndex].active);
- mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
- }
- }
- }
-
- if (targetUniform->isReferencedByVertexShader())
- {
- unsigned int firstIndex = targetUniform->vsRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersVS.size())
- {
- ASSERT(mSamplersVS[samplerIndex].active);
- mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
- }
- }
- }
- }
- }
- }
+ return mProgram->updateSamplerMapping();
}
// Applies all the uniforms set for this program object to the renderer
Error ProgramBinary::applyUniforms()
{
- updateSamplerMapping();
-
- Error error = mProgram->getRenderer()->applyUniforms(*this);
- if (error.isError())
- {
- return error;
- }
-
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- mUniforms[uniformIndex]->dirty = false;
- }
-
- return gl::Error(GL_NO_ERROR);
+ return mProgram->applyUniforms();
}
Error ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
{
- const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
- const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
-
- const unsigned int reservedBuffersInVS = mProgram->getRenderer()->getReservedVertexUniformBuffers();
- const unsigned int reservedBuffersInFS = mProgram->getRenderer()->getReservedFragmentUniformBuffers();
-
- ASSERT(boundBuffers.size() == mUniformBlocks.size());
-
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
- {
- UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
- gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
-
- ASSERT(uniformBlock && uniformBuffer);
-
- if (uniformBuffer->getSize() < uniformBlock->dataSize)
- {
- // undefined behaviour
- return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small.");
- }
-
- // Unnecessary to apply an unreferenced standard or shared UBO
- if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
- {
- continue;
- }
-
- if (uniformBlock->isReferencedByVertexShader())
- {
- unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
- ASSERT(vertexUniformBuffers[registerIndex] == NULL);
- ASSERT(registerIndex < caps.maxVertexUniformBlocks);
- vertexUniformBuffers[registerIndex] = uniformBuffer;
- }
-
- if (uniformBlock->isReferencedByFragmentShader())
- {
- unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
- ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
- ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
- fragmentUniformBuffers[registerIndex] = uniformBuffer;
- }
- }
-
- return mProgram->getRenderer()->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
+ return mProgram->applyUniformBuffers(boundBuffers, caps);
}
bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
@@ -1082,10 +361,10 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shade
return true;
}
-bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
+LinkResult ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
{
-#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
- return false;
+#if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_DISABLED
+ return LinkResult(false, Error(GL_NO_ERROR));
#else
ASSERT(binaryFormat == mProgram->getBinaryFormat());
@@ -1097,7 +376,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (format != mProgram->getBinaryFormat())
{
infoLog.append("Invalid program binary format.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
int majorVersion = stream.readInt<int>();
@@ -1105,7 +384,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
{
infoLog.append("Invalid program binary version.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
@@ -1113,250 +392,38 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
infoLog.append("Invalid program binary version.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
int compileFlags = stream.readInt<int>();
if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
{
infoLog.append("Mismatched compilation flags.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
stream.readInt(&mLinkedAttribute[i].type);
stream.readString(&mLinkedAttribute[i].name);
- stream.readInt(&mShaderAttributes[i].type);
- stream.readString(&mShaderAttributes[i].name);
+ stream.readInt(&mProgram->getShaderAttributes()[i].type);
+ stream.readString(&mProgram->getShaderAttributes()[i].name);
stream.readInt(&mSemanticIndex[i]);
}
initAttributesByLayout();
- const unsigned int psSamplerCount = stream.readInt<unsigned int>();
- for (unsigned int i = 0; i < psSamplerCount; ++i)
- {
- Sampler sampler;
- stream.readBool(&sampler.active);
- stream.readInt(&sampler.logicalTextureUnit);
- stream.readInt(&sampler.textureType);
- mSamplersPS.push_back(sampler);
- }
- const unsigned int vsSamplerCount = stream.readInt<unsigned int>();
- for (unsigned int i = 0; i < vsSamplerCount; ++i)
- {
- Sampler sampler;
- stream.readBool(&sampler.active);
- stream.readInt(&sampler.logicalTextureUnit);
- stream.readInt(&sampler.textureType);
- mSamplersVS.push_back(sampler);
- }
-
- stream.readInt(&mUsedVertexSamplerRange);
- stream.readInt(&mUsedPixelSamplerRange);
- stream.readBool(&mUsesPointSize);
- stream.readInt(&mShaderVersion);
-
- const unsigned int uniformCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniforms.resize(uniformCount);
- for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
- {
- GLenum type = stream.readInt<GLenum>();
- GLenum precision = stream.readInt<GLenum>();
- std::string name = stream.readString();
- unsigned int arraySize = stream.readInt<unsigned int>();
- int blockIndex = stream.readInt<int>();
-
- int offset = stream.readInt<int>();
- int arrayStride = stream.readInt<int>();
- int matrixStride = stream.readInt<int>();
- bool isRowMajorMatrix = stream.readBool();
-
- const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
-
- LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
-
- stream.readInt(&uniform->psRegisterIndex);
- stream.readInt(&uniform->vsRegisterIndex);
- stream.readInt(&uniform->registerCount);
- stream.readInt(&uniform->registerElement);
-
- mUniforms[uniformIndex] = uniform;
- }
-
- unsigned int uniformBlockCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniformBlocks.resize(uniformBlockCount);
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
- {
- std::string name = stream.readString();
- unsigned int elementIndex = stream.readInt<unsigned int>();
- unsigned int dataSize = stream.readInt<unsigned int>();
-
- UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize);
-
- stream.readInt(&uniformBlock->psRegisterIndex);
- stream.readInt(&uniformBlock->vsRegisterIndex);
-
- unsigned int numMembers = stream.readInt<unsigned int>();
- uniformBlock->memberUniformIndexes.resize(numMembers);
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
- {
- stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
- }
-
- mUniformBlocks[uniformBlockIndex] = uniformBlock;
- }
-
- const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniformIndex.resize(uniformIndexCount);
- for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
- {
- stream.readString(&mUniformIndex[uniformIndexIndex].name);
- stream.readInt(&mUniformIndex[uniformIndexIndex].element);
- stream.readInt(&mUniformIndex[uniformIndexIndex].index);
- }
-
- stream.readInt(&mTransformFeedbackBufferMode);
- const unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
- mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
- for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
- {
- LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
-
- stream.readString(&varying.name);
- stream.readInt(&varying.type);
- stream.readInt(&varying.size);
- stream.readString(&varying.semanticName);
- stream.readInt(&varying.semanticIndex);
- stream.readInt(&varying.semanticIndexCount);
- }
-
- const unsigned int vertexShaderCount = stream.readInt<unsigned int>();
- for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
- {
- VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
-
- for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
- {
- VertexFormat *vertexInput = &inputLayout[inputIndex];
- stream.readInt(&vertexInput->mType);
- stream.readInt(&vertexInput->mNormalized);
- stream.readInt(&vertexInput->mComponents);
- stream.readBool(&vertexInput->mPureInteger);
- }
-
- unsigned int vertexShaderSize = stream.readInt<unsigned int>();
- const unsigned char *vertexShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
- rx::ShaderExecutable *shaderExecutable = mProgram->getRenderer()->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
- vertexShaderSize, rx::SHADER_VERTEX,
- mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
- if (!shaderExecutable)
- {
- infoLog.append("Could not create vertex shader.");
- return false;
- }
-
- // generated converted input layout
- GLenum signature[MAX_VERTEX_ATTRIBS];
- mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
-
- // add new binary
- mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
-
- stream.skip(vertexShaderSize);
- }
-
- const size_t pixelShaderCount = stream.readInt<unsigned int>();
- for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
+ LinkResult result = mProgram->load(infoLog, &stream);
+ if (result.error.isError() || !result.linkSuccess)
{
- const size_t outputCount = stream.readInt<unsigned int>();
- std::vector<GLenum> outputs(outputCount);
- for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
- {
- stream.readInt(&outputs[outputIndex]);
- }
-
- const size_t pixelShaderSize = stream.readInt<unsigned int>();
- const unsigned char *pixelShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
- rx::Renderer *renderer = mProgram->getRenderer();
- rx::ShaderExecutable *shaderExecutable = renderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
- rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!shaderExecutable)
- {
- infoLog.append("Could not create pixel shader.");
- return false;
- }
-
- // add new binary
- mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
-
- stream.skip(pixelShaderSize);
+ return result;
}
- unsigned int geometryShaderSize = stream.readInt<unsigned int>();
-
- if (geometryShaderSize > 0)
- {
- const char *geometryShaderFunction = (const char*) binary + stream.offset();
- rx::Renderer *renderer = mProgram->getRenderer();
- mGeometryExecutable = renderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
- geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!mGeometryExecutable)
- {
- infoLog.append("Could not create geometry shader.");
- return false;
- }
- stream.skip(geometryShaderSize);
- }
-
- if (!mProgram->load(infoLog, &stream))
- {
- return false;
- }
-
- const char *ptr = (const char*) binary + stream.offset();
-
- const GUID *binaryIdentifier = (const GUID *) ptr;
- ptr += sizeof(GUID);
-
- GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
- if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mProgram->initializeUniformStorage(mUniforms);
-
- return true;
-#endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
+ return LinkResult(true, Error(GL_NO_ERROR));
+#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
}
-bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
+Error ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
{
if (binaryFormat)
{
@@ -1375,168 +442,27 @@ bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GL
{
stream.writeInt(mLinkedAttribute[i].type);
stream.writeString(mLinkedAttribute[i].name);
- stream.writeInt(mShaderAttributes[i].type);
- stream.writeString(mShaderAttributes[i].name);
+ stream.writeInt(mProgram->getShaderAttributes()[i].type);
+ stream.writeString(mProgram->getShaderAttributes()[i].name);
stream.writeInt(mSemanticIndex[i]);
}
- stream.writeInt(mSamplersPS.size());
- for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
- {
- stream.writeInt(mSamplersPS[i].active);
- stream.writeInt(mSamplersPS[i].logicalTextureUnit);
- stream.writeInt(mSamplersPS[i].textureType);
- }
-
- stream.writeInt(mSamplersVS.size());
- for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
- {
- stream.writeInt(mSamplersVS[i].active);
- stream.writeInt(mSamplersVS[i].logicalTextureUnit);
- stream.writeInt(mSamplersVS[i].textureType);
- }
-
- stream.writeInt(mUsedVertexSamplerRange);
- stream.writeInt(mUsedPixelSamplerRange);
- stream.writeInt(mUsesPointSize);
- stream.writeInt(mShaderVersion);
-
- stream.writeInt(mUniforms.size());
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
- {
- const LinkedUniform &uniform = *mUniforms[uniformIndex];
-
- stream.writeInt(uniform.type);
- stream.writeInt(uniform.precision);
- stream.writeString(uniform.name);
- stream.writeInt(uniform.arraySize);
- stream.writeInt(uniform.blockIndex);
-
- stream.writeInt(uniform.blockInfo.offset);
- stream.writeInt(uniform.blockInfo.arrayStride);
- stream.writeInt(uniform.blockInfo.matrixStride);
- stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
-
- stream.writeInt(uniform.psRegisterIndex);
- stream.writeInt(uniform.vsRegisterIndex);
- stream.writeInt(uniform.registerCount);
- stream.writeInt(uniform.registerElement);
- }
-
- stream.writeInt(mUniformBlocks.size());
- for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
- {
- const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
-
- stream.writeString(uniformBlock.name);
- stream.writeInt(uniformBlock.elementIndex);
- stream.writeInt(uniformBlock.dataSize);
-
- stream.writeInt(uniformBlock.memberUniformIndexes.size());
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
- {
- stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
- }
-
- stream.writeInt(uniformBlock.psRegisterIndex);
- stream.writeInt(uniformBlock.vsRegisterIndex);
- }
-
- stream.writeInt(mUniformIndex.size());
- for (size_t i = 0; i < mUniformIndex.size(); ++i)
- {
- stream.writeString(mUniformIndex[i].name);
- stream.writeInt(mUniformIndex[i].element);
- stream.writeInt(mUniformIndex[i].index);
- }
-
- stream.writeInt(mTransformFeedbackBufferMode);
- stream.writeInt(mTransformFeedbackLinkedVaryings.size());
- for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
- {
- const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
-
- stream.writeString(varying.name);
- stream.writeInt(varying.type);
- stream.writeInt(varying.size);
- stream.writeString(varying.semanticName);
- stream.writeInt(varying.semanticIndex);
- stream.writeInt(varying.semanticIndexCount);
- }
-
- stream.writeInt(mVertexExecutables.size());
- for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
- {
- VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
-
- for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
- {
- const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
- stream.writeInt(vertexInput.mType);
- stream.writeInt(vertexInput.mNormalized);
- stream.writeInt(vertexInput.mComponents);
- stream.writeInt(vertexInput.mPureInteger);
- }
-
- size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
- stream.writeInt(vertexShaderSize);
-
- const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
- stream.writeBytes(vertexBlob, vertexShaderSize);
- }
-
- stream.writeInt(mPixelExecutables.size());
- for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
- {
- PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
-
- const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
- stream.writeInt(outputs.size());
- for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
- {
- stream.writeInt(outputs[outputIndex]);
- }
-
- size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
- stream.writeInt(pixelShaderSize);
-
- const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
- stream.writeBytes(pixelBlob, pixelShaderSize);
- }
-
- size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
- stream.writeInt(geometryShaderSize);
-
- if (mGeometryExecutable != NULL && geometryShaderSize > 0)
- {
- const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
- stream.writeBytes(geometryBlob, geometryShaderSize);
- }
-
- if (!mProgram->save(&stream))
- {
- if (length)
- {
- *length = 0;
- }
-
- return false;
- }
-
- GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
+ mProgram->save(&stream);
GLsizei streamLength = stream.length();
const void *streamData = stream.data();
- GLsizei totalLength = streamLength + sizeof(GUID);
- if (totalLength > bufSize)
+ if (streamLength > bufSize)
{
if (length)
{
*length = 0;
}
- return false;
+ // TODO: This should be moved to the validation layer but computing the size of the binary before saving
+ // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
+ // sizes and then copy it.
+ return Error(GL_INVALID_OPERATION);
}
if (binary)
@@ -1546,129 +472,197 @@ bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GL
memcpy(ptr, streamData, streamLength);
ptr += streamLength;
- memcpy(ptr, &identifier, sizeof(GUID));
- ptr += sizeof(GUID);
-
- ASSERT(ptr - totalLength == binary);
+ ASSERT(ptr - streamLength == binary);
}
if (length)
{
- *length = totalLength;
+ *length = streamLength;
}
- return true;
+ return Error(GL_NO_ERROR);
}
GLint ProgramBinary::getLength()
{
GLint length;
- if (save(NULL, NULL, INT_MAX, &length))
- {
- return length;
- }
- else
+ Error error = save(NULL, NULL, INT_MAX, &length);
+ if (error.isError())
{
return 0;
}
+
+ return length;
}
-bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
- const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps)
+LinkResult ProgramBinary::link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings,
+ Shader *fragmentShader, Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode)
{
if (!fragmentShader || !fragmentShader->isCompiled())
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
if (!vertexShader || !vertexShader->isCompiled())
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
reset();
- mSamplersPS.resize(caps.maxTextureImageUnits);
- mSamplersVS.resize(caps.maxVertexTextureImageUnits);
+ int registers;
+ std::vector<LinkedVarying> linkedVaryings;
+ LinkResult result = mProgram->link(data, infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, transformFeedbackBufferMode,
+ &registers, &linkedVaryings, &mOutputVariables);
+ if (result.error.isError() || !result.linkSuccess)
+ {
+ return result;
+ }
- mTransformFeedbackBufferMode = transformFeedbackBufferMode;
+ if (!linkAttributes(infoLog, attributeBindings, vertexShader))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
- rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+ if (!mProgram->linkUniforms(infoLog, *vertexShader, *fragmentShader, *data.caps))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- mShaderVersion = vertexShaderD3D->getShaderVersion();
+ if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, *data.caps))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- int registers;
- std::vector<LinkedVarying> linkedVaryings;
- if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, &registers, &linkedVaryings, &mOutputVariables))
+ if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
+ transformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
- mUsesPointSize = vertexShaderD3D->usesPointSize();
+ // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
+ // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
+ result = mProgram->compileProgramExecutables(infoLog, fragmentShader, vertexShader, registers);
+ if (result.error.isError() || !result.linkSuccess)
+ {
+ infoLog.append("Failed to create D3D shaders.");
+ reset();
+ return result;
+ }
- bool success = true;
+ return LinkResult(true, Error(GL_NO_ERROR));
+}
- if (!linkAttributes(infoLog, attributeBindings, vertexShader))
+bool ProgramBinary::linkUniformBlocks(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps)
+{
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
+
+ // Check that interface blocks defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
+ UniformBlockMap linkedUniformBlocks;
+
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
+ linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
}
- if (!linkUniforms(infoLog, *vertexShader, *fragmentShader, caps))
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
+ UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedUniformBlocks.end())
+ {
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
+ {
+ return false;
+ }
+ }
}
- // special case for gl_DepthRange, the only built-in uniform (also a struct)
- if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange())
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo();
+ const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps))
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
+
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
- transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings, caps))
+ return true;
+}
+
+bool ProgramBinary::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock)
+{
+ const char* blockName = vertexInterfaceBlock.name.c_str();
+
+ // validate blocks for the same member types
+ if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
{
- success = false;
+ infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
+ return false;
}
- if (success)
+ if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
{
- VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
- GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
- rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
+ infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
+ }
- std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
- rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
+ {
+ infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
+ }
- if (usesGeometryShader())
+ const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
+ {
+ const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
+ const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
{
- std::string geometryHLSL = mProgram->getDynamicHLSL()->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
- mGeometryExecutable = mProgram->getRenderer()->compileToExecutable(infoLog, geometryHLSL.c_str(),
- rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
- rx::ANGLE_D3D_WORKAROUND_NONE);
+ infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
+ blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
+ return false;
}
- if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
+ std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
+ if (!gl::ProgramBinary::linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
{
- infoLog.append("Failed to create D3D shaders.");
- success = false;
- reset();
+ return false;
}
}
- return success;
+ return true;
}
// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
@@ -1688,7 +682,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
- mShaderAttributes[attributeIndex] = attribute;
+ mProgram->getShaderAttributes()[attributeIndex] = attribute;
if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
{
@@ -1708,7 +702,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
// In GLSL 3.00, attribute aliasing produces a link error
// In GLSL 1.00, attribute aliasing is allowed
- if (mShaderVersion >= 300)
+ if (mProgram->getShaderVersion() >= 300)
{
if (!linkedAttribute.name.empty())
{
@@ -1856,346 +850,6 @@ bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std
return true;
}
-bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
-{
- const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader.getImplementation());
- const rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader.getImplementation());
-
- const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
- const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
-
- // Check that uniforms defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::Uniform*> UniformMap;
- UniformMap linkedUniforms;
-
- for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
- {
- const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
- linkedUniforms[vertexUniform.name] = &vertexUniform;
- }
-
- for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
- {
- const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
- UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
- if (entry != linkedUniforms.end())
- {
- const sh::Uniform &vertexUniform = *entry->second;
- const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
- if (!linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
- {
- return false;
- }
- }
- }
-
- for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
- {
- const sh::Uniform &uniform = vertexUniforms[uniformIndex];
-
- if (uniform.staticUse)
- {
- defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name));
- }
- }
-
- for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
- {
- const sh::Uniform &uniform = fragmentUniforms[uniformIndex];
-
- if (uniform.staticUse)
- {
- defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name));
- }
- }
-
- if (!indexUniforms(infoLog, caps))
- {
- return false;
- }
-
- mProgram->initializeUniformStorage(mUniforms);
-
- return true;
-}
-
-void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister)
-{
- ShShaderOutput outputType = rx::ShaderD3D::getCompilerOutputType(shader);
- sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
- encoder.skipRegisters(uniformRegister);
-
- defineUniform(shader, uniform, uniform.name, &encoder);
-}
-
-void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform,
- const std::string &fullName, sh::HLSLBlockEncoder *encoder)
-{
- if (uniform.isStruct())
- {
- for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
- {
- const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
-
- encoder->enterAggregateType();
-
- for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
- {
- const sh::ShaderVariable &field = uniform.fields[fieldIndex];
- const std::string &fieldFullName = (fullName + elementString + "." + field.name);
-
- defineUniform(shader, field, fieldFullName, encoder);
- }
-
- encoder->exitAggregateType();
- }
- }
- else // Not a struct
- {
- // Arrays are treated as aggregate types
- if (uniform.isArray())
- {
- encoder->enterAggregateType();
- }
-
- LinkedUniform *linkedUniform = getUniformByName(fullName);
-
- if (!linkedUniform)
- {
- linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
- -1, sh::BlockMemberInfo::getDefaultBlockInfo());
- ASSERT(linkedUniform);
- linkedUniform->registerElement = encoder->getCurrentElement();
- mUniforms.push_back(linkedUniform);
- }
-
- ASSERT(linkedUniform->registerElement == encoder->getCurrentElement());
-
- if (shader == GL_FRAGMENT_SHADER)
- {
- linkedUniform->psRegisterIndex = encoder->getCurrentRegister();
- }
- else if (shader == GL_VERTEX_SHADER)
- {
- linkedUniform->vsRegisterIndex = encoder->getCurrentRegister();
- }
- else UNREACHABLE();
-
- // Advance the uniform offset, to track registers allocation for structs
- encoder->encodeType(uniform.type, uniform.arraySize, false);
-
- // Arrays are treated as aggregate types
- if (uniform.isArray())
- {
- encoder->exitAggregateType();
- }
- }
-}
-
-bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps)
-{
- ASSERT(IsSampler(uniform.type));
- ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
-
- if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
- {
- if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
- &mUsedVertexSamplerRange))
- {
- infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).",
- mSamplersVS.size());
- return false;
- }
-
- unsigned int maxVertexVectors = mProgram->getRenderer()->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
- if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
- {
- infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)",
- caps.maxVertexUniformVectors);
- return false;
- }
- }
-
- if (uniform.psRegisterIndex != GL_INVALID_INDEX)
- {
- if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
- &mUsedPixelSamplerRange))
- {
- infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).",
- mSamplersPS.size());
- return false;
- }
-
- unsigned int maxFragmentVectors = mProgram->getRenderer()->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
- if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
- {
- infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)",
- caps.maxFragmentUniformVectors);
- return false;
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::indexUniforms(InfoLog &infoLog, const Caps &caps)
-{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- const LinkedUniform &uniform = *mUniforms[uniformIndex];
-
- if (IsSampler(uniform.type))
- {
- if (!indexSamplerUniform(uniform, infoLog, caps))
- {
- return false;
- }
- }
-
- for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++)
- {
- mUniformIndex.push_back(VariableLocation(uniform.name, arrayElementIndex, uniformIndex));
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::assignSamplers(unsigned int startSamplerIndex,
- GLenum samplerType,
- unsigned int samplerCount,
- std::vector<Sampler> &outSamplers,
- GLuint *outUsedRange)
-{
- unsigned int samplerIndex = startSamplerIndex;
-
- do
- {
- if (samplerIndex < outSamplers.size())
- {
- Sampler& sampler = outSamplers[samplerIndex];
- sampler.active = true;
- sampler.textureType = GetTextureType(samplerType);
- sampler.logicalTextureUnit = 0;
- *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
- }
- else
- {
- return false;
- }
-
- samplerIndex++;
- } while (samplerIndex < startSamplerIndex + samplerCount);
-
- return true;
-}
-
-bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
-{
- const char* blockName = vertexInterfaceBlock.name.c_str();
-
- // validate blocks for the same member types
- if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
- {
- infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
- {
- infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
- {
- infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
- {
- const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
- const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
-
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
- blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
- return false;
- }
-
- std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
- if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
-{
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
-
- // Check that interface blocks defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
- UniformBlockMap linkedUniformBlocks;
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
- linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
- UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
- if (entry != linkedUniformBlocks.end())
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
- if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
const std::vector<std::string> &transformFeedbackVaryingNames,
GLenum transformFeedbackBufferMode,
@@ -2253,142 +907,6 @@ bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, cons
return true;
}
-template <typename VarT>
-void ProgramBinary::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
- sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
- bool inRowMajorLayout)
-{
- for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
- {
- const VarT &field = fields[uniformIndex];
- const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
-
- if (field.isStruct())
- {
- bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
-
- for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
- {
- encoder->enterAggregateType();
-
- const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
- defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
-
- encoder->exitAggregateType();
- }
- }
- else
- {
- bool isRowMajorMatrix = (IsMatrixType(field.type) && inRowMajorLayout);
-
- sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
-
- LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
- blockIndex, memberInfo);
-
- // add to uniform list, but not index, since uniform block uniforms have no location
- blockUniformIndexes->push_back(mUniforms.size());
- mUniforms.push_back(newUniform);
- }
- }
-}
-
-bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps)
-{
- const rx::ShaderD3D* shaderD3D = rx::ShaderD3D::makeShaderD3D(shader.getImplementation());
-
- // create uniform block entries if they do not exist
- if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
- {
- std::vector<unsigned int> blockUniformIndexes;
- const unsigned int blockIndex = mUniformBlocks.size();
-
- // define member uniforms
- sh::BlockLayoutEncoder *encoder = NULL;
-
- if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
- {
- encoder = new sh::Std140BlockEncoder;
- }
- else
- {
- encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
- }
- ASSERT(encoder);
-
- defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
-
- size_t dataSize = encoder->getBlockSize();
-
- // create all the uniform blocks
- if (interfaceBlock.arraySize > 0)
- {
- for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
- {
- UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
- newUniformBlock->memberUniformIndexes = blockUniformIndexes;
- mUniformBlocks.push_back(newUniformBlock);
- }
- }
- else
- {
- UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
- newUniformBlock->memberUniformIndexes = blockUniformIndexes;
- mUniformBlocks.push_back(newUniformBlock);
- }
- }
-
- if (interfaceBlock.staticUse)
- {
- // Assign registers to the uniform blocks
- const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
- const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
- ASSERT(blockIndex != GL_INVALID_INDEX);
- ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
-
- unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
-
- for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
- {
- UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
- ASSERT(uniformBlock->name == interfaceBlock.name);
-
- if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
- interfaceBlockRegister + uniformBlockElement, caps))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps)
-{
- if (shader == GL_VERTEX_SHADER)
- {
- uniformBlock->vsRegisterIndex = registerIndex;
- if (registerIndex - mProgram->getRenderer()->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks)
- {
- infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks);
- return false;
- }
- }
- else if (shader == GL_FRAGMENT_SHADER)
- {
- uniformBlock->psRegisterIndex = registerIndex;
- if (registerIndex - mProgram->getRenderer()->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks)
- {
- infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks);
- return false;
- }
- }
- else UNREACHABLE();
-
- return true;
-}
-
bool ProgramBinary::isValidated() const
{
return mValidated;
@@ -2464,13 +982,13 @@ GLint ProgramBinary::getActiveAttributeMaxLength() const
void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
{
- ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
+ ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
if (bufsize > 0)
{
- std::string string = mUniforms[index]->name;
+ std::string string = mProgram->getUniforms()[index]->name;
- if (mUniforms[index]->isArray())
+ if (mProgram->getUniforms()[index]->isArray())
{
string += "[0]";
}
@@ -2484,27 +1002,27 @@ void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *len
}
}
- *size = mUniforms[index]->elementCount();
+ *size = mProgram->getUniforms()[index]->elementCount();
- *type = mUniforms[index]->type;
+ *type = mProgram->getUniforms()[index]->type;
}
GLint ProgramBinary::getActiveUniformCount() const
{
- return mUniforms.size();
+ return mProgram->getUniforms().size();
}
GLint ProgramBinary::getActiveUniformMaxLength() const
{
int maxLength = 0;
- unsigned int numUniforms = mUniforms.size();
+ unsigned int numUniforms = mProgram->getUniforms().size();
for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
{
- if (!mUniforms[uniformIndex]->name.empty())
+ if (!mProgram->getUniforms()[uniformIndex]->name.empty())
{
- int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
- if (mUniforms[uniformIndex]->isArray())
+ int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
+ if (mProgram->getUniforms()[uniformIndex]->isArray())
{
length += 3; // Counting in "[0]".
}
@@ -2517,7 +1035,7 @@ GLint ProgramBinary::getActiveUniformMaxLength() const
GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
{
- const gl::LinkedUniform& uniform = *mUniforms[index];
+ const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
switch (pname)
{
@@ -2540,34 +1058,25 @@ GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
bool ProgramBinary::isValidUniformLocation(GLint location) const
{
- ASSERT(rx::IsIntegerCastSafe<GLint>(mUniformIndex.size()));
- return (location >= 0 && location < static_cast<GLint>(mUniformIndex.size()));
+ ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
+ return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
}
LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
- return mUniforms[mUniformIndex[location].index];
+ return mProgram->getUniformByLocation(location);
}
LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const
{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- if (mUniforms[uniformIndex]->name == name)
- {
- return mUniforms[uniformIndex];
- }
- }
-
- return NULL;
+ return mProgram->getUniformByName(name);
}
void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
{
- ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+ ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
if (bufSize > 0)
{
@@ -2590,9 +1099,9 @@ void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei
void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
{
- ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+ ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
switch (pname)
{
@@ -2625,17 +1134,17 @@ void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pna
GLuint ProgramBinary::getActiveUniformBlockCount() const
{
- return mUniformBlocks.size();
+ return mProgram->getUniformBlocks().size();
}
GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
{
unsigned int maxLength = 0;
- unsigned int numUniformBlocks = mUniformBlocks.size();
+ unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
{
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
if (!uniformBlock.name.empty())
{
const unsigned int length = uniformBlock.name.length() + 1;
@@ -2665,88 +1174,7 @@ void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps)
bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps)
{
- // if any two active samplers in a program are of different types, but refer to the same
- // texture image unit, and this is the current program, then ValidateProgram will fail, and
- // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
- updateSamplerMapping();
-
- std::vector<GLenum> textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE);
-
- for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
- {
- if (mSamplersPS[i].active)
- {
- unsigned int unit = mSamplersPS[i].logicalTextureUnit;
-
- if (unit >= textureUnitTypes.size())
- {
- if (infoLog)
- {
- infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
- }
-
- return false;
- }
-
- if (textureUnitTypes[unit] != GL_NONE)
- {
- if (mSamplersPS[i].textureType != textureUnitTypes[unit])
- {
- if (infoLog)
- {
- infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
- }
-
- return false;
- }
- }
- else
- {
- textureUnitTypes[unit] = mSamplersPS[i].textureType;
- }
- }
- }
-
- for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
- {
- if (mSamplersVS[i].active)
- {
- unsigned int unit = mSamplersVS[i].logicalTextureUnit;
-
- if (unit >= textureUnitTypes.size())
- {
- if (infoLog)
- {
- infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
- }
-
- return false;
- }
-
- if (textureUnitTypes[unit] != GL_NONE)
- {
- if (mSamplersVS[i].textureType != textureUnitTypes[unit])
- {
- if (infoLog)
- {
- infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
- }
-
- return false;
- }
- }
- else
- {
- textureUnitTypes[unit] = mSamplersVS[i].textureType;
- }
- }
- }
-
- return true;
-}
-
-ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
-{
+ return mProgram->validateSamplers(infoLog, caps);
}
struct AttributeSorter
@@ -2795,26 +1223,6 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
void ProgramBinary::reset()
{
- SafeDeleteContainer(mVertexExecutables);
- SafeDeleteContainer(mPixelExecutables);
-
- SafeDelete(mGeometryExecutable);
-
- mTransformFeedbackBufferMode = GL_NONE;
- mTransformFeedbackLinkedVaryings.clear();
-
- mSamplersPS.clear();
- mSamplersVS.clear();
-
- mUsedVertexSamplerRange = 0;
- mUsedPixelSamplerRange = 0;
- mUsesPointSize = false;
- mShaderVersion = 0;
- mDirtySamplerMapping = true;
-
- SafeDeleteContainer(mUniforms);
- SafeDeleteContainer(mUniformBlocks);
- mUniformIndex.clear();
mOutputVariables.clear();
mProgram->reset();
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
index ad470d417b..3142d66c6d 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
@@ -24,11 +24,6 @@
#include <string>
#include <vector>
-// TODO(jmadill): place this in workarounds library
-#define ANGLE_WORKAROUND_ENABLED 1
-#define ANGLE_WORKAROUND_DISABLED 2
-#define ANGLE_MRT_PERF_WORKAROUND ANGLE_WORKAROUND_ENABLED
-
namespace sh
{
class HLSLBlockEncoder;
@@ -44,7 +39,6 @@ class HLSLBlockEncoder;
namespace rx
{
class ShaderExecutable;
-class Renderer;
struct TranslatedAttribute;
class UniformStorage;
class ProgramImpl;
@@ -58,6 +52,7 @@ class InfoLog;
class AttributeBindings;
class Buffer;
class Framebuffer;
+struct Data;
// Struct used for correlating uniforms/elements of uniform arrays to handles
struct VariableLocation
@@ -91,6 +86,14 @@ struct LinkedVarying
unsigned int semanticIndexCount;
};
+struct LinkResult
+{
+ bool linkSuccess;
+ Error error;
+
+ LinkResult(bool linkSuccess, const Error &error);
+};
+
// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
class ProgramBinary : public RefCountObject
{
@@ -101,11 +104,6 @@ class ProgramBinary : public RefCountObject
rx::ProgramImpl *getImplementation() { return mProgram; }
const rx::ProgramImpl *getImplementation() const { return mProgram; }
- rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
- rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
- rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
- rx::ShaderExecutable *getGeometryExecutable() const;
-
GLuint getAttributeLocation(const char *name);
int getSemanticIndex(int attributeIndex);
@@ -113,8 +111,6 @@ class ProgramBinary : public RefCountObject
GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
GLint getUsedSamplerRange(SamplerType type);
bool usesPointSize() const;
- bool usesPointSpriteEmulation() const;
- bool usesGeometryShader() const;
GLint getUniformLocation(std::string name);
GLuint getUniformIndex(std::string name);
@@ -145,18 +141,17 @@ class ProgramBinary : public RefCountObject
void getUniformiv(GLint location, GLint *params);
void getUniformuiv(GLint location, GLuint *params);
- void dirtyAllUniforms();
-
Error applyUniforms();
Error applyUniformBuffers(const std::vector<Buffer*> boundBuffers, const Caps &caps);
- bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
- bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
+ LinkResult load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
+ Error save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
GLint getLength();
- bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
- const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps);
- void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ LinkResult link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings,
+ Shader *fragmentShader, Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode);
void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
GLint getActiveAttributeCount() const;
@@ -188,30 +183,23 @@ class ProgramBinary : public RefCountObject
void updateSamplerMapping();
unsigned int getSerial() const;
- int getShaderVersion() const;
void initAttributesByLayout();
void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
- const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
-
static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
+ static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
private:
DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
- struct Sampler
- {
- Sampler();
-
- bool active;
- GLint logicalTextureUnit;
- GLenum textureType;
- };
-
void reset();
bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
+ bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
+ bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock);
static bool linkValidateVariablesBase(InfoLog &infoLog,
const std::string &variableName,
@@ -219,102 +207,21 @@ class ProgramBinary : public RefCountObject
const sh::ShaderVariable &fragmentVariable,
bool validatePrecision);
- static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
- static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
- bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
- void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
- void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
- bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
- bool indexUniforms(InfoLog &infoLog, const Caps &caps);
- static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
- std::vector<Sampler> &outSamplers, GLuint *outUsedRange);
- bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
- bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
const std::vector<std::string> &transformFeedbackVaryingNames,
GLenum transformFeedbackBufferMode,
std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
const Caps &caps) const;
- template <typename VarT>
- void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
- sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
- bool inRowMajorLayout);
- bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps);
bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
void defineOutputVariables(Shader *fragmentShader);
- template <typename T>
- void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
-
- template <int cols, int rows>
- void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
-
- template <typename T>
- void getUniformv(GLint location, T *params, GLenum uniformType);
-
- class VertexExecutable
- {
- public:
- VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
- const GLenum signature[MAX_VERTEX_ATTRIBS],
- rx::ShaderExecutable *shaderExecutable);
- ~VertexExecutable();
-
- bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
-
- const VertexFormat *inputs() const { return mInputs; }
- const GLenum *signature() const { return mSignature; }
- rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
-
- private:
- VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
- GLenum mSignature[MAX_VERTEX_ATTRIBS];
- rx::ShaderExecutable *mShaderExecutable;
- };
-
- class PixelExecutable
- {
- public:
- PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
- ~PixelExecutable();
-
- bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
-
- const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
- rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
-
- private:
- std::vector<GLenum> mOutputSignature;
- rx::ShaderExecutable *mShaderExecutable;
- };
-
rx::ProgramImpl *mProgram;
- std::vector<VertexExecutable *> mVertexExecutables;
- std::vector<PixelExecutable *> mPixelExecutables;
-
- rx::ShaderExecutable *mGeometryExecutable;
-
sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
- sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
int mSemanticIndex[MAX_VERTEX_ATTRIBS];
int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
- GLenum mTransformFeedbackBufferMode;
- std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
-
- std::vector<Sampler> mSamplersPS;
- std::vector<Sampler> mSamplersVS;
- GLuint mUsedVertexSamplerRange;
- GLuint mUsedPixelSamplerRange;
- bool mUsesPointSize;
- int mShaderVersion;
- bool mDirtySamplerMapping;
-
- std::vector<LinkedUniform*> mUniforms;
- std::vector<UniformBlock*> mUniformBlocks;
- std::vector<VariableLocation> mUniformIndex;
std::map<int, VariableLocation> mOutputVariables;
bool mValidated;
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 9406fce58d..911a389dfa 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -4,77 +4,86 @@
// found in the LICENSE file.
//
-// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
-// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+// Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
+// GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/RenderbufferImpl.h"
#include "common/utilities.h"
namespace gl
{
-unsigned int RenderbufferStorage::mCurrentSerial = 1;
-
-Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
+Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
: RefCountObject(id),
- mStorage(newStorage)
+ mRenderbuffer(impl)
{
- ASSERT(mStorage);
+ ASSERT(mRenderbuffer);
+
+ mWidth = mRenderbuffer->getWidth();
+ mHeight = mRenderbuffer->getHeight();
+ mInternalFormat = mRenderbuffer->getInternalFormat();
+ mActualFormat = mRenderbuffer->getActualFormat();
+ mSamples = mRenderbuffer->getSamples();
}
Renderbuffer::~Renderbuffer()
{
- SafeDelete(mStorage);
+ SafeDelete(mRenderbuffer);
}
-void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
+Error Renderbuffer::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
- ASSERT(newStorage);
+ Error error = mRenderbuffer->setStorage(width, height, internalformat, samples);
+ if (error.isError())
+ {
+ return error;
+ }
- SafeDelete(mStorage);
- mStorage = newStorage;
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ mSamples = samples;
+ mActualFormat = mRenderbuffer->getActualFormat();
+
+ return Error(GL_NO_ERROR);
}
-RenderbufferStorage *Renderbuffer::getStorage()
+rx::RenderbufferImpl *Renderbuffer::getImplementation()
{
- ASSERT(mStorage);
- return mStorage;
+ ASSERT(mRenderbuffer);
+ return mRenderbuffer;
}
GLsizei Renderbuffer::getWidth() const
{
- ASSERT(mStorage);
- return mStorage->getWidth();
+ return mWidth;
}
GLsizei Renderbuffer::getHeight() const
{
- ASSERT(mStorage);
- return mStorage->getHeight();
+ return mHeight;
}
GLenum Renderbuffer::getInternalFormat() const
{
- ASSERT(mStorage);
- return mStorage->getInternalFormat();
+ return mInternalFormat;
}
GLenum Renderbuffer::getActualFormat() const
{
- ASSERT(mStorage);
- return mStorage->getActualFormat();
+ return mActualFormat;
}
GLsizei Renderbuffer::getSamples() const
{
- ASSERT(mStorage);
- return mStorage->getSamples();
+ return mSamples;
}
GLuint Renderbuffer::getRedSize() const
@@ -107,176 +116,4 @@ GLuint Renderbuffer::getStencilSize() const
return GetInternalFormatInfo(getActualFormat()).stencilBits;
}
-RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
-{
- mWidth = 0;
- mHeight = 0;
- mInternalFormat = GL_RGBA4;
- mActualFormat = GL_RGBA8_OES;
- mSamples = 0;
-}
-
-RenderbufferStorage::~RenderbufferStorage()
-{
-}
-
-rx::RenderTarget *RenderbufferStorage::getRenderTarget()
-{
- return NULL;
-}
-
-GLsizei RenderbufferStorage::getWidth() const
-{
- return mWidth;
-}
-
-GLsizei RenderbufferStorage::getHeight() const
-{
- return mHeight;
-}
-
-GLenum RenderbufferStorage::getInternalFormat() const
-{
- return mInternalFormat;
-}
-
-GLenum RenderbufferStorage::getActualFormat() const
-{
- return mActualFormat;
-}
-
-GLsizei RenderbufferStorage::getSamples() const
-{
- return mSamples;
-}
-
-unsigned int RenderbufferStorage::getSerial() const
-{
- return mSerial;
-}
-
-unsigned int RenderbufferStorage::issueSerials(unsigned int count)
-{
- unsigned int firstSerial = mCurrentSerial;
- mCurrentSerial += count;
- return firstSerial;
-}
-
-bool RenderbufferStorage::isTexture() const
-{
- return false;
-}
-
-unsigned int RenderbufferStorage::getTextureSerial() const
-{
- return -1;
-}
-
-Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
-{
- mRenderTarget = renderer->createRenderTarget(swapChain, false);
-
- if (mRenderTarget)
- {
- mWidth = mRenderTarget->getWidth();
- mHeight = mRenderTarget->getHeight();
- mInternalFormat = mRenderTarget->getInternalFormat();
- mActualFormat = mRenderTarget->getActualFormat();
- mSamples = mRenderTarget->getSamples();
- }
-}
-
-Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
-{
- mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
-
- if (mRenderTarget)
- {
- mWidth = width;
- mHeight = height;
- mInternalFormat = format;
- mActualFormat = mRenderTarget->getActualFormat();
- mSamples = mRenderTarget->getSamples();
- }
-}
-
-Colorbuffer::~Colorbuffer()
-{
- if (mRenderTarget)
- {
- delete mRenderTarget;
- }
-}
-
-rx::RenderTarget *Colorbuffer::getRenderTarget()
-{
- return mRenderTarget;
-}
-
-DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
-{
- mDepthStencil = renderer->createRenderTarget(swapChain, true);
- if (mDepthStencil)
- {
- mWidth = mDepthStencil->getWidth();
- mHeight = mDepthStencil->getHeight();
- mInternalFormat = mDepthStencil->getInternalFormat();
- mSamples = mDepthStencil->getSamples();
- mActualFormat = mDepthStencil->getActualFormat();
- }
-}
-
-DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
-{
-
- mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
-
- mWidth = mDepthStencil->getWidth();
- mHeight = mDepthStencil->getHeight();
- mInternalFormat = GL_DEPTH24_STENCIL8_OES;
- mActualFormat = mDepthStencil->getActualFormat();
- mSamples = mDepthStencil->getSamples();
-}
-
-DepthStencilbuffer::~DepthStencilbuffer()
-{
- if (mDepthStencil)
- {
- delete mDepthStencil;
- }
-}
-
-rx::RenderTarget *DepthStencilbuffer::getRenderTarget()
-{
- return mDepthStencil;
-}
-
-Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
-{
- if (mDepthStencil)
- {
- mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
- }
-}
-
-Depthbuffer::~Depthbuffer()
-{
-}
-
-Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
-{
- if (mDepthStencil)
- {
- mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
- }
-}
-
-Stencilbuffer::~Stencilbuffer()
-{
-}
-
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
index 71bcb0e1f8..e9f12af3ce 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
@@ -4,30 +4,27 @@
// found in the LICENSE file.
//
-// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
-// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
-// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
+// Implements GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBGLESV2_RENDERBUFFER_H_
#define LIBGLESV2_RENDERBUFFER_H_
#include "angle_gl.h"
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
#include "common/RefCountObject.h"
namespace rx
{
-class Renderer;
-class SwapChain;
-class RenderTarget;
-class TextureStorage;
+class RenderbufferImpl;
}
namespace gl
{
-class RenderbufferStorage;
class FramebufferAttachment;
// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
@@ -38,11 +35,12 @@ class FramebufferAttachment;
class Renderbuffer : public RefCountObject
{
public:
- Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
+ Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
virtual ~Renderbuffer();
- void setStorage(RenderbufferStorage *newStorage);
- RenderbufferStorage *getStorage();
+ Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
+
+ rx::RenderbufferImpl *getImplementation();
GLsizei getWidth() const;
GLsizei getHeight() const;
@@ -57,102 +55,15 @@ class Renderbuffer : public RefCountObject
GLuint getStencilSize() const;
private:
- RenderbufferStorage *mStorage;
-};
-
-// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
-// is called. The specific concrete type depends on whether the internal format is
-// colour depth, stencil or packed depth/stencil.
-class RenderbufferStorage
-{
- public:
- RenderbufferStorage();
+ DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
- virtual ~RenderbufferStorage() = 0;
+ rx::RenderbufferImpl *mRenderbuffer;
- virtual rx::RenderTarget *getRenderTarget();
-
- virtual GLsizei getWidth() const;
- virtual GLsizei getHeight() const;
- virtual GLenum getInternalFormat() const;
- virtual GLenum getActualFormat() const;
- virtual GLsizei getSamples() const;
-
- virtual unsigned int getSerial() const;
-
- virtual bool isTexture() const;
- virtual unsigned int getTextureSerial() const;
-
- static unsigned int issueSerials(unsigned int count);
-
- protected:
GLsizei mWidth;
GLsizei mHeight;
GLenum mInternalFormat;
GLenum mActualFormat;
GLsizei mSamples;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
-
- const unsigned int mSerial;
-
- static unsigned int mCurrentSerial;
-};
-
-class Colorbuffer : public RenderbufferStorage
-{
- public:
- Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
- Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
-
- virtual ~Colorbuffer();
-
- virtual rx::RenderTarget *getRenderTarget();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
-
- rx::RenderTarget *mRenderTarget;
-};
-
-class DepthStencilbuffer : public RenderbufferStorage
-{
- public:
- DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
- DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
-
- ~DepthStencilbuffer();
-
- virtual rx::RenderTarget *getRenderTarget();
-
- protected:
- rx::RenderTarget *mDepthStencil;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
-};
-
-class Depthbuffer : public DepthStencilbuffer
-{
- public:
- Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
-
- virtual ~Depthbuffer();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
-};
-
-class Stencilbuffer : public DepthStencilbuffer
-{
- public:
- Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
-
- virtual ~Stencilbuffer();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
index 9121de1750..38d53cad81 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
@@ -21,9 +21,9 @@
namespace gl
{
ResourceManager::ResourceManager(rx::Renderer *renderer)
+ : mRenderer(renderer),
+ mRefCount(1)
{
- mRefCount = 1;
- mRenderer = renderer;
}
ResourceManager::~ResourceManager()
@@ -88,13 +88,13 @@ GLuint ResourceManager::createBuffer()
}
// Returns an unused shader/program name
-GLuint ResourceManager::createShader(GLenum type)
+GLuint ResourceManager::createShader(const gl::Data &data, GLenum type)
{
GLuint handle = mProgramShaderHandleAllocator.allocate();
if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER)
{
- mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle);
+ mShaderMap[handle] = new Shader(this, mRenderer->createShader(data, type), type, handle);
}
else UNREACHABLE();
@@ -146,7 +146,7 @@ GLuint ResourceManager::createFenceSync()
{
GLuint handle = mFenceSyncHandleAllocator.allocate();
- FenceSync *fenceSync = new FenceSync(mRenderer, handle);
+ FenceSync *fenceSync = new FenceSync(mRenderer->createFenceSync(), handle);
fenceSync->addRef();
mFenceSyncMap[handle] = fenceSync;
@@ -295,9 +295,9 @@ Texture *ResourceManager::getTexture(unsigned int handle)
}
}
-Program *ResourceManager::getProgram(unsigned int handle)
+Program *ResourceManager::getProgram(unsigned int handle) const
{
- ProgramMap::iterator program = mProgramMap.find(handle);
+ ProgramMap::const_iterator program = mProgramMap.find(handle);
if (program == mProgramMap.end())
{
@@ -403,7 +403,7 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
{
- Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
+ Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer->createRenderbuffer(), renderbuffer);
mRenderbufferMap[renderbuffer] = renderbufferObject;
renderbufferObject->addRef();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
index 7d53bd4854..acad29b51d 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
@@ -32,6 +32,7 @@ class Texture;
class Renderbuffer;
class Sampler;
class FenceSync;
+struct Data;
class ResourceManager
{
@@ -43,7 +44,7 @@ class ResourceManager
void release();
GLuint createBuffer();
- GLuint createShader(GLenum type);
+ GLuint createShader(const gl::Data &data, GLenum type);
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
@@ -60,7 +61,7 @@ class ResourceManager
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
- Program *getProgram(GLuint handle);
+ Program *getProgram(GLuint handle) const;
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
Sampler *getSampler(GLuint handle);
@@ -78,8 +79,8 @@ class ResourceManager
private:
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
- std::size_t mRefCount;
rx::Renderer *mRenderer;
+ std::size_t mRefCount;
typedef std::unordered_map<GLuint, Buffer*> BufferMap;
BufferMap mBufferMap;
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index 4cf5251ff9..1cc17a0501 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -118,9 +118,15 @@ void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer);
}
-void Shader::compile()
+void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
{
- mCompiled = mShader->compile(mSource);
+ std::string debugInfo(mShader->getDebugInfo());
+ getSourceImpl(debugInfo, bufSize, length, buffer);
+}
+
+void Shader::compile(const gl::Data &data)
+{
+ mCompiled = mShader->compile(data, mSource);
}
void Shader::addRef()
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h
index 7ba3bd165c..904217dab8 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.h
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.h
@@ -31,6 +31,7 @@ class ShaderImpl;
namespace gl
{
class ResourceManager;
+struct Data;
struct PackedVarying : public sh::Varying
{
@@ -73,8 +74,9 @@ class Shader
void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
int getTranslatedSourceLength() const;
void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
- void compile();
+ void compile(const gl::Data &data);
bool isCompiled() const { return mCompiled; }
void addRef();
diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp
index 3c03b90e56..b5b62f5848 100644
--- a/src/3rdparty/angle/src/libGLESv2/State.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/State.cpp
@@ -10,18 +10,20 @@
#include "libGLESv2/Context.h"
#include "libGLESv2/Caps.h"
-#include "libGLESv2/VertexArray.h"
-#include "libGLESv2/Query.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/Query.h"
+#include "libGLESv2/VertexArray.h"
#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
{
State::State()
{
+ mMaxDrawBuffers = 0;
+ mMaxCombinedTextureImageUnits = 0;
}
State::~State()
@@ -31,7 +33,8 @@ State::~State()
void State::initialize(const Caps& caps, GLuint clientVersion)
{
- mContext = NULL;
+ mMaxDrawBuffers = caps.maxDrawBuffers;
+ mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -111,11 +114,15 @@ void State::initialize(const Caps& caps, GLuint clientVersion)
mActiveSampler = 0;
const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
+ mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
+ for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); ++attribIndex)
{
mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
}
+ mUniformBuffers.resize(caps.maxCombinedUniformBlocks);
+ mTransformFeedbackBuffers.resize(caps.maxTransformFeedbackSeparateAttributes);
+
mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
if (clientVersion >= 3)
@@ -153,12 +160,6 @@ void State::reset()
mSamplers[samplerIdx].set(NULL);
}
- const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
- {
- mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
- }
-
mArrayBuffer.set(NULL);
mRenderbuffer.set(NULL);
@@ -170,15 +171,15 @@ void State::reset()
}
mGenericUniformBuffer.set(NULL);
- for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ mGenericTransformFeedbackBuffer.set(NULL);
+ for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr)
{
- mUniformBuffers[i].set(NULL);
+ bufItr->set(NULL);
}
- mGenericTransformFeedbackBuffer.set(NULL);
- for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ for (BufferVector::iterator bufItr = mTransformFeedbackBuffers.begin(); bufItr != mTransformFeedbackBuffers.end(); ++bufItr)
{
- mTransformFeedbackBuffers[i].set(NULL);
+ bufItr->set(NULL);
}
mCopyReadBuffer.set(NULL);
@@ -485,7 +486,7 @@ void State::setSampleCoverageParams(GLclampf value, bool invert)
mSampleCoverageInvert = invert;
}
-void State::getSampleCoverageParams(GLclampf *value, bool *invert)
+void State::getSampleCoverageParams(GLclampf *value, bool *invert) const
{
ASSERT(value != NULL && invert != NULL);
@@ -612,14 +613,7 @@ void State::setSamplerTexture(GLenum type, Texture *texture)
Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
{
- const BindingPointer<Texture>& binding = mSamplerTextures.at(type)[sampler];
-
- if (binding.id() == 0) // Special case: 0 refers to default textures held by Context
- {
- return NULL;
- }
-
- return binding.get();
+ return mSamplerTextures.at(type)[sampler].get();
}
GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
@@ -627,7 +621,7 @@ GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
return mSamplerTextures.at(type)[sampler].id();
}
-void State::detachTexture(GLuint texture)
+void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
{
// Textures have a detach method on State rather than a simple
// removeBinding, because the zero/null texture objects are managed
@@ -640,13 +634,15 @@ void State::detachTexture(GLuint texture)
for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
{
+ GLenum textureType = bindingVec->first;
TextureBindingVector &textureVector = bindingVec->second;
for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
{
BindingPointer<Texture> &binding = textureVector[textureIdx];
if (binding.id() == texture)
{
- binding.set(NULL);
+ // Zero textures are the "default" textures instead of NULL
+ binding.set(zeroTextures.at(textureType).get());
}
}
}
@@ -667,6 +663,19 @@ void State::detachTexture(GLuint texture)
}
}
+void State::initializeZeroTextures(const TextureMap &zeroTextures)
+{
+ for (TextureMap::const_iterator i = zeroTextures.begin(); i != zeroTextures.end(); i++)
+ {
+ TextureBindingVector &samplerTextureArray = mSamplerTextures[i->first];
+
+ for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
+ {
+ samplerTextureArray[textureUnit].set(i->second.get());
+ }
+ }
+}
+
void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
{
mSamplers[textureUnit].set(sampler);
@@ -947,14 +956,14 @@ void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintpt
GLuint State::getIndexedUniformBufferId(GLuint index) const
{
- ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
return mUniformBuffers[index].id();
}
Buffer *State::getIndexedUniformBuffer(GLuint index) const
{
- ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
return mUniformBuffers[index].get();
}
@@ -971,25 +980,30 @@ void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffe
GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const
{
- ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+ ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
return mTransformFeedbackBuffers[index].id();
}
Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const
{
- ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+ ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
return mTransformFeedbackBuffers[index].get();
}
GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const
{
- ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+ ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
return mTransformFeedbackBuffers[index].getOffset();
}
+size_t State::getTransformFeedbackBufferIndexRange() const
+{
+ return mTransformFeedbackBuffers.size();
+}
+
void State::setCopyReadBufferBinding(Buffer *buffer)
{
mCopyReadBuffer.set(buffer);
@@ -1033,19 +1047,19 @@ void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
void State::setVertexAttribf(GLuint index, const GLfloat values[4])
{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setFloatValues(values);
}
void State::setVertexAttribu(GLuint index, const GLuint values[4])
{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
}
void State::setVertexAttribi(GLuint index, const GLint values[4])
{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setIntValues(values);
}
@@ -1062,15 +1076,10 @@ const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const
const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
{
- ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
+ ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size());
return mVertexAttribCurrentValues[attribNum];
}
-const VertexAttribCurrentValueData *State::getVertexAttribCurrentValues() const
-{
- return mVertexAttribCurrentValues;
-}
-
const void *State::getVertexAttribPointer(unsigned int attribNum) const
{
return getVertexArray()->getVertexAttribute(attribNum).pointer;
@@ -1180,12 +1189,12 @@ void State::getFloatv(GLenum pname, GLfloat *params)
}
}
-void State::getIntegerv(GLenum pname, GLint *params)
+void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
{
if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
{
unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
- ASSERT(colorAttachment < mContext->getCaps().maxDrawBuffers);
+ ASSERT(colorAttachment < mMaxDrawBuffers);
Framebuffer *framebuffer = mDrawFramebuffer;
*params = framebuffer->getDrawBufferState(colorAttachment);
return;
@@ -1238,12 +1247,12 @@ void State::getIntegerv(GLenum pname, GLint *params)
case GL_SAMPLES:
{
gl::Framebuffer *framebuffer = mDrawFramebuffer;
- if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->completeness(data) == GL_FRAMEBUFFER_COMPLETE)
{
switch (pname)
{
case GL_SAMPLE_BUFFERS:
- if (framebuffer->getSamples() != 0)
+ if (framebuffer->getSamples(data) != 0)
{
*params = 1;
}
@@ -1253,7 +1262,7 @@ void State::getIntegerv(GLenum pname, GLint *params)
}
break;
case GL_SAMPLES:
- *params = framebuffer->getSamples();
+ *params = framebuffer->getSamples(data);
break;
}
}
@@ -1332,19 +1341,19 @@ void State::getIntegerv(GLenum pname, GLint *params)
}
break;
case GL_TEXTURE_BINDING_2D:
- ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params = mSamplerTextures.at(GL_TEXTURE_2D)[mActiveSampler].id();
break;
case GL_TEXTURE_BINDING_CUBE_MAP:
- ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params = mSamplerTextures.at(GL_TEXTURE_CUBE_MAP)[mActiveSampler].id();
break;
case GL_TEXTURE_BINDING_3D:
- ASSERT(mActiveSampler <mContext->getCaps().maxCombinedTextureImageUnits);
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params = mSamplerTextures.at(GL_TEXTURE_3D)[mActiveSampler].id();
break;
case GL_TEXTURE_BINDING_2D_ARRAY:
- ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params = mSamplerTextures.at(GL_TEXTURE_2D_ARRAY)[mActiveSampler].id();
break;
case GL_UNIFORM_BUFFER_BINDING:
@@ -1376,13 +1385,13 @@ bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
{
*data = mTransformFeedbackBuffers[index].id();
}
break;
case GL_UNIFORM_BUFFER_BINDING:
- if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
{
*data = mUniformBuffers[index].id();
}
@@ -1399,25 +1408,25 @@ bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
{
*data = mTransformFeedbackBuffers[index].getOffset();
}
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
{
*data = mTransformFeedbackBuffers[index].getSize();
}
break;
case GL_UNIFORM_BUFFER_START:
- if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
{
*data = mUniformBuffers[index].getOffset();
}
break;
case GL_UNIFORM_BUFFER_SIZE:
- if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
{
*data = mUniformBuffers[index].getSize();
}
@@ -1433,9 +1442,9 @@ bool State::hasMappedBuffer(GLenum target) const
{
if (target == GL_ARRAY_BUFFER)
{
- for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
+ for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); attribIndex++)
{
- const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
+ const gl::VertexAttribute &vertexAttrib = getVertexAttribState(static_cast<unsigned int>(attribIndex));
gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
{
diff --git a/src/3rdparty/angle/src/libGLESv2/State.h b/src/3rdparty/angle/src/libGLESv2/State.h
index 5f0433136c..c3e6106bd8 100644
--- a/src/3rdparty/angle/src/libGLESv2/State.h
+++ b/src/3rdparty/angle/src/libGLESv2/State.h
@@ -25,6 +25,9 @@ class Query;
class VertexArray;
class Context;
struct Caps;
+struct Data;
+
+typedef std::map< GLenum, BindingPointer<Texture> > TextureMap;
class State
{
@@ -35,8 +38,6 @@ class State
void initialize(const Caps& caps, GLuint clientVersion);
void reset();
- void setContext(Context *context) { mContext = context; }
-
// State chunk getters
const RasterizerState &getRasterizerState() const;
const BlendState &getBlendState() const;
@@ -100,7 +101,7 @@ class State
bool isSampleCoverageEnabled() const;
void setSampleCoverage(bool enabled);
void setSampleCoverageParams(GLclampf value, bool invert);
- void getSampleCoverageParams(GLclampf *value, bool *invert);
+ void getSampleCoverageParams(GLclampf *value, bool *invert) const;
// Scissor test state toggle & query
bool isScissorTestEnabled() const;
@@ -133,7 +134,8 @@ class State
void setSamplerTexture(GLenum type, Texture *texture);
Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const;
- void detachTexture(GLuint texture);
+ void detachTexture(const TextureMap &zeroTextures, GLuint texture);
+ void initializeZeroTextures(const TextureMap &zeroTextures);
// Sampler object binding manipulation
void setSamplerBinding(GLuint textureUnit, Sampler *sampler);
@@ -199,6 +201,7 @@ class State
GLuint getIndexedTransformFeedbackBufferId(GLuint index) const;
Buffer *getIndexedTransformFeedbackBuffer(GLuint index) const;
GLuint getIndexedTransformFeedbackBufferOffset(GLuint index) const;
+ size_t getTransformFeedbackBufferIndexRange() const;
// GL_COPY_[READ/WRITE]_BUFFER
void setCopyReadBufferBinding(Buffer *buffer);
@@ -220,7 +223,6 @@ class State
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const;
- const VertexAttribCurrentValueData *getVertexAttribCurrentValues() const;
const void *getVertexAttribPointer(unsigned int attribNum) const;
// Pixel pack state manipulation
@@ -238,7 +240,7 @@ class State
// State query functions
void getBooleanv(GLenum pname, GLboolean *params);
void getFloatv(GLenum pname, GLfloat *params);
- void getIntegerv(GLenum pname, GLint *params);
+ void getIntegerv(const gl::Data &data, GLenum pname, GLint *params);
bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
@@ -247,7 +249,9 @@ class State
private:
DISALLOW_COPY_AND_ASSIGN(State);
- Context *mContext;
+ // Cached values from Context's caps
+ GLuint mMaxDrawBuffers;
+ GLuint mMaxCombinedTextureImageUnits;
ColorF mColorClearValue;
GLclampf mDepthClearValue;
@@ -283,7 +287,8 @@ class State
GLuint mCurrentProgramId;
BindingPointer<ProgramBinary> mCurrentProgramBinary;
- VertexAttribCurrentValueData mVertexAttribCurrentValues[MAX_VERTEX_ATTRIBS]; // From glVertexAttrib
+ typedef std::vector<VertexAttribCurrentValueData> VertexAttribVector;
+ VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
VertexArray *mVertexArray;
// Texture and sampler bindings
@@ -300,11 +305,12 @@ class State
ActiveQueryMap mActiveQueries;
BindingPointer<Buffer> mGenericUniformBuffer;
- OffsetBindingPointer<Buffer> mUniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+ typedef std::vector< OffsetBindingPointer<Buffer> > BufferVector;
+ BufferVector mUniformBuffers;
BindingPointer<TransformFeedback> mTransformFeedback;
BindingPointer<Buffer> mGenericTransformFeedbackBuffer;
- OffsetBindingPointer<Buffer> mTransformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ BufferVector mTransformFeedbackBuffers;
BindingPointer<Buffer> mCopyReadBuffer;
BindingPointer<Buffer> mCopyWriteBuffer;
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 3ec492de07..cd4fc4e32a 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -47,11 +47,14 @@ bool IsPointSampled(const gl::SamplerState &samplerState)
return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
+unsigned int Texture::mCurrentTextureSerial = 1;
+
Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
mTexture(impl),
+ mTextureSerial(issueTextureSerial()),
mUsage(GL_NONE),
- mImmutable(false),
+ mImmutableLevelCount(0),
mTarget(target)
{
}
@@ -72,16 +75,6 @@ void Texture::setUsage(GLenum usage)
getImplementation()->setUsage(usage);
}
-void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
-{
- *sampler = mSamplerState;
-
- // Offset the effective base level by the texture storage's top level
- rx::TextureStorage *texture = getNativeTexture();
- int topLevel = texture ? texture->getTopLevel() : 0;
- sampler->baseLevel = topLevel + mSamplerState.baseLevel;
-}
-
GLenum Texture::getUsage() const
{
return mUsage;
@@ -138,35 +131,35 @@ GLenum Texture::getActualFormat(const ImageIndex &index) const
return image->getActualFormat();
}
-rx::TextureStorage *Texture::getNativeTexture()
+Error Texture::generateMipmaps()
{
- return getImplementation()->getNativeTexture();
+ return getImplementation()->generateMipmaps();
}
-void Texture::generateMipmaps()
+Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- getImplementation()->generateMipmaps();
+ return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
-void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+unsigned int Texture::getTextureSerial() const
{
- getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+ return mTextureSerial;
}
-unsigned int Texture::getTextureSerial()
+unsigned int Texture::issueTextureSerial()
{
- rx::TextureStorage *texture = getNativeTexture();
- return texture ? texture->getTextureSerial() : 0;
+ return mCurrentTextureSerial++;
}
bool Texture::isImmutable() const
{
- return mImmutable;
+ return (mImmutableLevelCount > 0);
}
int Texture::immutableLevelCount()
{
- return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
+ return mImmutableLevelCount;
}
int Texture::mipLevels() const
@@ -226,11 +219,11 @@ GLenum Texture2D::getActualFormat(GLint level) const
return GL_NONE;
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
- mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
@@ -254,35 +247,44 @@ void Texture2D::releaseTexImage()
}
}
-void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize,
+ const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
- mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels);
}
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
}
-void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
+ Framebuffer *source)
{
releaseTexImage();
- mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
+ return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
-void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
+ return Error(GL_NO_ERROR);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
@@ -359,11 +361,11 @@ bool Texture2D::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture2D::generateMipmaps()
+Error Texture2D::generateMipmaps()
{
releaseTexImage();
- mTexture->generateMipmaps();
+ return mTexture->generateMipmaps();
}
// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -467,49 +469,27 @@ GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
+ return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
-{
- mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -549,16 +529,23 @@ bool TextureCubeMap::isDepth(GLenum target, GLint level) const
return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
}
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, Framebuffer *source)
{
- mTexture->copyImage(target, level, format, x, y, width, height, source);
+ return mTexture->copyImage(target, level, format, x, y, width, height, source);
}
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+ return Error(GL_NO_ERROR);
}
// Tests for texture sampling completeness
@@ -734,31 +721,40 @@ bool Texture3D::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
-void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels);
}
-void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
}
-void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ return error;
+ }
- mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+ mImmutableLevelCount = levels;
+
+ return Error(GL_NO_ERROR);
}
bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
@@ -892,31 +888,40 @@ bool Texture2DArray::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
-void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels);
}
-void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
}
-void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+ return Error(GL_NO_ERROR);
}
bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h
index ca5686fde3..66d4df8015 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.h
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.h
@@ -14,7 +14,7 @@
#include "common/debug.h"
#include "common/RefCountObject.h"
#include "libGLESv2/angletypes.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "libGLESv2/renderer/TextureImpl.h"
#include "libGLESv2/Caps.h"
@@ -52,7 +52,6 @@ class Texture : public RefCountObject
const SamplerState &getSamplerState() const { return mSamplerState; }
SamplerState &getSamplerState() { return mSamplerState; }
- void getSamplerStateWithNativeOffset(SamplerState *sampler);
void setUsage(GLenum usage);
GLenum getUsage() const;
@@ -69,15 +68,16 @@ class Texture : public RefCountObject
virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0;
- rx::TextureStorage *getNativeTexture();
+ virtual Error generateMipmaps();
- virtual void generateMipmaps();
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+ virtual Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- unsigned int getTextureSerial();
+ // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer.
+ // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id.
+ unsigned int getTextureSerial() const;
bool isImmutable() const;
- int immutableLevelCount();
+ GLsizei immutableLevelCount();
rx::TextureImpl *getImplementation() { return mTexture; }
const rx::TextureImpl *getImplementation() const { return mTexture; }
@@ -86,17 +86,20 @@ class Texture : public RefCountObject
protected:
int mipLevels() const;
+ const rx::Image *getBaseLevelImage() const;
+ static unsigned int issueTextureSerial();
rx::TextureImpl *mTexture;
SamplerState mSamplerState;
GLenum mUsage;
- bool mImmutable;
+ GLsizei mImmutableLevelCount;
GLenum mTarget;
- const rx::Image *getBaseLevelImage() const;
+ const unsigned int mTextureSerial;
+ static unsigned int mCurrentTextureSerial;
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
@@ -116,18 +119,18 @@ class Texture2D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
- void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
- void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
- void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ Error setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+ Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
- virtual void generateMipmaps();
+ virtual Error generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
@@ -152,19 +155,12 @@ class TextureCubeMap : public Texture
bool isCompressed(GLenum target, GLint level) const;
bool isDepth(GLenum target, GLint level) const;
- void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
-
- void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
-
- void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
- void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- void storage(GLsizei levels, GLenum internalformat, GLsizei size);
+ Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+ Error storage(GLsizei levels, GLenum internalformat, GLsizei size);
virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
@@ -195,11 +191,11 @@ class Texture3D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
- void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
@@ -225,11 +221,11 @@ class Texture2DArray : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
- void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
+ Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.h b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
index 993ba042cf..a724c0be1c 100644
--- a/src/3rdparty/angle/src/libGLESv2/VertexArray.h
+++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
@@ -14,14 +14,13 @@
#define LIBGLESV2_VERTEXARRAY_H_
#include "common/RefCountObject.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "libGLESv2/VertexAttribute.h"
#include <vector>
namespace rx
{
-class Renderer;
class VertexArrayImpl;
}
@@ -44,7 +43,7 @@ class VertexArray
void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
- const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); }
+ const VertexAttribute* getVertexAttributes() const { return &mVertexAttributes[0]; }
Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
void setElementArrayBuffer(Buffer *buffer);
GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
index bb6425df64..5a0cfc5ad9 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
@@ -9,6 +9,10 @@
#include "libGLESv2/angletypes.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/State.h"
+#include "libGLESv2/VertexArray.h"
+
+#include <float.h>
namespace gl
{
@@ -148,16 +152,16 @@ VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueTyp
void VertexFormat::GetInputLayout(VertexFormat *inputLayout,
ProgramBinary *programBinary,
- const VertexAttribute *attributes,
- const gl::VertexAttribCurrentValueData *currentValues)
+ const State &state)
{
+ const VertexAttribute *vertexAttributes = state.getVertexArray()->getVertexAttributes();
for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
if (semanticIndex != -1)
{
- inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
+ inputLayout[semanticIndex] = VertexFormat(vertexAttributes[attributeIndex], state.getVertexAttribCurrentValue(attributeIndex).Type);
}
}
}
@@ -192,4 +196,15 @@ bool VertexFormat::operator<(const VertexFormat& other) const
return mPureInteger < other.mPureInteger;
}
+bool Box::operator==(const Box &other) const
+{
+ return (x == other.x && y == other.y && z == other.z &&
+ width == other.width && height == other.height && depth == other.depth);
+}
+
+bool Box::operator!=(const Box &other) const
+{
+ return !(*this == other);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
index 642a6ec266..78fe6b0e26 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.h
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -9,13 +9,13 @@
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "common/RefCountObject.h"
-#include <float.h>
namespace gl
{
class Buffer;
+class State;
class ProgramBinary;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
@@ -66,6 +66,8 @@ struct Box
Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
+ bool operator==(const Box &other) const;
+ bool operator!=(const Box &other) const;
};
struct Extents
@@ -230,8 +232,7 @@ struct VertexFormat
static void GetInputLayout(VertexFormat *inputLayout,
ProgramBinary *programBinary,
- const VertexAttribute *attributes,
- const gl::VertexAttribCurrentValueData *currentValues);
+ const State& currentValues);
bool operator==(const VertexFormat &other) const;
bool operator!=(const VertexFormat &other) const;
@@ -251,13 +252,6 @@ enum VertexConversionType
VERTEX_CONVERT_BOTH = 3
};
-enum D3DWorkaroundType
-{
- ANGLE_D3D_WORKAROUND_NONE,
- ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
- ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
-};
-
}
#endif // LIBGLESV2_ANGLETYPES_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 07f5d47473..587950a139 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -34,13 +34,12 @@
#include "libGLESv2/validationES3.h"
#include "libGLESv2/queryconversions.h"
-
extern "C"
{
// OpenGL ES 2.0 functions
-void __stdcall glActiveTexture(GLenum texture)
+void GL_APIENTRY glActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
@@ -57,7 +56,7 @@ void __stdcall glActiveTexture(GLenum texture)
}
}
-void __stdcall glAttachShader(GLuint program, GLuint shader)
+void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
@@ -103,7 +102,7 @@ void __stdcall glAttachShader(GLuint program, GLuint shader)
}
}
-void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
+void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
@@ -124,7 +123,7 @@ void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
}
}
-void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
@@ -163,7 +162,7 @@ void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar*
}
}
-void __stdcall glBindBuffer(GLenum target, GLuint buffer)
+void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
@@ -210,7 +209,7 @@ void __stdcall glBindBuffer(GLenum target, GLuint buffer)
}
}
-void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
+void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
@@ -235,7 +234,7 @@ void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
}
}
-void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
@@ -252,7 +251,7 @@ void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
}
}
-void __stdcall glBindTexture(GLenum target, GLuint texture)
+void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
{
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
@@ -291,7 +290,7 @@ void __stdcall glBindTexture(GLenum target, GLuint texture)
}
}
-void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
@@ -304,12 +303,12 @@ void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
}
}
-void __stdcall glBlendEquation(GLenum mode)
+void GL_APIENTRY glBlendEquation(GLenum mode)
{
glBlendEquationSeparate(mode, mode);
}
-void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
@@ -348,12 +347,12 @@ void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
}
}
-void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
+void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
-void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
@@ -488,7 +487,7 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
}
}
-void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
target, size, data, usage);
@@ -550,7 +549,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
}
}
-void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
target, offset, size, data);
@@ -611,7 +610,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
}
}
-GLenum __stdcall glCheckFramebufferStatus(GLenum target)
+GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
@@ -626,13 +625,14 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target)
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
- return framebuffer->completeness();
+
+ return framebuffer->completeness(context->getData());
}
return 0;
}
-void __stdcall glClear(GLbitfield mask)
+void GL_APIENTRY glClear(GLbitfield mask)
{
EVENT("(GLbitfield mask = 0x%X)", mask);
@@ -640,8 +640,9 @@ void __stdcall glClear(GLbitfield mask)
if (context)
{
gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
+ ASSERT(framebufferObject);
- if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (framebufferObject->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return;
@@ -662,7 +663,7 @@ void __stdcall glClear(GLbitfield mask)
}
}
-void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
@@ -674,7 +675,7 @@ void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
}
}
-void __stdcall glClearDepthf(GLclampf depth)
+void GL_APIENTRY glClearDepthf(GLclampf depth)
{
EVENT("(GLclampf depth = %f)", depth);
@@ -685,7 +686,7 @@ void __stdcall glClearDepthf(GLclampf depth)
}
}
-void __stdcall glClearStencil(GLint s)
+void GL_APIENTRY glClearStencil(GLint s)
{
EVENT("(GLint s = %d)", s);
@@ -696,7 +697,7 @@ void __stdcall glClearStencil(GLint s)
}
}
-void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
@@ -708,7 +709,7 @@ void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboo
}
}
-void __stdcall glCompileShader(GLuint shader)
+void GL_APIENTRY glCompileShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
@@ -731,11 +732,11 @@ void __stdcall glCompileShader(GLuint shader)
}
}
- shaderObject->compile();
+ shaderObject->compile(context->getData());
}
}
-void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
@@ -771,7 +772,12 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
+ gl::Error error = texture->setCompressedImage(level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -783,7 +789,12 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
+ gl::Error error = texture->setCompressedImage(target, level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -794,7 +805,7 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna
}
}
-void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
@@ -831,7 +842,12 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
+ gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -843,7 +859,12 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ gl::Error error = texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -854,7 +875,7 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs
}
}
-void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
@@ -884,7 +905,12 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
+ gl::Error error = texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -896,7 +922,12 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
+ gl::Error error = texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -907,7 +938,7 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma
}
}
-void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
@@ -937,7 +968,12 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -949,7 +985,12 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -960,7 +1001,7 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL
}
}
-GLuint __stdcall glCreateProgram(void)
+GLuint GL_APIENTRY glCreateProgram(void)
{
EVENT("()");
@@ -973,7 +1014,7 @@ GLuint __stdcall glCreateProgram(void)
return 0;
}
-GLuint __stdcall glCreateShader(GLenum type)
+GLuint GL_APIENTRY glCreateShader(GLenum type)
{
EVENT("(GLenum type = 0x%X)", type);
@@ -995,7 +1036,7 @@ GLuint __stdcall glCreateShader(GLenum type)
return 0;
}
-void __stdcall glCullFace(GLenum mode)
+void GL_APIENTRY glCullFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
@@ -1018,7 +1059,7 @@ void __stdcall glCullFace(GLenum mode)
}
}
-void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
+void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
@@ -1038,7 +1079,7 @@ void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
}
}
-void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
+void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
@@ -1058,7 +1099,7 @@ void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
}
}
-void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
@@ -1081,7 +1122,7 @@ void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
}
}
-void __stdcall glDeleteProgram(GLuint program)
+void GL_APIENTRY glDeleteProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
@@ -1111,7 +1152,7 @@ void __stdcall glDeleteProgram(GLuint program)
}
}
-void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
+void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
@@ -1131,7 +1172,7 @@ void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
}
}
-void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
@@ -1151,7 +1192,7 @@ void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
}
}
-void __stdcall glDeleteShader(GLuint shader)
+void GL_APIENTRY glDeleteShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
@@ -1181,7 +1222,7 @@ void __stdcall glDeleteShader(GLuint shader)
}
}
-void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
+void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
{
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
@@ -1204,7 +1245,7 @@ void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
}
}
-void __stdcall glDepthFunc(GLenum func)
+void GL_APIENTRY glDepthFunc(GLenum func)
{
EVENT("(GLenum func = 0x%X)", func);
@@ -1231,7 +1272,7 @@ void __stdcall glDepthFunc(GLenum func)
}
}
-void __stdcall glDepthMask(GLboolean flag)
+void GL_APIENTRY glDepthMask(GLboolean flag)
{
EVENT("(GLboolean flag = %u)", flag);
@@ -1242,7 +1283,7 @@ void __stdcall glDepthMask(GLboolean flag)
}
}
-void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
+void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
{
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
@@ -1253,7 +1294,7 @@ void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
}
}
-void __stdcall glDetachShader(GLuint program, GLuint shader)
+void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
@@ -1302,7 +1343,7 @@ void __stdcall glDetachShader(GLuint program, GLuint shader)
}
}
-void __stdcall glDisable(GLenum cap)
+void GL_APIENTRY glDisable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
@@ -1319,7 +1360,7 @@ void __stdcall glDisable(GLenum cap)
}
}
-void __stdcall glDisableVertexAttribArray(GLuint index)
+void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
@@ -1336,7 +1377,7 @@ void __stdcall glDisableVertexAttribArray(GLuint index)
}
}
-void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
+void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
@@ -1357,7 +1398,7 @@ void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
}
}
-void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
@@ -1378,7 +1419,7 @@ void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei coun
}
}
-void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
mode, count, type, indices);
@@ -1401,7 +1442,7 @@ void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLv
}
}
-void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
+void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
@@ -1424,7 +1465,7 @@ void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum t
}
}
-void __stdcall glEnable(GLenum cap)
+void GL_APIENTRY glEnable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
@@ -1441,7 +1482,7 @@ void __stdcall glEnable(GLenum cap)
}
}
-void __stdcall glEnableVertexAttribArray(GLuint index)
+void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
@@ -1458,7 +1499,7 @@ void __stdcall glEnableVertexAttribArray(GLuint index)
}
}
-void __stdcall glEndQueryEXT(GLenum target)
+void GL_APIENTRY glEndQueryEXT(GLenum target)
{
EVENT("GLenum target = 0x%X)", target);
@@ -1479,7 +1520,7 @@ void __stdcall glEndQueryEXT(GLenum target)
}
}
-void __stdcall glFinishFenceNV(GLuint fence)
+void GL_APIENTRY glFinishFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
@@ -1504,29 +1545,39 @@ void __stdcall glFinishFenceNV(GLuint fence)
}
}
-void __stdcall glFinish(void)
+void GL_APIENTRY glFinish(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
- context->sync(true);
+ gl::Error error = context->sync(true);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glFlush(void)
+void GL_APIENTRY glFlush(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
- context->sync(false);
+ gl::Error error = context->sync(false);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
@@ -1548,33 +1599,19 @@ void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (renderbuffer != 0)
{
- unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
- framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
+ gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+ framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
}
else
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
- break;
- case GL_STENCIL_ATTACHMENT:
- framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
- break;
- case GL_DEPTH_STENCIL_ATTACHMENT:
- framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
- break;
- default:
- UNREACHABLE();
- break;
- }
+ framebuffer->setNULLAttachment(attachment);
}
}
}
-void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
@@ -1587,31 +1624,23 @@ void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum t
return;
}
- if (texture == 0)
- {
- textarget = GL_NONE;
- }
-
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (texture != 0)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
- framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
+ gl::Texture *textureObj = context->getTexture(texture);
+ gl::ImageIndex index(textarget, level, gl::ImageIndex::ENTIRE_LEVEL);
+ framebuffer->setTextureAttachment(attachment, textureObj, index);
}
else
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
- case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
- }
+ framebuffer->setNULLAttachment(attachment);
}
}
}
-void __stdcall glFrontFace(GLenum mode)
+void GL_APIENTRY glFrontFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
@@ -1631,7 +1660,7 @@ void __stdcall glFrontFace(GLenum mode)
}
}
-void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
+void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
{
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
@@ -1651,7 +1680,7 @@ void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
}
}
-void __stdcall glGenerateMipmap(GLenum target)
+void GL_APIENTRY glGenerateMipmap(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
@@ -1721,11 +1750,16 @@ void __stdcall glGenerateMipmap(GLenum target)
}
}
- texture->generateMipmaps();
+ gl::Error error = texture->generateMipmaps();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
+void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
{
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
@@ -1745,7 +1779,7 @@ void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
}
}
-void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
@@ -1765,7 +1799,7 @@ void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
}
}
-void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
+void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
@@ -1785,7 +1819,7 @@ void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
}
}
-void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
@@ -1805,7 +1839,7 @@ void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
}
}
-void __stdcall glGenTextures(GLsizei n, GLuint* textures)
+void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
{
EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
@@ -1825,7 +1859,7 @@ void __stdcall glGenTextures(GLsizei n, GLuint* textures)
}
}
-void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
@@ -1866,7 +1900,7 @@ void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
}
}
-void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
@@ -1908,7 +1942,7 @@ void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
}
}
-void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
program, maxcount, count, shaders);
@@ -1942,7 +1976,7 @@ void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* c
}
}
-GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
+GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
@@ -1978,7 +2012,7 @@ GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
return -1;
}
-void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
+void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
{
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
@@ -2003,7 +2037,7 @@ void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
}
}
-void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
@@ -2056,7 +2090,7 @@ void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params
}
}
-GLenum __stdcall glGetError(void)
+GLenum GL_APIENTRY glGetError(void)
{
EVENT("()");
@@ -2070,7 +2104,7 @@ GLenum __stdcall glGetError(void)
return GL_NO_ERROR;
}
-void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
@@ -2094,19 +2128,40 @@ void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
switch (pname)
{
case GL_FENCE_STATUS_NV:
+ {
+ // GL_NV_fence spec:
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
+ // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ GLboolean status = GL_TRUE;
+ if (fenceObject->getStatus() != GL_TRUE)
+ {
+ gl::Error error = fenceObject->testFence(&status);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+ *params = status;
+ break;
+ }
+
case GL_FENCE_CONDITION_NV:
- break;
+ {
+ *params = fenceObject->getCondition();
+ break;
+ }
default:
- context->recordError(gl::Error(GL_INVALID_ENUM));
- return;
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
-
- params[0] = fenceObject->getFencei(pname);
}
}
-void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
{
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
@@ -2131,7 +2186,7 @@ void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
}
}
-void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, attachment, pname, params);
@@ -2214,6 +2269,7 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac
GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
+ ASSERT(framebuffer);
if (framebufferHandle == 0)
{
@@ -2428,7 +2484,7 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac
}
}
-GLenum __stdcall glGetGraphicsResetStatusEXT(void)
+GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
{
EVENT("()");
@@ -2442,7 +2498,7 @@ GLenum __stdcall glGetGraphicsResetStatusEXT(void)
return GL_NO_ERROR;
}
-void __stdcall glGetIntegerv(GLenum pname, GLint* params)
+void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
{
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
@@ -2468,7 +2524,7 @@ void __stdcall glGetIntegerv(GLenum pname, GLint* params)
}
}
-void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
@@ -2552,7 +2608,7 @@ void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
}
}
-void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
program, bufsize, length, infolog);
@@ -2578,7 +2634,7 @@ void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* len
}
}
-void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
+void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
@@ -2604,7 +2660,7 @@ void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
}
}
-void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
+void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
@@ -2656,7 +2712,7 @@ void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
}
}
-void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
@@ -2705,7 +2761,7 @@ void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint*
}
}
-void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
@@ -2748,7 +2804,7 @@ void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
}
}
-void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
shader, bufsize, length, infolog);
@@ -2774,7 +2830,7 @@ void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* lengt
}
}
-void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
shadertype, precisiontype, range, precision);
@@ -2821,7 +2877,7 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp
}
}
-void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
@@ -2847,7 +2903,7 @@ void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length
}
}
-void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
@@ -2869,11 +2925,12 @@ void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize,
return;
}
- shaderObject->getTranslatedSource(bufsize, length, source);
+ // Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined
+ shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
}
}
-const GLubyte* __stdcall glGetString(GLenum name)
+const GLubyte* GL_APIENTRY glGetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
@@ -2919,7 +2976,7 @@ const GLubyte* __stdcall glGetString(GLenum name)
}
}
-void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
@@ -3051,7 +3108,7 @@ void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
}
}
-void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
@@ -3098,7 +3155,7 @@ void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
- *params = texture->immutableLevelCount();
+ *params = static_cast<GLint>(texture->immutableLevelCount());
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = texture->getUsage();
@@ -3183,7 +3240,7 @@ void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
}
}
-void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
program, location, bufSize, params);
@@ -3205,7 +3262,7 @@ void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSiz
}
}
-void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
@@ -3226,7 +3283,7 @@ void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
}
}
-void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
+void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
program, location, bufSize, params);
@@ -3248,7 +3305,7 @@ void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSiz
}
}
-void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
+void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
@@ -3269,7 +3326,7 @@ void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
}
}
-GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
+GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
@@ -3310,7 +3367,7 @@ GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
return -1;
}
-void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
@@ -3344,7 +3401,7 @@ void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
}
}
-void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
@@ -3380,7 +3437,7 @@ void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
}
}
-void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
@@ -3403,7 +3460,7 @@ void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** po
}
}
-void __stdcall glHint(GLenum target, GLenum mode)
+void GL_APIENTRY glHint(GLenum target, GLenum mode)
{
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
@@ -3439,7 +3496,7 @@ void __stdcall glHint(GLenum target, GLenum mode)
}
}
-GLboolean __stdcall glIsBuffer(GLuint buffer)
+GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
{
EVENT("(GLuint buffer = %d)", buffer);
@@ -3457,7 +3514,7 @@ GLboolean __stdcall glIsBuffer(GLuint buffer)
return GL_FALSE;
}
-GLboolean __stdcall glIsEnabled(GLenum cap)
+GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
@@ -3476,7 +3533,7 @@ GLboolean __stdcall glIsEnabled(GLenum cap)
return false;
}
-GLboolean __stdcall glIsFenceNV(GLuint fence)
+GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
@@ -3496,7 +3553,7 @@ GLboolean __stdcall glIsFenceNV(GLuint fence)
return GL_FALSE;
}
-GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
+GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
{
EVENT("(GLuint framebuffer = %d)", framebuffer);
@@ -3514,7 +3571,7 @@ GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
return GL_FALSE;
}
-GLboolean __stdcall glIsProgram(GLuint program)
+GLboolean GL_APIENTRY glIsProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
@@ -3532,7 +3589,7 @@ GLboolean __stdcall glIsProgram(GLuint program)
return GL_FALSE;
}
-GLboolean __stdcall glIsQueryEXT(GLuint id)
+GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
{
EVENT("(GLuint id = %d)", id);
@@ -3545,7 +3602,7 @@ GLboolean __stdcall glIsQueryEXT(GLuint id)
return GL_FALSE;
}
-GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
+GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
@@ -3563,7 +3620,7 @@ GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
return GL_FALSE;
}
-GLboolean __stdcall glIsShader(GLuint shader)
+GLboolean GL_APIENTRY glIsShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
@@ -3581,7 +3638,7 @@ GLboolean __stdcall glIsShader(GLuint shader)
return GL_FALSE;
}
-GLboolean __stdcall glIsTexture(GLuint texture)
+GLboolean GL_APIENTRY glIsTexture(GLuint texture)
{
EVENT("(GLuint texture = %d)", texture);
@@ -3599,7 +3656,7 @@ GLboolean __stdcall glIsTexture(GLuint texture)
return GL_FALSE;
}
-void __stdcall glLineWidth(GLfloat width)
+void GL_APIENTRY glLineWidth(GLfloat width)
{
EVENT("(GLfloat width = %f)", width);
@@ -3616,7 +3673,7 @@ void __stdcall glLineWidth(GLfloat width)
}
}
-void __stdcall glLinkProgram(GLuint program)
+void GL_APIENTRY glLinkProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
@@ -3639,11 +3696,16 @@ void __stdcall glLinkProgram(GLuint program)
}
}
- context->linkProgram(program);
+ gl::Error error = context->linkProgram(program);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glPixelStorei(GLenum pname, GLint param)
+void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
{
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
@@ -3699,7 +3761,7 @@ void __stdcall glPixelStorei(GLenum pname, GLint param)
}
}
-void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
+void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
@@ -3710,7 +3772,7 @@ void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
}
}
-void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
+void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize,
GLvoid *data)
{
@@ -3742,7 +3804,7 @@ void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
}
}
-void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid* pixels)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
@@ -3773,7 +3835,7 @@ void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
}
}
-void __stdcall glReleaseShaderCompiler(void)
+void GL_APIENTRY glReleaseShaderCompiler(void)
{
EVENT("()");
@@ -3785,7 +3847,7 @@ void __stdcall glReleaseShaderCompiler(void)
}
}
-void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
@@ -3799,16 +3861,22 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
return;
}
- context->setRenderbufferStorage(width, height, internalformat, samples);
+ gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
+ gl::Error error = renderbuffer->setStorage(width, height, internalformat, samples);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
}
-void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
+void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
{
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
@@ -3820,7 +3888,7 @@ void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
}
}
-void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
+void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
{
EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
@@ -3841,11 +3909,16 @@ void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
return;
}
- fenceObject->setFence(condition);
+ gl::Error error = fenceObject->setFence(condition);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
@@ -3862,7 +3935,7 @@ void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
-void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
@@ -3883,7 +3956,7 @@ void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryfor
}
}
-void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
{
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
shader, count, string, length);
@@ -3917,12 +3990,12 @@ void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const*
}
}
-void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
+void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
}
-void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
@@ -3970,12 +4043,12 @@ void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint
}
}
-void __stdcall glStencilMask(GLuint mask)
+void GL_APIENTRY glStencilMask(GLuint mask)
{
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
}
-void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
+void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
@@ -4006,12 +4079,12 @@ void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
}
}
-void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
}
-void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
face, fail, zfail, zpass);
@@ -4094,7 +4167,7 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
}
}
-GLboolean __stdcall glTestFenceNV(GLuint fence)
+GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
@@ -4115,13 +4188,21 @@ GLboolean __stdcall glTestFenceNV(GLuint fence)
return GL_TRUE;
}
- return fenceObject->testFence();
+ GLboolean result;
+ gl::Error error = fenceObject->testFence(&result);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return GL_TRUE;
+ }
+
+ return result;
}
return GL_TRUE;
}
-void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
@@ -4150,51 +4231,38 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
+
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImagePosX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
- }
- break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImageNegX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
- }
- break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImagePosY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
- }
- break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImageNegY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
- }
- break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImagePosZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
- }
- break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->setImageNegZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->setImage(target, level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
+
default: UNREACHABLE();
}
}
}
-void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
@@ -4238,12 +4306,12 @@ void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
}
}
-void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
glTexParameterf(target, pname, (GLfloat)*params);
}
-void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
@@ -4287,12 +4355,12 @@ void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
}
}
-void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
glTexParameteri(target, pname, *params);
}
-void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
@@ -4323,14 +4391,24 @@ void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalf
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
- texture2d->storage(levels, internalformat, width, height);
+ gl::Error error = texture2d->storage(levels, internalformat, width, height);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_CUBE_MAP:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
- textureCube->storage(levels, internalformat, width);
+ gl::Error error = textureCube->storage(levels, internalformat, width);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -4341,7 +4419,7 @@ void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalf
}
}
-void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
@@ -4377,7 +4455,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -4389,7 +4472,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -4399,12 +4487,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
}
}
-void __stdcall glUniform1f(GLint location, GLfloat x)
+void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
{
glUniform1fv(location, 1, &x);
}
-void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
@@ -4421,12 +4509,12 @@ void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
}
}
-void __stdcall glUniform1i(GLint location, GLint x)
+void GL_APIENTRY glUniform1i(GLint location, GLint x)
{
glUniform1iv(location, 1, &x);
}
-void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
@@ -4443,14 +4531,14 @@ void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
}
}
-void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
{
GLfloat xy[2] = {x, y};
glUniform2fv(location, 1, xy);
}
-void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
@@ -4467,14 +4555,14 @@ void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
}
}
-void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
{
GLint xy[2] = {x, y};
glUniform2iv(location, 1, xy);
}
-void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
@@ -4491,14 +4579,14 @@ void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
}
}
-void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GLfloat xyz[3] = {x, y, z};
glUniform3fv(location, 1, xyz);
}
-void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
@@ -4515,14 +4603,14 @@ void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
}
}
-void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
GLint xyz[3] = {x, y, z};
glUniform3iv(location, 1, xyz);
}
-void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
@@ -4539,14 +4627,14 @@ void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
}
}
-void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GLfloat xyzw[4] = {x, y, z, w};
glUniform4fv(location, 1, xyzw);
}
-void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
@@ -4563,14 +4651,14 @@ void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
}
}
-void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GLint xyzw[4] = {x, y, z, w};
glUniform4iv(location, 1, xyzw);
}
-void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
@@ -4587,7 +4675,7 @@ void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
}
}
-void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -4605,7 +4693,7 @@ void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean trans
}
}
-void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -4623,7 +4711,7 @@ void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean trans
}
}
-void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -4641,7 +4729,7 @@ void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean trans
}
}
-void __stdcall glUseProgram(GLuint program)
+void GL_APIENTRY glUseProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
@@ -4674,7 +4762,7 @@ void __stdcall glUseProgram(GLuint program)
}
}
-void __stdcall glValidateProgram(GLuint program)
+void GL_APIENTRY glValidateProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
@@ -4701,7 +4789,7 @@ void __stdcall glValidateProgram(GLuint program)
}
}
-void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
{
EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
@@ -4719,7 +4807,7 @@ void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
}
}
-void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
@@ -4737,7 +4825,7 @@ void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
}
}
-void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
@@ -4755,7 +4843,7 @@ void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
}
}
-void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
@@ -4773,7 +4861,7 @@ void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
}
}
-void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
@@ -4791,7 +4879,7 @@ void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
}
}
-void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
@@ -4809,7 +4897,7 @@ void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
}
}
-void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
@@ -4827,7 +4915,7 @@ void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, G
}
}
-void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
@@ -4844,7 +4932,7 @@ void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
}
}
-void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
@@ -4861,7 +4949,7 @@ void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
}
}
-void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
@@ -4936,7 +5024,7 @@ void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLbo
}
}
-void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
@@ -4955,7 +5043,7 @@ void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
// OpenGL ES 3.0 functions
-void __stdcall glReadBuffer(GLenum mode)
+void GL_APIENTRY glReadBuffer(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
@@ -4973,7 +5061,7 @@ void __stdcall glReadBuffer(GLenum mode)
}
}
-void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
"const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
@@ -4992,7 +5080,7 @@ void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsize
}
}
-void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
@@ -5020,14 +5108,24 @@ void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GL
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
- texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
- texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -5038,7 +5136,7 @@ void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GL
}
}
-void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
@@ -5073,14 +5171,24 @@ void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
- texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
- texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -5091,7 +5199,7 @@ void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint
}
}
-void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
@@ -5129,11 +5237,16 @@ void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GL
return;
}
- texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
@@ -5168,14 +5281,24 @@ void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum interna
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
- texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
- texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -5186,7 +5309,7 @@ void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum interna
}
}
-void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
@@ -5233,16 +5356,26 @@ void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffs
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
- texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
- format, imageSize, data);
+ gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
- texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
- format, imageSize, data);
+ gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, context->getState().getUnpackState(), data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -5253,7 +5386,7 @@ void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffs
}
}
-void __stdcall glGenQueries(GLsizei n, GLuint* ids)
+void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
@@ -5279,7 +5412,7 @@ void __stdcall glGenQueries(GLsizei n, GLuint* ids)
}
}
-void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
+void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
@@ -5305,7 +5438,7 @@ void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
}
}
-GLboolean __stdcall glIsQuery(GLuint id)
+GLboolean GL_APIENTRY glIsQuery(GLuint id)
{
EVENT("(GLuint id = %u)", id);
@@ -5324,7 +5457,7 @@ GLboolean __stdcall glIsQuery(GLuint id)
return GL_FALSE;
}
-void __stdcall glBeginQuery(GLenum target, GLuint id)
+void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
@@ -5351,7 +5484,7 @@ void __stdcall glBeginQuery(GLenum target, GLuint id)
}
}
-void __stdcall glEndQuery(GLenum target)
+void GL_APIENTRY glEndQuery(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
@@ -5378,7 +5511,7 @@ void __stdcall glEndQuery(GLenum target)
}
}
-void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
@@ -5410,7 +5543,7 @@ void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
}
}
-void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
@@ -5468,7 +5601,7 @@ void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
}
}
-GLboolean __stdcall glUnmapBuffer(GLenum target)
+GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
@@ -5487,7 +5620,7 @@ GLboolean __stdcall glUnmapBuffer(GLenum target)
return GL_FALSE;
}
-void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
@@ -5504,7 +5637,7 @@ void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
}
}
-void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
+void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs)
{
gl::Context *context = gl::getNonLostContext();
if (context)
@@ -5519,7 +5652,7 @@ void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
}
}
-void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5537,7 +5670,7 @@ void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5555,7 +5688,7 @@ void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5573,7 +5706,7 @@ void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5591,7 +5724,7 @@ void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5609,7 +5742,7 @@ void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
@@ -5627,7 +5760,7 @@ void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean tra
}
}
-void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
"GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
@@ -5649,12 +5782,17 @@ void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint sr
return;
}
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
@@ -5674,11 +5812,12 @@ void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
return;
}
- context->setRenderbufferStorage(width, height, internalformat, samples);
+ gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
+ renderbuffer->setStorage(width, height, internalformat, samples);
}
}
-void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
@@ -5695,27 +5834,20 @@ void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuin
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
- gl::Texture *textureObject = context->getTexture(texture);
- GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
-
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (texture != 0)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
- framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
+ gl::Texture *textureObject = context->getTexture(texture);
+ gl::ImageIndex index(textureObject->getTarget(), level, layer);
+ framebuffer->setTextureAttachment(attachment, textureObject, index);
}
else
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
- case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
- }
+ framebuffer->setNULLAttachment(attachment);
}
}
}
-GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
@@ -5735,7 +5867,7 @@ GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr le
return NULL;
}
-void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
@@ -5752,7 +5884,7 @@ void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeip
}
}
-void __stdcall glBindVertexArray(GLuint array)
+void GL_APIENTRY glBindVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
@@ -5779,7 +5911,7 @@ void __stdcall glBindVertexArray(GLuint array)
}
}
-void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
{
EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
@@ -5808,7 +5940,7 @@ void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
}
}
-void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
+void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays)
{
EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
@@ -5834,7 +5966,7 @@ void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
}
}
-GLboolean __stdcall glIsVertexArray(GLuint array)
+GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
@@ -5860,7 +5992,7 @@ GLboolean __stdcall glIsVertexArray(GLuint array)
return GL_FALSE;
}
-void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
target, index, data);
@@ -5941,7 +6073,7 @@ void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
}
}
-void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
+void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
{
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
@@ -5986,7 +6118,7 @@ void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
}
}
-void __stdcall glEndTransformFeedback(void)
+void GL_APIENTRY glEndTransformFeedback(void)
{
EVENT("(void)");
@@ -6012,7 +6144,7 @@ void __stdcall glEndTransformFeedback(void)
}
}
-void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
@@ -6090,7 +6222,7 @@ void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLi
}
}
-void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
target, index, buffer);
@@ -6146,7 +6278,7 @@ void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
}
}
-void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
@@ -6195,7 +6327,7 @@ void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const
}
}
-void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
"GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
@@ -6234,7 +6366,7 @@ void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsiz
}
}
-void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
index, size, type, stride, pointer);
@@ -6304,7 +6436,7 @@ void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLs
}
}
-void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
index, pname, params);
@@ -6346,7 +6478,7 @@ void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
}
}
-void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
index, pname, params);
@@ -6388,7 +6520,7 @@ void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
}
}
-void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
@@ -6413,7 +6545,7 @@ void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint
}
}
-void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
index, x, y, z, w);
@@ -6438,7 +6570,7 @@ void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GL
}
}
-void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
+void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v)
{
EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
@@ -6461,7 +6593,7 @@ void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
}
}
-void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
+void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v)
{
EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
@@ -6484,7 +6616,7 @@ void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
}
}
-void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
program, location, params);
@@ -6506,7 +6638,7 @@ void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
}
}
-GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
+GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{
EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
program, name);
@@ -6547,30 +6679,30 @@ GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
return 0;
}
-void __stdcall glUniform1ui(GLint location, GLuint v0)
+void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
{
glUniform1uiv(location, 1, &v0);
}
-void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
+void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
const GLuint xy[] = { v0, v1 };
glUniform2uiv(location, 1, xy);
}
-void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
const GLuint xyz[] = { v0, v1, v2 };
glUniform3uiv(location, 1, xyz);
}
-void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
const GLuint xyzw[] = { v0, v1, v2, v3 };
glUniform4uiv(location, 1, xyzw);
}
-void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
@@ -6588,7 +6720,7 @@ void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
}
}
-void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
@@ -6606,7 +6738,7 @@ void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
}
}
-void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
location, count, value);
@@ -6624,7 +6756,7 @@ void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
}
}
-void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
@@ -6642,7 +6774,7 @@ void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
}
}
-void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
buffer, drawbuffer, value);
@@ -6687,7 +6819,7 @@ void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* val
}
}
-void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
buffer, drawbuffer, value);
@@ -6724,7 +6856,7 @@ void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* v
}
}
-void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
buffer, drawbuffer, value);
@@ -6769,7 +6901,7 @@ void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* v
}
}
-void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
@@ -6806,7 +6938,7 @@ void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, G
}
}
-const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
+const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index)
{
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
@@ -6837,7 +6969,7 @@ const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
return NULL;
}
-void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
@@ -6851,7 +6983,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp
return;
}
- if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget))
+ if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, writeTarget))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
@@ -6881,7 +7013,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp
return;
}
- if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
+ if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
@@ -6900,7 +7032,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp
}
}
-void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
@@ -6954,7 +7086,7 @@ void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const G
}
}
-void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, params);
@@ -7034,7 +7166,7 @@ void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const
}
}
-GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
@@ -7075,7 +7207,7 @@ GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlo
return 0;
}
-void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
@@ -7134,7 +7266,7 @@ void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockInde
}
}
-void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
@@ -7176,7 +7308,7 @@ void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIn
}
}
-void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
@@ -7225,7 +7357,7 @@ void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, G
}
}
-void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
@@ -7244,7 +7376,7 @@ void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GL
}
}
-void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
@@ -7263,7 +7395,7 @@ void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
}
}
-GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
+GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
@@ -7288,13 +7420,24 @@ GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
return 0;
}
- return context->createFenceSync(condition);
+ GLsync fenceSync = context->createFenceSync();
+
+ gl::FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
+ gl::Error error = fenceSyncObject->set(condition);
+ if (error.isError())
+ {
+ context->deleteFenceSync(fenceSync);
+ context->recordError(error);
+ return NULL;
+ }
+
+ return fenceSync;
}
return NULL;
}
-GLboolean __stdcall glIsSync(GLsync sync)
+GLboolean GL_APIENTRY glIsSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
@@ -7313,7 +7456,7 @@ GLboolean __stdcall glIsSync(GLsync sync)
return GL_FALSE;
}
-void __stdcall glDeleteSync(GLsync sync)
+void GL_APIENTRY glDeleteSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
@@ -7336,7 +7479,7 @@ void __stdcall glDeleteSync(GLsync sync)
}
}
-GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
@@ -7364,13 +7507,21 @@ GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeou
return GL_WAIT_FAILED;
}
- return fenceSync->clientWait(flags, timeout);
+ GLenum result = GL_WAIT_FAILED;
+ gl::Error error = fenceSync->clientWait(flags, timeout, &result);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return GL_WAIT_FAILED;
+ }
+
+ return result;
}
return GL_FALSE;
}
-void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
@@ -7404,11 +7555,15 @@ void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
return;
}
- fenceSync->serverWait();
+ gl::Error error = fenceSync->serverWait(flags, timeout);
+ if (error.isError())
+ {
+ context->recordError(error);
+ }
}
}
-void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
+void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params)
{
EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
pname, params);
@@ -7440,7 +7595,7 @@ void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
}
}
-void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
sync, pname, bufSize, length, values);
@@ -7471,10 +7626,20 @@ void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei*
switch (pname)
{
case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
- case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
case GL_SYNC_FLAGS: values[0] = 0; break;
+ case GL_SYNC_STATUS:
+ {
+ gl::Error error = fenceSync->getStatus(values);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ break;
+ }
+
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
@@ -7482,7 +7647,7 @@ void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei*
}
}
-void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
target, index, data);
@@ -7558,7 +7723,7 @@ void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
}
}
-void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
target, pname, params);
@@ -7618,7 +7783,7 @@ void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* pa
}
}
-void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
+void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers)
{
EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
@@ -7644,7 +7809,7 @@ void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
}
}
-void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
+void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
@@ -7670,7 +7835,7 @@ void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
}
}
-GLboolean __stdcall glIsSampler(GLuint sampler)
+GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
{
EVENT("(GLuint sampler = %u)", sampler);
@@ -7689,7 +7854,7 @@ GLboolean __stdcall glIsSampler(GLuint sampler)
return GL_FALSE;
}
-void __stdcall glBindSampler(GLuint unit, GLuint sampler)
+void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
@@ -7718,7 +7883,7 @@ void __stdcall glBindSampler(GLuint unit, GLuint sampler)
}
}
-void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
@@ -7751,12 +7916,12 @@ void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
}
}
-void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
glSamplerParameteri(sampler, pname, *param);
}
-void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
@@ -7789,12 +7954,12 @@ void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
}
}
-void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
{
glSamplerParameterf(sampler, pname, *param);
}
-void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
@@ -7822,7 +7987,7 @@ void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* para
}
}
-void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
@@ -7850,7 +8015,7 @@ void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* pa
}
}
-void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
+void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
@@ -7873,7 +8038,7 @@ void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
}
}
-void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
+void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
@@ -7916,7 +8081,7 @@ void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
}
}
-void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
@@ -7936,7 +8101,7 @@ void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
}
}
-void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
@@ -7956,7 +8121,7 @@ void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
}
}
-GLboolean __stdcall glIsTransformFeedback(GLuint id)
+GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
{
EVENT("(GLuint id = %u)", id);
@@ -7975,7 +8140,7 @@ GLboolean __stdcall glIsTransformFeedback(GLuint id)
return GL_FALSE;
}
-void __stdcall glPauseTransformFeedback(void)
+void GL_APIENTRY glPauseTransformFeedback(void)
{
EVENT("(void)");
@@ -8002,7 +8167,7 @@ void __stdcall glPauseTransformFeedback(void)
}
}
-void __stdcall glResumeTransformFeedback(void)
+void GL_APIENTRY glResumeTransformFeedback(void)
{
EVENT("(void)");
@@ -8029,7 +8194,7 @@ void __stdcall glResumeTransformFeedback(void)
}
}
-void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
@@ -8048,7 +8213,7 @@ void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* leng
}
}
-void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binary, length);
@@ -8067,7 +8232,7 @@ void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid
}
}
-void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
+void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
@@ -8086,7 +8251,7 @@ void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
}
}
-void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
target, numAttachments, attachments);
@@ -8106,14 +8271,21 @@ void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, co
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ ASSERT(framebuffer);
+
+ if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
{
- framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
+ gl::Error error = framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
}
-void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
"GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
@@ -8134,14 +8306,21 @@ void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ ASSERT(framebuffer);
+
+ if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
{
- framebuffer->invalidateSub(context->getCaps(), numAttachments, attachments, x, y, width, height);
+ gl::Error error = framebuffer->invalidateSub(numAttachments, attachments, x, y, width, height);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
}
-void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
@@ -8165,14 +8344,24 @@ void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalform
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
- texture2d->storage(levels, internalformat, width, height);
+ gl::Error error = texture2d->storage(levels, internalformat, width, height);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_CUBE_MAP:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
- textureCube->storage(levels, internalformat, width);
+ gl::Error error = textureCube->storage(levels, internalformat, width);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -8183,7 +8372,7 @@ void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalform
}
}
-void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d)",
@@ -8208,14 +8397,24 @@ void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalform
case GL_TEXTURE_3D:
{
gl::Texture3D *texture3d = context->getTexture3D();
- texture3d->storage(levels, internalformat, width, height, depth);
+ gl::Error error = texture3d->storage(levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture2darray = context->getTexture2DArray();
- texture2darray->storage(levels, internalformat, width, height, depth);
+ gl::Error error = texture2darray->storage(levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
break;
@@ -8225,7 +8424,7 @@ void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalform
}
}
-void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
"GLint* params = 0x%0.8p)",
@@ -8281,7 +8480,7 @@ void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenu
// Extension functions
-void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
@@ -8299,12 +8498,17 @@ void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLi
return;
}
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
+void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
@@ -8315,7 +8519,7 @@ void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat
UNIMPLEMENTED(); // FIXME
}
-void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
+void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, void *binary)
{
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
@@ -8340,15 +8544,16 @@ void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *l
return;
}
- if (!programBinary->save(binaryFormat, binary, bufSize, length))
+ gl::Error error = programBinary->save(binaryFormat, binary, bufSize, length);
+ if (error.isError())
{
- context->recordError(gl::Error(GL_INVALID_OPERATION));
+ context->recordError(error);
return;
}
}
}
-void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
+void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat,
const void *binary, GLint length)
{
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
@@ -8371,11 +8576,16 @@ void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
return;
}
- context->setProgramBinary(program, binaryFormat, binary, length);
+ gl::Error error = context->setProgramBinary(program, binaryFormat, binary, length);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
+void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
@@ -8388,6 +8598,8 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
return;
}
+ ASSERT(context->getState().getDrawFramebuffer());
+
if (context->getState().getDrawFramebuffer()->id() == 0)
{
if (n != 1)
@@ -8416,6 +8628,7 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
}
gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+ ASSERT(framebuffer);
for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
{
@@ -8429,7 +8642,7 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
}
}
-void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
+void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
@@ -8461,7 +8674,7 @@ void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params
}
}
-void * __stdcall glMapBufferOES(GLenum target, GLenum access)
+void * GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
{
EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
@@ -8507,7 +8720,7 @@ void * __stdcall glMapBufferOES(GLenum target, GLenum access)
return NULL;
}
-GLboolean __stdcall glUnmapBufferOES(GLenum target)
+GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
@@ -8543,7 +8756,7 @@ GLboolean __stdcall glUnmapBufferOES(GLenum target)
return GL_FALSE;
}
-void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
@@ -8638,7 +8851,7 @@ void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr
return NULL;
}
-void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
+void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
@@ -8686,7 +8899,7 @@ void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsi
}
}
-__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
+__eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname)
{
struct Extension
{
@@ -8744,7 +8957,7 @@ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *
// Non-public functions used by EGL
-bool __stdcall glBindTexImage(egl::Surface *surface)
+bool EGLAPIENTRY glBindTexImage(egl::Surface *surface)
{
EVENT("(egl::Surface* surface = 0x%0.8p)",
surface);
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index 51447e273a..00f63ae079 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -11,24 +11,42 @@
#include "common/tls.h"
-#if defined(ANGLE_PLATFORM_WINRT)
-__declspec(thread)
-#endif
-static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
+static TLSIndex currentTLS = TLS_INVALID_INDEX;
namespace gl
{
-Current *AllocateCurrent()
+// TODO(kbr): figure out how these are going to be managed on
+// non-Windows platforms. These routines would need to be exported
+// from ANGLE and called cooperatively when users create and destroy
+// threads -- or the initialization of the TLS index, and allocation
+// of thread-local data, will have to be done lazily. Will have to use
+// destructor function with pthread_create_key on POSIX platforms to
+// clean up thread-local data.
+
+// Call this exactly once at process startup.
+bool CreateThreadLocalIndex()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (currentTLS == TLS_OUT_OF_INDEXES)
+ currentTLS = CreateTLSIndex();
+ if (currentTLS == TLS_INVALID_INDEX)
{
- currentTLS = CreateTLSIndex();
+ return false;
}
-#endif
- ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
- if (currentTLS == TLS_OUT_OF_INDEXES)
+ return true;
+}
+
+// Call this exactly once at process shutdown.
+void DestroyThreadLocalIndex()
+{
+ DestroyTLSIndex(currentTLS);
+ currentTLS = TLS_INVALID_INDEX;
+}
+
+// Call this upon thread startup.
+Current *AllocateCurrent()
+{
+ ASSERT(currentTLS != TLS_INVALID_INDEX);
+ if (currentTLS == TLS_INVALID_INDEX)
{
return NULL;
}
@@ -46,14 +64,9 @@ Current *AllocateCurrent()
return current;
}
+// Call this upon thread shutdown.
void DeallocateCurrent()
{
-#if defined(ANGLE_PLATFORM_WINRT)
- if (currentTLS == TLS_OUT_OF_INDEXES)
- {
- return;
- }
-#endif
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
SafeDelete(current);
SetTLSValue(currentTLS, NULL);
@@ -61,22 +74,21 @@ void DeallocateCurrent()
}
-#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC)
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
{
-#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
- return DisableThreadLibraryCalls(instance);
-#endif
- currentTLS = CreateTLSIndex();
- if (currentTLS == TLS_OUT_OF_INDEXES)
+ if (!gl::CreateThreadLocalIndex())
{
return FALSE;
}
+
+#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
+ gl::InitializeDebugAnnotations();
+#endif
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
@@ -91,9 +103,11 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_PROCESS_DETACH:
{
-#if !defined(ANGLE_PLATFORM_WINRT)
gl::DeallocateCurrent();
- DestroyTLSIndex(currentTLS);
+ gl::DestroyThreadLocalIndex();
+
+#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
+ gl::UninitializeDebugAnnotations();
#endif
}
break;
@@ -103,8 +117,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
return TRUE;
}
-
-#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
+#endif // ANGLE_PLATFORM_WINDOWS && !QT_OPENGL_ES_2_ANGLE_STATIC
namespace gl
{
@@ -152,7 +165,7 @@ Context *getNonLostContext()
{
if (context->isContextLost())
{
- gl::error(GL_OUT_OF_MEMORY);
+ context->recordError(Error(GL_OUT_OF_MEMORY, "Context has been lost."));
return NULL;
}
else
@@ -170,32 +183,4 @@ egl::Display *getDisplay()
return current->display;
}
-// Records an error code
-void error(GLenum errorCode)
-{
- gl::Context *context = glGetCurrentContext();
- context->recordError(Error(errorCode));
-
- switch (errorCode)
- {
- case GL_INVALID_ENUM:
- TRACE("\t! Error generated: invalid enum\n");
- break;
- case GL_INVALID_VALUE:
- TRACE("\t! Error generated: invalid value\n");
- break;
- case GL_INVALID_OPERATION:
- TRACE("\t! Error generated: invalid operation\n");
- break;
- case GL_OUT_OF_MEMORY:
- TRACE("\t! Error generated: out of memory\n");
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- TRACE("\t! Error generated: invalid framebuffer operation\n");
- break;
- default: UNREACHABLE();
- }
-}
-
}
-
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index c30ad3375c..dff02787f5 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -14,14 +14,11 @@
#include <GLES2/gl2.h>
#include <EGL/egl.h>
-#ifndef Sleep
-#define Sleep(ms) WaitForSingleObjectEx(GetCurrentThread(), ms, FALSE)
-#endif
-
namespace egl
{
class Display;
class Surface;
+class AttributeMap;
}
namespace gl
@@ -40,16 +37,6 @@ Context *getContext();
Context *getNonLostContext();
egl::Display *getDisplay();
-void error(GLenum errorCode);
-
-template<class T>
-const T &error(GLenum errorCode, const T &returnValue)
-{
- error(errorCode);
-
- return returnValue;
-}
-
}
namespace rx
@@ -64,11 +51,11 @@ gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext,
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType);
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attribMap);
void glDestroyRenderer(rx::Renderer *renderer);
-__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
-bool __stdcall glBindTexImage(egl::Surface *surface);
+__eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname);
+bool EGLAPIENTRY glBindTexImage(egl::Surface *surface);
}
#endif // LIBGLESV2_MAIN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
index f0b5f02227..c031effabd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
@@ -12,6 +12,8 @@
#include "common/angleutils.h"
#include "libGLESv2/Buffer.h"
+#include <cstdint>
+
namespace rx
{
@@ -21,7 +23,6 @@ class BufferImpl
virtual ~BufferImpl() { }
virtual gl::Error setData(const void* data, size_t size, GLenum usage) = 0;
- virtual void *getData() = 0;
virtual gl::Error setSubData(const void* data, size_t size, size_t offset) = 0;
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) = 0;
virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
index d54e6becd3..1dd46785d9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
@@ -4,29 +4,47 @@
// found in the LICENSE file.
//
-// FenceImpl.h: Defines the rx::FenceImpl class.
+// FenceImpl.h: Defines the rx::FenceNVImpl and rx::FenceSyncImpl classes.
#ifndef LIBGLESV2_RENDERER_FENCEIMPL_H_
#define LIBGLESV2_RENDERER_FENCEIMPL_H_
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
+#include "angle_gl.h"
+
namespace rx
{
-class FenceImpl
+class FenceNVImpl
+{
+ public:
+ FenceNVImpl() { };
+ virtual ~FenceNVImpl() { };
+
+ virtual gl::Error set() = 0;
+ virtual gl::Error test(bool flushCommandBuffer, GLboolean *outFinished) = 0;
+ virtual gl::Error finishFence(GLboolean *outFinished) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FenceNVImpl);
+};
+
+class FenceSyncImpl
{
public:
- FenceImpl() { };
- virtual ~FenceImpl() { };
+ FenceSyncImpl() { };
+ virtual ~FenceSyncImpl() { };
- virtual bool isSet() const = 0;
- virtual void set() = 0;
- virtual bool test(bool flushCommandBuffer) = 0;
- virtual bool hasError() const = 0;
+ virtual gl::Error set() = 0;
+ virtual gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) = 0;
+ virtual gl::Error serverWait(GLbitfield flags, GLuint64 timeout) = 0;
+ virtual gl::Error getStatus(GLint *outResult) = 0;
private:
- DISALLOW_COPY_AND_ASSIGN(FenceImpl);
+ DISALLOW_COPY_AND_ASSIGN(FenceSyncImpl);
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
index 370b086233..5b9b75f562 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
@@ -4,18 +4,20 @@
// found in the LICENSE file.
//
-// Image.h: Implements the rx::Image class, an abstract base class for the
+// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/main.h"
namespace rx
{
Image::Image()
{
- mWidth = 0;
+ mWidth = 0;
mHeight = 0;
mDepth = 0;
mInternalFormat = GL_NONE;
@@ -25,4 +27,20 @@ Image::Image()
mDirty = false;
}
+gl::Error Image::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, gl::Framebuffer *source)
+{
+ gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
+ ASSERT(colorbuffer);
+
+ RenderTarget *renderTarget = NULL;
+ gl::Error error = GetAttachmentRenderTarget(colorbuffer, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(renderTarget);
+ return copy(xoffset, yoffset, zoffset, area, renderTarget);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
index 3bfc663762..9071a88c67 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// Image.h: Defines the rx::Image class, an abstract base class for the
+// Image.h: Defines the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
@@ -12,18 +12,22 @@
#define LIBGLESV2_RENDERER_IMAGE_H_
#include "common/debug.h"
+#include "libGLESv2/Error.h"
#include <GLES2/gl2.h>
namespace gl
{
class Framebuffer;
+struct Rectangle;
+struct ImageIndex;
}
namespace rx
{
-
-class Renderer;
+class RendererD3D;
+class RenderTarget;
+class TextureStorage;
class Image
{
@@ -43,14 +47,17 @@ class Image
void markClean() {mDirty = false;}
virtual bool isDirty() const = 0;
- virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
+ virtual bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
- virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input) = 0;
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input) = 0;
+ virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input) = 0;
+ virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input) = 0;
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) = 0;
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0;
protected:
GLsizei mWidth;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
index f68ac383de..d472e1499e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -111,11 +111,7 @@ IndexRangeCache::IndexRange::IndexRange(GLenum typ, intptr_t off, GLsizei c)
bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const
{
-#if defined(_MSC_VER) && _MSC_VER < 1600
- return std::tr1::make_tuple(type, offset, count) < std::tr1::make_tuple(rhs.type, rhs.offset, rhs.count);
-#else
return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
-#endif
}
IndexRangeCache::IndexBounds::IndexBounds()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp
new file mode 100644
index 0000000000..f9fcad38a4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp
@@ -0,0 +1,146 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#include "libGLESv2/renderer/ProgramImpl.h"
+
+#include "common/utilities.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+namespace
+{
+
+unsigned int ParseAndStripArrayIndex(std::string* name)
+{
+ unsigned int subscript = GL_INVALID_INDEX;
+
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name->find_last_of('[');
+ size_t close = name->find_last_of(']');
+ if (open != std::string::npos && close == name->length() - 1)
+ {
+ subscript = atoi(name->substr(open + 1).c_str());
+ name->erase(open);
+ }
+
+ return subscript;
+}
+
+}
+
+ProgramImpl::~ProgramImpl()
+{
+ // Ensure that reset was called by the inherited class during destruction
+ ASSERT(mUniformIndex.size() == 0);
+}
+
+gl::LinkedUniform *ProgramImpl::getUniformByLocation(GLint location) const
+{
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
+ return mUniforms[mUniformIndex[location].index];
+}
+
+gl::LinkedUniform *ProgramImpl::getUniformByName(const std::string &name) const
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ if (mUniforms[uniformIndex]->name == name)
+ {
+ return mUniforms[uniformIndex];
+ }
+ }
+
+ return NULL;
+}
+
+gl::UniformBlock *ProgramImpl::getUniformBlockByIndex(GLuint blockIndex) const
+{
+ ASSERT(blockIndex < mUniformBlocks.size());
+ return mUniformBlocks[blockIndex];
+}
+
+GLint ProgramImpl::getUniformLocation(std::string name)
+{
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
+
+ unsigned int numUniforms = mUniformIndex.size();
+ for (unsigned int location = 0; location < numUniforms; location++)
+ {
+ if (mUniformIndex[location].name == name)
+ {
+ const int index = mUniformIndex[location].index;
+ const bool isArray = mUniforms[index]->isArray();
+
+ if ((isArray && mUniformIndex[location].element == subscript) ||
+ (subscript == GL_INVALID_INDEX))
+ {
+ return location;
+ }
+ }
+ }
+
+ return -1;
+}
+
+GLuint ProgramImpl::getUniformIndex(std::string name)
+{
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
+
+ // The app is not allowed to specify array indices other than 0 for arrays of basic types
+ if (subscript != 0 && subscript != GL_INVALID_INDEX)
+ {
+ return GL_INVALID_INDEX;
+ }
+
+ unsigned int numUniforms = mUniforms.size();
+ for (unsigned int index = 0; index < numUniforms; index++)
+ {
+ if (mUniforms[index]->name == name)
+ {
+ if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
+ {
+ return index;
+ }
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+GLuint ProgramImpl::getUniformBlockIndex(std::string name) const
+{
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
+
+ unsigned int numUniformBlocks = mUniformBlocks.size();
+ for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
+ {
+ const gl::UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
+ if (uniformBlock.name == name)
+ {
+ const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
+ if (subscript == uniformBlock.elementIndex || arrayElementZero)
+ {
+ return blockIndex;
+ }
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+void ProgramImpl::reset()
+{
+ SafeDeleteContainer(mUniforms);
+ mUniformIndex.clear();
+ SafeDeleteContainer(mUniformBlocks);
+ mTransformFeedbackLinkedVaryings.clear();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
index ba0955fdf8..6aaa23cf89 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
@@ -13,44 +13,113 @@
#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/renderer/Renderer.h"
+
+#include <map>
namespace rx
{
-class DynamicHLSL;
-class Renderer;
-
class ProgramImpl
{
-public:
- virtual ~ProgramImpl() { }
+ public:
+ ProgramImpl() { }
+ virtual ~ProgramImpl();
+
+ const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
+ const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
+ const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
+ const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
+ const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
+
+ std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
+ std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
+ std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
+ std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
+ sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
+
+ gl::LinkedUniform *getUniformByLocation(GLint location) const;
+ gl::LinkedUniform *getUniformByName(const std::string &name) const;
+ gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
- // TODO: Temporary interfaces to ease migration. Remove soon!
- virtual Renderer *getRenderer() = 0;
- virtual DynamicHLSL *getDynamicHLSL() = 0;
- virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
+ GLint getUniformLocation(std::string name);
+ GLuint getUniformIndex(std::string name);
+ GLuint getUniformBlockIndex(std::string name) const;
+
+ virtual bool usesPointSize() const = 0;
+ virtual int getShaderVersion() const = 0;
+ virtual GLenum getTransformFeedbackBufferMode() const = 0;
virtual GLenum getBinaryFormat() = 0;
- virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
- virtual bool save(gl::BinaryOutputStream *stream) = 0;
-
- virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers) = 0;
- virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
- const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
- const sh::Attribute shaderAttributes[],
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers) = 0;
-
- virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings, int *registers,
- std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
- gl::VariableLocation> *outputVariables) = 0;
-
- virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
-
- virtual void reset() = 0;
+ virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
+
+ virtual gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
+ gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables) = 0;
+
+ virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+
+ virtual void getUniformfv(GLint location, GLfloat *params) = 0;
+ virtual void getUniformiv(GLint location, GLint *params) = 0;
+ virtual void getUniformuiv(GLint location, GLuint *params) = 0;
+
+ virtual void reset();
+
+ // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
+ // determine if they can be removed from this interface.
+ virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
+ virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
+ virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
+ virtual void updateSamplerMapping() = 0;
+ virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
+
+ virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers) = 0;
+
+ virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps) = 0;
+ virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
+ const gl::Caps &caps) = 0;
+
+ virtual gl::Error applyUniforms() = 0;
+ virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
+ virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
+ unsigned int registerIndex, const gl::Caps &caps) = 0;
+
+ protected:
+ DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
+
+ std::vector<gl::LinkedUniform*> mUniforms;
+ std::vector<gl::VariableLocation> mUniformIndex;
+ std::vector<gl::UniformBlock*> mUniformBlocks;
+ std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
+
+ sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp
new file mode 100644
index 0000000000..857fdc9dae
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget.cpp: Implements serial handling for rx::RenderTarget
+
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace rx
+{
+unsigned int RenderTarget::mCurrentSerial = 1;
+
+RenderTarget::RenderTarget()
+ : mSerial(issueSerials(1))
+{
+}
+
+RenderTarget::~RenderTarget()
+{
+}
+
+unsigned int RenderTarget::getSerial() const
+{
+ return mSerial;
+}
+
+unsigned int RenderTarget::issueSerials(unsigned int count)
+{
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
index 44637ec7de..3bdfb0cc98 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
@@ -18,28 +18,22 @@ namespace rx
class RenderTarget
{
public:
- RenderTarget()
- {
- mWidth = 0;
- mHeight = 0;
- mDepth = 0;
- mInternalFormat = GL_NONE;
- mActualFormat = GL_NONE;
- mSamples = 0;
- }
+ RenderTarget();
+ virtual ~RenderTarget();
- virtual ~RenderTarget() {};
-
- GLsizei getWidth() const { return mWidth; }
- GLsizei getHeight() const { return mHeight; }
- GLsizei getDepth() const { return mDepth; }
- GLenum getInternalFormat() const { return mInternalFormat; }
- GLenum getActualFormat() const { return mActualFormat; }
- GLsizei getSamples() const { return mSamples; }
- gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); }
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLsizei getDepth() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLenum getActualFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+ gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
+ virtual unsigned int getSerial() const;
+ static unsigned int issueSerials(unsigned int count);
+
struct Desc {
GLsizei width;
GLsizei height;
@@ -47,16 +41,11 @@ class RenderTarget
GLenum format;
};
- protected:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- GLenum mActualFormat;
- GLsizei mSamples;
-
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget);
+
+ const unsigned int mSerial;
+ static unsigned int mCurrentSerial;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp
new file mode 100644
index 0000000000..770ae8e9c6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferImpl.h: Implements the shared methods of the abstract class gl::RenderbufferImpl
+
+#include "libGLESv2/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+RenderbufferImpl::RenderbufferImpl()
+{
+}
+
+RenderbufferImpl::~RenderbufferImpl()
+{
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h
new file mode 100644
index 0000000000..52e070f1d3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl
+
+#ifndef LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_
+#define LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_
+
+#include "angle_gl.h"
+
+#include "libGLESv2/Error.h"
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+
+class RenderbufferImpl
+{
+ public:
+ RenderbufferImpl();
+ virtual ~RenderbufferImpl() = 0;
+
+ virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) = 0;
+
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLenum getActualFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderbufferImpl);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 910d0285f1..df3dae1e38 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -6,11 +6,12 @@
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
+#include "common/utilities.h"
+#include "libEGL/AttributeMap.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "common/utilities.h"
-#include "libGLESv2/Shader.h"
+
+#include <EGL/eglext.h>
#if defined (ANGLE_ENABLE_D3D9)
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
@@ -29,15 +30,12 @@
#define ANGLE_DEFAULT_D3D11 0
#endif
-#include <EGL/eglext.h>
-
namespace rx
{
-Renderer::Renderer(egl::Display *display)
- : mDisplay(display),
- mCapsInitialized(false),
- mCurrentClientVersion(2)
+Renderer::Renderer()
+ : mCapsInitialized(false),
+ mWorkaroundsInitialized(false)
{
}
@@ -78,12 +76,23 @@ const gl::Extensions &Renderer::getRendererExtensions() const
return mExtensions;
}
-typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint);
+const Workarounds &Renderer::getWorkarounds() const
+{
+ if (!mWorkaroundsInitialized)
+ {
+ mWorkarounds = generateWorkarounds();
+ mWorkaroundsInitialized = true;
+ }
+
+ return mWorkarounds;
+}
+
+typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, const egl::AttributeMap &);
template <typename RendererType>
-Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
+Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attributes)
{
- return new RendererType(display, nativeDisplay, requestedDisplayType);
+ return new RendererType(display, nativeDisplay, attributes);
}
}
@@ -91,15 +100,16 @@ Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDispl
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attribMap)
{
std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
+ EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+
# if defined(ANGLE_ENABLE_D3D11)
if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
}
@@ -138,7 +148,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativ
for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
- rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType);
+ rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, attribMap);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
@@ -155,7 +165,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativ
void glDestroyRenderer(rx::Renderer *renderer)
{
- delete renderer;
+ ASSERT(renderer);
+ SafeDelete(renderer);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index b2249741ab..b85895a938 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -10,10 +10,13 @@
#ifndef LIBGLESV2_RENDERER_RENDERER_H_
#define LIBGLESV2_RENDERER_RENDERER_H_
-#include "libGLESv2/Uniform.h"
-#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
#include "libGLESv2/Error.h"
+#include "libGLESv2/Uniform.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/renderer/Workarounds.h"
+#include "common/NativeWindow.h"
+#include "common/mathutil.h"
#include <cstdint>
@@ -32,37 +35,26 @@ class Display;
namespace gl
{
-class InfoLog;
-class ProgramBinary;
-struct LinkedVarying;
-struct VertexAttribute;
class Buffer;
-class Texture;
class Framebuffer;
-struct VertexAttribCurrentValueData;
+struct Data;
}
namespace rx
{
-class TextureStorage;
-class VertexBuffer;
-class IndexBuffer;
class QueryImpl;
-class FenceImpl;
+class FenceNVImpl;
+class FenceSyncImpl;
class BufferImpl;
class VertexArrayImpl;
-class BufferStorage;
-struct TranslatedIndexData;
class ShaderImpl;
class ProgramImpl;
-class ShaderExecutable;
-class SwapChain;
-class RenderTarget;
-class Image;
-class TextureStorage;
-class UniformStorage;
class TextureImpl;
class TransformFeedbackImpl;
+class RenderbufferImpl;
+struct TranslatedIndexData;
+struct Workarounds;
+class SwapChain;
struct ConfigDesc
{
@@ -73,30 +65,10 @@ struct ConfigDesc
bool es3Capable;
};
-struct dx_VertexConstants
-{
- float depthRange[4];
- float viewAdjust[4];
-};
-
-struct dx_PixelConstants
-{
- float depthRange[4];
- float viewCoords[4];
- float depthFront[4];
-};
-
-enum ShaderType
-{
- SHADER_VERTEX,
- SHADER_PIXEL,
- SHADER_GEOMETRY
-};
-
class Renderer
{
public:
- explicit Renderer(egl::Display *display);
+ Renderer();
virtual ~Renderer();
virtual EGLint initialize() = 0;
@@ -105,163 +77,116 @@ class Renderer
virtual int generateConfigs(ConfigDesc **configDescList) = 0;
virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
- virtual void sync(bool block) = 0;
-
- virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+ virtual gl::Error sync(bool block) = 0;
- virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+ virtual gl::Error drawArrays(const gl::Data &data, GLenum mode,
+ GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const RangeUI &indexRange) = 0;
- virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
+ virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
+ virtual gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
+ virtual gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
+ virtual gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
+ virtual gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
- virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask) = 0;
- virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW) = 0;
+ virtual gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, void* pixels) = 0;
- virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
- virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport) = 0;
-
- virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
- virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
- bool rasterizerDiscard, bool transformFeedbackActive) = 0;
- virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary) = 0;
- virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
- virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances) = 0;
- virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
- virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0;
-
- virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
- virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
- gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
-
- virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
-
- virtual void markAllStateDirty() = 0;
-
- // lost device
- virtual void notifyDeviceLost() = 0;
- virtual bool isDeviceLost() = 0;
- virtual bool testDeviceLost(bool notify) = 0;
- virtual bool testDeviceResettable() = 0;
-
- // Renderer capabilities (virtual because it is used by egl::Display, do not override)
- virtual const gl::Caps &getRendererCaps() const;
- virtual const gl::TextureCapsMap &getRendererTextureCaps() const;
- virtual const gl::Extensions &getRendererExtensions() const;
-
- virtual DWORD getAdapterVendor() const = 0;
- virtual std::string getRendererDescription() const = 0;
- virtual GUID getAdapterIdentifier() const = 0;
+ virtual gl::Error blitFramebuffer(const gl::Data &data,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter) = 0;
- virtual unsigned int getReservedVertexUniformVectors() const = 0;
- virtual unsigned int getReservedFragmentUniformVectors() const = 0;
- virtual unsigned int getReservedVertexUniformBuffers() const = 0;
- virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+ // TODO(jmadill): caps? and virtual for egl::Display
virtual bool getShareHandleSupport() const = 0;
virtual bool getPostSubBufferSupport() const = 0;
- virtual int getMajorShaderModel() const = 0;
- virtual int getMinSwapInterval() const = 0;
- virtual int getMaxSwapInterval() const = 0;
-
- // Pixel operations
- virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) = 0;
- virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) = 0;
- virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) = 0;
- virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) = 0;
-
- virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0;
- virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0;
- virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
- virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
-
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
-
- virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0;
-
- // RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0;
-
// Shader creation
- virtual ShaderImpl *createShader(GLenum type) = 0;
+ virtual ShaderImpl *createShader(const gl::Data &data, GLenum type) = 0;
virtual ProgramImpl *createProgram() = 0;
// Shader operations
virtual void releaseShaderCompiler() = 0;
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers) = 0;
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0;
- virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
-
- // Image operations
- virtual Image *createImage() = 0;
- virtual void generateMipmap(Image *dest, Image *source) = 0;
- virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
- virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0;
- virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0;
- virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
- virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
// Texture creation
virtual TextureImpl *createTexture(GLenum target) = 0;
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer() = 0;
+ virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth) = 0;
+
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
- virtual VertexBuffer *createVertexBuffer() = 0;
- virtual IndexBuffer *createIndexBuffer() = 0;
// Vertex Array creation
virtual VertexArrayImpl *createVertexArray() = 0;
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type) = 0;
- virtual FenceImpl *createFence() = 0;
+ virtual FenceNVImpl *createFenceNV() = 0;
+ virtual FenceSyncImpl *createFenceSync() = 0;
// Transform Feedback creation
- virtual TransformFeedbackImpl* createTransformFeedback() = 0;
+ virtual TransformFeedbackImpl *createTransformFeedback() = 0;
- // Current GLES client version
- void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
- int getCurrentClientVersion() const { return mCurrentClientVersion; }
+ // lost device
+ //TODO(jmadill): investigate if this stuff is necessary in GL
+ virtual void notifyDeviceLost() = 0;
+ virtual bool isDeviceLost() = 0;
+ virtual bool testDeviceLost(bool notify) = 0;
+ virtual bool testDeviceResettable() = 0;
- // Buffer-to-texture and Texture-to-buffer copies
- virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
- virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+ virtual DWORD getAdapterVendor() const = 0;
+ virtual std::string getRendererDescription() const = 0;
+ virtual GUID getAdapterIdentifier() const = 0;
- virtual bool getLUID(LUID *adapterLuid) const = 0;
- virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
- virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
+ // Renderer capabilities (virtual because of egl::Display)
+ virtual const gl::Caps &getRendererCaps() const;
+ const gl::TextureCapsMap &getRendererTextureCaps() const;
+ virtual const gl::Extensions &getRendererExtensions() const;
+ const Workarounds &getWorkarounds() const;
- protected:
- egl::Display *mDisplay;
+ // TODO(jmadill): needed by egl::Display, probably should be removed
+ virtual int getMajorShaderModel() const = 0;
+ virtual int getMinSwapInterval() const = 0;
+ virtual int getMaxSwapInterval() const = 0;
+ virtual bool getLUID(LUID *adapterLuid) const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer);
virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
+ virtual Workarounds generateWorkarounds() const = 0;
mutable bool mCapsInitialized;
mutable gl::Caps mCaps;
mutable gl::TextureCapsMap mTextureCaps;
mutable gl::Extensions mExtensions;
- int mCurrentClientVersion;
+ mutable bool mWorkaroundsInitialized;
+ mutable Workarounds mWorkarounds;
+};
+
+struct dx_VertexConstants
+{
+ float depthRange[4];
+ float viewAdjust[4];
+};
+
+struct dx_PixelConstants
+{
+ float depthRange[4];
+ float viewCoords[4];
+ float depthFront[4];
+};
+
+enum ShaderType
+{
+ SHADER_VERTEX,
+ SHADER_PIXEL,
+ SHADER_GEOMETRY
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
index f17195673d..f1a96d74fb 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
@@ -40,10 +40,21 @@ class ShaderExecutable
return mFunctionBuffer.size();
}
+ const std::string &getDebugInfo() const
+ {
+ return mDebugInfo;
+ }
+
+ void appendDebugInfo(const std::string &info)
+ {
+ mDebugInfo += info;
+ }
+
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
std::vector<uint8_t> mFunctionBuffer;
+ std::string mDebugInfo;
};
class UniformStorage
@@ -64,4 +75,4 @@ class UniformStorage
}
-#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
+#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
index de5d30e6fe..cb0d360f0b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
@@ -23,9 +23,10 @@ class ShaderImpl
ShaderImpl() { }
virtual ~ShaderImpl() { }
- virtual bool compile(const std::string &source) = 0;
+ virtual bool compile(const gl::Data &data, const std::string &source) = 0;
virtual const std::string &getInfoLog() const = 0;
virtual const std::string &getTranslatedSource() const = 0;
+ virtual std::string getDebugInfo() const = 0;
const std::vector<gl::PackedVarying> &getVaryings() const { return mVaryings; }
const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index 1ec702f299..1417e0bdf6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -11,28 +11,24 @@
#define LIBGLESV2_RENDERER_SWAPCHAIN_H_
#include "common/angleutils.h"
+#include "common/NativeWindow.h"
#include "common/platform.h"
#include <GLES2/gl2.h>
#include <EGL/egl.h>
-#include <EGL/eglplatform.h>
+
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
namespace rx
{
-enum SwapFlags
-{
- SWAP_NORMAL = 0,
- SWAP_ROTATE_90 = 1,
- SWAP_ROTATE_270 = 2,
- SWAP_ROTATE_180 = SWAP_ROTATE_90|SWAP_ROTATE_270,
-};
-
class SwapChain
{
public:
- SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
- : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
+ SwapChain(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ : mNativeWindow(nativeWindow), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
{
}
@@ -40,13 +36,16 @@ class SwapChain
virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
virtual void recreate() = 0;
+ GLenum GetBackBufferInternalFormat() const { return mBackBufferFormat; }
+ GLenum GetDepthBufferInternalFormat() const { return mDepthBufferFormat; }
+
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
index e3cc50d680..3e662557e4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
#include "angle_gl.h"
@@ -31,19 +32,12 @@ namespace rx
{
class Image;
-class Renderer;
-class TextureStorage;
class TextureImpl
{
public:
virtual ~TextureImpl() {};
- // TODO: If this methods could go away that would be ideal;
- // TextureStorage should only be necessary for the D3D backend, and as such
- // higher level code should not rely on it.
- virtual TextureStorage *getNativeTexture() = 0;
-
// Deprecated in favour of the ImageIndex method
virtual Image *getImage(int level, int layer) const = 0;
virtual Image *getImage(const gl::ImageIndex &index) const = 0;
@@ -51,15 +45,15 @@ class TextureImpl
virtual void setUsage(GLenum usage) = 0;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
- virtual void generateMipmaps() = 0;
+ virtual gl::Error generateMipmaps() = 0;
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h b/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h
new file mode 100644
index 0000000000..20a166fb7a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h: Workarounds for driver bugs and other issues.
+
+#ifndef LIBGLESV2_RENDERER_WORKAROUNDS_H_
+#define LIBGLESV2_RENDERER_WORKAROUNDS_H_
+
+// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
+// independent of ANGLE's renderer. Workarounds should also be accessible
+// outside of the Renderer.
+
+namespace rx
+{
+
+enum D3DWorkaroundType
+{
+ ANGLE_D3D_WORKAROUND_NONE,
+ ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
+ ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
+};
+
+struct Workarounds
+{
+ Workarounds()
+ : mrtPerfWorkaround(false),
+ setDataFasterThanImageUpload(false)
+ {}
+
+ bool mrtPerfWorkaround;
+ bool setDataFasterThanImageUpload;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_WORKAROUNDS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
index 004223d70f..aabc9f04e9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
@@ -6,7 +6,7 @@
// copyimage.cpp: Defines image copying functions
-#include "libGLESv2/renderer/copyImage.h"
+#include "libGLESv2/renderer/copyimage.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
index a34ef03fb8..dd0d3f52ad 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/VertexBuffer.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/main.h"
namespace rx
@@ -37,6 +36,13 @@ BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer)
return static_cast<BufferD3D*>(buffer);
}
+BufferD3D *BufferD3D::makeFromBuffer(gl::Buffer *buffer)
+{
+ BufferImpl *impl = buffer->getImplementation();
+ ASSERT(impl);
+ return makeBufferD3D(impl);
+}
+
void BufferD3D::updateSerial()
{
mSerial = mNextSerial++;
@@ -46,11 +52,11 @@ void BufferD3D::initializeStaticData()
{
if (!mStaticVertexBuffer)
{
- mStaticVertexBuffer = new rx::StaticVertexBufferInterface(getRenderer());
+ mStaticVertexBuffer = new StaticVertexBufferInterface(getRenderer());
}
if (!mStaticIndexBuffer)
{
- mStaticIndexBuffer = new rx::StaticIndexBufferInterface(getRenderer());
+ mStaticIndexBuffer = new StaticIndexBufferInterface(getRenderer());
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
index 44f14cee58..1a1308c545 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
@@ -12,10 +12,11 @@
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/angletypes.h"
+#include <cstdint>
+
namespace rx
{
-
-class Renderer;
+class RendererD3D;
class StaticIndexBufferInterface;
class StaticVertexBufferInterface;
@@ -26,15 +27,17 @@ class BufferD3D : public BufferImpl
virtual ~BufferD3D();
static BufferD3D *makeBufferD3D(BufferImpl *buffer);
+ static BufferD3D *makeFromBuffer(gl::Buffer *buffer);
unsigned int getSerial() const { return mSerial; }
+ virtual gl::Error getData(const uint8_t **outData) = 0;
virtual size_t getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
- virtual Renderer* getRenderer() = 0;
+ virtual RendererD3D *getRenderer() = 0;
- rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
- rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
+ StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
+ StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
void initializeStaticData();
void invalidateStaticData();
@@ -46,8 +49,8 @@ class BufferD3D : public BufferImpl
void updateSerial();
- rx::StaticVertexBufferInterface *mStaticVertexBuffer;
- rx::StaticIndexBufferInterface *mStaticIndexBuffer;
+ StaticVertexBufferInterface *mStaticVertexBuffer;
+ StaticIndexBufferInterface *mStaticIndexBuffer;
unsigned int mUnmodifiedDataUse;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
index 13411ebe64..3d5bfe0cbe 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -8,10 +8,10 @@
#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Shader.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Shader.h"
#include "libGLESv2/formatutils.h"
#include "common/utilities.h"
@@ -22,6 +22,9 @@ META_ASSERT(GL_INVALID_INDEX == UINT_MAX);
using namespace gl;
+namespace rx
+{
+
namespace
{
@@ -70,7 +73,7 @@ std::string HLSLTypeString(GLenum type)
return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type));
}
-const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOutputVariable> &outputVariables,
+const PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<PixelShaderOutputVariable> &outputVariables,
unsigned int location)
{
for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
@@ -85,15 +88,12 @@ const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<rx::P
return outputVariables[0];
}
-}
-
-namespace rx
-{
-
const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
-DynamicHLSL::DynamicHLSL(rx::Renderer *const renderer)
+}
+
+DynamicHLSL::DynamicHLSL(RendererD3D *const renderer)
: mRenderer(renderer)
{
}
@@ -225,8 +225,8 @@ static bool packVarying(PackedVarying *varying, const int maxVaryingVectors, Var
// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
// Returns the number of used varying registers, or -1 if unsuccesful
-int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
- rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings)
+int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, ShaderD3D *fragmentShader,
+ ShaderD3D *vertexShader, const std::vector<std::string> &transformFeedbackVaryings)
{
// TODO (geofflang): Use context's caps
const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors;
@@ -262,6 +262,13 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Shad
for (unsigned int feedbackVaryingIndex = 0; feedbackVaryingIndex < transformFeedbackVaryings.size(); feedbackVaryingIndex++)
{
const std::string &transformFeedbackVarying = transformFeedbackVaryings[feedbackVaryingIndex];
+
+ if (transformFeedbackVarying == "gl_Position" || transformFeedbackVarying == "gl_PointSize")
+ {
+ // do not pack builtin XFB varyings
+ continue;
+ }
+
if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end())
{
bool found = false;
@@ -281,7 +288,7 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Shad
}
}
- if (!found && transformFeedbackVarying != "gl_Position" && transformFeedbackVarying != "gl_PointSize")
+ if (!found)
{
infoLog.append("Transform feedback varying %s does not exist in the vertex shader.", transformFeedbackVarying.c_str());
return -1;
@@ -400,7 +407,7 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &s
// data reinterpretation (eg for pure integer->float, float->pure integer)
// TODO: issue warning with gl debug info extension, when supported
if (IsMatrixType(shaderAttribute.type) ||
- (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0)
+ (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_GPU) != 0)
{
initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute);
}
@@ -639,7 +646,7 @@ void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info,
}
}
-void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader,
+void DynamicHLSL::storeUserLinkedVaryings(const ShaderD3D *vertexShader,
std::vector<LinkedVarying> *linkedVaryings) const
{
const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize);
@@ -662,10 +669,11 @@ void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader,
}
}
-bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
- std::string& pixelHLSL, std::string& vertexHLSL,
- rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
- const std::vector<std::string>& transformFeedbackVaryings,
+bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data, InfoLog &infoLog, int registers,
+ const VaryingPacking packing,
+ std::string &pixelHLSL, std::string &vertexHLSL,
+ ShaderD3D *fragmentShader, ShaderD3D *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
std::vector<LinkedVarying> *linkedVaryings,
std::map<int, VariableLocation> *programOutputVars,
std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
@@ -691,21 +699,17 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
// Write the HLSL input/output declarations
const int shaderModel = mRenderer->getMajorShaderModel();
-
- // TODO (geofflang): Use context's caps
- const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors;
-
const int registersNeeded = registers + (usesFragCoord ? 1 : 0) + (usesPointCoord ? 1 : 0);
// Two cases when writing to gl_FragColor and using ESSL 1.0:
// - with a 3.0 context, the output color is copied to channel 0
// - with a 2.0 context, the output color is broadcast to all channels
- const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
- const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getRendererCaps().maxDrawBuffers : 1);
+ const bool broadcast = (fragmentShader->mUsesFragColor && data.clientVersion < 3);
+ const unsigned int numRenderTargets = (broadcast || usesMRT ? data.caps->maxDrawBuffers : 1);
int shaderVersion = vertexShader->getShaderVersion();
- if (registersNeeded > maxVaryingVectors)
+ if (static_cast<GLuint>(registersNeeded) > data.caps->maxVaryingVectors)
{
infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
return false;
@@ -772,7 +776,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
for (int row = 0; row < variableRows; row++)
{
- int r = varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row;
+ int r = varying.registerIndex + varying.columnIndex * data.caps->maxVaryingVectors + elementIndex * variableRows + row;
vertexHLSL += " output.v" + Str(r);
vertexHLSL += " = _" + varying.name;
@@ -920,7 +924,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
for (int row = 0; row < variableRows; row++)
{
- std::string n = Str(varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row);
+ std::string n = Str(varying.registerIndex + varying.columnIndex * data.caps->maxVaryingVectors + elementIndex * variableRows + row);
pixelHLSL += " _" + varying.name;
if (varying.isArray())
@@ -966,7 +970,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const
return true;
}
-void DynamicHLSL::defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const
+void DynamicHLSL::defineOutputVariables(ShaderD3D *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const
{
const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
@@ -994,14 +998,14 @@ void DynamicHLSL::defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<
}
}
-std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const
+std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const
{
// for now we only handle point sprite emulation
ASSERT(vertexShader->mUsesPointSize && mRenderer->getMajorShaderModel() >= 4);
return generatePointSpriteHLSL(registers, fragmentShader, vertexShader);
}
-std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const
+std::string DynamicHLSL::generatePointSpriteHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const
{
ASSERT(registers >= 0);
ASSERT(vertexShader->mUsesPointSize);
@@ -1047,7 +1051,7 @@ std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *f
"void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
"{\n"
" GS_OUTPUT output = (GS_OUTPUT)0;\n"
- " output.gl_Position = input[0].gl_Position;\n";
+ " output.gl_Position = input[0].gl_Position;\n"
" output.gl_PointSize = input[0].gl_PointSize;\n";
for (int r = 0; r < registers; r++)
@@ -1135,7 +1139,7 @@ void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLen
}
else
{
- bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0);
+ bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_GPU) != 0);
signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
index f68ed98401..c46bbf6ce0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
@@ -10,18 +10,13 @@
#define LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
#include "common/angleutils.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "angle_gl.h"
#include <vector>
#include <map>
-namespace rx
-{
-class Renderer;
-}
-
namespace sh
{
struct Attribute;
@@ -36,11 +31,12 @@ struct LinkedVarying;
struct VertexAttribute;
struct VertexFormat;
struct PackedVarying;
+struct Data;
}
namespace rx
{
-class Renderer;
+class RendererD3D;
class ShaderD3D;
typedef const gl::PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4];
@@ -56,30 +52,31 @@ struct PixelShaderOutputVariable
class DynamicHLSL
{
public:
- explicit DynamicHLSL(rx::Renderer *const renderer);
+ explicit DynamicHLSL(RendererD3D *const renderer);
- int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
- rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
+ int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, ShaderD3D *fragmentShader,
+ ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[],
const sh::Attribute shaderAttributes[]) const;
std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables,
bool usesFragDepth, const std::vector<GLenum> &outputLayout) const;
- bool generateShaderLinkHLSL(gl::InfoLog &infoLog, int registers, const VaryingPacking packing,
- std::string& pixelHLSL, std::string& vertexHLSL,
- rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
- const std::vector<std::string>& transformFeedbackVaryings,
+ bool generateShaderLinkHLSL(const gl::Data &data, gl::InfoLog &infoLog, int registers,
+ const VaryingPacking packing,
+ std::string &pixelHLSL, std::string &vertexHLSL,
+ ShaderD3D *fragmentShader, ShaderD3D *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
std::vector<gl::LinkedVarying> *linkedVaryings,
std::map<int, gl::VariableLocation> *programOutputVars,
std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
bool *outUsesFragDepth) const;
- std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
+ std::string generateGeometryShaderHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const;
void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
private:
DISALLOW_COPY_AND_ASSIGN(DynamicHLSL);
- rx::Renderer *const mRenderer;
+ RendererD3D *const mRenderer;
struct SemanticInfo;
@@ -88,10 +85,10 @@ class DynamicHLSL
bool pixelShader) const;
std::string generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const;
std::string generateVaryingHLSL(const ShaderD3D *shader) const;
- void storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const;
+ void storeUserLinkedVaryings(const ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const;
void storeBuiltinLinkedVaryings(const SemanticInfo &info, std::vector<gl::LinkedVarying> *linkedVaryings) const;
- void defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *programOutputVars) const;
- std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
+ void defineOutputVariables(ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *programOutputVars) const;
+ std::string generatePointSpriteHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const;
// Prepend an underscore
static std::string decorateVariable(const std::string &name);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
index d0131974ee..776d92b202 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -8,34 +8,116 @@
#include "libGLESv2/Program.h"
#include "libGLESv2/main.h"
+#include "common/features.h"
#include "common/utilities.h"
-#include "common/platform.h"
-#if defined(__MINGW32__) && !defined(D3DCOMPILER_DLL)
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+#ifndef D3DCOMPILE_RESERVED16
+#define D3DCOMPILE_RESERVED16 (1 << 16)
+#endif
+#ifndef D3DCOMPILE_RESERVED17
+#define D3DCOMPILE_RESERVED17 (1 << 17)
+#endif
-// Add define + typedefs for older MinGW-w64 headers (pre 5783)
+// Definitions local to the translation unit
+namespace
+{
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+#ifdef CREATE_COMPILER_FLAG_INFO
+ #undef CREATE_COMPILER_FLAG_INFO
+#endif
-HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
-#endif // __MINGW32__ && !D3DCOMPILER_DLL
+struct CompilerFlagInfo
+{
+ UINT mFlag;
+ const char *mName;
+};
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
+CompilerFlagInfo CompilerFlagInfos[] =
+{
+ // NOTE: The data below is copied from d3dcompiler.h
+ // If something changes there it should be changed here as well
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15))
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18)
+};
+
+#undef CREATE_COMPILER_FLAG_INFO
+
+bool IsCompilerFlagSet(UINT mask, UINT flag)
+{
+ bool isFlagSet = IsMaskFlagSet(mask, flag);
+
+ switch(flag)
+ {
+ case D3DCOMPILE_OPTIMIZATION_LEVEL0:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3));
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL1:
+ return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0);
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL3:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0));
+
+ default:
+ return isFlagSet;
+ }
+}
+
+const char *GetCompilerFlagName(UINT mask, size_t flagIx)
+{
+ const CompilerFlagInfo &flagInfo = CompilerFlagInfos[flagIx];
+ if (IsCompilerFlagSet(mask, flagInfo.mFlag))
+ {
+ return flagInfo.mName;
+ }
+
+ return nullptr;
+}
+
+}
namespace rx
{
+CompileConfig::CompileConfig()
+ : flags(0),
+ name()
+{
+}
+
+CompileConfig::CompileConfig(UINT flags, const std::string &name)
+ : flags(flags),
+ name(name)
+{
+}
+
HLSLCompiler::HLSLCompiler()
: mD3DCompilerModule(NULL),
- mD3DCompileFunc(NULL)
+ mD3DCompileFunc(NULL),
+ mD3DDisassembleFunc(NULL)
{
}
@@ -46,7 +128,7 @@ HLSLCompiler::~HLSLCompiler()
bool HLSLCompiler::initialize()
{
-#if !defined(ANGLE_PLATFORM_WINRT)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
// Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
@@ -85,15 +167,30 @@ bool HLSLCompiler::initialize()
if (!mD3DCompilerModule)
{
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+ mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ }
+
+ if (!mD3DCompilerModule)
+ {
ERR("No D3D compiler module found - aborting!\n");
return false;
}
- mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
+ mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
ASSERT(mD3DCompileFunc);
+
+ mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(GetProcAddress(mD3DCompilerModule, "D3DDisassemble"));
+ ASSERT(mD3DDisassembleFunc);
+
#else
- mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(&D3DCompile);
+ // D3D Shader compiler is linked already into this module, so the export
+ // can be directly assigned.
+ mD3DCompilerModule = NULL;
+ mD3DCompileFunc = reinterpret_cast<pD3DCompile>(D3DCompile);
+ mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(D3DDisassemble);
#endif
+
return mD3DCompileFunc != NULL;
}
@@ -104,61 +201,133 @@ void HLSLCompiler::release()
FreeLibrary(mD3DCompilerModule);
mD3DCompilerModule = NULL;
mD3DCompileFunc = NULL;
+ mD3DDisassembleFunc = NULL;
}
}
-ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
- const UINT optimizationFlags[], const char *flagNames[], int attempts) const
+gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
+ const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
+ ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const
{
-#if !defined(ANGLE_PLATFORM_WINRT)
- ASSERT(mD3DCompilerModule && mD3DCompileFunc);
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ ASSERT(mD3DCompilerModule);
#endif
+ ASSERT(mD3DCompileFunc);
- if (!hlsl)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ if (gl::perfActive())
{
- return NULL;
+ std::string sourcePath = getTempPath();
+ std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
+#endif
+
+ const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : NULL;
- pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
- for (int i = 0; i < attempts; ++i)
+ for (size_t i = 0; i < configs.size(); ++i)
{
ID3DBlob *errorMessage = NULL;
ID3DBlob *binary = NULL;
- HRESULT result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, "main", profile, optimizationFlags[i], 0, &binary, &errorMessage);
+ HRESULT result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, NULL, "main", profile.c_str(),
+ configs[i].flags, 0, &binary, &errorMessage);
if (errorMessage)
{
- const char *message = (const char*)errorMessage->GetBufferPointer();
+ std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer());
+ SafeRelease(errorMessage);
- infoLog.appendSanitized(message);
- TRACE("\n%s", hlsl);
- TRACE("\n%s", message);
+ infoLog.appendSanitized(message.c_str());
+ TRACE("\n%s", hlsl.c_str());
+ TRACE("\n%s", message.c_str());
- SafeRelease(errorMessage);
+ if (message.find("error X3531:") != std::string::npos) // "can't unroll loops marked with loop attribute"
+ {
+ macros = NULL; // Disable [loop] and [flatten]
+
+ // Retry without changing compiler flags
+ i--;
+ continue;
+ }
}
if (SUCCEEDED(result))
{
- return (ShaderBlob*)binary;
+ *outCompiledBlob = binary;
+
+#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";
+ (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
+ (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
+ for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
+ {
+ const char *flagName = GetCompilerFlagName(configs[i].flags, fIx);
+ if (flagName != nullptr)
+ {
+ (*outDebugInfo) += std::string("// ") + flagName + "\n";
+ }
+ }
+
+ (*outDebugInfo) += "// Macros:\n";
+ if (macros == nullptr)
+ {
+ (*outDebugInfo) += "// - : -\n";
+ }
+ else
+ {
+ for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
+ {
+ (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
+ }
+ }
+
+ (*outDebugInfo) += "\n" + disassembleBinary(binary) + "\n// ASSEMBLY END\n";
+#endif
+
+ return gl::Error(GL_NO_ERROR);
}
else
{
if (result == E_OUTOFMEMORY)
{
- return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*)NULL);
+ *outCompiledBlob = NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
}
- infoLog.append("Warning: D3D shader compilation failed with %s flags.", flagNames[i]);
+ infoLog.append("Warning: D3D shader compilation failed with %s flags.", configs[i].name.c_str());
- if (i + 1 < attempts)
+ if (i + 1 < configs.size())
{
- infoLog.append(" Retrying with %s.\n", flagNames[i + 1]);
+ infoLog.append(" Retrying with %s.\n", configs[i + 1].name.c_str());
}
}
}
- return NULL;
+ // None of the configurations succeeded in compiling this shader but the compiler is still intact
+ *outCompiledBlob = NULL;
+ return gl::Error(GL_NO_ERROR);
+}
+
+std::string HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary) const
+{
+ // Retrieve disassembly
+ UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING;
+ ID3DBlob *disassembly = NULL;
+ pD3DDisassemble disassembleFunc = reinterpret_cast<pD3DDisassemble>(mD3DDisassembleFunc);
+ LPCVOID buffer = shaderBinary->GetBufferPointer();
+ SIZE_T bufSize = shaderBinary->GetBufferSize();
+ HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly);
+
+ std::string asmSrc;
+ if (SUCCEEDED(result))
+ {
+ asmSrc = reinterpret_cast<const char*>(disassembly->GetBufferPointer());
+ }
+
+ SafeRelease(disassembly);
+
+ return asmSrc;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
index 0ce9e44be5..ff56f8035a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
@@ -1,7 +1,13 @@
#ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
#define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
+#include "common/platform.h"
+
+#include <vector>
+#include <string>
namespace gl
{
@@ -11,8 +17,14 @@ class InfoLog;
namespace rx
{
-typedef void* ShaderBlob;
-typedef void(*CompileFuncPtr)();
+struct CompileConfig
+{
+ UINT flags;
+ std::string name;
+
+ CompileConfig();
+ CompileConfig(UINT flags, const std::string &name);
+};
class HLSLCompiler
{
@@ -23,14 +35,20 @@ class HLSLCompiler
bool initialize();
void release();
- ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
- const UINT optimizationFlags[], const char *flagNames[], int attempts) const;
+ // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob
+ // even if no GL errors are returned.
+ gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
+ const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
+ ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const;
+
+ std::string disassembleBinary(ID3DBlob* shaderBinary) const;
private:
DISALLOW_COPY_AND_ASSIGN(HLSLCompiler);
HMODULE mD3DCompilerModule;
- CompileFuncPtr mD3DCompileFunc;
+ pD3DCompile mD3DCompileFunc;
+ pD3DDisassemble mD3DDisassembleFunc;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
index 0854b968da..12b919ab5a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
@@ -19,8 +19,8 @@ ImageD3D::ImageD3D()
ImageD3D *ImageD3D::makeImageD3D(Image *img)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::ImageD3D*, img));
- return static_cast<rx::ImageD3D*>(img);
+ ASSERT(HAS_DYNAMIC_TYPE(ImageD3D*, img));
+ return static_cast<ImageD3D*>(img);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
index 60a6ffdf37..554ca0cee0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
@@ -17,6 +17,8 @@
namespace gl
{
class Framebuffer;
+struct ImageIndex;
+struct Box;
}
namespace rx
@@ -33,14 +35,11 @@ class ImageD3D : public Image
virtual bool isDirty() const = 0;
- virtual void setManagedSurface2D(TextureStorage *storage, int level) {};
- virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level) {};
- virtual void setManagedSurface3D(TextureStorage *storage, int level) {};
- virtual void setManagedSurface2DArray(TextureStorage *storage, int layer, int level) {};
- virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
- virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0;
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ImageD3D);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
index 1dce1270d8..aa614f6cc4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
@@ -8,7 +8,7 @@
// class with derivations, classes that perform graphics API agnostic index buffer operations.
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
namespace rx
{
@@ -35,7 +35,7 @@ void IndexBuffer::updateSerial()
}
-IndexBufferInterface::IndexBufferInterface(Renderer *renderer, bool dynamic) : mRenderer(renderer)
+IndexBufferInterface::IndexBufferInterface(RendererD3D *renderer, bool dynamic) : mRenderer(renderer)
{
mIndexBuffer = renderer->createIndexBuffer();
@@ -130,7 +130,7 @@ gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum in
}
}
-StreamingIndexBufferInterface::StreamingIndexBufferInterface(Renderer *renderer) : IndexBufferInterface(renderer, true)
+StreamingIndexBufferInterface::StreamingIndexBufferInterface(RendererD3D *renderer) : IndexBufferInterface(renderer, true)
{
}
@@ -165,7 +165,7 @@ gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, G
}
-StaticIndexBufferInterface::StaticIndexBufferInterface(Renderer *renderer) : IndexBufferInterface(renderer, false)
+StaticIndexBufferInterface::StaticIndexBufferInterface(RendererD3D *renderer) : IndexBufferInterface(renderer, false)
{
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
index 1bb5ae2c4a..a34d30bbf3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
@@ -16,7 +16,7 @@
namespace rx
{
-class Renderer;
+class RendererD3D;
class IndexBuffer
{
@@ -50,7 +50,7 @@ class IndexBuffer
class IndexBufferInterface
{
public:
- IndexBufferInterface(Renderer *renderer, bool dynamic);
+ IndexBufferInterface(RendererD3D *renderer, bool dynamic);
virtual ~IndexBufferInterface();
virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
@@ -76,7 +76,7 @@ class IndexBufferInterface
private:
DISALLOW_COPY_AND_ASSIGN(IndexBufferInterface);
- rx::Renderer *const mRenderer;
+ RendererD3D *const mRenderer;
IndexBuffer* mIndexBuffer;
@@ -87,7 +87,7 @@ class IndexBufferInterface
class StreamingIndexBufferInterface : public IndexBufferInterface
{
public:
- StreamingIndexBufferInterface(Renderer *renderer);
+ StreamingIndexBufferInterface(RendererD3D *renderer);
~StreamingIndexBufferInterface();
virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType);
@@ -96,7 +96,7 @@ class StreamingIndexBufferInterface : public IndexBufferInterface
class StaticIndexBufferInterface : public IndexBufferInterface
{
public:
- explicit StaticIndexBufferInterface(Renderer *renderer);
+ explicit StaticIndexBufferInterface(RendererD3D *renderer);
~StaticIndexBufferInterface();
virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
index 8d455b4bf3..eddd9de887 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
@@ -10,7 +10,7 @@
#include "libGLESv2/renderer/d3d/IndexDataManager.h"
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h"
@@ -57,7 +57,7 @@ static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void
else UNREACHABLE();
}
-IndexDataManager::IndexDataManager(Renderer *renderer)
+IndexDataManager::IndexDataManager(RendererD3D *renderer)
: mRenderer(renderer),
mStreamingBufferShort(NULL),
mStreamingBufferInt(NULL)
@@ -97,7 +97,14 @@ gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buf
ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
}
StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
@@ -183,7 +190,16 @@ gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buf
return error;
}
- ConvertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output);
+ const uint8_t *dataPointer = reinterpret_cast<const uint8_t*>(indices);
+ if (staticBuffer)
+ {
+ error = storage->getData(&dataPointer);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ ConvertIndices(type, destinationIndexType, dataPointer, convertCount, output);
error = indexBuffer->unmapBuffer();
if (error.isError())
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
index 6d0b89e6d4..a1aee1588b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
@@ -33,7 +33,7 @@ class StaticIndexBufferInterface;
class StreamingIndexBufferInterface;
class IndexBuffer;
class BufferD3D;
-class Renderer;
+class RendererD3D;
struct TranslatedIndexData
{
@@ -50,7 +50,7 @@ struct TranslatedIndexData
class IndexDataManager
{
public:
- explicit IndexDataManager(Renderer *renderer);
+ explicit IndexDataManager(RendererD3D *renderer);
virtual ~IndexDataManager();
gl::Error prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
@@ -60,7 +60,7 @@ class IndexDataManager
DISALLOW_COPY_AND_ASSIGN(IndexDataManager);
- Renderer *const mRenderer;
+ RendererD3D *const mRenderer;
StreamingIndexBufferInterface *mStreamingBufferShort;
StreamingIndexBufferInterface *mStreamingBufferInt;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
index d7d97cc2bd..75da78110e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
@@ -8,27 +8,163 @@
#include "libGLESv2/renderer/d3d/ProgramD3D.h"
+#include "common/features.h"
#include "common/utilities.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/main.h"
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/main.h"
namespace rx
{
-ProgramD3D::ProgramD3D(rx::Renderer *renderer)
+namespace
+{
+
+GLenum GetTextureType(GLenum samplerType)
+{
+ switch (samplerType)
+ {
+ case GL_SAMPLER_2D:
+ case GL_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_SAMPLER_2D_SHADOW:
+ return GL_TEXTURE_2D;
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ return GL_TEXTURE_3D;
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return GL_TEXTURE_CUBE_MAP;
+ case GL_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ return GL_TEXTURE_CUBE_MAP;
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return GL_TEXTURE_2D_ARRAY;
+ default: UNREACHABLE();
+ }
+
+ return GL_TEXTURE_2D;
+}
+
+void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
+{
+ size_t layoutIndex = 0;
+ for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
+ {
+ ASSERT(layoutIndex < gl::MAX_VERTEX_ATTRIBS);
+
+ const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
+
+ if (shaderAttr.type != GL_NONE)
+ {
+ GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
+
+ for (size_t rowIndex = 0; static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); rowIndex++, layoutIndex++)
+ {
+ gl::VertexFormat *defaultFormat = &inputLayout[layoutIndex];
+
+ defaultFormat->mType = gl::VariableComponentType(transposedType);
+ defaultFormat->mNormalized = false;
+ defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
+ defaultFormat->mComponents = gl::VariableColumnCount(transposedType);
+ }
+ }
+ }
+}
+
+std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
+{
+ std::vector<GLenum> defaultPixelOutput(1);
+
+ ASSERT(!shaderOutputVars.empty());
+ defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex;
+
+ return defaultPixelOutput;
+}
+
+bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
+{
+ return var.isRowMajorLayout;
+}
+
+bool IsRowMajorLayout(const sh::ShaderVariable &var)
+{
+ return false;
+}
+
+}
+
+ProgramD3D::VertexExecutable::VertexExecutable(const gl::VertexFormat inputLayout[],
+ const GLenum signature[],
+ ShaderExecutable *shaderExecutable)
+ : mShaderExecutable(shaderExecutable)
+{
+ for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ mInputs[attributeIndex] = inputLayout[attributeIndex];
+ mSignature[attributeIndex] = signature[attributeIndex];
+ }
+}
+
+ProgramD3D::VertexExecutable::~VertexExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
+
+bool ProgramD3D::VertexExecutable::matchesSignature(const GLenum signature[]) const
+{
+ for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ if (mSignature[attributeIndex] != signature[attributeIndex])
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutable *shaderExecutable)
+ : mOutputSignature(outputSignature),
+ mShaderExecutable(shaderExecutable)
+{
+}
+
+ProgramD3D::PixelExecutable::~PixelExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
+
+ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
+{
+}
+
+ProgramD3D::ProgramD3D(RendererD3D *renderer)
: ProgramImpl(),
mRenderer(renderer),
mDynamicHLSL(NULL),
- mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
- mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mGeometryExecutable(NULL),
+ mVertexWorkarounds(ANGLE_D3D_WORKAROUND_NONE),
+ mPixelWorkarounds(ANGLE_D3D_WORKAROUND_NONE),
+ mUsesPointSize(false),
mVertexUniformStorage(NULL),
- mFragmentUniformStorage(NULL)
+ mFragmentUniformStorage(NULL),
+ mUsedVertexSamplerRange(0),
+ mUsedPixelSamplerRange(0),
+ mDirtySamplerMapping(true),
+ mShaderVersion(100)
{
- mDynamicHLSL = new rx::DynamicHLSL(renderer);
+ mDynamicHLSL = new DynamicHLSL(renderer);
}
ProgramD3D::~ProgramD3D()
@@ -49,13 +185,344 @@ const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl)
return static_cast<const ProgramD3D*>(impl);
}
-bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+bool ProgramD3D::usesPointSpriteEmulation() const
+{
+ return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
+}
+
+bool ProgramD3D::usesGeometryShader() const
+{
+ return usesPointSpriteEmulation();
+}
+
+GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
+{
+ GLint logicalTextureUnit = -1;
+
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ ASSERT(samplerIndex < caps.maxTextureImageUnits);
+ if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ case gl::SAMPLER_VERTEX:
+ ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
+ if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ default: UNREACHABLE();
+ }
+
+ if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
+ {
+ return logicalTextureUnit;
+ }
+
+ return -1;
+}
+
+// Returns the texture type for a given Direct3D 9 sampler type and
+// index (0-15 for the pixel shader and 0-3 for the vertex shader).
+GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
+{
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ ASSERT(samplerIndex < mSamplersPS.size());
+ ASSERT(mSamplersPS[samplerIndex].active);
+ return mSamplersPS[samplerIndex].textureType;
+ case gl::SAMPLER_VERTEX:
+ ASSERT(samplerIndex < mSamplersVS.size());
+ ASSERT(mSamplersVS[samplerIndex].active);
+ return mSamplersVS[samplerIndex].textureType;
+ default: UNREACHABLE();
+ }
+
+ return GL_TEXTURE_2D;
+}
+
+GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
+{
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ return mUsedPixelSamplerRange;
+ case gl::SAMPLER_VERTEX:
+ return mUsedVertexSamplerRange;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void ProgramD3D::updateSamplerMapping()
+{
+ if (!mDirtySamplerMapping)
+ {
+ return;
+ }
+
+ mDirtySamplerMapping = false;
+
+ // Retrieve sampler uniform values
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ gl::LinkedUniform *targetUniform = mUniforms[uniformIndex];
+
+ if (targetUniform->dirty)
+ {
+ if (gl::IsSampler(targetUniform->type))
+ {
+ int count = targetUniform->elementCount();
+ GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
+
+ if (targetUniform->isReferencedByFragmentShader())
+ {
+ unsigned int firstIndex = targetUniform->psRegisterIndex;
+
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < mSamplersPS.size())
+ {
+ ASSERT(mSamplersPS[samplerIndex].active);
+ mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
+ }
+ }
+ }
+
+ if (targetUniform->isReferencedByVertexShader())
+ {
+ unsigned int firstIndex = targetUniform->vsRegisterIndex;
+
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < mSamplersVS.size())
+ {
+ ASSERT(mSamplersVS[samplerIndex].active);
+ mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool ProgramD3D::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
{
+ // if any two active samplers in a program are of different types, but refer to the same
+ // texture image unit, and this is the current program, then ValidateProgram will fail, and
+ // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
+ updateSamplerMapping();
+
+ std::vector<GLenum> textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE);
+
+ for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
+ {
+ if (mSamplersPS[i].active)
+ {
+ unsigned int unit = mSamplersPS[i].logicalTextureUnit;
+
+ if (unit >= textureUnitTypes.size())
+ {
+ if (infoLog)
+ {
+ infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
+ }
+
+ return false;
+ }
+
+ if (textureUnitTypes[unit] != GL_NONE)
+ {
+ if (mSamplersPS[i].textureType != textureUnitTypes[unit])
+ {
+ if (infoLog)
+ {
+ infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
+ }
+
+ return false;
+ }
+ }
+ else
+ {
+ textureUnitTypes[unit] = mSamplersPS[i].textureType;
+ }
+ }
+ }
+
+ for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
+ {
+ if (mSamplersVS[i].active)
+ {
+ unsigned int unit = mSamplersVS[i].logicalTextureUnit;
+
+ if (unit >= textureUnitTypes.size())
+ {
+ if (infoLog)
+ {
+ infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
+ }
+
+ return false;
+ }
+
+ if (textureUnitTypes[unit] != GL_NONE)
+ {
+ if (mSamplersVS[i].textureType != textureUnitTypes[unit])
+ {
+ if (infoLog)
+ {
+ infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
+ }
+
+ return false;
+ }
+ }
+ else
+ {
+ textureUnitTypes[unit] = mSamplersVS[i].textureType;
+ }
+ }
+ }
+
+ return true;
+}
+
+gl::LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ stream->readInt(&mShaderVersion);
+
+ const unsigned int psSamplerCount = stream->readInt<unsigned int>();
+ for (unsigned int i = 0; i < psSamplerCount; ++i)
+ {
+ Sampler sampler;
+ stream->readBool(&sampler.active);
+ stream->readInt(&sampler.logicalTextureUnit);
+ stream->readInt(&sampler.textureType);
+ mSamplersPS.push_back(sampler);
+ }
+ const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
+ for (unsigned int i = 0; i < vsSamplerCount; ++i)
+ {
+ Sampler sampler;
+ stream->readBool(&sampler.active);
+ stream->readInt(&sampler.logicalTextureUnit);
+ stream->readInt(&sampler.textureType);
+ mSamplersVS.push_back(sampler);
+ }
+
+ stream->readInt(&mUsedVertexSamplerRange);
+ stream->readInt(&mUsedPixelSamplerRange);
+
+ const unsigned int uniformCount = stream->readInt<unsigned int>();
+ if (stream->error())
+ {
+ infoLog.append("Invalid program binary.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ mUniforms.resize(uniformCount);
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
+ {
+ GLenum type = stream->readInt<GLenum>();
+ GLenum precision = stream->readInt<GLenum>();
+ std::string name = stream->readString();
+ unsigned int arraySize = stream->readInt<unsigned int>();
+ int blockIndex = stream->readInt<int>();
+
+ int offset = stream->readInt<int>();
+ int arrayStride = stream->readInt<int>();
+ int matrixStride = stream->readInt<int>();
+ bool isRowMajorMatrix = stream->readBool();
+
+ const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
+
+ gl::LinkedUniform *uniform = new gl::LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
+
+ stream->readInt(&uniform->psRegisterIndex);
+ stream->readInt(&uniform->vsRegisterIndex);
+ stream->readInt(&uniform->registerCount);
+ stream->readInt(&uniform->registerElement);
+
+ mUniforms[uniformIndex] = uniform;
+ }
+
+ const unsigned int uniformIndexCount = stream->readInt<unsigned int>();
+ if (stream->error())
+ {
+ infoLog.append("Invalid program binary.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ mUniformIndex.resize(uniformIndexCount);
+ for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
+ {
+ stream->readString(&mUniformIndex[uniformIndexIndex].name);
+ stream->readInt(&mUniformIndex[uniformIndexIndex].element);
+ stream->readInt(&mUniformIndex[uniformIndexIndex].index);
+ }
+
+ unsigned int uniformBlockCount = stream->readInt<unsigned int>();
+ if (stream->error())
+ {
+ infoLog.append("Invalid program binary.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ mUniformBlocks.resize(uniformBlockCount);
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
+ {
+ std::string name = stream->readString();
+ unsigned int elementIndex = stream->readInt<unsigned int>();
+ unsigned int dataSize = stream->readInt<unsigned int>();
+
+ gl::UniformBlock *uniformBlock = new gl::UniformBlock(name, elementIndex, dataSize);
+
+ stream->readInt(&uniformBlock->psRegisterIndex);
+ stream->readInt(&uniformBlock->vsRegisterIndex);
+
+ unsigned int numMembers = stream->readInt<unsigned int>();
+ uniformBlock->memberUniformIndexes.resize(numMembers);
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
+ {
+ stream->readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
+ }
+
+ mUniformBlocks[uniformBlockIndex] = uniformBlock;
+ }
+
+ stream->readInt(&mTransformFeedbackBufferMode);
+ const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
+ mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
+ for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
+ {
+ gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
+
+ stream->readString(&varying.name);
+ stream->readInt(&varying.type);
+ stream->readInt(&varying.size);
+ stream->readString(&varying.semanticName);
+ stream->readInt(&varying.semanticIndex);
+ stream->readInt(&varying.semanticIndexCount);
+ }
+
stream->readString(&mVertexHLSL);
stream->readInt(&mVertexWorkarounds);
stream->readString(&mPixelHLSL);
stream->readInt(&mPixelWorkarounds);
stream->readBool(&mUsesFragDepth);
+ stream->readBool(&mUsesPointSize);
const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
mPixelShaderKey.resize(pixelShaderKeySize);
@@ -67,109 +534,513 @@ bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
}
- return true;
+ const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
+
+ const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
+ for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
+ {
+ gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
+
+ for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
+ {
+ gl::VertexFormat *vertexInput = &inputLayout[inputIndex];
+ stream->readInt(&vertexInput->mType);
+ stream->readInt(&vertexInput->mNormalized);
+ stream->readInt(&vertexInput->mComponents);
+ stream->readBool(&vertexInput->mPureInteger);
+ }
+
+ unsigned int vertexShaderSize = stream->readInt<unsigned int>();
+ const unsigned char *vertexShaderFunction = binary + stream->offset();
+
+ ShaderExecutable *shaderExecutable = NULL;
+ gl::Error error = mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
+ SHADER_VERTEX,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ &shaderExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+
+ if (!shaderExecutable)
+ {
+ infoLog.append("Could not create vertex shader.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ // generated converted input layout
+ GLenum signature[gl::MAX_VERTEX_ATTRIBS];
+ getInputLayoutSignature(inputLayout, signature);
+
+ // add new binary
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
+
+ stream->skip(vertexShaderSize);
+ }
+
+ const size_t pixelShaderCount = stream->readInt<unsigned int>();
+ for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
+ {
+ const size_t outputCount = stream->readInt<unsigned int>();
+ std::vector<GLenum> outputs(outputCount);
+ for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
+ {
+ stream->readInt(&outputs[outputIndex]);
+ }
+
+ const size_t pixelShaderSize = stream->readInt<unsigned int>();
+ const unsigned char *pixelShaderFunction = binary + stream->offset();
+ ShaderExecutable *shaderExecutable = NULL;
+ gl::Error error = mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ &shaderExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+
+ if (!shaderExecutable)
+ {
+ infoLog.append("Could not create pixel shader.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ // add new binary
+ mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
+
+ stream->skip(pixelShaderSize);
+ }
+
+ unsigned int geometryShaderSize = stream->readInt<unsigned int>();
+
+ if (geometryShaderSize > 0)
+ {
+ const unsigned char *geometryShaderFunction = binary + stream->offset();
+ gl::Error error = mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ &mGeometryExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+
+ if (!mGeometryExecutable)
+ {
+ infoLog.append("Could not create geometry shader.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+ stream->skip(geometryShaderSize);
+ }
+
+ GUID binaryIdentifier = {0};
+ stream->readBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID));
+
+ GUID identifier = mRenderer->getAdapterIdentifier();
+ if (memcmp(&identifier, &binaryIdentifier, sizeof(GUID)) != 0)
+ {
+ infoLog.append("Invalid program binary.");
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
+ }
+
+ initializeUniformStorage();
+
+ return gl::LinkResult(true, gl::Error(GL_NO_ERROR));
}
-bool ProgramD3D::save(gl::BinaryOutputStream *stream)
+gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
{
+ stream->writeInt(mShaderVersion);
+
+ stream->writeInt(mSamplersPS.size());
+ for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
+ {
+ stream->writeInt(mSamplersPS[i].active);
+ stream->writeInt(mSamplersPS[i].logicalTextureUnit);
+ stream->writeInt(mSamplersPS[i].textureType);
+ }
+
+ stream->writeInt(mSamplersVS.size());
+ for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
+ {
+ stream->writeInt(mSamplersVS[i].active);
+ stream->writeInt(mSamplersVS[i].logicalTextureUnit);
+ stream->writeInt(mSamplersVS[i].textureType);
+ }
+
+ stream->writeInt(mUsedVertexSamplerRange);
+ stream->writeInt(mUsedPixelSamplerRange);
+
+ stream->writeInt(mUniforms.size());
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
+ {
+ const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
+
+ stream->writeInt(uniform.type);
+ stream->writeInt(uniform.precision);
+ stream->writeString(uniform.name);
+ stream->writeInt(uniform.arraySize);
+ stream->writeInt(uniform.blockIndex);
+
+ stream->writeInt(uniform.blockInfo.offset);
+ stream->writeInt(uniform.blockInfo.arrayStride);
+ stream->writeInt(uniform.blockInfo.matrixStride);
+ stream->writeInt(uniform.blockInfo.isRowMajorMatrix);
+
+ stream->writeInt(uniform.psRegisterIndex);
+ stream->writeInt(uniform.vsRegisterIndex);
+ stream->writeInt(uniform.registerCount);
+ stream->writeInt(uniform.registerElement);
+ }
+
+ stream->writeInt(mUniformIndex.size());
+ for (size_t i = 0; i < mUniformIndex.size(); ++i)
+ {
+ stream->writeString(mUniformIndex[i].name);
+ stream->writeInt(mUniformIndex[i].element);
+ stream->writeInt(mUniformIndex[i].index);
+ }
+
+ stream->writeInt(mUniformBlocks.size());
+ for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
+ {
+ const gl::UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
+
+ stream->writeString(uniformBlock.name);
+ stream->writeInt(uniformBlock.elementIndex);
+ stream->writeInt(uniformBlock.dataSize);
+
+ stream->writeInt(uniformBlock.memberUniformIndexes.size());
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ stream->writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
+
+ stream->writeInt(uniformBlock.psRegisterIndex);
+ stream->writeInt(uniformBlock.vsRegisterIndex);
+ }
+
+ stream->writeInt(mTransformFeedbackBufferMode);
+ stream->writeInt(mTransformFeedbackLinkedVaryings.size());
+ for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
+ {
+ const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
+
+ stream->writeString(varying.name);
+ stream->writeInt(varying.type);
+ stream->writeInt(varying.size);
+ stream->writeString(varying.semanticName);
+ stream->writeInt(varying.semanticIndex);
+ stream->writeInt(varying.semanticIndexCount);
+ }
+
stream->writeString(mVertexHLSL);
stream->writeInt(mVertexWorkarounds);
stream->writeString(mPixelHLSL);
stream->writeInt(mPixelWorkarounds);
stream->writeInt(mUsesFragDepth);
+ stream->writeInt(mUsesPointSize);
- const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
+ const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
stream->writeInt(pixelShaderKey.size());
for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
{
- const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
+ const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
stream->writeInt(variable.type);
stream->writeString(variable.name);
stream->writeString(variable.source);
stream->writeInt(variable.outputIndex);
}
- return true;
+ stream->writeInt(mVertexExecutables.size());
+ for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
+ {
+ VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
+
+ for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
+ {
+ const gl::VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
+ stream->writeInt(vertexInput.mType);
+ stream->writeInt(vertexInput.mNormalized);
+ stream->writeInt(vertexInput.mComponents);
+ stream->writeInt(vertexInput.mPureInteger);
+ }
+
+ size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
+ stream->writeInt(vertexShaderSize);
+
+ const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
+ stream->writeBytes(vertexBlob, vertexShaderSize);
+ }
+
+ stream->writeInt(mPixelExecutables.size());
+ for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
+ {
+ PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
+
+ const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
+ stream->writeInt(outputs.size());
+ for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
+ {
+ stream->writeInt(outputs[outputIndex]);
+ }
+
+ size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
+ stream->writeInt(pixelShaderSize);
+
+ const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
+ stream->writeBytes(pixelBlob, pixelShaderSize);
+ }
+
+ size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
+ stream->writeInt(geometryShaderSize);
+
+ if (mGeometryExecutable != NULL && geometryShaderSize > 0)
+ {
+ const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
+ stream->writeBytes(geometryBlob, geometryShaderSize);
+ }
+
+ GUID binaryIdentifier = mRenderer->getAdapterIdentifier();
+ stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID));
+
+ return gl::Error(GL_NO_ERROR);
}
-rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers)
+gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutable **outExecutable)
{
+ std::vector<GLenum> outputs;
+
+ const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender(mRenderer->getWorkarounds());
+
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ {
+ const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
+
+ if (colorbuffer)
+ {
+ outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
+ }
+ else
+ {
+ outputs.push_back(GL_NONE);
+ }
+ }
+
+ return getPixelExecutableForOutputLayout(outputs, outExecutable);
+}
+
+gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature, ShaderExecutable **outExectuable)
+{
+ for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ {
+ if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
+ {
+ *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
outputSignature);
// Generate new pixel executable
- rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL,
- transformFeedbackLinkedVaryings, separatedOutputBuffers,
- mPixelWorkarounds);
+ gl::InfoLog tempInfoLog;
+ ShaderExecutable *pixelExecutable = NULL;
+ gl::Error error = mRenderer->compileToExecutable(tempInfoLog, finalPixelHLSL, SHADER_PIXEL,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ mPixelWorkarounds, &pixelExecutable);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!pixelExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
+ }
- return pixelExecutable;
+ *outExectuable = pixelExecutable;
+ return gl::Error(GL_NO_ERROR);
}
-rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
- const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
- const sh::Attribute shaderAttributes[],
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers)
+gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutable **outExectuable)
{
+ GLenum signature[gl::MAX_VERTEX_ATTRIBS];
+ getInputLayoutSignature(inputLayout, signature);
+
+ for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ {
+ if (mVertexExecutables[executableIndex]->matchesSignature(signature))
+ {
+ *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
// Generate new dynamic layout with attribute conversions
- std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes);
+ std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes);
// Generate new vertex executable
- rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(),
- rx::SHADER_VERTEX,
- transformFeedbackLinkedVaryings, separatedOutputBuffers,
- mVertexWorkarounds);
+ gl::InfoLog tempInfoLog;
+ ShaderExecutable *vertexExecutable = NULL;
+ gl::Error error = mRenderer->compileToExecutable(tempInfoLog, finalVertexHLSL, SHADER_VERTEX,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ mVertexWorkarounds, &vertexExecutable);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!vertexExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
+ }
+
+ *outExectuable = vertexExecutable;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers)
+{
+ ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+ ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+
+ gl::VertexFormat defaultInputLayout[gl::MAX_VERTEX_ATTRIBS];
+ GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
+ ShaderExecutable *defaultVertexExecutable = NULL;
+ gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+
+ std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
+ ShaderExecutable *defaultPixelExecutable = NULL;
+ error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+
+ if (usesGeometryShader())
+ {
+ std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
+
+
+ error = mRenderer->compileToExecutable(infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ ANGLE_D3D_WORKAROUND_NONE, &mGeometryExecutable);
+ if (error.isError())
+ {
+ return gl::LinkResult(false, error);
+ }
+ }
+
+#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ if (usesGeometryShader() && mGeometryExecutable)
+ {
+ // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
+ // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
+ vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
+ vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
+ vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
+ }
+
+ if (defaultVertexExecutable)
+ {
+ vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
+ }
+
+ if (defaultPixelExecutable)
+ {
+ fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
+ }
+#endif
- return vertexExecutable;
+ bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
+ return gl::LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
}
-bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings, int *registers,
- std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables)
+gl::LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog,
+ gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables)
{
- rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
- rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+ ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+ ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+
+ mSamplersPS.resize(data.caps->maxTextureImageUnits);
+ mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
+
+ mTransformFeedbackBufferMode = transformFeedbackBufferMode;
mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds();
mVertexHLSL = vertexShaderD3D->getTranslatedSource();
mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds();
+ mShaderVersion = vertexShaderD3D->getShaderVersion();
// Map the varyings to the register file
- rx::VaryingPacking packing = { NULL };
+ VaryingPacking packing = { NULL };
*registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings);
if (*registers < 0)
{
- return false;
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
}
if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader))
{
- return false;
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
}
- if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL,
+ if (!mDynamicHLSL->generateShaderLinkHLSL(data, infoLog, *registers, packing, mPixelHLSL, mVertexHLSL,
fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings,
linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth))
{
- return false;
+ return gl::LinkResult(false, gl::Error(GL_NO_ERROR));
}
- return true;
+ mUsesPointSize = vertexShaderD3D->usesPointSize();
+
+ return gl::LinkResult(true, gl::Error(GL_NO_ERROR));
+}
+
+void ProgramD3D::getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const
+{
+ mDynamicHLSL->getInputLayoutSignature(inputLayout, signature);
}
-void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms)
+void ProgramD3D::initializeUniformStorage()
{
// Compute total default block size
unsigned int vertexRegisters = 0;
unsigned int fragmentRegisters = 0;
- for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++)
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
{
- const gl::LinkedUniform &uniform = *uniforms[uniformIndex];
+ const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
if (!gl::IsSampler(uniform.type))
{
@@ -188,18 +1059,867 @@ void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*>
mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
}
+gl::Error ProgramD3D::applyUniforms()
+{
+ updateSamplerMapping();
+
+ gl::Error error = mRenderer->applyUniforms(*this, mUniforms);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ mUniforms[uniformIndex]->dirty = false;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error ProgramD3D::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps)
+{
+ ASSERT(boundBuffers.size() == mUniformBlocks.size());
+
+ const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
+ const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
+
+ const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
+ const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
+
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
+ {
+ gl::UniformBlock *uniformBlock = mUniformBlocks[uniformBlockIndex];
+ gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
+
+ ASSERT(uniformBlock && uniformBuffer);
+
+ if (uniformBuffer->getSize() < uniformBlock->dataSize)
+ {
+ // undefined behaviour
+ return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small.");
+ }
+
+ // Unnecessary to apply an unreferenced standard or shared UBO
+ if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
+ {
+ continue;
+ }
+
+ if (uniformBlock->isReferencedByVertexShader())
+ {
+ unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
+ ASSERT(vertexUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < caps.maxVertexUniformBlocks);
+ vertexUniformBuffers[registerIndex] = uniformBuffer;
+ }
+
+ if (uniformBlock->isReferencedByFragmentShader())
+ {
+ unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
+ ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
+ fragmentUniformBuffers[registerIndex] = uniformBuffer;
+ }
+ }
+
+ return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
+}
+
+bool ProgramD3D::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
+ unsigned int registerIndex, const gl::Caps &caps)
+{
+ if (shader == GL_VERTEX_SHADER)
+ {
+ uniformBlock->vsRegisterIndex = registerIndex;
+ if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks)
+ {
+ infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks);
+ return false;
+ }
+ }
+ else if (shader == GL_FRAGMENT_SHADER)
+ {
+ uniformBlock->psRegisterIndex = registerIndex;
+ if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks)
+ {
+ infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks);
+ return false;
+ }
+ }
+ else UNREACHABLE();
+
+ return true;
+}
+
+void ProgramD3D::dirtyAllUniforms()
+{
+ unsigned int numUniforms = mUniforms.size();
+ for (unsigned int index = 0; index < numUniforms; index++)
+ {
+ mUniforms[index]->dirty = true;
+ }
+}
+
+void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ setUniform(location, count, v, GL_FLOAT);
+}
+
+void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC2);
+}
+
+void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC3);
+}
+
+void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC4);
+}
+
+void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+}
+
+void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+}
+
+void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+}
+
+void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+}
+
+void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+}
+
+void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+}
+
+void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+}
+
+void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
+}
+
+void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+}
+
+void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT);
+}
+
+void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC2);
+}
+
+void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC3);
+}
+
+void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC4);
+}
+
+void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT);
+}
+
+void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void ProgramD3D::getUniformfv(GLint location, GLfloat *params)
+{
+ getUniformv(location, params, GL_FLOAT);
+}
+
+void ProgramD3D::getUniformiv(GLint location, GLint *params)
+{
+ getUniformv(location, params, GL_INT);
+}
+
+void ProgramD3D::getUniformuiv(GLint location, GLuint *params)
+{
+ getUniformv(location, params, GL_UNSIGNED_INT);
+}
+
+bool ProgramD3D::linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps)
+{
+ const ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader.getImplementation());
+ const ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader.getImplementation());
+
+ const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
+ const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
+
+ // Check that uniforms defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::Uniform*> UniformMap;
+ UniformMap linkedUniforms;
+
+ for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
+ {
+ const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
+ linkedUniforms[vertexUniform.name] = &vertexUniform;
+ }
+
+ for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
+ {
+ const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
+ UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
+ if (entry != linkedUniforms.end())
+ {
+ const sh::Uniform &vertexUniform = *entry->second;
+ const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
+ if (!gl::ProgramBinary::linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
+ {
+ return false;
+ }
+ }
+ }
+
+ for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = vertexUniforms[uniformIndex];
+
+ if (uniform.staticUse)
+ {
+ defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name));
+ }
+ }
+
+ for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = fragmentUniforms[uniformIndex];
+
+ if (uniform.staticUse)
+ {
+ defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name));
+ }
+ }
+
+ if (!indexUniforms(infoLog, caps))
+ {
+ return false;
+ }
+
+ initializeUniformStorage();
+
+ // special case for gl_DepthRange, the only built-in uniform (also a struct)
+ if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange())
+ {
+ const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo();
+
+ mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
+ mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
+ mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
+ }
+
+ return true;
+}
+
+void ProgramD3D::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister)
+{
+ ShShaderOutput outputType = ShaderD3D::getCompilerOutputType(shader);
+ sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
+ encoder.skipRegisters(uniformRegister);
+
+ defineUniform(shader, uniform, uniform.name, &encoder);
+}
+
+void ProgramD3D::defineUniform(GLenum shader, const sh::ShaderVariable &uniform,
+ const std::string &fullName, sh::HLSLBlockEncoder *encoder)
+{
+ if (uniform.isStruct())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ {
+ const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
+
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ {
+ const sh::ShaderVariable &field = uniform.fields[fieldIndex];
+ const std::string &fieldFullName = (fullName + elementString + "." + field.name);
+
+ defineUniform(shader, field, fieldFullName, encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
+ }
+ else // Not a struct
+ {
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->enterAggregateType();
+ }
+
+ gl::LinkedUniform *linkedUniform = getUniformByName(fullName);
+
+ if (!linkedUniform)
+ {
+ linkedUniform = new gl::LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
+ -1, sh::BlockMemberInfo::getDefaultBlockInfo());
+ ASSERT(linkedUniform);
+ linkedUniform->registerElement = encoder->getCurrentElement();
+ mUniforms.push_back(linkedUniform);
+ }
+
+ ASSERT(linkedUniform->registerElement == encoder->getCurrentElement());
+
+ if (shader == GL_FRAGMENT_SHADER)
+ {
+ linkedUniform->psRegisterIndex = encoder->getCurrentRegister();
+ }
+ else if (shader == GL_VERTEX_SHADER)
+ {
+ linkedUniform->vsRegisterIndex = encoder->getCurrentRegister();
+ }
+ else UNREACHABLE();
+
+ // Advance the uniform offset, to track registers allocation for structs
+ encoder->encodeType(uniform.type, uniform.arraySize, false);
+
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->exitAggregateType();
+ }
+ }
+}
+
+template <typename T>
+static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
+{
+ ASSERT(dest != NULL);
+ ASSERT(dirtyFlag != NULL);
+
+ *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
+ *dest = source;
+}
+
+template <typename T>
+void ProgramD3D::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
+{
+ const int components = gl::VariableComponentCount(targetUniformType);
+ const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
+
+ gl::LinkedUniform *targetUniform = getUniformByLocation(location);
+
+ int elementCount = targetUniform->elementCount();
+
+ count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+
+ if (targetUniform->type == targetUniformType)
+ {
+ T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
+
+ for (int i = 0; i < count; i++)
+ {
+ T *dest = target + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, source[c], &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, T(0), &targetUniform->dirty);
+ }
+ }
+ }
+ else if (targetUniform->type == targetBoolType)
+ {
+ GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
+
+ for (int i = 0; i < count; i++)
+ {
+ GLint *dest = boolParams + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
+ }
+ }
+ }
+ else if (gl::IsSampler(targetUniform->type))
+ {
+ ASSERT(targetUniformType == GL_INT);
+
+ GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
+
+ bool wasDirty = targetUniform->dirty;
+
+ for (int i = 0; i < count; i++)
+ {
+ GLint *dest = target + (i * 4);
+ const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
+
+ SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
+ SetIfDirty(dest + 1, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 2, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 3, 0, &targetUniform->dirty);
+ }
+
+ if (!wasDirty && targetUniform->dirty)
+ {
+ mDirtySamplerMapping = true;
+ }
+ }
+ else UNREACHABLE();
+}
+
+template<typename T>
+bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetHeight, srcWidth);
+ int copyHeight = std::min(targetWidth, srcHeight);
+
+ for (int x = 0; x < copyWidth; x++)
+ {
+ for (int y = 0; y < copyHeight; y++)
+ {
+ SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
+ }
+ }
+ // clear unfilled right side
+ for (int y = 0; y < copyWidth; y++)
+ {
+ for (int x = copyHeight; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+ // clear unfilled bottom.
+ for (int y = copyWidth; y < targetHeight; y++)
+ {
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+
+ return dirty;
+}
+
+template<typename T>
+bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetWidth, srcWidth);
+ int copyHeight = std::min(targetHeight, srcHeight);
+
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = 0; x < copyWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
+ }
+ }
+ // clear unfilled right side
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = copyWidth; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+ // clear unfilled bottom.
+ for (int y = copyHeight; y < targetHeight; y++)
+ {
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+
+ return dirty;
+}
+
+template <int cols, int rows>
+void ProgramD3D::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
+{
+ gl::LinkedUniform *targetUniform = getUniformByLocation(location);
+
+ int elementCount = targetUniform->elementCount();
+
+ count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+ const unsigned int targetMatrixStride = (4 * rows);
+ GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
+
+ for (int i = 0; i < count; i++)
+ {
+ // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
+ if (transpose == GL_FALSE)
+ {
+ targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
+ }
+ else
+ {
+ targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
+ }
+ target += targetMatrixStride;
+ value += cols * rows;
+ }
+}
+
+template <typename T>
+void ProgramD3D::getUniformv(GLint location, T *params, GLenum uniformType)
+{
+ gl::LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
+
+ if (gl::IsMatrixType(targetUniform->type))
+ {
+ const int rows = gl::VariableRowCount(targetUniform->type);
+ const int cols = gl::VariableColumnCount(targetUniform->type);
+ transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
+ }
+ else if (uniformType == gl::VariableComponentType(targetUniform->type))
+ {
+ unsigned int size = gl::VariableComponentCount(targetUniform->type);
+ memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
+ size * sizeof(T));
+ }
+ else
+ {
+ unsigned int size = gl::VariableComponentCount(targetUniform->type);
+ switch (gl::VariableComponentType(targetUniform->type))
+ {
+ case GL_BOOL:
+ {
+ GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
+ }
+ }
+ break;
+
+ case GL_FLOAT:
+ {
+ GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(floatParams[i]);
+ }
+ }
+ break;
+
+ case GL_INT:
+ {
+ GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(intParams[i]);
+ }
+ }
+ break;
+
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(uintParams[i]);
+ }
+ }
+ break;
+
+ default: UNREACHABLE();
+ }
+ }
+}
+
+template <typename VarT>
+void ProgramD3D::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
+ bool inRowMajorLayout)
+{
+ for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
+ {
+ const VarT &field = fields[uniformIndex];
+ const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
+
+ if (field.isStruct())
+ {
+ bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
+
+ for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
+ defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
+
+ sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
+
+ gl::LinkedUniform *newUniform = new gl::LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
+ blockIndex, memberInfo);
+
+ // add to uniform list, but not index, since uniform block uniforms have no location
+ blockUniformIndexes->push_back(mUniforms.size());
+ mUniforms.push_back(newUniform);
+ }
+ }
+}
+
+bool ProgramD3D::defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
+ const gl::Caps &caps)
+{
+ const ShaderD3D* shaderD3D = ShaderD3D::makeShaderD3D(shader.getImplementation());
+
+ // create uniform block entries if they do not exist
+ if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
+ {
+ std::vector<unsigned int> blockUniformIndexes;
+ const unsigned int blockIndex = mUniformBlocks.size();
+
+ // define member uniforms
+ sh::BlockLayoutEncoder *encoder = NULL;
+
+ if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
+ {
+ encoder = new sh::Std140BlockEncoder;
+ }
+ else
+ {
+ encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
+ }
+ ASSERT(encoder);
+
+ defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
+
+ size_t dataSize = encoder->getBlockSize();
+
+ // create all the uniform blocks
+ if (interfaceBlock.arraySize > 0)
+ {
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
+ {
+ gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
+ }
+ else
+ {
+ gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
+ }
+
+ if (interfaceBlock.staticUse)
+ {
+ // Assign registers to the uniform blocks
+ const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
+ const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
+ ASSERT(blockIndex != GL_INVALID_INDEX);
+ ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
+
+ unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
+
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
+ {
+ gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
+ ASSERT(uniformBlock->name == interfaceBlock.name);
+
+ if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
+ interfaceBlockRegister + uniformBlockElement, caps))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ProgramD3D::assignSamplers(unsigned int startSamplerIndex,
+ GLenum samplerType,
+ unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers,
+ GLuint *outUsedRange)
+{
+ unsigned int samplerIndex = startSamplerIndex;
+
+ do
+ {
+ if (samplerIndex < outSamplers.size())
+ {
+ Sampler& sampler = outSamplers[samplerIndex];
+ sampler.active = true;
+ sampler.textureType = GetTextureType(samplerType);
+ sampler.logicalTextureUnit = 0;
+ *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
+ }
+ else
+ {
+ return false;
+ }
+
+ samplerIndex++;
+ } while (samplerIndex < startSamplerIndex + samplerCount);
+
+ return true;
+}
+
+bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps)
+{
+ ASSERT(gl::IsSampler(uniform.type));
+ ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
+
+ if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
+ {
+ if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
+ &mUsedVertexSamplerRange))
+ {
+ infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).",
+ mSamplersVS.size());
+ return false;
+ }
+
+ unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
+ if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
+ {
+ infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)",
+ caps.maxVertexUniformVectors);
+ return false;
+ }
+ }
+
+ if (uniform.psRegisterIndex != GL_INVALID_INDEX)
+ {
+ if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
+ &mUsedPixelSamplerRange))
+ {
+ infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).",
+ mSamplersPS.size());
+ return false;
+ }
+
+ unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
+ if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
+ {
+ infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)",
+ caps.maxFragmentUniformVectors);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ProgramD3D::indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
+
+ if (gl::IsSampler(uniform.type))
+ {
+ if (!indexSamplerUniform(uniform, infoLog, caps))
+ {
+ return false;
+ }
+ }
+
+ for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++)
+ {
+ mUniformIndex.push_back(gl::VariableLocation(uniform.name, arrayElementIndex, uniformIndex));
+ }
+ }
+
+ return true;
+}
+
void ProgramD3D::reset()
{
+ ProgramImpl::reset();
+
+ SafeDeleteContainer(mVertexExecutables);
+ SafeDeleteContainer(mPixelExecutables);
+ SafeDelete(mGeometryExecutable);
+
+ mTransformFeedbackBufferMode = GL_NONE;
+
mVertexHLSL.clear();
- mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ mVertexWorkarounds = ANGLE_D3D_WORKAROUND_NONE;
+ mShaderVersion = 100;
mPixelHLSL.clear();
- mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ mPixelWorkarounds = ANGLE_D3D_WORKAROUND_NONE;
mUsesFragDepth = false;
mPixelShaderKey.clear();
+ mUsesPointSize = false;
SafeDelete(mVertexUniformStorage);
SafeDelete(mFragmentUniformStorage);
+
+ mSamplersPS.clear();
+ mSamplersVS.clear();
+
+ mUsedVertexSamplerRange = 0;
+ mUsedPixelSamplerRange = 0;
+ mDirtySamplerMapping = true;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h
index d645c57daa..4baab9aa19 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_PROGRAMD3D_H_
#include "libGLESv2/renderer/ProgramImpl.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include <string>
#include <vector>
@@ -23,63 +24,194 @@ struct VertexFormat;
namespace rx
{
-
+class RendererD3D;
class UniformStorage;
class ProgramD3D : public ProgramImpl
{
public:
- ProgramD3D(rx::Renderer *renderer);
+ ProgramD3D(RendererD3D *renderer);
virtual ~ProgramD3D();
static ProgramD3D *makeProgramD3D(ProgramImpl *impl);
static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl);
- Renderer *getRenderer() { return mRenderer; }
- DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; }
- const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
-
- GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
- bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
- bool save(gl::BinaryOutputStream *stream);
+ const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
+ int getShaderVersion() const { return mShaderVersion; }
+ GLenum getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
- ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers);
- ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
- const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
- const sh::Attribute shaderAttributes[],
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers);
+ GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const;
+ GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
+ GLint getUsedSamplerRange(gl::SamplerType type) const;
+ void updateSamplerMapping();
+ bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps);
- bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings, int *registers,
- std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables);
+ bool usesPointSize() const { return mUsesPointSize; }
+ bool usesPointSpriteEmulation() const;
+ bool usesGeometryShader() const;
- // D3D only
- void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
+ GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
+ gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
+ gl::Error save(gl::BinaryOutputStream *stream);
+
+ gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutable **outExectuable);
+ gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout, ShaderExecutable **outExectuable);
+ gl::Error getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutable **outExectuable);
+ ShaderExecutable *getGeometryExecutable() const { return mGeometryExecutable; }
+
+ gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers);
+
+ gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
+ gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables);
+
+ void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
+
+ void initializeUniformStorage();
+ gl::Error applyUniforms();
+ gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps);
+ bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
+ unsigned int registerIndex, const gl::Caps &caps);
+ void dirtyAllUniforms();
+
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ void getUniformfv(GLint location, GLfloat *params);
+ void getUniformiv(GLint location, GLint *params);
+ void getUniformuiv(GLint location, GLuint *params);
const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
+ bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps);
+ bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, const gl::Caps &caps);
+
void reset();
private:
DISALLOW_COPY_AND_ASSIGN(ProgramD3D);
- Renderer *mRenderer;
+ class VertexExecutable
+ {
+ public:
+ VertexExecutable(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const GLenum signature[gl::MAX_VERTEX_ATTRIBS],
+ ShaderExecutable *shaderExecutable);
+ ~VertexExecutable();
+
+ bool matchesSignature(const GLenum convertedLayout[gl::MAX_VERTEX_ATTRIBS]) const;
+
+ const gl::VertexFormat *inputs() const { return mInputs; }
+ const GLenum *signature() const { return mSignature; }
+ ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ gl::VertexFormat mInputs[gl::MAX_VERTEX_ATTRIBS];
+ GLenum mSignature[gl::MAX_VERTEX_ATTRIBS];
+ ShaderExecutable *mShaderExecutable;
+ };
+
+ class PixelExecutable
+ {
+ public:
+ PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutable *shaderExecutable);
+ ~PixelExecutable();
+
+ bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
+
+ const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
+ ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ std::vector<GLenum> mOutputSignature;
+ ShaderExecutable *mShaderExecutable;
+ };
+
+ struct Sampler
+ {
+ Sampler();
+
+ bool active;
+ GLint logicalTextureUnit;
+ GLenum textureType;
+ };
+
+ void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
+ void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName,
+ sh::HLSLBlockEncoder *encoder);
+ bool indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps);
+ bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps);
+ static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers, GLuint *outUsedRange);
+
+ template <typename T>
+ void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
+
+ template <int cols, int rows>
+ void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
+
+ template <typename T>
+ void getUniformv(GLint location, T *params, GLenum uniformType);
+
+ template <typename VarT>
+ void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
+ bool inRowMajorLayout);
+
+ RendererD3D *mRenderer;
DynamicHLSL *mDynamicHLSL;
+ std::vector<VertexExecutable *> mVertexExecutables;
+ std::vector<PixelExecutable *> mPixelExecutables;
+ ShaderExecutable *mGeometryExecutable;
+
std::string mVertexHLSL;
- rx::D3DWorkaroundType mVertexWorkarounds;
+ D3DWorkaroundType mVertexWorkarounds;
std::string mPixelHLSL;
- rx::D3DWorkaroundType mPixelWorkarounds;
+ D3DWorkaroundType mPixelWorkarounds;
bool mUsesFragDepth;
- std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey;
+ std::vector<PixelShaderOutputVariable> mPixelShaderKey;
+
+ bool mUsesPointSize;
UniformStorage *mVertexUniformStorage;
UniformStorage *mFragmentUniformStorage;
+
+ GLenum mTransformFeedbackBufferMode;
+
+ std::vector<Sampler> mSamplersPS;
+ std::vector<Sampler> mSamplersVS;
+ GLuint mUsedVertexSamplerRange;
+ GLuint mUsedPixelSamplerRange;
+ bool mDirtySamplerMapping;
+
+ int mShaderVersion;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp
new file mode 100644
index 0000000000..cb4af367a2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp
@@ -0,0 +1,108 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
+
+
+#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
+
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace rx
+{
+RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer)
+{
+ mRenderTarget = NULL;
+}
+
+RenderbufferD3D::~RenderbufferD3D()
+{
+ SafeDelete(mRenderTarget);
+}
+
+RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer));
+ return static_cast<RenderbufferD3D*>(renderbuffer);
+}
+
+gl::Error RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
+{
+ // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage, but we should create depth and stencil buffers
+ // as DEPTH24_STENCIL8
+ GLenum creationFormat = internalformat;
+ if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
+ {
+ creationFormat = GL_DEPTH24_STENCIL8_OES;
+ }
+
+ RenderTarget *newRT = NULL;
+ gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ SafeDelete(mRenderTarget);
+ mRenderTarget = newRT;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RenderbufferD3D::setStorage(SwapChain *swapChain, bool depth)
+{
+ RenderTarget *newRT = NULL;
+ gl::Error error = mRenderer->createRenderTarget(swapChain, depth, &newRT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ SafeDelete(mRenderTarget);
+ mRenderTarget = newRT;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLsizei RenderbufferD3D::getWidth() const
+{
+ return (mRenderTarget ? mRenderTarget->getWidth() : 0);
+}
+
+GLsizei RenderbufferD3D::getHeight() const
+{
+ return (mRenderTarget ? mRenderTarget->getHeight() : 0);
+}
+
+GLenum RenderbufferD3D::getInternalFormat() const
+{
+ return (mRenderTarget ? mRenderTarget->getInternalFormat() : GL_RGBA4);
+}
+
+GLenum RenderbufferD3D::getActualFormat() const
+{
+ return (mRenderTarget ? mRenderTarget->getActualFormat() : GL_RGBA4);
+}
+
+GLsizei RenderbufferD3D::getSamples() const
+{
+ return (mRenderTarget ? mRenderTarget->getSamples() : 0);
+}
+
+RenderTarget *RenderbufferD3D::getRenderTarget()
+{
+ return mRenderTarget;
+}
+
+unsigned int RenderbufferD3D::getRenderTargetSerial() const
+{
+ return (mRenderTarget ? mRenderTarget->getSerial() : 0);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h
new file mode 100644
index 0000000000..9440a449f2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
+
+#ifndef LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_
+#define LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_
+
+#include "angle_gl.h"
+
+#include "common/angleutils.h"
+#include "libGLESv2/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+class RendererD3D;
+class RenderTarget;
+class SwapChain;
+
+class RenderbufferD3D : public RenderbufferImpl
+{
+ public:
+ RenderbufferD3D(RendererD3D *renderer);
+ virtual ~RenderbufferD3D();
+
+ static RenderbufferD3D *makeRenderbufferD3D(RenderbufferImpl *renderbuffer);
+
+ virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) override;
+ gl::Error setStorage(SwapChain *swapChain, bool depth);
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ RenderTarget *getRenderTarget();
+ unsigned int getRenderTargetSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderbufferD3D);
+
+ RendererD3D *mRenderer;
+ RenderTarget *mRenderTarget;
+};
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
new file mode 100644
index 0000000000..97da6da7fd
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
@@ -0,0 +1,796 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererD3D.cpp: Implementation of the base D3D Renderer.
+
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
+
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/ResourceManager.h"
+#include "libGLESv2/State.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/formatutils.h"
+#include "common/utilities.h"
+
+namespace rx
+{
+
+RendererD3D::RendererD3D(egl::Display *display)
+ : mDisplay(display)
+{
+}
+
+RendererD3D::~RendererD3D()
+{
+ for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i)
+ {
+ i->second.set(NULL);
+ }
+ mIncompleteTextures.clear();
+}
+
+// static
+RendererD3D *RendererD3D::makeRendererD3D(Renderer *renderer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(RendererD3D*, renderer));
+ return static_cast<RendererD3D*>(renderer);
+}
+
+gl::Error RendererD3D::drawElements(const gl::Data &data,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const RangeUI &indexRange)
+{
+ ASSERT(data.state->getCurrentProgramId() != 0);
+
+ gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
+
+ gl::Error error = generateSwizzles(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!applyPrimitiveType(mode, count))
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ error = applyRenderTarget(data, mode, false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyState(data, mode);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::VertexArray *vao = data.state->getVertexArray();
+ TranslatedIndexData indexInfo;
+ indexInfo.indexRange = indexRange;
+ error = applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ GLsizei vertexCount = indexInfo.indexRange.length() + 1;
+ error = applyVertexBuffer(*data.state, indexInfo.indexRange.start, vertexCount, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ bool transformFeedbackActive = applyTransformFeedbackBuffers(data);
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
+ // layer.
+ ASSERT(!transformFeedbackActive);
+
+ error = applyShaders(data, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyTextures(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyUniformBuffers(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!skipDraw(data, mode))
+ {
+ error = drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::drawArrays(const gl::Data &data,
+ GLenum mode, GLint first,
+ GLsizei count, GLsizei instances)
+{
+ ASSERT(data.state->getCurrentProgramId() != 0);
+
+ gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
+
+ gl::Error error = generateSwizzles(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!applyPrimitiveType(mode, count))
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ error = applyRenderTarget(data, mode, false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyState(data, mode);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyVertexBuffer(*data.state, first, count, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ bool transformFeedbackActive = applyTransformFeedbackBuffers(data);
+
+ error = applyShaders(data, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyTextures(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyUniformBuffers(data);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!skipDraw(data, mode))
+ {
+ error = drawArrays(mode, count, instances, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (transformFeedbackActive)
+ {
+ markTransformFeedbackUsage(data);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::generateSwizzles(const gl::Data &data, gl::SamplerType type)
+{
+ gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary();
+
+ size_t samplerRange = programBinary->getUsedSamplerRange(type);
+
+ for (size_t i = 0; i < samplerRange; i++)
+ {
+ GLenum textureType = programBinary->getSamplerTextureType(type, i);
+ GLint textureUnit = programBinary->getSamplerMapping(type, i, *data.caps);
+ if (textureUnit != -1)
+ {
+ gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType);
+ ASSERT(texture);
+ if (texture->getSamplerState().swizzleRequired())
+ {
+ gl::Error error = generateSwizzle(texture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::generateSwizzles(const gl::Data &data)
+{
+ gl::Error error = generateSwizzles(data, gl::SAMPLER_VERTEX);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = generateSwizzles(data, gl::SAMPLER_PIXEL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// Applies the render target surface, depth stencil surface, viewport rectangle and
+// scissor rectangle to the renderer
+gl::Error RendererD3D::applyRenderTarget(const gl::Data &data, GLenum drawMode, bool ignoreViewport)
+{
+ const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer();
+ ASSERT(framebufferObject && framebufferObject->completeness(data) == GL_FRAMEBUFFER_COMPLETE);
+
+ gl::Error error = applyRenderTarget(framebufferObject);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ float nearZ, farZ;
+ data.state->getDepthRange(&nearZ, &farZ);
+ setViewport(data.state->getViewport(), nearZ, farZ, drawMode,
+ data.state->getRasterizerState().frontFace, ignoreViewport);
+
+ setScissorRectangle(data.state->getScissor(), data.state->isScissorTestEnabled());
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D device
+gl::Error RendererD3D::applyState(const gl::Data &data, GLenum drawMode)
+{
+ const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer();
+ int samples = framebufferObject->getSamples(data);
+
+ gl::RasterizerState rasterizer = data.state->getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ gl::Error error = setRasterizerState(rasterizer);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int mask = 0;
+ if (data.state->isSampleCoverageEnabled())
+ {
+ GLclampf coverageValue;
+ bool coverageInvert = false;
+ data.state->getSampleCoverageParams(&coverageValue, &coverageInvert);
+ if (coverageValue != 0)
+ {
+ float threshold = 0.5f;
+
+ for (int i = 0; i < samples; ++i)
+ {
+ mask <<= 1;
+
+ if ((i + 1) * coverageValue >= threshold)
+ {
+ threshold += 1.0f;
+ mask |= 1;
+ }
+ }
+ }
+
+ if (coverageInvert)
+ {
+ mask = ~mask;
+ }
+ }
+ else
+ {
+ mask = 0xFFFFFFFF;
+ }
+ error = setBlendState(framebufferObject, data.state->getBlendState(), data.state->getBlendColor(), mask);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setDepthStencilState(data.state->getDepthStencilState(), data.state->getStencilRef(),
+ data.state->getStencilBackRef(), rasterizer.frontFace == GL_CCW);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool RendererD3D::applyTransformFeedbackBuffers(const gl::Data &data)
+{
+ gl::TransformFeedback *curTransformFeedback = data.state->getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ applyTransformFeedbackBuffers(*data.state);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// Applies the shaders and shader constants to the Direct3D device
+gl::Error RendererD3D::applyShaders(const gl::Data &data, bool transformFeedbackActive)
+{
+ gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary();
+
+ gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
+ gl::VertexFormat::GetInputLayout(inputLayout, programBinary, *data.state);
+
+ const gl::Framebuffer *fbo = data.state->getDrawFramebuffer();
+
+ gl::Error error = applyShaders(programBinary, inputLayout, fbo, data.state->getRasterizerState().rasterizerDiscard, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return programBinary->applyUniforms();
+}
+
+// For each Direct3D sampler of either the pixel or vertex stage,
+// looks up the corresponding OpenGL texture image unit and texture type,
+// and sets the texture and its addressing/filtering state (or NULL when inactive).
+gl::Error RendererD3D::applyTextures(const gl::Data &data, gl::SamplerType shaderType,
+ const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount)
+{
+ gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary();
+
+ size_t samplerRange = programBinary->getUsedSamplerRange(shaderType);
+ for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+ {
+ GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex);
+ GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, *data.caps);
+ if (textureUnit != -1)
+ {
+ gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType);
+ ASSERT(texture);
+ gl::SamplerState sampler = texture->getSamplerState();
+
+ gl::Sampler *samplerObject = data.state->getSampler(textureUnit);
+ if (samplerObject)
+ {
+ samplerObject->getState(&sampler);
+ }
+
+ // TODO: std::binary_search may become unavailable using older versions of GCC
+ if (texture->isSamplerComplete(sampler, *data.textureCaps, *data.extensions, data.clientVersion) &&
+ !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
+ {
+ gl::Error error = setSamplerState(shaderType, samplerIndex, texture, sampler);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setTexture(shaderType, samplerIndex, texture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture.
+ gl::Texture *incompleteTexture = getIncompleteTexture(textureType);
+ gl::Error error = setTexture(shaderType, samplerIndex, incompleteTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ // No texture bound to this slot even though it is used by the shader, bind a NULL texture
+ gl::Error error = setTexture(shaderType, samplerIndex, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ // Set all the remaining textures to NULL
+ size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? data.caps->maxTextureImageUnits
+ : data.caps->maxVertexTextureImageUnits;
+ for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
+ {
+ gl::Error error = setTexture(shaderType, samplerIndex, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::applyTextures(const gl::Data &data)
+{
+ FramebufferTextureSerialArray framebufferSerials;
+ size_t framebufferSerialCount = getBoundFramebufferTextureSerials(data, &framebufferSerials);
+
+ gl::Error error = applyTextures(data, gl::SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = applyTextures(data, gl::SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::applyUniformBuffers(const gl::Data &data)
+{
+ gl::Program *programObject = data.resourceManager->getProgram(data.state->getCurrentProgramId());
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ std::vector<gl::Buffer*> boundBuffers;
+
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
+
+ if (data.state->getIndexedUniformBuffer(blockBinding)->id() == 0)
+ {
+ // undefined behaviour
+ return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer.");
+ }
+ else
+ {
+ gl::Buffer *uniformBuffer = data.state->getIndexedUniformBuffer(blockBinding);
+ ASSERT(uniformBuffer);
+ boundBuffers.push_back(uniformBuffer);
+ }
+ }
+
+ return programBinary->applyUniformBuffers(boundBuffers, *data.caps);
+}
+
+bool RendererD3D::skipDraw(const gl::Data &data, GLenum drawMode)
+{
+ if (drawMode == GL_POINTS)
+ {
+ // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
+ // which affects varying interpolation. Since the value of gl_PointSize is
+ // undefined when not written, just skip drawing to avoid unexpected results.
+ if (!data.state->getCurrentProgramBinary()->usesPointSize())
+ {
+ // This is stictly speaking not an error, but developers should be
+ // notified of risking undefined behavior.
+ ERR("Point rendering without writing to gl_PointSize.");
+
+ return true;
+ }
+ }
+ else if (gl::IsTriangleMode(drawMode))
+ {
+ if (data.state->getRasterizerState().cullFace && data.state->getRasterizerState().cullMode == GL_FRONT_AND_BACK)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void RendererD3D::markTransformFeedbackUsage(const gl::Data &data)
+{
+ for (size_t i = 0; i < data.caps->maxTransformFeedbackSeparateAttributes; i++)
+ {
+ gl::Buffer *buffer = data.state->getIndexedTransformFeedbackBuffer(i);
+ if (buffer)
+ {
+ buffer->markTransformFeedbackUsage();
+ }
+ }
+}
+
+size_t RendererD3D::getBoundFramebufferTextureSerials(const gl::Data &data,
+ FramebufferTextureSerialArray *outSerialArray)
+{
+ size_t serialCount = 0;
+
+ const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer();
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+ {
+ gl::FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
+ if (attachment && attachment->isTexture())
+ {
+ gl::Texture *texture = attachment->getTexture();
+ (*outSerialArray)[serialCount++] = texture->getTextureSerial();
+ }
+ }
+
+ gl::FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilAttachment && depthStencilAttachment->isTexture())
+ {
+ gl::Texture *depthStencilTexture = depthStencilAttachment->getTexture();
+ (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial();
+ }
+
+ std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
+
+ return serialCount;
+}
+
+gl::Texture *RendererD3D::getIncompleteTexture(GLenum type)
+{
+ if (mIncompleteTextures.find(type) == mIncompleteTextures.end())
+ {
+ const GLubyte color[] = { 0, 0, 0, 255 };
+ const gl::PixelUnpackState incompleteUnpackState(1);
+
+ gl::Texture* t = NULL;
+ switch (type)
+ {
+ default:
+ UNREACHABLE();
+ // default falls through to TEXTURE_2D
+
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *incomplete2d = new gl::Texture2D(createTexture(GL_TEXTURE_2D), gl::Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ t = incomplete2d;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ gl::TextureCubeMap *incompleteCube = new gl::TextureCubeMap(createTexture(GL_TEXTURE_CUBE_MAP), gl::Texture::INCOMPLETE_TEXTURE_ID);
+
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incompleteCube;
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *incomplete3d = new gl::Texture3D(createTexture(GL_TEXTURE_3D), gl::Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete3d;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *incomplete2darray = new gl::Texture2DArray(createTexture(GL_TEXTURE_2D_ARRAY), gl::Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete2darray;
+ }
+ break;
+ }
+
+ mIncompleteTextures[type].set(t);
+ }
+
+ return mIncompleteTextures[type].get();
+}
+
+gl::Error RendererD3D::clear(const gl::Data &data, GLbitfield mask)
+{
+ gl::ClearParameters clearParams = data.state->getClearParameters(mask);
+
+ // Clips the clear to the scissor rectangle but not the viewport
+ gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return clear(clearParams, data.state->getDrawFramebuffer());
+}
+
+gl::Error RendererD3D::clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values)
+{
+ // glClearBufferfv can be called to clear the color buffer or depth buffer
+ gl::ClearParameters clearParams = data.state->getClearParameters(0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_FLOAT;
+ }
+
+ if (buffer == GL_DEPTH)
+ {
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = values[0];
+ }
+
+ // Clips the clear to the scissor rectangle but not the viewport
+ gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return clear(clearParams, data.state->getDrawFramebuffer());
+}
+
+gl::Error RendererD3D::clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values)
+{
+ // glClearBufferuiv can only be called to clear a color buffer
+ gl::ClearParameters clearParams = data.state->getClearParameters(0);
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_UNSIGNED_INT;
+
+ // Clips the clear to the scissor rectangle but not the viewport
+ gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return clear(clearParams, data.state->getDrawFramebuffer());
+}
+
+gl::Error RendererD3D::clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values)
+{
+ // glClearBufferiv can be called to clear the color buffer or stencil buffer
+ gl::ClearParameters clearParams = data.state->getClearParameters(0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_INT;
+ }
+
+ if (buffer == GL_STENCIL)
+ {
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = values[1];
+ }
+
+ // Clips the clear to the scissor rectangle but not the viewport
+ gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return clear(clearParams, data.state->getDrawFramebuffer());
+}
+
+gl::Error RendererD3D::clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // glClearBufferfi can only be called to clear a depth stencil buffer
+ gl::ClearParameters clearParams = data.state->getClearParameters(0);
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = depth;
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = stencil;
+
+ // Clips the clear to the scissor rectangle but not the viewport
+ gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return clear(clearParams, data.state->getDrawFramebuffer());
+}
+
+gl::Error RendererD3D::blitFramebuffer(const gl::Data &data,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const gl::Framebuffer *readFramebuffer = data.state->getReadFramebuffer();
+ const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer();
+
+ bool blitRenderTarget = false;
+ bool blitDepth = false;
+ bool blitStencil = false;
+ if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
+ {
+ blitRenderTarget = true;
+ }
+ if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
+ {
+ blitStencil = true;
+ }
+ if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
+ {
+ blitDepth = true;
+ }
+
+ gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
+ gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
+ if (blitRenderTarget || blitDepth || blitStencil)
+ {
+ const gl::Rectangle *scissor = data.state->isScissorTestEnabled() ? &data.state->getScissor() : NULL;
+ gl::Error error = blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
+ blitRenderTarget, blitDepth, blitStencil, filter);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererD3D::readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
+{
+ const gl::Framebuffer *framebuffer = data.state->getReadFramebuffer();
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type);
+ const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
+ GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, data.state->getPackAlignment());
+
+ return readPixels(framebuffer, x, y, width, height, format, type, outputPitch, data.state->getPackState(),
+ reinterpret_cast<uint8_t*>(pixels));
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
new file mode 100644
index 0000000000..9919207667
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
@@ -0,0 +1,195 @@
+
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererD3D.h: Defines a back-end specific class for the DirectX renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERERD3D_H_
+#define LIBGLESV2_RENDERER_RENDERERD3D_H_
+
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Data.h"
+
+//FIXME(jmadill): std::array is currently prohibited by Chromium style guide
+#include <array>
+
+namespace gl
+{
+class InfoLog;
+struct LinkedVarying;
+class Texture;
+}
+
+namespace rx
+{
+class TextureStorage;
+class VertexBuffer;
+class IndexBuffer;
+class ShaderExecutable;
+class SwapChain;
+class RenderTarget;
+class Image;
+class TextureStorage;
+class UniformStorage;
+
+class RendererD3D : public Renderer
+{
+ public:
+ explicit RendererD3D(egl::Display *display);
+ virtual ~RendererD3D();
+
+ static RendererD3D *makeRendererD3D(Renderer *renderer);
+
+ gl::Error drawArrays(const gl::Data &data,
+ GLenum mode, GLint first,
+ GLsizei count, GLsizei instances) override;
+
+ gl::Error drawElements(const gl::Data &data,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const RangeUI &indexRange) override;
+
+ gl::Error clear(const gl::Data &data, GLbitfield mask) override;
+ gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLfloat *values) override;
+ gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLuint *values) override;
+ gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLint *values) override;
+ gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override;
+
+ gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, void* pixels) override;
+
+ gl::Error blitFramebuffer(const gl::Data &data,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter) override;
+
+ // Direct3D Specific methods
+ virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+
+ virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0;
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
+
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0;
+ virtual gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) = 0;
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW) = 0;
+
+ virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ bool ignoreViewport) = 0;
+
+ virtual gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive) = 0;
+ virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray) = 0;
+ virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
+ virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
+ virtual void applyTransformFeedbackBuffers(const gl::State& state) = 0;
+
+ virtual void markAllStateDirty() = 0;
+
+ virtual unsigned int getReservedVertexUniformVectors() const = 0;
+ virtual unsigned int getReservedFragmentUniformVectors() const = 0;
+ virtual unsigned int getReservedVertexUniformBuffers() const = 0;
+ virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+ virtual bool getShareHandleSupport() const = 0;
+ virtual bool getPostSubBufferSupport() const = 0;
+
+ // Pixel operations
+ virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0;
+ virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
+
+ virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0;
+
+ // RenderTarget creation
+ virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT) = 0;
+ virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT) = 0;
+
+ // Shader operations
+ virtual void releaseShaderCompiler() = 0;
+ virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable) = 0;
+ virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable) = 0;
+ virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
+
+ // Image operations
+ virtual Image *createImage() = 0;
+ virtual gl::Error generateMipmap(Image *dest, Image *source) = 0;
+ virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0;
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0;
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
+ virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+
+ virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
+
+ virtual VertexBuffer *createVertexBuffer() = 0;
+ virtual IndexBuffer *createIndexBuffer() = 0;
+
+ protected:
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect,
+ const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter) = 0;
+
+ egl::Display *mDisplay;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RendererD3D);
+
+ //FIXME(jmadill): std::array is currently prohibited by Chromium style guide
+ typedef std::array<unsigned int, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureSerialArray;
+
+ gl::Error generateSwizzles(const gl::Data &data, gl::SamplerType type);
+ gl::Error generateSwizzles(const gl::Data &data);
+
+ gl::Error applyRenderTarget(const gl::Data &data, GLenum drawMode, bool ignoreViewport);
+ gl::Error applyState(const gl::Data &data, GLenum drawMode);
+ bool applyTransformFeedbackBuffers(const gl::Data &data);
+ gl::Error applyShaders(const gl::Data &data, bool transformFeedbackActive);
+ gl::Error applyTextures(const gl::Data &data, gl::SamplerType shaderType,
+ const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount);
+ gl::Error applyTextures(const gl::Data &data);
+ gl::Error applyUniformBuffers(const gl::Data &data);
+
+ bool skipDraw(const gl::Data &data, GLenum drawMode);
+ void markTransformFeedbackUsage(const gl::Data &data);
+
+ size_t getBoundFramebufferTextureSerials(const gl::Data &data,
+ FramebufferTextureSerialArray *outSerialArray);
+ gl::Texture *getIncompleteTexture(GLenum type);
+
+ gl::TextureMap mIncompleteTextures;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERERD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp
index c472113eba..8a97579e16 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp
@@ -6,13 +6,36 @@
// ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
-#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "common/features.h"
#include "common/utilities.h"
+// Definitions local to the translation unit
+namespace
+{
+
+const char *GetShaderTypeString(GLenum type)
+{
+ switch (type)
+ {
+ case GL_VERTEX_SHADER:
+ return "VERTEX";
+
+ case GL_FRAGMENT_SHADER:
+ return "FRAGMENT";
+
+ default:
+ UNREACHABLE();
+ return "";
+ }
+}
+
+}
+
namespace rx
{
@@ -44,13 +67,13 @@ const std::vector<VarT> *GetShaderVariables(const std::vector<VarT> *variableLis
return variableList;
}
-ShaderD3D::ShaderD3D(GLenum type, rx::Renderer *renderer)
+ShaderD3D::ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer)
: mType(type),
mRenderer(renderer),
mShaderVersion(100)
{
uncompile();
- initializeCompiler();
+ initializeCompiler(data);
}
ShaderD3D::~ShaderD3D()
@@ -69,23 +92,28 @@ const ShaderD3D *ShaderD3D::makeShaderD3D(const ShaderImpl *impl)
return static_cast<const ShaderD3D*>(impl);
}
+std::string ShaderD3D::getDebugInfo() const
+{
+ return mDebugInfo + std::string("\n// ") + GetShaderTypeString(mType) + " SHADER END\n";
+}
+
// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
-void ShaderD3D::initializeCompiler()
+void ShaderD3D::initializeCompiler(const gl::Data &data)
{
if (!mFragmentCompiler)
{
- int result = ShInitialize();
+ bool result = ShInitialize();
if (result)
{
+ ShShaderSpec specVersion = (data.clientVersion >= 3) ? SH_GLES3_SPEC : SH_GLES2_SPEC;
ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
- // TODO(geofflang): use context's caps
- const gl::Caps &caps = mRenderer->getRendererCaps();
- const gl::Extensions &extensions = mRenderer->getRendererExtensions();
+ const gl::Caps &caps = *data.caps;
+ const gl::Extensions &extensions = *data.extensions;
resources.MaxVertexAttribs = caps.maxVertexAttributes;
resources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
@@ -107,8 +135,8 @@ void ShaderD3D::initializeCompiler()
resources.MinProgramTexelOffset = caps.minProgramTexelOffset;
resources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
- mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
- mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
+ mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, specVersion, hlslVersion, &resources);
+ mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, specVersion, hlslVersion, &resources);
}
}
}
@@ -126,7 +154,7 @@ void ShaderD3D::releaseCompiler()
void ShaderD3D::parseVaryings(void *compiler)
{
- if (!mHlsl.empty())
+ if (!mHlsl.empty())
{
const std::vector<sh::Varying> *varyings = ShGetVaryings(compiler);
ASSERT(varyings);
@@ -183,21 +211,25 @@ void ShaderD3D::uncompile()
mInterfaceBlocks.clear();
mActiveAttributes.clear();
mActiveOutputVariables.clear();
+ mDebugInfo.clear();
}
-void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
+void ShaderD3D::compileToHLSL(const gl::Data &data, void *compiler, const std::string &source)
{
// ensure the compiler is loaded
- initializeCompiler();
+ initializeCompiler(data);
int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES);
std::string sourcePath;
+
+#if !defined (ANGLE_ENABLE_WINDOWS_STORE)
if (gl::perfActive())
{
sourcePath = getTempPath();
writeFile(sourcePath.c_str(), source.c_str(), source.length());
compileOptions |= SH_LINE_DIRECTIVES;
}
+#endif
int result;
if (sourcePath.empty())
@@ -220,25 +252,20 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
}
- size_t shaderVersion = 100;
- ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
+ mShaderVersion = ShGetShaderVersion(compiler);
- mShaderVersion = static_cast<int>(shaderVersion);
-
- if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
+ if (mShaderVersion == 300 && data.clientVersion < 3)
{
mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
TRACE("\n%s", mInfoLog.c_str());
}
else if (result)
{
- size_t objCodeLen = 0;
- ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
-
- char* outputHLSL = new char[objCodeLen];
- ShGetObjectCode(compiler, outputHLSL);
+ mHlsl = ShGetObjectCode(compiler);
#ifdef _DEBUG
+ // Prefix hlsl shader with commented out glsl shader
+ // Useful in diagnostics tools like pix which capture the hlsl shaders
std::ostringstream hlslStream;
hlslStream << "// GLSL\n";
hlslStream << "//\n";
@@ -254,14 +281,10 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
}
hlslStream << "\n\n";
- hlslStream << outputHLSL;
+ hlslStream << mHlsl;
mHlsl = hlslStream.str();
-#else
- mHlsl = outputHLSL;
#endif
- SafeDeleteArray(outputHLSL);
-
mUniforms = *GetShaderVariables(ShGetUniforms(compiler));
for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
@@ -271,7 +294,7 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
if (uniform.staticUse)
{
unsigned int index = -1;
- bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index);
+ bool result = ShGetUniformRegister(compiler, uniform.name, &index);
UNUSED_ASSERTION_VARIABLE(result);
ASSERT(result);
@@ -288,7 +311,7 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
if (interfaceBlock.staticUse)
{
unsigned int index = -1;
- bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index);
+ bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name, &index);
UNUSED_ASSERTION_VARIABLE(result);
ASSERT(result);
@@ -298,24 +321,19 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
}
else
{
- size_t infoLogLen = 0;
- ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
-
- char* infoLog = new char[infoLogLen];
- ShGetInfoLog(compiler, infoLog);
- mInfoLog = infoLog;
+ mInfoLog = ShGetInfoLog(compiler);
TRACE("\n%s", mInfoLog.c_str());
}
}
-rx::D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const
+D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const
{
if (mUsesDiscardRewriting)
{
// ANGLE issue 486:
// Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
- return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
+ return ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
}
if (mUsesNestedBreak)
@@ -323,10 +341,10 @@ rx::D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const
// ANGLE issue 603:
// Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
// We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
- return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
+ return ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
}
- return rx::ANGLE_D3D_WORKAROUND_NONE;
+ return ANGLE_D3D_WORKAROUND_NONE;
}
// true if varying x has a higher priority in packing than y
@@ -387,19 +405,16 @@ ShShaderOutput ShaderD3D::getCompilerOutputType(GLenum shader)
default: UNREACHABLE(); return SH_HLSL9_OUTPUT;
}
- size_t outputType = 0;
- ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType);
-
- return static_cast<ShShaderOutput>(outputType);
+ return ShGetShaderOutputType(compiler);
}
-bool ShaderD3D::compile(const std::string &source)
+bool ShaderD3D::compile(const gl::Data &data, const std::string &source)
{
uncompile();
void *compiler = getCompiler();
- compileToHLSL(compiler, source);
+ compileToHLSL(data, compiler, source);
if (mType == GL_VERTEX_SHADER)
{
@@ -420,6 +435,15 @@ bool ShaderD3D::compile(const std::string &source)
}
}
+#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ mDebugInfo += std::string("// ") + GetShaderTypeString(mType) + " SHADER BEGIN\n";
+ mDebugInfo += "\n// GLSL BEGIN\n\n" + source + "\n\n// GLSL END\n\n\n";
+ mDebugInfo += "// INITIAL HLSL BEGIN\n\n" + getTranslatedSource() + "\n// INITIAL HLSL END\n\n\n";
+ // Successive steps will append more info
+#else
+ mDebugInfo += getTranslatedSource();
+#endif
+
return !getTranslatedSource().empty();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
index 40e64cf36c..3c9aac2c12 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_SHADERD3D_H_
#include "libGLESv2/renderer/ShaderImpl.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include "libGLESv2/Shader.h"
#include <map>
@@ -17,22 +18,23 @@
namespace rx
{
class DynamicHLSL;
-class Renderer;
+class RendererD3D;
class ShaderD3D : public ShaderImpl
{
friend class DynamicHLSL;
public:
- ShaderD3D(GLenum type, rx::Renderer *renderer);
+ ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer);
virtual ~ShaderD3D();
static ShaderD3D *makeShaderD3D(ShaderImpl *impl);
static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl);
// ShaderImpl implementation
- const std::string &getInfoLog() const { return mInfoLog; }
- const std::string &getTranslatedSource() const { return mHlsl; }
+ virtual const std::string &getInfoLog() const { return mInfoLog; }
+ virtual const std::string &getTranslatedSource() const { return mHlsl; }
+ virtual std::string getDebugInfo() const;
// D3D-specific methods
virtual void uncompile();
@@ -40,8 +42,9 @@ class ShaderD3D : public ShaderImpl
unsigned int getUniformRegister(const std::string &uniformName) const;
unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
int getSemanticIndex(const std::string &attributeName) const;
+ void appendDebugInfo(const std::string &info) { mDebugInfo += info; }
- rx::D3DWorkaroundType getD3DWorkarounds() const;
+ D3DWorkaroundType getD3DWorkarounds() const;
int getShaderVersion() const { return mShaderVersion; }
bool usesDepthRange() const { return mUsesDepthRange; }
bool usesPointSize() const { return mUsesPointSize; }
@@ -49,15 +52,15 @@ class ShaderD3D : public ShaderImpl
static void releaseCompiler();
static ShShaderOutput getCompilerOutputType(GLenum shader);
- virtual bool compile(const std::string &source);
+ virtual bool compile(const gl::Data &data, const std::string &source);
private:
DISALLOW_COPY_AND_ASSIGN(ShaderD3D);
- void compileToHLSL(void *compiler, const std::string &source);
+ void compileToHLSL(const gl::Data &data, void *compiler, const std::string &source);
void parseVaryings(void *compiler);
- void initializeCompiler();
+ void initializeCompiler(const gl::Data &data);
void parseAttributes(void *compiler);
void *getCompiler();
@@ -67,7 +70,7 @@ class ShaderD3D : public ShaderImpl
static void *mVertexCompiler;
GLenum mType;
- rx::Renderer *mRenderer;
+ RendererD3D *mRenderer;
int mShaderVersion;
@@ -85,6 +88,7 @@ class ShaderD3D : public ShaderImpl
std::string mHlsl;
std::string mInfoLog;
+ std::string mDebugInfo;
std::map<std::string, unsigned int> mUniformRegisterMap;
std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 96c84977cb..4a67701fdf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -6,9 +6,6 @@
// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
-#include "libGLESv2/renderer/d3d/TextureD3D.h"
-#include "libGLESv2/renderer/d3d/TextureStorage.h"
-#include "libGLESv2/renderer/d3d/ImageD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Texture.h"
@@ -16,7 +13,11 @@
#include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/RenderTarget.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libEGL/Surface.h"
@@ -26,16 +27,51 @@
namespace rx
{
+namespace
+{
+
+gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const void *pixels, const uint8_t **pointerOut)
+{
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+
+ // TODO: this is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ BufferD3D *bufferD3D = BufferD3D::makeBufferD3D(pixelBuffer->getImplementation());
+ ASSERT(bufferD3D);
+ const uint8_t *bufferData = NULL;
+ gl::Error error = bufferD3D->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *pointerOut = bufferData + offset;
+ }
+ else
+ {
+ *pointerOut = static_cast<const uint8_t *>(pixels);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
bool IsRenderTargetUsage(GLenum usage)
{
return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
-TextureD3D::TextureD3D(Renderer *renderer)
+}
+
+TextureD3D::TextureD3D(RendererD3D *renderer)
: mRenderer(renderer),
mUsage(GL_NONE),
mDirtyImages(true),
- mImmutable(false)
+ mImmutable(false),
+ mTexStorage(NULL)
{
}
@@ -54,13 +90,12 @@ TextureStorage *TextureD3D::getNativeTexture()
// ensure the underlying texture is created
initializeStorage(false);
- TextureStorage *storage = getBaseLevelStorage();
- if (storage)
+ if (mTexStorage)
{
updateStorage();
}
- return storage;
+ return mTexStorage;
}
GLint TextureD3D::getBaseLevelWidth() const
@@ -90,50 +125,79 @@ GLenum TextureD3D::getBaseLevelInternalFormat() const
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
+bool TextureD3D::shouldUseSetData(const Image *image) const
+{
+ if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
+ {
+ return false;
+ }
+
+ gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat());
+
+ // We can only handle full updates for depth-stencil textures, so to avoid complications
+ // disable them entirely.
+ if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0)
+ {
+ return false;
+ }
+
+ // TODO(jmadill): Handle compressed internal formats
+ return (mTexStorage && !internalFormat.compressed);
+}
+
+gl::Error TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index)
{
+ Image *image = getImage(index);
+ ASSERT(image);
+
// No-op
if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
// From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const void *pixelData = pixels;
-
- if (unpack.pixelBuffer.id() != 0)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
{
- // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
- // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- const void *bufferData = pixelBuffer->getImplementation()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ return error;
}
if (pixelData != NULL)
{
- image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ gl::Error error(GL_NO_ERROR);
+
+ if (shouldUseSetData(image))
+ {
+ error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData);
+ }
+ else
+ {
+ error = image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ }
+
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
+gl::Error TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
{
- const void *pixelData = pixels;
-
// CPU readback & copy where direct GPU copy is not supported
- if (unpack.pixelBuffer.id() != 0)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
{
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
- // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- const void *bufferData = pixelBuffer->getImplementation()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ return error;
}
if (pixelData != NULL)
@@ -141,32 +205,78 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w
Image *image = getImage(index);
ASSERT(image);
- image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+ gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
+ if (shouldUseSetData(image))
+ {
+ return mTexStorage->setData(index, image, &region, type, unpack, pixelData);
+ }
+
+ gl::Error error = image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment,
+ type, pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
+gl::Error TextureD3D::setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image)
{
- if (pixels != NULL)
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (pixelData != NULL)
{
- image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+ gl::Error error = image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, Image *image)
+gl::Error TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
{
- if (pixels != NULL)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (pixelData != NULL)
{
- image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+ gl::Error error = image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
@@ -174,21 +284,28 @@ bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum siz
return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
}
-bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
+gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
{
+ // No-op
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
// In order to perform the fast copy through the shader, we must have the right format, and be able
// to create a render target.
ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
- return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+ gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
@@ -210,10 +327,192 @@ int TextureD3D::mipLevels() const
return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
+TextureStorage *TextureD3D::getStorage()
+{
+ ASSERT(mTexStorage);
+ return mTexStorage;
+}
-TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+Image *TextureD3D::getBaseLevelImage() const
+{
+ return getImage(getImageIndex(0, 0));
+}
+
+gl::Error TextureD3D::generateMipmaps()
+{
+ GLint mipCount = mipLevels();
+
+ if (mipCount == 1)
+ {
+ return gl::Error(GL_NO_ERROR); // no-op
+ }
+
+ // Set up proper mipmap chain in our Image array.
+ initMipmapsImages();
+
+ // We know that all layers have the same dimension, for the texture to be complete
+ GLint layerCount = static_cast<GLint>(getLayerCount(0));
+
+ // When making mipmaps with the setData workaround enabled, the texture storage has
+ // the image data already. For non-render-target storage, we have to pull it out into
+ // an image layer.
+ if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage)
+ {
+ if (!mTexStorage->isRenderTarget())
+ {
+ // Copy from the storage mip 0 to Image mip 0
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ gl::ImageIndex srcIndex = getImageIndex(0, layer);
+
+ Image *image = getImage(srcIndex);
+ gl::Rectangle area(0, 0, image->getWidth(), image->getHeight());
+ gl::Error error = image->copy(0, 0, 0, area, srcIndex, mTexStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ gl::Error error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget());
+
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ for (GLint mip = 1; mip < mipCount; ++mip)
+ {
+ ASSERT(getLayerCount(mip) == layerCount);
+
+ gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer);
+ gl::ImageIndex destIndex = getImageIndex(mip, layer);
+
+ if (renderableStorage)
+ {
+ // GPU-side mipmapping
+ gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ // CPU-side mipmapping
+ gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex));
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool TextureD3D::isBaseImageZeroSize() const
+{
+ Image *baseImage = getBaseLevelImage();
+
+ if (!baseImage || baseImage->getWidth() <= 0)
+ {
+ return true;
+ }
+
+ if (!gl::IsCubemapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+gl::Error TextureD3D::ensureRenderTarget()
+{
+ gl::Error error = initializeStorage(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!isBaseImageZeroSize())
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = NULL;
+ error = createCompleteStorage(true, &newRenderTargetStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mTexStorage->copyToStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+
+ error = setCompleteTexStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
+{
+ Image *image = getImage(index);
+ bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
+ return (image->isRenderableFormat() && levelsComplete);
+}
+
+gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &region)
+{
+ if (mTexStorage)
+ {
+ ASSERT(isValidIndex(index));
+ Image *image = getImage(index);
+ ImageD3D *imageD3D = ImageD3D::makeImageD3D(image);
+ gl::Error error = imageD3D->copyToStorage(mTexStorage, index, region);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ image->markClean();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
@@ -292,7 +591,9 @@ bool TextureD3D_2D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
@@ -302,142 +603,209 @@ void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei
redefineImage(level, sizedInternalFormat, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
// Attempt a fast gpu copy of the pixel data to the surface
if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
{
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
// Will try to create RT storage if it does not exist
- RenderTarget *destRenderTarget = getRenderTarget(index);
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
if (!fastUnpacked)
{
- TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
bool fastUnpacked = false;
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
{
- RenderTarget *renderTarget = getRenderTarget(index);
- gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
-
- if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ RenderTarget *renderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &renderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
+ return error;
+ }
- fastUnpacked = true;
+ error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget);
+ if (error.isError())
+ {
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
+ if (!fastUnpacked)
{
- commitRect(level, xoffset, yoffset, width, height);
+ return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type,
+ unpack, pixels, index);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[level]);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, width, height);
+ return error;
}
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ return commitRegion(index, region);
}
-void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
+ gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(level, sizedInternalFormat, width, height);
- if (!mImageArray[level]->isRenderableFormat())
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[level]->markClean();
if (width != 0 && height != 0 && isValidLevel(level))
{
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, level);
+ error = mRenderer->copyImage2D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
@@ -453,11 +821,20 @@ void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::bindTexImage(egl::Surface *surface)
@@ -489,7 +866,7 @@ void TextureD3D_2D::releaseTexImage()
}
}
-void TextureD3D_2D::generateMipmaps()
+void TextureD3D_2D::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -499,42 +876,32 @@ void TextureD3D_2D::generateMipmaps()
std::max(getBaseLevelWidth() >> level, 1),
std::max(getBaseLevelHeight() >> level, 1));
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
}
unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
{
ASSERT(!index.hasLayer());
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(!index.hasLayer());
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageLevel(index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
bool TextureD3D_2D::isValidLevel(int level) const
@@ -586,31 +953,55 @@ bool TextureD3D_2D::isLevelComplete(int level) const
return true;
}
+bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
// Constructs a native texture resource from the texture images
-void TextureD3D_2D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -621,26 +1012,35 @@ TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+ // TODO(geofflang): Determine if the texture creation succeeded
+ *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[level]->setManagedSurface2D(mTexStorage, level);
+ gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::updateStorage()
+gl::Error TextureD3D_2D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -648,54 +1048,34 @@ void TextureD3D_2D::updateStorage()
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_2D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_2D::getBaseLevelStorage()
-{
- return mTexStorage;
+ return gl::Error(GL_NO_ERROR);
}
-const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
-{
- return mImageArray[0];
-}
-
-void TextureD3D_2D::updateStorageLevel(int level)
+gl::Error TextureD3D_2D::updateStorageLevel(int level)
{
ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
- commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -727,22 +1107,25 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei wi
}
}
-void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
{
- if (isValidLevel(level))
- {
- ImageD3D *image = mImageArray[level];
- if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
+ return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // "layer" does not apply to 2D Textures.
+ return gl::ImageIndex::Make2D(mip);
}
+bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_2D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
-TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < 6; i++)
{
@@ -802,19 +1185,23 @@ bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
}
-void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(depth == 1);
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+ redefineImage(index.layerIndex, level, sizedInternalFormat, width, height);
- TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+ return TextureD3D::setImage(unpack, type, pixels, index);
}
-void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1);
@@ -823,101 +1210,129 @@ void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum form
redefineImage(faceIndex, level, format, width, height);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[faceIndex][level]);
}
-void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1 && zoffset == 0);
-
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
+ return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index);
}
-void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1 && zoffset == 0);
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[index.layerIndex][level]);
+ if (error.isError())
{
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ return error;
}
+
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ return commitRegion(index, region);
}
-void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(faceIndex, level, sizedInternalFormat, width, height);
- if (!mImageArray[faceIndex][level]->isRenderableFormat())
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[faceIndex][level]->markClean();
ASSERT(width == height);
if (width > 0 && isValidFaceLevel(faceIndex, level))
{
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
- // We can only make our texture storage to a render target if the level we're copying *to* is complete
- // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
- // rely on the "getBaseLevel*" methods reliably otherwise.
- bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidFaceLevel(faceIndex, level))
{
- updateStorageFaceLevel(faceIndex, level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageFaceLevel(faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(width == height);
ASSERT(depth == 1);
@@ -939,11 +1354,20 @@ void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalform
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -984,7 +1408,7 @@ void TextureD3D_Cube::releaseTexImage()
}
-void TextureD3D_Cube::generateMipmaps()
+void TextureD3D_Cube::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -996,74 +1420,76 @@ void TextureD3D_Cube::generateMipmaps()
redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
}
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[faceIndex][level]->markClean();
- }
- }
- }
- else
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
- }
- }
- }
}
unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(gl::IsCubemapTextureTarget(index.type));
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = updateStorageFaceLevel(index.layerIndex, index.mipIndex);
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageFaceLevel(index.layerIndex, index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_Cube::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isFaceLevelComplete(0, 0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei size = getBaseLevelWidth();
@@ -1072,29 +1498,37 @@ TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
- return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+ // TODO (geofflang): detect if storage creation succeeded
+ *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level);
+ gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::updateStorage()
+gl::Error TextureD3D_Cube::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1104,46 +1538,16 @@ void TextureD3D_Cube::updateStorage()
{
if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
{
- updateStorageFaceLevel(face, level);
- }
- }
- }
-}
-
-bool TextureD3D_Cube::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ gl::Error error = updateStorageFaceLevel(face, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_Cube::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
-{
- // Note: if we are not cube-complete, there is no single base level image that can describe all
- // cube faces, so this method is only well-defined for a cube-complete base level.
- return mImageArray[0][0];
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
@@ -1191,15 +1595,29 @@ bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
return true;
}
-void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isFaceLevelComplete(index.layerIndex, index.mipIndex);
+}
+
+gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
{
ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
ImageD3D *image = mImageArray[faceIndex][level];
if (image->isDirty())
{
- commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
+ gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -1235,20 +1653,25 @@ void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalf
}
}
-void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
{
- if (isValidFaceLevel(faceIndex, level))
- {
- ImageD3D *image = mImageArray[faceIndex][level];
- if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount());
}
+gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const
+{
+ // The "layer" of the image index corresponds to the cube face
+ return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip);
+}
-TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && gl::IsCubemapTextureTarget(index.type) &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
@@ -1327,7 +1750,9 @@ bool TextureD3D_3D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
@@ -1336,40 +1761,60 @@ void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei
bool fastUnpacked = false;
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
if (isFastUnpackable(unpack, sizedInternalFormat))
{
// Will try to create RT storage if it does not exist
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- RenderTarget *destRenderTarget = getRenderTarget(index);
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
if (!fastUnpacked)
{
- TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height,GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1380,74 +1825,108 @@ void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yo
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
if (isFastUnpackable(unpack, getInternalFormat(level)))
{
- RenderTarget *destRenderTarget = getRenderTarget(index);
- gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
+ return error;
+ }
- fastUnpacked = true;
+ gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+ error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget);
+ if (error.isError())
+ {
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index))
+ if (!fastUnpacked)
{
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ return TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type,
+ unpack, pixels, index);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, unpack, pixels, mImageArray[level]);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ return error;
}
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
+ return commitRegion(index, region);
}
-void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
}
-void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_3D);
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage3D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage3D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1464,11 +1943,20 @@ void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::bindTexImage(egl::Surface *surface)
@@ -1482,7 +1970,7 @@ void TextureD3D_3D::releaseTexImage()
}
-void TextureD3D_3D::generateMipmaps()
+void TextureD3D_3D::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -1493,74 +1981,85 @@ void TextureD3D_3D::generateMipmaps()
std::max(getBaseLevelHeight() >> level, 1),
std::max(getBaseLevelDepth() >> level, 1));
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
}
unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
- return NULL;
+ return error;
}
if (index.hasLayer())
{
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
else
{
- updateStorageLevel(index.mipIndex);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return error;
+ }
}
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_3D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -1572,10 +2071,13 @@ TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
- return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO: Verify creation of the storage succeeded
+ *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -1583,9 +2085,11 @@ void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
// We do not support managed 3D storage, as that is D3D9/ES2-only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::updateStorage()
+gl::Error TextureD3D_3D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1593,43 +2097,15 @@ void TextureD3D_3D::updateStorage()
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_3D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_3D::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
-{
- return mImageArray[0];
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_3D::isValidLevel(int level) const
@@ -1685,15 +2161,28 @@ bool TextureD3D_3D::isLevelComplete(int level) const
return true;
}
-void TextureD3D_3D::updateStorageLevel(int level)
+bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_3D::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
- commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -1727,22 +2216,26 @@ void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei wi
}
}
-void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
{
- if (isValidLevel(level))
- {
- ImageD3D *image = mImageArray[level];
- if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
- {
- image->markClean();
- }
- }
+ return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(),
+ gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL);
}
+gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // The "layer" here does not apply to 3D images. We use one Image per mip.
+ return gl::ImageIndex::Make3D(mip);
+}
-TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_3D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
@@ -1791,11 +2284,6 @@ GLsizei TextureD3D_2DArray::getHeight(GLint level) const
return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
}
-GLsizei TextureD3D_2DArray::getLayers(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
-}
-
GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
{
return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
@@ -1806,7 +2294,9 @@ bool TextureD3D_2DArray::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1820,11 +2310,20 @@ void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLs
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
+ gl::Error error = TextureD3D::setImage(unpack, type, layerPixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1837,11 +2336,19 @@ void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum f
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ gl::Error error = TextureD3D::setCompressedImage(unpack, imageSize, layerPixels, mImageArray[level][i]);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1854,14 +2361,20 @@ void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLi
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index))
+ gl::Error error = TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type,
+ unpack, layerPixels, index);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, layer, width, height);
+ return error;
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1873,52 +2386,75 @@ void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xo
int layer = zoffset + i;
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, unpack, layerPixels, mImageArray[level][layer]);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ error = commitRegion(index, region);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, layer, width, height);
+ return error;
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
}
-void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zoffset);
- if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (canCreateRenderTargetForImage(index))
{
- mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1945,11 +2481,20 @@ void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalf
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
@@ -1963,7 +2508,7 @@ void TextureD3D_2DArray::releaseTexImage()
}
-void TextureD3D_2DArray::generateMipmaps()
+void TextureD3D_2DArray::initMipmapsImages()
{
int baseWidth = getBaseLevelWidth();
int baseHeight = getBaseLevelHeight();
@@ -1976,76 +2521,78 @@ void TextureD3D_2DArray::generateMipmaps()
{
redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int level = 1; level < levelCount; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->markClean();
- }
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
- }
- }
- }
}
unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageLevel(index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_2DArray::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayers(0);
+ GLsizei depth = getLayerCount(0);
GLenum internalFormat = getBaseLevelInternalFormat();
ASSERT(width > 0 && height > 0 && depth > 0);
@@ -2053,10 +2600,13 @@ TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) con
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO(geofflang): Verify storage creation succeeds
+ *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -2064,9 +2614,11 @@ void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexSto
// We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::updateStorage()
+gl::Error TextureD3D_2DArray::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -2074,43 +2626,15 @@ void TextureD3D_2DArray::updateStorage()
{
if (isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_2DArray::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const
-{
- return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
-}
-
-TextureStorage *TextureD3D_2DArray::getBaseLevelStorage()
-{
- return mTexStorage;
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_2DArray::isValidLevel(int level) const
@@ -2129,7 +2653,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayers(0);
+ GLsizei layers = getLayerCount(0);
if (width <= 0 || height <= 0 || layers <= 0)
{
@@ -2156,7 +2680,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
return false;
}
- if (getLayers(level) != layers)
+ if (getLayerCount(level) != layers)
{
return false;
}
@@ -2164,7 +2688,12 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
return true;
}
-void TextureD3D_2DArray::updateStorageLevel(int level)
+bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
ASSERT(isLevelComplete(level));
@@ -2174,9 +2703,17 @@ void TextureD3D_2DArray::updateStorageLevel(int level)
ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
if (mImageArray[level][layer]->isDirty())
{
- commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::deleteImages()
@@ -2198,7 +2735,7 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz
// If there currently is a corresponding storage texture image, it has these parameters
const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = getLayers(0);
+ const int storageDepth = getLayerCount(0);
const GLenum storageFormat = getBaseLevelInternalFormat();
for (int layer = 0; layer < mLayerCounts[level]; layer++)
@@ -2245,16 +2782,32 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz
}
}
-void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts);
+}
+
+gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const
+{
+ return gl::ImageIndex::Make2DArray(mip, layer);
+}
+
+bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
{
- if (isValidLevel(level) && layerTarget < getLayers(level))
+ // Check for having a storage and the right type of index
+ if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY)
{
- ImageD3D *image = mImageArray[level][layerTarget];
- if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
- {
- image->markClean();
- }
+ return false;
}
+
+ // Check the mip index
+ if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount())
+ {
+ return false;
+ }
+
+ // Check the layer index
+ return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
index 41c73180de..083a6335b9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -11,7 +11,7 @@
#include "libGLESv2/renderer/TextureImpl.h"
#include "libGLESv2/angletypes.h"
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
namespace gl
{
@@ -23,19 +23,19 @@ namespace rx
class Image;
class ImageD3D;
-class Renderer;
+class RendererD3D;
class RenderTarget;
class TextureStorage;
class TextureD3D : public TextureImpl
{
public:
- TextureD3D(Renderer *renderer);
+ TextureD3D(RendererD3D *renderer);
virtual ~TextureD3D();
static TextureD3D *makeTextureD3D(TextureImpl *texture);
- virtual TextureStorage *getNativeTexture();
+ TextureStorage *getNativeTexture();
virtual void setUsage(GLenum usage) { mUsage = usage; }
bool hasDirtyImages() const { return mDirtyImages; }
@@ -48,45 +48,68 @@ class TextureD3D : public TextureImpl
bool isImmutable() const { return mImmutable; }
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0;
+ // Returns an iterator over all "Images" for this particular Texture.
+ virtual gl::ImageIndexIterator imageIterator() const = 0;
+
+ // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
+ // slices of their depth texures, so 3D textures ignore the layer parameter.
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
+
+ virtual gl::Error generateMipmaps();
+ TextureStorage *getStorage();
+ Image *getBaseLevelImage() const;
+
protected:
- void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image);
- bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
- void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
- bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, Image *image);
+ gl::Error setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index);
+ gl::Error subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
+ gl::Error setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image);
+ gl::Error subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
- bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
+ gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
int mipLevels() const;
+ virtual void initMipmapsImages() = 0;
+ bool isBaseImageZeroSize() const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
- Renderer *mRenderer;
+ bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
+ virtual gl::Error ensureRenderTarget();
+
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
+ gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box &region);
+
+ RendererD3D *mRenderer;
GLenum mUsage;
bool mDirtyImages;
bool mImmutable;
+ TextureStorage *mTexStorage;
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D);
- virtual void initializeStorage(bool renderTarget) = 0;
+ virtual gl::Error initializeStorage(bool renderTarget) = 0;
- virtual void updateStorage() = 0;
- virtual TextureStorage *getBaseLevelStorage() = 0;
- virtual const ImageD3D *getBaseLevelImage() const = 0;
+ virtual gl::Error updateStorage() = 0;
+
+ bool shouldUseSetData(const Image *image) const;
};
class TextureD3D_2D : public TextureD3D
{
public:
- TextureD3D_2D(Renderer *renderer);
+ TextureD3D_2D(RendererD3D *renderer);
virtual ~TextureD3D_2D();
virtual Image *getImage(int level, int layer) const;
@@ -99,50 +122,49 @@ class TextureD3D_2D : public TextureD3D
GLenum getActualFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
- virtual void generateMipmaps();
-
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
- virtual void initializeStorage(bool renderTarget);
- TextureStorage *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
- virtual void updateStorage();
- bool ensureRenderTarget();
- virtual TextureStorage *getBaseLevelStorage();
- virtual const ImageD3D *getBaseLevelImage() const;
+ virtual gl::Error updateStorage();
+ virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
- void updateStorageLevel(int level);
+ gl::Error updateStorageLevel(int level);
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- TextureStorage *mTexStorage;
ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureD3D_Cube : public TextureD3D
{
public:
- TextureD3D_Cube(Renderer *renderer);
+ TextureD3D_Cube(RendererD3D *renderer);
virtual ~TextureD3D_Cube();
virtual Image *getImage(int level, int layer) const;
@@ -156,51 +178,49 @@ class TextureD3D_Cube : public TextureD3D
GLenum getInternalFormat(GLint level, GLint layer) const;
bool isDepth(GLint level, GLint layer) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
- virtual void generateMipmaps();
-
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
- virtual void initializeStorage(bool renderTarget);
- TextureStorage *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
- virtual void updateStorage();
- bool ensureRenderTarget();
- virtual TextureStorage *getBaseLevelStorage();
- virtual const ImageD3D *getBaseLevelImage() const;
+ virtual gl::Error updateStorage();
+ virtual void initMipmapsImages();
bool isValidFaceLevel(int faceIndex, int level) const;
bool isFaceLevelComplete(int faceIndex, int level) const;
bool isCubeComplete() const;
- void updateStorageFaceLevel(int faceIndex, int level);
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageFaceLevel(int faceIndex, int level);
void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
- void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- TextureStorage *mTexStorage;
};
class TextureD3D_3D : public TextureD3D
{
public:
- TextureD3D_3D(Renderer *renderer);
+ TextureD3D_3D(RendererD3D *renderer);
virtual ~TextureD3D_3D();
virtual Image *getImage(int level, int layer) const;
@@ -213,50 +233,48 @@ class TextureD3D_3D : public TextureD3D
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
- virtual void generateMipmaps();
-
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
- virtual void initializeStorage(bool renderTarget);
- TextureStorage *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
- virtual void updateStorage();
- bool ensureRenderTarget();
- virtual TextureStorage *getBaseLevelStorage();
- virtual const ImageD3D *getBaseLevelImage() const;
+ virtual gl::Error updateStorage();
+ virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageLevel(int level);
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- TextureStorage *mTexStorage;
};
class TextureD3D_2DArray : public TextureD3D
{
public:
- TextureD3D_2DArray(Renderer *renderer);
+ TextureD3D_2DArray(RendererD3D *renderer);
virtual ~TextureD3D_2DArray();
virtual Image *getImage(int level, int layer) const;
@@ -265,45 +283,44 @@ class TextureD3D_2DArray : public TextureD3D
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
- GLsizei getLayers(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
- virtual void generateMipmaps();
-
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
- virtual void initializeStorage(bool renderTarget);
- TextureStorage *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
- virtual void updateStorage();
- bool ensureRenderTarget();
- virtual TextureStorage *getBaseLevelStorage();
- virtual const ImageD3D *getBaseLevelImage() const;
+ virtual gl::Error updateStorage();
+ virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageLevel(int level);
void deleteImages();
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
// Storing images as an array of single depth textures since D3D11 treats each array level of a
// Texture2D object as a separate subresource. Each layer would have to be looped over
@@ -311,8 +328,6 @@ class TextureD3D_2DArray : public TextureD3D
// sense for the Image class to not have to worry about layer subresource as well as mip subresources.
GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- TextureStorage *mTexStorage;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
index dedd266c09..320b74b8ed 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -8,6 +8,7 @@
#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/RenderTarget.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
@@ -18,17 +19,14 @@
namespace rx
{
-unsigned int TextureStorage::mCurrentTextureSerial = 1;
-
TextureStorage::TextureStorage()
- : mTextureSerial(issueTextureSerial()),
- mFirstRenderTargetSerial(0),
+ : mFirstRenderTargetSerial(0),
mRenderTargetSerialsLayerStride(0)
{}
void TextureStorage::initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride)
{
- mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(rtSerialsToReserve);
+ mFirstRenderTargetSerial = RenderTarget::issueSerials(rtSerialsToReserve);
mRenderTargetSerialsLayerStride = rtSerialsLayerStride;
}
@@ -38,14 +36,4 @@ unsigned int TextureStorage::getRenderTargetSerial(const gl::ImageIndex &index)
return mFirstRenderTargetSerial + static_cast<unsigned int>(index.mipIndex) + layerOffset;
}
-unsigned int TextureStorage::getTextureSerial() const
-{
- return mTextureSerial;
-}
-
-unsigned int TextureStorage::issueTextureSerial()
-{
- return mCurrentTextureSerial++;
-}
-
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
index 9cc2c2977b..da92be3c74 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
@@ -9,20 +9,26 @@
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
+#include "libGLESv2/Error.h"
+
#include "common/debug.h"
+#include "libGLESv2/Error.h"
#include <GLES2/gl2.h>
+#include <cstdint>
namespace gl
{
struct ImageIndex;
+struct Box;
+struct PixelUnpackState;
}
namespace rx
{
-class Renderer;
class SwapChain;
class RenderTarget;
+class Image;
class TextureStorage
{
@@ -35,8 +41,12 @@ class TextureStorage
virtual bool isManaged() const = 0;
virtual int getLevelCount() const = 0;
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
- virtual void generateMipmaps() = 0;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) = 0;
+
+ virtual gl::Error copyToStorage(TextureStorage *destStorage) = 0;
+ virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData) = 0;
unsigned int getRenderTargetSerial(const gl::ImageIndex &index) const;
unsigned int getTextureSerial() const;
@@ -47,11 +57,6 @@ class TextureStorage
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage);
- const unsigned int mTextureSerial;
- static unsigned int issueTextureSerial();
-
- static unsigned int mCurrentTextureSerial;
-
unsigned int mFirstRenderTargetSerial;
unsigned int mRenderTargetSerialsLayerStride;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
index 4f85eb94fa..73f0c79e19 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
@@ -9,7 +9,7 @@
#include "libGLESv2/renderer/d3d/VertexBuffer.h"
#include "libGLESv2/renderer/d3d/BufferD3D.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/VertexAttribute.h"
#include "common/mathutil.h"
@@ -38,7 +38,7 @@ unsigned int VertexBuffer::getSerial() const
return mSerial;
}
-VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
+VertexBufferInterface::VertexBufferInterface(RendererD3D *renderer, bool dynamic) : mRenderer(renderer)
{
mDynamic = dynamic;
mWritePosition = 0;
@@ -127,7 +127,7 @@ gl::Error VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute
mWritePosition += spaceRequired;
// Align to 16-byte boundary
- mWritePosition = rx::roundUp(mWritePosition, 16u);
+ mWritePosition = roundUp(mWritePosition, 16u);
return gl::Error(GL_NO_ERROR);
}
@@ -153,7 +153,7 @@ gl::Error VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &a
mReservedSpace += requiredSpace;
// Align to 16-byte boundary
- mReservedSpace = rx::roundUp(mReservedSpace, 16u);
+ mReservedSpace = roundUp(mReservedSpace, 16u);
return gl::Error(GL_NO_ERROR);
}
@@ -197,7 +197,7 @@ bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &att
return !requiresConversion && isAligned;
}
-StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
+StreamingVertexBufferInterface::StreamingVertexBufferInterface(RendererD3D *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
{
setBufferSize(initialSize);
}
@@ -231,7 +231,7 @@ gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
return gl::Error(GL_NO_ERROR);
}
-StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
+StaticVertexBufferInterface::StaticVertexBufferInterface(RendererD3D *renderer) : VertexBufferInterface(renderer, false)
{
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
index fa747d9cb4..4b40818f8e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
@@ -26,7 +26,7 @@ struct VertexAttribCurrentValueData;
namespace rx
{
-class Renderer;
+class RendererD3D;
class VertexBuffer
{
@@ -60,7 +60,7 @@ class VertexBuffer
class VertexBufferInterface
{
public:
- VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
+ VertexBufferInterface(RendererD3D *renderer, bool dynamic);
virtual ~VertexBufferInterface();
gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
@@ -90,7 +90,7 @@ class VertexBufferInterface
private:
DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface);
- rx::Renderer *const mRenderer;
+ RendererD3D *const mRenderer;
VertexBuffer* mVertexBuffer;
@@ -102,7 +102,7 @@ class VertexBufferInterface
class StreamingVertexBufferInterface : public VertexBufferInterface
{
public:
- StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize);
+ StreamingVertexBufferInterface(RendererD3D *renderer, std::size_t initialSize);
~StreamingVertexBufferInterface();
protected:
@@ -112,7 +112,7 @@ class StreamingVertexBufferInterface : public VertexBufferInterface
class StaticVertexBufferInterface : public VertexBufferInterface
{
public:
- explicit StaticVertexBufferInterface(rx::Renderer *renderer);
+ explicit StaticVertexBufferInterface(RendererD3D *renderer);
~StaticVertexBufferInterface();
gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
index 7034b78eab..8d3df31c8b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
@@ -14,6 +14,7 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/State.h"
namespace
{
@@ -51,7 +52,7 @@ static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int ve
return vertexDrawCount;
}
-VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
+VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer)
{
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
@@ -82,8 +83,8 @@ VertexDataManager::~VertexDataManager()
}
}
-gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
- gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
+gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+ TranslatedAttribute *translated, GLsizei instances)
{
if (!mStreamingBuffer)
{
@@ -93,20 +94,22 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs
// Invalidate static buffers that don't contain matching attributes
for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
{
- translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
+ translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1);
+ const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex);
- if (translated[attributeIndex].active && attribs[attributeIndex].enabled)
+ if (translated[attributeIndex].active && curAttrib.enabled)
{
- invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]);
+ invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex));
}
}
// Reserve the required space in the buffers
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (translated[i].active && attribs[i].enabled)
+ const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
+ if (translated[i].active && curAttrib.enabled)
{
- gl::Error error = reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances);
+ gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances);
if (error.isError())
{
return error;
@@ -117,12 +120,14 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs
// Perform the vertex data translations
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
+ const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
if (translated[i].active)
{
- if (attribs[i].enabled)
+ if (curAttrib.enabled)
{
- gl::Error error = storeAttribute(attribs[i], currentValues[i], &translated[i],
- start, count, instances);
+ gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i),
+ &translated[i], start, count, instances);
+
if (error.isError())
{
return error;
@@ -135,7 +140,7 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs
mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
}
- gl::Error error = storeCurrentValue(attribs[i], currentValues[i], &translated[i],
+ gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i],
&mCurrentValue[i], &mCurrentValueOffsets[i],
mCurrentValueBuffer[i]);
if (error.isError())
@@ -148,14 +153,15 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (translated[i].active && attribs[i].enabled)
+ const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
+ if (translated[i].active && curAttrib.enabled)
{
- gl::Buffer *buffer = attribs[i].buffer.get();
+ gl::Buffer *buffer = curAttrib.buffer.get();
if (buffer)
{
BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
- bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
+ bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib));
}
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
index 7728722246..64ef653221 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
@@ -16,8 +16,9 @@
namespace gl
{
-struct VertexAttribute;
class ProgramBinary;
+class State;
+struct VertexAttribute;
struct VertexAttribCurrentValueData;
}
@@ -26,7 +27,7 @@ namespace rx
class BufferD3D;
class StreamingVertexBufferInterface;
class VertexBuffer;
-class Renderer;
+class RendererD3D;
struct TranslatedAttribute
{
@@ -49,11 +50,11 @@ struct TranslatedAttribute
class VertexDataManager
{
public:
- VertexDataManager(rx::Renderer *renderer);
+ VertexDataManager(RendererD3D *renderer);
virtual ~VertexDataManager();
- gl::Error prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
- gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
+ gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+ TranslatedAttribute *outAttribs, GLsizei instances);
private:
DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
@@ -80,7 +81,7 @@ class VertexDataManager
size_t *cachedOffset,
StreamingVertexBufferInterface *buffer);
- rx::Renderer *const mRenderer;
+ RendererD3D *const mRenderer;
StreamingVertexBufferInterface *mStreamingBuffer;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
index d43e65ea78..06aea9befe 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
@@ -172,7 +172,7 @@ static void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &source
*outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
-Blit11::Blit11(rx::Renderer11 *renderer)
+Blit11::Blit11(Renderer11 *renderer)
: mRenderer(renderer), mBlitShaderMap(compareBlitParameters), mSwizzleShaderMap(compareSwizzleParameters),
mVertexBuffer(NULL), mPointSampler(NULL), mLinearSampler(NULL), mScissorEnabledRasterizerState(NULL),
mScissorDisabledRasterizerState(NULL), mDepthStencilState(NULL),
@@ -209,7 +209,7 @@ Blit11::Blit11(rx::Renderer11 *renderer)
pointSamplerDesc.BorderColor[2] = 0.0f;
pointSamplerDesc.BorderColor[3] = 0.0f;
pointSamplerDesc.MinLOD = 0.0f;
- pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+ pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? D3D11_FLOAT32_MAX : 0.0f;
result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler);
ASSERT(SUCCEEDED(result));
@@ -228,7 +228,7 @@ Blit11::Blit11(rx::Renderer11 *renderer)
linearSamplerDesc.BorderColor[2] = 0.0f;
linearSamplerDesc.BorderColor[3] = 0.0f;
linearSamplerDesc.MinLOD = 0.0f;
- linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+ linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? D3D11_FLOAT32_MAX : 0.0f;
result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler);
ASSERT(SUCCEEDED(result));
@@ -468,8 +468,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT
deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
// Unset the currently bound shader resource to avoid conflicts
- ID3D11ShaderResourceView *const nullSRV = NULL;
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
// Apply render target
mRenderer->setOneTimeRenderTarget(dest);
@@ -485,7 +484,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT
deviceContext->RSSetViewports(1, &viewport);
// Apply textures
- deviceContext->PSSetShaderResources(0, 1, &source);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
// Apply samplers
deviceContext->PSSetSamplers(0, 1, &mPointSampler);
@@ -494,7 +493,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT
deviceContext->Draw(drawCount, 0);
// Unbind textures and render targets and vertex buffer
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
mRenderer->unapplyRenderTargets();
@@ -507,9 +506,9 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT
return gl::Error(GL_NO_ERROR);
}
-bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, GLenum destFormat, GLenum filter)
+gl::Error Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter)
{
HRESULT result;
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
@@ -531,7 +530,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
if (i == mBlitShaderMap.end())
{
UNREACHABLE();
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not find appropriate shader for internal texture blit.");
}
const Shader& shader = i->second;
@@ -541,8 +540,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result);
}
UINT stride = 0;
@@ -587,8 +585,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
// Unset the currently bound shader resource to avoid conflicts
- ID3D11ShaderResourceView *const nullSRV = NULL;
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
// Apply render target
mRenderer->setOneTimeRenderTarget(dest);
@@ -604,7 +601,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
deviceContext->RSSetViewports(1, &viewport);
// Apply textures
- deviceContext->PSSetShaderResources(0, 1, &source);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
// Apply samplers
ID3D11SamplerState *sampler = NULL;
@@ -612,7 +609,10 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
{
case GL_NEAREST: sampler = mPointSampler; break;
case GL_LINEAR: sampler = mLinearSampler; break;
- default: UNREACHABLE(); return false;
+
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, unknown blit filter mode.");
}
deviceContext->PSSetSamplers(0, 1, &sampler);
@@ -620,7 +620,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
deviceContext->Draw(drawCount, 0);
// Unbind textures and render targets and vertex buffer
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
mRenderer->unapplyRenderTargets();
@@ -630,21 +630,21 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source
mRenderer->markAllStateDirty();
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-bool Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor)
+gl::Error Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
{
return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
dest, destSubresource, destArea, destSize,
scissor, true);
}
-bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor)
+gl::Error Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
{
HRESULT result;
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
@@ -654,8 +654,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr
result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result);
}
UINT stride = 0;
@@ -700,8 +699,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr
deviceContext->GSSetShader(NULL, NULL, 0);
// Unset the currently bound shader resource to avoid conflicts
- ID3D11ShaderResourceView *const nullSRV = NULL;
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
// Apply render target
deviceContext->OMSetRenderTargets(0, NULL, dest);
@@ -717,7 +715,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr
deviceContext->RSSetViewports(1, &viewport);
// Apply textures
- deviceContext->PSSetShaderResources(0, 1, &source);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
// Apply samplers
deviceContext->PSSetSamplers(0, 1, &mPointSampler);
@@ -726,7 +724,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr
deviceContext->Draw(drawCount, 0);
// Unbind textures and render targets and vertex buffer
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
mRenderer->unapplyRenderTargets();
@@ -736,21 +734,21 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr
mRenderer->markAllStateDirty();
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor)
+gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
{
return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
dest, destSubresource, destArea, destSize,
scissor, false);
}
-bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, bool stencilOnly)
+gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly)
{
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
@@ -764,7 +762,7 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso
{
SafeRelease(sourceStaging);
SafeRelease(destStaging);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal staging textures for depth stencil blit.");
}
DXGI_FORMAT format = GetTextureFormat(source);
@@ -785,23 +783,23 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso
dxgiFormatInfo.depthBits % 8 == 0);
}
- D3D11_MAPPED_SUBRESOURCE sourceMapping, destMapping;
- deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping);
- deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping);
+ D3D11_MAPPED_SUBRESOURCE sourceMapping;
+ HRESULT result = deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping);
+ if (FAILED(result))
+ {
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal source staging texture for depth stencil blit, HRESULT: 0x%X.", result);
+ }
- if (!sourceMapping.pData || !destMapping.pData)
+ D3D11_MAPPED_SUBRESOURCE destMapping;
+ result = deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping);
+ if (FAILED(result))
{
- if (!sourceMapping.pData)
- {
- deviceContext->Unmap(sourceStaging, 0);
- }
- if (!destMapping.pData)
- {
- deviceContext->Unmap(destStaging, 0);
- }
+ deviceContext->Unmap(sourceStaging, 0);
SafeRelease(sourceStaging);
SafeRelease(destStaging);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal destination staging texture for depth stencil blit, HRESULT: 0x%X.", result);
}
gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
@@ -880,7 +878,7 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso
SafeRelease(sourceStaging);
SafeRelease(destStaging);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
bool Blit11::compareBlitParameters(const Blit11::BlitParameters &a, const Blit11::BlitParameters &b)
@@ -1001,12 +999,12 @@ void Blit11::buildShaderMap()
add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" ));
add3DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader" ));
add3DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader" ));
- add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" ));
add3DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader" ));
add3DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader" ));
- add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" ));
+ add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" ));
add3DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader" ));
add3DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader" ));
+ add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" ));
add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader" ));
add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader" ));
add3DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader" ));
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
index d6a0b795f4..821fa9d0cc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
@@ -19,12 +19,6 @@ namespace rx
{
class Renderer11;
-enum Filter
-{
- Point,
- Linear,
-};
-
class Blit11
{
public:
@@ -34,24 +28,24 @@ class Blit11
gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
- bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, GLenum destFormat, GLenum filter);
-
- bool copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor);
+ gl::Error copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter);
- bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ gl::Error copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
const gl::Rectangle *scissor);
+ gl::Error copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
private:
- rx::Renderer11 *mRenderer;
+ Renderer11 *mRenderer;
struct BlitParameters
{
@@ -60,9 +54,9 @@ class Blit11
bool m3DBlit;
};
- bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, bool stencilOnly);
+ gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly);
static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
index ecd4d4672b..5aab37938f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -86,7 +86,7 @@ class Buffer11::BufferStorage11
virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset) = 0;
- virtual bool resize(size_t size, bool preserveData) = 0;
+ virtual gl::Error resize(size_t size, bool preserveData) = 0;
virtual void *map(size_t offset, size_t length, GLbitfield access) = 0;
virtual void unmap() = 0;
@@ -112,17 +112,17 @@ class Buffer11::NativeBuffer11 : public Buffer11::BufferStorage11
virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset);
- virtual bool resize(size_t size, bool preserveData);
+ virtual gl::Error resize(size_t size, bool preserveData);
virtual void *map(size_t offset, size_t length, GLbitfield access);
virtual void unmap();
- bool setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset);
+ gl::Error setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset);
private:
ID3D11Buffer *mNativeBuffer;
- static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer, BufferUsage usage, unsigned int bufferSize);
};
// Pack storage represents internal storage for pack buffers. We implement pack buffers
@@ -135,7 +135,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11
virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset);
- virtual bool resize(size_t size, bool preserveData);
+ virtual gl::Error resize(size_t size, bool preserveData);
virtual void *map(size_t offset, size_t length, GLbitfield access);
virtual void unmap();
@@ -144,7 +144,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11
private:
- void flushQueuedPackCommand();
+ gl::Error flushQueuedPackCommand();
ID3D11Texture2D *mStagingTexture;
DXGI_FORMAT mTextureFormat;
@@ -195,14 +195,14 @@ gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage)
return error;
}
-void *Buffer11::getData()
+gl::Error Buffer11::getData(const uint8_t **outData)
{
NativeBuffer11 *stagingBuffer = getStagingBuffer();
if (!stagingBuffer)
{
// Out-of-memory
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get internal staging buffer.");
}
if (stagingBuffer->getDataRevision() > mResolvedDataRevision)
@@ -211,7 +211,7 @@ void *Buffer11::getData()
{
if (!mResolvedData.resize(stagingBuffer->getSize()))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer.");
}
}
@@ -221,7 +221,7 @@ void *Buffer11::getData()
HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource);
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result);
}
memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize());
@@ -238,13 +238,14 @@ void *Buffer11::getData()
{
if (!mResolvedData.resize(mSize))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer.");
}
}
ASSERT(mResolvedData.size() >= mSize);
- return mResolvedData.data();
+ *outData = mResolvedData.data();
+ return gl::Error(GL_NO_ERROR);
}
gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
@@ -265,15 +266,17 @@ gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
if (stagingBuffer->getSize() < requiredSize)
{
bool preserveData = (offset > 0);
- if (!stagingBuffer->resize(requiredSize, preserveData))
+ gl::Error error = stagingBuffer->resize(requiredSize, preserveData);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal staging buffer.");
+ return error;
}
}
- if (!stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset))
+ gl::Error error = stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to set data on internal staging buffer.");
+ return error;
}
stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1);
@@ -411,7 +414,7 @@ void Buffer11::markBufferUsage()
}
}
-Renderer* Buffer11::getRenderer()
+RendererD3D* Buffer11::getRenderer()
{
return mRenderer;
}
@@ -527,7 +530,7 @@ Buffer11::BufferStorage11 *Buffer11::getBufferStorage(BufferUsage usage)
// resize buffer
if (directBuffer->getSize() < mSize)
{
- if (!directBuffer->resize(mSize, true))
+ if (directBuffer->resize(mSize, true).isError())
{
// Out of memory error
return NULL;
@@ -667,6 +670,9 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s
// Offset bounds are validated at the API layer
ASSERT(sourceOffset + size <= destOffset + mBufferSize);
memcpy(destPointer, sourcePointer, size);
+
+ context->Unmap(mNativeBuffer, 0);
+ source->unmap();
}
else
{
@@ -689,7 +695,7 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s
return createBuffer;
}
-bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
+gl::Error Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
{
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
@@ -702,7 +708,7 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.", result);
}
if (mNativeBuffer && preserveData)
@@ -727,10 +733,10 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
mBufferSize = bufferDesc.ByteWidth;
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer,
+void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer,
BufferUsage usage, unsigned int bufferSize)
{
bufferDesc->ByteWidth = bufferSize;
@@ -748,7 +754,7 @@ void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Ren
case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
bufferDesc->Usage = D3D11_USAGE_DEFAULT;
bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
- if (!static_cast<Renderer11 *>(renderer)->isLevel9())
+ if (!renderer->isLevel9())
bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
bufferDesc->CPUAccessFlags = 0;
break;
@@ -797,7 +803,7 @@ void *Buffer11::NativeBuffer11::map(size_t offset, size_t length, GLbitfield acc
return static_cast<GLubyte*>(mappedResource.pData) + offset;
}
-bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset)
+gl::Error Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset)
{
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
@@ -805,7 +811,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s
HRESULT result = context->Map(mNativeBuffer, 0, mapMode, 0, &mappedResource);
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result);
}
uint8_t *offsetBufferPointer = reinterpret_cast<uint8_t *>(mappedResource.pData) + offset;
@@ -813,7 +819,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s
context->Unmap(mNativeBuffer, 0);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
void Buffer11::NativeBuffer11::unmap()
@@ -847,18 +853,18 @@ bool Buffer11::PackStorage11::copyFromStorage(BufferStorage11 *source, size_t so
return false;
}
-bool Buffer11::PackStorage11::resize(size_t size, bool preserveData)
+gl::Error Buffer11::PackStorage11::resize(size_t size, bool preserveData)
{
if (size != mBufferSize)
{
if (!mMemoryBuffer.resize(size))
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
}
mBufferSize = size;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access)
@@ -869,7 +875,12 @@ void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield acce
// and if D3D packs the staging texture memory identically to how we would fill
// the pack buffer according to the current pack state.
- flushQueuedPackCommand();
+ gl::Error error = flushQueuedPackCommand();
+ if (error.isError())
+ {
+ return NULL;
+ }
+
mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
return mMemoryBuffer.data() + offset;
@@ -882,7 +893,12 @@ void Buffer11::PackStorage11::unmap()
gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params)
{
- flushQueuedPackCommand();
+ gl::Error error = flushQueuedPackCommand();
+ if (error.isError())
+ {
+ return error;
+ }
+
mQueuedPackCommand = new PackPixelsParams(params);
D3D11_TEXTURE2D_DESC textureDesc;
@@ -947,15 +963,21 @@ gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT s
return gl::Error(GL_NO_ERROR);
}
-void Buffer11::PackStorage11::flushQueuedPackCommand()
+gl::Error Buffer11::PackStorage11::flushQueuedPackCommand()
{
ASSERT(mMemoryBuffer.size() > 0);
if (mQueuedPackCommand)
{
- mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ gl::Error error = mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
SafeDelete(mQueuedPackCommand);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
index 5f24fb4e2d..1c06bbf88a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
@@ -47,7 +47,7 @@ typedef size_t DataRevision;
class Buffer11 : public BufferD3D
{
public:
- Buffer11(rx::Renderer11 *renderer);
+ Buffer11(Renderer11 *renderer);
virtual ~Buffer11();
static Buffer11 *makeBuffer11(BufferImpl *buffer);
@@ -60,11 +60,11 @@ class Buffer11 : public BufferD3D
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
virtual bool supportsDirectBinding() const;
- virtual Renderer* getRenderer();
+ RendererD3D *getRenderer() override;
// BufferImpl implementation
virtual gl::Error setData(const void* data, size_t size, GLenum usage);
- virtual void *getData();
+ gl::Error getData(const uint8_t **outData) override;
virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
@@ -78,7 +78,7 @@ class Buffer11 : public BufferD3D
class NativeBuffer11;
class PackStorage11;
- rx::Renderer11 *mRenderer;
+ Renderer11 *mRenderer;
size_t mSize;
BufferStorage11 *mMappedStorage;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index 765d34fd3f..7185a05506 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -104,7 +104,7 @@ Clear11::Clear11(Renderer11 *renderer)
rsDesc.DepthBias = 0;
rsDesc.DepthBiasClamp = 0.0f;
rsDesc.SlopeScaledDepthBias = 0.0f;
- rsDesc.DepthClipEnable = mRenderer->isLevel9();
+ rsDesc.DepthClipEnable = renderer->isLevel9();
rsDesc.ScissorEnable = FALSE;
rsDesc.MultisampleEnable = FALSE;
rsDesc.AntialiasedLineEnable = FALSE;
@@ -119,7 +119,6 @@ Clear11::Clear11(Renderer11 *renderer)
memset(&mIntClearShader, 0, sizeof(ClearShader));
return;
}
-
mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
}
@@ -154,7 +153,7 @@ Clear11::~Clear11()
SafeRelease(mRasterizerState);
}
-gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer)
{
// First determine if a scissored clear is needed, this will always require drawing a quad.
//
@@ -217,10 +216,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
if (attachment)
{
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
- if (!renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ return error;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
@@ -290,10 +290,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
if (attachment)
{
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
- if (!renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
+ return error;
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
index be8e187c40..a7e8fea56a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
@@ -32,7 +32,7 @@ class Clear11
~Clear11();
// Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
- gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+ gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer);
private:
Renderer11 *mRenderer;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
index a841b52862..f44d934056 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
@@ -4,67 +4,229 @@
// found in the LICENSE file.
//
-// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
+// Fence11.cpp: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/main.h"
+#include "common/utilities.h"
+
namespace rx
{
-Fence11::Fence11(rx::Renderer11 *renderer)
+//
+// Template helpers for set and test operations.
+//
+
+template<class FenceClass>
+gl::Error FenceSetHelper(FenceClass *fence)
{
- mRenderer = renderer;
- mQuery = NULL;
+ if (!fence->mQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result);
+ }
+ }
+
+ fence->mRenderer->getDeviceContext()->End(fence->mQuery);
+ return gl::Error(GL_NO_ERROR);
}
-Fence11::~Fence11()
+template <class FenceClass>
+gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean *outFinished)
+{
+ ASSERT(fence->mQuery);
+
+ UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ HRESULT result = fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, NULL, 0, getDataFlags);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
+ }
+ else if (fence->mRenderer->isDeviceLost())
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
+ return gl::Error(GL_NO_ERROR);
+}
+
+//
+// FenceNV11
+//
+
+FenceNV11::FenceNV11(Renderer11 *renderer)
+ : FenceNVImpl(),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+FenceNV11::~FenceNV11()
{
SafeRelease(mQuery);
}
-bool Fence11::isSet() const
+gl::Error FenceNV11::set()
{
- return mQuery != NULL;
+ return FenceSetHelper(this);
}
-void Fence11::set()
+gl::Error FenceNV11::test(bool flushCommandBuffer, GLboolean *outFinished)
{
- if (!mQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
+ return FenceTestHelper(this, flushCommandBuffer, outFinished);
+}
+
+gl::Error FenceNV11::finishFence(GLboolean *outFinished)
+{
+ ASSERT(outFinished);
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ while (*outFinished != GL_TRUE)
+ {
+ gl::Error error = test(true, outFinished);
+ if (error.isError())
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
+
+ Sleep(0);
}
- mRenderer->getDeviceContext()->End(mQuery);
+ return gl::Error(GL_NO_ERROR);
}
-bool Fence11::test(bool flushCommandBuffer)
+//
+// FenceSync11
+//
+
+// Important note on accurate timers in Windows:
+//
+// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
+// as timeGetTime on laptops and "jumping" during certain hardware events.
+//
+// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
+// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
+//
+// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
+// from buggy implementations.
+
+FenceSync11::FenceSync11(Renderer11 *renderer)
+ : FenceSyncImpl(),
+ mRenderer(renderer),
+ mQuery(NULL)
{
- ASSERT(mQuery);
+ LARGE_INTEGER counterFreqency = { 0 };
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
- UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
+ mCounterFrequency = counterFreqency.QuadPart;
+}
- if (mRenderer->isDeviceLost())
+FenceSync11::~FenceSync11()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error FenceSync11::set()
+{
+ return FenceSetHelper(this);
+}
+
+gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(outResult);
+
+ bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
+
+ GLboolean result = GL_FALSE;
+ gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
+ if (error.isError())
{
- return gl::error(GL_OUT_OF_MEMORY, true);
+ *outResult = GL_WAIT_FAILED;
+ return error;
}
- ASSERT(result == S_OK || result == S_FALSE);
- return (result == S_OK);
+ if (result == GL_TRUE)
+ {
+ *outResult = GL_ALREADY_SIGNALED;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (timeout == 0)
+ {
+ *outResult = GL_TIMEOUT_EXPIRED;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ LARGE_INTEGER currentCounter = { 0 };
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+
+ while (currentCounter.QuadPart < endCounter && !result)
+ {
+ Sleep(0);
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ error = FenceTestHelper(this, flushCommandBuffer, &result);
+ if (error.isError())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return error;
+ }
+ }
+
+ if (currentCounter.QuadPart >= endCounter)
+ {
+ *outResult = GL_TIMEOUT_EXPIRED;
+ }
+ else
+ {
+ *outResult = GL_CONDITION_SATISFIED;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-bool Fence11::hasError() const
+gl::Error FenceSync11::serverWait(GLbitfield flags, GLuint64 timeout)
{
- return mRenderer->isDeviceLost();
+ // Because our API is currently designed to be called from a single thread, we don't need to do
+ // extra work for a server-side fence. GPU commands issued after the fence is created will always
+ // be processed after the fence is signaled.
+ return gl::Error(GL_NO_ERROR);
}
+gl::Error FenceSync11::getStatus(GLint *outResult)
+{
+ GLboolean result = GL_FALSE;
+ gl::Error error = FenceTestHelper(this, false, &result);
+ if (error.isError())
+ {
+ // The spec does not specify any way to report errors during the status test (e.g. device lost)
+ // so we report the fence is unblocked in case of error or signaled.
+ *outResult = GL_SIGNALED;
+
+ return error;
+ }
+
+ *outResult = (result ? GL_SIGNALED : GL_UNSIGNALED);
+ return gl::Error(GL_NO_ERROR);
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
index 50c7621776..1223a53b90 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-// Fence11.h: Defines the rx::Fence11 class which implements rx::FenceImpl.
+// Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
-#ifndef LIBGLESV2_RENDERER_Fence11_H_
-#define LIBGLESV2_RENDERER_Fence11_H_
+#ifndef LIBGLESV2_RENDERER_FENCE11_H_
+#define LIBGLESV2_RENDERER_FENCE11_H_
#include "libGLESv2/renderer/FenceImpl.h"
@@ -15,22 +15,46 @@ namespace rx
{
class Renderer11;
-class Fence11 : public FenceImpl
+class FenceNV11 : public FenceNVImpl
{
public:
- explicit Fence11(rx::Renderer11 *renderer);
- virtual ~Fence11();
+ explicit FenceNV11(Renderer11 *renderer);
+ virtual ~FenceNV11();
- bool isSet() const;
- void set();
- bool test(bool flushCommandBuffer);
- bool hasError() const;
+ gl::Error set();
+ gl::Error test(bool flushCommandBuffer, GLboolean *outFinished);
+ gl::Error finishFence(GLboolean *outFinished);
private:
- DISALLOW_COPY_AND_ASSIGN(Fence11);
+ DISALLOW_COPY_AND_ASSIGN(FenceNV11);
- rx::Renderer11 *mRenderer;
+ template<class T> friend gl::Error FenceSetHelper(T *fence);
+ template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+};
+
+class FenceSync11 : public FenceSyncImpl
+{
+ public:
+ explicit FenceSync11(Renderer11 *renderer);
+ virtual ~FenceSync11();
+
+ gl::Error set();
+ gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult);
+ gl::Error serverWait(GLbitfield flags, GLuint64 timeout);
+ gl::Error getStatus(GLint *outResult);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FenceSync11);
+
+ template<class T> friend gl::Error FenceSetHelper(T *fence);
+ template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
ID3D11Query *mQuery;
+ LONGLONG mCounterFrequency;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
index 7536713af4..e6f3e90683 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
@@ -9,6 +9,7 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
@@ -22,15 +23,16 @@ namespace rx
{
Image11::Image11()
+ : mRenderer(NULL),
+ mDXGIFormat(DXGI_FORMAT_UNKNOWN),
+ mStagingTexture(NULL),
+ mStagingSubresource(0),
+ mRecoverFromStorage(false),
+ mAssociatedStorage(NULL),
+ mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
+ mRecoveredFromStorageCount(0)
+
{
- mStagingTexture = NULL;
- mRenderer = NULL;
- mDXGIFormat = DXGI_FORMAT_UNKNOWN;
- mRecoverFromStorage = false;
- mAssociatedStorage = NULL;
- mAssociatedStorageLevel = 0;
- mAssociatedStorageLayerTarget = 0;
- mRecoveredFromStorageCount = 0;
}
Image11::~Image11()
@@ -41,11 +43,11 @@ Image11::~Image11()
Image11 *Image11::makeImage11(Image *img)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
- return static_cast<rx::Image11*>(img);
+ ASSERT(HAS_DYNAMIC_TYPE(Image11*, img));
+ return static_cast<Image11*>(img);
}
-void Image11::generateMipmap(Image11 *dest, Image11 *src)
+gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src)
{
ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
@@ -55,21 +57,18 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src)
ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL);
D3D11_MAPPED_SUBRESOURCE destMapped;
- HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped);
- if (FAILED(destMapResult))
+ gl::Error error = dest->map(D3D11_MAP_WRITE, &destMapped);
+ if (error.isError())
{
- ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult);
- return;
+ return error;
}
D3D11_MAPPED_SUBRESOURCE srcMapped;
- HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped);
- if (FAILED(srcMapResult))
+ error = src->map(D3D11_MAP_READ, &srcMapped);
+ if (error.isError())
{
- ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult);
-
dest->unmap();
- return;
+ return error;
}
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
@@ -83,6 +82,8 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src)
src->unmap();
dest->markDirty();
+
+ return gl::Error(GL_NO_ERROR);
}
bool Image11::isDirty() const
@@ -99,32 +100,10 @@ bool Image11::isDirty() const
return mDirty;
}
-bool Image11::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
{
- TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage);
- return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height);
-}
+ TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(storage);
-bool Image11::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage);
- return copyToStorageImpl(storage11, level, face, xoffset, yoffset, width, height);
-}
-
-bool Image11::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
-{
- TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage);
- return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height);
-}
-
-bool Image11::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
-{
- TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage);
- return copyToStorageImpl(storage11, level, arrayLayer, xoffset, yoffset, width, height);
-}
-
-bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
// If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times,
// then we should just keep the staging texture around to prevent the copying from impacting perf.
// We allow the Image11 to copy its data to/from TextureStorage once.
@@ -134,23 +113,38 @@ bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int laye
if (attemptToReleaseStagingTexture)
{
// If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it.
- storage11->releaseAssociatedImage(level, layerTarget, this);
+ gl::Error error = storage11->releaseAssociatedImage(index, this);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ ID3D11Resource *stagingTexture = NULL;
+ unsigned int stagingSubresourceIndex = 0;
+ gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
+ if (error.isError())
+ {
+ return error;
}
- bool updateSubresourceSuccess = storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, layerTarget, xoffset, yoffset, 0, width, height, 1);
+ error = storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region);
+ if (error.isError())
+ {
+ return error;
+ }
// Once the image data has been copied into the Storage, we can release it locally.
- if (attemptToReleaseStagingTexture && updateSubresourceSuccess)
+ if (attemptToReleaseStagingTexture)
{
- storage11->associateImage(this, level, layerTarget);
+ storage11->associateImage(this, index);
releaseStagingTexture();
mRecoverFromStorage = true;
mAssociatedStorage = storage11;
- mAssociatedStorageLevel = level;
- mAssociatedStorageLayerTarget = layerTarget;
+ mAssociatedImageIndex = index;
}
- return updateSubresourceSuccess;
+ return gl::Error(GL_NO_ERROR);
}
bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
@@ -158,13 +152,17 @@ bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
return (mAssociatedStorage == textureStorage);
}
-bool Image11::recoverFromAssociatedStorage()
+gl::Error Image11::recoverFromAssociatedStorage()
{
if (mRecoverFromStorage)
{
- createStagingTexture();
+ gl::Error error = createStagingTexture();
+ if (error.isError())
+ {
+ return error;
+ }
- bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this);
+ bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this);
// This means that the cached TextureStorage has been modified after this Image11 released its copy of its data.
// This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten.
@@ -173,17 +171,21 @@ bool Image11::recoverFromAssociatedStorage()
if (textureStorageCorrect)
{
// CopySubResource from the Storage to the Staging texture
- mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedStorageLevel, mAssociatedStorageLayerTarget, 0, 0, 0, mWidth, mHeight, mDepth);
+ gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
+ error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region);
+ if (error.isError())
+ {
+ return error;
+ }
+
mRecoveredFromStorageCount += 1;
}
// Reset all the recovery parameters, even if the texture storage association is broken.
disassociateStorage();
-
- return textureStorageCorrect;
}
- return false;
+ return gl::Error(GL_NO_ERROR);
}
void Image11::disassociateStorage()
@@ -191,16 +193,15 @@ void Image11::disassociateStorage()
if (mRecoverFromStorage)
{
// Make the texturestorage release the Image11 too
- mAssociatedStorage->disassociateImage(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this);
+ mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
mRecoverFromStorage = false;
mAssociatedStorage = NULL;
- mAssociatedStorageLevel = 0;
- mAssociatedStorageLayerTarget = 0;
+ mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
}
}
-bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
+bool Image11::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
@@ -227,7 +228,7 @@ bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat,
mActualFormat = dxgiFormatInfo.internalFormat;
mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
- SafeRelease(mStagingTexture);
+ releaseStagingTexture();
mDirty = (formatInfo.dataInitializerFunction != NULL);
return true;
@@ -247,8 +248,8 @@ DXGI_FORMAT Image11::getDXGIFormat() const
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
-void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input)
+gl::Error Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
@@ -261,11 +262,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei widt
LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type);
D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
+ gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
+ if (error.isError())
{
- ERR("Could not map image for loading.");
- return;
+ return error;
}
uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
@@ -274,10 +274,12 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei widt
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
+
+ return gl::Error(GL_NO_ERROR);
}
-void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input)
+gl::Error Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
@@ -295,11 +297,10 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GL
LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE);
D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
+ gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
+ if (error.isError())
{
- ERR("Could not map image for loading.");
- return;
+ return error;
}
uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
@@ -311,81 +312,130 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GL
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
+
+ return gl::Error(GL_NO_ERROR);
}
-void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
- gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
+ RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(source);
+ ASSERT(sourceRenderTarget->getTexture());
- if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
+ UINT subresourceIndex = sourceRenderTarget->getSubresourceIndex();
+ ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(sourceRenderTarget->getTexture());
+
+ if (!sourceTexture2D)
{
- // No conversion needed-- use copyback fastpath
- ID3D11Texture2D *colorBufferTexture = NULL;
- unsigned int subresourceIndex = 0;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source RenderTarget.");
+ }
+
+ gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
+
+ SafeRelease(sourceTexture2D);
+
+ return error;
+}
+
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source)
+{
+ TextureStorage11 *sourceStorage11 = TextureStorage11::makeTextureStorage11(source);
+
+ UINT subresourceIndex = sourceStorage11->getSubresourceIndex(sourceIndex);
+ ID3D11Resource *resource = NULL;
+ gl::Error error = sourceStorage11->getResource(&resource);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+
+ if (!sourceTexture2D)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source TextureStorage.");
+ }
+
+ error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
+
+ SafeRelease(sourceTexture2D);
+
+ return error;
+}
+
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource)
+{
+ D3D11_TEXTURE2D_DESC textureDesc;
+ source->GetDesc(&textureDesc);
- if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ if (textureDesc.Format == mDXGIFormat)
+ {
+ // No conversion needed-- use copyback fastpath
+ ID3D11Resource *stagingTexture = NULL;
+ unsigned int stagingSubresourceIndex = 0;
+ gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
+ if (error.isError())
{
- D3D11_TEXTURE2D_DESC textureDesc;
- colorBufferTexture->GetDesc(&textureDesc);
+ return error;
+ }
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11Texture2D* srcTex = NULL;
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
- if (FAILED(result))
- {
- ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
- }
-
- deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
- subresourceIndex = 0;
- }
- else
+ UINT subresourceAfterResolve = sourceSubResource;
+
+ ID3D11Texture2D* srcTex = NULL;
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
+ if (FAILED(result))
{
- srcTex = colorBufferTexture;
- srcTex->AddRef();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
}
- D3D11_BOX srcBox;
- srcBox.left = x;
- srcBox.right = x + width;
- srcBox.top = y;
- srcBox.bottom = y + height;
- srcBox.front = 0;
- srcBox.back = 1;
+ deviceContext->ResolveSubresource(srcTex, 0, source, sourceSubResource, textureDesc.Format);
+ subresourceAfterResolve = 0;
+ }
+ else
+ {
+ srcTex = source;
+ }
- deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
+ D3D11_BOX srcBox;
+ srcBox.left = sourceArea.x;
+ srcBox.right = sourceArea.x + sourceArea.width;
+ srcBox.top = sourceArea.y;
+ srcBox.bottom = sourceArea.y + sourceArea.height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+ deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, xoffset, yoffset, zoffset, srcTex, subresourceAfterResolve, &srcBox);
+
+ if (textureDesc.SampleDesc.Count > 1)
+ {
SafeRelease(srcTex);
- SafeRelease(colorBufferTexture);
}
}
else
{
// This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
+ gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
+ if (error.isError())
{
- ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
+ return error;
}
// determine the offset coordinate into the destination buffer
@@ -394,17 +444,32 @@ void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- mRenderer->readPixels(source, x, y, width, height, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
+ error = mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
unmap();
+
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ mDirty = true;
+
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *Image11::getStagingTexture()
+gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex)
{
- createStagingTexture();
+ gl::Error error = createStagingTexture();
+ if (error.isError())
+ {
+ return error;
+ }
- return mStagingTexture;
+ *outStagingTexture = mStagingTexture;
+ *outSubresourceIndex = mStagingSubresource;
+ return gl::Error(GL_NO_ERROR);
}
void Image11::releaseStagingTexture()
@@ -412,149 +477,149 @@ void Image11::releaseStagingTexture()
SafeRelease(mStagingTexture);
}
-unsigned int Image11::getStagingSubresource()
-{
- createStagingTexture();
-
- return mStagingSubresource;
-}
-
-void Image11::createStagingTexture()
+gl::Error Image11::createStagingTexture()
{
if (mStagingTexture)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
+ ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
+
const DXGI_FORMAT dxgiFormat = getDXGIFormat();
- if (mWidth > 0 && mHeight > 0 && mDepth > 0)
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
- int lodOffset = 1;
- GLsizei width = mWidth;
- GLsizei height = mHeight;
+ int lodOffset = 1;
+ GLsizei width = mWidth;
+ GLsizei height = mHeight;
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
- if (mTarget == GL_TEXTURE_3D)
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ ID3D11Texture3D *newTexture = NULL;
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = mDepth;
+ desc.MipLevels = lodOffset + 1;
+ desc.Format = dxgiFormat;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
{
- ID3D11Texture3D *newTexture = NULL;
-
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.Depth = mDepth;
- desc.MipLevels = lodOffset + 1;
- desc.Format = dxgiFormat;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector< std::vector<BYTE> > textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
- lodOffset + 1, &initialData, &textureData);
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
+ lodOffset + 1, &initialData, &textureData);
- result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
- }
- else
- {
- result = device->CreateTexture3D(&desc, NULL, &newTexture);
- }
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
}
- else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
+ else
{
- ID3D11Texture2D *newTexture = NULL;
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector< std::vector<BYTE> > textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
- lodOffset + 1, &initialData, &textureData);
+ result = device->CreateTexture3D(&desc, NULL, &newTexture);
+ }
- result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
- }
- else
- {
- result = device->CreateTexture2D(&desc, NULL, &newTexture);
- }
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
+ }
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ ID3D11Texture2D *newTexture = NULL;
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
+ lodOffset + 1, &initialData, &textureData);
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
}
else
{
- UNREACHABLE();
+ result = device->CreateTexture2D(&desc, NULL, &newTexture);
}
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else
+ {
+ UNREACHABLE();
}
mDirty = false;
+ return gl::Error(GL_NO_ERROR);
}
-HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
+gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
- createStagingTexture();
-
// We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
- recoverFromAssociatedStorage();
-
- HRESULT result = E_FAIL;
+ gl::Error error = recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ return error;
+ }
- if (mStagingTexture)
+ ID3D11Resource *stagingTexture = NULL;
+ unsigned int subresourceIndex = 0;
+ error = getStagingTexture(&stagingTexture, &subresourceIndex);
+ if (error.isError())
{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
+ return error;
+ }
- // this can fail if the device is removed (from TDR)
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- else if (SUCCEEDED(result))
- {
- mDirty = true;
- }
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ASSERT(mStagingTexture);
+ HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map);
+
+ // this can fail if the device is removed (from TDR)
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ else if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result);
}
- return result;
+ mDirty = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void Image11::unmap()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
index a76a61f036..a936e6d7b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_IMAGE11_H_
#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/ImageIndex.h"
#include "common/debug.h"
@@ -21,7 +22,6 @@ class Framebuffer;
namespace rx
{
-class Renderer;
class Renderer11;
class TextureStorage11;
@@ -33,42 +33,41 @@ class Image11 : public ImageD3D
static Image11 *makeImage11(Image *img);
- static void generateMipmap(Image11 *dest, Image11 *src);
+ static gl::Error generateMipmap(Image11 *dest, Image11 *src);
virtual bool isDirty() const;
- virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
- virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+ bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override;
DXGI_FORMAT getDXGIFormat() const;
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
- bool recoverFromAssociatedStorage();
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
+
+ gl::Error recoverFromAssociatedStorage();
bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
void disassociateStorage();
protected:
- HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
void unmap();
private:
DISALLOW_COPY_AND_ASSIGN(Image11);
- bool copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box &region);
+ gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource);
- ID3D11Resource *getStagingTexture();
- unsigned int getStagingSubresource();
- void createStagingTexture();
+ gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
+ gl::Error createStagingTexture();
void releaseStagingTexture();
Renderer11 *mRenderer;
@@ -79,8 +78,7 @@ class Image11 : public ImageD3D
bool mRecoverFromStorage;
TextureStorage11 *mAssociatedStorage;
- int mAssociatedStorageLevel;
- int mAssociatedStorageLayerTarget;
+ gl::ImageIndex mAssociatedImageIndex;
unsigned int mRecoveredFromStorageCount;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
index f7c2b38e7e..3351df5ec1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
@@ -40,7 +40,7 @@ class IndexBuffer11 : public IndexBuffer
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
- rx::Renderer11 *const mRenderer;
+ Renderer11 *const mRenderer;
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
index d835e4fa68..ff90a6a69a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -12,6 +12,7 @@
#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/ProgramD3D.h"
#include "libGLESv2/renderer/d3d/VertexDataManager.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/VertexAttribute.h"
@@ -137,7 +138,16 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl
{
gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS];
GetInputLayout(attributes, shaderInputLayout);
- ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
+ ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation());
+
+ ShaderExecutable *shader = NULL;
+ gl::Error error = programD3D->getVertexExecutableForInputLayout(shaderInputLayout, &shader);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ShaderExecutable *shader11 = ShaderExecutable11::makeShaderExecutable11(shader);
D3D11_INPUT_ELEMENT_DESC descs[gl::MAX_VERTEX_ATTRIBS];
for (unsigned int j = 0; j < ilKey.elementCount; ++j)
@@ -145,7 +155,7 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl
descs[j] = ilKey.elements[j].desc;
}
- HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout);
+ HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader11->getFunction(), shader11->getLength(), &inputLayout);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal input layout, HRESULT: 0x%08x", result);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
index a4e84f91c2..6a3d3475ee 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -33,12 +33,38 @@ namespace rx
PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
: mRenderer(renderer),
+ mResourcesLoaded(false),
mBufferToTextureVS(NULL),
mBufferToTextureGS(NULL),
mParamsConstantBuffer(NULL),
mCopyRasterizerState(NULL),
mCopyDepthStencilState(NULL)
{
+}
+
+PixelTransfer11::~PixelTransfer11()
+{
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ SafeRelease(shaderMapIt->second);
+ }
+
+ mBufferToTexturePSMap.clear();
+
+ SafeRelease(mBufferToTextureVS);
+ SafeRelease(mBufferToTextureGS);
+ SafeRelease(mParamsConstantBuffer);
+ SafeRelease(mCopyRasterizerState);
+ SafeRelease(mCopyDepthStencilState);
+}
+
+gl::Error PixelTransfer11::loadResources()
+{
+ if (mResourcesLoaded)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
HRESULT result = S_OK;
ID3D11Device *device = mRenderer->getDevice();
@@ -56,6 +82,10 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer rasterizer state, result: 0x%X.", result);
+ }
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
depthStencilDesc.DepthEnable = true;
@@ -75,9 +105,13 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer depth stencil state, result: 0x%X.", result);
+ }
D3D11_BUFFER_DESC constantBufferDesc = { 0 };
- constantBufferDesc.ByteWidth = rx::roundUp<UINT>(sizeof(CopyShaderParams), 32u);
+ constantBufferDesc.ByteWidth = roundUp<UINT>(sizeof(CopyShaderParams), 32u);
constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
@@ -86,34 +120,39 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer constant buffer, result: 0x%X.", result);
+ }
d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
- StructZero(&mParamsData);
-
// init shaders
- if (mRenderer->isLevel9())
- return;
-
mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS");
- mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
+ if (!mBufferToTextureVS)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture vertex shader.");
+ }
- buildShaderMap();
-}
+ if (!mRenderer->isLevel9())
+ {
+ mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
+ if (!mBufferToTextureGS)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture geometry shader.");
+ }
+ }
-PixelTransfer11::~PixelTransfer11()
-{
- for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ gl::Error error = buildShaderMap();
+ if (error.isError())
{
- SafeRelease(shaderMapIt->second);
+ return error;
}
- mBufferToTexturePSMap.clear();
+ StructZero(&mParamsData);
- SafeRelease(mBufferToTextureVS);
- SafeRelease(mBufferToTextureGS);
- SafeRelease(mParamsConstantBuffer);
- SafeRelease(mCopyRasterizerState);
- SafeRelease(mCopyDepthStencilState);
+ mResourcesLoaded = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
@@ -138,18 +177,21 @@ void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, cons
parametersOut->PositionScale[1] = -2.0f / static_cast<float>(destSize.height);
}
-bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
{
- gl::Extents destSize = destRenderTarget->getExtents();
-
- if (destArea.x < 0 || destArea.x + destArea.width > destSize.width ||
- destArea.y < 0 || destArea.y + destArea.height > destSize.height ||
- destArea.z < 0 || destArea.z + destArea.depth > destSize.depth )
+ gl::Error error = loadResources();
+ if (error.isError())
{
- return false;
+ return error;
}
+ gl::Extents destSize = destRenderTarget->getExtents();
+
+ ASSERT(destArea.x >= 0 && destArea.x + destArea.width <= destSize.width &&
+ destArea.y >= 0 && destArea.y + destArea.height <= destSize.height &&
+ destArea.z >= 0 && destArea.z + destArea.depth <= destSize.depth );
+
const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
@@ -177,7 +219,6 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11ShaderResourceView *nullSRV = NULL;
ID3D11Buffer *nullBuffer = NULL;
UINT zero = 0;
@@ -187,7 +228,7 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un
deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
deviceContext->GSSetShader(geometryShader, NULL, 0);
deviceContext->PSSetShader(pixelShader, NULL, 0);
- deviceContext->PSSetShaderResources(0, 1, &bufferSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, bufferSRV);
deviceContext->IASetInputLayout(NULL);
deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -220,21 +261,32 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un
deviceContext->Draw(numPixels, 0);
// Unbind textures and render targets and vertex buffer
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer);
mRenderer->markAllStateDirty();
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-void PixelTransfer11::buildShaderMap()
+gl::Error PixelTransfer11::buildShaderMap()
{
ID3D11Device *device = mRenderer->getDevice();
mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps");
mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps");
mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps");
+
+ // Check that all the shaders were created successfully
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ if (shaderMapIt->second == NULL)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture pixel shader.");
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
index ed1a3ae1d0..29552140bb 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
@@ -11,6 +11,8 @@
#ifndef LIBGLESV2_PIXELTRANSFER11_H_
#define LIBGLESV2_PIXELTRANSFER11_H_
+#include "libGLESv2/Error.h"
+
#include "common/platform.h"
#include <GLES2/gl2.h>
@@ -38,15 +40,13 @@ class PixelTransfer11
explicit PixelTransfer11(Renderer11 *renderer);
~PixelTransfer11();
- static bool supportsBufferToTextureCopy(GLenum internalFormat);
-
// unpack: the source buffer is stored in the unpack state, and buffer strides
// offset: the start of the data within the unpack buffer
// destRenderTarget: individual slice/layer of a target texture
// destinationFormat/sourcePixelsType: determines shaders + shader parameters
// destArea: the sub-section of destRenderTarget to copy to
- bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
private:
@@ -65,11 +65,13 @@ class PixelTransfer11
static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
- void buildShaderMap();
+ gl::Error loadResources();
+ gl::Error buildShaderMap();
ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
Renderer11 *mRenderer;
+ bool mResourcesLoaded;
std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
ID3D11VertexShader *mBufferToTextureVS;
ID3D11GeometryShader *mBufferToTextureGS;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
index 7109be3e28..17ab1f8ab3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
@@ -10,13 +10,14 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
+#include "common/utilities.h"
#include <GLES2/gl2ext.h>
namespace rx
{
-Query11::Query11(rx::Renderer11 *renderer, GLenum type)
+Query11::Query11(Renderer11 *renderer, GLenum type)
: QueryImpl(type),
mResult(0),
mQueryFinished(false),
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
index 822f2542ee..f9ff467873 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
@@ -18,7 +18,7 @@ class Renderer11;
class Query11 : public QueryImpl
{
public:
- Query11(rx::Renderer11 *renderer, GLenum type);
+ Query11(Renderer11 *renderer, GLenum type);
virtual ~Query11();
virtual gl::Error begin();
@@ -35,7 +35,7 @@ class Query11 : public QueryImpl
bool mQueryFinished;
- rx::Renderer11 *mRenderer;
+ Renderer11 *mRenderer;
ID3D11Query *mQuery;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
index 71b931f27e..ab4f60bd98 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
@@ -38,11 +38,14 @@ const unsigned int RenderStateCache::kMaxRasterizerStates = 4096;
const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096;
const unsigned int RenderStateCache::kMaxSamplerStates = 4096;
-RenderStateCache::RenderStateCache() : mDevice(NULL), mCounter(0),
- mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates),
- mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates),
- mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates),
- mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates)
+RenderStateCache::RenderStateCache(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mDevice(NULL),
+ mCounter(0),
+ mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates),
+ mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates),
+ mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates),
+ mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates)
{
}
@@ -89,7 +92,7 @@ gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, co
bool mrt = false;
- const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender();
+ const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(mRenderer->getWorkarounds());
BlendStateKey key = { 0 };
key.blendState = blendState;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
index d5471a3061..dfd1d84265 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
@@ -28,7 +28,7 @@ class Renderer11;
class RenderStateCache
{
public:
- RenderStateCache();
+ RenderStateCache(Renderer11 *renderer);
virtual ~RenderStateCache();
void initialize(ID3D11Device *device);
@@ -42,6 +42,7 @@ class RenderStateCache
private:
DISALLOW_COPY_AND_ASSIGN(RenderStateCache);
+ Renderer11 *mRenderer;
unsigned long long mCounter;
// Blend state cache
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
index 3041f21faa..aff3453492 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
@@ -10,6 +10,7 @@
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
@@ -176,276 +177,228 @@ static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11Depth
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource,
- ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
+RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(RenderTarget11*, target));
+ return static_cast<RenderTarget11*>(target);
+}
+
+void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
{
- mRenderer = Renderer11::makeRenderer11(renderer);
+ // Currently a no-op
+}
- mTexture = resource;
+TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
+ : mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mActualFormat(internalFormat),
+ mSamples(samples),
+ mSubresourceIndex(0),
+ mTexture(resource),
+ mRenderTarget(rtv),
+ mDepthStencil(NULL),
+ mShaderResource(srv)
+{
if (mTexture)
{
mTexture->AddRef();
}
- mRenderTarget = rtv;
if (mRenderTarget)
{
mRenderTarget->AddRef();
}
- mDepthStencil = NULL;
-
- mShaderResource = srv;
if (mShaderResource)
{
mShaderResource->AddRef();
}
- mSubresourceIndex = 0;
-
if (mRenderTarget && mTexture)
{
+ mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
+
D3D11_RENDER_TARGET_VIEW_DESC desc;
mRenderTarget->GetDesc(&desc);
- unsigned int mipLevels, samples;
- getTextureProperties(mTexture, &mipLevels, &samples);
-
- mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
- mWidth = width;
- mHeight = height;
- mDepth = depth;
- mSamples = samples;
-
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
- mInternalFormat = dxgiFormatInfo.internalFormat;
mActualFormat = dxgiFormatInfo.internalFormat;
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource,
- ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
+TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
+ : mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mActualFormat(internalFormat),
+ mSamples(samples),
+ mSubresourceIndex(0),
+ mTexture(resource),
+ mRenderTarget(NULL),
+ mDepthStencil(dsv),
+ mShaderResource(srv)
{
- mRenderer = Renderer11::makeRenderer11(renderer);
-
- mTexture = resource;
if (mTexture)
{
mTexture->AddRef();
}
- mRenderTarget = NULL;
-
- mDepthStencil = dsv;
if (mDepthStencil)
{
mDepthStencil->AddRef();
}
- mShaderResource = srv;
if (mShaderResource)
{
mShaderResource->AddRef();
}
- mSubresourceIndex = 0;
-
if (mDepthStencil && mTexture)
{
+ mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
+
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
mDepthStencil->GetDesc(&desc);
- unsigned int mipLevels, samples;
- getTextureProperties(mTexture, &mipLevels, &samples);
-
- mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
- mWidth = width;
- mHeight = height;
- mDepth = depth;
- mSamples = samples;
-
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
- mInternalFormat = dxgiFormatInfo.internalFormat;
mActualFormat = dxgiFormatInfo.internalFormat;
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
+TextureRenderTarget11::~TextureRenderTarget11()
{
- mRenderer = Renderer11::makeRenderer11(renderer);
- mTexture = NULL;
- mRenderTarget = NULL;
- mDepthStencil = NULL;
- mShaderResource = NULL;
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mShaderResource);
+}
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
+ID3D11Resource *TextureRenderTarget11::getTexture() const
+{
+ return mTexture;
+}
- const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const
+{
+ return mRenderTarget;
+}
- if (width > 0 && height > 0)
- {
- // Create texture resource
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = formatInfo.texFormat;
- desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- // If a rendertarget or depthstencil format exists for this texture format,
- // we'll flag it to allow binding that way. Shader resource views are a little
- // more complicated.
- bool bindRTV = false, bindDSV = false, bindSRV = false;
- bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
- bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
- if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Multisample targets flagged for binding as depth stencil cannot also be
- // flagged for binding as SRV, so make certain not to add the SRV flag for
- // these targets.
- bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1);
- }
-
- desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
- (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
- (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
-
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11Texture2D *texture = NULL;
- HRESULT result = device->CreateTexture2D(&desc, NULL, &texture);
- mTexture = texture;
-
- if (result == E_OUTOFMEMORY)
- {
- gl::error(GL_OUT_OF_MEMORY);
- return;
- }
- ASSERT(SUCCEEDED(result));
-
- if (bindSRV)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = formatInfo.srvFormat;
- srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
-
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(mTexture);
- gl::error(GL_OUT_OF_MEMORY);
- return;
- }
- ASSERT(SUCCEEDED(result));
- }
-
- if (bindDSV)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = formatInfo.dsvFormat;
- dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
- dsvDesc.Texture2D.MipSlice = 0;
- dsvDesc.Flags = 0;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil);
-
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(mTexture);
- SafeRelease(mShaderResource);
- gl::error(GL_OUT_OF_MEMORY);
- return;
- }
- ASSERT(SUCCEEDED(result));
- }
-
- if (bindRTV)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = formatInfo.rtvFormat;
- rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
- rtvDesc.Texture2D.MipSlice = 0;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget);
-
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(mTexture);
- SafeRelease(mShaderResource);
- SafeRelease(mDepthStencil);
- gl::error(GL_OUT_OF_MEMORY);
- return;
- }
- ASSERT(SUCCEEDED(result));
-
- if (formatInfo.dataInitializerFunction != NULL)
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- context->ClearRenderTargetView(mRenderTarget, clearValues);
- }
- }
- }
+ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const
+{
+ return mDepthStencil;
+}
+ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const
+{
+ return mShaderResource;
+}
- mWidth = width;
- mHeight = height;
- mDepth = 1;
- mInternalFormat = internalFormat;
- mSamples = supportedSamples;
- mActualFormat = dxgiFormatInfo.internalFormat;
- mSubresourceIndex = D3D11CalcSubresource(0, 0, 1);
+GLsizei TextureRenderTarget11::getWidth() const
+{
+ return mWidth;
}
-RenderTarget11::~RenderTarget11()
+GLsizei TextureRenderTarget11::getHeight() const
{
- SafeRelease(mTexture);
- SafeRelease(mRenderTarget);
- SafeRelease(mDepthStencil);
- SafeRelease(mShaderResource);
+ return mHeight;
}
-RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
+GLsizei TextureRenderTarget11::getDepth() const
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget11*, target));
- return static_cast<rx::RenderTarget11*>(target);
+ return mDepth;
}
-void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+GLenum TextureRenderTarget11::getInternalFormat() const
{
- // Currently a no-op
+ return mInternalFormat;
}
-ID3D11Resource *RenderTarget11::getTexture() const
+GLenum TextureRenderTarget11::getActualFormat() const
{
- return mTexture;
+ return mActualFormat;
}
-ID3D11RenderTargetView *RenderTarget11::getRenderTargetView() const
+GLsizei TextureRenderTarget11::getSamples() const
{
- return mRenderTarget;
+ return mSamples;
}
-ID3D11DepthStencilView *RenderTarget11::getDepthStencilView() const
+unsigned int TextureRenderTarget11::getSubresourceIndex() const
{
- return mDepthStencil;
+ return mSubresourceIndex;
}
-ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const
+
+SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth)
+ : mSwapChain(swapChain),
+ mDepth(depth)
{
- return mShaderResource;
+ ASSERT(mSwapChain);
}
-unsigned int RenderTarget11::getSubresourceIndex() const
+SurfaceRenderTarget11::~SurfaceRenderTarget11()
{
- return mSubresourceIndex;
+}
+
+GLsizei SurfaceRenderTarget11::getWidth() const
+{
+ return mSwapChain->getWidth();
+}
+
+GLsizei SurfaceRenderTarget11::getHeight() const
+{
+ return mSwapChain->getHeight();
+}
+
+GLsizei SurfaceRenderTarget11::getDepth() const
+{
+ return 1;
+}
+
+GLenum SurfaceRenderTarget11::getInternalFormat() const
+{
+ return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat());
+}
+
+GLenum SurfaceRenderTarget11::getActualFormat() const
+{
+ return d3d11::GetDXGIFormatInfo(d3d11::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat;
+}
+
+GLsizei SurfaceRenderTarget11::getSamples() const
+{
+ // Our EGL surfaces do not support multisampling.
+ return 0;
+}
+
+ID3D11Resource *SurfaceRenderTarget11::getTexture() const
+{
+ return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture());
+}
+
+ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const
+{
+ return (mDepth ? NULL : mSwapChain->getRenderTarget());
+}
+
+ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const
+{
+ return (mDepth ? mSwapChain->getDepthStencil() : NULL);
+}
+
+ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const
+{
+ return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource());
+}
+
+unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
+{
+ return 0;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
index 82182957af..c7babdda3f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
@@ -14,39 +14,95 @@
namespace rx
{
-class Renderer;
-class Renderer11;
+class SwapChain11;
class RenderTarget11 : public RenderTarget
{
public:
- // RenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
- RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
- RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
- RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
- virtual ~RenderTarget11();
+ RenderTarget11() { }
+ virtual ~RenderTarget11() { }
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
- virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+ void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override;
- ID3D11Resource *getTexture() const;
- ID3D11RenderTargetView *getRenderTargetView() const;
- ID3D11DepthStencilView *getDepthStencilView() const;
- ID3D11ShaderResourceView *getShaderResourceView() const;
+ virtual ID3D11Resource *getTexture() const = 0;
+ virtual ID3D11RenderTargetView *getRenderTargetView() const = 0;
+ virtual ID3D11DepthStencilView *getDepthStencilView() const = 0;
+ virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0;
- unsigned int getSubresourceIndex() const;
+ virtual unsigned int getSubresourceIndex() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
+};
+
+class TextureRenderTarget11 : public RenderTarget11
+{
+ public:
+ // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
+ TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
+ TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
+ virtual ~TextureRenderTarget11();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLenum getActualFormat() const override;
+ GLsizei getSamples() const override;
+
+ ID3D11Resource *getTexture() const override;
+ ID3D11RenderTargetView *getRenderTargetView() const override;
+ ID3D11DepthStencilView *getDepthStencilView() const override;
+ ID3D11ShaderResourceView *getShaderResourceView() const override;
+
+ unsigned int getSubresourceIndex() const override;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget11);
+
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
+ GLenum mActualFormat;
+ GLsizei mSamples;
unsigned int mSubresourceIndex;
ID3D11Resource *mTexture;
ID3D11RenderTargetView *mRenderTarget;
ID3D11DepthStencilView *mDepthStencil;
ID3D11ShaderResourceView *mShaderResource;
+};
+
+class SurfaceRenderTarget11 : public RenderTarget11
+{
+ public:
+ SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth);
+ virtual ~SurfaceRenderTarget11();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLenum getActualFormat() const override;
+ GLsizei getSamples() const override;
+
+ ID3D11Resource *getTexture() const override;
+ ID3D11RenderTargetView *getRenderTargetView() const override;
+ ID3D11DepthStencilView *getDepthStencilView() const override;
+ ID3D11ShaderResourceView *getShaderResourceView() const override;
+
+ unsigned int getSubresourceIndex() const override;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget11);
- Renderer11 *mRenderer;
+ SwapChain11 *mSwapChain;
+ bool mDepth;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index b29b2ef910..e6d7f3025b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -6,12 +6,12 @@
// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
-#include "common/platform.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/State.h"
#include "libGLESv2/renderer/d3d/ProgramD3D.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
@@ -36,10 +36,12 @@
#include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
#include "libGLESv2/renderer/d3d/d3d11/VertexArray11.h"
#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
#include "libEGL/Display.h"
#include "common/utilities.h"
+#include "common/tls.h"
#include <EGL/eglext.h>
@@ -59,6 +61,9 @@
namespace rx
{
+
+namespace
+{
static const DXGI_FORMAT RenderTargetFormats[] =
{
DXGI_FORMAT_B8G8R8A8_UNORM,
@@ -77,10 +82,22 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
};
-Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
- : Renderer(display),
+// Does *not* increment the resource ref count!!
+ID3D11Resource *GetSRVResource(ID3D11ShaderResourceView *srv)
+{
+ ID3D11Resource *resource = NULL;
+ ASSERT(srv);
+ srv->GetResource(&resource);
+ resource->Release();
+ return resource;
+}
+
+}
+
+Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes)
+ : RendererD3D(display),
mDc(hDc),
- mRequestedDisplay(requestedDisplay)
+ mStateCache(this)
{
mVertexDataManager = NULL;
mIndexDataManager = NULL;
@@ -112,6 +129,50 @@ Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint r
mAppliedGeometryShader = NULL;
mCurPointGeometryShader = NULL;
mAppliedPixelShader = NULL;
+
+ EGLint requestedMajorVersion = attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE);
+ EGLint requestedMinorVersion = attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE);
+
+ if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 11)
+ {
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0);
+ }
+ }
+
+ if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 10)
+ {
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_1);
+ }
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_0);
+ }
+ }
+
+#if !defined(ANGLE_ENABLE_D3D9)
+ if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 9)
+ {
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
+ }
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
+ }
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
+ }
+ }
+#endif
+
+ mDriverType = (attributes.get(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_FALSE) == EGL_TRUE) ? D3D_DRIVER_TYPE_WARP
+ : D3D_DRIVER_TYPE_HARDWARE;
}
Renderer11::~Renderer11()
@@ -121,8 +182,8 @@ Renderer11::~Renderer11()
Renderer11 *Renderer11::makeRenderer11(Renderer *renderer)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer));
- return static_cast<rx::Renderer11*>(renderer);
+ ASSERT(HAS_DYNAMIC_TYPE(Renderer11*, renderer));
+ return static_cast<Renderer11*>(renderer);
}
#ifndef __d3d11_1_h__
@@ -136,7 +197,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
-#if !defined(ANGLE_PLATFORM_WINRT)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
@@ -157,33 +218,14 @@ EGLint Renderer11::initialize()
}
#endif
- D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-#if !defined(ANGLE_ENABLE_D3D9)
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
-#endif
- };
-
- D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE;
- if (mRequestedDisplay == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
- {
- driverType = D3D_DRIVER_TYPE_WARP;
- }
-
HRESULT result = S_OK;
-
#ifdef _DEBUG
result = D3D11CreateDevice(NULL,
- driverType,
+ mDriverType,
NULL,
D3D11_CREATE_DEVICE_DEBUG,
- featureLevels,
- ArraySize(featureLevels),
+ mAvailableFeatureLevels.data(),
+ mAvailableFeatureLevels.size(),
D3D11_SDK_VERSION,
&mDevice,
&mFeatureLevel,
@@ -198,11 +240,11 @@ EGLint Renderer11::initialize()
#endif
{
result = D3D11CreateDevice(NULL,
- driverType,
+ mDriverType,
NULL,
0,
- featureLevels,
- ArraySize(featureLevels),
+ mAvailableFeatureLevels.data(),
+ mAvailableFeatureLevels.size(),
D3D11_SDK_VERSION,
&mDevice,
&mFeatureLevel,
@@ -215,7 +257,18 @@ EGLint Renderer11::initialize()
}
}
-#if !ANGLE_SKIP_DXGI_1_2_CHECK && !defined(ANGLE_PLATFORM_WINRT)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+ if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+ {
+ ID3D10Multithread *multithread;
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
+ ASSERT(SUCCEEDED(result));
+ result = multithread->SetMultithreadProtected(true);
+ ASSERT(SUCCEEDED(result));
+ multithread->Release();
+ }
+#if !ANGLE_SKIP_DXGI_1_2_CHECK
// In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
// The easiest way to check is to query for a IDXGIDevice2.
bool requireDXGI1_2 = false;
@@ -244,13 +297,10 @@ EGLint Renderer11::initialize()
SafeRelease(dxgiDevice2);
}
#endif
+#endif
-#if !defined(ANGLE_PLATFORM_WINRT)
IDXGIDevice *dxgiDevice = NULL;
-#else
- IDXGIDevice1 *dxgiDevice = NULL;
-#endif
- result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
if (FAILED(result))
{
@@ -281,9 +331,9 @@ EGLint Renderer11::initialize()
}
// Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
ID3D11InfoQueue *infoQueue;
- result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
+ result = mDevice->QueryInterface(IID_ID3D11InfoQueue, (void **)&infoQueue);
if (SUCCEEDED(result))
{
@@ -301,19 +351,6 @@ EGLint Renderer11::initialize()
}
#endif
-#if !defined(ANGLE_PLATFORM_WINRT)
- static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
- if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
- {
- ID3D10Multithread *multithread;
- result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
- ASSERT(SUCCEEDED(result));
- result = multithread->SetMultithreadProtected(true);
- ASSERT(SUCCEEDED(result));
- multithread->Release();
- }
-#endif
-
initializeDevice();
return EGL_SUCCESS;
@@ -394,7 +431,7 @@ void Renderer11::deleteConfigs(ConfigDesc *configDescList)
delete [] (configDescList);
}
-void Renderer11::sync(bool block)
+gl::Error Renderer11::sync(bool block)
{
if (block)
{
@@ -408,6 +445,10 @@ void Renderer11::sync(bool block)
result = mDevice->CreateQuery(&queryDesc, &mSyncQuery);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result);
+ }
}
mDeviceContext->End(mSyncQuery);
@@ -416,13 +457,17 @@ void Renderer11::sync(bool block)
do
{
result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ }
// Keep polling, but allow other threads to do something useful first
Sleep(0);
if (testDeviceLost(true))
{
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while waiting for sync.");
}
}
while (result == S_FALSE);
@@ -431,22 +476,26 @@ void Renderer11::sync(bool block)
{
mDeviceContext->Flush();
}
+
+ return gl::Error(GL_NO_ERROR);
}
-SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+SwapChain *Renderer11::createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
{
- return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
+ return new SwapChain11(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat);
}
gl::Error Renderer11::generateSwizzle(gl::Texture *texture)
{
if (texture)
{
- TextureStorage *texStorage = texture->getNativeTexture();
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ ASSERT(textureD3D);
+
+ TextureStorage *texStorage = textureD3D->getNativeTexture();
if (texStorage)
{
TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage);
-
gl::Error error = storage11->generateSwizzles(texture->getSamplerState().swizzleRed,
texture->getSamplerState().swizzleGreen,
texture->getSamplerState().swizzleBlue,
@@ -461,16 +510,21 @@ gl::Error Renderer11::generateSwizzle(gl::Texture *texture)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerStateParam)
{
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ gl::SamplerState samplerStateInternal = samplerStateParam;
+ samplerStateInternal.baseLevel += textureD3D->getNativeTexture()->getTopLevel();
+
if (type == gl::SAMPLER_PIXEL)
{
ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits);
- if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ if (mForceSetPixelSamplerStates[index] || memcmp(&samplerStateInternal, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
{
ID3D11SamplerState *dxSamplerState = NULL;
- gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
+ gl::Error error = mStateCache.getSamplerState(samplerStateInternal, &dxSamplerState);
if (error.isError())
{
return error;
@@ -479,7 +533,7 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl:
ASSERT(dxSamplerState != NULL);
mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
- mCurPixelSamplerStates[index] = samplerState;
+ mCurPixelSamplerStates[index] = samplerStateInternal;
}
mForceSetPixelSamplerStates[index] = false;
@@ -488,10 +542,10 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl:
{
ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits);
- if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ if (mForceSetVertexSamplerStates[index] || memcmp(&samplerStateInternal, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
{
ID3D11SamplerState *dxSamplerState = NULL;
- gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
+ gl::Error error = mStateCache.getSamplerState(samplerStateInternal, &dxSamplerState);
if (error.isError())
{
return error;
@@ -500,7 +554,7 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl:
ASSERT(dxSamplerState != NULL);
mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState);
- mCurVertexSamplerStates[index] = samplerState;
+ mCurVertexSamplerStates[index] = samplerStateInternal;
}
mForceSetVertexSamplerStates[index] = false;
@@ -513,50 +567,36 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl:
gl::Error Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
{
ID3D11ShaderResourceView *textureSRV = NULL;
- bool forceSetTexture = false;
if (texture)
{
- TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
+ TextureD3D *textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
TextureStorage *texStorage = textureImpl->getNativeTexture();
ASSERT(texStorage != NULL);
TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage);
- gl::SamplerState samplerState;
- texture->getSamplerStateWithNativeOffset(&samplerState);
- textureSRV = storage11->getSRV(samplerState);
+
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ gl::SamplerState samplerState = texture->getSamplerState();
+ samplerState.baseLevel += storage11->getTopLevel();
+
+ gl::Error error = storage11->getSRV(samplerState, &textureSRV);
+ if (error.isError())
+ {
+ return error;
+ }
// If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
// missing the shader resource view
ASSERT(textureSRV != NULL);
- forceSetTexture = textureImpl->hasDirtyImages();
textureImpl->resetDirty();
}
- if (type == gl::SAMPLER_PIXEL)
- {
- ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits);
-
- if (forceSetTexture || mCurPixelSRVs[index] != textureSRV)
- {
- mDeviceContext->PSSetShaderResources(index, 1, &textureSRV);
- }
-
- mCurPixelSRVs[index] = textureSRV;
- }
- else if (type == gl::SAMPLER_VERTEX)
- {
- ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits);
-
- if (forceSetTexture || mCurVertexSRVs[index] != textureSRV)
- {
- mDeviceContext->VSSetShaderResources(index, 1, &textureSRV);
- }
+ ASSERT((type == gl::SAMPLER_PIXEL && static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits) ||
+ (type == gl::SAMPLER_VERTEX && static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits));
- mCurVertexSRVs[index] = textureSRV;
- }
- else UNREACHABLE();
+ setShaderResource(type, index, textureSRV);
return gl::Error(GL_NO_ERROR);
}
@@ -631,7 +671,7 @@ gl::Error Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+gl::Error Renderer11::setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask)
{
if (mForceSetBlendState ||
@@ -831,7 +871,22 @@ bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
return count >= minCount;
}
-gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
+void Renderer11::unsetSRVsWithResource(gl::SamplerType samplerType, const ID3D11Resource *resource)
+{
+ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
+ {
+ ID3D11ShaderResourceView *srv = currentSRVs[resourceIndex];
+
+ if (srv && GetSRVResource(srv) == resource)
+ {
+ setShaderResource(samplerType, static_cast<UINT>(resourceIndex), NULL);
+ }
+ }
+}
+
+gl::Error Renderer11::applyRenderTarget(const gl::Framebuffer *framebuffer)
{
// Get the color render buffer and serial
// Also extract the render target dimensions and view
@@ -842,7 +897,7 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
bool missingColorRenderTarget = true;
- const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender();
+ const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(getWorkarounds());
for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
{
@@ -863,17 +918,16 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
renderTargetSerials[colorAttachment] = GetAttachmentSerial(colorbuffer);
// Extract the render target dimensions and view
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (!renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
+ return error;
}
+ ASSERT(renderTarget);
framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView();
- if (!framebufferRTVs[colorAttachment])
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
- }
+ ASSERT(framebufferRTVs[colorAttachment]);
if (missingColorRenderTarget)
{
@@ -883,8 +937,12 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
missingColorRenderTarget = false;
}
- // TODO: Detect if this color buffer is already bound as a texture and unbind it first to prevent
- // D3D11 warnings.
+#if !defined(NDEBUG)
+ // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
+ ID3D11Resource *renderTargetResource = renderTarget->getTexture();
+ unsetSRVsWithResource(gl::SAMPLER_VERTEX, renderTargetResource);
+ unsetSRVsWithResource(gl::SAMPLER_PIXEL, renderTargetResource);
+#endif
}
}
@@ -905,19 +963,17 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
ID3D11DepthStencilView* framebufferDSV = NULL;
if (depthStencil)
{
- RenderTarget11 *depthStencilRenderTarget = d3d11::GetAttachmentRenderTarget(depthStencil);
- if (!depthStencilRenderTarget)
+ RenderTarget11 *depthStencilRenderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(depthStencil, &depthStencilRenderTarget);
+ if (error.isError())
{
SafeRelease(framebufferRTVs);
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
+ return error;
}
+ ASSERT(depthStencilRenderTarget);
framebufferDSV = depthStencilRenderTarget->getDepthStencilView();
- if (!framebufferDSV)
- {
- SafeRelease(framebufferRTVs);
- return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
- }
+ ASSERT(framebufferDSV);
// If there is no render buffer, the width, height and format values come from
// the depth stencil
@@ -964,17 +1020,16 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances)
+gl::Error Renderer11::applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
+ gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, attributes, instances);
if (error.isError())
{
return error;
}
- return mInputLayoutCache.applyVertexBuffers(attributes, programBinary);
+ return mInputLayoutCache.applyVertexBuffers(attributes, state.getCurrentProgramBinary());
}
gl::Error Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
@@ -1011,28 +1066,25 @@ gl::Error Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elemen
return gl::Error(GL_NO_ERROR);
}
-void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
+void Renderer11::applyTransformFeedbackBuffers(const gl::State& state)
{
- ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
- UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ size_t numXFBBindings = state.getTransformFeedbackBufferIndexRange();
+ ASSERT(numXFBBindings <= gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
bool requiresUpdate = false;
- for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ for (size_t i = 0; i < numXFBBindings; i++)
{
- if (transformFeedbackBuffers[i])
+ gl::Buffer *curXFBBuffer = state.getIndexedTransformFeedbackBuffer(i);
+ GLintptr curXFBOffset = state.getIndexedTransformFeedbackBufferOffset(i);
+ ID3D11Buffer *d3dBuffer = NULL;
+ if (curXFBBuffer)
{
- Buffer11 *storage = Buffer11::makeBuffer11(transformFeedbackBuffers[i]->getImplementation());
- ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
-
- d3dBuffers[i] = buffer;
- d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast<UINT>(offsets[i]) : -1;
- }
- else
- {
- d3dBuffers[i] = NULL;
- d3dOffsets[i] = 0;
+ Buffer11 *storage = Buffer11::makeBuffer11(curXFBBuffer->getImplementation());
+ d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
}
- if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i])
+ // TODO: mAppliedTFBuffers and friends should also be kept in a vector.
+ if (d3dBuffer != mAppliedTFBuffers[i] || curXFBOffset != mAppliedTFOffsets[i])
{
requiresUpdate = true;
}
@@ -1040,12 +1092,29 @@ void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuff
if (requiresUpdate)
{
- mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets);
- for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ for (size_t i = 0; i < numXFBBindings; ++i)
{
- mAppliedTFBuffers[i] = d3dBuffers[i];
- mAppliedTFOffsets[i] = offsets[i];
+ gl::Buffer *curXFBBuffer = state.getIndexedTransformFeedbackBuffer(i);
+ GLintptr curXFBOffset = state.getIndexedTransformFeedbackBufferOffset(i);
+
+ if (curXFBBuffer)
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(curXFBBuffer->getImplementation());
+ ID3D11Buffer *d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ mCurrentD3DOffsets[i] = (mAppliedTFBuffers[i] != d3dBuffer && mAppliedTFOffsets[i] != curXFBOffset) ?
+ static_cast<UINT>(curXFBOffset) : -1;
+ mAppliedTFBuffers[i] = d3dBuffer;
+ }
+ else
+ {
+ mAppliedTFBuffers[i] = NULL;
+ mCurrentD3DOffsets[i] = 0;
+ }
+ mAppliedTFOffsets[i] = curXFBOffset;
}
+
+ mDeviceContext->SOSetTargets(numXFBBindings, mAppliedTFBuffers, mCurrentD3DOffsets);
}
}
@@ -1129,7 +1198,6 @@ gl::Error Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, cons
return gl::Error(GL_NO_ERROR);
}
}
-
template<typename T>
static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data)
{
@@ -1213,10 +1281,17 @@ gl::Error Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *ind
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
- gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferImpl *storage = indexBuffer->getImplementation();
+ BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer);
intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
}
// TODO: some level 9 hardware supports 32-bit indices; test and store support instead
@@ -1291,10 +1366,17 @@ gl::Error Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
- gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferImpl *storage = indexBuffer->getImplementation();
+ BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer);
intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
}
const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
@@ -1376,9 +1458,23 @@ gl::Error Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *
gl::Error Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
bool rasterizerDiscard, bool transformFeedbackActive)
{
- ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
- ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
- ShaderExecutable *geometryExe = programBinary->getGeometryExecutable();
+ ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation());
+
+ ShaderExecutable *vertexExe = NULL;
+ gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ShaderExecutable *pixelExe = NULL;
+ error = programD3D->getPixelExecutableForFramebuffer(framebuffer, &pixelExe);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ShaderExecutable *geometryExe = programD3D->getGeometryExecutable();
ID3D11VertexShader *vertexShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader() : NULL);
@@ -1433,16 +1529,14 @@ gl::Error Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::V
if (dirtyUniforms)
{
- programBinary->dirtyAllUniforms();
+ programD3D->dirtyAllUniforms();
}
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary)
+gl::Error Renderer11::applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray)
{
- const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
-
unsigned int totalRegisterCountVS = 0;
unsigned int totalRegisterCountPS = 0;
@@ -1466,7 +1560,7 @@ gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary)
}
}
- const ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary.getImplementation());
+ const ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(&program);
const UniformStorage11 *vertexUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getVertexUniformStorage());
const UniformStorage11 *fragmentUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getFragmentUniformStorage());
ASSERT(vertexUniformStorage);
@@ -1598,7 +1692,7 @@ gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Renderer11::clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer)
{
gl::Error error = mClear->clearFramebuffer(clearParams, frameBuffer);
if (error.isError())
@@ -1626,14 +1720,12 @@ void Renderer11::markAllStateDirty()
for (size_t vsamplerId = 0; vsamplerId < mForceSetVertexSamplerStates.size(); ++vsamplerId)
{
mForceSetVertexSamplerStates[vsamplerId] = true;
- mCurVertexSRVs[vsamplerId] = NULL;
}
ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelSRVs.size());
for (size_t fsamplerId = 0; fsamplerId < mForceSetPixelSamplerStates.size(); ++fsamplerId)
{
mForceSetPixelSamplerStates[fsamplerId] = true;
- mCurPixelSRVs[fsamplerId] = NULL;
}
mForceSetBlendState = true;
@@ -1746,32 +1838,20 @@ bool Renderer11::testDeviceResettable()
return false;
}
- D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-#if !defined(ANGLE_ENABLE_D3D9)
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
-#endif
- };
-
ID3D11Device* dummyDevice;
D3D_FEATURE_LEVEL dummyFeatureLevel;
ID3D11DeviceContext* dummyContext;
HRESULT result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
+ mDriverType,
NULL,
#if defined(_DEBUG)
D3D11_CREATE_DEVICE_DEBUG,
#else
0,
#endif
- featureLevels,
- ArraySize(featureLevels),
+ mAvailableFeatureLevels.data(),
+ mAvailableFeatureLevels.size(),
D3D11_SDK_VERSION,
&dummyDevice,
&dummyFeatureLevel,
@@ -1939,119 +2019,37 @@ int Renderer11::getMaxSwapInterval() const
return 4;
}
-bool Renderer11::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
-{
- if (source && dest)
- {
- TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source);
- TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest);
-
- mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
-
- dest11->invalidateSwizzleCache();
-
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
-{
- if (source && dest)
- {
- TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source);
- TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest);
-
- mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
-
- dest11->invalidateSwizzleCache();
-
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
-{
- if (source && dest)
- {
- TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source);
- TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest);
-
- mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
-
- dest11->invalidateSwizzleCache();
-
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
-{
- if (source && dest)
- {
- TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source);
- TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest);
-
- mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
-
- dest11->invalidateSwizzleCache();
-
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
+gl::Error Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(colorbuffer);
- RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (!sourceRenderTarget)
+ RenderTarget11 *sourceRenderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(sourceRenderTarget);
ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(source);
TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage);
- if (!storage11)
- {
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(storage11);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
- if (!destRenderTarget)
+ RenderTarget *destRenderTarget = NULL;
+ error = storage11->getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(destRenderTarget);
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest);
gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
@@ -2061,59 +2059,48 @@ bool Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &
// Use nearest filtering because source and destination are the same size for the direct
// copy
- bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST);
+ mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST);
+ if (error.isError())
+ {
+ return error;
+ }
storage11->invalidateSwizzleCacheLevel(level);
- return ret;
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(colorbuffer);
- RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (!sourceRenderTarget)
+ RenderTarget11 *sourceRenderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(sourceRenderTarget);
ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(source);
TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage);
- if (!storage11)
- {
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(storage11);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
- if (!destRenderTarget)
+ RenderTarget *destRenderTarget = NULL;
+ error = storage11->getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(destRenderTarget);
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest);
gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
@@ -2123,59 +2110,48 @@ bool Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle
// Use nearest filtering because source and destination are the same size for the direct
// copy
- bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST);
+ error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST);
+ if (error.isError())
+ {
+ return error;
+ }
storage11->invalidateSwizzleCacheLevel(level);
- return ret;
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(colorbuffer);
- RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (!sourceRenderTarget)
+ RenderTarget11 *sourceRenderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(sourceRenderTarget);
ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(source);
TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage);
- if (!storage11)
- {
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(storage11);
gl::ImageIndex index = gl::ImageIndex::Make3D(level, zOffset);
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
- if (!destRenderTarget)
+ RenderTarget *destRenderTarget = NULL;
+ error = storage11->getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(destRenderTarget);
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest);
gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
@@ -2185,61 +2161,48 @@ bool Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &
// Use nearest filtering because source and destination are the same size for the direct
// copy
- bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST);
+ error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST);
+ if (error.isError())
+ {
+ return error;
+ }
storage11->invalidateSwizzleCacheLevel(level);
- return ret;
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(colorbuffer);
- RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (!sourceRenderTarget)
+ RenderTarget11 *sourceRenderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(sourceRenderTarget);
ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(source);
TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage);
- if (!storage11)
- {
- SafeRelease(source);
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ASSERT(storage11);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zOffset);
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
- if (!destRenderTarget)
+ RenderTarget *destRenderTarget = NULL;
+ error = storage11->getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- SafeRelease(source);
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(destRenderTarget);
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
+ ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest);
gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
@@ -2249,12 +2212,15 @@ bool Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectan
// Use nearest filtering because source and destination are the same size for the direct
// copy
- bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST);
+ error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST);
+ if (error.isError())
+ {
+ return error;
+ }
storage11->invalidateSwizzleCacheLevel(level);
- return ret;
+ return gl::Error(GL_NO_ERROR);
}
void Renderer11::unapplyRenderTargets()
@@ -2277,39 +2243,150 @@ void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView
}
}
-RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
+gl::Error Renderer11::createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT)
{
SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain);
- RenderTarget11 *renderTarget = NULL;
+ *outRT = new SurfaceRenderTarget11(swapChain11, depth);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT)
+{
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(format);
- if (depth)
+ const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+
+ if (width > 0 && height > 0)
{
- // Note: depth stencil may be NULL for 0 sized surfaces
- renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
- swapChain11->getDepthStencilTexture(),
- swapChain11->getDepthStencilShaderResource(),
- swapChain11->getWidth(), swapChain11->getHeight(), 1);
+ // Create texture resource
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = formatInfo.texFormat;
+ desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ // If a rendertarget or depthstencil format exists for this texture format,
+ // we'll flag it to allow binding that way. Shader resource views are a little
+ // more complicated.
+ bool bindRTV = false, bindDSV = false, bindSRV = false;
+ bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+ bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+ if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Multisample targets flagged for binding as depth stencil cannot also be
+ // flagged for binding as SRV, so make certain not to add the SRV flag for
+ // these targets.
+ bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1);
+ }
+
+ desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
+ (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
+ (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
+
+ // The format must be either an RTV or a DSV
+ ASSERT(bindRTV != bindDSV);
+
+ ID3D11Texture2D *texture = NULL;
+ HRESULT result = mDevice->CreateTexture2D(&desc, NULL, &texture);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target texture, result: 0x%X.", result);
+ }
+
+ ID3D11ShaderResourceView *srv = NULL;
+ if (bindSRV)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = formatInfo.srvFormat;
+ srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ srvDesc.Texture2D.MostDetailedMip = 0;
+ srvDesc.Texture2D.MipLevels = 1;
+
+ result = mDevice->CreateShaderResourceView(texture, &srvDesc, &srv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target shader resource view, result: 0x%X.", result);
+ }
+ }
+
+ if (bindDSV)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = formatInfo.dsvFormat;
+ dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ dsvDesc.Texture2D.MipSlice = 0;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv = NULL;
+ result = mDevice->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target depth stencil view, result: 0x%X.", result);
+ }
+
+ *outRT = new TextureRenderTarget11(dsv, texture, srv, format, width, height, 1, supportedSamples);
+
+ SafeRelease(dsv);
+ }
+ else if (bindRTV)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = formatInfo.rtvFormat;
+ rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
+ rtvDesc.Texture2D.MipSlice = 0;
+
+ ID3D11RenderTargetView *rtv = NULL;
+ result = mDevice->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target render target view, result: 0x%X.", result);
+ }
+
+ if (formatInfo.dataInitializerFunction != NULL)
+ {
+ const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ mDeviceContext->ClearRenderTargetView(rtv, clearValues);
+ }
+
+ *outRT = new TextureRenderTarget11(rtv, texture, srv, format, width, height, 1, supportedSamples);
+
+ SafeRelease(rtv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ SafeRelease(texture);
+ SafeRelease(srv);
}
else
{
- // Note: render target may be NULL for 0 sized surfaces
- renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
- swapChain11->getOffscreenTexture(),
- swapChain11->getRenderTargetShaderResource(),
- swapChain11->getWidth(), swapChain11->getHeight(), 1);
+ *outRT = new TextureRenderTarget11(reinterpret_cast<ID3D11RenderTargetView*>(NULL), NULL, NULL, format, width, height, 1, supportedSamples);
}
- return renderTarget;
-}
-RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
-{
- RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples);
- return renderTarget;
+ return gl::Error(GL_NO_ERROR);
}
-ShaderImpl *Renderer11::createShader(GLenum type)
+ShaderImpl *Renderer11::createShader(const gl::Data &data, GLenum type)
{
- return new ShaderD3D(type, this);
+ return new ShaderD3D(data, type, this);
}
ProgramImpl *Renderer11::createProgram()
@@ -2322,22 +2399,23 @@ void Renderer11::releaseShaderCompiler()
ShaderD3D::releaseCompiler();
}
-ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers)
+gl::Error Renderer11::loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable)
{
- ShaderExecutable11 *executable = NULL;
- HRESULT result;
-
switch (type)
{
- case rx::SHADER_VERTEX:
+ case SHADER_VERTEX:
{
ID3D11VertexShader *vertexShader = NULL;
ID3D11GeometryShader *streamOutShader = NULL;
- result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
+ HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create vertex shader, result: 0x%X.", result);
+ }
if (transformFeedbackVaryings.size() > 0)
{
@@ -2363,99 +2441,116 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
result = mDevice->CreateGeometryShaderWithStreamOutput(function, length, soDeclaration.data(), soDeclaration.size(),
NULL, 0, 0, NULL, &streamOutShader);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create steam output shader, result: 0x%X.", result);
+ }
}
- if (vertexShader)
- {
- executable = new ShaderExecutable11(function, length, vertexShader, streamOutShader);
- }
+ *outExecutable = new ShaderExecutable11(function, length, vertexShader, streamOutShader);
}
break;
- case rx::SHADER_PIXEL:
+ case SHADER_PIXEL:
{
ID3D11PixelShader *pixelShader = NULL;
- result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
+ HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
ASSERT(SUCCEEDED(result));
-
- if (pixelShader)
+ if (FAILED(result))
{
- executable = new ShaderExecutable11(function, length, pixelShader);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create pixel shader, result: 0x%X.", result);
}
+
+ *outExecutable = new ShaderExecutable11(function, length, pixelShader);
}
break;
- case rx::SHADER_GEOMETRY:
+ case SHADER_GEOMETRY:
{
ID3D11GeometryShader *geometryShader = NULL;
- result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
+ HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
ASSERT(SUCCEEDED(result));
-
- if (geometryShader)
+ if (FAILED(result))
{
- executable = new ShaderExecutable11(function, length, geometryShader);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create geometry shader, result: 0x%X.", result);
}
+
+ *outExecutable = new ShaderExecutable11(function, length, geometryShader);
}
break;
default:
UNREACHABLE();
- break;
+ return gl::Error(GL_INVALID_OPERATION);
}
- return executable;
+ return gl::Error(GL_NO_ERROR);
}
-ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround)
+gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable)
{
const char *profileType = NULL;
switch (type)
{
- case rx::SHADER_VERTEX:
+ case SHADER_VERTEX:
profileType = "vs";
break;
- case rx::SHADER_PIXEL:
+ case SHADER_PIXEL:
profileType = "ps";
break;
- case rx::SHADER_GEOMETRY:
+ case SHADER_GEOMETRY:
profileType = "gs";
break;
default:
UNREACHABLE();
- return NULL;
+ return gl::Error(GL_INVALID_OPERATION);
}
- const char *profileVersion = NULL;
+ unsigned int profileMajorVersion = 0;
+ unsigned int profileMinorVersion = 0;
+ const char *profileSuffix = NULL;
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
- profileVersion = "5_0";
+ profileMajorVersion = 5;
+ profileMinorVersion = 0;
break;
case D3D_FEATURE_LEVEL_10_1:
- profileVersion = "4_1";
+ profileMajorVersion = 4;
+ profileMinorVersion = 1;
break;
case D3D_FEATURE_LEVEL_10_0:
- profileVersion = "4_0";
+ profileMajorVersion = 4;
+ profileMinorVersion = 0;
break;
case D3D_FEATURE_LEVEL_9_3:
- profileVersion = "4_0_level_9_3";
+ profileMajorVersion = 4;
+ profileMinorVersion = 0;
+ profileSuffix = "_level_9_3";
break;
case D3D_FEATURE_LEVEL_9_2:
- profileVersion = "4_0_level_9_2";
+ profileMajorVersion = 4;
+ profileMinorVersion = 0;
+ profileSuffix = "_level_9_2";
break;
case D3D_FEATURE_LEVEL_9_1:
- profileVersion = "4_0_level_9_1";
+ profileMajorVersion = 4;
+ profileMinorVersion = 0;
+ profileSuffix = "_level_9_1";
break;
+ break;
default:
UNREACHABLE();
- return NULL;
+ return gl::Error(GL_INVALID_OPERATION);
}
- char profile[32];
- snprintf(profile, ArraySize(profile), "%s_%s", profileType, profileVersion);
+ std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion);
+ if (profileSuffix)
+ profile += profileSuffix;
- UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL0;
+ UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
if (gl::perfActive())
{
@@ -2464,44 +2559,51 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
#endif
flags |= D3DCOMPILE_DEBUG;
-
- std::string sourcePath = getTempPath();
- std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
- writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
// Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
// Try the default flags first and if compilation fails, try some alternatives.
- const UINT extraFlags[] =
- {
- flags,
- flags | D3DCOMPILE_SKIP_VALIDATION,
- flags | D3DCOMPILE_SKIP_OPTIMIZATION
- };
+ std::vector<CompileConfig> configs;
+ configs.push_back(CompileConfig(flags, "default" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization"));
- const static char *extraFlagNames[] =
- {
- "default",
- "skip validation",
- "skip optimization"
- };
+ D3D_SHADER_MACRO loopMacros[] = { {"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0} };
- int attempts = ArraySize(extraFlags);
+ ID3DBlob *binary = NULL;
+ std::string debugInfo;
+ gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary, &debugInfo);
+ if (error.isError())
+ {
+ return error;
+ }
- ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL
+ // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK.
if (!binary)
{
- return NULL;
+ *outExectuable = NULL;
+ return gl::Error(GL_NO_ERROR);
}
- ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type,
- transformFeedbackVaryings, separatedOutputBuffers);
+ error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers, outExectuable);
+
SafeRelease(binary);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!debugInfo.empty())
+ {
+ (*outExectuable)->appendDebugInfo(debugInfo);
+ }
- return executable;
+ return gl::Error(GL_NO_ERROR);
}
-rx::UniformStorage *Renderer11::createUniformStorage(size_t storageSize)
+UniformStorage *Renderer11::createUniformStorage(size_t storageSize)
{
return new UniformStorage11(this, storageSize);
}
@@ -2531,9 +2633,14 @@ QueryImpl *Renderer11::createQuery(GLenum type)
return new Query11(this, type);
}
-FenceImpl *Renderer11::createFence()
+FenceNVImpl *Renderer11::createFenceNV()
{
- return new Fence11(this);
+ return new FenceNV11(this);
+}
+
+FenceSyncImpl *Renderer11::createFenceSync()
+{
+ return new FenceSync11(this);
}
TransformFeedbackImpl* Renderer11::createTransformFeedback()
@@ -2576,82 +2683,77 @@ bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
return true;
}
-bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
{
ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
}
-bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
+gl::Error Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut, ID3D11Texture2D **texture2DOut)
+
{
- ASSERT(colorbuffer != NULL);
+ ASSERT(colorbuffer);
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
- if (renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
+ if (error.isError())
{
- *subresourceIndex = renderTarget->getSubresourceIndex();
+ return error;
+ }
- ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView();
- if (colorBufferRTV)
- {
- ID3D11Resource *textureResource = NULL;
- colorBufferRTV->GetResource(&textureResource);
+ ID3D11Resource *renderTargetResource = renderTarget->getTexture();
+ ASSERT(renderTargetResource);
- if (textureResource)
- {
- HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource);
- SafeRelease(textureResource);
+ *subresourceIndexOut = renderTarget->getSubresourceIndex();
+ *texture2DOut = d3d11::DynamicCastComObject<ID3D11Texture2D>(renderTargetResource);
- if (SUCCEEDED(result))
- {
- return true;
- }
- else
- {
- ERR("Failed to extract the ID3D11Texture2D from the render target resource, "
- "HRESULT: 0x%X.", result);
- }
- }
- }
+ if (!(*texture2DOut))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the ID3D11Texture2D from a RenderTarget");
}
- return false;
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
+gl::Error Renderer11::blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect,
+ const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter)
{
if (blitRenderTarget)
{
gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer();
+ ASSERT(readBuffer);
- if (!readBuffer)
+ RenderTarget *readRenderTarget = NULL;
+ gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the read buffer from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
+ ASSERT(readRenderTarget);
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (drawTarget->isEnabledColorAttachment(colorAttachment))
{
gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
+ ASSERT(drawBuffer);
- if (!drawBuffer)
+ RenderTarget *drawRenderTarget = NULL;
+ error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the draw buffer from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(drawRenderTarget);
- RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
-
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
- blitRenderTarget, false, false))
+ error = blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, blitRenderTarget,
+ false, false);
+ if (error.isError())
{
- return false;
+ return error;
}
}
}
@@ -2660,78 +2762,88 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
if (blitDepth || blitStencil)
{
gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer();
- gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer();
+ ASSERT(readBuffer);
- if (!readBuffer)
+ RenderTarget *readRenderTarget = NULL;
+ gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(readRenderTarget);
- if (!drawBuffer)
+ gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer();
+ ASSERT(drawBuffer);
+
+ RenderTarget *drawRenderTarget = NULL;
+ error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(drawRenderTarget);
- RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
- RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
- ASSERT(readRenderTarget && drawRenderTarget);
-
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
- false, blitDepth, blitStencil))
+ error = blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, false,
+ blitDepth, blitStencil);
+ if (error.isError())
{
- return false;
+ return error;
}
}
invalidateFramebufferSwizzles(drawTarget);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+gl::Error Renderer11::readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
{
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ ASSERT(colorbuffer);
- if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ gl::Error error = getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture);
+ if (error.isError())
{
- gl::Rectangle area;
- area.x = x;
- area.y = y;
- area.width = width;
- area.height = height;
+ return error;
+ }
- gl::Buffer *packBuffer = pack.pixelBuffer.get();
- if (packBuffer != NULL)
- {
- rx::Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation());
- PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
+ gl::Rectangle area;
+ area.x = x;
+ area.y = y;
+ area.width = width;
+ area.height = height;
- gl::Error error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
- if (error.isError())
- {
- return error;
- }
+ gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ if (packBuffer != NULL)
+ {
+ Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation());
+ PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
- packBuffer->getIndexRangeCache()->clear();
- }
- else
+ error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
+ if (error.isError())
{
- gl::Error error = readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
- if (error.isError())
- {
- return error;
- }
+ SafeRelease(colorBufferTexture);
+ return error;
}
- SafeRelease(colorBufferTexture);
+ packBuffer->getIndexRangeCache()->clear();
+ }
+ else
+ {
+ error = readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
+ if (error.isError())
+ {
+ SafeRelease(colorBufferTexture);
+ return error;
+ }
}
+ SafeRelease(colorBufferTexture);
+
return gl::Error(GL_NO_ERROR);
}
@@ -2740,11 +2852,11 @@ Image *Renderer11::createImage()
return new Image11();
}
-void Renderer11::generateMipmap(Image *dest, Image *src)
+gl::Error Renderer11::generateMipmap(Image *dest, Image *src)
{
Image11 *dest11 = Image11::makeImage11(dest);
Image11 *src11 = Image11::makeImage11(src);
- Image11::generateMipmap(dest11, src11);
+ return Image11::generateMipmap(dest11, src11);
}
TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain)
@@ -2788,6 +2900,19 @@ TextureImpl *Renderer11::createTexture(GLenum target)
return NULL;
}
+RenderbufferImpl *Renderer11::createRenderbuffer()
+{
+ RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
+ return renderbuffer;
+}
+
+RenderbufferImpl *Renderer11::createRenderbuffer(SwapChain *swapChain, bool depth)
+{
+ RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
+ renderbuffer->setStorage(swapChain, depth);
+ return renderbuffer;
+}
+
gl::Error Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
{
@@ -2882,22 +3007,25 @@ gl::Error Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int sub
SafeRelease(srcTex);
PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0);
- packPixels(stagingTex, packParams, pixels);
+ gl::Error error = packPixels(stagingTex, packParams, pixels);
SafeRelease(stagingTex);
- return gl::Error(GL_NO_ERROR);
+ return error;
}
-void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut)
+gl::Error Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut)
{
D3D11_TEXTURE2D_DESC textureDesc;
readTexture->GetDesc(&textureDesc);
D3D11_MAPPED_SUBRESOURCE mapping;
HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping);
- UNUSED_ASSERTION_VARIABLE(hr);
- ASSERT(SUCCEEDED(hr));
+ if (FAILED(hr))
+ {
+ ASSERT(hr == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal texture for reading, result: 0x%X.", hr);
+ }
uint8_t *source;
int inputPitch;
@@ -2968,24 +3096,23 @@ void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams
}
mDeviceContext->Unmap(readTexture, 0);
+
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
- bool colorBlit, bool depthBlit, bool stencilBlit)
+gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit)
{
// Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
// it should never be the case that both color and depth/stencil need to be blitted at
// at the same time.
ASSERT(colorBlit != (depthBlit || stencilBlit));
- bool result = true;
-
RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget);
if (!drawRenderTarget)
{
- ERR("Failed to retrieve the draw render target from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal draw render target from the draw framebuffer.");
}
ID3D11Resource *drawTexture = drawRenderTarget11->getTexture();
@@ -2996,8 +3123,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget);
if (!readRenderTarget)
{
- ERR("Failed to retrieve the read render target from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target from the read framebuffer.");
}
ID3D11Resource *readTexture = NULL;
@@ -3019,7 +3145,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
if (FAILED(hresult))
{
SafeRelease(readTexture);
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader resource view to resolve multisampled framebuffer.");
}
}
}
@@ -3036,8 +3162,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
{
SafeRelease(readTexture);
SafeRelease(readSRV);
- ERR("Failed to retrieve the read render target view from the read render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target view from the read render target.");
}
gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
@@ -3063,6 +3188,8 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(drawRenderTarget->getActualFormat());
bool partialDSBlit = (actualFormatInfo.depthBits > 0 && depthBlit) != (actualFormatInfo.stencilBits > 0 && stencilBlit);
+ gl::Error result(GL_NO_ERROR);
+
if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() &&
!stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
(!(depthBlit || stencilBlit) || wholeBufferCopy))
@@ -3109,7 +3236,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0,
readTexture, readSubresource, pSrcBox);
- result = true;
+ result = gl::Error(GL_NO_ERROR);
}
else
{
@@ -3190,7 +3317,8 @@ void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *atta
ASSERT(attachment->isTexture());
gl::Texture *texture = attachment->getTexture();
- TextureStorage *texStorage = texture->getNativeTexture();
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ TextureStorage *texStorage = textureD3D->getNativeTexture();
if (texStorage)
{
TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
@@ -3204,7 +3332,7 @@ void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *atta
}
}
-void Renderer11::invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer)
+void Renderer11::invalidateFramebufferSwizzles(const gl::Framebuffer *framebuffer)
{
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
@@ -3248,7 +3376,7 @@ bool Renderer11::getLUID(LUID *adapterLuid) const
return true;
}
-rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
{
return d3d11::GetVertexFormatInfo(vertexFormat).conversionType;
}
@@ -3263,4 +3391,30 @@ void Renderer11::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureC
d3d11_gl::GenerateCaps(mDevice, outCaps, outTextureCaps, outExtensions);
}
+Workarounds Renderer11::generateWorkarounds() const
+{
+ return d3d11::GenerateWorkarounds();
+}
+
+void Renderer11::setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv)
+{
+ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
+
+ if (currentSRVs[resourceSlot] != srv)
+ {
+ if (shaderType == gl::SAMPLER_VERTEX)
+ {
+ mDeviceContext->VSSetShaderResources(resourceSlot, 1, &srv);
+ }
+ else
+ {
+ mDeviceContext->PSSetShaderResources(resourceSlot, 1, &srv);
+ }
+
+ currentSRVs[resourceSlot] = srv;
+ }
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index 2a53fa1672..d44bd2fd30 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -13,12 +13,14 @@
#include "libGLESv2/angletypes.h"
#include "common/mathutil.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h"
#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libEGL/AttributeMap.h"
+
namespace gl
{
class FramebufferAttachment;
@@ -33,6 +35,7 @@ class StreamingIndexBufferInterface;
class Blit11;
class Clear11;
class PixelTransfer11;
+class RenderTarget11;
struct PackPixelsParams;
enum
@@ -41,10 +44,10 @@ enum
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
-class Renderer11 : public Renderer
+class Renderer11 : public RendererD3D
{
public:
- Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
+ Renderer11(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes);
virtual ~Renderer11();
static Renderer11 *makeRenderer11(Renderer *renderer);
@@ -55,19 +58,19 @@ class Renderer11 : public Renderer
virtual int generateConfigs(ConfigDesc **configDescList);
virtual void deleteConfigs(ConfigDesc *configDescList);
- virtual void sync(bool block);
+ virtual gl::Error sync(bool block);
- virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
- virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask);
+ gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) override;
virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -76,32 +79,32 @@ class Renderer11 : public Renderer
bool ignoreViewport);
virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
- virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
bool rasterizerDiscard, bool transformFeedbackActive);
- virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
- virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances);
+
+ virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray);
+ virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances);
virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
- virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+ virtual void applyTransformFeedbackBuffers(const gl::State &state);
virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
- virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+ gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override;
virtual void markAllStateDirty();
// lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
+ void notifyDeviceLost() override;
+ bool isDeviceLost() override;
+ bool testDeviceLost(bool notify) override;
+ bool testDeviceResettable() override;
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
+ DWORD getAdapterVendor() const override;
+ std::string getRendererDescription() const override;
+ GUID getAdapterIdentifier() const override;
virtual unsigned int getReservedVertexUniformVectors() const;
virtual unsigned int getReservedFragmentUniformVectors() const;
@@ -115,47 +118,43 @@ class Renderer11 : public Renderer
virtual int getMaxSwapInterval() const;
// Pixel operations
- virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
-
- virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
- virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+ gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) override;
- virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
// RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+ virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT);
+ virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT);
// Shader creation
- virtual ShaderImpl *createShader(GLenum type);
+ virtual ShaderImpl *createShader(const gl::Data &data, GLenum type);
virtual ProgramImpl *createProgram();
// Shader operations
- virtual void releaseShaderCompiler();
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ void releaseShaderCompiler() override;
+ virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable);
+ virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable);
virtual UniformStorage *createUniformStorage(size_t storageSize);
// Image operations
virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
+ gl::Error generateMipmap(Image *dest, Image *source) override;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
@@ -165,6 +164,10 @@ class Renderer11 : public Renderer
// Texture creation
virtual TextureImpl *createTexture(GLenum target);
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer();
+ virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth);
+
// Buffer creation
virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
@@ -175,7 +178,8 @@ class Renderer11 : public Renderer
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
+ virtual FenceNVImpl *createFenceNV();
+ virtual FenceSyncImpl *createFenceSync();
// Transform Feedback creation
virtual TransformFeedbackImpl* createTransformFeedback();
@@ -183,48 +187,54 @@ class Renderer11 : public Renderer
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+ DXGIFactory *getDxgiFactory() { return mDxgiFactory; };
bool isLevel9() { return mFeatureLevel <= D3D_FEATURE_LEVEL_9_3; }
Blit11 *getBlitter() { return mBlit; }
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ gl::Error getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut, ID3D11Texture2D **texture2DOut);
- bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
void unapplyRenderTargets();
void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
- void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut);
+ gl::Error packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut);
virtual bool getLUID(LUID *adapterLuid) const;
- virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
+ gl::Error readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
+
+ void setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv);
+
private:
DISALLOW_COPY_AND_ASSIGN(Renderer11);
- virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+ void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override;
+ Workarounds generateWorkarounds() const override;
gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
gl::Error drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
- gl::Error readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
- GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
-
- bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
- bool colorBlit, bool depthBlit, bool stencilBlit);
+ gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+ void unsetSRVsWithResource(gl::SamplerType shaderType, const ID3D11Resource *resource);
static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel);
- static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer);
+ static void invalidateFramebufferSwizzles(const gl::Framebuffer *framebuffer);
HMODULE mD3d11Module;
HMODULE mDxgiModule;
EGLNativeDisplayType mDc;
- EGLint mRequestedDisplay;
+ std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
+ D3D_DRIVER_TYPE mDriverType;
HLSLCompiler mCompiler;
@@ -243,7 +253,7 @@ class Renderer11 : public Renderer
unsigned int mAppliedStencilbufferSerial;
bool mDepthStencilInitialized;
bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
+ RenderTarget::Desc mRenderTargetDesc;
// Currently applied sampler states
std::vector<bool> mForceSetVertexSamplerStates;
@@ -292,8 +302,14 @@ class Renderer11 : public Renderer
unsigned int mAppliedIBOffset;
// Currently applied transform feedback buffers
- ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
- GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current D3D buffers
+ // in use for streamout
+ GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current GL-specified
+ // buffer offsets to transform feedback
+ // buffers
+ UINT mCurrentD3DOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the D3D buffer offsets,
+ // which may differ from GLs, due
+ // to different append behavior
// Currently applied shaders
ID3D11VertexShader *mAppliedVertexShader;
@@ -339,7 +355,7 @@ class Renderer11 : public Renderer
IDXGIAdapter *mDxgiAdapter;
DXGI_ADAPTER_DESC mAdapterDescription;
char mDescription[128];
- IDXGIFactory *mDxgiFactory;
+ DXGIFactory *mDxgiFactory;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
index 4b29be055d..52c8a81633 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
@@ -6,7 +6,6 @@
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-#include "common/platform.h"
#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
@@ -16,12 +15,16 @@
#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
+#include "common/features.h"
+#include "common/NativeWindow.h"
+
namespace rx
{
-SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
+SwapChain11::SwapChain11(Renderer11 *renderer, NativeWindow nativeWindow, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat)
- : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
+ : mRenderer(renderer),
+ SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat)
{
mSwapChain = NULL;
mBackBufferTexture = NULL;
@@ -39,8 +42,8 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL
mPassThroughPS = NULL;
mWidth = -1;
mHeight = -1;
- mViewportWidth = -1;
- mViewportHeight = -1;
+ mRotateL = false;
+ mRotateR = false;
mSwapInterval = 0;
mAppCreatedShareHandle = mShareHandle != NULL;
mPassThroughResourcesInit = false;
@@ -91,11 +94,11 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
ASSERT(device != NULL);
// D3D11 does not allow zero size textures
- ASSERT(backbufferWidth >= 1);
- ASSERT(backbufferHeight >= 1);
+ ASSERT(backbufferWidth != 0);
+ ASSERT(backbufferHeight != 0);
// Preserve the render target content
-#if !defined(ANGLE_PLATFORM_WINRT)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture;
if (previousOffscreenTexture)
{
@@ -137,8 +140,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
mOffscreenTexture->GetDesc(&offscreenTextureDesc);
- if (offscreenTextureDesc.Width != (UINT)backbufferWidth ||
- offscreenTextureDesc.Height != (UINT)backbufferHeight ||
+ if (offscreenTextureDesc.Width != UINT(abs(backbufferWidth)) ||
+ offscreenTextureDesc.Height != UINT(abs(backbufferHeight)) ||
offscreenTextureDesc.Format != backbufferFormatInfo.texFormat ||
offscreenTextureDesc.MipLevels != 1 ||
offscreenTextureDesc.ArraySize != 1)
@@ -150,11 +153,11 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
else
{
- const bool useSharedResource = !mWindow && mRenderer->getShareHandleSupport();
+ const bool useSharedResource = !mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport();
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
- offscreenTextureDesc.Width = backbufferWidth;
- offscreenTextureDesc.Height = backbufferHeight;
+ offscreenTextureDesc.Width = abs(backbufferWidth);
+ offscreenTextureDesc.Height = abs(backbufferHeight);
offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
offscreenTextureDesc.MipLevels = 1;
offscreenTextureDesc.ArraySize = 1;
@@ -234,8 +237,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
if (mDepthBufferFormat != GL_NONE)
{
D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
- depthStencilTextureDesc.Width = backbufferWidth;
- depthStencilTextureDesc.Height = backbufferHeight;
+ depthStencilTextureDesc.Width = abs(backbufferWidth);
+ depthStencilTextureDesc.Height = abs(backbufferHeight);
depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
depthStencilTextureDesc.MipLevels = 1;
depthStencilTextureDesc.ArraySize = 1;
@@ -286,12 +289,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
mWidth = backbufferWidth;
mHeight = backbufferHeight;
-#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
- mViewportWidth = backbufferWidth;
- mViewportHeight = backbufferHeight;
-#endif
-#if !defined(ANGLE_PLATFORM_WINRT)
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
if (previousOffscreenTexture != NULL)
{
D3D11_BOX sourceBox = {0};
@@ -310,7 +309,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
if (mSwapChain)
{
- swapRect(0, 0, mWidth, mHeight, SWAP_NORMAL);
+ swapRect(0, 0, mWidth, mHeight);
}
}
#endif
@@ -327,8 +326,16 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ACCESS;
}
+ // Windows Phone works around the rotation limitation by using negative values for the swap chain size
+#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ mRotateL = backbufferWidth < 0; // Landscape/InvertedLandscape
+ mRotateR = backbufferHeight < 0; // InvertedPortrait/InvertedLandscape
+ backbufferWidth = abs(backbufferWidth);
+ backbufferHeight = abs(backbufferHeight);
+#endif
+
// EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
- if (backbufferWidth < 1 || backbufferHeight < 1)
+ if (backbufferWidth == 0 || backbufferHeight == 0)
{
return EGL_SUCCESS;
}
@@ -336,19 +343,15 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
// Can only call resize if we have already created our swap buffer and resources
ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // The swap chain is not directly resized on Windows Phone
SafeRelease(mBackBufferTexture);
SafeRelease(mBackBufferRTView);
// Resize swap chain
- HRESULT result;
-#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP // Windows phone swap chain is never resized, only the texture is
-#if !defined(ANGLE_PLATFORM_WINRT)
- const int bufferCount = 1;
-#else
- const int bufferCount = 2;
-#endif
+ DXGI_SWAP_CHAIN_DESC desc;
+ mSwapChain->GetDesc(&desc);
const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat);
- result = mSwapChain->ResizeBuffers(bufferCount, backbufferWidth, backbufferHeight, backbufferFormatInfo.texFormat, 0);
+ HRESULT result = mSwapChain->ResizeBuffers(desc.BufferCount, backbufferWidth, backbufferHeight, backbufferFormatInfo.texFormat, 0);
if (FAILED(result))
{
@@ -364,7 +367,6 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ALLOC;
}
}
-#endif
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
ASSERT(SUCCEEDED(result));
@@ -379,6 +381,7 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
{
d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
}
+#endif
return resetOffscreenTexture(backbufferWidth, backbufferHeight);
}
@@ -412,62 +415,14 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
return EGL_SUCCESS;
}
- if (mWindow)
+ if (mNativeWindow.getNativeWindow())
{
const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat);
- IDXGIFactory *factory = mRenderer->getDxgiFactory();
-
-#if !defined(ANGLE_PLATFORM_WINRT)
- DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
- swapChainDesc.BufferDesc.Width = backbufferWidth;
- swapChainDesc.BufferDesc.Height = backbufferHeight;
- swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
- swapChainDesc.BufferDesc.Format = backbufferFormatInfo.texFormat;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.BufferCount = 1;
- swapChainDesc.OutputWindow = mWindow;
- swapChainDesc.Windowed = TRUE;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- swapChainDesc.Flags = 0;
-
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
-#else
- IDXGIFactory2 *factory2;
- HRESULT result = factory->QueryInterface(IID_PPV_ARGS(&factory2));
- ASSERT(SUCCEEDED(result));
-
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
- swapChainDesc.Width = 0;
- swapChainDesc.Height = 0;
- swapChainDesc.Format = backbufferFormatInfo.texFormat;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.Flags = 0;
-#if WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
- swapChainDesc.Scaling = DXGI_SCALING_NONE;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
-#elif WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
- swapChainDesc.BufferCount = 1;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-#endif
+ HRESULT result = mNativeWindow.createSwapChain(device, mRenderer->getDxgiFactory(),
+ backbufferFormatInfo.texFormat,
+ backbufferWidth, backbufferHeight, &mSwapChain);
- IDXGISwapChain1 *swapChain;
- result = factory2->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
- mSwapChain = swapChain;
- HRESULT hr = swapChain->GetDesc1(&swapChainDesc);
- ASSERT(SUCCEEDED(hr));
- mViewportWidth = swapChainDesc.Width;
- mViewportHeight = swapChainDesc.Height;
-#endif
if (FAILED(result))
{
ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
@@ -537,7 +492,7 @@ void SwapChain11::initPassThroughResources()
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = 0;
- samplerDesc.MaxLOD = FLT_MAX;
+ samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler);
ASSERT(SUCCEEDED(result));
@@ -563,7 +518,7 @@ void SwapChain11::initPassThroughResources()
}
// parameters should be validated/clamped by caller
-EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags)
+EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mSwapChain)
{
@@ -573,16 +528,6 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return EGL_BAD_ACCESS;
- }
-
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
-
// Create a quad in homogeneous coordinates
float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
@@ -594,8 +539,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG
float u2 = (x + width) / float(mWidth);
float v2 = (y + height) / float(mHeight);
- const int rotateL = flags & SWAP_ROTATE_90;
- const int rotateR = flags & SWAP_ROTATE_270;
+ const bool rotateL = mRotateL;
+ const bool rotateR = mRotateR;
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return EGL_BAD_ACCESS;
+ }
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, rotateL ? u2 : u1, rotateR ? v2 : v1);
d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, rotateR ? u2 : u1, rotateL ? v1 : v2);
@@ -628,22 +583,23 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG
// Set the viewport
D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = mViewportWidth;
- viewport.Height = mViewportHeight;
+ viewport.TopLeftX = 0.0f;
+ viewport.TopLeftY = 0.0f;
+ const bool invertViewport = (mRotateL || mRotateR) && !(mRotateL && mRotateR);
+ viewport.Width = FLOAT(invertViewport ? mHeight : mWidth);
+ viewport.Height = FLOAT(invertViewport ? mWidth : mHeight);
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
deviceContext->RSSetViewports(1, &viewport);
// Apply textures
- deviceContext->PSSetShaderResources(0, 1, &mOffscreenSRView);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, mOffscreenSRView);
deviceContext->PSSetSamplers(0, 1, &mPassThroughSampler);
// Draw
deviceContext->Draw(4, 0);
-#ifdef ANGLE_FORCE_VSYNC_OFF
+#if ANGLE_VSYNC == ANGLE_DISABLED
result = mSwapChain->Present(0, 0);
#else
result = mSwapChain->Present(mSwapInterval, 0);
@@ -667,8 +623,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG
}
// Unbind
- static ID3D11ShaderResourceView *const nullSRV = NULL;
- deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
mRenderer->unapplyRenderTargets();
mRenderer->markAllStateDirty();
@@ -708,8 +663,8 @@ ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
SwapChain11 *SwapChain11::makeSwapChain11(SwapChain *swapChain)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain11*, swapChain));
- return static_cast<rx::SwapChain11*>(swapChain);
+ ASSERT(HAS_DYNAMIC_TYPE(SwapChain11*, swapChain));
+ return static_cast<SwapChain11*>(swapChain);
}
void SwapChain11::recreate()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
index b30b78568a..77509edcd3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
@@ -19,13 +19,13 @@ class Renderer11;
class SwapChain11 : public SwapChain
{
public:
- SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
+ SwapChain11(Renderer11 *renderer, NativeWindow nativeWindow, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain11();
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual void recreate();
virtual ID3D11Texture2D *getOffscreenTexture();
@@ -52,13 +52,13 @@ class SwapChain11 : public SwapChain
Renderer11 *mRenderer;
EGLint mHeight;
EGLint mWidth;
- EGLint mViewportWidth;
- EGLint mViewportHeight;
+ bool mRotateL;
+ bool mRotateR;
bool mAppCreatedShareHandle;
unsigned int mSwapInterval;
bool mPassThroughResourcesInit;
- IDXGISwapChain *mSwapChain;
+ DXGISwapChain *mSwapChain;
ID3D11Texture2D *mBackBufferTexture;
ID3D11RenderTargetView *mBackBufferRTView;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
index 91e7147da6..74af27e8b3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -8,6 +8,9 @@
// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+
+#include <tuple>
+
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
@@ -15,6 +18,7 @@
#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/main.h"
#include "libGLESv2/ImageIndex.h"
@@ -52,46 +56,16 @@ TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
{
}
-bool TextureStorage11::SRVKey::operator==(const SRVKey &rhs) const
-{
- return baseLevel == rhs.baseLevel &&
- mipLevels == rhs.mipLevels &&
- swizzle == rhs.swizzle;
-}
-
-TextureStorage11::SRVCache::~SRVCache()
+bool TextureStorage11::SRVKey::operator<(const SRVKey &rhs) const
{
- for (size_t i = 0; i < cache.size(); i++)
- {
- SafeRelease(cache[i].srv);
- }
+ return std::tie(baseLevel, mipLevels, swizzle) < std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle);
}
-ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const
-{
- for (size_t i = 0; i < cache.size(); i++)
- {
- if (cache[i].key == key)
- {
- return cache[i].srv;
- }
- }
-
- return NULL;
-}
-
-ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv)
-{
- SRVPair pair = {key, srv};
- cache.push_back(pair);
-
- return srv;
-}
-
-TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
+TextureStorage11::TextureStorage11(Renderer11 *renderer, UINT bindFlags)
: mBindFlags(bindFlags),
mTopLevel(0),
mMipLevels(0),
+ mInternalFormat(GL_NONE),
mTextureFormat(DXGI_FORMAT_UNKNOWN),
mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
@@ -114,6 +88,12 @@ TextureStorage11::~TextureStorage11()
{
SafeRelease(mLevelSRVs[level]);
}
+
+ for (SRVCache::iterator i = mSrvCache.begin(); i != mSrvCache.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mSrvCache.clear();
}
TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage)
@@ -183,17 +163,16 @@ int TextureStorage11::getLevelDepth(int mipLevel) const
return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
}
-UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const
+UINT TextureStorage11::getSubresourceIndex(const gl::ImageIndex &index) const
{
- UINT index = 0;
- if (getResource())
- {
- index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels);
- }
- return index;
+ UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
+ ASSERT(subresource != std::numeric_limits<UINT>::max());
+ return subresource;
}
-ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState)
+gl::Error TextureStorage11::getSRV(const gl::SamplerState &samplerState, ID3D11ShaderResourceView **outSRV)
{
bool swizzleRequired = samplerState.swizzleRequired();
bool mipmapping = gl::IsMipmapFiltered(samplerState);
@@ -206,38 +185,71 @@ ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &sampl
{
verifySwizzleExists(samplerState.swizzleRed, samplerState.swizzleGreen, samplerState.swizzleBlue, samplerState.swizzleAlpha);
}
-
- SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired);
- ID3D11ShaderResourceView *srv = srvCache.find(key);
- if(srv)
+ SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired);
+ SRVCache::const_iterator iter = mSrvCache.find(key);
+ if (iter != mSrvCache.end())
{
- return srv;
+ *outSRV = iter->second;
}
+ else
+ {
+ ID3D11Resource *texture = NULL;
+ if (swizzleRequired)
+ {
+ gl::Error error = getSwizzleTexture(&texture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ gl::Error error = getResource(&texture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
- DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
- ID3D11Resource *texture = swizzleRequired ? getSwizzleTexture() : getResource();
+ ID3D11ShaderResourceView *srv = NULL;
+ DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
+ gl::Error error = createSRV(samplerState.baseLevel, mipLevels, format, texture, &srv);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mSrvCache.insert(std::make_pair(key, srv));
+ *outSRV = srv;
+ }
- srv = createSRV(samplerState.baseLevel, mipLevels, format, texture);
-
- return srvCache.add(key, srv);
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel)
+gl::Error TextureStorage11::getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV)
{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+
+ if (!mLevelSRVs[mipLevel])
{
- if (!mLevelSRVs[mipLevel])
+ ID3D11Resource *resource = NULL;
+ gl::Error error = getResource(&resource);
+ if (error.isError())
{
- mLevelSRVs[mipLevel] = createSRV(mipLevel, 1, mShaderResourceFormat, getResource());
+ return error;
}
- return mLevelSRVs[mipLevel];
- }
- else
- {
- return NULL;
+ error = createSRV(mipLevel, 1, mShaderResourceFormat, resource, &mLevelSRVs[mipLevel]);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ *outSRV = mLevelSRVs[mipLevel];
+
+ return gl::Error(GL_NO_ERROR);
}
gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
@@ -249,14 +261,25 @@ gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGr
if (mSwizzleCache[level] != swizzleTarget)
{
// Need to re-render the swizzle for this level
- ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level);
- ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level);
+ ID3D11ShaderResourceView *sourceSRV = NULL;
+ gl::Error error = getSRVLevel(level, &sourceSRV);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ID3D11RenderTargetView *destRTV = NULL;
+ error = getSwizzleRenderTarget(level, &destRTV);
+ if (error.isError())
+ {
+ return error;
+ }
gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
Blit11 *blitter = mRenderer->getBlitter();
- gl::Error error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
if (error.isError())
{
return error;
@@ -287,104 +310,120 @@ void TextureStorage11::invalidateSwizzleCache()
}
}
-bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
- int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
+ const gl::ImageIndex &index, const gl::Box &copyArea)
{
- if (srcTexture)
- {
- invalidateSwizzleCacheLevel(level);
+ ASSERT(srcTexture);
- gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
- gl::Box copyArea(xoffset, yoffset, zoffset, width, height, depth);
+ GLint level = index.mipIndex;
- bool fullCopy = copyArea.x == 0 &&
- copyArea.y == 0 &&
- copyArea.z == 0 &&
- copyArea.width == texSize.width &&
- copyArea.height == texSize.height &&
- copyArea.depth == texSize.depth;
+ invalidateSwizzleCacheLevel(level);
- ID3D11Resource *dstTexture = getResource();
- unsigned int dstSubresource = getSubresourceIndex(level + mTopLevel, layerTarget);
+ gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
- ASSERT(dstTexture);
+ bool fullCopy = copyArea.x == 0 &&
+ copyArea.y == 0 &&
+ copyArea.z == 0 &&
+ copyArea.width == texSize.width &&
+ copyArea.height == texSize.height &&
+ copyArea.depth == texSize.depth;
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
- if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0))
- {
- // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
- Blit11 *blitter = mRenderer->getBlitter();
+ ID3D11Resource *dstTexture = NULL;
+ gl::Error error = getResource(&dstTexture);
+ if (error.isError())
+ {
+ return error;
+ }
- return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
- dstTexture, dstSubresource, copyArea, texSize,
- NULL);
- }
- else
- {
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
+ unsigned int dstSubresource = getSubresourceIndex(index);
- D3D11_BOX srcBox;
- srcBox.left = copyArea.x;
- srcBox.top = copyArea.y;
- srcBox.right = copyArea.x + roundUp((unsigned int)width, dxgiFormatInfo.blockWidth);
- srcBox.bottom = copyArea.y + roundUp((unsigned int)height, dxgiFormatInfo.blockHeight);
- srcBox.front = copyArea.z;
- srcBox.back = copyArea.z + copyArea.depth;
+ ASSERT(dstTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
+ if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0))
+ {
+ // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
+ Blit11 *blitter = mRenderer->getBlitter();
- context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
- srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox);
- return true;
- }
+ return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
+ dstTexture, dstSubresource, copyArea, texSize,
+ NULL);
}
+ else
+ {
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
- return false;
+ D3D11_BOX srcBox;
+ srcBox.left = copyArea.x;
+ srcBox.top = copyArea.y;
+ srcBox.right = copyArea.x + roundUp(static_cast<UINT>(copyArea.width), dxgiFormatInfo.blockWidth);
+ srcBox.bottom = copyArea.y + roundUp(static_cast<UINT>(copyArea.height), dxgiFormatInfo.blockHeight);
+ srcBox.front = copyArea.z;
+ srcBox.back = copyArea.z + copyArea.depth;
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
+ srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox);
+ return gl::Error(GL_NO_ERROR);
+ }
}
-bool TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
- int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
+ const gl::ImageIndex &index, const gl::Box &region)
{
- if (dstTexture)
+ ASSERT(dstTexture);
+
+ ID3D11Resource *srcTexture = NULL;
+ gl::Error error = getResource(&srcTexture);
+ if (error.isError())
{
- ID3D11Resource *srcTexture = getResource();
- unsigned int srcSubresource = getSubresourceIndex(level + mTopLevel, layerTarget);
+ return error;
+ }
- ASSERT(srcTexture);
+ ASSERT(srcTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ unsigned int srcSubresource = getSubresourceIndex(index);
- context->CopySubresourceRegion(dstTexture, dstSubresource, xoffset, yoffset, zoffset,
- srcTexture, srcSubresource, NULL);
- return true;
- }
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->CopySubresourceRegion(dstTexture, dstSubresource, region.x, region.y, region.z,
+ srcTexture, srcSubresource, NULL);
- return false;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest)
+gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
{
- if (source && dest)
+ ASSERT(sourceIndex.layerIndex == destIndex.layerIndex);
+
+ invalidateSwizzleCacheLevel(destIndex.mipIndex);
+
+ RenderTarget *source = NULL;
+ gl::Error error = getRenderTarget(sourceIndex, &source);
+ if (error.isError())
{
- ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
- ID3D11RenderTargetView *destRTV = dest->getRenderTargetView();
+ return error;
+ }
- if (sourceSRV && destRTV)
- {
- gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
- gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
+ RenderTarget *dest = NULL;
+ error = getRenderTarget(destIndex, &dest);
+ if (error.isError())
+ {
+ return error;
+ }
- gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
- gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
+ ID3D11ShaderResourceView *sourceSRV = RenderTarget11::makeRenderTarget11(source)->getShaderResourceView();
+ ID3D11RenderTargetView *destRTV = RenderTarget11::makeRenderTarget11(dest)->getRenderTargetView();
- Blit11 *blitter = mRenderer->getBlitter();
+ gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
+ gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
- blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL,
- gl::GetInternalFormatInfo(source->getInternalFormat()).format, GL_LINEAR);
- }
- }
+ gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
+ gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
+
+ Blit11 *blitter = mRenderer->getBlitter();
+ return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL,
+ gl::GetInternalFormatInfo(source->getInternalFormat()).format, GL_LINEAR);
}
void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
@@ -396,7 +435,112 @@ void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGree
}
}
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
+gl::Error TextureStorage11::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ ID3D11Resource *sourceResouce = NULL;
+ gl::Error error = getResource(&sourceResouce);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ TextureStorage11 *dest11 = TextureStorage11::makeTextureStorage11(destStorage);
+ ID3D11Resource *destResource = NULL;
+ error = dest11->getResource(&destResource);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ immediateContext->CopyResource(destResource, sourceResouce);
+
+ dest11->invalidateSwizzleCache();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11::setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+{
+ ID3D11Resource *resource = NULL;
+ gl::Error error = getResource(&resource);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(resource);
+
+ UINT destSubresource = getSubresourceIndex(index);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(image->getInternalFormat());
+
+ bool fullUpdate = (destBox == NULL || *destBox == gl::Box(0, 0, 0, mTextureWidth, mTextureHeight, mTextureDepth));
+ ASSERT(internalFormatInfo.depthBits == 0 || fullUpdate);
+
+ // TODO(jmadill): Handle compressed formats
+ // Compressed formats have different load syntax, so we'll have to handle them with slightly
+ // different logic. Will implemnent this in a follow-up patch, and ensure we do not use SetData
+ // with compressed formats in the calling logic.
+ ASSERT(!internalFormatInfo.compressed);
+
+ int width = destBox ? destBox->width : static_cast<int>(image->getWidth());
+ int height = destBox ? destBox->height : static_cast<int>(image->getHeight());
+ int depth = destBox ? destBox->depth : static_cast<int>(image->getDepth());
+ UINT srcRowPitch = internalFormatInfo.computeRowPitch(type, width, unpack.alignment);
+ UINT srcDepthPitch = internalFormatInfo.computeDepthPitch(type, width, height, unpack.alignment);
+
+ const d3d11::TextureFormat &d3d11Format = d3d11::GetTextureFormatInfo(image->getInternalFormat());
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3d11Format.texFormat);
+
+ size_t outputPixelSize = dxgiFormatInfo.pixelBytes;
+
+ UINT bufferRowPitch = outputPixelSize * width;
+ UINT bufferDepthPitch = bufferRowPitch * height;
+
+ MemoryBuffer conversionBuffer;
+ if (!conversionBuffer.resize(bufferDepthPitch * depth))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
+ }
+
+ // TODO: fast path
+ LoadImageFunction loadFunction = d3d11Format.loadFunctions.at(type);
+ loadFunction(width, height, depth,
+ pixelData, srcRowPitch, srcDepthPitch,
+ conversionBuffer.data(), bufferRowPitch, bufferDepthPitch);
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+
+ if (!fullUpdate)
+ {
+ ASSERT(destBox);
+
+ D3D11_BOX destD3DBox;
+ destD3DBox.left = destBox->x;
+ destD3DBox.right = destBox->x + destBox->width;
+ destD3DBox.top = destBox->y;
+ destD3DBox.bottom = destBox->y + destBox->height;
+ destD3DBox.front = 0;
+ destD3DBox.back = 1;
+
+ immediateContext->UpdateSubresource(resource, destSubresource,
+ &destD3DBox, conversionBuffer.data(),
+ bufferRowPitch, bufferDepthPitch);
+ }
+ else
+ {
+ immediateContext->UpdateSubresource(resource, destSubresource,
+ NULL, conversionBuffer.data(),
+ bufferRowPitch, bufferDepthPitch);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain)
: TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE),
mTexture(swapchain->getOffscreenTexture()),
mSwizzleTexture(NULL)
@@ -418,6 +562,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
mTextureHeight = texDesc.Height;
mTextureDepth = 1;
+ mInternalFormat = swapchain->GetBackBufferInternalFormat();
+
ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srv->GetDesc(&srvDesc);
@@ -439,7 +585,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
initializeSerials(1, 1);
}
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)),
mTexture(NULL),
mSwizzleTexture(NULL)
@@ -451,6 +597,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalform
mSwizzleRenderTargets[i] = NULL;
}
+ mInternalFormat = internalformat;
+
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
mTextureFormat = formatInfo.texFormat;
mShaderResourceFormat = formatInfo.srvFormat;
@@ -460,51 +608,11 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalform
mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0)
- {
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width; // Compressed texture size constraints?
- desc.Height = height;
- desc.MipLevels = desc.MipLevels = mRenderer->isLevel9() ? 1 : ((levels > 0) ? (mTopLevel + levels) : 0);
- desc.ArraySize = 1;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- gl::error(GL_OUT_OF_MEMORY);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mTextureDepth = 1;
- }
- }
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = 1;
initializeSerials(getLevelCount(), 1);
}
@@ -521,7 +629,11 @@ TextureStorage11_2D::~TextureStorage11_2D()
if (imageAssociationCorrect)
{
// We must let the Images recover their data before we delete it from the TextureStorage.
- mAssociatedImages[i]->recoverFromAssociatedStorage();
+ gl::Error error = mAssociatedImages[i]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ // TODO: Find a way to report this back to the context
+ }
}
}
}
@@ -542,8 +654,10 @@ TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage
return static_cast<TextureStorage11_2D*>(storage);
}
-void TextureStorage11_2D::associateImage(Image11* image, int level, int layerTarget)
+void TextureStorage11_2D::associateImage(Image11* image, const gl::ImageIndex &index)
{
+ GLint level = index.mipIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -552,8 +666,10 @@ void TextureStorage11_2D::associateImage(Image11* image, int level, int layerTar
}
}
-bool TextureStorage11_2D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+bool TextureStorage11_2D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
// This validation check should never return false. It means the Image/TextureStorage association is broken.
@@ -566,8 +682,10 @@ bool TextureStorage11_2D::isAssociatedImageValid(int level, int layerTarget, Ima
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2D::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -582,8 +700,10 @@ void TextureStorage11_2D::disassociateImage(int level, int layerTarget, Image11*
}
// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-void TextureStorage11_2D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
{
+ GLint level = index.mipIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -599,137 +719,168 @@ void TextureStorage11_2D::releaseAssociatedImage(int level, int layerTarget, Ima
{
// Force the image to recover from storage before its data is overwritten.
// This will reset mAssociatedImages[level] to NULL too.
- mAssociatedImages[level]->recoverFromAssociatedStorage();
+ gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *TextureStorage11_2D::getResource() const
+gl::Error TextureStorage11_2D::getResource(ID3D11Resource **outResource)
{
- return mTexture;
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth; // Compressed texture size constraints?
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mRenderer->isLevel9() ? 1 : mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result);
+ }
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(!index.hasLayer());
int level = index.mipIndex;
+ ASSERT(level >= 0 && level < getLevelCount());
- if (level >= 0 && level < getLevelCount())
+ if (!mRenderTarget[level])
{
- if (!mRenderTarget[level])
+ ID3D11Resource *texture = NULL;
+ gl::Error error = getResource(&texture);
+ if (error.isError())
{
- ID3D11ShaderResourceView *srv = getSRVLevel(level);
- if (!srv)
- {
- return NULL;
- }
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- ID3D11Device *device = mRenderer->getDevice();
+ return error;
+ }
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + level;
+ ID3D11ShaderResourceView *srv = NULL;
+ error = getSRVLevel(level, &srv);
+ if (error.isError())
+ {
+ return error;
+ }
- ID3D11RenderTargetView *rtv;
- HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
- mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- }
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- ID3D11Device *device = mRenderer->getDevice();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
+ }
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Texture2D.MipSlice = mTopLevel + level;
- dsvDesc.Flags = 0;
+ mRenderTarget[level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
- ID3D11DepthStencilView *dsv;
- HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsvDesc.Texture2D.MipSlice = mTopLevel + level;
+ dsvDesc.Flags = 0;
- mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+ ID3D11DepthStencilView *dsv;
+ HRESULT result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
- // RenderTarget will take ownership of these resources
- SafeRelease(dsv);
- }
- else
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- UNREACHABLE();
+ return gl::Error(GL_OUT_OF_MEMORY,"Failed to create internal depth stencil view for texture storage, result: 0x%X.", result);
}
- }
- return mRenderTarget[level];
- }
- else
- {
- return NULL;
+ mRenderTarget[level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
}
+
+ ASSERT(outRT);
+ *outRT = mRenderTarget[level];
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+gl::Error TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
{
+ ASSERT(outSRV);
+
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2D.MipLevels = mipLevels;
-
- ID3D11ShaderResourceView *SRV = NULL;
+ srvDesc.Texture2D.MipLevels = mRenderer->isLevel9() ? -1 : mipLevels;
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
- return SRV;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureStorage11_2D::generateMipmaps()
+gl::Error TextureStorage11_2D::getSwizzleTexture(ID3D11Resource **outTexture)
{
- // Base level must already be defined
-
- for (int level = 1; level < getLevelCount(); level++)
- {
- invalidateSwizzleCacheLevel(level);
-
- gl::ImageIndex srcIndex = gl::ImageIndex::Make2D(level - 1);
- gl::ImageIndex destIndex = gl::ImageIndex::Make2D(level);
-
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+ ASSERT(outTexture);
- generateMipmapLayer(source, dest);
- }
-}
-
-ID3D11Resource *TextureStorage11_2D::getSwizzleTexture()
-{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
@@ -749,52 +900,52 @@ ID3D11Resource *TextureStorage11_2D::getSwizzleTexture()
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
}
- return mSwizzleTexture;
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel)
+gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
{
- if (!mSwizzleRenderTargets[mipLevel])
+ ID3D11Resource *swizzleTexture = NULL;
+ gl::Error error = getSwizzleTexture(&swizzleTexture);
+ if (error.isError())
{
- ID3D11Resource *swizzleTexture = getSwizzleTexture();
- if (!swizzleTexture)
- {
- return NULL;
- }
+ return error;
+ }
- ID3D11Device *device = mRenderer->getDevice();
+ ID3D11Device *device = mRenderer->getDevice();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- }
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
- return mSwizzleRenderTargets[mipLevel];
- }
- else
- {
- return NULL;
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
+ }
}
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
{
mTexture = NULL;
@@ -803,13 +954,15 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internal
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
mSwizzleRenderTargets[level] = NULL;
- for (unsigned int face = 0; face < 6; face++)
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
{
mAssociatedImages[face][level] = NULL;
mRenderTarget[face][level] = NULL;
}
}
+ mInternalFormat = internalformat;
+
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
mTextureFormat = formatInfo.texFormat;
mShaderResourceFormat = formatInfo.srvFormat;
@@ -819,56 +972,23 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internal
mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (size > 0)
- {
- // adjust size if needed for compressed textures
- int height = size;
- d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel);
-
- ID3D11Device *device = mRenderer->getDevice();
+ // adjust size if needed for compressed textures
+ int height = size;
+ d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel);
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = size;
- desc.Height = size;
- desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
- desc.ArraySize = 6;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mTextureDepth = 1;
- }
- }
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = size;
+ mTextureHeight = size;
+ mTextureDepth = 1;
- initializeSerials(getLevelCount() * 6, 6);
+ initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT);
}
-
TextureStorage11_Cube::~TextureStorage11_Cube()
{
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- for (unsigned int face = 0; face < 6; face++)
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
{
if (mAssociatedImages[face][level] != NULL)
{
@@ -890,7 +1010,7 @@ TextureStorage11_Cube::~TextureStorage11_Cube()
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
SafeRelease(mSwizzleRenderTargets[level]);
- for (unsigned int face = 0; face < 6; face++)
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
{
SafeDelete(mRenderTarget[face][level]);
}
@@ -903,25 +1023,31 @@ TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureS
return static_cast<TextureStorage11_Cube*>(storage);
}
-void TextureStorage11_Cube::associateImage(Image11* image, int level, int layerTarget)
+void TextureStorage11_Cube::associateImage(Image11* image, const gl::ImageIndex &index)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < 6);
+ ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
- if (0 <= layerTarget && layerTarget < 6)
+ if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
{
mAssociatedImages[layerTarget][level] = image;
}
}
}
-bool TextureStorage11_Cube::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+bool TextureStorage11_Cube::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
- if (0 <= layerTarget && layerTarget < 6)
+ if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
{
// This validation check should never return false. It means the Image/TextureStorage association is broken.
bool retValue = (mAssociatedImages[layerTarget][level] == expectedImage);
@@ -934,14 +1060,17 @@ bool TextureStorage11_Cube::isAssociatedImageValid(int level, int layerTarget, I
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_Cube::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < 6);
+ ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
- if (0 <= layerTarget && layerTarget < 6)
+ if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
{
ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
@@ -954,14 +1083,17 @@ void TextureStorage11_Cube::disassociateImage(int level, int layerTarget, Image1
}
// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-void TextureStorage11_Cube::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < 6);
+ ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
- if (0 <= layerTarget && layerTarget < 6)
+ if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
{
// No need to let the old Image recover its data, if it is also the incoming Image.
if (mAssociatedImages[layerTarget][level] != NULL && mAssociatedImages[layerTarget][level] != incomingImage)
@@ -974,114 +1106,165 @@ void TextureStorage11_Cube::releaseAssociatedImage(int level, int layerTarget, I
{
// Force the image to recover from storage before its data is overwritten.
// This will reset mAssociatedImages[level] to NULL too.
- mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage();
+ gl::Error error = mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *TextureStorage11_Cube::getResource() const
+gl::Error TextureStorage11_Cube::getResource(ID3D11Resource **outResource)
{
- return mTexture;
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = CUBE_FACE_COUNT;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result);
+ }
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
int faceIndex = index.layerIndex;
int level = index.mipIndex;
- if (level >= 0 && level < getLevelCount())
- {
- if (!mRenderTarget[faceIndex][level])
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
+ ASSERT(level >= 0 && level < getLevelCount());
+ ASSERT(faceIndex >= 0 && faceIndex < CUBE_FACE_COUNT);
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- srvDesc.Texture2DArray.ArraySize = 1;
+ if (!mRenderTarget[faceIndex][level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+ ID3D11Resource *texture = NULL;
+ gl::Error error = getResource(&texture);
+ if (error.isError())
+ {
+ return error;
+ }
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
- rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- rtvDesc.Texture2DArray.ArraySize = 1;
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(texture, &srvDesc, &srv);
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result);
+ }
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ rtvDesc.Texture2DArray.ArraySize = 1;
- mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
}
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
- dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- dsvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
-
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+ mRenderTarget[faceIndex][level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
- // RenderTarget will take ownership of these resources
- SafeRelease(dsv);
- SafeRelease(srv);
- }
- else
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Flags = 0;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ dsvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11DepthStencilView *dsv;
+ result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- UNREACHABLE();
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal depth stencil view for texture storage, result: 0x%X.", result);
}
- }
- return mRenderTarget[faceIndex][level];
- }
- else
- {
- return NULL;
+ mRenderTarget[faceIndex][level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
}
+
+ ASSERT(outRT);
+ *outRT = mRenderTarget[faceIndex][level];
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+gl::Error TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
{
+ ASSERT(outSRV);
+
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
@@ -1093,7 +1276,7 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mi
srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = 0;
- srvDesc.Texture2DArray.ArraySize = 6;
+ srvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
}
else
{
@@ -1102,43 +1285,22 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mi
srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
}
- ID3D11ShaderResourceView *SRV = NULL;
-
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
- return SRV;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureStorage11_Cube::generateMipmaps()
+gl::Error TextureStorage11_Cube::getSwizzleTexture(ID3D11Resource **outTexture)
{
- // Base level must already be defined
-
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < getLevelCount(); level++)
- {
- invalidateSwizzleCacheLevel(level);
-
- gl::ImageIndex srcIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1);
- gl::ImageIndex destIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level);
-
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+ ASSERT(outTexture);
- generateMipmapLayer(source, dest);
- }
- }
-}
-
-ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture()
-{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
@@ -1147,7 +1309,7 @@ ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture()
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.MipLevels = mMipLevels;
- desc.ArraySize = 6;
+ desc.ArraySize = CUBE_FACE_COUNT;
desc.Format = mSwizzleTextureFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
@@ -1158,55 +1320,54 @@ ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture()
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
}
- return mSwizzleTexture;
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel)
+gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
{
- if (!mSwizzleRenderTargets[mipLevel])
+ ID3D11Resource *swizzleTexture = NULL;
+ gl::Error error = getSwizzleTexture(&swizzleTexture);
+ if (error.isError())
{
- ID3D11Resource *swizzleTexture = getSwizzleTexture();
- if (!swizzleTexture)
- {
- return NULL;
- }
+ return error;
+ }
- ID3D11Device *device = mRenderer->getDevice();
+ ID3D11Device *device = mRenderer->getDevice();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = 6;
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
}
-
- return mSwizzleRenderTargets[mipLevel];
- }
- else
- {
- return NULL;
}
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
{
@@ -1220,6 +1381,8 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalform
mSwizzleRenderTargets[i] = NULL;
}
+ mInternalFormat = internalformat;
+
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
mTextureFormat = formatInfo.texFormat;
mShaderResourceFormat = formatInfo.srvFormat;
@@ -1229,49 +1392,13 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalform
mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
- // If the width, height or depth are not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0 && depth > 0)
- {
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.Depth = depth;
- desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
- desc.Format = mTextureFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- gl::error(GL_OUT_OF_MEMORY);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mTextureDepth = desc.Depth;
- }
- }
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = depth;
initializeSerials(getLevelCount() * depth, depth);
}
@@ -1315,8 +1442,10 @@ TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage
return static_cast<TextureStorage11_3D*>(storage);
}
-void TextureStorage11_3D::associateImage(Image11* image, int level, int layerTarget)
+void TextureStorage11_3D::associateImage(Image11* image, const gl::ImageIndex &index)
{
+ GLint level = index.mipIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -1325,8 +1454,10 @@ void TextureStorage11_3D::associateImage(Image11* image, int level, int layerTar
}
}
-bool TextureStorage11_3D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+bool TextureStorage11_3D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
// This validation check should never return false. It means the Image/TextureStorage association is broken.
@@ -1339,8 +1470,10 @@ bool TextureStorage11_3D::isAssociatedImageValid(int level, int layerTarget, Ima
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_3D::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -1355,8 +1488,10 @@ void TextureStorage11_3D::disassociateImage(int level, int layerTarget, Image11*
}
// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-void TextureStorage11_3D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
{
+ GLint level = index.mipIndex;
+
ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -1372,148 +1507,188 @@ void TextureStorage11_3D::releaseAssociatedImage(int level, int layerTarget, Ima
{
// Force the image to recover from storage before its data is overwritten.
// This will reset mAssociatedImages[level] to NULL too.
- mAssociatedImages[level]->recoverFromAssociatedStorage();
+ gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *TextureStorage11_3D::getResource() const
+gl::Error TextureStorage11_3D::getResource(ID3D11Resource **outResource)
{
- return mTexture;
+ // If the width, height or depth are not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mTextureFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result);
+ }
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+gl::Error TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
{
+ ASSERT(outSRV);
+
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MostDetailedMip = baseLevel;
srvDesc.Texture3D.MipLevels = mipLevels;
- ID3D11ShaderResourceView *SRV = NULL;
-
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
- return SRV;
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
int mipLevel = index.mipIndex;
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- if (mipLevel >= 0 && mipLevel < getLevelCount())
- {
- ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN);
+ ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN);
- if (!index.hasLayer())
+ if (!index.hasLayer())
+ {
+ if (!mLevelRenderTargets[mipLevel])
{
- if (!mLevelRenderTargets[mipLevel])
+ ID3D11Resource *texture = NULL;
+ gl::Error error = getResource(&texture);
+ if (error.isError())
{
- ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
- if (!srv)
- {
- return NULL;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = -1;
-
- ID3D11RenderTargetView *rtv;
- HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+ return error;
+ }
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ ID3D11ShaderResourceView *srv = NULL;
+ error = getSRVLevel(mipLevel, &srv);
+ if (error.isError())
+ {
+ return error;
+ }
- mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel));
+ ID3D11Device *device = mRenderer->getDevice();
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- }
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
- return mLevelRenderTargets[mipLevel];
- }
- else
- {
- int layer = index.layerIndex;
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- LevelLayerKey key(mipLevel, layer);
- if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- // TODO, what kind of SRV is expected here?
- ID3D11ShaderResourceView *srv = NULL;
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
+ }
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = layer;
- rtvDesc.Texture3D.WSize = 1;
+ mLevelRenderTargets[mipLevel] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0);
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ ASSERT(outRT);
+ *outRT = mLevelRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ int layer = index.layerIndex;
- mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- SafeRelease(srv);
+ ID3D11Resource *texture = NULL;
+ gl::Error error = getResource(&texture);
+ if (error.isError())
+ {
+ return error;
}
- return mLevelLayerRenderTargets[key];
- }
- }
+ // TODO, what kind of SRV is expected here?
+ ID3D11ShaderResourceView *srv = NULL;
- return NULL;
-}
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = layer;
+ rtvDesc.Texture3D.WSize = 1;
-void TextureStorage11_3D::generateMipmaps()
-{
- // Base level must already be defined
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- for (int level = 1; level < getLevelCount(); level++)
- {
- invalidateSwizzleCacheLevel(level);
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv); return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
+ }
+ ASSERT(SUCCEEDED(result));
- gl::ImageIndex srcIndex = gl::ImageIndex::Make3D(level - 1);
- gl::ImageIndex destIndex = gl::ImageIndex::Make3D(level);
+ mLevelLayerRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
- generateMipmapLayer(source, dest);
+ ASSERT(outRT);
+ *outRT = mLevelLayerRenderTargets[key];
+ return gl::Error(GL_NO_ERROR);
}
}
-ID3D11Resource *TextureStorage11_3D::getSwizzleTexture()
+gl::Error TextureStorage11_3D::getSwizzleTexture(ID3D11Resource **outTexture)
{
+ ASSERT(outTexture);
+
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
@@ -1531,55 +1706,54 @@ ID3D11Resource *TextureStorage11_3D::getSwizzleTexture()
HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture3D*>(NULL));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
}
- return mSwizzleTexture;
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel)
+gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
{
- if (!mSwizzleRenderTargets[mipLevel])
+ ID3D11Resource *swizzleTexture = NULL;
+ gl::Error error = getSwizzleTexture(&swizzleTexture);
+ if (error.isError())
{
- ID3D11Resource *swizzleTexture = getSwizzleTexture();
- if (!swizzleTexture)
- {
- return NULL;
- }
+ return error;
+ }
- ID3D11Device *device = mRenderer->getDevice();
+ ID3D11Device *device = mRenderer->getDevice();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = -1;
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
}
-
- return mSwizzleRenderTargets[mipLevel];
- }
- else
- {
- return NULL;
}
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
{
@@ -1591,6 +1765,8 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum in
mSwizzleRenderTargets[level] = NULL;
}
+ mInternalFormat = internalformat;
+
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
mTextureFormat = formatInfo.texFormat;
mShaderResourceFormat = formatInfo.srvFormat;
@@ -1600,51 +1776,13 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum in
mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
- // if the width, height or depth is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0 && depth > 0)
- {
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
- desc.ArraySize = depth;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- gl::error(GL_OUT_OF_MEMORY);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mTextureDepth = desc.ArraySize;
- }
- }
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = depth;
initializeSerials(getLevelCount() * depth, depth);
}
@@ -1685,8 +1823,11 @@ TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray
return static_cast<TextureStorage11_2DArray*>(storage);
}
-void TextureStorage11_2DArray::associateImage(Image11* image, int level, int layerTarget)
+void TextureStorage11_2DArray::associateImage(Image11* image, const gl::ImageIndex &index)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
ASSERT(0 <= level && level < getLevelCount());
if (0 <= level && level < getLevelCount())
@@ -1696,8 +1837,11 @@ void TextureStorage11_2DArray::associateImage(Image11* image, int level, int lay
}
}
-bool TextureStorage11_2DArray::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+bool TextureStorage11_2DArray::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
LevelLayerKey key(level, layerTarget);
// This validation check should never return false. It means the Image/TextureStorage association is broken.
@@ -1707,8 +1851,11 @@ bool TextureStorage11_2DArray::isAssociatedImageValid(int level, int layerTarget
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2DArray::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
LevelLayerKey key(level, layerTarget);
bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage));
@@ -1721,8 +1868,11 @@ void TextureStorage11_2DArray::disassociateImage(int level, int layerTarget, Ima
}
// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-void TextureStorage11_2DArray::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
{
+ GLint level = index.mipIndex;
+ GLint layerTarget = index.layerIndex;
+
LevelLayerKey key(level, layerTarget);
ASSERT(mAssociatedImages.find(key) != mAssociatedImages.end());
@@ -1739,18 +1889,62 @@ void TextureStorage11_2DArray::releaseAssociatedImage(int level, int layerTarget
{
// Force the image to recover from storage before its data is overwritten.
// This will reset mAssociatedImages[level] to NULL too.
- mAssociatedImages[key]->recoverFromAssociatedStorage();
+ gl::Error error = mAssociatedImages[key]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *TextureStorage11_2DArray::getResource() const
+gl::Error TextureStorage11_2DArray::getResource(ID3D11Resource **outResource)
{
- return mTexture;
+ // if the width, height or depth is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result);
+ }
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+gl::Error TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
@@ -1760,112 +1954,94 @@ ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int
srvDesc.Texture2DArray.FirstArraySlice = 0;
srvDesc.Texture2DArray.ArraySize = mTextureDepth;
- ID3D11ShaderResourceView *SRV = NULL;
-
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
- return SRV;
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(index.hasLayer());
int mipLevel = index.mipIndex;
int layer = index.layerIndex;
- if (mipLevel >= 0 && mipLevel < getLevelCount())
- {
- LevelLayerKey key(mipLevel, layer);
- if (mRenderTargets.find(key) == mRenderTargets.end())
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = layer;
- srvDesc.Texture2DArray.ArraySize = 1;
+ LevelLayerKey key(mipLevel, layer);
+ if (mRenderTargets.find(key) == mRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+ ID3D11Resource *texture = NULL;
+ gl::Error error = getResource(&texture);
+ if (error.isError())
+ {
+ return error;
+ }
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = layer;
+ srvDesc.Texture2DArray.ArraySize = 1;
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = layer;
- rtvDesc.Texture2DArray.ArraySize = 1;
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(texture, &srvDesc, &srv);
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result);
+ }
- if (result == E_OUTOFMEMORY)
- {
- SafeRelease(srv);
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = layer;
+ rtvDesc.Texture2DArray.ArraySize = 1;
- mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- SafeRelease(srv);
- }
- else
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- UNREACHABLE();
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
}
- }
-
- return mRenderTargets[key];
- }
- else
- {
- return NULL;
- }
-}
-void TextureStorage11_2DArray::generateMipmaps()
-{
- // Base level must already be defined
+ mRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
- for (int level = 0; level < getLevelCount(); level++)
- {
- invalidateSwizzleCacheLevel(level);
- for (unsigned int layer = 0; layer < mTextureDepth; layer++)
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else
{
- gl::ImageIndex sourceIndex = gl::ImageIndex::Make2DArray(level - 1, layer);
- gl::ImageIndex destIndex = gl::ImageIndex::Make2DArray(level, layer);
-
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(sourceIndex));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
-
- generateMipmapLayer(source, dest);
+ UNREACHABLE();
}
}
+
+ ASSERT(outRT);
+ *outRT = mRenderTargets[key];
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture()
+gl::Error TextureStorage11_2DArray::getSwizzleTexture(ID3D11Resource **outTexture)
{
if (!mSwizzleTexture)
{
@@ -1886,52 +2062,51 @@ ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture()
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
- if (result == E_OUTOFMEMORY)
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
}
- ASSERT(SUCCEEDED(result));
}
- return mSwizzleTexture;
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
}
-ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel)
+gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
{
- if (mipLevel >= 0 && mipLevel < getLevelCount())
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
{
- if (!mSwizzleRenderTargets[mipLevel])
+ ID3D11Resource *swizzleTexture = NULL;
+ gl::Error error = getSwizzleTexture(&swizzleTexture);
+ if (error.isError())
{
- ID3D11Resource *swizzleTexture = getSwizzleTexture();
- if (!swizzleTexture)
- {
- return NULL;
- }
+ return error;
+ }
- ID3D11Device *device = mRenderer->getDevice();
+ ID3D11Device *device = mRenderer->getDevice();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
}
-
- return mSwizzleRenderTargets[mipLevel];
- }
- else
- {
- return NULL;
}
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
index 9d63b2699d..930300a63d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
@@ -25,7 +25,6 @@ namespace rx
{
class RenderTarget;
class RenderTarget11;
-class Renderer;
class Renderer11;
class SwapChain11;
class Image11;
@@ -41,47 +40,49 @@ class TextureStorage11 : public TextureStorage
UINT getBindFlags() const;
- virtual ID3D11Resource *getResource() const = 0;
- virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState);
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual gl::Error getResource(ID3D11Resource **outResource) = 0;
+ virtual gl::Error getSRV(const gl::SamplerState &samplerState, ID3D11ShaderResourceView **outSRV);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
- virtual void generateMipmaps() = 0;
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
virtual int getLevelCount() const;
- UINT getSubresourceIndex(int mipLevel, int layerTarget) const;
+ UINT getSubresourceIndex(const gl::ImageIndex &index) const;
gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
void invalidateSwizzleCacheLevel(int mipLevel);
void invalidateSwizzleCache();
- bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
- int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth);
+ gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource,
+ const gl::ImageIndex &index, const gl::Box &copyArea);
- bool copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, int level,
- int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth);
+ gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
+ const gl::ImageIndex &index, const gl::Box &region);
- virtual void associateImage(Image11* image, int level, int layerTarget) = 0;
- virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage) = 0;
- virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) = 0;
- virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) = 0;
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0;
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0;
+
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
protected:
- TextureStorage11(Renderer *renderer, UINT bindFlags);
- void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
+ TextureStorage11(Renderer11 *renderer, UINT bindFlags);
int getLevelWidth(int mipLevel) const;
int getLevelHeight(int mipLevel) const;
int getLevelDepth(int mipLevel) const;
- virtual ID3D11Resource *getSwizzleTexture() = 0;
- virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel) = 0;
- ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0;
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0;
+ gl::Error getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV);
- virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const = 0;
void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
@@ -89,6 +90,7 @@ class TextureStorage11 : public TextureStorage
int mTopLevel;
unsigned int mMipLevels;
+ GLenum mInternalFormat;
DXGI_FORMAT mTextureFormat;
DXGI_FORMAT mShaderResourceFormat;
DXGI_FORMAT mRenderTargetFormat;
@@ -115,69 +117,53 @@ class TextureStorage11 : public TextureStorage
};
SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
+
+ const UINT mBindFlags;
+
struct SRVKey
{
SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
- bool operator==(const SRVKey &rhs) const;
+ bool operator<(const SRVKey &rhs) const;
int baseLevel;
int mipLevels;
bool swizzle;
};
+ typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache;
- struct SRVPair
- {
- SRVKey key;
- ID3D11ShaderResourceView *srv;
- };
-
- struct SRVCache
- {
- ~SRVCache();
-
- ID3D11ShaderResourceView *find(const SRVKey &key) const;
- ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv);
-
- std::vector<SRVPair> cache;
- };
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
-
- const UINT mBindFlags;
-
- SRVCache srvCache;
+ SRVCache mSrvCache;
ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_2D : public TextureStorage11
{
public:
- TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual ~TextureStorage11_2D();
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
- virtual ID3D11Resource *getResource() const;
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
-
- virtual void generateMipmaps();
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual void associateImage(Image11* image, int level, int layerTarget);
- virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
- virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
- virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
protected:
- virtual ID3D11Resource *getSwizzleTexture();
- virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
- virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
ID3D11Texture2D *mTexture;
RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
@@ -191,68 +177,68 @@ class TextureStorage11_2D : public TextureStorage11
class TextureStorage11_Cube : public TextureStorage11
{
public:
- TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
+ TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
virtual ~TextureStorage11_Cube();
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
- virtual ID3D11Resource *getResource() const;
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
-
- virtual void generateMipmaps();
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual void associateImage(Image11* image, int level, int layerTarget);
- virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
- virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
- virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
protected:
- virtual ID3D11Resource *getSwizzleTexture();
- virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
- virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
+
+ static const size_t CUBE_FACE_COUNT = 6;
ID3D11Texture2D *mTexture;
- RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture2D *mSwizzleTexture;
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
- Image11 *mAssociatedImages[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_3D : public TextureStorage11
{
public:
- TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual ~TextureStorage11_3D();
static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage);
- virtual ID3D11Resource *getResource() const;
+ virtual gl::Error getResource(ID3D11Resource **outResource);
// Handles both layer and non-layer RTs
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
-
- virtual void generateMipmaps();
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual void associateImage(Image11* image, int level, int layerTarget);
- virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
- virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
- virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
protected:
- virtual ID3D11Resource *getSwizzleTexture();
- virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D);
- virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
typedef std::pair<int, int> LevelLayerKey;
typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
@@ -270,30 +256,29 @@ class TextureStorage11_3D : public TextureStorage11
class TextureStorage11_2DArray : public TextureStorage11
{
public:
- TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual ~TextureStorage11_2DArray();
static TextureStorage11_2DArray *makeTextureStorage11_2DArray(TextureStorage *storage);
- virtual ID3D11Resource *getResource() const;
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
-
- virtual void generateMipmaps();
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual void associateImage(Image11* image, int level, int layerTarget);
- virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
- virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
- virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
protected:
- virtual ID3D11Resource *getSwizzleTexture();
- virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2DArray);
- virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
typedef std::pair<int, int> LevelLayerKey;
typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
index 590cb9f05a..70bc3bb26f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
@@ -19,7 +19,7 @@ class Renderer11;
class VertexArray11 : public VertexArrayImpl
{
public:
- VertexArray11(rx::Renderer11 *renderer)
+ VertexArray11(Renderer11 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
@@ -34,7 +34,7 @@ class VertexArray11 : public VertexArrayImpl
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray11);
- rx::Renderer11 *mRenderer;
+ Renderer11 *mRenderer;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
index 9bc5b1d2d1..a9d6fa2ca4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -16,7 +16,7 @@
namespace rx
{
-VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
+VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
{
mBuffer = NULL;
mBufferSize = 0;
@@ -91,8 +91,13 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri
{
if (buffer)
{
- Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation());
- input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
+ BufferD3D *storage = BufferD3D::makeFromBuffer(buffer);
+ gl::Error error = storage->getData(&input);
+ if (error.isError())
+ {
+ return error;
+ }
+ input += static_cast<int>(attrib.offset);
}
else
{
@@ -132,7 +137,7 @@ gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GL
else
{
// Round up to divisor, if possible
- elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
}
gl::VertexFormat vertexFormat(attrib);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
index 0e10da1df8..a9bbac98fa 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
@@ -18,7 +18,7 @@ class Renderer11;
class VertexBuffer11 : public VertexBuffer
{
public:
- explicit VertexBuffer11(rx::Renderer11 *const renderer);
+ explicit VertexBuffer11(Renderer11 *const renderer);
virtual ~VertexBuffer11();
virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
@@ -40,7 +40,7 @@ class VertexBuffer11 : public VertexBuffer
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
- rx::Renderer11 *const mRenderer;
+ Renderer11 *const mRenderer;
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
index c07828757d..90a879e170 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
@@ -795,7 +795,7 @@ static D3D11ES3FormatMap BuildD3D11FormatMap()
// From GL_EXT_texture_storage
// | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
- InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index 2af97e73f0..121aa3bbad 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -10,6 +10,7 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
@@ -95,9 +96,6 @@
#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
#endif
-#ifndef D3D11_VS_OUTPUT_REGISTER_COUNT
-# define D3D11_VS_OUTPUT_REGISTER_COUNT 32
-#endif
namespace rx
{
@@ -357,7 +355,7 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -377,7 +375,7 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
@@ -399,7 +397,7 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -421,7 +419,7 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -441,7 +439,7 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -466,7 +464,7 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -486,7 +484,7 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
@@ -506,7 +504,7 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
@@ -526,7 +524,7 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
@@ -546,7 +544,7 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
@@ -566,7 +564,7 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
@@ -586,7 +584,7 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
@@ -612,7 +610,7 @@ static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -636,7 +634,7 @@ static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -655,7 +653,7 @@ static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
@@ -677,7 +675,7 @@ static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
// TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
@@ -704,7 +702,7 @@ static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
@@ -733,7 +731,7 @@ static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
@@ -754,7 +752,7 @@ static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
@@ -778,7 +776,7 @@ static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
// TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
@@ -805,7 +803,7 @@ static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
@@ -826,7 +824,7 @@ static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
@@ -847,7 +845,7 @@ static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
@@ -868,7 +866,7 @@ static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
@@ -889,7 +887,7 @@ static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
@@ -914,7 +912,7 @@ static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
@@ -935,7 +933,7 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT;
@@ -951,11 +949,11 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
}
}
-static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL featureLevel)
+static size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
case D3D_FEATURE_LEVEL_11_0:
@@ -971,14 +969,14 @@ static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL fea
}
}
-static size_t GetMaximumStreamOutputSeparateCompeonents(D3D_FEATURE_LEVEL featureLevel)
+static size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if _MSC_VER >= 1700
+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
#endif
- case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponenets(featureLevel) /
+ case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
GetMaximumStreamOutputBuffers(featureLevel);
@@ -1087,9 +1085,9 @@ void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *text
caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
// Transform feedback limits
- caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponenets(featureLevel);
+ caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponents(featureLevel);
caps->maxTransformFeedbackSeparateAttributes = GetMaximumStreamOutputBuffers(featureLevel);
- caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateCompeonents(featureLevel);
+ caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateComponents(featureLevel);
// GL extension support
extensions->setTextureExtensionSupport(*textureCapsMap);
@@ -1198,17 +1196,31 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
{
-#if !defined(__MINGW32__) && defined(_DEBUG)
+#if defined(_DEBUG) && !defined(__MINGW32__)
return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
#else
return S_OK;
#endif
}
-RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget11 **outRT)
+{
+ RenderTarget *renderTarget = NULL;
+ gl::Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ *outRT = RenderTarget11::makeRenderTarget11(renderTarget);
+ return gl::Error(GL_NO_ERROR);
+}
+
+Workarounds GenerateWorkarounds()
{
- RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
- return RenderTarget11::makeRenderTarget11(renderTarget);
+ Workarounds workarounds;
+ workarounds.mrtPerfWorkaround = true;
+ workarounds.setDataFasterThanImageUpload = true;
+ return workarounds;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
index 4c05eb9256..9df9c95763 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
@@ -12,6 +12,7 @@
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+#include "libGLESv2/Error.h"
#include <vector>
@@ -23,6 +24,7 @@ class FramebufferAttachment;
namespace rx
{
class RenderTarget11;
+struct Workarounds;
namespace gl_d3d11
{
@@ -176,7 +178,9 @@ inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBu
context->Unmap(constantBuffer, 0);
}
-RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget11 **outRT);
+
+Workarounds GenerateWorkarounds();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index f061a32c52..2ca7a9cf8a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -46,10 +46,16 @@ const size_t g_shaderSize[] =
namespace rx
{
-Blit9::Blit9(rx::Renderer9 *renderer)
- : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL)
+
+Blit9::Blit9(Renderer9 *renderer)
+ : mRenderer(renderer),
+ mGeometryLoaded(false),
+ mQuadVertexBuffer(NULL),
+ mQuadVertexDeclaration(NULL),
+ mSavedStateBlock(NULL),
+ mSavedRenderTarget(NULL),
+ mSavedDepthStencil(NULL)
{
- initGeometry();
memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
}
@@ -65,8 +71,13 @@ Blit9::~Blit9()
}
}
-void Blit9::initGeometry()
+gl::Error Blit9::initialize()
{
+ if (mGeometryLoaded)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
static const float quad[] =
{
-1, -1,
@@ -82,7 +93,7 @@ void Blit9::initGeometry()
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal blit vertex shader, result: 0x%X.", result);
}
void *lockPtr = NULL;
@@ -91,7 +102,8 @@ void Blit9::initGeometry()
if (FAILED(result) || lockPtr == NULL)
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeRelease(mQuadVertexBuffer);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex shader, result: 0x%X.", result);
}
memcpy(lockPtr, quad, sizeof(quad));
@@ -108,14 +120,18 @@ void Blit9::initGeometry()
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeRelease(mQuadVertexBuffer);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex declaration, result: 0x%X.", result);
}
+
+ mGeometryLoaded = true;
+ return gl::Error(GL_NO_ERROR);
}
template <class D3DShaderType>
-bool Blit9::setShader(ShaderId source, const char *profile,
- D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
+gl::Error Blit9::setShader(ShaderId source, const char *profile,
+ gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
+ HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -130,35 +146,32 @@ bool Blit9::setShader(ShaderId source, const char *profile,
const BYTE* shaderCode = g_shaderCode[source];
size_t shaderSize = g_shaderSize[source];
- shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize);
- if (!shader)
+ gl::Error error = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader);
+ if (error.isError())
{
- ERR("Failed to create shader for blit operation");
- return false;
+ return error;
}
mCompiledShaders[source] = shader;
}
HRESULT hr = (device->*setShader)(shader);
-
if (FAILED(hr))
{
- ERR("Failed to set shader for blit operation");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr);
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-bool Blit9::setVertexShader(ShaderId shader)
+gl::Error Blit9::setVertexShader(ShaderId shader)
{
- return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
+ return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
}
-bool Blit9::setPixelShader(ShaderId shader)
+gl::Error Blit9::setPixelShader(ShaderId shader)
{
- return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
+ return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
}
RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
@@ -175,12 +188,19 @@ RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
return rect;
}
-bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
- IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source));
- if (!texture)
+ gl::Error error = initialize();
+ if (error.isError())
{
- return false;
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = NULL;
+ error = copySurfaceToTexture(source, getSurfaceRect(source), &texture);
+ if (error.isError())
+ {
+ return error;
}
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -205,87 +225,90 @@ bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
restoreState();
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
+gl::Error Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
- RenderTarget9 *renderTarget = NULL;
- IDirect3DSurface9 *source = NULL;
- gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
-
- if (colorbuffer)
+ gl::Error error = initialize();
+ if (error.isError())
{
- renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
+ return error;
}
- if (renderTarget)
- {
- source = renderTarget->getSurface();
- }
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
+ ASSERT(colorbuffer);
- if (!source)
+ RenderTarget9 *renderTarget9 = NULL;
+ error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(renderTarget9);
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
- IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
- bool result = false;
+ IDirect3DSurface9 *source = renderTarget9->getSurface();
+ ASSERT(source);
- if (destSurface)
+ IDirect3DSurface9 *destSurface = NULL;
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
+ error = storage9->getSurfaceLevel(level, true, &destSurface);
+ if (error.isError())
{
- result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- SafeRelease(destSurface);
+ return error;
}
+ ASSERT(destSurface);
+
+ gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
+ SafeRelease(destSurface);
SafeRelease(source);
+
return result;
}
-bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
- RenderTarget9 *renderTarget = NULL;
- IDirect3DSurface9 *source = NULL;
- gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
-
- if (colorbuffer)
+ gl::Error error = initialize();
+ if (error.isError())
{
- renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
+ return error;
}
- if (renderTarget)
- {
- source = renderTarget->getSurface();
- }
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
+ ASSERT(colorbuffer);
- if (!source)
+ RenderTarget9 *renderTarget9 = NULL;
+ error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(renderTarget9);
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
- IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
- bool result = false;
+ IDirect3DSurface9 *source = renderTarget9->getSurface();
+ ASSERT(source);
- if (destSurface)
+ IDirect3DSurface9 *destSurface = NULL;
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
+ error = storage9->getCubeMapSurface(target, level, true, &destSurface);
+ if (error.isError())
{
- result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- SafeRelease(destSurface);
+ return error;
}
+ ASSERT(destSurface);
+
+ gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
+ SafeRelease(destSurface);
SafeRelease(source);
+
return result;
}
-bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
- if (!dest)
- {
- return false;
- }
+ ASSERT(source != NULL && dest != NULL);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -303,22 +326,30 @@ bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destF
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result);
}
+
+ return gl::Error(GL_NO_ERROR);
}
else
{
return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest);
}
- return true;
}
-bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
- IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect);
- if (!texture)
+ gl::Error error = initialize();
+ if (error.isError())
{
- return false;
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = NULL;
+ error = copySurfaceToTexture(source, sourceRect, &texture);
+ if (error.isError())
+ {
+ return error;
}
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -331,7 +362,9 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe
setViewport(sourceRect, xoffset, yoffset);
setCommonBlitState();
- if (setFormatConvertShaders(destFormat))
+
+ error = setFormatConvertShaders(destFormat);
+ if (!error.isError())
{
render();
}
@@ -340,12 +373,16 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe
restoreState();
- return true;
+ return error;
}
-bool Blit9::setFormatConvertShaders(GLenum destFormat)
+gl::Error Blit9::setFormatConvertShaders(GLenum destFormat)
{
- bool okay = setVertexShader(SHADER_VS_STANDARD);
+ gl::Error error = setVertexShader(SHADER_VS_STANDARD);
+ if (error.isError())
+ {
+ return error;
+ }
switch (destFormat)
{
@@ -356,18 +393,18 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat)
case GL_RG_EXT:
case GL_RED_EXT:
case GL_ALPHA:
- okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK);
+ error = setPixelShader(SHADER_PS_COMPONENTMASK);
break;
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
- okay = okay && setPixelShader(SHADER_PS_LUMINANCE);
+ error = setPixelShader(SHADER_PS_LUMINANCE);
break;
}
- if (!okay)
+ if (error.isError())
{
- return false;
+ return error;
}
enum { X = 0, Y = 1, Z = 2, W = 3 };
@@ -463,15 +500,12 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat)
mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
+gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture)
{
- if (!surface)
- {
- return NULL;
- }
+ ASSERT(surface);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -485,7 +519,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result);
}
IDirect3DSurface9 *textureSurface;
@@ -495,7 +529,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(texture);
- return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result);
}
mRenderer->endScene();
@@ -507,10 +541,11 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(texture);
- return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result);
}
- return texture;
+ *outTexture = texture;
+ return gl::Error(GL_NO_ERROR);
}
void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
index 46a3ee1cf3..5c7a76ce05 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_BLIT9_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
#include <GLES2/gl2.h>
@@ -29,32 +30,33 @@ class Blit9
explicit Blit9(Renderer9 *renderer);
~Blit9();
+ gl::Error initialize();
+
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
// source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
+ gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
// 2x2 box filter sample from source to dest.
// Requires that source is RGB(A) and dest has the same format as source.
- bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
private:
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
+ bool mGeometryLoaded;
IDirect3DVertexBuffer9 *mQuadVertexBuffer;
IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
- void initGeometry();
-
- bool setFormatConvertShaders(GLenum destFormat);
+ gl::Error setFormatConvertShaders(GLenum destFormat);
- bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
- IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect);
+ gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
+ gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset);
void setCommonBlitState();
RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
@@ -74,12 +76,12 @@ class Blit9
IUnknown *mCompiledShaders[SHADER_COUNT];
template <class D3DShaderType>
- bool setShader(ShaderId source, const char *profile,
- D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
+ gl::Error setShader(ShaderId source, const char *profile,
+ gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
+ HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
- bool setVertexShader(ShaderId shader);
- bool setPixelShader(ShaderId shader);
+ gl::Error setVertexShader(ShaderId shader);
+ gl::Error setPixelShader(ShaderId shader);
void render();
void saveState();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
index c02db515a2..430fe81e50 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
@@ -13,7 +13,7 @@
namespace rx
{
-Buffer9::Buffer9(rx::Renderer9 *renderer)
+Buffer9::Buffer9(Renderer9 *renderer)
: BufferD3D(),
mRenderer(renderer),
mSize(0)
@@ -41,7 +41,7 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
}
mSize = size;
- if (data)
+ if (data && size > 0)
{
memcpy(mMemory.data(), data, size);
}
@@ -56,9 +56,10 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
return gl::Error(GL_NO_ERROR);
}
-void *Buffer9::getData()
+gl::Error Buffer9::getData(const uint8_t **outData)
{
- return mMemory.data();
+ *outData = mMemory.data();
+ return gl::Error(GL_NO_ERROR);
}
gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
@@ -72,7 +73,7 @@ gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
}
mSize = std::max(mSize, offset + size);
- if (data)
+ if (data && size > 0)
{
memcpy(mMemory.data() + offset, data, size);
}
@@ -113,7 +114,7 @@ void Buffer9::markTransformFeedbackUsage()
UNREACHABLE();
}
-Renderer* Buffer9::getRenderer()
+RendererD3D *Buffer9::getRenderer()
{
return mRenderer;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
index e78182f905..c80b009738 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
@@ -20,7 +20,7 @@ class Renderer9;
class Buffer9 : public BufferD3D
{
public:
- Buffer9(rx::Renderer9 *renderer);
+ Buffer9(Renderer9 *renderer);
virtual ~Buffer9();
static Buffer9 *makeBuffer9(BufferImpl *buffer);
@@ -28,11 +28,11 @@ class Buffer9 : public BufferD3D
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
virtual bool supportsDirectBinding() const { return false; }
- virtual Renderer* getRenderer();
+ RendererD3D *getRenderer() override;
// BufferImpl implementation
virtual gl::Error setData(const void* data, size_t size, GLenum usage);
- virtual void *getData();
+ gl::Error getData(const uint8_t **outData) override;
virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
@@ -42,7 +42,7 @@ class Buffer9 : public BufferD3D
private:
DISALLOW_COPY_AND_ASSIGN(Buffer9);
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
MemoryBuffer mMemory;
size_t mSize;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
index e352a5f50a..66263fe110 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// Fence9.cpp: Defines the rx::Fence9 class.
+// Fence9.cpp: Defines the rx::FenceNV9 class.
#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
@@ -14,39 +14,41 @@
namespace rx
{
-Fence9::Fence9(rx::Renderer9 *renderer)
+FenceNV9::FenceNV9(Renderer9 *renderer)
+ : FenceNVImpl(),
+ mRenderer(renderer),
+ mQuery(NULL)
{
- mRenderer = renderer;
- mQuery = NULL;
}
-Fence9::~Fence9()
+FenceNV9::~FenceNV9()
{
SafeRelease(mQuery);
}
-bool Fence9::isSet() const
-{
- return mQuery != NULL;
-}
-
-void Fence9::set()
+gl::Error FenceNV9::set()
{
if (!mQuery)
{
- mQuery = mRenderer->allocateEventQuery();
- if (!mQuery)
+ gl::Error error = mRenderer->allocateEventQuery(&mQuery);
+ if (error.isError())
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
}
HRESULT result = mQuery->Issue(D3DISSUE_END);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(mQuery);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-bool Fence9::test(bool flushCommandBuffer)
+gl::Error FenceNV9::test(bool flushCommandBuffer, GLboolean *outFinished)
{
ASSERT(mQuery);
@@ -56,17 +58,34 @@ bool Fence9::test(bool flushCommandBuffer)
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, true);
+ return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ }
+ else if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
}
ASSERT(result == S_OK || result == S_FALSE);
-
- return (result == S_OK);
+ *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
+ return gl::Error(GL_NO_ERROR);
}
-bool Fence9::hasError() const
+gl::Error FenceNV9::finishFence(GLboolean *outFinished)
{
- return mRenderer->isDeviceLost();
+ ASSERT(outFinished);
+
+ while (*outFinished != GL_TRUE)
+ {
+ gl::Error error = test(true, outFinished);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ Sleep(0);
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
index e923a2178c..d7873d5264 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// Fence9.h: Defines the rx::Fence9 class which implements rx::FenceImpl.
+// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl.
#ifndef LIBGLESV2_RENDERER_FENCE9_H_
#define LIBGLESV2_RENDERER_FENCE9_H_
@@ -15,21 +15,20 @@ namespace rx
{
class Renderer9;
-class Fence9 : public FenceImpl
+class FenceNV9 : public FenceNVImpl
{
public:
- explicit Fence9(rx::Renderer9 *renderer);
- virtual ~Fence9();
+ explicit FenceNV9(Renderer9 *renderer);
+ virtual ~FenceNV9();
- bool isSet() const;
- void set();
- bool test(bool flushCommandBuffer);
- bool hasError() const;
+ gl::Error set();
+ gl::Error test(bool flushCommandBuffer, GLboolean *outFinished);
+ gl::Error finishFence(GLboolean *outFinished);
private:
- DISALLOW_COPY_AND_ASSIGN(Fence9);
+ DISALLOW_COPY_AND_ASSIGN(FenceNV9);
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index 18383fba78..2a06d12942 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -17,7 +17,7 @@
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
-
+#include "common/utilities.h"
namespace rx
{
@@ -36,15 +36,23 @@ Image9::~Image9()
SafeRelease(mSurface);
}
-void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
+gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
+ }
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
+ }
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
@@ -56,74 +64,111 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
+ }
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ sourceSurface->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
+ }
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
- if (sourceData && destData)
- {
- d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
- destData, destLocked.Pitch, 0);
- }
+ ASSERT(sourceData && destData);
+
+ d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
+ destData, destLocked.Pitch, 0);
destSurface->UnlockRect();
sourceSurface->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
}
Image9 *Image9::makeImage9(Image *img)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img));
- return static_cast<rx::Image9*>(img);
+ ASSERT(HAS_DYNAMIC_TYPE(Image9*, img));
+ return static_cast<Image9*>(img);
}
-void Image9::generateMipmap(Image9 *dest, Image9 *source)
+gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
{
- IDirect3DSurface9 *sourceSurface = source->getSurface();
- if (sourceSurface == NULL)
- return gl::error(GL_OUT_OF_MEMORY);
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = source->getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
- IDirect3DSurface9 *destSurface = dest->getSurface();
- generateMip(destSurface, sourceSurface);
+ IDirect3DSurface9 *destSurface = NULL;
+ error = dest->getSurface(&destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = generateMip(destSurface, sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
dest->markDirty();
+
+ return gl::Error(GL_NO_ERROR);
}
-void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
- source->LockRect(&sourceLock, NULL, 0);
- dest->LockRect(&destLock, NULL, 0);
+ HRESULT result;
+
+ result = source->LockRect(&sourceLock, NULL, 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
- if (sourceLock.pBits && destLock.pBits)
+ result = dest->LockRect(&destLock, NULL, 0);
+ if (FAILED(result))
{
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
+ source->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
+ ASSERT(sourceLock.pBits && destLock.pBits);
- unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
- ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
- bytes <= static_cast<unsigned int>(destLock.Pitch));
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
- for(unsigned int i = 0; i < rows; i++)
- {
- memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
- }
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
- source->UnlockRect();
- dest->UnlockRect();
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
+
+ for(unsigned int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
- else UNREACHABLE();
+
+ source->UnlockRect();
+ dest->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
}
-bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
+bool Image9::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(depth <= 1);
@@ -160,11 +205,11 @@ bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalform
return false;
}
-void Image9::createSurface()
+gl::Error Image9::createSurface()
{
- if(mSurface)
+ if (mSurface)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
IDirect3DTexture9 *newTexture = NULL;
@@ -187,8 +232,7 @@ void Image9::createSurface()
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- ERR("Creating image surface failed.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
@@ -206,35 +250,51 @@ void Image9::createSurface()
D3DLOCKED_RECT lockedRect;
result = newSurface->LockRect(&lockedRect, &entireRect, 0);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
lockedRect.Pitch, 0);
result = newSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
+ }
}
}
mSurface = newSurface;
mDirty = false;
mD3DPool = poolToUse;
+
+ return gl::Error(GL_NO_ERROR);
}
-HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
+gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
{
- createSurface();
-
- HRESULT result = D3DERR_INVALIDCALL;
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
if (mSurface)
{
- result = mSurface->LockRect(lockedRect, rect, 0);
+ HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
mDirty = true;
}
- return result;
+ return gl::Error(GL_NO_ERROR);
}
void Image9::unlock()
@@ -263,26 +323,43 @@ bool Image9::isDirty() const
return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
}
-IDirect3DSurface9 *Image9::getSurface()
+gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
{
- createSurface();
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
- return mSurface;
+ *outSurface = mSurface;
+ return gl::Error(GL_NO_ERROR);
}
-void Image9::setManagedSurface2D(TextureStorage *storage, int level)
+gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
{
+ IDirect3DSurface9 *surface = NULL;
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
- setManagedSurface(storage9->getSurfaceLevel(level, false));
+ gl::Error error = storage9->getSurfaceLevel(level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
}
-void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
+gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
{
+ IDirect3DSurface9 *surface = NULL;
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
- setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
+ gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
}
-void Image9::setManagedSurface(IDirect3DSurface9 *surface)
+gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
@@ -292,97 +369,119 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
if (mSurface)
{
- copyLockableSurfaces(surface, mSurface);
+ gl::Error error = copyLockableSurfaces(surface, mSurface);
SafeRelease(mSurface);
+ if (error.isError())
+ {
+ return error;
+ }
}
mSurface = surface;
mD3DPool = desc.Pool;
}
-}
-bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- ASSERT(getSurface() != NULL);
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
- return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
+ return gl::Error(GL_NO_ERROR);
}
-bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
{
- ASSERT(getSurface() != NULL);
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
- return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
-}
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
-bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
-{
- // 3D textures are not supported by the D3D9 backend.
- UNREACHABLE();
- return false;
-}
+ IDirect3DSurface9 *destSurface = NULL;
-bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
-{
- // 2D array textures are not supported by the D3D9 backend.
- UNREACHABLE();
- return false;
+ if (index.type == GL_TEXTURE_2D)
+ {
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
+ gl::Error error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ ASSERT(gl::IsCubemapTextureTarget(index.type));
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
+ gl::Error error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ error = copyToSurface(destSurface, region.x, region.y, region.width, region.height);
+ SafeRelease(destSurface);
+ return error;
}
-bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(width > 0 && height > 0);
+ ASSERT(destSurface);
- if (!destSurface)
- return false;
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
- IDirect3DSurface9 *sourceSurface = getSurface();
+ ASSERT(sourceSurface && sourceSurface != destSurface);
- if (sourceSurface && sourceSurface != destSurface)
- {
- RECT rect;
- rect.left = xoffset;
- rect.top = yoffset;
- rect.right = xoffset + width;
- rect.bottom = yoffset + height;
+ RECT rect;
+ rect.left = xoffset;
+ rect.top = yoffset;
+ rect.right = xoffset + width;
+ rect.bottom = yoffset + height;
- POINT point = {rect.left, rect.top};
+ POINT point = {rect.left, rect.top};
- IDirect3DDevice9 *device = mRenderer->getDevice();
+ IDirect3DDevice9 *device = mRenderer->getDevice();
- if (mD3DPool == D3DPOOL_MANAGED)
- {
- D3DSURFACE_DESC desc;
- sourceSurface->GetDesc(&desc);
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
- IDirect3DSurface9 *surf = 0;
- HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
+ }
- if (SUCCEEDED(result))
- {
- copyLockableSurfaces(surf, sourceSurface);
- result = device->UpdateSurface(surf, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- SafeRelease(surf);
- }
+ copyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ SafeRelease(surf);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
}
- else
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
{
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
- HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
}
}
- SafeRelease(destSurface);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
-void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input)
+gl::Error Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(zoffset == 0 && depth == 1);
@@ -400,10 +499,10 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width
};
D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
{
- return;
+ return error;
}
d3dFormatInfo.loadFunction(width, height, depth,
@@ -411,10 +510,12 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width
reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
+
+ return gl::Error(GL_NO_ERROR);
}
-void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input)
+gl::Error Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(zoffset == 0 && depth == 1);
@@ -437,10 +538,10 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs
};
D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
{
- return;
+ return error;
}
d3d9FormatInfo.loadFunction(width, height, depth,
@@ -448,33 +549,22 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs
reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
+
+ return gl::Error(GL_NO_ERROR);
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
+ ASSERT(source);
+
// ES3.0 only behaviour to copy into a 3d texture
ASSERT(zoffset == 0);
- RenderTarget9 *renderTarget = NULL;
- IDirect3DSurface9 *surface = NULL;
- gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
-
- if (colorbuffer)
- {
- renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
- }
-
- if (renderTarget)
- {
- surface = renderTarget->getSurface();
- }
+ RenderTarget9 *renderTarget = RenderTarget9::makeRenderTarget9(source);
- if (!surface)
- {
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
+ IDirect3DSurface9 *surface = renderTarget->getSurface();
+ ASSERT(surface);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -486,212 +576,200 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
if (FAILED(result))
{
- ERR("Could not create matching destination surface.");
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
}
result = device->GetRenderTargetData(surface, renderTargetData);
if (FAILED(result))
{
- ERR("GetRenderTargetData unexpectedly failed.");
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
}
- RECT sourceRect = {x, y, x + width, y + height};
- RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
+ int width = sourceArea.width;
+ int height = sourceArea.height;
+
+ RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
+ RECT destRect = { xoffset, yoffset, xoffset + width, yoffset + height };
D3DLOCKED_RECT sourceLock = {0};
result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
if (FAILED(result))
{
- ERR("Failed to lock the source surface (rectangle might be invalid).");
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
}
D3DLOCKED_RECT destLock = {0};
- result = lock(&destLock, &destRect);
-
- if (FAILED(result))
+ gl::Error error = lock(&destLock, destRect);
+ if (error.isError())
{
- ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
- if (destLock.pBits && sourceLock.pBits)
- {
- unsigned char *source = (unsigned char*)sourceLock.pBits;
- unsigned char *dest = (unsigned char*)destLock.pBits;
+ ASSERT(destLock.pBits && sourceLock.pBits);
- switch (description.Format)
+ unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
+ unsigned char *destPixels = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch (getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
- switch(getD3DFormat())
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
+ memcpy(destPixels, sourcePixels, 4 * width);
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- memcpy(dest, source, 4 * width);
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ destPixels[x] = sourcePixels[x * 4 + 2];
}
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- dest[x] = source[x * 4 + 2];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- dest[x * 2 + 0] = source[x * 4 + 2];
- dest[x * 2 + 1] = source[x * 4 + 3];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
+ destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
}
- break;
- default:
- UNREACHABLE();
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
- case D3DFMT_R5G6B5:
- switch(getD3DFormat())
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned short rgb = ((unsigned short*)source)[x];
- unsigned char red = (rgb & 0xF800) >> 8;
- unsigned char green = (rgb & 0x07E0) >> 3;
- unsigned char blue = (rgb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 6);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned short rgb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (rgb & 0xF800) >> 8;
+ unsigned char green = (rgb & 0x07E0) >> 3;
+ unsigned char blue = (rgb & 0x001F) << 3;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 6);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
}
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0xF8;
- dest[x] = red | (red >> 5);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
+ destPixels[x] = red | (red >> 5);
}
- break;
- default:
- UNREACHABLE();
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
- case D3DFMT_A1R5G5B5:
- switch(getD3DFormat())
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
}
- break;
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- unsigned char alpha = (signed short)argb >> 15;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = alpha;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ unsigned char alpha = (signed short)argb >> 15;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = alpha;
}
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x] = (red << 1) | (red >> 4);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x] = (red << 1) | (red >> 4);
}
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
{
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x * 2 + 0] = (red << 1) | (red >> 4);
- dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
+ destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
}
- break;
- default:
- UNREACHABLE();
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
+ break;
+ default:
+ UNREACHABLE();
}
unlock();
@@ -701,6 +779,14 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
SafeRelease(surface);
mDirty = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage)
+{
+ // Currently unreachable, due to only being used in a D3D11-only workaround
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index 08d8ee3545..8cc2258859 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -20,7 +20,6 @@ class Framebuffer;
namespace rx
{
-class Renderer;
class Renderer9;
class Image9 : public ImageD3D
@@ -31,41 +30,41 @@ class Image9 : public ImageD3D
static Image9 *makeImage9(Image *img);
- static void generateMipmap(Image9 *dest, Image9 *source);
- static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
- static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+ static gl::Error generateMipmap(Image9 *dest, Image9 *source);
+ static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
+ static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
- virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+ bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override;
D3DFORMAT getD3DFormat() const;
virtual bool isDirty() const;
- IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface2D(TextureStorage *storage, int level);
- virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
- virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
- virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input);
+ virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image9);
- void createSurface();
- void setManagedSurface(IDirect3DSurface9 *surface);
- bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ gl::Error getSurface(IDirect3DSurface9 **outSurface);
- HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
+ gl::Error createSurface();
+ gl::Error setManagedSurface(IDirect3DSurface9 *surface);
+ gl::Error copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
void unlock();
-
+
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
index d0970d6ac5..2375fcf4b0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
@@ -40,7 +40,7 @@ class IndexBuffer9 : public IndexBuffer
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer9);
- rx::Renderer9 *const mRenderer;
+ Renderer9 *const mRenderer;
IDirect3DIndexBuffer9 *mIndexBuffer;
unsigned int mBufferSize;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
index 815fc01a9b..a3cab578be 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
@@ -15,7 +15,7 @@
namespace rx
{
-Query9::Query9(rx::Renderer9 *renderer, GLenum type)
+Query9::Query9(Renderer9 *renderer, GLenum type)
: QueryImpl(type),
mResult(GL_FALSE),
mQueryFinished(false),
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
index 513e0ba6fd..36851c6c6c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
@@ -18,7 +18,7 @@ class Renderer9;
class Query9 : public QueryImpl
{
public:
- Query9(rx::Renderer9 *renderer, GLenum type);
+ Query9(Renderer9 *renderer, GLenum type);
virtual ~Query9();
virtual gl::Error begin();
@@ -34,7 +34,7 @@ class Query9 : public QueryImpl
GLuint mResult;
bool mQueryFinished;
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
index 13321ac8cd..53d1f752fa 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -10,115 +10,83 @@
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/main.h"
namespace rx
{
+RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(RenderTarget9*, target));
+ return static_cast<RenderTarget9*>(target);
+}
+
+void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // Currently a no-op
+}
+
// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
-RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
+TextureRenderTarget9::TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei samples)
+ : mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mActualFormat(internalFormat),
+ mSamples(samples),
+ mRenderTarget(surface)
{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = surface;
+ ASSERT(mDepth == 1);
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
- mWidth = description.Width;
- mHeight = description.Height;
- mDepth = 1;
-
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format);
- mInternalFormat = d3dFormatInfo.internalFormat;
mActualFormat = d3dFormatInfo.internalFormat;
- mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType);
}
}
-RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
+TextureRenderTarget9::~TextureRenderTarget9()
{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = NULL;
-
- const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat);
-
- const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+ SafeRelease(mRenderTarget);
+}
- HRESULT result = D3DERR_INVALIDCALL;
+GLsizei TextureRenderTarget9::getWidth() const
+{
+ return mWidth;
+}
- if (width > 0 && height > 0)
- {
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- bool requiresInitialization = false;
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
- gl_d3d9::GetMultisampleType(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
- else
- {
- requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL);
- result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
- gl_d3d9::GetMultisampleType(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
-
- ASSERT(SUCCEEDED(result));
-
- if (requiresInitialization)
- {
- // This format requires that the data be initialized before the render target can be used
- // Unfortunately this requires a Get call on the d3d device but it is far better than having
- // to mark the render target as lockable and copy data to the gpu.
- IDirect3DSurface9 *prevRenderTarget = NULL;
- device->GetRenderTarget(0, &prevRenderTarget);
- device->SetRenderTarget(0, mRenderTarget);
- device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
- device->SetRenderTarget(0, prevRenderTarget);
- }
- }
+GLsizei TextureRenderTarget9::getHeight() const
+{
+ return mHeight;
+}
- mWidth = width;
- mHeight = height;
- mDepth = 1;
- mInternalFormat = internalFormat;
- mSamples = supportedSamples;
- mActualFormat = d3dFormatInfo.internalFormat;
+GLsizei TextureRenderTarget9::getDepth() const
+{
+ return mDepth;
}
-RenderTarget9::~RenderTarget9()
+GLenum TextureRenderTarget9::getInternalFormat() const
{
- SafeRelease(mRenderTarget);
+ return mInternalFormat;
}
-RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+GLenum TextureRenderTarget9::getActualFormat() const
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
- return static_cast<rx::RenderTarget9*>(target);
+ return mActualFormat;
}
-void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+GLsizei TextureRenderTarget9::getSamples() const
{
- // Currently a no-op
+ return mSamples;
}
-IDirect3DSurface9 *RenderTarget9::getSurface()
+IDirect3DSurface9 *TextureRenderTarget9::getSurface()
{
// Caller is responsible for releasing the returned surface reference.
// TODO: remove the AddRef to match RenderTarget11
@@ -130,4 +98,51 @@ IDirect3DSurface9 *RenderTarget9::getSurface()
return mRenderTarget;
}
+
+SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth)
+ : mSwapChain(swapChain),
+ mDepth(depth)
+{
+}
+
+SurfaceRenderTarget9::~SurfaceRenderTarget9()
+{
+}
+
+GLsizei SurfaceRenderTarget9::getWidth() const
+{
+ return mSwapChain->getWidth();
+}
+
+GLsizei SurfaceRenderTarget9::getHeight() const
+{
+ return mSwapChain->getHeight();
+}
+
+GLsizei SurfaceRenderTarget9::getDepth() const
+{
+ return 1;
+}
+
+GLenum SurfaceRenderTarget9::getInternalFormat() const
+{
+ return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat());
+}
+
+GLenum SurfaceRenderTarget9::getActualFormat() const
+{
+ return d3d9::GetD3DFormatInfo(d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat;
+}
+
+GLsizei SurfaceRenderTarget9::getSamples() const
+{
+ // Our EGL surfaces do not support multisampling.
+ return 0;
+}
+
+IDirect3DSurface9 *SurfaceRenderTarget9::getSurface()
+{
+ return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget());
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
index 68d7adb49e..4585697f4c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
@@ -14,28 +14,74 @@
namespace rx
{
-class Renderer;
class Renderer9;
+class SwapChain9;
class RenderTarget9 : public RenderTarget
{
public:
- RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
- RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
- virtual ~RenderTarget9();
+ RenderTarget9() { }
+ virtual ~RenderTarget9() { }
static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
- virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+ void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override;
- IDirect3DSurface9 *getSurface();
+ virtual IDirect3DSurface9 *getSurface() = 0;
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget9);
+};
+
+class TextureRenderTarget9 : public RenderTarget9
+{
+ public:
+ TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei samples);
+ virtual ~TextureRenderTarget9();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLenum getActualFormat() const override;
+ GLsizei getSamples() const override;
+
+ IDirect3DSurface9 *getSurface() override;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget9);
+
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
+ GLenum mActualFormat;
+ GLsizei mSamples;
IDirect3DSurface9 *mRenderTarget;
+};
+
+class SurfaceRenderTarget9 : public RenderTarget9
+{
+ public:
+ SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
+ virtual ~SurfaceRenderTarget9();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLenum getActualFormat() const override;
+ GLsizei getSamples() const override;
+
+ IDirect3DSurface9 *getSurface() override;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget9);
- Renderer9 *mRenderer;
+ SwapChain9 *mSwapChain;
+ bool mDepth;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index d63f9b8582..601cd24b10 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -26,6 +26,7 @@
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
+#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Texture.h"
@@ -33,10 +34,12 @@
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/State.h"
#include "libGLESv2/angletypes.h"
#include "libEGL/Display.h"
+#include "common/features.h"
#include "common/utilities.h"
#include <sstream>
@@ -44,14 +47,6 @@
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define REF_RAST 0
-// The "Debug This Pixel..." feature in PIX often fails when using the
-// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
-// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
-#if !defined(ANGLE_ENABLE_D3D9EX)
-// Enables use of the IDirect3D9Ex interface, when available
-#define ANGLE_ENABLE_D3D9EX 1
-#endif // !defined(ANGLE_ENABLE_D3D9EX)
-
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -96,8 +91,8 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
};
-Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
- : Renderer(display),
+Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes)
+ : RendererD3D(display),
mDc(hDc)
{
mD3d9Module = NULL;
@@ -177,8 +172,8 @@ void Renderer9::release()
Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer9*, renderer));
- return static_cast<rx::Renderer9*>(renderer);
+ ASSERT(HAS_DYNAMIC_TYPE(Renderer9*, renderer));
+ return static_cast<Renderer9*>(renderer);
}
EGLint Renderer9::initialize()
@@ -202,7 +197,7 @@ EGLint Renderer9::initialize()
// Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
- if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
+ if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{
ASSERT(mD3d9Ex);
mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
@@ -386,10 +381,13 @@ void Renderer9::initializeDevice()
mSceneStarted = false;
- ASSERT(!mBlit && !mVertexDataManager && !mIndexDataManager);
+ ASSERT(!mBlit);
mBlit = new Blit9(this);
- mVertexDataManager = new rx::VertexDataManager(this);
- mIndexDataManager = new rx::IndexDataManager(this);
+ mBlit->initialize();
+
+ ASSERT(!mVertexDataManager && !mIndexDataManager);
+ mVertexDataManager = new VertexDataManager(this);
+ mIndexDataManager = new IndexDataManager(this);
}
D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters()
@@ -481,68 +479,92 @@ void Renderer9::endScene()
}
}
-void Renderer9::sync(bool block)
+gl::Error Renderer9::sync(bool block)
{
- HRESULT result;
+ IDirect3DQuery9* query = NULL;
+ gl::Error error = allocateEventQuery(&query);
+ if (error.isError())
+ {
+ return error;
+ }
- IDirect3DQuery9* query = allocateEventQuery();
- if (!query)
+ HRESULT result = query->Issue(D3DISSUE_END);
+ if (FAILED(result))
{
- return;
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result);
}
- result = query->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
+ // Grab the query data once in blocking and non-blocking case
+ result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ if (FAILED(result))
+ {
+ if (d3d9::isDeviceLostError(result))
+ {
+ notifyDeviceLost();
+ }
+
+ freeEventQuery(query);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ }
- do
+ // If blocking, loop until the query completes
+ while (block && result == S_FALSE)
{
+ // Keep polling, but allow other threads to do something useful first
+ Sleep(0);
+
result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
- if(block && result == S_FALSE)
+ // explicitly check for device loss
+ // some drivers seem to return S_FALSE even if the device is lost
+ // instead of D3DERR_DEVICELOST like they should
+ if (result == S_FALSE && testDeviceLost(false))
{
- // Keep polling, but allow other threads to do something useful first
- Sleep(0);
- // explicitly check for device loss
- // some drivers seem to return S_FALSE even if the device is lost
- // instead of D3DERR_DEVICELOST like they should
- if (testDeviceLost(false))
+ result = D3DERR_DEVICELOST;
+ }
+
+ if (FAILED(result))
+ {
+ if (d3d9::isDeviceLostError(result))
{
- result = D3DERR_DEVICELOST;
+ notifyDeviceLost();
}
+
+ freeEventQuery(query);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
}
+
}
- while(block && result == S_FALSE);
freeEventQuery(query);
- if (d3d9::isDeviceLostError(result))
- {
- notifyDeviceLost();
- }
+ return gl::Error(GL_NO_ERROR);
}
-SwapChain *Renderer9::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+SwapChain *Renderer9::createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
{
- return new rx::SwapChain9(this, window, shareHandle, backBufferFormat, depthBufferFormat);
+ return new SwapChain9(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat);
}
-IDirect3DQuery9* Renderer9::allocateEventQuery()
+gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
{
- IDirect3DQuery9 *query = NULL;
-
if (mEventQueryPool.empty())
{
- HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
+ HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate event query, result: 0x%X.", result);
+ }
}
else
{
- query = mEventQueryPool.back();
+ *outQuery = mEventQueryPool.back();
mEventQueryPool.pop_back();
}
- return query;
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::freeEventQuery(IDirect3DQuery9* query)
@@ -557,14 +579,14 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query)
}
}
-IDirect3DVertexShader9 *Renderer9::createVertexShader(const DWORD *function, size_t length)
+gl::Error Renderer9::createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader)
{
- return mVertexShaderCache.create(function, length);
+ return mVertexShaderCache.create(function, length, outShader);
}
-IDirect3DPixelShader9 *Renderer9::createPixelShader(const DWORD *function, size_t length)
+gl::Error Renderer9::createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader)
{
- return mPixelShaderCache.create(function, length);
+ return mPixelShaderCache.create(function, length, outShader);
}
HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer)
@@ -604,9 +626,16 @@ QueryImpl *Renderer9::createQuery(GLenum type)
return new Query9(this, type);
}
-FenceImpl *Renderer9::createFence()
+FenceNVImpl *Renderer9::createFenceNV()
+{
+ return new FenceNV9(this);
+}
+
+FenceSyncImpl *Renderer9::createFenceSync()
{
- return new Fence9(this);
+ // Renderer9 doesn't support ES 3.0 and its sync objects.
+ UNREACHABLE();
+ return NULL;
}
TransformFeedbackImpl* Renderer9::createTransformFeedback()
@@ -620,12 +649,12 @@ bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
return false;
}
-bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
{
// Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
UNREACHABLE();
- return false;
+ return gl::Error(GL_INVALID_OPERATION);
}
gl::Error Renderer9::generateSwizzle(gl::Texture *texture)
@@ -635,7 +664,7 @@ gl::Error Renderer9::generateSwizzle(gl::Texture *texture)
return gl::Error(GL_INVALID_OPERATION);
}
-gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState)
{
std::vector<bool> &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
std::vector<gl::SamplerState> &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates;
@@ -645,6 +674,10 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
int d3dSampler = index + d3dSamplerOffset;
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ DWORD baseLevel = samplerState.baseLevel + textureD3D->getNativeTexture()->getTopLevel();
+
mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
@@ -653,7 +686,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::
gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.baseLevel);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel);
if (getRendererExtensions().textureFilterAnisotropic)
{
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
@@ -684,7 +717,12 @@ gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *te
if (texStorage)
{
TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage);
- d3dTexture = storage9->getBaseTexture();
+
+ gl::Error error = storage9->getBaseTexture(&d3dTexture);
+ if (error.isError())
+ {
+ return error;
+ }
}
// If we get NULL back from getBaseTexture here, something went wrong
// in the texture class and we're unexpectedly missing the d3d texture
@@ -751,7 +789,7 @@ gl::Error Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+gl::Error Renderer9::setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
@@ -1097,13 +1135,9 @@ bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count)
}
-gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer)
+gl::Error Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer)
{
- if (!depthbuffer)
- {
- ERR("Unexpected null depthbuffer for depth-only FBO.");
- return NULL;
- }
+ ASSERT(depthbuffer);
GLsizei width = depthbuffer->getWidth();
GLsizei height = depthbuffer->getHeight();
@@ -1116,11 +1150,19 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme
mNullColorbufferCache[i].height == height)
{
mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU;
- return mNullColorbufferCache[i].buffer;
+ *outColorBuffer = mNullColorbufferCache[i].buffer;
+ return gl::Error(GL_NO_ERROR);
}
}
- gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+ gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(createRenderbuffer(), 0);
+ gl::Error error = nullRenderbuffer->setStorage(width, height, GL_NONE, 0);
+ if (error.isError())
+ {
+ SafeDelete(nullRenderbuffer);
+ return error;
+ }
+
gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(GL_NONE, nullRenderbuffer);
// add nullbuffer to the cache
@@ -1139,40 +1181,40 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme
oldest->width = width;
oldest->height = height;
- return nullbuffer;
+ *outColorBuffer = nullbuffer;
+ return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
+gl::Error Renderer9::applyRenderTarget(const gl::Framebuffer *framebuffer)
{
// if there is no color attachment we must synthesize a NULL colorattachment
// to keep the D3D runtime happy. This should only be possible if depth texturing.
gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(0);
if (!attachment)
{
- attachment = getNullColorbuffer(framebuffer->getDepthbuffer());
- }
- if (!attachment)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Unable to locate renderbuffer for FBO.");
+ gl::Error error = getNullColorbuffer(framebuffer->getDepthbuffer(), &attachment);
+ if (error.isError())
+ {
+ return error;
+ }
}
+ ASSERT(attachment);
bool renderTargetChanged = false;
unsigned int renderTargetSerial = GetAttachmentSerial(attachment);
if (renderTargetSerial != mAppliedRenderTargetSerial)
{
// Apply the render target on the device
- IDirect3DSurface9 *renderTargetSurface = NULL;
-
- RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment);
- if (renderTarget)
+ RenderTarget9 *renderTarget = NULL;
+ gl::Error error = d3d9::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- renderTargetSurface = renderTarget->getSurface();
+ return error;
}
+ ASSERT(renderTarget);
- if (!renderTargetSurface)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
- }
+ IDirect3DSurface9 *renderTargetSurface = renderTarget->getSurface();
+ ASSERT(renderTargetSurface);
mDevice->SetRenderTarget(0, renderTargetSurface);
SafeRelease(renderTargetSurface);
@@ -1204,18 +1246,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
// Apply the depth stencil on the device
if (depthStencil)
{
- IDirect3DSurface9 *depthStencilSurface = NULL;
- rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil);
-
- if (depthStencilRenderTarget)
+ RenderTarget9 *depthStencilRenderTarget = NULL;
+ gl::Error error = d3d9::GetAttachmentRenderTarget(depthStencil, &depthStencilRenderTarget);
+ if (error.isError())
{
- depthStencilSurface = depthStencilRenderTarget->getSurface();
+ return error;
}
+ ASSERT(depthStencilRenderTarget);
- if (!depthStencilSurface)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil pointer unexpectedly null.");
- }
+ IDirect3DSurface9 *depthStencilSurface = depthStencilRenderTarget->getSurface();
+ ASSERT(depthStencilSurface);
mDevice->SetDepthStencilSurface(depthStencilSurface);
SafeRelease(depthStencilSurface);
@@ -1260,17 +1300,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances)
+gl::Error Renderer9::applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
+ gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, attributes, instances);
if (error.isError())
{
return error;
}
- return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw);
+ return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, state.getCurrentProgramBinary(), instances, &mRepeatDraw);
}
// Applies the indices and element array bindings to the Direct3D 9 device
@@ -1296,7 +1335,7 @@ gl::Error Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *element
return gl::Error(GL_NO_ERROR);
}
-void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
+void Renderer9::applyTransformFeedbackBuffers(const gl::State& state)
{
UNREACHABLE();
}
@@ -1373,10 +1412,15 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
- gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferImpl *storage = indexBuffer->getImplementation();
+ BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer);
intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ indices = bufferData + offset;
}
unsigned int startIndex = 0;
@@ -1570,9 +1614,17 @@ gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid
if (elementArrayBuffer)
{
- BufferImpl *storage = elementArrayBuffer->getImplementation();
+ BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer);
intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
}
switch (type)
@@ -1662,8 +1714,21 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve
ASSERT(!transformFeedbackActive);
ASSERT(!rasterizerDiscard);
- ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
- ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
+ ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation());
+
+ ShaderExecutable *vertexExe = NULL;
+ gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ShaderExecutable *pixelExe = NULL;
+ error = programD3D->getPixelExecutableForFramebuffer(framebuffer, &pixelExe);
+ if (error.isError())
+ {
+ return error;
+ }
IDirect3DVertexShader9 *vertexShader = (vertexExe ? ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader() : NULL);
IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL);
@@ -1688,7 +1753,7 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve
unsigned int programSerial = programBinary->getSerial();
if (programSerial != mAppliedProgramSerial)
{
- programBinary->dirtyAllUniforms();
+ programD3D->dirtyAllUniforms();
mDxUniformsDirty = true;
mAppliedProgramSerial = programSerial;
}
@@ -1696,10 +1761,8 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve
return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
+gl::Error Renderer9::applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray)
{
- const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
-
for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
{
gl::LinkedUniform *targetUniform = uniformArray[uniformIndex];
@@ -1797,7 +1860,7 @@ void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v
applyUniformnfv(targetUniform, (GLfloat*)vector);
}
-gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer)
{
if (clearParams.colorClearType != GL_FLOAT)
{
@@ -2219,7 +2282,7 @@ bool Renderer9::isRemovedDeviceResettable() const
{
bool success = false;
-#ifdef ANGLE_ENABLE_D3D9EX
+#if ANGLE_D3D9EX == ANGLE_ENABLED
IDirect3D9Ex *d3d9Ex = NULL;
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
@@ -2330,82 +2393,6 @@ int Renderer9::getMaxSwapInterval() const
return mMaxSwapInterval;
}
-bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
-{
- bool result = false;
-
- if (source && dest)
- {
- TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source);
- TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest);
-
- int levels = source9->getLevelCount();
- for (int i = 0; i < levels; ++i)
- {
- IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false);
- IDirect3DSurface9 *dstSurf = dest9->getSurfaceLevel(i, false);
-
- result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (!result)
- {
- return false;
- }
- }
- }
-
- return result;
-}
-
-bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
-{
- bool result = false;
-
- if (source && dest)
- {
- TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source);
- TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest);
- int levels = source9->getLevelCount();
- for (int f = 0; f < 6; f++)
- {
- for (int i = 0; i < levels; i++)
- {
- IDirect3DSurface9 *srcSurf = source9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false);
- IDirect3DSurface9 *dstSurf = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true);
-
- result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (!result)
- {
- return false;
- }
- }
- }
- }
-
- return result;
-}
-
-bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
-{
- // 3D textures are not available in the D3D9 backend.
- UNREACHABLE();
- return false;
-}
-
-bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
-{
- // 2D array textures are not supported by the D3D9 backend.
- UNREACHABLE();
- return false;
-}
-
D3DPOOL Renderer9::getBufferPool(DWORD usage) const
{
if (mD3d9Ex != NULL)
@@ -2423,8 +2410,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2435,8 +2422,8 @@ bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &s
return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level);
}
-bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2447,24 +2434,26 @@ bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle
return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
}
-bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
- return false;
+ return gl::Error(GL_INVALID_OPERATION);
}
-bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 2D array textures are not available in the D3D9 backend.
UNREACHABLE();
- return false;
+ return gl::Error(GL_INVALID_OPERATION);
}
-bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
+gl::Error Renderer9::blitRect(const gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect,
+ const gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter)
{
ASSERT(filter == GL_NEAREST);
@@ -2473,35 +2462,33 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (blitRenderTarget)
{
gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0);
- gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0);
- RenderTarget9 *readRenderTarget = NULL;
- RenderTarget9 *drawRenderTarget = NULL;
- IDirect3DSurface9* readSurface = NULL;
- IDirect3DSurface9* drawSurface = NULL;
+ ASSERT(readBuffer);
- if (readBuffer)
- {
- readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer);
- }
- if (drawBuffer)
+ RenderTarget9 *readRenderTarget = NULL;
+ gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
+ if (error.isError())
{
- drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer);
+ return error;
}
+ ASSERT(readRenderTarget);
- if (readRenderTarget)
- {
- readSurface = readRenderTarget->getSurface();
- }
- if (drawRenderTarget)
- {
- drawSurface = drawRenderTarget->getSurface();
- }
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0);
+ ASSERT(drawBuffer);
- if (!readSurface || !drawSurface)
+ RenderTarget9 *drawRenderTarget = NULL;
+ error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(drawRenderTarget);
+
+ // The getSurface calls do an AddRef so save them until after no errors are possible
+ IDirect3DSurface9* readSurface = readRenderTarget->getSurface();
+ ASSERT(readSurface);
+
+ IDirect3DSurface9* drawSurface = drawRenderTarget->getSurface();
+ ASSERT(drawSurface);
gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
@@ -2594,43 +2581,40 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (FAILED(result))
{
- ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
}
}
if (blitDepth || blitStencil)
{
gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
- gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
- RenderTarget9 *readDepthStencil = NULL;
- RenderTarget9 *drawDepthStencil = NULL;
- IDirect3DSurface9* readSurface = NULL;
- IDirect3DSurface9* drawSurface = NULL;
+ ASSERT(readBuffer);
- if (readBuffer)
- {
- readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer);
- }
- if (drawBuffer)
+ RenderTarget9 *readDepthStencil = NULL;
+ gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readDepthStencil);
+ if (error.isError())
{
- drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer);
+ return error;
}
+ ASSERT(readDepthStencil);
- if (readDepthStencil)
- {
- readSurface = readDepthStencil->getSurface();
- }
- if (drawDepthStencil)
- {
- drawSurface = drawDepthStencil->getSurface();
- }
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+ ASSERT(drawBuffer);
- if (!readSurface || !drawSurface)
+ RenderTarget9 *drawDepthStencil = NULL;
+ error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawDepthStencil);
+ if (error.isError())
{
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
+ ASSERT(drawDepthStencil);
+
+ // The getSurface calls do an AddRef so save them until after no errors are possible
+ IDirect3DSurface9* readSurface = readDepthStencil->getSurface();
+ ASSERT(readDepthStencil);
+
+ IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface();
+ ASSERT(drawDepthStencil);
HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE);
@@ -2639,38 +2623,31 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (FAILED(result))
{
- ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
}
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+gl::Error Renderer9::readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
{
ASSERT(pack.pixelBuffer.get() == NULL);
- RenderTarget9 *renderTarget = NULL;
- IDirect3DSurface9 *surface = NULL;
gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
+ ASSERT(colorbuffer);
- if (colorbuffer)
- {
- renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
- }
-
- if (renderTarget)
+ RenderTarget9 *renderTarget = NULL;
+ gl::Error error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
+ if (error.isError())
{
- surface = renderTarget->getSurface();
+ return error;
}
+ ASSERT(renderTarget);
- if (!surface)
- {
- // context must be lost
- return gl::Error(GL_NO_ERROR);
- }
+ IDirect3DSurface9 *surface = renderTarget->getSurface();
+ ASSERT(surface);
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
@@ -2825,33 +2802,67 @@ gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y,
return gl::Error(GL_NO_ERROR);
}
-RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
+gl::Error Renderer9::createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT)
{
SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain);
- IDirect3DSurface9 *surface = NULL;
- if (depth)
- {
- surface = swapChain9->getDepthStencil();
- }
- else
+ *outRT = new SurfaceRenderTarget9(swapChain9, depth);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT)
+{
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format);
+
+ const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+
+ IDirect3DSurface9 *renderTarget = NULL;
+ if (width > 0 && height > 0)
{
- surface = swapChain9->getRenderTarget();
- }
+ bool requiresInitialization = false;
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ result = mDevice->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &renderTarget, NULL);
+ }
+ else
+ {
+ requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL);
+ result = mDevice->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &renderTarget, NULL);
+ }
- RenderTarget9 *renderTarget = new RenderTarget9(this, surface);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target, result: 0x%X.", result);
+ }
- return renderTarget;
-}
+ if (requiresInitialization)
+ {
+ // This format requires that the data be initialized before the render target can be used
+ // Unfortunately this requires a Get call on the d3d device but it is far better than having
+ // to mark the render target as lockable and copy data to the gpu.
+ IDirect3DSurface9 *prevRenderTarget = NULL;
+ mDevice->GetRenderTarget(0, &prevRenderTarget);
+ mDevice->SetRenderTarget(0, renderTarget);
+ mDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
+ mDevice->SetRenderTarget(0, prevRenderTarget);
+ }
+ }
-RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
-{
- RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
- return renderTarget;
+ *outRT = new TextureRenderTarget9(renderTarget, format, width, height, 1, supportedSamples);
+ return gl::Error(GL_NO_ERROR);
}
-ShaderImpl *Renderer9::createShader(GLenum type)
+ShaderImpl *Renderer9::createShader(const gl::Data &data, GLenum type)
{
- return new ShaderD3D(type, this);
+ return new ShaderD3D(data, type, this);
}
ProgramImpl *Renderer9::createProgram()
@@ -2864,64 +2875,69 @@ void Renderer9::releaseShaderCompiler()
ShaderD3D::releaseCompiler();
}
-ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers)
+gl::Error Renderer9::loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable)
{
// Transform feedback is not supported in ES2 or D3D9
ASSERT(transformFeedbackVaryings.size() == 0);
- ShaderExecutable9 *executable = NULL;
-
switch (type)
{
- case rx::SHADER_VERTEX:
+ case SHADER_VERTEX:
{
- IDirect3DVertexShader9 *vshader = createVertexShader((DWORD*)function, length);
- if (vshader)
+ IDirect3DVertexShader9 *vshader = NULL;
+ gl::Error error = createVertexShader((DWORD*)function, length, &vshader);
+ if (error.isError())
{
- executable = new ShaderExecutable9(function, length, vshader);
+ return error;
}
+ *outExecutable = new ShaderExecutable9(function, length, vshader);
}
break;
- case rx::SHADER_PIXEL:
+ case SHADER_PIXEL:
{
- IDirect3DPixelShader9 *pshader = createPixelShader((DWORD*)function, length);
- if (pshader)
+ IDirect3DPixelShader9 *pshader = NULL;
+ gl::Error error = createPixelShader((DWORD*)function, length, &pshader);
+ if (error.isError())
{
- executable = new ShaderExecutable9(function, length, pshader);
+ return error;
}
+ *outExecutable = new ShaderExecutable9(function, length, pshader);
}
break;
default:
UNREACHABLE();
- break;
+ return gl::Error(GL_INVALID_OPERATION);
}
- return executable;
+ return gl::Error(GL_NO_ERROR);
}
-ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround)
+gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable)
{
// Transform feedback is not supported in ES2 or D3D9
ASSERT(transformFeedbackVaryings.size() == 0);
- const char *profile = NULL;
-
+ const char *profileType = NULL;
switch (type)
{
- case rx::SHADER_VERTEX:
- profile = getMajorShaderModel() >= 3 ? "vs_3_0" : "vs_2_0";
+ case SHADER_VERTEX:
+ profileType = "vs";
break;
- case rx::SHADER_PIXEL:
- profile = getMajorShaderModel() >= 3 ? "ps_3_0" : "ps_2_0";
+ case SHADER_PIXEL:
+ profileType = "ps";
break;
default:
UNREACHABLE();
- return NULL;
+ return gl::Error(GL_INVALID_OPERATION);
}
+ unsigned int profileMajorVersion = (getMajorShaderModel() >= 3) ? 3 : 2;
+ unsigned int profileMinorVersion = 0;
+ std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion);
UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
@@ -2942,49 +2958,54 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha
#endif
flags |= D3DCOMPILE_DEBUG;
-
- std::string sourcePath = getTempPath();
- std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
- writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
// Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
// Try the default flags first and if compilation fails, try some alternatives.
- const UINT extraFlags[] =
+ std::vector<CompileConfig> configs;
+ configs.push_back(CompileConfig(flags, "default" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control"));
+
+ ID3DBlob *binary = NULL;
+ std::string debugInfo;
+ gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, NULL, &binary, &debugInfo);
+ if (error.isError())
{
- flags,
- flags | D3DCOMPILE_AVOID_FLOW_CONTROL,
- flags | D3DCOMPILE_PREFER_FLOW_CONTROL
- };
+ return error;
+ }
- const static char *extraFlagNames[] =
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL
+ // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK.
+ if (!binary)
{
- "default",
- "avoid flow control",
- "prefer flow control"
- };
+ *outExectuable = NULL;
+ return gl::Error(GL_NO_ERROR);
+ }
- int attempts = ArraySize(extraFlags);
+ error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers, outExectuable);
- ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
- if (!binary)
+ SafeRelease(binary);
+ if (error.isError())
{
- return NULL;
+ return error;
}
- ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
- transformFeedbackVaryings, separatedOutputBuffers);
- SafeRelease(binary);
+ if (!debugInfo.empty())
+ {
+ (*outExectuable)->appendDebugInfo(debugInfo);
+ }
- return executable;
+ return gl::Error(GL_NO_ERROR);
}
-rx::UniformStorage *Renderer9::createUniformStorage(size_t storageSize)
+UniformStorage *Renderer9::createUniformStorage(size_t storageSize)
{
return new UniformStorage(storageSize);
}
-bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
return mBlit->boxFilter(source, dest);
}
@@ -3006,41 +3027,40 @@ D3DPOOL Renderer9::getTexturePool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged)
+gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged)
{
- if (source && dest)
- {
- HRESULT result = D3DERR_OUTOFVIDEOMEMORY;
+ ASSERT(source && dest);
- if (fromManaged)
- {
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
+ HRESULT result = D3DERR_OUTOFVIDEOMEMORY;
- IDirect3DSurface9 *surf = 0;
- result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (fromManaged)
+ {
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
- if (SUCCEEDED(result))
- {
- Image9::copyLockableSurfaces(surf, source);
- result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
- SafeRelease(surf);
- }
- }
- else
- {
- endScene();
- result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
- }
+ IDirect3DSurface9 *surf = 0;
+ result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
- if (FAILED(result))
+ if (SUCCEEDED(result))
{
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return false;
+ Image9::copyLockableSurfaces(surf, source);
+ result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
+ SafeRelease(surf);
}
}
+ else
+ {
+ endScene();
+ result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
+ }
- return true;
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit internal texture, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
Image *Renderer9::createImage()
@@ -3048,11 +3068,11 @@ Image *Renderer9::createImage()
return new Image9();
}
-void Renderer9::generateMipmap(Image *dest, Image *src)
+gl::Error Renderer9::generateMipmap(Image *dest, Image *src)
{
Image9 *src9 = Image9::makeImage9(src);
Image9 *dst9 = Image9::makeImage9(dest);
- Image9::generateMipmap(dst9, src9);
+ return Image9::generateMipmap(dst9, src9);
}
TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain)
@@ -3099,6 +3119,19 @@ TextureImpl *Renderer9::createTexture(GLenum target)
return NULL;
}
+RenderbufferImpl *Renderer9::createRenderbuffer()
+{
+ RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
+ return renderbuffer;
+}
+
+RenderbufferImpl *Renderer9::createRenderbuffer(SwapChain *swapChain, bool depth)
+{
+ RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
+ renderbuffer->setStorage(swapChain, depth);
+ return renderbuffer;
+}
+
bool Renderer9::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
@@ -3113,7 +3146,7 @@ bool Renderer9::getLUID(LUID *adapterLuid) const
return false;
}
-rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
{
return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).conversionType;
}
@@ -3128,4 +3161,9 @@ void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCa
d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps, outExtensions);
}
+Workarounds Renderer9::generateWorkarounds() const
+{
+ return d3d9::GenerateWorkarounds();
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index dd5f30268a..10d2fb11e8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -11,10 +11,10 @@
#include "common/angleutils.h"
#include "common/mathutil.h"
-#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
#include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h"
#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
@@ -22,6 +22,11 @@ namespace gl
class FramebufferAttachment;
}
+namespace egl
+{
+class AttributeMap;
+}
+
namespace rx
{
class VertexDataManager;
@@ -31,10 +36,10 @@ class StaticIndexBufferInterface;
struct TranslatedAttribute;
class Blit9;
-class Renderer9 : public Renderer
+class Renderer9 : public RendererD3D
{
public:
- Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
+ Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes);
virtual ~Renderer9();
static Renderer9 *makeRenderer9(Renderer *renderer);
@@ -48,27 +53,27 @@ class Renderer9 : public Renderer
void startScene();
void endScene();
- virtual void sync(bool block);
+ virtual gl::Error sync(bool block);
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
- IDirect3DQuery9* allocateEventQuery();
+ gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery);
void freeEventQuery(IDirect3DQuery9* query);
// resource creation
- IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
- IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
+ gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader);
+ gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
- virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask);
+ gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) override;
virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -76,35 +81,35 @@ class Renderer9 : public Renderer
virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport);
- virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
bool rasterizerDiscard, bool transformFeedbackActive);
- virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray);
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
- virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances);
+ virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances);
virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
- virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+ virtual void applyTransformFeedbackBuffers(const gl::State& state);
virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
- virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+ gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override;
virtual void markAllStateDirty();
// lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
+ void notifyDeviceLost() override;
+ bool isDeviceLost() override;
+ bool testDeviceLost(bool notify) override;
+ bool testDeviceResettable() override;
+
+ DWORD getAdapterVendor() const override;
+ std::string getRendererDescription() const override;
+ GUID getAdapterIdentifier() const override;
IDirect3DDevice9 *getDevice() { return mDevice; }
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
virtual unsigned int getReservedVertexUniformVectors() const;
virtual unsigned int getReservedFragmentUniformVectors() const;
@@ -119,47 +124,45 @@ class Renderer9 : public Renderer
virtual int getMaxSwapInterval() const;
// Pixel operations
- virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
-
- virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
- virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+ gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect,
+ const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter) override;
- virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
// RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+ virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT);
+ virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT);
// Shader creation
- virtual ShaderImpl *createShader(GLenum type);
+ virtual ShaderImpl *createShader(const gl::Data &data, GLenum type);
virtual ProgramImpl *createProgram();
// Shader operations
- virtual void releaseShaderCompiler();
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ void releaseShaderCompiler() override;
+ virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable);
+ virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable);
virtual UniformStorage *createUniformStorage(size_t storageSize);
// Image operations
virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
+ gl::Error generateMipmap(Image *dest, Image *source) override;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
@@ -169,6 +172,10 @@ class Renderer9 : public Renderer
// Texture creation
virtual TextureImpl *createTexture(GLenum target);
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer();
+ virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth);
+
// Buffer creation
virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
@@ -179,29 +186,33 @@ class Renderer9 : public Renderer
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
+ virtual FenceNVImpl *createFenceNV();
+ virtual FenceSyncImpl *createFenceSync();
// Transform Feedback creation
virtual TransformFeedbackImpl* createTransformFeedback();
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
// D3D9-renderer specific methods
- bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;
virtual bool getLUID(LUID *adapterLuid) const;
- virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
+ gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
+
private:
DISALLOW_COPY_AND_ASSIGN(Renderer9);
- virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+ void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override;
+ Workarounds generateWorkarounds() const override;
void release();
@@ -214,8 +225,7 @@ class Renderer9 : public Renderer
gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
- bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
- gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
+ gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer);
D3DPOOL getBufferPool(DWORD usage) const;
@@ -263,7 +273,7 @@ class Renderer9 : public Renderer
unsigned int mAppliedStencilbufferSerial;
bool mDepthStencilInitialized;
bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
+ RenderTarget::Desc mRenderTargetDesc;
unsigned int mCurStencilSize;
unsigned int mCurDepthSize;
@@ -310,8 +320,8 @@ class Renderer9 : public Renderer
IDirect3DPixelShader9 *mAppliedPixelShader;
unsigned int mAppliedProgramSerial;
- rx::dx_VertexConstants mVertexConstants;
- rx::dx_PixelConstants mPixelConstants;
+ dx_VertexConstants mVertexConstants;
+ dx_PixelConstants mPixelConstants;
bool mDxUniformsDirty;
// A pool of event queries that are currently unused.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
index 2ad3022839..6d7d2d648f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
@@ -10,6 +10,8 @@
#ifndef LIBGLESV2_RENDERER_SHADER_CACHE_H_
#define LIBGLESV2_RENDERER_SHADER_CACHE_H_
+#include "libGLESv2/Error.h"
+
#include "common/debug.h"
#include <cstddef>
@@ -37,21 +39,22 @@ class ShaderCache
mDevice = device;
}
- ShaderObject *create(const DWORD *function, size_t length)
+ gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject)
{
std::string key(reinterpret_cast<const char*>(function), length);
typename Map::iterator it = mMap.find(key);
if (it != mMap.end())
{
it->second->AddRef();
- return it->second;
+ *outShaderObject = it->second;
+ return gl::Error(GL_NO_ERROR);
}
ShaderObject *shader;
HRESULT result = createShader(function, &shader);
if (FAILED(result))
{
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result);
}
// Random eviction policy.
@@ -64,7 +67,8 @@ class ShaderCache
shader->AddRef();
mMap[key] = shader;
- return shader;
+ *outShaderObject = shader;
+ return gl::Error(GL_NO_ERROR);
}
void clear()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
index 0aeaabb1ca..95eb1a4371 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
@@ -11,12 +11,15 @@
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "common/features.h"
+
namespace rx
{
-SwapChain9::SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
+SwapChain9::SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat)
- : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
+ : mRenderer(renderer),
+ SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat)
{
mSwapChain = NULL;
mBackBuffer = NULL;
@@ -41,7 +44,7 @@ void SwapChain9::release()
SafeRelease(mRenderTarget);
SafeRelease(mOffscreenTexture);
- if (mWindow)
+ if (mNativeWindow.getNativeWindow())
{
mShareHandle = NULL;
}
@@ -49,7 +52,7 @@ void SwapChain9::release()
static DWORD convertInterval(EGLint interval)
{
-#ifdef ANGLE_FORCE_VSYNC_OFF
+#if ANGLE_VSYNC == ANGLE_DISABLED
return D3DPRESENT_INTERVAL_IMMEDIATE;
#else
switch(interval)
@@ -95,7 +98,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
SafeRelease(mDepthStencil);
HANDLE *pShareHandle = NULL;
- if (!mWindow && mRenderer->getShareHandleSupport())
+ if (!mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport())
{
pShareHandle = &mShareHandle;
}
@@ -152,7 +155,8 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat);
- if (mWindow)
+ EGLNativeWindowType window = mNativeWindow.getNativeWindow();
+ if (window)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat;
@@ -160,7 +164,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = mWindow;
+ presentParameters.hDeviceWindow = window;
presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
presentParameters.PresentationInterval = convertInterval(swapInterval);
@@ -203,7 +207,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
ASSERT(SUCCEEDED(result));
- InvalidateRect(mWindow, NULL, FALSE);
+ InvalidateRect(window, NULL, FALSE);
}
if (mDepthBufferFormat != GL_NONE)
@@ -238,7 +242,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
}
// parameters should be validated/clamped by caller
-EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint)
+EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mSwapChain)
{
@@ -379,8 +383,8 @@ IDirect3DTexture9 *SwapChain9::getOffscreenTexture()
SwapChain9 *SwapChain9::makeSwapChain9(SwapChain *swapChain)
{
- ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain9*, swapChain));
- return static_cast<rx::SwapChain9*>(swapChain);
+ ASSERT(HAS_DYNAMIC_TYPE(SwapChain9*, swapChain));
+ return static_cast<SwapChain9*>(swapChain);
}
void SwapChain9::recreate()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
index 4d756f80d1..cb33bfbc0c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
@@ -19,19 +19,22 @@ class Renderer9;
class SwapChain9 : public SwapChain
{
public:
- SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
+ SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain9();
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual void recreate();
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
virtual IDirect3DTexture9 *getOffscreenTexture();
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+
static SwapChain9 *makeSwapChain9(SwapChain *swapChain);
private:
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index f44e33db18..0ff4fd3b0f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -20,8 +20,13 @@
namespace rx
{
-TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
+TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
: mTopLevel(0),
+ mMipLevels(0),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mInternalFormat(GL_NONE),
+ mTextureFormat(D3DFMT_UNKNOWN),
mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage))
@@ -84,44 +89,52 @@ int TextureStorage9::getTopLevel() const
int TextureStorage9::getLevelCount() const
{
- return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
+ return mMipLevels - mTopLevel;
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
+gl::Error TextureStorage9::setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
: TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
+ mMipLevels = surfaceTexture->GetLevelCount();
+
+ mInternalFormat = swapchain->GetBackBufferInternalFormat();
+
+ D3DSURFACE_DESC surfaceDesc;
+ surfaceTexture->GetLevelDesc(0, &surfaceDesc);
+ mTextureWidth = surfaceDesc.Width;
+ mTextureHeight = surfaceDesc.Height;
+ mTextureFormat = surfaceDesc.Format;
+
mRenderTarget = NULL;
- initializeRenderTarget();
initializeSerials(1, 1);
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
mRenderTarget = NULL;
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0)
- {
- IDirect3DDevice9 *device = mRenderer->getDevice();
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
- UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
- HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
+ mInternalFormat = internalformat;
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- gl::error(GL_OUT_OF_MEMORY);
- }
- }
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
+
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mMipLevels = mTopLevel + levels;
- initializeRenderTarget();
initializeSerials(getLevelCount(), 1);
}
@@ -139,104 +152,168 @@ TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *s
// Increments refcount on surface.
// caller must Release() the returned surface
-IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
+gl::Error TextureStorage9_2D::getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface)
{
- IDirect3DSurface9 *surface = NULL;
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
- if (mTexture)
+ HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
{
- HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level + mTopLevel != 0 && isManaged() && dirty)
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level + mTopLevel != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/, RenderTarget **outRT)
+{
+ if (!mRenderTarget && isRenderTarget())
+ {
+ IDirect3DSurface9 *surface = NULL;
+ gl::Error error = getSurfaceLevel(0, false, &surface);
+ if (error.isError())
{
- mTexture->AddDirtyRect(NULL);
+ return error;
}
+
+ mRenderTarget = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
}
- return surface;
+ ASSERT(outRT);
+ *outRT = mRenderTarget;
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/)
+gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
{
- return mRenderTarget;
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getSurfaceLevel(sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getSurfaceLevel(destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
}
-void TextureStorage9_2D::generateMipmaps()
+gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
{
- // Base level must already be defined
-
- for (int level = 1; level < getLevelCount(); level++)
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
{
- IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
- IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
+ ASSERT(mMipLevels > 0);
- if (upper != NULL && lower != NULL)
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateTexture(mTextureWidth, mTextureHeight, mMipLevels, getUsage(), mTextureFormat,
+ getPool(), &mTexture, NULL);
+
+ if (FAILED(result))
{
- mRenderer->boxFilter(upper, lower);
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
}
-
- SafeRelease(upper);
- SafeRelease(lower);
}
-}
-IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
-{
- return mTexture;
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureStorage9_2D::initializeRenderTarget()
+gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
{
- ASSERT(mRenderTarget == NULL);
+ ASSERT(destStorage);
+
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage);
- if (mTexture != NULL && isRenderTarget())
+ int levels = getLevelCount();
+ for (int i = 0; i < levels; ++i)
{
- IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error = getSurfaceLevel(i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderTarget = new RenderTarget9(mRenderer, surface);
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getSurfaceLevel(i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
+
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
- for (int i = 0; i < 6; ++i)
+ for (int i = 0; i < CUBE_FACE_COUNT; ++i)
{
mRenderTarget[i] = NULL;
}
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (size > 0)
- {
- IDirect3DDevice9 *device = mRenderer->getDevice();
- int height = size;
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
- UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
+ mInternalFormat = internalformat;
- HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- gl::error(GL_OUT_OF_MEMORY);
- }
- }
+ int height = size;
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
+ mTextureWidth = size;
+ mTextureHeight = size;
+ mMipLevels = mTopLevel + levels;
- initializeRenderTarget();
- initializeSerials(getLevelCount() * 6, 6);
+ initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT);
}
TextureStorage9_Cube::~TextureStorage9_Cube()
{
SafeRelease(mTexture);
- for (int i = 0; i < 6; ++i)
+ for (int i = 0; i < CUBE_FACE_COUNT; ++i)
{
SafeDelete(mRenderTarget[i]);
}
@@ -250,74 +327,146 @@ TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStor
// Increments refcount on surface.
// caller must Release() the returned surface
-IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
+gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface)
{
- IDirect3DSurface9 *surface = NULL;
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
- if (mTexture)
+ D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
+ HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
{
- D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
- HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level != 0 && isManaged() && dirty)
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(face, NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
+{
+ ASSERT(outRT);
+ ASSERT(index.mipIndex == 0);
+ ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT);
+
+ if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget())
+ {
+ IDirect3DSurface9 *surface = NULL;
+ gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex, 0, false, &surface);
+ if (error.isError())
{
- mTexture->AddDirtyRect(face, NULL);
+ return error;
}
+
+ mRenderTarget[index.layerIndex] = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
}
- return surface;
+ *outRT = mRenderTarget[index.layerIndex];
+ return gl::Error(GL_NO_ERROR);
}
-RenderTarget *TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
{
- return mRenderTarget[index.layerIndex];
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getCubeMapSurface(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getCubeMapSurface(destIndex.type, destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
}
-void TextureStorage9_Cube::generateMipmaps()
+gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
{
- // Base level must already be defined
-
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
{
- for (int level = 1; level < getLevelCount(); level++)
- {
- IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
- IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
+ ASSERT(mMipLevels > 0);
+ ASSERT(mTextureWidth == mTextureHeight);
- if (upper != NULL && lower != NULL)
- {
- mRenderer->boxFilter(upper, lower);
- }
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateCubeTexture(mTextureWidth, mMipLevels, getUsage(), mTextureFormat, getPool(),
+ &mTexture, NULL);
- SafeRelease(upper);
- SafeRelease(lower);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
}
}
-}
-IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
-{
- return mTexture;
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureStorage9_Cube::initializeRenderTarget()
+gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
{
- if (mTexture != NULL && isRenderTarget())
- {
- IDirect3DSurface9 *surface = NULL;
+ ASSERT(destStorage);
+
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage);
- for (int i = 0; i < 6; ++i)
+ int levels = getLevelCount();
+ for (int f = 0; f < CUBE_FACE_COUNT; f++)
+ {
+ for (int i = 0; i < levels; i++)
{
- ASSERT(mRenderTarget[i] == NULL);
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
- surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
- mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
index e698c7dd56..da0e1f2f18 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
@@ -33,20 +33,28 @@ class TextureStorage9 : public TextureStorage
D3DPOOL getPool() const;
DWORD getUsage() const;
- virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
- virtual void generateMipmaps() = 0;
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
virtual int getLevelCount() const;
+ virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
+
protected:
int mTopLevel;
+ size_t mMipLevels;
+ size_t mTextureWidth;
+ size_t mTextureHeight;
+ GLenum mInternalFormat;
+ D3DFORMAT mTextureFormat;
+
Renderer9 *mRenderer;
- TextureStorage9(Renderer *renderer, DWORD usage);
+ TextureStorage9(Renderer9 *renderer, DWORD usage);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
@@ -58,22 +66,21 @@ class TextureStorage9 : public TextureStorage
class TextureStorage9_2D : public TextureStorage9
{
public:
- TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
- TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
+ TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual ~TextureStorage9_2D();
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
- IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
- virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmaps();
+ gl::Error getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
- void initializeRenderTarget();
-
IDirect3DTexture9 *mTexture;
RenderTarget9 *mRenderTarget;
};
@@ -81,23 +88,24 @@ class TextureStorage9_2D : public TextureStorage9
class TextureStorage9_Cube : public TextureStorage9
{
public:
- TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
+ TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
virtual ~TextureStorage9_Cube();
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
- IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
- virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmaps();
+ gl::Error getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
- void initializeRenderTarget();
+ static const size_t CUBE_FACE_COUNT = 6;
IDirect3DCubeTexture9 *mTexture;
- RenderTarget9 *mRenderTarget[6];
+ RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT];
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
index 66a6c64d81..791c108462 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
@@ -19,7 +19,7 @@ class Renderer9;
class VertexArray9 : public VertexArrayImpl
{
public:
- VertexArray9(rx::Renderer9 *renderer)
+ VertexArray9(Renderer9 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
@@ -35,7 +35,7 @@ class VertexArray9 : public VertexArrayImpl
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray9);
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
index 4cf7779118..b90133097c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -10,14 +10,14 @@
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/vertexconversion.h"
-#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/Buffer.h"
namespace rx
{
-VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer)
+VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
{
mVertexBuffer = NULL;
mBufferSize = 0;
@@ -97,8 +97,14 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib
{
if (buffer)
{
- BufferImpl *storage = buffer->getImplementation();
- input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
+ BufferD3D *storage = BufferD3D::makeFromBuffer(buffer);
+ ASSERT(storage);
+ gl::Error error = storage->getData(&input);
+ if (error.isError())
+ {
+ return error;
+ }
+ input += static_cast<int>(attrib.offset);
}
else
{
@@ -203,7 +209,7 @@ gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::s
else
{
// Round up to divisor, if possible
- elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
}
if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
index bdcf4bb64a..9af2b98a6e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
@@ -18,7 +18,7 @@ class Renderer9;
class VertexBuffer9 : public VertexBuffer
{
public:
- explicit VertexBuffer9(rx::Renderer9 *renderer);
+ explicit VertexBuffer9(Renderer9 *renderer);
virtual ~VertexBuffer9();
virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
@@ -39,7 +39,7 @@ class VertexBuffer9 : public VertexBuffer
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
index e7a91e62d6..a98b2081f3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -9,6 +9,7 @@
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
@@ -390,8 +391,9 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
caps->maxVertexUniformBlocks = 0;
- const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 10;
- const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 8;
+ // SM3 only supports 11 output variables, with a special 12th register for PSIZE.
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 9;
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 7;
caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3
: MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4;
@@ -459,7 +461,7 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
!(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
!(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
+ !(!isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
}
else
{
@@ -531,10 +533,24 @@ void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsize
*levelOffset = upsampleCount;
}
-RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT)
{
- RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
- return RenderTarget9::makeRenderTarget9(renderTarget);
+ RenderTarget *renderTarget = NULL;
+ gl::Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ *outRT = RenderTarget9::makeRenderTarget9(renderTarget);
+ return gl::Error(GL_NO_ERROR);
+}
+
+Workarounds GenerateWorkarounds()
+{
+ Workarounds workarounds;
+ workarounds.mrtPerfWorkaround = true;
+ workarounds.setDataFasterThanImageUpload = false;
+ return workarounds;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
index b0a940e60a..9760b9735a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
@@ -12,6 +12,7 @@
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+#include "libGLESv2/Error.h"
namespace gl
{
@@ -21,6 +22,7 @@ class FramebufferAttachment;
namespace rx
{
class RenderTarget9;
+struct Workarounds;
namespace gl_d3d9
{
@@ -74,7 +76,8 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
-RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT);
+Workarounds GenerateWorkarounds();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
index f777b30be6..159b4c7e9f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
@@ -10,10 +10,6 @@
#include "libGLESv2/renderer/loadimage.h"
-#if !defined(__SSE2__) && (defined(_M_X64) || _M_IX86_FP == 2)
-#define __SSE2__
-#endif
-
namespace rx
{
@@ -21,7 +17,12 @@ void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
-#ifdef __SSE2__
+#if defined(_M_ARM)
+ // Ensure that this function is reported as not implemented for ARM builds because
+ // the instructions below are not present for that architecture.
+ UNIMPLEMENTED();
+ return;
+#else
__m128i zeroWide = _mm_setzero_si128();
for (size_t z = 0; z < depth; z++)
@@ -66,7 +67,12 @@ void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
-#ifdef __SSE2__
+#if defined(_M_ARM)
+ // Ensure that this function is reported as not implemented for ARM builds because
+ // the instructions below are not present for that architecture.
+ UNIMPLEMENTED();
+ return;
+#else
__m128i brMask = _mm_set1_epi32(0x00ff00ff);
for (size_t z = 0; z < depth; z++)
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
index f79bc97e4f..265f4b4fba 100644
--- a/src/3rdparty/angle/src/libGLESv2/validationES.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
@@ -24,6 +24,9 @@
#include "common/mathutil.h"
#include "common/utilities.h"
+// FIXME(jmadill): remove this when we support buffer data caching
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+
namespace gl
{
@@ -497,14 +500,26 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
- if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
- !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (!readFramebuffer->completeness(context->getData()))
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (!drawFramebuffer->completeness(context->getData()))
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (drawFramebuffer->getSamples() != 0)
+ if (drawFramebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -588,16 +603,20 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
return false;
}
- if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
+ // Return an error if the destination formats do not match
+ if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
- if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1))
+
+ int readSamples = readFramebuffer->getSamples(context->getData());
+
+ if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -912,13 +931,14 @@ bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsize
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ if (context->getState().getReadFramebuffer()->id() != 0 &&
+ framebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1172,7 +1192,7 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType,
{
Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1236,13 +1256,13 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1441,7 +1461,7 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz
}
const gl::Framebuffer *fbo = state.getDrawFramebuffer();
- if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
@@ -1667,11 +1687,20 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
if (elementArrayBuffer)
{
- GLint64 offset = reinterpret_cast<GLint64>(indices);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
{
- const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
- const uint8_t *offsetPointer = static_cast<const uint8_t *>(dataPointer) + offset;
+ // FIXME(jmadill): Use buffer data caching instead of the D3D back-end
+ rx::BufferD3D *bufferD3D = rx::BufferD3D::makeBufferD3D(elementArrayBuffer->getImplementation());
+ const uint8_t *dataPointer = NULL;
+ Error error = bufferD3D->getData(&dataPointer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return false;
+ }
+
+ const uint8_t *offsetPointer = dataPointer + offset;
*indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
}
}
@@ -1850,6 +1879,11 @@ bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
return false;
}
+ if (!ValidProgram(context, program))
+ {
+ return false;
+ }
+
gl::Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
index 251c6ad2c4..2d3a039e13 100644
--- a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
@@ -542,7 +542,8 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
return false;
}
- size_t copyBytes = widthSize * heightSize * depthSize * pixelBytes;
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
+ size_t copyBytes = formatInfo.computeBlockSize(type, width, height);
size_t offset = reinterpret_cast<size_t>(pixels);
if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) ||
@@ -555,12 +556,15 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
// ...data is not evenly divisible into the number of bytes needed to store in memory a datum
// indicated by type.
- size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
-
- if ((offset % dataBytesPerPixel) != 0)
+ if (!isCompressed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
+
+ if ((offset % dataBytesPerPixel) != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
}
// ...the buffer object's data store is currently mapped.
@@ -872,13 +876,14 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ if (context->getState().getReadFramebuffer()->id() != 0 &&
+ framebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1258,7 +1263,7 @@ bool ValidateClearBuffer(Context *context)
}
const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
- if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
index 19a9644d70..97dfcaac51 100644
--- a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
@@ -24,6 +24,7 @@
*/
#include <windows.h>
+#include "common/platform.h"
#if _WIN32_WINNT_WINBLUE
#include <versionhelpers.h>
@@ -52,7 +53,11 @@ bool isWindowsVistaOrGreater()
if (!initialized) {
initialized = true;
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+ cachedIsWindowsVistaOrGreater = true;
+#else
cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater();
+#endif
}
return cachedIsWindowsVistaOrGreater;
}