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-rw-r--r--src/3rdparty/angle/.gitignore41
-rw-r--r--src/3rdparty/angle/AUTHORS51
-rw-r--r--src/3rdparty/angle/CONTRIBUTORS127
-rw-r--r--src/3rdparty/angle/LICENSE32
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-rw-r--r--src/3rdparty/angle/src/common/Float16ToFloat32.cpp2205
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-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS3
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-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/LICENSE23
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-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp321
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-rw-r--r--src/3rdparty/angle/src/common/tls.cpp156
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-rw-r--r--src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp275
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp16
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp44
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp481
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp107
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h39
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.cpp80
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h58
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l384
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h72
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp462
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h63
-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp59
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp58
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp213
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp107
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp355
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp293
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp184
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/Cache.cpp99
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/CallDAG.cpp346
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp47
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/CodeGen.cpp75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp869
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp1169
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp221
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp147
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp105
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp129
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp751
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp153
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+++ /dev/null
@@ -1,41 +0,0 @@
-# This file is used to ignore files which are generated when building ANGLE
-# ----------------------------------------------------------------------------
-
-# Directories from ANGLE we don't want/need
-build
-extensions
-samples
-tests
-src/ipch
-util
-.svn
-
-# Files from ANGLE we don't want/need
-DEPS
-*.chromium
-*.isolate
-*.md
-*.gn
-*.gyp
-*.gypi
-*.sh
-*.bat
-*.patch
-*.py
-*.rc
-*_unittest.cpp
-codereview.settings
-src/commit.h
-src/libANGLE/renderer/gl
-src/third_party/khronos/GL
-
-# Generated by flex/bison
-src/compiler/preprocessor/Tokenizer.cpp
-src/compiler/preprocessor/ExpressionParser.cpp
-src/compiler/translator/glslang_lex.cpp
-src/compiler/translator/glslang_tab.cpp
-src/compiler/translator/glslang_tab.h
-
-# Generated by FXC
-src/libANGLE/renderer/d3d/d3d9/shaders/compiled/*.h
-src/libANGLE/renderer/d3d/d3d11/shaders/compiled/*.h
diff --git a/src/3rdparty/angle/AUTHORS b/src/3rdparty/angle/AUTHORS
deleted file mode 100644
index 5dacdf8fbd..0000000000
--- a/src/3rdparty/angle/AUTHORS
+++ /dev/null
@@ -1,51 +0,0 @@
-# This is the official list of The ANGLE Project Authors
-# for copyright purposes.
-# This file is distinct from the CONTRIBUTORS files.
-# See the latter for an explanation.
-
-# Names should be added to this file as
-# Name or Organization
-# Email addresses for individuals are tracked elsewhere to avoid spam.
-
-Google Inc.
-TransGaming Inc.
-3DLabs Inc. Ltd.
-
-Adobe Systems Inc.
-Autodesk, Inc.
-BlackBerry Limited
-Cable Television Laboratories, Inc.
-Cloud Party, Inc.
-Imagination Technologies Ltd.
-Intel Corporation
-Mozilla Corporation
-Turbulenz
-Klarälvdalens Datakonsult AB
-Microsoft Corporation
-Microsoft Open Technologies, Inc.
-NVIDIA Corporation
-Opera Software ASA
-The Qt Company Ltd.
-Advanced Micro Devices, Inc.
-
-Jacek Caban
-Mark Callow
-Ginn Chen
-Tibor den Ouden
-Régis Fénéon
-James Hauxwell
-Sam Hocevar
-Pierre Leveille
-Jonathan Liu
-Boying Lu
-Aitor Moreno
-Yuri O'Donnell
-Josh Soref
-Maks Naumov
-Jinyoung Hur
-Sebastian Bergstein
-James Ross-Gowan
-Nickolay Artamonov
-Ihsan Akmal
-Andrei Volykhin
-Jérôme Duval
diff --git a/src/3rdparty/angle/CONTRIBUTORS b/src/3rdparty/angle/CONTRIBUTORS
deleted file mode 100644
index a767773b33..0000000000
--- a/src/3rdparty/angle/CONTRIBUTORS
+++ /dev/null
@@ -1,127 +0,0 @@
-# This is the official list of people who can contribute
-# (and who have contributed) code to the ANGLE project
-# repository.
-# The AUTHORS file lists the copyright holders; this file
-# lists people. For example, Google employees are listed here
-# but not in AUTHORS, because Google holds the copyright.
-#
-
-TransGaming Inc.
- Nicolas Capens
- Daniel Koch
- Geoff Lang
- Andrew Lewycky
- Jamie Madill
- Gavriel State
- Shannon Woods
-
-Google Inc.
- Brent Austin
- Michael Bai
- John Bauman
- Peter Beverloo
- Steve Block
- Rachel Blum
- Eric Boren
- Henry Bridge
- Nat Duca
- Peter Kasting
- Vangelis Kokkevis
- Zhenyao Mo
- Daniel Nicoara
- Alastair Patrick
- Alok Priyadarshi
- Kenneth Russell
- Brian Salomon
- Gregg Tavares
- Jeff Timanus
- Ben Vanik
- Adrienne Walker
- thestig@chromium.org
- Justin Schuh
- Scott Graham
- Corentin Wallez
- Kai Ninomiya
-
-Adobe Systems Inc.
- Alexandru Chiculita
- Steve Minns
- Max Vujovic
-
-Autodesk, Inc.
- Ranger Harke
-
-Cloud Party, Inc.
- Conor Dickinson
-
-The Qt Company Ltd.
- Andrew Knight
-
-Imagination Technologies Ltd.
- Gregoire Payen de La Garanderie
-
-Intel Corporation
- Jin Yang
- Andy Chen
- Josh Triplett
- Sudarsana Nagineni
- Jiajia Qin
- Jiawei Shao
- Jie Chen
- Qiankun Miao
- Bryan Bernhart
- Yunchao He
- Xinghua Cao
- Brandon Jones
-
-Klarälvdalens Datakonsult AB
- Milian Wolff
-
-Mozilla Corp.
- Ehsan Akhgari
- Edwin Flores
- Jeff Gilbert
- Mike Hommey
- Benoit Jacob
- Makoto Kato
- Vladimir Vukicevic
-
-Turbulenz
- Michael Braithwaite
-
-Ulrik Persson (ddefrostt)
-Mark Banner (standard8mbp)
-David Kilzer
-Jacek Caban
-Tibor den Ouden
-Régis Fénéon
-Sebastian Bergstein
-James Ross-Gowan
-Andrei Volykhin
-Jérôme Duval
-
-Microsoft Corporation
- Cooper Partin
- Austin Kinross
- Minmin Gong
- Shawn Hargreaves
-
-Microsoft Open Technologies, Inc.
- Cooper Partin
- Austin Kinross
-
-NVIDIA Corporation
- Olli Etuaho
- Arun Patole
- Qingqing Deng
- Kimmo Kinnunen
- Sami Väisänen
- Martin Radev
-
-Opera Software ASA
- Daniel Bratell
- Tomasz Moniuszko
- David Landell
-
-Advanced Micro Devices, Inc.
- Russ Lind
diff --git a/src/3rdparty/angle/LICENSE b/src/3rdparty/angle/LICENSE
deleted file mode 100644
index bdacb32e36..0000000000
--- a/src/3rdparty/angle/LICENSE
+++ /dev/null
@@ -1,32 +0,0 @@
-// Copyright (C) 2002-2013 The ANGLE Project Authors.
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc.
-// Ltd., nor the names of their contributors may be used to endorse
-// or promote products derived from this software without specific
-// prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-// POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/angle/SYSTEMINFO_LICENSE b/src/3rdparty/angle/SYSTEMINFO_LICENSE
deleted file mode 100644
index c12444e3bc..0000000000
--- a/src/3rdparty/angle/SYSTEMINFO_LICENSE
+++ /dev/null
@@ -1,22 +0,0 @@
-Copyright (C) 2009 Apple Inc. All Rights Reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/angle/TRACEEVENT_LICENSE b/src/3rdparty/angle/TRACEEVENT_LICENSE
deleted file mode 100644
index 34d6cd9268..0000000000
--- a/src/3rdparty/angle/TRACEEVENT_LICENSE
+++ /dev/null
@@ -1,27 +0,0 @@
-Copyright 2013 The Chromium Authors. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
-
- * Redistributions of source code must retain the above copyright
-notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the following disclaimer
-in the documentation and/or other materials provided with the
-distribution.
- * Neither the name of Google Inc. nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/angle/id/commit.h b/src/3rdparty/angle/id/commit.h
deleted file mode 100644
index d5446432f7..0000000000
--- a/src/3rdparty/angle/id/commit.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// commit.h:
-// This is a default commit hash header, when git is not available.
-//
-
-#define ANGLE_COMMIT_HASH "57ea533f79a7"
-#define ANGLE_COMMIT_HASH_SIZE 12
-#define ANGLE_COMMIT_DATE "2017-11-22 14:04:48 -0800"
-
-#define ANGLE_DISABLE_PROGRAM_BINARY_LOAD
diff --git a/src/3rdparty/angle/include/EGL/egl.h b/src/3rdparty/angle/include/EGL/egl.h
deleted file mode 100644
index 29f30d94de..0000000000
--- a/src/3rdparty/angle/include/EGL/egl.h
+++ /dev/null
@@ -1,303 +0,0 @@
-#ifndef __egl_h_
-#define __egl_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2017 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** http://www.opengl.org/registry/egl
-**
-** Khronos $Revision$ on $Date$
-*/
-
-#include <EGL/eglplatform.h>
-
-/* Generated on date 20161230 */
-
-/* Generated C header for:
- * API: egl
- * Versions considered: .*
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef EGL_VERSION_1_0
-#define EGL_VERSION_1_0 1
-typedef unsigned int EGLBoolean;
-typedef void *EGLDisplay;
-#include <KHR/khrplatform.h>
-#include <EGL/eglplatform.h>
-typedef void *EGLConfig;
-typedef void *EGLSurface;
-typedef void *EGLContext;
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
-#define EGL_DRAW 0x3059
-#define EGL_EXTENSIONS 0x3055
-#define EGL_FALSE 0
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_HEIGHT 0x3056
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_NONE 0x3038
-#define EGL_NON_CONFORMANT_CONFIG 0x3051
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
-#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
-#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
-#define EGL_PBUFFER_BIT 0x0001
-#define EGL_PIXMAP_BIT 0x0002
-#define EGL_READ 0x305A
-#define EGL_RED_SIZE 0x3024
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SLOW_CONFIG 0x3050
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_SUCCESS 0x3000
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_TRANSPARENT_RGB 0x3052
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRUE 1
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_WIDTH 0x3057
-#define EGL_WINDOW_BIT 0x0004
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
-EGLAPI EGLint EGLAPIENTRY eglGetError (void);
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
-#endif /* EGL_VERSION_1_0 */
-
-#ifndef EGL_VERSION_1_1
-#define EGL_VERSION_1_1 1
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_CONTEXT_LOST 0x300E
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_2D 0x305F
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_TARGET 0x3081
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
-#endif /* EGL_VERSION_1_1 */
-
-#ifndef EGL_VERSION_1_2
-#define EGL_VERSION_1_2 1
-typedef unsigned int EGLenum;
-typedef void *EGLClientBuffer;
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_COLORSPACE 0x3087
-#define EGL_COLORSPACE_sRGB 0x3089
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-#define EGL_DISPLAY_SCALING 10000
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_OPENGL_ES_BIT 0x0001
-#define EGL_OPENVG_BIT 0x0002
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
-#define EGL_VERTICAL_RESOLUTION 0x3091
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
-#endif /* EGL_VERSION_1_2 */
-
-#ifndef EGL_VERSION_1_3
-#define EGL_VERSION_1_3 1
-#define EGL_CONFORMANT 0x3042
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041
-#define EGL_OPENGL_ES2_BIT 0x0004
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_COLORSPACE_sRGB 0x3089
-#define EGL_VG_COLORSPACE_LINEAR 0x308A
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
-#endif /* EGL_VERSION_1_3 */
-
-#ifndef EGL_VERSION_1_4
-#define EGL_VERSION_1_4 1
-#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
-#define EGL_OPENGL_API 0x30A2
-#define EGL_OPENGL_BIT 0x0008
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
-#endif /* EGL_VERSION_1_4 */
-
-#ifndef EGL_VERSION_1_5
-#define EGL_VERSION_1_5 1
-typedef void *EGLSync;
-typedef intptr_t EGLAttrib;
-typedef khronos_utime_nanoseconds_t EGLTime;
-typedef void *EGLImage;
-#define EGL_CONTEXT_MAJOR_VERSION 0x3098
-#define EGL_CONTEXT_MINOR_VERSION 0x30FB
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
-#define EGL_NO_RESET_NOTIFICATION 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
-#define EGL_OPENGL_ES3_BIT 0x00000040
-#define EGL_CL_EVENT_HANDLE 0x309C
-#define EGL_SYNC_CL_EVENT 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
-#define EGL_SYNC_TYPE 0x30F7
-#define EGL_SYNC_STATUS 0x30F1
-#define EGL_SYNC_CONDITION 0x30F8
-#define EGL_SIGNALED 0x30F2
-#define EGL_UNSIGNALED 0x30F3
-#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
-#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
-#define EGL_TIMEOUT_EXPIRED 0x30F5
-#define EGL_CONDITION_SATISFIED 0x30F6
-#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
-#define EGL_SYNC_FENCE 0x30F9
-#define EGL_GL_COLORSPACE 0x309D
-#define EGL_GL_COLORSPACE_SRGB 0x3089
-#define EGL_GL_COLORSPACE_LINEAR 0x308A
-#define EGL_GL_RENDERBUFFER 0x30B9
-#define EGL_GL_TEXTURE_2D 0x30B1
-#define EGL_GL_TEXTURE_LEVEL 0x30BC
-#define EGL_GL_TEXTURE_3D 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
-#define EGL_IMAGE_PRESERVED 0x30D2
-#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
-EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
-EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
-#endif /* EGL_VERSION_1_5 */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/EGL/eglext.h b/src/3rdparty/angle/include/EGL/eglext.h
deleted file mode 100644
index 79f6ccd418..0000000000
--- a/src/3rdparty/angle/include/EGL/eglext.h
+++ /dev/null
@@ -1,1244 +0,0 @@
-#ifndef __eglext_h_
-#define __eglext_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2017 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** http://www.khronos.org/registry/egl
-**
-** Khronos $Git commit SHA1: a732b061e7 $ on $Git commit date: 2017-06-17 23:27:53 +0100 $
-*/
-
-#include <EGL/eglplatform.h>
-
-#define EGL_EGLEXT_VERSION 20170627
-
-/* Generated C header for:
- * API: egl
- * Versions considered: .*
- * Versions emitted: _nomatch_^
- * Default extensions included: egl
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef EGL_KHR_cl_event
-#define EGL_KHR_cl_event 1
-#define EGL_CL_EVENT_HANDLE_KHR 0x309C
-#define EGL_SYNC_CL_EVENT_KHR 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
-#endif /* EGL_KHR_cl_event */
-
-#ifndef EGL_KHR_cl_event2
-#define EGL_KHR_cl_event2 1
-typedef void *EGLSyncKHR;
-typedef intptr_t EGLAttribKHR;
-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
-#endif
-#endif /* EGL_KHR_cl_event2 */
-
-#ifndef EGL_KHR_client_get_all_proc_addresses
-#define EGL_KHR_client_get_all_proc_addresses 1
-#endif /* EGL_KHR_client_get_all_proc_addresses */
-
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
-#endif /* EGL_KHR_config_attribs */
-
-#ifndef EGL_KHR_context_flush_control
-#define EGL_KHR_context_flush_control 1
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
-#endif /* EGL_KHR_context_flush_control */
-
-#ifndef EGL_KHR_create_context
-#define EGL_KHR_create_context 1
-#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
-#define EGL_CONTEXT_FLAGS_KHR 0x30FC
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
-#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
-#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
-#endif /* EGL_KHR_create_context */
-
-#ifndef EGL_KHR_create_context_no_error
-#define EGL_KHR_create_context_no_error 1
-#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
-#endif /* EGL_KHR_create_context_no_error */
-
-#ifndef EGL_KHR_debug
-#define EGL_KHR_debug 1
-typedef void *EGLLabelKHR;
-typedef void *EGLObjectKHR;
-typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
-#define EGL_OBJECT_THREAD_KHR 0x33B0
-#define EGL_OBJECT_DISPLAY_KHR 0x33B1
-#define EGL_OBJECT_CONTEXT_KHR 0x33B2
-#define EGL_OBJECT_SURFACE_KHR 0x33B3
-#define EGL_OBJECT_IMAGE_KHR 0x33B4
-#define EGL_OBJECT_SYNC_KHR 0x33B5
-#define EGL_OBJECT_STREAM_KHR 0x33B6
-#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
-#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
-#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
-#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
-#define EGL_DEBUG_CALLBACK_KHR 0x33B8
-typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value);
-typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value);
-EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
-#endif
-#endif /* EGL_KHR_debug */
-
-#ifndef EGL_KHR_display_reference
-#define EGL_KHR_display_reference 1
-#define EGL_TRACK_REFERENCES_KHR 0x3352
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value);
-#endif
-#endif /* EGL_KHR_display_reference */
-
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-#ifdef KHRONOS_SUPPORT_INT64
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_KHR_fence_sync */
-
-#ifndef EGL_KHR_get_all_proc_addresses
-#define EGL_KHR_get_all_proc_addresses 1
-#endif /* EGL_KHR_get_all_proc_addresses */
-
-#ifndef EGL_KHR_gl_colorspace
-#define EGL_KHR_gl_colorspace 1
-#define EGL_GL_COLORSPACE_KHR 0x309D
-#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
-#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
-#endif /* EGL_KHR_gl_colorspace */
-
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9
-#endif /* EGL_KHR_gl_renderbuffer_image */
-
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
-#endif /* EGL_KHR_gl_texture_2D_image */
-
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
-#endif /* EGL_KHR_gl_texture_3D_image */
-
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-typedef void *EGLImageKHR;
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0)
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif
-#endif /* EGL_KHR_image */
-
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2
-#endif /* EGL_KHR_image_base */
-
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-#endif /* EGL_KHR_image_pixmap */
-
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
-#define EGL_MATCH_FORMAT_KHR 0x3043
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
-#define EGL_FORMAT_RGB_565_KHR 0x30C1
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
-#define EGL_BITMAP_POINTER_KHR 0x30C6
-#define EGL_BITMAP_PITCH_KHR 0x30C7
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
-#define EGL_LOWER_LEFT_KHR 0x30CE
-#define EGL_UPPER_LEFT_KHR 0x30CF
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
-#endif
-#endif /* EGL_KHR_lock_surface */
-
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-#endif /* EGL_KHR_lock_surface2 */
-
-#ifndef EGL_KHR_lock_surface3
-#define EGL_KHR_lock_surface3 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
-#endif
-#endif /* EGL_KHR_lock_surface3 */
-
-#ifndef EGL_KHR_mutable_render_buffer
-#define EGL_KHR_mutable_render_buffer 1
-#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
-#endif /* EGL_KHR_mutable_render_buffer */
-
-#ifndef EGL_KHR_no_config_context
-#define EGL_KHR_no_config_context 1
-#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0)
-#endif /* EGL_KHR_no_config_context */
-
-#ifndef EGL_KHR_partial_update
-#define EGL_KHR_partial_update 1
-#define EGL_BUFFER_AGE_KHR 0x313D
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#endif
-#endif /* EGL_KHR_partial_update */
-
-#ifndef EGL_KHR_platform_android
-#define EGL_KHR_platform_android 1
-#define EGL_PLATFORM_ANDROID_KHR 0x3141
-#endif /* EGL_KHR_platform_android */
-
-#ifndef EGL_KHR_platform_gbm
-#define EGL_KHR_platform_gbm 1
-#define EGL_PLATFORM_GBM_KHR 0x31D7
-#endif /* EGL_KHR_platform_gbm */
-
-#ifndef EGL_KHR_platform_wayland
-#define EGL_KHR_platform_wayland 1
-#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
-#endif /* EGL_KHR_platform_wayland */
-
-#ifndef EGL_KHR_platform_x11
-#define EGL_KHR_platform_x11 1
-#define EGL_PLATFORM_X11_KHR 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
-#endif /* EGL_KHR_platform_x11 */
-
-#ifndef EGL_KHR_reusable_sync
-#define EGL_KHR_reusable_sync 1
-#ifdef KHRONOS_SUPPORT_INT64
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0)
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_KHR_reusable_sync */
-
-#ifndef EGL_KHR_stream
-#define EGL_KHR_stream 1
-typedef void *EGLStreamKHR;
-typedef khronos_uint64_t EGLuint64KHR;
-#ifdef KHRONOS_SUPPORT_INT64
-#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0)
-#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
-#define EGL_PRODUCER_FRAME_KHR 0x3212
-#define EGL_CONSUMER_FRAME_KHR 0x3213
-#define EGL_STREAM_STATE_KHR 0x3214
-#define EGL_STREAM_STATE_CREATED_KHR 0x3215
-#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
-#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
-#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
-#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
-#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
-#define EGL_BAD_STREAM_KHR 0x321B
-#define EGL_BAD_STATE_KHR 0x321C
-typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_KHR_stream */
-
-#ifndef EGL_KHR_stream_attrib
-#define EGL_KHR_stream_attrib 1
-#ifdef KHRONOS_SUPPORT_INT64
-typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_KHR_stream_attrib */
-
-#ifndef EGL_KHR_stream_consumer_gltexture
-#define EGL_KHR_stream_consumer_gltexture 1
-#ifdef EGL_KHR_stream
-#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
-#endif
-#endif /* EGL_KHR_stream */
-#endif /* EGL_KHR_stream_consumer_gltexture */
-
-#ifndef EGL_KHR_stream_cross_process_fd
-#define EGL_KHR_stream_cross_process_fd 1
-typedef int EGLNativeFileDescriptorKHR;
-#ifdef EGL_KHR_stream
-#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1)
-typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
-EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
-#endif
-#endif /* EGL_KHR_stream */
-#endif /* EGL_KHR_stream_cross_process_fd */
-
-#ifndef EGL_KHR_stream_fifo
-#define EGL_KHR_stream_fifo 1
-#ifdef EGL_KHR_stream
-#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
-#define EGL_STREAM_TIME_NOW_KHR 0x31FD
-#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
-#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
-#endif
-#endif /* EGL_KHR_stream */
-#endif /* EGL_KHR_stream_fifo */
-
-#ifndef EGL_KHR_stream_producer_aldatalocator
-#define EGL_KHR_stream_producer_aldatalocator 1
-#ifdef EGL_KHR_stream
-#endif /* EGL_KHR_stream */
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-
-#ifndef EGL_KHR_stream_producer_eglsurface
-#define EGL_KHR_stream_producer_eglsurface 1
-#ifdef EGL_KHR_stream
-#define EGL_STREAM_BIT_KHR 0x0800
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
-#endif
-#endif /* EGL_KHR_stream */
-#endif /* EGL_KHR_stream_producer_eglsurface */
-
-#ifndef EGL_KHR_surfaceless_context
-#define EGL_KHR_surfaceless_context 1
-#endif /* EGL_KHR_surfaceless_context */
-
-#ifndef EGL_KHR_swap_buffers_with_damage
-#define EGL_KHR_swap_buffers_with_damage 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#endif
-#endif /* EGL_KHR_swap_buffers_with_damage */
-
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
-#endif /* EGL_KHR_vg_parent_image */
-
-#ifndef EGL_KHR_wait_sync
-#define EGL_KHR_wait_sync 1
-typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
-#endif
-#endif /* EGL_KHR_wait_sync */
-
-#ifndef EGL_ANDROID_blob_cache
-#define EGL_ANDROID_blob_cache 1
-typedef khronos_ssize_t EGLsizeiANDROID;
-typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
-typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
-typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
-#endif
-#endif /* EGL_ANDROID_blob_cache */
-
-#ifndef EGL_ANDROID_create_native_client_buffer
-#define EGL_ANDROID_create_native_client_buffer 1
-#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
-#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
-#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
-#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
-typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list);
-#endif
-#endif /* EGL_ANDROID_create_native_client_buffer */
-
-#ifndef EGL_ANDROID_framebuffer_target
-#define EGL_ANDROID_framebuffer_target 1
-#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
-#endif /* EGL_ANDROID_framebuffer_target */
-
-#ifndef EGL_ANDROID_front_buffer_auto_refresh
-#define EGL_ANDROID_front_buffer_auto_refresh 1
-#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
-#endif /* EGL_ANDROID_front_buffer_auto_refresh */
-
-#ifndef EGL_ANDROID_image_native_buffer
-#define EGL_ANDROID_image_native_buffer 1
-#define EGL_NATIVE_BUFFER_ANDROID 0x3140
-#endif /* EGL_ANDROID_image_native_buffer */
-
-#ifndef EGL_ANDROID_native_fence_sync
-#define EGL_ANDROID_native_fence_sync 1
-#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
-#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
-#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
-#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
-typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
-#endif
-#endif /* EGL_ANDROID_native_fence_sync */
-
-#ifndef EGL_ANDROID_presentation_time
-#define EGL_ANDROID_presentation_time 1
-typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
-#endif
-#endif /* EGL_ANDROID_presentation_time */
-
-#ifndef EGL_ANDROID_recordable
-#define EGL_ANDROID_recordable 1
-#define EGL_RECORDABLE_ANDROID 0x3142
-#endif /* EGL_ANDROID_recordable */
-
-#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
-#define EGL_ANGLE_d3d_share_handle_client_buffer 1
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-
-#ifndef EGL_ANGLE_device_d3d
-#define EGL_ANGLE_device_d3d 1
-#define EGL_D3D9_DEVICE_ANGLE 0x33A0
-#define EGL_D3D11_DEVICE_ANGLE 0x33A1
-#endif /* EGL_ANGLE_device_d3d */
-
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#endif
-#endif /* EGL_ANGLE_query_surface_pointer */
-
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-
-#ifndef EGL_ANGLE_window_fixed_size
-#define EGL_ANGLE_window_fixed_size 1
-#define EGL_FIXED_SIZE_ANGLE 0x3201
-#endif /* EGL_ANGLE_window_fixed_size */
-
-#ifndef EGL_ARM_implicit_external_sync
-#define EGL_ARM_implicit_external_sync 1
-#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
-#endif /* EGL_ARM_implicit_external_sync */
-
-#ifndef EGL_ARM_pixmap_multisample_discard
-#define EGL_ARM_pixmap_multisample_discard 1
-#define EGL_DISCARD_SAMPLES_ARM 0x3286
-#endif /* EGL_ARM_pixmap_multisample_discard */
-
-#ifndef EGL_EXT_bind_to_front
-#define EGL_EXT_bind_to_front 1
-#define EGL_FRONT_BUFFER_EXT 0x3464
-#endif /* EGL_EXT_bind_to_front */
-
-#ifndef EGL_EXT_buffer_age
-#define EGL_EXT_buffer_age 1
-#define EGL_BUFFER_AGE_EXT 0x313D
-#endif /* EGL_EXT_buffer_age */
-
-#ifndef EGL_EXT_client_extensions
-#define EGL_EXT_client_extensions 1
-#endif /* EGL_EXT_client_extensions */
-
-#ifndef EGL_EXT_compositor
-#define EGL_EXT_compositor 1
-#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
-#define EGL_EXTERNAL_REF_ID_EXT 0x3461
-#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462
-#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height);
-EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy);
-#endif
-#endif /* EGL_EXT_compositor */
-
-#ifndef EGL_EXT_create_context_robustness
-#define EGL_EXT_create_context_robustness 1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
-#endif /* EGL_EXT_create_context_robustness */
-
-#ifndef EGL_EXT_device_base
-#define EGL_EXT_device_base 1
-typedef void *EGLDeviceEXT;
-#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0)
-#define EGL_BAD_DEVICE_EXT 0x322B
-#define EGL_DEVICE_EXT 0x322C
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
-typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
-EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-#endif
-#endif /* EGL_EXT_device_base */
-
-#ifndef EGL_EXT_device_drm
-#define EGL_EXT_device_drm 1
-#define EGL_DRM_DEVICE_FILE_EXT 0x3233
-#endif /* EGL_EXT_device_drm */
-
-#ifndef EGL_EXT_device_enumeration
-#define EGL_EXT_device_enumeration 1
-#endif /* EGL_EXT_device_enumeration */
-
-#ifndef EGL_EXT_device_openwf
-#define EGL_EXT_device_openwf 1
-#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
-#endif /* EGL_EXT_device_openwf */
-
-#ifndef EGL_EXT_device_query
-#define EGL_EXT_device_query 1
-#endif /* EGL_EXT_device_query */
-
-#ifndef EGL_EXT_gl_colorspace_bt2020_linear
-#define EGL_EXT_gl_colorspace_bt2020_linear 1
-#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
-#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
-
-#ifndef EGL_EXT_gl_colorspace_bt2020_pq
-#define EGL_EXT_gl_colorspace_bt2020_pq 1
-#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
-#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
-
-#ifndef EGL_EXT_gl_colorspace_display_p3
-#define EGL_EXT_gl_colorspace_display_p3 1
-#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363
-#endif /* EGL_EXT_gl_colorspace_display_p3 */
-
-#ifndef EGL_EXT_gl_colorspace_display_p3_linear
-#define EGL_EXT_gl_colorspace_display_p3_linear 1
-#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
-#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
-
-#ifndef EGL_EXT_gl_colorspace_scrgb
-#define EGL_EXT_gl_colorspace_scrgb 1
-#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351
-#endif /* EGL_EXT_gl_colorspace_scrgb */
-
-#ifndef EGL_EXT_gl_colorspace_scrgb_linear
-#define EGL_EXT_gl_colorspace_scrgb_linear 1
-#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
-#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
-
-#ifndef EGL_EXT_image_dma_buf_import
-#define EGL_EXT_image_dma_buf_import 1
-#define EGL_LINUX_DMA_BUF_EXT 0x3270
-#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
-#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
-#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
-#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
-#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
-#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
-#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
-#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
-#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
-#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
-#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
-#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
-#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
-#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
-#define EGL_ITU_REC601_EXT 0x327F
-#define EGL_ITU_REC709_EXT 0x3280
-#define EGL_ITU_REC2020_EXT 0x3281
-#define EGL_YUV_FULL_RANGE_EXT 0x3282
-#define EGL_YUV_NARROW_RANGE_EXT 0x3283
-#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
-#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
-#endif /* EGL_EXT_image_dma_buf_import */
-
-#ifndef EGL_EXT_image_dma_buf_import_modifiers
-#define EGL_EXT_image_dma_buf_import_modifiers 1
-#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
-#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
-#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
-#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
-#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
-#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
-#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
-#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
-#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
-#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
-#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
-#endif
-#endif /* EGL_EXT_image_dma_buf_import_modifiers */
-
-#ifndef EGL_EXT_image_implicit_sync_control
-#define EGL_EXT_image_implicit_sync_control 1
-#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470
-#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471
-#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472
-#endif /* EGL_EXT_image_implicit_sync_control */
-
-#ifndef EGL_EXT_multiview_window
-#define EGL_EXT_multiview_window 1
-#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
-#endif /* EGL_EXT_multiview_window */
-
-#ifndef EGL_EXT_output_base
-#define EGL_EXT_output_base 1
-typedef void *EGLOutputLayerEXT;
-typedef void *EGLOutputPortEXT;
-#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0)
-#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0)
-#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
-#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
-#define EGL_SWAP_INTERVAL_EXT 0x322F
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
-typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
-typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
-EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
-EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
-EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
-EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
-#endif
-#endif /* EGL_EXT_output_base */
-
-#ifndef EGL_EXT_output_drm
-#define EGL_EXT_output_drm 1
-#define EGL_DRM_CRTC_EXT 0x3234
-#define EGL_DRM_PLANE_EXT 0x3235
-#define EGL_DRM_CONNECTOR_EXT 0x3236
-#endif /* EGL_EXT_output_drm */
-
-#ifndef EGL_EXT_output_openwf
-#define EGL_EXT_output_openwf 1
-#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
-#define EGL_OPENWF_PORT_ID_EXT 0x3239
-#endif /* EGL_EXT_output_openwf */
-
-#ifndef EGL_EXT_pixel_format_float
-#define EGL_EXT_pixel_format_float 1
-#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
-#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
-#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
-#endif /* EGL_EXT_pixel_format_float */
-
-#ifndef EGL_EXT_platform_base
-#define EGL_EXT_platform_base 1
-typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
-#endif
-#endif /* EGL_EXT_platform_base */
-
-#ifndef EGL_EXT_platform_device
-#define EGL_EXT_platform_device 1
-#define EGL_PLATFORM_DEVICE_EXT 0x313F
-#endif /* EGL_EXT_platform_device */
-
-#ifndef EGL_EXT_platform_wayland
-#define EGL_EXT_platform_wayland 1
-#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
-#endif /* EGL_EXT_platform_wayland */
-
-#ifndef EGL_EXT_platform_x11
-#define EGL_EXT_platform_x11 1
-#define EGL_PLATFORM_X11_EXT 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
-#endif /* EGL_EXT_platform_x11 */
-
-#ifndef EGL_EXT_protected_content
-#define EGL_EXT_protected_content 1
-#define EGL_PROTECTED_CONTENT_EXT 0x32C0
-#endif /* EGL_EXT_protected_content */
-
-#ifndef EGL_EXT_protected_surface
-#define EGL_EXT_protected_surface 1
-#endif /* EGL_EXT_protected_surface */
-
-#ifndef EGL_EXT_stream_consumer_egloutput
-#define EGL_EXT_stream_consumer_egloutput 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
-#endif
-#endif /* EGL_EXT_stream_consumer_egloutput */
-
-#ifndef EGL_EXT_surface_CTA861_3_metadata
-#define EGL_EXT_surface_CTA861_3_metadata 1
-#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360
-#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361
-#endif /* EGL_EXT_surface_CTA861_3_metadata */
-
-#ifndef EGL_EXT_surface_SMPTE2086_metadata
-#define EGL_EXT_surface_SMPTE2086_metadata 1
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
-#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
-#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
-#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
-#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
-#define EGL_METADATA_SCALING_EXT 50000
-#endif /* EGL_EXT_surface_SMPTE2086_metadata */
-
-#ifndef EGL_EXT_swap_buffers_with_damage
-#define EGL_EXT_swap_buffers_with_damage 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-#endif
-#endif /* EGL_EXT_swap_buffers_with_damage */
-
-#ifndef EGL_EXT_yuv_surface
-#define EGL_EXT_yuv_surface 1
-#define EGL_YUV_ORDER_EXT 0x3301
-#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
-#define EGL_YUV_SUBSAMPLE_EXT 0x3312
-#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
-#define EGL_YUV_CSC_STANDARD_EXT 0x330A
-#define EGL_YUV_PLANE_BPP_EXT 0x331A
-#define EGL_YUV_BUFFER_EXT 0x3300
-#define EGL_YUV_ORDER_YUV_EXT 0x3302
-#define EGL_YUV_ORDER_YVU_EXT 0x3303
-#define EGL_YUV_ORDER_YUYV_EXT 0x3304
-#define EGL_YUV_ORDER_UYVY_EXT 0x3305
-#define EGL_YUV_ORDER_YVYU_EXT 0x3306
-#define EGL_YUV_ORDER_VYUY_EXT 0x3307
-#define EGL_YUV_ORDER_AYUV_EXT 0x3308
-#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
-#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
-#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
-#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
-#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
-#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
-#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
-#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
-#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
-#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
-#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
-#endif /* EGL_EXT_yuv_surface */
-
-#ifndef EGL_HI_clientpixmap
-#define EGL_HI_clientpixmap 1
-struct EGLClientPixmapHI {
- void *pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
-};
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
-#endif
-#endif /* EGL_HI_clientpixmap */
-
-#ifndef EGL_HI_colorformats
-#define EGL_HI_colorformats 1
-#define EGL_COLOR_FORMAT_HI 0x8F70
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
-#endif /* EGL_HI_colorformats */
-
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
-#endif /* EGL_IMG_context_priority */
-
-#ifndef EGL_IMG_image_plane_attribs
-#define EGL_IMG_image_plane_attribs 1
-#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
-#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
-#endif /* EGL_IMG_image_plane_attribs */
-
-#ifndef EGL_MESA_drm_image
-#define EGL_MESA_drm_image 1
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-#define EGL_DRM_BUFFER_MESA 0x31D3
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif
-#endif /* EGL_MESA_drm_image */
-
-#ifndef EGL_MESA_image_dma_buf_export
-#define EGL_MESA_image_dma_buf_export 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
-EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
-#endif
-#endif /* EGL_MESA_image_dma_buf_export */
-
-#ifndef EGL_MESA_platform_gbm
-#define EGL_MESA_platform_gbm 1
-#define EGL_PLATFORM_GBM_MESA 0x31D7
-#endif /* EGL_MESA_platform_gbm */
-
-#ifndef EGL_MESA_platform_surfaceless
-#define EGL_MESA_platform_surfaceless 1
-#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
-#endif /* EGL_MESA_platform_surfaceless */
-
-#ifndef EGL_NOK_swap_region
-#define EGL_NOK_swap_region 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-#endif
-#endif /* EGL_NOK_swap_region */
-
-#ifndef EGL_NOK_swap_region2
-#define EGL_NOK_swap_region2 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-#endif
-#endif /* EGL_NOK_swap_region2 */
-
-#ifndef EGL_NOK_texture_from_pixmap
-#define EGL_NOK_texture_from_pixmap 1
-#define EGL_Y_INVERTED_NOK 0x307F
-#endif /* EGL_NOK_texture_from_pixmap */
-
-#ifndef EGL_NV_3dvision_surface
-#define EGL_NV_3dvision_surface 1
-#define EGL_AUTO_STEREO_NV 0x3136
-#endif /* EGL_NV_3dvision_surface */
-
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#endif /* EGL_NV_coverage_sample */
-
-#ifndef EGL_NV_coverage_sample_resolve
-#define EGL_NV_coverage_sample_resolve 1
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
-#endif /* EGL_NV_coverage_sample_resolve */
-
-#ifndef EGL_NV_cuda_event
-#define EGL_NV_cuda_event 1
-#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
-#define EGL_SYNC_CUDA_EVENT_NV 0x323C
-#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
-#endif /* EGL_NV_cuda_event */
-
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#endif /* EGL_NV_depth_nonlinear */
-
-#ifndef EGL_NV_device_cuda
-#define EGL_NV_device_cuda 1
-#define EGL_CUDA_DEVICE_NV 0x323A
-#endif /* EGL_NV_device_cuda */
-
-#ifndef EGL_NV_native_query
-#define EGL_NV_native_query 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
-#endif
-#endif /* EGL_NV_native_query */
-
-#ifndef EGL_NV_post_convert_rounding
-#define EGL_NV_post_convert_rounding 1
-#endif /* EGL_NV_post_convert_rounding */
-
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#endif
-#endif /* EGL_NV_post_sub_buffer */
-
-#ifndef EGL_NV_robustness_video_memory_purge
-#define EGL_NV_robustness_video_memory_purge 1
-#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#endif /* EGL_NV_robustness_video_memory_purge */
-
-#ifndef EGL_NV_stream_consumer_gltexture_yuv
-#define EGL_NV_stream_consumer_gltexture_yuv 1
-#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
-#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
-#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
-#endif
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-
-#ifndef EGL_NV_stream_cross_display
-#define EGL_NV_stream_cross_display 1
-#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
-#endif /* EGL_NV_stream_cross_display */
-
-#ifndef EGL_NV_stream_cross_object
-#define EGL_NV_stream_cross_object 1
-#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
-#endif /* EGL_NV_stream_cross_object */
-
-#ifndef EGL_NV_stream_cross_partition
-#define EGL_NV_stream_cross_partition 1
-#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
-#endif /* EGL_NV_stream_cross_partition */
-
-#ifndef EGL_NV_stream_cross_process
-#define EGL_NV_stream_cross_process 1
-#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
-#endif /* EGL_NV_stream_cross_process */
-
-#ifndef EGL_NV_stream_cross_system
-#define EGL_NV_stream_cross_system 1
-#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
-#endif /* EGL_NV_stream_cross_system */
-
-#ifndef EGL_NV_stream_fifo_next
-#define EGL_NV_stream_fifo_next 1
-#define EGL_PENDING_FRAME_NV 0x3329
-#define EGL_STREAM_TIME_PENDING_NV 0x332A
-#endif /* EGL_NV_stream_fifo_next */
-
-#ifndef EGL_NV_stream_fifo_synchronous
-#define EGL_NV_stream_fifo_synchronous 1
-#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
-#endif /* EGL_NV_stream_fifo_synchronous */
-
-#ifndef EGL_NV_stream_frame_limits
-#define EGL_NV_stream_frame_limits 1
-#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
-#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
-#endif /* EGL_NV_stream_frame_limits */
-
-#ifndef EGL_NV_stream_metadata
-#define EGL_NV_stream_metadata 1
-#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
-#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
-#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
-#define EGL_PRODUCER_METADATA_NV 0x3253
-#define EGL_CONSUMER_METADATA_NV 0x3254
-#define EGL_PENDING_METADATA_NV 0x3328
-#define EGL_METADATA0_SIZE_NV 0x3255
-#define EGL_METADATA1_SIZE_NV 0x3256
-#define EGL_METADATA2_SIZE_NV 0x3257
-#define EGL_METADATA3_SIZE_NV 0x3258
-#define EGL_METADATA0_TYPE_NV 0x3259
-#define EGL_METADATA1_TYPE_NV 0x325A
-#define EGL_METADATA2_TYPE_NV 0x325B
-#define EGL_METADATA3_TYPE_NV 0x325C
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
-#endif
-#endif /* EGL_NV_stream_metadata */
-
-#ifndef EGL_NV_stream_remote
-#define EGL_NV_stream_remote 1
-#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
-#define EGL_STREAM_TYPE_NV 0x3241
-#define EGL_STREAM_PROTOCOL_NV 0x3242
-#define EGL_STREAM_ENDPOINT_NV 0x3243
-#define EGL_STREAM_LOCAL_NV 0x3244
-#define EGL_STREAM_PRODUCER_NV 0x3247
-#define EGL_STREAM_CONSUMER_NV 0x3248
-#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
-#endif /* EGL_NV_stream_remote */
-
-#ifndef EGL_NV_stream_reset
-#define EGL_NV_stream_reset 1
-#define EGL_SUPPORT_RESET_NV 0x3334
-#define EGL_SUPPORT_REUSE_NV 0x3335
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream);
-#endif
-#endif /* EGL_NV_stream_reset */
-
-#ifndef EGL_NV_stream_socket
-#define EGL_NV_stream_socket 1
-#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
-#define EGL_SOCKET_HANDLE_NV 0x324C
-#define EGL_SOCKET_TYPE_NV 0x324D
-#endif /* EGL_NV_stream_socket */
-
-#ifndef EGL_NV_stream_socket_inet
-#define EGL_NV_stream_socket_inet 1
-#define EGL_SOCKET_TYPE_INET_NV 0x324F
-#endif /* EGL_NV_stream_socket_inet */
-
-#ifndef EGL_NV_stream_socket_unix
-#define EGL_NV_stream_socket_unix 1
-#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
-#endif /* EGL_NV_stream_socket_unix */
-
-#ifndef EGL_NV_stream_sync
-#define EGL_NV_stream_sync 1
-#define EGL_SYNC_NEW_FRAME_NV 0x321F
-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
-#endif
-#endif /* EGL_NV_stream_sync */
-
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-typedef void *EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-#ifdef KHRONOS_SUPPORT_INT64
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0)
-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
-EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_NV_sync */
-
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
-#ifdef KHRONOS_SUPPORT_INT64
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
-#endif
-#endif /* KHRONOS_SUPPORT_INT64 */
-#endif /* EGL_NV_system_time */
-
-#ifndef EGL_TIZEN_image_native_buffer
-#define EGL_TIZEN_image_native_buffer 1
-#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
-#endif /* EGL_TIZEN_image_native_buffer */
-
-#ifndef EGL_TIZEN_image_native_surface
-#define EGL_TIZEN_image_native_surface 1
-#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
-#endif /* EGL_TIZEN_image_native_surface */
-
-/* ANGLE EGL extensions */
-#include "eglext_angle.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/EGL/eglext_angle.h b/src/3rdparty/angle/include/EGL/eglext_angle.h
deleted file mode 100644
index 95f0902838..0000000000
--- a/src/3rdparty/angle/include/EGL/eglext_angle.h
+++ /dev/null
@@ -1,170 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// eglext_angle.h: ANGLE modifications to the eglext.h header file.
-// Currently we don't include this file directly, we patch eglext.h
-// to include it implicitly so it is visible throughout our code.
-
-#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
-#define INCLUDE_EGL_EGLEXT_ANGLE_
-
-// clang-format off
-
-#ifndef EGL_ANGLE_robust_resource_initialization
-#define EGL_ANGLE_robust_resource_initialization 1
-#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
-#endif /* EGL_ANGLE_robust_resource_initialization */
-
-#ifndef EGL_ANGLE_keyed_mutex
-#define EGL_ANGLE_keyed_mutex 1
-#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
-#endif /* EGL_ANGLE_keyed_mutex */
-
-#ifndef EGL_ANGLE_d3d_texture_client_buffer
-#define EGL_ANGLE_d3d_texture_client_buffer 1
-#define EGL_D3D_TEXTURE_ANGLE 0x33A3
-#endif /* EGL_ANGLE_d3d_texture_client_buffer */
-
-#ifndef EGL_ANGLE_software_display
-#define EGL_ANGLE_software_display 1
-#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
-#endif /* EGL_ANGLE_software_display */
-
-#ifndef EGL_ANGLE_direct3d_display
-#define EGL_ANGLE_direct3d_display 1
-#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
-#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
-#endif /* EGL_ANGLE_direct3d_display */
-
-#ifndef EGL_ANGLE_direct_composition
-#define EGL_ANGLE_direct_composition 1
-#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
-#endif /* EGL_ANGLE_direct_composition */
-
-#ifndef EGL_ANGLE_platform_angle
-#define EGL_ANGLE_platform_angle 1
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
-#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
-#endif /* EGL_ANGLE_platform_angle */
-
-#ifndef EGL_ANGLE_platform_angle_d3d
-#define EGL_ANGLE_platform_angle_d3d 1
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
-#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
-#endif /* EGL_ANGLE_platform_angle_d3d */
-
-#ifndef EGL_ANGLE_platform_angle_opengl
-#define EGL_ANGLE_platform_angle_opengl 1
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
-#endif /* EGL_ANGLE_platform_angle_opengl */
-
-#ifndef EGL_ANGLE_platform_angle_null
-#define EGL_ANGLE_platform_angle_null 1
-#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
-#endif /* EGL_ANGLE_platform_angle_null */
-
-#ifndef EGL_ANGLE_platform_angle_vulkan
-#define EGL_ANGLE_platform_angle_vulkan 1
-#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
-#endif /* EGL_ANGLE_platform_angle_vulkan */
-
-#ifndef EGL_ANGLE_x11_visual
-#define EGL_ANGLE_x11_visual
-#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
-#endif /* EGL_ANGLE_x11_visual */
-
-#ifndef EGL_ANGLE_flexible_surface_compatibility
-#define EGL_ANGLE_flexible_surface_compatibility 1
-#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
-#endif /* EGL_ANGLE_flexible_surface_compatibility */
-
-#ifndef EGL_ANGLE_surface_orientation
-#define EGL_ANGLE_surface_orientation
-#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
-#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
-#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
-#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
-#endif /* EGL_ANGLE_surface_orientation */
-
-#ifndef EGL_ANGLE_experimental_present_path
-#define EGL_ANGLE_experimental_present_path
-#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
-#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
-#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
-#endif /* EGL_ANGLE_experimental_present_path */
-
-#ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12
-#define EGL_ANGLE_stream_producer_d3d_texture_nv12
-#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
-typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
-#endif
-#endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */
-
-#ifndef EGL_ANGLE_create_context_webgl_compatibility
-#define EGL_ANGLE_create_context_webgl_compatibility 1
-#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
-#endif /* EGL_ANGLE_create_context_webgl_compatibility */
-
-#ifndef EGL_ANGLE_display_texture_share_group
-#define EGL_ANGLE_display_texture_share_group 1
-#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x3AAF
-#endif /* EGL_ANGLE_display_texture_share_group */
-
-#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
-#define EGL_CHROMIUM_create_context_bind_generates_resource 1
-#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
-#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
-
-#ifndef EGL_ANGLE_create_context_client_arrays
-#define EGL_ANGLE_create_context_client_arrays 1
-#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
-#endif /* EGL_ANGLE_create_context_client_arrays */
-
-#ifndef EGL_ANGLE_device_creation
-#define EGL_ANGLE_device_creation 1
-typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
-typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
-#endif
-#endif /* EGL_ANGLE_device_creation */
-
-#ifndef EGL_ANGLE_program_cache_control
-#define EGL_ANGLE_program_cache_control 1
-#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
-#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
-#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
-#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
-#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
-typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
-typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
-typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
-typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
-EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
-EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
-EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
-#endif
-#endif /* EGL_ANGLE_program_cache_control */
-
-// clang-format on
-
-#endif // INCLUDE_EGL_EGLEXT_ANGLE_
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
deleted file mode 100644
index 333448be34..0000000000
--- a/src/3rdparty/angle/include/EGL/eglplatform.h
+++ /dev/null
@@ -1,152 +0,0 @@
-#ifndef __eglplatform_h_
-#define __eglplatform_h_
-
-/*
-** Copyright (c) 2007-2016 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Platform-specific types and definitions for egl.h
- * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "EGL" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-/* Macros used in EGL function prototype declarations.
- *
- * EGL functions should be prototyped as:
- *
- * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
- * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
- *
- * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
- */
-
-#ifndef EGLAPI
-#define EGLAPI KHRONOS_APICALL
-#endif
-
-#ifndef EGLAPIENTRY
-#define EGLAPIENTRY KHRONOS_APIENTRY
-#endif
-#define EGLAPIENTRYP EGLAPIENTRY*
-
-/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
- * are aliases of window-system-dependent types, such as X Display * or
- * Windows Device Context. They must be defined in platform-specific
- * code below. The EGL-prefixed versions of Native*Type are the same
- * types, renamed in EGL 1.3 so all types in the API start with "EGL".
- *
- * Khronos STRONGLY RECOMMENDS that you use the default definitions
- * provided below, since these changes affect both binary and source
- * portability of applications using EGL running on different EGL
- * implementations.
- */
-
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#include <windows.h>
-
-typedef HDC EGLNativeDisplayType;
-typedef HBITMAP EGLNativePixmapType;
-
-#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) /* Windows Desktop */
-typedef HWND EGLNativeWindowType;
-#else /* Windows Store */
-#include <inspectable.h>
-typedef IInspectable* EGLNativeWindowType;
-#endif
-
-#elif defined(__APPLE__) || defined(__WINSCW__) || defined(__SYMBIAN32__) || \
- defined(__Fuchsia__) || defined(__HAIKU__)
-
-typedef int EGLNativeDisplayType;
-typedef void *EGLNativeWindowType;
-typedef void *EGLNativePixmapType;
-
-#elif defined(__ANDROID__) || defined(ANDROID)
-
-#include <android/native_window.h>
-
-struct egl_native_pixmap_t;
-
-typedef struct ANativeWindow* EGLNativeWindowType;
-typedef struct egl_native_pixmap_t* EGLNativePixmapType;
-typedef void* EGLNativeDisplayType;
-
-#elif defined(USE_OZONE)
-
-typedef intptr_t EGLNativeDisplayType;
-typedef intptr_t EGLNativeWindowType;
-typedef intptr_t EGLNativePixmapType;
-
-#elif defined(WL_EGL_PLATFORM)
-
-typedef struct wl_display *EGLNativeDisplayType;
-typedef struct wl_egl_pixmap *EGLNativePixmapType;
-typedef struct wl_egl_window *EGLNativeWindowType;
-
-#elif defined(__unix__)
-
-/* X11 (tentative) */
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
-typedef Display *EGLNativeDisplayType;
-typedef Pixmap EGLNativePixmapType;
-typedef Window EGLNativeWindowType;
-
-#else
-#error "Platform not recognized"
-#endif
-
-/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
-typedef EGLNativeDisplayType NativeDisplayType;
-typedef EGLNativePixmapType NativePixmapType;
-typedef EGLNativeWindowType NativeWindowType;
-
-
-/* Define EGLint. This must be a signed integral type large enough to contain
- * all legal attribute names and values passed into and out of EGL, whether
- * their type is boolean, bitmask, enumerant (symbolic constant), integer,
- * handle, or other. While in general a 32-bit integer will suffice, if
- * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
- * integer type.
- */
-typedef khronos_int32_t EGLint;
-
-
-/* C++ / C typecast macros for special EGL handle values */
-#if defined(__cplusplus)
-#define EGL_CAST(type, value) (static_cast<type>(value))
-#else
-#define EGL_CAST(type, value) ((type) (value))
-#endif
-
-#endif /* __eglplatform_h */
diff --git a/src/3rdparty/angle/include/GLES2/gl2.h b/src/3rdparty/angle/include/GLES2/gl2.h
deleted file mode 100644
index 975c3dc495..0000000000
--- a/src/3rdparty/angle/include/GLES2/gl2.h
+++ /dev/null
@@ -1,675 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2017 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** https://github.com/KhronosGroup/OpenGL-Registry
-*/
-
-#include <GLES2/gl2platform.h>
-
-#ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-#ifndef GL_GLES_PROTOTYPES
-#define GL_GLES_PROTOTYPES 1
-#endif
-
-/* Generated on date 20170325 */
-
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE 0x1702
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_NONE 0
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
-typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
-typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
-typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
-typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
-typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
-typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
-typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-#if GL_GLES_PROTOTYPES
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/GLES2/gl2ext.h b/src/3rdparty/angle/include/GLES2/gl2ext.h
deleted file mode 100644
index 4def3ced4b..0000000000
--- a/src/3rdparty/angle/include/GLES2/gl2ext.h
+++ /dev/null
@@ -1,3448 +0,0 @@
-#ifndef __gl2ext_h_
-#define __gl2ext_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2017 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** https://github.com/KhronosGroup/OpenGL-Registry
-*/
-
-#ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* Generated on date 20170613 */
-
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]
- * Versions emitted: _nomatch_^
- * Default extensions included: gles2
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#define GL_HSL_HUE_KHR 0x92AD
-#define GL_HSL_SATURATION_KHR 0x92AE
-#define GL_HSL_COLOR_KHR 0x92AF
-#define GL_HSL_LUMINOSITY_KHR 0x92B0
-typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
-#endif
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-
-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
-#endif /* GL_KHR_context_flush_control */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-#define GL_SAMPLER 0x82E6
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
-#define GL_DEBUG_SOURCE_API_KHR 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
-#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
-#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
-#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
-#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
-#define GL_BUFFER_KHR 0x82E0
-#define GL_SHADER_KHR 0x82E1
-#define GL_PROGRAM_KHR 0x82E2
-#define GL_VERTEX_ARRAY_KHR 0x8074
-#define GL_QUERY_KHR 0x82E3
-#define GL_PROGRAM_PIPELINE_KHR 0x82E4
-#define GL_SAMPLER_KHR 0x82E6
-#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
-#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
-#define GL_DEBUG_OUTPUT_KHR 0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
-#define GL_STACK_OVERFLOW_KHR 0x0503
-#define GL_STACK_UNDERFLOW_KHR 0x0504
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
-typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
-typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
-GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
-GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
-#endif
-#endif /* GL_KHR_debug */
-
-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
-#endif /* GL_KHR_no_error */
-
-#ifndef GL_KHR_robust_buffer_access_behavior
-#define GL_KHR_robust_buffer_access_behavior 1
-#endif /* GL_KHR_robust_buffer_access_behavior */
-
-#ifndef GL_KHR_robustness
-#define GL_KHR_robustness 1
-#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
-#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
-#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
-#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
-#define GL_CONTEXT_LOST_KHR 0x0507
-typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
-GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-#endif
-#endif /* GL_KHR_robustness */
-
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-#endif /* GL_KHR_texture_compression_astc_hdr */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-#endif /* GL_KHR_texture_compression_astc_ldr */
-
-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-#endif /* GL_KHR_texture_compression_astc_sliced_3d */
-
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-typedef void *GLeglImageOES;
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-#endif /* GL_OES_EGL_image */
-
-#ifndef GL_OES_EGL_image_external
-#define GL_OES_EGL_image_external 1
-#define GL_TEXTURE_EXTERNAL_OES 0x8D65
-#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-#define GL_SAMPLER_EXTERNAL_OES 0x8D66
-#endif /* GL_OES_EGL_image_external */
-
-#ifndef GL_OES_EGL_image_external_essl3
-#define GL_OES_EGL_image_external_essl3 1
-#endif /* GL_OES_EGL_image_external_essl3 */
-
-#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
-#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
-#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
-
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif /* GL_OES_compressed_ETC1_RGB8_texture */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifndef GL_OES_copy_image
-#define GL_OES_copy_image 1
-typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-#endif
-#endif /* GL_OES_copy_image */
-
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif /* GL_OES_depth24 */
-
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif /* GL_OES_depth32 */
-
-#ifndef GL_OES_depth_texture
-#define GL_OES_depth_texture 1
-#endif /* GL_OES_depth_texture */
-
-#ifndef GL_OES_draw_buffers_indexed
-#define GL_OES_draw_buffers_indexed 1
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
-#endif
-#endif /* GL_OES_draw_buffers_indexed */
-
-#ifndef GL_OES_draw_elements_base_vertex
-#define GL_OES_draw_elements_base_vertex 1
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexOES (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
-#endif
-#endif /* GL_OES_draw_elements_base_vertex */
-
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif /* GL_OES_element_index_uint */
-
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif /* GL_OES_fbo_render_mipmap */
-
-#ifndef GL_OES_fragment_precision_high
-#define GL_OES_fragment_precision_high 1
-#endif /* GL_OES_fragment_precision_high */
-
-#ifndef GL_OES_geometry_point_size
-#define GL_OES_geometry_point_size 1
-#endif /* GL_OES_geometry_point_size */
-
-#ifndef GL_OES_geometry_shader
-#define GL_OES_geometry_shader 1
-#define GL_GEOMETRY_SHADER_OES 0x8DD9
-#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
-#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
-#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
-#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
-#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
-#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
-#define GL_LINES_ADJACENCY_OES 0x000A
-#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
-#define GL_TRIANGLES_ADJACENCY_OES 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
-#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
-#define GL_UNDEFINED_VERTEX_OES 0x8260
-#define GL_PRIMITIVES_GENERATED_OES 0x8C87
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
-#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
-#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#endif
-#endif /* GL_OES_geometry_shader */
-
-#ifndef GL_OES_get_program_binary
-#define GL_OES_get_program_binary 1
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
-#endif
-#endif /* GL_OES_get_program_binary */
-
-#ifndef GL_OES_gpu_shader5
-#define GL_OES_gpu_shader5 1
-#endif /* GL_OES_gpu_shader5 */
-
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
-#endif
-#endif /* GL_OES_mapbuffer */
-
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif /* GL_OES_packed_depth_stencil */
-
-#ifndef GL_OES_primitive_bounding_box
-#define GL_OES_primitive_bounding_box 1
-#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
-typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-#endif
-#endif /* GL_OES_primitive_bounding_box */
-
-#ifndef GL_OES_required_internalformat
-#define GL_OES_required_internalformat 1
-#define GL_ALPHA8_OES 0x803C
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_LUMINANCE4_ALPHA4_OES 0x8043
-#define GL_LUMINANCE8_ALPHA8_OES 0x8045
-#define GL_LUMINANCE8_OES 0x8040
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_RGB565_OES 0x8D62
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB10_A2_EXT 0x8059
-#endif /* GL_OES_required_internalformat */
-
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif /* GL_OES_rgb8_rgba8 */
-
-#ifndef GL_OES_sample_shading
-#define GL_OES_sample_shading 1
-#define GL_SAMPLE_SHADING_OES 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
-typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
-#endif
-#endif /* GL_OES_sample_shading */
-
-#ifndef GL_OES_sample_variables
-#define GL_OES_sample_variables 1
-#endif /* GL_OES_sample_variables */
-
-#ifndef GL_OES_shader_image_atomic
-#define GL_OES_shader_image_atomic 1
-#endif /* GL_OES_shader_image_atomic */
-
-#ifndef GL_OES_shader_io_blocks
-#define GL_OES_shader_io_blocks 1
-#endif /* GL_OES_shader_io_blocks */
-
-#ifndef GL_OES_shader_multisample_interpolation
-#define GL_OES_shader_multisample_interpolation 1
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
-#endif /* GL_OES_shader_multisample_interpolation */
-
-#ifndef GL_OES_standard_derivatives
-#define GL_OES_standard_derivatives 1
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif /* GL_OES_standard_derivatives */
-
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif /* GL_OES_stencil1 */
-
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif /* GL_OES_stencil4 */
-
-#ifndef GL_OES_surfaceless_context
-#define GL_OES_surfaceless_context 1
-#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
-#endif /* GL_OES_surfaceless_context */
-
-#ifndef GL_OES_tessellation_point_size
-#define GL_OES_tessellation_point_size 1
-#endif /* GL_OES_tessellation_point_size */
-
-#ifndef GL_OES_tessellation_shader
-#define GL_OES_tessellation_shader 1
-#define GL_PATCHES_OES 0x000E
-#define GL_PATCH_VERTICES_OES 0x8E72
-#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
-#define GL_TESS_GEN_MODE_OES 0x8E76
-#define GL_TESS_GEN_SPACING_OES 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
-#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
-#define GL_ISOLINES_OES 0x8E7A
-#define GL_QUADS_OES 0x0007
-#define GL_FRACTIONAL_ODD_OES 0x8E7B
-#define GL_FRACTIONAL_EVEN_OES 0x8E7C
-#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
-#define GL_IS_PER_PATCH_OES 0x92E7
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
-#define GL_TESS_CONTROL_SHADER_OES 0x8E88
-#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
-#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
-typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
-#endif
-#endif /* GL_OES_tessellation_shader */
-
-#ifndef GL_OES_texture_3D
-#define GL_OES_texture_3D 1
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-#endif /* GL_OES_texture_3D */
-
-#ifndef GL_OES_texture_border_clamp
-#define GL_OES_texture_border_clamp 1
-#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
-#define GL_CLAMP_TO_BORDER_OES 0x812D
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
-#endif
-#endif /* GL_OES_texture_border_clamp */
-
-#ifndef GL_OES_texture_buffer
-#define GL_OES_texture_buffer 1
-#define GL_TEXTURE_BUFFER_OES 0x8C2A
-#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
-#define GL_SAMPLER_BUFFER_OES 0x8DC2
-#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
-#define GL_IMAGE_BUFFER_OES 0x9051
-#define GL_INT_IMAGE_BUFFER_OES 0x905C
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
-#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
-#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
-typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-#endif
-#endif /* GL_OES_texture_buffer */
-
-#ifndef GL_OES_texture_compression_astc
-#define GL_OES_texture_compression_astc 1
-#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
-#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
-#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
-#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
-#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
-#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
-#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
-#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
-#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
-#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
-#endif /* GL_OES_texture_compression_astc */
-
-#ifndef GL_OES_texture_cube_map_array
-#define GL_OES_texture_cube_map_array 1
-#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
-#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
-#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
-#endif /* GL_OES_texture_cube_map_array */
-
-#ifndef GL_OES_texture_float
-#define GL_OES_texture_float 1
-#endif /* GL_OES_texture_float */
-
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-#endif /* GL_OES_texture_float_linear */
-
-#ifndef GL_OES_texture_half_float
-#define GL_OES_texture_half_float 1
-#define GL_HALF_FLOAT_OES 0x8D61
-#endif /* GL_OES_texture_half_float */
-
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-#endif /* GL_OES_texture_half_float_linear */
-
-#ifndef GL_OES_texture_npot
-#define GL_OES_texture_npot 1
-#endif /* GL_OES_texture_npot */
-
-#ifndef GL_OES_texture_stencil8
-#define GL_OES_texture_stencil8 1
-#define GL_STENCIL_INDEX_OES 0x1901
-#define GL_STENCIL_INDEX8_OES 0x8D48
-#endif /* GL_OES_texture_stencil8 */
-
-#ifndef GL_OES_texture_storage_multisample_2d_array
-#define GL_OES_texture_storage_multisample_2d_array 1
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-#endif
-#endif /* GL_OES_texture_storage_multisample_2d_array */
-
-#ifndef GL_OES_texture_view
-#define GL_OES_texture_view 1
-#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-#endif
-#endif /* GL_OES_texture_view */
-
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
-#endif
-#endif /* GL_OES_vertex_array_object */
-
-#ifndef GL_OES_vertex_half_float
-#define GL_OES_vertex_half_float 1
-#endif /* GL_OES_vertex_half_float */
-
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_OES_vertex_type_10_10_10_2 1
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-#endif /* GL_OES_vertex_type_10_10_10_2 */
-
-#ifndef GL_OES_viewport_array
-#define GL_OES_viewport_array 1
-#define GL_MAX_VIEWPORTS_OES 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
-typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v);
-GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data);
-#endif
-#endif /* GL_OES_viewport_array */
-
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif /* GL_AMD_compressed_3DC_texture */
-
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif /* GL_AMD_compressed_ATC_texture */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
-GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-#endif /* GL_AMD_performance_monitor */
-
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-#define GL_Z400_BINARY_AMD 0x8740
-#endif /* GL_AMD_program_binary_Z400 */
-
-#ifndef GL_ANDROID_extension_pack_es31a
-#define GL_ANDROID_extension_pack_es31a 1
-#endif /* GL_ANDROID_extension_pack_es31a */
-
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-#endif /* GL_ANGLE_depth_texture */
-
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-#endif /* GL_ANGLE_framebuffer_blit */
-
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
-#endif /* GL_ANGLE_program_binary */
-
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-#endif /* GL_ANGLE_texture_usage */
-
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
-#endif
-#endif /* GL_ANGLE_translated_shader_source */
-
-#ifndef GL_APPLE_clip_distance
-#define GL_APPLE_clip_distance 1
-#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
-#define GL_CLIP_DISTANCE0_APPLE 0x3000
-#define GL_CLIP_DISTANCE1_APPLE 0x3001
-#define GL_CLIP_DISTANCE2_APPLE 0x3002
-#define GL_CLIP_DISTANCE3_APPLE 0x3003
-#define GL_CLIP_DISTANCE4_APPLE 0x3004
-#define GL_CLIP_DISTANCE5_APPLE 0x3005
-#define GL_CLIP_DISTANCE6_APPLE 0x3006
-#define GL_CLIP_DISTANCE7_APPLE 0x3007
-#endif /* GL_APPLE_clip_distance */
-
-#ifndef GL_APPLE_color_buffer_packed_float
-#define GL_APPLE_color_buffer_packed_float 1
-#endif /* GL_APPLE_color_buffer_packed_float */
-
-#ifndef GL_APPLE_copy_texture_levels
-#define GL_APPLE_copy_texture_levels 1
-typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-#endif
-#endif /* GL_APPLE_copy_texture_levels */
-
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_APPLE_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE 0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
-#endif
-#endif /* GL_APPLE_framebuffer_multisample */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_RAW_422_APPLE 0x8A51
-#endif /* GL_APPLE_rgb_422 */
-
-#ifndef GL_APPLE_sync
-#define GL_APPLE_sync 1
-#define GL_SYNC_OBJECT_APPLE 0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
-#define GL_OBJECT_TYPE_APPLE 0x9112
-#define GL_SYNC_CONDITION_APPLE 0x9113
-#define GL_SYNC_STATUS_APPLE 0x9114
-#define GL_SYNC_FLAGS_APPLE 0x9115
-#define GL_SYNC_FENCE_APPLE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
-#define GL_UNSIGNALED_APPLE 0x9118
-#define GL_SIGNALED_APPLE 0x9119
-#define GL_ALREADY_SIGNALED_APPLE 0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
-#define GL_CONDITION_SATISFIED_APPLE 0x911C
-#define GL_WAIT_FAILED_APPLE 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
-#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-#endif /* GL_APPLE_sync */
-
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_APPLE_texture_format_BGRA8888 1
-#define GL_BGRA_EXT 0x80E1
-#define GL_BGRA8_EXT 0x93A1
-#endif /* GL_APPLE_texture_format_BGRA8888 */
-
-#ifndef GL_APPLE_texture_max_level
-#define GL_APPLE_texture_max_level 1
-#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
-#endif /* GL_APPLE_texture_max_level */
-
-#ifndef GL_APPLE_texture_packed_float
-#define GL_APPLE_texture_packed_float 1
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
-#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
-#define GL_R11F_G11F_B10F_APPLE 0x8C3A
-#define GL_RGB9_E5_APPLE 0x8C3D
-#endif /* GL_APPLE_texture_packed_float */
-
-#ifndef GL_ARM_mali_program_binary
-#define GL_ARM_mali_program_binary 1
-#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
-#endif /* GL_ARM_mali_program_binary */
-
-#ifndef GL_ARM_mali_shader_binary
-#define GL_ARM_mali_shader_binary 1
-#define GL_MALI_SHADER_BINARY_ARM 0x8F60
-#endif /* GL_ARM_mali_shader_binary */
-
-#ifndef GL_ARM_rgba8
-#define GL_ARM_rgba8 1
-#endif /* GL_ARM_rgba8 */
-
-#ifndef GL_ARM_shader_framebuffer_fetch
-#define GL_ARM_shader_framebuffer_fetch 1
-#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
-#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
-#endif /* GL_ARM_shader_framebuffer_fetch */
-
-#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
-#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
-#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
-
-#ifndef GL_DMP_program_binary
-#define GL_DMP_program_binary 1
-#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
-#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
-#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
-#endif /* GL_DMP_program_binary */
-
-#ifndef GL_DMP_shader_binary
-#define GL_DMP_shader_binary 1
-#define GL_SHADER_BINARY_DMP 0x9250
-#endif /* GL_DMP_shader_binary */
-
-#ifndef GL_EXT_EGL_image_array
-#define GL_EXT_EGL_image_array 1
-#endif /* GL_EXT_EGL_image_array */
-
-#ifndef GL_EXT_YUV_target
-#define GL_EXT_YUV_target 1
-#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
-#endif /* GL_EXT_YUV_target */
-
-#ifndef GL_EXT_base_instance
-#define GL_EXT_base_instance 1
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
-#endif
-#endif /* GL_EXT_base_instance */
-
-#ifndef GL_EXT_blend_func_extended
-#define GL_EXT_blend_func_extended 1
-#define GL_SRC1_COLOR_EXT 0x88F9
-#define GL_SRC1_ALPHA_EXT 0x8589
-#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
-#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
-#define GL_LOCATION_INDEX_EXT 0x930F
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
-typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name);
-typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
-GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
-GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
-#endif
-#endif /* GL_EXT_blend_func_extended */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#endif /* GL_EXT_blend_minmax */
-
-#ifndef GL_EXT_buffer_storage
-#define GL_EXT_buffer_storage 1
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
-#define GL_MAP_COHERENT_BIT_EXT 0x0080
-#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
-#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
-#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
-typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-#endif
-#endif /* GL_EXT_buffer_storage */
-
-#ifndef GL_EXT_clear_texture
-#define GL_EXT_clear_texture 1
-typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-#endif
-#endif /* GL_EXT_clear_texture */
-
-#ifndef GL_EXT_clip_cull_distance
-#define GL_EXT_clip_cull_distance 1
-#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
-#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
-#define GL_CLIP_DISTANCE0_EXT 0x3000
-#define GL_CLIP_DISTANCE1_EXT 0x3001
-#define GL_CLIP_DISTANCE2_EXT 0x3002
-#define GL_CLIP_DISTANCE3_EXT 0x3003
-#define GL_CLIP_DISTANCE4_EXT 0x3004
-#define GL_CLIP_DISTANCE5_EXT 0x3005
-#define GL_CLIP_DISTANCE6_EXT 0x3006
-#define GL_CLIP_DISTANCE7_EXT 0x3007
-#endif /* GL_EXT_clip_cull_distance */
-
-#ifndef GL_EXT_color_buffer_float
-#define GL_EXT_color_buffer_float 1
-#endif /* GL_EXT_color_buffer_float */
-
-#ifndef GL_EXT_color_buffer_half_float
-#define GL_EXT_color_buffer_half_float 1
-#define GL_RGBA16F_EXT 0x881A
-#define GL_RGB16F_EXT 0x881B
-#define GL_RG16F_EXT 0x822F
-#define GL_R16F_EXT 0x822D
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
-#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
-#endif /* GL_EXT_color_buffer_half_float */
-
-#ifndef GL_EXT_conservative_depth
-#define GL_EXT_conservative_depth 1
-#endif /* GL_EXT_conservative_depth */
-
-#ifndef GL_EXT_copy_image
-#define GL_EXT_copy_image 1
-typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-#endif
-#endif /* GL_EXT_copy_image */
-
-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
-#endif
-#endif /* GL_EXT_debug_label */
-
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
-GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
-GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
-#endif
-#endif /* GL_EXT_debug_marker */
-
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-#endif /* GL_EXT_discard_framebuffer */
-
-#ifndef GL_EXT_disjoint_timer_query
-#define GL_EXT_disjoint_timer_query 1
-#define GL_QUERY_COUNTER_BITS_EXT 0x8864
-#define GL_CURRENT_QUERY_EXT 0x8865
-#define GL_QUERY_RESULT_EXT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#define GL_TIMESTAMP_EXT 0x8E28
-#define GL_GPU_DISJOINT_EXT 0x8FBB
-typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
-GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
-#endif
-#endif /* GL_EXT_disjoint_timer_query */
-
-#ifndef GL_EXT_draw_buffers
-#define GL_EXT_draw_buffers 1
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
-#define GL_DRAW_BUFFER0_EXT 0x8825
-#define GL_DRAW_BUFFER1_EXT 0x8826
-#define GL_DRAW_BUFFER2_EXT 0x8827
-#define GL_DRAW_BUFFER3_EXT 0x8828
-#define GL_DRAW_BUFFER4_EXT 0x8829
-#define GL_DRAW_BUFFER5_EXT 0x882A
-#define GL_DRAW_BUFFER6_EXT 0x882B
-#define GL_DRAW_BUFFER7_EXT 0x882C
-#define GL_DRAW_BUFFER8_EXT 0x882D
-#define GL_DRAW_BUFFER9_EXT 0x882E
-#define GL_DRAW_BUFFER10_EXT 0x882F
-#define GL_DRAW_BUFFER11_EXT 0x8830
-#define GL_DRAW_BUFFER12_EXT 0x8831
-#define GL_DRAW_BUFFER13_EXT 0x8832
-#define GL_DRAW_BUFFER14_EXT 0x8833
-#define GL_DRAW_BUFFER15_EXT 0x8834
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
-#endif
-#endif /* GL_EXT_draw_buffers */
-
-#ifndef GL_EXT_draw_buffers_indexed
-#define GL_EXT_draw_buffers_indexed 1
-typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
-#endif
-#endif /* GL_EXT_draw_buffers_indexed */
-
-#ifndef GL_EXT_draw_elements_base_vertex
-#define GL_EXT_draw_elements_base_vertex 1
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
-#endif
-#endif /* GL_EXT_draw_elements_base_vertex */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-#endif
-#endif /* GL_EXT_draw_instanced */
-
-#ifndef GL_EXT_draw_transform_feedback
-#define GL_EXT_draw_transform_feedback 1
-typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id);
-typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id);
-GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount);
-#endif
-#endif /* GL_EXT_draw_transform_feedback */
-
-#ifndef GL_EXT_external_buffer
-#define GL_EXT_external_buffer 1
-typedef void *GLeglClientBufferEXT;
-typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-#endif
-#endif /* GL_EXT_external_buffer */
-
-#ifndef GL_EXT_float_blend
-#define GL_EXT_float_blend 1
-#endif /* GL_EXT_float_blend */
-
-#ifndef GL_EXT_geometry_point_size
-#define GL_EXT_geometry_point_size 1
-#endif /* GL_EXT_geometry_point_size */
-
-#ifndef GL_EXT_geometry_shader
-#define GL_EXT_geometry_shader 1
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
-#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
-#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
-#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
-#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
-#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
-#define GL_LINES_ADJACENCY_EXT 0x000A
-#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
-#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_UNDEFINED_VERTEX_EXT 0x8260
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
-#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#endif
-#endif /* GL_EXT_geometry_shader */
-
-#ifndef GL_EXT_gpu_shader5
-#define GL_EXT_gpu_shader5 1
-#endif /* GL_EXT_gpu_shader5 */
-
-#ifndef GL_EXT_instanced_arrays
-#define GL_EXT_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_EXT_instanced_arrays */
-
-#ifndef GL_EXT_map_buffer_range
-#define GL_EXT_map_buffer_range 1
-#define GL_MAP_READ_BIT_EXT 0x0001
-#define GL_MAP_WRITE_BIT_EXT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
-#endif
-#endif /* GL_EXT_map_buffer_range */
-
-#ifndef GL_EXT_memory_object
-#define GL_EXT_memory_object 1
-#define GL_TEXTURE_TILING_EXT 0x9580
-#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
-#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
-#define GL_NUM_TILING_TYPES_EXT 0x9582
-#define GL_TILING_TYPES_EXT 0x9583
-#define GL_OPTIMAL_TILING_EXT 0x9584
-#define GL_LINEAR_TILING_EXT 0x9585
-#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
-#define GL_DEVICE_UUID_EXT 0x9597
-#define GL_DRIVER_UUID_EXT 0x9598
-#define GL_UUID_SIZE_EXT 16
-typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data);
-typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data);
-typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects);
-typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
-typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects);
-typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
-GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
-GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
-GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
-GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
-GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
-#endif
-#endif /* GL_EXT_memory_object */
-
-#ifndef GL_EXT_memory_object_fd
-#define GL_EXT_memory_object_fd 1
-#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
-typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
-#endif
-#endif /* GL_EXT_memory_object_fd */
-
-#ifndef GL_EXT_memory_object_win32
-#define GL_EXT_memory_object_win32 1
-#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
-#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
-#define GL_DEVICE_LUID_EXT 0x9599
-#define GL_DEVICE_NODE_MASK_EXT 0x959A
-#define GL_LUID_SIZE_EXT 8
-#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
-#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
-#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
-#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
-typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
-typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
-GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
-#endif
-#endif /* GL_EXT_memory_object_win32 */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
-#endif
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifndef GL_EXT_multi_draw_indirect
-#define GL_EXT_multi_draw_indirect 1
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
-#endif
-#endif /* GL_EXT_multi_draw_indirect */
-
-#ifndef GL_EXT_multisampled_compatibility
-#define GL_EXT_multisampled_compatibility 1
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#endif /* GL_EXT_multisampled_compatibility */
-
-#ifndef GL_EXT_multisampled_render_to_texture
-#define GL_EXT_multisampled_render_to_texture 1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-#endif /* GL_EXT_multisampled_render_to_texture */
-
-#ifndef GL_EXT_multiview_draw_buffers
-#define GL_EXT_multiview_draw_buffers 1
-#define GL_COLOR_ATTACHMENT_EXT 0x90F0
-#define GL_MULTIVIEW_EXT 0x90F1
-#define GL_DRAW_BUFFER_EXT 0x0C01
-#define GL_READ_BUFFER_EXT 0x0C02
-#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
-typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
-GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
-GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
-#endif
-#endif /* GL_EXT_multiview_draw_buffers */
-
-#ifndef GL_EXT_occlusion_query_boolean
-#define GL_EXT_occlusion_query_boolean 1
-#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
-#endif /* GL_EXT_occlusion_query_boolean */
-
-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
-#endif
-#endif /* GL_EXT_polygon_offset_clamp */
-
-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-#endif /* GL_EXT_post_depth_coverage */
-
-#ifndef GL_EXT_primitive_bounding_box
-#define GL_EXT_primitive_bounding_box 1
-#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
-typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-#endif
-#endif /* GL_EXT_primitive_bounding_box */
-
-#ifndef GL_EXT_protected_textures
-#define GL_EXT_protected_textures 1
-#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
-#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
-#endif /* GL_EXT_protected_textures */
-
-#ifndef GL_EXT_pvrtc_sRGB
-#define GL_EXT_pvrtc_sRGB 1
-#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
-#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
-#endif /* GL_EXT_pvrtc_sRGB */
-
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
-#endif
-#endif /* GL_EXT_raster_multisample */
-
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif /* GL_EXT_read_format_bgra */
-
-#ifndef GL_EXT_render_snorm
-#define GL_EXT_render_snorm 1
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM_EXT 0x8F98
-#define GL_RG16_SNORM_EXT 0x8F99
-#define GL_RGBA16_SNORM_EXT 0x8F9B
-#endif /* GL_EXT_render_snorm */
-
-#ifndef GL_EXT_robustness
-#define GL_EXT_robustness 1
-#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
-#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
-#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
-#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
-#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
-typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
-GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-#endif
-#endif /* GL_EXT_robustness */
-
-#ifndef GL_EXT_sRGB
-#define GL_EXT_sRGB 1
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
-#endif /* GL_EXT_sRGB */
-
-#ifndef GL_EXT_sRGB_write_control
-#define GL_EXT_sRGB_write_control 1
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#endif /* GL_EXT_sRGB_write_control */
-
-#ifndef GL_EXT_semaphore
-#define GL_EXT_semaphore 1
-#define GL_LAYOUT_GENERAL_EXT 0x958D
-#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
-#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
-#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
-#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
-#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
-#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
-typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
-typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
-typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
-typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
-typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
-typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
-GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
-GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore);
-GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
-GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
-GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
-GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
-#endif
-#endif /* GL_EXT_semaphore */
-
-#ifndef GL_EXT_semaphore_fd
-#define GL_EXT_semaphore_fd 1
-typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
-#endif
-#endif /* GL_EXT_semaphore_fd */
-
-#ifndef GL_EXT_semaphore_win32
-#define GL_EXT_semaphore_win32 1
-#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
-#define GL_D3D12_FENCE_VALUE_EXT 0x9595
-typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
-typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
-GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
-#endif
-#endif /* GL_EXT_semaphore_win32 */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-#define GL_ACTIVE_PROGRAM_EXT 0x8259
-#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
-#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE_EXT 0x8258
-#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
-typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
-typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
-GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
-GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
-GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
-GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
-GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifndef GL_EXT_shader_framebuffer_fetch
-#define GL_EXT_shader_framebuffer_fetch 1
-#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
-#endif /* GL_EXT_shader_framebuffer_fetch */
-
-#ifndef GL_EXT_shader_group_vote
-#define GL_EXT_shader_group_vote 1
-#endif /* GL_EXT_shader_group_vote */
-
-#ifndef GL_EXT_shader_implicit_conversions
-#define GL_EXT_shader_implicit_conversions 1
-#endif /* GL_EXT_shader_implicit_conversions */
-
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-#endif /* GL_EXT_shader_integer_mix */
-
-#ifndef GL_EXT_shader_io_blocks
-#define GL_EXT_shader_io_blocks 1
-#endif /* GL_EXT_shader_io_blocks */
-
-#ifndef GL_EXT_shader_non_constant_global_initializers
-#define GL_EXT_shader_non_constant_global_initializers 1
-#endif /* GL_EXT_shader_non_constant_global_initializers */
-
-#ifndef GL_EXT_shader_pixel_local_storage
-#define GL_EXT_shader_pixel_local_storage 1
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
-#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
-#endif /* GL_EXT_shader_pixel_local_storage */
-
-#ifndef GL_EXT_shader_pixel_local_storage2
-#define GL_EXT_shader_pixel_local_storage2 1
-#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
-#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
-#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);
-typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);
-typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size);
-GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target);
-GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values);
-#endif
-#endif /* GL_EXT_shader_pixel_local_storage2 */
-
-#ifndef GL_EXT_shader_texture_lod
-#define GL_EXT_shader_texture_lod 1
-#endif /* GL_EXT_shader_texture_lod */
-
-#ifndef GL_EXT_shadow_samplers
-#define GL_EXT_shadow_samplers 1
-#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
-#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
-#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
-#endif /* GL_EXT_shadow_samplers */
-
-#ifndef GL_EXT_sparse_texture
-#define GL_EXT_sparse_texture 1
-#define GL_TEXTURE_SPARSE_EXT 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
-#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
-#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
-#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_3D 0x806F
-#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
-typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-#endif
-#endif /* GL_EXT_sparse_texture */
-
-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-#endif /* GL_EXT_sparse_texture2 */
-
-#ifndef GL_EXT_tessellation_point_size
-#define GL_EXT_tessellation_point_size 1
-#endif /* GL_EXT_tessellation_point_size */
-
-#ifndef GL_EXT_tessellation_shader
-#define GL_EXT_tessellation_shader 1
-#define GL_PATCHES_EXT 0x000E
-#define GL_PATCH_VERTICES_EXT 0x8E72
-#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
-#define GL_TESS_GEN_MODE_EXT 0x8E76
-#define GL_TESS_GEN_SPACING_EXT 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
-#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
-#define GL_ISOLINES_EXT 0x8E7A
-#define GL_QUADS_EXT 0x0007
-#define GL_FRACTIONAL_ODD_EXT 0x8E7B
-#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
-#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_IS_PER_PATCH_EXT 0x92E7
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
-#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
-#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
-#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
-typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
-#endif
-#endif /* GL_EXT_tessellation_shader */
-
-#ifndef GL_EXT_texture_border_clamp
-#define GL_EXT_texture_border_clamp 1
-#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
-#define GL_CLAMP_TO_BORDER_EXT 0x812D
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
-#endif
-#endif /* GL_EXT_texture_border_clamp */
-
-#ifndef GL_EXT_texture_buffer
-#define GL_EXT_texture_buffer 1
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
-#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
-typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-#endif
-#endif /* GL_EXT_texture_buffer */
-
-#ifndef GL_EXT_texture_compression_astc_decode_mode
-#define GL_EXT_texture_compression_astc_decode_mode 1
-#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
-#endif /* GL_EXT_texture_compression_astc_decode_mode */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifndef GL_EXT_texture_cube_map_array
-#define GL_EXT_texture_cube_map_array 1
-#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
-#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#endif /* GL_EXT_texture_cube_map_array */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-#endif /* GL_EXT_texture_filter_minmax */
-
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif /* GL_EXT_texture_format_BGRA8888 */
-
-#ifndef GL_EXT_texture_norm16
-#define GL_EXT_texture_norm16 1
-#define GL_R16_EXT 0x822A
-#define GL_RG16_EXT 0x822C
-#define GL_RGBA16_EXT 0x805B
-#define GL_RGB16_EXT 0x8054
-#define GL_RGB16_SNORM_EXT 0x8F9A
-#endif /* GL_EXT_texture_norm16 */
-
-#ifndef GL_EXT_texture_rg
-#define GL_EXT_texture_rg 1
-#define GL_RED_EXT 0x1903
-#define GL_RG_EXT 0x8227
-#define GL_R8_EXT 0x8229
-#define GL_RG8_EXT 0x822B
-#endif /* GL_EXT_texture_rg */
-
-#ifndef GL_EXT_texture_sRGB_R8
-#define GL_EXT_texture_sRGB_R8 1
-#define GL_SR8_EXT 0x8FBD
-#endif /* GL_EXT_texture_sRGB_R8 */
-
-#ifndef GL_EXT_texture_sRGB_RG8
-#define GL_EXT_texture_sRGB_RG8 1
-#define GL_SRG8_EXT 0x8FBE
-#endif /* GL_EXT_texture_sRGB_RG8 */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-#endif /* GL_EXT_texture_sRGB_decode */
-
-#ifndef GL_EXT_texture_storage
-#define GL_EXT_texture_storage 1
-#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
-#define GL_ALPHA8_EXT 0x803C
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_RGBA32F_EXT 0x8814
-#define GL_RGB32F_EXT 0x8815
-#define GL_ALPHA32F_EXT 0x8816
-#define GL_LUMINANCE32F_EXT 0x8818
-#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
-#define GL_ALPHA16F_EXT 0x881C
-#define GL_LUMINANCE16F_EXT 0x881E
-#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
-#define GL_R32F_EXT 0x822E
-#define GL_RG32F_EXT 0x8230
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-#endif
-#endif /* GL_EXT_texture_storage */
-
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#endif /* GL_EXT_texture_type_2_10_10_10_REV */
-
-#ifndef GL_EXT_texture_view
-#define GL_EXT_texture_view 1
-#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
-typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-#endif
-#endif /* GL_EXT_texture_view */
-
-#ifndef GL_EXT_unpack_subimage
-#define GL_EXT_unpack_subimage 1
-#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
-#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
-#endif /* GL_EXT_unpack_subimage */
-
-#ifndef GL_EXT_win32_keyed_mutex
-#define GL_EXT_win32_keyed_mutex 1
-typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
-typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
-GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
-#endif
-#endif /* GL_EXT_win32_keyed_mutex */
-
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-#define GL_INCLUSIVE_EXT 0x8F10
-#define GL_EXCLUSIVE_EXT 0x8F11
-#define GL_WINDOW_RECTANGLE_EXT 0x8F12
-#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
-#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
-#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
-typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
-#endif
-#endif /* GL_EXT_window_rectangles */
-
-#ifndef GL_FJ_shader_binary_GCCSO
-#define GL_FJ_shader_binary_GCCSO 1
-#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
-#endif /* GL_FJ_shader_binary_GCCSO */
-
-#ifndef GL_IMG_bindless_texture
-#define GL_IMG_bindless_texture 1
-typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture);
-typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture);
-GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler);
-GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value);
-GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value);
-GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value);
-GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-#endif
-#endif /* GL_IMG_bindless_texture */
-
-#ifndef GL_IMG_framebuffer_downsample
-#define GL_IMG_framebuffer_downsample 1
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
-#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
-#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
-#endif
-#endif /* GL_IMG_framebuffer_downsample */
-
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-#endif /* GL_IMG_multisampled_render_to_texture */
-
-#ifndef GL_IMG_program_binary
-#define GL_IMG_program_binary 1
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-#endif /* GL_IMG_program_binary */
-
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif /* GL_IMG_read_format */
-
-#ifndef GL_IMG_shader_binary
-#define GL_IMG_shader_binary 1
-#define GL_SGX_BINARY_IMG 0x8C0A
-#endif /* GL_IMG_shader_binary */
-
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif /* GL_IMG_texture_compression_pvrtc */
-
-#ifndef GL_IMG_texture_compression_pvrtc2
-#define GL_IMG_texture_compression_pvrtc2 1
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
-#endif /* GL_IMG_texture_compression_pvrtc2 */
-
-#ifndef GL_IMG_texture_filter_cubic
-#define GL_IMG_texture_filter_cubic 1
-#define GL_CUBIC_IMG 0x9139
-#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
-#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
-#endif /* GL_IMG_texture_filter_cubic */
-
-#ifndef GL_INTEL_conservative_rasterization
-#define GL_INTEL_conservative_rasterization 1
-#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
-#endif /* GL_INTEL_conservative_rasterization */
-
-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
-#endif
-#endif /* GL_INTEL_framebuffer_CMAA */
-
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
-#define GL_PERFQUERY_WAIT_INTEL 0x83FB
-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
-typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
-typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
-GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
-GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
-GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
-GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
-GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-#endif
-#endif /* GL_INTEL_performance_query */
-
-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-#endif /* GL_MESA_shader_integer_functions */
-
-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
-
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
-typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
-typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
-GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
-GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
-GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
-GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
-GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
-GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
-GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
-GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
-GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
-GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
-#endif
-#endif /* GL_NV_bindless_texture */
-
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-#define GL_BLEND_OVERLAP_NV 0x9281
-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
-#define GL_BLUE_NV 0x1905
-#define GL_COLORBURN_NV 0x929A
-#define GL_COLORDODGE_NV 0x9299
-#define GL_CONJOINT_NV 0x9284
-#define GL_CONTRAST_NV 0x92A1
-#define GL_DARKEN_NV 0x9297
-#define GL_DIFFERENCE_NV 0x929E
-#define GL_DISJOINT_NV 0x9283
-#define GL_DST_ATOP_NV 0x928F
-#define GL_DST_IN_NV 0x928B
-#define GL_DST_NV 0x9287
-#define GL_DST_OUT_NV 0x928D
-#define GL_DST_OVER_NV 0x9289
-#define GL_EXCLUSION_NV 0x92A0
-#define GL_GREEN_NV 0x1904
-#define GL_HARDLIGHT_NV 0x929B
-#define GL_HARDMIX_NV 0x92A9
-#define GL_HSL_COLOR_NV 0x92AF
-#define GL_HSL_HUE_NV 0x92AD
-#define GL_HSL_LUMINOSITY_NV 0x92B0
-#define GL_HSL_SATURATION_NV 0x92AE
-#define GL_INVERT_OVG_NV 0x92B4
-#define GL_INVERT_RGB_NV 0x92A3
-#define GL_LIGHTEN_NV 0x9298
-#define GL_LINEARBURN_NV 0x92A5
-#define GL_LINEARDODGE_NV 0x92A4
-#define GL_LINEARLIGHT_NV 0x92A7
-#define GL_MINUS_CLAMPED_NV 0x92B3
-#define GL_MINUS_NV 0x929F
-#define GL_MULTIPLY_NV 0x9294
-#define GL_OVERLAY_NV 0x9296
-#define GL_PINLIGHT_NV 0x92A8
-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
-#define GL_PLUS_CLAMPED_NV 0x92B1
-#define GL_PLUS_DARKER_NV 0x9292
-#define GL_PLUS_NV 0x9291
-#define GL_RED_NV 0x1903
-#define GL_SCREEN_NV 0x9295
-#define GL_SOFTLIGHT_NV 0x929C
-#define GL_SRC_ATOP_NV 0x928E
-#define GL_SRC_IN_NV 0x928A
-#define GL_SRC_NV 0x9286
-#define GL_SRC_OUT_NV 0x928C
-#define GL_SRC_OVER_NV 0x9288
-#define GL_UNCORRELATED_NV 0x9282
-#define GL_VIVIDLIGHT_NV 0x92A6
-#define GL_XOR_NV 0x1506
-typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
-#endif
-#endif /* GL_NV_blend_equation_advanced */
-
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
-GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
-#endif
-#endif /* GL_NV_conditional_render */
-
-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
-#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
-#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
-#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
-typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
-#endif
-#endif /* GL_NV_conservative_raster */
-
-#ifndef GL_NV_conservative_raster_pre_snap_triangles
-#define GL_NV_conservative_raster_pre_snap_triangles 1
-#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
-#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
-typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
-#endif
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-#ifndef GL_NV_copy_buffer
-#define GL_NV_copy_buffer 1
-#define GL_COPY_READ_BUFFER_NV 0x8F36
-#define GL_COPY_WRITE_BUFFER_NV 0x8F37
-typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-#endif
-#endif /* GL_NV_copy_buffer */
-
-#ifndef GL_NV_coverage_sample
-#define GL_NV_coverage_sample 1
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_SAMPLES_NV 0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
-GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
-#endif
-#endif /* GL_NV_coverage_sample */
-
-#ifndef GL_NV_depth_nonlinear
-#define GL_NV_depth_nonlinear 1
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#endif /* GL_NV_depth_nonlinear */
-
-#ifndef GL_NV_draw_buffers
-#define GL_NV_draw_buffers 1
-#define GL_MAX_DRAW_BUFFERS_NV 0x8824
-#define GL_DRAW_BUFFER0_NV 0x8825
-#define GL_DRAW_BUFFER1_NV 0x8826
-#define GL_DRAW_BUFFER2_NV 0x8827
-#define GL_DRAW_BUFFER3_NV 0x8828
-#define GL_DRAW_BUFFER4_NV 0x8829
-#define GL_DRAW_BUFFER5_NV 0x882A
-#define GL_DRAW_BUFFER6_NV 0x882B
-#define GL_DRAW_BUFFER7_NV 0x882C
-#define GL_DRAW_BUFFER8_NV 0x882D
-#define GL_DRAW_BUFFER9_NV 0x882E
-#define GL_DRAW_BUFFER10_NV 0x882F
-#define GL_DRAW_BUFFER11_NV 0x8830
-#define GL_DRAW_BUFFER12_NV 0x8831
-#define GL_DRAW_BUFFER13_NV 0x8832
-#define GL_DRAW_BUFFER14_NV 0x8833
-#define GL_DRAW_BUFFER15_NV 0x8834
-#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV 0x8CED
-#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
-#endif
-#endif /* GL_NV_draw_buffers */
-
-#ifndef GL_NV_draw_instanced
-#define GL_NV_draw_instanced 1
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-#endif
-#endif /* GL_NV_draw_instanced */
-
-#ifndef GL_NV_draw_vulkan_image
-#define GL_NV_draw_vulkan_image 1
-typedef void (GL_APIENTRY *GLVULKANPROCNV)(void);
-typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name);
-GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
-GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
-GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
-#endif
-#endif /* GL_NV_draw_vulkan_image */
-
-#ifndef GL_NV_explicit_attrib_location
-#define GL_NV_explicit_attrib_location 1
-#endif /* GL_NV_explicit_attrib_location */
-
-#ifndef GL_NV_fbo_color_attachments
-#define GL_NV_fbo_color_attachments 1
-#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
-#endif /* GL_NV_fbo_color_attachments */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
-GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
-GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
-GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
-GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
-GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
-#endif
-#endif /* GL_NV_fence */
-
-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-#define GL_FILL_RECTANGLE_NV 0x933C
-#endif /* GL_NV_fill_rectangle */
-
-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
-#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
-typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
-#endif
-#endif /* GL_NV_fragment_coverage_to_color */
-
-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-#endif /* GL_NV_fragment_shader_interlock */
-
-#ifndef GL_NV_framebuffer_blit
-#define GL_NV_framebuffer_blit 1
-#define GL_READ_FRAMEBUFFER_NV 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-#endif /* GL_NV_framebuffer_blit */
-
-#ifndef GL_NV_framebuffer_mixed_samples
-#define GL_NV_framebuffer_mixed_samples 1
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
-GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
-#endif
-#endif /* GL_NV_framebuffer_mixed_samples */
-
-#ifndef GL_NV_framebuffer_multisample
-#define GL_NV_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
-#define GL_MAX_SAMPLES_NV 0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_NV_framebuffer_multisample */
-
-#ifndef GL_NV_generate_mipmap_sRGB
-#define GL_NV_generate_mipmap_sRGB 1
-#endif /* GL_NV_generate_mipmap_sRGB */
-
-#ifndef GL_NV_geometry_shader_passthrough
-#define GL_NV_geometry_shader_passthrough 1
-#endif /* GL_NV_geometry_shader_passthrough */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64EXT;
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-#define GL_PATCHES 0x000E
-typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
-GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
-GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
-GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
-GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
-GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
-GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
-GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#endif
-#endif /* GL_NV_gpu_shader5 */
-
-#ifndef GL_NV_image_formats
-#define GL_NV_image_formats 1
-#endif /* GL_NV_image_formats */
-
-#ifndef GL_NV_instanced_arrays
-#define GL_NV_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_NV_instanced_arrays */
-
-#ifndef GL_NV_internalformat_sample_query
-#define GL_NV_internalformat_sample_query 1
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_MULTISAMPLES_NV 0x9371
-#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
-#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
-#define GL_CONFORMANT_NV 0x9374
-typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
-#endif
-#endif /* GL_NV_internalformat_sample_query */
-
-#ifndef GL_NV_non_square_matrices
-#define GL_NV_non_square_matrices 1
-#define GL_FLOAT_MAT2x3_NV 0x8B65
-#define GL_FLOAT_MAT2x4_NV 0x8B66
-#define GL_FLOAT_MAT3x2_NV 0x8B67
-#define GL_FLOAT_MAT3x4_NV 0x8B68
-#define GL_FLOAT_MAT4x2_NV 0x8B69
-#define GL_FLOAT_MAT4x3_NV 0x8B6A
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif
-#endif /* GL_NV_non_square_matrices */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_BOLD_BIT_NV 0x01
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_PATH_PROJECTION_NV 0x1701
-#define GL_PATH_MODELVIEW_NV 0x1700
-#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
-#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
-#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
-#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
-#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
-#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
-#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
-#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
-#define GL_FRAGMENT_INPUT_NV 0x936D
-typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
-typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
-typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
-typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
-typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
-typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
-typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
-typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
-typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
-typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
-typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
-GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
-GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
-GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
-GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
-GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
-GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
-GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
-GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
-GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
-GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
-GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
-GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
-GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
-GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
-GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
-GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
-GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
-GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
-GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-#endif
-#endif /* GL_NV_path_rendering */
-
-#ifndef GL_NV_path_rendering_shared_edge
-#define GL_NV_path_rendering_shared_edge 1
-#define GL_SHARED_EDGE_NV 0xC0
-#endif /* GL_NV_path_rendering_shared_edge */
-
-#ifndef GL_NV_polygon_mode
-#define GL_NV_polygon_mode 1
-#define GL_POLYGON_MODE_NV 0x0B40
-#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
-#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
-#define GL_POINT_NV 0x1B00
-#define GL_LINE_NV 0x1B01
-#define GL_FILL_NV 0x1B02
-typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
-#endif
-#endif /* GL_NV_polygon_mode */
-
-#ifndef GL_NV_read_buffer
-#define GL_NV_read_buffer 1
-#define GL_READ_BUFFER_NV 0x0C02
-typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
-#endif
-#endif /* GL_NV_read_buffer */
-
-#ifndef GL_NV_read_buffer_front
-#define GL_NV_read_buffer_front 1
-#endif /* GL_NV_read_buffer_front */
-
-#ifndef GL_NV_read_depth
-#define GL_NV_read_depth 1
-#endif /* GL_NV_read_depth */
-
-#ifndef GL_NV_read_depth_stencil
-#define GL_NV_read_depth_stencil 1
-#endif /* GL_NV_read_depth_stencil */
-
-#ifndef GL_NV_read_stencil
-#define GL_NV_read_stencil 1
-#endif /* GL_NV_read_stencil */
-
-#ifndef GL_NV_sRGB_formats
-#define GL_NV_sRGB_formats 1
-#define GL_SLUMINANCE_NV 0x8C46
-#define GL_SLUMINANCE_ALPHA_NV 0x8C44
-#define GL_SRGB8_NV 0x8C41
-#define GL_SLUMINANCE8_NV 0x8C47
-#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
-#define GL_ETC1_SRGB8_NV 0x88EE
-#endif /* GL_NV_sRGB_formats */
-
-#ifndef GL_NV_sample_locations
-#define GL_NV_sample_locations 1
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
-#define GL_SAMPLE_LOCATION_NV 0x8E50
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
-#endif
-#endif /* GL_NV_sample_locations */
-
-#ifndef GL_NV_sample_mask_override_coverage
-#define GL_NV_sample_mask_override_coverage 1
-#endif /* GL_NV_sample_mask_override_coverage */
-
-#ifndef GL_NV_shader_atomic_fp16_vector
-#define GL_NV_shader_atomic_fp16_vector 1
-#endif /* GL_NV_shader_atomic_fp16_vector */
-
-#ifndef GL_NV_shader_noperspective_interpolation
-#define GL_NV_shader_noperspective_interpolation 1
-#endif /* GL_NV_shader_noperspective_interpolation */
-
-#ifndef GL_NV_shadow_samplers_array
-#define GL_NV_shadow_samplers_array 1
-#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
-#endif /* GL_NV_shadow_samplers_array */
-
-#ifndef GL_NV_shadow_samplers_cube
-#define GL_NV_shadow_samplers_cube 1
-#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
-#endif /* GL_NV_shadow_samplers_cube */
-
-#ifndef GL_NV_texture_border_clamp
-#define GL_NV_texture_border_clamp 1
-#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
-#define GL_CLAMP_TO_BORDER_NV 0x812D
-#endif /* GL_NV_texture_border_clamp */
-
-#ifndef GL_NV_texture_compression_s3tc_update
-#define GL_NV_texture_compression_s3tc_update 1
-#endif /* GL_NV_texture_compression_s3tc_update */
-
-#ifndef GL_NV_texture_npot_2D_mipmap
-#define GL_NV_texture_npot_2D_mipmap 1
-#endif /* GL_NV_texture_npot_2D_mipmap */
-
-#ifndef GL_NV_viewport_array
-#define GL_NV_viewport_array 1
-#define GL_MAX_VIEWPORTS_NV 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
-typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v);
-GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data);
-GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index);
-GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index);
-#endif
-#endif /* GL_NV_viewport_array */
-
-#ifndef GL_NV_viewport_array2
-#define GL_NV_viewport_array2 1
-#endif /* GL_NV_viewport_array2 */
-
-#ifndef GL_NV_viewport_swizzle
-#define GL_NV_viewport_swizzle 1
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
-#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
-#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
-#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
-#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
-typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-#endif
-#endif /* GL_NV_viewport_swizzle */
-
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
-#define GL_MAX_VIEWS_OVR 0x9631
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-#endif
-#endif /* GL_OVR_multiview */
-
-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-#endif /* GL_OVR_multiview2 */
-
-#ifndef GL_OVR_multiview_multisampled_render_to_texture
-#define GL_OVR_multiview_multisampled_render_to_texture 1
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
-#endif
-#endif /* GL_OVR_multiview_multisampled_render_to_texture */
-
-#ifndef GL_QCOM_alpha_test
-#define GL_QCOM_alpha_test 1
-#define GL_ALPHA_TEST_QCOM 0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
-#endif
-#endif /* GL_QCOM_alpha_test */
-
-#ifndef GL_QCOM_binning_control
-#define GL_QCOM_binning_control 1
-#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
-#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
-#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
-#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
-#endif /* GL_QCOM_binning_control */
-
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-#endif /* GL_QCOM_driver_control */
-
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
-GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
-#endif
-#endif /* GL_QCOM_extended_get */
-
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
-GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-#endif /* GL_QCOM_extended_get2 */
-
-#ifndef GL_QCOM_framebuffer_foveated
-#define GL_QCOM_framebuffer_foveated 1
-#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
-#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
-GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
-#endif
-#endif /* GL_QCOM_framebuffer_foveated */
-
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif /* GL_QCOM_perfmon_global_mode */
-
-#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
-#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
-#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
-#endif
-#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
-
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
-#endif
-#endif /* GL_QCOM_tiled_rendering */
-
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#endif /* GL_QCOM_writeonly_rendering */
-
-#ifndef GL_VIV_shader_binary
-#define GL_VIV_shader_binary 1
-#define GL_SHADER_BINARY_VIV 0x8FC4
-#endif /* GL_VIV_shader_binary */
-
-/* ANGLE GLES2 extensions */
-#include "gl2ext_angle.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/GLES2/gl2ext_angle.h b/src/3rdparty/angle/include/GLES2/gl2ext_angle.h
deleted file mode 100644
index fc5a4bf35d..0000000000
--- a/src/3rdparty/angle/include/GLES2/gl2ext_angle.h
+++ /dev/null
@@ -1,551 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
-// Currently we don't include this file directly, we patch gl2ext.h
-// to include it implicitly so it is visible throughout our code.
-
-#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
-#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
-
-// clang-format off
-
-#ifndef GL_ANGLE_client_arrays
-#define GL_ANGLE_client_arrays 1
-#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
-#endif /* GL_ANGLE_client_arrays */
-
-#ifndef GL_ANGLE_request_extension
-#define GL_ANGLE_request_extension 1
-#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
-#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
-typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
-#endif
-#endif /* GL_ANGLE_webgl_compatibility */
-
-#ifndef GL_ANGLE_robust_resource_initialization
-#define GL_ANGLE_robust_resource_initialization 1
-#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
-#endif /* GL_ANGLE_robust_resource_initialization */
-
-#ifndef GL_CHROMIUM_framebuffer_mixed_samples
-#define GL_CHROMIUM_frambuffer_mixed_samples 1
-#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
-#endif
-#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
-
-#ifndef GL_CHROMIUM_bind_generates_resource
-#define GL_CHROMIUM_bind_generates_resource 1
-#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
-#endif /* GL_CHROMIUM_bind_generates_resource */
-
-// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
-// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
-typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
-#endif
-#endif /* GL_EXT_direct_state_access */
-
-#ifndef GL_CHROMIUM_path_rendering
-#define GL_CHROMIUM_path_rendering 1
-#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
-#define GL_PATH_PROJECTION_CHROMIUM 0x1701
-#define GL_CLOSE_PATH_CHROMIUM 0x00
-#define GL_MOVE_TO_CHROMIUM 0x02
-#define GL_LINE_TO_CHROMIUM 0x04
-#define GL_QUADRATIC_CURVE_TO_CHROMIUM 0x0A
-#define GL_CUBIC_CURVE_TO_CHROMIUM 0x0C
-#define GL_CONIC_CURVE_TO_CHROMIUM 0x1A
-#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
-#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
-#define GL_PATH_STROKE_WIDTH_CHROMIUM 0x9075
-#define GL_PATH_END_CAPS_CHROMIUM 0x9076
-#define GL_PATH_JOIN_STYLE_CHROMIUM 0x9079
-#define GL_PATH_MITER_LIMIT_CHROMIUM 0x907a
-#define GL_PATH_STROKE_BOUND_CHROMIUM 0x9086
-#define GL_FLAT_CHROMIUM 0x1D00
-#define GL_SQUARE_CHROMIUM 0x90a3
-#define GL_ROUND_CHROMIUM 0x90a4
-#define GL_BEVEL_CHROMIUM 0x90A6
-#define GL_MITER_REVERT_CHROMIUM 0x90A7
-#define GL_COUNT_UP_CHROMIUM 0x9088
-#define GL_COUNT_DOWN_CHROMIUM 0x9089
-#define GL_CONVEX_HULL_CHROMIUM 0x908B
-#define GL_BOUNDING_BOX_CHROMIUM 0x908D
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM 0x909C
-#define GL_EYE_LINEAR_CHROMIUM 0x2400
-#define GL_OBJECT_LINEAR_CHROMIUM 0x2401
-#define GL_CONSTANT_CHROMIUM 0x8576
-#define GL_TRANSLATE_X_CHROMIUM 0x908E
-#define GL_TRANSLATE_Y_CHROMIUM 0x908F
-#define GL_TRANSLATE_2D_CHROMIUM 0x9090
-#define GL_TRANSLATE_3D_CHROMIUM 0x9091
-#define GL_AFFINE_2D_CHROMIUM 0x9092
-#define GL_AFFINE_3D_CHROMIUM 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_CHROMIUM 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_CHROMIUM 0x9098
-typedef void(GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMPROC)(GLenum matrixMode, const GLfloat *m);
-typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMPROC)(GLenum matrixMode);
-typedef GLuint(GL_APIENTRYP PFNGLGENPATHSCHROMIUMPROC)(GLsizei range);
-typedef void(GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMPROC)(GLuint path, GLsizei range);
-typedef GLboolean(GL_APIENTRYP PFNGLISPATHCHROMIUMPROC)(GLuint path);
-typedef void(GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMPROC)(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
-typedef void(GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMPROC)(GLuint path, GLenum pname, GLint value);
-typedef void(GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMPROC)(GLuint path,
- GLenum pname,
- GLfloat value);
-typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMPROC)(GLuint path,
- GLenum pname,
- GLint *value);
-typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMPROC)(GLuint path,
- GLenum pname,
- GLfloat *value);
-typedef void(GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMPROC)(GLenum func, GLint ref, GLuint mask);
-typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMPROC)(GLuint path,
- GLenum fillMode,
- GLuint mask);
-typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMPROC)(GLuint path,
- GLint reference,
- GLuint mask);
-typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
-typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
-typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC)(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC)(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC)(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC)(
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC)(
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC)(
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-
-typedef void(GL_APIENTRY PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC)(GLuint program,
- GLint location,
- const GLchar *name);
-typedef void(GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC)(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *m);
-GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode);
-GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range);
-GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM(GLuint path, GLsizei range);
-GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path);
-GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
-GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
-GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value);
-GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
-GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
-GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
-GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-GL_APICALL void GL_APIENTRY
-glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-
-GL_APICALL void GL_APIENTRY
-glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-
-GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name);
-GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
-#endif
-#endif /* GL_CHROMIUM_path_rendering */
-
-#ifndef GL_CHROMIUM_copy_texture
-#define GL_CHROMIUM_copy_texture 1
-typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-#endif
-#endif /* GL_CHROMIUM_copy_texture */
-
-#ifndef GL_CHROMIUM_compressed_copy_texture
-#define GL_CHROMIUM_compressed_copy_texture 1
-typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
-#endif
-#endif /* GL_CHROMIUM_compressed_copy_texture */
-
-#ifndef GL_CHROMIUM_sync_query
-#define GL_CHROMIUM_sync_query 1
-#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
-#endif /* GL_CHROMIUM_sync_query */
-
-#ifndef GL_EXT_texture_compression_s3tc_srgb
-#define GL_EXT_texture_compression_s3tc_srgb 1
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif /* GL_EXT_texture_compression_s3tc_srgb */
-
-#ifndef GL_ANGLE_lossy_etc_decode
-#define GL_ANGLE_lossy_etc_decode 1
-#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
-#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
-#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
-#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
-#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
-#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
-#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
-#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
-#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
-#endif /* GL_ANGLE_lossy_etc_decode */
-
-#ifndef GL_ANGLE_robust_client_memory
-#define GL_ANGLE_robust_client_memory 1
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLE) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLE) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
-typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLE) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
-typedef void (GL_APIENTRYP PFNGETINTERNALFORMATIVROBUSTANGLE) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLE) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
-GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
-GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
-GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
-GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
-GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
-GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
-GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
-#endif
-#endif /* GL_ANGLE_robust_client_memory */
-
-#ifndef GL_ANGLE_program_cache_control
-#define GL_ANGLE_program_cache_control 1
-#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
-#endif /* GL_ANGLE_program_cache_control */
-
-#ifndef GL_ANGLE_multiview
-#define GL_ANGLE_multiview 1
-// The next four enums coincide with the enums introduced by the GL_OVR_multiview extension and use the values reserved by that extension.
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE 0x9630
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE 0x9632
-#define GL_MAX_VIEWS_ANGLE 0x9631
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE 0x9633
-// The next four enums are reserved specifically for ANGLE.
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE 0x969B
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE 0x969C
-#define GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE 0x969D
-#define GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE 0x969E
-typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLE)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLE)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint *viewportOffsets);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint *viewportOffsets);
-#endif
-#endif /* GL_ANGLE_multiview */
-
-#ifndef GL_ANGLE_texture_rectangle
-#define GL_ANGLE_texture_rectangle 1
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
-#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
-#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
-#endif /* GL_ANGLE_texture_rectangle */
-
-// clang-format on
-
-#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_
diff --git a/src/3rdparty/angle/include/GLES2/gl2platform.h b/src/3rdparty/angle/include/GLES2/gl2platform.h
deleted file mode 100644
index 89d4d44dc1..0000000000
--- a/src/3rdparty/angle/include/GLES2/gl2platform.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef __gl2platform_h_
-#define __gl2platform_h_
-
-/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_APICALL
-#define GL_APICALL KHRONOS_APICALL
-#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#endif /* __gl2platform_h_ */
diff --git a/src/3rdparty/angle/include/GLES3/gl3.h b/src/3rdparty/angle/include/GLES3/gl3.h
deleted file mode 100644
index 53c59b85fe..0000000000
--- a/src/3rdparty/angle/include/GLES3/gl3.h
+++ /dev/null
@@ -1,1209 +0,0 @@
-#ifndef __gl3_h_
-#define __gl3_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** http://www.opengl.org/registry/
-**
-** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug 2015) $
-*/
-
-#include <GLES3/gl3platform.h>
-
-#ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* Generated on date 20150809 */
-
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]|3\.0
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE 0x1702
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_NONE 0
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
-typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
-typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
-typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
-typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
-typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
-typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
-typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-typedef unsigned short GLhalf;
-#define GL_READ_BUFFER 0x0C02
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_RED 0x1903
-#define GL_RGB8 0x8051
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_RG8 0x822B
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
-typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
-typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
-GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
-GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
-GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
-GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
-GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
-GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
-GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
-GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#endif
-#endif /* GL_ES_VERSION_3_0 */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl31.h b/src/3rdparty/angle/include/GLES3/gl31.h
deleted file mode 100644
index 26f869b781..0000000000
--- a/src/3rdparty/angle/include/GLES3/gl31.h
+++ /dev/null
@@ -1,1524 +0,0 @@
-#ifndef __gl31_h_
-#define __gl31_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** http://www.opengl.org/registry/
-**
-** Khronos $Revision$ on $Date$
-*/
-
-#include <GLES3/gl3platform.h>
-
-#ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* Generated on date 20150809 */
-
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]|3\.[01]
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE 0x1702
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_NONE 0
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
-typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
-typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
-typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
-typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
-typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
-typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
-typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-typedef unsigned short GLhalf;
-#define GL_READ_BUFFER 0x0C02
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_RED 0x1903
-#define GL_RGB8 0x8051
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_RG8 0x822B
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
-typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
-typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
-GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
-GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
-GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
-GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
-GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
-GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
-GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
-GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#endif
-#endif /* GL_ES_VERSION_3_0 */
-
-#ifndef GL_ES_VERSION_3_1
-#define GL_ES_VERSION_3_1 1
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-#define GL_STENCIL_INDEX 0x1901
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
-typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
-typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
-GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
-GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
-GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
-GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
-GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
-GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
-GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
-GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
-GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
-GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
-GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
-GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
-GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
-#endif
-#endif /* GL_ES_VERSION_3_1 */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl32.h b/src/3rdparty/angle/include/GLES3/gl32.h
deleted file mode 100644
index 2975a6f4e7..0000000000
--- a/src/3rdparty/angle/include/GLES3/gl32.h
+++ /dev/null
@@ -1,1825 +0,0 @@
-#ifndef __gl32_h_
-#define __gl32_h_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-** http://www.opengl.org/registry/
-**
-** Khronos $Revision$ on $Date$
-*/
-
-#include <GLES3/gl3platform.h>
-
-#ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* Generated on date 20150809 */
-
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]|3\.[012]
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE 0x1702
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_NONE 0
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
-typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
-typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
-typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
-typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
-typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
-typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
-typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
-typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
-typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
-typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-typedef unsigned short GLhalf;
-#define GL_READ_BUFFER 0x0C02
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_RED 0x1903
-#define GL_RGB8 0x8051
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_RG8 0x822B
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
-typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
-typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
-GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
-GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
-GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
-GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
-GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
-GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
-GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
-GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#endif
-#endif /* GL_ES_VERSION_3_0 */
-
-#ifndef GL_ES_VERSION_3_1
-#define GL_ES_VERSION_3_1 1
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-#define GL_STENCIL_INDEX 0x1901
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
-typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
-typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
-GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
-GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
-GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
-GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
-GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
-GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
-GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
-GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
-GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
-GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
-GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
-GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
-GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
-#endif
-#endif /* GL_ES_VERSION_3_1 */
-
-#ifndef GL_ES_VERSION_3_2
-#define GL_ES_VERSION_3_2 1
-typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
-#define GL_MULTIPLY 0x9294
-#define GL_SCREEN 0x9295
-#define GL_OVERLAY 0x9296
-#define GL_DARKEN 0x9297
-#define GL_LIGHTEN 0x9298
-#define GL_COLORDODGE 0x9299
-#define GL_COLORBURN 0x929A
-#define GL_HARDLIGHT 0x929B
-#define GL_SOFTLIGHT 0x929C
-#define GL_DIFFERENCE 0x929E
-#define GL_EXCLUSION 0x92A0
-#define GL_HSL_HUE 0x92AD
-#define GL_HSL_SATURATION 0x92AE
-#define GL_HSL_COLOR 0x92AF
-#define GL_HSL_LUMINOSITY 0x92B0
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_LOSE_CONTEXT_ON_RESET 0x8252
-#define GL_GUILTY_CONTEXT_RESET 0x8253
-#define GL_INNOCENT_CONTEXT_RESET 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
-#define GL_NO_RESET_NOTIFICATION 0x8261
-#define GL_CONTEXT_LOST 0x0507
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_QUADS 0x0007
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void);
-typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
-typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
-typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
-typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
-typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlendBarrier (void);
-GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
-GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
-GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
-GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
-GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
-GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
-GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-#endif
-#endif /* GL_ES_VERSION_3_2 */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl3platform.h b/src/3rdparty/angle/include/GLES3/gl3platform.h
deleted file mode 100644
index b1e869dd11..0000000000
--- a/src/3rdparty/angle/include/GLES3/gl3platform.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef __gl3platform_h_
-#define __gl3platform_h_
-
-/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_APICALL
-#define GL_APICALL KHRONOS_APICALL
-#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#endif /* __gl3platform_h_ */
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
deleted file mode 100644
index 1468bb1464..0000000000
--- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
+++ /dev/null
@@ -1,608 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-#ifndef GLSLANG_SHADERLANG_H_
-#define GLSLANG_SHADERLANG_H_
-
-#include <stddef.h>
-
-#include "KHR/khrplatform.h"
-
-#include <array>
-#include <map>
-#include <string>
-#include <vector>
-
-//
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler.
-//
-
-// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
-#include "ShaderVars.h"
-
-// Version number for shader translation API.
-// It is incremented every time the API changes.
-#define ANGLE_SH_VERSION 190
-
-enum ShShaderSpec
-{
- SH_GLES2_SPEC,
- SH_WEBGL_SPEC,
-
- SH_GLES3_SPEC,
- SH_WEBGL2_SPEC,
-
- SH_GLES3_1_SPEC,
- SH_WEBGL3_SPEC,
-};
-
-enum ShShaderOutput
-{
- // ESSL output only supported in some configurations.
- SH_ESSL_OUTPUT = 0x8B45,
-
- // GLSL output only supported in some configurations.
- SH_GLSL_COMPATIBILITY_OUTPUT = 0x8B46,
- // Note: GL introduced core profiles in 1.5.
- SH_GLSL_130_OUTPUT = 0x8B47,
- SH_GLSL_140_OUTPUT = 0x8B80,
- SH_GLSL_150_CORE_OUTPUT = 0x8B81,
- SH_GLSL_330_CORE_OUTPUT = 0x8B82,
- SH_GLSL_400_CORE_OUTPUT = 0x8B83,
- SH_GLSL_410_CORE_OUTPUT = 0x8B84,
- SH_GLSL_420_CORE_OUTPUT = 0x8B85,
- SH_GLSL_430_CORE_OUTPUT = 0x8B86,
- SH_GLSL_440_CORE_OUTPUT = 0x8B87,
- SH_GLSL_450_CORE_OUTPUT = 0x8B88,
-
- // Prefer using these to specify HLSL output type:
- SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9
- SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11
- SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A, // D3D 11 feature level 9_3
-
- // Output specialized GLSL to be fed to glslang for Vulkan SPIR.
- SH_GLSL_VULKAN_OUTPUT = 0x8B4B,
-};
-
-// Compile options.
-// The Compile options type is defined in ShaderVars.h, to allow ANGLE to import the ShaderVars
-// header without needing the ShaderLang header. This avoids some conflicts with glslang.
-
-const ShCompileOptions SH_VALIDATE = 0;
-const ShCompileOptions SH_VALIDATE_LOOP_INDEXING = UINT64_C(1) << 0;
-const ShCompileOptions SH_INTERMEDIATE_TREE = UINT64_C(1) << 1;
-const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2;
-const ShCompileOptions SH_VARIABLES = UINT64_C(1) << 3;
-const ShCompileOptions SH_LINE_DIRECTIVES = UINT64_C(1) << 4;
-const ShCompileOptions SH_SOURCE_PATH = UINT64_C(1) << 5;
-
-// This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20 on AMD.
-// From GLSL >= 4.20, it's optional to add invariant for fragment input, but GPU vendors have
-// different implementations about this. Some drivers forbid invariant in fragment for GLSL>= 4.20,
-// e.g. Linux Mesa, some drivers treat that as optional, e.g. NVIDIA, some drivers require invariant
-// must match between vertex and fragment shader, e.g. AMD. The behavior on AMD is obviously wrong.
-// Remove invariant for input in fragment shader to workaround the restriction on Intel Mesa.
-// But don't remove on AMD Linux to avoid triggering the bug on AMD.
-const ShCompileOptions SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT = UINT64_C(1) << 6;
-
-// Due to spec difference between GLSL 4.1 or lower and ESSL3, some platforms (for example, Mac OSX
-// core profile) require a variable's "invariant"/"centroid" qualifiers to match between vertex and
-// fragment shader. A simple solution to allow such shaders to link is to omit the two qualifiers.
-// AMD driver in Linux requires invariant qualifier to match between vertex and fragment shaders,
-// while ESSL3 disallows invariant qualifier in fragment shader and GLSL >= 4.2 doesn't require
-// invariant qualifier to match between shaders. Remove invariant qualifier from vertex shader to
-// workaround AMD driver bug.
-// Note that the two flags take effect on ESSL3 input shaders translated to GLSL 4.1 or lower and to
-// GLSL 4.2 or newer on Linux AMD.
-// TODO(zmo): This is not a good long-term solution. Simply dropping these qualifiers may break some
-// developers' content. A more complex workaround of dynamically generating, compiling, and
-// re-linking shaders that use these qualifiers should be implemented.
-const ShCompileOptions SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 = UINT64_C(1) << 7;
-
-// This flag works around bug in Intel Mac drivers related to abs(i) where
-// i is an integer.
-const ShCompileOptions SH_EMULATE_ABS_INT_FUNCTION = UINT64_C(1) << 8;
-
-// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
-// This flag only enforces (and can only enforce) the packing
-// restrictions for uniform variables in both vertex and fragment
-// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
-// enforce the packing restrictions for varying variables during
-// program link time.
-const ShCompileOptions SH_ENFORCE_PACKING_RESTRICTIONS = UINT64_C(1) << 9;
-
-// This flag ensures all indirect (expression-based) array indexing
-// is clamped to the bounds of the array. This ensures, for example,
-// that you cannot read off the end of a uniform, whether an array
-// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
-// specified in the ShBuiltInResources when constructing the
-// compiler, selects the strategy for the clamping implementation.
-const ShCompileOptions SH_CLAMP_INDIRECT_ARRAY_BOUNDS = UINT64_C(1) << 10;
-
-// This flag limits the complexity of an expression.
-const ShCompileOptions SH_LIMIT_EXPRESSION_COMPLEXITY = UINT64_C(1) << 11;
-
-// This flag limits the depth of the call stack.
-const ShCompileOptions SH_LIMIT_CALL_STACK_DEPTH = UINT64_C(1) << 12;
-
-// This flag initializes gl_Position to vec4(0,0,0,0) at the
-// beginning of the vertex shader's main(), and has no effect in the
-// fragment shader. It is intended as a workaround for drivers which
-// incorrectly fail to link programs if gl_Position is not written.
-const ShCompileOptions SH_INIT_GL_POSITION = UINT64_C(1) << 13;
-
-// This flag replaces
-// "a && b" with "a ? b : false",
-// "a || b" with "a ? true : b".
-// This is to work around a MacOSX driver bug that |b| is executed
-// independent of |a|'s value.
-const ShCompileOptions SH_UNFOLD_SHORT_CIRCUIT = UINT64_C(1) << 14;
-
-// This flag initializes output variables to 0 at the beginning of main().
-// It is to avoid undefined behaviors.
-const ShCompileOptions SH_INIT_OUTPUT_VARIABLES = UINT64_C(1) << 15;
-
-// This flag scalarizes vec/ivec/bvec/mat constructor args.
-// It is intended as a workaround for Linux/Mac driver bugs.
-const ShCompileOptions SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = UINT64_C(1) << 16;
-
-// This flag overwrites a struct name with a unique prefix.
-// It is intended as a workaround for drivers that do not handle
-// struct scopes correctly, including all Mac drivers and Linux AMD.
-const ShCompileOptions SH_REGENERATE_STRUCT_NAMES = UINT64_C(1) << 17;
-
-// This flag makes the compiler not prune unused function early in the
-// compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
-// helps avoid bad shaders causing stack overflows.
-const ShCompileOptions SH_DONT_PRUNE_UNUSED_FUNCTIONS = UINT64_C(1) << 18;
-
-// This flag works around a bug in NVIDIA 331 series drivers related
-// to pow(x, y) where y is a constant vector.
-const ShCompileOptions SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = UINT64_C(1) << 19;
-
-// This flag works around bugs in Mac drivers related to do-while by
-// transforming them into an other construct.
-const ShCompileOptions SH_REWRITE_DO_WHILE_LOOPS = UINT64_C(1) << 20;
-
-// This flag works around a bug in the HLSL compiler optimizer that folds certain
-// constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
-// by expanding the integer pow expressions into a series of multiplies.
-const ShCompileOptions SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = UINT64_C(1) << 21;
-
-// Flatten "#pragma STDGL invariant(all)" into the declarations of
-// varying variables and built-in GLSL variables. This compiler
-// option is enabled automatically when needed.
-const ShCompileOptions SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = UINT64_C(1) << 22;
-
-// Some drivers do not take into account the base level of the texture in the results of the
-// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
-// offsetting.
-const ShCompileOptions SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = UINT64_C(1) << 23;
-
-// This flag works around an issue in translating GLSL function texelFetchOffset on
-// INTEL drivers. It works by translating texelFetchOffset into texelFetch.
-const ShCompileOptions SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = UINT64_C(1) << 24;
-
-// This flag works around condition bug of for and while loops in Intel Mac OSX drivers.
-// Condition calculation is not correct. Rewrite it from "CONDITION" to "CONDITION && true".
-const ShCompileOptions SH_ADD_AND_TRUE_TO_LOOP_CONDITION = UINT64_C(1) << 25;
-
-// This flag works around a bug in evaluating unary minus operator on integer on some INTEL
-// drivers. It works by translating -(int) into ~(int) + 1.
-const ShCompileOptions SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR = UINT64_C(1) << 26;
-
-// This flag works around a bug in evaluating isnan() on some INTEL D3D and Mac OSX drivers.
-// It works by using an expression to emulate this function.
-const ShCompileOptions SH_EMULATE_ISNAN_FLOAT_FUNCTION = UINT64_C(1) << 27;
-
-// This flag will use all uniforms of unused std140 and shared uniform blocks at the
-// beginning of the vertex/fragment shader's main(). It is intended as a workaround for Mac
-// drivers with shader version 4.10. In those drivers, they will treat unused
-// std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on
-// OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140
-// layout qualifier to be considered active. The uniform block itself is also considered active.
-const ShCompileOptions SH_USE_UNUSED_STANDARD_SHARED_BLOCKS = UINT64_C(1) << 28;
-
-// This flag works around a bug in unary minus operator on float numbers on Intel
-// Mac OSX 10.11 drivers. It works by translating -float into 0.0 - float.
-const ShCompileOptions SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR = UINT64_C(1) << 29;
-
-// This flag works around a bug in evaluating atan(y, x) on some NVIDIA OpenGL drivers.
-// It works by using an expression to emulate this function.
-const ShCompileOptions SH_EMULATE_ATAN2_FLOAT_FUNCTION = UINT64_C(1) << 30;
-
-// Set to 1 to translate gl_ViewID_OVR to an uniform so that the extension can be emulated.
-// "uniform highp uint ViewID_OVR".
-const ShCompileOptions SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM = UINT64_C(1) << 31;
-
-// Set to initialize uninitialized local and global temporary variables. Should only be used with
-// GLSL output. In HLSL output variables are initialized regardless of if this flag is set.
-const ShCompileOptions SH_INITIALIZE_UNINITIALIZED_LOCALS = UINT64_C(1) << 32;
-
-// The flag modifies the shader in the following way:
-// Every occurrence of gl_InstanceID is replaced by the global temporary variable InstanceID.
-// Every occurrence of gl_ViewID_OVR is replaced by the varying variable ViewID_OVR.
-// At the beginning of the body of main() in a vertex shader the following initializers are added:
-// ViewID_OVR = uint(gl_InstanceID) % num_views;
-// InstanceID = gl_InstanceID / num_views;
-// ViewID_OVR is added as a varying variable to both the vertex and fragment shaders.
-const ShCompileOptions SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW = UINT64_C(1) << 33;
-
-// With the flag enabled the GLSL/ESSL vertex shader is modified to include code for viewport
-// selection in the following way:
-// - Code to enable the extension NV_viewport_array2 is included.
-// - Code to select the viewport index or layer is inserted at the beginning of main after
-// ViewID_OVR's initialization.
-// - A declaration of the uniform multiviewBaseViewLayerIndex.
-// Note: The SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW flag also has to be enabled to have the
-// temporary variable ViewID_OVR declared and initialized.
-const ShCompileOptions SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER = UINT64_C(1) << 34;
-
-// If the flag is enabled, gl_PointSize is clamped to the maximum point size specified in
-// ShBuiltInResources in vertex shaders.
-const ShCompileOptions SH_CLAMP_POINT_SIZE = UINT64_C(1) << 35;
-
-// Turn some arithmetic operations that operate on a float vector-scalar pair into vector-vector
-// operations. This is done recursively. Some scalar binary operations inside vector constructors
-// are also turned into vector operations.
-//
-// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
-// driver version 387.92. It works around the most common occurrences of the bug.
-const ShCompileOptions SH_REWRITE_VECTOR_SCALAR_ARITHMETIC = UINT64_C(1) << 36;
-
-// Don't use loops to initialize uninitialized variables. Only has an effect if some kind of
-// variable initialization is turned on.
-const ShCompileOptions SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES = UINT64_C(1) << 37;
-
-// Defines alternate strategies for implementing array index clamping.
-enum ShArrayIndexClampingStrategy
-{
- // Use the clamp intrinsic for array index clamping.
- SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
-
- // Use a user-defined function for array index clamping.
- SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
-};
-
-// The 64 bits hash function. The first parameter is the input string; the
-// second parameter is the string length.
-using ShHashFunction64 = khronos_uint64_t (*)(const char *, size_t);
-
-//
-// Implementation dependent built-in resources (constants and extensions).
-// The names for these resources has been obtained by stripping gl_/GL_.
-//
-struct ShBuiltInResources
-{
- // Constants.
- int MaxVertexAttribs;
- int MaxVertexUniformVectors;
- int MaxVaryingVectors;
- int MaxVertexTextureImageUnits;
- int MaxCombinedTextureImageUnits;
- int MaxTextureImageUnits;
- int MaxFragmentUniformVectors;
- int MaxDrawBuffers;
-
- // Extensions.
- // Set to 1 to enable the extension, else 0.
- int OES_standard_derivatives;
- int OES_EGL_image_external;
- int OES_EGL_image_external_essl3;
- int NV_EGL_stream_consumer_external;
- int ARB_texture_rectangle;
- int EXT_blend_func_extended;
- int EXT_draw_buffers;
- int EXT_frag_depth;
- int EXT_shader_texture_lod;
- int WEBGL_debug_shader_precision;
- int EXT_shader_framebuffer_fetch;
- int NV_shader_framebuffer_fetch;
- int ARM_shader_framebuffer_fetch;
- int OVR_multiview;
- int EXT_YUV_target;
- int OES_geometry_shader;
-
- // Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
- // with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
- // EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
- // function. This applies to Tegra K1 devices.
- int NV_draw_buffers;
-
- // Set to 1 if highp precision is supported in the ESSL 1.00 version of the
- // fragment language. Does not affect versions of the language where highp
- // support is mandatory.
- // Default is 0.
- int FragmentPrecisionHigh;
-
- // GLSL ES 3.0 constants.
- int MaxVertexOutputVectors;
- int MaxFragmentInputVectors;
- int MinProgramTexelOffset;
- int MaxProgramTexelOffset;
-
- // Extension constants.
-
- // Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT for OpenGL ES output context.
- // Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS for OpenGL output context.
- // GLES SL version 100 gl_MaxDualSourceDrawBuffersEXT value for EXT_blend_func_extended.
- int MaxDualSourceDrawBuffers;
-
- // Value of GL_MAX_VIEWS_OVR.
- int MaxViewsOVR;
-
- // Name Hashing.
- // Set a 64 bit hash function to enable user-defined name hashing.
- // Default is NULL.
- ShHashFunction64 HashFunction;
-
- // Selects a strategy to use when implementing array index clamping.
- // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
- ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
-
- // The maximum complexity an expression can be when SH_LIMIT_EXPRESSION_COMPLEXITY is turned on.
- int MaxExpressionComplexity;
-
- // The maximum depth a call stack can be.
- int MaxCallStackDepth;
-
- // The maximum number of parameters a function can have when SH_LIMIT_EXPRESSION_COMPLEXITY is
- // turned on.
- int MaxFunctionParameters;
-
- // GLES 3.1 constants
-
- // texture gather offset constraints.
- int MinProgramTextureGatherOffset;
- int MaxProgramTextureGatherOffset;
-
- // maximum number of available image units
- int MaxImageUnits;
-
- // maximum number of image uniforms in a vertex shader
- int MaxVertexImageUniforms;
-
- // maximum number of image uniforms in a fragment shader
- int MaxFragmentImageUniforms;
-
- // maximum number of image uniforms in a compute shader
- int MaxComputeImageUniforms;
-
- // maximum total number of image uniforms in a program
- int MaxCombinedImageUniforms;
-
- // maximum number of uniform locations
- int MaxUniformLocations;
-
- // maximum number of ssbos and images in a shader
- int MaxCombinedShaderOutputResources;
-
- // maximum number of groups in each dimension
- std::array<int, 3> MaxComputeWorkGroupCount;
- // maximum number of threads per work group in each dimension
- std::array<int, 3> MaxComputeWorkGroupSize;
-
- // maximum number of total uniform components
- int MaxComputeUniformComponents;
-
- // maximum number of texture image units in a compute shader
- int MaxComputeTextureImageUnits;
-
- // maximum number of atomic counters in a compute shader
- int MaxComputeAtomicCounters;
-
- // maximum number of atomic counter buffers in a compute shader
- int MaxComputeAtomicCounterBuffers;
-
- // maximum number of atomic counters in a vertex shader
- int MaxVertexAtomicCounters;
-
- // maximum number of atomic counters in a fragment shader
- int MaxFragmentAtomicCounters;
-
- // maximum number of atomic counters in a program
- int MaxCombinedAtomicCounters;
-
- // maximum binding for an atomic counter
- int MaxAtomicCounterBindings;
-
- // maximum number of atomic counter buffers in a vertex shader
- int MaxVertexAtomicCounterBuffers;
-
- // maximum number of atomic counter buffers in a fragment shader
- int MaxFragmentAtomicCounterBuffers;
-
- // maximum number of atomic counter buffers in a program
- int MaxCombinedAtomicCounterBuffers;
-
- // maximum number of buffer object storage in machine units
- int MaxAtomicCounterBufferSize;
-
- // maximum number of uniform block bindings
- int MaxUniformBufferBindings;
-
- // maximum number of shader storage buffer bindings
- int MaxShaderStorageBufferBindings;
-
- // maximum point size (higher limit from ALIASED_POINT_SIZE_RANGE)
- float MaxPointSize;
-
- // OES_geometry_shader constants
- int MaxGeometryUniformComponents;
- int MaxGeometryUniformBlocks;
- int MaxGeometryInputComponents;
- int MaxGeometryOutputComponents;
- int MaxGeometryOutputVertices;
- int MaxGeometryTotalOutputComponents;
- int MaxGeometryTextureImageUnits;
- int MaxGeometryAtomicCounterBuffers;
- int MaxGeometryAtomicCounters;
- int MaxGeometryShaderStorageBlocks;
- int MaxGeometryShaderInvocations;
- int MaxGeometryImageUniforms;
-};
-
-//
-// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler. Its contents
-// are defined by and used by the compiler.
-//
-// If handle creation fails, 0 will be returned.
-//
-using ShHandle = void *;
-
-namespace sh
-{
-
-//
-// Driver must call this first, once, before doing any other compiler operations.
-// If the function succeeds, the return value is true, else false.
-//
-bool Initialize();
-//
-// Driver should call this at shutdown.
-// If the function succeeds, the return value is true, else false.
-//
-bool Finalize();
-
-//
-// Initialize built-in resources with minimum expected values.
-// Parameters:
-// resources: The object to initialize. Will be comparable with memcmp.
-//
-void InitBuiltInResources(ShBuiltInResources *resources);
-
-//
-// Returns the a concatenated list of the items in ShBuiltInResources as a null-terminated string.
-// This function must be updated whenever ShBuiltInResources is changed.
-// Parameters:
-// handle: Specifies the handle of the compiler to be used.
-const std::string &GetBuiltInResourcesString(const ShHandle handle);
-
-//
-// Driver calls these to create and destroy compiler objects.
-//
-// Returns the handle of constructed compiler, null if the requested compiler is not supported.
-// Parameters:
-// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
-// spec: Specifies the language spec the compiler must conform to - SH_GLES2_SPEC or SH_WEBGL_SPEC.
-// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
-// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
-// be supported in some configurations.
-// resources: Specifies the built-in resources.
-ShHandle ConstructCompiler(sh::GLenum type,
- ShShaderSpec spec,
- ShShaderOutput output,
- const ShBuiltInResources *resources);
-void Destruct(ShHandle handle);
-
-//
-// Compiles the given shader source.
-// If the function succeeds, the return value is true, else false.
-// Parameters:
-// handle: Specifies the handle of compiler to be used.
-// shaderStrings: Specifies an array of pointers to null-terminated strings containing the shader
-// source code.
-// numStrings: Specifies the number of elements in shaderStrings array.
-// compileOptions: A mask containing the following parameters:
-// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
-// specified during compiler construction.
-// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
-// ensure that they do not exceed the minimum
-// functionality mandated in GLSL 1.0 spec,
-// Appendix A, Section 4 and 5.
-// There is no need to specify this parameter when
-// compiling for WebGL - it is implied.
-// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
-// Can be queried by calling sh::GetInfoLog().
-// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
-// Can be queried by calling sh::GetObjectCode().
-// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
-// Can be queried by calling ShGetVariableInfo().
-//
-bool Compile(const ShHandle handle,
- const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
-// Clears the results from the previous compilation.
-void ClearResults(const ShHandle handle);
-
-// Return the version of the shader language.
-int GetShaderVersion(const ShHandle handle);
-
-// Return the currently set language output type.
-ShShaderOutput GetShaderOutputType(const ShHandle handle);
-
-// Returns null-terminated information log for a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-const std::string &GetInfoLog(const ShHandle handle);
-
-// Returns null-terminated object code for a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-const std::string &GetObjectCode(const ShHandle handle);
-
-// Returns a (original_name, hash) map containing all the user defined names in the shader,
-// including variable names, function names, struct names, and struct field names.
-// Parameters:
-// handle: Specifies the compiler
-const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle);
-
-// Shader variable inspection.
-// Returns a pointer to a list of variables of the designated type.
-// (See ShaderVars.h for type definitions, included above)
-// Returns NULL on failure.
-// Parameters:
-// handle: Specifies the compiler
-const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle);
-const std::vector<sh::Varying> *GetVaryings(const ShHandle handle);
-const std::vector<sh::Varying> *GetInputVaryings(const ShHandle handle);
-const std::vector<sh::Varying> *GetOutputVaryings(const ShHandle handle);
-const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle);
-const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle);
-const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle);
-const std::vector<sh::InterfaceBlock> *GetUniformBlocks(const ShHandle handle);
-const std::vector<sh::InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle);
-sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle);
-// Returns the number of views specified through the num_views layout qualifier. If num_views is
-// not set, the function returns -1.
-int GetVertexShaderNumViews(const ShHandle handle);
-
-// Returns true if the passed in variables pack in maxVectors followingthe packing rules from the
-// GLSL 1.017 spec, Appendix A, section 7.
-// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
-// flag above.
-// Parameters:
-// maxVectors: the available rows of registers.
-// variables: an array of variables.
-bool CheckVariablesWithinPackingLimits(int maxVectors,
- const std::vector<sh::ShaderVariable> &variables);
-
-// Gives the compiler-assigned register for a uniform block.
-// The method writes the value to the output variable "indexOut".
-// Returns true if it found a valid uniform block, false otherwise.
-// Parameters:
-// handle: Specifies the compiler
-// uniformBlockName: Specifies the uniform block
-// indexOut: output variable that stores the assigned register
-bool GetUniformBlockRegister(const ShHandle handle,
- const std::string &uniformBlockName,
- unsigned int *indexOut);
-
-// Gives a map from uniform names to compiler-assigned registers in the default uniform block.
-// Note that the map contains also registers of samplers that have been extracted from structs.
-const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
-
-GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle);
-GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle);
-int GetGeometryShaderInvocations(const ShHandle handle);
-int GetGeometryShaderMaxVertices(const ShHandle handle);
-
-} // namespace sh
-
-#endif // GLSLANG_SHADERLANG_H_
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
deleted file mode 100644
index 709428aebf..0000000000
--- a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
+++ /dev/null
@@ -1,315 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ShaderVars.h:
-// Types to represent GL variables (varyings, uniforms, etc)
-//
-
-#ifndef GLSLANG_SHADERVARS_H_
-#define GLSLANG_SHADERVARS_H_
-
-#include <algorithm>
-#include <array>
-#include <string>
-#include <vector>
-
-// This type is defined here to simplify ANGLE's integration with glslang for SPIRv.
-using ShCompileOptions = uint64_t;
-
-namespace sh
-{
-// GLenum alias
-typedef unsigned int GLenum;
-
-// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
-enum InterpolationType
-{
- INTERPOLATION_SMOOTH,
- INTERPOLATION_CENTROID,
- INTERPOLATION_FLAT
-};
-
-// Validate link & SSO consistency of interpolation qualifiers
-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
-
-// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
-enum BlockLayoutType
-{
- BLOCKLAYOUT_STANDARD,
- BLOCKLAYOUT_STD140 = BLOCKLAYOUT_STANDARD,
- BLOCKLAYOUT_STD430, // Shader storage block layout qualifier
- BLOCKLAYOUT_PACKED,
- BLOCKLAYOUT_SHARED
-};
-
-// Interface Blocks, see section 4.3.9 of the ESSL 3.10 spec
-enum class BlockType
-{
- BLOCK_UNIFORM,
- BLOCK_BUFFER,
-
- // Required in OpenGL ES 3.1 extension GL_OES_shader_io_blocks.
- // TODO(jiawei.shao@intel.com): add BLOCK_OUT.
- BLOCK_IN
-};
-
-// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
-// Note: we must override the copy constructor and assignment operator so we can
-// work around excessive GCC binary bloating:
-// See https://code.google.com/p/angleproject/issues/detail?id=697
-struct ShaderVariable
-{
- ShaderVariable();
- ShaderVariable(GLenum typeIn);
- ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
- ~ShaderVariable();
- ShaderVariable(const ShaderVariable &other);
- ShaderVariable &operator=(const ShaderVariable &other);
-
- bool isArrayOfArrays() const { return arraySizes.size() >= 2u; }
- bool isArray() const { return !arraySizes.empty(); }
- unsigned int getArraySizeProduct() const;
-
- // Array size 0 means not an array when passed to or returned from these functions.
- // Note that setArraySize() is deprecated and should not be used inside ANGLE.
- unsigned int getOutermostArraySize() const { return isArray() ? arraySizes.back() : 0; }
- void setArraySize(unsigned int size);
-
- // Turn this ShaderVariable from an array into a specific element in that array. Will update
- // flattenedOffsetInParentArrays.
- void indexIntoArray(unsigned int arrayIndex);
-
- // Get the nth nested array size from the top. Caller is responsible for range checking
- // arrayNestingIndex.
- unsigned int getNestedArraySize(unsigned int arrayNestingIndex) const;
-
- // This function should only be used with variables that are of a basic type or an array of a
- // basic type. Shader interface variables that are enumerated according to rules in GLES 3.1
- // spec section 7.3.1.1 page 77 are fine. For those variables the return value should match the
- // ARRAY_SIZE value that can be queried through the API.
- unsigned int getBasicTypeElementCount() const;
-
- bool isStruct() const { return !fields.empty(); }
-
- // All of the shader's variables are described using nested data
- // structures. This is needed in order to disambiguate similar looking
- // types, such as two structs containing the same fields, but in
- // different orders. "findInfoByMappedName" provides an easy query for
- // users to dive into the data structure and fetch the unique variable
- // instance corresponding to a dereferencing chain of the top-level
- // variable.
- // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
- // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
- // in |originalName|, based on the assumption that |this| defines 'a'.
- // If no match is found, return false.
- bool findInfoByMappedName(const std::string &mappedFullName,
- const ShaderVariable **leafVar,
- std::string* originalFullName) const;
-
- bool isBuiltIn() const;
-
- GLenum type;
- GLenum precision;
- std::string name;
- std::string mappedName;
-
- // Used to make an array type. Outermost array size is stored at the end of the vector.
- std::vector<unsigned int> arraySizes;
-
- // Offset of this variable in parent arrays. In case the parent is an array of arrays, the
- // offset is outerArrayElement * innerArraySize + innerArrayElement.
- // For example, if there's a variable declared as size 3 array of size 4 array of int:
- // int a[3][4];
- // then the flattenedOffsetInParentArrays of a[2] would be 2.
- // and flattenedOffsetInParentArrays of a[2][1] would be 2*4 + 1 = 9.
- unsigned int flattenedOffsetInParentArrays;
-
- bool staticUse;
- std::vector<ShaderVariable> fields;
- std::string structName;
-
- protected:
- bool isSameVariableAtLinkTime(const ShaderVariable &other,
- bool matchPrecision,
- bool matchName) const;
-
- bool operator==(const ShaderVariable &other) const;
- bool operator!=(const ShaderVariable &other) const
- {
- return !operator==(other);
- }
-};
-
-// A variable with an integer location to pass back to the GL API: either uniform (can have location
-// in GLES3.1+), vertex shader input or fragment shader output.
-struct VariableWithLocation : public ShaderVariable
-{
- VariableWithLocation();
- ~VariableWithLocation();
- VariableWithLocation(const VariableWithLocation &other);
- VariableWithLocation &operator=(const VariableWithLocation &other);
- bool operator==(const VariableWithLocation &other) const;
- bool operator!=(const VariableWithLocation &other) const { return !operator==(other); }
-
- int location;
-};
-
-struct Uniform : public VariableWithLocation
-{
- Uniform();
- ~Uniform();
- Uniform(const Uniform &other);
- Uniform &operator=(const Uniform &other);
- bool operator==(const Uniform &other) const;
- bool operator!=(const Uniform &other) const
- {
- return !operator==(other);
- }
-
- int binding;
- int offset;
-
- // Decide whether two uniforms are the same at shader link time,
- // assuming one from vertex shader and the other from fragment shader.
- // GLSL ES Spec 3.00.3, section 4.3.5.
- // GLSL ES Spec 3.10.4, section 4.4.5
- bool isSameUniformAtLinkTime(const Uniform &other) const;
-};
-
-struct Attribute : public VariableWithLocation
-{
- Attribute();
- ~Attribute();
- Attribute(const Attribute &other);
- Attribute &operator=(const Attribute &other);
- bool operator==(const Attribute &other) const;
- bool operator!=(const Attribute &other) const { return !operator==(other); }
-};
-
-struct OutputVariable : public VariableWithLocation
-{
- OutputVariable();
- ~OutputVariable();
- OutputVariable(const OutputVariable &other);
- OutputVariable &operator=(const OutputVariable &other);
- bool operator==(const OutputVariable &other) const;
- bool operator!=(const OutputVariable &other) const { return !operator==(other); }
-};
-
-struct InterfaceBlockField : public ShaderVariable
-{
- InterfaceBlockField();
- ~InterfaceBlockField();
- InterfaceBlockField(const InterfaceBlockField &other);
- InterfaceBlockField &operator=(const InterfaceBlockField &other);
- bool operator==(const InterfaceBlockField &other) const;
- bool operator!=(const InterfaceBlockField &other) const
- {
- return !operator==(other);
- }
-
- // Decide whether two InterfaceBlock fields are the same at shader
- // link time, assuming one from vertex shader and the other from
- // fragment shader.
- // See GLSL ES Spec 3.00.3, sec 4.3.7.
- bool isSameInterfaceBlockFieldAtLinkTime(
- const InterfaceBlockField &other) const;
-
- bool isRowMajorLayout;
-};
-
-struct Varying : public VariableWithLocation
-{
- Varying();
- ~Varying();
- Varying(const Varying &otherg);
- Varying &operator=(const Varying &other);
- bool operator==(const Varying &other) const;
- bool operator!=(const Varying &other) const
- {
- return !operator==(other);
- }
-
- // Decide whether two varyings are the same at shader link time,
- // assuming one from vertex shader and the other from fragment shader.
- // Invariance needs to match only in ESSL1. Relevant spec sections:
- // GLSL ES 3.00.4, sections 4.6.1 and 4.3.9.
- // GLSL ES 1.00.17, section 4.6.4.
- bool isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const;
-
- // Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1.
- bool isSameVaryingAtLinkTime(const Varying &other) const;
-
- InterpolationType interpolation;
- bool isInvariant;
-};
-
-struct InterfaceBlock
-{
- InterfaceBlock();
- ~InterfaceBlock();
- InterfaceBlock(const InterfaceBlock &other);
- InterfaceBlock &operator=(const InterfaceBlock &other);
-
- // Fields from blocks with non-empty instance names are prefixed with the block name.
- std::string fieldPrefix() const;
- std::string fieldMappedPrefix() const;
-
- // Decide whether two interface blocks are the same at shader link time.
- bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const;
-
- bool isBuiltIn() const;
-
- bool isArray() const { return arraySize > 0; }
- unsigned int elementCount() const { return std::max(1u, arraySize); }
-
- std::string name;
- std::string mappedName;
- std::string instanceName;
- unsigned int arraySize;
- BlockLayoutType layout;
- bool isRowMajorLayout;
- int binding;
- bool staticUse;
- BlockType blockType;
- std::vector<InterfaceBlockField> fields;
-};
-
-struct WorkGroupSize
-{
- // Must have a trivial default constructor since it is used in YYSTYPE.
- WorkGroupSize() = default;
- explicit constexpr WorkGroupSize(int initialSize)
- : localSizeQualifiers{initialSize, initialSize, initialSize}
- {
- }
-
- void fill(int fillValue);
- void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);
-
- int &operator[](size_t index);
- int operator[](size_t index) const;
- size_t size() const;
-
- // Checks whether two work group size declarations match.
- // Two work group size declarations are the same if the explicitly specified elements are the
- // same or if one of them is specified as one and the other one is not specified
- bool isWorkGroupSizeMatching(const WorkGroupSize &right) const;
-
- // Checks whether any of the values are set.
- bool isAnyValueSet() const;
-
- // Checks whether all of the values are set.
- bool isDeclared() const;
-
- // Checks whether either all of the values are set, or none of them are.
- bool isLocalSizeValid() const;
-
- std::array<int, 3> localSizeQualifiers;
-};
-
-} // namespace sh
-
-#endif // GLSLANG_SHADERVARS_H_
diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
deleted file mode 100644
index 68fca48271..0000000000
--- a/src/3rdparty/angle/include/KHR/khrplatform.h
+++ /dev/null
@@ -1,285 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#elif defined(__ANDROID__)
-# include <sys/cdefs.h>
-# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-
-/*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
- * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
- * to be the only LLP64 architecture in current use.
- */
-#ifdef _WIN64
-typedef signed long long int khronos_intptr_t;
-typedef unsigned long long int khronos_uintptr_t;
-typedef signed long long int khronos_ssize_t;
-typedef unsigned long long int khronos_usize_t;
-#else
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-#endif
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */ \ No newline at end of file
diff --git a/src/3rdparty/angle/include/angle_gl.h b/src/3rdparty/angle/include/angle_gl.h
deleted file mode 100644
index b70a31c273..0000000000
--- a/src/3rdparty/angle/include/angle_gl.h
+++ /dev/null
@@ -1,19 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// angle_gl.h:
-// Includes all necessary GL headers and definitions for ANGLE.
-//
-
-#ifndef ANGLEGL_H_
-#define ANGLEGL_H_
-
-#include "GLES2/gl2.h"
-#include "GLES2/gl2ext.h"
-#include "GLES3/gl3.h"
-#include "GLES3/gl31.h"
-#include "GLES3/gl32.h"
-
-#endif // ANGLEGL_H_
diff --git a/src/3rdparty/angle/include/angle_windowsstore.h b/src/3rdparty/angle/include/angle_windowsstore.h
deleted file mode 100644
index b8f76dec39..0000000000
--- a/src/3rdparty/angle/include/angle_windowsstore.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// angle_windowsstore.h:
-
-#ifndef ANGLE_WINDOWSSTORE_H_
-#define ANGLE_WINDOWSSTORE_H_
-
-// The following properties can be set on the CoreApplication to support additional
-// ANGLE configuration options.
-//
-// The Visual Studio sample templates provided with this version of ANGLE have examples
-// of how to set these property values.
-
-//
-// Property: EGLNativeWindowTypeProperty
-// Type: IInspectable
-// Description: Set this property to specify the window type to use for creating a surface.
-// If this property is missing, surface creation will fail.
-//
-const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
-
-//
-// Property: EGLRenderSurfaceSizeProperty
-// Type: Size
-// Description: Set this property to specify a preferred size in pixels of the render surface.
-// The render surface size width and height must be greater than 0.
-// If this property is set, then the render surface size is fixed.
-// The render surface will then be scaled to the window dimensions.
-// If this property is missing, a default behavior will be provided.
-// The default behavior uses the window size if a CoreWindow is specified or
-// the size of the SwapChainPanel control if one is specified.
-//
-const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
-
-//
-// Property: EGLRenderResolutionScaleProperty
-// Type: Single
-// Description: Use this to specify a preferred scale for the render surface compared to the window.
-// For example, if the window is 800x480, and:
-// - scale is set to 0.5f then the surface will be 400x240
-// - scale is set to 1.2f then the surface will be 960x576
-// If the window resizes or rotates then the surface will resize accordingly.
-// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
-// The scale factor should be > 0.0f.
-//
-const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
-
-#endif // ANGLE_WINDOWSSTORE_H_
diff --git a/src/3rdparty/angle/include/export.h b/src/3rdparty/angle/include/export.h
deleted file mode 100644
index cf144f92a5..0000000000
--- a/src/3rdparty/angle/include/export.h
+++ /dev/null
@@ -1,32 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
-
-#ifndef LIBGLESV2_EXPORT_H_
-#define LIBGLESV2_EXPORT_H_
-
-#if !defined(ANGLE_EXPORT)
-#if defined(_WIN32)
-#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
- defined(LIBANGLE_UTIL_IMPLEMENTATION)
-# define ANGLE_EXPORT __declspec(dllexport)
-# else
-# define ANGLE_EXPORT __declspec(dllimport)
-# endif
-#elif defined(__GNUC__)
-#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
- defined(LIBANGLE_UTIL_IMPLEMENTATION)
-# define ANGLE_EXPORT __attribute__((visibility ("default")))
-# else
-# define ANGLE_EXPORT
-# endif
-#else
-# define ANGLE_EXPORT
-#endif
-#endif // !defined(ANGLE_EXPORT)
-
-#endif // LIBGLESV2_EXPORT_H_
diff --git a/src/3rdparty/angle/include/platform/Platform.h b/src/3rdparty/angle/include/platform/Platform.h
deleted file mode 100644
index aa1221a86e..0000000000
--- a/src/3rdparty/angle/include/platform/Platform.h
+++ /dev/null
@@ -1,327 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Platform.h: The public interface ANGLE exposes to the API layer, for
-// doing platform-specific tasks like gathering data, or for tracing.
-
-#ifndef ANGLE_PLATFORM_H
-#define ANGLE_PLATFORM_H
-
-#include <stdint.h>
-#include <array>
-
-#if defined(_WIN32)
-# if !defined(LIBANGLE_IMPLEMENTATION)
-# define ANGLE_PLATFORM_EXPORT __declspec(dllimport)
-# else
-# define ANGLE_PLATFORM_EXPORT __declspec(dllexport)
-# endif
-#elif defined(__GNUC__) || defined(__clang__)
-# define ANGLE_PLATFORM_EXPORT __attribute__((visibility ("default")))
-#endif
-#if !defined(ANGLE_PLATFORM_EXPORT)
-# define ANGLE_PLATFORM_EXPORT
-#endif
-
-#if defined(_WIN32)
-# define ANGLE_APIENTRY __stdcall
-#else
-# define ANGLE_APIENTRY
-#endif
-
-namespace angle
-{
-struct WorkaroundsD3D;
-using TraceEventHandle = uint64_t;
-using EGLDisplayType = void *;
-struct PlatformMethods;
-
-// Use a C-like API to not trigger undefined calling behaviour.
-// Avoid using decltype here to work around sanitizer limitations.
-// TODO(jmadill): Use decltype here if/when UBSAN is fixed.
-
-// System --------------------------------------------------------------
-
-// Wall clock time in seconds since the epoch.
-// TODO(jmadill): investigate using an ANGLE internal time library
-using CurrentTimeFunc = double (*)(PlatformMethods *platform);
-inline double DefaultCurrentTime(PlatformMethods *platform)
-{
- return 0.0;
-}
-
-// Monotonically increasing time in seconds from an arbitrary fixed point in the past.
-// This function is expected to return at least millisecond-precision values. For this reason,
-// it is recommended that the fixed point be no further in the past than the epoch.
-using MonotonicallyIncreasingTimeFunc = double (*)(PlatformMethods *platform);
-inline double DefaultMonotonicallyIncreasingTime(PlatformMethods *platform)
-{
- return 0.0;
-}
-
-// Logging ------------------------------------------------------------
-
-// Log an error message within the platform implementation.
-using LogErrorFunc = void (*)(PlatformMethods *platform, const char *errorMessage);
-inline void DefaultLogError(PlatformMethods *platform, const char *errorMessage)
-{
-}
-
-// Log a warning message within the platform implementation.
-using LogWarningFunc = void (*)(PlatformMethods *platform, const char *warningMessage);
-inline void DefaultLogWarning(PlatformMethods *platform, const char *warningMessage)
-{
-}
-
-// Log an info message within the platform implementation.
-using LogInfoFunc = void (*)(PlatformMethods *platform, const char *infoMessage);
-inline void DefaultLogInfo(PlatformMethods *platform, const char *infoMessage)
-{
-}
-
-// Tracing --------
-
-// Get a pointer to the enabled state of the given trace category. The
-// embedder can dynamically change the enabled state as trace event
-// recording is started and stopped by the application. Only long-lived
-// literal strings should be given as the category name. The implementation
-// expects the returned pointer to be held permanently in a local static. If
-// the unsigned char is non-zero, tracing is enabled. If tracing is enabled,
-// addTraceEvent is expected to be called by the trace event macros.
-using GetTraceCategoryEnabledFlagFunc = const unsigned char *(*)(PlatformMethods *platform,
- const char *categoryName);
-inline const unsigned char *DefaultGetTraceCategoryEnabledFlag(PlatformMethods *platform,
- const char *categoryName)
-{
- return nullptr;
-}
-
-//
-// Add a trace event to the platform tracing system. Depending on the actual
-// enabled state, this event may be recorded or dropped.
-// - phase specifies the type of event:
-// - BEGIN ('B'): Marks the beginning of a scoped event.
-// - END ('E'): Marks the end of a scoped event.
-// - COMPLETE ('X'): Marks the beginning of a scoped event, but doesn't
-// need a matching END event. Instead, at the end of the scope,
-// updateTraceEventDuration() must be called with the TraceEventHandle
-// returned from addTraceEvent().
-// - INSTANT ('I'): Standalone, instantaneous event.
-// - START ('S'): Marks the beginning of an asynchronous event (the end
-// event can occur in a different scope or thread). The id parameter is
-// used to match START/FINISH pairs.
-// - FINISH ('F'): Marks the end of an asynchronous event.
-// - COUNTER ('C'): Used to trace integer quantities that change over
-// time. The argument values are expected to be of type int.
-// - METADATA ('M'): Reserved for internal use.
-// - categoryEnabled is the pointer returned by getTraceCategoryEnabledFlag.
-// - name is the name of the event. Also used to match BEGIN/END and
-// START/FINISH pairs.
-// - id optionally allows events of the same name to be distinguished from
-// each other. For example, to trace the consutruction and destruction of
-// objects, specify the pointer as the id parameter.
-// - timestamp should be a time value returned from monotonicallyIncreasingTime.
-// - numArgs specifies the number of elements in argNames, argTypes, and
-// argValues.
-// - argNames is the array of argument names. Use long-lived literal strings
-// or specify the COPY flag.
-// - argTypes is the array of argument types:
-// - BOOL (1): bool
-// - UINT (2): unsigned long long
-// - INT (3): long long
-// - DOUBLE (4): double
-// - POINTER (5): void*
-// - STRING (6): char* (long-lived null-terminated char* string)
-// - COPY_STRING (7): char* (temporary null-terminated char* string)
-// - CONVERTABLE (8): WebConvertableToTraceFormat
-// - argValues is the array of argument values. Each value is the unsigned
-// long long member of a union of all supported types.
-// - flags can be 0 or one or more of the following, ORed together:
-// - COPY (0x1): treat all strings (name, argNames and argValues of type
-// string) as temporary so that they will be copied by addTraceEvent.
-// - HAS_ID (0x2): use the id argument to uniquely identify the event for
-// matching with other events of the same name.
-// - MANGLE_ID (0x4): specify this flag if the id parameter is the value
-// of a pointer.
-using AddTraceEventFunc = angle::TraceEventHandle (*)(PlatformMethods *platform,
- char phase,
- const unsigned char *categoryEnabledFlag,
- const char *name,
- unsigned long long id,
- double timestamp,
- int numArgs,
- const char **argNames,
- const unsigned char *argTypes,
- const unsigned long long *argValues,
- unsigned char flags);
-inline angle::TraceEventHandle DefaultAddTraceEvent(PlatformMethods *platform,
- char phase,
- const unsigned char *categoryEnabledFlag,
- const char *name,
- unsigned long long id,
- double timestamp,
- int numArgs,
- const char **argNames,
- const unsigned char *argTypes,
- const unsigned long long *argValues,
- unsigned char flags)
-{
- return 0;
-}
-
-// Set the duration field of a COMPLETE trace event.
-using UpdateTraceEventDurationFunc = void (*)(PlatformMethods *platform,
- const unsigned char *categoryEnabledFlag,
- const char *name,
- angle::TraceEventHandle eventHandle);
-inline void DefaultUpdateTraceEventDuration(PlatformMethods *platform,
- const unsigned char *categoryEnabledFlag,
- const char *name,
- angle::TraceEventHandle eventHandle)
-{
-}
-
-// Callbacks for reporting histogram data.
-// CustomCounts histogram has exponential bucket sizes, so that min=1, max=1000000, bucketCount=50
-// would do.
-using HistogramCustomCountsFunc = void (*)(PlatformMethods *platform,
- const char *name,
- int sample,
- int min,
- int max,
- int bucketCount);
-inline void DefaultHistogramCustomCounts(PlatformMethods *platform,
- const char *name,
- int sample,
- int min,
- int max,
- int bucketCount)
-{
-}
-// Enumeration histogram buckets are linear, boundaryValue should be larger than any possible sample
-// value.
-using HistogramEnumerationFunc = void (*)(PlatformMethods *platform,
- const char *name,
- int sample,
- int boundaryValue);
-inline void DefaultHistogramEnumeration(PlatformMethods *platform,
- const char *name,
- int sample,
- int boundaryValue)
-{
-}
-// Unlike enumeration histograms, sparse histograms only allocate memory for non-empty buckets.
-using HistogramSparseFunc = void (*)(PlatformMethods *platform, const char *name, int sample);
-inline void DefaultHistogramSparse(PlatformMethods *platform, const char *name, int sample)
-{
-}
-// Boolean histograms track two-state variables.
-using HistogramBooleanFunc = void (*)(PlatformMethods *platform, const char *name, bool sample);
-inline void DefaultHistogramBoolean(PlatformMethods *platform, const char *name, bool sample)
-{
-}
-
-// Allows us to programatically override ANGLE's default workarounds for testing purposes.
-using OverrideWorkaroundsD3DFunc = void (*)(PlatformMethods *platform,
- angle::WorkaroundsD3D *workaroundsD3D);
-inline void DefaultOverrideWorkaroundsD3D(PlatformMethods *platform,
- angle::WorkaroundsD3D *workaroundsD3D)
-{
-}
-
-// Callback on a successful program link with the program binary. Can be used to store
-// shaders to disk. Keys are a 160-bit SHA-1 hash.
-using ProgramKeyType = std::array<uint8_t, 20>;
-using CacheProgramFunc = void (*)(PlatformMethods *platform,
- const ProgramKeyType &key,
- size_t programSize,
- const uint8_t *programBytes);
-inline void DefaultCacheProgram(PlatformMethods *platform,
- const ProgramKeyType &key,
- size_t programSize,
- const uint8_t *programBytes)
-{
-}
-
-// Platform methods are enumerated here once.
-#define ANGLE_PLATFORM_OP(OP) \
- OP(currentTime, CurrentTime) \
- OP(monotonicallyIncreasingTime, MonotonicallyIncreasingTime) \
- OP(logError, LogError) \
- OP(logWarning, LogWarning) \
- OP(logInfo, LogInfo) \
- OP(getTraceCategoryEnabledFlag, GetTraceCategoryEnabledFlag) \
- OP(addTraceEvent, AddTraceEvent) \
- OP(updateTraceEventDuration, UpdateTraceEventDuration) \
- OP(histogramCustomCounts, HistogramCustomCounts) \
- OP(histogramEnumeration, HistogramEnumeration) \
- OP(histogramSparse, HistogramSparse) \
- OP(histogramBoolean, HistogramBoolean) \
- OP(overrideWorkaroundsD3D, OverrideWorkaroundsD3D) \
- OP(cacheProgram, CacheProgram)
-
-#define ANGLE_PLATFORM_METHOD_DEF(Name, CapsName) CapsName##Func Name = Default##CapsName;
-
-struct ANGLE_PLATFORM_EXPORT PlatformMethods
-{
- PlatformMethods();
-
- // User data pointer for any implementation specific members. Put it at the start of the
- // platform structure so it doesn't become overwritten if one version of the platform
- // adds or removes new members.
- void *context = 0;
-
- ANGLE_PLATFORM_OP(ANGLE_PLATFORM_METHOD_DEF);
-};
-
-#undef ANGLE_PLATFORM_METHOD_DEF
-
-// Subtract one to account for the context pointer.
-constexpr unsigned int g_NumPlatformMethods = (sizeof(PlatformMethods) / sizeof(uintptr_t)) - 1;
-
-#define ANGLE_PLATFORM_METHOD_STRING(Name) #Name
-#define ANGLE_PLATFORM_METHOD_STRING2(Name, CapsName) ANGLE_PLATFORM_METHOD_STRING(Name),
-
-constexpr const char *const g_PlatformMethodNames[g_NumPlatformMethods] = {
- ANGLE_PLATFORM_OP(ANGLE_PLATFORM_METHOD_STRING2)};
-
-#undef ANGLE_PLATFORM_METHOD_STRING2
-#undef ANGLE_PLATFORM_METHOD_STRING
-
-} // namespace angle
-
-extern "C" {
-
-// Gets the platform methods on the passed-in EGL display. If the method name signature does not
-// match the compiled signature for this ANGLE, false is returned. On success true is returned.
-// The application should set any platform methods it cares about on the returned pointer.
-// If display is not valid, behaviour is undefined.
-
-ANGLE_PLATFORM_EXPORT bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display,
- const char *const methodNames[],
- unsigned int methodNameCount,
- void *context,
- void *platformMethodsOut);
-
-// Sets the platform methods back to their defaults.
-// If display is not valid, behaviour is undefined.
-ANGLE_PLATFORM_EXPORT void ANGLE_APIENTRY ANGLEResetDisplayPlatform(angle::EGLDisplayType display);
-
-} // extern "C"
-
-namespace angle
-{
-typedef bool(ANGLE_APIENTRY *GetDisplayPlatformFunc)(angle::EGLDisplayType,
- const char *const *,
- unsigned int,
- void *,
- void *);
-typedef void(ANGLE_APIENTRY *ResetDisplayPlatformFunc)(angle::EGLDisplayType);
-} // namespace angle
-
-// This function is not exported
-angle::PlatformMethods *ANGLEPlatformCurrent();
-
-#endif // ANGLE_PLATFORM_H
diff --git a/src/3rdparty/angle/include/platform/WorkaroundsD3D.h b/src/3rdparty/angle/include/platform/WorkaroundsD3D.h
deleted file mode 100644
index cc2abbf1d2..0000000000
--- a/src/3rdparty/angle/include/platform/WorkaroundsD3D.h
+++ /dev/null
@@ -1,130 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// WorkaroundsD3D.h: Workarounds for D3D driver bugs and other issues.
-
-#ifndef ANGLE_PLATFORM_WORKAROUNDSD3D_H_
-#define ANGLE_PLATFORM_WORKAROUNDSD3D_H_
-
-// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
-// independent of ANGLE's renderer. Workarounds should also be accessible
-// outside of the Renderer.
-
-namespace angle
-{
-struct CompilerWorkaroundsD3D
-{
- bool skipOptimization = false;
- bool useMaxOptimization = false;
-
- // IEEE strictness needs to be enabled for NANs to work.
- bool enableIEEEStrictness = false;
-};
-
-struct WorkaroundsD3D
-{
- // On some systems, having extra rendertargets than necessary slows down the shader.
- // We can fix this by optimizing those out of the shader. At the same time, we can
- // work around a bug on some nVidia drivers that they ignore "null" render targets
- // in D3D11, by compacting the active color attachments list to omit null entries.
- bool mrtPerfWorkaround = false;
-
- bool setDataFasterThanImageUpload = false;
-
- // Some renderers can't disable mipmaps on a mipmapped texture (i.e. solely sample from level
- // zero, and ignore the other levels). D3D11 Feature Level 10+ does this by setting MaxLOD to
- // 0.0f in the Sampler state. D3D9 sets D3DSAMP_MIPFILTER to D3DTEXF_NONE. There is no
- // equivalent to this in D3D11 Feature Level 9_3. This causes problems when (for example) an
- // application creates a mipmapped texture2D, but sets GL_TEXTURE_MIN_FILTER to GL_NEAREST
- // (i.e disables mipmaps). To work around this, D3D11 FL9_3 has to create two copies of the
- // texture. The textures' level zeros are identical, but only one texture has mips.
- bool zeroMaxLodWorkaround = false;
-
- // Some renderers do not support Geometry Shaders so the Geometry Shader-based PointSprite
- // emulation will not work. To work around this, D3D11 FL9_3 has to use a different pointsprite
- // emulation that is implemented using instanced quads.
- bool useInstancedPointSpriteEmulation = false;
-
- // A bug fixed in NVIDIA driver version 347.88 < x <= 368.81 triggers a TDR when using
- // CopySubresourceRegion from a staging texture to a depth/stencil in D3D11. The workaround
- // is to use UpdateSubresource to trigger an extra copy. We disable this workaround on newer
- // NVIDIA driver versions because of a second driver bug present with the workaround enabled.
- // (See: http://anglebug.com/1452)
- bool depthStencilBlitExtraCopy = false;
-
- // The HLSL optimizer has a bug with optimizing "pow" in certain integer-valued expressions.
- // We can work around this by expanding the pow into a series of multiplies if we're running
- // under the affected compiler.
- bool expandIntegerPowExpressions = false;
-
- // NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform
- // feedback is used to repeatedly write to the same buffer positions.
- bool flushAfterEndingTransformFeedback = false;
-
- // Some drivers (NVIDIA) do not take into account the base level of the texture in the results
- // of the HLSL GetDimensions builtin.
- bool getDimensionsIgnoresBaseLevel = false;
-
- // On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location
- // is negative, even if the sum of Offset and Location is in range. This may cause errors when
- // translating GLSL's function texelFetchOffset into texture.Load, as it is valid for
- // texelFetchOffset to use negative texture coordinates as its parameter P when the sum of P
- // and Offset is in range. To work around this, we translate texelFetchOffset into texelFetch
- // by adding Offset directly to Location before reading the texture.
- bool preAddTexelFetchOffsets = false;
-
- // On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly.
- // We can work around this bug by doing an internal blit to a temporary single-channel texture
- // before we sample.
- bool emulateTinyStencilTextures = false;
-
- // In Intel driver, the data with format DXGI_FORMAT_B5G6R5_UNORM will be parsed incorrectly.
- // This workaroud will disable B5G6R5 support when it's Intel driver. By default, it will use
- // R8G8B8A8 format. This bug is fixed in version 4539 on Intel drivers.
- bool disableB5G6R5Support = false;
-
- // On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in
- // vertex shaders. To work around this bug, we translate -(int) into ~(int)+1.
- // This driver bug is fixed in 20.19.15.4624.
- bool rewriteUnaryMinusOperator = false;
-
- // On some Intel drivers, using isnan() on highp float will get wrong answer. To work around
- // this bug, we use an expression to emulate function isnan().
- // Tracking bug: https://crbug.com/650547
- // This driver bug is fixed in 21.20.16.4542.
- bool emulateIsnanFloat = false;
-
- // On some Intel drivers, using clear() may not take effect. To work around this bug, we call
- // clear() twice on these platforms.
- // Tracking bug: https://crbug.com/655534
- bool callClearTwice = false;
-
- // On some Intel drivers, copying from staging storage to constant buffer storage does not
- // seem to work. Work around this by keeping system memory storage as a canonical reference
- // for buffer data.
- // D3D11-only workaround. See http://crbug.com/593024.
- bool useSystemMemoryForConstantBuffers = false;
-
- // This workaround is for the ANGLE_multiview extension. If enabled the viewport or render
- // target slice will be selected in the geometry shader stage. The workaround flag is added to
- // make it possible to select the code path in end2end and performance tests.
- bool selectViewInGeometryShader = false;
-
- // When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel
- // drivers < 4815. The rendering samples always pass neglecting discard statements in pixel
- // shader.
- // 1. If rendertarget is not set, the pixel shader will be recompiled to drop 'SV_TARGET'.
- // When using a pixel shader with no 'SV_TARGET' in a draw, the pixels are always generated even
- // if they should be discard by 'discard' statements.
- // 2. If ID3D11BlendState.RenderTarget[].RenderTargetWriteMask is 0 and rendertarget is not set,
- // then rendering samples also pass neglecting discard statements in pixel shader.
- // So we add a dummy texture as render target in such case. See http://anglebug.com/2152
- bool addDummyTextureNoRenderTarget = false;
-};
-
-} // namespace angle
-
-#endif // ANGLE_PLATFORM_WORKAROUNDSD3D_H_
diff --git a/src/3rdparty/angle/qt_attribution.json b/src/3rdparty/angle/qt_attribution.json
deleted file mode 100644
index b10343d945..0000000000
--- a/src/3rdparty/angle/qt_attribution.json
+++ /dev/null
@@ -1,65 +0,0 @@
-[
- {
- "Id": "angle",
- "Name": "ANGLE Library",
- "QDocModule": "qtgui",
- "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
-
- "Description": "The ANGLE library translates OpenGL ES API calls to hardware-supported APIs.",
- "Homepage": "http://angleproject.org/",
- "Version": "chromium/3280",
-
- "License": "BSD 3-clause \"New\" or \"Revised\" License",
- "LicenseId": "BSD-3-Clause",
- "LicenseFile": "LICENSE",
- "Copyright": "Copyright (C) 2002-2013 The ANGLE Project Authors"
- },
- {
- "Id": "angle-arrayboundsclamper",
- "Name": "ANGLE: Array Bounds Clamper for WebKit",
- "QDocModule": "qtgui",
- "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
-
- "Path": "src/third_party/compiler",
- "Description": "Implements clamping of array indexing expressions during shader translation.",
- "License": "BSD 2-clause \"Simplified\" License",
- "LicenseId": "BSD-2-Clause",
- "LicenseFile": "src/third_party/compiler/LICENSE",
- "Copyright": "Copyright (C) 2012 Apple Inc."
- },
- {
- "Id": "angle-murmurhash",
- "Name": "ANGLE: Murmurhash",
- "QDocModule": "qtgui",
- "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
-
- "Path": "src/third_party/murmurhash",
- "License": "Public Domain",
- "LicenseId": "NONE",
- "Copyright": "MurmurHash3 was written by Austin Appleby, and is placed in the public domain. The author hereby disclaims copyright to this source code."
- },
- {
- "Id": "angle-systeminfo",
- "Name": "ANGLE: Systeminfo",
- "QDocModule": "qtgui",
- "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
-
- "Path": "src/third_party/systeminfo",
- "License": "BSD 2-clause \"Simplified\" License",
- "LicenseId": "BSD-2-Clause",
- "LicenseFile": "SYSTEMINFO_LICENSE",
- "Copyright": "Copyright (C) 2009 Apple Inc. All Rights Reserved."
- },
- {
- "Id": "angle-trace_event",
- "Name": "ANGLE: trace_event",
- "QDocModule": "qtgui",
- "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
-
- "Path": "src/third_party/trace_event",
- "License": "BSD 3-clause \"New\" or \"Revised\" License",
- "LicenseId": "BSD-3-Clause",
- "LicenseFile": "TRACEEVENT_LICENSE",
- "Copyright": "Copyright (c) 2013 The Chromium Authors."
- }
-]
diff --git a/src/3rdparty/angle/src/common/Color.h b/src/3rdparty/angle/src/common/Color.h
deleted file mode 100644
index 2b4d2f6fba..0000000000
--- a/src/3rdparty/angle/src/common/Color.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Color.h : Defines the Color type used throughout the ANGLE libraries
-
-#ifndef COMMON_COLOR_H_
-#define COMMON_COLOR_H_
-
-namespace angle
-{
-
-template <typename T>
-struct Color
-{
- T red;
- T green;
- T blue;
- T alpha;
-
- Color();
- Color(T r, T g, T b, T a);
-};
-
-template <typename T>
-bool operator==(const Color<T> &a, const Color<T> &b);
-
-template <typename T>
-bool operator!=(const Color<T> &a, const Color<T> &b);
-
-typedef Color<float> ColorF;
-typedef Color<int> ColorI;
-typedef Color<unsigned int> ColorUI;
-
-} // namespace angle
-
-// TODO: Move this fully into the angle namespace
-namespace gl
-{
-
-template <typename T>
-using Color = angle::Color<T>;
-using ColorF = angle::ColorF;
-using ColorI = angle::ColorI;
-using ColorUI = angle::ColorUI;
-
-} // namespace gl
-
-#include "Color.inl"
-
-#endif // COMMON_COLOR_H_
diff --git a/src/3rdparty/angle/src/common/Color.inl b/src/3rdparty/angle/src/common/Color.inl
deleted file mode 100644
index c3073256b5..0000000000
--- a/src/3rdparty/angle/src/common/Color.inl
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Color.inl : Inline definitions of some functions from Color.h
-
-namespace angle
-{
-
-template <typename T>
-Color<T>::Color() : Color(0, 0, 0, 0)
-{
-}
-
-template <typename T>
-Color<T>::Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a)
-{
-}
-
-template <typename T>
-bool operator==(const Color<T> &a, const Color<T> &b)
-{
- return a.red == b.red &&
- a.green == b.green &&
- a.blue == b.blue &&
- a.alpha == b.alpha;
-}
-
-template <typename T>
-bool operator!=(const Color<T> &a, const Color<T> &b)
-{
- return !(a == b);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/Float16ToFloat32.cpp b/src/3rdparty/angle/src/common/Float16ToFloat32.cpp
deleted file mode 100644
index acd0d88b60..0000000000
--- a/src/3rdparty/angle/src/common/Float16ToFloat32.cpp
+++ /dev/null
@@ -1,2205 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// This file is automatically generated.
-
-#include "common/mathutil.h"
-
-namespace gl
-{
-
-const static unsigned g_mantissa[2048] = {
- 0x00000000,
- 0x33800000,
- 0x34000000,
- 0x34400000,
- 0x34800000,
- 0x34a00000,
- 0x34c00000,
- 0x34e00000,
- 0x35000000,
- 0x35100000,
- 0x35200000,
- 0x35300000,
- 0x35400000,
- 0x35500000,
- 0x35600000,
- 0x35700000,
- 0x35800000,
- 0x35880000,
- 0x35900000,
- 0x35980000,
- 0x35a00000,
- 0x35a80000,
- 0x35b00000,
- 0x35b80000,
- 0x35c00000,
- 0x35c80000,
- 0x35d00000,
- 0x35d80000,
- 0x35e00000,
- 0x35e80000,
- 0x35f00000,
- 0x35f80000,
- 0x36000000,
- 0x36040000,
- 0x36080000,
- 0x360c0000,
- 0x36100000,
- 0x36140000,
- 0x36180000,
- 0x361c0000,
- 0x36200000,
- 0x36240000,
- 0x36280000,
- 0x362c0000,
- 0x36300000,
- 0x36340000,
- 0x36380000,
- 0x363c0000,
- 0x36400000,
- 0x36440000,
- 0x36480000,
- 0x364c0000,
- 0x36500000,
- 0x36540000,
- 0x36580000,
- 0x365c0000,
- 0x36600000,
- 0x36640000,
- 0x36680000,
- 0x366c0000,
- 0x36700000,
- 0x36740000,
- 0x36780000,
- 0x367c0000,
- 0x36800000,
- 0x36820000,
- 0x36840000,
- 0x36860000,
- 0x36880000,
- 0x368a0000,
- 0x368c0000,
- 0x368e0000,
- 0x36900000,
- 0x36920000,
- 0x36940000,
- 0x36960000,
- 0x36980000,
- 0x369a0000,
- 0x369c0000,
- 0x369e0000,
- 0x36a00000,
- 0x36a20000,
- 0x36a40000,
- 0x36a60000,
- 0x36a80000,
- 0x36aa0000,
- 0x36ac0000,
- 0x36ae0000,
- 0x36b00000,
- 0x36b20000,
- 0x36b40000,
- 0x36b60000,
- 0x36b80000,
- 0x36ba0000,
- 0x36bc0000,
- 0x36be0000,
- 0x36c00000,
- 0x36c20000,
- 0x36c40000,
- 0x36c60000,
- 0x36c80000,
- 0x36ca0000,
- 0x36cc0000,
- 0x36ce0000,
- 0x36d00000,
- 0x36d20000,
- 0x36d40000,
- 0x36d60000,
- 0x36d80000,
- 0x36da0000,
- 0x36dc0000,
- 0x36de0000,
- 0x36e00000,
- 0x36e20000,
- 0x36e40000,
- 0x36e60000,
- 0x36e80000,
- 0x36ea0000,
- 0x36ec0000,
- 0x36ee0000,
- 0x36f00000,
- 0x36f20000,
- 0x36f40000,
- 0x36f60000,
- 0x36f80000,
- 0x36fa0000,
- 0x36fc0000,
- 0x36fe0000,
- 0x37000000,
- 0x37010000,
- 0x37020000,
- 0x37030000,
- 0x37040000,
- 0x37050000,
- 0x37060000,
- 0x37070000,
- 0x37080000,
- 0x37090000,
- 0x370a0000,
- 0x370b0000,
- 0x370c0000,
- 0x370d0000,
- 0x370e0000,
- 0x370f0000,
- 0x37100000,
- 0x37110000,
- 0x37120000,
- 0x37130000,
- 0x37140000,
- 0x37150000,
- 0x37160000,
- 0x37170000,
- 0x37180000,
- 0x37190000,
- 0x371a0000,
- 0x371b0000,
- 0x371c0000,
- 0x371d0000,
- 0x371e0000,
- 0x371f0000,
- 0x37200000,
- 0x37210000,
- 0x37220000,
- 0x37230000,
- 0x37240000,
- 0x37250000,
- 0x37260000,
- 0x37270000,
- 0x37280000,
- 0x37290000,
- 0x372a0000,
- 0x372b0000,
- 0x372c0000,
- 0x372d0000,
- 0x372e0000,
- 0x372f0000,
- 0x37300000,
- 0x37310000,
- 0x37320000,
- 0x37330000,
- 0x37340000,
- 0x37350000,
- 0x37360000,
- 0x37370000,
- 0x37380000,
- 0x37390000,
- 0x373a0000,
- 0x373b0000,
- 0x373c0000,
- 0x373d0000,
- 0x373e0000,
- 0x373f0000,
- 0x37400000,
- 0x37410000,
- 0x37420000,
- 0x37430000,
- 0x37440000,
- 0x37450000,
- 0x37460000,
- 0x37470000,
- 0x37480000,
- 0x37490000,
- 0x374a0000,
- 0x374b0000,
- 0x374c0000,
- 0x374d0000,
- 0x374e0000,
- 0x374f0000,
- 0x37500000,
- 0x37510000,
- 0x37520000,
- 0x37530000,
- 0x37540000,
- 0x37550000,
- 0x37560000,
- 0x37570000,
- 0x37580000,
- 0x37590000,
- 0x375a0000,
- 0x375b0000,
- 0x375c0000,
- 0x375d0000,
- 0x375e0000,
- 0x375f0000,
- 0x37600000,
- 0x37610000,
- 0x37620000,
- 0x37630000,
- 0x37640000,
- 0x37650000,
- 0x37660000,
- 0x37670000,
- 0x37680000,
- 0x37690000,
- 0x376a0000,
- 0x376b0000,
- 0x376c0000,
- 0x376d0000,
- 0x376e0000,
- 0x376f0000,
- 0x37700000,
- 0x37710000,
- 0x37720000,
- 0x37730000,
- 0x37740000,
- 0x37750000,
- 0x37760000,
- 0x37770000,
- 0x37780000,
- 0x37790000,
- 0x377a0000,
- 0x377b0000,
- 0x377c0000,
- 0x377d0000,
- 0x377e0000,
- 0x377f0000,
- 0x37800000,
- 0x37808000,
- 0x37810000,
- 0x37818000,
- 0x37820000,
- 0x37828000,
- 0x37830000,
- 0x37838000,
- 0x37840000,
- 0x37848000,
- 0x37850000,
- 0x37858000,
- 0x37860000,
- 0x37868000,
- 0x37870000,
- 0x37878000,
- 0x37880000,
- 0x37888000,
- 0x37890000,
- 0x37898000,
- 0x378a0000,
- 0x378a8000,
- 0x378b0000,
- 0x378b8000,
- 0x378c0000,
- 0x378c8000,
- 0x378d0000,
- 0x378d8000,
- 0x378e0000,
- 0x378e8000,
- 0x378f0000,
- 0x378f8000,
- 0x37900000,
- 0x37908000,
- 0x37910000,
- 0x37918000,
- 0x37920000,
- 0x37928000,
- 0x37930000,
- 0x37938000,
- 0x37940000,
- 0x37948000,
- 0x37950000,
- 0x37958000,
- 0x37960000,
- 0x37968000,
- 0x37970000,
- 0x37978000,
- 0x37980000,
- 0x37988000,
- 0x37990000,
- 0x37998000,
- 0x379a0000,
- 0x379a8000,
- 0x379b0000,
- 0x379b8000,
- 0x379c0000,
- 0x379c8000,
- 0x379d0000,
- 0x379d8000,
- 0x379e0000,
- 0x379e8000,
- 0x379f0000,
- 0x379f8000,
- 0x37a00000,
- 0x37a08000,
- 0x37a10000,
- 0x37a18000,
- 0x37a20000,
- 0x37a28000,
- 0x37a30000,
- 0x37a38000,
- 0x37a40000,
- 0x37a48000,
- 0x37a50000,
- 0x37a58000,
- 0x37a60000,
- 0x37a68000,
- 0x37a70000,
- 0x37a78000,
- 0x37a80000,
- 0x37a88000,
- 0x37a90000,
- 0x37a98000,
- 0x37aa0000,
- 0x37aa8000,
- 0x37ab0000,
- 0x37ab8000,
- 0x37ac0000,
- 0x37ac8000,
- 0x37ad0000,
- 0x37ad8000,
- 0x37ae0000,
- 0x37ae8000,
- 0x37af0000,
- 0x37af8000,
- 0x37b00000,
- 0x37b08000,
- 0x37b10000,
- 0x37b18000,
- 0x37b20000,
- 0x37b28000,
- 0x37b30000,
- 0x37b38000,
- 0x37b40000,
- 0x37b48000,
- 0x37b50000,
- 0x37b58000,
- 0x37b60000,
- 0x37b68000,
- 0x37b70000,
- 0x37b78000,
- 0x37b80000,
- 0x37b88000,
- 0x37b90000,
- 0x37b98000,
- 0x37ba0000,
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- 0x381d4000,
- 0x381d6000,
- 0x381d8000,
- 0x381da000,
- 0x381dc000,
- 0x381de000,
- 0x381e0000,
- 0x381e2000,
- 0x381e4000,
- 0x381e6000,
- 0x381e8000,
- 0x381ea000,
- 0x381ec000,
- 0x381ee000,
- 0x381f0000,
- 0x381f2000,
- 0x381f4000,
- 0x381f6000,
- 0x381f8000,
- 0x381fa000,
- 0x381fc000,
- 0x381fe000,
- 0x38200000,
- 0x38202000,
- 0x38204000,
- 0x38206000,
- 0x38208000,
- 0x3820a000,
- 0x3820c000,
- 0x3820e000,
- 0x38210000,
- 0x38212000,
- 0x38214000,
- 0x38216000,
- 0x38218000,
- 0x3821a000,
- 0x3821c000,
- 0x3821e000,
- 0x38220000,
- 0x38222000,
- 0x38224000,
- 0x38226000,
- 0x38228000,
- 0x3822a000,
- 0x3822c000,
- 0x3822e000,
- 0x38230000,
- 0x38232000,
- 0x38234000,
- 0x38236000,
- 0x38238000,
- 0x3823a000,
- 0x3823c000,
- 0x3823e000,
- 0x38240000,
- 0x38242000,
- 0x38244000,
- 0x38246000,
- 0x38248000,
- 0x3824a000,
- 0x3824c000,
- 0x3824e000,
- 0x38250000,
- 0x38252000,
- 0x38254000,
- 0x38256000,
- 0x38258000,
- 0x3825a000,
- 0x3825c000,
- 0x3825e000,
- 0x38260000,
- 0x38262000,
- 0x38264000,
- 0x38266000,
- 0x38268000,
- 0x3826a000,
- 0x3826c000,
- 0x3826e000,
- 0x38270000,
- 0x38272000,
- 0x38274000,
- 0x38276000,
- 0x38278000,
- 0x3827a000,
- 0x3827c000,
- 0x3827e000,
- 0x38280000,
- 0x38282000,
- 0x38284000,
- 0x38286000,
- 0x38288000,
- 0x3828a000,
- 0x3828c000,
- 0x3828e000,
- 0x38290000,
- 0x38292000,
- 0x38294000,
- 0x38296000,
- 0x38298000,
- 0x3829a000,
- 0x3829c000,
- 0x3829e000,
- 0x382a0000,
- 0x382a2000,
- 0x382a4000,
- 0x382a6000,
- 0x382a8000,
- 0x382aa000,
- 0x382ac000,
- 0x382ae000,
- 0x382b0000,
- 0x382b2000,
- 0x382b4000,
- 0x382b6000,
- 0x382b8000,
- 0x382ba000,
- 0x382bc000,
- 0x382be000,
- 0x382c0000,
- 0x382c2000,
- 0x382c4000,
- 0x382c6000,
- 0x382c8000,
- 0x382ca000,
- 0x382cc000,
- 0x382ce000,
- 0x382d0000,
- 0x382d2000,
- 0x382d4000,
- 0x382d6000,
- 0x382d8000,
- 0x382da000,
- 0x382dc000,
- 0x382de000,
- 0x382e0000,
- 0x382e2000,
- 0x382e4000,
- 0x382e6000,
- 0x382e8000,
- 0x382ea000,
- 0x382ec000,
- 0x382ee000,
- 0x382f0000,
- 0x382f2000,
- 0x382f4000,
- 0x382f6000,
- 0x382f8000,
- 0x382fa000,
- 0x382fc000,
- 0x382fe000,
- 0x38300000,
- 0x38302000,
- 0x38304000,
- 0x38306000,
- 0x38308000,
- 0x3830a000,
- 0x3830c000,
- 0x3830e000,
- 0x38310000,
- 0x38312000,
- 0x38314000,
- 0x38316000,
- 0x38318000,
- 0x3831a000,
- 0x3831c000,
- 0x3831e000,
- 0x38320000,
- 0x38322000,
- 0x38324000,
- 0x38326000,
- 0x38328000,
- 0x3832a000,
- 0x3832c000,
- 0x3832e000,
- 0x38330000,
- 0x38332000,
- 0x38334000,
- 0x38336000,
- 0x38338000,
- 0x3833a000,
- 0x3833c000,
- 0x3833e000,
- 0x38340000,
- 0x38342000,
- 0x38344000,
- 0x38346000,
- 0x38348000,
- 0x3834a000,
- 0x3834c000,
- 0x3834e000,
- 0x38350000,
- 0x38352000,
- 0x38354000,
- 0x38356000,
- 0x38358000,
- 0x3835a000,
- 0x3835c000,
- 0x3835e000,
- 0x38360000,
- 0x38362000,
- 0x38364000,
- 0x38366000,
- 0x38368000,
- 0x3836a000,
- 0x3836c000,
- 0x3836e000,
- 0x38370000,
- 0x38372000,
- 0x38374000,
- 0x38376000,
- 0x38378000,
- 0x3837a000,
- 0x3837c000,
- 0x3837e000,
- 0x38380000,
- 0x38382000,
- 0x38384000,
- 0x38386000,
- 0x38388000,
- 0x3838a000,
- 0x3838c000,
- 0x3838e000,
- 0x38390000,
- 0x38392000,
- 0x38394000,
- 0x38396000,
- 0x38398000,
- 0x3839a000,
- 0x3839c000,
- 0x3839e000,
- 0x383a0000,
- 0x383a2000,
- 0x383a4000,
- 0x383a6000,
- 0x383a8000,
- 0x383aa000,
- 0x383ac000,
- 0x383ae000,
- 0x383b0000,
- 0x383b2000,
- 0x383b4000,
- 0x383b6000,
- 0x383b8000,
- 0x383ba000,
- 0x383bc000,
- 0x383be000,
- 0x383c0000,
- 0x383c2000,
- 0x383c4000,
- 0x383c6000,
- 0x383c8000,
- 0x383ca000,
- 0x383cc000,
- 0x383ce000,
- 0x383d0000,
- 0x383d2000,
- 0x383d4000,
- 0x383d6000,
- 0x383d8000,
- 0x383da000,
- 0x383dc000,
- 0x383de000,
- 0x383e0000,
- 0x383e2000,
- 0x383e4000,
- 0x383e6000,
- 0x383e8000,
- 0x383ea000,
- 0x383ec000,
- 0x383ee000,
- 0x383f0000,
- 0x383f2000,
- 0x383f4000,
- 0x383f6000,
- 0x383f8000,
- 0x383fa000,
- 0x383fc000,
- 0x383fe000,
- 0x38400000,
- 0x38402000,
- 0x38404000,
- 0x38406000,
- 0x38408000,
- 0x3840a000,
- 0x3840c000,
- 0x3840e000,
- 0x38410000,
- 0x38412000,
- 0x38414000,
- 0x38416000,
- 0x38418000,
- 0x3841a000,
- 0x3841c000,
- 0x3841e000,
- 0x38420000,
- 0x38422000,
- 0x38424000,
- 0x38426000,
- 0x38428000,
- 0x3842a000,
- 0x3842c000,
- 0x3842e000,
- 0x38430000,
- 0x38432000,
- 0x38434000,
- 0x38436000,
- 0x38438000,
- 0x3843a000,
- 0x3843c000,
- 0x3843e000,
- 0x38440000,
- 0x38442000,
- 0x38444000,
- 0x38446000,
- 0x38448000,
- 0x3844a000,
- 0x3844c000,
- 0x3844e000,
- 0x38450000,
- 0x38452000,
- 0x38454000,
- 0x38456000,
- 0x38458000,
- 0x3845a000,
- 0x3845c000,
- 0x3845e000,
- 0x38460000,
- 0x38462000,
- 0x38464000,
- 0x38466000,
- 0x38468000,
- 0x3846a000,
- 0x3846c000,
- 0x3846e000,
- 0x38470000,
- 0x38472000,
- 0x38474000,
- 0x38476000,
- 0x38478000,
- 0x3847a000,
- 0x3847c000,
- 0x3847e000,
- 0x38480000,
- 0x38482000,
- 0x38484000,
- 0x38486000,
- 0x38488000,
- 0x3848a000,
- 0x3848c000,
- 0x3848e000,
- 0x38490000,
- 0x38492000,
- 0x38494000,
- 0x38496000,
- 0x38498000,
- 0x3849a000,
- 0x3849c000,
- 0x3849e000,
- 0x384a0000,
- 0x384a2000,
- 0x384a4000,
- 0x384a6000,
- 0x384a8000,
- 0x384aa000,
- 0x384ac000,
- 0x384ae000,
- 0x384b0000,
- 0x384b2000,
- 0x384b4000,
- 0x384b6000,
- 0x384b8000,
- 0x384ba000,
- 0x384bc000,
- 0x384be000,
- 0x384c0000,
- 0x384c2000,
- 0x384c4000,
- 0x384c6000,
- 0x384c8000,
- 0x384ca000,
- 0x384cc000,
- 0x384ce000,
- 0x384d0000,
- 0x384d2000,
- 0x384d4000,
- 0x384d6000,
- 0x384d8000,
- 0x384da000,
- 0x384dc000,
- 0x384de000,
- 0x384e0000,
- 0x384e2000,
- 0x384e4000,
- 0x384e6000,
- 0x384e8000,
- 0x384ea000,
- 0x384ec000,
- 0x384ee000,
- 0x384f0000,
- 0x384f2000,
- 0x384f4000,
- 0x384f6000,
- 0x384f8000,
- 0x384fa000,
- 0x384fc000,
- 0x384fe000,
- 0x38500000,
- 0x38502000,
- 0x38504000,
- 0x38506000,
- 0x38508000,
- 0x3850a000,
- 0x3850c000,
- 0x3850e000,
- 0x38510000,
- 0x38512000,
- 0x38514000,
- 0x38516000,
- 0x38518000,
- 0x3851a000,
- 0x3851c000,
- 0x3851e000,
- 0x38520000,
- 0x38522000,
- 0x38524000,
- 0x38526000,
- 0x38528000,
- 0x3852a000,
- 0x3852c000,
- 0x3852e000,
- 0x38530000,
- 0x38532000,
- 0x38534000,
- 0x38536000,
- 0x38538000,
- 0x3853a000,
- 0x3853c000,
- 0x3853e000,
- 0x38540000,
- 0x38542000,
- 0x38544000,
- 0x38546000,
- 0x38548000,
- 0x3854a000,
- 0x3854c000,
- 0x3854e000,
- 0x38550000,
- 0x38552000,
- 0x38554000,
- 0x38556000,
- 0x38558000,
- 0x3855a000,
- 0x3855c000,
- 0x3855e000,
- 0x38560000,
- 0x38562000,
- 0x38564000,
- 0x38566000,
- 0x38568000,
- 0x3856a000,
- 0x3856c000,
- 0x3856e000,
- 0x38570000,
- 0x38572000,
- 0x38574000,
- 0x38576000,
- 0x38578000,
- 0x3857a000,
- 0x3857c000,
- 0x3857e000,
- 0x38580000,
- 0x38582000,
- 0x38584000,
- 0x38586000,
- 0x38588000,
- 0x3858a000,
- 0x3858c000,
- 0x3858e000,
- 0x38590000,
- 0x38592000,
- 0x38594000,
- 0x38596000,
- 0x38598000,
- 0x3859a000,
- 0x3859c000,
- 0x3859e000,
- 0x385a0000,
- 0x385a2000,
- 0x385a4000,
- 0x385a6000,
- 0x385a8000,
- 0x385aa000,
- 0x385ac000,
- 0x385ae000,
- 0x385b0000,
- 0x385b2000,
- 0x385b4000,
- 0x385b6000,
- 0x385b8000,
- 0x385ba000,
- 0x385bc000,
- 0x385be000,
- 0x385c0000,
- 0x385c2000,
- 0x385c4000,
- 0x385c6000,
- 0x385c8000,
- 0x385ca000,
- 0x385cc000,
- 0x385ce000,
- 0x385d0000,
- 0x385d2000,
- 0x385d4000,
- 0x385d6000,
- 0x385d8000,
- 0x385da000,
- 0x385dc000,
- 0x385de000,
- 0x385e0000,
- 0x385e2000,
- 0x385e4000,
- 0x385e6000,
- 0x385e8000,
- 0x385ea000,
- 0x385ec000,
- 0x385ee000,
- 0x385f0000,
- 0x385f2000,
- 0x385f4000,
- 0x385f6000,
- 0x385f8000,
- 0x385fa000,
- 0x385fc000,
- 0x385fe000,
- 0x38600000,
- 0x38602000,
- 0x38604000,
- 0x38606000,
- 0x38608000,
- 0x3860a000,
- 0x3860c000,
- 0x3860e000,
- 0x38610000,
- 0x38612000,
- 0x38614000,
- 0x38616000,
- 0x38618000,
- 0x3861a000,
- 0x3861c000,
- 0x3861e000,
- 0x38620000,
- 0x38622000,
- 0x38624000,
- 0x38626000,
- 0x38628000,
- 0x3862a000,
- 0x3862c000,
- 0x3862e000,
- 0x38630000,
- 0x38632000,
- 0x38634000,
- 0x38636000,
- 0x38638000,
- 0x3863a000,
- 0x3863c000,
- 0x3863e000,
- 0x38640000,
- 0x38642000,
- 0x38644000,
- 0x38646000,
- 0x38648000,
- 0x3864a000,
- 0x3864c000,
- 0x3864e000,
- 0x38650000,
- 0x38652000,
- 0x38654000,
- 0x38656000,
- 0x38658000,
- 0x3865a000,
- 0x3865c000,
- 0x3865e000,
- 0x38660000,
- 0x38662000,
- 0x38664000,
- 0x38666000,
- 0x38668000,
- 0x3866a000,
- 0x3866c000,
- 0x3866e000,
- 0x38670000,
- 0x38672000,
- 0x38674000,
- 0x38676000,
- 0x38678000,
- 0x3867a000,
- 0x3867c000,
- 0x3867e000,
- 0x38680000,
- 0x38682000,
- 0x38684000,
- 0x38686000,
- 0x38688000,
- 0x3868a000,
- 0x3868c000,
- 0x3868e000,
- 0x38690000,
- 0x38692000,
- 0x38694000,
- 0x38696000,
- 0x38698000,
- 0x3869a000,
- 0x3869c000,
- 0x3869e000,
- 0x386a0000,
- 0x386a2000,
- 0x386a4000,
- 0x386a6000,
- 0x386a8000,
- 0x386aa000,
- 0x386ac000,
- 0x386ae000,
- 0x386b0000,
- 0x386b2000,
- 0x386b4000,
- 0x386b6000,
- 0x386b8000,
- 0x386ba000,
- 0x386bc000,
- 0x386be000,
- 0x386c0000,
- 0x386c2000,
- 0x386c4000,
- 0x386c6000,
- 0x386c8000,
- 0x386ca000,
- 0x386cc000,
- 0x386ce000,
- 0x386d0000,
- 0x386d2000,
- 0x386d4000,
- 0x386d6000,
- 0x386d8000,
- 0x386da000,
- 0x386dc000,
- 0x386de000,
- 0x386e0000,
- 0x386e2000,
- 0x386e4000,
- 0x386e6000,
- 0x386e8000,
- 0x386ea000,
- 0x386ec000,
- 0x386ee000,
- 0x386f0000,
- 0x386f2000,
- 0x386f4000,
- 0x386f6000,
- 0x386f8000,
- 0x386fa000,
- 0x386fc000,
- 0x386fe000,
- 0x38700000,
- 0x38702000,
- 0x38704000,
- 0x38706000,
- 0x38708000,
- 0x3870a000,
- 0x3870c000,
- 0x3870e000,
- 0x38710000,
- 0x38712000,
- 0x38714000,
- 0x38716000,
- 0x38718000,
- 0x3871a000,
- 0x3871c000,
- 0x3871e000,
- 0x38720000,
- 0x38722000,
- 0x38724000,
- 0x38726000,
- 0x38728000,
- 0x3872a000,
- 0x3872c000,
- 0x3872e000,
- 0x38730000,
- 0x38732000,
- 0x38734000,
- 0x38736000,
- 0x38738000,
- 0x3873a000,
- 0x3873c000,
- 0x3873e000,
- 0x38740000,
- 0x38742000,
- 0x38744000,
- 0x38746000,
- 0x38748000,
- 0x3874a000,
- 0x3874c000,
- 0x3874e000,
- 0x38750000,
- 0x38752000,
- 0x38754000,
- 0x38756000,
- 0x38758000,
- 0x3875a000,
- 0x3875c000,
- 0x3875e000,
- 0x38760000,
- 0x38762000,
- 0x38764000,
- 0x38766000,
- 0x38768000,
- 0x3876a000,
- 0x3876c000,
- 0x3876e000,
- 0x38770000,
- 0x38772000,
- 0x38774000,
- 0x38776000,
- 0x38778000,
- 0x3877a000,
- 0x3877c000,
- 0x3877e000,
- 0x38780000,
- 0x38782000,
- 0x38784000,
- 0x38786000,
- 0x38788000,
- 0x3878a000,
- 0x3878c000,
- 0x3878e000,
- 0x38790000,
- 0x38792000,
- 0x38794000,
- 0x38796000,
- 0x38798000,
- 0x3879a000,
- 0x3879c000,
- 0x3879e000,
- 0x387a0000,
- 0x387a2000,
- 0x387a4000,
- 0x387a6000,
- 0x387a8000,
- 0x387aa000,
- 0x387ac000,
- 0x387ae000,
- 0x387b0000,
- 0x387b2000,
- 0x387b4000,
- 0x387b6000,
- 0x387b8000,
- 0x387ba000,
- 0x387bc000,
- 0x387be000,
- 0x387c0000,
- 0x387c2000,
- 0x387c4000,
- 0x387c6000,
- 0x387c8000,
- 0x387ca000,
- 0x387cc000,
- 0x387ce000,
- 0x387d0000,
- 0x387d2000,
- 0x387d4000,
- 0x387d6000,
- 0x387d8000,
- 0x387da000,
- 0x387dc000,
- 0x387de000,
- 0x387e0000,
- 0x387e2000,
- 0x387e4000,
- 0x387e6000,
- 0x387e8000,
- 0x387ea000,
- 0x387ec000,
- 0x387ee000,
- 0x387f0000,
- 0x387f2000,
- 0x387f4000,
- 0x387f6000,
- 0x387f8000,
- 0x387fa000,
- 0x387fc000,
- 0x387fe000,
-};
-
-const static unsigned g_exponent[64] = {
- 0x00000000,
- 0x00800000,
- 0x01000000,
- 0x01800000,
- 0x02000000,
- 0x02800000,
- 0x03000000,
- 0x03800000,
- 0x04000000,
- 0x04800000,
- 0x05000000,
- 0x05800000,
- 0x06000000,
- 0x06800000,
- 0x07000000,
- 0x07800000,
- 0x08000000,
- 0x08800000,
- 0x09000000,
- 0x09800000,
- 0x0a000000,
- 0x0a800000,
- 0x0b000000,
- 0x0b800000,
- 0x0c000000,
- 0x0c800000,
- 0x0d000000,
- 0x0d800000,
- 0x0e000000,
- 0x0e800000,
- 0x0f000000,
- 0x47800000,
- 0x80000000,
- 0x80800000,
- 0x81000000,
- 0x81800000,
- 0x82000000,
- 0x82800000,
- 0x83000000,
- 0x83800000,
- 0x84000000,
- 0x84800000,
- 0x85000000,
- 0x85800000,
- 0x86000000,
- 0x86800000,
- 0x87000000,
- 0x87800000,
- 0x88000000,
- 0x88800000,
- 0x89000000,
- 0x89800000,
- 0x8a000000,
- 0x8a800000,
- 0x8b000000,
- 0x8b800000,
- 0x8c000000,
- 0x8c800000,
- 0x8d000000,
- 0x8d800000,
- 0x8e000000,
- 0x8e800000,
- 0x8f000000,
- 0xc7800000,
-};
-
-const static unsigned g_offset[64] = {
- 0x00000000,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000000,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
- 0x00000400,
-};
-
-float float16ToFloat32(unsigned short h)
-{
- unsigned i32 = g_mantissa[g_offset[h >> 10] + (h & 0x3ff)] + g_exponent[h >> 10];
- return bitCast<float>(i32);
-}
-}
-
diff --git a/src/3rdparty/angle/src/common/MemoryBuffer.cpp b/src/3rdparty/angle/src/common/MemoryBuffer.cpp
deleted file mode 100644
index 6f5188c69c..0000000000
--- a/src/3rdparty/angle/src/common/MemoryBuffer.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "common/MemoryBuffer.h"
-
-#include <algorithm>
-#include <cstdlib>
-
-#include "common/debug.h"
-
-namespace angle
-{
-
-// MemoryBuffer implementation.
-MemoryBuffer::MemoryBuffer() : mSize(0), mData(nullptr)
-{
-}
-
-MemoryBuffer::~MemoryBuffer()
-{
- free(mData);
- mData = nullptr;
-}
-
-bool MemoryBuffer::resize(size_t size)
-{
- if (size == 0)
- {
- free(mData);
- mData = nullptr;
- mSize = 0;
- return true;
- }
-
- if (size == mSize)
- {
- return true;
- }
-
- // Only reallocate if the size has changed.
- uint8_t *newMemory = reinterpret_cast<uint8_t *>(malloc(sizeof(uint8_t) * size));
- if (newMemory == nullptr)
- {
- return false;
- }
-
- if (mData)
- {
- // Copy the intersection of the old data and the new data
- std::copy(mData, mData + std::min(mSize, size), newMemory);
- free(mData);
- }
-
- mData = newMemory;
- mSize = size;
-
- return true;
-}
-
-void MemoryBuffer::fill(uint8_t datum)
-{
- if (!empty())
- {
- std::fill(mData, mData + mSize, datum);
- }
-}
-
-MemoryBuffer::MemoryBuffer(MemoryBuffer &&other) : MemoryBuffer()
-{
- *this = std::move(other);
-}
-
-MemoryBuffer &MemoryBuffer::operator=(MemoryBuffer &&other)
-{
- std::swap(mSize, other.mSize);
- std::swap(mData, other.mData);
- return *this;
-}
-
-// ScratchBuffer implementation.
-
-ScratchBuffer::ScratchBuffer(uint32_t lifetime) : mLifetime(lifetime), mResetCounter(lifetime)
-{
-}
-
-ScratchBuffer::~ScratchBuffer()
-{
-}
-
-bool ScratchBuffer::get(size_t requestedSize, MemoryBuffer **memoryBufferOut)
-{
- return getImpl(requestedSize, memoryBufferOut, Optional<uint8_t>::Invalid());
-}
-
-bool ScratchBuffer::getInitialized(size_t requestedSize,
- MemoryBuffer **memoryBufferOut,
- uint8_t initValue)
-{
- return getImpl(requestedSize, memoryBufferOut, Optional<uint8_t>(initValue));
-}
-
-bool ScratchBuffer::getImpl(size_t requestedSize,
- MemoryBuffer **memoryBufferOut,
- Optional<uint8_t> initValue)
-{
- if (mScratchMemory.size() == requestedSize)
- {
- mResetCounter = mLifetime;
- *memoryBufferOut = &mScratchMemory;
- return true;
- }
-
- if (mScratchMemory.size() > requestedSize)
- {
- tick();
- }
-
- if (mResetCounter == 0 || mScratchMemory.size() < requestedSize)
- {
- mScratchMemory.resize(0);
- if (!mScratchMemory.resize(requestedSize))
- {
- return false;
- }
- mResetCounter = mLifetime;
- if (initValue.valid())
- {
- mScratchMemory.fill(initValue.value());
- }
- }
-
- ASSERT(mScratchMemory.size() >= requestedSize);
-
- *memoryBufferOut = &mScratchMemory;
- return true;
-}
-
-void ScratchBuffer::tick()
-{
- if (mResetCounter > 0)
- {
- --mResetCounter;
- }
-}
-
-void ScratchBuffer::clear()
-{
- mResetCounter = mLifetime;
- mScratchMemory.resize(0);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/MemoryBuffer.h b/src/3rdparty/angle/src/common/MemoryBuffer.h
deleted file mode 100644
index f76b9ee62e..0000000000
--- a/src/3rdparty/angle/src/common/MemoryBuffer.h
+++ /dev/null
@@ -1,77 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMMON_MEMORYBUFFER_H_
-#define COMMON_MEMORYBUFFER_H_
-
-#include "common/Optional.h"
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-#include <stdint.h>
-#include <cstddef>
-
-namespace angle
-{
-
-class MemoryBuffer final : NonCopyable
-{
- public:
- MemoryBuffer();
- ~MemoryBuffer();
-
- MemoryBuffer(MemoryBuffer &&other);
- MemoryBuffer &operator=(MemoryBuffer &&other);
-
- bool resize(size_t size);
- size_t size() const { return mSize; }
- bool empty() const { return mSize == 0; }
-
- const uint8_t *data() const { return mData; }
- uint8_t *data()
- {
- ASSERT(mData);
- return mData;
- }
-
- void fill(uint8_t datum);
-
- private:
- size_t mSize;
- uint8_t *mData;
-};
-
-class ScratchBuffer final : NonCopyable
-{
- public:
- // If we request a scratch buffer requesting a smaller size this many times, release and
- // recreate the scratch buffer. This ensures we don't have a degenerate case where we are stuck
- // hogging memory.
- ScratchBuffer(uint32_t lifetime);
- ~ScratchBuffer();
-
- // Returns true with a memory buffer of the requested size, or false on failure.
- bool get(size_t requestedSize, MemoryBuffer **memoryBufferOut);
-
- // Same as get, but ensures new values are initialized to a fixed constant.
- bool getInitialized(size_t requestedSize, MemoryBuffer **memoryBufferOut, uint8_t initValue);
-
- // Ticks the release counter for the scratch buffer. Also done implicitly in get().
- void tick();
-
- void clear();
-
- private:
- bool getImpl(size_t requestedSize, MemoryBuffer **memoryBufferOut, Optional<uint8_t> initValue);
-
- const uint32_t mLifetime;
- uint32_t mResetCounter;
- MemoryBuffer mScratchMemory;
-};
-
-} // namespace angle
-
-#endif // COMMON_MEMORYBUFFER_H_
diff --git a/src/3rdparty/angle/src/common/Optional.h b/src/3rdparty/angle/src/common/Optional.h
deleted file mode 100644
index 822de4de51..0000000000
--- a/src/3rdparty/angle/src/common/Optional.h
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Optional.h:
-// Represents a type that may be invalid, similar to std::optional.
-//
-
-#ifndef COMMON_OPTIONAL_H_
-#define COMMON_OPTIONAL_H_
-
-#include <utility>
-
-template <class T>
-struct Optional
-{
- Optional() : mValid(false), mValue(T()) {}
-
- Optional(const T &valueIn) : mValid(true), mValue(valueIn) {}
-
- Optional(const Optional &other) : mValid(other.mValid), mValue(other.mValue) {}
-
- Optional &operator=(const Optional &other)
- {
- this->mValid = other.mValid;
- this->mValue = other.mValue;
- return *this;
- }
-
- Optional &operator=(const T &value)
- {
- mValue = value;
- mValid = true;
- return *this;
- }
-
- Optional &operator=(T &&value)
- {
- mValue = std::move(value);
- mValid = true;
- return *this;
- }
-
- void reset() { mValid = false; }
-
- static Optional Invalid() { return Optional(); }
-
- bool valid() const { return mValid; }
- const T &value() const { return mValue; }
-
- bool operator==(const Optional &other) const
- {
- return ((mValid == other.mValid) && (!mValid || (mValue == other.mValue)));
- }
-
- bool operator!=(const Optional &other) const { return !(*this == other); }
-
- bool operator==(const T &value) const { return mValid && (mValue == value); }
-
- bool operator!=(const T &value) const { return !(*this == value); }
-
- private:
- bool mValid;
- T mValue;
-};
-
-#endif // COMMON_OPTIONAL_H_
diff --git a/src/3rdparty/angle/src/common/angleutils.cpp b/src/3rdparty/angle/src/common/angleutils.cpp
deleted file mode 100644
index 739d12a767..0000000000
--- a/src/3rdparty/angle/src/common/angleutils.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-#include <stdio.h>
-
-#include <limits>
-#include <vector>
-
-namespace angle
-{
-// dirtyPointer is a special value that will make the comparison with any valid pointer fail and
-// force the renderer to re-apply the state.
-const uintptr_t DirtyPointer = std::numeric_limits<uintptr_t>::max();
-}
-
-std::string ArrayString(unsigned int i)
-{
- // We assume that UINT_MAX and GL_INVALID_INDEX are equal.
- ASSERT(i != UINT_MAX);
-
- std::stringstream strstr;
- strstr << "[";
- strstr << i;
- strstr << "]";
- return strstr.str();
-}
-
-std::string ArrayIndexString(const std::vector<unsigned int> &indices)
-{
- std::stringstream strstr;
-
- for (auto indicesIt = indices.rbegin(); indicesIt != indices.rend(); ++indicesIt)
- {
- // We assume that UINT_MAX and GL_INVALID_INDEX are equal.
- ASSERT(*indicesIt != UINT_MAX);
- strstr << "[";
- strstr << (*indicesIt);
- strstr << "]";
- }
-
- return strstr.str();
-}
-
-size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& outBuffer)
-{
- // The state of the va_list passed to vsnprintf is undefined after the call, do a copy in case
- // we need to grow the buffer.
- va_list varargCopy;
- va_copy(varargCopy, vararg);
-
- // Attempt to just print to the current buffer
- int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, varargCopy);
- va_end(varargCopy);
-
- if (len < 0 || static_cast<size_t>(len) >= outBuffer.size())
- {
- // Buffer was not large enough, calculate the required size and resize the buffer
- len = vsnprintf(nullptr, 0, fmt, vararg);
- outBuffer.resize(len + 1);
-
- // Print again
- va_copy(varargCopy, vararg);
- len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, varargCopy);
- va_end(varargCopy);
- }
- ASSERT(len >= 0);
- return static_cast<size_t>(len);
-}
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
deleted file mode 100644
index ad32a2f03a..0000000000
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ /dev/null
@@ -1,253 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angleutils.h: Common ANGLE utilities.
-
-#ifndef COMMON_ANGLEUTILS_H_
-#define COMMON_ANGLEUTILS_H_
-
-#include "common/platform.h"
-
-#include <climits>
-#include <cstdarg>
-#include <cstddef>
-#include <string>
-#include <set>
-#include <sstream>
-#include <vector>
-
-// A helper class to disallow copy and assignment operators
-namespace angle
-{
-
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
-using Microsoft::WRL::ComPtr;
-#endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
-
-class NonCopyable
-{
- protected:
- NonCopyable() = default;
- ~NonCopyable() = default;
-
- private:
- NonCopyable(const NonCopyable&) = delete;
- void operator=(const NonCopyable&) = delete;
-};
-
-extern const uintptr_t DirtyPointer;
-
-} // namespace angle
-
-template <typename T, size_t N>
-constexpr inline size_t ArraySize(T (&)[N])
-{
- return N;
-}
-
-template <typename T>
-class WrappedArray final : angle::NonCopyable
-{
- public:
- template <size_t N>
- constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
- {
- }
-
- constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
- constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
-
- WrappedArray(WrappedArray &&other) : WrappedArray()
- {
- std::swap(mArray, other.mArray);
- std::swap(mSize, other.mSize);
- }
-
- ~WrappedArray() {}
-
- constexpr const T *get() const { return mArray; }
- constexpr size_t size() const { return mSize; }
-
- private:
- const T *mArray;
- size_t mSize;
-};
-
-template <typename T, unsigned int N>
-void SafeRelease(T (&resourceBlock)[N])
-{
- for (unsigned int i = 0; i < N; i++)
- {
- SafeRelease(resourceBlock[i]);
- }
-}
-
-template <typename T>
-void SafeRelease(T& resource)
-{
- if (resource)
- {
- resource->Release();
- resource = nullptr;
- }
-}
-
-template <typename T>
-void SafeDelete(T *&resource)
-{
- delete resource;
- resource = nullptr;
-}
-
-template <typename T>
-void SafeDeleteContainer(T& resource)
-{
- for (auto &element : resource)
- {
- SafeDelete(element);
- }
- resource.clear();
-}
-
-template <typename T>
-void SafeDeleteArray(T*& resource)
-{
- delete[] resource;
- resource = nullptr;
-}
-
-// Provide a less-than function for comparing structs
-// Note: struct memory must be initialized to zero, because of packing gaps
-template <typename T>
-inline bool StructLessThan(const T &a, const T &b)
-{
- return (memcmp(&a, &b, sizeof(T)) < 0);
-}
-
-// Provide a less-than function for comparing structs
-// Note: struct memory must be initialized to zero, because of packing gaps
-template <typename T>
-inline bool StructEquals(const T &a, const T &b)
-{
- return (memcmp(&a, &b, sizeof(T)) == 0);
-}
-
-template <typename T>
-inline void StructZero(T *obj)
-{
- memset(obj, 0, sizeof(T));
-}
-
-template <typename T>
-inline bool IsMaskFlagSet(T mask, T flag)
-{
- // Handles multibit flags as well
- return (mask & flag) == flag;
-}
-
-inline const char* MakeStaticString(const std::string &str)
-{
- static std::set<std::string> strings;
- std::set<std::string>::iterator it = strings.find(str);
- if (it != strings.end())
- {
- return it->c_str();
- }
-
- return strings.insert(str).first->c_str();
-}
-
-std::string ArrayString(unsigned int i);
-
-// Indices are stored in vectors with the outermost index in the back. In the output of the function
-// the indices are reversed.
-std::string ArrayIndexString(const std::vector<unsigned int> &indices);
-
-inline std::string Str(int i)
-{
- std::stringstream strstr;
- strstr << i;
- return strstr.str();
-}
-
-size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer);
-
-std::string FormatString(const char *fmt, va_list vararg);
-std::string FormatString(const char *fmt, ...);
-
-template <typename T>
-std::string ToString(const T &value)
-{
- std::ostringstream o;
- o << value;
- return o.str();
-}
-
-// snprintf is not defined with MSVC prior to to msvc14
-#if defined(_MSC_VER) && _MSC_VER < 1900
-#define snprintf _snprintf
-#endif
-
-#define GL_BGRX8_ANGLEX 0x6ABA
-#define GL_BGR565_ANGLEX 0x6ABB
-#define GL_BGRA4_ANGLEX 0x6ABC
-#define GL_BGR5_A1_ANGLEX 0x6ABD
-#define GL_INT_64_ANGLEX 0x6ABE
-#define GL_UINT_64_ANGLEX 0x6ABF
-#define GL_BGRA8_SRGB_ANGLEX 0x6AC0
-
-// Hidden enum for the NULL D3D device type.
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0
-
-// TODO(jmadill): Clean this up at some point.
-#define EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX 0x9999
-
-#define ANGLE_TRY_CHECKED_MATH(result) \
- if (!result.IsValid()) \
- { \
- return gl::InternalError() << "Integer overflow."; \
- }
-
-// The below inlining code lifted from V8.
-#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
-#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
-#define ANGLE_HAS___FORCEINLINE 0
-#elif defined(_MSC_VER)
-#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
-#define ANGLE_HAS___FORCEINLINE 1
-#else
-#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
-#define ANGLE_HAS___FORCEINLINE 0
-#endif
-
-#if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
-#define ANGLE_INLINE inline __attribute__((always_inline))
-#elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
-#define ANGLE_INLINE __forceinline
-#else
-#define ANGLE_INLINE inline
-#endif
-
-#ifndef ANGLE_STRINGIFY
-#define ANGLE_STRINGIFY(x) #x
-#endif
-
-#ifndef ANGLE_MACRO_STRINGIFY
-#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
-#endif
-
-// Detect support for C++17 [[nodiscard]]
-#if !defined(__has_cpp_attribute)
-#define __has_cpp_attribute(name) 0
-#endif // !defined(__has_cpp_attribute)
-
-#if __has_cpp_attribute(nodiscard)
-#define ANGLE_NO_DISCARD [[nodiscard]]
-#else
-#define ANGLE_NO_DISCARD
-#endif // __has_cpp_attribute(nodiscard)
-
-#endif // COMMON_ANGLEUTILS_H_
diff --git a/src/3rdparty/angle/src/common/bitset_utils.h b/src/3rdparty/angle/src/common/bitset_utils.h
deleted file mode 100644
index 4166a562a7..0000000000
--- a/src/3rdparty/angle/src/common/bitset_utils.h
+++ /dev/null
@@ -1,498 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// bitset_utils:
-// Bitset-related helper classes, such as a fast iterator to scan for set bits.
-//
-
-#ifndef COMMON_BITSETITERATOR_H_
-#define COMMON_BITSETITERATOR_H_
-
-#include <stdint.h>
-
-#include <bitset>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/mathutil.h"
-#include "common/platform.h"
-
-namespace angle
-{
-
-template <size_t N, typename BitsT>
-class BitSetT final
-{
- public:
- class Reference final
- {
- public:
- ~Reference() {}
- Reference &operator=(bool x)
- {
- mParent->set(mBit, x);
- return *this;
- }
- explicit operator bool() const { return mParent->test(mBit); }
-
- private:
- friend class BitSetT;
-
- Reference(BitSetT *parent, std::size_t bit) : mParent(parent), mBit(bit) {}
-
- BitSetT *mParent;
- std::size_t mBit;
- };
-
- class Iterator final
- {
- public:
- Iterator(const BitSetT &bits);
- Iterator &operator++();
-
- bool operator==(const Iterator &other) const;
- bool operator!=(const Iterator &other) const;
- std::size_t operator*() const;
-
- private:
- std::size_t getNextBit();
-
- BitSetT mBitsCopy;
- std::size_t mCurrentBit;
- };
-
- BitSetT();
- BitSetT(BitsT value);
- ~BitSetT();
-
- BitSetT(const BitSetT &other);
- BitSetT &operator=(const BitSetT &other);
-
- bool operator==(const BitSetT &other) const;
- bool operator!=(const BitSetT &other) const;
-
- constexpr bool operator[](std::size_t pos) const;
- Reference operator[](std::size_t pos) { return Reference(this, pos); }
-
- bool test(std::size_t pos) const;
-
- bool all() const;
- bool any() const;
- bool none() const;
- std::size_t count() const;
-
- constexpr std::size_t size() const { return N; }
-
- BitSetT &operator&=(const BitSetT &other);
- BitSetT &operator|=(const BitSetT &other);
- BitSetT &operator^=(const BitSetT &other);
- BitSetT operator~() const;
-
- BitSetT operator<<(std::size_t pos) const;
- BitSetT &operator<<=(std::size_t pos);
- BitSetT operator>>(std::size_t pos) const;
- BitSetT &operator>>=(std::size_t pos);
-
- BitSetT &set();
- BitSetT &set(std::size_t pos, bool value = true);
-
- BitSetT &reset();
- BitSetT &reset(std::size_t pos);
-
- BitSetT &flip();
- BitSetT &flip(std::size_t pos);
-
- unsigned long to_ulong() const { return static_cast<unsigned long>(mBits); }
- BitsT bits() const { return mBits; }
-
- Iterator begin() const { return Iterator(*this); }
- Iterator end() const { return Iterator(BitSetT()); }
-
- private:
- constexpr static BitsT Bit(std::size_t x) { return (static_cast<BitsT>(1) << x); }
- constexpr static BitsT Mask(std::size_t x) { return ((Bit(x - 1) - 1) << 1) + 1; }
-
- BitsT mBits;
-};
-
-template <size_t N>
-class IterableBitSet : public std::bitset<N>
-{
- public:
- IterableBitSet() {}
- IterableBitSet(const std::bitset<N> &implicitBitSet) : std::bitset<N>(implicitBitSet) {}
-
- class Iterator final
- {
- public:
- Iterator(const std::bitset<N> &bits);
- Iterator &operator++();
-
- bool operator==(const Iterator &other) const;
- bool operator!=(const Iterator &other) const;
- unsigned long operator*() const { return mCurrentBit; }
-
- private:
- unsigned long getNextBit();
-
- static constexpr size_t BitsPerWord = sizeof(uint32_t) * 8;
- std::bitset<N> mBits;
- unsigned long mCurrentBit;
- unsigned long mOffset;
- };
-
- Iterator begin() const { return Iterator(*this); }
- Iterator end() const { return Iterator(std::bitset<N>(0)); }
-};
-
-template <size_t N>
-IterableBitSet<N>::Iterator::Iterator(const std::bitset<N> &bitset)
- : mBits(bitset), mCurrentBit(0), mOffset(0)
-{
- if (mBits.any())
- {
- mCurrentBit = getNextBit();
- }
- else
- {
- mOffset = static_cast<unsigned long>(rx::roundUp(N, BitsPerWord));
- }
-}
-
-template <size_t N>
-typename IterableBitSet<N>::Iterator &IterableBitSet<N>::Iterator::operator++()
-{
- ASSERT(mBits.any());
- mBits.set(mCurrentBit - mOffset, 0);
- mCurrentBit = getNextBit();
- return *this;
-}
-
-template <size_t N>
-bool IterableBitSet<N>::Iterator::operator==(const Iterator &other) const
-{
- return mOffset == other.mOffset && mBits == other.mBits;
-}
-
-template <size_t N>
-bool IterableBitSet<N>::Iterator::operator!=(const Iterator &other) const
-{
- return !(*this == other);
-}
-
-template <size_t N>
-unsigned long IterableBitSet<N>::Iterator::getNextBit()
-{
- // TODO(jmadill): Use 64-bit scan when possible.
- static constexpr std::bitset<N> wordMask(std::numeric_limits<uint32_t>::max());
-
- while (mOffset < N)
- {
- uint32_t wordBits = static_cast<uint32_t>((mBits & wordMask).to_ulong());
- if (wordBits != 0)
- {
- return gl::ScanForward(wordBits) + mOffset;
- }
-
- mBits >>= BitsPerWord;
- mOffset += BitsPerWord;
- }
- return 0;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT>::BitSetT() : mBits(0)
-{
- static_assert(N > 0, "Bitset type cannot support zero bits.");
- static_assert(N <= sizeof(BitsT) * 8, "Bitset type cannot support a size this large.");
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT>::BitSetT(BitsT value) : mBits(value & Mask(N))
-{
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT>::~BitSetT()
-{
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT>::BitSetT(const BitSetT &other) : mBits(other.mBits)
-{
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator=(const BitSetT &other)
-{
- mBits = other.mBits;
- return *this;
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::operator==(const BitSetT &other) const
-{
- return mBits == other.mBits;
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::operator!=(const BitSetT &other) const
-{
- return mBits != other.mBits;
-}
-
-template <size_t N, typename BitsT>
-constexpr bool BitSetT<N, BitsT>::operator[](std::size_t pos) const
-{
- return test(pos);
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::test(std::size_t pos) const
-{
- return (mBits & Bit(pos)) != 0;
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::all() const
-{
- ASSERT(mBits == (mBits & Mask(N)));
- return mBits == Mask(N);
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::any() const
-{
- ASSERT(mBits == (mBits & Mask(N)));
- return (mBits != 0);
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::none() const
-{
- ASSERT(mBits == (mBits & Mask(N)));
- return (mBits == 0);
-}
-
-template <size_t N, typename BitsT>
-std::size_t BitSetT<N, BitsT>::count() const
-{
- return gl::BitCount(mBits);
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator&=(const BitSetT &other)
-{
- mBits &= other.mBits;
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator|=(const BitSetT &other)
-{
- mBits |= other.mBits;
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator^=(const BitSetT &other)
-{
- mBits = (mBits ^ other.mBits) & Mask(N);
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> BitSetT<N, BitsT>::operator~() const
-{
- return BitSetT<N, BitsT>(~mBits & Mask(N));
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> BitSetT<N, BitsT>::operator<<(std::size_t pos) const
-{
- return BitSetT<N, BitsT>((mBits << pos) & Mask(N));
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator<<=(std::size_t pos)
-{
- mBits = (mBits << pos & Mask(N));
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> BitSetT<N, BitsT>::operator>>(std::size_t pos) const
-{
- return BitSetT<N, BitsT>(mBits >> pos);
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator>>=(std::size_t pos)
-{
- mBits = ((mBits >> pos) & Mask(N));
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::set()
-{
- mBits = Mask(N);
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::set(std::size_t pos, bool value)
-{
- if (value)
- {
- mBits |= Bit(pos);
- }
- else
- {
- reset(pos);
- }
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::reset()
-{
- mBits = 0;
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::reset(std::size_t pos)
-{
- mBits &= ~Bit(pos);
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::flip()
-{
- mBits ^= Mask(N);
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT> &BitSetT<N, BitsT>::flip(std::size_t pos)
-{
- mBits ^= Bit(pos);
- return *this;
-}
-
-template <size_t N, typename BitsT>
-BitSetT<N, BitsT>::Iterator::Iterator(const BitSetT &bits) : mBitsCopy(bits), mCurrentBit(0)
-{
- if (bits.any())
- {
- mCurrentBit = getNextBit();
- }
-}
-
-template <size_t N, typename BitsT>
-typename BitSetT<N, BitsT>::Iterator &BitSetT<N, BitsT>::Iterator::operator++()
-{
- ASSERT(mBitsCopy.any());
- mBitsCopy.reset(mCurrentBit);
- mCurrentBit = getNextBit();
- return *this;
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::Iterator::operator==(const Iterator &other) const
-{
- return mBitsCopy == other.mBitsCopy;
-}
-
-template <size_t N, typename BitsT>
-bool BitSetT<N, BitsT>::Iterator::operator!=(const Iterator &other) const
-{
- return !(*this == other);
-}
-
-template <size_t N, typename BitsT>
-std::size_t BitSetT<N, BitsT>::Iterator::operator*() const
-{
- return mCurrentBit;
-}
-
-template <size_t N, typename BitsT>
-std::size_t BitSetT<N, BitsT>::Iterator::getNextBit()
-{
- if (mBitsCopy.none())
- {
- return 0;
- }
-
- return gl::ScanForward(mBitsCopy.mBits);
-}
-
-template <size_t N>
-using BitSet32 = BitSetT<N, uint32_t>;
-
-// ScanForward for 64-bits requires a 64-bit implementation.
-#if defined(ANGLE_IS_64_BIT_CPU)
-template <size_t N>
-using BitSet64 = BitSetT<N, uint64_t>;
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-
-namespace priv
-{
-
-template <size_t N, typename T>
-using EnableIfBitsFit = typename std::enable_if<N <= sizeof(T) * 8>::type;
-
-template <size_t N, typename Enable = void>
-struct GetBitSet
-{
- using Type = IterableBitSet<N>;
-};
-
-// Prefer 64-bit bitsets on 64-bit CPUs. They seem faster than 32-bit.
-#if defined(ANGLE_IS_64_BIT_CPU)
-template <size_t N>
-struct GetBitSet<N, EnableIfBitsFit<N, uint64_t>>
-{
- using Type = BitSet64<N>;
-};
-#else
-template <size_t N>
-struct GetBitSet<N, EnableIfBitsFit<N, uint32_t>>
-{
- using Type = BitSet32<N>;
-};
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-
-} // namespace priv
-
-template <size_t N>
-using BitSet = typename priv::GetBitSet<N>::Type;
-
-} // angle
-
-template <size_t N, typename BitsT>
-inline angle::BitSetT<N, BitsT> operator&(const angle::BitSetT<N, BitsT> &lhs,
- const angle::BitSetT<N, BitsT> &rhs)
-{
- return angle::BitSetT<N, BitsT>(lhs.bits() & rhs.bits());
-}
-
-template <size_t N, typename BitsT>
-inline angle::BitSetT<N, BitsT> operator|(const angle::BitSetT<N, BitsT> &lhs,
- const angle::BitSetT<N, BitsT> &rhs)
-{
- return angle::BitSetT<N, BitsT>(lhs.bits() | rhs.bits());
-}
-
-template <size_t N, typename BitsT>
-inline angle::BitSetT<N, BitsT> operator^(const angle::BitSetT<N, BitsT> &lhs,
- const angle::BitSetT<N, BitsT> &rhs)
-{
- return angle::BitSetT<N, BitsT>(lhs.bits() ^ rhs.bits());
-}
-
-#endif // COMMON_BITSETITERATOR_H_
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
deleted file mode 100644
index b02e80be5f..0000000000
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ /dev/null
@@ -1,220 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// debug.cpp: Debugging utilities.
-
-#include "common/debug.h"
-
-#include <stdarg.h>
-
-#include <array>
-#include <cstdio>
-#include <fstream>
-#include <ostream>
-#include <vector>
-
-#include "common/angleutils.h"
-#include "common/Optional.h"
-
-namespace gl
-{
-
-namespace
-{
-
-DebugAnnotator *g_debugAnnotator = nullptr;
-
-constexpr std::array<const char *, LOG_NUM_SEVERITIES> g_logSeverityNames = {
- {"EVENT", "WARN", "ERR"}};
-
-constexpr const char *LogSeverityName(int severity)
-{
- return (severity >= 0 && severity < LOG_NUM_SEVERITIES) ? g_logSeverityNames[severity]
- : "UNKNOWN";
-}
-
-bool ShouldCreateLogMessage(LogSeverity severity)
-{
-#if defined(ANGLE_TRACE_ENABLED)
- return true;
-#elif defined(ANGLE_ENABLE_ASSERTS)
- return severity == LOG_ERR;
-#else
- return false;
-#endif
-}
-
-} // namespace
-
-namespace priv
-{
-
-bool ShouldCreatePlatformLogMessage(LogSeverity severity)
-{
-#if defined(ANGLE_TRACE_ENABLED)
- return true;
-#else
- return severity != LOG_EVENT;
-#endif
-}
-
-} // namespace priv
-
-bool DebugAnnotationsActive()
-{
-#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
- return g_debugAnnotator != nullptr && g_debugAnnotator->getStatus();
-#else
- return false;
-#endif
-}
-
-bool DebugAnnotationsInitialized()
-{
- return g_debugAnnotator != nullptr;
-}
-
-void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator)
-{
- UninitializeDebugAnnotations();
- g_debugAnnotator = debugAnnotator;
-}
-
-void UninitializeDebugAnnotations()
-{
- // Pointer is not managed.
- g_debugAnnotator = nullptr;
-}
-
-ScopedPerfEventHelper::ScopedPerfEventHelper(const char *format, ...)
-{
-#if !defined(ANGLE_ENABLE_DEBUG_TRACE)
- if (!DebugAnnotationsActive())
- {
- return;
- }
-#endif // !ANGLE_ENABLE_DEBUG_TRACE
-
- va_list vararg;
- va_start(vararg, format);
- std::vector<char> buffer(512);
- size_t len = FormatStringIntoVector(format, vararg, buffer);
- ANGLE_LOG(EVENT) << std::string(&buffer[0], len);
- va_end(vararg);
-}
-
-ScopedPerfEventHelper::~ScopedPerfEventHelper()
-{
- if (DebugAnnotationsActive())
- {
- g_debugAnnotator->endEvent();
- }
-}
-
-LogMessage::LogMessage(const char *function, int line, LogSeverity severity)
- : mFunction(function), mLine(line), mSeverity(severity)
-{
- // EVENT() does not require additional function(line) info.
- if (mSeverity != LOG_EVENT)
- {
- mStream << mFunction << "(" << mLine << "): ";
- }
-}
-
-LogMessage::~LogMessage()
-{
- if (DebugAnnotationsInitialized() && (mSeverity == LOG_ERR || mSeverity == LOG_WARN))
- {
- g_debugAnnotator->logMessage(*this);
- }
- else
- {
- Trace(getSeverity(), getMessage().c_str());
- }
-}
-
-void Trace(LogSeverity severity, const char *message)
-{
- if (!ShouldCreateLogMessage(severity))
- {
- return;
- }
-
- std::string str(message);
-
- if (DebugAnnotationsActive())
- {
- std::wstring formattedWideMessage(str.begin(), str.end());
-
- switch (severity)
- {
- case LOG_EVENT:
- g_debugAnnotator->beginEvent(formattedWideMessage.c_str());
- break;
- default:
- g_debugAnnotator->setMarker(formattedWideMessage.c_str());
- break;
- }
- }
-
- if (severity == LOG_ERR)
- {
- // Note: we use fprintf because <iostream> includes static initializers.
- fprintf(stderr, "%s: %s\n", LogSeverityName(severity), str.c_str());
- }
-
-#if defined(ANGLE_PLATFORM_WINDOWS) && \
- (defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER) || !defined(NDEBUG))
-#if !defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
- if (severity == LOG_ERR)
-#endif // !defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
- {
- OutputDebugStringA(str.c_str());
- }
-#endif
-
-#if defined(ANGLE_ENABLE_DEBUG_TRACE)
-#if defined(NDEBUG)
- if (severity == LOG_EVENT || severity == LOG_WARN)
- {
- return;
- }
-#endif // defined(NDEBUG)
- static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
- if (file)
- {
- file << LogSeverityName(severity) << ": " << str << std::endl;
- file.flush();
- }
-#endif // defined(ANGLE_ENABLE_DEBUG_TRACE)
-}
-
-LogSeverity LogMessage::getSeverity() const
-{
- return mSeverity;
-}
-
-std::string LogMessage::getMessage() const
-{
- return mStream.str();
-}
-
-#if defined(ANGLE_PLATFORM_WINDOWS)
-std::ostream &operator<<(std::ostream &os, const FmtHR &fmt)
-{
- os << "HRESULT: ";
- return FmtHexInt(os, fmt.mHR);
-}
-
-std::ostream &operator<<(std::ostream &os, const FmtErr &fmt)
-{
- os << "error: ";
- return FmtHexInt(os, fmt.mErr);
-}
-
-#endif // defined(ANGLE_PLATFORM_WINDOWS)
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
deleted file mode 100644
index 290a4e8bb7..0000000000
--- a/src/3rdparty/angle/src/common/debug.h
+++ /dev/null
@@ -1,286 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// debug.h: Debugging utilities.
-
-#ifndef COMMON_DEBUG_H_
-#define COMMON_DEBUG_H_
-
-#include <assert.h>
-#include <stdio.h>
-
-#include <ios>
-#include <iomanip>
-#include <sstream>
-#include <string>
-
-#include "common/angleutils.h"
-
-#if !defined(TRACE_OUTPUT_FILE)
-#define TRACE_OUTPUT_FILE "angle_debug.txt"
-#endif
-
-namespace gl
-{
-
-// Pairs a D3D begin event with an end event.
-class ScopedPerfEventHelper : angle::NonCopyable
-{
- public:
- ScopedPerfEventHelper(const char* format, ...);
- ~ScopedPerfEventHelper();
-};
-
-using LogSeverity = int;
-// Note: the log severities are used to index into the array of names,
-// see g_logSeverityNames.
-constexpr LogSeverity LOG_EVENT = 0;
-constexpr LogSeverity LOG_WARN = 1;
-constexpr LogSeverity LOG_ERR = 2;
-constexpr LogSeverity LOG_NUM_SEVERITIES = 3;
-
-void Trace(LogSeverity severity, const char *message);
-
-// This class more or less represents a particular log message. You
-// create an instance of LogMessage and then stream stuff to it.
-// When you finish streaming to it, ~LogMessage is called and the
-// full message gets streamed to the appropriate destination.
-//
-// You shouldn't actually use LogMessage's constructor to log things,
-// though. You should use the ERR() and WARN() macros.
-class LogMessage : angle::NonCopyable
-{
- public:
- // Used for ANGLE_LOG(severity).
- LogMessage(const char *function, int line, LogSeverity severity);
- ~LogMessage();
- std::ostream &stream() { return mStream; }
-
- LogSeverity getSeverity() const;
- std::string getMessage() const;
-
- private:
- const char *mFunction;
- const int mLine;
- const LogSeverity mSeverity;
-
- std::ostringstream mStream;
-};
-
-// Wraps the D3D9/D3D11 debug annotation functions.
-// Also handles redirecting logging destination.
-class DebugAnnotator : angle::NonCopyable
-{
- public:
- DebugAnnotator(){};
- virtual ~DebugAnnotator() { };
- virtual void beginEvent(const wchar_t *eventName) = 0;
- virtual void endEvent() = 0;
- virtual void setMarker(const wchar_t *markerName) = 0;
- virtual bool getStatus() = 0;
- // Log Message Handler that gets passed every log message,
- // when debug annotations are initialized,
- // replacing default handling by LogMessage.
- virtual void logMessage(const LogMessage &msg) const = 0;
-};
-
-void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator);
-void UninitializeDebugAnnotations();
-bool DebugAnnotationsActive();
-bool DebugAnnotationsInitialized();
-
-namespace priv
-{
-// This class is used to explicitly ignore values in the conditional logging macros. This avoids
-// compiler warnings like "value computed is not used" and "statement has no effect".
-class LogMessageVoidify
-{
- public:
- LogMessageVoidify() {}
- // This has to be an operator with a precedence lower than << but higher than ?:
- void operator&(std::ostream &) {}
-};
-
-// Used by ANGLE_LOG_IS_ON to lazy-evaluate stream arguments.
-bool ShouldCreatePlatformLogMessage(LogSeverity severity);
-
-template <int N, typename T>
-std::ostream &FmtHex(std::ostream &os, T value)
-{
- os << "0x";
-
- std::ios_base::fmtflags oldFlags = os.flags();
- std::streamsize oldWidth = os.width();
- std::ostream::char_type oldFill = os.fill();
-
- os << std::hex << std::uppercase << std::setw(N) << std::setfill('0') << value;
-
- os.flags(oldFlags);
- os.width(oldWidth);
- os.fill(oldFill);
-
- return os;
-}
-} // namespace priv
-
-#if defined(ANGLE_PLATFORM_WINDOWS)
-class FmtHR
-{
- public:
- explicit FmtHR(HRESULT hresult) : mHR(hresult) {}
- private:
- HRESULT mHR;
- friend std::ostream &operator<<(std::ostream &os, const FmtHR &fmt);
-};
-
-class FmtErr
-{
- public:
- explicit FmtErr(DWORD err) : mErr(err) {}
-
- private:
- DWORD mErr;
- friend std::ostream &operator<<(std::ostream &os, const FmtErr &fmt);
-};
-#endif // defined(ANGLE_PLATFORM_WINDOWS)
-
-template <typename T>
-std::ostream &FmtHexShort(std::ostream &os, T value)
-{
- return priv::FmtHex<4>(os, value);
-}
-
-template <typename T>
-std::ostream &FmtHexInt(std::ostream &os, T value)
-{
- return priv::FmtHex<8>(os, value);
-}
-
-// A few definitions of macros that don't generate much code. These are used
-// by ANGLE_LOG(). Since these are used all over our code, it's
-// better to have compact code for these operations.
-#define COMPACT_ANGLE_LOG_EX_EVENT(ClassName, ...) \
- ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_EVENT, ##__VA_ARGS__)
-#define COMPACT_ANGLE_LOG_EX_WARN(ClassName, ...) \
- ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_WARN, ##__VA_ARGS__)
-#define COMPACT_ANGLE_LOG_EX_ERR(ClassName, ...) \
- ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_ERR, ##__VA_ARGS__)
-
-#define COMPACT_ANGLE_LOG_EVENT COMPACT_ANGLE_LOG_EX_EVENT(LogMessage)
-#define COMPACT_ANGLE_LOG_WARN COMPACT_ANGLE_LOG_EX_WARN(LogMessage)
-#define COMPACT_ANGLE_LOG_ERR COMPACT_ANGLE_LOG_EX_ERR(LogMessage)
-
-#define ANGLE_LOG_IS_ON(severity) (::gl::priv::ShouldCreatePlatformLogMessage(::gl::LOG_##severity))
-
-// Helper macro which avoids evaluating the arguments to a stream if the condition doesn't hold.
-// Condition is evaluated once and only once.
-#define ANGLE_LAZY_STREAM(stream, condition) \
- !(condition) ? static_cast<void>(0) : ::gl::priv::LogMessageVoidify() & (stream)
-
-// We use the preprocessor's merging operator, "##", so that, e.g.,
-// ANGLE_LOG(EVENT) becomes the token COMPACT_ANGLE_LOG_EVENT. There's some funny
-// subtle difference between ostream member streaming functions (e.g.,
-// ostream::operator<<(int) and ostream non-member streaming functions
-// (e.g., ::operator<<(ostream&, string&): it turns out that it's
-// impossible to stream something like a string directly to an unnamed
-// ostream. We employ a neat hack by calling the stream() member
-// function of LogMessage which seems to avoid the problem.
-#define ANGLE_LOG_STREAM(severity) COMPACT_ANGLE_LOG_##severity.stream()
-
-#define ANGLE_LOG(severity) ANGLE_LAZY_STREAM(ANGLE_LOG_STREAM(severity), ANGLE_LOG_IS_ON(severity))
-
-} // namespace gl
-
-#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
-#define ANGLE_TRACE_ENABLED
-#endif
-
-#define ANGLE_EMPTY_STATEMENT for (;;) break
-#if !defined(NDEBUG) || defined(ANGLE_ENABLE_RELEASE_ASSERTS)
-#define ANGLE_ENABLE_ASSERTS
-#endif
-
-#define WARN() ANGLE_LOG(WARN)
-#define ERR() ANGLE_LOG(ERR)
-
-// A macro to log a performance event around a scope.
-#if defined(ANGLE_TRACE_ENABLED)
-#if defined(_MSC_VER)
-#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__);
-#else
-#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper("%s" message "\n", __FUNCTION__, ##__VA_ARGS__);
-#endif // _MSC_VER
-#else
-#define EVENT(message, ...) (void(0))
-#endif
-
-#if defined(COMPILER_GCC) || defined(__clang__)
-#define ANGLE_CRASH() __builtin_trap()
-#else
-#define ANGLE_CRASH() ((void)(*(volatile char *)0 = 0))
-#endif
-
-#if !defined(NDEBUG)
-#define ANGLE_ASSERT_IMPL(expression) assert(expression)
-#else
-// TODO(jmadill): Detect if debugger is attached and break.
-#define ANGLE_ASSERT_IMPL(expression) ANGLE_CRASH()
-#endif // !defined(NDEBUG)
-
-// A macro asserting a condition and outputting failures to the debug log
-#if defined(ANGLE_ENABLE_ASSERTS)
-#define ASSERT(expression) \
- (expression ? static_cast<void>(0) : ((ERR() << "\t! Assert failed in " << __FUNCTION__ << "(" \
- << __LINE__ << "): " << #expression), \
- ANGLE_ASSERT_IMPL(expression)))
-#else
-// These are just dummy values.
-#define COMPACT_ANGLE_LOG_EX_ASSERT(ClassName, ...) \
- COMPACT_ANGLE_LOG_EX_EVENT(ClassName, ##__VA_ARGS__)
-#define COMPACT_ANGLE_LOG_ASSERT COMPACT_ANGLE_LOG_EVENT
-namespace gl
-{
-constexpr LogSeverity LOG_ASSERT = LOG_EVENT;
-} // namespace gl
-
-#define ASSERT(condition) \
- ANGLE_LAZY_STREAM(ANGLE_LOG_STREAM(ASSERT), false ? !(condition) : false) \
- << "Check failed: " #condition ". "
-#endif // defined(ANGLE_ENABLE_ASSERTS)
-
-#define UNUSED_VARIABLE(variable) ((void)variable)
-
-// A macro to indicate unimplemented functionality
-#ifndef NOASSERT_UNIMPLEMENTED
-#define NOASSERT_UNIMPLEMENTED 1
-#endif
-
-#if defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS)
-#define UNIMPLEMENTED() \
- { \
- ERR() << "\t! Unimplemented: " << __FUNCTION__ << "(" << __FILE__ << ":" << __LINE__ \
- << ")"; \
- ASSERT(NOASSERT_UNIMPLEMENTED); \
- } \
- ANGLE_EMPTY_STATEMENT
-
-// A macro for code which is not expected to be reached under valid assumptions
-#define UNREACHABLE() \
- ((ERR() << "\t! Unreachable reached: " << __FUNCTION__ << "(" << __FILE__ << ":" << __LINE__ \
- << ")"), \
- ASSERT(false))
-#else
-#define UNIMPLEMENTED() \
- { \
- ASSERT(NOASSERT_UNIMPLEMENTED); \
- } \
- ANGLE_EMPTY_STATEMENT
-
-// A macro for code which is not expected to be reached under valid assumptions
-#define UNREACHABLE() ASSERT(false)
-#endif // defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS)
-
-#endif // COMMON_DEBUG_H_
diff --git a/src/3rdparty/angle/src/common/event_tracer.cpp b/src/3rdparty/angle/src/common/event_tracer.cpp
deleted file mode 100644
index 6dc8458acc..0000000000
--- a/src/3rdparty/angle/src/common/event_tracer.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "common/event_tracer.h"
-
-#include "common/debug.h"
-
-namespace angle
-{
-
-const unsigned char *GetTraceCategoryEnabledFlag(const char *name)
-{
- auto *platform = ANGLEPlatformCurrent();
- ASSERT(platform);
-
- const unsigned char *categoryEnabledFlag =
- platform->getTraceCategoryEnabledFlag(platform, name);
- if (categoryEnabledFlag != nullptr)
- {
- return categoryEnabledFlag;
- }
-
- static unsigned char disabled = 0;
- return &disabled;
-}
-
-angle::TraceEventHandle AddTraceEvent(char phase,
- const unsigned char *categoryGroupEnabled,
- const char *name,
- unsigned long long id,
- int numArgs,
- const char **argNames,
- const unsigned char *argTypes,
- const unsigned long long *argValues,
- unsigned char flags)
-{
- auto *platform = ANGLEPlatformCurrent();
- ASSERT(platform);
-
- double timestamp = platform->monotonicallyIncreasingTime(platform);
-
- if (timestamp != 0)
- {
- angle::TraceEventHandle handle =
- platform->addTraceEvent(platform, phase, categoryGroupEnabled, name, id, timestamp,
- numArgs, argNames, argTypes, argValues, flags);
- ASSERT(handle != 0);
- return handle;
- }
-
- return static_cast<angle::TraceEventHandle>(0);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/event_tracer.h b/src/3rdparty/angle/src/common/event_tracer.h
deleted file mode 100644
index 9b30c750c1..0000000000
--- a/src/3rdparty/angle/src/common/event_tracer.h
+++ /dev/null
@@ -1,26 +0,0 @@
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMMON_EVENT_TRACER_H_
-#define COMMON_EVENT_TRACER_H_
-
-#include "common/platform.h"
-#include "platform/Platform.h"
-
-namespace angle
-{
-
-const unsigned char *GetTraceCategoryEnabledFlag(const char* name);
-angle::TraceEventHandle AddTraceEvent(char phase,
- const unsigned char *categoryGroupEnabled,
- const char *name,
- unsigned long long id,
- int numArgs,
- const char **argNames,
- const unsigned char *argTypes,
- const unsigned long long *argValues,
- unsigned char flags);
-}
-
-#endif // COMMON_EVENT_TRACER_H_
diff --git a/src/3rdparty/angle/src/common/mathutil.cpp b/src/3rdparty/angle/src/common/mathutil.cpp
deleted file mode 100644
index 5db997c664..0000000000
--- a/src/3rdparty/angle/src/common/mathutil.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// mathutil.cpp: Math and bit manipulation functions.
-
-#include "common/mathutil.h"
-
-#include <algorithm>
-#include <math.h>
-
-namespace gl
-{
-
-namespace
-{
-
-struct RGB9E5Data
-{
- unsigned int R : 9;
- unsigned int G : 9;
- unsigned int B : 9;
- unsigned int E : 5;
-};
-
-// B is the exponent bias (15)
-constexpr int g_sharedexp_bias = 15;
-
-// N is the number of mantissa bits per component (9)
-constexpr int g_sharedexp_mantissabits = 9;
-
-// Emax is the maximum allowed biased exponent value (31)
-constexpr int g_sharedexp_maxexponent = 31;
-
-constexpr float g_sharedexp_max =
- ((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
- static_cast<float>(1 << g_sharedexp_mantissabits)) *
- static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
-
-} // anonymous namespace
-
-unsigned int convertRGBFloatsTo999E5(float red, float green, float blue)
-{
- const float red_c = std::max<float>(0, std::min(g_sharedexp_max, red));
- const float green_c = std::max<float>(0, std::min(g_sharedexp_max, green));
- const float blue_c = std::max<float>(0, std::min(g_sharedexp_max, blue));
-
- const float max_c = std::max<float>(std::max<float>(red_c, green_c), blue_c);
- const float exp_p = std::max<float>(-g_sharedexp_bias - 1, floor(log(max_c))) + 1 + g_sharedexp_bias;
- const int max_s = static_cast<int>(floor((max_c / (pow(2.0f, exp_p - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
- const int exp_s = static_cast<int>((max_s < pow(2.0f, g_sharedexp_mantissabits)) ? exp_p : exp_p + 1);
-
- RGB9E5Data output;
- output.R = static_cast<unsigned int>(floor((red_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
- output.G = static_cast<unsigned int>(floor((green_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
- output.B = static_cast<unsigned int>(floor((blue_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
- output.E = exp_s;
-
- return bitCast<unsigned int>(output);
-}
-
-void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue)
-{
- const RGB9E5Data *inputData = reinterpret_cast<const RGB9E5Data*>(&input);
-
- *red = inputData->R * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
- *green = inputData->G * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
- *blue = inputData->B * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
deleted file mode 100644
index 88aedddfe8..0000000000
--- a/src/3rdparty/angle/src/common/mathutil.h
+++ /dev/null
@@ -1,1145 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// mathutil.h: Math and bit manipulation functions.
-
-#ifndef COMMON_MATHUTIL_H_
-#define COMMON_MATHUTIL_H_
-
-#include <limits>
-#include <algorithm>
-#include <math.h>
-#include <string.h>
-#include <stdint.h>
-#include <stdlib.h>
-
-#include <anglebase/numerics/safe_math.h>
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-namespace angle
-{
-using base::CheckedNumeric;
-using base::IsValueInRangeForNumericType;
-}
-
-namespace gl
-{
-
-const unsigned int Float32One = 0x3F800000;
-const unsigned short Float16One = 0x3C00;
-
-template<typename T>
-inline bool isPow2(T x)
-{
- static_assert(std::is_integral<T>::value, "isPow2 must be called on an integer type.");
- return (x & (x - 1)) == 0 && (x != 0);
-}
-
-inline int log2(int x)
-{
- int r = 0;
- while ((x >> r) > 1) r++;
- return r;
-}
-
-inline unsigned int ceilPow2(unsigned int x)
-{
- if (x != 0) x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x++;
-
- return x;
-}
-
-template <typename DestT, typename SrcT>
-inline DestT clampCast(SrcT value)
-{
- // For floating-point types with denormalization, min returns the minimum positive normalized
- // value. To find the value that has no values less than it, use numeric_limits::lowest.
- constexpr const long double destLo =
- static_cast<long double>(std::numeric_limits<DestT>::lowest());
- constexpr const long double destHi =
- static_cast<long double>(std::numeric_limits<DestT>::max());
- constexpr const long double srcLo =
- static_cast<long double>(std::numeric_limits<SrcT>::lowest());
- constexpr long double srcHi = static_cast<long double>(std::numeric_limits<SrcT>::max());
-
- if (destHi < srcHi)
- {
- DestT destMax = std::numeric_limits<DestT>::max();
- if (value >= static_cast<SrcT>(destMax))
- {
- return destMax;
- }
- }
-
- if (destLo > srcLo)
- {
- DestT destLow = std::numeric_limits<DestT>::lowest();
- if (value <= static_cast<SrcT>(destLow))
- {
- return destLow;
- }
- }
-
- return static_cast<DestT>(value);
-}
-
-// Specialize clampCast for bool->int conversion to avoid MSVS 2015 performance warning when the max
-// value is casted to the source type.
-template <>
-inline unsigned int clampCast(bool value)
-{
- return static_cast<unsigned int>(value);
-}
-
-template <>
-inline int clampCast(bool value)
-{
- return static_cast<int>(value);
-}
-
-template<typename T, typename MIN, typename MAX>
-inline T clamp(T x, MIN min, MAX max)
-{
- // Since NaNs fail all comparison tests, a NaN value will default to min
- return x > min ? (x > max ? max : x) : min;
-}
-
-inline float clamp01(float x)
-{
- return clamp(x, 0.0f, 1.0f);
-}
-
-template<const int n>
-inline unsigned int unorm(float x)
-{
- const unsigned int max = 0xFFFFFFFF >> (32 - n);
-
- if (x > 1)
- {
- return max;
- }
- else if (x < 0)
- {
- return 0;
- }
- else
- {
- return (unsigned int)(max * x + 0.5f);
- }
-}
-
-inline bool supportsSSE2()
-{
-#if defined(ANGLE_USE_SSE)
- static bool checked = false;
- static bool supports = false;
-
- if (checked)
- {
- return supports;
- }
-
-#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
- {
- int info[4];
- __cpuid(info, 0);
-
- if (info[0] >= 1)
- {
- __cpuid(info, 1);
-
- supports = (info[3] >> 26) & 1;
- }
- }
-#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
- checked = true;
- return supports;
-#else // defined(ANGLE_USE_SSE)
- return false;
-#endif
-}
-
-template <typename destType, typename sourceType>
-destType bitCast(const sourceType &source)
-{
- size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
- destType output;
- memcpy(&output, &source, copySize);
- return output;
-}
-
-inline unsigned short float32ToFloat16(float fp32)
-{
- unsigned int fp32i = bitCast<unsigned int>(fp32);
- unsigned int sign = (fp32i & 0x80000000) >> 16;
- unsigned int abs = fp32i & 0x7FFFFFFF;
-
- if(abs > 0x47FFEFFF) // Infinity
- {
- return static_cast<unsigned short>(sign | 0x7FFF);
- }
- else if(abs < 0x38800000) // Denormal
- {
- unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
- int e = 113 - (abs >> 23);
-
- if(e < 24)
- {
- abs = mantissa >> e;
- }
- else
- {
- abs = 0;
- }
-
- return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
- }
- else
- {
- return static_cast<unsigned short>(sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
- }
-}
-
-float float16ToFloat32(unsigned short h);
-
-unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
-void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
-
-inline unsigned short float32ToFloat11(float fp32)
-{
- const unsigned int float32MantissaMask = 0x7FFFFF;
- const unsigned int float32ExponentMask = 0x7F800000;
- const unsigned int float32SignMask = 0x80000000;
- const unsigned int float32ValueMask = ~float32SignMask;
- const unsigned int float32ExponentFirstBit = 23;
- const unsigned int float32ExponentBias = 127;
-
- const unsigned short float11Max = 0x7BF;
- const unsigned short float11MantissaMask = 0x3F;
- const unsigned short float11ExponentMask = 0x7C0;
- const unsigned short float11BitMask = 0x7FF;
- const unsigned int float11ExponentBias = 14;
-
- const unsigned int float32Maxfloat11 = 0x477E0000;
- const unsigned int float32Minfloat11 = 0x38800000;
-
- const unsigned int float32Bits = bitCast<unsigned int>(fp32);
- const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
-
- unsigned int float32Val = float32Bits & float32ValueMask;
-
- if ((float32Val & float32ExponentMask) == float32ExponentMask)
- {
- // INF or NAN
- if ((float32Val & float32MantissaMask) != 0)
- {
- return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
- }
- else if (float32Sign)
- {
- // -INF is clamped to 0 since float11 is positive only
- return 0;
- }
- else
- {
- return float11ExponentMask;
- }
- }
- else if (float32Sign)
- {
- // float11 is positive only, so clamp to zero
- return 0;
- }
- else if (float32Val > float32Maxfloat11)
- {
- // The number is too large to be represented as a float11, set to max
- return float11Max;
- }
- else
- {
- if (float32Val < float32Minfloat11)
- {
- // The number is too small to be represented as a normalized float11
- // Convert it to a denormalized value.
- const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
- float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
- }
- else
- {
- // Rebias the exponent to represent the value as a normalized float11
- float32Val += 0xC8000000;
- }
-
- return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
- }
-}
-
-inline unsigned short float32ToFloat10(float fp32)
-{
- const unsigned int float32MantissaMask = 0x7FFFFF;
- const unsigned int float32ExponentMask = 0x7F800000;
- const unsigned int float32SignMask = 0x80000000;
- const unsigned int float32ValueMask = ~float32SignMask;
- const unsigned int float32ExponentFirstBit = 23;
- const unsigned int float32ExponentBias = 127;
-
- const unsigned short float10Max = 0x3DF;
- const unsigned short float10MantissaMask = 0x1F;
- const unsigned short float10ExponentMask = 0x3E0;
- const unsigned short float10BitMask = 0x3FF;
- const unsigned int float10ExponentBias = 14;
-
- const unsigned int float32Maxfloat10 = 0x477C0000;
- const unsigned int float32Minfloat10 = 0x38800000;
-
- const unsigned int float32Bits = bitCast<unsigned int>(fp32);
- const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
-
- unsigned int float32Val = float32Bits & float32ValueMask;
-
- if ((float32Val & float32ExponentMask) == float32ExponentMask)
- {
- // INF or NAN
- if ((float32Val & float32MantissaMask) != 0)
- {
- return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
- }
- else if (float32Sign)
- {
- // -INF is clamped to 0 since float11 is positive only
- return 0;
- }
- else
- {
- return float10ExponentMask;
- }
- }
- else if (float32Sign)
- {
- // float10 is positive only, so clamp to zero
- return 0;
- }
- else if (float32Val > float32Maxfloat10)
- {
- // The number is too large to be represented as a float11, set to max
- return float10Max;
- }
- else
- {
- if (float32Val < float32Minfloat10)
- {
- // The number is too small to be represented as a normalized float11
- // Convert it to a denormalized value.
- const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
- float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
- }
- else
- {
- // Rebias the exponent to represent the value as a normalized float11
- float32Val += 0xC8000000;
- }
-
- return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
- }
-}
-
-inline float float11ToFloat32(unsigned short fp11)
-{
- unsigned short exponent = (fp11 >> 6) & 0x1F;
- unsigned short mantissa = fp11 & 0x3F;
-
- if (exponent == 0x1F)
- {
- // INF or NAN
- return bitCast<float>(0x7f800000 | (mantissa << 17));
- }
- else
- {
- if (exponent != 0)
- {
- // normalized
- }
- else if (mantissa != 0)
- {
- // The value is denormalized
- exponent = 1;
-
- do
- {
- exponent--;
- mantissa <<= 1;
- }
- while ((mantissa & 0x40) == 0);
-
- mantissa = mantissa & 0x3F;
- }
- else // The value is zero
- {
- exponent = static_cast<unsigned short>(-112);
- }
-
- return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
- }
-}
-
-inline float float10ToFloat32(unsigned short fp11)
-{
- unsigned short exponent = (fp11 >> 5) & 0x1F;
- unsigned short mantissa = fp11 & 0x1F;
-
- if (exponent == 0x1F)
- {
- // INF or NAN
- return bitCast<float>(0x7f800000 | (mantissa << 17));
- }
- else
- {
- if (exponent != 0)
- {
- // normalized
- }
- else if (mantissa != 0)
- {
- // The value is denormalized
- exponent = 1;
-
- do
- {
- exponent--;
- mantissa <<= 1;
- }
- while ((mantissa & 0x20) == 0);
-
- mantissa = mantissa & 0x1F;
- }
- else // The value is zero
- {
- exponent = static_cast<unsigned short>(-112);
- }
-
- return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
- }
-}
-
-template <typename T>
-inline float normalizedToFloat(T input)
-{
- static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
-
- const float inverseMax = 1.0f / std::numeric_limits<T>::max();
- return input * inverseMax;
-}
-
-template <unsigned int inputBitCount, typename T>
-inline float normalizedToFloat(T input)
-{
- static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
- static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount.");
-
- const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
- return input * inverseMax;
-}
-
-template <typename T>
-inline T floatToNormalized(float input)
-{
- return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f);
-}
-
-template <unsigned int outputBitCount, typename T>
-inline T floatToNormalized(float input)
-{
- static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount.");
- return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f);
-}
-
-template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
-inline T getShiftedData(T input)
-{
- static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
- "T must have at least as many bits as inputBitCount + inputBitStart.");
- const T mask = (1 << inputBitCount) - 1;
- return (input >> inputBitStart) & mask;
-}
-
-template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
-inline T shiftData(T input)
-{
- static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
- "T must have at least as many bits as inputBitCount + inputBitStart.");
- const T mask = (1 << inputBitCount) - 1;
- return (input & mask) << inputBitStart;
-}
-
-inline unsigned int CountLeadingZeros(uint32_t x)
-{
- // Use binary search to find the amount of leading zeros.
- unsigned int zeros = 32u;
- uint32_t y;
-
- y = x >> 16u;
- if (y != 0)
- {
- zeros = zeros - 16u;
- x = y;
- }
- y = x >> 8u;
- if (y != 0)
- {
- zeros = zeros - 8u;
- x = y;
- }
- y = x >> 4u;
- if (y != 0)
- {
- zeros = zeros - 4u;
- x = y;
- }
- y = x >> 2u;
- if (y != 0)
- {
- zeros = zeros - 2u;
- x = y;
- }
- y = x >> 1u;
- if (y != 0)
- {
- return zeros - 2u;
- }
- return zeros - x;
-}
-
-inline unsigned char average(unsigned char a, unsigned char b)
-{
- return ((a ^ b) >> 1) + (a & b);
-}
-
-inline signed char average(signed char a, signed char b)
-{
- return ((short)a + (short)b) / 2;
-}
-
-inline unsigned short average(unsigned short a, unsigned short b)
-{
- return ((a ^ b) >> 1) + (a & b);
-}
-
-inline signed short average(signed short a, signed short b)
-{
- return ((int)a + (int)b) / 2;
-}
-
-inline unsigned int average(unsigned int a, unsigned int b)
-{
- return ((a ^ b) >> 1) + (a & b);
-}
-
-inline int average(int a, int b)
-{
- long long average = (static_cast<long long>(a) + static_cast<long long>(b)) / 2ll;
- return static_cast<int>(average);
-}
-
-inline float average(float a, float b)
-{
- return (a + b) * 0.5f;
-}
-
-inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
-{
- return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
-}
-
-inline unsigned int averageFloat11(unsigned int a, unsigned int b)
-{
- return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) + float11ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
-}
-
-inline unsigned int averageFloat10(unsigned int a, unsigned int b)
-{
- return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) + float10ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
-}
-
-template <typename T>
-class Range
-{
- public:
- Range() {}
- Range(T lo, T hi) : mLow(lo), mHigh(hi) {}
-
- T length() const { return (empty() ? 0 : (mHigh - mLow)); }
-
- bool intersects(Range<T> other)
- {
- if (mLow <= other.mLow)
- {
- return other.mLow < mHigh;
- }
- else
- {
- return mLow < other.mHigh;
- }
- }
-
- // Assumes that end is non-inclusive.. for example, extending to 5 will make "end" 6.
- void extend(T value)
- {
- mLow = value < mLow ? value : mLow;
- mHigh = value >= mHigh ? (value + 1) : mHigh;
- }
-
- bool empty() const { return mHigh <= mLow; }
-
- bool contains(T value) const { return value >= mLow && value < mHigh; }
-
- class Iterator final
- {
- public:
- Iterator(T value) : mCurrent(value) {}
-
- Iterator &operator++()
- {
- mCurrent++;
- return *this;
- }
- bool operator==(const Iterator &other) const { return mCurrent == other.mCurrent; }
- bool operator!=(const Iterator &other) const { return mCurrent != other.mCurrent; }
- T operator*() const { return mCurrent; }
-
- private:
- T mCurrent;
- };
-
- Iterator begin() const { return Iterator(mLow); }
-
- Iterator end() const { return Iterator(mHigh); }
-
- T low() const { return mLow; }
- T high() const { return mHigh; }
-
- private:
- T mLow;
- T mHigh;
-};
-
-typedef Range<int> RangeI;
-typedef Range<unsigned int> RangeUI;
-
-struct IndexRange
-{
- IndexRange() : IndexRange(0, 0, 0) {}
- IndexRange(size_t start_, size_t end_, size_t vertexIndexCount_)
- : start(start_), end(end_), vertexIndexCount(vertexIndexCount_)
- {
- ASSERT(start <= end);
- }
-
- // Number of vertices in the range.
- size_t vertexCount() const { return (end - start) + 1; }
-
- // Inclusive range of indices that are not primitive restart
- size_t start;
- size_t end;
-
- // Number of non-primitive restart indices
- size_t vertexIndexCount;
-};
-
-// Combine a floating-point value representing a mantissa (x) and an integer exponent (exp) into a
-// floating-point value. As in GLSL ldexp() built-in.
-inline float Ldexp(float x, int exp)
-{
- if (exp > 128)
- {
- return std::numeric_limits<float>::infinity();
- }
- if (exp < -126)
- {
- return 0.0f;
- }
- double result = static_cast<double>(x) * std::pow(2.0, static_cast<double>(exp));
- return static_cast<float>(result);
-}
-
-// First, both normalized floating-point values are converted into 16-bit integer values.
-// Then, the results are packed into the returned 32-bit unsigned integer.
-// The first float value will be written to the least significant bits of the output;
-// the last float value will be written to the most significant bits.
-// The conversion of each value to fixed point is done as follows :
-// packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0)
-inline uint32_t packSnorm2x16(float f1, float f2)
-{
- int16_t leastSignificantBits = static_cast<int16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f));
- int16_t mostSignificantBits = static_cast<int16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f));
- return static_cast<uint32_t>(mostSignificantBits) << 16 |
- (static_cast<uint32_t>(leastSignificantBits) & 0xFFFF);
-}
-
-// First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
-// component is converted to a normalized floating-point value to generate the returned two float values.
-// The first float value will be extracted from the least significant bits of the input;
-// the last float value will be extracted from the most-significant bits.
-// The conversion for unpacked fixed-point value to floating point is done as follows:
-// unpackSnorm2x16 : clamp(f / 32767.0, -1, +1)
-inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2)
-{
- int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF);
- int16_t mostSignificantBits = static_cast<int16_t>(u >> 16);
- *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f);
- *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f);
-}
-
-// First, both normalized floating-point values are converted into 16-bit integer values.
-// Then, the results are packed into the returned 32-bit unsigned integer.
-// The first float value will be written to the least significant bits of the output;
-// the last float value will be written to the most significant bits.
-// The conversion of each value to fixed point is done as follows:
-// packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0)
-inline uint32_t packUnorm2x16(float f1, float f2)
-{
- uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f));
- uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f));
- return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
-}
-
-// First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
-// component is converted to a normalized floating-point value to generate the returned two float values.
-// The first float value will be extracted from the least significant bits of the input;
-// the last float value will be extracted from the most-significant bits.
-// The conversion for unpacked fixed-point value to floating point is done as follows:
-// unpackUnorm2x16 : f / 65535.0
-inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
-{
- uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
- uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
- *f1 = static_cast<float>(leastSignificantBits) / 65535.0f;
- *f2 = static_cast<float>(mostSignificantBits) / 65535.0f;
-}
-
-// Helper functions intended to be used only here.
-namespace priv
-{
-
-inline uint8_t ToPackedUnorm8(float f)
-{
- return static_cast<uint8_t>(roundf(clamp(f, 0.0f, 1.0f) * 255.0f));
-}
-
-inline int8_t ToPackedSnorm8(float f)
-{
- return static_cast<int8_t>(roundf(clamp(f, -1.0f, 1.0f) * 127.0f));
-}
-
-} // namespace priv
-
-// Packs 4 normalized unsigned floating-point values to a single 32-bit unsigned integer. Works
-// similarly to packUnorm2x16. The floats are clamped to the range 0.0 to 1.0, and written to the
-// unsigned integer starting from the least significant bits.
-inline uint32_t PackUnorm4x8(float f1, float f2, float f3, float f4)
-{
- uint8_t bits[4];
- bits[0] = priv::ToPackedUnorm8(f1);
- bits[1] = priv::ToPackedUnorm8(f2);
- bits[2] = priv::ToPackedUnorm8(f3);
- bits[3] = priv::ToPackedUnorm8(f4);
- uint32_t result = 0u;
- for (int i = 0; i < 4; ++i)
- {
- int shift = i * 8;
- result |= (static_cast<uint32_t>(bits[i]) << shift);
- }
- return result;
-}
-
-// Unpacks 4 normalized unsigned floating-point values from a single 32-bit unsigned integer into f.
-// Works similarly to unpackUnorm2x16. The floats are unpacked starting from the least significant
-// bits.
-inline void UnpackUnorm4x8(uint32_t u, float *f)
-{
- for (int i = 0; i < 4; ++i)
- {
- int shift = i * 8;
- uint8_t bits = static_cast<uint8_t>((u >> shift) & 0xFF);
- f[i] = static_cast<float>(bits) / 255.0f;
- }
-}
-
-// Packs 4 normalized signed floating-point values to a single 32-bit unsigned integer. The floats
-// are clamped to the range -1.0 to 1.0, and written to the unsigned integer starting from the least
-// significant bits.
-inline uint32_t PackSnorm4x8(float f1, float f2, float f3, float f4)
-{
- int8_t bits[4];
- bits[0] = priv::ToPackedSnorm8(f1);
- bits[1] = priv::ToPackedSnorm8(f2);
- bits[2] = priv::ToPackedSnorm8(f3);
- bits[3] = priv::ToPackedSnorm8(f4);
- uint32_t result = 0u;
- for (int i = 0; i < 4; ++i)
- {
- int shift = i * 8;
- result |= ((static_cast<uint32_t>(bits[i]) & 0xFF) << shift);
- }
- return result;
-}
-
-// Unpacks 4 normalized signed floating-point values from a single 32-bit unsigned integer into f.
-// Works similarly to unpackSnorm2x16. The floats are unpacked starting from the least significant
-// bits, and clamped to the range -1.0 to 1.0.
-inline void UnpackSnorm4x8(uint32_t u, float *f)
-{
- for (int i = 0; i < 4; ++i)
- {
- int shift = i * 8;
- int8_t bits = static_cast<int8_t>((u >> shift) & 0xFF);
- f[i] = clamp(static_cast<float>(bits) / 127.0f, -1.0f, 1.0f);
- }
-}
-
-// Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
-// floating-point representation found in the OpenGL ES Specification, and then packing these
-// two 16-bit integers into a 32-bit unsigned integer.
-// f1: The 16 least-significant bits of the result;
-// f2: The 16 most-significant bits.
-inline uint32_t packHalf2x16(float f1, float f2)
-{
- uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1));
- uint16_t mostSignificantBits = static_cast<uint16_t>(float32ToFloat16(f2));
- return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
-}
-
-// Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
-// interpreting those values as 16-bit floating-point numbers according to the OpenGL ES Specification,
-// and converting them to 32-bit floating-point values.
-// The first float value is obtained from the 16 least-significant bits of u;
-// the second component is obtained from the 16 most-significant bits of u.
-inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
-{
- uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
- uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
-
- *f1 = float16ToFloat32(leastSignificantBits);
- *f2 = float16ToFloat32(mostSignificantBits);
-}
-
-inline uint8_t sRGBToLinear(uint8_t srgbValue)
-{
- float value = srgbValue / 255.0f;
- if (value <= 0.04045f)
- {
- value = value / 12.92f;
- }
- else
- {
- value = std::pow((value + 0.055f) / 1.055f, 2.4f);
- }
- return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
-}
-
-inline uint8_t linearToSRGB(uint8_t linearValue)
-{
- float value = linearValue / 255.0f;
- if (value <= 0.0f)
- {
- value = 0.0f;
- }
- else if (value < 0.0031308f)
- {
- value = value * 12.92f;
- }
- else if (value < 1.0f)
- {
- value = std::pow(value, 0.41666f) * 1.055f - 0.055f;
- }
- else
- {
- value = 1.0f;
- }
- return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
-}
-
-// Reverse the order of the bits.
-inline uint32_t BitfieldReverse(uint32_t value)
-{
- // TODO(oetuaho@nvidia.com): Optimize this if needed. There don't seem to be compiler intrinsics
- // for this, and right now it's not used in performance-critical paths.
- uint32_t result = 0u;
- for (size_t j = 0u; j < 32u; ++j)
- {
- result |= (((value >> j) & 1u) << (31u - j));
- }
- return result;
-}
-
-// Count the 1 bits.
-#if defined(ANGLE_PLATFORM_WINDOWS)
-#if defined(_M_ARM) || defined(_M_ARM64)
-inline int BitCount(uint32_t bits)
-{
- bits = bits - ((bits >> 1) & 0x55555555);
- bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
- return (((bits + (bits >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
-}
-#else // _M_ARM || _M_ARM64
-inline int BitCount(uint32_t bits)
-{
- return static_cast<int>(__popcnt(bits));
-}
-#if defined(ANGLE_IS_64_BIT_CPU)
-inline int BitCount(uint64_t bits)
-{
- return static_cast<int>(__popcnt64(bits));
-}
-#endif // !_M_ARM
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-#endif // defined(ANGLE_PLATFORM_WINDOWS)
-
-#if defined(ANGLE_PLATFORM_POSIX)
-inline int BitCount(uint32_t bits)
-{
- return __builtin_popcount(bits);
-}
-
-#if defined(ANGLE_IS_64_BIT_CPU)
-inline int BitCount(uint64_t bits)
-{
- return __builtin_popcountll(bits);
-}
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-#endif // defined(ANGLE_PLATFORM_POSIX)
-
-#if defined(ANGLE_PLATFORM_WINDOWS)
-// Return the index of the least significant bit set. Indexing is such that bit 0 is the least
-// significant bit. Implemented for different bit widths on different platforms.
-inline unsigned long ScanForward(uint32_t bits)
-{
- ASSERT(bits != 0u);
- unsigned long firstBitIndex = 0ul;
- unsigned char ret = _BitScanForward(&firstBitIndex, bits);
- ASSERT(ret != 0u);
- return firstBitIndex;
-}
-
-#if defined(ANGLE_IS_64_BIT_CPU)
-inline unsigned long ScanForward(uint64_t bits)
-{
- ASSERT(bits != 0u);
- unsigned long firstBitIndex = 0ul;
- unsigned char ret = _BitScanForward64(&firstBitIndex, bits);
- ASSERT(ret != 0u);
- return firstBitIndex;
-}
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-#endif // defined(ANGLE_PLATFORM_WINDOWS)
-
-#if defined(ANGLE_PLATFORM_POSIX)
-inline unsigned long ScanForward(uint32_t bits)
-{
- ASSERT(bits != 0u);
- return static_cast<unsigned long>(__builtin_ctz(bits));
-}
-
-#if defined(ANGLE_IS_64_BIT_CPU)
-inline unsigned long ScanForward(uint64_t bits)
-{
- ASSERT(bits != 0u);
- return static_cast<unsigned long>(__builtin_ctzll(bits));
-}
-#endif // defined(ANGLE_IS_64_BIT_CPU)
-#endif // defined(ANGLE_PLATFORM_POSIX)
-
-// Return the index of the most significant bit set. Indexing is such that bit 0 is the least
-// significant bit.
-inline unsigned long ScanReverse(unsigned long bits)
-{
- ASSERT(bits != 0u);
-#if defined(ANGLE_PLATFORM_WINDOWS)
- unsigned long lastBitIndex = 0ul;
- unsigned char ret = _BitScanReverse(&lastBitIndex, bits);
- ASSERT(ret != 0u);
- return lastBitIndex;
-#elif defined(ANGLE_PLATFORM_POSIX)
- return static_cast<unsigned long>(sizeof(unsigned long) * CHAR_BIT - 1 - __builtin_clzl(bits));
-#else
-#error Please implement bit-scan-reverse for your platform!
-#endif
-}
-
-// Returns -1 on 0, otherwise the index of the least significant 1 bit as in GLSL.
-template <typename T>
-int FindLSB(T bits)
-{
- static_assert(std::is_integral<T>::value, "must be integral type.");
- if (bits == 0u)
- {
- return -1;
- }
- else
- {
- return static_cast<int>(ScanForward(bits));
- }
-}
-
-// Returns -1 on 0, otherwise the index of the most significant 1 bit as in GLSL.
-template <typename T>
-int FindMSB(T bits)
-{
- static_assert(std::is_integral<T>::value, "must be integral type.");
- if (bits == 0u)
- {
- return -1;
- }
- else
- {
- return static_cast<int>(ScanReverse(bits));
- }
-}
-
-// Returns whether the argument is Not a Number.
-// IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero.
-inline bool isNaN(float f)
-{
- // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
- // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
- return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && (bitCast<uint32_t>(f) & 0x7fffffu);
-}
-
-// Returns whether the argument is infinity.
-// IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) - zero.
-inline bool isInf(float f)
-{
- // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
- // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
- return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu);
-}
-
-namespace priv
-{
-template <unsigned int N, unsigned int R>
-struct iSquareRoot
-{
- static constexpr unsigned int solve()
- {
- return (R * R > N)
- ? 0
- : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value));
- }
- enum Result
- {
- value = iSquareRoot::solve()
- };
-};
-
-template <unsigned int N>
-struct iSquareRoot<N, N>
-{
- enum result
- {
- value = N
- };
-};
-
-} // namespace priv
-
-template <unsigned int N>
-constexpr unsigned int iSquareRoot()
-{
- return priv::iSquareRoot<N, 1>::value;
-}
-
-// Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow.
-//
-// Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow
-// behavior is undefined.
-
-template <typename T>
-inline T WrappingSum(T lhs, T rhs)
-{
- uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
- uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
- return static_cast<T>(lhsUnsigned + rhsUnsigned);
-}
-
-template <typename T>
-inline T WrappingDiff(T lhs, T rhs)
-{
- uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
- uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
- return static_cast<T>(lhsUnsigned - rhsUnsigned);
-}
-
-inline int32_t WrappingMul(int32_t lhs, int32_t rhs)
-{
- int64_t lhsWide = static_cast<int64_t>(lhs);
- int64_t rhsWide = static_cast<int64_t>(rhs);
- // The multiplication is guaranteed not to overflow.
- int64_t resultWide = lhsWide * rhsWide;
- // Implement the desired wrapping behavior by masking out the high-order 32 bits.
- resultWide = resultWide & 0xffffffffll;
- // Casting to a narrower signed type is fine since the casted value is representable in the
- // narrower type.
- return static_cast<int32_t>(resultWide);
-}
-
-} // namespace gl
-
-namespace rx
-{
-
-template <typename T>
-T roundUp(const T value, const T alignment)
-{
- auto temp = value + alignment - static_cast<T>(1);
- return temp - temp % alignment;
-}
-
-template <typename T>
-angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment)
-{
- angle::CheckedNumeric<T> checkedValue(value);
- angle::CheckedNumeric<T> checkedAlignment(alignment);
- return roundUp(checkedValue, checkedAlignment);
-}
-
-inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
-{
- unsigned int divided = value / divisor;
- return (divided + ((value % divisor == 0) ? 0 : 1));
-}
-
-#if defined(_MSC_VER)
-
-#define ANGLE_ROTL(x,y) _rotl(x,y)
-#define ANGLE_ROTR16(x,y) _rotr16(x,y)
-
-#else
-
-inline uint32_t RotL(uint32_t x, int8_t r)
-{
- return (x << r) | (x >> (32 - r));
-}
-
-inline uint16_t RotR16(uint16_t x, int8_t r)
-{
- return (x >> r) | (x << (16 - r));
-}
-
-#define ANGLE_ROTL(x, y) ::rx::RotL(x, y)
-#define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y)
-
-#endif // namespace rx
-
-}
-
-#endif // COMMON_MATHUTIL_H_
diff --git a/src/3rdparty/angle/src/common/matrix_utils.h b/src/3rdparty/angle/src/common/matrix_utils.h
deleted file mode 100644
index aa3f89536e..0000000000
--- a/src/3rdparty/angle/src/common/matrix_utils.h
+++ /dev/null
@@ -1,386 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Matrix:
-// Utility class implementing various matrix operations.
-// Supports matrices with minimum 2 and maximum 4 number of rows/columns.
-//
-// TODO: Check if we can merge Matrix.h in sample_util with this and replace it with this implementation.
-// TODO: Rename this file to Matrix.h once we remove Matrix.h in sample_util.
-
-#ifndef COMMON_MATRIX_UTILS_H_
-#define COMMON_MATRIX_UTILS_H_
-
-#include <vector>
-
-#include "common/debug.h"
-#include "common/mathutil.h"
-
-namespace angle
-{
-
-template<typename T>
-class Matrix
-{
- public:
- Matrix(const std::vector<T> &elements, const unsigned int &numRows, const unsigned int &numCols)
- : mElements(elements),
- mRows(numRows),
- mCols(numCols)
- {
- ASSERT(rows() >= 1 && rows() <= 4);
- ASSERT(columns() >= 1 && columns() <= 4);
- }
-
- Matrix(const std::vector<T> &elements, const unsigned int &size)
- : mElements(elements),
- mRows(size),
- mCols(size)
- {
- ASSERT(rows() >= 1 && rows() <= 4);
- ASSERT(columns() >= 1 && columns() <= 4);
- }
-
- Matrix(const T *elements, const unsigned int &size)
- : mRows(size),
- mCols(size)
- {
- ASSERT(rows() >= 1 && rows() <= 4);
- ASSERT(columns() >= 1 && columns() <= 4);
- for (size_t i = 0; i < size * size; i++)
- mElements.push_back(elements[i]);
- }
-
- const T &operator()(const unsigned int &rowIndex, const unsigned int &columnIndex) const
- {
- return mElements[rowIndex * columns() + columnIndex];
- }
-
- T &operator()(const unsigned int &rowIndex, const unsigned int &columnIndex)
- {
- return mElements[rowIndex * columns() + columnIndex];
- }
-
- const T &at(const unsigned int &rowIndex, const unsigned int &columnIndex) const
- {
- return operator()(rowIndex, columnIndex);
- }
-
- Matrix<T> operator*(const Matrix<T> &m)
- {
- ASSERT(columns() == m.rows());
-
- unsigned int resultRows = rows();
- unsigned int resultCols = m.columns();
- Matrix<T> result(std::vector<T>(resultRows * resultCols), resultRows, resultCols);
- for (unsigned int i = 0; i < resultRows; i++)
- {
- for (unsigned int j = 0; j < resultCols; j++)
- {
- T tmp = 0.0f;
- for (unsigned int k = 0; k < columns(); k++)
- tmp += at(i, k) * m(k, j);
- result(i, j) = tmp;
- }
- }
-
- return result;
- }
-
- unsigned int size() const
- {
- ASSERT(rows() == columns());
- return rows();
- }
-
- unsigned int rows() const { return mRows; }
-
- unsigned int columns() const { return mCols; }
-
- std::vector<T> elements() const { return mElements; }
-
- Matrix<T> compMult(const Matrix<T> &mat1) const
- {
- Matrix result(std::vector<T>(mElements.size()), size());
- for (unsigned int i = 0; i < columns(); i++)
- for (unsigned int j = 0; j < rows(); j++)
- result(i, j) = at(i, j) * mat1(i, j);
-
- return result;
- }
-
- Matrix<T> outerProduct(const Matrix<T> &mat1) const
- {
- unsigned int cols = mat1.columns();
- Matrix result(std::vector<T>(rows() * cols), rows(), cols);
- for (unsigned int i = 0; i < rows(); i++)
- for (unsigned int j = 0; j < cols; j++)
- result(i, j) = at(i, 0) * mat1(0, j);
-
- return result;
- }
-
- Matrix<T> transpose() const
- {
- Matrix result(std::vector<T>(mElements.size()), columns(), rows());
- for (unsigned int i = 0; i < columns(); i++)
- for (unsigned int j = 0; j < rows(); j++)
- result(i, j) = at(j, i);
-
- return result;
- }
-
- T determinant() const
- {
- ASSERT(rows() == columns());
-
- switch (size())
- {
- case 2:
- return at(0, 0) * at(1, 1) - at(0, 1) * at(1, 0);
-
- case 3:
- return at(0, 0) * at(1, 1) * at(2, 2) +
- at(0, 1) * at(1, 2) * at(2, 0) +
- at(0, 2) * at(1, 0) * at(2, 1) -
- at(0, 2) * at(1, 1) * at(2, 0) -
- at(0, 1) * at(1, 0) * at(2, 2) -
- at(0, 0) * at(1, 2) * at(2, 1);
-
- case 4:
- {
- const float minorMatrices[4][3 * 3] =
- {
- {
- at(1, 1), at(2, 1), at(3, 1),
- at(1, 2), at(2, 2), at(3, 2),
- at(1, 3), at(2, 3), at(3, 3),
- },
- {
- at(1, 0), at(2, 0), at(3, 0),
- at(1, 2), at(2, 2), at(3, 2),
- at(1, 3), at(2, 3), at(3, 3),
- },
- {
- at(1, 0), at(2, 0), at(3, 0),
- at(1, 1), at(2, 1), at(3, 1),
- at(1, 3), at(2, 3), at(3, 3),
- },
- {
- at(1, 0), at(2, 0), at(3, 0),
- at(1, 1), at(2, 1), at(3, 1),
- at(1, 2), at(2, 2), at(3, 2),
- }
- };
- return at(0, 0) * Matrix<T>(minorMatrices[0], 3).determinant() -
- at(0, 1) * Matrix<T>(minorMatrices[1], 3).determinant() +
- at(0, 2) * Matrix<T>(minorMatrices[2], 3).determinant() -
- at(0, 3) * Matrix<T>(minorMatrices[3], 3).determinant();
- }
-
- default:
- UNREACHABLE();
- break;
- }
-
- return T();
- }
-
- Matrix<T> inverse() const
- {
- ASSERT(rows() == columns());
-
- Matrix<T> cof(std::vector<T>(mElements.size()), rows(), columns());
- switch (size())
- {
- case 2:
- cof(0, 0) = at(1, 1);
- cof(0, 1) = -at(1, 0);
- cof(1, 0) = -at(0, 1);
- cof(1, 1) = at(0, 0);
- break;
-
- case 3:
- cof(0, 0) = at(1, 1) * at(2, 2) -
- at(2, 1) * at(1, 2);
- cof(0, 1) = -(at(1, 0) * at(2, 2) -
- at(2, 0) * at(1, 2));
- cof(0, 2) = at(1, 0) * at(2, 1) -
- at(2, 0) * at(1, 1);
- cof(1, 0) = -(at(0, 1) * at(2, 2) -
- at(2, 1) * at(0, 2));
- cof(1, 1) = at(0, 0) * at(2, 2) -
- at(2, 0) * at(0, 2);
- cof(1, 2) = -(at(0, 0) * at(2, 1) -
- at(2, 0) * at(0, 1));
- cof(2, 0) = at(0, 1) * at(1, 2) -
- at(1, 1) * at(0, 2);
- cof(2, 1) = -(at(0, 0) * at(1, 2) -
- at(1, 0) * at(0, 2));
- cof(2, 2) = at(0, 0) * at(1, 1) -
- at(1, 0) * at(0, 1);
- break;
-
- case 4:
- cof(0, 0) = at(1, 1) * at(2, 2) * at(3, 3) +
- at(2, 1) * at(3, 2) * at(1, 3) +
- at(3, 1) * at(1, 2) * at(2, 3) -
- at(1, 1) * at(3, 2) * at(2, 3) -
- at(2, 1) * at(1, 2) * at(3, 3) -
- at(3, 1) * at(2, 2) * at(1, 3);
- cof(0, 1) = -(at(1, 0) * at(2, 2) * at(3, 3) +
- at(2, 0) * at(3, 2) * at(1, 3) +
- at(3, 0) * at(1, 2) * at(2, 3) -
- at(1, 0) * at(3, 2) * at(2, 3) -
- at(2, 0) * at(1, 2) * at(3, 3) -
- at(3, 0) * at(2, 2) * at(1, 3));
- cof(0, 2) = at(1, 0) * at(2, 1) * at(3, 3) +
- at(2, 0) * at(3, 1) * at(1, 3) +
- at(3, 0) * at(1, 1) * at(2, 3) -
- at(1, 0) * at(3, 1) * at(2, 3) -
- at(2, 0) * at(1, 1) * at(3, 3) -
- at(3, 0) * at(2, 1) * at(1, 3);
- cof(0, 3) = -(at(1, 0) * at(2, 1) * at(3, 2) +
- at(2, 0) * at(3, 1) * at(1, 2) +
- at(3, 0) * at(1, 1) * at(2, 2) -
- at(1, 0) * at(3, 1) * at(2, 2) -
- at(2, 0) * at(1, 1) * at(3, 2) -
- at(3, 0) * at(2, 1) * at(1, 2));
- cof(1, 0) = -(at(0, 1) * at(2, 2) * at(3, 3) +
- at(2, 1) * at(3, 2) * at(0, 3) +
- at(3, 1) * at(0, 2) * at(2, 3) -
- at(0, 1) * at(3, 2) * at(2, 3) -
- at(2, 1) * at(0, 2) * at(3, 3) -
- at(3, 1) * at(2, 2) * at(0, 3));
- cof(1, 1) = at(0, 0) * at(2, 2) * at(3, 3) +
- at(2, 0) * at(3, 2) * at(0, 3) +
- at(3, 0) * at(0, 2) * at(2, 3) -
- at(0, 0) * at(3, 2) * at(2, 3) -
- at(2, 0) * at(0, 2) * at(3, 3) -
- at(3, 0) * at(2, 2) * at(0, 3);
- cof(1, 2) = -(at(0, 0) * at(2, 1) * at(3, 3) +
- at(2, 0) * at(3, 1) * at(0, 3) +
- at(3, 0) * at(0, 1) * at(2, 3) -
- at(0, 0) * at(3, 1) * at(2, 3) -
- at(2, 0) * at(0, 1) * at(3, 3) -
- at(3, 0) * at(2, 1) * at(0, 3));
- cof(1, 3) = at(0, 0) * at(2, 1) * at(3, 2) +
- at(2, 0) * at(3, 1) * at(0, 2) +
- at(3, 0) * at(0, 1) * at(2, 2) -
- at(0, 0) * at(3, 1) * at(2, 2) -
- at(2, 0) * at(0, 1) * at(3, 2) -
- at(3, 0) * at(2, 1) * at(0, 2);
- cof(2, 0) = at(0, 1) * at(1, 2) * at(3, 3) +
- at(1, 1) * at(3, 2) * at(0, 3) +
- at(3, 1) * at(0, 2) * at(1, 3) -
- at(0, 1) * at(3, 2) * at(1, 3) -
- at(1, 1) * at(0, 2) * at(3, 3) -
- at(3, 1) * at(1, 2) * at(0, 3);
- cof(2, 1) = -(at(0, 0) * at(1, 2) * at(3, 3) +
- at(1, 0) * at(3, 2) * at(0, 3) +
- at(3, 0) * at(0, 2) * at(1, 3) -
- at(0, 0) * at(3, 2) * at(1, 3) -
- at(1, 0) * at(0, 2) * at(3, 3) -
- at(3, 0) * at(1, 2) * at(0, 3));
- cof(2, 2) = at(0, 0) * at(1, 1) * at(3, 3) +
- at(1, 0) * at(3, 1) * at(0, 3) +
- at(3, 0) * at(0, 1) * at(1, 3) -
- at(0, 0) * at(3, 1) * at(1, 3) -
- at(1, 0) * at(0, 1) * at(3, 3) -
- at(3, 0) * at(1, 1) * at(0, 3);
- cof(2, 3) = -(at(0, 0) * at(1, 1) * at(3, 2) +
- at(1, 0) * at(3, 1) * at(0, 2) +
- at(3, 0) * at(0, 1) * at(1, 2) -
- at(0, 0) * at(3, 1) * at(1, 2) -
- at(1, 0) * at(0, 1) * at(3, 2) -
- at(3, 0) * at(1, 1) * at(0, 2));
- cof(3, 0) = -(at(0, 1) * at(1, 2) * at(2, 3) +
- at(1, 1) * at(2, 2) * at(0, 3) +
- at(2, 1) * at(0, 2) * at(1, 3) -
- at(0, 1) * at(2, 2) * at(1, 3) -
- at(1, 1) * at(0, 2) * at(2, 3) -
- at(2, 1) * at(1, 2) * at(0, 3));
- cof(3, 1) = at(0, 0) * at(1, 2) * at(2, 3) +
- at(1, 0) * at(2, 2) * at(0, 3) +
- at(2, 0) * at(0, 2) * at(1, 3) -
- at(0, 0) * at(2, 2) * at(1, 3) -
- at(1, 0) * at(0, 2) * at(2, 3) -
- at(2, 0) * at(1, 2) * at(0, 3);
- cof(3, 2) = -(at(0, 0) * at(1, 1) * at(2, 3) +
- at(1, 0) * at(2, 1) * at(0, 3) +
- at(2, 0) * at(0, 1) * at(1, 3) -
- at(0, 0) * at(2, 1) * at(1, 3) -
- at(1, 0) * at(0, 1) * at(2, 3) -
- at(2, 0) * at(1, 1) * at(0, 3));
- cof(3, 3) = at(0, 0) * at(1, 1) * at(2, 2) +
- at(1, 0) * at(2, 1) * at(0, 2) +
- at(2, 0) * at(0, 1) * at(1, 2) -
- at(0, 0) * at(2, 1) * at(1, 2) -
- at(1, 0) * at(0, 1) * at(2, 2) -
- at(2, 0) * at(1, 1) * at(0, 2);
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- // The inverse of A is the transpose of the cofactor matrix times the reciprocal of the determinant of A.
- Matrix<T> adjugateMatrix(cof.transpose());
- T det = determinant();
- Matrix<T> result(std::vector<T>(mElements.size()), rows(), columns());
- for (unsigned int i = 0; i < rows(); i++)
- for (unsigned int j = 0; j < columns(); j++)
- result(i, j) = det ? adjugateMatrix(i, j) / det : T();
-
- return result;
- }
-
- void setToIdentity()
- {
- ASSERT(rows() == columns());
-
- const auto one = T(1);
- const auto zero = T(0);
-
- for (auto &e : mElements)
- e = zero;
-
- for (unsigned int i = 0; i < rows(); ++i)
- {
- const auto pos = i * columns() + (i % columns());
- mElements[pos] = one;
- }
- }
-
- template <unsigned int Size>
- static void setToIdentity(T(&matrix)[Size])
- {
- static_assert(gl::iSquareRoot<Size>() != 0, "Matrix is not square.");
-
- const auto cols = gl::iSquareRoot<Size>();
- const auto one = T(1);
- const auto zero = T(0);
-
- for (auto &e : matrix)
- e = zero;
-
- for (unsigned int i = 0; i < cols; ++i)
- {
- const auto pos = i * cols + (i % cols);
- matrix[pos] = one;
- }
- }
-
- private:
- std::vector<T> mElements;
- unsigned int mRows;
- unsigned int mCols;
-};
-
-} // namespace angle
-
-#endif // COMMON_MATRIX_UTILS_H_
-
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
deleted file mode 100644
index fb251da579..0000000000
--- a/src/3rdparty/angle/src/common/platform.h
+++ /dev/null
@@ -1,103 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// platform.h: Operating system specific includes and defines.
-
-#ifndef COMMON_PLATFORM_H_
-#define COMMON_PLATFORM_H_
-
-#if defined(_WIN32) || defined(_WIN64)
-# define ANGLE_PLATFORM_WINDOWS 1
-#elif defined(__APPLE__)
-# define ANGLE_PLATFORM_APPLE 1
-# define ANGLE_PLATFORM_POSIX 1
-#elif defined(ANDROID)
-# define ANGLE_PLATFORM_ANDROID 1
-# define ANGLE_PLATFORM_POSIX 1
-#elif defined(__linux__) || defined(EMSCRIPTEN)
-# define ANGLE_PLATFORM_LINUX 1
-# define ANGLE_PLATFORM_POSIX 1
-#elif defined(__FreeBSD__) || \
- defined(__OpenBSD__) || \
- defined(__NetBSD__) || \
- defined(__DragonFly__) || \
- defined(__sun) || \
- defined(__GLIBC__) || \
- defined(__GNU__) || \
- defined(__QNX__) || \
- defined(__Fuchsia__) || \
- defined(__HAIKU__)
-# define ANGLE_PLATFORM_POSIX 1
-#else
-# error Unsupported platform.
-#endif
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-# ifndef STRICT
-# define STRICT 1
-# endif
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN 1
-# endif
-# ifndef NOMINMAX
-# define NOMINMAX 1
-# endif
-
-# include <windows.h>
-# include <intrin.h>
-
-# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
-# define ANGLE_ENABLE_WINDOWS_STORE 1
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
-# include <d3d9.h>
-# include <d3dcompiler.h>
-# endif
-
-# if defined(ANGLE_ENABLE_D3D11)
-#include <d3d10_1.h>
-#include <d3d11.h>
-#include <d3d11_3.h>
-#include <d3dcompiler.h>
-#include <dxgi.h>
-#include <dxgi1_2.h>
-# endif
-
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
-#include <wrl.h>
-#endif
-
-# if defined(ANGLE_ENABLE_WINDOWS_STORE)
-# include <dxgi1_3.h>
-# if defined(_DEBUG)
-# include <DXProgrammableCapture.h>
-# include <dxgidebug.h>
-# endif
-# endif
-
-# undef near
-# undef far
-#endif
-
-#if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
-#include <intrin.h>
-#define ANGLE_USE_SSE
-#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) && !defined(__MINGW32__)
-#include <x86intrin.h>
-#define ANGLE_USE_SSE
-#endif
-
-// Mips and arm devices need to include stddef for size_t.
-#if defined(__mips__) || defined(__arm__) || defined(__aarch64__)
-#include <stddef.h>
-#endif
-
-// The MemoryBarrier function name collides with a macro under Windows
-// We will undef the macro so that the function name does not get replaced
-#undef MemoryBarrier
-
-#endif // COMMON_PLATFORM_H_
diff --git a/src/3rdparty/angle/src/common/string_utils.cpp b/src/3rdparty/angle/src/common/string_utils.cpp
deleted file mode 100644
index 26f384bb2a..0000000000
--- a/src/3rdparty/angle/src/common/string_utils.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// string_utils:
-// String helper functions.
-//
-
-#include "string_utils.h"
-
-#include <algorithm>
-#include <stdlib.h>
-#include <string.h>
-#include <fstream>
-#include <sstream>
-
-#include "common/platform.h"
-
-namespace angle
-{
-
-const char kWhitespaceASCII[] = " \f\n\r\t\v";
-
-std::vector<std::string> SplitString(const std::string &input,
- const std::string &delimiters,
- WhitespaceHandling whitespace,
- SplitResult resultType)
-{
- std::vector<std::string> result;
- if (input.empty())
- {
- return result;
- }
-
- std::string::size_type start = 0;
- while (start != std::string::npos)
- {
- auto end = input.find_first_of(delimiters, start);
-
- std::string piece;
- if (end == std::string::npos)
- {
- piece = input.substr(start);
- start = std::string::npos;
- }
- else
- {
- piece = input.substr(start, end - start);
- start = end + 1;
- }
-
- if (whitespace == TRIM_WHITESPACE)
- {
- piece = TrimString(piece, kWhitespaceASCII);
- }
-
- if (resultType == SPLIT_WANT_ALL || !piece.empty())
- {
- result.push_back(piece);
- }
- }
-
- return result;
-}
-
-void SplitStringAlongWhitespace(const std::string &input,
- std::vector<std::string> *tokensOut)
-{
-
- std::istringstream stream(input);
- std::string line;
-
- while (std::getline(stream, line))
- {
- size_t prev = 0, pos;
- while ((pos = line.find_first_of(kWhitespaceASCII, prev)) != std::string::npos)
- {
- if (pos > prev)
- tokensOut->push_back(line.substr(prev, pos - prev));
- prev = pos + 1;
- }
- if (prev < line.length())
- tokensOut->push_back(line.substr(prev, std::string::npos));
- }
-}
-
-std::string TrimString(const std::string &input, const std::string &trimChars)
-{
- auto begin = input.find_first_not_of(trimChars);
- if (begin == std::string::npos)
- {
- return "";
- }
-
- std::string::size_type end = input.find_last_not_of(trimChars);
- if (end == std::string::npos)
- {
- return input.substr(begin);
- }
-
- return input.substr(begin, end - begin + 1);
-}
-
-bool HexStringToUInt(const std::string &input, unsigned int *uintOut)
-{
- unsigned int offset = 0;
-
- if (input.size() >= 2 && input[0] == '0' && input[1] == 'x')
- {
- offset = 2u;
- }
-
- // Simple validity check
- if (input.find_first_not_of("0123456789ABCDEFabcdef", offset) != std::string::npos)
- {
- return false;
- }
-
- std::stringstream inStream(input);
- inStream >> std::hex >> *uintOut;
- return !inStream.fail();
-}
-
-bool ReadFileToString(const std::string &path, std::string *stringOut)
-{
- std::ifstream inFile(path.c_str());
- if (inFile.fail())
- {
- return false;
- }
-
- inFile.seekg(0, std::ios::end);
- stringOut->reserve(static_cast<std::string::size_type>(inFile.tellg()));
- inFile.seekg(0, std::ios::beg);
-
- stringOut->assign(std::istreambuf_iterator<char>(inFile), std::istreambuf_iterator<char>());
- return !inFile.fail();
-}
-
-Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString)
-{
- std::vector<wchar_t> wcstring(length + 1);
-#if !defined(ANGLE_PLATFORM_WINDOWS)
- size_t written = mbstowcs(wcstring.data(), cString, length + 1);
- if (written == 0)
- {
- return Optional<std::vector<wchar_t>>::Invalid();
- }
-#else
- size_t convertedChars = 0;
- errno_t err = mbstowcs_s(&convertedChars, wcstring.data(), length + 1, cString, _TRUNCATE);
- if (err != 0)
- {
- return Optional<std::vector<wchar_t>>::Invalid();
- }
-#endif
- return Optional<std::vector<wchar_t>>(wcstring);
-}
-
-bool BeginsWith(const std::string &str, const std::string &prefix)
-{
- return strncmp(str.c_str(), prefix.c_str(), prefix.length()) == 0;
-}
-
-bool BeginsWith(const std::string &str, const char *prefix)
-{
- return strncmp(str.c_str(), prefix, strlen(prefix)) == 0;
-}
-
-bool BeginsWith(const char *str, const char *prefix)
-{
- return strncmp(str, prefix, strlen(prefix)) == 0;
-}
-
-bool BeginsWith(const std::string &str, const std::string &prefix, const size_t prefixLength)
-{
- return strncmp(str.c_str(), prefix.c_str(), prefixLength) == 0;
-}
-
-bool EndsWith(const std::string &str, const char *suffix)
-{
- const auto len = strlen(suffix);
- if (len > str.size())
- return false;
-
- const char *end = str.c_str() + str.size() - len;
-
- return memcmp(end, suffix, len) == 0;
-}
-
-void ToLower(std::string *str)
-{
- for (auto &ch : *str)
- {
- ch = static_cast<char>(::tolower(ch));
- }
-}
-
-bool ReplaceSubstring(std::string *str,
- const std::string &substring,
- const std::string &replacement)
-{
- size_t replacePos = str->find(substring);
- if (replacePos == std::string::npos)
- {
- return false;
- }
- str->replace(replacePos, substring.size(), replacement);
- return true;
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/string_utils.h b/src/3rdparty/angle/src/common/string_utils.h
deleted file mode 100644
index 07bf1ff81a..0000000000
--- a/src/3rdparty/angle/src/common/string_utils.h
+++ /dev/null
@@ -1,85 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// string_utils:
-// String helper functions.
-//
-
-#ifndef LIBANGLE_STRING_UTILS_H_
-#define LIBANGLE_STRING_UTILS_H_
-
-#include <string>
-#include <vector>
-
-#include "common/Optional.h"
-
-namespace angle
-{
-
-extern const char kWhitespaceASCII[];
-
-enum WhitespaceHandling
-{
- KEEP_WHITESPACE,
- TRIM_WHITESPACE,
-};
-
-enum SplitResult
-{
- SPLIT_WANT_ALL,
- SPLIT_WANT_NONEMPTY,
-};
-
-std::vector<std::string> SplitString(const std::string &input,
- const std::string &delimiters,
- WhitespaceHandling whitespace,
- SplitResult resultType);
-
-void SplitStringAlongWhitespace(const std::string &input,
- std::vector<std::string> *tokensOut);
-
-std::string TrimString(const std::string &input, const std::string &trimChars);
-
-bool HexStringToUInt(const std::string &input, unsigned int *uintOut);
-
-bool ReadFileToString(const std::string &path, std::string *stringOut);
-
-Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString);
-
-// Check if the string str begins with the given prefix.
-// The comparison is case sensitive.
-bool BeginsWith(const std::string &str, const std::string &prefix);
-
-// Check if the string str begins with the given prefix.
-// Prefix may not be NULL and needs to be NULL terminated.
-// The comparison is case sensitive.
-bool BeginsWith(const std::string &str, const char *prefix);
-
-// Check if the string str begins with the given prefix.
-// str and prefix may not be NULL and need to be NULL terminated.
-// The comparison is case sensitive.
-bool BeginsWith(const char *str, const char *prefix);
-
-// Check if the string str begins with the first prefixLength characters of the given prefix.
-// The length of the prefix string should be greater than or equal to prefixLength.
-// The comparison is case sensitive.
-bool BeginsWith(const std::string &str, const std::string &prefix, const size_t prefixLength);
-
-// Check if the string str ends with the given suffix.
-// Suffix may not be NUL and needs to be NULL terminated.
-// The comparison is case sensitive.
-bool EndsWith(const std::string& str, const char* suffix);
-
-// Convert to lower-case.
-void ToLower(std::string *str);
-
-// Replaces the substring 'substring' in 'str' with 'replacement'. Returns true if successful.
-bool ReplaceSubstring(std::string *str,
- const std::string &substring,
- const std::string &replacement);
-
-} // namespace angle
-
-#endif // LIBANGLE_STRING_UTILS_H_
diff --git a/src/3rdparty/angle/src/common/system_utils.h b/src/3rdparty/angle/src/common/system_utils.h
deleted file mode 100644
index d61faa53fd..0000000000
--- a/src/3rdparty/angle/src/common/system_utils.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// system_utils.h: declaration of OS-specific utility functions
-
-#ifndef COMMON_SYSTEM_UTILS_H_
-#define COMMON_SYSTEM_UTILS_H_
-
-#include "common/angleutils.h"
-#include "common/Optional.h"
-
-namespace angle
-{
-
-const char *GetExecutablePath();
-const char *GetExecutableDirectory();
-const char *GetSharedLibraryExtension();
-Optional<std::string> GetCWD();
-bool SetCWD(const char *dirName);
-bool SetEnvironmentVar(const char *variableName, const char *value);
-
-} // namespace angle
-
-#endif // COMMON_SYSTEM_UTILS_H_
diff --git a/src/3rdparty/angle/src/common/system_utils_linux.cpp b/src/3rdparty/angle/src/common/system_utils_linux.cpp
deleted file mode 100644
index 98ab4cce6d..0000000000
--- a/src/3rdparty/angle/src/common/system_utils_linux.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// system_utils_linux.cpp: Implementation of OS-specific functions for Linux
-
-#include "system_utils.h"
-
-#include <sys/stat.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <unistd.h>
-
-#include <array>
-
-namespace angle
-{
-
-namespace
-{
-
-std::string GetExecutablePathImpl()
-{
- // We cannot use lstat to get the size of /proc/self/exe as it always returns 0
- // so we just use a big buffer and hope the path fits in it.
- char path[4096];
-
- ssize_t result = readlink("/proc/self/exe", path, sizeof(path) - 1);
- if (result < 0 || static_cast<size_t>(result) >= sizeof(path) - 1)
- {
- return "";
- }
-
- path[result] = '\0';
- return path;
-}
-
-std::string GetExecutableDirectoryImpl()
-{
- std::string executablePath = GetExecutablePath();
- size_t lastPathSepLoc = executablePath.find_last_of("/");
- return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
-}
-
-} // anonymous namespace
-
-const char *GetExecutablePath()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exePath = GetExecutablePathImpl();
- return exePath.c_str();
-}
-
-const char *GetExecutableDirectory()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exeDir = GetExecutableDirectoryImpl();
- return exeDir.c_str();
-}
-
-const char *GetSharedLibraryExtension()
-{
- return "so";
-}
-
-Optional<std::string> GetCWD()
-{
- std::array<char, 4096> pathBuf;
- char *result = getcwd(pathBuf.data(), pathBuf.size());
- if (result == nullptr)
- {
- return Optional<std::string>::Invalid();
- }
- return std::string(pathBuf.data());
-}
-
-bool SetCWD(const char *dirName)
-{
- return (chdir(dirName) == 0);
-}
-
-bool SetEnvironmentVar(const char *variableName, const char *value)
-{
- return (setenv(variableName, value, 1) == 0);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/system_utils_mac.cpp b/src/3rdparty/angle/src/common/system_utils_mac.cpp
deleted file mode 100644
index 03b9185ab1..0000000000
--- a/src/3rdparty/angle/src/common/system_utils_mac.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// system_utils_osx.cpp: Implementation of OS-specific functions for OSX
-
-#include "system_utils.h"
-
-#include <unistd.h>
-
-#include <cstdlib>
-#include <mach-o/dyld.h>
-#include <vector>
-
-#include <array>
-
-namespace angle
-{
-
-namespace
-{
-
-std::string GetExecutablePathImpl()
-{
- std::string result;
-
- uint32_t size = 0;
- _NSGetExecutablePath(nullptr, &size);
-
- std::vector<char> buffer;
- buffer.resize(size + 1);
-
- _NSGetExecutablePath(buffer.data(), &size);
- buffer[size] = '\0';
-
- if (!strrchr(buffer.data(), '/'))
- {
- return "";
- }
- return buffer.data();
-}
-
-std::string GetExecutableDirectoryImpl()
-{
- std::string executablePath = GetExecutablePath();
- size_t lastPathSepLoc = executablePath.find_last_of("/");
- return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
-}
-
-} // anonymous namespace
-
-const char *GetExecutablePath()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exePath = GetExecutablePathImpl();
- return exePath.c_str();
-}
-
-const char *GetExecutableDirectory()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exeDir = GetExecutableDirectoryImpl();
- return exeDir.c_str();
-}
-
-const char *GetSharedLibraryExtension()
-{
- return "dylib";
-}
-
-Optional<std::string> GetCWD()
-{
- std::array<char, 4096> pathBuf;
- char *result = getcwd(pathBuf.data(), pathBuf.size());
- if (result == nullptr)
- {
- return Optional<std::string>::Invalid();
- }
- return std::string(pathBuf.data());
-}
-
-bool SetCWD(const char *dirName)
-{
- return (chdir(dirName) == 0);
-}
-
-bool SetEnvironmentVar(const char *variableName, const char *value)
-{
- return (setenv(variableName, value, 1) == 0);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/system_utils_win.cpp b/src/3rdparty/angle/src/common/system_utils_win.cpp
deleted file mode 100644
index 6bb2bfbd3f..0000000000
--- a/src/3rdparty/angle/src/common/system_utils_win.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// system_utils_win.cpp: Implementation of OS-specific functions for Windows
-
-#include "system_utils.h"
-
-#include <stdarg.h>
-#include <windows.h>
-#include <array>
-#include <vector>
-
-namespace angle
-{
-
-namespace
-{
-
-std::string GetExecutablePathImpl()
-{
- std::array<char, MAX_PATH> executableFileBuf;
- DWORD executablePathLen = GetModuleFileNameA(nullptr, executableFileBuf.data(),
- static_cast<DWORD>(executableFileBuf.size()));
- return (executablePathLen > 0 ? std::string(executableFileBuf.data()) : "");
-}
-
-std::string GetExecutableDirectoryImpl()
-{
- std::string executablePath = GetExecutablePath();
- size_t lastPathSepLoc = executablePath.find_last_of("\\/");
- return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
-}
-
-} // anonymous namespace
-
-const char *GetExecutablePath()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exePath = GetExecutablePathImpl();
- return exePath.c_str();
-}
-
-const char *GetExecutableDirectory()
-{
- // TODO(jmadill): Make global static string thread-safe.
- const static std::string &exeDir = GetExecutableDirectoryImpl();
- return exeDir.c_str();
-}
-
-const char *GetSharedLibraryExtension()
-{
- return "dll";
-}
-
-Optional<std::string> GetCWD()
-{
- std::array<char, MAX_PATH> pathBuf;
- DWORD result = GetCurrentDirectoryA(static_cast<DWORD>(pathBuf.size()), pathBuf.data());
- if (result == 0)
- {
- return Optional<std::string>::Invalid();
- }
- return std::string(pathBuf.data());
-}
-
-bool SetCWD(const char *dirName)
-{
- return (SetCurrentDirectoryA(dirName) == TRUE);
-}
-
-bool SetEnvironmentVar(const char *variableName, const char *value)
-{
- return (SetEnvironmentVariableA(variableName, value) == TRUE);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/third_party/base/README.angle b/src/3rdparty/angle/src/common/third_party/base/README.angle
deleted file mode 100644
index ca0943bc99..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/README.angle
+++ /dev/null
@@ -1,27 +0,0 @@
-Name: Chromium base:: helper Classes
-Short Name: base::numerics, base::MRUCachem, base::SHA1
-Version:
-URL: https://chromium.googlesource.com/chromium/src/base/+/master
-SOURCE CODE: Copy the Chromium folder manually into this folder and run git cl format.
-Date: 24/05/2017
-Revision: 28b5bbb227d331c01e6ff9b2f8729732135aadc7 (Chromium)
-Security Critical: no
-License: Chromium
-License File: LICENSE in Chromium/src
-
-Description:
-base::numerics is a library for doing some simple safe math and conversions.
-base::MRUCache is a few collections of most-recently-used caching structures.
-base::SHA1 is a secure hashing algorithm.
-
-To update the checkout, simply overwrite the folder with Chromium's latest, apply
-the appropriate namespace, and make sure the paths are correct (anglebase/ instead of
-base/), and update the header guards and macros.
-
-Modifications:
-
-- the file scope is now anglebase/ from base/ to prevent include conflicts.
-- anglebase/logging.h defines (D)CHECK to be ASSERT to be compatible with ANGLE.
-- the headers use namespace angle::base instead of base:: to avoid ODR
- violations when ANGLE code is mixed with Chromium code.
-- header guards and macros are changed from BASE to ANGLEBASE to prevent conflicts.
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h
deleted file mode 100644
index 1af5485336..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h
+++ /dev/null
@@ -1,13 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// base_export.h: Compatiblity hacks for importing Chromium's base/SHA1.
-
-#ifndef ANGLEBASE_BASE_EXPORT_H_
-#define ANGLEBASE_BASE_EXPORT_H_
-
-#define ANGLEBASE_EXPORT
-
-#endif // ANGLEBASE_BASE_EXPORT_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h
deleted file mode 100644
index fe4fec5768..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h
+++ /dev/null
@@ -1,275 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file contains a template for a Most Recently Used cache that allows
-// constant-time access to items using a key, but easy identification of the
-// least-recently-used items for removal. Each key can only be associated with
-// one payload item at a time.
-//
-// The key object will be stored twice, so it should support efficient copying.
-//
-// NOTE: While all operations are O(1), this code is written for
-// legibility rather than optimality. If future profiling identifies this as
-// a bottleneck, there is room for smaller values of 1 in the O(1). :]
-
-#ifndef ANGLEBASE_CONTAINERS_MRU_CACHE_H_
-#define ANGLEBASE_CONTAINERS_MRU_CACHE_H_
-
-#include <stddef.h>
-
-#include <algorithm>
-#include <functional>
-#include <list>
-#include <map>
-#include <unordered_map>
-#include <utility>
-
-#include "anglebase/logging.h"
-#include "anglebase/macros.h"
-
-namespace angle
-{
-
-namespace base
-{
-
-// MRUCacheBase ----------------------------------------------------------------
-
-// This template is used to standardize map type containers that can be used
-// by MRUCacheBase. This level of indirection is necessary because of the way
-// that template template params and default template params interact.
-template <class KeyType, class ValueType, class CompareType>
-struct MRUCacheStandardMap
-{
- typedef std::map<KeyType, ValueType, CompareType> Type;
-};
-
-// Base class for the MRU cache specializations defined below.
-template <class KeyType,
- class PayloadType,
- class HashOrCompareType,
- template <typename, typename, typename> class MapType = MRUCacheStandardMap>
-class MRUCacheBase
-{
- public:
- // The payload of the list. This maintains a copy of the key so we can
- // efficiently delete things given an element of the list.
- typedef std::pair<KeyType, PayloadType> value_type;
-
- private:
- typedef std::list<value_type> PayloadList;
- typedef
- typename MapType<KeyType, typename PayloadList::iterator, HashOrCompareType>::Type KeyIndex;
-
- public:
- typedef typename PayloadList::size_type size_type;
-
- typedef typename PayloadList::iterator iterator;
- typedef typename PayloadList::const_iterator const_iterator;
- typedef typename PayloadList::reverse_iterator reverse_iterator;
- typedef typename PayloadList::const_reverse_iterator const_reverse_iterator;
-
- enum
- {
- NO_AUTO_EVICT = 0
- };
-
- // The max_size is the size at which the cache will prune its members to when
- // a new item is inserted. If the caller wants to manager this itself (for
- // example, maybe it has special work to do when something is evicted), it
- // can pass NO_AUTO_EVICT to not restrict the cache size.
- explicit MRUCacheBase(size_type max_size) : max_size_(max_size) {}
-
- virtual ~MRUCacheBase() {}
-
- size_type max_size() const { return max_size_; }
-
- // Inserts a payload item with the given key. If an existing item has
- // the same key, it is removed prior to insertion. An iterator indicating the
- // inserted item will be returned (this will always be the front of the list).
- //
- // The payload will be forwarded.
- template <typename Payload>
- iterator Put(const KeyType &key, Payload &&payload)
- {
- // Remove any existing payload with that key.
- typename KeyIndex::iterator index_iter = index_.find(key);
- if (index_iter != index_.end())
- {
- // Erase the reference to it. The index reference will be replaced in the
- // code below.
- Erase(index_iter->second);
- }
- else if (max_size_ != NO_AUTO_EVICT)
- {
- // New item is being inserted which might make it larger than the maximum
- // size: kick the oldest thing out if necessary.
- ShrinkToSize(max_size_ - 1);
- }
-
- ordering_.emplace_front(key, std::forward<Payload>(payload));
- index_.emplace(key, ordering_.begin());
- return ordering_.begin();
- }
-
- // Retrieves the contents of the given key, or end() if not found. This method
- // has the side effect of moving the requested item to the front of the
- // recency list.
- iterator Get(const KeyType &key)
- {
- typename KeyIndex::iterator index_iter = index_.find(key);
- if (index_iter == index_.end())
- return end();
- typename PayloadList::iterator iter = index_iter->second;
-
- // Move the touched item to the front of the recency ordering.
- ordering_.splice(ordering_.begin(), ordering_, iter);
- return ordering_.begin();
- }
-
- // Retrieves the payload associated with a given key and returns it via
- // result without affecting the ordering (unlike Get).
- iterator Peek(const KeyType &key)
- {
- typename KeyIndex::const_iterator index_iter = index_.find(key);
- if (index_iter == index_.end())
- return end();
- return index_iter->second;
- }
-
- const_iterator Peek(const KeyType &key) const
- {
- typename KeyIndex::const_iterator index_iter = index_.find(key);
- if (index_iter == index_.end())
- return end();
- return index_iter->second;
- }
-
- // Exchanges the contents of |this| by the contents of the |other|.
- void Swap(MRUCacheBase &other)
- {
- ordering_.swap(other.ordering_);
- index_.swap(other.index_);
- std::swap(max_size_, other.max_size_);
- }
-
- // Erases the item referenced by the given iterator. An iterator to the item
- // following it will be returned. The iterator must be valid.
- iterator Erase(iterator pos)
- {
- index_.erase(pos->first);
- return ordering_.erase(pos);
- }
-
- // MRUCache entries are often processed in reverse order, so we add this
- // convenience function (not typically defined by STL containers).
- reverse_iterator Erase(reverse_iterator pos)
- {
- // We have to actually give it the incremented iterator to delete, since
- // the forward iterator that base() returns is actually one past the item
- // being iterated over.
- return reverse_iterator(Erase((++pos).base()));
- }
-
- // Shrinks the cache so it only holds |new_size| items. If |new_size| is
- // bigger or equal to the current number of items, this will do nothing.
- void ShrinkToSize(size_type new_size)
- {
- for (size_type i = size(); i > new_size; i--)
- Erase(rbegin());
- }
-
- // Deletes everything from the cache.
- void Clear()
- {
- index_.clear();
- ordering_.clear();
- }
-
- // Returns the number of elements in the cache.
- size_type size() const
- {
- // We don't use ordering_.size() for the return value because
- // (as a linked list) it can be O(n).
- DCHECK(index_.size() == ordering_.size());
- return index_.size();
- }
-
- // Allows iteration over the list. Forward iteration starts with the most
- // recent item and works backwards.
- //
- // Note that since these iterators are actually iterators over a list, you
- // can keep them as you insert or delete things (as long as you don't delete
- // the one you are pointing to) and they will still be valid.
- iterator begin() { return ordering_.begin(); }
- const_iterator begin() const { return ordering_.begin(); }
- iterator end() { return ordering_.end(); }
- const_iterator end() const { return ordering_.end(); }
-
- reverse_iterator rbegin() { return ordering_.rbegin(); }
- const_reverse_iterator rbegin() const { return ordering_.rbegin(); }
- reverse_iterator rend() { return ordering_.rend(); }
- const_reverse_iterator rend() const { return ordering_.rend(); }
-
- bool empty() const { return ordering_.empty(); }
-
- private:
- PayloadList ordering_;
- KeyIndex index_;
-
- size_type max_size_;
-
- DISALLOW_COPY_AND_ASSIGN(MRUCacheBase);
-};
-
-// MRUCache --------------------------------------------------------------------
-
-// A container that does not do anything to free its data. Use this when storing
-// value types (as opposed to pointers) in the list.
-template <class KeyType, class PayloadType, class CompareType = std::less<KeyType>>
-class MRUCache : public MRUCacheBase<KeyType, PayloadType, CompareType>
-{
- private:
- using ParentType = MRUCacheBase<KeyType, PayloadType, CompareType>;
-
- public:
- // See MRUCacheBase, noting the possibility of using NO_AUTO_EVICT.
- explicit MRUCache(typename ParentType::size_type max_size) : ParentType(max_size) {}
- virtual ~MRUCache() {}
-
- private:
- DISALLOW_COPY_AND_ASSIGN(MRUCache);
-};
-
-// HashingMRUCache ------------------------------------------------------------
-
-template <class KeyType, class ValueType, class HashType>
-struct MRUCacheHashMap
-{
- typedef std::unordered_map<KeyType, ValueType, HashType> Type;
-};
-
-// This class is similar to MRUCache, except that it uses std::unordered_map as
-// the map type instead of std::map. Note that your KeyType must be hashable to
-// use this cache or you need to provide a hashing class.
-template <class KeyType, class PayloadType, class HashType = std::hash<KeyType>>
-class HashingMRUCache : public MRUCacheBase<KeyType, PayloadType, HashType, MRUCacheHashMap>
-{
- private:
- using ParentType = MRUCacheBase<KeyType, PayloadType, HashType, MRUCacheHashMap>;
-
- public:
- // See MRUCacheBase, noting the possibility of using NO_AUTO_EVICT.
- explicit HashingMRUCache(typename ParentType::size_type max_size) : ParentType(max_size) {}
- virtual ~HashingMRUCache() {}
-
- private:
- DISALLOW_COPY_AND_ASSIGN(HashingMRUCache);
-};
-
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_CONTAINERS_MRU_CACHE_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h
deleted file mode 100644
index 85ad82b47d..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h
+++ /dev/null
@@ -1,26 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// logging.h: Compatiblity hacks for importing Chromium's base/numerics.
-
-#ifndef ANGLEBASE_LOGGING_H_
-#define ANGLEBASE_LOGGING_H_
-
-#include "common/debug.h"
-
-#ifndef DCHECK
-#define DCHECK(X) ASSERT(X)
-#endif
-
-#ifndef CHECK
-#define CHECK(X) ASSERT(X)
-#endif
-
-// Unfortunately ANGLE relies on ASSERT being an empty statement, which these libs don't respect.
-#ifndef NOTREACHED
-#define NOTREACHED() UNREACHABLE()
-#endif
-
-#endif // ANGLEBASE_LOGGING_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h
deleted file mode 100644
index 06391784e4..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h
+++ /dev/null
@@ -1,17 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// macros.h: Compatiblity hacks for importing Chromium's MRUCache.
-
-#ifndef ANGLEBASE_MACROS_H_
-#define ANGLEBASE_MACROS_H_
-
-// A macro to disallow the copy constructor and operator= functions.
-// This should be used in the private: declarations for a class.
-#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName &) = delete; \
- void operator=(const TypeName &) = delete
-
-#endif // ANGLEBASE_MACROS_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS
deleted file mode 100644
index 41f35fc79b..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS
+++ /dev/null
@@ -1,3 +0,0 @@
-jschuh@chromium.org
-tsepez@chromium.org
-
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h
deleted file mode 100644
index 43babc31a8..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h
+++ /dev/null
@@ -1,179 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
-#define ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
-
-#include <stddef.h>
-
-#include <limits>
-#include <type_traits>
-
-#include "anglebase/logging.h"
-#include "anglebase/numerics/safe_conversions_impl.h"
-
-namespace angle
-{
-
-namespace base
-{
-
-// Convenience function that returns true if the supplied value is in range
-// for the destination type.
-template <typename Dst, typename Src>
-constexpr bool IsValueInRangeForNumericType(Src value)
-{
- return internal::DstRangeRelationToSrcRange<Dst>(value) == internal::RANGE_VALID;
-}
-
-// Convenience function for determining if a numeric value is negative without
-// throwing compiler warnings on: unsigned(value) < 0.
-template <typename T>
-constexpr typename std::enable_if<std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(
- T value)
-{
- static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
- return value < 0;
-}
-
-template <typename T>
-constexpr typename std::enable_if<!std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(T)
-{
- static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
- return false;
-}
-
-// checked_cast<> is analogous to static_cast<> for numeric types,
-// except that it CHECKs that the specified numeric conversion will not
-// overflow or underflow. NaN source will always trigger a CHECK.
-template <typename Dst, typename Src>
-inline Dst checked_cast(Src value)
-{
- CHECK(IsValueInRangeForNumericType<Dst>(value));
- return static_cast<Dst>(value);
-}
-
-// HandleNaN will cause this class to CHECK(false).
-struct SaturatedCastNaNBehaviorCheck
-{
- template <typename T>
- static T HandleNaN()
- {
- CHECK(false);
- return T();
- }
-};
-
-// HandleNaN will return 0 in this case.
-struct SaturatedCastNaNBehaviorReturnZero
-{
- template <typename T>
- static constexpr T HandleNaN()
- {
- return T();
- }
-};
-
-namespace internal
-{
-// This wrapper is used for C++11 constexpr support by avoiding the declaration
-// of local variables in the saturated_cast template function.
-template <typename Dst, class NaNHandler, typename Src>
-constexpr Dst saturated_cast_impl(const Src value, const RangeConstraint constraint)
-{
- return constraint == RANGE_VALID
- ? static_cast<Dst>(value)
- : (constraint == RANGE_UNDERFLOW
- ? std::numeric_limits<Dst>::min()
- : (constraint == RANGE_OVERFLOW
- ? std::numeric_limits<Dst>::max()
- : (constraint == RANGE_INVALID
- ? NaNHandler::template HandleNaN<Dst>()
- : (NOTREACHED(), static_cast<Dst>(value)))));
-}
-} // namespace internal
-
-// saturated_cast<> is analogous to static_cast<> for numeric types, except
-// that the specified numeric conversion will saturate rather than overflow or
-// underflow. NaN assignment to an integral will defer the behavior to a
-// specified class. By default, it will return 0.
-template <typename Dst, class NaNHandler = SaturatedCastNaNBehaviorReturnZero, typename Src>
-constexpr Dst saturated_cast(Src value)
-{
- return std::numeric_limits<Dst>::is_iec559
- ? static_cast<Dst>(value) // Floating point optimization.
- : internal::saturated_cast_impl<Dst, NaNHandler>(
- value, internal::DstRangeRelationToSrcRange<Dst>(value));
-}
-
-// strict_cast<> is analogous to static_cast<> for numeric types, except that
-// it will cause a compile failure if the destination type is not large enough
-// to contain any value in the source type. It performs no runtime checking.
-template <typename Dst, typename Src>
-constexpr Dst strict_cast(Src value)
-{
- static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
- static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
- static_assert((internal::StaticDstRangeRelationToSrcRange<Dst, Src>::value ==
- internal::NUMERIC_RANGE_CONTAINED),
- "The numeric conversion is out of range for this type. You "
- "should probably use one of the following conversion "
- "mechanisms on the value you want to pass:\n"
- "- base::checked_cast\n"
- "- base::saturated_cast\n"
- "- base::CheckedNumeric");
-
- return static_cast<Dst>(value);
-}
-
-// StrictNumeric implements compile time range checking between numeric types by
-// wrapping assignment operations in a strict_cast. This class is intended to be
-// used for function arguments and return types, to ensure the destination type
-// can always contain the source type. This is essentially the same as enforcing
-// -Wconversion in gcc and C4302 warnings on MSVC, but it can be applied
-// incrementally at API boundaries, making it easier to convert code so that it
-// compiles cleanly with truncation warnings enabled.
-// This template should introduce no runtime overhead, but it also provides no
-// runtime checking of any of the associated mathematical operations. Use
-// CheckedNumeric for runtime range checks of the actual value being assigned.
-template <typename T>
-class StrictNumeric
-{
- public:
- typedef T type;
-
- constexpr StrictNumeric() : value_(0) {}
-
- // Copy constructor.
- template <typename Src>
- constexpr StrictNumeric(const StrictNumeric<Src> &rhs) : value_(strict_cast<T>(rhs.value_))
- {
- }
-
- // This is not an explicit constructor because we implicitly upgrade regular
- // numerics to StrictNumerics to make them easier to use.
- template <typename Src>
- constexpr StrictNumeric(Src value) : value_(strict_cast<T>(value))
- {
- }
-
- // The numeric cast operator basically handles all the magic.
- template <typename Dst>
- constexpr operator Dst() const
- {
- return strict_cast<Dst>(value_);
- }
-
- private:
- const T value_;
-};
-
-// Explicitly make a shorter size_t typedef for convenience.
-typedef StrictNumeric<size_t> SizeT;
-
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h
deleted file mode 100644
index 10ed6c7a7f..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h
+++ /dev/null
@@ -1,274 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
-#define ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
-
-#include <limits.h>
-#include <stdint.h>
-
-#include <climits>
-#include <limits>
-
-namespace angle
-{
-
-namespace base
-{
-namespace internal
-{
-
-// The std library doesn't provide a binary max_exponent for integers, however
-// we can compute one by adding one to the number of non-sign bits. This allows
-// for accurate range comparisons between floating point and integer types.
-template <typename NumericType>
-struct MaxExponent
-{
- static_assert(std::is_arithmetic<NumericType>::value, "Argument must be numeric.");
- static const int value =
- std::numeric_limits<NumericType>::is_iec559
- ? std::numeric_limits<NumericType>::max_exponent
- : (sizeof(NumericType) * CHAR_BIT + 1 - std::numeric_limits<NumericType>::is_signed);
-};
-
-enum IntegerRepresentation
-{
- INTEGER_REPRESENTATION_UNSIGNED,
- INTEGER_REPRESENTATION_SIGNED
-};
-
-// A range for a given nunmeric Src type is contained for a given numeric Dst
-// type if both numeric_limits<Src>::max() <= numeric_limits<Dst>::max() and
-// numeric_limits<Src>::min() >= numeric_limits<Dst>::min() are true.
-// We implement this as template specializations rather than simple static
-// comparisons to ensure type correctness in our comparisons.
-enum NumericRangeRepresentation
-{
- NUMERIC_RANGE_NOT_CONTAINED,
- NUMERIC_RANGE_CONTAINED
-};
-
-// Helper templates to statically determine if our destination type can contain
-// maximum and minimum values represented by the source type.
-
-template <typename Dst,
- typename Src,
- IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
- ? INTEGER_REPRESENTATION_SIGNED
- : INTEGER_REPRESENTATION_UNSIGNED,
- IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
- ? INTEGER_REPRESENTATION_SIGNED
- : INTEGER_REPRESENTATION_UNSIGNED>
-struct StaticDstRangeRelationToSrcRange;
-
-// Same sign: Dst is guaranteed to contain Src only if its range is equal or
-// larger.
-template <typename Dst, typename Src, IntegerRepresentation Sign>
-struct StaticDstRangeRelationToSrcRange<Dst, Src, Sign, Sign>
-{
- static const NumericRangeRepresentation value =
- MaxExponent<Dst>::value >= MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
- : NUMERIC_RANGE_NOT_CONTAINED;
-};
-
-// Unsigned to signed: Dst is guaranteed to contain source only if its range is
-// larger.
-template <typename Dst, typename Src>
-struct StaticDstRangeRelationToSrcRange<Dst,
- Src,
- INTEGER_REPRESENTATION_SIGNED,
- INTEGER_REPRESENTATION_UNSIGNED>
-{
- static const NumericRangeRepresentation value =
- MaxExponent<Dst>::value > MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
- : NUMERIC_RANGE_NOT_CONTAINED;
-};
-
-// Signed to unsigned: Dst cannot be statically determined to contain Src.
-template <typename Dst, typename Src>
-struct StaticDstRangeRelationToSrcRange<Dst,
- Src,
- INTEGER_REPRESENTATION_UNSIGNED,
- INTEGER_REPRESENTATION_SIGNED>
-{
- static const NumericRangeRepresentation value = NUMERIC_RANGE_NOT_CONTAINED;
-};
-
-enum RangeConstraint : unsigned char
-{
- RANGE_VALID = 0x0, // Value can be represented by the destination type.
- RANGE_UNDERFLOW = 0x1, // Value would overflow.
- RANGE_OVERFLOW = 0x2, // Value would underflow.
- RANGE_INVALID = RANGE_UNDERFLOW | RANGE_OVERFLOW // Invalid (i.e. NaN).
-};
-
-// Helper function for coercing an int back to a RangeContraint.
-constexpr RangeConstraint GetRangeConstraint(int integer_range_constraint)
-{
- // TODO(jschuh): Once we get full C++14 support we want this
- // assert(integer_range_constraint >= RANGE_VALID &&
- // integer_range_constraint <= RANGE_INVALID)
- return static_cast<RangeConstraint>(integer_range_constraint);
-}
-
-// This function creates a RangeConstraint from an upper and lower bound
-// check by taking advantage of the fact that only NaN can be out of range in
-// both directions at once.
-constexpr inline RangeConstraint GetRangeConstraint(bool is_in_upper_bound, bool is_in_lower_bound)
-{
- return GetRangeConstraint((is_in_upper_bound ? 0 : RANGE_OVERFLOW) |
- (is_in_lower_bound ? 0 : RANGE_UNDERFLOW));
-}
-
-// The following helper template addresses a corner case in range checks for
-// conversion from a floating-point type to an integral type of smaller range
-// but larger precision (e.g. float -> unsigned). The problem is as follows:
-// 1. Integral maximum is always one less than a power of two, so it must be
-// truncated to fit the mantissa of the floating point. The direction of
-// rounding is implementation defined, but by default it's always IEEE
-// floats, which round to nearest and thus result in a value of larger
-// magnitude than the integral value.
-// Example: float f = UINT_MAX; // f is 4294967296f but UINT_MAX
-// // is 4294967295u.
-// 2. If the floating point value is equal to the promoted integral maximum
-// value, a range check will erroneously pass.
-// Example: (4294967296f <= 4294967295u) // This is true due to a precision
-// // loss in rounding up to float.
-// 3. When the floating point value is then converted to an integral, the
-// resulting value is out of range for the target integral type and
-// thus is implementation defined.
-// Example: unsigned u = (float)INT_MAX; // u will typically overflow to 0.
-// To fix this bug we manually truncate the maximum value when the destination
-// type is an integral of larger precision than the source floating-point type,
-// such that the resulting maximum is represented exactly as a floating point.
-template <typename Dst, typename Src>
-struct NarrowingRange
-{
- typedef typename std::numeric_limits<Src> SrcLimits;
- typedef typename std::numeric_limits<Dst> DstLimits;
- // The following logic avoids warnings where the max function is
- // instantiated with invalid values for a bit shift (even though
- // such a function can never be called).
- static const int shift = (MaxExponent<Src>::value > MaxExponent<Dst>::value &&
- SrcLimits::digits < DstLimits::digits &&
- SrcLimits::is_iec559 &&
- DstLimits::is_integer)
- ? (DstLimits::digits - SrcLimits::digits)
- : 0;
-
- static constexpr Dst max()
- {
- // We use UINTMAX_C below to avoid compiler warnings about shifting floating
- // points. Since it's a compile time calculation, it shouldn't have any
- // performance impact.
- return DstLimits::max() - static_cast<Dst>((UINTMAX_C(1) << shift) - 1);
- }
-
- static constexpr Dst min()
- {
- return std::numeric_limits<Dst>::is_iec559 ? -DstLimits::max() : DstLimits::min();
- }
-};
-
-template <typename Dst,
- typename Src,
- IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
- ? INTEGER_REPRESENTATION_SIGNED
- : INTEGER_REPRESENTATION_UNSIGNED,
- IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
- ? INTEGER_REPRESENTATION_SIGNED
- : INTEGER_REPRESENTATION_UNSIGNED,
- NumericRangeRepresentation DstRange = StaticDstRangeRelationToSrcRange<Dst, Src>::value>
-struct DstRangeRelationToSrcRangeImpl;
-
-// The following templates are for ranges that must be verified at runtime. We
-// split it into checks based on signedness to avoid confusing casts and
-// compiler warnings on signed an unsigned comparisons.
-
-// Dst range is statically determined to contain Src: Nothing to check.
-template <typename Dst, typename Src, IntegerRepresentation DstSign, IntegerRepresentation SrcSign>
-struct DstRangeRelationToSrcRangeImpl<Dst, Src, DstSign, SrcSign, NUMERIC_RANGE_CONTAINED>
-{
- static constexpr RangeConstraint Check(Src value) { return RANGE_VALID; }
-};
-
-// Signed to signed narrowing: Both the upper and lower boundaries may be
-// exceeded.
-template <typename Dst, typename Src>
-struct DstRangeRelationToSrcRangeImpl<Dst,
- Src,
- INTEGER_REPRESENTATION_SIGNED,
- INTEGER_REPRESENTATION_SIGNED,
- NUMERIC_RANGE_NOT_CONTAINED>
-{
- static constexpr RangeConstraint Check(Src value)
- {
- return GetRangeConstraint((value <= NarrowingRange<Dst, Src>::max()),
- (value >= NarrowingRange<Dst, Src>::min()));
- }
-};
-
-// Unsigned to unsigned narrowing: Only the upper boundary can be exceeded.
-template <typename Dst, typename Src>
-struct DstRangeRelationToSrcRangeImpl<Dst,
- Src,
- INTEGER_REPRESENTATION_UNSIGNED,
- INTEGER_REPRESENTATION_UNSIGNED,
- NUMERIC_RANGE_NOT_CONTAINED>
-{
- static constexpr RangeConstraint Check(Src value)
- {
- return GetRangeConstraint(value <= NarrowingRange<Dst, Src>::max(), true);
- }
-};
-
-// Unsigned to signed: The upper boundary may be exceeded.
-template <typename Dst, typename Src>
-struct DstRangeRelationToSrcRangeImpl<Dst,
- Src,
- INTEGER_REPRESENTATION_SIGNED,
- INTEGER_REPRESENTATION_UNSIGNED,
- NUMERIC_RANGE_NOT_CONTAINED>
-{
- static constexpr RangeConstraint Check(Src value)
- {
- return sizeof(Dst) > sizeof(Src)
- ? RANGE_VALID
- : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
- true);
- }
-};
-
-// Signed to unsigned: The upper boundary may be exceeded for a narrower Dst,
-// and any negative value exceeds the lower boundary.
-template <typename Dst, typename Src>
-struct DstRangeRelationToSrcRangeImpl<Dst,
- Src,
- INTEGER_REPRESENTATION_UNSIGNED,
- INTEGER_REPRESENTATION_SIGNED,
- NUMERIC_RANGE_NOT_CONTAINED>
-{
- static constexpr RangeConstraint Check(Src value)
- {
- return (MaxExponent<Dst>::value >= MaxExponent<Src>::value)
- ? GetRangeConstraint(true, value >= static_cast<Src>(0))
- : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
- value >= static_cast<Src>(0));
- }
-};
-
-template <typename Dst, typename Src>
-constexpr RangeConstraint DstRangeRelationToSrcRange(Src value)
-{
- static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
- static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
- return DstRangeRelationToSrcRangeImpl<Dst, Src>::Check(value);
-}
-
-} // namespace internal
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h
deleted file mode 100644
index 3af4db63f7..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h
+++ /dev/null
@@ -1,329 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ANGLEBASE_NUMERICS_SAFE_MATH_H_
-#define ANGLEBASE_NUMERICS_SAFE_MATH_H_
-
-#include <stddef.h>
-
-#include <limits>
-#include <type_traits>
-
-#include "anglebase/logging.h"
-#include "anglebase/numerics/safe_math_impl.h"
-
-namespace angle
-{
-
-namespace base
-{
-
-namespace internal
-{
-
-// CheckedNumeric implements all the logic and operators for detecting integer
-// boundary conditions such as overflow, underflow, and invalid conversions.
-// The CheckedNumeric type implicitly converts from floating point and integer
-// data types, and contains overloads for basic arithmetic operations (i.e.: +,
-// -, *, /, %).
-//
-// The following methods convert from CheckedNumeric to standard numeric values:
-// IsValid() - Returns true if the underlying numeric value is valid (i.e. has
-// has not wrapped and is not the result of an invalid conversion).
-// ValueOrDie() - Returns the underlying value. If the state is not valid this
-// call will crash on a CHECK.
-// ValueOrDefault() - Returns the current value, or the supplied default if the
-// state is not valid.
-// ValueFloating() - Returns the underlying floating point value (valid only
-// only for floating point CheckedNumeric types).
-//
-// Bitwise operations are explicitly not supported, because correct
-// handling of some cases (e.g. sign manipulation) is ambiguous. Comparison
-// operations are explicitly not supported because they could result in a crash
-// on a CHECK condition. You should use patterns like the following for these
-// operations:
-// Bitwise operation:
-// CheckedNumeric<int> checked_int = untrusted_input_value;
-// int x = checked_int.ValueOrDefault(0) | kFlagValues;
-// Comparison:
-// CheckedNumeric<size_t> checked_size = untrusted_input_value;
-// checked_size += HEADER LENGTH;
-// if (checked_size.IsValid() && checked_size.ValueOrDie() < buffer_size)
-// Do stuff...
-template <typename T>
-class CheckedNumeric
-{
- static_assert(std::is_arithmetic<T>::value, "CheckedNumeric<T>: T must be a numeric type.");
-
- public:
- typedef T type;
-
- CheckedNumeric() {}
-
- // Copy constructor.
- template <typename Src>
- CheckedNumeric(const CheckedNumeric<Src> &rhs) : state_(rhs.ValueUnsafe(), rhs.validity())
- {
- }
-
- template <typename Src>
- CheckedNumeric(Src value, RangeConstraint validity) : state_(value, validity)
- {
- }
-
- // This is not an explicit constructor because we implicitly upgrade regular
- // numerics to CheckedNumerics to make them easier to use.
- template <typename Src>
- CheckedNumeric(Src value) // NOLINT(runtime/explicit)
- : state_(value)
- {
- static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
- }
-
- // This is not an explicit constructor because we want a seamless conversion
- // from StrictNumeric types.
- template <typename Src>
- CheckedNumeric(StrictNumeric<Src> value) // NOLINT(runtime/explicit)
- : state_(static_cast<Src>(value))
- {
- }
-
- // IsValid() is the public API to test if a CheckedNumeric is currently valid.
- bool IsValid() const { return validity() == RANGE_VALID; }
-
- // ValueOrDie() The primary accessor for the underlying value. If the current
- // state is not valid it will CHECK and crash.
- T ValueOrDie() const
- {
- CHECK(IsValid());
- return state_.value();
- }
-
- // ValueOrDefault(T default_value) A convenience method that returns the
- // current value if the state is valid, and the supplied default_value for
- // any other state.
- T ValueOrDefault(T default_value) const { return IsValid() ? state_.value() : default_value; }
-
- // ValueFloating() - Since floating point values include their validity state,
- // we provide an easy method for extracting them directly, without a risk of
- // crashing on a CHECK.
- T ValueFloating() const
- {
- static_assert(std::numeric_limits<T>::is_iec559, "Argument must be float.");
- return CheckedNumeric<T>::cast(*this).ValueUnsafe();
- }
-
- // validity() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now for
- // tests and to avoid a big matrix of friend operator overloads. But the
- // values it returns are likely to change in the future.
- // Returns: current validity state (i.e. valid, overflow, underflow, nan).
- // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
- // saturation/wrapping so we can expose this state consistently and implement
- // saturated arithmetic.
- RangeConstraint validity() const { return state_.validity(); }
-
- // ValueUnsafe() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now
- // for tests and to avoid a big matrix of friend operator overloads. But the
- // values it returns are likely to change in the future.
- // Returns: the raw numeric value, regardless of the current state.
- // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
- // saturation/wrapping so we can expose this state consistently and implement
- // saturated arithmetic.
- T ValueUnsafe() const { return state_.value(); }
-
- // Prototypes for the supported arithmetic operator overloads.
- template <typename Src>
- CheckedNumeric &operator+=(Src rhs);
- template <typename Src>
- CheckedNumeric &operator-=(Src rhs);
- template <typename Src>
- CheckedNumeric &operator*=(Src rhs);
- template <typename Src>
- CheckedNumeric &operator/=(Src rhs);
- template <typename Src>
- CheckedNumeric &operator%=(Src rhs);
-
- CheckedNumeric operator-() const
- {
- RangeConstraint validity;
- T value = CheckedNeg(state_.value(), &validity);
- // Negation is always valid for floating point.
- if (std::numeric_limits<T>::is_iec559)
- return CheckedNumeric<T>(value);
-
- validity = GetRangeConstraint(state_.validity() | validity);
- return CheckedNumeric<T>(value, validity);
- }
-
- CheckedNumeric Abs() const
- {
- RangeConstraint validity;
- T value = CheckedAbs(state_.value(), &validity);
- // Absolute value is always valid for floating point.
- if (std::numeric_limits<T>::is_iec559)
- return CheckedNumeric<T>(value);
-
- validity = GetRangeConstraint(state_.validity() | validity);
- return CheckedNumeric<T>(value, validity);
- }
-
- // This function is available only for integral types. It returns an unsigned
- // integer of the same width as the source type, containing the absolute value
- // of the source, and properly handling signed min.
- CheckedNumeric<typename UnsignedOrFloatForSize<T>::type> UnsignedAbs() const
- {
- return CheckedNumeric<typename UnsignedOrFloatForSize<T>::type>(
- CheckedUnsignedAbs(state_.value()), state_.validity());
- }
-
- CheckedNumeric &operator++()
- {
- *this += 1;
- return *this;
- }
-
- CheckedNumeric operator++(int)
- {
- CheckedNumeric value = *this;
- *this += 1;
- return value;
- }
-
- CheckedNumeric &operator--()
- {
- *this -= 1;
- return *this;
- }
-
- CheckedNumeric operator--(int)
- {
- CheckedNumeric value = *this;
- *this -= 1;
- return value;
- }
-
- // These static methods behave like a convenience cast operator targeting
- // the desired CheckedNumeric type. As an optimization, a reference is
- // returned when Src is the same type as T.
- template <typename Src>
- static CheckedNumeric<T> cast(
- Src u,
- typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
- {
- return u;
- }
-
- template <typename Src>
- static CheckedNumeric<T> cast(
- const CheckedNumeric<Src> &u,
- typename std::enable_if<!std::is_same<Src, T>::value, int>::type = 0)
- {
- return u;
- }
-
- static const CheckedNumeric<T> &cast(const CheckedNumeric<T> &u) { return u; }
-
- private:
- template <typename NumericType>
- struct UnderlyingType
- {
- using type = NumericType;
- };
-
- template <typename NumericType>
- struct UnderlyingType<CheckedNumeric<NumericType>>
- {
- using type = NumericType;
- };
-
- CheckedNumericState<T> state_;
-};
-
-// This is the boilerplate for the standard arithmetic operator overloads. A
-// macro isn't the prettiest solution, but it beats rewriting these five times.
-// Some details worth noting are:
-// * We apply the standard arithmetic promotions.
-// * We skip range checks for floating points.
-// * We skip range checks for destination integers with sufficient range.
-// TODO(jschuh): extract these out into templates.
-#define ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(NAME, OP, COMPOUND_OP) \
- /* Binary arithmetic operator for CheckedNumerics of the same type. */ \
- template <typename T> \
- CheckedNumeric<typename ArithmeticPromotion<T>::type> operator OP( \
- const CheckedNumeric<T> &lhs, const CheckedNumeric<T> &rhs) \
- { \
- typedef typename ArithmeticPromotion<T>::type Promotion; \
- /* Floating point always takes the fast path */ \
- if (std::numeric_limits<T>::is_iec559) \
- return CheckedNumeric<T>(lhs.ValueUnsafe() OP rhs.ValueUnsafe()); \
- if (IsIntegerArithmeticSafe<Promotion, T, T>::value) \
- return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
- GetRangeConstraint(rhs.validity() | lhs.validity())); \
- RangeConstraint validity = RANGE_VALID; \
- T result = \
- static_cast<T>(Checked##NAME(static_cast<Promotion>(lhs.ValueUnsafe()), \
- static_cast<Promotion>(rhs.ValueUnsafe()), &validity)); \
- return CheckedNumeric<Promotion>( \
- result, GetRangeConstraint(validity | lhs.validity() | rhs.validity())); \
- } \
- /* Assignment arithmetic operator implementation from CheckedNumeric. */ \
- template <typename T> \
- template <typename Src> \
- CheckedNumeric<T> &CheckedNumeric<T>::operator COMPOUND_OP(Src rhs) \
- { \
- *this = CheckedNumeric<T>::cast(*this) \
- OP CheckedNumeric<typename UnderlyingType<Src>::type>::cast(rhs); \
- return *this; \
- } \
- /* Binary arithmetic operator for CheckedNumeric of different type. */ \
- template <typename T, typename Src> \
- CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
- const CheckedNumeric<Src> &lhs, const CheckedNumeric<T> &rhs) \
- { \
- typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
- if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
- return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
- GetRangeConstraint(rhs.validity() | lhs.validity())); \
- return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
- } \
- /* Binary arithmetic operator for left CheckedNumeric and right numeric. */ \
- template <typename T, typename Src, \
- typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
- CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
- const CheckedNumeric<T> &lhs, Src rhs) \
- { \
- typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
- if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
- return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs, lhs.validity()); \
- return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
- } \
- /* Binary arithmetic operator for left numeric and right CheckedNumeric. */ \
- template <typename T, typename Src, \
- typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
- CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
- Src lhs, const CheckedNumeric<T> &rhs) \
- { \
- typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
- if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
- return CheckedNumeric<Promotion>(lhs OP rhs.ValueUnsafe(), rhs.validity()); \
- return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
- }
-
-ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Add, +, +=)
-ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Sub, -, -=)
-ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Mul, *, *=)
-ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Div, /, /=)
-ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Mod, %, %=)
-
-#undef ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS
-
-} // namespace internal
-
-using internal::CheckedNumeric;
-
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_NUMERICS_SAFE_MATH_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h
deleted file mode 100644
index 2831cc6ceb..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h
+++ /dev/null
@@ -1,575 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
-#define ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
-
-#include <stddef.h>
-#include <stdint.h>
-
-#include <climits>
-#include <cmath>
-#include <cstdlib>
-#include <limits>
-#include <type_traits>
-
-#include "anglebase/numerics/safe_conversions.h"
-
-namespace angle
-{
-
-namespace base
-{
-namespace internal
-{
-
-// Everything from here up to the floating point operations is portable C++,
-// but it may not be fast. This code could be split based on
-// platform/architecture and replaced with potentially faster implementations.
-
-// Integer promotion templates used by the portable checked integer arithmetic.
-template <size_t Size, bool IsSigned>
-struct IntegerForSizeAndSign;
-template <>
-struct IntegerForSizeAndSign<1, true>
-{
- typedef int8_t type;
-};
-template <>
-struct IntegerForSizeAndSign<1, false>
-{
- typedef uint8_t type;
-};
-template <>
-struct IntegerForSizeAndSign<2, true>
-{
- typedef int16_t type;
-};
-template <>
-struct IntegerForSizeAndSign<2, false>
-{
- typedef uint16_t type;
-};
-template <>
-struct IntegerForSizeAndSign<4, true>
-{
- typedef int32_t type;
-};
-template <>
-struct IntegerForSizeAndSign<4, false>
-{
- typedef uint32_t type;
-};
-template <>
-struct IntegerForSizeAndSign<8, true>
-{
- typedef int64_t type;
-};
-template <>
-struct IntegerForSizeAndSign<8, false>
-{
- typedef uint64_t type;
-};
-
-// WARNING: We have no IntegerForSizeAndSign<16, *>. If we ever add one to
-// support 128-bit math, then the ArithmeticPromotion template below will need
-// to be updated (or more likely replaced with a decltype expression).
-
-template <typename Integer>
-struct UnsignedIntegerForSize
-{
- typedef
- typename std::enable_if<std::numeric_limits<Integer>::is_integer,
- typename IntegerForSizeAndSign<sizeof(Integer), false>::type>::type
- type;
-};
-
-template <typename Integer>
-struct SignedIntegerForSize
-{
- typedef
- typename std::enable_if<std::numeric_limits<Integer>::is_integer,
- typename IntegerForSizeAndSign<sizeof(Integer), true>::type>::type
- type;
-};
-
-template <typename Integer>
-struct TwiceWiderInteger
-{
- typedef typename std::enable_if<
- std::numeric_limits<Integer>::is_integer,
- typename IntegerForSizeAndSign<sizeof(Integer) * 2,
- std::numeric_limits<Integer>::is_signed>::type>::type type;
-};
-
-template <typename Integer>
-struct PositionOfSignBit
-{
- static const typename std::enable_if<std::numeric_limits<Integer>::is_integer, size_t>::type
- value = CHAR_BIT * sizeof(Integer) - 1;
-};
-
-// This is used for UnsignedAbs, where we need to support floating-point
-// template instantiations even though we don't actually support the operations.
-// However, there is no corresponding implementation of e.g. CheckedUnsignedAbs,
-// so the float versions will not compile.
-template <typename Numeric,
- bool IsInteger = std::numeric_limits<Numeric>::is_integer,
- bool IsFloat = std::numeric_limits<Numeric>::is_iec559>
-struct UnsignedOrFloatForSize;
-
-template <typename Numeric>
-struct UnsignedOrFloatForSize<Numeric, true, false>
-{
- typedef typename UnsignedIntegerForSize<Numeric>::type type;
-};
-
-template <typename Numeric>
-struct UnsignedOrFloatForSize<Numeric, false, true>
-{
- typedef Numeric type;
-};
-
-// Helper templates for integer manipulations.
-
-template <typename T>
-constexpr bool HasSignBit(T x)
-{
- // Cast to unsigned since right shift on signed is undefined.
- return !!(static_cast<typename UnsignedIntegerForSize<T>::type>(x) >>
- PositionOfSignBit<T>::value);
-}
-
-// This wrapper undoes the standard integer promotions.
-template <typename T>
-constexpr T BinaryComplement(T x)
-{
- return static_cast<T>(~x);
-}
-
-// Here are the actual portable checked integer math implementations.
-// TODO(jschuh): Break this code out from the enable_if pattern and find a clean
-// way to coalesce things into the CheckedNumericState specializations below.
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
-CheckedAdd(T x, T y, RangeConstraint *validity)
-{
- // Since the value of x+y is undefined if we have a signed type, we compute
- // it using the unsigned type of the same size.
- typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
- UnsignedDst ux = static_cast<UnsignedDst>(x);
- UnsignedDst uy = static_cast<UnsignedDst>(y);
- UnsignedDst uresult = static_cast<UnsignedDst>(ux + uy);
- // Addition is valid if the sign of (x + y) is equal to either that of x or
- // that of y.
- if (std::numeric_limits<T>::is_signed)
- {
- if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (uresult ^ uy)))))
- {
- *validity = RANGE_VALID;
- }
- else
- { // Direction of wrap is inverse of result sign.
- *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
- }
- }
- else
- { // Unsigned is either valid or overflow.
- *validity = BinaryComplement(x) >= y ? RANGE_VALID : RANGE_OVERFLOW;
- }
- return static_cast<T>(uresult);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
-CheckedSub(T x, T y, RangeConstraint *validity)
-{
- // Since the value of x+y is undefined if we have a signed type, we compute
- // it using the unsigned type of the same size.
- typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
- UnsignedDst ux = static_cast<UnsignedDst>(x);
- UnsignedDst uy = static_cast<UnsignedDst>(y);
- UnsignedDst uresult = static_cast<UnsignedDst>(ux - uy);
- // Subtraction is valid if either x and y have same sign, or (x-y) and x have
- // the same sign.
- if (std::numeric_limits<T>::is_signed)
- {
- if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (ux ^ uy)))))
- {
- *validity = RANGE_VALID;
- }
- else
- { // Direction of wrap is inverse of result sign.
- *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
- }
- }
- else
- { // Unsigned is either valid or underflow.
- *validity = x >= y ? RANGE_VALID : RANGE_UNDERFLOW;
- }
- return static_cast<T>(uresult);
-}
-
-// Integer multiplication is a bit complicated. In the fast case we just
-// we just promote to a twice wider type, and range check the result. In the
-// slow case we need to manually check that the result won't be truncated by
-// checking with division against the appropriate bound.
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && sizeof(T) * 2 <= sizeof(uintmax_t),
- T>::type
-CheckedMul(T x, T y, RangeConstraint *validity)
-{
- typedef typename TwiceWiderInteger<T>::type IntermediateType;
- IntermediateType tmp = static_cast<IntermediateType>(x) * static_cast<IntermediateType>(y);
- *validity = DstRangeRelationToSrcRange<T>(tmp);
- return static_cast<T>(tmp);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed &&
- (sizeof(T) * 2 > sizeof(uintmax_t)),
- T>::type
-CheckedMul(T x, T y, RangeConstraint *validity)
-{
- // If either side is zero then the result will be zero.
- if (!x || !y)
- {
- *validity = RANGE_VALID;
- return static_cast<T>(0);
- }
- else if (x > 0)
- {
- if (y > 0)
- *validity = x <= std::numeric_limits<T>::max() / y ? RANGE_VALID : RANGE_OVERFLOW;
- else
- *validity = y >= std::numeric_limits<T>::min() / x ? RANGE_VALID : RANGE_UNDERFLOW;
- }
- else
- {
- if (y > 0)
- *validity = x >= std::numeric_limits<T>::min() / y ? RANGE_VALID : RANGE_UNDERFLOW;
- else
- *validity = y >= std::numeric_limits<T>::max() / x ? RANGE_VALID : RANGE_OVERFLOW;
- }
-
- return static_cast<T>(x * y);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed &&
- (sizeof(T) * 2 > sizeof(uintmax_t)),
- T>::type
-CheckedMul(T x, T y, RangeConstraint *validity)
-{
- *validity = (y == 0 || x <= std::numeric_limits<T>::max() / y) ? RANGE_VALID : RANGE_OVERFLOW;
- return static_cast<T>(x * y);
-}
-
-// Division just requires a check for an invalid negation on signed min/-1.
-template <typename T>
-T CheckedDiv(T x,
- T y,
- RangeConstraint *validity,
- typename std::enable_if<std::numeric_limits<T>::is_integer, int>::type = 0)
-{
- if (std::numeric_limits<T>::is_signed && x == std::numeric_limits<T>::min() &&
- y == static_cast<T>(-1))
- {
- *validity = RANGE_OVERFLOW;
- return std::numeric_limits<T>::min();
- }
-
- *validity = RANGE_VALID;
- return static_cast<T>(x / y);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
- T>::type
-CheckedMod(T x, T y, RangeConstraint *validity)
-{
- *validity = y > 0 ? RANGE_VALID : RANGE_INVALID;
- return static_cast<T>(x % y);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
- T>::type
-CheckedMod(T x, T y, RangeConstraint *validity)
-{
- *validity = RANGE_VALID;
- return static_cast<T>(x % y);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
- T>::type
-CheckedNeg(T value, RangeConstraint *validity)
-{
- *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
- // The negation of signed min is min, so catch that one.
- return static_cast<T>(-value);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
- T>::type
-CheckedNeg(T value, RangeConstraint *validity)
-{
- // The only legal unsigned negation is zero.
- *validity = value ? RANGE_UNDERFLOW : RANGE_VALID;
- return static_cast<T>(-static_cast<typename SignedIntegerForSize<T>::type>(value));
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
- T>::type
-CheckedAbs(T value, RangeConstraint *validity)
-{
- *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
- return static_cast<T>(std::abs(value));
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
- T>::type
-CheckedAbs(T value, RangeConstraint *validity)
-{
- // T is unsigned, so |value| must already be positive.
- *validity = RANGE_VALID;
- return value;
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
- typename UnsignedIntegerForSize<T>::type>::type
-CheckedUnsignedAbs(T value)
-{
- typedef typename UnsignedIntegerForSize<T>::type UnsignedT;
- return value == std::numeric_limits<T>::min()
- ? static_cast<UnsignedT>(std::numeric_limits<T>::max()) + 1
- : static_cast<UnsignedT>(std::abs(value));
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
- T>::type
-CheckedUnsignedAbs(T value)
-{
- // T is unsigned, so |value| must already be positive.
- return static_cast<T>(value);
-}
-
-// These are the floating point stubs that the compiler needs to see. Only the
-// negation operation is ever called.
-#define ANGLEBASE_FLOAT_ARITHMETIC_STUBS(NAME) \
- template <typename T> \
- typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type Checked##NAME( \
- T, T, RangeConstraint *) \
- { \
- NOTREACHED(); \
- return static_cast<T>(0); \
- }
-
-ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Add)
-ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Sub)
-ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Mul)
-ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Div)
-ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Mod)
-
-#undef ANGLEBASE_FLOAT_ARITHMETIC_STUBS
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedNeg(T value,
- RangeConstraint *)
-{
- return static_cast<T>(-value);
-}
-
-template <typename T>
-typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedAbs(T value,
- RangeConstraint *)
-{
- return static_cast<T>(std::abs(value));
-}
-
-// Floats carry around their validity state with them, but integers do not. So,
-// we wrap the underlying value in a specialization in order to hide that detail
-// and expose an interface via accessors.
-enum NumericRepresentation
-{
- NUMERIC_INTEGER,
- NUMERIC_FLOATING,
- NUMERIC_UNKNOWN
-};
-
-template <typename NumericType>
-struct GetNumericRepresentation
-{
- static const NumericRepresentation value =
- std::numeric_limits<NumericType>::is_integer
- ? NUMERIC_INTEGER
- : (std::numeric_limits<NumericType>::is_iec559 ? NUMERIC_FLOATING : NUMERIC_UNKNOWN);
-};
-
-template <typename T, NumericRepresentation type = GetNumericRepresentation<T>::value>
-class CheckedNumericState
-{
-};
-
-// Integrals require quite a bit of additional housekeeping to manage state.
-template <typename T>
-class CheckedNumericState<T, NUMERIC_INTEGER>
-{
- private:
- T value_;
- RangeConstraint validity_ : CHAR_BIT; // Actually requires only two bits.
-
- public:
- template <typename Src, NumericRepresentation type>
- friend class CheckedNumericState;
-
- CheckedNumericState() : value_(0), validity_(RANGE_VALID) {}
-
- template <typename Src>
- CheckedNumericState(Src value, RangeConstraint validity)
- : value_(static_cast<T>(value)),
- validity_(GetRangeConstraint(validity | DstRangeRelationToSrcRange<T>(value)))
- {
- static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
- }
-
- // Copy constructor.
- template <typename Src>
- CheckedNumericState(const CheckedNumericState<Src> &rhs)
- : value_(static_cast<T>(rhs.value())),
- validity_(GetRangeConstraint(rhs.validity() | DstRangeRelationToSrcRange<T>(rhs.value())))
- {
- }
-
- template <typename Src>
- explicit CheckedNumericState(
- Src value,
- typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
- : value_(static_cast<T>(value)), validity_(DstRangeRelationToSrcRange<T>(value))
- {
- }
-
- RangeConstraint validity() const { return validity_; }
- T value() const { return value_; }
-};
-
-// Floating points maintain their own validity, but need translation wrappers.
-template <typename T>
-class CheckedNumericState<T, NUMERIC_FLOATING>
-{
- private:
- T value_;
-
- public:
- template <typename Src, NumericRepresentation type>
- friend class CheckedNumericState;
-
- CheckedNumericState() : value_(0.0) {}
-
- template <typename Src>
- CheckedNumericState(
- Src value,
- RangeConstraint validity,
- typename std::enable_if<std::numeric_limits<Src>::is_integer, int>::type = 0)
- {
- switch (DstRangeRelationToSrcRange<T>(value))
- {
- case RANGE_VALID:
- value_ = static_cast<T>(value);
- break;
-
- case RANGE_UNDERFLOW:
- value_ = -std::numeric_limits<T>::infinity();
- break;
-
- case RANGE_OVERFLOW:
- value_ = std::numeric_limits<T>::infinity();
- break;
-
- case RANGE_INVALID:
- value_ = std::numeric_limits<T>::quiet_NaN();
- break;
-
- default:
- NOTREACHED();
- }
- }
-
- template <typename Src>
- explicit CheckedNumericState(
- Src value,
- typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
- : value_(static_cast<T>(value))
- {
- }
-
- // Copy constructor.
- template <typename Src>
- CheckedNumericState(const CheckedNumericState<Src> &rhs) : value_(static_cast<T>(rhs.value()))
- {
- }
-
- RangeConstraint validity() const
- {
- return GetRangeConstraint(value_ <= std::numeric_limits<T>::max(),
- value_ >= -std::numeric_limits<T>::max());
- }
- T value() const { return value_; }
-};
-
-// For integers less than 128-bit and floats 32-bit or larger, we have the type
-// with the larger maximum exponent take precedence.
-enum ArithmeticPromotionCategory
-{
- LEFT_PROMOTION,
- RIGHT_PROMOTION
-};
-
-template <typename Lhs,
- typename Rhs = Lhs,
- ArithmeticPromotionCategory Promotion =
- (MaxExponent<Lhs>::value > MaxExponent<Rhs>::value) ? LEFT_PROMOTION
- : RIGHT_PROMOTION>
-struct ArithmeticPromotion;
-
-template <typename Lhs, typename Rhs>
-struct ArithmeticPromotion<Lhs, Rhs, LEFT_PROMOTION>
-{
- typedef Lhs type;
-};
-
-template <typename Lhs, typename Rhs>
-struct ArithmeticPromotion<Lhs, Rhs, RIGHT_PROMOTION>
-{
- typedef Rhs type;
-};
-
-// We can statically check if operations on the provided types can wrap, so we
-// can skip the checked operations if they're not needed. So, for an integer we
-// care if the destination type preserves the sign and is twice the width of
-// the source.
-template <typename T, typename Lhs, typename Rhs>
-struct IsIntegerArithmeticSafe
-{
- static const bool value =
- !std::numeric_limits<T>::is_iec559 &&
- StaticDstRangeRelationToSrcRange<T, Lhs>::value == NUMERIC_RANGE_CONTAINED &&
- sizeof(T) >= (2 * sizeof(Lhs)) &&
- StaticDstRangeRelationToSrcRange<T, Rhs>::value != NUMERIC_RANGE_CONTAINED &&
- sizeof(T) >= (2 * sizeof(Rhs));
-};
-
-} // namespace internal
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc
deleted file mode 100644
index 052d850427..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc
+++ /dev/null
@@ -1,771 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <stddef.h>
-#include <stdint.h>
-
-#include <limits>
-#include <type_traits>
-
-#include "base/compiler_specific.h"
-#include "base/numerics/safe_conversions.h"
-#include "base/numerics/safe_math.h"
-#include "build/build_config.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-#if defined(COMPILER_MSVC) && defined(ARCH_CPU_32_BITS)
-#include <mmintrin.h>
-#endif
-
-using std::numeric_limits;
-using base::CheckedNumeric;
-using base::checked_cast;
-using base::IsValueInRangeForNumericType;
-using base::IsValueNegative;
-using base::SizeT;
-using base::StrictNumeric;
-using base::saturated_cast;
-using base::strict_cast;
-using base::internal::MaxExponent;
-using base::internal::RANGE_VALID;
-using base::internal::RANGE_INVALID;
-using base::internal::RANGE_OVERFLOW;
-using base::internal::RANGE_UNDERFLOW;
-using base::internal::SignedIntegerForSize;
-
-// These tests deliberately cause arithmetic overflows. If the compiler is
-// aggressive enough, it can const fold these overflows. Disable warnings about
-// overflows for const expressions.
-#if defined(OS_WIN)
-#pragma warning(disable : 4756)
-#endif
-
-// This is a helper function for finding the maximum value in Src that can be
-// wholy represented as the destination floating-point type.
-template <typename Dst, typename Src>
-Dst GetMaxConvertibleToFloat()
-{
- typedef numeric_limits<Dst> DstLimits;
- typedef numeric_limits<Src> SrcLimits;
- static_assert(SrcLimits::is_specialized, "Source must be numeric.");
- static_assert(DstLimits::is_specialized, "Destination must be numeric.");
- CHECK(DstLimits::is_iec559);
-
- if (SrcLimits::digits <= DstLimits::digits &&
- MaxExponent<Src>::value <= MaxExponent<Dst>::value)
- return SrcLimits::max();
- Src max = SrcLimits::max() / 2 + (SrcLimits::is_integer ? 1 : 0);
- while (max != static_cast<Src>(static_cast<Dst>(max)))
- {
- max /= 2;
- }
- return static_cast<Dst>(max);
-}
-
-// Helper macros to wrap displaying the conversion types and line numbers.
-#define TEST_EXPECTED_VALIDITY(expected, actual) \
- EXPECT_EQ(expected, CheckedNumeric<Dst>(actual).IsValid()) \
- << "Result test: Value " << +(actual).ValueUnsafe() << " as " << dst << " on line " \
- << line;
-
-#define TEST_EXPECTED_SUCCESS(actual) TEST_EXPECTED_VALIDITY(true, actual)
-#define TEST_EXPECTED_FAILURE(actual) TEST_EXPECTED_VALIDITY(false, actual)
-
-#define TEST_EXPECTED_VALUE(expected, actual) \
- EXPECT_EQ(static_cast<Dst>(expected), CheckedNumeric<Dst>(actual).ValueUnsafe()) \
- << "Result test: Value " << +((actual).ValueUnsafe()) << " as " << dst << " on line " \
- << line;
-
-// Signed integer arithmetic.
-template <typename Dst>
-static void TestSpecializedArithmetic(
- const char *dst,
- int line,
- typename std::enable_if<numeric_limits<Dst>::is_integer && numeric_limits<Dst>::is_signed,
- int>::type = 0)
-{
- typedef numeric_limits<Dst> DstLimits;
- TEST_EXPECTED_FAILURE(-CheckedNumeric<Dst>(DstLimits::min()));
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()).Abs());
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
-
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + -1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
-
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) - -1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
-
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) * 2);
-
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) / -1);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(-1) / 2);
-
- // Modulus is legal only for integers.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
- TEST_EXPECTED_VALUE(-1, CheckedNumeric<Dst>(-1) % 2);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-1) % -2);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
- // Test all the different modulus combinations.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
- CheckedNumeric<Dst> checked_dst = 1;
- TEST_EXPECTED_VALUE(0, checked_dst %= 1);
-}
-
-// Unsigned integer arithmetic.
-template <typename Dst>
-static void TestSpecializedArithmetic(
- const char *dst,
- int line,
- typename std::enable_if<numeric_limits<Dst>::is_integer && !numeric_limits<Dst>::is_signed,
- int>::type = 0)
-{
- typedef numeric_limits<Dst> DstLimits;
- TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) * 2);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) / 2);
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).UnsignedAbs());
- TEST_EXPECTED_SUCCESS(CheckedNumeric<typename SignedIntegerForSize<Dst>::type>(
- std::numeric_limits<typename SignedIntegerForSize<Dst>::type>::min())
- .UnsignedAbs());
-
- // Modulus is legal only for integers.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) % 2);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
- // Test all the different modulus combinations.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
- CheckedNumeric<Dst> checked_dst = 1;
- TEST_EXPECTED_VALUE(0, checked_dst %= 1);
-}
-
-// Floating point arithmetic.
-template <typename Dst>
-void TestSpecializedArithmetic(
- const char *dst,
- int line,
- typename std::enable_if<numeric_limits<Dst>::is_iec559, int>::type = 0)
-{
- typedef numeric_limits<Dst> DstLimits;
- TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
-
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
-
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + -1);
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + 1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
-
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
-
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) * 2);
-
- TEST_EXPECTED_VALUE(-0.5, CheckedNumeric<Dst>(-1.0) / 2);
- EXPECT_EQ(static_cast<Dst>(1.0), CheckedNumeric<Dst>(1.0).ValueFloating());
-}
-
-// Generic arithmetic tests.
-template <typename Dst>
-static void TestArithmetic(const char *dst, int line)
-{
- typedef numeric_limits<Dst> DstLimits;
-
- EXPECT_EQ(true, CheckedNumeric<Dst>().IsValid());
- EXPECT_EQ(
- false,
- CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max()).IsValid());
- EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDie());
- EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDefault(1));
- EXPECT_EQ(static_cast<Dst>(1),
- CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max())
- .ValueOrDefault(1));
-
- // Test the operator combinations.
- TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(2, 1 + CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(0, 1 - CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(1, 1 * CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(1, 1 / CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + 1);
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - 1);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * 1);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
- CheckedNumeric<Dst> checked_dst = 1;
- TEST_EXPECTED_VALUE(2, checked_dst += 1);
- checked_dst = 1;
- TEST_EXPECTED_VALUE(0, checked_dst -= 1);
- checked_dst = 1;
- TEST_EXPECTED_VALUE(1, checked_dst *= 1);
- checked_dst = 1;
- TEST_EXPECTED_VALUE(1, checked_dst /= 1);
-
- // Generic negation.
- TEST_EXPECTED_VALUE(0, -CheckedNumeric<Dst>());
- TEST_EXPECTED_VALUE(-1, -CheckedNumeric<Dst>(1));
- TEST_EXPECTED_VALUE(1, -CheckedNumeric<Dst>(-1));
- TEST_EXPECTED_VALUE(static_cast<Dst>(DstLimits::max() * -1),
- -CheckedNumeric<Dst>(DstLimits::max()));
-
- // Generic absolute value.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>().Abs());
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1).Abs());
- TEST_EXPECTED_VALUE(DstLimits::max(), CheckedNumeric<Dst>(DstLimits::max()).Abs());
-
- // Generic addition.
- TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>() + 1));
- TEST_EXPECTED_VALUE(2, (CheckedNumeric<Dst>(1) + 1));
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) + 1));
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + 1);
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) + DstLimits::max());
-
- // Generic subtraction.
- TEST_EXPECTED_VALUE(-1, (CheckedNumeric<Dst>() - 1));
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(1) - 1));
- TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) - 1));
- TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) - 1);
-
- // Generic multiplication.
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>() * 1));
- TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>(1) * 1));
- TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) * 2));
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * 0));
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) * 0));
- TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * -1));
- TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max());
-
- // Generic division.
- TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() / 1);
- TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
- TEST_EXPECTED_VALUE(DstLimits::min() / 2, CheckedNumeric<Dst>(DstLimits::min()) / 2);
- TEST_EXPECTED_VALUE(DstLimits::max() / 2, CheckedNumeric<Dst>(DstLimits::max()) / 2);
-
- TestSpecializedArithmetic<Dst>(dst, line);
-}
-
-// Helper macro to wrap displaying the conversion types and line numbers.
-#define TEST_ARITHMETIC(Dst) TestArithmetic<Dst>(#Dst, __LINE__)
-
-TEST(SafeNumerics, SignedIntegerMath)
-{
- TEST_ARITHMETIC(int8_t);
- TEST_ARITHMETIC(int);
- TEST_ARITHMETIC(intptr_t);
- TEST_ARITHMETIC(intmax_t);
-}
-
-TEST(SafeNumerics, UnsignedIntegerMath)
-{
- TEST_ARITHMETIC(uint8_t);
- TEST_ARITHMETIC(unsigned int);
- TEST_ARITHMETIC(uintptr_t);
- TEST_ARITHMETIC(uintmax_t);
-}
-
-TEST(SafeNumerics, FloatingPointMath)
-{
- TEST_ARITHMETIC(float);
- TEST_ARITHMETIC(double);
-}
-
-// Enumerates the five different conversions types we need to test.
-enum NumericConversionType
-{
- SIGN_PRESERVING_VALUE_PRESERVING,
- SIGN_PRESERVING_NARROW,
- SIGN_TO_UNSIGN_WIDEN_OR_EQUAL,
- SIGN_TO_UNSIGN_NARROW,
- UNSIGN_TO_SIGN_NARROW_OR_EQUAL,
-};
-
-// Template covering the different conversion tests.
-template <typename Dst, typename Src, NumericConversionType conversion>
-struct TestNumericConversion
-{
-};
-
-// EXPECT_EQ wrappers providing specific detail on test failures.
-#define TEST_EXPECTED_RANGE(expected, actual) \
- EXPECT_EQ(expected, base::internal::DstRangeRelationToSrcRange<Dst>(actual)) \
- << "Conversion test: " << src << " value " << actual << " to " << dst << " on line " \
- << line;
-
-template <typename Dst, typename Src>
-struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_VALUE_PRESERVING>
-{
- static void Test(const char *dst, const char *src, int line)
- {
- typedef numeric_limits<Src> SrcLimits;
- typedef numeric_limits<Dst> DstLimits;
- // Integral to floating.
- static_assert(
- (DstLimits::is_iec559 && SrcLimits::is_integer) ||
- // Not floating to integral and...
- (!(DstLimits::is_integer && SrcLimits::is_iec559) &&
- // Same sign, same numeric, source is narrower or same.
- ((SrcLimits::is_signed == DstLimits::is_signed && sizeof(Dst) >= sizeof(Src)) ||
- // Or signed destination and source is smaller
- (DstLimits::is_signed && sizeof(Dst) > sizeof(Src)))),
- "Comparison must be sign preserving and value preserving");
-
- const CheckedNumeric<Dst> checked_dst = SrcLimits::max();
- TEST_EXPECTED_SUCCESS(checked_dst);
- if (MaxExponent<Dst>::value > MaxExponent<Src>::value)
- {
- if (MaxExponent<Dst>::value >= MaxExponent<Src>::value * 2 - 1)
- {
- // At least twice larger type.
- TEST_EXPECTED_SUCCESS(SrcLimits::max() * checked_dst);
- }
- else
- { // Larger, but not at least twice as large.
- TEST_EXPECTED_FAILURE(SrcLimits::max() * checked_dst);
- TEST_EXPECTED_SUCCESS(checked_dst + 1);
- }
- }
- else
- { // Same width type.
- TEST_EXPECTED_FAILURE(checked_dst + 1);
- }
-
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
- if (SrcLimits::is_iec559)
- {
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max() * static_cast<Src>(-1));
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
- TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
- }
- else if (numeric_limits<Src>::is_signed)
- {
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
- }
- }
-};
-
-template <typename Dst, typename Src>
-struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_NARROW>
-{
- static void Test(const char *dst, const char *src, int line)
- {
- typedef numeric_limits<Src> SrcLimits;
- typedef numeric_limits<Dst> DstLimits;
- static_assert(SrcLimits::is_signed == DstLimits::is_signed,
- "Destination and source sign must be the same");
- static_assert(sizeof(Dst) < sizeof(Src) || (DstLimits::is_integer && SrcLimits::is_iec559),
- "Destination must be narrower than source");
-
- const CheckedNumeric<Dst> checked_dst;
- TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
- TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
- TEST_EXPECTED_FAILURE(checked_dst - SrcLimits::max());
-
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
- if (SrcLimits::is_iec559)
- {
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
- TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
- if (DstLimits::is_integer)
- {
- if (SrcLimits::digits < DstLimits::digits)
- {
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
- }
- else
- {
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
- }
- TEST_EXPECTED_RANGE(RANGE_VALID,
- static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
- }
- }
- else if (SrcLimits::is_signed)
- {
- TEST_EXPECTED_VALUE(-1, checked_dst - static_cast<Src>(1));
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
- }
- else
- {
- TEST_EXPECTED_FAILURE(checked_dst - static_cast<Src>(1));
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
- }
- }
-};
-
-template <typename Dst, typename Src>
-struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL>
-{
- static void Test(const char *dst, const char *src, int line)
- {
- typedef numeric_limits<Src> SrcLimits;
- typedef numeric_limits<Dst> DstLimits;
- static_assert(sizeof(Dst) >= sizeof(Src),
- "Destination must be equal or wider than source.");
- static_assert(SrcLimits::is_signed, "Source must be signed");
- static_assert(!DstLimits::is_signed, "Destination must be unsigned");
-
- const CheckedNumeric<Dst> checked_dst;
- TEST_EXPECTED_VALUE(SrcLimits::max(), checked_dst + SrcLimits::max());
- TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
- TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
-
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
- }
-};
-
-template <typename Dst, typename Src>
-struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_NARROW>
-{
- static void Test(const char *dst, const char *src, int line)
- {
- typedef numeric_limits<Src> SrcLimits;
- typedef numeric_limits<Dst> DstLimits;
- static_assert(
- (DstLimits::is_integer && SrcLimits::is_iec559) || (sizeof(Dst) < sizeof(Src)),
- "Destination must be narrower than source.");
- static_assert(SrcLimits::is_signed, "Source must be signed.");
- static_assert(!DstLimits::is_signed, "Destination must be unsigned.");
-
- const CheckedNumeric<Dst> checked_dst;
- TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
- TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
- TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
- TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
-
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
- if (SrcLimits::is_iec559)
- {
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
- TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
- if (DstLimits::is_integer)
- {
- if (SrcLimits::digits < DstLimits::digits)
- {
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
- }
- else
- {
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
- }
- TEST_EXPECTED_RANGE(RANGE_VALID,
- static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
- }
- }
- else
- {
- TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
- }
- }
-};
-
-template <typename Dst, typename Src>
-struct TestNumericConversion<Dst, Src, UNSIGN_TO_SIGN_NARROW_OR_EQUAL>
-{
- static void Test(const char *dst, const char *src, int line)
- {
- typedef numeric_limits<Src> SrcLimits;
- typedef numeric_limits<Dst> DstLimits;
- static_assert(sizeof(Dst) <= sizeof(Src),
- "Destination must be narrower or equal to source.");
- static_assert(!SrcLimits::is_signed, "Source must be unsigned.");
- static_assert(DstLimits::is_signed, "Destination must be signed.");
-
- const CheckedNumeric<Dst> checked_dst;
- TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
- TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
- TEST_EXPECTED_VALUE(SrcLimits::min(), checked_dst + SrcLimits::min());
-
- TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
- TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
- TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
- }
-};
-
-// Helper macro to wrap displaying the conversion types and line numbers
-#define TEST_NUMERIC_CONVERSION(d, s, t) TestNumericConversion<d, s, t>::Test(#d, #s, __LINE__)
-
-TEST(SafeNumerics, IntMinOperations)
-{
- TEST_NUMERIC_CONVERSION(int8_t, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(uint8_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
-
- TEST_NUMERIC_CONVERSION(int8_t, int, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(uint8_t, unsigned int, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(int8_t, float, SIGN_PRESERVING_NARROW);
-
- TEST_NUMERIC_CONVERSION(uint8_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
-
- TEST_NUMERIC_CONVERSION(uint8_t, int, SIGN_TO_UNSIGN_NARROW);
- TEST_NUMERIC_CONVERSION(uint8_t, intmax_t, SIGN_TO_UNSIGN_NARROW);
- TEST_NUMERIC_CONVERSION(uint8_t, float, SIGN_TO_UNSIGN_NARROW);
-
- TEST_NUMERIC_CONVERSION(int8_t, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
- TEST_NUMERIC_CONVERSION(int8_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
-}
-
-TEST(SafeNumerics, IntOperations)
-{
- TEST_NUMERIC_CONVERSION(int, int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(unsigned int, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(int, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(unsigned int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
-
- TEST_NUMERIC_CONVERSION(int, intmax_t, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(unsigned int, uintmax_t, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(int, float, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(int, double, SIGN_PRESERVING_NARROW);
-
- TEST_NUMERIC_CONVERSION(unsigned int, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
- TEST_NUMERIC_CONVERSION(unsigned int, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
-
- TEST_NUMERIC_CONVERSION(unsigned int, intmax_t, SIGN_TO_UNSIGN_NARROW);
- TEST_NUMERIC_CONVERSION(unsigned int, float, SIGN_TO_UNSIGN_NARROW);
- TEST_NUMERIC_CONVERSION(unsigned int, double, SIGN_TO_UNSIGN_NARROW);
-
- TEST_NUMERIC_CONVERSION(int, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
- TEST_NUMERIC_CONVERSION(int, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
-}
-
-TEST(SafeNumerics, IntMaxOperations)
-{
- TEST_NUMERIC_CONVERSION(intmax_t, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(uintmax_t, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(intmax_t, int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(uintmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(intmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(intmax_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
-
- TEST_NUMERIC_CONVERSION(intmax_t, float, SIGN_PRESERVING_NARROW);
- TEST_NUMERIC_CONVERSION(intmax_t, double, SIGN_PRESERVING_NARROW);
-
- TEST_NUMERIC_CONVERSION(uintmax_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
- TEST_NUMERIC_CONVERSION(uintmax_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
-
- TEST_NUMERIC_CONVERSION(uintmax_t, float, SIGN_TO_UNSIGN_NARROW);
- TEST_NUMERIC_CONVERSION(uintmax_t, double, SIGN_TO_UNSIGN_NARROW);
-
- TEST_NUMERIC_CONVERSION(intmax_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
-}
-
-TEST(SafeNumerics, FloatOperations)
-{
- TEST_NUMERIC_CONVERSION(float, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(float, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(float, int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(float, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
-
- TEST_NUMERIC_CONVERSION(float, double, SIGN_PRESERVING_NARROW);
-}
-
-TEST(SafeNumerics, DoubleOperations)
-{
- TEST_NUMERIC_CONVERSION(double, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(double, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(double, int, SIGN_PRESERVING_VALUE_PRESERVING);
- TEST_NUMERIC_CONVERSION(double, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
-}
-
-TEST(SafeNumerics, SizeTOperations)
-{
- TEST_NUMERIC_CONVERSION(size_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
- TEST_NUMERIC_CONVERSION(int, size_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
-}
-
-TEST(SafeNumerics, CastTests)
-{
-// MSVC catches and warns that we're forcing saturation in these tests.
-// Since that's intentional, we need to shut this warning off.
-#if defined(COMPILER_MSVC)
-#pragma warning(disable : 4756)
-#endif
-
- int small_positive = 1;
- int small_negative = -1;
- double double_small = 1.0;
- double double_large = numeric_limits<double>::max();
- double double_infinity = numeric_limits<float>::infinity();
- double double_large_int = numeric_limits<int>::max();
- double double_small_int = numeric_limits<int>::min();
-
- // Just test that the casts compile, since the other tests cover logic.
- EXPECT_EQ(0, checked_cast<int>(static_cast<size_t>(0)));
- EXPECT_EQ(0, strict_cast<int>(static_cast<char>(0)));
- EXPECT_EQ(0, strict_cast<int>(static_cast<unsigned char>(0)));
- EXPECT_EQ(0U, strict_cast<unsigned>(static_cast<unsigned char>(0)));
- EXPECT_EQ(1ULL, static_cast<uint64_t>(StrictNumeric<size_t>(1U)));
- EXPECT_EQ(1ULL, static_cast<uint64_t>(SizeT(1U)));
- EXPECT_EQ(1U, static_cast<size_t>(StrictNumeric<unsigned>(1U)));
-
- EXPECT_TRUE(CheckedNumeric<uint64_t>(StrictNumeric<unsigned>(1U)).IsValid());
- EXPECT_TRUE(CheckedNumeric<int>(StrictNumeric<unsigned>(1U)).IsValid());
- EXPECT_FALSE(CheckedNumeric<unsigned>(StrictNumeric<int>(-1)).IsValid());
-
- EXPECT_TRUE(IsValueNegative(-1));
- EXPECT_TRUE(IsValueNegative(numeric_limits<int>::min()));
- EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::min()));
- EXPECT_TRUE(IsValueNegative(-numeric_limits<double>::max()));
- EXPECT_FALSE(IsValueNegative(0));
- EXPECT_FALSE(IsValueNegative(1));
- EXPECT_FALSE(IsValueNegative(0u));
- EXPECT_FALSE(IsValueNegative(1u));
- EXPECT_FALSE(IsValueNegative(numeric_limits<int>::max()));
- EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::max()));
- EXPECT_FALSE(IsValueNegative(numeric_limits<double>::max()));
-
- // These casts and coercions will fail to compile:
- // EXPECT_EQ(0, strict_cast<int>(static_cast<size_t>(0)));
- // EXPECT_EQ(0, strict_cast<size_t>(static_cast<int>(0)));
- // EXPECT_EQ(1ULL, StrictNumeric<size_t>(1));
- // EXPECT_EQ(1, StrictNumeric<size_t>(1U));
-
- // Test various saturation corner cases.
- EXPECT_EQ(saturated_cast<int>(small_negative), static_cast<int>(small_negative));
- EXPECT_EQ(saturated_cast<int>(small_positive), static_cast<int>(small_positive));
- EXPECT_EQ(saturated_cast<unsigned>(small_negative), static_cast<unsigned>(0));
- EXPECT_EQ(saturated_cast<int>(double_small), static_cast<int>(double_small));
- EXPECT_EQ(saturated_cast<int>(double_large), numeric_limits<int>::max());
- EXPECT_EQ(saturated_cast<float>(double_large), double_infinity);
- EXPECT_EQ(saturated_cast<float>(-double_large), -double_infinity);
- EXPECT_EQ(numeric_limits<int>::min(), saturated_cast<int>(double_small_int));
- EXPECT_EQ(numeric_limits<int>::max(), saturated_cast<int>(double_large_int));
-
- float not_a_number =
- std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
- EXPECT_TRUE(std::isnan(not_a_number));
- EXPECT_EQ(0, saturated_cast<int>(not_a_number));
-}
-
-#if GTEST_HAS_DEATH_TEST
-
-TEST(SafeNumerics, SaturatedCastChecks)
-{
- float not_a_number =
- std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
- EXPECT_TRUE(std::isnan(not_a_number));
- EXPECT_DEATH((saturated_cast<int, base::SaturatedCastNaNBehaviorCheck>(not_a_number)), "");
-}
-
-#endif // GTEST_HAS_DEATH_TEST
-
-TEST(SafeNumerics, IsValueInRangeForNumericType)
-{
- EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(1));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(2));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(-1));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0xffffffffu));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0xffffffff)));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000000)));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000001)));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int32_t>::min()));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int64_t>::min()));
-
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(1));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(2));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(-1));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffff));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffffu));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0x80000000u));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0xffffffffu));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x80000000)));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0xffffffff)));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x100000000)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int32_t>::min()));
- EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(
- static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(
- static_cast<int64_t>(std::numeric_limits<int32_t>::min()) - 1));
- EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int64_t>::min()));
-
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(1));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(2));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(-1));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0xffffffffu));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0xffffffff)));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000000)));
- EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000001)));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int32_t>::min()));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(INT64_C(-1)));
- EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int64_t>::min()));
-
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(1));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(2));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(-1));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffff));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffffu));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x80000000u));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0xffffffffu));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x80000000)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0xffffffff)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x100000000)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x7fffffffffffffff)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x7fffffffffffffff)));
- EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x8000000000000000)));
- EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0xffffffffffffffff)));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int32_t>::min()));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(
- static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
- EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int64_t>::min()));
-}
-
-TEST(SafeNumerics, CompoundNumericOperations)
-{
- CheckedNumeric<int> a = 1;
- CheckedNumeric<int> b = 2;
- CheckedNumeric<int> c = 3;
- CheckedNumeric<int> d = 4;
- a += b;
- EXPECT_EQ(3, a.ValueOrDie());
- a -= c;
- EXPECT_EQ(0, a.ValueOrDie());
- d /= b;
- EXPECT_EQ(2, d.ValueOrDie());
- d *= d;
- EXPECT_EQ(4, d.ValueOrDie());
-
- CheckedNumeric<int> too_large = std::numeric_limits<int>::max();
- EXPECT_TRUE(too_large.IsValid());
- too_large += d;
- EXPECT_FALSE(too_large.IsValid());
- too_large -= d;
- EXPECT_FALSE(too_large.IsValid());
- too_large /= d;
- EXPECT_FALSE(too_large.IsValid());
-}
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc
deleted file mode 100644
index cb88ba06e1..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc
+++ /dev/null
@@ -1,245 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "anglebase/sha1.h"
-
-#include <stddef.h>
-#include <stdint.h>
-#include <string.h>
-
-#include "anglebase/sys_byteorder.h"
-
-namespace angle
-{
-
-namespace base
-{
-
-// Implementation of SHA-1. Only handles data in byte-sized blocks,
-// which simplifies the code a fair bit.
-
-// Identifier names follow notation in FIPS PUB 180-3, where you'll
-// also find a description of the algorithm:
-// http://csrc.nist.gov/publications/fips/fips180-3/fips180-3_final.pdf
-
-// Usage example:
-//
-// SecureHashAlgorithm sha;
-// while(there is data to hash)
-// sha.Update(moredata, size of data);
-// sha.Final();
-// memcpy(somewhere, sha.Digest(), 20);
-//
-// to reuse the instance of sha, call sha.Init();
-
-// TODO(jhawkins): Replace this implementation with a per-platform
-// implementation using each platform's crypto library. See
-// http://crbug.com/47218
-
-class SecureHashAlgorithm
-{
- public:
- SecureHashAlgorithm() { Init(); }
-
- static const int kDigestSizeBytes;
-
- void Init();
- void Update(const void *data, size_t nbytes);
- void Final();
-
- // 20 bytes of message digest.
- const unsigned char *Digest() const { return reinterpret_cast<const unsigned char *>(H); }
-
- private:
- void Pad();
- void Process();
-
- uint32_t A, B, C, D, E;
-
- uint32_t H[5];
-
- union {
- uint32_t W[80];
- uint8_t M[64];
- };
-
- uint32_t cursor;
- uint64_t l;
-};
-
-static inline uint32_t f(uint32_t t, uint32_t B, uint32_t C, uint32_t D)
-{
- if (t < 20)
- {
- return (B & C) | ((~B) & D);
- }
- else if (t < 40)
- {
- return B ^ C ^ D;
- }
- else if (t < 60)
- {
- return (B & C) | (B & D) | (C & D);
- }
- else
- {
- return B ^ C ^ D;
- }
-}
-
-static inline uint32_t S(uint32_t n, uint32_t X)
-{
- return (X << n) | (X >> (32 - n));
-}
-
-static inline uint32_t K(uint32_t t)
-{
- if (t < 20)
- {
- return 0x5a827999;
- }
- else if (t < 40)
- {
- return 0x6ed9eba1;
- }
- else if (t < 60)
- {
- return 0x8f1bbcdc;
- }
- else
- {
- return 0xca62c1d6;
- }
-}
-
-const int SecureHashAlgorithm::kDigestSizeBytes = 20;
-
-void SecureHashAlgorithm::Init()
-{
- A = 0;
- B = 0;
- C = 0;
- D = 0;
- E = 0;
- cursor = 0;
- l = 0;
- H[0] = 0x67452301;
- H[1] = 0xefcdab89;
- H[2] = 0x98badcfe;
- H[3] = 0x10325476;
- H[4] = 0xc3d2e1f0;
-}
-
-void SecureHashAlgorithm::Final()
-{
- Pad();
- Process();
-
- for (int t = 0; t < 5; ++t)
- H[t] = ByteSwap(H[t]);
-}
-
-void SecureHashAlgorithm::Update(const void *data, size_t nbytes)
-{
- const uint8_t *d = reinterpret_cast<const uint8_t *>(data);
- while (nbytes--)
- {
- M[cursor++] = *d++;
- if (cursor >= 64)
- Process();
- l += 8;
- }
-}
-
-void SecureHashAlgorithm::Pad()
-{
- M[cursor++] = 0x80;
-
- if (cursor > 64 - 8)
- {
- // pad out to next block
- while (cursor < 64)
- M[cursor++] = 0;
-
- Process();
- }
-
- while (cursor < 64 - 8)
- M[cursor++] = 0;
-
- M[cursor++] = (l >> 56) & 0xff;
- M[cursor++] = (l >> 48) & 0xff;
- M[cursor++] = (l >> 40) & 0xff;
- M[cursor++] = (l >> 32) & 0xff;
- M[cursor++] = (l >> 24) & 0xff;
- M[cursor++] = (l >> 16) & 0xff;
- M[cursor++] = (l >> 8) & 0xff;
- M[cursor++] = l & 0xff;
-}
-
-void SecureHashAlgorithm::Process()
-{
- uint32_t t;
-
- // Each a...e corresponds to a section in the FIPS 180-3 algorithm.
-
- // a.
- //
- // W and M are in a union, so no need to memcpy.
- // memcpy(W, M, sizeof(M));
- for (t = 0; t < 16; ++t)
- W[t] = ByteSwap(W[t]);
-
- // b.
- for (t = 16; t < 80; ++t)
- W[t] = S(1, W[t - 3] ^ W[t - 8] ^ W[t - 14] ^ W[t - 16]);
-
- // c.
- A = H[0];
- B = H[1];
- C = H[2];
- D = H[3];
- E = H[4];
-
- // d.
- for (t = 0; t < 80; ++t)
- {
- uint32_t TEMP = S(5, A) + f(t, B, C, D) + E + W[t] + K(t);
- E = D;
- D = C;
- C = S(30, B);
- B = A;
- A = TEMP;
- }
-
- // e.
- H[0] += A;
- H[1] += B;
- H[2] += C;
- H[3] += D;
- H[4] += E;
-
- cursor = 0;
-}
-
-std::string SHA1HashString(const std::string &str)
-{
- char hash[SecureHashAlgorithm::kDigestSizeBytes];
- SHA1HashBytes(reinterpret_cast<const unsigned char *>(str.c_str()), str.length(),
- reinterpret_cast<unsigned char *>(hash));
- return std::string(hash, SecureHashAlgorithm::kDigestSizeBytes);
-}
-
-void SHA1HashBytes(const unsigned char *data, size_t len, unsigned char *hash)
-{
- SecureHashAlgorithm sha;
- sha.Update(data, len);
- sha.Final();
-
- memcpy(hash, sha.Digest(), SecureHashAlgorithm::kDigestSizeBytes);
-}
-
-} // namespace base
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h
deleted file mode 100644
index a60908814f..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ANGLEBASE_SHA1_H_
-#define ANGLEBASE_SHA1_H_
-
-#include <stddef.h>
-
-#include <string>
-
-#include "anglebase/base_export.h"
-
-namespace angle
-{
-
-namespace base
-{
-
-// These functions perform SHA-1 operations.
-
-static const size_t kSHA1Length = 20; // Length in bytes of a SHA-1 hash.
-
-// Computes the SHA-1 hash of the input string |str| and returns the full
-// hash.
-ANGLEBASE_EXPORT std::string SHA1HashString(const std::string &str);
-
-// Computes the SHA-1 hash of the |len| bytes in |data| and puts the hash
-// in |hash|. |hash| must be kSHA1Length bytes long.
-ANGLEBASE_EXPORT void SHA1HashBytes(const unsigned char *data, size_t len, unsigned char *hash);
-
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_SHA1_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h
deleted file mode 100644
index 43d1777f26..0000000000
--- a/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// sys_byteorder.h: Compatiblity hacks for importing Chromium's base/SHA1.
-
-#ifndef ANGLEBASE_SYS_BYTEORDER_H_
-#define ANGLEBASE_SYS_BYTEORDER_H_
-
-namespace angle
-{
-
-namespace base
-{
-
-// Returns a value with all bytes in |x| swapped, i.e. reverses the endianness.
-inline uint16_t ByteSwap(uint16_t x)
-{
-#if defined(_MSC_VER)
- return _byteswap_ushort(x);
-#else
- return __builtin_bswap16(x);
-#endif
-}
-
-inline uint32_t ByteSwap(uint32_t x)
-{
-#if defined(_MSC_VER)
- return _byteswap_ulong(x);
-#else
- return __builtin_bswap32(x);
-#endif
-}
-
-inline uint64_t ByteSwap(uint64_t x)
-{
-#if defined(_MSC_VER)
- return _byteswap_uint64(x);
-#else
- return __builtin_bswap64(x);
-#endif
-}
-
-} // namespace base
-
-} // namespace angle
-
-#endif // ANGLEBASE_SYS_BYTEORDER_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE b/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE
deleted file mode 100644
index 3f18a844ad..0000000000
--- a/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE
+++ /dev/null
@@ -1,23 +0,0 @@
-All MurmurHash source files are placed in the public domain.
-
-The license below applies to all other code in SMHasher:
-
-Copyright (c) 2011 Google, Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/README.angle b/src/3rdparty/angle/src/common/third_party/smhasher/README.angle
deleted file mode 100644
index b84ea3249b..0000000000
--- a/src/3rdparty/angle/src/common/third_party/smhasher/README.angle
+++ /dev/null
@@ -1,14 +0,0 @@
-Name: SMHasher
-URL: http://code.google.com/p/smhasher/
-Version: 0
-Revision: 147
-License: MIT, Public Domain
-License File: LICENSE
-Security Critical: yes
-
-Description:
-This is a library containing the MurmurHash3 function, and a hashing function
-test suite.
-
-Licenses are MIT (SMHasher) and Public Domain (MurmurHash).
-
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
deleted file mode 100644
index 93b48713cd..0000000000
--- a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
+++ /dev/null
@@ -1,321 +0,0 @@
-/*-----------------------------------------------------------------------------
- * MurmurHash3 was written by Austin Appleby, and is placed in the public
- * domain.
- *
- * This implementation was written by Shane Day, and is also public domain.
- *
- * This is a portable ANSI C implementation of MurmurHash3_x86_32 (Murmur3A)
- * with support for progressive processing.
- */
-
-/*-----------------------------------------------------------------------------
-
-If you want to understand the MurmurHash algorithm you would be much better
-off reading the original source. Just point your browser at:
-http://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
-
-
-What this version provides?
-
-1. Progressive data feeding. Useful when the entire payload to be hashed
-does not fit in memory or when the data is streamed through the application.
-Also useful when hashing a number of strings with a common prefix. A partial
-hash of a prefix string can be generated and reused for each suffix string.
-
-2. Portability. Plain old C so that it should compile on any old compiler.
-Both CPU endian and access-alignment neutral, but avoiding inefficient code
-when possible depending on CPU capabilities.
-
-3. Drop in. I personally like nice self contained public domain code, making it
-easy to pilfer without loads of refactoring to work properly in the existing
-application code & makefile structure and mucking around with licence files.
-Just copy PMurHash.h and PMurHash.c and you're ready to go.
-
-
-How does it work?
-
-We can only process entire 32 bit chunks of input, except for the very end
-that may be shorter. So along with the partial hash we need to give back to
-the caller a carry containing up to 3 bytes that we were unable to process.
-This carry also needs to record the number of bytes the carry holds. I use
-the low 2 bits as a count (0..3) and the carry bytes are shifted into the
-high byte in stream order.
-
-To handle endianess I simply use a macro that reads a uint32_t and define
-that macro to be a direct read on little endian machines, a read and swap
-on big endian machines, or a byte-by-byte read if the endianess is unknown.
-
------------------------------------------------------------------------------*/
-
-
-#include "PMurHash.h"
-#include <stdint.h>
-
-/* I used ugly type names in the header to avoid potential conflicts with
- * application or system typedefs & defines. Since I'm not including any more
- * headers below here I can rename these so that the code reads like C99 */
-#undef uint32_t
-#define uint32_t MH_UINT32
-#undef uint8_t
-#define uint8_t MH_UINT8
-
-/* MSVC warnings we choose to ignore */
-#if defined(_MSC_VER)
- #pragma warning(disable: 4127) /* conditional expression is constant */
-#endif
-
-/*-----------------------------------------------------------------------------
- * Endianess, misalignment capabilities and util macros
- *
- * The following 3 macros are defined in this section. The other macros defined
- * are only needed to help derive these 3.
- *
- * READ_UINT32(x) Read a little endian unsigned 32-bit int
- * UNALIGNED_SAFE Defined if READ_UINT32 works on non-word boundaries
- * ROTL32(x,r) Rotate x left by r bits
- */
-
-/* Convention is to define __BYTE_ORDER == to one of these values */
-#if !defined(__BIG_ENDIAN)
- #define __BIG_ENDIAN 4321
-#endif
-#if !defined(__LITTLE_ENDIAN)
- #define __LITTLE_ENDIAN 1234
-#endif
-
-/* I386 */
-#if defined(_M_IX86) || defined(__i386__) || defined(__i386) || defined(i386)
- #define __BYTE_ORDER __LITTLE_ENDIAN
- #define UNALIGNED_SAFE
-#endif
-
-/* gcc 'may' define __LITTLE_ENDIAN__ or __BIG_ENDIAN__ to 1 (Note the trailing __),
- * or even _LITTLE_ENDIAN or _BIG_ENDIAN (Note the single _ prefix) */
-#if !defined(__BYTE_ORDER)
- #if defined(__LITTLE_ENDIAN__) && __LITTLE_ENDIAN__==1 || defined(_LITTLE_ENDIAN) && _LITTLE_ENDIAN==1
- #define __BYTE_ORDER __LITTLE_ENDIAN
- #elif defined(__BIG_ENDIAN__) && __BIG_ENDIAN__==1 || defined(_BIG_ENDIAN) && _BIG_ENDIAN==1
- #define __BYTE_ORDER __BIG_ENDIAN
- #endif
-#endif
-
-/* gcc (usually) defines xEL/EB macros for ARM and MIPS endianess */
-#if !defined(__BYTE_ORDER)
- #if defined(__ARMEL__) || defined(__MIPSEL__)
- #define __BYTE_ORDER __LITTLE_ENDIAN
- #endif
- #if defined(__ARMEB__) || defined(__MIPSEB__)
- #define __BYTE_ORDER __BIG_ENDIAN
- #endif
-#endif
-
-/* Now find best way we can to READ_UINT32 */
-#if __BYTE_ORDER==__LITTLE_ENDIAN
- /* CPU endian matches murmurhash algorithm, so read 32-bit word directly */
- #define READ_UINT32(ptr) (*((uint32_t*)(ptr)))
-#elif __BYTE_ORDER==__BIG_ENDIAN
- /* TODO: Add additional cases below where a compiler provided bswap32 is available */
- #if defined(__GNUC__) && (__GNUC__>4 || (__GNUC__==4 && __GNUC_MINOR__>=3))
- #define READ_UINT32(ptr) (__builtin_bswap32(*((uint32_t*)(ptr))))
- #else
- /* Without a known fast bswap32 we're just as well off doing this */
- #define READ_UINT32(ptr) (ptr[0]|ptr[1]<<8|ptr[2]<<16|ptr[3]<<24)
- #define UNALIGNED_SAFE
- #endif
-#else
- /* Unknown endianess so last resort is to read individual bytes */
- #define READ_UINT32(ptr) (ptr[0]|ptr[1]<<8|ptr[2]<<16|ptr[3]<<24)
-
- /* Since we're not doing word-reads we can skip the messing about with realignment */
- #define UNALIGNED_SAFE
-#endif
-
-/* Find best way to ROTL32 */
-#if defined(_MSC_VER)
- #include <stdlib.h> /* Microsoft put _rotl declaration in here */
- #define ROTL32(x,r) _rotl(x,r)
-#else
- /* gcc recognises this code and generates a rotate instruction for CPUs with one */
- #define ROTL32(x,r) (((uint32_t)x << r) | ((uint32_t)x >> (32 - r)))
-#endif
-
-
-/*-----------------------------------------------------------------------------
- * Core murmurhash algorithm macros */
-
-#define C1 (0xcc9e2d51)
-#define C2 (0x1b873593)
-
-/* This is the main processing body of the algorithm. It operates
- * on each full 32-bits of input. */
-#define DOBLOCK(h1, k1) do{ \
- k1 *= C1; \
- k1 = ROTL32(k1,15); \
- k1 *= C2; \
- \
- h1 ^= k1; \
- h1 = ROTL32(h1,13); \
- h1 = h1*5+0xe6546b64; \
- }while(0)
-
-
-/* Append unaligned bytes to carry, forcing hash churn if we have 4 bytes */
-/* cnt=bytes to process, h1=name of h1 var, c=carry, n=bytes in c, ptr/len=payload */
-#define DOBYTES(cnt, h1, c, n, ptr, len) do{ \
- int _i = cnt; \
- while(_i--) { \
- c = c>>8 | *ptr++<<24; \
- n++; len--; \
- if(n==4) { \
- DOBLOCK(h1, c); \
- n = 0; \
- } \
- } }while(0)
-
-/*---------------------------------------------------------------------------*/
-
-namespace angle
-{
-/* Main hashing function. Initialise carry to 0 and h1 to 0 or an initial seed
- * if wanted. Both ph1 and pcarry are required arguments. */
-void PMurHash32_Process(uint32_t *ph1, uint32_t *pcarry, const void *key, int len)
-{
- uint32_t h1 = *ph1;
- uint32_t c = *pcarry;
-
- const uint8_t *ptr = (uint8_t*)key;
- const uint8_t *end;
-
- /* Extract carry count from low 2 bits of c value */
- int n = c & 3;
-
-#if defined(UNALIGNED_SAFE)
- /* This CPU handles unaligned word access */
-
- /* Consume any carry bytes */
- int i = (4-n) & 3;
- if(i && i <= len) {
- DOBYTES(i, h1, c, n, ptr, len);
- }
-
- /* Process 32-bit chunks */
- end = ptr + len/4*4;
- for( ; ptr < end ; ptr+=4) {
- uint32_t k1 = READ_UINT32(ptr);
- DOBLOCK(h1, k1);
- }
-
-#else /*UNALIGNED_SAFE*/
- /* This CPU does not handle unaligned word access */
-
- /* Consume enough so that the next data byte is word aligned */
- int i = -(intptr_t)ptr & 3;
- if(i && i <= len) {
- DOBYTES(i, h1, c, n, ptr, len);
- }
-
- /* We're now aligned. Process in aligned blocks. Specialise for each possible carry count */
- end = ptr + len/4*4;
- switch(n) { /* how many bytes in c */
- case 0: /* c=[----] w=[3210] b=[3210]=w c'=[----] */
- for( ; ptr < end ; ptr+=4) {
- uint32_t k1 = READ_UINT32(ptr);
- DOBLOCK(h1, k1);
- }
- break;
- case 1: /* c=[0---] w=[4321] b=[3210]=c>>24|w<<8 c'=[4---] */
- for( ; ptr < end ; ptr+=4) {
- uint32_t k1 = c>>24;
- c = READ_UINT32(ptr);
- k1 |= c<<8;
- DOBLOCK(h1, k1);
- }
- break;
- case 2: /* c=[10--] w=[5432] b=[3210]=c>>16|w<<16 c'=[54--] */
- for( ; ptr < end ; ptr+=4) {
- uint32_t k1 = c>>16;
- c = READ_UINT32(ptr);
- k1 |= c<<16;
- DOBLOCK(h1, k1);
- }
- break;
- case 3: /* c=[210-] w=[6543] b=[3210]=c>>8|w<<24 c'=[654-] */
- for( ; ptr < end ; ptr+=4) {
- uint32_t k1 = c>>8;
- c = READ_UINT32(ptr);
- k1 |= c<<24;
- DOBLOCK(h1, k1);
- }
- }
-#endif /*UNALIGNED_SAFE*/
-
- /* Advance over whole 32-bit chunks, possibly leaving 1..3 bytes */
- len -= len/4*4;
-
- /* Append any remaining bytes into carry */
- DOBYTES(len, h1, c, n, ptr, len);
-
- /* Copy out new running hash and carry */
- *ph1 = h1;
- *pcarry = (c & ~0xff) | n;
-}
-
-/*---------------------------------------------------------------------------*/
-
-/* Finalize a hash. To match the original Murmur3A the total_length must be provided */
-uint32_t PMurHash32_Result(uint32_t h, uint32_t carry, uint32_t total_length)
-{
- uint32_t k1;
- int n = carry & 3;
- if(n) {
- k1 = carry >> (4-n)*8;
- k1 *= C1; k1 = ROTL32(k1,15); k1 *= C2; h ^= k1;
- }
- h ^= total_length;
-
- /* fmix */
- h ^= h >> 16;
- h *= 0x85ebca6b;
- h ^= h >> 13;
- h *= 0xc2b2ae35;
- h ^= h >> 16;
-
- return h;
-}
-
-/*---------------------------------------------------------------------------*/
-
-/* Murmur3A compatable all-at-once */
-uint32_t PMurHash32(uint32_t seed, const void *key, int len)
-{
- uint32_t h1=seed, carry=0;
- PMurHash32_Process(&h1, &carry, key, len);
- return PMurHash32_Result(h1, carry, len);
-}
-
-/*---------------------------------------------------------------------------*/
-
-/* Provide an API suitable for smhasher */
-void PMurHash32_test(const void *key, int len, uint32_t seed, void *out)
-{
- uint32_t h1=seed, carry=0;
- const uint8_t *ptr = (uint8_t*)key;
- const uint8_t *end = ptr + len;
-
-#if 0 /* Exercise the progressive processing */
- while(ptr < end) {
- //const uint8_t *mid = ptr + rand()%(end-ptr)+1;
- const uint8_t *mid = ptr + (rand()&0xF);
- mid = mid<end?mid:end;
- PMurHash32_Process(&h1, &carry, ptr, mid-ptr);
- ptr = mid;
- }
-#else
- PMurHash32_Process(&h1, &carry, ptr, (int)(end-ptr));
-#endif
- h1 = PMurHash32_Result(h1, carry, len);
- *(uint32_t*)out = h1;
-}
-}
-
-/*---------------------------------------------------------------------------*/
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h
deleted file mode 100644
index 57c56c538d..0000000000
--- a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*-----------------------------------------------------------------------------
- * MurmurHash3 was written by Austin Appleby, and is placed in the public
- * domain.
- *
- * This implementation was written by Shane Day, and is also public domain.
- *
- * This is a portable ANSI C implementation of MurmurHash3_x86_32 (Murmur3A)
- * with support for progressive processing.
- */
-
-/* ------------------------------------------------------------------------- */
-/* Determine what native type to use for uint32_t */
-
-/* We can't use the name 'uint32_t' here because it will conflict with
- * any version provided by the system headers or application. */
-
-/* First look for special cases */
-#if defined(_MSC_VER)
- #define MH_UINT32 unsigned long
-#endif
-
-/* If the compiler says it's C99 then take its word for it */
-#if !defined(MH_UINT32) && ( \
- defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L )
- #include <stdint.h>
- #define MH_UINT32 uint32_t
-#endif
-
-/* Otherwise try testing against max value macros from limit.h */
-#if !defined(MH_UINT32)
- #include <limits.h>
- #if (USHRT_MAX == 0xffffffffUL)
- #define MH_UINT32 unsigned short
- #elif (UINT_MAX == 0xffffffffUL)
- #define MH_UINT32 unsigned int
- #elif (ULONG_MAX == 0xffffffffUL)
- #define MH_UINT32 unsigned long
- #endif
-#endif
-
-#if !defined(MH_UINT32)
- #error Unable to determine type name for unsigned 32-bit int
-#endif
-
-/* I'm yet to work on a platform where 'unsigned char' is not 8 bits */
-#define MH_UINT8 unsigned char
-
-
-/* ------------------------------------------------------------------------- */
-/* Prototypes */
-
-namespace angle
-{
-void PMurHash32_Process(MH_UINT32 *ph1, MH_UINT32 *pcarry, const void *key, int len);
-MH_UINT32 PMurHash32_Result(MH_UINT32 h1, MH_UINT32 carry, MH_UINT32 total_length);
-MH_UINT32 PMurHash32(MH_UINT32 seed, const void *key, int len);
-
-void PMurHash32_test(const void *key, int len, MH_UINT32 seed, void *out);
-}
diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp
deleted file mode 100644
index 10a10252f4..0000000000
--- a/src/3rdparty/angle/src/common/tls.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// tls.cpp: Simple cross-platform interface for thread local storage.
-
-#include "common/tls.h"
-
-#include <assert.h>
-
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
-#include <vector>
-#include <set>
-#include <map>
-#include <mutex>
-
-#include <wrl/client.h>
-#include <wrl/async.h>
-#include <Windows.System.Threading.h>
-
-using namespace std;
-using namespace Windows::Foundation;
-using namespace ABI::Windows::System::Threading;
-
-// Thread local storage for Windows Store support
-typedef vector<void*> ThreadLocalData;
-
-static __declspec(thread) ThreadLocalData* currentThreadData = nullptr;
-static set<ThreadLocalData*> allThreadData;
-static DWORD nextTlsIndex = 0;
-static vector<DWORD> freeTlsIndices;
-
-#endif
-
-TLSIndex CreateTLSIndex()
-{
- TLSIndex index;
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- if (!freeTlsIndices.empty())
- {
- DWORD result = freeTlsIndices.back();
- freeTlsIndices.pop_back();
- index = result;
- }
- else
- {
- index = nextTlsIndex++;
- }
-#else
- index = TlsAlloc();
-#endif
-
-#elif defined(ANGLE_PLATFORM_POSIX)
- // Create global pool key
- if ((pthread_key_create(&index, nullptr)) != 0)
- {
- index = TLS_INVALID_INDEX;
- }
-#endif
-
- assert(index != TLS_INVALID_INDEX && "CreateTLSIndex(): Unable to allocate Thread Local Storage");
- return index;
-}
-
-bool DestroyTLSIndex(TLSIndex index)
-{
- assert(index != TLS_INVALID_INDEX && "DestroyTLSIndex(): Invalid TLS Index");
- if (index == TLS_INVALID_INDEX)
- {
- return false;
- }
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- assert(index < nextTlsIndex);
- assert(find(freeTlsIndices.begin(), freeTlsIndices.end(), index) == freeTlsIndices.end());
-
- freeTlsIndices.push_back(index);
- for (auto threadData : allThreadData)
- {
- if (threadData->size() > index)
- {
- threadData->at(index) = nullptr;
- }
- }
- return true;
-#else
- return (TlsFree(index) == TRUE);
-#endif
-#elif defined(ANGLE_PLATFORM_POSIX)
- return (pthread_key_delete(index) == 0);
-#endif
-}
-
-bool SetTLSValue(TLSIndex index, void *value)
-{
- assert(index != TLS_INVALID_INDEX && "SetTLSValue(): Invalid TLS Index");
- if (index == TLS_INVALID_INDEX)
- {
- return false;
- }
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- ThreadLocalData* threadData = currentThreadData;
- if (!threadData)
- {
- threadData = new ThreadLocalData(index + 1, nullptr);
- allThreadData.insert(threadData);
- currentThreadData = threadData;
- }
- else if (threadData->size() <= index)
- {
- threadData->resize(index + 1, nullptr);
- }
-
- threadData->at(index) = value;
- return true;
-#else
- return (TlsSetValue(index, value) == TRUE);
-#endif
-#elif defined(ANGLE_PLATFORM_POSIX)
- return (pthread_setspecific(index, value) == 0);
-#endif
-}
-
-void *GetTLSValue(TLSIndex index)
-{
- assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
- if (index == TLS_INVALID_INDEX)
- {
- return nullptr;
- }
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- ThreadLocalData* threadData = currentThreadData;
- if (threadData && threadData->size() > index)
- {
- return threadData->at(index);
- }
- else
- {
- return nullptr;
- }
-#else
- return TlsGetValue(index);
-#endif
-#elif defined(ANGLE_PLATFORM_POSIX)
- return pthread_getspecific(index);
-#endif
-}
diff --git a/src/3rdparty/angle/src/common/tls.h b/src/3rdparty/angle/src/common/tls.h
deleted file mode 100644
index ca9e07ab70..0000000000
--- a/src/3rdparty/angle/src/common/tls.h
+++ /dev/null
@@ -1,46 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// tls.h: Simple cross-platform interface for thread local storage.
-
-#ifndef COMMON_TLS_H_
-#define COMMON_TLS_H_
-
-#include "common/platform.h"
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-
-// TLS does not exist for Windows Store and needs to be emulated
-# ifdef ANGLE_ENABLE_WINDOWS_STORE
-# ifndef TLS_OUT_OF_INDEXES
-# define TLS_OUT_OF_INDEXES static_cast<DWORD>(0xFFFFFFFF)
-# endif
-# ifndef CREATE_SUSPENDED
-# define CREATE_SUSPENDED 0x00000004
-# endif
-# endif
- typedef DWORD TLSIndex;
-# define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES)
-#elif defined(ANGLE_PLATFORM_POSIX)
-# include <pthread.h>
-# include <semaphore.h>
-# include <errno.h>
- typedef pthread_key_t TLSIndex;
-# define TLS_INVALID_INDEX (static_cast<TLSIndex>(-1))
-#else
-# error Unsupported platform.
-#endif
-
-// TODO(kbr): for POSIX platforms this will have to be changed to take
-// in a destructor function pointer, to allow the thread-local storage
-// to be properly deallocated upon thread exit.
-TLSIndex CreateTLSIndex();
-bool DestroyTLSIndex(TLSIndex index);
-
-bool SetTLSValue(TLSIndex index, void *value);
-void *GetTLSValue(TLSIndex index);
-
-#endif // COMMON_TLS_H_
diff --git a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp b/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
deleted file mode 100644
index 9c199128a4..0000000000
--- a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
+++ /dev/null
@@ -1,275 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_uniform_type_table.py.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Uniform type info table:
-// Metadata about a particular uniform format, indexed by GL type.
-
-#include <array>
-#include "common/utilities.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-namespace
-{
-constexpr std::array<UniformTypeInfo, 59> kInfoTable = {
- {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, 0, 0, 0, 0, 0 * 0, 0 * 0, false, false, false},
- {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
- sizeof(GLint) * 1, false, false, false},
- {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
- {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
- {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
- {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLfloat), sizeof(GLfloat) * 4,
- sizeof(GLfloat) * 1, false, false, false},
- {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, 2, 2, 4, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 4, false, true, false},
- {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, 3, 2, 6, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 6, false, true, false},
- {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, 4, 2, 8, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 8, false, true, false},
- {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, 3, 3, 9, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 9, false, true, false},
- {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, 2, 3, 6, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 6, false, true, false},
- {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, 4, 3, 12, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 12, false, true, false},
- {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, 4, 4, 16, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 16, false, true, false},
- {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, 2, 4, 8, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 8, false, true, false},
- {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, 3, 4, 12, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 12, false, true, false},
- {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 2, false, false, false},
- {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 3, false, false, false},
- {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 4, false, false, false},
- {GL_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT, GL_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
- sizeof(GLint) * 1, false, false, false},
- {GL_INT_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
- {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
- {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
- {GL_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_RECT_ANGLE, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_EXTERNAL_OES, GL_INT, GL_TEXTURE_EXTERNAL_OES, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_UNSIGNED_INT, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLuint),
- sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
- {GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
- {GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1,
- 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1,
- 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE,
- GL_NONE, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 2, false, false, false},
- {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 3, false, false, false},
- {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 4, false, false, false}}};
-
-size_t GetTypeInfoIndex(GLenum uniformType)
-{
- switch (uniformType)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- return 1;
- case GL_BOOL_VEC2:
- return 2;
- case GL_BOOL_VEC3:
- return 3;
- case GL_BOOL_VEC4:
- return 4;
- case GL_FLOAT:
- return 5;
- case GL_FLOAT_MAT2:
- return 6;
- case GL_FLOAT_MAT2x3:
- return 7;
- case GL_FLOAT_MAT2x4:
- return 8;
- case GL_FLOAT_MAT3:
- return 9;
- case GL_FLOAT_MAT3x2:
- return 10;
- case GL_FLOAT_MAT3x4:
- return 11;
- case GL_FLOAT_MAT4:
- return 12;
- case GL_FLOAT_MAT4x2:
- return 13;
- case GL_FLOAT_MAT4x3:
- return 14;
- case GL_FLOAT_VEC2:
- return 15;
- case GL_FLOAT_VEC3:
- return 16;
- case GL_FLOAT_VEC4:
- return 17;
- case GL_IMAGE_2D:
- return 18;
- case GL_IMAGE_2D_ARRAY:
- return 19;
- case GL_IMAGE_3D:
- return 20;
- case GL_IMAGE_CUBE:
- return 21;
- case GL_INT:
- return 22;
- case GL_INT_IMAGE_2D:
- return 23;
- case GL_INT_IMAGE_2D_ARRAY:
- return 24;
- case GL_INT_IMAGE_3D:
- return 25;
- case GL_INT_IMAGE_CUBE:
- return 26;
- case GL_INT_SAMPLER_2D:
- return 27;
- case GL_INT_SAMPLER_2D_ARRAY:
- return 28;
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- return 29;
- case GL_INT_SAMPLER_3D:
- return 30;
- case GL_INT_SAMPLER_CUBE:
- return 31;
- case GL_INT_VEC2:
- return 32;
- case GL_INT_VEC3:
- return 33;
- case GL_INT_VEC4:
- return 34;
- case GL_SAMPLER_2D:
- return 35;
- case GL_SAMPLER_2D_ARRAY:
- return 36;
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return 37;
- case GL_SAMPLER_2D_MULTISAMPLE:
- return 38;
- case GL_SAMPLER_2D_RECT_ANGLE:
- return 39;
- case GL_SAMPLER_2D_SHADOW:
- return 40;
- case GL_SAMPLER_3D:
- return 41;
- case GL_SAMPLER_CUBE:
- return 42;
- case GL_SAMPLER_CUBE_SHADOW:
- return 43;
- case GL_SAMPLER_EXTERNAL_OES:
- return 44;
- case GL_UNSIGNED_INT:
- return 45;
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return 46;
- case GL_UNSIGNED_INT_IMAGE_2D:
- return 47;
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- return 48;
- case GL_UNSIGNED_INT_IMAGE_3D:
- return 49;
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- return 50;
- case GL_UNSIGNED_INT_SAMPLER_2D:
- return 51;
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- return 52;
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- return 53;
- case GL_UNSIGNED_INT_SAMPLER_3D:
- return 54;
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- return 55;
- case GL_UNSIGNED_INT_VEC2:
- return 56;
- case GL_UNSIGNED_INT_VEC3:
- return 57;
- case GL_UNSIGNED_INT_VEC4:
- return 58;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-} // anonymous namespace
-
-const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType)
-{
- ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType);
- return kInfoTable[GetTypeInfoIndex(uniformType)];
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
deleted file mode 100644
index 6dae9cc51f..0000000000
--- a/src/3rdparty/angle/src/common/utilities.cpp
+++ /dev/null
@@ -1,1071 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.cpp: Conversion functions and other utility routines.
-
-#include "common/utilities.h"
-#include "common/mathutil.h"
-#include "common/platform.h"
-
-#include <set>
-
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-# include <wrl.h>
-# include <wrl/wrappers/corewrappers.h>
-# include <windows.applicationmodel.core.h>
-# include <windows.graphics.display.h>
-#endif
-
-namespace
-{
-
-template <class IndexType>
-gl::IndexRange ComputeTypedIndexRange(const IndexType *indices,
- size_t count,
- bool primitiveRestartEnabled,
- GLuint primitiveRestartIndex)
-{
- ASSERT(count > 0);
-
- IndexType minIndex = 0;
- IndexType maxIndex = 0;
- size_t nonPrimitiveRestartIndices = 0;
-
- if (primitiveRestartEnabled)
- {
- // Find the first non-primitive restart index to initialize the min and max values
- size_t i = 0;
- for (; i < count; i++)
- {
- if (indices[i] != primitiveRestartIndex)
- {
- minIndex = indices[i];
- maxIndex = indices[i];
- nonPrimitiveRestartIndices++;
- break;
- }
- }
-
- // Loop over the rest of the indices
- for (; i < count; i++)
- {
- if (indices[i] != primitiveRestartIndex)
- {
- if (minIndex > indices[i])
- {
- minIndex = indices[i];
- }
- if (maxIndex < indices[i])
- {
- maxIndex = indices[i];
- }
- nonPrimitiveRestartIndices++;
- }
- }
- }
- else
- {
- minIndex = indices[0];
- maxIndex = indices[0];
- nonPrimitiveRestartIndices = count;
-
- for (size_t i = 1; i < count; i++)
- {
- if (minIndex > indices[i])
- {
- minIndex = indices[i];
- }
- if (maxIndex < indices[i])
- {
- maxIndex = indices[i];
- }
- }
- }
-
- return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex),
- nonPrimitiveRestartIndices);
-}
-
-} // anonymous namespace
-
-namespace gl
-{
-
-int VariableComponentCount(GLenum type)
-{
- return VariableRowCount(type) * VariableColumnCount(type);
-}
-
-GLenum VariableComponentType(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x3:
- return GL_FLOAT;
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_2D_RECT_ANGLE:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- case GL_IMAGE_2D:
- case GL_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE:
- case GL_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return GL_INT;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- return GL_UNSIGNED_INT;
- default:
- UNREACHABLE();
- }
-
- return GL_NONE;
-}
-
-size_t VariableComponentSize(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL: return sizeof(GLint);
- case GL_FLOAT: return sizeof(GLfloat);
- case GL_INT: return sizeof(GLint);
- case GL_UNSIGNED_INT: return sizeof(GLuint);
- default: UNREACHABLE();
- }
-
- return 0;
-}
-
-size_t VariableInternalSize(GLenum type)
-{
- // Expanded to 4-element vectors
- return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
-}
-
-size_t VariableExternalSize(GLenum type)
-{
- return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
-}
-
-GLenum VariableBoolVectorType(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- return GL_BOOL;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return GL_BOOL_VEC2;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return GL_BOOL_VEC3;
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return GL_BOOL_VEC4;
-
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-int VariableRowCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- case GL_BOOL_VEC3:
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ANGLE:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_IMAGE_2D:
- case GL_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_IMAGE_3D:
- case GL_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_IMAGE_CUBE:
- case GL_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return 1;
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT4x2:
- return 2;
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT4x3:
- return 3;
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-int VariableColumnCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ANGLE:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_IMAGE_2D:
- case GL_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE:
- case GL_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return 1;
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- return 2;
- case GL_BOOL_VEC3:
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- return 3;
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-bool IsSamplerType(GLenum type)
-{
- switch (type)
- {
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_RECT_ANGLE:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return true;
- }
-
- return false;
-}
-
-bool IsImageType(GLenum type)
-{
- switch (type)
- {
- case GL_IMAGE_2D:
- case GL_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE:
- case GL_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- return true;
- }
- return false;
-}
-
-bool IsAtomicCounterType(GLenum type)
-{
- return type == GL_UNSIGNED_INT_ATOMIC_COUNTER;
-}
-
-bool IsOpaqueType(GLenum type)
-{
- // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters.
- return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type);
-}
-
-GLenum SamplerTypeToTextureType(GLenum samplerType)
-{
- switch (samplerType)
- {
- case GL_SAMPLER_2D:
- case GL_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_SAMPLER_2D_SHADOW:
- return GL_TEXTURE_2D;
-
- case GL_SAMPLER_EXTERNAL_OES:
- return GL_TEXTURE_EXTERNAL_OES;
-
- case GL_SAMPLER_CUBE:
- case GL_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_SAMPLER_CUBE_SHADOW:
- return GL_TEXTURE_CUBE_MAP;
-
- case GL_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return GL_TEXTURE_2D_ARRAY;
-
- case GL_SAMPLER_3D:
- case GL_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- return GL_TEXTURE_3D;
-
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- return GL_TEXTURE_2D_MULTISAMPLE;
-
- case GL_SAMPLER_2D_RECT_ANGLE:
- return GL_TEXTURE_RECTANGLE_ANGLE;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsMatrixType(GLenum type)
-{
- return VariableRowCount(type) > 1;
-}
-
-GLenum TransposeMatrixType(GLenum type)
-{
- if (!IsMatrixType(type))
- {
- return type;
- }
-
- switch (type)
- {
- case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
- case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
- case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
- case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
- case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
- case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
- case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
- case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
- case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
- default: UNREACHABLE(); return GL_NONE;
- }
-}
-
-int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
-{
- ASSERT(IsMatrixType(type));
- return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
-}
-
-int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
-{
- ASSERT(IsMatrixType(type));
- return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
-}
-
-int VariableRegisterCount(GLenum type)
-{
- return IsMatrixType(type) ? VariableColumnCount(type) : 1;
-}
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
-{
- ASSERT(allocationSize <= bitsSize);
-
- unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
-
- for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
- {
- if ((*bits & mask) == 0)
- {
- *bits |= mask;
- return i;
- }
-
- mask <<= 1;
- }
-
- return -1;
-}
-
-static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
-static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
-static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
-static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
-static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
-
-bool IsCubeMapTextureTarget(GLenum target)
-{
- return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
-}
-
-size_t CubeMapTextureTargetToLayerIndex(GLenum target)
-{
- ASSERT(IsCubeMapTextureTarget(target));
- return target - static_cast<size_t>(FirstCubeMapTextureTarget);
-}
-
-GLenum LayerIndexToCubeMapTextureTarget(size_t index)
-{
- ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
- return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
-}
-
-IndexRange ComputeIndexRange(GLenum indexType,
- const GLvoid *indices,
- size_t count,
- bool primitiveRestartEnabled)
-{
- switch (indexType)
- {
- case GL_UNSIGNED_BYTE:
- return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count,
- primitiveRestartEnabled,
- GetPrimitiveRestartIndex(indexType));
- case GL_UNSIGNED_SHORT:
- return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count,
- primitiveRestartEnabled,
- GetPrimitiveRestartIndex(indexType));
- case GL_UNSIGNED_INT:
- return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count,
- primitiveRestartEnabled,
- GetPrimitiveRestartIndex(indexType));
- default:
- UNREACHABLE();
- return IndexRange();
- }
-}
-
-GLuint GetPrimitiveRestartIndex(GLenum indexType)
-{
- switch (indexType)
- {
- case GL_UNSIGNED_BYTE:
- return 0xFF;
- case GL_UNSIGNED_SHORT:
- return 0xFFFF;
- case GL_UNSIGNED_INT:
- return 0xFFFFFFFF;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsTriangleMode(GLenum drawMode)
-{
- switch (drawMode)
- {
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- return true;
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- return false;
- default: UNREACHABLE();
- }
-
- return false;
-}
-
-bool IsIntegerFormat(GLenum unsizedFormat)
-{
- switch (unsizedFormat)
- {
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- case GL_RED_INTEGER:
- return true;
-
- default:
- return false;
- }
-}
-
-// [OpenGL ES SL 3.00.4] Section 11 p. 120
-// Vertex Outs/Fragment Ins packing priorities
-int VariableSortOrder(GLenum type)
-{
- switch (type)
- {
- // 1. Arrays of mat4 and mat4
- // Non-square matrices of type matCxR consume the same space as a square
- // matrix of type matN where N is the greater of C and R
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- return 0;
-
- // 2. Arrays of mat2 and mat2 (since they occupy full rows)
- case GL_FLOAT_MAT2:
- return 1;
-
- // 3. Arrays of vec4 and vec4
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 2;
-
- // 4. Arrays of mat3 and mat3
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- return 3;
-
- // 5. Arrays of vec3 and vec3
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 4;
-
- // 6. Arrays of vec2 and vec2
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 5;
-
- // 7. Single component types
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL:
- case GL_UNSIGNED_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ANGLE:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_3D:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_IMAGE_2D:
- case GL_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE:
- case GL_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return 6;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts)
-{
- if (outSubscripts)
- {
- outSubscripts->clear();
- }
- // Strip any trailing array indexing operators and retrieve the subscripts.
- size_t baseNameLength = name.length();
- bool hasIndex = true;
- while (hasIndex)
- {
- size_t open = name.find_last_of('[', baseNameLength - 1);
- size_t close = name.find_last_of(']', baseNameLength - 1);
- hasIndex = (open != std::string::npos) && (close == baseNameLength - 1);
- if (hasIndex)
- {
- baseNameLength = open;
- if (outSubscripts)
- {
- int index = atoi(name.substr(open + 1).c_str());
- if (index >= 0)
- {
- outSubscripts->push_back(index);
- }
- else
- {
- outSubscripts->push_back(GL_INVALID_INDEX);
- }
- }
- }
- }
-
- return name.substr(0, baseNameLength);
-}
-
-unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes)
-{
- unsigned int arraySizeProduct = 1u;
- for (unsigned int arraySize : arraySizes)
- {
- arraySizeProduct *= arraySize;
- }
- return arraySizeProduct;
-}
-
-unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut)
-{
- ASSERT(nameLengthWithoutArrayIndexOut != nullptr);
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name.find_last_of('[');
- if (open != std::string::npos && name.back() == ']')
- {
- bool indexIsValidDecimalNumber = true;
- for (size_t i = open + 1; i < name.length() - 1u; ++i)
- {
- if (!isdigit(name[i]))
- {
- indexIsValidDecimalNumber = false;
- break;
- }
- }
- if (indexIsValidDecimalNumber)
- {
- errno = 0; // reset global error flag.
- unsigned long subscript =
- strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10);
-
- // Check if resulting integer is out-of-range or conversion error.
- if ((subscript <= static_cast<unsigned long>(UINT_MAX)) &&
- !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0))
- {
- *nameLengthWithoutArrayIndexOut = open;
- return static_cast<unsigned int>(subscript);
- }
- }
- }
-
- *nameLengthWithoutArrayIndexOut = name.length();
- return GL_INVALID_INDEX;
-}
-
-const char *GetGenericErrorMessage(GLenum error)
-{
- switch (error)
- {
- case GL_NO_ERROR:
- return "";
- case GL_INVALID_ENUM:
- return "Invalid enum.";
- case GL_INVALID_VALUE:
- return "Invalid value.";
- case GL_INVALID_OPERATION:
- return "Invalid operation.";
- case GL_STACK_OVERFLOW:
- return "Stack overflow.";
- case GL_STACK_UNDERFLOW:
- return "Stack underflow.";
- case GL_OUT_OF_MEMORY:
- return "Out of memory.";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "Invalid framebuffer operation.";
- default:
- UNREACHABLE();
- return "Unknown error.";
- }
-}
-
-unsigned int ElementTypeSize(GLenum elementType)
-{
- switch (elementType)
- {
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-} // namespace gl
-
-namespace egl
-{
-static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1,
- "Unexpected EGL cube map enum value.");
-static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2,
- "Unexpected EGL cube map enum value.");
-static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3,
- "Unexpected EGL cube map enum value.");
-static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4,
- "Unexpected EGL cube map enum value.");
-static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5,
- "Unexpected EGL cube map enum value.");
-
-bool IsCubeMapTextureTarget(EGLenum target)
-{
- return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
-}
-
-size_t CubeMapTextureTargetToLayerIndex(EGLenum target)
-{
- ASSERT(IsCubeMapTextureTarget(target));
- return target - static_cast<size_t>(FirstCubeMapTextureTarget);
-}
-
-EGLenum LayerIndexToCubeMapTextureTarget(size_t index)
-{
- ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
- return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
-}
-
-bool IsTextureTarget(EGLenum target)
-{
- switch (target)
- {
- case EGL_GL_TEXTURE_2D_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
- case EGL_GL_TEXTURE_3D_KHR:
- return true;
-
- default:
- return false;
- }
-}
-
-bool IsRenderbufferTarget(EGLenum target)
-{
- return target == EGL_GL_RENDERBUFFER_KHR;
-}
-
-const char *GetGenericErrorMessage(EGLint error)
-{
- switch (error)
- {
- case EGL_SUCCESS:
- return "";
- case EGL_NOT_INITIALIZED:
- return "Not initialized.";
- case EGL_BAD_ACCESS:
- return "Bad access.";
- case EGL_BAD_ALLOC:
- return "Bad allocation.";
- case EGL_BAD_ATTRIBUTE:
- return "Bad attribute.";
- case EGL_BAD_CONFIG:
- return "Bad config.";
- case EGL_BAD_CONTEXT:
- return "Bad context.";
- case EGL_BAD_CURRENT_SURFACE:
- return "Bad current surface.";
- case EGL_BAD_DISPLAY:
- return "Bad display.";
- case EGL_BAD_MATCH:
- return "Bad match.";
- case EGL_BAD_NATIVE_WINDOW:
- return "Bad native window.";
- case EGL_BAD_PARAMETER:
- return "Bad parameter.";
- case EGL_BAD_SURFACE:
- return "Bad surface.";
- case EGL_CONTEXT_LOST:
- return "Context lost.";
- case EGL_BAD_STREAM_KHR:
- return "Bad stream.";
- case EGL_BAD_STATE_KHR:
- return "Bad state.";
- case EGL_BAD_DEVICE_EXT:
- return "Bad device.";
- default:
- UNREACHABLE();
- return "Unknown error.";
- }
-}
-
-} // namespace egl
-
-namespace egl_gl
-{
-GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
-{
- ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
- return gl::LayerIndexToCubeMapTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
-}
-
-GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget)
-{
- switch (eglTarget)
- {
- case EGL_GL_TEXTURE_2D_KHR:
- return GL_TEXTURE_2D;
-
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
- return EGLCubeMapTargetToGLCubeMapTarget(eglTarget);
-
- case EGL_GL_TEXTURE_3D_KHR:
- return GL_TEXTURE_3D;
-
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
-{
- return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
-}
-} // namespace egl_gl
-
-namespace gl_egl
-{
-EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType)
-{
- switch (glComponentType)
- {
- case GL_FLOAT:
- return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
-
- case GL_UNSIGNED_NORMALIZED:
- return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
-
- default:
- UNREACHABLE();
- return EGL_NONE;
- }
-}
-} // namespace gl_egl
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-std::string getTempPath()
-{
-#ifdef ANGLE_PLATFORM_WINDOWS
- char path[MAX_PATH];
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- UINT unique = GetTempFileNameA(path, "sh", 0, path);
- if (unique == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- return path;
-#else
- UNIMPLEMENTED();
- return "";
-#endif
-}
-
-void writeFile(const char* path, const void* content, size_t size)
-{
- FILE* file = fopen(path, "w");
- if (!file)
- {
- UNREACHABLE();
- return;
- }
-
- fwrite(content, sizeof(char), size, file);
- fclose(file);
-}
-#endif // !ANGLE_ENABLE_WINDOWS_STORE
-
-#if defined (ANGLE_PLATFORM_WINDOWS)
-
-// Causes the thread to relinquish the remainder of its time slice to any
-// other thread that is ready to run.If there are no other threads ready
-// to run, the function returns immediately, and the thread continues execution.
-void ScheduleYield()
-{
- Sleep(0);
-}
-
-#endif
diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h
deleted file mode 100644
index f2f9c63d0e..0000000000
--- a/src/3rdparty/angle/src/common/utilities.h
+++ /dev/null
@@ -1,173 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.h: Conversion functions and other utility routines.
-
-#ifndef COMMON_UTILITIES_H_
-#define COMMON_UTILITIES_H_
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <math.h>
-#include <string>
-#include <vector>
-#include "angle_gl.h"
-
-#include "common/mathutil.h"
-
-namespace gl
-{
-
-int VariableComponentCount(GLenum type);
-GLenum VariableComponentType(GLenum type);
-size_t VariableComponentSize(GLenum type);
-size_t VariableInternalSize(GLenum type);
-size_t VariableExternalSize(GLenum type);
-int VariableRowCount(GLenum type);
-int VariableColumnCount(GLenum type);
-bool IsSamplerType(GLenum type);
-bool IsImageType(GLenum type);
-bool IsAtomicCounterType(GLenum type);
-bool IsOpaqueType(GLenum type);
-GLenum SamplerTypeToTextureType(GLenum samplerType);
-bool IsMatrixType(GLenum type);
-GLenum TransposeMatrixType(GLenum type);
-int VariableRegisterCount(GLenum type);
-int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
-int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
-int VariableSortOrder(GLenum type);
-GLenum VariableBoolVectorType(GLenum type);
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
-
-static const GLenum FirstCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-static const GLenum LastCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
-bool IsCubeMapTextureTarget(GLenum target);
-size_t CubeMapTextureTargetToLayerIndex(GLenum target);
-GLenum LayerIndexToCubeMapTextureTarget(size_t index);
-
-// Parse the base resource name and array indices. Returns the base name of the resource.
-// If the provided name doesn't index an array, the outSubscripts vector will be empty.
-// If the provided name indexes an array, the outSubscripts vector will contain indices with
-// outermost array indices in the back. If an array index is invalid, GL_INVALID_INDEX is added to
-// outSubscripts.
-std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts);
-
-// Find the range of index values in the provided indices pointer. Primitive restart indices are
-// only counted in the range if primitive restart is disabled.
-IndexRange ComputeIndexRange(GLenum indexType,
- const GLvoid *indices,
- size_t count,
- bool primitiveRestartEnabled);
-
-// Get the primitive restart index value for the given index type.
-GLuint GetPrimitiveRestartIndex(GLenum indexType);
-
-bool IsTriangleMode(GLenum drawMode);
-bool IsIntegerFormat(GLenum unsizedFormat);
-
-// Returns the product of the sizes in the vector, or 1 if the vector is empty. Doesn't currently
-// perform overflow checks.
-unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes);
-
-// Return the array index at the end of name, and write the length of name before the final array
-// index into nameLengthWithoutArrayIndexOut. In case name doesn't include an array index, return
-// GL_INVALID_INDEX and write the length of the original string.
-unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut);
-
-struct UniformTypeInfo final : angle::NonCopyable
-{
- constexpr UniformTypeInfo(GLenum type,
- GLenum componentType,
- GLenum samplerTextureType,
- GLenum transposedMatrixType,
- GLenum boolVectorType,
- int rowCount,
- int columnCount,
- int componentCount,
- size_t componentSize,
- size_t internalSize,
- size_t externalSize,
- bool isSampler,
- bool isMatrixType,
- bool isImageType)
- : type(type),
- componentType(componentType),
- samplerTextureType(samplerTextureType),
- transposedMatrixType(transposedMatrixType),
- boolVectorType(boolVectorType),
- rowCount(rowCount),
- columnCount(columnCount),
- componentCount(componentCount),
- componentSize(componentSize),
- internalSize(internalSize),
- externalSize(externalSize),
- isSampler(isSampler),
- isMatrixType(isMatrixType),
- isImageType(isImageType)
- {
- }
-
- GLenum type;
- GLenum componentType;
- GLenum samplerTextureType;
- GLenum transposedMatrixType;
- GLenum boolVectorType;
- int rowCount;
- int columnCount;
- int componentCount;
- size_t componentSize;
- size_t internalSize;
- size_t externalSize;
- bool isSampler;
- bool isMatrixType;
- bool isImageType;
-};
-
-const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType);
-
-const char *GetGenericErrorMessage(GLenum error);
-
-unsigned int ElementTypeSize(GLenum elementType);
-
-} // namespace gl
-
-namespace egl
-{
-static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
-static const EGLenum LastCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR;
-bool IsCubeMapTextureTarget(EGLenum target);
-size_t CubeMapTextureTargetToLayerIndex(EGLenum target);
-EGLenum LayerIndexToCubeMapTextureTarget(size_t index);
-bool IsTextureTarget(EGLenum target);
-bool IsRenderbufferTarget(EGLenum target);
-
-const char *GetGenericErrorMessage(EGLint error);
-} // namespace egl
-
-namespace egl_gl
-{
-GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget);
-GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget);
-GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer);
-}
-
-namespace gl_egl
-{
-EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType);
-} // namespace gl_egl
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-std::string getTempPath();
-void writeFile(const char* path, const void* data, size_t size);
-#endif
-
-#if defined (ANGLE_PLATFORM_WINDOWS)
-void ScheduleYield();
-#endif
-
-#endif // COMMON_UTILITIES_H_
diff --git a/src/3rdparty/angle/src/common/vector_utils.h b/src/3rdparty/angle/src/common/vector_utils.h
deleted file mode 100644
index 9f5bee1a4a..0000000000
--- a/src/3rdparty/angle/src/common/vector_utils.h
+++ /dev/null
@@ -1,523 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// vector_utils.h: Utility classes implementing various vector operations
-
-#ifndef COMMON_VECTOR_UTILS_H_
-#define COMMON_VECTOR_UTILS_H_
-
-#include <cmath>
-#include <cstddef>
-#include <ostream>
-#include <type_traits>
-
-namespace angle
-{
-
-template <size_t Dimension, typename Type>
-class Vector;
-
-using Vector2 = Vector<2, float>;
-using Vector3 = Vector<3, float>;
-using Vector4 = Vector<4, float>;
-
-using Vector2I = Vector<2, int>;
-using Vector3I = Vector<3, int>;
-using Vector4I = Vector<4, int>;
-
-using Vector2U = Vector<2, unsigned int>;
-using Vector3U = Vector<3, unsigned int>;
-using Vector4U = Vector<4, unsigned int>;
-
-template <size_t Dimension, typename Type>
-class VectorBase
-{
- public:
- using VectorN = Vector<Dimension, Type>;
-
- // Constructors
- VectorBase() = default;
- explicit VectorBase(Type element);
-
- template <typename Type2>
- VectorBase(const VectorBase<Dimension, Type2> &other);
-
- template <typename Arg1, typename Arg2, typename... Args>
- VectorBase(const Arg1 &arg1, const Arg2 &arg2, const Args &... args);
-
- // Access the vector backing storage directly
- const Type *data() const { return mData; }
- Type *data() { return mData; }
- constexpr size_t size() const { return Dimension; }
-
- // Load or store the pointer from / to raw data
- static VectorN Load(const Type *source);
- static void Store(const VectorN &source, Type *destination);
-
- // Index the vector
- Type &operator[](size_t i) { return mData[i]; }
- const Type &operator[](size_t i) const { return mData[i]; }
-
- // Basic arithmetic operations
- VectorN operator+() const;
- VectorN operator-() const;
- VectorN operator+(const VectorN &other) const;
- VectorN operator-(const VectorN &other) const;
- VectorN operator*(const VectorN &other) const;
- VectorN operator/(const VectorN &other) const;
- VectorN operator*(Type other) const;
- VectorN operator/(Type other) const;
- friend VectorN operator*(Type a, const VectorN &b) { return b * a; }
-
- // Compound arithmetic operations
- VectorN &operator+=(const VectorN &other);
- VectorN &operator-=(const VectorN &other);
- VectorN &operator*=(const VectorN &other);
- VectorN &operator/=(const VectorN &other);
- VectorN &operator*=(Type other);
- VectorN &operator/=(Type other);
-
- // Comparison operators
- bool operator==(const VectorN &other) const;
- bool operator!=(const VectorN &other) const;
-
- // Other arithmetic operations
- Type length() const;
- Type lengthSquared() const;
- Type dot(const VectorBase<Dimension, Type> &other) const;
- VectorN normalized() const;
-
- protected:
- template <size_t CurrentIndex, size_t OtherDimension, typename OtherType, typename... Args>
- void initWithList(const Vector<OtherDimension, OtherType> &arg1, const Args &... args);
-
- // Some old compilers consider this function an alternative for initWithList(Vector)
- // when the variant above is more precise. Use SFINAE on the return value to hide
- // this variant for non-arithmetic types. The return value is still void.
- template <size_t CurrentIndex, typename OtherType, typename... Args>
- typename std::enable_if<std::is_arithmetic<OtherType>::value>::type initWithList(
- OtherType arg1,
- const Args &... args);
-
- template <size_t CurrentIndex>
- void initWithList() const;
-
- template <size_t Dimension2, typename Type2>
- friend class VectorBase;
-
- Type mData[Dimension];
-};
-
-template <size_t Dimension, typename Type>
-std::ostream &operator<<(std::ostream &ostream, const VectorBase<Dimension, Type> &vector);
-
-template <typename Type>
-class Vector<2, Type> : public VectorBase<2, Type>
-{
- public:
- // Import the constructors defined in VectorBase
- using VectorBase<2, Type>::VectorBase;
-
- // Element shorthands
- Type &x() { return this->mData[0]; }
- Type &y() { return this->mData[1]; }
-
- const Type &x() const { return this->mData[0]; }
- const Type &y() const { return this->mData[1]; }
-};
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<2, Type> &vector);
-
-template <typename Type>
-class Vector<3, Type> : public VectorBase<3, Type>
-{
- public:
- // Import the constructors defined in VectorBase
- using VectorBase<3, Type>::VectorBase;
-
- // Additional operations
- Vector<3, Type> cross(const Vector<3, Type> &other) const;
-
- // Element shorthands
- Type &x() { return this->mData[0]; }
- Type &y() { return this->mData[1]; }
- Type &z() { return this->mData[2]; }
-
- const Type &x() const { return this->mData[0]; }
- const Type &y() const { return this->mData[1]; }
- const Type &z() const { return this->mData[2]; }
-};
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<3, Type> &vector);
-
-template <typename Type>
-class Vector<4, Type> : public VectorBase<4, Type>
-{
- public:
- // Import the constructors defined in VectorBase
- using VectorBase<4, Type>::VectorBase;
-
- // Element shorthands
- Type &x() { return this->mData[0]; }
- Type &y() { return this->mData[1]; }
- Type &z() { return this->mData[2]; }
- Type &w() { return this->mData[3]; }
-
- const Type &x() const { return this->mData[0]; }
- const Type &y() const { return this->mData[1]; }
- const Type &z() const { return this->mData[2]; }
- const Type &w() const { return this->mData[3]; }
-};
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<4, Type> &vector);
-
-// Implementation of constructors and misc operations
-
-template <size_t Dimension, typename Type>
-VectorBase<Dimension, Type>::VectorBase(Type element)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] = element;
- }
-}
-
-template <size_t Dimension, typename Type>
-template <typename Type2>
-VectorBase<Dimension, Type>::VectorBase(const VectorBase<Dimension, Type2> &other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] = static_cast<Type>(other.mData[i]);
- }
-}
-
-// Ideally we would like to have only two constructors:
-// - a scalar constructor that takes Type as a parameter
-// - a compound constructor
-// However if we define the compound constructor for when it has a single arguments, then calling
-// Vector2(0.0) will be ambiguous. To solve this we take advantage of there being a single compound
-// constructor with a single argument, which is the copy constructor. We end up with three
-// constructors:
-// - the scalar constructor
-// - the copy constructor
-// - the compound constructor for two or more arguments, hence the arg1, and arg2 here.
-template <size_t Dimension, typename Type>
-template <typename Arg1, typename Arg2, typename... Args>
-VectorBase<Dimension, Type>::VectorBase(const Arg1 &arg1, const Arg2 &arg2, const Args &... args)
-{
- initWithList<0>(arg1, arg2, args...);
-}
-
-template <size_t Dimension, typename Type>
-template <size_t CurrentIndex, size_t OtherDimension, typename OtherType, typename... Args>
-void VectorBase<Dimension, Type>::initWithList(const Vector<OtherDimension, OtherType> &arg1,
- const Args &... args)
-{
- static_assert(CurrentIndex + OtherDimension <= Dimension,
- "Too much data in the vector constructor.");
- for (size_t i = 0; i < OtherDimension; ++i)
- {
- mData[CurrentIndex + i] = static_cast<Type>(arg1.mData[i]);
- }
- initWithList<CurrentIndex + OtherDimension>(args...);
-}
-
-template <size_t Dimension, typename Type>
-template <size_t CurrentIndex, typename OtherType, typename... Args>
-typename std::enable_if<std::is_arithmetic<OtherType>::value>::type
-VectorBase<Dimension, Type>::initWithList(OtherType arg1, const Args &... args)
-{
- static_assert(CurrentIndex + 1 <= Dimension, "Too much data in the vector constructor.");
- mData[CurrentIndex] = static_cast<Type>(arg1);
- initWithList<CurrentIndex + 1>(args...);
-}
-
-template <size_t Dimension, typename Type>
-template <size_t CurrentIndex>
-void VectorBase<Dimension, Type>::initWithList() const
-{
- static_assert(CurrentIndex == Dimension, "Not enough data in the vector constructor.");
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::Load(const Type *source)
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = source[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-void VectorBase<Dimension, Type>::Store(const Vector<Dimension, Type> &source, Type *destination)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- destination[i] = source.mData[i];
- }
-}
-
-// Implementation of basic arithmetic operations
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator+() const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = +mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator-() const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = -mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator+(
- const Vector<Dimension, Type> &other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] + other.mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator-(
- const Vector<Dimension, Type> &other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] - other.mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator*(
- const Vector<Dimension, Type> &other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] * other.mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator/(
- const Vector<Dimension, Type> &other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] / other.mData[i];
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator*(Type other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] * other;
- }
- return result;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::operator/(Type other) const
-{
- Vector<Dimension, Type> result;
- for (size_t i = 0; i < Dimension; ++i)
- {
- result.mData[i] = mData[i] / other;
- }
- return result;
-}
-
-// Implementation of compound arithmetic operations
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator+=(
- const Vector<Dimension, Type> &other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] += other.mData[i];
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator-=(
- const Vector<Dimension, Type> &other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] -= other.mData[i];
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator*=(
- const Vector<Dimension, Type> &other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] *= other.mData[i];
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator/=(
- const Vector<Dimension, Type> &other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] /= other.mData[i];
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator*=(Type other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] *= other;
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator/=(Type other)
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- mData[i] /= other;
- }
- return *reinterpret_cast<Vector<Dimension, Type> *>(this);
-}
-
-// Implementation of comparison operators
-template <size_t Dimension, typename Type>
-bool VectorBase<Dimension, Type>::operator==(const Vector<Dimension, Type> &other) const
-{
- for (size_t i = 0; i < Dimension; ++i)
- {
- if (mData[i] != other.mData[i])
- {
- return false;
- }
- }
- return true;
-}
-
-template <size_t Dimension, typename Type>
-bool VectorBase<Dimension, Type>::operator!=(const Vector<Dimension, Type> &other) const
-{
- return !(*this == other);
-}
-
-// Implementation of other arithmetic operations
-template <size_t Dimension, typename Type>
-Type VectorBase<Dimension, Type>::length() const
-{
- static_assert(std::is_floating_point<Type>::value,
- "VectorN::length is only defined for floating point vectors");
- return std::sqrt(lengthSquared());
-}
-
-template <size_t Dimension, typename Type>
-Type VectorBase<Dimension, Type>::lengthSquared() const
-{
- return dot(*this);
-}
-
-template <size_t Dimension, typename Type>
-Type VectorBase<Dimension, Type>::dot(const VectorBase<Dimension, Type> &other) const
-{
- Type sum = Type();
- for (size_t i = 0; i < Dimension; ++i)
- {
- sum += mData[i] * other.mData[i];
- }
- return sum;
-}
-
-template <size_t Dimension, typename Type>
-std::ostream &operator<<(std::ostream &ostream, const VectorBase<Dimension, Type> &vector)
-{
- ostream << "[ ";
- for (size_t elementIdx = 0; elementIdx < Dimension; elementIdx++)
- {
- if (elementIdx > 0)
- {
- ostream << ", ";
- }
- ostream << vector.data()[elementIdx];
- }
- ostream << " ]";
- return ostream;
-}
-
-template <size_t Dimension, typename Type>
-Vector<Dimension, Type> VectorBase<Dimension, Type>::normalized() const
-{
- static_assert(std::is_floating_point<Type>::value,
- "VectorN::normalized is only defined for floating point vectors");
- return *this / length();
-}
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<2, Type> &vector)
-{
- return ostream << static_cast<const VectorBase<2, Type> &>(vector);
-}
-
-template <typename Type>
-Vector<3, Type> Vector<3, Type>::cross(const Vector<3, Type> &other) const
-{
- return Vector<3, Type>(y() * other.z() - z() * other.y(), z() * other.x() - x() * other.z(),
- x() * other.y() - y() * other.x());
-}
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<3, Type> &vector)
-{
- return ostream << static_cast<const VectorBase<3, Type> &>(vector);
-}
-
-template <typename Type>
-std::ostream &operator<<(std::ostream &ostream, const Vector<4, Type> &vector)
-{
- return ostream << static_cast<const VectorBase<4, Type> &>(vector);
-}
-
-} // namespace angle
-
-#endif // COMMON_VECTOR_UTILS_H_
diff --git a/src/3rdparty/angle/src/common/version.h b/src/3rdparty/angle/src/common/version.h
deleted file mode 100644
index e7ffa7cab3..0000000000
--- a/src/3rdparty/angle/src/common/version.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMMON_VERSION_H_
-#define COMMON_VERSION_H_
-
-#include "id/commit.h"
-
-#define ANGLE_MAJOR_VERSION 2
-#define ANGLE_MINOR_VERSION 1
-
-#ifndef ANGLE_REVISION
-#define ANGLE_REVISION 0
-#endif
-
-#define ANGLE_STRINGIFY(x) #x
-#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
-
-#define ANGLE_VERSION_STRING \
- ANGLE_MACRO_STRINGIFY(ANGLE_MAJOR_VERSION) "." \
- ANGLE_MACRO_STRINGIFY(ANGLE_MINOR_VERSION) "." \
- ANGLE_MACRO_STRINGIFY(ANGLE_REVISION) "." \
- ANGLE_COMMIT_HASH
-
-#endif // COMMON_VERSION_H_
diff --git a/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp b/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp
deleted file mode 100644
index 910af8be6f..0000000000
--- a/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
-
-#include <cstddef>
-#include <cstdint>
-#include <iostream>
-#include <memory>
-#include <unordered_map>
-
-#include "angle_gl.h"
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/util.h"
-
-using namespace sh;
-
-struct TranslatorCacheKey
-{
- bool operator==(const TranslatorCacheKey &other) const
- {
- return type == other.type && spec == other.spec && output == other.output;
- }
-
- uint32_t type = 0;
- uint32_t spec = 0;
- uint32_t output = 0;
-};
-
-namespace std
-{
-
-template <>
-struct hash<TranslatorCacheKey>
-{
- std::size_t operator()(const TranslatorCacheKey &k) const
- {
- return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
- hash<uint32_t>()(k.output);
- }
-};
-} // namespace std
-
-struct TCompilerDeleter
-{
- void operator()(TCompiler *compiler) const { DeleteCompiler(compiler); }
-};
-
-using UniqueTCompiler = std::unique_ptr<TCompiler, TCompilerDeleter>;
-
-static std::unordered_map<TranslatorCacheKey, UniqueTCompiler> translators;
-
-extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
-{
- // Reserve some size for future compile options
- const size_t kHeaderSize = 128;
-
- if (size <= kHeaderSize)
- {
- return 0;
- }
-
- // Make sure the rest of data will be a valid C string so that we don't have to copy it.
- if (data[size - 1] != 0)
- {
- return 0;
- }
-
- uint32_t type = *reinterpret_cast<const uint32_t *>(data);
- uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4);
- uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8);
- uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
-
- if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
- {
- return 0;
- }
-
- if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
- spec != SH_WEBGL2_SPEC)
- {
- return 0;
- }
-
- ShShaderOutput shaderOutput = static_cast<ShShaderOutput>(output);
- if (!(IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)) &&
- (options & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
- {
- // This compiler option is only available in ESSL and GLSL.
- return 0;
- }
-
- std::vector<uint32_t> validOutputs;
- validOutputs.push_back(SH_ESSL_OUTPUT);
- validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
- validOutputs.push_back(SH_GLSL_130_OUTPUT);
- validOutputs.push_back(SH_GLSL_140_OUTPUT);
- validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
- validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
- validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
- validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
- validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
- bool found = false;
- for (auto valid : validOutputs)
- {
- found = found || (valid == output);
- }
- if (!found)
- {
- return 0;
- }
-
- size -= kHeaderSize;
- data += kHeaderSize;
-
- if (!sh::Initialize())
- {
- return 0;
- }
-
- TranslatorCacheKey key;
- key.type = type;
- key.spec = spec;
- key.output = output;
-
- if (translators.find(key) == translators.end())
- {
- UniqueTCompiler translator(
- ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput));
-
- if (translator == nullptr)
- {
- return 0;
- }
-
- ShBuiltInResources resources;
- sh::InitBuiltInResources(&resources);
-
- // Enable all the extensions to have more coverage
- resources.OES_standard_derivatives = 1;
- resources.OES_EGL_image_external = 1;
- resources.OES_EGL_image_external_essl3 = 1;
- resources.NV_EGL_stream_consumer_external = 1;
- resources.ARB_texture_rectangle = 1;
- resources.EXT_blend_func_extended = 1;
- resources.EXT_draw_buffers = 1;
- resources.EXT_frag_depth = 1;
- resources.EXT_shader_texture_lod = 1;
- resources.WEBGL_debug_shader_precision = 1;
- resources.EXT_shader_framebuffer_fetch = 1;
- resources.NV_shader_framebuffer_fetch = 1;
- resources.ARM_shader_framebuffer_fetch = 1;
- resources.EXT_YUV_target = 1;
- resources.MaxDualSourceDrawBuffers = 1;
-
- if (!translator->Init(resources))
- {
- return 0;
- }
-
- translators[key] = std::move(translator);
- }
-
- auto &translator = translators[key];
-
- const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
- translator->compile(shaderStrings, 1, options);
-
- return 0;
-}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
deleted file mode 100644
index c89bc9fa76..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/DiagnosticsBase.h"
-
-#include "common/debug.h"
-
-namespace pp
-{
-
-Diagnostics::~Diagnostics()
-{
-}
-
-void Diagnostics::report(ID id, const SourceLocation &loc, const std::string &text)
-{
- print(id, loc, text);
-}
-
-bool Diagnostics::isError(ID id)
-{
- if ((id > PP_ERROR_BEGIN) && (id < PP_ERROR_END))
- return true;
-
- if ((id > PP_WARNING_BEGIN) && (id < PP_WARNING_END))
- return false;
-
- UNREACHABLE();
- return true;
-}
-
-const char *Diagnostics::message(ID id)
-{
- switch (id)
- {
- // Errors begin.
- case PP_INTERNAL_ERROR:
- return "internal error";
- case PP_OUT_OF_MEMORY:
- return "out of memory";
- case PP_INVALID_CHARACTER:
- return "invalid character";
- case PP_INVALID_NUMBER:
- return "invalid number";
- case PP_INTEGER_OVERFLOW:
- return "integer overflow";
- case PP_FLOAT_OVERFLOW:
- return "float overflow";
- case PP_TOKEN_TOO_LONG:
- return "token too long";
- case PP_INVALID_EXPRESSION:
- return "invalid expression";
- case PP_DIVISION_BY_ZERO:
- return "division by zero";
- case PP_EOF_IN_COMMENT:
- return "unexpected end of file found in comment";
- case PP_UNEXPECTED_TOKEN:
- return "unexpected token";
- case PP_DIRECTIVE_INVALID_NAME:
- return "invalid directive name";
- case PP_MACRO_NAME_RESERVED:
- return "macro name is reserved";
- case PP_MACRO_REDEFINED:
- return "macro redefined";
- case PP_MACRO_PREDEFINED_REDEFINED:
- return "predefined macro redefined";
- case PP_MACRO_PREDEFINED_UNDEFINED:
- return "predefined macro undefined";
- case PP_MACRO_UNTERMINATED_INVOCATION:
- return "unterminated macro invocation";
- case PP_MACRO_UNDEFINED_WHILE_INVOKED:
- return "macro undefined while being invoked";
- case PP_MACRO_TOO_FEW_ARGS:
- return "Not enough arguments for macro";
- case PP_MACRO_TOO_MANY_ARGS:
- return "Too many arguments for macro";
- case PP_MACRO_DUPLICATE_PARAMETER_NAMES:
- return "duplicate macro parameter name";
- case PP_MACRO_INVOCATION_CHAIN_TOO_DEEP:
- return "macro invocation chain too deep";
- case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
- return "unexpected #endif found without a matching #if";
- case PP_CONDITIONAL_ELSE_WITHOUT_IF:
- return "unexpected #else found without a matching #if";
- case PP_CONDITIONAL_ELSE_AFTER_ELSE:
- return "unexpected #else found after another #else";
- case PP_CONDITIONAL_ELIF_WITHOUT_IF:
- return "unexpected #elif found without a matching #if";
- case PP_CONDITIONAL_ELIF_AFTER_ELSE:
- return "unexpected #elif found after #else";
- case PP_CONDITIONAL_UNTERMINATED:
- return "unexpected end of file found in conditional block";
- case PP_INVALID_EXTENSION_NAME:
- return "invalid extension name";
- case PP_INVALID_EXTENSION_BEHAVIOR:
- return "invalid extension behavior";
- case PP_INVALID_EXTENSION_DIRECTIVE:
- return "invalid extension directive";
- case PP_INVALID_VERSION_NUMBER:
- return "invalid version number";
- case PP_INVALID_VERSION_DIRECTIVE:
- return "invalid version directive";
- case PP_VERSION_NOT_FIRST_STATEMENT:
- return "#version directive must occur before anything else, "
- "except for comments and white space";
- case PP_VERSION_NOT_FIRST_LINE_ESSL3:
- return "#version directive must occur on the first line of the shader";
- case PP_INVALID_LINE_NUMBER:
- return "invalid line number";
- case PP_INVALID_FILE_NUMBER:
- return "invalid file number";
- case PP_INVALID_LINE_DIRECTIVE:
- return "invalid line directive";
- case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3:
- return "extension directive must occur before any non-preprocessor tokens in ESSL3";
- case PP_UNDEFINED_SHIFT:
- return "shift exponent is negative or undefined";
- case PP_TOKENIZER_ERROR:
- return "internal tokenizer error";
- // Errors end.
- // Warnings begin.
- case PP_EOF_IN_DIRECTIVE:
- return "unexpected end of file found in directive";
- case PP_CONDITIONAL_UNEXPECTED_TOKEN:
- return "unexpected token after conditional expression";
- case PP_UNRECOGNIZED_PRAGMA:
- return "unrecognized pragma";
- case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1:
- return "extension directive should occur before any non-preprocessor tokens";
- case PP_WARNING_MACRO_NAME_RESERVED:
- return "macro name with a double underscore is reserved - unintented behavior is "
- "possible";
- // Warnings end.
- default:
- UNREACHABLE();
- return "";
- }
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
deleted file mode 100644
index ea37614606..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
+++ /dev/null
@@ -1,90 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
-#define COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
-
-#include <string>
-
-namespace pp
-{
-
-struct SourceLocation;
-
-// Base class for reporting diagnostic messages.
-// Derived classes are responsible for formatting and printing the messages.
-class Diagnostics
-{
- public:
- enum ID
- {
- PP_ERROR_BEGIN,
- PP_INTERNAL_ERROR,
- PP_OUT_OF_MEMORY,
- PP_INVALID_CHARACTER,
- PP_INVALID_NUMBER,
- PP_INTEGER_OVERFLOW,
- PP_FLOAT_OVERFLOW,
- PP_TOKEN_TOO_LONG,
- PP_INVALID_EXPRESSION,
- PP_DIVISION_BY_ZERO,
- PP_EOF_IN_COMMENT,
- PP_UNEXPECTED_TOKEN,
- PP_DIRECTIVE_INVALID_NAME,
- PP_MACRO_NAME_RESERVED,
- PP_MACRO_REDEFINED,
- PP_MACRO_PREDEFINED_REDEFINED,
- PP_MACRO_PREDEFINED_UNDEFINED,
- PP_MACRO_UNTERMINATED_INVOCATION,
- PP_MACRO_UNDEFINED_WHILE_INVOKED,
- PP_MACRO_TOO_FEW_ARGS,
- PP_MACRO_TOO_MANY_ARGS,
- PP_MACRO_DUPLICATE_PARAMETER_NAMES,
- PP_MACRO_INVOCATION_CHAIN_TOO_DEEP,
- PP_CONDITIONAL_ENDIF_WITHOUT_IF,
- PP_CONDITIONAL_ELSE_WITHOUT_IF,
- PP_CONDITIONAL_ELSE_AFTER_ELSE,
- PP_CONDITIONAL_ELIF_WITHOUT_IF,
- PP_CONDITIONAL_ELIF_AFTER_ELSE,
- PP_CONDITIONAL_UNTERMINATED,
- PP_CONDITIONAL_UNEXPECTED_TOKEN,
- PP_INVALID_EXTENSION_NAME,
- PP_INVALID_EXTENSION_BEHAVIOR,
- PP_INVALID_EXTENSION_DIRECTIVE,
- PP_INVALID_VERSION_NUMBER,
- PP_INVALID_VERSION_DIRECTIVE,
- PP_VERSION_NOT_FIRST_STATEMENT,
- PP_VERSION_NOT_FIRST_LINE_ESSL3,
- PP_INVALID_LINE_NUMBER,
- PP_INVALID_FILE_NUMBER,
- PP_INVALID_LINE_DIRECTIVE,
- PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3,
- PP_UNDEFINED_SHIFT,
- PP_TOKENIZER_ERROR,
- PP_ERROR_END,
-
- PP_WARNING_BEGIN,
- PP_EOF_IN_DIRECTIVE,
- PP_UNRECOGNIZED_PRAGMA,
- PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1,
- PP_WARNING_MACRO_NAME_RESERVED,
- PP_WARNING_END
- };
-
- virtual ~Diagnostics();
-
- void report(ID id, const SourceLocation &loc, const std::string &text);
-
- protected:
- bool isError(ID id);
- const char *message(ID id);
-
- virtual void print(ID id, const SourceLocation &loc, const std::string &text) = 0;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
deleted file mode 100644
index 049dae9071..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/DirectiveHandlerBase.h"
-
-namespace pp
-{
-
-DirectiveHandler::~DirectiveHandler()
-{
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
deleted file mode 100644
index 6c81d015f5..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
-#define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
-
-#include <string>
-
-namespace pp
-{
-
-struct SourceLocation;
-
-// Base class for handling directives.
-// Preprocessor uses this class to notify the clients about certain
-// preprocessor directives. Derived classes are responsible for
-// handling them in an appropriate manner.
-class DirectiveHandler
-{
- public:
- virtual ~DirectiveHandler();
-
- virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0;
-
- // Handle pragma of form: #pragma name[(value)]
- virtual void handlePragma(const SourceLocation &loc,
- const std::string &name,
- const std::string &value,
- bool stdgl) = 0;
-
- virtual void handleExtension(const SourceLocation &loc,
- const std::string &name,
- const std::string &behavior) = 0;
-
- virtual void handleVersion(const SourceLocation &loc, int version) = 0;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
deleted file mode 100644
index f6c5763990..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ /dev/null
@@ -1,1000 +0,0 @@
-//
-// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/DirectiveParser.h"
-
-#include <algorithm>
-#include <cstdlib>
-#include <sstream>
-
-#include "common/debug.h"
-#include "compiler/preprocessor/DiagnosticsBase.h"
-#include "compiler/preprocessor/DirectiveHandlerBase.h"
-#include "compiler/preprocessor/ExpressionParser.h"
-#include "compiler/preprocessor/MacroExpander.h"
-#include "compiler/preprocessor/Token.h"
-#include "compiler/preprocessor/Tokenizer.h"
-
-namespace
-{
-enum DirectiveType
-{
- DIRECTIVE_NONE,
- DIRECTIVE_DEFINE,
- DIRECTIVE_UNDEF,
- DIRECTIVE_IF,
- DIRECTIVE_IFDEF,
- DIRECTIVE_IFNDEF,
- DIRECTIVE_ELSE,
- DIRECTIVE_ELIF,
- DIRECTIVE_ENDIF,
- DIRECTIVE_ERROR,
- DIRECTIVE_PRAGMA,
- DIRECTIVE_EXTENSION,
- DIRECTIVE_VERSION,
- DIRECTIVE_LINE
-};
-
-DirectiveType getDirective(const pp::Token *token)
-{
- const char kDirectiveDefine[] = "define";
- const char kDirectiveUndef[] = "undef";
- const char kDirectiveIf[] = "if";
- const char kDirectiveIfdef[] = "ifdef";
- const char kDirectiveIfndef[] = "ifndef";
- const char kDirectiveElse[] = "else";
- const char kDirectiveElif[] = "elif";
- const char kDirectiveEndif[] = "endif";
- const char kDirectiveError[] = "error";
- const char kDirectivePragma[] = "pragma";
- const char kDirectiveExtension[] = "extension";
- const char kDirectiveVersion[] = "version";
- const char kDirectiveLine[] = "line";
-
- if (token->type != pp::Token::IDENTIFIER)
- return DIRECTIVE_NONE;
-
- if (token->text == kDirectiveDefine)
- return DIRECTIVE_DEFINE;
- if (token->text == kDirectiveUndef)
- return DIRECTIVE_UNDEF;
- if (token->text == kDirectiveIf)
- return DIRECTIVE_IF;
- if (token->text == kDirectiveIfdef)
- return DIRECTIVE_IFDEF;
- if (token->text == kDirectiveIfndef)
- return DIRECTIVE_IFNDEF;
- if (token->text == kDirectiveElse)
- return DIRECTIVE_ELSE;
- if (token->text == kDirectiveElif)
- return DIRECTIVE_ELIF;
- if (token->text == kDirectiveEndif)
- return DIRECTIVE_ENDIF;
- if (token->text == kDirectiveError)
- return DIRECTIVE_ERROR;
- if (token->text == kDirectivePragma)
- return DIRECTIVE_PRAGMA;
- if (token->text == kDirectiveExtension)
- return DIRECTIVE_EXTENSION;
- if (token->text == kDirectiveVersion)
- return DIRECTIVE_VERSION;
- if (token->text == kDirectiveLine)
- return DIRECTIVE_LINE;
-
- return DIRECTIVE_NONE;
-}
-
-bool isConditionalDirective(DirectiveType directive)
-{
- switch (directive)
- {
- case DIRECTIVE_IF:
- case DIRECTIVE_IFDEF:
- case DIRECTIVE_IFNDEF:
- case DIRECTIVE_ELSE:
- case DIRECTIVE_ELIF:
- case DIRECTIVE_ENDIF:
- return true;
- default:
- return false;
- }
-}
-
-// Returns true if the token represents End Of Directive.
-bool isEOD(const pp::Token *token)
-{
- return (token->type == '\n') || (token->type == pp::Token::LAST);
-}
-
-void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
-{
- while (!isEOD(token))
- {
- lexer->lex(token);
- }
-}
-
-bool isMacroNameReserved(const std::string &name)
-{
- // Names prefixed with "GL_" and the name "defined" are reserved.
- return name == "defined" || (name.substr(0, 3) == "GL_");
-}
-
-bool hasDoubleUnderscores(const std::string &name)
-{
- return (name.find("__") != std::string::npos);
-}
-
-bool isMacroPredefined(const std::string &name, const pp::MacroSet &macroSet)
-{
- pp::MacroSet::const_iterator iter = macroSet.find(name);
- return iter != macroSet.end() ? iter->second->predefined : false;
-}
-
-} // namespace anonymous
-
-namespace pp
-{
-
-class DefinedParser : public Lexer
-{
- public:
- DefinedParser(Lexer *lexer, const MacroSet *macroSet, Diagnostics *diagnostics)
- : mLexer(lexer), mMacroSet(macroSet), mDiagnostics(diagnostics)
- {
- }
-
- protected:
- void lex(Token *token) override
- {
- const char kDefined[] = "defined";
-
- mLexer->lex(token);
- if (token->type != Token::IDENTIFIER)
- return;
- if (token->text != kDefined)
- return;
-
- bool paren = false;
- mLexer->lex(token);
- if (token->type == '(')
- {
- paren = true;
- mLexer->lex(token);
- }
-
- if (token->type != Token::IDENTIFIER)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- skipUntilEOD(mLexer, token);
- return;
- }
- MacroSet::const_iterator iter = mMacroSet->find(token->text);
- std::string expression = iter != mMacroSet->end() ? "1" : "0";
-
- if (paren)
- {
- mLexer->lex(token);
- if (token->type != ')')
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- skipUntilEOD(mLexer, token);
- return;
- }
- }
-
- // We have a valid defined operator.
- // Convert the current token into a CONST_INT token.
- token->type = Token::CONST_INT;
- token->text = expression;
- }
-
- private:
- Lexer *mLexer;
- const MacroSet *mMacroSet;
- Diagnostics *mDiagnostics;
-};
-
-DirectiveParser::DirectiveParser(Tokenizer *tokenizer,
- MacroSet *macroSet,
- Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler,
- int maxMacroExpansionDepth)
- : mPastFirstStatement(false),
- mSeenNonPreprocessorToken(false),
- mTokenizer(tokenizer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics),
- mDirectiveHandler(directiveHandler),
- mShaderVersion(100),
- mMaxMacroExpansionDepth(maxMacroExpansionDepth)
-{
-}
-
-DirectiveParser::~DirectiveParser()
-{
-}
-
-void DirectiveParser::lex(Token *token)
-{
- do
- {
- mTokenizer->lex(token);
-
- if (token->type == Token::PP_HASH)
- {
- parseDirective(token);
- mPastFirstStatement = true;
- }
- else if (!isEOD(token))
- {
- mSeenNonPreprocessorToken = true;
- }
-
- if (token->type == Token::LAST)
- {
- if (!mConditionalStack.empty())
- {
- const ConditionalBlock &block = mConditionalStack.back();
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED, block.location,
- block.type);
- }
- break;
- }
-
- } while (skipping() || (token->type == '\n'));
-
- mPastFirstStatement = true;
-}
-
-void DirectiveParser::parseDirective(Token *token)
-{
- ASSERT(token->type == Token::PP_HASH);
-
- mTokenizer->lex(token);
- if (isEOD(token))
- {
- // Empty Directive.
- return;
- }
-
- DirectiveType directive = getDirective(token);
-
- // While in an excluded conditional block/group,
- // we only parse conditional directives.
- if (skipping() && !isConditionalDirective(directive))
- {
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- switch (directive)
- {
- case DIRECTIVE_NONE:
- mDiagnostics->report(Diagnostics::PP_DIRECTIVE_INVALID_NAME, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- break;
- case DIRECTIVE_DEFINE:
- parseDefine(token);
- break;
- case DIRECTIVE_UNDEF:
- parseUndef(token);
- break;
- case DIRECTIVE_IF:
- parseIf(token);
- break;
- case DIRECTIVE_IFDEF:
- parseIfdef(token);
- break;
- case DIRECTIVE_IFNDEF:
- parseIfndef(token);
- break;
- case DIRECTIVE_ELSE:
- parseElse(token);
- break;
- case DIRECTIVE_ELIF:
- parseElif(token);
- break;
- case DIRECTIVE_ENDIF:
- parseEndif(token);
- break;
- case DIRECTIVE_ERROR:
- parseError(token);
- break;
- case DIRECTIVE_PRAGMA:
- parsePragma(token);
- break;
- case DIRECTIVE_EXTENSION:
- parseExtension(token);
- break;
- case DIRECTIVE_VERSION:
- parseVersion(token);
- break;
- case DIRECTIVE_LINE:
- parseLine(token);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- skipUntilEOD(mTokenizer, token);
- if (token->type == Token::LAST)
- {
- mDiagnostics->report(Diagnostics::PP_EOF_IN_DIRECTIVE, token->location, token->text);
- }
-}
-
-void DirectiveParser::parseDefine(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_DEFINE);
-
- mTokenizer->lex(token);
- if (token->type != Token::IDENTIFIER)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- return;
- }
- if (isMacroPredefined(token->text, *mMacroSet))
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_REDEFINED, token->location,
- token->text);
- return;
- }
- if (isMacroNameReserved(token->text))
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_NAME_RESERVED, token->location, token->text);
- return;
- }
- // Using double underscores is allowed, but may result in unintended
- // behavior, so a warning is issued. At the time of writing this was
- // specified in ESSL 3.10, but the intent judging from Khronos
- // discussions and dEQP tests was that double underscores should be
- // allowed in earlier ESSL versions too.
- if (hasDoubleUnderscores(token->text))
- {
- mDiagnostics->report(Diagnostics::PP_WARNING_MACRO_NAME_RESERVED, token->location,
- token->text);
- }
-
- std::shared_ptr<Macro> macro = std::make_shared<Macro>();
- macro->type = Macro::kTypeObj;
- macro->name = token->text;
-
- mTokenizer->lex(token);
- if (token->type == '(' && !token->hasLeadingSpace())
- {
- // Function-like macro. Collect arguments.
- macro->type = Macro::kTypeFunc;
- do
- {
- mTokenizer->lex(token);
- if (token->type != Token::IDENTIFIER)
- break;
-
- if (std::find(macro->parameters.begin(), macro->parameters.end(), token->text) !=
- macro->parameters.end())
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_DUPLICATE_PARAMETER_NAMES,
- token->location, token->text);
- return;
- }
-
- macro->parameters.push_back(token->text);
-
- mTokenizer->lex(token); // Get ','.
- } while (token->type == ',');
-
- if (token->type != ')')
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- return;
- }
- mTokenizer->lex(token); // Get ')'.
- }
-
- while ((token->type != '\n') && (token->type != Token::LAST))
- {
- // Reset the token location because it is unnecessary in replacement
- // list. Resetting it also allows us to reuse Token::equals() to
- // compare macros.
- token->location = SourceLocation();
- macro->replacements.push_back(*token);
- mTokenizer->lex(token);
- }
- if (!macro->replacements.empty())
- {
- // Whitespace preceding the replacement list is not considered part of
- // the replacement list for either form of macro.
- macro->replacements.front().setHasLeadingSpace(false);
- }
-
- // Check for macro redefinition.
- MacroSet::const_iterator iter = mMacroSet->find(macro->name);
- if (iter != mMacroSet->end() && !macro->equals(*iter->second))
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_REDEFINED, token->location, macro->name);
- return;
- }
- mMacroSet->insert(std::make_pair(macro->name, macro));
-}
-
-void DirectiveParser::parseUndef(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_UNDEF);
-
- mTokenizer->lex(token);
- if (token->type != Token::IDENTIFIER)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- return;
- }
-
- MacroSet::iterator iter = mMacroSet->find(token->text);
- if (iter != mMacroSet->end())
- {
- if (iter->second->predefined)
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED, token->location,
- token->text);
- return;
- }
- else if (iter->second->expansionCount > 0)
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_UNDEFINED_WHILE_INVOKED, token->location,
- token->text);
- return;
- }
- else
- {
- mMacroSet->erase(iter);
- }
- }
-
- mTokenizer->lex(token);
- if (!isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- skipUntilEOD(mTokenizer, token);
- }
-}
-
-void DirectiveParser::parseIf(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_IF);
- parseConditionalIf(token);
-}
-
-void DirectiveParser::parseIfdef(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_IFDEF);
- parseConditionalIf(token);
-}
-
-void DirectiveParser::parseIfndef(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_IFNDEF);
- parseConditionalIf(token);
-}
-
-void DirectiveParser::parseElse(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_ELSE);
-
- if (mConditionalStack.empty())
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- ConditionalBlock &block = mConditionalStack.back();
- if (block.skipBlock)
- {
- // No diagnostics. Just skip the whole line.
- skipUntilEOD(mTokenizer, token);
- return;
- }
- if (block.foundElseGroup)
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- block.foundElseGroup = true;
- block.skipGroup = block.foundValidGroup;
- block.foundValidGroup = true;
-
- // Check if there are extra tokens after #else.
- mTokenizer->lex(token);
- if (!isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- }
-}
-
-void DirectiveParser::parseElif(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_ELIF);
-
- if (mConditionalStack.empty())
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- ConditionalBlock &block = mConditionalStack.back();
- if (block.skipBlock)
- {
- // No diagnostics. Just skip the whole line.
- skipUntilEOD(mTokenizer, token);
- return;
- }
- if (block.foundElseGroup)
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
- if (block.foundValidGroup)
- {
- // Do not parse the expression.
- // Also be careful not to emit a diagnostic.
- block.skipGroup = true;
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- int expression = parseExpressionIf(token);
- block.skipGroup = expression == 0;
- block.foundValidGroup = expression != 0;
-}
-
-void DirectiveParser::parseEndif(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_ENDIF);
-
- if (mConditionalStack.empty())
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- mConditionalStack.pop_back();
-
- // Check if there are tokens after #endif.
- mTokenizer->lex(token);
- if (!isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- }
-}
-
-void DirectiveParser::parseError(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_ERROR);
-
- std::ostringstream stream;
- mTokenizer->lex(token);
- while ((token->type != '\n') && (token->type != Token::LAST))
- {
- stream << *token;
- mTokenizer->lex(token);
- }
- mDirectiveHandler->handleError(token->location, stream.str());
-}
-
-// Parses pragma of form: #pragma name[(value)].
-void DirectiveParser::parsePragma(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_PRAGMA);
-
- enum State
- {
- PRAGMA_NAME,
- LEFT_PAREN,
- PRAGMA_VALUE,
- RIGHT_PAREN
- };
-
- bool valid = true;
- std::string name, value;
- int state = PRAGMA_NAME;
-
- mTokenizer->lex(token);
- bool stdgl = token->text == "STDGL";
- if (stdgl)
- {
- mTokenizer->lex(token);
- }
- while ((token->type != '\n') && (token->type != Token::LAST))
- {
- switch (state++)
- {
- case PRAGMA_NAME:
- name = token->text;
- valid = valid && (token->type == Token::IDENTIFIER);
- break;
- case LEFT_PAREN:
- valid = valid && (token->type == '(');
- break;
- case PRAGMA_VALUE:
- value = token->text;
- valid = valid && (token->type == Token::IDENTIFIER);
- break;
- case RIGHT_PAREN:
- valid = valid && (token->type == ')');
- break;
- default:
- valid = false;
- break;
- }
- mTokenizer->lex(token);
- }
-
- valid = valid && ((state == PRAGMA_NAME) || // Empty pragma.
- (state == LEFT_PAREN) || // Without value.
- (state == RIGHT_PAREN + 1)); // With value.
- if (!valid)
- {
- mDiagnostics->report(Diagnostics::PP_UNRECOGNIZED_PRAGMA, token->location, name);
- }
- else if (state > PRAGMA_NAME) // Do not notify for empty pragma.
- {
- mDirectiveHandler->handlePragma(token->location, name, value, stdgl);
- }
-}
-
-void DirectiveParser::parseExtension(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_EXTENSION);
-
- enum State
- {
- EXT_NAME,
- COLON,
- EXT_BEHAVIOR
- };
-
- bool valid = true;
- std::string name, behavior;
- int state = EXT_NAME;
-
- mTokenizer->lex(token);
- while ((token->type != '\n') && (token->type != Token::LAST))
- {
- switch (state++)
- {
- case EXT_NAME:
- if (valid && (token->type != Token::IDENTIFIER))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_NAME, token->location,
- token->text);
- valid = false;
- }
- if (valid)
- name = token->text;
- break;
- case COLON:
- if (valid && (token->type != ':'))
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- valid = false;
- }
- break;
- case EXT_BEHAVIOR:
- if (valid && (token->type != Token::IDENTIFIER))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR,
- token->location, token->text);
- valid = false;
- }
- if (valid)
- behavior = token->text;
- break;
- default:
- if (valid)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- valid = false;
- }
- break;
- }
- mTokenizer->lex(token);
- }
- if (valid && (state != EXT_BEHAVIOR + 1))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE, token->location,
- token->text);
- valid = false;
- }
- if (valid && mSeenNonPreprocessorToken)
- {
- if (mShaderVersion >= 300)
- {
- mDiagnostics->report(Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3,
- token->location, token->text);
- valid = false;
- }
- else
- {
- mDiagnostics->report(Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1,
- token->location, token->text);
- }
- }
- if (valid)
- mDirectiveHandler->handleExtension(token->location, name, behavior);
-}
-
-void DirectiveParser::parseVersion(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_VERSION);
-
- if (mPastFirstStatement)
- {
- mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- return;
- }
-
- enum State
- {
- VERSION_NUMBER,
- VERSION_PROFILE,
- VERSION_ENDLINE
- };
-
- bool valid = true;
- int version = 0;
- int state = VERSION_NUMBER;
-
- mTokenizer->lex(token);
- while (valid && (token->type != '\n') && (token->type != Token::LAST))
- {
- switch (state)
- {
- case VERSION_NUMBER:
- if (token->type != Token::CONST_INT)
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER, token->location,
- token->text);
- valid = false;
- }
- if (valid && !token->iValue(&version))
- {
- mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW, token->location,
- token->text);
- valid = false;
- }
- if (valid)
- {
- state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
- }
- break;
- case VERSION_PROFILE:
- if (token->type != Token::IDENTIFIER || token->text != "es")
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE, token->location,
- token->text);
- valid = false;
- }
- state = VERSION_ENDLINE;
- break;
- default:
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- valid = false;
- break;
- }
-
- mTokenizer->lex(token);
- }
-
- if (valid && (state != VERSION_ENDLINE))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE, token->location,
- token->text);
- valid = false;
- }
-
- if (valid && version >= 300 && token->location.line > 1)
- {
- mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_LINE_ESSL3, token->location,
- token->text);
- valid = false;
- }
-
- if (valid)
- {
- mDirectiveHandler->handleVersion(token->location, version);
- mShaderVersion = version;
- PredefineMacro(mMacroSet, "__VERSION__", version);
- }
-}
-
-void DirectiveParser::parseLine(Token *token)
-{
- ASSERT(getDirective(token) == DIRECTIVE_LINE);
-
- bool valid = true;
- bool parsedFileNumber = false;
- int line = 0, file = 0;
-
- MacroExpander macroExpander(mTokenizer, mMacroSet, mDiagnostics, mMaxMacroExpansionDepth);
-
- // Lex the first token after "#line" so we can check it for EOD.
- macroExpander.lex(token);
-
- if (isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_LINE_DIRECTIVE, token->location, token->text);
- valid = false;
- }
- else
- {
- ExpressionParser expressionParser(&macroExpander, mDiagnostics);
- ExpressionParser::ErrorSettings errorSettings;
-
- // See GLES3 section 12.42
- errorSettings.integerLiteralsMustFit32BitSignedRange = true;
-
- errorSettings.unexpectedIdentifier = Diagnostics::PP_INVALID_LINE_NUMBER;
- // The first token was lexed earlier to check if it was EOD. Include
- // the token in parsing for a second time by setting the
- // parsePresetToken flag to true.
- expressionParser.parse(token, &line, true, errorSettings, &valid);
- if (!isEOD(token) && valid)
- {
- errorSettings.unexpectedIdentifier = Diagnostics::PP_INVALID_FILE_NUMBER;
- // After parsing the line expression expressionParser has also
- // advanced to the first token of the file expression - this is the
- // token that makes the parser reduce the "input" rule for the line
- // expression and stop. So we're using parsePresetToken = true here
- // as well.
- expressionParser.parse(token, &file, true, errorSettings, &valid);
- parsedFileNumber = true;
- }
- if (!isEOD(token))
- {
- if (valid)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- valid = false;
- }
- skipUntilEOD(mTokenizer, token);
- }
- }
-
- if (valid)
- {
- mTokenizer->setLineNumber(line);
- if (parsedFileNumber)
- mTokenizer->setFileNumber(file);
- }
-}
-
-bool DirectiveParser::skipping() const
-{
- if (mConditionalStack.empty())
- return false;
-
- const ConditionalBlock &block = mConditionalStack.back();
- return block.skipBlock || block.skipGroup;
-}
-
-void DirectiveParser::parseConditionalIf(Token *token)
-{
- ConditionalBlock block;
- block.type = token->text;
- block.location = token->location;
-
- if (skipping())
- {
- // This conditional block is inside another conditional group
- // which is skipped. As a consequence this whole block is skipped.
- // Be careful not to parse the conditional expression that might
- // emit a diagnostic.
- skipUntilEOD(mTokenizer, token);
- block.skipBlock = true;
- }
- else
- {
- DirectiveType directive = getDirective(token);
-
- int expression = 0;
- switch (directive)
- {
- case DIRECTIVE_IF:
- expression = parseExpressionIf(token);
- break;
- case DIRECTIVE_IFDEF:
- expression = parseExpressionIfdef(token);
- break;
- case DIRECTIVE_IFNDEF:
- expression = parseExpressionIfdef(token) == 0 ? 1 : 0;
- break;
- default:
- UNREACHABLE();
- break;
- }
- block.skipGroup = expression == 0;
- block.foundValidGroup = expression != 0;
- }
- mConditionalStack.push_back(block);
-}
-
-int DirectiveParser::parseExpressionIf(Token *token)
-{
- ASSERT((getDirective(token) == DIRECTIVE_IF) || (getDirective(token) == DIRECTIVE_ELIF));
-
- DefinedParser definedParser(mTokenizer, mMacroSet, mDiagnostics);
- MacroExpander macroExpander(&definedParser, mMacroSet, mDiagnostics, mMaxMacroExpansionDepth);
- ExpressionParser expressionParser(&macroExpander, mDiagnostics);
-
- int expression = 0;
- ExpressionParser::ErrorSettings errorSettings;
- errorSettings.integerLiteralsMustFit32BitSignedRange = false;
- errorSettings.unexpectedIdentifier = Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN;
-
- bool valid = true;
- expressionParser.parse(token, &expression, false, errorSettings, &valid);
-
- // Check if there are tokens after #if expression.
- if (!isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- }
-
- return expression;
-}
-
-int DirectiveParser::parseExpressionIfdef(Token *token)
-{
- ASSERT((getDirective(token) == DIRECTIVE_IFDEF) || (getDirective(token) == DIRECTIVE_IFNDEF));
-
- mTokenizer->lex(token);
- if (token->type != Token::IDENTIFIER)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
- skipUntilEOD(mTokenizer, token);
- return 0;
- }
-
- MacroSet::const_iterator iter = mMacroSet->find(token->text);
- int expression = iter != mMacroSet->end() ? 1 : 0;
-
- // Check if there are tokens after #ifdef expression.
- mTokenizer->lex(token);
- if (!isEOD(token))
- {
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
- token->text);
- skipUntilEOD(mTokenizer, token);
- }
- return expression;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
deleted file mode 100644
index 29c30a8239..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
-#define COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
-
-#include "compiler/preprocessor/Lexer.h"
-#include "compiler/preprocessor/Macro.h"
-#include "compiler/preprocessor/SourceLocation.h"
-
-namespace pp
-{
-
-class Diagnostics;
-class DirectiveHandler;
-class Tokenizer;
-
-class DirectiveParser : public Lexer
-{
- public:
- DirectiveParser(Tokenizer *tokenizer,
- MacroSet *macroSet,
- Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler,
- int maxMacroExpansionDepth);
- ~DirectiveParser() override;
-
- void lex(Token *token) override;
-
- private:
- void parseDirective(Token *token);
- void parseDefine(Token *token);
- void parseUndef(Token *token);
- void parseIf(Token *token);
- void parseIfdef(Token *token);
- void parseIfndef(Token *token);
- void parseElse(Token *token);
- void parseElif(Token *token);
- void parseEndif(Token *token);
- void parseError(Token *token);
- void parsePragma(Token *token);
- void parseExtension(Token *token);
- void parseVersion(Token *token);
- void parseLine(Token *token);
-
- bool skipping() const;
- void parseConditionalIf(Token *token);
- int parseExpressionIf(Token *token);
- int parseExpressionIfdef(Token *token);
-
- struct ConditionalBlock
- {
- std::string type;
- SourceLocation location;
- bool skipBlock;
- bool skipGroup;
- bool foundValidGroup;
- bool foundElseGroup;
-
- ConditionalBlock()
- : skipBlock(false), skipGroup(false), foundValidGroup(false), foundElseGroup(false)
- {
- }
- };
- bool mPastFirstStatement;
- bool mSeenNonPreprocessorToken; // Tracks if a non-preprocessor token has been seen yet. Some
- // macros, such as
- // #extension must be declared before all shader code.
- std::vector<ConditionalBlock> mConditionalStack;
- Tokenizer *mTokenizer;
- MacroSet *mMacroSet;
- Diagnostics *mDiagnostics;
- DirectiveHandler *mDirectiveHandler;
- int mShaderVersion;
- int mMaxMacroExpansionDepth;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
deleted file mode 100644
index 0f2901b878..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
-#define COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
-
-#include "common/angleutils.h"
-#include "compiler/preprocessor/DiagnosticsBase.h"
-
-namespace pp
-{
-
-class Lexer;
-struct Token;
-
-class ExpressionParser : angle::NonCopyable
-{
- public:
- struct ErrorSettings
- {
- Diagnostics::ID unexpectedIdentifier;
- bool integerLiteralsMustFit32BitSignedRange;
- };
-
- ExpressionParser(Lexer *lexer, Diagnostics *diagnostics);
-
- bool parse(Token *token,
- int *result,
- bool parsePresetToken,
- const ErrorSettings &errorSettings,
- bool *valid);
-
- private:
- Lexer *mLexer;
- Diagnostics *mDiagnostics;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
deleted file mode 100644
index 68d7cc3958..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
+++ /dev/null
@@ -1,462 +0,0 @@
-/*
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-This file contains the Yacc grammar for GLSL ES preprocessor expression.
-
-IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
-WHICH GENERATES THE GLSL ES preprocessor expression parser.
-*/
-
-%{
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
-
-#if defined(__GNUC__)
-// Triggered by the auto-generated pplval variable.
-#if !defined(__clang__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
-#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
-#else
-#pragma GCC diagnostic ignored "-Wuninitialized"
-#endif
-#elif defined(_MSC_VER)
-#pragma warning(disable: 4065 4244 4701 4702)
-#endif
-
-#include "ExpressionParser.h"
-
-#if defined(_MSC_VER)
-#include <malloc.h>
-#else
-#include <stdlib.h>
-#endif
-
-#include <cassert>
-#include <sstream>
-#include <stdint.h>
-
-#include "DiagnosticsBase.h"
-#include "Lexer.h"
-#include "Token.h"
-#include "common/mathutil.h"
-
-typedef int32_t YYSTYPE;
-typedef uint32_t UNSIGNED_TYPE;
-
-#define YYENABLE_NLS 0
-#define YYLTYPE_IS_TRIVIAL 1
-#define YYSTYPE_IS_TRIVIAL 1
-#define YYSTYPE_IS_DECLARED 1
-
-namespace {
-struct Context
-{
- pp::Diagnostics* diagnostics;
- pp::Lexer* lexer;
- pp::Token* token;
- int* result;
- bool parsePresetToken;
-
- pp::ExpressionParser::ErrorSettings errorSettings;
- bool *valid;
-
- void startIgnoreErrors() { ++ignoreErrors; }
- void endIgnoreErrors() { --ignoreErrors; }
-
- bool isIgnoringErrors() { return ignoreErrors > 0; }
-
- int ignoreErrors;
-};
-} // namespace
-%}
-
-%pure-parser
-%name-prefix "pp"
-%parse-param {Context *context}
-%lex-param {Context *context}
-
-%{
-static int yylex(YYSTYPE* lvalp, Context* context);
-static void yyerror(Context* context, const char* reason);
-%}
-
-%token TOK_CONST_INT
-%token TOK_IDENTIFIER
-%left TOK_OP_OR
-%left TOK_OP_AND
-%left '|'
-%left '^'
-%left '&'
-%left TOK_OP_EQ TOK_OP_NE
-%left '<' '>' TOK_OP_LE TOK_OP_GE
-%left TOK_OP_LEFT TOK_OP_RIGHT
-%left '+' '-'
-%left '*' '/' '%'
-%right TOK_UNARY
-
-%%
-
-input
- : expression {
- *(context->result) = static_cast<int>($1);
- YYACCEPT;
- }
-;
-
-expression
- : TOK_CONST_INT
- | TOK_IDENTIFIER {
- if (!context->isIgnoringErrors())
- {
- // This rule should be applied right after the token is lexed, so we can
- // refer to context->token in the error message.
- context->diagnostics->report(context->errorSettings.unexpectedIdentifier,
- context->token->location, context->token->text);
- *(context->valid) = false;
- }
- $$ = $1;
- }
- | expression TOK_OP_OR {
- if ($1 != 0)
- {
- // Ignore errors in the short-circuited part of the expression.
- // ESSL3.00 section 3.4:
- // If an operand is not evaluated, the presence of undefined identifiers
- // in the operand will not cause an error.
- // Unevaluated division by zero should not cause an error either.
- context->startIgnoreErrors();
- }
- } expression {
- if ($1 != 0)
- {
- context->endIgnoreErrors();
- $$ = static_cast<YYSTYPE>(1);
- }
- else
- {
- $$ = $1 || $4;
- }
- }
- | expression TOK_OP_AND {
- if ($1 == 0)
- {
- // Ignore errors in the short-circuited part of the expression.
- // ESSL3.00 section 3.4:
- // If an operand is not evaluated, the presence of undefined identifiers
- // in the operand will not cause an error.
- // Unevaluated division by zero should not cause an error either.
- context->startIgnoreErrors();
- }
- } expression {
- if ($1 == 0)
- {
- context->endIgnoreErrors();
- $$ = static_cast<YYSTYPE>(0);
- }
- else
- {
- $$ = $1 && $4;
- }
- }
- | expression '|' expression {
- $$ = $1 | $3;
- }
- | expression '^' expression {
- $$ = $1 ^ $3;
- }
- | expression '&' expression {
- $$ = $1 & $3;
- }
- | expression TOK_OP_NE expression {
- $$ = $1 != $3;
- }
- | expression TOK_OP_EQ expression {
- $$ = $1 == $3;
- }
- | expression TOK_OP_GE expression {
- $$ = $1 >= $3;
- }
- | expression TOK_OP_LE expression {
- $$ = $1 <= $3;
- }
- | expression '>' expression {
- $$ = $1 > $3;
- }
- | expression '<' expression {
- $$ = $1 < $3;
- }
- | expression TOK_OP_RIGHT expression {
- if ($3 < 0 || $3 > 31)
- {
- if (!context->isIgnoringErrors())
- {
- std::ostringstream stream;
- stream << $1 << " >> " << $3;
- std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
- context->token->location,
- text.c_str());
- *(context->valid) = false;
- }
- $$ = static_cast<YYSTYPE>(0);
- }
- else if ($1 < 0)
- {
- // Logical shift right.
- $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) >> $3);
- }
- else
- {
- $$ = $1 >> $3;
- }
- }
- | expression TOK_OP_LEFT expression {
- if ($3 < 0 || $3 > 31)
- {
- if (!context->isIgnoringErrors())
- {
- std::ostringstream stream;
- stream << $1 << " << " << $3;
- std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
- context->token->location,
- text.c_str());
- *(context->valid) = false;
- }
- $$ = static_cast<YYSTYPE>(0);
- }
- else
- {
- // Logical shift left. Casting to unsigned is needed to ensure there's no signed integer
- // overflow, which some tools treat as an error.
- $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) << $3);
- }
- }
- | expression '-' expression {
- $$ = gl::WrappingDiff<YYSTYPE>($1, $3);
- }
- | expression '+' expression {
- $$ = gl::WrappingSum<YYSTYPE>($1, $3);
- }
- | expression '%' expression {
- if ($3 == 0)
- {
- if (!context->isIgnoringErrors())
- {
- std::ostringstream stream;
- stream << $1 << " % " << $3;
- std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
- context->token->location,
- text.c_str());
- *(context->valid) = false;
- }
- $$ = static_cast<YYSTYPE>(0);
- }
- else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
- {
- // Check for the special case where the minimum representable number is
- // divided by -1. If left alone this has undefined results.
- $$ = 0;
- }
- else
- {
- $$ = $1 % $3;
- }
- }
- | expression '/' expression {
- if ($3 == 0)
- {
- if (!context->isIgnoringErrors())
- {
- std::ostringstream stream;
- stream << $1 << " / " << $3;
- std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
- context->token->location,
- text.c_str());
- *(context->valid) = false;
- }
- $$ = static_cast<YYSTYPE>(0);
- }
- else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
- {
- // Check for the special case where the minimum representable number is
- // divided by -1. If left alone this leads to integer overflow in C++, which
- // has undefined results.
- $$ = std::numeric_limits<YYSTYPE>::max();
- }
- else
- {
- $$ = $1 / $3;
- }
- }
- | expression '*' expression {
- $$ = gl::WrappingMul($1, $3);
- }
- | '!' expression %prec TOK_UNARY {
- $$ = ! $2;
- }
- | '~' expression %prec TOK_UNARY {
- $$ = ~ $2;
- }
- | '-' expression %prec TOK_UNARY {
- // Check for negation of minimum representable integer to prevent undefined signed int
- // overflow.
- if ($2 == std::numeric_limits<YYSTYPE>::min())
- {
- $$ = std::numeric_limits<YYSTYPE>::min();
- }
- else
- {
- $$ = -$2;
- }
- }
- | '+' expression %prec TOK_UNARY {
- $$ = + $2;
- }
- | '(' expression ')' {
- $$ = $2;
- }
-;
-
-%%
-
-int yylex(YYSTYPE *lvalp, Context *context)
-{
- pp::Token *token = context->token;
- if (!context->parsePresetToken)
- {
- context->lexer->lex(token);
- }
- context->parsePresetToken = false;
-
- int type = 0;
-
- switch (token->type)
- {
- case pp::Token::CONST_INT: {
- unsigned int val = 0;
- int testVal = 0;
- if (!token->uValue(&val) || (!token->iValue(&testVal) &&
- context->errorSettings.integerLiteralsMustFit32BitSignedRange))
- {
- context->diagnostics->report(pp::Diagnostics::PP_INTEGER_OVERFLOW,
- token->location, token->text);
- *(context->valid) = false;
- }
- *lvalp = static_cast<YYSTYPE>(val);
- type = TOK_CONST_INT;
- break;
- }
- case pp::Token::IDENTIFIER:
- *lvalp = static_cast<YYSTYPE>(-1);
- type = TOK_IDENTIFIER;
- break;
- case pp::Token::OP_OR:
- type = TOK_OP_OR;
- break;
- case pp::Token::OP_AND:
- type = TOK_OP_AND;
- break;
- case pp::Token::OP_NE:
- type = TOK_OP_NE;
- break;
- case pp::Token::OP_EQ:
- type = TOK_OP_EQ;
- break;
- case pp::Token::OP_GE:
- type = TOK_OP_GE;
- break;
- case pp::Token::OP_LE:
- type = TOK_OP_LE;
- break;
- case pp::Token::OP_RIGHT:
- type = TOK_OP_RIGHT;
- break;
- case pp::Token::OP_LEFT:
- type = TOK_OP_LEFT;
- break;
- case '|':
- case '^':
- case '&':
- case '>':
- case '<':
- case '-':
- case '+':
- case '%':
- case '/':
- case '*':
- case '!':
- case '~':
- case '(':
- case ')':
- type = token->type;
- break;
-
- default:
- break;
- }
-
- return type;
-}
-
-void yyerror(Context *context, const char *reason)
-{
- context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
- context->token->location,
- reason);
-}
-
-namespace pp {
-
-ExpressionParser::ExpressionParser(Lexer *lexer, Diagnostics *diagnostics)
- : mLexer(lexer),
- mDiagnostics(diagnostics)
-{
-}
-
-bool ExpressionParser::parse(Token *token,
- int *result,
- bool parsePresetToken,
- const ErrorSettings &errorSettings,
- bool *valid)
-{
- Context context;
- context.diagnostics = mDiagnostics;
- context.lexer = mLexer;
- context.token = token;
- context.result = result;
- context.ignoreErrors = 0;
- context.parsePresetToken = parsePresetToken;
- context.errorSettings = errorSettings;
- context.valid = valid;
- int ret = yyparse(&context);
- switch (ret)
- {
- case 0:
- case 1:
- break;
-
- case 2:
- mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token->location, "");
- break;
-
- default:
- assert(false);
- mDiagnostics->report(Diagnostics::PP_INTERNAL_ERROR, token->location, "");
- break;
- }
-
- return ret == 0;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
deleted file mode 100644
index 0f2327b823..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/Input.h"
-
-#include <algorithm>
-#include <cstring>
-
-#include "common/debug.h"
-
-namespace pp
-{
-
-Input::Input() : mCount(0), mString(0)
-{
-}
-
-Input::~Input()
-{
-}
-
-Input::Input(size_t count, const char *const string[], const int length[])
- : mCount(count), mString(string)
-{
- mLength.reserve(mCount);
- for (size_t i = 0; i < mCount; ++i)
- {
- int len = length ? length[i] : -1;
- mLength.push_back(len < 0 ? std::strlen(mString[i]) : len);
- }
-}
-
-const char *Input::skipChar()
-{
- // This function should only be called when there is a character to skip.
- ASSERT(mReadLoc.cIndex < mLength[mReadLoc.sIndex]);
- ++mReadLoc.cIndex;
- if (mReadLoc.cIndex == mLength[mReadLoc.sIndex])
- {
- ++mReadLoc.sIndex;
- mReadLoc.cIndex = 0;
- }
- if (mReadLoc.sIndex >= mCount)
- {
- return nullptr;
- }
- return mString[mReadLoc.sIndex] + mReadLoc.cIndex;
-}
-
-size_t Input::read(char *buf, size_t maxSize, int *lineNo)
-{
- size_t nRead = 0;
- // The previous call to read might have stopped copying the string when encountering a line
- // continuation. Check for this possibility first.
- if (mReadLoc.sIndex < mCount && maxSize > 0)
- {
- const char *c = mString[mReadLoc.sIndex] + mReadLoc.cIndex;
- if ((*c) == '\\')
- {
- c = skipChar();
- if (c != nullptr && (*c) == '\n')
- {
- // Line continuation of backslash + newline.
- skipChar();
- // Fake an EOF if the line number would overflow.
- if (*lineNo == INT_MAX)
- {
- return 0;
- }
- ++(*lineNo);
- }
- else if (c != nullptr && (*c) == '\r')
- {
- // Line continuation. Could be backslash + '\r\n' or just backslash + '\r'.
- c = skipChar();
- if (c != nullptr && (*c) == '\n')
- {
- skipChar();
- }
- // Fake an EOF if the line number would overflow.
- if (*lineNo == INT_MAX)
- {
- return 0;
- }
- ++(*lineNo);
- }
- else
- {
- // Not line continuation, so write the skipped backslash to buf.
- *buf = '\\';
- ++nRead;
- }
- }
- }
-
- size_t maxRead = maxSize;
- while ((nRead < maxRead) && (mReadLoc.sIndex < mCount))
- {
- size_t size = mLength[mReadLoc.sIndex] - mReadLoc.cIndex;
- size = std::min(size, maxSize);
- for (size_t i = 0; i < size; ++i)
- {
- // Stop if a possible line continuation is encountered.
- // It will be processed on the next call on input, which skips it
- // and increments line number if necessary.
- if (*(mString[mReadLoc.sIndex] + mReadLoc.cIndex + i) == '\\')
- {
- size = i;
- maxRead = nRead + size; // Stop reading right before the backslash.
- }
- }
- std::memcpy(buf + nRead, mString[mReadLoc.sIndex] + mReadLoc.cIndex, size);
- nRead += size;
- mReadLoc.cIndex += size;
-
- // Advance string if we reached the end of current string.
- if (mReadLoc.cIndex == mLength[mReadLoc.sIndex])
- {
- ++mReadLoc.sIndex;
- mReadLoc.cIndex = 0;
- }
- }
- return nRead;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.h b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
deleted file mode 100644
index 8c7c7ee19e..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.h
+++ /dev/null
@@ -1,54 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_INPUT_H_
-#define COMPILER_PREPROCESSOR_INPUT_H_
-
-#include <cstddef>
-#include <vector>
-
-namespace pp
-{
-
-// Holds and reads input for Lexer.
-class Input
-{
- public:
- Input();
- ~Input();
- Input(size_t count, const char *const string[], const int length[]);
-
- size_t count() const { return mCount; }
- const char *string(size_t index) const { return mString[index]; }
- size_t length(size_t index) const { return mLength[index]; }
-
- size_t read(char *buf, size_t maxSize, int *lineNo);
-
- struct Location
- {
- size_t sIndex; // String index;
- size_t cIndex; // Char index.
-
- Location() : sIndex(0), cIndex(0) {}
- };
- const Location &readLoc() const { return mReadLoc; }
-
- private:
- // Skip a character and return the next character after the one that was skipped.
- // Return nullptr if data runs out.
- const char *skipChar();
-
- // Input.
- size_t mCount;
- const char *const *mString;
- std::vector<size_t> mLength;
-
- Location mReadLoc;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_INPUT_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp
deleted file mode 100644
index 89cb3cf44e..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/Lexer.h"
-
-namespace pp
-{
-
-Lexer::~Lexer()
-{
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
deleted file mode 100644
index 775bc0a202..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_LEXER_H_
-#define COMPILER_PREPROCESSOR_LEXER_H_
-
-#include "common/angleutils.h"
-
-namespace pp
-{
-
-struct Token;
-
-class Lexer : angle::NonCopyable
-{
- public:
- virtual ~Lexer();
-
- virtual void lex(Token *token) = 0;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_LEXER_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
deleted file mode 100644
index 52e2312fe6..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/Macro.h"
-
-#include "common/angleutils.h"
-#include "compiler/preprocessor/Token.h"
-
-namespace pp
-{
-
-Macro::Macro() : predefined(false), disabled(false), expansionCount(0), type(kTypeObj)
-{
-}
-
-Macro::~Macro()
-{
-}
-
-bool Macro::equals(const Macro &other) const
-{
- return (type == other.type) && (name == other.name) && (parameters == other.parameters) &&
- (replacements == other.replacements);
-}
-
-void PredefineMacro(MacroSet *macroSet, const char *name, int value)
-{
- Token token;
- token.type = Token::CONST_INT;
- token.text = ToString(value);
-
- std::shared_ptr<Macro> macro = std::make_shared<Macro>();
- macro->predefined = true;
- macro->type = Macro::kTypeObj;
- macro->name = name;
- macro->replacements.push_back(token);
-
- (*macroSet)[name] = macro;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
deleted file mode 100644
index c42e172ef9..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_MACRO_H_
-#define COMPILER_PREPROCESSOR_MACRO_H_
-
-#include <map>
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace pp
-{
-
-struct Token;
-
-struct Macro
-{
- enum Type
- {
- kTypeObj,
- kTypeFunc
- };
- typedef std::vector<std::string> Parameters;
- typedef std::vector<Token> Replacements;
-
- Macro();
- ~Macro();
- bool equals(const Macro &other) const;
-
- bool predefined;
- mutable bool disabled;
- mutable int expansionCount;
-
- Type type;
- std::string name;
- Parameters parameters;
- Replacements replacements;
-};
-
-typedef std::map<std::string, std::shared_ptr<Macro>> MacroSet;
-
-void PredefineMacro(MacroSet *macroSet, const char *name, int value);
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_MACRO_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
deleted file mode 100644
index d88d3a6853..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ /dev/null
@@ -1,481 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/MacroExpander.h"
-
-#include <algorithm>
-
-#include "common/debug.h"
-#include "compiler/preprocessor/DiagnosticsBase.h"
-#include "compiler/preprocessor/Token.h"
-
-namespace pp
-{
-
-namespace
-{
-
-const size_t kMaxContextTokens = 10000;
-
-class TokenLexer : public Lexer
-{
- public:
- typedef std::vector<Token> TokenVector;
-
- TokenLexer(TokenVector *tokens)
- {
- tokens->swap(mTokens);
- mIter = mTokens.begin();
- }
-
- void lex(Token *token) override
- {
- if (mIter == mTokens.end())
- {
- token->reset();
- token->type = Token::LAST;
- }
- else
- {
- *token = *mIter++;
- }
- }
-
- private:
- TokenVector mTokens;
- TokenVector::const_iterator mIter;
-};
-
-} // anonymous namespace
-
-class MacroExpander::ScopedMacroReenabler final : angle::NonCopyable
-{
- public:
- ScopedMacroReenabler(MacroExpander *expander);
- ~ScopedMacroReenabler();
-
- private:
- MacroExpander *mExpander;
-};
-
-MacroExpander::ScopedMacroReenabler::ScopedMacroReenabler(MacroExpander *expander)
- : mExpander(expander)
-{
- mExpander->mDeferReenablingMacros = true;
-}
-
-MacroExpander::ScopedMacroReenabler::~ScopedMacroReenabler()
-{
- mExpander->mDeferReenablingMacros = false;
- for (auto macro : mExpander->mMacrosToReenable)
- {
- // Copying the string here by using substr is a check for use-after-free. It detects
- // use-after-free more reliably than just toggling the disabled flag.
- ASSERT(macro->name.substr() != "");
- macro->disabled = false;
- }
- mExpander->mMacrosToReenable.clear();
-}
-
-MacroExpander::MacroExpander(Lexer *lexer,
- MacroSet *macroSet,
- Diagnostics *diagnostics,
- int allowedMacroExpansionDepth)
- : mLexer(lexer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics),
- mTotalTokensInContexts(0),
- mAllowedMacroExpansionDepth(allowedMacroExpansionDepth),
- mDeferReenablingMacros(false)
-{
-}
-
-MacroExpander::~MacroExpander()
-{
- ASSERT(mMacrosToReenable.empty());
- for (MacroContext *context : mContextStack)
- {
- delete context;
- }
-}
-
-void MacroExpander::lex(Token *token)
-{
- while (true)
- {
- getToken(token);
-
- if (token->type != Token::IDENTIFIER)
- break;
-
- if (token->expansionDisabled())
- break;
-
- MacroSet::const_iterator iter = mMacroSet->find(token->text);
- if (iter == mMacroSet->end())
- break;
-
- std::shared_ptr<Macro> macro = iter->second;
- if (macro->disabled)
- {
- // If a particular token is not expanded, it is never expanded.
- token->setExpansionDisabled(true);
- break;
- }
-
- // Bump the expansion count before peeking if the next token is a '('
- // otherwise there could be a #undef of the macro before the next token.
- macro->expansionCount++;
- if ((macro->type == Macro::kTypeFunc) && !isNextTokenLeftParen())
- {
- // If the token immediately after the macro name is not a '(',
- // this macro should not be expanded.
- macro->expansionCount--;
- break;
- }
-
- pushMacro(macro, *token);
- }
-}
-
-void MacroExpander::getToken(Token *token)
-{
- if (mReserveToken.get())
- {
- *token = *mReserveToken;
- mReserveToken.reset();
- return;
- }
-
- // First pop all empty macro contexts.
- while (!mContextStack.empty() && mContextStack.back()->empty())
- {
- popMacro();
- }
-
- if (!mContextStack.empty())
- {
- *token = mContextStack.back()->get();
- }
- else
- {
- ASSERT(mTotalTokensInContexts == 0);
- mLexer->lex(token);
- }
-}
-
-void MacroExpander::ungetToken(const Token &token)
-{
- if (!mContextStack.empty())
- {
- MacroContext *context = mContextStack.back();
- context->unget();
- ASSERT(context->replacements[context->index] == token);
- }
- else
- {
- ASSERT(!mReserveToken.get());
- mReserveToken.reset(new Token(token));
- }
-}
-
-bool MacroExpander::isNextTokenLeftParen()
-{
- Token token;
- getToken(&token);
-
- bool lparen = token.type == '(';
- ungetToken(token);
-
- return lparen;
-}
-
-bool MacroExpander::pushMacro(std::shared_ptr<Macro> macro, const Token &identifier)
-{
- ASSERT(!macro->disabled);
- ASSERT(!identifier.expansionDisabled());
- ASSERT(identifier.type == Token::IDENTIFIER);
- ASSERT(identifier.text == macro->name);
-
- std::vector<Token> replacements;
- if (!expandMacro(*macro, identifier, &replacements))
- return false;
-
- // Macro is disabled for expansion until it is popped off the stack.
- macro->disabled = true;
-
- MacroContext *context = new MacroContext;
- context->macro = macro;
- context->replacements.swap(replacements);
- mContextStack.push_back(context);
- mTotalTokensInContexts += context->replacements.size();
- return true;
-}
-
-void MacroExpander::popMacro()
-{
- ASSERT(!mContextStack.empty());
-
- MacroContext *context = mContextStack.back();
- mContextStack.pop_back();
-
- ASSERT(context->empty());
- ASSERT(context->macro->disabled);
- ASSERT(context->macro->expansionCount > 0);
- if (mDeferReenablingMacros)
- {
- mMacrosToReenable.push_back(context->macro);
- }
- else
- {
- context->macro->disabled = false;
- }
- context->macro->expansionCount--;
- mTotalTokensInContexts -= context->replacements.size();
- delete context;
-}
-
-bool MacroExpander::expandMacro(const Macro &macro,
- const Token &identifier,
- std::vector<Token> *replacements)
-{
- replacements->clear();
-
- // In the case of an object-like macro, the replacement list gets its location
- // from the identifier, but in the case of a function-like macro, the replacement
- // list gets its location from the closing parenthesis of the macro invocation.
- // This is tested by dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.*
- SourceLocation replacementLocation = identifier.location;
- if (macro.type == Macro::kTypeObj)
- {
- replacements->assign(macro.replacements.begin(), macro.replacements.end());
-
- if (macro.predefined)
- {
- const char kLine[] = "__LINE__";
- const char kFile[] = "__FILE__";
-
- ASSERT(replacements->size() == 1);
- Token &repl = replacements->front();
- if (macro.name == kLine)
- {
- repl.text = ToString(identifier.location.line);
- }
- else if (macro.name == kFile)
- {
- repl.text = ToString(identifier.location.file);
- }
- }
- }
- else
- {
- ASSERT(macro.type == Macro::kTypeFunc);
- std::vector<MacroArg> args;
- args.reserve(macro.parameters.size());
- if (!collectMacroArgs(macro, identifier, &args, &replacementLocation))
- return false;
-
- replaceMacroParams(macro, args, replacements);
- }
-
- for (std::size_t i = 0; i < replacements->size(); ++i)
- {
- Token &repl = replacements->at(i);
- if (i == 0)
- {
- // The first token in the replacement list inherits the padding
- // properties of the identifier token.
- repl.setAtStartOfLine(identifier.atStartOfLine());
- repl.setHasLeadingSpace(identifier.hasLeadingSpace());
- }
- repl.location = replacementLocation;
- }
- return true;
-}
-
-bool MacroExpander::collectMacroArgs(const Macro &macro,
- const Token &identifier,
- std::vector<MacroArg> *args,
- SourceLocation *closingParenthesisLocation)
-{
- Token token;
- getToken(&token);
- ASSERT(token.type == '(');
-
- args->push_back(MacroArg());
-
- // Defer reenabling macros until args collection is finished to avoid the possibility of
- // infinite recursion. Otherwise infinite recursion might happen when expanding the args after
- // macros have been popped from the context stack when parsing the args.
- ScopedMacroReenabler deferReenablingMacros(this);
-
- int openParens = 1;
- while (openParens != 0)
- {
- getToken(&token);
-
- if (token.type == Token::LAST)
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION, identifier.location,
- identifier.text);
- // Do not lose EOF token.
- ungetToken(token);
- return false;
- }
-
- bool isArg = false; // True if token is part of the current argument.
- switch (token.type)
- {
- case '(':
- ++openParens;
- isArg = true;
- break;
- case ')':
- --openParens;
- isArg = openParens != 0;
- *closingParenthesisLocation = token.location;
- break;
- case ',':
- // The individual arguments are separated by comma tokens, but
- // the comma tokens between matching inner parentheses do not
- // seperate arguments.
- if (openParens == 1)
- args->push_back(MacroArg());
- isArg = openParens != 1;
- break;
- default:
- isArg = true;
- break;
- }
- if (isArg)
- {
- MacroArg &arg = args->back();
- // Initial whitespace is not part of the argument.
- if (arg.empty())
- token.setHasLeadingSpace(false);
- arg.push_back(token);
- }
- }
-
- const Macro::Parameters &params = macro.parameters;
- // If there is only one empty argument, it is equivalent to no argument.
- if (params.empty() && (args->size() == 1) && args->front().empty())
- {
- args->clear();
- }
- // Validate the number of arguments.
- if (args->size() != params.size())
- {
- Diagnostics::ID id = args->size() < macro.parameters.size()
- ? Diagnostics::PP_MACRO_TOO_FEW_ARGS
- : Diagnostics::PP_MACRO_TOO_MANY_ARGS;
- mDiagnostics->report(id, identifier.location, identifier.text);
- return false;
- }
-
- // Pre-expand each argument before substitution.
- // This step expands each argument individually before they are
- // inserted into the macro body.
- size_t numTokens = 0;
- for (auto &arg : *args)
- {
- TokenLexer lexer(&arg);
- if (mAllowedMacroExpansionDepth < 1)
- {
- mDiagnostics->report(Diagnostics::PP_MACRO_INVOCATION_CHAIN_TOO_DEEP, token.location,
- token.text);
- return false;
- }
- MacroExpander expander(&lexer, mMacroSet, mDiagnostics, mAllowedMacroExpansionDepth - 1);
-
- arg.clear();
- expander.lex(&token);
- while (token.type != Token::LAST)
- {
- arg.push_back(token);
- expander.lex(&token);
- numTokens++;
- if (numTokens + mTotalTokensInContexts > kMaxContextTokens)
- {
- mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
- return false;
- }
- }
- }
- return true;
-}
-
-void MacroExpander::replaceMacroParams(const Macro &macro,
- const std::vector<MacroArg> &args,
- std::vector<Token> *replacements)
-{
- for (std::size_t i = 0; i < macro.replacements.size(); ++i)
- {
- if (!replacements->empty() &&
- replacements->size() + mTotalTokensInContexts > kMaxContextTokens)
- {
- const Token &token = replacements->back();
- mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
- return;
- }
-
- const Token &repl = macro.replacements[i];
- if (repl.type != Token::IDENTIFIER)
- {
- replacements->push_back(repl);
- continue;
- }
-
- // TODO(alokp): Optimize this.
- // There is no need to search for macro params every time.
- // The param index can be cached with the replacement token.
- Macro::Parameters::const_iterator iter =
- std::find(macro.parameters.begin(), macro.parameters.end(), repl.text);
- if (iter == macro.parameters.end())
- {
- replacements->push_back(repl);
- continue;
- }
-
- std::size_t iArg = std::distance(macro.parameters.begin(), iter);
- const MacroArg &arg = args[iArg];
- if (arg.empty())
- {
- continue;
- }
- std::size_t iRepl = replacements->size();
- replacements->insert(replacements->end(), arg.begin(), arg.end());
- // The replacement token inherits padding properties from
- // macro replacement token.
- replacements->at(iRepl).setHasLeadingSpace(repl.hasLeadingSpace());
- }
-}
-
-MacroExpander::MacroContext::MacroContext() : macro(0), index(0)
-{
-}
-
-MacroExpander::MacroContext::~MacroContext()
-{
-}
-
-bool MacroExpander::MacroContext::empty() const
-{
- return index == replacements.size();
-}
-
-const Token &MacroExpander::MacroContext::get()
-{
- return replacements[index++];
-}
-
-void MacroExpander::MacroContext::unget()
-{
- ASSERT(index > 0);
- --index;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
deleted file mode 100644
index fae7676fb0..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_MACROEXPANDER_H_
-#define COMPILER_PREPROCESSOR_MACROEXPANDER_H_
-
-#include <memory>
-#include <vector>
-
-#include "compiler/preprocessor/Lexer.h"
-#include "compiler/preprocessor/Macro.h"
-
-namespace pp
-{
-
-class Diagnostics;
-struct SourceLocation;
-
-class MacroExpander : public Lexer
-{
- public:
- MacroExpander(Lexer *lexer,
- MacroSet *macroSet,
- Diagnostics *diagnostics,
- int allowedMacroExpansionDepth);
- ~MacroExpander() override;
-
- void lex(Token *token) override;
-
- private:
- void getToken(Token *token);
- void ungetToken(const Token &token);
- bool isNextTokenLeftParen();
-
- bool pushMacro(std::shared_ptr<Macro> macro, const Token &identifier);
- void popMacro();
-
- bool expandMacro(const Macro &macro, const Token &identifier, std::vector<Token> *replacements);
-
- typedef std::vector<Token> MacroArg;
- bool collectMacroArgs(const Macro &macro,
- const Token &identifier,
- std::vector<MacroArg> *args,
- SourceLocation *closingParenthesisLocation);
- void replaceMacroParams(const Macro &macro,
- const std::vector<MacroArg> &args,
- std::vector<Token> *replacements);
-
- struct MacroContext
- {
- MacroContext();
- ~MacroContext();
- bool empty() const;
- const Token &get();
- void unget();
-
- std::shared_ptr<Macro> macro;
- std::size_t index;
- std::vector<Token> replacements;
- };
-
- Lexer *mLexer;
- MacroSet *mMacroSet;
- Diagnostics *mDiagnostics;
-
- std::unique_ptr<Token> mReserveToken;
- std::vector<MacroContext *> mContextStack;
- size_t mTotalTokensInContexts;
-
- int mAllowedMacroExpansionDepth;
-
- bool mDeferReenablingMacros;
- std::vector<std::shared_ptr<Macro>> mMacrosToReenable;
-
- class ScopedMacroReenabler;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_MACROEXPANDER_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
deleted file mode 100644
index 349c7b06c7..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/Preprocessor.h"
-
-#include "common/debug.h"
-#include "compiler/preprocessor/DiagnosticsBase.h"
-#include "compiler/preprocessor/DirectiveParser.h"
-#include "compiler/preprocessor/Macro.h"
-#include "compiler/preprocessor/MacroExpander.h"
-#include "compiler/preprocessor/Token.h"
-#include "compiler/preprocessor/Tokenizer.h"
-
-namespace pp
-{
-
-struct PreprocessorImpl
-{
- Diagnostics *diagnostics;
- MacroSet macroSet;
- Tokenizer tokenizer;
- DirectiveParser directiveParser;
- MacroExpander macroExpander;
-
- PreprocessorImpl(Diagnostics *diag,
- DirectiveHandler *directiveHandler,
- const PreprocessorSettings &settings)
- : diagnostics(diag),
- tokenizer(diag),
- directiveParser(&tokenizer,
- &macroSet,
- diag,
- directiveHandler,
- settings.maxMacroExpansionDepth),
- macroExpander(&directiveParser, &macroSet, diag, settings.maxMacroExpansionDepth)
- {
- }
-};
-
-Preprocessor::Preprocessor(Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler,
- const PreprocessorSettings &settings)
-{
- mImpl = new PreprocessorImpl(diagnostics, directiveHandler, settings);
-}
-
-Preprocessor::~Preprocessor()
-{
- delete mImpl;
-}
-
-bool Preprocessor::init(size_t count, const char *const string[], const int length[])
-{
- static const int kDefaultGLSLVersion = 100;
-
- // Add standard pre-defined macros.
- predefineMacro("__LINE__", 0);
- predefineMacro("__FILE__", 0);
- predefineMacro("__VERSION__", kDefaultGLSLVersion);
- predefineMacro("GL_ES", 1);
-
- return mImpl->tokenizer.init(count, string, length);
-}
-
-void Preprocessor::predefineMacro(const char *name, int value)
-{
- PredefineMacro(&mImpl->macroSet, name, value);
-}
-
-void Preprocessor::lex(Token *token)
-{
- bool validToken = false;
- while (!validToken)
- {
- mImpl->macroExpander.lex(token);
- switch (token->type)
- {
- // We should not be returning internal preprocessing tokens.
- // Convert preprocessing tokens to compiler tokens or report
- // diagnostics.
- case Token::PP_HASH:
- UNREACHABLE();
- break;
- case Token::PP_NUMBER:
- mImpl->diagnostics->report(Diagnostics::PP_INVALID_NUMBER, token->location,
- token->text);
- break;
- case Token::PP_OTHER:
- mImpl->diagnostics->report(Diagnostics::PP_INVALID_CHARACTER, token->location,
- token->text);
- break;
- default:
- validToken = true;
- break;
- }
- }
-}
-
-void Preprocessor::setMaxTokenSize(size_t maxTokenSize)
-{
- mImpl->tokenizer.setMaxTokenSize(maxTokenSize);
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
deleted file mode 100644
index 2fe504f7f9..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_PREPROCESSOR_H_
-#define COMPILER_PREPROCESSOR_PREPROCESSOR_H_
-
-#include <cstddef>
-
-#include "common/angleutils.h"
-
-namespace pp
-{
-
-class Diagnostics;
-class DirectiveHandler;
-struct PreprocessorImpl;
-struct Token;
-
-struct PreprocessorSettings : private angle::NonCopyable
-{
- PreprocessorSettings() : maxMacroExpansionDepth(1000) {}
- int maxMacroExpansionDepth;
-};
-
-class Preprocessor : angle::NonCopyable
-{
- public:
- Preprocessor(Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler,
- const PreprocessorSettings &settings);
- ~Preprocessor();
-
- // count: specifies the number of elements in the string and length arrays.
- // string: specifies an array of pointers to strings.
- // length: specifies an array of string lengths.
- // If length is NULL, each string is assumed to be null terminated.
- // If length is a value other than NULL, it points to an array containing
- // a string length for each of the corresponding elements of string.
- // Each element in the length array may contain the length of the
- // corresponding string or a value less than 0 to indicate that the string
- // is null terminated.
- bool init(size_t count, const char *const string[], const int length[]);
- // Adds a pre-defined macro.
- void predefineMacro(const char *name, int value);
-
- void lex(Token *token);
-
- // Set maximum preprocessor token size
- void setMaxTokenSize(size_t maxTokenSize);
-
- private:
- PreprocessorImpl *mImpl;
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_PREPROCESSOR_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
deleted file mode 100644
index 51908a3b4b..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_SOURCELOCATION_H_
-#define COMPILER_PREPROCESSOR_SOURCELOCATION_H_
-
-namespace pp
-{
-
-struct SourceLocation
-{
- SourceLocation() : file(0), line(0) {}
- SourceLocation(int f, int l) : file(f), line(l) {}
-
- bool equals(const SourceLocation &other) const
- {
- return (file == other.file) && (line == other.line);
- }
-
- int file;
- int line;
-};
-
-inline bool operator==(const SourceLocation &lhs, const SourceLocation &rhs)
-{
- return lhs.equals(rhs);
-}
-
-inline bool operator!=(const SourceLocation &lhs, const SourceLocation &rhs)
-{
- return !lhs.equals(rhs);
-}
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_SOURCELOCATION_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
deleted file mode 100644
index ce0ce94f49..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/preprocessor/Token.h"
-
-#include "common/debug.h"
-#include "compiler/preprocessor/numeric_lex.h"
-
-namespace pp
-{
-
-void Token::reset()
-{
- type = 0;
- flags = 0;
- location = SourceLocation();
- text.clear();
-}
-
-bool Token::equals(const Token &other) const
-{
- return (type == other.type) && (flags == other.flags) && (location == other.location) &&
- (text == other.text);
-}
-
-void Token::setAtStartOfLine(bool start)
-{
- if (start)
- flags |= AT_START_OF_LINE;
- else
- flags &= ~AT_START_OF_LINE;
-}
-
-void Token::setHasLeadingSpace(bool space)
-{
- if (space)
- flags |= HAS_LEADING_SPACE;
- else
- flags &= ~HAS_LEADING_SPACE;
-}
-
-void Token::setExpansionDisabled(bool disable)
-{
- if (disable)
- flags |= EXPANSION_DISABLED;
- else
- flags &= ~EXPANSION_DISABLED;
-}
-
-bool Token::iValue(int *value) const
-{
- ASSERT(type == CONST_INT);
- return numeric_lex_int(text, value);
-}
-
-bool Token::uValue(unsigned int *value) const
-{
- ASSERT(type == CONST_INT);
- return numeric_lex_int(text, value);
-}
-
-bool Token::fValue(float *value) const
-{
- ASSERT(type == CONST_FLOAT);
- return numeric_lex_float(text, value);
-}
-
-std::ostream &operator<<(std::ostream &out, const Token &token)
-{
- if (token.hasLeadingSpace())
- out << " ";
-
- out << token.text;
- return out;
-}
-
-} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.h b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
deleted file mode 100644
index 26732ab64d..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.h
+++ /dev/null
@@ -1,109 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_TOKEN_H_
-#define COMPILER_PREPROCESSOR_TOKEN_H_
-
-#include <ostream>
-#include <string>
-
-#include "compiler/preprocessor/SourceLocation.h"
-
-namespace pp
-{
-
-struct Token
-{
- enum Type
- {
- // Calling this ERROR causes a conflict with wingdi.h
- GOT_ERROR = -1,
- LAST = 0, // EOF.
-
- IDENTIFIER = 258,
-
- CONST_INT,
- CONST_FLOAT,
-
- OP_INC,
- OP_DEC,
- OP_LEFT,
- OP_RIGHT,
- OP_LE,
- OP_GE,
- OP_EQ,
- OP_NE,
- OP_AND,
- OP_XOR,
- OP_OR,
- OP_ADD_ASSIGN,
- OP_SUB_ASSIGN,
- OP_MUL_ASSIGN,
- OP_DIV_ASSIGN,
- OP_MOD_ASSIGN,
- OP_LEFT_ASSIGN,
- OP_RIGHT_ASSIGN,
- OP_AND_ASSIGN,
- OP_XOR_ASSIGN,
- OP_OR_ASSIGN,
-
- // Preprocessing token types.
- // These types are used by the preprocessor internally.
- // Preprocessor clients must not depend or check for them.
- PP_HASH,
- PP_NUMBER,
- PP_OTHER
- };
- enum Flags
- {
- AT_START_OF_LINE = 1 << 0,
- HAS_LEADING_SPACE = 1 << 1,
- EXPANSION_DISABLED = 1 << 2
- };
-
- Token() : type(0), flags(0) {}
-
- void reset();
- bool equals(const Token &other) const;
-
- // Returns true if this is the first token on line.
- // It disregards any leading whitespace.
- bool atStartOfLine() const { return (flags & AT_START_OF_LINE) != 0; }
- void setAtStartOfLine(bool start);
-
- bool hasLeadingSpace() const { return (flags & HAS_LEADING_SPACE) != 0; }
- void setHasLeadingSpace(bool space);
-
- bool expansionDisabled() const { return (flags & EXPANSION_DISABLED) != 0; }
- void setExpansionDisabled(bool disable);
-
- // Converts text into numeric value for CONST_INT and CONST_FLOAT token.
- // Returns false if the parsed value cannot fit into an int or float.
- bool iValue(int *value) const;
- bool uValue(unsigned int *value) const;
- bool fValue(float *value) const;
-
- int type;
- unsigned int flags;
- SourceLocation location;
- std::string text;
-};
-
-inline bool operator==(const Token &lhs, const Token &rhs)
-{
- return lhs.equals(rhs);
-}
-
-inline bool operator!=(const Token &lhs, const Token &rhs)
-{
- return !lhs.equals(rhs);
-}
-
-std::ostream &operator<<(std::ostream &out, const Token &token);
-
-} // namepsace pp
-
-#endif // COMPILER_PREPROCESSOR_TOKEN_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
deleted file mode 100644
index af4fd7ce7b..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_PREPROCESSOR_TOKENIZER_H_
-#define COMPILER_PREPROCESSOR_TOKENIZER_H_
-
-#include "common/angleutils.h"
-#include "compiler/preprocessor/Input.h"
-#include "compiler/preprocessor/Lexer.h"
-
-namespace pp
-{
-
-class Diagnostics;
-
-class Tokenizer : public Lexer
-{
- public:
- struct Context
- {
- Diagnostics *diagnostics;
-
- Input input;
- // The location where yytext points to. Token location should track
- // scanLoc instead of Input::mReadLoc because they may not be the same
- // if text is buffered up in the scanner input buffer.
- Input::Location scanLoc;
-
- bool leadingSpace;
- bool lineStart;
- };
-
- Tokenizer(Diagnostics *diagnostics);
- ~Tokenizer() override;
-
- bool init(size_t count, const char *const string[], const int length[]);
-
- void setFileNumber(int file);
- void setLineNumber(int line);
- void setMaxTokenSize(size_t maxTokenSize);
-
- void lex(Token *token) override;
-
- private:
- bool initScanner();
- void destroyScanner();
-
- void *mHandle; // Scanner handle.
- Context mContext; // Scanner extra.
- size_t mMaxTokenSize; // Maximum token size
-};
-
-} // namespace pp
-
-#endif // COMPILER_PREPROCESSOR_TOKENIZER_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
deleted file mode 100644
index 096812d45f..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-This file contains the Lex specification for GLSL ES preprocessor.
-Based on Microsoft Visual Studio 2010 Preprocessor Grammar:
-http://msdn.microsoft.com/en-us/library/2scxys89.aspx
-
-IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
-*/
-
-%top{
-//
-// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
-}
-
-%{
-#if defined(_MSC_VER)
-#pragma warning(disable: 4005)
-#endif
-
-#include "compiler/preprocessor/Tokenizer.h"
-
-#include "compiler/preprocessor/DiagnosticsBase.h"
-#include "compiler/preprocessor/Token.h"
-
-#if defined(__GNUC__)
-// Triggered by the auto-generated yy_fatal_error function.
-#pragma GCC diagnostic ignored "-Wmissing-noreturn"
-#elif defined(_MSC_VER)
-#pragma warning(disable: 4244)
-#endif
-
-// Workaround for flex using the register keyword, deprecated in C++11.
-#ifdef __cplusplus
-#if __cplusplus > 199711L
-#define register
-#endif
-#endif
-
-typedef std::string YYSTYPE;
-typedef pp::SourceLocation YYLTYPE;
-
-// Use the unused yycolumn variable to track file (string) number.
-#define yyfileno yycolumn
-
-#define YY_USER_INIT \
- do { \
- yyfileno = 0; \
- yylineno = 1; \
- yyextra->leadingSpace = false; \
- yyextra->lineStart = true; \
- } while(0);
-
-#define YY_USER_ACTION \
- do \
- { \
- pp::Input* input = &yyextra->input; \
- pp::Input::Location* scanLoc = &yyextra->scanLoc; \
- while ((scanLoc->sIndex < input->count()) && \
- (scanLoc->cIndex >= input->length(scanLoc->sIndex))) \
- { \
- scanLoc->cIndex -= input->length(scanLoc->sIndex++); \
- ++yyfileno; yylineno = 1; \
- } \
- yylloc->file = yyfileno; \
- yylloc->line = yylineno; \
- scanLoc->cIndex += yyleng; \
- } while(0);
-
-#define YY_INPUT(buf, result, maxSize) \
- result = yyextra->input.read(buf, maxSize, &yylineno);
-
-%}
-
-%option noyywrap nounput never-interactive
-%option reentrant bison-bridge bison-locations
-%option prefix="pp"
-%option extra-type="pp::Tokenizer::Context*"
-%x COMMENT
-
-NEWLINE \n|\r|\r\n
-IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
-PUNCTUATOR [][<>(){}.+-/*%^|&~=!:;,?]
-
-DECIMAL_CONSTANT [1-9][0-9]*[uU]?
-OCTAL_CONSTANT 0[0-7]*[uU]?
-HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+[uU]?
-
-DIGIT [0-9]
-EXPONENT_PART [eE][+-]?{DIGIT}+
-FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
-
-%%
-
- /* Line comment */
-"//"[^\r\n]*
-
- /* Block comment */
- /* Line breaks are just counted - not returned. */
- /* The comment is replaced by a single space. */
-"/*" { BEGIN(COMMENT); }
-<COMMENT>[^*\r\n]+
-<COMMENT>"*"
-<COMMENT>{NEWLINE} {
- if (yylineno == INT_MAX)
- {
- *yylval = "Integer overflow on line number";
- return pp::Token::GOT_ERROR;
- }
- ++yylineno;
-}
-<COMMENT>"*/" {
- yyextra->leadingSpace = true;
- BEGIN(INITIAL);
-}
-
-# {
- // # is only valid at start of line for preprocessor directives.
- yylval->assign(1, yytext[0]);
- return yyextra->lineStart ? pp::Token::PP_HASH : pp::Token::PP_OTHER;
-}
-
-{IDENTIFIER} {
- yylval->assign(yytext, yyleng);
- return pp::Token::IDENTIFIER;
-}
-
-({DECIMAL_CONSTANT}[uU]?)|({OCTAL_CONSTANT}[uU]?)|({HEXADECIMAL_CONSTANT}[uU]?) {
- yylval->assign(yytext, yyleng);
- return pp::Token::CONST_INT;
-}
-
-({DIGIT}+{EXPONENT_PART}[fF]?)|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?[fF]?) {
- yylval->assign(yytext, yyleng);
- return pp::Token::CONST_FLOAT;
-}
-
- /* Anything that starts with a {DIGIT} or .{DIGIT} must be a number. */
- /* Rule to catch all invalid integers and floats. */
-({DIGIT}+[_a-zA-Z0-9.]*)|("."{DIGIT}+[_a-zA-Z0-9.]*) {
- yylval->assign(yytext, yyleng);
- return pp::Token::PP_NUMBER;
-}
-
-"++" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_INC;
-}
-"--" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_DEC;
-}
-"<<" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_LEFT;
-}
-">>" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_RIGHT;
-}
-"<=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_LE;
-}
-">=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_GE;
-}
-"==" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_EQ;
-}
-"!=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_NE;
-}
-"&&" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_AND;
-}
-"^^" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_XOR;
-}
-"||" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_OR;
-}
-"+=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_ADD_ASSIGN;
-}
-"-=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_SUB_ASSIGN;
-}
-"*=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_MUL_ASSIGN;
-}
-"/=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_DIV_ASSIGN;
-}
-"%=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_MOD_ASSIGN;
-}
-"<<=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_LEFT_ASSIGN;
-}
-">>=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_RIGHT_ASSIGN;
-}
-"&=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_AND_ASSIGN;
-}
-"^=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_XOR_ASSIGN;
-}
-"|=" {
- yylval->assign(yytext, yyleng);
- return pp::Token::OP_OR_ASSIGN;
-}
-
-{PUNCTUATOR} {
- yylval->assign(1, yytext[0]);
- return yytext[0];
-}
-
-[ \t\v\f]+ { yyextra->leadingSpace = true; }
-
-{NEWLINE} {
- if (yylineno == INT_MAX)
- {
- *yylval = "Integer overflow on line number";
- return pp::Token::GOT_ERROR;
- }
- ++yylineno;
- yylval->assign(1, '\n');
- return '\n';
-}
-
-. {
- yylval->assign(1, yytext[0]);
- return pp::Token::PP_OTHER;
-}
-
-<*><<EOF>> {
- // YY_USER_ACTION is not invoked for handling EOF.
- // Set the location for EOF token manually.
- pp::Input* input = &yyextra->input;
- pp::Input::Location* scanLoc = &yyextra->scanLoc;
- yy_size_t sIndexMax = input->count() ? input->count() - 1 : 0;
- if (scanLoc->sIndex != sIndexMax)
- {
- // We can only reach here if there are empty strings at the
- // end of the input.
- scanLoc->sIndex = sIndexMax; scanLoc->cIndex = 0;
- // FIXME: this is not 64-bit clean.
- yyfileno = static_cast<int>(sIndexMax); yylineno = 1;
- }
- yylloc->file = yyfileno;
- yylloc->line = yylineno;
- yylval->clear();
-
- // Line number overflows fake EOFs to exit early, check for this case.
- if (yylineno == INT_MAX) {
- yyextra->diagnostics->report(pp::Diagnostics::PP_TOKENIZER_ERROR,
- pp::SourceLocation(yyfileno, yylineno),
- "Integer overflow on line number");
- }
- else if (YY_START == COMMENT)
- {
- yyextra->diagnostics->report(pp::Diagnostics::PP_EOF_IN_COMMENT,
- pp::SourceLocation(yyfileno, yylineno),
- "EOF while in a comment");
- }
- yyterminate();
-}
-
-%%
-
-namespace pp {
-
-Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(nullptr), mMaxTokenSize(256)
-{
- mContext.diagnostics = diagnostics;
-}
-
-Tokenizer::~Tokenizer()
-{
- destroyScanner();
-}
-
-bool Tokenizer::init(size_t count, const char * const string[], const int length[])
-{
- if ((count > 0) && (string == 0))
- return false;
-
- mContext.input = Input(count, string, length);
- return initScanner();
-}
-
-void Tokenizer::setFileNumber(int file)
-{
- // We use column number as file number.
- // See macro yyfileno.
- yyset_column(file, mHandle);
-}
-
-void Tokenizer::setLineNumber(int line)
-{
- yyset_lineno(line, mHandle);
-}
-
-void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
-{
- mMaxTokenSize = maxTokenSize;
-}
-
-void Tokenizer::lex(Token *token)
-{
- int tokenType = yylex(&token->text, &token->location, mHandle);
-
- if (tokenType == Token::GOT_ERROR)
- {
- mContext.diagnostics->report(Diagnostics::PP_TOKENIZER_ERROR, token->location, token->text);
- token->type = Token::LAST;
- }
- else
- {
- token->type = tokenType;
- }
-
- if (token->text.size() > mMaxTokenSize)
- {
- mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
- token->location, token->text);
- token->text.erase(mMaxTokenSize);
- }
-
- token->flags = 0;
-
- token->setAtStartOfLine(mContext.lineStart);
- mContext.lineStart = token->type == '\n';
-
- token->setHasLeadingSpace(mContext.leadingSpace);
- mContext.leadingSpace = false;
-}
-
-bool Tokenizer::initScanner()
-{
- if ((mHandle == nullptr) && yylex_init_extra(&mContext, &mHandle))
- return false;
-
- yyrestart(0, mHandle);
- return true;
-}
-
-void Tokenizer::destroyScanner()
-{
- if (mHandle == nullptr)
- return;
-
- yylex_destroy(mHandle);
- mHandle = nullptr;
-}
-
-} // namespace pp
-
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
deleted file mode 100644
index 6ea779ab8f..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// numeric_lex.h: Functions to extract numeric values from string.
-
-#ifndef COMPILER_PREPROCESSOR_NUMERICLEX_H_
-#define COMPILER_PREPROCESSOR_NUMERICLEX_H_
-
-#include <cmath>
-#include <sstream>
-
-namespace pp
-{
-
-inline std::ios::fmtflags numeric_base_int(const std::string &str)
-{
- if ((str.size() >= 2) && (str[0] == '0') && (str[1] == 'x' || str[1] == 'X'))
- {
- return std::ios::hex;
- }
- if ((str.size() >= 1) && (str[0] == '0'))
- {
- return std::ios::oct;
- }
- return std::ios::dec;
-}
-
-// The following functions parse the given string to extract a numerical
-// value of the given type. These functions assume that the string is
-// of the correct form. They can only fail if the parsed value is too big,
-// in which case false is returned.
-
-template <typename IntType>
-bool numeric_lex_int(const std::string &str, IntType *value)
-{
- std::istringstream stream(str);
- // This should not be necessary, but MSVS has a buggy implementation.
- // It returns incorrect results if the base is not specified.
- stream.setf(numeric_base_int(str), std::ios::basefield);
-
- stream >> (*value);
- return !stream.fail();
-}
-
-template <typename FloatType>
-bool numeric_lex_float(const std::string &str, FloatType *value)
-{
-// On 64-bit Intel Android, istringstream is broken. Until this is fixed in
-// a newer NDK, don't use it. Android doesn't have locale support, so this
-// doesn't have to force the C locale.
-// TODO(thakis): Remove this once this bug has been fixed in the NDK and
-// that NDK has been rolled into chromium.
-#if defined(ANGLE_PLATFORM_ANDROID) && __x86_64__
- *value = strtod(str.c_str(), nullptr);
- return errno != ERANGE;
-#else
- std::istringstream stream(str);
- // Force "C" locale so that decimal character is always '.', and
- // not dependent on the current locale.
- stream.imbue(std::locale::classic());
-
- stream >> (*value);
- return !stream.fail() && std::isfinite(*value);
-#endif
-}
-
-} // namespace pp.
-
-#endif // COMPILER_PREPROCESSOR_NUMERICLEX_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp
deleted file mode 100644
index b04fc28259..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp
+++ /dev/null
@@ -1,462 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Analysis of the AST needed for HLSL generation
-
-#include "compiler/translator/ASTMetadataHLSL.h"
-
-#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// Class used to traverse the AST of a function definition, checking if the
-// function uses a gradient, and writing the set of control flow using gradients.
-// It assumes that the analysis has already been made for the function's
-// callees.
-class PullGradient : public TIntermTraverser
-{
- public:
- PullGradient(MetadataList *metadataList, size_t index, const CallDAG &dag)
- : TIntermTraverser(true, false, true),
- mMetadataList(metadataList),
- mMetadata(&(*metadataList)[index]),
- mIndex(index),
- mDag(dag)
- {
- ASSERT(index < metadataList->size());
-
- // ESSL 100 builtin gradient functions
- mGradientBuiltinFunctions.insert("texture2D");
- mGradientBuiltinFunctions.insert("texture2DProj");
- mGradientBuiltinFunctions.insert("textureCube");
-
- // ESSL 300 builtin gradient functions
- mGradientBuiltinFunctions.insert("texture");
- mGradientBuiltinFunctions.insert("textureProj");
- mGradientBuiltinFunctions.insert("textureOffset");
- mGradientBuiltinFunctions.insert("textureProjOffset");
-
- // ESSL 310 doesn't add builtin gradient functions
- }
-
- void traverse(TIntermFunctionDefinition *node)
- {
- node->traverse(this);
- ASSERT(mParents.empty());
- }
-
- // Called when a gradient operation or a call to a function using a gradient is found.
- void onGradient()
- {
- mMetadata->mUsesGradient = true;
- // Mark the latest control flow as using a gradient.
- if (!mParents.empty())
- {
- mMetadata->mControlFlowsContainingGradient.insert(mParents.back());
- }
- }
-
- void visitControlFlow(Visit visit, TIntermNode *node)
- {
- if (visit == PreVisit)
- {
- mParents.push_back(node);
- }
- else if (visit == PostVisit)
- {
- ASSERT(mParents.back() == node);
- mParents.pop_back();
- // A control flow's using a gradient means its parents are too.
- if (mMetadata->mControlFlowsContainingGradient.count(node) > 0 && !mParents.empty())
- {
- mMetadata->mControlFlowsContainingGradient.insert(mParents.back());
- }
- }
- }
-
- bool visitLoop(Visit visit, TIntermLoop *loop) override
- {
- visitControlFlow(visit, loop);
- return true;
- }
-
- bool visitIfElse(Visit visit, TIntermIfElse *ifElse) override
- {
- visitControlFlow(visit, ifElse);
- return true;
- }
-
- bool visitUnary(Visit visit, TIntermUnary *node) override
- {
- if (visit == PreVisit)
- {
- switch (node->getOp())
- {
- case EOpDFdx:
- case EOpDFdy:
- case EOpFwidth:
- onGradient();
- default:
- break;
- }
- }
-
- return true;
- }
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- if (visit == PreVisit)
- {
- if (node->getOp() == EOpCallFunctionInAST)
- {
- size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
-
- if ((*mMetadataList)[calleeIndex].mUsesGradient)
- {
- onGradient();
- }
- }
- else if (node->getOp() == EOpCallBuiltInFunction)
- {
- if (mGradientBuiltinFunctions.find(node->getFunctionSymbolInfo()->getName()) !=
- mGradientBuiltinFunctions.end())
- {
- onGradient();
- }
- }
- }
-
- return true;
- }
-
- private:
- MetadataList *mMetadataList;
- ASTMetadataHLSL *mMetadata;
- size_t mIndex;
- const CallDAG &mDag;
-
- // Contains a stack of the control flow nodes that are parents of the node being
- // currently visited. It is used to mark control flows using a gradient.
- std::vector<TIntermNode *> mParents;
-
- // A list of builtin functions that use gradients
- std::set<TString> mGradientBuiltinFunctions;
-};
-
-// Traverses the AST of a function definition to compute the the discontinuous loops
-// and the if statements containing gradient loops. It assumes that the gradient loops
-// (loops that contain a gradient) have already been computed and that it has already
-// traversed the current function's callees.
-class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
-{
- public:
- PullComputeDiscontinuousAndGradientLoops(MetadataList *metadataList,
- size_t index,
- const CallDAG &dag)
- : TIntermTraverser(true, false, true),
- mMetadataList(metadataList),
- mMetadata(&(*metadataList)[index]),
- mIndex(index),
- mDag(dag)
- {
- }
-
- void traverse(TIntermFunctionDefinition *node)
- {
- node->traverse(this);
- ASSERT(mLoopsAndSwitches.empty());
- ASSERT(mIfs.empty());
- }
-
- // Called when traversing a gradient loop or a call to a function with a
- // gradient loop in its call graph.
- void onGradientLoop()
- {
- mMetadata->mHasGradientLoopInCallGraph = true;
- // Mark the latest if as using a discontinuous loop.
- if (!mIfs.empty())
- {
- mMetadata->mIfsContainingGradientLoop.insert(mIfs.back());
- }
- }
-
- bool visitLoop(Visit visit, TIntermLoop *loop) override
- {
- if (visit == PreVisit)
- {
- mLoopsAndSwitches.push_back(loop);
-
- if (mMetadata->hasGradientInCallGraph(loop))
- {
- onGradientLoop();
- }
- }
- else if (visit == PostVisit)
- {
- ASSERT(mLoopsAndSwitches.back() == loop);
- mLoopsAndSwitches.pop_back();
- }
-
- return true;
- }
-
- bool visitIfElse(Visit visit, TIntermIfElse *node) override
- {
- if (visit == PreVisit)
- {
- mIfs.push_back(node);
- }
- else if (visit == PostVisit)
- {
- ASSERT(mIfs.back() == node);
- mIfs.pop_back();
- // An if using a discontinuous loop means its parents ifs are also discontinuous.
- if (mMetadata->mIfsContainingGradientLoop.count(node) > 0 && !mIfs.empty())
- {
- mMetadata->mIfsContainingGradientLoop.insert(mIfs.back());
- }
- }
-
- return true;
- }
-
- bool visitBranch(Visit visit, TIntermBranch *node) override
- {
- if (visit == PreVisit)
- {
- switch (node->getFlowOp())
- {
- case EOpBreak:
- {
- ASSERT(!mLoopsAndSwitches.empty());
- TIntermLoop *loop = mLoopsAndSwitches.back()->getAsLoopNode();
- if (loop != nullptr)
- {
- mMetadata->mDiscontinuousLoops.insert(loop);
- }
- }
- break;
- case EOpContinue:
- {
- ASSERT(!mLoopsAndSwitches.empty());
- TIntermLoop *loop = nullptr;
- size_t i = mLoopsAndSwitches.size();
- while (loop == nullptr && i > 0)
- {
- --i;
- loop = mLoopsAndSwitches.at(i)->getAsLoopNode();
- }
- ASSERT(loop != nullptr);
- mMetadata->mDiscontinuousLoops.insert(loop);
- }
- break;
- case EOpKill:
- case EOpReturn:
- // A return or discard jumps out of all the enclosing loops
- if (!mLoopsAndSwitches.empty())
- {
- for (TIntermNode *intermNode : mLoopsAndSwitches)
- {
- TIntermLoop *loop = intermNode->getAsLoopNode();
- if (loop)
- {
- mMetadata->mDiscontinuousLoops.insert(loop);
- }
- }
- }
- break;
- default:
- UNREACHABLE();
- }
- }
-
- return true;
- }
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- if (visit == PreVisit && node->getOp() == EOpCallFunctionInAST)
- {
- size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
-
- if ((*mMetadataList)[calleeIndex].mHasGradientLoopInCallGraph)
- {
- onGradientLoop();
- }
- }
-
- return true;
- }
-
- bool visitSwitch(Visit visit, TIntermSwitch *node) override
- {
- if (visit == PreVisit)
- {
- mLoopsAndSwitches.push_back(node);
- }
- else if (visit == PostVisit)
- {
- ASSERT(mLoopsAndSwitches.back() == node);
- mLoopsAndSwitches.pop_back();
- }
- return true;
- }
-
- private:
- MetadataList *mMetadataList;
- ASTMetadataHLSL *mMetadata;
- size_t mIndex;
- const CallDAG &mDag;
-
- std::vector<TIntermNode *> mLoopsAndSwitches;
- std::vector<TIntermIfElse *> mIfs;
-};
-
-// Tags all the functions called in a discontinuous loop
-class PushDiscontinuousLoops : public TIntermTraverser
-{
- public:
- PushDiscontinuousLoops(MetadataList *metadataList, size_t index, const CallDAG &dag)
- : TIntermTraverser(true, true, true),
- mMetadataList(metadataList),
- mMetadata(&(*metadataList)[index]),
- mIndex(index),
- mDag(dag),
- mNestedDiscont(mMetadata->mCalledInDiscontinuousLoop ? 1 : 0)
- {
- }
-
- void traverse(TIntermFunctionDefinition *node)
- {
- node->traverse(this);
- ASSERT(mNestedDiscont == (mMetadata->mCalledInDiscontinuousLoop ? 1 : 0));
- }
-
- bool visitLoop(Visit visit, TIntermLoop *loop) override
- {
- bool isDiscontinuous = mMetadata->mDiscontinuousLoops.count(loop) > 0;
-
- if (visit == PreVisit && isDiscontinuous)
- {
- mNestedDiscont++;
- }
- else if (visit == PostVisit && isDiscontinuous)
- {
- mNestedDiscont--;
- }
-
- return true;
- }
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- switch (node->getOp())
- {
- case EOpCallFunctionInAST:
- if (visit == PreVisit && mNestedDiscont > 0)
- {
- size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
-
- (*mMetadataList)[calleeIndex].mCalledInDiscontinuousLoop = true;
- }
- break;
- default:
- break;
- }
- return true;
- }
-
- private:
- MetadataList *mMetadataList;
- ASTMetadataHLSL *mMetadata;
- size_t mIndex;
- const CallDAG &mDag;
-
- int mNestedDiscont;
-};
-}
-
-bool ASTMetadataHLSL::hasGradientInCallGraph(TIntermLoop *node)
-{
- return mControlFlowsContainingGradient.count(node) > 0;
-}
-
-bool ASTMetadataHLSL::hasGradientLoop(TIntermIfElse *node)
-{
- return mIfsContainingGradientLoop.count(node) > 0;
-}
-
-MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag)
-{
- MetadataList metadataList(callDag.size());
-
- // Compute all the information related to when gradient operations are used.
- // We want to know for each function and control flow operation if they have
- // a gradient operation in their call graph (shortened to "using a gradient"
- // in the rest of the file).
- //
- // This computation is logically split in three steps:
- // 1 - For each function compute if it uses a gradient in its body, ignoring
- // calls to other user-defined functions.
- // 2 - For each function determine if it uses a gradient in its call graph,
- // using the result of step 1 and the CallDAG to know its callees.
- // 3 - For each control flow statement of each function, check if it uses a
- // gradient in the function's body, or if it calls a user-defined function that
- // uses a gradient.
- //
- // We take advantage of the call graph being a DAG and instead compute 1, 2 and 3
- // for leaves first, then going down the tree. This is correct because 1 doesn't
- // depend on other functions, and 2 and 3 depend only on callees.
- for (size_t i = 0; i < callDag.size(); i++)
- {
- PullGradient pull(&metadataList, i, callDag);
- pull.traverse(callDag.getRecordFromIndex(i).node);
- }
-
- // Compute which loops are discontinuous and which function are called in
- // these loops. The same way computing gradient usage is a "pull" process,
- // computing "bing used in a discont. loop" is a push process. However we also
- // need to know what ifs have a discontinuous loop inside so we do the same type
- // of callgraph analysis as for the gradient.
-
- // First compute which loops are discontinuous (no specific order) and pull
- // the ifs and functions using a gradient loop.
- for (size_t i = 0; i < callDag.size(); i++)
- {
- PullComputeDiscontinuousAndGradientLoops pull(&metadataList, i, callDag);
- pull.traverse(callDag.getRecordFromIndex(i).node);
- }
-
- // Then push the information to callees, either from the a local discontinuous
- // loop or from the caller being called in a discontinuous loop already
- for (size_t i = callDag.size(); i-- > 0;)
- {
- PushDiscontinuousLoops push(&metadataList, i, callDag);
- push.traverse(callDag.getRecordFromIndex(i).node);
- }
-
- // We create "Lod0" version of functions with the gradient operations replaced
- // by non-gradient operations so that the D3D compiler is happier with discont
- // loops.
- for (auto &metadata : metadataList)
- {
- metadata.mNeedsLod0 = metadata.mCalledInDiscontinuousLoop && metadata.mUsesGradient;
- }
-
- return metadataList;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h
deleted file mode 100644
index 550a522b86..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Defines analyses of the AST needed for HLSL generation
-
-#ifndef COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
-#define COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
-
-#include <set>
-#include <vector>
-
-namespace sh
-{
-
-class CallDAG;
-class TIntermNode;
-class TIntermIfElse;
-class TIntermLoop;
-
-struct ASTMetadataHLSL
-{
- ASTMetadataHLSL()
- : mUsesGradient(false),
- mCalledInDiscontinuousLoop(false),
- mHasGradientLoopInCallGraph(false),
- mNeedsLod0(false)
- {
- }
-
- // Here "something uses a gradient" means here that it either contains a
- // gradient operation, or a call to a function that uses a gradient.
- bool hasGradientInCallGraph(TIntermLoop *node);
- bool hasGradientLoop(TIntermIfElse *node);
-
- // Does the function use a gradient.
- bool mUsesGradient;
-
- // Even if usesGradient is true, some control flow might not use a gradient
- // so we store the set of all gradient-using control flows.
- std::set<TIntermNode *> mControlFlowsContainingGradient;
-
- // Remember information about the discontinuous loops and which functions
- // are called in such loops.
- bool mCalledInDiscontinuousLoop;
- bool mHasGradientLoopInCallGraph;
- std::set<TIntermLoop *> mDiscontinuousLoops;
- std::set<TIntermIfElse *> mIfsContainingGradientLoop;
-
- // Will we need to generate a Lod0 version of the function.
- bool mNeedsLod0;
-};
-
-typedef std::vector<ASTMetadataHLSL> MetadataList;
-
-// Return the AST analysis result, in the order defined by the call DAG
-MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
deleted file mode 100644
index 6a05104233..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/AddAndTrueToLoopCondition.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// An AST traverser that rewrites for and while loops by replacing "condition" with
-// "condition && true" to work around condition bug on Intel Mac.
-class AddAndTrueToLoopConditionTraverser : public TIntermTraverser
-{
- public:
- AddAndTrueToLoopConditionTraverser() : TIntermTraverser(true, false, false) {}
-
- bool visitLoop(Visit, TIntermLoop *loop) override
- {
- // do-while loop doesn't have this bug.
- if (loop->getType() != ELoopFor && loop->getType() != ELoopWhile)
- {
- return true;
- }
-
- // For loop may not have a condition.
- if (loop->getCondition() == nullptr)
- {
- return true;
- }
-
- // Constant true.
- TConstantUnion *trueConstant = new TConstantUnion();
- trueConstant->setBConst(true);
- TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, TType(EbtBool));
-
- // CONDITION && true.
- TIntermBinary *andOp = new TIntermBinary(EOpLogicalAnd, loop->getCondition(), trueValue);
- loop->setCondition(andOp);
-
- return true;
- }
-};
-
-} // anonymous namespace
-
-void AddAndTrueToLoopCondition(TIntermNode *root)
-{
- AddAndTrueToLoopConditionTraverser traverser;
- root->traverse(&traverser);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
deleted file mode 100644
index 34debe0ed9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
+++ /dev/null
@@ -1,20 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Rewrite condition in for and while loops to work around driver bug on Intel Mac.
-
-#ifndef COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
-#define COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
-
-class TIntermNode;
-namespace sh
-{
-
-void AddAndTrueToLoopCondition(TIntermNode *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
deleted file mode 100644
index 4dfe60c0bc..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// AddDefaultReturnStatements.cpp: Add default return statements to functions that do not end in a
-// return.
-//
-
-#include "compiler/translator/AddDefaultReturnStatements.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool NeedsReturnStatement(TIntermFunctionDefinition *node, TType *returnType)
-{
- *returnType = node->getFunctionPrototype()->getType();
- if (returnType->getBasicType() == EbtVoid)
- {
- return false;
- }
-
- TIntermBlock *bodyNode = node->getBody();
- TIntermBranch *returnNode = bodyNode->getSequence()->back()->getAsBranchNode();
- if (returnNode != nullptr && returnNode->getFlowOp() == EOpReturn)
- {
- return false;
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-void AddDefaultReturnStatements(TIntermBlock *root)
-{
- TType returnType;
- for (TIntermNode *node : *root->getSequence())
- {
- TIntermFunctionDefinition *definition = node->getAsFunctionDefinition();
- if (definition != nullptr && NeedsReturnStatement(definition, &returnType))
- {
- TIntermBranch *branch = new TIntermBranch(EOpReturn, CreateZeroNode(returnType));
-
- TIntermBlock *bodyNode = definition->getBody();
- bodyNode->getSequence()->push_back(branch);
- }
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h
deleted file mode 100644
index 40a70ad8c2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// AddDefaultReturnStatements.h: Add default return statements to functions that do not end in a
-// return.
-//
-
-#ifndef COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
-#define COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
-
-class TIntermBlock;
-
-namespace sh
-{
-
-void AddDefaultReturnStatements(TIntermBlock *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
deleted file mode 100644
index 17721fb0dc..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The ArrayReturnValueToOutParameter function changes return values of an array type to out
-// parameters in function definitions, prototypes, and call sites.
-
-#include "compiler/translator/ArrayReturnValueToOutParameter.h"
-
-#include <map>
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void CopyAggregateChildren(TIntermAggregateBase *from, TIntermAggregateBase *to)
-{
- const TIntermSequence *fromSequence = from->getSequence();
- for (size_t ii = 0; ii < fromSequence->size(); ++ii)
- {
- to->getSequence()->push_back(fromSequence->at(ii));
- }
-}
-
-TIntermSymbol *CreateReturnValueSymbol(const TSymbolUniqueId &id, const TType &type)
-{
- TIntermSymbol *node = new TIntermSymbol(id, "angle_return", type);
- node->setInternal(true);
- node->getTypePointer()->setQualifier(EvqOut);
- return node;
-}
-
-TIntermAggregate *CreateReplacementCall(TIntermAggregate *originalCall,
- TIntermTyped *returnValueTarget)
-{
- TIntermSequence *replacementArguments = new TIntermSequence();
- TIntermSequence *originalArguments = originalCall->getSequence();
- for (auto &arg : *originalArguments)
- {
- replacementArguments->push_back(arg);
- }
- replacementArguments->push_back(returnValueTarget);
- TIntermAggregate *replacementCall = TIntermAggregate::CreateFunctionCall(
- TType(EbtVoid), originalCall->getFunctionSymbolInfo()->getId(),
- originalCall->getFunctionSymbolInfo()->getNameObj(), replacementArguments);
- replacementCall->setLine(originalCall->getLine());
- return replacementCall;
-}
-
-class ArrayReturnValueToOutParameterTraverser : private TIntermTraverser
-{
- public:
- static void apply(TIntermNode *root, TSymbolTable *symbolTable);
-
- private:
- ArrayReturnValueToOutParameterTraverser(TSymbolTable *symbolTable);
-
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitBranch(Visit visit, TIntermBranch *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
-
- // Set when traversal is inside a function with array return value.
- TIntermFunctionDefinition *mFunctionWithArrayReturnValue;
-
- // Map from function symbol ids to array return value ids.
- std::map<int, TSymbolUniqueId *> mReturnValueIds;
-};
-
-void ArrayReturnValueToOutParameterTraverser::apply(TIntermNode *root, TSymbolTable *symbolTable)
-{
- ArrayReturnValueToOutParameterTraverser arrayReturnValueToOutParam(symbolTable);
- root->traverse(&arrayReturnValueToOutParam);
- arrayReturnValueToOutParam.updateTree();
-}
-
-ArrayReturnValueToOutParameterTraverser::ArrayReturnValueToOutParameterTraverser(
- TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, true, symbolTable), mFunctionWithArrayReturnValue(nullptr)
-{
-}
-
-bool ArrayReturnValueToOutParameterTraverser::visitFunctionDefinition(
- Visit visit,
- TIntermFunctionDefinition *node)
-{
- if (node->getFunctionPrototype()->isArray() && visit == PreVisit)
- {
- // Replacing the function header is done on visitFunctionPrototype().
- mFunctionWithArrayReturnValue = node;
- }
- if (visit == PostVisit)
- {
- mFunctionWithArrayReturnValue = nullptr;
- }
- return true;
-}
-
-bool ArrayReturnValueToOutParameterTraverser::visitFunctionPrototype(Visit visit,
- TIntermFunctionPrototype *node)
-{
- if (visit == PreVisit && node->isArray())
- {
- // Replace the whole prototype node with another node that has the out parameter
- // added. Also set the function to return void.
- TIntermFunctionPrototype *replacement =
- new TIntermFunctionPrototype(TType(EbtVoid), node->getFunctionSymbolInfo()->getId());
- CopyAggregateChildren(node, replacement);
- const TSymbolUniqueId &functionId = node->getFunctionSymbolInfo()->getId();
- if (mReturnValueIds.find(functionId.get()) == mReturnValueIds.end())
- {
- mReturnValueIds[functionId.get()] = new TSymbolUniqueId(mSymbolTable);
- }
- replacement->getSequence()->push_back(
- CreateReturnValueSymbol(*mReturnValueIds[functionId.get()], node->getType()));
- *replacement->getFunctionSymbolInfo() = *node->getFunctionSymbolInfo();
- replacement->setLine(node->getLine());
-
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- }
- return false;
-}
-
-bool ArrayReturnValueToOutParameterTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- ASSERT(!node->isArray() || node->getOp() != EOpCallInternalRawFunction);
- if (visit == PreVisit && node->isArray() && node->getOp() == EOpCallFunctionInAST)
- {
- // Handle call sites where the returned array is not assigned.
- // Examples where f() is a function returning an array:
- // 1. f();
- // 2. another_array == f();
- // 3. another_function(f());
- // 4. return f();
- // Cases 2 to 4 are already converted to simpler cases by
- // SeparateExpressionsReturningArrays, so we only need to worry about the case where a
- // function call returning an array forms an expression by itself.
- TIntermBlock *parentBlock = getParentNode()->getAsBlock();
- if (parentBlock)
- {
- nextTemporaryId();
- TIntermSequence replacements;
- replacements.push_back(createTempDeclaration(node->getType()));
- TIntermSymbol *returnSymbol = createTempSymbol(node->getType());
- replacements.push_back(CreateReplacementCall(node, returnSymbol));
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
- }
- return false;
- }
- return true;
-}
-
-bool ArrayReturnValueToOutParameterTraverser::visitBranch(Visit visit, TIntermBranch *node)
-{
- if (mFunctionWithArrayReturnValue && node->getFlowOp() == EOpReturn)
- {
- // Instead of returning a value, assign to the out parameter and then return.
- TIntermSequence replacements;
-
- TIntermTyped *expression = node->getExpression();
- ASSERT(expression != nullptr);
- const TSymbolUniqueId &functionId =
- mFunctionWithArrayReturnValue->getFunctionSymbolInfo()->getId();
- ASSERT(mReturnValueIds.find(functionId.get()) != mReturnValueIds.end());
- const TSymbolUniqueId &returnValueId = *mReturnValueIds[functionId.get()];
- TIntermSymbol *returnValueSymbol =
- CreateReturnValueSymbol(returnValueId, expression->getType());
- TIntermBinary *replacementAssignment =
- new TIntermBinary(EOpAssign, returnValueSymbol, expression);
- replacementAssignment->setLine(expression->getLine());
- replacements.push_back(replacementAssignment);
-
- TIntermBranch *replacementBranch = new TIntermBranch(EOpReturn, nullptr);
- replacementBranch->setLine(node->getLine());
- replacements.push_back(replacementBranch);
-
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, replacements));
- }
- return false;
-}
-
-bool ArrayReturnValueToOutParameterTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (node->getOp() == EOpAssign && node->getLeft()->isArray())
- {
- TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
- ASSERT(rightAgg == nullptr || rightAgg->getOp() != EOpCallInternalRawFunction);
- if (rightAgg != nullptr && rightAgg->getOp() == EOpCallFunctionInAST)
- {
- TIntermAggregate *replacementCall = CreateReplacementCall(rightAgg, node->getLeft());
- queueReplacement(replacementCall, OriginalNode::IS_DROPPED);
- }
- }
- return false;
-}
-
-} // namespace
-
-void ArrayReturnValueToOutParameter(TIntermNode *root, TSymbolTable *symbolTable)
-{
- ArrayReturnValueToOutParameterTraverser::apply(root, symbolTable);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
deleted file mode 100644
index 469c7a3b14..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The ArrayReturnValueToOutParameter function changes return values of an array type to out
-// parameters in function definitions, prototypes and call sites.
-
-#ifndef COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
-#define COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void ArrayReturnValueToOutParameter(TIntermNode *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
deleted file mode 100644
index b2070f3baf..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
+++ /dev/null
@@ -1,1073 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_BASETYPES_H_
-#define COMPILER_TRANSLATOR_BASETYPES_H_
-
-#include <algorithm>
-#include <array>
-
-#include "common/debug.h"
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-
-//
-// Precision qualifiers
-//
-enum TPrecision
-{
- // These need to be kept sorted
- EbpUndefined,
- EbpLow,
- EbpMedium,
- EbpHigh,
-
- // end of list
- EbpLast
-};
-
-inline const char *getPrecisionString(TPrecision p)
-{
- switch (p)
- {
- case EbpHigh:
- return "highp";
- case EbpMedium:
- return "mediump";
- case EbpLow:
- return "lowp";
- default:
- return "mediump"; // Safest fallback
- }
-}
-
-//
-// Basic type. Arrays, vectors, etc., are orthogonal to this.
-//
-enum TBasicType
-{
- EbtVoid,
- EbtFloat,
- EbtInt,
- EbtUInt,
- EbtBool,
- EbtGVec4, // non type: represents vec4, ivec4, and uvec4
- EbtGenType, // non type: represents float, vec2, vec3, and vec4
- EbtGenIType, // non type: represents int, ivec2, ivec3, and ivec4
- EbtGenUType, // non type: represents uint, uvec2, uvec3, and uvec4
- EbtGenBType, // non type: represents bool, bvec2, bvec3, and bvec4
- EbtVec, // non type: represents vec2, vec3, and vec4
- EbtIVec, // non type: represents ivec2, ivec3, and ivec4
- EbtUVec, // non type: represents uvec2, uvec3, and uvec4
- EbtBVec, // non type: represents bvec2, bvec3, and bvec4
- EbtYuvCscStandardEXT, // Only valid if EXT_YUV_target exists.
- EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
- EbtSampler2D,
- EbtSampler3D,
- EbtSamplerCube,
- EbtSampler2DArray,
- EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
- EbtSamplerExternal2DY2YEXT, // Only valid if GL_EXT_YUV_target exists.
- EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
- EbtSampler2DMS,
- EbtISampler2D,
- EbtISampler3D,
- EbtISamplerCube,
- EbtISampler2DArray,
- EbtISampler2DMS,
- EbtUSampler2D,
- EbtUSampler3D,
- EbtUSamplerCube,
- EbtUSampler2DArray,
- EbtUSampler2DMS,
- EbtSampler2DShadow,
- EbtSamplerCubeShadow,
- EbtSampler2DArrayShadow,
- EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
- EbtGSampler2D, // non type: represents sampler2D, isampler2D, and usampler2D
- EbtGSampler3D, // non type: represents sampler3D, isampler3D, and usampler3D
- EbtGSamplerCube, // non type: represents samplerCube, isamplerCube, and usamplerCube
- EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray, and
- // usampler2DArray
- EbtGSampler2DMS, // non type: represents sampler2DMS, isampler2DMS, and usampler2DMS
-
- // images
- EbtGuardImageBegin,
- EbtImage2D,
- EbtIImage2D,
- EbtUImage2D,
- EbtImage3D,
- EbtIImage3D,
- EbtUImage3D,
- EbtImage2DArray,
- EbtIImage2DArray,
- EbtUImage2DArray,
- EbtImageCube,
- EbtIImageCube,
- EbtUImageCube,
- EbtGuardImageEnd,
-
- EbtGuardGImageBegin,
- EbtGImage2D, // non type: represents image2D, uimage2D, iimage2D
- EbtGImage3D, // non type: represents image3D, uimage3D, iimage3D
- EbtGImage2DArray, // non type: represents image2DArray, uimage2DArray, iimage2DArray
- EbtGImageCube, // non type: represents imageCube, uimageCube, iimageCube
- EbtGuardGImageEnd,
-
- EbtStruct,
- EbtInterfaceBlock,
- EbtAddress, // should be deprecated??
-
- EbtAtomicCounter,
-
- // end of list
- EbtLast
-};
-
-inline TBasicType convertGImageToFloatImage(TBasicType type)
-{
- switch (type)
- {
- case EbtGImage2D:
- return EbtImage2D;
- case EbtGImage3D:
- return EbtImage3D;
- case EbtGImage2DArray:
- return EbtImage2DArray;
- case EbtGImageCube:
- return EbtImageCube;
- default:
- UNREACHABLE();
- }
- return EbtLast;
-}
-
-inline TBasicType convertGImageToIntImage(TBasicType type)
-{
- switch (type)
- {
- case EbtGImage2D:
- return EbtIImage2D;
- case EbtGImage3D:
- return EbtIImage3D;
- case EbtGImage2DArray:
- return EbtIImage2DArray;
- case EbtGImageCube:
- return EbtIImageCube;
- default:
- UNREACHABLE();
- }
- return EbtLast;
-}
-
-inline TBasicType convertGImageToUnsignedImage(TBasicType type)
-{
- switch (type)
- {
- case EbtGImage2D:
- return EbtUImage2D;
- case EbtGImage3D:
- return EbtUImage3D;
- case EbtGImage2DArray:
- return EbtUImage2DArray;
- case EbtGImageCube:
- return EbtUImageCube;
- default:
- UNREACHABLE();
- }
- return EbtLast;
-}
-
-const char *getBasicString(TBasicType t);
-
-inline bool IsSampler(TBasicType type)
-{
- return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
-}
-
-inline bool IsImage(TBasicType type)
-{
- return type > EbtGuardImageBegin && type < EbtGuardImageEnd;
-}
-
-inline bool IsGImage(TBasicType type)
-{
- return type > EbtGuardGImageBegin && type < EbtGuardGImageEnd;
-}
-
-inline bool IsAtomicCounter(TBasicType type)
-{
- return type == EbtAtomicCounter;
-}
-
-inline bool IsOpaqueType(TBasicType type)
-{
- return IsSampler(type) || IsImage(type) || IsAtomicCounter(type);
-}
-
-inline bool IsIntegerSampler(TBasicType type)
-{
- switch (type)
- {
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtISampler2DMS:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- case EbtUSampler2DMS:
- return true;
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- case EbtSampler2DMS:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsSampler2DMS(TBasicType type)
-{
- switch (type)
- {
- case EbtSampler2DMS:
- case EbtISampler2DMS:
- case EbtUSampler2DMS:
- return true;
- default:
- return false;
- }
-}
-
-inline bool IsFloatImage(TBasicType type)
-{
- switch (type)
- {
- case EbtImage2D:
- case EbtImage3D:
- case EbtImage2DArray:
- case EbtImageCube:
- return true;
- default:
- break;
- }
-
- return false;
-}
-
-inline bool IsIntegerImage(TBasicType type)
-{
-
- switch (type)
- {
- case EbtIImage2D:
- case EbtIImage3D:
- case EbtIImage2DArray:
- case EbtIImageCube:
- return true;
- default:
- break;
- }
-
- return false;
-}
-
-inline bool IsUnsignedImage(TBasicType type)
-{
-
- switch (type)
- {
- case EbtUImage2D:
- case EbtUImage3D:
- case EbtUImage2DArray:
- case EbtUImageCube:
- return true;
- default:
- break;
- }
-
- return false;
-}
-
-inline bool IsSampler2D(TBasicType type)
-{
- switch (type)
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DRect:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- case EbtSampler2DMS:
- case EbtISampler2DMS:
- case EbtUSampler2DMS:
- return true;
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCube:
- case EbtSamplerCubeShadow:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsSamplerCube(TBasicType type)
-{
- switch (type)
- {
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCubeShadow:
- return true;
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtSampler2DMS:
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISampler2DArray:
- case EbtISampler2DMS:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSampler2DArray:
- case EbtUSampler2DMS:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsSampler3D(TBasicType type)
-{
- switch (type)
- {
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- return true;
- case EbtSampler2D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtSampler2DMS:
- case EbtISampler2D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtISampler2DMS:
- case EbtUSampler2D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- case EbtUSampler2DMS:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsSamplerArray(TBasicType type)
-{
- switch (type)
- {
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DArrayShadow:
- return true;
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DRect:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCube:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DMS:
- case EbtISampler2DMS:
- case EbtUSampler2DMS:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsShadowSampler(TBasicType type)
-{
- switch (type)
- {
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return true;
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtISampler2DMS:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- case EbtUSampler2DMS:
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSamplerExternal2DY2YEXT:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtSampler2DMS:
- return false;
- default:
- assert(!IsSampler(type));
- }
-
- return false;
-}
-
-inline bool IsImage2D(TBasicType type)
-{
- switch (type)
- {
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- return true;
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- return false;
- default:
- assert(!IsImage(type));
- }
-
- return false;
-}
-
-inline bool IsImage3D(TBasicType type)
-{
- switch (type)
- {
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- return true;
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- return false;
- default:
- assert(!IsImage(type));
- }
-
- return false;
-}
-
-inline bool IsImage2DArray(TBasicType type)
-{
- switch (type)
- {
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- return true;
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- return false;
- default:
- assert(!IsImage(type));
- }
-
- return false;
-}
-
-inline bool IsImageCube(TBasicType type)
-{
- switch (type)
- {
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- return true;
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- return false;
- default:
- assert(!IsImage(type));
- }
-
- return false;
-}
-
-inline bool IsInteger(TBasicType type)
-{
- return type == EbtInt || type == EbtUInt;
-}
-
-inline bool SupportsPrecision(TBasicType type)
-{
- return type == EbtFloat || type == EbtInt || type == EbtUInt || IsOpaqueType(type);
-}
-
-//
-// Qualifiers and built-ins. These are mainly used to see what can be read
-// or written, and by the machine dependent translator to know which registers
-// to allocate variables in. Since built-ins tend to go to different registers
-// than varying or uniform, it makes sense they are peers, not sub-classes.
-//
-enum TQualifier
-{
- EvqTemporary, // For temporaries (within a function), read/write
- EvqGlobal, // For globals read/write
- EvqConst, // User defined constants and non-output parameters in functions
- EvqAttribute, // Readonly
- EvqVaryingIn, // readonly, fragment shaders only
- EvqVaryingOut, // vertex shaders only read/write
- EvqUniform, // Readonly, vertex and fragment
- EvqBuffer, // read/write, vertex, fragment and compute shader
-
- EvqVertexIn, // Vertex shader input
- EvqFragmentOut, // Fragment shader output
- EvqVertexOut, // Vertex shader output
- EvqFragmentIn, // Fragment shader input
-
- // parameters
- EvqIn,
- EvqOut,
- EvqInOut,
- EvqConstReadOnly,
-
- // built-ins read by vertex shader
- EvqInstanceID,
- EvqVertexID,
-
- // built-ins written by vertex shader
- EvqPosition,
- EvqPointSize,
-
- // built-ins read by fragment shader
- EvqFragCoord,
- EvqFrontFacing,
- EvqPointCoord,
-
- // built-ins written by fragment shader
- EvqFragColor,
- EvqFragData,
-
- EvqFragDepth, // gl_FragDepth for ESSL300.
- EvqFragDepthEXT, // gl_FragDepthEXT for ESSL100, EXT_frag_depth.
-
- EvqSecondaryFragColorEXT, // EXT_blend_func_extended
- EvqSecondaryFragDataEXT, // EXT_blend_func_extended
-
- EvqViewIDOVR, // OVR_multiview
- EvqViewportIndex, // gl_ViewportIndex
-
- // built-ins written by the shader_framebuffer_fetch extension(s)
- EvqLastFragColor,
- EvqLastFragData,
-
- // GLSL ES 3.0 vertex output and fragment input
- EvqSmooth, // Incomplete qualifier, smooth is the default
- EvqFlat, // Incomplete qualifier
- EvqCentroid, // Incomplete qualifier
- EvqSmoothOut,
- EvqFlatOut,
- EvqCentroidOut, // Implies smooth
- EvqSmoothIn,
- EvqFlatIn,
- EvqCentroidIn, // Implies smooth
-
- // GLSL ES 3.1 compute shader special variables
- EvqShared,
- EvqComputeIn,
- EvqNumWorkGroups,
- EvqWorkGroupSize,
- EvqWorkGroupID,
- EvqLocalInvocationID,
- EvqGlobalInvocationID,
- EvqLocalInvocationIndex,
-
- // GLSL ES 3.1 memory qualifiers
- EvqReadOnly,
- EvqWriteOnly,
- EvqCoherent,
- EvqRestrict,
- EvqVolatile,
-
- // GLSL ES 3.1 extension OES_geometry_shader qualifiers
- EvqGeometryIn,
- EvqGeometryOut,
- EvqPerVertexIn, // gl_in
- EvqPrimitiveIDIn, // gl_PrimitiveIDIn
- EvqInvocationID, // gl_InvocationID
- EvqPrimitiveID, // gl_PrimitiveID
- EvqLayer, // gl_Layer
-
- // end of list
- EvqLast
-};
-
-inline bool IsQualifierUnspecified(TQualifier qualifier)
-{
- return (qualifier == EvqTemporary || qualifier == EvqGlobal);
-}
-
-enum TLayoutImageInternalFormat
-{
- EiifUnspecified,
- EiifRGBA32F,
- EiifRGBA16F,
- EiifR32F,
- EiifRGBA32UI,
- EiifRGBA16UI,
- EiifRGBA8UI,
- EiifR32UI,
- EiifRGBA32I,
- EiifRGBA16I,
- EiifRGBA8I,
- EiifR32I,
- EiifRGBA8,
- EiifRGBA8_SNORM
-};
-
-enum TLayoutMatrixPacking
-{
- EmpUnspecified,
- EmpRowMajor,
- EmpColumnMajor
-};
-
-enum TLayoutBlockStorage
-{
- EbsUnspecified,
- EbsShared,
- EbsPacked,
- EbsStd140,
- EbsStd430
-};
-
-enum TYuvCscStandardEXT
-{
- EycsUndefined,
- EycsItu601,
- EycsItu601FullRange,
- EycsItu709
-};
-
-enum TLayoutPrimitiveType
-{
- EptUndefined,
- EptPoints,
- EptLines,
- EptLinesAdjacency,
- EptTriangles,
- EptTrianglesAdjacency,
- EptLineStrip,
- EptTriangleStrip
-};
-
-struct TLayoutQualifier
-{
- // Must have a trivial default constructor since it is used in YYSTYPE.
- TLayoutQualifier() = default;
-
- constexpr static TLayoutQualifier Create() { return TLayoutQualifier(0); }
-
- bool isEmpty() const
- {
- return location == -1 && binding == -1 && offset == -1 && numViews == -1 && yuv == false &&
- matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified &&
- !localSize.isAnyValueSet() && imageInternalFormat == EiifUnspecified &&
- primitiveType == EptUndefined && invocations == 0 && maxVertices == -1;
- }
-
- bool isCombinationValid() const
- {
- bool workSizeSpecified = localSize.isAnyValueSet();
- bool numViewsSet = (numViews != -1);
- bool geometryShaderSpecified =
- (primitiveType != EptUndefined) || (invocations != 0) || (maxVertices != -1);
- bool otherLayoutQualifiersSpecified =
- (location != -1 || binding != -1 || matrixPacking != EmpUnspecified ||
- blockStorage != EbsUnspecified || imageInternalFormat != EiifUnspecified);
-
- // we can have either the work group size specified, or number of views,
- // or yuv layout qualifier, or the other layout qualifiers.
- return (workSizeSpecified ? 1 : 0) + (numViewsSet ? 1 : 0) + (yuv ? 1 : 0) +
- (otherLayoutQualifiersSpecified ? 1 : 0) + (geometryShaderSpecified ? 1 : 0) <=
- 1;
- }
-
- bool isLocalSizeEqual(const sh::WorkGroupSize &localSizeIn) const
- {
- return localSize.isWorkGroupSizeMatching(localSizeIn);
- }
-
- int location;
- unsigned int locationsSpecified;
- TLayoutMatrixPacking matrixPacking;
- TLayoutBlockStorage blockStorage;
-
- // Compute shader layout qualifiers.
- sh::WorkGroupSize localSize;
-
- int binding;
- int offset;
-
- // Image format layout qualifier
- TLayoutImageInternalFormat imageInternalFormat;
-
- // OVR_multiview num_views.
- int numViews;
-
- // EXT_YUV_target yuv layout qualifier.
- bool yuv;
-
- // OES_geometry_shader layout qualifiers.
- TLayoutPrimitiveType primitiveType;
- int invocations;
- int maxVertices;
-
- private:
- explicit constexpr TLayoutQualifier(int /*placeholder*/)
- : location(-1),
- locationsSpecified(0),
- matrixPacking(EmpUnspecified),
- blockStorage(EbsUnspecified),
- localSize(-1),
- binding(-1),
- offset(-1),
- imageInternalFormat(EiifUnspecified),
- numViews(-1),
- yuv(false),
- primitiveType(EptUndefined),
- invocations(0),
- maxVertices(-1)
- {
- }
-};
-
-struct TMemoryQualifier
-{
- // Must have a trivial default constructor since it is used in YYSTYPE.
- TMemoryQualifier() = default;
-
- bool isEmpty() const
- {
- return !readonly && !writeonly && !coherent && !restrictQualifier && !volatileQualifier;
- }
-
- constexpr static TMemoryQualifier Create() { return TMemoryQualifier(0); }
-
- // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
- // An image can be qualified as both readonly and writeonly. It still can be can be used with
- // imageSize().
- bool readonly;
- bool writeonly;
- bool coherent;
-
- // restrict and volatile are reserved keywords in C/C++
- bool restrictQualifier;
- bool volatileQualifier;
-
- private:
- explicit constexpr TMemoryQualifier(int /*placeholder*/)
- : readonly(false),
- writeonly(false),
- coherent(false),
- restrictQualifier(false),
- volatileQualifier(false)
- {
- }
-};
-
-inline const char *getWorkGroupSizeString(size_t dimension)
-{
- switch (dimension)
- {
- case 0u:
- return "local_size_x";
- case 1u:
- return "local_size_y";
- case 2u:
- return "local_size_z";
- default:
- UNREACHABLE();
- return "dimension out of bounds";
- }
-}
-
-//
-// This is just for debug and error message print out, carried along with the definitions above.
-//
-inline const char *getQualifierString(TQualifier q)
-{
- // clang-format off
- switch(q)
- {
- case EvqTemporary: return "Temporary";
- case EvqGlobal: return "Global";
- case EvqConst: return "const";
- case EvqAttribute: return "attribute";
- case EvqVaryingIn: return "varying";
- case EvqVaryingOut: return "varying";
- case EvqUniform: return "uniform";
- case EvqBuffer: return "buffer";
- case EvqVertexIn: return "in";
- case EvqFragmentOut: return "out";
- case EvqVertexOut: return "out";
- case EvqFragmentIn: return "in";
- case EvqIn: return "in";
- case EvqOut: return "out";
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- case EvqInstanceID: return "InstanceID";
- case EvqVertexID: return "VertexID";
- case EvqPosition: return "Position";
- case EvqPointSize: return "PointSize";
- case EvqFragCoord: return "FragCoord";
- case EvqFrontFacing: return "FrontFacing";
- case EvqPointCoord: return "PointCoord";
- case EvqFragColor: return "FragColor";
- case EvqFragData: return "FragData";
- case EvqFragDepthEXT: return "FragDepth";
- case EvqFragDepth: return "FragDepth";
- case EvqSecondaryFragColorEXT: return "SecondaryFragColorEXT";
- case EvqSecondaryFragDataEXT: return "SecondaryFragDataEXT";
- case EvqViewIDOVR: return "ViewIDOVR";
- case EvqViewportIndex: return "ViewportIndex";
- case EvqLayer: return "Layer";
- case EvqLastFragColor: return "LastFragColor";
- case EvqLastFragData: return "LastFragData";
- case EvqSmoothOut: return "smooth out";
- case EvqCentroidOut: return "smooth centroid out";
- case EvqFlatOut: return "flat out";
- case EvqSmoothIn: return "smooth in";
- case EvqFlatIn: return "flat in";
- case EvqCentroidIn: return "smooth centroid in";
- case EvqCentroid: return "centroid";
- case EvqFlat: return "flat";
- case EvqSmooth: return "smooth";
- case EvqShared: return "shared";
- case EvqComputeIn: return "in";
- case EvqNumWorkGroups: return "NumWorkGroups";
- case EvqWorkGroupSize: return "WorkGroupSize";
- case EvqWorkGroupID: return "WorkGroupID";
- case EvqLocalInvocationID: return "LocalInvocationID";
- case EvqGlobalInvocationID: return "GlobalInvocationID";
- case EvqLocalInvocationIndex: return "LocalInvocationIndex";
- case EvqReadOnly: return "readonly";
- case EvqWriteOnly: return "writeonly";
- case EvqGeometryIn: return "in";
- case EvqGeometryOut: return "out";
- case EvqPerVertexIn: return "gl_in";
- default: UNREACHABLE(); return "unknown qualifier";
- }
- // clang-format on
-}
-
-inline const char *getMatrixPackingString(TLayoutMatrixPacking mpq)
-{
- switch (mpq)
- {
- case EmpUnspecified:
- return "mp_unspecified";
- case EmpRowMajor:
- return "row_major";
- case EmpColumnMajor:
- return "column_major";
- default:
- UNREACHABLE();
- return "unknown matrix packing";
- }
-}
-
-inline const char *getBlockStorageString(TLayoutBlockStorage bsq)
-{
- switch (bsq)
- {
- case EbsUnspecified:
- return "bs_unspecified";
- case EbsShared:
- return "shared";
- case EbsPacked:
- return "packed";
- case EbsStd140:
- return "std140";
- case EbsStd430:
- return "std430";
- default:
- UNREACHABLE();
- return "unknown block storage";
- }
-}
-
-inline const char *getImageInternalFormatString(TLayoutImageInternalFormat iifq)
-{
- switch (iifq)
- {
- case EiifRGBA32F:
- return "rgba32f";
- case EiifRGBA16F:
- return "rgba16f";
- case EiifR32F:
- return "r32f";
- case EiifRGBA32UI:
- return "rgba32ui";
- case EiifRGBA16UI:
- return "rgba16ui";
- case EiifRGBA8UI:
- return "rgba8ui";
- case EiifR32UI:
- return "r32ui";
- case EiifRGBA32I:
- return "rgba32i";
- case EiifRGBA16I:
- return "rgba16i";
- case EiifRGBA8I:
- return "rgba8i";
- case EiifR32I:
- return "r32i";
- case EiifRGBA8:
- return "rgba8";
- case EiifRGBA8_SNORM:
- return "rgba8_snorm";
- default:
- UNREACHABLE();
- return "unknown internal image format";
- }
-}
-
-inline TYuvCscStandardEXT getYuvCscStandardEXT(const std::string &str)
-{
- if (str == "itu_601")
- return EycsItu601;
- else if (str == "itu_601_full_range")
- return EycsItu601FullRange;
- else if (str == "itu_709")
- return EycsItu709;
- return EycsUndefined;
-}
-
-inline const char *getYuvCscStandardEXTString(TYuvCscStandardEXT ycsq)
-{
- switch (ycsq)
- {
- case EycsItu601:
- return "itu_601";
- case EycsItu601FullRange:
- return "itu_601_full_range";
- case EycsItu709:
- return "itu_709";
- default:
- UNREACHABLE();
- return "unknown color space conversion standard";
- }
-}
-
-inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType)
-{
- switch (primitiveType)
- {
- case EptPoints:
- return "points";
- case EptLines:
- return "lines";
- case EptTriangles:
- return "triangles";
- case EptLinesAdjacency:
- return "lines_adjacency";
- case EptTrianglesAdjacency:
- return "triangles_adjacency";
- case EptLineStrip:
- return "line_strip";
- case EptTriangleStrip:
- return "triangle_strip";
- default:
- UNREACHABLE();
- return "unknown geometry shader primitive type";
- }
-}
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BASETYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
deleted file mode 100644
index d6a1e025de..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
-// may record a variable as aliasing another. Sometimes the alias information gets garbled
-// so we work around this issue by breaking the aliasing chain in inner loops.
-
-#include "BreakVariableAliasingInInnerLoops.h"
-
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-
-// A HLSL compiler developer gave us more details on the root cause and the workaround needed:
-// The root problem is that if the HLSL compiler is applying aliasing information even on
-// incomplete simulations (in this case, a single pass). The bug is triggered by an assignment
-// that comes from a series of assignments, possibly with swizzled or ternary operators with
-// known conditionals, where the source is before the loop.
-// So, a workaround is to add a +0 term to variables the first time they are assigned to in
-// an inner loop (if they are declared in an outside scope, otherwise there is no need).
-// This will break the aliasing chain.
-
-// For simplicity here we add a +0 to any assignment that is in at least two nested loops. Because
-// the bug only shows up with swizzles, and ternary assignment, whole array or whole structure
-// assignment don't need a workaround.
-
-namespace sh
-{
-
-namespace
-{
-
-class AliasingBreaker : public TIntermTraverser
-{
- public:
- AliasingBreaker() : TIntermTraverser(true, false, true) {}
-
- protected:
- bool visitBinary(Visit visit, TIntermBinary *binary)
- {
- if (visit != PreVisit)
- {
- return false;
- }
-
- if (mLoopLevel < 2 || !binary->isAssignment())
- {
- return true;
- }
-
- TIntermTyped *B = binary->getRight();
- TType type = B->getType();
-
- if (!type.isScalar() && !type.isVector() && !type.isMatrix())
- {
- return true;
- }
-
- if (type.isArray() || IsSampler(type.getBasicType()))
- {
- return true;
- }
-
- // We have a scalar / vector / matrix assignment with loop depth 2.
- // Transform it from
- // A = B
- // to
- // A = (B + typeof<B>(0));
-
- TIntermBinary *bPlusZero = new TIntermBinary(EOpAdd, B, CreateZeroNode(type));
- bPlusZero->setLine(B->getLine());
-
- binary->replaceChildNode(B, bPlusZero);
-
- return true;
- }
-
- bool visitLoop(Visit visit, TIntermLoop *loop)
- {
- if (visit == PreVisit)
- {
- mLoopLevel++;
- }
- else
- {
- ASSERT(mLoopLevel > 0);
- mLoopLevel--;
- }
-
- return true;
- }
-
- private:
- int mLoopLevel = 0;
-};
-
-} // anonymous namespace
-
-void BreakVariableAliasingInInnerLoops(TIntermNode *root)
-{
- AliasingBreaker breaker;
- root->traverse(&breaker);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
deleted file mode 100644
index b1d906f919..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
-// may record a variable as aliasing another. Sometimes the alias information gets garbled
-// so we work around this issue by breaking the aliasing chain in inner loops.
-
-#ifndef COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
-#define COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
-
-class TIntermNode;
-
-namespace sh
-{
-
-void BreakVariableAliasingInInnerLoops(TIntermNode *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
deleted file mode 100644
index 905e634fd1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
+++ /dev/null
@@ -1,355 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "angle_gl.h"
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTraverser
-{
- public:
- BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator &emulator)
- : TIntermTraverser(true, false, false), mEmulator(emulator)
- {
- }
-
- bool visitUnary(Visit visit, TIntermUnary *node) override
- {
- if (visit == PreVisit)
- {
- bool needToEmulate =
- mEmulator.setFunctionCalled(node->getOp(), node->getOperand()->getType());
- if (needToEmulate)
- node->setUseEmulatedFunction();
- }
- return true;
- }
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- if (visit == PreVisit)
- {
- // Here we handle all the built-in functions mapped to ops, not just the ones that are
- // currently identified as problematic.
- if (node->isConstructor() || node->isFunctionCall())
- {
- return true;
- }
- const TIntermSequence &sequence = *(node->getSequence());
- bool needToEmulate = false;
- // Right now we only handle built-in functions with two to four parameters.
- if (sequence.size() == 2)
- {
- TIntermTyped *param1 = sequence[0]->getAsTyped();
- TIntermTyped *param2 = sequence[1]->getAsTyped();
- if (!param1 || !param2)
- return true;
- needToEmulate = mEmulator.setFunctionCalled(node->getOp(), param1->getType(),
- param2->getType());
- }
- else if (sequence.size() == 3)
- {
- TIntermTyped *param1 = sequence[0]->getAsTyped();
- TIntermTyped *param2 = sequence[1]->getAsTyped();
- TIntermTyped *param3 = sequence[2]->getAsTyped();
- if (!param1 || !param2 || !param3)
- return true;
- needToEmulate = mEmulator.setFunctionCalled(node->getOp(), param1->getType(),
- param2->getType(), param3->getType());
- }
- else if (sequence.size() == 4)
- {
- TIntermTyped *param1 = sequence[0]->getAsTyped();
- TIntermTyped *param2 = sequence[1]->getAsTyped();
- TIntermTyped *param3 = sequence[2]->getAsTyped();
- TIntermTyped *param4 = sequence[3]->getAsTyped();
- if (!param1 || !param2 || !param3 || !param4)
- return true;
- needToEmulate =
- mEmulator.setFunctionCalled(node->getOp(), param1->getType(), param2->getType(),
- param3->getType(), param4->getType());
- }
- else
- {
- return true;
- }
-
- if (needToEmulate)
- node->setUseEmulatedFunction();
- }
- return true;
- }
-
- private:
- BuiltInFunctionEmulator &mEmulator;
-};
-
-BuiltInFunctionEmulator::BuiltInFunctionEmulator()
-{
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
- const TType *param,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- return id;
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param1, param2);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- return id;
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunctionWithDependency(
- const FunctionId &dependency,
- TOperator op,
- const TType *param1,
- const TType *param2,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param1, param2);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- mFunctionDependencies[id] = dependency;
- return id;
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param1, param2, param3);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- return id;
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param1, param2, param3, param4);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- return id;
-}
-
-FunctionId BuiltInFunctionEmulator::addEmulatedFunctionWithDependency(
- const FunctionId &dependency,
- TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4,
- const char *emulatedFunctionDefinition)
-{
- FunctionId id(op, param1, param2, param3, param4);
- mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
- mFunctionDependencies[id] = dependency;
- return id;
-}
-
-bool BuiltInFunctionEmulator::isOutputEmpty() const
-{
- return (mFunctions.size() == 0);
-}
-
-void BuiltInFunctionEmulator::outputEmulatedFunctions(TInfoSinkBase &out) const
-{
- for (const auto &function : mFunctions)
- {
- const char *body = findEmulatedFunction(function);
- ASSERT(body);
- out << body;
- out << "\n\n";
- }
-}
-
-bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op, const TType &param)
-{
- return setFunctionCalled(FunctionId(op, &param));
-}
-
-bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
- const TType &param1,
- const TType &param2)
-{
- return setFunctionCalled(FunctionId(op, &param1, &param2));
-}
-
-bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
- const TType &param1,
- const TType &param2,
- const TType &param3)
-{
- return setFunctionCalled(FunctionId(op, &param1, &param2, &param3));
-}
-
-bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
- const TType &param1,
- const TType &param2,
- const TType &param3,
- const TType &param4)
-{
- return setFunctionCalled(FunctionId(op, &param1, &param2, &param3, &param4));
-}
-
-const char *BuiltInFunctionEmulator::findEmulatedFunction(const FunctionId &functionId) const
-{
- for (const auto &queryFunction : mQueryFunctions)
- {
- const char *result = queryFunction(functionId);
- if (result)
- {
- return result;
- }
- }
-
- const auto &result = mEmulatedFunctions.find(functionId);
- if (result != mEmulatedFunctions.end())
- {
- return result->second.c_str();
- }
-
- return nullptr;
-}
-
-bool BuiltInFunctionEmulator::setFunctionCalled(const FunctionId &functionId)
-{
- if (!findEmulatedFunction(functionId))
- {
- return false;
- }
-
- for (size_t i = 0; i < mFunctions.size(); ++i)
- {
- if (mFunctions[i] == functionId)
- return true;
- }
- // If the function depends on another, mark the dependency as called.
- auto dependency = mFunctionDependencies.find(functionId);
- if (dependency != mFunctionDependencies.end())
- {
- setFunctionCalled((*dependency).second);
- }
- // Copy the functionId if it needs to be stored, to make sure that the TType pointers inside
- // remain valid and constant.
- mFunctions.push_back(functionId.getCopy());
- return true;
-}
-
-void BuiltInFunctionEmulator::markBuiltInFunctionsForEmulation(TIntermNode *root)
-{
- ASSERT(root);
-
- if (mEmulatedFunctions.empty() && mQueryFunctions.empty())
- return;
-
- BuiltInFunctionEmulationMarker marker(*this);
- root->traverse(&marker);
-}
-
-void BuiltInFunctionEmulator::cleanup()
-{
- mFunctions.clear();
- mFunctionDependencies.clear();
-}
-
-void BuiltInFunctionEmulator::addFunctionMap(BuiltinQueryFunc queryFunc)
-{
- mQueryFunctions.push_back(queryFunc);
-}
-
-// static
-void BuiltInFunctionEmulator::WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name)
-{
- ASSERT(name[strlen(name) - 1] != '(');
- out << name << "_emu";
-}
-
-FunctionId::FunctionId()
- : mOp(EOpNull),
- mParam1(TCache::getType(EbtVoid)),
- mParam2(TCache::getType(EbtVoid)),
- mParam3(TCache::getType(EbtVoid)),
- mParam4(TCache::getType(EbtVoid))
-{
-}
-
-FunctionId::FunctionId(TOperator op, const TType *param)
- : mOp(op),
- mParam1(param),
- mParam2(TCache::getType(EbtVoid)),
- mParam3(TCache::getType(EbtVoid)),
- mParam4(TCache::getType(EbtVoid))
-{
-}
-
-FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2)
- : mOp(op),
- mParam1(param1),
- mParam2(param2),
- mParam3(TCache::getType(EbtVoid)),
- mParam4(TCache::getType(EbtVoid))
-{
-}
-
-FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3)
- : mOp(op), mParam1(param1), mParam2(param2), mParam3(param3), mParam4(TCache::getType(EbtVoid))
-{
-}
-
-FunctionId::FunctionId(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4)
- : mOp(op), mParam1(param1), mParam2(param2), mParam3(param3), mParam4(param4)
-{
-}
-
-bool FunctionId::operator==(const FunctionId &other) const
-{
- return (mOp == other.mOp && *mParam1 == *other.mParam1 && *mParam2 == *other.mParam2 &&
- *mParam3 == *other.mParam3 && *mParam4 == *other.mParam4);
-}
-
-bool FunctionId::operator<(const FunctionId &other) const
-{
- if (mOp != other.mOp)
- return mOp < other.mOp;
- if (*mParam1 != *other.mParam1)
- return *mParam1 < *other.mParam1;
- if (*mParam2 != *other.mParam2)
- return *mParam2 < *other.mParam2;
- if (*mParam3 != *other.mParam3)
- return *mParam3 < *other.mParam3;
- if (*mParam4 != *other.mParam4)
- return *mParam4 < *other.mParam4;
- return false; // all fields are equal
-}
-
-FunctionId FunctionId::getCopy() const
-{
- return FunctionId(mOp, new TType(*mParam1), new TType(*mParam2), new TType(*mParam3),
- new TType(*mParam4));
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
deleted file mode 100644
index 5f15f66224..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ /dev/null
@@ -1,183 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
-#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/ParamType.h"
-
-namespace sh
-{
-
-struct MiniFunctionId
-{
- constexpr MiniFunctionId(TOperator op = EOpNull,
- ParamType paramType1 = ParamType::Void,
- ParamType paramType2 = ParamType::Void,
- ParamType paramType3 = ParamType::Void,
- ParamType paramType4 = ParamType::Void)
- : op(op),
- paramType1(paramType1),
- paramType2(paramType2),
- paramType3(paramType3),
- paramType4(paramType4)
- {
- }
-
- TOperator op;
- ParamType paramType1;
- ParamType paramType2;
- ParamType paramType3;
- ParamType paramType4;
-};
-
-class FunctionId final
-{
- public:
- FunctionId();
- FunctionId(TOperator op, const TType *param);
- FunctionId(TOperator op, const TType *param1, const TType *param2);
- FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
- FunctionId(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4);
-
- FunctionId(const FunctionId &) = default;
- FunctionId &operator=(const FunctionId &) = default;
-
- bool operator==(const FunctionId &other) const;
- bool operator<(const FunctionId &other) const;
-
- FunctionId getCopy() const;
-
- private:
- friend bool operator==(const MiniFunctionId &miniId, const FunctionId &functionId);
- TOperator mOp;
-
- // The memory that these TType objects use is freed by PoolAllocator. The
- // BuiltInFunctionEmulator's lifetime can extend until after the memory pool is freed, but
- // that's not an issue since this class never destructs these objects.
- const TType *mParam1;
- const TType *mParam2;
- const TType *mParam3;
- const TType *mParam4;
-};
-
-inline bool operator==(ParamType paramType, const TType *type)
-{
- return SameParamType(paramType, type->getBasicType(), type->getNominalSize(),
- type->getSecondarySize());
-}
-
-inline bool operator==(const MiniFunctionId &miniId, const FunctionId &functionId)
-{
- return miniId.op == functionId.mOp && miniId.paramType1 == functionId.mParam1 &&
- miniId.paramType2 == functionId.mParam2 && miniId.paramType3 == functionId.mParam3 &&
- miniId.paramType4 == functionId.mParam4;
-}
-
-using BuiltinQueryFunc = const char *(const FunctionId &);
-
-//
-// This class decides which built-in functions need to be replaced with the emulated ones. It can be
-// used to work around driver bugs or implement functions that are not natively implemented on a
-// specific platform.
-//
-class BuiltInFunctionEmulator
-{
- public:
- BuiltInFunctionEmulator();
-
- void markBuiltInFunctionsForEmulation(TIntermNode *root);
-
- void cleanup();
-
- // "name" gets written as "name_emu".
- static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name);
-
- bool isOutputEmpty() const;
-
- // Output function emulation definition. This should be before any other shader source.
- void outputEmulatedFunctions(TInfoSinkBase &out) const;
-
- // Add functions that need to be emulated.
- FunctionId addEmulatedFunction(TOperator op,
- const TType *param,
- const char *emulatedFunctionDefinition);
- FunctionId addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const char *emulatedFunctionDefinition);
- FunctionId addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const char *emulatedFunctionDefinition);
- FunctionId addEmulatedFunction(TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4,
- const char *emulatedFunctionDefinition);
-
- FunctionId addEmulatedFunctionWithDependency(const FunctionId &dependency,
- TOperator op,
- const TType *param1,
- const TType *param2,
- const char *emulatedFunctionDefinition);
- FunctionId addEmulatedFunctionWithDependency(const FunctionId &dependency,
- TOperator op,
- const TType *param1,
- const TType *param2,
- const TType *param3,
- const TType *param4,
- const char *emulatedFunctionDefinition);
-
- void addFunctionMap(BuiltinQueryFunc queryFunc);
-
- private:
- class BuiltInFunctionEmulationMarker;
-
- // Records that a function is called by the shader and might need to be emulated. If the
- // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
- // call needs to be replaced with an emulated one.
- bool setFunctionCalled(TOperator op, const TType &param);
- bool setFunctionCalled(TOperator op, const TType &param1, const TType &param2);
- bool setFunctionCalled(TOperator op,
- const TType &param1,
- const TType &param2,
- const TType &param3);
- bool setFunctionCalled(TOperator op,
- const TType &param1,
- const TType &param2,
- const TType &param3,
- const TType &param4);
-
- bool setFunctionCalled(const FunctionId &functionId);
-
- const char *findEmulatedFunction(const FunctionId &functionId) const;
-
- // Map from function id to emulated function definition
- std::map<FunctionId, std::string> mEmulatedFunctions;
-
- // Map from dependent functions to their dependencies. This structure allows each function to
- // have at most one dependency.
- std::map<FunctionId, FunctionId> mFunctionDependencies;
-
- // Called function ids
- std::vector<FunctionId> mFunctions;
-
- // Constexpr function tables.
- std::vector<BuiltinQueryFunc *> mQueryFunctions;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
deleted file mode 100644
index 27ee04da35..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
+++ /dev/null
@@ -1,293 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "angle_gl.h"
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/VersionGLSL.h"
-
-namespace sh
-{
-
-void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType)
-{
- if (shaderType == GL_VERTEX_SHADER)
- {
- const TType *int1 = TCache::getType(EbtInt);
- emu->addEmulatedFunction(EOpAbs, int1, "int abs_emu(int x) { return x * sign(x); }");
- }
-}
-
-void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion)
-{
- // isnan() is supported since GLSL 1.3.
- if (targetGLSLVersion < GLSL_VERSION_130)
- return;
-
- const TType *float1 = TCache::getType(EbtFloat);
- const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *float3 = TCache::getType(EbtFloat, 3);
- const TType *float4 = TCache::getType(EbtFloat, 4);
-
- // !(x > 0.0 || x < 0.0 || x == 0.0) will be optimized and always equal to false.
- emu->addEmulatedFunction(
- EOpIsNan, float1,
- "bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? false : x != 0.0; }");
- emu->addEmulatedFunction(
- EOpIsNan, float2,
- "bvec2 isnan_emu(vec2 x)\n"
- "{\n"
- " bvec2 isnan;\n"
- " for (int i = 0; i < 2; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
- emu->addEmulatedFunction(
- EOpIsNan, float3,
- "bvec3 isnan_emu(vec3 x)\n"
- "{\n"
- " bvec3 isnan;\n"
- " for (int i = 0; i < 3; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
- emu->addEmulatedFunction(
- EOpIsNan, float4,
- "bvec4 isnan_emu(vec4 x)\n"
- "{\n"
- " bvec4 isnan;\n"
- " for (int i = 0; i < 4; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
-}
-
-void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu)
-{
- const TType *float1 = TCache::getType(EbtFloat);
- auto floatFuncId = emu->addEmulatedFunction(
- EOpAtan, float1, float1,
- "emu_precision float atan_emu(emu_precision float y, emu_precision "
- "float x)\n"
- "{\n"
- " if (x > 0.0) return atan(y / x);\n"
- " else if (x < 0.0 && y >= 0.0) return atan(y / x) + 3.14159265;\n"
- " else if (x < 0.0 && y < 0.0) return atan(y / x) - 3.14159265;\n"
- " else return 1.57079632 * sign(y);\n"
- "}\n");
- for (int dim = 2; dim <= 4; ++dim)
- {
- const TType *floatVec = TCache::getType(EbtFloat, static_cast<unsigned char>(dim));
- std::stringstream ss;
- ss << "emu_precision vec" << dim << " atan_emu(emu_precision vec" << dim
- << " y, emu_precision vec" << dim << " x)\n"
- << "{\n"
- " return vec"
- << dim << "(";
- for (int i = 0; i < dim; ++i)
- {
- ss << "atan_emu(y[" << i << "], x[" << i << "])";
- if (i < dim - 1)
- {
- ss << ", ";
- }
- }
- ss << ");\n"
- "}\n";
- emu->addEmulatedFunctionWithDependency(floatFuncId, EOpAtan, floatVec, floatVec,
- ss.str().c_str());
- }
-}
-
-// Emulate built-in functions missing from GLSL 1.30 and higher
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType,
- int targetGLSLVersion)
-{
- // Emulate packUnorm2x16 and unpackUnorm2x16 (GLSL 4.10)
- if (targetGLSLVersion < GLSL_VERSION_410)
- {
- const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *uint1 = TCache::getType(EbtUInt);
-
- // clang-format off
- emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
- "uint packUnorm2x16_emu(vec2 v)\n"
- "{\n"
- " int x = int(round(clamp(v.x, 0.0, 1.0) * 65535.0));\n"
- " int y = int(round(clamp(v.y, 0.0, 1.0) * 65535.0));\n"
- " return uint((y << 16) | (x & 0xFFFF));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
- "vec2 unpackUnorm2x16_emu(uint u)\n"
- "{\n"
- " float x = float(u & 0xFFFFu) / 65535.0;\n"
- " float y = float(u >> 16) / 65535.0;\n"
- " return vec2(x, y);\n"
- "}\n");
- // clang-format on
- }
-
- // Emulate packSnorm2x16, packHalf2x16, unpackSnorm2x16, and unpackHalf2x16 (GLSL 4.20)
- // by using floatBitsToInt, floatBitsToUint, intBitsToFloat, and uintBitsToFloat (GLSL 3.30).
- if (targetGLSLVersion >= GLSL_VERSION_330 && targetGLSLVersion < GLSL_VERSION_420)
- {
- const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *uint1 = TCache::getType(EbtUInt);
-
- // clang-format off
- emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
- "uint packSnorm2x16_emu(vec2 v)\n"
- "{\n"
- " #if defined(GL_ARB_shading_language_packing)\n"
- " return packSnorm2x16(v);\n"
- " #else\n"
- " int x = int(round(clamp(v.x, -1.0, 1.0) * 32767.0));\n"
- " int y = int(round(clamp(v.y, -1.0, 1.0) * 32767.0));\n"
- " return uint((y << 16) | (x & 0xFFFF));\n"
- " #endif\n"
- "}\n");
- emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
- "#if !defined(GL_ARB_shading_language_packing)\n"
- " float fromSnorm(uint x)\n"
- " {\n"
- " int xi = (int(x) & 0x7FFF) - (int(x) & 0x8000);\n"
- " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
- " }\n"
- "#endif\n"
- "\n"
- "vec2 unpackSnorm2x16_emu(uint u)\n"
- "{\n"
- " #if defined(GL_ARB_shading_language_packing)\n"
- " return unpackSnorm2x16(u);\n"
- " #else\n"
- " uint y = (u >> 16);\n"
- " uint x = u;\n"
- " return vec2(fromSnorm(x), fromSnorm(y));\n"
- " #endif\n"
- "}\n");
- // Functions uint f32tof16(float val) and float f16tof32(uint val) are
- // based on the OpenGL redbook Appendix Session "Floating-Point Formats Used in OpenGL".
- emu->addEmulatedFunction(EOpPackHalf2x16, float2,
- "#if !defined(GL_ARB_shading_language_packing)\n"
- " uint f32tof16(float val)\n"
- " {\n"
- " uint f32 = floatBitsToUint(val);\n"
- " uint f16 = 0u;\n"
- " uint sign = (f32 >> 16) & 0x8000u;\n"
- " int exponent = int((f32 >> 23) & 0xFFu) - 127;\n"
- " uint mantissa = f32 & 0x007FFFFFu;\n"
- " if (exponent == 128)\n"
- " {\n"
- " // Infinity or NaN\n"
- " // NaN bits that are masked out by 0x3FF get discarded.\n"
- " // This can turn some NaNs to infinity, but this is allowed by the spec.\n"
- " f16 = sign | (0x1Fu << 10);\n"
- " f16 |= (mantissa & 0x3FFu);\n"
- " }\n"
- " else if (exponent > 15)\n"
- " {\n"
- " // Overflow - flush to Infinity\n"
- " f16 = sign | (0x1Fu << 10);\n"
- " }\n"
- " else if (exponent > -15)\n"
- " {\n"
- " // Representable value\n"
- " exponent += 15;\n"
- " mantissa >>= 13;\n"
- " f16 = sign | uint(exponent << 10) | mantissa;\n"
- " }\n"
- " else\n"
- " {\n"
- " f16 = sign;\n"
- " }\n"
- " return f16;\n"
- " }\n"
- "#endif\n"
- "\n"
- "uint packHalf2x16_emu(vec2 v)\n"
- "{\n"
- " #if defined(GL_ARB_shading_language_packing)\n"
- " return packHalf2x16(v);\n"
- " #else\n"
- " uint x = f32tof16(v.x);\n"
- " uint y = f32tof16(v.y);\n"
- " return (y << 16) | x;\n"
- " #endif\n"
- "}\n");
- emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
- "#if !defined(GL_ARB_shading_language_packing)\n"
- " float f16tof32(uint val)\n"
- " {\n"
- " uint sign = (val & 0x8000u) << 16;\n"
- " int exponent = int((val & 0x7C00u) >> 10);\n"
- " uint mantissa = val & 0x03FFu;\n"
- " float f32 = 0.0;\n"
- " if(exponent == 0)\n"
- " {\n"
- " if (mantissa != 0u)\n"
- " {\n"
- " const float scale = 1.0 / (1 << 24);\n"
- " f32 = scale * mantissa;\n"
- " }\n"
- " }\n"
- " else if (exponent == 31)\n"
- " {\n"
- " return uintBitsToFloat(sign | 0x7F800000u | mantissa);\n"
- " }\n"
- " else\n"
- " {\n"
- " exponent -= 15;\n"
- " float scale;\n"
- " if(exponent < 0)\n"
- " {\n"
- " // The negative unary operator is buggy on OSX.\n"
- " // Work around this by using abs instead.\n"
- " scale = 1.0 / (1 << abs(exponent));\n"
- " }\n"
- " else\n"
- " {\n"
- " scale = 1 << exponent;\n"
- " }\n"
- " float decimal = 1.0 + float(mantissa) / float(1 << 10);\n"
- " f32 = scale * decimal;\n"
- " }\n"
- "\n"
- " if (sign != 0u)\n"
- " {\n"
- " f32 = -f32;\n"
- " }\n"
- "\n"
- " return f32;\n"
- " }\n"
- "#endif\n"
- "\n"
- "vec2 unpackHalf2x16_emu(uint u)\n"
- "{\n"
- " #if defined(GL_ARB_shading_language_packing)\n"
- " return unpackHalf2x16(u);\n"
- " #else\n"
- " uint y = (u >> 16);\n"
- " uint x = u & 0xFFFFu;\n"
- " return vec2(f16tof32(x), f16tof32(y));\n"
- " #endif\n"
- "}\n");
- // clang-format on
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
deleted file mode 100644
index e1b4779bd5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
-#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-class BuiltInFunctionEmulator;
-
-//
-// This works around bug in Intel Mac drivers.
-//
-void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType);
-
-//
-// This works around isnan() bug in Intel Mac drivers
-//
-void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion);
-//
-// This works around atan(y, x) bug in NVIDIA drivers.
-//
-void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
-
-//
-// This function is emulating built-in functions missing from GLSL 1.30 and higher.
-//
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType,
- int targetGLSLVersion);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
deleted file mode 100644
index e78d86d00a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "angle_gl.h"
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/VersionGLSL.h"
-
-namespace sh
-{
-
-// Defined in emulated_builtin_functions_hlsl_autogen.cpp.
-const char *FindHLSLFunction(const FunctionId &functionID);
-
-void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion)
-{
- if (targetGLSLVersion < GLSL_VERSION_130)
- return;
-
- TType *float1 = new TType(EbtFloat);
- TType *float2 = new TType(EbtFloat, 2);
- TType *float3 = new TType(EbtFloat, 3);
- TType *float4 = new TType(EbtFloat, 4);
-
- emu->addEmulatedFunction(EOpIsNan, float1,
- "bool isnan_emu(float x)\n"
- "{\n"
- " return (x > 0.0 || x < 0.0) ? false : x != 0.0;\n"
- "}\n"
- "\n");
-
- emu->addEmulatedFunction(
- EOpIsNan, float2,
- "bool2 isnan_emu(float2 x)\n"
- "{\n"
- " bool2 isnan;\n"
- " for (int i = 0; i < 2; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
-
- emu->addEmulatedFunction(
- EOpIsNan, float3,
- "bool3 isnan_emu(float3 x)\n"
- "{\n"
- " bool3 isnan;\n"
- " for (int i = 0; i < 3; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
-
- emu->addEmulatedFunction(
- EOpIsNan, float4,
- "bool4 isnan_emu(float4 x)\n"
- "{\n"
- " bool4 isnan;\n"
- " for (int i = 0; i < 4; i++)\n"
- " {\n"
- " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
- " }\n"
- " return isnan;\n"
- "}\n");
-}
-
-void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
-{
- TType *int1 = new TType(EbtInt);
- TType *int2 = new TType(EbtInt, 2);
- TType *int3 = new TType(EbtInt, 3);
- TType *int4 = new TType(EbtInt, 4);
- TType *uint1 = new TType(EbtUInt);
- TType *uint2 = new TType(EbtUInt, 2);
- TType *uint3 = new TType(EbtUInt, 3);
- TType *uint4 = new TType(EbtUInt, 4);
-
- emu->addFunctionMap(FindHLSLFunction);
-
- // (a + b2^16) * (c + d2^16) = ac + (ad + bc) * 2^16 + bd * 2^32
- // Also note that below, a * d + ((a * c) >> 16) is guaranteed not to overflow, because:
- // a <= 0xffff, d <= 0xffff, ((a * c) >> 16) <= 0xffff and 0xffff * 0xffff + 0xffff = 0xffff0000
- FunctionId umulExtendedUint1 = emu->addEmulatedFunction(
- EOpUmulExtended, uint1, uint1, uint1, uint1,
- "void umulExtended_emu(uint x, uint y, out uint msb, out uint lsb)\n"
- "{\n"
- " lsb = x * y;\n"
- " uint a = (x & 0xffffu);\n"
- " uint b = (x >> 16);\n"
- " uint c = (y & 0xffffu);\n"
- " uint d = (y >> 16);\n"
- " uint ad = a * d + ((a * c) >> 16);\n"
- " uint bc = b * c;\n"
- " uint carry = uint(ad > (0xffffffffu - bc));\n"
- " msb = ((ad + bc) >> 16) + (carry << 16) + b * d;\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- umulExtendedUint1, EOpUmulExtended, uint2, uint2, uint2, uint2,
- "void umulExtended_emu(uint2 x, uint2 y, out uint2 msb, out uint2 lsb)\n"
- "{\n"
- " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- umulExtendedUint1, EOpUmulExtended, uint3, uint3, uint3, uint3,
- "void umulExtended_emu(uint3 x, uint3 y, out uint3 msb, out uint3 lsb)\n"
- "{\n"
- " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- " umulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- umulExtendedUint1, EOpUmulExtended, uint4, uint4, uint4, uint4,
- "void umulExtended_emu(uint4 x, uint4 y, out uint4 msb, out uint4 lsb)\n"
- "{\n"
- " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- " umulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
- " umulExtended_emu(x.w, y.w, msb.w, lsb.w);\n"
- "}\n");
-
- // The imul emulation does two's complement negation on the lsb and msb manually in case the
- // result needs to be negative.
- // TODO(oetuaho): Note that this code doesn't take one edge case into account, where x or y is
- // -2^31. abs(-2^31) is undefined.
- FunctionId imulExtendedInt1 = emu->addEmulatedFunctionWithDependency(
- umulExtendedUint1, EOpImulExtended, int1, int1, int1, int1,
- "void imulExtended_emu(int x, int y, out int msb, out int lsb)\n"
- "{\n"
- " uint unsignedMsb;\n"
- " uint unsignedLsb;\n"
- " bool negative = (x < 0) != (y < 0);\n"
- " umulExtended_emu(uint(abs(x)), uint(abs(y)), unsignedMsb, unsignedLsb);\n"
- " lsb = asint(unsignedLsb);\n"
- " msb = asint(unsignedMsb);\n"
- " if (negative)\n"
- " {\n"
- " lsb = ~lsb;\n"
- " msb = ~msb;\n"
- " if (lsb == 0xffffffff)\n"
- " {\n"
- " lsb = 0;\n"
- " msb += 1;\n"
- " }\n"
- " else\n"
- " {\n"
- " lsb += 1;\n"
- " }\n"
- " }\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- imulExtendedInt1, EOpImulExtended, int2, int2, int2, int2,
- "void imulExtended_emu(int2 x, int2 y, out int2 msb, out int2 lsb)\n"
- "{\n"
- " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- imulExtendedInt1, EOpImulExtended, int3, int3, int3, int3,
- "void imulExtended_emu(int3 x, int3 y, out int3 msb, out int3 lsb)\n"
- "{\n"
- " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- " imulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
- "}\n");
- emu->addEmulatedFunctionWithDependency(
- imulExtendedInt1, EOpImulExtended, int4, int4, int4, int4,
- "void imulExtended_emu(int4 x, int4 y, out int4 msb, out int4 lsb)\n"
- "{\n"
- " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
- " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
- " imulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
- " imulExtended_emu(x.w, y.w, msb.w, lsb.w);\n"
- "}\n");
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
deleted file mode 100644
index 48da73f58e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
-#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-
-class BuiltInFunctionEmulator;
-
-void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);
-
-//
-// This works around isnan() bug on some Intel drivers.
-//
-void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Cache.cpp b/src/3rdparty/angle/src/compiler/translator/Cache.cpp
deleted file mode 100644
index 417e82403a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Cache.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Cache.cpp: Implements a cache for various commonly created objects.
-
-#include <limits>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "compiler/translator/Cache.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class TScopedAllocator : angle::NonCopyable
-{
- public:
- TScopedAllocator(TPoolAllocator *allocator) : mPreviousAllocator(GetGlobalPoolAllocator())
- {
- SetGlobalPoolAllocator(allocator);
- }
- ~TScopedAllocator() { SetGlobalPoolAllocator(mPreviousAllocator); }
-
- private:
- TPoolAllocator *mPreviousAllocator;
-};
-
-} // namespace
-
-TCache::TypeKey::TypeKey(TBasicType basicType,
- TPrecision precision,
- TQualifier qualifier,
- unsigned char primarySize,
- unsigned char secondarySize)
-{
- static_assert(sizeof(components) <= sizeof(value), "TypeKey::value is too small");
-
- const size_t MaxEnumValue = std::numeric_limits<EnumComponentType>::max();
-
- // TODO: change to static_assert() once we deprecate MSVC 2013 support
- ASSERT(MaxEnumValue >= EbtLast && MaxEnumValue >= EbpLast && MaxEnumValue >= EvqLast &&
- "TypeKey::EnumComponentType is too small");
-
- value = 0;
- components.basicType = static_cast<EnumComponentType>(basicType);
- components.precision = static_cast<EnumComponentType>(precision);
- components.qualifier = static_cast<EnumComponentType>(qualifier);
- components.primarySize = primarySize;
- components.secondarySize = secondarySize;
-}
-
-TCache *TCache::sCache = nullptr;
-
-TCache::TCache()
-{
-}
-
-void TCache::initialize()
-{
- if (sCache == nullptr)
- {
- sCache = new TCache();
- }
-}
-
-void TCache::destroy()
-{
- SafeDelete(sCache);
-}
-
-const TType *TCache::getType(TBasicType basicType,
- TPrecision precision,
- TQualifier qualifier,
- unsigned char primarySize,
- unsigned char secondarySize)
-{
- TypeKey key(basicType, precision, qualifier, primarySize, secondarySize);
- auto it = sCache->mTypes.find(key);
- if (it != sCache->mTypes.end())
- {
- return it->second;
- }
-
- TScopedAllocator scopedAllocator(&sCache->mAllocator);
-
- TType *type = new TType(basicType, precision, qualifier, primarySize, secondarySize);
- type->realize();
- sCache->mTypes.insert(std::make_pair(key, type));
-
- return type;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Cache.h b/src/3rdparty/angle/src/compiler/translator/Cache.h
deleted file mode 100644
index a182b07f51..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Cache.h
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Cache.h: Implements a cache for various commonly created objects.
-
-#ifndef COMPILER_TRANSLATOR_CACHE_H_
-#define COMPILER_TRANSLATOR_CACHE_H_
-
-#include <stdint.h>
-#include <string.h>
-#include <map>
-
-#include "compiler/translator/Types.h"
-#include "compiler/translator/PoolAlloc.h"
-
-namespace sh
-{
-
-class TCache
-{
- public:
- static void initialize();
- static void destroy();
-
- static const TType *getType(TBasicType basicType, TPrecision precision)
- {
- return getType(basicType, precision, EvqTemporary, 1, 1);
- }
- static const TType *getType(TBasicType basicType,
- unsigned char primarySize = 1,
- unsigned char secondarySize = 1)
- {
- return getType(basicType, EbpUndefined, EvqGlobal, primarySize, secondarySize);
- }
- static const TType *getType(TBasicType basicType,
- TQualifier qualifier,
- unsigned char primarySize = 1,
- unsigned char secondarySize = 1)
- {
- return getType(basicType, EbpUndefined, qualifier, primarySize, secondarySize);
- }
- static const TType *getType(TBasicType basicType,
- TPrecision precision,
- TQualifier qualifier,
- unsigned char primarySize,
- unsigned char secondarySize);
-
- private:
- TCache();
-
- union TypeKey {
- TypeKey(TBasicType basicType,
- TPrecision precision,
- TQualifier qualifier,
- unsigned char primarySize,
- unsigned char secondarySize);
-
- typedef uint8_t EnumComponentType;
- struct
- {
- EnumComponentType basicType;
- EnumComponentType precision;
- EnumComponentType qualifier;
- unsigned char primarySize;
- unsigned char secondarySize;
- } components;
- uint64_t value;
-
- bool operator<(const TypeKey &other) const { return value < other.value; }
- };
- typedef std::map<TypeKey, const TType *> TypeMap;
-
- TypeMap mTypes;
- TPoolAllocator mAllocator;
-
- static TCache *sCache;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_CACHE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp b/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp
deleted file mode 100644
index 5f54e80898..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp
+++ /dev/null
@@ -1,346 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CallDAG.h: Implements a call graph DAG of functions to be re-used accross
-// analyses, allows to efficiently traverse the functions in topological
-// order.
-
-#include "compiler/translator/CallDAG.h"
-
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-// The CallDAGCreator does all the processing required to create the CallDAG
-// structure so that the latter contains only the necessary variables.
-class CallDAG::CallDAGCreator : public TIntermTraverser
-{
- public:
- CallDAGCreator(TDiagnostics *diagnostics)
- : TIntermTraverser(true, false, true),
- mDiagnostics(diagnostics),
- mCurrentFunction(nullptr),
- mCurrentIndex(0)
- {
- }
-
- InitResult assignIndices()
- {
- int skipped = 0;
- for (auto &it : mFunctions)
- {
- // Skip unimplemented functions
- if (it.second.node)
- {
- InitResult result = assignIndicesInternal(&it.second);
- if (result != INITDAG_SUCCESS)
- {
- return result;
- }
- }
- else
- {
- skipped++;
- }
- }
-
- ASSERT(mFunctions.size() == mCurrentIndex + skipped);
- return INITDAG_SUCCESS;
- }
-
- void fillDataStructures(std::vector<Record> *records, std::map<int, int> *idToIndex)
- {
- ASSERT(records->empty());
- ASSERT(idToIndex->empty());
-
- records->resize(mCurrentIndex);
-
- for (auto &it : mFunctions)
- {
- CreatorFunctionData &data = it.second;
- // Skip unimplemented functions
- if (!data.node)
- {
- continue;
- }
- ASSERT(data.index < records->size());
- Record &record = (*records)[data.index];
-
- record.name = data.name.data();
- record.node = data.node;
-
- record.callees.reserve(data.callees.size());
- for (auto &callee : data.callees)
- {
- record.callees.push_back(static_cast<int>(callee->index));
- }
-
- (*idToIndex)[data.node->getFunctionSymbolInfo()->getId().get()] =
- static_cast<int>(data.index);
- }
- }
-
- private:
- struct CreatorFunctionData
- {
- CreatorFunctionData() : node(nullptr), index(0), indexAssigned(false), visiting(false) {}
-
- std::set<CreatorFunctionData *> callees;
- TIntermFunctionDefinition *node;
- TString name;
- size_t index;
- bool indexAssigned;
- bool visiting;
- };
-
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override
- {
- // Create the record if need be and remember the node.
- if (visit == PreVisit)
- {
- auto it = mFunctions.find(node->getFunctionSymbolInfo()->getId().get());
-
- if (it == mFunctions.end())
- {
- mCurrentFunction = &mFunctions[node->getFunctionSymbolInfo()->getId().get()];
- mCurrentFunction->name = node->getFunctionSymbolInfo()->getName();
- }
- else
- {
- mCurrentFunction = &it->second;
- ASSERT(mCurrentFunction->name == node->getFunctionSymbolInfo()->getName());
- }
-
- mCurrentFunction->node = node;
- }
- else if (visit == PostVisit)
- {
- mCurrentFunction = nullptr;
- }
- return true;
- }
-
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override
- {
- ASSERT(visit == PreVisit);
- if (mCurrentFunction != nullptr)
- {
- return false;
- }
-
- // Function declaration, create an empty record.
- auto &record = mFunctions[node->getFunctionSymbolInfo()->getId().get()];
- record.name = node->getFunctionSymbolInfo()->getName();
-
- // No need to traverse the parameters.
- return false;
- }
-
- // Aggregates the AST node for each function as well as the name of the functions called by it
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- if (visit == PreVisit && node->getOp() == EOpCallFunctionInAST)
- {
- // Function call, add the callees
- auto it = mFunctions.find(node->getFunctionSymbolInfo()->getId().get());
- ASSERT(it != mFunctions.end());
-
- // We might be traversing the initializer of a global variable. Even though function
- // calls in global scope are forbidden by the parser, some subsequent AST
- // transformations can add them to emulate particular features.
- if (mCurrentFunction)
- {
- mCurrentFunction->callees.insert(&it->second);
- }
- }
- return true;
- }
-
- // Recursively assigns indices to a sub DAG
- InitResult assignIndicesInternal(CreatorFunctionData *root)
- {
- // Iterative implementation of the index assignment algorithm. A recursive version
- // would be prettier but since the CallDAG creation runs before the limiting of the
- // call depth, we might get stack overflows (computation of the call depth uses the
- // CallDAG).
-
- ASSERT(root);
-
- if (root->indexAssigned)
- {
- return INITDAG_SUCCESS;
- }
-
- // If we didn't have to detect recursion, functionsToProcess could be a simple queue
- // in which we add the function being processed's callees. However in order to detect
- // recursion we need to know which functions we are currently visiting. For that reason
- // functionsToProcess will look like a concatenation of segments of the form
- // [F visiting = true, subset of F callees with visiting = false] and the following
- // segment (if any) will be start with a callee of F.
- // This way we can remember when we started visiting a function, to put visiting back
- // to false.
- TVector<CreatorFunctionData *> functionsToProcess;
- functionsToProcess.push_back(root);
-
- InitResult result = INITDAG_SUCCESS;
-
- std::stringstream errorStream;
-
- while (!functionsToProcess.empty())
- {
- CreatorFunctionData *function = functionsToProcess.back();
-
- if (function->visiting)
- {
- function->visiting = false;
- function->index = mCurrentIndex++;
- function->indexAssigned = true;
-
- functionsToProcess.pop_back();
- continue;
- }
-
- if (!function->node)
- {
- errorStream << "Undefined function '" << function->name
- << ")' used in the following call chain:";
- result = INITDAG_UNDEFINED;
- break;
- }
-
- if (function->indexAssigned)
- {
- functionsToProcess.pop_back();
- continue;
- }
-
- function->visiting = true;
-
- for (auto callee : function->callees)
- {
- functionsToProcess.push_back(callee);
-
- // Check if the callee is already being visited after pushing it so that it appears
- // in the chain printed in the info log.
- if (callee->visiting)
- {
- errorStream << "Recursive function call in the following call chain:";
- result = INITDAG_RECURSION;
- break;
- }
- }
-
- if (result != INITDAG_SUCCESS)
- {
- break;
- }
- }
-
- // The call chain is made of the function we were visiting when the error was detected.
- if (result != INITDAG_SUCCESS)
- {
- bool first = true;
- for (auto function : functionsToProcess)
- {
- if (function->visiting)
- {
- if (!first)
- {
- errorStream << " -> ";
- }
- errorStream << function->name << ")";
- first = false;
- }
- }
- if (mDiagnostics)
- {
- std::string errorStr = errorStream.str();
- mDiagnostics->globalError(errorStr.c_str());
- }
- }
-
- return result;
- }
-
- TDiagnostics *mDiagnostics;
-
- std::map<int, CreatorFunctionData> mFunctions;
- CreatorFunctionData *mCurrentFunction;
- size_t mCurrentIndex;
-};
-
-// CallDAG
-
-CallDAG::CallDAG()
-{
-}
-
-CallDAG::~CallDAG()
-{
-}
-
-const size_t CallDAG::InvalidIndex = std::numeric_limits<size_t>::max();
-
-size_t CallDAG::findIndex(const TFunctionSymbolInfo *functionInfo) const
-{
- auto it = mFunctionIdToIndex.find(functionInfo->getId().get());
-
- if (it == mFunctionIdToIndex.end())
- {
- return InvalidIndex;
- }
- else
- {
- return it->second;
- }
-}
-
-const CallDAG::Record &CallDAG::getRecordFromIndex(size_t index) const
-{
- ASSERT(index != InvalidIndex && index < mRecords.size());
- return mRecords[index];
-}
-
-const CallDAG::Record &CallDAG::getRecord(const TIntermAggregate *function) const
-{
- size_t index = findIndex(function->getFunctionSymbolInfo());
- ASSERT(index != InvalidIndex && index < mRecords.size());
- return mRecords[index];
-}
-
-size_t CallDAG::size() const
-{
- return mRecords.size();
-}
-
-void CallDAG::clear()
-{
- mRecords.clear();
- mFunctionIdToIndex.clear();
-}
-
-CallDAG::InitResult CallDAG::init(TIntermNode *root, TDiagnostics *diagnostics)
-{
- CallDAGCreator creator(diagnostics);
-
- // Creates the mapping of functions to callees
- root->traverse(&creator);
-
- // Does the topological sort and detects recursions
- InitResult result = creator.assignIndices();
- if (result != INITDAG_SUCCESS)
- {
- return result;
- }
-
- creator.fillDataStructures(&mRecords, &mFunctionIdToIndex);
- return INITDAG_SUCCESS;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CallDAG.h b/src/3rdparty/angle/src/compiler/translator/CallDAG.h
deleted file mode 100644
index 155081c9a2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/CallDAG.h
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CallDAG.h: Defines a call graph DAG of functions to be re-used accross
-// analyses, allows to efficiently traverse the functions in topological
-// order.
-
-#ifndef COMPILER_TRANSLATOR_CALLDAG_H_
-#define COMPILER_TRANSLATOR_CALLDAG_H_
-
-#include <map>
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-// The translator needs to analyze the the graph of the function calls
-// to run checks and analyses; since in GLSL recursion is not allowed
-// that graph is a DAG.
-// This class is used to precompute that function call DAG so that it
-// can be reused by multiple analyses.
-//
-// It stores a vector of function records, with one record per function.
-// Records are accessed by index but a function symbol id can be converted
-// to the index of the corresponding record. The records mostly contain the
-// AST node of the function and the indices of the function's callees.
-//
-// In addition, records are in reverse topological order: a function F being
-// called by a function G will have index index(F) < index(G), that way
-// depth-first analysis becomes analysis in the order of indices.
-
-class CallDAG : angle::NonCopyable
-{
- public:
- CallDAG();
- ~CallDAG();
-
- struct Record
- {
- std::string name;
- TIntermFunctionDefinition *node;
- std::vector<int> callees;
- };
-
- enum InitResult
- {
- INITDAG_SUCCESS,
- INITDAG_RECURSION,
- INITDAG_UNDEFINED,
- };
-
- // Returns INITDAG_SUCCESS if it was able to create the DAG, otherwise prints
- // the initialization error in diagnostics, if present.
- InitResult init(TIntermNode *root, TDiagnostics *diagnostics);
-
- // Returns InvalidIndex if the function wasn't found
- size_t findIndex(const TFunctionSymbolInfo *functionInfo) const;
-
- const Record &getRecordFromIndex(size_t index) const;
- const Record &getRecord(const TIntermAggregate *function) const;
- size_t size() const;
- void clear();
-
- const static size_t InvalidIndex;
-
- private:
- std::vector<Record> mRecords;
- std::map<int, int> mFunctionIdToIndex;
-
- class CallDAGCreator;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_CALLDAG_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp
deleted file mode 100644
index 8598a137f5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ClampPointSize.cpp: Limit the value that is written to gl_PointSize.
-//
-
-#include "compiler/translator/ClampPointSize.h"
-
-#include "compiler/translator/FindSymbolNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/RunAtTheEndOfShader.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable)
-{
- // Only clamp gl_PointSize if it's used in the shader.
- if (!FindSymbolNode(root, TString("gl_PointSize"), EbtFloat))
- {
- return;
- }
-
- TIntermSymbol *pointSizeNode = ReferenceBuiltInVariable("gl_PointSize", *symbolTable, 100);
-
- TConstantUnion *maxPointSizeConstant = new TConstantUnion();
- maxPointSizeConstant->setFConst(maxPointSize);
- TIntermConstantUnion *maxPointSizeNode =
- new TIntermConstantUnion(maxPointSizeConstant, TType(EbtFloat, EbpHigh, EvqConst));
-
- // min(gl_PointSize, maxPointSize)
- TIntermSequence *minArguments = new TIntermSequence();
- minArguments->push_back(pointSizeNode->deepCopy());
- minArguments->push_back(maxPointSizeNode);
- TIntermTyped *clampedPointSize =
- CreateBuiltInFunctionCallNode("min", minArguments, *symbolTable, 100);
-
- // gl_PointSize = min(gl_PointSize, maxPointSize)
- TIntermBinary *assignPointSize = new TIntermBinary(EOpAssign, pointSizeNode, clampedPointSize);
-
- RunAtTheEndOfShader(root, assignPointSize, symbolTable);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h
deleted file mode 100644
index 0c71ae6b0d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ClampPointSize.h: Limit the value that is written to gl_PointSize.
-//
-
-#ifndef COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
-#define COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
deleted file mode 100644
index 3e25cc2339..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifdef ANGLE_ENABLE_ESSL
-#include "compiler/translator/TranslatorESSL.h"
-#endif // ANGLE_ENABLE_ESSL
-
-#ifdef ANGLE_ENABLE_GLSL
-#include "compiler/translator/TranslatorGLSL.h"
-#endif // ANGLE_ENABLE_GLSL
-
-#ifdef ANGLE_ENABLE_HLSL
-#include "compiler/translator/TranslatorHLSL.h"
-#endif // ANGLE_ENABLE_HLSL
-
-#ifdef ANGLE_ENABLE_VULKAN
-#include "compiler/translator/TranslatorVulkan.h"
-#endif // ANGLE_ENABLE_VULKAN
-
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-//
-// This function must be provided to create the actual
-// compile object used by higher level code. It returns
-// a subclass of TCompiler.
-//
-TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
-{
-#ifdef ANGLE_ENABLE_ESSL
- if (IsOutputESSL(output))
- {
- return new TranslatorESSL(type, spec);
- }
-#endif // ANGLE_ENABLE_ESSL
-
-#ifdef ANGLE_ENABLE_GLSL
- if (IsOutputGLSL(output))
- {
- return new TranslatorGLSL(type, spec, output);
- }
-#endif // ANGLE_ENABLE_GLSL
-
-#ifdef ANGLE_ENABLE_HLSL
- if (IsOutputHLSL(output))
- {
- return new TranslatorHLSL(type, spec, output);
- }
-#endif // ANGLE_ENABLE_HLSL
-
-#ifdef ANGLE_ENABLE_VULKAN
- if (IsOutputVulkan(output))
- {
- return new TranslatorVulkan(type, spec);
- }
-#endif // ANGLE_ENABLE_VULKAN
-
- // Unsupported compiler or unknown format. Return nullptr per the sh::ConstructCompiler API.
- return nullptr;
-}
-
-//
-// Delete the compiler made by ConstructCompiler
-//
-void DeleteCompiler(TCompiler *compiler)
-{
- SafeDelete(compiler);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp b/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp
deleted file mode 100644
index bd8cbc971a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp
+++ /dev/null
@@ -1,869 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// CollectVariables.cpp: Collect lists of shader interface variables based on the AST.
-
-#include "compiler/translator/CollectVariables.h"
-
-#include "angle_gl.h"
-#include "common/utilities.h"
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
-{
- switch (blockStorage)
- {
- case EbsPacked:
- return BLOCKLAYOUT_PACKED;
- case EbsShared:
- return BLOCKLAYOUT_SHARED;
- case EbsStd140:
- return BLOCKLAYOUT_STD140;
- case EbsStd430:
- return BLOCKLAYOUT_STD430;
- default:
- UNREACHABLE();
- return BLOCKLAYOUT_SHARED;
- }
-}
-
-// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
-BlockType GetBlockType(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqUniform:
- return BlockType::BLOCK_UNIFORM;
- case EvqBuffer:
- return BlockType::BLOCK_BUFFER;
- case EvqPerVertexIn:
- return BlockType::BLOCK_IN;
- default:
- UNREACHABLE();
- return BlockType::BLOCK_UNIFORM;
- }
-}
-
-template <class VarT>
-VarT *FindVariable(const TString &name, std::vector<VarT> *infoList)
-{
- // TODO(zmo): optimize this function.
- for (size_t ii = 0; ii < infoList->size(); ++ii)
- {
- if ((*infoList)[ii].name.c_str() == name)
- return &((*infoList)[ii]);
- }
-
- return nullptr;
-}
-
-// Note that this shouldn't be called for interface blocks - static use information is collected for
-// individual fields in case of interface blocks.
-void MarkStaticallyUsed(ShaderVariable *variable)
-{
- if (!variable->staticUse)
- {
- if (variable->isStruct())
- {
- // Conservatively assume all fields are statically used as well.
- for (auto &field : variable->fields)
- {
- MarkStaticallyUsed(&field);
- }
- }
- variable->staticUse = true;
- }
-}
-
-ShaderVariable *FindVariableInInterfaceBlock(const TString &name,
- const TInterfaceBlock *interfaceBlock,
- std::vector<InterfaceBlock> *infoList)
-{
- ASSERT(interfaceBlock);
- InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), infoList);
- ASSERT(namedBlock);
-
- // Set static use on the parent interface block here
- namedBlock->staticUse = true;
- return FindVariable(name, &namedBlock->fields);
-}
-
-// Traverses the intermediate tree to collect all attributes, uniforms, varyings, fragment outputs,
-// and interface blocks.
-class CollectVariablesTraverser : public TIntermTraverser
-{
- public:
- CollectVariablesTraverser(std::vector<Attribute> *attribs,
- std::vector<OutputVariable> *outputVariables,
- std::vector<Uniform> *uniforms,
- std::vector<Varying> *inputVaryings,
- std::vector<Varying> *outputVaryings,
- std::vector<InterfaceBlock> *uniformBlocks,
- std::vector<InterfaceBlock> *shaderStorageBlocks,
- std::vector<InterfaceBlock> *inBlocks,
- ShHashFunction64 hashFunction,
- TSymbolTable *symbolTable,
- int shaderVersion,
- GLenum shaderType,
- const TExtensionBehavior &extensionBehavior);
-
- void visitSymbol(TIntermSymbol *symbol) override;
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
- bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
-
- private:
- std::string getMappedName(const TName &name) const;
-
- void setCommonVariableProperties(const TType &type,
- const TName &name,
- ShaderVariable *variableOut) const;
-
- Attribute recordAttribute(const TIntermSymbol &variable) const;
- OutputVariable recordOutputVariable(const TIntermSymbol &variable) const;
- Varying recordVarying(const TIntermSymbol &variable) const;
- void recordInterfaceBlock(const TType &interfaceBlockType,
- InterfaceBlock *interfaceBlock) const;
- Uniform recordUniform(const TIntermSymbol &variable) const;
-
- void setBuiltInInfoFromSymbolTable(const char *name, ShaderVariable *info);
-
- void recordBuiltInVaryingUsed(const char *name,
- bool *addedFlag,
- std::vector<Varying> *varyings);
- void recordBuiltInFragmentOutputUsed(const char *name, bool *addedFlag);
- void recordBuiltInAttributeUsed(const char *name, bool *addedFlag);
- InterfaceBlock *recordGLInUsed(const TType &glInType);
- InterfaceBlock *findNamedInterfaceBlock(const TString &name) const;
-
- std::vector<Attribute> *mAttribs;
- std::vector<OutputVariable> *mOutputVariables;
- std::vector<Uniform> *mUniforms;
- std::vector<Varying> *mInputVaryings;
- std::vector<Varying> *mOutputVaryings;
- std::vector<InterfaceBlock> *mUniformBlocks;
- std::vector<InterfaceBlock> *mShaderStorageBlocks;
- std::vector<InterfaceBlock> *mInBlocks;
-
- std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
-
- // Shader uniforms
- bool mDepthRangeAdded;
-
- // Vertex Shader builtins
- bool mInstanceIDAdded;
- bool mVertexIDAdded;
- bool mPointSizeAdded;
-
- // Vertex Shader and Geometry Shader builtins
- bool mPositionAdded;
-
- // Fragment Shader builtins
- bool mPointCoordAdded;
- bool mFrontFacingAdded;
- bool mFragCoordAdded;
- bool mLastFragDataAdded;
- bool mFragColorAdded;
- bool mFragDataAdded;
- bool mFragDepthEXTAdded;
- bool mFragDepthAdded;
- bool mSecondaryFragColorEXTAdded;
- bool mSecondaryFragDataEXTAdded;
-
- // Geometry Shader builtins
- bool mPerVertexInAdded;
- bool mPrimitiveIDInAdded;
- bool mInvocationIDAdded;
-
- // Geometry Shader and Fragment Shader builtins
- bool mPrimitiveIDAdded;
- bool mLayerAdded;
-
- ShHashFunction64 mHashFunction;
-
- int mShaderVersion;
- GLenum mShaderType;
- const TExtensionBehavior &mExtensionBehavior;
-};
-
-CollectVariablesTraverser::CollectVariablesTraverser(
- std::vector<sh::Attribute> *attribs,
- std::vector<sh::OutputVariable> *outputVariables,
- std::vector<sh::Uniform> *uniforms,
- std::vector<sh::Varying> *inputVaryings,
- std::vector<sh::Varying> *outputVaryings,
- std::vector<sh::InterfaceBlock> *uniformBlocks,
- std::vector<sh::InterfaceBlock> *shaderStorageBlocks,
- std::vector<sh::InterfaceBlock> *inBlocks,
- ShHashFunction64 hashFunction,
- TSymbolTable *symbolTable,
- int shaderVersion,
- GLenum shaderType,
- const TExtensionBehavior &extensionBehavior)
- : TIntermTraverser(true, false, false, symbolTable),
- mAttribs(attribs),
- mOutputVariables(outputVariables),
- mUniforms(uniforms),
- mInputVaryings(inputVaryings),
- mOutputVaryings(outputVaryings),
- mUniformBlocks(uniformBlocks),
- mShaderStorageBlocks(shaderStorageBlocks),
- mInBlocks(inBlocks),
- mDepthRangeAdded(false),
- mInstanceIDAdded(false),
- mVertexIDAdded(false),
- mPointSizeAdded(false),
- mPositionAdded(false),
- mPointCoordAdded(false),
- mFrontFacingAdded(false),
- mFragCoordAdded(false),
- mLastFragDataAdded(false),
- mFragColorAdded(false),
- mFragDataAdded(false),
- mFragDepthEXTAdded(false),
- mFragDepthAdded(false),
- mSecondaryFragColorEXTAdded(false),
- mSecondaryFragDataEXTAdded(false),
- mPerVertexInAdded(false),
- mPrimitiveIDInAdded(false),
- mInvocationIDAdded(false),
- mPrimitiveIDAdded(false),
- mLayerAdded(false),
- mHashFunction(hashFunction),
- mShaderVersion(shaderVersion),
- mShaderType(shaderType),
- mExtensionBehavior(extensionBehavior)
-{
-}
-
-std::string CollectVariablesTraverser::getMappedName(const TName &name) const
-{
- return HashName(name, mHashFunction, nullptr).c_str();
-}
-
-void CollectVariablesTraverser::setBuiltInInfoFromSymbolTable(const char *name,
- ShaderVariable *info)
-{
- TVariable *symbolTableVar =
- reinterpret_cast<TVariable *>(mSymbolTable->findBuiltIn(name, mShaderVersion));
- ASSERT(symbolTableVar);
- const TType &type = symbolTableVar->getType();
-
- info->name = name;
- info->mappedName = name;
- info->type = GLVariableType(type);
- info->precision = GLVariablePrecision(type);
- if (auto *arraySizes = type.getArraySizes())
- {
- info->arraySizes.assign(arraySizes->begin(), arraySizes->end());
- }
-}
-
-void CollectVariablesTraverser::recordBuiltInVaryingUsed(const char *name,
- bool *addedFlag,
- std::vector<Varying> *varyings)
-{
- ASSERT(varyings);
- if (!(*addedFlag))
- {
- Varying info;
- setBuiltInInfoFromSymbolTable(name, &info);
- info.staticUse = true;
- info.isInvariant = mSymbolTable->isVaryingInvariant(name);
- varyings->push_back(info);
- (*addedFlag) = true;
- }
-}
-
-void CollectVariablesTraverser::recordBuiltInFragmentOutputUsed(const char *name, bool *addedFlag)
-{
- if (!(*addedFlag))
- {
- OutputVariable info;
- setBuiltInInfoFromSymbolTable(name, &info);
- info.staticUse = true;
- mOutputVariables->push_back(info);
- (*addedFlag) = true;
- }
-}
-
-void CollectVariablesTraverser::recordBuiltInAttributeUsed(const char *name, bool *addedFlag)
-{
- if (!(*addedFlag))
- {
- Attribute info;
- setBuiltInInfoFromSymbolTable(name, &info);
- info.staticUse = true;
- info.location = -1;
- mAttribs->push_back(info);
- (*addedFlag) = true;
- }
-}
-
-InterfaceBlock *CollectVariablesTraverser::recordGLInUsed(const TType &glInType)
-{
- if (!mPerVertexInAdded)
- {
- ASSERT(glInType.getQualifier() == EvqPerVertexIn);
- InterfaceBlock info;
- recordInterfaceBlock(glInType, &info);
- info.staticUse = true;
-
- mPerVertexInAdded = true;
- mInBlocks->push_back(info);
- return &mInBlocks->back();
- }
- else
- {
- return FindVariable("gl_PerVertex", mInBlocks);
- }
-}
-
-// We want to check whether a uniform/varying is statically used
-// because we only count the used ones in packing computing.
-// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
-// toward varying counting if they are statically used in a fragment
-// shader.
-void CollectVariablesTraverser::visitSymbol(TIntermSymbol *symbol)
-{
- ASSERT(symbol != nullptr);
-
- if (symbol->getName().isInternal())
- {
- // Internal variables are not collected.
- return;
- }
-
- ShaderVariable *var = nullptr;
- const TString &symbolName = symbol->getName().getString();
-
- if (IsVaryingIn(symbol->getQualifier()))
- {
- var = FindVariable(symbolName, mInputVaryings);
- }
- else if (IsVaryingOut(symbol->getQualifier()))
- {
- var = FindVariable(symbolName, mOutputVaryings);
- }
- else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
- {
- UNREACHABLE();
- }
- else if (symbolName == "gl_DepthRange")
- {
- ASSERT(symbol->getQualifier() == EvqUniform);
-
- if (!mDepthRangeAdded)
- {
- Uniform info;
- const char kName[] = "gl_DepthRange";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_NONE;
- info.precision = GL_NONE;
- info.staticUse = true;
-
- ShaderVariable nearInfo(GL_FLOAT);
- const char kNearName[] = "near";
- nearInfo.name = kNearName;
- nearInfo.mappedName = kNearName;
- nearInfo.precision = GL_HIGH_FLOAT;
- nearInfo.staticUse = true;
-
- ShaderVariable farInfo(GL_FLOAT);
- const char kFarName[] = "far";
- farInfo.name = kFarName;
- farInfo.mappedName = kFarName;
- farInfo.precision = GL_HIGH_FLOAT;
- farInfo.staticUse = true;
-
- ShaderVariable diffInfo(GL_FLOAT);
- const char kDiffName[] = "diff";
- diffInfo.name = kDiffName;
- diffInfo.mappedName = kDiffName;
- diffInfo.precision = GL_HIGH_FLOAT;
- diffInfo.staticUse = true;
-
- info.fields.push_back(nearInfo);
- info.fields.push_back(farInfo);
- info.fields.push_back(diffInfo);
-
- mUniforms->push_back(info);
- mDepthRangeAdded = true;
- }
- }
- else
- {
- switch (symbol->getQualifier())
- {
- case EvqAttribute:
- case EvqVertexIn:
- var = FindVariable(symbolName, mAttribs);
- break;
- case EvqFragmentOut:
- var = FindVariable(symbolName, mOutputVariables);
- break;
- case EvqUniform:
- {
- const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
- if (interfaceBlock)
- {
- var = FindVariableInInterfaceBlock(symbolName, interfaceBlock, mUniformBlocks);
- }
- else
- {
- var = FindVariable(symbolName, mUniforms);
- }
-
- // It's an internal error to reference an undefined user uniform
- ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
- }
- break;
- case EvqBuffer:
- {
- const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
- var =
- FindVariableInInterfaceBlock(symbolName, interfaceBlock, mShaderStorageBlocks);
- }
- break;
- case EvqFragCoord:
- recordBuiltInVaryingUsed("gl_FragCoord", &mFragCoordAdded, mInputVaryings);
- return;
- case EvqFrontFacing:
- recordBuiltInVaryingUsed("gl_FrontFacing", &mFrontFacingAdded, mInputVaryings);
- return;
- case EvqPointCoord:
- recordBuiltInVaryingUsed("gl_PointCoord", &mPointCoordAdded, mInputVaryings);
- return;
- case EvqInstanceID:
- // Whenever the SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is set,
- // gl_InstanceID is added inside expressions to initialize ViewID_OVR and
- // InstanceID. gl_InstanceID is not added to the symbol table for ESSL1 shaders
- // which makes it necessary to populate the type information explicitly instead of
- // extracting it from the symbol table.
- if (!mInstanceIDAdded)
- {
- Attribute info;
- const char kName[] = "gl_InstanceID";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_INT;
- info.precision = GL_HIGH_INT; // Defined by spec.
- info.staticUse = true;
- info.location = -1;
- mAttribs->push_back(info);
- mInstanceIDAdded = true;
- }
- return;
- case EvqVertexID:
- recordBuiltInAttributeUsed("gl_VertexID", &mVertexIDAdded);
- return;
- case EvqPosition:
- recordBuiltInVaryingUsed("gl_Position", &mPositionAdded, mOutputVaryings);
- return;
- case EvqPointSize:
- recordBuiltInVaryingUsed("gl_PointSize", &mPointSizeAdded, mOutputVaryings);
- return;
- case EvqLastFragData:
- recordBuiltInVaryingUsed("gl_LastFragData", &mLastFragDataAdded, mInputVaryings);
- return;
- case EvqFragColor:
- recordBuiltInFragmentOutputUsed("gl_FragColor", &mFragColorAdded);
- return;
- case EvqFragData:
- if (!mFragDataAdded)
- {
- OutputVariable info;
- setBuiltInInfoFromSymbolTable("gl_FragData", &info);
- if (!IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers))
- {
- ASSERT(info.arraySizes.size() == 1u);
- info.arraySizes.back() = 1u;
- }
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mFragDataAdded = true;
- }
- return;
- case EvqFragDepthEXT:
- recordBuiltInFragmentOutputUsed("gl_FragDepthEXT", &mFragDepthEXTAdded);
- return;
- case EvqFragDepth:
- recordBuiltInFragmentOutputUsed("gl_FragDepth", &mFragDepthAdded);
- return;
- case EvqSecondaryFragColorEXT:
- recordBuiltInFragmentOutputUsed("gl_SecondaryFragColorEXT",
- &mSecondaryFragColorEXTAdded);
- return;
- case EvqSecondaryFragDataEXT:
- recordBuiltInFragmentOutputUsed("gl_SecondaryFragDataEXT",
- &mSecondaryFragDataEXTAdded);
- return;
- case EvqInvocationID:
- recordBuiltInVaryingUsed("gl_InvocationID", &mInvocationIDAdded, mInputVaryings);
- break;
- case EvqPrimitiveIDIn:
- recordBuiltInVaryingUsed("gl_PrimitiveIDIn", &mPrimitiveIDInAdded, mInputVaryings);
- break;
- case EvqPrimitiveID:
- if (mShaderType == GL_GEOMETRY_SHADER_OES)
- {
- recordBuiltInVaryingUsed("gl_PrimitiveID", &mPrimitiveIDAdded, mOutputVaryings);
- }
- else
- {
- ASSERT(mShaderType == GL_FRAGMENT_SHADER);
- recordBuiltInVaryingUsed("gl_PrimitiveID", &mPrimitiveIDAdded, mInputVaryings);
- }
- break;
- case EvqLayer:
- if (mShaderType == GL_GEOMETRY_SHADER_OES)
- {
- recordBuiltInVaryingUsed("gl_Layer", &mLayerAdded, mOutputVaryings);
- }
- else if (mShaderType == GL_FRAGMENT_SHADER)
- {
- recordBuiltInVaryingUsed("gl_Layer", &mLayerAdded, mInputVaryings);
- }
- else
- {
- ASSERT(mShaderType == GL_VERTEX_SHADER &&
- IsExtensionEnabled(mExtensionBehavior, TExtension::OVR_multiview));
- }
- break;
- default:
- break;
- }
- }
- if (var)
- {
- MarkStaticallyUsed(var);
- }
-}
-
-void CollectVariablesTraverser::setCommonVariableProperties(const TType &type,
- const TName &name,
- ShaderVariable *variableOut) const
-{
- ASSERT(variableOut);
-
- const TStructure *structure = type.getStruct();
-
- if (!structure)
- {
- variableOut->type = GLVariableType(type);
- variableOut->precision = GLVariablePrecision(type);
- }
- else
- {
- // Structures use a NONE type that isn't exposed outside ANGLE.
- variableOut->type = GL_NONE;
- variableOut->structName = structure->name().c_str();
-
- const TFieldList &fields = structure->fields();
-
- for (TField *field : fields)
- {
- // Regardless of the variable type (uniform, in/out etc.) its fields are always plain
- // ShaderVariable objects.
- ShaderVariable fieldVariable;
- setCommonVariableProperties(*field->type(), TName(field->name()), &fieldVariable);
- variableOut->fields.push_back(fieldVariable);
- }
- }
- variableOut->name = name.getString().c_str();
- variableOut->mappedName = getMappedName(name);
-
- if (auto *arraySizes = type.getArraySizes())
- {
- variableOut->arraySizes.assign(arraySizes->begin(), arraySizes->end());
- }
-}
-
-Attribute CollectVariablesTraverser::recordAttribute(const TIntermSymbol &variable) const
-{
- const TType &type = variable.getType();
- ASSERT(!type.getStruct());
-
- Attribute attribute;
- setCommonVariableProperties(type, variable.getName(), &attribute);
-
- attribute.location = type.getLayoutQualifier().location;
- return attribute;
-}
-
-OutputVariable CollectVariablesTraverser::recordOutputVariable(const TIntermSymbol &variable) const
-{
- const TType &type = variable.getType();
- ASSERT(!type.getStruct());
-
- OutputVariable outputVariable;
- setCommonVariableProperties(type, variable.getName(), &outputVariable);
-
- outputVariable.location = type.getLayoutQualifier().location;
- return outputVariable;
-}
-
-Varying CollectVariablesTraverser::recordVarying(const TIntermSymbol &variable) const
-{
- const TType &type = variable.getType();
-
- Varying varying;
- setCommonVariableProperties(type, variable.getName(), &varying);
- varying.location = type.getLayoutQualifier().location;
-
- switch (type.getQualifier())
- {
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqVertexOut:
- case EvqSmoothOut:
- case EvqFlatOut:
- case EvqCentroidOut:
- case EvqGeometryOut:
- if (mSymbolTable->isVaryingInvariant(std::string(variable.getSymbol().c_str())) ||
- type.isInvariant())
- {
- varying.isInvariant = true;
- }
- break;
- default:
- break;
- }
-
- varying.interpolation = GetInterpolationType(type.getQualifier());
- return varying;
-}
-
-// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
-void CollectVariablesTraverser::recordInterfaceBlock(const TType &interfaceBlockType,
- InterfaceBlock *interfaceBlock) const
-{
- ASSERT(interfaceBlockType.getBasicType() == EbtInterfaceBlock);
- ASSERT(interfaceBlock);
-
- const TInterfaceBlock *blockType = interfaceBlockType.getInterfaceBlock();
- ASSERT(blockType);
-
- interfaceBlock->name = blockType->name().c_str();
- interfaceBlock->mappedName = getMappedName(TName(blockType->name()));
- interfaceBlock->instanceName =
- (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
- ASSERT(!interfaceBlockType.isArrayOfArrays()); // Disallowed by GLSL ES 3.10 section 4.3.9
- interfaceBlock->arraySize = interfaceBlockType.isArray() ? interfaceBlockType.getOutermostArraySize() : 0;
-
- interfaceBlock->blockType = GetBlockType(interfaceBlockType.getQualifier());
- if (interfaceBlock->blockType == BlockType::BLOCK_UNIFORM ||
- interfaceBlock->blockType == BlockType::BLOCK_BUFFER)
- {
- interfaceBlock->isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
- interfaceBlock->binding = blockType->blockBinding();
- interfaceBlock->layout = GetBlockLayoutType(blockType->blockStorage());
- }
-
- // Gather field information
- for (const TField *field : blockType->fields())
- {
- const TType &fieldType = *field->type();
-
- InterfaceBlockField fieldVariable;
- setCommonVariableProperties(fieldType, TName(field->name()), &fieldVariable);
- fieldVariable.isRowMajorLayout =
- (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
- interfaceBlock->fields.push_back(fieldVariable);
- }
-}
-
-Uniform CollectVariablesTraverser::recordUniform(const TIntermSymbol &variable) const
-{
- Uniform uniform;
- setCommonVariableProperties(variable.getType(), variable.getName(), &uniform);
- uniform.binding = variable.getType().getLayoutQualifier().binding;
- uniform.location = variable.getType().getLayoutQualifier().location;
- uniform.offset = variable.getType().getLayoutQualifier().offset;
- return uniform;
-}
-
-bool CollectVariablesTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- const TIntermSequence &sequence = *(node->getSequence());
- ASSERT(!sequence.empty());
-
- const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
- TQualifier qualifier = typedNode.getQualifier();
-
- bool isShaderVariable = qualifier == EvqAttribute || qualifier == EvqVertexIn ||
- qualifier == EvqFragmentOut || qualifier == EvqUniform ||
- IsVarying(qualifier);
-
- if (typedNode.getBasicType() != EbtInterfaceBlock && !isShaderVariable)
- {
- return true;
- }
-
- for (TIntermNode *variableNode : sequence)
- {
- // The only case in which the sequence will not contain a TIntermSymbol node is
- // initialization. It will contain a TInterBinary node in that case. Since attributes,
- // uniforms, varyings, outputs and interface blocks cannot be initialized in a shader, we
- // must have only TIntermSymbol nodes in the sequence in the cases we are interested in.
- const TIntermSymbol &variable = *variableNode->getAsSymbolNode();
- if (variable.getName().isInternal())
- {
- // Internal variables are not collected.
- continue;
- }
-
- // TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
- if (typedNode.getBasicType() == EbtInterfaceBlock)
- {
- InterfaceBlock interfaceBlock;
- recordInterfaceBlock(variable.getType(), &interfaceBlock);
-
- switch (qualifier)
- {
- case EvqUniform:
- mUniformBlocks->push_back(interfaceBlock);
- break;
- case EvqBuffer:
- mShaderStorageBlocks->push_back(interfaceBlock);
- break;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- switch (qualifier)
- {
- case EvqAttribute:
- case EvqVertexIn:
- mAttribs->push_back(recordAttribute(variable));
- break;
- case EvqFragmentOut:
- mOutputVariables->push_back(recordOutputVariable(variable));
- break;
- case EvqUniform:
- mUniforms->push_back(recordUniform(variable));
- break;
- default:
- if (IsVaryingIn(qualifier))
- {
- mInputVaryings->push_back(recordVarying(variable));
- }
- else
- {
- ASSERT(IsVaryingOut(qualifier));
- mOutputVaryings->push_back(recordVarying(variable));
- }
- break;
- }
- }
- }
-
- // None of the recorded variables can have initializers, so we don't need to traverse the
- // declarators.
- return false;
-}
-
-// TODO(jiawei.shao@intel.com): add search on mInBlocks and mOutBlocks when implementing
-// GL_OES_shader_io_blocks.
-InterfaceBlock *CollectVariablesTraverser::findNamedInterfaceBlock(const TString &blockName) const
-{
- InterfaceBlock *namedBlock = FindVariable(blockName, mUniformBlocks);
- if (!namedBlock)
- {
- namedBlock = FindVariable(blockName, mShaderStorageBlocks);
- }
- return namedBlock;
-}
-
-bool CollectVariablesTraverser::visitBinary(Visit, TIntermBinary *binaryNode)
-{
- if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
- {
- // NOTE: we do not determine static use for individual blocks of an array
- TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
- ASSERT(blockNode);
-
- TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
- ASSERT(constantUnion);
-
- InterfaceBlock *namedBlock = nullptr;
-
- bool traverseIndexExpression = false;
- TIntermBinary *interfaceIndexingNode = blockNode->getAsBinaryNode();
- if (interfaceIndexingNode)
- {
- TIntermTyped *interfaceNode = interfaceIndexingNode->getLeft()->getAsTyped();
- ASSERT(interfaceNode);
-
- const TType &interfaceType = interfaceNode->getType();
- if (interfaceType.getQualifier() == EvqPerVertexIn)
- {
- namedBlock = recordGLInUsed(interfaceType);
- ASSERT(namedBlock);
-
- // We need to continue traversing to collect useful variables in the index
- // expression of gl_in.
- traverseIndexExpression = true;
- }
- }
-
- const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
- if (!namedBlock)
- {
- namedBlock = findNamedInterfaceBlock(interfaceBlock->name());
- }
- ASSERT(namedBlock);
- namedBlock->staticUse = true;
- unsigned int fieldIndex = static_cast<unsigned int>(constantUnion->getIConst(0));
- ASSERT(fieldIndex < namedBlock->fields.size());
- namedBlock->fields[fieldIndex].staticUse = true;
-
- if (traverseIndexExpression)
- {
- ASSERT(interfaceIndexingNode);
- interfaceIndexingNode->getRight()->traverse(this);
- }
- return false;
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-void CollectVariables(TIntermBlock *root,
- std::vector<Attribute> *attributes,
- std::vector<OutputVariable> *outputVariables,
- std::vector<Uniform> *uniforms,
- std::vector<Varying> *inputVaryings,
- std::vector<Varying> *outputVaryings,
- std::vector<InterfaceBlock> *uniformBlocks,
- std::vector<InterfaceBlock> *shaderStorageBlocks,
- std::vector<InterfaceBlock> *inBlocks,
- ShHashFunction64 hashFunction,
- TSymbolTable *symbolTable,
- int shaderVersion,
- GLenum shaderType,
- const TExtensionBehavior &extensionBehavior)
-{
- CollectVariablesTraverser collect(attributes, outputVariables, uniforms, inputVaryings,
- outputVaryings, uniformBlocks, shaderStorageBlocks, inBlocks,
- hashFunction, symbolTable, shaderVersion, shaderType,
- extensionBehavior);
- root->traverse(&collect);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CollectVariables.h b/src/3rdparty/angle/src/compiler/translator/CollectVariables.h
deleted file mode 100644
index 4d0d1192e0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/CollectVariables.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// CollectVariables.h: Collect lists of shader interface variables based on the AST.
-
-#ifndef COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
-#define COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
-
-#include <GLSLANG/ShaderLang.h>
-
-#include "compiler/translator/ExtensionBehavior.h"
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void CollectVariables(TIntermBlock *root,
- std::vector<Attribute> *attributes,
- std::vector<OutputVariable> *outputVariables,
- std::vector<Uniform> *uniforms,
- std::vector<Varying> *inputVaryings,
- std::vector<Varying> *outputVaryings,
- std::vector<InterfaceBlock> *uniformBlocks,
- std::vector<InterfaceBlock> *shaderStorageBlocks,
- std::vector<InterfaceBlock> *inBlocks,
- ShHashFunction64 hashFunction,
- TSymbolTable *symbolTable,
- int shaderVersion,
- GLenum shaderType,
- const TExtensionBehavior &extensionBehavior);
-}
-
-#endif // COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Common.h b/src/3rdparty/angle/src/compiler/translator/Common.h
deleted file mode 100644
index cb3a680d85..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Common.h
+++ /dev/null
@@ -1,138 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_COMMON_H_
-#define COMPILER_TRANSLATOR_COMMON_H_
-
-#include <map>
-#include <sstream>
-#include <string>
-#include <unordered_map>
-#include <vector>
-#include <limits>
-#include <stdio.h>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/third_party/smhasher/src/PMurHash.h"
-#include "compiler/translator/PoolAlloc.h"
-
-namespace sh
-{
-
-struct TSourceLoc
-{
- int first_file;
- int first_line;
- int last_file;
- int last_line;
-};
-
-//
-// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
-//
-#define POOL_ALLOCATOR_NEW_DELETE() \
- void *operator new(size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
- void *operator new(size_t, void *_Where) { return (_Where); } \
- void operator delete(void *) {} \
- void operator delete(void *, void *) {} \
- void *operator new[](size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
- void *operator new[](size_t, void *_Where) { return (_Where); } \
- void operator delete[](void *) {} \
- void operator delete[](void *, void *) {}
-
-//
-// Pool version of string.
-//
-typedef pool_allocator<char> TStringAllocator;
-typedef std::basic_string<char, std::char_traits<char>, TStringAllocator> TString;
-typedef std::basic_ostringstream<char, std::char_traits<char>, TStringAllocator> TStringStream;
-inline TString *NewPoolTString(const char *s)
-{
- void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TString));
- return new (memory) TString(s);
-}
-
-//
-// Persistent string memory. Should only be used for strings that survive
-// across compiles.
-//
-#define TPersistString std::string
-#define TPersistStringStream std::ostringstream
-
-//
-// Pool allocator versions of vectors, lists, and maps
-//
-template <class T>
-class TVector : public std::vector<T, pool_allocator<T>>
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
-
- typedef typename std::vector<T, pool_allocator<T>>::size_type size_type;
- TVector() : std::vector<T, pool_allocator<T>>() {}
- TVector(const pool_allocator<T> &a) : std::vector<T, pool_allocator<T>>(a) {}
- TVector(size_type i) : std::vector<T, pool_allocator<T>>(i) {}
-};
-
-template <class K, class D, class H = std::hash<K>, class CMP = std::equal_to<K>>
-class TUnorderedMap : public std::unordered_map<K, D, H, CMP, pool_allocator<std::pair<const K, D>>>
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- typedef pool_allocator<std::pair<const K, D>> tAllocator;
-
- TUnorderedMap() : std::unordered_map<K, D, H, CMP, tAllocator>() {}
- // use correct two-stage name lookup supported in gcc 3.4 and above
- TUnorderedMap(const tAllocator &a)
- : std::unordered_map<K, D, H, CMP, tAllocator>(
- std::unordered_map<K, D, H, CMP, tAllocator>::key_compare(),
- a)
- {
- }
-};
-
-template <class K, class D, class CMP = std::less<K>>
-class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D>>>
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- typedef pool_allocator<std::pair<const K, D>> tAllocator;
-
- TMap() : std::map<K, D, CMP, tAllocator>() {}
- // use correct two-stage name lookup supported in gcc 3.4 and above
- TMap(const tAllocator &a)
- : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a)
- {
- }
-};
-
-// Integer to TString conversion
-template <typename T>
-inline TString str(T i)
-{
- ASSERT(std::numeric_limits<T>::is_integer);
- char buffer[((8 * sizeof(T)) / 3) + 3];
- const char *formatStr = std::numeric_limits<T>::is_signed ? "%d" : "%u";
- snprintf(buffer, sizeof(buffer), formatStr, i);
- return buffer;
-}
-
-} // namespace sh
-
-namespace std
-{
-template <>
-struct hash<sh::TString>
-{
- size_t operator()(const sh::TString &s) const
- {
- return angle::PMurHash32(0, s.data(), static_cast<int>(s.length()));
- }
-};
-} // namespace std
-
-#endif // COMPILER_TRANSLATOR_COMMON_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
deleted file mode 100644
index 2f411cb58c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
+++ /dev/null
@@ -1,1169 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Compiler.h"
-
-#include <sstream>
-
-#include "angle_gl.h"
-#include "common/utilities.h"
-#include "compiler/translator/AddAndTrueToLoopCondition.h"
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/ClampPointSize.h"
-#include "compiler/translator/CollectVariables.h"
-#include "compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h"
-#include "compiler/translator/DeferGlobalInitializers.h"
-#include "compiler/translator/EmulateGLFragColorBroadcast.h"
-#include "compiler/translator/EmulatePrecision.h"
-#include "compiler/translator/Initialize.h"
-#include "compiler/translator/InitializeVariables.h"
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IsASTDepthBelowLimit.h"
-#include "compiler/translator/OutputTree.h"
-#include "compiler/translator/ParseContext.h"
-#include "compiler/translator/PruneNoOps.h"
-#include "compiler/translator/RegenerateStructNames.h"
-#include "compiler/translator/RemoveArrayLengthMethod.h"
-#include "compiler/translator/RemoveEmptySwitchStatements.h"
-#include "compiler/translator/RemoveInvariantDeclaration.h"
-#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
-#include "compiler/translator/RemovePow.h"
-#include "compiler/translator/RemoveUnreferencedVariables.h"
-#include "compiler/translator/RewriteDoWhile.h"
-#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
-#include "compiler/translator/SeparateDeclarations.h"
-#include "compiler/translator/SimplifyLoopConditions.h"
-#include "compiler/translator/SplitSequenceOperator.h"
-#include "compiler/translator/UnfoldShortCircuitAST.h"
-#include "compiler/translator/UseInterfaceBlockFields.h"
-#include "compiler/translator/ValidateLimitations.h"
-#include "compiler/translator/ValidateMaxParameters.h"
-#include "compiler/translator/ValidateOutputs.h"
-#include "compiler/translator/ValidateVaryingLocations.h"
-#include "compiler/translator/VariablePacker.h"
-#include "compiler/translator/VectorizeVectorScalarArithmetic.h"
-#include "compiler/translator/util.h"
-#include "third_party/compiler/ArrayBoundsClamper.h"
-
-namespace sh
-{
-
-namespace
-{
-
-#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-void DumpFuzzerCase(char const *const *shaderStrings,
- size_t numStrings,
- uint32_t type,
- uint32_t spec,
- uint32_t output,
- uint64_t options)
-{
- static int fileIndex = 0;
-
- std::ostringstream o;
- o << "corpus/" << fileIndex++ << ".sample";
- std::string s = o.str();
-
- // Must match the input format of the fuzzer
- FILE *f = fopen(s.c_str(), "w");
- fwrite(&type, sizeof(type), 1, f);
- fwrite(&spec, sizeof(spec), 1, f);
- fwrite(&output, sizeof(output), 1, f);
- fwrite(&options, sizeof(options), 1, f);
-
- char zero[128 - 20] = {0};
- fwrite(&zero, 128 - 20, 1, f);
-
- for (size_t i = 0; i < numStrings; i++)
- {
- fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
- }
- fwrite(&zero, 1, 1, f);
-
- fclose(f);
-}
-#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-} // anonymous namespace
-
-bool IsWebGLBasedSpec(ShShaderSpec spec)
-{
- return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
-}
-
-bool IsGLSL130OrNewer(ShShaderOutput output)
-{
- return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
- output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
- output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
- output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
- output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
-}
-
-bool IsGLSL420OrNewer(ShShaderOutput output)
-{
- return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
- output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
-}
-
-bool IsGLSL410OrOlder(ShShaderOutput output)
-{
- return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
- output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
- output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
-}
-
-bool RemoveInvariant(sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput outputType,
- ShCompileOptions compileOptions)
-{
- if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
- shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
- return true;
-
- if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
- shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER)
- return true;
-
- return false;
-}
-
-size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
-{
- // WebGL defines a max token length of 256, while ES2 leaves max token
- // size undefined. ES3 defines a max size of 1024 characters.
- switch (spec)
- {
- case SH_WEBGL_SPEC:
- return 256;
- default:
- return 1024;
- }
-}
-
-int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources)
-{
- switch (shaderType)
- {
- case GL_VERTEX_SHADER:
- return resources.MaxVertexUniformVectors;
- case GL_FRAGMENT_SHADER:
- return resources.MaxFragmentUniformVectors;
-
- // TODO (jiawei.shao@intel.com): check if we need finer-grained component counting
- case GL_COMPUTE_SHADER:
- return resources.MaxComputeUniformComponents / 4;
- case GL_GEOMETRY_SHADER_OES:
- return resources.MaxGeometryUniformComponents / 4;
- default:
- UNREACHABLE();
- return -1;
- }
-}
-
-namespace
-{
-
-class TScopedPoolAllocator
-{
- public:
- TScopedPoolAllocator(TPoolAllocator *allocator) : mAllocator(allocator)
- {
- mAllocator->push();
- SetGlobalPoolAllocator(mAllocator);
- }
- ~TScopedPoolAllocator()
- {
- SetGlobalPoolAllocator(nullptr);
- mAllocator->pop();
- }
-
- private:
- TPoolAllocator *mAllocator;
-};
-
-class TScopedSymbolTableLevel
-{
- public:
- TScopedSymbolTableLevel(TSymbolTable *table) : mTable(table)
- {
- ASSERT(mTable->atBuiltInLevel());
- mTable->push();
- }
- ~TScopedSymbolTableLevel()
- {
- while (!mTable->atBuiltInLevel())
- mTable->pop();
- }
-
- private:
- TSymbolTable *mTable;
-};
-
-int MapSpecToShaderVersion(ShShaderSpec spec)
-{
- switch (spec)
- {
- case SH_GLES2_SPEC:
- case SH_WEBGL_SPEC:
- return 100;
- case SH_GLES3_SPEC:
- case SH_WEBGL2_SPEC:
- return 300;
- case SH_GLES3_1_SPEC:
- case SH_WEBGL3_SPEC:
- return 310;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-} // namespace
-
-TShHandleBase::TShHandleBase()
-{
- allocator.push();
- SetGlobalPoolAllocator(&allocator);
-}
-
-TShHandleBase::~TShHandleBase()
-{
- SetGlobalPoolAllocator(nullptr);
- allocator.popAll();
-}
-
-TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
- : variablesCollected(false),
- mGLPositionInitialized(false),
- shaderType(type),
- shaderSpec(spec),
- outputType(output),
- maxUniformVectors(0),
- maxExpressionComplexity(0),
- maxCallStackDepth(0),
- maxFunctionParameters(0),
- fragmentPrecisionHigh(false),
- clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
- builtInFunctionEmulator(),
- mDiagnostics(infoSink.info),
- mSourcePath(nullptr),
- mComputeShaderLocalSizeDeclared(false),
- mComputeShaderLocalSize(1),
- mGeometryShaderMaxVertices(-1),
- mGeometryShaderInvocations(0),
- mGeometryShaderInputPrimitiveType(EptUndefined),
- mGeometryShaderOutputPrimitiveType(EptUndefined)
-{
-}
-
-TCompiler::~TCompiler()
-{
-}
-
-bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
-{
- // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
- // validate loop and indexing as well (to verify that the shader only uses minimal functionality
- // of ESSL 1.00 as in Appendix A of the spec).
- return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) ||
- (compileOptions & SH_VALIDATE_LOOP_INDEXING);
-}
-
-bool TCompiler::Init(const ShBuiltInResources &resources)
-{
- shaderVersion = 100;
-
- maxUniformVectors = GetMaxUniformVectorsForShaderType(shaderType, resources);
-
- maxExpressionComplexity = resources.MaxExpressionComplexity;
- maxCallStackDepth = resources.MaxCallStackDepth;
- maxFunctionParameters = resources.MaxFunctionParameters;
-
- SetGlobalPoolAllocator(&allocator);
-
- // Generate built-in symbol table.
- if (!InitBuiltInSymbolTable(resources))
- return false;
- InitExtensionBehavior(resources, extensionBehavior);
- fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
-
- arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
- clampingStrategy = resources.ArrayIndexClampingStrategy;
-
- hashFunction = resources.HashFunction;
-
- return true;
-}
-
-TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions)
-{
- return compileTreeImpl(shaderStrings, numStrings, compileOptions);
-}
-
-TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const ShCompileOptions compileOptions)
-{
- clearResults();
-
- ASSERT(numStrings > 0);
- ASSERT(GetGlobalPoolAllocator());
-
- // Reset the extension behavior for each compilation unit.
- ResetExtensionBehavior(extensionBehavior);
-
- // First string is path of source file if flag is set. The actual source follows.
- size_t firstSource = 0;
- if (compileOptions & SH_SOURCE_PATH)
- {
- mSourcePath = shaderStrings[0];
- ++firstSource;
- }
-
- TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec,
- compileOptions, true, &mDiagnostics, getResources());
-
- parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
-
- // We preserve symbols at the built-in level from compile-to-compile.
- // Start pushing the user-defined symbols at global level.
- TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
-
- // Parse shader.
- if (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr,
- &parseContext) != 0)
- {
- return nullptr;
- }
-
- if (parseContext.getTreeRoot() == nullptr)
- {
- return nullptr;
- }
-
- setASTMetadata(parseContext);
-
- if (MapSpecToShaderVersion(shaderSpec) < shaderVersion)
- {
- mDiagnostics.globalError("unsupported shader version");
- return nullptr;
- }
-
- TIntermBlock *root = parseContext.getTreeRoot();
- if (!checkAndSimplifyAST(root, parseContext, compileOptions))
- {
- return nullptr;
- }
-
- return root;
-}
-
-void TCompiler::setASTMetadata(const TParseContext &parseContext)
-{
- shaderVersion = parseContext.getShaderVersion();
-
- mPragma = parseContext.pragma();
- symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
-
- mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
- mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
-
- mNumViews = parseContext.getNumViews();
-
- // Highp might have been auto-enabled based on shader version
- fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
-
- if (shaderType == GL_GEOMETRY_SHADER_OES)
- {
- mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType();
- mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType();
- mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices();
- mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations();
- }
-}
-
-bool TCompiler::checkAndSimplifyAST(TIntermBlock *root,
- const TParseContext &parseContext,
- ShCompileOptions compileOptions)
-{
- // Disallow expressions deemed too complex.
- if ((compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY) && !limitExpressionComplexity(root))
- {
- return false;
- }
-
- // We prune no-ops to work around driver bugs and to keep AST processing and output simple.
- // The following kinds of no-ops are pruned:
- // 1. Empty declarations "int;".
- // 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision
- // for float, so float literal statements would end up with no precision which is
- // invalid ESSL.
- // After this empty declarations are not allowed in the AST.
- PruneNoOps(root);
-
- // In case the last case inside a switch statement is a certain type of no-op, GLSL
- // compilers in drivers may not accept it. In this case we clean up the dead code from the
- // end of switch statements. This is also required because PruneNoOps may have left switch
- // statements that only contained an empty declaration inside the final case in an invalid
- // state. Relies on that PruneNoOps has already been run.
- RemoveNoOpCasesFromEndOfSwitchStatements(root, &symbolTable);
-
- // Remove empty switch statements - this makes output simpler.
- RemoveEmptySwitchStatements(root);
-
- // Create the function DAG and check there is no recursion
- if (!initCallDag(root))
- {
- return false;
- }
-
- if ((compileOptions & SH_LIMIT_CALL_STACK_DEPTH) && !checkCallDepth())
- {
- return false;
- }
-
- // Checks which functions are used and if "main" exists
- functionMetadata.clear();
- functionMetadata.resize(mCallDag.size());
- if (!tagUsedFunctions())
- {
- return false;
- }
-
- if (!(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
- {
- pruneUnusedFunctions(root);
- }
-
- if (shaderVersion >= 310 && !ValidateVaryingLocations(root, &mDiagnostics, shaderType))
- {
- return false;
- }
-
- if (shaderVersion >= 300 && shaderType == GL_FRAGMENT_SHADER &&
- !ValidateOutputs(root, getExtensionBehavior(), compileResources.MaxDrawBuffers,
- &mDiagnostics))
- {
- return false;
- }
-
- if (shouldRunLoopAndIndexingValidation(compileOptions) &&
- !ValidateLimitations(root, shaderType, &symbolTable, shaderVersion, &mDiagnostics))
- {
- return false;
- }
-
- // Fail compilation if precision emulation not supported.
- if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision &&
- !EmulatePrecision::SupportedInLanguage(outputType))
- {
- mDiagnostics.globalError("Precision emulation not supported for this output type.");
- return false;
- }
-
- // Clamping uniform array bounds needs to happen after validateLimitations pass.
- if (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS)
- {
- arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
- }
-
- if ((compileOptions & SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW) &&
- parseContext.isExtensionEnabled(TExtension::OVR_multiview) &&
- getShaderType() != GL_COMPUTE_SHADER)
- {
- DeclareAndInitBuiltinsForInstancedMultiview(root, mNumViews, shaderType, compileOptions,
- outputType, &symbolTable);
- }
-
- // This pass might emit short circuits so keep it before the short circuit unfolding
- if (compileOptions & SH_REWRITE_DO_WHILE_LOOPS)
- RewriteDoWhile(root, &symbolTable);
-
- if (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION)
- sh::AddAndTrueToLoopCondition(root);
-
- if (compileOptions & SH_UNFOLD_SHORT_CIRCUIT)
- {
- UnfoldShortCircuitAST unfoldShortCircuit;
- root->traverse(&unfoldShortCircuit);
- unfoldShortCircuit.updateTree();
- }
-
- if (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT)
- {
- RemovePow(root);
- }
-
- if (compileOptions & SH_REGENERATE_STRUCT_NAMES)
- {
- RegenerateStructNames gen(&symbolTable, shaderVersion);
- root->traverse(&gen);
- }
-
- if (shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 &&
- compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 &&
- IsExtensionEnabled(extensionBehavior, TExtension::EXT_draw_buffers))
- {
- EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables,
- &symbolTable, shaderVersion);
- }
-
- // Split multi declarations and remove calls to array length().
- // Note that SimplifyLoopConditions needs to be run before any other AST transformations
- // that may need to generate new statements from loop conditions or loop expressions.
- SimplifyLoopConditions(
- root,
- IntermNodePatternMatcher::kMultiDeclaration | IntermNodePatternMatcher::kArrayLengthMethod,
- &getSymbolTable(), getShaderVersion());
-
- // Note that separate declarations need to be run before other AST transformations that
- // generate new statements from expressions.
- SeparateDeclarations(root);
-
- SplitSequenceOperator(root, IntermNodePatternMatcher::kArrayLengthMethod, &getSymbolTable(),
- getShaderVersion());
-
- RemoveArrayLengthMethod(root);
-
- RemoveUnreferencedVariables(root, &symbolTable);
-
- // Built-in function emulation needs to happen after validateLimitations pass.
- // TODO(jmadill): Remove global pool allocator.
- GetGlobalPoolAllocator()->lock();
- initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
- GetGlobalPoolAllocator()->unlock();
- builtInFunctionEmulator.markBuiltInFunctionsForEmulation(root);
-
- if (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)
- {
- ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh, &symbolTable);
- }
-
- if (shouldCollectVariables(compileOptions))
- {
- ASSERT(!variablesCollected);
- CollectVariables(root, &attributes, &outputVariables, &uniforms, &inputVaryings,
- &outputVaryings, &uniformBlocks, &shaderStorageBlocks, &inBlocks,
- hashFunction, &symbolTable, shaderVersion, shaderType, extensionBehavior);
- collectInterfaceBlocks();
- variablesCollected = true;
- if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
- {
- useAllMembersInUnusedStandardAndSharedBlocks(root);
- }
- if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
- {
- // Returns true if, after applying the packing rules in the GLSL ES 1.00.17 spec
- // Appendix A, section 7, the shader does not use too many uniforms.
- if (!CheckVariablesInPackingLimits(maxUniformVectors, uniforms))
- {
- mDiagnostics.globalError("too many uniforms");
- return false;
- }
- }
- if (compileOptions & SH_INIT_OUTPUT_VARIABLES)
- {
- initializeOutputVariables(root);
- }
- }
-
- // Removing invariant declarations must be done after collecting variables.
- // Otherwise, built-in invariant declarations don't apply.
- if (RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions))
- {
- RemoveInvariantDeclaration(root);
- }
-
- // gl_Position is always written in compatibility output mode.
- // It may have been already initialized among other output variables, in that case we don't
- // need to initialize it twice.
- if (shaderType == GL_VERTEX_SHADER && !mGLPositionInitialized &&
- ((compileOptions & SH_INIT_GL_POSITION) || (outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
- {
- initializeGLPosition(root);
- mGLPositionInitialized = true;
- }
-
- // DeferGlobalInitializers needs to be run before other AST transformations that generate new
- // statements from expressions. But it's fine to run DeferGlobalInitializers after the above
- // SplitSequenceOperator and RemoveArrayLengthMethod since they only have an effect on the AST
- // on ESSL >= 3.00, and the initializers that need to be deferred can only exist in ESSL < 3.00.
- bool initializeLocalsAndGlobals =
- (compileOptions & SH_INITIALIZE_UNINITIALIZED_LOCALS) && !IsOutputHLSL(getOutputType());
- bool canUseLoopsToInitialize = !(compileOptions & SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES);
- DeferGlobalInitializers(root, initializeLocalsAndGlobals, canUseLoopsToInitialize, &symbolTable);
-
- if (initializeLocalsAndGlobals)
- {
- // Initialize uninitialized local variables.
- // In some cases initializing can generate extra statements in the parent block, such as
- // when initializing nameless structs or initializing arrays in ESSL 1.00. In that case
- // we need to first simplify loop conditions. We've already separated declarations
- // earlier, which is also required. If we don't follow the Appendix A limitations, loop
- // init statements can declare arrays or nameless structs and have multiple
- // declarations.
-
- if (!shouldRunLoopAndIndexingValidation(compileOptions))
- {
- SimplifyLoopConditions(root,
- IntermNodePatternMatcher::kArrayDeclaration |
- IntermNodePatternMatcher::kNamelessStructDeclaration,
- &getSymbolTable(), getShaderVersion());
- }
-
- InitializeUninitializedLocals(root, getShaderVersion(), canUseLoopsToInitialize,
- &getSymbolTable());
- }
-
- if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE))
- {
- ClampPointSize(root, compileResources.MaxPointSize, &getSymbolTable());
- }
-
- if (compileOptions & SH_REWRITE_VECTOR_SCALAR_ARITHMETIC)
- {
- VectorizeVectorScalarArithmetic(root, &getSymbolTable());
- }
-
- return true;
-}
-
-bool TCompiler::compile(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptionsIn)
-{
-#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
- DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn);
-#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-
- if (numStrings == 0)
- return true;
-
- ShCompileOptions compileOptions = compileOptionsIn;
-
- // Apply key workarounds.
- if (shouldFlattenPragmaStdglInvariantAll())
- {
- // This should be harmless to do in all cases, but for the moment, do it only conditionally.
- compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
- }
-
- TScopedPoolAllocator scopedAlloc(&allocator);
- TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
-
- if (root)
- {
- if (compileOptions & SH_INTERMEDIATE_TREE)
- OutputTree(root, infoSink.info);
-
- if (compileOptions & SH_OBJECT_CODE)
- {
- PerformanceDiagnostics perfDiagnostics(&mDiagnostics);
- translate(root, compileOptions, &perfDiagnostics);
- }
-
- // The IntermNode tree doesn't need to be deleted here, since the
- // memory will be freed in a big chunk by the PoolAllocator.
- return true;
- }
- return false;
-}
-
-bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
-{
- if (resources.MaxDrawBuffers < 1)
- {
- return false;
- }
- if (resources.EXT_blend_func_extended && resources.MaxDualSourceDrawBuffers < 1)
- {
- return false;
- }
-
- compileResources = resources;
- setResourceString();
-
- ASSERT(symbolTable.isEmpty());
- symbolTable.push(); // COMMON_BUILTINS
- symbolTable.push(); // ESSL1_BUILTINS
- symbolTable.push(); // ESSL3_BUILTINS
- symbolTable.push(); // ESSL3_1_BUILTINS
- symbolTable.push(); // GLSL_BUILTINS
-
- switch (shaderType)
- {
- case GL_FRAGMENT_SHADER:
- symbolTable.setDefaultPrecision(EbtInt, EbpMedium);
- break;
- case GL_VERTEX_SHADER:
- case GL_COMPUTE_SHADER:
- case GL_GEOMETRY_SHADER_OES:
- symbolTable.setDefaultPrecision(EbtInt, EbpHigh);
- symbolTable.setDefaultPrecision(EbtFloat, EbpHigh);
- break;
- default:
- UNREACHABLE();
- }
- // Set defaults for sampler types that have default precision, even those that are
- // only available if an extension exists.
- // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
- initSamplerDefaultPrecision(EbtSampler2D);
- initSamplerDefaultPrecision(EbtSamplerCube);
- // SamplerExternalOES is specified in the extension to have default precision.
- initSamplerDefaultPrecision(EbtSamplerExternalOES);
- // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
- initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
- // It isn't specified whether Sampler2DRect has default precision.
- initSamplerDefaultPrecision(EbtSampler2DRect);
-
- symbolTable.setDefaultPrecision(EbtAtomicCounter, EbpHigh);
-
- InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
-
- IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
-
- return true;
-}
-
-void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType)
-{
- ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
- symbolTable.setDefaultPrecision(samplerType, EbpLow);
-}
-
-void TCompiler::setResourceString()
-{
- std::ostringstream strstream;
-
- // clang-format off
- strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
- << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
- << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
- << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
- << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
- << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
- << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
- << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
- << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
- << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
- << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
- << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
- << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
- << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
- << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
- << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
- << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
- << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
- << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
- << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
- << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
- << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
- << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
- << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
- << ":OVR_multiview:" << compileResources.OVR_multiview
- << ":EXT_YUV_target:" << compileResources.EXT_YUV_target
- << ":OES_geometry_shader:" << compileResources.OES_geometry_shader
- << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
- << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
- << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
- << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
- << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
- << ":MaxViewsOVR:" << compileResources.MaxViewsOVR
- << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
- << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
- << ":MinProgramTextureGatherOffset:" << compileResources.MinProgramTextureGatherOffset
- << ":MaxProgramTextureGatherOffset:" << compileResources.MaxProgramTextureGatherOffset
- << ":MaxImageUnits:" << compileResources.MaxImageUnits
- << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
- << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
- << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
- << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
- << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
- << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
- << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
- << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
- << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
- << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
- << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
- << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
- << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
- << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
- << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
- << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
- << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
- << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
- << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
- << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
- << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
- << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
- << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize
- << ":MaxGeometryUniformComponents:" << compileResources.MaxGeometryUniformComponents
- << ":MaxGeometryUniformBlocks:" << compileResources.MaxGeometryUniformBlocks
- << ":MaxGeometryInputComponents:" << compileResources.MaxGeometryInputComponents
- << ":MaxGeometryOutputComponents:" << compileResources.MaxGeometryOutputComponents
- << ":MaxGeometryOutputVertices:" << compileResources.MaxGeometryOutputVertices
- << ":MaxGeometryTotalOutputComponents:" << compileResources.MaxGeometryTotalOutputComponents
- << ":MaxGeometryTextureImageUnits:" << compileResources.MaxGeometryTextureImageUnits
- << ":MaxGeometryAtomicCounterBuffers:" << compileResources.MaxGeometryAtomicCounterBuffers
- << ":MaxGeometryAtomicCounters:" << compileResources.MaxGeometryAtomicCounters
- << ":MaxGeometryShaderStorageBlocks:" << compileResources.MaxGeometryShaderStorageBlocks
- << ":MaxGeometryShaderInvocations:" << compileResources.MaxGeometryShaderInvocations
- << ":MaxGeometryImageUniforms:" << compileResources.MaxGeometryImageUniforms;
- // clang-format on
-
- builtInResourcesString = strstream.str();
-}
-
-void TCompiler::collectInterfaceBlocks()
-{
- ASSERT(interfaceBlocks.empty());
- interfaceBlocks.reserve(uniformBlocks.size() + shaderStorageBlocks.size() + inBlocks.size());
- interfaceBlocks.insert(interfaceBlocks.end(), uniformBlocks.begin(), uniformBlocks.end());
- interfaceBlocks.insert(interfaceBlocks.end(), shaderStorageBlocks.begin(),
- shaderStorageBlocks.end());
- interfaceBlocks.insert(interfaceBlocks.end(), inBlocks.begin(), inBlocks.end());
-}
-
-void TCompiler::clearResults()
-{
- arrayBoundsClamper.Cleanup();
- infoSink.info.erase();
- infoSink.obj.erase();
- infoSink.debug.erase();
- mDiagnostics.resetErrorCount();
-
- attributes.clear();
- outputVariables.clear();
- uniforms.clear();
- inputVaryings.clear();
- outputVaryings.clear();
- interfaceBlocks.clear();
- uniformBlocks.clear();
- shaderStorageBlocks.clear();
- inBlocks.clear();
- variablesCollected = false;
- mGLPositionInitialized = false;
-
- mNumViews = -1;
-
- mGeometryShaderInputPrimitiveType = EptUndefined;
- mGeometryShaderOutputPrimitiveType = EptUndefined;
- mGeometryShaderInvocations = 0;
- mGeometryShaderMaxVertices = -1;
-
- builtInFunctionEmulator.cleanup();
-
- nameMap.clear();
-
- mSourcePath = nullptr;
-}
-
-bool TCompiler::initCallDag(TIntermNode *root)
-{
- mCallDag.clear();
-
- switch (mCallDag.init(root, &mDiagnostics))
- {
- case CallDAG::INITDAG_SUCCESS:
- return true;
- case CallDAG::INITDAG_RECURSION:
- case CallDAG::INITDAG_UNDEFINED:
- // Error message has already been written out.
- ASSERT(mDiagnostics.numErrors() > 0);
- return false;
- }
-
- UNREACHABLE();
- return true;
-}
-
-bool TCompiler::checkCallDepth()
-{
- std::vector<int> depths(mCallDag.size());
-
- for (size_t i = 0; i < mCallDag.size(); i++)
- {
- int depth = 0;
- auto &record = mCallDag.getRecordFromIndex(i);
-
- for (auto &calleeIndex : record.callees)
- {
- depth = std::max(depth, depths[calleeIndex] + 1);
- }
-
- depths[i] = depth;
-
- if (depth >= maxCallStackDepth)
- {
- // Trace back the function chain to have a meaningful info log.
- std::stringstream errorStream;
- errorStream << "Call stack too deep (larger than " << maxCallStackDepth
- << ") with the following call chain: " << record.name;
-
- int currentFunction = static_cast<int>(i);
- int currentDepth = depth;
-
- while (currentFunction != -1)
- {
- errorStream << " -> " << mCallDag.getRecordFromIndex(currentFunction).name;
-
- int nextFunction = -1;
- for (auto &calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
- {
- if (depths[calleeIndex] == currentDepth - 1)
- {
- currentDepth--;
- nextFunction = calleeIndex;
- }
- }
-
- currentFunction = nextFunction;
- }
-
- std::string errorStr = errorStream.str();
- mDiagnostics.globalError(errorStr.c_str());
-
- return false;
- }
- }
-
- return true;
-}
-
-bool TCompiler::tagUsedFunctions()
-{
- // Search from main, starting from the end of the DAG as it usually is the root.
- for (size_t i = mCallDag.size(); i-- > 0;)
- {
- if (mCallDag.getRecordFromIndex(i).name == "main")
- {
- internalTagUsedFunction(i);
- return true;
- }
- }
-
- mDiagnostics.globalError("Missing main()");
- return false;
-}
-
-void TCompiler::internalTagUsedFunction(size_t index)
-{
- if (functionMetadata[index].used)
- {
- return;
- }
-
- functionMetadata[index].used = true;
-
- for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees)
- {
- internalTagUsedFunction(calleeIndex);
- }
-}
-
-// A predicate for the stl that returns if a top-level node is unused
-class TCompiler::UnusedPredicate
-{
- public:
- UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
- : mCallDag(callDag), mMetadatas(metadatas)
- {
- }
-
- bool operator()(TIntermNode *node)
- {
- const TIntermFunctionPrototype *asFunctionPrototype = node->getAsFunctionPrototypeNode();
- const TIntermFunctionDefinition *asFunctionDefinition = node->getAsFunctionDefinition();
-
- const TFunctionSymbolInfo *functionInfo = nullptr;
-
- if (asFunctionDefinition)
- {
- functionInfo = asFunctionDefinition->getFunctionSymbolInfo();
- }
- else if (asFunctionPrototype)
- {
- functionInfo = asFunctionPrototype->getFunctionSymbolInfo();
- }
- if (functionInfo == nullptr)
- {
- return false;
- }
-
- size_t callDagIndex = mCallDag->findIndex(functionInfo);
- if (callDagIndex == CallDAG::InvalidIndex)
- {
- // This happens only for unimplemented prototypes which are thus unused
- ASSERT(asFunctionPrototype);
- return true;
- }
-
- ASSERT(callDagIndex < mMetadatas->size());
- return !(*mMetadatas)[callDagIndex].used;
- }
-
- private:
- const CallDAG *mCallDag;
- const std::vector<FunctionMetadata> *mMetadatas;
-};
-
-void TCompiler::pruneUnusedFunctions(TIntermBlock *root)
-{
- UnusedPredicate isUnused(&mCallDag, &functionMetadata);
- TIntermSequence *sequence = root->getSequence();
-
- if (!sequence->empty())
- {
- sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused),
- sequence->end());
- }
-}
-
-bool TCompiler::limitExpressionComplexity(TIntermBlock *root)
-{
- if (!IsASTDepthBelowLimit(root, maxExpressionComplexity))
- {
- mDiagnostics.globalError("Expression too complex.");
- return false;
- }
-
- if (!ValidateMaxParameters(root, maxFunctionParameters))
- {
- mDiagnostics.globalError("Function has too many parameters.");
- return false;
- }
-
- return true;
-}
-
-bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
-{
- return (compileOptions & SH_VARIABLES) != 0;
-}
-
-bool TCompiler::wereVariablesCollected() const
-{
- return variablesCollected;
-}
-
-void TCompiler::initializeGLPosition(TIntermBlock *root)
-{
- InitVariableList list;
- sh::ShaderVariable var(GL_FLOAT_VEC4);
- var.name = "gl_Position";
- list.push_back(var);
- InitializeVariables(root, list, &symbolTable, shaderVersion, extensionBehavior, false);
-}
-
-void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root)
-{
- sh::InterfaceBlockList list;
-
- for (auto block : uniformBlocks)
- {
- if (!block.staticUse &&
- (block.layout == sh::BLOCKLAYOUT_STD140 || block.layout == sh::BLOCKLAYOUT_SHARED))
- {
- list.push_back(block);
- }
- }
-
- sh::UseInterfaceBlockFields(root, list, symbolTable);
-}
-
-void TCompiler::initializeOutputVariables(TIntermBlock *root)
-{
- InitVariableList list;
- if (shaderType == GL_VERTEX_SHADER || shaderType == GL_GEOMETRY_SHADER_OES)
- {
- for (auto var : outputVaryings)
- {
- list.push_back(var);
- if (var.name == "gl_Position")
- {
- ASSERT(!mGLPositionInitialized);
- mGLPositionInitialized = true;
- }
- }
- }
- else
- {
- ASSERT(shaderType == GL_FRAGMENT_SHADER);
- for (auto var : outputVariables)
- {
- list.push_back(var);
- }
- }
- InitializeVariables(root, list, &symbolTable, shaderVersion, extensionBehavior, false);
-}
-
-const TExtensionBehavior &TCompiler::getExtensionBehavior() const
-{
- return extensionBehavior;
-}
-
-const char *TCompiler::getSourcePath() const
-{
- return mSourcePath;
-}
-
-const ShBuiltInResources &TCompiler::getResources() const
-{
- return compileResources;
-}
-
-const ArrayBoundsClamper &TCompiler::getArrayBoundsClamper() const
-{
- return arrayBoundsClamper;
-}
-
-ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
-{
- return clampingStrategy;
-}
-
-const BuiltInFunctionEmulator &TCompiler::getBuiltInFunctionEmulator() const
-{
- return builtInFunctionEmulator;
-}
-
-void TCompiler::writePragma(ShCompileOptions compileOptions)
-{
- if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
- {
- TInfoSinkBase &sink = infoSink.obj;
- if (mPragma.stdgl.invariantAll)
- sink << "#pragma STDGL invariant(all)\n";
- }
-}
-
-bool TCompiler::isVaryingDefined(const char *varyingName)
-{
- ASSERT(variablesCollected);
- for (size_t ii = 0; ii < inputVaryings.size(); ++ii)
- {
- if (inputVaryings[ii].name == varyingName)
- {
- return true;
- }
- }
- for (size_t ii = 0; ii < outputVaryings.size(); ++ii)
- {
- if (outputVaryings[ii].name == varyingName)
- {
- return true;
- }
- }
-
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
deleted file mode 100644
index 753cfb8e7b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.h
+++ /dev/null
@@ -1,308 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_COMPILER_H_
-#define COMPILER_TRANSLATOR_COMPILER_H_
-
-//
-// Machine independent part of the compiler private objects
-// sent as ShHandle to the driver.
-//
-// This should not be included by driver code.
-//
-
-#include <GLSLANG/ShaderVars.h>
-
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/Pragma.h"
-#include "compiler/translator/SymbolTable.h"
-#include "third_party/compiler/ArrayBoundsClamper.h"
-
-namespace sh
-{
-
-class TCompiler;
-class TParseContext;
-#ifdef ANGLE_ENABLE_HLSL
-class TranslatorHLSL;
-#endif // ANGLE_ENABLE_HLSL
-
-//
-// Helper function to identify specs that are based on the WebGL spec.
-//
-bool IsWebGLBasedSpec(ShShaderSpec spec);
-
-//
-// Helper function to check if the shader type is GLSL.
-//
-bool IsGLSL130OrNewer(ShShaderOutput output);
-bool IsGLSL420OrNewer(ShShaderOutput output);
-bool IsGLSL410OrOlder(ShShaderOutput output);
-
-//
-// Helper function to check if the invariant qualifier can be removed.
-//
-bool RemoveInvariant(sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput outputType,
- ShCompileOptions compileOptions);
-
-//
-// The base class used to back handles returned to the driver.
-//
-class TShHandleBase
-{
- public:
- TShHandleBase();
- virtual ~TShHandleBase();
- virtual TCompiler *getAsCompiler() { return 0; }
-#ifdef ANGLE_ENABLE_HLSL
- virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
-#endif // ANGLE_ENABLE_HLSL
-
- protected:
- // Memory allocator. Allocates and tracks memory required by the compiler.
- // Deallocates all memory when compiler is destructed.
- TPoolAllocator allocator;
-};
-
-//
-// The base class for the machine dependent compiler to derive from
-// for managing object code from the compile.
-//
-class TCompiler : public TShHandleBase
-{
- public:
- TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
- ~TCompiler() override;
- TCompiler *getAsCompiler() override { return this; }
-
- bool Init(const ShBuiltInResources &resources);
-
- // compileTreeForTesting should be used only when tests require access to
- // the AST. Users of this function need to manually manage the global pool
- // allocator. Returns nullptr whenever there are compilation errors.
- TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
- bool compile(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
- // Get results of the last compilation.
- int getShaderVersion() const { return shaderVersion; }
- TInfoSink &getInfoSink() { return infoSink; }
-
- bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
- int getNumViews() const { return mNumViews; }
-
- // Clears the results from the previous compilation.
- void clearResults();
-
- const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
- const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; }
- const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
- const std::vector<sh::Varying> &getInputVaryings() const { return inputVaryings; }
- const std::vector<sh::Varying> &getOutputVaryings() const { return outputVaryings; }
- const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
- const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return uniformBlocks; }
- const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
- {
- return shaderStorageBlocks;
- }
- const std::vector<sh::InterfaceBlock> &getInBlocks() const { return inBlocks; }
-
- ShHashFunction64 getHashFunction() const { return hashFunction; }
- NameMap &getNameMap() { return nameMap; }
- TSymbolTable &getSymbolTable() { return symbolTable; }
- ShShaderSpec getShaderSpec() const { return shaderSpec; }
- ShShaderOutput getOutputType() const { return outputType; }
- const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
-
- bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
-
- // Get the resources set by InitBuiltInSymbolTable
- const ShBuiltInResources &getResources() const;
-
- int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
- int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
- TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
- {
- return mGeometryShaderInputPrimitiveType;
- }
- TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
- {
- return mGeometryShaderOutputPrimitiveType;
- }
-
- sh::GLenum getShaderType() const { return shaderType; }
-
- protected:
- // Initialize symbol-table with built-in symbols.
- bool InitBuiltInSymbolTable(const ShBuiltInResources &resources);
- // Compute the string representation of the built-in resources
- void setResourceString();
- // Return false if the call depth is exceeded.
- bool checkCallDepth();
- // Add emulated functions to the built-in function emulator.
- virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions){};
- // Translate to object code. May generate performance warnings through the diagnostics.
- virtual void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) = 0;
- // Insert statements to reference all members in unused uniform blocks with standard and shared
- // layout. This is to work around a Mac driver that treats unused standard/shared
- // uniform blocks as inactive.
- void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
- // Insert statements to initialize output variables in the beginning of main().
- // This is to avoid undefined behaviors.
- void initializeOutputVariables(TIntermBlock *root);
- // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
- // It is to work around a Linux driver bug where missing this causes compile failure
- // while spec says it is allowed.
- // This function should only be applied to vertex shaders.
- void initializeGLPosition(TIntermBlock *root);
- // Return true if the maximum expression complexity is below the limit.
- bool limitExpressionComplexity(TIntermBlock *root);
- // Get built-in extensions with default behavior.
- const TExtensionBehavior &getExtensionBehavior() const;
- const char *getSourcePath() const;
- const TPragma &getPragma() const { return mPragma; }
- void writePragma(ShCompileOptions compileOptions);
- // Relies on collectVariables having been called.
- bool isVaryingDefined(const char *varyingName);
-
- const ArrayBoundsClamper &getArrayBoundsClamper() const;
- ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
- const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
-
- virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
- virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
-
- bool wereVariablesCollected() const;
- std::vector<sh::Attribute> attributes;
- std::vector<sh::OutputVariable> outputVariables;
- std::vector<sh::Uniform> uniforms;
- std::vector<sh::Varying> inputVaryings;
- std::vector<sh::Varying> outputVaryings;
- std::vector<sh::InterfaceBlock> interfaceBlocks;
- std::vector<sh::InterfaceBlock> uniformBlocks;
- std::vector<sh::InterfaceBlock> shaderStorageBlocks;
- std::vector<sh::InterfaceBlock> inBlocks;
-
- private:
- // Creates the function call DAG for further analysis, returning false if there is a recursion
- bool initCallDag(TIntermNode *root);
- // Return false if "main" doesn't exist
- bool tagUsedFunctions();
- void internalTagUsedFunction(size_t index);
-
- void initSamplerDefaultPrecision(TBasicType samplerType);
-
- void collectInterfaceBlocks();
-
- bool variablesCollected;
-
- bool mGLPositionInitialized;
-
- // Removes unused function declarations and prototypes from the AST
- class UnusedPredicate;
- void pruneUnusedFunctions(TIntermBlock *root);
-
- TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const ShCompileOptions compileOptions);
-
- // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
- // version.
- void setASTMetadata(const TParseContext &parseContext);
-
- // Does checks that need to be run after parsing is complete and returns true if they pass.
- bool checkAndSimplifyAST(TIntermBlock *root,
- const TParseContext &parseContext,
- ShCompileOptions compileOptions);
-
- sh::GLenum shaderType;
- ShShaderSpec shaderSpec;
- ShShaderOutput outputType;
-
- struct FunctionMetadata
- {
- FunctionMetadata() : used(false) {}
- bool used;
- };
-
- CallDAG mCallDag;
- std::vector<FunctionMetadata> functionMetadata;
-
- int maxUniformVectors;
- int maxExpressionComplexity;
- int maxCallStackDepth;
- int maxFunctionParameters;
-
- ShBuiltInResources compileResources;
- std::string builtInResourcesString;
-
- // Built-in symbol table for the given language, spec, and resources.
- // It is preserved from compile-to-compile.
- TSymbolTable symbolTable;
- // Built-in extensions with default behavior.
- TExtensionBehavior extensionBehavior;
- bool fragmentPrecisionHigh;
-
- ArrayBoundsClamper arrayBoundsClamper;
- ShArrayIndexClampingStrategy clampingStrategy;
- BuiltInFunctionEmulator builtInFunctionEmulator;
-
- // Results of compilation.
- int shaderVersion;
- TInfoSink infoSink; // Output sink.
- TDiagnostics mDiagnostics;
- const char *mSourcePath; // Path of source file or NULL
-
- // compute shader local group size
- bool mComputeShaderLocalSizeDeclared;
- sh::WorkGroupSize mComputeShaderLocalSize;
-
- // GL_OVR_multiview num_views.
- int mNumViews;
-
- // geometry shader parameters.
- int mGeometryShaderMaxVertices;
- int mGeometryShaderInvocations;
- TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
- TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
-
- // name hashing.
- ShHashFunction64 hashFunction;
- NameMap nameMap;
-
- TPragma mPragma;
-};
-
-//
-// This is the interface between the machine independent code
-// and the machine dependent code.
-//
-// The machine dependent code should derive from the classes
-// above. Then Construct*() and Delete*() will create and
-// destroy the machine dependent objects, which contain the
-// above machine independent information.
-//
-TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
-void DeleteCompiler(TCompiler *);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_COMPILER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp
deleted file mode 100644
index 7004aedee3..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp
+++ /dev/null
@@ -1,681 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ConstantUnion: Constant folding helper class.
-
-#include "compiler/translator/ConstantUnion.h"
-
-#include "common/mathutil.h"
-#include "compiler/translator/Diagnostics.h"
-
-namespace sh
-{
-
-namespace
-{
-
-float CheckedSum(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
-{
- float result = lhs + rhs;
- if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
- {
- diag->warning(line, "Constant folded undefined addition generated NaN", "+");
- }
- else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
- {
- diag->warning(line, "Constant folded addition overflowed to infinity", "+");
- }
- return result;
-}
-
-float CheckedDiff(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
-{
- float result = lhs - rhs;
- if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
- {
- diag->warning(line, "Constant folded undefined subtraction generated NaN", "-");
- }
- else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
- {
- diag->warning(line, "Constant folded subtraction overflowed to infinity", "-");
- }
- return result;
-}
-
-float CheckedMul(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
-{
- float result = lhs * rhs;
- if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
- {
- diag->warning(line, "Constant folded undefined multiplication generated NaN", "*");
- }
- else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
- {
- diag->warning(line, "Constant folded multiplication overflowed to infinity", "*");
- }
- return result;
-}
-
-bool IsValidShiftOffset(const TConstantUnion &rhs)
-{
- return (rhs.getType() == EbtInt && (rhs.getIConst() >= 0 && rhs.getIConst() <= 31)) ||
- (rhs.getType() == EbtUInt && rhs.getUConst() <= 31u);
-}
-
-} // anonymous namespace
-
-TConstantUnion::TConstantUnion()
-{
- iConst = 0;
- type = EbtVoid;
-}
-
-int TConstantUnion::getIConst() const
-{
- ASSERT(type == EbtInt);
- return iConst;
-}
-
-unsigned int TConstantUnion::getUConst() const
-{
- ASSERT(type == EbtUInt);
- return uConst;
-}
-
-float TConstantUnion::getFConst() const
-{
- ASSERT(type == EbtFloat);
- return fConst;
-}
-
-bool TConstantUnion::getBConst() const
-{
- ASSERT(type == EbtBool);
- return bConst;
-}
-
-TYuvCscStandardEXT TConstantUnion::getYuvCscStandardEXTConst() const
-{
- ASSERT(type == EbtYuvCscStandardEXT);
- return yuvCscStandardEXTConst;
-}
-
-bool TConstantUnion::cast(TBasicType newType, const TConstantUnion &constant)
-{
- switch (newType)
- {
- case EbtFloat:
- switch (constant.type)
- {
- case EbtInt:
- setFConst(static_cast<float>(constant.getIConst()));
- break;
- case EbtUInt:
- setFConst(static_cast<float>(constant.getUConst()));
- break;
- case EbtBool:
- setFConst(static_cast<float>(constant.getBConst()));
- break;
- case EbtFloat:
- setFConst(static_cast<float>(constant.getFConst()));
- break;
- default:
- return false;
- }
- break;
- case EbtInt:
- switch (constant.type)
- {
- case EbtInt:
- setIConst(static_cast<int>(constant.getIConst()));
- break;
- case EbtUInt:
- setIConst(static_cast<int>(constant.getUConst()));
- break;
- case EbtBool:
- setIConst(static_cast<int>(constant.getBConst()));
- break;
- case EbtFloat:
- setIConst(static_cast<int>(constant.getFConst()));
- break;
- default:
- return false;
- }
- break;
- case EbtUInt:
- switch (constant.type)
- {
- case EbtInt:
- setUConst(static_cast<unsigned int>(constant.getIConst()));
- break;
- case EbtUInt:
- setUConst(static_cast<unsigned int>(constant.getUConst()));
- break;
- case EbtBool:
- setUConst(static_cast<unsigned int>(constant.getBConst()));
- break;
- case EbtFloat:
- setUConst(static_cast<unsigned int>(constant.getFConst()));
- break;
- default:
- return false;
- }
- break;
- case EbtBool:
- switch (constant.type)
- {
- case EbtInt:
- setBConst(constant.getIConst() != 0);
- break;
- case EbtUInt:
- setBConst(constant.getUConst() != 0);
- break;
- case EbtBool:
- setBConst(constant.getBConst());
- break;
- case EbtFloat:
- setBConst(constant.getFConst() != 0.0f);
- break;
- default:
- return false;
- }
- break;
- case EbtStruct: // Struct fields don't get cast
- switch (constant.type)
- {
- case EbtInt:
- setIConst(constant.getIConst());
- break;
- case EbtUInt:
- setUConst(constant.getUConst());
- break;
- case EbtBool:
- setBConst(constant.getBConst());
- break;
- case EbtFloat:
- setFConst(constant.getFConst());
- break;
- default:
- return false;
- }
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-bool TConstantUnion::operator==(const int i) const
-{
- return i == iConst;
-}
-
-bool TConstantUnion::operator==(const unsigned int u) const
-{
- return u == uConst;
-}
-
-bool TConstantUnion::operator==(const float f) const
-{
- return f == fConst;
-}
-
-bool TConstantUnion::operator==(const bool b) const
-{
- return b == bConst;
-}
-
-bool TConstantUnion::operator==(const TYuvCscStandardEXT s) const
-{
- return s == yuvCscStandardEXTConst;
-}
-
-bool TConstantUnion::operator==(const TConstantUnion &constant) const
-{
- if (constant.type != type)
- return false;
-
- switch (type)
- {
- case EbtInt:
- return constant.iConst == iConst;
- case EbtUInt:
- return constant.uConst == uConst;
- case EbtFloat:
- return constant.fConst == fConst;
- case EbtBool:
- return constant.bConst == bConst;
- case EbtYuvCscStandardEXT:
- return constant.yuvCscStandardEXTConst == yuvCscStandardEXTConst;
- default:
- return false;
- }
-}
-
-bool TConstantUnion::operator!=(const int i) const
-{
- return !operator==(i);
-}
-
-bool TConstantUnion::operator!=(const unsigned int u) const
-{
- return !operator==(u);
-}
-
-bool TConstantUnion::operator!=(const float f) const
-{
- return !operator==(f);
-}
-
-bool TConstantUnion::operator!=(const bool b) const
-{
- return !operator==(b);
-}
-
-bool TConstantUnion::operator!=(const TYuvCscStandardEXT s) const
-{
- return !operator==(s);
-}
-
-bool TConstantUnion::operator!=(const TConstantUnion &constant) const
-{
- return !operator==(constant);
-}
-
-bool TConstantUnion::operator>(const TConstantUnion &constant) const
-{
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtInt:
- return iConst > constant.iConst;
- case EbtUInt:
- return uConst > constant.uConst;
- case EbtFloat:
- return fConst > constant.fConst;
- default:
- return false; // Invalid operation, handled at semantic analysis
- }
-}
-
-bool TConstantUnion::operator<(const TConstantUnion &constant) const
-{
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtInt:
- return iConst < constant.iConst;
- case EbtUInt:
- return uConst < constant.uConst;
- case EbtFloat:
- return fConst < constant.fConst;
- default:
- return false; // Invalid operation, handled at semantic analysis
- }
-}
-
-// static
-TConstantUnion TConstantUnion::add(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line)
-{
- TConstantUnion returnValue;
- ASSERT(lhs.type == rhs.type);
- switch (lhs.type)
- {
- case EbtInt:
- returnValue.setIConst(gl::WrappingSum<int>(lhs.iConst, rhs.iConst));
- break;
- case EbtUInt:
- returnValue.setUConst(gl::WrappingSum<unsigned int>(lhs.uConst, rhs.uConst));
- break;
- case EbtFloat:
- returnValue.setFConst(CheckedSum(lhs.fConst, rhs.fConst, diag, line));
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-// static
-TConstantUnion TConstantUnion::sub(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line)
-{
- TConstantUnion returnValue;
- ASSERT(lhs.type == rhs.type);
- switch (lhs.type)
- {
- case EbtInt:
- returnValue.setIConst(gl::WrappingDiff<int>(lhs.iConst, rhs.iConst));
- break;
- case EbtUInt:
- returnValue.setUConst(gl::WrappingDiff<unsigned int>(lhs.uConst, rhs.uConst));
- break;
- case EbtFloat:
- returnValue.setFConst(CheckedDiff(lhs.fConst, rhs.fConst, diag, line));
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-// static
-TConstantUnion TConstantUnion::mul(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line)
-{
- TConstantUnion returnValue;
- ASSERT(lhs.type == rhs.type);
- switch (lhs.type)
- {
- case EbtInt:
- returnValue.setIConst(gl::WrappingMul(lhs.iConst, rhs.iConst));
- break;
- case EbtUInt:
- // Unsigned integer math in C++ is defined to be done in modulo 2^n, so we rely on that
- // to implement wrapping multiplication.
- returnValue.setUConst(lhs.uConst * rhs.uConst);
- break;
- case EbtFloat:
- returnValue.setFConst(CheckedMul(lhs.fConst, rhs.fConst, diag, line));
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator%(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtInt:
- returnValue.setIConst(iConst % constant.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(uConst % constant.uConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-// static
-TConstantUnion TConstantUnion::rshift(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line)
-{
- TConstantUnion returnValue;
- ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
- ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
- if (!IsValidShiftOffset(rhs))
- {
- diag->warning(line, "Undefined shift (operand out of range)", ">>");
- switch (lhs.type)
- {
- case EbtInt:
- returnValue.setIConst(0);
- break;
- case EbtUInt:
- returnValue.setUConst(0u);
- break;
- default:
- UNREACHABLE();
- }
- return returnValue;
- }
-
- switch (lhs.type)
- {
- case EbtInt:
- {
- unsigned int shiftOffset = 0;
- switch (rhs.type)
- {
- case EbtInt:
- shiftOffset = static_cast<unsigned int>(rhs.iConst);
- break;
- case EbtUInt:
- shiftOffset = rhs.uConst;
- break;
- default:
- UNREACHABLE();
- }
- if (shiftOffset > 0)
- {
- // ESSL 3.00.6 section 5.9: "If E1 is a signed integer, the right-shift will extend
- // the sign bit." In C++ shifting negative integers is undefined, so we implement
- // extending the sign bit manually.
- int lhsSafe = lhs.iConst;
- if (lhsSafe == std::numeric_limits<int>::min())
- {
- // The min integer needs special treatment because only bit it has set is the
- // sign bit, which we clear later to implement safe right shift of negative
- // numbers.
- lhsSafe = -0x40000000;
- --shiftOffset;
- }
- if (shiftOffset > 0)
- {
- bool extendSignBit = false;
- if (lhsSafe < 0)
- {
- extendSignBit = true;
- // Clear the sign bit so that bitshift right is defined in C++.
- lhsSafe &= 0x7fffffff;
- ASSERT(lhsSafe > 0);
- }
- returnValue.setIConst(lhsSafe >> shiftOffset);
-
- // Manually fill in the extended sign bit if necessary.
- if (extendSignBit)
- {
- int extendedSignBit = static_cast<int>(0xffffffffu << (31 - shiftOffset));
- returnValue.setIConst(returnValue.getIConst() | extendedSignBit);
- }
- }
- else
- {
- returnValue.setIConst(lhsSafe);
- }
- }
- else
- {
- returnValue.setIConst(lhs.iConst);
- }
- break;
- }
- case EbtUInt:
- switch (rhs.type)
- {
- case EbtInt:
- returnValue.setUConst(lhs.uConst >> rhs.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(lhs.uConst >> rhs.uConst);
- break;
- default:
- UNREACHABLE();
- }
- break;
-
- default:
- UNREACHABLE();
- }
- return returnValue;
-}
-
-// static
-TConstantUnion TConstantUnion::lshift(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line)
-{
- TConstantUnion returnValue;
- ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
- ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
- if (!IsValidShiftOffset(rhs))
- {
- diag->warning(line, "Undefined shift (operand out of range)", "<<");
- switch (lhs.type)
- {
- case EbtInt:
- returnValue.setIConst(0);
- break;
- case EbtUInt:
- returnValue.setUConst(0u);
- break;
- default:
- UNREACHABLE();
- }
- return returnValue;
- }
-
- switch (lhs.type)
- {
- case EbtInt:
- switch (rhs.type)
- {
- // Cast to unsigned integer before shifting, since ESSL 3.00.6 section 5.9 says that
- // lhs is "interpreted as a bit pattern". This also avoids the possibility of signed
- // integer overflow or undefined shift of a negative integer.
- case EbtInt:
- returnValue.setIConst(
- static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.iConst));
- break;
- case EbtUInt:
- returnValue.setIConst(
- static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.uConst));
- break;
- default:
- UNREACHABLE();
- }
- break;
-
- case EbtUInt:
- switch (rhs.type)
- {
- case EbtInt:
- returnValue.setUConst(lhs.uConst << rhs.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(lhs.uConst << rhs.uConst);
- break;
- default:
- UNREACHABLE();
- }
- break;
-
- default:
- UNREACHABLE();
- }
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator&(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(constant.type == EbtInt || constant.type == EbtUInt);
- switch (type)
- {
- case EbtInt:
- returnValue.setIConst(iConst & constant.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(uConst & constant.uConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator|(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtInt:
- returnValue.setIConst(iConst | constant.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(uConst | constant.uConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator^(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtInt:
- returnValue.setIConst(iConst ^ constant.iConst);
- break;
- case EbtUInt:
- returnValue.setUConst(uConst ^ constant.uConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator&&(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtBool:
- returnValue.setBConst(bConst && constant.bConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-TConstantUnion TConstantUnion::operator||(const TConstantUnion &constant) const
-{
- TConstantUnion returnValue;
- ASSERT(type == constant.type);
- switch (type)
- {
- case EbtBool:
- returnValue.setBConst(bConst || constant.bConst);
- break;
- default:
- UNREACHABLE();
- }
-
- return returnValue;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
deleted file mode 100644
index c1b3db9070..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
+++ /dev/null
@@ -1,117 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_CONSTANTUNION_H_
-#define COMPILER_TRANSLATOR_CONSTANTUNION_H_
-
-#include <assert.h>
-
-#include "compiler/translator/Common.h"
-#include "compiler/translator/BaseTypes.h"
-
-namespace sh
-{
-
-class TDiagnostics;
-
-class TConstantUnion
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TConstantUnion();
-
- bool cast(TBasicType newType, const TConstantUnion &constant);
-
- void setIConst(int i)
- {
- iConst = i;
- type = EbtInt;
- }
- void setUConst(unsigned int u)
- {
- uConst = u;
- type = EbtUInt;
- }
- void setFConst(float f)
- {
- fConst = f;
- type = EbtFloat;
- }
- void setBConst(bool b)
- {
- bConst = b;
- type = EbtBool;
- }
-
- void setYuvCscStandardEXTConst(TYuvCscStandardEXT s)
- {
- yuvCscStandardEXTConst = s;
- type = EbtYuvCscStandardEXT;
- }
-
- int getIConst() const;
- unsigned int getUConst() const;
- float getFConst() const;
- bool getBConst() const;
- TYuvCscStandardEXT getYuvCscStandardEXTConst() const;
-
- bool operator==(const int i) const;
- bool operator==(const unsigned int u) const;
- bool operator==(const float f) const;
- bool operator==(const bool b) const;
- bool operator==(const TYuvCscStandardEXT s) const;
- bool operator==(const TConstantUnion &constant) const;
- bool operator!=(const int i) const;
- bool operator!=(const unsigned int u) const;
- bool operator!=(const float f) const;
- bool operator!=(const bool b) const;
- bool operator!=(const TYuvCscStandardEXT s) const;
- bool operator!=(const TConstantUnion &constant) const;
- bool operator>(const TConstantUnion &constant) const;
- bool operator<(const TConstantUnion &constant) const;
- static TConstantUnion add(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line);
- static TConstantUnion sub(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line);
- static TConstantUnion mul(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line);
- TConstantUnion operator%(const TConstantUnion &constant) const;
- static TConstantUnion rshift(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line);
- static TConstantUnion lshift(const TConstantUnion &lhs,
- const TConstantUnion &rhs,
- TDiagnostics *diag,
- const TSourceLoc &line);
- TConstantUnion operator&(const TConstantUnion &constant) const;
- TConstantUnion operator|(const TConstantUnion &constant) const;
- TConstantUnion operator^(const TConstantUnion &constant) const;
- TConstantUnion operator&&(const TConstantUnion &constant) const;
- TConstantUnion operator||(const TConstantUnion &constant) const;
-
- TBasicType getType() const { return type; }
- private:
- union {
- int iConst; // used for ivec, scalar ints
- unsigned int uConst; // used for uvec, scalar uints
- bool bConst; // used for bvec, scalar bools
- float fConst; // used for vec, mat, scalar floats
- TYuvCscStandardEXT yuvCscStandardEXTConst;
- };
-
- TBasicType type;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_CONSTANTUNION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
deleted file mode 100644
index ce9828f1f9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Applies the necessary AST transformations to support multiview rendering through instancing.
-// Check the header file For more information.
-//
-
-#include "compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h"
-
-#include "compiler/translator/FindMain.h"
-#include "compiler/translator/InitializeVariables.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class ReplaceVariableTraverser : public TIntermTraverser
-{
- public:
- ReplaceVariableTraverser(const TString &symbolName, TIntermSymbol *newSymbol)
- : TIntermTraverser(true, false, false), mSymbolName(symbolName), mNewSymbol(newSymbol)
- {
- }
-
- void visitSymbol(TIntermSymbol *node) override
- {
- TName &name = node->getName();
- if (name.getString() == mSymbolName)
- {
- queueReplacement(mNewSymbol->deepCopy(), OriginalNode::IS_DROPPED);
- }
- }
-
- private:
- TString mSymbolName;
- TIntermSymbol *mNewSymbol;
-};
-
-TIntermSymbol *CreateGLInstanceIDSymbol(const TSymbolTable &symbolTable)
-{
- return ReferenceBuiltInVariable("gl_InstanceID", symbolTable, 300);
-}
-
-// Adds the InstanceID and ViewID_OVR initializers to the end of the initializers' sequence.
-void InitializeViewIDAndInstanceID(TIntermTyped *viewIDSymbol,
- TIntermTyped *instanceIDSymbol,
- unsigned numberOfViews,
- const TSymbolTable &symbolTable,
- TIntermSequence *initializers)
-{
- // Create an unsigned numberOfViews node.
- TConstantUnion *numberOfViewsUnsignedConstant = new TConstantUnion();
- numberOfViewsUnsignedConstant->setUConst(numberOfViews);
- TIntermConstantUnion *numberOfViewsUint =
- new TIntermConstantUnion(numberOfViewsUnsignedConstant, TType(EbtUInt, EbpHigh, EvqConst));
-
- // Create a uint(gl_InstanceID) node.
- TIntermSequence *glInstanceIDSymbolCastArguments = new TIntermSequence();
- glInstanceIDSymbolCastArguments->push_back(CreateGLInstanceIDSymbol(symbolTable));
- TIntermAggregate *glInstanceIDAsUint = TIntermAggregate::CreateConstructor(
- TType(EbtUInt, EbpHigh, EvqTemporary), glInstanceIDSymbolCastArguments);
-
- // Create a uint(gl_InstanceID) / numberOfViews node.
- TIntermBinary *normalizedInstanceID =
- new TIntermBinary(EOpDiv, glInstanceIDAsUint, numberOfViewsUint);
-
- // Create an int(uint(gl_InstanceID) / numberOfViews) node.
- TIntermSequence *normalizedInstanceIDCastArguments = new TIntermSequence();
- normalizedInstanceIDCastArguments->push_back(normalizedInstanceID);
- TIntermAggregate *normalizedInstanceIDAsInt = TIntermAggregate::CreateConstructor(
- TType(EbtInt, EbpHigh, EvqTemporary), normalizedInstanceIDCastArguments);
-
- // Create an InstanceID = int(uint(gl_InstanceID) / numberOfViews) node.
- TIntermBinary *instanceIDInitializer =
- new TIntermBinary(EOpAssign, instanceIDSymbol->deepCopy(), normalizedInstanceIDAsInt);
- initializers->push_back(instanceIDInitializer);
-
- // Create a uint(gl_InstanceID) % numberOfViews node.
- TIntermBinary *normalizedViewID =
- new TIntermBinary(EOpIMod, glInstanceIDAsUint->deepCopy(), numberOfViewsUint->deepCopy());
-
- // Create a ViewID_OVR = uint(gl_InstanceID) % numberOfViews node.
- TIntermBinary *viewIDInitializer =
- new TIntermBinary(EOpAssign, viewIDSymbol->deepCopy(), normalizedViewID);
- initializers->push_back(viewIDInitializer);
-}
-
-// Replaces every occurrence of a symbol with the name specified in symbolName with newSymbolNode.
-void ReplaceSymbol(TIntermBlock *root, const TString &symbolName, TIntermSymbol *newSymbolNode)
-{
- ReplaceVariableTraverser traverser(symbolName, newSymbolNode);
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-void DeclareGlobalVariable(TIntermBlock *root, TIntermTyped *typedNode)
-{
- TIntermSequence *globalSequence = root->getSequence();
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->appendDeclarator(typedNode->deepCopy());
- globalSequence->insert(globalSequence->begin(), declaration);
-}
-
-// Adds a branch to write int(ViewID_OVR) to either gl_ViewportIndex or gl_Layer. The branch is
-// added to the end of the initializers' sequence.
-void SelectViewIndexInVertexShader(TIntermTyped *viewIDSymbol,
- TIntermTyped *multiviewBaseViewLayerIndexSymbol,
- TIntermSequence *initializers,
- const TSymbolTable &symbolTable)
-{
- // Create an int(ViewID_OVR) node.
- TIntermSequence *viewIDSymbolCastArguments = new TIntermSequence();
- viewIDSymbolCastArguments->push_back(viewIDSymbol);
- TIntermAggregate *viewIDAsInt = TIntermAggregate::CreateConstructor(
- TType(EbtInt, EbpHigh, EvqTemporary), viewIDSymbolCastArguments);
-
- // Create a gl_ViewportIndex node.
- TIntermSymbol *viewportIndexSymbol =
- ReferenceBuiltInVariable("gl_ViewportIndex", symbolTable, 0);
-
- // Create a { gl_ViewportIndex = int(ViewID_OVR) } node.
- TIntermBlock *viewportIndexInitializerInBlock = new TIntermBlock();
- viewportIndexInitializerInBlock->appendStatement(
- new TIntermBinary(EOpAssign, viewportIndexSymbol, viewIDAsInt));
-
- // Create a gl_Layer node.
- TIntermSymbol *layerSymbol = ReferenceBuiltInVariable("gl_Layer", symbolTable, 0);
-
- // Create an int(ViewID_OVR) + multiviewBaseViewLayerIndex node
- TIntermBinary *sumOfViewIDAndBaseViewIndex =
- new TIntermBinary(EOpAdd, viewIDAsInt->deepCopy(), multiviewBaseViewLayerIndexSymbol);
-
- // Create a { gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex } node.
- TIntermBlock *layerInitializerInBlock = new TIntermBlock();
- layerInitializerInBlock->appendStatement(
- new TIntermBinary(EOpAssign, layerSymbol, sumOfViewIDAndBaseViewIndex));
-
- // Create a node to compare whether the base view index uniform is less than zero.
- TIntermBinary *multiviewBaseViewLayerIndexZeroComparison =
- new TIntermBinary(EOpLessThan, multiviewBaseViewLayerIndexSymbol->deepCopy(),
- CreateZeroNode(TType(EbtInt, EbpHigh, EvqConst)));
-
- // Create an if-else statement to select the code path.
- TIntermIfElse *multiviewBranch =
- new TIntermIfElse(multiviewBaseViewLayerIndexZeroComparison,
- viewportIndexInitializerInBlock, layerInitializerInBlock);
-
- initializers->push_back(multiviewBranch);
-}
-
-} // namespace
-
-void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
- unsigned numberOfViews,
- GLenum shaderType,
- ShCompileOptions compileOptions,
- ShShaderOutput shaderOutput,
- TSymbolTable *symbolTable)
-{
- ASSERT(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER);
-
- TQualifier viewIDQualifier = (shaderType == GL_VERTEX_SHADER) ? EvqFlatOut : EvqFlatIn;
- TIntermSymbol *viewIDSymbol = new TIntermSymbol(symbolTable->nextUniqueId(), "ViewID_OVR",
- TType(EbtUInt, EbpHigh, viewIDQualifier));
- viewIDSymbol->setInternal(true);
-
- DeclareGlobalVariable(root, viewIDSymbol);
- ReplaceSymbol(root, "gl_ViewID_OVR", viewIDSymbol);
- if (shaderType == GL_VERTEX_SHADER)
- {
- // Replacing gl_InstanceID with InstanceID should happen before adding the initializers of
- // InstanceID and ViewID.
- TIntermSymbol *instanceIDSymbol = new TIntermSymbol(
- symbolTable->nextUniqueId(), "InstanceID", TType(EbtInt, EbpHigh, EvqGlobal));
- instanceIDSymbol->setInternal(true);
- DeclareGlobalVariable(root, instanceIDSymbol);
- ReplaceSymbol(root, "gl_InstanceID", instanceIDSymbol);
-
- TIntermSequence *initializers = new TIntermSequence();
- InitializeViewIDAndInstanceID(viewIDSymbol, instanceIDSymbol, numberOfViews, *symbolTable,
- initializers);
-
- // The AST transformation which adds the expression to select the viewport index should
- // be done only for the GLSL and ESSL output.
- const bool selectView = (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u;
- // Assert that if the view is selected in the vertex shader, then the output is
- // either GLSL or ESSL.
- ASSERT(!selectView || IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput));
- if (selectView)
- {
- // Add a uniform to switch between side-by-side and layered rendering.
- TIntermSymbol *multiviewBaseViewLayerIndexSymbol =
- new TIntermSymbol(symbolTable->nextUniqueId(), "multiviewBaseViewLayerIndex",
- TType(EbtInt, EbpHigh, EvqUniform));
- multiviewBaseViewLayerIndexSymbol->setInternal(true);
- DeclareGlobalVariable(root, multiviewBaseViewLayerIndexSymbol);
-
- // Setting a value to gl_ViewportIndex or gl_Layer should happen after ViewID_OVR's
- // initialization.
- SelectViewIndexInVertexShader(viewIDSymbol->deepCopy(),
- multiviewBaseViewLayerIndexSymbol->deepCopy(),
- initializers, *symbolTable);
- }
-
- // Insert initializers at the beginning of main().
- TIntermBlock *initializersBlock = new TIntermBlock();
- initializersBlock->getSequence()->swap(*initializers);
- TIntermBlock *mainBody = FindMainBody(root);
- mainBody->getSequence()->insert(mainBody->getSequence()->begin(), initializersBlock);
- }
-}
-
-} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h
deleted file mode 100644
index b4ab05fd0e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Regardless of the shader type, the following AST transformations are applied:
-// - Add declaration of View_ID_OVR.
-// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and
-// declare it as a flat varying.
-//
-// If the shader type is a vertex shader, the following AST transformations are applied:
-// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set
-// its qualifier to EvqTemporary.
-// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass
-// should be executed before any variables get collected so that usage of gl_InstanceID is recorded.
-// - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is
-// enabled, the expression
-// "if (multiviewBaseViewLayerIndex < 0) {
-// gl_ViewportIndex = int(ViewID_OVR);
-// } else {
-// gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex;
-// }"
-// is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a
-// uniform.
-//
-
-#ifndef COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
-#define COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
-
-#include "GLSLANG/ShaderLang.h"
-#include "angle_gl.h"
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
- unsigned numberOfViews,
- GLenum shaderType,
- ShCompileOptions compileOptions,
- ShShaderOutput shaderOutput,
- TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp
deleted file mode 100644
index 67d51ea87b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DeferGlobalInitializers is an AST traverser that moves global initializers into a separate
-// function that is called in the beginning of main(). This enables initialization of globals with
-// uniforms or non-constant globals, as allowed by the WebGL spec. Some initializers referencing
-// non-constants may need to be unfolded into if statements in HLSL - this kind of steps should be
-// done after DeferGlobalInitializers is run. Note that it's important that the function definition
-// is at the end of the shader, as some globals may be declared after main().
-//
-// It can also initialize all uninitialized globals.
-//
-
-#include "compiler/translator/DeferGlobalInitializers.h"
-
-#include "compiler/translator/FindMain.h"
-#include "compiler/translator/InitializeVariables.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void GetDeferredInitializers(TIntermDeclaration *declaration,
- bool initializeUninitializedGlobals,
- bool canUseLoopsToInitialize,
- TIntermSequence *deferredInitializersOut,
- TSymbolTable *symbolTable)
-{
- // SeparateDeclarations should have already been run.
- ASSERT(declaration->getSequence()->size() == 1);
-
- TIntermNode *declarator = declaration->getSequence()->back();
- TIntermBinary *init = declarator->getAsBinaryNode();
- if (init)
- {
- TIntermSymbol *symbolNode = init->getLeft()->getAsSymbolNode();
- ASSERT(symbolNode);
- TIntermTyped *expression = init->getRight();
-
- if ((expression->getQualifier() != EvqConst ||
- (expression->getAsConstantUnion() == nullptr &&
- !expression->isConstructorWithOnlyConstantUnionParameters())))
- {
- // For variables which are not constant, defer their real initialization until
- // after we initialize uniforms.
- // Deferral is done also in any cases where the variable has not been constant
- // folded, since otherwise there's a chance that HLSL output will generate extra
- // statements from the initializer expression.
-
- // Change const global to a regular global if its initialization is deferred.
- // This can happen if ANGLE has not been able to fold the constant expression used
- // as an initializer.
- ASSERT(symbolNode->getQualifier() == EvqConst ||
- symbolNode->getQualifier() == EvqGlobal);
- if (symbolNode->getQualifier() == EvqConst)
- {
- symbolNode->getTypePointer()->setQualifier(EvqGlobal);
- }
-
- TIntermBinary *deferredInit =
- new TIntermBinary(EOpAssign, symbolNode->deepCopy(), init->getRight());
- deferredInitializersOut->push_back(deferredInit);
-
- // Remove the initializer from the global scope and just declare the global instead.
- declaration->replaceChildNode(init, symbolNode);
- }
- }
- else if (initializeUninitializedGlobals)
- {
- TIntermSymbol *symbolNode = declarator->getAsSymbolNode();
- ASSERT(symbolNode);
-
- // Ignore ANGLE internal variables.
- if (symbolNode->getName().isInternal())
- return;
-
- if (symbolNode->getQualifier() == EvqGlobal && symbolNode->getSymbol() != "")
- {
- TIntermSequence *initCode =
- CreateInitCode(symbolNode, canUseLoopsToInitialize, symbolTable);
- deferredInitializersOut->insert(deferredInitializersOut->end(), initCode->begin(),
- initCode->end());
- }
- }
-}
-
-void InsertInitCallToMain(TIntermBlock *root,
- TIntermSequence *deferredInitializers,
- TSymbolTable *symbolTable)
-{
- TIntermBlock *initGlobalsBlock = new TIntermBlock();
- initGlobalsBlock->getSequence()->swap(*deferredInitializers);
-
- TSymbolUniqueId initGlobalsFunctionId(symbolTable);
-
- const char *kInitGlobalsFunctionName = "initGlobals";
-
- TIntermFunctionPrototype *initGlobalsFunctionPrototype =
- CreateInternalFunctionPrototypeNode(TType(), kInitGlobalsFunctionName, initGlobalsFunctionId);
- root->getSequence()->insert(root->getSequence()->begin(), initGlobalsFunctionPrototype);
- TIntermFunctionDefinition *initGlobalsFunctionDefinition = CreateInternalFunctionDefinitionNode(
- TType(), kInitGlobalsFunctionName, initGlobalsBlock, initGlobalsFunctionId);
- root->appendStatement(initGlobalsFunctionDefinition);
-
- TIntermAggregate *initGlobalsCall = CreateInternalFunctionCallNode(
- TType(), kInitGlobalsFunctionName, initGlobalsFunctionId, new TIntermSequence());
-
- TIntermBlock *mainBody = FindMainBody(root);
- mainBody->getSequence()->insert(mainBody->getSequence()->begin(), initGlobalsCall);
-}
-
-} // namespace
-
-void DeferGlobalInitializers(TIntermBlock *root,
- bool initializeUninitializedGlobals,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable)
-{
- TIntermSequence *deferredInitializers = new TIntermSequence();
-
- // Loop over all global statements and process the declarations. This is simpler than using a
- // traverser.
- for (TIntermNode *statement : *root->getSequence())
- {
- TIntermDeclaration *declaration = statement->getAsDeclarationNode();
- if (declaration)
- {
- GetDeferredInitializers(declaration, initializeUninitializedGlobals,
- canUseLoopsToInitialize, deferredInitializers, symbolTable);
- }
- }
-
- // Add the function with initialization and the call to that.
- if (!deferredInitializers->empty())
- {
- InsertInitCallToMain(root, deferredInitializers, symbolTable);
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h
deleted file mode 100644
index 86930a585f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h
+++ /dev/null
@@ -1,32 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DeferGlobalInitializers is an AST traverser that moves global initializers into a separate
-// function that is called in the beginning of main(). This enables initialization of globals with
-// uniforms or non-constant globals, as allowed by the WebGL spec. Some initializers referencing
-// non-constants may need to be unfolded into if statements in HLSL - this kind of steps should be
-// done after DeferGlobalInitializers is run. Note that it's important that the function definition
-// is at the end of the shader, as some globals may be declared after main().
-//
-// It can also initialize all uninitialized globals.
-//
-
-#ifndef COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
-#define COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void DeferGlobalInitializers(TIntermBlock *root,
- bool initializeUninitializedGlobals,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
deleted file mode 100644
index 1744e5ab3e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Diagnostics.h"
-
-#include "common/debug.h"
-#include "compiler/preprocessor/SourceLocation.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/InfoSink.h"
-
-namespace sh
-{
-
-TDiagnostics::TDiagnostics(TInfoSinkBase &infoSink)
- : mInfoSink(infoSink), mNumErrors(0), mNumWarnings(0)
-{
-}
-
-TDiagnostics::~TDiagnostics()
-{
-}
-
-void TDiagnostics::writeInfo(Severity severity,
- const pp::SourceLocation &loc,
- const char *reason,
- const char *token)
-{
- switch (severity)
- {
- case SH_ERROR:
- ++mNumErrors;
- break;
- case SH_WARNING:
- ++mNumWarnings;
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- /* VC++ format: file(linenum) : error #: 'token' : extrainfo */
- mInfoSink.prefix(severity);
- mInfoSink.location(loc.file, loc.line);
- mInfoSink << "'" << token << "' : " << reason << "\n";
-}
-
-void TDiagnostics::globalError(const char *message)
-{
- ++mNumErrors;
- mInfoSink.prefix(SH_ERROR);
- mInfoSink << message << "\n";
-}
-
-void TDiagnostics::error(const pp::SourceLocation &loc, const char *reason, const char *token)
-{
- writeInfo(SH_ERROR, loc, reason, token);
-}
-
-void TDiagnostics::warning(const pp::SourceLocation &loc, const char *reason, const char *token)
-{
- writeInfo(SH_WARNING, loc, reason, token);
-}
-
-void TDiagnostics::error(const TSourceLoc &loc, const char *reason, const char *token)
-{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- error(srcLoc, reason, token);
-}
-
-void TDiagnostics::warning(const TSourceLoc &loc, const char *reason, const char *token)
-{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- warning(srcLoc, reason, token);
-}
-
-void TDiagnostics::print(ID id, const pp::SourceLocation &loc, const std::string &text)
-{
- writeInfo(isError(id) ? SH_ERROR : SH_WARNING, loc, message(id), text.c_str());
-}
-
-void TDiagnostics::resetErrorCount()
-{
- mNumErrors = 0;
- mNumWarnings = 0;
-}
-
-PerformanceDiagnostics::PerformanceDiagnostics(TDiagnostics *diagnostics)
- : mDiagnostics(diagnostics)
-{
- ASSERT(diagnostics);
-}
-
-void PerformanceDiagnostics::warning(const TSourceLoc &loc, const char *reason, const char *token)
-{
- mDiagnostics->warning(loc, reason, token);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
deleted file mode 100644
index 55b88991df..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DIAGNOSTICS_H_
-#define COMPILER_TRANSLATOR_DIAGNOSTICS_H_
-
-#include "common/angleutils.h"
-#include "compiler/preprocessor/DiagnosticsBase.h"
-#include "compiler/translator/Severity.h"
-
-namespace sh
-{
-
-class TInfoSinkBase;
-struct TSourceLoc;
-
-class TDiagnostics : public pp::Diagnostics, angle::NonCopyable
-{
- public:
- TDiagnostics(TInfoSinkBase &infoSink);
- ~TDiagnostics() override;
-
- int numErrors() const { return mNumErrors; }
- int numWarnings() const { return mNumWarnings; }
-
- void error(const pp::SourceLocation &loc, const char *reason, const char *token);
- void warning(const pp::SourceLocation &loc, const char *reason, const char *token);
-
- void error(const TSourceLoc &loc, const char *reason, const char *token);
- void warning(const TSourceLoc &loc, const char *reason, const char *token);
-
- void globalError(const char *message);
-
- void resetErrorCount();
-
- protected:
- void writeInfo(Severity severity,
- const pp::SourceLocation &loc,
- const char *reason,
- const char *token);
-
- void print(ID id, const pp::SourceLocation &loc, const std::string &text) override;
-
- private:
- TInfoSinkBase &mInfoSink;
- int mNumErrors;
- int mNumWarnings;
-};
-
-// Diagnostics wrapper to use when the code is only allowed to generate warnings.
-class PerformanceDiagnostics : public angle::NonCopyable
-{
- public:
- PerformanceDiagnostics(TDiagnostics *diagnostics);
-
- void warning(const TSourceLoc &loc, const char *reason, const char *token);
-
- private:
- TDiagnostics *mDiagnostics;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_DIAGNOSTICS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
deleted file mode 100644
index 485e66670c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
+++ /dev/null
@@ -1,203 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/DirectiveHandler.h"
-
-#include <sstream>
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "compiler/translator/Diagnostics.h"
-
-namespace sh
-{
-
-static TBehavior getBehavior(const std::string &str)
-{
- const char kRequire[] = "require";
- const char kEnable[] = "enable";
- const char kDisable[] = "disable";
- const char kWarn[] = "warn";
-
- if (str == kRequire)
- return EBhRequire;
- else if (str == kEnable)
- return EBhEnable;
- else if (str == kDisable)
- return EBhDisable;
- else if (str == kWarn)
- return EBhWarn;
- return EBhUndefined;
-}
-
-TDirectiveHandler::TDirectiveHandler(TExtensionBehavior &extBehavior,
- TDiagnostics &diagnostics,
- int &shaderVersion,
- sh::GLenum shaderType,
- bool debugShaderPrecisionSupported)
- : mExtensionBehavior(extBehavior),
- mDiagnostics(diagnostics),
- mShaderVersion(shaderVersion),
- mShaderType(shaderType),
- mDebugShaderPrecisionSupported(debugShaderPrecisionSupported)
-{
-}
-
-TDirectiveHandler::~TDirectiveHandler()
-{
-}
-
-void TDirectiveHandler::handleError(const pp::SourceLocation &loc, const std::string &msg)
-{
- mDiagnostics.error(loc, msg.c_str(), "");
-}
-
-void TDirectiveHandler::handlePragma(const pp::SourceLocation &loc,
- const std::string &name,
- const std::string &value,
- bool stdgl)
-{
- if (stdgl)
- {
- const char kInvariant[] = "invariant";
- const char kAll[] = "all";
-
- if (name == kInvariant && value == kAll)
- {
- if (mShaderVersion == 300 && mShaderType == GL_FRAGMENT_SHADER)
- {
- // ESSL 3.00.4 section 4.6.1
- mDiagnostics.error(
- loc, "#pragma STDGL invariant(all) can not be used in fragment shader",
- name.c_str());
- }
- mPragma.stdgl.invariantAll = true;
- }
- // The STDGL pragma is used to reserve pragmas for use by future
- // revisions of GLSL. Do not generate an error on unexpected
- // name and value.
- return;
- }
- else
- {
- const char kOptimize[] = "optimize";
- const char kDebug[] = "debug";
- const char kDebugShaderPrecision[] = "webgl_debug_shader_precision";
- const char kOn[] = "on";
- const char kOff[] = "off";
-
- bool invalidValue = false;
- if (name == kOptimize)
- {
- if (value == kOn)
- mPragma.optimize = true;
- else if (value == kOff)
- mPragma.optimize = false;
- else
- invalidValue = true;
- }
- else if (name == kDebug)
- {
- if (value == kOn)
- mPragma.debug = true;
- else if (value == kOff)
- mPragma.debug = false;
- else
- invalidValue = true;
- }
- else if (name == kDebugShaderPrecision && mDebugShaderPrecisionSupported)
- {
- if (value == kOn)
- mPragma.debugShaderPrecision = true;
- else if (value == kOff)
- mPragma.debugShaderPrecision = false;
- else
- invalidValue = true;
- }
- else
- {
- mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name);
- return;
- }
-
- if (invalidValue)
- {
- mDiagnostics.error(loc, "invalid pragma value - 'on' or 'off' expected", value.c_str());
- }
- }
-}
-
-void TDirectiveHandler::handleExtension(const pp::SourceLocation &loc,
- const std::string &name,
- const std::string &behavior)
-{
- const char kExtAll[] = "all";
-
- TBehavior behaviorVal = getBehavior(behavior);
- if (behaviorVal == EBhUndefined)
- {
- mDiagnostics.error(loc, "behavior invalid", name.c_str());
- return;
- }
-
- if (name == kExtAll)
- {
- if (behaviorVal == EBhRequire)
- {
- mDiagnostics.error(loc, "extension cannot have 'require' behavior", name.c_str());
- }
- else if (behaviorVal == EBhEnable)
- {
- mDiagnostics.error(loc, "extension cannot have 'enable' behavior", name.c_str());
- }
- else
- {
- for (TExtensionBehavior::iterator iter = mExtensionBehavior.begin();
- iter != mExtensionBehavior.end(); ++iter)
- iter->second = behaviorVal;
- }
- return;
- }
-
- TExtensionBehavior::iterator iter = mExtensionBehavior.find(GetExtensionByName(name.c_str()));
- if (iter != mExtensionBehavior.end())
- {
- iter->second = behaviorVal;
- return;
- }
-
- switch (behaviorVal)
- {
- case EBhRequire:
- mDiagnostics.error(loc, "extension is not supported", name.c_str());
- break;
- case EBhEnable:
- case EBhWarn:
- case EBhDisable:
- mDiagnostics.warning(loc, "extension is not supported", name.c_str());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void TDirectiveHandler::handleVersion(const pp::SourceLocation &loc, int version)
-{
- if (version == 100 || version == 300 || version == 310)
- {
- mShaderVersion = version;
- }
- else
- {
- std::stringstream stream;
- stream << version;
- std::string str = stream.str();
- mDiagnostics.error(loc, "version number not supported", str.c_str());
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
deleted file mode 100644
index 8e8cb9bbf6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
-#define COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
-
-#include "common/angleutils.h"
-#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/Pragma.h"
-#include "compiler/preprocessor/DirectiveHandlerBase.h"
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-class TDiagnostics;
-
-class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
-{
- public:
- TDirectiveHandler(TExtensionBehavior &extBehavior,
- TDiagnostics &diagnostics,
- int &shaderVersion,
- sh::GLenum shaderType,
- bool debugShaderPrecisionSupported);
- ~TDirectiveHandler() override;
-
- const TPragma &pragma() const { return mPragma; }
- const TExtensionBehavior &extensionBehavior() const { return mExtensionBehavior; }
-
- void handleError(const pp::SourceLocation &loc, const std::string &msg) override;
-
- void handlePragma(const pp::SourceLocation &loc,
- const std::string &name,
- const std::string &value,
- bool stdgl) override;
-
- void handleExtension(const pp::SourceLocation &loc,
- const std::string &name,
- const std::string &behavior) override;
-
- void handleVersion(const pp::SourceLocation &loc, int version) override;
-
- private:
- TPragma mPragma;
- TExtensionBehavior &mExtensionBehavior;
- TDiagnostics &mDiagnostics;
- int &mShaderVersion;
- sh::GLenum mShaderType;
- bool mDebugShaderPrecisionSupported;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
deleted file mode 100644
index 189ea341eb..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// gl_FragColor needs to broadcast to all color buffers in ES2 if
-// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
-//
-// We emulate this by replacing all gl_FragColor with gl_FragData[0], and in the end
-// of main() function, assigning gl_FragData[1], ..., gl_FragData[maxDrawBuffers-1]
-// with gl_FragData[0].
-//
-
-#include "compiler/translator/EmulateGLFragColorBroadcast.h"
-
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/RunAtTheEndOfShader.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class GLFragColorBroadcastTraverser : public TIntermTraverser
-{
- public:
- GLFragColorBroadcastTraverser(int maxDrawBuffers, TSymbolTable *symbolTable, int shaderVersion)
- : TIntermTraverser(true, false, false, symbolTable),
- mGLFragColorUsed(false),
- mMaxDrawBuffers(maxDrawBuffers),
- mShaderVersion(shaderVersion)
- {
- }
-
- void broadcastGLFragColor(TIntermBlock *root);
-
- bool isGLFragColorUsed() const { return mGLFragColorUsed; }
-
- protected:
- void visitSymbol(TIntermSymbol *node) override;
-
- TIntermBinary *constructGLFragDataNode(int index) const;
- TIntermBinary *constructGLFragDataAssignNode(int index) const;
-
- private:
- bool mGLFragColorUsed;
- int mMaxDrawBuffers;
- const int mShaderVersion;
-};
-
-TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataNode(int index) const
-{
- TIntermSymbol *symbol =
- ReferenceBuiltInVariable(TString("gl_FragData"), *mSymbolTable, mShaderVersion);
- TIntermTyped *indexNode = CreateIndexNode(index);
-
- TIntermBinary *binary = new TIntermBinary(EOpIndexDirect, symbol, indexNode);
- return binary;
-}
-
-TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataAssignNode(int index) const
-{
- TIntermTyped *fragDataIndex = constructGLFragDataNode(index);
- TIntermTyped *fragDataZero = constructGLFragDataNode(0);
-
- return new TIntermBinary(EOpAssign, fragDataIndex, fragDataZero);
-}
-
-void GLFragColorBroadcastTraverser::visitSymbol(TIntermSymbol *node)
-{
- if (node->getSymbol() == "gl_FragColor")
- {
- queueReplacement(constructGLFragDataNode(0), OriginalNode::IS_DROPPED);
- mGLFragColorUsed = true;
- }
-}
-
-void GLFragColorBroadcastTraverser::broadcastGLFragColor(TIntermBlock *root)
-{
- ASSERT(mMaxDrawBuffers > 1);
- if (!mGLFragColorUsed)
- {
- return;
- }
-
- TIntermBlock *broadcastBlock = new TIntermBlock();
- // Now insert statements
- // gl_FragData[1] = gl_FragData[0];
- // ...
- // gl_FragData[maxDrawBuffers - 1] = gl_FragData[0];
- for (int colorIndex = 1; colorIndex < mMaxDrawBuffers; ++colorIndex)
- {
- broadcastBlock->appendStatement(constructGLFragDataAssignNode(colorIndex));
- }
- RunAtTheEndOfShader(root, broadcastBlock, mSymbolTable);
-}
-
-} // namespace anonymous
-
-void EmulateGLFragColorBroadcast(TIntermBlock *root,
- int maxDrawBuffers,
- std::vector<sh::OutputVariable> *outputVariables,
- TSymbolTable *symbolTable,
- int shaderVersion)
-{
- ASSERT(maxDrawBuffers > 1);
- GLFragColorBroadcastTraverser traverser(maxDrawBuffers, symbolTable, shaderVersion);
- root->traverse(&traverser);
- if (traverser.isGLFragColorUsed())
- {
- traverser.updateTree();
- traverser.broadcastGLFragColor(root);
- for (auto &var : *outputVariables)
- {
- if (var.name == "gl_FragColor")
- {
- // TODO(zmo): Find a way to keep the original variable information.
- var.name = "gl_FragData";
- var.mappedName = "gl_FragData";
- var.arraySizes.push_back(maxDrawBuffers);
- ASSERT(var.arraySizes.size() == 1u);
- }
- }
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
deleted file mode 100644
index e652b7e07e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Emulate gl_FragColor broadcast behaviors in ES2 where
-// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
-//
-
-#ifndef COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
-#define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
-
-#include <vector>
-
-namespace sh
-{
-struct OutputVariable;
-class TIntermBlock;
-class TSymbolTable;
-
-// Replace all gl_FragColor with gl_FragData[0], and in the end of main() function,
-// assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0].
-// If gl_FragColor is in outputVariables, it is replaced by gl_FragData.
-void EmulateGLFragColorBroadcast(TIntermBlock *root,
- int maxDrawBuffers,
- std::vector<OutputVariable> *outputVariables,
- TSymbolTable *symbolTable,
- int shaderVersion);
-}
-
-#endif // COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
deleted file mode 100644
index ba09fd77df..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
+++ /dev/null
@@ -1,751 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/EmulatePrecision.h"
-
-#include <memory>
-
-namespace sh
-{
-
-namespace
-{
-
-class RoundingHelperWriter : angle::NonCopyable
-{
- public:
- static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
-
- void writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion);
- void writeCompoundAssignmentHelper(TInfoSinkBase &sink,
- const char *lType,
- const char *rType,
- const char *opStr,
- const char *opNameStr);
-
- virtual ~RoundingHelperWriter() {}
-
- protected:
- RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {}
- RoundingHelperWriter() = delete;
-
- const ShShaderOutput mOutputLanguage;
-
- private:
- virtual std::string getTypeString(const char *glslType) = 0;
- virtual void writeFloatRoundingHelpers(TInfoSinkBase &sink) = 0;
- virtual void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) = 0;
- virtual void writeMatrixRoundingHelper(TInfoSinkBase &sink,
- const unsigned int columns,
- const unsigned int rows,
- const char *functionName) = 0;
-};
-
-class RoundingHelperWriterGLSL : public RoundingHelperWriter
-{
- public:
- RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage)
- : RoundingHelperWriter(outputLanguage)
- {
- }
-
- private:
- std::string getTypeString(const char *glslType) override;
- void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
- void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
- void writeMatrixRoundingHelper(TInfoSinkBase &sink,
- const unsigned int columns,
- const unsigned int rows,
- const char *functionName) override;
-};
-
-class RoundingHelperWriterESSL : public RoundingHelperWriterGLSL
-{
- public:
- RoundingHelperWriterESSL(const ShShaderOutput outputLanguage)
- : RoundingHelperWriterGLSL(outputLanguage)
- {
- }
-
- private:
- std::string getTypeString(const char *glslType) override;
-};
-
-class RoundingHelperWriterHLSL : public RoundingHelperWriter
-{
- public:
- RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage)
- : RoundingHelperWriter(outputLanguage)
- {
- }
-
- private:
- std::string getTypeString(const char *glslType) override;
- void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
- void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
- void writeMatrixRoundingHelper(TInfoSinkBase &sink,
- const unsigned int columns,
- const unsigned int rows,
- const char *functionName) override;
-};
-
-RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage)
-{
- ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage));
- switch (outputLanguage)
- {
- case SH_HLSL_4_1_OUTPUT:
- return new RoundingHelperWriterHLSL(outputLanguage);
- case SH_ESSL_OUTPUT:
- return new RoundingHelperWriterESSL(outputLanguage);
- default:
- return new RoundingHelperWriterGLSL(outputLanguage);
- }
-}
-
-void RoundingHelperWriter::writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion)
-{
- // Write the angle_frm functions that round floating point numbers to
- // half precision, and angle_frl functions that round them to minimum lowp
- // precision.
-
- writeFloatRoundingHelpers(sink);
- writeVectorRoundingHelpers(sink, 2);
- writeVectorRoundingHelpers(sink, 3);
- writeVectorRoundingHelpers(sink, 4);
- if (shaderVersion > 100)
- {
- for (unsigned int columns = 2; columns <= 4; ++columns)
- {
- for (unsigned int rows = 2; rows <= 4; ++rows)
- {
- writeMatrixRoundingHelper(sink, columns, rows, "angle_frm");
- writeMatrixRoundingHelper(sink, columns, rows, "angle_frl");
- }
- }
- }
- else
- {
- for (unsigned int size = 2; size <= 4; ++size)
- {
- writeMatrixRoundingHelper(sink, size, size, "angle_frm");
- writeMatrixRoundingHelper(sink, size, size, "angle_frl");
- }
- }
-}
-
-void RoundingHelperWriter::writeCompoundAssignmentHelper(TInfoSinkBase &sink,
- const char *lType,
- const char *rType,
- const char *opStr,
- const char *opNameStr)
-{
- std::string lTypeStr = getTypeString(lType);
- std::string rTypeStr = getTypeString(rType);
-
- // Note that y should be passed through angle_frm at the function call site,
- // but x can't be passed through angle_frm there since it is an inout parameter.
- // So only pass x and the result through angle_frm here.
- // clang-format off
- sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
- sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frl(angle_frl(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
- // clang-format on
-}
-
-std::string RoundingHelperWriterGLSL::getTypeString(const char *glslType)
-{
- return glslType;
-}
-
-std::string RoundingHelperWriterESSL::getTypeString(const char *glslType)
-{
- std::stringstream typeStrStr;
- typeStrStr << "highp " << glslType;
- return typeStrStr.str();
-}
-
-void RoundingHelperWriterGLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
-{
- // Unoptimized version of angle_frm for single floats:
- //
- // int webgl_maxNormalExponent(in int exponentBits)
- // {
- // int possibleExponents = int(exp2(float(exponentBits)));
- // int exponentBias = possibleExponents / 2 - 1;
- // int allExponentBitsOne = possibleExponents - 1;
- // return (allExponentBitsOne - 1) - exponentBias;
- // }
- //
- // float angle_frm(in float x)
- // {
- // int mantissaBits = 10;
- // int exponentBits = 5;
- // float possibleMantissas = exp2(float(mantissaBits));
- // float mantissaMax = 2.0 - 1.0 / possibleMantissas;
- // int maxNE = webgl_maxNormalExponent(exponentBits);
- // float max = exp2(float(maxNE)) * mantissaMax;
- // if (x > max)
- // {
- // return max;
- // }
- // if (x < -max)
- // {
- // return -max;
- // }
- // float exponent = floor(log2(abs(x)));
- // if (abs(x) == 0.0 || exponent < -float(maxNE))
- // {
- // return 0.0 * sign(x)
- // }
- // x = x * exp2(-(exponent - float(mantissaBits)));
- // x = sign(x) * floor(abs(x));
- // return x * exp2(exponent - float(mantissaBits));
- // }
-
- // All numbers with a magnitude less than 2^-15 are subnormal, and are
- // flushed to zero.
-
- // Note the constant numbers below:
- // a) 65504 is the maximum possible mantissa (1.1111111111 in binary) times
- // 2^15, the maximum normal exponent.
- // b) 10.0 is the number of mantissa bits.
- // c) -25.0 is the minimum normal half-float exponent -15.0 minus the number
- // of mantissa bits.
- // d) + 1e-30 is to make sure the argument of log2() won't be zero. It can
- // only affect the result of log2 on x where abs(x) < 1e-22. Since these
- // numbers will be flushed to zero either way (2^-15 is the smallest
- // normal positive number), this does not introduce any error.
-
- std::string floatType = getTypeString("float");
-
- // clang-format off
- sink <<
- floatType << " angle_frm(in " << floatType << " x) {\n"
- " x = clamp(x, -65504.0, 65504.0);\n"
- " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
- " bool isNonZero = (exponent >= -25.0);\n"
- " x = x * exp2(-exponent);\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * exp2(exponent) * float(isNonZero);\n"
- "}\n";
-
- sink <<
- floatType << " angle_frl(in " << floatType << " x) {\n"
- " x = clamp(x, -2.0, 2.0);\n"
- " x = x * 256.0;\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * 0.00390625;\n"
- "}\n";
- // clang-format on
-}
-
-void RoundingHelperWriterGLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
- const unsigned int size)
-{
- std::stringstream vecTypeStrStr;
- vecTypeStrStr << "vec" << size;
- std::string vecType = getTypeString(vecTypeStrStr.str().c_str());
-
- // clang-format off
- sink <<
- vecType << " angle_frm(in " << vecType << " v) {\n"
- " v = clamp(v, -65504.0, 65504.0);\n"
- " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
- " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
- " v = v * exp2(-exponent);\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
- "}\n";
-
- sink <<
- vecType << " angle_frl(in " << vecType << " v) {\n"
- " v = clamp(v, -2.0, 2.0);\n"
- " v = v * 256.0;\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * 0.00390625;\n"
- "}\n";
- // clang-format on
-}
-
-void RoundingHelperWriterGLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
- const unsigned int columns,
- const unsigned int rows,
- const char *functionName)
-{
- std::stringstream matTypeStrStr;
- matTypeStrStr << "mat" << columns;
- if (rows != columns)
- {
- matTypeStrStr << "x" << rows;
- }
- std::string matType = getTypeString(matTypeStrStr.str().c_str());
-
- sink << matType << " " << functionName << "(in " << matType << " m) {\n"
- << " " << matType << " rounded;\n";
-
- for (unsigned int i = 0; i < columns; ++i)
- {
- sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
- }
-
- sink << " return rounded;\n"
- "}\n";
-}
-
-static const char *GetHLSLTypeStr(const char *floatTypeStr)
-{
- if (strcmp(floatTypeStr, "float") == 0)
- {
- return "float";
- }
- if (strcmp(floatTypeStr, "vec2") == 0)
- {
- return "float2";
- }
- if (strcmp(floatTypeStr, "vec3") == 0)
- {
- return "float3";
- }
- if (strcmp(floatTypeStr, "vec4") == 0)
- {
- return "float4";
- }
- if (strcmp(floatTypeStr, "mat2") == 0)
- {
- return "float2x2";
- }
- if (strcmp(floatTypeStr, "mat3") == 0)
- {
- return "float3x3";
- }
- if (strcmp(floatTypeStr, "mat4") == 0)
- {
- return "float4x4";
- }
- if (strcmp(floatTypeStr, "mat2x3") == 0)
- {
- return "float2x3";
- }
- if (strcmp(floatTypeStr, "mat2x4") == 0)
- {
- return "float2x4";
- }
- if (strcmp(floatTypeStr, "mat3x2") == 0)
- {
- return "float3x2";
- }
- if (strcmp(floatTypeStr, "mat3x4") == 0)
- {
- return "float3x4";
- }
- if (strcmp(floatTypeStr, "mat4x2") == 0)
- {
- return "float4x2";
- }
- if (strcmp(floatTypeStr, "mat4x3") == 0)
- {
- return "float4x3";
- }
- UNREACHABLE();
- return nullptr;
-}
-
-std::string RoundingHelperWriterHLSL::getTypeString(const char *glslType)
-{
- return GetHLSLTypeStr(glslType);
-}
-
-void RoundingHelperWriterHLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
-{
- // In HLSL scalars are the same as 1-vectors.
- writeVectorRoundingHelpers(sink, 1);
-}
-
-void RoundingHelperWriterHLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
- const unsigned int size)
-{
- std::stringstream vecTypeStrStr;
- vecTypeStrStr << "float" << size;
- std::string vecType = vecTypeStrStr.str();
-
- // clang-format off
- sink <<
- vecType << " angle_frm(" << vecType << " v) {\n"
- " v = clamp(v, -65504.0, 65504.0);\n"
- " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
- " bool" << size << " isNonZero = exponent < -25.0;\n"
- " v = v * exp2(-exponent);\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * exp2(exponent) * (float" << size << ")(isNonZero);\n"
- "}\n";
-
- sink <<
- vecType << " angle_frl(" << vecType << " v) {\n"
- " v = clamp(v, -2.0, 2.0);\n"
- " v = v * 256.0;\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * 0.00390625;\n"
- "}\n";
- // clang-format on
-}
-
-void RoundingHelperWriterHLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
- const unsigned int columns,
- const unsigned int rows,
- const char *functionName)
-{
- std::stringstream matTypeStrStr;
- matTypeStrStr << "float" << columns << "x" << rows;
- std::string matType = matTypeStrStr.str();
-
- sink << matType << " " << functionName << "(" << matType << " m) {\n"
- << " " << matType << " rounded;\n";
-
- for (unsigned int i = 0; i < columns; ++i)
- {
- sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
- }
-
- sink << " return rounded;\n"
- "}\n";
-}
-
-bool canRoundFloat(const TType &type)
-{
- return type.getBasicType() == EbtFloat && !type.isArray() &&
- (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
-}
-
-TIntermAggregate *createInternalFunctionCallNode(const TType &type,
- TString name,
- TIntermSequence *arguments)
-{
- TName nameObj(name);
- nameObj.setInternal(true);
- TIntermAggregate *callNode =
- TIntermAggregate::Create(type, EOpCallInternalRawFunction, arguments);
- callNode->getFunctionSymbolInfo()->setNameObj(nameObj);
- return callNode;
-}
-
-TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild)
-{
- TString roundFunctionName;
- if (roundedChild->getPrecision() == EbpMedium)
- roundFunctionName = "angle_frm";
- else
- roundFunctionName = "angle_frl";
- TIntermSequence *arguments = new TIntermSequence();
- arguments->push_back(roundedChild);
- TIntermAggregate *callNode =
- createInternalFunctionCallNode(roundedChild->getType(), roundFunctionName, arguments);
- callNode->getFunctionSymbolInfo()->setKnownToNotHaveSideEffects(true);
- return callNode;
-}
-
-TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left,
- TIntermTyped *right,
- const char *opNameStr)
-{
- std::stringstream strstr;
- if (left->getPrecision() == EbpMedium)
- strstr << "angle_compound_" << opNameStr << "_frm";
- else
- strstr << "angle_compound_" << opNameStr << "_frl";
- TString functionName = strstr.str().c_str();
- TIntermSequence *arguments = new TIntermSequence();
- arguments->push_back(left);
- arguments->push_back(right);
- return createInternalFunctionCallNode(left->getType(), functionName, arguments);
-}
-
-bool ParentUsesResult(TIntermNode *parent, TIntermTyped *node)
-{
- if (!parent)
- {
- return false;
- }
-
- TIntermBlock *blockParent = parent->getAsBlock();
- // If the parent is a block, the result is not assigned anywhere,
- // so rounding it is not needed. In particular, this can avoid a lot of
- // unnecessary rounding of unused return values of assignment.
- if (blockParent)
- {
- return false;
- }
- TIntermBinary *binaryParent = parent->getAsBinaryNode();
- if (binaryParent && binaryParent->getOp() == EOpComma && (binaryParent->getRight() != node))
- {
- return false;
- }
- return true;
-}
-
-bool ParentConstructorTakesCareOfRounding(TIntermNode *parent, TIntermTyped *node)
-{
- if (!parent)
- {
- return false;
- }
- TIntermAggregate *parentConstructor = parent->getAsAggregate();
- if (!parentConstructor || parentConstructor->getOp() != EOpConstruct)
- {
- return false;
- }
- if (parentConstructor->getPrecision() != node->getPrecision())
- {
- return false;
- }
- return canRoundFloat(parentConstructor->getType());
-}
-
-} // namespace anonymous
-
-EmulatePrecision::EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion)
- : TLValueTrackingTraverser(true, true, true, symbolTable, shaderVersion),
- mDeclaringVariables(false)
-{
-}
-
-void EmulatePrecision::visitSymbol(TIntermSymbol *node)
-{
- TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
- !ParentConstructorTakesCareOfRounding(parent, node) && !mDeclaringVariables &&
- !isLValueRequiredHere())
- {
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
- }
-}
-
-bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
-{
- bool visitChildren = true;
-
- TOperator op = node->getOp();
-
- // RHS of initialize is not being declared.
- if (op == EOpInitialize && visit == InVisit)
- mDeclaringVariables = false;
-
- if ((op == EOpIndexDirectStruct) && visit == InVisit)
- visitChildren = false;
-
- if (visit != PreVisit)
- return visitChildren;
-
- const TType &type = node->getType();
- bool roundFloat = canRoundFloat(type);
-
- if (roundFloat)
- {
- switch (op)
- {
- // Math operators that can result in a float may need to apply rounding to the return
- // value. Note that in the case of assignment, the rounding is applied to its return
- // value here, not the value being assigned.
- case EOpAssign:
- case EOpAdd:
- case EOpSub:
- case EOpMul:
- case EOpDiv:
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- {
- TIntermNode *parent = getParentNode();
- if (!ParentUsesResult(parent, node) ||
- ParentConstructorTakesCareOfRounding(parent, node))
- {
- break;
- }
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
- break;
- }
-
- // Compound assignment cases need to replace the operator with a function call.
- case EOpAddAssign:
- {
- mEmulateCompoundAdd.insert(
- TypePair(type.getBuiltInTypeNameString(),
- node->getRight()->getType().getBuiltInTypeNameString()));
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
- node->getLeft(), node->getRight(), "add");
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- break;
- }
- case EOpSubAssign:
- {
- mEmulateCompoundSub.insert(
- TypePair(type.getBuiltInTypeNameString(),
- node->getRight()->getType().getBuiltInTypeNameString()));
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
- node->getLeft(), node->getRight(), "sub");
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- break;
- }
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- {
- mEmulateCompoundMul.insert(
- TypePair(type.getBuiltInTypeNameString(),
- node->getRight()->getType().getBuiltInTypeNameString()));
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
- node->getLeft(), node->getRight(), "mul");
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- break;
- }
- case EOpDivAssign:
- {
- mEmulateCompoundDiv.insert(
- TypePair(type.getBuiltInTypeNameString(),
- node->getRight()->getType().getBuiltInTypeNameString()));
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
- node->getLeft(), node->getRight(), "div");
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- break;
- }
- default:
- // The rest of the binary operations should not need precision emulation.
- break;
- }
- }
- return visitChildren;
-}
-
-bool EmulatePrecision::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- // Variable or interface block declaration.
- if (visit == PreVisit)
- {
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- return true;
-}
-
-bool EmulatePrecision::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
-{
- return false;
-}
-
-bool EmulatePrecision::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
-{
- return false;
-}
-
-bool EmulatePrecision::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (visit != PreVisit)
- return true;
- switch (node->getOp())
- {
- case EOpCallInternalRawFunction:
- case EOpCallFunctionInAST:
- // User-defined function return values are not rounded. The calculations that produced
- // the value inside the function definition should have been rounded.
- break;
- case EOpConstruct:
- if (node->getBasicType() == EbtStruct)
- {
- break;
- }
- default:
- TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
- !ParentConstructorTakesCareOfRounding(parent, node))
- {
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
- }
- break;
- }
- return true;
-}
-
-bool EmulatePrecision::visitUnary(Visit visit, TIntermUnary *node)
-{
- switch (node->getOp())
- {
- case EOpNegative:
- case EOpLogicalNot:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpLogicalNotComponentWise:
- break;
- default:
- if (canRoundFloat(node->getType()) && visit == PreVisit)
- {
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
- }
- break;
- }
-
- return true;
-}
-
-void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase &sink,
- const int shaderVersion,
- const ShShaderOutput outputLanguage)
-{
- std::unique_ptr<RoundingHelperWriter> roundingHelperWriter(
- RoundingHelperWriter::createHelperWriter(outputLanguage));
-
- roundingHelperWriter->writeCommonRoundingHelpers(sink, shaderVersion);
-
- EmulationSet::const_iterator it;
- for (it = mEmulateCompoundAdd.begin(); it != mEmulateCompoundAdd.end(); it++)
- roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "+", "add");
- for (it = mEmulateCompoundSub.begin(); it != mEmulateCompoundSub.end(); it++)
- roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "-", "sub");
- for (it = mEmulateCompoundDiv.begin(); it != mEmulateCompoundDiv.end(); it++)
- roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "/", "div");
- for (it = mEmulateCompoundMul.begin(); it != mEmulateCompoundMul.end(); it++)
- roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "*", "mul");
-}
-
-// static
-bool EmulatePrecision::SupportedInLanguage(const ShShaderOutput outputLanguage)
-{
- switch (outputLanguage)
- {
- case SH_HLSL_4_1_OUTPUT:
- case SH_ESSL_OUTPUT:
- return true;
- default:
- // Other languages not yet supported
- return (outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
- sh::IsGLSL130OrNewer(outputLanguage));
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
deleted file mode 100644
index 8044465410..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
-#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
-
-#include "GLSLANG/ShaderLang.h"
-#include "common/angleutils.h"
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermTraverse.h"
-
-// This class gathers all compound assignments from the AST and can then write
-// the functions required for their precision emulation. This way there is no
-// need to write a huge number of variations of the emulated compound assignment
-// to every translated shader with emulation enabled.
-
-namespace sh
-{
-
-class EmulatePrecision : public TLValueTrackingTraverser
-{
- public:
- EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion);
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
-
- void writeEmulationHelpers(TInfoSinkBase &sink,
- const int shaderVersion,
- const ShShaderOutput outputLanguage);
-
- static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
-
- private:
- struct TypePair
- {
- TypePair(const char *l, const char *r) : lType(l), rType(r) {}
-
- const char *lType;
- const char *rType;
- };
-
- struct TypePairComparator
- {
- bool operator()(const TypePair &l, const TypePair &r) const
- {
- if (l.lType == r.lType)
- return l.rType < r.rType;
- return l.lType < r.lType;
- }
- };
-
- typedef std::set<TypePair, TypePairComparator> EmulationSet;
- EmulationSet mEmulateCompoundAdd;
- EmulationSet mEmulateCompoundSub;
- EmulationSet mEmulateCompoundMul;
- EmulationSet mEmulateCompoundDiv;
-
- bool mDeclaringVariables;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
deleted file mode 100644
index f17dd73657..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of the integer pow expressions HLSL bug workaround.
-// See header for more info.
-
-#include "compiler/translator/ExpandIntegerPowExpressions.h"
-
-#include <cmath>
-#include <cstdlib>
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class Traverser : public TIntermTraverser
-{
- public:
- static void Apply(TIntermNode *root, TSymbolTable *symbolTable);
-
- private:
- Traverser(TSymbolTable *symbolTable);
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- void nextIteration();
-
- bool mFound = false;
-};
-
-// static
-void Traverser::Apply(TIntermNode *root, TSymbolTable *symbolTable)
-{
- Traverser traverser(symbolTable);
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.mFound)
- {
- traverser.updateTree();
- }
- } while (traverser.mFound);
-}
-
-Traverser::Traverser(TSymbolTable *symbolTable) : TIntermTraverser(true, false, false, symbolTable)
-{
-}
-
-void Traverser::nextIteration()
-{
- mFound = false;
- nextTemporaryId();
-}
-
-bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mFound)
- {
- return false;
- }
-
- // Test 0: skip non-pow operators.
- if (node->getOp() != EOpPow)
- {
- return true;
- }
-
- const TIntermSequence *sequence = node->getSequence();
- ASSERT(sequence->size() == 2u);
- const TIntermConstantUnion *constantNode = sequence->at(1)->getAsConstantUnion();
-
- // Test 1: check for a single constant.
- if (!constantNode || constantNode->getNominalSize() != 1)
- {
- return true;
- }
-
- const TConstantUnion *constant = constantNode->getUnionArrayPointer();
-
- TConstantUnion asFloat;
- asFloat.cast(EbtFloat, *constant);
-
- float value = asFloat.getFConst();
-
- // Test 2: value is in the problematic range.
- if (value < -5.0f || value > 9.0f)
- {
- return true;
- }
-
- // Test 3: value is integer or pretty close to an integer.
- float absval = std::abs(value);
- float frac = absval - std::round(absval);
- if (frac > 0.0001f)
- {
- return true;
- }
-
- // Test 4: skip -1, 0, and 1
- int exponent = static_cast<int>(value);
- int n = std::abs(exponent);
- if (n < 2)
- {
- return true;
- }
-
- // Potential problem case detected, apply workaround.
- nextTemporaryId();
-
- TIntermTyped *lhs = sequence->at(0)->getAsTyped();
- ASSERT(lhs);
-
- TIntermDeclaration *init = createTempInitDeclaration(lhs);
- TIntermTyped *current = createTempSymbol(lhs->getType());
-
- insertStatementInParentBlock(init);
-
- // Create a chain of n-1 multiples.
- for (int i = 1; i < n; ++i)
- {
- TIntermBinary *mul = new TIntermBinary(EOpMul, current, createTempSymbol(lhs->getType()));
- mul->setLine(node->getLine());
- current = mul;
- }
-
- // For negative pow, compute the reciprocal of the positive pow.
- if (exponent < 0)
- {
- TConstantUnion *oneVal = new TConstantUnion();
- oneVal->setFConst(1.0f);
- TIntermConstantUnion *oneNode = new TIntermConstantUnion(oneVal, node->getType());
- TIntermBinary *div = new TIntermBinary(EOpDiv, oneNode, current);
- current = div;
- }
-
- queueReplacement(current, OriginalNode::IS_DROPPED);
- mFound = true;
- return false;
-}
-
-} // anonymous namespace
-
-void ExpandIntegerPowExpressions(TIntermNode *root, TSymbolTable *symbolTable)
-{
- Traverser::Apply(root, symbolTable);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
deleted file mode 100644
index 0074e5d663..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This mutating tree traversal works around a bug in the HLSL compiler optimizer with "pow" that
-// manifests under the following conditions:
-//
-// - If pow() has a literal exponent value
-// - ... and this value is integer or within 10e-6 of an integer
-// - ... and it is in {-4, -3, -2, 2, 3, 4, 5, 6, 7, 8}
-//
-// The workaround is to replace the pow with a series of multiplies.
-// See http://anglebug.com/851
-
-#ifndef COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
-#define COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void ExpandIntegerPowExpressions(TIntermNode *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp
deleted file mode 100644
index 3f910b9050..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ExtensionBehavior.cpp: Extension name enumeration and data structures for storing extension
-// behavior.
-
-#include "compiler/translator/ExtensionBehavior.h"
-
-#include "common/debug.h"
-
-#include <string.h>
-
-#define LIST_EXTENSIONS(OP) \
- OP(ARB_texture_rectangle) \
- OP(ARM_shader_framebuffer_fetch) \
- OP(EXT_blend_func_extended) \
- OP(EXT_draw_buffers) \
- OP(EXT_frag_depth) \
- OP(EXT_geometry_shader) \
- OP(EXT_shader_framebuffer_fetch) \
- OP(EXT_shader_texture_lod) \
- OP(EXT_YUV_target) \
- OP(NV_EGL_stream_consumer_external) \
- OP(NV_shader_framebuffer_fetch) \
- OP(OES_EGL_image_external) \
- OP(OES_EGL_image_external_essl3) \
- OP(OES_geometry_shader) \
- OP(OES_standard_derivatives) \
- OP(OVR_multiview)
-
-namespace sh
-{
-
-#define RETURN_EXTENSION_NAME_CASE(ext) \
- case TExtension::ext: \
- return "GL_" #ext;
-
-const char *GetExtensionNameString(TExtension extension)
-{
- switch (extension)
- {
- LIST_EXTENSIONS(RETURN_EXTENSION_NAME_CASE)
- default:
- UNREACHABLE();
- return "";
- }
-}
-
-#define RETURN_EXTENSION_IF_NAME_MATCHES(ext) \
- if (strcmp(extWithoutGLPrefix, #ext) == 0) \
- { \
- return TExtension::ext; \
- }
-
-TExtension GetExtensionByName(const char *extension)
-{
- // If first characters of the extension don't equal "GL_", early out.
- if (strncmp(extension, "GL_", 3) != 0)
- {
- return TExtension::UNDEFINED;
- }
- const char *extWithoutGLPrefix = extension + 3;
-
- LIST_EXTENSIONS(RETURN_EXTENSION_IF_NAME_MATCHES)
-
- return TExtension::UNDEFINED;
-}
-
-const char *GetBehaviorString(TBehavior b)
-{
- switch (b)
- {
- case EBhRequire:
- return "require";
- case EBhEnable:
- return "enable";
- case EBhWarn:
- return "warn";
- case EBhDisable:
- return "disable";
- default:
- return nullptr;
- }
-}
-
-bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, TExtension extension)
-{
- ASSERT(extension != TExtension::UNDEFINED);
- auto iter = extBehavior.find(extension);
- return iter != extBehavior.end() &&
- (iter->second == EBhEnable || iter->second == EBhRequire || iter->second == EBhWarn);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
deleted file mode 100644
index 09cc03f10f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ExtensionBehavior.h: Extension name enumeration and data structures for storing extension
-// behavior.
-
-#ifndef COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
-#define COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
-
-#include <map>
-
-namespace sh
-{
-
-enum class TExtension
-{
- UNDEFINED, // Special value used to indicate no extension.
-
- ARB_texture_rectangle,
- ARM_shader_framebuffer_fetch,
- EXT_blend_func_extended,
- EXT_draw_buffers,
- EXT_frag_depth,
- EXT_geometry_shader,
- EXT_shader_framebuffer_fetch,
- EXT_shader_texture_lod,
- EXT_YUV_target,
- NV_EGL_stream_consumer_external,
- NV_shader_framebuffer_fetch,
- OES_EGL_image_external,
- OES_EGL_image_external_essl3,
- OES_geometry_shader,
- OES_standard_derivatives,
- OVR_multiview
-};
-
-enum TBehavior
-{
- EBhRequire,
- EBhEnable,
- EBhWarn,
- EBhDisable,
- EBhUndefined
-};
-
-const char *GetExtensionNameString(TExtension extension);
-TExtension GetExtensionByName(const char *extension);
-
-const char *GetBehaviorString(TBehavior b);
-
-// Mapping between extension id and behavior.
-typedef std::map<TExtension, TBehavior> TExtensionBehavior;
-
-bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, TExtension extension);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp
deleted file mode 100644
index 5b5dc580e9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ExtensionGLSL.cpp: Implements the TExtensionGLSL class that tracks GLSL extension requirements
-// of shaders.
-
-#include "compiler/translator/ExtensionGLSL.h"
-
-#include "compiler/translator/VersionGLSL.h"
-
-namespace sh
-{
-
-TExtensionGLSL::TExtensionGLSL(ShShaderOutput output)
- : TIntermTraverser(true, false, false), mTargetVersion(ShaderOutputTypeToGLSLVersion(output))
-{
-}
-
-const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const
-{
- return mEnabledExtensions;
-}
-
-const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const
-{
- return mRequiredExtensions;
-}
-
-bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node)
-{
- checkOperator(node);
-
- return true;
-}
-
-bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node)
-{
- checkOperator(node);
-
- return true;
-}
-
-void TExtensionGLSL::checkOperator(TIntermOperator *node)
-{
- if (mTargetVersion < GLSL_VERSION_130)
- {
- return;
- }
-
- switch (node->getOp())
- {
- case EOpAbs:
- break;
-
- case EOpSign:
- break;
-
- case EOpMix:
- break;
-
- case EOpFloatBitsToInt:
- case EOpFloatBitsToUint:
- case EOpIntBitsToFloat:
- case EOpUintBitsToFloat:
- if (mTargetVersion < GLSL_VERSION_330)
- {
- // Bit conversion functions cannot be emulated.
- mRequiredExtensions.insert("GL_ARB_shader_bit_encoding");
- }
- break;
-
- case EOpPackSnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackSnorm2x16:
- case EOpUnpackHalf2x16:
- if (mTargetVersion < GLSL_VERSION_420)
- {
- mEnabledExtensions.insert("GL_ARB_shading_language_packing");
-
- if (mTargetVersion < GLSL_VERSION_330)
- {
- // floatBitsToUint and uintBitsToFloat are needed to emulate
- // packHalf2x16 and unpackHalf2x16 respectively and cannot be
- // emulated themselves.
- mRequiredExtensions.insert("GL_ARB_shader_bit_encoding");
- }
- }
- break;
-
- case EOpPackUnorm2x16:
- case EOpUnpackUnorm2x16:
- if (mTargetVersion < GLSL_VERSION_410)
- {
- mEnabledExtensions.insert("GL_ARB_shading_language_packing");
- }
- break;
-
- default:
- break;
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h
deleted file mode 100644
index a1b9cb2225..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ExtensionGLSL.h: Defines the TExtensionGLSL class that tracks GLSL extension requirements of
-// shaders.
-
-#ifndef COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
-#define COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
-
-#include <set>
-#include <string>
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-// Traverses the intermediate tree to determine which GLSL extensions are required
-// to support the shader.
-class TExtensionGLSL : public TIntermTraverser
-{
- public:
- TExtensionGLSL(ShShaderOutput output);
-
- const std::set<std::string> &getEnabledExtensions() const;
- const std::set<std::string> &getRequiredExtensions() const;
-
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- private:
- void checkOperator(TIntermOperator *node);
-
- int mTargetVersion;
-
- std::set<std::string> mEnabledExtensions;
- std::set<std::string> mRequiredExtensions;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/FindMain.cpp b/src/3rdparty/angle/src/compiler/translator/FindMain.cpp
deleted file mode 100644
index 7417fbac8a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FindMain.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FindMain.cpp: Find the main() function definition in a given AST.
-
-#include "compiler/translator/FindMain.h"
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-TIntermFunctionDefinition *FindMain(TIntermBlock *root)
-{
- for (TIntermNode *node : *root->getSequence())
- {
- TIntermFunctionDefinition *nodeFunction = node->getAsFunctionDefinition();
- if (nodeFunction != nullptr && nodeFunction->getFunctionSymbolInfo()->isMain())
- {
- return nodeFunction;
- }
- }
- return nullptr;
-}
-
-TIntermBlock *FindMainBody(TIntermBlock *root)
-{
- TIntermFunctionDefinition *main = FindMain(root);
- ASSERT(main != nullptr);
- TIntermBlock *mainBody = main->getBody();
- ASSERT(mainBody != nullptr);
- return mainBody;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FindMain.h b/src/3rdparty/angle/src/compiler/translator/FindMain.h
deleted file mode 100644
index bf2c45d871..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FindMain.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FindMain.h: Adds functions to get the main function definition and its body.
-
-#ifndef COMPILER_TRANSLATOR_FINDMAIN_H_
-#define COMPILER_TRANSLATOR_FINDMAIN_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TIntermFunctionDefinition;
-
-TIntermFunctionDefinition *FindMain(TIntermBlock *root);
-TIntermBlock *FindMainBody(TIntermBlock *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_FINDMAIN_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp
deleted file mode 100644
index a2a10f128d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FindSymbol.cpp:
-// Utility for finding a symbol node inside an AST tree.
-
-#include "compiler/translator/FindSymbolNode.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class SymbolFinder : public TIntermTraverser
-{
- public:
- SymbolFinder(const TString &symbolName, TBasicType basicType)
- : TIntermTraverser(true, false, false),
- mSymbolName(symbolName),
- mNodeFound(nullptr),
- mBasicType(basicType)
- {
- }
-
- void visitSymbol(TIntermSymbol *node)
- {
- if (node->getBasicType() == mBasicType && node->getSymbol() == mSymbolName)
- {
- mNodeFound = node;
- }
- }
-
- bool isFound() const { return mNodeFound != nullptr; }
- const TIntermSymbol *getNode() const { return mNodeFound; }
-
- private:
- TString mSymbolName;
- TIntermSymbol *mNodeFound;
- TBasicType mBasicType;
-};
-
-} // anonymous namespace
-
-const TIntermSymbol *FindSymbolNode(TIntermNode *root,
- const TString &symbolName,
- TBasicType basicType)
-{
- SymbolFinder finder(symbolName, basicType);
- root->traverse(&finder);
- return finder.getNode();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h
deleted file mode 100644
index 08dfb9a222..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FindSymbolNode.h:
-// Utility for finding a symbol node inside an AST tree.
-
-#ifndef COMPILER_TRANSLATOR_FIND_SYMBOL_H_
-#define COMPILER_TRANSLATOR_FIND_SYMBOL_H_
-
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-
-namespace sh
-{
-
-class TIntermNode;
-class TIntermSymbol;
-
-const TIntermSymbol *FindSymbolNode(TIntermNode *root,
- const TString &symbolName,
- TBasicType basicType);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_FIND_SYMBOL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
deleted file mode 100644
index fba837f55c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FlagStd140Structs.cpp: Find structs in std140 blocks, where the padding added in the translator
-// conflicts with the "natural" unpadded type.
-
-#include "compiler/translator/FlagStd140Structs.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class FlagStd140StructsTraverser : public TIntermTraverser
-{
- public:
- FlagStd140StructsTraverser() : TIntermTraverser(true, false, false) {}
-
- const std::vector<MappedStruct> getMappedStructs() const { return mMappedStructs; }
-
- protected:
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
-
- private:
- void mapBlockStructMembers(TIntermSymbol *blockDeclarator, TInterfaceBlock *block);
-
- std::vector<MappedStruct> mMappedStructs;
-};
-
-void FlagStd140StructsTraverser::mapBlockStructMembers(TIntermSymbol *blockDeclarator,
- TInterfaceBlock *block)
-{
- for (auto *field : block->fields())
- {
- if (field->type()->getBasicType() == EbtStruct)
- {
- MappedStruct mappedStruct;
- mappedStruct.blockDeclarator = blockDeclarator;
- mappedStruct.field = field;
- mMappedStructs.push_back(mappedStruct);
- }
- }
-}
-
-bool FlagStd140StructsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- TIntermTyped *declarator = node->getSequence()->back()->getAsTyped();
- if (declarator->getBasicType() == EbtInterfaceBlock)
- {
- TInterfaceBlock *block = declarator->getType().getInterfaceBlock();
- if (block->blockStorage() == EbsStd140)
- {
- mapBlockStructMembers(declarator->getAsSymbolNode(), block);
- }
- }
- return false;
-}
-
-} // anonymous namespace
-
-std::vector<MappedStruct> FlagStd140Structs(TIntermNode *node)
-{
- FlagStd140StructsTraverser flaggingTraversal;
-
- node->traverse(&flaggingTraversal);
-
- return flaggingTraversal.getMappedStructs();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
deleted file mode 100644
index f548d8b6ed..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
+++ /dev/null
@@ -1,30 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FlagStd140Structs.h: Find structs in std140 blocks, where the padding added in the translator
-// conflicts with the "natural" unpadded type.
-
-#ifndef COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
-#define COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
-
-#include <vector>
-
-namespace sh
-{
-
-class TField;
-class TIntermNode;
-class TIntermSymbol;
-
-struct MappedStruct
-{
- TIntermSymbol *blockDeclarator;
- TField *field;
-};
-
-std::vector<MappedStruct> FlagStd140Structs(TIntermNode *node);
-}
-
-#endif // COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.cpp b/src/3rdparty/angle/src/compiler/translator/HashNames.cpp
deleted file mode 100644
index 6bc90faf94..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/HashNames.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/HashNames.h"
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// GLSL ES 3.00.6 section 3.9: the maximum length of an identifier is 1024 characters.
-static const unsigned int kESSLMaxIdentifierLength = 1024u;
-
-static const char *kHashedNamePrefix = "webgl_";
-
-// Can't prefix with just _ because then we might introduce a double underscore, which is not safe
-// in GLSL (ESSL 3.00.6 section 3.8: All identifiers containing a double underscore are reserved for
-// use by the underlying implementation). u is short for user-defined.
-static const char *kUnhashedNamePrefix = "_u";
-static const unsigned int kUnhashedNamePrefixLength = 2u;
-
-TString HashName(const TString &name, ShHashFunction64 hashFunction)
-{
- ASSERT(!name.empty());
- ASSERT(hashFunction);
- khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
- TStringStream stream;
- stream << kHashedNamePrefix << std::hex << number;
- TString hashedName = stream.str();
- return hashedName;
-}
-
-} // anonymous namespace
-
-TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap)
-{
- if (name.getString().empty() || name.isInternal())
- {
- return name.getString();
- }
- if (hashFunction == nullptr)
- {
- if (name.getString().length() + kUnhashedNamePrefixLength > kESSLMaxIdentifierLength)
- {
- // If the identifier length is already close to the limit, we can't prefix it. This is
- // not a problem since there are no builtins or ANGLE's internal variables that would
- // have as long names and could conflict.
- return name.getString();
- }
- return kUnhashedNamePrefix + name.getString();
- }
- if (nameMap)
- {
- NameMap::const_iterator it = nameMap->find(name.getString().c_str());
- if (it != nameMap->end())
- return it->second.c_str();
- }
- TString hashedName = HashName(name.getString(), hashFunction);
- if (nameMap)
- {
- (*nameMap)[name.getString().c_str()] = hashedName.c_str();
- }
- return hashedName;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.h b/src/3rdparty/angle/src/compiler/translator/HashNames.h
deleted file mode 100644
index 28e861b309..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/HashNames.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
-#define COMPILER_TRANSLATOR_HASHNAMES_H_
-
-#include <map>
-
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/Common.h"
-
-namespace sh
-{
-
-typedef std::map<TPersistString, TPersistString> NameMap;
-
-class TName;
-
-// Hash user-defined name for GLSL output, with special handling for internal names.
-// The nameMap parameter is optional and is used to cache hashed names if set.
-TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_HASHNAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
deleted file mode 100644
index 40b5e1f1e2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
+++ /dev/null
@@ -1,304 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ImageFunctionHLSL: Class for writing implementations of ESSL image functions into HLSL output.
-//
-
-#include "compiler/translator/ImageFunctionHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-
-// static
-void ImageFunctionHLSL::OutputImageFunctionArgumentList(
- TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction)
-{
- if (imageFunction.readonly)
- {
- out << TextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
- }
- else
- {
- out << RWTextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
- }
-
- if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::LOAD ||
- imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
- {
- switch (imageFunction.image)
- {
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- out << ", int2 p";
- break;
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- out << ", int3 p";
- break;
- default:
- UNREACHABLE();
- }
-
- if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
- {
- switch (imageFunction.image)
- {
- case EbtImage2D:
- case EbtImage3D:
- case EbtImageCube:
- case EbtImage2DArray:
- out << ", float4 data";
- break;
- case EbtIImage2D:
- case EbtIImage3D:
- case EbtIImageCube:
- case EbtIImage2DArray:
- out << ", int4 data";
- break;
- case EbtUImage2D:
- case EbtUImage3D:
- case EbtUImageCube:
- case EbtUImage2DArray:
- out << ", uint4 data";
- break;
- default:
- UNREACHABLE();
- }
- }
- }
-}
-
-// static
-void ImageFunctionHLSL::OutputImageSizeFunctionBody(
- TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference)
-{
- if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
- IsImageCube(imageFunction.image))
- {
- // "depth" stores either the number of layers in an array texture or 3D depth
- out << " uint width; uint height; uint depth;\n"
- << " " << imageReference << ".GetDimensions(width, height, depth);\n";
- }
- else if (IsImage2D(imageFunction.image))
- {
- out << " uint width; uint height;\n"
- << " " << imageReference << ".GetDimensions(width, height);\n";
- }
- else
- UNREACHABLE();
-
- if (strcmp(imageFunction.getReturnType(), "int3") == 0)
- {
- out << " return int3(width, height, depth);\n";
- }
- else
- {
- out << " return int2(width, height);\n";
- }
-}
-
-// static
-void ImageFunctionHLSL::OutputImageLoadFunctionBody(
- TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference)
-{
- if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
- IsImageCube(imageFunction.image))
- {
- out << " return " << imageReference << "[uint3(p.x, p.y, p.z)];\n";
- }
- else if (IsImage2D(imageFunction.image))
- {
- out << " return " << imageReference << "[uint2(p.x, p.y)];\n";
- }
- else
- UNREACHABLE();
-}
-
-// static
-void ImageFunctionHLSL::OutputImageStoreFunctionBody(
- TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference)
-{
- if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
- IsImage2D(imageFunction.image) || IsImageCube(imageFunction.image))
- {
- out << " " << imageReference << "[p] = data;\n";
- }
- else
- UNREACHABLE();
-}
-
-TString ImageFunctionHLSL::ImageFunction::name() const
-{
- TString name = "gl_image";
- if (readonly)
- {
- name += TextureTypeSuffix(image, imageInternalFormat);
- }
- else
- {
- name += RWTextureTypeSuffix(image, imageInternalFormat);
- }
-
- switch (method)
- {
- case Method::SIZE:
- name += "Size";
- break;
- case Method::LOAD:
- name += "Load";
- break;
- case Method::STORE:
- name += "Store";
- break;
- default:
- UNREACHABLE();
- }
-
- return name;
-}
-
-const char *ImageFunctionHLSL::ImageFunction::getReturnType() const
-{
- if (method == ImageFunction::Method::SIZE)
- {
- switch (image)
- {
- case EbtImage2D:
- case EbtIImage2D:
- case EbtUImage2D:
- case EbtImageCube:
- case EbtIImageCube:
- case EbtUImageCube:
- return "int2";
- case EbtImage3D:
- case EbtIImage3D:
- case EbtUImage3D:
- case EbtImage2DArray:
- case EbtIImage2DArray:
- case EbtUImage2DArray:
- return "int3";
- default:
- UNREACHABLE();
- }
- }
- else if (method == ImageFunction::Method::LOAD)
- {
- switch (image)
- {
- case EbtImage2D:
- case EbtImage3D:
- case EbtImageCube:
- case EbtImage2DArray:
- return "float4";
- case EbtIImage2D:
- case EbtIImage3D:
- case EbtIImageCube:
- case EbtIImage2DArray:
- return "int4";
- case EbtUImage2D:
- case EbtUImage3D:
- case EbtUImageCube:
- case EbtUImage2DArray:
- return "uint4";
- default:
- UNREACHABLE();
- }
- }
- else if (method == ImageFunction::Method::STORE)
- {
- return "void";
- }
- else
- {
- UNREACHABLE();
- }
- return "";
-}
-
-bool ImageFunctionHLSL::ImageFunction::operator<(const ImageFunction &rhs) const
-{
- return std::tie(image, imageInternalFormat, readonly, method) <
- std::tie(rhs.image, rhs.imageInternalFormat, rhs.readonly, rhs.method);
-}
-
-TString ImageFunctionHLSL::useImageFunction(const TString &name,
- const TBasicType &type,
- TLayoutImageInternalFormat imageInternalFormat,
- bool readonly)
-{
- ASSERT(IsImage(type));
- ImageFunction imageFunction;
- imageFunction.image = type;
- imageFunction.imageInternalFormat = imageInternalFormat;
- imageFunction.readonly = readonly;
-
- if (name == "imageSize")
- {
- imageFunction.method = ImageFunction::Method::SIZE;
- }
- else if (name == "imageLoad")
- {
- imageFunction.method = ImageFunction::Method::LOAD;
- }
- else if (name == "imageStore")
- {
- imageFunction.method = ImageFunction::Method::STORE;
- }
- else
- UNREACHABLE();
-
- mUsesImage.insert(imageFunction);
- return imageFunction.name();
-}
-
-void ImageFunctionHLSL::imageFunctionHeader(TInfoSinkBase &out)
-{
- for (const ImageFunction &imageFunction : mUsesImage)
- {
- // Function header
- out << imageFunction.getReturnType() << " " << imageFunction.name() << "(";
-
- OutputImageFunctionArgumentList(out, imageFunction);
-
- out << ")\n"
- "{\n";
-
- TString imageReference("tex");
-
- if (imageFunction.method == ImageFunction::Method::SIZE)
- {
- OutputImageSizeFunctionBody(out, imageFunction, imageReference);
- }
- else if (imageFunction.method == ImageFunction::Method::LOAD)
- {
- OutputImageLoadFunctionBody(out, imageFunction, imageReference);
- }
- else
- {
- OutputImageStoreFunctionBody(out, imageFunction, imageReference);
- }
-
- out << "}\n"
- "\n";
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h
deleted file mode 100644
index 9db17a6bbf..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ImageFunctionHLSL: Class for writing implementations of ESSL image functions into HLSL output.
-//
-
-#ifndef COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
-#define COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
-
-#include <set>
-
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/Types.h"
-
-namespace sh
-{
-
-class ImageFunctionHLSL final : angle::NonCopyable
-{
- public:
- // Returns the name of the image function implementation to caller.
- // The name that's passed in is the name of the GLSL image function that it should implement.
- TString useImageFunction(const TString &name,
- const TBasicType &type,
- TLayoutImageInternalFormat imageInternalFormat,
- bool readonly);
-
- void imageFunctionHeader(TInfoSinkBase &out);
-
- private:
- struct ImageFunction
- {
- // See ESSL 3.10.4 section 8.12 for reference about what the different methods below do.
- enum class Method
- {
- SIZE,
- LOAD,
- STORE
- };
-
- TString name() const;
-
- bool operator<(const ImageFunction &rhs) const;
-
- const char *getReturnType() const;
-
- TBasicType image;
- TLayoutImageInternalFormat imageInternalFormat;
- bool readonly;
- Method method;
- };
-
- static void OutputImageFunctionArgumentList(
- TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction);
- static void OutputImageSizeFunctionBody(TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference);
- static void OutputImageLoadFunctionBody(TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference);
- static void OutputImageStoreFunctionBody(TInfoSinkBase &out,
- const ImageFunctionHLSL::ImageFunction &imageFunction,
- const TString &imageReference);
- using ImageFunctionSet = std::set<ImageFunction>;
- ImageFunctionSet mUsesImage;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp b/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
deleted file mode 100644
index db26aa67e8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/InfoSink.h"
-
-namespace sh
-{
-
-void TInfoSinkBase::prefix(Severity severity)
-{
- switch (severity)
- {
- case SH_WARNING:
- sink.append("WARNING: ");
- break;
- case SH_ERROR:
- sink.append("ERROR: ");
- break;
- default:
- sink.append("UNKOWN ERROR: ");
- break;
- }
-}
-
-void TInfoSinkBase::location(int file, int line)
-{
- TPersistStringStream stream;
- if (line)
- stream << file << ":" << line;
- else
- stream << file << ":? ";
- stream << ": ";
-
- sink.append(stream.str());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InfoSink.h b/src/3rdparty/angle/src/compiler/translator/InfoSink.h
deleted file mode 100644
index 2705f48d59..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InfoSink.h
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INFOSINK_H_
-#define COMPILER_TRANSLATOR_INFOSINK_H_
-
-#include <math.h>
-#include <stdlib.h>
-#include "compiler/translator/Common.h"
-#include "compiler/translator/Severity.h"
-
-namespace sh
-{
-
-// Returns the fractional part of the given floating-point number.
-inline float fractionalPart(float f)
-{
- float intPart = 0.0f;
- return modff(f, &intPart);
-}
-
-//
-// Encapsulate info logs for all objects that have them.
-//
-// The methods are a general set of tools for getting a variety of
-// messages and types inserted into the log.
-//
-class TInfoSinkBase
-{
- public:
- TInfoSinkBase() {}
-
- template <typename T>
- TInfoSinkBase &operator<<(const T &t)
- {
- TPersistStringStream stream;
- stream << t;
- sink.append(stream.str());
- return *this;
- }
- // Override << operator for specific types. It is faster to append strings
- // and characters directly to the sink.
- TInfoSinkBase &operator<<(char c)
- {
- sink.append(1, c);
- return *this;
- }
- TInfoSinkBase &operator<<(const char *str)
- {
- sink.append(str);
- return *this;
- }
- TInfoSinkBase &operator<<(const TPersistString &str)
- {
- sink.append(str);
- return *this;
- }
- TInfoSinkBase &operator<<(const TString &str)
- {
- sink.append(str.c_str());
- return *this;
- }
- // Make sure floats are written with correct precision.
- TInfoSinkBase &operator<<(float f)
- {
- // Make sure that at least one decimal point is written. If a number
- // does not have a fractional part, the default precision format does
- // not write the decimal portion which gets interpreted as integer by
- // the compiler.
- TPersistStringStream stream;
- if (fractionalPart(f) == 0.0f)
- {
- stream.precision(1);
- stream << std::showpoint << std::fixed << f;
- }
- else
- {
- stream.unsetf(std::ios::fixed);
- stream.unsetf(std::ios::scientific);
- stream.precision(8);
- stream << f;
- }
- sink.append(stream.str());
- return *this;
- }
- // Write boolean values as their names instead of integral value.
- TInfoSinkBase &operator<<(bool b)
- {
- const char *str = b ? "true" : "false";
- sink.append(str);
- return *this;
- }
-
- void erase() { sink.clear(); }
- int size() { return static_cast<int>(sink.size()); }
-
- const TPersistString &str() const { return sink; }
- const char *c_str() const { return sink.c_str(); }
-
- void prefix(Severity severity);
- void location(int file, int line);
-
- private:
- TPersistString sink;
-};
-
-class TInfoSink
-{
- public:
- TInfoSinkBase info;
- TInfoSinkBase debug;
- TInfoSinkBase obj;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INFOSINK_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
deleted file mode 100644
index 6f8baee96b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
+++ /dev/null
@@ -1,1135 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// Create symbols that declare built-in definitions, add built-ins that
-// cannot be expressed in the files, and establish mappings between
-// built-in functions and operators.
-//
-
-#include "compiler/translator/Initialize.h"
-#include "compiler/translator/Cache.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "angle_gl.h"
-
-namespace sh
-{
-
-void InsertBuiltInFunctions(sh::GLenum type,
- ShShaderSpec spec,
- const ShBuiltInResources &resources,
- TSymbolTable &symbolTable)
-{
- const TType *voidType = TCache::getType(EbtVoid);
- const TType *float1 = TCache::getType(EbtFloat);
- const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *float3 = TCache::getType(EbtFloat, 3);
- const TType *float4 = TCache::getType(EbtFloat, 4);
- const TType *int1 = TCache::getType(EbtInt);
- const TType *int2 = TCache::getType(EbtInt, 2);
- const TType *int3 = TCache::getType(EbtInt, 3);
- const TType *uint1 = TCache::getType(EbtUInt);
- const TType *bool1 = TCache::getType(EbtBool);
- const TType *genType = TCache::getType(EbtGenType);
- const TType *genIType = TCache::getType(EbtGenIType);
- const TType *genUType = TCache::getType(EbtGenUType);
- const TType *genBType = TCache::getType(EbtGenBType);
-
- //
- // Angle and Trigonometric Functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpRadians, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDegrees, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSin, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCos, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpTan, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAsin, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAcos, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpSinh, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpCosh, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTanh, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAsinh, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAcosh, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAtanh, genType, genType);
-
- //
- // Exponential Functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpPow, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpExp, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLog, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpExp2, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLog2, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSqrt, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpInverseSqrt, genType, genType);
-
- //
- // Common Functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAbs, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAbs, genIType, genIType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSign, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpSign, genIType, genIType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFloor, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTrunc, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpRound, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpRoundEven, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCeil, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFract, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, float1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, float1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, int1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, uint1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, float1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, int1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, uint1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, float1, float1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, int1, int1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, uint1, uint1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, genUType, genUType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, float1);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMix, genType, genType, genType, genBType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, float1, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, float1, float1, genType);
-
- const TType *outGenType = TCache::getType(EbtGenType, EvqOut);
- const TType *outGenIType = TCache::getType(EbtGenIType, EvqOut);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpModf, genType, genType, outGenType);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIsNan, genBType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIsInf, genBType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, genUType);
-
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFrexp, genType, genType, outGenIType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpLdexp, genType, genType, genIType);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, uint1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, uint1);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, uint1);
-
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackUnorm4x8, uint1, float4);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackSnorm4x8, uint1, float4);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackUnorm4x8, float4, uint1);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackSnorm4x8, float4, uint1);
-
- //
- // Geometric Functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLength, float1, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDistance, float1, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDot, float1, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCross, float3, float3, float3);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNormalize, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFaceforward, genType, genType, genType,
- genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpReflect, genType, genType, genType);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpRefract, genType, genType, genType, float1);
-
- const TType *mat2 = TCache::getType(EbtFloat, 2, 2);
- const TType *mat3 = TCache::getType(EbtFloat, 3, 3);
- const TType *mat4 = TCache::getType(EbtFloat, 4, 4);
- const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3);
- const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2);
- const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4);
- const TType *mat4x2 = TCache::getType(EbtFloat, 4, 2);
- const TType *mat3x4 = TCache::getType(EbtFloat, 3, 4);
- const TType *mat4x3 = TCache::getType(EbtFloat, 4, 3);
-
- //
- // Matrix Functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat2, mat2, mat2);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat3, mat3, mat3);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat4, mat4, mat4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x3, mat2x3, mat2x3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x2, mat3x2, mat3x2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x4, mat2x4, mat2x4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x2, mat4x2, mat4x2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x4, mat3x4, mat3x4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x3, mat4x3, mat4x3);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2, float2, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3, float3, float3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4, float4, float4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, float3, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, float2, float3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, float4, float2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, float2, float4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, float4, float3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, float3, float4);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2, mat2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3, mat3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4, mat4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x3, mat3x2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x2, mat2x3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x4, mat4x2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x2, mat2x4);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x4, mat4x3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x3, mat3x4);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat4);
-
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat2, mat2);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat3, mat3);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat4, mat4);
-
- const TType *vec = TCache::getType(EbtVec);
- const TType *ivec = TCache::getType(EbtIVec);
- const TType *uvec = TCache::getType(EbtUVec);
- const TType *bvec = TCache::getType(EbtBVec);
-
- //
- // Vector relational functions.
- //
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, ivec, ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, ivec, ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanEqualComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, ivec, ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, ivec,
- ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, ivec, ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpEqualComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, bvec, bvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, vec, vec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, ivec, ivec);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpNotEqualComponentWise, bvec, uvec, uvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, bvec, bvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAny, bool1, bvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAll, bool1, bvec);
- symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLogicalNotComponentWise, bvec, bvec);
-
- //
- // Integer functions
- //
- const TType *outGenUType = TCache::getType(EbtGenUType, EvqOut);
-
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genIType, genIType, int1,
- int1);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genUType, genUType, int1,
- int1);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genIType, genIType, genIType,
- int1, int1);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genUType, genUType, genUType,
- int1, int1);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genUType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genIType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUaddCarry, genUType, genUType, genUType,
- outGenUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUsubBorrow, genUType, genUType, genUType,
- outGenUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUmulExtended, voidType, genUType, genUType,
- outGenUType, outGenUType);
- symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpImulExtended, voidType, genIType, genIType,
- outGenIType, outGenIType);
-
- const TType *sampler2D = TCache::getType(EbtSampler2D);
- const TType *samplerCube = TCache::getType(EbtSamplerCube);
-
- //
- // Texture Functions for GLSL ES 1.0
- //
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
-
- if (resources.OES_EGL_image_external || resources.NV_EGL_stream_consumer_external)
- {
- const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
-
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES,
- float3);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES,
- float4);
- }
-
- if (resources.ARB_texture_rectangle)
- {
- const TType *sampler2DRect = TCache::getType(EbtSampler2DRect);
-
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect,
- float3);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect,
- float4);
- }
-
- if (resources.EXT_shader_texture_lod)
- {
- /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
- * shader specific pieces are added separately below.
- */
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DGradEXT", sampler2D, float2, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DProjGradEXT", sampler2D, float3, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DProjGradEXT", sampler2D, float4, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "textureCubeGradEXT", samplerCube, float3, float3, float3);
- }
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3,
- float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4,
- float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3,
- float1);
-
- if (resources.OES_standard_derivatives)
- {
- symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpDFdx,
- TExtension::OES_standard_derivatives, genType, genType);
- symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpDFdy,
- TExtension::OES_standard_derivatives, genType, genType);
- symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpFwidth,
- TExtension::OES_standard_derivatives, genType, genType);
- }
-
- if (resources.EXT_shader_texture_lod)
- {
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DLodEXT", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DProjLodEXT", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "texture2DProjLodEXT", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
- "textureCubeLodEXT", samplerCube, float3, float1);
- }
- }
-
- if (type == GL_VERTEX_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2,
- float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3,
- float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4,
- float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3,
- float1);
- }
-
- const TType *gvec4 = TCache::getType(EbtGVec4);
-
- const TType *gsampler2D = TCache::getType(EbtGSampler2D);
- const TType *gsamplerCube = TCache::getType(EbtGSamplerCube);
- const TType *gsampler3D = TCache::getType(EbtGSampler3D);
- const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray);
- const TType *gsampler2DMS = TCache::getType(EbtGSampler2DMS);
-
- //
- // Texture Functions for GLSL ES 3.0
- //
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
-
- if (resources.OES_EGL_image_external_essl3)
- {
- const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
- float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
- float4);
- }
-
- if (resources.EXT_YUV_target)
- {
- const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
- samplerExternal2DY2YEXT, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
- samplerExternal2DY2YEXT, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
- samplerExternal2DY2YEXT, float4);
-
- const TType *yuvCscStandardEXT = TCache::getType(EbtYuvCscStandardEXT);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "rgb_2_yuv",
- float3, yuvCscStandardEXT);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "yuv_2_rgb",
- float3, yuvCscStandardEXT);
- }
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
-
- if (resources.OES_EGL_image_external_essl3)
- {
- const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
- float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
- float4, float1);
- }
-
- if (resources.EXT_YUV_target)
- {
- const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
- samplerExternal2DY2YEXT, float2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4,
- "textureProj", samplerExternal2DY2YEXT, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4,
- "textureProj", samplerExternal2DY2YEXT, float4, float1);
- }
- }
-
- const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow);
- const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow);
- const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3,
- float1);
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4,
- float1);
- }
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2DMS);
-
- if (resources.OES_EGL_image_external_essl3)
- {
- const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1);
- }
-
- if (resources.EXT_YUV_target)
- {
- const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, int2, "textureSize",
- samplerExternal2DY2YEXT, int1);
- }
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDFdx, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDFdy, genType, genType);
- symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFwidth, genType, genType);
- }
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3,
- int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3,
- int2);
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3,
- float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3,
- int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3,
- int2, float1);
- }
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4,
- int2);
-
- if (type == GL_FRAGMENT_SHADER)
- {
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3,
- int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4,
- int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4,
- int3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow,
- float4, int2, float1);
- }
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1,
- int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1,
- int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3,
- float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3,
- float1, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4,
- float1);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3,
- float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4,
- float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4,
- float1, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow,
- float4, float1, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
-
- if (resources.OES_EGL_image_external_essl3)
- {
- const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2,
- int1);
- }
-
- if (resources.EXT_YUV_target)
- {
- const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texelFetch",
- samplerExternal2DY2YEXT, int2, int1);
- }
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1,
- int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1,
- int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3,
- int1, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2,
- float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3,
- float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3,
- float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3,
- float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4,
- float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2,
- float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4,
- float2, float2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2,
- float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3,
- float3, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3,
- float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3,
- float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow,
- float4, float2, float2, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2,
- float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2,
- float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3,
- float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4,
- float2, float2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3,
- float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4,
- float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4,
- float3, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow,
- float4, float2, float2, int2);
-
- const TType *atomicCounter = TCache::getType(EbtAtomicCounter);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounter", atomicCounter);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterIncrement", atomicCounter);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterDecrement", atomicCounter);
-
- // Insert all atomic memory functions
- const TType *int1InOut = TCache::getType(EbtInt, EvqInOut);
- const TType *uint1InOut = TCache::getType(EbtUInt, EvqInOut);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAdd", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAdd", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMin", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMin", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMax", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMax", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAnd", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAnd", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicOr", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicOr", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicXor", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicXor", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicExchange", uint1InOut, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicExchange", int1InOut, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCompSwap", uint1InOut, uint1, uint1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicCompSwap", int1InOut, int1, int1);
-
- const TType *gimage2D = TCache::getType(EbtGImage2D);
- const TType *gimage3D = TCache::getType(EbtGImage3D);
- const TType *gimage2DArray = TCache::getType(EbtGImage2DArray);
- const TType *gimageCube = TCache::getType(EbtGImageCube);
-
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4);
-
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3);
-
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimageCube);
-
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrier, voidType,
- "memoryBarrier");
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierAtomicCounter,
- voidType, "memoryBarrierAtomicCounter");
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierBuffer,
- voidType, "memoryBarrierBuffer");
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierImage, voidType,
- "memoryBarrierImage");
-
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "texelFetch", gsampler2DMS, int2, int1);
-
- // Insert all variations of textureGather.
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3,
- int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2,
- float1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow,
- float3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow,
- float3, float1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3,
- float1);
-
- // Insert all variations of textureGatherOffset.
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2,
- int2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2,
- int2, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray,
- float3, int2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray,
- float3, int2, int1);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DShadow,
- float2, float1, int2);
- symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DArrayShadow,
- float3, float1, int2);
-
- if (type == GL_COMPUTE_SHADER)
- {
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpBarrier, voidType,
- "barrier");
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierShared,
- voidType, "memoryBarrierShared");
- symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpGroupMemoryBarrier,
- voidType, "groupMemoryBarrier");
- }
-
- if (type == GL_GEOMETRY_SHADER_OES)
- {
- TExtension extension = TExtension::OES_geometry_shader;
- symbolTable.insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEmitVertex,
- voidType, "EmitVertex");
- symbolTable.insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension,
- EOpEndPrimitive, voidType, "EndPrimitive");
- }
-
- //
- // Depth range in window coordinates
- //
- TFieldList *fields = NewPoolTFieldList();
- TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
- auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1);
- TField *near = new TField(highpFloat1, NewPoolTString("near"), zeroSourceLoc);
- TField *far = new TField(highpFloat1, NewPoolTString("far"), zeroSourceLoc);
- TField *diff = new TField(highpFloat1, NewPoolTString("diff"), zeroSourceLoc);
- fields->push_back(near);
- fields->push_back(far);
- fields->push_back(diff);
- TStructure *depthRangeStruct =
- new TStructure(&symbolTable, NewPoolTString("gl_DepthRangeParameters"), fields);
- symbolTable.insertStructType(COMMON_BUILTINS, depthRangeStruct);
- TType depthRangeType(depthRangeStruct);
- depthRangeType.setQualifier(EvqUniform);
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_DepthRange", depthRangeType);
-
- //
- // Implementation dependent built-in constants.
- //
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs,
- EbpMedium);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors",
- resources.MaxVertexUniformVectors, EbpMedium);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits",
- resources.MaxVertexTextureImageUnits, EbpMedium);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits",
- resources.MaxCombinedTextureImageUnits, EbpMedium);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits",
- resources.MaxTextureImageUnits, EbpMedium);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors",
- resources.MaxFragmentUniformVectors, EbpMedium);
-
- symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors,
- EbpMedium);
-
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers,
- EbpMedium);
- if (resources.EXT_blend_func_extended)
- {
- symbolTable.insertConstIntExt(COMMON_BUILTINS, TExtension::EXT_blend_func_extended,
- "gl_MaxDualSourceDrawBuffersEXT",
- resources.MaxDualSourceDrawBuffers, EbpMedium);
- }
-
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors",
- resources.MaxVertexOutputVectors, EbpMedium);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors",
- resources.MaxFragmentInputVectors, EbpMedium);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset",
- resources.MinProgramTexelOffset, EbpMedium);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset",
- resources.MaxProgramTexelOffset, EbpMedium);
-
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxImageUnits", resources.MaxImageUnits,
- EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexImageUniforms",
- resources.MaxVertexImageUniforms, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentImageUniforms",
- resources.MaxFragmentImageUniforms, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeImageUniforms",
- resources.MaxComputeImageUniforms, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedImageUniforms",
- resources.MaxCombinedImageUniforms, EbpMedium);
-
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedShaderOutputResources",
- resources.MaxCombinedShaderOutputResources, EbpMedium);
-
- symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupCount",
- resources.MaxComputeWorkGroupCount, EbpHigh);
- symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupSize",
- resources.MaxComputeWorkGroupSize, EbpHigh);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeUniformComponents",
- resources.MaxComputeUniformComponents, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeTextureImageUnits",
- resources.MaxComputeTextureImageUnits, EbpMedium);
-
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounters",
- resources.MaxComputeAtomicCounters, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounterBuffers",
- resources.MaxComputeAtomicCounterBuffers, EbpMedium);
-
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounters",
- resources.MaxVertexAtomicCounters, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounters",
- resources.MaxFragmentAtomicCounters, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounters",
- resources.MaxCombinedAtomicCounters, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBindings",
- resources.MaxAtomicCounterBindings, EbpMedium);
-
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounterBuffers",
- resources.MaxVertexAtomicCounterBuffers, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounterBuffers",
- resources.MaxFragmentAtomicCounterBuffers, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounterBuffers",
- resources.MaxCombinedAtomicCounterBuffers, EbpMedium);
- symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBufferSize",
- resources.MaxAtomicCounterBufferSize, EbpMedium);
-
- if (resources.OES_geometry_shader)
- {
- TExtension ext = TExtension::OES_geometry_shader;
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryInputComponents",
- resources.MaxGeometryInputComponents, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryOutputComponents",
- resources.MaxGeometryOutputComponents, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryImageUniforms",
- resources.MaxGeometryImageUniforms, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryTextureImageUnits",
- resources.MaxGeometryTextureImageUnits, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryOutputVertices",
- resources.MaxGeometryOutputVertices, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryTotalOutputComponents",
- resources.MaxGeometryTotalOutputComponents, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryUniformComponents",
- resources.MaxGeometryUniformComponents, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryAtomicCounters",
- resources.MaxGeometryAtomicCounters, EbpMedium);
- symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryAtomicCounterBuffers",
- resources.MaxGeometryAtomicCounterBuffers, EbpMedium);
- }
-}
-
-void IdentifyBuiltIns(sh::GLenum type,
- ShShaderSpec spec,
- const ShBuiltInResources &resources,
- TSymbolTable &symbolTable)
-{
- //
- // Insert some special built-in variables that are not in
- // the built-in header files.
- //
-
- if (resources.OVR_multiview && type != GL_COMPUTE_SHADER)
- {
- symbolTable.insertVariableExt(ESSL3_BUILTINS, TExtension::OVR_multiview, "gl_ViewID_OVR",
- TType(EbtUInt, EbpHigh, EvqViewIDOVR, 1));
-
- // ESSL 1.00 doesn't have unsigned integers, so gl_ViewID_OVR is a signed integer in ESSL
- // 1.00. This is specified in the WEBGL_multiview spec.
- symbolTable.insertVariableExt(ESSL1_BUILTINS, TExtension::OVR_multiview, "gl_ViewID_OVR",
- TType(EbtInt, EbpHigh, EvqViewIDOVR, 1));
- }
-
- switch (type)
- {
- case GL_FRAGMENT_SHADER:
- {
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_FragCoord",
- TType(EbtFloat, EbpMedium, EvqFragCoord, 4));
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_FrontFacing",
- TType(EbtBool, EbpUndefined, EvqFrontFacing, 1));
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_PointCoord",
- TType(EbtFloat, EbpMedium, EvqPointCoord, 2));
-
- symbolTable.insertVariable(ESSL1_BUILTINS, "gl_FragColor",
- TType(EbtFloat, EbpMedium, EvqFragColor, 4));
- TType fragData(EbtFloat, EbpMedium, EvqFragData, 4);
- if (spec != SH_WEBGL2_SPEC && spec != SH_WEBGL3_SPEC)
- {
- fragData.makeArray(resources.MaxDrawBuffers);
- }
- else
- {
- fragData.makeArray(1u);
- }
- symbolTable.insertVariable(ESSL1_BUILTINS, "gl_FragData", fragData);
-
- if (resources.EXT_blend_func_extended)
- {
- symbolTable.insertVariableExt(
- ESSL1_BUILTINS, TExtension::EXT_blend_func_extended, "gl_SecondaryFragColorEXT",
- TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4));
- TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1);
- secondaryFragData.makeArray(resources.MaxDualSourceDrawBuffers);
- symbolTable.insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended,
- "gl_SecondaryFragDataEXT", secondaryFragData);
- }
-
- if (resources.EXT_frag_depth)
- {
- symbolTable.insertVariableExt(
- ESSL1_BUILTINS, TExtension::EXT_frag_depth, "gl_FragDepthEXT",
- TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
- EvqFragDepthEXT, 1));
- }
-
- symbolTable.insertVariable(ESSL3_BUILTINS, "gl_FragDepth",
- TType(EbtFloat, EbpHigh, EvqFragDepth, 1));
-
- if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
- {
- TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1);
- lastFragData.makeArray(resources.MaxDrawBuffers);
-
- if (resources.EXT_shader_framebuffer_fetch)
- {
- symbolTable.insertVariableExt(ESSL1_BUILTINS,
- TExtension::EXT_shader_framebuffer_fetch,
- "gl_LastFragData", lastFragData);
- }
- else if (resources.NV_shader_framebuffer_fetch)
- {
- symbolTable.insertVariableExt(
- ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch, "gl_LastFragColor",
- TType(EbtFloat, EbpMedium, EvqLastFragColor, 4));
- symbolTable.insertVariableExt(ESSL1_BUILTINS,
- TExtension::NV_shader_framebuffer_fetch,
- "gl_LastFragData", lastFragData);
- }
- }
- else if (resources.ARM_shader_framebuffer_fetch)
- {
- symbolTable.insertVariableExt(
- ESSL1_BUILTINS, TExtension::ARM_shader_framebuffer_fetch, "gl_LastFragColorARM",
- TType(EbtFloat, EbpMedium, EvqLastFragColor, 4));
- }
-
- if (resources.OES_geometry_shader)
- {
- TExtension extension = TExtension::OES_geometry_shader;
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveID",
- TType(EbtInt, EbpHigh, EvqPrimitiveID, 1));
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Layer",
- TType(EbtInt, EbpHigh, EvqLayer, 1));
- }
-
- break;
- }
- case GL_VERTEX_SHADER:
- {
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_Position",
- TType(EbtFloat, EbpHigh, EvqPosition, 4));
- symbolTable.insertVariable(COMMON_BUILTINS, "gl_PointSize",
- TType(EbtFloat, EbpMedium, EvqPointSize, 1));
- symbolTable.insertVariable(ESSL3_BUILTINS, "gl_InstanceID",
- TType(EbtInt, EbpHigh, EvqInstanceID, 1));
- symbolTable.insertVariable(ESSL3_BUILTINS, "gl_VertexID",
- TType(EbtInt, EbpHigh, EvqVertexID, 1));
-
- // For internal use by ANGLE - not exposed to the parser.
- symbolTable.insertVariable(GLSL_BUILTINS, "gl_ViewportIndex",
- TType(EbtInt, EbpHigh, EvqViewportIndex));
- // gl_Layer exists in other shader stages in ESSL, but not in vertex shader so far.
- symbolTable.insertVariable(GLSL_BUILTINS, "gl_Layer", TType(EbtInt, EbpHigh, EvqLayer));
- break;
- }
- case GL_COMPUTE_SHADER:
- {
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_NumWorkGroups",
- TType(EbtUInt, EbpUndefined, EvqNumWorkGroups, 3));
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_WorkGroupSize",
- TType(EbtUInt, EbpUndefined, EvqWorkGroupSize, 3));
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_WorkGroupID",
- TType(EbtUInt, EbpUndefined, EvqWorkGroupID, 3));
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_LocalInvocationID",
- TType(EbtUInt, EbpUndefined, EvqLocalInvocationID, 3));
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_GlobalInvocationID",
- TType(EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3));
- symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_LocalInvocationIndex",
- TType(EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1));
- break;
- }
-
- case GL_GEOMETRY_SHADER_OES:
- {
- TExtension extension = TExtension::OES_geometry_shader;
-
- // Add built-in interface block gl_PerVertex and the built-in array gl_in.
- // TODO(jiawei.shao@intel.com): implement GL_OES_geometry_point_size.
- const TString *glPerVertexString = NewPoolTString("gl_PerVertex");
- symbolTable.insertInterfaceBlockNameExt(ESSL3_1_BUILTINS, extension, glPerVertexString);
-
- TFieldList *fieldList = NewPoolTFieldList();
- TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
- TField *glPositionField = new TField(new TType(EbtFloat, EbpHigh, EvqPosition, 4),
- NewPoolTString("gl_Position"), zeroSourceLoc);
- fieldList->push_back(glPositionField);
-
- TInterfaceBlock *glInBlock = new TInterfaceBlock(
- glPerVertexString, fieldList, NewPoolTString("gl_in"), TLayoutQualifier::Create());
-
- // The array size of gl_in is undefined until we get a valid input primitive
- // declaration.
- TType glInType(glInBlock, EvqPerVertexIn, TLayoutQualifier::Create());
- glInType.makeArray(0u);
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_in", glInType);
-
- TType glPositionType(EbtFloat, EbpHigh, EvqPosition, 4);
- glPositionType.setInterfaceBlock(new TInterfaceBlock(
- glPerVertexString, fieldList, nullptr, TLayoutQualifier::Create()));
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Position",
- glPositionType);
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveIDIn",
- TType(EbtInt, EbpHigh, EvqPrimitiveIDIn, 1));
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_InvocationID",
- TType(EbtInt, EbpHigh, EvqInvocationID, 1));
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveID",
- TType(EbtInt, EbpHigh, EvqPrimitiveID, 1));
- symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Layer",
- TType(EbtInt, EbpHigh, EvqLayer, 1));
-
- break;
- }
- default:
- UNREACHABLE();
- }
-}
-
-void InitExtensionBehavior(const ShBuiltInResources &resources, TExtensionBehavior &extBehavior)
-{
- if (resources.OES_standard_derivatives)
- {
- extBehavior[TExtension::OES_standard_derivatives] = EBhUndefined;
- }
- if (resources.OES_EGL_image_external)
- {
- extBehavior[TExtension::OES_EGL_image_external] = EBhUndefined;
- }
- if (resources.OES_EGL_image_external_essl3)
- {
- extBehavior[TExtension::OES_EGL_image_external_essl3] = EBhUndefined;
- }
- if (resources.NV_EGL_stream_consumer_external)
- {
- extBehavior[TExtension::NV_EGL_stream_consumer_external] = EBhUndefined;
- }
- if (resources.ARB_texture_rectangle)
- {
- // Special: ARB_texture_rectangle extension does not follow the standard for #extension
- // directives - it is enabled by default. An extension directive may still disable it.
- extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable;
- }
- if (resources.EXT_blend_func_extended)
- {
- extBehavior[TExtension::EXT_blend_func_extended] = EBhUndefined;
- }
- if (resources.EXT_draw_buffers)
- {
- extBehavior[TExtension::EXT_draw_buffers] = EBhUndefined;
- }
- if (resources.EXT_frag_depth)
- {
- extBehavior[TExtension::EXT_frag_depth] = EBhUndefined;
- }
- if (resources.EXT_shader_texture_lod)
- {
- extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined;
- }
- if (resources.EXT_shader_framebuffer_fetch)
- {
- extBehavior[TExtension::EXT_shader_framebuffer_fetch] = EBhUndefined;
- }
- if (resources.NV_shader_framebuffer_fetch)
- {
- extBehavior[TExtension::NV_shader_framebuffer_fetch] = EBhUndefined;
- }
- if (resources.ARM_shader_framebuffer_fetch)
- {
- extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined;
- }
- if (resources.OVR_multiview)
- {
- extBehavior[TExtension::OVR_multiview] = EBhUndefined;
- }
- if (resources.EXT_YUV_target)
- {
- extBehavior[TExtension::EXT_YUV_target] = EBhUndefined;
- }
- if (resources.OES_geometry_shader)
- {
- extBehavior[TExtension::OES_geometry_shader] = EBhUndefined;
- extBehavior[TExtension::EXT_geometry_shader] = EBhUndefined;
- }
-}
-
-void ResetExtensionBehavior(TExtensionBehavior &extBehavior)
-{
- for (auto &ext : extBehavior)
- {
- if (ext.first == TExtension::ARB_texture_rectangle)
- {
- ext.second = EBhEnable;
- }
- else
- {
- ext.second = EBhUndefined;
- }
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.h b/src/3rdparty/angle/src/compiler/translator/Initialize.h
deleted file mode 100644
index 2e61218a0f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INITIALIZE_H_
-#define COMPILER_TRANSLATOR_INITIALIZE_H_
-
-#include "compiler/translator/Common.h"
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-void InsertBuiltInFunctions(sh::GLenum type,
- ShShaderSpec spec,
- const ShBuiltInResources &resources,
- TSymbolTable &table);
-
-void IdentifyBuiltIns(sh::GLenum type,
- ShShaderSpec spec,
- const ShBuiltInResources &resources,
- TSymbolTable &symbolTable);
-
-void InitExtensionBehavior(const ShBuiltInResources &resources,
- TExtensionBehavior &extensionBehavior);
-
-// Resets the behavior of the extensions listed in |extensionBehavior| to the
-// undefined state. These extensions will only be those initially supported in
-// the ShBuiltInResources object for this compiler instance. All other
-// extensions will remain unsupported.
-void ResetExtensionBehavior(TExtensionBehavior &extensionBehavior);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INITIALIZE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
deleted file mode 100644
index 43c215f52b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/InitializeDll.h"
-#include "compiler/translator/InitializeGlobals.h"
-
-#include "common/platform.h"
-
-#include <assert.h>
-
-namespace sh
-{
-
-bool InitProcess()
-{
- if (!InitializePoolIndex())
- {
- assert(0 && "InitProcess(): Failed to initalize global pool");
- return false;
- }
-
- TCache::initialize();
-
- return true;
-}
-
-void DetachProcess()
-{
- FreePoolIndex();
- TCache::destroy();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.h b/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
deleted file mode 100644
index 87f7251470..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
+++ /dev/null
@@ -1,15 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-#ifndef COMPILER_TRANSLATOR_INITIALIZEDLL_H_
-#define COMPILER_TRANSLATOR_INITIALIZEDLL_H_
-
-namespace sh
-{
-bool InitProcess();
-void DetachProcess();
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INITIALIZEDLL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h b/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
deleted file mode 100644
index 9a67ed0e04..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
+++ /dev/null
@@ -1,13 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
-#define COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
-
-bool InitializePoolIndex();
-void FreePoolIndex();
-
-#endif // COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
deleted file mode 100644
index aa1a042fac..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
+++ /dev/null
@@ -1,290 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/InitializeVariables.h"
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "compiler/translator/FindMain.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void AddArrayZeroInitSequence(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable);
-
-void AddStructZeroInitSequence(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable);
-
-TIntermBinary *CreateZeroInitAssignment(const TIntermTyped *initializedNode)
-{
- TIntermTyped *zero = CreateZeroNode(initializedNode->getType());
- return new TIntermBinary(EOpAssign, initializedNode->deepCopy(), zero);
-}
-
-void AddZeroInitSequence(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable)
-{
- if (initializedNode->isArray())
- {
- AddArrayZeroInitSequence(initializedNode, canUseLoopsToInitialize, initSequenceOut,
- symbolTable);
- }
- else if (initializedNode->getType().isStructureContainingArrays() ||
- initializedNode->getType().isNamelessStruct())
- {
- AddStructZeroInitSequence(initializedNode, canUseLoopsToInitialize, initSequenceOut,
- symbolTable);
- }
- else
- {
- initSequenceOut->push_back(CreateZeroInitAssignment(initializedNode));
- }
-}
-
-void AddStructZeroInitSequence(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable)
-{
- ASSERT(initializedNode->getBasicType() == EbtStruct);
- const TStructure *structType = initializedNode->getType().getStruct();
- for (int i = 0; i < static_cast<int>(structType->fields().size()); ++i)
- {
- TIntermBinary *element = new TIntermBinary(EOpIndexDirectStruct,
- initializedNode->deepCopy(), CreateIndexNode(i));
- // Structs can't be defined inside structs, so the type of a struct field can't be a
- // nameless struct.
- ASSERT(!element->getType().isNamelessStruct());
- AddZeroInitSequence(element, canUseLoopsToInitialize, initSequenceOut, symbolTable);
- }
-}
-
-void AddArrayZeroInitStatementList(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable)
-{
- for (unsigned int i = 0; i < initializedNode->getOutermostArraySize(); ++i)
- {
- TIntermBinary *element =
- new TIntermBinary(EOpIndexDirect, initializedNode->deepCopy(), CreateIndexNode(i));
- AddZeroInitSequence(element, canUseLoopsToInitialize, initSequenceOut, symbolTable);
- }
-}
-
-void AddArrayZeroInitForLoop(const TIntermTyped *initializedNode,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable)
-{
- ASSERT(initializedNode->isArray());
- TSymbolUniqueId indexSymbol(symbolTable);
-
- TIntermSymbol *indexSymbolNode = CreateTempSymbolNode(indexSymbol, TType(EbtInt), EvqTemporary);
- TIntermDeclaration *indexInit =
- CreateTempInitDeclarationNode(indexSymbol, CreateZeroNode(TType(EbtInt)), EvqTemporary);
- TIntermConstantUnion *arraySizeNode = CreateIndexNode(initializedNode->getOutermostArraySize());
- TIntermBinary *indexSmallerThanSize =
- new TIntermBinary(EOpLessThan, indexSymbolNode->deepCopy(), arraySizeNode);
- TIntermUnary *indexIncrement = new TIntermUnary(EOpPreIncrement, indexSymbolNode->deepCopy());
-
- TIntermBlock *forLoopBody = new TIntermBlock();
- TIntermSequence *forLoopBodySeq = forLoopBody->getSequence();
-
- TIntermBinary *element = new TIntermBinary(EOpIndexIndirect, initializedNode->deepCopy(),
- indexSymbolNode->deepCopy());
- AddZeroInitSequence(element, true, forLoopBodySeq, symbolTable);
-
- TIntermLoop *forLoop =
- new TIntermLoop(ELoopFor, indexInit, indexSmallerThanSize, indexIncrement, forLoopBody);
- initSequenceOut->push_back(forLoop);
-}
-
-void AddArrayZeroInitSequence(const TIntermTyped *initializedNode,
- bool canUseLoopsToInitialize,
- TIntermSequence *initSequenceOut,
- TSymbolTable *symbolTable)
-{
- // The array elements are assigned one by one to keep the AST compatible with ESSL 1.00 which
- // doesn't have array assignment. We'll do this either with a for loop or just a list of
- // statements assigning to each array index. Note that it is important to have the array init in
- // the right order to workaround http://crbug.com/709317
- bool isSmallArray = initializedNode->getOutermostArraySize() <= 1u ||
- (initializedNode->getBasicType() != EbtStruct &&
- !initializedNode->getType().isArrayOfArrays() &&
- initializedNode->getOutermostArraySize() <= 3u);
- if (initializedNode->getQualifier() == EvqFragData ||
- initializedNode->getQualifier() == EvqFragmentOut || isSmallArray ||
- !canUseLoopsToInitialize)
- {
- // Fragment outputs should not be indexed by non-constant indices.
- // Also it doesn't make sense to use loops to initialize very small arrays.
- AddArrayZeroInitStatementList(initializedNode, canUseLoopsToInitialize, initSequenceOut,
- symbolTable);
- }
- else
- {
- AddArrayZeroInitForLoop(initializedNode, initSequenceOut, symbolTable);
- }
-}
-
-void InsertInitCode(TIntermSequence *mainBody,
- const InitVariableList &variables,
- TSymbolTable *symbolTable,
- int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- bool canUseLoopsToInitialize)
-{
- for (const auto &var : variables)
- {
- TString name = TString(var.name.c_str());
- size_t pos = name.find_last_of('[');
- if (pos != TString::npos)
- {
- name = name.substr(0, pos);
- }
-
- TIntermTyped *initializedSymbol = nullptr;
- if (var.isBuiltIn())
- {
- initializedSymbol = ReferenceBuiltInVariable(name, *symbolTable, shaderVersion);
- if (initializedSymbol->getQualifier() == EvqFragData &&
- !IsExtensionEnabled(extensionBehavior, TExtension::EXT_draw_buffers))
- {
- // If GL_EXT_draw_buffers is disabled, only the 0th index of gl_FragData can be
- // written to.
- // TODO(oetuaho): This is a bit hacky and would be better to remove, if we came up
- // with a good way to do it. Right now "gl_FragData" in symbol table is initialized
- // to have the array size of MaxDrawBuffers, and the initialization happens before
- // the shader sets the extensions it is using.
- initializedSymbol =
- new TIntermBinary(EOpIndexDirect, initializedSymbol, CreateIndexNode(0));
- }
- }
- else
- {
- initializedSymbol = ReferenceGlobalVariable(name, *symbolTable);
- }
- ASSERT(initializedSymbol != nullptr);
-
- TIntermSequence *initCode =
- CreateInitCode(initializedSymbol, canUseLoopsToInitialize, symbolTable);
- mainBody->insert(mainBody->begin(), initCode->begin(), initCode->end());
- }
-}
-
-class InitializeLocalsTraverser : public TIntermTraverser
-{
- public:
- InitializeLocalsTraverser(int shaderVersion,
- TSymbolTable *symbolTable,
- bool canUseLoopsToInitialize)
- : TIntermTraverser(true, false, false, symbolTable),
- mShaderVersion(shaderVersion),
- mCanUseLoopsToInitialize(canUseLoopsToInitialize)
- {
- }
-
- protected:
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override
- {
- for (TIntermNode *declarator : *node->getSequence())
- {
- if (!mInGlobalScope && !declarator->getAsBinaryNode())
- {
- TIntermSymbol *symbol = declarator->getAsSymbolNode();
- ASSERT(symbol);
- if (symbol->getSymbol() == "")
- {
- continue;
- }
-
- // Arrays may need to be initialized one element at a time, since ESSL 1.00 does not
- // support array constructors or assigning arrays.
- bool arrayConstructorUnavailable =
- (symbol->isArray() || symbol->getType().isStructureContainingArrays()) &&
- mShaderVersion == 100;
- // Nameless struct constructors can't be referred to, so they also need to be
- // initialized one element at a time.
- // TODO(oetuaho): Check if it makes sense to initialize using a loop, even if we
- // could use an initializer. It could at least reduce code size for very large
- // arrays, but could hurt runtime performance.
- if (arrayConstructorUnavailable || symbol->getType().isNamelessStruct())
- {
- // SimplifyLoopConditions should have been run so the parent node of this node
- // should not be a loop.
- ASSERT(getParentNode()->getAsLoopNode() == nullptr);
- // SeparateDeclarations should have already been run, so we don't need to worry
- // about further declarators in this declaration depending on the effects of
- // this declarator.
- ASSERT(node->getSequence()->size() == 1);
- insertStatementsInParentBlock(
- TIntermSequence(),
- *CreateInitCode(symbol, mCanUseLoopsToInitialize, mSymbolTable));
- }
- else
- {
- TIntermBinary *init =
- new TIntermBinary(EOpInitialize, symbol, CreateZeroNode(symbol->getType()));
- queueReplacementWithParent(node, symbol, init, OriginalNode::BECOMES_CHILD);
- }
- }
- }
- return false;
- }
-
- private:
- int mShaderVersion;
- bool mCanUseLoopsToInitialize;
-};
-
-} // namespace anonymous
-
-TIntermSequence *CreateInitCode(const TIntermTyped *initializedSymbol,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable)
-{
- TIntermSequence *initCode = new TIntermSequence();
- AddZeroInitSequence(initializedSymbol, canUseLoopsToInitialize, initCode, symbolTable);
- return initCode;
-}
-
-void InitializeUninitializedLocals(TIntermBlock *root,
- int shaderVersion,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable)
-{
- InitializeLocalsTraverser traverser(shaderVersion, symbolTable, canUseLoopsToInitialize);
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-void InitializeVariables(TIntermBlock *root,
- const InitVariableList &vars,
- TSymbolTable *symbolTable,
- int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- bool canUseLoopsToInitialize)
-{
- TIntermBlock *body = FindMainBody(root);
- InsertInitCode(body->getSequence(), vars, symbolTable, shaderVersion, extensionBehavior,
- canUseLoopsToInitialize);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
deleted file mode 100644
index 1a7b3c0f24..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
-#define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
-
-#include <GLSLANG/ShaderLang.h>
-
-#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-class TSymbolTable;
-
-typedef std::vector<sh::ShaderVariable> InitVariableList;
-
-// For all of the functions below: If canUseLoopsToInitialize is set, for loops are used instead of
-// a large number of initializers where it can make sense, such as for initializing large arrays.
-
-// Return a sequence of assignment operations to initialize "initializedSymbol". initializedSymbol
-// may be an array, struct or any combination of these, as long as it contains only basic types.
-TIntermSequence *CreateInitCode(const TIntermTyped *initializedSymbol,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable);
-
-// Initialize all uninitialized local variables, so that undefined behavior is avoided.
-void InitializeUninitializedLocals(TIntermBlock *root,
- int shaderVersion,
- bool canUseLoopsToInitialize,
- TSymbolTable *symbolTable);
-
-// This function can initialize all the types that CreateInitCode is able to initialize. All
-// variables must be globals which can be found in the symbol table. For now it is used for the
-// following two scenarios:
-// 1. Initializing gl_Position;
-// 2. Initializing output variables referred to in the shader source.
-// Note: The type of each lvalue in an initializer is retrieved from the symbol table. gl_FragData
-// requires special handling because the number of indices which can be initialized is determined by
-// enabled extensions.
-void InitializeVariables(TIntermBlock *root,
- const InitVariableList &vars,
- TSymbolTable *symbolTable,
- int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- bool canUseLoopsToInitialize);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
deleted file mode 100644
index a57ffcb4bc..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
+++ /dev/null
@@ -1,3330 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// Build the intermediate representation.
-//
-
-#include <float.h>
-#include <limits.h>
-#include <math.h>
-#include <stdlib.h>
-#include <algorithm>
-#include <vector>
-
-#include "common/mathutil.h"
-#include "common/matrix_utils.h"
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-const float kPi = 3.14159265358979323846f;
-const float kDegreesToRadiansMultiplier = kPi / 180.0f;
-const float kRadiansToDegreesMultiplier = 180.0f / kPi;
-
-TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
-{
- return left > right ? left : right;
-}
-
-TConstantUnion *Vectorize(const TConstantUnion &constant, size_t size)
-{
- TConstantUnion *constUnion = new TConstantUnion[size];
- for (unsigned int i = 0; i < size; ++i)
- constUnion[i] = constant;
-
- return constUnion;
-}
-
-void UndefinedConstantFoldingError(const TSourceLoc &loc,
- TOperator op,
- TBasicType basicType,
- TDiagnostics *diagnostics,
- TConstantUnion *result)
-{
- diagnostics->warning(loc, "operation result is undefined for the values passed in",
- GetOperatorString(op));
-
- switch (basicType)
- {
- case EbtFloat:
- result->setFConst(0.0f);
- break;
- case EbtInt:
- result->setIConst(0);
- break;
- case EbtUInt:
- result->setUConst(0u);
- break;
- case EbtBool:
- result->setBConst(false);
- break;
- default:
- break;
- }
-}
-
-float VectorLength(const TConstantUnion *paramArray, size_t paramArraySize)
-{
- float result = 0.0f;
- for (size_t i = 0; i < paramArraySize; i++)
- {
- float f = paramArray[i].getFConst();
- result += f * f;
- }
- return sqrtf(result);
-}
-
-float VectorDotProduct(const TConstantUnion *paramArray1,
- const TConstantUnion *paramArray2,
- size_t paramArraySize)
-{
- float result = 0.0f;
- for (size_t i = 0; i < paramArraySize; i++)
- result += paramArray1[i].getFConst() * paramArray2[i].getFConst();
- return result;
-}
-
-TIntermTyped *CreateFoldedNode(const TConstantUnion *constArray,
- const TIntermTyped *originalNode,
- TQualifier qualifier)
-{
- if (constArray == nullptr)
- {
- return nullptr;
- }
- TIntermTyped *folded = new TIntermConstantUnion(constArray, originalNode->getType());
- folded->getTypePointer()->setQualifier(qualifier);
- folded->setLine(originalNode->getLine());
- return folded;
-}
-
-angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray,
- const unsigned int &rows,
- const unsigned int &cols)
-{
- std::vector<float> elements;
- for (size_t i = 0; i < rows * cols; i++)
- elements.push_back(paramArray[i].getFConst());
- // Transpose is used since the Matrix constructor expects arguments in row-major order,
- // whereas the paramArray is in column-major order. Rows/cols parameters are also flipped below
- // so that the created matrix will have the expected dimensions after the transpose.
- return angle::Matrix<float>(elements, cols, rows).transpose();
-}
-
-angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray, const unsigned int &size)
-{
- std::vector<float> elements;
- for (size_t i = 0; i < size * size; i++)
- elements.push_back(paramArray[i].getFConst());
- // Transpose is used since the Matrix constructor expects arguments in row-major order,
- // whereas the paramArray is in column-major order.
- return angle::Matrix<float>(elements, size).transpose();
-}
-
-void SetUnionArrayFromMatrix(const angle::Matrix<float> &m, TConstantUnion *resultArray)
-{
- // Transpose is used since the input Matrix is in row-major order,
- // whereas the actual result should be in column-major order.
- angle::Matrix<float> result = m.transpose();
- std::vector<float> resultElements = result.elements();
- for (size_t i = 0; i < resultElements.size(); i++)
- resultArray[i].setFConst(resultElements[i]);
-}
-
-} // namespace anonymous
-
-////////////////////////////////////////////////////////////////
-//
-// Member functions of the nodes used for building the tree.
-//
-////////////////////////////////////////////////////////////////
-
-void TIntermTyped::setTypePreservePrecision(const TType &t)
-{
- TPrecision precision = getPrecision();
- mType = t;
- ASSERT(mType.getBasicType() != EbtBool || precision == EbpUndefined);
- mType.setPrecision(precision);
-}
-
-#define REPLACE_IF_IS(node, type, original, replacement) \
- if (node == original) \
- { \
- node = static_cast<type *>(replacement); \
- return true; \
- }
-
-bool TIntermLoop::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- ASSERT(original != nullptr); // This risks replacing multiple children.
- REPLACE_IF_IS(mInit, TIntermNode, original, replacement);
- REPLACE_IF_IS(mCond, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mExpr, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
- return false;
-}
-
-bool TIntermBranch::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mExpression, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermSwizzle::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
- REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermBinary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mLeft, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mRight, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermUnary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
- REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermInvariantDeclaration::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mSymbol, TIntermSymbol, original, replacement);
- return false;
-}
-
-bool TIntermFunctionDefinition::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mPrototype, TIntermFunctionPrototype, original, replacement);
- REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
- return false;
-}
-
-bool TIntermAggregate::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- return replaceChildNodeInternal(original, replacement);
-}
-
-bool TIntermBlock::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- return replaceChildNodeInternal(original, replacement);
-}
-
-bool TIntermFunctionPrototype::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- return replaceChildNodeInternal(original, replacement);
-}
-
-bool TIntermDeclaration::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- return replaceChildNodeInternal(original, replacement);
-}
-
-bool TIntermAggregateBase::replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement)
-{
- for (size_t ii = 0; ii < getSequence()->size(); ++ii)
- {
- REPLACE_IF_IS((*getSequence())[ii], TIntermNode, original, replacement);
- }
- return false;
-}
-
-bool TIntermAggregateBase::replaceChildNodeWithMultiple(TIntermNode *original,
- const TIntermSequence &replacements)
-{
- for (auto it = getSequence()->begin(); it < getSequence()->end(); ++it)
- {
- if (*it == original)
- {
- it = getSequence()->erase(it);
- getSequence()->insert(it, replacements.begin(), replacements.end());
- return true;
- }
- }
- return false;
-}
-
-bool TIntermAggregateBase::insertChildNodes(TIntermSequence::size_type position,
- const TIntermSequence &insertions)
-{
- if (position > getSequence()->size())
- {
- return false;
- }
- auto it = getSequence()->begin() + position;
- getSequence()->insert(it, insertions.begin(), insertions.end());
- return true;
-}
-
-TIntermAggregate *TIntermAggregate::CreateFunctionCall(const TFunction &func,
- TIntermSequence *arguments)
-{
- TIntermAggregate *callNode =
- new TIntermAggregate(func.getReturnType(), EOpCallFunctionInAST, arguments);
- callNode->getFunctionSymbolInfo()->setFromFunction(func);
- return callNode;
-}
-
-TIntermAggregate *TIntermAggregate::CreateFunctionCall(const TType &type,
- const TSymbolUniqueId &id,
- const TName &name,
- TIntermSequence *arguments)
-{
- TIntermAggregate *callNode = new TIntermAggregate(type, EOpCallFunctionInAST, arguments);
- callNode->getFunctionSymbolInfo()->setId(id);
- callNode->getFunctionSymbolInfo()->setNameObj(name);
- return callNode;
-}
-
-TIntermAggregate *TIntermAggregate::CreateBuiltInFunctionCall(const TFunction &func,
- TIntermSequence *arguments)
-{
- TIntermAggregate *callNode =
- new TIntermAggregate(func.getReturnType(), EOpCallBuiltInFunction, arguments);
- callNode->getFunctionSymbolInfo()->setFromFunction(func);
- // Note that name needs to be set before texture function type is determined.
- callNode->setBuiltInFunctionPrecision();
- return callNode;
-}
-
-TIntermAggregate *TIntermAggregate::CreateConstructor(const TType &type,
- TIntermSequence *arguments)
-{
- return new TIntermAggregate(type, EOpConstruct, arguments);
-}
-
-TIntermAggregate *TIntermAggregate::Create(const TType &type,
- TOperator op,
- TIntermSequence *arguments)
-{
- TIntermAggregate *node = new TIntermAggregate(type, op, arguments);
- ASSERT(op != EOpCallFunctionInAST); // Should use CreateFunctionCall
- ASSERT(op != EOpCallBuiltInFunction); // Should use CreateBuiltInFunctionCall
- ASSERT(!node->isConstructor()); // Should use CreateConstructor
- return node;
-}
-
-TIntermAggregate::TIntermAggregate(const TType &type, TOperator op, TIntermSequence *arguments)
- : TIntermOperator(op), mUseEmulatedFunction(false), mGotPrecisionFromChildren(false)
-{
- if (arguments != nullptr)
- {
- mArguments.swap(*arguments);
- }
- setTypePrecisionAndQualifier(type);
-}
-
-void TIntermAggregate::setTypePrecisionAndQualifier(const TType &type)
-{
- setType(type);
- mType.setQualifier(EvqTemporary);
- if (!isFunctionCall())
- {
- if (isConstructor())
- {
- // Structs should not be precision qualified, the individual members may be.
- // Built-in types on the other hand should be precision qualified.
- if (getBasicType() != EbtStruct)
- {
- setPrecisionFromChildren();
- }
- }
- else
- {
- setPrecisionForBuiltInOp();
- }
- if (areChildrenConstQualified())
- {
- mType.setQualifier(EvqConst);
- }
- }
-}
-
-bool TIntermAggregate::areChildrenConstQualified()
-{
- for (TIntermNode *&arg : mArguments)
- {
- TIntermTyped *typedArg = arg->getAsTyped();
- if (typedArg && typedArg->getQualifier() != EvqConst)
- {
- return false;
- }
- }
- return true;
-}
-
-void TIntermAggregate::setPrecisionFromChildren()
-{
- mGotPrecisionFromChildren = true;
- if (getBasicType() == EbtBool)
- {
- mType.setPrecision(EbpUndefined);
- return;
- }
-
- TPrecision precision = EbpUndefined;
- TIntermSequence::iterator childIter = mArguments.begin();
- while (childIter != mArguments.end())
- {
- TIntermTyped *typed = (*childIter)->getAsTyped();
- if (typed)
- precision = GetHigherPrecision(typed->getPrecision(), precision);
- ++childIter;
- }
- mType.setPrecision(precision);
-}
-
-void TIntermAggregate::setPrecisionForBuiltInOp()
-{
- ASSERT(!isConstructor());
- ASSERT(!isFunctionCall());
- if (!setPrecisionForSpecialBuiltInOp())
- {
- setPrecisionFromChildren();
- }
-}
-
-bool TIntermAggregate::setPrecisionForSpecialBuiltInOp()
-{
- switch (mOp)
- {
- case EOpBitfieldExtract:
- mType.setPrecision(mArguments[0]->getAsTyped()->getPrecision());
- mGotPrecisionFromChildren = true;
- return true;
- case EOpBitfieldInsert:
- mType.setPrecision(GetHigherPrecision(mArguments[0]->getAsTyped()->getPrecision(),
- mArguments[1]->getAsTyped()->getPrecision()));
- mGotPrecisionFromChildren = true;
- return true;
- case EOpUaddCarry:
- case EOpUsubBorrow:
- mType.setPrecision(EbpHigh);
- return true;
- default:
- return false;
- }
-}
-
-void TIntermAggregate::setBuiltInFunctionPrecision()
-{
- // All built-ins returning bool should be handled as ops, not functions.
- ASSERT(getBasicType() != EbtBool);
- ASSERT(mOp == EOpCallBuiltInFunction);
-
- TPrecision precision = EbpUndefined;
- for (TIntermNode *arg : mArguments)
- {
- TIntermTyped *typed = arg->getAsTyped();
- // ESSL spec section 8: texture functions get their precision from the sampler.
- if (typed && IsSampler(typed->getBasicType()))
- {
- precision = typed->getPrecision();
- break;
- }
- }
- // ESSL 3.0 spec section 8: textureSize always gets highp precision.
- // All other functions that take a sampler are assumed to be texture functions.
- if (mFunctionInfo.getName().find("textureSize") == 0)
- mType.setPrecision(EbpHigh);
- else
- mType.setPrecision(precision);
-}
-
-TString TIntermAggregate::getSymbolTableMangledName() const
-{
- ASSERT(!isConstructor());
- switch (mOp)
- {
- case EOpCallInternalRawFunction:
- case EOpCallBuiltInFunction:
- case EOpCallFunctionInAST:
- return TFunction::GetMangledNameFromCall(mFunctionInfo.getName(), mArguments);
- default:
- TString opString = GetOperatorString(mOp);
- return TFunction::GetMangledNameFromCall(opString, mArguments);
- }
-}
-
-bool TIntermAggregate::hasSideEffects() const
-{
- if (isFunctionCall() && mFunctionInfo.isKnownToNotHaveSideEffects())
- {
- for (TIntermNode *arg : mArguments)
- {
- if (arg->getAsTyped()->hasSideEffects())
- {
- return true;
- }
- }
- return false;
- }
- // Conservatively assume most aggregate operators have side-effects
- return true;
-}
-
-void TIntermBlock::appendStatement(TIntermNode *statement)
-{
- // Declaration nodes with no children can appear if it was an empty declaration or if all the
- // declarators just added constants to the symbol table instead of generating code. We still
- // need to add the declaration to the AST in that case because it might be relevant to the
- // validity of switch/case.
- if (statement != nullptr)
- {
- mStatements.push_back(statement);
- }
-}
-
-void TIntermFunctionPrototype::appendParameter(TIntermSymbol *parameter)
-{
- ASSERT(parameter != nullptr);
- mParameters.push_back(parameter);
-}
-
-void TIntermDeclaration::appendDeclarator(TIntermTyped *declarator)
-{
- ASSERT(declarator != nullptr);
- ASSERT(declarator->getAsSymbolNode() != nullptr ||
- (declarator->getAsBinaryNode() != nullptr &&
- declarator->getAsBinaryNode()->getOp() == EOpInitialize));
- ASSERT(mDeclarators.empty() ||
- declarator->getType().sameNonArrayType(mDeclarators.back()->getAsTyped()->getType()));
- mDeclarators.push_back(declarator);
-}
-
-bool TIntermTernary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mTrueExpression, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mFalseExpression, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermIfElse::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mTrueBlock, TIntermBlock, original, replacement);
- REPLACE_IF_IS(mFalseBlock, TIntermBlock, original, replacement);
- return false;
-}
-
-bool TIntermSwitch::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mInit, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mStatementList, TIntermBlock, original, replacement);
- ASSERT(mStatementList);
- return false;
-}
-
-bool TIntermCase::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
- return false;
-}
-
-TIntermTyped::TIntermTyped(const TIntermTyped &node) : TIntermNode(), mType(node.mType)
-{
- // Copy constructor is disallowed for TIntermNode in order to disallow it for subclasses that
- // don't explicitly allow it, so normal TIntermNode constructor is used to construct the copy.
- // We need to manually copy any fields of TIntermNode besides handling fields in TIntermTyped.
- mLine = node.mLine;
-}
-
-bool TIntermTyped::isConstructorWithOnlyConstantUnionParameters()
-{
- TIntermAggregate *constructor = getAsAggregate();
- if (!constructor || !constructor->isConstructor())
- {
- return false;
- }
- for (TIntermNode *&node : *constructor->getSequence())
- {
- if (!node->getAsConstantUnion())
- return false;
- }
- return true;
-}
-
-TIntermConstantUnion::TIntermConstantUnion(const TIntermConstantUnion &node) : TIntermTyped(node)
-{
- mUnionArrayPointer = node.mUnionArrayPointer;
-}
-
-void TFunctionSymbolInfo::setFromFunction(const TFunction &function)
-{
- setName(function.getName());
- setId(TSymbolUniqueId(function));
-}
-
-TFunctionSymbolInfo::TFunctionSymbolInfo(const TSymbolUniqueId &id)
- : mId(new TSymbolUniqueId(id)), mKnownToNotHaveSideEffects(false)
-{
-}
-
-TFunctionSymbolInfo::TFunctionSymbolInfo(const TFunctionSymbolInfo &info)
- : mName(info.mName), mId(nullptr), mKnownToNotHaveSideEffects(info.mKnownToNotHaveSideEffects)
-{
- if (info.mId)
- {
- mId = new TSymbolUniqueId(*info.mId);
- }
-}
-
-TFunctionSymbolInfo &TFunctionSymbolInfo::operator=(const TFunctionSymbolInfo &info)
-{
- mName = info.mName;
- if (info.mId)
- {
- mId = new TSymbolUniqueId(*info.mId);
- }
- else
- {
- mId = nullptr;
- }
- return *this;
-}
-
-void TFunctionSymbolInfo::setId(const TSymbolUniqueId &id)
-{
- mId = new TSymbolUniqueId(id);
-}
-
-const TSymbolUniqueId &TFunctionSymbolInfo::getId() const
-{
- ASSERT(mId);
- return *mId;
-}
-
-TIntermAggregate::TIntermAggregate(const TIntermAggregate &node)
- : TIntermOperator(node),
- mUseEmulatedFunction(node.mUseEmulatedFunction),
- mGotPrecisionFromChildren(node.mGotPrecisionFromChildren),
- mFunctionInfo(node.mFunctionInfo)
-{
- for (TIntermNode *arg : node.mArguments)
- {
- TIntermTyped *typedArg = arg->getAsTyped();
- ASSERT(typedArg != nullptr);
- TIntermTyped *argCopy = typedArg->deepCopy();
- mArguments.push_back(argCopy);
- }
-}
-
-TIntermAggregate *TIntermAggregate::shallowCopy() const
-{
- TIntermSequence *copySeq = new TIntermSequence();
- copySeq->insert(copySeq->begin(), getSequence()->begin(), getSequence()->end());
- TIntermAggregate *copyNode = new TIntermAggregate(mType, mOp, copySeq);
- *copyNode->getFunctionSymbolInfo() = mFunctionInfo;
- copyNode->setLine(mLine);
- return copyNode;
-}
-
-TIntermSwizzle::TIntermSwizzle(const TIntermSwizzle &node) : TIntermTyped(node)
-{
- TIntermTyped *operandCopy = node.mOperand->deepCopy();
- ASSERT(operandCopy != nullptr);
- mOperand = operandCopy;
- mSwizzleOffsets = node.mSwizzleOffsets;
-}
-
-TIntermBinary::TIntermBinary(const TIntermBinary &node)
- : TIntermOperator(node), mAddIndexClamp(node.mAddIndexClamp)
-{
- TIntermTyped *leftCopy = node.mLeft->deepCopy();
- TIntermTyped *rightCopy = node.mRight->deepCopy();
- ASSERT(leftCopy != nullptr && rightCopy != nullptr);
- mLeft = leftCopy;
- mRight = rightCopy;
-}
-
-TIntermUnary::TIntermUnary(const TIntermUnary &node)
- : TIntermOperator(node), mUseEmulatedFunction(node.mUseEmulatedFunction)
-{
- TIntermTyped *operandCopy = node.mOperand->deepCopy();
- ASSERT(operandCopy != nullptr);
- mOperand = operandCopy;
-}
-
-TIntermTernary::TIntermTernary(const TIntermTernary &node) : TIntermTyped(node)
-{
- TIntermTyped *conditionCopy = node.mCondition->deepCopy();
- TIntermTyped *trueCopy = node.mTrueExpression->deepCopy();
- TIntermTyped *falseCopy = node.mFalseExpression->deepCopy();
- ASSERT(conditionCopy != nullptr && trueCopy != nullptr && falseCopy != nullptr);
- mCondition = conditionCopy;
- mTrueExpression = trueCopy;
- mFalseExpression = falseCopy;
-}
-
-bool TIntermOperator::isAssignment() const
-{
- return IsAssignment(mOp);
-}
-
-bool TIntermOperator::isMultiplication() const
-{
- switch (mOp)
- {
- case EOpMul:
- case EOpMatrixTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpVectorTimesScalar:
- return true;
- default:
- return false;
- }
-}
-
-bool TIntermOperator::isConstructor() const
-{
- return (mOp == EOpConstruct);
-}
-
-bool TIntermOperator::isFunctionCall() const
-{
- switch (mOp)
- {
- case EOpCallFunctionInAST:
- case EOpCallBuiltInFunction:
- case EOpCallInternalRawFunction:
- return true;
- default:
- return false;
- }
-}
-
-TOperator TIntermBinary::GetMulOpBasedOnOperands(const TType &left, const TType &right)
-{
- if (left.isMatrix())
- {
- if (right.isMatrix())
- {
- return EOpMatrixTimesMatrix;
- }
- else
- {
- if (right.isVector())
- {
- return EOpMatrixTimesVector;
- }
- else
- {
- return EOpMatrixTimesScalar;
- }
- }
- }
- else
- {
- if (right.isMatrix())
- {
- if (left.isVector())
- {
- return EOpVectorTimesMatrix;
- }
- else
- {
- return EOpMatrixTimesScalar;
- }
- }
- else
- {
- // Neither operand is a matrix.
- if (left.isVector() == right.isVector())
- {
- // Leave as component product.
- return EOpMul;
- }
- else
- {
- return EOpVectorTimesScalar;
- }
- }
- }
-}
-
-TOperator TIntermBinary::GetMulAssignOpBasedOnOperands(const TType &left, const TType &right)
-{
- if (left.isMatrix())
- {
- if (right.isMatrix())
- {
- return EOpMatrixTimesMatrixAssign;
- }
- else
- {
- // right should be scalar, but this may not be validated yet.
- return EOpMatrixTimesScalarAssign;
- }
- }
- else
- {
- if (right.isMatrix())
- {
- // Left should be a vector, but this may not be validated yet.
- return EOpVectorTimesMatrixAssign;
- }
- else
- {
- // Neither operand is a matrix.
- if (left.isVector() == right.isVector())
- {
- // Leave as component product.
- return EOpMulAssign;
- }
- else
- {
- // left should be vector and right should be scalar, but this may not be validated
- // yet.
- return EOpVectorTimesScalarAssign;
- }
- }
- }
-}
-
-//
-// Make sure the type of a unary operator is appropriate for its
-// combination of operation and operand type.
-//
-void TIntermUnary::promote()
-{
- if (mOp == EOpArrayLength)
- {
- // Special case: the qualifier of .length() doesn't depend on the operand qualifier.
- setType(TType(EbtInt, EbpUndefined, EvqConst));
- return;
- }
-
- TQualifier resultQualifier = EvqTemporary;
- if (mOperand->getQualifier() == EvqConst)
- resultQualifier = EvqConst;
-
- unsigned char operandPrimarySize =
- static_cast<unsigned char>(mOperand->getType().getNominalSize());
- switch (mOp)
- {
- case EOpFloatBitsToInt:
- setType(TType(EbtInt, EbpHigh, resultQualifier, operandPrimarySize));
- break;
- case EOpFloatBitsToUint:
- setType(TType(EbtUInt, EbpHigh, resultQualifier, operandPrimarySize));
- break;
- case EOpIntBitsToFloat:
- case EOpUintBitsToFloat:
- setType(TType(EbtFloat, EbpHigh, resultQualifier, operandPrimarySize));
- break;
- case EOpPackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpPackUnorm4x8:
- case EOpPackSnorm4x8:
- setType(TType(EbtUInt, EbpHigh, resultQualifier));
- break;
- case EOpUnpackSnorm2x16:
- case EOpUnpackUnorm2x16:
- setType(TType(EbtFloat, EbpHigh, resultQualifier, 2));
- break;
- case EOpUnpackHalf2x16:
- setType(TType(EbtFloat, EbpMedium, resultQualifier, 2));
- break;
- case EOpUnpackUnorm4x8:
- case EOpUnpackSnorm4x8:
- setType(TType(EbtFloat, EbpMedium, resultQualifier, 4));
- break;
- case EOpAny:
- case EOpAll:
- setType(TType(EbtBool, EbpUndefined, resultQualifier));
- break;
- case EOpLength:
- case EOpDeterminant:
- setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier));
- break;
- case EOpTranspose:
- setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier,
- static_cast<unsigned char>(mOperand->getType().getRows()),
- static_cast<unsigned char>(mOperand->getType().getCols())));
- break;
- case EOpIsInf:
- case EOpIsNan:
- setType(TType(EbtBool, EbpUndefined, resultQualifier, operandPrimarySize));
- break;
- case EOpBitfieldReverse:
- setType(TType(mOperand->getBasicType(), EbpHigh, resultQualifier, operandPrimarySize));
- break;
- case EOpBitCount:
- setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
- break;
- case EOpFindLSB:
- setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
- break;
- case EOpFindMSB:
- setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
- break;
- default:
- setType(mOperand->getType());
- mType.setQualifier(resultQualifier);
- break;
- }
-}
-
-TIntermSwizzle::TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets)
- : TIntermTyped(TType(EbtFloat, EbpUndefined)),
- mOperand(operand),
- mSwizzleOffsets(swizzleOffsets)
-{
- ASSERT(mSwizzleOffsets.size() <= 4);
- promote();
-}
-
-TIntermUnary::TIntermUnary(TOperator op, TIntermTyped *operand)
- : TIntermOperator(op), mOperand(operand), mUseEmulatedFunction(false)
-{
- promote();
-}
-
-TIntermBinary::TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right)
- : TIntermOperator(op), mLeft(left), mRight(right), mAddIndexClamp(false)
-{
- promote();
-}
-
-TIntermInvariantDeclaration::TIntermInvariantDeclaration(TIntermSymbol *symbol, const TSourceLoc &line)
- : TIntermNode(), mSymbol(symbol)
-{
- ASSERT(symbol);
- setLine(line);
-}
-
-TIntermTernary::TIntermTernary(TIntermTyped *cond,
- TIntermTyped *trueExpression,
- TIntermTyped *falseExpression)
- : TIntermTyped(trueExpression->getType()),
- mCondition(cond),
- mTrueExpression(trueExpression),
- mFalseExpression(falseExpression)
-{
- getTypePointer()->setQualifier(
- TIntermTernary::DetermineQualifier(cond, trueExpression, falseExpression));
-}
-
-TIntermLoop::TIntermLoop(TLoopType type,
- TIntermNode *init,
- TIntermTyped *cond,
- TIntermTyped *expr,
- TIntermBlock *body)
- : mType(type), mInit(init), mCond(cond), mExpr(expr), mBody(body)
-{
- // Declaration nodes with no children can appear if all the declarators just added constants to
- // the symbol table instead of generating code. They're no-ops so don't add them to the tree.
- if (mInit && mInit->getAsDeclarationNode() &&
- mInit->getAsDeclarationNode()->getSequence()->empty())
- {
- mInit = nullptr;
- }
-}
-
-TIntermIfElse::TIntermIfElse(TIntermTyped *cond, TIntermBlock *trueB, TIntermBlock *falseB)
- : TIntermNode(), mCondition(cond), mTrueBlock(trueB), mFalseBlock(falseB)
-{
- // Prune empty false blocks so that there won't be unnecessary operations done on it.
- if (mFalseBlock && mFalseBlock->getSequence()->empty())
- {
- mFalseBlock = nullptr;
- }
-}
-
-TIntermSwitch::TIntermSwitch(TIntermTyped *init, TIntermBlock *statementList)
- : TIntermNode(), mInit(init), mStatementList(statementList)
-{
- ASSERT(mStatementList);
-}
-
-void TIntermSwitch::setStatementList(TIntermBlock *statementList)
-{
- ASSERT(statementList);
- mStatementList = statementList;
-}
-
-// static
-TQualifier TIntermTernary::DetermineQualifier(TIntermTyped *cond,
- TIntermTyped *trueExpression,
- TIntermTyped *falseExpression)
-{
- if (cond->getQualifier() == EvqConst && trueExpression->getQualifier() == EvqConst &&
- falseExpression->getQualifier() == EvqConst)
- {
- return EvqConst;
- }
- return EvqTemporary;
-}
-
-TIntermTyped *TIntermTernary::fold()
-{
- if (mCondition->getAsConstantUnion())
- {
- if (mCondition->getAsConstantUnion()->getBConst(0))
- {
- mTrueExpression->getTypePointer()->setQualifier(mType.getQualifier());
- return mTrueExpression;
- }
- else
- {
- mFalseExpression->getTypePointer()->setQualifier(mType.getQualifier());
- return mFalseExpression;
- }
- }
- return this;
-}
-
-void TIntermSwizzle::promote()
-{
- TQualifier resultQualifier = EvqTemporary;
- if (mOperand->getQualifier() == EvqConst)
- resultQualifier = EvqConst;
-
- auto numFields = mSwizzleOffsets.size();
- setType(TType(mOperand->getBasicType(), mOperand->getPrecision(), resultQualifier,
- static_cast<unsigned char>(numFields)));
-}
-
-bool TIntermSwizzle::hasDuplicateOffsets() const
-{
- int offsetCount[4] = {0u, 0u, 0u, 0u};
- for (const auto offset : mSwizzleOffsets)
- {
- offsetCount[offset]++;
- if (offsetCount[offset] > 1)
- {
- return true;
- }
- }
- return false;
-}
-
-bool TIntermSwizzle::offsetsMatch(int offset) const
-{
- return mSwizzleOffsets.size() == 1 && mSwizzleOffsets[0] == offset;
-}
-
-void TIntermSwizzle::writeOffsetsAsXYZW(TInfoSinkBase *out) const
-{
- for (const int offset : mSwizzleOffsets)
- {
- switch (offset)
- {
- case 0:
- *out << "x";
- break;
- case 1:
- *out << "y";
- break;
- case 2:
- *out << "z";
- break;
- case 3:
- *out << "w";
- break;
- default:
- UNREACHABLE();
- }
- }
-}
-
-TQualifier TIntermBinary::GetCommaQualifier(int shaderVersion,
- const TIntermTyped *left,
- const TIntermTyped *right)
-{
- // ESSL3.00 section 12.43: The result of a sequence operator is not a constant-expression.
- if (shaderVersion >= 300 || left->getQualifier() != EvqConst ||
- right->getQualifier() != EvqConst)
- {
- return EvqTemporary;
- }
- return EvqConst;
-}
-
-// Establishes the type of the result of the binary operation.
-void TIntermBinary::promote()
-{
- ASSERT(!isMultiplication() ||
- mOp == GetMulOpBasedOnOperands(mLeft->getType(), mRight->getType()));
-
- // Comma is handled as a special case. Note that the comma node qualifier depends on the shader
- // version and so is not being set here.
- if (mOp == EOpComma)
- {
- setType(mRight->getType());
- return;
- }
-
- // Base assumption: just make the type the same as the left
- // operand. Then only deviations from this need be coded.
- setType(mLeft->getType());
-
- TQualifier resultQualifier = EvqConst;
- // Binary operations results in temporary variables unless both
- // operands are const.
- if (mLeft->getQualifier() != EvqConst || mRight->getQualifier() != EvqConst)
- {
- resultQualifier = EvqTemporary;
- getTypePointer()->setQualifier(EvqTemporary);
- }
-
- // Handle indexing ops.
- switch (mOp)
- {
- case EOpIndexDirect:
- case EOpIndexIndirect:
- if (mLeft->isArray())
- {
- mType.toArrayElementType();
- }
- else if (mLeft->isMatrix())
- {
- setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier,
- static_cast<unsigned char>(mLeft->getRows())));
- }
- else if (mLeft->isVector())
- {
- setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier));
- }
- else
- {
- UNREACHABLE();
- }
- return;
- case EOpIndexDirectStruct:
- {
- const TFieldList &fields = mLeft->getType().getStruct()->fields();
- const int i = mRight->getAsConstantUnion()->getIConst(0);
- setType(*fields[i]->type());
- getTypePointer()->setQualifier(resultQualifier);
- return;
- }
- case EOpIndexDirectInterfaceBlock:
- {
- const TFieldList &fields = mLeft->getType().getInterfaceBlock()->fields();
- const int i = mRight->getAsConstantUnion()->getIConst(0);
- setType(*fields[i]->type());
- getTypePointer()->setQualifier(resultQualifier);
- return;
- }
- default:
- break;
- }
-
- ASSERT(mLeft->isArray() == mRight->isArray());
-
- // The result gets promoted to the highest precision.
- TPrecision higherPrecision = GetHigherPrecision(mLeft->getPrecision(), mRight->getPrecision());
- getTypePointer()->setPrecision(higherPrecision);
-
- const int nominalSize = std::max(mLeft->getNominalSize(), mRight->getNominalSize());
-
- //
- // All scalars or structs. Code after this test assumes this case is removed!
- //
- if (nominalSize == 1)
- {
- switch (mOp)
- {
- //
- // Promote to conditional
- //
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- setType(TType(EbtBool, EbpUndefined, resultQualifier));
- break;
-
- //
- // And and Or operate on conditionals
- //
- case EOpLogicalAnd:
- case EOpLogicalXor:
- case EOpLogicalOr:
- ASSERT(mLeft->getBasicType() == EbtBool && mRight->getBasicType() == EbtBool);
- setType(TType(EbtBool, EbpUndefined, resultQualifier));
- break;
-
- default:
- break;
- }
- return;
- }
-
- // If we reach here, at least one of the operands is vector or matrix.
- // The other operand could be a scalar, vector, or matrix.
- TBasicType basicType = mLeft->getBasicType();
-
- switch (mOp)
- {
- case EOpMul:
- break;
- case EOpMatrixTimesScalar:
- if (mRight->isMatrix())
- {
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mRight->getCols()),
- static_cast<unsigned char>(mRight->getRows())));
- }
- break;
- case EOpMatrixTimesVector:
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mLeft->getRows()), 1));
- break;
- case EOpMatrixTimesMatrix:
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mRight->getCols()),
- static_cast<unsigned char>(mLeft->getRows())));
- break;
- case EOpVectorTimesScalar:
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(nominalSize), 1));
- break;
- case EOpVectorTimesMatrix:
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mRight->getCols()), 1));
- break;
- case EOpMulAssign:
- case EOpVectorTimesScalarAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- ASSERT(mOp == GetMulAssignOpBasedOnOperands(mLeft->getType(), mRight->getType()));
- break;
- case EOpAssign:
- case EOpInitialize:
- ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
- (mLeft->getSecondarySize() == mRight->getSecondarySize()));
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpIMod:
- case EOpBitShiftLeft:
- case EOpBitShiftRight:
- case EOpBitwiseAnd:
- case EOpBitwiseXor:
- case EOpBitwiseOr:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- case EOpIModAssign:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- {
- const int secondarySize =
- std::max(mLeft->getSecondarySize(), mRight->getSecondarySize());
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(nominalSize),
- static_cast<unsigned char>(secondarySize)));
- ASSERT(!mLeft->isArray() && !mRight->isArray());
- break;
- }
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
- (mLeft->getSecondarySize() == mRight->getSecondarySize()));
- setType(TType(EbtBool, EbpUndefined, resultQualifier));
- break;
-
- case EOpIndexDirect:
- case EOpIndexIndirect:
- case EOpIndexDirectInterfaceBlock:
- case EOpIndexDirectStruct:
- // These ops should be already fully handled.
- UNREACHABLE();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-const TConstantUnion *TIntermConstantUnion::foldIndexing(int index)
-{
- if (isArray())
- {
- ASSERT(index < static_cast<int>(getType().getOutermostArraySize()));
- TType arrayElementType = getType();
- arrayElementType.toArrayElementType();
- size_t arrayElementSize = arrayElementType.getObjectSize();
- return &mUnionArrayPointer[arrayElementSize * index];
- }
- else if (isMatrix())
- {
- ASSERT(index < getType().getCols());
- int size = getType().getRows();
- return &mUnionArrayPointer[size * index];
- }
- else if (isVector())
- {
- ASSERT(index < getType().getNominalSize());
- return &mUnionArrayPointer[index];
- }
- else
- {
- UNREACHABLE();
- return nullptr;
- }
-}
-
-TIntermTyped *TIntermSwizzle::fold()
-{
- TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
- if (operandConstant == nullptr)
- {
- return this;
- }
-
- TConstantUnion *constArray = new TConstantUnion[mSwizzleOffsets.size()];
- for (size_t i = 0; i < mSwizzleOffsets.size(); ++i)
- {
- constArray[i] = *operandConstant->foldIndexing(mSwizzleOffsets.at(i));
- }
- return CreateFoldedNode(constArray, this, mType.getQualifier());
-}
-
-TIntermTyped *TIntermBinary::fold(TDiagnostics *diagnostics)
-{
- TIntermConstantUnion *leftConstant = mLeft->getAsConstantUnion();
- TIntermConstantUnion *rightConstant = mRight->getAsConstantUnion();
- switch (mOp)
- {
- case EOpComma:
- {
- if (mLeft->hasSideEffects())
- {
- return this;
- }
- mRight->getTypePointer()->setQualifier(mType.getQualifier());
- return mRight;
- }
- case EOpIndexDirect:
- {
- if (leftConstant == nullptr || rightConstant == nullptr)
- {
- return this;
- }
- int index = rightConstant->getIConst(0);
-
- const TConstantUnion *constArray = leftConstant->foldIndexing(index);
- if (!constArray)
- {
- return this;
- }
- return CreateFoldedNode(constArray, this, mType.getQualifier());
- }
- case EOpIndexDirectStruct:
- {
- if (leftConstant == nullptr || rightConstant == nullptr)
- {
- return this;
- }
- const TFieldList &fields = mLeft->getType().getStruct()->fields();
- size_t index = static_cast<size_t>(rightConstant->getIConst(0));
-
- size_t previousFieldsSize = 0;
- for (size_t i = 0; i < index; ++i)
- {
- previousFieldsSize += fields[i]->type()->getObjectSize();
- }
-
- const TConstantUnion *constArray = leftConstant->getUnionArrayPointer();
- return CreateFoldedNode(constArray + previousFieldsSize, this, mType.getQualifier());
- }
- case EOpIndexIndirect:
- case EOpIndexDirectInterfaceBlock:
- // Can never be constant folded.
- return this;
- default:
- {
- if (leftConstant == nullptr || rightConstant == nullptr)
- {
- return this;
- }
- TConstantUnion *constArray =
- leftConstant->foldBinary(mOp, rightConstant, diagnostics, mLeft->getLine());
- if (!constArray)
- {
- return this;
- }
-
- // Nodes may be constant folded without being qualified as constant.
- return CreateFoldedNode(constArray, this, mType.getQualifier());
- }
- }
-}
-
-TIntermTyped *TIntermUnary::fold(TDiagnostics *diagnostics)
-{
- TConstantUnion *constArray = nullptr;
-
- if (mOp == EOpArrayLength)
- {
- // The size of runtime-sized arrays may only be determined at runtime.
- if (mOperand->hasSideEffects() || mOperand->getType().isUnsizedArray())
- {
- return this;
- }
- constArray = new TConstantUnion[1];
- constArray->setIConst(mOperand->getOutermostArraySize());
- }
- else
- {
- TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
- if (operandConstant == nullptr)
- {
- return this;
- }
-
- switch (mOp)
- {
- case EOpAny:
- case EOpAll:
- case EOpLength:
- case EOpTranspose:
- case EOpDeterminant:
- case EOpInverse:
- case EOpPackSnorm2x16:
- case EOpUnpackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpUnpackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackHalf2x16:
- case EOpPackUnorm4x8:
- case EOpPackSnorm4x8:
- case EOpUnpackUnorm4x8:
- case EOpUnpackSnorm4x8:
- constArray = operandConstant->foldUnaryNonComponentWise(mOp);
- break;
- default:
- constArray = operandConstant->foldUnaryComponentWise(mOp, diagnostics);
- break;
- }
- }
- if (constArray == nullptr)
- {
- return this;
- }
-
- // Nodes may be constant folded without being qualified as constant.
- return CreateFoldedNode(constArray, this, mType.getQualifier());
-}
-
-TIntermTyped *TIntermAggregate::fold(TDiagnostics *diagnostics)
-{
- // Make sure that all params are constant before actual constant folding.
- for (auto *param : *getSequence())
- {
- if (param->getAsConstantUnion() == nullptr)
- {
- return this;
- }
- }
- TConstantUnion *constArray = nullptr;
- if (isConstructor())
- constArray = TIntermConstantUnion::FoldAggregateConstructor(this);
- else
- constArray = TIntermConstantUnion::FoldAggregateBuiltIn(this, diagnostics);
-
- // Nodes may be constant folded without being qualified as constant.
- return CreateFoldedNode(constArray, this, getQualifier());
-}
-
-//
-// The fold functions see if an operation on a constant can be done in place,
-// without generating run-time code.
-//
-// Returns the constant value to keep using or nullptr.
-//
-TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op,
- TIntermConstantUnion *rightNode,
- TDiagnostics *diagnostics,
- const TSourceLoc &line)
-{
- const TConstantUnion *leftArray = getUnionArrayPointer();
- const TConstantUnion *rightArray = rightNode->getUnionArrayPointer();
-
- ASSERT(leftArray && rightArray);
-
- size_t objectSize = getType().getObjectSize();
-
- // for a case like float f = vec4(2, 3, 4, 5) + 1.2;
- if (rightNode->getType().getObjectSize() == 1 && objectSize > 1)
- {
- rightArray = Vectorize(*rightNode->getUnionArrayPointer(), objectSize);
- }
- else if (rightNode->getType().getObjectSize() > 1 && objectSize == 1)
- {
- // for a case like float f = 1.2 + vec4(2, 3, 4, 5);
- leftArray = Vectorize(*getUnionArrayPointer(), rightNode->getType().getObjectSize());
- objectSize = rightNode->getType().getObjectSize();
- }
-
- TConstantUnion *resultArray = nullptr;
-
- switch (op)
- {
- case EOpAdd:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] =
- TConstantUnion::add(leftArray[i], rightArray[i], diagnostics, line);
- break;
- case EOpSub:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] =
- TConstantUnion::sub(leftArray[i], rightArray[i], diagnostics, line);
- break;
-
- case EOpMul:
- case EOpVectorTimesScalar:
- case EOpMatrixTimesScalar:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] =
- TConstantUnion::mul(leftArray[i], rightArray[i], diagnostics, line);
- break;
-
- case EOpMatrixTimesMatrix:
- {
- // TODO(jmadll): This code should check for overflows.
- ASSERT(getType().getBasicType() == EbtFloat && rightNode->getBasicType() == EbtFloat);
-
- const int leftCols = getCols();
- const int leftRows = getRows();
- const int rightCols = rightNode->getType().getCols();
- const int rightRows = rightNode->getType().getRows();
- const int resultCols = rightCols;
- const int resultRows = leftRows;
-
- resultArray = new TConstantUnion[resultCols * resultRows];
- for (int row = 0; row < resultRows; row++)
- {
- for (int column = 0; column < resultCols; column++)
- {
- resultArray[resultRows * column + row].setFConst(0.0f);
- for (int i = 0; i < leftCols; i++)
- {
- resultArray[resultRows * column + row].setFConst(
- resultArray[resultRows * column + row].getFConst() +
- leftArray[i * leftRows + row].getFConst() *
- rightArray[column * rightRows + i].getFConst());
- }
- }
- }
- }
- break;
-
- case EOpDiv:
- case EOpIMod:
- {
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- {
- switch (getType().getBasicType())
- {
- case EbtFloat:
- {
- ASSERT(op == EOpDiv);
- float dividend = leftArray[i].getFConst();
- float divisor = rightArray[i].getFConst();
- if (divisor == 0.0f)
- {
- if (dividend == 0.0f)
- {
- diagnostics->warning(
- getLine(),
- "Zero divided by zero during constant folding generated NaN",
- "/");
- resultArray[i].setFConst(std::numeric_limits<float>::quiet_NaN());
- }
- else
- {
- diagnostics->warning(getLine(),
- "Divide by zero during constant folding", "/");
- bool negativeResult =
- std::signbit(dividend) != std::signbit(divisor);
- resultArray[i].setFConst(
- negativeResult ? -std::numeric_limits<float>::infinity()
- : std::numeric_limits<float>::infinity());
- }
- }
- else if (gl::isInf(dividend) && gl::isInf(divisor))
- {
- diagnostics->warning(getLine(),
- "Infinity divided by infinity during constant "
- "folding generated NaN",
- "/");
- resultArray[i].setFConst(std::numeric_limits<float>::quiet_NaN());
- }
- else
- {
- float result = dividend / divisor;
- if (!gl::isInf(dividend) && gl::isInf(result))
- {
- diagnostics->warning(
- getLine(), "Constant folded division overflowed to infinity",
- "/");
- }
- resultArray[i].setFConst(result);
- }
- break;
- }
- case EbtInt:
- if (rightArray[i] == 0)
- {
- diagnostics->warning(
- getLine(), "Divide by zero error during constant folding", "/");
- resultArray[i].setIConst(INT_MAX);
- }
- else
- {
- int lhs = leftArray[i].getIConst();
- int divisor = rightArray[i].getIConst();
- if (op == EOpDiv)
- {
- // Check for the special case where the minimum representable number
- // is
- // divided by -1. If left alone this leads to integer overflow in
- // C++.
- // ESSL 3.00.6 section 4.1.3 Integers:
- // "However, for the case where the minimum representable value is
- // divided by -1, it is allowed to return either the minimum
- // representable value or the maximum representable value."
- if (lhs == -0x7fffffff - 1 && divisor == -1)
- {
- resultArray[i].setIConst(0x7fffffff);
- }
- else
- {
- resultArray[i].setIConst(lhs / divisor);
- }
- }
- else
- {
- ASSERT(op == EOpIMod);
- if (lhs < 0 || divisor < 0)
- {
- // ESSL 3.00.6 section 5.9: Results of modulus are undefined
- // when
- // either one of the operands is negative.
- diagnostics->warning(getLine(),
- "Negative modulus operator operand "
- "encountered during constant folding",
- "%");
- resultArray[i].setIConst(0);
- }
- else
- {
- resultArray[i].setIConst(lhs % divisor);
- }
- }
- }
- break;
-
- case EbtUInt:
- if (rightArray[i] == 0)
- {
- diagnostics->warning(
- getLine(), "Divide by zero error during constant folding", "/");
- resultArray[i].setUConst(UINT_MAX);
- }
- else
- {
- if (op == EOpDiv)
- {
- resultArray[i].setUConst(leftArray[i].getUConst() /
- rightArray[i].getUConst());
- }
- else
- {
- ASSERT(op == EOpIMod);
- resultArray[i].setUConst(leftArray[i].getUConst() %
- rightArray[i].getUConst());
- }
- }
- break;
-
- default:
- UNREACHABLE();
- return nullptr;
- }
- }
- }
- break;
-
- case EOpMatrixTimesVector:
- {
- // TODO(jmadll): This code should check for overflows.
- ASSERT(rightNode->getBasicType() == EbtFloat);
-
- const int matrixCols = getCols();
- const int matrixRows = getRows();
-
- resultArray = new TConstantUnion[matrixRows];
-
- for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
- {
- resultArray[matrixRow].setFConst(0.0f);
- for (int col = 0; col < matrixCols; col++)
- {
- resultArray[matrixRow].setFConst(
- resultArray[matrixRow].getFConst() +
- leftArray[col * matrixRows + matrixRow].getFConst() *
- rightArray[col].getFConst());
- }
- }
- }
- break;
-
- case EOpVectorTimesMatrix:
- {
- // TODO(jmadll): This code should check for overflows.
- ASSERT(getType().getBasicType() == EbtFloat);
-
- const int matrixCols = rightNode->getType().getCols();
- const int matrixRows = rightNode->getType().getRows();
-
- resultArray = new TConstantUnion[matrixCols];
-
- for (int matrixCol = 0; matrixCol < matrixCols; matrixCol++)
- {
- resultArray[matrixCol].setFConst(0.0f);
- for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
- {
- resultArray[matrixCol].setFConst(
- resultArray[matrixCol].getFConst() +
- leftArray[matrixRow].getFConst() *
- rightArray[matrixCol * matrixRows + matrixRow].getFConst());
- }
- }
- }
- break;
-
- case EOpLogicalAnd:
- {
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- {
- resultArray[i] = leftArray[i] && rightArray[i];
- }
- }
- break;
-
- case EOpLogicalOr:
- {
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- {
- resultArray[i] = leftArray[i] || rightArray[i];
- }
- }
- break;
-
- case EOpLogicalXor:
- {
- ASSERT(getType().getBasicType() == EbtBool);
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- {
- resultArray[i].setBConst(leftArray[i] != rightArray[i]);
- }
- }
- break;
-
- case EOpBitwiseAnd:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] & rightArray[i];
- break;
- case EOpBitwiseXor:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] ^ rightArray[i];
- break;
- case EOpBitwiseOr:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] | rightArray[i];
- break;
- case EOpBitShiftLeft:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] =
- TConstantUnion::lshift(leftArray[i], rightArray[i], diagnostics, line);
- break;
- case EOpBitShiftRight:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] =
- TConstantUnion::rshift(leftArray[i], rightArray[i], diagnostics, line);
- break;
-
- case EOpLessThan:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(*leftArray < *rightArray);
- break;
-
- case EOpGreaterThan:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(*leftArray > *rightArray);
- break;
-
- case EOpLessThanEqual:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(!(*leftArray > *rightArray));
- break;
-
- case EOpGreaterThanEqual:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(!(*leftArray < *rightArray));
- break;
-
- case EOpEqual:
- case EOpNotEqual:
- {
- resultArray = new TConstantUnion[1];
- bool equal = true;
- for (size_t i = 0; i < objectSize; i++)
- {
- if (leftArray[i] != rightArray[i])
- {
- equal = false;
- break; // break out of for loop
- }
- }
- if (op == EOpEqual)
- {
- resultArray->setBConst(equal);
- }
- else
- {
- resultArray->setBConst(!equal);
- }
- }
- break;
-
- default:
- UNREACHABLE();
- return nullptr;
- }
- return resultArray;
-}
-
-// The fold functions do operations on a constant at GLSL compile time, without generating run-time
-// code. Returns the constant value to keep using. Nullptr should not be returned.
-TConstantUnion *TIntermConstantUnion::foldUnaryNonComponentWise(TOperator op)
-{
- // Do operations where the return type may have a different number of components compared to the
- // operand type.
-
- const TConstantUnion *operandArray = getUnionArrayPointer();
- ASSERT(operandArray);
-
- size_t objectSize = getType().getObjectSize();
- TConstantUnion *resultArray = nullptr;
- switch (op)
- {
- case EOpAny:
- ASSERT(getType().getBasicType() == EbtBool);
- resultArray = new TConstantUnion();
- resultArray->setBConst(false);
- for (size_t i = 0; i < objectSize; i++)
- {
- if (operandArray[i].getBConst())
- {
- resultArray->setBConst(true);
- break;
- }
- }
- break;
-
- case EOpAll:
- ASSERT(getType().getBasicType() == EbtBool);
- resultArray = new TConstantUnion();
- resultArray->setBConst(true);
- for (size_t i = 0; i < objectSize; i++)
- {
- if (!operandArray[i].getBConst())
- {
- resultArray->setBConst(false);
- break;
- }
- }
- break;
-
- case EOpLength:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray = new TConstantUnion();
- resultArray->setFConst(VectorLength(operandArray, objectSize));
- break;
-
- case EOpTranspose:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray = new TConstantUnion[objectSize];
- angle::Matrix<float> result =
- GetMatrix(operandArray, getType().getRows(), getType().getCols()).transpose();
- SetUnionArrayFromMatrix(result, resultArray);
- break;
- }
-
- case EOpDeterminant:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- unsigned int size = getType().getNominalSize();
- ASSERT(size >= 2 && size <= 4);
- resultArray = new TConstantUnion();
- resultArray->setFConst(GetMatrix(operandArray, size).determinant());
- break;
- }
-
- case EOpInverse:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- unsigned int size = getType().getNominalSize();
- ASSERT(size >= 2 && size <= 4);
- resultArray = new TConstantUnion[objectSize];
- angle::Matrix<float> result = GetMatrix(operandArray, size).inverse();
- SetUnionArrayFromMatrix(result, resultArray);
- break;
- }
-
- case EOpPackSnorm2x16:
- ASSERT(getType().getBasicType() == EbtFloat);
- ASSERT(getType().getNominalSize() == 2);
- resultArray = new TConstantUnion();
- resultArray->setUConst(
- gl::packSnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
- break;
-
- case EOpUnpackSnorm2x16:
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray = new TConstantUnion[2];
- float f1, f2;
- gl::unpackSnorm2x16(operandArray[0].getUConst(), &f1, &f2);
- resultArray[0].setFConst(f1);
- resultArray[1].setFConst(f2);
- break;
- }
-
- case EOpPackUnorm2x16:
- ASSERT(getType().getBasicType() == EbtFloat);
- ASSERT(getType().getNominalSize() == 2);
- resultArray = new TConstantUnion();
- resultArray->setUConst(
- gl::packUnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
- break;
-
- case EOpUnpackUnorm2x16:
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray = new TConstantUnion[2];
- float f1, f2;
- gl::unpackUnorm2x16(operandArray[0].getUConst(), &f1, &f2);
- resultArray[0].setFConst(f1);
- resultArray[1].setFConst(f2);
- break;
- }
-
- case EOpPackHalf2x16:
- ASSERT(getType().getBasicType() == EbtFloat);
- ASSERT(getType().getNominalSize() == 2);
- resultArray = new TConstantUnion();
- resultArray->setUConst(
- gl::packHalf2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
- break;
-
- case EOpUnpackHalf2x16:
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray = new TConstantUnion[2];
- float f1, f2;
- gl::unpackHalf2x16(operandArray[0].getUConst(), &f1, &f2);
- resultArray[0].setFConst(f1);
- resultArray[1].setFConst(f2);
- break;
- }
-
- case EOpPackUnorm4x8:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray = new TConstantUnion();
- resultArray->setUConst(
- gl::PackUnorm4x8(operandArray[0].getFConst(), operandArray[1].getFConst(),
- operandArray[2].getFConst(), operandArray[3].getFConst()));
- break;
- }
- case EOpPackSnorm4x8:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray = new TConstantUnion();
- resultArray->setUConst(
- gl::PackSnorm4x8(operandArray[0].getFConst(), operandArray[1].getFConst(),
- operandArray[2].getFConst(), operandArray[3].getFConst()));
- break;
- }
- case EOpUnpackUnorm4x8:
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray = new TConstantUnion[4];
- float f[4];
- gl::UnpackUnorm4x8(operandArray[0].getUConst(), f);
- for (size_t i = 0; i < 4; ++i)
- {
- resultArray[i].setFConst(f[i]);
- }
- break;
- }
- case EOpUnpackSnorm4x8:
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray = new TConstantUnion[4];
- float f[4];
- gl::UnpackSnorm4x8(operandArray[0].getUConst(), f);
- for (size_t i = 0; i < 4; ++i)
- {
- resultArray[i].setFConst(f[i]);
- }
- break;
- }
-
- default:
- UNREACHABLE();
- break;
- }
-
- return resultArray;
-}
-
-TConstantUnion *TIntermConstantUnion::foldUnaryComponentWise(TOperator op,
- TDiagnostics *diagnostics)
-{
- // Do unary operations where each component of the result is computed based on the corresponding
- // component of the operand. Also folds normalize, though the divisor in that case takes all
- // components into account.
-
- const TConstantUnion *operandArray = getUnionArrayPointer();
- ASSERT(operandArray);
-
- size_t objectSize = getType().getObjectSize();
-
- TConstantUnion *resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- {
- switch (op)
- {
- case EOpNegative:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(-operandArray[i].getFConst());
- break;
- case EbtInt:
- if (operandArray[i] == std::numeric_limits<int>::min())
- {
- // The minimum representable integer doesn't have a positive
- // counterpart, rather the negation overflows and in ESSL is supposed to
- // wrap back to the minimum representable integer. Make sure that we
- // don't actually let the negation overflow, which has undefined
- // behavior in C++.
- resultArray[i].setIConst(std::numeric_limits<int>::min());
- }
- else
- {
- resultArray[i].setIConst(-operandArray[i].getIConst());
- }
- break;
- case EbtUInt:
- if (operandArray[i] == 0x80000000u)
- {
- resultArray[i].setUConst(0x80000000u);
- }
- else
- {
- resultArray[i].setUConst(static_cast<unsigned int>(
- -static_cast<int>(operandArray[i].getUConst())));
- }
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpPositive:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(operandArray[i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setIConst(operandArray[i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setUConst(static_cast<unsigned int>(
- static_cast<int>(operandArray[i].getUConst())));
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpLogicalNot:
- switch (getType().getBasicType())
- {
- case EbtBool:
- resultArray[i].setBConst(!operandArray[i].getBConst());
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpBitwiseNot:
- switch (getType().getBasicType())
- {
- case EbtInt:
- resultArray[i].setIConst(~operandArray[i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setUConst(~operandArray[i].getUConst());
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpRadians:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setFConst(kDegreesToRadiansMultiplier * operandArray[i].getFConst());
- break;
-
- case EOpDegrees:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setFConst(kRadiansToDegreesMultiplier * operandArray[i].getFConst());
- break;
-
- case EOpSin:
- foldFloatTypeUnary(operandArray[i], &sinf, &resultArray[i]);
- break;
-
- case EOpCos:
- foldFloatTypeUnary(operandArray[i], &cosf, &resultArray[i]);
- break;
-
- case EOpTan:
- foldFloatTypeUnary(operandArray[i], &tanf, &resultArray[i]);
- break;
-
- case EOpAsin:
- // For asin(x), results are undefined if |x| > 1, we are choosing to set result to
- // 0.
- if (fabsf(operandArray[i].getFConst()) > 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &asinf, &resultArray[i]);
- break;
-
- case EOpAcos:
- // For acos(x), results are undefined if |x| > 1, we are choosing to set result to
- // 0.
- if (fabsf(operandArray[i].getFConst()) > 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &acosf, &resultArray[i]);
- break;
-
- case EOpAtan:
- foldFloatTypeUnary(operandArray[i], &atanf, &resultArray[i]);
- break;
-
- case EOpSinh:
- foldFloatTypeUnary(operandArray[i], &sinhf, &resultArray[i]);
- break;
-
- case EOpCosh:
- foldFloatTypeUnary(operandArray[i], &coshf, &resultArray[i]);
- break;
-
- case EOpTanh:
- foldFloatTypeUnary(operandArray[i], &tanhf, &resultArray[i]);
- break;
-
- case EOpAsinh:
- foldFloatTypeUnary(operandArray[i], &asinhf, &resultArray[i]);
- break;
-
- case EOpAcosh:
- // For acosh(x), results are undefined if x < 1, we are choosing to set result to 0.
- if (operandArray[i].getFConst() < 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &acoshf, &resultArray[i]);
- break;
-
- case EOpAtanh:
- // For atanh(x), results are undefined if |x| >= 1, we are choosing to set result to
- // 0.
- if (fabsf(operandArray[i].getFConst()) >= 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &atanhf, &resultArray[i]);
- break;
-
- case EOpAbs:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(fabsf(operandArray[i].getFConst()));
- break;
- case EbtInt:
- resultArray[i].setIConst(abs(operandArray[i].getIConst()));
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpSign:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- {
- float fConst = operandArray[i].getFConst();
- float fResult = 0.0f;
- if (fConst > 0.0f)
- fResult = 1.0f;
- else if (fConst < 0.0f)
- fResult = -1.0f;
- resultArray[i].setFConst(fResult);
- break;
- }
- case EbtInt:
- {
- int iConst = operandArray[i].getIConst();
- int iResult = 0;
- if (iConst > 0)
- iResult = 1;
- else if (iConst < 0)
- iResult = -1;
- resultArray[i].setIConst(iResult);
- break;
- }
- default:
- UNREACHABLE();
- return nullptr;
- }
- break;
-
- case EOpFloor:
- foldFloatTypeUnary(operandArray[i], &floorf, &resultArray[i]);
- break;
-
- case EOpTrunc:
- foldFloatTypeUnary(operandArray[i], &truncf, &resultArray[i]);
- break;
-
- case EOpRound:
- foldFloatTypeUnary(operandArray[i], &roundf, &resultArray[i]);
- break;
-
- case EOpRoundEven:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- float x = operandArray[i].getFConst();
- float result;
- float fractPart = modff(x, &result);
- if (fabsf(fractPart) == 0.5f)
- result = 2.0f * roundf(x / 2.0f);
- else
- result = roundf(x);
- resultArray[i].setFConst(result);
- break;
- }
-
- case EOpCeil:
- foldFloatTypeUnary(operandArray[i], &ceilf, &resultArray[i]);
- break;
-
- case EOpFract:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- float x = operandArray[i].getFConst();
- resultArray[i].setFConst(x - floorf(x));
- break;
- }
-
- case EOpIsNan:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setBConst(gl::isNaN(operandArray[0].getFConst()));
- break;
-
- case EOpIsInf:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setBConst(gl::isInf(operandArray[0].getFConst()));
- break;
-
- case EOpFloatBitsToInt:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setIConst(gl::bitCast<int32_t>(operandArray[0].getFConst()));
- break;
-
- case EOpFloatBitsToUint:
- ASSERT(getType().getBasicType() == EbtFloat);
- resultArray[i].setUConst(gl::bitCast<uint32_t>(operandArray[0].getFConst()));
- break;
-
- case EOpIntBitsToFloat:
- ASSERT(getType().getBasicType() == EbtInt);
- resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getIConst()));
- break;
-
- case EOpUintBitsToFloat:
- ASSERT(getType().getBasicType() == EbtUInt);
- resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getUConst()));
- break;
-
- case EOpExp:
- foldFloatTypeUnary(operandArray[i], &expf, &resultArray[i]);
- break;
-
- case EOpLog:
- // For log(x), results are undefined if x <= 0, we are choosing to set result to 0.
- if (operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
- break;
-
- case EOpExp2:
- foldFloatTypeUnary(operandArray[i], &exp2f, &resultArray[i]);
- break;
-
- case EOpLog2:
- // For log2(x), results are undefined if x <= 0, we are choosing to set result to 0.
- // And log2f is not available on some plarforms like old android, so just using
- // log(x)/log(2) here.
- if (operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- {
- foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
- resultArray[i].setFConst(resultArray[i].getFConst() / logf(2.0f));
- }
- break;
-
- case EOpSqrt:
- // For sqrt(x), results are undefined if x < 0, we are choosing to set result to 0.
- if (operandArray[i].getFConst() < 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
- break;
-
- case EOpInverseSqrt:
- // There is no stdlib built-in function equavalent for GLES built-in inversesqrt(),
- // so getting the square root first using builtin function sqrt() and then taking
- // its inverse.
- // Also, for inversesqrt(x), results are undefined if x <= 0, we are choosing to set
- // result to 0.
- if (operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- else
- {
- foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
- resultArray[i].setFConst(1.0f / resultArray[i].getFConst());
- }
- break;
-
- case EOpLogicalNotComponentWise:
- ASSERT(getType().getBasicType() == EbtBool);
- resultArray[i].setBConst(!operandArray[i].getBConst());
- break;
-
- case EOpNormalize:
- {
- ASSERT(getType().getBasicType() == EbtFloat);
- float x = operandArray[i].getFConst();
- float length = VectorLength(operandArray, objectSize);
- if (length)
- resultArray[i].setFConst(x / length);
- else
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
- diagnostics, &resultArray[i]);
- break;
- }
- case EOpBitfieldReverse:
- {
- uint32_t value;
- if (getType().getBasicType() == EbtInt)
- {
- value = static_cast<uint32_t>(operandArray[i].getIConst());
- }
- else
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- value = operandArray[i].getUConst();
- }
- uint32_t result = gl::BitfieldReverse(value);
- if (getType().getBasicType() == EbtInt)
- {
- resultArray[i].setIConst(static_cast<int32_t>(result));
- }
- else
- {
- resultArray[i].setUConst(result);
- }
- break;
- }
- case EOpBitCount:
- {
- uint32_t value;
- if (getType().getBasicType() == EbtInt)
- {
- value = static_cast<uint32_t>(operandArray[i].getIConst());
- }
- else
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- value = operandArray[i].getUConst();
- }
- int result = gl::BitCount(value);
- resultArray[i].setIConst(result);
- break;
- }
- case EOpFindLSB:
- {
- uint32_t value;
- if (getType().getBasicType() == EbtInt)
- {
- value = static_cast<uint32_t>(operandArray[i].getIConst());
- }
- else
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- value = operandArray[i].getUConst();
- }
- resultArray[i].setIConst(gl::FindLSB(value));
- break;
- }
- case EOpFindMSB:
- {
- uint32_t value;
- if (getType().getBasicType() == EbtInt)
- {
- int intValue = operandArray[i].getIConst();
- value = static_cast<uint32_t>(intValue);
- if (intValue < 0)
- {
- // Look for zero instead of one in value. This also handles the intValue ==
- // -1 special case, where the return value needs to be -1.
- value = ~value;
- }
- }
- else
- {
- ASSERT(getType().getBasicType() == EbtUInt);
- value = operandArray[i].getUConst();
- }
- resultArray[i].setIConst(gl::FindMSB(value));
- break;
- }
- case EOpDFdx:
- case EOpDFdy:
- case EOpFwidth:
- ASSERT(getType().getBasicType() == EbtFloat);
- // Derivatives of constant arguments should be 0.
- resultArray[i].setFConst(0.0f);
- break;
-
- default:
- return nullptr;
- }
- }
-
- return resultArray;
-}
-
-void TIntermConstantUnion::foldFloatTypeUnary(const TConstantUnion &parameter,
- FloatTypeUnaryFunc builtinFunc,
- TConstantUnion *result) const
-{
- ASSERT(builtinFunc);
-
- ASSERT(getType().getBasicType() == EbtFloat);
- result->setFConst(builtinFunc(parameter.getFConst()));
-}
-
-// static
-TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate *aggregate)
-{
- ASSERT(aggregate->getSequence()->size() > 0u);
- size_t resultSize = aggregate->getType().getObjectSize();
- TConstantUnion *resultArray = new TConstantUnion[resultSize];
- TBasicType basicType = aggregate->getBasicType();
-
- size_t resultIndex = 0u;
-
- if (aggregate->getSequence()->size() == 1u)
- {
- TIntermNode *argument = aggregate->getSequence()->front();
- TIntermConstantUnion *argumentConstant = argument->getAsConstantUnion();
- const TConstantUnion *argumentUnionArray = argumentConstant->getUnionArrayPointer();
- // Check the special case of constructing a matrix diagonal from a single scalar,
- // or a vector from a single scalar.
- if (argumentConstant->getType().getObjectSize() == 1u)
- {
- if (aggregate->isMatrix())
- {
- int resultCols = aggregate->getType().getCols();
- int resultRows = aggregate->getType().getRows();
- for (int col = 0; col < resultCols; ++col)
- {
- for (int row = 0; row < resultRows; ++row)
- {
- if (col == row)
- {
- resultArray[resultIndex].cast(basicType, argumentUnionArray[0]);
- }
- else
- {
- resultArray[resultIndex].setFConst(0.0f);
- }
- ++resultIndex;
- }
- }
- }
- else
- {
- while (resultIndex < resultSize)
- {
- resultArray[resultIndex].cast(basicType, argumentUnionArray[0]);
- ++resultIndex;
- }
- }
- ASSERT(resultIndex == resultSize);
- return resultArray;
- }
- else if (aggregate->isMatrix() && argumentConstant->isMatrix())
- {
- // The special case of constructing a matrix from a matrix.
- int argumentCols = argumentConstant->getType().getCols();
- int argumentRows = argumentConstant->getType().getRows();
- int resultCols = aggregate->getType().getCols();
- int resultRows = aggregate->getType().getRows();
- for (int col = 0; col < resultCols; ++col)
- {
- for (int row = 0; row < resultRows; ++row)
- {
- if (col < argumentCols && row < argumentRows)
- {
- resultArray[resultIndex].cast(basicType,
- argumentUnionArray[col * argumentRows + row]);
- }
- else if (col == row)
- {
- resultArray[resultIndex].setFConst(1.0f);
- }
- else
- {
- resultArray[resultIndex].setFConst(0.0f);
- }
- ++resultIndex;
- }
- }
- ASSERT(resultIndex == resultSize);
- return resultArray;
- }
- }
-
- for (TIntermNode *&argument : *aggregate->getSequence())
- {
- TIntermConstantUnion *argumentConstant = argument->getAsConstantUnion();
- size_t argumentSize = argumentConstant->getType().getObjectSize();
- const TConstantUnion *argumentUnionArray = argumentConstant->getUnionArrayPointer();
- for (size_t i = 0u; i < argumentSize; ++i)
- {
- if (resultIndex >= resultSize)
- break;
- resultArray[resultIndex].cast(basicType, argumentUnionArray[i]);
- ++resultIndex;
- }
- }
- ASSERT(resultIndex == resultSize);
- return resultArray;
-}
-
-bool TIntermAggregate::CanFoldAggregateBuiltInOp(TOperator op)
-{
- switch (op)
- {
- case EOpAtan:
- case EOpPow:
- case EOpMod:
- case EOpMin:
- case EOpMax:
- case EOpClamp:
- case EOpMix:
- case EOpStep:
- case EOpSmoothStep:
- case EOpLdexp:
- case EOpMulMatrixComponentWise:
- case EOpOuterProduct:
- case EOpEqualComponentWise:
- case EOpNotEqualComponentWise:
- case EOpLessThanComponentWise:
- case EOpLessThanEqualComponentWise:
- case EOpGreaterThanComponentWise:
- case EOpGreaterThanEqualComponentWise:
- case EOpDistance:
- case EOpDot:
- case EOpCross:
- case EOpFaceforward:
- case EOpReflect:
- case EOpRefract:
- case EOpBitfieldExtract:
- case EOpBitfieldInsert:
- return true;
- default:
- return false;
- }
-}
-
-// static
-TConstantUnion *TIntermConstantUnion::FoldAggregateBuiltIn(TIntermAggregate *aggregate,
- TDiagnostics *diagnostics)
-{
- TOperator op = aggregate->getOp();
- TIntermSequence *arguments = aggregate->getSequence();
- unsigned int argsCount = static_cast<unsigned int>(arguments->size());
- std::vector<const TConstantUnion *> unionArrays(argsCount);
- std::vector<size_t> objectSizes(argsCount);
- size_t maxObjectSize = 0;
- TBasicType basicType = EbtVoid;
- TSourceLoc loc;
- for (unsigned int i = 0; i < argsCount; i++)
- {
- TIntermConstantUnion *argConstant = (*arguments)[i]->getAsConstantUnion();
- ASSERT(argConstant != nullptr); // Should be checked already.
-
- if (i == 0)
- {
- basicType = argConstant->getType().getBasicType();
- loc = argConstant->getLine();
- }
- unionArrays[i] = argConstant->getUnionArrayPointer();
- objectSizes[i] = argConstant->getType().getObjectSize();
- if (objectSizes[i] > maxObjectSize)
- maxObjectSize = objectSizes[i];
- }
-
- if (!(*arguments)[0]->getAsTyped()->isMatrix() && aggregate->getOp() != EOpOuterProduct)
- {
- for (unsigned int i = 0; i < argsCount; i++)
- if (objectSizes[i] != maxObjectSize)
- unionArrays[i] = Vectorize(*unionArrays[i], maxObjectSize);
- }
-
- TConstantUnion *resultArray = nullptr;
-
- switch (op)
- {
- case EOpAtan:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float y = unionArrays[0][i].getFConst();
- float x = unionArrays[1][i].getFConst();
- // Results are undefined if x and y are both 0.
- if (x == 0.0f && y == 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
- else
- resultArray[i].setFConst(atan2f(y, x));
- }
- break;
- }
-
- case EOpPow:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- // Results are undefined if x < 0.
- // Results are undefined if x = 0 and y <= 0.
- if (x < 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
- else if (x == 0.0f && y <= 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
- else
- resultArray[i].setFConst(powf(x, y));
- }
- break;
- }
-
- case EOpMod:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- resultArray[i].setFConst(x - y * floorf(x / y));
- }
- break;
- }
-
- case EOpMin:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setFConst(
- std::min(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
- break;
- case EbtInt:
- resultArray[i].setIConst(
- std::min(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
- break;
- case EbtUInt:
- resultArray[i].setUConst(
- std::min(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpMax:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setFConst(
- std::max(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
- break;
- case EbtInt:
- resultArray[i].setIConst(
- std::max(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
- break;
- case EbtUInt:
- resultArray[i].setUConst(
- std::max(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpStep:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- resultArray[i].setFConst(
- unionArrays[1][i].getFConst() < unionArrays[0][i].getFConst() ? 0.0f : 1.0f);
- break;
- }
-
- case EOpLessThanComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() <
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() <
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() <
- unionArrays[1][i].getUConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpLessThanEqualComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() <=
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() <=
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() <=
- unionArrays[1][i].getUConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpGreaterThanComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() >
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() >
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() >
- unionArrays[1][i].getUConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
- case EOpGreaterThanEqualComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() >=
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() >=
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() >=
- unionArrays[1][i].getUConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- }
- break;
-
- case EOpEqualComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() ==
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() ==
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() ==
- unionArrays[1][i].getUConst());
- break;
- case EbtBool:
- resultArray[i].setBConst(unionArrays[0][i].getBConst() ==
- unionArrays[1][i].getBConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpNotEqualComponentWise:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() !=
- unionArrays[1][i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() !=
- unionArrays[1][i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() !=
- unionArrays[1][i].getUConst());
- break;
- case EbtBool:
- resultArray[i].setBConst(unionArrays[0][i].getBConst() !=
- unionArrays[1][i].getBConst());
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpDistance:
- {
- ASSERT(basicType == EbtFloat);
- TConstantUnion *distanceArray = new TConstantUnion[maxObjectSize];
- resultArray = new TConstantUnion();
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- distanceArray[i].setFConst(x - y);
- }
- resultArray->setFConst(VectorLength(distanceArray, maxObjectSize));
- break;
- }
-
- case EOpDot:
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion();
- resultArray->setFConst(VectorDotProduct(unionArrays[0], unionArrays[1], maxObjectSize));
- break;
-
- case EOpCross:
- {
- ASSERT(basicType == EbtFloat && maxObjectSize == 3);
- resultArray = new TConstantUnion[maxObjectSize];
- float x0 = unionArrays[0][0].getFConst();
- float x1 = unionArrays[0][1].getFConst();
- float x2 = unionArrays[0][2].getFConst();
- float y0 = unionArrays[1][0].getFConst();
- float y1 = unionArrays[1][1].getFConst();
- float y2 = unionArrays[1][2].getFConst();
- resultArray[0].setFConst(x1 * y2 - y1 * x2);
- resultArray[1].setFConst(x2 * y0 - y2 * x0);
- resultArray[2].setFConst(x0 * y1 - y0 * x1);
- break;
- }
-
- case EOpReflect:
- {
- ASSERT(basicType == EbtFloat);
- // genType reflect (genType I, genType N) :
- // For the incident vector I and surface orientation N, returns the reflection
- // direction:
- // I - 2 * dot(N, I) * N.
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float result = unionArrays[0][i].getFConst() -
- 2.0f * dotProduct * unionArrays[1][i].getFConst();
- resultArray[i].setFConst(result);
- }
- break;
- }
-
- case EOpMulMatrixComponentWise:
- {
- ASSERT(basicType == EbtFloat && (*arguments)[0]->getAsTyped()->isMatrix() &&
- (*arguments)[1]->getAsTyped()->isMatrix());
- // Perform component-wise matrix multiplication.
- resultArray = new TConstantUnion[maxObjectSize];
- int size = (*arguments)[0]->getAsTyped()->getNominalSize();
- angle::Matrix<float> result =
- GetMatrix(unionArrays[0], size).compMult(GetMatrix(unionArrays[1], size));
- SetUnionArrayFromMatrix(result, resultArray);
- break;
- }
-
- case EOpOuterProduct:
- {
- ASSERT(basicType == EbtFloat);
- size_t numRows = (*arguments)[0]->getAsTyped()->getType().getObjectSize();
- size_t numCols = (*arguments)[1]->getAsTyped()->getType().getObjectSize();
- resultArray = new TConstantUnion[numRows * numCols];
- angle::Matrix<float> result =
- GetMatrix(unionArrays[0], static_cast<int>(numRows), 1)
- .outerProduct(GetMatrix(unionArrays[1], 1, static_cast<int>(numCols)));
- SetUnionArrayFromMatrix(result, resultArray);
- break;
- }
-
- case EOpClamp:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- switch (basicType)
- {
- case EbtFloat:
- {
- float x = unionArrays[0][i].getFConst();
- float min = unionArrays[1][i].getFConst();
- float max = unionArrays[2][i].getFConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
- &resultArray[i]);
- else
- resultArray[i].setFConst(gl::clamp(x, min, max));
- break;
- }
-
- case EbtInt:
- {
- int x = unionArrays[0][i].getIConst();
- int min = unionArrays[1][i].getIConst();
- int max = unionArrays[2][i].getIConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
- &resultArray[i]);
- else
- resultArray[i].setIConst(gl::clamp(x, min, max));
- break;
- }
- case EbtUInt:
- {
- unsigned int x = unionArrays[0][i].getUConst();
- unsigned int min = unionArrays[1][i].getUConst();
- unsigned int max = unionArrays[2][i].getUConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
- &resultArray[i]);
- else
- resultArray[i].setUConst(gl::clamp(x, min, max));
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
-
- case EOpMix:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- TBasicType type = (*arguments)[2]->getAsTyped()->getType().getBasicType();
- if (type == EbtFloat)
- {
- // Returns the linear blend of x and y, i.e., x * (1 - a) + y * a.
- float a = unionArrays[2][i].getFConst();
- resultArray[i].setFConst(x * (1.0f - a) + y * a);
- }
- else // 3rd parameter is EbtBool
- {
- ASSERT(type == EbtBool);
- // Selects which vector each returned component comes from.
- // For a component of a that is false, the corresponding component of x is
- // returned.
- // For a component of a that is true, the corresponding component of y is
- // returned.
- bool a = unionArrays[2][i].getBConst();
- resultArray[i].setFConst(a ? y : x);
- }
- }
- break;
- }
-
- case EOpSmoothStep:
- {
- ASSERT(basicType == EbtFloat);
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float edge0 = unionArrays[0][i].getFConst();
- float edge1 = unionArrays[1][i].getFConst();
- float x = unionArrays[2][i].getFConst();
- // Results are undefined if edge0 >= edge1.
- if (edge0 >= edge1)
- {
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
- }
- else
- {
- // Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth
- // Hermite interpolation between 0 and 1 when edge0 < x < edge1.
- float t = gl::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
- resultArray[i].setFConst(t * t * (3.0f - 2.0f * t));
- }
- }
- break;
- }
-
- case EOpLdexp:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- int exp = unionArrays[1][i].getIConst();
- if (exp > 128)
- {
- UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
- }
- else
- {
- resultArray[i].setFConst(gl::Ldexp(x, exp));
- }
- }
- break;
- }
-
- case EOpFaceforward:
- {
- ASSERT(basicType == EbtFloat);
- // genType faceforward(genType N, genType I, genType Nref) :
- // If dot(Nref, I) < 0 return N, otherwise return -N.
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[2], unionArrays[1], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- if (dotProduct < 0)
- resultArray[i].setFConst(unionArrays[0][i].getFConst());
- else
- resultArray[i].setFConst(-unionArrays[0][i].getFConst());
- }
- break;
- }
-
- case EOpRefract:
- {
- ASSERT(basicType == EbtFloat);
- // genType refract(genType I, genType N, float eta) :
- // For the incident vector I and surface normal N, and the ratio of indices of
- // refraction eta,
- // return the refraction vector. The result is computed by
- // k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
- // if (k < 0.0)
- // return genType(0.0)
- // else
- // return eta * I - (eta * dot(N, I) + sqrt(k)) * N
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float eta = unionArrays[2][i].getFConst();
- float k = 1.0f - eta * eta * (1.0f - dotProduct * dotProduct);
- if (k < 0.0f)
- resultArray[i].setFConst(0.0f);
- else
- resultArray[i].setFConst(eta * unionArrays[0][i].getFConst() -
- (eta * dotProduct + sqrtf(k)) *
- unionArrays[1][i].getFConst());
- }
- break;
- }
- case EOpBitfieldExtract:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; ++i)
- {
- int offset = unionArrays[1][0].getIConst();
- int bits = unionArrays[2][0].getIConst();
- if (bits == 0)
- {
- if (aggregate->getBasicType() == EbtInt)
- {
- resultArray[i].setIConst(0);
- }
- else
- {
- ASSERT(aggregate->getBasicType() == EbtUInt);
- resultArray[i].setUConst(0);
- }
- }
- else if (offset < 0 || bits < 0 || offset >= 32 || bits > 32 || offset + bits > 32)
- {
- UndefinedConstantFoldingError(loc, op, aggregate->getBasicType(), diagnostics,
- &resultArray[i]);
- }
- else
- {
- // bits can be 32 here, so we need to avoid bit shift overflow.
- uint32_t maskMsb = 1u << (bits - 1);
- uint32_t mask = ((maskMsb - 1u) | maskMsb) << offset;
- if (aggregate->getBasicType() == EbtInt)
- {
- uint32_t value = static_cast<uint32_t>(unionArrays[0][i].getIConst());
- uint32_t resultUnsigned = (value & mask) >> offset;
- if ((resultUnsigned & maskMsb) != 0)
- {
- // The most significant bits (from bits+1 to the most significant bit)
- // should be set to 1.
- uint32_t higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;
- resultUnsigned |= higherBitsMask;
- }
- resultArray[i].setIConst(static_cast<int32_t>(resultUnsigned));
- }
- else
- {
- ASSERT(aggregate->getBasicType() == EbtUInt);
- uint32_t value = unionArrays[0][i].getUConst();
- resultArray[i].setUConst((value & mask) >> offset);
- }
- }
- }
- break;
- }
- case EOpBitfieldInsert:
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; ++i)
- {
- int offset = unionArrays[2][0].getIConst();
- int bits = unionArrays[3][0].getIConst();
- if (bits == 0)
- {
- if (aggregate->getBasicType() == EbtInt)
- {
- int32_t base = unionArrays[0][i].getIConst();
- resultArray[i].setIConst(base);
- }
- else
- {
- ASSERT(aggregate->getBasicType() == EbtUInt);
- uint32_t base = unionArrays[0][i].getUConst();
- resultArray[i].setUConst(base);
- }
- }
- else if (offset < 0 || bits < 0 || offset >= 32 || bits > 32 || offset + bits > 32)
- {
- UndefinedConstantFoldingError(loc, op, aggregate->getBasicType(), diagnostics,
- &resultArray[i]);
- }
- else
- {
- // bits can be 32 here, so we need to avoid bit shift overflow.
- uint32_t maskMsb = 1u << (bits - 1);
- uint32_t insertMask = ((maskMsb - 1u) | maskMsb) << offset;
- uint32_t baseMask = ~insertMask;
- if (aggregate->getBasicType() == EbtInt)
- {
- uint32_t base = static_cast<uint32_t>(unionArrays[0][i].getIConst());
- uint32_t insert = static_cast<uint32_t>(unionArrays[1][i].getIConst());
- uint32_t resultUnsigned =
- (base & baseMask) | ((insert << offset) & insertMask);
- resultArray[i].setIConst(static_cast<int32_t>(resultUnsigned));
- }
- else
- {
- ASSERT(aggregate->getBasicType() == EbtUInt);
- uint32_t base = unionArrays[0][i].getUConst();
- uint32_t insert = unionArrays[1][i].getUConst();
- resultArray[i].setUConst((base & baseMask) |
- ((insert << offset) & insertMask));
- }
- }
- }
- break;
- }
-
- default:
- UNREACHABLE();
- return nullptr;
- }
- return resultArray;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.h b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
deleted file mode 100644
index 2170916201..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.h
+++ /dev/null
@@ -1,917 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// Definition of the in-memory high-level intermediate representation
-// of shaders. This is a tree that parser creates.
-//
-// Nodes in the tree are defined as a hierarchy of classes derived from
-// TIntermNode. Each is a node in a tree. There is no preset branching factor;
-// each node can have it's own type of list of children.
-//
-
-#ifndef COMPILER_TRANSLATOR_INTERMNODE_H_
-#define COMPILER_TRANSLATOR_INTERMNODE_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-#include <algorithm>
-#include <queue>
-
-#include "common/angleutils.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/ConstantUnion.h"
-#include "compiler/translator/Operator.h"
-#include "compiler/translator/SymbolUniqueId.h"
-#include "compiler/translator/Types.h"
-
-namespace sh
-{
-
-class TDiagnostics;
-
-class TIntermTraverser;
-class TIntermAggregate;
-class TIntermBlock;
-class TIntermInvariantDeclaration;
-class TIntermDeclaration;
-class TIntermFunctionPrototype;
-class TIntermFunctionDefinition;
-class TIntermSwizzle;
-class TIntermBinary;
-class TIntermUnary;
-class TIntermConstantUnion;
-class TIntermTernary;
-class TIntermIfElse;
-class TIntermSwitch;
-class TIntermCase;
-class TIntermTyped;
-class TIntermSymbol;
-class TIntermLoop;
-class TInfoSink;
-class TInfoSinkBase;
-class TIntermRaw;
-class TIntermBranch;
-
-class TSymbolTable;
-class TFunction;
-
-// Encapsulate an identifier string and track whether it is coming from the original shader code
-// (not internal) or from ANGLE (internal). Usually internal names shouldn't be decorated or hashed.
-class TName
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- explicit TName(const TString &name) : mName(name), mIsInternal(false) {}
- TName() : mName(), mIsInternal(false) {}
- TName(const TName &) = default;
- TName &operator=(const TName &) = default;
-
- const TString &getString() const { return mName; }
- void setString(const TString &string) { mName = string; }
- bool isInternal() const { return mIsInternal; }
- void setInternal(bool isInternal) { mIsInternal = isInternal; }
-
- private:
- TString mName;
- bool mIsInternal;
-};
-
-//
-// Base class for the tree nodes
-//
-class TIntermNode : angle::NonCopyable
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermNode()
- {
- // TODO: Move this to TSourceLoc constructor
- // after getting rid of TPublicType.
- mLine.first_file = mLine.last_file = 0;
- mLine.first_line = mLine.last_line = 0;
- }
- virtual ~TIntermNode() {}
-
- const TSourceLoc &getLine() const { return mLine; }
- void setLine(const TSourceLoc &l) { mLine = l; }
-
- virtual void traverse(TIntermTraverser *) = 0;
- virtual TIntermTyped *getAsTyped() { return 0; }
- virtual TIntermConstantUnion *getAsConstantUnion() { return 0; }
- virtual TIntermFunctionDefinition *getAsFunctionDefinition() { return nullptr; }
- virtual TIntermAggregate *getAsAggregate() { return 0; }
- virtual TIntermBlock *getAsBlock() { return nullptr; }
- virtual TIntermFunctionPrototype *getAsFunctionPrototypeNode() { return nullptr; }
- virtual TIntermInvariantDeclaration *getAsInvariantDeclarationNode() { return nullptr; }
- virtual TIntermDeclaration *getAsDeclarationNode() { return nullptr; }
- virtual TIntermSwizzle *getAsSwizzleNode() { return nullptr; }
- virtual TIntermBinary *getAsBinaryNode() { return 0; }
- virtual TIntermUnary *getAsUnaryNode() { return 0; }
- virtual TIntermTernary *getAsTernaryNode() { return nullptr; }
- virtual TIntermIfElse *getAsIfElseNode() { return nullptr; }
- virtual TIntermSwitch *getAsSwitchNode() { return 0; }
- virtual TIntermCase *getAsCaseNode() { return 0; }
- virtual TIntermSymbol *getAsSymbolNode() { return 0; }
- virtual TIntermLoop *getAsLoopNode() { return 0; }
- virtual TIntermRaw *getAsRawNode() { return 0; }
- virtual TIntermBranch *getAsBranchNode() { return 0; }
-
- // Replace a child node. Return true if |original| is a child
- // node and it is replaced; otherwise, return false.
- virtual bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) = 0;
-
- protected:
- TSourceLoc mLine;
-};
-
-//
-// This is just to help yacc.
-//
-struct TIntermNodePair
-{
- TIntermNode *node1;
- TIntermNode *node2;
-};
-
-//
-// Intermediate class for nodes that have a type.
-//
-class TIntermTyped : public TIntermNode
-{
- public:
- TIntermTyped(const TType &t) : mType(t) {}
-
- virtual TIntermTyped *deepCopy() const = 0;
-
- TIntermTyped *getAsTyped() override { return this; }
-
- // True if executing the expression represented by this node affects state, like values of
- // variables. False if the executing the expression only computes its return value without
- // affecting state. May return true conservatively.
- virtual bool hasSideEffects() const = 0;
-
- void setType(const TType &t) { mType = t; }
- void setTypePreservePrecision(const TType &t);
- const TType &getType() const { return mType; }
- TType *getTypePointer() { return &mType; }
-
- TBasicType getBasicType() const { return mType.getBasicType(); }
- TQualifier getQualifier() const { return mType.getQualifier(); }
- TPrecision getPrecision() const { return mType.getPrecision(); }
- TMemoryQualifier getMemoryQualifier() const { return mType.getMemoryQualifier(); }
- int getCols() const { return mType.getCols(); }
- int getRows() const { return mType.getRows(); }
- int getNominalSize() const { return mType.getNominalSize(); }
- int getSecondarySize() const { return mType.getSecondarySize(); }
-
- bool isInterfaceBlock() const { return mType.isInterfaceBlock(); }
- bool isMatrix() const { return mType.isMatrix(); }
- bool isArray() const { return mType.isArray(); }
- bool isVector() const { return mType.isVector(); }
- bool isScalar() const { return mType.isScalar(); }
- bool isScalarInt() const { return mType.isScalarInt(); }
- const char *getBasicString() const { return mType.getBasicString(); }
- TString getCompleteString() const { return mType.getCompleteString(); }
-
- unsigned int getOutermostArraySize() const { return mType.getOutermostArraySize(); }
-
- bool isConstructorWithOnlyConstantUnionParameters();
-
- protected:
- TType mType;
-
- TIntermTyped(const TIntermTyped &node);
-};
-
-//
-// Handle for, do-while, and while loops.
-//
-enum TLoopType
-{
- ELoopFor,
- ELoopWhile,
- ELoopDoWhile
-};
-
-class TIntermLoop : public TIntermNode
-{
- public:
- TIntermLoop(TLoopType type,
- TIntermNode *init,
- TIntermTyped *cond,
- TIntermTyped *expr,
- TIntermBlock *body);
-
- TIntermLoop *getAsLoopNode() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TLoopType getType() const { return mType; }
- TIntermNode *getInit() { return mInit; }
- TIntermTyped *getCondition() { return mCond; }
- TIntermTyped *getExpression() { return mExpr; }
- TIntermBlock *getBody() { return mBody; }
-
- void setInit(TIntermNode *init) { mInit = init; }
- void setCondition(TIntermTyped *condition) { mCond = condition; }
- void setExpression(TIntermTyped *expression) { mExpr = expression; }
- void setBody(TIntermBlock *body) { mBody = body; }
-
- protected:
- TLoopType mType;
- TIntermNode *mInit; // for-loop initialization
- TIntermTyped *mCond; // loop exit condition
- TIntermTyped *mExpr; // for-loop expression
- TIntermBlock *mBody; // loop body
-};
-
-//
-// Handle break, continue, return, and kill.
-//
-class TIntermBranch : public TIntermNode
-{
- public:
- TIntermBranch(TOperator op, TIntermTyped *e) : mFlowOp(op), mExpression(e) {}
-
- void traverse(TIntermTraverser *it) override;
- TIntermBranch *getAsBranchNode() override { return this; }
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TOperator getFlowOp() { return mFlowOp; }
- TIntermTyped *getExpression() { return mExpression; }
-
- protected:
- TOperator mFlowOp;
- TIntermTyped *mExpression; // non-zero except for "return exp;" statements
-};
-
-//
-// Nodes that correspond to symbols or constants in the source code.
-//
-class TIntermSymbol : public TIntermTyped
-{
- public:
- // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym.
- // If sym comes from per process globalpoolallocator, then it causes increased memory usage
- // per compile it is essential to use "symbol = sym" to assign to symbol
- TIntermSymbol(const TSymbolUniqueId &id, const TString &symbol, const TType &type)
- : TIntermTyped(type), mId(id), mSymbol(symbol)
- {
- }
-
- TIntermTyped *deepCopy() const override { return new TIntermSymbol(*this); }
-
- bool hasSideEffects() const override { return false; }
-
- int getId() const { return mId.get(); }
- const TString &getSymbol() const { return mSymbol.getString(); }
- const TName &getName() const { return mSymbol; }
- TName &getName() { return mSymbol; }
-
- void setInternal(bool internal) { mSymbol.setInternal(internal); }
-
- void traverse(TIntermTraverser *it) override;
- TIntermSymbol *getAsSymbolNode() override { return this; }
- bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
-
- protected:
- const TSymbolUniqueId mId;
- TName mSymbol;
-
- private:
- TIntermSymbol(const TIntermSymbol &) = default; // Note: not deleted, just private!
-};
-
-// A Raw node stores raw code, that the translator will insert verbatim
-// into the output stream. Useful for transformation operations that make
-// complex code that might not fit naturally into the GLSL model.
-class TIntermRaw : public TIntermTyped
-{
- public:
- TIntermRaw(const TType &type, const TString &rawText) : TIntermTyped(type), mRawText(rawText) {}
- TIntermRaw(const TIntermRaw &) = delete;
-
- TIntermTyped *deepCopy() const override
- {
- UNREACHABLE();
- return nullptr;
- }
-
- bool hasSideEffects() const override { return false; }
-
- TString getRawText() const { return mRawText; }
-
- void traverse(TIntermTraverser *it) override;
-
- TIntermRaw *getAsRawNode() override { return this; }
- bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
-
- protected:
- TString mRawText;
-};
-
-// Constant folded node.
-// Note that nodes may be constant folded and not be constant expressions with the EvqConst
-// qualifier. This happens for example when the following expression is processed:
-// "true ? 1.0 : non_constant"
-// Other nodes than TIntermConstantUnion may also be constant expressions.
-//
-class TIntermConstantUnion : public TIntermTyped
-{
- public:
- TIntermConstantUnion(const TConstantUnion *unionPointer, const TType &type)
- : TIntermTyped(type), mUnionArrayPointer(unionPointer)
- {
- ASSERT(unionPointer);
- }
-
- TIntermTyped *deepCopy() const override { return new TIntermConstantUnion(*this); }
-
- bool hasSideEffects() const override { return false; }
-
- const TConstantUnion *getUnionArrayPointer() const { return mUnionArrayPointer; }
-
- int getIConst(size_t index) const
- {
- return mUnionArrayPointer ? mUnionArrayPointer[index].getIConst() : 0;
- }
- unsigned int getUConst(size_t index) const
- {
- return mUnionArrayPointer ? mUnionArrayPointer[index].getUConst() : 0;
- }
- float getFConst(size_t index) const
- {
- return mUnionArrayPointer ? mUnionArrayPointer[index].getFConst() : 0.0f;
- }
- bool getBConst(size_t index) const
- {
- return mUnionArrayPointer ? mUnionArrayPointer[index].getBConst() : false;
- }
-
- void replaceConstantUnion(const TConstantUnion *safeConstantUnion)
- {
- ASSERT(safeConstantUnion);
- // Previous union pointer freed on pool deallocation.
- mUnionArrayPointer = safeConstantUnion;
- }
-
- TIntermConstantUnion *getAsConstantUnion() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
-
- TConstantUnion *foldBinary(TOperator op,
- TIntermConstantUnion *rightNode,
- TDiagnostics *diagnostics,
- const TSourceLoc &line);
- const TConstantUnion *foldIndexing(int index);
- TConstantUnion *foldUnaryNonComponentWise(TOperator op);
- TConstantUnion *foldUnaryComponentWise(TOperator op, TDiagnostics *diagnostics);
-
- static TConstantUnion *FoldAggregateConstructor(TIntermAggregate *aggregate);
- static TConstantUnion *FoldAggregateBuiltIn(TIntermAggregate *aggregate,
- TDiagnostics *diagnostics);
-
- protected:
- // Same data may be shared between multiple constant unions, so it can't be modified.
- const TConstantUnion *mUnionArrayPointer;
-
- private:
- typedef float (*FloatTypeUnaryFunc)(float);
- void foldFloatTypeUnary(const TConstantUnion &parameter,
- FloatTypeUnaryFunc builtinFunc,
- TConstantUnion *result) const;
-
- TIntermConstantUnion(const TIntermConstantUnion &node); // Note: not deleted, just private!
-};
-
-//
-// Intermediate class for node types that hold operators.
-//
-class TIntermOperator : public TIntermTyped
-{
- public:
- TOperator getOp() const { return mOp; }
-
- bool isAssignment() const;
- bool isMultiplication() const;
- bool isConstructor() const;
-
- // Returns true for calls mapped to EOpCall*, false for built-ins that have their own specific
- // ops.
- bool isFunctionCall() const;
-
- bool hasSideEffects() const override { return isAssignment(); }
-
- protected:
- TIntermOperator(TOperator op) : TIntermTyped(TType(EbtFloat, EbpUndefined)), mOp(op) {}
- TIntermOperator(TOperator op, const TType &type) : TIntermTyped(type), mOp(op) {}
-
- TIntermOperator(const TIntermOperator &) = default;
-
- const TOperator mOp;
-};
-
-// Node for vector swizzles.
-class TIntermSwizzle : public TIntermTyped
-{
- public:
- // This constructor determines the type of the node based on the operand.
- TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets);
-
- TIntermTyped *deepCopy() const override { return new TIntermSwizzle(*this); }
-
- TIntermSwizzle *getAsSwizzleNode() override { return this; };
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- bool hasSideEffects() const override { return mOperand->hasSideEffects(); }
-
- TIntermTyped *getOperand() { return mOperand; }
- void writeOffsetsAsXYZW(TInfoSinkBase *out) const;
-
- bool hasDuplicateOffsets() const;
- bool offsetsMatch(int offset) const;
-
- TIntermTyped *fold();
-
- protected:
- TIntermTyped *mOperand;
- TVector<int> mSwizzleOffsets;
-
- private:
- void promote();
-
- TIntermSwizzle(const TIntermSwizzle &node); // Note: not deleted, just private!
-};
-
-//
-// Nodes for all the basic binary math operators.
-//
-class TIntermBinary : public TIntermOperator
-{
- public:
- // This constructor determines the type of the binary node based on the operands and op.
- TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right);
-
- TIntermTyped *deepCopy() const override { return new TIntermBinary(*this); }
-
- static TOperator GetMulOpBasedOnOperands(const TType &left, const TType &right);
- static TOperator GetMulAssignOpBasedOnOperands(const TType &left, const TType &right);
- static TQualifier GetCommaQualifier(int shaderVersion,
- const TIntermTyped *left,
- const TIntermTyped *right);
-
- TIntermBinary *getAsBinaryNode() override { return this; };
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- bool hasSideEffects() const override
- {
- return isAssignment() || mLeft->hasSideEffects() || mRight->hasSideEffects();
- }
-
- TIntermTyped *getLeft() const { return mLeft; }
- TIntermTyped *getRight() const { return mRight; }
- TIntermTyped *fold(TDiagnostics *diagnostics);
-
- void setAddIndexClamp() { mAddIndexClamp = true; }
- bool getAddIndexClamp() { return mAddIndexClamp; }
-
- protected:
- TIntermTyped *mLeft;
- TIntermTyped *mRight;
-
- // If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
- bool mAddIndexClamp;
-
- private:
- void promote();
-
- TIntermBinary(const TIntermBinary &node); // Note: not deleted, just private!
-};
-
-//
-// Nodes for unary math operators.
-//
-class TIntermUnary : public TIntermOperator
-{
- public:
- TIntermUnary(TOperator op, TIntermTyped *operand);
-
- TIntermTyped *deepCopy() const override { return new TIntermUnary(*this); }
-
- void traverse(TIntermTraverser *it) override;
- TIntermUnary *getAsUnaryNode() override { return this; }
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- bool hasSideEffects() const override { return isAssignment() || mOperand->hasSideEffects(); }
-
- TIntermTyped *getOperand() { return mOperand; }
- TIntermTyped *fold(TDiagnostics *diagnostics);
-
- void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
-
- protected:
- TIntermTyped *mOperand;
-
- // If set to true, replace the built-in function call with an emulated one
- // to work around driver bugs.
- bool mUseEmulatedFunction;
-
- private:
- void promote();
-
- TIntermUnary(const TIntermUnary &node); // note: not deleted, just private!
-};
-
-class TFunctionSymbolInfo
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TFunctionSymbolInfo(const TSymbolUniqueId &id);
- TFunctionSymbolInfo() : mId(nullptr), mKnownToNotHaveSideEffects(false) {}
-
- TFunctionSymbolInfo(const TFunctionSymbolInfo &info);
- TFunctionSymbolInfo &operator=(const TFunctionSymbolInfo &info);
-
- void setFromFunction(const TFunction &function);
-
- void setNameObj(const TName &name) { mName = name; }
- const TName &getNameObj() const { return mName; }
-
- const TString &getName() const { return mName.getString(); }
- void setName(const TString &name) { mName.setString(name); }
- bool isMain() const { return mName.getString() == "main"; }
-
- void setKnownToNotHaveSideEffects(bool knownToNotHaveSideEffects)
- {
- mKnownToNotHaveSideEffects = knownToNotHaveSideEffects;
- }
- bool isKnownToNotHaveSideEffects() const { return mKnownToNotHaveSideEffects; }
-
- void setId(const TSymbolUniqueId &functionId);
- const TSymbolUniqueId &getId() const;
-
- bool isImageFunction() const
- {
- return getName() == "imageSize" || getName() == "imageLoad" || getName() == "imageStore";
- }
-
- private:
- TName mName;
- TSymbolUniqueId *mId;
- bool mKnownToNotHaveSideEffects;
-};
-
-typedef TVector<TIntermNode *> TIntermSequence;
-typedef TVector<int> TQualifierList;
-
-//
-// This is just to help yacc.
-//
-struct TIntermFunctionCallOrMethod
-{
- TIntermSequence *arguments;
- TIntermNode *thisNode;
-};
-
-// Interface for node classes that have an arbitrarily sized set of children.
-class TIntermAggregateBase
-{
- public:
- virtual ~TIntermAggregateBase() {}
-
- virtual TIntermSequence *getSequence() = 0;
- virtual const TIntermSequence *getSequence() const = 0;
-
- bool replaceChildNodeWithMultiple(TIntermNode *original, const TIntermSequence &replacements);
- bool insertChildNodes(TIntermSequence::size_type position, const TIntermSequence &insertions);
-
- protected:
- TIntermAggregateBase() {}
-
- bool replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement);
-};
-
-//
-// Nodes that operate on an arbitrary sized set of children.
-//
-class TIntermAggregate : public TIntermOperator, public TIntermAggregateBase
-{
- public:
- static TIntermAggregate *CreateFunctionCall(const TFunction &func, TIntermSequence *arguments);
-
- // If using this, ensure that there's a consistent function definition with the same symbol id
- // added to the AST.
- static TIntermAggregate *CreateFunctionCall(const TType &type,
- const TSymbolUniqueId &id,
- const TName &name,
- TIntermSequence *arguments);
-
- static TIntermAggregate *CreateBuiltInFunctionCall(const TFunction &func,
- TIntermSequence *arguments);
- static TIntermAggregate *CreateConstructor(const TType &type,
- TIntermSequence *arguments);
- static TIntermAggregate *Create(const TType &type, TOperator op, TIntermSequence *arguments);
- ~TIntermAggregate() {}
-
- // Note: only supported for nodes that can be a part of an expression.
- TIntermTyped *deepCopy() const override { return new TIntermAggregate(*this); }
-
- TIntermAggregate *shallowCopy() const;
-
- TIntermAggregate *getAsAggregate() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- bool hasSideEffects() const override;
-
- static bool CanFoldAggregateBuiltInOp(TOperator op);
- TIntermTyped *fold(TDiagnostics *diagnostics);
-
- TIntermSequence *getSequence() override { return &mArguments; }
- const TIntermSequence *getSequence() const override { return &mArguments; }
-
- TString getSymbolTableMangledName() const;
-
- void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
-
- // Returns true if changing parameter precision may affect the return value.
- bool gotPrecisionFromChildren() const { return mGotPrecisionFromChildren; }
-
- TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
- const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
-
- protected:
- TIntermSequence mArguments;
-
- // If set to true, replace the built-in function call with an emulated one
- // to work around driver bugs. Only for calls mapped to ops other than EOpCall*.
- bool mUseEmulatedFunction;
-
- bool mGotPrecisionFromChildren;
-
- TFunctionSymbolInfo mFunctionInfo;
-
- private:
- TIntermAggregate(const TType &type, TOperator op, TIntermSequence *arguments);
-
- TIntermAggregate(const TIntermAggregate &node); // note: not deleted, just private!
-
- void setTypePrecisionAndQualifier(const TType &type);
-
- bool areChildrenConstQualified();
-
- void setPrecisionFromChildren();
-
- void setPrecisionForBuiltInOp();
-
- // Returns true if precision was set according to special rules for this built-in.
- bool setPrecisionForSpecialBuiltInOp();
-
- // Used for built-in functions under EOpCallBuiltInFunction. The function name in the symbol
- // info needs to be set before calling this.
- void setBuiltInFunctionPrecision();
-};
-
-// A list of statements. Either the root node which contains declarations and function definitions,
-// or a block that can be marked with curly braces {}.
-class TIntermBlock : public TIntermNode, public TIntermAggregateBase
-{
- public:
- TIntermBlock() : TIntermNode() {}
- ~TIntermBlock() {}
-
- TIntermBlock *getAsBlock() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- // Only intended for initially building the block.
- void appendStatement(TIntermNode *statement);
-
- TIntermSequence *getSequence() override { return &mStatements; }
- const TIntermSequence *getSequence() const override { return &mStatements; }
-
- protected:
- TIntermSequence mStatements;
-};
-
-// Function prototype. May be in the AST either as a function prototype declaration or as a part of
-// a function definition. The type of the node is the function return type.
-class TIntermFunctionPrototype : public TIntermTyped, public TIntermAggregateBase
-{
- public:
- // TODO(oetuaho@nvidia.com): See if TFunctionSymbolInfo could be added to constructor
- // parameters.
- TIntermFunctionPrototype(const TType &type, const TSymbolUniqueId &id)
- : TIntermTyped(type), mFunctionInfo(id)
- {
- }
- ~TIntermFunctionPrototype() {}
-
- TIntermFunctionPrototype *getAsFunctionPrototypeNode() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermTyped *deepCopy() const override
- {
- UNREACHABLE();
- return nullptr;
- }
- bool hasSideEffects() const override
- {
- UNREACHABLE();
- return true;
- }
-
- // Only intended for initially building the declaration.
- void appendParameter(TIntermSymbol *parameter);
-
- TIntermSequence *getSequence() override { return &mParameters; }
- const TIntermSequence *getSequence() const override { return &mParameters; }
-
- TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
- const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
-
- protected:
- TIntermSequence mParameters;
-
- TFunctionSymbolInfo mFunctionInfo;
-};
-
-// Node for function definitions. The prototype child node stores the function header including
-// parameters, and the body child node stores the function body.
-class TIntermFunctionDefinition : public TIntermNode
-{
- public:
- TIntermFunctionDefinition(TIntermFunctionPrototype *prototype, TIntermBlock *body)
- : TIntermNode(), mPrototype(prototype), mBody(body)
- {
- ASSERT(prototype != nullptr);
- ASSERT(body != nullptr);
- }
-
- TIntermFunctionDefinition *getAsFunctionDefinition() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermFunctionPrototype *getFunctionPrototype() const { return mPrototype; }
- TIntermBlock *getBody() const { return mBody; }
-
- const TFunctionSymbolInfo *getFunctionSymbolInfo() const
- {
- return mPrototype->getFunctionSymbolInfo();
- }
-
- private:
- TIntermFunctionPrototype *mPrototype;
- TIntermBlock *mBody;
-};
-
-// Struct, interface block or variable declaration. Can contain multiple variable declarators.
-class TIntermDeclaration : public TIntermNode, public TIntermAggregateBase
-{
- public:
- TIntermDeclaration() : TIntermNode() {}
- ~TIntermDeclaration() {}
-
- TIntermDeclaration *getAsDeclarationNode() override { return this; }
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- // Only intended for initially building the declaration.
- // The declarator node should be either TIntermSymbol or TIntermBinary with op set to
- // EOpInitialize.
- void appendDeclarator(TIntermTyped *declarator);
-
- TIntermSequence *getSequence() override { return &mDeclarators; }
- const TIntermSequence *getSequence() const override { return &mDeclarators; }
- protected:
- TIntermSequence mDeclarators;
-};
-
-// Specialized declarations for attributing invariance.
-class TIntermInvariantDeclaration : public TIntermNode
-{
- public:
- TIntermInvariantDeclaration(TIntermSymbol *symbol, const TSourceLoc &line);
-
- virtual TIntermInvariantDeclaration *getAsInvariantDeclarationNode() override { return this; }
-
- TIntermSymbol *getSymbol() { return mSymbol; }
-
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- private:
- TIntermSymbol *mSymbol;
-};
-
-// For ternary operators like a ? b : c.
-class TIntermTernary : public TIntermTyped
-{
- public:
- TIntermTernary(TIntermTyped *cond, TIntermTyped *trueExpression, TIntermTyped *falseExpression);
-
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermTyped *getCondition() const { return mCondition; }
- TIntermTyped *getTrueExpression() const { return mTrueExpression; }
- TIntermTyped *getFalseExpression() const { return mFalseExpression; }
- TIntermTernary *getAsTernaryNode() override { return this; }
-
- TIntermTyped *deepCopy() const override { return new TIntermTernary(*this); }
-
- bool hasSideEffects() const override
- {
- return mCondition->hasSideEffects() || mTrueExpression->hasSideEffects() ||
- mFalseExpression->hasSideEffects();
- }
-
- TIntermTyped *fold();
-
- private:
- TIntermTernary(const TIntermTernary &node); // Note: not deleted, just private!
-
- static TQualifier DetermineQualifier(TIntermTyped *cond,
- TIntermTyped *trueExpression,
- TIntermTyped *falseExpression);
-
- TIntermTyped *mCondition;
- TIntermTyped *mTrueExpression;
- TIntermTyped *mFalseExpression;
-};
-
-class TIntermIfElse : public TIntermNode
-{
- public:
- TIntermIfElse(TIntermTyped *cond, TIntermBlock *trueB, TIntermBlock *falseB);
-
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermTyped *getCondition() const { return mCondition; }
- TIntermBlock *getTrueBlock() const { return mTrueBlock; }
- TIntermBlock *getFalseBlock() const { return mFalseBlock; }
- TIntermIfElse *getAsIfElseNode() override { return this; }
-
- protected:
- TIntermTyped *mCondition;
- TIntermBlock *mTrueBlock;
- TIntermBlock *mFalseBlock;
-};
-
-//
-// Switch statement.
-//
-class TIntermSwitch : public TIntermNode
-{
- public:
- TIntermSwitch(TIntermTyped *init, TIntermBlock *statementList);
-
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermSwitch *getAsSwitchNode() override { return this; }
-
- TIntermTyped *getInit() { return mInit; }
- TIntermBlock *getStatementList() { return mStatementList; }
-
- // Must be called with a non-null statementList.
- void setStatementList(TIntermBlock *statementList);
-
- protected:
- TIntermTyped *mInit;
- TIntermBlock *mStatementList;
-};
-
-//
-// Case label.
-//
-class TIntermCase : public TIntermNode
-{
- public:
- TIntermCase(TIntermTyped *condition) : TIntermNode(), mCondition(condition) {}
-
- void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
-
- TIntermCase *getAsCaseNode() override { return this; }
-
- bool hasCondition() const { return mCondition != nullptr; }
- TIntermTyped *getCondition() const { return mCondition; }
-
- protected:
- TIntermTyped *mCondition;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INTERMNODE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
deleted file mode 100644
index 567e8f7440..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
-// It can be used whenever the same checks for certain node structures are common to multiple AST
-// traversers.
-//
-
-#include "compiler/translator/IntermNodePatternMatcher.h"
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-IntermNodePatternMatcher::IntermNodePatternMatcher(const unsigned int mask) : mMask(mask)
-{
-}
-
-// static
-bool IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node)
-{
- return node->getOp() == EOpIndexIndirect && !node->getLeft()->isArray() &&
- node->getLeft()->getBasicType() != EbtStruct;
-}
-
-bool IntermNodePatternMatcher::matchInternal(TIntermBinary *node, TIntermNode *parentNode)
-{
- if ((mMask & kExpressionReturningArray) != 0)
- {
- if (node->isArray() && node->getOp() == EOpAssign && parentNode != nullptr &&
- !parentNode->getAsBlock())
- {
- return true;
- }
- }
-
- if ((mMask & kUnfoldedShortCircuitExpression) != 0)
- {
- if (node->getRight()->hasSideEffects() &&
- (node->getOp() == EOpLogicalOr || node->getOp() == EOpLogicalAnd))
- {
- return true;
- }
- }
- return false;
-}
-
-bool IntermNodePatternMatcher::match(TIntermUnary *node)
-{
- if ((mMask & kArrayLengthMethod) != 0)
- {
- if (node->getOp() == EOpArrayLength)
- {
- return true;
- }
- }
- return false;
-}
-
-bool IntermNodePatternMatcher::match(TIntermBinary *node, TIntermNode *parentNode)
-{
- // L-value tracking information is needed to check for dynamic indexing in L-value.
- // Traversers that don't track l-values can still use this class and match binary nodes with
- // this variation of this method if they don't need to check for dynamic indexing in l-values.
- ASSERT((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) == 0);
- return matchInternal(node, parentNode);
-}
-
-bool IntermNodePatternMatcher::match(TIntermBinary *node,
- TIntermNode *parentNode,
- bool isLValueRequiredHere)
-{
- if (matchInternal(node, parentNode))
- {
- return true;
- }
- if ((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) != 0)
- {
- if (isLValueRequiredHere && IsDynamicIndexingOfVectorOrMatrix(node))
- {
- return true;
- }
- }
- return false;
-}
-
-bool IntermNodePatternMatcher::match(TIntermAggregate *node, TIntermNode *parentNode)
-{
- if ((mMask & kExpressionReturningArray) != 0)
- {
- if (parentNode != nullptr)
- {
- TIntermBinary *parentBinary = parentNode->getAsBinaryNode();
- bool parentIsAssignment =
- (parentBinary != nullptr &&
- (parentBinary->getOp() == EOpAssign || parentBinary->getOp() == EOpInitialize));
-
- if (node->getType().isArray() && !parentIsAssignment &&
- (node->isConstructor() || node->isFunctionCall()) && !parentNode->getAsBlock())
- {
- return true;
- }
- }
- }
- return false;
-}
-
-bool IntermNodePatternMatcher::match(TIntermTernary *node)
-{
- if ((mMask & kUnfoldedShortCircuitExpression) != 0)
- {
- return true;
- }
- return false;
-}
-
-bool IntermNodePatternMatcher::match(TIntermDeclaration *node)
-{
- if ((mMask & kMultiDeclaration) != 0)
- {
- if (node->getSequence()->size() > 1)
- {
- return true;
- }
- }
- if ((mMask & kArrayDeclaration) != 0)
- {
- if (node->getSequence()->front()->getAsTyped()->getType().isStructureContainingArrays())
- {
- return true;
- }
- // Need to check from all declarators whether they are arrays since that may vary between
- // declarators.
- for (TIntermNode *declarator : *node->getSequence())
- {
- if (declarator->getAsTyped()->isArray())
- {
- return true;
- }
- }
- }
- if ((mMask & kNamelessStructDeclaration) != 0)
- {
- TIntermTyped *declarator = node->getSequence()->front()->getAsTyped();
- if (declarator->getBasicType() == EbtStruct &&
- declarator->getType().getStruct()->name() == "")
- {
- return true;
- }
- }
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h
deleted file mode 100644
index 997fc2ef10..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
-// It can be used whenever the same checks for certain node structures are common to multiple AST
-// traversers.
-//
-
-#ifndef COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
-#define COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
-
-namespace sh
-{
-
-class TIntermAggregate;
-class TIntermBinary;
-class TIntermDeclaration;
-class TIntermNode;
-class TIntermTernary;
-class TIntermUnary;
-
-class IntermNodePatternMatcher
-{
- public:
- static bool IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node);
-
- enum PatternType
- {
- // Matches expressions that are unfolded to if statements by UnfoldShortCircuitToIf
- kUnfoldedShortCircuitExpression = 0x0001,
-
- // Matches expressions that return arrays with the exception of simple statements where a
- // constructor or function call result is assigned.
- kExpressionReturningArray = 0x0001 << 1,
-
- // Matches dynamic indexing of vectors or matrices in l-values.
- kDynamicIndexingOfVectorOrMatrixInLValue = 0x0001 << 2,
-
- // Matches declarations with more than one declared variables.
- kMultiDeclaration = 0x0001 << 3,
-
- // Matches declarations of arrays.
- kArrayDeclaration = 0x0001 << 4,
-
- // Matches declarations of structs where the struct type does not have a name.
- kNamelessStructDeclaration = 0x0001 << 5,
-
- // Matches array length() method.
- kArrayLengthMethod = 0x0001 << 6
- };
- IntermNodePatternMatcher(const unsigned int mask);
-
- bool match(TIntermUnary *node);
-
- bool match(TIntermBinary *node, TIntermNode *parentNode);
-
- // Use this version for checking binary node matches in case you're using flag
- // kDynamicIndexingOfVectorOrMatrixInLValue.
- bool match(TIntermBinary *node, TIntermNode *parentNode, bool isLValueRequiredHere);
-
- bool match(TIntermAggregate *node, TIntermNode *parentNode);
- bool match(TIntermTernary *node);
- bool match(TIntermDeclaration *node);
-
- private:
- const unsigned int mMask;
-
- bool matchInternal(TIntermBinary *node, TIntermNode *parentNode);
-};
-
-} // namespace sh
-
-#endif
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp
deleted file mode 100644
index 9f1f596c43..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IntermNode_util.cpp: High-level utilities for creating AST nodes and node hierarchies. Mostly
-// meant to be used in AST transforms.
-
-#include "compiler/translator/IntermNode_util.h"
-
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-TName GetInternalFunctionName(const char *name)
-{
- TString nameStr(name);
- TName nameObj(nameStr);
- nameObj.setInternal(true);
- return nameObj;
-}
-
-const TFunction *LookUpBuiltInFunction(const TString &name,
- const TIntermSequence *arguments,
- const TSymbolTable &symbolTable,
- int shaderVersion)
-{
- TString mangledName = TFunction::GetMangledNameFromCall(name, *arguments);
- TSymbol *symbol = symbolTable.findBuiltIn(mangledName, shaderVersion);
- if (symbol)
- {
- ASSERT(symbol->isFunction());
- return static_cast<const TFunction *>(symbol);
- }
- return nullptr;
-}
-
-} // anonymous namespace
-
-TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TType &returnType,
- const char *name,
- const TSymbolUniqueId &functionId)
-{
- TIntermFunctionPrototype *functionNode = new TIntermFunctionPrototype(returnType, functionId);
- functionNode->getFunctionSymbolInfo()->setNameObj(GetInternalFunctionName(name));
- return functionNode;
-}
-
-TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TType &returnType,
- const char *name,
- TIntermBlock *functionBody,
- const TSymbolUniqueId &functionId)
-{
- TIntermFunctionPrototype *prototypeNode =
- CreateInternalFunctionPrototypeNode(returnType, name, functionId);
- return new TIntermFunctionDefinition(prototypeNode, functionBody);
-}
-
-TIntermAggregate *CreateInternalFunctionCallNode(const TType &returnType,
- const char *name,
- const TSymbolUniqueId &functionId,
- TIntermSequence *arguments)
-{
- TIntermAggregate *functionNode = TIntermAggregate::CreateFunctionCall(
- returnType, functionId, GetInternalFunctionName(name), arguments);
- return functionNode;
-}
-
-TIntermTyped *CreateZeroNode(const TType &type)
-{
- TType constType(type);
- constType.setQualifier(EvqConst);
-
- if (!type.isArray() && type.getBasicType() != EbtStruct)
- {
- size_t size = constType.getObjectSize();
- TConstantUnion *u = new TConstantUnion[size];
- for (size_t i = 0; i < size; ++i)
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- u[i].setFConst(0.0f);
- break;
- case EbtInt:
- u[i].setIConst(0);
- break;
- case EbtUInt:
- u[i].setUConst(0u);
- break;
- case EbtBool:
- u[i].setBConst(false);
- break;
- default:
- // CreateZeroNode is called by ParseContext that keeps parsing even when an
- // error occurs, so it is possible for CreateZeroNode to be called with
- // non-basic types. This happens only on error condition but CreateZeroNode
- // needs to return a value with the correct type to continue the typecheck.
- // That's why we handle non-basic type by setting whatever value, we just need
- // the type to be right.
- u[i].setIConst(42);
- break;
- }
- }
-
- TIntermConstantUnion *node = new TIntermConstantUnion(u, constType);
- return node;
- }
-
- if (type.getBasicType() == EbtVoid)
- {
- // Void array. This happens only on error condition, similarly to the case above. We don't
- // have a constructor operator for void, so this needs special handling. We'll end up with a
- // value without the array type, but that should not be a problem.
- while (constType.isArray())
- {
- constType.toArrayElementType();
- }
- return CreateZeroNode(constType);
- }
-
- TIntermSequence *arguments = new TIntermSequence();
-
- if (type.isArray())
- {
- TType elementType(type);
- elementType.toArrayElementType();
-
- size_t arraySize = type.getOutermostArraySize();
- for (size_t i = 0; i < arraySize; ++i)
- {
- arguments->push_back(CreateZeroNode(elementType));
- }
- }
- else
- {
- ASSERT(type.getBasicType() == EbtStruct);
-
- const TStructure *structure = type.getStruct();
- for (const auto &field : structure->fields())
- {
- arguments->push_back(CreateZeroNode(*field->type()));
- }
- }
-
- return TIntermAggregate::CreateConstructor(constType, arguments);
-}
-
-TIntermConstantUnion *CreateIndexNode(int index)
-{
- TConstantUnion *u = new TConstantUnion[1];
- u[0].setIConst(index);
-
- TType type(EbtInt, EbpUndefined, EvqConst, 1);
- TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
- return node;
-}
-
-TIntermConstantUnion *CreateBoolNode(bool value)
-{
- TConstantUnion *u = new TConstantUnion[1];
- u[0].setBConst(value);
-
- TType type(EbtBool, EbpUndefined, EvqConst, 1);
- TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
- return node;
-}
-
-TIntermSymbol *CreateTempSymbolNode(const TSymbolUniqueId &id,
- const TType &type,
- TQualifier qualifier)
-{
- TInfoSinkBase symbolNameOut;
- symbolNameOut << "s" << id.get();
- TString symbolName = symbolNameOut.c_str();
-
- TIntermSymbol *node = new TIntermSymbol(id, symbolName, type);
- node->setInternal(true);
-
- ASSERT(qualifier == EvqTemporary || qualifier == EvqConst || qualifier == EvqGlobal);
- node->getTypePointer()->setQualifier(qualifier);
-
- // TODO(oetuaho): Might be useful to sanitize layout qualifier etc. on the type of the created
- // symbol. This might need to be done in other places as well.
- return node;
-}
-
-TIntermDeclaration *CreateTempInitDeclarationNode(const TSymbolUniqueId &id,
- TIntermTyped *initializer,
- TQualifier qualifier)
-{
- ASSERT(initializer != nullptr);
- TIntermSymbol *tempSymbol = CreateTempSymbolNode(id, initializer->getType(), qualifier);
- TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
- TIntermBinary *tempInit = new TIntermBinary(EOpInitialize, tempSymbol, initializer);
- tempDeclaration->appendDeclarator(tempInit);
- return tempDeclaration;
-}
-
-TIntermBlock *EnsureBlock(TIntermNode *node)
-{
- if (node == nullptr)
- return nullptr;
- TIntermBlock *blockNode = node->getAsBlock();
- if (blockNode != nullptr)
- return blockNode;
-
- blockNode = new TIntermBlock();
- blockNode->setLine(node->getLine());
- blockNode->appendStatement(node);
- return blockNode;
-}
-
-TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable)
-{
- TVariable *var = reinterpret_cast<TVariable *>(symbolTable.findGlobal(name));
- ASSERT(var);
- return new TIntermSymbol(var->getUniqueId(), name, var->getType());
-}
-
-TIntermSymbol *ReferenceBuiltInVariable(const TString &name,
- const TSymbolTable &symbolTable,
- int shaderVersion)
-{
- const TVariable *var =
- reinterpret_cast<const TVariable *>(symbolTable.findBuiltIn(name, shaderVersion, true));
- ASSERT(var);
- return new TIntermSymbol(var->getUniqueId(), name, var->getType());
-}
-
-TIntermTyped *CreateBuiltInFunctionCallNode(const TString &name,
- TIntermSequence *arguments,
- const TSymbolTable &symbolTable,
- int shaderVersion)
-{
- const TFunction *fn = LookUpBuiltInFunction(name, arguments, symbolTable, shaderVersion);
- ASSERT(fn);
- TOperator op = fn->getBuiltInOp();
- if (op != EOpNull)
- {
- if (arguments->size() == 1)
- {
- return new TIntermUnary(op, arguments->at(0)->getAsTyped());
- }
- return TIntermAggregate::Create(fn->getReturnType(), op, arguments);
- }
- return TIntermAggregate::CreateBuiltInFunctionCall(*fn, arguments);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h
deleted file mode 100644
index 6f3b0674f0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IntermNode_util.h: High-level utilities for creating AST nodes and node hierarchies. Mostly meant
-// to be used in AST transforms.
-
-#ifndef COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
-#define COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TType &returnType,
- const char *name,
- const TSymbolUniqueId &functionId);
-TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TType &returnType,
- const char *name,
- TIntermBlock *functionBody,
- const TSymbolUniqueId &functionId);
-TIntermAggregate *CreateInternalFunctionCallNode(const TType &returnType,
- const char *name,
- const TSymbolUniqueId &functionId,
- TIntermSequence *arguments);
-
-TIntermTyped *CreateZeroNode(const TType &type);
-TIntermConstantUnion *CreateIndexNode(int index);
-TIntermConstantUnion *CreateBoolNode(bool value);
-
-TIntermSymbol *CreateTempSymbolNode(const TSymbolUniqueId &id,
- const TType &type,
- TQualifier qualifier);
-TIntermDeclaration *CreateTempInitDeclarationNode(const TSymbolUniqueId &id,
- TIntermTyped *initializer,
- TQualifier qualifier);
-
-// If the input node is nullptr, return nullptr.
-// If the input node is a block node, return it.
-// If the input node is not a block node, put it inside a block node and return that.
-TIntermBlock *EnsureBlock(TIntermNode *node);
-
-// Should be called from inside Compiler::compileTreeImpl() where the global level is in scope.
-TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable);
-
-// Note: this can access desktop GLSL built-ins that are hidden from the parser.
-TIntermSymbol *ReferenceBuiltInVariable(const TString &name,
- const TSymbolTable &symbolTable,
- int shaderVersion);
-
-TIntermTyped *CreateBuiltInFunctionCallNode(const TString &name,
- TIntermSequence *arguments,
- const TSymbolTable &symbolTable,
- int shaderVersion);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INTERMNODEUTIL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
deleted file mode 100644
index 6c25c6c35a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
+++ /dev/null
@@ -1,983 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/IntermTraverse.h"
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-void TIntermSymbol::traverse(TIntermTraverser *it)
-{
- it->traverseSymbol(this);
-}
-
-void TIntermRaw::traverse(TIntermTraverser *it)
-{
- it->traverseRaw(this);
-}
-
-void TIntermConstantUnion::traverse(TIntermTraverser *it)
-{
- it->traverseConstantUnion(this);
-}
-
-void TIntermSwizzle::traverse(TIntermTraverser *it)
-{
- it->traverseSwizzle(this);
-}
-
-void TIntermBinary::traverse(TIntermTraverser *it)
-{
- it->traverseBinary(this);
-}
-
-void TIntermUnary::traverse(TIntermTraverser *it)
-{
- it->traverseUnary(this);
-}
-
-void TIntermTernary::traverse(TIntermTraverser *it)
-{
- it->traverseTernary(this);
-}
-
-void TIntermIfElse::traverse(TIntermTraverser *it)
-{
- it->traverseIfElse(this);
-}
-
-void TIntermSwitch::traverse(TIntermTraverser *it)
-{
- it->traverseSwitch(this);
-}
-
-void TIntermCase::traverse(TIntermTraverser *it)
-{
- it->traverseCase(this);
-}
-
-void TIntermFunctionDefinition::traverse(TIntermTraverser *it)
-{
- it->traverseFunctionDefinition(this);
-}
-
-void TIntermBlock::traverse(TIntermTraverser *it)
-{
- it->traverseBlock(this);
-}
-
-void TIntermInvariantDeclaration::traverse(TIntermTraverser *it)
-{
- it->traverseInvariantDeclaration(this);
-}
-
-void TIntermDeclaration::traverse(TIntermTraverser *it)
-{
- it->traverseDeclaration(this);
-}
-
-void TIntermFunctionPrototype::traverse(TIntermTraverser *it)
-{
- it->traverseFunctionPrototype(this);
-}
-
-void TIntermAggregate::traverse(TIntermTraverser *it)
-{
- it->traverseAggregate(this);
-}
-
-void TIntermLoop::traverse(TIntermTraverser *it)
-{
- it->traverseLoop(this);
-}
-
-void TIntermBranch::traverse(TIntermTraverser *it)
-{
- it->traverseBranch(this);
-}
-
-TIntermTraverser::TIntermTraverser(bool preVisit,
- bool inVisit,
- bool postVisit,
- TSymbolTable *symbolTable)
- : preVisit(preVisit),
- inVisit(inVisit),
- postVisit(postVisit),
- mDepth(-1),
- mMaxDepth(0),
- mInGlobalScope(true),
- mSymbolTable(symbolTable),
- mTemporaryId(nullptr)
-{
-}
-
-TIntermTraverser::~TIntermTraverser()
-{
-}
-
-const TIntermBlock *TIntermTraverser::getParentBlock() const
-{
- if (!mParentBlockStack.empty())
- {
- return mParentBlockStack.back().node;
- }
- return nullptr;
-}
-
-void TIntermTraverser::pushParentBlock(TIntermBlock *node)
-{
- mParentBlockStack.push_back(ParentBlock(node, 0));
-}
-
-void TIntermTraverser::incrementParentBlockPos()
-{
- ++mParentBlockStack.back().pos;
-}
-
-void TIntermTraverser::popParentBlock()
-{
- ASSERT(!mParentBlockStack.empty());
- mParentBlockStack.pop_back();
-}
-
-void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertions)
-{
- TIntermSequence emptyInsertionsAfter;
- insertStatementsInParentBlock(insertions, emptyInsertionsAfter);
-}
-
-void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
- const TIntermSequence &insertionsAfter)
-{
- ASSERT(!mParentBlockStack.empty());
- ParentBlock &parentBlock = mParentBlockStack.back();
- if (mPath.back() == parentBlock.node)
- {
- ASSERT(mParentBlockStack.size() >= 2u);
- // The current node is a block node, so the parent block is not the topmost one in the block
- // stack, but the one below that.
- parentBlock = mParentBlockStack.at(mParentBlockStack.size() - 2u);
- }
- NodeInsertMultipleEntry insert(parentBlock.node, parentBlock.pos, insertionsBefore,
- insertionsAfter);
- mInsertions.push_back(insert);
-}
-
-void TIntermTraverser::insertStatementInParentBlock(TIntermNode *statement)
-{
- TIntermSequence insertions;
- insertions.push_back(statement);
- insertStatementsInParentBlock(insertions);
-}
-
-TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
-{
- ASSERT(mTemporaryId != nullptr);
- // nextTemporaryId() needs to be called when the code wants to start using another temporary
- // symbol.
- return CreateTempSymbolNode(*mTemporaryId, type, qualifier);
-}
-
-TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type)
-{
- return createTempSymbol(type, EvqTemporary);
-}
-
-TIntermDeclaration *TIntermTraverser::createTempDeclaration(const TType &type)
-{
- ASSERT(mTemporaryId != nullptr);
- TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
- tempDeclaration->appendDeclarator(CreateTempSymbolNode(*mTemporaryId, type, EvqTemporary));
- return tempDeclaration;
-}
-
-TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer,
- TQualifier qualifier)
-{
- ASSERT(mTemporaryId != nullptr);
- return CreateTempInitDeclarationNode(*mTemporaryId, initializer, qualifier);
-}
-
-TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer)
-{
- return createTempInitDeclaration(initializer, EvqTemporary);
-}
-
-TIntermBinary *TIntermTraverser::createTempAssignment(TIntermTyped *rightNode)
-{
- ASSERT(rightNode != nullptr);
- TIntermSymbol *tempSymbol = createTempSymbol(rightNode->getType());
- TIntermBinary *assignment = new TIntermBinary(EOpAssign, tempSymbol, rightNode);
- return assignment;
-}
-
-void TIntermTraverser::nextTemporaryId()
-{
- ASSERT(mSymbolTable);
- if (!mTemporaryId)
- {
- mTemporaryId = new TSymbolUniqueId(mSymbolTable);
- return;
- }
- *mTemporaryId = TSymbolUniqueId(mSymbolTable);
-}
-
-void TLValueTrackingTraverser::addToFunctionMap(const TSymbolUniqueId &id,
- TIntermSequence *paramSequence)
-{
- mFunctionMap[id.get()] = paramSequence;
-}
-
-bool TLValueTrackingTraverser::isInFunctionMap(const TIntermAggregate *callNode) const
-{
- ASSERT(callNode->getOp() == EOpCallFunctionInAST);
- return (mFunctionMap.find(callNode->getFunctionSymbolInfo()->getId().get()) !=
- mFunctionMap.end());
-}
-
-TIntermSequence *TLValueTrackingTraverser::getFunctionParameters(const TIntermAggregate *callNode)
-{
- ASSERT(isInFunctionMap(callNode));
- return mFunctionMap[callNode->getFunctionSymbolInfo()->getId().get()];
-}
-
-void TLValueTrackingTraverser::setInFunctionCallOutParameter(bool inOutParameter)
-{
- mInFunctionCallOutParameter = inOutParameter;
-}
-
-bool TLValueTrackingTraverser::isInFunctionCallOutParameter() const
-{
- return mInFunctionCallOutParameter;
-}
-
-//
-// Traverse the intermediate representation tree, and
-// call a node type specific function for each node.
-// Done recursively through the member function Traverse().
-// Node types can be skipped if their function to call is 0,
-// but their subtree will still be traversed.
-// Nodes with children can have their whole subtree skipped
-// if preVisit is turned on and the type specific function
-// returns false.
-//
-
-//
-// Traversal functions for terminals are straighforward....
-//
-void TIntermTraverser::traverseSymbol(TIntermSymbol *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
- visitSymbol(node);
-}
-
-void TIntermTraverser::traverseConstantUnion(TIntermConstantUnion *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
- visitConstantUnion(node);
-}
-
-void TIntermTraverser::traverseSwizzle(TIntermSwizzle *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitSwizzle(PreVisit, node);
-
- if (visit)
- {
- node->getOperand()->traverse(this);
- }
-
- if (visit && postVisit)
- visitSwizzle(PostVisit, node);
-}
-
-//
-// Traverse a binary node.
-//
-void TIntermTraverser::traverseBinary(TIntermBinary *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- //
- // visit the node before children if pre-visiting.
- //
- if (preVisit)
- visit = visitBinary(PreVisit, node);
-
- //
- // Visit the children, in the right order.
- //
- if (visit)
- {
- if (node->getLeft())
- node->getLeft()->traverse(this);
-
- if (inVisit)
- visit = visitBinary(InVisit, node);
-
- if (visit && node->getRight())
- node->getRight()->traverse(this);
- }
-
- //
- // Visit the node after the children, if requested and the traversal
- // hasn't been cancelled yet.
- //
- if (visit && postVisit)
- visitBinary(PostVisit, node);
-}
-
-void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- //
- // visit the node before children if pre-visiting.
- //
- if (preVisit)
- visit = visitBinary(PreVisit, node);
-
- //
- // Visit the children, in the right order.
- //
- if (visit)
- {
- // Some binary operations like indexing can be inside an expression which must be an
- // l-value.
- bool parentOperatorRequiresLValue = operatorRequiresLValue();
- bool parentInFunctionCallOutParameter = isInFunctionCallOutParameter();
- if (node->isAssignment())
- {
- ASSERT(!isLValueRequiredHere());
- setOperatorRequiresLValue(true);
- }
-
- if (node->getLeft())
- node->getLeft()->traverse(this);
-
- if (inVisit)
- visit = visitBinary(InVisit, node);
-
- if (node->isAssignment())
- setOperatorRequiresLValue(false);
-
- // Index is not required to be an l-value even when the surrounding expression is required
- // to be an l-value.
- TOperator op = node->getOp();
- if (op == EOpIndexDirect || op == EOpIndexDirectInterfaceBlock ||
- op == EOpIndexDirectStruct || op == EOpIndexIndirect)
- {
- setOperatorRequiresLValue(false);
- setInFunctionCallOutParameter(false);
- }
-
- if (visit && node->getRight())
- node->getRight()->traverse(this);
-
- setOperatorRequiresLValue(parentOperatorRequiresLValue);
- setInFunctionCallOutParameter(parentInFunctionCallOutParameter);
- }
-
- //
- // Visit the node after the children, if requested and the traversal
- // hasn't been cancelled yet.
- //
- if (visit && postVisit)
- visitBinary(PostVisit, node);
-}
-
-//
-// Traverse a unary node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseUnary(TIntermUnary *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitUnary(PreVisit, node);
-
- if (visit)
- {
- node->getOperand()->traverse(this);
- }
-
- if (visit && postVisit)
- visitUnary(PostVisit, node);
-}
-
-void TLValueTrackingTraverser::traverseUnary(TIntermUnary *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitUnary(PreVisit, node);
-
- if (visit)
- {
- ASSERT(!operatorRequiresLValue());
- switch (node->getOp())
- {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- setOperatorRequiresLValue(true);
- break;
- default:
- break;
- }
-
- node->getOperand()->traverse(this);
-
- setOperatorRequiresLValue(false);
- }
-
- if (visit && postVisit)
- visitUnary(PostVisit, node);
-}
-
-// Traverse a function definition node.
-void TIntermTraverser::traverseFunctionDefinition(TIntermFunctionDefinition *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitFunctionDefinition(PreVisit, node);
-
- if (visit)
- {
- mInGlobalScope = false;
-
- node->getFunctionPrototype()->traverse(this);
- if (inVisit)
- visit = visitFunctionDefinition(InVisit, node);
- node->getBody()->traverse(this);
-
- mInGlobalScope = true;
- }
-
- if (visit && postVisit)
- visitFunctionDefinition(PostVisit, node);
-}
-
-// Traverse a block node.
-void TIntermTraverser::traverseBlock(TIntermBlock *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
- pushParentBlock(node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitBlock(PreVisit, node);
-
- if (visit)
- {
- for (auto *child : *sequence)
- {
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitBlock(InVisit, node);
- }
-
- incrementParentBlockPos();
- }
- }
-
- if (visit && postVisit)
- visitBlock(PostVisit, node);
-
- popParentBlock();
-}
-
-void TIntermTraverser::traverseInvariantDeclaration(TIntermInvariantDeclaration *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- {
- visit = visitInvariantDeclaration(PreVisit, node);
- }
-
- if (visit)
- {
- node->getSymbol()->traverse(this);
- if (postVisit)
- {
- visitInvariantDeclaration(PostVisit, node);
- }
- }
-}
-
-// Traverse a declaration node.
-void TIntermTraverser::traverseDeclaration(TIntermDeclaration *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitDeclaration(PreVisit, node);
-
- if (visit)
- {
- for (auto *child : *sequence)
- {
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitDeclaration(InVisit, node);
- }
- }
- }
-
- if (visit && postVisit)
- visitDeclaration(PostVisit, node);
-}
-
-void TIntermTraverser::traverseFunctionPrototype(TIntermFunctionPrototype *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitFunctionPrototype(PreVisit, node);
-
- if (visit)
- {
- for (auto *child : *sequence)
- {
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitFunctionPrototype(InVisit, node);
- }
- }
- }
-
- if (visit && postVisit)
- visitFunctionPrototype(PostVisit, node);
-}
-
-// Traverse an aggregate node. Same comments in binary node apply here.
-void TIntermTraverser::traverseAggregate(TIntermAggregate *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitAggregate(PreVisit, node);
-
- if (visit)
- {
- for (auto *child : *sequence)
- {
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
- }
- }
- }
-
- if (visit && postVisit)
- visitAggregate(PostVisit, node);
-}
-
-bool TIntermTraverser::CompareInsertion(const NodeInsertMultipleEntry &a,
- const NodeInsertMultipleEntry &b)
-{
- if (a.parent != b.parent)
- {
- return a.parent > b.parent;
- }
- return a.position > b.position;
-}
-
-void TIntermTraverser::updateTree()
-{
- // Sort the insertions so that insertion position is decreasing. This way multiple insertions to
- // the same parent node are handled correctly.
- std::sort(mInsertions.begin(), mInsertions.end(), CompareInsertion);
- for (size_t ii = 0; ii < mInsertions.size(); ++ii)
- {
- // We can't know here what the intended ordering of two insertions to the same position is,
- // so it is not supported.
- ASSERT(ii == 0 || mInsertions[ii].position != mInsertions[ii - 1].position ||
- mInsertions[ii].parent != mInsertions[ii - 1].parent);
- const NodeInsertMultipleEntry &insertion = mInsertions[ii];
- ASSERT(insertion.parent);
- if (!insertion.insertionsAfter.empty())
- {
- bool inserted = insertion.parent->insertChildNodes(insertion.position + 1,
- insertion.insertionsAfter);
- ASSERT(inserted);
- }
- if (!insertion.insertionsBefore.empty())
- {
- bool inserted =
- insertion.parent->insertChildNodes(insertion.position, insertion.insertionsBefore);
- ASSERT(inserted);
- }
- }
- for (size_t ii = 0; ii < mReplacements.size(); ++ii)
- {
- const NodeUpdateEntry &replacement = mReplacements[ii];
- ASSERT(replacement.parent);
- bool replaced =
- replacement.parent->replaceChildNode(replacement.original, replacement.replacement);
- ASSERT(replaced);
-
- if (!replacement.originalBecomesChildOfReplacement)
- {
- // In AST traversing, a parent is visited before its children.
- // After we replace a node, if its immediate child is to
- // be replaced, we need to make sure we don't update the replaced
- // node; instead, we update the replacement node.
- for (size_t jj = ii + 1; jj < mReplacements.size(); ++jj)
- {
- NodeUpdateEntry &replacement2 = mReplacements[jj];
- if (replacement2.parent == replacement.original)
- replacement2.parent = replacement.replacement;
- }
- }
- }
- for (size_t ii = 0; ii < mMultiReplacements.size(); ++ii)
- {
- const NodeReplaceWithMultipleEntry &replacement = mMultiReplacements[ii];
- ASSERT(replacement.parent);
- bool replaced = replacement.parent->replaceChildNodeWithMultiple(replacement.original,
- replacement.replacements);
- ASSERT(replaced);
- }
-
- clearReplacementQueue();
-}
-
-void TIntermTraverser::clearReplacementQueue()
-{
- mReplacements.clear();
- mMultiReplacements.clear();
- mInsertions.clear();
-}
-
-void TIntermTraverser::queueReplacement(TIntermNode *replacement, OriginalNode originalStatus)
-{
- queueReplacementWithParent(getParentNode(), mPath.back(), replacement, originalStatus);
-}
-
-void TIntermTraverser::queueReplacementWithParent(TIntermNode *parent,
- TIntermNode *original,
- TIntermNode *replacement,
- OriginalNode originalStatus)
-{
- bool originalBecomesChild = (originalStatus == OriginalNode::BECOMES_CHILD);
- mReplacements.push_back(NodeUpdateEntry(parent, original, replacement, originalBecomesChild));
-}
-
-TLValueTrackingTraverser::TLValueTrackingTraverser(bool preVisit,
- bool inVisit,
- bool postVisit,
- TSymbolTable *symbolTable,
- int shaderVersion)
- : TIntermTraverser(preVisit, inVisit, postVisit, symbolTable),
- mOperatorRequiresLValue(false),
- mInFunctionCallOutParameter(false),
- mShaderVersion(shaderVersion)
-{
- ASSERT(symbolTable);
-}
-
-void TLValueTrackingTraverser::traverseFunctionPrototype(TIntermFunctionPrototype *node)
-{
- TIntermSequence *sequence = node->getSequence();
- addToFunctionMap(node->getFunctionSymbolInfo()->getId(), sequence);
-
- TIntermTraverser::traverseFunctionPrototype(node);
-}
-
-void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitAggregate(PreVisit, node);
-
- if (visit)
- {
- if (node->getOp() == EOpCallFunctionInAST)
- {
- if (isInFunctionMap(node))
- {
- TIntermSequence *params = getFunctionParameters(node);
- TIntermSequence::iterator paramIter = params->begin();
- for (auto *child : *sequence)
- {
- ASSERT(paramIter != params->end());
- TQualifier qualifier = (*paramIter)->getAsTyped()->getQualifier();
- setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
-
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
- }
-
- ++paramIter;
- }
- }
- else
- {
- // The node might not be in the function map in case we're in the middle of
- // transforming the AST, and have inserted function call nodes without inserting the
- // function definitions yet.
- setInFunctionCallOutParameter(false);
- for (auto *child : *sequence)
- {
- child->traverse(this);
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
- }
- }
- }
-
- setInFunctionCallOutParameter(false);
- }
- else
- {
- // Find the built-in function corresponding to this op so that we can determine the
- // in/out qualifiers of its parameters.
- TFunction *builtInFunc = nullptr;
- if (!node->isFunctionCall() && !node->isConstructor())
- {
- builtInFunc = static_cast<TFunction *>(
- mSymbolTable->findBuiltIn(node->getSymbolTableMangledName(), mShaderVersion));
- }
-
- size_t paramIndex = 0;
-
- for (auto *child : *sequence)
- {
- // This assumes that raw functions called with
- // EOpCallInternalRawFunction don't have out parameters.
- TQualifier qualifier = EvqIn;
- if (builtInFunc != nullptr)
- qualifier = builtInFunc->getParam(paramIndex).type->getQualifier();
- setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
- child->traverse(this);
-
- if (visit && inVisit)
- {
- if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
- }
-
- ++paramIndex;
- }
-
- setInFunctionCallOutParameter(false);
- }
- }
-
- if (visit && postVisit)
- visitAggregate(PostVisit, node);
-}
-
-//
-// Traverse a ternary node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseTernary(TIntermTernary *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitTernary(PreVisit, node);
-
- if (visit)
- {
- node->getCondition()->traverse(this);
- if (node->getTrueExpression())
- node->getTrueExpression()->traverse(this);
- if (node->getFalseExpression())
- node->getFalseExpression()->traverse(this);
- }
-
- if (visit && postVisit)
- visitTernary(PostVisit, node);
-}
-
-// Traverse an if-else node. Same comments in binary node apply here.
-void TIntermTraverser::traverseIfElse(TIntermIfElse *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitIfElse(PreVisit, node);
-
- if (visit)
- {
- node->getCondition()->traverse(this);
- if (node->getTrueBlock())
- node->getTrueBlock()->traverse(this);
- if (node->getFalseBlock())
- node->getFalseBlock()->traverse(this);
- }
-
- if (visit && postVisit)
- visitIfElse(PostVisit, node);
-}
-
-//
-// Traverse a switch node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseSwitch(TIntermSwitch *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitSwitch(PreVisit, node);
-
- if (visit)
- {
- node->getInit()->traverse(this);
- if (inVisit)
- visit = visitSwitch(InVisit, node);
- if (visit && node->getStatementList())
- node->getStatementList()->traverse(this);
- }
-
- if (visit && postVisit)
- visitSwitch(PostVisit, node);
-}
-
-//
-// Traverse a case node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseCase(TIntermCase *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitCase(PreVisit, node);
-
- if (visit && node->getCondition())
- {
- node->getCondition()->traverse(this);
- }
-
- if (visit && postVisit)
- visitCase(PostVisit, node);
-}
-
-//
-// Traverse a loop node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseLoop(TIntermLoop *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitLoop(PreVisit, node);
-
- if (visit)
- {
- if (node->getInit())
- node->getInit()->traverse(this);
-
- if (node->getCondition())
- node->getCondition()->traverse(this);
-
- if (node->getBody())
- node->getBody()->traverse(this);
-
- if (node->getExpression())
- node->getExpression()->traverse(this);
- }
-
- if (visit && postVisit)
- visitLoop(PostVisit, node);
-}
-
-//
-// Traverse a branch node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseBranch(TIntermBranch *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitBranch(PreVisit, node);
-
- if (visit && node->getExpression())
- {
- node->getExpression()->traverse(this);
- }
-
- if (visit && postVisit)
- visitBranch(PostVisit, node);
-}
-
-void TIntermTraverser::traverseRaw(TIntermRaw *node)
-{
- ScopedNodeInTraversalPath addToPath(this, node);
- visitRaw(node);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h
deleted file mode 100644
index f0300b586b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h
+++ /dev/null
@@ -1,355 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IntermTraverse.h : base classes for AST traversers that walk the AST and
-// also have the ability to transform it by replacing nodes.
-
-#ifndef COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
-#define COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-class TSymbolTable;
-class TSymbolUniqueId;
-
-enum Visit
-{
- PreVisit,
- InVisit,
- PostVisit
-};
-
-// For traversing the tree. User should derive from this class overriding the visit functions,
-// and then pass an object of the subclass to a traverse method of a node.
-//
-// The traverse*() functions may also be overridden to do other bookkeeping on the tree to provide
-// contextual information to the visit functions, such as whether the node is the target of an
-// assignment. This is complex to maintain and so should only be done in special cases.
-//
-// When using this, just fill in the methods for nodes you want visited.
-// Return false from a pre-visit to skip visiting that node's subtree.
-class TIntermTraverser : angle::NonCopyable
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermTraverser(bool preVisit,
- bool inVisit,
- bool postVisit,
- TSymbolTable *symbolTable = nullptr);
- virtual ~TIntermTraverser();
-
- virtual void visitSymbol(TIntermSymbol *node) {}
- virtual void visitRaw(TIntermRaw *node) {}
- virtual void visitConstantUnion(TIntermConstantUnion *node) {}
- virtual bool visitSwizzle(Visit visit, TIntermSwizzle *node) { return true; }
- virtual bool visitBinary(Visit visit, TIntermBinary *node) { return true; }
- virtual bool visitUnary(Visit visit, TIntermUnary *node) { return true; }
- virtual bool visitTernary(Visit visit, TIntermTernary *node) { return true; }
- virtual bool visitIfElse(Visit visit, TIntermIfElse *node) { return true; }
- virtual bool visitSwitch(Visit visit, TIntermSwitch *node) { return true; }
- virtual bool visitCase(Visit visit, TIntermCase *node) { return true; }
- virtual bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
- {
- return true;
- }
- virtual bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
- {
- return true;
- }
- virtual bool visitAggregate(Visit visit, TIntermAggregate *node) { return true; }
- virtual bool visitBlock(Visit visit, TIntermBlock *node) { return true; }
- virtual bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
- {
- return true;
- }
- virtual bool visitDeclaration(Visit visit, TIntermDeclaration *node) { return true; }
- virtual bool visitLoop(Visit visit, TIntermLoop *node) { return true; }
- virtual bool visitBranch(Visit visit, TIntermBranch *node) { return true; }
-
- // The traverse functions contain logic for iterating over the children of the node
- // and calling the visit functions in the appropriate places. They also track some
- // context that may be used by the visit functions.
- virtual void traverseSymbol(TIntermSymbol *node);
- virtual void traverseRaw(TIntermRaw *node);
- virtual void traverseConstantUnion(TIntermConstantUnion *node);
- virtual void traverseSwizzle(TIntermSwizzle *node);
- virtual void traverseBinary(TIntermBinary *node);
- virtual void traverseUnary(TIntermUnary *node);
- virtual void traverseTernary(TIntermTernary *node);
- virtual void traverseIfElse(TIntermIfElse *node);
- virtual void traverseSwitch(TIntermSwitch *node);
- virtual void traverseCase(TIntermCase *node);
- virtual void traverseFunctionPrototype(TIntermFunctionPrototype *node);
- virtual void traverseFunctionDefinition(TIntermFunctionDefinition *node);
- virtual void traverseAggregate(TIntermAggregate *node);
- virtual void traverseBlock(TIntermBlock *node);
- virtual void traverseInvariantDeclaration(TIntermInvariantDeclaration *node);
- virtual void traverseDeclaration(TIntermDeclaration *node);
- virtual void traverseLoop(TIntermLoop *node);
- virtual void traverseBranch(TIntermBranch *node);
-
- int getMaxDepth() const { return mMaxDepth; }
-
- // If traversers need to replace nodes, they can add the replacements in
- // mReplacements/mMultiReplacements during traversal and the user of the traverser should call
- // this function after traversal to perform them.
- void updateTree();
-
- protected:
- // Should only be called from traverse*() functions
- void incrementDepth(TIntermNode *current)
- {
- mDepth++;
- mMaxDepth = std::max(mMaxDepth, mDepth);
- mPath.push_back(current);
- }
-
- // Should only be called from traverse*() functions
- void decrementDepth()
- {
- mDepth--;
- mPath.pop_back();
- }
-
- // RAII helper for incrementDepth/decrementDepth
- class ScopedNodeInTraversalPath
- {
- public:
- ScopedNodeInTraversalPath(TIntermTraverser *traverser, TIntermNode *current)
- : mTraverser(traverser)
- {
- mTraverser->incrementDepth(current);
- }
- ~ScopedNodeInTraversalPath() { mTraverser->decrementDepth(); }
-
- private:
- TIntermTraverser *mTraverser;
- };
-
- TIntermNode *getParentNode() { return mPath.size() <= 1 ? nullptr : mPath[mPath.size() - 2u]; }
-
- // Return the nth ancestor of the node being traversed. getAncestorNode(0) == getParentNode()
- TIntermNode *getAncestorNode(unsigned int n)
- {
- if (mPath.size() > n + 1u)
- {
- return mPath[mPath.size() - n - 2u];
- }
- return nullptr;
- }
-
- const TIntermBlock *getParentBlock() const;
-
- void pushParentBlock(TIntermBlock *node);
- void incrementParentBlockPos();
- void popParentBlock();
-
- // To replace a single node with multiple nodes in the parent aggregate. May be used with blocks
- // but also with other nodes like declarations.
- struct NodeReplaceWithMultipleEntry
- {
- NodeReplaceWithMultipleEntry(TIntermAggregateBase *_parent,
- TIntermNode *_original,
- TIntermSequence _replacements)
- : parent(_parent), original(_original), replacements(_replacements)
- {
- }
-
- TIntermAggregateBase *parent;
- TIntermNode *original;
- TIntermSequence replacements;
- };
-
- // Helper to insert statements in the parent block of the node currently being traversed.
- // The statements will be inserted before the node being traversed once updateTree is called.
- // Should only be called during PreVisit or PostVisit if called from block nodes.
- // Note that two insertions to the same position in the same block are not supported.
- void insertStatementsInParentBlock(const TIntermSequence &insertions);
-
- // Same as above, but supports simultaneous insertion of statements before and after the node
- // currently being traversed.
- void insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
- const TIntermSequence &insertionsAfter);
-
- // Helper to insert a single statement.
- void insertStatementInParentBlock(TIntermNode *statement);
-
- // Helper to create a temporary symbol node with the given qualifier.
- TIntermSymbol *createTempSymbol(const TType &type, TQualifier qualifier);
- // Helper to create a temporary symbol node.
- TIntermSymbol *createTempSymbol(const TType &type);
- // Create a node that declares but doesn't initialize a temporary symbol.
- TIntermDeclaration *createTempDeclaration(const TType &type);
- // Create a node that initializes the current temporary symbol with initializer. The symbol will
- // have the given qualifier.
- TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer, TQualifier qualifier);
- // Create a node that initializes the current temporary symbol with initializer.
- TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer);
- // Create a node that assigns rightNode to the current temporary symbol.
- TIntermBinary *createTempAssignment(TIntermTyped *rightNode);
- // Increment temporary symbol index.
- void nextTemporaryId();
-
- enum class OriginalNode
- {
- BECOMES_CHILD,
- IS_DROPPED
- };
-
- void clearReplacementQueue();
-
- // Replace the node currently being visited with replacement.
- void queueReplacement(TIntermNode *replacement, OriginalNode originalStatus);
- // Explicitly specify a node to replace with replacement.
- void queueReplacementWithParent(TIntermNode *parent,
- TIntermNode *original,
- TIntermNode *replacement,
- OriginalNode originalStatus);
-
- const bool preVisit;
- const bool inVisit;
- const bool postVisit;
-
- int mDepth;
- int mMaxDepth;
-
- bool mInGlobalScope;
-
- // During traversing, save all the changes that need to happen into
- // mReplacements/mMultiReplacements, then do them by calling updateTree().
- // Multi replacements are processed after single replacements.
- std::vector<NodeReplaceWithMultipleEntry> mMultiReplacements;
-
- TSymbolTable *mSymbolTable;
-
- private:
- // To insert multiple nodes into the parent block.
- struct NodeInsertMultipleEntry
- {
- NodeInsertMultipleEntry(TIntermBlock *_parent,
- TIntermSequence::size_type _position,
- TIntermSequence _insertionsBefore,
- TIntermSequence _insertionsAfter)
- : parent(_parent),
- position(_position),
- insertionsBefore(_insertionsBefore),
- insertionsAfter(_insertionsAfter)
- {
- }
-
- TIntermBlock *parent;
- TIntermSequence::size_type position;
- TIntermSequence insertionsBefore;
- TIntermSequence insertionsAfter;
- };
-
- static bool CompareInsertion(const NodeInsertMultipleEntry &a,
- const NodeInsertMultipleEntry &b);
-
- // To replace a single node with another on the parent node
- struct NodeUpdateEntry
- {
- NodeUpdateEntry(TIntermNode *_parent,
- TIntermNode *_original,
- TIntermNode *_replacement,
- bool _originalBecomesChildOfReplacement)
- : parent(_parent),
- original(_original),
- replacement(_replacement),
- originalBecomesChildOfReplacement(_originalBecomesChildOfReplacement)
- {
- }
-
- TIntermNode *parent;
- TIntermNode *original;
- TIntermNode *replacement;
- bool originalBecomesChildOfReplacement;
- };
-
- struct ParentBlock
- {
- ParentBlock(TIntermBlock *nodeIn, TIntermSequence::size_type posIn)
- : node(nodeIn), pos(posIn)
- {
- }
-
- TIntermBlock *node;
- TIntermSequence::size_type pos;
- };
-
- std::vector<NodeInsertMultipleEntry> mInsertions;
- std::vector<NodeUpdateEntry> mReplacements;
-
- // All the nodes from root to the current node during traversing.
- TVector<TIntermNode *> mPath;
-
- // All the code blocks from the root to the current node's parent during traversal.
- std::vector<ParentBlock> mParentBlockStack;
-
- TSymbolUniqueId *mTemporaryId;
-};
-
-// Traverser parent class that tracks where a node is a destination of a write operation and so is
-// required to be an l-value.
-class TLValueTrackingTraverser : public TIntermTraverser
-{
- public:
- TLValueTrackingTraverser(bool preVisit,
- bool inVisit,
- bool postVisit,
- TSymbolTable *symbolTable,
- int shaderVersion);
- virtual ~TLValueTrackingTraverser() {}
-
- void traverseBinary(TIntermBinary *node) final;
- void traverseUnary(TIntermUnary *node) final;
- void traverseFunctionPrototype(TIntermFunctionPrototype *node) final;
- void traverseAggregate(TIntermAggregate *node) final;
-
- protected:
- bool isLValueRequiredHere() const
- {
- return mOperatorRequiresLValue || mInFunctionCallOutParameter;
- }
-
- private:
- // Track whether an l-value is required in the node that is currently being traversed by the
- // surrounding operator.
- // Use isLValueRequiredHere to check all conditions which require an l-value.
- void setOperatorRequiresLValue(bool lValueRequired)
- {
- mOperatorRequiresLValue = lValueRequired;
- }
- bool operatorRequiresLValue() const { return mOperatorRequiresLValue; }
-
- // Add a function encountered during traversal to the function map.
- void addToFunctionMap(const TSymbolUniqueId &id, TIntermSequence *paramSequence);
-
- // Return true if the prototype or definition of the function being called has been encountered
- // during traversal.
- bool isInFunctionMap(const TIntermAggregate *callNode) const;
-
- // Return the parameters sequence from the function definition or prototype.
- TIntermSequence *getFunctionParameters(const TIntermAggregate *callNode);
-
- // Track whether an l-value is required inside a function call.
- void setInFunctionCallOutParameter(bool inOutParameter);
- bool isInFunctionCallOutParameter() const;
-
- bool mOperatorRequiresLValue;
- bool mInFunctionCallOutParameter;
-
- // Map from function symbol id values to their parameter sequences
- TMap<int, TIntermSequence *> mFunctionMap;
-
- const int mShaderVersion;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp
deleted file mode 100644
index aaad4f3c68..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/IsASTDepthBelowLimit.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// Traverse the tree and compute max depth. Takes a maximum depth limit to prevent stack overflow.
-class MaxDepthTraverser : public TIntermTraverser
-{
- public:
- MaxDepthTraverser(int depthLimit) : TIntermTraverser(true, true, false), mDepthLimit(depthLimit)
- {
- }
-
- bool visitBinary(Visit, TIntermBinary *) override { return depthCheck(); }
- bool visitUnary(Visit, TIntermUnary *) override { return depthCheck(); }
- bool visitTernary(Visit, TIntermTernary *) override { return depthCheck(); }
- bool visitSwizzle(Visit, TIntermSwizzle *) override { return depthCheck(); }
- bool visitIfElse(Visit, TIntermIfElse *) override { return depthCheck(); }
- bool visitAggregate(Visit, TIntermAggregate *) override { return depthCheck(); }
- bool visitBlock(Visit, TIntermBlock *) override { return depthCheck(); }
- bool visitLoop(Visit, TIntermLoop *) override { return depthCheck(); }
- bool visitBranch(Visit, TIntermBranch *) override { return depthCheck(); }
-
- protected:
- bool depthCheck() const { return mMaxDepth < mDepthLimit; }
-
- int mDepthLimit;
-};
-
-} // anonymous namespace
-
-bool IsASTDepthBelowLimit(TIntermNode *root, int maxDepth)
-{
- MaxDepthTraverser traverser(maxDepth + 1);
- root->traverse(&traverser);
-
- return traverser.getMaxDepth() <= maxDepth;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h
deleted file mode 100644
index ef2f02c974..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h
+++ /dev/null
@@ -1,20 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// IsASTDepthBelowLimit: Check whether AST depth is below a specific limit.
-
-#ifndef COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
-#define COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
-
-namespace sh
-{
-
-class TIntermNode;
-
-bool IsASTDepthBelowLimit(TIntermNode *root, int maxDepth);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
deleted file mode 100644
index af86b8bde4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// NodeSearch.h: Utilities for searching translator node graphs
-//
-
-#ifndef COMPILER_TRANSLATOR_NODESEARCH_H_
-#define COMPILER_TRANSLATOR_NODESEARCH_H_
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-template <class Parent>
-class NodeSearchTraverser : public TIntermTraverser
-{
- public:
- NodeSearchTraverser() : TIntermTraverser(true, false, false), mFound(false) {}
-
- bool found() const { return mFound; }
-
- static bool search(TIntermNode *node)
- {
- Parent searchTraverser;
- node->traverse(&searchTraverser);
- return searchTraverser.found();
- }
-
- protected:
- bool mFound;
-};
-
-class FindDiscard : public NodeSearchTraverser<FindDiscard>
-{
- public:
- virtual bool visitBranch(Visit visit, TIntermBranch *node)
- {
- switch (node->getFlowOp())
- {
- case EOpKill:
- mFound = true;
- break;
-
- default:
- break;
- }
-
- return !mFound;
- }
-};
-}
-
-#endif // COMPILER_TRANSLATOR_NODESEARCH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Operator.cpp b/src/3rdparty/angle/src/compiler/translator/Operator.cpp
deleted file mode 100644
index 7a2156611a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Operator.cpp
+++ /dev/null
@@ -1,385 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Operator.h"
-
-const char *GetOperatorString(TOperator op)
-{
- switch (op)
- {
- // Note: EOpNull and EOpCall* can't be handled here.
-
- case EOpNegative:
- return "-";
- case EOpPositive:
- return "+";
- case EOpLogicalNot:
- return "!";
- case EOpBitwiseNot:
- return "~";
-
- case EOpPostIncrement:
- return "++";
- case EOpPostDecrement:
- return "--";
- case EOpPreIncrement:
- return "++";
- case EOpPreDecrement:
- return "--";
-
- case EOpArrayLength:
- return ".length()";
-
- case EOpAdd:
- return "+";
- case EOpSub:
- return "-";
- case EOpMul:
- return "*";
- case EOpDiv:
- return "/";
- case EOpIMod:
- return "%";
-
- case EOpEqual:
- return "==";
- case EOpNotEqual:
- return "!=";
- case EOpLessThan:
- return "<";
- case EOpGreaterThan:
- return ">";
- case EOpLessThanEqual:
- return "<=";
- case EOpGreaterThanEqual:
- return ">=";
-
- case EOpEqualComponentWise:
- return "equal";
- case EOpNotEqualComponentWise:
- return "notEqual";
- case EOpLessThanComponentWise:
- return "lessThan";
- case EOpGreaterThanComponentWise:
- return "greaterThan";
- case EOpLessThanEqualComponentWise:
- return "lessThanEqual";
- case EOpGreaterThanEqualComponentWise:
- return "greaterThanEqual";
-
- case EOpComma:
- return ",";
-
- // Fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- return "*";
-
- case EOpLogicalOr:
- return "||";
- case EOpLogicalXor:
- return "^^";
- case EOpLogicalAnd:
- return "&&";
-
- case EOpBitShiftLeft:
- return "<<";
- case EOpBitShiftRight:
- return ">>";
-
- case EOpBitwiseAnd:
- return "&";
- case EOpBitwiseXor:
- return "^";
- case EOpBitwiseOr:
- return "|";
-
- // Fall-through.
- case EOpIndexDirect:
- case EOpIndexIndirect:
- return "[]";
-
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock:
- return ".";
-
- case EOpRadians:
- return "radians";
- case EOpDegrees:
- return "degrees";
- case EOpSin:
- return "sin";
- case EOpCos:
- return "cos";
- case EOpTan:
- return "tan";
- case EOpAsin:
- return "asin";
- case EOpAcos:
- return "acos";
- case EOpAtan:
- return "atan";
-
- case EOpSinh:
- return "sinh";
- case EOpCosh:
- return "cosh";
- case EOpTanh:
- return "tanh";
- case EOpAsinh:
- return "asinh";
- case EOpAcosh:
- return "acosh";
- case EOpAtanh:
- return "atanh";
-
- case EOpPow:
- return "pow";
- case EOpExp:
- return "exp";
- case EOpLog:
- return "log";
- case EOpExp2:
- return "exp2";
- case EOpLog2:
- return "log2";
- case EOpSqrt:
- return "sqrt";
- case EOpInverseSqrt:
- return "inversesqrt";
-
- case EOpAbs:
- return "abs";
- case EOpSign:
- return "sign";
- case EOpFloor:
- return "floor";
- case EOpTrunc:
- return "trunc";
- case EOpRound:
- return "round";
- case EOpRoundEven:
- return "roundEven";
- case EOpCeil:
- return "ceil";
- case EOpFract:
- return "fract";
- case EOpMod:
- return "mod";
- case EOpModf:
- return "modf";
- case EOpMin:
- return "min";
- case EOpMax:
- return "max";
- case EOpClamp:
- return "clamp";
- case EOpMix:
- return "mix";
- case EOpStep:
- return "step";
- case EOpSmoothStep:
- return "smoothstep";
- case EOpIsNan:
- return "isnan";
- case EOpIsInf:
- return "isinf";
-
- case EOpFloatBitsToInt:
- return "floatBitsToInt";
- case EOpFloatBitsToUint:
- return "floatBitsToUint";
- case EOpIntBitsToFloat:
- return "intBitsToFloat";
- case EOpUintBitsToFloat:
- return "uintBitsToFloat";
-
- case EOpFrexp:
- return "frexp";
- case EOpLdexp:
- return "ldexp";
-
- case EOpPackSnorm2x16:
- return "packSnorm2x16";
- case EOpPackUnorm2x16:
- return "packUnorm2x16";
- case EOpPackHalf2x16:
- return "packHalf2x16";
- case EOpUnpackSnorm2x16:
- return "unpackSnorm2x16";
- case EOpUnpackUnorm2x16:
- return "unpackUnorm2x16";
- case EOpUnpackHalf2x16:
- return "unpackHalf2x16";
-
- case EOpPackUnorm4x8:
- return "packUnorm4x8";
- case EOpPackSnorm4x8:
- return "packSnorm4x8";
- case EOpUnpackUnorm4x8:
- return "unpackUnorm4x8";
- case EOpUnpackSnorm4x8:
- return "unpackSnorm4x8";
-
- case EOpLength:
- return "length";
- case EOpDistance:
- return "distance";
- case EOpDot:
- return "dot";
- case EOpCross:
- return "cross";
- case EOpNormalize:
- return "normalize";
- case EOpFaceforward:
- return "faceforward";
- case EOpReflect:
- return "reflect";
- case EOpRefract:
- return "refract";
-
- case EOpDFdx:
- return "dFdx";
- case EOpDFdy:
- return "dFdy";
- case EOpFwidth:
- return "fwidth";
-
- case EOpMulMatrixComponentWise:
- return "matrixCompMult";
- case EOpOuterProduct:
- return "outerProduct";
- case EOpTranspose:
- return "transpose";
- case EOpDeterminant:
- return "determinant";
- case EOpInverse:
- return "inverse";
-
- case EOpAny:
- return "any";
- case EOpAll:
- return "all";
- case EOpLogicalNotComponentWise:
- return "not";
-
- case EOpBitfieldExtract:
- return "bitfieldExtract";
- case EOpBitfieldInsert:
- return "bitfieldInsert";
- case EOpBitfieldReverse:
- return "bitfieldReverse";
- case EOpBitCount:
- return "bitCount";
- case EOpFindLSB:
- return "findLSB";
- case EOpFindMSB:
- return "findMSB";
- case EOpUaddCarry:
- return "uaddCarry";
- case EOpUsubBorrow:
- return "usubBorrow";
- case EOpUmulExtended:
- return "umulExtended";
- case EOpImulExtended:
- return "imulExtended";
-
- case EOpKill:
- return "kill";
- case EOpReturn:
- return "return";
- case EOpBreak:
- return "break";
- case EOpContinue:
- return "continue";
-
- case EOpAssign:
- return "=";
- case EOpInitialize:
- return "=";
- case EOpAddAssign:
- return "+=";
- case EOpSubAssign:
- return "-=";
-
- // Fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- return "*=";
-
- case EOpDivAssign:
- return "/=";
- case EOpIModAssign:
- return "%=";
- case EOpBitShiftLeftAssign:
- return "<<=";
- case EOpBitShiftRightAssign:
- return ">>=";
- case EOpBitwiseAndAssign:
- return "&=";
- case EOpBitwiseXorAssign:
- return "^=";
- case EOpBitwiseOrAssign:
- return "|=";
- case EOpBarrier:
- return "barrier";
- case EOpMemoryBarrier:
- return "memoryBarrier";
- case EOpMemoryBarrierAtomicCounter:
- return "memoryBarrierAtomicCounter";
- case EOpMemoryBarrierBuffer:
- return "memoryBarrierBuffer";
- case EOpMemoryBarrierImage:
- return "memoryBarrierImage";
- case EOpMemoryBarrierShared:
- return "memoryBarrierShared";
- case EOpGroupMemoryBarrier:
- return "groupMemoryBarrier";
-
- case EOpEmitVertex:
- return "EmitVertex";
- case EOpEndPrimitive:
- return "EndPrimitive";
- default:
- break;
- }
- return "";
-}
-
-bool IsAssignment(TOperator op)
-{
- switch (op)
- {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- case EOpDivAssign:
- case EOpIModAssign:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- return true;
- default:
- return false;
- }
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/Operator.h b/src/3rdparty/angle/src/compiler/translator/Operator.h
deleted file mode 100644
index 72f3dbf3f6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Operator.h
+++ /dev/null
@@ -1,255 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_OPERATOR_H_
-#define COMPILER_TRANSLATOR_OPERATOR_H_
-
-//
-// Operators used by the high-level (parse tree) representation.
-//
-enum TOperator
-{
- EOpNull, // if in a node, should only mean a node is still being built
-
- // Call a function defined in the AST. This might be a user-defined function or a function
- // inserted by an AST transformation.
- EOpCallFunctionInAST,
-
- // Call an internal helper function with a raw implementation - the implementation can't be
- // subject to AST transformations. Raw functions have a few constraints to keep them compatible
- // with AST traversers:
- // * They should not return arrays.
- // * They should not have out parameters.
- EOpCallInternalRawFunction,
-
- // Call a built-in function like a texture or image function.
- EOpCallBuiltInFunction,
-
- //
- // Unary operators
- //
-
- EOpNegative,
- EOpPositive,
- EOpLogicalNot,
- EOpBitwiseNot,
-
- EOpPostIncrement,
- EOpPostDecrement,
- EOpPreIncrement,
- EOpPreDecrement,
-
- EOpArrayLength,
-
- //
- // binary operations (ones with special GLSL syntax are used in TIntermBinary nodes, others in
- // TIntermAggregate nodes)
- //
-
- EOpAdd,
- EOpSub,
- EOpMul,
- EOpDiv,
- EOpIMod,
-
- EOpEqual,
- EOpNotEqual,
- EOpLessThan,
- EOpGreaterThan,
- EOpLessThanEqual,
- EOpGreaterThanEqual,
-
- EOpEqualComponentWise,
- EOpNotEqualComponentWise,
- EOpLessThanComponentWise,
- EOpLessThanEqualComponentWise,
- EOpGreaterThanComponentWise,
- EOpGreaterThanEqualComponentWise,
-
- EOpComma,
-
- EOpVectorTimesScalar,
- EOpVectorTimesMatrix,
- EOpMatrixTimesVector,
- EOpMatrixTimesScalar,
- EOpMatrixTimesMatrix,
-
- EOpLogicalOr,
- EOpLogicalXor,
- EOpLogicalAnd,
-
- EOpBitShiftLeft,
- EOpBitShiftRight,
-
- EOpBitwiseAnd,
- EOpBitwiseXor,
- EOpBitwiseOr,
-
- EOpIndexDirect,
- EOpIndexIndirect,
- EOpIndexDirectStruct,
- EOpIndexDirectInterfaceBlock,
-
- //
- // Built-in functions mapped to operators (either unary or with multiple parameters)
- //
-
- EOpRadians,
- EOpDegrees,
- EOpSin,
- EOpCos,
- EOpTan,
- EOpAsin,
- EOpAcos,
- EOpAtan,
-
- EOpSinh,
- EOpCosh,
- EOpTanh,
- EOpAsinh,
- EOpAcosh,
- EOpAtanh,
-
- EOpPow,
- EOpExp,
- EOpLog,
- EOpExp2,
- EOpLog2,
- EOpSqrt,
- EOpInverseSqrt,
-
- EOpAbs,
- EOpSign,
- EOpFloor,
- EOpTrunc,
- EOpRound,
- EOpRoundEven,
- EOpCeil,
- EOpFract,
- EOpMod,
- EOpModf,
- EOpMin,
- EOpMax,
- EOpClamp,
- EOpMix,
- EOpStep,
- EOpSmoothStep,
- EOpIsNan,
- EOpIsInf,
-
- EOpFloatBitsToInt,
- EOpFloatBitsToUint,
- EOpIntBitsToFloat,
- EOpUintBitsToFloat,
-
- EOpFrexp,
- EOpLdexp,
-
- EOpPackSnorm2x16,
- EOpPackUnorm2x16,
- EOpPackHalf2x16,
- EOpUnpackSnorm2x16,
- EOpUnpackUnorm2x16,
- EOpUnpackHalf2x16,
-
- EOpPackUnorm4x8,
- EOpPackSnorm4x8,
- EOpUnpackUnorm4x8,
- EOpUnpackSnorm4x8,
-
- EOpLength,
- EOpDistance,
- EOpDot,
- EOpCross,
- EOpNormalize,
- EOpFaceforward,
- EOpReflect,
- EOpRefract,
-
- EOpDFdx, // Fragment only, OES_standard_derivatives extension
- EOpDFdy, // Fragment only, OES_standard_derivatives extension
- EOpFwidth, // Fragment only, OES_standard_derivatives extension
-
- EOpMulMatrixComponentWise,
- EOpOuterProduct,
- EOpTranspose,
- EOpDeterminant,
- EOpInverse,
-
- EOpAny,
- EOpAll,
- EOpLogicalNotComponentWise,
-
- EOpBitfieldExtract,
- EOpBitfieldInsert,
- EOpBitfieldReverse,
- EOpBitCount,
- EOpFindLSB,
- EOpFindMSB,
- EOpUaddCarry,
- EOpUsubBorrow,
- EOpUmulExtended,
- EOpImulExtended,
-
- //
- // Branch
- //
-
- EOpKill, // Fragment only
- EOpReturn,
- EOpBreak,
- EOpContinue,
-
- //
- // Constructor
- //
-
- EOpConstruct,
-
- //
- // moves
- //
-
- EOpAssign,
- EOpInitialize,
- EOpAddAssign,
- EOpSubAssign,
-
- EOpMulAssign,
- EOpVectorTimesMatrixAssign,
- EOpVectorTimesScalarAssign,
- EOpMatrixTimesScalarAssign,
- EOpMatrixTimesMatrixAssign,
-
- EOpDivAssign,
- EOpIModAssign,
- EOpBitShiftLeftAssign,
- EOpBitShiftRightAssign,
- EOpBitwiseAndAssign,
- EOpBitwiseXorAssign,
- EOpBitwiseOrAssign,
-
- // barriers
- EOpBarrier,
- EOpMemoryBarrier,
- EOpMemoryBarrierAtomicCounter,
- EOpMemoryBarrierBuffer,
- EOpMemoryBarrierImage,
- EOpMemoryBarrierShared,
- EOpGroupMemoryBarrier,
-
- // Geometry only
- EOpEmitVertex,
- EOpEndPrimitive
-};
-
-// Returns the string corresponding to the operator in GLSL
-const char *GetOperatorString(TOperator op);
-
-// Say whether or not a binary or unary operation changes the value of a variable.
-bool IsAssignment(TOperator op);
-
-#endif // COMPILER_TRANSLATOR_OPERATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
deleted file mode 100644
index 50626c91c0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/OutputESSL.h"
-
-namespace sh
-{
-
-TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- bool forceHighp,
- ShCompileOptions compileOptions)
- : TOutputGLSLBase(objSink,
- clampingStrategy,
- hashFunction,
- nameMap,
- symbolTable,
- shaderType,
- shaderVersion,
- SH_ESSL_OUTPUT,
- compileOptions),
- mForceHighp(forceHighp)
-{
-}
-
-bool TOutputESSL::writeVariablePrecision(TPrecision precision)
-{
- if (precision == EbpUndefined)
- return false;
-
- TInfoSinkBase &out = objSink();
- if (mForceHighp)
- out << getPrecisionString(EbpHigh);
- else
- out << getPrecisionString(precision);
- return true;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
deleted file mode 100644
index e0c7bf2ae6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_
-#define COMPILER_TRANSLATOR_OUTPUTESSL_H_
-
-#include "compiler/translator/OutputGLSLBase.h"
-
-namespace sh
-{
-
-class TOutputESSL : public TOutputGLSLBase
-{
- public:
- TOutputESSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- bool forceHighp,
- ShCompileOptions compileOptions);
-
- protected:
- bool writeVariablePrecision(TPrecision precision) override;
-
- private:
- bool mForceHighp;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
deleted file mode 100644
index 1bad05dab9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/OutputGLSL.h"
-
-#include "compiler/translator/Compiler.h"
-
-namespace sh
-{
-
-TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions)
- : TOutputGLSLBase(objSink,
- clampingStrategy,
- hashFunction,
- nameMap,
- symbolTable,
- shaderType,
- shaderVersion,
- output,
- compileOptions)
-{
-}
-
-bool TOutputGLSL::writeVariablePrecision(TPrecision)
-{
- return false;
-}
-
-void TOutputGLSL::visitSymbol(TIntermSymbol *node)
-{
- TInfoSinkBase &out = objSink();
-
- const TString &symbol = node->getSymbol();
- if (symbol == "gl_FragDepthEXT")
- {
- out << "gl_FragDepth";
- }
- else if (symbol == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
- {
- out << "webgl_FragColor";
- }
- else if (symbol == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
- {
- out << "webgl_FragData";
- }
- else if (symbol == "gl_SecondaryFragColorEXT")
- {
- out << "angle_SecondaryFragColor";
- }
- else if (symbol == "gl_SecondaryFragDataEXT")
- {
- out << "angle_SecondaryFragData";
- }
- else
- {
- TOutputGLSLBase::visitSymbol(node);
- }
-}
-
-TString TOutputGLSL::translateTextureFunction(const TString &name)
-{
- static const char *simpleRename[] = {"texture2DLodEXT",
- "texture2DLod",
- "texture2DProjLodEXT",
- "texture2DProjLod",
- "textureCubeLodEXT",
- "textureCubeLod",
- "texture2DGradEXT",
- "texture2DGradARB",
- "texture2DProjGradEXT",
- "texture2DProjGradARB",
- "textureCubeGradEXT",
- "textureCubeGradARB",
- nullptr,
- nullptr};
- static const char *legacyToCoreRename[] = {
- "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
- "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "textureCube", "texture",
- "textureCubeLod", "textureLod",
- // Extensions
- "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
- "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
- "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", nullptr,
- nullptr};
- const char **mapping =
- (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
-
- for (int i = 0; mapping[i] != nullptr; i += 2)
- {
- if (name == mapping[i])
- {
- return mapping[i + 1];
- }
- }
-
- return name;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
deleted file mode 100644
index c80abec1a6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
-#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
-
-#include "compiler/translator/OutputGLSLBase.h"
-
-namespace sh
-{
-
-class TOutputGLSL : public TOutputGLSLBase
-{
- public:
- TOutputGLSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions);
-
- protected:
- bool writeVariablePrecision(TPrecision) override;
- void visitSymbol(TIntermSymbol *node) override;
- TString translateTextureFunction(const TString &name) override;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
deleted file mode 100644
index edaf2ebebf..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
+++ /dev/null
@@ -1,1357 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/OutputGLSLBase.h"
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "common/mathutil.h"
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/util.h"
-
-#include <cfloat>
-
-namespace sh
-{
-
-namespace
-{
-
-bool isSingleStatement(TIntermNode *node)
-{
- if (node->getAsFunctionDefinition())
- {
- return false;
- }
- else if (node->getAsBlock())
- {
- return false;
- }
- else if (node->getAsIfElseNode())
- {
- return false;
- }
- else if (node->getAsLoopNode())
- {
- return false;
- }
- else if (node->getAsSwitchNode())
- {
- return false;
- }
- else if (node->getAsCaseNode())
- {
- return false;
- }
- return true;
-}
-
-class CommaSeparatedListItemPrefixGenerator
-{
- public:
- CommaSeparatedListItemPrefixGenerator() : mFirst(true) {}
- private:
- bool mFirst;
-
- friend TInfoSinkBase &operator<<(TInfoSinkBase &out,
- CommaSeparatedListItemPrefixGenerator &gen);
-};
-
-TInfoSinkBase &operator<<(TInfoSinkBase &out, CommaSeparatedListItemPrefixGenerator &gen)
-{
- if (gen.mFirst)
- {
- gen.mFirst = false;
- }
- else
- {
- out << ", ";
- }
- return out;
-}
-
-} // namespace
-
-TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions)
- : TIntermTraverser(true, true, true, symbolTable),
- mObjSink(objSink),
- mDeclaringVariable(false),
- mClampingStrategy(clampingStrategy),
- mHashFunction(hashFunction),
- mNameMap(nameMap),
- mShaderType(shaderType),
- mShaderVersion(shaderVersion),
- mOutput(output),
- mCompileOptions(compileOptions)
-{
-}
-
-void TOutputGLSLBase::writeInvariantQualifier(const TType &type)
-{
- if (!sh::RemoveInvariant(mShaderType, mShaderVersion, mOutput, mCompileOptions))
- {
- TInfoSinkBase &out = objSink();
- out << "invariant ";
- }
-}
-
-void TOutputGLSLBase::writeFloat(TInfoSinkBase &out, float f)
-{
- if ((gl::isInf(f) || gl::isNaN(f)) && mShaderVersion >= 300)
- {
- out << "uintBitsToFloat(" << gl::bitCast<uint32_t>(f) << "u)";
- }
- else
- {
- out << std::min(FLT_MAX, std::max(-FLT_MAX, f));
- }
-}
-
-void TOutputGLSLBase::writeTriplet(Visit visit,
- const char *preStr,
- const char *inStr,
- const char *postStr)
-{
- TInfoSinkBase &out = objSink();
- if (visit == PreVisit && preStr)
- out << preStr;
- else if (visit == InVisit && inStr)
- out << inStr;
- else if (visit == PostVisit && postStr)
- out << postStr;
-}
-
-void TOutputGLSLBase::writeBuiltInFunctionTriplet(Visit visit,
- TOperator op,
- bool useEmulatedFunction)
-{
- TInfoSinkBase &out = objSink();
- if (visit == PreVisit)
- {
- const char *opStr(GetOperatorString(op));
- if (useEmulatedFunction)
- {
- BuiltInFunctionEmulator::WriteEmulatedFunctionName(out, opStr);
- }
- else
- {
- out << opStr;
- }
- out << "(";
- }
- else
- {
- writeTriplet(visit, nullptr, ", ", ")");
- }
-}
-
-void TOutputGLSLBase::writeLayoutQualifier(TIntermTyped *variable)
-{
- const TType &type = variable->getType();
-
- if (!NeedsToWriteLayoutQualifier(type))
- {
- return;
- }
-
- TInfoSinkBase &out = objSink();
- const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
- out << "layout(";
-
- CommaSeparatedListItemPrefixGenerator listItemPrefix;
-
- if (type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn ||
- IsVarying(type.getQualifier()))
- {
- if (layoutQualifier.location >= 0)
- {
- out << listItemPrefix << "location = " << layoutQualifier.location;
- }
- }
-
- if (type.getQualifier() == EvqFragmentOut)
- {
- if (layoutQualifier.yuv == true)
- {
- out << listItemPrefix << "yuv";
- }
- }
-
- if (IsOpaqueType(type.getBasicType()))
- {
- if (layoutQualifier.binding >= 0)
- {
- out << listItemPrefix << "binding = " << layoutQualifier.binding;
- }
- }
-
- if (IsImage(type.getBasicType()))
- {
- if (layoutQualifier.imageInternalFormat != EiifUnspecified)
- {
- ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
- out << listItemPrefix
- << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
- }
- }
-
- if (IsAtomicCounter(type.getBasicType()))
- {
- out << listItemPrefix << "offset = " << layoutQualifier.offset;
- }
-
- out << ") ";
-}
-
-const char *TOutputGLSLBase::mapQualifierToString(TQualifier qualifier)
-{
- if (sh::IsGLSL410OrOlder(mOutput) && mShaderVersion >= 300 &&
- (mCompileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0)
- {
- switch (qualifier)
- {
- // The return string is consistent with sh::getQualifierString() from
- // BaseTypes.h minus the "centroid" keyword.
- case EvqCentroid:
- return "";
- case EvqCentroidIn:
- return "smooth in";
- case EvqCentroidOut:
- return "smooth out";
- default:
- break;
- }
- }
- if (sh::IsGLSL130OrNewer(mOutput))
- {
- switch (qualifier)
- {
- case EvqAttribute:
- return "in";
- case EvqVaryingIn:
- return "in";
- case EvqVaryingOut:
- return "out";
- default:
- break;
- }
- }
- return sh::getQualifierString(qualifier);
-}
-
-void TOutputGLSLBase::writeVariableType(const TType &type)
-{
- TQualifier qualifier = type.getQualifier();
- TInfoSinkBase &out = objSink();
- if (type.isInvariant())
- {
- writeInvariantQualifier(type);
- }
- if (type.getBasicType() == EbtInterfaceBlock)
- {
- TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
- declareInterfaceBlockLayout(interfaceBlock);
- }
- if (qualifier != EvqTemporary && qualifier != EvqGlobal)
- {
- const char *qualifierString = mapQualifierToString(qualifier);
- if (qualifierString && qualifierString[0] != '\0')
- {
- out << qualifierString << " ";
- }
- }
-
- const TMemoryQualifier &memoryQualifier = type.getMemoryQualifier();
- if (memoryQualifier.readonly)
- {
- ASSERT(IsImage(type.getBasicType()));
- out << "readonly ";
- }
-
- if (memoryQualifier.writeonly)
- {
- ASSERT(IsImage(type.getBasicType()));
- out << "writeonly ";
- }
-
- if (memoryQualifier.coherent)
- {
- ASSERT(IsImage(type.getBasicType()));
- out << "coherent ";
- }
-
- if (memoryQualifier.restrictQualifier)
- {
- ASSERT(IsImage(type.getBasicType()));
- out << "restrict ";
- }
-
- if (memoryQualifier.volatileQualifier)
- {
- ASSERT(IsImage(type.getBasicType()));
- out << "volatile ";
- }
-
- // Declare the struct if we have not done so already.
- if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
- {
- const TStructure *structure = type.getStruct();
-
- declareStruct(structure);
-
- if (!structure->name().empty())
- {
- mDeclaredStructs.insert(structure->uniqueId());
- }
- }
- else if (type.getBasicType() == EbtInterfaceBlock)
- {
- TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
- declareInterfaceBlock(interfaceBlock);
- }
- else
- {
- if (writeVariablePrecision(type.getPrecision()))
- out << " ";
- out << getTypeName(type);
- }
-}
-
-void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
-{
- TInfoSinkBase &out = objSink();
- for (TIntermSequence::const_iterator iter = args.begin(); iter != args.end(); ++iter)
- {
- const TIntermSymbol *arg = (*iter)->getAsSymbolNode();
- ASSERT(arg != nullptr);
-
- const TType &type = arg->getType();
- writeVariableType(type);
-
- if (!arg->getName().getString().empty())
- out << " " << hashName(arg->getName());
- if (type.isArray())
- out << ArrayString(type);
-
- // Put a comma if this is not the last argument.
- if (iter != args.end() - 1)
- out << ", ";
- }
-}
-
-const TConstantUnion *TOutputGLSLBase::writeConstantUnion(const TType &type,
- const TConstantUnion *pConstUnion)
-{
- TInfoSinkBase &out = objSink();
-
- if (type.getBasicType() == EbtStruct)
- {
- const TStructure *structure = type.getStruct();
- out << hashName(TName(structure->name())) << "(";
-
- const TFieldList &fields = structure->fields();
- for (size_t i = 0; i < fields.size(); ++i)
- {
- const TType *fieldType = fields[i]->type();
- ASSERT(fieldType != nullptr);
- pConstUnion = writeConstantUnion(*fieldType, pConstUnion);
- if (i != fields.size() - 1)
- out << ", ";
- }
- out << ")";
- }
- else
- {
- size_t size = type.getObjectSize();
- bool writeType = size > 1;
- if (writeType)
- out << getTypeName(type) << "(";
- for (size_t i = 0; i < size; ++i, ++pConstUnion)
- {
- switch (pConstUnion->getType())
- {
- case EbtFloat:
- writeFloat(out, pConstUnion->getFConst());
- break;
- case EbtInt:
- out << pConstUnion->getIConst();
- break;
- case EbtUInt:
- out << pConstUnion->getUConst() << "u";
- break;
- case EbtBool:
- out << pConstUnion->getBConst();
- break;
- case EbtYuvCscStandardEXT:
- out << getYuvCscStandardEXTString(pConstUnion->getYuvCscStandardEXTConst());
- break;
- default:
- UNREACHABLE();
- }
- if (i != size - 1)
- out << ", ";
- }
- if (writeType)
- out << ")";
- }
- return pConstUnion;
-}
-
-void TOutputGLSLBase::writeConstructorTriplet(Visit visit, const TType &type)
-{
- TInfoSinkBase &out = objSink();
- if (visit == PreVisit)
- {
- if (type.isArray())
- {
- out << getTypeName(type);
- out << ArrayString(type);
- out << "(";
- }
- else
- {
- out << getTypeName(type) << "(";
- }
- }
- else
- {
- writeTriplet(visit, nullptr, ", ", ")");
- }
-}
-
-void TOutputGLSLBase::visitSymbol(TIntermSymbol *node)
-{
- TInfoSinkBase &out = objSink();
- out << hashVariableName(node->getName());
-
- if (mDeclaringVariable && node->getType().isArray())
- out << ArrayString(node->getType());
-}
-
-void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
-{
- writeConstantUnion(node->getType(), node->getUnionArrayPointer());
-}
-
-bool TOutputGLSLBase::visitSwizzle(Visit visit, TIntermSwizzle *node)
-{
- TInfoSinkBase &out = objSink();
- if (visit == PostVisit)
- {
- out << ".";
- node->writeOffsetsAsXYZW(&out);
- }
- return true;
-}
-
-bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary *node)
-{
- bool visitChildren = true;
- TInfoSinkBase &out = objSink();
- switch (node->getOp())
- {
- case EOpComma:
- writeTriplet(visit, "(", ", ", ")");
- break;
- case EOpInitialize:
- if (visit == InVisit)
- {
- out << " = ";
- // RHS of initialize is not being declared.
- mDeclaringVariable = false;
- }
- break;
- case EOpAssign:
- writeTriplet(visit, "(", " = ", ")");
- break;
- case EOpAddAssign:
- writeTriplet(visit, "(", " += ", ")");
- break;
- case EOpSubAssign:
- writeTriplet(visit, "(", " -= ", ")");
- break;
- case EOpDivAssign:
- writeTriplet(visit, "(", " /= ", ")");
- break;
- case EOpIModAssign:
- writeTriplet(visit, "(", " %= ", ")");
- break;
- // Notice the fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- writeTriplet(visit, "(", " *= ", ")");
- break;
- case EOpBitShiftLeftAssign:
- writeTriplet(visit, "(", " <<= ", ")");
- break;
- case EOpBitShiftRightAssign:
- writeTriplet(visit, "(", " >>= ", ")");
- break;
- case EOpBitwiseAndAssign:
- writeTriplet(visit, "(", " &= ", ")");
- break;
- case EOpBitwiseXorAssign:
- writeTriplet(visit, "(", " ^= ", ")");
- break;
- case EOpBitwiseOrAssign:
- writeTriplet(visit, "(", " |= ", ")");
- break;
-
- case EOpIndexDirect:
- writeTriplet(visit, nullptr, "[", "]");
- break;
- case EOpIndexIndirect:
- if (node->getAddIndexClamp())
- {
- if (visit == InVisit)
- {
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
- out << "[int(clamp(float(";
- else
- out << "[webgl_int_clamp(";
- }
- else if (visit == PostVisit)
- {
- TIntermTyped *left = node->getLeft();
- TType leftType = left->getType();
-
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
- out << "), 0.0, float(";
- else
- out << ", 0, ";
-
- if (leftType.isUnsizedArray())
- {
- // For runtime-sized arrays in ESSL 3.10 we need to call the length method
- // to get the length to clamp against. See ESSL 3.10 section 4.1.9. Note
- // that a runtime-sized array expression is guaranteed not to have side
- // effects, so it's fine to add the expression to the output twice.
- ASSERT(mShaderVersion >= 310);
- ASSERT(!left->hasSideEffects());
- left->traverse(this);
- out << ".length() - 1";
- }
- else
- {
- int maxSize;
- if (leftType.isArray())
- {
- maxSize = static_cast<int>(leftType.getOutermostArraySize()) - 1;
- }
- else
- {
- maxSize = leftType.getNominalSize() - 1;
- }
- out << maxSize;
- }
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
- out << ")))]";
- else
- out << ")]";
- }
- }
- else
- {
- writeTriplet(visit, nullptr, "[", "]");
- }
- break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
- {
- // Here we are writing out "foo.bar", where "foo" is struct
- // and "bar" is field. In AST, it is represented as a binary
- // node, where left child represents "foo" and right child "bar".
- // The node itself represents ".". The struct field "bar" is
- // actually stored as an index into TStructure::fields.
- out << ".";
- const TStructure *structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = structure->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- if (!mSymbolTable->findBuiltIn(structure->name(), mShaderVersion))
- fieldName = hashName(TName(fieldName));
-
- out << fieldName;
- visitChildren = false;
- }
- break;
- case EOpIndexDirectInterfaceBlock:
- if (visit == InVisit)
- {
- out << ".";
- const TInterfaceBlock *interfaceBlock =
- node->getLeft()->getType().getInterfaceBlock();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = interfaceBlock->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- if (!mSymbolTable->findBuiltIn(interfaceBlock->name(), mShaderVersion))
- {
- fieldName = hashName(TName(fieldName));
- }
- else
- {
- ASSERT(interfaceBlock->name() == "gl_PerVertex");
- }
-
- out << fieldName;
- visitChildren = false;
- }
- break;
-
- case EOpAdd:
- writeTriplet(visit, "(", " + ", ")");
- break;
- case EOpSub:
- writeTriplet(visit, "(", " - ", ")");
- break;
- case EOpMul:
- writeTriplet(visit, "(", " * ", ")");
- break;
- case EOpDiv:
- writeTriplet(visit, "(", " / ", ")");
- break;
- case EOpIMod:
- writeTriplet(visit, "(", " % ", ")");
- break;
- case EOpBitShiftLeft:
- writeTriplet(visit, "(", " << ", ")");
- break;
- case EOpBitShiftRight:
- writeTriplet(visit, "(", " >> ", ")");
- break;
- case EOpBitwiseAnd:
- writeTriplet(visit, "(", " & ", ")");
- break;
- case EOpBitwiseXor:
- writeTriplet(visit, "(", " ^ ", ")");
- break;
- case EOpBitwiseOr:
- writeTriplet(visit, "(", " | ", ")");
- break;
-
- case EOpEqual:
- writeTriplet(visit, "(", " == ", ")");
- break;
- case EOpNotEqual:
- writeTriplet(visit, "(", " != ", ")");
- break;
- case EOpLessThan:
- writeTriplet(visit, "(", " < ", ")");
- break;
- case EOpGreaterThan:
- writeTriplet(visit, "(", " > ", ")");
- break;
- case EOpLessThanEqual:
- writeTriplet(visit, "(", " <= ", ")");
- break;
- case EOpGreaterThanEqual:
- writeTriplet(visit, "(", " >= ", ")");
- break;
-
- // Notice the fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- writeTriplet(visit, "(", " * ", ")");
- break;
-
- case EOpLogicalOr:
- writeTriplet(visit, "(", " || ", ")");
- break;
- case EOpLogicalXor:
- writeTriplet(visit, "(", " ^^ ", ")");
- break;
- case EOpLogicalAnd:
- writeTriplet(visit, "(", " && ", ")");
- break;
- default:
- UNREACHABLE();
- }
-
- return visitChildren;
-}
-
-bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
-{
- TString preString;
- TString postString = ")";
-
- switch (node->getOp())
- {
- case EOpNegative:
- preString = "(-";
- break;
- case EOpPositive:
- preString = "(+";
- break;
- case EOpLogicalNot:
- preString = "(!";
- break;
- case EOpBitwiseNot:
- preString = "(~";
- break;
-
- case EOpPostIncrement:
- preString = "(";
- postString = "++)";
- break;
- case EOpPostDecrement:
- preString = "(";
- postString = "--)";
- break;
- case EOpPreIncrement:
- preString = "(++";
- break;
- case EOpPreDecrement:
- preString = "(--";
- break;
- case EOpArrayLength:
- preString = "((";
- postString = ").length())";
- break;
-
- case EOpRadians:
- case EOpDegrees:
- case EOpSin:
- case EOpCos:
- case EOpTan:
- case EOpAsin:
- case EOpAcos:
- case EOpAtan:
- case EOpSinh:
- case EOpCosh:
- case EOpTanh:
- case EOpAsinh:
- case EOpAcosh:
- case EOpAtanh:
- case EOpExp:
- case EOpLog:
- case EOpExp2:
- case EOpLog2:
- case EOpSqrt:
- case EOpInverseSqrt:
- case EOpAbs:
- case EOpSign:
- case EOpFloor:
- case EOpTrunc:
- case EOpRound:
- case EOpRoundEven:
- case EOpCeil:
- case EOpFract:
- case EOpIsNan:
- case EOpIsInf:
- case EOpFloatBitsToInt:
- case EOpFloatBitsToUint:
- case EOpIntBitsToFloat:
- case EOpUintBitsToFloat:
- case EOpPackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackSnorm2x16:
- case EOpUnpackUnorm2x16:
- case EOpUnpackHalf2x16:
- case EOpPackUnorm4x8:
- case EOpPackSnorm4x8:
- case EOpUnpackUnorm4x8:
- case EOpUnpackSnorm4x8:
- case EOpLength:
- case EOpNormalize:
- case EOpDFdx:
- case EOpDFdy:
- case EOpFwidth:
- case EOpTranspose:
- case EOpDeterminant:
- case EOpInverse:
- case EOpAny:
- case EOpAll:
- case EOpLogicalNotComponentWise:
- case EOpBitfieldReverse:
- case EOpBitCount:
- case EOpFindLSB:
- case EOpFindMSB:
- writeBuiltInFunctionTriplet(visit, node->getOp(), node->getUseEmulatedFunction());
- return true;
- default:
- UNREACHABLE();
- }
-
- writeTriplet(visit, preString.c_str(), nullptr, postString.c_str());
-
- return true;
-}
-
-bool TOutputGLSLBase::visitTernary(Visit visit, TIntermTernary *node)
-{
- TInfoSinkBase &out = objSink();
- // Notice two brackets at the beginning and end. The outer ones
- // encapsulate the whole ternary expression. This preserves the
- // order of precedence when ternary expressions are used in a
- // compound expression, i.e., c = 2 * (a < b ? 1 : 2).
- out << "((";
- node->getCondition()->traverse(this);
- out << ") ? (";
- node->getTrueExpression()->traverse(this);
- out << ") : (";
- node->getFalseExpression()->traverse(this);
- out << "))";
- return false;
-}
-
-bool TOutputGLSLBase::visitIfElse(Visit visit, TIntermIfElse *node)
-{
- TInfoSinkBase &out = objSink();
-
- out << "if (";
- node->getCondition()->traverse(this);
- out << ")\n";
-
- visitCodeBlock(node->getTrueBlock());
-
- if (node->getFalseBlock())
- {
- out << "else\n";
- visitCodeBlock(node->getFalseBlock());
- }
- return false;
-}
-
-bool TOutputGLSLBase::visitSwitch(Visit visit, TIntermSwitch *node)
-{
- ASSERT(node->getStatementList());
- writeTriplet(visit, "switch (", ") ", nullptr);
- // The curly braces get written when visiting the statementList aggregate
- return true;
-}
-
-bool TOutputGLSLBase::visitCase(Visit visit, TIntermCase *node)
-{
- if (node->hasCondition())
- {
- writeTriplet(visit, "case (", nullptr, "):\n");
- return true;
- }
- else
- {
- TInfoSinkBase &out = objSink();
- out << "default:\n";
- return false;
- }
-}
-
-bool TOutputGLSLBase::visitBlock(Visit visit, TIntermBlock *node)
-{
- TInfoSinkBase &out = objSink();
- // Scope the blocks except when at the global scope.
- if (mDepth > 0)
- {
- out << "{\n";
- }
-
- for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
- iter != node->getSequence()->end(); ++iter)
- {
- TIntermNode *curNode = *iter;
- ASSERT(curNode != nullptr);
- curNode->traverse(this);
-
- if (isSingleStatement(curNode))
- out << ";\n";
- }
-
- // Scope the blocks except when at the global scope.
- if (mDepth > 0)
- {
- out << "}\n";
- }
- return false;
-}
-
-bool TOutputGLSLBase::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
-{
- TIntermFunctionPrototype *prototype = node->getFunctionPrototype();
- prototype->traverse(this);
- visitCodeBlock(node->getBody());
-
- // Fully processed; no need to visit children.
- return false;
-}
-
-bool TOutputGLSLBase::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
-{
- TInfoSinkBase &out = objSink();
- ASSERT(visit == PreVisit);
- const TIntermSymbol *symbol = node->getSymbol();
- out << "invariant " << hashVariableName(symbol->getName());
- return false;
-}
-
-bool TOutputGLSLBase::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
-{
- TInfoSinkBase &out = objSink();
- ASSERT(visit == PreVisit);
-
- const TType &type = node->getType();
- writeVariableType(type);
- if (type.isArray())
- out << ArrayString(type);
-
- out << " " << hashFunctionNameIfNeeded(*node->getFunctionSymbolInfo());
-
- out << "(";
- writeFunctionParameters(*(node->getSequence()));
- out << ")";
-
- return false;
-}
-
-bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- bool visitChildren = true;
- TInfoSinkBase &out = objSink();
- switch (node->getOp())
- {
- case EOpCallFunctionInAST:
- case EOpCallInternalRawFunction:
- case EOpCallBuiltInFunction:
- // Function call.
- if (visit == PreVisit)
- {
- if (node->getOp() == EOpCallBuiltInFunction)
- {
- out << translateTextureFunction(node->getFunctionSymbolInfo()->getName());
- }
- else
- {
- out << hashFunctionNameIfNeeded(*node->getFunctionSymbolInfo());
- }
- out << "(";
- }
- else if (visit == InVisit)
- out << ", ";
- else
- out << ")";
- break;
- case EOpConstruct:
- writeConstructorTriplet(visit, node->getType());
- break;
-
- case EOpEqualComponentWise:
- case EOpNotEqualComponentWise:
- case EOpLessThanComponentWise:
- case EOpGreaterThanComponentWise:
- case EOpLessThanEqualComponentWise:
- case EOpGreaterThanEqualComponentWise:
- case EOpMod:
- case EOpModf:
- case EOpPow:
- case EOpAtan:
- case EOpMin:
- case EOpMax:
- case EOpClamp:
- case EOpMix:
- case EOpStep:
- case EOpSmoothStep:
- case EOpFrexp:
- case EOpLdexp:
- case EOpDistance:
- case EOpDot:
- case EOpCross:
- case EOpFaceforward:
- case EOpReflect:
- case EOpRefract:
- case EOpMulMatrixComponentWise:
- case EOpOuterProduct:
- case EOpBitfieldExtract:
- case EOpBitfieldInsert:
- case EOpUaddCarry:
- case EOpUsubBorrow:
- case EOpUmulExtended:
- case EOpImulExtended:
- case EOpBarrier:
- case EOpMemoryBarrier:
- case EOpMemoryBarrierAtomicCounter:
- case EOpMemoryBarrierBuffer:
- case EOpMemoryBarrierImage:
- case EOpMemoryBarrierShared:
- case EOpGroupMemoryBarrier:
- case EOpEmitVertex:
- case EOpEndPrimitive:
- writeBuiltInFunctionTriplet(visit, node->getOp(), node->getUseEmulatedFunction());
- break;
- default:
- UNREACHABLE();
- }
- return visitChildren;
-}
-
-bool TOutputGLSLBase::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- TInfoSinkBase &out = objSink();
-
- // Variable declaration.
- if (visit == PreVisit)
- {
- const TIntermSequence &sequence = *(node->getSequence());
- TIntermTyped *variable = sequence.front()->getAsTyped();
- writeLayoutQualifier(variable);
- writeVariableType(variable->getType());
- if (variable->getAsSymbolNode() == nullptr ||
- !variable->getAsSymbolNode()->getSymbol().empty())
- {
- out << " ";
- }
- mDeclaringVariable = true;
- }
- else if (visit == InVisit)
- {
- UNREACHABLE();
- }
- else
- {
- mDeclaringVariable = false;
- }
- return true;
-}
-
-bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
-{
- TInfoSinkBase &out = objSink();
-
- TLoopType loopType = node->getType();
-
- if (loopType == ELoopFor) // for loop
- {
- out << "for (";
- if (node->getInit())
- node->getInit()->traverse(this);
- out << "; ";
-
- if (node->getCondition())
- node->getCondition()->traverse(this);
- out << "; ";
-
- if (node->getExpression())
- node->getExpression()->traverse(this);
- out << ")\n";
-
- visitCodeBlock(node->getBody());
- }
- else if (loopType == ELoopWhile) // while loop
- {
- out << "while (";
- ASSERT(node->getCondition() != nullptr);
- node->getCondition()->traverse(this);
- out << ")\n";
-
- visitCodeBlock(node->getBody());
- }
- else // do-while loop
- {
- ASSERT(loopType == ELoopDoWhile);
- out << "do\n";
-
- visitCodeBlock(node->getBody());
-
- out << "while (";
- ASSERT(node->getCondition() != nullptr);
- node->getCondition()->traverse(this);
- out << ");\n";
- }
-
- // No need to visit children. They have been already processed in
- // this function.
- return false;
-}
-
-bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch *node)
-{
- switch (node->getFlowOp())
- {
- case EOpKill:
- writeTriplet(visit, "discard", nullptr, nullptr);
- break;
- case EOpBreak:
- writeTriplet(visit, "break", nullptr, nullptr);
- break;
- case EOpContinue:
- writeTriplet(visit, "continue", nullptr, nullptr);
- break;
- case EOpReturn:
- writeTriplet(visit, "return ", nullptr, nullptr);
- break;
- default:
- UNREACHABLE();
- }
-
- return true;
-}
-
-void TOutputGLSLBase::visitCodeBlock(TIntermBlock *node)
-{
- TInfoSinkBase &out = objSink();
- if (node != nullptr)
- {
- node->traverse(this);
- // Single statements not part of a sequence need to be terminated
- // with semi-colon.
- if (isSingleStatement(node))
- out << ";\n";
- }
- else
- {
- out << "{\n}\n"; // Empty code block.
- }
-}
-
-TString TOutputGLSLBase::getTypeName(const TType &type)
-{
- return GetTypeName(type, mHashFunction, &mNameMap);
-}
-
-TString TOutputGLSLBase::hashName(const TName &name)
-{
- return HashName(name, mHashFunction, &mNameMap);
-}
-
-TString TOutputGLSLBase::hashVariableName(const TName &name)
-{
- if (mSymbolTable->findBuiltIn(name.getString(), mShaderVersion) != nullptr ||
- name.getString().substr(0, 3) == "gl_")
- {
- if (mCompileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM &&
- name.getString() == "gl_ViewID_OVR")
- {
- TName uniformName(TString("ViewID_OVR"));
- uniformName.setInternal(true);
- return hashName(uniformName);
- }
- return name.getString();
- }
- return hashName(name);
-}
-
-TString TOutputGLSLBase::hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info)
-{
- if (info.isMain())
- {
- return info.getName();
- }
- else
- {
- return hashName(info.getNameObj());
- }
-}
-
-bool TOutputGLSLBase::structDeclared(const TStructure *structure) const
-{
- ASSERT(structure);
- if (structure->name().empty())
- {
- return false;
- }
-
- return (mDeclaredStructs.count(structure->uniqueId()) > 0);
-}
-
-void TOutputGLSLBase::declareStruct(const TStructure *structure)
-{
- TInfoSinkBase &out = objSink();
-
- out << "struct " << hashName(TName(structure->name())) << "{\n";
- const TFieldList &fields = structure->fields();
- for (size_t i = 0; i < fields.size(); ++i)
- {
- const TField *field = fields[i];
- if (writeVariablePrecision(field->type()->getPrecision()))
- out << " ";
- out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
- if (field->type()->isArray())
- out << ArrayString(*field->type());
- out << ";\n";
- }
- out << "}";
-}
-
-void TOutputGLSLBase::declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock)
-{
- TInfoSinkBase &out = objSink();
-
- out << "layout(";
-
- switch (interfaceBlock->blockStorage())
- {
- case EbsUnspecified:
- case EbsShared:
- // Default block storage is shared.
- out << "shared";
- break;
-
- case EbsPacked:
- out << "packed";
- break;
-
- case EbsStd140:
- out << "std140";
- break;
-
- case EbsStd430:
- out << "std430";
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- out << ", ";
-
- if (interfaceBlock->blockBinding() > 0)
- {
- out << "binding = " << interfaceBlock->blockBinding();
- out << ", ";
- }
-
- switch (interfaceBlock->matrixPacking())
- {
- case EmpUnspecified:
- case EmpColumnMajor:
- // Default matrix packing is column major.
- out << "column_major";
- break;
-
- case EmpRowMajor:
- out << "row_major";
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- out << ") ";
-}
-
-void TOutputGLSLBase::declareInterfaceBlock(const TInterfaceBlock *interfaceBlock)
-{
- TInfoSinkBase &out = objSink();
-
- out << hashName(TName(interfaceBlock->name())) << "{\n";
- const TFieldList &fields = interfaceBlock->fields();
- for (size_t i = 0; i < fields.size(); ++i)
- {
- const TField *field = fields[i];
- if (writeVariablePrecision(field->type()->getPrecision()))
- out << " ";
- out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
- if (field->type()->isArray())
- out << ArrayString(*field->type());
- out << ";\n";
- }
- out << "}";
-}
-
-void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
- sh::TLayoutPrimitiveType inputPrimitive,
- int invocations,
- sh::TLayoutPrimitiveType outputPrimitive,
- int maxVertices)
-{
- // Omit 'invocations = 1'
- if (inputPrimitive != EptUndefined || invocations > 1)
- {
- out << "layout (";
-
- if (inputPrimitive != EptUndefined)
- {
- out << getGeometryShaderPrimitiveTypeString(inputPrimitive);
- }
-
- if (invocations > 1)
- {
- if (inputPrimitive != EptUndefined)
- {
- out << ", ";
- }
- out << "invocations = " << invocations;
- }
- out << ") in;\n";
- }
-
- if (outputPrimitive != EptUndefined || maxVertices != -1)
- {
- out << "layout (";
-
- if (outputPrimitive != EptUndefined)
- {
- out << getGeometryShaderPrimitiveTypeString(outputPrimitive);
- }
-
- if (maxVertices != -1)
- {
- if (outputPrimitive != EptUndefined)
- {
- out << ", ";
- }
- out << "max_vertices = " << maxVertices;
- }
- out << ") out;\n";
- }
-}
-
-// If SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS is enabled, layout qualifiers are spilled whenever
-// variables with specified layout qualifiers are copied. Additional checks are needed against the
-// type and storage qualifier of the variable to verify that layout qualifiers have to be outputted.
-// TODO (mradev): Fix layout qualifier spilling in ScalarizeVecAndMatConstructorArgs and remove
-// NeedsToWriteLayoutQualifier.
-bool NeedsToWriteLayoutQualifier(const TType &type)
-{
- if (type.getBasicType() == EbtInterfaceBlock)
- {
- return false;
- }
-
- const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
-
- if ((type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn ||
- IsVarying(type.getQualifier())) &&
- layoutQualifier.location >= 0)
- {
- return true;
- }
-
- if (type.getQualifier() == EvqFragmentOut && layoutQualifier.yuv == true)
- {
- return true;
- }
-
- if (IsOpaqueType(type.getBasicType()) && layoutQualifier.binding != -1)
- {
- return true;
- }
-
- if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
- {
- return true;
- }
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
deleted file mode 100644
index 592a310be4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
+++ /dev/null
@@ -1,122 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
-#define COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
-
-#include <set>
-
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-class TOutputGLSLBase : public TIntermTraverser
-{
- public:
- TOutputGLSLBase(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions);
-
- ShShaderOutput getShaderOutput() const { return mOutput; }
-
- // Return the original name if hash function pointer is NULL;
- // otherwise return the hashed name. Has special handling for internal names, which are not
- // hashed.
- TString hashName(const TName &name);
-
- protected:
- TInfoSinkBase &objSink() { return mObjSink; }
- void writeFloat(TInfoSinkBase &out, float f);
- void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
- virtual void writeLayoutQualifier(TIntermTyped *variable);
- void writeInvariantQualifier(const TType &type);
- void writeVariableType(const TType &type);
- virtual bool writeVariablePrecision(TPrecision precision) = 0;
- void writeFunctionParameters(const TIntermSequence &args);
- const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
- void writeConstructorTriplet(Visit visit, const TType &type);
- TString getTypeName(const TType &type);
-
- void visitSymbol(TIntermSymbol *node) override;
- void visitConstantUnion(TIntermConstantUnion *node) override;
- bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
- bool visitIfElse(Visit visit, TIntermIfElse *node) override;
- bool visitSwitch(Visit visit, TIntermSwitch *node) override;
- bool visitCase(Visit visit, TIntermCase *node) override;
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitBlock(Visit visit, TIntermBlock *node) override;
- bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- bool visitLoop(Visit visit, TIntermLoop *node) override;
- bool visitBranch(Visit visit, TIntermBranch *node) override;
-
- void visitCodeBlock(TIntermBlock *node);
-
- // Same as hashName(), but without hashing built-in variables.
- TString hashVariableName(const TName &name);
- // Same as hashName(), but without hashing internal functions or "main".
- TString hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info);
- // Used to translate function names for differences between ESSL and GLSL
- virtual TString translateTextureFunction(const TString &name) { return name; }
-
- private:
- bool structDeclared(const TStructure *structure) const;
- void declareStruct(const TStructure *structure);
-
- void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
- void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
-
- void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
-
- const char *mapQualifierToString(TQualifier qialifier);
-
- TInfoSinkBase &mObjSink;
- bool mDeclaringVariable;
-
- // This set contains all the ids of the structs from every scope.
- std::set<int> mDeclaredStructs;
-
- ShArrayIndexClampingStrategy mClampingStrategy;
-
- // name hashing.
- ShHashFunction64 mHashFunction;
-
- NameMap &mNameMap;
-
- sh::GLenum mShaderType;
-
- const int mShaderVersion;
-
- ShShaderOutput mOutput;
-
- ShCompileOptions mCompileOptions;
-};
-
-void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
- sh::TLayoutPrimitiveType inputPrimitive,
- int invocations,
- sh::TLayoutPrimitiveType outputPrimitive,
- int maxVertices);
-
-bool NeedsToWriteLayoutQualifier(const TType &type);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
deleted file mode 100644
index d5ff761430..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ /dev/null
@@ -1,3084 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/OutputHLSL.h"
-
-#include <algorithm>
-#include <cfloat>
-#include <stdio.h>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/utilities.h"
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
-#include "compiler/translator/ImageFunctionHLSL.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/NodeSearch.h"
-#include "compiler/translator/RemoveSwitchFallThrough.h"
-#include "compiler/translator/SearchSymbol.h"
-#include "compiler/translator/StructureHLSL.h"
-#include "compiler/translator/TextureFunctionHLSL.h"
-#include "compiler/translator/TranslatorHLSL.h"
-#include "compiler/translator/UniformHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-#include "compiler/translator/blocklayout.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-TString ArrayHelperFunctionName(const char *prefix, const TType &type)
-{
- TStringStream fnName;
- fnName << prefix << "_";
- if (type.isArray())
- {
- for (unsigned int arraySize : *type.getArraySizes())
- {
- fnName << arraySize << "_";
- }
- }
- fnName << TypeString(type);
- return fnName.str();
-}
-
-bool IsDeclarationWrittenOut(TIntermDeclaration *node)
-{
- TIntermSequence *sequence = node->getSequence();
- TIntermTyped *variable = (*sequence)[0]->getAsTyped();
- ASSERT(sequence->size() == 1);
- ASSERT(variable);
- return (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal ||
- variable->getQualifier() == EvqConst);
-}
-
-bool IsInStd140InterfaceBlock(TIntermTyped *node)
-{
- TIntermBinary *binaryNode = node->getAsBinaryNode();
-
- if (binaryNode)
- {
- return IsInStd140InterfaceBlock(binaryNode->getLeft());
- }
-
- const TType &type = node->getType();
-
- // determine if we are in the standard layout
- const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
- if (interfaceBlock)
- {
- return (interfaceBlock->blockStorage() == EbsStd140);
- }
-
- return false;
-}
-
-} // anonymous namespace
-
-void OutputHLSL::writeFloat(TInfoSinkBase &out, float f)
-{
- // This is known not to work for NaN on all drivers but make the best effort to output NaNs
- // regardless.
- if ((gl::isInf(f) || gl::isNaN(f)) && mShaderVersion >= 300 &&
- mOutputType == SH_HLSL_4_1_OUTPUT)
- {
- out << "asfloat(" << gl::bitCast<uint32_t>(f) << "u)";
- }
- else
- {
- out << std::min(FLT_MAX, std::max(-FLT_MAX, f));
- }
-}
-
-void OutputHLSL::writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion)
-{
- ASSERT(constUnion != nullptr);
- switch (constUnion->getType())
- {
- case EbtFloat:
- writeFloat(out, constUnion->getFConst());
- break;
- case EbtInt:
- out << constUnion->getIConst();
- break;
- case EbtUInt:
- out << constUnion->getUConst();
- break;
- case EbtBool:
- out << constUnion->getBConst();
- break;
- default:
- UNREACHABLE();
- }
-}
-
-const TConstantUnion *OutputHLSL::writeConstantUnionArray(TInfoSinkBase &out,
- const TConstantUnion *const constUnion,
- const size_t size)
-{
- const TConstantUnion *constUnionIterated = constUnion;
- for (size_t i = 0; i < size; i++, constUnionIterated++)
- {
- writeSingleConstant(out, constUnionIterated);
-
- if (i != size - 1)
- {
- out << ", ";
- }
- }
- return constUnionIterated;
-}
-
-OutputHLSL::OutputHLSL(sh::GLenum shaderType,
- int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- const char *sourcePath,
- ShShaderOutput outputType,
- int numRenderTargets,
- const std::vector<Uniform> &uniforms,
- ShCompileOptions compileOptions,
- TSymbolTable *symbolTable,
- PerformanceDiagnostics *perfDiagnostics)
- : TIntermTraverser(true, true, true, symbolTable),
- mShaderType(shaderType),
- mShaderVersion(shaderVersion),
- mExtensionBehavior(extensionBehavior),
- mSourcePath(sourcePath),
- mOutputType(outputType),
- mCompileOptions(compileOptions),
- mNumRenderTargets(numRenderTargets),
- mCurrentFunctionMetadata(nullptr),
- mPerfDiagnostics(perfDiagnostics)
-{
- mInsideFunction = false;
-
- mUsesFragColor = false;
- mUsesFragData = false;
- mUsesDepthRange = false;
- mUsesFragCoord = false;
- mUsesPointCoord = false;
- mUsesFrontFacing = false;
- mUsesPointSize = false;
- mUsesInstanceID = false;
- mHasMultiviewExtensionEnabled =
- IsExtensionEnabled(mExtensionBehavior, TExtension::OVR_multiview);
- mUsesViewID = false;
- mUsesVertexID = false;
- mUsesFragDepth = false;
- mUsesNumWorkGroups = false;
- mUsesWorkGroupID = false;
- mUsesLocalInvocationID = false;
- mUsesGlobalInvocationID = false;
- mUsesLocalInvocationIndex = false;
- mUsesXor = false;
- mUsesDiscardRewriting = false;
- mUsesNestedBreak = false;
- mRequiresIEEEStrictCompiling = false;
-
- mUniqueIndex = 0;
-
- mOutputLod0Function = false;
- mInsideDiscontinuousLoop = false;
- mNestedLoopDepth = 0;
-
- mExcessiveLoopIndex = nullptr;
-
- mStructureHLSL = new StructureHLSL;
- mUniformHLSL = new UniformHLSL(shaderType, mStructureHLSL, outputType, uniforms);
- mTextureFunctionHLSL = new TextureFunctionHLSL;
- mImageFunctionHLSL = new ImageFunctionHLSL;
-
- if (mOutputType == SH_HLSL_3_0_OUTPUT)
- {
- // Fragment shaders need dx_DepthRange, dx_ViewCoords and dx_DepthFront.
- // Vertex shaders need a slightly different set: dx_DepthRange, dx_ViewCoords and
- // dx_ViewAdjust.
- // In both cases total 3 uniform registers need to be reserved.
- mUniformHLSL->reserveUniformRegisters(3);
- }
-
- // Reserve registers for the default uniform block and driver constants
- mUniformHLSL->reserveUniformBlockRegisters(2);
-}
-
-OutputHLSL::~OutputHLSL()
-{
- SafeDelete(mStructureHLSL);
- SafeDelete(mUniformHLSL);
- SafeDelete(mTextureFunctionHLSL);
- SafeDelete(mImageFunctionHLSL);
- for (auto &eqFunction : mStructEqualityFunctions)
- {
- SafeDelete(eqFunction);
- }
- for (auto &eqFunction : mArrayEqualityFunctions)
- {
- SafeDelete(eqFunction);
- }
-}
-
-void OutputHLSL::output(TIntermNode *treeRoot, TInfoSinkBase &objSink)
-{
- BuiltInFunctionEmulator builtInFunctionEmulator;
- InitBuiltInFunctionEmulatorForHLSL(&builtInFunctionEmulator);
- if ((mCompileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) != 0)
- {
- InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(&builtInFunctionEmulator,
- mShaderVersion);
- }
-
- builtInFunctionEmulator.markBuiltInFunctionsForEmulation(treeRoot);
-
- // Now that we are done changing the AST, do the analyses need for HLSL generation
- CallDAG::InitResult success = mCallDag.init(treeRoot, nullptr);
- ASSERT(success == CallDAG::INITDAG_SUCCESS);
- mASTMetadataList = CreateASTMetadataHLSL(treeRoot, mCallDag);
-
- const std::vector<MappedStruct> std140Structs = FlagStd140Structs(treeRoot);
- // TODO(oetuaho): The std140Structs could be filtered based on which ones actually get used in
- // the shader code. When we add shader storage blocks we might also consider an alternative
- // solution, since the struct mapping won't work very well for shader storage blocks.
-
- // Output the body and footer first to determine what has to go in the header
- mInfoSinkStack.push(&mBody);
- treeRoot->traverse(this);
- mInfoSinkStack.pop();
-
- mInfoSinkStack.push(&mFooter);
- mInfoSinkStack.pop();
-
- mInfoSinkStack.push(&mHeader);
- header(mHeader, std140Structs, &builtInFunctionEmulator);
- mInfoSinkStack.pop();
-
- objSink << mHeader.c_str();
- objSink << mBody.c_str();
- objSink << mFooter.c_str();
-
- builtInFunctionEmulator.cleanup();
-}
-
-const std::map<std::string, unsigned int> &OutputHLSL::getUniformBlockRegisterMap() const
-{
- return mUniformHLSL->getUniformBlockRegisterMap();
-}
-
-const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
-{
- return mUniformHLSL->getUniformRegisterMap();
-}
-
-TString OutputHLSL::structInitializerString(int indent,
- const TType &type,
- const TString &name) const
-{
- TString init;
-
- TString indentString;
- for (int spaces = 0; spaces < indent; spaces++)
- {
- indentString += " ";
- }
-
- if (type.isArray())
- {
- init += indentString + "{\n";
- for (unsigned int arrayIndex = 0u; arrayIndex < type.getOutermostArraySize(); ++arrayIndex)
- {
- TStringStream indexedString;
- indexedString << name << "[" << arrayIndex << "]";
- TType elementType = type;
- elementType.toArrayElementType();
- init += structInitializerString(indent + 1, elementType, indexedString.str());
- if (arrayIndex < type.getOutermostArraySize() - 1)
- {
- init += ",";
- }
- init += "\n";
- }
- init += indentString + "}";
- }
- else if (type.getBasicType() == EbtStruct)
- {
- init += indentString + "{\n";
- const TStructure &structure = *type.getStruct();
- const TFieldList &fields = structure.fields();
- for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
- {
- const TField &field = *fields[fieldIndex];
- const TString &fieldName = name + "." + Decorate(field.name());
- const TType &fieldType = *field.type();
-
- init += structInitializerString(indent + 1, fieldType, fieldName);
- if (fieldIndex < fields.size() - 1)
- {
- init += ",";
- }
- init += "\n";
- }
- init += indentString + "}";
- }
- else
- {
- init += indentString + name;
- }
-
- return init;
-}
-
-TString OutputHLSL::generateStructMapping(const std::vector<MappedStruct> &std140Structs) const
-{
- TString mappedStructs;
-
- for (auto &mappedStruct : std140Structs)
- {
- TInterfaceBlock *interfaceBlock =
- mappedStruct.blockDeclarator->getType().getInterfaceBlock();
- const TString &interfaceBlockName = interfaceBlock->name();
- const TName &instanceName = mappedStruct.blockDeclarator->getName();
- if (mReferencedUniformBlocks.count(interfaceBlockName) == 0 &&
- (instanceName.getString() == "" ||
- mReferencedUniformBlocks.count(instanceName.getString()) == 0))
- {
- continue;
- }
-
- unsigned int instanceCount = 1u;
- bool isInstanceArray = mappedStruct.blockDeclarator->isArray();
- if (isInstanceArray)
- {
- instanceCount = mappedStruct.blockDeclarator->getOutermostArraySize();
- }
-
- for (unsigned int instanceArrayIndex = 0; instanceArrayIndex < instanceCount;
- ++instanceArrayIndex)
- {
- TString originalName;
- TString mappedName("map");
-
- if (instanceName.getString() != "")
- {
- unsigned int instanceStringArrayIndex = GL_INVALID_INDEX;
- if (isInstanceArray)
- instanceStringArrayIndex = instanceArrayIndex;
- TString instanceString = mUniformHLSL->uniformBlockInstanceString(
- *interfaceBlock, instanceStringArrayIndex);
- originalName += instanceString;
- mappedName += instanceString;
- originalName += ".";
- mappedName += "_";
- }
-
- TString fieldName = Decorate(mappedStruct.field->name());
- originalName += fieldName;
- mappedName += fieldName;
-
- TType *structType = mappedStruct.field->type();
- mappedStructs +=
- "static " + Decorate(structType->getStruct()->name()) + " " + mappedName;
-
- if (structType->isArray())
- {
- mappedStructs += ArrayString(*mappedStruct.field->type());
- }
-
- mappedStructs += " =\n";
- mappedStructs += structInitializerString(0, *structType, originalName);
- mappedStructs += ";\n";
- }
- }
- return mappedStructs;
-}
-
-void OutputHLSL::header(TInfoSinkBase &out,
- const std::vector<MappedStruct> &std140Structs,
- const BuiltInFunctionEmulator *builtInFunctionEmulator) const
-{
- TString varyings;
- TString attributes;
- TString mappedStructs = generateStructMapping(std140Structs);
-
- for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin();
- varying != mReferencedVaryings.end(); varying++)
- {
- const TType &type = varying->second->getType();
- const TString &name = varying->second->getSymbol();
-
- // Program linking depends on this exact format
- varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) +
- " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
- }
-
- for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin();
- attribute != mReferencedAttributes.end(); attribute++)
- {
- const TType &type = attribute->second->getType();
- const TString &name = attribute->second->getSymbol();
-
- attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) +
- " = " + initializer(type) + ";\n";
- }
-
- out << mStructureHLSL->structsHeader();
-
- mUniformHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms, mSymbolTable);
- out << mUniformHLSL->uniformBlocksHeader(mReferencedUniformBlocks);
-
- if (!mEqualityFunctions.empty())
- {
- out << "\n// Equality functions\n\n";
- for (const auto &eqFunction : mEqualityFunctions)
- {
- out << eqFunction->functionDefinition << "\n";
- }
- }
- if (!mArrayAssignmentFunctions.empty())
- {
- out << "\n// Assignment functions\n\n";
- for (const auto &assignmentFunction : mArrayAssignmentFunctions)
- {
- out << assignmentFunction.functionDefinition << "\n";
- }
- }
- if (!mArrayConstructIntoFunctions.empty())
- {
- out << "\n// Array constructor functions\n\n";
- for (const auto &constructIntoFunction : mArrayConstructIntoFunctions)
- {
- out << constructIntoFunction.functionDefinition << "\n";
- }
- }
-
- if (mUsesDiscardRewriting)
- {
- out << "#define ANGLE_USES_DISCARD_REWRITING\n";
- }
-
- if (mUsesNestedBreak)
- {
- out << "#define ANGLE_USES_NESTED_BREAK\n";
- }
-
- if (mRequiresIEEEStrictCompiling)
- {
- out << "#define ANGLE_REQUIRES_IEEE_STRICT_COMPILING\n";
- }
-
- out << "#ifdef ANGLE_ENABLE_LOOP_FLATTEN\n"
- "#define LOOP [loop]\n"
- "#define FLATTEN [flatten]\n"
- "#else\n"
- "#define LOOP\n"
- "#define FLATTEN\n"
- "#endif\n";
-
- if (mShaderType == GL_FRAGMENT_SHADER)
- {
- const bool usingMRTExtension =
- IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers);
-
- out << "// Varyings\n";
- out << varyings;
- out << "\n";
-
- if (mShaderVersion >= 300)
- {
- for (ReferencedSymbols::const_iterator outputVariableIt =
- mReferencedOutputVariables.begin();
- outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
- {
- const TString &variableName = outputVariableIt->first;
- const TType &variableType = outputVariableIt->second->getType();
-
- out << "static " + TypeString(variableType) + " out_" + variableName +
- ArrayString(variableType) + " = " + initializer(variableType) + ";\n";
- }
- }
- else
- {
- const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
-
- out << "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
- for (unsigned int i = 0; i < numColorValues; i++)
- {
- out << " float4(0, 0, 0, 0)";
- if (i + 1 != numColorValues)
- {
- out << ",";
- }
- out << "\n";
- }
-
- out << "};\n";
- }
-
- if (mUsesFragDepth)
- {
- out << "static float gl_Depth = 0.0;\n";
- }
-
- if (mUsesFragCoord)
- {
- out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
- }
-
- if (mUsesPointCoord)
- {
- out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
- }
-
- if (mUsesFrontFacing)
- {
- out << "static bool gl_FrontFacing = false;\n";
- }
-
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "struct gl_DepthRangeParameters\n"
- "{\n"
- " float near;\n"
- " float far;\n"
- " float diff;\n"
- "};\n"
- "\n";
- }
-
- if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- out << "cbuffer DriverConstants : register(b1)\n"
- "{\n";
-
- if (mUsesDepthRange)
- {
- out << " float3 dx_DepthRange : packoffset(c0);\n";
- }
-
- if (mUsesFragCoord)
- {
- out << " float4 dx_ViewCoords : packoffset(c1);\n";
- }
-
- if (mUsesFragCoord || mUsesFrontFacing)
- {
- out << " float3 dx_DepthFront : packoffset(c2);\n";
- }
-
- if (mUsesFragCoord)
- {
- // dx_ViewScale is only used in the fragment shader to correct
- // the value for glFragCoord if necessary
- out << " float2 dx_ViewScale : packoffset(c3);\n";
- }
-
- if (mHasMultiviewExtensionEnabled)
- {
- // We have to add a value which we can use to keep track of which multi-view code
- // path is to be selected in the GS.
- out << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
- }
-
- if (mOutputType == SH_HLSL_4_1_OUTPUT)
- {
- mUniformHLSL->samplerMetadataUniforms(out, "c4");
- }
-
- out << "};\n";
- }
- else
- {
- if (mUsesDepthRange)
- {
- out << "uniform float3 dx_DepthRange : register(c0);";
- }
-
- if (mUsesFragCoord)
- {
- out << "uniform float4 dx_ViewCoords : register(c1);\n";
- }
-
- if (mUsesFragCoord || mUsesFrontFacing)
- {
- out << "uniform float3 dx_DepthFront : register(c2);\n";
- }
- }
-
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, "
- "dx_DepthRange.y, dx_DepthRange.z};\n"
- "\n";
- }
-
- if (!mappedStructs.empty())
- {
- out << "// Structures from std140 blocks with padding removed\n";
- out << "\n";
- out << mappedStructs;
- out << "\n";
- }
-
- if (usingMRTExtension && mNumRenderTargets > 1)
- {
- out << "#define GL_USES_MRT\n";
- }
-
- if (mUsesFragColor)
- {
- out << "#define GL_USES_FRAG_COLOR\n";
- }
-
- if (mUsesFragData)
- {
- out << "#define GL_USES_FRAG_DATA\n";
- }
- }
- else if (mShaderType == GL_VERTEX_SHADER)
- {
- out << "// Attributes\n";
- out << attributes;
- out << "\n"
- "static float4 gl_Position = float4(0, 0, 0, 0);\n";
-
- if (mUsesPointSize)
- {
- out << "static float gl_PointSize = float(1);\n";
- }
-
- if (mUsesInstanceID)
- {
- out << "static int gl_InstanceID;";
- }
-
- if (mUsesVertexID)
- {
- out << "static int gl_VertexID;";
- }
-
- out << "\n"
- "// Varyings\n";
- out << varyings;
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "struct gl_DepthRangeParameters\n"
- "{\n"
- " float near;\n"
- " float far;\n"
- " float diff;\n"
- "};\n"
- "\n";
- }
-
- if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- out << "cbuffer DriverConstants : register(b1)\n"
- "{\n";
-
- if (mUsesDepthRange)
- {
- out << " float3 dx_DepthRange : packoffset(c0);\n";
- }
-
- // dx_ViewAdjust and dx_ViewCoords will only be used in Feature Level 9
- // shaders. However, we declare it for all shaders (including Feature Level 10+).
- // The bytecode is the same whether we declare it or not, since D3DCompiler removes it
- // if it's unused.
- out << " float4 dx_ViewAdjust : packoffset(c1);\n";
- out << " float2 dx_ViewCoords : packoffset(c2);\n";
- out << " float2 dx_ViewScale : packoffset(c3);\n";
-
- if (mHasMultiviewExtensionEnabled)
- {
- // We have to add a value which we can use to keep track of which multi-view code
- // path is to be selected in the GS.
- out << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
- }
-
- if (mOutputType == SH_HLSL_4_1_OUTPUT)
- {
- mUniformHLSL->samplerMetadataUniforms(out, "c4");
- }
-
- out << "};\n"
- "\n";
- }
- else
- {
- if (mUsesDepthRange)
- {
- out << "uniform float3 dx_DepthRange : register(c0);\n";
- }
-
- out << "uniform float4 dx_ViewAdjust : register(c1);\n";
- out << "uniform float2 dx_ViewCoords : register(c2);\n"
- "\n";
- }
-
- if (mUsesDepthRange)
- {
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, "
- "dx_DepthRange.y, dx_DepthRange.z};\n"
- "\n";
- }
-
- if (!mappedStructs.empty())
- {
- out << "// Structures from std140 blocks with padding removed\n";
- out << "\n";
- out << mappedStructs;
- out << "\n";
- }
- }
- else // Compute shader
- {
- ASSERT(mShaderType == GL_COMPUTE_SHADER);
-
- out << "cbuffer DriverConstants : register(b1)\n"
- "{\n";
- if (mUsesNumWorkGroups)
- {
- out << " uint3 gl_NumWorkGroups : packoffset(c0);\n";
- }
- ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT);
- mUniformHLSL->samplerMetadataUniforms(out, "c1");
- out << "};\n";
-
- // Follow built-in variables would be initialized in
- // DynamicHLSL::generateComputeShaderLinkHLSL, if they
- // are used in compute shader.
- if (mUsesWorkGroupID)
- {
- out << "static uint3 gl_WorkGroupID = uint3(0, 0, 0);\n";
- }
-
- if (mUsesLocalInvocationID)
- {
- out << "static uint3 gl_LocalInvocationID = uint3(0, 0, 0);\n";
- }
-
- if (mUsesGlobalInvocationID)
- {
- out << "static uint3 gl_GlobalInvocationID = uint3(0, 0, 0);\n";
- }
-
- if (mUsesLocalInvocationIndex)
- {
- out << "static uint gl_LocalInvocationIndex = uint(0);\n";
- }
- }
-
- bool getDimensionsIgnoresBaseLevel =
- (mCompileOptions & SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL) != 0;
- mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel);
- mImageFunctionHLSL->imageFunctionHeader(out);
-
- if (mUsesFragCoord)
- {
- out << "#define GL_USES_FRAG_COORD\n";
- }
-
- if (mUsesPointCoord)
- {
- out << "#define GL_USES_POINT_COORD\n";
- }
-
- if (mUsesFrontFacing)
- {
- out << "#define GL_USES_FRONT_FACING\n";
- }
-
- if (mUsesPointSize)
- {
- out << "#define GL_USES_POINT_SIZE\n";
- }
-
- if (mHasMultiviewExtensionEnabled)
- {
- out << "#define GL_ANGLE_MULTIVIEW_ENABLED\n";
- }
-
- if (mUsesViewID)
- {
- out << "#define GL_USES_VIEW_ID\n";
- }
-
- if (mUsesFragDepth)
- {
- out << "#define GL_USES_FRAG_DEPTH\n";
- }
-
- if (mUsesDepthRange)
- {
- out << "#define GL_USES_DEPTH_RANGE\n";
- }
-
- if (mUsesNumWorkGroups)
- {
- out << "#define GL_USES_NUM_WORK_GROUPS\n";
- }
-
- if (mUsesWorkGroupID)
- {
- out << "#define GL_USES_WORK_GROUP_ID\n";
- }
-
- if (mUsesLocalInvocationID)
- {
- out << "#define GL_USES_LOCAL_INVOCATION_ID\n";
- }
-
- if (mUsesGlobalInvocationID)
- {
- out << "#define GL_USES_GLOBAL_INVOCATION_ID\n";
- }
-
- if (mUsesLocalInvocationIndex)
- {
- out << "#define GL_USES_LOCAL_INVOCATION_INDEX\n";
- }
-
- if (mUsesXor)
- {
- out << "bool xor(bool p, bool q)\n"
- "{\n"
- " return (p || q) && !(p && q);\n"
- "}\n"
- "\n";
- }
-
- builtInFunctionEmulator->outputEmulatedFunctions(out);
-}
-
-void OutputHLSL::visitSymbol(TIntermSymbol *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- // Handle accessing std140 structs by value
- if (IsInStd140InterfaceBlock(node) && node->getBasicType() == EbtStruct)
- {
- out << "map";
- }
-
- TString name = node->getSymbol();
-
- if (name == "gl_DepthRange")
- {
- mUsesDepthRange = true;
- out << name;
- }
- else
- {
- const TType &nodeType = node->getType();
- TQualifier qualifier = node->getQualifier();
-
- ensureStructDefined(nodeType);
-
- if (qualifier == EvqUniform)
- {
- const TInterfaceBlock *interfaceBlock = nodeType.getInterfaceBlock();
-
- if (interfaceBlock)
- {
- mReferencedUniformBlocks[interfaceBlock->name()] = node;
- }
- else
- {
- mReferencedUniforms[name] = node;
- }
-
- out << DecorateVariableIfNeeded(node->getName());
- }
- else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
- {
- mReferencedAttributes[name] = node;
- out << Decorate(name);
- }
- else if (IsVarying(qualifier))
- {
- mReferencedVaryings[name] = node;
- out << Decorate(name);
- if (name == "ViewID_OVR")
- {
- mUsesViewID = true;
- }
- }
- else if (qualifier == EvqFragmentOut)
- {
- mReferencedOutputVariables[name] = node;
- out << "out_" << name;
- }
- else if (qualifier == EvqFragColor)
- {
- out << "gl_Color[0]";
- mUsesFragColor = true;
- }
- else if (qualifier == EvqFragData)
- {
- out << "gl_Color";
- mUsesFragData = true;
- }
- else if (qualifier == EvqFragCoord)
- {
- mUsesFragCoord = true;
- out << name;
- }
- else if (qualifier == EvqPointCoord)
- {
- mUsesPointCoord = true;
- out << name;
- }
- else if (qualifier == EvqFrontFacing)
- {
- mUsesFrontFacing = true;
- out << name;
- }
- else if (qualifier == EvqPointSize)
- {
- mUsesPointSize = true;
- out << name;
- }
- else if (qualifier == EvqInstanceID)
- {
- mUsesInstanceID = true;
- out << name;
- }
- else if (qualifier == EvqVertexID)
- {
- mUsesVertexID = true;
- out << name;
- }
- else if (name == "gl_FragDepthEXT" || name == "gl_FragDepth")
- {
- mUsesFragDepth = true;
- out << "gl_Depth";
- }
- else if (qualifier == EvqNumWorkGroups)
- {
- mUsesNumWorkGroups = true;
- out << name;
- }
- else if (qualifier == EvqWorkGroupID)
- {
- mUsesWorkGroupID = true;
- out << name;
- }
- else if (qualifier == EvqLocalInvocationID)
- {
- mUsesLocalInvocationID = true;
- out << name;
- }
- else if (qualifier == EvqGlobalInvocationID)
- {
- mUsesGlobalInvocationID = true;
- out << name;
- }
- else if (qualifier == EvqLocalInvocationIndex)
- {
- mUsesLocalInvocationIndex = true;
- out << name;
- }
- else
- {
- out << DecorateVariableIfNeeded(node->getName());
- }
- }
-}
-
-void OutputHLSL::visitRaw(TIntermRaw *node)
-{
- getInfoSink() << node->getRawText();
-}
-
-void OutputHLSL::outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out)
-{
- if (type.isScalar() && !type.isArray())
- {
- if (op == EOpEqual)
- {
- outputTriplet(out, visit, "(", " == ", ")");
- }
- else
- {
- outputTriplet(out, visit, "(", " != ", ")");
- }
- }
- else
- {
- if (visit == PreVisit && op == EOpNotEqual)
- {
- out << "!";
- }
-
- if (type.isArray())
- {
- const TString &functionName = addArrayEqualityFunction(type);
- outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
- }
- else if (type.getBasicType() == EbtStruct)
- {
- const TStructure &structure = *type.getStruct();
- const TString &functionName = addStructEqualityFunction(structure);
- outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
- }
- else
- {
- ASSERT(type.isMatrix() || type.isVector());
- outputTriplet(out, visit, "all(", " == ", ")");
- }
- }
-}
-
-void OutputHLSL::outputAssign(Visit visit, const TType &type, TInfoSinkBase &out)
-{
- if (type.isArray())
- {
- const TString &functionName = addArrayAssignmentFunction(type);
- outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
- }
- else
- {
- outputTriplet(out, visit, "(", " = ", ")");
- }
-}
-
-bool OutputHLSL::ancestorEvaluatesToSamplerInStruct()
-{
- for (unsigned int n = 0u; getAncestorNode(n) != nullptr; ++n)
- {
- TIntermNode *ancestor = getAncestorNode(n);
- const TIntermBinary *ancestorBinary = ancestor->getAsBinaryNode();
- if (ancestorBinary == nullptr)
- {
- return false;
- }
- switch (ancestorBinary->getOp())
- {
- case EOpIndexDirectStruct:
- {
- const TStructure *structure = ancestorBinary->getLeft()->getType().getStruct();
- const TIntermConstantUnion *index =
- ancestorBinary->getRight()->getAsConstantUnion();
- const TField *field = structure->fields()[index->getIConst(0)];
- if (IsSampler(field->type()->getBasicType()))
- {
- return true;
- }
- break;
- }
- case EOpIndexDirect:
- break;
- default:
- // Returning a sampler from indirect indexing is not supported.
- return false;
- }
- }
- return false;
-}
-
-bool OutputHLSL::visitSwizzle(Visit visit, TIntermSwizzle *node)
-{
- TInfoSinkBase &out = getInfoSink();
- if (visit == PostVisit)
- {
- out << ".";
- node->writeOffsetsAsXYZW(&out);
- }
- return true;
-}
-
-bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- switch (node->getOp())
- {
- case EOpComma:
- outputTriplet(out, visit, "(", ", ", ")");
- break;
- case EOpAssign:
- if (node->isArray())
- {
- TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
- if (rightAgg != nullptr && rightAgg->isConstructor())
- {
- const TString &functionName = addArrayConstructIntoFunction(node->getType());
- out << functionName << "(";
- node->getLeft()->traverse(this);
- TIntermSequence *seq = rightAgg->getSequence();
- for (auto &arrayElement : *seq)
- {
- out << ", ";
- arrayElement->traverse(this);
- }
- out << ")";
- return false;
- }
- // ArrayReturnValueToOutParameter should have eliminated expressions where a
- // function call is assigned.
- ASSERT(rightAgg == nullptr);
- }
- outputAssign(visit, node->getType(), out);
- break;
- case EOpInitialize:
- if (visit == PreVisit)
- {
- TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
- ASSERT(symbolNode);
- TIntermTyped *expression = node->getRight();
-
- // Global initializers must be constant at this point.
- ASSERT(symbolNode->getQualifier() != EvqGlobal ||
- canWriteAsHLSLLiteral(expression));
-
- // GLSL allows to write things like "float x = x;" where a new variable x is defined
- // and the value of an existing variable x is assigned. HLSL uses C semantics (the
- // new variable is created before the assignment is evaluated), so we need to
- // convert
- // this to "float t = x, x = t;".
- if (writeSameSymbolInitializer(out, symbolNode, expression))
- {
- // Skip initializing the rest of the expression
- return false;
- }
- else if (writeConstantInitialization(out, symbolNode, expression))
- {
- return false;
- }
- }
- else if (visit == InVisit)
- {
- out << " = ";
- }
- break;
- case EOpAddAssign:
- outputTriplet(out, visit, "(", " += ", ")");
- break;
- case EOpSubAssign:
- outputTriplet(out, visit, "(", " -= ", ")");
- break;
- case EOpMulAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpVectorTimesScalarAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpMatrixTimesScalarAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpVectorTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = mul(";
- node->getLeft()->traverse(this);
- out << ", transpose(";
- }
- else
- {
- out << ")))";
- }
- break;
- case EOpMatrixTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = transpose(mul(transpose(";
- node->getLeft()->traverse(this);
- out << "), transpose(";
- }
- else
- {
- out << "))))";
- }
- break;
- case EOpDivAssign:
- outputTriplet(out, visit, "(", " /= ", ")");
- break;
- case EOpIModAssign:
- outputTriplet(out, visit, "(", " %= ", ")");
- break;
- case EOpBitShiftLeftAssign:
- outputTriplet(out, visit, "(", " <<= ", ")");
- break;
- case EOpBitShiftRightAssign:
- outputTriplet(out, visit, "(", " >>= ", ")");
- break;
- case EOpBitwiseAndAssign:
- outputTriplet(out, visit, "(", " &= ", ")");
- break;
- case EOpBitwiseXorAssign:
- outputTriplet(out, visit, "(", " ^= ", ")");
- break;
- case EOpBitwiseOrAssign:
- outputTriplet(out, visit, "(", " |= ", ")");
- break;
- case EOpIndexDirect:
- {
- const TType &leftType = node->getLeft()->getType();
- if (leftType.isInterfaceBlock())
- {
- if (visit == PreVisit)
- {
- TInterfaceBlock *interfaceBlock = leftType.getInterfaceBlock();
- const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
- mReferencedUniformBlocks[interfaceBlock->instanceName()] =
- node->getLeft()->getAsSymbolNode();
- out << mUniformHLSL->uniformBlockInstanceString(*interfaceBlock, arrayIndex);
- return false;
- }
- }
- else if (ancestorEvaluatesToSamplerInStruct())
- {
- // All parts of an expression that access a sampler in a struct need to use _ as
- // separator to access the sampler variable that has been moved out of the struct.
- outputTriplet(out, visit, "", "_", "");
- }
- else
- {
- outputTriplet(out, visit, "", "[", "]");
- }
- }
- break;
- case EOpIndexIndirect:
- // We do not currently support indirect references to interface blocks
- ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
- outputTriplet(out, visit, "", "[", "]");
- break;
- case EOpIndexDirectStruct:
- {
- const TStructure *structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = structure->fields()[index->getIConst(0)];
-
- // In cases where indexing returns a sampler, we need to access the sampler variable
- // that has been moved out of the struct.
- bool indexingReturnsSampler = IsSampler(field->type()->getBasicType());
- if (visit == PreVisit && indexingReturnsSampler)
- {
- // Samplers extracted from structs have "angle" prefix to avoid name conflicts.
- // This prefix is only output at the beginning of the indexing expression, which
- // may have multiple parts.
- out << "angle";
- }
- if (!indexingReturnsSampler)
- {
- // All parts of an expression that access a sampler in a struct need to use _ as
- // separator to access the sampler variable that has been moved out of the struct.
- indexingReturnsSampler = ancestorEvaluatesToSamplerInStruct();
- }
- if (visit == InVisit)
- {
- if (indexingReturnsSampler)
- {
- out << "_" + field->name();
- }
- else
- {
- out << "." + DecorateField(field->name(), *structure);
- }
-
- return false;
- }
- }
- break;
- case EOpIndexDirectInterfaceBlock:
- {
- bool structInStd140Block =
- node->getBasicType() == EbtStruct && IsInStd140InterfaceBlock(node->getLeft());
- if (visit == PreVisit && structInStd140Block)
- {
- out << "map";
- }
- if (visit == InVisit)
- {
- const TInterfaceBlock *interfaceBlock =
- node->getLeft()->getType().getInterfaceBlock();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = interfaceBlock->fields()[index->getIConst(0)];
- if (structInStd140Block)
- {
- out << "_";
- }
- else
- {
- out << ".";
- }
- out << Decorate(field->name());
-
- return false;
- }
- break;
- }
- case EOpAdd:
- outputTriplet(out, visit, "(", " + ", ")");
- break;
- case EOpSub:
- outputTriplet(out, visit, "(", " - ", ")");
- break;
- case EOpMul:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpDiv:
- outputTriplet(out, visit, "(", " / ", ")");
- break;
- case EOpIMod:
- outputTriplet(out, visit, "(", " % ", ")");
- break;
- case EOpBitShiftLeft:
- outputTriplet(out, visit, "(", " << ", ")");
- break;
- case EOpBitShiftRight:
- outputTriplet(out, visit, "(", " >> ", ")");
- break;
- case EOpBitwiseAnd:
- outputTriplet(out, visit, "(", " & ", ")");
- break;
- case EOpBitwiseXor:
- outputTriplet(out, visit, "(", " ^ ", ")");
- break;
- case EOpBitwiseOr:
- outputTriplet(out, visit, "(", " | ", ")");
- break;
- case EOpEqual:
- case EOpNotEqual:
- outputEqual(visit, node->getLeft()->getType(), node->getOp(), out);
- break;
- case EOpLessThan:
- outputTriplet(out, visit, "(", " < ", ")");
- break;
- case EOpGreaterThan:
- outputTriplet(out, visit, "(", " > ", ")");
- break;
- case EOpLessThanEqual:
- outputTriplet(out, visit, "(", " <= ", ")");
- break;
- case EOpGreaterThanEqual:
- outputTriplet(out, visit, "(", " >= ", ")");
- break;
- case EOpVectorTimesScalar:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpMatrixTimesScalar:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpVectorTimesMatrix:
- outputTriplet(out, visit, "mul(", ", transpose(", "))");
- break;
- case EOpMatrixTimesVector:
- outputTriplet(out, visit, "mul(transpose(", "), ", ")");
- break;
- case EOpMatrixTimesMatrix:
- outputTriplet(out, visit, "transpose(mul(transpose(", "), transpose(", ")))");
- break;
- case EOpLogicalOr:
- // HLSL doesn't short-circuit ||, so we assume that || affected by short-circuiting have
- // been unfolded.
- ASSERT(!node->getRight()->hasSideEffects());
- outputTriplet(out, visit, "(", " || ", ")");
- return true;
- case EOpLogicalXor:
- mUsesXor = true;
- outputTriplet(out, visit, "xor(", ", ", ")");
- break;
- case EOpLogicalAnd:
- // HLSL doesn't short-circuit &&, so we assume that && affected by short-circuiting have
- // been unfolded.
- ASSERT(!node->getRight()->hasSideEffects());
- outputTriplet(out, visit, "(", " && ", ")");
- return true;
- default:
- UNREACHABLE();
- }
-
- return true;
-}
-
-bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- switch (node->getOp())
- {
- case EOpNegative:
- outputTriplet(out, visit, "(-", "", ")");
- break;
- case EOpPositive:
- outputTriplet(out, visit, "(+", "", ")");
- break;
- case EOpLogicalNot:
- outputTriplet(out, visit, "(!", "", ")");
- break;
- case EOpBitwiseNot:
- outputTriplet(out, visit, "(~", "", ")");
- break;
- case EOpPostIncrement:
- outputTriplet(out, visit, "(", "", "++)");
- break;
- case EOpPostDecrement:
- outputTriplet(out, visit, "(", "", "--)");
- break;
- case EOpPreIncrement:
- outputTriplet(out, visit, "(++", "", ")");
- break;
- case EOpPreDecrement:
- outputTriplet(out, visit, "(--", "", ")");
- break;
- case EOpRadians:
- outputTriplet(out, visit, "radians(", "", ")");
- break;
- case EOpDegrees:
- outputTriplet(out, visit, "degrees(", "", ")");
- break;
- case EOpSin:
- outputTriplet(out, visit, "sin(", "", ")");
- break;
- case EOpCos:
- outputTriplet(out, visit, "cos(", "", ")");
- break;
- case EOpTan:
- outputTriplet(out, visit, "tan(", "", ")");
- break;
- case EOpAsin:
- outputTriplet(out, visit, "asin(", "", ")");
- break;
- case EOpAcos:
- outputTriplet(out, visit, "acos(", "", ")");
- break;
- case EOpAtan:
- outputTriplet(out, visit, "atan(", "", ")");
- break;
- case EOpSinh:
- outputTriplet(out, visit, "sinh(", "", ")");
- break;
- case EOpCosh:
- outputTriplet(out, visit, "cosh(", "", ")");
- break;
- case EOpTanh:
- outputTriplet(out, visit, "tanh(", "", ")");
- break;
- case EOpAsinh:
- case EOpAcosh:
- case EOpAtanh:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpExp:
- outputTriplet(out, visit, "exp(", "", ")");
- break;
- case EOpLog:
- outputTriplet(out, visit, "log(", "", ")");
- break;
- case EOpExp2:
- outputTriplet(out, visit, "exp2(", "", ")");
- break;
- case EOpLog2:
- outputTriplet(out, visit, "log2(", "", ")");
- break;
- case EOpSqrt:
- outputTriplet(out, visit, "sqrt(", "", ")");
- break;
- case EOpInverseSqrt:
- outputTriplet(out, visit, "rsqrt(", "", ")");
- break;
- case EOpAbs:
- outputTriplet(out, visit, "abs(", "", ")");
- break;
- case EOpSign:
- outputTriplet(out, visit, "sign(", "", ")");
- break;
- case EOpFloor:
- outputTriplet(out, visit, "floor(", "", ")");
- break;
- case EOpTrunc:
- outputTriplet(out, visit, "trunc(", "", ")");
- break;
- case EOpRound:
- outputTriplet(out, visit, "round(", "", ")");
- break;
- case EOpRoundEven:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpCeil:
- outputTriplet(out, visit, "ceil(", "", ")");
- break;
- case EOpFract:
- outputTriplet(out, visit, "frac(", "", ")");
- break;
- case EOpIsNan:
- if (node->getUseEmulatedFunction())
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- else
- outputTriplet(out, visit, "isnan(", "", ")");
- mRequiresIEEEStrictCompiling = true;
- break;
- case EOpIsInf:
- outputTriplet(out, visit, "isinf(", "", ")");
- break;
- case EOpFloatBitsToInt:
- outputTriplet(out, visit, "asint(", "", ")");
- break;
- case EOpFloatBitsToUint:
- outputTriplet(out, visit, "asuint(", "", ")");
- break;
- case EOpIntBitsToFloat:
- outputTriplet(out, visit, "asfloat(", "", ")");
- break;
- case EOpUintBitsToFloat:
- outputTriplet(out, visit, "asfloat(", "", ")");
- break;
- case EOpPackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackSnorm2x16:
- case EOpUnpackUnorm2x16:
- case EOpUnpackHalf2x16:
- case EOpPackUnorm4x8:
- case EOpPackSnorm4x8:
- case EOpUnpackUnorm4x8:
- case EOpUnpackSnorm4x8:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpLength:
- outputTriplet(out, visit, "length(", "", ")");
- break;
- case EOpNormalize:
- outputTriplet(out, visit, "normalize(", "", ")");
- break;
- case EOpDFdx:
- if (mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(out, visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(out, visit, "ddx(", "", ")");
- }
- break;
- case EOpDFdy:
- if (mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(out, visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(out, visit, "ddy(", "", ")");
- }
- break;
- case EOpFwidth:
- if (mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(out, visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(out, visit, "fwidth(", "", ")");
- }
- break;
- case EOpTranspose:
- outputTriplet(out, visit, "transpose(", "", ")");
- break;
- case EOpDeterminant:
- outputTriplet(out, visit, "determinant(transpose(", "", "))");
- break;
- case EOpInverse:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
-
- case EOpAny:
- outputTriplet(out, visit, "any(", "", ")");
- break;
- case EOpAll:
- outputTriplet(out, visit, "all(", "", ")");
- break;
- case EOpLogicalNotComponentWise:
- outputTriplet(out, visit, "(!", "", ")");
- break;
- case EOpBitfieldReverse:
- outputTriplet(out, visit, "reversebits(", "", ")");
- break;
- case EOpBitCount:
- outputTriplet(out, visit, "countbits(", "", ")");
- break;
- case EOpFindLSB:
- // Note that it's unclear from the HLSL docs what this returns for 0, but this is tested
- // in GLSLTest and results are consistent with GL.
- outputTriplet(out, visit, "firstbitlow(", "", ")");
- break;
- case EOpFindMSB:
- // Note that it's unclear from the HLSL docs what this returns for 0 or -1, but this is
- // tested in GLSLTest and results are consistent with GL.
- outputTriplet(out, visit, "firstbithigh(", "", ")");
- break;
- default:
- UNREACHABLE();
- }
-
- return true;
-}
-
-TString OutputHLSL::samplerNamePrefixFromStruct(TIntermTyped *node)
-{
- if (node->getAsSymbolNode())
- {
- return node->getAsSymbolNode()->getSymbol();
- }
- TIntermBinary *nodeBinary = node->getAsBinaryNode();
- switch (nodeBinary->getOp())
- {
- case EOpIndexDirect:
- {
- int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
-
- TInfoSinkBase prefixSink;
- prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_" << index;
- return TString(prefixSink.c_str());
- }
- case EOpIndexDirectStruct:
- {
- const TStructure *s = nodeBinary->getLeft()->getAsTyped()->getType().getStruct();
- int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
- const TField *field = s->fields()[index];
-
- TInfoSinkBase prefixSink;
- prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_"
- << field->name();
- return TString(prefixSink.c_str());
- }
- default:
- UNREACHABLE();
- return TString("");
- }
-}
-
-bool OutputHLSL::visitBlock(Visit visit, TIntermBlock *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- if (mInsideFunction)
- {
- outputLineDirective(out, node->getLine().first_line);
- out << "{\n";
- }
-
- for (TIntermNode *statement : *node->getSequence())
- {
- outputLineDirective(out, statement->getLine().first_line);
-
- statement->traverse(this);
-
- // Don't output ; after case labels, they're terminated by :
- // This is needed especially since outputting a ; after a case statement would turn empty
- // case statements into non-empty case statements, disallowing fall-through from them.
- // Also the output code is clearer if we don't output ; after statements where it is not
- // needed:
- // * if statements
- // * switch statements
- // * blocks
- // * function definitions
- // * loops (do-while loops output the semicolon in VisitLoop)
- // * declarations that don't generate output.
- if (statement->getAsCaseNode() == nullptr && statement->getAsIfElseNode() == nullptr &&
- statement->getAsBlock() == nullptr && statement->getAsLoopNode() == nullptr &&
- statement->getAsSwitchNode() == nullptr &&
- statement->getAsFunctionDefinition() == nullptr &&
- (statement->getAsDeclarationNode() == nullptr ||
- IsDeclarationWrittenOut(statement->getAsDeclarationNode())) &&
- statement->getAsInvariantDeclarationNode() == nullptr)
- {
- out << ";\n";
- }
- }
-
- if (mInsideFunction)
- {
- outputLineDirective(out, node->getLine().last_line);
- out << "}\n";
- }
-
- return false;
-}
-
-bool OutputHLSL::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- ASSERT(mCurrentFunctionMetadata == nullptr);
-
- size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
- ASSERT(index != CallDAG::InvalidIndex);
- mCurrentFunctionMetadata = &mASTMetadataList[index];
-
- out << TypeString(node->getFunctionPrototype()->getType()) << " ";
-
- TIntermSequence *parameters = node->getFunctionPrototype()->getSequence();
-
- if (node->getFunctionSymbolInfo()->isMain())
- {
- out << "gl_main(";
- }
- else
- {
- out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj())
- << DisambiguateFunctionName(parameters) << (mOutputLod0Function ? "Lod0(" : "(");
- }
-
- for (unsigned int i = 0; i < parameters->size(); i++)
- {
- TIntermSymbol *symbol = (*parameters)[i]->getAsSymbolNode();
-
- if (symbol)
- {
- ensureStructDefined(symbol->getType());
-
- out << argumentString(symbol);
-
- if (i < parameters->size() - 1)
- {
- out << ", ";
- }
- }
- else
- UNREACHABLE();
- }
-
- out << ")\n";
-
- mInsideFunction = true;
- // The function body node will output braces.
- node->getBody()->traverse(this);
- mInsideFunction = false;
-
- mCurrentFunctionMetadata = nullptr;
-
- bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
- if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
- {
- ASSERT(!node->getFunctionSymbolInfo()->isMain());
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
- }
-
- return false;
-}
-
-bool OutputHLSL::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- if (visit == PreVisit)
- {
- TIntermSequence *sequence = node->getSequence();
- TIntermTyped *variable = (*sequence)[0]->getAsTyped();
- ASSERT(sequence->size() == 1);
- ASSERT(variable);
-
- if (IsDeclarationWrittenOut(node))
- {
- TInfoSinkBase &out = getInfoSink();
- ensureStructDefined(variable->getType());
-
- if (!variable->getAsSymbolNode() ||
- variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
- {
- if (!mInsideFunction)
- {
- out << "static ";
- }
-
- out << TypeString(variable->getType()) + " ";
-
- TIntermSymbol *symbol = variable->getAsSymbolNode();
-
- if (symbol)
- {
- symbol->traverse(this);
- out << ArrayString(symbol->getType());
- out << " = " + initializer(symbol->getType());
- }
- else
- {
- variable->traverse(this);
- }
- }
- else if (variable->getAsSymbolNode() &&
- variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
- {
- ASSERT(variable->getBasicType() == EbtStruct);
- // ensureStructDefined has already been called.
- }
- else
- UNREACHABLE();
- }
- else if (IsVaryingOut(variable->getQualifier()))
- {
- TIntermSymbol *symbol = variable->getAsSymbolNode();
- ASSERT(symbol); // Varying declarations can't have initializers.
-
- // Vertex outputs which are declared but not written to should still be declared to
- // allow successful linking.
- mReferencedVaryings[symbol->getSymbol()] = symbol;
- }
- }
- return false;
-}
-
-bool OutputHLSL::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
-{
- // Do not do any translation
- return false;
-}
-
-bool OutputHLSL::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- ASSERT(visit == PreVisit);
- size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
- // Skip the prototype if it is not implemented (and thus not used)
- if (index == CallDAG::InvalidIndex)
- {
- return false;
- }
-
- TIntermSequence *arguments = node->getSequence();
-
- TString name = DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
- out << TypeString(node->getType()) << " " << name << DisambiguateFunctionName(arguments)
- << (mOutputLod0Function ? "Lod0(" : "(");
-
- for (unsigned int i = 0; i < arguments->size(); i++)
- {
- TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
- ASSERT(symbol != nullptr);
-
- out << argumentString(symbol);
-
- if (i < arguments->size() - 1)
- {
- out << ", ";
- }
- }
-
- out << ");\n";
-
- // Also prototype the Lod0 variant if needed
- bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
- if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
- {
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
- }
-
- return false;
-}
-
-bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- switch (node->getOp())
- {
- case EOpCallBuiltInFunction:
- case EOpCallFunctionInAST:
- case EOpCallInternalRawFunction:
- {
- TIntermSequence *arguments = node->getSequence();
-
- bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
- if (node->getOp() == EOpCallFunctionInAST)
- {
- if (node->isArray())
- {
- UNIMPLEMENTED();
- }
- size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
- ASSERT(index != CallDAG::InvalidIndex);
- lod0 &= mASTMetadataList[index].mNeedsLod0;
-
- out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
- out << DisambiguateFunctionName(node->getSequence());
- out << (lod0 ? "Lod0(" : "(");
- }
- else if (node->getOp() == EOpCallInternalRawFunction)
- {
- // This path is used for internal functions that don't have their definitions in the
- // AST, such as precision emulation functions.
- out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj()) << "(";
- }
- else if (node->getFunctionSymbolInfo()->isImageFunction())
- {
- TString name = node->getFunctionSymbolInfo()->getName();
- TType type = (*arguments)[0]->getAsTyped()->getType();
- TString imageFunctionName = mImageFunctionHLSL->useImageFunction(
- name, type.getBasicType(), type.getLayoutQualifier().imageInternalFormat,
- type.getMemoryQualifier().readonly);
- out << imageFunctionName << "(";
- }
- else
- {
- const TString &name = node->getFunctionSymbolInfo()->getName();
- TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
- int coords = 0; // textureSize(gsampler2DMS) doesn't have a second argument.
- if (arguments->size() > 1)
- {
- coords = (*arguments)[1]->getAsTyped()->getNominalSize();
- }
- TString textureFunctionName = mTextureFunctionHLSL->useTextureFunction(
- name, samplerType, coords, arguments->size(), lod0, mShaderType);
- out << textureFunctionName << "(";
- }
-
- for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
- {
- TIntermTyped *typedArg = (*arg)->getAsTyped();
- if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(typedArg->getBasicType()))
- {
- out << "texture_";
- (*arg)->traverse(this);
- out << ", sampler_";
- }
-
- (*arg)->traverse(this);
-
- if (typedArg->getType().isStructureContainingSamplers())
- {
- const TType &argType = typedArg->getType();
- TVector<TIntermSymbol *> samplerSymbols;
- TString structName = samplerNamePrefixFromStruct(typedArg);
- argType.createSamplerSymbols("angle_" + structName, "", &samplerSymbols,
- nullptr, mSymbolTable);
- for (const TIntermSymbol *sampler : samplerSymbols)
- {
- if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- out << ", texture_" << sampler->getSymbol();
- out << ", sampler_" << sampler->getSymbol();
- }
- else
- {
- // In case of HLSL 4.1+, this symbol is the sampler index, and in case
- // of D3D9, it's the sampler variable.
- out << ", " + sampler->getSymbol();
- }
- }
- }
-
- if (arg < arguments->end() - 1)
- {
- out << ", ";
- }
- }
-
- out << ")";
-
- return false;
- }
- case EOpConstruct:
- outputConstructor(out, visit, node);
- break;
- case EOpEqualComponentWise:
- outputTriplet(out, visit, "(", " == ", ")");
- break;
- case EOpNotEqualComponentWise:
- outputTriplet(out, visit, "(", " != ", ")");
- break;
- case EOpLessThanComponentWise:
- outputTriplet(out, visit, "(", " < ", ")");
- break;
- case EOpGreaterThanComponentWise:
- outputTriplet(out, visit, "(", " > ", ")");
- break;
- case EOpLessThanEqualComponentWise:
- outputTriplet(out, visit, "(", " <= ", ")");
- break;
- case EOpGreaterThanEqualComponentWise:
- outputTriplet(out, visit, "(", " >= ", ")");
- break;
- case EOpMod:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpModf:
- outputTriplet(out, visit, "modf(", ", ", ")");
- break;
- case EOpPow:
- outputTriplet(out, visit, "pow(", ", ", ")");
- break;
- case EOpAtan:
- ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpMin:
- outputTriplet(out, visit, "min(", ", ", ")");
- break;
- case EOpMax:
- outputTriplet(out, visit, "max(", ", ", ")");
- break;
- case EOpClamp:
- outputTriplet(out, visit, "clamp(", ", ", ")");
- break;
- case EOpMix:
- {
- TIntermTyped *lastParamNode = (*(node->getSequence()))[2]->getAsTyped();
- if (lastParamNode->getType().getBasicType() == EbtBool)
- {
- // There is no HLSL equivalent for ESSL3 built-in "genType mix (genType x, genType
- // y, genBType a)",
- // so use emulated version.
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- }
- else
- {
- outputTriplet(out, visit, "lerp(", ", ", ")");
- }
- break;
- }
- case EOpStep:
- outputTriplet(out, visit, "step(", ", ", ")");
- break;
- case EOpSmoothStep:
- outputTriplet(out, visit, "smoothstep(", ", ", ")");
- break;
- case EOpFrexp:
- case EOpLdexp:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpDistance:
- outputTriplet(out, visit, "distance(", ", ", ")");
- break;
- case EOpDot:
- outputTriplet(out, visit, "dot(", ", ", ")");
- break;
- case EOpCross:
- outputTriplet(out, visit, "cross(", ", ", ")");
- break;
- case EOpFaceforward:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpReflect:
- outputTriplet(out, visit, "reflect(", ", ", ")");
- break;
- case EOpRefract:
- outputTriplet(out, visit, "refract(", ", ", ")");
- break;
- case EOpOuterProduct:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- case EOpMulMatrixComponentWise:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpBitfieldExtract:
- case EOpBitfieldInsert:
- case EOpUaddCarry:
- case EOpUsubBorrow:
- case EOpUmulExtended:
- case EOpImulExtended:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, node->getOp());
- break;
- default:
- UNREACHABLE();
- }
-
- return true;
-}
-
-void OutputHLSL::writeIfElse(TInfoSinkBase &out, TIntermIfElse *node)
-{
- out << "if (";
-
- node->getCondition()->traverse(this);
-
- out << ")\n";
-
- outputLineDirective(out, node->getLine().first_line);
-
- bool discard = false;
-
- if (node->getTrueBlock())
- {
- // The trueBlock child node will output braces.
- node->getTrueBlock()->traverse(this);
-
- // Detect true discard
- discard = (discard || FindDiscard::search(node->getTrueBlock()));
- }
- else
- {
- // TODO(oetuaho): Check if the semicolon inside is necessary.
- // It's there as a result of conservative refactoring of the output.
- out << "{;}\n";
- }
-
- outputLineDirective(out, node->getLine().first_line);
-
- if (node->getFalseBlock())
- {
- out << "else\n";
-
- outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
-
- // The falseBlock child node will output braces.
- node->getFalseBlock()->traverse(this);
-
- outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
-
- // Detect false discard
- discard = (discard || FindDiscard::search(node->getFalseBlock()));
- }
-
- // ANGLE issue 486: Detect problematic conditional discard
- if (discard)
- {
- mUsesDiscardRewriting = true;
- }
-}
-
-bool OutputHLSL::visitTernary(Visit, TIntermTernary *)
-{
- // Ternary ops should have been already converted to something else in the AST. HLSL ternary
- // operator doesn't short-circuit, so it's not the same as the GLSL ternary operator.
- UNREACHABLE();
- return false;
-}
-
-bool OutputHLSL::visitIfElse(Visit visit, TIntermIfElse *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- ASSERT(mInsideFunction);
-
- // D3D errors when there is a gradient operation in a loop in an unflattened if.
- if (mShaderType == GL_FRAGMENT_SHADER && mCurrentFunctionMetadata->hasGradientLoop(node))
- {
- out << "FLATTEN ";
- }
-
- writeIfElse(out, node);
-
- return false;
-}
-
-bool OutputHLSL::visitSwitch(Visit visit, TIntermSwitch *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- ASSERT(node->getStatementList());
- if (visit == PreVisit)
- {
- node->setStatementList(RemoveSwitchFallThrough(node->getStatementList(), mPerfDiagnostics));
- }
- outputTriplet(out, visit, "switch (", ") ", "");
- // The curly braces get written when visiting the statementList block.
- return true;
-}
-
-bool OutputHLSL::visitCase(Visit visit, TIntermCase *node)
-{
- TInfoSinkBase &out = getInfoSink();
-
- if (node->hasCondition())
- {
- outputTriplet(out, visit, "case (", "", "):\n");
- return true;
- }
- else
- {
- out << "default:\n";
- return false;
- }
-}
-
-void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
-{
- TInfoSinkBase &out = getInfoSink();
- writeConstantUnion(out, node->getType(), node->getUnionArrayPointer());
-}
-
-bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
-{
- mNestedLoopDepth++;
-
- bool wasDiscontinuous = mInsideDiscontinuousLoop;
- mInsideDiscontinuousLoop =
- mInsideDiscontinuousLoop || mCurrentFunctionMetadata->mDiscontinuousLoops.count(node) > 0;
-
- TInfoSinkBase &out = getInfoSink();
-
- if (mOutputType == SH_HLSL_3_0_OUTPUT)
- {
- if (handleExcessiveLoop(out, node))
- {
- mInsideDiscontinuousLoop = wasDiscontinuous;
- mNestedLoopDepth--;
-
- return false;
- }
- }
-
- const char *unroll = mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
- if (node->getType() == ELoopDoWhile)
- {
- out << "{" << unroll << " do\n";
-
- outputLineDirective(out, node->getLine().first_line);
- }
- else
- {
- out << "{" << unroll << " for(";
-
- if (node->getInit())
- {
- node->getInit()->traverse(this);
- }
-
- out << "; ";
-
- if (node->getCondition())
- {
- node->getCondition()->traverse(this);
- }
-
- out << "; ";
-
- if (node->getExpression())
- {
- node->getExpression()->traverse(this);
- }
-
- out << ")\n";
-
- outputLineDirective(out, node->getLine().first_line);
- }
-
- if (node->getBody())
- {
- // The loop body node will output braces.
- node->getBody()->traverse(this);
- }
- else
- {
- // TODO(oetuaho): Check if the semicolon inside is necessary.
- // It's there as a result of conservative refactoring of the output.
- out << "{;}\n";
- }
-
- outputLineDirective(out, node->getLine().first_line);
-
- if (node->getType() == ELoopDoWhile)
- {
- outputLineDirective(out, node->getCondition()->getLine().first_line);
- out << "while (";
-
- node->getCondition()->traverse(this);
-
- out << ");\n";
- }
-
- out << "}\n";
-
- mInsideDiscontinuousLoop = wasDiscontinuous;
- mNestedLoopDepth--;
-
- return false;
-}
-
-bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
-{
- if (visit == PreVisit)
- {
- TInfoSinkBase &out = getInfoSink();
-
- switch (node->getFlowOp())
- {
- case EOpKill:
- out << "discard";
- break;
- case EOpBreak:
- if (mNestedLoopDepth > 1)
- {
- mUsesNestedBreak = true;
- }
-
- if (mExcessiveLoopIndex)
- {
- out << "{Break";
- mExcessiveLoopIndex->traverse(this);
- out << " = true; break;}\n";
- }
- else
- {
- out << "break";
- }
- break;
- case EOpContinue:
- out << "continue";
- break;
- case EOpReturn:
- if (node->getExpression())
- {
- out << "return ";
- }
- else
- {
- out << "return";
- }
- break;
- default:
- UNREACHABLE();
- }
- }
-
- return true;
-}
-
-// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
-// (The D3D documentation says 255 iterations, but the compiler complains at anything more than
-// 254).
-bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
-{
- const int MAX_LOOP_ITERATIONS = 254;
-
- // Parse loops of the form:
- // for(int index = initial; index [comparator] limit; index += increment)
- TIntermSymbol *index = nullptr;
- TOperator comparator = EOpNull;
- int initial = 0;
- int limit = 0;
- int increment = 0;
-
- // Parse index name and intial value
- if (node->getInit())
- {
- TIntermDeclaration *init = node->getInit()->getAsDeclarationNode();
-
- if (init)
- {
- TIntermSequence *sequence = init->getSequence();
- TIntermTyped *variable = (*sequence)[0]->getAsTyped();
-
- if (variable && variable->getQualifier() == EvqTemporary)
- {
- TIntermBinary *assign = variable->getAsBinaryNode();
-
- if (assign->getOp() == EOpInitialize)
- {
- TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
- TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
-
- if (symbol && constant)
- {
- if (constant->getBasicType() == EbtInt && constant->isScalar())
- {
- index = symbol;
- initial = constant->getIConst(0);
- }
- }
- }
- }
- }
- }
-
- // Parse comparator and limit value
- if (index != nullptr && node->getCondition())
- {
- TIntermBinary *test = node->getCondition()->getAsBinaryNode();
-
- if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
- {
- TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
-
- if (constant)
- {
- if (constant->getBasicType() == EbtInt && constant->isScalar())
- {
- comparator = test->getOp();
- limit = constant->getIConst(0);
- }
- }
- }
- }
-
- // Parse increment
- if (index != nullptr && comparator != EOpNull && node->getExpression())
- {
- TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
- TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
-
- if (binaryTerminal)
- {
- TOperator op = binaryTerminal->getOp();
- TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
-
- if (constant)
- {
- if (constant->getBasicType() == EbtInt && constant->isScalar())
- {
- int value = constant->getIConst(0);
-
- switch (op)
- {
- case EOpAddAssign:
- increment = value;
- break;
- case EOpSubAssign:
- increment = -value;
- break;
- default:
- UNIMPLEMENTED();
- }
- }
- }
- }
- else if (unaryTerminal)
- {
- TOperator op = unaryTerminal->getOp();
-
- switch (op)
- {
- case EOpPostIncrement:
- increment = 1;
- break;
- case EOpPostDecrement:
- increment = -1;
- break;
- case EOpPreIncrement:
- increment = 1;
- break;
- case EOpPreDecrement:
- increment = -1;
- break;
- default:
- UNIMPLEMENTED();
- }
- }
- }
-
- if (index != nullptr && comparator != EOpNull && increment != 0)
- {
- if (comparator == EOpLessThanEqual)
- {
- comparator = EOpLessThan;
- limit += 1;
- }
-
- if (comparator == EOpLessThan)
- {
- int iterations = (limit - initial) / increment;
-
- if (iterations <= MAX_LOOP_ITERATIONS)
- {
- return false; // Not an excessive loop
- }
-
- TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
- mExcessiveLoopIndex = index;
-
- out << "{int ";
- index->traverse(this);
- out << ";\n"
- "bool Break";
- index->traverse(this);
- out << " = false;\n";
-
- bool firstLoopFragment = true;
-
- while (iterations > 0)
- {
- int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
-
- if (!firstLoopFragment)
- {
- out << "if (!Break";
- index->traverse(this);
- out << ") {\n";
- }
-
- if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
- {
- mExcessiveLoopIndex = nullptr; // Stops setting the Break flag
- }
-
- // for(int index = initial; index < clampedLimit; index += increment)
- const char *unroll =
- mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
-
- out << unroll << " for(";
- index->traverse(this);
- out << " = ";
- out << initial;
-
- out << "; ";
- index->traverse(this);
- out << " < ";
- out << clampedLimit;
-
- out << "; ";
- index->traverse(this);
- out << " += ";
- out << increment;
- out << ")\n";
-
- outputLineDirective(out, node->getLine().first_line);
- out << "{\n";
-
- if (node->getBody())
- {
- node->getBody()->traverse(this);
- }
-
- outputLineDirective(out, node->getLine().first_line);
- out << ";}\n";
-
- if (!firstLoopFragment)
- {
- out << "}\n";
- }
-
- firstLoopFragment = false;
-
- initial += MAX_LOOP_ITERATIONS * increment;
- iterations -= MAX_LOOP_ITERATIONS;
- }
-
- out << "}";
-
- mExcessiveLoopIndex = restoreIndex;
-
- return true;
- }
- else
- UNIMPLEMENTED();
- }
-
- return false; // Not handled as an excessive loop
-}
-
-void OutputHLSL::outputTriplet(TInfoSinkBase &out,
- Visit visit,
- const char *preString,
- const char *inString,
- const char *postString)
-{
- if (visit == PreVisit)
- {
- out << preString;
- }
- else if (visit == InVisit)
- {
- out << inString;
- }
- else if (visit == PostVisit)
- {
- out << postString;
- }
-}
-
-void OutputHLSL::outputLineDirective(TInfoSinkBase &out, int line)
-{
- if ((mCompileOptions & SH_LINE_DIRECTIVES) && (line > 0))
- {
- out << "\n";
- out << "#line " << line;
-
- if (mSourcePath)
- {
- out << " \"" << mSourcePath << "\"";
- }
-
- out << "\n";
- }
-}
-
-TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
-{
- TQualifier qualifier = symbol->getQualifier();
- const TType &type = symbol->getType();
- const TName &name = symbol->getName();
- TString nameStr;
-
- if (name.getString().empty()) // HLSL demands named arguments, also for prototypes
- {
- nameStr = "x" + str(mUniqueIndex++);
- }
- else
- {
- nameStr = DecorateVariableIfNeeded(name);
- }
-
- if (IsSampler(type.getBasicType()))
- {
- if (mOutputType == SH_HLSL_4_1_OUTPUT)
- {
- // Samplers are passed as indices to the sampler array.
- ASSERT(qualifier != EvqOut && qualifier != EvqInOut);
- return "const uint " + nameStr + ArrayString(type);
- }
- if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- return QualifierString(qualifier) + " " + TextureString(type.getBasicType()) +
- " texture_" + nameStr + ArrayString(type) + ", " + QualifierString(qualifier) +
- " " + SamplerString(type.getBasicType()) + " sampler_" + nameStr +
- ArrayString(type);
- }
- }
-
- TStringStream argString;
- argString << QualifierString(qualifier) << " " << TypeString(type) << " " << nameStr
- << ArrayString(type);
-
- // If the structure parameter contains samplers, they need to be passed into the function as
- // separate parameters. HLSL doesn't natively support samplers in structs.
- if (type.isStructureContainingSamplers())
- {
- ASSERT(qualifier != EvqOut && qualifier != EvqInOut);
- TVector<TIntermSymbol *> samplerSymbols;
- type.createSamplerSymbols("angle" + nameStr, "", &samplerSymbols, nullptr, mSymbolTable);
- for (const TIntermSymbol *sampler : samplerSymbols)
- {
- const TType &samplerType = sampler->getType();
- if (mOutputType == SH_HLSL_4_1_OUTPUT)
- {
- argString << ", const uint " << sampler->getSymbol() << ArrayString(samplerType);
- }
- else if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- ASSERT(IsSampler(samplerType.getBasicType()));
- argString << ", " << QualifierString(qualifier) << " "
- << TextureString(samplerType.getBasicType()) << " texture_"
- << sampler->getSymbol() << ArrayString(samplerType) << ", "
- << QualifierString(qualifier) << " "
- << SamplerString(samplerType.getBasicType()) << " sampler_"
- << sampler->getSymbol() << ArrayString(samplerType);
- }
- else
- {
- ASSERT(IsSampler(samplerType.getBasicType()));
- argString << ", " << QualifierString(qualifier) << " " << TypeString(samplerType)
- << " " << sampler->getSymbol() << ArrayString(samplerType);
- }
- }
- }
-
- return argString.str();
-}
-
-TString OutputHLSL::initializer(const TType &type)
-{
- TString string;
-
- size_t size = type.getObjectSize();
- for (size_t component = 0; component < size; component++)
- {
- string += "0";
-
- if (component + 1 < size)
- {
- string += ", ";
- }
- }
-
- return "{" + string + "}";
-}
-
-void OutputHLSL::outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node)
-{
- // Array constructors should have been already pruned from the code.
- ASSERT(!node->getType().isArray());
-
- if (visit == PreVisit)
- {
- TString constructorName;
- if (node->getBasicType() == EbtStruct)
- {
- constructorName = mStructureHLSL->addStructConstructor(*node->getType().getStruct());
- }
- else
- {
- constructorName =
- mStructureHLSL->addBuiltInConstructor(node->getType(), node->getSequence());
- }
- out << constructorName << "(";
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- else if (visit == PostVisit)
- {
- out << ")";
- }
-}
-
-const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
- const TType &type,
- const TConstantUnion *const constUnion)
-{
- const TConstantUnion *constUnionIterated = constUnion;
-
- const TStructure *structure = type.getStruct();
- if (structure)
- {
- out << mStructureHLSL->addStructConstructor(*structure) << "(";
-
- const TFieldList &fields = structure->fields();
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType *fieldType = fields[i]->type();
- constUnionIterated = writeConstantUnion(out, *fieldType, constUnionIterated);
-
- if (i != fields.size() - 1)
- {
- out << ", ";
- }
- }
-
- out << ")";
- }
- else
- {
- size_t size = type.getObjectSize();
- bool writeType = size > 1;
-
- if (writeType)
- {
- out << TypeString(type) << "(";
- }
- constUnionIterated = writeConstantUnionArray(out, constUnionIterated, size);
- if (writeType)
- {
- out << ")";
- }
- }
-
- return constUnionIterated;
-}
-
-void OutputHLSL::writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op)
-{
- if (visit == PreVisit)
- {
- const char *opStr = GetOperatorString(op);
- BuiltInFunctionEmulator::WriteEmulatedFunctionName(out, opStr);
- out << "(";
- }
- else
- {
- outputTriplet(out, visit, nullptr, ", ", ")");
- }
-}
-
-bool OutputHLSL::writeSameSymbolInitializer(TInfoSinkBase &out,
- TIntermSymbol *symbolNode,
- TIntermTyped *expression)
-{
- sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
- expression->traverse(&searchSymbol);
-
- if (searchSymbol.foundMatch())
- {
- // Type already printed
- out << "t" + str(mUniqueIndex) + " = ";
- expression->traverse(this);
- out << ", ";
- symbolNode->traverse(this);
- out << " = t" + str(mUniqueIndex);
-
- mUniqueIndex++;
- return true;
- }
-
- return false;
-}
-
-bool OutputHLSL::canWriteAsHLSLLiteral(TIntermTyped *expression)
-{
- // We support writing constant unions and constructors that only take constant unions as
- // parameters as HLSL literals.
- return !expression->getType().isArrayOfArrays() &&
- (expression->getAsConstantUnion() ||
- expression->isConstructorWithOnlyConstantUnionParameters());
-}
-
-bool OutputHLSL::writeConstantInitialization(TInfoSinkBase &out,
- TIntermSymbol *symbolNode,
- TIntermTyped *initializer)
-{
- if (canWriteAsHLSLLiteral(initializer))
- {
- symbolNode->traverse(this);
- ASSERT(!symbolNode->getType().isArrayOfArrays());
- if (symbolNode->getType().isArray())
- {
- out << "[" << symbolNode->getType().getOutermostArraySize() << "]";
- }
- out << " = {";
- if (initializer->getAsConstantUnion())
- {
- TIntermConstantUnion *nodeConst = initializer->getAsConstantUnion();
- const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
- writeConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
- }
- else
- {
- TIntermAggregate *constructor = initializer->getAsAggregate();
- ASSERT(constructor != nullptr);
- for (TIntermNode *&node : *constructor->getSequence())
- {
- TIntermConstantUnion *nodeConst = node->getAsConstantUnion();
- ASSERT(nodeConst);
- const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
- writeConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
- if (node != constructor->getSequence()->back())
- {
- out << ", ";
- }
- }
- }
- out << "}";
- return true;
- }
- return false;
-}
-
-TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
-{
- const TFieldList &fields = structure.fields();
-
- for (const auto &eqFunction : mStructEqualityFunctions)
- {
- if (eqFunction->structure == &structure)
- {
- return eqFunction->functionName;
- }
- }
-
- const TString &structNameString = StructNameString(structure);
-
- StructEqualityFunction *function = new StructEqualityFunction();
- function->structure = &structure;
- function->functionName = "angle_eq_" + structNameString;
-
- TInfoSinkBase fnOut;
-
- fnOut << "bool " << function->functionName << "(" << structNameString << " a, "
- << structNameString + " b)\n"
- << "{\n"
- " return ";
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
- const TType *fieldType = field->type();
-
- const TString &fieldNameA = "a." + Decorate(field->name());
- const TString &fieldNameB = "b." + Decorate(field->name());
-
- if (i > 0)
- {
- fnOut << " && ";
- }
-
- fnOut << "(";
- outputEqual(PreVisit, *fieldType, EOpEqual, fnOut);
- fnOut << fieldNameA;
- outputEqual(InVisit, *fieldType, EOpEqual, fnOut);
- fnOut << fieldNameB;
- outputEqual(PostVisit, *fieldType, EOpEqual, fnOut);
- fnOut << ")";
- }
-
- fnOut << ";\n"
- << "}\n";
-
- function->functionDefinition = fnOut.c_str();
-
- mStructEqualityFunctions.push_back(function);
- mEqualityFunctions.push_back(function);
-
- return function->functionName;
-}
-
-TString OutputHLSL::addArrayEqualityFunction(const TType &type)
-{
- for (const auto &eqFunction : mArrayEqualityFunctions)
- {
- if (eqFunction->type == type)
- {
- return eqFunction->functionName;
- }
- }
-
- TType elementType(type);
- elementType.toArrayElementType();
-
- ArrayHelperFunction *function = new ArrayHelperFunction();
- function->type = type;
-
- function->functionName = ArrayHelperFunctionName("angle_eq", type);
-
- TInfoSinkBase fnOut;
-
- const TString &typeName = TypeString(type);
- fnOut << "bool " << function->functionName << "(" << typeName << " a" << ArrayString(type)
- << ", " << typeName << " b" << ArrayString(type) << ")\n"
- << "{\n"
- " for (int i = 0; i < "
- << type.getOutermostArraySize()
- << "; ++i)\n"
- " {\n"
- " if (";
-
- outputEqual(PreVisit, elementType, EOpNotEqual, fnOut);
- fnOut << "a[i]";
- outputEqual(InVisit, elementType, EOpNotEqual, fnOut);
- fnOut << "b[i]";
- outputEqual(PostVisit, elementType, EOpNotEqual, fnOut);
-
- fnOut << ") { return false; }\n"
- " }\n"
- " return true;\n"
- "}\n";
-
- function->functionDefinition = fnOut.c_str();
-
- mArrayEqualityFunctions.push_back(function);
- mEqualityFunctions.push_back(function);
-
- return function->functionName;
-}
-
-TString OutputHLSL::addArrayAssignmentFunction(const TType &type)
-{
- for (const auto &assignFunction : mArrayAssignmentFunctions)
- {
- if (assignFunction.type == type)
- {
- return assignFunction.functionName;
- }
- }
-
- TType elementType(type);
- elementType.toArrayElementType();
-
- ArrayHelperFunction function;
- function.type = type;
-
- function.functionName = ArrayHelperFunctionName("angle_assign", type);
-
- TInfoSinkBase fnOut;
-
- const TString &typeName = TypeString(type);
- fnOut << "void " << function.functionName << "(out " << typeName << " a" << ArrayString(type)
- << ", " << typeName << " b" << ArrayString(type) << ")\n"
- << "{\n"
- " for (int i = 0; i < "
- << type.getOutermostArraySize()
- << "; ++i)\n"
- " {\n"
- " ";
-
- outputAssign(PreVisit, elementType, fnOut);
- fnOut << "a[i]";
- outputAssign(InVisit, elementType, fnOut);
- fnOut << "b[i]";
- outputAssign(PostVisit, elementType, fnOut);
-
- fnOut << ";\n"
- " }\n"
- "}\n";
-
- function.functionDefinition = fnOut.c_str();
-
- mArrayAssignmentFunctions.push_back(function);
-
- return function.functionName;
-}
-
-TString OutputHLSL::addArrayConstructIntoFunction(const TType &type)
-{
- for (const auto &constructIntoFunction : mArrayConstructIntoFunctions)
- {
- if (constructIntoFunction.type == type)
- {
- return constructIntoFunction.functionName;
- }
- }
-
- TType elementType(type);
- elementType.toArrayElementType();
-
- ArrayHelperFunction function;
- function.type = type;
-
- function.functionName = ArrayHelperFunctionName("angle_construct_into", type);
-
- TInfoSinkBase fnOut;
-
- const TString &typeName = TypeString(type);
- fnOut << "void " << function.functionName << "(out " << typeName << " a" << ArrayString(type);
- for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
- {
- fnOut << ", " << typeName << " b" << i << ArrayString(elementType);
- }
- fnOut << ")\n"
- "{\n";
-
- for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
- {
- fnOut << " ";
- outputAssign(PreVisit, elementType, fnOut);
- fnOut << "a[" << i << "]";
- outputAssign(InVisit, elementType, fnOut);
- fnOut << "b" << i;
- outputAssign(PostVisit, elementType, fnOut);
- fnOut << ";\n";
- }
- fnOut << "}\n";
-
- function.functionDefinition = fnOut.c_str();
-
- mArrayConstructIntoFunctions.push_back(function);
-
- return function.functionName;
-}
-
-void OutputHLSL::ensureStructDefined(const TType &type)
-{
- const TStructure *structure = type.getStruct();
- if (structure)
- {
- ASSERT(type.getBasicType() == EbtStruct);
- mStructureHLSL->ensureStructDefined(*structure);
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
deleted file mode 100644
index 014f4f5002..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ /dev/null
@@ -1,248 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
-#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
-
-#include <list>
-#include <map>
-#include <stack>
-
-#include "angle_gl.h"
-#include "compiler/translator/ASTMetadataHLSL.h"
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/FlagStd140Structs.h"
-#include "compiler/translator/IntermTraverse.h"
-
-class BuiltInFunctionEmulator;
-
-namespace sh
-{
-class StructureHLSL;
-class TextureFunctionHLSL;
-class TSymbolTable;
-class ImageFunctionHLSL;
-class UnfoldShortCircuit;
-class UniformHLSL;
-
-typedef std::map<TString, TIntermSymbol *> ReferencedSymbols;
-
-class OutputHLSL : public TIntermTraverser
-{
- public:
- OutputHLSL(sh::GLenum shaderType,
- int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- const char *sourcePath,
- ShShaderOutput outputType,
- int numRenderTargets,
- const std::vector<Uniform> &uniforms,
- ShCompileOptions compileOptions,
- TSymbolTable *symbolTable,
- PerformanceDiagnostics *perfDiagnostics);
-
- ~OutputHLSL();
-
- void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
-
- const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const;
- const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
-
- static TString initializer(const TType &type);
-
- TInfoSinkBase &getInfoSink()
- {
- ASSERT(!mInfoSinkStack.empty());
- return *mInfoSinkStack.top();
- }
-
- static bool canWriteAsHLSLLiteral(TIntermTyped *expression);
-
- protected:
- void header(TInfoSinkBase &out,
- const std::vector<MappedStruct> &std140Structs,
- const BuiltInFunctionEmulator *builtInFunctionEmulator) const;
-
- void writeFloat(TInfoSinkBase &out, float f);
- void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
- const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
- const TConstantUnion *const constUnion,
- const size_t size);
-
- // Visit AST nodes and output their code to the body stream
- void visitSymbol(TIntermSymbol *) override;
- void visitRaw(TIntermRaw *) override;
- void visitConstantUnion(TIntermConstantUnion *) override;
- bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
- bool visitBinary(Visit visit, TIntermBinary *) override;
- bool visitUnary(Visit visit, TIntermUnary *) override;
- bool visitTernary(Visit visit, TIntermTernary *) override;
- bool visitIfElse(Visit visit, TIntermIfElse *) override;
- bool visitSwitch(Visit visit, TIntermSwitch *) override;
- bool visitCase(Visit visit, TIntermCase *) override;
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *) override;
- bool visitBlock(Visit visit, TIntermBlock *node) override;
- bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
- bool visitBranch(Visit visit, TIntermBranch *) override;
-
- bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
-
- // Emit one of three strings depending on traverse phase. Called with literal strings so using
- // const char* instead of TString.
- void outputTriplet(TInfoSinkBase &out,
- Visit visit,
- const char *preString,
- const char *inString,
- const char *postString);
- void outputLineDirective(TInfoSinkBase &out, int line);
- TString argumentString(const TIntermSymbol *symbol);
-
- void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
- const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
- const TType &type,
- const TConstantUnion *constUnion);
-
- void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
- void outputAssign(Visit visit, const TType &type, TInfoSinkBase &out);
-
- void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op);
-
- // Returns true if it found a 'same symbol' initializer (initializer that references the
- // variable it's initting)
- bool writeSameSymbolInitializer(TInfoSinkBase &out,
- TIntermSymbol *symbolNode,
- TIntermTyped *expression);
- // Returns true if variable initializer could be written using literal {} notation.
- bool writeConstantInitialization(TInfoSinkBase &out,
- TIntermSymbol *symbolNode,
- TIntermTyped *expression);
-
- void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
-
- // Returns the function name
- TString addStructEqualityFunction(const TStructure &structure);
- TString addArrayEqualityFunction(const TType &type);
- TString addArrayAssignmentFunction(const TType &type);
- TString addArrayConstructIntoFunction(const TType &type);
-
- // Ensures if the type is a struct, the struct is defined
- void ensureStructDefined(const TType &type);
-
- sh::GLenum mShaderType;
- int mShaderVersion;
- const TExtensionBehavior &mExtensionBehavior;
- const char *mSourcePath;
- const ShShaderOutput mOutputType;
- ShCompileOptions mCompileOptions;
-
- bool mInsideFunction;
-
- // Output streams
- TInfoSinkBase mHeader;
- TInfoSinkBase mBody;
- TInfoSinkBase mFooter;
-
- // A stack is useful when we want to traverse in the header, or in helper functions, but not
- // always write to the body. Instead use an InfoSink stack to keep our current state intact.
- // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
- std::stack<TInfoSinkBase *> mInfoSinkStack;
-
- ReferencedSymbols mReferencedUniforms;
- ReferencedSymbols mReferencedUniformBlocks;
- ReferencedSymbols mReferencedAttributes;
- ReferencedSymbols mReferencedVaryings;
- ReferencedSymbols mReferencedOutputVariables;
-
- StructureHLSL *mStructureHLSL;
- UniformHLSL *mUniformHLSL;
- TextureFunctionHLSL *mTextureFunctionHLSL;
- ImageFunctionHLSL *mImageFunctionHLSL;
-
- // Parameters determining what goes in the header output
- bool mUsesFragColor;
- bool mUsesFragData;
- bool mUsesDepthRange;
- bool mUsesFragCoord;
- bool mUsesPointCoord;
- bool mUsesFrontFacing;
- bool mUsesPointSize;
- bool mUsesInstanceID;
- bool mHasMultiviewExtensionEnabled;
- bool mUsesViewID;
- bool mUsesVertexID;
- bool mUsesFragDepth;
- bool mUsesNumWorkGroups;
- bool mUsesWorkGroupID;
- bool mUsesLocalInvocationID;
- bool mUsesGlobalInvocationID;
- bool mUsesLocalInvocationIndex;
- bool mUsesXor;
- bool mUsesDiscardRewriting;
- bool mUsesNestedBreak;
- bool mRequiresIEEEStrictCompiling;
-
- int mNumRenderTargets;
-
- int mUniqueIndex; // For creating unique names
-
- CallDAG mCallDag;
- MetadataList mASTMetadataList;
- ASTMetadataHLSL *mCurrentFunctionMetadata;
- bool mOutputLod0Function;
- bool mInsideDiscontinuousLoop;
- int mNestedLoopDepth;
-
- TIntermSymbol *mExcessiveLoopIndex;
-
- TString structInitializerString(int indent, const TType &type, const TString &name) const;
-
- struct HelperFunction
- {
- TString functionName;
- TString functionDefinition;
-
- virtual ~HelperFunction() {}
- };
-
- // A list of all equality comparison functions. It's important to preserve the order at
- // which we add the functions, since nested structures call each other recursively, and
- // structure equality functions may need to call array equality functions and vice versa.
- // The ownership of the pointers is maintained by the type-specific arrays.
- std::vector<HelperFunction *> mEqualityFunctions;
-
- struct StructEqualityFunction : public HelperFunction
- {
- const TStructure *structure;
- };
- std::vector<StructEqualityFunction *> mStructEqualityFunctions;
-
- struct ArrayHelperFunction : public HelperFunction
- {
- TType type;
- };
- std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
-
- std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
-
- // The construct-into functions are functions that fill an N-element array passed as an out
- // parameter with the other N parameters of the function. This is used to work around that
- // arrays can't be return values in HLSL.
- std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
-
- PerformanceDiagnostics *mPerfDiagnostics;
-
- private:
- TString generateStructMapping(const std::vector<MappedStruct> &std140Structs) const;
- TString samplerNamePrefixFromStruct(TIntermTyped *node);
- bool ancestorEvaluatesToSamplerInStruct();
-};
-}
-
-#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp b/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp
deleted file mode 100644
index 25e8298af3..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp
+++ /dev/null
@@ -1,682 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void OutputFunction(TInfoSinkBase &out, const char *str, TFunctionSymbolInfo *info)
-{
- const char *internal = info->getNameObj().isInternal() ? " (internal function)" : "";
- out << str << internal << ": " << info->getNameObj().getString() << " (symbol id "
- << info->getId().get() << ")";
-}
-
-// Two purposes:
-// 1. Show an example of how to iterate tree. Functions can also directly call traverse() on
-// children themselves to have finer grained control over the process than shown here, though
-// that's not recommended if it can be avoided.
-// 2. Print out a text based description of the tree.
-
-// The traverser subclass is used to carry along data from node to node in the traversal.
-class TOutputTraverser : public TIntermTraverser
-{
- public:
- TOutputTraverser(TInfoSinkBase &out) : TIntermTraverser(true, false, false), mOut(out) {}
-
- protected:
- void visitSymbol(TIntermSymbol *) override;
- void visitConstantUnion(TIntermConstantUnion *) override;
- bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
- bool visitBinary(Visit visit, TIntermBinary *) override;
- bool visitUnary(Visit visit, TIntermUnary *) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
- bool visitIfElse(Visit visit, TIntermIfElse *node) override;
- bool visitSwitch(Visit visit, TIntermSwitch *node) override;
- bool visitCase(Visit visit, TIntermCase *node) override;
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *) override;
- bool visitBlock(Visit visit, TIntermBlock *) override;
- bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
- bool visitBranch(Visit visit, TIntermBranch *) override;
-
- TInfoSinkBase &mOut;
-};
-
-//
-// Helper functions for printing, not part of traversing.
-//
-void OutputTreeText(TInfoSinkBase &out, TIntermNode *node, const int depth)
-{
- int i;
-
- out.location(node->getLine().first_file, node->getLine().first_line);
-
- for (i = 0; i < depth; ++i)
- out << " ";
-}
-
-//
-// The rest of the file are the traversal functions. The last one
-// is the one that starts the traversal.
-//
-// Return true from interior nodes to have the external traversal
-// continue on to children. If you process children yourself,
-// return false.
-//
-
-void TOutputTraverser::visitSymbol(TIntermSymbol *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- mOut << "'" << node->getSymbol() << "' ";
- mOut << "(symbol id " << node->getId() << ") ";
- mOut << "(" << node->getCompleteString() << ")";
- mOut << "\n";
-}
-
-bool TOutputTraverser::visitSwizzle(Visit visit, TIntermSwizzle *node)
-{
- OutputTreeText(mOut, node, mDepth);
- mOut << "vector swizzle (";
- node->writeOffsetsAsXYZW(&mOut);
- mOut << ")";
-
- mOut << " (" << node->getCompleteString() << ")";
- mOut << "\n";
- return true;
-}
-
-bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- switch (node->getOp())
- {
- case EOpComma:
- mOut << "comma";
- break;
- case EOpAssign:
- mOut << "move second child to first child";
- break;
- case EOpInitialize:
- mOut << "initialize first child with second child";
- break;
- case EOpAddAssign:
- mOut << "add second child into first child";
- break;
- case EOpSubAssign:
- mOut << "subtract second child into first child";
- break;
- case EOpMulAssign:
- mOut << "multiply second child into first child";
- break;
- case EOpVectorTimesMatrixAssign:
- mOut << "matrix mult second child into first child";
- break;
- case EOpVectorTimesScalarAssign:
- mOut << "vector scale second child into first child";
- break;
- case EOpMatrixTimesScalarAssign:
- mOut << "matrix scale second child into first child";
- break;
- case EOpMatrixTimesMatrixAssign:
- mOut << "matrix mult second child into first child";
- break;
- case EOpDivAssign:
- mOut << "divide second child into first child";
- break;
- case EOpIModAssign:
- mOut << "modulo second child into first child";
- break;
- case EOpBitShiftLeftAssign:
- mOut << "bit-wise shift first child left by second child";
- break;
- case EOpBitShiftRightAssign:
- mOut << "bit-wise shift first child right by second child";
- break;
- case EOpBitwiseAndAssign:
- mOut << "bit-wise and second child into first child";
- break;
- case EOpBitwiseXorAssign:
- mOut << "bit-wise xor second child into first child";
- break;
- case EOpBitwiseOrAssign:
- mOut << "bit-wise or second child into first child";
- break;
-
- case EOpIndexDirect:
- mOut << "direct index";
- break;
- case EOpIndexIndirect:
- mOut << "indirect index";
- break;
- case EOpIndexDirectStruct:
- mOut << "direct index for structure";
- break;
- case EOpIndexDirectInterfaceBlock:
- mOut << "direct index for interface block";
- break;
-
- case EOpAdd:
- mOut << "add";
- break;
- case EOpSub:
- mOut << "subtract";
- break;
- case EOpMul:
- mOut << "component-wise multiply";
- break;
- case EOpDiv:
- mOut << "divide";
- break;
- case EOpIMod:
- mOut << "modulo";
- break;
- case EOpBitShiftLeft:
- mOut << "bit-wise shift left";
- break;
- case EOpBitShiftRight:
- mOut << "bit-wise shift right";
- break;
- case EOpBitwiseAnd:
- mOut << "bit-wise and";
- break;
- case EOpBitwiseXor:
- mOut << "bit-wise xor";
- break;
- case EOpBitwiseOr:
- mOut << "bit-wise or";
- break;
-
- case EOpEqual:
- mOut << "Compare Equal";
- break;
- case EOpNotEqual:
- mOut << "Compare Not Equal";
- break;
- case EOpLessThan:
- mOut << "Compare Less Than";
- break;
- case EOpGreaterThan:
- mOut << "Compare Greater Than";
- break;
- case EOpLessThanEqual:
- mOut << "Compare Less Than or Equal";
- break;
- case EOpGreaterThanEqual:
- mOut << "Compare Greater Than or Equal";
- break;
-
- case EOpVectorTimesScalar:
- mOut << "vector-scale";
- break;
- case EOpVectorTimesMatrix:
- mOut << "vector-times-matrix";
- break;
- case EOpMatrixTimesVector:
- mOut << "matrix-times-vector";
- break;
- case EOpMatrixTimesScalar:
- mOut << "matrix-scale";
- break;
- case EOpMatrixTimesMatrix:
- mOut << "matrix-multiply";
- break;
-
- case EOpLogicalOr:
- mOut << "logical-or";
- break;
- case EOpLogicalXor:
- mOut << "logical-xor";
- break;
- case EOpLogicalAnd:
- mOut << "logical-and";
- break;
- default:
- mOut << "<unknown op>";
- }
-
- mOut << " (" << node->getCompleteString() << ")";
-
- mOut << "\n";
-
- // Special handling for direct indexes. Because constant
- // unions are not aware they are struct indexes, treat them
- // here where we have that contextual knowledge.
- if (node->getOp() == EOpIndexDirectStruct || node->getOp() == EOpIndexDirectInterfaceBlock)
- {
- node->getLeft()->traverse(this);
-
- TIntermConstantUnion *intermConstantUnion = node->getRight()->getAsConstantUnion();
- ASSERT(intermConstantUnion);
-
- OutputTreeText(mOut, intermConstantUnion, mDepth + 1);
-
- // The following code finds the field name from the constant union
- const TConstantUnion *constantUnion = intermConstantUnion->getUnionArrayPointer();
- const TStructure *structure = node->getLeft()->getType().getStruct();
- const TInterfaceBlock *interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
- ASSERT(structure || interfaceBlock);
-
- const TFieldList &fields = structure ? structure->fields() : interfaceBlock->fields();
-
- const TField *field = fields[constantUnion->getIConst()];
-
- mOut << constantUnion->getIConst() << " (field '" << field->name() << "')";
-
- mOut << "\n";
-
- return false;
- }
-
- return true;
-}
-
-bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- switch (node->getOp())
- {
- // Give verbose names for ops that have special syntax and some built-in functions that are
- // easy to confuse with others, but mostly use GLSL names for functions.
- case EOpNegative:
- mOut << "Negate value";
- break;
- case EOpPositive:
- mOut << "Positive sign";
- break;
- case EOpLogicalNot:
- mOut << "negation";
- break;
- case EOpBitwiseNot:
- mOut << "bit-wise not";
- break;
-
- case EOpPostIncrement:
- mOut << "Post-Increment";
- break;
- case EOpPostDecrement:
- mOut << "Post-Decrement";
- break;
- case EOpPreIncrement:
- mOut << "Pre-Increment";
- break;
- case EOpPreDecrement:
- mOut << "Pre-Decrement";
- break;
-
- case EOpArrayLength:
- mOut << "Array length";
- break;
-
- case EOpLogicalNotComponentWise:
- mOut << "component-wise not";
- break;
-
- default:
- mOut << GetOperatorString(node->getOp());
- break;
- }
-
- mOut << " (" << node->getCompleteString() << ")";
-
- mOut << "\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
-{
- OutputTreeText(mOut, node, mDepth);
- mOut << "Function Definition:\n";
- mOut << "\n";
- return true;
-}
-
-bool TOutputTraverser::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
-{
- OutputTreeText(mOut, node, mDepth);
- mOut << "Invariant Declaration:\n";
- return true;
-}
-
-bool TOutputTraverser::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
-{
- OutputTreeText(mOut, node, mDepth);
- OutputFunction(mOut, "Function Prototype", node->getFunctionSymbolInfo());
- mOut << " (" << node->getCompleteString() << ")";
- mOut << "\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- if (node->getOp() == EOpNull)
- {
- mOut.prefix(SH_ERROR);
- mOut << "node is still EOpNull!\n";
- return true;
- }
-
- // Give verbose names for some built-in functions that are easy to confuse with others, but
- // mostly use GLSL names for functions.
- switch (node->getOp())
- {
- case EOpCallFunctionInAST:
- OutputFunction(mOut, "Call an user-defined function", node->getFunctionSymbolInfo());
- break;
- case EOpCallInternalRawFunction:
- OutputFunction(mOut, "Call an internal function with raw implementation",
- node->getFunctionSymbolInfo());
- break;
- case EOpCallBuiltInFunction:
- OutputFunction(mOut, "Call a built-in function", node->getFunctionSymbolInfo());
- break;
-
- case EOpConstruct:
- // The type of the constructor will be printed below.
- mOut << "Construct";
- break;
-
- case EOpEqualComponentWise:
- mOut << "component-wise equal";
- break;
- case EOpNotEqualComponentWise:
- mOut << "component-wise not equal";
- break;
- case EOpLessThanComponentWise:
- mOut << "component-wise less than";
- break;
- case EOpGreaterThanComponentWise:
- mOut << "component-wise greater than";
- break;
- case EOpLessThanEqualComponentWise:
- mOut << "component-wise less than or equal";
- break;
- case EOpGreaterThanEqualComponentWise:
- mOut << "component-wise greater than or equal";
- break;
-
- case EOpDot:
- mOut << "dot product";
- break;
- case EOpCross:
- mOut << "cross product";
- break;
- case EOpMulMatrixComponentWise:
- mOut << "component-wise multiply";
- break;
-
- default:
- mOut << GetOperatorString(node->getOp());
- break;
- }
-
- mOut << " (" << node->getCompleteString() << ")";
-
- mOut << "\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitBlock(Visit visit, TIntermBlock *node)
-{
- OutputTreeText(mOut, node, mDepth);
- mOut << "Code block\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- OutputTreeText(mOut, node, mDepth);
- mOut << "Declaration\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitTernary(Visit visit, TIntermTernary *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- mOut << "Ternary selection";
- mOut << " (" << node->getCompleteString() << ")\n";
-
- ++mDepth;
-
- OutputTreeText(mOut, node, mDepth);
- mOut << "Condition\n";
- node->getCondition()->traverse(this);
-
- OutputTreeText(mOut, node, mDepth);
- if (node->getTrueExpression())
- {
- mOut << "true case\n";
- node->getTrueExpression()->traverse(this);
- }
- if (node->getFalseExpression())
- {
- OutputTreeText(mOut, node, mDepth);
- mOut << "false case\n";
- node->getFalseExpression()->traverse(this);
- }
-
- --mDepth;
-
- return false;
-}
-
-bool TOutputTraverser::visitIfElse(Visit visit, TIntermIfElse *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- mOut << "If test\n";
-
- ++mDepth;
-
- OutputTreeText(mOut, node, mDepth);
- mOut << "Condition\n";
- node->getCondition()->traverse(this);
-
- OutputTreeText(mOut, node, mDepth);
- if (node->getTrueBlock())
- {
- mOut << "true case\n";
- node->getTrueBlock()->traverse(this);
- }
- else
- {
- mOut << "true case is null\n";
- }
-
- if (node->getFalseBlock())
- {
- OutputTreeText(mOut, node, mDepth);
- mOut << "false case\n";
- node->getFalseBlock()->traverse(this);
- }
-
- --mDepth;
-
- return false;
-}
-
-bool TOutputTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- mOut << "Switch\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitCase(Visit visit, TIntermCase *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- if (node->getCondition() == nullptr)
- {
- mOut << "Default\n";
- }
- else
- {
- mOut << "Case\n";
- }
-
- return true;
-}
-
-void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
-{
- size_t size = node->getType().getObjectSize();
-
- for (size_t i = 0; i < size; i++)
- {
- OutputTreeText(mOut, node, mDepth);
- switch (node->getUnionArrayPointer()[i].getType())
- {
- case EbtBool:
- if (node->getUnionArrayPointer()[i].getBConst())
- mOut << "true";
- else
- mOut << "false";
-
- mOut << " ("
- << "const bool"
- << ")";
- mOut << "\n";
- break;
- case EbtFloat:
- mOut << node->getUnionArrayPointer()[i].getFConst();
- mOut << " (const float)\n";
- break;
- case EbtInt:
- mOut << node->getUnionArrayPointer()[i].getIConst();
- mOut << " (const int)\n";
- break;
- case EbtUInt:
- mOut << node->getUnionArrayPointer()[i].getUConst();
- mOut << " (const uint)\n";
- break;
- case EbtYuvCscStandardEXT:
- mOut << getYuvCscStandardEXTString(
- node->getUnionArrayPointer()[i].getYuvCscStandardEXTConst());
- mOut << " (const yuvCscStandardEXT)\n";
- break;
- default:
- mOut.prefix(SH_ERROR);
- mOut << "Unknown constant\n";
- break;
- }
- }
-}
-
-bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- mOut << "Loop with condition ";
- if (node->getType() == ELoopDoWhile)
- mOut << "not ";
- mOut << "tested first\n";
-
- ++mDepth;
-
- OutputTreeText(mOut, node, mDepth);
- if (node->getCondition())
- {
- mOut << "Loop Condition\n";
- node->getCondition()->traverse(this);
- }
- else
- {
- mOut << "No loop condition\n";
- }
-
- OutputTreeText(mOut, node, mDepth);
- if (node->getBody())
- {
- mOut << "Loop Body\n";
- node->getBody()->traverse(this);
- }
- else
- {
- mOut << "No loop body\n";
- }
-
- if (node->getExpression())
- {
- OutputTreeText(mOut, node, mDepth);
- mOut << "Loop Terminal Expression\n";
- node->getExpression()->traverse(this);
- }
-
- --mDepth;
-
- return false;
-}
-
-bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
-{
- OutputTreeText(mOut, node, mDepth);
-
- switch (node->getFlowOp())
- {
- case EOpKill:
- mOut << "Branch: Kill";
- break;
- case EOpBreak:
- mOut << "Branch: Break";
- break;
- case EOpContinue:
- mOut << "Branch: Continue";
- break;
- case EOpReturn:
- mOut << "Branch: Return";
- break;
- default:
- mOut << "Branch: Unknown Branch";
- break;
- }
-
- if (node->getExpression())
- {
- mOut << " with expression\n";
- ++mDepth;
- node->getExpression()->traverse(this);
- --mDepth;
- }
- else
- {
- mOut << "\n";
- }
-
- return false;
-}
-
-} // anonymous namespace
-
-void OutputTree(TIntermNode *root, TInfoSinkBase &out)
-{
- TOutputTraverser it(out);
- ASSERT(root);
- root->traverse(&it);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputTree.h b/src/3rdparty/angle/src/compiler/translator/OutputTree.h
deleted file mode 100644
index 9f11989cb1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputTree.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Output the AST intermediate representation of the GLSL code.
-
-#ifndef COMPILER_TRANSLATOR_OUTPUTTREE_H_
-#define COMPILER_TRANSLATOR_OUTPUTTREE_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TInfoSinkBase;
-
-// Output the AST along with metadata.
-void OutputTree(TIntermNode *root, TInfoSinkBase &out);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_OUTPUTTREE_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp
deleted file mode 100644
index 6d11deb898..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// OutputVulkanGLSL:
-// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
-// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
-// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
-//
-
-#include "compiler/translator/OutputVulkanGLSL.h"
-
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions)
- : TOutputGLSL(objSink,
- clampingStrategy,
- hashFunction,
- nameMap,
- symbolTable,
- shaderType,
- shaderVersion,
- output,
- compileOptions)
-{
-}
-
-// TODO(jmadill): This is not complete.
-void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
-{
- const TType &type = variable->getType();
-
- bool needsCustomLayout =
- (type.getQualifier() == EvqAttribute || type.getQualifier() == EvqFragmentOut ||
- type.getQualifier() == EvqVertexIn || IsVarying(type.getQualifier()) ||
- IsSampler(type.getBasicType()));
-
- if (!NeedsToWriteLayoutQualifier(type) && !needsCustomLayout)
- {
- return;
- }
-
- TInfoSinkBase &out = objSink();
- const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
- out << "layout(";
-
- // This isn't super clean, but it gets the job done.
- // See corresponding code in GlslangWrapper.cpp.
- // TODO(jmadill): Ensure declarations are separated.
-
- TIntermSymbol *symbol = variable->getAsSymbolNode();
- ASSERT(symbol);
-
- if (needsCustomLayout)
- {
- out << "@@ LAYOUT-" << symbol->getName().getString() << " @@";
- }
-
- if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
- {
- ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
- out << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
- }
-
- out << ") ";
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h
deleted file mode 100644
index 6e5da8b53e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// OutputVulkanGLSL:
-// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
-// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
-// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
-//
-
-#include "compiler/translator/OutputGLSL.h"
-
-namespace sh
-{
-
-class TOutputVulkanGLSL : public TOutputGLSL
-{
- public:
- TOutputVulkanGLSL(TInfoSinkBase &objSink,
- ShArrayIndexClampingStrategy clampingStrategy,
- ShHashFunction64 hashFunction,
- NameMap &nameMap,
- TSymbolTable *symbolTable,
- sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput output,
- ShCompileOptions compileOptions);
-
- protected:
- void writeLayoutQualifier(TIntermTyped *variable) override;
-};
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ParamType.h b/src/3rdparty/angle/src/compiler/translator/ParamType.h
deleted file mode 100644
index dddb4e9901..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ParamType.h
+++ /dev/null
@@ -1,102 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ParamType:
-// Helper type for built-in function emulator tables. Defines types for parameters.
-
-#ifndef COMPILER_TRANSLATOR_PARAMTYPE_H_
-#define COMPILER_TRANSLATOR_PARAMTYPE_H_
-
-#include "common/angleutils.h"
-#include "compiler/translator/BaseTypes.h"
-
-namespace sh
-{
-
-enum class ParamType : uint8_t
-{
- Void,
- Bool1,
- Bool2,
- Bool3,
- Bool4,
- Float1,
- Float2,
- Float3,
- Float4,
- Int1,
- Int2,
- Int3,
- Int4,
- Mat2,
- Mat3,
- Mat4,
- Uint1,
- Uint2,
- Uint3,
- Uint4,
- Last,
-};
-
-struct ParamTypeInfo
-{
- ParamType self;
- TBasicType basicType;
- int primarySize;
- int secondarySize;
-};
-
-constexpr ParamTypeInfo g_ParamTypeInfo[] = {
- {ParamType::Void, EbtVoid, 1, 1}, {ParamType::Bool1, EbtBool, 1, 1},
- {ParamType::Bool2, EbtBool, 2, 1}, {ParamType::Bool3, EbtBool, 3, 1},
- {ParamType::Bool4, EbtBool, 4, 1}, {ParamType::Float1, EbtFloat, 1, 1},
- {ParamType::Float2, EbtFloat, 2, 1}, {ParamType::Float3, EbtFloat, 3, 1},
- {ParamType::Float4, EbtFloat, 4, 1}, {ParamType::Int1, EbtInt, 1, 1},
- {ParamType::Int2, EbtInt, 2, 1}, {ParamType::Int3, EbtInt, 3, 1},
- {ParamType::Int4, EbtInt, 4, 1}, {ParamType::Mat2, EbtFloat, 2, 2},
- {ParamType::Mat3, EbtFloat, 3, 3}, {ParamType::Mat4, EbtFloat, 4, 4},
- {ParamType::Uint1, EbtUInt, 1, 1}, {ParamType::Uint2, EbtUInt, 2, 1},
- {ParamType::Uint3, EbtUInt, 3, 1}, {ParamType::Uint4, EbtUInt, 4, 1},
-};
-
-constexpr size_t ParamTypeIndex(ParamType paramType)
-{
- return static_cast<size_t>(paramType);
-}
-
-constexpr size_t NumParamTypes()
-{
- return ParamTypeIndex(ParamType::Last);
-}
-
-static_assert(ArraySize(g_ParamTypeInfo) == NumParamTypes(), "Invalid array size");
-
-constexpr TBasicType GetBasicType(ParamType paramType)
-{
- return g_ParamTypeInfo[ParamTypeIndex(paramType)].basicType;
-}
-
-constexpr int GetPrimarySize(ParamType paramType)
-{
- return g_ParamTypeInfo[ParamTypeIndex(paramType)].primarySize;
-}
-
-constexpr int GetSecondarySize(ParamType paramType)
-{
- return g_ParamTypeInfo[ParamTypeIndex(paramType)].secondarySize;
-}
-
-constexpr bool SameParamType(ParamType paramType,
- TBasicType basicType,
- int primarySize,
- int secondarySize)
-{
- return GetBasicType(paramType) == basicType && primarySize == GetPrimarySize(paramType) &&
- secondarySize == GetSecondarySize(paramType);
-}
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_PARAMTYPE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
deleted file mode 100644
index c97f91d781..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
+++ /dev/null
@@ -1,6022 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ParseContext.h"
-
-#include <stdarg.h>
-#include <stdio.h>
-
-#include "common/mathutil.h"
-#include "compiler/preprocessor/SourceLocation.h"
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/ValidateGlobalInitializer.h"
-#include "compiler/translator/ValidateSwitch.h"
-#include "compiler/translator/glslang.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-///////////////////////////////////////////////////////////////////////
-//
-// Sub- vector and matrix fields
-//
-////////////////////////////////////////////////////////////////////////
-
-namespace
-{
-
-const int kWebGLMaxStructNesting = 4;
-
-const std::array<const char *, 8> kAtomicBuiltin = {{"atomicAdd", "atomicMin", "atomicMax",
- "atomicAnd", "atomicOr", "atomicXor",
- "atomicExchange", "atomicCompSwap"}};
-
-bool IsAtomicBuiltin(const TString &name)
-{
- for (size_t i = 0; i < kAtomicBuiltin.size(); ++i)
- {
- if (name.compare(kAtomicBuiltin[i]) == 0)
- {
- return true;
- }
- }
- return false;
-}
-
-bool ContainsSampler(const TStructure *structType);
-
-bool ContainsSampler(const TType &type)
-{
- if (IsSampler(type.getBasicType()))
- {
- return true;
- }
- if (type.getBasicType() == EbtStruct)
- {
- return ContainsSampler(type.getStruct());
- }
-
- return false;
-}
-
-bool ContainsSampler(const TStructure *structType)
-{
- for (const auto &field : structType->fields())
- {
- if (ContainsSampler(*field->type()))
- return true;
- }
- return false;
-}
-
-// Get a token from an image argument to use as an error message token.
-const char *GetImageArgumentToken(TIntermTyped *imageNode)
-{
- ASSERT(IsImage(imageNode->getBasicType()));
- while (imageNode->getAsBinaryNode() &&
- (imageNode->getAsBinaryNode()->getOp() == EOpIndexIndirect ||
- imageNode->getAsBinaryNode()->getOp() == EOpIndexDirect))
- {
- imageNode = imageNode->getAsBinaryNode()->getLeft();
- }
- TIntermSymbol *imageSymbol = imageNode->getAsSymbolNode();
- if (imageSymbol)
- {
- return imageSymbol->getSymbol().c_str();
- }
- return "image";
-}
-
-bool CanSetDefaultPrecisionOnType(const TPublicType &type)
-{
- if (!SupportsPrecision(type.getBasicType()))
- {
- return false;
- }
- if (type.getBasicType() == EbtUInt)
- {
- // ESSL 3.00.4 section 4.5.4
- return false;
- }
- if (type.isAggregate())
- {
- // Not allowed to set for aggregate types
- return false;
- }
- return true;
-}
-
-// Map input primitive types to input array sizes in a geometry shader.
-GLuint GetGeometryShaderInputArraySize(TLayoutPrimitiveType primitiveType)
-{
- switch (primitiveType)
- {
- case EptPoints:
- return 1u;
- case EptLines:
- return 2u;
- case EptTriangles:
- return 3u;
- case EptLinesAdjacency:
- return 4u;
- case EptTrianglesAdjacency:
- return 6u;
- default:
- UNREACHABLE();
- return 0u;
- }
-}
-
-bool IsBufferOrSharedVariable(TIntermTyped *var)
-{
- if (var->isInterfaceBlock() || var->getQualifier() == EvqBuffer ||
- var->getQualifier() == EvqShared)
- {
- return true;
- }
- return false;
-}
-
-} // namespace
-
-// This tracks each binding point's current default offset for inheritance of subsequent
-// variables using the same binding, and keeps offsets unique and non overlapping.
-// See GLSL ES 3.1, section 4.4.6.
-class TParseContext::AtomicCounterBindingState
-{
- public:
- AtomicCounterBindingState() : mDefaultOffset(0) {}
- // Inserts a new span and returns -1 if overlapping, else returns the starting offset of
- // newly inserted span.
- int insertSpan(int start, size_t length)
- {
- gl::RangeI newSpan(start, start + static_cast<int>(length));
- for (const auto &span : mSpans)
- {
- if (newSpan.intersects(span))
- {
- return -1;
- }
- }
- mSpans.push_back(newSpan);
- mDefaultOffset = newSpan.high();
- return start;
- }
- // Inserts a new span starting from the default offset.
- int appendSpan(size_t length) { return insertSpan(mDefaultOffset, length); }
- void setDefaultOffset(int offset) { mDefaultOffset = offset; }
-
- private:
- int mDefaultOffset;
- std::vector<gl::RangeI> mSpans;
-};
-
-TParseContext::TParseContext(TSymbolTable &symt,
- TExtensionBehavior &ext,
- sh::GLenum type,
- ShShaderSpec spec,
- ShCompileOptions options,
- bool checksPrecErrors,
- TDiagnostics *diagnostics,
- const ShBuiltInResources &resources)
- : symbolTable(symt),
- mDeferredNonEmptyDeclarationErrorCheck(false),
- mShaderType(type),
- mShaderSpec(spec),
- mCompileOptions(options),
- mShaderVersion(100),
- mTreeRoot(nullptr),
- mLoopNestingLevel(0),
- mStructNestingLevel(0),
- mSwitchNestingLevel(0),
- mCurrentFunctionType(nullptr),
- mFunctionReturnsValue(false),
- mChecksPrecisionErrors(checksPrecErrors),
- mFragmentPrecisionHighOnESSL1(false),
- mDefaultUniformMatrixPacking(EmpColumnMajor),
- mDefaultUniformBlockStorage(sh::IsWebGLBasedSpec(spec) ? EbsStd140 : EbsShared),
- mDefaultBufferMatrixPacking(EmpColumnMajor),
- mDefaultBufferBlockStorage(sh::IsWebGLBasedSpec(spec) ? EbsStd140 : EbsShared),
- mDiagnostics(diagnostics),
- mDirectiveHandler(ext,
- *mDiagnostics,
- mShaderVersion,
- mShaderType,
- resources.WEBGL_debug_shader_precision == 1),
- mPreprocessor(mDiagnostics, &mDirectiveHandler, pp::PreprocessorSettings()),
- mScanner(nullptr),
- mUsesFragData(false),
- mUsesFragColor(false),
- mUsesSecondaryOutputs(false),
- mMinProgramTexelOffset(resources.MinProgramTexelOffset),
- mMaxProgramTexelOffset(resources.MaxProgramTexelOffset),
- mMinProgramTextureGatherOffset(resources.MinProgramTextureGatherOffset),
- mMaxProgramTextureGatherOffset(resources.MaxProgramTextureGatherOffset),
- mComputeShaderLocalSizeDeclared(false),
- mComputeShaderLocalSize(-1),
- mNumViews(-1),
- mMaxNumViews(resources.MaxViewsOVR),
- mMaxImageUnits(resources.MaxImageUnits),
- mMaxCombinedTextureImageUnits(resources.MaxCombinedTextureImageUnits),
- mMaxUniformLocations(resources.MaxUniformLocations),
- mMaxUniformBufferBindings(resources.MaxUniformBufferBindings),
- mMaxAtomicCounterBindings(resources.MaxAtomicCounterBindings),
- mMaxShaderStorageBufferBindings(resources.MaxShaderStorageBufferBindings),
- mDeclaringFunction(false),
- mGeometryShaderInputPrimitiveType(EptUndefined),
- mGeometryShaderOutputPrimitiveType(EptUndefined),
- mGeometryShaderInvocations(0),
- mGeometryShaderMaxVertices(-1),
- mMaxGeometryShaderInvocations(resources.MaxGeometryShaderInvocations),
- mMaxGeometryShaderMaxVertices(resources.MaxGeometryOutputVertices),
- mGeometryShaderInputArraySize(0u)
-{
-}
-
-TParseContext::~TParseContext()
-{
-}
-
-bool TParseContext::parseVectorFields(const TSourceLoc &line,
- const TString &compString,
- int vecSize,
- TVector<int> *fieldOffsets)
-{
- ASSERT(fieldOffsets);
- size_t fieldCount = compString.size();
- if (fieldCount > 4u)
- {
- error(line, "illegal vector field selection", compString.c_str());
- return false;
- }
- fieldOffsets->resize(fieldCount);
-
- enum
- {
- exyzw,
- ergba,
- estpq
- } fieldSet[4];
-
- for (unsigned int i = 0u; i < fieldOffsets->size(); ++i)
- {
- switch (compString[i])
- {
- case 'x':
- (*fieldOffsets)[i] = 0;
- fieldSet[i] = exyzw;
- break;
- case 'r':
- (*fieldOffsets)[i] = 0;
- fieldSet[i] = ergba;
- break;
- case 's':
- (*fieldOffsets)[i] = 0;
- fieldSet[i] = estpq;
- break;
- case 'y':
- (*fieldOffsets)[i] = 1;
- fieldSet[i] = exyzw;
- break;
- case 'g':
- (*fieldOffsets)[i] = 1;
- fieldSet[i] = ergba;
- break;
- case 't':
- (*fieldOffsets)[i] = 1;
- fieldSet[i] = estpq;
- break;
- case 'z':
- (*fieldOffsets)[i] = 2;
- fieldSet[i] = exyzw;
- break;
- case 'b':
- (*fieldOffsets)[i] = 2;
- fieldSet[i] = ergba;
- break;
- case 'p':
- (*fieldOffsets)[i] = 2;
- fieldSet[i] = estpq;
- break;
-
- case 'w':
- (*fieldOffsets)[i] = 3;
- fieldSet[i] = exyzw;
- break;
- case 'a':
- (*fieldOffsets)[i] = 3;
- fieldSet[i] = ergba;
- break;
- case 'q':
- (*fieldOffsets)[i] = 3;
- fieldSet[i] = estpq;
- break;
- default:
- error(line, "illegal vector field selection", compString.c_str());
- return false;
- }
- }
-
- for (unsigned int i = 0u; i < fieldOffsets->size(); ++i)
- {
- if ((*fieldOffsets)[i] >= vecSize)
- {
- error(line, "vector field selection out of range", compString.c_str());
- return false;
- }
-
- if (i > 0)
- {
- if (fieldSet[i] != fieldSet[i - 1])
- {
- error(line, "illegal - vector component fields not from the same set",
- compString.c_str());
- return false;
- }
- }
- }
-
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////
-//
-// Errors
-//
-////////////////////////////////////////////////////////////////////////
-
-//
-// Used by flex/bison to output all syntax and parsing errors.
-//
-void TParseContext::error(const TSourceLoc &loc, const char *reason, const char *token)
-{
- mDiagnostics->error(loc, reason, token);
-}
-
-void TParseContext::warning(const TSourceLoc &loc, const char *reason, const char *token)
-{
- mDiagnostics->warning(loc, reason, token);
-}
-
-void TParseContext::outOfRangeError(bool isError,
- const TSourceLoc &loc,
- const char *reason,
- const char *token)
-{
- if (isError)
- {
- error(loc, reason, token);
- }
- else
- {
- warning(loc, reason, token);
- }
-}
-
-//
-// Same error message for all places assignments don't work.
-//
-void TParseContext::assignError(const TSourceLoc &line, const char *op, TString left, TString right)
-{
- std::stringstream reasonStream;
- reasonStream << "cannot convert from '" << right << "' to '" << left << "'";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), op);
-}
-
-//
-// Same error message for all places unary operations don't work.
-//
-void TParseContext::unaryOpError(const TSourceLoc &line, const char *op, TString operand)
-{
- std::stringstream reasonStream;
- reasonStream << "wrong operand type - no operation '" << op
- << "' exists that takes an operand of type " << operand
- << " (or there is no acceptable conversion)";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), op);
-}
-
-//
-// Same error message for all binary operations don't work.
-//
-void TParseContext::binaryOpError(const TSourceLoc &line,
- const char *op,
- TString left,
- TString right)
-{
- std::stringstream reasonStream;
- reasonStream << "wrong operand types - no operation '" << op
- << "' exists that takes a left-hand operand of type '" << left
- << "' and a right operand of type '" << right
- << "' (or there is no acceptable conversion)";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), op);
-}
-
-void TParseContext::checkPrecisionSpecified(const TSourceLoc &line,
- TPrecision precision,
- TBasicType type)
-{
- if (!mChecksPrecisionErrors)
- return;
-
- if (precision != EbpUndefined && !SupportsPrecision(type))
- {
- error(line, "illegal type for precision qualifier", getBasicString(type));
- }
-
- if (precision == EbpUndefined)
- {
- switch (type)
- {
- case EbtFloat:
- error(line, "No precision specified for (float)", "");
- return;
- case EbtInt:
- case EbtUInt:
- UNREACHABLE(); // there's always a predeclared qualifier
- error(line, "No precision specified (int)", "");
- return;
- default:
- if (IsOpaqueType(type))
- {
- error(line, "No precision specified", getBasicString(type));
- return;
- }
- }
- }
-}
-
-// Both test and if necessary, spit out an error, to see if the node is really
-// an l-value that can be operated on this way.
-bool TParseContext::checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node)
-{
- TIntermSymbol *symNode = node->getAsSymbolNode();
- TIntermBinary *binaryNode = node->getAsBinaryNode();
- TIntermSwizzle *swizzleNode = node->getAsSwizzleNode();
-
- if (swizzleNode)
- {
- bool ok = checkCanBeLValue(line, op, swizzleNode->getOperand());
- if (ok && swizzleNode->hasDuplicateOffsets())
- {
- error(line, " l-value of swizzle cannot have duplicate components", op);
- return false;
- }
- return ok;
- }
-
- if (binaryNode)
- {
- switch (binaryNode->getOp())
- {
- case EOpIndexDirect:
- case EOpIndexIndirect:
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock:
- return checkCanBeLValue(line, op, binaryNode->getLeft());
- default:
- break;
- }
- error(line, " l-value required", op);
- return false;
- }
-
- std::string message;
- switch (node->getQualifier())
- {
- case EvqConst:
- message = "can't modify a const";
- break;
- case EvqConstReadOnly:
- message = "can't modify a const";
- break;
- case EvqAttribute:
- message = "can't modify an attribute";
- break;
- case EvqFragmentIn:
- case EvqVertexIn:
- case EvqGeometryIn:
- case EvqFlatIn:
- case EvqSmoothIn:
- case EvqCentroidIn:
- message = "can't modify an input";
- break;
- case EvqUniform:
- message = "can't modify a uniform";
- break;
- case EvqVaryingIn:
- message = "can't modify a varying";
- break;
- case EvqFragCoord:
- message = "can't modify gl_FragCoord";
- break;
- case EvqFrontFacing:
- message = "can't modify gl_FrontFacing";
- break;
- case EvqPointCoord:
- message = "can't modify gl_PointCoord";
- break;
- case EvqNumWorkGroups:
- message = "can't modify gl_NumWorkGroups";
- break;
- case EvqWorkGroupSize:
- message = "can't modify gl_WorkGroupSize";
- break;
- case EvqWorkGroupID:
- message = "can't modify gl_WorkGroupID";
- break;
- case EvqLocalInvocationID:
- message = "can't modify gl_LocalInvocationID";
- break;
- case EvqGlobalInvocationID:
- message = "can't modify gl_GlobalInvocationID";
- break;
- case EvqLocalInvocationIndex:
- message = "can't modify gl_LocalInvocationIndex";
- break;
- case EvqViewIDOVR:
- message = "can't modify gl_ViewID_OVR";
- break;
- case EvqComputeIn:
- message = "can't modify work group size variable";
- break;
- case EvqPerVertexIn:
- message = "can't modify any member in gl_in";
- break;
- case EvqPrimitiveIDIn:
- message = "can't modify gl_PrimitiveIDIn";
- break;
- case EvqInvocationID:
- message = "can't modify gl_InvocationID";
- break;
- case EvqPrimitiveID:
- if (mShaderType == GL_FRAGMENT_SHADER)
- {
- message = "can't modify gl_PrimitiveID in a fragment shader";
- }
- break;
- case EvqLayer:
- if (mShaderType == GL_FRAGMENT_SHADER)
- {
- message = "can't modify gl_Layer in a fragment shader";
- }
- break;
- default:
- //
- // Type that can't be written to?
- //
- if (node->getBasicType() == EbtVoid)
- {
- message = "can't modify void";
- }
- if (IsOpaqueType(node->getBasicType()))
- {
- message = "can't modify a variable with type ";
- message += getBasicString(node->getBasicType());
- }
- else if (node->getMemoryQualifier().readonly)
- {
- message = "can't modify a readonly variable";
- }
- }
-
- if (message.empty() && binaryNode == 0 && symNode == 0)
- {
- error(line, "l-value required", op);
-
- return false;
- }
-
- //
- // Everything else is okay, no error.
- //
- if (message.empty())
- return true;
-
- //
- // If we get here, we have an error and a message.
- //
- if (symNode)
- {
- const char *symbol = symNode->getSymbol().c_str();
- std::stringstream reasonStream;
- reasonStream << "l-value required (" << message << " \"" << symbol << "\")";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), op);
- }
- else
- {
- std::stringstream reasonStream;
- reasonStream << "l-value required (" << message << ")";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), op);
- }
-
- return false;
-}
-
-// Both test, and if necessary spit out an error, to see if the node is really
-// a constant.
-void TParseContext::checkIsConst(TIntermTyped *node)
-{
- if (node->getQualifier() != EvqConst)
- {
- error(node->getLine(), "constant expression required", "");
- }
-}
-
-// Both test, and if necessary spit out an error, to see if the node is really
-// an integer.
-void TParseContext::checkIsScalarInteger(TIntermTyped *node, const char *token)
-{
- if (!node->isScalarInt())
- {
- error(node->getLine(), "integer expression required", token);
- }
-}
-
-// Both test, and if necessary spit out an error, to see if we are currently
-// globally scoped.
-bool TParseContext::checkIsAtGlobalLevel(const TSourceLoc &line, const char *token)
-{
- if (!symbolTable.atGlobalLevel())
- {
- error(line, "only allowed at global scope", token);
- return false;
- }
- return true;
-}
-
-// ESSL 3.00.5 sections 3.8 and 3.9.
-// If it starts "gl_" or contains two consecutive underscores, it's reserved.
-// Also checks for "webgl_" and "_webgl_" reserved identifiers if parsing a webgl shader.
-bool TParseContext::checkIsNotReserved(const TSourceLoc &line, const TString &identifier)
-{
- static const char *reservedErrMsg = "reserved built-in name";
- if (identifier.compare(0, 3, "gl_") == 0)
- {
- error(line, reservedErrMsg, "gl_");
- return false;
- }
- if (sh::IsWebGLBasedSpec(mShaderSpec))
- {
- if (identifier.compare(0, 6, "webgl_") == 0)
- {
- error(line, reservedErrMsg, "webgl_");
- return false;
- }
- if (identifier.compare(0, 7, "_webgl_") == 0)
- {
- error(line, reservedErrMsg, "_webgl_");
- return false;
- }
- }
- if (identifier.find("__") != TString::npos)
- {
- error(line,
- "identifiers containing two consecutive underscores (__) are reserved as "
- "possible future keywords",
- identifier.c_str());
- return false;
- }
- return true;
-}
-
-// Make sure the argument types are correct for constructing a specific type.
-bool TParseContext::checkConstructorArguments(const TSourceLoc &line,
- const TIntermSequence *arguments,
- const TType &type)
-{
- if (arguments->empty())
- {
- error(line, "constructor does not have any arguments", "constructor");
- return false;
- }
-
- for (TIntermNode *arg : *arguments)
- {
- const TIntermTyped *argTyped = arg->getAsTyped();
- ASSERT(argTyped != nullptr);
- if (type.getBasicType() != EbtStruct && IsOpaqueType(argTyped->getBasicType()))
- {
- std::string reason("cannot convert a variable with type ");
- reason += getBasicString(argTyped->getBasicType());
- error(line, reason.c_str(), "constructor");
- return false;
- }
- else if (argTyped->getMemoryQualifier().writeonly)
- {
- error(line, "cannot convert a variable with writeonly", "constructor");
- return false;
- }
- if (argTyped->getBasicType() == EbtVoid)
- {
- error(line, "cannot convert a void", "constructor");
- return false;
- }
- }
-
- if (type.isArray())
- {
- // The size of an unsized constructor should already have been determined.
- ASSERT(!type.isUnsizedArray());
- if (static_cast<size_t>(type.getOutermostArraySize()) != arguments->size())
- {
- error(line, "array constructor needs one argument per array element", "constructor");
- return false;
- }
- // GLSL ES 3.00 section 5.4.4: Each argument must be the same type as the element type of
- // the array.
- for (TIntermNode *const &argNode : *arguments)
- {
- const TType &argType = argNode->getAsTyped()->getType();
- if (mShaderVersion < 310 && argType.isArray())
- {
- error(line, "constructing from a non-dereferenced array", "constructor");
- return false;
- }
- if (!argType.isElementTypeOf(type))
- {
- error(line, "Array constructor argument has an incorrect type", "constructor");
- return false;
- }
- }
- }
- else if (type.getBasicType() == EbtStruct)
- {
- const TFieldList &fields = type.getStruct()->fields();
- if (fields.size() != arguments->size())
- {
- error(line,
- "Number of constructor parameters does not match the number of structure fields",
- "constructor");
- return false;
- }
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- if (i >= arguments->size() ||
- (*arguments)[i]->getAsTyped()->getType() != *fields[i]->type())
- {
- error(line, "Structure constructor arguments do not match structure fields",
- "constructor");
- return false;
- }
- }
- }
- else
- {
- // We're constructing a scalar, vector, or matrix.
-
- // Note: It's okay to have too many components available, but not okay to have unused
- // arguments. 'full' will go to true when enough args have been seen. If we loop again,
- // there is an extra argument, so 'overFull' will become true.
-
- size_t size = 0;
- bool full = false;
- bool overFull = false;
- bool matrixArg = false;
- for (TIntermNode *arg : *arguments)
- {
- const TIntermTyped *argTyped = arg->getAsTyped();
- ASSERT(argTyped != nullptr);
-
- if (argTyped->getBasicType() == EbtStruct)
- {
- error(line, "a struct cannot be used as a constructor argument for this type",
- "constructor");
- return false;
- }
- if (argTyped->getType().isArray())
- {
- error(line, "constructing from a non-dereferenced array", "constructor");
- return false;
- }
- if (argTyped->getType().isMatrix())
- {
- matrixArg = true;
- }
-
- size += argTyped->getType().getObjectSize();
- if (full)
- {
- overFull = true;
- }
- if (size >= type.getObjectSize())
- {
- full = true;
- }
- }
-
- if (type.isMatrix() && matrixArg)
- {
- if (arguments->size() != 1)
- {
- error(line, "constructing matrix from matrix can only take one argument",
- "constructor");
- return false;
- }
- }
- else
- {
- if (size != 1 && size < type.getObjectSize())
- {
- error(line, "not enough data provided for construction", "constructor");
- return false;
- }
- if (overFull)
- {
- error(line, "too many arguments", "constructor");
- return false;
- }
- }
- }
-
- return true;
-}
-
-// This function checks to see if a void variable has been declared and raise an error message for
-// such a case
-//
-// returns true in case of an error
-//
-bool TParseContext::checkIsNonVoid(const TSourceLoc &line,
- const TString &identifier,
- const TBasicType &type)
-{
- if (type == EbtVoid)
- {
- error(line, "illegal use of type 'void'", identifier.c_str());
- return false;
- }
-
- return true;
-}
-
-// This function checks to see if the node (for the expression) contains a scalar boolean expression
-// or not.
-bool TParseContext::checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type)
-{
- if (type->getBasicType() != EbtBool || !type->isScalar())
- {
- error(line, "boolean expression expected", "");
- return false;
- }
- return true;
-}
-
-// This function checks to see if the node (for the expression) contains a scalar boolean expression
-// or not.
-void TParseContext::checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType)
-{
- if (pType.getBasicType() != EbtBool || pType.isAggregate())
- {
- error(line, "boolean expression expected", "");
- }
-}
-
-bool TParseContext::checkIsNotOpaqueType(const TSourceLoc &line,
- const TTypeSpecifierNonArray &pType,
- const char *reason)
-{
- if (pType.type == EbtStruct)
- {
- if (ContainsSampler(pType.userDef))
- {
- std::stringstream reasonStream;
- reasonStream << reason << " (structure contains a sampler)";
- std::string reasonStr = reasonStream.str();
- error(line, reasonStr.c_str(), getBasicString(pType.type));
- return false;
- }
- // only samplers need to be checked from structs, since other opaque types can't be struct
- // members.
- return true;
- }
- else if (IsOpaqueType(pType.type))
- {
- error(line, reason, getBasicString(pType.type));
- return false;
- }
-
- return true;
-}
-
-void TParseContext::checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line,
- const TPublicType &pType)
-{
- if (pType.layoutQualifier.location != -1)
- {
- error(line, "location must only be specified for a single input or output variable",
- "location");
- }
-}
-
-void TParseContext::checkLocationIsNotSpecified(const TSourceLoc &location,
- const TLayoutQualifier &layoutQualifier)
-{
- if (layoutQualifier.location != -1)
- {
- const char *errorMsg = "invalid layout qualifier: only valid on program inputs and outputs";
- if (mShaderVersion >= 310)
- {
- errorMsg =
- "invalid layout qualifier: only valid on shader inputs, outputs, and uniforms";
- }
- error(location, errorMsg, "location");
- }
-}
-
-void TParseContext::checkStd430IsForShaderStorageBlock(const TSourceLoc &location,
- const TLayoutBlockStorage &blockStorage,
- const TQualifier &qualifier)
-{
- if (blockStorage == EbsStd430 && qualifier != EvqBuffer)
- {
- error(location, "The std430 layout is supported only for shader storage blocks.", "std430");
- }
-}
-
-void TParseContext::checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
- TQualifier qualifier,
- const TType &type)
-{
- ASSERT(qualifier == EvqOut || qualifier == EvqInOut);
- if (IsOpaqueType(type.getBasicType()))
- {
- error(line, "opaque types cannot be output parameters", type.getBasicString());
- }
-}
-
-// Do size checking for an array type's size.
-unsigned int TParseContext::checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr)
-{
- TIntermConstantUnion *constant = expr->getAsConstantUnion();
-
- // TODO(oetuaho@nvidia.com): Get rid of the constant == nullptr check here once all constant
- // expressions can be folded. Right now we don't allow constant expressions that ANGLE can't
- // fold as array size.
- if (expr->getQualifier() != EvqConst || constant == nullptr || !constant->isScalarInt())
- {
- error(line, "array size must be a constant integer expression", "");
- return 1u;
- }
-
- unsigned int size = 0u;
-
- if (constant->getBasicType() == EbtUInt)
- {
- size = constant->getUConst(0);
- }
- else
- {
- int signedSize = constant->getIConst(0);
-
- if (signedSize < 0)
- {
- error(line, "array size must be non-negative", "");
- return 1u;
- }
-
- size = static_cast<unsigned int>(signedSize);
- }
-
- if (size == 0u)
- {
- error(line, "array size must be greater than zero", "");
- return 1u;
- }
-
- // The size of arrays is restricted here to prevent issues further down the
- // compiler/translator/driver stack. Shader Model 5 generation hardware is limited to
- // 4096 registers so this should be reasonable even for aggressively optimizable code.
- const unsigned int sizeLimit = 65536;
-
- if (size > sizeLimit)
- {
- error(line, "array size too large", "");
- return 1u;
- }
-
- return size;
-}
-
-// See if this qualifier can be an array.
-bool TParseContext::checkIsValidQualifierForArray(const TSourceLoc &line,
- const TPublicType &elementQualifier)
-{
- if ((elementQualifier.qualifier == EvqAttribute) ||
- (elementQualifier.qualifier == EvqVertexIn) ||
- (elementQualifier.qualifier == EvqConst && mShaderVersion < 300))
- {
- error(line, "cannot declare arrays of this qualifier",
- TType(elementQualifier).getQualifierString());
- return false;
- }
-
- return true;
-}
-
-// See if this element type can be formed into an array.
-bool TParseContext::checkArrayElementIsNotArray(const TSourceLoc &line,
- const TPublicType &elementType)
-{
- if (mShaderVersion < 310 && elementType.isArray())
- {
- error(line, "cannot declare arrays of arrays",
- TType(elementType).getCompleteString().c_str());
- return false;
- }
- return true;
-}
-
-// Check if this qualified element type can be formed into an array. This is only called when array
-// brackets are associated with an identifier in a declaration, like this:
-// float a[2];
-// Similar checks are done in addFullySpecifiedType for array declarations where the array brackets
-// are associated with the type, like this:
-// float[2] a;
-bool TParseContext::checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
- const TPublicType &elementType)
-{
- if (!checkArrayElementIsNotArray(indexLocation, elementType))
- {
- return false;
- }
- // In ESSL1.00 shaders, structs cannot be varying (section 4.3.5). This is checked elsewhere.
- // In ESSL3.00 shaders, struct inputs/outputs are allowed but not arrays of structs (section
- // 4.3.4).
- if (mShaderVersion >= 300 && elementType.getBasicType() == EbtStruct &&
- sh::IsVarying(elementType.qualifier))
- {
- error(indexLocation, "cannot declare arrays of structs of this qualifier",
- TType(elementType).getCompleteString().c_str());
- return false;
- }
- return checkIsValidQualifierForArray(indexLocation, elementType);
-}
-
-// Enforce non-initializer type/qualifier rules.
-void TParseContext::checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
- const TString &identifier,
- TType *type)
-{
- ASSERT(type != nullptr);
- if (type->getQualifier() == EvqConst)
- {
- // Make the qualifier make sense.
- type->setQualifier(EvqTemporary);
-
- // Generate informative error messages for ESSL1.
- // In ESSL3 arrays and structures containing arrays can be constant.
- if (mShaderVersion < 300 && type->isStructureContainingArrays())
- {
- error(line,
- "structures containing arrays may not be declared constant since they cannot be "
- "initialized",
- identifier.c_str());
- }
- else
- {
- error(line, "variables with qualifier 'const' must be initialized", identifier.c_str());
- }
- }
- // This will make the type sized if it isn't sized yet.
- checkIsNotUnsizedArray(line, "implicitly sized arrays need to be initialized",
- identifier.c_str(), type);
-}
-
-// Do some simple checks that are shared between all variable declarations,
-// and update the symbol table.
-//
-// Returns true if declaring the variable succeeded.
-//
-bool TParseContext::declareVariable(const TSourceLoc &line,
- const TString &identifier,
- const TType &type,
- TVariable **variable)
-{
- ASSERT((*variable) == nullptr);
-
- checkBindingIsValid(line, type);
-
- bool needsReservedCheck = true;
-
- // gl_LastFragData may be redeclared with a new precision qualifier
- if (type.isArray() && identifier.compare(0, 15, "gl_LastFragData") == 0)
- {
- const TVariable *maxDrawBuffers = static_cast<const TVariable *>(
- symbolTable.findBuiltIn("gl_MaxDrawBuffers", mShaderVersion));
- if (type.isArrayOfArrays())
- {
- error(line, "redeclaration of gl_LastFragData as an array of arrays",
- identifier.c_str());
- return false;
- }
- else if (static_cast<int>(type.getOutermostArraySize()) ==
- maxDrawBuffers->getConstPointer()->getIConst())
- {
- if (TSymbol *builtInSymbol = symbolTable.findBuiltIn(identifier, mShaderVersion))
- {
- needsReservedCheck = !checkCanUseExtension(line, builtInSymbol->getExtension());
- }
- }
- else
- {
- error(line, "redeclaration of gl_LastFragData with size != gl_MaxDrawBuffers",
- identifier.c_str());
- return false;
- }
- }
-
- if (needsReservedCheck && !checkIsNotReserved(line, identifier))
- return false;
-
- (*variable) = symbolTable.declareVariable(&identifier, type);
- if (!(*variable))
- {
- error(line, "redefinition", identifier.c_str());
- return false;
- }
-
- if (!checkIsNonVoid(line, identifier, type.getBasicType()))
- return false;
-
- return true;
-}
-
-void TParseContext::checkIsParameterQualifierValid(
- const TSourceLoc &line,
- const TTypeQualifierBuilder &typeQualifierBuilder,
- TType *type)
-{
- // The only parameter qualifiers a parameter can have are in, out, inout or const.
- TTypeQualifier typeQualifier = typeQualifierBuilder.getParameterTypeQualifier(mDiagnostics);
-
- if (typeQualifier.qualifier == EvqOut || typeQualifier.qualifier == EvqInOut)
- {
- checkOutParameterIsNotOpaqueType(line, typeQualifier.qualifier, *type);
- }
-
- if (!IsImage(type->getBasicType()))
- {
- checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, line);
- }
- else
- {
- type->setMemoryQualifier(typeQualifier.memoryQualifier);
- }
-
- type->setQualifier(typeQualifier.qualifier);
-
- if (typeQualifier.precision != EbpUndefined)
- {
- type->setPrecision(typeQualifier.precision);
- }
-}
-
-template <size_t size>
-bool TParseContext::checkCanUseOneOfExtensions(const TSourceLoc &line,
- const std::array<TExtension, size> &extensions)
-{
- ASSERT(!extensions.empty());
- const TExtensionBehavior &extBehavior = extensionBehavior();
-
- bool canUseWithWarning = false;
- bool canUseWithoutWarning = false;
-
- const char *errorMsgString = "";
- TExtension errorMsgExtension = TExtension::UNDEFINED;
-
- for (TExtension extension : extensions)
- {
- auto extIter = extBehavior.find(extension);
- if (canUseWithWarning)
- {
- // We already have an extension that we can use, but with a warning.
- // See if we can use the alternative extension without a warning.
- if (extIter == extBehavior.end())
- {
- continue;
- }
- if (extIter->second == EBhEnable || extIter->second == EBhRequire)
- {
- canUseWithoutWarning = true;
- break;
- }
- continue;
- }
- if (extIter == extBehavior.end())
- {
- errorMsgString = "extension is not supported";
- errorMsgExtension = extension;
- }
- else if (extIter->second == EBhUndefined || extIter->second == EBhDisable)
- {
- errorMsgString = "extension is disabled";
- errorMsgExtension = extension;
- }
- else if (extIter->second == EBhWarn)
- {
- errorMsgExtension = extension;
- canUseWithWarning = true;
- }
- else
- {
- ASSERT(extIter->second == EBhEnable || extIter->second == EBhRequire);
- canUseWithoutWarning = true;
- break;
- }
- }
-
- if (canUseWithoutWarning)
- {
- return true;
- }
- if (canUseWithWarning)
- {
- warning(line, "extension is being used", GetExtensionNameString(errorMsgExtension));
- return true;
- }
- error(line, errorMsgString, GetExtensionNameString(errorMsgExtension));
- return false;
-}
-
-template bool TParseContext::checkCanUseOneOfExtensions(
- const TSourceLoc &line,
- const std::array<TExtension, 1> &extensions);
-template bool TParseContext::checkCanUseOneOfExtensions(
- const TSourceLoc &line,
- const std::array<TExtension, 2> &extensions);
-template bool TParseContext::checkCanUseOneOfExtensions(
- const TSourceLoc &line,
- const std::array<TExtension, 3> &extensions);
-
-bool TParseContext::checkCanUseExtension(const TSourceLoc &line, TExtension extension)
-{
- ASSERT(extension != TExtension::UNDEFINED);
- ASSERT(extension != TExtension::EXT_geometry_shader);
- if (extension == TExtension::OES_geometry_shader)
- {
- // OES_geometry_shader and EXT_geometry_shader are always interchangeable.
- constexpr std::array<TExtension, 2u> extensions{
- {TExtension::EXT_geometry_shader, TExtension::OES_geometry_shader}};
- return checkCanUseOneOfExtensions(line, extensions);
- }
- return checkCanUseOneOfExtensions(line, std::array<TExtension, 1u>{{extension}});
-}
-
-// ESSL 3.00.6 section 4.8 Empty Declarations: "The combinations of qualifiers that cause
-// compile-time or link-time errors are the same whether or not the declaration is empty".
-// This function implements all the checks that are done on qualifiers regardless of if the
-// declaration is empty.
-void TParseContext::declarationQualifierErrorCheck(const sh::TQualifier qualifier,
- const sh::TLayoutQualifier &layoutQualifier,
- const TSourceLoc &location)
-{
- if (qualifier == EvqShared && !layoutQualifier.isEmpty())
- {
- error(location, "Shared memory declarations cannot have layout specified", "layout");
- }
-
- if (layoutQualifier.matrixPacking != EmpUnspecified)
- {
- error(location, "layout qualifier only valid for interface blocks",
- getMatrixPackingString(layoutQualifier.matrixPacking));
- return;
- }
-
- if (layoutQualifier.blockStorage != EbsUnspecified)
- {
- error(location, "layout qualifier only valid for interface blocks",
- getBlockStorageString(layoutQualifier.blockStorage));
- return;
- }
-
- if (qualifier == EvqFragmentOut)
- {
- if (layoutQualifier.location != -1 && layoutQualifier.yuv == true)
- {
- error(location, "invalid layout qualifier combination", "yuv");
- return;
- }
- }
- else
- {
- checkYuvIsNotSpecified(location, layoutQualifier.yuv);
- }
-
- // If multiview extension is enabled, "in" qualifier is allowed in the vertex shader in previous
- // parsing steps. So it needs to be checked here.
- if (isExtensionEnabled(TExtension::OVR_multiview) && mShaderVersion < 300 &&
- qualifier == EvqVertexIn)
- {
- error(location, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
- }
-
- bool canHaveLocation = qualifier == EvqVertexIn || qualifier == EvqFragmentOut;
- if (mShaderVersion >= 310)
- {
- canHaveLocation = canHaveLocation || qualifier == EvqUniform || IsVarying(qualifier);
- // We're not checking whether the uniform location is in range here since that depends on
- // the type of the variable.
- // The type can only be fully determined for non-empty declarations.
- }
- if (!canHaveLocation)
- {
- checkLocationIsNotSpecified(location, layoutQualifier);
- }
-}
-
-void TParseContext::atomicCounterQualifierErrorCheck(const TPublicType &publicType,
- const TSourceLoc &location)
-{
- if (publicType.precision != EbpHigh)
- {
- error(location, "Can only be highp", "atomic counter");
- }
- // dEQP enforces compile error if location is specified. See uniform_location.test.
- if (publicType.layoutQualifier.location != -1)
- {
- error(location, "location must not be set for atomic_uint", "layout");
- }
- if (publicType.layoutQualifier.binding == -1)
- {
- error(location, "no binding specified", "atomic counter");
- }
-}
-
-void TParseContext::emptyDeclarationErrorCheck(const TType &type, const TSourceLoc &location)
-{
- if (type.isUnsizedArray())
- {
- // ESSL3 spec section 4.1.9: Array declaration which leaves the size unspecified is an
- // error. It is assumed that this applies to empty declarations as well.
- error(location, "empty array declaration needs to specify a size", "");
- }
-}
-
-// These checks are done for all declarations that are non-empty. They're done for non-empty
-// declarations starting a declarator list, and declarators that follow an empty declaration.
-void TParseContext::nonEmptyDeclarationErrorCheck(const TPublicType &publicType,
- const TSourceLoc &identifierLocation)
-{
- switch (publicType.qualifier)
- {
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqAttribute:
- case EvqVertexIn:
- case EvqFragmentOut:
- case EvqComputeIn:
- if (publicType.getBasicType() == EbtStruct)
- {
- error(identifierLocation, "cannot be used with a structure",
- getQualifierString(publicType.qualifier));
- return;
- }
- break;
- case EvqBuffer:
- if (publicType.getBasicType() != EbtInterfaceBlock)
- {
- error(identifierLocation,
- "cannot declare buffer variables at global scope(outside a block)",
- getQualifierString(publicType.qualifier));
- return;
- }
- break;
- default:
- break;
- }
- std::string reason(getBasicString(publicType.getBasicType()));
- reason += "s must be uniform";
- if (publicType.qualifier != EvqUniform &&
- !checkIsNotOpaqueType(identifierLocation, publicType.typeSpecifierNonArray, reason.c_str()))
- {
- return;
- }
-
- if ((publicType.qualifier != EvqTemporary && publicType.qualifier != EvqGlobal &&
- publicType.qualifier != EvqConst) &&
- publicType.getBasicType() == EbtYuvCscStandardEXT)
- {
- error(identifierLocation, "cannot be used with a yuvCscStandardEXT",
- getQualifierString(publicType.qualifier));
- return;
- }
-
- if (mShaderVersion >= 310 && publicType.qualifier == EvqUniform)
- {
- // Valid uniform declarations can't be unsized arrays since uniforms can't be initialized.
- // But invalid shaders may still reach here with an unsized array declaration.
- TType type(publicType);
- if (!type.isUnsizedArray())
- {
- checkUniformLocationInRange(identifierLocation, type.getLocationCount(),
- publicType.layoutQualifier);
- }
- }
-
- // check for layout qualifier issues
- const TLayoutQualifier layoutQualifier = publicType.layoutQualifier;
-
- if (IsImage(publicType.getBasicType()))
- {
-
- switch (layoutQualifier.imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- case EiifRGBA8:
- case EiifRGBA8_SNORM:
- if (!IsFloatImage(publicType.getBasicType()))
- {
- error(identifierLocation,
- "internal image format requires a floating image type",
- getBasicString(publicType.getBasicType()));
- return;
- }
- break;
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- if (!IsIntegerImage(publicType.getBasicType()))
- {
- error(identifierLocation,
- "internal image format requires an integer image type",
- getBasicString(publicType.getBasicType()));
- return;
- }
- break;
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- if (!IsUnsignedImage(publicType.getBasicType()))
- {
- error(identifierLocation,
- "internal image format requires an unsigned image type",
- getBasicString(publicType.getBasicType()));
- return;
- }
- break;
- case EiifUnspecified:
- error(identifierLocation, "layout qualifier", "No image internal format specified");
- return;
- default:
- error(identifierLocation, "layout qualifier", "unrecognized token");
- return;
- }
-
- // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
- switch (layoutQualifier.imageInternalFormat)
- {
- case EiifR32F:
- case EiifR32I:
- case EiifR32UI:
- break;
- default:
- if (!publicType.memoryQualifier.readonly && !publicType.memoryQualifier.writeonly)
- {
- error(identifierLocation, "layout qualifier",
- "Except for images with the r32f, r32i and r32ui format qualifiers, "
- "image variables must be qualified readonly and/or writeonly");
- return;
- }
- break;
- }
- }
- else
- {
- checkInternalFormatIsNotSpecified(identifierLocation, layoutQualifier.imageInternalFormat);
- checkMemoryQualifierIsNotSpecified(publicType.memoryQualifier, identifierLocation);
- }
-
- if (IsAtomicCounter(publicType.getBasicType()))
- {
- atomicCounterQualifierErrorCheck(publicType, identifierLocation);
- }
- else
- {
- checkOffsetIsNotSpecified(identifierLocation, layoutQualifier.offset);
- }
-}
-
-void TParseContext::checkBindingIsValid(const TSourceLoc &identifierLocation, const TType &type)
-{
- TLayoutQualifier layoutQualifier = type.getLayoutQualifier();
- // Note that the ESSL 3.10 section 4.4.5 is not particularly clear on how the binding qualifier
- // on arrays of arrays should be handled. We interpret the spec so that the binding value is
- // incremented for each element of the innermost nested arrays. This is in line with how arrays
- // of arrays of blocks are specified to behave in GLSL 4.50 and a conservative interpretation
- // when it comes to which shaders are accepted by the compiler.
- int arrayTotalElementCount = type.getArraySizeProduct();
- if (IsImage(type.getBasicType()))
- {
- checkImageBindingIsValid(identifierLocation, layoutQualifier.binding,
- arrayTotalElementCount);
- }
- else if (IsSampler(type.getBasicType()))
- {
- checkSamplerBindingIsValid(identifierLocation, layoutQualifier.binding,
- arrayTotalElementCount);
- }
- else if (IsAtomicCounter(type.getBasicType()))
- {
- checkAtomicCounterBindingIsValid(identifierLocation, layoutQualifier.binding);
- }
- else
- {
- ASSERT(!IsOpaqueType(type.getBasicType()));
- checkBindingIsNotSpecified(identifierLocation, layoutQualifier.binding);
- }
-}
-
-void TParseContext::checkLayoutQualifierSupported(const TSourceLoc &location,
- const TString &layoutQualifierName,
- int versionRequired)
-{
-
- if (mShaderVersion < versionRequired)
- {
- error(location, "invalid layout qualifier: not supported", layoutQualifierName.c_str());
- }
-}
-
-bool TParseContext::checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
- const TLayoutQualifier &layoutQualifier)
-{
- const sh::WorkGroupSize &localSize = layoutQualifier.localSize;
- for (size_t i = 0u; i < localSize.size(); ++i)
- {
- if (localSize[i] != -1)
- {
- error(location,
- "invalid layout qualifier: only valid when used with 'in' in a compute shader "
- "global layout declaration",
- getWorkGroupSizeString(i));
- return false;
- }
- }
-
- return true;
-}
-
-void TParseContext::checkInternalFormatIsNotSpecified(const TSourceLoc &location,
- TLayoutImageInternalFormat internalFormat)
-{
- if (internalFormat != EiifUnspecified)
- {
- error(location, "invalid layout qualifier: only valid when used with images",
- getImageInternalFormatString(internalFormat));
- }
-}
-
-void TParseContext::checkBindingIsNotSpecified(const TSourceLoc &location, int binding)
-{
- if (binding != -1)
- {
- error(location,
- "invalid layout qualifier: only valid when used with opaque types or blocks",
- "binding");
- }
-}
-
-void TParseContext::checkOffsetIsNotSpecified(const TSourceLoc &location, int offset)
-{
- if (offset != -1)
- {
- error(location, "invalid layout qualifier: only valid when used with atomic counters",
- "offset");
- }
-}
-
-void TParseContext::checkImageBindingIsValid(const TSourceLoc &location,
- int binding,
- int arrayTotalElementCount)
-{
- // Expects arraySize to be 1 when setting binding for only a single variable.
- if (binding >= 0 && binding + arrayTotalElementCount > mMaxImageUnits)
- {
- error(location, "image binding greater than gl_MaxImageUnits", "binding");
- }
-}
-
-void TParseContext::checkSamplerBindingIsValid(const TSourceLoc &location,
- int binding,
- int arrayTotalElementCount)
-{
- // Expects arraySize to be 1 when setting binding for only a single variable.
- if (binding >= 0 && binding + arrayTotalElementCount > mMaxCombinedTextureImageUnits)
- {
- error(location, "sampler binding greater than maximum texture units", "binding");
- }
-}
-
-void TParseContext::checkBlockBindingIsValid(const TSourceLoc &location,
- const TQualifier &qualifier,
- int binding,
- int arraySize)
-{
- int size = (arraySize == 0 ? 1 : arraySize);
- if (qualifier == EvqUniform)
- {
- if (binding + size > mMaxUniformBufferBindings)
- {
- error(location, "uniform block binding greater than MAX_UNIFORM_BUFFER_BINDINGS",
- "binding");
- }
- }
- else if (qualifier == EvqBuffer)
- {
- if (binding + size > mMaxShaderStorageBufferBindings)
- {
- error(location,
- "shader storage block binding greater than MAX_SHADER_STORAGE_BUFFER_BINDINGS",
- "binding");
- }
- }
-}
-void TParseContext::checkAtomicCounterBindingIsValid(const TSourceLoc &location, int binding)
-{
- if (binding >= mMaxAtomicCounterBindings)
- {
- error(location, "atomic counter binding greater than gl_MaxAtomicCounterBindings",
- "binding");
- }
-}
-
-void TParseContext::checkUniformLocationInRange(const TSourceLoc &location,
- int objectLocationCount,
- const TLayoutQualifier &layoutQualifier)
-{
- int loc = layoutQualifier.location;
- if (loc >= 0 && loc + objectLocationCount > mMaxUniformLocations)
- {
- error(location, "Uniform location out of range", "location");
- }
-}
-
-void TParseContext::checkYuvIsNotSpecified(const TSourceLoc &location, bool yuv)
-{
- if (yuv != false)
- {
- error(location, "invalid layout qualifier: only valid on program outputs", "yuv");
- }
-}
-
-void TParseContext::functionCallRValueLValueErrorCheck(const TFunction *fnCandidate,
- TIntermAggregate *fnCall)
-{
- for (size_t i = 0; i < fnCandidate->getParamCount(); ++i)
- {
- TQualifier qual = fnCandidate->getParam(i).type->getQualifier();
- TIntermTyped *argument = (*(fnCall->getSequence()))[i]->getAsTyped();
- if (!IsImage(argument->getBasicType()) && (IsQualifierUnspecified(qual) || qual == EvqIn ||
- qual == EvqInOut || qual == EvqConstReadOnly))
- {
- if (argument->getMemoryQualifier().writeonly)
- {
- error(argument->getLine(),
- "Writeonly value cannot be passed for 'in' or 'inout' parameters.",
- fnCall->getFunctionSymbolInfo()->getName().c_str());
- return;
- }
- }
- if (qual == EvqOut || qual == EvqInOut)
- {
- if (!checkCanBeLValue(argument->getLine(), "assign", argument))
- {
- error(argument->getLine(),
- "Constant value cannot be passed for 'out' or 'inout' parameters.",
- fnCall->getFunctionSymbolInfo()->getName().c_str());
- return;
- }
- }
- }
-}
-
-void TParseContext::checkInvariantVariableQualifier(bool invariant,
- const TQualifier qualifier,
- const TSourceLoc &invariantLocation)
-{
- if (!invariant)
- return;
-
- if (mShaderVersion < 300)
- {
- // input variables in the fragment shader can be also qualified as invariant
- if (!sh::CanBeInvariantESSL1(qualifier))
- {
- error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
- }
- }
- else
- {
- if (!sh::CanBeInvariantESSL3OrGreater(qualifier))
- {
- error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
- }
- }
-}
-
-bool TParseContext::isExtensionEnabled(TExtension extension) const
-{
- return IsExtensionEnabled(extensionBehavior(), extension);
-}
-
-void TParseContext::handleExtensionDirective(const TSourceLoc &loc,
- const char *extName,
- const char *behavior)
-{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- mDirectiveHandler.handleExtension(srcLoc, extName, behavior);
-}
-
-void TParseContext::handlePragmaDirective(const TSourceLoc &loc,
- const char *name,
- const char *value,
- bool stdgl)
-{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- mDirectiveHandler.handlePragma(srcLoc, name, value, stdgl);
-}
-
-sh::WorkGroupSize TParseContext::getComputeShaderLocalSize() const
-{
- sh::WorkGroupSize result(-1);
- for (size_t i = 0u; i < result.size(); ++i)
- {
- if (mComputeShaderLocalSizeDeclared && mComputeShaderLocalSize[i] == -1)
- {
- result[i] = 1;
- }
- else
- {
- result[i] = mComputeShaderLocalSize[i];
- }
- }
- return result;
-}
-
-TIntermConstantUnion *TParseContext::addScalarLiteral(const TConstantUnion *constantUnion,
- const TSourceLoc &line)
-{
- TIntermConstantUnion *node = new TIntermConstantUnion(
- constantUnion, TType(constantUnion->getType(), EbpUndefined, EvqConst));
- node->setLine(line);
- return node;
-}
-
-/////////////////////////////////////////////////////////////////////////////////
-//
-// Non-Errors.
-//
-/////////////////////////////////////////////////////////////////////////////////
-
-const TVariable *TParseContext::getNamedVariable(const TSourceLoc &location,
- const TString *name,
- const TSymbol *symbol)
-{
- if (!symbol)
- {
- error(location, "undeclared identifier", name->c_str());
- return nullptr;
- }
-
- if (!symbol->isVariable())
- {
- error(location, "variable expected", name->c_str());
- return nullptr;
- }
-
- const TVariable *variable = static_cast<const TVariable *>(symbol);
-
- if (variable->getExtension() != TExtension::UNDEFINED)
- {
- checkCanUseExtension(location, variable->getExtension());
- }
-
- // Reject shaders using both gl_FragData and gl_FragColor
- TQualifier qualifier = variable->getType().getQualifier();
- if (qualifier == EvqFragData || qualifier == EvqSecondaryFragDataEXT)
- {
- mUsesFragData = true;
- }
- else if (qualifier == EvqFragColor || qualifier == EvqSecondaryFragColorEXT)
- {
- mUsesFragColor = true;
- }
- if (qualifier == EvqSecondaryFragDataEXT || qualifier == EvqSecondaryFragColorEXT)
- {
- mUsesSecondaryOutputs = true;
- }
-
- // This validation is not quite correct - it's only an error to write to
- // both FragData and FragColor. For simplicity, and because users shouldn't
- // be rewarded for reading from undefined varaibles, return an error
- // if they are both referenced, rather than assigned.
- if (mUsesFragData && mUsesFragColor)
- {
- const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
- if (mUsesSecondaryOutputs)
- {
- errorMessage =
- "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
- " and (gl_FragColor, gl_SecondaryFragColorEXT)";
- }
- error(location, errorMessage, name->c_str());
- }
-
- // GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables
- if (getShaderType() == GL_COMPUTE_SHADER && !mComputeShaderLocalSizeDeclared &&
- qualifier == EvqWorkGroupSize)
- {
- error(location,
- "It is an error to use gl_WorkGroupSize before declaring the local group size",
- "gl_WorkGroupSize");
- }
- return variable;
-}
-
-TIntermTyped *TParseContext::parseVariableIdentifier(const TSourceLoc &location,
- const TString *name,
- const TSymbol *symbol)
-{
- const TVariable *variable = getNamedVariable(location, name, symbol);
-
- if (!variable)
- {
- TIntermTyped *node = CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
- node->setLine(location);
- return node;
- }
-
- const TType &variableType = variable->getType();
- TIntermTyped *node = nullptr;
-
- if (variable->getConstPointer())
- {
- const TConstantUnion *constArray = variable->getConstPointer();
- node = new TIntermConstantUnion(constArray, variableType);
- }
- else if (variableType.getQualifier() == EvqWorkGroupSize && mComputeShaderLocalSizeDeclared)
- {
- // gl_WorkGroupSize can be used to size arrays according to the ESSL 3.10.4 spec, so it
- // needs to be added to the AST as a constant and not as a symbol.
- sh::WorkGroupSize workGroupSize = getComputeShaderLocalSize();
- TConstantUnion *constArray = new TConstantUnion[3];
- for (size_t i = 0; i < 3; ++i)
- {
- constArray[i].setUConst(static_cast<unsigned int>(workGroupSize[i]));
- }
-
- ASSERT(variableType.getBasicType() == EbtUInt);
- ASSERT(variableType.getObjectSize() == 3);
-
- TType type(variableType);
- type.setQualifier(EvqConst);
- node = new TIntermConstantUnion(constArray, type);
- }
- else if ((mGeometryShaderInputPrimitiveType != EptUndefined) &&
- (variableType.getQualifier() == EvqPerVertexIn))
- {
- ASSERT(mGeometryShaderInputArraySize > 0u);
-
- node = new TIntermSymbol(variable->getUniqueId(), variable->getName(), variableType);
- node->getTypePointer()->sizeOutermostUnsizedArray(mGeometryShaderInputArraySize);
- }
- else
- {
- node = new TIntermSymbol(variable->getUniqueId(), variable->getName(), variableType);
- }
- ASSERT(node != nullptr);
- node->setLine(location);
- return node;
-}
-
-// Initializers show up in several places in the grammar. Have one set of
-// code to handle them here.
-//
-// Returns true on success.
-bool TParseContext::executeInitializer(const TSourceLoc &line,
- const TString &identifier,
- TType type,
- TIntermTyped *initializer,
- TIntermBinary **initNode)
-{
- ASSERT(initNode != nullptr);
- ASSERT(*initNode == nullptr);
-
- TVariable *variable = nullptr;
- if (type.isUnsizedArray())
- {
- // In case initializer is not an array or type has more dimensions than initializer, this
- // will default to setting array sizes to 1. We have not checked yet whether the initializer
- // actually is an array or not. Having a non-array initializer for an unsized array will
- // result in an error later, so we don't generate an error message here.
- auto *arraySizes = initializer->getType().getArraySizes();
- type.sizeUnsizedArrays(arraySizes);
- }
- if (!declareVariable(line, identifier, type, &variable))
- {
- return false;
- }
-
- bool globalInitWarning = false;
- if (symbolTable.atGlobalLevel() &&
- !ValidateGlobalInitializer(initializer, this, &globalInitWarning))
- {
- // Error message does not completely match behavior with ESSL 1.00, but
- // we want to steer developers towards only using constant expressions.
- error(line, "global variable initializers must be constant expressions", "=");
- return false;
- }
- if (globalInitWarning)
- {
- warning(
- line,
- "global variable initializers should be constant expressions "
- "(uniforms and globals are allowed in global initializers for legacy compatibility)",
- "=");
- }
-
- //
- // identifier must be of type constant, a global, or a temporary
- //
- TQualifier qualifier = variable->getType().getQualifier();
- if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal) && (qualifier != EvqConst))
- {
- error(line, " cannot initialize this type of qualifier ",
- variable->getType().getQualifierString());
- return false;
- }
- //
- // test for and propagate constant
- //
-
- if (qualifier == EvqConst)
- {
- if (qualifier != initializer->getType().getQualifier())
- {
- std::stringstream reasonStream;
- reasonStream << "assigning non-constant to '" << variable->getType().getCompleteString()
- << "'";
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), "=");
- variable->getType().setQualifier(EvqTemporary);
- return false;
- }
- if (type != initializer->getType())
- {
- error(line, " non-matching types for const initializer ",
- variable->getType().getQualifierString());
- variable->getType().setQualifier(EvqTemporary);
- return false;
- }
-
- // Save the constant folded value to the variable if possible. For example array
- // initializers are not folded, since that way copying the array literal to multiple places
- // in the shader is avoided.
- // TODO(oetuaho@nvidia.com): Consider constant folding array initialization in cases where
- // it would be beneficial.
- if (initializer->getAsConstantUnion())
- {
- variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
- ASSERT(*initNode == nullptr);
- return true;
- }
- else if (initializer->getAsSymbolNode())
- {
- const TSymbol *symbol =
- symbolTable.find(initializer->getAsSymbolNode()->getSymbol(), 0);
- const TVariable *tVar = static_cast<const TVariable *>(symbol);
-
- const TConstantUnion *constArray = tVar->getConstPointer();
- if (constArray)
- {
- variable->shareConstPointer(constArray);
- ASSERT(*initNode == nullptr);
- return true;
- }
- }
- }
-
- TIntermSymbol *intermSymbol =
- new TIntermSymbol(variable->getUniqueId(), variable->getName(), variable->getType());
- intermSymbol->setLine(line);
- *initNode = createAssign(EOpInitialize, intermSymbol, initializer, line);
- if (*initNode == nullptr)
- {
- assignError(line, "=", intermSymbol->getCompleteString(), initializer->getCompleteString());
- return false;
- }
-
- return true;
-}
-
-TIntermNode *TParseContext::addConditionInitializer(const TPublicType &pType,
- const TString &identifier,
- TIntermTyped *initializer,
- const TSourceLoc &loc)
-{
- checkIsScalarBool(loc, pType);
- TIntermBinary *initNode = nullptr;
- TType type(pType);
- if (executeInitializer(loc, identifier, type, initializer, &initNode))
- {
- // The initializer is valid. The init condition needs to have a node - either the
- // initializer node, or a constant node in case the initialized variable is const and won't
- // be recorded in the AST.
- if (initNode == nullptr)
- {
- return initializer;
- }
- else
- {
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->appendDeclarator(initNode);
- return declaration;
- }
- }
- return nullptr;
-}
-
-TIntermNode *TParseContext::addLoop(TLoopType type,
- TIntermNode *init,
- TIntermNode *cond,
- TIntermTyped *expr,
- TIntermNode *body,
- const TSourceLoc &line)
-{
- TIntermNode *node = nullptr;
- TIntermTyped *typedCond = nullptr;
- if (cond)
- {
- typedCond = cond->getAsTyped();
- }
- if (cond == nullptr || typedCond)
- {
- if (type == ELoopDoWhile)
- {
- checkIsScalarBool(line, typedCond);
- }
- // In the case of other loops, it was checked before that the condition is a scalar boolean.
- ASSERT(mDiagnostics->numErrors() > 0 || typedCond == nullptr ||
- (typedCond->getBasicType() == EbtBool && !typedCond->isArray() &&
- !typedCond->isVector()));
-
- node = new TIntermLoop(type, init, typedCond, expr, EnsureBlock(body));
- node->setLine(line);
- return node;
- }
-
- ASSERT(type != ELoopDoWhile);
-
- TIntermDeclaration *declaration = cond->getAsDeclarationNode();
- ASSERT(declaration);
- TIntermBinary *declarator = declaration->getSequence()->front()->getAsBinaryNode();
- ASSERT(declarator->getLeft()->getAsSymbolNode());
-
- // The condition is a declaration. In the AST representation we don't support declarations as
- // loop conditions. Wrap the loop to a block that declares the condition variable and contains
- // the loop.
- TIntermBlock *block = new TIntermBlock();
-
- TIntermDeclaration *declareCondition = new TIntermDeclaration();
- declareCondition->appendDeclarator(declarator->getLeft()->deepCopy());
- block->appendStatement(declareCondition);
-
- TIntermBinary *conditionInit = new TIntermBinary(EOpAssign, declarator->getLeft()->deepCopy(),
- declarator->getRight()->deepCopy());
- TIntermLoop *loop = new TIntermLoop(type, init, conditionInit, expr, EnsureBlock(body));
- block->appendStatement(loop);
- loop->setLine(line);
- block->setLine(line);
- return block;
-}
-
-TIntermNode *TParseContext::addIfElse(TIntermTyped *cond,
- TIntermNodePair code,
- const TSourceLoc &loc)
-{
- bool isScalarBool = checkIsScalarBool(loc, cond);
-
- // For compile time constant conditions, prune the code now.
- if (isScalarBool && cond->getAsConstantUnion())
- {
- if (cond->getAsConstantUnion()->getBConst(0) == true)
- {
- return EnsureBlock(code.node1);
- }
- else
- {
- return EnsureBlock(code.node2);
- }
- }
-
- TIntermIfElse *node = new TIntermIfElse(cond, EnsureBlock(code.node1), EnsureBlock(code.node2));
- node->setLine(loc);
-
- return node;
-}
-
-void TParseContext::addFullySpecifiedType(TPublicType *typeSpecifier)
-{
- checkPrecisionSpecified(typeSpecifier->getLine(), typeSpecifier->precision,
- typeSpecifier->getBasicType());
-
- if (mShaderVersion < 300 && typeSpecifier->isArray())
- {
- error(typeSpecifier->getLine(), "not supported", "first-class array");
- typeSpecifier->clearArrayness();
- }
-}
-
-TPublicType TParseContext::addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
- const TPublicType &typeSpecifier)
-{
- TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
-
- TPublicType returnType = typeSpecifier;
- returnType.qualifier = typeQualifier.qualifier;
- returnType.invariant = typeQualifier.invariant;
- returnType.layoutQualifier = typeQualifier.layoutQualifier;
- returnType.memoryQualifier = typeQualifier.memoryQualifier;
- returnType.precision = typeSpecifier.precision;
-
- if (typeQualifier.precision != EbpUndefined)
- {
- returnType.precision = typeQualifier.precision;
- }
-
- checkPrecisionSpecified(typeSpecifier.getLine(), returnType.precision,
- typeSpecifier.getBasicType());
-
- checkInvariantVariableQualifier(returnType.invariant, returnType.qualifier,
- typeSpecifier.getLine());
-
- checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), returnType.layoutQualifier);
-
- if (mShaderVersion < 300)
- {
- if (typeSpecifier.isArray())
- {
- error(typeSpecifier.getLine(), "not supported", "first-class array");
- returnType.clearArrayness();
- }
-
- if (returnType.qualifier == EvqAttribute &&
- (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
- {
- error(typeSpecifier.getLine(), "cannot be bool or int",
- getQualifierString(returnType.qualifier));
- }
-
- if ((returnType.qualifier == EvqVaryingIn || returnType.qualifier == EvqVaryingOut) &&
- (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
- {
- error(typeSpecifier.getLine(), "cannot be bool or int",
- getQualifierString(returnType.qualifier));
- }
- }
- else
- {
- if (!returnType.layoutQualifier.isEmpty())
- {
- checkIsAtGlobalLevel(typeSpecifier.getLine(), "layout");
- }
- if (sh::IsVarying(returnType.qualifier) || returnType.qualifier == EvqVertexIn ||
- returnType.qualifier == EvqFragmentOut)
- {
- checkInputOutputTypeIsValidES3(returnType.qualifier, typeSpecifier,
- typeSpecifier.getLine());
- }
- if (returnType.qualifier == EvqComputeIn)
- {
- error(typeSpecifier.getLine(), "'in' can be only used to specify the local group size",
- "in");
- }
- }
-
- return returnType;
-}
-
-void TParseContext::checkInputOutputTypeIsValidES3(const TQualifier qualifier,
- const TPublicType &type,
- const TSourceLoc &qualifierLocation)
-{
- // An input/output variable can never be bool or a sampler. Samplers are checked elsewhere.
- if (type.getBasicType() == EbtBool)
- {
- error(qualifierLocation, "cannot be bool", getQualifierString(qualifier));
- }
-
- // Specific restrictions apply for vertex shader inputs and fragment shader outputs.
- switch (qualifier)
- {
- case EvqVertexIn:
- // ESSL 3.00 section 4.3.4
- if (type.isArray())
- {
- error(qualifierLocation, "cannot be array", getQualifierString(qualifier));
- }
- // Vertex inputs with a struct type are disallowed in nonEmptyDeclarationErrorCheck
- return;
- case EvqFragmentOut:
- // ESSL 3.00 section 4.3.6
- if (type.typeSpecifierNonArray.isMatrix())
- {
- error(qualifierLocation, "cannot be matrix", getQualifierString(qualifier));
- }
- // Fragment outputs with a struct type are disallowed in nonEmptyDeclarationErrorCheck
- return;
- default:
- break;
- }
-
- // Vertex shader outputs / fragment shader inputs have a different, slightly more lenient set of
- // restrictions.
- bool typeContainsIntegers =
- (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt ||
- type.isStructureContainingType(EbtInt) || type.isStructureContainingType(EbtUInt));
- if (typeContainsIntegers && qualifier != EvqFlatIn && qualifier != EvqFlatOut)
- {
- error(qualifierLocation, "must use 'flat' interpolation here",
- getQualifierString(qualifier));
- }
-
- if (type.getBasicType() == EbtStruct)
- {
- // ESSL 3.00 sections 4.3.4 and 4.3.6.
- // These restrictions are only implied by the ESSL 3.00 spec, but
- // the ESSL 3.10 spec lists these restrictions explicitly.
- if (type.isArray())
- {
- error(qualifierLocation, "cannot be an array of structures",
- getQualifierString(qualifier));
- }
- if (type.isStructureContainingArrays())
- {
- error(qualifierLocation, "cannot be a structure containing an array",
- getQualifierString(qualifier));
- }
- if (type.isStructureContainingType(EbtStruct))
- {
- error(qualifierLocation, "cannot be a structure containing a structure",
- getQualifierString(qualifier));
- }
- if (type.isStructureContainingType(EbtBool))
- {
- error(qualifierLocation, "cannot be a structure containing a bool",
- getQualifierString(qualifier));
- }
- }
-}
-
-void TParseContext::checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier)
-{
- if (qualifier.getType() == QtStorage)
- {
- const TStorageQualifierWrapper &storageQualifier =
- static_cast<const TStorageQualifierWrapper &>(qualifier);
- if (!declaringFunction() && storageQualifier.getQualifier() != EvqConst &&
- !symbolTable.atGlobalLevel())
- {
- error(storageQualifier.getLine(),
- "Local variables can only use the const storage qualifier.",
- storageQualifier.getQualifierString().c_str());
- }
- }
-}
-
-void TParseContext::checkMemoryQualifierIsNotSpecified(const TMemoryQualifier &memoryQualifier,
- const TSourceLoc &location)
-{
- const std::string reason(
- "Only allowed with shader storage blocks, variables declared within shader storage blocks "
- "and variables declared as image types.");
- if (memoryQualifier.readonly)
- {
- error(location, reason.c_str(), "readonly");
- }
- if (memoryQualifier.writeonly)
- {
- error(location, reason.c_str(), "writeonly");
- }
- if (memoryQualifier.coherent)
- {
- error(location, reason.c_str(), "coherent");
- }
- if (memoryQualifier.restrictQualifier)
- {
- error(location, reason.c_str(), "restrict");
- }
- if (memoryQualifier.volatileQualifier)
- {
- error(location, reason.c_str(), "volatile");
- }
-}
-
-// Make sure there is no offset overlapping, and store the newly assigned offset to "type" in
-// intermediate tree.
-void TParseContext::checkAtomicCounterOffsetDoesNotOverlap(bool forceAppend,
- const TSourceLoc &loc,
- TType *type)
-{
- if (!IsAtomicCounter(type->getBasicType()))
- {
- return;
- }
-
- const size_t size = type->isArray() ? kAtomicCounterArrayStride * type->getArraySizeProduct()
- : kAtomicCounterSize;
- TLayoutQualifier layoutQualifier = type->getLayoutQualifier();
- auto &bindingState = mAtomicCounterBindingStates[layoutQualifier.binding];
- int offset;
- if (layoutQualifier.offset == -1 || forceAppend)
- {
- offset = bindingState.appendSpan(size);
- }
- else
- {
- offset = bindingState.insertSpan(layoutQualifier.offset, size);
- }
- if (offset == -1)
- {
- error(loc, "Offset overlapping", "atomic counter");
- return;
- }
- layoutQualifier.offset = offset;
- type->setLayoutQualifier(layoutQualifier);
-}
-
-void TParseContext::checkGeometryShaderInputAndSetArraySize(const TSourceLoc &location,
- const char *token,
- TType *type)
-{
- if (IsGeometryShaderInput(mShaderType, type->getQualifier()))
- {
- if (type->isArray() && type->getOutermostArraySize() == 0u)
- {
- // Set size for the unsized geometry shader inputs if they are declared after a valid
- // input primitive declaration.
- if (mGeometryShaderInputPrimitiveType != EptUndefined)
- {
- ASSERT(mGeometryShaderInputArraySize > 0u);
- type->sizeOutermostUnsizedArray(mGeometryShaderInputArraySize);
- }
- else
- {
- // [GLSL ES 3.2 SPEC Chapter 4.4.1.2]
- // An input can be declared without an array size if there is a previous layout
- // which specifies the size.
- error(location,
- "Missing a valid input primitive declaration before declaring an unsized "
- "array input",
- token);
- }
- }
- else if (type->isArray())
- {
- setGeometryShaderInputArraySize(type->getOutermostArraySize(), location);
- }
- else
- {
- error(location, "Geometry shader input variable must be declared as an array", token);
- }
- }
-}
-
-TIntermDeclaration *TParseContext::parseSingleDeclaration(
- TPublicType &publicType,
- const TSourceLoc &identifierOrTypeLocation,
- const TString &identifier)
-{
- TType type(publicType);
- if ((mCompileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) &&
- mDirectiveHandler.pragma().stdgl.invariantAll)
- {
- TQualifier qualifier = type.getQualifier();
-
- // The directive handler has already taken care of rejecting invalid uses of this pragma
- // (for example, in ESSL 3.00 fragment shaders), so at this point, flatten it into all
- // affected variable declarations:
- //
- // 1. Built-in special variables which are inputs to the fragment shader. (These are handled
- // elsewhere, in TranslatorGLSL.)
- //
- // 2. Outputs from vertex shaders in ESSL 1.00 and 3.00 (EvqVaryingOut and EvqVertexOut). It
- // is actually less likely that there will be bugs in the handling of ESSL 3.00 shaders, but
- // the way this is currently implemented we have to enable this compiler option before
- // parsing the shader and determining the shading language version it uses. If this were
- // implemented as a post-pass, the workaround could be more targeted.
- //
- // 3. Inputs in ESSL 1.00 fragment shaders (EvqVaryingIn). This is somewhat in violation of
- // the specification, but there are desktop OpenGL drivers that expect that this is the
- // behavior of the #pragma when specified in ESSL 1.00 fragment shaders.
- if (qualifier == EvqVaryingOut || qualifier == EvqVertexOut || qualifier == EvqVaryingIn)
- {
- type.setInvariant(true);
- }
- }
-
- checkGeometryShaderInputAndSetArraySize(identifierOrTypeLocation, identifier.c_str(), &type);
-
- declarationQualifierErrorCheck(publicType.qualifier, publicType.layoutQualifier,
- identifierOrTypeLocation);
-
- bool emptyDeclaration = (identifier == "");
- mDeferredNonEmptyDeclarationErrorCheck = emptyDeclaration;
-
- TIntermSymbol *symbol = nullptr;
- if (emptyDeclaration)
- {
- emptyDeclarationErrorCheck(type, identifierOrTypeLocation);
- // In most cases we don't need to create a symbol node for an empty declaration.
- // But if the empty declaration is declaring a struct type, the symbol node will store that.
- if (type.getBasicType() == EbtStruct)
- {
- symbol = new TIntermSymbol(symbolTable.getEmptySymbolId(), "", type);
- }
- else if (IsAtomicCounter(publicType.getBasicType()))
- {
- setAtomicCounterBindingDefaultOffset(publicType, identifierOrTypeLocation);
- }
- }
- else
- {
- nonEmptyDeclarationErrorCheck(publicType, identifierOrTypeLocation);
-
- checkCanBeDeclaredWithoutInitializer(identifierOrTypeLocation, identifier, &type);
-
- checkAtomicCounterOffsetDoesNotOverlap(false, identifierOrTypeLocation, &type);
-
- TVariable *variable = nullptr;
- declareVariable(identifierOrTypeLocation, identifier, type, &variable);
-
- if (variable)
- {
- symbol = new TIntermSymbol(variable->getUniqueId(), identifier, type);
- }
- }
-
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->setLine(identifierOrTypeLocation);
- if (symbol)
- {
- symbol->setLine(identifierOrTypeLocation);
- declaration->appendDeclarator(symbol);
- }
- return declaration;
-}
-
-TIntermDeclaration *TParseContext::parseSingleArrayDeclaration(
- TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes)
-{
- mDeferredNonEmptyDeclarationErrorCheck = false;
-
- declarationQualifierErrorCheck(elementType.qualifier, elementType.layoutQualifier,
- identifierLocation);
-
- nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
-
- checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
-
- TType arrayType(elementType);
- arrayType.makeArrays(arraySizes);
-
- checkGeometryShaderInputAndSetArraySize(indexLocation, identifier.c_str(), &arrayType);
-
- checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &arrayType);
-
- checkAtomicCounterOffsetDoesNotOverlap(false, identifierLocation, &arrayType);
-
- TVariable *variable = nullptr;
- declareVariable(identifierLocation, identifier, arrayType, &variable);
-
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->setLine(identifierLocation);
-
- if (variable)
- {
- TIntermSymbol *symbol = new TIntermSymbol(variable->getUniqueId(), identifier, arrayType);
- symbol->setLine(identifierLocation);
- declaration->appendDeclarator(symbol);
- }
-
- return declaration;
-}
-
-TIntermDeclaration *TParseContext::parseSingleInitDeclaration(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer)
-{
- mDeferredNonEmptyDeclarationErrorCheck = false;
-
- declarationQualifierErrorCheck(publicType.qualifier, publicType.layoutQualifier,
- identifierLocation);
-
- nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
-
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->setLine(identifierLocation);
-
- TIntermBinary *initNode = nullptr;
- TType type(publicType);
- if (executeInitializer(identifierLocation, identifier, type, initializer, &initNode))
- {
- if (initNode)
- {
- declaration->appendDeclarator(initNode);
- }
- }
- return declaration;
-}
-
-TIntermDeclaration *TParseContext::parseSingleArrayInitDeclaration(
- TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer)
-{
- mDeferredNonEmptyDeclarationErrorCheck = false;
-
- declarationQualifierErrorCheck(elementType.qualifier, elementType.layoutQualifier,
- identifierLocation);
-
- nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
-
- checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
-
- TType arrayType(elementType);
- arrayType.makeArrays(arraySizes);
-
- TIntermDeclaration *declaration = new TIntermDeclaration();
- declaration->setLine(identifierLocation);
-
- // initNode will correspond to the whole of "type b[n] = initializer".
- TIntermBinary *initNode = nullptr;
- if (executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
- {
- if (initNode)
- {
- declaration->appendDeclarator(initNode);
- }
- }
-
- return declaration;
-}
-
-TIntermInvariantDeclaration *TParseContext::parseInvariantDeclaration(
- const TTypeQualifierBuilder &typeQualifierBuilder,
- const TSourceLoc &identifierLoc,
- const TString *identifier,
- const TSymbol *symbol)
-{
- TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
-
- if (!typeQualifier.invariant)
- {
- error(identifierLoc, "Expected invariant", identifier->c_str());
- return nullptr;
- }
- if (!checkIsAtGlobalLevel(identifierLoc, "invariant varying"))
- {
- return nullptr;
- }
- if (!symbol)
- {
- error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str());
- return nullptr;
- }
- if (!IsQualifierUnspecified(typeQualifier.qualifier))
- {
- error(identifierLoc, "invariant declaration specifies qualifier",
- getQualifierString(typeQualifier.qualifier));
- }
- if (typeQualifier.precision != EbpUndefined)
- {
- error(identifierLoc, "invariant declaration specifies precision",
- getPrecisionString(typeQualifier.precision));
- }
- if (!typeQualifier.layoutQualifier.isEmpty())
- {
- error(identifierLoc, "invariant declaration specifies layout", "'layout'");
- }
-
- const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
- if (!variable)
- {
- return nullptr;
- }
- const TType &type = variable->getType();
-
- checkInvariantVariableQualifier(typeQualifier.invariant, type.getQualifier(),
- typeQualifier.line);
- checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
-
- symbolTable.addInvariantVarying(std::string(identifier->c_str()));
-
- TIntermSymbol *intermSymbol = new TIntermSymbol(variable->getUniqueId(), *identifier, type);
- intermSymbol->setLine(identifierLoc);
-
- return new TIntermInvariantDeclaration(intermSymbol, identifierLoc);
-}
-
-void TParseContext::parseDeclarator(TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- TIntermDeclaration *declarationOut)
-{
- // If the declaration starting this declarator list was empty (example: int,), some checks were
- // not performed.
- if (mDeferredNonEmptyDeclarationErrorCheck)
- {
- nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
- mDeferredNonEmptyDeclarationErrorCheck = false;
- }
-
- checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
-
- TVariable *variable = nullptr;
- TType type(publicType);
-
- checkGeometryShaderInputAndSetArraySize(identifierLocation, identifier.c_str(), &type);
-
- checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &type);
-
- checkAtomicCounterOffsetDoesNotOverlap(true, identifierLocation, &type);
-
- declareVariable(identifierLocation, identifier, type, &variable);
-
- if (variable)
- {
- TIntermSymbol *symbol = new TIntermSymbol(variable->getUniqueId(), identifier, type);
- symbol->setLine(identifierLocation);
- declarationOut->appendDeclarator(symbol);
- }
-}
-
-void TParseContext::parseArrayDeclarator(TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &arrayLocation,
- const TVector<unsigned int> &arraySizes,
- TIntermDeclaration *declarationOut)
-{
- // If the declaration starting this declarator list was empty (example: int,), some checks were
- // not performed.
- if (mDeferredNonEmptyDeclarationErrorCheck)
- {
- nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
- mDeferredNonEmptyDeclarationErrorCheck = false;
- }
-
- checkDeclaratorLocationIsNotSpecified(identifierLocation, elementType);
-
- if (checkIsValidTypeAndQualifierForArray(arrayLocation, elementType))
- {
- TType arrayType(elementType);
- arrayType.makeArrays(arraySizes);
-
- checkGeometryShaderInputAndSetArraySize(identifierLocation, identifier.c_str(), &arrayType);
-
- checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &arrayType);
-
- checkAtomicCounterOffsetDoesNotOverlap(true, identifierLocation, &arrayType);
-
- TVariable *variable = nullptr;
- declareVariable(identifierLocation, identifier, arrayType, &variable);
-
- if (variable)
- {
- TIntermSymbol *symbol =
- new TIntermSymbol(variable->getUniqueId(), identifier, arrayType);
- symbol->setLine(identifierLocation);
- declarationOut->appendDeclarator(symbol);
- }
- }
-}
-
-void TParseContext::parseInitDeclarator(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer,
- TIntermDeclaration *declarationOut)
-{
- // If the declaration starting this declarator list was empty (example: int,), some checks were
- // not performed.
- if (mDeferredNonEmptyDeclarationErrorCheck)
- {
- nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
- mDeferredNonEmptyDeclarationErrorCheck = false;
- }
-
- checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
-
- TIntermBinary *initNode = nullptr;
- TType type(publicType);
- if (executeInitializer(identifierLocation, identifier, type, initializer, &initNode))
- {
- //
- // build the intermediate representation
- //
- if (initNode)
- {
- declarationOut->appendDeclarator(initNode);
- }
- }
-}
-
-void TParseContext::parseArrayInitDeclarator(const TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer,
- TIntermDeclaration *declarationOut)
-{
- // If the declaration starting this declarator list was empty (example: int,), some checks were
- // not performed.
- if (mDeferredNonEmptyDeclarationErrorCheck)
- {
- nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
- mDeferredNonEmptyDeclarationErrorCheck = false;
- }
-
- checkDeclaratorLocationIsNotSpecified(identifierLocation, elementType);
-
- checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
-
- TType arrayType(elementType);
- arrayType.makeArrays(arraySizes);
-
- // initNode will correspond to the whole of "b[n] = initializer".
- TIntermBinary *initNode = nullptr;
- if (executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
- {
- if (initNode)
- {
- declarationOut->appendDeclarator(initNode);
- }
- }
-}
-
-TIntermNode *TParseContext::addEmptyStatement(const TSourceLoc &location)
-{
- // It's simpler to parse an empty statement as a constant expression rather than having a
- // different type of node just for empty statements, that will be pruned from the AST anyway.
- TIntermNode *node = CreateZeroNode(TType(EbtInt, EbpMedium));
- node->setLine(location);
- return node;
-}
-
-void TParseContext::setAtomicCounterBindingDefaultOffset(const TPublicType &publicType,
- const TSourceLoc &location)
-{
- const TLayoutQualifier &layoutQualifier = publicType.layoutQualifier;
- checkAtomicCounterBindingIsValid(location, layoutQualifier.binding);
- if (layoutQualifier.binding == -1 || layoutQualifier.offset == -1)
- {
- error(location, "Requires both binding and offset", "layout");
- return;
- }
- mAtomicCounterBindingStates[layoutQualifier.binding].setDefaultOffset(layoutQualifier.offset);
-}
-
-void TParseContext::parseDefaultPrecisionQualifier(const TPrecision precision,
- const TPublicType &type,
- const TSourceLoc &loc)
-{
- if ((precision == EbpHigh) && (getShaderType() == GL_FRAGMENT_SHADER) &&
- !getFragmentPrecisionHigh())
- {
- error(loc, "precision is not supported in fragment shader", "highp");
- }
-
- if (!CanSetDefaultPrecisionOnType(type))
- {
- error(loc, "illegal type argument for default precision qualifier",
- getBasicString(type.getBasicType()));
- return;
- }
- symbolTable.setDefaultPrecision(type.getBasicType(), precision);
-}
-
-bool TParseContext::checkPrimitiveTypeMatchesTypeQualifier(const TTypeQualifier &typeQualifier)
-{
- switch (typeQualifier.layoutQualifier.primitiveType)
- {
- case EptLines:
- case EptLinesAdjacency:
- case EptTriangles:
- case EptTrianglesAdjacency:
- return typeQualifier.qualifier == EvqGeometryIn;
-
- case EptLineStrip:
- case EptTriangleStrip:
- return typeQualifier.qualifier == EvqGeometryOut;
-
- case EptPoints:
- return true;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-void TParseContext::setGeometryShaderInputArraySize(unsigned int inputArraySize,
- const TSourceLoc &line)
-{
- if (mGeometryShaderInputArraySize == 0u)
- {
- mGeometryShaderInputArraySize = inputArraySize;
- }
- else if (mGeometryShaderInputArraySize != inputArraySize)
- {
- error(line,
- "Array size or input primitive declaration doesn't match the size of earlier sized "
- "array inputs.",
- "layout");
- }
-}
-
-bool TParseContext::parseGeometryShaderInputLayoutQualifier(const TTypeQualifier &typeQualifier)
-{
- ASSERT(typeQualifier.qualifier == EvqGeometryIn);
-
- const TLayoutQualifier &layoutQualifier = typeQualifier.layoutQualifier;
-
- if (layoutQualifier.maxVertices != -1)
- {
- error(typeQualifier.line,
- "max_vertices can only be declared in 'out' layout in a geometry shader", "layout");
- return false;
- }
-
- // Set mGeometryInputPrimitiveType if exists
- if (layoutQualifier.primitiveType != EptUndefined)
- {
- if (!checkPrimitiveTypeMatchesTypeQualifier(typeQualifier))
- {
- error(typeQualifier.line, "invalid primitive type for 'in' layout", "layout");
- return false;
- }
-
- if (mGeometryShaderInputPrimitiveType == EptUndefined)
- {
- mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType;
- setGeometryShaderInputArraySize(
- GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType),
- typeQualifier.line);
- }
- else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType)
- {
- error(typeQualifier.line, "primitive doesn't match earlier input primitive declaration",
- "layout");
- return false;
- }
- }
-
- // Set mGeometryInvocations if exists
- if (layoutQualifier.invocations > 0)
- {
- if (mGeometryShaderInvocations == 0)
- {
- mGeometryShaderInvocations = layoutQualifier.invocations;
- }
- else if (mGeometryShaderInvocations != layoutQualifier.invocations)
- {
- error(typeQualifier.line, "invocations contradicts to the earlier declaration",
- "layout");
- return false;
- }
- }
-
- return true;
-}
-
-bool TParseContext::parseGeometryShaderOutputLayoutQualifier(const TTypeQualifier &typeQualifier)
-{
- ASSERT(typeQualifier.qualifier == EvqGeometryOut);
-
- const TLayoutQualifier &layoutQualifier = typeQualifier.layoutQualifier;
-
- if (layoutQualifier.invocations > 0)
- {
- error(typeQualifier.line,
- "invocations can only be declared in 'in' layout in a geometry shader", "layout");
- return false;
- }
-
- // Set mGeometryOutputPrimitiveType if exists
- if (layoutQualifier.primitiveType != EptUndefined)
- {
- if (!checkPrimitiveTypeMatchesTypeQualifier(typeQualifier))
- {
- error(typeQualifier.line, "invalid primitive type for 'out' layout", "layout");
- return false;
- }
-
- if (mGeometryShaderOutputPrimitiveType == EptUndefined)
- {
- mGeometryShaderOutputPrimitiveType = layoutQualifier.primitiveType;
- }
- else if (mGeometryShaderOutputPrimitiveType != layoutQualifier.primitiveType)
- {
- error(typeQualifier.line,
- "primitive doesn't match earlier output primitive declaration", "layout");
- return false;
- }
- }
-
- // Set mGeometryMaxVertices if exists
- if (layoutQualifier.maxVertices > -1)
- {
- if (mGeometryShaderMaxVertices == -1)
- {
- mGeometryShaderMaxVertices = layoutQualifier.maxVertices;
- }
- else if (mGeometryShaderMaxVertices != layoutQualifier.maxVertices)
- {
- error(typeQualifier.line, "max_vertices contradicts to the earlier declaration",
- "layout");
- return false;
- }
- }
-
- return true;
-}
-
-void TParseContext::parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder)
-{
- TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
- const TLayoutQualifier layoutQualifier = typeQualifier.layoutQualifier;
-
- checkInvariantVariableQualifier(typeQualifier.invariant, typeQualifier.qualifier,
- typeQualifier.line);
-
- // It should never be the case, but some strange parser errors can send us here.
- if (layoutQualifier.isEmpty())
- {
- error(typeQualifier.line, "Error during layout qualifier parsing.", "?");
- return;
- }
-
- if (!layoutQualifier.isCombinationValid())
- {
- error(typeQualifier.line, "invalid layout qualifier combination", "layout");
- return;
- }
-
- checkBindingIsNotSpecified(typeQualifier.line, layoutQualifier.binding);
-
- checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
-
- checkInternalFormatIsNotSpecified(typeQualifier.line, layoutQualifier.imageInternalFormat);
-
- checkYuvIsNotSpecified(typeQualifier.line, layoutQualifier.yuv);
-
- checkOffsetIsNotSpecified(typeQualifier.line, layoutQualifier.offset);
-
- checkStd430IsForShaderStorageBlock(typeQualifier.line, layoutQualifier.blockStorage,
- typeQualifier.qualifier);
-
- if (typeQualifier.qualifier == EvqComputeIn)
- {
- if (mComputeShaderLocalSizeDeclared &&
- !layoutQualifier.isLocalSizeEqual(mComputeShaderLocalSize))
- {
- error(typeQualifier.line, "Work group size does not match the previous declaration",
- "layout");
- return;
- }
-
- if (mShaderVersion < 310)
- {
- error(typeQualifier.line, "in type qualifier supported in GLSL ES 3.10 only", "layout");
- return;
- }
-
- if (!layoutQualifier.localSize.isAnyValueSet())
- {
- error(typeQualifier.line, "No local work group size specified", "layout");
- return;
- }
-
- const TVariable *maxComputeWorkGroupSize = static_cast<const TVariable *>(
- symbolTable.findBuiltIn("gl_MaxComputeWorkGroupSize", mShaderVersion));
-
- const TConstantUnion *maxComputeWorkGroupSizeData =
- maxComputeWorkGroupSize->getConstPointer();
-
- for (size_t i = 0u; i < layoutQualifier.localSize.size(); ++i)
- {
- if (layoutQualifier.localSize[i] != -1)
- {
- mComputeShaderLocalSize[i] = layoutQualifier.localSize[i];
- const int maxComputeWorkGroupSizeValue = maxComputeWorkGroupSizeData[i].getIConst();
- if (mComputeShaderLocalSize[i] < 1 ||
- mComputeShaderLocalSize[i] > maxComputeWorkGroupSizeValue)
- {
- std::stringstream reasonStream;
- reasonStream << "invalid value: Value must be at least 1 and no greater than "
- << maxComputeWorkGroupSizeValue;
- const std::string &reason = reasonStream.str();
-
- error(typeQualifier.line, reason.c_str(), getWorkGroupSizeString(i));
- return;
- }
- }
- }
-
- mComputeShaderLocalSizeDeclared = true;
- }
- else if (typeQualifier.qualifier == EvqGeometryIn)
- {
- if (mShaderVersion < 310)
- {
- error(typeQualifier.line, "in type qualifier supported in GLSL ES 3.10 only", "layout");
- return;
- }
-
- if (!parseGeometryShaderInputLayoutQualifier(typeQualifier))
- {
- return;
- }
- }
- else if (typeQualifier.qualifier == EvqGeometryOut)
- {
- if (mShaderVersion < 310)
- {
- error(typeQualifier.line, "out type qualifier supported in GLSL ES 3.10 only",
- "layout");
- return;
- }
-
- if (!parseGeometryShaderOutputLayoutQualifier(typeQualifier))
- {
- return;
- }
- }
- else if (isExtensionEnabled(TExtension::OVR_multiview) &&
- typeQualifier.qualifier == EvqVertexIn)
- {
- // This error is only specified in WebGL, but tightens unspecified behavior in the native
- // specification.
- if (mNumViews != -1 && layoutQualifier.numViews != mNumViews)
- {
- error(typeQualifier.line, "Number of views does not match the previous declaration",
- "layout");
- return;
- }
-
- if (layoutQualifier.numViews == -1)
- {
- error(typeQualifier.line, "No num_views specified", "layout");
- return;
- }
-
- if (layoutQualifier.numViews > mMaxNumViews)
- {
- error(typeQualifier.line, "num_views greater than the value of GL_MAX_VIEWS_OVR",
- "layout");
- return;
- }
-
- mNumViews = layoutQualifier.numViews;
- }
- else
- {
- if (!checkWorkGroupSizeIsNotSpecified(typeQualifier.line, layoutQualifier))
- {
- return;
- }
-
- if (typeQualifier.qualifier != EvqUniform && typeQualifier.qualifier != EvqBuffer)
- {
- error(typeQualifier.line, "invalid qualifier: global layout can only be set for blocks",
- getQualifierString(typeQualifier.qualifier));
- return;
- }
-
- if (mShaderVersion < 300)
- {
- error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 and above",
- "layout");
- return;
- }
-
- checkLocationIsNotSpecified(typeQualifier.line, layoutQualifier);
-
- if (layoutQualifier.matrixPacking != EmpUnspecified)
- {
- if (typeQualifier.qualifier == EvqUniform)
- {
- mDefaultUniformMatrixPacking = layoutQualifier.matrixPacking;
- }
- else if (typeQualifier.qualifier == EvqBuffer)
- {
- mDefaultBufferMatrixPacking = layoutQualifier.matrixPacking;
- }
- }
-
- if (layoutQualifier.blockStorage != EbsUnspecified)
- {
- if (typeQualifier.qualifier == EvqUniform)
- {
- mDefaultUniformBlockStorage = layoutQualifier.blockStorage;
- }
- else if (typeQualifier.qualifier == EvqBuffer)
- {
- mDefaultBufferBlockStorage = layoutQualifier.blockStorage;
- }
- }
- }
-}
-
-TIntermFunctionPrototype *TParseContext::createPrototypeNodeFromFunction(
- const TFunction &function,
- const TSourceLoc &location,
- bool insertParametersToSymbolTable)
-{
- checkIsNotReserved(location, function.getName());
-
- TIntermFunctionPrototype *prototype =
- new TIntermFunctionPrototype(function.getReturnType(), TSymbolUniqueId(function));
- // TODO(oetuaho@nvidia.com): Instead of converting the function information here, the node could
- // point to the data that already exists in the symbol table.
- prototype->getFunctionSymbolInfo()->setFromFunction(function);
- prototype->setLine(location);
-
- for (size_t i = 0; i < function.getParamCount(); i++)
- {
- const TConstParameter &param = function.getParam(i);
-
- TIntermSymbol *symbol = nullptr;
-
- // If the parameter has no name, it's not an error, just don't add it to symbol table (could
- // be used for unused args).
- if (param.name != nullptr)
- {
- // Insert the parameter in the symbol table.
- if (insertParametersToSymbolTable)
- {
- TVariable *variable = symbolTable.declareVariable(param.name, *param.type);
- if (variable)
- {
- symbol = new TIntermSymbol(variable->getUniqueId(), variable->getName(),
- variable->getType());
- }
- else
- {
- error(location, "redefinition", param.name->c_str());
- }
- }
- // Unsized type of a named parameter should have already been checked and sanitized.
- ASSERT(!param.type->isUnsizedArray());
- }
- else
- {
- if (param.type->isUnsizedArray())
- {
- error(location, "function parameter array must be sized at compile time", "[]");
- // We don't need to size the arrays since the parameter is unnamed and hence
- // inaccessible.
- }
- }
- if (!symbol)
- {
- // The parameter had no name or declaring the symbol failed - either way, add a nameless
- // symbol.
- symbol = new TIntermSymbol(symbolTable.getEmptySymbolId(), "", *param.type);
- }
- symbol->setLine(location);
- prototype->appendParameter(symbol);
- }
- return prototype;
-}
-
-TIntermFunctionPrototype *TParseContext::addFunctionPrototypeDeclaration(
- const TFunction &parsedFunction,
- const TSourceLoc &location)
-{
- // Note: function found from the symbol table could be the same as parsedFunction if this is the
- // first declaration. Either way the instance in the symbol table is used to track whether the
- // function is declared multiple times.
- TFunction *function = static_cast<TFunction *>(
- symbolTable.find(parsedFunction.getMangledName(), getShaderVersion()));
- if (function->hasPrototypeDeclaration() && mShaderVersion == 100)
- {
- // ESSL 1.00.17 section 4.2.7.
- // Doesn't apply to ESSL 3.00.4: see section 4.2.3.
- error(location, "duplicate function prototype declarations are not allowed", "function");
- }
- function->setHasPrototypeDeclaration();
-
- TIntermFunctionPrototype *prototype =
- createPrototypeNodeFromFunction(*function, location, false);
-
- symbolTable.pop();
-
- if (!symbolTable.atGlobalLevel())
- {
- // ESSL 3.00.4 section 4.2.4.
- error(location, "local function prototype declarations are not allowed", "function");
- }
-
- return prototype;
-}
-
-TIntermFunctionDefinition *TParseContext::addFunctionDefinition(
- TIntermFunctionPrototype *functionPrototype,
- TIntermBlock *functionBody,
- const TSourceLoc &location)
-{
- // Check that non-void functions have at least one return statement.
- if (mCurrentFunctionType->getBasicType() != EbtVoid && !mFunctionReturnsValue)
- {
- error(location, "function does not return a value:",
- functionPrototype->getFunctionSymbolInfo()->getName().c_str());
- }
-
- if (functionBody == nullptr)
- {
- functionBody = new TIntermBlock();
- functionBody->setLine(location);
- }
- TIntermFunctionDefinition *functionNode =
- new TIntermFunctionDefinition(functionPrototype, functionBody);
- functionNode->setLine(location);
-
- symbolTable.pop();
- return functionNode;
-}
-
-void TParseContext::parseFunctionDefinitionHeader(const TSourceLoc &location,
- TFunction **function,
- TIntermFunctionPrototype **prototypeOut)
-{
- ASSERT(function);
- ASSERT(*function);
- const TSymbol *builtIn =
- symbolTable.findBuiltIn((*function)->getMangledName(), getShaderVersion());
-
- if (builtIn)
- {
- error(location, "built-in functions cannot be redefined", (*function)->getName().c_str());
- }
- else
- {
- TFunction *prevDec = static_cast<TFunction *>(
- symbolTable.find((*function)->getMangledName(), getShaderVersion()));
-
- // Note: 'prevDec' could be 'function' if this is the first time we've seen function as it
- // would have just been put in the symbol table. Otherwise, we're looking up an earlier
- // occurance.
- if (*function != prevDec)
- {
- // Swap the parameters of the previous declaration to the parameters of the function
- // definition (parameter names may differ).
- prevDec->swapParameters(**function);
-
- // The function definition will share the same symbol as any previous declaration.
- *function = prevDec;
- }
-
- if ((*function)->isDefined())
- {
- error(location, "function already has a body", (*function)->getName().c_str());
- }
-
- (*function)->setDefined();
- }
-
- // Remember the return type for later checking for return statements.
- mCurrentFunctionType = &((*function)->getReturnType());
- mFunctionReturnsValue = false;
-
- *prototypeOut = createPrototypeNodeFromFunction(**function, location, true);
- setLoopNestingLevel(0);
-}
-
-TFunction *TParseContext::parseFunctionDeclarator(const TSourceLoc &location, TFunction *function)
-{
- //
- // We don't know at this point whether this is a function definition or a prototype.
- // The definition production code will check for redefinitions.
- // In the case of ESSL 1.00 the prototype production code will also check for redeclarations.
- //
- // Return types and parameter qualifiers must match in all redeclarations, so those are checked
- // here.
- //
- TFunction *prevDec =
- static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion()));
-
- for (size_t i = 0u; i < function->getParamCount(); ++i)
- {
- auto &param = function->getParam(i);
- if (param.type->isStructSpecifier())
- {
- // ESSL 3.00.6 section 12.10.
- error(location, "Function parameter type cannot be a structure definition",
- function->getName().c_str());
- }
- }
-
- if (getShaderVersion() >= 300 &&
- symbolTable.hasUnmangledBuiltInForShaderVersion(function->getName().c_str(),
- getShaderVersion()))
- {
- // With ESSL 3.00 and above, names of built-in functions cannot be redeclared as functions.
- // Therefore overloading or redefining builtin functions is an error.
- error(location, "Name of a built-in function cannot be redeclared as function",
- function->getName().c_str());
- }
- else if (prevDec)
- {
- if (prevDec->getReturnType() != function->getReturnType())
- {
- error(location, "function must have the same return type in all of its declarations",
- function->getReturnType().getBasicString());
- }
- for (size_t i = 0; i < prevDec->getParamCount(); ++i)
- {
- if (prevDec->getParam(i).type->getQualifier() !=
- function->getParam(i).type->getQualifier())
- {
- error(location,
- "function must have the same parameter qualifiers in all of its declarations",
- function->getParam(i).type->getQualifierString());
- }
- }
- }
-
- //
- // Check for previously declared variables using the same name.
- //
- TSymbol *prevSym = symbolTable.find(function->getName(), getShaderVersion());
- if (prevSym)
- {
- if (!prevSym->isFunction())
- {
- error(location, "redefinition of a function", function->getName().c_str());
- }
- }
- else
- {
- // Insert the unmangled name to detect potential future redefinition as a variable.
- symbolTable.getOuterLevel()->insertUnmangled(function);
- }
-
- // We're at the inner scope level of the function's arguments and body statement.
- // Add the function prototype to the surrounding scope instead.
- symbolTable.getOuterLevel()->insert(function);
-
- // Raise error message if main function takes any parameters or return anything other than void
- if (function->getName() == "main")
- {
- if (function->getParamCount() > 0)
- {
- error(location, "function cannot take any parameter(s)", "main");
- }
- if (function->getReturnType().getBasicType() != EbtVoid)
- {
- error(location, "main function cannot return a value",
- function->getReturnType().getBasicString());
- }
- }
-
- //
- // If this is a redeclaration, it could also be a definition, in which case, we want to use the
- // variable names from this one, and not the one that's
- // being redeclared. So, pass back up this declaration, not the one in the symbol table.
- //
- return function;
-}
-
-TFunction *TParseContext::parseFunctionHeader(const TPublicType &type,
- const TString *name,
- const TSourceLoc &location)
-{
- if (type.qualifier != EvqGlobal && type.qualifier != EvqTemporary)
- {
- error(location, "no qualifiers allowed for function return",
- getQualifierString(type.qualifier));
- }
- if (!type.layoutQualifier.isEmpty())
- {
- error(location, "no qualifiers allowed for function return", "layout");
- }
- // make sure an opaque type is not involved as well...
- std::string reason(getBasicString(type.getBasicType()));
- reason += "s can't be function return values";
- checkIsNotOpaqueType(location, type.typeSpecifierNonArray, reason.c_str());
- if (mShaderVersion < 300)
- {
- // Array return values are forbidden, but there's also no valid syntax for declaring array
- // return values in ESSL 1.00.
- ASSERT(!type.isArray() || mDiagnostics->numErrors() > 0);
-
- if (type.isStructureContainingArrays())
- {
- // ESSL 1.00.17 section 6.1 Function Definitions
- error(location, "structures containing arrays can't be function return values",
- TType(type).getCompleteString().c_str());
- }
- }
-
- // Add the function as a prototype after parsing it (we do not support recursion)
- return new TFunction(&symbolTable, name, new TType(type));
-}
-
-TFunction *TParseContext::addNonConstructorFunc(const TString *name, const TSourceLoc &loc)
-{
- const TType *returnType = TCache::getType(EbtVoid, EbpUndefined);
- return new TFunction(&symbolTable, name, returnType);
-}
-
-TFunction *TParseContext::addConstructorFunc(const TPublicType &publicType)
-{
- if (mShaderVersion < 300 && publicType.isArray())
- {
- error(publicType.getLine(), "array constructor supported in GLSL ES 3.00 and above only",
- "[]");
- }
- if (publicType.isStructSpecifier())
- {
- error(publicType.getLine(), "constructor can't be a structure definition",
- getBasicString(publicType.getBasicType()));
- }
-
- TType *type = new TType(publicType);
- if (!type->canBeConstructed())
- {
- error(publicType.getLine(), "cannot construct this type",
- getBasicString(publicType.getBasicType()));
- type->setBasicType(EbtFloat);
- }
-
- return new TFunction(&symbolTable, nullptr, type, EOpConstruct);
-}
-
-void TParseContext::checkIsNotUnsizedArray(const TSourceLoc &line,
- const char *errorMessage,
- const char *token,
- TType *arrayType)
-{
- if (arrayType->isUnsizedArray())
- {
- error(line, errorMessage, token);
- arrayType->sizeUnsizedArrays(nullptr);
- }
-}
-
-TParameter TParseContext::parseParameterDeclarator(TType *type,
- const TString *name,
- const TSourceLoc &nameLoc)
-{
- ASSERT(type);
- checkIsNotUnsizedArray(nameLoc, "function parameter array must specify a size", name->c_str(),
- type);
- if (type->getBasicType() == EbtVoid)
- {
- error(nameLoc, "illegal use of type 'void'", name->c_str());
- }
- checkIsNotReserved(nameLoc, *name);
- TParameter param = {name, type};
- return param;
-}
-
-TParameter TParseContext::parseParameterDeclarator(const TPublicType &publicType,
- const TString *name,
- const TSourceLoc &nameLoc)
-{
- TType *type = new TType(publicType);
- return parseParameterDeclarator(type, name, nameLoc);
-}
-
-TParameter TParseContext::parseParameterArrayDeclarator(const TString *name,
- const TSourceLoc &nameLoc,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &arrayLoc,
- TPublicType *elementType)
-{
- checkArrayElementIsNotArray(arrayLoc, *elementType);
- TType *arrayType = new TType(*elementType);
- arrayType->makeArrays(arraySizes);
- return parseParameterDeclarator(arrayType, name, nameLoc);
-}
-
-bool TParseContext::checkUnsizedArrayConstructorArgumentDimensionality(TIntermSequence *arguments,
- TType type,
- const TSourceLoc &line)
-{
- if (arguments->empty())
- {
- error(line, "implicitly sized array constructor must have at least one argument", "[]");
- return false;
- }
- for (TIntermNode *arg : *arguments)
- {
- TIntermTyped *element = arg->getAsTyped();
- ASSERT(element);
- size_t dimensionalityFromElement = element->getType().getNumArraySizes() + 1u;
- if (dimensionalityFromElement > type.getNumArraySizes())
- {
- error(line, "constructing from a non-dereferenced array", "constructor");
- return false;
- }
- else if (dimensionalityFromElement < type.getNumArraySizes())
- {
- if (dimensionalityFromElement == 1u)
- {
- error(line, "implicitly sized array of arrays constructor argument is not an array",
- "constructor");
- }
- else
- {
- error(line,
- "implicitly sized array of arrays constructor argument dimensionality is too "
- "low",
- "constructor");
- }
- return false;
- }
- }
- return true;
-}
-
-// This function is used to test for the correctness of the parameters passed to various constructor
-// functions and also convert them to the right datatype if it is allowed and required.
-//
-// Returns a node to add to the tree regardless of if an error was generated or not.
-//
-TIntermTyped *TParseContext::addConstructor(TIntermSequence *arguments,
- TType type,
- const TSourceLoc &line)
-{
- if (type.isUnsizedArray())
- {
- if (!checkUnsizedArrayConstructorArgumentDimensionality(arguments, type, line))
- {
- type.sizeUnsizedArrays(nullptr);
- return CreateZeroNode(type);
- }
- TIntermTyped *firstElement = arguments->at(0)->getAsTyped();
- ASSERT(firstElement);
- if (type.getOutermostArraySize() == 0u)
- {
- type.sizeOutermostUnsizedArray(static_cast<unsigned int>(arguments->size()));
- }
- for (size_t i = 0; i < firstElement->getType().getNumArraySizes(); ++i)
- {
- if ((*type.getArraySizes())[i] == 0u)
- {
- type.setArraySize(i, (*firstElement->getType().getArraySizes())[i]);
- }
- }
- ASSERT(!type.isUnsizedArray());
- }
-
- if (!checkConstructorArguments(line, arguments, type))
- {
- return CreateZeroNode(type);
- }
-
- TIntermAggregate *constructorNode = TIntermAggregate::CreateConstructor(type, arguments);
- constructorNode->setLine(line);
-
- // TODO(oetuaho@nvidia.com): Add support for folding array constructors.
- if (!constructorNode->isArray())
- {
- return constructorNode->fold(mDiagnostics);
- }
- return constructorNode;
-}
-
-//
-// Interface/uniform blocks
-// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
-//
-TIntermDeclaration *TParseContext::addInterfaceBlock(
- const TTypeQualifierBuilder &typeQualifierBuilder,
- const TSourceLoc &nameLine,
- const TString &blockName,
- TFieldList *fieldList,
- const TString *instanceName,
- const TSourceLoc &instanceLine,
- TIntermTyped *arrayIndex,
- const TSourceLoc &arrayIndexLine)
-{
- checkIsNotReserved(nameLine, blockName);
-
- TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
-
- if (mShaderVersion < 310 && typeQualifier.qualifier != EvqUniform)
- {
- error(typeQualifier.line,
- "invalid qualifier: interface blocks must be uniform in version lower than GLSL ES "
- "3.10",
- getQualifierString(typeQualifier.qualifier));
- }
- else if (typeQualifier.qualifier != EvqUniform && typeQualifier.qualifier != EvqBuffer)
- {
- error(typeQualifier.line, "invalid qualifier: interface blocks must be uniform or buffer",
- getQualifierString(typeQualifier.qualifier));
- }
-
- if (typeQualifier.invariant)
- {
- error(typeQualifier.line, "invalid qualifier on interface block member", "invariant");
- }
-
- if (typeQualifier.qualifier != EvqBuffer)
- {
- checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
- }
-
- // add array index
- unsigned int arraySize = 0;
- if (arrayIndex != nullptr)
- {
- arraySize = checkIsValidArraySize(arrayIndexLine, arrayIndex);
- }
-
- if (mShaderVersion < 310)
- {
- checkBindingIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier.binding);
- }
- else
- {
- checkBlockBindingIsValid(typeQualifier.line, typeQualifier.qualifier,
- typeQualifier.layoutQualifier.binding, arraySize);
- }
-
- checkYuvIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier.yuv);
-
- TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
- checkLocationIsNotSpecified(typeQualifier.line, blockLayoutQualifier);
- checkStd430IsForShaderStorageBlock(typeQualifier.line, blockLayoutQualifier.blockStorage,
- typeQualifier.qualifier);
-
- if (blockLayoutQualifier.matrixPacking == EmpUnspecified)
- {
- if (typeQualifier.qualifier == EvqUniform)
- {
- blockLayoutQualifier.matrixPacking = mDefaultUniformMatrixPacking;
- }
- else if (typeQualifier.qualifier == EvqBuffer)
- {
- blockLayoutQualifier.matrixPacking = mDefaultBufferMatrixPacking;
- }
- }
-
- if (blockLayoutQualifier.blockStorage == EbsUnspecified)
- {
- if (typeQualifier.qualifier == EvqUniform)
- {
- blockLayoutQualifier.blockStorage = mDefaultUniformBlockStorage;
- }
- else if (typeQualifier.qualifier == EvqBuffer)
- {
- blockLayoutQualifier.blockStorage = mDefaultBufferBlockStorage;
- }
- }
-
- checkWorkGroupSizeIsNotSpecified(nameLine, blockLayoutQualifier);
-
- checkInternalFormatIsNotSpecified(nameLine, blockLayoutQualifier.imageInternalFormat);
-
- if (!symbolTable.declareInterfaceBlockName(&blockName))
- {
- error(nameLine, "redefinition of an interface block name", blockName.c_str());
- }
-
- // check for sampler types and apply layout qualifiers
- for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
- {
- TField *field = (*fieldList)[memberIndex];
- TType *fieldType = field->type();
- if (IsOpaqueType(fieldType->getBasicType()))
- {
- std::string reason("unsupported type - ");
- reason += fieldType->getBasicString();
- reason += " types are not allowed in interface blocks";
- error(field->line(), reason.c_str(), fieldType->getBasicString());
- }
-
- const TQualifier qualifier = fieldType->getQualifier();
- switch (qualifier)
- {
- case EvqGlobal:
- break;
- case EvqUniform:
- if (typeQualifier.qualifier == EvqBuffer)
- {
- error(field->line(), "invalid qualifier on shader storage block member",
- getQualifierString(qualifier));
- }
- break;
- case EvqBuffer:
- if (typeQualifier.qualifier == EvqUniform)
- {
- error(field->line(), "invalid qualifier on uniform block member",
- getQualifierString(qualifier));
- }
- break;
- default:
- error(field->line(), "invalid qualifier on interface block member",
- getQualifierString(qualifier));
- break;
- }
-
- if (fieldType->isInvariant())
- {
- error(field->line(), "invalid qualifier on interface block member", "invariant");
- }
-
- // check layout qualifiers
- TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
- checkLocationIsNotSpecified(field->line(), fieldLayoutQualifier);
- checkBindingIsNotSpecified(field->line(), fieldLayoutQualifier.binding);
-
- if (fieldLayoutQualifier.blockStorage != EbsUnspecified)
- {
- error(field->line(), "invalid layout qualifier: cannot be used here",
- getBlockStorageString(fieldLayoutQualifier.blockStorage));
- }
-
- if (fieldLayoutQualifier.matrixPacking == EmpUnspecified)
- {
- fieldLayoutQualifier.matrixPacking = blockLayoutQualifier.matrixPacking;
- }
- else if (!fieldType->isMatrix() && fieldType->getBasicType() != EbtStruct)
- {
- warning(field->line(),
- "extraneous layout qualifier: only has an effect on matrix types",
- getMatrixPackingString(fieldLayoutQualifier.matrixPacking));
- }
-
- fieldType->setLayoutQualifier(fieldLayoutQualifier);
-
- if (mShaderVersion < 310 || memberIndex != fieldList->size() - 1u ||
- typeQualifier.qualifier != EvqBuffer)
- {
- // ESSL 3.10 spec section 4.1.9 allows for runtime-sized arrays.
- checkIsNotUnsizedArray(field->line(),
- "array members of interface blocks must specify a size",
- field->name().c_str(), field->type());
- }
-
- if (typeQualifier.qualifier == EvqBuffer)
- {
- // set memory qualifiers
- // GLSL ES 3.10 session 4.9 [Memory Access Qualifiers]. When a block declaration is
- // qualified with a memory qualifier, it is as if all of its members were declared with
- // the same memory qualifier.
- const TMemoryQualifier &blockMemoryQualifier = typeQualifier.memoryQualifier;
- TMemoryQualifier fieldMemoryQualifier = fieldType->getMemoryQualifier();
- fieldMemoryQualifier.readonly |= blockMemoryQualifier.readonly;
- fieldMemoryQualifier.writeonly |= blockMemoryQualifier.writeonly;
- fieldMemoryQualifier.coherent |= blockMemoryQualifier.coherent;
- fieldMemoryQualifier.restrictQualifier |= blockMemoryQualifier.restrictQualifier;
- fieldMemoryQualifier.volatileQualifier |= blockMemoryQualifier.volatileQualifier;
- // TODO(jiajia.qin@intel.com): Decide whether if readonly and writeonly buffer variable
- // is legal. See bug https://github.com/KhronosGroup/OpenGL-API/issues/7
- fieldType->setMemoryQualifier(fieldMemoryQualifier);
- }
- }
-
- TInterfaceBlock *interfaceBlock =
- new TInterfaceBlock(&blockName, fieldList, instanceName, blockLayoutQualifier);
- TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier);
- if (arrayIndex != nullptr)
- {
- interfaceBlockType.makeArray(arraySize);
- }
-
- TString symbolName = "";
- const TSymbolUniqueId *symbolId = nullptr;
-
- if (!instanceName)
- {
- // define symbols for the members of the interface block
- for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
- {
- TField *field = (*fieldList)[memberIndex];
- TType *fieldType = field->type();
-
- // set parent pointer of the field variable
- fieldType->setInterfaceBlock(interfaceBlock);
-
- TVariable *fieldVariable = symbolTable.declareVariable(&field->name(), *fieldType);
-
- if (fieldVariable)
- {
- fieldVariable->setQualifier(typeQualifier.qualifier);
- }
- else
- {
- error(field->line(), "redefinition of an interface block member name",
- field->name().c_str());
- }
- }
- symbolId = &symbolTable.getEmptySymbolId();
- }
- else
- {
- checkIsNotReserved(instanceLine, *instanceName);
-
- // add a symbol for this interface block
- TVariable *instanceTypeDef = symbolTable.declareVariable(instanceName, interfaceBlockType);
- if (instanceTypeDef)
- {
- instanceTypeDef->setQualifier(typeQualifier.qualifier);
- symbolId = &instanceTypeDef->getUniqueId();
- }
- else
- {
- error(instanceLine, "redefinition of an interface block instance name",
- instanceName->c_str());
- }
- symbolName = *instanceName;
- }
-
- TIntermDeclaration *declaration = nullptr;
-
- if (symbolId)
- {
- TIntermSymbol *blockSymbol = new TIntermSymbol(*symbolId, symbolName, interfaceBlockType);
- blockSymbol->setLine(typeQualifier.line);
- declaration = new TIntermDeclaration();
- declaration->appendDeclarator(blockSymbol);
- declaration->setLine(nameLine);
- }
-
- exitStructDeclaration();
- return declaration;
-}
-
-void TParseContext::enterStructDeclaration(const TSourceLoc &line, const TString &identifier)
-{
- ++mStructNestingLevel;
-
- // Embedded structure definitions are not supported per GLSL ES spec.
- // ESSL 1.00.17 section 10.9. ESSL 3.00.6 section 12.11.
- if (mStructNestingLevel > 1)
- {
- error(line, "Embedded struct definitions are not allowed", "struct");
- }
-}
-
-void TParseContext::exitStructDeclaration()
-{
- --mStructNestingLevel;
-}
-
-void TParseContext::checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field)
-{
- if (!sh::IsWebGLBasedSpec(mShaderSpec))
- {
- return;
- }
-
- if (field.type()->getBasicType() != EbtStruct)
- {
- return;
- }
-
- // We're already inside a structure definition at this point, so add
- // one to the field's struct nesting.
- if (1 + field.type()->getDeepestStructNesting() > kWebGLMaxStructNesting)
- {
- std::stringstream reasonStream;
- reasonStream << "Reference of struct type " << field.type()->getStruct()->name().c_str()
- << " exceeds maximum allowed nesting level of " << kWebGLMaxStructNesting;
- std::string reason = reasonStream.str();
- error(line, reason.c_str(), field.name().c_str());
- return;
- }
-}
-
-//
-// Parse an array index expression
-//
-TIntermTyped *TParseContext::addIndexExpression(TIntermTyped *baseExpression,
- const TSourceLoc &location,
- TIntermTyped *indexExpression)
-{
- if (!baseExpression->isArray() && !baseExpression->isMatrix() && !baseExpression->isVector())
- {
- if (baseExpression->getAsSymbolNode())
- {
- error(location, " left of '[' is not of type array, matrix, or vector ",
- baseExpression->getAsSymbolNode()->getSymbol().c_str());
- }
- else
- {
- error(location, " left of '[' is not of type array, matrix, or vector ", "expression");
- }
-
- return CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
- }
-
- if (baseExpression->getQualifier() == EvqPerVertexIn)
- {
- ASSERT(mShaderType == GL_GEOMETRY_SHADER_OES);
- if (mGeometryShaderInputPrimitiveType == EptUndefined)
- {
- error(location, "missing input primitive declaration before indexing gl_in.", "[");
- return CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
- }
- }
-
- TIntermConstantUnion *indexConstantUnion = indexExpression->getAsConstantUnion();
-
- // TODO(oetuaho@nvidia.com): Get rid of indexConstantUnion == nullptr below once ANGLE is able
- // to constant fold all constant expressions. Right now we don't allow indexing interface blocks
- // or fragment outputs with expressions that ANGLE is not able to constant fold, even if the
- // index is a constant expression.
- if (indexExpression->getQualifier() != EvqConst || indexConstantUnion == nullptr)
- {
- if (baseExpression->isInterfaceBlock())
- {
- // TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
- switch (baseExpression->getQualifier())
- {
- case EvqPerVertexIn:
- break;
- case EvqUniform:
- case EvqBuffer:
- error(location,
- "array indexes for uniform block arrays and shader storage block arrays "
- "must be constant integral expressions",
- "[");
- break;
- default:
- // We can reach here only in error cases.
- ASSERT(mDiagnostics->numErrors() > 0);
- break;
- }
- }
- else if (baseExpression->getQualifier() == EvqFragmentOut)
- {
- error(location,
- "array indexes for fragment outputs must be constant integral expressions", "[");
- }
- else if (mShaderSpec == SH_WEBGL2_SPEC && baseExpression->getQualifier() == EvqFragData)
- {
- error(location, "array index for gl_FragData must be constant zero", "[");
- }
- }
-
- if (indexConstantUnion)
- {
- // If an out-of-range index is not qualified as constant, the behavior in the spec is
- // undefined. This applies even if ANGLE has been able to constant fold it (ANGLE may
- // constant fold expressions that are not constant expressions). The most compatible way to
- // handle this case is to report a warning instead of an error and force the index to be in
- // the correct range.
- bool outOfRangeIndexIsError = indexExpression->getQualifier() == EvqConst;
- int index = 0;
- if (indexConstantUnion->getBasicType() == EbtInt)
- {
- index = indexConstantUnion->getIConst(0);
- }
- else if (indexConstantUnion->getBasicType() == EbtUInt)
- {
- index = static_cast<int>(indexConstantUnion->getUConst(0));
- }
-
- int safeIndex = -1;
-
- if (index < 0)
- {
- outOfRangeError(outOfRangeIndexIsError, location, "index expression is negative", "[]");
- safeIndex = 0;
- }
-
- if (!baseExpression->getType().isUnsizedArray())
- {
- if (baseExpression->isArray())
- {
- if (baseExpression->getQualifier() == EvqFragData && index > 0)
- {
- if (!isExtensionEnabled(TExtension::EXT_draw_buffers))
- {
- outOfRangeError(outOfRangeIndexIsError, location,
- "array index for gl_FragData must be zero when "
- "GL_EXT_draw_buffers is disabled",
- "[]");
- safeIndex = 0;
- }
- }
- // Only do generic out-of-range check if similar error hasn't already been reported.
- if (safeIndex < 0)
- {
- safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
- baseExpression->getOutermostArraySize(),
- "array index out of range");
- }
- }
- else if (baseExpression->isMatrix())
- {
- safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
- baseExpression->getType().getCols(),
- "matrix field selection out of range");
- }
- else if (baseExpression->isVector())
- {
- safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
- baseExpression->getType().getNominalSize(),
- "vector field selection out of range");
- }
-
- ASSERT(safeIndex >= 0);
- // Data of constant unions can't be changed, because it may be shared with other
- // constant unions or even builtins, like gl_MaxDrawBuffers. Instead use a new
- // sanitized object.
- if (safeIndex != index || indexConstantUnion->getBasicType() != EbtInt)
- {
- TConstantUnion *safeConstantUnion = new TConstantUnion();
- safeConstantUnion->setIConst(safeIndex);
- indexConstantUnion->replaceConstantUnion(safeConstantUnion);
- indexConstantUnion->getTypePointer()->setBasicType(EbtInt);
- }
-
- TIntermBinary *node =
- new TIntermBinary(EOpIndexDirect, baseExpression, indexExpression);
- node->setLine(location);
- return node->fold(mDiagnostics);
- }
- }
-
- TIntermBinary *node = new TIntermBinary(EOpIndexIndirect, baseExpression, indexExpression);
- node->setLine(location);
- // Indirect indexing can never be constant folded.
- return node;
-}
-
-int TParseContext::checkIndexLessThan(bool outOfRangeIndexIsError,
- const TSourceLoc &location,
- int index,
- int arraySize,
- const char *reason)
-{
- // Should not reach here with an unsized / runtime-sized array.
- ASSERT(arraySize > 0);
- if (index >= arraySize)
- {
- std::stringstream reasonStream;
- reasonStream << reason << " '" << index << "'";
- std::string token = reasonStream.str();
- outOfRangeError(outOfRangeIndexIsError, location, reason, "[]");
- return arraySize - 1;
- }
- return index;
-}
-
-TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpression,
- const TSourceLoc &dotLocation,
- const TString &fieldString,
- const TSourceLoc &fieldLocation)
-{
- if (baseExpression->isArray())
- {
- error(fieldLocation, "cannot apply dot operator to an array", ".");
- return baseExpression;
- }
-
- if (baseExpression->isVector())
- {
- TVector<int> fieldOffsets;
- if (!parseVectorFields(fieldLocation, fieldString, baseExpression->getNominalSize(),
- &fieldOffsets))
- {
- fieldOffsets.resize(1);
- fieldOffsets[0] = 0;
- }
- TIntermSwizzle *node = new TIntermSwizzle(baseExpression, fieldOffsets);
- node->setLine(dotLocation);
-
- return node->fold();
- }
- else if (baseExpression->getBasicType() == EbtStruct)
- {
- const TFieldList &fields = baseExpression->getType().getStruct()->fields();
- if (fields.empty())
- {
- error(dotLocation, "structure has no fields", "Internal Error");
- return baseExpression;
- }
- else
- {
- bool fieldFound = false;
- unsigned int i;
- for (i = 0; i < fields.size(); ++i)
- {
- if (fields[i]->name() == fieldString)
- {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound)
- {
- TIntermTyped *index = CreateIndexNode(i);
- index->setLine(fieldLocation);
- TIntermBinary *node =
- new TIntermBinary(EOpIndexDirectStruct, baseExpression, index);
- node->setLine(dotLocation);
- return node->fold(mDiagnostics);
- }
- else
- {
- error(dotLocation, " no such field in structure", fieldString.c_str());
- return baseExpression;
- }
- }
- }
- else if (baseExpression->isInterfaceBlock())
- {
- const TFieldList &fields = baseExpression->getType().getInterfaceBlock()->fields();
- if (fields.empty())
- {
- error(dotLocation, "interface block has no fields", "Internal Error");
- return baseExpression;
- }
- else
- {
- bool fieldFound = false;
- unsigned int i;
- for (i = 0; i < fields.size(); ++i)
- {
- if (fields[i]->name() == fieldString)
- {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound)
- {
- TIntermTyped *index = CreateIndexNode(i);
- index->setLine(fieldLocation);
- TIntermBinary *node =
- new TIntermBinary(EOpIndexDirectInterfaceBlock, baseExpression, index);
- node->setLine(dotLocation);
- // Indexing interface blocks can never be constant folded.
- return node;
- }
- else
- {
- error(dotLocation, " no such field in interface block", fieldString.c_str());
- return baseExpression;
- }
- }
- }
- else
- {
- if (mShaderVersion < 300)
- {
- error(dotLocation, " field selection requires structure or vector on left hand side",
- fieldString.c_str());
- }
- else
- {
- error(dotLocation,
- " field selection requires structure, vector, or interface block on left hand "
- "side",
- fieldString.c_str());
- }
- return baseExpression;
- }
-}
-
-TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine)
-{
- TLayoutQualifier qualifier = TLayoutQualifier::Create();
-
- if (qualifierType == "shared")
- {
- if (sh::IsWebGLBasedSpec(mShaderSpec))
- {
- error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "shared");
- }
- qualifier.blockStorage = EbsShared;
- }
- else if (qualifierType == "packed")
- {
- if (sh::IsWebGLBasedSpec(mShaderSpec))
- {
- error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "packed");
- }
- qualifier.blockStorage = EbsPacked;
- }
- else if (qualifierType == "std430")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.blockStorage = EbsStd430;
- }
- else if (qualifierType == "std140")
- {
- qualifier.blockStorage = EbsStd140;
- }
- else if (qualifierType == "row_major")
- {
- qualifier.matrixPacking = EmpRowMajor;
- }
- else if (qualifierType == "column_major")
- {
- qualifier.matrixPacking = EmpColumnMajor;
- }
- else if (qualifierType == "location")
- {
- error(qualifierTypeLine, "invalid layout qualifier: location requires an argument",
- qualifierType.c_str());
- }
- else if (qualifierType == "yuv" && mShaderType == GL_FRAGMENT_SHADER)
- {
- if (checkCanUseExtension(qualifierTypeLine, TExtension::EXT_YUV_target))
- {
- qualifier.yuv = true;
- }
- }
- else if (qualifierType == "rgba32f")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA32F;
- }
- else if (qualifierType == "rgba16f")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA16F;
- }
- else if (qualifierType == "r32f")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifR32F;
- }
- else if (qualifierType == "rgba8")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA8;
- }
- else if (qualifierType == "rgba8_snorm")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA8_SNORM;
- }
- else if (qualifierType == "rgba32i")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA32I;
- }
- else if (qualifierType == "rgba16i")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA16I;
- }
- else if (qualifierType == "rgba8i")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA8I;
- }
- else if (qualifierType == "r32i")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifR32I;
- }
- else if (qualifierType == "rgba32ui")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA32UI;
- }
- else if (qualifierType == "rgba16ui")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA16UI;
- }
- else if (qualifierType == "rgba8ui")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifRGBA8UI;
- }
- else if (qualifierType == "r32ui")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.imageInternalFormat = EiifR32UI;
- }
- else if (qualifierType == "points" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptPoints;
- }
- else if (qualifierType == "lines" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptLines;
- }
- else if (qualifierType == "lines_adjacency" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptLinesAdjacency;
- }
- else if (qualifierType == "triangles" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptTriangles;
- }
- else if (qualifierType == "triangles_adjacency" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptTrianglesAdjacency;
- }
- else if (qualifierType == "line_strip" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptLineStrip;
- }
- else if (qualifierType == "triangle_strip" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- qualifier.primitiveType = EptTriangleStrip;
- }
-
- else
- {
- error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
- }
-
- return qualifier;
-}
-
-void TParseContext::parseLocalSize(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine,
- int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- size_t index,
- sh::WorkGroupSize *localSize)
-{
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- if (intValue < 1)
- {
- std::stringstream reasonStream;
- reasonStream << "out of range: " << getWorkGroupSizeString(index) << " must be positive";
- std::string reason = reasonStream.str();
- error(intValueLine, reason.c_str(), intValueString.c_str());
- }
- (*localSize)[index] = intValue;
-}
-
-void TParseContext::parseNumViews(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *numViews)
-{
- // This error is only specified in WebGL, but tightens unspecified behavior in the native
- // specification.
- if (intValue < 1)
- {
- error(intValueLine, "out of range: num_views must be positive", intValueString.c_str());
- }
- *numViews = intValue;
-}
-
-void TParseContext::parseInvocations(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *numInvocations)
-{
- // Although SPEC isn't clear whether invocations can be less than 1, we add this limit because
- // it doesn't make sense to accept invocations <= 0.
- if (intValue < 1 || intValue > mMaxGeometryShaderInvocations)
- {
- error(intValueLine,
- "out of range: invocations must be in the range of [1, "
- "MAX_GEOMETRY_SHADER_INVOCATIONS_OES]",
- intValueString.c_str());
- }
- else
- {
- *numInvocations = intValue;
- }
-}
-
-void TParseContext::parseMaxVertices(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *maxVertices)
-{
- // Although SPEC isn't clear whether max_vertices can be less than 0, we add this limit because
- // it doesn't make sense to accept max_vertices < 0.
- if (intValue < 0 || intValue > mMaxGeometryShaderMaxVertices)
- {
- error(
- intValueLine,
- "out of range: max_vertices must be in the range of [0, gl_MaxGeometryOutputVertices]",
- intValueString.c_str());
- }
- else
- {
- *maxVertices = intValue;
- }
-}
-
-TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine,
- int intValue,
- const TSourceLoc &intValueLine)
-{
- TLayoutQualifier qualifier = TLayoutQualifier::Create();
-
- std::string intValueString = Str(intValue);
-
- if (qualifierType == "location")
- {
- // must check that location is non-negative
- if (intValue < 0)
- {
- error(intValueLine, "out of range: location must be non-negative",
- intValueString.c_str());
- }
- else
- {
- qualifier.location = intValue;
- qualifier.locationsSpecified = 1;
- }
- }
- else if (qualifierType == "binding")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- if (intValue < 0)
- {
- error(intValueLine, "out of range: binding must be non-negative",
- intValueString.c_str());
- }
- else
- {
- qualifier.binding = intValue;
- }
- }
- else if (qualifierType == "offset")
- {
- checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
- if (intValue < 0)
- {
- error(intValueLine, "out of range: offset must be non-negative",
- intValueString.c_str());
- }
- else
- {
- qualifier.offset = intValue;
- }
- }
- else if (qualifierType == "local_size_x")
- {
- parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 0u,
- &qualifier.localSize);
- }
- else if (qualifierType == "local_size_y")
- {
- parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 1u,
- &qualifier.localSize);
- }
- else if (qualifierType == "local_size_z")
- {
- parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 2u,
- &qualifier.localSize);
- }
- else if (qualifierType == "num_views" && mShaderType == GL_VERTEX_SHADER)
- {
- if (checkCanUseExtension(qualifierTypeLine, TExtension::OVR_multiview))
- {
- parseNumViews(intValue, intValueLine, intValueString, &qualifier.numViews);
- }
- }
- else if (qualifierType == "invocations" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- parseInvocations(intValue, intValueLine, intValueString, &qualifier.invocations);
- }
- else if (qualifierType == "max_vertices" && mShaderType == GL_GEOMETRY_SHADER_OES &&
- checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
- {
- parseMaxVertices(intValue, intValueLine, intValueString, &qualifier.maxVertices);
- }
-
- else
- {
- error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
- }
-
- return qualifier;
-}
-
-TTypeQualifierBuilder *TParseContext::createTypeQualifierBuilder(const TSourceLoc &loc)
-{
- return new TTypeQualifierBuilder(
- new TStorageQualifierWrapper(symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary, loc),
- mShaderVersion);
-}
-
-TStorageQualifierWrapper *TParseContext::parseGlobalStorageQualifier(TQualifier qualifier,
- const TSourceLoc &loc)
-{
- checkIsAtGlobalLevel(loc, getQualifierString(qualifier));
- return new TStorageQualifierWrapper(qualifier, loc);
-}
-
-TStorageQualifierWrapper *TParseContext::parseVaryingQualifier(const TSourceLoc &loc)
-{
- if (getShaderType() == GL_VERTEX_SHADER)
- {
- return parseGlobalStorageQualifier(EvqVaryingOut, loc);
- }
- return parseGlobalStorageQualifier(EvqVaryingIn, loc);
-}
-
-TStorageQualifierWrapper *TParseContext::parseInQualifier(const TSourceLoc &loc)
-{
- if (declaringFunction())
- {
- return new TStorageQualifierWrapper(EvqIn, loc);
- }
-
- switch (getShaderType())
- {
- case GL_VERTEX_SHADER:
- {
- if (mShaderVersion < 300 && !isExtensionEnabled(TExtension::OVR_multiview))
- {
- error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
- }
- return new TStorageQualifierWrapper(EvqVertexIn, loc);
- }
- case GL_FRAGMENT_SHADER:
- {
- if (mShaderVersion < 300)
- {
- error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
- }
- return new TStorageQualifierWrapper(EvqFragmentIn, loc);
- }
- case GL_COMPUTE_SHADER:
- {
- return new TStorageQualifierWrapper(EvqComputeIn, loc);
- }
- case GL_GEOMETRY_SHADER_OES:
- {
- return new TStorageQualifierWrapper(EvqGeometryIn, loc);
- }
- default:
- {
- UNREACHABLE();
- return new TStorageQualifierWrapper(EvqLast, loc);
- }
- }
-}
-
-TStorageQualifierWrapper *TParseContext::parseOutQualifier(const TSourceLoc &loc)
-{
- if (declaringFunction())
- {
- return new TStorageQualifierWrapper(EvqOut, loc);
- }
- switch (getShaderType())
- {
- case GL_VERTEX_SHADER:
- {
- if (mShaderVersion < 300)
- {
- error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "out");
- }
- return new TStorageQualifierWrapper(EvqVertexOut, loc);
- }
- case GL_FRAGMENT_SHADER:
- {
- if (mShaderVersion < 300)
- {
- error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "out");
- }
- return new TStorageQualifierWrapper(EvqFragmentOut, loc);
- }
- case GL_COMPUTE_SHADER:
- {
- error(loc, "storage qualifier isn't supported in compute shaders", "out");
- return new TStorageQualifierWrapper(EvqLast, loc);
- }
- case GL_GEOMETRY_SHADER_OES:
- {
- return new TStorageQualifierWrapper(EvqGeometryOut, loc);
- }
- default:
- {
- UNREACHABLE();
- return new TStorageQualifierWrapper(EvqLast, loc);
- }
- }
-}
-
-TStorageQualifierWrapper *TParseContext::parseInOutQualifier(const TSourceLoc &loc)
-{
- if (!declaringFunction())
- {
- error(loc, "invalid qualifier: can be only used with function parameters", "inout");
- }
- return new TStorageQualifierWrapper(EvqInOut, loc);
-}
-
-TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier,
- TLayoutQualifier rightQualifier,
- const TSourceLoc &rightQualifierLocation)
-{
- return sh::JoinLayoutQualifiers(leftQualifier, rightQualifier, rightQualifierLocation,
- mDiagnostics);
-}
-
-TField *TParseContext::parseStructDeclarator(TString *identifier, const TSourceLoc &loc)
-{
- checkIsNotReserved(loc, *identifier);
- TType *type = new TType(EbtVoid, EbpUndefined);
- return new TField(type, identifier, loc);
-}
-
-TField *TParseContext::parseStructArrayDeclarator(TString *identifier,
- const TSourceLoc &loc,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &arraySizeLoc)
-{
- checkIsNotReserved(loc, *identifier);
-
- TType *type = new TType(EbtVoid, EbpUndefined);
- type->makeArrays(arraySizes);
-
- return new TField(type, identifier, loc);
-}
-
-void TParseContext::checkDoesNotHaveDuplicateFieldName(const TFieldList::const_iterator begin,
- const TFieldList::const_iterator end,
- const TString &name,
- const TSourceLoc &location)
-{
- for (auto fieldIter = begin; fieldIter != end; ++fieldIter)
- {
- if ((*fieldIter)->name() == name)
- {
- error(location, "duplicate field name in structure", name.c_str());
- }
- }
-}
-
-TFieldList *TParseContext::addStructFieldList(TFieldList *fields, const TSourceLoc &location)
-{
- for (TFieldList::const_iterator fieldIter = fields->begin(); fieldIter != fields->end();
- ++fieldIter)
- {
- checkDoesNotHaveDuplicateFieldName(fields->begin(), fieldIter, (*fieldIter)->name(),
- location);
- }
- return fields;
-}
-
-TFieldList *TParseContext::combineStructFieldLists(TFieldList *processedFields,
- const TFieldList *newlyAddedFields,
- const TSourceLoc &location)
-{
- for (TField *field : *newlyAddedFields)
- {
- checkDoesNotHaveDuplicateFieldName(processedFields->begin(), processedFields->end(),
- field->name(), location);
- processedFields->push_back(field);
- }
- return processedFields;
-}
-
-TFieldList *TParseContext::addStructDeclaratorListWithQualifiers(
- const TTypeQualifierBuilder &typeQualifierBuilder,
- TPublicType *typeSpecifier,
- TFieldList *fieldList)
-{
- TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
-
- typeSpecifier->qualifier = typeQualifier.qualifier;
- typeSpecifier->layoutQualifier = typeQualifier.layoutQualifier;
- typeSpecifier->memoryQualifier = typeQualifier.memoryQualifier;
- typeSpecifier->invariant = typeQualifier.invariant;
- if (typeQualifier.precision != EbpUndefined)
- {
- typeSpecifier->precision = typeQualifier.precision;
- }
- return addStructDeclaratorList(*typeSpecifier, fieldList);
-}
-
-TFieldList *TParseContext::addStructDeclaratorList(const TPublicType &typeSpecifier,
- TFieldList *declaratorList)
-{
- checkPrecisionSpecified(typeSpecifier.getLine(), typeSpecifier.precision,
- typeSpecifier.getBasicType());
-
- checkIsNonVoid(typeSpecifier.getLine(), (*declaratorList)[0]->name(),
- typeSpecifier.getBasicType());
-
- checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), typeSpecifier.layoutQualifier);
-
- for (TField *declarator : *declaratorList)
- {
- // Don't allow arrays of arrays in ESSL < 3.10.
- if (declarator->type()->isArray())
- {
- checkArrayElementIsNotArray(typeSpecifier.getLine(), typeSpecifier);
- }
-
- auto *declaratorArraySizes = declarator->type()->getArraySizes();
-
- TType *type = declarator->type();
- *type = TType(typeSpecifier);
- if (declaratorArraySizes != nullptr)
- {
- for (unsigned int arraySize : *declaratorArraySizes)
- {
- type->makeArray(arraySize);
- }
- }
-
- checkIsBelowStructNestingLimit(typeSpecifier.getLine(), *declarator);
- }
-
- return declaratorList;
-}
-
-TTypeSpecifierNonArray TParseContext::addStructure(const TSourceLoc &structLine,
- const TSourceLoc &nameLine,
- const TString *structName,
- TFieldList *fieldList)
-{
- TStructure *structure = new TStructure(&symbolTable, structName, fieldList);
-
- // Store a bool in the struct if we're at global scope, to allow us to
- // skip the local struct scoping workaround in HLSL.
- structure->setAtGlobalScope(symbolTable.atGlobalLevel());
-
- if (!structName->empty())
- {
- checkIsNotReserved(nameLine, *structName);
- if (!symbolTable.declareStructType(structure))
- {
- error(nameLine, "redefinition of a struct", structName->c_str());
- }
- }
-
- // ensure we do not specify any storage qualifiers on the struct members
- for (unsigned int typeListIndex = 0; typeListIndex < fieldList->size(); typeListIndex++)
- {
- TField &field = *(*fieldList)[typeListIndex];
- const TQualifier qualifier = field.type()->getQualifier();
- switch (qualifier)
- {
- case EvqGlobal:
- case EvqTemporary:
- break;
- default:
- error(field.line(), "invalid qualifier on struct member",
- getQualifierString(qualifier));
- break;
- }
- if (field.type()->isInvariant())
- {
- error(field.line(), "invalid qualifier on struct member", "invariant");
- }
- // ESSL 3.10 section 4.1.8 -- atomic_uint or images are not allowed as structure member.
- if (IsImage(field.type()->getBasicType()) || IsAtomicCounter(field.type()->getBasicType()))
- {
- error(field.line(), "disallowed type in struct", field.type()->getBasicString());
- }
-
- checkIsNotUnsizedArray(field.line(), "array members of structs must specify a size",
- field.name().c_str(), field.type());
-
- checkMemoryQualifierIsNotSpecified(field.type()->getMemoryQualifier(), field.line());
-
- checkBindingIsNotSpecified(field.line(), field.type()->getLayoutQualifier().binding);
-
- checkLocationIsNotSpecified(field.line(), field.type()->getLayoutQualifier());
- }
-
- TTypeSpecifierNonArray typeSpecifierNonArray;
- typeSpecifierNonArray.initializeStruct(structure, true, structLine);
- exitStructDeclaration();
-
- return typeSpecifierNonArray;
-}
-
-TIntermSwitch *TParseContext::addSwitch(TIntermTyped *init,
- TIntermBlock *statementList,
- const TSourceLoc &loc)
-{
- TBasicType switchType = init->getBasicType();
- if ((switchType != EbtInt && switchType != EbtUInt) || init->isMatrix() || init->isArray() ||
- init->isVector())
- {
- error(init->getLine(), "init-expression in a switch statement must be a scalar integer",
- "switch");
- return nullptr;
- }
-
- ASSERT(statementList);
- if (!ValidateSwitchStatementList(switchType, mShaderVersion, mDiagnostics, statementList, loc))
- {
- ASSERT(mDiagnostics->numErrors() > 0);
- return nullptr;
- }
-
- TIntermSwitch *node = new TIntermSwitch(init, statementList);
- node->setLine(loc);
- return node;
-}
-
-TIntermCase *TParseContext::addCase(TIntermTyped *condition, const TSourceLoc &loc)
-{
- if (mSwitchNestingLevel == 0)
- {
- error(loc, "case labels need to be inside switch statements", "case");
- return nullptr;
- }
- if (condition == nullptr)
- {
- error(loc, "case label must have a condition", "case");
- return nullptr;
- }
- if ((condition->getBasicType() != EbtInt && condition->getBasicType() != EbtUInt) ||
- condition->isMatrix() || condition->isArray() || condition->isVector())
- {
- error(condition->getLine(), "case label must be a scalar integer", "case");
- }
- TIntermConstantUnion *conditionConst = condition->getAsConstantUnion();
- // TODO(oetuaho@nvidia.com): Get rid of the conditionConst == nullptr check once all constant
- // expressions can be folded. Right now we don't allow constant expressions that ANGLE can't
- // fold in case labels.
- if (condition->getQualifier() != EvqConst || conditionConst == nullptr)
- {
- error(condition->getLine(), "case label must be constant", "case");
- }
- TIntermCase *node = new TIntermCase(condition);
- node->setLine(loc);
- return node;
-}
-
-TIntermCase *TParseContext::addDefault(const TSourceLoc &loc)
-{
- if (mSwitchNestingLevel == 0)
- {
- error(loc, "default labels need to be inside switch statements", "default");
- return nullptr;
- }
- TIntermCase *node = new TIntermCase(nullptr);
- node->setLine(loc);
- return node;
-}
-
-TIntermTyped *TParseContext::createUnaryMath(TOperator op,
- TIntermTyped *child,
- const TSourceLoc &loc)
-{
- ASSERT(child != nullptr);
-
- switch (op)
- {
- case EOpLogicalNot:
- if (child->getBasicType() != EbtBool || child->isMatrix() || child->isArray() ||
- child->isVector())
- {
- unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
- return nullptr;
- }
- break;
- case EOpBitwiseNot:
- if ((child->getBasicType() != EbtInt && child->getBasicType() != EbtUInt) ||
- child->isMatrix() || child->isArray())
- {
- unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
- return nullptr;
- }
- break;
- case EOpPostIncrement:
- case EOpPreIncrement:
- case EOpPostDecrement:
- case EOpPreDecrement:
- case EOpNegative:
- case EOpPositive:
- if (child->getBasicType() == EbtStruct || child->isInterfaceBlock() ||
- child->getBasicType() == EbtBool || child->isArray() ||
- IsOpaqueType(child->getBasicType()))
- {
- unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
- return nullptr;
- }
- // Operators for built-ins are already type checked against their prototype.
- default:
- break;
- }
-
- if (child->getMemoryQualifier().writeonly)
- {
- unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
- return nullptr;
- }
-
- TIntermUnary *node = new TIntermUnary(op, child);
- node->setLine(loc);
-
- return node->fold(mDiagnostics);
-}
-
-TIntermTyped *TParseContext::addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc)
-{
- ASSERT(op != EOpNull);
- TIntermTyped *node = createUnaryMath(op, child, loc);
- if (node == nullptr)
- {
- return child;
- }
- return node;
-}
-
-TIntermTyped *TParseContext::addUnaryMathLValue(TOperator op,
- TIntermTyped *child,
- const TSourceLoc &loc)
-{
- checkCanBeLValue(loc, GetOperatorString(op), child);
- return addUnaryMath(op, child, loc);
-}
-
-bool TParseContext::binaryOpCommonCheck(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- // Check opaque types are not allowed to be operands in expressions other than array indexing
- // and structure member selection.
- if (IsOpaqueType(left->getBasicType()) || IsOpaqueType(right->getBasicType()))
- {
- switch (op)
- {
- case EOpIndexDirect:
- case EOpIndexIndirect:
- break;
- case EOpIndexDirectStruct:
- UNREACHABLE();
-
- default:
- error(loc, "Invalid operation for variables with an opaque type",
- GetOperatorString(op));
- return false;
- }
- }
-
- if (right->getMemoryQualifier().writeonly)
- {
- error(loc, "Invalid operation for variables with writeonly", GetOperatorString(op));
- return false;
- }
-
- if (left->getMemoryQualifier().writeonly)
- {
- switch (op)
- {
- case EOpAssign:
- case EOpInitialize:
- case EOpIndexDirect:
- case EOpIndexIndirect:
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock:
- break;
- default:
- error(loc, "Invalid operation for variables with writeonly", GetOperatorString(op));
- return false;
- }
- }
-
- if (left->getType().getStruct() || right->getType().getStruct())
- {
- switch (op)
- {
- case EOpIndexDirectStruct:
- ASSERT(left->getType().getStruct());
- break;
- case EOpEqual:
- case EOpNotEqual:
- case EOpAssign:
- case EOpInitialize:
- if (left->getType() != right->getType())
- {
- return false;
- }
- break;
- default:
- error(loc, "Invalid operation for structs", GetOperatorString(op));
- return false;
- }
- }
-
- if (left->isInterfaceBlock() || right->isInterfaceBlock())
- {
- switch (op)
- {
- case EOpIndexDirectInterfaceBlock:
- ASSERT(left->getType().getInterfaceBlock());
- break;
- default:
- error(loc, "Invalid operation for interface blocks", GetOperatorString(op));
- return false;
- }
- }
-
- if (left->isArray() != right->isArray())
- {
- error(loc, "array / non-array mismatch", GetOperatorString(op));
- return false;
- }
-
- if (left->isArray())
- {
- ASSERT(right->isArray());
- if (mShaderVersion < 300)
- {
- error(loc, "Invalid operation for arrays", GetOperatorString(op));
- return false;
- }
-
- switch (op)
- {
- case EOpEqual:
- case EOpNotEqual:
- case EOpAssign:
- case EOpInitialize:
- break;
- default:
- error(loc, "Invalid operation for arrays", GetOperatorString(op));
- return false;
- }
- // At this point, size of implicitly sized arrays should be resolved.
- if (*left->getType().getArraySizes() != *right->getType().getArraySizes())
- {
- error(loc, "array size mismatch", GetOperatorString(op));
- return false;
- }
- }
-
- // Check ops which require integer / ivec parameters
- bool isBitShift = false;
- switch (op)
- {
- case EOpBitShiftLeft:
- case EOpBitShiftRight:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- // Unsigned can be bit-shifted by signed and vice versa, but we need to
- // check that the basic type is an integer type.
- isBitShift = true;
- if (!IsInteger(left->getBasicType()) || !IsInteger(right->getBasicType()))
- {
- return false;
- }
- break;
- case EOpBitwiseAnd:
- case EOpBitwiseXor:
- case EOpBitwiseOr:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- // It is enough to check the type of only one operand, since later it
- // is checked that the operand types match.
- if (!IsInteger(left->getBasicType()))
- {
- return false;
- }
- break;
- default:
- break;
- }
-
- // GLSL ES 1.00 and 3.00 do not support implicit type casting.
- // So the basic type should usually match.
- if (!isBitShift && left->getBasicType() != right->getBasicType())
- {
- return false;
- }
-
- // Check that:
- // 1. Type sizes match exactly on ops that require that.
- // 2. Restrictions for structs that contain arrays or samplers are respected.
- // 3. Arithmetic op type dimensionality restrictions for ops other than multiply are respected.
- switch (op)
- {
- case EOpAssign:
- case EOpInitialize:
- case EOpEqual:
- case EOpNotEqual:
- // ESSL 1.00 sections 5.7, 5.8, 5.9
- if (mShaderVersion < 300 && left->getType().isStructureContainingArrays())
- {
- error(loc, "undefined operation for structs containing arrays",
- GetOperatorString(op));
- return false;
- }
- // Samplers as l-values are disallowed also in ESSL 3.00, see section 4.1.7,
- // we interpret the spec so that this extends to structs containing samplers,
- // similarly to ESSL 1.00 spec.
- if ((mShaderVersion < 300 || op == EOpAssign || op == EOpInitialize) &&
- left->getType().isStructureContainingSamplers())
- {
- error(loc, "undefined operation for structs containing samplers",
- GetOperatorString(op));
- return false;
- }
-
- if ((left->getNominalSize() != right->getNominalSize()) ||
- (left->getSecondarySize() != right->getSecondarySize()))
- {
- error(loc, "dimension mismatch", GetOperatorString(op));
- return false;
- }
- break;
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if (!left->isScalar() || !right->isScalar())
- {
- error(loc, "comparison operator only defined for scalars", GetOperatorString(op));
- return false;
- }
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpIMod:
- case EOpBitShiftLeft:
- case EOpBitShiftRight:
- case EOpBitwiseAnd:
- case EOpBitwiseXor:
- case EOpBitwiseOr:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- case EOpIModAssign:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- if ((left->isMatrix() && right->isVector()) || (left->isVector() && right->isMatrix()))
- {
- return false;
- }
-
- // Are the sizes compatible?
- if (left->getNominalSize() != right->getNominalSize() ||
- left->getSecondarySize() != right->getSecondarySize())
- {
- // If the nominal sizes of operands do not match:
- // One of them must be a scalar.
- if (!left->isScalar() && !right->isScalar())
- return false;
-
- // In the case of compound assignment other than multiply-assign,
- // the right side needs to be a scalar. Otherwise a vector/matrix
- // would be assigned to a scalar. A scalar can't be shifted by a
- // vector either.
- if (!right->isScalar() &&
- (IsAssignment(op) || op == EOpBitShiftLeft || op == EOpBitShiftRight))
- return false;
- }
- break;
- default:
- break;
- }
-
- return true;
-}
-
-bool TParseContext::isMultiplicationTypeCombinationValid(TOperator op,
- const TType &left,
- const TType &right)
-{
- switch (op)
- {
- case EOpMul:
- case EOpMulAssign:
- return left.getNominalSize() == right.getNominalSize() &&
- left.getSecondarySize() == right.getSecondarySize();
- case EOpVectorTimesScalar:
- return true;
- case EOpVectorTimesScalarAssign:
- ASSERT(!left.isMatrix() && !right.isMatrix());
- return left.isVector() && !right.isVector();
- case EOpVectorTimesMatrix:
- return left.getNominalSize() == right.getRows();
- case EOpVectorTimesMatrixAssign:
- ASSERT(!left.isMatrix() && right.isMatrix());
- return left.isVector() && left.getNominalSize() == right.getRows() &&
- left.getNominalSize() == right.getCols();
- case EOpMatrixTimesVector:
- return left.getCols() == right.getNominalSize();
- case EOpMatrixTimesScalar:
- return true;
- case EOpMatrixTimesScalarAssign:
- ASSERT(left.isMatrix() && !right.isMatrix());
- return !right.isVector();
- case EOpMatrixTimesMatrix:
- return left.getCols() == right.getRows();
- case EOpMatrixTimesMatrixAssign:
- ASSERT(left.isMatrix() && right.isMatrix());
- // We need to check two things:
- // 1. The matrix multiplication step is valid.
- // 2. The result will have the same number of columns as the lvalue.
- return left.getCols() == right.getRows() && left.getCols() == right.getCols();
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-TIntermTyped *TParseContext::addBinaryMathInternal(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- if (!binaryOpCommonCheck(op, left, right, loc))
- return nullptr;
-
- switch (op)
- {
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- break;
- case EOpLogicalOr:
- case EOpLogicalXor:
- case EOpLogicalAnd:
- ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
- !right->getType().getStruct());
- if (left->getBasicType() != EbtBool || !left->isScalar() || !right->isScalar())
- {
- return nullptr;
- }
- // Basic types matching should have been already checked.
- ASSERT(right->getBasicType() == EbtBool);
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpMul:
- ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
- !right->getType().getStruct());
- if (left->getBasicType() == EbtBool)
- {
- return nullptr;
- }
- break;
- case EOpIMod:
- ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
- !right->getType().getStruct());
- // Note that this is only for the % operator, not for mod()
- if (left->getBasicType() == EbtBool || left->getBasicType() == EbtFloat)
- {
- return nullptr;
- }
- break;
- default:
- break;
- }
-
- if (op == EOpMul)
- {
- op = TIntermBinary::GetMulOpBasedOnOperands(left->getType(), right->getType());
- if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
- {
- return nullptr;
- }
- }
-
- TIntermBinary *node = new TIntermBinary(op, left, right);
- node->setLine(loc);
-
- // See if we can fold constants.
- return node->fold(mDiagnostics);
-}
-
-TIntermTyped *TParseContext::addBinaryMath(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- TIntermTyped *node = addBinaryMathInternal(op, left, right, loc);
- if (node == 0)
- {
- binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
- right->getCompleteString());
- return left;
- }
- return node;
-}
-
-TIntermTyped *TParseContext::addBinaryMathBooleanResult(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- TIntermTyped *node = addBinaryMathInternal(op, left, right, loc);
- if (node == nullptr)
- {
- binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
- right->getCompleteString());
- node = CreateBoolNode(false);
- node->setLine(loc);
- }
- return node;
-}
-
-TIntermBinary *TParseContext::createAssign(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- if (binaryOpCommonCheck(op, left, right, loc))
- {
- if (op == EOpMulAssign)
- {
- op = TIntermBinary::GetMulAssignOpBasedOnOperands(left->getType(), right->getType());
- if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
- {
- return nullptr;
- }
- }
- TIntermBinary *node = new TIntermBinary(op, left, right);
- node->setLine(loc);
-
- return node;
- }
- return nullptr;
-}
-
-TIntermTyped *TParseContext::addAssign(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- checkCanBeLValue(loc, "assign", left);
- TIntermTyped *node = createAssign(op, left, right, loc);
- if (node == nullptr)
- {
- assignError(loc, "assign", left->getCompleteString(), right->getCompleteString());
- return left;
- }
- return node;
-}
-
-TIntermTyped *TParseContext::addComma(TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
-{
- // WebGL2 section 5.26, the following results in an error:
- // "Sequence operator applied to void, arrays, or structs containing arrays"
- if (mShaderSpec == SH_WEBGL2_SPEC &&
- (left->isArray() || left->getBasicType() == EbtVoid ||
- left->getType().isStructureContainingArrays() || right->isArray() ||
- right->getBasicType() == EbtVoid || right->getType().isStructureContainingArrays()))
- {
- error(loc,
- "sequence operator is not allowed for void, arrays, or structs containing arrays",
- ",");
- }
-
- TIntermBinary *commaNode = new TIntermBinary(EOpComma, left, right);
- TQualifier resultQualifier = TIntermBinary::GetCommaQualifier(mShaderVersion, left, right);
- commaNode->getTypePointer()->setQualifier(resultQualifier);
- return commaNode->fold(mDiagnostics);
-}
-
-TIntermBranch *TParseContext::addBranch(TOperator op, const TSourceLoc &loc)
-{
- switch (op)
- {
- case EOpContinue:
- if (mLoopNestingLevel <= 0)
- {
- error(loc, "continue statement only allowed in loops", "");
- }
- break;
- case EOpBreak:
- if (mLoopNestingLevel <= 0 && mSwitchNestingLevel <= 0)
- {
- error(loc, "break statement only allowed in loops and switch statements", "");
- }
- break;
- case EOpReturn:
- if (mCurrentFunctionType->getBasicType() != EbtVoid)
- {
- error(loc, "non-void function must return a value", "return");
- }
- break;
- case EOpKill:
- if (mShaderType != GL_FRAGMENT_SHADER)
- {
- error(loc, "discard supported in fragment shaders only", "discard");
- }
- break;
- default:
- UNREACHABLE();
- break;
- }
- return addBranch(op, nullptr, loc);
-}
-
-TIntermBranch *TParseContext::addBranch(TOperator op,
- TIntermTyped *expression,
- const TSourceLoc &loc)
-{
- if (expression != nullptr)
- {
- ASSERT(op == EOpReturn);
- mFunctionReturnsValue = true;
- if (mCurrentFunctionType->getBasicType() == EbtVoid)
- {
- error(loc, "void function cannot return a value", "return");
- }
- else if (*mCurrentFunctionType != expression->getType())
- {
- error(loc, "function return is not matching type:", "return");
- }
- }
- TIntermBranch *node = new TIntermBranch(op, expression);
- node->setLine(loc);
- return node;
-}
-
-void TParseContext::checkTextureGather(TIntermAggregate *functionCall)
-{
- ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
- const TString &name = functionCall->getFunctionSymbolInfo()->getName();
- bool isTextureGather = (name == "textureGather");
- bool isTextureGatherOffset = (name == "textureGatherOffset");
- if (isTextureGather || isTextureGatherOffset)
- {
- TIntermNode *componentNode = nullptr;
- TIntermSequence *arguments = functionCall->getSequence();
- ASSERT(arguments->size() >= 2u && arguments->size() <= 4u);
- const TIntermTyped *sampler = arguments->front()->getAsTyped();
- ASSERT(sampler != nullptr);
- switch (sampler->getBasicType())
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- if ((isTextureGather && arguments->size() == 3u) ||
- (isTextureGatherOffset && arguments->size() == 4u))
- {
- componentNode = arguments->back();
- }
- break;
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- ASSERT(!isTextureGatherOffset);
- if (arguments->size() == 3u)
- {
- componentNode = arguments->back();
- }
- break;
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- case EbtSamplerCubeShadow:
- break;
- default:
- UNREACHABLE();
- break;
- }
- if (componentNode)
- {
- const TIntermConstantUnion *componentConstantUnion =
- componentNode->getAsConstantUnion();
- if (componentNode->getAsTyped()->getQualifier() != EvqConst || !componentConstantUnion)
- {
- error(functionCall->getLine(), "Texture component must be a constant expression",
- name.c_str());
- }
- else
- {
- int component = componentConstantUnion->getIConst(0);
- if (component < 0 || component > 3)
- {
- error(functionCall->getLine(), "Component must be in the range [0;3]",
- name.c_str());
- }
- }
- }
- }
-}
-
-void TParseContext::checkTextureOffsetConst(TIntermAggregate *functionCall)
-{
- ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
- const TString &name = functionCall->getFunctionSymbolInfo()->getName();
- TIntermNode *offset = nullptr;
- TIntermSequence *arguments = functionCall->getSequence();
- bool useTextureGatherOffsetConstraints = false;
- if (name == "texelFetchOffset" || name == "textureLodOffset" ||
- name == "textureProjLodOffset" || name == "textureGradOffset" ||
- name == "textureProjGradOffset")
- {
- offset = arguments->back();
- }
- else if (name == "textureOffset" || name == "textureProjOffset")
- {
- // A bias parameter might follow the offset parameter.
- ASSERT(arguments->size() >= 3);
- offset = (*arguments)[2];
- }
- else if (name == "textureGatherOffset")
- {
- ASSERT(arguments->size() >= 3u);
- const TIntermTyped *sampler = arguments->front()->getAsTyped();
- ASSERT(sampler != nullptr);
- switch (sampler->getBasicType())
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- offset = (*arguments)[2];
- break;
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- offset = (*arguments)[3];
- break;
- default:
- UNREACHABLE();
- break;
- }
- useTextureGatherOffsetConstraints = true;
- }
- if (offset != nullptr)
- {
- TIntermConstantUnion *offsetConstantUnion = offset->getAsConstantUnion();
- if (offset->getAsTyped()->getQualifier() != EvqConst || !offsetConstantUnion)
- {
- error(functionCall->getLine(), "Texture offset must be a constant expression",
- name.c_str());
- }
- else
- {
- ASSERT(offsetConstantUnion->getBasicType() == EbtInt);
- size_t size = offsetConstantUnion->getType().getObjectSize();
- const TConstantUnion *values = offsetConstantUnion->getUnionArrayPointer();
- int minOffsetValue = useTextureGatherOffsetConstraints ? mMinProgramTextureGatherOffset
- : mMinProgramTexelOffset;
- int maxOffsetValue = useTextureGatherOffsetConstraints ? mMaxProgramTextureGatherOffset
- : mMaxProgramTexelOffset;
- for (size_t i = 0u; i < size; ++i)
- {
- int offsetValue = values[i].getIConst();
- if (offsetValue > maxOffsetValue || offsetValue < minOffsetValue)
- {
- std::stringstream tokenStream;
- tokenStream << offsetValue;
- std::string token = tokenStream.str();
- error(offset->getLine(), "Texture offset value out of valid range",
- token.c_str());
- }
- }
- }
- }
-}
-
-void TParseContext::checkAtomicMemoryBuiltinFunctions(TIntermAggregate *functionCall)
-{
- const TString &name = functionCall->getFunctionSymbolInfo()->getName();
- if (IsAtomicBuiltin(name))
- {
- TIntermSequence *arguments = functionCall->getSequence();
- TIntermTyped *memNode = (*arguments)[0]->getAsTyped();
-
- if (IsBufferOrSharedVariable(memNode))
- {
- return;
- }
-
- while (memNode->getAsBinaryNode())
- {
- memNode = memNode->getAsBinaryNode()->getLeft();
- if (IsBufferOrSharedVariable(memNode))
- {
- return;
- }
- }
-
- error(memNode->getLine(),
- "The value passed to the mem argument of an atomic memory function does not "
- "correspond to a buffer or shared variable.",
- functionCall->getFunctionSymbolInfo()->getName().c_str());
- }
-}
-
-// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
-void TParseContext::checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall)
-{
- ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
- const TString &name = functionCall->getFunctionSymbolInfo()->getName();
-
- if (name.compare(0, 5, "image") == 0)
- {
- TIntermSequence *arguments = functionCall->getSequence();
- TIntermTyped *imageNode = (*arguments)[0]->getAsTyped();
-
- const TMemoryQualifier &memoryQualifier = imageNode->getMemoryQualifier();
-
- if (name.compare(5, 5, "Store") == 0)
- {
- if (memoryQualifier.readonly)
- {
- error(imageNode->getLine(),
- "'imageStore' cannot be used with images qualified as 'readonly'",
- GetImageArgumentToken(imageNode));
- }
- }
- else if (name.compare(5, 4, "Load") == 0)
- {
- if (memoryQualifier.writeonly)
- {
- error(imageNode->getLine(),
- "'imageLoad' cannot be used with images qualified as 'writeonly'",
- GetImageArgumentToken(imageNode));
- }
- }
- }
-}
-
-// GLSL ES 3.10 Revision 4, 13.51 Matching of Memory Qualifiers in Function Parameters
-void TParseContext::checkImageMemoryAccessForUserDefinedFunctions(
- const TFunction *functionDefinition,
- const TIntermAggregate *functionCall)
-{
- ASSERT(functionCall->getOp() == EOpCallFunctionInAST);
-
- const TIntermSequence &arguments = *functionCall->getSequence();
-
- ASSERT(functionDefinition->getParamCount() == arguments.size());
-
- for (size_t i = 0; i < arguments.size(); ++i)
- {
- TIntermTyped *typedArgument = arguments[i]->getAsTyped();
- const TType &functionArgumentType = typedArgument->getType();
- const TType &functionParameterType = *functionDefinition->getParam(i).type;
- ASSERT(functionArgumentType.getBasicType() == functionParameterType.getBasicType());
-
- if (IsImage(functionArgumentType.getBasicType()))
- {
- const TMemoryQualifier &functionArgumentMemoryQualifier =
- functionArgumentType.getMemoryQualifier();
- const TMemoryQualifier &functionParameterMemoryQualifier =
- functionParameterType.getMemoryQualifier();
- if (functionArgumentMemoryQualifier.readonly &&
- !functionParameterMemoryQualifier.readonly)
- {
- error(functionCall->getLine(),
- "Function call discards the 'readonly' qualifier from image",
- GetImageArgumentToken(typedArgument));
- }
-
- if (functionArgumentMemoryQualifier.writeonly &&
- !functionParameterMemoryQualifier.writeonly)
- {
- error(functionCall->getLine(),
- "Function call discards the 'writeonly' qualifier from image",
- GetImageArgumentToken(typedArgument));
- }
-
- if (functionArgumentMemoryQualifier.coherent &&
- !functionParameterMemoryQualifier.coherent)
- {
- error(functionCall->getLine(),
- "Function call discards the 'coherent' qualifier from image",
- GetImageArgumentToken(typedArgument));
- }
-
- if (functionArgumentMemoryQualifier.volatileQualifier &&
- !functionParameterMemoryQualifier.volatileQualifier)
- {
- error(functionCall->getLine(),
- "Function call discards the 'volatile' qualifier from image",
- GetImageArgumentToken(typedArgument));
- }
- }
- }
-}
-
-TIntermSequence *TParseContext::createEmptyArgumentsList()
-{
- return new TIntermSequence();
-}
-
-TIntermTyped *TParseContext::addFunctionCallOrMethod(TFunction *fnCall,
- TIntermSequence *arguments,
- TIntermNode *thisNode,
- const TSourceLoc &loc)
-{
- if (thisNode != nullptr)
- {
- return addMethod(fnCall, arguments, thisNode, loc);
- }
-
- TOperator op = fnCall->getBuiltInOp();
- if (op == EOpConstruct)
- {
- return addConstructor(arguments, fnCall->getReturnType(), loc);
- }
- else
- {
- ASSERT(op == EOpNull);
- return addNonConstructorFunctionCall(fnCall, arguments, loc);
- }
-}
-
-TIntermTyped *TParseContext::addMethod(TFunction *fnCall,
- TIntermSequence *arguments,
- TIntermNode *thisNode,
- const TSourceLoc &loc)
-{
- TIntermTyped *typedThis = thisNode->getAsTyped();
- // It's possible for the name pointer in the TFunction to be null in case it gets parsed as
- // a constructor. But such a TFunction can't reach here, since the lexer goes into FIELDS
- // mode after a dot, which makes type identifiers to be parsed as FIELD_SELECTION instead.
- // So accessing fnCall->getName() below is safe.
- if (fnCall->getName() != "length")
- {
- error(loc, "invalid method", fnCall->getName().c_str());
- }
- else if (!arguments->empty())
- {
- error(loc, "method takes no parameters", "length");
- }
- else if (typedThis == nullptr || !typedThis->isArray())
- {
- error(loc, "length can only be called on arrays", "length");
- }
- else if (typedThis->getQualifier() == EvqPerVertexIn &&
- mGeometryShaderInputPrimitiveType == EptUndefined)
- {
- ASSERT(mShaderType == GL_GEOMETRY_SHADER_OES);
- error(loc, "missing input primitive declaration before calling length on gl_in", "length");
- }
- else
- {
- TIntermUnary *node = new TIntermUnary(EOpArrayLength, typedThis);
- node->setLine(loc);
- return node->fold(mDiagnostics);
- }
- return CreateZeroNode(TType(EbtInt, EbpUndefined, EvqConst));
-}
-
-TIntermTyped *TParseContext::addNonConstructorFunctionCall(TFunction *fnCall,
- TIntermSequence *arguments,
- const TSourceLoc &loc)
-{
- // First find by unmangled name to check whether the function name has been
- // hidden by a variable name or struct typename.
- // If a function is found, check for one with a matching argument list.
- bool builtIn;
- const TSymbol *symbol = symbolTable.find(fnCall->getName(), mShaderVersion, &builtIn);
- if (symbol != nullptr && !symbol->isFunction())
- {
- error(loc, "function name expected", fnCall->getName().c_str());
- }
- else
- {
- symbol = symbolTable.find(TFunction::GetMangledNameFromCall(fnCall->getName(), *arguments),
- mShaderVersion, &builtIn);
- if (symbol == nullptr)
- {
- error(loc, "no matching overloaded function found", fnCall->getName().c_str());
- }
- else
- {
- const TFunction *fnCandidate = static_cast<const TFunction *>(symbol);
- //
- // A declared function.
- //
- if (builtIn && fnCandidate->getExtension() != TExtension::UNDEFINED)
- {
- checkCanUseExtension(loc, fnCandidate->getExtension());
- }
- TOperator op = fnCandidate->getBuiltInOp();
- if (builtIn && op != EOpNull)
- {
- // A function call mapped to a built-in operation.
- if (fnCandidate->getParamCount() == 1)
- {
- // Treat it like a built-in unary operator.
- TIntermNode *unaryParamNode = arguments->front();
- TIntermTyped *callNode = createUnaryMath(op, unaryParamNode->getAsTyped(), loc);
- ASSERT(callNode != nullptr);
- return callNode;
- }
- else
- {
- TIntermAggregate *callNode =
- TIntermAggregate::Create(fnCandidate->getReturnType(), op, arguments);
- callNode->setLine(loc);
-
- // Some built-in functions have out parameters too.
- functionCallRValueLValueErrorCheck(fnCandidate, callNode);
-
- if (TIntermAggregate::CanFoldAggregateBuiltInOp(callNode->getOp()))
- {
- // See if we can constant fold a built-in. Note that this may be possible
- // even if it is not const-qualified.
- return callNode->fold(mDiagnostics);
- }
- else
- {
- return callNode;
- }
- }
- }
- else
- {
- // This is a real function call
- TIntermAggregate *callNode = nullptr;
-
- // If builtIn == false, the function is user defined - could be an overloaded
- // built-in as well.
- // if builtIn == true, it's a builtIn function with no op associated with it.
- // This needs to happen after the function info including name is set.
- if (builtIn)
- {
- callNode = TIntermAggregate::CreateBuiltInFunctionCall(*fnCandidate, arguments);
- checkTextureOffsetConst(callNode);
- checkTextureGather(callNode);
- checkImageMemoryAccessForBuiltinFunctions(callNode);
- checkAtomicMemoryBuiltinFunctions(callNode);
- }
- else
- {
- callNode = TIntermAggregate::CreateFunctionCall(*fnCandidate, arguments);
- checkImageMemoryAccessForUserDefinedFunctions(fnCandidate, callNode);
- }
-
- functionCallRValueLValueErrorCheck(fnCandidate, callNode);
-
- callNode->setLine(loc);
-
- return callNode;
- }
- }
- }
-
- // Error message was already written. Put on a dummy node for error recovery.
- return CreateZeroNode(TType(EbtFloat, EbpMedium, EvqConst));
-}
-
-TIntermTyped *TParseContext::addTernarySelection(TIntermTyped *cond,
- TIntermTyped *trueExpression,
- TIntermTyped *falseExpression,
- const TSourceLoc &loc)
-{
- if (!checkIsScalarBool(loc, cond))
- {
- return falseExpression;
- }
-
- if (trueExpression->getType() != falseExpression->getType())
- {
- std::stringstream reasonStream;
- reasonStream << "mismatching ternary operator operand types '"
- << trueExpression->getCompleteString() << " and '"
- << falseExpression->getCompleteString() << "'";
- std::string reason = reasonStream.str();
- error(loc, reason.c_str(), "?:");
- return falseExpression;
- }
- if (IsOpaqueType(trueExpression->getBasicType()))
- {
- // ESSL 1.00 section 4.1.7
- // ESSL 3.00.6 section 4.1.7
- // Opaque/sampler types are not allowed in most types of expressions, including ternary.
- // Note that structs containing opaque types don't need to be checked as structs are
- // forbidden below.
- error(loc, "ternary operator is not allowed for opaque types", "?:");
- return falseExpression;
- }
-
- if (cond->getMemoryQualifier().writeonly || trueExpression->getMemoryQualifier().writeonly ||
- falseExpression->getMemoryQualifier().writeonly)
- {
- error(loc, "ternary operator is not allowed for variables with writeonly", "?:");
- return falseExpression;
- }
-
- // ESSL 1.00.17 sections 5.2 and 5.7:
- // Ternary operator is not among the operators allowed for structures/arrays.
- // ESSL 3.00.6 section 5.7:
- // Ternary operator support is optional for arrays. No certainty that it works across all
- // devices with struct either, so we err on the side of caution here. TODO (oetuaho@nvidia.com):
- // Would be nice to make the spec and implementation agree completely here.
- if (trueExpression->isArray() || trueExpression->getBasicType() == EbtStruct)
- {
- error(loc, "ternary operator is not allowed for structures or arrays", "?:");
- return falseExpression;
- }
- if (trueExpression->getBasicType() == EbtInterfaceBlock)
- {
- error(loc, "ternary operator is not allowed for interface blocks", "?:");
- return falseExpression;
- }
-
- // WebGL2 section 5.26, the following results in an error:
- // "Ternary operator applied to void, arrays, or structs containing arrays"
- if (mShaderSpec == SH_WEBGL2_SPEC && trueExpression->getBasicType() == EbtVoid)
- {
- error(loc, "ternary operator is not allowed for void", "?:");
- return falseExpression;
- }
-
- // Note that the node resulting from here can be a constant union without being qualified as
- // constant.
- TIntermTernary *node = new TIntermTernary(cond, trueExpression, falseExpression);
- node->setLine(loc);
-
- return node->fold();
-}
-
-//
-// Parse an array of strings using yyparse.
-//
-// Returns 0 for success.
-//
-int PaParseStrings(size_t count,
- const char *const string[],
- const int length[],
- TParseContext *context)
-{
- if ((count == 0) || (string == nullptr))
- return 1;
-
- if (glslang_initialize(context))
- return 1;
-
- int error = glslang_scan(count, string, length, context);
- if (!error)
- error = glslang_parse(context);
-
- glslang_finalize(context);
-
- return (error == 0) && (context->numErrors() == 0) ? 0 : 1;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
deleted file mode 100644
index 8bfdbd5e3f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h
+++ /dev/null
@@ -1,657 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-#ifndef COMPILER_TRANSLATOR_PARSECONTEXT_H_
-#define COMPILER_TRANSLATOR_PARSECONTEXT_H_
-
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/DirectiveHandler.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/QualifierTypes.h"
-#include "compiler/preprocessor/Preprocessor.h"
-
-namespace sh
-{
-
-struct TMatrixFields
-{
- bool wholeRow;
- bool wholeCol;
- int row;
- int col;
-};
-
-//
-// The following are extra variables needed during parsing, grouped together so
-// they can be passed to the parser without needing a global.
-//
-class TParseContext : angle::NonCopyable
-{
- public:
- TParseContext(TSymbolTable &symt,
- TExtensionBehavior &ext,
- sh::GLenum type,
- ShShaderSpec spec,
- ShCompileOptions options,
- bool checksPrecErrors,
- TDiagnostics *diagnostics,
- const ShBuiltInResources &resources);
- ~TParseContext();
-
- const pp::Preprocessor &getPreprocessor() const { return mPreprocessor; }
- pp::Preprocessor &getPreprocessor() { return mPreprocessor; }
- void *getScanner() const { return mScanner; }
- void setScanner(void *scanner) { mScanner = scanner; }
- int getShaderVersion() const { return mShaderVersion; }
- sh::GLenum getShaderType() const { return mShaderType; }
- ShShaderSpec getShaderSpec() const { return mShaderSpec; }
- int numErrors() const { return mDiagnostics->numErrors(); }
- void error(const TSourceLoc &loc, const char *reason, const char *token);
- void warning(const TSourceLoc &loc, const char *reason, const char *token);
-
- // If isError is false, a warning will be reported instead.
- void outOfRangeError(bool isError,
- const TSourceLoc &loc,
- const char *reason,
- const char *token);
-
- TIntermBlock *getTreeRoot() const { return mTreeRoot; }
- void setTreeRoot(TIntermBlock *treeRoot) { mTreeRoot = treeRoot; }
-
- bool getFragmentPrecisionHigh() const
- {
- return mFragmentPrecisionHighOnESSL1 || mShaderVersion >= 300;
- }
- void setFragmentPrecisionHighOnESSL1(bool fragmentPrecisionHigh)
- {
- mFragmentPrecisionHighOnESSL1 = fragmentPrecisionHigh;
- }
-
- void setLoopNestingLevel(int loopNestintLevel) { mLoopNestingLevel = loopNestintLevel; }
-
- void incrLoopNestingLevel() { ++mLoopNestingLevel; }
- void decrLoopNestingLevel() { --mLoopNestingLevel; }
-
- void incrSwitchNestingLevel() { ++mSwitchNestingLevel; }
- void decrSwitchNestingLevel() { --mSwitchNestingLevel; }
-
- bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
- sh::WorkGroupSize getComputeShaderLocalSize() const;
-
- int getNumViews() const { return mNumViews; }
-
- void enterFunctionDeclaration() { mDeclaringFunction = true; }
-
- void exitFunctionDeclaration() { mDeclaringFunction = false; }
-
- bool declaringFunction() const { return mDeclaringFunction; }
-
- TIntermConstantUnion *addScalarLiteral(const TConstantUnion *constantUnion,
- const TSourceLoc &line);
-
- // This method is guaranteed to succeed, even if no variable with 'name' exists.
- const TVariable *getNamedVariable(const TSourceLoc &location,
- const TString *name,
- const TSymbol *symbol);
- TIntermTyped *parseVariableIdentifier(const TSourceLoc &location,
- const TString *name,
- const TSymbol *symbol);
-
- // Look at a '.' field selector string and change it into offsets for a vector.
- bool parseVectorFields(const TSourceLoc &line,
- const TString &compString,
- int vecSize,
- TVector<int> *fieldOffsets);
-
- void assignError(const TSourceLoc &line, const char *op, TString left, TString right);
- void unaryOpError(const TSourceLoc &line, const char *op, TString operand);
- void binaryOpError(const TSourceLoc &line, const char *op, TString left, TString right);
-
- // Check functions - the ones that return bool return false if an error was generated.
-
- bool checkIsNotReserved(const TSourceLoc &line, const TString &identifier);
- void checkPrecisionSpecified(const TSourceLoc &line, TPrecision precision, TBasicType type);
- bool checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node);
- void checkIsConst(TIntermTyped *node);
- void checkIsScalarInteger(TIntermTyped *node, const char *token);
- bool checkIsAtGlobalLevel(const TSourceLoc &line, const char *token);
- bool checkConstructorArguments(const TSourceLoc &line,
- const TIntermSequence *arguments,
- const TType &type);
-
- // Returns a sanitized array size to use (the size is at least 1).
- unsigned int checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr);
- bool checkIsValidQualifierForArray(const TSourceLoc &line, const TPublicType &elementQualifier);
- bool checkArrayElementIsNotArray(const TSourceLoc &line, const TPublicType &elementType);
- bool checkIsNonVoid(const TSourceLoc &line, const TString &identifier, const TBasicType &type);
- bool checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type);
- void checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType);
- bool checkIsNotOpaqueType(const TSourceLoc &line,
- const TTypeSpecifierNonArray &pType,
- const char *reason);
- void checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line, const TPublicType &pType);
- void checkLocationIsNotSpecified(const TSourceLoc &location,
- const TLayoutQualifier &layoutQualifier);
- void checkStd430IsForShaderStorageBlock(const TSourceLoc &location,
- const TLayoutBlockStorage &blockStorage,
- const TQualifier &qualifier);
- void checkIsParameterQualifierValid(const TSourceLoc &line,
- const TTypeQualifierBuilder &typeQualifierBuilder,
- TType *type);
-
- // Check if at least one of the specified extensions can be used, and generate error/warning as
- // appropriate according to the spec.
- // This function is only needed for a few different small constant sizes of extension array, and
- // we want to avoid unnecessary dynamic allocations. That's why checkCanUseOneOfExtensions is a
- // template function rather than one taking a vector.
- template <size_t size>
- bool checkCanUseOneOfExtensions(const TSourceLoc &line,
- const std::array<TExtension, size> &extensions);
- bool checkCanUseExtension(const TSourceLoc &line, TExtension extension);
-
- // Done for all declarations, whether empty or not.
- void declarationQualifierErrorCheck(const sh::TQualifier qualifier,
- const sh::TLayoutQualifier &layoutQualifier,
- const TSourceLoc &location);
- // Done for the first non-empty declarator in a declaration.
- void nonEmptyDeclarationErrorCheck(const TPublicType &publicType,
- const TSourceLoc &identifierLocation);
- // Done only for empty declarations.
- void emptyDeclarationErrorCheck(const TType &type, const TSourceLoc &location);
-
- void checkLayoutQualifierSupported(const TSourceLoc &location,
- const TString &layoutQualifierName,
- int versionRequired);
- bool checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
- const TLayoutQualifier &layoutQualifier);
- void functionCallRValueLValueErrorCheck(const TFunction *fnCandidate, TIntermAggregate *fnCall);
- void checkInvariantVariableQualifier(bool invariant,
- const TQualifier qualifier,
- const TSourceLoc &invariantLocation);
- void checkInputOutputTypeIsValidES3(const TQualifier qualifier,
- const TPublicType &type,
- const TSourceLoc &qualifierLocation);
- void checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier);
- const TPragma &pragma() const { return mDirectiveHandler.pragma(); }
- const TExtensionBehavior &extensionBehavior() const
- {
- return mDirectiveHandler.extensionBehavior();
- }
-
- bool isExtensionEnabled(TExtension extension) const;
- void handleExtensionDirective(const TSourceLoc &loc, const char *extName, const char *behavior);
- void handlePragmaDirective(const TSourceLoc &loc,
- const char *name,
- const char *value,
- bool stdgl);
-
- // Returns true on success. *initNode may still be nullptr on success in case the initialization
- // is not needed in the AST.
- bool executeInitializer(const TSourceLoc &line,
- const TString &identifier,
- TType type,
- TIntermTyped *initializer,
- TIntermBinary **initNode);
- TIntermNode *addConditionInitializer(const TPublicType &pType,
- const TString &identifier,
- TIntermTyped *initializer,
- const TSourceLoc &loc);
- TIntermNode *addLoop(TLoopType type,
- TIntermNode *init,
- TIntermNode *cond,
- TIntermTyped *expr,
- TIntermNode *body,
- const TSourceLoc &loc);
-
- // For "if" test nodes. There are three children: a condition, a true path, and a false path.
- // The two paths are in TIntermNodePair code.
- TIntermNode *addIfElse(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &loc);
-
- void addFullySpecifiedType(TPublicType *typeSpecifier);
- TPublicType addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
- const TPublicType &typeSpecifier);
-
- TIntermDeclaration *parseSingleDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierOrTypeLocation,
- const TString &identifier);
- TIntermDeclaration *parseSingleArrayDeclaration(TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes);
- TIntermDeclaration *parseSingleInitDeclaration(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
-
- // Parse a declaration like "type a[n] = initializer"
- // Note that this does not apply to declarations like "type[n] a = initializer"
- TIntermDeclaration *parseSingleArrayInitDeclaration(TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
-
- TIntermInvariantDeclaration *parseInvariantDeclaration(
- const TTypeQualifierBuilder &typeQualifierBuilder,
- const TSourceLoc &identifierLoc,
- const TString *identifier,
- const TSymbol *symbol);
-
- void parseDeclarator(TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- TIntermDeclaration *declarationOut);
- void parseArrayDeclarator(TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &arrayLocation,
- const TVector<unsigned int> &arraySizes,
- TIntermDeclaration *declarationOut);
- void parseInitDeclarator(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer,
- TIntermDeclaration *declarationOut);
-
- // Parse a declarator like "a[n] = initializer"
- void parseArrayInitDeclarator(const TPublicType &elementType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer,
- TIntermDeclaration *declarationOut);
-
- TIntermNode *addEmptyStatement(const TSourceLoc &location);
-
- void parseDefaultPrecisionQualifier(const TPrecision precision,
- const TPublicType &type,
- const TSourceLoc &loc);
- void parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder);
-
- TIntermFunctionPrototype *addFunctionPrototypeDeclaration(const TFunction &parsedFunction,
- const TSourceLoc &location);
- TIntermFunctionDefinition *addFunctionDefinition(TIntermFunctionPrototype *functionPrototype,
- TIntermBlock *functionBody,
- const TSourceLoc &location);
- void parseFunctionDefinitionHeader(const TSourceLoc &location,
- TFunction **function,
- TIntermFunctionPrototype **prototypeOut);
- TFunction *parseFunctionDeclarator(const TSourceLoc &location, TFunction *function);
- TFunction *parseFunctionHeader(const TPublicType &type,
- const TString *name,
- const TSourceLoc &location);
- TFunction *addNonConstructorFunc(const TString *name, const TSourceLoc &loc);
- TFunction *addConstructorFunc(const TPublicType &publicType);
- TParameter parseParameterDeclarator(const TPublicType &publicType,
- const TString *name,
- const TSourceLoc &nameLoc);
-
- TParameter parseParameterArrayDeclarator(const TString *name,
- const TSourceLoc &nameLoc,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &arrayLoc,
- TPublicType *elementType);
-
- TIntermTyped *addIndexExpression(TIntermTyped *baseExpression,
- const TSourceLoc &location,
- TIntermTyped *indexExpression);
- TIntermTyped *addFieldSelectionExpression(TIntermTyped *baseExpression,
- const TSourceLoc &dotLocation,
- const TString &fieldString,
- const TSourceLoc &fieldLocation);
-
- // Parse declarator for a single field
- TField *parseStructDeclarator(TString *identifier, const TSourceLoc &loc);
- TField *parseStructArrayDeclarator(TString *identifier,
- const TSourceLoc &loc,
- const TVector<unsigned int> &arraySizes,
- const TSourceLoc &arraySizeLoc);
-
- void checkDoesNotHaveDuplicateFieldName(const TFieldList::const_iterator begin,
- const TFieldList::const_iterator end,
- const TString &name,
- const TSourceLoc &location);
- TFieldList *addStructFieldList(TFieldList *fields, const TSourceLoc &location);
- TFieldList *combineStructFieldLists(TFieldList *processedFields,
- const TFieldList *newlyAddedFields,
- const TSourceLoc &location);
- TFieldList *addStructDeclaratorListWithQualifiers(
- const TTypeQualifierBuilder &typeQualifierBuilder,
- TPublicType *typeSpecifier,
- TFieldList *fieldList);
- TFieldList *addStructDeclaratorList(const TPublicType &typeSpecifier, TFieldList *fieldList);
- TTypeSpecifierNonArray addStructure(const TSourceLoc &structLine,
- const TSourceLoc &nameLine,
- const TString *structName,
- TFieldList *fieldList);
-
- TIntermDeclaration *addInterfaceBlock(const TTypeQualifierBuilder &typeQualifierBuilder,
- const TSourceLoc &nameLine,
- const TString &blockName,
- TFieldList *fieldList,
- const TString *instanceName,
- const TSourceLoc &instanceLine,
- TIntermTyped *arrayIndex,
- const TSourceLoc &arrayIndexLine);
-
- void parseLocalSize(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine,
- int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- size_t index,
- sh::WorkGroupSize *localSize);
- void parseNumViews(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *numViews);
- void parseInvocations(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *numInvocations);
- void parseMaxVertices(int intValue,
- const TSourceLoc &intValueLine,
- const std::string &intValueString,
- int *numMaxVertices);
- TLayoutQualifier parseLayoutQualifier(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine);
- TLayoutQualifier parseLayoutQualifier(const TString &qualifierType,
- const TSourceLoc &qualifierTypeLine,
- int intValue,
- const TSourceLoc &intValueLine);
- TTypeQualifierBuilder *createTypeQualifierBuilder(const TSourceLoc &loc);
- TStorageQualifierWrapper *parseGlobalStorageQualifier(TQualifier qualifier,
- const TSourceLoc &loc);
- TStorageQualifierWrapper *parseVaryingQualifier(const TSourceLoc &loc);
- TStorageQualifierWrapper *parseInQualifier(const TSourceLoc &loc);
- TStorageQualifierWrapper *parseOutQualifier(const TSourceLoc &loc);
- TStorageQualifierWrapper *parseInOutQualifier(const TSourceLoc &loc);
- TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier,
- TLayoutQualifier rightQualifier,
- const TSourceLoc &rightQualifierLocation);
-
- // Performs an error check for embedded struct declarations.
- void enterStructDeclaration(const TSourceLoc &line, const TString &identifier);
- void exitStructDeclaration();
-
- void checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field);
-
- TIntermSwitch *addSwitch(TIntermTyped *init,
- TIntermBlock *statementList,
- const TSourceLoc &loc);
- TIntermCase *addCase(TIntermTyped *condition, const TSourceLoc &loc);
- TIntermCase *addDefault(const TSourceLoc &loc);
-
- TIntermTyped *addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
- TIntermTyped *addUnaryMathLValue(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
- TIntermTyped *addBinaryMath(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
- TIntermTyped *addBinaryMathBooleanResult(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
- TIntermTyped *addAssign(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
-
- TIntermTyped *addComma(TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
-
- TIntermBranch *addBranch(TOperator op, const TSourceLoc &loc);
- TIntermBranch *addBranch(TOperator op, TIntermTyped *expression, const TSourceLoc &loc);
-
- void checkTextureGather(TIntermAggregate *functionCall);
- void checkTextureOffsetConst(TIntermAggregate *functionCall);
- void checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall);
- void checkImageMemoryAccessForUserDefinedFunctions(const TFunction *functionDefinition,
- const TIntermAggregate *functionCall);
- void checkAtomicMemoryBuiltinFunctions(TIntermAggregate *functionCall);
- TIntermSequence *createEmptyArgumentsList();
-
- // fnCall is only storing the built-in op, and function name or constructor type. arguments
- // has the arguments.
- TIntermTyped *addFunctionCallOrMethod(TFunction *fnCall,
- TIntermSequence *arguments,
- TIntermNode *thisNode,
- const TSourceLoc &loc);
-
- TIntermTyped *addTernarySelection(TIntermTyped *cond,
- TIntermTyped *trueExpression,
- TIntermTyped *falseExpression,
- const TSourceLoc &line);
-
- int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
- int getGeometryShaderInvocations() const
- {
- return (mGeometryShaderInvocations > 0) ? mGeometryShaderInvocations : 1;
- }
- TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
- {
- return mGeometryShaderInputPrimitiveType;
- }
- TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
- {
- return mGeometryShaderOutputPrimitiveType;
- }
-
- // TODO(jmadill): make this private
- TSymbolTable &symbolTable; // symbol table that goes with the language currently being parsed
-
- private:
- class AtomicCounterBindingState;
- constexpr static size_t kAtomicCounterSize = 4;
- // UNIFORM_ARRAY_STRIDE for atomic counter arrays is an implementation-dependent value which
- // can be queried after a program is linked according to ES 3.10 section 7.7.1. This is
- // controversial with the offset inheritance as described in ESSL 3.10 section 4.4.6. Currently
- // we treat it as always 4 in favour of the original interpretation in
- // "ARB_shader_atomic_counters".
- // TODO(jie.a.chen@intel.com): Double check this once the spec vagueness is resolved.
- // Note that there may be tests in AtomicCounter_test that will need to be updated as well.
- constexpr static size_t kAtomicCounterArrayStride = 4;
-
- // Returns a clamped index. If it prints out an error message, the token is "[]".
- int checkIndexLessThan(bool outOfRangeIndexIsError,
- const TSourceLoc &location,
- int index,
- int arraySize,
- const char *reason);
-
- bool declareVariable(const TSourceLoc &line,
- const TString &identifier,
- const TType &type,
- TVariable **variable);
-
- void checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
- const TString &identifier,
- TType *type);
-
- TParameter parseParameterDeclarator(TType *type,
- const TString *name,
- const TSourceLoc &nameLoc);
-
- bool checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
- const TPublicType &elementType);
- // Done for all atomic counter declarations, whether empty or not.
- void atomicCounterQualifierErrorCheck(const TPublicType &publicType,
- const TSourceLoc &location);
-
- // Assumes that multiplication op has already been set based on the types.
- bool isMultiplicationTypeCombinationValid(TOperator op, const TType &left, const TType &right);
-
- void checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
- TQualifier qualifier,
- const TType &type);
-
- void checkInternalFormatIsNotSpecified(const TSourceLoc &location,
- TLayoutImageInternalFormat internalFormat);
- void checkMemoryQualifierIsNotSpecified(const TMemoryQualifier &memoryQualifier,
- const TSourceLoc &location);
- void checkAtomicCounterOffsetDoesNotOverlap(bool forceAppend,
- const TSourceLoc &loc,
- TType *type);
- void checkBindingIsValid(const TSourceLoc &identifierLocation, const TType &type);
- void checkBindingIsNotSpecified(const TSourceLoc &location, int binding);
- void checkOffsetIsNotSpecified(const TSourceLoc &location, int offset);
- void checkImageBindingIsValid(const TSourceLoc &location,
- int binding,
- int arrayTotalElementCount);
- void checkSamplerBindingIsValid(const TSourceLoc &location,
- int binding,
- int arrayTotalElementCount);
- void checkBlockBindingIsValid(const TSourceLoc &location,
- const TQualifier &qualifier,
- int binding,
- int arraySize);
- void checkAtomicCounterBindingIsValid(const TSourceLoc &location, int binding);
-
- void checkUniformLocationInRange(const TSourceLoc &location,
- int objectLocationCount,
- const TLayoutQualifier &layoutQualifier);
-
- void checkYuvIsNotSpecified(const TSourceLoc &location, bool yuv);
-
- bool checkUnsizedArrayConstructorArgumentDimensionality(TIntermSequence *arguments,
- TType type,
- const TSourceLoc &line);
-
- // Will set the size of the outermost array according to geometry shader input layout.
- void checkGeometryShaderInputAndSetArraySize(const TSourceLoc &location,
- const char *token,
- TType *type);
-
- // Will size any unsized array type so unsized arrays won't need to be taken into account
- // further along the line in parsing.
- void checkIsNotUnsizedArray(const TSourceLoc &line,
- const char *errorMessage,
- const char *token,
- TType *arrayType);
-
- TIntermTyped *addBinaryMathInternal(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
- TIntermBinary *createAssign(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
- TIntermTyped *createUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
-
- TIntermTyped *addMethod(TFunction *fnCall,
- TIntermSequence *arguments,
- TIntermNode *thisNode,
- const TSourceLoc &loc);
- TIntermTyped *addConstructor(TIntermSequence *arguments,
- TType type,
- const TSourceLoc &line);
- TIntermTyped *addNonConstructorFunctionCall(TFunction *fnCall,
- TIntermSequence *arguments,
- const TSourceLoc &loc);
-
- // Return true if the checks pass
- bool binaryOpCommonCheck(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc);
-
- TIntermFunctionPrototype *createPrototypeNodeFromFunction(const TFunction &function,
- const TSourceLoc &location,
- bool insertParametersToSymbolTable);
-
- void setAtomicCounterBindingDefaultOffset(const TPublicType &declaration,
- const TSourceLoc &location);
-
- bool checkPrimitiveTypeMatchesTypeQualifier(const TTypeQualifier &typeQualifier);
- bool parseGeometryShaderInputLayoutQualifier(const TTypeQualifier &typeQualifier);
- bool parseGeometryShaderOutputLayoutQualifier(const TTypeQualifier &typeQualifier);
- void setGeometryShaderInputArraySize(unsigned int inputArraySize, const TSourceLoc &line);
-
- // Set to true when the last/current declarator list was started with an empty declaration. The
- // non-empty declaration error check will need to be performed if the empty declaration is
- // followed by a declarator.
- bool mDeferredNonEmptyDeclarationErrorCheck;
-
- sh::GLenum mShaderType; // vertex or fragment language (future: pack or unpack)
- ShShaderSpec mShaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
- ShCompileOptions mCompileOptions; // Options passed to TCompiler
- int mShaderVersion;
- TIntermBlock *mTreeRoot; // root of parse tree being created
- int mLoopNestingLevel; // 0 if outside all loops
- int mStructNestingLevel; // incremented while parsing a struct declaration
- int mSwitchNestingLevel; // 0 if outside all switch statements
- const TType
- *mCurrentFunctionType; // the return type of the function that's currently being parsed
- bool mFunctionReturnsValue; // true if a non-void function has a return
- bool mChecksPrecisionErrors; // true if an error will be generated when a variable is declared
- // without precision, explicit or implicit.
- bool mFragmentPrecisionHighOnESSL1; // true if highp precision is supported when compiling
- // ESSL1.
- TLayoutMatrixPacking mDefaultUniformMatrixPacking;
- TLayoutBlockStorage mDefaultUniformBlockStorage;
- TLayoutMatrixPacking mDefaultBufferMatrixPacking;
- TLayoutBlockStorage mDefaultBufferBlockStorage;
- TString mHashErrMsg;
- TDiagnostics *mDiagnostics;
- TDirectiveHandler mDirectiveHandler;
- pp::Preprocessor mPreprocessor;
- void *mScanner;
- bool mUsesFragData; // track if we are using both gl_FragData and gl_FragColor
- bool mUsesFragColor;
- bool mUsesSecondaryOutputs; // Track if we are using either gl_SecondaryFragData or
- // gl_Secondary FragColor or both.
- int mMinProgramTexelOffset;
- int mMaxProgramTexelOffset;
-
- int mMinProgramTextureGatherOffset;
- int mMaxProgramTextureGatherOffset;
-
- // keep track of local group size declared in layout. It should be declared only once.
- bool mComputeShaderLocalSizeDeclared;
- sh::WorkGroupSize mComputeShaderLocalSize;
- // keep track of number of views declared in layout.
- int mNumViews;
- int mMaxNumViews;
- int mMaxImageUnits;
- int mMaxCombinedTextureImageUnits;
- int mMaxUniformLocations;
- int mMaxUniformBufferBindings;
- int mMaxAtomicCounterBindings;
- int mMaxShaderStorageBufferBindings;
-
- // keeps track whether we are declaring / defining a function
- bool mDeclaringFunction;
-
- // Track the state of each atomic counter binding.
- std::map<int, AtomicCounterBindingState> mAtomicCounterBindingStates;
-
- // Track the geometry shader global parameters declared in layout.
- TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
- TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
- int mGeometryShaderInvocations;
- int mGeometryShaderMaxVertices;
- int mMaxGeometryShaderInvocations;
- int mMaxGeometryShaderMaxVertices;
-
- // Track if all input array sizes are same and matches the latter input primitive declaration.
- unsigned int mGeometryShaderInputArraySize;
-};
-
-int PaParseStrings(size_t count,
- const char *const string[],
- const int length[],
- TParseContext *context);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_PARSECONTEXT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
deleted file mode 100644
index 0f1cd8b5c9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
+++ /dev/null
@@ -1,360 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/PoolAlloc.h"
-
-#include <stdint.h>
-#include <stdio.h>
-#include <assert.h>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/platform.h"
-#include "common/tls.h"
-#include "compiler/translator/InitializeGlobals.h"
-
-TLSIndex PoolIndex = TLS_INVALID_INDEX;
-
-bool InitializePoolIndex()
-{
- assert(PoolIndex == TLS_INVALID_INDEX);
-
- PoolIndex = CreateTLSIndex();
- return PoolIndex != TLS_INVALID_INDEX;
-}
-
-void FreePoolIndex()
-{
- assert(PoolIndex != TLS_INVALID_INDEX);
-
- DestroyTLSIndex(PoolIndex);
- PoolIndex = TLS_INVALID_INDEX;
-}
-
-TPoolAllocator *GetGlobalPoolAllocator()
-{
- assert(PoolIndex != TLS_INVALID_INDEX);
- return static_cast<TPoolAllocator *>(GetTLSValue(PoolIndex));
-}
-
-void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator)
-{
- assert(PoolIndex != TLS_INVALID_INDEX);
- SetTLSValue(PoolIndex, poolAllocator);
-}
-
-//
-// Implement the functionality of the TPoolAllocator class, which
-// is documented in PoolAlloc.h.
-//
-TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment)
- : alignment(allocationAlignment),
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- pageSize(growthIncrement),
- freeList(0),
- inUseList(0),
- numCalls(0),
- totalBytes(0),
-#endif
- mLocked(false)
-{
- //
- // Adjust alignment to be at least pointer aligned and
- // power of 2.
- //
- size_t minAlign = sizeof(void *);
- alignment &= ~(minAlign - 1);
- if (alignment < minAlign)
- alignment = minAlign;
- size_t a = 1;
- while (a < alignment)
- a <<= 1;
- alignment = a;
- alignmentMask = a - 1;
-
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- //
- // Don't allow page sizes we know are smaller than all common
- // OS page sizes.
- //
- if (pageSize < 4 * 1024)
- pageSize = 4 * 1024;
-
- //
- // A large currentPageOffset indicates a new page needs to
- // be obtained to allocate memory.
- //
- currentPageOffset = pageSize;
-
- //
- // Align header skip
- //
- headerSkip = minAlign;
- if (headerSkip < sizeof(tHeader))
- {
- headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
- }
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- mStack.push_back({});
-#endif
-}
-
-TPoolAllocator::~TPoolAllocator()
-{
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- while (inUseList)
- {
- tHeader *next = inUseList->nextPage;
- inUseList->~tHeader();
- delete[] reinterpret_cast<char *>(inUseList);
- inUseList = next;
- }
-
- // We should not check the guard blocks
- // here, because we did it already when the block was
- // placed into the free list.
- //
- while (freeList)
- {
- tHeader *next = freeList->nextPage;
- delete[] reinterpret_cast<char *>(freeList);
- freeList = next;
- }
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- for (auto &allocs : mStack)
- {
- for (auto alloc : allocs)
- {
- free(alloc);
- }
- }
- mStack.clear();
-#endif
-}
-
-// Support MSVC++ 6.0
-const unsigned char TAllocation::guardBlockBeginVal = 0xfb;
-const unsigned char TAllocation::guardBlockEndVal = 0xfe;
-const unsigned char TAllocation::userDataFill = 0xcd;
-
-#ifdef GUARD_BLOCKS
-const size_t TAllocation::guardBlockSize = 16;
-#else
-const size_t TAllocation::guardBlockSize = 0;
-#endif
-
-//
-// Check a single guard block for damage
-//
-void TAllocation::checkGuardBlock(unsigned char *blockMem,
- unsigned char val,
- const char *locText) const
-{
-#ifdef GUARD_BLOCKS
- for (size_t x = 0; x < guardBlockSize; x++)
- {
- if (blockMem[x] != val)
- {
- char assertMsg[80];
-
-// We don't print the assert message. It's here just to be helpful.
-#if defined(_MSC_VER)
- snprintf(assertMsg, sizeof(assertMsg),
- "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n", locText, size, data());
-#else
- snprintf(assertMsg, sizeof(assertMsg),
- "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n", locText, size, data());
-#endif
- assert(0 && "PoolAlloc: Damage in guard block");
- }
- }
-#endif
-}
-
-void TPoolAllocator::push()
-{
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- tAllocState state = {currentPageOffset, inUseList};
-
- mStack.push_back(state);
-
- //
- // Indicate there is no current page to allocate from.
- //
- currentPageOffset = pageSize;
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- mStack.push_back({});
-#endif
-}
-
-//
-// Do a mass-deallocation of all the individual allocations
-// that have occurred since the last push(), or since the
-// last pop(), or since the object's creation.
-//
-// The deallocated pages are saved for future allocations.
-//
-void TPoolAllocator::pop()
-{
- if (mStack.size() < 1)
- return;
-
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- tHeader *page = mStack.back().page;
- currentPageOffset = mStack.back().offset;
-
- while (inUseList != page)
- {
- // invoke destructor to free allocation list
- inUseList->~tHeader();
-
- tHeader *nextInUse = inUseList->nextPage;
- if (inUseList->pageCount > 1)
- delete[] reinterpret_cast<char *>(inUseList);
- else
- {
- inUseList->nextPage = freeList;
- freeList = inUseList;
- }
- inUseList = nextInUse;
- }
-
- mStack.pop_back();
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- for (auto &alloc : mStack.back())
- {
- free(alloc);
- }
- mStack.pop_back();
-#endif
-}
-
-//
-// Do a mass-deallocation of all the individual allocations
-// that have occurred.
-//
-void TPoolAllocator::popAll()
-{
- while (mStack.size() > 0)
- pop();
-}
-
-void *TPoolAllocator::allocate(size_t numBytes)
-{
- ASSERT(!mLocked);
-
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- //
- // Just keep some interesting statistics.
- //
- ++numCalls;
- totalBytes += numBytes;
-
- // If we are using guard blocks, all allocations are bracketed by
- // them: [guardblock][allocation][guardblock]. numBytes is how
- // much memory the caller asked for. allocationSize is the total
- // size including guard blocks. In release build,
- // guardBlockSize=0 and this all gets optimized away.
- size_t allocationSize = TAllocation::allocationSize(numBytes);
- // Detect integer overflow.
- if (allocationSize < numBytes)
- return 0;
-
- //
- // Do the allocation, most likely case first, for efficiency.
- // This step could be moved to be inline sometime.
- //
- if (allocationSize <= pageSize - currentPageOffset)
- {
- //
- // Safe to allocate from currentPageOffset.
- //
- unsigned char *memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
- currentPageOffset += allocationSize;
- currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask;
-
- return initializeAllocation(inUseList, memory, numBytes);
- }
-
- if (allocationSize > pageSize - headerSkip)
- {
- //
- // Do a multi-page allocation. Don't mix these with the others.
- // The OS is efficient and allocating and free-ing multiple pages.
- //
- size_t numBytesToAlloc = allocationSize + headerSkip;
- // Detect integer overflow.
- if (numBytesToAlloc < allocationSize)
- return 0;
-
- tHeader *memory = reinterpret_cast<tHeader *>(::new char[numBytesToAlloc]);
- if (memory == 0)
- return 0;
-
- // Use placement-new to initialize header
- new (memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
- inUseList = memory;
-
- currentPageOffset = pageSize; // make next allocation come from a new page
-
- // No guard blocks for multi-page allocations (yet)
- return reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(memory) + headerSkip);
- }
-
- //
- // Need a simple page to allocate from.
- //
- tHeader *memory;
- if (freeList)
- {
- memory = freeList;
- freeList = freeList->nextPage;
- }
- else
- {
- memory = reinterpret_cast<tHeader *>(::new char[pageSize]);
- if (memory == 0)
- return 0;
- }
-
- // Use placement-new to initialize header
- new (memory) tHeader(inUseList, 1);
- inUseList = memory;
-
- unsigned char *ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
- currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
-
- return initializeAllocation(inUseList, ret, numBytes);
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- void *alloc = malloc(numBytes + alignmentMask);
- mStack.back().push_back(alloc);
-
- intptr_t intAlloc = reinterpret_cast<intptr_t>(alloc);
- intAlloc = (intAlloc + alignmentMask) & ~alignmentMask;
- return reinterpret_cast<void *>(intAlloc);
-#endif
-}
-
-void TPoolAllocator::lock()
-{
- ASSERT(!mLocked);
- mLocked = true;
-}
-
-void TPoolAllocator::unlock()
-{
- ASSERT(mLocked);
- mLocked = false;
-}
-
-//
-// Check all allocations in a list for damage by calling check on each.
-//
-void TAllocation::checkAllocList() const
-{
- for (const TAllocation *alloc = this; alloc != 0; alloc = alloc->prevAlloc)
- alloc->check();
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
deleted file mode 100644
index ad63bc4cd6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
+++ /dev/null
@@ -1,319 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_POOLALLOC_H_
-#define COMPILER_TRANSLATOR_POOLALLOC_H_
-
-#ifdef _DEBUG
-#define GUARD_BLOCKS // define to enable guard block sanity checking
-#endif
-
-//
-// This header defines an allocator that can be used to efficiently
-// allocate a large number of small requests for heap memory, with the
-// intention that they are not individually deallocated, but rather
-// collectively deallocated at one time.
-//
-// This simultaneously
-//
-// * Makes each individual allocation much more efficient; the
-// typical allocation is trivial.
-// * Completely avoids the cost of doing individual deallocation.
-// * Saves the trouble of tracking down and plugging a large class of leaks.
-//
-// Individual classes can use this allocator by supplying their own
-// new and delete methods.
-//
-// STL containers can use this allocator by using the pool_allocator
-// class as the allocator (second) template argument.
-//
-
-#include <stddef.h>
-#include <string.h>
-#include <vector>
-
-// If we are using guard blocks, we must track each indivual
-// allocation. If we aren't using guard blocks, these
-// never get instantiated, so won't have any impact.
-//
-
-class TAllocation
-{
- public:
- TAllocation(size_t size, unsigned char *mem, TAllocation *prev = 0)
- : size(size), mem(mem), prevAlloc(prev)
- {
-// Allocations are bracketed:
-// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
-// This would be cleaner with if (guardBlockSize)..., but that
-// makes the compiler print warnings about 0 length memsets,
-// even with the if() protecting them.
-#ifdef GUARD_BLOCKS
- memset(preGuard(), guardBlockBeginVal, guardBlockSize);
- memset(data(), userDataFill, size);
- memset(postGuard(), guardBlockEndVal, guardBlockSize);
-#endif
- }
-
- void check() const
- {
- checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
- checkGuardBlock(postGuard(), guardBlockEndVal, "after");
- }
-
- void checkAllocList() const;
-
- // Return total size needed to accomodate user buffer of 'size',
- // plus our tracking data.
- inline static size_t allocationSize(size_t size)
- {
- return size + 2 * guardBlockSize + headerSize();
- }
-
- // Offset from surrounding buffer to get to user data buffer.
- inline static unsigned char *offsetAllocation(unsigned char *m)
- {
- return m + guardBlockSize + headerSize();
- }
-
- private:
- void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
-
- // Find offsets to pre and post guard blocks, and user data buffer
- unsigned char *preGuard() const { return mem + headerSize(); }
- unsigned char *data() const { return preGuard() + guardBlockSize; }
- unsigned char *postGuard() const { return data() + size; }
-
- size_t size; // size of the user data area
- unsigned char *mem; // beginning of our allocation (pts to header)
- TAllocation *prevAlloc; // prior allocation in the chain
-
- // Support MSVC++ 6.0
- const static unsigned char guardBlockBeginVal;
- const static unsigned char guardBlockEndVal;
- const static unsigned char userDataFill;
-
- const static size_t guardBlockSize;
-#ifdef GUARD_BLOCKS
- inline static size_t headerSize() { return sizeof(TAllocation); }
-#else
- inline static size_t headerSize() { return 0; }
-#endif
-};
-
-//
-// There are several stacks. One is to track the pushing and popping
-// of the user, and not yet implemented. The others are simply a
-// repositories of free pages or used pages.
-//
-// Page stacks are linked together with a simple header at the beginning
-// of each allocation obtained from the underlying OS. Multi-page allocations
-// are returned to the OS. Individual page allocations are kept for future
-// re-use.
-//
-// The "page size" used is not, nor must it match, the underlying OS
-// page size. But, having it be about that size or equal to a set of
-// pages is likely most optimal.
-//
-class TPoolAllocator
-{
- public:
- TPoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = 16);
-
- //
- // Don't call the destructor just to free up the memory, call pop()
- //
- ~TPoolAllocator();
-
- //
- // Call push() to establish a new place to pop memory too. Does not
- // have to be called to get things started.
- //
- void push();
-
- //
- // Call pop() to free all memory allocated since the last call to push(),
- // or if no last call to push, frees all memory since first allocation.
- //
- void pop();
-
- //
- // Call popAll() to free all memory allocated.
- //
- void popAll();
-
- //
- // Call allocate() to actually acquire memory. Returns 0 if no memory
- // available, otherwise a properly aligned pointer to 'numBytes' of memory.
- //
- void *allocate(size_t numBytes);
-
- //
- // There is no deallocate. The point of this class is that
- // deallocation can be skipped by the user of it, as the model
- // of use is to simultaneously deallocate everything at once
- // by calling pop(), and to not have to solve memory leak problems.
- //
-
- // Catch unwanted allocations.
- // TODO(jmadill): Remove this when we remove the global allocator.
- void lock();
- void unlock();
-
- private:
- size_t alignment; // all returned allocations will be aligned at
- // this granularity, which will be a power of 2
- size_t alignmentMask;
-
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- friend struct tHeader;
-
- struct tHeader
- {
- tHeader(tHeader *nextPage, size_t pageCount)
- : nextPage(nextPage),
- pageCount(pageCount)
-#ifdef GUARD_BLOCKS
- ,
- lastAllocation(0)
-#endif
- {
- }
-
- ~tHeader()
- {
-#ifdef GUARD_BLOCKS
- if (lastAllocation)
- lastAllocation->checkAllocList();
-#endif
- }
-
- tHeader *nextPage;
- size_t pageCount;
-#ifdef GUARD_BLOCKS
- TAllocation *lastAllocation;
-#endif
- };
-
- struct tAllocState
- {
- size_t offset;
- tHeader *page;
- };
- typedef std::vector<tAllocState> tAllocStack;
-
- // Track allocations if and only if we're using guard blocks
- void *initializeAllocation(tHeader *block, unsigned char *memory, size_t numBytes)
- {
-#ifdef GUARD_BLOCKS
- new (memory) TAllocation(numBytes, memory, block->lastAllocation);
- block->lastAllocation = reinterpret_cast<TAllocation *>(memory);
-#endif
- // This is optimized entirely away if GUARD_BLOCKS is not defined.
- return TAllocation::offsetAllocation(memory);
- }
-
- size_t pageSize; // granularity of allocation from the OS
- size_t headerSkip; // amount of memory to skip to make room for the
- // header (basically, size of header, rounded
- // up to make it aligned
- size_t currentPageOffset; // next offset in top of inUseList to allocate from
- tHeader *freeList; // list of popped memory
- tHeader *inUseList; // list of all memory currently being used
- tAllocStack mStack; // stack of where to allocate from, to partition pool
-
- int numCalls; // just an interesting statistic
- size_t totalBytes; // just an interesting statistic
-
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- std::vector<std::vector<void *>> mStack;
-#endif
-
- TPoolAllocator &operator=(const TPoolAllocator &); // dont allow assignment operator
- TPoolAllocator(const TPoolAllocator &); // dont allow default copy constructor
- bool mLocked;
-};
-
-//
-// There could potentially be many pools with pops happening at
-// different times. But a simple use is to have a global pop
-// with everyone using the same global allocator.
-//
-extern TPoolAllocator *GetGlobalPoolAllocator();
-extern void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator);
-
-//
-// This STL compatible allocator is intended to be used as the allocator
-// parameter to templatized STL containers, like vector and map.
-//
-// It will use the pools for allocation, and not
-// do any deallocation, but will still do destruction.
-//
-template <class T>
-class pool_allocator
-{
- public:
- typedef size_t size_type;
- typedef ptrdiff_t difference_type;
- typedef T *pointer;
- typedef const T *const_pointer;
- typedef T &reference;
- typedef const T &const_reference;
- typedef T value_type;
-
- template <class Other>
- struct rebind
- {
- typedef pool_allocator<Other> other;
- };
- pointer address(reference x) const { return &x; }
- const_pointer address(const_reference x) const { return &x; }
-
- pool_allocator() {}
-
- template <class Other>
- pool_allocator(const pool_allocator<Other> &p)
- {
- }
-
- template <class Other>
- pool_allocator<T> &operator=(const pool_allocator<Other> &p)
- {
- return *this;
- }
-
-#if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
- // libCStd on some platforms have a different allocate/deallocate interface.
- // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
- // allocated, not the number of elements.
- void *allocate(size_type n) { return getAllocator().allocate(n); }
- void *allocate(size_type n, const void *) { return getAllocator().allocate(n); }
- void deallocate(void *, size_type) {}
-#else
- pointer allocate(size_type n)
- {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
- }
- pointer allocate(size_type n, const void *)
- {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
- }
- void deallocate(pointer, size_type) {}
-#endif // _RWSTD_ALLOCATOR
-
- void construct(pointer p, const T &val) { new ((void *)p) T(val); }
- void destroy(pointer p) { p->T::~T(); }
-
- bool operator==(const pool_allocator &rhs) const { return true; }
- bool operator!=(const pool_allocator &rhs) const { return false; }
-
- size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
- size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
-
- TPoolAllocator &getAllocator() const { return *GetGlobalPoolAllocator(); }
-};
-
-#endif // COMPILER_TRANSLATOR_POOLALLOC_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Pragma.h b/src/3rdparty/angle/src/compiler/translator/Pragma.h
deleted file mode 100644
index 8c419fc17e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Pragma.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_PRAGMA_H_
-#define COMPILER_TRANSLATOR_PRAGMA_H_
-
-struct TPragma
-{
- struct STDGL
- {
- STDGL() : invariantAll(false) {}
-
- bool invariantAll;
- };
-
- // By default optimization is turned on and debug is turned off.
- // Precision emulation is turned on by default, but has no effect unless
- // the extension is enabled.
- TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {}
- TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {}
-
- bool optimize;
- bool debug;
- bool debugShaderPrecision;
- STDGL stdgl;
-};
-
-#endif // COMPILER_TRANSLATOR_PRAGMA_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp
deleted file mode 100644
index 6c9a02cd1c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PruneNoOps.cpp: The PruneNoOps function prunes:
-// 1. Empty declarations "int;". Empty declarators will be pruned as well, so for example:
-// int , a;
-// is turned into
-// int a;
-// 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision for float,
-// so float literal statements would end up with no precision which is invalid ESSL.
-
-#include "compiler/translator/PruneNoOps.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool IsNoOp(TIntermNode *node)
-{
- if (node->getAsConstantUnion() != nullptr)
- {
- return true;
- }
- bool isEmptyDeclaration = node->getAsDeclarationNode() != nullptr &&
- node->getAsDeclarationNode()->getSequence()->empty();
- if (isEmptyDeclaration)
- {
- return true;
- }
- return false;
-}
-
-class PruneNoOpsTraverser : private TIntermTraverser
-{
- public:
- static void apply(TIntermBlock *root);
-
- private:
- PruneNoOpsTraverser();
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
- bool visitBlock(Visit visit, TIntermBlock *node) override;
- bool visitLoop(Visit visit, TIntermLoop *loop) override;
-};
-
-void PruneNoOpsTraverser::apply(TIntermBlock *root)
-{
- PruneNoOpsTraverser prune;
- root->traverse(&prune);
- prune.updateTree();
-}
-
-PruneNoOpsTraverser::PruneNoOpsTraverser() : TIntermTraverser(true, false, false)
-{
-}
-
-bool PruneNoOpsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- TIntermSequence *sequence = node->getSequence();
- if (sequence->size() >= 1)
- {
- TIntermSymbol *sym = sequence->front()->getAsSymbolNode();
- // Prune declarations without a variable name, unless it's an interface block declaration.
- if (sym != nullptr && sym->getSymbol() == "" && !sym->isInterfaceBlock())
- {
- if (sequence->size() > 1)
- {
- // Generate a replacement that will remove the empty declarator in the beginning of
- // a declarator list. Example of a declaration that will be changed:
- // float, a;
- // will be changed to
- // float a;
- // This applies also to struct declarations.
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(node, sym, emptyReplacement));
- }
- else if (sym->getBasicType() != EbtStruct)
- {
- // If there are entirely empty non-struct declarations, they result in
- // TIntermDeclaration nodes without any children in the parsing stage. These are
- // handled in visitBlock and visitLoop.
- UNREACHABLE();
- }
- else if (sym->getType().getQualifier() != EvqGlobal &&
- sym->getType().getQualifier() != EvqTemporary)
- {
- // Single struct declarations may just declare the struct type and no variables, so
- // they should not be pruned. Here we handle an empty struct declaration with a
- // qualifier, for example like this:
- // const struct a { int i; };
- // NVIDIA GL driver version 367.27 doesn't accept this kind of declarations, so we
- // convert the declaration to a regular struct declaration. This is okay, since ESSL
- // 1.00 spec section 4.1.8 says about structs that "The optional qualifiers only
- // apply to any declarators, and are not part of the type being defined for name."
-
- if (mInGlobalScope)
- {
- sym->getTypePointer()->setQualifier(EvqGlobal);
- }
- else
- {
- sym->getTypePointer()->setQualifier(EvqTemporary);
- }
- }
- }
- }
- return false;
-}
-
-bool PruneNoOpsTraverser::visitBlock(Visit visit, TIntermBlock *node)
-{
- TIntermSequence *statements = node->getSequence();
-
- for (TIntermNode *statement : *statements)
- {
- if (IsNoOp(statement))
- {
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(node, statement, emptyReplacement));
- }
- }
-
- return true;
-}
-
-bool PruneNoOpsTraverser::visitLoop(Visit visit, TIntermLoop *loop)
-{
- TIntermTyped *expr = loop->getExpression();
- if (expr != nullptr && IsNoOp(expr))
- {
- loop->setExpression(nullptr);
- }
- TIntermNode *init = loop->getInit();
- if (init != nullptr && IsNoOp(init))
- {
- loop->setInit(nullptr);
- }
-
- return true;
-}
-
-} // namespace
-
-void PruneNoOps(TIntermBlock *root)
-{
- PruneNoOpsTraverser::apply(root);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h
deleted file mode 100644
index c421cecca4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PruneNoOps.h: The PruneNoOps function prunes:
-// 1. Empty declarations "int;". Empty declarators will be pruned as well, so for example:
-// int , a;
-// is turned into
-// int a;
-// 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision for float,
-// so float literal statements would end up with no precision which is invalid ESSL.
-
-#ifndef COMPILER_TRANSLATOR_PRUNENOOPS_H_
-#define COMPILER_TRANSLATOR_PRUNENOOPS_H_
-
-namespace sh
-{
-class TIntermBlock;
-
-void PruneNoOps(TIntermBlock *root);
-}
-
-#endif // COMPILER_TRANSLATOR_PRUNENOOPS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp
deleted file mode 100644
index f748175957..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp
+++ /dev/null
@@ -1,784 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/QualifierTypes.h"
-
-#include "compiler/translator/Diagnostics.h"
-
-#include <algorithm>
-
-namespace sh
-{
-
-namespace
-{
-
-// GLSL ES 3.10 does not impose a strict order on type qualifiers and allows multiple layout
-// declarations.
-// GLSL ES 3.10 Revision 4, 4.10 Order of Qualification
-bool AreTypeQualifierChecksRelaxed(int shaderVersion)
-{
- return shaderVersion >= 310;
-}
-
-bool IsScopeQualifier(TQualifier qualifier)
-{
- return qualifier == EvqGlobal || qualifier == EvqTemporary;
-}
-
-bool IsScopeQualifierWrapper(const TQualifierWrapperBase *qualifier)
-{
- if (qualifier->getType() != QtStorage)
- return false;
- const TStorageQualifierWrapper *storageQualifier =
- static_cast<const TStorageQualifierWrapper *>(qualifier);
- TQualifier q = storageQualifier->getQualifier();
- return IsScopeQualifier(q);
-}
-
-// Returns true if the invariant for the qualifier sequence holds
-bool IsInvariantCorrect(const TTypeQualifierBuilder::QualifierSequence &qualifiers)
-{
- // We should have at least one qualifier.
- // The first qualifier always tells the scope.
- return qualifiers.size() >= 1 && IsScopeQualifierWrapper(qualifiers[0]);
-}
-
-// Returns true if there are qualifiers which have been specified multiple times
-// If areQualifierChecksRelaxed is set to true, then layout qualifier repetition is allowed.
-bool HasRepeatingQualifiers(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
- bool areQualifierChecksRelaxed,
- std::string *errorMessage)
-{
- bool invariantFound = false;
- bool precisionFound = false;
- bool layoutFound = false;
- bool interpolationFound = false;
-
- unsigned int locationsSpecified = 0;
- bool isOut = false;
-
- // The iteration starts from one since the first qualifier only reveals the scope of the
- // expression. It is inserted first whenever the sequence gets created.
- for (size_t i = 1; i < qualifiers.size(); ++i)
- {
- switch (qualifiers[i]->getType())
- {
- case QtInvariant:
- {
- if (invariantFound)
- {
- *errorMessage = "The invariant qualifier specified multiple times.";
- return true;
- }
- invariantFound = true;
- break;
- }
- case QtPrecision:
- {
- if (precisionFound)
- {
- *errorMessage = "The precision qualifier specified multiple times.";
- return true;
- }
- precisionFound = true;
- break;
- }
- case QtLayout:
- {
- if (layoutFound && !areQualifierChecksRelaxed)
- {
- *errorMessage = "The layout qualifier specified multiple times.";
- return true;
- }
- if (invariantFound && !areQualifierChecksRelaxed)
- {
- // This combination is not correct according to the syntax specified in the
- // formal grammar in the ESSL 3.00 spec. In ESSL 3.10 the grammar does not have
- // a similar restriction.
- *errorMessage =
- "The layout qualifier and invariant qualifier cannot coexist in the same "
- "declaration according to the grammar.";
- return true;
- }
- layoutFound = true;
- const TLayoutQualifier &currentQualifier =
- static_cast<const TLayoutQualifierWrapper *>(qualifiers[i])->getQualifier();
- locationsSpecified += currentQualifier.locationsSpecified;
- break;
- }
- case QtInterpolation:
- {
- // 'centroid' is treated as a storage qualifier
- // 'flat centroid' will be squashed to 'flat'
- // 'smooth centroid' will be squashed to 'centroid'
- if (interpolationFound)
- {
- *errorMessage = "The interpolation qualifier specified multiple times.";
- return true;
- }
- interpolationFound = true;
- break;
- }
- case QtStorage:
- {
- // Go over all of the storage qualifiers up until the current one and check for
- // repetitions.
- TQualifier currentQualifier =
- static_cast<const TStorageQualifierWrapper *>(qualifiers[i])->getQualifier();
- if (currentQualifier == EvqVertexOut || currentQualifier == EvqFragmentOut)
- {
- isOut = true;
- }
- for (size_t j = 1; j < i; ++j)
- {
- if (qualifiers[j]->getType() == QtStorage)
- {
- const TStorageQualifierWrapper *previousQualifierWrapper =
- static_cast<const TStorageQualifierWrapper *>(qualifiers[j]);
- TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
- if (currentQualifier == previousQualifier)
- {
- *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
- *errorMessage += " specified multiple times";
- return true;
- }
- }
- }
- break;
- }
- case QtMemory:
- {
- // Go over all of the memory qualifiers up until the current one and check for
- // repetitions.
- // Having both readonly and writeonly in a sequence is valid.
- // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
- TQualifier currentQualifier =
- static_cast<const TMemoryQualifierWrapper *>(qualifiers[i])->getQualifier();
- for (size_t j = 1; j < i; ++j)
- {
- if (qualifiers[j]->getType() == QtMemory)
- {
- const TMemoryQualifierWrapper *previousQualifierWrapper =
- static_cast<const TMemoryQualifierWrapper *>(qualifiers[j]);
- TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
- if (currentQualifier == previousQualifier)
- {
- *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
- *errorMessage += " specified multiple times";
- return true;
- }
- }
- }
- break;
- }
- default:
- UNREACHABLE();
- }
- }
-
- if (locationsSpecified > 1 && isOut)
- {
- // GLSL ES 3.00.6 section 4.3.8.2 Output Layout Qualifiers
- // GLSL ES 3.10 section 4.4.2 Output Layout Qualifiers
- // "The qualifier may appear at most once within a declaration."
- *errorMessage = "Output layout location specified multiple times.";
- return true;
- }
-
- return false;
-}
-
-// GLSL ES 3.00_6, 4.7 Order of Qualification
-// The correct order of qualifiers is:
-// invariant-qualifier interpolation-qualifier storage-qualifier precision-qualifier
-// layout-qualifier has to be before storage-qualifier.
-bool AreQualifiersInOrder(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
- std::string *errorMessage)
-{
- bool foundInterpolation = false;
- bool foundStorage = false;
- bool foundPrecision = false;
- for (size_t i = 1; i < qualifiers.size(); ++i)
- {
- switch (qualifiers[i]->getType())
- {
- case QtInvariant:
- if (foundInterpolation || foundStorage || foundPrecision)
- {
- *errorMessage = "The invariant qualifier has to be first in the expression.";
- return false;
- }
- break;
- case QtInterpolation:
- if (foundStorage)
- {
- *errorMessage = "Storage qualifiers have to be after interpolation qualifiers.";
- return false;
- }
- else if (foundPrecision)
- {
- *errorMessage =
- "Precision qualifiers have to be after interpolation qualifiers.";
- return false;
- }
- foundInterpolation = true;
- break;
- case QtLayout:
- if (foundStorage)
- {
- *errorMessage = "Storage qualifiers have to be after layout qualifiers.";
- return false;
- }
- else if (foundPrecision)
- {
- *errorMessage = "Precision qualifiers have to be after layout qualifiers.";
- return false;
- }
- break;
- case QtStorage:
- if (foundPrecision)
- {
- *errorMessage = "Precision qualifiers have to be after storage qualifiers.";
- return false;
- }
- foundStorage = true;
- break;
- case QtMemory:
- if (foundPrecision)
- {
- *errorMessage = "Precision qualifiers have to be after memory qualifiers.";
- return false;
- }
- break;
- case QtPrecision:
- foundPrecision = true;
- break;
- default:
- UNREACHABLE();
- }
- }
- return true;
-}
-
-struct QualifierComparator
-{
- bool operator()(const TQualifierWrapperBase *q1, const TQualifierWrapperBase *q2)
- {
- return q1->getRank() < q2->getRank();
- }
-};
-
-void SortSequence(TTypeQualifierBuilder::QualifierSequence &qualifiers)
-{
- // We need a stable sorting algorithm since the order of layout-qualifier declarations matter.
- // The sorting starts from index 1, instead of 0, since the element at index 0 tells the scope
- // and we always want it to be first.
- std::stable_sort(qualifiers.begin() + 1, qualifiers.end(), QualifierComparator());
-}
-
-// Handles the joining of storage qualifiers for variables.
-bool JoinVariableStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
-{
- switch (*joinedQualifier)
- {
- case EvqGlobal:
- *joinedQualifier = storageQualifier;
- break;
- case EvqTemporary:
- {
- switch (storageQualifier)
- {
- case EvqConst:
- *joinedQualifier = storageQualifier;
- break;
- default:
- return false;
- }
- break;
- }
- case EvqSmooth:
- {
- switch (storageQualifier)
- {
- case EvqCentroid:
- *joinedQualifier = EvqCentroid;
- break;
- case EvqVertexOut:
- case EvqGeometryOut:
- *joinedQualifier = EvqSmoothOut;
- break;
- case EvqFragmentIn:
- case EvqGeometryIn:
- *joinedQualifier = EvqSmoothIn;
- break;
- default:
- return false;
- }
- break;
- }
- case EvqFlat:
- {
- switch (storageQualifier)
- {
- case EvqCentroid:
- *joinedQualifier = EvqFlat;
- break;
- case EvqVertexOut:
- case EvqGeometryOut:
- *joinedQualifier = EvqFlatOut;
- break;
- case EvqFragmentIn:
- case EvqGeometryIn:
- *joinedQualifier = EvqFlatIn;
- break;
- default:
- return false;
- }
- break;
- }
- case EvqCentroid:
- {
- switch (storageQualifier)
- {
- case EvqVertexOut:
- case EvqGeometryOut:
- *joinedQualifier = EvqCentroidOut;
- break;
- case EvqFragmentIn:
- case EvqGeometryIn:
- *joinedQualifier = EvqCentroidIn;
- break;
- default:
- return false;
- }
- break;
- }
- default:
- return false;
- }
- return true;
-}
-
-// Handles the joining of storage qualifiers for a parameter in a function.
-bool JoinParameterStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
-{
- switch (*joinedQualifier)
- {
- case EvqTemporary:
- *joinedQualifier = storageQualifier;
- break;
- case EvqConst:
- {
- switch (storageQualifier)
- {
- case EvqIn:
- *joinedQualifier = EvqConstReadOnly;
- break;
- default:
- return false;
- }
- break;
- }
- default:
- return false;
- }
- return true;
-}
-
-bool JoinMemoryQualifier(TMemoryQualifier *joinedMemoryQualifier, TQualifier memoryQualifier)
-{
- switch (memoryQualifier)
- {
- case EvqReadOnly:
- joinedMemoryQualifier->readonly = true;
- break;
- case EvqWriteOnly:
- joinedMemoryQualifier->writeonly = true;
- break;
- case EvqCoherent:
- joinedMemoryQualifier->coherent = true;
- break;
- case EvqRestrict:
- joinedMemoryQualifier->restrictQualifier = true;
- break;
- case EvqVolatile:
- // Variables having the volatile qualifier are automatcally treated as coherent as well.
- // GLSL ES 3.10, Revision 4, 4.9 Memory Access Qualifiers
- joinedMemoryQualifier->volatileQualifier = true;
- joinedMemoryQualifier->coherent = true;
- break;
- default:
- UNREACHABLE();
- }
- return true;
-}
-
-TTypeQualifier GetVariableTypeQualifierFromSortedSequence(
- const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
- TDiagnostics *diagnostics)
-{
- TTypeQualifier typeQualifier(
- static_cast<const TStorageQualifierWrapper *>(sortedSequence[0])->getQualifier(),
- sortedSequence[0]->getLine());
- for (size_t i = 1; i < sortedSequence.size(); ++i)
- {
- const TQualifierWrapperBase *qualifier = sortedSequence[i];
- bool isQualifierValid = false;
- switch (qualifier->getType())
- {
- case QtInvariant:
- isQualifierValid = true;
- typeQualifier.invariant = true;
- break;
- case QtInterpolation:
- {
- switch (typeQualifier.qualifier)
- {
- case EvqGlobal:
- isQualifierValid = true;
- typeQualifier.qualifier =
- static_cast<const TInterpolationQualifierWrapper *>(qualifier)
- ->getQualifier();
- break;
- default:
- isQualifierValid = false;
- }
- break;
- }
- case QtLayout:
- {
- const TLayoutQualifierWrapper *layoutQualifierWrapper =
- static_cast<const TLayoutQualifierWrapper *>(qualifier);
- isQualifierValid = true;
- typeQualifier.layoutQualifier = sh::JoinLayoutQualifiers(
- typeQualifier.layoutQualifier, layoutQualifierWrapper->getQualifier(),
- layoutQualifierWrapper->getLine(), diagnostics);
- break;
- }
- case QtStorage:
- isQualifierValid = JoinVariableStorageQualifier(
- &typeQualifier.qualifier,
- static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
- break;
- case QtPrecision:
- isQualifierValid = true;
- typeQualifier.precision =
- static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
- ASSERT(typeQualifier.precision != EbpUndefined);
- break;
- case QtMemory:
- isQualifierValid = JoinMemoryQualifier(
- &typeQualifier.memoryQualifier,
- static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
- break;
- default:
- UNREACHABLE();
- }
- if (!isQualifierValid)
- {
- const TString &qualifierString = qualifier->getQualifierString();
- diagnostics->error(qualifier->getLine(), "invalid qualifier combination",
- qualifierString.c_str());
- break;
- }
- }
- return typeQualifier;
-}
-
-TTypeQualifier GetParameterTypeQualifierFromSortedSequence(
- const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
- TDiagnostics *diagnostics)
-{
- TTypeQualifier typeQualifier(EvqTemporary, sortedSequence[0]->getLine());
- for (size_t i = 1; i < sortedSequence.size(); ++i)
- {
- const TQualifierWrapperBase *qualifier = sortedSequence[i];
- bool isQualifierValid = false;
- switch (qualifier->getType())
- {
- case QtInvariant:
- case QtInterpolation:
- case QtLayout:
- break;
- case QtMemory:
- isQualifierValid = JoinMemoryQualifier(
- &typeQualifier.memoryQualifier,
- static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
- break;
- case QtStorage:
- isQualifierValid = JoinParameterStorageQualifier(
- &typeQualifier.qualifier,
- static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
- break;
- case QtPrecision:
- isQualifierValid = true;
- typeQualifier.precision =
- static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
- ASSERT(typeQualifier.precision != EbpUndefined);
- break;
- default:
- UNREACHABLE();
- }
- if (!isQualifierValid)
- {
- const TString &qualifierString = qualifier->getQualifierString();
- diagnostics->error(qualifier->getLine(), "invalid parameter qualifier",
- qualifierString.c_str());
- break;
- }
- }
-
- switch (typeQualifier.qualifier)
- {
- case EvqIn:
- case EvqConstReadOnly: // const in
- case EvqOut:
- case EvqInOut:
- break;
- case EvqConst:
- typeQualifier.qualifier = EvqConstReadOnly;
- break;
- case EvqTemporary:
- // no qualifier has been specified, set it to EvqIn which is the default
- typeQualifier.qualifier = EvqIn;
- break;
- default:
- diagnostics->error(sortedSequence[0]->getLine(), "Invalid parameter qualifier ",
- getQualifierString(typeQualifier.qualifier));
- }
- return typeQualifier;
-}
-} // namespace
-
-TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
- TLayoutQualifier rightQualifier,
- const TSourceLoc &rightQualifierLocation,
- TDiagnostics *diagnostics)
-{
- TLayoutQualifier joinedQualifier = leftQualifier;
-
- if (rightQualifier.location != -1)
- {
- joinedQualifier.location = rightQualifier.location;
- ++joinedQualifier.locationsSpecified;
- }
- if (rightQualifier.yuv != false)
- {
- joinedQualifier.yuv = rightQualifier.yuv;
- }
- if (rightQualifier.binding != -1)
- {
- joinedQualifier.binding = rightQualifier.binding;
- }
- if (rightQualifier.offset != -1)
- {
- joinedQualifier.offset = rightQualifier.offset;
- }
- if (rightQualifier.matrixPacking != EmpUnspecified)
- {
- joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
- }
- if (rightQualifier.blockStorage != EbsUnspecified)
- {
- joinedQualifier.blockStorage = rightQualifier.blockStorage;
- }
-
- for (size_t i = 0u; i < rightQualifier.localSize.size(); ++i)
- {
- if (rightQualifier.localSize[i] != -1)
- {
- if (joinedQualifier.localSize[i] != -1 &&
- joinedQualifier.localSize[i] != rightQualifier.localSize[i])
- {
- diagnostics->error(rightQualifierLocation,
- "Cannot have multiple different work group size specifiers",
- getWorkGroupSizeString(i));
- }
- joinedQualifier.localSize[i] = rightQualifier.localSize[i];
- }
- }
-
- if (rightQualifier.numViews != -1)
- {
- joinedQualifier.numViews = rightQualifier.numViews;
- }
-
- if (rightQualifier.imageInternalFormat != EiifUnspecified)
- {
- joinedQualifier.imageInternalFormat = rightQualifier.imageInternalFormat;
- }
-
- if (rightQualifier.primitiveType != EptUndefined)
- {
- if (joinedQualifier.primitiveType != EptUndefined &&
- joinedQualifier.primitiveType != rightQualifier.primitiveType)
- {
- diagnostics->error(rightQualifierLocation,
- "Cannot have multiple different primitive specifiers",
- getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType));
- }
- joinedQualifier.primitiveType = rightQualifier.primitiveType;
- }
-
- if (rightQualifier.invocations != 0)
- {
- if (joinedQualifier.invocations != 0 &&
- joinedQualifier.invocations != rightQualifier.invocations)
- {
- diagnostics->error(rightQualifierLocation,
- "Cannot have multiple different invocations specifiers",
- "invocations");
- }
- joinedQualifier.invocations = rightQualifier.invocations;
- }
-
- if (rightQualifier.maxVertices != -1)
- {
- if (joinedQualifier.maxVertices != -1 &&
- joinedQualifier.maxVertices != rightQualifier.maxVertices)
- {
- diagnostics->error(rightQualifierLocation,
- "Cannot have multiple different max_vertices specifiers",
- "max_vertices");
- }
- joinedQualifier.maxVertices = rightQualifier.maxVertices;
- }
-
- return joinedQualifier;
-}
-
-unsigned int TInvariantQualifierWrapper::getRank() const
-{
- return 0u;
-}
-
-unsigned int TInterpolationQualifierWrapper::getRank() const
-{
- return 1u;
-}
-
-unsigned int TLayoutQualifierWrapper::getRank() const
-{
- return 2u;
-}
-
-unsigned int TStorageQualifierWrapper::getRank() const
-{
- // Force the 'centroid' auxilary storage qualifier to be always first among all storage
- // qualifiers.
- if (mStorageQualifier == EvqCentroid)
- {
- return 3u;
- }
- else
- {
- return 4u;
- }
-}
-
-unsigned int TMemoryQualifierWrapper::getRank() const
-{
- return 4u;
-}
-
-unsigned int TPrecisionQualifierWrapper::getRank() const
-{
- return 5u;
-}
-
-TTypeQualifier::TTypeQualifier(TQualifier scope, const TSourceLoc &loc)
- : layoutQualifier(TLayoutQualifier::Create()),
- memoryQualifier(TMemoryQualifier::Create()),
- precision(EbpUndefined),
- qualifier(scope),
- invariant(false),
- line(loc)
-{
- ASSERT(IsScopeQualifier(qualifier));
-}
-
-TTypeQualifierBuilder::TTypeQualifierBuilder(const TStorageQualifierWrapper *scope,
- int shaderVersion)
- : mShaderVersion(shaderVersion)
-{
- ASSERT(IsScopeQualifier(scope->getQualifier()));
- mQualifiers.push_back(scope);
-}
-
-void TTypeQualifierBuilder::appendQualifier(const TQualifierWrapperBase *qualifier)
-{
- mQualifiers.push_back(qualifier);
-}
-
-bool TTypeQualifierBuilder::checkSequenceIsValid(TDiagnostics *diagnostics) const
-{
- bool areQualifierChecksRelaxed = AreTypeQualifierChecksRelaxed(mShaderVersion);
- std::string errorMessage;
- if (HasRepeatingQualifiers(mQualifiers, areQualifierChecksRelaxed, &errorMessage))
- {
- diagnostics->error(mQualifiers[0]->getLine(), errorMessage.c_str(), "qualifier sequence");
- return false;
- }
-
- if (!areQualifierChecksRelaxed && !AreQualifiersInOrder(mQualifiers, &errorMessage))
- {
- diagnostics->error(mQualifiers[0]->getLine(), errorMessage.c_str(), "qualifier sequence");
- return false;
- }
-
- return true;
-}
-
-TTypeQualifier TTypeQualifierBuilder::getParameterTypeQualifier(TDiagnostics *diagnostics) const
-{
- ASSERT(IsInvariantCorrect(mQualifiers));
- ASSERT(static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier() ==
- EvqTemporary);
-
- if (!checkSequenceIsValid(diagnostics))
- {
- return TTypeQualifier(EvqTemporary, mQualifiers[0]->getLine());
- }
-
- // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
- // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
- // combine the qualifiers.
- if (AreTypeQualifierChecksRelaxed(mShaderVersion))
- {
- // Copy the qualifier sequence so that we can sort them.
- QualifierSequence sortedQualifierSequence = mQualifiers;
- SortSequence(sortedQualifierSequence);
- return GetParameterTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
- }
- return GetParameterTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
-}
-
-TTypeQualifier TTypeQualifierBuilder::getVariableTypeQualifier(TDiagnostics *diagnostics) const
-{
- ASSERT(IsInvariantCorrect(mQualifiers));
-
- if (!checkSequenceIsValid(diagnostics))
- {
- return TTypeQualifier(
- static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier(),
- mQualifiers[0]->getLine());
- }
-
- // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
- // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
- // combine the qualifiers.
- if (AreTypeQualifierChecksRelaxed(mShaderVersion))
- {
- // Copy the qualifier sequence so that we can sort them.
- QualifierSequence sortedQualifierSequence = mQualifiers;
- SortSequence(sortedQualifierSequence);
- return GetVariableTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
- }
- return GetVariableTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h
deleted file mode 100644
index 10bdeed89d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h
+++ /dev/null
@@ -1,191 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
-#define COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
-
-#include "common/angleutils.h"
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Types.h"
-
-namespace sh
-{
-class TDiagnostics;
-
-TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
- TLayoutQualifier rightQualifier,
- const TSourceLoc &rightQualifierLocation,
- TDiagnostics *diagnostics);
-
-enum TQualifierType
-{
- QtInvariant,
- QtInterpolation,
- QtLayout,
- QtStorage,
- QtPrecision,
- QtMemory
-};
-
-class TQualifierWrapperBase : angle::NonCopyable
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TQualifierWrapperBase(const TSourceLoc &line) : mLine(line) {}
- virtual ~TQualifierWrapperBase(){};
- virtual TQualifierType getType() const = 0;
- virtual TString getQualifierString() const = 0;
- virtual unsigned int getRank() const = 0;
- const TSourceLoc &getLine() const { return mLine; }
- private:
- TSourceLoc mLine;
-};
-
-class TInvariantQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TInvariantQualifierWrapper(const TSourceLoc &line) : TQualifierWrapperBase(line) {}
- ~TInvariantQualifierWrapper() {}
-
- TQualifierType getType() const { return QtInvariant; }
- TString getQualifierString() const { return "invariant"; }
- unsigned int getRank() const;
-};
-
-class TInterpolationQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TInterpolationQualifierWrapper(TQualifier interpolationQualifier, const TSourceLoc &line)
- : TQualifierWrapperBase(line), mInterpolationQualifier(interpolationQualifier)
- {
- }
- ~TInterpolationQualifierWrapper() {}
-
- TQualifierType getType() const { return QtInterpolation; }
- TString getQualifierString() const { return sh::getQualifierString(mInterpolationQualifier); }
- TQualifier getQualifier() const { return mInterpolationQualifier; }
- unsigned int getRank() const;
-
- private:
- TQualifier mInterpolationQualifier;
-};
-
-class TLayoutQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TLayoutQualifierWrapper(TLayoutQualifier layoutQualifier, const TSourceLoc &line)
- : TQualifierWrapperBase(line), mLayoutQualifier(layoutQualifier)
- {
- }
- ~TLayoutQualifierWrapper() {}
-
- TQualifierType getType() const { return QtLayout; }
- TString getQualifierString() const { return "layout"; }
- const TLayoutQualifier &getQualifier() const { return mLayoutQualifier; }
- unsigned int getRank() const;
-
- private:
- TLayoutQualifier mLayoutQualifier;
-};
-
-class TStorageQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TStorageQualifierWrapper(TQualifier storageQualifier, const TSourceLoc &line)
- : TQualifierWrapperBase(line), mStorageQualifier(storageQualifier)
- {
- }
- ~TStorageQualifierWrapper() {}
-
- TQualifierType getType() const { return QtStorage; }
- TString getQualifierString() const { return sh::getQualifierString(mStorageQualifier); }
- TQualifier getQualifier() const { return mStorageQualifier; }
- unsigned int getRank() const;
-
- private:
- TQualifier mStorageQualifier;
-};
-
-class TPrecisionQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TPrecisionQualifierWrapper(TPrecision precisionQualifier, const TSourceLoc &line)
- : TQualifierWrapperBase(line), mPrecisionQualifier(precisionQualifier)
- {
- }
- ~TPrecisionQualifierWrapper() {}
-
- TQualifierType getType() const { return QtPrecision; }
- TString getQualifierString() const { return sh::getPrecisionString(mPrecisionQualifier); }
- TPrecision getQualifier() const { return mPrecisionQualifier; }
- unsigned int getRank() const;
-
- private:
- TPrecision mPrecisionQualifier;
-};
-
-class TMemoryQualifierWrapper final : public TQualifierWrapperBase
-{
- public:
- TMemoryQualifierWrapper(TQualifier memoryQualifier, const TSourceLoc &line)
- : TQualifierWrapperBase(line), mMemoryQualifier(memoryQualifier)
- {
- }
- ~TMemoryQualifierWrapper() {}
-
- TQualifierType getType() const { return QtMemory; }
- TString getQualifierString() const { return sh::getQualifierString(mMemoryQualifier); }
- TQualifier getQualifier() const { return mMemoryQualifier; }
- unsigned int getRank() const;
-
- private:
- TQualifier mMemoryQualifier;
-};
-
-// TTypeQualifier tightly covers type_qualifier from the grammar
-struct TTypeQualifier
-{
- // initializes all of the qualifiers and sets the scope
- TTypeQualifier(TQualifier scope, const TSourceLoc &loc);
-
- TLayoutQualifier layoutQualifier;
- TMemoryQualifier memoryQualifier;
- TPrecision precision;
- TQualifier qualifier;
- bool invariant;
- TSourceLoc line;
-};
-
-// TTypeQualifierBuilder contains all of the qualifiers when type_qualifier gets parsed.
-// It is to be used to validate the qualifier sequence and build a TTypeQualifier from it.
-class TTypeQualifierBuilder : angle::NonCopyable
-{
- public:
- using QualifierSequence = TVector<const TQualifierWrapperBase *>;
-
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TTypeQualifierBuilder(const TStorageQualifierWrapper *scope, int shaderVersion);
- // Adds the passed qualifier to the end of the sequence.
- void appendQualifier(const TQualifierWrapperBase *qualifier);
- // Checks for the order of qualification and repeating qualifiers.
- bool checkSequenceIsValid(TDiagnostics *diagnostics) const;
- // Goes over the qualifier sequence and parses it to form a type qualifier for a function
- // parameter.
- // The returned object is initialized even if the parsing fails.
- TTypeQualifier getParameterTypeQualifier(TDiagnostics *diagnostics) const;
- // Goes over the qualifier sequence and parses it to form a type qualifier for a variable.
- // The returned object is initialized even if the parsing fails.
- TTypeQualifier getVariableTypeQualifier(TDiagnostics *diagnostics) const;
-
- private:
- QualifierSequence mQualifiers;
- int mShaderVersion;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp
deleted file mode 100644
index 5233a29f19..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp
+++ /dev/null
@@ -1,167 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// During parsing, all constant expressions are folded to constant union nodes. The expressions that
-// have been folded may have had precision qualifiers, which should affect the precision of the
-// consuming operation. If the folded constant union nodes are written to output as such they won't
-// have any precision qualifiers, and their effect on the precision of the consuming operation is
-// lost.
-//
-// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants
-// and hoists the constants outside the containing expression as precision qualified named variables
-// in case that is required for correct precision propagation.
-//
-
-#include "compiler/translator/RecordConstantPrecision.h"
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class RecordConstantPrecisionTraverser : public TIntermTraverser
-{
- public:
- RecordConstantPrecisionTraverser(TSymbolTable *symbolTable);
-
- void visitConstantUnion(TIntermConstantUnion *node) override;
-
- void nextIteration();
-
- bool foundHigherPrecisionConstant() const { return mFoundHigherPrecisionConstant; }
- protected:
- bool operandAffectsParentOperationPrecision(TIntermTyped *operand);
-
- bool mFoundHigherPrecisionConstant;
-};
-
-RecordConstantPrecisionTraverser::RecordConstantPrecisionTraverser(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, true, symbolTable), mFoundHigherPrecisionConstant(false)
-{
-}
-
-bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TIntermTyped *operand)
-{
- if (getParentNode()->getAsCaseNode() || getParentNode()->getAsBlock())
- {
- return false;
- }
-
- const TIntermBinary *parentAsBinary = getParentNode()->getAsBinaryNode();
- if (parentAsBinary != nullptr)
- {
- // If the constant is assigned or is used to initialize a variable, or if it's an index,
- // its precision has no effect.
- switch (parentAsBinary->getOp())
- {
- case EOpInitialize:
- case EOpAssign:
- case EOpIndexDirect:
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock:
- case EOpIndexIndirect:
- return false;
- default:
- break;
- }
-
- TIntermTyped *otherOperand = parentAsBinary->getRight();
- if (otherOperand == operand)
- {
- otherOperand = parentAsBinary->getLeft();
- }
- // If the precision of the other child is at least as high as the precision of the constant,
- // the precision of the constant has no effect.
- if (otherOperand->getAsConstantUnion() == nullptr &&
- otherOperand->getPrecision() >= operand->getPrecision())
- {
- return false;
- }
- }
-
- TIntermAggregate *parentAsAggregate = getParentNode()->getAsAggregate();
- if (parentAsAggregate != nullptr)
- {
- if (!parentAsAggregate->gotPrecisionFromChildren())
- {
- // This can be either:
- // * a call to an user-defined function
- // * a call to a texture function
- // * some other kind of aggregate
- // In any of these cases the constant precision has no effect.
- return false;
- }
- if (parentAsAggregate->isConstructor() && parentAsAggregate->getBasicType() == EbtBool)
- {
- return false;
- }
- // If the precision of operands does affect the result, but the precision of any of the
- // other children has a precision that's at least as high as the precision of the constant,
- // the precision of the constant has no effect.
- TIntermSequence *parameters = parentAsAggregate->getSequence();
- for (TIntermNode *parameter : *parameters)
- {
- const TIntermTyped *typedParameter = parameter->getAsTyped();
- if (parameter != operand && typedParameter != nullptr &&
- parameter->getAsConstantUnion() == nullptr &&
- typedParameter->getPrecision() >= operand->getPrecision())
- {
- return false;
- }
- }
- }
- return true;
-}
-
-void RecordConstantPrecisionTraverser::visitConstantUnion(TIntermConstantUnion *node)
-{
- if (mFoundHigherPrecisionConstant)
- return;
-
- // If the constant has lowp or undefined precision, it can't increase the precision of consuming
- // operations.
- if (node->getPrecision() < EbpMedium)
- return;
-
- // It's possible the node has no effect on the precision of the consuming expression, depending
- // on the consuming expression, and the precision of the other parameters of the expression.
- if (!operandAffectsParentOperationPrecision(node))
- return;
-
- // Make the constant a precision-qualified named variable to make sure it affects the precision
- // of the consuming expression.
- TIntermSequence insertions;
- insertions.push_back(createTempInitDeclaration(node, EvqConst));
- insertStatementsInParentBlock(insertions);
- queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
- mFoundHigherPrecisionConstant = true;
-}
-
-void RecordConstantPrecisionTraverser::nextIteration()
-{
- nextTemporaryId();
- mFoundHigherPrecisionConstant = false;
-}
-
-} // namespace
-
-void RecordConstantPrecision(TIntermNode *root, TSymbolTable *symbolTable)
-{
- RecordConstantPrecisionTraverser traverser(symbolTable);
- // Iterate as necessary, and reset the traverser between iterations.
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.foundHigherPrecisionConstant())
- traverser.updateTree();
- } while (traverser.foundHigherPrecisionConstant());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h
deleted file mode 100644
index f86c2a8693..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// During parsing, all constant expressions are folded to constant union nodes. The expressions that
-// have been folded may have had precision qualifiers, which should affect the precision of the
-// consuming operation. If the folded constant union nodes are written to output as such they won't
-// have any precision qualifiers, and their effect on the precision of the consuming operation is
-// lost.
-//
-// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants
-// and hoists the constants outside the containing expression as precision qualified named variables
-// in case that is required for correct precision propagation.
-//
-
-#ifndef COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
-#define COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
-
-namespace sh
-{
-class TIntermNode;
-class TSymbolTable;
-
-void RecordConstantPrecision(TIntermNode *root, TSymbolTable *symbolTable);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
deleted file mode 100644
index 55fb124a42..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "common/debug.h"
-#include "compiler/translator/RegenerateStructNames.h"
-
-namespace sh
-{
-
-void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
-{
- ASSERT(symbol);
- TType *type = symbol->getTypePointer();
- ASSERT(type);
- TStructure *userType = type->getStruct();
- if (!userType)
- return;
-
- if (mSymbolTable->findBuiltIn(userType->name(), mShaderVersion))
- {
- // Built-in struct, do not touch it.
- return;
- }
-
- int uniqueId = userType->uniqueId();
-
- ASSERT(mScopeDepth > 0);
- if (mScopeDepth == 1)
- {
- // If a struct is defined at global scope, we don't map its name.
- // This is because at global level, the struct might be used to
- // declare a uniform, so the same name needs to stay the same for
- // vertex/fragment shaders. However, our mapping uses internal ID,
- // which will be different for the same struct in vertex/fragment
- // shaders.
- // This is OK because names for any structs defined in other scopes
- // will begin with "_webgl", which is reserved. So there will be
- // no conflicts among unmapped struct names from global scope and
- // mapped struct names from other scopes.
- // However, we need to keep track of these global structs, so if a
- // variable is used in a local scope, we don't try to modify the
- // struct name through that variable.
- mDeclaredGlobalStructs.insert(uniqueId);
- return;
- }
- if (mDeclaredGlobalStructs.count(uniqueId) > 0)
- return;
- // Map {name} to _webgl_struct_{uniqueId}_{name}.
- const char kPrefix[] = "_webgl_struct_";
- if (userType->name().find(kPrefix) == 0)
- {
- // The name has already been regenerated.
- return;
- }
- std::string id = Str(uniqueId);
- TString tmp = kPrefix + TString(id.c_str());
- tmp += "_" + userType->name();
- userType->setName(tmp);
-}
-
-bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
-{
- ++mScopeDepth;
- TIntermSequence &sequence = *(block->getSequence());
- for (TIntermNode *node : sequence)
- {
- node->traverse(this);
- }
- --mScopeDepth;
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
deleted file mode 100644
index 293720b6a4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
-#define COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-#include <set>
-
-namespace sh
-{
-
-class RegenerateStructNames : public TIntermTraverser
-{
- public:
- RegenerateStructNames(TSymbolTable *symbolTable, int shaderVersion)
- : TIntermTraverser(true, false, false, symbolTable),
- mShaderVersion(shaderVersion),
- mScopeDepth(0)
- {
- }
-
- protected:
- void visitSymbol(TIntermSymbol *) override;
- bool visitBlock(Visit, TIntermBlock *block) override;
-
- private:
- int mShaderVersion;
-
- // Indicating the depth of the current scope.
- // The global scope is 1.
- int mScopeDepth;
-
- // If a struct's declared globally, push its ID in this set.
- std::set<int> mDeclaredGlobalStructs;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp
deleted file mode 100644
index e9e6a17013..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveArrayLengthMethod.cpp:
-// Fold array length expressions, including cases where the "this" node has side effects.
-// Example:
-// int i = (a = b).length();
-// int j = (func()).length();
-// becomes:
-// (a = b);
-// int i = <constant array length>;
-// func();
-// int j = <constant array length>;
-//
-// Must be run after SplitSequenceOperator, SimplifyLoopConditions and SeparateDeclarations steps
-// have been done to expressions containing calls of the array length method.
-//
-// Does nothing to length method calls done on runtime-sized arrays.
-
-#include "compiler/translator/RemoveArrayLengthMethod.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class RemoveArrayLengthTraverser : public TIntermTraverser
-{
- public:
- RemoveArrayLengthTraverser() : TIntermTraverser(true, false, false), mFoundArrayLength(false) {}
-
- bool visitUnary(Visit visit, TIntermUnary *node) override;
-
- void nextIteration() { mFoundArrayLength = false; }
-
- bool foundArrayLength() const { return mFoundArrayLength; }
-
- private:
- bool mFoundArrayLength;
-};
-
-bool RemoveArrayLengthTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- // The only case where we leave array length() in place is for runtime-sized arrays.
- if (node->getOp() == EOpArrayLength && !node->getOperand()->getType().isUnsizedArray())
- {
- mFoundArrayLength = true;
- if (!node->getOperand()->hasSideEffects())
- {
- queueReplacement(node->fold(nullptr), OriginalNode::IS_DROPPED);
- return false;
- }
- insertStatementInParentBlock(node->getOperand()->deepCopy());
- TConstantUnion *constArray = new TConstantUnion[1];
- constArray->setIConst(node->getOperand()->getOutermostArraySize());
- queueReplacement(new TIntermConstantUnion(constArray, node->getType()),
- OriginalNode::IS_DROPPED);
- return false;
- }
- return true;
-}
-
-} // anonymous namespace
-
-void RemoveArrayLengthMethod(TIntermBlock *root)
-{
- RemoveArrayLengthTraverser traverser;
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.foundArrayLength())
- traverser.updateTree();
- } while (traverser.foundArrayLength());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h
deleted file mode 100644
index 3b2c6df824..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveArrayLengthMethod.h:
-// Fold array length expressions, including cases where the "this" node has side effects.
-// Example:
-// int i = (a = b).length();
-// int j = (func()).length();
-// becomes:
-// (a = b);
-// int i = <constant array length>;
-// func();
-// int j = <constant array length>;
-//
-// Must be run after SplitSequenceOperator, SimplifyLoopConditions and SeparateDeclarations steps
-// have been done to expressions containing calls of the array length method.
-//
-// Does nothing to length method calls done on runtime-sized arrays.
-
-namespace sh
-{
-
-class TIntermBlock;
-
-void RemoveArrayLengthMethod(TIntermBlock *root);
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
deleted file mode 100644
index 7766c1abc6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
+++ /dev/null
@@ -1,550 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
-// replacing them with calls to functions that choose which component to return or write.
-//
-
-#include "compiler/translator/RemoveDynamicIndexing.h"
-
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-std::string GetIndexFunctionName(const TType &type, bool write)
-{
- TInfoSinkBase nameSink;
- nameSink << "dyn_index_";
- if (write)
- {
- nameSink << "write_";
- }
- if (type.isMatrix())
- {
- nameSink << "mat" << type.getCols() << "x" << type.getRows();
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtInt:
- nameSink << "ivec";
- break;
- case EbtBool:
- nameSink << "bvec";
- break;
- case EbtUInt:
- nameSink << "uvec";
- break;
- case EbtFloat:
- nameSink << "vec";
- break;
- default:
- UNREACHABLE();
- }
- nameSink << type.getNominalSize();
- }
- return nameSink.str();
-}
-
-TIntermSymbol *CreateBaseSymbol(const TType &type, TQualifier qualifier, TSymbolTable *symbolTable)
-{
- TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), "base", type);
- symbol->setInternal(true);
- symbol->getTypePointer()->setQualifier(qualifier);
- return symbol;
-}
-
-TIntermSymbol *CreateIndexSymbol(TSymbolTable *symbolTable)
-{
- TIntermSymbol *symbol =
- new TIntermSymbol(symbolTable->nextUniqueId(), "index", TType(EbtInt, EbpHigh));
- symbol->setInternal(true);
- symbol->getTypePointer()->setQualifier(EvqIn);
- return symbol;
-}
-
-TIntermSymbol *CreateValueSymbol(const TType &type, TSymbolTable *symbolTable)
-{
- TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), "value", type);
- symbol->setInternal(true);
- symbol->getTypePointer()->setQualifier(EvqIn);
- return symbol;
-}
-
-TIntermConstantUnion *CreateIntConstantNode(int i)
-{
- TConstantUnion *constant = new TConstantUnion();
- constant->setIConst(i);
- return new TIntermConstantUnion(constant, TType(EbtInt, EbpHigh));
-}
-
-TIntermTyped *EnsureSignedInt(TIntermTyped *node)
-{
- if (node->getBasicType() == EbtInt)
- return node;
-
- TIntermSequence *arguments = new TIntermSequence();
- arguments->push_back(node);
- return TIntermAggregate::CreateConstructor(TType(EbtInt), arguments);
-}
-
-TType GetFieldType(const TType &indexedType)
-{
- if (indexedType.isMatrix())
- {
- TType fieldType = TType(indexedType.getBasicType(), indexedType.getPrecision());
- fieldType.setPrimarySize(static_cast<unsigned char>(indexedType.getRows()));
- return fieldType;
- }
- else
- {
- return TType(indexedType.getBasicType(), indexedType.getPrecision());
- }
-}
-
-// Generate a read or write function for one field in a vector/matrix.
-// Out-of-range indices are clamped. This is consistent with how ANGLE handles out-of-range
-// indices in other places.
-// Note that indices can be either int or uint. We create only int versions of the functions,
-// and convert uint indices to int at the call site.
-// read function example:
-// float dyn_index_vec2(in vec2 base, in int index)
-// {
-// switch(index)
-// {
-// case (0):
-// return base[0];
-// case (1):
-// return base[1];
-// default:
-// break;
-// }
-// if (index < 0)
-// return base[0];
-// return base[1];
-// }
-// write function example:
-// void dyn_index_write_vec2(inout vec2 base, in int index, in float value)
-// {
-// switch(index)
-// {
-// case (0):
-// base[0] = value;
-// return;
-// case (1):
-// base[1] = value;
-// return;
-// default:
-// break;
-// }
-// if (index < 0)
-// {
-// base[0] = value;
-// return;
-// }
-// base[1] = value;
-// }
-// Note that else is not used in above functions to avoid the RewriteElseBlocks transformation.
-TIntermFunctionDefinition *GetIndexFunctionDefinition(TType type,
- bool write,
- const TSymbolUniqueId &functionId,
- TSymbolTable *symbolTable)
-{
- ASSERT(!type.isArray());
- // Conservatively use highp here, even if the indexed type is not highp. That way the code can't
- // end up using mediump version of an indexing function for a highp value, if both mediump and
- // highp values are being indexed in the shader. For HLSL precision doesn't matter, but in
- // principle this code could be used with multiple backends.
- type.setPrecision(EbpHigh);
-
- TType fieldType = GetFieldType(type);
- int numCases = 0;
- if (type.isMatrix())
- {
- numCases = type.getCols();
- }
- else
- {
- numCases = type.getNominalSize();
- }
-
- TType returnType(EbtVoid);
- if (!write)
- {
- returnType = fieldType;
- }
-
- std::string functionName = GetIndexFunctionName(type, write);
- TIntermFunctionPrototype *prototypeNode =
- CreateInternalFunctionPrototypeNode(returnType, functionName.c_str(), functionId);
-
- TQualifier baseQualifier = EvqInOut;
- if (!write)
- baseQualifier = EvqIn;
- TIntermSymbol *baseParam = CreateBaseSymbol(type, baseQualifier, symbolTable);
- prototypeNode->getSequence()->push_back(baseParam);
- TIntermSymbol *indexParam = CreateIndexSymbol(symbolTable);
- prototypeNode->getSequence()->push_back(indexParam);
- TIntermSymbol *valueParam = nullptr;
- if (write)
- {
- valueParam = CreateValueSymbol(fieldType, symbolTable);
- prototypeNode->getSequence()->push_back(valueParam);
- }
-
- TIntermBlock *statementList = new TIntermBlock();
- for (int i = 0; i < numCases; ++i)
- {
- TIntermCase *caseNode = new TIntermCase(CreateIntConstantNode(i));
- statementList->getSequence()->push_back(caseNode);
-
- TIntermBinary *indexNode =
- new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(i));
- if (write)
- {
- TIntermBinary *assignNode =
- new TIntermBinary(EOpAssign, indexNode, valueParam->deepCopy());
- statementList->getSequence()->push_back(assignNode);
- TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
- statementList->getSequence()->push_back(returnNode);
- }
- else
- {
- TIntermBranch *returnNode = new TIntermBranch(EOpReturn, indexNode);
- statementList->getSequence()->push_back(returnNode);
- }
- }
-
- // Default case
- TIntermCase *defaultNode = new TIntermCase(nullptr);
- statementList->getSequence()->push_back(defaultNode);
- TIntermBranch *breakNode = new TIntermBranch(EOpBreak, nullptr);
- statementList->getSequence()->push_back(breakNode);
-
- TIntermSwitch *switchNode = new TIntermSwitch(indexParam->deepCopy(), statementList);
-
- TIntermBlock *bodyNode = new TIntermBlock();
- bodyNode->getSequence()->push_back(switchNode);
-
- TIntermBinary *cond =
- new TIntermBinary(EOpLessThan, indexParam->deepCopy(), CreateIntConstantNode(0));
- cond->setType(TType(EbtBool, EbpUndefined));
-
- // Two blocks: one accesses (either reads or writes) the first element and returns,
- // the other accesses the last element.
- TIntermBlock *useFirstBlock = new TIntermBlock();
- TIntermBlock *useLastBlock = new TIntermBlock();
- TIntermBinary *indexFirstNode =
- new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(0));
- TIntermBinary *indexLastNode =
- new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(numCases - 1));
- if (write)
- {
- TIntermBinary *assignFirstNode =
- new TIntermBinary(EOpAssign, indexFirstNode, valueParam->deepCopy());
- useFirstBlock->getSequence()->push_back(assignFirstNode);
- TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
- useFirstBlock->getSequence()->push_back(returnNode);
-
- TIntermBinary *assignLastNode =
- new TIntermBinary(EOpAssign, indexLastNode, valueParam->deepCopy());
- useLastBlock->getSequence()->push_back(assignLastNode);
- }
- else
- {
- TIntermBranch *returnFirstNode = new TIntermBranch(EOpReturn, indexFirstNode);
- useFirstBlock->getSequence()->push_back(returnFirstNode);
-
- TIntermBranch *returnLastNode = new TIntermBranch(EOpReturn, indexLastNode);
- useLastBlock->getSequence()->push_back(returnLastNode);
- }
- TIntermIfElse *ifNode = new TIntermIfElse(cond, useFirstBlock, nullptr);
- bodyNode->getSequence()->push_back(ifNode);
- bodyNode->getSequence()->push_back(useLastBlock);
-
- TIntermFunctionDefinition *indexingFunction =
- new TIntermFunctionDefinition(prototypeNode, bodyNode);
- return indexingFunction;
-}
-
-class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
-{
- public:
- RemoveDynamicIndexingTraverser(TSymbolTable *symbolTable,
- int shaderVersion,
- PerformanceDiagnostics *perfDiagnostics);
-
- bool visitBinary(Visit visit, TIntermBinary *node) override;
-
- void insertHelperDefinitions(TIntermNode *root);
-
- void nextIteration();
-
- bool usedTreeInsertion() const { return mUsedTreeInsertion; }
-
- protected:
- // Maps of types that are indexed to the indexing function ids used for them. Note that these
- // can not store multiple variants of the same type with different precisions - only one
- // precision gets stored.
- std::map<TType, TSymbolUniqueId *> mIndexedVecAndMatrixTypes;
- std::map<TType, TSymbolUniqueId *> mWrittenVecAndMatrixTypes;
-
- bool mUsedTreeInsertion;
-
- // When true, the traverser will remove side effects from any indexing expression.
- // This is done so that in code like
- // V[j++][i]++.
- // where V is an array of vectors, j++ will only be evaluated once.
- bool mRemoveIndexSideEffectsInSubtree;
-
- PerformanceDiagnostics *mPerfDiagnostics;
-};
-
-RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(
- TSymbolTable *symbolTable,
- int shaderVersion,
- PerformanceDiagnostics *perfDiagnostics)
- : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
- mUsedTreeInsertion(false),
- mRemoveIndexSideEffectsInSubtree(false),
- mPerfDiagnostics(perfDiagnostics)
-{
-}
-
-void RemoveDynamicIndexingTraverser::insertHelperDefinitions(TIntermNode *root)
-{
- TIntermBlock *rootBlock = root->getAsBlock();
- ASSERT(rootBlock != nullptr);
- TIntermSequence insertions;
- for (auto &type : mIndexedVecAndMatrixTypes)
- {
- insertions.push_back(
- GetIndexFunctionDefinition(type.first, false, *type.second, mSymbolTable));
- }
- for (auto &type : mWrittenVecAndMatrixTypes)
- {
- insertions.push_back(
- GetIndexFunctionDefinition(type.first, true, *type.second, mSymbolTable));
- }
- rootBlock->insertChildNodes(0, insertions);
-}
-
-// Create a call to dyn_index_*() based on an indirect indexing op node
-TIntermAggregate *CreateIndexFunctionCall(TIntermBinary *node,
- TIntermTyped *index,
- const TSymbolUniqueId &functionId)
-{
- ASSERT(node->getOp() == EOpIndexIndirect);
- TIntermSequence *arguments = new TIntermSequence();
- arguments->push_back(node->getLeft());
- arguments->push_back(index);
-
- TType fieldType = GetFieldType(node->getLeft()->getType());
- std::string functionName = GetIndexFunctionName(node->getLeft()->getType(), false);
- TIntermAggregate *indexingCall =
- CreateInternalFunctionCallNode(fieldType, functionName.c_str(), functionId, arguments);
- indexingCall->setLine(node->getLine());
- indexingCall->getFunctionSymbolInfo()->setKnownToNotHaveSideEffects(true);
- return indexingCall;
-}
-
-TIntermAggregate *CreateIndexedWriteFunctionCall(TIntermBinary *node,
- TIntermTyped *index,
- TIntermTyped *writtenValue,
- const TSymbolUniqueId &functionId)
-{
- ASSERT(node->getOp() == EOpIndexIndirect);
- TIntermSequence *arguments = new TIntermSequence();
- // Deep copy the child nodes so that two pointers to the same node don't end up in the tree.
- arguments->push_back(node->getLeft()->deepCopy());
- arguments->push_back(index->deepCopy());
- arguments->push_back(writtenValue);
-
- std::string functionName = GetIndexFunctionName(node->getLeft()->getType(), true);
- TIntermAggregate *indexedWriteCall =
- CreateInternalFunctionCallNode(TType(EbtVoid), functionName.c_str(), functionId, arguments);
- indexedWriteCall->setLine(node->getLine());
- return indexedWriteCall;
-}
-
-bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (mUsedTreeInsertion)
- return false;
-
- if (node->getOp() == EOpIndexIndirect)
- {
- if (mRemoveIndexSideEffectsInSubtree)
- {
- ASSERT(node->getRight()->hasSideEffects());
- // In case we're just removing index side effects, convert
- // v_expr[index_expr]
- // to this:
- // int s0 = index_expr; v_expr[s0];
- // Now v_expr[s0] can be safely executed several times without unintended side effects.
-
- // Init the temp variable holding the index
- TIntermDeclaration *initIndex = createTempInitDeclaration(node->getRight());
- insertStatementInParentBlock(initIndex);
- mUsedTreeInsertion = true;
-
- // Replace the index with the temp variable
- TIntermSymbol *tempIndex = createTempSymbol(node->getRight()->getType());
- queueReplacementWithParent(node, node->getRight(), tempIndex, OriginalNode::IS_DROPPED);
- }
- else if (IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(node))
- {
- mPerfDiagnostics->warning(node->getLine(),
- "Performance: dynamic indexing of vectors and "
- "matrices is emulated and can be slow.",
- "[]");
- bool write = isLValueRequiredHere();
-
-#if defined(ANGLE_ENABLE_ASSERTS)
- // Make sure that IntermNodePatternMatcher is consistent with the slightly differently
- // implemented checks in this traverser.
- IntermNodePatternMatcher matcher(
- IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue);
- ASSERT(matcher.match(node, getParentNode(), isLValueRequiredHere()) == write);
-#endif
-
- const TType &type = node->getLeft()->getType();
- TSymbolUniqueId *indexingFunctionId = new TSymbolUniqueId(mSymbolTable);
- if (mIndexedVecAndMatrixTypes.find(type) == mIndexedVecAndMatrixTypes.end())
- {
- mIndexedVecAndMatrixTypes[type] = indexingFunctionId;
- }
- else
- {
- indexingFunctionId = mIndexedVecAndMatrixTypes[type];
- }
-
- if (write)
- {
- // Convert:
- // v_expr[index_expr]++;
- // to this:
- // int s0 = index_expr; float s1 = dyn_index(v_expr, s0); s1++;
- // dyn_index_write(v_expr, s0, s1);
- // This works even if index_expr has some side effects.
- if (node->getLeft()->hasSideEffects())
- {
- // If v_expr has side effects, those need to be removed before proceeding.
- // Otherwise the side effects of v_expr would be evaluated twice.
- // The only case where an l-value can have side effects is when it is
- // indexing. For example, it can be V[j++] where V is an array of vectors.
- mRemoveIndexSideEffectsInSubtree = true;
- return true;
- }
-
- TIntermBinary *leftBinary = node->getLeft()->getAsBinaryNode();
- if (leftBinary != nullptr &&
- IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(leftBinary))
- {
- // This is a case like:
- // mat2 m;
- // m[a][b]++;
- // Process the child node m[a] first.
- return true;
- }
-
- // TODO(oetuaho@nvidia.com): This is not optimal if the expression using the value
- // only writes it and doesn't need the previous value. http://anglebug.com/1116
-
- TSymbolUniqueId *indexedWriteFunctionId = new TSymbolUniqueId(mSymbolTable);
- if (mWrittenVecAndMatrixTypes.find(type) == mWrittenVecAndMatrixTypes.end())
- {
- mWrittenVecAndMatrixTypes[type] = indexedWriteFunctionId;
- }
- else
- {
- indexedWriteFunctionId = mWrittenVecAndMatrixTypes[type];
- }
- TType fieldType = GetFieldType(type);
-
- TIntermSequence insertionsBefore;
- TIntermSequence insertionsAfter;
-
- // Store the index in a temporary signed int variable.
- TIntermTyped *indexInitializer = EnsureSignedInt(node->getRight());
- TIntermDeclaration *initIndex = createTempInitDeclaration(indexInitializer);
- initIndex->setLine(node->getLine());
- insertionsBefore.push_back(initIndex);
-
- // Create a node for referring to the index after the nextTemporaryId() call
- // below.
- TIntermSymbol *tempIndex = createTempSymbol(indexInitializer->getType());
-
- TIntermAggregate *indexingCall =
- CreateIndexFunctionCall(node, tempIndex, *indexingFunctionId);
-
- nextTemporaryId(); // From now on, creating temporary symbols that refer to the
- // field value.
- insertionsBefore.push_back(createTempInitDeclaration(indexingCall));
-
- TIntermAggregate *indexedWriteCall = CreateIndexedWriteFunctionCall(
- node, tempIndex, createTempSymbol(fieldType), *indexedWriteFunctionId);
- insertionsAfter.push_back(indexedWriteCall);
- insertStatementsInParentBlock(insertionsBefore, insertionsAfter);
- queueReplacement(createTempSymbol(fieldType), OriginalNode::IS_DROPPED);
- mUsedTreeInsertion = true;
- }
- else
- {
- // The indexed value is not being written, so we can simply convert
- // v_expr[index_expr]
- // into
- // dyn_index(v_expr, index_expr)
- // If the index_expr is unsigned, we'll convert it to signed.
- ASSERT(!mRemoveIndexSideEffectsInSubtree);
- TIntermAggregate *indexingCall = CreateIndexFunctionCall(
- node, EnsureSignedInt(node->getRight()), *indexingFunctionId);
- queueReplacement(indexingCall, OriginalNode::IS_DROPPED);
- }
- }
- }
- return !mUsedTreeInsertion;
-}
-
-void RemoveDynamicIndexingTraverser::nextIteration()
-{
- mUsedTreeInsertion = false;
- mRemoveIndexSideEffectsInSubtree = false;
- nextTemporaryId();
-}
-
-} // namespace
-
-void RemoveDynamicIndexing(TIntermNode *root,
- TSymbolTable *symbolTable,
- int shaderVersion,
- PerformanceDiagnostics *perfDiagnostics)
-{
- RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion, perfDiagnostics);
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- traverser.updateTree();
- } while (traverser.usedTreeInsertion());
- // TODO(oetuaho@nvidia.com): It might be nicer to add the helper definitions also in the middle
- // of traversal. Now the tree ends up in an inconsistent state in the middle, since there are
- // function call nodes with no corresponding definition nodes. This needs special handling in
- // TIntermLValueTrackingTraverser, and creates intricacies that are not easily apparent from a
- // superficial reading of the code.
- traverser.insertHelperDefinitions(root);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h
deleted file mode 100644
index 543cf569a6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
-// replacing them with calls to functions that choose which component to return or write.
-//
-
-#ifndef COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
-#define COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-class PerformanceDiagnostics;
-
-void RemoveDynamicIndexing(TIntermNode *root,
- TSymbolTable *symbolTable,
- int shaderVersion,
- PerformanceDiagnostics *perfDiagnostics);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp
deleted file mode 100644
index b39c912e9c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveEmptySwitchStatements.cpp: Remove switch statements that have an empty statement list.
-
-#include "compiler/translator/RemoveEmptySwitchStatements.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class RemoveEmptySwitchStatementsTraverser : public TIntermTraverser
-{
- public:
- RemoveEmptySwitchStatementsTraverser() : TIntermTraverser(true, false, false) {}
-
- bool visitSwitch(Visit visit, TIntermSwitch *node);
-};
-
-bool RemoveEmptySwitchStatementsTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
-{
- if (node->getStatementList()->getSequence()->empty())
- {
- // Just output the init statement.
- if (node->getInit()->hasSideEffects())
- {
- queueReplacement(node->getInit(), OriginalNode::IS_DROPPED);
- }
- else
- {
- TIntermSequence emptyReplacement;
- ASSERT(getParentNode()->getAsBlock());
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(),
- node, emptyReplacement));
- }
- return false; // Nothing inside the child nodes to traverse.
- }
- return true;
-}
-
-} // anonymous namespace
-
-void RemoveEmptySwitchStatements(TIntermBlock *root)
-{
- RemoveEmptySwitchStatementsTraverser traverser;
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h
deleted file mode 100644
index 1018a50d82..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h
+++ /dev/null
@@ -1,18 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveEmptySwitchStatements.h: Remove switch statements that have an empty statement list.
-
-#ifndef COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_
-#define COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_
-
-namespace sh
-{
-class TIntermBlock;
-
-void RemoveEmptySwitchStatements(TIntermBlock *root);
-}
-
-#endif // COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
deleted file mode 100644
index 4b533dc7b5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/RemoveInvariantDeclaration.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// An AST traverser that removes invariant declaration for input in fragment shader
-// when GLSL >= 4.20 and for output in vertex shader when GLSL < 4.2.
-class RemoveInvariantDeclarationTraverser : public TIntermTraverser
-{
- public:
- RemoveInvariantDeclarationTraverser() : TIntermTraverser(true, false, false) {}
-
- private:
- bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override
- {
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, emptyReplacement));
- return false;
- }
-};
-
-} // anonymous namespace
-
-void RemoveInvariantDeclaration(TIntermNode *root)
-{
- RemoveInvariantDeclarationTraverser traverser;
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h
deleted file mode 100644
index cf9d4aa4c2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h
+++ /dev/null
@@ -1,18 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
-#define COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
-
-class TIntermNode;
-namespace sh
-{
-
-void RemoveInvariantDeclaration(TIntermNode *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp
deleted file mode 100644
index b86d64d7a3..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveNoOpCasesFromEndOfSwitchStatements.cpp: Clean up cases from the end of a switch statement
-// that only contain no-ops.
-
-#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool AreEmptyBlocks(TIntermSequence *statements, size_t i);
-
-bool IsEmptyBlock(TIntermNode *node)
-{
- TIntermBlock *asBlock = node->getAsBlock();
- if (asBlock)
- {
- if (asBlock->getSequence()->empty())
- {
- return true;
- }
- return AreEmptyBlocks(asBlock->getSequence(), 0u);
- }
- // Empty declarations should have already been pruned, otherwise they would need to be handled
- // here. Note that declarations for struct types do contain a nameless child node.
- ASSERT(node->getAsDeclarationNode() == nullptr ||
- !node->getAsDeclarationNode()->getSequence()->empty());
- // Pure literal statements should also already be pruned.
- ASSERT(node->getAsConstantUnion() == nullptr);
- return false;
-}
-
-// Return true if all statements in "statements" starting from index i consist only of empty blocks
-// and no-op statements. Returns true also if there are no statements.
-bool AreEmptyBlocks(TIntermSequence *statements, size_t i)
-{
- for (; i < statements->size(); ++i)
- {
- if (!IsEmptyBlock(statements->at(i)))
- {
- return false;
- }
- }
- return true;
-}
-
-void RemoveNoOpCasesFromEndOfStatementList(TIntermBlock *statementList, TSymbolTable *symbolTable)
-{
- TIntermSequence *statements = statementList->getSequence();
-
- bool foundDeadCase = false;
- do
- {
- if (statements->empty())
- {
- return;
- }
-
- // Find the last case label.
- size_t i = statements->size();
- while (i > 0u && !(*statements)[i - 1]->getAsCaseNode())
- {
- --i;
- }
- // Now i is the index of the first statement following the last label inside the switch
- // statement.
- ASSERT(i > 0u);
-
- foundDeadCase = AreEmptyBlocks(statements, i);
- if (foundDeadCase)
- {
- statements->erase(statements->begin() + (i - 1u), statements->end());
- }
- } while (foundDeadCase);
-}
-
-class RemoveNoOpCasesFromEndOfSwitchTraverser : public TIntermTraverser
-{
- public:
- RemoveNoOpCasesFromEndOfSwitchTraverser(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, false, symbolTable)
- {
- }
-
- bool visitSwitch(Visit visit, TIntermSwitch *node) override;
-};
-
-bool RemoveNoOpCasesFromEndOfSwitchTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
-{
- // Here we may mutate the statement list, but it's safe since traversal has not yet reached
- // there.
- RemoveNoOpCasesFromEndOfStatementList(node->getStatementList(), mSymbolTable);
- // Handle also nested switch statements.
- return true;
-}
-
-} // anonymous namespace
-
-void RemoveNoOpCasesFromEndOfSwitchStatements(TIntermBlock *root, TSymbolTable *symbolTable)
-{
- RemoveNoOpCasesFromEndOfSwitchTraverser traverser(symbolTable);
- root->traverse(&traverser);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h
deleted file mode 100644
index ebd75eb774..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveNoOpCasesFromEndOfSwitchStatements.h: Clean up cases from the end of a switch statement
-// that only contain no-ops.
-
-#ifndef COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
-#define COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
-
-namespace sh
-{
-class TIntermBlock;
-class TSymbolTable;
-
-void RemoveNoOpCasesFromEndOfSwitchStatements(TIntermBlock *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp b/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp
deleted file mode 100644
index b2cdac55f0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemovePow is an AST traverser to convert pow(x, y) built-in calls where y is a
-// constant to exp2(y * log2(x)). This works around an issue in NVIDIA 311 series
-// OpenGL drivers.
-//
-
-#include "compiler/translator/RemovePow.h"
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool IsProblematicPow(TIntermTyped *node)
-{
- TIntermAggregate *agg = node->getAsAggregate();
- if (agg != nullptr && agg->getOp() == EOpPow)
- {
- ASSERT(agg->getSequence()->size() == 2);
- return agg->getSequence()->at(1)->getAsConstantUnion() != nullptr;
- }
- return false;
-}
-
-// Traverser that converts all pow operations simultaneously.
-class RemovePowTraverser : public TIntermTraverser
-{
- public:
- RemovePowTraverser();
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- void nextIteration() { mNeedAnotherIteration = false; }
- bool needAnotherIteration() const { return mNeedAnotherIteration; }
-
- protected:
- bool mNeedAnotherIteration;
-};
-
-RemovePowTraverser::RemovePowTraverser()
- : TIntermTraverser(true, false, false), mNeedAnotherIteration(false)
-{
-}
-
-bool RemovePowTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (IsProblematicPow(node))
- {
- TIntermTyped *x = node->getSequence()->at(0)->getAsTyped();
- TIntermTyped *y = node->getSequence()->at(1)->getAsTyped();
-
- TIntermUnary *log = new TIntermUnary(EOpLog2, x);
- log->setLine(node->getLine());
-
- TOperator op = TIntermBinary::GetMulOpBasedOnOperands(y->getType(), log->getType());
- TIntermBinary *mul = new TIntermBinary(op, y, log);
- mul->setLine(node->getLine());
-
- TIntermUnary *exp = new TIntermUnary(EOpExp2, mul);
- exp->setLine(node->getLine());
-
- queueReplacement(exp, OriginalNode::IS_DROPPED);
-
- // If the x parameter also needs to be replaced, we need to do that in another traversal,
- // since it's parent node will change in a way that's not handled correctly by updateTree().
- if (IsProblematicPow(x))
- {
- mNeedAnotherIteration = true;
- return false;
- }
- }
- return true;
-}
-
-} // namespace
-
-void RemovePow(TIntermNode *root)
-{
- RemovePowTraverser traverser;
- // Iterate as necessary, and reset the traverser between iterations.
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- traverser.updateTree();
- } while (traverser.needAnotherIteration());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemovePow.h b/src/3rdparty/angle/src/compiler/translator/RemovePow.h
deleted file mode 100644
index 3cd84988a9..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemovePow.h
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemovePow is an AST traverser to convert pow(x, y) built-in calls where y is a
-// constant to exp2(y * log2(x)). This works around an issue in NVIDIA 311 series
-// OpenGL drivers.
-//
-
-#ifndef COMPILER_TRANSLATOR_REMOVEPOW_H_
-#define COMPILER_TRANSLATOR_REMOVEPOW_H_
-
-namespace sh
-{
-class TIntermNode;
-
-void RemovePow(TIntermNode *root);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVEPOW_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
deleted file mode 100644
index dea949f448..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
+++ /dev/null
@@ -1,270 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveSwitchFallThrough.cpp: Remove fall-through from switch statements.
-// Note that it is unsafe to do further AST transformations on the AST generated
-// by this function. It leaves duplicate nodes in the AST making replacements
-// unreliable.
-
-#include "compiler/translator/RemoveSwitchFallThrough.h"
-
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class RemoveSwitchFallThroughTraverser : public TIntermTraverser
-{
- public:
- static TIntermBlock *removeFallThrough(TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics);
-
- private:
- RemoveSwitchFallThroughTraverser(TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics);
-
- void visitSymbol(TIntermSymbol *node) override;
- void visitConstantUnion(TIntermConstantUnion *node) override;
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
- bool visitBinary(Visit, TIntermBinary *node) override;
- bool visitUnary(Visit, TIntermUnary *node) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
- bool visitSwizzle(Visit, TIntermSwizzle *node) override;
- bool visitIfElse(Visit visit, TIntermIfElse *node) override;
- bool visitSwitch(Visit, TIntermSwitch *node) override;
- bool visitCase(Visit, TIntermCase *node) override;
- bool visitAggregate(Visit, TIntermAggregate *node) override;
- bool visitBlock(Visit, TIntermBlock *node) override;
- bool visitLoop(Visit, TIntermLoop *node) override;
- bool visitBranch(Visit, TIntermBranch *node) override;
-
- void outputSequence(TIntermSequence *sequence, size_t startIndex);
- void handlePreviousCase();
-
- TIntermBlock *mStatementList;
- TIntermBlock *mStatementListOut;
- bool mLastStatementWasBreak;
- TIntermBlock *mPreviousCase;
- std::vector<TIntermBlock *> mCasesSharingBreak;
- PerformanceDiagnostics *mPerfDiagnostics;
-};
-
-TIntermBlock *RemoveSwitchFallThroughTraverser::removeFallThrough(
- TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics)
-{
- RemoveSwitchFallThroughTraverser rm(statementList, perfDiagnostics);
- ASSERT(statementList);
- statementList->traverse(&rm);
- ASSERT(rm.mPreviousCase || statementList->getSequence()->empty());
- if (!rm.mLastStatementWasBreak && rm.mPreviousCase)
- {
- // Make sure that there's a branch at the end of the final case inside the switch statement.
- // This also ensures that any cases that fall through to the final case will get the break.
- TIntermBranch *finalBreak = new TIntermBranch(EOpBreak, nullptr);
- rm.mPreviousCase->getSequence()->push_back(finalBreak);
- rm.mLastStatementWasBreak = true;
- }
- rm.handlePreviousCase();
- return rm.mStatementListOut;
-}
-
-RemoveSwitchFallThroughTraverser::RemoveSwitchFallThroughTraverser(
- TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics)
- : TIntermTraverser(true, false, false),
- mStatementList(statementList),
- mLastStatementWasBreak(false),
- mPreviousCase(nullptr),
- mPerfDiagnostics(perfDiagnostics)
-{
- mStatementListOut = new TIntermBlock();
-}
-
-void RemoveSwitchFallThroughTraverser::visitSymbol(TIntermSymbol *node)
-{
- // Note that this assumes that switch statements which don't begin by a case statement
- // have already been weeded out in validation.
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
-}
-
-void RemoveSwitchFallThroughTraverser::visitConstantUnion(TIntermConstantUnion *node)
-{
- // Conditions of case labels are not traversed, so this is a constant statement like "0;".
- // These are no-ops so there's no need to add them back to the statement list. Should have
- // already been pruned out of the AST, in fact.
- UNREACHABLE();
-}
-
-bool RemoveSwitchFallThroughTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitBinary(Visit, TIntermBinary *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitUnary(Visit, TIntermUnary *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitTernary(Visit, TIntermTernary *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitSwizzle(Visit, TIntermSwizzle *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitIfElse(Visit, TIntermIfElse *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitSwitch(Visit, TIntermSwitch *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- // Don't go into nested switch statements
- return false;
-}
-
-void RemoveSwitchFallThroughTraverser::outputSequence(TIntermSequence *sequence, size_t startIndex)
-{
- for (size_t i = startIndex; i < sequence->size(); ++i)
- {
- mStatementListOut->getSequence()->push_back(sequence->at(i));
- }
-}
-
-void RemoveSwitchFallThroughTraverser::handlePreviousCase()
-{
- if (mPreviousCase)
- mCasesSharingBreak.push_back(mPreviousCase);
- if (mLastStatementWasBreak)
- {
- for (size_t i = 0; i < mCasesSharingBreak.size(); ++i)
- {
- ASSERT(!mCasesSharingBreak.at(i)->getSequence()->empty());
- if (mCasesSharingBreak.at(i)->getSequence()->size() == 1)
- {
- // Fall-through is allowed in case the label has no statements.
- outputSequence(mCasesSharingBreak.at(i)->getSequence(), 0);
- }
- else
- {
- // Include all the statements that this case can fall through under the same label.
- if (mCasesSharingBreak.size() > i + 1u)
- {
- mPerfDiagnostics->warning(mCasesSharingBreak.at(i)->getLine(),
- "Performance: non-empty fall-through cases in "
- "switch statements generate extra code.",
- "switch");
- }
- for (size_t j = i; j < mCasesSharingBreak.size(); ++j)
- {
- size_t startIndex =
- j > i ? 1 : 0; // Add the label only from the first sequence.
- outputSequence(mCasesSharingBreak.at(j)->getSequence(), startIndex);
- }
- }
- }
- mCasesSharingBreak.clear();
- }
- mLastStatementWasBreak = false;
- mPreviousCase = nullptr;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitCase(Visit, TIntermCase *node)
-{
- handlePreviousCase();
- mPreviousCase = new TIntermBlock();
- mPreviousCase->getSequence()->push_back(node);
- mPreviousCase->setLine(node->getLine());
- // Don't traverse the condition of the case statement
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitAggregate(Visit, TIntermAggregate *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool DoesBlockAlwaysBreak(TIntermBlock *node)
-{
- if (node->getSequence()->empty())
- {
- return false;
- }
-
- TIntermBlock *lastStatementAsBlock = node->getSequence()->back()->getAsBlock();
- if (lastStatementAsBlock)
- {
- return DoesBlockAlwaysBreak(lastStatementAsBlock);
- }
-
- TIntermBranch *lastStatementAsBranch = node->getSequence()->back()->getAsBranchNode();
- return lastStatementAsBranch != nullptr;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitBlock(Visit, TIntermBlock *node)
-{
- if (node != mStatementList)
- {
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = DoesBlockAlwaysBreak(node);
- return false;
- }
- return true;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitLoop(Visit, TIntermLoop *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
- return false;
-}
-
-bool RemoveSwitchFallThroughTraverser::visitBranch(Visit, TIntermBranch *node)
-{
- mPreviousCase->getSequence()->push_back(node);
- // TODO: Verify that accepting return or continue statements here doesn't cause problems.
- mLastStatementWasBreak = true;
- return false;
-}
-
-} // anonymous namespace
-
-TIntermBlock *RemoveSwitchFallThrough(TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics)
-{
- return RemoveSwitchFallThroughTraverser::removeFallThrough(statementList, perfDiagnostics);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h
deleted file mode 100644
index 7a3b1963f2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveSwitchFallThrough.h: Remove fall-through from switch statements.
-// Note that it is unsafe to do further AST transformations on the AST generated
-// by this function. It leaves duplicate nodes in the AST making replacements
-// unreliable.
-
-#ifndef COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
-#define COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class PerformanceDiagnostics;
-
-// When given a statementList from a switch AST node, return an updated
-// statementList that has fall-through removed.
-TIntermBlock *RemoveSwitchFallThrough(TIntermBlock *statementList,
- PerformanceDiagnostics *perfDiagnostics);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp
deleted file mode 100644
index 74b5e73f71..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp
+++ /dev/null
@@ -1,358 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveUnreferencedVariables.cpp:
-// Drop variables that are declared but never referenced in the AST. This avoids adding unnecessary
-// initialization code for them. Also removes unreferenced struct types.
-//
-
-#include "compiler/translator/RemoveUnreferencedVariables.h"
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class CollectVariableRefCountsTraverser : public TIntermTraverser
-{
- public:
- CollectVariableRefCountsTraverser();
-
- using RefCountMap = std::unordered_map<int, unsigned int>;
- RefCountMap &getSymbolIdRefCounts() { return mSymbolIdRefCounts; }
- RefCountMap &getStructIdRefCounts() { return mStructIdRefCounts; }
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
-
- private:
- void incrementStructTypeRefCount(const TType &type);
-
- RefCountMap mSymbolIdRefCounts;
-
- // Structure reference counts are counted from symbols, constructors, function calls, function
- // return values and from interface block and structure fields. We need to track both function
- // calls and function return values since there's a compiler option not to prune unused
- // functions. The type of a constant union may also be a struct, but statements that are just a
- // constant union are always pruned, and if the constant union is used somehow it will get
- // counted by something else.
- RefCountMap mStructIdRefCounts;
-};
-
-CollectVariableRefCountsTraverser::CollectVariableRefCountsTraverser()
- : TIntermTraverser(true, false, false)
-{
-}
-
-void CollectVariableRefCountsTraverser::incrementStructTypeRefCount(const TType &type)
-{
- if (type.isInterfaceBlock())
- {
- const auto *block = type.getInterfaceBlock();
- ASSERT(block);
-
- // We can end up incrementing ref counts of struct types referenced from an interface block
- // multiple times for the same block. This doesn't matter, because interface blocks can't be
- // pruned so we'll never do the reverse operation.
- for (const auto &field : block->fields())
- {
- ASSERT(!field->type()->isInterfaceBlock());
- incrementStructTypeRefCount(*field->type());
- }
- return;
- }
-
- const auto *structure = type.getStruct();
- if (structure != nullptr)
- {
- auto structIter = mStructIdRefCounts.find(structure->uniqueId());
- if (structIter == mStructIdRefCounts.end())
- {
- mStructIdRefCounts[structure->uniqueId()] = 1u;
-
- for (const auto &field : structure->fields())
- {
- incrementStructTypeRefCount(*field->type());
- }
-
- return;
- }
- ++(structIter->second);
- }
-}
-
-void CollectVariableRefCountsTraverser::visitSymbol(TIntermSymbol *node)
-{
- incrementStructTypeRefCount(node->getType());
-
- auto iter = mSymbolIdRefCounts.find(node->getId());
- if (iter == mSymbolIdRefCounts.end())
- {
- mSymbolIdRefCounts[node->getId()] = 1u;
- return;
- }
- ++(iter->second);
-}
-
-bool CollectVariableRefCountsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- // This tracks struct references in both function calls and constructors.
- incrementStructTypeRefCount(node->getType());
- return true;
-}
-
-bool CollectVariableRefCountsTraverser::visitFunctionPrototype(Visit visit,
- TIntermFunctionPrototype *node)
-{
- incrementStructTypeRefCount(node->getType());
- return true;
-}
-
-// Traverser that removes all unreferenced variables on one traversal.
-class RemoveUnreferencedVariablesTraverser : public TIntermTraverser
-{
- public:
- RemoveUnreferencedVariablesTraverser(
- CollectVariableRefCountsTraverser::RefCountMap *symbolIdRefCounts,
- CollectVariableRefCountsTraverser::RefCountMap *structIdRefCounts,
- TSymbolTable *symbolTable);
-
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- void visitSymbol(TIntermSymbol *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- // Traverse loop and block nodes in reverse order. Note that this traverser does not track
- // parent block positions, so insertStatementInParentBlock is unusable!
- void traverseBlock(TIntermBlock *block) override;
- void traverseLoop(TIntermLoop *loop) override;
-
- private:
- void removeVariableDeclaration(TIntermDeclaration *node, TIntermTyped *declarator);
- void decrementStructTypeRefCount(const TType &type);
-
- CollectVariableRefCountsTraverser::RefCountMap *mSymbolIdRefCounts;
- CollectVariableRefCountsTraverser::RefCountMap *mStructIdRefCounts;
- bool mRemoveReferences;
-};
-
-RemoveUnreferencedVariablesTraverser::RemoveUnreferencedVariablesTraverser(
- CollectVariableRefCountsTraverser::RefCountMap *symbolIdRefCounts,
- CollectVariableRefCountsTraverser::RefCountMap *structIdRefCounts,
- TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, true, symbolTable),
- mSymbolIdRefCounts(symbolIdRefCounts),
- mStructIdRefCounts(structIdRefCounts),
- mRemoveReferences(false)
-{
-}
-
-void RemoveUnreferencedVariablesTraverser::decrementStructTypeRefCount(const TType &type)
-{
- auto *structure = type.getStruct();
- if (structure != nullptr)
- {
- ASSERT(mStructIdRefCounts->find(structure->uniqueId()) != mStructIdRefCounts->end());
- unsigned int structRefCount = --(*mStructIdRefCounts)[structure->uniqueId()];
-
- if (structRefCount == 0)
- {
- for (const auto &field : structure->fields())
- {
- decrementStructTypeRefCount(*field->type());
- }
- }
- }
-}
-
-void RemoveUnreferencedVariablesTraverser::removeVariableDeclaration(TIntermDeclaration *node,
- TIntermTyped *declarator)
-{
- if (declarator->getType().isStructSpecifier() && !declarator->getType().isNamelessStruct())
- {
- unsigned int structId = declarator->getType().getStruct()->uniqueId();
- if ((*mStructIdRefCounts)[structId] > 1u)
- {
- // If this declaration declares a named struct type that is used elsewhere, we need to
- // keep it. We can still change the declarator though so that it doesn't declare an
- // unreferenced variable.
-
- // Note that since we're not removing the entire declaration, the struct's reference
- // count will end up being one less than the correct refcount. But since the struct
- // declaration is kept, the incorrect refcount can't cause any other problems.
-
- if (declarator->getAsSymbolNode() && declarator->getAsSymbolNode()->getSymbol().empty())
- {
- // Already an empty declaration - nothing to do.
- return;
- }
- queueReplacementWithParent(node, declarator,
- new TIntermSymbol(mSymbolTable->getEmptySymbolId(),
- TString(""), declarator->getType()),
- OriginalNode::IS_DROPPED);
- return;
- }
- }
-
- if (getParentNode()->getAsBlock())
- {
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, emptyReplacement));
- }
- else
- {
- ASSERT(getParentNode()->getAsLoopNode());
- queueReplacement(nullptr, OriginalNode::IS_DROPPED);
- }
-}
-
-bool RemoveUnreferencedVariablesTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- if (visit == PreVisit)
- {
- // SeparateDeclarations should have already been run.
- ASSERT(node->getSequence()->size() == 1u);
-
- TIntermTyped *declarator = node->getSequence()->back()->getAsTyped();
- ASSERT(declarator);
-
- // We can only remove variables that are not a part of the shader interface.
- TQualifier qualifier = declarator->getQualifier();
- if (qualifier != EvqTemporary && qualifier != EvqGlobal)
- {
- return true;
- }
-
- bool canRemoveVariable = false;
- TIntermSymbol *symbolNode = declarator->getAsSymbolNode();
- if (symbolNode != nullptr)
- {
- canRemoveVariable =
- (*mSymbolIdRefCounts)[symbolNode->getId()] == 1u || symbolNode->getSymbol().empty();
- }
- TIntermBinary *initNode = declarator->getAsBinaryNode();
- if (initNode != nullptr)
- {
- ASSERT(initNode->getLeft()->getAsSymbolNode());
- int symbolId = initNode->getLeft()->getAsSymbolNode()->getId();
- canRemoveVariable =
- (*mSymbolIdRefCounts)[symbolId] == 1u && !initNode->getRight()->hasSideEffects();
- }
-
- if (canRemoveVariable)
- {
- removeVariableDeclaration(node, declarator);
- mRemoveReferences = true;
- }
- return true;
- }
- ASSERT(visit == PostVisit);
- mRemoveReferences = false;
- return true;
-}
-
-void RemoveUnreferencedVariablesTraverser::visitSymbol(TIntermSymbol *node)
-{
- if (mRemoveReferences)
- {
- ASSERT(mSymbolIdRefCounts->find(node->getId()) != mSymbolIdRefCounts->end());
- --(*mSymbolIdRefCounts)[node->getId()];
-
- decrementStructTypeRefCount(node->getType());
- }
-}
-
-bool RemoveUnreferencedVariablesTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mRemoveReferences)
- {
- decrementStructTypeRefCount(node->getType());
- }
- return true;
-}
-
-void RemoveUnreferencedVariablesTraverser::traverseBlock(TIntermBlock *node)
-{
- // We traverse blocks in reverse order. This way reference counts can be decremented when
- // removing initializers, and variables that become unused when initializers are removed can be
- // removed on the same traversal.
-
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- TIntermSequence *sequence = node->getSequence();
-
- if (preVisit)
- visit = visitBlock(PreVisit, node);
-
- if (visit)
- {
- for (auto iter = sequence->rbegin(); iter != sequence->rend(); ++iter)
- {
- (*iter)->traverse(this);
- if (visit && inVisit)
- {
- if ((iter + 1) != sequence->rend())
- visit = visitBlock(InVisit, node);
- }
- }
- }
-
- if (visit && postVisit)
- visitBlock(PostVisit, node);
-}
-
-void RemoveUnreferencedVariablesTraverser::traverseLoop(TIntermLoop *node)
-{
- // We traverse loops in reverse order as well. The loop body gets traversed before the init
- // node.
-
- ScopedNodeInTraversalPath addToPath(this, node);
-
- bool visit = true;
-
- if (preVisit)
- visit = visitLoop(PreVisit, node);
-
- if (visit)
- {
- // We don't need to traverse loop expressions or conditions since they can't be declarations
- // in the AST (loops which have a declaration in their condition get transformed in the
- // parsing stage).
- ASSERT(node->getExpression() == nullptr ||
- node->getExpression()->getAsDeclarationNode() == nullptr);
- ASSERT(node->getCondition() == nullptr ||
- node->getCondition()->getAsDeclarationNode() == nullptr);
-
- if (node->getBody())
- node->getBody()->traverse(this);
-
- if (node->getInit())
- node->getInit()->traverse(this);
- }
-
- if (visit && postVisit)
- visitLoop(PostVisit, node);
-}
-
-} // namespace
-
-void RemoveUnreferencedVariables(TIntermBlock *root, TSymbolTable *symbolTable)
-{
- CollectVariableRefCountsTraverser collector;
- root->traverse(&collector);
- RemoveUnreferencedVariablesTraverser traverser(&collector.getSymbolIdRefCounts(),
- &collector.getStructIdRefCounts(), symbolTable);
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h
deleted file mode 100644
index 39c8327776..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RemoveUnreferencedVariables.h:
-// Drop variables that are declared but never referenced in the AST. This avoids adding unnecessary
-// initialization code for them. Also removes unreferenced struct types.
-//
-
-#ifndef COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
-#define COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void RemoveUnreferencedVariables(TIntermBlock *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp
deleted file mode 100644
index dc3fb7a74e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RewriteDoWhile.cpp: rewrites do-while loops using another equivalent
-// construct.
-
-#include "compiler/translator/RewriteDoWhile.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// An AST traverser that rewrites loops of the form
-// do {
-// CODE;
-// } while (CONDITION)
-//
-// to loops of the form
-// bool temp = false;
-// while (true) {
-// if (temp) {
-// if (!CONDITION) {
-// break;
-// }
-// }
-// temp = true;
-// CODE;
-// }
-//
-// The reason we don't use a simpler form, with for example just (temp && !CONDITION) in the
-// while condition, is that short-circuit is often badly supported by driver shader compiler.
-// The double if has the same effect, but forces shader compilers to behave.
-//
-// TODO(cwallez) when UnfoldShortCircuitIntoIf handles loops correctly, revisit this as we might
-// be able to use while (temp || CONDITION) with temp initially set to true then run
-// UnfoldShortCircuitIntoIf
-class DoWhileRewriter : public TIntermTraverser
-{
- public:
- DoWhileRewriter(TSymbolTable *symbolTable) : TIntermTraverser(true, false, false, symbolTable)
- {
- }
-
- bool visitBlock(Visit, TIntermBlock *node) override
- {
- // A well-formed AST can only have do-while inside TIntermBlock. By doing a prefix traversal
- // we are able to replace the do-while in the sequence directly as the content of the
- // do-while will be traversed later.
-
- TIntermSequence *statements = node->getSequence();
-
- // The statements vector will have new statements inserted when we encounter a do-while,
- // which prevents us from using a range-based for loop. Using the usual i++ works, as
- // the (two) new statements inserted replace the statement at the current position.
- for (size_t i = 0; i < statements->size(); i++)
- {
- TIntermNode *statement = (*statements)[i];
- TIntermLoop *loop = statement->getAsLoopNode();
-
- if (loop == nullptr || loop->getType() != ELoopDoWhile)
- {
- continue;
- }
-
- // Found a loop to change.
- nextTemporaryId();
-
- TType boolType = TType(EbtBool);
-
- // bool temp = false;
- TIntermDeclaration *tempDeclaration = nullptr;
- {
- TConstantUnion *falseConstant = new TConstantUnion();
- falseConstant->setBConst(false);
- TIntermTyped *falseValue = new TIntermConstantUnion(falseConstant, boolType);
-
- tempDeclaration = createTempInitDeclaration(falseValue);
- }
-
- // temp = true;
- TIntermBinary *assignTrue = nullptr;
- {
- TConstantUnion *trueConstant = new TConstantUnion();
- trueConstant->setBConst(true);
- TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, boolType);
-
- assignTrue = createTempAssignment(trueValue);
- }
-
- // if (temp) {
- // if (!CONDITION) {
- // break;
- // }
- // }
- TIntermIfElse *breakIf = nullptr;
- {
- TIntermBranch *breakStatement = new TIntermBranch(EOpBreak, nullptr);
-
- TIntermBlock *breakBlock = new TIntermBlock();
- breakBlock->getSequence()->push_back(breakStatement);
-
- TIntermUnary *negatedCondition =
- new TIntermUnary(EOpLogicalNot, loop->getCondition());
-
- TIntermIfElse *innerIf = new TIntermIfElse(negatedCondition, breakBlock, nullptr);
-
- TIntermBlock *innerIfBlock = new TIntermBlock();
- innerIfBlock->getSequence()->push_back(innerIf);
-
- breakIf = new TIntermIfElse(createTempSymbol(boolType), innerIfBlock, nullptr);
- }
-
- // Assemble the replacement loops, reusing the do-while loop's body and inserting our
- // statements at the front.
- TIntermLoop *newLoop = nullptr;
- {
- TConstantUnion *trueConstant = new TConstantUnion();
- trueConstant->setBConst(true);
- TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, boolType);
-
- TIntermBlock *body = loop->getBody();
- if (body == nullptr)
- {
- body = new TIntermBlock();
- }
- auto sequence = body->getSequence();
- sequence->insert(sequence->begin(), assignTrue);
- sequence->insert(sequence->begin(), breakIf);
-
- newLoop = new TIntermLoop(ELoopWhile, nullptr, trueValue, nullptr, body);
- }
-
- TIntermSequence replacement;
- replacement.push_back(tempDeclaration);
- replacement.push_back(newLoop);
-
- node->replaceChildNodeWithMultiple(loop, replacement);
- }
- return true;
- }
-};
-
-} // anonymous namespace
-
-void RewriteDoWhile(TIntermNode *root, TSymbolTable *symbolTable)
-{
- DoWhileRewriter rewriter(symbolTable);
-
- root->traverse(&rewriter);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h
deleted file mode 100644
index e83bfc4b56..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RewriteDoWhile.h: rewrite do-while loops as while loops to work around
-// driver bugs
-
-#ifndef COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
-#define COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void RewriteDoWhile(TIntermNode *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
deleted file mode 100644
index ed1bfad8a8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RewriteElseBlocks.cpp: Implementation for tree transform to change
-// all if-else blocks to if-if blocks.
-//
-
-#include "compiler/translator/RewriteElseBlocks.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/NodeSearch.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class ElseBlockRewriter : public TIntermTraverser
-{
- public:
- ElseBlockRewriter(TSymbolTable *symbolTable);
-
- protected:
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *aggregate) override;
- bool visitBlock(Visit visit, TIntermBlock *block) override;
-
- private:
- TIntermNode *rewriteIfElse(TIntermIfElse *ifElse);
-
- const TType *mFunctionType;
-};
-
-ElseBlockRewriter::ElseBlockRewriter(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, true, symbolTable), mFunctionType(nullptr)
-{
-}
-
-bool ElseBlockRewriter::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
-{
- // Store the current function context (see comment below)
- mFunctionType = ((visit == PreVisit) ? &node->getFunctionPrototype()->getType() : nullptr);
- return true;
-}
-
-bool ElseBlockRewriter::visitBlock(Visit visit, TIntermBlock *node)
-{
- if (visit == PostVisit)
- {
- for (size_t statementIndex = 0; statementIndex != node->getSequence()->size();
- statementIndex++)
- {
- TIntermNode *statement = (*node->getSequence())[statementIndex];
- TIntermIfElse *ifElse = statement->getAsIfElseNode();
- if (ifElse && ifElse->getFalseBlock() != nullptr)
- {
- (*node->getSequence())[statementIndex] = rewriteIfElse(ifElse);
- }
- }
- }
- return true;
-}
-
-TIntermNode *ElseBlockRewriter::rewriteIfElse(TIntermIfElse *ifElse)
-{
- ASSERT(ifElse != nullptr);
-
- nextTemporaryId();
-
- TIntermDeclaration *storeCondition = createTempInitDeclaration(ifElse->getCondition());
-
- TIntermBlock *falseBlock = nullptr;
-
- TType boolType(EbtBool, EbpUndefined, EvqTemporary);
-
- if (ifElse->getFalseBlock())
- {
- TIntermBlock *negatedElse = nullptr;
- // crbug.com/346463
- // D3D generates error messages claiming a function has no return value, when rewriting
- // an if-else clause that returns something non-void in a function. By appending dummy
- // returns (that are unreachable) we can silence this compile error.
- if (mFunctionType && mFunctionType->getBasicType() != EbtVoid)
- {
- TIntermNode *returnNode = new TIntermBranch(EOpReturn, CreateZeroNode(*mFunctionType));
- negatedElse = new TIntermBlock();
- negatedElse->appendStatement(returnNode);
- }
-
- TIntermSymbol *conditionSymbolElse = createTempSymbol(boolType);
- TIntermUnary *negatedCondition = new TIntermUnary(EOpLogicalNot, conditionSymbolElse);
- TIntermIfElse *falseIfElse =
- new TIntermIfElse(negatedCondition, ifElse->getFalseBlock(), negatedElse);
- falseBlock = EnsureBlock(falseIfElse);
- }
-
- TIntermSymbol *conditionSymbolSel = createTempSymbol(boolType);
- TIntermIfElse *newIfElse =
- new TIntermIfElse(conditionSymbolSel, ifElse->getTrueBlock(), falseBlock);
-
- TIntermBlock *block = new TIntermBlock();
- block->getSequence()->push_back(storeCondition);
- block->getSequence()->push_back(newIfElse);
-
- return block;
-}
-
-} // anonymous namespace
-
-void RewriteElseBlocks(TIntermNode *node, TSymbolTable *symbolTable)
-{
- ElseBlockRewriter rewriter(symbolTable);
- node->traverse(&rewriter);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
deleted file mode 100644
index 2586b5405c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RewriteElseBlocks.h: Prototype for tree transform to change
-// all if-else blocks to if-if blocks.
-//
-
-#ifndef COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
-#define COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void RewriteElseBlocks(TIntermNode *node, TSymbolTable *symbolTable);
-}
-
-#endif // COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
deleted file mode 100644
index b602e0c923..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of texelFetchOffset translation issue workaround.
-// See header for more info.
-
-#include "compiler/translator/RewriteTexelFetchOffset.h"
-
-#include "common/angleutils.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class Traverser : public TIntermTraverser
-{
- public:
- static void Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
-
- private:
- Traverser(const TSymbolTable &symbolTable, int shaderVersion);
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- void nextIteration();
-
- const TSymbolTable *symbolTable;
- const int shaderVersion;
- bool mFound = false;
-};
-
-Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
- : TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
-{
-}
-
-// static
-void Traverser::Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
-{
- Traverser traverser(symbolTable, shaderVersion);
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.mFound)
- {
- traverser.updateTree();
- }
- } while (traverser.mFound);
-}
-
-void Traverser::nextIteration()
-{
- mFound = false;
-}
-
-bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mFound)
- {
- return false;
- }
-
- // Decide if the node represents the call of texelFetchOffset.
- if (node->getOp() != EOpCallBuiltInFunction)
- {
- return true;
- }
-
- if (node->getFunctionSymbolInfo()->getName() != "texelFetchOffset")
- {
- return true;
- }
-
- // Potential problem case detected, apply workaround.
- const TIntermSequence *sequence = node->getSequence();
- ASSERT(sequence->size() == 4u);
-
- // Decide if the sampler is a 2DArray sampler. In that case position is ivec3 and offset is
- // ivec2.
- bool is2DArray = sequence->at(1)->getAsTyped()->getNominalSize() == 3 &&
- sequence->at(3)->getAsTyped()->getNominalSize() == 2;
-
- // Create new node that represents the call of function texelFetch.
- // Its argument list will be: texelFetch(sampler, Position+offset, lod).
-
- TIntermSequence *texelFetchArguments = new TIntermSequence();
-
- // sampler
- texelFetchArguments->push_back(sequence->at(0));
-
- // Position
- TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
- ASSERT(texCoordNode);
-
- // offset
- TIntermTyped *offsetNode = nullptr;
- ASSERT(sequence->at(3)->getAsTyped());
- if (is2DArray)
- {
- // For 2DArray samplers, Position is ivec3 and offset is ivec2;
- // So offset must be converted into an ivec3 before being added to Position.
- TIntermSequence *constructOffsetIvecArguments = new TIntermSequence();
- constructOffsetIvecArguments->push_back(sequence->at(3)->getAsTyped());
-
- TIntermTyped *zeroNode = CreateZeroNode(TType(EbtInt));
- constructOffsetIvecArguments->push_back(zeroNode);
-
- offsetNode = TIntermAggregate::CreateConstructor(texCoordNode->getType(),
- constructOffsetIvecArguments);
- offsetNode->setLine(texCoordNode->getLine());
- }
- else
- {
- offsetNode = sequence->at(3)->getAsTyped();
- }
-
- // Position+offset
- TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
- add->setLine(texCoordNode->getLine());
- texelFetchArguments->push_back(add);
-
- // lod
- texelFetchArguments->push_back(sequence->at(2));
-
- ASSERT(texelFetchArguments->size() == 3u);
-
- TIntermTyped *texelFetchNode = CreateBuiltInFunctionCallNode("texelFetch", texelFetchArguments,
- *symbolTable, shaderVersion);
- texelFetchNode->setLine(node->getLine());
-
- // Replace the old node by this new node.
- queueReplacement(texelFetchNode, OriginalNode::IS_DROPPED);
- mFound = true;
- return false;
-}
-
-} // anonymous namespace
-
-void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
-{
- // texelFetchOffset is only valid in GLSL 3.0 and later.
- if (shaderVersion < 300)
- return;
-
- Traverser::Apply(root, symbolTable, shaderVersion);
-}
-
-} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h
deleted file mode 100644
index 694d709f8e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This mutating tree traversal works around an issue on the translation
-// from texelFetchOffset into HLSL function Load on INTEL drivers. It
-// works by translating texelFetchOffset into texelFetch:
-//
-// - From: texelFetchOffset(sampler, Position, lod, offset)
-// - To: texelFetch(sampler, Position+offset, lod)
-//
-// See http://anglebug.com/1469
-
-#ifndef COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
-#define COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
-
-class TIntermNode;
-class TSymbolTable;
-
-namespace sh
-{
-
-void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp
deleted file mode 100644
index 696a49536c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/RewriteUnaryMinusOperatorFloat.h"
-
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class Traverser : public TIntermTraverser
-{
- public:
- static void Apply(TIntermNode *root);
-
- private:
- Traverser();
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- void nextIteration();
-
- bool mFound = false;
-};
-
-// static
-void Traverser::Apply(TIntermNode *root)
-{
- Traverser traverser;
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.mFound)
- {
- traverser.updateTree();
- }
- } while (traverser.mFound);
-}
-
-Traverser::Traverser() : TIntermTraverser(true, false, false)
-{
-}
-
-void Traverser::nextIteration()
-{
- mFound = false;
-}
-
-bool Traverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (mFound)
- {
- return false;
- }
-
- // Detect if the current operator is unary minus operator.
- if (node->getOp() != EOpNegative)
- {
- return true;
- }
-
- // Detect if the current operand is a float variable.
- TIntermTyped *fValue = node->getOperand();
- if (!fValue->getType().isScalarFloat())
- {
- return true;
- }
-
- // 0.0 - float
- TIntermTyped *zero = CreateZeroNode(fValue->getType());
- zero->setLine(fValue->getLine());
- TIntermBinary *sub = new TIntermBinary(EOpSub, zero, fValue);
- sub->setLine(fValue->getLine());
-
- queueReplacement(sub, OriginalNode::IS_DROPPED);
-
- mFound = true;
- return false;
-}
-
-} // anonymous namespace
-
-void RewriteUnaryMinusOperatorFloat(TIntermNode *root)
-{
- Traverser::Apply(root);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h
deleted file mode 100644
index ccbfbcbd9e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Rewrite "-float" to "0.0 - float" to work around unary minus operator on float issue on Intel Mac
-// OSX 10.11.
-
-#ifndef COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
-#define COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
-
-class TIntermNode;
-namespace sh
-{
-
-void RewriteUnaryMinusOperatorFloat(TIntermNode *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
deleted file mode 100644
index fe2ef948b4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of evaluating unary integer variable bug workaround.
-// See header for more info.
-
-#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class Traverser : public TIntermTraverser
-{
- public:
- static void Apply(TIntermNode *root);
-
- private:
- Traverser();
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- void nextIteration();
-
- bool mFound = false;
-};
-
-// static
-void Traverser::Apply(TIntermNode *root)
-{
- Traverser traverser;
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.mFound)
- {
- traverser.updateTree();
- }
- } while (traverser.mFound);
-}
-
-Traverser::Traverser() : TIntermTraverser(true, false, false)
-{
-}
-
-void Traverser::nextIteration()
-{
- mFound = false;
-}
-
-bool Traverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (mFound)
- {
- return false;
- }
-
- // Decide if the current unary operator is unary minus.
- if (node->getOp() != EOpNegative)
- {
- return true;
- }
-
- // Decide if the current operand is an integer variable.
- TIntermTyped *opr = node->getOperand();
- if (!opr->getType().isScalarInt())
- {
- return true;
- }
-
- // Potential problem case detected, apply workaround: -(int) -> ~(int) + 1.
- // ~(int)
- TIntermUnary *bitwiseNot = new TIntermUnary(EOpBitwiseNot, opr);
- bitwiseNot->setLine(opr->getLine());
-
- // Constant 1 (or 1u)
- TConstantUnion *one = new TConstantUnion();
- if (opr->getType().getBasicType() == EbtInt)
- {
- one->setIConst(1);
- }
- else
- {
- one->setUConst(1u);
- }
- TIntermConstantUnion *oneNode = new TIntermConstantUnion(one, opr->getType());
- oneNode->getTypePointer()->setQualifier(EvqConst);
- oneNode->setLine(opr->getLine());
-
- // ~(int) + 1
- TIntermBinary *add = new TIntermBinary(EOpAdd, bitwiseNot, oneNode);
- add->setLine(opr->getLine());
-
- queueReplacement(add, OriginalNode::IS_DROPPED);
-
- mFound = true;
- return false;
-}
-
-} // anonymous namespace
-
-void RewriteUnaryMinusOperatorInt(TIntermNode *root)
-{
- Traverser::Apply(root);
-}
-
-} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
deleted file mode 100644
index 50f0c442a7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
+++ /dev/null
@@ -1,20 +0,0 @@
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This mutating tree traversal works around a bug on evaluating unary
-// integer variable on Intel D3D driver. It works by rewriting -(int) to
-// ~(int) + 1 when evaluating unary integer variables.
-
-#ifndef COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
-#define COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
-
-class TIntermNode;
-namespace sh
-{
-
-void RewriteUnaryMinusOperatorInt(TIntermNode *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp
deleted file mode 100644
index 3c4209c539..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RunAtTheEndOfShader.cpp: Add code to be run at the end of the shader. In case main() contains a
-// return statement, this is done by replacing the main() function with another function that calls
-// the old main, like this:
-//
-// void main() { body }
-// =>
-// void main0() { body }
-// void main()
-// {
-// main0();
-// codeToRun
-// }
-//
-// This way the code will get run even if the return statement inside main is executed.
-//
-
-#include "compiler/translator/RunAtTheEndOfShader.h"
-
-#include "compiler/translator/FindMain.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class ContainsReturnTraverser : public TIntermTraverser
-{
- public:
- ContainsReturnTraverser() : TIntermTraverser(true, false, false), mContainsReturn(false) {}
-
- bool visitBranch(Visit visit, TIntermBranch *node) override
- {
- if (node->getFlowOp() == EOpReturn)
- {
- mContainsReturn = true;
- }
- return false;
- }
-
- bool containsReturn() { return mContainsReturn; }
-
- private:
- bool mContainsReturn;
-};
-
-bool ContainsReturn(TIntermNode *node)
-{
- ContainsReturnTraverser traverser;
- node->traverse(&traverser);
- return traverser.containsReturn();
-}
-
-void WrapMainAndAppend(TIntermBlock *root,
- TIntermFunctionDefinition *main,
- TIntermNode *codeToRun,
- TSymbolTable *symbolTable)
-{
- // Replace main() with main0() with the same body.
- TSymbolUniqueId oldMainId(symbolTable);
- std::stringstream oldMainName;
- oldMainName << "main" << oldMainId.get();
- TIntermFunctionDefinition *oldMain = CreateInternalFunctionDefinitionNode(
- TType(EbtVoid), oldMainName.str().c_str(), main->getBody(), oldMainId);
-
- bool replaced = root->replaceChildNode(main, oldMain);
- ASSERT(replaced);
-
- // void main()
- TIntermFunctionPrototype *newMainProto = new TIntermFunctionPrototype(
- TType(EbtVoid), main->getFunctionPrototype()->getFunctionSymbolInfo()->getId());
- newMainProto->getFunctionSymbolInfo()->setName("main");
-
- // {
- // main0();
- // codeToRun
- // }
- TIntermBlock *newMainBody = new TIntermBlock();
- TIntermAggregate *oldMainCall = CreateInternalFunctionCallNode(
- TType(EbtVoid), oldMainName.str().c_str(), oldMainId, new TIntermSequence());
- newMainBody->appendStatement(oldMainCall);
- newMainBody->appendStatement(codeToRun);
-
- // Add the new main() to the root node.
- TIntermFunctionDefinition *newMain = new TIntermFunctionDefinition(newMainProto, newMainBody);
- root->appendStatement(newMain);
-}
-
-} // anonymous namespace
-
-void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable)
-{
- TIntermFunctionDefinition *main = FindMain(root);
- if (!ContainsReturn(main))
- {
- main->getBody()->appendStatement(codeToRun);
- return;
- }
-
- WrapMainAndAppend(root, main, codeToRun, symbolTable);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h
deleted file mode 100644
index ed94c28dae..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// RunAtTheEndOfShader.h: Add code to be run at the end of the shader.
-//
-
-#ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
-#define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TIntermNode;
-class TSymbolTable;
-
-void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
deleted file mode 100644
index 746c16e2e6..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Scalarize vector and matrix constructor args, so that vectors built from components don't have
-// matrix arguments, and matrices built from components don't have vector arguments. This avoids
-// driver bugs around vector and matrix constructors.
-//
-
-#include "common/debug.h"
-#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
-
-#include <algorithm>
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool ContainsMatrixNode(const TIntermSequence &sequence)
-{
- for (size_t ii = 0; ii < sequence.size(); ++ii)
- {
- TIntermTyped *node = sequence[ii]->getAsTyped();
- if (node && node->isMatrix())
- return true;
- }
- return false;
-}
-
-bool ContainsVectorNode(const TIntermSequence &sequence)
-{
- for (size_t ii = 0; ii < sequence.size(); ++ii)
- {
- TIntermTyped *node = sequence[ii]->getAsTyped();
- if (node && node->isVector())
- return true;
- }
- return false;
-}
-
-TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
-{
- return new TIntermBinary(EOpIndexDirect, symbolNode, CreateIndexNode(index));
-}
-
-TIntermBinary *ConstructMatrixIndexBinaryNode(TIntermSymbol *symbolNode, int colIndex, int rowIndex)
-{
- TIntermBinary *colVectorNode = ConstructVectorIndexBinaryNode(symbolNode, colIndex);
-
- return new TIntermBinary(EOpIndexDirect, colVectorNode, CreateIndexNode(rowIndex));
-}
-
-class ScalarizeArgsTraverser : public TIntermTraverser
-{
- public:
- ScalarizeArgsTraverser(sh::GLenum shaderType,
- bool fragmentPrecisionHigh,
- TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, false, symbolTable),
- mShaderType(shaderType),
- mFragmentPrecisionHigh(fragmentPrecisionHigh)
- {
- }
-
- protected:
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitBlock(Visit visit, TIntermBlock *node) override;
-
- private:
- void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
-
- // If we have the following code:
- // mat4 m(0);
- // vec4 v(1, m);
- // We will rewrite to:
- // mat4 m(0);
- // mat4 s0 = m;
- // vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
- // This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
- // way the possible side effects of the constructor argument will only be evaluated once.
- void createTempVariable(TIntermTyped *original);
-
- std::vector<TIntermSequence> mBlockStack;
-
- sh::GLenum mShaderType;
- bool mFragmentPrecisionHigh;
-};
-
-bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (visit == PreVisit && node->getOp() == EOpConstruct)
- {
- if (node->getType().isVector() && ContainsMatrixNode(*(node->getSequence())))
- scalarizeArgs(node, false, true);
- else if (node->getType().isMatrix() && ContainsVectorNode(*(node->getSequence())))
- scalarizeArgs(node, true, false);
- }
- return true;
-}
-
-bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
-{
- mBlockStack.push_back(TIntermSequence());
- {
- for (TIntermNode *child : *node->getSequence())
- {
- ASSERT(child != nullptr);
- child->traverse(this);
- mBlockStack.back().push_back(child);
- }
- }
- if (mBlockStack.back().size() > node->getSequence()->size())
- {
- node->getSequence()->clear();
- *(node->getSequence()) = mBlockStack.back();
- }
- mBlockStack.pop_back();
- return false;
-}
-
-void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
- bool scalarizeVector,
- bool scalarizeMatrix)
-{
- ASSERT(aggregate);
- ASSERT(!aggregate->isArray());
- int size = static_cast<int>(aggregate->getType().getObjectSize());
- TIntermSequence *sequence = aggregate->getSequence();
- TIntermSequence original(*sequence);
- sequence->clear();
- for (size_t ii = 0; ii < original.size(); ++ii)
- {
- ASSERT(size > 0);
- TIntermTyped *node = original[ii]->getAsTyped();
- ASSERT(node);
- createTempVariable(node);
- if (node->isScalar())
- {
- sequence->push_back(createTempSymbol(node->getType()));
- size--;
- }
- else if (node->isVector())
- {
- if (scalarizeVector)
- {
- int repeat = std::min(size, node->getNominalSize());
- size -= repeat;
- for (int index = 0; index < repeat; ++index)
- {
- TIntermSymbol *symbolNode = createTempSymbol(node->getType());
- TIntermBinary *newNode = ConstructVectorIndexBinaryNode(symbolNode, index);
- sequence->push_back(newNode);
- }
- }
- else
- {
- TIntermSymbol *symbolNode = createTempSymbol(node->getType());
- sequence->push_back(symbolNode);
- size -= node->getNominalSize();
- }
- }
- else
- {
- ASSERT(node->isMatrix());
- if (scalarizeMatrix)
- {
- int colIndex = 0, rowIndex = 0;
- int repeat = std::min(size, node->getCols() * node->getRows());
- size -= repeat;
- while (repeat > 0)
- {
- TIntermSymbol *symbolNode = createTempSymbol(node->getType());
- TIntermBinary *newNode =
- ConstructMatrixIndexBinaryNode(symbolNode, colIndex, rowIndex);
- sequence->push_back(newNode);
- rowIndex++;
- if (rowIndex >= node->getRows())
- {
- rowIndex = 0;
- colIndex++;
- }
- repeat--;
- }
- }
- else
- {
- TIntermSymbol *symbolNode = createTempSymbol(node->getType());
- sequence->push_back(symbolNode);
- size -= node->getCols() * node->getRows();
- }
- }
- }
-}
-
-void ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
-{
- ASSERT(original);
- nextTemporaryId();
- TIntermDeclaration *decl = createTempInitDeclaration(original);
-
- TType type = original->getType();
- if (mShaderType == GL_FRAGMENT_SHADER && type.getBasicType() == EbtFloat &&
- type.getPrecision() == EbpUndefined)
- {
- // We use the highest available precision for the temporary variable
- // to avoid computing the actual precision using the rules defined
- // in GLSL ES 1.0 Section 4.5.2.
- TIntermBinary *init = decl->getSequence()->at(0)->getAsBinaryNode();
- init->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
- init->getLeft()->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh
- : EbpMedium);
- }
-
- ASSERT(mBlockStack.size() > 0);
- TIntermSequence &sequence = mBlockStack.back();
- sequence.push_back(decl);
-}
-
-} // namespace anonymous
-
-void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
- sh::GLenum shaderType,
- bool fragmentPrecisionHigh,
- TSymbolTable *symbolTable)
-{
- ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, symbolTable);
- root->traverse(&scalarizer);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
deleted file mode 100644
index b8f782d1ec..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Scalarize vector and matrix constructor args, so that vectors built from components don't have
-// matrix arguments, and matrices built from components don't have vector arguments. This avoids
-// driver bugs around vector and matrix constructors.
-//
-
-#ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
-#define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-class TIntermBlock;
-class TSymbolTable;
-
-void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
- sh::GLenum shaderType,
- bool fragmentPrecisionHigh,
- TSymbolTable *symbolTable);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
deleted file mode 100644
index 34c644d028..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SearchSymbol is an AST traverser to detect the use of a given symbol name
-//
-
-#include "compiler/translator/SearchSymbol.h"
-
-#include "compiler/translator/InfoSink.h"
-
-namespace sh
-{
-SearchSymbol::SearchSymbol(const TString &symbol)
- : TIntermTraverser(true, false, false), mSymbol(symbol)
-{
- match = false;
-}
-
-void SearchSymbol::traverse(TIntermNode *node)
-{
- node->traverse(this);
-}
-
-void SearchSymbol::visitSymbol(TIntermSymbol *symbolNode)
-{
- if (symbolNode->getSymbol() == mSymbol)
- {
- match = true;
- }
-}
-
-bool SearchSymbol::foundMatch() const
-{
- return match;
-}
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
deleted file mode 100644
index b8379e041f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SearchSymbol is an AST traverser to detect the use of a given symbol name
-//
-
-#ifndef COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
-#define COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-class SearchSymbol : public TIntermTraverser
-{
- public:
- SearchSymbol(const TString &symbol);
-
- void traverse(TIntermNode *node);
- void visitSymbol(TIntermSymbol *symbolNode) override;
-
- bool foundMatch() const;
-
- protected:
- const TString &mSymbol;
- bool match;
-};
-}
-
-#endif // COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp
deleted file mode 100644
index fe25823e38..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The SeparateArrayInitialization function splits each array initialization into a declaration and
-// an assignment.
-// Example:
-// type[n] a = initializer;
-// will effectively become
-// type[n] a;
-// a = initializer;
-//
-// Note that if the array is declared as const, the initialization may still be split, making the
-// AST technically invalid. Because of that this transformation should only be used when subsequent
-// stages don't care about const qualifiers. However, the initialization will not be split if the
-// initializer can be written as a HLSL literal.
-
-#include "compiler/translator/SeparateArrayInitialization.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/OutputHLSL.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class SeparateArrayInitTraverser : private TIntermTraverser
-{
- public:
- static void apply(TIntermNode *root);
-
- private:
- SeparateArrayInitTraverser();
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
-};
-
-void SeparateArrayInitTraverser::apply(TIntermNode *root)
-{
- SeparateArrayInitTraverser separateInit;
- root->traverse(&separateInit);
- separateInit.updateTree();
-}
-
-SeparateArrayInitTraverser::SeparateArrayInitTraverser() : TIntermTraverser(true, false, false)
-{
-}
-
-bool SeparateArrayInitTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- TIntermSequence *sequence = node->getSequence();
- TIntermBinary *initNode = sequence->back()->getAsBinaryNode();
- if (initNode != nullptr && initNode->getOp() == EOpInitialize)
- {
- TIntermTyped *initializer = initNode->getRight();
- if (initializer->isArray() && !sh::OutputHLSL::canWriteAsHLSLLiteral(initializer))
- {
- // We rely on that array declarations have been isolated to single declarations.
- ASSERT(sequence->size() == 1);
- TIntermTyped *symbol = initNode->getLeft();
- TIntermBlock *parentBlock = getParentNode()->getAsBlock();
- ASSERT(parentBlock != nullptr);
-
- TIntermSequence replacements;
-
- TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
- replacementDeclaration->appendDeclarator(symbol);
- replacementDeclaration->setLine(symbol->getLine());
- replacements.push_back(replacementDeclaration);
-
- TIntermBinary *replacementAssignment =
- new TIntermBinary(EOpAssign, symbol, initializer);
- replacementAssignment->setLine(symbol->getLine());
- replacements.push_back(replacementAssignment);
-
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
- }
- }
- return false;
-}
-
-} // namespace
-
-void SeparateArrayInitialization(TIntermNode *root)
-{
- SeparateArrayInitTraverser::apply(root);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h
deleted file mode 100644
index 3a9bb55dd1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The SeparateArrayInitialization function splits each array initialization into a declaration and
-// an assignment.
-// Example:
-// type[n] a = initializer;
-// will effectively become
-// type[n] a;
-// a = initializer;
-//
-// Note that if the array is declared as const, the initialization may still be split, making the
-// AST technically invalid. Because of that this transformation should only be used when subsequent
-// stages don't care about const qualifiers. However, the initialization will not be split if the
-// initializer can be written as a HLSL literal.
-
-#ifndef COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
-#define COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
-
-namespace sh
-{
-class TIntermNode;
-
-void SeparateArrayInitialization(TIntermNode *root);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp
deleted file mode 100644
index 9a066075c0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The SeparateDeclarations function processes declarations, so that in the end each declaration
-// contains only one declarator.
-// This is useful as an intermediate step when initialization needs to be separated from
-// declaration, or when things need to be unfolded out of the initializer.
-// Example:
-// int a[1] = int[1](1), b[1] = int[1](2);
-// gets transformed when run through this class into the AST equivalent of:
-// int a[1] = int[1](1);
-// int b[1] = int[1](2);
-
-#include "compiler/translator/SeparateDeclarations.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class SeparateDeclarationsTraverser : private TIntermTraverser
-{
- public:
- static void apply(TIntermNode *root);
-
- private:
- SeparateDeclarationsTraverser();
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
-};
-
-void SeparateDeclarationsTraverser::apply(TIntermNode *root)
-{
- SeparateDeclarationsTraverser separateDecl;
- root->traverse(&separateDecl);
- separateDecl.updateTree();
-}
-
-SeparateDeclarationsTraverser::SeparateDeclarationsTraverser()
- : TIntermTraverser(true, false, false)
-{
-}
-
-bool SeparateDeclarationsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- TIntermSequence *sequence = node->getSequence();
- if (sequence->size() > 1)
- {
- TIntermBlock *parentBlock = getParentNode()->getAsBlock();
- ASSERT(parentBlock != nullptr);
-
- TIntermSequence replacementDeclarations;
- for (size_t ii = 0; ii < sequence->size(); ++ii)
- {
- TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
-
- replacementDeclaration->appendDeclarator(sequence->at(ii)->getAsTyped());
- replacementDeclaration->setLine(sequence->at(ii)->getLine());
- replacementDeclarations.push_back(replacementDeclaration);
- }
-
- mMultiReplacements.push_back(
- NodeReplaceWithMultipleEntry(parentBlock, node, replacementDeclarations));
- }
- return false;
-}
-
-} // namespace
-
-void SeparateDeclarations(TIntermNode *root)
-{
- SeparateDeclarationsTraverser::apply(root);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h
deleted file mode 100644
index 8142faea1c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h
+++ /dev/null
@@ -1,26 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The SeparateDeclarations function processes declarations, so that in the end each declaration
-// contains only one declarator.
-// This is useful as an intermediate step when initialization needs to be separated from
-// declaration, or when things need to be unfolded out of the initializer.
-// Example:
-// int a[1] = int[1](1), b[1] = int[1](2);
-// gets transformed when run through this class into the AST equivalent of:
-// int a[1] = int[1](1);
-// int b[1] = int[1](2);
-
-#ifndef COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
-#define COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
-
-namespace sh
-{
-class TIntermNode;
-
-void SeparateDeclarations(TIntermNode *root);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
deleted file mode 100644
index 01d627937c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names
-// from more complex expressions, assigning them to a temporary variable a#.
-// Examples where a, b and c are all arrays:
-// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
-// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
-
-#include "compiler/translator/SeparateExpressionsReturningArrays.h"
-
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// Traverser that separates one array expression into a statement at a time.
-class SeparateExpressionsTraverser : public TIntermTraverser
-{
- public:
- SeparateExpressionsTraverser(TSymbolTable *symbolTable);
-
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- void nextIteration();
- bool foundArrayExpression() const { return mFoundArrayExpression; }
-
- protected:
- // Marked to true once an operation that needs to be hoisted out of the expression has been
- // found. After that, no more AST updates are performed on that traversal.
- bool mFoundArrayExpression;
-
- IntermNodePatternMatcher mPatternToSeparateMatcher;
-};
-
-SeparateExpressionsTraverser::SeparateExpressionsTraverser(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, false, symbolTable),
- mFoundArrayExpression(false),
- mPatternToSeparateMatcher(IntermNodePatternMatcher::kExpressionReturningArray)
-{
-}
-
-// Performs a shallow copy of an assignment node.
-// These shallow copies are useful when a node gets inserted into an aggregate node
-// and also needs to be replaced in its original location by a different node.
-TIntermBinary *CopyAssignmentNode(TIntermBinary *node)
-{
- return new TIntermBinary(node->getOp(), node->getLeft(), node->getRight());
-}
-
-bool SeparateExpressionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (mFoundArrayExpression)
- return false;
-
- // Return if the expression is not an array or if we're not inside a complex expression.
- if (!mPatternToSeparateMatcher.match(node, getParentNode()))
- return true;
-
- ASSERT(node->getOp() == EOpAssign);
-
- mFoundArrayExpression = true;
-
- TIntermSequence insertions;
- insertions.push_back(CopyAssignmentNode(node));
- // TODO(oetuaho): In some cases it would be more optimal to not add the temporary node, but just
- // use the original target of the assignment. Care must be taken so that this doesn't happen
- // when the same array symbol is a target of assignment more than once in one expression.
- insertions.push_back(createTempInitDeclaration(node->getLeft()));
- insertStatementsInParentBlock(insertions);
-
- queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
-
- return false;
-}
-
-bool SeparateExpressionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mFoundArrayExpression)
- return false; // No need to traverse further
-
- if (!mPatternToSeparateMatcher.match(node, getParentNode()))
- return true;
-
- ASSERT(node->isConstructor() || node->getOp() == EOpCallFunctionInAST);
-
- mFoundArrayExpression = true;
-
- TIntermSequence insertions;
- insertions.push_back(createTempInitDeclaration(node->shallowCopy()));
- insertStatementsInParentBlock(insertions);
-
- queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
-
- return false;
-}
-
-void SeparateExpressionsTraverser::nextIteration()
-{
- mFoundArrayExpression = false;
- nextTemporaryId();
-}
-
-} // namespace
-
-void SeparateExpressionsReturningArrays(TIntermNode *root, TSymbolTable *symbolTable)
-{
- SeparateExpressionsTraverser traverser(symbolTable);
- // Separate one expression at a time, and reset the traverser between iterations.
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.foundArrayExpression())
- traverser.updateTree();
- } while (traverser.foundArrayExpression());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
deleted file mode 100644
index f8eb438748..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names
-// from more complex expressions, assigning them to a temporary variable a#.
-// Examples where a, b and c are all arrays:
-// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
-// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
-
-#ifndef COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
-#define COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
-
-namespace sh
-{
-class TIntermNode;
-class TSymbolTable;
-
-void SeparateExpressionsReturningArrays(TIntermNode *root, TSymbolTable *symbolTable);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Severity.h b/src/3rdparty/angle/src/compiler/translator/Severity.h
deleted file mode 100644
index 47808a16a7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Severity.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_SEVERITY_H_
-#define COMPILER_TRANSLATOR_SEVERITY_H_
-
-namespace sh
-{
-
-// Severity is used to classify info log messages.
-enum Severity
-{
- SH_WARNING,
- SH_ERROR
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SEVERITY_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
deleted file mode 100644
index eeb13f2ec0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ /dev/null
@@ -1,578 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// Implement the top-level of interface to the compiler,
-// as defined in ShaderLang.h
-//
-
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/translator/Compiler.h"
-#include "compiler/translator/InitializeDll.h"
-#include "compiler/translator/length_limits.h"
-#ifdef ANGLE_ENABLE_HLSL
-#include "compiler/translator/TranslatorHLSL.h"
-#endif // ANGLE_ENABLE_HLSL
-#include "compiler/translator/VariablePacker.h"
-#include "angle_gl.h"
-
-namespace sh
-{
-
-namespace
-{
-
-bool isInitialized = false;
-
-//
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler.
-//
-
-template <typename VarT>
-const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
-
-template <>
-const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
-{
- return &compiler->getUniforms();
-}
-
-template <>
-const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
-{
- switch (compiler->getShaderType())
- {
- case GL_VERTEX_SHADER:
- return &compiler->getOutputVaryings();
- case GL_FRAGMENT_SHADER:
- return &compiler->getInputVaryings();
- case GL_COMPUTE_SHADER:
- ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty());
- return &compiler->getOutputVaryings();
- // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings
- // on a geometry shader.
- default:
- return nullptr;
- }
-}
-
-template <>
-const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
-{
- return &compiler->getAttributes();
-}
-
-template <>
-const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
-{
- return &compiler->getOutputVariables();
-}
-
-template <>
-const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
-{
- return &compiler->getInterfaceBlocks();
-}
-
-TCompiler *GetCompilerFromHandle(ShHandle handle)
-{
- if (!handle)
- {
- return nullptr;
- }
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- return base->getAsCompiler();
-}
-
-template <typename VarT>
-const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- if (!compiler)
- {
- return nullptr;
- }
-
- return GetVariableList<VarT>(compiler);
-}
-
-#ifdef ANGLE_ENABLE_HLSL
-TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
-{
- if (!handle)
- return nullptr;
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- return base->getAsTranslatorHLSL();
-}
-#endif // ANGLE_ENABLE_HLSL
-
-GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType)
-{
- switch (primitiveType)
- {
- case EptPoints:
- return GL_POINTS;
- case EptLines:
- return GL_LINES;
- case EptLinesAdjacency:
- return GL_LINES_ADJACENCY_EXT;
- case EptTriangles:
- return GL_TRIANGLES;
- case EptTrianglesAdjacency:
- return GL_TRIANGLES_ADJACENCY_EXT;
-
- case EptLineStrip:
- return GL_LINE_STRIP;
- case EptTriangleStrip:
- return GL_TRIANGLE_STRIP;
-
- case EptUndefined:
- return GL_INVALID_VALUE;
-
- default:
- UNREACHABLE();
- return GL_INVALID_VALUE;
- }
-}
-
-} // anonymous namespace
-
-//
-// Driver must call this first, once, before doing any other compiler operations.
-// Subsequent calls to this function are no-op.
-//
-bool Initialize()
-{
- if (!isInitialized)
- {
- isInitialized = InitProcess();
- }
- return isInitialized;
-}
-
-//
-// Cleanup symbol tables
-//
-bool Finalize()
-{
- if (isInitialized)
- {
- DetachProcess();
- isInitialized = false;
- }
- return true;
-}
-
-//
-// Initialize built-in resources with minimum expected values.
-//
-void InitBuiltInResources(ShBuiltInResources *resources)
-{
- // Make comparable.
- memset(resources, 0, sizeof(*resources));
-
- // Constants.
- resources->MaxVertexAttribs = 8;
- resources->MaxVertexUniformVectors = 128;
- resources->MaxVaryingVectors = 8;
- resources->MaxVertexTextureImageUnits = 0;
- resources->MaxCombinedTextureImageUnits = 8;
- resources->MaxTextureImageUnits = 8;
- resources->MaxFragmentUniformVectors = 16;
- resources->MaxDrawBuffers = 1;
-
- // Extensions.
- resources->OES_standard_derivatives = 0;
- resources->OES_EGL_image_external = 0;
- resources->OES_EGL_image_external_essl3 = 0;
- resources->NV_EGL_stream_consumer_external = 0;
- resources->ARB_texture_rectangle = 0;
- resources->EXT_blend_func_extended = 0;
- resources->EXT_draw_buffers = 0;
- resources->EXT_frag_depth = 0;
- resources->EXT_shader_texture_lod = 0;
- resources->WEBGL_debug_shader_precision = 0;
- resources->EXT_shader_framebuffer_fetch = 0;
- resources->NV_shader_framebuffer_fetch = 0;
- resources->ARM_shader_framebuffer_fetch = 0;
- resources->OVR_multiview = 0;
- resources->EXT_YUV_target = 0;
- resources->OES_geometry_shader = 0;
-
- resources->NV_draw_buffers = 0;
-
- // Disable highp precision in fragment shader by default.
- resources->FragmentPrecisionHigh = 0;
-
- // GLSL ES 3.0 constants.
- resources->MaxVertexOutputVectors = 16;
- resources->MaxFragmentInputVectors = 15;
- resources->MinProgramTexelOffset = -8;
- resources->MaxProgramTexelOffset = 7;
-
- // Extensions constants.
- resources->MaxDualSourceDrawBuffers = 0;
-
- resources->MaxViewsOVR = 4;
-
- // Disable name hashing by default.
- resources->HashFunction = nullptr;
-
- resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
-
- resources->MaxExpressionComplexity = 256;
- resources->MaxCallStackDepth = 256;
- resources->MaxFunctionParameters = 1024;
-
- // ES 3.1 Revision 4, 7.2 Built-in Constants
-
- // ES 3.1, Revision 4, 8.13 Texture minification
- // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of
- // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than
- // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET"
- resources->MinProgramTextureGatherOffset = -8;
- resources->MaxProgramTextureGatherOffset = 7;
-
- resources->MaxImageUnits = 4;
- resources->MaxVertexImageUniforms = 0;
- resources->MaxFragmentImageUniforms = 0;
- resources->MaxComputeImageUniforms = 4;
- resources->MaxCombinedImageUniforms = 4;
-
- resources->MaxUniformLocations = 1024;
-
- resources->MaxCombinedShaderOutputResources = 4;
-
- resources->MaxComputeWorkGroupCount[0] = 65535;
- resources->MaxComputeWorkGroupCount[1] = 65535;
- resources->MaxComputeWorkGroupCount[2] = 65535;
- resources->MaxComputeWorkGroupSize[0] = 128;
- resources->MaxComputeWorkGroupSize[1] = 128;
- resources->MaxComputeWorkGroupSize[2] = 64;
- resources->MaxComputeUniformComponents = 512;
- resources->MaxComputeTextureImageUnits = 16;
-
- resources->MaxComputeAtomicCounters = 8;
- resources->MaxComputeAtomicCounterBuffers = 1;
-
- resources->MaxVertexAtomicCounters = 0;
- resources->MaxFragmentAtomicCounters = 0;
- resources->MaxCombinedAtomicCounters = 8;
- resources->MaxAtomicCounterBindings = 1;
-
- resources->MaxVertexAtomicCounterBuffers = 0;
- resources->MaxFragmentAtomicCounterBuffers = 0;
- resources->MaxCombinedAtomicCounterBuffers = 1;
- resources->MaxAtomicCounterBufferSize = 32;
-
- resources->MaxUniformBufferBindings = 32;
- resources->MaxShaderStorageBufferBindings = 4;
-
- resources->MaxGeometryUniformComponents = 1024;
- resources->MaxGeometryUniformBlocks = 12;
- resources->MaxGeometryInputComponents = 64;
- resources->MaxGeometryOutputComponents = 64;
- resources->MaxGeometryOutputVertices = 256;
- resources->MaxGeometryTotalOutputComponents = 1024;
- resources->MaxGeometryTextureImageUnits = 16;
- resources->MaxGeometryAtomicCounterBuffers = 0;
- resources->MaxGeometryAtomicCounters = 0;
- resources->MaxGeometryShaderStorageBlocks = 0;
- resources->MaxGeometryShaderInvocations = 32;
- resources->MaxGeometryImageUniforms = 0;
-}
-
-//
-// Driver calls these to create and destroy compiler objects.
-//
-ShHandle ConstructCompiler(sh::GLenum type,
- ShShaderSpec spec,
- ShShaderOutput output,
- const ShBuiltInResources *resources)
-{
- TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
- if (base == nullptr)
- {
- return 0;
- }
-
- TCompiler *compiler = base->getAsCompiler();
- if (compiler == nullptr)
- {
- return 0;
- }
-
- // Generate built-in symbol table.
- if (!compiler->Init(*resources))
- {
- Destruct(base);
- return 0;
- }
-
- return reinterpret_cast<void *>(base);
-}
-
-void Destruct(ShHandle handle)
-{
- if (handle == 0)
- return;
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
-
- if (base->getAsCompiler())
- DeleteCompiler(base->getAsCompiler());
-}
-
-const std::string &GetBuiltInResourcesString(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
- return compiler->getBuiltInResourcesString();
-}
-
-//
-// Do an actual compile on the given strings. The result is left
-// in the given compile object.
-//
-// Return: The return value of ShCompile is really boolean, indicating
-// success or failure.
-//
-bool Compile(const ShHandle handle,
- const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
-
- return compiler->compile(shaderStrings, numStrings, compileOptions);
-}
-
-void ClearResults(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
- compiler->clearResults();
-}
-
-int GetShaderVersion(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
- return compiler->getShaderVersion();
-}
-
-ShShaderOutput GetShaderOutputType(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
- return compiler->getOutputType();
-}
-
-//
-// Return any compiler log of messages for the application.
-//
-const std::string &GetInfoLog(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
-
- TInfoSink &infoSink = compiler->getInfoSink();
- return infoSink.info.str();
-}
-
-//
-// Return any object code.
-//
-const std::string &GetObjectCode(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
-
- TInfoSink &infoSink = compiler->getInfoSink();
- return infoSink.obj.str();
-}
-
-const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- ASSERT(compiler);
- return &(compiler->getNameMap());
-}
-
-const std::vector<Uniform> *GetUniforms(const ShHandle handle)
-{
- return GetShaderVariables<Uniform>(handle);
-}
-
-const std::vector<Varying> *GetInputVaryings(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- if (compiler == nullptr)
- {
- return nullptr;
- }
- return &compiler->getInputVaryings();
-}
-
-const std::vector<Varying> *GetOutputVaryings(const ShHandle handle)
-{
- TCompiler *compiler = GetCompilerFromHandle(handle);
- if (compiler == nullptr)
- {
- return nullptr;
- }
- return &compiler->getOutputVaryings();
-}
-
-const std::vector<Varying> *GetVaryings(const ShHandle handle)
-{
- return GetShaderVariables<Varying>(handle);
-}
-
-const std::vector<Attribute> *GetAttributes(const ShHandle handle)
-{
- return GetShaderVariables<Attribute>(handle);
-}
-
-const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle)
-{
- return GetShaderVariables<OutputVariable>(handle);
-}
-
-const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
-{
- return GetShaderVariables<InterfaceBlock>(handle);
-}
-
-const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle)
-{
- ASSERT(handle);
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return &compiler->getUniformBlocks();
-}
-
-const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
-{
- ASSERT(handle);
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return &compiler->getShaderStorageBlocks();
-}
-
-WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
-{
- ASSERT(handle);
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return compiler->getComputeShaderLocalSize();
-}
-
-int GetVertexShaderNumViews(const ShHandle handle)
-{
- ASSERT(handle);
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return compiler->getNumViews();
-}
-
-bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables)
-{
- return CheckVariablesInPackingLimits(maxVectors, variables);
-}
-
-bool GetUniformBlockRegister(const ShHandle handle,
- const std::string &uniformBlockName,
- unsigned int *indexOut)
-{
-#ifdef ANGLE_ENABLE_HLSL
- ASSERT(indexOut);
-
- TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
- ASSERT(translator);
-
- if (!translator->hasUniformBlock(uniformBlockName))
- {
- return false;
- }
-
- *indexOut = translator->getUniformBlockRegister(uniformBlockName);
- return true;
-#else
- return false;
-#endif // ANGLE_ENABLE_HLSL
-}
-
-const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
-{
-#ifdef ANGLE_ENABLE_HLSL
- TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
- ASSERT(translator);
-
- return translator->getUniformRegisterMap();
-#else
- return nullptr;
-#endif // ANGLE_ENABLE_HLSL
-}
-
-GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
-{
- ASSERT(handle);
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
-}
-
-GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
-{
- ASSERT(handle);
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
-}
-
-int GetGeometryShaderInvocations(const ShHandle handle)
-{
- ASSERT(handle);
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return compiler->getGeometryShaderInvocations();
-}
-
-int GetGeometryShaderMaxVertices(const ShHandle handle)
-{
- ASSERT(handle);
-
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- TCompiler *compiler = base->getAsCompiler();
- ASSERT(compiler);
-
- return compiler->getGeometryShaderMaxVertices();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
deleted file mode 100644
index 4ab574e935..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
+++ /dev/null
@@ -1,586 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ShaderVars.cpp:
-// Methods for GL variable types (varyings, uniforms, etc)
-//
-
-#include <GLSLANG/ShaderLang.h>
-
-#include "common/debug.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-namespace
-{
-
-InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
-{
- return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
-}
-}
-// The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
-// on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
-// but auxiliary qualifier mismatch (centroid) does not.
-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
-{
- return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
-}
-
-ShaderVariable::ShaderVariable()
- : type(0), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
-}
-
-ShaderVariable::ShaderVariable(GLenum typeIn)
- : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
-}
-
-ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
- : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
- ASSERT(arraySizeIn != 0);
- arraySizes.push_back(arraySizeIn);
-}
-
-ShaderVariable::~ShaderVariable()
-{
-}
-
-ShaderVariable::ShaderVariable(const ShaderVariable &other)
- : type(other.type),
- precision(other.precision),
- name(other.name),
- mappedName(other.mappedName),
- arraySizes(other.arraySizes),
- flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays),
- staticUse(other.staticUse),
- fields(other.fields),
- structName(other.structName)
-{
-}
-
-ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
-{
- type = other.type;
- precision = other.precision;
- name = other.name;
- mappedName = other.mappedName;
- arraySizes = other.arraySizes;
- staticUse = other.staticUse;
- flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays;
- fields = other.fields;
- structName = other.structName;
- return *this;
-}
-
-bool ShaderVariable::operator==(const ShaderVariable &other) const
-{
- if (type != other.type || precision != other.precision || name != other.name ||
- mappedName != other.mappedName || arraySizes != other.arraySizes ||
- staticUse != other.staticUse || fields.size() != other.fields.size() ||
- structName != other.structName)
- {
- return false;
- }
- for (size_t ii = 0; ii < fields.size(); ++ii)
- {
- if (fields[ii] != other.fields[ii])
- return false;
- }
- return true;
-}
-
-void ShaderVariable::setArraySize(unsigned int size)
-{
- arraySizes.clear();
- if (size != 0)
- {
- arraySizes.push_back(size);
- }
-}
-
-unsigned int ShaderVariable::getArraySizeProduct() const
-{
- return gl::ArraySizeProduct(arraySizes);
-}
-
-void ShaderVariable::indexIntoArray(unsigned int arrayIndex)
-{
- ASSERT(isArray());
- flattenedOffsetInParentArrays =
- arrayIndex + getOutermostArraySize() * flattenedOffsetInParentArrays;
- arraySizes.pop_back();
-}
-
-unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const
-{
- ASSERT(arraySizes.size() > arrayNestingIndex);
- return arraySizes[arraySizes.size() - 1u - arrayNestingIndex];
-}
-
-unsigned int ShaderVariable::getBasicTypeElementCount() const
-{
- // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated
- // for each array element when dealing with an array of arrays or an array of structs.
- ASSERT(!isArrayOfArrays());
- ASSERT(!isStruct() || !isArray());
-
- // GLES 3.1 Nov 2016 page 82.
- if (isArray())
- {
- return getOutermostArraySize();
- }
- return 1u;
-}
-
-bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName,
- const ShaderVariable **leafVar,
- std::string *originalFullName) const
-{
- ASSERT(leafVar && originalFullName);
- // There are three cases:
- // 1) the top variable is of struct type;
- // 2) the top variable is an array;
- // 3) otherwise.
- size_t pos = mappedFullName.find_first_of(".[");
-
- if (pos == std::string::npos)
- {
- // Case 3.
- if (mappedFullName != this->mappedName)
- return false;
- *originalFullName = this->name;
- *leafVar = this;
- return true;
- }
- else
- {
- std::string topName = mappedFullName.substr(0, pos);
- if (topName != this->mappedName)
- return false;
- std::string originalName = this->name;
- std::string remaining;
- if (mappedFullName[pos] == '[')
- {
- // Case 2.
- size_t closePos = mappedFullName.find_first_of(']');
- if (closePos < pos || closePos == std::string::npos)
- return false;
- // Append '[index]'.
- originalName += mappedFullName.substr(pos, closePos - pos + 1);
- if (closePos + 1 == mappedFullName.size())
- {
- *originalFullName = originalName;
- *leafVar = this;
- return true;
- }
- else
- {
- // In the form of 'a[0].b', so after ']', '.' is expected.
- if (mappedFullName[closePos + 1] != '.')
- return false;
- remaining = mappedFullName.substr(closePos + 2); // Skip "]."
- }
- }
- else
- {
- // Case 1.
- remaining = mappedFullName.substr(pos + 1); // Skip "."
- }
- for (size_t ii = 0; ii < this->fields.size(); ++ii)
- {
- const ShaderVariable *fieldVar = nullptr;
- std::string originalFieldName;
- bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName);
- if (found)
- {
- *originalFullName = originalName + "." + originalFieldName;
- *leafVar = fieldVar;
- return true;
- }
- }
- return false;
- }
-}
-
-bool ShaderVariable::isBuiltIn() const
-{
- return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
-}
-
-bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other,
- bool matchPrecision,
- bool matchName) const
-{
- if (type != other.type)
- return false;
- if (matchPrecision && precision != other.precision)
- return false;
- if (matchName && name != other.name)
- return false;
- ASSERT(!matchName || mappedName == other.mappedName);
- if (arraySizes != other.arraySizes)
- return false;
- if (fields.size() != other.fields.size())
- return false;
-
- // [OpenGL ES 3.1 SPEC Chapter 7.4.1]
- // Variables declared as structures are considered to match in type if and only if structure
- // members match in name, type, qualification, and declaration order.
- for (size_t ii = 0; ii < fields.size(); ++ii)
- {
- if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true))
- {
- return false;
- }
- }
- if (structName != other.structName)
- return false;
- return true;
-}
-
-Uniform::Uniform() : binding(-1), offset(-1)
-{
-}
-
-Uniform::~Uniform()
-{
-}
-
-Uniform::Uniform(const Uniform &other)
- : VariableWithLocation(other), binding(other.binding), offset(other.offset)
-{
-}
-
-Uniform &Uniform::operator=(const Uniform &other)
-{
- VariableWithLocation::operator=(other);
- binding = other.binding;
- offset = other.offset;
- return *this;
-}
-
-bool Uniform::operator==(const Uniform &other) const
-{
- return VariableWithLocation::operator==(other) && binding == other.binding &&
- offset == other.offset;
-}
-
-bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
-{
- // Enforce a consistent match.
- // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261
- if (binding != -1 && other.binding != -1 && binding != other.binding)
- {
- return false;
- }
- if (location != -1 && other.location != -1 && location != other.location)
- {
- return false;
- }
- if (offset != other.offset)
- {
- return false;
- }
- return VariableWithLocation::isSameVariableAtLinkTime(other, true, true);
-}
-
-VariableWithLocation::VariableWithLocation() : location(-1)
-{
-}
-
-VariableWithLocation::~VariableWithLocation()
-{
-}
-
-VariableWithLocation::VariableWithLocation(const VariableWithLocation &other)
- : ShaderVariable(other), location(other.location)
-{
-}
-
-VariableWithLocation &VariableWithLocation::operator=(const VariableWithLocation &other)
-{
- ShaderVariable::operator=(other);
- location = other.location;
- return *this;
-}
-
-bool VariableWithLocation::operator==(const VariableWithLocation &other) const
-{
- return (ShaderVariable::operator==(other) && location == other.location);
-}
-
-Attribute::Attribute()
-{
-}
-
-Attribute::~Attribute()
-{
-}
-
-Attribute::Attribute(const Attribute &other) : VariableWithLocation(other)
-{
-}
-
-Attribute &Attribute::operator=(const Attribute &other)
-{
- VariableWithLocation::operator=(other);
- return *this;
-}
-
-bool Attribute::operator==(const Attribute &other) const
-{
- return VariableWithLocation::operator==(other);
-}
-
-OutputVariable::OutputVariable()
-{
-}
-
-OutputVariable::~OutputVariable()
-{
-}
-
-OutputVariable::OutputVariable(const OutputVariable &other) : VariableWithLocation(other)
-{
-}
-
-OutputVariable &OutputVariable::operator=(const OutputVariable &other)
-{
- VariableWithLocation::operator=(other);
- return *this;
-}
-
-bool OutputVariable::operator==(const OutputVariable &other) const
-{
- return VariableWithLocation::operator==(other);
-}
-
-InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false)
-{
-}
-
-InterfaceBlockField::~InterfaceBlockField()
-{
-}
-
-InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
- : ShaderVariable(other), isRowMajorLayout(other.isRowMajorLayout)
-{
-}
-
-InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
-{
- ShaderVariable::operator=(other);
- isRowMajorLayout = other.isRowMajorLayout;
- return *this;
-}
-
-bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
-{
- return (ShaderVariable::operator==(other) && isRowMajorLayout == other.isRowMajorLayout);
-}
-
-bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
- const InterfaceBlockField &other) const
-{
- return (ShaderVariable::isSameVariableAtLinkTime(other, true, true) &&
- isRowMajorLayout == other.isRowMajorLayout);
-}
-
-Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false)
-{
-}
-
-Varying::~Varying()
-{
-}
-
-Varying::Varying(const Varying &other)
- : VariableWithLocation(other),
- interpolation(other.interpolation),
- isInvariant(other.isInvariant)
-{
-}
-
-Varying &Varying::operator=(const Varying &other)
-{
- VariableWithLocation::operator=(other);
- interpolation = other.interpolation;
- isInvariant = other.isInvariant;
- return *this;
-}
-
-bool Varying::operator==(const Varying &other) const
-{
- return (VariableWithLocation::operator==(other) && interpolation == other.interpolation &&
- isInvariant == other.isInvariant);
-}
-
-bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
-{
- return isSameVaryingAtLinkTime(other, 100);
-}
-
-bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
-{
- return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) &&
- InterpolationTypesMatch(interpolation, other.interpolation) &&
- (shaderVersion >= 300 || isInvariant == other.isInvariant) &&
- (location == other.location) &&
- (name == other.name || (shaderVersion >= 310 && location >= 0)));
-}
-
-InterfaceBlock::InterfaceBlock()
- : arraySize(0),
- layout(BLOCKLAYOUT_PACKED),
- isRowMajorLayout(false),
- binding(-1),
- staticUse(false),
- blockType(BlockType::BLOCK_UNIFORM)
-{
-}
-
-InterfaceBlock::~InterfaceBlock()
-{
-}
-
-InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
- : name(other.name),
- mappedName(other.mappedName),
- instanceName(other.instanceName),
- arraySize(other.arraySize),
- layout(other.layout),
- isRowMajorLayout(other.isRowMajorLayout),
- binding(other.binding),
- staticUse(other.staticUse),
- blockType(other.blockType),
- fields(other.fields)
-{
-}
-
-InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
-{
- name = other.name;
- mappedName = other.mappedName;
- instanceName = other.instanceName;
- arraySize = other.arraySize;
- layout = other.layout;
- isRowMajorLayout = other.isRowMajorLayout;
- binding = other.binding;
- staticUse = other.staticUse;
- blockType = other.blockType;
- fields = other.fields;
- return *this;
-}
-
-std::string InterfaceBlock::fieldPrefix() const
-{
- return instanceName.empty() ? "" : name;
-}
-
-std::string InterfaceBlock::fieldMappedPrefix() const
-{
- return instanceName.empty() ? "" : mappedName;
-}
-
-bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
-{
- if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
- layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
- binding != other.binding || blockType != other.blockType ||
- fields.size() != other.fields.size())
- {
- return false;
- }
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
- {
- if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool InterfaceBlock::isBuiltIn() const
-{
- return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
-}
-
-void WorkGroupSize::fill(int fillValue)
-{
- localSizeQualifiers[0] = fillValue;
- localSizeQualifiers[1] = fillValue;
- localSizeQualifiers[2] = fillValue;
-}
-
-void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
-{
- localSizeQualifiers[0] = localSizeX;
- localSizeQualifiers[1] = localSizeY;
- localSizeQualifiers[2] = localSizeZ;
-}
-
-// check that if one of them is less than 1, then all of them are.
-// Or if one is positive, then all of them are positive.
-bool WorkGroupSize::isLocalSizeValid() const
-{
- return (
- (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
- (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
-}
-
-bool WorkGroupSize::isAnyValueSet() const
-{
- return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
-}
-
-bool WorkGroupSize::isDeclared() const
-{
- bool localSizeDeclared = localSizeQualifiers[0] > 0;
- ASSERT(isLocalSizeValid());
- return localSizeDeclared;
-}
-
-bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
-{
- for (size_t i = 0u; i < size(); ++i)
- {
- bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
- (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
- (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
- if (!result)
- {
- return false;
- }
- }
- return true;
-}
-
-int &WorkGroupSize::operator[](size_t index)
-{
- ASSERT(index < size());
- return localSizeQualifiers[index];
-}
-
-int WorkGroupSize::operator[](size_t index) const
-{
- ASSERT(index < size());
- return localSizeQualifiers[index];
-}
-
-size_t WorkGroupSize::size() const
-{
- return 3u;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp
deleted file mode 100644
index 9704046839..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp
+++ /dev/null
@@ -1,300 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
-// to regular statements inside the loop. This way further transformations that generate statements
-// from loop conditions and loop expressions work correctly.
-//
-
-#include "compiler/translator/SimplifyLoopConditions.h"
-
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class SimplifyLoopConditionsTraverser : public TLValueTrackingTraverser
-{
- public:
- SimplifyLoopConditionsTraverser(unsigned int conditionsToSimplifyMask,
- TSymbolTable *symbolTable,
- int shaderVersion);
-
- void traverseLoop(TIntermLoop *node) override;
-
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
-
- bool foundLoopToChange() const { return mFoundLoopToChange; }
-
- protected:
- // Marked to true once an operation that needs to be hoisted out of a loop expression has been
- // found.
- bool mFoundLoopToChange;
- bool mInsideLoopInitConditionOrExpression;
- IntermNodePatternMatcher mConditionsToSimplify;
-};
-
-SimplifyLoopConditionsTraverser::SimplifyLoopConditionsTraverser(
- unsigned int conditionsToSimplifyMask,
- TSymbolTable *symbolTable,
- int shaderVersion)
- : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
- mFoundLoopToChange(false),
- mInsideLoopInitConditionOrExpression(false),
- mConditionsToSimplify(conditionsToSimplifyMask)
-{
-}
-
-// If we're inside a loop initialization, condition, or expression, we check for expressions that
-// should be moved out of the loop condition or expression. If one is found, the loop is
-// transformed.
-// If we're not inside loop initialization, condition, or expression, we only need to traverse nodes
-// that may contain loops.
-
-bool SimplifyLoopConditionsTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (!mInsideLoopInitConditionOrExpression)
- return false;
-
- if (mFoundLoopToChange)
- return false; // Already decided to change this loop.
-
- mFoundLoopToChange = mConditionsToSimplify.match(node);
- return !mFoundLoopToChange;
-}
-
-bool SimplifyLoopConditionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (!mInsideLoopInitConditionOrExpression)
- return false;
-
- if (mFoundLoopToChange)
- return false; // Already decided to change this loop.
-
- mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode(), isLValueRequiredHere());
- return !mFoundLoopToChange;
-}
-
-bool SimplifyLoopConditionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (!mInsideLoopInitConditionOrExpression)
- return false;
-
- if (mFoundLoopToChange)
- return false; // Already decided to change this loop.
-
- mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode());
- return !mFoundLoopToChange;
-}
-
-bool SimplifyLoopConditionsTraverser::visitTernary(Visit visit, TIntermTernary *node)
-{
- if (!mInsideLoopInitConditionOrExpression)
- return false;
-
- if (mFoundLoopToChange)
- return false; // Already decided to change this loop.
-
- mFoundLoopToChange = mConditionsToSimplify.match(node);
- return !mFoundLoopToChange;
-}
-
-bool SimplifyLoopConditionsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- if (!mInsideLoopInitConditionOrExpression)
- return false;
-
- if (mFoundLoopToChange)
- return false; // Already decided to change this loop.
-
- mFoundLoopToChange = mConditionsToSimplify.match(node);
- return !mFoundLoopToChange;
-}
-
-void SimplifyLoopConditionsTraverser::traverseLoop(TIntermLoop *node)
-{
- // Mark that we're inside a loop condition or expression, and determine if the loop needs to be
- // transformed.
-
- ScopedNodeInTraversalPath addToPath(this, node);
-
- mInsideLoopInitConditionOrExpression = true;
- mFoundLoopToChange = false;
-
- if (!mFoundLoopToChange && node->getInit())
- {
- node->getInit()->traverse(this);
- }
-
- if (!mFoundLoopToChange && node->getCondition())
- {
- node->getCondition()->traverse(this);
- }
-
- if (!mFoundLoopToChange && node->getExpression())
- {
- node->getExpression()->traverse(this);
- }
-
- mInsideLoopInitConditionOrExpression = false;
-
- if (mFoundLoopToChange)
- {
- nextTemporaryId();
-
- // Replace the loop condition with a boolean variable that's updated on each iteration.
- TLoopType loopType = node->getType();
- if (loopType == ELoopWhile)
- {
- // Transform:
- // while (expr) { body; }
- // into
- // bool s0 = expr;
- // while (s0) { { body; } s0 = expr; }
- TIntermSequence tempInitSeq;
- tempInitSeq.push_back(createTempInitDeclaration(node->getCondition()->deepCopy()));
- insertStatementsInParentBlock(tempInitSeq);
-
- TIntermBlock *newBody = new TIntermBlock();
- if (node->getBody())
- {
- newBody->getSequence()->push_back(node->getBody());
- }
- newBody->getSequence()->push_back(
- createTempAssignment(node->getCondition()->deepCopy()));
-
- // Can't use queueReplacement to replace old body, since it may have been nullptr.
- // It's safe to do the replacements in place here - the new body will still be
- // traversed, but that won't create any problems.
- node->setBody(newBody);
- node->setCondition(createTempSymbol(node->getCondition()->getType()));
- }
- else if (loopType == ELoopDoWhile)
- {
- // Transform:
- // do {
- // body;
- // } while (expr);
- // into
- // bool s0 = true;
- // do {
- // { body; }
- // s0 = expr;
- // } while (s0);
- TIntermSequence tempInitSeq;
- tempInitSeq.push_back(createTempInitDeclaration(CreateBoolNode(true)));
- insertStatementsInParentBlock(tempInitSeq);
-
- TIntermBlock *newBody = new TIntermBlock();
- if (node->getBody())
- {
- newBody->getSequence()->push_back(node->getBody());
- }
- newBody->getSequence()->push_back(
- createTempAssignment(node->getCondition()->deepCopy()));
-
- // Can't use queueReplacement to replace old body, since it may have been nullptr.
- // It's safe to do the replacements in place here - the new body will still be
- // traversed, but that won't create any problems.
- node->setBody(newBody);
- node->setCondition(createTempSymbol(node->getCondition()->getType()));
- }
- else if (loopType == ELoopFor)
- {
- // Move the loop condition inside the loop.
- // Transform:
- // for (init; expr; exprB) { body; }
- // into
- // {
- // init;
- // bool s0 = expr;
- // while (s0) {
- // { body; }
- // exprB;
- // s0 = expr;
- // }
- // }
- TIntermBlock *loopScope = new TIntermBlock();
- TIntermSequence *loopScopeSequence = loopScope->getSequence();
-
- // Insert "init;"
- if (node->getInit())
- {
- loopScopeSequence->push_back(node->getInit());
- }
-
- // Insert "bool s0 = expr;" if applicable, "bool s0 = true;" otherwise
- TIntermTyped *conditionInitializer = nullptr;
- if (node->getCondition())
- {
- conditionInitializer = node->getCondition()->deepCopy();
- }
- else
- {
- conditionInitializer = CreateBoolNode(true);
- }
- loopScopeSequence->push_back(createTempInitDeclaration(conditionInitializer));
-
- // Insert "{ body; }" in the while loop
- TIntermBlock *whileLoopBody = new TIntermBlock();
- if (node->getBody())
- {
- whileLoopBody->getSequence()->push_back(node->getBody());
- }
- // Insert "exprB;" in the while loop
- if (node->getExpression())
- {
- whileLoopBody->getSequence()->push_back(node->getExpression());
- }
- // Insert "s0 = expr;" in the while loop
- if (node->getCondition())
- {
- whileLoopBody->getSequence()->push_back(
- createTempAssignment(node->getCondition()->deepCopy()));
- }
-
- // Create "while(s0) { whileLoopBody }"
- TIntermLoop *whileLoop = new TIntermLoop(
- ELoopWhile, nullptr, createTempSymbol(conditionInitializer->getType()), nullptr,
- whileLoopBody);
- loopScope->getSequence()->push_back(whileLoop);
- queueReplacement(loopScope, OriginalNode::IS_DROPPED);
-
- // After this the old body node will be traversed and loops inside it may be
- // transformed. This is fine, since the old body node will still be in the AST after the
- // transformation that's queued here, and transforming loops inside it doesn't need to
- // know the exact post-transform path to it.
- }
- }
-
- mFoundLoopToChange = false;
-
- // We traverse the body of the loop even if the loop is transformed.
- if (node->getBody())
- node->getBody()->traverse(this);
-}
-
-} // namespace
-
-void SimplifyLoopConditions(TIntermNode *root,
- unsigned int conditionsToSimplifyMask,
- TSymbolTable *symbolTable,
- int shaderVersion)
-{
- SimplifyLoopConditionsTraverser traverser(conditionsToSimplifyMask, symbolTable, shaderVersion);
- root->traverse(&traverser);
- traverser.updateTree();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h
deleted file mode 100644
index d8f95cd2c8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
-// to regular statements inside the loop. This way further transformations that generate statements
-// from loop conditions and loop expressions work correctly.
-//
-
-#ifndef COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
-#define COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
-
-namespace sh
-{
-class TIntermNode;
-class TSymbolTable;
-
-void SimplifyLoopConditions(TIntermNode *root,
- unsigned int conditionsToSimplify,
- TSymbolTable *symbolTable,
- int shaderVersion);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp
deleted file mode 100644
index 5df3154560..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
-// go through further AST transformations that generate statements, and splits them so that
-// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
-// evaluated before the latter parts of the sequence operator expression are evaluated.
-//
-
-#include "compiler/translator/SplitSequenceOperator.h"
-
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class SplitSequenceOperatorTraverser : public TLValueTrackingTraverser
-{
- public:
- SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
- TSymbolTable *symbolTable,
- int shaderVersion);
-
- bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
-
- void nextIteration();
- bool foundExpressionToSplit() const { return mFoundExpressionToSplit; }
-
- protected:
- // Marked to true once an operation that needs to be hoisted out of the expression has been
- // found. After that, no more AST updates are performed on that traversal.
- bool mFoundExpressionToSplit;
- int mInsideSequenceOperator;
-
- IntermNodePatternMatcher mPatternToSplitMatcher;
-};
-
-SplitSequenceOperatorTraverser::SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
- TSymbolTable *symbolTable,
- int shaderVersion)
- : TLValueTrackingTraverser(true, false, true, symbolTable, shaderVersion),
- mFoundExpressionToSplit(false),
- mInsideSequenceOperator(0),
- mPatternToSplitMatcher(patternsToSplitMask)
-{
-}
-
-void SplitSequenceOperatorTraverser::nextIteration()
-{
- mFoundExpressionToSplit = false;
- mInsideSequenceOperator = 0;
- nextTemporaryId();
-}
-
-bool SplitSequenceOperatorTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mFoundExpressionToSplit)
- return false;
-
- if (mInsideSequenceOperator > 0 && visit == PreVisit)
- {
- // Detect expressions that need to be simplified
- mFoundExpressionToSplit = mPatternToSplitMatcher.match(node, getParentNode());
- return !mFoundExpressionToSplit;
- }
-
- return true;
-}
-
-bool SplitSequenceOperatorTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (mFoundExpressionToSplit)
- return false;
-
- if (mInsideSequenceOperator > 0 && visit == PreVisit)
- {
- // Detect expressions that need to be simplified
- mFoundExpressionToSplit = mPatternToSplitMatcher.match(node);
- return !mFoundExpressionToSplit;
- }
-
- return true;
-}
-
-bool SplitSequenceOperatorTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (node->getOp() == EOpComma)
- {
- if (visit == PreVisit)
- {
- if (mFoundExpressionToSplit)
- {
- return false;
- }
- mInsideSequenceOperator++;
- }
- else if (visit == PostVisit)
- {
- // Split sequence operators starting from the outermost one to preserve correct
- // execution order.
- if (mFoundExpressionToSplit && mInsideSequenceOperator == 1)
- {
- // Move the left side operand into a separate statement in the parent block.
- TIntermSequence insertions;
- insertions.push_back(node->getLeft());
- insertStatementsInParentBlock(insertions);
- // Replace the comma node with its right side operand.
- queueReplacement(node->getRight(), OriginalNode::IS_DROPPED);
- }
- mInsideSequenceOperator--;
- }
- return true;
- }
-
- if (mFoundExpressionToSplit)
- return false;
-
- if (mInsideSequenceOperator > 0 && visit == PreVisit)
- {
- // Detect expressions that need to be simplified
- mFoundExpressionToSplit =
- mPatternToSplitMatcher.match(node, getParentNode(), isLValueRequiredHere());
- return !mFoundExpressionToSplit;
- }
-
- return true;
-}
-
-bool SplitSequenceOperatorTraverser::visitTernary(Visit visit, TIntermTernary *node)
-{
- if (mFoundExpressionToSplit)
- return false;
-
- if (mInsideSequenceOperator > 0 && visit == PreVisit)
- {
- // Detect expressions that need to be simplified
- mFoundExpressionToSplit = mPatternToSplitMatcher.match(node);
- return !mFoundExpressionToSplit;
- }
-
- return true;
-}
-
-} // namespace
-
-void SplitSequenceOperator(TIntermNode *root,
- int patternsToSplitMask,
- TSymbolTable *symbolTable,
- int shaderVersion)
-{
- SplitSequenceOperatorTraverser traverser(patternsToSplitMask, symbolTable, shaderVersion);
- // Separate one expression at a time, and reset the traverser between iterations.
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.foundExpressionToSplit())
- traverser.updateTree();
- } while (traverser.foundExpressionToSplit());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h
deleted file mode 100644
index 8f1a766775..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
-// go through further AST transformations that generate statements, and splits them so that
-// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
-// evaluated before the latter parts of the sequence operator expression are evaluated.
-//
-
-#ifndef COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
-#define COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void SplitSequenceOperator(TIntermNode *root,
- int patternsToSplitMask,
- TSymbolTable *symbolTable,
- int shaderVersion);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
deleted file mode 100644
index 61a9431ceb..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
+++ /dev/null
@@ -1,594 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// StructureHLSL.cpp:
-// HLSL translation of GLSL constructors and structures.
-//
-
-#include "compiler/translator/StructureHLSL.h"
-#include "common/utilities.h"
-#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/Types.h"
-#include "compiler/translator/util.h"
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-
-namespace
-{
-
-TString Define(const TStructure &structure,
- bool useHLSLRowMajorPacking,
- bool useStd140Packing,
- Std140PaddingHelper *padHelper)
-{
- const TFieldList &fields = structure.fields();
- const bool isNameless = (structure.name() == "");
- const TString &structName =
- QualifiedStructNameString(structure, useHLSLRowMajorPacking, useStd140Packing);
- const TString declareString = (isNameless ? "struct" : "struct " + structName);
-
- TString string;
- string += declareString +
- "\n"
- "{\n";
-
- for (const TField *field : fields)
- {
- const TType &fieldType = *field->type();
- if (!IsSampler(fieldType.getBasicType()))
- {
- const TStructure *fieldStruct = fieldType.getStruct();
- const TString &fieldTypeString =
- fieldStruct ? QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
- useStd140Packing)
- : TypeString(fieldType);
-
- if (padHelper)
- {
- string += padHelper->prePaddingString(fieldType);
- }
-
- string += " " + fieldTypeString + " " + DecorateField(field->name(), structure) +
- ArrayString(fieldType) + ";\n";
-
- if (padHelper)
- {
- string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
- }
- }
- }
-
- // Nameless structs do not finish with a semicolon and newline, to leave room for an instance
- // variable
- string += (isNameless ? "} " : "};\n");
-
- return string;
-}
-
-TString WriteParameterList(const std::vector<TType> &parameters)
-{
- TString parameterList;
- for (size_t parameter = 0u; parameter < parameters.size(); parameter++)
- {
- const TType &paramType = parameters[parameter];
-
- parameterList += TypeString(paramType) + " x" + str(parameter) + ArrayString(paramType);
-
- if (parameter < parameters.size() - 1u)
- {
- parameterList += ", ";
- }
- }
- return parameterList;
-}
-
-} // anonymous namespace
-
-Std140PaddingHelper::Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
- unsigned *uniqueCounter)
- : mPaddingCounter(uniqueCounter), mElementIndex(0), mStructElementIndexes(&structElementIndexes)
-{
-}
-
-Std140PaddingHelper::Std140PaddingHelper(const Std140PaddingHelper &other)
- : mPaddingCounter(other.mPaddingCounter),
- mElementIndex(other.mElementIndex),
- mStructElementIndexes(other.mStructElementIndexes)
-{
-}
-
-Std140PaddingHelper &Std140PaddingHelper::operator=(const Std140PaddingHelper &other)
-{
- mPaddingCounter = other.mPaddingCounter;
- mElementIndex = other.mElementIndex;
- mStructElementIndexes = other.mStructElementIndexes;
- return *this;
-}
-
-TString Std140PaddingHelper::next()
-{
- unsigned value = (*mPaddingCounter)++;
- return str(value);
-}
-
-int Std140PaddingHelper::prePadding(const TType &type)
-{
- if (type.getBasicType() == EbtStruct || type.isMatrix() || type.isArray())
- {
- // no padding needed, HLSL will align the field to a new register
- mElementIndex = 0;
- return 0;
- }
-
- const GLenum glType = GLVariableType(type);
- const int numComponents = gl::VariableComponentCount(glType);
-
- if (numComponents >= 4)
- {
- // no padding needed, HLSL will align the field to a new register
- mElementIndex = 0;
- return 0;
- }
-
- if (mElementIndex + numComponents > 4)
- {
- // no padding needed, HLSL will align the field to a new register
- mElementIndex = numComponents;
- return 0;
- }
-
- const int alignment = numComponents == 3 ? 4 : numComponents;
- const int paddingOffset = (mElementIndex % alignment);
- const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
-
- mElementIndex += paddingCount;
- mElementIndex += numComponents;
- mElementIndex %= 4;
-
- return paddingCount;
-}
-
-TString Std140PaddingHelper::prePaddingString(const TType &type)
-{
- int paddingCount = prePadding(type);
-
- TString padding;
-
- for (int paddingIndex = 0; paddingIndex < paddingCount; paddingIndex++)
- {
- padding += " float pad_" + next() + ";\n";
- }
-
- return padding;
-}
-
-TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRowMajorPacking)
-{
- if (!type.isMatrix() && !type.isArray() && type.getBasicType() != EbtStruct)
- {
- return "";
- }
-
- int numComponents = 0;
- const TStructure *structure = type.getStruct();
-
- if (type.isMatrix())
- {
- // This method can also be called from structureString, which does not use layout
- // qualifiers.
- // Thus, use the method parameter for determining the matrix packing.
- //
- // Note HLSL row major packing corresponds to GL API column-major, and vice-versa, since we
- // wish to always transpose GL matrices to play well with HLSL's matrix array indexing.
- //
- const bool isRowMajorMatrix = !useHLSLRowMajorPacking;
- const GLenum glType = GLVariableType(type);
- numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
- }
- else if (structure)
- {
- const TString &structName =
- QualifiedStructNameString(*structure, useHLSLRowMajorPacking, true);
- numComponents = mStructElementIndexes->find(structName)->second;
-
- if (numComponents == 0)
- {
- return "";
- }
- }
- else
- {
- const GLenum glType = GLVariableType(type);
- numComponents = gl::VariableComponentCount(glType);
- }
-
- TString padding;
- for (int paddingOffset = numComponents; paddingOffset < 4; paddingOffset++)
- {
- padding += " float pad_" + next() + ";\n";
- }
- return padding;
-}
-
-StructureHLSL::StructureHLSL() : mUniquePaddingCounter(0)
-{
-}
-
-Std140PaddingHelper StructureHLSL::getPaddingHelper()
-{
- return Std140PaddingHelper(mStd140StructElementIndexes, &mUniquePaddingCounter);
-}
-
-TString StructureHLSL::defineQualified(const TStructure &structure,
- bool useHLSLRowMajorPacking,
- bool useStd140Packing)
-{
- if (useStd140Packing)
- {
- Std140PaddingHelper padHelper = getPaddingHelper();
- return Define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
- }
- else
- {
- return Define(structure, useHLSLRowMajorPacking, useStd140Packing, nullptr);
- }
-}
-
-TString StructureHLSL::defineNameless(const TStructure &structure)
-{
- return Define(structure, false, false, nullptr);
-}
-
-StructureHLSL::DefinedStructs::iterator StructureHLSL::defineVariants(const TStructure &structure,
- const TString &name)
-{
- ASSERT(mDefinedStructs.find(name) == mDefinedStructs.end());
-
- for (const TField *field : structure.fields())
- {
- const TType *fieldType = field->type();
- if (fieldType->getBasicType() == EbtStruct)
- {
- ensureStructDefined(*fieldType->getStruct());
- }
- }
-
- DefinedStructs::iterator addedStruct =
- mDefinedStructs.insert(std::make_pair(name, new TStructProperties())).first;
- // Add element index
- storeStd140ElementIndex(structure, false);
- storeStd140ElementIndex(structure, true);
-
- const TString &structString = defineQualified(structure, false, false);
-
- ASSERT(std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) ==
- mStructDeclarations.end());
- // Add row-major packed struct for interface blocks
- TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
- defineQualified(structure, true, false) +
- "#pragma pack_matrix(column_major)\n";
-
- TString std140String = defineQualified(structure, false, true);
- TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
- defineQualified(structure, true, true) +
- "#pragma pack_matrix(column_major)\n";
-
- mStructDeclarations.push_back(structString);
- mStructDeclarations.push_back(rowMajorString);
- mStructDeclarations.push_back(std140String);
- mStructDeclarations.push_back(std140RowMajorString);
- return addedStruct;
-}
-
-void StructureHLSL::ensureStructDefined(const TStructure &structure)
-{
- const TString name = StructNameString(structure);
- if (name == "")
- {
- return; // Nameless structures are not defined
- }
- if (mDefinedStructs.find(name) == mDefinedStructs.end())
- {
- defineVariants(structure, name);
- }
-}
-
-TString StructureHLSL::addStructConstructor(const TStructure &structure)
-{
- const TString name = StructNameString(structure);
-
- if (name == "")
- {
- return TString(); // Nameless structures don't have constructors
- }
-
- auto definedStruct = mDefinedStructs.find(name);
- if (definedStruct == mDefinedStructs.end())
- {
- definedStruct = defineVariants(structure, name);
- }
- const TString constructorFunctionName = TString(name) + "_ctor";
- TString *constructor = &definedStruct->second->constructor;
- if (!constructor->empty())
- {
- return constructorFunctionName; // Already added
- }
- *constructor += name + " " + constructorFunctionName + "(";
-
- std::vector<TType> ctorParameters;
- const TFieldList &fields = structure.fields();
- for (const TField *field : fields)
- {
- const TType *fieldType = field->type();
- if (!IsSampler(fieldType->getBasicType()))
- {
- ctorParameters.push_back(*fieldType);
- }
- }
- // Structs that have sampler members should not have constructor calls, and otherwise structs
- // are guaranteed to be non-empty by the grammar. Structs can't contain empty declarations
- // either.
- ASSERT(!ctorParameters.empty());
-
- *constructor += WriteParameterList(ctorParameters);
-
- *constructor +=
- ")\n"
- "{\n"
- " " +
- name + " structure = { ";
-
- for (size_t parameterIndex = 0u; parameterIndex < ctorParameters.size(); ++parameterIndex)
- {
- *constructor += "x" + str(parameterIndex);
- if (parameterIndex < ctorParameters.size() - 1u)
- {
- *constructor += ", ";
- }
- }
- *constructor +=
- "};\n"
- " return structure;\n"
- "}\n";
-
- return constructorFunctionName;
-}
-
-TString StructureHLSL::addBuiltInConstructor(const TType &type, const TIntermSequence *parameters)
-{
- ASSERT(!type.isArray());
- ASSERT(type.getStruct() == nullptr);
- ASSERT(parameters);
-
- TType ctorType = type;
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- const TString constructorFunctionName =
- TString(type.getBuiltInTypeNameString()) + "_ctor" + DisambiguateFunctionName(parameters);
- TString constructor = TypeString(ctorType) + " " + constructorFunctionName + "(";
-
- std::vector<TType> ctorParameters;
- for (auto parameter : *parameters)
- {
- const TType &paramType = parameter->getAsTyped()->getType();
- ASSERT(!paramType.isArray());
- ctorParameters.push_back(paramType);
- }
- constructor += WriteParameterList(ctorParameters);
-
- constructor +=
- ")\n"
- "{\n"
- " return " +
- TypeString(ctorType) + "(";
-
- if (ctorType.isMatrix() && ctorParameters.size() == 1)
- {
- int rows = ctorType.getRows();
- int cols = ctorType.getCols();
- const TType &parameter = ctorParameters[0];
-
- if (parameter.isScalar())
- {
- for (int col = 0; col < cols; col++)
- {
- for (int row = 0; row < rows; row++)
- {
- constructor += TString((row == col) ? "x0" : "0.0");
-
- if (row < rows - 1 || col < cols - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else if (parameter.isMatrix())
- {
- for (int col = 0; col < cols; col++)
- {
- for (int row = 0; row < rows; row++)
- {
- if (row < parameter.getRows() && col < parameter.getCols())
- {
- constructor += TString("x0") + "[" + str(col) + "][" + str(row) + "]";
- }
- else
- {
- constructor += TString((row == col) ? "1.0" : "0.0");
- }
-
- if (row < rows - 1 || col < cols - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else
- {
- ASSERT(rows == 2 && cols == 2 && parameter.isVector() &&
- parameter.getNominalSize() == 4);
-
- constructor += "x0";
- }
- }
- else
- {
- size_t remainingComponents = ctorType.getObjectSize();
- size_t parameterIndex = 0;
-
- while (remainingComponents > 0)
- {
- const TType &parameter = ctorParameters[parameterIndex];
- const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
-
- constructor += "x" + str(parameterIndex);
-
- if (parameter.isScalar())
- {
- remainingComponents -= parameter.getObjectSize();
- }
- else if (parameter.isVector())
- {
- if (remainingComponents == parameterSize || moreParameters)
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
- {
- switch (remainingComponents)
- {
- case 1:
- constructor += ".x";
- break;
- case 2:
- constructor += ".xy";
- break;
- case 3:
- constructor += ".xyz";
- break;
- case 4:
- constructor += ".xyzw";
- break;
- default:
- UNREACHABLE();
- }
-
- remainingComponents = 0;
- }
- else
- UNREACHABLE();
- }
- else if (parameter.isMatrix())
- {
- int column = 0;
- while (remainingComponents > 0 && column < parameter.getCols())
- {
- constructor += "[" + str(column) + "]";
-
- if (remainingComponents < static_cast<size_t>(parameter.getRows()))
- {
- switch (remainingComponents)
- {
- case 1:
- constructor += ".x";
- break;
- case 2:
- constructor += ".xy";
- break;
- case 3:
- constructor += ".xyz";
- break;
- default:
- UNREACHABLE();
- }
-
- remainingComponents = 0;
- }
- else
- {
- remainingComponents -= parameter.getRows();
-
- if (remainingComponents > 0)
- {
- constructor += ", x" + str(parameterIndex);
- }
- }
-
- column++;
- }
- }
- else
- {
- UNREACHABLE();
- }
-
- if (moreParameters)
- {
- parameterIndex++;
- }
-
- if (remainingComponents)
- {
- constructor += ", ";
- }
- }
- }
-
- constructor +=
- ");\n"
- "}\n";
-
- mBuiltInConstructors.insert(constructor);
-
- return constructorFunctionName;
-}
-
-std::string StructureHLSL::structsHeader() const
-{
- TInfoSinkBase out;
-
- for (auto &declaration : mStructDeclarations)
- {
- out << declaration;
- }
-
- for (auto &structure : mDefinedStructs)
- {
- out << structure.second->constructor;
- }
-
- for (auto &constructor : mBuiltInConstructors)
- {
- out << constructor;
- }
-
- return out.str();
-}
-
-void StructureHLSL::storeStd140ElementIndex(const TStructure &structure,
- bool useHLSLRowMajorPacking)
-{
- Std140PaddingHelper padHelper = getPaddingHelper();
- const TFieldList &fields = structure.fields();
-
- for (const TField *field : fields)
- {
- padHelper.prePadding(*field->type());
- }
-
- // Add remaining element index to the global map, for use with nested structs in standard
- // layouts
- const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true);
- mStd140StructElementIndexes[structName] = padHelper.elementIndex();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
deleted file mode 100644
index daced8f8d1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
+++ /dev/null
@@ -1,98 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// StructureHLSL.h:
-// HLSL translation of GLSL constructors and structures.
-//
-
-#ifndef COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
-#define COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
-
-#include "compiler/translator/Common.h"
-#include "compiler/translator/IntermNode.h"
-
-#include <set>
-
-class TInfoSinkBase;
-class TScopeBracket;
-
-namespace sh
-{
-
-// This helper class assists structure and interface block definitions in determining
-// how to pack std140 structs within HLSL's packing rules.
-class Std140PaddingHelper
-{
- public:
- explicit Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
- unsigned int *uniqueCounter);
- Std140PaddingHelper(const Std140PaddingHelper &other);
- Std140PaddingHelper &operator=(const Std140PaddingHelper &other);
-
- int elementIndex() const { return mElementIndex; }
- int prePadding(const TType &type);
- TString prePaddingString(const TType &type);
- TString postPaddingString(const TType &type, bool useHLSLRowMajorPacking);
-
- private:
- TString next();
-
- unsigned *mPaddingCounter;
- int mElementIndex;
- const std::map<TString, int> *mStructElementIndexes;
-};
-
-class StructureHLSL : angle::NonCopyable
-{
- public:
- StructureHLSL();
-
- // Returns the name of the constructor function.
- TString addStructConstructor(const TStructure &structure);
- TString addBuiltInConstructor(const TType &type, const TIntermSequence *parameters);
-
- static TString defineNameless(const TStructure &structure);
- void ensureStructDefined(const TStructure &structure);
-
- std::string structsHeader() const;
-
- Std140PaddingHelper getPaddingHelper();
-
- private:
- unsigned mUniquePaddingCounter;
-
- std::map<TString, int> mStd140StructElementIndexes;
-
- struct TStructProperties : public angle::NonCopyable
- {
- POOL_ALLOCATOR_NEW_DELETE();
-
- TStructProperties() {}
-
- // Constructor is an empty string in case the struct doesn't have a constructor yet.
- TString constructor;
- };
-
- // Map from struct name to struct properties.
- typedef std::map<TString, TStructProperties *> DefinedStructs;
- DefinedStructs mDefinedStructs;
-
- // Struct declarations need to be kept in a vector instead of having them inside mDefinedStructs
- // since maintaining the original order is necessary for nested structs.
- typedef std::vector<TString> StructDeclarations;
- StructDeclarations mStructDeclarations;
-
- typedef std::set<TString> BuiltInConstructors;
- BuiltInConstructors mBuiltInConstructors;
-
- void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
- TString defineQualified(const TStructure &structure,
- bool useHLSLRowMajorPacking,
- bool useStd140Packing);
- DefinedStructs::iterator defineVariants(const TStructure &structure, const TString &name);
-};
-}
-
-#endif // COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
deleted file mode 100644
index 6c38461469..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
+++ /dev/null
@@ -1,622 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Symbol table for parsing. The design principles and most of the functionality are documented in
-// the header file.
-//
-
-#if defined(_MSC_VER)
-#pragma warning(disable : 4718)
-#endif
-
-#include "compiler/translator/SymbolTable.h"
-
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/IntermNode.h"
-
-#include <stdio.h>
-#include <algorithm>
-
-namespace sh
-{
-
-namespace
-{
-
-static const char kFunctionMangledNameSeparator = '(';
-
-} // anonymous namespace
-
-TSymbol::TSymbol(TSymbolTable *symbolTable, const TString *n)
- : uniqueId(symbolTable->nextUniqueId()), name(n), extension(TExtension::UNDEFINED)
-{
-}
-
-//
-// Functions have buried pointers to delete.
-//
-TFunction::~TFunction()
-{
- clearParameters();
-}
-
-void TFunction::clearParameters()
-{
- for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
- delete (*i).type;
- parameters.clear();
- mangledName = nullptr;
-}
-
-void TFunction::swapParameters(const TFunction &parametersSource)
-{
- clearParameters();
- for (auto parameter : parametersSource.parameters)
- {
- addParameter(parameter);
- }
-}
-
-const TString *TFunction::buildMangledName() const
-{
- std::string newName = getName().c_str();
- newName += kFunctionMangledNameSeparator;
-
- for (const auto &p : parameters)
- {
- newName += p.type->getMangledName();
- }
- return NewPoolTString(newName.c_str());
-}
-
-const TString &TFunction::GetMangledNameFromCall(const TString &functionName,
- const TIntermSequence &arguments)
-{
- std::string newName = functionName.c_str();
- newName += kFunctionMangledNameSeparator;
-
- for (TIntermNode *argument : arguments)
- {
- newName += argument->getAsTyped()->getType().getMangledName();
- }
- return *NewPoolTString(newName.c_str());
-}
-
-//
-// Symbol table levels are a map of pointers to symbols that have to be deleted.
-//
-TSymbolTableLevel::~TSymbolTableLevel()
-{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
- delete (*it).second;
-}
-
-bool TSymbolTableLevel::insert(TSymbol *symbol)
-{
- // returning true means symbol was added to the table
- tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
-
- return result.second;
-}
-
-bool TSymbolTableLevel::insertUnmangled(TFunction *function)
-{
- // returning true means symbol was added to the table
- tInsertResult result = level.insert(tLevelPair(function->getName(), function));
-
- return result.second;
-}
-
-TSymbol *TSymbolTableLevel::find(const TString &name) const
-{
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
-}
-
-TSymbol *TSymbolTable::find(const TString &name,
- int shaderVersion,
- bool *builtIn,
- bool *sameScope) const
-{
- int level = currentLevel();
- TSymbol *symbol;
-
- do
- {
- if (level == GLSL_BUILTINS)
- level--;
- if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
- level--;
- if (level == ESSL3_BUILTINS && shaderVersion < 300)
- level--;
- if (level == ESSL1_BUILTINS && shaderVersion != 100)
- level--;
-
- symbol = table[level]->find(name);
- } while (symbol == 0 && --level >= 0);
-
- if (builtIn)
- *builtIn = (level <= LAST_BUILTIN_LEVEL);
- if (sameScope)
- *sameScope = (level == currentLevel());
-
- return symbol;
-}
-
-TSymbol *TSymbolTable::findGlobal(const TString &name) const
-{
- ASSERT(table.size() > GLOBAL_LEVEL);
- return table[GLOBAL_LEVEL]->find(name);
-}
-
-TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const
-{
- return findBuiltIn(name, shaderVersion, false);
-}
-
-TSymbol *TSymbolTable::findBuiltIn(const TString &name,
- int shaderVersion,
- bool includeGLSLBuiltins) const
-{
- for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
- {
- if (level == GLSL_BUILTINS && !includeGLSLBuiltins)
- level--;
- if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
- level--;
- if (level == ESSL3_BUILTINS && shaderVersion < 300)
- level--;
- if (level == ESSL1_BUILTINS && shaderVersion != 100)
- level--;
-
- TSymbol *symbol = table[level]->find(name);
-
- if (symbol)
- return symbol;
- }
-
- return nullptr;
-}
-
-TSymbolTable::~TSymbolTable()
-{
- while (table.size() > 0)
- pop();
-}
-
-bool IsGenType(const TType *type)
-{
- if (type)
- {
- TBasicType basicType = type->getBasicType();
- return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType ||
- basicType == EbtGenBType;
- }
-
- return false;
-}
-
-bool IsVecType(const TType *type)
-{
- if (type)
- {
- TBasicType basicType = type->getBasicType();
- return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec ||
- basicType == EbtBVec;
- }
-
- return false;
-}
-
-const TType *SpecificType(const TType *type, int size)
-{
- ASSERT(size >= 1 && size <= 4);
-
- if (!type)
- {
- return nullptr;
- }
-
- ASSERT(!IsVecType(type));
-
- switch (type->getBasicType())
- {
- case EbtGenType:
- return TCache::getType(EbtFloat, type->getQualifier(),
- static_cast<unsigned char>(size));
- case EbtGenIType:
- return TCache::getType(EbtInt, type->getQualifier(), static_cast<unsigned char>(size));
- case EbtGenUType:
- return TCache::getType(EbtUInt, type->getQualifier(), static_cast<unsigned char>(size));
- case EbtGenBType:
- return TCache::getType(EbtBool, type->getQualifier(), static_cast<unsigned char>(size));
- default:
- return type;
- }
-}
-
-const TType *VectorType(const TType *type, int size)
-{
- ASSERT(size >= 2 && size <= 4);
-
- if (!type)
- {
- return nullptr;
- }
-
- ASSERT(!IsGenType(type));
-
- switch (type->getBasicType())
- {
- case EbtVec:
- return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
- case EbtIVec:
- return TCache::getType(EbtInt, static_cast<unsigned char>(size));
- case EbtUVec:
- return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
- case EbtBVec:
- return TCache::getType(EbtBool, static_cast<unsigned char>(size));
- default:
- return type;
- }
-}
-
-TVariable *TSymbolTable::declareVariable(const TString *name, const TType &type)
-{
- return insertVariable(currentLevel(), name, type);
-}
-
-TVariable *TSymbolTable::declareStructType(TStructure *str)
-{
- return insertStructType(currentLevel(), str);
-}
-
-TInterfaceBlockName *TSymbolTable::declareInterfaceBlockName(const TString *name)
-{
- TInterfaceBlockName *blockNameSymbol = new TInterfaceBlockName(this, name);
- if (insert(currentLevel(), blockNameSymbol))
- {
- return blockNameSymbol;
- }
- return nullptr;
-}
-
-TInterfaceBlockName *TSymbolTable::insertInterfaceBlockNameExt(ESymbolLevel level,
- TExtension ext,
- const TString *name)
-{
- TInterfaceBlockName *blockNameSymbol = new TInterfaceBlockName(this, name);
- if (insert(level, ext, blockNameSymbol))
- {
- return blockNameSymbol;
- }
- return nullptr;
-}
-
-TVariable *TSymbolTable::insertVariable(ESymbolLevel level, const char *name, const TType &type)
-{
- return insertVariable(level, NewPoolTString(name), type);
-}
-
-TVariable *TSymbolTable::insertVariable(ESymbolLevel level, const TString *name, const TType &type)
-{
- TVariable *var = new TVariable(this, name, type);
- if (insert(level, var))
- {
- // Do lazy initialization for struct types, so we allocate to the current scope.
- if (var->getType().getBasicType() == EbtStruct)
- {
- var->getType().realize();
- }
- return var;
- }
- return nullptr;
-}
-
-TVariable *TSymbolTable::insertVariableExt(ESymbolLevel level,
- TExtension ext,
- const char *name,
- const TType &type)
-{
- TVariable *var = new TVariable(this, NewPoolTString(name), type);
- if (insert(level, ext, var))
- {
- if (var->getType().getBasicType() == EbtStruct)
- {
- var->getType().realize();
- }
- return var;
- }
- return nullptr;
-}
-
-TVariable *TSymbolTable::insertStructType(ESymbolLevel level, TStructure *str)
-{
- TVariable *var = new TVariable(this, &str->name(), TType(str), true);
- if (insert(level, var))
- {
- var->getType().realize();
- return var;
- }
- return nullptr;
-}
-
-void TSymbolTable::insertBuiltIn(ESymbolLevel level,
- TOperator op,
- TExtension ext,
- const TType *rvalue,
- const char *name,
- const TType *ptype1,
- const TType *ptype2,
- const TType *ptype3,
- const TType *ptype4,
- const TType *ptype5)
-{
- if (ptype1->getBasicType() == EbtGSampler2D)
- {
- insertUnmangledBuiltInName(name, level);
- bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
- TCache::getType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
- TCache::getType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
- TCache::getType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
- }
- else if (ptype1->getBasicType() == EbtGSampler3D)
- {
- insertUnmangledBuiltInName(name, level);
- bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
- TCache::getType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
- TCache::getType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
- TCache::getType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
- }
- else if (ptype1->getBasicType() == EbtGSamplerCube)
- {
- insertUnmangledBuiltInName(name, level);
- bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
- TCache::getType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
- TCache::getType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
- TCache::getType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
- }
- else if (ptype1->getBasicType() == EbtGSampler2DArray)
- {
- insertUnmangledBuiltInName(name, level);
- bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
- TCache::getType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
- TCache::getType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
- TCache::getType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
- }
- else if (ptype1->getBasicType() == EbtGSampler2DMS)
- {
- insertUnmangledBuiltInName(name, level);
- bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
- TCache::getType(EbtSampler2DMS), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
- TCache::getType(EbtISampler2DMS), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
- TCache::getType(EbtUSampler2DMS), ptype2, ptype3, ptype4, ptype5);
- }
- else if (IsGImage(ptype1->getBasicType()))
- {
- insertUnmangledBuiltInName(name, level);
-
- const TType *floatType = TCache::getType(EbtFloat, 4);
- const TType *intType = TCache::getType(EbtInt, 4);
- const TType *unsignedType = TCache::getType(EbtUInt, 4);
-
- const TType *floatImage =
- TCache::getType(convertGImageToFloatImage(ptype1->getBasicType()));
- const TType *intImage = TCache::getType(convertGImageToIntImage(ptype1->getBasicType()));
- const TType *unsignedImage =
- TCache::getType(convertGImageToUnsignedImage(ptype1->getBasicType()));
-
- // GLSL ES 3.10, Revision 4, 8.12 Image Functions
- if (rvalue->getBasicType() == EbtGVec4)
- {
- // imageLoad
- insertBuiltIn(level, floatType, name, floatImage, ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, intType, name, intImage, ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, unsignedType, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
- }
- else if (rvalue->getBasicType() == EbtVoid)
- {
- // imageStore
- insertBuiltIn(level, rvalue, name, floatImage, ptype2, floatType, ptype4, ptype5);
- insertBuiltIn(level, rvalue, name, intImage, ptype2, intType, ptype4, ptype5);
- insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, unsignedType, ptype4, ptype5);
- }
- else
- {
- // imageSize
- insertBuiltIn(level, rvalue, name, floatImage, ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, rvalue, name, intImage, ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
- }
- }
- else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3) ||
- IsGenType(ptype4))
- {
- ASSERT(!ptype5);
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1),
- SpecificType(ptype2, 1), SpecificType(ptype3, 1), SpecificType(ptype4, 1));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2),
- SpecificType(ptype2, 2), SpecificType(ptype3, 2), SpecificType(ptype4, 2));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3),
- SpecificType(ptype2, 3), SpecificType(ptype3, 3), SpecificType(ptype4, 3));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4),
- SpecificType(ptype2, 4), SpecificType(ptype3, 4), SpecificType(ptype4, 4));
- }
- else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3))
- {
- ASSERT(!ptype4 && !ptype5);
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2),
- VectorType(ptype2, 2), VectorType(ptype3, 2));
- insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3),
- VectorType(ptype2, 3), VectorType(ptype3, 3));
- insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4),
- VectorType(ptype2, 4), VectorType(ptype3, 4));
- }
- else
- {
- TFunction *function = new TFunction(this, NewPoolTString(name), rvalue, op, ext);
-
- function->addParameter(TConstParameter(ptype1));
-
- if (ptype2)
- {
- function->addParameter(TConstParameter(ptype2));
- }
-
- if (ptype3)
- {
- function->addParameter(TConstParameter(ptype3));
- }
-
- if (ptype4)
- {
- function->addParameter(TConstParameter(ptype4));
- }
-
- if (ptype5)
- {
- function->addParameter(TConstParameter(ptype5));
- }
-
- ASSERT(hasUnmangledBuiltInAtLevel(name, level));
- insert(level, function);
- }
-}
-
-void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
- TOperator op,
- const TType *rvalue,
- const TType *ptype1,
- const TType *ptype2,
- const TType *ptype3,
- const TType *ptype4,
- const TType *ptype5)
-{
- const char *name = GetOperatorString(op);
- ASSERT(strlen(name) > 0);
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, op, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3, ptype4,
- ptype5);
-}
-
-void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
- TOperator op,
- TExtension ext,
- const TType *rvalue,
- const TType *ptype1,
- const TType *ptype2,
- const TType *ptype3,
- const TType *ptype4,
- const TType *ptype5)
-{
- const char *name = GetOperatorString(op);
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, op, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
-}
-
-void TSymbolTable::insertBuiltInFunctionNoParameters(ESymbolLevel level,
- TOperator op,
- const TType *rvalue,
- const char *name)
-{
- insertUnmangledBuiltInName(name, level);
- insert(level, new TFunction(this, NewPoolTString(name), rvalue, op));
-}
-
-void TSymbolTable::insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
- TExtension ext,
- TOperator op,
- const TType *rvalue,
- const char *name)
-{
- insertUnmangledBuiltInName(name, level);
- insert(level, new TFunction(this, NewPoolTString(name), rvalue, op, ext));
-}
-
-TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
-{
- if (!SupportsPrecision(type))
- return EbpUndefined;
-
- // unsigned integers use the same precision as signed
- TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
-
- int level = static_cast<int>(precisionStack.size()) - 1;
- assert(level >= 0); // Just to be safe. Should not happen.
- // If we dont find anything we return this. Some types don't have predefined default precision.
- TPrecision prec = EbpUndefined;
- while (level >= 0)
- {
- PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
- if (it != precisionStack[level]->end())
- {
- prec = (*it).second;
- break;
- }
- level--;
- }
- return prec;
-}
-
-void TSymbolTable::insertUnmangledBuiltInName(const char *name, ESymbolLevel level)
-{
- ASSERT(level >= 0 && level < static_cast<ESymbolLevel>(table.size()));
- table[level]->insertUnmangledBuiltInName(std::string(name));
-}
-
-bool TSymbolTable::hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level)
-{
- ASSERT(level >= 0 && level < static_cast<ESymbolLevel>(table.size()));
- return table[level]->hasUnmangledBuiltIn(std::string(name));
-}
-
-bool TSymbolTable::hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion)
-{
- ASSERT(static_cast<ESymbolLevel>(table.size()) > LAST_BUILTIN_LEVEL);
-
- for (int level = LAST_BUILTIN_LEVEL; level >= 0; --level)
- {
- if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
- {
- --level;
- }
- if (level == ESSL3_BUILTINS && shaderVersion < 300)
- {
- --level;
- }
- if (level == ESSL1_BUILTINS && shaderVersion != 100)
- {
- --level;
- }
-
- if (table[level]->hasUnmangledBuiltIn(name))
- {
- return true;
- }
- }
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
deleted file mode 100644
index 5d792ec188..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
+++ /dev/null
@@ -1,545 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_
-#define COMPILER_TRANSLATOR_SYMBOLTABLE_H_
-
-//
-// Symbol table for parsing. Has these design characteristics:
-//
-// * Same symbol table can be used to compile many shaders, to preserve
-// effort of creating and loading with the large numbers of built-in
-// symbols.
-//
-// * Name mangling will be used to give each function a unique name
-// so that symbol table lookups are never ambiguous. This allows
-// a simpler symbol table structure.
-//
-// * Pushing and popping of scope, so symbol table will really be a stack
-// of symbol tables. Searched from the top, with new inserts going into
-// the top.
-//
-// * Constants: Compile time constant symbols will keep their values
-// in the symbol table. The parser can substitute constants at parse
-// time, including doing constant folding and constant propagation.
-//
-// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
-// are tracked in the intermediate representation, not the symbol table.
-//
-
-#include <array>
-#include <assert.h>
-#include <set>
-
-#include "common/angleutils.h"
-#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/SymbolUniqueId.h"
-
-namespace sh
-{
-
-// Symbol base class. (Can build functions or variables out of these...)
-class TSymbol : angle::NonCopyable
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TSymbol(TSymbolTable *symbolTable, const TString *n);
-
- virtual ~TSymbol()
- {
- // don't delete name, it's from the pool
- }
-
- const TString &getName() const { return *name; }
- virtual const TString &getMangledName() const { return getName(); }
- virtual bool isFunction() const { return false; }
- virtual bool isVariable() const { return false; }
- const TSymbolUniqueId &getUniqueId() const { return uniqueId; }
- void relateToExtension(TExtension ext) { extension = ext; }
- TExtension getExtension() const { return extension; }
-
- private:
- const TSymbolUniqueId uniqueId;
- const TString *name;
- TExtension extension;
-};
-
-// Variable, meaning a symbol that's not a function.
-//
-// May store the value of a constant variable of any type (float, int, bool or struct).
-class TVariable : public TSymbol
-{
- public:
- ~TVariable() override {}
- bool isVariable() const override { return true; }
- TType &getType() { return type; }
- const TType &getType() const { return type; }
- bool isUserType() const { return userType; }
- void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
-
- const TConstantUnion *getConstPointer() const { return unionArray; }
-
- void shareConstPointer(const TConstantUnion *constArray) { unionArray = constArray; }
-
- private:
- friend class TSymbolTable;
-
- TVariable(TSymbolTable *symbolTable,
- const TString *name,
- const TType &t,
- bool isUserTypeDefinition = false)
- : TSymbol(symbolTable, name), type(t), userType(isUserTypeDefinition), unionArray(0)
- {
- }
-
- TType type;
-
- // Set to true if this represents a struct type, as opposed to a variable.
- bool userType;
-
- // we are assuming that Pool Allocator will free the memory
- // allocated to unionArray when this object is destroyed.
- const TConstantUnion *unionArray;
-};
-
-// Immutable version of TParameter.
-struct TConstParameter
-{
- TConstParameter() : name(nullptr), type(nullptr) {}
- explicit TConstParameter(const TString *n) : name(n), type(nullptr) {}
- explicit TConstParameter(const TType *t) : name(nullptr), type(t) {}
- TConstParameter(const TString *n, const TType *t) : name(n), type(t) {}
-
- // Both constructor arguments must be const.
- TConstParameter(TString *n, TType *t) = delete;
- TConstParameter(const TString *n, TType *t) = delete;
- TConstParameter(TString *n, const TType *t) = delete;
-
- const TString *const name;
- const TType *const type;
-};
-
-// The function sub-class of symbols and the parser will need to
-// share this definition of a function parameter.
-struct TParameter
-{
- // Destructively converts to TConstParameter.
- // This method resets name and type to nullptrs to make sure
- // their content cannot be modified after the call.
- TConstParameter turnToConst()
- {
- const TString *constName = name;
- const TType *constType = type;
- name = nullptr;
- type = nullptr;
- return TConstParameter(constName, constType);
- }
-
- const TString *name;
- TType *type;
-};
-
-// The function sub-class of a symbol.
-class TFunction : public TSymbol
-{
- public:
- TFunction(TSymbolTable *symbolTable,
- const TString *name,
- const TType *retType,
- TOperator tOp = EOpNull,
- TExtension ext = TExtension::UNDEFINED)
- : TSymbol(symbolTable, name),
- returnType(retType),
- mangledName(nullptr),
- op(tOp),
- defined(false),
- mHasPrototypeDeclaration(false)
- {
- relateToExtension(ext);
- }
- ~TFunction() override;
- bool isFunction() const override { return true; }
-
- void addParameter(const TConstParameter &p)
- {
- parameters.push_back(p);
- mangledName = nullptr;
- }
-
- void swapParameters(const TFunction &parametersSource);
-
- const TString &getMangledName() const override
- {
- if (mangledName == nullptr)
- {
- mangledName = buildMangledName();
- }
- return *mangledName;
- }
-
- static const TString &GetMangledNameFromCall(const TString &functionName,
- const TIntermSequence &arguments);
-
- const TType &getReturnType() const { return *returnType; }
-
- TOperator getBuiltInOp() const { return op; }
-
- void setDefined() { defined = true; }
- bool isDefined() { return defined; }
- void setHasPrototypeDeclaration() { mHasPrototypeDeclaration = true; }
- bool hasPrototypeDeclaration() const { return mHasPrototypeDeclaration; }
-
- size_t getParamCount() const { return parameters.size(); }
- const TConstParameter &getParam(size_t i) const { return parameters[i]; }
-
- private:
- void clearParameters();
-
- const TString *buildMangledName() const;
-
- typedef TVector<TConstParameter> TParamList;
- TParamList parameters;
- const TType *returnType;
- mutable const TString *mangledName;
- TOperator op;
- bool defined;
- bool mHasPrototypeDeclaration;
-};
-
-// Interface block name sub-symbol
-class TInterfaceBlockName : public TSymbol
-{
- public:
- virtual ~TInterfaceBlockName() {}
-
- private:
- friend class TSymbolTable;
- TInterfaceBlockName(TSymbolTable *symbolTable, const TString *name) : TSymbol(symbolTable, name)
- {
- }
-};
-
-class TSymbolTableLevel
-{
- public:
- typedef TUnorderedMap<TString, TSymbol *> tLevel;
- typedef tLevel::const_iterator const_iterator;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
-
- TSymbolTableLevel() : mGlobalInvariant(false) {}
- ~TSymbolTableLevel();
-
- bool insert(TSymbol *symbol);
-
- // Insert a function using its unmangled name as the key.
- bool insertUnmangled(TFunction *function);
-
- TSymbol *find(const TString &name) const;
-
- void addInvariantVarying(const std::string &name) { mInvariantVaryings.insert(name); }
-
- bool isVaryingInvariant(const std::string &name)
- {
- return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
- }
-
- void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
-
- void insertUnmangledBuiltInName(const std::string &name)
- {
- mUnmangledBuiltInNames.insert(name);
- }
-
- bool hasUnmangledBuiltIn(const std::string &name)
- {
- return mUnmangledBuiltInNames.count(name) > 0;
- }
-
- protected:
- tLevel level;
- std::set<std::string> mInvariantVaryings;
- bool mGlobalInvariant;
-
- private:
- std::set<std::string> mUnmangledBuiltInNames;
-};
-
-// Define ESymbolLevel as int rather than an enum since level can go
-// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the
-// compiler optimizes the >= of the last element to ==.
-typedef int ESymbolLevel;
-const int COMMON_BUILTINS = 0;
-const int ESSL1_BUILTINS = 1;
-const int ESSL3_BUILTINS = 2;
-const int ESSL3_1_BUILTINS = 3;
-// GLSL_BUILTINS are desktop GLSL builtins that don't exist in ESSL but are used to implement
-// features in ANGLE's GLSL backend. They're not visible to the parser.
-const int GLSL_BUILTINS = 4;
-const int LAST_BUILTIN_LEVEL = GLSL_BUILTINS;
-const int GLOBAL_LEVEL = 5;
-
-class TSymbolTable : angle::NonCopyable
-{
- public:
- TSymbolTable() : mUniqueIdCounter(0), mEmptySymbolId(this)
- {
- // The symbol table cannot be used until push() is called, but
- // the lack of an initial call to push() can be used to detect
- // that the symbol table has not been preloaded with built-ins.
- }
-
- ~TSymbolTable();
-
- // When the symbol table is initialized with the built-ins, there should
- // 'push' calls, so that built-ins are at level 0 and the shader
- // globals are at level 1.
- bool isEmpty() const { return table.empty(); }
- bool atBuiltInLevel() const { return currentLevel() <= LAST_BUILTIN_LEVEL; }
- bool atGlobalLevel() const { return currentLevel() == GLOBAL_LEVEL; }
- void push()
- {
- table.push_back(new TSymbolTableLevel);
- precisionStack.push_back(new PrecisionStackLevel);
- }
-
- void pop()
- {
- delete table.back();
- table.pop_back();
-
- delete precisionStack.back();
- precisionStack.pop_back();
- }
-
- // The declare* entry points are used when parsing and declare symbols at the current scope.
- // They return the created symbol in case the declaration was successful, and nullptr if the
- // declaration failed due to redefinition.
- TVariable *declareVariable(const TString *name, const TType &type);
- TVariable *declareStructType(TStructure *str);
- TInterfaceBlockName *declareInterfaceBlockName(const TString *name);
-
- // The insert* entry points are used when initializing the symbol table with built-ins.
- // They return the created symbol in case the declaration was successful, and nullptr if the
- // declaration failed due to redefinition.
- TVariable *insertVariable(ESymbolLevel level, const char *name, const TType &type);
- TVariable *insertVariableExt(ESymbolLevel level,
- TExtension ext,
- const char *name,
- const TType &type);
- TVariable *insertStructType(ESymbolLevel level, TStructure *str);
- TInterfaceBlockName *insertInterfaceBlockNameExt(ESymbolLevel level,
- TExtension ext,
- const TString *name);
-
- bool insertConstInt(ESymbolLevel level, const char *name, int value, TPrecision precision)
- {
- TVariable *constant =
- new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray[0].setIConst(value);
- constant->shareConstPointer(unionArray);
- return insert(level, constant);
- }
-
- bool insertConstIntExt(ESymbolLevel level,
- TExtension ext,
- const char *name,
- int value,
- TPrecision precision)
- {
- TVariable *constant =
- new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray[0].setIConst(value);
- constant->shareConstPointer(unionArray);
- return insert(level, ext, constant);
- }
-
- bool insertConstIvec3(ESymbolLevel level,
- const char *name,
- const std::array<int, 3> &values,
- TPrecision precision)
- {
- TVariable *constantIvec3 =
- new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 3));
-
- TConstantUnion *unionArray = new TConstantUnion[3];
- for (size_t index = 0u; index < 3u; ++index)
- {
- unionArray[index].setIConst(values[index]);
- }
- constantIvec3->shareConstPointer(unionArray);
-
- return insert(level, constantIvec3);
- }
-
- void insertBuiltIn(ESymbolLevel level,
- TOperator op,
- TExtension ext,
- const TType *rvalue,
- const char *name,
- const TType *ptype1,
- const TType *ptype2 = 0,
- const TType *ptype3 = 0,
- const TType *ptype4 = 0,
- const TType *ptype5 = 0);
-
- void insertBuiltIn(ESymbolLevel level,
- const TType *rvalue,
- const char *name,
- const TType *ptype1,
- const TType *ptype2 = 0,
- const TType *ptype3 = 0,
- const TType *ptype4 = 0,
- const TType *ptype5 = 0)
- {
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, EOpNull, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3,
- ptype4, ptype5);
- }
-
- void insertBuiltIn(ESymbolLevel level,
- TExtension ext,
- const TType *rvalue,
- const char *name,
- const TType *ptype1,
- const TType *ptype2 = 0,
- const TType *ptype3 = 0,
- const TType *ptype4 = 0,
- const TType *ptype5 = 0)
- {
- insertUnmangledBuiltInName(name, level);
- insertBuiltIn(level, EOpNull, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
- }
-
- void insertBuiltInOp(ESymbolLevel level,
- TOperator op,
- const TType *rvalue,
- const TType *ptype1,
- const TType *ptype2 = 0,
- const TType *ptype3 = 0,
- const TType *ptype4 = 0,
- const TType *ptype5 = 0);
-
- void insertBuiltInOp(ESymbolLevel level,
- TOperator op,
- TExtension ext,
- const TType *rvalue,
- const TType *ptype1,
- const TType *ptype2 = 0,
- const TType *ptype3 = 0,
- const TType *ptype4 = 0,
- const TType *ptype5 = 0);
-
- void insertBuiltInFunctionNoParameters(ESymbolLevel level,
- TOperator op,
- const TType *rvalue,
- const char *name);
-
- void insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
- TExtension ext,
- TOperator op,
- const TType *rvalue,
- const char *name);
-
- TSymbol *find(const TString &name,
- int shaderVersion,
- bool *builtIn = nullptr,
- bool *sameScope = nullptr) const;
-
- TSymbol *findGlobal(const TString &name) const;
-
- TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
-
- TSymbol *findBuiltIn(const TString &name, int shaderVersion, bool includeGLSLBuiltins) const;
-
- TSymbolTableLevel *getOuterLevel()
- {
- assert(currentLevel() >= 1);
- return table[currentLevel() - 1];
- }
-
- void setDefaultPrecision(TBasicType type, TPrecision prec)
- {
- int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
- // Uses map operator [], overwrites the current value
- (*precisionStack[indexOfLastElement])[type] = prec;
- }
-
- // Searches down the precisionStack for a precision qualifier
- // for the specified TBasicType
- TPrecision getDefaultPrecision(TBasicType type) const;
-
- // This records invariant varyings declared through
- // "invariant varying_name;".
- void addInvariantVarying(const std::string &originalName)
- {
- ASSERT(atGlobalLevel());
- table[currentLevel()]->addInvariantVarying(originalName);
- }
- // If this returns false, the varying could still be invariant
- // if it is set as invariant during the varying variable
- // declaration - this piece of information is stored in the
- // variable's type, not here.
- bool isVaryingInvariant(const std::string &originalName) const
- {
- ASSERT(atGlobalLevel());
- return table[currentLevel()]->isVaryingInvariant(originalName);
- }
-
- void setGlobalInvariant(bool invariant)
- {
- ASSERT(atGlobalLevel());
- table[currentLevel()]->setGlobalInvariant(invariant);
- }
-
- const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); }
-
- // The empty symbol id is shared between all empty string ("") symbols. They are used in the
- // AST for unused function parameters and struct type declarations that don't declare a
- // variable, for example.
- const TSymbolUniqueId &getEmptySymbolId() { return mEmptySymbolId; }
-
- // Checks whether there is a built-in accessible by a shader with the specified version.
- bool hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion);
-
- private:
- friend class TSymbolUniqueId;
- int nextUniqueIdValue() { return ++mUniqueIdCounter; }
-
- ESymbolLevel currentLevel() const { return static_cast<ESymbolLevel>(table.size() - 1); }
-
- TVariable *insertVariable(ESymbolLevel level, const TString *name, const TType &type);
-
- bool insert(ESymbolLevel level, TSymbol *symbol) { return table[level]->insert(symbol); }
-
- bool insert(ESymbolLevel level, TExtension ext, TSymbol *symbol)
- {
- symbol->relateToExtension(ext);
- return table[level]->insert(symbol);
- }
-
- // Used to insert unmangled functions to check redeclaration of built-ins in ESSL 3.00 and
- // above.
- void insertUnmangledBuiltInName(const char *name, ESymbolLevel level);
-
- bool hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level);
-
- std::vector<TSymbolTableLevel *> table;
- typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
- std::vector<PrecisionStackLevel *> precisionStack;
-
- int mUniqueIdCounter;
-
- const TSymbolUniqueId mEmptySymbolId;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp
deleted file mode 100644
index 2a68ae3e70..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SymbolUniqueId.cpp: Encapsulates a unique id for a symbol.
-
-#include "compiler/translator/SymbolUniqueId.h"
-
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue())
-{
-}
-
-TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.getUniqueId().get())
-{
-}
-
-int TSymbolUniqueId::get() const
-{
- return mId;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h
deleted file mode 100644
index 4bd5604246..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SymbolUniqueId.h: Encapsulates a unique id for a symbol.
-
-#ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
-#define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
-
-#include "compiler/translator/Common.h"
-
-namespace sh
-{
-
-class TSymbolTable;
-class TSymbol;
-
-class TSymbolUniqueId
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- explicit TSymbolUniqueId(TSymbolTable *symbolTable);
- explicit TSymbolUniqueId(const TSymbol &symbol);
- TSymbolUniqueId(const TSymbolUniqueId &) = default;
- TSymbolUniqueId &operator=(const TSymbolUniqueId &) = default;
-
- int get() const;
-
- private:
- int mId;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp
deleted file mode 100644
index d2b65a6c56..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp
+++ /dev/null
@@ -1,1322 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
-// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
-// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
-// behavior.
-//
-
-#include "compiler/translator/TextureFunctionHLSL.h"
-
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void OutputIntTexCoordWrap(TInfoSinkBase &out,
- const char *wrapMode,
- const char *size,
- const TString &texCoord,
- const TString &texCoordOffset,
- const char *texCoordOutName)
-{
- // GLES 3.0.4 table 3.22 specifies how the wrap modes work. We don't use the formulas verbatim
- // but rather use equivalent formulas that map better to HLSL.
- out << "int " << texCoordOutName << ";\n";
- out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset
- << ") / " << size << ";\n";
-
- // CLAMP_TO_EDGE
- out << "if (" << wrapMode << " == 1)\n";
- out << "{\n";
- out << " " << texCoordOutName << " = clamp(int(floor(" << size << " * " << texCoordOutName
- << "Offset)), 0, int(" << size << ") - 1);\n";
- out << "}\n";
-
- // MIRRORED_REPEAT
- out << "else if (" << wrapMode << " == 3)\n";
- out << "{\n";
- out << " float coordWrapped = 1.0 - abs(frac(abs(" << texCoordOutName
- << "Offset) * 0.5) * 2.0 - 1.0);\n";
- out << " " << texCoordOutName << " = int(floor(" << size << " * coordWrapped));\n";
- out << "}\n";
-
- // REPEAT
- out << "else\n";
- out << "{\n";
- out << " " << texCoordOutName << " = int(floor(" << size << " * frac(" << texCoordOutName
- << "Offset)));\n";
- out << "}\n";
-}
-
-void OutputIntTexCoordWraps(TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- TString *texCoordX,
- TString *texCoordY,
- TString *texCoordZ)
-{
- // Convert from normalized floating-point to integer
- out << "int wrapS = samplerMetadata[samplerIndex].wrapModes & 0x3;\n";
- if (textureFunction.offset)
- {
- OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "offset.x", "tix");
- }
- else
- {
- OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "0", "tix");
- }
- *texCoordX = "tix";
- out << "int wrapT = (samplerMetadata[samplerIndex].wrapModes >> 2) & 0x3;\n";
- if (textureFunction.offset)
- {
- OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "offset.y", "tiy");
- }
- else
- {
- OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "0", "tiy");
- }
- *texCoordY = "tiy";
-
- if (IsSamplerArray(textureFunction.sampler))
- {
- *texCoordZ = "int(max(0, min(layers - 1, floor(0.5 + t.z))))";
- }
- else if (!IsSamplerCube(textureFunction.sampler) && !IsSampler2D(textureFunction.sampler))
- {
- out << "int wrapR = (samplerMetadata[samplerIndex].wrapModes >> 4) & 0x3;\n";
- if (textureFunction.offset)
- {
- OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "offset.z", "tiz");
- }
- else
- {
- OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "0", "tiz");
- }
- *texCoordZ = "tiz";
- }
-}
-
-void OutputHLSL4SampleFunctionPrefix(TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const TString &textureReference,
- const TString &samplerReference)
-{
- out << textureReference;
- if (IsIntegerSampler(textureFunction.sampler) ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
- {
- out << ".Load(";
- return;
- }
-
- if (IsShadowSampler(textureFunction.sampler))
- {
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- case TextureFunctionHLSL::TextureFunction::BIAS:
- case TextureFunctionHLSL::TextureFunction::LOD:
- out << ".SampleCmp(";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0:
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- case TextureFunctionHLSL::TextureFunction::GRAD:
- out << ".SampleCmpLevelZero(";
- break;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- out << ".Sample(";
- break;
- case TextureFunctionHLSL::TextureFunction::BIAS:
- out << ".SampleBias(";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD:
- case TextureFunctionHLSL::TextureFunction::LOD0:
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- out << ".SampleLevel(";
- break;
- case TextureFunctionHLSL::TextureFunction::GRAD:
- out << ".SampleGrad(";
- break;
- default:
- UNREACHABLE();
- }
- }
- out << samplerReference << ", ";
-}
-
-const char *GetSamplerCoordinateTypeString(
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- int hlslCoords)
-{
- if (IsIntegerSampler(textureFunction.sampler) ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
- {
- switch (hlslCoords)
- {
- case 2:
- if (textureFunction.sampler == EbtSampler2DMS ||
- textureFunction.sampler == EbtISampler2DMS ||
- textureFunction.sampler == EbtUSampler2DMS)
- return "int2";
- else
- return "int3";
- case 3:
- return "int4";
- default:
- UNREACHABLE();
- }
- }
- else
- {
- switch (hlslCoords)
- {
- case 2:
- return "float2";
- case 3:
- return "float3";
- case 4:
- return "float4";
- default:
- UNREACHABLE();
- }
- }
- return "";
-}
-
-int GetHLSLCoordCount(const TextureFunctionHLSL::TextureFunction &textureFunction,
- ShShaderOutput outputType)
-{
- if (outputType == SH_HLSL_3_0_OUTPUT)
- {
- int hlslCoords = 2;
- switch (textureFunction.sampler)
- {
- case EbtSampler2D:
- case EbtSamplerExternalOES:
- case EbtSampler2DMS:
- hlslCoords = 2;
- break;
- case EbtSamplerCube:
- hlslCoords = 3;
- break;
- default:
- UNREACHABLE();
- }
-
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- case TextureFunctionHLSL::TextureFunction::GRAD:
- return hlslCoords;
- case TextureFunctionHLSL::TextureFunction::BIAS:
- case TextureFunctionHLSL::TextureFunction::LOD:
- case TextureFunctionHLSL::TextureFunction::LOD0:
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- return 4;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- switch (textureFunction.sampler)
- {
- case EbtSampler2D:
- return 2;
- case EbtSampler2DMS:
- return 2;
- case EbtSampler3D:
- return 3;
- case EbtSamplerCube:
- return 3;
- case EbtSampler2DArray:
- return 3;
- case EbtSamplerExternalOES:
- return 2;
- case EbtISampler2D:
- return 2;
- case EbtISampler2DMS:
- return 2;
- case EbtISampler3D:
- return 3;
- case EbtISamplerCube:
- return 3;
- case EbtISampler2DArray:
- return 3;
- case EbtUSampler2D:
- return 2;
- case EbtUSampler2DMS:
- return 2;
- case EbtUSampler3D:
- return 3;
- case EbtUSamplerCube:
- return 3;
- case EbtUSampler2DArray:
- return 3;
- case EbtSampler2DShadow:
- return 2;
- case EbtSamplerCubeShadow:
- return 3;
- case EbtSampler2DArrayShadow:
- return 3;
- default:
- UNREACHABLE();
- }
- }
- return 0;
-}
-
-void OutputTextureFunctionArgumentList(TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const ShShaderOutput outputType)
-{
- if (outputType == SH_HLSL_3_0_OUTPUT)
- {
- switch (textureFunction.sampler)
- {
- case EbtSampler2D:
- case EbtSamplerExternalOES:
- out << "sampler2D s";
- break;
- case EbtSamplerCube:
- out << "samplerCUBE s";
- break;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- out << TextureString(textureFunction.sampler) << " x, "
- << SamplerString(textureFunction.sampler) << " s";
- }
- else
- {
- ASSERT(outputType == SH_HLSL_4_1_OUTPUT);
- // A bug in the D3D compiler causes some nested sampling operations to fail.
- // See http://anglebug.com/1923
- // TODO(jmadill): Reinstate the const keyword when possible.
- out << /*"const"*/ "uint samplerIndex";
- }
- }
-
- if (textureFunction.method ==
- TextureFunctionHLSL::TextureFunction::FETCH) // Integer coordinates
- {
- switch (textureFunction.coords)
- {
- case 2:
- out << ", int2 t";
- break;
- case 3:
- out << ", int3 t";
- break;
- default:
- UNREACHABLE();
- }
- }
- else // Floating-point coordinates (except textureSize)
- {
- switch (textureFunction.coords)
- {
- case 0:
- break; // textureSize(gSampler2DMS sampler)
- case 1:
- out << ", int lod";
- break; // textureSize()
- case 2:
- out << ", float2 t";
- break;
- case 3:
- out << ", float3 t";
- break;
- case 4:
- out << ", float4 t";
- break;
- default:
- UNREACHABLE();
- }
- }
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- switch (textureFunction.sampler)
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- case EbtSamplerExternalOES:
- out << ", float2 ddx, float2 ddy";
- break;
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCubeShadow:
- out << ", float3 ddx, float3 ddy";
- break;
- default:
- UNREACHABLE();
- }
- }
-
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- break;
- case TextureFunctionHLSL::TextureFunction::BIAS:
- break; // Comes after the offset parameter
- case TextureFunctionHLSL::TextureFunction::LOD:
- out << ", float lod";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0:
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- break; // Comes after the offset parameter
- case TextureFunctionHLSL::TextureFunction::SIZE:
- break;
- case TextureFunctionHLSL::TextureFunction::FETCH:
- if (textureFunction.sampler == EbtSampler2DMS ||
- textureFunction.sampler == EbtISampler2DMS ||
- textureFunction.sampler == EbtUSampler2DMS)
- out << ", int index";
- else
- out << ", int mip";
- break;
- case TextureFunctionHLSL::TextureFunction::GRAD:
- break;
- default:
- UNREACHABLE();
- }
-
- if (textureFunction.offset)
- {
- switch (textureFunction.sampler)
- {
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- out << ", int3 offset";
- break;
- case EbtSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2D:
- case EbtISampler2DArray:
- case EbtUSampler2D:
- case EbtUSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- case EbtSampler2DMS:
- case EbtISampler2DMS:
- case EbtUSampler2DMS:
- case EbtSamplerExternalOES:
- out << ", int2 offset";
- break;
- default:
- UNREACHABLE();
- }
- }
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
- {
- out << ", float bias";
- }
-}
-
-void GetTextureReference(TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const ShShaderOutput outputType,
- TString *textureReference,
- TString *samplerReference)
-{
- if (outputType == SH_HLSL_4_1_OUTPUT)
- {
- TString suffix = TextureGroupSuffix(textureFunction.sampler);
- if (TextureGroup(textureFunction.sampler) == HLSL_TEXTURE_2D)
- {
- *textureReference = TString("textures") + suffix + "[samplerIndex]";
- *samplerReference = TString("samplers") + suffix + "[samplerIndex]";
- }
- else
- {
- out << " const uint textureIndex = samplerIndex - textureIndexOffset" << suffix
- << ";\n";
- *textureReference = TString("textures") + suffix + "[textureIndex]";
- out << " const uint samplerArrayIndex = samplerIndex - samplerIndexOffset" << suffix
- << ";\n";
- *samplerReference = TString("samplers") + suffix + "[samplerArrayIndex]";
- }
- }
- else
- {
- *textureReference = "x";
- *samplerReference = "s";
- }
-}
-
-void OutputTextureSizeFunctionBody(TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const TString &textureReference,
- bool getDimensionsIgnoresBaseLevel)
-{
- if (IsSampler2DMS(textureFunction.sampler))
- {
- out << " uint width; uint height; uint samples;\n"
- << " " << textureReference << ".GetDimensions(width, height, samples);\n";
- }
- else
- {
- if (getDimensionsIgnoresBaseLevel)
- {
- out << " int baseLevel = samplerMetadata[samplerIndex].baseLevel;\n";
- }
- else
- {
- out << " int baseLevel = 0;\n";
- }
-
- if (IsSampler3D(textureFunction.sampler) || IsSamplerArray(textureFunction.sampler) ||
- (IsIntegerSampler(textureFunction.sampler) && IsSamplerCube(textureFunction.sampler)))
- {
- // "depth" stores either the number of layers in an array texture or 3D depth
- out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
- << " " << textureReference
- << ".GetDimensions(baseLevel, width, height, depth, numberOfLevels);\n"
- << " width = max(width >> lod, 1);\n"
- << " height = max(height >> lod, 1);\n";
-
- if (!IsSamplerArray(textureFunction.sampler))
- {
- out << " depth = max(depth >> lod, 1);\n";
- }
- }
- else if (IsSampler2D(textureFunction.sampler) || IsSamplerCube(textureFunction.sampler))
- {
- out << " uint width; uint height; uint numberOfLevels;\n"
- << " " << textureReference
- << ".GetDimensions(baseLevel, width, height, numberOfLevels);\n"
- << " width = max(width >> lod, 1);\n"
- << " height = max(height >> lod, 1);\n";
- }
- else
- UNREACHABLE();
- }
-
- if (strcmp(textureFunction.getReturnType(), "int3") == 0)
- {
- out << " return int3(width, height, depth);\n";
- }
- else
- {
- out << " return int2(width, height);\n";
- }
-}
-
-void ProjectTextureCoordinates(const TextureFunctionHLSL::TextureFunction &textureFunction,
- TString *texCoordX,
- TString *texCoordY,
- TString *texCoordZ)
-{
- if (textureFunction.proj)
- {
- TString proj("");
- switch (textureFunction.coords)
- {
- case 3:
- proj = " / t.z";
- break;
- case 4:
- proj = " / t.w";
- break;
- default:
- UNREACHABLE();
- }
- *texCoordX = "(" + *texCoordX + proj + ")";
- *texCoordY = "(" + *texCoordY + proj + ")";
- *texCoordZ = "(" + *texCoordZ + proj + ")";
- }
-}
-
-void OutputIntegerTextureSampleFunctionComputations(
- TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const ShShaderOutput outputType,
- const TString &textureReference,
- TString *texCoordX,
- TString *texCoordY,
- TString *texCoordZ)
-{
- if (!IsIntegerSampler(textureFunction.sampler))
- {
- return;
- }
- if (IsSamplerCube(textureFunction.sampler))
- {
- out << " float width; float height; float layers; float levels;\n";
-
- out << " uint mip = 0;\n";
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
-
- out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
- out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
- out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
- out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || "
- "(zMajor && t.z < 0.0f);\n";
-
- // FACE_POSITIVE_X = 000b
- // FACE_NEGATIVE_X = 001b
- // FACE_POSITIVE_Y = 010b
- // FACE_NEGATIVE_Y = 011b
- // FACE_POSITIVE_Z = 100b
- // FACE_NEGATIVE_Z = 101b
- out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
-
- out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
- out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
- out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
-
- out << " t.x = (u * 0.5f / m) + 0.5f;\n";
- out << " t.y = (v * 0.5f / m) + 0.5f;\n";
-
- // Mip level computation.
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float2 dx = ddx(tSized);\n"
- " float2 dy = ddy(tSized);\n"
- " float lod = 0.5f * log2(max(dot(dx, dx), dot(dy, dy)));\n";
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- // ESSL 3.00.6 spec section 8.8: "For the cube version, the partial
- // derivatives of P are assumed to be in the coordinate system used before
- // texture coordinates are projected onto the appropriate cube face."
- // ddx[0] and ddy[0] are the derivatives of t.x passed into the function
- // ddx[1] and ddy[1] are the derivatives of t.y passed into the function
- // ddx[2] and ddy[2] are the derivatives of t.z passed into the function
- // Determine the derivatives of u, v and m
- out << " float dudx = xMajor ? ddx[2] : (yMajor && t.y < 0.0f ? -ddx[0] "
- ": ddx[0]);\n"
- " float dudy = xMajor ? ddy[2] : (yMajor && t.y < 0.0f ? -ddy[0] "
- ": ddy[0]);\n"
- " float dvdx = yMajor ? ddx[2] : (negative ? ddx[1] : -ddx[1]);\n"
- " float dvdy = yMajor ? ddy[2] : (negative ? ddy[1] : -ddy[1]);\n"
- " float dmdx = xMajor ? ddx[0] : (yMajor ? ddx[1] : ddx[2]);\n"
- " float dmdy = xMajor ? ddy[0] : (yMajor ? ddy[1] : ddy[2]);\n";
- // Now determine the derivatives of the face coordinates, using the
- // derivatives calculated above.
- // d / dx (u(x) * 0.5 / m(x) + 0.5)
- // = 0.5 * (m(x) * u'(x) - u(x) * m'(x)) / m(x)^2
- out << " float dfacexdx = 0.5f * (m * dudx - u * dmdx) / (m * m);\n"
- " float dfaceydx = 0.5f * (m * dvdx - v * dmdx) / (m * m);\n"
- " float dfacexdy = 0.5f * (m * dudy - u * dmdy) / (m * m);\n"
- " float dfaceydy = 0.5f * (m * dvdy - v * dmdy) / (m * m);\n"
- " float2 sizeVec = float2(width, height);\n"
- " float2 faceddx = float2(dfacexdx, dfaceydx) * sizeVec;\n"
- " float2 faceddy = float2(dfacexdy, dfaceydy) * sizeVec;\n";
- // Optimization: instead of: log2(max(length(faceddx), length(faceddy)))
- // we compute: log2(max(length(faceddx)^2, length(faceddy)^2)) / 2
- out << " float lengthfaceddx2 = dot(faceddx, faceddx);\n"
- " float lengthfaceddy2 = dot(faceddy, faceddy);\n"
- " float lod = log2(max(lengthfaceddx2, lengthfaceddy2)) * 0.5f;\n";
- }
- out << " mip = uint(min(max(round(lod), 0), levels - 1));\n"
- << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
- }
-
- // Convert from normalized floating-point to integer
- *texCoordX = "int(floor(width * frac(" + *texCoordX + ")))";
- *texCoordY = "int(floor(height * frac(" + *texCoordY + ")))";
- *texCoordZ = "face";
- }
- else if (textureFunction.method != TextureFunctionHLSL::TextureFunction::FETCH)
- {
- if (IsSampler2D(textureFunction.sampler))
- {
- if (IsSamplerArray(textureFunction.sampler))
- {
- out << " float width; float height; float layers; float levels;\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
-
- out << " " << textureReference
- << ".GetDimensions(0, width, height, layers, levels);\n";
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- out << " float2 sizeVec = float2(width, height);\n"
- " float2 sizeDdx = ddx * sizeVec;\n"
- " float2 sizeDdy = ddy * sizeVec;\n"
- " float lod = log2(max(dot(sizeDdx, sizeDdx), "
- "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
- }
- else
- {
- out << " float width; float height; float levels;\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
- out << " " << textureReference
- << ".GetDimensions(0, width, height, levels);\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- out << " float2 sizeVec = float2(width, height);\n"
- " float2 sizeDdx = ddx * sizeVec;\n"
- " float2 sizeDdy = ddy * sizeVec;\n"
- " float lod = log2(max(dot(sizeDdx, sizeDdx), "
- "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, levels);\n";
- }
- }
- else if (IsSampler3D(textureFunction.sampler))
- {
- out << " float width; float height; float depth; float levels;\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
- out << " " << textureReference
- << ".GetDimensions(0, width, height, depth, levels);\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- out << " float3 sizeVec = float3(width, height, depth);\n"
- " float3 sizeDdx = ddx * sizeVec;\n"
- " float3 sizeDdy = ddy * sizeVec;\n"
- " float lod = log2(max(dot(sizeDdx, sizeDdx), dot(sizeDdy, "
- "sizeDdy))) * 0.5f;\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, depth, levels);\n";
- }
- else
- UNREACHABLE();
-
- OutputIntTexCoordWraps(out, textureFunction, texCoordX, texCoordY, texCoordZ);
- }
-}
-
-void OutputTextureSampleFunctionReturnStatement(
- TInfoSinkBase &out,
- const TextureFunctionHLSL::TextureFunction &textureFunction,
- const ShShaderOutput outputType,
- const TString &textureReference,
- const TString &samplerReference,
- const TString &texCoordX,
- const TString &texCoordY,
- const TString &texCoordZ)
-{
- out << " return ";
-
- // HLSL intrinsic
- if (outputType == SH_HLSL_3_0_OUTPUT)
- {
- switch (textureFunction.sampler)
- {
- case EbtSampler2D:
- case EbtSamplerExternalOES:
- out << "tex2D";
- break;
- case EbtSamplerCube:
- out << "texCUBE";
- break;
- default:
- UNREACHABLE();
- }
-
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- out << "(" << samplerReference << ", ";
- break;
- case TextureFunctionHLSL::TextureFunction::BIAS:
- out << "bias(" << samplerReference << ", ";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD:
- out << "lod(" << samplerReference << ", ";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0:
- out << "lod(" << samplerReference << ", ";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- out << "lod(" << samplerReference << ", ";
- break;
- case TextureFunctionHLSL::TextureFunction::GRAD:
- out << "grad(" << samplerReference << ", ";
- break;
- default:
- UNREACHABLE();
- }
- }
- else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- OutputHLSL4SampleFunctionPrefix(out, textureFunction, textureReference, samplerReference);
- }
- else
- UNREACHABLE();
-
- const int hlslCoords = GetHLSLCoordCount(textureFunction, outputType);
-
- out << GetSamplerCoordinateTypeString(textureFunction, hlslCoords) << "(" << texCoordX << ", "
- << texCoordY;
-
- if (outputType == SH_HLSL_3_0_OUTPUT)
- {
- if (hlslCoords >= 3)
- {
- if (textureFunction.coords < 3)
- {
- out << ", 0";
- }
- else
- {
- out << ", " << texCoordZ;
- }
- }
-
- if (hlslCoords == 4)
- {
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::BIAS:
- out << ", bias";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD:
- out << ", lod";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0:
- out << ", 0";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- out << ", bias";
- break;
- default:
- UNREACHABLE();
- }
- }
-
- out << ")";
- }
- else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- if (hlslCoords >= 3)
- {
- ASSERT(!IsIntegerSampler(textureFunction.sampler) ||
- !IsSamplerCube(textureFunction.sampler) || texCoordZ == "face");
- out << ", " << texCoordZ;
- }
-
- if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
- {
- if (IsIntegerSampler(textureFunction.sampler))
- {
- out << ", mip)";
- }
- else if (IsShadowSampler(textureFunction.sampler))
- {
- // Compare value
- if (textureFunction.proj)
- {
- // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
- // The resulting third component of P' in the shadow forms is used as
- // Dref
- out << "), " << texCoordZ;
- }
- else
- {
- switch (textureFunction.coords)
- {
- case 3:
- out << "), t.z";
- break;
- case 4:
- out << "), t.w";
- break;
- default:
- UNREACHABLE();
- }
- }
- }
- else
- {
- out << "), ddx, ddy";
- }
- }
- else if (IsIntegerSampler(textureFunction.sampler) ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
- {
- if (textureFunction.sampler == EbtSampler2DMS ||
- textureFunction.sampler == EbtISampler2DMS ||
- textureFunction.sampler == EbtUSampler2DMS)
- out << "), index";
- else
- out << ", mip)";
- }
- else if (IsShadowSampler(textureFunction.sampler))
- {
- // Compare value
- if (textureFunction.proj)
- {
- // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
- // The resulting third component of P' in the shadow forms is used as Dref
- out << "), " << texCoordZ;
- }
- else
- {
- switch (textureFunction.coords)
- {
- case 3:
- out << "), t.z";
- break;
- case 4:
- out << "), t.w";
- break;
- default:
- UNREACHABLE();
- }
- }
- }
- else
- {
- switch (textureFunction.method)
- {
- case TextureFunctionHLSL::TextureFunction::IMPLICIT:
- out << ")";
- break;
- case TextureFunctionHLSL::TextureFunction::BIAS:
- out << "), bias";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD:
- out << "), lod";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0:
- out << "), 0";
- break;
- case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
- out << "), bias";
- break;
- default:
- UNREACHABLE();
- }
- }
-
- if (textureFunction.offset &&
- (!IsIntegerSampler(textureFunction.sampler) ||
- textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH))
- {
- out << ", offset";
- }
- }
- else
- UNREACHABLE();
-
- out << ");\n"; // Close the sample function call and return statement
-}
-
-} // Anonymous namespace
-
-TString TextureFunctionHLSL::TextureFunction::name() const
-{
- TString name = "gl_texture";
-
- // We need to include full the sampler type in the function name to make the signature unique
- // on D3D11, where samplers are passed to texture functions as indices.
- name += TextureTypeSuffix(this->sampler);
-
- if (proj)
- {
- name += "Proj";
- }
-
- if (offset)
- {
- name += "Offset";
- }
-
- switch (method)
- {
- case IMPLICIT:
- break;
- case BIAS:
- break; // Extra parameter makes the signature unique
- case LOD:
- name += "Lod";
- break;
- case LOD0:
- name += "Lod0";
- break;
- case LOD0BIAS:
- name += "Lod0";
- break; // Extra parameter makes the signature unique
- case SIZE:
- name += "Size";
- break;
- case FETCH:
- name += "Fetch";
- break;
- case GRAD:
- name += "Grad";
- break;
- default:
- UNREACHABLE();
- }
-
- return name;
-}
-
-const char *TextureFunctionHLSL::TextureFunction::getReturnType() const
-{
- if (method == TextureFunction::SIZE)
- {
- switch (sampler)
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DShadow:
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCubeShadow:
- case EbtSamplerExternalOES:
- case EbtSampler2DMS:
- case EbtISampler2DMS:
- case EbtUSampler2DMS:
- return "int2";
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DArrayShadow:
- return "int3";
- default:
- UNREACHABLE();
- }
- }
- else // Sampling function
- {
- switch (sampler)
- {
- case EbtSampler2D:
- case EbtSampler2DMS:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSampler2DArray:
- case EbtSamplerExternalOES:
- return "float4";
- case EbtISampler2D:
- case EbtISampler2DMS:
- case EbtISampler3D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- return "int4";
- case EbtUSampler2D:
- case EbtUSampler2DMS:
- case EbtUSampler3D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- return "uint4";
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return "float";
- default:
- UNREACHABLE();
- }
- }
- return "";
-}
-
-bool TextureFunctionHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
-{
- return std::tie(sampler, coords, proj, offset, method) <
- std::tie(rhs.sampler, rhs.coords, rhs.proj, rhs.offset, rhs.method);
-}
-
-TString TextureFunctionHLSL::useTextureFunction(const TString &name,
- TBasicType samplerType,
- int coords,
- size_t argumentCount,
- bool lod0,
- sh::GLenum shaderType)
-{
- TextureFunction textureFunction;
- textureFunction.sampler = samplerType;
- textureFunction.coords = coords;
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.proj = false;
- textureFunction.offset = false;
-
- if (name == "texture2D" || name == "textureCube" || name == "texture")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- }
- else if (name == "texture2DProj" || name == "textureProj")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.proj = true;
- }
- else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
- name == "texture2DLodEXT" || name == "textureCubeLodEXT")
- {
- textureFunction.method = TextureFunction::LOD;
- }
- else if (name == "texture2DProjLod" || name == "textureProjLod" ||
- name == "texture2DProjLodEXT")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.proj = true;
- }
- else if (name == "textureSize")
- {
- textureFunction.method = TextureFunction::SIZE;
- }
- else if (name == "textureOffset")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.offset = true;
- }
- else if (name == "textureProjOffset")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.offset = true;
- textureFunction.proj = true;
- }
- else if (name == "textureLodOffset")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.offset = true;
- }
- else if (name == "textureProjLodOffset")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.proj = true;
- textureFunction.offset = true;
- }
- else if (name == "texelFetch")
- {
- textureFunction.method = TextureFunction::FETCH;
- }
- else if (name == "texelFetchOffset")
- {
- textureFunction.method = TextureFunction::FETCH;
- textureFunction.offset = true;
- }
- else if (name == "textureGrad" || name == "texture2DGradEXT")
- {
- textureFunction.method = TextureFunction::GRAD;
- }
- else if (name == "textureGradOffset")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.offset = true;
- }
- else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" ||
- name == "textureCubeGradEXT")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.proj = true;
- }
- else if (name == "textureProjGradOffset")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.proj = true;
- textureFunction.offset = true;
- }
- else
- UNREACHABLE();
-
- if (textureFunction.method ==
- TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
- {
- size_t mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
-
- if (textureFunction.offset)
- {
- mandatoryArgumentCount++;
- }
-
- bool bias = (argumentCount > mandatoryArgumentCount); // Bias argument is optional
-
- if (lod0 || shaderType == GL_VERTEX_SHADER)
- {
- if (bias)
- {
- textureFunction.method = TextureFunction::LOD0BIAS;
- }
- else
- {
- textureFunction.method = TextureFunction::LOD0;
- }
- }
- else if (bias)
- {
- textureFunction.method = TextureFunction::BIAS;
- }
- }
-
- mUsesTexture.insert(textureFunction);
- return textureFunction.name();
-}
-
-void TextureFunctionHLSL::textureFunctionHeader(TInfoSinkBase &out,
- const ShShaderOutput outputType,
- bool getDimensionsIgnoresBaseLevel)
-{
- for (const TextureFunction &textureFunction : mUsesTexture)
- {
- // Function header
- out << textureFunction.getReturnType() << " " << textureFunction.name() << "(";
-
- OutputTextureFunctionArgumentList(out, textureFunction, outputType);
-
- out << ")\n"
- "{\n";
-
- // In some cases we use a variable to store the texture/sampler objects, but to work around
- // a D3D11 compiler bug related to discard inside a loop that is conditional on texture
- // sampling we need to call the function directly on references to the texture and sampler
- // arrays. The bug was found using dEQP-GLES3.functional.shaders.discard*loop_texture*
- // tests.
- TString textureReference;
- TString samplerReference;
- GetTextureReference(out, textureFunction, outputType, &textureReference, &samplerReference);
-
- if (textureFunction.method == TextureFunction::SIZE)
- {
- OutputTextureSizeFunctionBody(out, textureFunction, textureReference,
- getDimensionsIgnoresBaseLevel);
- }
- else
- {
- TString texCoordX("t.x");
- TString texCoordY("t.y");
- TString texCoordZ("t.z");
- ProjectTextureCoordinates(textureFunction, &texCoordX, &texCoordY, &texCoordZ);
- OutputIntegerTextureSampleFunctionComputations(out, textureFunction, outputType,
- textureReference, &texCoordX, &texCoordY,
- &texCoordZ);
- OutputTextureSampleFunctionReturnStatement(out, textureFunction, outputType,
- textureReference, samplerReference,
- texCoordX, texCoordY, texCoordZ);
- }
-
- out << "}\n"
- "\n";
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
deleted file mode 100644
index 68bf8c0898..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
-// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
-// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
-// behavior.
-//
-
-#ifndef COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
-#define COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
-
-#include <set>
-
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/InfoSink.h"
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-
-class TextureFunctionHLSL final : angle::NonCopyable
-{
- public:
- struct TextureFunction
- {
- // See ESSL 3.00.6 section 8.8 for reference about what the different methods below do.
- enum Method
- {
- IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
- BIAS,
- LOD,
- LOD0,
- LOD0BIAS,
- SIZE, // textureSize()
- FETCH,
- GRAD
- };
-
- TString name() const;
-
- bool operator<(const TextureFunction &rhs) const;
-
- const char *getReturnType() const;
-
- TBasicType sampler;
- int coords;
- bool proj;
- bool offset;
- Method method;
- };
-
- // Returns the name of the texture function implementation to call.
- // The name that's passed in is the name of the GLSL texture function that it should implement.
- TString useTextureFunction(const TString &name,
- TBasicType samplerType,
- int coords,
- size_t argumentCount,
- bool lod0,
- sh::GLenum shaderType);
-
- void textureFunctionHeader(TInfoSinkBase &out,
- const ShShaderOutput outputType,
- bool getDimensionsIgnoresBaseLevel);
-
- private:
- typedef std::set<TextureFunction> TextureFunctionSet;
- TextureFunctionSet mUsesTexture;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
deleted file mode 100644
index 23c967f944..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/TranslatorESSL.h"
-
-#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
-#include "compiler/translator/EmulatePrecision.h"
-#include "compiler/translator/RecordConstantPrecision.h"
-#include "compiler/translator/OutputESSL.h"
-#include "angle_gl.h"
-
-namespace sh
-{
-
-TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
- : TCompiler(type, spec, SH_ESSL_OUTPUT)
-{
-}
-
-void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions)
-{
- if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
- {
- InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
- }
-}
-
-void TranslatorESSL::translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics * /*perfDiagnostics*/)
-{
- TInfoSinkBase &sink = getInfoSink().obj;
-
- int shaderVer = getShaderVersion();
- if (shaderVer > 100)
- {
- sink << "#version " << shaderVer << " es\n";
- }
-
- // Write built-in extension behaviors.
- writeExtensionBehavior(compileOptions);
-
- // Write pragmas after extensions because some drivers consider pragmas
- // like non-preprocessor tokens.
- writePragma(compileOptions);
-
- bool precisionEmulation =
- getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
-
- if (precisionEmulation)
- {
- EmulatePrecision emulatePrecision(&getSymbolTable(), shaderVer);
- root->traverse(&emulatePrecision);
- emulatePrecision.updateTree();
- emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
- }
-
- RecordConstantPrecision(root, &getSymbolTable());
-
- // Write emulated built-in functions if needed.
- if (!getBuiltInFunctionEmulator().isOutputEmpty())
- {
- sink << "// BEGIN: Generated code for built-in function emulation\n\n";
- if (getShaderType() == GL_FRAGMENT_SHADER)
- {
- sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
- << "#define emu_precision highp\n"
- << "#else\n"
- << "#define emu_precision mediump\n"
- << "#endif\n\n";
- }
- else
- {
- sink << "#define emu_precision highp\n";
- }
-
- getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
- sink << "// END: Generated code for built-in function emulation\n\n";
- }
-
- // Write array bounds clamping emulation if needed.
- getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
-
- if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
- {
- const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
- sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
- << ", local_size_z=" << localSize[2] << ") in;\n";
- }
-
- if (getShaderType() == GL_GEOMETRY_SHADER_OES)
- {
- WriteGeometryShaderLayoutQualifiers(
- sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
- getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
- }
-
- // Write translated shader.
- TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
- &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
- compileOptions);
-
- if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
- {
- TName uniformName(TString("ViewID_OVR"));
- uniformName.setInternal(true);
- sink << "highp uniform int " << outputESSL.hashName(uniformName) << ";\n";
- }
-
- root->traverse(&outputESSL);
-}
-
-bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
-{
- // Not necessary when translating to ESSL.
- return false;
-}
-
-void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
-{
- TInfoSinkBase &sink = getInfoSink().obj;
- const TExtensionBehavior &extBehavior = getExtensionBehavior();
- const bool isMultiviewExtEmulated =
- (compileOptions &
- (SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM | SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW |
- SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER)) != 0u;
- for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
- ++iter)
- {
- if (iter->second != EBhUndefined)
- {
- const bool isMultiview = (iter->first == TExtension::OVR_multiview);
- if (getResources().NV_shader_framebuffer_fetch &&
- iter->first == TExtension::EXT_shader_framebuffer_fetch)
- {
- sink << "#extension GL_NV_shader_framebuffer_fetch : "
- << GetBehaviorString(iter->second) << "\n";
- }
- else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers)
- {
- sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second)
- << "\n";
- }
- else if (isMultiview && isMultiviewExtEmulated)
- {
- if (getShaderType() == GL_VERTEX_SHADER &&
- (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
- {
- // Emit the NV_viewport_array2 extension in a vertex shader if the
- // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the
- // OVR_multiview(2) extension is requested.
- sink << "#extension GL_NV_viewport_array2 : require\n";
- }
- }
- else if (iter->first == TExtension::OES_geometry_shader)
- {
- sink << "#ifdef GL_OES_geometry_shader\n"
- << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second)
- << "\n"
- << "#elif defined GL_EXT_geometry_shader\n"
- << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second)
- << "\n";
- if (iter->second == EBhRequire)
- {
- sink << "#else\n"
- << "#error \"No geometry shader extensions available.\" // Only generate "
- "this if the extension is \"required\"\n";
- }
- sink << "#endif\n";
- }
- else
- {
- sink << "#extension " << GetExtensionNameString(iter->first) << " : "
- << GetBehaviorString(iter->second) << "\n";
- }
- }
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
deleted file mode 100644
index 24dc738513..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TRANSLATORESSL_H_
-#define COMPILER_TRANSLATOR_TRANSLATORESSL_H_
-
-#include "compiler/translator/Compiler.h"
-
-namespace sh
-{
-
-class TranslatorESSL : public TCompiler
-{
- public:
- TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
-
- protected:
- void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions) override;
-
- void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) override;
- bool shouldFlattenPragmaStdglInvariantAll() override;
-
- private:
- void writeExtensionBehavior(ShCompileOptions compileOptions);
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TRANSLATORESSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
deleted file mode 100644
index a14e69e5d5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ /dev/null
@@ -1,339 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/TranslatorGLSL.h"
-
-#include "angle_gl.h"
-#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
-#include "compiler/translator/EmulatePrecision.h"
-#include "compiler/translator/ExtensionGLSL.h"
-#include "compiler/translator/OutputGLSL.h"
-#include "compiler/translator/RewriteTexelFetchOffset.h"
-#include "compiler/translator/RewriteUnaryMinusOperatorFloat.h"
-#include "compiler/translator/VersionGLSL.h"
-
-namespace sh
-{
-
-TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
- : TCompiler(type, spec, output)
-{
-}
-
-void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions)
-{
- if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION)
- {
- InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
- }
-
- if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION)
- {
- InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
- }
-
- if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
- {
- InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
- }
-
- int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
- InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
-}
-
-void TranslatorGLSL::translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics * /*perfDiagnostics*/)
-{
- TInfoSinkBase &sink = getInfoSink().obj;
-
- // Write GLSL version.
- writeVersion(root);
-
- // Write extension behaviour as needed
- writeExtensionBehavior(root, compileOptions);
-
- // Write pragmas after extensions because some drivers consider pragmas
- // like non-preprocessor tokens.
- writePragma(compileOptions);
-
- // If flattening the global invariant pragma, write invariant declarations for built-in
- // variables. It should be harmless to do this twice in the case that the shader also explicitly
- // did this. However, it's important to emit invariant qualifiers only for those built-in
- // variables that are actually used, to avoid affecting the behavior of the shader.
- if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 &&
- getPragma().stdgl.invariantAll &&
- !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions))
- {
- ASSERT(wereVariablesCollected());
-
- switch (getShaderType())
- {
- case GL_VERTEX_SHADER:
- sink << "invariant gl_Position;\n";
-
- // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
- // shaders if it's statically referenced.
- conditionallyOutputInvariantDeclaration("gl_PointSize");
- break;
- case GL_FRAGMENT_SHADER:
- // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
- // shaders, so we can use simple logic to determine whether to declare these
- // variables invariant.
- conditionallyOutputInvariantDeclaration("gl_FragCoord");
- conditionallyOutputInvariantDeclaration("gl_PointCoord");
- break;
- default:
- // Currently not reached, but leave this in for future expansion.
- ASSERT(false);
- break;
- }
- }
-
- if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
- {
- sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
- }
-
- if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0)
- {
- sh::RewriteUnaryMinusOperatorFloat(root);
- }
-
- bool precisionEmulation =
- getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
-
- if (precisionEmulation)
- {
- EmulatePrecision emulatePrecision(&getSymbolTable(), getShaderVersion());
- root->traverse(&emulatePrecision);
- emulatePrecision.updateTree();
- emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType());
- }
-
- // Write emulated built-in functions if needed.
- if (!getBuiltInFunctionEmulator().isOutputEmpty())
- {
- sink << "// BEGIN: Generated code for built-in function emulation\n\n";
- sink << "#define emu_precision\n\n";
- getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
- sink << "// END: Generated code for built-in function emulation\n\n";
- }
-
- // Write array bounds clamping emulation if needed.
- getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
-
- // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
- // if it's core profile shaders and they are used.
- if (getShaderType() == GL_FRAGMENT_SHADER)
- {
- const bool mayHaveESSL1SecondaryOutputs =
- IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) &&
- getShaderVersion() == 100;
- const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
-
- bool hasGLFragColor = false;
- bool hasGLFragData = false;
- bool hasGLSecondaryFragColor = false;
- bool hasGLSecondaryFragData = false;
-
- for (const auto &outputVar : outputVariables)
- {
- if (declareGLFragmentOutputs)
- {
- if (outputVar.name == "gl_FragColor")
- {
- ASSERT(!hasGLFragColor);
- hasGLFragColor = true;
- continue;
- }
- else if (outputVar.name == "gl_FragData")
- {
- ASSERT(!hasGLFragData);
- hasGLFragData = true;
- continue;
- }
- }
- if (mayHaveESSL1SecondaryOutputs)
- {
- if (outputVar.name == "gl_SecondaryFragColorEXT")
- {
- ASSERT(!hasGLSecondaryFragColor);
- hasGLSecondaryFragColor = true;
- continue;
- }
- else if (outputVar.name == "gl_SecondaryFragDataEXT")
- {
- ASSERT(!hasGLSecondaryFragData);
- hasGLSecondaryFragData = true;
- continue;
- }
- }
- }
- ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) &&
- (hasGLFragData || hasGLSecondaryFragData)));
- if (hasGLFragColor)
- {
- sink << "out vec4 webgl_FragColor;\n";
- }
- if (hasGLFragData)
- {
- sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
- }
- if (hasGLSecondaryFragColor)
- {
- sink << "out vec4 angle_SecondaryFragColor;\n";
- }
- if (hasGLSecondaryFragData)
- {
- sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers
- << "];\n";
- }
- }
-
- if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
- {
- const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
- sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
- << ", local_size_z=" << localSize[2] << ") in;\n";
- }
-
- if (getShaderType() == GL_GEOMETRY_SHADER_OES)
- {
- WriteGeometryShaderLayoutQualifiers(
- sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
- getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
- }
-
- // Write translated shader.
- TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
- &getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(),
- compileOptions);
-
- if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
- {
- TName uniformName(TString("ViewID_OVR"));
- uniformName.setInternal(true);
- sink << "uniform int " << outputGLSL.hashName(uniformName) << ";\n";
- }
-
- root->traverse(&outputGLSL);
-}
-
-bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
-{
- // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
- // translate to that version, return true for the next higher version.
- return IsGLSL130OrNewer(getOutputType());
-}
-
-bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
-{
- return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) ||
- TCompiler::shouldCollectVariables(compileOptions);
-}
-
-void TranslatorGLSL::writeVersion(TIntermNode *root)
-{
- TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
- root->traverse(&versionGLSL);
- int version = versionGLSL.getVersion();
- // We need to write version directive only if it is greater than 110.
- // If there is no version directive in the shader, 110 is implied.
- if (version > 110)
- {
- TInfoSinkBase &sink = getInfoSink().obj;
- sink << "#version " << version << "\n";
- }
-}
-
-void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions)
-{
- TInfoSinkBase &sink = getInfoSink().obj;
- const TExtensionBehavior &extBehavior = getExtensionBehavior();
- for (const auto &iter : extBehavior)
- {
- if (iter.second == EBhUndefined)
- {
- continue;
- }
-
- if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
- {
- // For GLSL output, we don't need to emit most extensions explicitly,
- // but some we need to translate in GL compatibility profile.
- if (iter.first == TExtension::EXT_shader_texture_lod)
- {
- sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second)
- << "\n";
- }
-
- if (iter.first == TExtension::EXT_draw_buffers)
- {
- sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second)
- << "\n";
- }
-
- if (iter.first == TExtension::OES_geometry_shader)
- {
- sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second)
- << "\n";
- }
- }
-
- const bool isMultiview = (iter.first == TExtension::OVR_multiview);
- if (isMultiview && getShaderType() == GL_VERTEX_SHADER &&
- (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
- {
- // Emit the NV_viewport_array2 extension in a vertex shader if the
- // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the OVR_multiview(2)
- // extension is requested.
- sink << "#extension GL_NV_viewport_array2 : require\n";
- }
- }
-
- // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
- if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT &&
- getShaderType() != GL_COMPUTE_SHADER)
- {
- sink << "#extension GL_ARB_explicit_attrib_location : require\n";
- }
-
- // Need to enable gpu_shader5 to have index constant sampler array indexing
- if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
- getShaderVersion() == 100)
- {
- // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently
- // support index constant sampler array indexing, but don't have the extension or
- // on drivers that don't have the extension at all as it would break WebGL 1 for
- // some users.
- sink << "#extension GL_ARB_gpu_shader5 : enable\n";
- }
-
- TExtensionGLSL extensionGLSL(getOutputType());
- root->traverse(&extensionGLSL);
-
- for (const auto &ext : extensionGLSL.getEnabledExtensions())
- {
- sink << "#extension " << ext << " : enable\n";
- }
- for (const auto &ext : extensionGLSL.getRequiredExtensions())
- {
- sink << "#extension " << ext << " : require\n";
- }
-}
-
-void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
-{
- if (isVaryingDefined(builtinVaryingName))
- {
- TInfoSinkBase &sink = getInfoSink().obj;
- sink << "invariant " << builtinVaryingName << ";\n";
- }
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
deleted file mode 100644
index 982d0e5ddc..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
-#define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
-
-#include "compiler/translator/Compiler.h"
-
-namespace sh
-{
-
-class TranslatorGLSL : public TCompiler
-{
- public:
- TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
-
- protected:
- void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions) override;
-
- void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) override;
- bool shouldFlattenPragmaStdglInvariantAll() override;
- bool shouldCollectVariables(ShCompileOptions compileOptions) override;
-
- private:
- void writeVersion(TIntermNode *root);
- void writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions);
- void conditionallyOutputInvariantDeclaration(const char *builtinVaryingName);
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
deleted file mode 100644
index 091a649cfc..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/TranslatorHLSL.h"
-
-#include "compiler/translator/AddDefaultReturnStatements.h"
-#include "compiler/translator/ArrayReturnValueToOutParameter.h"
-#include "compiler/translator/BreakVariableAliasingInInnerLoops.h"
-#include "compiler/translator/EmulatePrecision.h"
-#include "compiler/translator/ExpandIntegerPowExpressions.h"
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/RemoveDynamicIndexing.h"
-#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
-#include "compiler/translator/RewriteElseBlocks.h"
-#include "compiler/translator/RewriteTexelFetchOffset.h"
-#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
-#include "compiler/translator/SeparateArrayInitialization.h"
-#include "compiler/translator/SeparateDeclarations.h"
-#include "compiler/translator/SeparateExpressionsReturningArrays.h"
-#include "compiler/translator/SimplifyLoopConditions.h"
-#include "compiler/translator/SplitSequenceOperator.h"
-#include "compiler/translator/UnfoldShortCircuitToIf.h"
-#include "compiler/translator/WrapSwitchStatementsInBlocks.h"
-
-namespace sh
-{
-
-TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
- : TCompiler(type, spec, output)
-{
-}
-
-void TranslatorHLSL::translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics)
-{
- const ShBuiltInResources &resources = getResources();
- int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
-
- sh::AddDefaultReturnStatements(root);
-
- // Note that SimplifyLoopConditions needs to be run before any other AST transformations that
- // may need to generate new statements from loop conditions or loop expressions.
- // Note that SeparateDeclarations has already been run in TCompiler::compileTreeImpl().
- SimplifyLoopConditions(root,
- IntermNodePatternMatcher::kExpressionReturningArray |
- IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
- IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
- &getSymbolTable(), getShaderVersion());
-
- SplitSequenceOperator(root,
- IntermNodePatternMatcher::kExpressionReturningArray |
- IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
- IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
- &getSymbolTable(), getShaderVersion());
-
- // Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
- UnfoldShortCircuitToIf(root, &getSymbolTable());
-
- SeparateExpressionsReturningArrays(root, &getSymbolTable());
-
- // Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
- SeparateArrayInitialization(root);
-
- // HLSL doesn't support arrays as return values, we'll need to make functions that have an array
- // as a return value to use an out parameter to transfer the array data instead.
- ArrayReturnValueToOutParameter(root, &getSymbolTable());
-
- if (!shouldRunLoopAndIndexingValidation(compileOptions))
- {
- // HLSL doesn't support dynamic indexing of vectors and matrices.
- RemoveDynamicIndexing(root, &getSymbolTable(), getShaderVersion(), perfDiagnostics);
- }
-
- // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
- // use a vertex attribute as a condition, and some related computation in the else block.
- if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
- {
- sh::RewriteElseBlocks(root, &getSymbolTable());
- }
-
- // Work around an HLSL compiler frontend aliasing optimization bug.
- // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed
- // in the next release of d3dcompiler.dll, it would be nice to detect the DLL
- // version and only apply the workaround if it is too old.
- sh::BreakVariableAliasingInInnerLoops(root);
-
- // WrapSwitchStatementsInBlocks should be called after any AST transformations that might
- // introduce variable declarations inside the main scope of any switch statement.
- if (WrapSwitchStatementsInBlocks(root))
- {
- // The WrapSwitchStatementsInBlocks step might introduce new no-op cases to the end of
- // switch statements, so make sure to clean up the AST.
- RemoveNoOpCasesFromEndOfSwitchStatements(root, &getSymbolTable());
- }
-
- bool precisionEmulation =
- getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
-
- if (precisionEmulation)
- {
- EmulatePrecision emulatePrecision(&getSymbolTable(), getShaderVersion());
- root->traverse(&emulatePrecision);
- emulatePrecision.updateTree();
- emulatePrecision.writeEmulationHelpers(getInfoSink().obj, getShaderVersion(),
- getOutputType());
- }
-
- if ((compileOptions & SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS) != 0)
- {
- sh::ExpandIntegerPowExpressions(root, &getSymbolTable());
- }
-
- if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
- {
- sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
- }
-
- if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) &&
- getShaderType() == GL_VERTEX_SHADER)
- {
- sh::RewriteUnaryMinusOperatorInt(root);
- }
-
- sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(),
- getSourcePath(), getOutputType(), numRenderTargets, getUniforms(),
- compileOptions, &getSymbolTable(), perfDiagnostics);
-
- outputHLSL.output(root, getInfoSink().obj);
-
- mUniformBlockRegisterMap = outputHLSL.getUniformBlockRegisterMap();
- mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
-}
-
-bool TranslatorHLSL::shouldFlattenPragmaStdglInvariantAll()
-{
- // Not necessary when translating to HLSL.
- return false;
-}
-
-bool TranslatorHLSL::hasUniformBlock(const std::string &uniformBlockName) const
-{
- return (mUniformBlockRegisterMap.count(uniformBlockName) > 0);
-}
-
-unsigned int TranslatorHLSL::getUniformBlockRegister(const std::string &uniformBlockName) const
-{
- ASSERT(hasUniformBlock(uniformBlockName));
- return mUniformBlockRegisterMap.find(uniformBlockName)->second;
-}
-
-const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap() const
-{
- return &mUniformRegisterMap;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
deleted file mode 100644
index d7005a603c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
-#define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
-
-#include "compiler/translator/Compiler.h"
-
-namespace sh
-{
-
-class TranslatorHLSL : public TCompiler
-{
- public:
- TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
- TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
-
- bool hasUniformBlock(const std::string &interfaceBlockName) const;
- unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const;
-
- const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
-
- protected:
- void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) override;
- bool shouldFlattenPragmaStdglInvariantAll() override;
-
- // collectVariables needs to be run always so registers can be assigned.
- bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
-
- std::map<std::string, unsigned int> mUniformBlockRegisterMap;
- std::map<std::string, unsigned int> mUniformRegisterMap;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp
deleted file mode 100644
index 0fe2a21f90..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// TranslatorVulkan:
-// A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl.
-// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
-// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
-//
-
-#include "compiler/translator/TranslatorVulkan.h"
-
-#include "angle_gl.h"
-#include "common/utilities.h"
-#include "compiler/translator/OutputVulkanGLSL.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-class DeclareDefaultUniformsTraverser : public TIntermTraverser
-{
- public:
- DeclareDefaultUniformsTraverser(TInfoSinkBase *sink,
- ShHashFunction64 hashFunction,
- NameMap *nameMap)
- : TIntermTraverser(true, true, true),
- mSink(sink),
- mHashFunction(hashFunction),
- mNameMap(nameMap),
- mInDefaultUniform(false)
- {
- }
-
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override
- {
- const TIntermSequence &sequence = *(node->getSequence());
-
- // TODO(jmadill): Compound declarations.
- ASSERT(sequence.size() == 1);
-
- TIntermTyped *variable = sequence.front()->getAsTyped();
- const TType &type = variable->getType();
- bool isUniform = (type.getQualifier() == EvqUniform) && !IsOpaqueType(type.getBasicType());
-
- if (visit == PreVisit)
- {
- if (isUniform)
- {
- (*mSink) << " " << GetTypeName(type, mHashFunction, mNameMap) << " ";
- mInDefaultUniform = true;
- }
- }
- else if (visit == InVisit)
- {
- mInDefaultUniform = isUniform;
- }
- else if (visit == PostVisit)
- {
- if (isUniform)
- {
- (*mSink) << ";\n";
-
- // Remove the uniform declaration from the tree so it isn't parsed again.
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(
- getParentNode()->getAsBlock(), node, emptyReplacement));
- }
-
- mInDefaultUniform = false;
- }
- return true;
- }
-
- void visitSymbol(TIntermSymbol *symbol) override
- {
- if (mInDefaultUniform)
- {
- const TName &name = symbol->getName();
- ASSERT(name.getString().substr(0, 3) != "gl_");
- (*mSink) << HashName(name, mHashFunction, mNameMap);
- }
- }
-
- private:
- TInfoSinkBase *mSink;
- ShHashFunction64 mHashFunction;
- NameMap *mNameMap;
- bool mInDefaultUniform;
-};
-
-TranslatorVulkan::TranslatorVulkan(sh::GLenum type, ShShaderSpec spec)
- : TCompiler(type, spec, SH_GLSL_450_CORE_OUTPUT)
-{
-}
-
-void TranslatorVulkan::translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics * /*perfDiagnostics*/)
-{
- TInfoSinkBase &sink = getInfoSink().obj;
-
- sink << "#version 450 core\n";
-
- // Write out default uniforms into a uniform block assigned to a specific set/binding.
- int defaultUniformCount = 0;
- for (const auto &uniform : getUniforms())
- {
- if (!uniform.isBuiltIn() && uniform.staticUse && !gl::IsOpaqueType(uniform.type))
- {
- ++defaultUniformCount;
- }
- }
-
- if (defaultUniformCount > 0)
- {
- sink << "\nlayout(@@ DEFAULT-UNIFORMS-SET-BINDING @@) uniform defaultUniforms\n{\n";
-
- DeclareDefaultUniformsTraverser defaultTraverser(&sink, getHashFunction(), &getNameMap());
- root->traverse(&defaultTraverser);
- defaultTraverser.updateTree();
-
- sink << "};\n";
- }
-
- // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
- // if it's core profile shaders and they are used.
- if (getShaderType() == GL_FRAGMENT_SHADER)
- {
- bool hasGLFragColor = false;
- bool hasGLFragData = false;
-
- for (const auto &outputVar : outputVariables)
- {
- if (outputVar.name == "gl_FragColor")
- {
- ASSERT(!hasGLFragColor);
- hasGLFragColor = true;
- continue;
- }
- else if (outputVar.name == "gl_FragData")
- {
- ASSERT(!hasGLFragData);
- hasGLFragData = true;
- continue;
- }
- }
- ASSERT(!(hasGLFragColor && hasGLFragData));
- if (hasGLFragColor)
- {
- sink << "layout(location = 0) out vec4 webgl_FragColor;\n";
- }
- if (hasGLFragData)
- {
- sink << "layout(location = 0) out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
- }
- }
-
- // Write translated shader.
- TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(),
- getNameMap(), &getSymbolTable(), getShaderType(),
- getShaderVersion(), getOutputType(), compileOptions);
- root->traverse(&outputGLSL);
-}
-
-bool TranslatorVulkan::shouldFlattenPragmaStdglInvariantAll()
-{
- // Not necessary.
- return false;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h
deleted file mode 100644
index ef67b15ae1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// TranslatorVulkan:
-// A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl.
-// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
-// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
-//
-
-#ifndef COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
-#define COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
-
-#include "compiler/translator/Compiler.h"
-
-namespace sh
-{
-
-class TranslatorVulkan : public TCompiler
-{
- public:
- TranslatorVulkan(sh::GLenum type, ShShaderSpec spec);
-
- protected:
- void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) override;
- bool shouldFlattenPragmaStdglInvariantAll() override;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.cpp b/src/3rdparty/angle/src/compiler/translator/Types.cpp
deleted file mode 100644
index 530ffe3aeb..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Types.cpp
+++ /dev/null
@@ -1,1072 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#if defined(_MSC_VER)
-#pragma warning(disable : 4718)
-#endif
-
-#include "compiler/translator/Types.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/SymbolTable.h"
-
-#include <algorithm>
-#include <climits>
-
-namespace sh
-{
-
-const char *getBasicString(TBasicType t)
-{
- switch (t)
- {
- case EbtVoid:
- return "void";
- case EbtFloat:
- return "float";
- case EbtInt:
- return "int";
- case EbtUInt:
- return "uint";
- case EbtBool:
- return "bool";
- case EbtYuvCscStandardEXT:
- return "yuvCscStandardEXT";
- case EbtSampler2D:
- return "sampler2D";
- case EbtSampler3D:
- return "sampler3D";
- case EbtSamplerCube:
- return "samplerCube";
- case EbtSamplerExternalOES:
- return "samplerExternalOES";
- case EbtSamplerExternal2DY2YEXT:
- return "__samplerExternal2DY2YEXT";
- case EbtSampler2DRect:
- return "sampler2DRect";
- case EbtSampler2DArray:
- return "sampler2DArray";
- case EbtSampler2DMS:
- return "sampler2DMS";
- case EbtISampler2D:
- return "isampler2D";
- case EbtISampler3D:
- return "isampler3D";
- case EbtISamplerCube:
- return "isamplerCube";
- case EbtISampler2DArray:
- return "isampler2DArray";
- case EbtISampler2DMS:
- return "isampler2DMS";
- case EbtUSampler2D:
- return "usampler2D";
- case EbtUSampler3D:
- return "usampler3D";
- case EbtUSamplerCube:
- return "usamplerCube";
- case EbtUSampler2DArray:
- return "usampler2DArray";
- case EbtUSampler2DMS:
- return "usampler2DMS";
- case EbtSampler2DShadow:
- return "sampler2DShadow";
- case EbtSamplerCubeShadow:
- return "samplerCubeShadow";
- case EbtSampler2DArrayShadow:
- return "sampler2DArrayShadow";
- case EbtStruct:
- return "structure";
- case EbtInterfaceBlock:
- return "interface block";
- case EbtImage2D:
- return "image2D";
- case EbtIImage2D:
- return "iimage2D";
- case EbtUImage2D:
- return "uimage2D";
- case EbtImage3D:
- return "image3D";
- case EbtIImage3D:
- return "iimage3D";
- case EbtUImage3D:
- return "uimage3D";
- case EbtImage2DArray:
- return "image2DArray";
- case EbtIImage2DArray:
- return "iimage2DArray";
- case EbtUImage2DArray:
- return "uimage2DArray";
- case EbtImageCube:
- return "imageCube";
- case EbtIImageCube:
- return "iimageCube";
- case EbtUImageCube:
- return "uimageCube";
- case EbtAtomicCounter:
- return "atomic_uint";
- default:
- UNREACHABLE();
- return "unknown type";
- }
-}
-
-// TType implementation.
-TType::TType()
- : type(EbtVoid),
- precision(EbpUndefined),
- qualifier(EvqGlobal),
- invariant(false),
- memoryQualifier(TMemoryQualifier::Create()),
- layoutQualifier(TLayoutQualifier::Create()),
- primarySize(0),
- secondarySize(0),
- mArraySizes(nullptr),
- mInterfaceBlock(nullptr),
- mStructure(nullptr),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
-}
-
-TType::TType(TBasicType t, unsigned char ps, unsigned char ss)
- : type(t),
- precision(EbpUndefined),
- qualifier(EvqGlobal),
- invariant(false),
- memoryQualifier(TMemoryQualifier::Create()),
- layoutQualifier(TLayoutQualifier::Create()),
- primarySize(ps),
- secondarySize(ss),
- mArraySizes(nullptr),
- mInterfaceBlock(nullptr),
- mStructure(nullptr),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
-}
-
-TType::TType(TBasicType t, TPrecision p, TQualifier q, unsigned char ps, unsigned char ss)
- : type(t),
- precision(p),
- qualifier(q),
- invariant(false),
- memoryQualifier(TMemoryQualifier::Create()),
- layoutQualifier(TLayoutQualifier::Create()),
- primarySize(ps),
- secondarySize(ss),
- mArraySizes(nullptr),
- mInterfaceBlock(nullptr),
- mStructure(nullptr),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
-}
-
-TType::TType(const TPublicType &p)
- : type(p.getBasicType()),
- precision(p.precision),
- qualifier(p.qualifier),
- invariant(p.invariant),
- memoryQualifier(p.memoryQualifier),
- layoutQualifier(p.layoutQualifier),
- primarySize(p.getPrimarySize()),
- secondarySize(p.getSecondarySize()),
- mArraySizes(nullptr),
- mInterfaceBlock(nullptr),
- mStructure(nullptr),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
- ASSERT(primarySize <= 4);
- ASSERT(secondarySize <= 4);
- if (p.isArray())
- {
- mArraySizes = new TVector<unsigned int>(*p.arraySizes);
- }
- if (p.getUserDef())
- {
- mStructure = p.getUserDef();
- mIsStructSpecifier = p.isStructSpecifier();
- }
-}
-
-TType::TType(TStructure *userDef)
- : type(EbtStruct),
- precision(EbpUndefined),
- qualifier(EvqTemporary),
- invariant(false),
- memoryQualifier(TMemoryQualifier::Create()),
- layoutQualifier(TLayoutQualifier::Create()),
- primarySize(1),
- secondarySize(1),
- mArraySizes(nullptr),
- mInterfaceBlock(nullptr),
- mStructure(userDef),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
-}
-
-TType::TType(TInterfaceBlock *interfaceBlockIn,
- TQualifier qualifierIn,
- TLayoutQualifier layoutQualifierIn)
- : type(EbtInterfaceBlock),
- precision(EbpUndefined),
- qualifier(qualifierIn),
- invariant(false),
- memoryQualifier(TMemoryQualifier::Create()),
- layoutQualifier(layoutQualifierIn),
- primarySize(1),
- secondarySize(1),
- mArraySizes(nullptr),
- mInterfaceBlock(interfaceBlockIn),
- mStructure(0),
- mIsStructSpecifier(false),
- mMangledName(nullptr)
-{
-}
-
-TType::TType(const TType &t)
- : type(t.type),
- precision(t.precision),
- qualifier(t.qualifier),
- invariant(t.invariant),
- memoryQualifier(t.memoryQualifier),
- layoutQualifier(t.layoutQualifier),
- primarySize(t.primarySize),
- secondarySize(t.secondarySize),
- mArraySizes(t.mArraySizes ? new TVector<unsigned int>(*t.mArraySizes) : nullptr),
- mInterfaceBlock(t.mInterfaceBlock),
- mStructure(t.mStructure),
- mIsStructSpecifier(t.mIsStructSpecifier),
- mMangledName(t.mMangledName)
-{
-}
-
-TType &TType::operator=(const TType &t)
-{
- type = t.type;
- precision = t.precision;
- qualifier = t.qualifier;
- invariant = t.invariant;
- memoryQualifier = t.memoryQualifier;
- layoutQualifier = t.layoutQualifier;
- primarySize = t.primarySize;
- secondarySize = t.secondarySize;
- mArraySizes = t.mArraySizes ? new TVector<unsigned int>(*t.mArraySizes) : nullptr;
- mInterfaceBlock = t.mInterfaceBlock;
- mStructure = t.mStructure;
- mIsStructSpecifier = t.mIsStructSpecifier;
- mMangledName = t.mMangledName;
- return *this;
-}
-
-bool TType::canBeConstructed() const
-{
- switch (type)
- {
- case EbtFloat:
- case EbtInt:
- case EbtUInt:
- case EbtBool:
- case EbtStruct:
- return true;
- default:
- return false;
- }
-}
-
-const char *TType::getBuiltInTypeNameString() const
-{
- if (isMatrix())
- {
- switch (getCols())
- {
- case 2:
- switch (getRows())
- {
- case 2:
- return "mat2";
- case 3:
- return "mat2x3";
- case 4:
- return "mat2x4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- case 3:
- switch (getRows())
- {
- case 2:
- return "mat3x2";
- case 3:
- return "mat3";
- case 4:
- return "mat3x4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- case 4:
- switch (getRows())
- {
- case 2:
- return "mat4x2";
- case 3:
- return "mat4x3";
- case 4:
- return "mat4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- default:
- UNREACHABLE();
- return nullptr;
- }
- }
- if (isVector())
- {
- switch (getBasicType())
- {
- case EbtFloat:
- switch (getNominalSize())
- {
- case 2:
- return "vec2";
- case 3:
- return "vec3";
- case 4:
- return "vec4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- case EbtInt:
- switch (getNominalSize())
- {
- case 2:
- return "ivec2";
- case 3:
- return "ivec3";
- case 4:
- return "ivec4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- case EbtBool:
- switch (getNominalSize())
- {
- case 2:
- return "bvec2";
- case 3:
- return "bvec3";
- case 4:
- return "bvec4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- case EbtUInt:
- switch (getNominalSize())
- {
- case 2:
- return "uvec2";
- case 3:
- return "uvec3";
- case 4:
- return "uvec4";
- default:
- UNREACHABLE();
- return nullptr;
- }
- default:
- UNREACHABLE();
- return nullptr;
- }
- }
- ASSERT(getBasicType() != EbtStruct);
- ASSERT(getBasicType() != EbtInterfaceBlock);
- return getBasicString();
-}
-
-TString TType::getCompleteString() const
-{
- TStringStream stream;
-
- if (invariant)
- stream << "invariant ";
- if (qualifier != EvqTemporary && qualifier != EvqGlobal)
- stream << getQualifierString() << " ";
- if (precision != EbpUndefined)
- stream << getPrecisionString() << " ";
- if (mArraySizes)
- {
- for (auto arraySizeIter = mArraySizes->rbegin(); arraySizeIter != mArraySizes->rend();
- ++arraySizeIter)
- {
- stream << "array[" << (*arraySizeIter) << "] of ";
- }
- }
- if (isMatrix())
- stream << getCols() << "X" << getRows() << " matrix of ";
- else if (isVector())
- stream << getNominalSize() << "-component vector of ";
-
- stream << getBasicString();
- return stream.str();
-}
-
-//
-// Recursively generate mangled names.
-//
-const char *TType::buildMangledName() const
-{
- TString mangledName;
- if (isMatrix())
- mangledName += 'm';
- else if (isVector())
- mangledName += 'v';
-
- switch (type)
- {
- case EbtFloat:
- mangledName += 'f';
- break;
- case EbtInt:
- mangledName += 'i';
- break;
- case EbtUInt:
- mangledName += 'u';
- break;
- case EbtBool:
- mangledName += 'b';
- break;
- case EbtYuvCscStandardEXT:
- mangledName += "ycs";
- break;
- case EbtSampler2D:
- mangledName += "s2";
- break;
- case EbtSampler3D:
- mangledName += "s3";
- break;
- case EbtSamplerCube:
- mangledName += "sC";
- break;
- case EbtSampler2DArray:
- mangledName += "s2a";
- break;
- case EbtSamplerExternalOES:
- mangledName += "sext";
- break;
- case EbtSamplerExternal2DY2YEXT:
- mangledName += "sext2y2y";
- break;
- case EbtSampler2DRect:
- mangledName += "s2r";
- break;
- case EbtSampler2DMS:
- mangledName += "s2ms";
- break;
- case EbtISampler2D:
- mangledName += "is2";
- break;
- case EbtISampler3D:
- mangledName += "is3";
- break;
- case EbtISamplerCube:
- mangledName += "isC";
- break;
- case EbtISampler2DArray:
- mangledName += "is2a";
- break;
- case EbtISampler2DMS:
- mangledName += "is2ms";
- break;
- case EbtUSampler2D:
- mangledName += "us2";
- break;
- case EbtUSampler3D:
- mangledName += "us3";
- break;
- case EbtUSamplerCube:
- mangledName += "usC";
- break;
- case EbtUSampler2DArray:
- mangledName += "us2a";
- break;
- case EbtUSampler2DMS:
- mangledName += "us2ms";
- break;
- case EbtSampler2DShadow:
- mangledName += "s2s";
- break;
- case EbtSamplerCubeShadow:
- mangledName += "sCs";
- break;
- case EbtSampler2DArrayShadow:
- mangledName += "s2as";
- break;
- case EbtImage2D:
- mangledName += "im2";
- break;
- case EbtIImage2D:
- mangledName += "iim2";
- break;
- case EbtUImage2D:
- mangledName += "uim2";
- break;
- case EbtImage3D:
- mangledName += "im3";
- break;
- case EbtIImage3D:
- mangledName += "iim3";
- break;
- case EbtUImage3D:
- mangledName += "uim3";
- break;
- case EbtImage2DArray:
- mangledName += "im2a";
- break;
- case EbtIImage2DArray:
- mangledName += "iim2a";
- break;
- case EbtUImage2DArray:
- mangledName += "uim2a";
- break;
- case EbtImageCube:
- mangledName += "imc";
- break;
- case EbtIImageCube:
- mangledName += "iimc";
- break;
- case EbtUImageCube:
- mangledName += "uimc";
- break;
- case EbtAtomicCounter:
- mangledName += "ac";
- break;
- case EbtStruct:
- mangledName += mStructure->mangledName();
- break;
- case EbtInterfaceBlock:
- mangledName += mInterfaceBlock->mangledName();
- break;
- default:
- // EbtVoid, EbtAddress and non types
- break;
- }
-
- if (isMatrix())
- {
- mangledName += static_cast<char>('0' + getCols());
- mangledName += static_cast<char>('x');
- mangledName += static_cast<char>('0' + getRows());
- }
- else
- {
- mangledName += static_cast<char>('0' + getNominalSize());
- }
-
- if (mArraySizes)
- {
- for (unsigned int arraySize : *mArraySizes)
- {
- char buf[20];
- snprintf(buf, sizeof(buf), "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
- }
- }
-
- mangledName += ';';
-
- // Copy string contents into a pool-allocated buffer, so we never need to call delete.
- size_t requiredSize = mangledName.size() + 1;
- char *buffer = reinterpret_cast<char *>(GetGlobalPoolAllocator()->allocate(requiredSize));
- memcpy(buffer, mangledName.c_str(), requiredSize);
- return buffer;
-}
-
-size_t TType::getObjectSize() const
-{
- size_t totalSize;
-
- if (getBasicType() == EbtStruct)
- totalSize = mStructure->objectSize();
- else
- totalSize = primarySize * secondarySize;
-
- if (totalSize == 0)
- return 0;
-
- if (mArraySizes)
- {
- for (size_t arraySize : *mArraySizes)
- {
- if (arraySize > INT_MAX / totalSize)
- totalSize = INT_MAX;
- else
- totalSize *= arraySize;
- }
- }
-
- return totalSize;
-}
-
-int TType::getLocationCount() const
-{
- int count = 1;
-
- if (getBasicType() == EbtStruct)
- {
- count = mStructure->getLocationCount();
- }
-
- if (count == 0)
- {
- return 0;
- }
-
- if (mArraySizes)
- {
- for (unsigned int arraySize : *mArraySizes)
- {
- if (arraySize > static_cast<unsigned int>(std::numeric_limits<int>::max() / count))
- {
- count = std::numeric_limits<int>::max();
- }
- else
- {
- count *= static_cast<int>(arraySize);
- }
- }
- }
-
- return count;
-}
-
-unsigned int TType::getArraySizeProduct() const
-{
- if (!mArraySizes)
- return 1u;
-
- unsigned int product = 1u;
-
- for (unsigned int arraySize : *mArraySizes)
- {
- product *= arraySize;
- }
- return product;
-}
-
-bool TType::isUnsizedArray() const
-{
- if (!mArraySizes)
- return false;
-
- for (unsigned int arraySize : *mArraySizes)
- {
- if (arraySize == 0u)
- {
- return true;
- }
- }
- return false;
-}
-
-bool TType::sameNonArrayType(const TType &right) const
-{
- return (type == right.type && primarySize == right.primarySize &&
- secondarySize == right.secondarySize && mStructure == right.mStructure);
-}
-
-bool TType::isElementTypeOf(const TType &arrayType) const
-{
- if (!sameNonArrayType(arrayType))
- {
- return false;
- }
- if (arrayType.getNumArraySizes() != getNumArraySizes() + 1u)
- {
- return false;
- }
- if (isArray())
- {
- for (size_t i = 0; i < mArraySizes->size(); ++i)
- {
- if ((*mArraySizes)[i] != (*arrayType.mArraySizes)[i])
- {
- return false;
- }
- }
- }
- return true;
-}
-
-void TType::sizeUnsizedArrays(const TVector<unsigned int> *newArraySizes)
-{
- size_t newArraySizesSize = newArraySizes ? newArraySizes->size() : 0;
- for (size_t i = 0u; i < getNumArraySizes(); ++i)
- {
- if ((*mArraySizes)[i] == 0)
- {
- if (i < newArraySizesSize)
- {
- ASSERT(newArraySizes != nullptr);
- (*mArraySizes)[i] = (*newArraySizes)[i];
- }
- else
- {
- (*mArraySizes)[i] = 1u;
- }
- }
- }
- invalidateMangledName();
-}
-
-void TType::sizeOutermostUnsizedArray(unsigned int arraySize)
-{
- ASSERT(isArray());
- ASSERT(mArraySizes->back() == 0u);
- mArraySizes->back() = arraySize;
-}
-
-void TType::setBasicType(TBasicType t)
-{
- if (type != t)
- {
- type = t;
- invalidateMangledName();
- }
-}
-
-void TType::setPrimarySize(unsigned char ps)
-{
- if (primarySize != ps)
- {
- ASSERT(ps <= 4);
- primarySize = ps;
- invalidateMangledName();
- }
-}
-
-void TType::setSecondarySize(unsigned char ss)
-{
- if (secondarySize != ss)
- {
- ASSERT(ss <= 4);
- secondarySize = ss;
- invalidateMangledName();
- }
-}
-
-void TType::makeArray(unsigned int s)
-{
- if (!mArraySizes)
- mArraySizes = new TVector<unsigned int>();
-
- mArraySizes->push_back(s);
- invalidateMangledName();
-}
-
-void TType::makeArrays(const TVector<unsigned int> &sizes)
-{
- if (!mArraySizes)
- mArraySizes = new TVector<unsigned int>();
-
- mArraySizes->insert(mArraySizes->end(), sizes.begin(), sizes.end());
- invalidateMangledName();
-}
-
-void TType::setArraySize(size_t arrayDimension, unsigned int s)
-{
- ASSERT(mArraySizes != nullptr);
- ASSERT(arrayDimension < mArraySizes->size());
- if (mArraySizes->at(arrayDimension) != s)
- {
- (*mArraySizes)[arrayDimension] = s;
- invalidateMangledName();
- }
-}
-
-void TType::toArrayElementType()
-{
- ASSERT(mArraySizes != nullptr);
- if (mArraySizes->size() > 0)
- {
- mArraySizes->pop_back();
- invalidateMangledName();
- }
-}
-
-void TType::setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
-{
- if (mInterfaceBlock != interfaceBlockIn)
- {
- mInterfaceBlock = interfaceBlockIn;
- invalidateMangledName();
- }
-}
-
-void TType::setStruct(TStructure *s)
-{
- if (mStructure != s)
- {
- mStructure = s;
- invalidateMangledName();
- }
-}
-
-const char *TType::getMangledName() const
-{
- if (mMangledName == nullptr)
- {
- mMangledName = buildMangledName();
- }
-
- return mMangledName;
-}
-
-void TType::realize()
-{
- getMangledName();
-}
-
-void TType::invalidateMangledName()
-{
- mMangledName = nullptr;
-}
-
-// TStructure implementation.
-TStructure::TStructure(TSymbolTable *symbolTable, const TString *name, TFieldList *fields)
- : TFieldListCollection(name, fields),
- mDeepestNesting(0),
- mUniqueId(symbolTable->nextUniqueId()),
- mAtGlobalScope(false)
-{
-}
-
-bool TStructure::equals(const TStructure &other) const
-{
- return (uniqueId() == other.uniqueId());
-}
-
-bool TStructure::containsArrays() const
-{
- for (size_t i = 0; i < mFields->size(); ++i)
- {
- const TType *fieldType = (*mFields)[i]->type();
- if (fieldType->isArray() || fieldType->isStructureContainingArrays())
- return true;
- }
- return false;
-}
-
-bool TStructure::containsType(TBasicType type) const
-{
- for (size_t i = 0; i < mFields->size(); ++i)
- {
- const TType *fieldType = (*mFields)[i]->type();
- if (fieldType->getBasicType() == type || fieldType->isStructureContainingType(type))
- return true;
- }
- return false;
-}
-
-bool TStructure::containsSamplers() const
-{
- for (size_t i = 0; i < mFields->size(); ++i)
- {
- const TType *fieldType = (*mFields)[i]->type();
- if (IsSampler(fieldType->getBasicType()) || fieldType->isStructureContainingSamplers())
- return true;
- }
- return false;
-}
-
-void TType::createSamplerSymbols(const TString &namePrefix,
- const TString &apiNamePrefix,
- TVector<TIntermSymbol *> *outputSymbols,
- TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
- TSymbolTable *symbolTable) const
-{
- if (isStructureContainingSamplers())
- {
- if (isArray())
- {
- TType elementType(*this);
- elementType.toArrayElementType();
- for (unsigned int arrayIndex = 0u; arrayIndex < getOutermostArraySize(); ++arrayIndex)
- {
- TStringStream elementName;
- elementName << namePrefix << "_" << arrayIndex;
- TStringStream elementApiName;
- elementApiName << apiNamePrefix << "[" << arrayIndex << "]";
- elementType.createSamplerSymbols(elementName.str(), elementApiName.str(),
- outputSymbols, outputSymbolsToAPINames,
- symbolTable);
- }
- }
- else
- {
- mStructure->createSamplerSymbols(namePrefix, apiNamePrefix, outputSymbols,
- outputSymbolsToAPINames, symbolTable);
- }
- return;
- }
-
- ASSERT(IsSampler(type));
- TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), namePrefix, *this);
- outputSymbols->push_back(symbol);
- if (outputSymbolsToAPINames)
- {
- (*outputSymbolsToAPINames)[symbol] = apiNamePrefix;
- }
-}
-
-void TStructure::createSamplerSymbols(const TString &namePrefix,
- const TString &apiNamePrefix,
- TVector<TIntermSymbol *> *outputSymbols,
- TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
- TSymbolTable *symbolTable) const
-{
- ASSERT(containsSamplers());
- for (auto &field : *mFields)
- {
- const TType *fieldType = field->type();
- if (IsSampler(fieldType->getBasicType()) || fieldType->isStructureContainingSamplers())
- {
- TString fieldName = namePrefix + "_" + field->name();
- TString fieldApiName = apiNamePrefix + "." + field->name();
- fieldType->createSamplerSymbols(fieldName, fieldApiName, outputSymbols,
- outputSymbolsToAPINames, symbolTable);
- }
- }
-}
-
-TString TFieldListCollection::buildMangledName(const TString &mangledNamePrefix) const
-{
- TString mangledName(mangledNamePrefix);
- mangledName += *mName;
- for (size_t i = 0; i < mFields->size(); ++i)
- {
- mangledName += '-';
- mangledName += (*mFields)[i]->type()->getMangledName();
- }
- return mangledName;
-}
-
-size_t TFieldListCollection::calculateObjectSize() const
-{
- size_t size = 0;
- for (const TField *field : *mFields)
- {
- size_t fieldSize = field->type()->getObjectSize();
- if (fieldSize > INT_MAX - size)
- size = INT_MAX;
- else
- size += fieldSize;
- }
- return size;
-}
-
-int TFieldListCollection::getLocationCount() const
-{
- int count = 0;
- for (const TField *field : *mFields)
- {
- int fieldCount = field->type()->getLocationCount();
- if (fieldCount > std::numeric_limits<int>::max() - count)
- {
- count = std::numeric_limits<int>::max();
- }
- else
- {
- count += fieldCount;
- }
- }
- return count;
-}
-
-int TStructure::calculateDeepestNesting() const
-{
- int maxNesting = 0;
- for (size_t i = 0; i < mFields->size(); ++i)
- maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
- return 1 + maxNesting;
-}
-
-// TPublicType implementation.
-void TPublicType::initialize(const TTypeSpecifierNonArray &typeSpecifier, TQualifier q)
-{
- typeSpecifierNonArray = typeSpecifier;
- layoutQualifier = TLayoutQualifier::Create();
- memoryQualifier = TMemoryQualifier::Create();
- qualifier = q;
- invariant = false;
- precision = EbpUndefined;
- arraySizes = nullptr;
-}
-
-void TPublicType::initializeBasicType(TBasicType basicType)
-{
- typeSpecifierNonArray.type = basicType;
- typeSpecifierNonArray.primarySize = 1;
- typeSpecifierNonArray.secondarySize = 1;
- layoutQualifier = TLayoutQualifier::Create();
- memoryQualifier = TMemoryQualifier::Create();
- qualifier = EvqTemporary;
- invariant = false;
- precision = EbpUndefined;
- arraySizes = nullptr;
-}
-
-bool TPublicType::isStructureContainingArrays() const
-{
- if (!typeSpecifierNonArray.userDef)
- {
- return false;
- }
-
- return typeSpecifierNonArray.userDef->containsArrays();
-}
-
-bool TPublicType::isStructureContainingType(TBasicType t) const
-{
- if (!typeSpecifierNonArray.userDef)
- {
- return false;
- }
-
- return typeSpecifierNonArray.userDef->containsType(t);
-}
-
-void TPublicType::setArraySizes(TVector<unsigned int> *sizes)
-{
- arraySizes = sizes;
-}
-
-bool TPublicType::isArray() const
-{
- return arraySizes && !arraySizes->empty();
-}
-
-void TPublicType::clearArrayness()
-{
- arraySizes = nullptr;
-}
-
-bool TPublicType::isAggregate() const
-{
- return isArray() || typeSpecifierNonArray.isMatrix() || typeSpecifierNonArray.isVector();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.h b/src/3rdparty/angle/src/compiler/translator/Types.h
deleted file mode 100644
index 7dc84c5b1c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Types.h
+++ /dev/null
@@ -1,509 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TYPES_H_
-#define COMPILER_TRANSLATOR_TYPES_H_
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/SymbolUniqueId.h"
-
-namespace sh
-{
-
-struct TPublicType;
-class TType;
-class TSymbol;
-class TIntermSymbol;
-class TSymbolTable;
-
-class TField : angle::NonCopyable
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TField(TType *type, TString *name, const TSourceLoc &line)
- : mType(type), mName(name), mLine(line)
- {
- }
-
- // TODO(alokp): We should only return const type.
- // Fix it by tweaking grammar.
- TType *type() { return mType; }
- const TType *type() const { return mType; }
-
- const TString &name() const { return *mName; }
- const TSourceLoc &line() const { return mLine; }
-
- private:
- TType *mType;
- TString *mName;
- TSourceLoc mLine;
-};
-
-typedef TVector<TField *> TFieldList;
-inline TFieldList *NewPoolTFieldList()
-{
- void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
- return new (memory) TFieldList;
-}
-
-class TFieldListCollection : angle::NonCopyable
-{
- public:
- const TString &name() const { return *mName; }
- const TFieldList &fields() const { return *mFields; }
-
- size_t objectSize() const
- {
- if (mObjectSize == 0)
- mObjectSize = calculateObjectSize();
- return mObjectSize;
- }
-
- // How many locations the field list consumes as a uniform.
- int getLocationCount() const;
-
- protected:
- TFieldListCollection(const TString *name, TFieldList *fields)
- : mName(name), mFields(fields), mObjectSize(0)
- {
- }
- TString buildMangledName(const TString &mangledNamePrefix) const;
- size_t calculateObjectSize() const;
-
- const TString *mName;
- TFieldList *mFields;
-
- mutable TString mMangledName;
- mutable size_t mObjectSize;
-};
-
-// May also represent interface blocks
-class TStructure : public TFieldListCollection
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TStructure(TSymbolTable *symbolTable, const TString *name, TFieldList *fields);
-
- int deepestNesting() const
- {
- if (mDeepestNesting == 0)
- mDeepestNesting = calculateDeepestNesting();
- return mDeepestNesting;
- }
- bool containsArrays() const;
- bool containsType(TBasicType t) const;
- bool containsSamplers() const;
-
- void createSamplerSymbols(const TString &namePrefix,
- const TString &apiNamePrefix,
- TVector<TIntermSymbol *> *outputSymbols,
- TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
- TSymbolTable *symbolTable) const;
-
- bool equals(const TStructure &other) const;
-
- int uniqueId() const { return mUniqueId.get(); }
-
- void setAtGlobalScope(bool atGlobalScope) { mAtGlobalScope = atGlobalScope; }
-
- bool atGlobalScope() const { return mAtGlobalScope; }
-
- const TString &mangledName() const
- {
- if (mMangledName.empty())
- mMangledName = buildMangledName("struct-");
- return mMangledName;
- }
-
- private:
- // TODO(zmo): Find a way to get rid of the const_cast in function
- // setName(). At the moment keep this function private so only
- // friend class RegenerateStructNames may call it.
- friend class RegenerateStructNames;
- void setName(const TString &name)
- {
- TString *mutableName = const_cast<TString *>(mName);
- *mutableName = name;
- }
-
- int calculateDeepestNesting() const;
-
- mutable int mDeepestNesting;
- const TSymbolUniqueId mUniqueId;
- bool mAtGlobalScope;
-};
-
-class TInterfaceBlock : public TFieldListCollection
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TInterfaceBlock(const TString *name,
- TFieldList *fields,
- const TString *instanceName,
- const TLayoutQualifier &layoutQualifier)
- : TFieldListCollection(name, fields),
- mInstanceName(instanceName),
- mBlockStorage(layoutQualifier.blockStorage),
- mMatrixPacking(layoutQualifier.matrixPacking),
- mBinding(layoutQualifier.binding)
- {
- }
-
- const TString &instanceName() const { return *mInstanceName; }
- bool hasInstanceName() const { return mInstanceName != nullptr; }
- TLayoutBlockStorage blockStorage() const { return mBlockStorage; }
- TLayoutMatrixPacking matrixPacking() const { return mMatrixPacking; }
- int blockBinding() const { return mBinding; }
- const TString &mangledName() const
- {
- if (mMangledName.empty())
- mMangledName = buildMangledName("iblock-");
- return mMangledName;
- }
-
- private:
- const TString *mInstanceName; // for interface block instance names
- TLayoutBlockStorage mBlockStorage;
- TLayoutMatrixPacking mMatrixPacking;
- int mBinding;
-};
-
-//
-// Base class for things that have a type.
-//
-class TType
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TType();
- explicit TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1);
- TType(TBasicType t,
- TPrecision p,
- TQualifier q = EvqTemporary,
- unsigned char ps = 1,
- unsigned char ss = 1);
- explicit TType(const TPublicType &p);
- explicit TType(TStructure *userDef);
- TType(TInterfaceBlock *interfaceBlockIn,
- TQualifier qualifierIn,
- TLayoutQualifier layoutQualifierIn);
- TType(const TType &t);
- TType &operator=(const TType &t);
-
- TBasicType getBasicType() const { return type; }
- void setBasicType(TBasicType t);
-
- TPrecision getPrecision() const { return precision; }
- void setPrecision(TPrecision p) { precision = p; }
-
- TQualifier getQualifier() const { return qualifier; }
- void setQualifier(TQualifier q) { qualifier = q; }
-
- bool isInvariant() const { return invariant; }
-
- void setInvariant(bool i) { invariant = i; }
-
- TMemoryQualifier getMemoryQualifier() const { return memoryQualifier; }
- void setMemoryQualifier(const TMemoryQualifier &mq) { memoryQualifier = mq; }
-
- TLayoutQualifier getLayoutQualifier() const { return layoutQualifier; }
- void setLayoutQualifier(TLayoutQualifier lq) { layoutQualifier = lq; }
-
- int getNominalSize() const { return primarySize; }
- int getSecondarySize() const { return secondarySize; }
- int getCols() const
- {
- ASSERT(isMatrix());
- return primarySize;
- }
- int getRows() const
- {
- ASSERT(isMatrix());
- return secondarySize;
- }
- void setPrimarySize(unsigned char ps);
- void setSecondarySize(unsigned char ss);
-
- // Full size of single instance of type
- size_t getObjectSize() const;
-
- // Get how many locations this type consumes as a uniform.
- int getLocationCount() const;
-
- bool isMatrix() const { return primarySize > 1 && secondarySize > 1; }
- bool isNonSquareMatrix() const { return isMatrix() && primarySize != secondarySize; }
- bool isArray() const { return mArraySizes != nullptr && !mArraySizes->empty(); }
- bool isArrayOfArrays() const { return isArray() && mArraySizes->size() > 1u; }
- size_t getNumArraySizes() const { return isArray() ? mArraySizes->size() : 0; }
- const TVector<unsigned int> *getArraySizes() const { return mArraySizes; }
- unsigned int getArraySizeProduct() const;
- bool isUnsizedArray() const;
- unsigned int getOutermostArraySize() const {
- ASSERT(isArray());
- return mArraySizes->back();
- }
- void makeArray(unsigned int s);
-
- // sizes contain new outermost array sizes.
- void makeArrays(const TVector<unsigned int> &sizes);
- // Here, the array dimension value 0 corresponds to the innermost array.
- void setArraySize(size_t arrayDimension, unsigned int s);
-
- // Will set unsized array sizes according to newArraySizes. In case there are more
- // unsized arrays than there are sizes in newArraySizes, defaults to setting any
- // remaining array sizes to 1.
- void sizeUnsizedArrays(const TVector<unsigned int> *newArraySizes);
-
- // Will size the outermost array according to arraySize.
- void sizeOutermostUnsizedArray(unsigned int arraySize);
-
- // Note that the array element type might still be an array type in GLSL ES version >= 3.10.
- void toArrayElementType();
-
- TInterfaceBlock *getInterfaceBlock() const { return mInterfaceBlock; }
- void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn);
- bool isInterfaceBlock() const { return type == EbtInterfaceBlock; }
-
- bool isVector() const { return primarySize > 1 && secondarySize == 1; }
- bool isScalar() const
- {
- return primarySize == 1 && secondarySize == 1 && !mStructure && !isArray();
- }
- bool isScalarFloat() const { return isScalar() && type == EbtFloat; }
- bool isScalarInt() const { return isScalar() && (type == EbtInt || type == EbtUInt); }
-
- bool canBeConstructed() const;
-
- TStructure *getStruct() { return mStructure; }
- const TStructure *getStruct() const { return mStructure; }
- void setStruct(TStructure *s);
-
- const char *getMangledName() const;
-
- bool sameNonArrayType(const TType &right) const;
-
- // Returns true if arrayType is an array made of this type.
- bool isElementTypeOf(const TType &arrayType) const;
-
- bool operator==(const TType &right) const
- {
- size_t numArraySizesL = getNumArraySizes();
- size_t numArraySizesR = right.getNumArraySizes();
- bool arraySizesEqual = numArraySizesL == numArraySizesR &&
- (numArraySizesL == 0 || *mArraySizes == *right.mArraySizes);
- return type == right.type && primarySize == right.primarySize &&
- secondarySize == right.secondarySize && arraySizesEqual &&
- mStructure == right.mStructure;
- // don't check the qualifier, it's not ever what's being sought after
- }
- bool operator!=(const TType &right) const { return !operator==(right); }
- bool operator<(const TType &right) const
- {
- if (type != right.type)
- return type < right.type;
- if (primarySize != right.primarySize)
- return primarySize < right.primarySize;
- if (secondarySize != right.secondarySize)
- return secondarySize < right.secondarySize;
- size_t numArraySizesL = getNumArraySizes();
- size_t numArraySizesR = right.getNumArraySizes();
- if (numArraySizesL != numArraySizesR)
- return numArraySizesL < numArraySizesR;
- for (size_t i = 0; i < numArraySizesL; ++i)
- {
- if ((*mArraySizes)[i] != (*right.mArraySizes)[i])
- return (*mArraySizes)[i] < (*right.mArraySizes)[i];
- }
- if (mStructure != right.mStructure)
- return mStructure < right.mStructure;
-
- return false;
- }
-
- const char *getBasicString() const { return sh::getBasicString(type); }
-
- const char *getPrecisionString() const { return sh::getPrecisionString(precision); }
- const char *getQualifierString() const { return sh::getQualifierString(qualifier); }
-
- const char *getBuiltInTypeNameString() const;
-
- TString getCompleteString() const;
-
- // If this type is a struct, returns the deepest struct nesting of
- // any field in the struct. For example:
- // struct nesting1 {
- // vec4 position;
- // };
- // struct nesting2 {
- // nesting1 field1;
- // vec4 field2;
- // };
- // For type "nesting2", this method would return 2 -- the number
- // of structures through which indirection must occur to reach the
- // deepest field (nesting2.field1.position).
- int getDeepestStructNesting() const { return mStructure ? mStructure->deepestNesting() : 0; }
-
- bool isNamelessStruct() const { return mStructure && mStructure->name() == ""; }
-
- bool isStructureContainingArrays() const
- {
- return mStructure ? mStructure->containsArrays() : false;
- }
-
- bool isStructureContainingType(TBasicType t) const
- {
- return mStructure ? mStructure->containsType(t) : false;
- }
-
- bool isStructureContainingSamplers() const
- {
- return mStructure ? mStructure->containsSamplers() : false;
- }
-
- bool isStructSpecifier() const { return mIsStructSpecifier; }
-
- void createSamplerSymbols(const TString &namePrefix,
- const TString &apiNamePrefix,
- TVector<TIntermSymbol *> *outputSymbols,
- TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
- TSymbolTable *symbolTable) const;
-
- // Initializes all lazily-initialized members.
- void realize();
-
- private:
- void invalidateMangledName();
- const char *buildMangledName() const;
-
- TBasicType type;
- TPrecision precision;
- TQualifier qualifier;
- bool invariant;
- TMemoryQualifier memoryQualifier;
- TLayoutQualifier layoutQualifier;
- unsigned char primarySize; // size of vector or cols matrix
- unsigned char secondarySize; // rows of a matrix
-
- // Used to make an array type. Outermost array size is stored at the end of the vector. Having 0
- // in this vector means an unsized array.
- TVector<unsigned int> *mArraySizes;
-
- // This is set only in the following two cases:
- // 1) Represents an interface block.
- // 2) Represents the member variable of an unnamed interface block.
- // It's nullptr also for members of named interface blocks.
- TInterfaceBlock *mInterfaceBlock;
-
- // 0 unless this is a struct
- TStructure *mStructure;
- bool mIsStructSpecifier;
-
- mutable const char *mMangledName;
-};
-
-// TTypeSpecifierNonArray stores all of the necessary fields for type_specifier_nonarray from the
-// grammar
-struct TTypeSpecifierNonArray
-{
- TBasicType type;
- unsigned char primarySize; // size of vector or cols of matrix
- unsigned char secondarySize; // rows of matrix
- TStructure *userDef;
- TSourceLoc line;
-
- // true if the type was defined by a struct specifier rather than a reference to a type name.
- bool isStructSpecifier;
-
- void initialize(TBasicType aType, const TSourceLoc &aLine)
- {
- ASSERT(aType != EbtStruct);
- type = aType;
- primarySize = 1;
- secondarySize = 1;
- userDef = nullptr;
- line = aLine;
- isStructSpecifier = false;
- }
-
- void initializeStruct(TStructure *aUserDef, bool aIsStructSpecifier, const TSourceLoc &aLine)
- {
- type = EbtStruct;
- primarySize = 1;
- secondarySize = 1;
- userDef = aUserDef;
- line = aLine;
- isStructSpecifier = aIsStructSpecifier;
- }
-
- void setAggregate(unsigned char size) { primarySize = size; }
-
- void setMatrix(unsigned char columns, unsigned char rows)
- {
- ASSERT(columns > 1 && rows > 1 && columns <= 4 && rows <= 4);
- primarySize = columns;
- secondarySize = rows;
- }
-
- bool isMatrix() const { return primarySize > 1 && secondarySize > 1; }
-
- bool isVector() const { return primarySize > 1 && secondarySize == 1; }
-};
-
-//
-// This is a workaround for a problem with the yacc stack, It can't have
-// types that it thinks have non-trivial constructors. It should
-// just be used while recognizing the grammar, not anything else. Pointers
-// could be used, but also trying to avoid lots of memory management overhead.
-//
-// Not as bad as it looks, there is no actual assumption that the fields
-// match up or are name the same or anything like that.
-//
-struct TPublicType
-{
- // Must have a trivial default constructor since it is used in YYSTYPE.
- TPublicType() = default;
-
- void initialize(const TTypeSpecifierNonArray &typeSpecifier, TQualifier q);
- void initializeBasicType(TBasicType basicType);
-
- TBasicType getBasicType() const { return typeSpecifierNonArray.type; }
- void setBasicType(TBasicType basicType) { typeSpecifierNonArray.type = basicType; }
-
- unsigned char getPrimarySize() const { return typeSpecifierNonArray.primarySize; }
- unsigned char getSecondarySize() const { return typeSpecifierNonArray.secondarySize; }
-
- TStructure *getUserDef() const { return typeSpecifierNonArray.userDef; }
- const TSourceLoc &getLine() const { return typeSpecifierNonArray.line; }
-
- bool isStructSpecifier() const { return typeSpecifierNonArray.isStructSpecifier; }
-
- bool isStructureContainingArrays() const;
- bool isStructureContainingType(TBasicType t) const;
- void setArraySizes(TVector<unsigned int> *sizes);
- bool isArray() const;
- void clearArrayness();
- bool isAggregate() const;
-
- TTypeSpecifierNonArray typeSpecifierNonArray;
- TLayoutQualifier layoutQualifier;
- TMemoryQualifier memoryQualifier;
- TQualifier qualifier;
- bool invariant;
- TPrecision precision;
-
- // Either nullptr or empty in case the type is not an array. The last element is the outermost
- // array size. Note that due to bison restrictions, copies of the public type created by the
- // copy constructor share the same arraySizes pointer.
- const TVector<unsigned int> *arraySizes;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
deleted file mode 100644
index 4e4653bbe5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/UnfoldShortCircuitAST.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// "x || y" is equivalent to "x ? true : y".
-TIntermTernary *UnfoldOR(TIntermTyped *x, TIntermTyped *y)
-{
- TConstantUnion *u = new TConstantUnion;
- u->setBConst(true);
- TIntermConstantUnion *trueNode =
- new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
- return new TIntermTernary(x, trueNode, y);
-}
-
-// "x && y" is equivalent to "x ? y : false".
-TIntermTernary *UnfoldAND(TIntermTyped *x, TIntermTyped *y)
-{
- TConstantUnion *u = new TConstantUnion;
- u->setBConst(false);
- TIntermConstantUnion *falseNode =
- new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
- return new TIntermTernary(x, y, falseNode);
-}
-
-} // namespace anonymous
-
-bool UnfoldShortCircuitAST::visitBinary(Visit visit, TIntermBinary *node)
-{
- TIntermTernary *replacement = nullptr;
-
- switch (node->getOp())
- {
- case EOpLogicalOr:
- replacement = UnfoldOR(node->getLeft(), node->getRight());
- break;
- case EOpLogicalAnd:
- replacement = UnfoldAND(node->getLeft(), node->getRight());
- break;
- default:
- break;
- }
- if (replacement)
- {
- queueReplacement(replacement, OriginalNode::IS_DROPPED);
- }
- return true;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
deleted file mode 100644
index 7f377e6f15..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UnfoldShortCircuitAST is an AST traverser to replace short-circuiting
-// operations with ternary operations.
-//
-
-#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
-#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
-
-#include "common/angleutils.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-// This traverser identifies all the short circuit binary nodes that need to
-// be replaced, and creates the corresponding replacement nodes. However,
-// the actual replacements happen after the traverse through updateTree().
-
-class UnfoldShortCircuitAST : public TIntermTraverser
-{
- public:
- UnfoldShortCircuitAST() : TIntermTraverser(true, false, false) {}
-
- bool visitBinary(Visit visit, TIntermBinary *) override;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
deleted file mode 100644
index 774f1fc704..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
+++ /dev/null
@@ -1,186 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else
-// statements.
-// The results are assigned to s# temporaries, which are used by the main translator instead of
-// the original expression.
-//
-
-#include "compiler/translator/UnfoldShortCircuitToIf.h"
-
-#include "compiler/translator/IntermNodePatternMatcher.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// Traverser that unfolds one short-circuiting operation at a time.
-class UnfoldShortCircuitTraverser : public TIntermTraverser
-{
- public:
- UnfoldShortCircuitTraverser(TSymbolTable *symbolTable);
-
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitTernary(Visit visit, TIntermTernary *node) override;
-
- void nextIteration();
- bool foundShortCircuit() const { return mFoundShortCircuit; }
-
- protected:
- // Marked to true once an operation that needs to be unfolded has been found.
- // After that, no more unfolding is performed on that traversal.
- bool mFoundShortCircuit;
-
- IntermNodePatternMatcher mPatternToUnfoldMatcher;
-};
-
-UnfoldShortCircuitTraverser::UnfoldShortCircuitTraverser(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, true, symbolTable),
- mFoundShortCircuit(false),
- mPatternToUnfoldMatcher(IntermNodePatternMatcher::kUnfoldedShortCircuitExpression)
-{
-}
-
-bool UnfoldShortCircuitTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (mFoundShortCircuit)
- return false;
-
- if (visit != PreVisit)
- return true;
-
- if (!mPatternToUnfoldMatcher.match(node, getParentNode()))
- return true;
-
- // If our right node doesn't have side effects, we know we don't need to unfold this
- // expression: there will be no short-circuiting side effects to avoid
- // (note: unfolding doesn't depend on the left node -- it will always be evaluated)
- ASSERT(node->getRight()->hasSideEffects());
-
- mFoundShortCircuit = true;
-
- switch (node->getOp())
- {
- case EOpLogicalOr:
- {
- // "x || y" is equivalent to "x ? true : y", which unfolds to "bool s; if(x) s = true;
- // else s = y;",
- // and then further simplifies down to "bool s = x; if(!s) s = y;".
-
- TIntermSequence insertions;
- TType boolType(EbtBool, EbpUndefined, EvqTemporary);
-
- ASSERT(node->getLeft()->getType() == boolType);
- insertions.push_back(createTempInitDeclaration(node->getLeft()));
-
- TIntermBlock *assignRightBlock = new TIntermBlock();
- ASSERT(node->getRight()->getType() == boolType);
- assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
-
- TIntermUnary *notTempSymbol =
- new TIntermUnary(EOpLogicalNot, createTempSymbol(boolType));
- TIntermIfElse *ifNode = new TIntermIfElse(notTempSymbol, assignRightBlock, nullptr);
- insertions.push_back(ifNode);
-
- insertStatementsInParentBlock(insertions);
-
- queueReplacement(createTempSymbol(boolType), OriginalNode::IS_DROPPED);
- return false;
- }
- case EOpLogicalAnd:
- {
- // "x && y" is equivalent to "x ? y : false", which unfolds to "bool s; if(x) s = y;
- // else s = false;",
- // and then further simplifies down to "bool s = x; if(s) s = y;".
- TIntermSequence insertions;
- TType boolType(EbtBool, EbpUndefined, EvqTemporary);
-
- ASSERT(node->getLeft()->getType() == boolType);
- insertions.push_back(createTempInitDeclaration(node->getLeft()));
-
- TIntermBlock *assignRightBlock = new TIntermBlock();
- ASSERT(node->getRight()->getType() == boolType);
- assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
-
- TIntermIfElse *ifNode =
- new TIntermIfElse(createTempSymbol(boolType), assignRightBlock, nullptr);
- insertions.push_back(ifNode);
-
- insertStatementsInParentBlock(insertions);
-
- queueReplacement(createTempSymbol(boolType), OriginalNode::IS_DROPPED);
- return false;
- }
- default:
- UNREACHABLE();
- return true;
- }
-}
-
-bool UnfoldShortCircuitTraverser::visitTernary(Visit visit, TIntermTernary *node)
-{
- if (mFoundShortCircuit)
- return false;
-
- if (visit != PreVisit)
- return true;
-
- if (!mPatternToUnfoldMatcher.match(node))
- return true;
-
- mFoundShortCircuit = true;
-
- // Unfold "b ? x : y" into "type s; if(b) s = x; else s = y;"
- TIntermSequence insertions;
-
- TIntermDeclaration *tempDeclaration = createTempDeclaration(node->getType());
- insertions.push_back(tempDeclaration);
-
- TIntermBlock *trueBlock = new TIntermBlock();
- TIntermBinary *trueAssignment = createTempAssignment(node->getTrueExpression());
- trueBlock->getSequence()->push_back(trueAssignment);
-
- TIntermBlock *falseBlock = new TIntermBlock();
- TIntermBinary *falseAssignment = createTempAssignment(node->getFalseExpression());
- falseBlock->getSequence()->push_back(falseAssignment);
-
- TIntermIfElse *ifNode =
- new TIntermIfElse(node->getCondition()->getAsTyped(), trueBlock, falseBlock);
- insertions.push_back(ifNode);
-
- insertStatementsInParentBlock(insertions);
-
- TIntermSymbol *ternaryResult = createTempSymbol(node->getType());
- queueReplacement(ternaryResult, OriginalNode::IS_DROPPED);
-
- return false;
-}
-
-void UnfoldShortCircuitTraverser::nextIteration()
-{
- mFoundShortCircuit = false;
- nextTemporaryId();
-}
-
-} // namespace
-
-void UnfoldShortCircuitToIf(TIntermNode *root, TSymbolTable *symbolTable)
-{
- UnfoldShortCircuitTraverser traverser(symbolTable);
- // Unfold one operator at a time, and reset the traverser between iterations.
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- if (traverser.foundShortCircuit())
- traverser.updateTree();
- } while (traverser.foundShortCircuit());
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
deleted file mode 100644
index 37dd83a8cf..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else
-// statements.
-// The results are assigned to s# temporaries, which are used by the main translator instead of
-// the original expression.
-//
-
-#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
-#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
-
-namespace sh
-{
-
-class TIntermNode;
-class TSymbolTable;
-
-void UnfoldShortCircuitToIf(TIntermNode *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
deleted file mode 100644
index 9f18509438..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
+++ /dev/null
@@ -1,600 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UniformHLSL.cpp:
-// Methods for GLSL to HLSL translation for uniforms and uniform blocks.
-//
-
-#include "compiler/translator/UniformHLSL.h"
-
-#include "common/utilities.h"
-#include "compiler/translator/StructureHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-#include "compiler/translator/blocklayoutHLSL.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-static const char *UniformRegisterPrefix(const TType &type)
-{
- if (IsSampler(type.getBasicType()))
- {
- return "s";
- }
- else
- {
- return "c";
- }
-}
-
-static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
-{
- const TType &fieldType = *field.type();
- const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
- ASSERT(matrixPacking != EmpUnspecified);
- const TStructure *structure = fieldType.getStruct();
-
- if (fieldType.isMatrix())
- {
- // Use HLSL row-major packing for GLSL column-major matrices
- const TString &matrixPackString =
- (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
- return matrixPackString + " " + TypeString(fieldType);
- }
- else if (structure)
- {
- // Use HLSL row-major packing for GLSL column-major matrices
- return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
- blockStorage == EbsStd140);
- }
- else
- {
- return TypeString(fieldType);
- }
-}
-
-static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
-{
- return DecoratePrivate(interfaceBlock.name()) + "_type";
-}
-
-void OutputSamplerIndexArrayInitializer(TInfoSinkBase &out,
- const TType &type,
- unsigned int startIndex)
-{
- out << "{";
- TType elementType(type);
- elementType.toArrayElementType();
- for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
- {
- if (i > 0u)
- {
- out << ", ";
- }
- if (elementType.isArray())
- {
- OutputSamplerIndexArrayInitializer(out, elementType,
- startIndex + i * elementType.getArraySizeProduct());
- }
- else
- {
- out << (startIndex + i);
- }
- }
- out << "}";
-}
-
-} // anonymous namespace
-
-UniformHLSL::UniformHLSL(sh::GLenum shaderType,
- StructureHLSL *structureHLSL,
- ShShaderOutput outputType,
- const std::vector<Uniform> &uniforms)
- : mUniformRegister(0),
- mUniformBlockRegister(0),
- mTextureRegister(0),
- mRWTextureRegister(0),
- mSamplerCount(0),
- mShaderType(shaderType),
- mStructureHLSL(structureHLSL),
- mOutputType(outputType),
- mUniforms(uniforms)
-{
-}
-
-void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
-{
- mUniformRegister = registerCount;
-}
-
-void UniformHLSL::reserveUniformBlockRegisters(unsigned int registerCount)
-{
- mUniformBlockRegister = registerCount;
-}
-
-const Uniform *UniformHLSL::findUniformByName(const TString &name) const
-{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
- {
- if (mUniforms[uniformIndex].name == name.c_str())
- {
- return &mUniforms[uniformIndex];
- }
- }
-
- return nullptr;
-}
-
-unsigned int UniformHLSL::assignUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount)
-{
- unsigned int registerIndex;
- const Uniform *uniform = findUniformByName(name);
- ASSERT(uniform);
-
- if (IsSampler(type.getBasicType()) ||
- (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
- {
- registerIndex = mTextureRegister;
- }
- else if (IsImage(type.getBasicType()))
- {
- registerIndex = mRWTextureRegister;
- }
- else
- {
- registerIndex = mUniformRegister;
- }
-
- mUniformRegisterMap[uniform->name] = registerIndex;
-
- unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
-
- if (IsSampler(type.getBasicType()) ||
- (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
- {
- mTextureRegister += registerCount;
- }
- else if (IsImage(type.getBasicType()))
- {
- mRWTextureRegister += registerCount;
- }
- else
- {
- mUniformRegister += registerCount;
- }
- if (outRegisterCount)
- {
- *outRegisterCount = registerCount;
- }
- return registerIndex;
-}
-
-unsigned int UniformHLSL::assignSamplerInStructUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount)
-{
- // Sampler that is a field of a uniform structure.
- ASSERT(IsSampler(type.getBasicType()));
- unsigned int registerIndex = mTextureRegister;
- mUniformRegisterMap[std::string(name.c_str())] = registerIndex;
- unsigned int registerCount = type.isArray() ? type.getArraySizeProduct() : 1u;
- mTextureRegister += registerCount;
- if (outRegisterCount)
- {
- *outRegisterCount = registerCount;
- }
- return registerIndex;
-}
-
-void UniformHLSL::outputHLSLSamplerUniformGroup(
- TInfoSinkBase &out,
- const HLSLTextureGroup textureGroup,
- const TVector<const TIntermSymbol *> &group,
- const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
- unsigned int *groupTextureRegisterIndex)
-{
- if (group.empty())
- {
- return;
- }
- unsigned int groupRegisterCount = 0;
- for (const TIntermSymbol *uniform : group)
- {
- const TType &type = uniform->getType();
- const TString &name = uniform->getSymbol();
- unsigned int registerCount;
-
- // The uniform might be just a regular sampler or one extracted from a struct.
- unsigned int samplerArrayIndex = 0u;
- const Uniform *uniformByName = findUniformByName(name);
- if (uniformByName)
- {
- samplerArrayIndex = assignUniformRegister(type, name, &registerCount);
- }
- else
- {
- ASSERT(samplerInStructSymbolsToAPINames.find(uniform) !=
- samplerInStructSymbolsToAPINames.end());
- samplerArrayIndex = assignSamplerInStructUniformRegister(
- type, samplerInStructSymbolsToAPINames.at(uniform), &registerCount);
- }
- groupRegisterCount += registerCount;
-
- if (type.isArray())
- {
- out << "static const uint " << DecorateVariableIfNeeded(uniform->getName())
- << ArrayString(type) << " = ";
- OutputSamplerIndexArrayInitializer(out, type, samplerArrayIndex);
- out << ";\n";
- }
- else
- {
- out << "static const uint " << DecorateVariableIfNeeded(uniform->getName()) << " = "
- << samplerArrayIndex << ";\n";
- }
- }
- TString suffix = TextureGroupSuffix(textureGroup);
- // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero.
- if (textureGroup != HLSL_TEXTURE_2D)
- {
- out << "static const uint textureIndexOffset" << suffix << " = "
- << (*groupTextureRegisterIndex) << ";\n";
- out << "static const uint samplerIndexOffset" << suffix << " = "
- << (*groupTextureRegisterIndex) << ";\n";
- }
- out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "["
- << groupRegisterCount << "]"
- << " : register(t" << (*groupTextureRegisterIndex) << ");\n";
- out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "["
- << groupRegisterCount << "]"
- << " : register(s" << (*groupTextureRegisterIndex) << ");\n";
- *groupTextureRegisterIndex += groupRegisterCount;
-}
-
-void UniformHLSL::outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex)
-{
- out << "uniform " << SamplerString(type.getBasicType()) << " sampler_"
- << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(s"
- << str(registerIndex) << ");\n";
- out << "uniform " << TextureString(type.getBasicType()) << " texture_"
- << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
- << str(registerIndex) << ");\n";
-}
-
-void UniformHLSL::outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex)
-{
- // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
- // Texture2DArray. Translate this variable to HLSL Texture3D object or HLSL Texture2DArray
- // object, or create a temporary Texture2D to save content of the layer and bind the
- // temporary Texture2D to image2D variable.
- out << "uniform "
- << TextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat) << " "
- << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
- << str(registerIndex) << ");\n";
- return;
-}
-
-void UniformHLSL::outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex)
-{
- // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
- // Texture2DArray. Translate this variable to HLSL RWTexture3D object or HLSL RWTexture2DArray
- // object, or create a temporary Texture2D to save content of the layer and bind the
- // temporary Texture2D to image2D variable.
- if (mShaderType == GL_COMPUTE_SHADER)
- {
- out << "uniform "
- << RWTextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat)
- << " " << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(u"
- << str(registerIndex) << ");\n";
- }
- else
- {
- // TODO(xinghua.cao@intel.com): Support images in vertex shader and fragment shader,
- // which are needed to sync binding value when linking program.
- }
- return;
-}
-
-void UniformHLSL::outputUniform(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex)
-{
- const TStructure *structure = type.getStruct();
- // If this is a nameless struct, we need to use its full definition, rather than its (empty)
- // name.
- // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
- // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers
- // are permitted.
- const TString &typeName = ((structure && !structure->name().empty())
- ? QualifiedStructNameString(*structure, false, false)
- : TypeString(type));
-
- const TString &registerString =
- TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
-
- out << "uniform " << typeName << " ";
-
- out << DecorateVariableIfNeeded(name);
-
- out << ArrayString(type) << " : " << registerString << ";\n";
-}
-
-void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
- ShShaderOutput outputType,
- const ReferencedSymbols &referencedUniforms,
- TSymbolTable *symbolTable)
-{
- if (!referencedUniforms.empty())
- {
- out << "// Uniforms\n\n";
- }
- // In the case of HLSL 4, sampler uniforms need to be grouped by type before the code is
- // written. They are grouped based on the combination of the HLSL texture type and
- // HLSL sampler type, enumerated in HLSLTextureSamplerGroup.
- TVector<TVector<const TIntermSymbol *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1);
- TMap<const TIntermSymbol *, TString> samplerInStructSymbolsToAPINames;
- TVector<const TIntermSymbol *> imageUniformsHLSL41Output;
- for (auto &uniformIt : referencedUniforms)
- {
- // Output regular uniforms. Group sampler uniforms by type.
- const TIntermSymbol &uniform = *uniformIt.second;
- const TType &type = uniform.getType();
- const TName &name = uniform.getName();
-
- if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType()))
- {
- HLSLTextureGroup group = TextureGroup(type.getBasicType());
- groupedSamplerUniforms[group].push_back(&uniform);
- }
- else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType()))
- {
- unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
- outputHLSL4_0_FL9_3Sampler(out, type, name, registerIndex);
- }
- else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType()))
- {
- imageUniformsHLSL41Output.push_back(&uniform);
- }
- else
- {
- if (type.isStructureContainingSamplers())
- {
- TVector<TIntermSymbol *> samplerSymbols;
- TMap<TIntermSymbol *, TString> symbolsToAPINames;
- type.createSamplerSymbols("angle_" + name.getString(), name.getString(),
- &samplerSymbols, &symbolsToAPINames, symbolTable);
- for (TIntermSymbol *sampler : samplerSymbols)
- {
- const TType &samplerType = sampler->getType();
-
- // Will use angle_ prefix instead of regular prefix.
- sampler->setInternal(true);
- const TName &samplerName = sampler->getName();
-
- if (outputType == SH_HLSL_4_1_OUTPUT)
- {
- HLSLTextureGroup group = TextureGroup(samplerType.getBasicType());
- groupedSamplerUniforms[group].push_back(sampler);
- samplerInStructSymbolsToAPINames[sampler] = symbolsToAPINames[sampler];
- }
- else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- unsigned int registerIndex = assignSamplerInStructUniformRegister(
- samplerType, symbolsToAPINames[sampler], nullptr);
- outputHLSL4_0_FL9_3Sampler(out, samplerType, samplerName, registerIndex);
- }
- else
- {
- ASSERT(outputType == SH_HLSL_3_0_OUTPUT);
- unsigned int registerIndex = assignSamplerInStructUniformRegister(
- samplerType, symbolsToAPINames[sampler], nullptr);
- outputUniform(out, samplerType, samplerName, registerIndex);
- }
- }
- }
- unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
- outputUniform(out, type, name, registerIndex);
- }
- }
-
- if (outputType == SH_HLSL_4_1_OUTPUT)
- {
- unsigned int groupTextureRegisterIndex = 0;
- // TEXTURE_2D is special, index offset is assumed to be 0 and omitted in that case.
- ASSERT(HLSL_TEXTURE_MIN == HLSL_TEXTURE_2D);
- for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId)
- {
- outputHLSLSamplerUniformGroup(
- out, HLSLTextureGroup(groupId), groupedSamplerUniforms[groupId],
- samplerInStructSymbolsToAPINames, &groupTextureRegisterIndex);
- }
- mSamplerCount = groupTextureRegisterIndex;
-
- for (const TIntermSymbol *image : imageUniformsHLSL41Output)
- {
- const TType &type = image->getType();
- const TName &name = image->getName();
- unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
- if (type.getMemoryQualifier().readonly)
- {
- outputHLSL4_1_FL11Texture(out, type, name, registerIndex);
- }
- else
- {
- outputHLSL4_1_FL11RWTexture(out, type, name, registerIndex);
- }
- }
- }
-}
-
-void UniformHLSL::samplerMetadataUniforms(TInfoSinkBase &out, const char *reg)
-{
- // If mSamplerCount is 0 the shader doesn't use any textures for samplers.
- if (mSamplerCount > 0)
- {
- out << " struct SamplerMetadata\n"
- " {\n"
- " int baseLevel;\n"
- " int internalFormatBits;\n"
- " int wrapModes;\n"
- " int padding;\n"
- " };\n"
- " SamplerMetadata samplerMetadata["
- << mSamplerCount << "] : packoffset(" << reg << ");\n";
- }
-}
-
-TString UniformHLSL::uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
-{
- TString interfaceBlocks;
-
- for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
- interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
- {
- const TType &nodeType = interfaceBlockIt->second->getType();
- const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
-
- // nodeType.isInterfaceBlock() == false means the node is a field of a uniform block which
- // doesn't have instance name, so this block cannot be an array.
- unsigned int interfaceBlockArraySize = 0u;
- if (nodeType.isInterfaceBlock() && nodeType.isArray())
- {
- interfaceBlockArraySize = nodeType.getOutermostArraySize();
- }
- unsigned int activeRegister = mUniformBlockRegister;
-
- mUniformBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
- mUniformBlockRegister += std::max(1u, interfaceBlockArraySize);
-
- // FIXME: interface block field names
-
- if (interfaceBlock.hasInstanceName())
- {
- interfaceBlocks += uniformBlockStructString(interfaceBlock);
- }
-
- if (interfaceBlockArraySize > 0)
- {
- for (unsigned int arrayIndex = 0; arrayIndex < interfaceBlockArraySize; arrayIndex++)
- {
- interfaceBlocks +=
- uniformBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
- }
- }
- else
- {
- interfaceBlocks += uniformBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
- }
- }
-
- return (interfaceBlocks.empty() ? "" : ("// Uniform Blocks\n\n" + interfaceBlocks));
-}
-
-TString UniformHLSL::uniformBlockString(const TInterfaceBlock &interfaceBlock,
- unsigned int registerIndex,
- unsigned int arrayIndex)
-{
- const TString &arrayIndexString =
- (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
- const TString &blockName = interfaceBlock.name() + arrayIndexString;
- TString hlsl;
-
- hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) +
- ")\n"
- "{\n";
-
- if (interfaceBlock.hasInstanceName())
- {
- hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
- uniformBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
- }
- else
- {
- const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
- hlsl += uniformBlockMembersString(interfaceBlock, blockStorage);
- }
-
- hlsl += "};\n\n";
-
- return hlsl;
-}
-
-TString UniformHLSL::uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
- unsigned int arrayIndex)
-{
- if (!interfaceBlock.hasInstanceName())
- {
- return "";
- }
- else if (arrayIndex != GL_INVALID_INDEX)
- {
- return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
- }
- else
- {
- return Decorate(interfaceBlock.instanceName());
- }
-}
-
-TString UniformHLSL::uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
- TLayoutBlockStorage blockStorage)
-{
- TString hlsl;
-
- Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();
-
- for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
- {
- const TField &field = *interfaceBlock.fields()[typeIndex];
- const TType &fieldType = *field.type();
-
- if (blockStorage == EbsStd140)
- {
- // 2 and 3 component vector types in some cases need pre-padding
- hlsl += padHelper.prePaddingString(fieldType);
- }
-
- hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) + " " +
- Decorate(field.name()) + ArrayString(fieldType) + ";\n";
-
- // must pad out after matrices and arrays, where HLSL usually allows itself room to pack
- // stuff
- if (blockStorage == EbsStd140)
- {
- const bool useHLSLRowMajorPacking =
- (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
- hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
- }
- }
-
- return hlsl;
-}
-
-TString UniformHLSL::uniformBlockStructString(const TInterfaceBlock &interfaceBlock)
-{
- const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
-
- return "struct " + InterfaceBlockStructName(interfaceBlock) +
- "\n"
- "{\n" +
- uniformBlockMembersString(interfaceBlock, blockStorage) + "};\n\n";
-}
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
deleted file mode 100644
index 8784e50533..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UniformHLSL.h:
-// Methods for GLSL to HLSL translation for uniforms and uniform blocks.
-//
-
-#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
-#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_
-
-#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-class StructureHLSL;
-class TSymbolTable;
-
-class UniformHLSL : angle::NonCopyable
-{
- public:
- UniformHLSL(sh::GLenum shaderType,
- StructureHLSL *structureHLSL,
- ShShaderOutput outputType,
- const std::vector<Uniform> &uniforms);
-
- void reserveUniformRegisters(unsigned int registerCount);
- void reserveUniformBlockRegisters(unsigned int registerCount);
- void uniformsHeader(TInfoSinkBase &out,
- ShShaderOutput outputType,
- const ReferencedSymbols &referencedUniforms,
- TSymbolTable *symbolTable);
-
- // Must be called after uniformsHeader
- void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
-
- TString uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
-
- // Used for direct index references
- static TString uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
- unsigned int arrayIndex);
-
- const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const
- {
- return mUniformBlockRegisterMap;
- }
- const std::map<std::string, unsigned int> &getUniformRegisterMap() const
- {
- return mUniformRegisterMap;
- }
-
- private:
- TString uniformBlockString(const TInterfaceBlock &interfaceBlock,
- unsigned int registerIndex,
- unsigned int arrayIndex);
- TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
- TLayoutBlockStorage blockStorage);
- TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock);
- const Uniform *findUniformByName(const TString &name) const;
-
- void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputUniform(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
-
- // Returns the uniform's register index
- unsigned int assignUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount);
- unsigned int assignSamplerInStructUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount);
-
- void outputHLSLSamplerUniformGroup(
- TInfoSinkBase &out,
- const HLSLTextureGroup textureGroup,
- const TVector<const TIntermSymbol *> &group,
- const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
- unsigned int *groupTextureRegisterIndex);
-
- unsigned int mUniformRegister;
- unsigned int mUniformBlockRegister;
- unsigned int mTextureRegister;
- unsigned int mRWTextureRegister;
- unsigned int mSamplerCount;
- sh::GLenum mShaderType;
- StructureHLSL *mStructureHLSL;
- ShShaderOutput mOutputType;
-
- const std::vector<Uniform> &mUniforms;
- std::map<std::string, unsigned int> mUniformBlockRegisterMap;
- std::map<std::string, unsigned int> mUniformRegisterMap;
-};
-}
-
-#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
deleted file mode 100644
index 40bd42afad..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// UseInterfaceBlockFields.cpp: insert statements to reference all members in InterfaceBlock list at
-// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
-// uniform blocks as inactive.
-
-#include "compiler/translator/UseInterfaceBlockFields.h"
-
-#include "compiler/translator/FindMain.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermNode_util.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void AddNodeUseStatements(TIntermTyped *node, TIntermSequence *sequence)
-{
- if (node->isArray())
- {
- for (unsigned int i = 0u; i < node->getOutermostArraySize(); ++i)
- {
- TIntermBinary *element =
- new TIntermBinary(EOpIndexDirect, node->deepCopy(), CreateIndexNode(i));
- AddNodeUseStatements(element, sequence);
- }
- }
- else
- {
- sequence->insert(sequence->begin(), node);
- }
-}
-
-void AddFieldUseStatements(const ShaderVariable &var,
- TIntermSequence *sequence,
- const TSymbolTable &symbolTable)
-{
- TString name = TString(var.name.c_str());
- ASSERT(name.find_last_of('[') == TString::npos);
- TIntermSymbol *symbol = ReferenceGlobalVariable(name, symbolTable);
- AddNodeUseStatements(symbol, sequence);
-}
-
-void InsertUseCode(const InterfaceBlock &block, TIntermTyped *blockNode, TIntermSequence *sequence)
-{
- for (unsigned int i = 0; i < block.fields.size(); ++i)
- {
- TIntermBinary *element = new TIntermBinary(EOpIndexDirectInterfaceBlock,
- blockNode->deepCopy(), CreateIndexNode(i));
- sequence->insert(sequence->begin(), element);
- }
-}
-
-void InsertUseCode(TIntermSequence *sequence,
- const InterfaceBlockList &blocks,
- const TSymbolTable &symbolTable)
-{
- for (const auto &block : blocks)
- {
- if (block.instanceName.empty())
- {
- for (const auto &var : block.fields)
- {
- AddFieldUseStatements(var, sequence, symbolTable);
- }
- }
- else if (block.arraySize > 0u)
- {
- TString name(block.instanceName.c_str());
- TIntermSymbol *arraySymbol = ReferenceGlobalVariable(name, symbolTable);
- for (unsigned int i = 0u; i < block.arraySize; ++i)
- {
- TIntermBinary *elementSymbol =
- new TIntermBinary(EOpIndexDirect, arraySymbol->deepCopy(), CreateIndexNode(i));
- InsertUseCode(block, elementSymbol, sequence);
- }
- }
- else
- {
- TString name(block.instanceName.c_str());
- TIntermSymbol *blockSymbol = ReferenceGlobalVariable(name, symbolTable);
- InsertUseCode(block, blockSymbol, sequence);
- }
- }
-}
-
-} // namespace anonymous
-
-void UseInterfaceBlockFields(TIntermBlock *root,
- const InterfaceBlockList &blocks,
- const TSymbolTable &symbolTable)
-{
- TIntermBlock *mainBody = FindMainBody(root);
- InsertUseCode(mainBody->getSequence(), blocks, symbolTable);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h
deleted file mode 100644
index 3e2a4815d4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h
+++ /dev/null
@@ -1,30 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
-// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
-// uniform blocks as inactive.
-
-#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
-#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
-
-#include <GLSLANG/ShaderLang.h>
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
-
-void UseInterfaceBlockFields(TIntermBlock *root,
- const InterfaceBlockList &blocks,
- const TSymbolTable &symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
deleted file mode 100644
index 8a77f0049a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
+++ /dev/null
@@ -1,970 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UtilsHLSL.cpp:
-// Utility methods for GLSL to HLSL translation.
-//
-
-#include "compiler/translator/UtilsHLSL.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/StructureHLSL.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace sh
-{
-
-TString SamplerString(const TBasicType type)
-{
- if (IsShadowSampler(type))
- {
- return "SamplerComparisonState";
- }
- else
- {
- return "SamplerState";
- }
-}
-
-TString SamplerString(HLSLTextureGroup type)
-{
- if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
- {
- return "SamplerComparisonState";
- }
- else
- {
- return "SamplerState";
- }
-}
-
-HLSLTextureGroup TextureGroup(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-
-{
- switch (type)
- {
- case EbtSampler2D:
- return HLSL_TEXTURE_2D;
- case EbtSamplerCube:
- return HLSL_TEXTURE_CUBE;
- case EbtSamplerExternalOES:
- return HLSL_TEXTURE_2D;
- case EbtSampler2DArray:
- return HLSL_TEXTURE_2D_ARRAY;
- case EbtSampler3D:
- return HLSL_TEXTURE_3D;
- case EbtSampler2DMS:
- return HLSL_TEXTURE_2D_MS;
- case EbtISampler2D:
- return HLSL_TEXTURE_2D_INT4;
- case EbtISampler3D:
- return HLSL_TEXTURE_3D_INT4;
- case EbtISamplerCube:
- return HLSL_TEXTURE_2D_ARRAY_INT4;
- case EbtISampler2DArray:
- return HLSL_TEXTURE_2D_ARRAY_INT4;
- case EbtISampler2DMS:
- return HLSL_TEXTURE_2D_MS_INT4;
- case EbtUSampler2D:
- return HLSL_TEXTURE_2D_UINT4;
- case EbtUSampler3D:
- return HLSL_TEXTURE_3D_UINT4;
- case EbtUSamplerCube:
- return HLSL_TEXTURE_2D_ARRAY_UINT4;
- case EbtUSampler2DArray:
- return HLSL_TEXTURE_2D_ARRAY_UINT4;
- case EbtUSampler2DMS:
- return HLSL_TEXTURE_2D_MS_UINT4;
- case EbtSampler2DShadow:
- return HLSL_TEXTURE_2D_COMPARISON;
- case EbtSamplerCubeShadow:
- return HLSL_TEXTURE_CUBE_COMPARISON;
- case EbtSampler2DArrayShadow:
- return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
- case EbtImage2D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_TEXTURE_2D;
- case EiifRGBA8:
- return HLSL_TEXTURE_2D_UNORM;
- case EiifRGBA8_SNORM:
- return HLSL_TEXTURE_2D_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage2D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_TEXTURE_2D_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage2D:
- {
- switch (imageInternalFormat)
- {
-
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_TEXTURE_2D_UINT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_TEXTURE_3D;
- case EiifRGBA8:
- return HLSL_TEXTURE_3D_UNORM;
- case EiifRGBA8_SNORM:
- return HLSL_TEXTURE_3D_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_TEXTURE_3D_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_TEXTURE_3D_UINT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtImage2DArray:
- case EbtImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_TEXTURE_2D_ARRAY;
- case EiifRGBA8:
- return HLSL_TEXTURE_2D_ARRAY_UNORN;
- case EiifRGBA8_SNORM:
- return HLSL_TEXTURE_2D_ARRAY_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage2DArray:
- case EbtIImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_TEXTURE_2D_ARRAY_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage2DArray:
- case EbtUImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_TEXTURE_2D_ARRAY_UINT4;
- default:
- UNREACHABLE();
- }
- }
- default:
- UNREACHABLE();
- }
- return HLSL_TEXTURE_UNKNOWN;
-}
-
-TString TextureString(const HLSLTextureGroup textureGroup)
-{
- switch (textureGroup)
- {
- case HLSL_TEXTURE_2D:
- return "Texture2D<float4>";
- case HLSL_TEXTURE_CUBE:
- return "TextureCube<float4>";
- case HLSL_TEXTURE_2D_ARRAY:
- return "Texture2DArray<float4>";
- case HLSL_TEXTURE_3D:
- return "Texture3D<float4>";
- case HLSL_TEXTURE_2D_UNORM:
- return "Texture2D<unorm float4>";
- case HLSL_TEXTURE_CUBE_UNORM:
- return "TextureCube<unorm float4>";
- case HLSL_TEXTURE_2D_ARRAY_UNORN:
- return "Texture2DArray<unorm float4>";
- case HLSL_TEXTURE_3D_UNORM:
- return "Texture3D<unorm float4>";
- case HLSL_TEXTURE_2D_SNORM:
- return "Texture2D<snorm float4>";
- case HLSL_TEXTURE_CUBE_SNORM:
- return "TextureCube<snorm float4>";
- case HLSL_TEXTURE_2D_ARRAY_SNORM:
- return "Texture2DArray<snorm float4>";
- case HLSL_TEXTURE_3D_SNORM:
- return "Texture3D<snorm float4>";
- case HLSL_TEXTURE_2D_MS:
- return "Texture2DMS<float4>";
- case HLSL_TEXTURE_2D_INT4:
- return "Texture2D<int4>";
- case HLSL_TEXTURE_3D_INT4:
- return "Texture3D<int4>";
- case HLSL_TEXTURE_2D_ARRAY_INT4:
- return "Texture2DArray<int4>";
- case HLSL_TEXTURE_2D_MS_INT4:
- return "Texture2DMS<int4>";
- case HLSL_TEXTURE_2D_UINT4:
- return "Texture2D<uint4>";
- case HLSL_TEXTURE_3D_UINT4:
- return "Texture3D<uint4>";
- case HLSL_TEXTURE_2D_ARRAY_UINT4:
- return "Texture2DArray<uint4>";
- case HLSL_TEXTURE_2D_MS_UINT4:
- return "Texture2DMS<uint4>";
- case HLSL_TEXTURE_2D_COMPARISON:
- return "Texture2D";
- case HLSL_TEXTURE_CUBE_COMPARISON:
- return "TextureCube";
- case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
- return "Texture2DArray";
- default:
- UNREACHABLE();
- }
-
- return "<unknown read texture type>";
-}
-
-TString TextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- return TextureString(TextureGroup(type, imageInternalFormat));
-}
-
-TString TextureGroupSuffix(const HLSLTextureGroup type)
-{
- switch (type)
- {
- case HLSL_TEXTURE_2D:
- return "2D";
- case HLSL_TEXTURE_CUBE:
- return "Cube";
- case HLSL_TEXTURE_2D_ARRAY:
- return "2DArray";
- case HLSL_TEXTURE_3D:
- return "3D";
- case HLSL_TEXTURE_2D_UNORM:
- return "2D_unorm_float4_";
- case HLSL_TEXTURE_CUBE_UNORM:
- return "Cube_unorm_float4_";
- case HLSL_TEXTURE_2D_ARRAY_UNORN:
- return "2DArray_unorm_float4_";
- case HLSL_TEXTURE_3D_UNORM:
- return "3D_unorm_float4_";
- case HLSL_TEXTURE_2D_SNORM:
- return "2D_snorm_float4_";
- case HLSL_TEXTURE_CUBE_SNORM:
- return "Cube_snorm_float4_";
- case HLSL_TEXTURE_2D_ARRAY_SNORM:
- return "2DArray_snorm_float4_";
- case HLSL_TEXTURE_3D_SNORM:
- return "3D_snorm_float4_";
- case HLSL_TEXTURE_2D_MS:
- return "2DMS";
- case HLSL_TEXTURE_2D_INT4:
- return "2D_int4_";
- case HLSL_TEXTURE_3D_INT4:
- return "3D_int4_";
- case HLSL_TEXTURE_2D_ARRAY_INT4:
- return "2DArray_int4_";
- case HLSL_TEXTURE_2D_MS_INT4:
- return "2DMS_int4_";
- case HLSL_TEXTURE_2D_UINT4:
- return "2D_uint4_";
- case HLSL_TEXTURE_3D_UINT4:
- return "3D_uint4_";
- case HLSL_TEXTURE_2D_ARRAY_UINT4:
- return "2DArray_uint4_";
- case HLSL_TEXTURE_2D_MS_UINT4:
- return "2DMS_uint4_";
- case HLSL_TEXTURE_2D_COMPARISON:
- return "2D_comparison";
- case HLSL_TEXTURE_CUBE_COMPARISON:
- return "Cube_comparison";
- case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
- return "2DArray_comparison";
- default:
- UNREACHABLE();
- }
-
- return "<unknown texture type>";
-}
-
-TString TextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- return TextureGroupSuffix(TextureGroup(type, imageInternalFormat));
-}
-
-TString TextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- switch (type)
- {
- case EbtISamplerCube:
- return "Cube_int4_";
- case EbtUSamplerCube:
- return "Cube_uint4_";
- case EbtSamplerExternalOES:
- return "_External";
- case EbtImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return "Cube_float4_";
- case EiifRGBA8:
- return "Cube_unorm_float4_";
- case EiifRGBA8_SNORM:
- return "Cube_snorm_float4_";
- default:
- UNREACHABLE();
- }
- }
- case EbtIImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return "Cube_int4_";
- default:
- UNREACHABLE();
- }
- }
- case EbtUImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return "Cube_uint4_";
- default:
- UNREACHABLE();
- }
- }
- default:
- // All other types are identified by their group suffix
- return TextureGroupSuffix(type, imageInternalFormat);
- }
-}
-
-HLSLRWTextureGroup RWTextureGroup(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat)
-
-{
- switch (type)
- {
- case EbtImage2D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_RWTEXTURE_2D_FLOAT4;
- case EiifRGBA8:
- return HLSL_RWTEXTURE_2D_UNORM;
- case EiifRGBA8_SNORM:
- return HLSL_RWTEXTURE_2D_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage2D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_RWTEXTURE_2D_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage2D:
- {
- switch (imageInternalFormat)
- {
-
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_RWTEXTURE_2D_UINT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_RWTEXTURE_3D_FLOAT4;
- case EiifRGBA8:
- return HLSL_RWTEXTURE_3D_UNORM;
- case EiifRGBA8_SNORM:
- return HLSL_RWTEXTURE_3D_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_RWTEXTURE_3D_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage3D:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_RWTEXTURE_3D_UINT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtImage2DArray:
- case EbtImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return HLSL_RWTEXTURE_2D_ARRAY_FLOAT4;
- case EiifRGBA8:
- return HLSL_RWTEXTURE_2D_ARRAY_UNORN;
- case EiifRGBA8_SNORM:
- return HLSL_RWTEXTURE_2D_ARRAY_SNORM;
- default:
- UNREACHABLE();
- }
- }
- case EbtIImage2DArray:
- case EbtIImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return HLSL_RWTEXTURE_2D_ARRAY_INT4;
- default:
- UNREACHABLE();
- }
- }
- case EbtUImage2DArray:
- case EbtUImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return HLSL_RWTEXTURE_2D_ARRAY_UINT4;
- default:
- UNREACHABLE();
- }
- }
- default:
- UNREACHABLE();
- }
- return HLSL_RWTEXTURE_UNKNOWN;
-}
-
-TString RWTextureString(const HLSLRWTextureGroup RWTextureGroup)
-{
- switch (RWTextureGroup)
- {
- case HLSL_RWTEXTURE_2D_FLOAT4:
- return "RWTexture2D<float4>";
- case HLSL_RWTEXTURE_2D_ARRAY_FLOAT4:
- return "RWTexture2DArray<float4>";
- case HLSL_RWTEXTURE_3D_FLOAT4:
- return "RWTexture3D<float4>";
- case HLSL_RWTEXTURE_2D_UNORM:
- return "RWTexture2D<unorm float4>";
- case HLSL_RWTEXTURE_2D_ARRAY_UNORN:
- return "RWTexture2DArray<unorm float4>";
- case HLSL_RWTEXTURE_3D_UNORM:
- return "RWTexture3D<unorm float4>";
- case HLSL_RWTEXTURE_2D_SNORM:
- return "RWTexture2D<snorm float4>";
- case HLSL_RWTEXTURE_2D_ARRAY_SNORM:
- return "RWTexture2DArray<snorm float4>";
- case HLSL_RWTEXTURE_3D_SNORM:
- return "RWTexture3D<snorm float4>";
- case HLSL_RWTEXTURE_2D_UINT4:
- return "RWTexture2D<uint4>";
- case HLSL_RWTEXTURE_2D_ARRAY_UINT4:
- return "RWTexture2DArray<uint4>";
- case HLSL_RWTEXTURE_3D_UINT4:
- return "RWTexture3D<uint4>";
- case HLSL_RWTEXTURE_2D_INT4:
- return "RWTexture2D<int4>";
- case HLSL_RWTEXTURE_2D_ARRAY_INT4:
- return "RWTexture2DArray<int4>";
- case HLSL_RWTEXTURE_3D_INT4:
- return "RWTexture3D<int4>";
- default:
- UNREACHABLE();
- }
-
- return "<unknown read and write texture type>";
-}
-
-TString RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- return RWTextureString(RWTextureGroup(type, imageInternalFormat));
-}
-
-TString RWTextureGroupSuffix(const HLSLRWTextureGroup type)
-{
- switch (type)
- {
- case HLSL_RWTEXTURE_2D_FLOAT4:
- return "RW2D_float4_";
- case HLSL_RWTEXTURE_2D_ARRAY_FLOAT4:
- return "RW2DArray_float4_";
- case HLSL_RWTEXTURE_3D_FLOAT4:
- return "RW3D_float4_";
- case HLSL_RWTEXTURE_2D_UNORM:
- return "RW2D_unorm_float4_";
- case HLSL_RWTEXTURE_2D_ARRAY_UNORN:
- return "RW2DArray_unorm_float4_";
- case HLSL_RWTEXTURE_3D_UNORM:
- return "RW3D_unorm_float4_";
- case HLSL_RWTEXTURE_2D_SNORM:
- return "RW2D_snorm_float4_";
- case HLSL_RWTEXTURE_2D_ARRAY_SNORM:
- return "RW2DArray_snorm_float4_";
- case HLSL_RWTEXTURE_3D_SNORM:
- return "RW3D_snorm_float4_";
- case HLSL_RWTEXTURE_2D_UINT4:
- return "RW2D_uint4_";
- case HLSL_RWTEXTURE_2D_ARRAY_UINT4:
- return "RW2DArray_uint4_";
- case HLSL_RWTEXTURE_3D_UINT4:
- return "RW3D_uint4_";
- case HLSL_RWTEXTURE_2D_INT4:
- return "RW2D_int4_";
- case HLSL_RWTEXTURE_2D_ARRAY_INT4:
- return "RW2DArray_int4_";
- case HLSL_RWTEXTURE_3D_INT4:
- return "RW3D_int4_";
- default:
- UNREACHABLE();
- }
-
- return "<unknown read and write resource>";
-}
-
-TString RWTextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- return RWTextureGroupSuffix(RWTextureGroup(type, imageInternalFormat));
-}
-
-TString RWTextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
-{
- switch (type)
- {
- case EbtImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32F:
- case EiifRGBA16F:
- case EiifR32F:
- return "RWCube_float4_";
- case EiifRGBA8:
- return "RWCube_unorm_float4_";
- case EiifRGBA8_SNORM:
- return "RWCube_unorm_float4_";
- default:
- UNREACHABLE();
- }
- }
- case EbtIImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32I:
- case EiifRGBA16I:
- case EiifRGBA8I:
- case EiifR32I:
- return "RWCube_int4_";
- default:
- UNREACHABLE();
- }
- }
- case EbtUImageCube:
- {
- switch (imageInternalFormat)
- {
- case EiifRGBA32UI:
- case EiifRGBA16UI:
- case EiifRGBA8UI:
- case EiifR32UI:
- return "RWCube_uint4_";
- default:
- UNREACHABLE();
- }
- }
- default:
- // All other types are identified by their group suffix
- return TextureGroupSuffix(type, imageInternalFormat);
- }
-}
-
-TString DecorateField(const TString &string, const TStructure &structure)
-{
- if (structure.name().compare(0, 3, "gl_") != 0)
- {
- return Decorate(string);
- }
-
- return string;
-}
-
-TString DecoratePrivate(const TString &privateText)
-{
- return "dx_" + privateText;
-}
-
-TString Decorate(const TString &string)
-{
- if (string.compare(0, 3, "gl_") != 0)
- {
- return "_" + string;
- }
-
- return string;
-}
-
-TString DecorateVariableIfNeeded(const TName &name)
-{
- if (name.isInternal())
- {
- // The name should not have a prefix reserved for user-defined variables or functions.
- ASSERT(name.getString().compare(0, 2, "f_") != 0);
- ASSERT(name.getString().compare(0, 1, "_") != 0);
- return name.getString();
- }
- else
- {
- return Decorate(name.getString());
- }
-}
-
-TString DecorateFunctionIfNeeded(const TName &name)
-{
- if (name.isInternal())
- {
- // The name should not have a prefix reserved for user-defined variables or functions.
- ASSERT(name.getString().compare(0, 2, "f_") != 0);
- ASSERT(name.getString().compare(0, 1, "_") != 0);
- return name.getString();
- }
- ASSERT(name.getString().compare(0, 3, "gl_") != 0);
- // Add an additional f prefix to functions so that they're always disambiguated from variables.
- // This is necessary in the corner case where a variable declaration hides a function that it
- // uses in its initializer.
- return "f_" + name.getString();
-}
-
-TString TypeString(const TType &type)
-{
- const TStructure *structure = type.getStruct();
- if (structure)
- {
- const TString &typeName = structure->name();
- if (typeName != "")
- {
- return StructNameString(*structure);
- }
- else // Nameless structure, define in place
- {
- return StructureHLSL::defineNameless(*structure);
- }
- }
- else if (type.isMatrix())
- {
- int cols = type.getCols();
- int rows = type.getRows();
- return "float" + str(cols) + "x" + str(rows);
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1:
- return "float";
- case 2:
- return "float2";
- case 3:
- return "float3";
- case 4:
- return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1:
- return "int";
- case 2:
- return "int2";
- case 3:
- return "int3";
- case 4:
- return "int4";
- }
- case EbtUInt:
- switch (type.getNominalSize())
- {
- case 1:
- return "uint";
- case 2:
- return "uint2";
- case 3:
- return "uint3";
- case 4:
- return "uint4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1:
- return "bool";
- case 2:
- return "bool2";
- case 3:
- return "bool3";
- case 4:
- return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- return "sampler2D";
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- case EbtAtomicCounter:
- return "atomic_uint";
- default:
- break;
- }
- }
-
- UNREACHABLE();
- return "<unknown type>";
-}
-
-TString StructNameString(const TStructure &structure)
-{
- if (structure.name().empty())
- {
- return "";
- }
-
- // For structures at global scope we use a consistent
- // translation so that we can link between shader stages.
- if (structure.atGlobalScope())
- {
- return Decorate(structure.name());
- }
-
- return "ss" + str(structure.uniqueId()) + "_" + structure.name();
-}
-
-TString QualifiedStructNameString(const TStructure &structure,
- bool useHLSLRowMajorPacking,
- bool useStd140Packing)
-{
- if (structure.name() == "")
- {
- return "";
- }
-
- TString prefix = "";
-
- // Structs packed with row-major matrices in HLSL are prefixed with "rm"
- // GLSL column-major maps to HLSL row-major, and the converse is true
-
- if (useStd140Packing)
- {
- prefix += "std_";
- }
-
- if (useHLSLRowMajorPacking)
- {
- prefix += "rm_";
- }
-
- return prefix + StructNameString(structure);
-}
-
-TString InterpolationString(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqVaryingIn:
- return "";
- case EvqFragmentIn:
- return "";
- case EvqSmoothIn:
- return "linear";
- case EvqFlatIn:
- return "nointerpolation";
- case EvqCentroidIn:
- return "centroid";
- case EvqVaryingOut:
- return "";
- case EvqVertexOut:
- return "";
- case EvqSmoothOut:
- return "linear";
- case EvqFlatOut:
- return "nointerpolation";
- case EvqCentroidOut:
- return "centroid";
- default:
- UNREACHABLE();
- }
-
- return "";
-}
-
-TString QualifierString(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqIn:
- return "in";
- case EvqOut:
- return "inout"; // 'out' results in an HLSL error if not all fields are written, for
- // GLSL it's undefined
- case EvqInOut:
- return "inout";
- case EvqConstReadOnly:
- return "const";
- default:
- UNREACHABLE();
- }
-
- return "";
-}
-
-TString DisambiguateFunctionName(const TIntermSequence *parameters)
-{
- TString disambiguatingString;
- for (auto parameter : *parameters)
- {
- const TType &paramType = parameter->getAsTyped()->getType();
- // Parameter types are only added to function names if they are ambiguous according to the
- // native HLSL compiler. Other parameter types are not added to function names to avoid
- // making function names longer.
- if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
- {
- // Disambiguation is needed for float2x2 and float4 parameters. These are the only
- // built-in types that HLSL thinks are identical. float2x3 and float3x2 are different
- // types, for example.
- disambiguatingString += "_" + TypeString(paramType);
- }
- else if (paramType.getBasicType() == EbtStruct)
- {
- // Disambiguation is needed for struct parameters, since HLSL thinks that structs with
- // the same fields but a different name are identical.
- ASSERT(paramType.getStruct()->name() != "");
- disambiguatingString += "_" + TypeString(paramType);
- }
- }
- return disambiguatingString;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
deleted file mode 100644
index daeec8de41..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
+++ /dev/null
@@ -1,129 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UtilsHLSL.h:
-// Utility methods for GLSL to HLSL translation.
-//
-
-#ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_
-#define COMPILER_TRANSLATOR_UTILSHLSL_H_
-
-#include <vector>
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/Types.h"
-
-#include "angle_gl.h"
-
-class TName;
-
-namespace sh
-{
-
-// HLSL Texture type for GLSL sampler type and readonly image type.
-enum HLSLTextureGroup
-{
- // read resources
- HLSL_TEXTURE_2D,
- HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D,
-
- HLSL_TEXTURE_CUBE,
- HLSL_TEXTURE_2D_ARRAY,
- HLSL_TEXTURE_3D,
- HLSL_TEXTURE_2D_UNORM,
- HLSL_TEXTURE_CUBE_UNORM,
- HLSL_TEXTURE_2D_ARRAY_UNORN,
- HLSL_TEXTURE_3D_UNORM,
- HLSL_TEXTURE_2D_SNORM,
- HLSL_TEXTURE_CUBE_SNORM,
- HLSL_TEXTURE_2D_ARRAY_SNORM,
- HLSL_TEXTURE_3D_SNORM,
- HLSL_TEXTURE_2D_MS,
- HLSL_TEXTURE_2D_INT4,
- HLSL_TEXTURE_3D_INT4,
- HLSL_TEXTURE_2D_ARRAY_INT4,
- HLSL_TEXTURE_2D_MS_INT4,
- HLSL_TEXTURE_2D_UINT4,
- HLSL_TEXTURE_3D_UINT4,
- HLSL_TEXTURE_2D_ARRAY_UINT4,
- HLSL_TEXTURE_2D_MS_UINT4,
-
- // Comparison samplers
-
- HLSL_TEXTURE_2D_COMPARISON,
- HLSL_TEXTURE_CUBE_COMPARISON,
- HLSL_TEXTURE_2D_ARRAY_COMPARISON,
-
- HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON,
- HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON,
-
- HLSL_TEXTURE_UNKNOWN,
- HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN
-};
-
-// HLSL RWTexture type for GLSL read and write image type.
-enum HLSLRWTextureGroup
-{
- // read/write resource
- HLSL_RWTEXTURE_2D_FLOAT4,
- HLSL_RWTEXTURE_MIN = HLSL_RWTEXTURE_2D_FLOAT4,
- HLSL_RWTEXTURE_2D_ARRAY_FLOAT4,
- HLSL_RWTEXTURE_3D_FLOAT4,
- HLSL_RWTEXTURE_2D_UNORM,
- HLSL_RWTEXTURE_2D_ARRAY_UNORN,
- HLSL_RWTEXTURE_3D_UNORM,
- HLSL_RWTEXTURE_2D_SNORM,
- HLSL_RWTEXTURE_2D_ARRAY_SNORM,
- HLSL_RWTEXTURE_3D_SNORM,
- HLSL_RWTEXTURE_2D_UINT4,
- HLSL_RWTEXTURE_2D_ARRAY_UINT4,
- HLSL_RWTEXTURE_3D_UINT4,
- HLSL_RWTEXTURE_2D_INT4,
- HLSL_RWTEXTURE_2D_ARRAY_INT4,
- HLSL_RWTEXTURE_3D_INT4,
-
- HLSL_RWTEXTURE_UNKNOWN,
- HLSL_RWTEXTURE_MAX = HLSL_RWTEXTURE_UNKNOWN
-};
-
-HLSLTextureGroup TextureGroup(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
-TString TextureString(const HLSLTextureGroup textureGroup);
-TString TextureString(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
-TString TextureGroupSuffix(const HLSLTextureGroup type);
-TString TextureGroupSuffix(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
-TString TextureTypeSuffix(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
-HLSLRWTextureGroup RWTextureGroup(const TBasicType type,
- TLayoutImageInternalFormat imageInternalFormat);
-TString RWTextureString(const HLSLRWTextureGroup textureGroup);
-TString RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
-TString RWTextureGroupSuffix(const HLSLRWTextureGroup type);
-TString RWTextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
-TString RWTextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
-
-TString SamplerString(const TBasicType type);
-TString SamplerString(HLSLTextureGroup type);
-
-// Adds a prefix to user-defined names to avoid naming clashes.
-TString Decorate(const TString &string);
-TString DecorateVariableIfNeeded(const TName &name);
-TString DecorateFunctionIfNeeded(const TName &name);
-TString DecorateField(const TString &string, const TStructure &structure);
-TString DecoratePrivate(const TString &privateText);
-TString TypeString(const TType &type);
-TString StructNameString(const TStructure &structure);
-TString QualifiedStructNameString(const TStructure &structure,
- bool useHLSLRowMajorPacking,
- bool useStd140Packing);
-TString InterpolationString(TQualifier qualifier);
-TString QualifierString(TQualifier qualifier);
-// Parameters may need to be included in function names to disambiguate between overloaded
-// functions.
-TString DisambiguateFunctionName(const TIntermSequence *parameters);
-}
-
-#endif // COMPILER_TRANSLATOR_UTILSHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
deleted file mode 100644
index 492972b60d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ValidateGlobalInitializer.h"
-
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class ValidateGlobalInitializerTraverser : public TIntermTraverser
-{
- public:
- ValidateGlobalInitializerTraverser(const TParseContext *context);
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitUnary(Visit visit, TIntermUnary *node) override;
-
- bool isValid() const { return mIsValid; }
- bool issueWarning() const { return mIssueWarning; }
-
- private:
- const TParseContext *mContext;
- bool mIsValid;
- bool mIssueWarning;
-};
-
-void ValidateGlobalInitializerTraverser::visitSymbol(TIntermSymbol *node)
-{
- const TSymbol *sym =
- mContext->symbolTable.find(node->getSymbol(), mContext->getShaderVersion());
- if (sym->isVariable())
- {
- // ESSL 1.00 section 4.3 (or ESSL 3.00 section 4.3):
- // Global initializers must be constant expressions.
- const TVariable *var = static_cast<const TVariable *>(sym);
- switch (var->getType().getQualifier())
- {
- case EvqConst:
- break;
- case EvqGlobal:
- case EvqTemporary:
- case EvqUniform:
- // We allow these cases to be compatible with legacy ESSL 1.00 content.
- // Implement stricter rules for ESSL 3.00 since there's no legacy content to deal
- // with.
- if (mContext->getShaderVersion() >= 300)
- {
- mIsValid = false;
- }
- else
- {
- mIssueWarning = true;
- }
- break;
- default:
- mIsValid = false;
- }
- }
-}
-
-bool ValidateGlobalInitializerTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- // Disallow calls to user-defined functions and texture lookup functions in global variable
- // initializers.
- // This is done simply by disabling all function calls - built-in math functions don't use
- // the function call ops.
- if (node->isFunctionCall())
- {
- mIsValid = false;
- }
- return true;
-}
-
-bool ValidateGlobalInitializerTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- if (node->isAssignment())
- {
- mIsValid = false;
- }
- return true;
-}
-
-bool ValidateGlobalInitializerTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (node->isAssignment())
- {
- mIsValid = false;
- }
- return true;
-}
-
-ValidateGlobalInitializerTraverser::ValidateGlobalInitializerTraverser(const TParseContext *context)
- : TIntermTraverser(true, false, false), mContext(context), mIsValid(true), mIssueWarning(false)
-{
-}
-
-} // namespace
-
-bool ValidateGlobalInitializer(TIntermTyped *initializer,
- const TParseContext *context,
- bool *warning)
-{
- ValidateGlobalInitializerTraverser validate(context);
- initializer->traverse(&validate);
- ASSERT(warning != nullptr);
- *warning = validate.issueWarning();
- return validate.isValid();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h
deleted file mode 100644
index 2e7570667a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
-#define COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
-
-namespace sh
-{
-
-class TIntermTyped;
-class TParseContext;
-
-// Returns true if the initializer is valid.
-bool ValidateGlobalInitializer(TIntermTyped *initializer,
- const TParseContext *context,
- bool *warning);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
deleted file mode 100644
index 941f79ae51..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
+++ /dev/null
@@ -1,444 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ValidateLimitations.h"
-
-#include "angle_gl.h"
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-
-namespace
-{
-
-int GetLoopSymbolId(TIntermLoop *loop)
-{
- // Here we assume all the operations are valid, because the loop node is
- // already validated before this call.
- TIntermSequence *declSeq = loop->getInit()->getAsDeclarationNode()->getSequence();
- TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
- TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
-
- return symbol->getId();
-}
-
-// Traverses a node to check if it represents a constant index expression.
-// Definition:
-// constant-index-expressions are a superset of constant-expressions.
-// Constant-index-expressions can include loop indices as defined in
-// GLSL ES 1.0 spec, Appendix A, section 4.
-// The following are constant-index-expressions:
-// - Constant expressions
-// - Loop indices as defined in section 4
-// - Expressions composed of both of the above
-class ValidateConstIndexExpr : public TIntermTraverser
-{
- public:
- ValidateConstIndexExpr(const std::vector<int> &loopSymbols)
- : TIntermTraverser(true, false, false), mValid(true), mLoopSymbolIds(loopSymbols)
- {
- }
-
- // Returns true if the parsed node represents a constant index expression.
- bool isValid() const { return mValid; }
-
- void visitSymbol(TIntermSymbol *symbol) override
- {
- // Only constants and loop indices are allowed in a
- // constant index expression.
- if (mValid)
- {
- bool isLoopSymbol = std::find(mLoopSymbolIds.begin(), mLoopSymbolIds.end(),
- symbol->getId()) != mLoopSymbolIds.end();
- mValid = (symbol->getQualifier() == EvqConst) || isLoopSymbol;
- }
- }
-
- private:
- bool mValid;
- const std::vector<int> mLoopSymbolIds;
-};
-
-// Traverses intermediate tree to ensure that the shader does not exceed the
-// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
-class ValidateLimitationsTraverser : public TLValueTrackingTraverser
-{
- public:
- ValidateLimitationsTraverser(sh::GLenum shaderType,
- TSymbolTable *symbolTable,
- int shaderVersion,
- TDiagnostics *diagnostics);
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitBinary(Visit, TIntermBinary *) override;
- bool visitLoop(Visit, TIntermLoop *) override;
-
- private:
- void error(TSourceLoc loc, const char *reason, const char *token);
-
- bool withinLoopBody() const;
- bool isLoopIndex(TIntermSymbol *symbol);
- bool validateLoopType(TIntermLoop *node);
-
- bool validateForLoopHeader(TIntermLoop *node);
- // If valid, return the index symbol id; Otherwise, return -1.
- int validateForLoopInit(TIntermLoop *node);
- bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
- bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
-
- // Returns true if indexing does not exceed the minimum functionality
- // mandated in GLSL 1.0 spec, Appendix A, Section 5.
- bool isConstExpr(TIntermNode *node);
- bool isConstIndexExpr(TIntermNode *node);
- bool validateIndexing(TIntermBinary *node);
-
- sh::GLenum mShaderType;
- TDiagnostics *mDiagnostics;
- std::vector<int> mLoopSymbolIds;
-};
-
-ValidateLimitationsTraverser::ValidateLimitationsTraverser(sh::GLenum shaderType,
- TSymbolTable *symbolTable,
- int shaderVersion,
- TDiagnostics *diagnostics)
- : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
- mShaderType(shaderType),
- mDiagnostics(diagnostics)
-{
- ASSERT(diagnostics);
-}
-
-void ValidateLimitationsTraverser::visitSymbol(TIntermSymbol *node)
-{
- if (isLoopIndex(node) && isLValueRequiredHere())
- {
- error(node->getLine(),
- "Loop index cannot be statically assigned to within the body of the loop",
- node->getSymbol().c_str());
- }
-}
-
-bool ValidateLimitationsTraverser::visitBinary(Visit, TIntermBinary *node)
-{
- // Check indexing.
- switch (node->getOp())
- {
- case EOpIndexDirect:
- case EOpIndexIndirect:
- validateIndexing(node);
- break;
- default:
- break;
- }
- return true;
-}
-
-bool ValidateLimitationsTraverser::visitLoop(Visit, TIntermLoop *node)
-{
- if (!validateLoopType(node))
- return false;
-
- if (!validateForLoopHeader(node))
- return false;
-
- TIntermNode *body = node->getBody();
- if (body != nullptr)
- {
- mLoopSymbolIds.push_back(GetLoopSymbolId(node));
- body->traverse(this);
- mLoopSymbolIds.pop_back();
- }
-
- // The loop is fully processed - no need to visit children.
- return false;
-}
-
-void ValidateLimitationsTraverser::error(TSourceLoc loc, const char *reason, const char *token)
-{
- mDiagnostics->error(loc, reason, token);
-}
-
-bool ValidateLimitationsTraverser::withinLoopBody() const
-{
- return !mLoopSymbolIds.empty();
-}
-
-bool ValidateLimitationsTraverser::isLoopIndex(TIntermSymbol *symbol)
-{
- return std::find(mLoopSymbolIds.begin(), mLoopSymbolIds.end(), symbol->getId()) !=
- mLoopSymbolIds.end();
-}
-
-bool ValidateLimitationsTraverser::validateLoopType(TIntermLoop *node)
-{
- TLoopType type = node->getType();
- if (type == ELoopFor)
- return true;
-
- // Reject while and do-while loops.
- error(node->getLine(), "This type of loop is not allowed", type == ELoopWhile ? "while" : "do");
- return false;
-}
-
-bool ValidateLimitationsTraverser::validateForLoopHeader(TIntermLoop *node)
-{
- ASSERT(node->getType() == ELoopFor);
-
- //
- // The for statement has the form:
- // for ( init-declaration ; condition ; expression ) statement
- //
- int indexSymbolId = validateForLoopInit(node);
- if (indexSymbolId < 0)
- return false;
- if (!validateForLoopCond(node, indexSymbolId))
- return false;
- if (!validateForLoopExpr(node, indexSymbolId))
- return false;
-
- return true;
-}
-
-int ValidateLimitationsTraverser::validateForLoopInit(TIntermLoop *node)
-{
- TIntermNode *init = node->getInit();
- if (init == nullptr)
- {
- error(node->getLine(), "Missing init declaration", "for");
- return -1;
- }
-
- //
- // init-declaration has the form:
- // type-specifier identifier = constant-expression
- //
- TIntermDeclaration *decl = init->getAsDeclarationNode();
- if (decl == nullptr)
- {
- error(init->getLine(), "Invalid init declaration", "for");
- return -1;
- }
- // To keep things simple do not allow declaration list.
- TIntermSequence *declSeq = decl->getSequence();
- if (declSeq->size() != 1)
- {
- error(decl->getLine(), "Invalid init declaration", "for");
- return -1;
- }
- TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
- if ((declInit == nullptr) || (declInit->getOp() != EOpInitialize))
- {
- error(decl->getLine(), "Invalid init declaration", "for");
- return -1;
- }
- TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
- if (symbol == nullptr)
- {
- error(declInit->getLine(), "Invalid init declaration", "for");
- return -1;
- }
- // The loop index has type int or float.
- TBasicType type = symbol->getBasicType();
- if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat))
- {
- error(symbol->getLine(), "Invalid type for loop index", getBasicString(type));
- return -1;
- }
- // The loop index is initialized with constant expression.
- if (!isConstExpr(declInit->getRight()))
- {
- error(declInit->getLine(), "Loop index cannot be initialized with non-constant expression",
- symbol->getSymbol().c_str());
- return -1;
- }
-
- return symbol->getId();
-}
-
-bool ValidateLimitationsTraverser::validateForLoopCond(TIntermLoop *node, int indexSymbolId)
-{
- TIntermNode *cond = node->getCondition();
- if (cond == nullptr)
- {
- error(node->getLine(), "Missing condition", "for");
- return false;
- }
- //
- // condition has the form:
- // loop_index relational_operator constant_expression
- //
- TIntermBinary *binOp = cond->getAsBinaryNode();
- if (binOp == nullptr)
- {
- error(node->getLine(), "Invalid condition", "for");
- return false;
- }
- // Loop index should be to the left of relational operator.
- TIntermSymbol *symbol = binOp->getLeft()->getAsSymbolNode();
- if (symbol == nullptr)
- {
- error(binOp->getLine(), "Invalid condition", "for");
- return false;
- }
- if (symbol->getId() != indexSymbolId)
- {
- error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str());
- return false;
- }
- // Relational operator is one of: > >= < <= == or !=.
- switch (binOp->getOp())
- {
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- break;
- default:
- error(binOp->getLine(), "Invalid relational operator",
- GetOperatorString(binOp->getOp()));
- break;
- }
- // Loop index must be compared with a constant.
- if (!isConstExpr(binOp->getRight()))
- {
- error(binOp->getLine(), "Loop index cannot be compared with non-constant expression",
- symbol->getSymbol().c_str());
- return false;
- }
-
- return true;
-}
-
-bool ValidateLimitationsTraverser::validateForLoopExpr(TIntermLoop *node, int indexSymbolId)
-{
- TIntermNode *expr = node->getExpression();
- if (expr == nullptr)
- {
- error(node->getLine(), "Missing expression", "for");
- return false;
- }
-
- // for expression has one of the following forms:
- // loop_index++
- // loop_index--
- // loop_index += constant_expression
- // loop_index -= constant_expression
- // ++loop_index
- // --loop_index
- // The last two forms are not specified in the spec, but I am assuming
- // its an oversight.
- TIntermUnary *unOp = expr->getAsUnaryNode();
- TIntermBinary *binOp = unOp ? nullptr : expr->getAsBinaryNode();
-
- TOperator op = EOpNull;
- TIntermSymbol *symbol = nullptr;
- if (unOp != nullptr)
- {
- op = unOp->getOp();
- symbol = unOp->getOperand()->getAsSymbolNode();
- }
- else if (binOp != nullptr)
- {
- op = binOp->getOp();
- symbol = binOp->getLeft()->getAsSymbolNode();
- }
-
- // The operand must be loop index.
- if (symbol == nullptr)
- {
- error(expr->getLine(), "Invalid expression", "for");
- return false;
- }
- if (symbol->getId() != indexSymbolId)
- {
- error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str());
- return false;
- }
-
- // The operator is one of: ++ -- += -=.
- switch (op)
- {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- ASSERT((unOp != nullptr) && (binOp == nullptr));
- break;
- case EOpAddAssign:
- case EOpSubAssign:
- ASSERT((unOp == nullptr) && (binOp != nullptr));
- break;
- default:
- error(expr->getLine(), "Invalid operator", GetOperatorString(op));
- return false;
- }
-
- // Loop index must be incremented/decremented with a constant.
- if (binOp != nullptr)
- {
- if (!isConstExpr(binOp->getRight()))
- {
- error(binOp->getLine(), "Loop index cannot be modified by non-constant expression",
- symbol->getSymbol().c_str());
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateLimitationsTraverser::isConstExpr(TIntermNode *node)
-{
- ASSERT(node != nullptr);
- return node->getAsConstantUnion() != nullptr && node->getAsTyped()->getQualifier() == EvqConst;
-}
-
-bool ValidateLimitationsTraverser::isConstIndexExpr(TIntermNode *node)
-{
- ASSERT(node != nullptr);
-
- ValidateConstIndexExpr validate(mLoopSymbolIds);
- node->traverse(&validate);
- return validate.isValid();
-}
-
-bool ValidateLimitationsTraverser::validateIndexing(TIntermBinary *node)
-{
- ASSERT((node->getOp() == EOpIndexDirect) || (node->getOp() == EOpIndexIndirect));
-
- bool valid = true;
- TIntermTyped *index = node->getRight();
- // The index expession must be a constant-index-expression unless
- // the operand is a uniform in a vertex shader.
- TIntermTyped *operand = node->getLeft();
- bool skip = (mShaderType == GL_VERTEX_SHADER) && (operand->getQualifier() == EvqUniform);
- if (!skip && !isConstIndexExpr(index))
- {
- error(index->getLine(), "Index expression must be constant", "[]");
- valid = false;
- }
- return valid;
-}
-
-} // namespace anonymous
-
-bool ValidateLimitations(TIntermNode *root,
- GLenum shaderType,
- TSymbolTable *symbolTable,
- int shaderVersion,
- TDiagnostics *diagnostics)
-{
- ValidateLimitationsTraverser validate(shaderType, symbolTable, shaderVersion, diagnostics);
- root->traverse(&validate);
- return diagnostics->numErrors() == 0;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
deleted file mode 100644
index 9149b8c216..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
-#define COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-class TDiagnostics;
-
-// Returns true if the given shader does not exceed the minimum functionality mandated in GLSL ES
-// 1.00 spec Appendix A.
-bool ValidateLimitations(TIntermNode *root,
- GLenum shaderType,
- TSymbolTable *symbolTable,
- int shaderVersion,
- TDiagnostics *diagnostics);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp
deleted file mode 100644
index 9dccbf413f..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
-
-#include "compiler/translator/ValidateMaxParameters.h"
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-bool ValidateMaxParameters(TIntermBlock *root, unsigned int maxParameters)
-{
- for (TIntermNode *node : *root->getSequence())
- {
- TIntermFunctionDefinition *definition = node->getAsFunctionDefinition();
- if (definition != nullptr &&
- definition->getFunctionPrototype()->getSequence()->size() > maxParameters)
- {
- return false;
- }
- }
- return true;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h
deleted file mode 100644
index dec7597da4..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
-
-#ifndef COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
-#define COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-
-// Return true if valid.
-bool ValidateMaxParameters(TIntermBlock *root, unsigned int maxParameters);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
deleted file mode 100644
index 26f0e81ba7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
-// out-of-range locations, that locations are specified when using multiple outputs, and YUV output
-// validity.
-
-#include "compiler/translator/ValidateOutputs.h"
-
-#include <set>
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-
-namespace
-{
-void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
-{
- diagnostics->error(symbol.getLine(), reason, symbol.getSymbol().c_str());
-}
-
-class ValidateOutputsTraverser : public TIntermTraverser
-{
- public:
- ValidateOutputsTraverser(const TExtensionBehavior &extBehavior, int maxDrawBuffers);
-
- void validate(TDiagnostics *diagnostics) const;
-
- void visitSymbol(TIntermSymbol *) override;
-
- private:
- int mMaxDrawBuffers;
- bool mAllowUnspecifiedOutputLocationResolution;
- bool mUsesFragDepth;
-
- typedef std::vector<TIntermSymbol *> OutputVector;
- OutputVector mOutputs;
- OutputVector mUnspecifiedLocationOutputs;
- OutputVector mYuvOutputs;
- std::set<std::string> mVisitedSymbols;
-};
-
-ValidateOutputsTraverser::ValidateOutputsTraverser(const TExtensionBehavior &extBehavior,
- int maxDrawBuffers)
- : TIntermTraverser(true, false, false),
- mMaxDrawBuffers(maxDrawBuffers),
- mAllowUnspecifiedOutputLocationResolution(
- IsExtensionEnabled(extBehavior, TExtension::EXT_blend_func_extended)),
- mUsesFragDepth(false)
-{
-}
-
-void ValidateOutputsTraverser::visitSymbol(TIntermSymbol *symbol)
-{
- TString name = symbol->getSymbol();
- TQualifier qualifier = symbol->getQualifier();
-
- if (mVisitedSymbols.count(name.c_str()) == 1)
- return;
-
- mVisitedSymbols.insert(name.c_str());
-
- if (qualifier == EvqFragmentOut)
- {
- if (symbol->getType().getLayoutQualifier().location != -1)
- {
- mOutputs.push_back(symbol);
- }
- else if (symbol->getType().getLayoutQualifier().yuv == true)
- {
- mYuvOutputs.push_back(symbol);
- }
- else
- {
- mUnspecifiedLocationOutputs.push_back(symbol);
- }
- }
- else if (qualifier == EvqFragDepth || qualifier == EvqFragDepthEXT)
- {
- mUsesFragDepth = true;
- }
-}
-
-void ValidateOutputsTraverser::validate(TDiagnostics *diagnostics) const
-{
- ASSERT(diagnostics);
- OutputVector validOutputs(mMaxDrawBuffers);
-
- for (const auto &symbol : mOutputs)
- {
- const TType &type = symbol->getType();
- ASSERT(!type.isArrayOfArrays()); // Disallowed in GLSL ES 3.10 section 4.3.6.
- const size_t elementCount =
- static_cast<size_t>(type.isArray() ? type.getOutermostArraySize() : 1u);
- const size_t location = static_cast<size_t>(type.getLayoutQualifier().location);
-
- ASSERT(type.getLayoutQualifier().location != -1);
-
- if (location + elementCount <= validOutputs.size())
- {
- for (size_t elementIndex = 0; elementIndex < elementCount; elementIndex++)
- {
- const size_t offsetLocation = location + elementIndex;
- if (validOutputs[offsetLocation])
- {
- std::stringstream strstr;
- strstr << "conflicting output locations with previously defined output '"
- << validOutputs[offsetLocation]->getSymbol() << "'";
- error(*symbol, strstr.str().c_str(), diagnostics);
- }
- else
- {
- validOutputs[offsetLocation] = symbol;
- }
- }
- }
- else
- {
- if (elementCount > 0)
- {
- error(*symbol,
- elementCount > 1 ? "output array locations would exceed MAX_DRAW_BUFFERS"
- : "output location must be < MAX_DRAW_BUFFERS",
- diagnostics);
- }
- }
- }
-
- if (!mAllowUnspecifiedOutputLocationResolution &&
- ((!mOutputs.empty() && !mUnspecifiedLocationOutputs.empty()) ||
- mUnspecifiedLocationOutputs.size() > 1))
- {
- for (const auto &symbol : mUnspecifiedLocationOutputs)
- {
- error(*symbol,
- "must explicitly specify all locations when using multiple fragment outputs",
- diagnostics);
- }
- }
-
- if (!mYuvOutputs.empty() && (mYuvOutputs.size() > 1 || mUsesFragDepth || !mOutputs.empty() ||
- !mUnspecifiedLocationOutputs.empty()))
- {
- for (const auto &symbol : mYuvOutputs)
- {
- error(*symbol,
- "not allowed to specify yuv qualifier when using depth or multiple color "
- "fragment outputs",
- diagnostics);
- }
- }
-}
-
-} // anonymous namespace
-
-bool ValidateOutputs(TIntermBlock *root,
- const TExtensionBehavior &extBehavior,
- int maxDrawBuffers,
- TDiagnostics *diagnostics)
-{
- ValidateOutputsTraverser validateOutputs(extBehavior, maxDrawBuffers);
- root->traverse(&validateOutputs);
- int numErrorsBefore = diagnostics->numErrors();
- validateOutputs.validate(diagnostics);
- return (diagnostics->numErrors() == numErrorsBefore);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
deleted file mode 100644
index e41ccd990c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
+++ /dev/null
@@ -1,30 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
-// out-of-range locations, that locations are specified when using multiple outputs, and YUV output
-// validity.
-//
-
-#ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
-#define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
-
-#include "compiler/translator/ExtensionBehavior.h"
-
-namespace sh
-{
-
-class TIntermBlock;
-class TDiagnostics;
-
-// Returns true if the shader has no conflicting or otherwise erroneous fragment outputs.
-bool ValidateOutputs(TIntermBlock *root,
- const TExtensionBehavior &extBehavior,
- int maxDrawBuffers,
- TDiagnostics *diagnostics);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp
deleted file mode 100644
index 9f7a264e58..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp
+++ /dev/null
@@ -1,319 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ValidateSwitch.h"
-
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class ValidateSwitch : public TIntermTraverser
-{
- public:
- static bool validate(TBasicType switchType,
- int shaderVersion,
- TDiagnostics *diagnostics,
- TIntermBlock *statementList,
- const TSourceLoc &loc);
-
- void visitSymbol(TIntermSymbol *) override;
- void visitConstantUnion(TIntermConstantUnion *) override;
- bool visitDeclaration(Visit, TIntermDeclaration *) override;
- bool visitBlock(Visit, TIntermBlock *) override;
- bool visitBinary(Visit, TIntermBinary *) override;
- bool visitUnary(Visit, TIntermUnary *) override;
- bool visitTernary(Visit, TIntermTernary *) override;
- bool visitSwizzle(Visit, TIntermSwizzle *) override;
- bool visitIfElse(Visit visit, TIntermIfElse *) override;
- bool visitSwitch(Visit, TIntermSwitch *) override;
- bool visitCase(Visit, TIntermCase *node) override;
- bool visitAggregate(Visit, TIntermAggregate *) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
- bool visitBranch(Visit, TIntermBranch *) override;
-
- private:
- ValidateSwitch(TBasicType switchType, int shaderVersion, TDiagnostics *context);
-
- bool validateInternal(const TSourceLoc &loc);
-
- TBasicType mSwitchType;
- int mShaderVersion;
- TDiagnostics *mDiagnostics;
- bool mCaseTypeMismatch;
- bool mFirstCaseFound;
- bool mStatementBeforeCase;
- bool mLastStatementWasCase;
- int mControlFlowDepth;
- bool mCaseInsideControlFlow;
- int mDefaultCount;
- std::set<int> mCasesSigned;
- std::set<unsigned int> mCasesUnsigned;
- bool mDuplicateCases;
-};
-
-bool ValidateSwitch::validate(TBasicType switchType,
- int shaderVersion,
- TDiagnostics *diagnostics,
- TIntermBlock *statementList,
- const TSourceLoc &loc)
-{
- ValidateSwitch validate(switchType, shaderVersion, diagnostics);
- ASSERT(statementList);
- statementList->traverse(&validate);
- return validate.validateInternal(loc);
-}
-
-ValidateSwitch::ValidateSwitch(TBasicType switchType, int shaderVersion, TDiagnostics *diagnostics)
- : TIntermTraverser(true, false, true),
- mSwitchType(switchType),
- mShaderVersion(shaderVersion),
- mDiagnostics(diagnostics),
- mCaseTypeMismatch(false),
- mFirstCaseFound(false),
- mStatementBeforeCase(false),
- mLastStatementWasCase(false),
- mControlFlowDepth(0),
- mCaseInsideControlFlow(false),
- mDefaultCount(0),
- mDuplicateCases(false)
-{
-}
-
-void ValidateSwitch::visitSymbol(TIntermSymbol *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
-}
-
-void ValidateSwitch::visitConstantUnion(TIntermConstantUnion *)
-{
- // Conditions of case labels are not traversed, so this is some other constant
- // Could be just a statement like "0;"
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
-}
-
-bool ValidateSwitch::visitDeclaration(Visit, TIntermDeclaration *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitBlock(Visit, TIntermBlock *)
-{
- if (getParentNode() != nullptr)
- {
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- }
- return true;
-}
-
-bool ValidateSwitch::visitBinary(Visit, TIntermBinary *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitUnary(Visit, TIntermUnary *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitTernary(Visit, TIntermTernary *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitSwizzle(Visit, TIntermSwizzle *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitIfElse(Visit visit, TIntermIfElse *)
-{
- if (visit == PreVisit)
- ++mControlFlowDepth;
- if (visit == PostVisit)
- --mControlFlowDepth;
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitSwitch(Visit, TIntermSwitch *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- // Don't go into nested switch statements
- return false;
-}
-
-bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
-{
- const char *nodeStr = node->hasCondition() ? "case" : "default";
- if (mControlFlowDepth > 0)
- {
- mDiagnostics->error(node->getLine(), "label statement nested inside control flow", nodeStr);
- mCaseInsideControlFlow = true;
- }
- mFirstCaseFound = true;
- mLastStatementWasCase = true;
- if (!node->hasCondition())
- {
- ++mDefaultCount;
- if (mDefaultCount > 1)
- {
- mDiagnostics->error(node->getLine(), "duplicate default label", nodeStr);
- }
- }
- else
- {
- TIntermConstantUnion *condition = node->getCondition()->getAsConstantUnion();
- if (condition == nullptr)
- {
- // This can happen in error cases.
- return false;
- }
- TBasicType conditionType = condition->getBasicType();
- if (conditionType != mSwitchType)
- {
- mDiagnostics->error(condition->getLine(),
- "case label type does not match switch init-expression type",
- nodeStr);
- mCaseTypeMismatch = true;
- }
-
- if (conditionType == EbtInt)
- {
- int iConst = condition->getIConst(0);
- if (mCasesSigned.find(iConst) != mCasesSigned.end())
- {
- mDiagnostics->error(condition->getLine(), "duplicate case label", nodeStr);
- mDuplicateCases = true;
- }
- else
- {
- mCasesSigned.insert(iConst);
- }
- }
- else if (conditionType == EbtUInt)
- {
- unsigned int uConst = condition->getUConst(0);
- if (mCasesUnsigned.find(uConst) != mCasesUnsigned.end())
- {
- mDiagnostics->error(condition->getLine(), "duplicate case label", nodeStr);
- mDuplicateCases = true;
- }
- else
- {
- mCasesUnsigned.insert(uConst);
- }
- }
- // Other types are possible only in error cases, where the error has already been generated
- // when parsing the case statement.
- }
- // Don't traverse the condition of the case statement
- return false;
-}
-
-bool ValidateSwitch::visitAggregate(Visit visit, TIntermAggregate *)
-{
- if (getParentNode() != nullptr)
- {
- // This is not the statementList node, but some other node.
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- }
- return true;
-}
-
-bool ValidateSwitch::visitLoop(Visit visit, TIntermLoop *)
-{
- if (visit == PreVisit)
- ++mControlFlowDepth;
- if (visit == PostVisit)
- --mControlFlowDepth;
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::visitBranch(Visit, TIntermBranch *)
-{
- if (!mFirstCaseFound)
- mStatementBeforeCase = true;
- mLastStatementWasCase = false;
- return true;
-}
-
-bool ValidateSwitch::validateInternal(const TSourceLoc &loc)
-{
- if (mStatementBeforeCase)
- {
- mDiagnostics->error(loc, "statement before the first label", "switch");
- }
- bool lastStatementWasCaseError = false;
- if (mLastStatementWasCase)
- {
- if (mShaderVersion == 300)
- {
- lastStatementWasCaseError = true;
- // This error has been proposed to be made optional in GLSL ES 3.00, but dEQP tests
- // still require it.
- mDiagnostics->error(
- loc, "no statement between the last label and the end of the switch statement",
- "switch");
- }
- else
- {
- // The error has been removed from GLSL ES 3.10.
- mDiagnostics->warning(
- loc, "no statement between the last label and the end of the switch statement",
- "switch");
- }
- }
- return !mStatementBeforeCase && !lastStatementWasCaseError && !mCaseInsideControlFlow &&
- !mCaseTypeMismatch && mDefaultCount <= 1 && !mDuplicateCases;
-}
-
-} // anonymous namespace
-
-bool ValidateSwitchStatementList(TBasicType switchType,
- int shaderVersion,
- TDiagnostics *diagnostics,
- TIntermBlock *statementList,
- const TSourceLoc &loc)
-{
- return ValidateSwitch::validate(switchType, shaderVersion, diagnostics, statementList, loc);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h
deleted file mode 100644
index 2d2dd70f78..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VALIDATESWITCH_H_
-#define COMPILER_TRANSLATOR_VALIDATESWITCH_H_
-
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-
-namespace sh
-{
-class TDiagnostics;
-class TIntermBlock;
-
-// Check for errors and output error messages on the context.
-// Returns true if there are no errors.
-bool ValidateSwitchStatementList(TBasicType switchType,
- int shaderVersion,
- TDiagnostics *diagnostics,
- TIntermBlock *statementList,
- const TSourceLoc &loc);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VALIDATESWITCH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp
deleted file mode 100644
index 9c36fcea78..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-//
-// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The ValidateVaryingLocations function checks if there exists location conflicts on shader
-// varyings.
-//
-
-#include "ValidateVaryingLocations.h"
-
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/IntermTraverse.h"
-#include "compiler/translator/util.h"
-
-namespace sh
-{
-
-namespace
-{
-
-void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
-{
- diagnostics->error(symbol.getLine(), reason, symbol.getSymbol().c_str());
-}
-
-int GetLocationCount(const TIntermSymbol *varying, bool ignoreVaryingArraySize)
-{
- const auto &varyingType = varying->getType();
- if (varyingType.getStruct() != nullptr)
- {
- ASSERT(!varyingType.isArray());
- int totalLocation = 0;
- for (const auto *field : varyingType.getStruct()->fields())
- {
- const auto *fieldType = field->type();
- ASSERT(fieldType->getStruct() == nullptr && !fieldType->isArray());
-
- totalLocation += fieldType->getSecondarySize();
- }
- return totalLocation;
- }
- // [GL_OES_shader_io_blocks SPEC Chapter 4.4.1]
- // Geometry shader inputs, tessellation control shader inputs and outputs, and tessellation
- // evaluation inputs all have an additional level of arrayness relative to other shader inputs
- // and outputs. This outer array level is removed from the type before considering how many
- // locations the type consumes.
- else if (ignoreVaryingArraySize)
- {
- // Array-of-arrays cannot be inputs or outputs of a geometry shader.
- // (GL_OES_geometry_shader SPEC issues(5))
- ASSERT(!varyingType.isArrayOfArrays());
- return varyingType.getSecondarySize();
- }
- else
- {
- return varyingType.getSecondarySize() * static_cast<int>(varyingType.getArraySizeProduct());
- }
-}
-
-using VaryingVector = std::vector<const TIntermSymbol *>;
-
-void ValidateShaderInterface(TDiagnostics *diagnostics,
- VaryingVector &varyingVector,
- bool ignoreVaryingArraySize)
-{
- // Location conflicts can only happen when there are two or more varyings in varyingVector.
- if (varyingVector.size() <= 1)
- {
- return;
- }
-
- std::map<int, const TIntermSymbol *> locationMap;
- for (const TIntermSymbol *varying : varyingVector)
- {
- const int location = varying->getType().getLayoutQualifier().location;
- ASSERT(location >= 0);
-
- const int elementCount = GetLocationCount(varying, ignoreVaryingArraySize);
- for (int elementIndex = 0; elementIndex < elementCount; ++elementIndex)
- {
- const int offsetLocation = location + elementIndex;
- if (locationMap.find(offsetLocation) != locationMap.end())
- {
- std::stringstream strstr;
- strstr << "'" << varying->getSymbol()
- << "' conflicting location with previously defined '"
- << locationMap[offsetLocation]->getSymbol() << "'";
- error(*varying, strstr.str().c_str(), diagnostics);
- }
- else
- {
- locationMap[offsetLocation] = varying;
- }
- }
- }
-}
-
-class ValidateVaryingLocationsTraverser : public TIntermTraverser
-{
- public:
- ValidateVaryingLocationsTraverser(GLenum shaderType);
- void validate(TDiagnostics *diagnostics);
-
- private:
- bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
- bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
-
- VaryingVector mInputVaryingsWithLocation;
- VaryingVector mOutputVaryingsWithLocation;
- GLenum mShaderType;
-};
-
-ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType)
- : TIntermTraverser(true, false, false), mShaderType(shaderType)
-{
-}
-
-bool ValidateVaryingLocationsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
-{
- const TIntermSequence &sequence = *(node->getSequence());
- ASSERT(!sequence.empty());
-
- const TIntermSymbol *symbol = sequence.front()->getAsSymbolNode();
- if (symbol == nullptr)
- {
- return false;
- }
-
- // Collect varyings that have explicit 'location' qualifiers.
- const TQualifier qualifier = symbol->getQualifier();
- if (symbol->getType().getLayoutQualifier().location != -1)
- {
- if (IsVaryingIn(qualifier))
- {
- mInputVaryingsWithLocation.push_back(symbol);
- }
- else if (IsVaryingOut(qualifier))
- {
- mOutputVaryingsWithLocation.push_back(symbol);
- }
- }
-
- return false;
-}
-
-bool ValidateVaryingLocationsTraverser::visitFunctionDefinition(Visit visit,
- TIntermFunctionDefinition *node)
-{
- // We stop traversing function definitions because varyings cannot be defined in a function.
- return false;
-}
-
-void ValidateVaryingLocationsTraverser::validate(TDiagnostics *diagnostics)
-{
- ASSERT(diagnostics);
-
- ValidateShaderInterface(diagnostics, mInputVaryingsWithLocation,
- mShaderType == GL_GEOMETRY_SHADER_OES);
- ValidateShaderInterface(diagnostics, mOutputVaryingsWithLocation, false);
-}
-
-} // anonymous namespace
-
-bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType)
-{
- ValidateVaryingLocationsTraverser varyingValidator(shaderType);
- root->traverse(&varyingValidator);
- int numErrorsBefore = diagnostics->numErrors();
- varyingValidator.validate(diagnostics);
- return (diagnostics->numErrors() == numErrorsBefore);
-}
-
-} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h
deleted file mode 100644
index 1e53977c68..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The ValidateVaryingLocations function checks if there exists location conflicts on shader
-// varyings.
-//
-
-#ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
-#define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
-
-#include "GLSLANG/ShaderVars.h"
-
-namespace sh
-{
-
-class TIntermBlock;
-class TDiagnostics;
-
-bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType);
-
-} // namespace sh
-
-#endif \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
deleted file mode 100644
index 6dd396ff02..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Check whether variables fit within packing limits according to the packing rules from the GLSL ES
-// 1.00.17 spec, Appendix A, section 7.
-
-#include <algorithm>
-
-#include "angle_gl.h"
-
-#include "compiler/translator/VariablePacker.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-namespace
-{
-
-// Expand the variable so that struct variables are split into their individual fields.
-// Will not set the mappedName or staticUse fields on the expanded variables.
-void ExpandVariable(const ShaderVariable &variable,
- const std::string &name,
- std::vector<ShaderVariable> *expanded);
-
-void ExpandStructVariable(const ShaderVariable &variable,
- const std::string &name,
- std::vector<ShaderVariable> *expanded)
-{
- ASSERT(variable.isStruct());
-
- const std::vector<ShaderVariable> &fields = variable.fields;
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
- {
- const ShaderVariable &field = fields[fieldIndex];
- ExpandVariable(field, name + "." + field.name, expanded);
- }
-}
-
-void ExpandStructArrayVariable(const ShaderVariable &variable,
- unsigned int arrayNestingIndex,
- const std::string &name,
- std::vector<ShaderVariable> *expanded)
-{
- // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
- // innermost.
- const unsigned int currentArraySize = variable.getNestedArraySize(arrayNestingIndex);
- for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
- {
- const std::string elementName = name + ArrayString(arrayElement);
- if (arrayNestingIndex + 1u < variable.arraySizes.size())
- {
- ExpandStructArrayVariable(variable, arrayNestingIndex + 1u, elementName, expanded);
- }
- else
- {
- ExpandStructVariable(variable, elementName, expanded);
- }
- }
-}
-
-void ExpandVariable(const ShaderVariable &variable,
- const std::string &name,
- std::vector<ShaderVariable> *expanded)
-{
- if (variable.isStruct())
- {
- if (variable.isArray())
- {
- ExpandStructArrayVariable(variable, 0u, name, expanded);
- }
- else
- {
- ExpandStructVariable(variable, name, expanded);
- }
- }
- else
- {
- ShaderVariable expandedVar = variable;
- expandedVar.name = name;
-
- expanded->push_back(expandedVar);
- }
-}
-
-int GetVariablePackingRows(const ShaderVariable &variable)
-{
- return GetTypePackingRows(variable.type) * variable.getArraySizeProduct();
-}
-
-class VariablePacker
-{
- public:
- bool checkExpandedVariablesWithinPackingLimits(unsigned int maxVectors,
- std::vector<sh::ShaderVariable> *variables);
-
- private:
- static const int kNumColumns = 4;
- static const unsigned kColumnMask = (1 << kNumColumns) - 1;
-
- unsigned makeColumnFlags(int column, int numComponentsPerRow);
- void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow);
- bool searchColumn(int column, int numRows, int *destRow, int *destSize);
-
- int topNonFullRow_;
- int bottomNonFullRow_;
- int maxRows_;
- std::vector<unsigned> rows_;
-};
-
-struct TVariableInfoComparer
-{
- bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
- {
- int lhsSortOrder = gl::VariableSortOrder(lhs.type);
- int rhsSortOrder = gl::VariableSortOrder(rhs.type);
- if (lhsSortOrder != rhsSortOrder)
- {
- return lhsSortOrder < rhsSortOrder;
- }
- // Sort by largest first.
- return lhs.getArraySizeProduct() > rhs.getArraySizeProduct();
- }
-};
-
-unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow)
-{
- return ((kColumnMask << (kNumColumns - numComponentsPerRow)) & kColumnMask) >> column;
-}
-
-void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow)
-{
- unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow);
- for (int r = 0; r < numRows; ++r)
- {
- int row = topRow + r;
- ASSERT((rows_[row] & columnFlags) == 0);
- rows_[row] |= columnFlags;
- }
-}
-
-bool VariablePacker::searchColumn(int column, int numRows, int *destRow, int *destSize)
-{
- ASSERT(destRow);
-
- for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask; ++topNonFullRow_)
- {
- }
-
- for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask; --bottomNonFullRow_)
- {
- }
-
- if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows)
- {
- return false;
- }
-
- unsigned columnFlags = makeColumnFlags(column, 1);
- int topGoodRow = 0;
- int smallestGoodTop = -1;
- int smallestGoodSize = maxRows_ + 1;
- int bottomRow = bottomNonFullRow_ + 1;
- bool found = false;
- for (int row = topNonFullRow_; row <= bottomRow; ++row)
- {
- bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false;
- if (rowEmpty)
- {
- if (!found)
- {
- topGoodRow = row;
- found = true;
- }
- }
- else
- {
- if (found)
- {
- int size = row - topGoodRow;
- if (size >= numRows && size < smallestGoodSize)
- {
- smallestGoodSize = size;
- smallestGoodTop = topGoodRow;
- }
- }
- found = false;
- }
- }
- if (smallestGoodTop < 0)
- {
- return false;
- }
-
- *destRow = smallestGoodTop;
- if (destSize)
- {
- *destSize = smallestGoodSize;
- }
- return true;
-}
-
-bool VariablePacker::checkExpandedVariablesWithinPackingLimits(
- unsigned int maxVectors,
- std::vector<sh::ShaderVariable> *variables)
-{
- ASSERT(maxVectors > 0);
- maxRows_ = maxVectors;
- topNonFullRow_ = 0;
- bottomNonFullRow_ = maxRows_ - 1;
-
- // Check whether each variable fits in the available vectors.
- for (const sh::ShaderVariable &variable : *variables)
- {
- // Structs should have been expanded before reaching here.
- ASSERT(!variable.isStruct());
- if (variable.getArraySizeProduct() > maxVectors / GetTypePackingRows(variable.type))
- {
- return false;
- }
- }
-
- // As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
- // order by type, then by size of array, largest first.
- std::sort(variables->begin(), variables->end(), TVariableInfoComparer());
- rows_.clear();
- rows_.resize(maxVectors, 0);
-
- // Packs the 4 column variables.
- size_t ii = 0;
- for (; ii < variables->size(); ++ii)
- {
- const sh::ShaderVariable &variable = (*variables)[ii];
- if (GetTypePackingComponentsPerRow(variable.type) != 4)
- {
- break;
- }
- topNonFullRow_ += GetVariablePackingRows(variable);
- }
-
- if (topNonFullRow_ > maxRows_)
- {
- return false;
- }
-
- // Packs the 3 column variables.
- int num3ColumnRows = 0;
- for (; ii < variables->size(); ++ii)
- {
- const sh::ShaderVariable &variable = (*variables)[ii];
- if (GetTypePackingComponentsPerRow(variable.type) != 3)
- {
- break;
- }
- num3ColumnRows += GetVariablePackingRows(variable);
- }
-
- if (topNonFullRow_ + num3ColumnRows > maxRows_)
- {
- return false;
- }
-
- fillColumns(topNonFullRow_, num3ColumnRows, 0, 3);
-
- // Packs the 2 column variables.
- int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
- int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
- int rowsAvailableInColumns01 = twoColumnRowsAvailable;
- int rowsAvailableInColumns23 = twoColumnRowsAvailable;
- for (; ii < variables->size(); ++ii)
- {
- const sh::ShaderVariable &variable = (*variables)[ii];
- if (GetTypePackingComponentsPerRow(variable.type) != 2)
- {
- break;
- }
- int numRows = GetVariablePackingRows(variable);
- if (numRows <= rowsAvailableInColumns01)
- {
- rowsAvailableInColumns01 -= numRows;
- }
- else if (numRows <= rowsAvailableInColumns23)
- {
- rowsAvailableInColumns23 -= numRows;
- }
- else
- {
- return false;
- }
- }
-
- int numRowsUsedInColumns01 = twoColumnRowsAvailable - rowsAvailableInColumns01;
- int numRowsUsedInColumns23 = twoColumnRowsAvailable - rowsAvailableInColumns23;
- fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2);
- fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23, 2, 2);
-
- // Packs the 1 column variables.
- for (; ii < variables->size(); ++ii)
- {
- const sh::ShaderVariable &variable = (*variables)[ii];
- ASSERT(1 == GetTypePackingComponentsPerRow(variable.type));
- int numRows = GetVariablePackingRows(variable);
- int smallestColumn = -1;
- int smallestSize = maxRows_ + 1;
- int topRow = -1;
- for (int column = 0; column < kNumColumns; ++column)
- {
- int row = 0;
- int size = 0;
- if (searchColumn(column, numRows, &row, &size))
- {
- if (size < smallestSize)
- {
- smallestSize = size;
- smallestColumn = column;
- topRow = row;
- }
- }
- }
-
- if (smallestColumn < 0)
- {
- return false;
- }
-
- fillColumns(topRow, numRows, smallestColumn, 1);
- }
-
- ASSERT(variables->size() == ii);
-
- return true;
-}
-
-} // anonymous namespace
-
-int GetTypePackingComponentsPerRow(sh::GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 4;
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 3;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 2;
- default:
- ASSERT(gl::VariableComponentCount(type) == 1);
- return 1;
- }
-}
-
-int GetTypePackingRows(sh::GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_MAT4x2:
- return 4;
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- return 3;
- case GL_FLOAT_MAT2:
- return 2;
- default:
- ASSERT(gl::VariableRowCount(type) == 1);
- return 1;
- }
-}
-
-template <typename T>
-bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables)
-{
- VariablePacker packer;
- std::vector<sh::ShaderVariable> expandedVariables;
- for (const ShaderVariable &variable : variables)
- {
- ExpandVariable(variable, variable.name, &expandedVariables);
- }
- return packer.checkExpandedVariablesWithinPackingLimits(maxVectors, &expandedVariables);
-}
-
-template bool CheckVariablesInPackingLimits<ShaderVariable>(
- unsigned int maxVectors,
- const std::vector<ShaderVariable> &variables);
-template bool CheckVariablesInPackingLimits<Uniform>(unsigned int maxVectors,
- const std::vector<Uniform> &variables);
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
deleted file mode 100644
index 36b2104cd0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
+++ /dev/null
@@ -1,32 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Check whether variables fit within packing limits according to the packing rules from the GLSL ES
-// 1.00.17 spec, Appendix A, section 7.
-
-#ifndef COMPILER_TRANSLATOR_VARIABLEPACKER_H_
-#define COMPILER_TRANSLATOR_VARIABLEPACKER_H_
-
-#include <vector>
-
-#include <GLSLANG/ShaderLang.h>
-
-namespace sh
-{
-
-// Gets how many components in a row a data type takes.
-int GetTypePackingComponentsPerRow(sh::GLenum type);
-
-// Gets how many rows a data type takes.
-int GetTypePackingRows(sh::GLenum type);
-
-// Returns true if the passed in variables pack in maxVectors.
-// T should be ShaderVariable or one of the subclasses of ShaderVariable.
-template <typename T>
-bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VARIABLEPACKER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp
deleted file mode 100644
index 1e79a60991..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp
+++ /dev/null
@@ -1,284 +0,0 @@
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VectorizeVectorScalarArithmetic.cpp: Turn some arithmetic operations that operate on a float
-// vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary
-// operations inside vector constructors are also turned into vector operations.
-//
-// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
-// driver version 387.92. It works around the most common occurrences of the bug.
-
-#include "compiler/translator/VectorizeVectorScalarArithmetic.h"
-
-#include <set>
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class VectorizeVectorScalarArithmeticTraverser : public TIntermTraverser
-{
- public:
- VectorizeVectorScalarArithmeticTraverser(TSymbolTable *symbolTable)
- : TIntermTraverser(true, false, false, symbolTable), mReplaced(false)
- {
- }
-
- bool didReplaceScalarsWithVectors() { return mReplaced; }
- void nextIteration()
- {
- mReplaced = false;
- mModifiedBlocks.clear();
- }
-
- protected:
- bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- private:
- // These helpers should only be called from visitAggregate when visiting a constructor.
- // argBinary is the only argument of the constructor.
- void replaceMathInsideConstructor(TIntermAggregate *node, TIntermBinary *argBinary);
- void replaceAssignInsideConstructor(const TIntermAggregate *node,
- const TIntermBinary *argBinary);
-
- static TIntermTyped *Vectorize(TIntermTyped *node,
- TType vectorType,
- TIntermTraverser::OriginalNode *originalNodeFate);
-
- bool mReplaced;
- std::set<const TIntermBlock *> mModifiedBlocks;
-};
-
-TIntermTyped *VectorizeVectorScalarArithmeticTraverser::Vectorize(
- TIntermTyped *node,
- TType vectorType,
- TIntermTraverser::OriginalNode *originalNodeFate)
-{
- ASSERT(node->isScalar());
- vectorType.setQualifier(EvqTemporary);
- TIntermSequence vectorConstructorArgs;
- vectorConstructorArgs.push_back(node);
- TIntermAggregate *vectorized =
- TIntermAggregate::CreateConstructor(vectorType, &vectorConstructorArgs);
- TIntermTyped *vectorizedFolded = vectorized->fold(nullptr);
- if (originalNodeFate != nullptr)
- {
- if (vectorizedFolded != vectorized)
- {
- *originalNodeFate = OriginalNode::IS_DROPPED;
- }
- else
- {
- *originalNodeFate = OriginalNode::BECOMES_CHILD;
- }
- }
- return vectorizedFolded;
-}
-
-bool VectorizeVectorScalarArithmeticTraverser::visitBinary(Visit /*visit*/, TIntermBinary *node)
-{
- TIntermTyped *left = node->getLeft();
- TIntermTyped *right = node->getRight();
- ASSERT(left);
- ASSERT(right);
- switch (node->getOp())
- {
- case EOpAdd:
- case EOpAddAssign:
- // Only these specific ops are necessary to turn into vector ops.
- break;
- default:
- return true;
- }
- if (node->getBasicType() != EbtFloat)
- {
- // Only float ops have reproduced the bug.
- return true;
- }
- if (left->isScalar() && right->isVector())
- {
- ASSERT(!node->isAssignment());
- ASSERT(!right->isArray());
- OriginalNode originalNodeFate;
- TIntermTyped *leftVectorized = Vectorize(left, right->getType(), &originalNodeFate);
- queueReplacementWithParent(node, left, leftVectorized, originalNodeFate);
- mReplaced = true;
- // Don't replace more nodes in the same subtree on this traversal. However, nodes elsewhere
- // in the tree may still be replaced.
- return false;
- }
- else if (left->isVector() && right->isScalar())
- {
- OriginalNode originalNodeFate;
- TIntermTyped *rightVectorized = Vectorize(right, left->getType(), &originalNodeFate);
- queueReplacementWithParent(node, right, rightVectorized, originalNodeFate);
- mReplaced = true;
- // Don't replace more nodes in the same subtree on this traversal. However, nodes elsewhere
- // in the tree may still be replaced.
- return false;
- }
- return true;
-}
-
-void VectorizeVectorScalarArithmeticTraverser::replaceMathInsideConstructor(
- TIntermAggregate *node,
- TIntermBinary *argBinary)
-{
- // Turn:
- // a * b
- // into:
- // gvec(a) * gvec(b)
-
- TIntermTyped *left = argBinary->getLeft();
- TIntermTyped *right = argBinary->getRight();
- ASSERT(left->isScalar() && right->isScalar());
-
- TType leftVectorizedType = left->getType();
- leftVectorizedType.setPrimarySize(static_cast<unsigned char>(node->getType().getNominalSize()));
- TIntermTyped *leftVectorized = Vectorize(left, leftVectorizedType, nullptr);
- TType rightVectorizedType = right->getType();
- rightVectorizedType.setPrimarySize(
- static_cast<unsigned char>(node->getType().getNominalSize()));
- TIntermTyped *rightVectorized = Vectorize(right, rightVectorizedType, nullptr);
-
- TIntermBinary *newArg = new TIntermBinary(argBinary->getOp(), leftVectorized, rightVectorized);
- queueReplacementWithParent(node, argBinary, newArg, OriginalNode::IS_DROPPED);
-}
-
-void VectorizeVectorScalarArithmeticTraverser::replaceAssignInsideConstructor(
- const TIntermAggregate *node,
- const TIntermBinary *argBinary)
-{
- // Turn:
- // gvec(a *= b);
- // into:
- // // This is inserted into the parent block:
- // gvec s0 = gvec(a);
- //
- // // This goes where the gvec constructor used to be:
- // ((s0 *= b, a = s0.x), s0);
-
- TIntermTyped *left = argBinary->getLeft();
- TIntermTyped *right = argBinary->getRight();
- ASSERT(left->isScalar() && right->isScalar());
- ASSERT(!left->hasSideEffects());
-
- TType vecType = node->getType();
- vecType.setQualifier(EvqTemporary);
-
- nextTemporaryId();
- // gvec s0 = gvec(a);
- // s0 is called "tempAssignmentTarget" below.
- TIntermTyped *tempAssignmentTargetInitializer = Vectorize(left->deepCopy(), vecType, nullptr);
- TIntermDeclaration *tempAssignmentTargetDeclaration =
- createTempInitDeclaration(tempAssignmentTargetInitializer);
-
- // s0 *= b
- TOperator compoundAssignmentOp = argBinary->getOp();
- if (compoundAssignmentOp == EOpMulAssign)
- {
- compoundAssignmentOp = EOpVectorTimesScalarAssign;
- }
- TIntermBinary *replacementCompoundAssignment =
- new TIntermBinary(compoundAssignmentOp, createTempSymbol(vecType), right->deepCopy());
-
- // s0.x
- TVector<int> swizzleXOffset;
- swizzleXOffset.push_back(0);
- TIntermSwizzle *tempAssignmentTargetX =
- new TIntermSwizzle(createTempSymbol(vecType), swizzleXOffset);
- // a = s0.x
- TIntermBinary *replacementAssignBackToTarget =
- new TIntermBinary(EOpAssign, left->deepCopy(), tempAssignmentTargetX);
-
- // s0 *= b, a = s0.x
- TIntermBinary *replacementSequenceLeft =
- new TIntermBinary(EOpComma, replacementCompoundAssignment, replacementAssignBackToTarget);
- // (s0 *= b, a = s0.x), s0
- TIntermBinary *replacementSequence =
- new TIntermBinary(EOpComma, replacementSequenceLeft, createTempSymbol(vecType));
-
- insertStatementInParentBlock(tempAssignmentTargetDeclaration);
- queueReplacement(replacementSequence, OriginalNode::IS_DROPPED);
-}
-
-bool VectorizeVectorScalarArithmeticTraverser::visitAggregate(Visit /*visit*/,
- TIntermAggregate *node)
-{
- // Transform scalar binary expressions inside vector constructors.
- if (!node->isConstructor() || !node->isVector() || node->getSequence()->size() != 1)
- {
- return true;
- }
- TIntermTyped *argument = node->getSequence()->back()->getAsTyped();
- ASSERT(argument);
- if (!argument->isScalar() || argument->getBasicType() != EbtFloat)
- {
- return true;
- }
- TIntermBinary *argBinary = argument->getAsBinaryNode();
- if (!argBinary)
- {
- return true;
- }
-
- // Only specific ops are necessary to change.
- switch (argBinary->getOp())
- {
- case EOpMul:
- case EOpDiv:
- {
- replaceMathInsideConstructor(node, argBinary);
- mReplaced = true;
- // Don't replace more nodes in the same subtree on this traversal. However, nodes
- // elsewhere in the tree may still be replaced.
- return false;
- }
- case EOpMulAssign:
- case EOpDivAssign:
- {
- // The case where the left side has side effects is too complicated to deal with, so we
- // leave that be.
- if (!argBinary->getLeft()->hasSideEffects())
- {
- const TIntermBlock *parentBlock = getParentBlock();
- // We can't do more than one insertion to the same block on the same traversal.
- if (mModifiedBlocks.find(parentBlock) == mModifiedBlocks.end())
- {
- replaceAssignInsideConstructor(node, argBinary);
- mModifiedBlocks.insert(parentBlock);
- mReplaced = true;
- // Don't replace more nodes in the same subtree on this traversal.
- // However, nodes elsewhere in the tree may still be replaced.
- return false;
- }
- }
- break;
- }
- default:
- return true;
- }
- return true;
-}
-
-} // anonymous namespace
-
-void VectorizeVectorScalarArithmetic(TIntermBlock *root, TSymbolTable *symbolTable)
-{
- VectorizeVectorScalarArithmeticTraverser traverser(symbolTable);
- do
- {
- traverser.nextIteration();
- root->traverse(&traverser);
- traverser.updateTree();
- } while (traverser.didReplaceScalarsWithVectors());
-}
-
-} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h
deleted file mode 100644
index 69f092e039..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h
+++ /dev/null
@@ -1,25 +0,0 @@
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VectorizeVectorScalarArithmetic.h: Turn some arithmetic operations that operate on a float
-// vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary
-// operations inside vector constructors are also turned into vector operations.
-//
-// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
-// driver version 387.92. It works around the most common occurrences of the bug.
-
-#ifndef COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_
-#define COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-class TSymbolTable;
-
-void VectorizeVectorScalarArithmetic(TIntermBlock *root, TSymbolTable *symbolTable);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
deleted file mode 100644
index 81688765b8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/VersionGLSL.h"
-
-#include "angle_gl.h"
-
-namespace sh
-{
-
-int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
-{
- switch (output)
- {
- case SH_GLSL_130_OUTPUT:
- return GLSL_VERSION_130;
- case SH_GLSL_140_OUTPUT:
- return GLSL_VERSION_140;
- case SH_GLSL_150_CORE_OUTPUT:
- return GLSL_VERSION_150;
- case SH_GLSL_330_CORE_OUTPUT:
- return GLSL_VERSION_330;
- case SH_GLSL_400_CORE_OUTPUT:
- return GLSL_VERSION_400;
- case SH_GLSL_410_CORE_OUTPUT:
- return GLSL_VERSION_410;
- case SH_GLSL_420_CORE_OUTPUT:
- return GLSL_VERSION_420;
- case SH_GLSL_430_CORE_OUTPUT:
- return GLSL_VERSION_430;
- case SH_GLSL_440_CORE_OUTPUT:
- return GLSL_VERSION_440;
- case SH_GLSL_450_CORE_OUTPUT:
- return GLSL_VERSION_450;
- case SH_GLSL_COMPATIBILITY_OUTPUT:
- return GLSL_VERSION_110;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-// We need to scan for the following:
-// 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
-// but only at the global scope.
-// 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
-// but inside any scope.
-// 3. Call to a matrix constructor with another matrix as argument.
-// (These constructors were reserved in GLSL version 1.10.)
-// 4. Arrays as "out" function parameters.
-// GLSL spec section 6.1.1: "When calling a function, expressions that do
-// not evaluate to l-values cannot be passed to parameters declared as
-// out or inout."
-// GLSL 1.1 section 5.8: "Other binary or unary expressions,
-// non-dereferenced arrays, function names, swizzles with repeated fields,
-// and constants cannot be l-values."
-// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
-// are built-in types, entire structures or arrays... are all l-values."
-//
-TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output)
- : TIntermTraverser(true, false, false)
-{
- mVersion = ShaderOutputTypeToGLSLVersion(output);
- if (pragma.stdgl.invariantAll)
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- }
- if (type == GL_COMPUTE_SHADER)
- {
- ensureVersionIsAtLeast(GLSL_VERSION_430);
- }
-}
-
-void TVersionGLSL::visitSymbol(TIntermSymbol *node)
-{
- if (node->getSymbol() == "gl_PointCoord")
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- }
-}
-
-bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
-{
- const TIntermSequence &sequence = *(node->getSequence());
- if (sequence.front()->getAsTyped()->getType().isInvariant())
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- }
- return true;
-}
-
-bool TVersionGLSL::visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node)
-{
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- return true;
-}
-
-bool TVersionGLSL::visitFunctionPrototype(Visit, TIntermFunctionPrototype *node)
-{
- const TIntermSequence &params = *(node->getSequence());
- for (TIntermSequence::const_iterator iter = params.begin(); iter != params.end(); ++iter)
- {
- const TIntermTyped *param = (*iter)->getAsTyped();
- if (param->isArray())
- {
- TQualifier qualifier = param->getQualifier();
- if ((qualifier == EvqOut) || (qualifier == EvqInOut))
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- break;
- }
- }
- }
- // Fully processed. No need to visit children.
- return false;
-}
-
-bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
-{
- if (node->getOp() == EOpConstruct && node->getType().isMatrix())
- {
- const TIntermSequence &sequence = *(node->getSequence());
- if (sequence.size() == 1)
- {
- TIntermTyped *typed = sequence.front()->getAsTyped();
- if (typed && typed->isMatrix())
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- }
- }
- }
- return true;
-}
-
-void TVersionGLSL::ensureVersionIsAtLeast(int version)
-{
- mVersion = std::max(version, mVersion);
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
deleted file mode 100644
index 8b82eb9615..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-
-#include "compiler/translator/IntermTraverse.h"
-
-#include "compiler/translator/Pragma.h"
-
-namespace sh
-{
-
-static const int GLSL_VERSION_110 = 110;
-static const int GLSL_VERSION_120 = 120;
-static const int GLSL_VERSION_130 = 130;
-static const int GLSL_VERSION_140 = 140;
-static const int GLSL_VERSION_150 = 150;
-static const int GLSL_VERSION_330 = 330;
-static const int GLSL_VERSION_400 = 400;
-static const int GLSL_VERSION_410 = 410;
-static const int GLSL_VERSION_420 = 420;
-static const int GLSL_VERSION_430 = 430;
-static const int GLSL_VERSION_440 = 440;
-static const int GLSL_VERSION_450 = 450;
-
-int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
-
-// Traverses the intermediate tree to return the minimum GLSL version
-// required to legally access all built-in features used in the shader.
-// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
-// - #version and #extension to declare version and extensions.
-// - built-in functions refract, exp, and log.
-// - updated step() to compare x < edge instead of x <= edge.
-// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
-// - many changes to reduce differences when compared to the ES specification.
-// - invariant keyword and its support.
-// - c++ style name hiding rules.
-// - built-in variable gl_PointCoord for fragment shaders.
-// - matrix constructors taking matrix as argument.
-// - array as "out" function parameters
-//
-// TODO: ES3 equivalent versions of GLSL
-class TVersionGLSL : public TIntermTraverser
-{
- public:
- TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
-
- // If output is core profile, returns 150.
- // If output is legacy profile,
- // Returns 120 if the following is used the shader:
- // - "invariant",
- // - "gl_PointCoord",
- // - matrix/matrix constructors
- // - array "out" parameters
- // Else 110 is returned.
- int getVersion() const { return mVersion; }
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitAggregate(Visit, TIntermAggregate *node) override;
- bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override;
- bool visitFunctionPrototype(Visit, TIntermFunctionPrototype *node) override;
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
-
- private:
- void ensureVersionIsAtLeast(int version);
-
- int mVersion;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp
deleted file mode 100644
index 85a11c998d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// WrapSwitchStatementsInBlocks.cpp: Wrap switch statements in blocks and declare all switch-scoped
-// variables there to make the AST compatible with HLSL output.
-//
-// switch (init)
-// {
-// case 0:
-// float f;
-// default:
-// f = 1.0;
-// }
-//
-// becomes
-//
-// {
-// float f;
-// switch (init)
-// {
-// case 0:
-// default:
-// f = 1.0;
-// }
-// }
-
-#include "compiler/translator/WrapSwitchStatementsInBlocks.h"
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/IntermTraverse.h"
-
-namespace sh
-{
-
-namespace
-{
-
-class WrapSwitchStatementsInBlocksTraverser : public TIntermTraverser
-{
- public:
- WrapSwitchStatementsInBlocksTraverser() : TIntermTraverser(true, false, false), mDidWrap(false)
- {
- }
-
- bool visitSwitch(Visit visit, TIntermSwitch *node) override;
-
- bool didWrap() const { return mDidWrap; }
-
- private:
- bool mDidWrap;
-};
-
-bool WrapSwitchStatementsInBlocksTraverser::visitSwitch(Visit, TIntermSwitch *node)
-{
- std::vector<TIntermDeclaration *> declarations;
- TIntermSequence *statementList = node->getStatementList()->getSequence();
- for (TIntermNode *statement : *statementList)
- {
- TIntermDeclaration *asDeclaration = statement->getAsDeclarationNode();
- if (asDeclaration)
- {
- declarations.push_back(asDeclaration);
- }
- }
- if (declarations.empty())
- {
- // We don't need to wrap the switch if it doesn't contain declarations as its direct
- // descendants.
- return true;
- }
-
- TIntermBlock *wrapperBlock = new TIntermBlock();
- for (TIntermDeclaration *declaration : declarations)
- {
- // SeparateDeclarations should have already been run.
- ASSERT(declaration->getSequence()->size() == 1);
-
- TIntermDeclaration *declarationInBlock = new TIntermDeclaration();
- TIntermSymbol *declaratorAsSymbol = declaration->getSequence()->at(0)->getAsSymbolNode();
- if (declaratorAsSymbol)
- {
- // This is a simple declaration like: "float f;"
- // Remove the declaration from inside the switch and put it in the wrapping block.
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(
- node->getStatementList(), declaration, emptyReplacement));
-
- declarationInBlock->appendDeclarator(declaratorAsSymbol->deepCopy());
- }
- else
- {
- // This is an init declaration like: "float f = 0.0;"
- // Change the init declaration inside the switch into an assignment and put a plain
- // declaration in the wrapping block.
- TIntermBinary *declaratorAsBinary =
- declaration->getSequence()->at(0)->getAsBinaryNode();
- ASSERT(declaratorAsBinary);
-
- TIntermBinary *initAssignment = new TIntermBinary(
- EOpAssign, declaratorAsBinary->getLeft(), declaratorAsBinary->getRight());
-
- queueReplacementWithParent(node->getStatementList(), declaration, initAssignment,
- OriginalNode::IS_DROPPED);
-
- declarationInBlock->appendDeclarator(declaratorAsBinary->getLeft()->deepCopy());
- }
- wrapperBlock->appendStatement(declarationInBlock);
- }
-
- wrapperBlock->appendStatement(node);
- queueReplacement(wrapperBlock, OriginalNode::BECOMES_CHILD);
- mDidWrap = true;
-
- // Should be fine to process multiple switch statements, even nesting ones in the same
- // traversal.
- return true;
-}
-
-} // anonymous namespace
-
-// Wrap switch statements in the AST into blocks when needed.
-bool WrapSwitchStatementsInBlocks(TIntermBlock *root)
-{
- WrapSwitchStatementsInBlocksTraverser traverser;
- root->traverse(&traverser);
- traverser.updateTree();
- return traverser.didWrap();
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h
deleted file mode 100644
index bc0179926d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// WrapSwitchStatementsInBlocks.h: Wrap switch statements in blocks and declare all switch-scoped
-// variables there to make the AST compatible with HLSL output.
-
-#ifndef COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
-#define COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
-
-namespace sh
-{
-
-class TIntermBlock;
-
-// Wrap switch statements in the AST into blocks when needed. Returns true if the AST was changed.
-bool WrapSwitchStatementsInBlocks(TIntermBlock *root);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp b/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
deleted file mode 100644
index fd8c450c20..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
+++ /dev/null
@@ -1,281 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// blocklayout.cpp:
-// Implementation for block layout classes and methods.
-//
-
-#include "compiler/translator/blocklayout.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-namespace
-{
-bool IsRowMajorLayout(const InterfaceBlockField &var)
-{
- return var.isRowMajorLayout;
-}
-
-bool IsRowMajorLayout(const ShaderVariable &var)
-{
- return false;
-}
-
-template <typename VarT>
-void GetUniformBlockStructMemberInfo(const std::vector<VarT> &fields,
- const std::string &fieldName,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- BlockLayoutMap *blockInfoOut)
-{
- encoder->enterAggregateType();
- GetUniformBlockInfo(fields, fieldName, encoder, inRowMajorLayout, blockInfoOut);
- encoder->exitAggregateType();
-}
-
-template <typename VarT>
-void GetUniformBlockStructArrayMemberInfo(const VarT &field,
- unsigned int arrayNestingIndex,
- const std::string &arrayName,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- BlockLayoutMap *blockInfoOut)
-{
- // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
- // innermost.
- const unsigned int currentArraySize = field.getNestedArraySize(arrayNestingIndex);
- for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
- {
- const std::string elementName = arrayName + ArrayString(arrayElement);
- if (arrayNestingIndex + 1u < field.arraySizes.size())
- {
- GetUniformBlockStructArrayMemberInfo(field, arrayNestingIndex + 1u, elementName,
- encoder, inRowMajorLayout, blockInfoOut);
- }
- else
- {
- GetUniformBlockStructMemberInfo(field.fields, elementName, encoder, inRowMajorLayout,
- blockInfoOut);
- }
- }
-}
-
-template <typename VarT>
-void GetUniformBlockArrayOfArraysMemberInfo(const VarT &field,
- unsigned int arrayNestingIndex,
- const std::string &arrayName,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- BlockLayoutMap *blockInfoOut)
-{
- const unsigned int currentArraySize = field.getNestedArraySize(arrayNestingIndex);
- for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
- {
- const std::string elementName = arrayName + ArrayString(arrayElement);
- if (arrayNestingIndex + 2u < field.arraySizes.size())
- {
- GetUniformBlockArrayOfArraysMemberInfo(field, arrayNestingIndex + 1u, elementName,
- encoder, inRowMajorLayout, blockInfoOut);
- }
- else
- {
- std::vector<unsigned int> innermostArraySize(
- 1u, field.getNestedArraySize(arrayNestingIndex + 1u));
- (*blockInfoOut)[elementName] =
- encoder->encodeType(field.type, innermostArraySize, inRowMajorLayout);
- }
- }
-}
-
-} // anonymous namespace
-
-BlockLayoutEncoder::BlockLayoutEncoder() : mCurrentOffset(0)
-{
-}
-
-BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix)
-{
- int arrayStride;
- int matrixStride;
-
- getBlockLayoutInfo(type, arraySizes, isRowMajorMatrix, &arrayStride, &matrixStride);
-
- const BlockMemberInfo memberInfo(static_cast<int>(mCurrentOffset * BytesPerComponent),
- static_cast<int>(arrayStride * BytesPerComponent),
- static_cast<int>(matrixStride * BytesPerComponent),
- isRowMajorMatrix);
-
- advanceOffset(type, arraySizes, isRowMajorMatrix, arrayStride, matrixStride);
-
- return memberInfo;
-}
-
-// static
-size_t BlockLayoutEncoder::getBlockRegister(const BlockMemberInfo &info)
-{
- return (info.offset / BytesPerComponent) / ComponentsPerRegister;
-}
-
-// static
-size_t BlockLayoutEncoder::getBlockRegisterElement(const BlockMemberInfo &info)
-{
- return (info.offset / BytesPerComponent) % ComponentsPerRegister;
-}
-
-void BlockLayoutEncoder::nextRegister()
-{
- mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
-}
-
-Std140BlockEncoder::Std140BlockEncoder()
-{
-}
-
-void Std140BlockEncoder::enterAggregateType()
-{
- nextRegister();
-}
-
-void Std140BlockEncoder::exitAggregateType()
-{
- nextRegister();
-}
-
-void Std140BlockEncoder::getBlockLayoutInfo(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int *arrayStrideOut,
- int *matrixStrideOut)
-{
- // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
- ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
-
- size_t baseAlignment = 0;
- int matrixStride = 0;
- int arrayStride = 0;
-
- if (gl::IsMatrixType(type))
- {
- baseAlignment = ComponentsPerRegister;
- matrixStride = ComponentsPerRegister;
-
- if (!arraySizes.empty())
- {
- const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- arrayStride = ComponentsPerRegister * numRegisters;
- }
- }
- else if (!arraySizes.empty())
- {
- baseAlignment = ComponentsPerRegister;
- arrayStride = ComponentsPerRegister;
- }
- else
- {
- const int numComponents = gl::VariableComponentCount(type);
- baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
- }
-
- mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
-
- *matrixStrideOut = matrixStride;
- *arrayStrideOut = arrayStride;
-}
-
-void Std140BlockEncoder::advanceOffset(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int arrayStride,
- int matrixStride)
-{
- if (!arraySizes.empty())
- {
- mCurrentOffset += arrayStride * gl::ArraySizeProduct(arraySizes);
- }
- else if (gl::IsMatrixType(type))
- {
- ASSERT(matrixStride == ComponentsPerRegister);
- const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- mCurrentOffset += ComponentsPerRegister * numRegisters;
- }
- else
- {
- mCurrentOffset += gl::VariableComponentCount(type);
- }
-}
-
-template <typename VarT>
-void GetUniformBlockInfo(const std::vector<VarT> &fields,
- const std::string &prefix,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- BlockLayoutMap *blockInfoOut)
-{
- for (const VarT &field : fields)
- {
- // Skip samplers. On Vulkan we use this for the default uniform block, so samplers may be
- // included.
- if (gl::IsSamplerType(field.type))
- {
- continue;
- }
-
- const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
-
- if (field.isStruct())
- {
- bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
-
- if (field.isArray())
- {
- GetUniformBlockStructArrayMemberInfo(field, 0u, fieldName, encoder, rowMajorLayout,
- blockInfoOut);
- }
- else
- {
- GetUniformBlockStructMemberInfo(field.fields, fieldName, encoder, rowMajorLayout,
- blockInfoOut);
- }
- }
- else if (field.isArrayOfArrays())
- {
- bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
- GetUniformBlockArrayOfArraysMemberInfo(field, 0u, fieldName, encoder, isRowMajorMatrix,
- blockInfoOut);
- }
- else
- {
- bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
- (*blockInfoOut)[fieldName] =
- encoder->encodeType(field.type, field.arraySizes, isRowMajorMatrix);
- }
- }
-}
-
-template void GetUniformBlockInfo(const std::vector<InterfaceBlockField> &,
- const std::string &,
- sh::BlockLayoutEncoder *,
- bool,
- BlockLayoutMap *);
-
-template void GetUniformBlockInfo(const std::vector<Uniform> &,
- const std::string &,
- sh::BlockLayoutEncoder *,
- bool,
- BlockLayoutMap *);
-
-template void GetUniformBlockInfo(const std::vector<ShaderVariable> &,
- const std::string &,
- sh::BlockLayoutEncoder *,
- bool,
- BlockLayoutMap *);
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayout.h b/src/3rdparty/angle/src/compiler/translator/blocklayout.h
deleted file mode 100644
index 2b7acf4e60..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/blocklayout.h
+++ /dev/null
@@ -1,144 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// blocklayout.h:
-// Methods and classes related to uniform layout and packing in GLSL and HLSL.
-//
-
-#ifndef COMMON_BLOCKLAYOUT_H_
-#define COMMON_BLOCKLAYOUT_H_
-
-#include <cstddef>
-#include <map>
-#include <vector>
-
-#include "angle_gl.h"
-#include <GLSLANG/ShaderLang.h>
-
-namespace sh
-{
-struct ShaderVariable;
-struct InterfaceBlockField;
-struct Uniform;
-struct Varying;
-struct InterfaceBlock;
-
-struct BlockMemberInfo
-{
- BlockMemberInfo()
- : offset(-1),
- arrayStride(-1),
- matrixStride(-1),
- isRowMajorMatrix(false),
- topLevelArrayStride(-1)
- {
- }
-
- BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
- : offset(offset),
- arrayStride(arrayStride),
- matrixStride(matrixStride),
- isRowMajorMatrix(isRowMajorMatrix),
- topLevelArrayStride(-1)
- {
- }
-
- BlockMemberInfo(int offset,
- int arrayStride,
- int matrixStride,
- bool isRowMajorMatrix,
- int topLevelArrayStride)
- : offset(offset),
- arrayStride(arrayStride),
- matrixStride(matrixStride),
- isRowMajorMatrix(isRowMajorMatrix),
- topLevelArrayStride(topLevelArrayStride)
- {
- }
-
- static BlockMemberInfo getDefaultBlockInfo() { return BlockMemberInfo(-1, -1, -1, false, -1); }
-
- int offset;
- int arrayStride;
- int matrixStride;
- bool isRowMajorMatrix;
- int topLevelArrayStride; // Only used for shader storage block members.
-};
-
-class BlockLayoutEncoder
-{
- public:
- BlockLayoutEncoder();
- virtual ~BlockLayoutEncoder() {}
-
- BlockMemberInfo encodeType(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix);
-
- size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
-
- virtual void enterAggregateType() = 0;
- virtual void exitAggregateType() = 0;
-
- static const size_t BytesPerComponent = 4u;
- static const unsigned int ComponentsPerRegister = 4u;
-
- static size_t getBlockRegister(const BlockMemberInfo &info);
- static size_t getBlockRegisterElement(const BlockMemberInfo &info);
-
- protected:
- size_t mCurrentOffset;
-
- void nextRegister();
-
- virtual void getBlockLayoutInfo(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int *arrayStrideOut,
- int *matrixStrideOut) = 0;
- virtual void advanceOffset(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int arrayStride,
- int matrixStride) = 0;
-};
-
-// Block layout according to the std140 block layout
-// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
-
-class Std140BlockEncoder : public BlockLayoutEncoder
-{
- public:
- Std140BlockEncoder();
-
- void enterAggregateType() override;
- void exitAggregateType() override;
-
- protected:
- void getBlockLayoutInfo(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int *arrayStrideOut,
- int *matrixStrideOut) override;
- void advanceOffset(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int arrayStride,
- int matrixStride) override;
-};
-
-using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;
-
-// Only valid to call with ShaderVariable, InterfaceBlockField and Uniform.
-template <typename VarT>
-void GetUniformBlockInfo(const std::vector<VarT> &fields,
- const std::string &prefix,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- BlockLayoutMap *blockLayoutMap);
-
-} // namespace sh
-
-#endif // COMMON_BLOCKLAYOUT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
deleted file mode 100644
index 867821f1ea..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// blocklayout.cpp:
-// Implementation for block layout classes and methods.
-//
-
-#include "compiler/translator/blocklayoutHLSL.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy, bool transposeMatrices)
- : mEncoderStrategy(strategy), mTransposeMatrices(transposeMatrices)
-{
-}
-
-void HLSLBlockEncoder::enterAggregateType()
-{
- nextRegister();
-}
-
-void HLSLBlockEncoder::exitAggregateType()
-{
-}
-
-void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int *arrayStrideOut,
- int *matrixStrideOut)
-{
- GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
-
- // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
- ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
-
- int matrixStride = 0;
- int arrayStride = 0;
-
- // if variables are not to be packed, or we're about to
- // pack a matrix or array, skip to the start of the next
- // register
- if (!isPacked() || gl::IsMatrixType(type) || !arraySizes.empty())
- {
- nextRegister();
- }
-
- if (gl::IsMatrixType(type))
- {
- matrixStride = ComponentsPerRegister;
-
- if (!arraySizes.empty())
- {
- const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- arrayStride = ComponentsPerRegister * numRegisters;
- }
- }
- else if (!arraySizes.empty())
- {
- arrayStride = ComponentsPerRegister;
- }
- else if (isPacked())
- {
- int numComponents = gl::VariableComponentCount(type);
- if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
- {
- nextRegister();
- }
- }
-
- *matrixStrideOut = matrixStride;
- *arrayStrideOut = arrayStride;
-}
-
-void HLSLBlockEncoder::advanceOffset(GLenum typeIn,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int arrayStride,
- int matrixStride)
-{
- GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
-
- if (!arraySizes.empty())
- {
- mCurrentOffset += arrayStride * (gl::ArraySizeProduct(arraySizes) - 1);
- }
-
- if (gl::IsMatrixType(type))
- {
- ASSERT(matrixStride == ComponentsPerRegister);
- const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
- mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
- mCurrentOffset += numComponents;
- }
- else if (isPacked())
- {
- mCurrentOffset += gl::VariableComponentCount(type);
- }
- else
- {
- mCurrentOffset += ComponentsPerRegister;
- }
-}
-
-void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
-{
- mCurrentOffset += (numRegisters * ComponentsPerRegister);
-}
-
-HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(
- ShShaderOutput outputType)
-{
- switch (outputType)
- {
- case SH_HLSL_3_0_OUTPUT:
- return ENCODE_LOOSE;
- case SH_HLSL_4_1_OUTPUT:
- case SH_HLSL_4_0_FL9_3_OUTPUT:
- return ENCODE_PACKED;
- default:
- UNREACHABLE();
- return ENCODE_PACKED;
- }
-}
-
-template <class ShaderVarType>
-void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
-{
- if (variable.isStruct())
- {
- for (size_t arrayElement = 0; arrayElement < variable.getArraySizeProduct(); arrayElement++)
- {
- encoder->enterAggregateType();
-
- for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
- {
- HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
- }
-
- encoder->exitAggregateType();
- }
- }
- else
- {
- // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
- encoder->encodeType(variable.type, variable.arraySizes, false);
- }
-}
-
-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
-{
- HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType), true);
- HLSLVariableRegisterCount(variable, &encoder);
-
- const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
- return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) /
- registerBytes);
-}
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h
deleted file mode 100644
index 8f4a51a906..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// blocklayout.h:
-// Methods and classes related to uniform layout and packing in GLSL and HLSL.
-//
-
-#ifndef COMMON_BLOCKLAYOUTHLSL_H_
-#define COMMON_BLOCKLAYOUTHLSL_H_
-
-#include <cstddef>
-#include <vector>
-
-#include "angle_gl.h"
-#include "blocklayout.h"
-#include <GLSLANG/ShaderLang.h>
-
-namespace sh
-{
-// Block layout packed according to the D3D9 or default D3D10+ register packing rules
-// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
-// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
-// for everything else (D3D10+ constant blocks and all attributes/varyings).
-
-class HLSLBlockEncoder : public BlockLayoutEncoder
-{
- public:
- enum HLSLBlockEncoderStrategy
- {
- ENCODE_PACKED,
- ENCODE_LOOSE
- };
-
- HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy, bool transposeMatrices);
-
- void enterAggregateType() override;
- void exitAggregateType() override;
- void skipRegisters(unsigned int numRegisters);
-
- bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
-
- static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
-
- protected:
- void getBlockLayoutInfo(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int *arrayStrideOut,
- int *matrixStrideOut) override;
- void advanceOffset(GLenum type,
- const std::vector<unsigned int> &arraySizes,
- bool isRowMajorMatrix,
- int arrayStride,
- int matrixStride) override;
-
- HLSLBlockEncoderStrategy mEncoderStrategy;
- bool mTransposeMatrices;
-};
-
-// This method returns the number of used registers for a ShaderVariable. It is dependent on the
-// HLSLBlockEncoder class to count the number of used registers in a struct (which are individually
-// packed according to the same rules).
-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
-}
-
-#endif // COMMON_BLOCKLAYOUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json
deleted file mode 100644
index 32e500fe67..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json
+++ /dev/null
@@ -1,1382 +0,0 @@
-[
- {
- "op":"mod",
- "return_type":"float",
- "args":[
- "float x",
- "float y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float2",
- "args":[
- "float2 x",
- "float2 y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float2",
- "args":[
- "float2 x",
- "float y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float3",
- "args":[
- "float3 x",
- "float3 y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float3",
- "args":[
- "float3 x",
- "float y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float4",
- "args":[
- "float4 x",
- "float4 y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"mod",
- "return_type":"float4",
- "args":[
- "float4 x",
- "float y"
- ],
- "body":[
- "return x - y * floor(x / y);"
- ]
- },
- {
- "op":"frexp",
- "return_type":"float",
- "args":[
- "float x",
- "out int exp"
- ],
- "body":[
- "float fexp;",
- "float mantissa = frexp(abs(x), fexp) * sign(x);",
- "exp = int(fexp);",
- "return mantissa;"
- ]
- },
- {
- "op":"frexp",
- "return_type":"float2",
- "args":[
- "float2 x",
- "out int2 exp"
- ],
- "body":[
- "float2 fexp;",
- "float2 mantissa = frexp(abs(x), fexp) * sign(x);",
- "exp = int2(fexp);",
- "return mantissa;"
- ]
- },
- {
- "op":"frexp",
- "return_type":"float3",
- "args":[
- "float3 x",
- "out int3 exp"
- ],
- "body":[
- "float3 fexp;",
- "float3 mantissa = frexp(abs(x), fexp) * sign(x);",
- "exp = int3(fexp);",
- "return mantissa;"
- ]
- },
- {
- "op":"frexp",
- "return_type":"float4",
- "args":[
- "float4 x",
- "out int4 exp"
- ],
- "body":[
- "float4 fexp;",
- "float4 mantissa = frexp(abs(x), fexp) * sign(x);",
- "exp = int4(fexp);",
- "return mantissa;"
- ]
- },
- {
- "op":"ldexp",
- "return_type":"float",
- "args":[
- "float x",
- "int exp"
- ],
- "body":[
- "return ldexp(x, float(exp));"
- ]
- },
- {
- "op":"ldexp",
- "return_type":"float2",
- "args":[
- "float2 x",
- "int2 exp"
- ],
- "body":[
- "return ldexp(x, float2(exp));"
- ]
- },
- {
- "op":"ldexp",
- "return_type":"float3",
- "args":[
- "float3 x",
- "int3 exp"
- ],
- "body":[
- "return ldexp(x, float3(exp));"
- ]
- },
- {
- "op":"ldexp",
- "return_type":"float4",
- "args":[
- "float4 x",
- "int4 exp"
- ],
- "body":[
- "return ldexp(x, float4(exp));"
- ]
- },
- {
- "op":"faceforward",
- "return_type":"float",
- "args":[
- "float N",
- "float I",
- "float Nref"
- ],
- "body":[
- "if(dot(Nref, I) >= 0)",
- "{",
- " return -N;",
- "}",
- "else",
- "{",
- " return N;",
- "}"
- ]
- },
- {
- "op":"faceforward",
- "return_type":"float2",
- "args":[
- "float2 N",
- "float2 I",
- "float2 Nref"
- ],
- "body":[
- "if(dot(Nref, I) >= 0)",
- "{",
- " return -N;",
- "}",
- "else",
- "{",
- " return N;",
- "}"
- ]
- },
- {
- "op":"faceforward",
- "return_type":"float3",
- "args":[
- "float3 N",
- "float3 I",
- "float3 Nref"
- ],
- "body":[
- "if(dot(Nref, I) >= 0)",
- "{",
- " return -N;",
- "}",
- "else",
- "{",
- " return N;",
- "}"
- ]
- },
- {
- "op":"faceforward",
- "return_type":"float4",
- "args":[
- "float4 N",
- "float4 I",
- "float4 Nref"
- ],
- "body":[
- "if(dot(Nref, I) >= 0)",
- "{",
- " return -N;",
- "}",
- "else",
- "{",
- " return N;",
- "}"
- ]
- },
- {
- "op":"atan",
- "return_type":"float",
- "args":[
- "float y",
- "float x"
- ],
- "body":[
- "if(x == 0 && y == 0) x = 1;",
- "return atan2(y, x);"
- ]
- },
- {
- "op":"atan",
- "return_type":"float2",
- "args":[
- "float2 y",
- "float2 x"
- ],
- "body":[
- "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
- "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
- "return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));"
- ]
- },
- {
- "op":"atan",
- "return_type":"float3",
- "args":[
- "float3 y",
- "float3 x"
- ],
- "body":[
- "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
- "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
- "if(x[2] == 0 && y[2] == 0) x[2] = 1;",
- "return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));"
- ]
- },
- {
- "op":"atan",
- "return_type":"float4",
- "args":[
- "float4 y",
- "float4 x"
- ],
- "body":[
- "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
- "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
- "if(x[2] == 0 && y[2] == 0) x[2] = 1;",
- "if(x[3] == 0 && y[3] == 0) x[3] = 1;",
- "return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], ",
- "x[2]), atan2(y[3], x[3]));"
- ]
- },
- {
- "op":"asinh",
- "return_type":"float",
- "args":[
- "in float x"
- ],
- "body":[
- "return log(x + sqrt(pow(x, 2.0) + 1.0));"
- ]
- },
- {
- "op":"asinh",
- "return_type":"float2",
- "args":[
- "in float2 x"
- ],
- "body":[
- "return log(x + sqrt(pow(x, 2.0) + 1.0));"
- ]
- },
- {
- "op":"asinh",
- "return_type":"float3",
- "args":[
- "in float3 x"
- ],
- "body":[
- "return log(x + sqrt(pow(x, 2.0) + 1.0));"
- ]
- },
- {
- "op":"asinh",
- "return_type":"float4",
- "args":[
- "in float4 x"
- ],
- "body":[
- "return log(x + sqrt(pow(x, 2.0) + 1.0));"
- ]
- },
- {
- "op":"acosh",
- "return_type":"float",
- "args":[
- "in float x"
- ],
- "body":[
- "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
- ]
- },
- {
- "op":"acosh",
- "return_type":"float2",
- "args":[
- "in float2 x"
- ],
- "body":[
- "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
- ]
- },
- {
- "op":"acosh",
- "return_type":"float3",
- "args":[
- "in float3 x"
- ],
- "body":[
- "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
- ]
- },
- {
- "op":"acosh",
- "return_type":"float4",
- "args":[
- "in float4 x"
- ],
- "body":[
- "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
- ]
- },
- {
- "op":"atanh",
- "return_type":"float",
- "args":[
- "in float x"
- ],
- "body":[
- "return 0.5 * log((1.0 + x) / (1.0 - x));"
- ]
- },
- {
- "op":"atanh",
- "return_type":"float2",
- "args":[
- "in float2 x"
- ],
- "body":[
- "return 0.5 * log((1.0 + x) / (1.0 - x));"
- ]
- },
- {
- "op":"atanh",
- "return_type":"float3",
- "args":[
- "in float3 x"
- ],
- "body":[
- "return 0.5 * log((1.0 + x) / (1.0 - x));"
- ]
- },
- {
- "op":"atanh",
- "return_type":"float4",
- "args":[
- "in float4 x"
- ],
- "body":[
- "return 0.5 * log((1.0 + x) / (1.0 - x));"
- ]
- },
- {
- "op":"roundEven",
- "return_type":"float",
- "args":[
- "in float x"
- ],
- "body":[
- "return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);"
- ]
- },
- {
- "op":"roundEven",
- "return_type":"float2",
- "args":[
- "in float2 x"
- ],
- "body":[
- "float2 v;",
- "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
- "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
- "return v;"
- ]
- },
- {
- "op":"roundEven",
- "return_type":"float3",
- "args":[
- "in float3 x"
- ],
- "body":[
- "float3 v;",
- "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
- "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
- "v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);",
- "return v;"
- ]
- },
- {
- "op":"roundEven",
- "return_type":"float4",
- "args":[
- "in float4 x"
- ],
- "body":[
- "float4 v;",
- "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
- "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
- "v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);",
- "v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);",
- "return v;"
- ]
- },
- {
- "op":"packSnorm2x16",
- "return_type":"uint",
- "args":[
- "in float2 v"
- ],
- "helper":[
- "int webgl_toSnorm16(in float x) {",
- " return int(round(clamp(x, -1.0, 1.0) * 32767.0));",
- "}"
- ],
- "body":[
- "int x = webgl_toSnorm16(v.x);",
- "int y = webgl_toSnorm16(v.y);",
- "return (asuint(y) << 16) | (asuint(x) & 0xffffu);"
- ]
- },
- {
- "op":"packUnorm2x16",
- "return_type":"uint",
- "args":[
- "in float2 v"
- ],
- "helper":[
- "uint webgl_toUnorm16(in float x) {",
- " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));",
- "}"
- ],
- "body":[
- "uint x = webgl_toUnorm16(v.x);",
- "uint y = webgl_toUnorm16(v.y);",
- "return (y << 16) | x;"
- ]
- },
- {
- "op":"packHalf2x16",
- "return_type":"uint",
- "args":[
- "in float2 v"
- ],
- "body":[
- "uint x = f32tof16(v.x);",
- "uint y = f32tof16(v.y);",
- "return (y << 16) | x;"
- ]
- },
- {
- "op":"unpackSnorm2x16",
- "return_type":"float2",
- "args":[
- "in uint u"
- ],
- "helper":[
- "float webgl_fromSnorm16(in uint x) {",
- " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);",
- " return clamp(float(xi) / 32767.0, -1.0, 1.0);",
- "}"
- ],
- "body":[
- "uint y = (u >> 16);",
- "uint x = u;",
- "return float2(webgl_fromSnorm16(x), webgl_fromSnorm16(y));"
- ]
- },
- {
- "op":"unpackUnorm2x16",
- "return_type":"float2",
- "args":[
- "in uint u"
- ],
- "helper":[
- "float webgl_fromUnorm16(in uint x) {",
- " return float(x) / 65535.0;",
- "}"
- ],
- "body":[
- "uint y = (u >> 16);",
- "uint x = u & 0xffffu;",
- "return float2(webgl_fromUnorm16(x), webgl_fromUnorm16(y));"
- ]
- },
- {
- "op":"unpackHalf2x16",
- "return_type":"float2",
- "args":[
- "in uint u"
- ],
- "body":[
- "uint y = (u >> 16);",
- "uint x = u & 0xffffu;",
- "return float2(f16tof32(x), f16tof32(y));"
- ]
- },
- {
- "op":"packSnorm4x8",
- "return_type":"uint",
- "args":[
- "in float4 v"
- ],
- "helper":[
- "int webgl_toSnorm8(in float x) {",
- " return int(round(clamp(x, -1.0, 1.0) * 127.0));",
- "}"
- ],
- "body":[
- "int x = webgl_toSnorm8(v.x);",
- "int y = webgl_toSnorm8(v.y);",
- "int z = webgl_toSnorm8(v.z);",
- "int w = webgl_toSnorm8(v.w);",
- "return ((asuint(w) & 0xffu) << 24) | ((asuint(z) & 0xffu) << 16) ",
- "| ((asuint(y) & 0xffu) << 8) | (asuint(x) & 0xffu);"
- ]
- },
- {
- "op":"packUnorm4x8",
- "return_type":"uint",
- "args":[
- "in float4 v"
- ],
- "helper":[
- "uint webgl_toUnorm8(in float x) {",
- " return uint(round(clamp(x, 0.0, 1.0) * 255.0));",
- "}"
- ],
- "body":[
- "uint x = webgl_toUnorm8(v.x);",
- "uint y = webgl_toUnorm8(v.y);",
- "uint z = webgl_toUnorm8(v.z);",
- "uint w = webgl_toUnorm8(v.w);",
- "return (w << 24) | (z << 16) | (y << 8) | x;"
- ]
- },
- {
- "op":"unpackSnorm4x8",
- "return_type":"float4",
- "args":[
- "in uint u"
- ],
- "helper":[
- "float webgl_fromSnorm8(in uint x) {",
- " int xi = asint(x & 0x7fu) - asint(x & 0x80u);",
- " return clamp(float(xi) / 127.0, -1.0, 1.0);",
- "}"
- ],
- "body":[
- "uint w = (u >> 24);",
- "uint z = (u >> 16);",
- "uint y = (u >> 8);",
- "uint x = u;",
- "return float4(webgl_fromSnorm8(x), webgl_fromSnorm8(y), ",
- "webgl_fromSnorm8(z), webgl_fromSnorm8(w));"
- ]
- },
- {
- "op":"unpackUnorm4x8",
- "return_type":"float4",
- "args":[
- "in uint u"
- ],
- "helper":[
- "float webgl_fromUnorm8(in uint x) {",
- " return float(x) / 255.0;",
- "}"
- ],
- "body":[
- "uint w = (u >> 24) & 0xffu;",
- "uint z = (u >> 16) & 0xffu;",
- "uint y = (u >> 8) & 0xffu;",
- "uint x = u & 0xffu;",
- "return float4(webgl_fromUnorm8(x), webgl_fromUnorm8(y), ",
- "webgl_fromUnorm8(z), webgl_fromUnorm8(w));"
- ]
- },
- {
- "comment":[
- "The matrix resulting from outer product needs to be transposed",
- "(matrices are stored as transposed to simplify element access in HLSL).",
- "So the function should return transpose(c * r) where c is a column vector",
- "and r is a row vector. This can be simplified by using the following",
- "formula:",
- "transpose(c * r) = transpose(r) * transpose(c)",
- "transpose(r) and transpose(c) are in a sense free, since to get the",
- "transpose of r, we simply can build a column matrix out of the original",
- "vector instead of a row matrix."
- ],
- "op":"outerProduct",
- "return_type":"float2x2",
- "args":[
- "in float2 c",
- "in float2 r"
- ],
- "body":[
- "return mul(float2x1(r), float1x2(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float3x3",
- "args":[
- "in float3 c",
- "in float3 r"
- ],
- "body":[
- "return mul(float3x1(r), float1x3(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float4x4",
- "args":[
- "in float4 c",
- "in float4 r"
- ],
- "body":[
- "return mul(float4x1(r), float1x4(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float2x3",
- "args":[
- "in float3 c",
- "in float2 r"
- ],
- "body":[
- "return mul(float2x1(r), float1x3(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float3x2",
- "args":[
- "in float2 c",
- "in float3 r"
- ],
- "body":[
- "return mul(float3x1(r), float1x2(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float2x4",
- "args":[
- "in float4 c",
- "in float2 r"
- ],
- "body":[
- "return mul(float2x1(r), float1x4(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float4x2",
- "args":[
- "in float2 c",
- "in float4 r"
- ],
- "body":[
- "return mul(float4x1(r), float1x2(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float3x4",
- "args":[
- "in float4 c",
- "in float3 r"
- ],
- "body":[
- "return mul(float3x1(r), float1x4(c));"
- ]
- },
- {
- "op":"outerProduct",
- "return_type":"float4x3",
- "args":[
- "in float3 c",
- "in float4 r"
- ],
- "body":[
- "return mul(float4x1(r), float1x3(c));"
- ]
- },
- {
- "comment":[
- "Remember here that the parameter matrix is actually the transpose",
- "of the matrix that we're trying to invert, and the resulting matrix",
- "should also be the transpose of the inverse.",
- "When accessing the parameter matrix with m[a][b] it can be thought of so",
- "that a is the column and b is the row of the matrix that we're inverting.",
- "We calculate the inverse as the adjugate matrix divided by the",
- "determinant of the matrix being inverted. However, as the result needs",
- "to be transposed, we actually use of the transpose of the adjugate matrix",
- "which happens to be the cofactor matrix. That's stored in 'cof'.",
- "We don't need to care about divide-by-zero since results are undefined",
- "for singular or poorly-conditioned matrices."
- ],
- "op":"inverse",
- "return_type":"float2x2",
- "args":[
- "in float2x2 m"
- ],
- "body":[
- "float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };",
- "return cof / determinant(transpose(m));"
- ]
- },
- {
- "comment":[
- "cofAB is the cofactor for column A and row B."
- ],
- "op":"inverse",
- "return_type":"float3x3",
- "args":[
- "in float3x3 m"
- ],
- "body":[
- "float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];",
- "float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);",
- "float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];",
- "float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);",
- "float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];",
- "float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);",
- "float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];",
- "float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);",
- "float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];",
- "float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };",
- "return cof / determinant(transpose(m));"
- ]
- },
- {
- "op":"inverse",
- "return_type":"float4x4",
- "args":[
- "in float4x4 m"
- ],
- "body":[
- "float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * ",
- "m[1][2] * m[2][3]",
- " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * ",
- "m[1][3];",
- "float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * ",
- "m[1][2] * m[2][3]",
- " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * ",
- "m[1][3]);",
- "float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * ",
- "m[1][1] * m[2][3]",
- " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * ",
- "m[1][3];",
- "float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * ",
- "m[1][1] * m[2][2]",
- " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * ",
- "m[1][2]);",
- "float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * ",
- "m[0][2] * m[2][3]",
- " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * ",
- "m[0][3]);",
- "float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * ",
- "m[0][2] * m[2][3]",
- " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * ",
- "m[0][3];",
- "float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * ",
- "m[0][1] * m[2][3]",
- " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * ",
- "m[0][3]);",
- "float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * ",
- "m[0][1] * m[2][2]",
- " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * ",
- "m[0][2];",
- "float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * ",
- "m[0][2] * m[1][3]",
- " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * ",
- "m[0][3];",
- "float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * ",
- "m[0][2] * m[1][3]",
- " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * ",
- "m[0][3]);",
- "float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * ",
- "m[0][1] * m[1][3]",
- " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * ",
- "m[0][3];",
- "float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * ",
- "m[0][1] * m[1][2]",
- " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * ",
- "m[0][2]);",
- "float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * ",
- "m[0][2] * m[1][3]",
- " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * ",
- "m[0][3]);",
- "float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * ",
- "m[0][2] * m[1][3]",
- " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * ",
- "m[0][3];",
- "float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * ",
- "m[0][1] * m[1][3]",
- " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * ",
- "m[0][3]);",
- "float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * ",
- "m[0][1] * m[1][2]",
- " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * ",
- "m[0][2];",
- "float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,",
- " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };",
- "return cof / determinant(transpose(m));"
- ]
- },
- {
- "comment":[
- "Emulate ESSL3 variant of mix that takes last argument as boolean vector.",
- "genType mix(genType x, genType y, genBType a): Selects which vector each returned component",
- "comes from. For a component of 'a' that is false, the corresponding component of 'x' is",
- "returned. For a component of 'a' that is true, the corresponding component of 'y' is returned."
- ],
- "op":"mix",
- "return_type":"float",
- "args":[
- "float x",
- "float y",
- "bool a"
- ],
- "body":[
- "return a ? y : x;"
- ]
- },
- {
- "op":"mix",
- "return_type":"float2",
- "args":[
- "float2 x",
- "float2 y",
- "bool2 a"
- ],
- "body":[
- "return a ? y : x;"
- ]
- },
- {
- "op":"mix",
- "return_type":"float3",
- "args":[
- "float3 x",
- "float3 y",
- "bool3 a"
- ],
- "body":[
- "return a ? y : x;"
- ]
- },
- {
- "op":"mix",
- "return_type":"float4",
- "args":[
- "float4 x",
- "float4 y",
- "bool4 a"
- ],
- "body":[
- "return a ? y : x;"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"uint",
- "args":[
- "uint value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return 0u;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "return (value & mask) >> offset;"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"uint2",
- "args":[
- "uint2 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return uint2(0u, 0u);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "return (value & mask) >> offset;"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"uint3",
- "args":[
- "uint3 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return uint3(0u, 0u, 0u);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "return (value & mask) >> offset;"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"uint4",
- "args":[
- "uint4 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return uint4(0u, 0u, 0u, 0u);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "return (value & mask) >> offset;"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"int",
- "args":[
- "int value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return 0;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint resultUnsigned = (asuint(value) & mask) >> offset;",
- "if (bits != 32 && (resultUnsigned & maskMsb) != 0)",
- "{",
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
- " resultUnsigned |= higherBitsMask;",
- "}",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"int2",
- "args":[
- "int2 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return int2(0, 0);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint2 resultUnsigned = (asuint(value) & mask) >> offset;",
- "if (bits != 32)",
- "{",
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
- "}",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"int3",
- "args":[
- "int3 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return int3(0, 0, 0);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint3 resultUnsigned = (asuint(value) & mask) >> offset;",
- "if (bits != 32)",
- "{",
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
- "}",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldExtract",
- "return_type":"int4",
- "args":[
- "int4 value",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return int4(0, 0, 0, 0);",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint4 resultUnsigned = (asuint(value) & mask) >> offset;",
- "if (bits != 32)",
- "{",
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
- "}",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"uint",
- "args":[
- "uint base",
- "uint insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "return (base & baseMask) | ((insert << offset) & insertMask);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"uint2",
- "args":[
- "uint2 base",
- "uint2 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "return (base & baseMask) | ((insert << offset) & insertMask);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"uint3",
- "args":[
- "uint3 base",
- "uint3 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "return (base & baseMask) | ((insert << offset) & insertMask);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"uint4",
- "args":[
- "uint4 base",
- "uint4 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "return (base & baseMask) | ((insert << offset) & insertMask);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"int",
- "args":[
- "int base",
- "int insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "uint resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
- " insertMask);",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"int2",
- "args":[
- "int2 base",
- "int2 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "uint2 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
- " insertMask);",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"int3",
- "args":[
- "int3 base",
- "int3 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "uint3 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
- " insertMask);",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"bitfieldInsert",
- "return_type":"int4",
- "args":[
- "int4 base",
- "int4 insert",
- "int offset",
- "int bits"
- ],
- "body":[
- "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
- "{",
- " return base;",
- "}",
- "uint maskMsb = (1u << (bits - 1));",
- "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
- "uint baseMask = ~insertMask;",
- "uint4 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
- "insertMask);",
- "return asint(resultUnsigned);"
- ]
- },
- {
- "op":"uaddCarry",
- "return_type":"uint",
- "args":[
- "uint x",
- "uint y",
- "out uint carry"
- ],
- "body":[
- "carry = uint(x > (0xffffffffu - y));",
- "return x + y;"
- ]
- },
- {
- "op":"uaddCarry",
- "return_type":"uint2",
- "args":[
- "uint2 x",
- "uint2 y",
- "out uint2 carry"
- ],
- "body":[
- "carry = uint2(x > (0xffffffffu - y));",
- "return x + y;"
- ]
- },
- {
- "op":"uaddCarry",
- "return_type":"uint3",
- "args":[
- "uint3 x",
- "uint3 y",
- "out uint3 carry"
- ],
- "body":[
- "carry = uint3(x > (0xffffffffu - y));",
- "return x + y;"
- ]
- },
- {
- "op":"uaddCarry",
- "return_type":"uint4",
- "args":[
- "uint4 x",
- "uint4 y",
- "out uint4 carry"
- ],
- "body":[
- "carry = uint4(x > (0xffffffffu - y));",
- "return x + y;"
- ]
- },
- {
- "op":"usubBorrow",
- "return_type":"uint",
- "args":[
- "uint x",
- "uint y",
- "out uint borrow"
- ],
- "body":[
- "borrow = uint(x < y);",
- "return x - y;"
- ]
- },
- {
- "op":"usubBorrow",
- "return_type":"uint2",
- "args":[
- "uint2 x",
- "uint2 y",
- "out uint2 borrow"
- ],
- "body":[
- "borrow = uint2(x < y);",
- "return x - y;"
- ]
- },
- {
- "op":"usubBorrow",
- "return_type":"uint3",
- "args":[
- "uint3 x",
- "uint3 y",
- "out uint3 borrow"
- ],
- "body":[
- "borrow = uint3(x < y);",
- "return x - y;"
- ]
- },
- {
- "op":"usubBorrow",
- "return_type":"uint4",
- "args":[
- "uint4 x",
- "uint4 y",
- "out uint4 borrow"
- ],
- "body":[
- "borrow = uint4(x < y);",
- "return x - y;"
- ]
- }
-]
diff --git a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp
deleted file mode 100644
index 288da5e0f5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp
+++ /dev/null
@@ -1,859 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_emulated_builtin_function_tables.py using data from
-// emulated_builtin_function_data_hlsl.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// emulated_builtin_functions_hlsl:
-// HLSL code for emulating GLSL builtin functions not present in HLSL.
-
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-
-namespace sh
-{
-
-namespace
-{
-
-struct FunctionPair
-{
- constexpr FunctionPair(const MiniFunctionId &idIn, const char *bodyIn) : id(idIn), body(bodyIn)
- {
- }
-
- MiniFunctionId id;
- const char *body;
-};
-
-constexpr FunctionPair g_hlslFunctions[] = {
- {{EOpMod, ParamType::Float1, ParamType::Float1},
- "float mod_emu(float x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float2, ParamType::Float2},
- "float2 mod_emu(float2 x, float2 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float2, ParamType::Float1},
- "float2 mod_emu(float2 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float3, ParamType::Float3},
- "float3 mod_emu(float3 x, float3 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float3, ParamType::Float1},
- "float3 mod_emu(float3 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float4, ParamType::Float4},
- "float4 mod_emu(float4 x, float4 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpMod, ParamType::Float4, ParamType::Float1},
- "float4 mod_emu(float4 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"},
- {{EOpFrexp, ParamType::Float1, ParamType::Int1},
- "float frexp_emu(float x, out int exp)\n"
- "{\n"
- " float fexp;\n"
- " float mantissa = frexp(abs(x), fexp) * sign(x);\n"
- " exp = int(fexp);\n"
- " return mantissa;\n"
- "}\n"},
- {{EOpFrexp, ParamType::Float2, ParamType::Int2},
- "float2 frexp_emu(float2 x, out int2 exp)\n"
- "{\n"
- " float2 fexp;\n"
- " float2 mantissa = frexp(abs(x), fexp) * sign(x);\n"
- " exp = int2(fexp);\n"
- " return mantissa;\n"
- "}\n"},
- {{EOpFrexp, ParamType::Float3, ParamType::Int3},
- "float3 frexp_emu(float3 x, out int3 exp)\n"
- "{\n"
- " float3 fexp;\n"
- " float3 mantissa = frexp(abs(x), fexp) * sign(x);\n"
- " exp = int3(fexp);\n"
- " return mantissa;\n"
- "}\n"},
- {{EOpFrexp, ParamType::Float4, ParamType::Int4},
- "float4 frexp_emu(float4 x, out int4 exp)\n"
- "{\n"
- " float4 fexp;\n"
- " float4 mantissa = frexp(abs(x), fexp) * sign(x);\n"
- " exp = int4(fexp);\n"
- " return mantissa;\n"
- "}\n"},
- {{EOpLdexp, ParamType::Float1, ParamType::Int1},
- "float ldexp_emu(float x, int exp)\n"
- "{\n"
- " return ldexp(x, float(exp));\n"
- "}\n"},
- {{EOpLdexp, ParamType::Float2, ParamType::Int2},
- "float2 ldexp_emu(float2 x, int2 exp)\n"
- "{\n"
- " return ldexp(x, float2(exp));\n"
- "}\n"},
- {{EOpLdexp, ParamType::Float3, ParamType::Int3},
- "float3 ldexp_emu(float3 x, int3 exp)\n"
- "{\n"
- " return ldexp(x, float3(exp));\n"
- "}\n"},
- {{EOpLdexp, ParamType::Float4, ParamType::Int4},
- "float4 ldexp_emu(float4 x, int4 exp)\n"
- "{\n"
- " return ldexp(x, float4(exp));\n"
- "}\n"},
- {{EOpFaceforward, ParamType::Float1, ParamType::Float1, ParamType::Float1},
- "float faceforward_emu(float N, float I, float Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"},
- {{EOpFaceforward, ParamType::Float2, ParamType::Float2, ParamType::Float2},
- "float2 faceforward_emu(float2 N, float2 I, float2 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"},
- {{EOpFaceforward, ParamType::Float3, ParamType::Float3, ParamType::Float3},
- "float3 faceforward_emu(float3 N, float3 I, float3 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"},
- {{EOpFaceforward, ParamType::Float4, ParamType::Float4, ParamType::Float4},
- "float4 faceforward_emu(float4 N, float4 I, float4 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"},
- {{EOpAtan, ParamType::Float1, ParamType::Float1},
- "float atan_emu(float y, float x)\n"
- "{\n"
- " if(x == 0 && y == 0) x = 1;\n"
- " return atan2(y, x);\n"
- "}\n"},
- {{EOpAtan, ParamType::Float2, ParamType::Float2},
- "float2 atan_emu(float2 y, float2 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
- "}\n"},
- {{EOpAtan, ParamType::Float3, ParamType::Float3},
- "float3 atan_emu(float3 y, float3 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
- "}\n"},
- {{EOpAtan, ParamType::Float4, ParamType::Float4},
- "float4 atan_emu(float4 y, float4 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
- " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], \n"
- " x[2]), atan2(y[3], x[3]));\n"
- "}\n"},
- {{EOpAsinh, ParamType::Float1},
- "float asinh_emu(in float x)\n"
- "{\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n"},
- {{EOpAsinh, ParamType::Float2},
- "float2 asinh_emu(in float2 x)\n"
- "{\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n"},
- {{EOpAsinh, ParamType::Float3},
- "float3 asinh_emu(in float3 x)\n"
- "{\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n"},
- {{EOpAsinh, ParamType::Float4},
- "float4 asinh_emu(in float4 x)\n"
- "{\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n"},
- {{EOpAcosh, ParamType::Float1},
- "float acosh_emu(in float x)\n"
- "{\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n"},
- {{EOpAcosh, ParamType::Float2},
- "float2 acosh_emu(in float2 x)\n"
- "{\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n"},
- {{EOpAcosh, ParamType::Float3},
- "float3 acosh_emu(in float3 x)\n"
- "{\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n"},
- {{EOpAcosh, ParamType::Float4},
- "float4 acosh_emu(in float4 x)\n"
- "{\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n"},
- {{EOpAtanh, ParamType::Float1},
- "float atanh_emu(in float x)\n"
- "{\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n"},
- {{EOpAtanh, ParamType::Float2},
- "float2 atanh_emu(in float2 x)\n"
- "{\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n"},
- {{EOpAtanh, ParamType::Float3},
- "float3 atanh_emu(in float3 x)\n"
- "{\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n"},
- {{EOpAtanh, ParamType::Float4},
- "float4 atanh_emu(in float4 x)\n"
- "{\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n"},
- {{EOpRoundEven, ParamType::Float1},
- "float roundEven_emu(in float x)\n"
- "{\n"
- " return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);\n"
- "}\n"},
- {{EOpRoundEven, ParamType::Float2},
- "float2 roundEven_emu(in float2 x)\n"
- "{\n"
- " float2 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " return v;\n"
- "}\n"},
- {{EOpRoundEven, ParamType::Float3},
- "float3 roundEven_emu(in float3 x)\n"
- "{\n"
- " float3 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
- " return v;\n"
- "}\n"},
- {{EOpRoundEven, ParamType::Float4},
- "float4 roundEven_emu(in float4 x)\n"
- "{\n"
- " float4 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
- " v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);\n"
- " return v;\n"
- "}\n"},
- {{EOpPackSnorm2x16, ParamType::Float2},
- "int webgl_toSnorm16(in float x) {\n"
- " return int(round(clamp(x, -1.0, 1.0) * 32767.0));\n"
- "}\n"
- "uint packSnorm2x16_emu(in float2 v)\n"
- "{\n"
- " int x = webgl_toSnorm16(v.x);\n"
- " int y = webgl_toSnorm16(v.y);\n"
- " return (asuint(y) << 16) | (asuint(x) & 0xffffu);\n"
- "}\n"},
- {{EOpPackUnorm2x16, ParamType::Float2},
- "uint webgl_toUnorm16(in float x) {\n"
- " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));\n"
- "}\n"
- "uint packUnorm2x16_emu(in float2 v)\n"
- "{\n"
- " uint x = webgl_toUnorm16(v.x);\n"
- " uint y = webgl_toUnorm16(v.y);\n"
- " return (y << 16) | x;\n"
- "}\n"},
- {{EOpPackHalf2x16, ParamType::Float2},
- "uint packHalf2x16_emu(in float2 v)\n"
- "{\n"
- " uint x = f32tof16(v.x);\n"
- " uint y = f32tof16(v.y);\n"
- " return (y << 16) | x;\n"
- "}\n"},
- {{EOpUnpackSnorm2x16, ParamType::Uint1},
- "float webgl_fromSnorm16(in uint x) {\n"
- " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);\n"
- " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
- "}\n"
- "float2 unpackSnorm2x16_emu(in uint u)\n"
- "{\n"
- " uint y = (u >> 16);\n"
- " uint x = u;\n"
- " return float2(webgl_fromSnorm16(x), webgl_fromSnorm16(y));\n"
- "}\n"},
- {{EOpUnpackUnorm2x16, ParamType::Uint1},
- "float webgl_fromUnorm16(in uint x) {\n"
- " return float(x) / 65535.0;\n"
- "}\n"
- "float2 unpackUnorm2x16_emu(in uint u)\n"
- "{\n"
- " uint y = (u >> 16);\n"
- " uint x = u & 0xffffu;\n"
- " return float2(webgl_fromUnorm16(x), webgl_fromUnorm16(y));\n"
- "}\n"},
- {{EOpUnpackHalf2x16, ParamType::Uint1},
- "float2 unpackHalf2x16_emu(in uint u)\n"
- "{\n"
- " uint y = (u >> 16);\n"
- " uint x = u & 0xffffu;\n"
- " return float2(f16tof32(x), f16tof32(y));\n"
- "}\n"},
- {{EOpPackSnorm4x8, ParamType::Float4},
- "int webgl_toSnorm8(in float x) {\n"
- " return int(round(clamp(x, -1.0, 1.0) * 127.0));\n"
- "}\n"
- "uint packSnorm4x8_emu(in float4 v)\n"
- "{\n"
- " int x = webgl_toSnorm8(v.x);\n"
- " int y = webgl_toSnorm8(v.y);\n"
- " int z = webgl_toSnorm8(v.z);\n"
- " int w = webgl_toSnorm8(v.w);\n"
- " return ((asuint(w) & 0xffu) << 24) | ((asuint(z) & 0xffu) << 16) \n"
- " | ((asuint(y) & 0xffu) << 8) | (asuint(x) & 0xffu);\n"
- "}\n"},
- {{EOpPackUnorm4x8, ParamType::Float4},
- "uint webgl_toUnorm8(in float x) {\n"
- " return uint(round(clamp(x, 0.0, 1.0) * 255.0));\n"
- "}\n"
- "uint packUnorm4x8_emu(in float4 v)\n"
- "{\n"
- " uint x = webgl_toUnorm8(v.x);\n"
- " uint y = webgl_toUnorm8(v.y);\n"
- " uint z = webgl_toUnorm8(v.z);\n"
- " uint w = webgl_toUnorm8(v.w);\n"
- " return (w << 24) | (z << 16) | (y << 8) | x;\n"
- "}\n"},
- {{EOpUnpackSnorm4x8, ParamType::Uint1},
- "float webgl_fromSnorm8(in uint x) {\n"
- " int xi = asint(x & 0x7fu) - asint(x & 0x80u);\n"
- " return clamp(float(xi) / 127.0, -1.0, 1.0);\n"
- "}\n"
- "float4 unpackSnorm4x8_emu(in uint u)\n"
- "{\n"
- " uint w = (u >> 24);\n"
- " uint z = (u >> 16);\n"
- " uint y = (u >> 8);\n"
- " uint x = u;\n"
- " return float4(webgl_fromSnorm8(x), webgl_fromSnorm8(y), \n"
- " webgl_fromSnorm8(z), webgl_fromSnorm8(w));\n"
- "}\n"},
- {{EOpUnpackUnorm4x8, ParamType::Uint1},
- "float webgl_fromUnorm8(in uint x) {\n"
- " return float(x) / 255.0;\n"
- "}\n"
- "float4 unpackUnorm4x8_emu(in uint u)\n"
- "{\n"
- " uint w = (u >> 24) & 0xffu;\n"
- " uint z = (u >> 16) & 0xffu;\n"
- " uint y = (u >> 8) & 0xffu;\n"
- " uint x = u & 0xffu;\n"
- " return float4(webgl_fromUnorm8(x), webgl_fromUnorm8(y), \n"
- " webgl_fromUnorm8(z), webgl_fromUnorm8(w));\n"
- "}\n"},
- // The matrix resulting from outer product needs to be transposed
- // (matrices are stored as transposed to simplify element access in HLSL).
- // So the function should return transpose(c * r) where c is a column vector
- // and r is a row vector. This can be simplified by using the following
- // formula:
- // transpose(c * r) = transpose(r) * transpose(c)
- // transpose(r) and transpose(c) are in a sense free, since to get the
- // transpose of r, we simply can build a column matrix out of the original
- // vector instead of a row matrix.
- {{EOpOuterProduct, ParamType::Float2, ParamType::Float2},
- "float2x2 outerProduct_emu(in float2 c, in float2 r)\n"
- "{\n"
- " return mul(float2x1(r), float1x2(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float3, ParamType::Float3},
- "float3x3 outerProduct_emu(in float3 c, in float3 r)\n"
- "{\n"
- " return mul(float3x1(r), float1x3(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float4, ParamType::Float4},
- "float4x4 outerProduct_emu(in float4 c, in float4 r)\n"
- "{\n"
- " return mul(float4x1(r), float1x4(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float3, ParamType::Float2},
- "float2x3 outerProduct_emu(in float3 c, in float2 r)\n"
- "{\n"
- " return mul(float2x1(r), float1x3(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float2, ParamType::Float3},
- "float3x2 outerProduct_emu(in float2 c, in float3 r)\n"
- "{\n"
- " return mul(float3x1(r), float1x2(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float4, ParamType::Float2},
- "float2x4 outerProduct_emu(in float4 c, in float2 r)\n"
- "{\n"
- " return mul(float2x1(r), float1x4(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float2, ParamType::Float4},
- "float4x2 outerProduct_emu(in float2 c, in float4 r)\n"
- "{\n"
- " return mul(float4x1(r), float1x2(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float4, ParamType::Float3},
- "float3x4 outerProduct_emu(in float4 c, in float3 r)\n"
- "{\n"
- " return mul(float3x1(r), float1x4(c));\n"
- "}\n"},
- {{EOpOuterProduct, ParamType::Float3, ParamType::Float4},
- "float4x3 outerProduct_emu(in float3 c, in float4 r)\n"
- "{\n"
- " return mul(float4x1(r), float1x3(c));\n"
- "}\n"},
- // Remember here that the parameter matrix is actually the transpose
- // of the matrix that we're trying to invert, and the resulting matrix
- // should also be the transpose of the inverse.
- // When accessing the parameter matrix with m[a][b] it can be thought of so
- // that a is the column and b is the row of the matrix that we're inverting.
- // We calculate the inverse as the adjugate matrix divided by the
- // determinant of the matrix being inverted. However, as the result needs
- // to be transposed, we actually use of the transpose of the adjugate matrix
- // which happens to be the cofactor matrix. That's stored in 'cof'.
- // We don't need to care about divide-by-zero since results are undefined
- // for singular or poorly-conditioned matrices.
- {{EOpInverse, ParamType::Mat2},
- "float2x2 inverse_emu(in float2x2 m)\n"
- "{\n"
- " float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n"},
- // cofAB is the cofactor for column A and row B.
- {{EOpInverse, ParamType::Mat3},
- "float3x3 inverse_emu(in float3x3 m)\n"
- "{\n"
- " float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];\n"
- " float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);\n"
- " float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];\n"
- " float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);\n"
- " float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];\n"
- " float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);\n"
- " float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];\n"
- " float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);\n"
- " float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];\n"
- " float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n"},
- {{EOpInverse, ParamType::Mat4},
- "float4x4 inverse_emu(in float4x4 m)\n"
- "{\n"
- " float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * \n"
- " m[1][2] * m[2][3]\n"
- " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * \n"
- " m[1][3];\n"
- " float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * \n"
- " m[1][2] * m[2][3]\n"
- " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * \n"
- " m[1][3]);\n"
- " float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * \n"
- " m[1][1] * m[2][3]\n"
- " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * \n"
- " m[1][3];\n"
- " float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * \n"
- " m[1][1] * m[2][2]\n"
- " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * \n"
- " m[1][2]);\n"
- " float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * \n"
- " m[0][2] * m[2][3]\n"
- " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * \n"
- " m[0][3]);\n"
- " float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * \n"
- " m[0][2] * m[2][3]\n"
- " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * \n"
- " m[0][3];\n"
- " float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * \n"
- " m[0][1] * m[2][3]\n"
- " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * \n"
- " m[0][3]);\n"
- " float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * \n"
- " m[0][1] * m[2][2]\n"
- " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * \n"
- " m[0][2];\n"
- " float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * \n"
- " m[0][2] * m[1][3]\n"
- " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * \n"
- " m[0][3];\n"
- " float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * \n"
- " m[0][2] * m[1][3]\n"
- " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * \n"
- " m[0][3]);\n"
- " float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * \n"
- " m[0][1] * m[1][3]\n"
- " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * \n"
- " m[0][3];\n"
- " float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * \n"
- " m[0][1] * m[1][2]\n"
- " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * \n"
- " m[0][2]);\n"
- " float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * \n"
- " m[0][2] * m[1][3]\n"
- " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * \n"
- " m[0][3]);\n"
- " float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * \n"
- " m[0][2] * m[1][3]\n"
- " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * \n"
- " m[0][3];\n"
- " float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * \n"
- " m[0][1] * m[1][3]\n"
- " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * \n"
- " m[0][3]);\n"
- " float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * \n"
- " m[0][1] * m[1][2]\n"
- " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * \n"
- " m[0][2];\n"
- " float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,\n"
- " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n"},
- // Emulate ESSL3 variant of mix that takes last argument as boolean vector.
- // genType mix(genType x, genType y, genBType a): Selects which vector each returned component
- // comes from. For a component of 'a' that is false, the corresponding component of 'x' is
- // returned. For a component of 'a' that is true, the corresponding component of 'y' is
- // returned.
- {{EOpMix, ParamType::Float1, ParamType::Float1, ParamType::Bool1},
- "float mix_emu(float x, float y, bool a)\n"
- "{\n"
- " return a ? y : x;\n"
- "}\n"},
- {{EOpMix, ParamType::Float2, ParamType::Float2, ParamType::Bool2},
- "float2 mix_emu(float2 x, float2 y, bool2 a)\n"
- "{\n"
- " return a ? y : x;\n"
- "}\n"},
- {{EOpMix, ParamType::Float3, ParamType::Float3, ParamType::Bool3},
- "float3 mix_emu(float3 x, float3 y, bool3 a)\n"
- "{\n"
- " return a ? y : x;\n"
- "}\n"},
- {{EOpMix, ParamType::Float4, ParamType::Float4, ParamType::Bool4},
- "float4 mix_emu(float4 x, float4 y, bool4 a)\n"
- "{\n"
- " return a ? y : x;\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Uint1, ParamType::Int1, ParamType::Int1},
- "uint bitfieldExtract_emu(uint value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return 0u;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " return (value & mask) >> offset;\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Uint2, ParamType::Int1, ParamType::Int1},
- "uint2 bitfieldExtract_emu(uint2 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return uint2(0u, 0u);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " return (value & mask) >> offset;\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Uint3, ParamType::Int1, ParamType::Int1},
- "uint3 bitfieldExtract_emu(uint3 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return uint3(0u, 0u, 0u);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " return (value & mask) >> offset;\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Uint4, ParamType::Int1, ParamType::Int1},
- "uint4 bitfieldExtract_emu(uint4 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return uint4(0u, 0u, 0u, 0u);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " return (value & mask) >> offset;\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Int1, ParamType::Int1, ParamType::Int1},
- "int bitfieldExtract_emu(int value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return 0;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint resultUnsigned = (asuint(value) & mask) >> offset;\n"
- " if (bits != 32 && (resultUnsigned & maskMsb) != 0)\n"
- " {\n"
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
- " resultUnsigned |= higherBitsMask;\n"
- " }\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Int2, ParamType::Int1, ParamType::Int1},
- "int2 bitfieldExtract_emu(int2 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return int2(0, 0);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint2 resultUnsigned = (asuint(value) & mask) >> offset;\n"
- " if (bits != 32)\n"
- " {\n"
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
- " }\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Int3, ParamType::Int1, ParamType::Int1},
- "int3 bitfieldExtract_emu(int3 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return int3(0, 0, 0);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint3 resultUnsigned = (asuint(value) & mask) >> offset;\n"
- " if (bits != 32)\n"
- " {\n"
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
- " }\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldExtract, ParamType::Int4, ParamType::Int1, ParamType::Int1},
- "int4 bitfieldExtract_emu(int4 value, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return int4(0, 0, 0, 0);\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint4 resultUnsigned = (asuint(value) & mask) >> offset;\n"
- " if (bits != 32)\n"
- " {\n"
- " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
- " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
- " }\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Uint1, ParamType::Uint1, ParamType::Int1, ParamType::Int1},
- "uint bitfieldInsert_emu(uint base, uint insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " return (base & baseMask) | ((insert << offset) & insertMask);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Uint2, ParamType::Uint2, ParamType::Int1, ParamType::Int1},
- "uint2 bitfieldInsert_emu(uint2 base, uint2 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " return (base & baseMask) | ((insert << offset) & insertMask);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Uint3, ParamType::Uint3, ParamType::Int1, ParamType::Int1},
- "uint3 bitfieldInsert_emu(uint3 base, uint3 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " return (base & baseMask) | ((insert << offset) & insertMask);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Uint4, ParamType::Uint4, ParamType::Int1, ParamType::Int1},
- "uint4 bitfieldInsert_emu(uint4 base, uint4 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " return (base & baseMask) | ((insert << offset) & insertMask);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Int1, ParamType::Int1, ParamType::Int1, ParamType::Int1},
- "int bitfieldInsert_emu(int base, int insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " uint resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
- " insertMask);\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Int2, ParamType::Int2, ParamType::Int1, ParamType::Int1},
- "int2 bitfieldInsert_emu(int2 base, int2 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " uint2 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
- " insertMask);\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Int3, ParamType::Int3, ParamType::Int1, ParamType::Int1},
- "int3 bitfieldInsert_emu(int3 base, int3 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " uint3 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
- " insertMask);\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpBitfieldInsert, ParamType::Int4, ParamType::Int4, ParamType::Int1, ParamType::Int1},
- "int4 bitfieldInsert_emu(int4 base, int4 insert, int offset, int bits)\n"
- "{\n"
- " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
- " {\n"
- " return base;\n"
- " }\n"
- " uint maskMsb = (1u << (bits - 1));\n"
- " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
- " uint baseMask = ~insertMask;\n"
- " uint4 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
- " insertMask);\n"
- " return asint(resultUnsigned);\n"
- "}\n"},
- {{EOpUaddCarry, ParamType::Uint1, ParamType::Uint1, ParamType::Uint1},
- "uint uaddCarry_emu(uint x, uint y, out uint carry)\n"
- "{\n"
- " carry = uint(x > (0xffffffffu - y));\n"
- " return x + y;\n"
- "}\n"},
- {{EOpUaddCarry, ParamType::Uint2, ParamType::Uint2, ParamType::Uint2},
- "uint2 uaddCarry_emu(uint2 x, uint2 y, out uint2 carry)\n"
- "{\n"
- " carry = uint2(x > (0xffffffffu - y));\n"
- " return x + y;\n"
- "}\n"},
- {{EOpUaddCarry, ParamType::Uint3, ParamType::Uint3, ParamType::Uint3},
- "uint3 uaddCarry_emu(uint3 x, uint3 y, out uint3 carry)\n"
- "{\n"
- " carry = uint3(x > (0xffffffffu - y));\n"
- " return x + y;\n"
- "}\n"},
- {{EOpUaddCarry, ParamType::Uint4, ParamType::Uint4, ParamType::Uint4},
- "uint4 uaddCarry_emu(uint4 x, uint4 y, out uint4 carry)\n"
- "{\n"
- " carry = uint4(x > (0xffffffffu - y));\n"
- " return x + y;\n"
- "}\n"},
- {{EOpUsubBorrow, ParamType::Uint1, ParamType::Uint1, ParamType::Uint1},
- "uint usubBorrow_emu(uint x, uint y, out uint borrow)\n"
- "{\n"
- " borrow = uint(x < y);\n"
- " return x - y;\n"
- "}\n"},
- {{EOpUsubBorrow, ParamType::Uint2, ParamType::Uint2, ParamType::Uint2},
- "uint2 usubBorrow_emu(uint2 x, uint2 y, out uint2 borrow)\n"
- "{\n"
- " borrow = uint2(x < y);\n"
- " return x - y;\n"
- "}\n"},
- {{EOpUsubBorrow, ParamType::Uint3, ParamType::Uint3, ParamType::Uint3},
- "uint3 usubBorrow_emu(uint3 x, uint3 y, out uint3 borrow)\n"
- "{\n"
- " borrow = uint3(x < y);\n"
- " return x - y;\n"
- "}\n"},
- {{EOpUsubBorrow, ParamType::Uint4, ParamType::Uint4, ParamType::Uint4},
- "uint4 usubBorrow_emu(uint4 x, uint4 y, out uint4 borrow)\n"
- "{\n"
- " borrow = uint4(x < y);\n"
- " return x - y;\n"
- "}\n"},
-};
-} // anonymous namespace
-
-const char *FindHLSLFunction(const FunctionId &functionID)
-{
- for (size_t index = 0; index < ArraySize(g_hlslFunctions); ++index)
- {
- const auto &function = g_hlslFunctions[index];
- if (function.id == functionID)
- {
- return function.body;
- }
- }
-
- return nullptr;
-}
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.h b/src/3rdparty/angle/src/compiler/translator/glslang.h
deleted file mode 100644
index e54c31ba3e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/glslang.h
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_GLSLANG_H_
-#define COMPILER_TRANSLATOR_GLSLANG_H_
-
-namespace sh
-{
-class TParseContext;
-}
-
-extern int glslang_initialize(sh::TParseContext *context);
-extern int glslang_finalize(sh::TParseContext *context);
-
-extern int glslang_scan(size_t count,
- const char *const string[],
- const int length[],
- sh::TParseContext *context);
-extern int glslang_parse(sh::TParseContext *context);
-
-#endif // COMPILER_TRANSLATOR_GLSLANG_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.l b/src/3rdparty/angle/src/compiler/translator/glslang.l
deleted file mode 100644
index 858ffd96bb..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/glslang.l
+++ /dev/null
@@ -1,697 +0,0 @@
-/*
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-This file contains the Lex specification for GLSL ES.
-Based on ANSI C grammar, Lex specification:
-http://www.lysator.liu.se/c/ANSI-C-grammar-l.html
-
-IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
-WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
-*/
-
-%top{
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
-
-/* clang-format off */
-
-// Ignore errors in auto-generated code.
-#if defined(__GNUC__)
-#pragma GCC diagnostic ignored "-Wunused-function"
-#pragma GCC diagnostic ignored "-Wunused-variable"
-#pragma GCC diagnostic ignored "-Wswitch-enum"
-#elif defined(_MSC_VER)
-#pragma warning(disable: 4005)
-#pragma warning(disable: 4065)
-#pragma warning(disable: 4189)
-#pragma warning(disable: 4244)
-#pragma warning(disable: 4505)
-#pragma warning(disable: 4701)
-#pragma warning(disable: 4702)
-#endif
-}
-
-%{
-#include "compiler/translator/glslang.h"
-#include "compiler/translator/ParseContext.h"
-#include "compiler/preprocessor/Token.h"
-#include "compiler/translator/util.h"
-#include "compiler/translator/length_limits.h"
-
-using namespace sh;
-
-#include "glslang_tab.h"
-
-/* windows only pragma */
-#ifdef _MSC_VER
-#pragma warning(disable : 4102)
-#endif
-
-// Workaround for flex using the register keyword, deprecated in C++11.
-#ifdef __cplusplus
-#if __cplusplus > 199711L
-#define register
-#endif
-#endif
-
-#define YY_USER_ACTION \
- yylloc->first_file = yylloc->last_file = yycolumn; \
- yylloc->first_line = yylloc->last_line = yylineno;
-
-#define YY_INPUT(buf, result, max_size) \
- result = string_input(buf, max_size, yyscanner);
-
-static yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner);
-static int check_type(yyscan_t yyscanner);
-static int reserved_word(yyscan_t yyscanner);
-static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
-static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
-static int ES2_ident_ES3_keyword(TParseContext *context, int token);
-static int ES2_ident_ES3_keyword_multiview_keyword(TParseContext *context, int token);
-static int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
-static int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
-static int ES2_and_ES3_ident_ES3_1_keyword(TParseContext *context, int token);
-static int ES3_extension_keyword_else_ident(TParseContext *context, TExtension extension, int token);
-static int uint_constant(TParseContext *context);
-static int int_constant(TParseContext *context);
-static int float_constant(yyscan_t yyscanner);
-static int floatsuffix_check(TParseContext* context);
-static int yuvcscstandardext_constant(TParseContext *context);
-%}
-
-%option noyywrap nounput never-interactive
-%option yylineno reentrant bison-bridge bison-locations
-%option extra-type="TParseContext*"
-%x FIELDS
-
-D [0-9]
-L [a-zA-Z_]
-H [a-fA-F0-9]
-E [Ee][+-]?{D}+
-O [0-7]
-
-%%
-
-%{
- TParseContext* context = yyextra;
-%}
-
-"invariant" { return INVARIANT; }
-"highp" { return HIGH_PRECISION; }
-"mediump" { return MEDIUM_PRECISION; }
-"lowp" { return LOW_PRECISION; }
-"precision" { return PRECISION; }
-
-"attribute" { return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
-"const" { return CONST_QUAL; }
-"uniform" { return UNIFORM; }
-"buffer" { return ES2_and_ES3_ident_ES3_1_keyword(context, BUFFER); }
-"varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
-
-"break" { return BREAK; }
-"continue" { return CONTINUE; }
-"do" { return DO; }
-"for" { return FOR; }
-"while" { return WHILE; }
-
-"if" { return IF; }
-"else" { return ELSE; }
-"switch" { return ES2_reserved_ES3_keyword(context, SWITCH); }
-"case" { return ES2_ident_ES3_keyword(context, CASE); }
-"default" { return ES2_reserved_ES3_keyword(context, DEFAULT); }
-
-"centroid" { return ES2_ident_ES3_keyword(context, CENTROID); }
-"flat" { return ES2_reserved_ES3_keyword(context, FLAT); }
-"smooth" { return ES2_ident_ES3_keyword(context, SMOOTH); }
-
-"in" { return IN_QUAL; }
-"out" { return OUT_QUAL; }
-"inout" { return INOUT_QUAL; }
-"shared" { return ES2_and_ES3_ident_ES3_1_keyword(context, SHARED); }
-
-"float" { return FLOAT_TYPE; }
-"int" { return INT_TYPE; }
-"uint" { return ES2_ident_ES3_keyword(context, UINT_TYPE); }
-"void" { return VOID_TYPE; }
-"bool" { return BOOL_TYPE; }
-"true" { yylval->lex.b = true; return BOOLCONSTANT; }
-"false" { yylval->lex.b = false; return BOOLCONSTANT; }
-
-"discard" { return DISCARD; }
-"return" { return RETURN; }
-
-"mat2" { return MATRIX2; }
-"mat3" { return MATRIX3; }
-"mat4" { return MATRIX4; }
-
-"mat2x2" { return ES2_ident_ES3_keyword(context, MATRIX2); }
-"mat3x3" { return ES2_ident_ES3_keyword(context, MATRIX3); }
-"mat4x4" { return ES2_ident_ES3_keyword(context, MATRIX4); }
-
-"mat2x3" { return ES2_ident_ES3_keyword(context, MATRIX2x3); }
-"mat3x2" { return ES2_ident_ES3_keyword(context, MATRIX3x2); }
-"mat2x4" { return ES2_ident_ES3_keyword(context, MATRIX2x4); }
-"mat4x2" { return ES2_ident_ES3_keyword(context, MATRIX4x2); }
-"mat3x4" { return ES2_ident_ES3_keyword(context, MATRIX3x4); }
-"mat4x3" { return ES2_ident_ES3_keyword(context, MATRIX4x3); }
-
-"vec2" { return VEC2; }
-"vec3" { return VEC3; }
-"vec4" { return VEC4; }
-"ivec2" { return IVEC2; }
-"ivec3" { return IVEC3; }
-"ivec4" { return IVEC4; }
-"bvec2" { return BVEC2; }
-"bvec3" { return BVEC3; }
-"bvec4" { return BVEC4; }
-"uvec2" { return ES2_ident_ES3_keyword(context, UVEC2); }
-"uvec3" { return ES2_ident_ES3_keyword(context, UVEC3); }
-"uvec4" { return ES2_ident_ES3_keyword(context, UVEC4); }
-
-"sampler2D" { return SAMPLER2D; }
-"samplerCube" { return SAMPLERCUBE; }
-"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
-"sampler3D" { return ES2_reserved_ES3_keyword(context, SAMPLER3D); }
-"sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
-"sampler2DRect" { return SAMPLER2DRECT; }
-"sampler2DArray" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
-"sampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, SAMPLER2DMS); }
-"isampler2D" { return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
-"isampler3D" { return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
-"isamplerCube" { return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
-"isampler2DArray" { return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
-"isampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, ISAMPLER2DMS); }
-"usampler2D" { return ES2_ident_ES3_keyword(context, USAMPLER2D); }
-"usampler3D" { return ES2_ident_ES3_keyword(context, USAMPLER3D); }
-"usamplerCube" { return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
-"usampler2DArray" { return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
-"usampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, USAMPLER2DMS); }
-"sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
-"samplerCubeShadow" { return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
-"sampler2DArrayShadow" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
-"__samplerExternal2DY2YEXT" { return ES3_extension_keyword_else_ident(context, TExtension::EXT_YUV_target, SAMPLEREXTERNAL2DY2YEXT); }
-
-"struct" { return STRUCT; }
-
-"layout" { return ES2_ident_ES3_keyword_multiview_keyword(context, LAYOUT); }
-
-"yuvCscStandardEXT" { return ES3_extension_keyword_else_ident(context, TExtension::EXT_YUV_target, YUVCSCSTANDARDEXT); }
-"itu_601" { return yuvcscstandardext_constant(context); }
-"itu_601_full_range" { return yuvcscstandardext_constant(context); }
-"itu_709" { return yuvcscstandardext_constant(context); }
-
-"image2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2D); }
-"iimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2D); }
-"uimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2D); }
-"image2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2DARRAY); }
-"iimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2DARRAY); }
-"uimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2DARRAY); }
-"image3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE3D); }
-"uimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE3D); }
-"iimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE3D); }
-"iimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGECUBE); }
-"uimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGECUBE); }
-"imageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGECUBE); }
-"readonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, READONLY); }
-"writeonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, WRITEONLY); }
-"coherent" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, COHERENT); }
-"restrict" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, RESTRICT); }
-"volatile" { return ES2_and_ES3_reserved_ES3_1_keyword(context, VOLATILE); }
-"atomic_uint" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, ATOMICUINT); }
-
- /* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
-"resource" |
-"noperspective" |
-"patch" |
-"sample" |
-"subroutine" |
-"common" |
-"partition" |
-"active" |
-
-"filter" |
-"image1D" |
-"iimage1D" |
-"uimage1D" |
-"image1DArray" |
-"iimage1DArray" |
-"uimage1DArray" |
-"image1DShadow" |
-"image2DShadow" |
-"image1DArrayShadow" |
-"image2DArrayShadow" |
-"imageBuffer" |
-"iimageBuffer" |
-"uimageBuffer" |
-
-"sampler1DArray" |
-"sampler1DArrayShadow" |
-"isampler1D" |
-"isampler1DArray" |
-"usampler1D" |
-"usampler1DArray" |
-"isampler2DRect" |
-"usampler2DRect" |
-"samplerBuffer" |
-"isamplerBuffer" |
-"usamplerBuffer" |
-"sampler2DMSArray" |
-"isampler2DMSArray" |
-"usampler2DMSArray" {
- if (context->getShaderVersion() < 300) {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
- return reserved_word(yyscanner);
-}
-
- /* Reserved keywords in GLSL ES 1.00 that are not reserved in GLSL ES 3.00 */
-"packed" {
- if (context->getShaderVersion() >= 300)
- {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
-
- return reserved_word(yyscanner);
-}
-
- /* Reserved keywords */
-"asm" |
-
-"class" |
-"union" |
-"enum" |
-"typedef" |
-"template" |
-"this" |
-
-"goto" |
-
-"inline" |
-"noinline" |
-"public" |
-"static" |
-"extern" |
-"external" |
-"interface" |
-
-"long" |
-"short" |
-"double" |
-"half" |
-"fixed" |
-"unsigned" |
-"superp" |
-
-"input" |
-"output" |
-
-"hvec2" |
-"hvec3" |
-"hvec4" |
-"dvec2" |
-"dvec3" |
-"dvec4" |
-"fvec2" |
-"fvec3" |
-"fvec4" |
-
-"sampler1D" |
-"sampler1DShadow" |
-"sampler2DRectShadow" |
-
-"sizeof" |
-"cast" |
-
-"namespace" |
-"using" { return reserved_word(yyscanner); }
-
-{L}({L}|{D})* {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
-}
-
-0[xX]{H}+ { return int_constant(context); }
-0{O}+ { return int_constant(context); }
-{D}+ { return int_constant(context); }
-
-0[xX]{H}+[uU] { return uint_constant(context); }
-0{O}+[uU] { return uint_constant(context); }
-{D}+[uU] { return uint_constant(context); }
-
-{D}+{E} { return float_constant(yyscanner); }
-{D}+"."{D}*({E})? { return float_constant(yyscanner); }
-"."{D}+({E})? { return float_constant(yyscanner); }
-
-{D}+{E}[fF] { return floatsuffix_check(context); }
-{D}+"."{D}*({E})?[fF] { return floatsuffix_check(context); }
-"."{D}+({E})?[fF] { return floatsuffix_check(context); }
-
-"+=" { return ADD_ASSIGN; }
-"-=" { return SUB_ASSIGN; }
-"*=" { return MUL_ASSIGN; }
-"/=" { return DIV_ASSIGN; }
-"%=" { return MOD_ASSIGN; }
-"<<=" { return LEFT_ASSIGN; }
-">>=" { return RIGHT_ASSIGN; }
-"&=" { return AND_ASSIGN; }
-"^=" { return XOR_ASSIGN; }
-"|=" { return OR_ASSIGN; }
-
-"++" { return INC_OP; }
-"--" { return DEC_OP; }
-"&&" { return AND_OP; }
-"||" { return OR_OP; }
-"^^" { return XOR_OP; }
-"<=" { return LE_OP; }
-">=" { return GE_OP; }
-"==" { return EQ_OP; }
-"!=" { return NE_OP; }
-"<<" { return LEFT_OP; }
-">>" { return RIGHT_OP; }
-";" { return SEMICOLON; }
-("{"|"<%") { return LEFT_BRACE; }
-("}"|"%>") { return RIGHT_BRACE; }
-"," { return COMMA; }
-":" { return COLON; }
-"=" { return EQUAL; }
-"(" { return LEFT_PAREN; }
-")" { return RIGHT_PAREN; }
-("["|"<:") { return LEFT_BRACKET; }
-("]"|":>") { return RIGHT_BRACKET; }
-"." { BEGIN(FIELDS); return DOT; }
-"!" { return BANG; }
-"-" { return DASH; }
-"~" { return TILDE; }
-"+" { return PLUS; }
-"*" { return STAR; }
-"/" { return SLASH; }
-"%" { return PERCENT; }
-"<" { return LEFT_ANGLE; }
-">" { return RIGHT_ANGLE; }
-"|" { return VERTICAL_BAR; }
-"^" { return CARET; }
-"&" { return AMPERSAND; }
-"?" { return QUESTION; }
-
-<FIELDS>{L}({L}|{D})* {
- BEGIN(INITIAL);
- yylval->lex.string = NewPoolTString(yytext);
- return FIELD_SELECTION;
-}
-<FIELDS>[ \t\v\f\r] {}
-<FIELDS>. {
- yyextra->error(*yylloc, "Illegal character at fieldname start", yytext);
- return 0;
-}
-
-[ \t\v\n\f\r] { }
-<*><<EOF>> { yyterminate(); }
-<*>. { assert(false); return 0; }
-
-%%
-
-yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner) {
- pp::Token token;
- yyget_extra(yyscanner)->getPreprocessor().lex(&token);
- yy_size_t len = token.type == pp::Token::LAST ? 0 : token.text.size();
- if (len < max_size)
- memcpy(buf, token.text.c_str(), len);
- yyset_column(token.location.file, yyscanner);
- yyset_lineno(token.location.line, yyscanner);
-
- if (len >= max_size)
- YY_FATAL_ERROR("Input buffer overflow");
- else if (len > 0)
- buf[len++] = ' ';
- return len;
-}
-
-int check_type(yyscan_t yyscanner) {
- struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
-
- int token = IDENTIFIER;
- TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->getShaderVersion());
- if (symbol && symbol->isVariable()) {
- TVariable* variable = static_cast<TVariable*>(symbol);
- if (variable->isUserType()) {
- token = TYPE_NAME;
- }
- }
- yylval->lex.symbol = symbol;
- return token;
-}
-
-int reserved_word(yyscan_t yyscanner) {
- struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
-
- yyextra->error(*yylloc, "Illegal use of reserved word", yytext);
- return 0;
-}
-
-int ES2_reserved_ES3_keyword(TParseContext *context, int token)
-{
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- if (context->getShaderVersion() < 300)
- {
- return reserved_word(yyscanner);
- }
-
- return token;
-}
-
-int ES2_keyword_ES3_reserved(TParseContext *context, int token)
-{
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- if (context->getShaderVersion() >= 300)
- {
- return reserved_word(yyscanner);
- }
-
- return token;
-}
-
-int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- if (context->getShaderVersion() < 300)
- {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
- else if (context->getShaderVersion() == 300)
- {
- return reserved_word(yyscanner);
- }
-
- return token;
-}
-
-int ES2_ident_ES3_keyword(TParseContext *context, int token)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
- if (context->getShaderVersion() < 300)
- {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
-
- return token;
-}
-
-int ES2_ident_ES3_keyword_multiview_keyword(TParseContext *context, int token)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
- // except when multiview extension is enabled
- if (context->getShaderVersion() < 300 && !context->isExtensionEnabled(TExtension::OVR_multiview))
- {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
-
- return token;
-}
-
-int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
-{
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- if (context->getShaderVersion() < 310)
- {
- return reserved_word(yyscanner);
- }
-
- return token;
-}
-
-int ES2_and_ES3_ident_ES3_1_keyword(TParseContext *context, int token)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- // not a reserved word in GLSL ES 1.00 and GLSL ES 3.00, so could be used as an identifier/type name
- if (context->getShaderVersion() < 310)
- {
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
- }
-
- return token;
-}
-
-int ES3_extension_keyword_else_ident(TParseContext *context, TExtension extension, int token)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- // a reserved word in GLSL ES 3.00 with enabled extension, otherwise could be used as an identifier/type name
- if (context->getShaderVersion() >= 300 && context->isExtensionEnabled(extension))
- {
- return token;
- }
-
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
-}
-
-int uint_constant(TParseContext *context)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
-
- if (context->getShaderVersion() < 300)
- {
- context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext);
- return 0;
- }
-
- if (!atoi_clamp(yytext, &(yylval->lex.u)))
- yyextra->error(*yylloc, "Integer overflow", yytext);
-
- return UINTCONSTANT;
-}
-
-int floatsuffix_check(TParseContext* context)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
-
- if (context->getShaderVersion() < 300)
- {
- context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
- return 0;
- }
-
- std::string text = yytext;
- text.resize(text.size() - 1);
- if (!strtof_clamp(text, &(yylval->lex.f)))
- yyextra->warning(*yylloc, "Float overflow", yytext);
-
- return(FLOATCONSTANT);
-}
-
-void yyerror(YYLTYPE* lloc, TParseContext* context, void *scanner, const char* reason) {
- context->error(*lloc, reason, yyget_text(scanner));
-}
-
-int int_constant(TParseContext *context) {
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
-
- unsigned int u;
- if (!atoi_clamp(yytext, &u))
- {
- if (context->getShaderVersion() >= 300)
- yyextra->error(*yylloc, "Integer overflow", yytext);
- else
- yyextra->warning(*yylloc, "Integer overflow", yytext);
- }
- yylval->lex.i = static_cast<int>(u);
- return INTCONSTANT;
-}
-
-int float_constant(yyscan_t yyscanner) {
- struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
-
- if (!strtof_clamp(yytext, &(yylval->lex.f)))
- yyextra->warning(*yylloc, "Float overflow", yytext);
- return FLOATCONSTANT;
-}
-
-int yuvcscstandardext_constant(TParseContext *context)
-{
- struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
- yyscan_t yyscanner = (yyscan_t) context->getScanner();
-
- // a reserved word in GLSL ES 3.00 with enabled extension, otherwise could be used as an identifier/type name
- if (context->getShaderVersion() >= 300 && context->isExtensionEnabled(TExtension::EXT_YUV_target))
- {
- yylval->lex.string = NewPoolTString(yytext);
- return YUVCSCSTANDARDEXTCONSTANT;
- }
-
- yylval->lex.string = NewPoolTString(yytext);
- return check_type(yyscanner);
-}
-
-int glslang_initialize(TParseContext* context) {
- yyscan_t scanner = NULL;
- if (yylex_init_extra(context, &scanner))
- return 1;
-
- context->setScanner(scanner);
- return 0;
-}
-
-int glslang_finalize(TParseContext* context) {
- yyscan_t scanner = context->getScanner();
- if (scanner == NULL) return 0;
-
- context->setScanner(NULL);
- yylex_destroy(scanner);
-
- return 0;
-}
-
-int glslang_scan(size_t count, const char* const string[], const int length[],
- TParseContext* context) {
- yyrestart(NULL, context->getScanner());
- yyset_column(0, context->getScanner());
- yyset_lineno(1, context->getScanner());
-
- // Initialize preprocessor.
- pp::Preprocessor *preprocessor = &context->getPreprocessor();
-
- if (!preprocessor->init(count, string, length))
- return 1;
-
- // Define extension macros.
- const TExtensionBehavior& extBehavior = context->extensionBehavior();
- for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
- iter != extBehavior.end(); ++iter) {
- preprocessor->predefineMacro(GetExtensionNameString(iter->first), 1);
- }
- if (context->getFragmentPrecisionHigh())
- preprocessor->predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
-
- preprocessor->setMaxTokenSize(sh::GetGlobalMaxTokenSize(context->getShaderSpec()));
-
- return 0;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
deleted file mode 100644
index 3e506caac8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/glslang.y
+++ /dev/null
@@ -1,1468 +0,0 @@
-/*
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-This file contains the Yacc grammar for GLSL ES.
-Based on ANSI C Yacc grammar:
-http://www.lysator.liu.se/c/ANSI-C-grammar-y.html
-
-IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
-WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
-*/
-
-%{
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
-
-// clang-format off
-
-// Ignore errors in auto-generated code.
-#if defined(__GNUC__)
-#pragma GCC diagnostic ignored "-Wunused-function"
-#pragma GCC diagnostic ignored "-Wunused-variable"
-#pragma GCC diagnostic ignored "-Wswitch-enum"
-#elif defined(_MSC_VER)
-#pragma warning(disable: 4065)
-#pragma warning(disable: 4189)
-#pragma warning(disable: 4244)
-#pragma warning(disable: 4505)
-#pragma warning(disable: 4701)
-#pragma warning(disable: 4702)
-#endif
-
-#include "angle_gl.h"
-#include "compiler/translator/Cache.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/ParseContext.h"
-#include "GLSLANG/ShaderLang.h"
-
-#define YYENABLE_NLS 0
-
-using namespace sh;
-
-%}
-%expect 1 /* One shift reduce conflict because of if | else */
-%parse-param {TParseContext* context}
-%param {void *scanner}
-%define api.pure full
-%locations
-
-%code requires {
-#define YYLTYPE TSourceLoc
-#define YYLTYPE_IS_DECLARED 1
-}
-
-%union {
- struct {
- union {
- TString *string;
- float f;
- int i;
- unsigned int u;
- bool b;
- };
- TSymbol* symbol;
- } lex;
- struct {
- TOperator op;
- union {
- TIntermNode *intermNode;
- TIntermNodePair nodePair;
- TIntermFunctionCallOrMethod callOrMethodPair;
- TIntermTyped *intermTypedNode;
- TIntermAggregate *intermAggregate;
- TIntermBlock *intermBlock;
- TIntermDeclaration *intermDeclaration;
- TIntermFunctionPrototype *intermFunctionPrototype;
- TIntermSwitch *intermSwitch;
- TIntermCase *intermCase;
- };
- union {
- TVector<unsigned int> *arraySizes;
- TTypeSpecifierNonArray typeSpecifierNonArray;
- TPublicType type;
- TPrecision precision;
- TLayoutQualifier layoutQualifier;
- TQualifier qualifier;
- TFunction *function;
- TParameter param;
- TField *field;
- TFieldList *fieldList;
- TQualifierWrapperBase *qualifierWrapper;
- TTypeQualifierBuilder *typeQualifierBuilder;
- };
- } interm;
-}
-
-%{
-extern int yylex(YYSTYPE* yylval, YYLTYPE* yylloc, void* yyscanner);
-extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, const char* reason);
-
-#define YYLLOC_DEFAULT(Current, Rhs, N) \
- do { \
- if (N) { \
- (Current).first_file = YYRHSLOC(Rhs, 1).first_file; \
- (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
- (Current).last_file = YYRHSLOC(Rhs, N).last_file; \
- (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
- } \
- else { \
- (Current).first_file = YYRHSLOC(Rhs, 0).last_file; \
- (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
- (Current).last_file = YYRHSLOC(Rhs, 0).last_file; \
- (Current).last_line = YYRHSLOC(Rhs, 0).last_line; \
- } \
- } while (0)
-
-#define VERTEX_ONLY(S, L) { \
- if (context->getShaderType() != GL_VERTEX_SHADER) { \
- context->error(L, " supported in vertex shaders only", S); \
- } \
-}
-
-#define COMPUTE_ONLY(S, L) { \
- if (context->getShaderType() != GL_COMPUTE_SHADER) { \
- context->error(L, " supported in compute shaders only", S); \
- } \
-}
-
-#define ES2_ONLY(S, L) { \
- if (context->getShaderVersion() != 100) { \
- context->error(L, " supported in GLSL ES 1.00 only", S); \
- } \
-}
-
-#define ES3_OR_NEWER(TOKEN, LINE, REASON) { \
- if (context->getShaderVersion() < 300) { \
- context->error(LINE, REASON " supported in GLSL ES 3.00 and above only", TOKEN); \
- } \
-}
-
-#define ES3_OR_NEWER_OR_MULTIVIEW(TOKEN, LINE, REASON) { \
- if (context->getShaderVersion() < 300 && !context->isExtensionEnabled(TExtension::OVR_multiview)) { \
- context->error(LINE, REASON " supported in GLSL ES 3.00 and above only", TOKEN); \
- } \
-}
-
-#define ES3_1_ONLY(TOKEN, LINE, REASON) { \
- if (context->getShaderVersion() != 310) { \
- context->error(LINE, REASON " supported in GLSL ES 3.10 only", TOKEN); \
- } \
-}
-%}
-
-%token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
-%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
-%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
-%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
-%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM BUFFER VARYING
-%token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
-%token <lex> CENTROID FLAT SMOOTH
-%token <lex> READONLY WRITEONLY COHERENT RESTRICT VOLATILE SHARED
-%token <lex> STRUCT VOID_TYPE WHILE
-%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
-%token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
-%token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
-%token <lex> SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS
-%token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
-%token <lex> SAMPLEREXTERNAL2DY2YEXT
-%token <lex> IMAGE2D IIMAGE2D UIMAGE2D IMAGE3D IIMAGE3D UIMAGE3D IMAGE2DARRAY IIMAGE2DARRAY UIMAGE2DARRAY
-%token <lex> IMAGECUBE IIMAGECUBE UIMAGECUBE
-%token <lex> ATOMICUINT
-%token <lex> LAYOUT
-%token <lex> YUVCSCSTANDARDEXT YUVCSCSTANDARDEXTCONSTANT
-
-%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
-%token <lex> FIELD_SELECTION
-%token <lex> LEFT_OP RIGHT_OP
-%token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
-%token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
-%token <lex> MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
-%token <lex> SUB_ASSIGN
-
-%token <lex> LEFT_PAREN RIGHT_PAREN LEFT_BRACKET RIGHT_BRACKET LEFT_BRACE RIGHT_BRACE DOT
-%token <lex> COMMA COLON EQUAL SEMICOLON BANG DASH TILDE PLUS STAR SLASH PERCENT
-%token <lex> LEFT_ANGLE RIGHT_ANGLE VERTICAL_BAR CARET AMPERSAND QUESTION
-
-%type <lex> identifier
-%type <interm.op> assignment_operator unary_operator
-%type <interm.intermTypedNode> variable_identifier primary_expression postfix_expression
-%type <interm.intermTypedNode> expression integer_expression assignment_expression
-%type <interm.intermTypedNode> unary_expression multiplicative_expression additive_expression
-%type <interm.intermTypedNode> relational_expression equality_expression
-%type <interm.intermTypedNode> conditional_expression constant_expression
-%type <interm.intermTypedNode> logical_or_expression logical_xor_expression logical_and_expression
-%type <interm.intermTypedNode> shift_expression and_expression exclusive_or_expression inclusive_or_expression
-%type <interm.intermTypedNode> function_call initializer
-
-%type <interm.intermNode> condition conditionopt
-%type <interm.intermBlock> translation_unit
-%type <interm.intermNode> function_definition statement simple_statement
-%type <interm.intermBlock> statement_list compound_statement_with_scope compound_statement_no_new_scope
-%type <interm.intermNode> declaration_statement selection_statement expression_statement
-%type <interm.intermNode> declaration external_declaration
-%type <interm.intermNode> for_init_statement
-%type <interm.nodePair> selection_rest_statement for_rest_statement
-%type <interm.intermSwitch> switch_statement
-%type <interm.intermCase> case_label
-%type <interm.intermNode> iteration_statement jump_statement statement_no_new_scope statement_with_scope
-%type <interm> single_declaration init_declarator_list
-
-%type <interm.param> parameter_declaration parameter_declarator parameter_type_specifier
-%type <interm.layoutQualifier> layout_qualifier_id_list layout_qualifier_id
-
-// Note: array_specifier guaranteed to be non-null.
-%type <interm.arraySizes> array_specifier
-
-%type <interm.type> fully_specified_type type_specifier
-
-%type <interm.precision> precision_qualifier
-%type <interm.layoutQualifier> layout_qualifier
-%type <interm.qualifier> interpolation_qualifier
-%type <interm.qualifierWrapper> storage_qualifier single_type_qualifier invariant_qualifier
-%type <interm.typeQualifierBuilder> type_qualifier
-
-%type <interm.typeSpecifierNonArray> type_specifier_nonarray struct_specifier
-%type <interm.type> type_specifier_no_prec
-%type <interm.field> struct_declarator
-%type <interm.fieldList> struct_declarator_list struct_declaration struct_declaration_list
-%type <interm.function> function_header function_declarator function_identifier
-%type <interm.function> function_header_with_parameters function_call_header
-%type <interm> function_call_header_with_parameters function_call_header_no_parameters function_call_generic function_prototype
-%type <interm> function_call_or_method
-
-%type <lex> enter_struct
-
-%start translation_unit
-%%
-
-identifier
- : IDENTIFIER
- | TYPE_NAME
-
-variable_identifier
- : IDENTIFIER {
- // The symbol table search was done in the lexical phase
- $$ = context->parseVariableIdentifier(@1, $1.string, $1.symbol);
-
- // don't delete $1.string, it's used by error recovery, and the pool
- // pop will reclaim the memory
- }
- ;
-
-primary_expression
- : variable_identifier {
- $$ = $1;
- }
- | INTCONSTANT {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setIConst($1.i);
- $$ = context->addScalarLiteral(unionArray, @1);
- }
- | UINTCONSTANT {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setUConst($1.u);
- $$ = context->addScalarLiteral(unionArray, @1);
- }
- | FLOATCONSTANT {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setFConst($1.f);
- $$ = context->addScalarLiteral(unionArray, @1);
- }
- | BOOLCONSTANT {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setBConst($1.b);
- $$ = context->addScalarLiteral(unionArray, @1);
- }
- | YUVCSCSTANDARDEXTCONSTANT {
- if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
- {
- context->error(@1, "unsupported value", $1.string->c_str());
- }
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setYuvCscStandardEXTConst(getYuvCscStandardEXT($1.string->c_str()));
- $$ = context->addScalarLiteral(unionArray, @1);
- }
- | LEFT_PAREN expression RIGHT_PAREN {
- $$ = $2;
- }
- ;
-
-postfix_expression
- : primary_expression {
- $$ = $1;
- }
- | postfix_expression LEFT_BRACKET integer_expression RIGHT_BRACKET {
- $$ = context->addIndexExpression($1, @2, $3);
- }
- | function_call {
- $$ = $1;
- }
- | postfix_expression DOT FIELD_SELECTION {
- $$ = context->addFieldSelectionExpression($1, @2, *$3.string, @3);
- }
- | postfix_expression INC_OP {
- $$ = context->addUnaryMathLValue(EOpPostIncrement, $1, @2);
- }
- | postfix_expression DEC_OP {
- $$ = context->addUnaryMathLValue(EOpPostDecrement, $1, @2);
- }
- ;
-
-integer_expression
- : expression {
- context->checkIsScalarInteger($1, "[]");
- $$ = $1;
- }
- ;
-
-function_call
- : function_call_or_method {
- $$ = context->addFunctionCallOrMethod($1.function, $1.callOrMethodPair.arguments, $1.callOrMethodPair.thisNode, @1);
- }
- ;
-
-function_call_or_method
- : function_call_generic {
- $$ = $1;
- $$.callOrMethodPair.thisNode = nullptr;
- }
- | postfix_expression DOT function_call_generic {
- ES3_OR_NEWER("", @3, "methods");
- $$ = $3;
- $$.callOrMethodPair.thisNode = $1;
- }
- ;
-
-function_call_generic
- : function_call_header_with_parameters RIGHT_PAREN {
- $$ = $1;
- }
- | function_call_header_no_parameters RIGHT_PAREN {
- $$ = $1;
- }
- ;
-
-function_call_header_no_parameters
- : function_call_header VOID_TYPE {
- $$.function = $1;
- $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
- }
- | function_call_header {
- $$.function = $1;
- $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
- }
- ;
-
-function_call_header_with_parameters
- : function_call_header assignment_expression {
- $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
- $$.function = $1;
- $$.callOrMethodPair.arguments->push_back($2);
- }
- | function_call_header_with_parameters COMMA assignment_expression {
- $$.function = $1.function;
- $$.callOrMethodPair.arguments->push_back($3);
- }
- ;
-
-function_call_header
- : function_identifier LEFT_PAREN {
- $$ = $1;
- }
- ;
-
-// Grammar Note: Constructors look like functions, but are recognized as types.
-
-function_identifier
- : type_specifier_no_prec {
- $$ = context->addConstructorFunc($1);
- }
- | IDENTIFIER {
- $$ = context->addNonConstructorFunc($1.string, @1);
- }
- | FIELD_SELECTION {
- $$ = context->addNonConstructorFunc($1.string, @1);
- }
- ;
-
-unary_expression
- : postfix_expression {
- $$ = $1;
- }
- | INC_OP unary_expression {
- $$ = context->addUnaryMathLValue(EOpPreIncrement, $2, @1);
- }
- | DEC_OP unary_expression {
- $$ = context->addUnaryMathLValue(EOpPreDecrement, $2, @1);
- }
- | unary_operator unary_expression {
- $$ = context->addUnaryMath($1, $2, @1);
- }
- ;
-// Grammar Note: No traditional style type casts.
-
-unary_operator
- : PLUS { $$ = EOpPositive; }
- | DASH { $$ = EOpNegative; }
- | BANG { $$ = EOpLogicalNot; }
- | TILDE {
- ES3_OR_NEWER("~", @$, "bit-wise operator");
- $$ = EOpBitwiseNot;
- }
- ;
-// Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
-
-multiplicative_expression
- : unary_expression { $$ = $1; }
- | multiplicative_expression STAR unary_expression {
- $$ = context->addBinaryMath(EOpMul, $1, $3, @2);
- }
- | multiplicative_expression SLASH unary_expression {
- $$ = context->addBinaryMath(EOpDiv, $1, $3, @2);
- }
- | multiplicative_expression PERCENT unary_expression {
- ES3_OR_NEWER("%", @2, "integer modulus operator");
- $$ = context->addBinaryMath(EOpIMod, $1, $3, @2);
- }
- ;
-
-additive_expression
- : multiplicative_expression { $$ = $1; }
- | additive_expression PLUS multiplicative_expression {
- $$ = context->addBinaryMath(EOpAdd, $1, $3, @2);
- }
- | additive_expression DASH multiplicative_expression {
- $$ = context->addBinaryMath(EOpSub, $1, $3, @2);
- }
- ;
-
-shift_expression
- : additive_expression { $$ = $1; }
- | shift_expression LEFT_OP additive_expression {
- ES3_OR_NEWER("<<", @2, "bit-wise operator");
- $$ = context->addBinaryMath(EOpBitShiftLeft, $1, $3, @2);
- }
- | shift_expression RIGHT_OP additive_expression {
- ES3_OR_NEWER(">>", @2, "bit-wise operator");
- $$ = context->addBinaryMath(EOpBitShiftRight, $1, $3, @2);
- }
- ;
-
-relational_expression
- : shift_expression { $$ = $1; }
- | relational_expression LEFT_ANGLE shift_expression {
- $$ = context->addBinaryMathBooleanResult(EOpLessThan, $1, $3, @2);
- }
- | relational_expression RIGHT_ANGLE shift_expression {
- $$ = context->addBinaryMathBooleanResult(EOpGreaterThan, $1, $3, @2);
- }
- | relational_expression LE_OP shift_expression {
- $$ = context->addBinaryMathBooleanResult(EOpLessThanEqual, $1, $3, @2);
- }
- | relational_expression GE_OP shift_expression {
- $$ = context->addBinaryMathBooleanResult(EOpGreaterThanEqual, $1, $3, @2);
- }
- ;
-
-equality_expression
- : relational_expression { $$ = $1; }
- | equality_expression EQ_OP relational_expression {
- $$ = context->addBinaryMathBooleanResult(EOpEqual, $1, $3, @2);
- }
- | equality_expression NE_OP relational_expression {
- $$ = context->addBinaryMathBooleanResult(EOpNotEqual, $1, $3, @2);
- }
- ;
-
-and_expression
- : equality_expression { $$ = $1; }
- | and_expression AMPERSAND equality_expression {
- ES3_OR_NEWER("&", @2, "bit-wise operator");
- $$ = context->addBinaryMath(EOpBitwiseAnd, $1, $3, @2);
- }
- ;
-
-exclusive_or_expression
- : and_expression { $$ = $1; }
- | exclusive_or_expression CARET and_expression {
- ES3_OR_NEWER("^", @2, "bit-wise operator");
- $$ = context->addBinaryMath(EOpBitwiseXor, $1, $3, @2);
- }
- ;
-
-inclusive_or_expression
- : exclusive_or_expression { $$ = $1; }
- | inclusive_or_expression VERTICAL_BAR exclusive_or_expression {
- ES3_OR_NEWER("|", @2, "bit-wise operator");
- $$ = context->addBinaryMath(EOpBitwiseOr, $1, $3, @2);
- }
- ;
-
-logical_and_expression
- : inclusive_or_expression { $$ = $1; }
- | logical_and_expression AND_OP inclusive_or_expression {
- $$ = context->addBinaryMathBooleanResult(EOpLogicalAnd, $1, $3, @2);
- }
- ;
-
-logical_xor_expression
- : logical_and_expression { $$ = $1; }
- | logical_xor_expression XOR_OP logical_and_expression {
- $$ = context->addBinaryMathBooleanResult(EOpLogicalXor, $1, $3, @2);
- }
- ;
-
-logical_or_expression
- : logical_xor_expression { $$ = $1; }
- | logical_or_expression OR_OP logical_xor_expression {
- $$ = context->addBinaryMathBooleanResult(EOpLogicalOr, $1, $3, @2);
- }
- ;
-
-conditional_expression
- : logical_or_expression { $$ = $1; }
- | logical_or_expression QUESTION expression COLON assignment_expression {
- $$ = context->addTernarySelection($1, $3, $5, @2);
- }
- ;
-
-assignment_expression
- : conditional_expression { $$ = $1; }
- | unary_expression assignment_operator assignment_expression {
- $$ = context->addAssign($2, $1, $3, @2);
- }
- ;
-
-assignment_operator
- : EQUAL { $$ = EOpAssign; }
- | MUL_ASSIGN { $$ = EOpMulAssign; }
- | DIV_ASSIGN { $$ = EOpDivAssign; }
- | MOD_ASSIGN {
- ES3_OR_NEWER("%=", @$, "integer modulus operator");
- $$ = EOpIModAssign;
- }
- | ADD_ASSIGN { $$ = EOpAddAssign; }
- | SUB_ASSIGN { $$ = EOpSubAssign; }
- | LEFT_ASSIGN {
- ES3_OR_NEWER("<<=", @$, "bit-wise operator");
- $$ = EOpBitShiftLeftAssign;
- }
- | RIGHT_ASSIGN {
- ES3_OR_NEWER(">>=", @$, "bit-wise operator");
- $$ = EOpBitShiftRightAssign;
- }
- | AND_ASSIGN {
- ES3_OR_NEWER("&=", @$, "bit-wise operator");
- $$ = EOpBitwiseAndAssign;
- }
- | XOR_ASSIGN {
- ES3_OR_NEWER("^=", @$, "bit-wise operator");
- $$ = EOpBitwiseXorAssign;
- }
- | OR_ASSIGN {
- ES3_OR_NEWER("|=", @$, "bit-wise operator");
- $$ = EOpBitwiseOrAssign;
- }
- ;
-
-expression
- : assignment_expression {
- $$ = $1;
- }
- | expression COMMA assignment_expression {
- $$ = context->addComma($1, $3, @2);
- }
- ;
-
-constant_expression
- : conditional_expression {
- context->checkIsConst($1);
- $$ = $1;
- }
- ;
-
-enter_struct
- : IDENTIFIER LEFT_BRACE {
- context->enterStructDeclaration(@1, *$1.string);
- $$ = $1;
- }
- ;
-
-declaration
- : function_prototype SEMICOLON {
- $$ = context->addFunctionPrototypeDeclaration(*($1.function), @1);
- }
- | init_declarator_list SEMICOLON {
- $$ = $1.intermDeclaration;
- }
- | PRECISION precision_qualifier type_specifier_no_prec SEMICOLON {
- context->parseDefaultPrecisionQualifier($2, $3, @1);
- $$ = nullptr;
- }
- | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE SEMICOLON {
- ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
- $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, NULL, @$, NULL, @$);
- }
- | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER SEMICOLON {
- ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
- $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
- }
- | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET SEMICOLON {
- ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
- $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, $7, @6);
- }
- | type_qualifier SEMICOLON {
- context->parseGlobalLayoutQualifier(*$1);
- $$ = nullptr;
- }
- | type_qualifier IDENTIFIER SEMICOLON // e.g. to qualify an existing variable as invariant
- {
- $$ = context->parseInvariantDeclaration(*$1, @2, $2.string, $2.symbol);
- }
- ;
-
-function_prototype
- : function_declarator RIGHT_PAREN {
- $$.function = context->parseFunctionDeclarator(@2, $1);
- context->exitFunctionDeclaration();
- }
- ;
-
-function_declarator
- : function_header {
- $$ = $1;
- }
- | function_header_with_parameters {
- $$ = $1;
- }
- ;
-
-
-function_header_with_parameters
- : function_header parameter_declaration {
- // Add the parameter
- $$ = $1;
- if ($2.type->getBasicType() != EbtVoid)
- {
- $1->addParameter($2.turnToConst());
- }
- }
- | function_header_with_parameters COMMA parameter_declaration {
- $$ = $1;
- // Only first parameter of one-parameter functions can be void
- // The check for named parameters not being void is done in parameter_declarator
- if ($3.type->getBasicType() == EbtVoid)
- {
- // This parameter > first is void
- context->error(@2, "cannot be a parameter type except for '(void)'", "void");
- }
- else
- {
- $1->addParameter($3.turnToConst());
- }
- }
- ;
-
-function_header
- : fully_specified_type IDENTIFIER LEFT_PAREN {
- $$ = context->parseFunctionHeader($1, $2.string, @2);
-
- context->symbolTable.push();
- context->enterFunctionDeclaration();
- }
- ;
-
-parameter_declarator
- // Type + name
- : type_specifier identifier {
- $$ = context->parseParameterDeclarator($1, $2.string, @2);
- }
- | type_specifier identifier array_specifier {
- $$ = context->parseParameterArrayDeclarator($2.string, @2, *($3), @3, &$1);
- }
- ;
-
-parameter_declaration
- : type_qualifier parameter_declarator {
- $$ = $2;
- context->checkIsParameterQualifierValid(@2, *$1, $2.type);
- }
- | parameter_declarator {
- $$ = $1;
- $$.type->setQualifier(EvqIn);
- }
- | type_qualifier parameter_type_specifier {
- $$ = $2;
- context->checkIsParameterQualifierValid(@2, *$1, $2.type);
- }
- | parameter_type_specifier {
- $$ = $1;
- $$.type->setQualifier(EvqIn);
- }
- ;
-
-parameter_type_specifier
- : type_specifier {
- TParameter param = { 0, new TType($1) };
- $$ = param;
- }
- ;
-
-init_declarator_list
- : single_declaration {
- $$ = $1;
- }
- | init_declarator_list COMMA identifier {
- $$ = $1;
- context->parseDeclarator($$.type, @3, *$3.string, $$.intermDeclaration);
- }
- | init_declarator_list COMMA identifier array_specifier {
- $$ = $1;
- context->parseArrayDeclarator($$.type, @3, *$3.string, @4, *($4), $$.intermDeclaration);
- }
- | init_declarator_list COMMA identifier array_specifier EQUAL initializer {
- ES3_OR_NEWER("=", @5, "first-class arrays (array initializer)");
- $$ = $1;
- context->parseArrayInitDeclarator($$.type, @3, *$3.string, @4, *($4), @5, $6, $$.intermDeclaration);
- }
- | init_declarator_list COMMA identifier EQUAL initializer {
- $$ = $1;
- context->parseInitDeclarator($$.type, @3, *$3.string, @4, $5, $$.intermDeclaration);
- }
- ;
-
-single_declaration
- : fully_specified_type {
- $$.type = $1;
- $$.intermDeclaration = context->parseSingleDeclaration($$.type, @1, "");
- }
- | fully_specified_type identifier {
- $$.type = $1;
- $$.intermDeclaration = context->parseSingleDeclaration($$.type, @2, *$2.string);
- }
- | fully_specified_type identifier array_specifier {
- $$.type = $1;
- $$.intermDeclaration = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, *($3));
- }
- | fully_specified_type identifier array_specifier EQUAL initializer {
- ES3_OR_NEWER("[]", @3, "first-class arrays (array initializer)");
- $$.type = $1;
- $$.intermDeclaration = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, *($3), @4, $5);
- }
- | fully_specified_type identifier EQUAL initializer {
- $$.type = $1;
- $$.intermDeclaration = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
- }
- ;
-
-fully_specified_type
- : type_specifier {
- context->addFullySpecifiedType(&$1);
- $$ = $1;
- }
- | type_qualifier type_specifier {
- $$ = context->addFullySpecifiedType(*$1, $2);
- }
- ;
-
-interpolation_qualifier
- : SMOOTH {
- $$ = EvqSmooth;
- }
- | FLAT {
- $$ = EvqFlat;
- }
- ;
-
-type_qualifier
- : single_type_qualifier {
- $$ = context->createTypeQualifierBuilder(@1);
- $$->appendQualifier($1);
- }
- | type_qualifier single_type_qualifier {
- $$ = $1;
- $$->appendQualifier($2);
- }
- ;
-
-invariant_qualifier
- : INVARIANT {
- // empty
- }
- ;
-
-single_type_qualifier
- : storage_qualifier {
- context->checkLocalVariableConstStorageQualifier(*$1);
- $$ = $1;
- }
- | layout_qualifier {
- context->checkIsAtGlobalLevel(@1, "layout");
- $$ = new TLayoutQualifierWrapper($1, @1);
- }
- | precision_qualifier {
- $$ = new TPrecisionQualifierWrapper($1, @1);
- }
- | interpolation_qualifier {
- $$ = new TInterpolationQualifierWrapper($1, @1);
- }
- | invariant_qualifier {
- context->checkIsAtGlobalLevel(@1, "invariant");
- $$ = new TInvariantQualifierWrapper(@1);
- }
- ;
-
-
-storage_qualifier
- :
- ATTRIBUTE {
- VERTEX_ONLY("attribute", @1);
- ES2_ONLY("attribute", @1);
- $$ = context->parseGlobalStorageQualifier(EvqAttribute, @1);
- }
- | VARYING {
- ES2_ONLY("varying", @1);
- $$ = context->parseVaryingQualifier(@1);
- }
- | CONST_QUAL {
- $$ = new TStorageQualifierWrapper(EvqConst, @1);
- }
- | IN_QUAL {
- $$ = context->parseInQualifier(@1);
- }
- | OUT_QUAL {
- $$ = context->parseOutQualifier(@1);
- }
- | INOUT_QUAL {
- $$ = context->parseInOutQualifier(@1);
- }
- | CENTROID {
- ES3_OR_NEWER("centroid", @1, "storage qualifier");
- $$ = new TStorageQualifierWrapper(EvqCentroid, @1);
- }
- | UNIFORM {
- $$ = context->parseGlobalStorageQualifier(EvqUniform, @1);
- }
- | BUFFER {
- ES3_1_ONLY("buffer", @1, "storage qualifier");
- $$ = context->parseGlobalStorageQualifier(EvqBuffer, @1);
- }
- | READONLY {
- $$ = new TMemoryQualifierWrapper(EvqReadOnly, @1);
- }
- | WRITEONLY {
- $$ = new TMemoryQualifierWrapper(EvqWriteOnly, @1);
- }
- | COHERENT {
- $$ = new TMemoryQualifierWrapper(EvqCoherent, @1);
- }
- | RESTRICT {
- $$ = new TMemoryQualifierWrapper(EvqRestrict, @1);
- }
- | VOLATILE {
- $$ = new TMemoryQualifierWrapper(EvqVolatile, @1);
- }
- | SHARED {
- COMPUTE_ONLY("shared", @1);
- $$ = context->parseGlobalStorageQualifier(EvqShared, @1);
- }
- ;
-
-type_specifier
- : type_specifier_no_prec {
- $$ = $1;
- $$.precision = context->symbolTable.getDefaultPrecision($1.getBasicType());
- }
- ;
-
-precision_qualifier
- : HIGH_PRECISION {
- $$ = EbpHigh;
- }
- | MEDIUM_PRECISION {
- $$ = EbpMedium;
- }
- | LOW_PRECISION {
- $$ = EbpLow;
- }
- ;
-
-layout_qualifier
- : LAYOUT LEFT_PAREN layout_qualifier_id_list RIGHT_PAREN {
- ES3_OR_NEWER_OR_MULTIVIEW("layout", @1, "qualifier");
- $$ = $3;
- }
- ;
-
-layout_qualifier_id_list
- : layout_qualifier_id {
- $$ = $1;
- }
- | layout_qualifier_id_list COMMA layout_qualifier_id {
- $$ = context->joinLayoutQualifiers($1, $3, @3);
- }
- ;
-
-layout_qualifier_id
- : IDENTIFIER {
- $$ = context->parseLayoutQualifier(*$1.string, @1);
- }
- | IDENTIFIER EQUAL INTCONSTANT {
- $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
- }
- | IDENTIFIER EQUAL UINTCONSTANT {
- $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
- }
- | SHARED {
- $$ = context->parseLayoutQualifier("shared", @1);
- }
- ;
-
-type_specifier_no_prec
- : type_specifier_nonarray {
- $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
- }
- | type_specifier_nonarray array_specifier {
- $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
- $$.setArraySizes($2);
- }
- ;
-
-array_specifier
- : LEFT_BRACKET RIGHT_BRACKET {
- ES3_OR_NEWER("[]", @1, "implicitly sized array");
- $$ = new TVector<unsigned int>();
- $$->push_back(0u);
- }
- | LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$ = new TVector<unsigned int>();
- unsigned int size = context->checkIsValidArraySize(@1, $2);
- // Make the type an array even if size check failed.
- // This ensures useless error messages regarding a variable's non-arrayness won't follow.
- $$->push_back(size);
- }
- | array_specifier LEFT_BRACKET RIGHT_BRACKET {
- ES3_1_ONLY("[]", @2, "arrays of arrays");
- $$ = $1;
- $$->insert($$->begin(), 0u);
- }
- | array_specifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- ES3_1_ONLY("[]", @2, "arrays of arrays");
- $$ = $1;
- unsigned int size = context->checkIsValidArraySize(@2, $3);
- // Make the type an array even if size check failed.
- // This ensures useless error messages regarding a variable's non-arrayness won't follow.
- $$->insert($$->begin(), size);
- }
- ;
-
-type_specifier_nonarray
- : VOID_TYPE {
- $$.initialize(EbtVoid, @1);
- }
- | FLOAT_TYPE {
- $$.initialize(EbtFloat, @1);
- }
- | INT_TYPE {
- $$.initialize(EbtInt, @1);
- }
- | UINT_TYPE {
- $$.initialize(EbtUInt, @1);
- }
- | BOOL_TYPE {
- $$.initialize(EbtBool, @1);
- }
- | VEC2 {
- $$.initialize(EbtFloat, @1);
- $$.setAggregate(2);
- }
- | VEC3 {
- $$.initialize(EbtFloat, @1);
- $$.setAggregate(3);
- }
- | VEC4 {
- $$.initialize(EbtFloat, @1);
- $$.setAggregate(4);
- }
- | BVEC2 {
- $$.initialize(EbtBool, @1);
- $$.setAggregate(2);
- }
- | BVEC3 {
- $$.initialize(EbtBool, @1);
- $$.setAggregate(3);
- }
- | BVEC4 {
- $$.initialize(EbtBool, @1);
- $$.setAggregate(4);
- }
- | IVEC2 {
- $$.initialize(EbtInt, @1);
- $$.setAggregate(2);
- }
- | IVEC3 {
- $$.initialize(EbtInt, @1);
- $$.setAggregate(3);
- }
- | IVEC4 {
- $$.initialize(EbtInt, @1);
- $$.setAggregate(4);
- }
- | UVEC2 {
- $$.initialize(EbtUInt, @1);
- $$.setAggregate(2);
- }
- | UVEC3 {
- $$.initialize(EbtUInt, @1);
- $$.setAggregate(3);
- }
- | UVEC4 {
- $$.initialize(EbtUInt, @1);
- $$.setAggregate(4);
- }
- | MATRIX2 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(2, 2);
- }
- | MATRIX3 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(3, 3);
- }
- | MATRIX4 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(4, 4);
- }
- | MATRIX2x3 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(2, 3);
- }
- | MATRIX3x2 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(3, 2);
- }
- | MATRIX2x4 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(2, 4);
- }
- | MATRIX4x2 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(4, 2);
- }
- | MATRIX3x4 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(3, 4);
- }
- | MATRIX4x3 {
- $$.initialize(EbtFloat, @1);
- $$.setMatrix(4, 3);
- }
- | YUVCSCSTANDARDEXT {
- if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
- {
- context->error(@1, "unsupported type", "yuvCscStandardEXT");
- }
- $$.initialize(EbtYuvCscStandardEXT, @1);
- }
- | SAMPLER2D {
- $$.initialize(EbtSampler2D, @1);
- }
- | SAMPLER3D {
- $$.initialize(EbtSampler3D, @1);
- }
- | SAMPLERCUBE {
- $$.initialize(EbtSamplerCube, @1);
- }
- | SAMPLER2DARRAY {
- $$.initialize(EbtSampler2DArray, @1);
- }
- | SAMPLER2DMS {
- $$.initialize(EbtSampler2DMS, @1);
- }
- | ISAMPLER2D {
- $$.initialize(EbtISampler2D, @1);
- }
- | ISAMPLER3D {
- $$.initialize(EbtISampler3D, @1);
- }
- | ISAMPLERCUBE {
- $$.initialize(EbtISamplerCube, @1);
- }
- | ISAMPLER2DARRAY {
- $$.initialize(EbtISampler2DArray, @1);
- }
- | ISAMPLER2DMS {
- $$.initialize(EbtISampler2DMS, @1);
- }
- | USAMPLER2D {
- $$.initialize(EbtUSampler2D, @1);
- }
- | USAMPLER3D {
- $$.initialize(EbtUSampler3D, @1);
- }
- | USAMPLERCUBE {
- $$.initialize(EbtUSamplerCube, @1);
- }
- | USAMPLER2DARRAY {
- $$.initialize(EbtUSampler2DArray, @1);
- }
- | USAMPLER2DMS {
- $$.initialize(EbtUSampler2DMS, @1);
- }
- | SAMPLER2DSHADOW {
- $$.initialize(EbtSampler2DShadow, @1);
- }
- | SAMPLERCUBESHADOW {
- $$.initialize(EbtSamplerCubeShadow, @1);
- }
- | SAMPLER2DARRAYSHADOW {
- $$.initialize(EbtSampler2DArrayShadow, @1);
- }
- | SAMPLER_EXTERNAL_OES {
- constexpr std::array<TExtension, 3u> extensions{ { TExtension::NV_EGL_stream_consumer_external,
- TExtension::OES_EGL_image_external_essl3,
- TExtension::OES_EGL_image_external } };
- if (!context->checkCanUseOneOfExtensions(@1, extensions))
- {
- context->error(@1, "unsupported type", "samplerExternalOES");
- }
- $$.initialize(EbtSamplerExternalOES, @1);
- }
- | SAMPLEREXTERNAL2DY2YEXT {
- if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
- {
- context->error(@1, "unsupported type", "__samplerExternal2DY2YEXT");
- }
- $$.initialize(EbtSamplerExternal2DY2YEXT, @1);
- }
- | SAMPLER2DRECT {
- if (!context->checkCanUseExtension(@1, TExtension::ARB_texture_rectangle))
- {
- context->error(@1, "unsupported type", "sampler2DRect");
- }
- $$.initialize(EbtSampler2DRect, @1);
- }
- | struct_specifier {
- $$ = $1;
- }
- | IMAGE2D {
- $$.initialize(EbtImage2D, @1);
- }
- | IIMAGE2D {
- $$.initialize(EbtIImage2D, @1);
- }
- | UIMAGE2D {
- $$.initialize(EbtUImage2D, @1);
- }
- | IMAGE3D {
- $$.initialize(EbtImage3D, @1);
- }
- | IIMAGE3D {
- $$.initialize(EbtIImage3D, @1);
- }
- | UIMAGE3D {
- $$.initialize(EbtUImage3D, @1);
- }
- | IMAGE2DARRAY {
- $$.initialize(EbtImage2DArray, @1);
- }
- | IIMAGE2DARRAY {
- $$.initialize(EbtIImage2DArray, @1);
- }
- | UIMAGE2DARRAY {
- $$.initialize(EbtUImage2DArray, @1);
- }
- | IMAGECUBE {
- $$.initialize(EbtImageCube, @1);
- }
- | IIMAGECUBE {
- $$.initialize(EbtIImageCube, @1);
- }
- | UIMAGECUBE {
- $$.initialize(EbtUImageCube, @1);
- }
- | ATOMICUINT {
- $$.initialize(EbtAtomicCounter, @1);
- }
- | TYPE_NAME {
- // This is for user defined type names. The lexical phase looked up the type.
- TType& structure = static_cast<TVariable*>($1.symbol)->getType();
- $$.initializeStruct(structure.getStruct(), false, @1);
- }
- ;
-
-struct_specifier
- : STRUCT identifier LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
- $$ = context->addStructure(@1, @2, $2.string, $5);
- }
- | STRUCT LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
- $$ = context->addStructure(@1, @$, NewPoolTString(""), $4);
- }
- ;
-
-struct_declaration_list
- : struct_declaration {
- $$ = context->addStructFieldList($1, @1);
- }
- | struct_declaration_list struct_declaration {
- $$ = context->combineStructFieldLists($1, $2, @2);
- }
- ;
-
-struct_declaration
- : type_specifier struct_declarator_list SEMICOLON {
- $$ = context->addStructDeclaratorList($1, $2);
- }
- | type_qualifier type_specifier struct_declarator_list SEMICOLON {
- // ES3 Only, but errors should be handled elsewhere
- $$ = context->addStructDeclaratorListWithQualifiers(*$1, &$2, $3);
- }
- ;
-
-struct_declarator_list
- : struct_declarator {
- $$ = NewPoolTFieldList();
- $$->push_back($1);
- }
- | struct_declarator_list COMMA struct_declarator {
- $$->push_back($3);
- }
- ;
-
-struct_declarator
- : identifier {
- $$ = context->parseStructDeclarator($1.string, @1);
- }
- | identifier array_specifier {
- $$ = context->parseStructArrayDeclarator($1.string, @1, *($2), @2);
- }
- ;
-
-initializer
- : assignment_expression { $$ = $1; }
- ;
-
-declaration_statement
- : declaration { $$ = $1; }
- ;
-
-statement
- : compound_statement_with_scope { $$ = $1; }
- | simple_statement { $$ = $1; }
- ;
-
-// Grammar Note: Labeled statements for SWITCH only; 'goto' is not supported.
-
-simple_statement
- : declaration_statement { $$ = $1; }
- | expression_statement { $$ = $1; }
- | selection_statement { $$ = $1; }
- | switch_statement { $$ = $1; }
- | case_label { $$ = $1; }
- | iteration_statement { $$ = $1; }
- | jump_statement { $$ = $1; }
- ;
-
-compound_statement_with_scope
- : LEFT_BRACE RIGHT_BRACE {
- $$ = new TIntermBlock();
- $$->setLine(@$);
- }
- | LEFT_BRACE { context->symbolTable.push(); } statement_list { context->symbolTable.pop(); } RIGHT_BRACE {
- $3->setLine(@$);
- $$ = $3;
- }
- ;
-
-statement_no_new_scope
- : compound_statement_no_new_scope { $$ = $1; }
- | simple_statement { $$ = $1; }
- ;
-
-statement_with_scope
- : { context->symbolTable.push(); } compound_statement_no_new_scope { context->symbolTable.pop(); $$ = $2; }
- | { context->symbolTable.push(); } simple_statement { context->symbolTable.pop(); $$ = $2; }
- ;
-
-compound_statement_no_new_scope
- // Statement that doesn't create a new scope for iteration_statement, function definition (scope is created for parameters)
- : LEFT_BRACE RIGHT_BRACE {
- $$ = new TIntermBlock();
- $$->setLine(@$);
- }
- | LEFT_BRACE statement_list RIGHT_BRACE {
- $2->setLine(@$);
- $$ = $2;
- }
- ;
-
-statement_list
- : statement {
- $$ = new TIntermBlock();
- $$->appendStatement($1);
- }
- | statement_list statement {
- $$ = $1;
- $$->appendStatement($2);
- }
- ;
-
-expression_statement
- : SEMICOLON { $$ = context->addEmptyStatement(@$); }
- | expression SEMICOLON { $$ = $1; }
- ;
-
-selection_statement
- : IF LEFT_PAREN expression RIGHT_PAREN selection_rest_statement {
- $$ = context->addIfElse($3, $5, @1);
- }
- ;
-
-selection_rest_statement
- : statement_with_scope ELSE statement_with_scope {
- $$.node1 = $1;
- $$.node2 = $3;
- }
- | statement_with_scope {
- $$.node1 = $1;
- $$.node2 = nullptr;
- }
- ;
-
-// Note that we've diverged from the spec grammar here a bit for the sake of simplicity.
-// We're reusing compound_statement_with_scope instead of having separate rules for switch.
-switch_statement
- : SWITCH LEFT_PAREN expression RIGHT_PAREN { context->incrSwitchNestingLevel(); } compound_statement_with_scope {
- $$ = context->addSwitch($3, $6, @1);
- context->decrSwitchNestingLevel();
- }
- ;
-
-case_label
- : CASE constant_expression COLON {
- $$ = context->addCase($2, @1);
- }
- | DEFAULT COLON {
- $$ = context->addDefault(@1);
- }
- ;
-
-condition
- : expression {
- $$ = $1;
- context->checkIsScalarBool($1->getLine(), $1);
- }
- | fully_specified_type identifier EQUAL initializer {
- $$ = context->addConditionInitializer($1, *$2.string, $4, @2);
- }
- ;
-
-iteration_statement
- : WHILE LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } condition RIGHT_PAREN statement_no_new_scope {
- context->symbolTable.pop();
- $$ = context->addLoop(ELoopWhile, 0, $4, 0, $6, @1);
- context->decrLoopNestingLevel();
- }
- | DO { context->incrLoopNestingLevel(); } statement_with_scope WHILE LEFT_PAREN expression RIGHT_PAREN SEMICOLON {
- $$ = context->addLoop(ELoopDoWhile, 0, $6, 0, $3, @4);
- context->decrLoopNestingLevel();
- }
- | FOR LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } for_init_statement for_rest_statement RIGHT_PAREN statement_no_new_scope {
- context->symbolTable.pop();
- $$ = context->addLoop(ELoopFor, $4, $5.node1, reinterpret_cast<TIntermTyped*>($5.node2), $7, @1);
- context->decrLoopNestingLevel();
- }
- ;
-
-for_init_statement
- : expression_statement {
- $$ = $1;
- }
- | declaration_statement {
- $$ = $1;
- }
- ;
-
-conditionopt
- : condition {
- $$ = $1;
- }
- | /* May be null */ {
- $$ = nullptr;
- }
- ;
-
-for_rest_statement
- : conditionopt SEMICOLON {
- $$.node1 = $1;
- $$.node2 = 0;
- }
- | conditionopt SEMICOLON expression {
- $$.node1 = $1;
- $$.node2 = $3;
- }
- ;
-
-jump_statement
- : CONTINUE SEMICOLON {
- $$ = context->addBranch(EOpContinue, @1);
- }
- | BREAK SEMICOLON {
- $$ = context->addBranch(EOpBreak, @1);
- }
- | RETURN SEMICOLON {
- $$ = context->addBranch(EOpReturn, @1);
- }
- | RETURN expression SEMICOLON {
- $$ = context->addBranch(EOpReturn, $2, @1);
- }
- | DISCARD SEMICOLON {
- $$ = context->addBranch(EOpKill, @1);
- }
- ;
-
-// Grammar Note: No 'goto'. Gotos are not supported.
-
-translation_unit
- : external_declaration {
- $$ = new TIntermBlock();
- $$->setLine(@$);
- $$->appendStatement($1);
- context->setTreeRoot($$);
- }
- | translation_unit external_declaration {
- $$->appendStatement($2);
- }
- ;
-
-external_declaration
- : function_definition {
- $$ = $1;
- }
- | declaration {
- $$ = $1;
- }
- ;
-
-function_definition
- : function_prototype {
- context->parseFunctionDefinitionHeader(@1, &($1.function), &($1.intermFunctionPrototype));
- }
- compound_statement_no_new_scope {
- $$ = context->addFunctionDefinition($1.intermFunctionPrototype, $3, @1);
- }
- ;
-
-%%
-
-int glslang_parse(TParseContext* context) {
- return yyparse(context, context->getScanner());
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/length_limits.h b/src/3rdparty/angle/src/compiler/translator/length_limits.h
deleted file mode 100644
index fcda639d71..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/length_limits.h
+++ /dev/null
@@ -1,26 +0,0 @@
-//
-// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// length_limits.h
-//
-
-#ifndef COMPILER_TRANSLATOR_LENGTHLIMITS_H_
-#define COMPILER_TRANSLATOR_LENGTHLIMITS_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-// These constants are factored out from the rest of the headers to
-// make it easier to reference them from the compiler sources.
-
-namespace sh
-{
-
-size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
deleted file mode 100644
index 9738370c47..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/util.cpp
+++ /dev/null
@@ -1,714 +0,0 @@
-//
-// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/util.h"
-
-#include <limits>
-
-#include "common/utilities.h"
-#include "compiler/preprocessor/numeric_lex.h"
-#include "compiler/translator/SymbolTable.h"
-
-bool atoi_clamp(const char *str, unsigned int *value)
-{
- bool success = pp::numeric_lex_int(str, value);
- if (!success)
- *value = std::numeric_limits<unsigned int>::max();
- return success;
-}
-
-namespace sh
-{
-
-namespace
-{
-
-bool IsInterpolationIn(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqSmoothIn:
- case EvqFlatIn:
- case EvqCentroidIn:
- return true;
- default:
- return false;
- }
-}
-
-} // anonymous namespace
-
-float NumericLexFloat32OutOfRangeToInfinity(const std::string &str)
-{
- // Parses a decimal string using scientific notation into a floating point number.
- // Out-of-range values are converted to infinity. Values that are too small to be
- // represented are converted to zero.
-
- // The mantissa in decimal scientific notation. The magnitude of the mantissa integer does not
- // matter.
- unsigned int decimalMantissa = 0;
- size_t i = 0;
- bool decimalPointSeen = false;
- bool nonZeroSeenInMantissa = false;
-
- // The exponent offset reflects the position of the decimal point.
- int exponentOffset = -1;
- while (i < str.length())
- {
- const char c = str[i];
- if (c == 'e' || c == 'E')
- {
- break;
- }
- if (c == '.')
- {
- decimalPointSeen = true;
- ++i;
- continue;
- }
-
- unsigned int digit = static_cast<unsigned int>(c - '0');
- ASSERT(digit < 10u);
- if (digit != 0u)
- {
- nonZeroSeenInMantissa = true;
- }
- if (nonZeroSeenInMantissa)
- {
- // Add bits to the mantissa until space runs out in 32-bit int. This should be
- // enough precision to make the resulting binary mantissa accurate to 1 ULP.
- if (decimalMantissa <= (std::numeric_limits<unsigned int>::max() - 9u) / 10u)
- {
- decimalMantissa = decimalMantissa * 10u + digit;
- }
- if (!decimalPointSeen)
- {
- ++exponentOffset;
- }
- }
- else if (decimalPointSeen)
- {
- --exponentOffset;
- }
- ++i;
- }
- if (decimalMantissa == 0)
- {
- return 0.0f;
- }
- int exponent = 0;
- if (i < str.length())
- {
- ASSERT(str[i] == 'e' || str[i] == 'E');
- ++i;
- bool exponentOutOfRange = false;
- bool negativeExponent = false;
- if (str[i] == '-')
- {
- negativeExponent = true;
- ++i;
- }
- else if (str[i] == '+')
- {
- ++i;
- }
- while (i < str.length())
- {
- const char c = str[i];
- unsigned int digit = static_cast<unsigned int>(c - '0');
- ASSERT(digit < 10u);
- if (exponent <= (std::numeric_limits<int>::max() - 9) / 10)
- {
- exponent = exponent * 10 + digit;
- }
- else
- {
- exponentOutOfRange = true;
- }
- ++i;
- }
- if (negativeExponent)
- {
- exponent = -exponent;
- }
- if (exponentOutOfRange)
- {
- if (negativeExponent)
- {
- return 0.0f;
- }
- else
- {
- return std::numeric_limits<float>::infinity();
- }
- }
- }
- // Do the calculation in 64-bit to avoid overflow.
- long long exponentLong =
- static_cast<long long>(exponent) + static_cast<long long>(exponentOffset);
- if (exponentLong > std::numeric_limits<float>::max_exponent10)
- {
- return std::numeric_limits<float>::infinity();
- }
- else if (exponentLong < std::numeric_limits<float>::min_exponent10)
- {
- return 0.0f;
- }
- // The exponent is in range, so we need to actually evaluate the float.
- exponent = static_cast<int>(exponentLong);
- double value = decimalMantissa;
-
- // Calculate the exponent offset to normalize the mantissa.
- int normalizationExponentOffset = 0;
- while (decimalMantissa >= 10u)
- {
- --normalizationExponentOffset;
- decimalMantissa /= 10u;
- }
- // Apply the exponent.
- value *= std::pow(10.0, static_cast<double>(exponent + normalizationExponentOffset));
- if (value > static_cast<double>(std::numeric_limits<float>::max()))
- {
- return std::numeric_limits<float>::infinity();
- }
- if (value < static_cast<double>(std::numeric_limits<float>::min()))
- {
- return 0.0f;
- }
- return static_cast<float>(value);
-}
-
-bool strtof_clamp(const std::string &str, float *value)
-{
- // Try the standard float parsing path first.
- bool success = pp::numeric_lex_float(str, value);
-
- // If the standard path doesn't succeed, take the path that can handle the following corner
- // cases:
- // 1. The decimal mantissa is very small but the exponent is very large, putting the resulting
- // number inside the float range.
- // 2. The decimal mantissa is very large but the exponent is very small, putting the resulting
- // number inside the float range.
- // 3. The value is out-of-range and should be evaluated as infinity.
- // 4. The value is too small and should be evaluated as zero.
- // See ESSL 3.00.6 section 4.1.4 for the relevant specification.
- if (!success)
- *value = NumericLexFloat32OutOfRangeToInfinity(str);
- return !gl::isInf(*value);
-}
-
-GLenum GLVariableType(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- if (type.isVector())
- {
- switch (type.getNominalSize())
- {
- case 2:
- return GL_FLOAT_VEC2;
- case 3:
- return GL_FLOAT_VEC3;
- case 4:
- return GL_FLOAT_VEC4;
- default:
- UNREACHABLE();
- }
- }
- else if (type.isMatrix())
- {
- switch (type.getCols())
- {
- case 2:
- switch (type.getRows())
- {
- case 2:
- return GL_FLOAT_MAT2;
- case 3:
- return GL_FLOAT_MAT2x3;
- case 4:
- return GL_FLOAT_MAT2x4;
- default:
- UNREACHABLE();
- }
-
- case 3:
- switch (type.getRows())
- {
- case 2:
- return GL_FLOAT_MAT3x2;
- case 3:
- return GL_FLOAT_MAT3;
- case 4:
- return GL_FLOAT_MAT3x4;
- default:
- UNREACHABLE();
- }
-
- case 4:
- switch (type.getRows())
- {
- case 2:
- return GL_FLOAT_MAT4x2;
- case 3:
- return GL_FLOAT_MAT4x3;
- case 4:
- return GL_FLOAT_MAT4;
- default:
- UNREACHABLE();
- }
-
- default:
- UNREACHABLE();
- }
- }
- else
- {
- return GL_FLOAT;
- }
- }
- else if (type.getBasicType() == EbtInt)
- {
- if (type.isVector())
- {
- switch (type.getNominalSize())
- {
- case 2:
- return GL_INT_VEC2;
- case 3:
- return GL_INT_VEC3;
- case 4:
- return GL_INT_VEC4;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- ASSERT(!type.isMatrix());
- return GL_INT;
- }
- }
- else if (type.getBasicType() == EbtUInt)
- {
- if (type.isVector())
- {
- switch (type.getNominalSize())
- {
- case 2:
- return GL_UNSIGNED_INT_VEC2;
- case 3:
- return GL_UNSIGNED_INT_VEC3;
- case 4:
- return GL_UNSIGNED_INT_VEC4;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- ASSERT(!type.isMatrix());
- return GL_UNSIGNED_INT;
- }
- }
- else if (type.getBasicType() == EbtBool)
- {
- if (type.isVector())
- {
- switch (type.getNominalSize())
- {
- case 2:
- return GL_BOOL_VEC2;
- case 3:
- return GL_BOOL_VEC3;
- case 4:
- return GL_BOOL_VEC4;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- ASSERT(!type.isMatrix());
- return GL_BOOL;
- }
- }
-
- switch (type.getBasicType())
- {
- case EbtSampler2D:
- return GL_SAMPLER_2D;
- case EbtSampler3D:
- return GL_SAMPLER_3D;
- case EbtSamplerCube:
- return GL_SAMPLER_CUBE;
- case EbtSamplerExternalOES:
- return GL_SAMPLER_EXTERNAL_OES;
- case EbtSamplerExternal2DY2YEXT:
- return GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT;
- case EbtSampler2DRect:
- return GL_SAMPLER_2D_RECT_ANGLE;
- case EbtSampler2DArray:
- return GL_SAMPLER_2D_ARRAY;
- case EbtSampler2DMS:
- return GL_SAMPLER_2D_MULTISAMPLE;
- case EbtISampler2D:
- return GL_INT_SAMPLER_2D;
- case EbtISampler3D:
- return GL_INT_SAMPLER_3D;
- case EbtISamplerCube:
- return GL_INT_SAMPLER_CUBE;
- case EbtISampler2DArray:
- return GL_INT_SAMPLER_2D_ARRAY;
- case EbtISampler2DMS:
- return GL_INT_SAMPLER_2D_MULTISAMPLE;
- case EbtUSampler2D:
- return GL_UNSIGNED_INT_SAMPLER_2D;
- case EbtUSampler3D:
- return GL_UNSIGNED_INT_SAMPLER_3D;
- case EbtUSamplerCube:
- return GL_UNSIGNED_INT_SAMPLER_CUBE;
- case EbtUSampler2DArray:
- return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
- case EbtUSampler2DMS:
- return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
- case EbtSampler2DShadow:
- return GL_SAMPLER_2D_SHADOW;
- case EbtSamplerCubeShadow:
- return GL_SAMPLER_CUBE_SHADOW;
- case EbtSampler2DArrayShadow:
- return GL_SAMPLER_2D_ARRAY_SHADOW;
- case EbtImage2D:
- return GL_IMAGE_2D;
- case EbtIImage2D:
- return GL_INT_IMAGE_2D;
- case EbtUImage2D:
- return GL_UNSIGNED_INT_IMAGE_2D;
- case EbtImage2DArray:
- return GL_IMAGE_2D_ARRAY;
- case EbtIImage2DArray:
- return GL_INT_IMAGE_2D_ARRAY;
- case EbtUImage2DArray:
- return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
- case EbtImage3D:
- return GL_IMAGE_3D;
- case EbtIImage3D:
- return GL_INT_IMAGE_3D;
- case EbtUImage3D:
- return GL_UNSIGNED_INT_IMAGE_3D;
- case EbtImageCube:
- return GL_IMAGE_CUBE;
- case EbtIImageCube:
- return GL_INT_IMAGE_CUBE;
- case EbtUImageCube:
- return GL_UNSIGNED_INT_IMAGE_CUBE;
- case EbtAtomicCounter:
- return GL_UNSIGNED_INT_ATOMIC_COUNTER;
- default:
- UNREACHABLE();
- }
-
- return GL_NONE;
-}
-
-GLenum GLVariablePrecision(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- switch (type.getPrecision())
- {
- case EbpHigh:
- return GL_HIGH_FLOAT;
- case EbpMedium:
- return GL_MEDIUM_FLOAT;
- case EbpLow:
- return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default:
- UNREACHABLE();
- }
- }
- else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
- {
- switch (type.getPrecision())
- {
- case EbpHigh:
- return GL_HIGH_INT;
- case EbpMedium:
- return GL_MEDIUM_INT;
- case EbpLow:
- return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default:
- UNREACHABLE();
- }
- }
-
- // Other types (boolean, sampler) don't have a precision
- return GL_NONE;
-}
-
-TString ArrayString(const TType &type)
-{
- TStringStream arrayString;
- if (!type.isArray())
- return arrayString.str();
-
- const TVector<unsigned int> &arraySizes = *type.getArraySizes();
- for (auto arraySizeIter = arraySizes.rbegin(); arraySizeIter != arraySizes.rend();
- ++arraySizeIter)
- {
- arrayString << "[";
- if (*arraySizeIter > 0)
- {
- arrayString << (*arraySizeIter);
- }
- arrayString << "]";
- }
- return arrayString.str();
-}
-
-TString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap)
-{
- if (type.getBasicType() == EbtStruct)
- return HashName(TName(type.getStruct()->name()), hashFunction, nameMap);
- else
- return type.getBuiltInTypeNameString();
-}
-
-bool IsVaryingOut(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqVaryingOut:
- case EvqSmoothOut:
- case EvqFlatOut:
- case EvqCentroidOut:
- case EvqVertexOut:
- case EvqGeometryOut:
- return true;
-
- default:
- break;
- }
-
- return false;
-}
-
-bool IsVaryingIn(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqVaryingIn:
- case EvqSmoothIn:
- case EvqFlatIn:
- case EvqCentroidIn:
- case EvqFragmentIn:
- case EvqGeometryIn:
- return true;
-
- default:
- break;
- }
-
- return false;
-}
-
-bool IsVarying(TQualifier qualifier)
-{
- return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
-}
-
-bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier)
-{
- return (qualifier == EvqGeometryIn) ||
- ((shaderType == GL_GEOMETRY_SHADER_OES) && IsInterpolationIn(qualifier));
-}
-
-InterpolationType GetInterpolationType(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqFlatIn:
- case EvqFlatOut:
- return INTERPOLATION_FLAT;
-
- case EvqSmoothIn:
- case EvqSmoothOut:
- case EvqVertexOut:
- case EvqFragmentIn:
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqGeometryIn:
- case EvqGeometryOut:
- return INTERPOLATION_SMOOTH;
-
- case EvqCentroidIn:
- case EvqCentroidOut:
- return INTERPOLATION_CENTROID;
-
- default:
- UNREACHABLE();
- return INTERPOLATION_SMOOTH;
- }
-}
-
-TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
-{
- switch (var.type)
- {
- case GL_BOOL:
- return TType(EbtBool);
- case GL_BOOL_VEC2:
- return TType(EbtBool, 2);
- case GL_BOOL_VEC3:
- return TType(EbtBool, 3);
- case GL_BOOL_VEC4:
- return TType(EbtBool, 4);
- case GL_FLOAT:
- return TType(EbtFloat);
- case GL_FLOAT_VEC2:
- return TType(EbtFloat, 2);
- case GL_FLOAT_VEC3:
- return TType(EbtFloat, 3);
- case GL_FLOAT_VEC4:
- return TType(EbtFloat, 4);
- case GL_FLOAT_MAT2:
- return TType(EbtFloat, 2, 2);
- case GL_FLOAT_MAT3:
- return TType(EbtFloat, 3, 3);
- case GL_FLOAT_MAT4:
- return TType(EbtFloat, 4, 4);
- case GL_FLOAT_MAT2x3:
- return TType(EbtFloat, 2, 3);
- case GL_FLOAT_MAT2x4:
- return TType(EbtFloat, 2, 4);
- case GL_FLOAT_MAT3x2:
- return TType(EbtFloat, 3, 2);
- case GL_FLOAT_MAT3x4:
- return TType(EbtFloat, 3, 4);
- case GL_FLOAT_MAT4x2:
- return TType(EbtFloat, 4, 2);
- case GL_FLOAT_MAT4x3:
- return TType(EbtFloat, 4, 3);
- case GL_INT:
- return TType(EbtInt);
- case GL_INT_VEC2:
- return TType(EbtInt, 2);
- case GL_INT_VEC3:
- return TType(EbtInt, 3);
- case GL_INT_VEC4:
- return TType(EbtInt, 4);
- case GL_UNSIGNED_INT:
- return TType(EbtUInt);
- case GL_UNSIGNED_INT_VEC2:
- return TType(EbtUInt, 2);
- case GL_UNSIGNED_INT_VEC3:
- return TType(EbtUInt, 3);
- case GL_UNSIGNED_INT_VEC4:
- return TType(EbtUInt, 4);
- default:
- UNREACHABLE();
- return TType();
- }
-}
-
-// GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
-bool CanBeInvariantESSL1(TQualifier qualifier)
-{
- return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
- IsBuiltinOutputVariable(qualifier) ||
- (IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
-}
-
-// GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
-// GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
-bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
-{
- return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
- IsBuiltinOutputVariable(qualifier);
-}
-
-bool IsBuiltinOutputVariable(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqPosition:
- case EvqPointSize:
- case EvqFragDepth:
- case EvqFragDepthEXT:
- case EvqFragColor:
- case EvqSecondaryFragColorEXT:
- case EvqFragData:
- case EvqSecondaryFragDataEXT:
- return true;
- default:
- break;
- }
- return false;
-}
-
-bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
-{
- switch (qualifier)
- {
- case EvqFragCoord:
- case EvqPointCoord:
- case EvqFrontFacing:
- return true;
- default:
- break;
- }
- return false;
-}
-
-bool IsOutputESSL(ShShaderOutput output)
-{
- return output == SH_ESSL_OUTPUT;
-}
-
-bool IsOutputGLSL(ShShaderOutput output)
-{
- switch (output)
- {
- case SH_GLSL_130_OUTPUT:
- case SH_GLSL_140_OUTPUT:
- case SH_GLSL_150_CORE_OUTPUT:
- case SH_GLSL_330_CORE_OUTPUT:
- case SH_GLSL_400_CORE_OUTPUT:
- case SH_GLSL_410_CORE_OUTPUT:
- case SH_GLSL_420_CORE_OUTPUT:
- case SH_GLSL_430_CORE_OUTPUT:
- case SH_GLSL_440_CORE_OUTPUT:
- case SH_GLSL_450_CORE_OUTPUT:
- case SH_GLSL_COMPATIBILITY_OUTPUT:
- return true;
- default:
- break;
- }
- return false;
-}
-bool IsOutputHLSL(ShShaderOutput output)
-{
- switch (output)
- {
- case SH_HLSL_3_0_OUTPUT:
- case SH_HLSL_4_1_OUTPUT:
- case SH_HLSL_4_0_FL9_3_OUTPUT:
- return true;
- default:
- break;
- }
- return false;
-}
-bool IsOutputVulkan(ShShaderOutput output)
-{
- return output == SH_GLSL_VULKAN_OUTPUT;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
deleted file mode 100644
index 6d6dc95b3b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/util.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_UTIL_H_
-#define COMPILER_TRANSLATOR_UTIL_H_
-
-#include <stack>
-
-#include "angle_gl.h"
-#include <GLSLANG/ShaderLang.h>
-
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/Operator.h"
-#include "compiler/translator/Types.h"
-
-// If overflow happens, clamp the value to UINT_MIN or UINT_MAX.
-// Return false if overflow happens.
-bool atoi_clamp(const char *str, unsigned int *value);
-
-namespace sh
-{
-class TSymbolTable;
-
-float NumericLexFloat32OutOfRangeToInfinity(const std::string &str);
-
-// strtof_clamp is like strtof but
-// 1. it forces C locale, i.e. forcing '.' as decimal point.
-// 2. it sets the value to infinity if overflow happens.
-// 3. str should be guaranteed to be in the valid format for a floating point number as defined
-// by the grammar in the ESSL 3.00.6 spec section 4.1.4.
-// Return false if overflow happens.
-bool strtof_clamp(const std::string &str, float *value);
-
-GLenum GLVariableType(const TType &type);
-GLenum GLVariablePrecision(const TType &type);
-bool IsVaryingIn(TQualifier qualifier);
-bool IsVaryingOut(TQualifier qualifier);
-bool IsVarying(TQualifier qualifier);
-bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier);
-InterpolationType GetInterpolationType(TQualifier qualifier);
-
-// Returns array brackets including size with outermost array size first, as specified in GLSL ES
-// 3.10 section 4.1.9.
-TString ArrayString(const TType &type);
-
-TString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap);
-
-TType GetShaderVariableBasicType(const sh::ShaderVariable &var);
-
-bool IsBuiltinOutputVariable(TQualifier qualifier);
-bool IsBuiltinFragmentInputVariable(TQualifier qualifier);
-bool CanBeInvariantESSL1(TQualifier qualifier);
-bool CanBeInvariantESSL3OrGreater(TQualifier qualifier);
-bool IsOutputESSL(ShShaderOutput output);
-bool IsOutputGLSL(ShShaderOutput output);
-bool IsOutputHLSL(ShShaderOutput output);
-bool IsOutputVulkan(ShShaderOutput output);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_UTIL_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp
deleted file mode 100644
index f8d744342d..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo.cpp: implementation of the system-agnostic parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo.h"
-
-#include <cstring>
-#include <sstream>
-
-#include "common/debug.h"
-#include "common/string_utils.h"
-
-namespace angle
-{
-
-GPUDeviceInfo::GPUDeviceInfo() = default;
-
-GPUDeviceInfo::~GPUDeviceInfo() = default;
-
-GPUDeviceInfo::GPUDeviceInfo(const GPUDeviceInfo &other) = default;
-
-SystemInfo::SystemInfo() = default;
-
-SystemInfo::~SystemInfo() = default;
-
-SystemInfo::SystemInfo(const SystemInfo &other) = default;
-
-bool IsAMD(VendorID vendorId)
-{
- return vendorId == kVendorID_AMD;
-}
-
-bool IsIntel(VendorID vendorId)
-{
- return vendorId == kVendorID_Intel;
-}
-
-bool IsNvidia(VendorID vendorId)
-{
- return vendorId == kVendorID_Nvidia;
-}
-
-bool IsQualcomm(VendorID vendorId)
-{
- return vendorId == kVendorID_Qualcomm;
-}
-
-bool ParseAMDBrahmaDriverVersion(const std::string &content, std::string *version)
-{
- const size_t begin = content.find_first_of("0123456789");
- if (begin == std::string::npos)
- {
- return false;
- }
-
- const size_t end = content.find_first_not_of("0123456789.", begin);
- if (end == std::string::npos)
- {
- *version = content.substr(begin);
- }
- else
- {
- *version = content.substr(begin, end - begin);
- }
- return true;
-}
-
-bool ParseAMDCatalystDriverVersion(const std::string &content, std::string *version)
-{
- std::istringstream stream(content);
-
- std::string line;
- while (std::getline(stream, line))
- {
- static const char kReleaseVersion[] = "ReleaseVersion=";
- if (line.compare(0, std::strlen(kReleaseVersion), kReleaseVersion) != 0)
- {
- continue;
- }
-
- if (ParseAMDBrahmaDriverVersion(line, version))
- {
- return true;
- }
- }
- return false;
-}
-
-bool ParseMacMachineModel(const std::string &identifier,
- std::string *type,
- int32_t *major,
- int32_t *minor)
-{
- size_t numberLoc = identifier.find_first_of("0123456789");
- if (numberLoc == std::string::npos)
- {
- return false;
- }
-
- size_t commaLoc = identifier.find(',', numberLoc);
- if (commaLoc == std::string::npos || commaLoc >= identifier.size())
- {
- return false;
- }
-
- const char *numberPtr = &identifier[numberLoc];
- const char *commaPtr = &identifier[commaLoc + 1];
- char *endPtr = nullptr;
-
- int32_t majorTmp = std::strtol(numberPtr, &endPtr, 10);
- if (endPtr == numberPtr)
- {
- return false;
- }
-
- int32_t minorTmp = std::strtol(commaPtr, &endPtr, 10);
- if (endPtr == commaPtr)
- {
- return false;
- }
-
- *major = majorTmp;
- *minor = minorTmp;
- *type = identifier.substr(0, numberLoc);
-
- return true;
-}
-
-bool CMDeviceIDToDeviceAndVendorID(const std::string &id, uint32_t *vendorId, uint32_t *deviceId)
-{
- unsigned int vendor = 0;
- unsigned int device = 0;
-
- bool success = id.length() >= 21 && HexStringToUInt(id.substr(8, 4), &vendor) &&
- HexStringToUInt(id.substr(17, 4), &device);
-
- *vendorId = vendor;
- *deviceId = device;
- return success;
-}
-
-void FindPrimaryGPU(SystemInfo *info)
-{
- ASSERT(!info->gpus.empty());
-
- // On dual-GPU systems we assume the non-Intel GPU is the primary one.
- int primary = 0;
- bool hasIntel = false;
- for (size_t i = 0; i < info->gpus.size(); ++i)
- {
- if (IsIntel(info->gpus[i].vendorId))
- {
- hasIntel = true;
- }
- if (IsIntel(info->gpus[primary].vendorId))
- {
- primary = static_cast<int>(i);
- }
- }
-
- // Assume that a combination of AMD or Nvidia with Intel means Optimus or AMD Switchable
- info->primaryGPUIndex = primary;
- info->isOptimus = hasIntel && IsNvidia(info->gpus[primary].vendorId);
- info->isAMDSwitchable = hasIntel && IsAMD(info->gpus[primary].vendorId);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h
deleted file mode 100644
index ada43f0a15..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo.h: gathers information available without starting a GPU driver.
-
-#ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
-#define GPU_INFO_UTIL_SYSTEM_INFO_H_
-
-#include <cstdint>
-#include <string>
-#include <vector>
-
-namespace angle
-{
-
-using VendorID = uint32_t;
-using DeviceID = uint32_t;
-
-constexpr VendorID kVendorID_AMD = 0x1002;
-constexpr VendorID kVendorID_Intel = 0x8086;
-constexpr VendorID kVendorID_Nvidia = 0x10DE;
-constexpr VendorID kVendorID_Qualcomm = 0x5143;
-
-struct GPUDeviceInfo
-{
- GPUDeviceInfo();
- ~GPUDeviceInfo();
-
- GPUDeviceInfo(const GPUDeviceInfo &other);
-
- VendorID vendorId = 0;
- DeviceID deviceId = 0;
-
- std::string driverVendor;
- std::string driverVersion;
- std::string driverDate;
-};
-
-struct SystemInfo
-{
- SystemInfo();
- ~SystemInfo();
-
- SystemInfo(const SystemInfo &other);
-
- std::vector<GPUDeviceInfo> gpus;
- int primaryGPUIndex = -1;
- int activeGPUIndex = -1;
-
- bool isOptimus = false;
- bool isAMDSwitchable = false;
-
- // Only available on macOS
- std::string machineModelName;
- std::string machineModelVersion;
-
- // Only available on Windows, set even on failure.
- std::string primaryDisplayDeviceId;
-};
-
-bool GetSystemInfo(SystemInfo *info);
-
-bool IsAMD(VendorID vendorId);
-bool IsIntel(VendorID vendorId);
-bool IsNvidia(VendorID vendorId);
-bool IsQualcomm(VendorID vendorId);
-
-} // namespace angle
-
-#endif // GPU_INFO_UTIL_SYSTEM_INFO_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h
deleted file mode 100644
index d2f6124662..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_internal.h: Functions used by the SystemInfo_* files and unittests
-
-#ifndef GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
-#define GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
-
-#include "gpu_info_util/SystemInfo.h"
-
-namespace angle
-{
-
-// Defined in SystemInfo_libpci when GPU_INFO_USE_LIBPCI is defined.
-bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices);
-// Defined in SystemInfo_x11 when GPU_INFO_USE_X11 is defined.
-bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version);
-
-// Target specific helper functions that can be compiled on all targets
-// Live in SystemInfo.cpp
-bool ParseAMDBrahmaDriverVersion(const std::string &content, std::string *version);
-bool ParseAMDCatalystDriverVersion(const std::string &content, std::string *version);
-bool ParseMacMachineModel(const std::string &identifier,
- std::string *type,
- int32_t *major,
- int32_t *minor);
-bool CMDeviceIDToDeviceAndVendorID(const std::string &id, uint32_t *vendorId, uint32_t *deviceId);
-
-// In the case there are multiple GPUs, this finds the primary one and sets Optimus or AMD
-// Switchable
-void FindPrimaryGPU(SystemInfo *info);
-
-} // namespace angle
-
-#endif // GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp
deleted file mode 100644
index 07c72872ad..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_libpci.cpp: implementation of the libPCI-specific parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo_internal.h"
-
-#include <dlfcn.h>
-#include <pci/pci.h>
-#include <unistd.h>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-#if !defined(GPU_INFO_USE_LIBPCI)
-#error SystemInfo_libpci.cpp compiled without GPU_INFO_USE_LIBPCI
-#endif
-
-namespace angle
-{
-
-namespace
-{
-
-struct LibPCI : private angle::NonCopyable
-{
- LibPCI()
- {
- if (access("/sys/bus/pci/", F_OK) != 0 && access("/sys/bs/pci_express/", F_OK) != 0)
- {
- return;
- }
-
- mHandle = dlopen("libpci.so.3", RTLD_LAZY);
-
- if (mHandle == nullptr)
- {
- mHandle = dlopen("libpci.so", RTLD_LAZY);
- }
-
- if (mHandle == nullptr)
- {
- return;
- }
-
- mValid =
- (Alloc = reinterpret_cast<decltype(Alloc)>(dlsym(mHandle, "pci_alloc"))) != nullptr &&
- (Init = reinterpret_cast<decltype(Init)>(dlsym(mHandle, "pci_init"))) != nullptr &&
- (Cleanup = reinterpret_cast<decltype(Cleanup)>(dlsym(mHandle, "pci_cleanup"))) !=
- nullptr &&
- (ScanBus = reinterpret_cast<decltype(ScanBus)>(dlsym(mHandle, "pci_scan_bus"))) !=
- nullptr &&
- (FillInfo = reinterpret_cast<decltype(FillInfo)>(dlsym(mHandle, "pci_fill_info"))) !=
- nullptr &&
- (LookupName = reinterpret_cast<decltype(LookupName)>(
- dlsym(mHandle, "pci_lookup_name"))) != nullptr;
- }
-
- bool IsValid() const { return mValid; }
-
- ~LibPCI()
- {
- if (mHandle != nullptr)
- {
- dlclose(mHandle);
- }
- }
-
- decltype(&::pci_alloc) Alloc = nullptr;
- decltype(&::pci_init) Init = nullptr;
- decltype(&::pci_cleanup) Cleanup = nullptr;
- decltype(&::pci_scan_bus) ScanBus = nullptr;
- decltype(&::pci_fill_info) FillInfo = nullptr;
- decltype(&::pci_lookup_name) LookupName = nullptr;
-
- private:
- void *mHandle = nullptr;
- bool mValid = false;
-};
-
-} // anonymous namespace
-
-// Adds an entry per PCI GPU found and fills the device and vendor ID.
-bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices)
-{
- LibPCI pci;
- if (!pci.IsValid())
- {
- return false;
- }
-
- pci_access *access = pci.Alloc();
- ASSERT(access != nullptr);
- pci.Init(access);
- pci.ScanBus(access);
-
- for (pci_dev *device = access->devices; device != nullptr; device = device->next)
- {
- pci.FillInfo(device, PCI_FILL_IDENT | PCI_FILL_CLASS);
-
- // Skip non-GPU devices
- switch (device->device_class)
- {
- case PCI_CLASS_DISPLAY_VGA:
- case PCI_CLASS_DISPLAY_XGA:
- case PCI_CLASS_DISPLAY_3D:
- break;
- default:
- continue;
- }
-
- // Skip unknown devices
- if (device->vendor_id == 0 || device->device_id == 0)
- {
- continue;
- }
-
- GPUDeviceInfo info;
- info.vendorId = device->vendor_id;
- info.deviceId = device->device_id;
-
- devices->push_back(info);
- }
-
- pci.Cleanup(access);
-
- return true;
-}
-}
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp
deleted file mode 100644
index 98f000b069..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_linux.cpp: implementation of the Linux-specific parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo_internal.h"
-
-#include <cstring>
-#include <fstream>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-namespace angle
-{
-
-namespace
-{
-
-bool ReadWholeFile(const char *filename, std::string *content)
-{
- std::ifstream file(filename);
-
- if (!file)
- {
- return false;
- }
-
- *content = std::string(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>());
- return true;
-}
-
-// Scan /sys/module/amdgpu/version.
-bool GetAMDBrahmaDriverVersion(std::string *version)
-{
- *version = "";
- std::string content;
-
- return ReadWholeFile("/sys/module/amdgpu/version", &content) &&
- ParseAMDBrahmaDriverVersion(content, version);
-}
-
-// Scan /etc/ati/amdpcsdb.default for "ReleaseVersion".
-bool GetAMDCatalystDriverVersion(std::string *version)
-{
- *version = "";
- std::string content;
-
- return ReadWholeFile("/etc/ati/amdpcsdb.default", &content) &&
- ParseAMDCatalystDriverVersion(content, version);
-}
-
-} // anonymous namespace
-
-#if !defined(GPU_INFO_USE_X11)
-bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version)
-{
- return false;
-}
-#endif
-
-#if !defined(GPU_INFO_USE_LIBPCI)
-bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices)
-{
- return false;
-}
-#endif
-
-bool GetSystemInfo(SystemInfo *info)
-{
- if (!GetPCIDevicesWithLibPCI(&(info->gpus)))
- {
- return false;
- }
-
- if (info->gpus.size() == 0)
- {
- return false;
- }
-
- FindPrimaryGPU(info);
-
- for (size_t i = 0; i < info->gpus.size(); ++i)
- {
- GPUDeviceInfo *gpu = &info->gpus[i];
-
- // New GPUs might be added inside this loop, don't query for their driver version again
- if (!gpu->driverVendor.empty())
- {
- continue;
- }
-
- if (IsAMD(gpu->vendorId))
- {
- std::string version;
- if (GetAMDBrahmaDriverVersion(&version))
- {
- gpu->driverVendor = "AMD (Brahma)";
- gpu->driverVersion = std::move(version);
- }
- else if (GetAMDCatalystDriverVersion(&version))
- {
- gpu->driverVendor = "AMD (Catalyst)";
- gpu->driverVersion = std::move(version);
- }
- }
-
- if (IsNvidia(gpu->vendorId))
- {
- std::string version;
- if (GetNvidiaDriverVersionWithXNVCtrl(&version))
- {
- gpu->driverVendor = "Nvidia";
- gpu->driverVersion = std::move(version);
- }
- }
-
- // In dual-GPU cases the PCI scan sometimes only gives us the Intel GPU.
- // If we are able to query for the Nvidia driver version, it means there
- // was hidden Nvidia GPU, so we add it to the list and make it primary.
- if (IsIntel(gpu->vendorId) && info->gpus.size() == 1)
- {
- std::string version;
- if (GetNvidiaDriverVersionWithXNVCtrl(&version))
- {
- GPUDeviceInfo nvidiaInfo;
- nvidiaInfo.vendorId = kVendorID_Nvidia;
- nvidiaInfo.deviceId = 0;
- gpu->driverVendor = "Nvidia";
- gpu->driverVersion = std::move(version);
-
- info->gpus.emplace_back(std::move(nvidiaInfo));
- info->isOptimus = true;
- }
- }
- }
-
- return true;
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm
deleted file mode 100644
index 7a7a62d170..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm
+++ /dev/null
@@ -1,170 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_mac.cpp: implementation of the Mac-specific parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo_internal.h"
-
-#import <Cocoa/Cocoa.h>
-#import <IOKit/IOKitLib.h>
-
-namespace angle
-{
-
-namespace
-{
-
-std::string GetMachineModel()
-{
- io_service_t platformExpert = IOServiceGetMatchingService(
- kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
-
- if (platformExpert == IO_OBJECT_NULL)
- {
- return "";
- }
-
- CFDataRef modelData = static_cast<CFDataRef>(
- IORegistryEntryCreateCFProperty(platformExpert, CFSTR("model"), kCFAllocatorDefault, 0));
- if (modelData == nullptr)
- {
- IOObjectRelease(platformExpert);
- return "";
- }
-
- std::string result = reinterpret_cast<const char *>(CFDataGetBytePtr(modelData));
-
- IOObjectRelease(platformExpert);
- CFRelease(modelData);
-
- return result;
-}
-
-// Extracts one integer property from a registry entry.
-bool GetEntryProperty(io_registry_entry_t entry, CFStringRef name, uint32_t *value)
-{
- *value = 0;
-
- CFDataRef data = static_cast<CFDataRef>(
- IORegistryEntrySearchCFProperty(entry, kIOServicePlane, name, kCFAllocatorDefault,
- kIORegistryIterateRecursively | kIORegistryIterateParents));
-
- if (data == nullptr)
- {
- return false;
- }
-
- const uint32_t *valuePtr = reinterpret_cast<const uint32_t *>(CFDataGetBytePtr(data));
-
- if (valuePtr == nullptr)
- {
- CFRelease(data);
- return false;
- }
-
- *value = *valuePtr;
- CFRelease(data);
- return true;
-}
-
-// CGDisplayIOServicePort is deprecated as of macOS 10.9, but has no replacement, see
-// https://crbug.com/650837
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wdeprecated-declarations"
-
-// Find the info of the current GPU.
-bool GetActiveGPU(VendorID *vendorId, DeviceID *deviceId)
-{
- io_registry_entry_t port = CGDisplayIOServicePort(kCGDirectMainDisplay);
-
- return GetEntryProperty(port, CFSTR("vendor-id"), vendorId) &&
- GetEntryProperty(port, CFSTR("device-id"), deviceId);
-}
-
-#pragma clang diagnostic pop
-
-// Gathers the vendor and device IDs for the PCI GPUs
-bool GetPCIDevices(std::vector<GPUDeviceInfo> *devices)
-{
- // matchDictionary will be consumed by IOServiceGetMatchingServices, no need to release it.
- CFMutableDictionaryRef matchDictionary = IOServiceMatching("IOPCIDevice");
-
- io_iterator_t entryIterator;
- if (IOServiceGetMatchingServices(kIOMasterPortDefault, matchDictionary, &entryIterator) !=
- kIOReturnSuccess)
- {
- return false;
- }
-
- io_registry_entry_t entry = IO_OBJECT_NULL;
-
- while ((entry = IOIteratorNext(entryIterator)) != IO_OBJECT_NULL)
- {
- constexpr uint32_t kClassCodeDisplayVGA = 0x30000;
- uint32_t classCode;
- GPUDeviceInfo info;
-
- if (GetEntryProperty(entry, CFSTR("class-code"), &classCode) &&
- classCode == kClassCodeDisplayVGA &&
- GetEntryProperty(entry, CFSTR("vendor-id"), &info.vendorId) &&
- GetEntryProperty(entry, CFSTR("device-id"), &info.deviceId))
- {
- devices->push_back(info);
- }
-
- IOObjectRelease(entry);
- }
- IOObjectRelease(entryIterator);
-
- return true;
-}
-
-} // anonymous namespace
-
-bool GetSystemInfo(SystemInfo *info)
-{
- {
- int32_t major = 0;
- int32_t minor = 0;
- ParseMacMachineModel(GetMachineModel(), &info->machineModelName, &major, &minor);
- info->machineModelVersion = std::to_string(major) + "." + std::to_string(minor);
- }
-
- if (!GetPCIDevices(&(info->gpus)))
- {
- return false;
- }
-
- if (info->gpus.empty())
- {
- return false;
- }
-
- // Find the active GPU
- {
- VendorID activeVendor;
- DeviceID activeDevice;
- if (!GetActiveGPU(&activeVendor, &activeDevice))
- {
- return false;
- }
-
- for (size_t i = 0; i < info->gpus.size(); ++i)
- {
- if (info->gpus[i].vendorId == activeVendor && info->gpus[i].deviceId == activeDevice)
- {
- info->activeGPUIndex = i;
- break;
- }
- }
- }
-
- FindPrimaryGPU(info);
-
- return true;
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp
deleted file mode 100644
index 041fdad34d..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp
+++ /dev/null
@@ -1,251 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_win.cpp: implementation of the Windows-specific parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo_internal.h"
-
-#include "common/debug.h"
-#include "common/string_utils.h"
-
-// Windows.h needs to be included first
-#include <windows.h>
-
-#if defined(GPU_INFO_USE_SETUPAPI)
-// Remove parts of commctrl.h that have compile errors
-#define NOTOOLBAR
-#define NOTOOLTIPS
-#include <cfgmgr32.h>
-#include <setupapi.h>
-#elif defined(GPU_INFO_USE_DXGI)
-#include <dxgi.h>
-#include <d3d10.h>
-#else
-#error "SystemInfo_win needs at least GPU_INFO_USE_SETUPAPI or GPU_INFO_USE_DXGI defined"
-#endif
-
-#include <array>
-#include <sstream>
-
-namespace angle
-{
-
-namespace
-{
-
-// Returns the CM device ID of the primary GPU.
-std::string GetPrimaryDisplayDeviceId()
-{
- DISPLAY_DEVICEA displayDevice;
- displayDevice.cb = sizeof(DISPLAY_DEVICEA);
-
- for (int i = 0; EnumDisplayDevicesA(nullptr, i, &displayDevice, 0); ++i)
- {
- if (displayDevice.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
- {
- return displayDevice.DeviceID;
- }
- }
-
- return "";
-}
-
-#if defined(GPU_INFO_USE_SETUPAPI)
-
-std::string GetRegistryStringValue(HKEY key, const char *valueName)
-{
- std::array<char, 255> value;
- DWORD valueSize = sizeof(value);
- if (RegQueryValueExA(key, valueName, nullptr, nullptr, reinterpret_cast<LPBYTE>(value.data()),
- &valueSize) == ERROR_SUCCESS)
- {
- return value.data();
- }
- return "";
-}
-
-// Gathers information about the devices from the registry. The reason why we aren't using
-// a dedicated API such as DXGI is that we need information like the driver vendor and date.
-// DXGI doesn't provide a way to know the device registry key from an IDXGIAdapter.
-bool GetDevicesFromRegistry(std::vector<GPUDeviceInfo> *devices)
-{
- // Display adapter class GUID from
- // https://msdn.microsoft.com/en-us/library/windows/hardware/ff553426%28v=vs.85%29.aspx
- GUID displayClass = {
- 0x4d36e968, 0xe325, 0x11ce, {0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18}};
-
- HDEVINFO deviceInfo = SetupDiGetClassDevsW(&displayClass, nullptr, nullptr, DIGCF_PRESENT);
-
- if (deviceInfo == INVALID_HANDLE_VALUE)
- {
- return false;
- }
-
- // This iterates over the devices of the "Display adapter" class
- DWORD deviceIndex = 0;
- SP_DEVINFO_DATA deviceData;
- deviceData.cbSize = sizeof(deviceData);
- while (SetupDiEnumDeviceInfo(deviceInfo, deviceIndex++, &deviceData))
- {
- // The device and vendor IDs can be gathered directly, but information about the driver
- // requires some registry digging
- char fullDeviceID[MAX_DEVICE_ID_LEN];
- if (CM_Get_Device_IDA(deviceData.DevInst, fullDeviceID, MAX_DEVICE_ID_LEN, 0) != CR_SUCCESS)
- {
- continue;
- }
-
- GPUDeviceInfo device;
-
- if (!CMDeviceIDToDeviceAndVendorID(fullDeviceID, &device.vendorId, &device.deviceId))
- {
- continue;
- }
-
- // The driver key will end with something like {<displayClass>}/<4 digit number>.
- std::array<WCHAR, 255> value;
- if (!SetupDiGetDeviceRegistryPropertyW(deviceInfo, &deviceData, SPDRP_DRIVER, nullptr,
- reinterpret_cast<PBYTE>(value.data()), sizeof(value),
- nullptr))
- {
- continue;
- }
-
- std::wstring driverKey = L"System\\CurrentControlSet\\Control\\Class\\";
- driverKey += value.data();
-
- HKEY key;
- if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, driverKey.c_str(), 0, KEY_QUERY_VALUE, &key) !=
- ERROR_SUCCESS)
- {
- continue;
- }
-
- device.driverVersion = GetRegistryStringValue(key, "DriverVersion");
- device.driverDate = GetRegistryStringValue(key, "DriverDate");
- device.driverVendor = GetRegistryStringValue(key, "ProviderName");
-
- RegCloseKey(key);
-
- devices->push_back(device);
- }
-
- SetupDiDestroyDeviceInfoList(deviceInfo);
-
- return true;
-}
-
-#elif defined(GPU_INFO_USE_DXGI)
-
-bool GetDevicesFromDXGI(std::vector<GPUDeviceInfo> *devices)
-{
- IDXGIFactory *factory;
- if (!SUCCEEDED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void **>(&factory))))
- {
- return false;
- }
-
- UINT i = 0;
- IDXGIAdapter *adapter = nullptr;
- while (factory->EnumAdapters(i++, &adapter) != DXGI_ERROR_NOT_FOUND)
- {
- DXGI_ADAPTER_DESC desc;
- adapter->GetDesc(&desc);
-
- LARGE_INTEGER umdVersion;
- if (adapter->CheckInterfaceSupport(__uuidof(ID3D10Device), &umdVersion) ==
- DXGI_ERROR_UNSUPPORTED)
- {
- adapter->Release();
- continue;
- }
-
- // The UMD driver version here is the same as in the registry except for the last number.
- uint64_t intVersion = umdVersion.QuadPart;
- std::ostringstream o;
-
- const uint64_t kMask = 0xFF;
- o << ((intVersion >> 48) & kMask) << ".";
- o << ((intVersion >> 32) & kMask) << ".";
- o << ((intVersion >> 16) & kMask) << ".";
- o << (intVersion & kMask);
-
- GPUDeviceInfo device;
- device.vendorId = desc.VendorId;
- device.deviceId = desc.DeviceId;
- device.driverVersion = o.str();
-
- devices->push_back(device);
-
- adapter->Release();
- }
-
- factory->Release();
-
- return true;
-}
-
-#else
-#error
-#endif
-
-} // anonymous namespace
-
-bool GetSystemInfo(SystemInfo *info)
-{
- // Get the CM device ID first so that it is returned even in error cases.
- info->primaryDisplayDeviceId = GetPrimaryDisplayDeviceId();
-
-#if defined(GPU_INFO_USE_SETUPAPI)
- if (!GetDevicesFromRegistry(&info->gpus))
- {
- return false;
- }
-#elif defined(GPU_INFO_USE_DXGI)
- if (!GetDevicesFromDXGI(&info->gpus))
- {
- return false;
- }
-#else
-#error
-#endif
-
- if (info->gpus.size() == 0)
- {
- return false;
- }
-
- FindPrimaryGPU(info);
-
- // Override the primary GPU index with what we gathered from EnumDisplayDevices
- uint32_t primaryVendorId = 0;
- uint32_t primaryDeviceId = 0;
-
- if (!CMDeviceIDToDeviceAndVendorID(info->primaryDisplayDeviceId, &primaryVendorId,
- &primaryDeviceId))
- {
- return false;
- }
-
- bool foundPrimary = false;
- for (size_t i = 0; i < info->gpus.size(); ++i)
- {
- if (info->gpus[i].vendorId == primaryVendorId && info->gpus[i].deviceId == primaryDeviceId)
- {
- info->primaryGPUIndex = static_cast<int>(i);
- foundPrimary = true;
- }
- }
- ASSERT(foundPrimary);
-
- // nvd3d9wrap.dll is loaded into all processes when Optimus is enabled.
- HMODULE nvd3d9wrap = GetModuleHandleW(L"nvd3d9wrap.dll");
- info->isOptimus = nvd3d9wrap != nullptr;
-
- return true;
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp
deleted file mode 100644
index 3513309f36..0000000000
--- a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SystemInfo_x11.cpp: implementation of the X11-specific parts of SystemInfo.h
-
-#include "gpu_info_util/SystemInfo_internal.h"
-
-#include <X11/Xlib.h>
-
-#include "common/debug.h"
-#include "third_party/libXNVCtrl/NVCtrl.h"
-#include "third_party/libXNVCtrl/NVCtrlLib.h"
-
-#if !defined(GPU_INFO_USE_X11)
-#error SystemInfo_x11.cpp compiled without GPU_INFO_USE_X11
-#endif
-
-namespace angle
-{
-
-bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version)
-{
- *version = "";
-
- int eventBase = 0;
- int errorBase = 0;
-
- Display *display = XOpenDisplay(nullptr);
-
- if (XNVCTRLQueryExtension(display, &eventBase, &errorBase))
- {
- int screenCount = ScreenCount(display);
- for (int screen = 0; screen < screenCount; ++screen)
- {
- char *buffer = nullptr;
- if (XNVCTRLIsNvScreen(display, screen) &&
- XNVCTRLQueryStringAttribute(display, screen, 0,
- NV_CTRL_STRING_NVIDIA_DRIVER_VERSION, &buffer))
- {
- ASSERT(buffer != nullptr);
- *version = buffer;
- XFree(buffer);
- return true;
- }
- }
- }
-
- return false;
-}
-}
diff --git a/src/3rdparty/angle/src/image_util/copyimage.cpp b/src/3rdparty/angle/src/image_util/copyimage.cpp
deleted file mode 100644
index cc07908158..0000000000
--- a/src/3rdparty/angle/src/image_util/copyimage.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// copyimage.cpp: Defines image copying functions
-
-#include "image_util/copyimage.h"
-
-namespace angle
-{
-
-void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
-{
- uint32_t argb = *reinterpret_cast<const uint32_t *>(source);
- *reinterpret_cast<uint32_t *>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/copyimage.h b/src/3rdparty/angle/src/image_util/copyimage.h
deleted file mode 100644
index bc8c1390eb..0000000000
--- a/src/3rdparty/angle/src/image_util/copyimage.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// copyimage.h: Defines image copying functions
-
-#ifndef IMAGEUTIL_COPYIMAGE_H_
-#define IMAGEUTIL_COPYIMAGE_H_
-
-#include "common/Color.h"
-
-#include "image_util/imageformats.h"
-
-#include <stdint.h>
-
-namespace angle
-{
-
-template <typename sourceType, typename colorDataType>
-void ReadColor(const uint8_t *source, uint8_t *dest);
-
-template <typename destType, typename colorDataType>
-void WriteColor(const uint8_t *source, uint8_t *dest);
-
-template <typename sourceType, typename destType, typename colorDataType>
-void CopyPixel(const uint8_t *source, uint8_t *dest);
-
-void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest);
-
-} // namespace angle
-
-#include "copyimage.inl"
-
-#endif // IMAGEUTIL_COPYIMAGE_H_
diff --git a/src/3rdparty/angle/src/image_util/copyimage.inl b/src/3rdparty/angle/src/image_util/copyimage.inl
deleted file mode 100644
index dbada81291..0000000000
--- a/src/3rdparty/angle/src/image_util/copyimage.inl
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// copyimage.inl: Defines image copying functions
-
-namespace angle
-{
-
-template <typename sourceType, typename colorDataType>
-inline void ReadColor(const uint8_t *source, uint8_t *dest)
-{
- sourceType::readColor(reinterpret_cast<Color<colorDataType>*>(dest),
- reinterpret_cast<const sourceType*>(source));
-}
-
-template <typename destType, typename colorDataType>
-inline void WriteColor(const uint8_t *source, uint8_t *dest)
-{
- destType::writeColor(reinterpret_cast<destType*>(dest),
- reinterpret_cast<const Color<colorDataType>*>(source));
-}
-
-template <typename sourceType, typename destType, typename colorDataType>
-inline void CopyPixel(const uint8_t *source, uint8_t *dest)
-{
- colorDataType temp;
- ReadColor<sourceType, colorDataType>(source, &temp);
- WriteColor<destType, colorDataType>(&temp, dest);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/generatemip.h b/src/3rdparty/angle/src/image_util/generatemip.h
deleted file mode 100644
index a89db823b0..0000000000
--- a/src/3rdparty/angle/src/image_util/generatemip.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// generatemip.h: Defines the GenerateMip function, templated on the format
-// type of the image for which mip levels are being generated.
-
-#ifndef IMAGEUTIL_GENERATEMIP_H_
-#define IMAGEUTIL_GENERATEMIP_H_
-
-#include <stddef.h>
-#include <stdint.h>
-
-namespace angle
-{
-
-template <typename T>
-inline void GenerateMip(size_t sourceWidth,
- size_t sourceHeight,
- size_t sourceDepth,
- const uint8_t *sourceData,
- size_t sourceRowPitch,
- size_t sourceDepthPitch,
- uint8_t *destData,
- size_t destRowPitch,
- size_t destDepthPitch);
-
-} // namespace angle
-
-#include "generatemip.inl"
-
-#endif // IMAGEUTIL_GENERATEMIP_H_
diff --git a/src/3rdparty/angle/src/image_util/generatemip.inl b/src/3rdparty/angle/src/image_util/generatemip.inl
deleted file mode 100644
index ddf510c749..0000000000
--- a/src/3rdparty/angle/src/image_util/generatemip.inl
+++ /dev/null
@@ -1,268 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// generatemip.inl: Defines the GenerateMip function, templated on the format
-// type of the image for which mip levels are being generated.
-
-#include "common/mathutil.h"
-
-#include "image_util/imageformats.h"
-
-namespace angle
-{
-
-namespace priv
-{
-
-template <typename T>
-static inline T *GetPixel(uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
-{
- return reinterpret_cast<T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
-}
-
-template <typename T>
-static inline const T *GetPixel(const uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
-{
- return reinterpret_cast<const T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
-}
-
-template <typename T>
-static void GenerateMip_Y(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth == 1);
- ASSERT(sourceHeight > 1);
- ASSERT(sourceDepth == 1);
-
- for (size_t y = 0; y < destHeight; y++)
- {
- const T *src0 = GetPixel<T>(sourceData, 0, y * 2, 0, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, 0, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, 0, y, 0, destRowPitch, destDepthPitch);
-
- T::average(dst, src0, src1);
- }
-}
-
-template <typename T>
-static void GenerateMip_X(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth > 1);
- ASSERT(sourceHeight == 1);
- ASSERT(sourceDepth == 1);
-
- for (size_t x = 0; x < destWidth; x++)
- {
- const T *src0 = GetPixel<T>(sourceData, x * 2, 0, 0, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, x * 2 + 1, 0, 0, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, x, 0, 0, destRowPitch, destDepthPitch);
-
- T::average(dst, src0, src1);
- }
-}
-
-template <typename T>
-static void GenerateMip_Z(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth == 1);
- ASSERT(sourceHeight == 1);
- ASSERT(sourceDepth > 1);
-
- for (size_t z = 0; z < destDepth; z++)
- {
- const T *src0 = GetPixel<T>(sourceData, 0, 0, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, 0, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, 0, 0, z, destRowPitch, destDepthPitch);
-
- T::average(dst, src0, src1);
- }
-}
-
-template <typename T>
-static void GenerateMip_XY(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth > 1);
- ASSERT(sourceHeight > 1);
- ASSERT(sourceDepth == 1);
-
- for (size_t y = 0; y < destHeight; y++)
- {
- for (size_t x = 0; x < destWidth; x++)
- {
- const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, 0, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
- const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, 0, sourceRowPitch, sourceDepthPitch);
- const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, x, y, 0, destRowPitch, destDepthPitch);
-
- T tmp0, tmp1;
-
- T::average(&tmp0, src0, src1);
- T::average(&tmp1, src2, src3);
- T::average(dst, &tmp0, &tmp1);
- }
- }
-}
-
-template <typename T>
-static void GenerateMip_YZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth == 1);
- ASSERT(sourceHeight > 1);
- ASSERT(sourceDepth > 1);
-
- for (size_t z = 0; z < destDepth; z++)
- {
- for (size_t y = 0; y < destHeight; y++)
- {
- const T *src0 = GetPixel<T>(sourceData, 0, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, 0, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- const T *src2 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src3 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, 0, y, z, destRowPitch, destDepthPitch);
-
- T tmp0, tmp1;
-
- T::average(&tmp0, src0, src1);
- T::average(&tmp1, src2, src3);
- T::average(dst, &tmp0, &tmp1);
- }
- }
-}
-
-template <typename T>
-static void GenerateMip_XZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth > 1);
- ASSERT(sourceHeight == 1);
- ASSERT(sourceDepth > 1);
-
- for (size_t z = 0; z < destDepth; z++)
- {
- for (size_t x = 0; x < destWidth; x++)
- {
- const T *src0 = GetPixel<T>(sourceData, x * 2, 0, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, x * 2, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, x, 0, z, destRowPitch, destDepthPitch);
-
- T tmp0, tmp1;
-
- T::average(&tmp0, src0, src1);
- T::average(&tmp1, src2, src3);
- T::average(dst, &tmp0, &tmp1);
- }
- }
-}
-
-template <typename T>
-static void GenerateMip_XYZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- ASSERT(sourceWidth > 1);
- ASSERT(sourceHeight > 1);
- ASSERT(sourceDepth > 1);
-
- for (size_t z = 0; z < destDepth; z++)
- {
- for (size_t y = 0; y < destHeight; y++)
- {
- for (size_t x = 0; x < destWidth; x++)
- {
- const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- const T *src2 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src3 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- const T *src4 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src5 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- const T *src6 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
- const T *src7 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
- T *dst = GetPixel<T>(destData, x, y, z, destRowPitch, destDepthPitch);
-
- T tmp0, tmp1, tmp2, tmp3, tmp4, tmp5;
-
- T::average(&tmp0, src0, src1);
- T::average(&tmp1, src2, src3);
- T::average(&tmp2, src4, src5);
- T::average(&tmp3, src6, src7);
-
- T::average(&tmp4, &tmp0, &tmp1);
- T::average(&tmp5, &tmp2, &tmp3);
-
- T::average(dst, &tmp4, &tmp5);
- }
- }
- }
-}
-
-
-typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- size_t destWidth, size_t destHeight, size_t destDepth,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
-
-template <typename T>
-static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth)
-{
- uint8_t index = ((sourceWidth > 1) ? 1 : 0) |
- ((sourceHeight > 1) ? 2 : 0) |
- ((sourceDepth > 1) ? 4 : 0);
-
- switch (index)
- {
- case 0: return nullptr;
- case 1: return GenerateMip_X<T>; // W x 1 x 1
- case 2: return GenerateMip_Y<T>; // 1 x H x 1
- case 3: return GenerateMip_XY<T>; // W x H x 1
- case 4: return GenerateMip_Z<T>; // 1 x 1 x D
- case 5: return GenerateMip_XZ<T>; // W x 1 x D
- case 6: return GenerateMip_YZ<T>; // 1 x H x D
- case 7: return GenerateMip_XYZ<T>; // W x H x D
- }
-
- UNREACHABLE();
- return nullptr;
-}
-
-} // namespace priv
-
-template <typename T>
-inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
-{
- size_t mipWidth = std::max<size_t>(1, sourceWidth >> 1);
- size_t mipHeight = std::max<size_t>(1, sourceHeight >> 1);
- size_t mipDepth = std::max<size_t>(1, sourceDepth >> 1);
-
- priv::MipGenerationFunction generationFunction = priv::GetMipGenerationFunction<T>(sourceWidth, sourceHeight, sourceDepth);
- ASSERT(generationFunction != nullptr);
-
- generationFunction(sourceWidth, sourceHeight, sourceDepth, sourceData, sourceRowPitch, sourceDepthPitch,
- mipWidth, mipHeight, mipDepth, destData, destRowPitch, destDepthPitch);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/imageformats.cpp b/src/3rdparty/angle/src/image_util/imageformats.cpp
deleted file mode 100644
index a4c86945b6..0000000000
--- a/src/3rdparty/angle/src/image_util/imageformats.cpp
+++ /dev/null
@@ -1,1722 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// imageformats.cpp: Defines image format types with functions for mip generation
-// and copying.
-
-#include "image_util/imageformats.h"
-
-#include "common/mathutil.h"
-
-namespace angle
-{
-
-void L8::readColor(gl::ColorF *dst, const L8 *src)
-{
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = 1.0f;
-}
-
-void L8::writeColor(L8 *dst, const gl::ColorF *src)
-{
- dst->L = gl::floatToNormalized<uint8_t>(src->red);
-}
-
-void L8::average(L8 *dst, const L8 *src1, const L8 *src2)
-{
- dst->L = gl::average(src1->L, src2->L);
-}
-
-void R8::readColor(gl::ColorUI *dst, const R8 *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R8::readColor(gl::ColorF *dst, const R8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R8::writeColor(R8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
-}
-
-void R8::writeColor(R8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
-}
-
-void R8::average(R8 *dst, const R8 *src1, const R8 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void A8::readColor(gl::ColorF *dst, const A8 *src)
-{
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void A8::writeColor(A8 *dst, const gl::ColorF *src)
-{
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void A8::average(A8 *dst, const A8 *src1, const A8 *src2)
-{
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void L8A8::readColor(gl::ColorF *dst, const L8A8 *src)
-{
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void L8A8::writeColor(L8A8 *dst, const gl::ColorF *src)
-{
- dst->L = gl::floatToNormalized<uint8_t>(src->red);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void L8A8::average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
-{
- *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
- (*(uint16_t *)src1 & *(uint16_t *)src2);
-}
-
-void A8L8::readColor(gl::ColorF *dst, const A8L8 *src)
-{
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void A8L8::writeColor(A8L8 *dst, const gl::ColorF *src)
-{
- dst->L = gl::floatToNormalized<uint8_t>(src->red);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void A8L8::average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
-{
- *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
- (*(uint16_t *)src1 & *(uint16_t *)src2);
-}
-
-void R8G8::readColor(gl::ColorUI *dst, const R8G8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R8G8::readColor(gl::ColorF *dst, const R8G8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R8G8::writeColor(R8G8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
-}
-
-void R8G8::writeColor(R8G8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
-}
-
-void R8G8::average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
-{
- *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
- (*(uint16_t *)src1 & *(uint16_t *)src2);
-}
-
-void R8G8B8::readColor(gl::ColorUI *dst, const R8G8B8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->G;
- dst->alpha = 1;
-}
-
-void R8G8B8::readColor(gl::ColorF *dst, const R8G8B8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
-}
-
-void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
-}
-
-void R8G8B8::average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void B8G8R8::readColor(gl::ColorUI *dst, const B8G8R8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->G;
- dst->alpha = 1;
-}
-
-void B8G8R8::readColor(gl::ColorF *dst, const B8G8R8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
-}
-
-void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
-}
-
-void B8G8R8::average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R5G6B5::readColor(gl::ColorF *dst, const R5G6B5 *src)
-{
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
- dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
- dst->alpha = 1.0f;
-}
-
-void R5G6B5::writeColor(R5G6B5 *dst, const gl::ColorF *src)
-{
- dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
- gl::shiftData<6, 5>(gl::floatToNormalized<6, uint16_t>(src->green)) |
- gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
-}
-
-void R5G6B5::average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
-{
- dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB),
- gl::getShiftedData<5, 11>(src2->RGB))) |
- gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB),
- gl::getShiftedData<6, 5>(src2->RGB))) |
- gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB),
- gl::getShiftedData<5, 0>(src2->RGB)));
-}
-
-void B5G6R5::readColor(gl::ColorF *dst, const B5G6R5 *src)
-{
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->BGR));
- dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->BGR));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGR));
- dst->alpha = 1.0f;
-}
-
-void B5G6R5::writeColor(B5G6R5 *dst, const gl::ColorF *src)
-{
- dst->BGR = gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
- gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
- gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red));
-}
-
-void B5G6R5::average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2)
-{
- dst->BGR = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->BGR),
- gl::getShiftedData<5, 11>(src2->BGR))) |
- gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->BGR),
- gl::getShiftedData<6, 5>(src2->BGR))) |
- gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGR),
- gl::getShiftedData<5, 0>(src2->BGR)));
-}
-
-void A8R8G8B8::readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void A8R8G8B8::readColor(gl::ColorF *dst, const A8R8G8B8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
- dst->A = static_cast<uint8_t>(src->alpha);
-}
-
-void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void A8R8G8B8::average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
-{
- *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
- (*(uint32_t *)src1 & *(uint32_t *)src2);
-}
-
-void R8G8B8A8::readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R8G8B8A8::readColor(gl::ColorF *dst, const R8G8B8A8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
- dst->A = static_cast<uint8_t>(src->alpha);
-}
-
-void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void R8G8B8A8::average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
-{
- *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
- (*(uint32_t *)src1 & *(uint32_t *)src2);
-}
-
-void R8G8B8A8SRGB::readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R8G8B8A8SRGB::writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void R8G8B8A8SRGB::average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2)
-{
- dst->R =
- gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->R)) +
- static_cast<uint16_t>(gl::sRGBToLinear(src2->R))) >>
- 1));
- dst->G =
- gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->G)) +
- static_cast<uint16_t>(gl::sRGBToLinear(src2->G))) >>
- 1));
- dst->B =
- gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->B)) +
- static_cast<uint16_t>(gl::sRGBToLinear(src2->B))) >>
- 1));
- dst->A = static_cast<uint8_t>(
- (static_cast<uint16_t>(src1->A) + static_cast<uint16_t>(src2->A)) >> 1);
-}
-
-void B8G8R8A8::readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void B8G8R8A8::readColor(gl::ColorF *dst, const B8G8R8A8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
- dst->A = static_cast<uint8_t>(src->alpha);
-}
-
-void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
- dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
-}
-
-void B8G8R8A8::average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
-{
- *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
- (*(uint32_t *)src1 & *(uint32_t *)src2);
-}
-
-void B8G8R8X8::readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void B8G8R8X8::readColor(gl::ColorF *dst, const B8G8R8X8 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint8_t>(src->red);
- dst->G = static_cast<uint8_t>(src->green);
- dst->B = static_cast<uint8_t>(src->blue);
- dst->X = 255;
-}
-
-void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint8_t>(src->red);
- dst->G = gl::floatToNormalized<uint8_t>(src->green);
- dst->B = gl::floatToNormalized<uint8_t>(src->blue);
- dst->X = 255;
-}
-
-void B8G8R8X8::average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
-{
- *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
- (*(uint32_t *)src1 & *(uint32_t *)src2);
- dst->X = 255;
-}
-
-void A1R5G5B5::readColor(gl::ColorF *dst, const A1R5G5B5 *src)
-{
- dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB));
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB));
- dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB));
-}
-
-void A1R5G5B5::writeColor(A1R5G5B5 *dst, const gl::ColorF *src)
-{
- dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, uint16_t>(src->alpha)) |
- gl::shiftData<5, 10>(gl::floatToNormalized<5, uint16_t>(src->red)) |
- gl::shiftData<5, 5>(gl::floatToNormalized<5, uint16_t>(src->green)) |
- gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
-}
-
-void A1R5G5B5::average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2)
-{
- dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB),
- gl::getShiftedData<1, 15>(src2->ARGB))) |
- gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB),
- gl::getShiftedData<5, 10>(src2->ARGB))) |
- gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB),
- gl::getShiftedData<5, 5>(src2->ARGB))) |
- gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB),
- gl::getShiftedData<5, 0>(src2->ARGB)));
-}
-
-void R5G5B5A1::readColor(gl::ColorF *dst, const R5G5B5A1 *src)
-{
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA));
- dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA));
- dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA));
-}
-
-void R5G5B5A1::writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
-{
- dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
- gl::shiftData<5, 6>(gl::floatToNormalized<5, uint16_t>(src->green)) |
- gl::shiftData<5, 1>(gl::floatToNormalized<5, uint16_t>(src->blue)) |
- gl::shiftData<1, 0>(gl::floatToNormalized<1, uint16_t>(src->alpha));
-}
-
-void R5G5B5A1::average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
-{
- dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA),
- gl::getShiftedData<5, 11>(src2->RGBA))) |
- gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA),
- gl::getShiftedData<5, 6>(src2->RGBA))) |
- gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA),
- gl::getShiftedData<5, 1>(src2->RGBA))) |
- gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA),
- gl::getShiftedData<1, 0>(src2->RGBA)));
-}
-
-void R4G4B4A4::readColor(gl::ColorF *dst, const R4G4B4A4 *src)
-{
- dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA));
- dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA));
- dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA));
- dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA));
-}
-
-void R4G4B4A4::writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
-{
- dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->red)) |
- gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->green)) |
- gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->blue)) |
- gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->alpha));
-}
-
-void R4G4B4A4::average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
-{
- dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA),
- gl::getShiftedData<4, 12>(src2->RGBA))) |
- gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA),
- gl::getShiftedData<4, 8>(src2->RGBA))) |
- gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA),
- gl::getShiftedData<4, 4>(src2->RGBA))) |
- gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA),
- gl::getShiftedData<4, 0>(src2->RGBA)));
-}
-
-void A4R4G4B4::readColor(gl::ColorF *dst, const A4R4G4B4 *src)
-{
- dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB));
- dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB));
- dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB));
- dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB));
-}
-
-void A4R4G4B4::writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
-{
- dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->alpha)) |
- gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->red)) |
- gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->green)) |
- gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->blue));
-}
-
-void A4R4G4B4::average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
-{
- dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB),
- gl::getShiftedData<4, 12>(src2->ARGB))) |
- gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB),
- gl::getShiftedData<4, 8>(src2->ARGB))) |
- gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB),
- gl::getShiftedData<4, 4>(src2->ARGB))) |
- gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB),
- gl::getShiftedData<4, 0>(src2->ARGB)));
-}
-
-void R16::readColor(gl::ColorUI *dst, const R16 *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R16::readColor(gl::ColorF *dst, const R16 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16::writeColor(R16 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint16_t>(src->red);
-}
-
-void R16::writeColor(R16 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint16_t>(src->red);
-}
-
-void R16::average(R16 *dst, const R16 *src1, const R16 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void R16G16::readColor(gl::ColorUI *dst, const R16G16 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R16G16::readColor(gl::ColorF *dst, const R16G16 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16G16::writeColor(R16G16 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint16_t>(src->red);
- dst->G = static_cast<uint16_t>(src->green);
-}
-
-void R16G16::writeColor(R16G16 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint16_t>(src->red);
- dst->G = gl::floatToNormalized<uint16_t>(src->green);
-}
-
-void R16G16::average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
-}
-
-void R16G16B16::readColor(gl::ColorUI *dst, const R16G16B16 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void R16G16B16::readColor(gl::ColorF *dst, const R16G16B16 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint16_t>(src->red);
- dst->G = static_cast<uint16_t>(src->green);
- dst->B = static_cast<uint16_t>(src->blue);
-}
-
-void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint16_t>(src->red);
- dst->G = gl::floatToNormalized<uint16_t>(src->green);
- dst->B = gl::floatToNormalized<uint16_t>(src->blue);
-}
-
-void R16G16B16::average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R16G16B16A16::readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R16G16B16A16::readColor(gl::ColorF *dst, const R16G16B16A16 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint16_t>(src->red);
- dst->G = static_cast<uint16_t>(src->green);
- dst->B = static_cast<uint16_t>(src->blue);
- dst->A = static_cast<uint16_t>(src->alpha);
-}
-
-void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint16_t>(src->red);
- dst->G = gl::floatToNormalized<uint16_t>(src->green);
- dst->B = gl::floatToNormalized<uint16_t>(src->blue);
- dst->A = gl::floatToNormalized<uint16_t>(src->alpha);
-}
-
-void R16G16B16A16::average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R32::readColor(gl::ColorUI *dst, const R32 *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R32::readColor(gl::ColorF *dst, const R32 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32::writeColor(R32 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint32_t>(src->red);
-}
-
-void R32::writeColor(R32 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint32_t>(src->red);
-}
-
-void R32::average(R32 *dst, const R32 *src1, const R32 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void R32G32::readColor(gl::ColorUI *dst, const R32G32 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R32G32::readColor(gl::ColorF *dst, const R32G32 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32G32::writeColor(R32G32 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint32_t>(src->red);
- dst->G = static_cast<uint32_t>(src->green);
-}
-
-void R32G32::writeColor(R32G32 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint32_t>(src->red);
- dst->G = gl::floatToNormalized<uint32_t>(src->green);
-}
-
-void R32G32::average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
-}
-
-void R32G32B32::readColor(gl::ColorUI *dst, const R32G32B32 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void R32G32B32::readColor(gl::ColorF *dst, const R32G32B32 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint32_t>(src->red);
- dst->G = static_cast<uint32_t>(src->green);
- dst->B = static_cast<uint32_t>(src->blue);
-}
-
-void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint32_t>(src->red);
- dst->G = gl::floatToNormalized<uint32_t>(src->green);
- dst->B = gl::floatToNormalized<uint32_t>(src->blue);
-}
-
-void R32G32B32::average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R32G32B32A32::readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R32G32B32A32::readColor(gl::ColorF *dst, const R32G32B32A32 *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint32_t>(src->red);
- dst->G = static_cast<uint32_t>(src->green);
- dst->B = static_cast<uint32_t>(src->blue);
- dst->A = static_cast<uint32_t>(src->alpha);
-}
-
-void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<uint32_t>(src->red);
- dst->G = gl::floatToNormalized<uint32_t>(src->green);
- dst->B = gl::floatToNormalized<uint32_t>(src->blue);
- dst->A = gl::floatToNormalized<uint32_t>(src->alpha);
-}
-
-void R32G32B32A32::average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R8S::readColor(gl::ColorI *dst, const R8S *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R8S::readColor(gl::ColorF *dst, const R8S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R8S::writeColor(R8S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int8_t>(src->red);
-}
-
-void R8S::writeColor(R8S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int8_t>(src->red);
-}
-
-void R8S::average(R8S *dst, const R8S *src1, const R8S *src2)
-{
- dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
-}
-
-void R8G8S::readColor(gl::ColorI *dst, const R8G8S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R8G8S::readColor(gl::ColorF *dst, const R8G8S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R8G8S::writeColor(R8G8S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int8_t>(src->red);
- dst->G = static_cast<int8_t>(src->green);
-}
-
-void R8G8S::writeColor(R8G8S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int8_t>(src->red);
- dst->G = gl::floatToNormalized<int8_t>(src->green);
-}
-
-void R8G8S::average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
-{
- dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
- dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
-}
-
-void R8G8B8S::readColor(gl::ColorI *dst, const R8G8B8S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void R8G8B8S::readColor(gl::ColorF *dst, const R8G8B8S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int8_t>(src->red);
- dst->G = static_cast<int8_t>(src->green);
- dst->B = static_cast<int8_t>(src->blue);
-}
-
-void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int8_t>(src->red);
- dst->G = gl::floatToNormalized<int8_t>(src->green);
- dst->B = gl::floatToNormalized<int8_t>(src->blue);
-}
-
-void R8G8B8S::average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
-{
- dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
- dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
- dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
-}
-
-void R8G8B8A8S::readColor(gl::ColorI *dst, const R8G8B8A8S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R8G8B8A8S::readColor(gl::ColorF *dst, const R8G8B8A8S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int8_t>(src->red);
- dst->G = static_cast<int8_t>(src->green);
- dst->B = static_cast<int8_t>(src->blue);
- dst->A = static_cast<int8_t>(src->alpha);
-}
-
-void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int8_t>(src->red);
- dst->G = gl::floatToNormalized<int8_t>(src->green);
- dst->B = gl::floatToNormalized<int8_t>(src->blue);
- dst->A = gl::floatToNormalized<int8_t>(src->alpha);
-}
-
-void R8G8B8A8S::average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
-{
- dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
- dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
- dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
- dst->A = static_cast<int8_t>(gl::average(src1->A, src2->A));
-}
-
-void R16S::readColor(gl::ColorI *dst, const R16S *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R16S::readColor(gl::ColorF *dst, const R16S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16S::writeColor(R16S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int16_t>(src->red);
-}
-
-void R16S::writeColor(R16S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int16_t>(src->red);
-}
-
-void R16S::average(R16S *dst, const R16S *src1, const R16S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void R16G16S::readColor(gl::ColorI *dst, const R16G16S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R16G16S::readColor(gl::ColorF *dst, const R16G16S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16G16S::writeColor(R16G16S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int16_t>(src->red);
- dst->G = static_cast<int16_t>(src->green);
-}
-
-void R16G16S::writeColor(R16G16S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int16_t>(src->red);
- dst->G = gl::floatToNormalized<int16_t>(src->green);
-}
-
-void R16G16S::average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
-}
-
-void R16G16B16S::readColor(gl::ColorI *dst, const R16G16B16S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void R16G16B16S::readColor(gl::ColorF *dst, const R16G16B16S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int16_t>(src->red);
- dst->G = static_cast<int16_t>(src->green);
- dst->B = static_cast<int16_t>(src->blue);
-}
-
-void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int16_t>(src->red);
- dst->G = gl::floatToNormalized<int16_t>(src->green);
- dst->B = gl::floatToNormalized<int16_t>(src->blue);
-}
-
-void R16G16B16S::average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R16G16B16A16S::readColor(gl::ColorI *dst, const R16G16B16A16S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R16G16B16A16S::readColor(gl::ColorF *dst, const R16G16B16A16S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int16_t>(src->red);
- dst->G = static_cast<int16_t>(src->green);
- dst->B = static_cast<int16_t>(src->blue);
- dst->A = static_cast<int16_t>(src->alpha);
-}
-
-void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int16_t>(src->red);
- dst->G = gl::floatToNormalized<int16_t>(src->green);
- dst->B = gl::floatToNormalized<int16_t>(src->blue);
- dst->A = gl::floatToNormalized<int16_t>(src->alpha);
-}
-
-void R16G16B16A16S::average(R16G16B16A16S *dst,
- const R16G16B16A16S *src1,
- const R16G16B16A16S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R32S::readColor(gl::ColorI *dst, const R32S *src)
-{
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R32S::readColor(gl::ColorF *dst, const R32S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32S::writeColor(R32S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int32_t>(src->red);
-}
-
-void R32S::writeColor(R32S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int32_t>(src->red);
-}
-
-void R32S::average(R32S *dst, const R32S *src1, const R32S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void R32G32S::readColor(gl::ColorI *dst, const R32G32S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
-}
-
-void R32G32S::readColor(gl::ColorF *dst, const R32G32S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32G32S::writeColor(R32G32S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int32_t>(src->red);
- dst->G = static_cast<int32_t>(src->green);
-}
-
-void R32G32S::writeColor(R32G32S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int32_t>(src->red);
- dst->G = gl::floatToNormalized<int32_t>(src->green);
-}
-
-void R32G32S::average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
-}
-
-void R32G32B32S::readColor(gl::ColorI *dst, const R32G32B32S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
-}
-
-void R32G32B32S::readColor(gl::ColorF *dst, const R32G32B32S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
-}
-
-void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int32_t>(src->red);
- dst->G = static_cast<int32_t>(src->green);
- dst->B = static_cast<int32_t>(src->blue);
-}
-
-void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int32_t>(src->red);
- dst->G = gl::floatToNormalized<int32_t>(src->green);
- dst->B = gl::floatToNormalized<int32_t>(src->blue);
-}
-
-void R32G32B32S::average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R32G32B32A32S::readColor(gl::ColorI *dst, const R32G32B32A32S *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R32G32B32A32S::readColor(gl::ColorF *dst, const R32G32B32A32S *src)
-{
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
-}
-
-void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
-{
- dst->R = static_cast<int32_t>(src->red);
- dst->G = static_cast<int32_t>(src->green);
- dst->B = static_cast<int32_t>(src->blue);
- dst->A = static_cast<int32_t>(src->alpha);
-}
-
-void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<int32_t>(src->red);
- dst->G = gl::floatToNormalized<int32_t>(src->green);
- dst->B = gl::floatToNormalized<int32_t>(src->blue);
- dst->A = gl::floatToNormalized<int32_t>(src->alpha);
-}
-
-void R32G32B32A32S::average(R32G32B32A32S *dst,
- const R32G32B32A32S *src1,
- const R32G32B32A32S *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void A16B16G16R16F::readColor(gl::ColorF *dst, const A16B16G16R16F *src)
-{
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = gl::float16ToFloat32(src->A);
-}
-
-void A16B16G16R16F::writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
- dst->A = gl::float32ToFloat16(src->alpha);
-}
-
-void A16B16G16R16F::average(A16B16G16R16F *dst,
- const A16B16G16R16F *src1,
- const A16B16G16R16F *src2)
-{
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
-}
-
-void R16G16B16A16F::readColor(gl::ColorF *dst, const R16G16B16A16F *src)
-{
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = gl::float16ToFloat32(src->A);
-}
-
-void R16G16B16A16F::writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
- dst->A = gl::float32ToFloat16(src->alpha);
-}
-
-void R16G16B16A16F::average(R16G16B16A16F *dst,
- const R16G16B16A16F *src1,
- const R16G16B16A16F *src2)
-{
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
-}
-
-void R16F::readColor(gl::ColorF *dst, const R16F *src)
-{
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16F::writeColor(R16F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat16(src->red);
-}
-
-void R16F::average(R16F *dst, const R16F *src1, const R16F *src2)
-{
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
-}
-
-void A16F::readColor(gl::ColorF *dst, const A16F *src)
-{
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = gl::float16ToFloat32(src->A);
-}
-
-void A16F::writeColor(A16F *dst, const gl::ColorF *src)
-{
- dst->A = gl::float32ToFloat16(src->alpha);
-}
-
-void A16F::average(A16F *dst, const A16F *src1, const A16F *src2)
-{
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
-}
-
-void L16F::readColor(gl::ColorF *dst, const L16F *src)
-{
- float lum = gl::float16ToFloat32(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = 1.0f;
-}
-
-void L16F::writeColor(L16F *dst, const gl::ColorF *src)
-{
- dst->L = gl::float32ToFloat16(src->red);
-}
-
-void L16F::average(L16F *dst, const L16F *src1, const L16F *src2)
-{
- dst->L = gl::averageHalfFloat(src1->L, src2->L);
-}
-
-void L16A16F::readColor(gl::ColorF *dst, const L16A16F *src)
-{
- float lum = gl::float16ToFloat32(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::float16ToFloat32(src->A);
-}
-
-void L16A16F::writeColor(L16A16F *dst, const gl::ColorF *src)
-{
- dst->L = gl::float32ToFloat16(src->red);
- dst->A = gl::float32ToFloat16(src->alpha);
-}
-
-void L16A16F::average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
-{
- dst->L = gl::averageHalfFloat(src1->L, src2->L);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
-}
-
-void R16G16F::readColor(gl::ColorF *dst, const R16G16F *src)
-{
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R16G16F::writeColor(R16G16F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
-}
-
-void R16G16F::average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
-{
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
-}
-
-void R16G16B16F::readColor(gl::ColorF *dst, const R16G16B16F *src)
-{
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = 1.0f;
-}
-
-void R16G16B16F::writeColor(R16G16B16F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
-}
-
-void R16G16B16F::average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
-{
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
-}
-
-void A32B32G32R32F::readColor(gl::ColorF *dst, const A32B32G32R32F *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void A32B32G32R32F::writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
-{
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
- dst->A = src->alpha;
-}
-
-void A32B32G32R32F::average(A32B32G32R32F *dst,
- const A32B32G32R32F *src1,
- const A32B32G32R32F *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R32G32B32A32F::readColor(gl::ColorF *dst, const R32G32B32A32F *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R32G32B32A32F::writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
-{
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
- dst->A = src->alpha;
-}
-
-void R32G32B32A32F::average(R32G32B32A32F *dst,
- const R32G32B32A32F *src1,
- const R32G32B32A32F *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R32F::readColor(gl::ColorF *dst, const R32F *src)
-{
- dst->red = src->R;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32F::writeColor(R32F *dst, const gl::ColorF *src)
-{
- dst->R = src->red;
-}
-
-void R32F::average(R32F *dst, const R32F *src1, const R32F *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
-}
-
-void A32F::readColor(gl::ColorF *dst, const A32F *src)
-{
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = src->A;
-}
-
-void A32F::writeColor(A32F *dst, const gl::ColorF *src)
-{
- dst->A = src->alpha;
-}
-
-void A32F::average(A32F *dst, const A32F *src1, const A32F *src2)
-{
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void L32F::readColor(gl::ColorF *dst, const L32F *src)
-{
- dst->red = src->L;
- dst->green = src->L;
- dst->blue = src->L;
- dst->alpha = 1.0f;
-}
-
-void L32F::writeColor(L32F *dst, const gl::ColorF *src)
-{
- dst->L = src->red;
-}
-
-void L32F::average(L32F *dst, const L32F *src1, const L32F *src2)
-{
- dst->L = gl::average(src1->L, src2->L);
-}
-
-void L32A32F::readColor(gl::ColorF *dst, const L32A32F *src)
-{
- dst->red = src->L;
- dst->green = src->L;
- dst->blue = src->L;
- dst->alpha = src->A;
-}
-
-void L32A32F::writeColor(L32A32F *dst, const gl::ColorF *src)
-{
- dst->L = src->red;
- dst->A = src->alpha;
-}
-
-void L32A32F::average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
-{
- dst->L = gl::average(src1->L, src2->L);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R32G32F::readColor(gl::ColorF *dst, const R32G32F *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
-}
-
-void R32G32F::writeColor(R32G32F *dst, const gl::ColorF *src)
-{
- dst->R = src->red;
- dst->G = src->green;
-}
-
-void R32G32F::average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
-}
-
-void R32G32B32F::readColor(gl::ColorF *dst, const R32G32B32F *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1.0f;
-}
-
-void R32G32B32F::writeColor(R32G32B32F *dst, const gl::ColorF *src)
-{
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
-}
-
-void R32G32B32F::average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
-}
-
-void R10G10B10A2::readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
-{
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
-}
-
-void R10G10B10A2::readColor(gl::ColorF *dst, const R10G10B10A2 *src)
-{
- dst->red = gl::normalizedToFloat<10>(src->R);
- dst->green = gl::normalizedToFloat<10>(src->G);
- dst->blue = gl::normalizedToFloat<10>(src->B);
- dst->alpha = gl::normalizedToFloat<2>(src->A);
-}
-
-void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
-{
- dst->R = static_cast<uint32_t>(src->red);
- dst->G = static_cast<uint32_t>(src->green);
- dst->B = static_cast<uint32_t>(src->blue);
- dst->A = static_cast<uint32_t>(src->alpha);
-}
-
-void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
-{
- dst->R = gl::floatToNormalized<10, uint32_t>(src->red);
- dst->G = gl::floatToNormalized<10, uint32_t>(src->green);
- dst->B = gl::floatToNormalized<10, uint32_t>(src->blue);
- dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha);
-}
-
-void R10G10B10A2::average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
-{
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
-}
-
-void R9G9B9E5::readColor(gl::ColorF *dst, const R9G9B9E5 *src)
-{
- gl::convert999E5toRGBFloats(gl::bitCast<uint32_t>(*src), &dst->red, &dst->green, &dst->blue);
- dst->alpha = 1.0f;
-}
-
-void R9G9B9E5::writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
-{
- *reinterpret_cast<uint32_t *>(dst) =
- gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue);
-}
-
-void R9G9B9E5::average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
-{
- float r1, g1, b1;
- gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src1), &r1, &g1, &b1);
-
- float r2, g2, b2;
- gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src2), &r2, &g2, &b2);
-
- *reinterpret_cast<uint32_t *>(dst) =
- gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2));
-}
-
-void R11G11B10F::readColor(gl::ColorF *dst, const R11G11B10F *src)
-{
- dst->red = gl::float11ToFloat32(src->R);
- dst->green = gl::float11ToFloat32(src->G);
- dst->blue = gl::float10ToFloat32(src->B);
- dst->alpha = 1.0f;
-}
-
-void R11G11B10F::writeColor(R11G11B10F *dst, const gl::ColorF *src)
-{
- dst->R = gl::float32ToFloat11(src->red);
- dst->G = gl::float32ToFloat11(src->green);
- dst->B = gl::float32ToFloat10(src->blue);
-}
-
-void R11G11B10F::average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
-{
- dst->R = gl::averageFloat11(src1->R, src2->R);
- dst->G = gl::averageFloat11(src1->G, src2->G);
- dst->B = gl::averageFloat10(src1->B, src2->B);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/imageformats.h b/src/3rdparty/angle/src/image_util/imageformats.h
deleted file mode 100644
index 65644cd8d9..0000000000
--- a/src/3rdparty/angle/src/image_util/imageformats.h
+++ /dev/null
@@ -1,700 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// imageformats.h: Defines image format types with functions for mip generation
-// and copying.
-
-#ifndef IMAGEUTIL_IMAGEFORMATS_H_
-#define IMAGEUTIL_IMAGEFORMATS_H_
-
-#include "common/Color.h"
-
-#include <cstdint>
-
-namespace angle
-{
-
-// Several structures share functionality for reading, writing or mipmapping but the layout
-// must match the texture format which the structure represents. If collapsing or typedefing
-// structs in this header, make sure the functionality and memory layout is exactly the same.
-
-struct L8
-{
- uint8_t L;
-
- static void readColor(gl::ColorF *dst, const L8 *src);
- static void writeColor(L8 *dst, const gl::ColorF *src);
- static void average(L8 *dst, const L8 *src1, const L8 *src2);
-};
-
-struct R8
-{
- uint8_t R;
-
- static void readColor(gl::ColorF *dst, const R8 *src);
- static void readColor(gl::ColorUI *dst, const R8 *src);
- static void writeColor(R8 *dst, const gl::ColorF *src);
- static void writeColor(R8 *dst, const gl::ColorUI *src);
- static void average(R8 *dst, const R8 *src1, const R8 *src2);
-};
-
-struct A8
-{
- uint8_t A;
-
- static void readColor(gl::ColorF *dst, const A8 *src);
- static void writeColor(A8 *dst, const gl::ColorF *src);
- static void average(A8 *dst, const A8 *src1, const A8 *src2);
-};
-
-struct L8A8
-{
- uint8_t L;
- uint8_t A;
-
- static void readColor(gl::ColorF *dst, const L8A8 *src);
- static void writeColor(L8A8 *dst, const gl::ColorF *src);
- static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2);
-};
-
-struct A8L8
-{
- uint8_t A;
- uint8_t L;
-
- static void readColor(gl::ColorF *dst, const A8L8 *src);
- static void writeColor(A8L8 *dst, const gl::ColorF *src);
- static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2);
-};
-
-struct R8G8
-{
- uint8_t R;
- uint8_t G;
-
- static void readColor(gl::ColorF *dst, const R8G8 *src);
- static void readColor(gl::ColorUI *dst, const R8G8 *src);
- static void writeColor(R8G8 *dst, const gl::ColorF *src);
- static void writeColor(R8G8 *dst, const gl::ColorUI *src);
- static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2);
-};
-
-struct R8G8B8
-{
- uint8_t R;
- uint8_t G;
- uint8_t B;
-
- static void readColor(gl::ColorF *dst, const R8G8B8 *src);
- static void readColor(gl::ColorUI *dst, const R8G8B8 *src);
- static void writeColor(R8G8B8 *dst, const gl::ColorF *src);
- static void writeColor(R8G8B8 *dst, const gl::ColorUI *src);
- static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2);
-};
-
-struct B8G8R8
-{
- uint8_t B;
- uint8_t G;
- uint8_t R;
-
- static void readColor(gl::ColorF *dst, const B8G8R8 *src);
- static void readColor(gl::ColorUI *dst, const B8G8R8 *src);
- static void writeColor(B8G8R8 *dst, const gl::ColorF *src);
- static void writeColor(B8G8R8 *dst, const gl::ColorUI *src);
- static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2);
-};
-
-struct R5G6B5
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
- // most significant bits of the bitfield, and successive component occupying progressively less
- // significant locations"
- uint16_t RGB;
-
- static void readColor(gl::ColorF *dst, const R5G6B5 *src);
- static void writeColor(R5G6B5 *dst, const gl::ColorF *src);
- static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2);
-};
-
-struct B5G6R5
-{
- uint16_t BGR;
-
- static void readColor(gl::ColorF *dst, const B5G6R5 *src);
- static void writeColor(B5G6R5 *dst, const gl::ColorF *src);
- static void average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2);
-};
-
-struct A8R8G8B8
-{
- uint8_t A;
- uint8_t R;
- uint8_t G;
- uint8_t B;
-
- static void readColor(gl::ColorF *dst, const A8R8G8B8 *src);
- static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src);
- static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src);
- static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src);
- static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2);
-};
-
-struct R8G8B8A8
-{
- uint8_t R;
- uint8_t G;
- uint8_t B;
- uint8_t A;
-
- static void readColor(gl::ColorF *dst, const R8G8B8A8 *src);
- static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src);
- static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src);
- static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src);
- static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2);
-};
-
-struct R8G8B8A8SRGB
-{
- uint8_t R;
- uint8_t G;
- uint8_t B;
- uint8_t A;
-
- static void readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src);
- static void writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src);
- static void average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2);
-};
-
-struct B8G8R8A8
-{
- uint8_t B;
- uint8_t G;
- uint8_t R;
- uint8_t A;
-
- static void readColor(gl::ColorF *dst, const B8G8R8A8 *src);
- static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src);
- static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src);
- static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src);
- static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2);
-};
-
-struct B8G8R8X8
-{
- uint8_t B;
- uint8_t G;
- uint8_t R;
- uint8_t X;
-
- static void readColor(gl::ColorF *dst, const B8G8R8X8 *src);
- static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src);
- static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src);
- static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src);
- static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2);
-};
-
-struct A1R5G5B5
-{
- uint16_t ARGB;
-
- static void readColor(gl::ColorF *dst, const A1R5G5B5 *src);
- static void writeColor(A1R5G5B5 *dst, const gl::ColorF *src);
- static void average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2);
-};
-
-struct R5G5B5A1
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
- // most significant
- // bits of the bitfield, and successive component occupying progressively less significant
- // locations"
- uint16_t RGBA;
-
- static void readColor(gl::ColorF *dst, const R5G5B5A1 *src);
- static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src);
- static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2);
-};
-
-struct R4G4B4A4
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
- // most significant
- // bits of the bitfield, and successive component occupying progressively less significant
- // locations"
- uint16_t RGBA;
-
- static void readColor(gl::ColorF *dst, const R4G4B4A4 *src);
- static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src);
- static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2);
-};
-
-struct A4R4G4B4
-{
- uint16_t ARGB;
-
- static void readColor(gl::ColorF *dst, const A4R4G4B4 *src);
- static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src);
- static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2);
-};
-
-struct R16
-{
- uint16_t R;
-
- static void readColor(gl::ColorF *dst, const R16 *src);
- static void readColor(gl::ColorUI *dst, const R16 *src);
- static void writeColor(R16 *dst, const gl::ColorF *src);
- static void writeColor(R16 *dst, const gl::ColorUI *src);
- static void average(R16 *dst, const R16 *src1, const R16 *src2);
-};
-
-struct R16G16
-{
- uint16_t R;
- uint16_t G;
-
- static void readColor(gl::ColorF *dst, const R16G16 *src);
- static void readColor(gl::ColorUI *dst, const R16G16 *src);
- static void writeColor(R16G16 *dst, const gl::ColorF *src);
- static void writeColor(R16G16 *dst, const gl::ColorUI *src);
- static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2);
-};
-
-struct R16G16B16
-{
- uint16_t R;
- uint16_t G;
- uint16_t B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16 *src);
- static void readColor(gl::ColorUI *dst, const R16G16B16 *src);
- static void writeColor(R16G16B16 *dst, const gl::ColorF *src);
- static void writeColor(R16G16B16 *dst, const gl::ColorUI *src);
- static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2);
-};
-
-struct R16G16B16A16
-{
- uint16_t R;
- uint16_t G;
- uint16_t B;
- uint16_t A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16 *src);
- static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src);
- static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src);
- static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src);
- static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2);
-};
-
-struct R32
-{
- uint32_t R;
-
- static void readColor(gl::ColorF *dst, const R32 *src);
- static void readColor(gl::ColorUI *dst, const R32 *src);
- static void writeColor(R32 *dst, const gl::ColorF *src);
- static void writeColor(R32 *dst, const gl::ColorUI *src);
- static void average(R32 *dst, const R32 *src1, const R32 *src2);
-};
-
-struct R32G32
-{
- uint32_t R;
- uint32_t G;
-
- static void readColor(gl::ColorF *dst, const R32G32 *src);
- static void readColor(gl::ColorUI *dst, const R32G32 *src);
- static void writeColor(R32G32 *dst, const gl::ColorF *src);
- static void writeColor(R32G32 *dst, const gl::ColorUI *src);
- static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2);
-};
-
-struct R32G32B32
-{
- uint32_t R;
- uint32_t G;
- uint32_t B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32 *src);
- static void readColor(gl::ColorUI *dst, const R32G32B32 *src);
- static void writeColor(R32G32B32 *dst, const gl::ColorF *src);
- static void writeColor(R32G32B32 *dst, const gl::ColorUI *src);
- static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2);
-};
-
-struct R32G32B32A32
-{
- uint32_t R;
- uint32_t G;
- uint32_t B;
- uint32_t A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32 *src);
- static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src);
- static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src);
- static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src);
- static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2);
-};
-
-struct R8S
-{
- int8_t R;
-
- static void readColor(gl::ColorF *dst, const R8S *src);
- static void readColor(gl::ColorI *dst, const R8S *src);
- static void writeColor(R8S *dst, const gl::ColorF *src);
- static void writeColor(R8S *dst, const gl::ColorI *src);
- static void average(R8S *dst, const R8S *src1, const R8S *src2);
-};
-
-struct R8G8S
-{
- int8_t R;
- int8_t G;
-
- static void readColor(gl::ColorF *dst, const R8G8S *src);
- static void readColor(gl::ColorI *dst, const R8G8S *src);
- static void writeColor(R8G8S *dst, const gl::ColorF *src);
- static void writeColor(R8G8S *dst, const gl::ColorI *src);
- static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2);
-};
-
-struct R8G8B8S
-{
- int8_t R;
- int8_t G;
- int8_t B;
-
- static void readColor(gl::ColorF *dst, const R8G8B8S *src);
- static void readColor(gl::ColorI *dst, const R8G8B8S *src);
- static void writeColor(R8G8B8S *dst, const gl::ColorF *src);
- static void writeColor(R8G8B8S *dst, const gl::ColorI *src);
- static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2);
-};
-
-struct R8G8B8A8S
-{
- int8_t R;
- int8_t G;
- int8_t B;
- int8_t A;
-
- static void readColor(gl::ColorF *dst, const R8G8B8A8S *src);
- static void readColor(gl::ColorI *dst, const R8G8B8A8S *src);
- static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src);
- static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src);
- static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2);
-};
-
-struct R16S
-{
- int16_t R;
-
- static void readColor(gl::ColorF *dst, const R16S *src);
- static void readColor(gl::ColorI *dst, const R16S *src);
- static void writeColor(R16S *dst, const gl::ColorF *src);
- static void writeColor(R16S *dst, const gl::ColorI *src);
- static void average(R16S *dst, const R16S *src1, const R16S *src2);
-};
-
-struct R16G16S
-{
- int16_t R;
- int16_t G;
-
- static void readColor(gl::ColorF *dst, const R16G16S *src);
- static void readColor(gl::ColorI *dst, const R16G16S *src);
- static void writeColor(R16G16S *dst, const gl::ColorF *src);
- static void writeColor(R16G16S *dst, const gl::ColorI *src);
- static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2);
-};
-
-struct R16G16B16S
-{
- int16_t R;
- int16_t G;
- int16_t B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16S *src);
- static void readColor(gl::ColorI *dst, const R16G16B16S *src);
- static void writeColor(R16G16B16S *dst, const gl::ColorF *src);
- static void writeColor(R16G16B16S *dst, const gl::ColorI *src);
- static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2);
-};
-
-struct R16G16B16A16S
-{
- int16_t R;
- int16_t G;
- int16_t B;
- int16_t A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16S *src);
- static void readColor(gl::ColorI *dst, const R16G16B16A16S *src);
- static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src);
- static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src);
- static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2);
-};
-
-struct R32S
-{
- int32_t R;
-
- static void readColor(gl::ColorF *dst, const R32S *src);
- static void readColor(gl::ColorI *dst, const R32S *src);
- static void writeColor(R32S *dst, const gl::ColorF *src);
- static void writeColor(R32S *dst, const gl::ColorI *src);
- static void average(R32S *dst, const R32S *src1, const R32S *src2);
-};
-
-struct R32G32S
-{
- int32_t R;
- int32_t G;
-
- static void readColor(gl::ColorF *dst, const R32G32S *src);
- static void readColor(gl::ColorI *dst, const R32G32S *src);
- static void writeColor(R32G32S *dst, const gl::ColorF *src);
- static void writeColor(R32G32S *dst, const gl::ColorI *src);
- static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2);
-};
-
-struct R32G32B32S
-{
- int32_t R;
- int32_t G;
- int32_t B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32S *src);
- static void readColor(gl::ColorI *dst, const R32G32B32S *src);
- static void writeColor(R32G32B32S *dst, const gl::ColorF *src);
- static void writeColor(R32G32B32S *dst, const gl::ColorI *src);
- static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2);
-};
-
-struct R32G32B32A32S
-{
- int32_t R;
- int32_t G;
- int32_t B;
- int32_t A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32S *src);
- static void readColor(gl::ColorI *dst, const R32G32B32A32S *src);
- static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src);
- static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src);
- static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2);
-};
-
-struct A16B16G16R16F
-{
- uint16_t A;
- uint16_t R;
- uint16_t G;
- uint16_t B;
-
- static void readColor(gl::ColorF *dst, const A16B16G16R16F *src);
- static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src);
- static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2);
-};
-
-struct R16G16B16A16F
-{
- uint16_t R;
- uint16_t G;
- uint16_t B;
- uint16_t A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16F *src);
- static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src);
- static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2);
-};
-
-struct R16F
-{
- uint16_t R;
-
- static void readColor(gl::ColorF *dst, const R16F *src);
- static void writeColor(R16F *dst, const gl::ColorF *src);
- static void average(R16F *dst, const R16F *src1, const R16F *src2);
-};
-
-struct A16F
-{
- uint16_t A;
-
- static void readColor(gl::ColorF *dst, const A16F *src);
- static void writeColor(A16F *dst, const gl::ColorF *src);
- static void average(A16F *dst, const A16F *src1, const A16F *src2);
-};
-
-struct L16F
-{
- uint16_t L;
-
- static void readColor(gl::ColorF *dst, const L16F *src);
- static void writeColor(L16F *dst, const gl::ColorF *src);
- static void average(L16F *dst, const L16F *src1, const L16F *src2);
-};
-
-struct L16A16F
-{
- uint16_t L;
- uint16_t A;
-
- static void readColor(gl::ColorF *dst, const L16A16F *src);
- static void writeColor(L16A16F *dst, const gl::ColorF *src);
- static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2);
-};
-
-struct R16G16F
-{
- uint16_t R;
- uint16_t G;
-
- static void readColor(gl::ColorF *dst, const R16G16F *src);
- static void writeColor(R16G16F *dst, const gl::ColorF *src);
- static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2);
-};
-
-struct R16G16B16F
-{
- uint16_t R;
- uint16_t G;
- uint16_t B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16F *src);
- static void writeColor(R16G16B16F *dst, const gl::ColorF *src);
- static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2);
-};
-
-struct A32B32G32R32F
-{
- float A;
- float R;
- float G;
- float B;
-
- static void readColor(gl::ColorF *dst, const A32B32G32R32F *src);
- static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src);
- static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2);
-};
-
-struct R32G32B32A32F
-{
- float R;
- float G;
- float B;
- float A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32F *src);
- static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src);
- static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2);
-};
-
-struct R32F
-{
- float R;
-
- static void readColor(gl::ColorF *dst, const R32F *src);
- static void writeColor(R32F *dst, const gl::ColorF *src);
- static void average(R32F *dst, const R32F *src1, const R32F *src2);
-};
-
-struct A32F
-{
- float A;
-
- static void readColor(gl::ColorF *dst, const A32F *src);
- static void writeColor(A32F *dst, const gl::ColorF *src);
- static void average(A32F *dst, const A32F *src1, const A32F *src2);
-};
-
-struct L32F
-{
- float L;
-
- static void readColor(gl::ColorF *dst, const L32F *src);
- static void writeColor(L32F *dst, const gl::ColorF *src);
- static void average(L32F *dst, const L32F *src1, const L32F *src2);
-};
-
-struct L32A32F
-{
- float L;
- float A;
-
- static void readColor(gl::ColorF *dst, const L32A32F *src);
- static void writeColor(L32A32F *dst, const gl::ColorF *src);
- static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2);
-};
-
-struct R32G32F
-{
- float R;
- float G;
-
- static void readColor(gl::ColorF *dst, const R32G32F *src);
- static void writeColor(R32G32F *dst, const gl::ColorF *src);
- static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2);
-};
-
-struct R32G32B32F
-{
- float R;
- float G;
- float B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32F *src);
- static void writeColor(R32G32B32F *dst, const gl::ColorF *src);
- static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2);
-};
-
-struct R10G10B10A2
-{
- uint32_t R : 10;
- uint32_t G : 10;
- uint32_t B : 10;
- uint32_t A : 2;
-
- static void readColor(gl::ColorF *dst, const R10G10B10A2 *src);
- static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src);
- static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src);
- static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src);
- static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2);
-};
-static_assert(sizeof(R10G10B10A2) == 4, "R10G10B10A2 struct not 32-bits.");
-
-struct R9G9B9E5
-{
- uint32_t R : 9;
- uint32_t G : 9;
- uint32_t B : 9;
- uint32_t E : 5;
-
- static void readColor(gl::ColorF *dst, const R9G9B9E5 *src);
- static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src);
- static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2);
-};
-static_assert(sizeof(R9G9B9E5) == 4, "R9G9B9E5 struct not 32-bits.");
-
-struct R11G11B10F
-{
- uint32_t R : 11;
- uint32_t G : 11;
- uint32_t B : 10;
-
- static void readColor(gl::ColorF *dst, const R11G11B10F *src);
- static void writeColor(R11G11B10F *dst, const gl::ColorF *src);
- static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2);
-};
-static_assert(sizeof(R11G11B10F) == 4, "R11G11B10F struct not 32-bits.");
-
-} // namespace angle
-
-#endif // IMAGEUTIL_IMAGEFORMATS_H_
diff --git a/src/3rdparty/angle/src/image_util/loadimage.cpp b/src/3rdparty/angle/src/image_util/loadimage.cpp
deleted file mode 100644
index 56ad3b32e3..0000000000
--- a/src/3rdparty/angle/src/image_util/loadimage.cpp
+++ /dev/null
@@ -1,1323 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angle_loadimage.cpp: Defines image loading functions.
-
-#include "image_util/loadimage.h"
-
-#include "common/mathutil.h"
-#include "common/platform.h"
-#include "image_util/imageformats.h"
-
-namespace angle
-{
-
-void LoadA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
-#if defined(ANGLE_USE_SSE)
- if (gl::supportsSSE2())
- {
- __m128i zeroWide = _mm_setzero_si128();
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
- outputDepthPitch);
-
- size_t x = 0;
-
- // Make output writes aligned
- for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
-
- for (; x + 7 < width; x += 8)
- {
- __m128i sourceData =
- _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x]));
- // Interleave each byte to 16bit, make the lower byte to zero
- sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
- // Interleave each 16bit to 32bit, make the lower 16bit to zero
- __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
- __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
-
- _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo);
- _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi);
- }
-
- // Handle the remainder
- for (; x < width; x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
- }
- }
-
- return;
- }
-#endif
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
- }
- }
-}
-
-void LoadA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch);
-}
-
-void LoadA32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest =
- priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0.0f;
- dest[4 * x + 1] = 0.0f;
- dest[4 * x + 2] = 0.0f;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-}
-
-void LoadA16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-}
-
-void LoadL8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint8_t sourceVal = source[x];
- dest[4 * x + 0] = sourceVal;
- dest[4 * x + 1] = sourceVal;
- dest[4 * x + 2] = sourceVal;
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadL8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch);
-}
-
-void LoadL32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest =
- priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
- }
-}
-
-void LoadL16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = gl::Float16One;
- }
- }
- }
-}
-
-void LoadLA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadLA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch);
-}
-
-void LoadLA32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest =
- priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadLA16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadRGB8ToBGR565(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint8_t r8 = source[x * 3 + 0];
- uint8_t g8 = source[x * 3 + 1];
- uint8_t b8 = source[x * 3 + 2];
- auto r5 = static_cast<uint16_t>(r8 >> 3);
- auto g6 = static_cast<uint16_t>(g8 >> 2);
- auto b5 = static_cast<uint16_t>(b8 >> 3);
- dest[x] = (r5 << 11) | (g6 << 5) | b5;
- }
- }
- }
-}
-
-void LoadRGB565ToBGR565(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR
- // is packed with red in the LSB
- auto rgb = source[x];
- uint16_t r5 = gl::getShiftedData<5, 11>(rgb);
- uint16_t g6 = gl::getShiftedData<6, 5>(rgb);
- uint16_t b5 = gl::getShiftedData<5, 0>(rgb);
- dest[x] = (r5 << 11) | (g6 << 5) | b5;
- }
- }
- }
-}
-
-void LoadRGB8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadRG8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0x00;
- dest[4 * x + 1] = source[x * 2 + 1];
- dest[4 * x + 2] = source[x * 2 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source =
- priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0x00;
- dest[4 * x + 1] = 0x00;
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR5G6B5ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgb = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR5G6B5ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgb = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadRGBA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
-#if defined(ANGLE_USE_SSE)
- if (gl::supportsSSE2())
- {
- __m128i brMask = _mm_set1_epi32(0x00ff00ff);
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
- outputDepthPitch);
-
- size_t x = 0;
-
- // Make output writes aligned
- for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
-
- for (; x + 3 < width; x += 4)
- {
- __m128i sourceData =
- _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x]));
- // Mask out g and a, which don't change
- __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
- // Mask out b and r
- __m128i brComponents = _mm_and_si128(sourceData, brMask);
- // Swap b and r
- __m128i brSwapped = _mm_shufflehi_epi16(
- _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)),
- _MM_SHUFFLE(2, 3, 0, 1));
- __m128i result = _mm_or_si128(gaComponents, brSwapped);
- _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result);
- }
-
- // Perform leftover writes
- for (; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
- }
-
- return;
- }
-#endif
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
- }
-}
-
-void LoadRGBA8ToBGRA4(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba8 = source[x];
- auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4);
- auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12);
- auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20);
- auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28);
- dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4;
- }
- }
- }
-}
-
-void LoadRGBA4ToARGB4(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = ANGLE_ROTR16(source[x], 4);
- }
- }
- }
-}
-
-void LoadRGBA4ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
- dest[4 * x + 3] =
- static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadRGBA4ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
- dest[4 * x + 3] =
- static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadBGRA4ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t bgra = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
- dest[4 * x + 3] =
- static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadRGBA8ToBGR5A1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba8 = source[x];
- auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3);
- auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11);
- auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19);
- auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31);
- dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
- }
- }
- }
-}
-
-void LoadRGB10A2ToBGR5A1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const R10G10B10A2 *source =
- priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- R10G10B10A2 rgb10a2 = source[x];
-
- uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u);
- uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u);
- uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u);
- uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u);
-
- dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
- }
- }
- }
-}
-
-void LoadRGB5A1ToA1RGB5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = ANGLE_ROTR16(source[x], 1);
- }
- }
- }
-}
-
-void LoadRGB5A1ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
- dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadRGB5A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
- dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadBGR5A1ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t bgra = source[x];
- dest[4 * x + 0] =
- static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
- dest[4 * x + 1] =
- static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
- dest[4 * x + 2] =
- static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
- dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadRGB10A2ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2);
- dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
- dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
- dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
- }
- }
- }
-}
-
-void LoadRGB16FToRGB9E5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
- gl::float16ToFloat32(source[x * 3 + 1]),
- gl::float16ToFloat32(source[x * 3 + 2]));
- }
- }
- }
-}
-
-void LoadRGB32FToRGB9E5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1],
- source[x * 3 + 2]);
- }
- }
- }
-}
-
-void LoadRGB16FToRG11B10F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source =
- priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
- (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
- (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
- }
- }
- }
-}
-
-void LoadRGB32FToRG11B10F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
- (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
- (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
- }
- }
- }
-}
-
-void LoadG8R24ToR24G8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t d = source[x] >> 8;
- uint8_t s = source[x] & 0xFF;
- dest[x] = d | (s << 24);
- }
- }
- }
-}
-
-void LoadD32FToD32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest =
- priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = gl::clamp01(source[x]);
- }
- }
- }
-}
-
-void LoadD32FS8X24ToD32FS8X24(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *sourceDepth =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- const uint32_t *sourceStencil =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1;
- float *destDepth =
- priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- uint32_t *destStencil =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) +
- 1;
- for (size_t x = 0; x < width; x++)
- {
- destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]);
- destStencil[x * 2] = sourceStencil[x * 2] & 0xFF000000;
- }
- }
- }
-}
-
-void LoadRGB32FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source =
- priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
- dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
- dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
- dest[x * 4 + 3] = gl::Float16One;
- }
- }
- }
-}
-
-void LoadR32ToR16(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest =
- priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = source[x] >> 16;
- }
- }
- }
-}
-
-void LoadR32ToR24G8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source =
- priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest =
- priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = source[x] >> 8;
- }
- }
- }
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/loadimage.h b/src/3rdparty/angle/src/image_util/loadimage.h
deleted file mode 100644
index 3e8aac79c2..0000000000
--- a/src/3rdparty/angle/src/image_util/loadimage.h
+++ /dev/null
@@ -1,658 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimage.h: Defines image loading functions
-
-#ifndef IMAGEUTIL_LOADIMAGE_H_
-#define IMAGEUTIL_LOADIMAGE_H_
-
-#include <stddef.h>
-#include <stdint.h>
-
-namespace angle
-{
-
-void LoadA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadA32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadA16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadL8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadL8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadL32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadL16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadLA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadLA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadLA32FToRGBA32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadLA16FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB8ToBGR565(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB565ToBGR565(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRG8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadR8ToBGRX8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadR5G6B5ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadR5G6B5ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA8ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA8ToBGRA4(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA4ToARGB4(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA4ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA4ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadBGRA4ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGBA8ToBGR5A1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB10A2ToBGR5A1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB5A1ToA1RGB5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB5A1ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB5A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadBGR5A1ToBGRA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB10A2ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB16FToRGB9E5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB32FToRGB9E5(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB16FToRG11B10F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB32FToRG11B10F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadG8R24ToR24G8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadD32FToD32F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadD32FS8X24ToD32FS8X24(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-template <typename type, size_t componentCount>
-inline void LoadToNative(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-template <typename type, uint32_t fourthComponentBits>
-inline void LoadToNative3To4(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-template <size_t componentCount>
-inline void Load32FTo16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadRGB32FToRGBA16F(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-template <size_t blockWidth, size_t blockHeight, size_t blockSize>
-inline void LoadCompressedToNative(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadR32ToR16(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-template <typename type,
- uint32_t firstBits,
- uint32_t secondBits,
- uint32_t thirdBits,
- uint32_t fourthBits>
-inline void Initialize4ComponentData(size_t width,
- size_t height,
- size_t depth,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadR32ToR24G8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC1RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC1RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACR11ToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACR11SToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACRG11ToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACRG11SToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8A1ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8A1ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGBA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGBA8ToSRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-} // namespace angle
-
-#include "loadimage.inl"
-
-#endif // IMAGEUTIL_LOADIMAGE_H_
diff --git a/src/3rdparty/angle/src/image_util/loadimage.inl b/src/3rdparty/angle/src/image_util/loadimage.inl
deleted file mode 100644
index b8d590ca1b..0000000000
--- a/src/3rdparty/angle/src/image_util/loadimage.inl
+++ /dev/null
@@ -1,163 +0,0 @@
-//
-// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "common/mathutil.h"
-
-#include <string.h>
-
-namespace angle
-{
-
-namespace priv
-{
-
-template <typename T>
-inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
-{
- return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
-}
-
-template <typename T>
-inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
-{
- return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
-}
-
-} // namespace priv
-
-template <typename type, size_t componentCount>
-inline void LoadToNative(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- const size_t rowSize = width * sizeof(type) * componentCount;
- const size_t layerSize = rowSize * height;
- const size_t imageSize = layerSize * depth;
-
- if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
- {
- ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
- memcpy(output, input, imageSize);
- }
- else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
- {
- for (size_t z = 0; z < depth; z++)
- {
- const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
- type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
-
- memcpy(dest, source, layerSize);
- }
- }
- else
- {
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
- type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
- memcpy(dest, source, width * sizeof(type) * componentCount);
- }
- }
- }
-}
-
-template <typename type, uint32_t fourthComponentBits>
-inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- const type fourthValue = gl::bitCast<type>(fourthComponentBits);
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
- type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x * 4 + 0] = source[x * 3 + 0];
- dest[x * 4 + 1] = source[x * 3 + 1];
- dest[x * 4 + 2] = source[x * 3 + 2];
- dest[x * 4 + 3] = fourthValue;
- }
- }
- }
-}
-
-template <size_t componentCount>
-inline void Load32FTo16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- const size_t elementWidth = componentCount * width;
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < elementWidth; x++)
- {
- dest[x] = gl::float32ToFloat16(source[x]);
- }
- }
- }
-}
-
-template <size_t blockWidth, size_t blockHeight, size_t blockSize>
-inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- const size_t columns = (width + (blockWidth - 1)) / blockWidth;
- const size_t rows = (height + (blockHeight - 1)) / blockHeight;
-
- for (size_t z = 0; z < depth; ++z)
- {
- for (size_t y = 0; y < rows; ++y)
- {
- const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- memcpy(dest, source, columns * blockSize);
- }
- }
-}
-
-template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
-inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- type writeValues[4] =
- {
- gl::bitCast<type>(firstBits),
- gl::bitCast<type>(secondBits),
- gl::bitCast<type>(thirdBits),
- gl::bitCast<type>(fourthBits),
- };
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- type* destPixel = destRow + x * 4;
-
- // This could potentially be optimized by generating an entire row of initialization
- // data and copying row by row instead of pixel by pixel.
- memcpy(destPixel, writeValues, sizeof(type) * 4);
- }
- }
- }
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/loadimage_etc.cpp b/src/3rdparty/angle/src/image_util/loadimage_etc.cpp
deleted file mode 100644
index 67f73837c0..0000000000
--- a/src/3rdparty/angle/src/image_util/loadimage_etc.cpp
+++ /dev/null
@@ -1,1729 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimage_etc.cpp: Decodes ETC and EAC encoded textures.
-
-#include "image_util/loadimage.h"
-
-#include "common/mathutil.h"
-
-#include "image_util/imageformats.h"
-
-namespace angle
-{
-namespace
-{
-
-using IntensityModifier = const int[4];
-
-// Table 3.17.2 sorted according to table 3.17.3
-// clang-format off
-static IntensityModifier intensityModifierDefault[] =
-{
- { 2, 8, -2, -8 },
- { 5, 17, -5, -17 },
- { 9, 29, -9, -29 },
- { 13, 42, -13, -42 },
- { 18, 60, -18, -60 },
- { 24, 80, -24, -80 },
- { 33, 106, -33, -106 },
- { 47, 183, -47, -183 },
-};
-// clang-format on
-
-// Table C.12, intensity modifier for non opaque punchthrough alpha
-// clang-format off
-static IntensityModifier intensityModifierNonOpaque[] =
-{
- { 0, 8, 0, -8 },
- { 0, 17, 0, -17 },
- { 0, 29, 0, -29 },
- { 0, 42, 0, -42 },
- { 0, 60, 0, -60 },
- { 0, 80, 0, -80 },
- { 0, 106, 0, -106 },
- { 0, 183, 0, -183 },
-};
-// clang-format on
-
-static const int kNumPixelsInBlock = 16;
-
-struct ETC2Block
-{
- // Decodes unsigned single or dual channel block to bytes
- void decodeAsSingleChannel(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destPixelStride,
- size_t destRowPitch,
- bool isSigned) const
- {
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- uint8_t *row = dest + (j * destRowPitch);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- uint8_t *pixel = row + (i * destPixelStride);
- if (isSigned)
- {
- *pixel = clampSByte(getSingleChannel(i, j, isSigned));
- }
- else
- {
- *pixel = clampByte(getSingleChannel(i, j, isSigned));
- }
- }
- }
- }
-
- // Decodes RGB block to rgba8
- void decodeAsRGB(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- const uint8_t alphaValues[4][4],
- bool punchThroughAlpha) const
- {
- bool opaqueBit = u.idht.mode.idm.diffbit;
- bool nonOpaquePunchThroughAlpha = punchThroughAlpha && !opaqueBit;
- // Select mode
- if (u.idht.mode.idm.diffbit || punchThroughAlpha)
- {
- const auto &block = u.idht.mode.idm.colors.diff;
- int r = (block.R + block.dR);
- int g = (block.G + block.dG);
- int b = (block.B + block.dB);
- if (r < 0 || r > 31)
- {
- decodeTBlock(dest, x, y, w, h, destRowPitch, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- else if (g < 0 || g > 31)
- {
- decodeHBlock(dest, x, y, w, h, destRowPitch, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- else if (b < 0 || b > 31)
- {
- decodePlanarBlock(dest, x, y, w, h, destRowPitch, alphaValues);
- }
- else
- {
- decodeDifferentialBlock(dest, x, y, w, h, destRowPitch, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- }
- else
- {
- decodeIndividualBlock(dest, x, y, w, h, destRowPitch, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- }
-
- // Transcodes RGB block to BC1
- void transcodeAsBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool punchThroughAlpha) const
- {
- bool opaqueBit = u.idht.mode.idm.diffbit;
- bool nonOpaquePunchThroughAlpha = punchThroughAlpha && !opaqueBit;
- // Select mode
- if (u.idht.mode.idm.diffbit || punchThroughAlpha)
- {
- const auto &block = u.idht.mode.idm.colors.diff;
- int r = (block.R + block.dR);
- int g = (block.G + block.dG);
- int b = (block.B + block.dB);
- if (r < 0 || r > 31)
- {
- transcodeTBlockToBC1(dest, x, y, w, h, alphaValues, nonOpaquePunchThroughAlpha);
- }
- else if (g < 0 || g > 31)
- {
- transcodeHBlockToBC1(dest, x, y, w, h, alphaValues, nonOpaquePunchThroughAlpha);
- }
- else if (b < 0 || b > 31)
- {
- transcodePlanarBlockToBC1(dest, x, y, w, h, alphaValues);
- }
- else
- {
- transcodeDifferentialBlockToBC1(dest, x, y, w, h, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- }
- else
- {
- transcodeIndividualBlockToBC1(dest, x, y, w, h, alphaValues,
- nonOpaquePunchThroughAlpha);
- }
- }
-
- private:
- union {
- // Individual, differential, H and T modes
- struct
- {
- union {
- // Individual and differential modes
- struct
- {
- union {
- struct // Individual colors
- {
- unsigned char R2 : 4;
- unsigned char R1 : 4;
- unsigned char G2 : 4;
- unsigned char G1 : 4;
- unsigned char B2 : 4;
- unsigned char B1 : 4;
- } indiv;
- struct // Differential colors
- {
- signed char dR : 3;
- unsigned char R : 5;
- signed char dG : 3;
- unsigned char G : 5;
- signed char dB : 3;
- unsigned char B : 5;
- } diff;
- } colors;
- bool flipbit : 1;
- bool diffbit : 1;
- unsigned char cw2 : 3;
- unsigned char cw1 : 3;
- } idm;
- // T mode
- struct
- {
- // Byte 1
- unsigned char TR1b : 2;
- unsigned char TdummyB : 1;
- unsigned char TR1a : 2;
- unsigned char TdummyA : 3;
- // Byte 2
- unsigned char TB1 : 4;
- unsigned char TG1 : 4;
- // Byte 3
- unsigned char TG2 : 4;
- unsigned char TR2 : 4;
- // Byte 4
- unsigned char Tdb : 1;
- bool Tflipbit : 1;
- unsigned char Tda : 2;
- unsigned char TB2 : 4;
- } tm;
- // H mode
- struct
- {
- // Byte 1
- unsigned char HG1a : 3;
- unsigned char HR1 : 4;
- unsigned char HdummyA : 1;
- // Byte 2
- unsigned char HB1b : 2;
- unsigned char HdummyC : 1;
- unsigned char HB1a : 1;
- unsigned char HG1b : 1;
- unsigned char HdummyB : 3;
- // Byte 3
- unsigned char HG2a : 3;
- unsigned char HR2 : 4;
- unsigned char HB1c : 1;
- // Byte 4
- unsigned char Hdb : 1;
- bool Hflipbit : 1;
- unsigned char Hda : 1;
- unsigned char HB2 : 4;
- unsigned char HG2b : 1;
- } hm;
- } mode;
- unsigned char pixelIndexMSB[2];
- unsigned char pixelIndexLSB[2];
- } idht;
- // planar mode
- struct
- {
- // Byte 1
- unsigned char GO1 : 1;
- unsigned char RO : 6;
- unsigned char PdummyA : 1;
- // Byte 2
- unsigned char BO1 : 1;
- unsigned char GO2 : 6;
- unsigned char PdummyB : 1;
- // Byte 3
- unsigned char BO3a : 2;
- unsigned char PdummyD : 1;
- unsigned char BO2 : 2;
- unsigned char PdummyC : 3;
- // Byte 4
- unsigned char RH2 : 1;
- bool Pflipbit : 1;
- unsigned char RH1 : 5;
- unsigned char BO3b : 1;
- // Byte 5
- unsigned char BHa : 1;
- unsigned char GH : 7;
- // Byte 6
- unsigned char RVa : 3;
- unsigned char BHb : 5;
- // Byte 7
- unsigned char GVa : 5;
- unsigned char RVb : 3;
- // Byte 8
- unsigned char BV : 6;
- unsigned char GVb : 2;
- } pblk;
- // Single channel block
- struct
- {
- union {
- unsigned char us;
- signed char s;
- } base_codeword;
- unsigned char table_index : 4;
- unsigned char multiplier : 4;
- unsigned char mc1 : 2;
- unsigned char mb : 3;
- unsigned char ma : 3;
- unsigned char mf1 : 1;
- unsigned char me : 3;
- unsigned char md : 3;
- unsigned char mc2 : 1;
- unsigned char mh : 3;
- unsigned char mg : 3;
- unsigned char mf2 : 2;
- unsigned char mk1 : 2;
- unsigned char mj : 3;
- unsigned char mi : 3;
- unsigned char mn1 : 1;
- unsigned char mm : 3;
- unsigned char ml : 3;
- unsigned char mk2 : 1;
- unsigned char mp : 3;
- unsigned char mo : 3;
- unsigned char mn2 : 2;
- } scblk;
- } u;
-
- static unsigned char clampByte(int value)
- {
- return static_cast<unsigned char>(gl::clamp(value, 0, 255));
- }
-
- static signed char clampSByte(int value)
- {
- return static_cast<signed char>(gl::clamp(value, -128, 127));
- }
-
- static R8G8B8A8 createRGBA(int red, int green, int blue, int alpha)
- {
- R8G8B8A8 rgba;
- rgba.R = clampByte(red);
- rgba.G = clampByte(green);
- rgba.B = clampByte(blue);
- rgba.A = clampByte(alpha);
- return rgba;
- }
-
- static R8G8B8A8 createRGBA(int red, int green, int blue)
- {
- return createRGBA(red, green, blue, 255);
- }
-
- static int extend_4to8bits(int x) { return (x << 4) | x; }
- static int extend_5to8bits(int x) { return (x << 3) | (x >> 2); }
- static int extend_6to8bits(int x) { return (x << 2) | (x >> 4); }
- static int extend_7to8bits(int x) { return (x << 1) | (x >> 6); }
-
- void decodeIndividualBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- const auto &block = u.idht.mode.idm.colors.indiv;
- int r1 = extend_4to8bits(block.R1);
- int g1 = extend_4to8bits(block.G1);
- int b1 = extend_4to8bits(block.B1);
- int r2 = extend_4to8bits(block.R2);
- int g2 = extend_4to8bits(block.G2);
- int b2 = extend_4to8bits(block.B2);
- decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
- alphaValues, nonOpaquePunchThroughAlpha);
- }
-
- void decodeDifferentialBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- const auto &block = u.idht.mode.idm.colors.diff;
- int b1 = extend_5to8bits(block.B);
- int g1 = extend_5to8bits(block.G);
- int r1 = extend_5to8bits(block.R);
- int r2 = extend_5to8bits(block.R + block.dR);
- int g2 = extend_5to8bits(block.G + block.dG);
- int b2 = extend_5to8bits(block.B + block.dB);
- decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
- alphaValues, nonOpaquePunchThroughAlpha);
- }
-
- void decodeIndividualOrDifferentialBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- int r1,
- int g1,
- int b1,
- int r2,
- int g2,
- int b2,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- const IntensityModifier *intensityModifier =
- nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
-
- R8G8B8A8 subblockColors0[4];
- R8G8B8A8 subblockColors1[4];
- for (size_t modifierIdx = 0; modifierIdx < 4; modifierIdx++)
- {
- const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
- subblockColors0[modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
-
- const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
- subblockColors1[modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
- }
-
- if (u.idht.mode.idm.flipbit)
- {
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 2 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- row[i] = subblockColors0[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- curPixel += destRowPitch;
- }
- for (size_t j = 2; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- row[i] = subblockColors1[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- curPixel += destRowPitch;
- }
- }
- else
- {
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 2 && (x + i) < w; i++)
- {
- row[i] = subblockColors0[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- for (size_t i = 2; i < 4 && (x + i) < w; i++)
- {
- row[i] = subblockColors1[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- curPixel += destRowPitch;
- }
- }
- if (nonOpaquePunchThroughAlpha)
- {
- decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
- }
- }
-
- void decodeTBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- // Table C.8, distance index for T and H modes
- const auto &block = u.idht.mode.tm;
-
- int r1 = extend_4to8bits(block.TR1a << 2 | block.TR1b);
- int g1 = extend_4to8bits(block.TG1);
- int b1 = extend_4to8bits(block.TB1);
- int r2 = extend_4to8bits(block.TR2);
- int g2 = extend_4to8bits(block.TG2);
- int b2 = extend_4to8bits(block.TB2);
-
- static int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
- const int d = distance[block.Tda << 1 | block.Tdb];
-
- const R8G8B8A8 paintColors[4] = {
- createRGBA(r1, g1, b1), createRGBA(r2 + d, g2 + d, b2 + d), createRGBA(r2, g2, b2),
- createRGBA(r2 - d, g2 - d, b2 - d),
- };
-
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- row[i] = paintColors[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- curPixel += destRowPitch;
- }
-
- if (nonOpaquePunchThroughAlpha)
- {
- decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
- }
- }
-
- void decodeHBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- // Table C.8, distance index for T and H modes
- const auto &block = u.idht.mode.hm;
-
- int r1 = extend_4to8bits(block.HR1);
- int g1 = extend_4to8bits(block.HG1a << 1 | block.HG1b);
- int b1 = extend_4to8bits(block.HB1a << 3 | block.HB1b << 1 | block.HB1c);
- int r2 = extend_4to8bits(block.HR2);
- int g2 = extend_4to8bits(block.HG2a << 1 | block.HG2b);
- int b2 = extend_4to8bits(block.HB2);
-
- static const int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
- const int orderingTrickBit =
- ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0);
- const int d = distance[(block.Hda << 2) | (block.Hdb << 1) | orderingTrickBit];
-
- const R8G8B8A8 paintColors[4] = {
- createRGBA(r1 + d, g1 + d, b1 + d), createRGBA(r1 - d, g1 - d, b1 - d),
- createRGBA(r2 + d, g2 + d, b2 + d), createRGBA(r2 - d, g2 - d, b2 - d),
- };
-
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- row[i] = paintColors[getIndex(i, j)];
- row[i].A = alphaValues[j][i];
- }
- curPixel += destRowPitch;
- }
-
- if (nonOpaquePunchThroughAlpha)
- {
- decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
- }
- }
-
- void decodePlanarBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t pitch,
- const uint8_t alphaValues[4][4]) const
- {
- int ro = extend_6to8bits(u.pblk.RO);
- int go = extend_7to8bits(u.pblk.GO1 << 6 | u.pblk.GO2);
- int bo =
- extend_6to8bits(u.pblk.BO1 << 5 | u.pblk.BO2 << 3 | u.pblk.BO3a << 1 | u.pblk.BO3b);
- int rh = extend_6to8bits(u.pblk.RH1 << 1 | u.pblk.RH2);
- int gh = extend_7to8bits(u.pblk.GH);
- int bh = extend_6to8bits(u.pblk.BHa << 5 | u.pblk.BHb);
- int rv = extend_6to8bits(u.pblk.RVa << 3 | u.pblk.RVb);
- int gv = extend_7to8bits(u.pblk.GVa << 2 | u.pblk.GVb);
- int bv = extend_6to8bits(u.pblk.BV);
-
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
-
- int ry = static_cast<int>(j) * (rv - ro) + 2;
- int gy = static_cast<int>(j) * (gv - go) + 2;
- int by = static_cast<int>(j) * (bv - bo) + 2;
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- row[i] = createRGBA(((static_cast<int>(i) * (rh - ro) + ry) >> 2) + ro,
- ((static_cast<int>(i) * (gh - go) + gy) >> 2) + go,
- ((static_cast<int>(i) * (bh - bo) + by) >> 2) + bo,
- alphaValues[j][i]);
- }
- curPixel += pitch;
- }
- }
-
- // Index for individual, differential, H and T modes
- size_t getIndex(size_t x, size_t y) const
- {
- size_t bitIndex = x * 4 + y;
- size_t bitOffset = bitIndex & 7;
- size_t lsb = (u.idht.pixelIndexLSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
- size_t msb = (u.idht.pixelIndexMSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
- return (msb << 1) | lsb;
- }
-
- void decodePunchThroughAlphaBlock(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- size_t destRowPitch) const
- {
- uint8_t *curPixel = dest;
- for (size_t j = 0; j < 4 && (y + j) < h; j++)
- {
- R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
- for (size_t i = 0; i < 4 && (x + i) < w; i++)
- {
- if (getIndex(i, j) == 2) // msb == 1 && lsb == 0
- {
- row[i] = createRGBA(0, 0, 0, 0);
- }
- }
- curPixel += destRowPitch;
- }
- }
-
- uint16_t RGB8ToRGB565(const R8G8B8A8 &rgba) const
- {
- return (static_cast<uint16_t>(rgba.R >> 3) << 11) |
- (static_cast<uint16_t>(rgba.G >> 2) << 5) |
- (static_cast<uint16_t>(rgba.B >> 3) << 0);
- }
-
- uint32_t matchBC1Bits(const int *pixelIndices,
- const int *pixelIndexCounts,
- const R8G8B8A8 *subblockColors,
- size_t numColors,
- const R8G8B8A8 &minColor,
- const R8G8B8A8 &maxColor,
- bool nonOpaquePunchThroughAlpha) const
- {
- // Project each pixel on the (maxColor, minColor) line to decide which
- // BC1 code to assign to it.
-
- uint8_t decodedColors[2][3] = {{maxColor.R, maxColor.G, maxColor.B},
- {minColor.R, minColor.G, minColor.B}};
-
- int direction[3];
- for (int ch = 0; ch < 3; ch++)
- {
- direction[ch] = decodedColors[0][ch] - decodedColors[1][ch];
- }
-
- int stops[2];
- for (int i = 0; i < 2; i++)
- {
- stops[i] = decodedColors[i][0] * direction[0] + decodedColors[i][1] * direction[1] +
- decodedColors[i][2] * direction[2];
- }
-
- ASSERT(numColors <= kNumPixelsInBlock);
-
- int encodedColors[kNumPixelsInBlock];
- if (nonOpaquePunchThroughAlpha)
- {
- for (size_t i = 0; i < numColors; i++)
- {
- const int count = pixelIndexCounts[i];
- if (count > 0)
- {
- // In non-opaque mode, 3 is for tranparent pixels.
-
- if (0 == subblockColors[i].A)
- {
- encodedColors[i] = 3;
- }
- else
- {
- const R8G8B8A8 &pixel = subblockColors[i];
- const int dot = pixel.R * direction[0] + pixel.G * direction[1] +
- pixel.B * direction[2];
- const int factor = gl::clamp(
- static_cast<int>(
- (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 2 +
- 0.5f),
- 0, 2);
- switch (factor)
- {
- case 0:
- encodedColors[i] = 0;
- break;
- case 1:
- encodedColors[i] = 2;
- break;
- case 2:
- default:
- encodedColors[i] = 1;
- break;
- }
- }
- }
- }
- }
- else
- {
- for (size_t i = 0; i < numColors; i++)
- {
- const int count = pixelIndexCounts[i];
- if (count > 0)
- {
- // In opaque mode, the code is from 0 to 3.
-
- const R8G8B8A8 &pixel = subblockColors[i];
- const int dot =
- pixel.R * direction[0] + pixel.G * direction[1] + pixel.B * direction[2];
- const int factor = gl::clamp(
- static_cast<int>(
- (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 3 +
- 0.5f),
- 0, 3);
- switch (factor)
- {
- case 0:
- encodedColors[i] = 1;
- break;
- case 1:
- encodedColors[i] = 3;
- break;
- case 2:
- encodedColors[i] = 2;
- break;
- case 3:
- default:
- encodedColors[i] = 0;
- break;
- }
- }
- }
- }
-
- uint32_t bits = 0;
- for (int i = kNumPixelsInBlock - 1; i >= 0; i--)
- {
- bits <<= 2;
- bits |= encodedColors[pixelIndices[i]];
- }
-
- return bits;
- }
-
- void packBC1(void *bc1,
- const int *pixelIndices,
- const int *pixelIndexCounts,
- const R8G8B8A8 *subblockColors,
- size_t numColors,
- int minColorIndex,
- int maxColorIndex,
- bool nonOpaquePunchThroughAlpha) const
- {
- const R8G8B8A8 &minColor = subblockColors[minColorIndex];
- const R8G8B8A8 &maxColor = subblockColors[maxColorIndex];
-
- uint32_t bits;
- uint16_t max16 = RGB8ToRGB565(maxColor);
- uint16_t min16 = RGB8ToRGB565(minColor);
- if (max16 != min16)
- {
- // Find the best BC1 code for each pixel
- bits = matchBC1Bits(pixelIndices, pixelIndexCounts, subblockColors, numColors, minColor,
- maxColor, nonOpaquePunchThroughAlpha);
- }
- else
- {
- // Same colors, BC1 index 0 is the color in both opaque and transparent mode
- bits = 0;
- // BC1 index 3 is transparent
- if (nonOpaquePunchThroughAlpha)
- {
- for (int i = 0; i < kNumPixelsInBlock; i++)
- {
- if (0 == subblockColors[pixelIndices[i]].A)
- {
- bits |= (3 << (i * 2));
- }
- }
- }
- }
-
- if (max16 < min16)
- {
- std::swap(max16, min16);
-
- uint32_t xorMask = 0;
- if (nonOpaquePunchThroughAlpha)
- {
- // In transparent mode switching the colors is doing the
- // following code swap: 0 <-> 1. 0xA selects the second bit of
- // each code, bits >> 1 selects the first bit of the code when
- // the seconds bit is set (case 2 and 3). We invert all the
- // non-selected bits, that is the first bit when the code is
- // 0 or 1.
- xorMask = ~((bits >> 1) | 0xAAAAAAAA);
- }
- else
- {
- // In opaque mode switching the two colors is doing the
- // following code swaps: 0 <-> 1 and 2 <-> 3. This is
- // equivalent to flipping the first bit of each code
- // (5 = 0b0101)
- xorMask = 0x55555555;
- }
- bits ^= xorMask;
- }
-
- struct BC1Block
- {
- uint16_t color0;
- uint16_t color1;
- uint32_t bits;
- };
-
- // Encode the opaqueness in the order of the two BC1 colors
- BC1Block *dest = reinterpret_cast<BC1Block *>(bc1);
- if (nonOpaquePunchThroughAlpha)
- {
- dest->color0 = min16;
- dest->color1 = max16;
- }
- else
- {
- dest->color0 = max16;
- dest->color1 = min16;
- }
- dest->bits = bits;
- }
-
- void transcodeIndividualBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- const auto &block = u.idht.mode.idm.colors.indiv;
- int r1 = extend_4to8bits(block.R1);
- int g1 = extend_4to8bits(block.G1);
- int b1 = extend_4to8bits(block.B1);
- int r2 = extend_4to8bits(block.R2);
- int g2 = extend_4to8bits(block.G2);
- int b2 = extend_4to8bits(block.B2);
- transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
- alphaValues, nonOpaquePunchThroughAlpha);
- }
-
- void transcodeDifferentialBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- const auto &block = u.idht.mode.idm.colors.diff;
- int b1 = extend_5to8bits(block.B);
- int g1 = extend_5to8bits(block.G);
- int r1 = extend_5to8bits(block.R);
- int r2 = extend_5to8bits(block.R + block.dR);
- int g2 = extend_5to8bits(block.G + block.dG);
- int b2 = extend_5to8bits(block.B + block.dB);
- transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
- alphaValues, nonOpaquePunchThroughAlpha);
- }
-
- void extractPixelIndices(int *pixelIndices,
- int *pixelIndicesCounts,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- bool flipbit,
- size_t subblockIdx) const
- {
- size_t dxBegin = 0;
- size_t dxEnd = 4;
- size_t dyBegin = subblockIdx * 2;
- size_t dyEnd = dyBegin + 2;
- if (!flipbit)
- {
- std::swap(dxBegin, dyBegin);
- std::swap(dxEnd, dyEnd);
- }
-
- for (size_t j = dyBegin; j < dyEnd; j++)
- {
- int *row = &pixelIndices[j * 4];
- for (size_t i = dxBegin; i < dxEnd; i++)
- {
- const size_t pixelIndex = subblockIdx * 4 + getIndex(i, j);
- row[i] = static_cast<int>(pixelIndex);
- pixelIndicesCounts[pixelIndex]++;
- }
- }
- }
-
- void selectEndPointPCA(const int *pixelIndexCounts,
- const R8G8B8A8 *subblockColors,
- size_t numColors,
- int *minColorIndex,
- int *maxColorIndex) const
- {
- // determine color distribution
- int mu[3], min[3], max[3];
- for (int ch = 0; ch < 3; ch++)
- {
- int muv = 0;
- int minv = 255;
- int maxv = 0;
- for (size_t i = 0; i < numColors; i++)
- {
- const int count = pixelIndexCounts[i];
- if (count > 0)
- {
- const auto &pixel = subblockColors[i];
- if (pixel.A > 0)
- {
- // Non-transparent pixels
- muv += (&pixel.R)[ch] * count;
- minv = std::min<int>(minv, (&pixel.R)[ch]);
- maxv = std::max<int>(maxv, (&pixel.R)[ch]);
- }
- }
- }
-
- mu[ch] = (muv + kNumPixelsInBlock / 2) / kNumPixelsInBlock;
- min[ch] = minv;
- max[ch] = maxv;
- }
-
- // determine covariance matrix
- int cov[6] = {0, 0, 0, 0, 0, 0};
- for (size_t i = 0; i < numColors; i++)
- {
- const int count = pixelIndexCounts[i];
- if (count > 0)
- {
- const auto &pixel = subblockColors[i];
- if (pixel.A > 0)
- {
- int r = pixel.R - mu[0];
- int g = pixel.G - mu[1];
- int b = pixel.B - mu[2];
-
- cov[0] += r * r * count;
- cov[1] += r * g * count;
- cov[2] += r * b * count;
- cov[3] += g * g * count;
- cov[4] += g * b * count;
- cov[5] += b * b * count;
- }
- }
- }
-
- // Power iteration algorithm to get the eigenvalues and eigenvector
-
- // Starts with diagonal vector
- float vfr = static_cast<float>(max[0] - min[0]);
- float vfg = static_cast<float>(max[1] - min[1]);
- float vfb = static_cast<float>(max[2] - min[2]);
- float eigenvalue;
-
- static const size_t kPowerIterations = 4;
- for (size_t i = 0; i < kPowerIterations; i++)
- {
- float r = vfr * cov[0] + vfg * cov[1] + vfb * cov[2];
- float g = vfr * cov[1] + vfg * cov[3] + vfb * cov[4];
- float b = vfr * cov[2] + vfg * cov[4] + vfb * cov[5];
-
- vfr = r;
- vfg = g;
- vfb = b;
-
- eigenvalue = sqrt(r * r + g * g + b * b);
- if (eigenvalue > 0)
- {
- float invNorm = 1.0f / eigenvalue;
- vfr *= invNorm;
- vfg *= invNorm;
- vfb *= invNorm;
- }
- }
-
- int vr, vg, vb;
-
- static const float kDefaultLuminanceThreshold = 4.0f * 255;
- static const float kQuantizeRange = 512.0f;
- if (eigenvalue < kDefaultLuminanceThreshold) // too small, default to luminance
- {
- // Luminance weights defined by ITU-R Recommendation BT.601, scaled by 1000
- vr = 299;
- vg = 587;
- vb = 114;
- }
- else
- {
- // From the eigenvalue and eigenvector, choose the axis to project
- // colors on. When projecting colors we want to do integer computations
- // for speed, so we normalize the eigenvector to the [0, 512] range.
- float magn = std::max(std::max(std::abs(vfr), std::abs(vfg)), std::abs(vfb));
- magn = kQuantizeRange / magn;
- vr = static_cast<int>(vfr * magn);
- vg = static_cast<int>(vfg * magn);
- vb = static_cast<int>(vfb * magn);
- }
-
- // Pick colors at extreme points
- int minD = INT_MAX;
- int maxD = 0;
- size_t minIndex = 0;
- size_t maxIndex = 0;
- for (size_t i = 0; i < numColors; i++)
- {
- const int count = pixelIndexCounts[i];
- if (count > 0)
- {
- const auto &pixel = subblockColors[i];
- if (pixel.A > 0)
- {
- int dot = pixel.R * vr + pixel.G * vg + pixel.B * vb;
- if (dot < minD)
- {
- minD = dot;
- minIndex = i;
- }
- if (dot > maxD)
- {
- maxD = dot;
- maxIndex = i;
- }
- }
- }
- }
-
- *minColorIndex = static_cast<int>(minIndex);
- *maxColorIndex = static_cast<int>(maxIndex);
- }
-
- void transcodeIndividualOrDifferentialBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- int r1,
- int g1,
- int b1,
- int r2,
- int g2,
- int b2,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- // A BC1 block has 2 endpoints, pixels is encoded as linear
- // interpolations of them. A ETC1/ETC2 individual or differential block
- // has 2 subblocks. Each subblock has one color and a modifier. We
- // select axis by principal component analysis (PCA) to use as
- // our two BC1 endpoints and then map pixels to BC1 by projecting on the
- // line between the two endpoints and choosing the right fraction.
-
- // The goal of this algorithm is make it faster than decode ETC to RGBs
- // and then encode to BC. To achieve this, we only extract subblock
- // colors, pixel indices, and counts of each pixel indices from ETC.
- // With those information, we can only encode used subblock colors
- // to BC1, and copy the bits to the right pixels.
- // Fully decode and encode need to process 16 RGBA pixels. With this
- // algorithm, it's 8 pixels at maximum for a individual or
- // differential block. Saves us bandwidth and computations.
-
- static const size_t kNumColors = 8;
-
- const IntensityModifier *intensityModifier =
- nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
-
- // Compute the colors that pixels can have in each subblock both for
- // the decoding of the RGBA data and BC1 encoding
- R8G8B8A8 subblockColors[kNumColors];
- for (size_t modifierIdx = 0; modifierIdx < 4; modifierIdx++)
- {
- if (nonOpaquePunchThroughAlpha && (modifierIdx == 2))
- {
- // In ETC opaque punch through formats, individual and
- // differential blocks take index 2 as transparent pixel.
- // Thus we don't need to compute its color, just assign it
- // as black.
- subblockColors[modifierIdx] = createRGBA(0, 0, 0, 0);
- subblockColors[4 + modifierIdx] = createRGBA(0, 0, 0, 0);
- }
- else
- {
- const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
- subblockColors[modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
-
- const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
- subblockColors[4 + modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
- }
- }
-
- int pixelIndices[kNumPixelsInBlock];
- int pixelIndexCounts[kNumColors] = {0};
- // Extract pixel indices from a ETC block.
- for (size_t blockIdx = 0; blockIdx < 2; blockIdx++)
- {
- extractPixelIndices(pixelIndices, pixelIndexCounts, x, y, w, h, u.idht.mode.idm.flipbit,
- blockIdx);
- }
-
- int minColorIndex, maxColorIndex;
- selectEndPointPCA(pixelIndexCounts, subblockColors, kNumColors, &minColorIndex,
- &maxColorIndex);
-
- packBC1(dest, pixelIndices, pixelIndexCounts, subblockColors, kNumColors, minColorIndex,
- maxColorIndex, nonOpaquePunchThroughAlpha);
- }
-
- void transcodeTBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- static const size_t kNumColors = 4;
-
- // Table C.8, distance index for T and H modes
- const auto &block = u.idht.mode.tm;
-
- int r1 = extend_4to8bits(block.TR1a << 2 | block.TR1b);
- int g1 = extend_4to8bits(block.TG1);
- int b1 = extend_4to8bits(block.TB1);
- int r2 = extend_4to8bits(block.TR2);
- int g2 = extend_4to8bits(block.TG2);
- int b2 = extend_4to8bits(block.TB2);
-
- static int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
- const int d = distance[block.Tda << 1 | block.Tdb];
-
- // In ETC opaque punch through formats, index == 2 means transparent pixel.
- // Thus we don't need to compute its color, just assign it as black.
- const R8G8B8A8 paintColors[kNumColors] = {
- createRGBA(r1, g1, b1), createRGBA(r2 + d, g2 + d, b2 + d),
- nonOpaquePunchThroughAlpha ? createRGBA(0, 0, 0, 0) : createRGBA(r2, g2, b2),
- createRGBA(r2 - d, g2 - d, b2 - d),
- };
-
- int pixelIndices[kNumPixelsInBlock];
- int pixelIndexCounts[kNumColors] = {0};
- for (size_t j = 0; j < 4; j++)
- {
- int *row = &pixelIndices[j * 4];
- for (size_t i = 0; i < 4; i++)
- {
- const size_t pixelIndex = getIndex(i, j);
- row[i] = static_cast<int>(pixelIndex);
- pixelIndexCounts[pixelIndex]++;
- }
- }
-
- int minColorIndex, maxColorIndex;
- selectEndPointPCA(pixelIndexCounts, paintColors, kNumColors, &minColorIndex,
- &maxColorIndex);
-
- packBC1(dest, pixelIndices, pixelIndexCounts, paintColors, kNumColors, minColorIndex,
- maxColorIndex, nonOpaquePunchThroughAlpha);
- }
-
- void transcodeHBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool nonOpaquePunchThroughAlpha) const
- {
- static const size_t kNumColors = 4;
-
- // Table C.8, distance index for T and H modes
- const auto &block = u.idht.mode.hm;
-
- int r1 = extend_4to8bits(block.HR1);
- int g1 = extend_4to8bits(block.HG1a << 1 | block.HG1b);
- int b1 = extend_4to8bits(block.HB1a << 3 | block.HB1b << 1 | block.HB1c);
- int r2 = extend_4to8bits(block.HR2);
- int g2 = extend_4to8bits(block.HG2a << 1 | block.HG2b);
- int b2 = extend_4to8bits(block.HB2);
-
- static const int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
- const int orderingTrickBit =
- ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0);
- const int d = distance[(block.Hda << 2) | (block.Hdb << 1) | orderingTrickBit];
-
- // In ETC opaque punch through formats, index == 2 means transparent pixel.
- // Thus we don't need to compute its color, just assign it as black.
- const R8G8B8A8 paintColors[kNumColors] = {
- createRGBA(r1 + d, g1 + d, b1 + d), createRGBA(r1 - d, g1 - d, b1 - d),
- nonOpaquePunchThroughAlpha ? createRGBA(0, 0, 0, 0)
- : createRGBA(r2 + d, g2 + d, b2 + d),
- createRGBA(r2 - d, g2 - d, b2 - d),
- };
-
- int pixelIndices[kNumPixelsInBlock];
- int pixelIndexCounts[kNumColors] = {0};
- for (size_t j = 0; j < 4; j++)
- {
- int *row = &pixelIndices[j * 4];
- for (size_t i = 0; i < 4; i++)
- {
- const size_t pixelIndex = getIndex(i, j);
- row[i] = static_cast<int>(pixelIndex);
- pixelIndexCounts[pixelIndex]++;
- }
- }
-
- int minColorIndex, maxColorIndex;
- selectEndPointPCA(pixelIndexCounts, paintColors, kNumColors, &minColorIndex,
- &maxColorIndex);
-
- packBC1(dest, pixelIndices, pixelIndexCounts, paintColors, kNumColors, minColorIndex,
- maxColorIndex, nonOpaquePunchThroughAlpha);
- }
-
- void transcodePlanarBlockToBC1(uint8_t *dest,
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4]) const
- {
- static const size_t kNumColors = kNumPixelsInBlock;
-
- R8G8B8A8 rgbaBlock[kNumColors];
- decodePlanarBlock(reinterpret_cast<uint8_t *>(rgbaBlock), x, y, w, h, sizeof(R8G8B8A8) * 4,
- alphaValues);
-
- // Planar block doesn't have a color table, fill indices as full
- int pixelIndices[kNumPixelsInBlock] = {0, 1, 2, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15};
- int pixelIndexCounts[kNumColors] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
-
- int minColorIndex, maxColorIndex;
- selectEndPointPCA(pixelIndexCounts, rgbaBlock, kNumColors, &minColorIndex, &maxColorIndex);
-
- packBC1(dest, pixelIndices, pixelIndexCounts, rgbaBlock, kNumColors, minColorIndex,
- maxColorIndex, false);
- }
-
- // Single channel utility functions
- int getSingleChannel(size_t x, size_t y, bool isSigned) const
- {
- int codeword = isSigned ? u.scblk.base_codeword.s : u.scblk.base_codeword.us;
- return codeword + getSingleChannelModifier(x, y) * u.scblk.multiplier;
- }
-
- int getSingleChannelIndex(size_t x, size_t y) const
- {
- ASSERT(x < 4 && y < 4);
-
- // clang-format off
- switch (x * 4 + y)
- {
- case 0: return u.scblk.ma;
- case 1: return u.scblk.mb;
- case 2: return u.scblk.mc1 << 1 | u.scblk.mc2;
- case 3: return u.scblk.md;
- case 4: return u.scblk.me;
- case 5: return u.scblk.mf1 << 2 | u.scblk.mf2;
- case 6: return u.scblk.mg;
- case 7: return u.scblk.mh;
- case 8: return u.scblk.mi;
- case 9: return u.scblk.mj;
- case 10: return u.scblk.mk1 << 1 | u.scblk.mk2;
- case 11: return u.scblk.ml;
- case 12: return u.scblk.mm;
- case 13: return u.scblk.mn1 << 2 | u.scblk.mn2;
- case 14: return u.scblk.mo;
- case 15: return u.scblk.mp;
- default: UNREACHABLE(); return 0;
- }
- // clang-format on
- }
-
- int getSingleChannelModifier(size_t x, size_t y) const
- {
- // clang-format off
- static const int modifierTable[16][8] =
- {
- { -3, -6, -9, -15, 2, 5, 8, 14 },
- { -3, -7, -10, -13, 2, 6, 9, 12 },
- { -2, -5, -8, -13, 1, 4, 7, 12 },
- { -2, -4, -6, -13, 1, 3, 5, 12 },
- { -3, -6, -8, -12, 2, 5, 7, 11 },
- { -3, -7, -9, -11, 2, 6, 8, 10 },
- { -4, -7, -8, -11, 3, 6, 7, 10 },
- { -3, -5, -8, -11, 2, 4, 7, 10 },
- { -2, -6, -8, -10, 1, 5, 7, 9 },
- { -2, -5, -8, -10, 1, 4, 7, 9 },
- { -2, -4, -8, -10, 1, 3, 7, 9 },
- { -2, -5, -7, -10, 1, 4, 6, 9 },
- { -3, -4, -7, -10, 2, 3, 6, 9 },
- { -1, -2, -3, -10, 0, 1, 2, 9 },
- { -4, -6, -8, -9, 3, 5, 7, 8 },
- { -3, -5, -7, -9, 2, 4, 6, 8 }
- };
- // clang-format on
-
- return modifierTable[u.scblk.table_index][getSingleChannelIndex(x, y)];
- }
-};
-
-// clang-format off
-static const uint8_t DefaultETCAlphaValues[4][4] =
-{
- { 255, 255, 255, 255 },
- { 255, 255, 255, 255 },
- { 255, 255, 255, 255 },
- { 255, 255, 255, 255 },
-};
-// clang-format on
-
-void LoadR11EACToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch,
- bool isSigned)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y += 4)
- {
- const ETC2Block *sourceRow =
- priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x += 4)
- {
- const ETC2Block *sourceBlock = sourceRow + (x / 4);
- uint8_t *destPixels = destRow + x;
-
- sourceBlock->decodeAsSingleChannel(destPixels, x, y, width, height, 1,
- outputRowPitch, isSigned);
- }
- }
- }
-}
-
-void LoadRG11EACToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch,
- bool isSigned)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y += 4)
- {
- const ETC2Block *sourceRow =
- priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x += 4)
- {
- uint8_t *destPixelsRed = destRow + (x * 2);
- const ETC2Block *sourceBlockRed = sourceRow + (x / 2);
- sourceBlockRed->decodeAsSingleChannel(destPixelsRed, x, y, width, height, 2,
- outputRowPitch, isSigned);
-
- uint8_t *destPixelsGreen = destPixelsRed + 1;
- const ETC2Block *sourceBlockGreen = sourceBlockRed + 1;
- sourceBlockGreen->decodeAsSingleChannel(destPixelsGreen, x, y, width, height, 2,
- outputRowPitch, isSigned);
- }
- }
- }
-}
-
-void LoadETC2RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch,
- bool punchthroughAlpha)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y += 4)
- {
- const ETC2Block *sourceRow =
- priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x += 4)
- {
- const ETC2Block *sourceBlock = sourceRow + (x / 4);
- uint8_t *destPixels = destRow + (x * 4);
-
- sourceBlock->decodeAsRGB(destPixels, x, y, width, height, outputRowPitch,
- DefaultETCAlphaValues, punchthroughAlpha);
- }
- }
- }
-}
-
-void LoadETC2RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch,
- bool punchthroughAlpha)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y += 4)
- {
- const ETC2Block *sourceRow =
- priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow = priv::OffsetDataPointer<uint8_t>(output, y / 4, z, outputRowPitch,
- outputDepthPitch);
-
- for (size_t x = 0; x < width; x += 4)
- {
- const ETC2Block *sourceBlock = sourceRow + (x / 4);
- uint8_t *destPixels = destRow + (x * 2);
-
- sourceBlock->transcodeAsBC1(destPixels, x, y, width, height, DefaultETCAlphaValues,
- punchthroughAlpha);
- }
- }
- }
-}
-
-void LoadETC2RGBA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch,
- bool srgb)
-{
- uint8_t decodedAlphaValues[4][4];
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y += 4)
- {
- const ETC2Block *sourceRow =
- priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow =
- priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x += 4)
- {
- const ETC2Block *sourceBlockAlpha = sourceRow + (x / 2);
- sourceBlockAlpha->decodeAsSingleChannel(
- reinterpret_cast<uint8_t *>(decodedAlphaValues), x, y, width, height, 1, 4,
- false);
-
- uint8_t *destPixels = destRow + (x * 4);
- const ETC2Block *sourceBlockRGB = sourceBlockAlpha + 1;
- sourceBlockRGB->decodeAsRGB(destPixels, x, y, width, height, outputRowPitch,
- decodedAlphaValues, false);
- }
- }
- }
-}
-
-} // anonymous namespace
-
-void LoadETC1RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC1RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadEACR11ToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadR11EACToR8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadEACR11SToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadR11EACToR8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadEACRG11ToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadRG11EACToRG8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadEACRG11SToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadRG11EACToRG8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadETC2RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC2RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC2SRGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC2SRGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC2RGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadETC2RGB8A1ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadETC2SRGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadETC2SRGB8A1ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-void LoadETC2RGBA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGBA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, false);
-}
-
-void LoadETC2SRGBA8ToSRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- LoadETC2RGBA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
- outputRowPitch, outputDepthPitch, true);
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp b/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp
deleted file mode 100644
index e10d3add7c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "libANGLE/AttributeMap.h"
-
-#include "common/debug.h"
-
-namespace egl
-{
-
-AttributeMap::AttributeMap()
-{
-}
-
-AttributeMap::AttributeMap(const AttributeMap &other) = default;
-
-AttributeMap::~AttributeMap() = default;
-
-void AttributeMap::insert(EGLAttrib key, EGLAttrib value)
-{
- mAttributes[key] = value;
-}
-
-bool AttributeMap::contains(EGLAttrib key) const
-{
- return (mAttributes.find(key) != mAttributes.end());
-}
-
-EGLAttrib AttributeMap::get(EGLAttrib key) const
-{
- auto iter = mAttributes.find(key);
- ASSERT(iter != mAttributes.end());
- return iter->second;
-}
-
-EGLAttrib AttributeMap::get(EGLAttrib key, EGLAttrib defaultValue) const
-{
- auto iter = mAttributes.find(key);
- return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue;
-}
-
-EGLint AttributeMap::getAsInt(EGLAttrib key) const
-{
- return static_cast<EGLint>(get(key));
-}
-
-EGLint AttributeMap::getAsInt(EGLAttrib key, EGLint defaultValue) const
-{
- return static_cast<EGLint>(get(key, static_cast<EGLAttrib>(defaultValue)));
-}
-
-bool AttributeMap::isEmpty() const
-{
- return mAttributes.empty();
-}
-
-std::vector<EGLint> AttributeMap::toIntVector() const
-{
- std::vector<EGLint> ret;
- for (const auto &pair : mAttributes)
- {
- ret.push_back(static_cast<EGLint>(pair.first));
- ret.push_back(static_cast<EGLint>(pair.second));
- }
- ret.push_back(EGL_NONE);
-
- return ret;
-}
-
-AttributeMap::const_iterator AttributeMap::begin() const
-{
- return mAttributes.begin();
-}
-
-AttributeMap::const_iterator AttributeMap::end() const
-{
- return mAttributes.end();
-}
-
-// static
-AttributeMap AttributeMap::CreateFromIntArray(const EGLint *attributes)
-{
- AttributeMap map;
- if (attributes)
- {
- for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
- {
- map.insert(static_cast<EGLAttrib>(curAttrib[0]), static_cast<EGLAttrib>(curAttrib[1]));
- }
- }
- return map;
-}
-
-// static
-AttributeMap AttributeMap::CreateFromAttribArray(const EGLAttrib *attributes)
-{
- AttributeMap map;
- if (attributes)
- {
- for (const EGLAttrib *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
- {
- map.insert(curAttrib[0], curAttrib[1]);
- }
- }
- return map;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/AttributeMap.h b/src/3rdparty/angle/src/libANGLE/AttributeMap.h
deleted file mode 100644
index eddc1b72d0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/AttributeMap.h
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_ATTRIBUTEMAP_H_
-#define LIBANGLE_ATTRIBUTEMAP_H_
-
-
-#include <EGL/egl.h>
-
-#include <map>
-#include <vector>
-
-namespace egl
-{
-
-class AttributeMap final
-{
- public:
- AttributeMap();
- AttributeMap(const AttributeMap &other);
- ~AttributeMap();
-
- void insert(EGLAttrib key, EGLAttrib value);
- bool contains(EGLAttrib key) const;
- EGLAttrib get(EGLAttrib key) const;
- EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
- EGLint getAsInt(EGLAttrib key) const;
- EGLint getAsInt(EGLAttrib key, EGLint defaultValue) const;
- bool isEmpty() const;
- std::vector<EGLint> toIntVector() const;
-
- typedef std::map<EGLAttrib, EGLAttrib>::const_iterator const_iterator;
-
- const_iterator begin() const;
- const_iterator end() const;
-
- static AttributeMap CreateFromIntArray(const EGLint *attributes);
- static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
-
- private:
- std::map<EGLAttrib, EGLAttrib> mAttributes;
-};
-
-}
-
-#endif // LIBANGLE_ATTRIBUTEMAP_H_
diff --git a/src/3rdparty/angle/src/libANGLE/BinaryStream.h b/src/3rdparty/angle/src/libANGLE/BinaryStream.h
deleted file mode 100644
index 3e4c0934cf..0000000000
--- a/src/3rdparty/angle/src/libANGLE/BinaryStream.h
+++ /dev/null
@@ -1,261 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BinaryStream.h: Provides binary serialization of simple types.
-
-#ifndef LIBANGLE_BINARYSTREAM_H_
-#define LIBANGLE_BINARYSTREAM_H_
-
-#include <cstddef>
-#include <string>
-#include <vector>
-#include <stdint.h>
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-
-namespace gl
-{
-
-class BinaryInputStream : angle::NonCopyable
-{
- public:
- BinaryInputStream(const void *data, size_t length)
- {
- mError = false;
- mOffset = 0;
- mData = static_cast<const uint8_t*>(data);
- mLength = length;
- }
-
- // readInt will generate an error for bool types
- template <class IntT>
- IntT readInt()
- {
- int value = 0;
- read(&value);
- return static_cast<IntT>(value);
- }
-
- template <class IntT>
- void readInt(IntT *outValue)
- {
- *outValue = readInt<IntT>();
- }
-
- template <class IntT, class VectorElementT>
- void readIntVector(std::vector<VectorElementT> *param)
- {
- unsigned int size = readInt<unsigned int>();
- for (unsigned int index = 0; index < size; ++index)
- {
- param->push_back(readInt<IntT>());
- }
- }
-
- bool readBool()
- {
- int value = 0;
- read(&value);
- return (value > 0);
- }
-
- void readBool(bool *outValue)
- {
- *outValue = readBool();
- }
-
- void readBytes(unsigned char outArray[], size_t count)
- {
- read<unsigned char>(outArray, count);
- }
-
- std::string readString()
- {
- std::string outString;
- readString(&outString);
- return outString;
- }
-
- void readString(std::string *v)
- {
- size_t length;
- readInt(&length);
-
- if (mError)
- {
- return;
- }
-
- angle::CheckedNumeric<size_t> checkedOffset(mOffset);
- checkedOffset += length;
-
- if (!checkedOffset.IsValid() || mOffset + length > mLength)
- {
- mError = true;
- return;
- }
-
- v->assign(reinterpret_cast<const char *>(mData) + mOffset, length);
- mOffset = checkedOffset.ValueOrDie();
- }
-
- void skip(size_t length)
- {
- angle::CheckedNumeric<size_t> checkedOffset(mOffset);
- checkedOffset += length;
-
- if (!checkedOffset.IsValid() || mOffset + length > mLength)
- {
- mError = true;
- return;
- }
-
- mOffset = checkedOffset.ValueOrDie();
- }
-
- size_t offset() const
- {
- return mOffset;
- }
-
- bool error() const
- {
- return mError;
- }
-
- bool endOfStream() const
- {
- return mOffset == mLength;
- }
-
- const uint8_t *data()
- {
- return mData;
- }
-
- private:
- bool mError;
- size_t mOffset;
- const uint8_t *mData;
- size_t mLength;
-
- template <typename T>
- void read(T *v, size_t num)
- {
- static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
-
- angle::CheckedNumeric<size_t> checkedLength(num);
- checkedLength *= sizeof(T);
- if (!checkedLength.IsValid())
- {
- mError = true;
- return;
- }
-
- angle::CheckedNumeric<size_t> checkedOffset(mOffset);
- checkedOffset += checkedLength;
-
- if (!checkedOffset.IsValid() || checkedOffset.ValueOrDie() > mLength)
- {
- mError = true;
- return;
- }
-
- memcpy(v, mData + mOffset, checkedLength.ValueOrDie());
- mOffset = checkedOffset.ValueOrDie();
- }
-
- template <typename T>
- void read(T *v)
- {
- read(v, 1);
- }
-
-};
-
-class BinaryOutputStream : angle::NonCopyable
-{
- public:
- BinaryOutputStream();
- ~BinaryOutputStream();
-
- // writeInt also handles bool types
- template <class IntT>
- void writeInt(IntT param)
- {
- ASSERT(angle::IsValueInRangeForNumericType<int>(param));
- int intValue = static_cast<int>(param);
- write(&intValue, 1);
- }
-
- // Specialized writeInt for values that can also be exactly -1.
- template <class UintT>
- void writeIntOrNegOne(UintT param)
- {
- if (param == static_cast<UintT>(-1))
- {
- writeInt(-1);
- }
- else
- {
- writeInt(param);
- }
- }
-
- template <class IntT>
- void writeIntVector(std::vector<IntT> param)
- {
- writeInt(param.size());
- for (IntT element : param)
- {
- writeIntOrNegOne(element);
- }
- }
-
- void writeString(const std::string &v)
- {
- writeInt(v.length());
- write(v.c_str(), v.length());
- }
-
- void writeBytes(const unsigned char *bytes, size_t count)
- {
- write(bytes, count);
- }
-
- size_t length() const
- {
- return mData.size();
- }
-
- const void* data() const
- {
- return mData.size() ? &mData[0] : nullptr;
- }
-
- private:
- std::vector<char> mData;
-
- template <typename T>
- void write(const T *v, size_t num)
- {
- static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
- const char *asBytes = reinterpret_cast<const char*>(v);
- mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
- }
-
-};
-
-inline BinaryOutputStream::BinaryOutputStream()
-{
-}
-
-inline BinaryOutputStream::~BinaryOutputStream() = default;
-
-} // namespace gl
-
-#endif // LIBANGLE_BINARYSTREAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Buffer.cpp b/src/3rdparty/angle/src/libANGLE/Buffer.cpp
deleted file mode 100644
index a1ebfc1acb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Buffer.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
-// index data. Implements GL buffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 2.9 page 21.
-
-#include "libANGLE/Buffer.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/renderer/BufferImpl.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-
-BufferState::BufferState()
- : mLabel(),
- mUsage(BufferUsage::StaticDraw),
- mSize(0),
- mAccessFlags(0),
- mAccess(GL_WRITE_ONLY_OES),
- mMapped(GL_FALSE),
- mMapPointer(nullptr),
- mMapOffset(0),
- mMapLength(0)
-{
-}
-
-BufferState::~BufferState()
-{
-}
-
-Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
- : RefCountObject(id), mImpl(factory->createBuffer(mState))
-{
-}
-
-Buffer::~Buffer()
-{
- SafeDelete(mImpl);
-}
-
-Error Buffer::onDestroy(const Context *context)
-{
- // In tests, mImpl might be null.
- if (mImpl)
- mImpl->destroy(context);
- return NoError();
-}
-
-void Buffer::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &Buffer::getLabel() const
-{
- return mState.mLabel;
-}
-
-Error Buffer::bufferData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- BufferUsage usage)
-{
- const void *dataForImpl = data;
-
- // If we are using robust resource init, make sure the buffer starts cleared.
- // Note: the Context is checked for nullptr because of some testing code.
- // TODO(jmadill): Investigate lazier clearing.
- if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
- {
- angle::MemoryBuffer *scratchBuffer = nullptr;
- ANGLE_TRY(context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
- dataForImpl = scratchBuffer->data();
- }
-
- ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
-
- mIndexRangeCache.clear();
- mState.mUsage = usage;
- mState.mSize = size;
-
- return NoError();
-}
-
-Error Buffer::bufferSubData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- GLintptr offset)
-{
- ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
-
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
-
- return NoError();
-}
-
-Error Buffer::copyBufferSubData(const Context *context,
- Buffer *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size)
-{
- ANGLE_TRY(
- mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
-
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
-
- return NoError();
-}
-
-Error Buffer::map(const Context *context, GLenum access)
-{
- ASSERT(!mState.mMapped);
-
- mState.mMapPointer = nullptr;
- ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
-
- ASSERT(access == GL_WRITE_ONLY_OES);
-
- mState.mMapped = GL_TRUE;
- mState.mMapOffset = 0;
- mState.mMapLength = mState.mSize;
- mState.mAccess = access;
- mState.mAccessFlags = GL_MAP_WRITE_BIT;
- mIndexRangeCache.clear();
-
- return NoError();
-}
-
-Error Buffer::mapRange(const Context *context,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- ASSERT(!mState.mMapped);
- ASSERT(offset + length <= mState.mSize);
-
- mState.mMapPointer = nullptr;
- ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
-
- mState.mMapped = GL_TRUE;
- mState.mMapOffset = static_cast<GLint64>(offset);
- mState.mMapLength = static_cast<GLint64>(length);
- mState.mAccess = GL_WRITE_ONLY_OES;
- mState.mAccessFlags = access;
-
- // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
- // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
- // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
- // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
-
- if ((access & GL_MAP_WRITE_BIT) > 0)
- {
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
- }
-
- return NoError();
-}
-
-Error Buffer::unmap(const Context *context, GLboolean *result)
-{
- ASSERT(mState.mMapped);
-
- *result = GL_FALSE;
- ANGLE_TRY(mImpl->unmap(context, result));
-
- mState.mMapped = GL_FALSE;
- mState.mMapPointer = nullptr;
- mState.mMapOffset = 0;
- mState.mMapLength = 0;
- mState.mAccess = GL_WRITE_ONLY_OES;
- mState.mAccessFlags = 0;
-
- return NoError();
-}
-
-void Buffer::onTransformFeedback()
-{
- mIndexRangeCache.clear();
-}
-
-void Buffer::onPixelUnpack()
-{
- mIndexRangeCache.clear();
-}
-
-Error Buffer::getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const
-{
- if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
- {
- return NoError();
- }
-
- ANGLE_TRY(
- mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
-
- mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
-
- return NoError();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Buffer.h b/src/3rdparty/angle/src/libANGLE/Buffer.h
deleted file mode 100644
index 86d4a9fd6f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Buffer.h
+++ /dev/null
@@ -1,123 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
-// index data. Implements GL buffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 2.9 page 21.
-
-#ifndef LIBANGLE_BUFFER_H_
-#define LIBANGLE_BUFFER_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/IndexRangeCache.h"
-#include "libANGLE/PackedGLEnums.h"
-#include "libANGLE/RefCountObject.h"
-
-namespace rx
-{
-class BufferImpl;
-class GLImplFactory;
-};
-
-namespace gl
-{
-class Buffer;
-class Context;
-
-class BufferState final : angle::NonCopyable
-{
- public:
- BufferState();
- ~BufferState();
-
- const std::string &getLabel();
-
- BufferUsage getUsage() const { return mUsage; }
- GLbitfield getAccessFlags() const { return mAccessFlags; }
- GLenum getAccess() const { return mAccess; }
- GLboolean isMapped() const { return mMapped; }
- void *getMapPointer() const { return mMapPointer; }
- GLint64 getMapOffset() const { return mMapOffset; }
- GLint64 getMapLength() const { return mMapLength; }
- GLint64 getSize() const { return mSize; }
-
- private:
- friend class Buffer;
-
- std::string mLabel;
-
- BufferUsage mUsage;
- GLint64 mSize;
- GLbitfield mAccessFlags;
- GLenum mAccess;
- GLboolean mMapped;
- void *mMapPointer;
- GLint64 mMapOffset;
- GLint64 mMapLength;
-};
-
-class Buffer final : public RefCountObject, public LabeledObject
-{
- public:
- Buffer(rx::GLImplFactory *factory, GLuint id);
- ~Buffer() override;
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- Error bufferData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- BufferUsage usage);
- Error bufferSubData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- GLintptr offset);
- Error copyBufferSubData(const Context *context,
- Buffer *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size);
- Error map(const Context *context, GLenum access);
- Error mapRange(const Context *context, GLintptr offset, GLsizeiptr length, GLbitfield access);
- Error unmap(const Context *context, GLboolean *result);
-
- void onTransformFeedback();
- void onPixelUnpack();
-
- Error getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const;
-
- BufferUsage getUsage() const { return mState.mUsage; }
- GLbitfield getAccessFlags() const { return mState.mAccessFlags; }
- GLenum getAccess() const { return mState.mAccess; }
- GLboolean isMapped() const { return mState.mMapped; }
- void *getMapPointer() const { return mState.mMapPointer; }
- GLint64 getMapOffset() const { return mState.mMapOffset; }
- GLint64 getMapLength() const { return mState.mMapLength; }
- GLint64 getSize() const { return mState.mSize; }
-
- rx::BufferImpl *getImplementation() const { return mImpl; }
-
- private:
- BufferState mState;
- rx::BufferImpl *mImpl;
-
- mutable IndexRangeCache mIndexRangeCache;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_BUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Caps.cpp b/src/3rdparty/angle/src/libANGLE/Caps.cpp
deleted file mode 100644
index 44da2bbe27..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Caps.cpp
+++ /dev/null
@@ -1,1213 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "libANGLE/Caps.h"
-
-#include "common/debug.h"
-#include "common/angleutils.h"
-
-#include "libANGLE/formatutils.h"
-
-#include "angle_gl.h"
-
-#include <algorithm>
-#include <sstream>
-
-static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
-{
- if (supported)
- {
- extensionVector->push_back(extension);
- }
-}
-
-namespace gl
-{
-
-TextureCaps::TextureCaps()
- : texturable(false),
- filterable(false),
- renderable(false),
- sampleCounts()
-{
-}
-
-TextureCaps::TextureCaps(const TextureCaps &other) = default;
-
-TextureCaps::~TextureCaps() = default;
-
-GLuint TextureCaps::getMaxSamples() const
-{
- return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
-}
-
-GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
-{
- if (requestedSamples == 0)
- {
- return 0;
- }
-
- for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
- {
- GLuint samples = *i;
- if (samples >= requestedSamples)
- {
- return samples;
- }
- }
-
- return 0;
-}
-
-TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat,
- const Version &clientVersion,
- const Extensions &extensions)
-{
- TextureCaps caps;
-
- const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
- caps.texturable = internalFormatInfo.textureSupport(clientVersion, extensions);
- caps.renderable = internalFormatInfo.renderSupport(clientVersion, extensions);
- caps.filterable = internalFormatInfo.filterSupport(clientVersion, extensions);
-
- caps.sampleCounts.insert(0);
- if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion))
- {
- if ((clientVersion.major >= 3 && clientVersion.minor >= 1) ||
- (clientVersion.major >= 3 && internalFormatInfo.componentType != GL_UNSIGNED_INT &&
- internalFormatInfo.componentType != GL_INT))
- {
- caps.sampleCounts.insert(4);
- }
- }
-
- return caps;
-}
-
-TextureCapsMap::TextureCapsMap()
-{
-}
-
-TextureCapsMap::~TextureCapsMap()
-{
-}
-
-void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
-{
- angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
- get(formatID) = caps;
-}
-
-void TextureCapsMap::clear()
-{
- mFormatData.fill(TextureCaps());
-}
-
-const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
-{
- angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
- return get(formatID);
-}
-
-const TextureCaps &TextureCapsMap::get(angle::Format::ID formatID) const
-{
- return mFormatData[static_cast<size_t>(formatID)];
-}
-
-TextureCaps &TextureCapsMap::get(angle::Format::ID formatID)
-{
- return mFormatData[static_cast<size_t>(formatID)];
-}
-
-void TextureCapsMap::set(angle::Format::ID formatID, const TextureCaps &caps)
-{
- get(formatID) = caps;
-}
-
-void InitMinimumTextureCapsMap(const Version &clientVersion,
- const Extensions &extensions,
- TextureCapsMap *capsMap)
-{
- for (GLenum internalFormat : GetAllSizedInternalFormats())
- {
- capsMap->insert(internalFormat,
- GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions));
- }
-}
-
-Extensions::Extensions()
- : elementIndexUint(false),
- packedDepthStencil(false),
- getProgramBinary(false),
- rgb8rgba8(false),
- textureFormatBGRA8888(false),
- readFormatBGRA(false),
- pixelBufferObject(false),
- mapBuffer(false),
- mapBufferRange(false),
- colorBufferHalfFloat(false),
- textureHalfFloat(false),
- textureHalfFloatLinear(false),
- textureFloat(false),
- textureFloatLinear(false),
- textureRG(false),
- textureCompressionDXT1(false),
- textureCompressionDXT3(false),
- textureCompressionDXT5(false),
- textureCompressionS3TCsRGB(false),
- textureCompressionASTCHDR(false),
- textureCompressionASTCLDR(false),
- compressedETC1RGB8Texture(false),
- sRGB(false),
- depthTextures(false),
- depth32(false),
- textureStorage(false),
- textureNPOT(false),
- drawBuffers(false),
- textureFilterAnisotropic(false),
- maxTextureAnisotropy(0.0f),
- occlusionQueryBoolean(false),
- fence(false),
- disjointTimerQuery(false),
- queryCounterBitsTimeElapsed(0),
- queryCounterBitsTimestamp(0),
- robustness(false),
- robustBufferAccessBehavior(false),
- blendMinMax(false),
- framebufferBlit(false),
- framebufferMultisample(false),
- instancedArrays(false),
- packReverseRowOrder(false),
- standardDerivatives(false),
- shaderTextureLOD(false),
- fragDepth(false),
- multiview(false),
- maxViews(1u),
- textureUsage(false),
- translatedShaderSource(false),
- fboRenderMipmap(false),
- discardFramebuffer(false),
- debugMarker(false),
- eglImage(false),
- eglImageExternal(false),
- eglImageExternalEssl3(false),
- eglStreamConsumerExternal(false),
- unpackSubimage(false),
- packSubimage(false),
- vertexArrayObject(false),
- debug(false),
- maxDebugMessageLength(0),
- maxDebugLoggedMessages(0),
- maxDebugGroupStackDepth(0),
- maxLabelLength(0),
- noError(false),
- lossyETCDecode(false),
- bindUniformLocation(false),
- syncQuery(false),
- copyTexture(false),
- copyCompressedTexture(false),
- webglCompatibility(false),
- requestExtension(false),
- bindGeneratesResource(false),
- robustClientMemory(false),
- textureSRGBDecode(false),
- sRGBWriteControl(false),
- colorBufferFloatRGB(false),
- colorBufferFloatRGBA(false),
- colorBufferFloat(false),
- multisampleCompatibility(false),
- framebufferMixedSamples(false),
- textureNorm16(false),
- pathRendering(false),
- surfacelessContext(false),
- clientArrays(false),
- robustResourceInitialization(false),
- programCacheControl(false),
- textureRectangle(false),
- geometryShader(false),
- maxGeometryOutputVertices(0),
- maxGeometryShaderInvocations(0)
-{
-}
-
-std::vector<std::string> Extensions::getStrings() const
-{
- std::vector<std::string> extensionStrings;
-
- for (const auto &extensionInfo : GetExtensionInfoMap())
- {
- if (this->*(extensionInfo.second.ExtensionsMember))
- {
- extensionStrings.push_back(extensionInfo.first);
- }
- }
-
- return extensionStrings;
-}
-
-Limitations::Limitations()
- : noFrontFacingSupport(false),
- noSampleAlphaToCoverageSupport(false),
- attributeZeroRequiresZeroDivisorInEXT(false),
- noSeparateStencilRefsAndMasks(false),
- shadersRequireIndexedLoopValidation(false),
- noSimultaneousConstantColorAndAlphaBlendFunc(false)
-{
-}
-
-static bool GetFormatSupportBase(const TextureCapsMap &textureCaps,
- const GLenum *requiredFormats,
- size_t requiredFormatsSize,
- bool requiresTexturing,
- bool requiresFiltering,
- bool requiresRendering)
-{
- for (size_t i = 0; i < requiredFormatsSize; i++)
- {
- const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
-
- if (requiresTexturing && !cap.texturable)
- {
- return false;
- }
-
- if (requiresFiltering && !cap.filterable)
- {
- return false;
- }
-
- if (requiresRendering && !cap.renderable)
- {
- return false;
- }
- }
-
- return true;
-}
-
-template <size_t N>
-static bool GetFormatSupport(const TextureCapsMap &textureCaps,
- const GLenum (&requiredFormats)[N],
- bool requiresTexturing,
- bool requiresFiltering,
- bool requiresRendering)
-{
- return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing,
- requiresFiltering, requiresRendering);
-}
-
-// Check for GL_OES_packed_depth_stencil
-static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_DEPTH24_STENCIL8,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
-}
-
-// Checks for GL_OES_rgb8_rgba8 support
-static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB8, GL_RGBA8,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
-}
-
-// Checks for GL_EXT_texture_format_BGRA8888 support
-static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_BGRA8_EXT,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
-}
-
-// Checks for GL_OES_color_buffer_half_float support
-static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
-}
-
-// Checks for GL_OES_texture_half_float support
-static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB16F, GL_RGBA16F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, false);
-}
-
-// Checks for GL_OES_texture_half_float_linear support
-static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB16F, GL_RGBA16F,
- };
-
- return DetermineHalfFloatTextureSupport(textureCaps) &&
- GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Checks for GL_OES_texture_float support
-static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB32F, GL_RGBA32F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, false);
-}
-
-// Checks for GL_OES_texture_float_linear support
-static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB32F, GL_RGBA32F,
- };
-
- return DetermineFloatTextureSupport(textureCaps) &&
- GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Checks for GL_EXT_texture_rg support
-static bool DetermineRGHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_R16F, GL_RG16F,
- };
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-static bool DetermineRGFloatTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_R32F, GL_RG32F,
- };
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
-{
- if (checkHalfFloatFormats && !DetermineRGHalfFloatTextureSupport(textureCaps))
- {
- return false;
- }
-
- if (checkFloatFormats && !DetermineRGFloatTextureSupport(textureCaps))
- {
- return false;
- }
-
- constexpr GLenum requiredFormats[] = {
- GL_R8, GL_RG8,
- };
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_EXT_texture_compression_dxt1
-static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_ANGLE_texture_compression_dxt3
-static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_ANGLE_texture_compression_dxt5
-static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_EXT_texture_compression_s3tc_srgb
-static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr
-static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_ETC1_RGB8_OES
-static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_ETC1_RGB8_OES,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
-}
-
-// Check for GL_ANGLE_texture_compression_dxt5
-static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFilterFormats[] = {
- GL_SRGB8, GL_SRGB8_ALPHA8,
- };
-
- constexpr GLenum requiredRenderFormats[] = {
- GL_SRGB8_ALPHA8,
- };
-
- return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
- GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
-}
-
-// Check for GL_ANGLE_depth_texture
-static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32_OES, GL_DEPTH24_STENCIL8_OES,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
-}
-
-// Check for GL_OES_depth32
-static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_DEPTH_COMPONENT32_OES,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
-}
-
-// Check for GL_CHROMIUM_color_buffer_float_rgb
-static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGB32F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
-}
-
-// Check for GL_CHROMIUM_color_buffer_float_rgba
-static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_RGBA32F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
-}
-
-// Check for GL_EXT_color_buffer_float
-static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFormats[] = {
- GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F, GL_R11F_G11F_B10F,
- };
-
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
-}
-
-// Check for GL_EXT_texture_norm16
-static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
-{
- constexpr GLenum requiredFilterFormats[] = {
- GL_R16_EXT, GL_RG16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT,
- GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT,
- };
-
- constexpr GLenum requiredRenderFormats[] = {
- GL_R16_EXT, GL_RG16_EXT, GL_RGBA16_EXT,
- };
-
- return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
- GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
-}
-
-void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
-{
- packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps);
- rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
- textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
- colorBufferHalfFloat = DetermineColorBufferHalfFloatSupport(textureCaps);
- textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
- textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
- textureFloat = DetermineFloatTextureSupport(textureCaps);
- textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
- textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
- textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
- textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
- textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
- textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps);
- textureCompressionASTCHDR = DetermineASTCTextureSupport(textureCaps);
- textureCompressionASTCLDR = textureCompressionASTCHDR;
- compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps);
- sRGB = DetermineSRGBTextureSupport(textureCaps);
- depthTextures = DetermineDepthTextureSupport(textureCaps);
- depth32 = DetermineDepth32Support(textureCaps);
- colorBufferFloatRGB = DetermineColorBufferFloatRGBSupport(textureCaps);
- colorBufferFloatRGBA = DetermineColorBufferFloatRGBASupport(textureCaps);
- colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
- textureNorm16 = DetermineTextureNorm16Support(textureCaps);
-}
-
-const ExtensionInfoMap &GetExtensionInfoMap()
-{
- auto buildExtensionInfoMap = []() {
- auto enableableExtension = [](ExtensionInfo::ExtensionBool member) {
- ExtensionInfo info;
- info.Requestable = true;
- info.ExtensionsMember = member;
- return info;
- };
-
- auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) {
- ExtensionInfo info;
- info.ExtensionsMember = member;
- return info;
- };
-
- // clang-format off
- ExtensionInfoMap map;
- map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint);
- map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil);
- map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinary);
- map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8);
- map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888);
- map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA);
- map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObject);
- map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBuffer);
- map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange);
- map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat);
- map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat);
- map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear);
- map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloat);
- map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinear);
- map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG);
- map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1);
- map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3);
- map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5);
- map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB);
- map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDR);
- map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDR);
- map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8Texture);
- map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB);
- map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures);
- map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32);
- map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage);
- map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT);
- map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers);
- map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic);
- map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean);
- map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
- map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery);
- map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
- map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior);
- map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax);
- map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlit);
- map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample);
- map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArrays);
- map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder);
- map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivatives);
- map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD);
- map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth);
- map["GL_ANGLE_multiview"] = enableableExtension(&Extensions::multiview);
- map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage);
- map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
- map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmap);
- map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
- map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
- map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage);
- map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal);
- map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3);
- map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal);
- map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage);
- map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage);
- map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat);
- map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject);
- map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
- // TODO(jmadill): Enable this when complete.
- //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
- map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode);
- map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
- map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery);
- map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
- map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
- map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
- map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension);
- map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
- map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
- map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
- map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
- map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB);
- map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA);
- map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
- map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
- map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16);
- map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering);
- map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContext);
- map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays);
- map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization);
- map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl);
- map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle);
- map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader);
- // clang-format on
-
- return map;
- };
-
- static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap();
- return extensionInfo;
-}
-
-TypePrecision::TypePrecision() : range({{0, 0}}), precision(0)
-{
-}
-
-TypePrecision::TypePrecision(const TypePrecision &other) = default;
-
-void TypePrecision::setIEEEFloat()
-{
- range = {{127, 127}};
- precision = 23;
-}
-
-void TypePrecision::setTwosComplementInt(unsigned int bits)
-{
- range = {{static_cast<GLint>(bits) - 1, static_cast<GLint>(bits) - 2}};
- precision = 0;
-}
-
-void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p)
-{
- range = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
- precision = static_cast<GLint>(p);
-}
-
-void TypePrecision::setSimulatedInt(unsigned int r)
-{
- range = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
- precision = 0;
-}
-
-void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
-{
- std::copy(range.begin(), range.end(), returnRange);
- *returnPrecision = precision;
-}
-
-Caps::Caps()
- : maxElementIndex(0),
- max3DTextureSize(0),
- max2DTextureSize(0),
- maxRectangleTextureSize(0),
- maxArrayTextureLayers(0),
- maxLODBias(0),
- maxCubeMapTextureSize(0),
- maxRenderbufferSize(0),
- minAliasedPointSize(0),
- maxAliasedPointSize(0),
- minAliasedLineWidth(0),
- maxAliasedLineWidth(0),
-
- // Table 20.40
- maxDrawBuffers(0),
- maxFramebufferWidth(0),
- maxFramebufferHeight(0),
- maxFramebufferSamples(0),
- maxColorAttachments(0),
- maxViewportWidth(0),
- maxViewportHeight(0),
- maxSampleMaskWords(0),
- maxColorTextureSamples(0),
- maxDepthTextureSamples(0),
- maxIntegerSamples(0),
- maxServerWaitTimeout(0),
-
- // Table 20.41
- maxVertexAttribRelativeOffset(0),
- maxVertexAttribBindings(0),
- maxVertexAttribStride(0),
- maxElementsIndices(0),
- maxElementsVertices(0),
-
- // Table 20.43
- maxVertexAttributes(0),
- maxVertexUniformComponents(0),
- maxVertexUniformVectors(0),
- maxVertexUniformBlocks(0),
- maxVertexOutputComponents(0),
- maxVertexTextureImageUnits(0),
- maxVertexAtomicCounterBuffers(0),
- maxVertexAtomicCounters(0),
- maxVertexImageUniforms(0),
- maxVertexShaderStorageBlocks(0),
-
- // Table 20.44
- maxFragmentUniformComponents(0),
- maxFragmentUniformVectors(0),
- maxFragmentUniformBlocks(0),
- maxFragmentInputComponents(0),
- maxTextureImageUnits(0),
- maxFragmentAtomicCounterBuffers(0),
- maxFragmentAtomicCounters(0),
- maxFragmentImageUniforms(0),
- maxFragmentShaderStorageBlocks(0),
- minProgramTextureGatherOffset(0),
- maxProgramTextureGatherOffset(0),
- minProgramTexelOffset(0),
- maxProgramTexelOffset(0),
-
- // Table 20.45
- maxComputeWorkGroupInvocations(0),
- maxComputeUniformBlocks(0),
- maxComputeTextureImageUnits(0),
- maxComputeSharedMemorySize(0),
- maxComputeUniformComponents(0),
- maxComputeAtomicCounterBuffers(0),
- maxComputeAtomicCounters(0),
- maxComputeImageUniforms(0),
- maxCombinedComputeUniformComponents(0),
- maxComputeShaderStorageBlocks(0),
-
- // Table 20.46
- maxUniformBufferBindings(0),
- maxUniformBlockSize(0),
- uniformBufferOffsetAlignment(0),
- maxCombinedUniformBlocks(0),
- maxCombinedVertexUniformComponents(0),
- maxCombinedFragmentUniformComponents(0),
- maxVaryingComponents(0),
- maxVaryingVectors(0),
- maxCombinedTextureImageUnits(0),
- maxCombinedShaderOutputResources(0),
-
- // Table 20.47
- maxUniformLocations(0),
- maxAtomicCounterBufferBindings(0),
- maxAtomicCounterBufferSize(0),
- maxCombinedAtomicCounterBuffers(0),
- maxCombinedAtomicCounters(0),
- maxImageUnits(0),
- maxCombinedImageUniforms(0),
- maxShaderStorageBufferBindings(0),
- maxShaderStorageBlockSize(0),
- maxCombinedShaderStorageBlocks(0),
- shaderStorageBufferOffsetAlignment(0),
-
- // Table 20.48
- maxTransformFeedbackInterleavedComponents(0),
- maxTransformFeedbackSeparateAttributes(0),
- maxTransformFeedbackSeparateComponents(0),
-
- // Table 20.49
- maxSamples(0)
-{
- for (size_t i = 0; i < 3; ++i)
- {
- maxComputeWorkGroupCount[i] = 0;
- maxComputeWorkGroupSize[i] = 0;
- }
-}
-
-Caps::Caps(const Caps &other) = default;
-Caps::~Caps() = default;
-
-Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions)
-{
- Caps caps;
-
- if (clientVersion >= Version(2, 0))
- {
- // Table 6.18
- caps.max2DTextureSize = 64;
- caps.maxCubeMapTextureSize = 16;
- caps.maxViewportWidth = caps.max2DTextureSize;
- caps.maxViewportHeight = caps.max2DTextureSize;
- caps.minAliasedPointSize = 1;
- caps.maxAliasedPointSize = 1;
- caps.minAliasedLineWidth = 1;
- caps.maxAliasedLineWidth = 1;
-
- // Table 6.19
- caps.vertexHighpFloat.setSimulatedFloat(62, 16);
- caps.vertexMediumpFloat.setSimulatedFloat(14, 10);
- caps.vertexLowpFloat.setSimulatedFloat(1, 8);
- caps.vertexHighpInt.setSimulatedInt(16);
- caps.vertexMediumpInt.setSimulatedInt(10);
- caps.vertexLowpInt.setSimulatedInt(8);
- caps.fragmentHighpFloat.setSimulatedFloat(62, 16);
- caps.fragmentMediumpFloat.setSimulatedFloat(14, 10);
- caps.fragmentLowpFloat.setSimulatedFloat(1, 8);
- caps.fragmentHighpInt.setSimulatedInt(16);
- caps.fragmentMediumpInt.setSimulatedInt(10);
- caps.fragmentLowpInt.setSimulatedInt(8);
-
- // Table 6.20
- caps.maxVertexAttributes = 8;
- caps.maxVertexUniformVectors = 128;
- caps.maxVaryingVectors = 8;
- caps.maxCombinedTextureImageUnits = 8;
- caps.maxTextureImageUnits = 8;
- caps.maxFragmentUniformVectors = 16;
- caps.maxRenderbufferSize = 1;
- }
-
- if (clientVersion >= Version(3, 0))
- {
- // Table 6.28
- caps.maxElementIndex = (1 << 24) - 1;
- caps.max3DTextureSize = 256;
- caps.max2DTextureSize = 2048;
- caps.maxArrayTextureLayers = 256;
- caps.maxLODBias = 2.0f;
- caps.maxCubeMapTextureSize = 2048;
- caps.maxRenderbufferSize = 2048;
- caps.maxDrawBuffers = 4;
- caps.maxColorAttachments = 4;
- caps.maxViewportWidth = caps.max2DTextureSize;
- caps.maxViewportHeight = caps.max2DTextureSize;
-
- // Table 6.29
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
- caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
- caps.vertexHighpFloat.setIEEEFloat();
- caps.vertexHighpInt.setTwosComplementInt(32);
- caps.vertexMediumpInt.setTwosComplementInt(16);
- caps.vertexLowpInt.setTwosComplementInt(8);
- caps.fragmentHighpFloat.setIEEEFloat();
- caps.fragmentHighpInt.setSimulatedInt(32);
- caps.fragmentMediumpInt.setTwosComplementInt(16);
- caps.fragmentLowpInt.setTwosComplementInt(8);
- caps.maxServerWaitTimeout = 0;
-
- // Table 6.31
- caps.maxVertexAttributes = 16;
- caps.maxVertexUniformComponents = 1024;
- caps.maxVertexUniformVectors = 256;
- caps.maxVertexUniformBlocks = 12;
- caps.maxVertexOutputComponents = 64;
- caps.maxVertexTextureImageUnits = 16;
-
- // Table 6.32
- caps.maxFragmentUniformComponents = 896;
- caps.maxFragmentUniformVectors = 224;
- caps.maxFragmentUniformBlocks = 12;
- caps.maxFragmentInputComponents = 60;
- caps.maxTextureImageUnits = 16;
- caps.minProgramTexelOffset = -8;
- caps.maxProgramTexelOffset = 7;
-
- // Table 6.33
- caps.maxUniformBufferBindings = 24;
- caps.maxUniformBlockSize = 16384;
- caps.uniformBufferOffsetAlignment = 256;
- caps.maxCombinedUniformBlocks = 24;
- caps.maxCombinedVertexUniformComponents =
- caps.maxVertexUniformBlocks * (caps.maxUniformBlockSize / 4) +
- caps.maxVertexUniformComponents;
- caps.maxCombinedFragmentUniformComponents =
- caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) +
- caps.maxFragmentUniformComponents;
- caps.maxVaryingComponents = 60;
- caps.maxVaryingVectors = 15;
- caps.maxCombinedTextureImageUnits = 32;
-
- // Table 6.34
- caps.maxTransformFeedbackInterleavedComponents = 64;
- caps.maxTransformFeedbackSeparateAttributes = 4;
- caps.maxTransformFeedbackSeparateComponents = 4;
-
- // Table 3.35
- caps.maxSamples = 4;
- }
-
- if (clientVersion >= Version(3, 1))
- {
- // Table 20.40
- caps.maxFramebufferWidth = 2048;
- caps.maxFramebufferHeight = 2048;
- caps.maxFramebufferSamples = 4;
- caps.maxSampleMaskWords = 1;
- caps.maxColorTextureSamples = 1;
- caps.maxDepthTextureSamples = 1;
- caps.maxIntegerSamples = 1;
-
- // Table 20.41
- caps.maxVertexAttribRelativeOffset = 2047;
- caps.maxVertexAttribBindings = 16;
- caps.maxVertexAttribStride = 2048;
-
- // Table 20.43
- caps.maxVertexAtomicCounterBuffers = 0;
- caps.maxVertexAtomicCounters = 0;
- caps.maxVertexImageUniforms = 0;
- caps.maxVertexShaderStorageBlocks = 0;
-
- // Table 20.44
- caps.maxFragmentUniformComponents = 1024;
- caps.maxFragmentUniformVectors = 256;
- caps.maxFragmentAtomicCounterBuffers = 0;
- caps.maxFragmentAtomicCounters = 0;
- caps.maxFragmentImageUniforms = 0;
- caps.maxFragmentShaderStorageBlocks = 0;
- caps.minProgramTextureGatherOffset = 0;
- caps.maxProgramTextureGatherOffset = 0;
-
- // Table 20.45
- caps.maxComputeWorkGroupCount = {{65535, 65535, 65535}};
- caps.maxComputeWorkGroupSize = {{128, 128, 64}};
- caps.maxComputeWorkGroupInvocations = 12;
- caps.maxComputeUniformBlocks = 12;
- caps.maxComputeTextureImageUnits = 16;
- caps.maxComputeSharedMemorySize = 16384;
- caps.maxComputeUniformComponents = 1024;
- caps.maxComputeAtomicCounterBuffers = 1;
- caps.maxComputeAtomicCounters = 8;
- caps.maxComputeImageUniforms = 4;
- caps.maxCombinedComputeUniformComponents =
- caps.maxComputeUniformBlocks * static_cast<GLuint>(caps.maxUniformBlockSize / 4) +
- caps.maxComputeUniformComponents;
- caps.maxComputeShaderStorageBlocks = 4;
-
- // Table 20.46
- caps.maxUniformBufferBindings = 36;
- caps.maxCombinedFragmentUniformComponents =
- caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) +
- caps.maxFragmentUniformComponents;
- caps.maxCombinedTextureImageUnits = 48;
- caps.maxCombinedShaderOutputResources = 4;
-
- // Table 20.47
- caps.maxUniformLocations = 1024;
- caps.maxAtomicCounterBufferBindings = 1;
- caps.maxAtomicCounterBufferSize = 32;
- caps.maxCombinedAtomicCounterBuffers = 1;
- caps.maxCombinedAtomicCounters = 8;
- caps.maxImageUnits = 4;
- caps.maxCombinedImageUniforms = 4;
- caps.maxShaderStorageBufferBindings = 4;
- caps.maxShaderStorageBlockSize = 1 << 27;
- caps.maxCombinedShaderStorageBlocks = 4;
- caps.shaderStorageBufferOffsetAlignment = 256;
- }
-
- if (extensions.textureRectangle)
- {
- caps.maxRectangleTextureSize = 64;
- }
-
- return caps;
-}
-}
-
-namespace egl
-{
-
-Caps::Caps()
- : textureNPOT(false)
-{
-}
-
-DisplayExtensions::DisplayExtensions()
- : createContextRobustness(false),
- d3dShareHandleClientBuffer(false),
- d3dTextureClientBuffer(false),
- surfaceD3DTexture2DShareHandle(false),
- querySurfacePointer(false),
- windowFixedSize(false),
- keyedMutex(false),
- surfaceOrientation(false),
- postSubBuffer(false),
- createContext(false),
- deviceQuery(false),
- image(false),
- imageBase(false),
- imagePixmap(false),
- glTexture2DImage(false),
- glTextureCubemapImage(false),
- glTexture3DImage(false),
- glRenderbufferImage(false),
- getAllProcAddresses(false),
- flexibleSurfaceCompatibility(false),
- directComposition(false),
- createContextNoError(false),
- stream(false),
- streamConsumerGLTexture(false),
- streamConsumerGLTextureYUV(false),
- streamProducerD3DTextureNV12(false),
- createContextWebGLCompatibility(false),
- createContextBindGeneratesResource(false),
- getSyncValues(false),
- swapBuffersWithDamage(false),
- pixelFormatFloat(false),
- surfacelessContext(false),
- displayTextureShareGroup(false),
- createContextClientArrays(false),
- programCacheControl(false),
- robustResourceInitialization(false)
-{
-}
-
-std::vector<std::string> DisplayExtensions::getStrings() const
-{
- std::vector<std::string> extensionStrings;
-
- // clang-format off
- // | Extension name | Supported flag | Output vector |
- InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings);
- InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings);
- InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings);
- InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings);
- InsertExtensionString("EGL_KHR_image", image, &extensionStrings);
- InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings);
- InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings);
- InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings);
- InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings);
- InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings);
- InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
- InsertExtensionString("EGL_CHROMIUM_sync_control", getSyncValues, &extensionStrings);
- InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings);
- InsertExtensionString("EGL_EXT_pixel_format_float", pixelFormatFloat, &extensionStrings);
- InsertExtensionString("EGL_KHR_surfaceless_context", surfacelessContext, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_display_texture_share_group", displayTextureShareGroup, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_create_context_client_arrays", createContextClientArrays, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_program_cache_control", programCacheControl, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_robust_resource_initialization", robustResourceInitialization, &extensionStrings);
- // TODO(jmadill): Enable this when complete.
- //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings);
- // clang-format on
-
- return extensionStrings;
-}
-
-DeviceExtensions::DeviceExtensions()
- : deviceD3D(false)
-{
-}
-
-std::vector<std::string> DeviceExtensions::getStrings() const
-{
- std::vector<std::string> extensionStrings;
-
- // | Extension name | Supported flag | Output vector |
- InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings);
-
- return extensionStrings;
-}
-
-ClientExtensions::ClientExtensions()
- : clientExtensions(false),
- platformBase(false),
- platformDevice(false),
- platformANGLE(false),
- platformANGLED3D(false),
- platformANGLEOpenGL(false),
- platformANGLEVulkan(false),
- deviceCreation(false),
- deviceCreationD3D11(false),
- x11Visual(false),
- experimentalPresentPath(false),
- clientGetAllProcAddresses(false)
-{
-}
-
-ClientExtensions::ClientExtensions(const ClientExtensions &other) = default;
-
-std::vector<std::string> ClientExtensions::getStrings() const
-{
- std::vector<std::string> extensionStrings;
-
- // clang-format off
- // | Extension name | Supported flag | Output vector |
- InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings);
- InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings);
- InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_platform_angle_vulkan", platformANGLEVulkan, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings);
- InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings);
- // clang-format on
-
- return extensionStrings;
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Caps.h b/src/3rdparty/angle/src/libANGLE/Caps.h
deleted file mode 100644
index 64bdf97112..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Caps.h
+++ /dev/null
@@ -1,758 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_CAPS_H_
-#define LIBANGLE_CAPS_H_
-
-#include "angle_gl.h"
-#include "libANGLE/Version.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/Format.h"
-
-#include <map>
-#include <set>
-#include <string>
-#include <vector>
-#include <array>
-
-namespace gl
-{
-
-struct Extensions;
-
-typedef std::set<GLuint> SupportedSampleSet;
-
-struct TextureCaps
-{
- TextureCaps();
- TextureCaps(const TextureCaps &other);
- ~TextureCaps();
-
- // Supports for basic texturing: glTexImage, glTexSubImage, etc
- bool texturable;
-
- // Support for linear or anisotropic filtering
- bool filterable;
-
- // Support for being used as a framebuffer attachment or renderbuffer format
- bool renderable;
-
- // Set of supported sample counts, only guaranteed to be valid in ES3.
- SupportedSampleSet sampleCounts;
-
- // Get the maximum number of samples supported
- GLuint getMaxSamples() const;
-
- // Get the number of supported samples that is at least as many as requested. Returns 0 if
- // there are no sample counts available
- GLuint getNearestSamples(GLuint requestedSamples) const;
-};
-
-TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat,
- const Version &clientVersion,
- const Extensions &extensions);
-
-class TextureCapsMap final : angle::NonCopyable
-{
- public:
- TextureCapsMap();
- ~TextureCapsMap();
-
- // These methods are deprecated. Please use angle::Format for new features.
- void insert(GLenum internalFormat, const TextureCaps &caps);
- const TextureCaps &get(GLenum internalFormat) const;
-
- void clear();
-
- // Prefer using angle::Format methods.
- const TextureCaps &get(angle::Format::ID formatID) const;
- void set(angle::Format::ID formatID, const TextureCaps &caps);
-
- private:
- TextureCaps &get(angle::Format::ID formatID);
-
- // Indexed by angle::Format::ID
- std::array<TextureCaps, angle::kNumANGLEFormats> mFormatData;
-};
-
-void InitMinimumTextureCapsMap(const Version &clientVersion,
- const Extensions &extensions,
- TextureCapsMap *capsMap);
-
-struct Extensions
-{
- Extensions();
-
- // Generate a vector of supported extension strings
- std::vector<std::string> getStrings() const;
-
- // Set all texture related extension support based on the supported textures.
- // Determines support for:
- // GL_OES_packed_depth_stencil
- // GL_OES_rgb8_rgba8
- // GL_EXT_texture_format_BGRA8888
- // GL_EXT_color_buffer_half_float,
- // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
- // GL_OES_texture_float, GL_OES_texture_float_linear
- // GL_EXT_texture_rg
- // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3,
- // GL_ANGLE_texture_compression_dxt5
- // GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr
- // GL_OES_compressed_ETC1_RGB8_texture
- // GL_EXT_sRGB
- // GL_ANGLE_depth_texture, GL_OES_depth32
- // GL_EXT_color_buffer_float
- // GL_EXT_texture_norm16
- void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
-
- // ES2 Extension support
-
- // GL_OES_element_index_uint
- bool elementIndexUint;
-
- // GL_OES_packed_depth_stencil
- bool packedDepthStencil;
-
- // GL_OES_get_program_binary
- bool getProgramBinary;
-
- // GL_OES_rgb8_rgba8
- // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
- bool rgb8rgba8;
-
- // GL_EXT_texture_format_BGRA8888
- // Implies that TextureCaps for GL_BGRA8 exist
- bool textureFormatBGRA8888;
-
- // GL_EXT_read_format_bgra
- bool readFormatBGRA;
-
- // GL_NV_pixel_buffer_object
- bool pixelBufferObject;
-
- // GL_OES_mapbuffer and GL_EXT_map_buffer_range
- bool mapBuffer;
- bool mapBufferRange;
-
- // GL_EXT_color_buffer_half_float
- // Together with GL_OES_texture_half_float in a GLES 2.0 context, implies that half-float
- // textures are renderable.
- bool colorBufferHalfFloat;
-
- // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
- // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
- // GL_LUMINANCE_ALPHA32F_EXT exist
- bool textureHalfFloat;
- bool textureHalfFloatLinear;
-
- // GL_OES_texture_float and GL_OES_texture_float_linear
- // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
- // GL_LUMINANCE_ALPHA16F_EXT exist
- bool textureFloat;
- bool textureFloatLinear;
-
- // GL_EXT_texture_rg
- // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
- // are also present) exist
- bool textureRG;
-
- // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
- // Implies that TextureCaps exist for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
- bool textureCompressionDXT1;
- bool textureCompressionDXT3;
- bool textureCompressionDXT5;
-
- // GL_EXT_texture_compression_s3tc_srgb
- // Implies that TextureCaps exist for GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
- // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, and
- // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- bool textureCompressionS3TCsRGB;
-
- // GL_KHR_texture_compression_astc_hdr
- bool textureCompressionASTCHDR;
-
- // GL_KHR_texture_compression_astc_ldr
- bool textureCompressionASTCLDR;
-
- // GL_OES_compressed_ETC1_RGB8_texture
- // Implies that TextureCaps for GL_ETC1_RGB8_OES exist
- bool compressedETC1RGB8Texture;
-
- // GL_EXT_sRGB
- // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
- // TODO: Don't advertise this extension in ES3
- bool sRGB;
-
- // GL_ANGLE_depth_texture
- bool depthTextures;
-
- // GL_OES_depth32
- // Allows DEPTH_COMPONENT32_OES as a valid Renderbuffer format.
- bool depth32;
-
- // GL_EXT_texture_storage
- bool textureStorage;
-
- // GL_OES_texture_npot
- bool textureNPOT;
-
- // GL_EXT_draw_buffers
- bool drawBuffers;
-
- // GL_EXT_texture_filter_anisotropic
- bool textureFilterAnisotropic;
- GLfloat maxTextureAnisotropy;
-
- // GL_EXT_occlusion_query_boolean
- bool occlusionQueryBoolean;
-
- // GL_NV_fence
- bool fence;
-
- // GL_EXT_disjoint_timer_query
- bool disjointTimerQuery;
- GLuint queryCounterBitsTimeElapsed;
- GLuint queryCounterBitsTimestamp;
-
- // GL_EXT_robustness
- bool robustness;
-
- // GL_KHR_robust_buffer_access_behavior
- bool robustBufferAccessBehavior;
-
- // GL_EXT_blend_minmax
- bool blendMinMax;
-
- // GL_ANGLE_framebuffer_blit
- bool framebufferBlit;
-
- // GL_ANGLE_framebuffer_multisample
- bool framebufferMultisample;
-
- // GL_ANGLE_instanced_arrays
- bool instancedArrays;
-
- // GL_ANGLE_pack_reverse_row_order
- bool packReverseRowOrder;
-
- // GL_OES_standard_derivatives
- bool standardDerivatives;
-
- // GL_EXT_shader_texture_lod
- bool shaderTextureLOD;
-
- // GL_EXT_frag_depth
- bool fragDepth;
-
- // ANGLE_multiview
- bool multiview;
- GLuint maxViews;
-
- // GL_ANGLE_texture_usage
- bool textureUsage;
-
- // GL_ANGLE_translated_shader_source
- bool translatedShaderSource;
-
- // GL_OES_fbo_render_mipmap
- bool fboRenderMipmap;
-
- // GL_EXT_discard_framebuffer
- bool discardFramebuffer;
-
- // EXT_debug_marker
- bool debugMarker;
-
- // GL_OES_EGL_image
- bool eglImage;
-
- // GL_OES_EGL_image_external
- bool eglImageExternal;
-
- // GL_OES_EGL_image_external_essl3
- bool eglImageExternalEssl3;
-
- // NV_EGL_stream_consumer_external
- bool eglStreamConsumerExternal;
-
- // EXT_unpack_subimage
- bool unpackSubimage;
-
- // NV_pack_subimage
- bool packSubimage;
-
- // GL_OES_vertex_array_object
- bool vertexArrayObject;
-
- // GL_KHR_debug
- bool debug;
- GLuint maxDebugMessageLength;
- GLuint maxDebugLoggedMessages;
- GLuint maxDebugGroupStackDepth;
- GLuint maxLabelLength;
-
- // KHR_no_error
- bool noError;
-
- // GL_ANGLE_lossy_etc_decode
- bool lossyETCDecode;
-
- // GL_CHROMIUM_bind_uniform_location
- bool bindUniformLocation;
-
- // GL_CHROMIUM_sync_query
- bool syncQuery;
-
- // GL_CHROMIUM_copy_texture
- bool copyTexture;
-
- // GL_CHROMIUM_copy_compressed_texture
- bool copyCompressedTexture;
-
- // GL_ANGLE_webgl_compatibility
- bool webglCompatibility;
-
- // GL_ANGLE_request_extension
- bool requestExtension;
-
- // GL_CHROMIUM_bind_generates_resource
- bool bindGeneratesResource;
-
- // GL_ANGLE_robust_client_memory
- bool robustClientMemory;
-
- // GL_EXT_texture_sRGB_decode
- bool textureSRGBDecode;
-
- // GL_EXT_sRGB_write_control
- bool sRGBWriteControl;
-
- // GL_CHROMIUM_color_buffer_float_rgb
- bool colorBufferFloatRGB;
-
- // GL_CHROMIUM_color_buffer_float_rgba
- bool colorBufferFloatRGBA;
-
- // ES3 Extension support
-
- // GL_EXT_color_buffer_float
- bool colorBufferFloat;
-
- // GL_EXT_multisample_compatibility.
- // written against ES 3.1 but can apply to earlier versions.
- bool multisampleCompatibility;
-
- // GL_CHROMIUM_framebuffer_mixed_samples
- bool framebufferMixedSamples;
-
- // GL_EXT_texture_norm16
- // written against ES 3.1 but can apply to ES 3.0 as well.
- bool textureNorm16;
-
- // GL_CHROMIUM_path_rendering
- bool pathRendering;
-
- // GL_OES_surfaceless_context
- bool surfacelessContext;
-
- // GL_ANGLE_client_arrays
- bool clientArrays;
-
- // GL_ANGLE_robust_resource_initialization
- bool robustResourceInitialization;
-
- // GL_ANGLE_program_cache_control
- bool programCacheControl;
-
- // GL_ANGLE_texture_rectangle
- bool textureRectangle;
-
- // GL_EXT_geometry_shader
- bool geometryShader;
- // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
- // limits
- // TODO(jiawei.shao@intel.com): add all implementation dependent geometry shader limits.
- GLuint maxGeometryOutputVertices;
- GLuint maxGeometryShaderInvocations;
-};
-
-struct ExtensionInfo
-{
- // If this extension can be enabled with glRequestExtension (GL_ANGLE_request_extension)
- bool Requestable = false;
-
- // Pointer to a boolean member of the Extensions struct
- typedef bool(Extensions::*ExtensionBool);
- ExtensionBool ExtensionsMember = nullptr;
-};
-
-using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
-const ExtensionInfoMap &GetExtensionInfoMap();
-
-struct Limitations
-{
- Limitations();
-
- // Renderer doesn't support gl_FrontFacing in fragment shaders
- bool noFrontFacingSupport;
-
- // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE
- bool noSampleAlphaToCoverageSupport;
-
- // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor
- bool attributeZeroRequiresZeroDivisorInEXT;
-
- // Unable to support different values for front and back faces for stencil refs and masks
- bool noSeparateStencilRefsAndMasks;
-
- // Renderer doesn't support non-constant indexing loops in fragment shader
- bool shadersRequireIndexedLoopValidation;
-
- // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA
- // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions.
- bool noSimultaneousConstantColorAndAlphaBlendFunc;
-};
-
-struct TypePrecision
-{
- TypePrecision();
- TypePrecision(const TypePrecision &other);
-
- void setIEEEFloat();
- void setTwosComplementInt(unsigned int bits);
- void setSimulatedFloat(unsigned int range, unsigned int precision);
- void setSimulatedInt(unsigned int range);
-
- void get(GLint *returnRange, GLint *returnPrecision) const;
-
- std::array<GLint, 2> range;
- GLint precision;
-};
-
-struct Caps
-{
- Caps();
- Caps(const Caps &other);
- ~Caps();
-
- // ES 3.1 (April 29, 2015) 20.39: implementation dependent values
- GLuint64 maxElementIndex;
- GLuint max3DTextureSize;
- GLuint max2DTextureSize;
- GLuint maxRectangleTextureSize;
- GLuint maxArrayTextureLayers;
- GLfloat maxLODBias;
- GLuint maxCubeMapTextureSize;
- GLuint maxRenderbufferSize;
- GLfloat minAliasedPointSize;
- GLfloat maxAliasedPointSize;
- GLfloat minAliasedLineWidth;
- GLfloat maxAliasedLineWidth;
-
- // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
- GLuint maxDrawBuffers;
- GLuint maxFramebufferWidth;
- GLuint maxFramebufferHeight;
- GLuint maxFramebufferSamples;
- GLuint maxColorAttachments;
- GLuint maxViewportWidth;
- GLuint maxViewportHeight;
- GLuint maxSampleMaskWords;
- GLuint maxColorTextureSamples;
- GLuint maxDepthTextureSamples;
- GLuint maxIntegerSamples;
- GLuint64 maxServerWaitTimeout;
-
- // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
- GLint maxVertexAttribRelativeOffset;
- GLuint maxVertexAttribBindings;
- GLint maxVertexAttribStride;
- GLuint maxElementsIndices;
- GLuint maxElementsVertices;
- std::vector<GLenum> compressedTextureFormats;
- std::vector<GLenum> programBinaryFormats;
- std::vector<GLenum> shaderBinaryFormats;
- TypePrecision vertexHighpFloat;
- TypePrecision vertexMediumpFloat;
- TypePrecision vertexLowpFloat;
- TypePrecision vertexHighpInt;
- TypePrecision vertexMediumpInt;
- TypePrecision vertexLowpInt;
- TypePrecision fragmentHighpFloat;
- TypePrecision fragmentMediumpFloat;
- TypePrecision fragmentLowpFloat;
- TypePrecision fragmentHighpInt;
- TypePrecision fragmentMediumpInt;
- TypePrecision fragmentLowpInt;
-
- // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
- GLuint maxVertexAttributes;
- GLuint maxVertexUniformComponents;
- GLuint maxVertexUniformVectors;
- GLuint maxVertexUniformBlocks;
- GLuint maxVertexOutputComponents;
- GLuint maxVertexTextureImageUnits;
- GLuint maxVertexAtomicCounterBuffers;
- GLuint maxVertexAtomicCounters;
- GLuint maxVertexImageUniforms;
- GLuint maxVertexShaderStorageBlocks;
-
- // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
- GLuint maxFragmentUniformComponents;
- GLuint maxFragmentUniformVectors;
- GLuint maxFragmentUniformBlocks;
- GLuint maxFragmentInputComponents;
- GLuint maxTextureImageUnits;
- GLuint maxFragmentAtomicCounterBuffers;
- GLuint maxFragmentAtomicCounters;
- GLuint maxFragmentImageUniforms;
- GLuint maxFragmentShaderStorageBlocks;
- GLint minProgramTextureGatherOffset;
- GLuint maxProgramTextureGatherOffset;
- GLint minProgramTexelOffset;
- GLint maxProgramTexelOffset;
-
- // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
- std::array<GLuint, 3> maxComputeWorkGroupCount;
- std::array<GLuint, 3> maxComputeWorkGroupSize;
- GLuint maxComputeWorkGroupInvocations;
- GLuint maxComputeUniformBlocks;
- GLuint maxComputeTextureImageUnits;
- GLuint maxComputeSharedMemorySize;
- GLuint maxComputeUniformComponents;
- GLuint maxComputeAtomicCounterBuffers;
- GLuint maxComputeAtomicCounters;
- GLuint maxComputeImageUniforms;
- GLuint maxCombinedComputeUniformComponents;
- GLuint maxComputeShaderStorageBlocks;
-
- // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
- GLuint maxUniformBufferBindings;
- GLuint64 maxUniformBlockSize;
- GLuint uniformBufferOffsetAlignment;
- GLuint maxCombinedUniformBlocks;
- GLuint64 maxCombinedVertexUniformComponents;
- GLuint64 maxCombinedFragmentUniformComponents;
- GLuint maxVaryingComponents;
- GLuint maxVaryingVectors;
- GLuint maxCombinedTextureImageUnits;
- GLuint maxCombinedShaderOutputResources;
-
- // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
- GLuint maxUniformLocations;
- GLuint maxAtomicCounterBufferBindings;
- GLuint maxAtomicCounterBufferSize;
- GLuint maxCombinedAtomicCounterBuffers;
- GLuint maxCombinedAtomicCounters;
- GLuint maxImageUnits;
- GLuint maxCombinedImageUniforms;
- GLuint maxShaderStorageBufferBindings;
- GLuint64 maxShaderStorageBlockSize;
- GLuint maxCombinedShaderStorageBlocks;
- GLuint shaderStorageBufferOffsetAlignment;
-
- // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
- GLuint maxTransformFeedbackInterleavedComponents;
- GLuint maxTransformFeedbackSeparateAttributes;
- GLuint maxTransformFeedbackSeparateComponents;
-
- // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
- GLuint maxSamples;
-};
-
-Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions);
-}
-
-namespace egl
-{
-
-struct Caps
-{
- Caps();
-
- // Support for NPOT surfaces
- bool textureNPOT;
-};
-
-struct DisplayExtensions
-{
- DisplayExtensions();
-
- // Generate a vector of supported extension strings
- std::vector<std::string> getStrings() const;
-
- // EGL_EXT_create_context_robustness
- bool createContextRobustness;
-
- // EGL_ANGLE_d3d_share_handle_client_buffer
- bool d3dShareHandleClientBuffer;
-
- // EGL_ANGLE_d3d_texture_client_buffer
- bool d3dTextureClientBuffer;
-
- // EGL_ANGLE_surface_d3d_texture_2d_share_handle
- bool surfaceD3DTexture2DShareHandle;
-
- // EGL_ANGLE_query_surface_pointer
- bool querySurfacePointer;
-
- // EGL_ANGLE_window_fixed_size
- bool windowFixedSize;
-
- // EGL_ANGLE_keyed_mutex
- bool keyedMutex;
-
- // EGL_ANGLE_surface_orientation
- bool surfaceOrientation;
-
- // EGL_NV_post_sub_buffer
- bool postSubBuffer;
-
- // EGL_KHR_create_context
- bool createContext;
-
- // EGL_EXT_device_query
- bool deviceQuery;
-
- // EGL_KHR_image
- bool image;
-
- // EGL_KHR_image_base
- bool imageBase;
-
- // EGL_KHR_image_pixmap
- bool imagePixmap;
-
- // EGL_KHR_gl_texture_2D_image
- bool glTexture2DImage;
-
- // EGL_KHR_gl_texture_cubemap_image
- bool glTextureCubemapImage;
-
- // EGL_KHR_gl_texture_3D_image
- bool glTexture3DImage;
-
- // EGL_KHR_gl_renderbuffer_image
- bool glRenderbufferImage;
-
- // EGL_KHR_get_all_proc_addresses
- bool getAllProcAddresses;
-
- // EGL_ANGLE_flexible_surface_compatibility
- bool flexibleSurfaceCompatibility;
-
- // EGL_ANGLE_direct_composition
- bool directComposition;
-
- // KHR_create_context_no_error
- bool createContextNoError;
-
- // EGL_KHR_stream
- bool stream;
-
- // EGL_KHR_stream_consumer_gltexture
- bool streamConsumerGLTexture;
-
- // EGL_NV_stream_consumer_gltexture_yuv
- bool streamConsumerGLTextureYUV;
-
- // EGL_ANGLE_stream_producer_d3d_texture_nv12
- bool streamProducerD3DTextureNV12;
-
- // EGL_ANGLE_create_context_webgl_compatibility
- bool createContextWebGLCompatibility;
-
- // EGL_CHROMIUM_create_context_bind_generates_resource
- bool createContextBindGeneratesResource;
-
- // EGL_CHROMIUM_get_sync_values
- bool getSyncValues;
-
- // EGL_EXT_swap_buffers_with_damage
- bool swapBuffersWithDamage;
-
- // EGL_EXT_pixel_format_float
- bool pixelFormatFloat;
-
- // EGL_KHR_surfaceless_context
- bool surfacelessContext;
-
- // EGL_ANGLE_display_texture_share_group
- bool displayTextureShareGroup;
-
- // EGL_ANGLE_create_context_client_arrays
- bool createContextClientArrays;
-
- // EGL_ANGLE_program_cache_control
- bool programCacheControl;
-
- // EGL_ANGLE_robust_resource_initialization
- bool robustResourceInitialization;
-};
-
-struct DeviceExtensions
-{
- DeviceExtensions();
-
- // Generate a vector of supported extension strings
- std::vector<std::string> getStrings() const;
-
- // EGL_ANGLE_device_d3d
- bool deviceD3D;
-};
-
-struct ClientExtensions
-{
- ClientExtensions();
- ClientExtensions(const ClientExtensions &other);
-
- // Generate a vector of supported extension strings
- std::vector<std::string> getStrings() const;
-
- // EGL_EXT_client_extensions
- bool clientExtensions;
-
- // EGL_EXT_platform_base
- bool platformBase;
-
- // EGL_EXT_platform_device
- bool platformDevice;
-
- // EGL_ANGLE_platform_angle
- bool platformANGLE;
-
- // EGL_ANGLE_platform_angle_d3d
- bool platformANGLED3D;
-
- // EGL_ANGLE_platform_angle_opengl
- bool platformANGLEOpenGL;
-
- // EGL_ANGLE_platform_angle_null
- bool platformANGLENULL;
-
- // EGL_ANGLE_platform_angle_vulkan
- bool platformANGLEVulkan;
-
- // EGL_ANGLE_device_creation
- bool deviceCreation;
-
- // EGL_ANGLE_device_creation_d3d11
- bool deviceCreationD3D11;
-
- // EGL_ANGLE_x11_visual
- bool x11Visual;
-
- // EGL_ANGLE_experimental_present_path
- bool experimentalPresentPath;
-
- // EGL_KHR_client_get_all_proc_addresses
- bool clientGetAllProcAddresses;
-};
-
-} // namespace egl
-
-#endif // LIBANGLE_CAPS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Compiler.cpp b/src/3rdparty/angle/src/libANGLE/Compiler.cpp
deleted file mode 100644
index 236c7e1fc2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Compiler.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Compiler.cpp: implements the gl::Compiler class.
-
-#include "libANGLE/Compiler.h"
-
-#include "common/debug.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/renderer/CompilerImpl.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-
-namespace
-{
-
-// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
-// sh::Finalize.
-size_t activeCompilerHandles = 0;
-
-ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
-{
- if (majorVersion >= 3)
- {
- if (minorVersion == 1)
- {
- return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
- }
- else
- {
- return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
- }
- }
- return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
-}
-
-} // anonymous namespace
-
-Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
- : mImplementation(implFactory->createCompiler()),
- mSpec(SelectShaderSpec(state.getClientMajorVersion(),
- state.getClientMinorVersion(),
- state.getExtensions().webglCompatibility)),
- mOutputType(mImplementation->getTranslatorOutputType()),
- mResources(),
- mFragmentCompiler(nullptr),
- mVertexCompiler(nullptr),
- mComputeCompiler(nullptr),
- mGeometryCompiler(nullptr)
-{
- ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
-
- const gl::Caps &caps = state.getCaps();
- const gl::Extensions &extensions = state.getExtensions();
-
- sh::InitBuiltInResources(&mResources);
- mResources.MaxVertexAttribs = caps.maxVertexAttributes;
- mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
- mResources.MaxVaryingVectors = caps.maxVaryingVectors;
- mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
- mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
- mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
- mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
- mResources.MaxDrawBuffers = caps.maxDrawBuffers;
- mResources.OES_standard_derivatives = extensions.standardDerivatives;
- mResources.EXT_draw_buffers = extensions.drawBuffers;
- mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
- mResources.OES_EGL_image_external = extensions.eglImageExternal;
- mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
- mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
- mResources.ARB_texture_rectangle = extensions.textureRectangle;
- // TODO: use shader precision caps to determine if high precision is supported?
- mResources.FragmentPrecisionHigh = 1;
- mResources.EXT_frag_depth = extensions.fragDepth;
-
- // OVR_multiview state
- mResources.OVR_multiview = extensions.multiview;
- mResources.MaxViewsOVR = extensions.maxViews;
-
- // GLSL ES 3.0 constants
- mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
- mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
- mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
- mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
-
- // GLSL ES 3.1 constants
- mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
- mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
- mResources.MaxImageUnits = caps.maxImageUnits;
- mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
- mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
- mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
- mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
- mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
- mResources.MaxUniformLocations = caps.maxUniformLocations;
-
- for (size_t index = 0u; index < 3u; ++index)
- {
- mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
- mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
- }
-
- mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
- mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
-
- mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
- mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
-
- mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
- mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
- mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
- mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
- mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
- mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
- mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
- mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
-
- mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
- mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
-
- // Needed by point size clamping workaround
- mResources.MaxPointSize = caps.maxAliasedPointSize;
-
- if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
- {
- mResources.MaxDrawBuffers = 1;
- }
-
- // Geometry Shader constants
- mResources.OES_geometry_shader = extensions.geometryShader;
- // TODO(jiawei.shao@intel.com): initialize all implementation dependent geometry shader limits.
- mResources.MaxGeometryOutputVertices = extensions.maxGeometryOutputVertices;
- mResources.MaxGeometryShaderInvocations = extensions.maxGeometryShaderInvocations;
-}
-
-Compiler::~Compiler()
-{
- if (mFragmentCompiler)
- {
- sh::Destruct(mFragmentCompiler);
- mFragmentCompiler = nullptr;
-
- ASSERT(activeCompilerHandles > 0);
- activeCompilerHandles--;
- }
-
- if (mVertexCompiler)
- {
- sh::Destruct(mVertexCompiler);
- mVertexCompiler = nullptr;
-
- ASSERT(activeCompilerHandles > 0);
- activeCompilerHandles--;
- }
-
- if (mComputeCompiler)
- {
- sh::Destruct(mComputeCompiler);
- mComputeCompiler = nullptr;
-
- ASSERT(activeCompilerHandles > 0);
- activeCompilerHandles--;
- }
-
- if (activeCompilerHandles == 0)
- {
- sh::Finalize();
- }
-
- ANGLE_SWALLOW_ERR(mImplementation->release());
-}
-
-ShHandle Compiler::getCompilerHandle(GLenum type)
-{
- ShHandle *compiler = nullptr;
- switch (type)
- {
- case GL_VERTEX_SHADER:
- compiler = &mVertexCompiler;
- break;
-
- case GL_FRAGMENT_SHADER:
- compiler = &mFragmentCompiler;
- break;
- case GL_COMPUTE_SHADER:
- compiler = &mComputeCompiler;
- break;
- case GL_GEOMETRY_SHADER_EXT:
- compiler = &mGeometryCompiler;
- break;
- default:
- UNREACHABLE();
- return nullptr;
- }
-
- if (!(*compiler))
- {
- if (activeCompilerHandles == 0)
- {
- sh::Initialize();
- }
-
- *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
- ASSERT(*compiler);
- activeCompilerHandles++;
- }
-
- return *compiler;
-}
-
-const std::string &Compiler::getBuiltinResourcesString(GLenum type)
-{
- return sh::GetBuiltInResourcesString(getCompilerHandle(type));
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Compiler.h b/src/3rdparty/angle/src/libANGLE/Compiler.h
deleted file mode 100644
index b7f7e9f31b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Compiler.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
-// that a GL context holds.
-
-#ifndef LIBANGLE_COMPILER_H_
-#define LIBANGLE_COMPILER_H_
-
-#include "GLSLANG/ShaderLang.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-
-namespace rx
-{
-class CompilerImpl;
-class GLImplFactory;
-}
-
-namespace gl
-{
-class ContextState;
-
-class Compiler final : public RefCountObjectNoID
-{
- public:
- Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
-
- ShHandle getCompilerHandle(GLenum type);
- ShShaderOutput getShaderOutputType() const { return mOutputType; }
- const std::string &getBuiltinResourcesString(GLenum type);
-
- private:
- ~Compiler() override;
- std::unique_ptr<rx::CompilerImpl> mImplementation;
- ShShaderSpec mSpec;
- ShShaderOutput mOutputType;
- ShBuiltInResources mResources;
-
- ShHandle mFragmentCompiler;
- ShHandle mVertexCompiler;
- ShHandle mComputeCompiler;
- ShHandle mGeometryCompiler;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_COMPILER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Config.cpp b/src/3rdparty/angle/src/libANGLE/Config.cpp
deleted file mode 100644
index 172c312ae0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Config.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Config.cpp: Implements the egl::Config class, describing the format, type
-// and size for an egl::Surface. Implements EGLConfig and related functionality.
-// [EGL 1.5] section 3.4 page 19.
-
-#include "libANGLE/Config.h"
-#include "libANGLE/AttributeMap.h"
-
-#include <algorithm>
-#include <vector>
-
-#include "angle_gl.h"
-#include <EGL/eglext.h>
-
-#include "common/debug.h"
-
-namespace egl
-{
-
-Config::Config()
- : renderTargetFormat(GL_NONE),
- depthStencilFormat(GL_NONE),
- bufferSize(0),
- redSize(0),
- greenSize(0),
- blueSize(0),
- luminanceSize(0),
- alphaSize(0),
- alphaMaskSize(0),
- bindToTextureRGB(EGL_FALSE),
- bindToTextureRGBA(EGL_FALSE),
- colorBufferType(EGL_NONE),
- configCaveat(EGL_NONE),
- configID(0),
- conformant(0),
- depthSize(0),
- level(0),
- matchNativePixmap(EGL_FALSE),
- maxPBufferWidth(0),
- maxPBufferHeight(0),
- maxPBufferPixels(0),
- maxSwapInterval(0),
- minSwapInterval(0),
- nativeRenderable(EGL_FALSE),
- nativeVisualID(0),
- nativeVisualType(0),
- renderableType(0),
- sampleBuffers(0),
- samples(0),
- stencilSize(0),
- surfaceType(0),
- transparentType(EGL_NONE),
- transparentRedValue(0),
- transparentGreenValue(0),
- transparentBlueValue(0),
- optimalOrientation(0),
- colorComponentType(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)
-{
-}
-
-Config::~Config()
-{
-}
-
-Config::Config(const Config &other) = default;
-
-Config &Config::operator=(const Config &other) = default;
-
-ConfigSet::ConfigSet() = default;
-
-ConfigSet::ConfigSet(const ConfigSet &other) = default;
-
-ConfigSet &ConfigSet::operator=(const ConfigSet &other) = default;
-
-ConfigSet::~ConfigSet() = default;
-
-EGLint ConfigSet::add(const Config &config)
-{
- // Set the config's ID to a small number that starts at 1 ([EGL 1.5] section 3.4)
- EGLint id = static_cast<EGLint>(mConfigs.size()) + 1;
-
- Config copyConfig(config);
- copyConfig.configID = id;
- mConfigs.insert(std::make_pair(id, copyConfig));
-
- return id;
-}
-
-const Config &ConfigSet::get(EGLint id) const
-{
- ASSERT(mConfigs.find(id) != mConfigs.end());
- return mConfigs.find(id)->second;
-}
-
-void ConfigSet::clear()
-{
- mConfigs.clear();
-}
-
-size_t ConfigSet::size() const
-{
- return mConfigs.size();
-}
-
-bool ConfigSet::contains(const Config *config) const
-{
- for (auto i = mConfigs.begin(); i != mConfigs.end(); i++)
- {
- const Config &item = i->second;
- if (config == &item)
- {
- return true;
- }
- }
-
- return false;
-}
-
-// Function object used by STL sorting routines for ordering Configs according to [EGL 1.5] section 3.4.1.2 page 28.
-class ConfigSorter
-{
- public:
- explicit ConfigSorter(const AttributeMap &attributeMap)
- : mWantRed(false),
- mWantGreen(false),
- mWantBlue(false),
- mWantAlpha(false),
- mWantLuminance(false)
- {
- scanForWantedComponents(attributeMap);
- }
-
- bool operator()(const Config *x, const Config *y) const
- {
- return (*this)(*x, *y);
- }
-
- bool operator()(const Config &x, const Config &y) const
- {
- #define SORT(attribute) \
- if (x.attribute != y.attribute) \
- { \
- return x.attribute < y.attribute; \
- }
-
- static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "Unexpected EGL enum value.");
- SORT(configCaveat);
-
- static_assert(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT < EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
- "Unexpected order of EGL enums.");
- SORT(colorComponentType);
-
- static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "Unexpected EGL enum value.");
- SORT(colorBufferType);
-
- // By larger total number of color bits, only considering those that are requested to be > 0.
- EGLint xComponentsSize = wantedComponentsSize(x);
- EGLint yComponentsSize = wantedComponentsSize(y);
- if (xComponentsSize != yComponentsSize)
- {
- return xComponentsSize > yComponentsSize;
- }
-
- SORT(bufferSize);
- SORT(sampleBuffers);
- SORT(samples);
- SORT(depthSize);
- SORT(stencilSize);
- SORT(alphaMaskSize);
- SORT(nativeVisualType);
- SORT(configID);
-
- #undef SORT
-
- return false;
- }
-
- private:
-
- void scanForWantedComponents(const AttributeMap &attributeMap)
- {
- // [EGL 1.5] section 3.4.1.2 page 30
- // Sorting rule #3: by larger total number of color bits, not considering
- // components that are 0 or don't-care.
- for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
- {
- EGLint attributeKey = attribIter->first;
- EGLint attributeValue = attribIter->second;
- if (attributeKey != 0 && attributeValue != EGL_DONT_CARE)
- {
- switch (attributeKey)
- {
- case EGL_RED_SIZE: mWantRed = true; break;
- case EGL_GREEN_SIZE: mWantGreen = true; break;
- case EGL_BLUE_SIZE: mWantBlue = true; break;
- case EGL_ALPHA_SIZE: mWantAlpha = true; break;
- case EGL_LUMINANCE_SIZE: mWantLuminance = true; break;
- }
- }
- }
- }
-
- EGLint wantedComponentsSize(const Config &config) const
- {
- EGLint total = 0;
-
- if (mWantRed) total += config.redSize;
- if (mWantGreen) total += config.greenSize;
- if (mWantBlue) total += config.blueSize;
- if (mWantAlpha) total += config.alphaSize;
- if (mWantLuminance) total += config.luminanceSize;
-
- return total;
- }
-
- bool mWantRed;
- bool mWantGreen;
- bool mWantBlue;
- bool mWantAlpha;
- bool mWantLuminance;
-};
-
-std::vector<const Config*> ConfigSet::filter(const AttributeMap &attributeMap) const
-{
- std::vector<const Config*> result;
- result.reserve(mConfigs.size());
-
- for (auto configIter = mConfigs.begin(); configIter != mConfigs.end(); configIter++)
- {
- const Config &config = configIter->second;
- bool match = true;
-
- for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
- {
- EGLAttrib attributeKey = attribIter->first;
- EGLAttrib attributeValue = attribIter->second;
-
- if (attributeValue == EGL_DONT_CARE)
- {
- continue;
- }
-
- switch (attributeKey)
- {
- case EGL_BUFFER_SIZE: match = config.bufferSize >= attributeValue; break;
- case EGL_ALPHA_SIZE: match = config.alphaSize >= attributeValue; break;
- case EGL_BLUE_SIZE: match = config.blueSize >= attributeValue; break;
- case EGL_GREEN_SIZE: match = config.greenSize >= attributeValue; break;
- case EGL_RED_SIZE: match = config.redSize >= attributeValue; break;
- case EGL_DEPTH_SIZE: match = config.depthSize >= attributeValue; break;
- case EGL_STENCIL_SIZE: match = config.stencilSize >= attributeValue; break;
- case EGL_CONFIG_CAVEAT: match = config.configCaveat == (EGLenum)attributeValue; break;
- case EGL_CONFIG_ID: match = config.configID == attributeValue; break;
- case EGL_LEVEL: match = config.level >= attributeValue; break;
- case EGL_NATIVE_RENDERABLE: match = config.nativeRenderable == (EGLBoolean)attributeValue; break;
- case EGL_NATIVE_VISUAL_TYPE: match = config.nativeVisualType == attributeValue; break;
- case EGL_SAMPLES: match = config.samples >= attributeValue; break;
- case EGL_SAMPLE_BUFFERS: match = config.sampleBuffers >= attributeValue; break;
- case EGL_SURFACE_TYPE: match = (config.surfaceType & attributeValue) == attributeValue; break;
- case EGL_TRANSPARENT_TYPE: match = config.transparentType == (EGLenum)attributeValue; break;
- case EGL_TRANSPARENT_BLUE_VALUE: match = config.transparentBlueValue == attributeValue; break;
- case EGL_TRANSPARENT_GREEN_VALUE: match = config.transparentGreenValue == attributeValue; break;
- case EGL_TRANSPARENT_RED_VALUE: match = config.transparentRedValue == attributeValue; break;
- case EGL_BIND_TO_TEXTURE_RGB: match = config.bindToTextureRGB == (EGLBoolean)attributeValue; break;
- case EGL_BIND_TO_TEXTURE_RGBA: match = config.bindToTextureRGBA == (EGLBoolean)attributeValue; break;
- case EGL_MIN_SWAP_INTERVAL: match = config.minSwapInterval == attributeValue; break;
- case EGL_MAX_SWAP_INTERVAL: match = config.maxSwapInterval == attributeValue; break;
- case EGL_LUMINANCE_SIZE: match = config.luminanceSize >= attributeValue; break;
- case EGL_ALPHA_MASK_SIZE: match = config.alphaMaskSize >= attributeValue; break;
- case EGL_COLOR_BUFFER_TYPE: match = config.colorBufferType == (EGLenum)attributeValue; break;
- case EGL_RENDERABLE_TYPE: match = (config.renderableType & attributeValue) == attributeValue; break;
- case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break;
- case EGL_CONFORMANT: match = (config.conformant & attributeValue) == attributeValue; break;
- case EGL_MAX_PBUFFER_WIDTH: match = config.maxPBufferWidth >= attributeValue; break;
- case EGL_MAX_PBUFFER_HEIGHT: match = config.maxPBufferHeight >= attributeValue; break;
- case EGL_MAX_PBUFFER_PIXELS: match = config.maxPBufferPixels >= attributeValue; break;
- case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
- match = config.optimalOrientation == attributeValue;
- break;
- case EGL_COLOR_COMPONENT_TYPE_EXT:
- match = config.colorComponentType == static_cast<EGLenum>(attributeValue);
- break;
- default: UNREACHABLE();
- }
-
- if (!match)
- {
- break;
- }
- }
-
- if (match)
- {
- result.push_back(&config);
- }
- }
-
- // Sort the result
- std::sort(result.begin(), result.end(), ConfigSorter(attributeMap));
-
- return result;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/Config.h b/src/3rdparty/angle/src/libANGLE/Config.h
deleted file mode 100644
index f2fbe8b95a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Config.h
+++ /dev/null
@@ -1,101 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Config.h: Defines the egl::Config class, describing the format, type
-// and size for an egl::Surface. Implements EGLConfig and related functionality.
-// [EGL 1.5] section 3.4 page 19.
-
-#ifndef INCLUDE_CONFIG_H_
-#define INCLUDE_CONFIG_H_
-
-#include "libANGLE/AttributeMap.h"
-
-#include "common/angleutils.h"
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
-#include <map>
-#include <vector>
-
-namespace egl
-{
-
-struct Config
-{
- Config();
- ~Config();
- Config(const Config &other);
- Config &operator=(const Config &other);
-
- GLenum renderTargetFormat; // TODO(geofflang): remove this
- GLenum depthStencilFormat; // TODO(geofflang): remove this
-
- EGLint bufferSize; // Depth of the color buffer
- EGLint redSize; // Bits of Red in the color buffer
- EGLint greenSize; // Bits of Green in the color buffer
- EGLint blueSize; // Bits of Blue in the color buffer
- EGLint luminanceSize; // Bits of Luminance in the color buffer
- EGLint alphaSize; // Bits of Alpha in the color buffer
- EGLint alphaMaskSize; // Bits of Alpha Mask in the mask buffer
- EGLBoolean bindToTextureRGB; // True if bindable to RGB textures.
- EGLBoolean bindToTextureRGBA; // True if bindable to RGBA textures.
- EGLenum colorBufferType; // Color buffer type
- EGLenum configCaveat; // Any caveats for the configuration
- EGLint configID; // Unique EGLConfig identifier
- EGLint conformant; // Whether contexts created with this config are conformant
- EGLint depthSize; // Bits of Z in the depth buffer
- EGLint level; // Frame buffer level
- EGLBoolean matchNativePixmap; // Match the native pixmap format
- EGLint maxPBufferWidth; // Maximum width of pbuffer
- EGLint maxPBufferHeight; // Maximum height of pbuffer
- EGLint maxPBufferPixels; // Maximum size of pbuffer
- EGLint maxSwapInterval; // Maximum swap interval
- EGLint minSwapInterval; // Minimum swap interval
- EGLBoolean nativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
- EGLint nativeVisualID; // Handle of corresponding native visual
- EGLint nativeVisualType; // Native visual type of the associated visual
- EGLint renderableType; // Which client rendering APIs are supported.
- EGLint sampleBuffers; // Number of multisample buffers
- EGLint samples; // Number of samples per pixel
- EGLint stencilSize; // Bits of Stencil in the stencil buffer
- EGLint surfaceType; // Which types of EGL surfaces are supported.
- EGLenum transparentType; // Type of transparency supported
- EGLint transparentRedValue; // Transparent red value
- EGLint transparentGreenValue; // Transparent green value
- EGLint transparentBlueValue; // Transparent blue value
- EGLint optimalOrientation; // Optimal window surface orientation
- EGLenum colorComponentType; // Color component type
-};
-
-class ConfigSet
-{
- public:
- ConfigSet();
- ConfigSet(const ConfigSet &other);
- ~ConfigSet();
- ConfigSet &operator=(const ConfigSet &other);
-
- EGLint add(const Config &config);
- const Config &get(EGLint id) const;
-
- void clear();
-
- size_t size() const;
-
- bool contains(const Config *config) const;
-
- // Filter configurations based on the table in [EGL 1.5] section 3.4.1.2 page 29
- std::vector<const Config*> filter(const AttributeMap &attributeMap) const;
-
- private:
- typedef std::map<EGLint, Config> ConfigMap;
- ConfigMap mConfigs;
-};
-
-}
-
-#endif // INCLUDE_CONFIG_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Constants.h b/src/3rdparty/angle/src/libANGLE/Constants.h
deleted file mode 100644
index 2fe921af38..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Constants.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Contants.h: Defines some implementation specific and gl constants
-
-#ifndef LIBANGLE_CONSTANTS_H_
-#define LIBANGLE_CONSTANTS_H_
-
-#include "common/platform.h"
-
-namespace gl
-{
-
-// The binary cache is currently left disable by default, and the application can enable it.
-const size_t kDefaultMaxProgramCacheMemoryBytes = 0;
-
-enum
-{
- // Implementation upper limits, real maximums depend on the hardware
- MAX_SAMPLE_MASK_WORDS = 2,
-
- MAX_VERTEX_ATTRIBS = 16,
- MAX_VERTEX_ATTRIB_BINDINGS = 16,
-
- // Implementation upper limits, real maximums depend on the hardware
- IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
- IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS =
- IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
-
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS =
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
-
- IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
-
- // Maximum number of views which are supported by the implementation of ANGLE_multiview.
- IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4,
-
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
- IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
-
- // 1+log2 of max of MAX_*_TEXTURE_SIZE
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15,
-
- // Limit active textures so we can use fast bitsets.
- IMPLEMENTATION_MAX_SHADER_TEXTURES = 32,
- IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2,
-};
-}
-
-#endif // LIBANGLE_CONSTANTS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Context.cpp b/src/3rdparty/angle/src/libANGLE/Context.cpp
deleted file mode 100644
index f638beda58..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Context.cpp
+++ /dev/null
@@ -1,5558 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Context.cpp: Implements the gl::Context class, managing all GL state and performing
-// rendering operations. It is the GLES2 specific implementation of EGLContext.
-
-#include "libANGLE/Context.h"
-
-#include <string.h>
-#include <iterator>
-#include <sstream>
-#include <vector>
-
-#include "common/matrix_utils.h"
-#include "common/platform.h"
-#include "common/utilities.h"
-#include "common/version.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Compiler.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Path.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/ProgramPipeline.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/Sampler.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/TransformFeedback.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/Workarounds.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/queryutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/EGLImplFactory.h"
-#include "libANGLE/renderer/Format.h"
-#include "libANGLE/validationES.h"
-
-namespace
-{
-
-#define ANGLE_HANDLE_ERR(X) \
- handleError(X); \
- return;
-#define ANGLE_CONTEXT_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_ERR);
-
-template <typename T>
-std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager,
- GLsizei numPaths,
- const void *paths,
- GLuint pathBase)
-{
- std::vector<gl::Path *> ret;
- ret.reserve(numPaths);
-
- const auto *nameArray = static_cast<const T *>(paths);
-
- for (GLsizei i = 0; i < numPaths; ++i)
- {
- const GLuint pathName = nameArray[i] + pathBase;
-
- ret.push_back(resourceManager.getPath(pathName));
- }
-
- return ret;
-}
-
-std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase)
-{
- switch (pathNameType)
- {
- case GL_UNSIGNED_BYTE:
- return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase);
-
- case GL_BYTE:
- return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase);
-
- case GL_UNSIGNED_SHORT:
- return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase);
-
- case GL_SHORT:
- return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase);
-
- case GL_UNSIGNED_INT:
- return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase);
-
- case GL_INT:
- return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase);
- }
-
- UNREACHABLE();
- return std::vector<gl::Path *>();
-}
-
-template <typename T>
-gl::Error GetQueryObjectParameter(gl::Query *query, GLenum pname, T *params)
-{
- ASSERT(query != nullptr);
-
- switch (pname)
- {
- case GL_QUERY_RESULT_EXT:
- return query->getResult(params);
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- {
- bool available;
- gl::Error error = query->isResultAvailable(&available);
- if (!error.isError())
- {
- *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available));
- }
- return error;
- }
- default:
- UNREACHABLE();
- return gl::InternalError() << "Unreachable Error";
- }
-}
-
-void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback)
-{
- if (transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
- {
- for (size_t tfBufferIndex = 0; tfBufferIndex < transformFeedback->getIndexedBufferCount();
- tfBufferIndex++)
- {
- const gl::OffsetBindingPointer<gl::Buffer> &buffer =
- transformFeedback->getIndexedBuffer(tfBufferIndex);
- if (buffer.get() != nullptr)
- {
- buffer->onTransformFeedback();
- }
- }
- }
-}
-
-// Attribute map queries.
-EGLint GetClientMajorVersion(const egl::AttributeMap &attribs)
-{
- return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1));
-}
-
-EGLint GetClientMinorVersion(const egl::AttributeMap &attribs)
-{
- return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0));
-}
-
-gl::Version GetClientVersion(const egl::AttributeMap &attribs)
-{
- return gl::Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs));
-}
-
-GLenum GetResetStrategy(const egl::AttributeMap &attribs)
-{
- EGLAttrib attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
- EGL_NO_RESET_NOTIFICATION);
- switch (attrib)
- {
- case EGL_NO_RESET_NOTIFICATION:
- return GL_NO_RESET_NOTIFICATION_EXT;
- case EGL_LOSE_CONTEXT_ON_RESET:
- return GL_LOSE_CONTEXT_ON_RESET_EXT;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-bool GetRobustAccess(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) ||
- ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) !=
- 0);
-}
-
-bool GetDebug(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) ||
- ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0);
-}
-
-bool GetNoError(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE);
-}
-
-bool GetWebGLContext(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE);
-}
-
-bool GetBindGeneratesResource(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE);
-}
-
-bool GetClientArraysEnabled(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE) == EGL_TRUE);
-}
-
-bool GetRobustResourceInit(const egl::AttributeMap &attribs)
-{
- return (attribs.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
-}
-
-std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label)
-{
- std::string labelName;
- if (label != nullptr)
- {
- size_t labelLength = length < 0 ? strlen(label) : length;
- labelName = std::string(label, labelLength);
- }
- return labelName;
-}
-
-void GetObjectLabelBase(const std::string &objectLabel,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label)
-{
- size_t writeLength = objectLabel.length();
- if (label != nullptr && bufSize > 0)
- {
- writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length());
- std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label);
- label[writeLength] = '\0';
- }
-
- if (length != nullptr)
- {
- *length = static_cast<GLsizei>(writeLength);
- }
-}
-
-template <typename CapT, typename MaxT>
-void LimitCap(CapT *cap, MaxT maximum)
-{
- *cap = std::min(*cap, static_cast<CapT>(maximum));
-}
-
-} // anonymous namespace
-
-namespace gl
-{
-
-Context::Context(rx::EGLImplFactory *implFactory,
- const egl::Config *config,
- const Context *shareContext,
- TextureManager *shareTextures,
- MemoryProgramCache *memoryProgramCache,
- const egl::AttributeMap &attribs,
- const egl::DisplayExtensions &displayExtensions)
-
- : ValidationContext(shareContext,
- shareTextures,
- GetClientVersion(attribs),
- &mGLState,
- mCaps,
- mTextureCaps,
- mExtensions,
- mLimitations,
- GetNoError(attribs)),
- mImplementation(implFactory->createContext(mState)),
- mCompiler(),
- mConfig(config),
- mClientType(EGL_OPENGL_ES_API),
- mHasBeenCurrent(false),
- mContextLost(false),
- mResetStatus(GL_NO_ERROR),
- mContextLostForced(false),
- mResetStrategy(GetResetStrategy(attribs)),
- mRobustAccess(GetRobustAccess(attribs)),
- mCurrentSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
- mCurrentDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
- mSurfacelessFramebuffer(nullptr),
- mWebGLContext(GetWebGLContext(attribs)),
- mMemoryProgramCache(memoryProgramCache),
- mScratchBuffer(1000u),
- mZeroFilledBuffer(1000u)
-{
- mImplementation->setMemoryProgramCache(memoryProgramCache);
-
- bool robustResourceInit = GetRobustResourceInit(attribs);
- initCaps(displayExtensions, robustResourceInit);
- initWorkarounds();
-
- mGLState.initialize(this, GetDebug(attribs), GetBindGeneratesResource(attribs),
- GetClientArraysEnabled(attribs), robustResourceInit,
- mMemoryProgramCache != nullptr);
-
- mFenceNVHandleAllocator.setBaseHandle(0);
-
- // [OpenGL ES 2.0.24] section 3.7 page 83:
- // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have two-dimensional
- // and cube map texture state vectors respectively associated with them.
- // In order that access to these initial textures not be lost, they are treated as texture
- // objects all of whose names are 0.
-
- Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D);
- mZeroTextures[GL_TEXTURE_2D].set(this, zeroTexture2D);
-
- Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, GL_TEXTURE_CUBE_MAP);
- mZeroTextures[GL_TEXTURE_CUBE_MAP].set(this, zeroTextureCube);
-
- if (getClientVersion() >= Version(3, 0))
- {
- // TODO: These could also be enabled via extension
- Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, GL_TEXTURE_3D);
- mZeroTextures[GL_TEXTURE_3D].set(this, zeroTexture3D);
-
- Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_ARRAY);
- mZeroTextures[GL_TEXTURE_2D_ARRAY].set(this, zeroTexture2DArray);
- }
- if (getClientVersion() >= Version(3, 1))
- {
- Texture *zeroTexture2DMultisample =
- new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_MULTISAMPLE);
- mZeroTextures[GL_TEXTURE_2D_MULTISAMPLE].set(this, zeroTexture2DMultisample);
-
- for (unsigned int i = 0; i < mCaps.maxAtomicCounterBufferBindings; i++)
- {
- bindBufferRange(BufferBinding::AtomicCounter, 0, i, 0, 0);
- }
-
- for (unsigned int i = 0; i < mCaps.maxShaderStorageBufferBindings; i++)
- {
- bindBufferRange(BufferBinding::ShaderStorage, i, 0, 0, 0);
- }
- }
-
- const Extensions &nativeExtensions = mImplementation->getNativeExtensions();
- if (nativeExtensions.textureRectangle)
- {
- Texture *zeroTextureRectangle =
- new Texture(mImplementation.get(), 0, GL_TEXTURE_RECTANGLE_ANGLE);
- mZeroTextures[GL_TEXTURE_RECTANGLE_ANGLE].set(this, zeroTextureRectangle);
- }
-
- if (nativeExtensions.eglImageExternal || nativeExtensions.eglStreamConsumerExternal)
- {
- Texture *zeroTextureExternal =
- new Texture(mImplementation.get(), 0, GL_TEXTURE_EXTERNAL_OES);
- mZeroTextures[GL_TEXTURE_EXTERNAL_OES].set(this, zeroTextureExternal);
- }
-
- mGLState.initializeZeroTextures(this, mZeroTextures);
-
- bindVertexArray(0);
-
- if (getClientVersion() >= Version(3, 0))
- {
- // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
- // In the initial state, a default transform feedback object is bound and treated as
- // a transform feedback object with a name of zero. That object is bound any time
- // BindTransformFeedback is called with id of zero
- bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
- }
-
- for (auto type : angle::AllEnums<BufferBinding>())
- {
- bindBuffer(type, 0);
- }
-
- bindRenderbuffer(GL_RENDERBUFFER, 0);
-
- for (unsigned int i = 0; i < mCaps.maxUniformBufferBindings; i++)
- {
- bindBufferRange(BufferBinding::Uniform, i, 0, 0, -1);
- }
-
- // Initialize dirty bit masks
- mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_STATE);
- mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING);
- // No dirty objects.
-
- // Readpixels uses the pack state and read FBO
- mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_STATE);
- mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING);
- mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
-
- mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
- mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
- mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR);
- mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT);
- mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR);
- mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH);
- mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL);
- mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK);
- mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK);
- mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
- mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK);
- mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
-
- mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
- mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR);
- mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB);
- mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
- mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
-
- handleError(mImplementation->initialize());
-}
-
-egl::Error Context::onDestroy(const egl::Display *display)
-{
- for (auto fence : mFenceNVMap)
- {
- SafeDelete(fence.second);
- }
- mFenceNVMap.clear();
-
- for (auto query : mQueryMap)
- {
- if (query.second != nullptr)
- {
- query.second->release(this);
- }
- }
- mQueryMap.clear();
-
- for (auto vertexArray : mVertexArrayMap)
- {
- if (vertexArray.second)
- {
- vertexArray.second->onDestroy(this);
- }
- }
- mVertexArrayMap.clear();
-
- for (auto transformFeedback : mTransformFeedbackMap)
- {
- if (transformFeedback.second != nullptr)
- {
- transformFeedback.second->release(this);
- }
- }
- mTransformFeedbackMap.clear();
-
- for (auto &zeroTexture : mZeroTextures)
- {
- ANGLE_TRY(zeroTexture.second->onDestroy(this));
- zeroTexture.second.set(this, nullptr);
- }
- mZeroTextures.clear();
-
- SafeDelete(mSurfacelessFramebuffer);
-
- ANGLE_TRY(releaseSurface(display));
- releaseShaderCompiler();
-
- mGLState.reset(this);
-
- mState.mBuffers->release(this);
- mState.mShaderPrograms->release(this);
- mState.mTextures->release(this);
- mState.mRenderbuffers->release(this);
- mState.mSamplers->release(this);
- mState.mSyncs->release(this);
- mState.mPaths->release(this);
- mState.mFramebuffers->release(this);
- mState.mPipelines->release(this);
-
- mImplementation->onDestroy(this);
-
- return egl::NoError();
-}
-
-Context::~Context()
-{
-}
-
-egl::Error Context::makeCurrent(egl::Display *display, egl::Surface *surface)
-{
- mCurrentDisplay = display;
-
- if (!mHasBeenCurrent)
- {
- initRendererString();
- initVersionStrings();
- initExtensionStrings();
-
- int width = 0;
- int height = 0;
- if (surface != nullptr)
- {
- width = surface->getWidth();
- height = surface->getHeight();
- }
-
- mGLState.setViewportParams(0, 0, width, height);
- mGLState.setScissorParams(0, 0, width, height);
-
- mHasBeenCurrent = true;
- }
-
- // TODO(jmadill): Rework this when we support ContextImpl
- mGLState.setAllDirtyBits();
- mGLState.setAllDirtyObjects();
-
- ANGLE_TRY(releaseSurface(display));
-
- Framebuffer *newDefault = nullptr;
- if (surface != nullptr)
- {
- ANGLE_TRY(surface->setIsCurrent(this, true));
- mCurrentSurface = surface;
- newDefault = surface->getDefaultFramebuffer();
- }
- else
- {
- if (mSurfacelessFramebuffer == nullptr)
- {
- mSurfacelessFramebuffer = new Framebuffer(mImplementation.get());
- }
-
- newDefault = mSurfacelessFramebuffer;
- }
-
- // Update default framebuffer, the binding of the previous default
- // framebuffer (or lack of) will have a nullptr.
- {
- if (mGLState.getReadFramebuffer() == nullptr)
- {
- mGLState.setReadFramebufferBinding(newDefault);
- }
- if (mGLState.getDrawFramebuffer() == nullptr)
- {
- mGLState.setDrawFramebufferBinding(newDefault);
- }
- mState.mFramebuffers->setDefaultFramebuffer(newDefault);
- }
-
- // Notify the renderer of a context switch
- mImplementation->onMakeCurrent(this);
- return egl::NoError();
-}
-
-egl::Error Context::releaseSurface(const egl::Display *display)
-{
- // Remove the default framebuffer
- Framebuffer *currentDefault = nullptr;
- if (mCurrentSurface != nullptr)
- {
- currentDefault = mCurrentSurface->getDefaultFramebuffer();
- }
- else if (mSurfacelessFramebuffer != nullptr)
- {
- currentDefault = mSurfacelessFramebuffer;
- }
-
- if (mGLState.getReadFramebuffer() == currentDefault)
- {
- mGLState.setReadFramebufferBinding(nullptr);
- }
- if (mGLState.getDrawFramebuffer() == currentDefault)
- {
- mGLState.setDrawFramebufferBinding(nullptr);
- }
- mState.mFramebuffers->setDefaultFramebuffer(nullptr);
-
- if (mCurrentSurface)
- {
- ANGLE_TRY(mCurrentSurface->setIsCurrent(this, false));
- mCurrentSurface = nullptr;
- }
-
- return egl::NoError();
-}
-
-GLuint Context::createBuffer()
-{
- return mState.mBuffers->createBuffer();
-}
-
-GLuint Context::createProgram()
-{
- return mState.mShaderPrograms->createProgram(mImplementation.get());
-}
-
-GLuint Context::createShader(GLenum type)
-{
- return mState.mShaderPrograms->createShader(mImplementation.get(), mLimitations, type);
-}
-
-GLuint Context::createTexture()
-{
- return mState.mTextures->createTexture();
-}
-
-GLuint Context::createRenderbuffer()
-{
- return mState.mRenderbuffers->createRenderbuffer();
-}
-
-GLuint Context::createPaths(GLsizei range)
-{
- auto resultOrError = mState.mPaths->createPaths(mImplementation.get(), range);
- if (resultOrError.isError())
- {
- handleError(resultOrError.getError());
- return 0;
- }
- return resultOrError.getResult();
-}
-
-// Returns an unused framebuffer name
-GLuint Context::createFramebuffer()
-{
- return mState.mFramebuffers->createFramebuffer();
-}
-
-GLuint Context::createFenceNV()
-{
- GLuint handle = mFenceNVHandleAllocator.allocate();
- mFenceNVMap.assign(handle, new FenceNV(mImplementation->createFenceNV()));
- return handle;
-}
-
-GLuint Context::createProgramPipeline()
-{
- return mState.mPipelines->createProgramPipeline();
-}
-
-GLuint Context::createShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
-{
- UNIMPLEMENTED();
- return 0u;
-}
-
-void Context::deleteBuffer(GLuint buffer)
-{
- if (mState.mBuffers->getBuffer(buffer))
- {
- detachBuffer(buffer);
- }
-
- mState.mBuffers->deleteObject(this, buffer);
-}
-
-void Context::deleteShader(GLuint shader)
-{
- mState.mShaderPrograms->deleteShader(this, shader);
-}
-
-void Context::deleteProgram(GLuint program)
-{
- mState.mShaderPrograms->deleteProgram(this, program);
-}
-
-void Context::deleteTexture(GLuint texture)
-{
- if (mState.mTextures->getTexture(texture))
- {
- detachTexture(texture);
- }
-
- mState.mTextures->deleteObject(this, texture);
-}
-
-void Context::deleteRenderbuffer(GLuint renderbuffer)
-{
- if (mState.mRenderbuffers->getRenderbuffer(renderbuffer))
- {
- detachRenderbuffer(renderbuffer);
- }
-
- mState.mRenderbuffers->deleteObject(this, renderbuffer);
-}
-
-void Context::deleteSync(GLsync sync)
-{
- // The spec specifies the underlying Fence object is not deleted until all current
- // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
- // and since our API is currently designed for being called from a single thread, we can delete
- // the fence immediately.
- mState.mSyncs->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync)));
-}
-
-void Context::deleteProgramPipeline(GLuint pipeline)
-{
- if (mState.mPipelines->getProgramPipeline(pipeline))
- {
- detachProgramPipeline(pipeline);
- }
-
- mState.mPipelines->deleteObject(this, pipeline);
-}
-
-void Context::deletePaths(GLuint first, GLsizei range)
-{
- mState.mPaths->deletePaths(first, range);
-}
-
-bool Context::hasPathData(GLuint path) const
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (pathObj == nullptr)
- return false;
-
- return pathObj->hasPathData();
-}
-
-bool Context::hasPath(GLuint path) const
-{
- return mState.mPaths->hasPath(path);
-}
-
-void Context::setPathCommands(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords)
-{
- auto *pathObject = mState.mPaths->getPath(path);
-
- handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords));
-}
-
-void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value)
-{
- auto *pathObj = mState.mPaths->getPath(path);
-
- switch (pname)
- {
- case GL_PATH_STROKE_WIDTH_CHROMIUM:
- pathObj->setStrokeWidth(value);
- break;
- case GL_PATH_END_CAPS_CHROMIUM:
- pathObj->setEndCaps(static_cast<GLenum>(value));
- break;
- case GL_PATH_JOIN_STYLE_CHROMIUM:
- pathObj->setJoinStyle(static_cast<GLenum>(value));
- break;
- case GL_PATH_MITER_LIMIT_CHROMIUM:
- pathObj->setMiterLimit(value);
- break;
- case GL_PATH_STROKE_BOUND_CHROMIUM:
- pathObj->setStrokeBound(value);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const
-{
- const auto *pathObj = mState.mPaths->getPath(path);
-
- switch (pname)
- {
- case GL_PATH_STROKE_WIDTH_CHROMIUM:
- *value = pathObj->getStrokeWidth();
- break;
- case GL_PATH_END_CAPS_CHROMIUM:
- *value = static_cast<GLfloat>(pathObj->getEndCaps());
- break;
- case GL_PATH_JOIN_STYLE_CHROMIUM:
- *value = static_cast<GLfloat>(pathObj->getJoinStyle());
- break;
- case GL_PATH_MITER_LIMIT_CHROMIUM:
- *value = pathObj->getMiterLimit();
- break;
- case GL_PATH_STROKE_BOUND_CHROMIUM:
- *value = pathObj->getStrokeBound();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- mGLState.setPathStencilFunc(func, ref, mask);
-}
-
-void Context::deleteFramebuffer(GLuint framebuffer)
-{
- if (mState.mFramebuffers->getFramebuffer(framebuffer))
- {
- detachFramebuffer(framebuffer);
- }
-
- mState.mFramebuffers->deleteObject(this, framebuffer);
-}
-
-void Context::deleteFenceNV(GLuint fence)
-{
- FenceNV *fenceObject = nullptr;
- if (mFenceNVMap.erase(fence, &fenceObject))
- {
- mFenceNVHandleAllocator.release(fence);
- delete fenceObject;
- }
-}
-
-Buffer *Context::getBuffer(GLuint handle) const
-{
- return mState.mBuffers->getBuffer(handle);
-}
-
-Texture *Context::getTexture(GLuint handle) const
-{
- return mState.mTextures->getTexture(handle);
-}
-
-Renderbuffer *Context::getRenderbuffer(GLuint handle) const
-{
- return mState.mRenderbuffers->getRenderbuffer(handle);
-}
-
-Sync *Context::getSync(GLsync handle) const
-{
- return mState.mSyncs->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle)));
-}
-
-VertexArray *Context::getVertexArray(GLuint handle) const
-{
- return mVertexArrayMap.query(handle);
-}
-
-Sampler *Context::getSampler(GLuint handle) const
-{
- return mState.mSamplers->getSampler(handle);
-}
-
-TransformFeedback *Context::getTransformFeedback(GLuint handle) const
-{
- return mTransformFeedbackMap.query(handle);
-}
-
-ProgramPipeline *Context::getProgramPipeline(GLuint handle) const
-{
- return mState.mPipelines->getProgramPipeline(handle);
-}
-
-LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const
-{
- switch (identifier)
- {
- case GL_BUFFER:
- return getBuffer(name);
- case GL_SHADER:
- return getShader(name);
- case GL_PROGRAM:
- return getProgram(name);
- case GL_VERTEX_ARRAY:
- return getVertexArray(name);
- case GL_QUERY:
- return getQuery(name);
- case GL_TRANSFORM_FEEDBACK:
- return getTransformFeedback(name);
- case GL_SAMPLER:
- return getSampler(name);
- case GL_TEXTURE:
- return getTexture(name);
- case GL_RENDERBUFFER:
- return getRenderbuffer(name);
- case GL_FRAMEBUFFER:
- return getFramebuffer(name);
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const
-{
- return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr)));
-}
-
-void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
-{
- LabeledObject *object = getLabeledObject(identifier, name);
- ASSERT(object != nullptr);
-
- std::string labelName = GetObjectLabelFromPointer(length, label);
- object->setLabel(labelName);
-
- // TODO(jmadill): Determine if the object is dirty based on 'name'. Conservatively assume the
- // specified object is active until we do this.
- mGLState.setObjectDirty(identifier);
-}
-
-void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
-{
- LabeledObject *object = getLabeledObjectFromPtr(ptr);
- ASSERT(object != nullptr);
-
- std::string labelName = GetObjectLabelFromPointer(length, label);
- object->setLabel(labelName);
-}
-
-void Context::getObjectLabel(GLenum identifier,
- GLuint name,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label) const
-{
- LabeledObject *object = getLabeledObject(identifier, name);
- ASSERT(object != nullptr);
-
- const std::string &objectLabel = object->getLabel();
- GetObjectLabelBase(objectLabel, bufSize, length, label);
-}
-
-void Context::getObjectPtrLabel(const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label) const
-{
- LabeledObject *object = getLabeledObjectFromPtr(ptr);
- ASSERT(object != nullptr);
-
- const std::string &objectLabel = object->getLabel();
- GetObjectLabelBase(objectLabel, bufSize, length, label);
-}
-
-bool Context::isSampler(GLuint samplerName) const
-{
- return mState.mSamplers->isSampler(samplerName);
-}
-
-void Context::bindTexture(GLenum target, GLuint handle)
-{
- Texture *texture = nullptr;
-
- if (handle == 0)
- {
- texture = mZeroTextures[target].get();
- }
- else
- {
- texture = mState.mTextures->checkTextureAllocation(mImplementation.get(), handle, target);
- }
-
- ASSERT(texture);
- mGLState.setSamplerTexture(this, target, texture);
-}
-
-void Context::bindReadFramebuffer(GLuint framebufferHandle)
-{
- Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation(
- mImplementation.get(), mCaps, framebufferHandle);
- mGLState.setReadFramebufferBinding(framebuffer);
-}
-
-void Context::bindDrawFramebuffer(GLuint framebufferHandle)
-{
- Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation(
- mImplementation.get(), mCaps, framebufferHandle);
- mGLState.setDrawFramebufferBinding(framebuffer);
-}
-
-void Context::bindVertexArray(GLuint vertexArrayHandle)
-{
- VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle);
- mGLState.setVertexArrayBinding(vertexArray);
-}
-
-void Context::bindVertexBuffer(GLuint bindingIndex,
- GLuint bufferHandle,
- GLintptr offset,
- GLsizei stride)
-{
- Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle);
- mGLState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride);
-}
-
-void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle)
-{
- ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits);
- Sampler *sampler =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), samplerHandle);
- mGLState.setSamplerBinding(this, textureUnit, sampler);
-}
-
-void Context::bindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
-{
- Texture *tex = mState.mTextures->getTexture(texture);
- mGLState.setImageUnit(this, unit, tex, level, layered, layer, access, format);
-}
-
-void Context::useProgram(GLuint program)
-{
- mGLState.setProgram(this, getProgram(program));
-}
-
-void Context::useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-{
- UNIMPLEMENTED();
-}
-
-void Context::bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle)
-{
- ASSERT(target == GL_TRANSFORM_FEEDBACK);
- TransformFeedback *transformFeedback =
- checkTransformFeedbackAllocation(transformFeedbackHandle);
- mGLState.setTransformFeedbackBinding(this, transformFeedback);
-}
-
-void Context::bindProgramPipeline(GLuint pipelineHandle)
-{
- ProgramPipeline *pipeline =
- mState.mPipelines->checkProgramPipelineAllocation(mImplementation.get(), pipelineHandle);
- mGLState.setProgramPipelineBinding(this, pipeline);
-}
-
-void Context::beginQuery(GLenum target, GLuint query)
-{
- Query *queryObject = getQuery(query, true, target);
- ASSERT(queryObject);
-
- // begin query
- ANGLE_CONTEXT_TRY(queryObject->begin());
-
- // set query as active for specified target only if begin succeeded
- mGLState.setActiveQuery(this, target, queryObject);
-}
-
-void Context::endQuery(GLenum target)
-{
- Query *queryObject = mGLState.getActiveQuery(target);
- ASSERT(queryObject);
-
- handleError(queryObject->end());
-
- // Always unbind the query, even if there was an error. This may delete the query object.
- mGLState.setActiveQuery(this, target, nullptr);
-}
-
-void Context::queryCounter(GLuint id, GLenum target)
-{
- ASSERT(target == GL_TIMESTAMP_EXT);
-
- Query *queryObject = getQuery(id, true, target);
- ASSERT(queryObject);
-
- handleError(queryObject->queryCounter());
-}
-
-void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
-{
- switch (pname)
- {
- case GL_CURRENT_QUERY_EXT:
- params[0] = mGLState.getActiveQueryId(target);
- break;
- case GL_QUERY_COUNTER_BITS_EXT:
- switch (target)
- {
- case GL_TIME_ELAPSED_EXT:
- params[0] = getExtensions().queryCounterBitsTimeElapsed;
- break;
- case GL_TIMESTAMP_EXT:
- params[0] = getExtensions().queryCounterBitsTimestamp;
- break;
- default:
- UNREACHABLE();
- params[0] = 0;
- break;
- }
- break;
- default:
- UNREACHABLE();
- return;
- }
-}
-
-void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params)
-{
- handleError(GetQueryObjectParameter(getQuery(id), pname, params));
-}
-
-void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- handleError(GetQueryObjectParameter(getQuery(id), pname, params));
-}
-
-void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
-{
- handleError(GetQueryObjectParameter(getQuery(id), pname, params));
-}
-
-void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
-{
- handleError(GetQueryObjectParameter(getQuery(id), pname, params));
-}
-
-Framebuffer *Context::getFramebuffer(GLuint handle) const
-{
- return mState.mFramebuffers->getFramebuffer(handle);
-}
-
-FenceNV *Context::getFenceNV(GLuint handle)
-{
- return mFenceNVMap.query(handle);
-}
-
-Query *Context::getQuery(GLuint handle, bool create, GLenum type)
-{
- if (!mQueryMap.contains(handle))
- {
- return nullptr;
- }
-
- Query *query = mQueryMap.query(handle);
- if (!query && create)
- {
- query = new Query(mImplementation->createQuery(type), handle);
- query->addRef();
- mQueryMap.assign(handle, query);
- }
- return query;
-}
-
-Query *Context::getQuery(GLuint handle) const
-{
- return mQueryMap.query(handle);
-}
-
-Texture *Context::getTargetTexture(GLenum target) const
-{
- ASSERT(ValidTextureTarget(this, target) || ValidTextureExternalTarget(this, target));
- return mGLState.getTargetTexture(target);
-}
-
-Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const
-{
- return mGLState.getSamplerTexture(sampler, type);
-}
-
-Compiler *Context::getCompiler() const
-{
- if (mCompiler.get() == nullptr)
- {
- mCompiler.set(this, new Compiler(mImplementation.get(), mState));
- }
- return mCompiler.get();
-}
-
-void Context::getBooleanvImpl(GLenum pname, GLboolean *params)
-{
- switch (pname)
- {
- case GL_SHADER_COMPILER:
- *params = GL_TRUE;
- break;
- case GL_CONTEXT_ROBUST_ACCESS_EXT:
- *params = mRobustAccess ? GL_TRUE : GL_FALSE;
- break;
- default:
- mGLState.getBooleanv(pname, params);
- break;
- }
-}
-
-void Context::getFloatvImpl(GLenum pname, GLfloat *params)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
- switch (pname)
- {
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = mCaps.minAliasedLineWidth;
- params[1] = mCaps.maxAliasedLineWidth;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = mCaps.minAliasedPointSize;
- params[1] = mCaps.maxAliasedPointSize;
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- ASSERT(mExtensions.textureFilterAnisotropic);
- *params = mExtensions.maxTextureAnisotropy;
- break;
- case GL_MAX_TEXTURE_LOD_BIAS:
- *params = mCaps.maxLODBias;
- break;
-
- case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
- case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
- {
- ASSERT(mExtensions.pathRendering);
- const GLfloat *m = mGLState.getPathRenderingMatrix(pname);
- memcpy(params, m, 16 * sizeof(GLfloat));
- }
- break;
-
- default:
- mGLState.getFloatv(pname, params);
- break;
- }
-}
-
-void Context::getIntegervImpl(GLenum pname, GLint *params)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
-
- switch (pname)
- {
- case GL_MAX_VERTEX_ATTRIBS:
- *params = mCaps.maxVertexAttributes;
- break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- *params = mCaps.maxVertexUniformVectors;
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
- *params = mCaps.maxVertexUniformComponents;
- break;
- case GL_MAX_VARYING_VECTORS:
- *params = mCaps.maxVaryingVectors;
- break;
- case GL_MAX_VARYING_COMPONENTS:
- *params = mCaps.maxVertexOutputComponents;
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- *params = mCaps.maxCombinedTextureImageUnits;
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- *params = mCaps.maxVertexTextureImageUnits;
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- *params = mCaps.maxTextureImageUnits;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = mCaps.maxFragmentUniformVectors;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- *params = mCaps.maxFragmentUniformComponents;
- break;
- case GL_MAX_RENDERBUFFER_SIZE:
- *params = mCaps.maxRenderbufferSize;
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- *params = mCaps.maxColorAttachments;
- break;
- case GL_MAX_DRAW_BUFFERS_EXT:
- *params = mCaps.maxDrawBuffers;
- break;
- // case GL_FRAMEBUFFER_BINDING: // now equivalent to
- // GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_SUBPIXEL_BITS:
- *params = 4;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = mCaps.max2DTextureSize;
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
- *params = mCaps.maxRectangleTextureSize;
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
- *params = mCaps.maxCubeMapTextureSize;
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- *params = mCaps.max3DTextureSize;
- break;
- case GL_MAX_ARRAY_TEXTURE_LAYERS:
- *params = mCaps.maxArrayTextureLayers;
- break;
- case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
- *params = mCaps.uniformBufferOffsetAlignment;
- break;
- case GL_MAX_UNIFORM_BUFFER_BINDINGS:
- *params = mCaps.maxUniformBufferBindings;
- break;
- case GL_MAX_VERTEX_UNIFORM_BLOCKS:
- *params = mCaps.maxVertexUniformBlocks;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
- *params = mCaps.maxFragmentUniformBlocks;
- break;
- case GL_MAX_COMBINED_UNIFORM_BLOCKS:
- *params = mCaps.maxCombinedTextureImageUnits;
- break;
- case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
- *params = mCaps.maxVertexOutputComponents;
- break;
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
- *params = mCaps.maxFragmentInputComponents;
- break;
- case GL_MIN_PROGRAM_TEXEL_OFFSET:
- *params = mCaps.minProgramTexelOffset;
- break;
- case GL_MAX_PROGRAM_TEXEL_OFFSET:
- *params = mCaps.maxProgramTexelOffset;
- break;
- case GL_MAJOR_VERSION:
- *params = getClientVersion().major;
- break;
- case GL_MINOR_VERSION:
- *params = getClientVersion().minor;
- break;
- case GL_MAX_ELEMENTS_INDICES:
- *params = mCaps.maxElementsIndices;
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- *params = mCaps.maxElementsVertices;
- break;
- case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
- *params = mCaps.maxTransformFeedbackInterleavedComponents;
- break;
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
- *params = mCaps.maxTransformFeedbackSeparateAttributes;
- break;
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
- *params = mCaps.maxTransformFeedbackSeparateComponents;
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = static_cast<GLint>(mCaps.compressedTextureFormats.size());
- break;
- case GL_MAX_SAMPLES_ANGLE:
- *params = mCaps.maxSamples;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- {
- params[0] = mCaps.maxViewportWidth;
- params[1] = mCaps.maxViewportHeight;
- }
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS:
- std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(),
- params);
- break;
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- *params = mResetStrategy;
- break;
- case GL_NUM_SHADER_BINARY_FORMATS:
- *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size());
- break;
- case GL_SHADER_BINARY_FORMATS:
- std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params);
- break;
- case GL_NUM_PROGRAM_BINARY_FORMATS:
- *params = static_cast<GLint>(mCaps.programBinaryFormats.size());
- break;
- case GL_PROGRAM_BINARY_FORMATS:
- std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params);
- break;
- case GL_NUM_EXTENSIONS:
- *params = static_cast<GLint>(mExtensionStrings.size());
- break;
-
- // GL_KHR_debug
- case GL_MAX_DEBUG_MESSAGE_LENGTH:
- *params = mExtensions.maxDebugMessageLength;
- break;
- case GL_MAX_DEBUG_LOGGED_MESSAGES:
- *params = mExtensions.maxDebugLoggedMessages;
- break;
- case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
- *params = mExtensions.maxDebugGroupStackDepth;
- break;
- case GL_MAX_LABEL_LENGTH:
- *params = mExtensions.maxLabelLength;
- break;
-
- // GL_ANGLE_multiview
- case GL_MAX_VIEWS_ANGLE:
- *params = mExtensions.maxViews;
- break;
-
- // GL_EXT_disjoint_timer_query
- case GL_GPU_DISJOINT_EXT:
- *params = mImplementation->getGPUDisjoint();
- break;
- case GL_MAX_FRAMEBUFFER_WIDTH:
- *params = mCaps.maxFramebufferWidth;
- break;
- case GL_MAX_FRAMEBUFFER_HEIGHT:
- *params = mCaps.maxFramebufferHeight;
- break;
- case GL_MAX_FRAMEBUFFER_SAMPLES:
- *params = mCaps.maxFramebufferSamples;
- break;
- case GL_MAX_SAMPLE_MASK_WORDS:
- *params = mCaps.maxSampleMaskWords;
- break;
- case GL_MAX_COLOR_TEXTURE_SAMPLES:
- *params = mCaps.maxColorTextureSamples;
- break;
- case GL_MAX_DEPTH_TEXTURE_SAMPLES:
- *params = mCaps.maxDepthTextureSamples;
- break;
- case GL_MAX_INTEGER_SAMPLES:
- *params = mCaps.maxIntegerSamples;
- break;
- case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
- *params = mCaps.maxVertexAttribRelativeOffset;
- break;
- case GL_MAX_VERTEX_ATTRIB_BINDINGS:
- *params = mCaps.maxVertexAttribBindings;
- break;
- case GL_MAX_VERTEX_ATTRIB_STRIDE:
- *params = mCaps.maxVertexAttribStride;
- break;
- case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
- *params = mCaps.maxVertexAtomicCounterBuffers;
- break;
- case GL_MAX_VERTEX_ATOMIC_COUNTERS:
- *params = mCaps.maxVertexAtomicCounters;
- break;
- case GL_MAX_VERTEX_IMAGE_UNIFORMS:
- *params = mCaps.maxVertexImageUniforms;
- break;
- case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
- *params = mCaps.maxVertexShaderStorageBlocks;
- break;
- case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
- *params = mCaps.maxFragmentAtomicCounterBuffers;
- break;
- case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
- *params = mCaps.maxFragmentAtomicCounters;
- break;
- case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
- *params = mCaps.maxFragmentImageUniforms;
- break;
- case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
- *params = mCaps.maxFragmentShaderStorageBlocks;
- break;
- case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
- *params = mCaps.minProgramTextureGatherOffset;
- break;
- case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
- *params = mCaps.maxProgramTextureGatherOffset;
- break;
- case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
- *params = mCaps.maxComputeWorkGroupInvocations;
- break;
- case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
- *params = mCaps.maxComputeUniformBlocks;
- break;
- case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
- *params = mCaps.maxComputeTextureImageUnits;
- break;
- case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
- *params = mCaps.maxComputeSharedMemorySize;
- break;
- case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
- *params = mCaps.maxComputeUniformComponents;
- break;
- case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
- *params = mCaps.maxComputeAtomicCounterBuffers;
- break;
- case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
- *params = mCaps.maxComputeAtomicCounters;
- break;
- case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
- *params = mCaps.maxComputeImageUniforms;
- break;
- case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
- *params = mCaps.maxCombinedComputeUniformComponents;
- break;
- case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
- *params = mCaps.maxComputeShaderStorageBlocks;
- break;
- case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- *params = mCaps.maxCombinedShaderOutputResources;
- break;
- case GL_MAX_UNIFORM_LOCATIONS:
- *params = mCaps.maxUniformLocations;
- break;
- case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
- *params = mCaps.maxAtomicCounterBufferBindings;
- break;
- case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
- *params = mCaps.maxAtomicCounterBufferSize;
- break;
- case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
- *params = mCaps.maxCombinedAtomicCounterBuffers;
- break;
- case GL_MAX_COMBINED_ATOMIC_COUNTERS:
- *params = mCaps.maxCombinedAtomicCounters;
- break;
- case GL_MAX_IMAGE_UNITS:
- *params = mCaps.maxImageUnits;
- break;
- case GL_MAX_COMBINED_IMAGE_UNIFORMS:
- *params = mCaps.maxCombinedImageUniforms;
- break;
- case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
- *params = mCaps.maxShaderStorageBufferBindings;
- break;
- case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
- *params = mCaps.maxCombinedShaderStorageBlocks;
- break;
- case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
- *params = mCaps.shaderStorageBufferOffsetAlignment;
- break;
- default:
- mGLState.getIntegerv(this, pname, params);
- break;
- }
-}
-
-void Context::getInteger64vImpl(GLenum pname, GLint64 *params)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
- switch (pname)
- {
- case GL_MAX_ELEMENT_INDEX:
- *params = mCaps.maxElementIndex;
- break;
- case GL_MAX_UNIFORM_BLOCK_SIZE:
- *params = mCaps.maxUniformBlockSize;
- break;
- case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
- *params = mCaps.maxCombinedVertexUniformComponents;
- break;
- case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
- *params = mCaps.maxCombinedFragmentUniformComponents;
- break;
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- *params = mCaps.maxServerWaitTimeout;
- break;
-
- // GL_EXT_disjoint_timer_query
- case GL_TIMESTAMP_EXT:
- *params = mImplementation->getTimestamp();
- break;
-
- case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
- *params = mCaps.maxShaderStorageBlockSize;
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void Context::getPointerv(GLenum pname, void **params) const
-{
- mGLState.getPointerv(pname, params);
-}
-
-void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
-
- GLenum nativeType;
- unsigned int numParams;
- bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
- ASSERT(queryStatus);
-
- if (nativeType == GL_INT)
- {
- switch (target)
- {
- case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
- ASSERT(index < 3u);
- *data = mCaps.maxComputeWorkGroupCount[index];
- break;
- case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
- ASSERT(index < 3u);
- *data = mCaps.maxComputeWorkGroupSize[index];
- break;
- default:
- mGLState.getIntegeri_v(target, index, data);
- }
- }
- else
- {
- CastIndexedStateValues(this, nativeType, target, index, numParams, data);
- }
-}
-
-void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
-
- GLenum nativeType;
- unsigned int numParams;
- bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
- ASSERT(queryStatus);
-
- if (nativeType == GL_INT_64_ANGLEX)
- {
- mGLState.getInteger64i_v(target, index, data);
- }
- else
- {
- CastIndexedStateValues(this, nativeType, target, index, numParams, data);
- }
-}
-
-void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
-{
- // Queries about context capabilities and maximums are answered by Context.
- // Queries about current GL state values are answered by State.
-
- GLenum nativeType;
- unsigned int numParams;
- bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
- ASSERT(queryStatus);
-
- if (nativeType == GL_BOOL)
- {
- mGLState.getBooleani_v(target, index, data);
- }
- else
- {
- CastIndexedStateValues(this, nativeType, target, index, numParams, data);
- }
-}
-
-void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- QueryBufferParameteriv(buffer, pname, params);
-}
-
-void Context::getFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- const Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
-}
-
-void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
- QueryRenderbufferiv(this, renderbuffer, pname, params);
-}
-
-void Context::getTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- Texture *texture = getTargetTexture(target);
- QueryTexParameterfv(texture, pname, params);
-}
-
-void Context::getTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- Texture *texture = getTargetTexture(target);
- QueryTexParameteriv(texture, pname, params);
-}
-
-void Context::getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- QueryTexLevelParameteriv(texture, target, level, pname, params);
-}
-
-void Context::getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- QueryTexLevelParameterfv(texture, target, level, pname, params);
-}
-
-void Context::texParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- Texture *texture = getTargetTexture(target);
- SetTexParameterf(this, texture, pname, param);
- onTextureChange(texture);
-}
-
-void Context::texParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- Texture *texture = getTargetTexture(target);
- SetTexParameterfv(this, texture, pname, params);
- onTextureChange(texture);
-}
-
-void Context::texParameteri(GLenum target, GLenum pname, GLint param)
-{
- Texture *texture = getTargetTexture(target);
- SetTexParameteri(this, texture, pname, param);
- onTextureChange(texture);
-}
-
-void Context::texParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- Texture *texture = getTargetTexture(target);
- SetTexParameteriv(this, texture, pname, params);
- onTextureChange(texture);
-}
-
-void Context::drawArrays(GLenum mode, GLint first, GLsizei count)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count));
- MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
-}
-
-void Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(
- mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount));
- MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
-}
-
-void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices));
-}
-
-void Context::drawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(
- mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances));
-}
-
-void Context::drawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(
- mImplementation->drawRangeElements(this, mode, start, end, count, type, indices));
-}
-
-void Context::drawArraysIndirect(GLenum mode, const void *indirect)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect));
-}
-
-void Context::drawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
-{
- ANGLE_CONTEXT_TRY(prepareForDraw());
- ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect));
-}
-
-void Context::flush()
-{
- handleError(mImplementation->flush(this));
-}
-
-void Context::finish()
-{
- handleError(mImplementation->finish(this));
-}
-
-void Context::insertEventMarker(GLsizei length, const char *marker)
-{
- ASSERT(mImplementation);
- mImplementation->insertEventMarker(length, marker);
-}
-
-void Context::pushGroupMarker(GLsizei length, const char *marker)
-{
- ASSERT(mImplementation);
- mImplementation->pushGroupMarker(length, marker);
-}
-
-void Context::popGroupMarker()
-{
- ASSERT(mImplementation);
- mImplementation->popGroupMarker();
-}
-
-void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
-
- programObject->bindUniformLocation(location, name);
-}
-
-void Context::setCoverageModulation(GLenum components)
-{
- mGLState.setCoverageModulation(components);
-}
-
-void Context::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
-{
- mGLState.loadPathRenderingMatrix(matrixMode, matrix);
-}
-
-void Context::loadPathRenderingIdentityMatrix(GLenum matrixMode)
-{
- GLfloat I[16];
- angle::Matrix<GLfloat>::setToIdentity(I);
-
- mGLState.loadPathRenderingMatrix(matrixMode, I);
-}
-
-void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilFillPath(pathObj, fillMode, mask);
-}
-
-void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilStrokePath(pathObj, reference, mask);
-}
-
-void Context::coverFillPath(GLuint path, GLenum coverMode)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->coverFillPath(pathObj, coverMode);
-}
-
-void Context::coverStrokePath(GLuint path, GLenum coverMode)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->coverStrokePath(pathObj, coverMode);
-}
-
-void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode);
-}
-
-void Context::stencilThenCoverStrokePath(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode)
-{
- const auto *pathObj = mState.mPaths->getPath(path);
- if (!pathObj)
- return;
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode);
-}
-
-void Context::coverFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues);
-}
-
-void Context::coverStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType,
- transformValues);
-}
-
-void Context::stencilFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType,
- transformValues);
-}
-
-void Context::stencilStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType,
- transformValues);
-}
-
-void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask,
- transformType, transformValues);
-}
-
-void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
-
- // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
- syncRendererState();
-
- mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask,
- transformType, transformValues);
-}
-
-void Context::bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name)
-{
- auto *programObject = getProgram(program);
-
- programObject->bindFragmentInputLocation(location, name);
-}
-
-void Context::programPathFragmentInputGen(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- auto *programObject = getProgram(program);
-
- programObject->pathFragmentInputGen(this, location, genMode, components, coeffs);
-}
-
-GLuint Context::getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
-{
- const auto *programObject = getProgram(program);
- return QueryProgramResourceIndex(programObject, programInterface, name);
-}
-
-void Context::getProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- const auto *programObject = getProgram(program);
- QueryProgramResourceName(programObject, programInterface, index, bufSize, length, name);
-}
-
-GLint Context::getProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- const auto *programObject = getProgram(program);
- return QueryProgramResourceLocation(programObject, programInterface, name);
-}
-
-void Context::getProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- const auto *programObject = getProgram(program);
- QueryProgramResourceiv(programObject, programInterface, index, propCount, props, bufSize,
- length, params);
-}
-
-void Context::getProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params)
-{
- const auto *programObject = getProgram(program);
- QueryProgramInterfaceiv(programObject, programInterface, pname, params);
-}
-
-void Context::handleError(const Error &error)
-{
- if (error.isError())
- {
- GLenum code = error.getCode();
- mErrors.insert(code);
- if (code == GL_OUT_OF_MEMORY && getWorkarounds().loseContextOnOutOfMemory)
- {
- markContextLost();
- }
-
- ASSERT(!error.getMessage().empty());
- mGLState.getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(),
- GL_DEBUG_SEVERITY_HIGH, error.getMessage());
- }
-}
-
-// Get one of the recorded errors and clear its flag, if any.
-// [OpenGL ES 2.0.24] section 2.5 page 13.
-GLenum Context::getError()
-{
- if (mErrors.empty())
- {
- return GL_NO_ERROR;
- }
- else
- {
- GLenum error = *mErrors.begin();
- mErrors.erase(mErrors.begin());
- return error;
- }
-}
-
-// NOTE: this function should not assume that this context is current!
-void Context::markContextLost()
-{
- if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
- {
- mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
- mContextLostForced = true;
- }
- mContextLost = true;
-}
-
-bool Context::isContextLost()
-{
- return mContextLost;
-}
-
-GLenum Context::getResetStatus()
-{
- // Even if the application doesn't want to know about resets, we want to know
- // as it will allow us to skip all the calls.
- if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT)
- {
- if (!mContextLost && mImplementation->getResetStatus() != GL_NO_ERROR)
- {
- mContextLost = true;
- }
-
- // EXT_robustness, section 2.6: If the reset notification behavior is
- // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of
- // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR.
- return GL_NO_ERROR;
- }
-
- // The GL_EXT_robustness spec says that if a reset is encountered, a reset
- // status should be returned at least once, and GL_NO_ERROR should be returned
- // once the device has finished resetting.
- if (!mContextLost)
- {
- ASSERT(mResetStatus == GL_NO_ERROR);
- mResetStatus = mImplementation->getResetStatus();
-
- if (mResetStatus != GL_NO_ERROR)
- {
- mContextLost = true;
- }
- }
- else if (!mContextLostForced && mResetStatus != GL_NO_ERROR)
- {
- // If markContextLost was used to mark the context lost then
- // assume that is not recoverable, and continue to report the
- // lost reset status for the lifetime of this context.
- mResetStatus = mImplementation->getResetStatus();
- }
-
- return mResetStatus;
-}
-
-bool Context::isResetNotificationEnabled()
-{
- return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
-}
-
-const egl::Config *Context::getConfig() const
-{
- return mConfig;
-}
-
-EGLenum Context::getClientType() const
-{
- return mClientType;
-}
-
-EGLenum Context::getRenderBuffer() const
-{
- const Framebuffer *framebuffer = mState.mFramebuffers->getFramebuffer(0);
- if (framebuffer == nullptr)
- {
- return EGL_NONE;
- }
-
- const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK);
- ASSERT(backAttachment != nullptr);
- return backAttachment->getSurface()->getRenderBuffer();
-}
-
-VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle)
-{
- // Only called after a prior call to Gen.
- VertexArray *vertexArray = getVertexArray(vertexArrayHandle);
- if (!vertexArray)
- {
- vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle,
- mCaps.maxVertexAttributes, mCaps.maxVertexAttribBindings);
-
- mVertexArrayMap.assign(vertexArrayHandle, vertexArray);
- }
-
- return vertexArray;
-}
-
-TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle)
-{
- // Only called after a prior call to Gen.
- TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle);
- if (!transformFeedback)
- {
- transformFeedback =
- new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps);
- transformFeedback->addRef();
- mTransformFeedbackMap.assign(transformFeedbackHandle, transformFeedback);
- }
-
- return transformFeedback;
-}
-
-bool Context::isVertexArrayGenerated(GLuint vertexArray)
-{
- ASSERT(mVertexArrayMap.contains(0));
- return mVertexArrayMap.contains(vertexArray);
-}
-
-bool Context::isTransformFeedbackGenerated(GLuint transformFeedback)
-{
- ASSERT(mTransformFeedbackMap.contains(0));
- return mTransformFeedbackMap.contains(transformFeedback);
-}
-
-void Context::detachTexture(GLuint texture)
-{
- // Simple pass-through to State's detachTexture method, as textures do not require
- // allocation map management either here or in the resource manager at detach time.
- // Zero textures are held by the Context, and we don't attempt to request them from
- // the State.
- mGLState.detachTexture(this, mZeroTextures, texture);
-}
-
-void Context::detachBuffer(GLuint buffer)
-{
- // Simple pass-through to State's detachBuffer method, since
- // only buffer attachments to container objects that are bound to the current context
- // should be detached. And all those are available in State.
-
- // [OpenGL ES 3.2] section 5.1.2 page 45:
- // Attachments to unbound container objects, such as
- // deletion of a buffer attached to a vertex array object which is not bound to the context,
- // are not affected and continue to act as references on the deleted object
- mGLState.detachBuffer(this, buffer);
-}
-
-void Context::detachFramebuffer(GLuint framebuffer)
-{
- // Framebuffer detachment is handled by Context, because 0 is a valid
- // Framebuffer object, and a pointer to it must be passed from Context
- // to State at binding time.
-
- // [OpenGL ES 2.0.24] section 4.4 page 107:
- // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as
- // though BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of
- // zero.
-
- if (mGLState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0)
- {
- bindReadFramebuffer(0);
- }
-
- if (mGLState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0)
- {
- bindDrawFramebuffer(0);
- }
-}
-
-void Context::detachRenderbuffer(GLuint renderbuffer)
-{
- mGLState.detachRenderbuffer(this, renderbuffer);
-}
-
-void Context::detachVertexArray(GLuint vertexArray)
-{
- // Vertex array detachment is handled by Context, because 0 is a valid
- // VAO, and a pointer to it must be passed from Context to State at
- // binding time.
-
- // [OpenGL ES 3.0.2] section 2.10 page 43:
- // If a vertex array object that is currently bound is deleted, the binding
- // for that object reverts to zero and the default vertex array becomes current.
- if (mGLState.removeVertexArrayBinding(vertexArray))
- {
- bindVertexArray(0);
- }
-}
-
-void Context::detachTransformFeedback(GLuint transformFeedback)
-{
- // Transform feedback detachment is handled by Context, because 0 is a valid
- // transform feedback, and a pointer to it must be passed from Context to State at
- // binding time.
-
- // The OpenGL specification doesn't mention what should happen when the currently bound
- // transform feedback object is deleted. Since it is a container object, we treat it like
- // VAOs and FBOs and set the current bound transform feedback back to 0.
- if (mGLState.removeTransformFeedbackBinding(this, transformFeedback))
- {
- bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
- }
-}
-
-void Context::detachSampler(GLuint sampler)
-{
- mGLState.detachSampler(this, sampler);
-}
-
-void Context::detachProgramPipeline(GLuint pipeline)
-{
- mGLState.detachProgramPipeline(this, pipeline);
-}
-
-void Context::vertexAttribDivisor(GLuint index, GLuint divisor)
-{
- mGLState.setVertexAttribDivisor(this, index, divisor);
-}
-
-void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- SetSamplerParameteri(samplerObject, pname, param);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
-{
- Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- SetSamplerParameteriv(samplerObject, pname, param);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
- Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- SetSamplerParameterf(samplerObject, pname, param);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
-{
- Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- SetSamplerParameterfv(samplerObject, pname, param);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
-{
- const Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- QuerySamplerParameteriv(samplerObject, pname, params);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
-{
- const Sampler *samplerObject =
- mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
- QuerySamplerParameterfv(samplerObject, pname, params);
- mGLState.setObjectDirty(GL_SAMPLER);
-}
-
-void Context::programParameteri(GLuint program, GLenum pname, GLint value)
-{
- gl::Program *programObject = getProgram(program);
- SetProgramParameteri(programObject, pname, value);
-}
-
-void Context::initRendererString()
-{
- std::ostringstream rendererString;
- rendererString << "ANGLE (";
- rendererString << mImplementation->getRendererDescription();
- rendererString << ")";
-
- mRendererString = MakeStaticString(rendererString.str());
-}
-
-void Context::initVersionStrings()
-{
- const Version &clientVersion = getClientVersion();
-
- std::ostringstream versionString;
- versionString << "OpenGL ES " << clientVersion.major << "." << clientVersion.minor << " (ANGLE "
- << ANGLE_VERSION_STRING << ")";
- mVersionString = MakeStaticString(versionString.str());
-
- std::ostringstream shadingLanguageVersionString;
- shadingLanguageVersionString << "OpenGL ES GLSL ES "
- << (clientVersion.major == 2 ? 1 : clientVersion.major) << "."
- << clientVersion.minor << "0 (ANGLE " << ANGLE_VERSION_STRING
- << ")";
- mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str());
-}
-
-void Context::initExtensionStrings()
-{
- auto mergeExtensionStrings = [](const std::vector<const char *> &strings) {
- std::ostringstream combinedStringStream;
- std::copy(strings.begin(), strings.end(),
- std::ostream_iterator<const char *>(combinedStringStream, " "));
- return MakeStaticString(combinedStringStream.str());
- };
-
- mExtensionStrings.clear();
- for (const auto &extensionString : mExtensions.getStrings())
- {
- mExtensionStrings.push_back(MakeStaticString(extensionString));
- }
- mExtensionString = mergeExtensionStrings(mExtensionStrings);
-
- const gl::Extensions &nativeExtensions = mImplementation->getNativeExtensions();
-
- mRequestableExtensionStrings.clear();
- for (const auto &extensionInfo : GetExtensionInfoMap())
- {
- if (extensionInfo.second.Requestable &&
- !(mExtensions.*(extensionInfo.second.ExtensionsMember)) &&
- nativeExtensions.*(extensionInfo.second.ExtensionsMember))
- {
- mRequestableExtensionStrings.push_back(MakeStaticString(extensionInfo.first));
- }
- }
- mRequestableExtensionString = mergeExtensionStrings(mRequestableExtensionStrings);
-}
-
-const GLubyte *Context::getString(GLenum name) const
-{
- switch (name)
- {
- case GL_VENDOR:
- return reinterpret_cast<const GLubyte *>("Google Inc.");
-
- case GL_RENDERER:
- return reinterpret_cast<const GLubyte *>(mRendererString);
-
- case GL_VERSION:
- return reinterpret_cast<const GLubyte *>(mVersionString);
-
- case GL_SHADING_LANGUAGE_VERSION:
- return reinterpret_cast<const GLubyte *>(mShadingLanguageString);
-
- case GL_EXTENSIONS:
- return reinterpret_cast<const GLubyte *>(mExtensionString);
-
- case GL_REQUESTABLE_EXTENSIONS_ANGLE:
- return reinterpret_cast<const GLubyte *>(mRequestableExtensionString);
-
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-const GLubyte *Context::getStringi(GLenum name, GLuint index) const
-{
- switch (name)
- {
- case GL_EXTENSIONS:
- return reinterpret_cast<const GLubyte *>(mExtensionStrings[index]);
-
- case GL_REQUESTABLE_EXTENSIONS_ANGLE:
- return reinterpret_cast<const GLubyte *>(mRequestableExtensionStrings[index]);
-
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-size_t Context::getExtensionStringCount() const
-{
- return mExtensionStrings.size();
-}
-
-bool Context::isExtensionRequestable(const char *name)
-{
- const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
- auto extension = extensionInfos.find(name);
-
- const Extensions &nativeExtensions = mImplementation->getNativeExtensions();
- return extension != extensionInfos.end() && extension->second.Requestable &&
- nativeExtensions.*(extension->second.ExtensionsMember);
-}
-
-void Context::requestExtension(const char *name)
-{
- const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
- ASSERT(extensionInfos.find(name) != extensionInfos.end());
- const auto &extension = extensionInfos.at(name);
- ASSERT(extension.Requestable);
- ASSERT(mImplementation->getNativeExtensions().*(extension.ExtensionsMember));
-
- if (mExtensions.*(extension.ExtensionsMember))
- {
- // Extension already enabled
- return;
- }
-
- mExtensions.*(extension.ExtensionsMember) = true;
- updateCaps();
- initExtensionStrings();
-
- // Release the shader compiler so it will be re-created with the requested extensions enabled.
- releaseShaderCompiler();
-
- // Invalidate all textures and framebuffer. Some extensions make new formats renderable or
- // sampleable.
- mState.mTextures->signalAllTexturesDirty();
- for (auto &zeroTexture : mZeroTextures)
- {
- zeroTexture.second->signalDirty(InitState::Initialized);
- }
-
- mState.mFramebuffers->invalidateFramebufferComplenessCache();
-}
-
-size_t Context::getRequestableExtensionStringCount() const
-{
- return mRequestableExtensionStrings.size();
-}
-
-void Context::beginTransformFeedback(GLenum primitiveMode)
-{
- TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
- ASSERT(transformFeedback != nullptr);
- ASSERT(!transformFeedback->isPaused());
-
- transformFeedback->begin(this, primitiveMode, mGLState.getProgram());
-}
-
-bool Context::hasActiveTransformFeedback(GLuint program) const
-{
- for (auto pair : mTransformFeedbackMap)
- {
- if (pair.second != nullptr && pair.second->hasBoundProgram(program))
- {
- return true;
- }
- }
- return false;
-}
-
-void Context::initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit)
-{
- mCaps = mImplementation->getNativeCaps();
-
- mExtensions = mImplementation->getNativeExtensions();
-
- mLimitations = mImplementation->getNativeLimitations();
-
- if (getClientVersion() < Version(3, 0))
- {
- // Disable ES3+ extensions
- mExtensions.colorBufferFloat = false;
- mExtensions.eglImageExternalEssl3 = false;
- mExtensions.textureNorm16 = false;
- mExtensions.multiview = false;
- mExtensions.maxViews = 1u;
- }
-
- if (getClientVersion() < ES_3_1)
- {
- // Disable ES3.1+ extensions
- mExtensions.geometryShader = false;
- }
-
- if (getClientVersion() > Version(2, 0))
- {
- // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts
- // mExtensions.sRGB = false;
- }
-
- // Some extensions are always available because they are implemented in the GL layer.
- mExtensions.bindUniformLocation = true;
- mExtensions.vertexArrayObject = true;
- mExtensions.bindGeneratesResource = true;
- mExtensions.clientArrays = true;
- mExtensions.requestExtension = true;
-
- // Enable the no error extension if the context was created with the flag.
- mExtensions.noError = mSkipValidation;
-
- // Enable surfaceless to advertise we'll have the correct behavior when there is no default FBO
- mExtensions.surfacelessContext = displayExtensions.surfacelessContext;
-
- // Explicitly enable GL_KHR_debug
- mExtensions.debug = true;
- mExtensions.maxDebugMessageLength = 1024;
- mExtensions.maxDebugLoggedMessages = 1024;
- mExtensions.maxDebugGroupStackDepth = 1024;
- mExtensions.maxLabelLength = 1024;
-
- // Explicitly enable GL_ANGLE_robust_client_memory
- mExtensions.robustClientMemory = true;
-
- // Determine robust resource init availability from EGL.
- mExtensions.robustResourceInitialization = robustResourceInit;
-
- // mExtensions.robustBufferAccessBehavior is true only if robust access is true and the backend
- // supports it.
- mExtensions.robustBufferAccessBehavior =
- mRobustAccess && mExtensions.robustBufferAccessBehavior;
-
- // Enable the cache control query unconditionally.
- mExtensions.programCacheControl = true;
-
- // Apply implementation limits
- LimitCap(&mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS);
-
- if (getClientVersion() < ES_3_1)
- {
- mCaps.maxVertexAttribBindings = mCaps.maxVertexAttributes;
- }
- else
- {
- LimitCap(&mCaps.maxVertexAttribBindings, MAX_VERTEX_ATTRIB_BINDINGS);
- }
-
- LimitCap(&mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS);
- LimitCap(&mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
- LimitCap(&mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
-
- // Limit textures as well, so we can use fast bitsets with texture bindings.
- LimitCap(&mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES);
- LimitCap(&mCaps.maxVertexTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2);
- LimitCap(&mCaps.maxTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2);
-
- mCaps.maxSampleMaskWords = std::min<GLuint>(mCaps.maxSampleMaskWords, MAX_SAMPLE_MASK_WORDS);
-
- // WebGL compatibility
- mExtensions.webglCompatibility = mWebGLContext;
- for (const auto &extensionInfo : GetExtensionInfoMap())
- {
- // If this context is for WebGL, disable all enableable extensions
- if (mWebGLContext && extensionInfo.second.Requestable)
- {
- mExtensions.*(extensionInfo.second.ExtensionsMember) = false;
- }
- }
-
- // Generate texture caps
- updateCaps();
-}
-
-void Context::updateCaps()
-{
- mCaps.compressedTextureFormats.clear();
- mTextureCaps.clear();
-
- for (GLenum sizedInternalFormat : GetAllSizedInternalFormats())
- {
- TextureCaps formatCaps = mImplementation->getNativeTextureCaps().get(sizedInternalFormat);
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
-
- // Update the format caps based on the client version and extensions.
- // Caps are AND'd with the renderer caps because some core formats are still unsupported in
- // ES3.
- formatCaps.texturable =
- formatCaps.texturable && formatInfo.textureSupport(getClientVersion(), mExtensions);
- formatCaps.renderable =
- formatCaps.renderable && formatInfo.renderSupport(getClientVersion(), mExtensions);
- formatCaps.filterable =
- formatCaps.filterable && formatInfo.filterSupport(getClientVersion(), mExtensions);
-
- // OpenGL ES does not support multisampling with non-rendererable formats
- // OpenGL ES 3.0 or prior does not support multisampling with integer formats
- if (!formatCaps.renderable ||
- (getClientVersion() < ES_3_1 &&
- (formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)))
- {
- formatCaps.sampleCounts.clear();
- }
- else
- {
- // We may have limited the max samples for some required renderbuffer formats due to
- // non-conformant formats. In this case MAX_SAMPLES needs to be lowered accordingly.
- GLuint formatMaxSamples = formatCaps.getMaxSamples();
-
- // GLES 3.0.5 section 4.4.2.2: "Implementations must support creation of renderbuffers
- // in these required formats with up to the value of MAX_SAMPLES multisamples, with the
- // exception of signed and unsigned integer formats."
- if (formatInfo.componentType != GL_INT && formatInfo.componentType != GL_UNSIGNED_INT &&
- formatInfo.isRequiredRenderbufferFormat(getClientVersion()))
- {
- ASSERT(getClientVersion() < ES_3_0 || formatMaxSamples >= 4);
- mCaps.maxSamples = std::min(mCaps.maxSamples, formatMaxSamples);
- }
-
- // Handle GLES 3.1 MAX_*_SAMPLES values similarly to MAX_SAMPLES.
- if (getClientVersion() >= ES_3_1)
- {
- // GLES 3.1 section 9.2.5: "Implementations must support creation of renderbuffers
- // in these required formats with up to the value of MAX_SAMPLES multisamples, with
- // the exception that the signed and unsigned integer formats are required only to
- // support creation of renderbuffers with up to the value of MAX_INTEGER_SAMPLES
- // multisamples, which must be at least one."
- if (formatInfo.componentType == GL_INT ||
- formatInfo.componentType == GL_UNSIGNED_INT)
- {
- mCaps.maxIntegerSamples = std::min(mCaps.maxIntegerSamples, formatMaxSamples);
- }
-
- // GLES 3.1 section 19.3.1.
- if (formatCaps.texturable)
- {
- if (formatInfo.depthBits > 0)
- {
- mCaps.maxDepthTextureSamples =
- std::min(mCaps.maxDepthTextureSamples, formatMaxSamples);
- }
- else if (formatInfo.redBits > 0)
- {
- mCaps.maxColorTextureSamples =
- std::min(mCaps.maxColorTextureSamples, formatMaxSamples);
- }
- }
- }
- }
-
- if (formatCaps.texturable && formatInfo.compressed)
- {
- mCaps.compressedTextureFormats.push_back(sizedInternalFormat);
- }
-
- mTextureCaps.insert(sizedInternalFormat, formatCaps);
- }
-
- // If program binary is disabled, blank out the memory cache pointer.
- if (!mImplementation->getNativeExtensions().getProgramBinary)
- {
- mMemoryProgramCache = nullptr;
- }
-}
-
-void Context::initWorkarounds()
-{
- // Apply back-end workarounds.
- mImplementation->applyNativeWorkarounds(&mWorkarounds);
-
- // Lose the context upon out of memory error if the application is
- // expecting to watch for those events.
- mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
-}
-
-Error Context::prepareForDraw()
-{
- syncRendererState();
-
- if (isRobustResourceInitEnabled())
- {
- ANGLE_TRY(mGLState.clearUnclearedActiveTextures(this));
- ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
- }
-
- return NoError();
-}
-
-void Context::syncRendererState()
-{
- mGLState.syncDirtyObjects(this);
- const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
- mImplementation->syncState(this, dirtyBits);
- mGLState.clearDirtyBits();
-}
-
-void Context::syncRendererState(const State::DirtyBits &bitMask,
- const State::DirtyObjects &objectMask)
-{
- mGLState.syncDirtyObjects(this, objectMask);
- const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
- mImplementation->syncState(this, dirtyBits);
- mGLState.clearDirtyBits(dirtyBits);
-}
-
-void Context::blitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- Framebuffer *drawFramebuffer = mGLState.getDrawFramebuffer();
- ASSERT(drawFramebuffer);
-
- Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
- Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
-
- syncStateForBlit();
-
- handleError(drawFramebuffer->blit(this, srcArea, dstArea, mask, filter));
-}
-
-void Context::clear(GLbitfield mask)
-{
- syncStateForClear();
- handleError(mGLState.getDrawFramebuffer()->clear(this, mask));
-}
-
-void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values)
-{
- syncStateForClear();
- handleError(mGLState.getDrawFramebuffer()->clearBufferfv(this, buffer, drawbuffer, values));
-}
-
-void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values)
-{
- syncStateForClear();
- handleError(mGLState.getDrawFramebuffer()->clearBufferuiv(this, buffer, drawbuffer, values));
-}
-
-void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values)
-{
- syncStateForClear();
- handleError(mGLState.getDrawFramebuffer()->clearBufferiv(this, buffer, drawbuffer, values));
-}
-
-void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- Framebuffer *framebufferObject = mGLState.getDrawFramebuffer();
- ASSERT(framebufferObject);
-
- // If a buffer is not present, the clear has no effect
- if (framebufferObject->getDepthbuffer() == nullptr &&
- framebufferObject->getStencilbuffer() == nullptr)
- {
- return;
- }
-
- syncStateForClear();
- handleError(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil));
-}
-
-void Context::readPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- if (width == 0 || height == 0)
- {
- return;
- }
-
- syncStateForReadPixels();
-
- Framebuffer *readFBO = mGLState.getReadFramebuffer();
- ASSERT(readFBO);
-
- Rectangle area(x, y, width, height);
- handleError(readFBO->readPixels(this, area, format, type, pixels));
-}
-
-void Context::copyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- // Only sync the read FBO
- mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
-
- Rectangle sourceArea(x, y, width, height);
-
- Framebuffer *framebuffer = mGLState.getReadFramebuffer();
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->copyImage(this, target, level, sourceArea, internalformat, framebuffer));
-}
-
-void Context::copyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- if (width == 0 || height == 0)
- {
- return;
- }
-
- // Only sync the read FBO
- mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
-
- Offset destOffset(xoffset, yoffset, 0);
- Rectangle sourceArea(x, y, width, height);
-
- Framebuffer *framebuffer = mGLState.getReadFramebuffer();
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer));
-}
-
-void Context::copyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- if (width == 0 || height == 0)
- {
- return;
- }
-
- // Only sync the read FBO
- mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
-
- Offset destOffset(xoffset, yoffset, zoffset);
- Rectangle sourceArea(x, y, width, height);
-
- Framebuffer *framebuffer = mGLState.getReadFramebuffer();
- Texture *texture = getTargetTexture(target);
- handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer));
-}
-
-void Context::framebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (texture != 0)
- {
- Texture *textureObj = getTexture(texture);
-
- ImageIndex index = ImageIndex::MakeInvalid();
-
- if (textarget == GL_TEXTURE_2D)
- {
- index = ImageIndex::Make2D(level);
- }
- else if (textarget == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- index = ImageIndex::MakeRectangle(level);
- }
- else if (textarget == GL_TEXTURE_2D_MULTISAMPLE)
- {
- ASSERT(level == 0);
- index = ImageIndex::Make2DMultisample();
- }
- else
- {
- ASSERT(IsCubeMapTextureTarget(textarget));
- index = ImageIndex::MakeCube(textarget, level);
- }
-
- framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj);
- }
- else
- {
- framebuffer->resetAttachment(this, attachment);
- }
-
- mGLState.setObjectDirty(target);
-}
-
-void Context::framebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (renderbuffer != 0)
- {
- Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer);
-
- framebuffer->setAttachment(this, GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(),
- renderbufferObject);
- }
- else
- {
- framebuffer->resetAttachment(this, attachment);
- }
-
- mGLState.setObjectDirty(target);
-}
-
-void Context::framebufferTextureLayer(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (texture != 0)
- {
- Texture *textureObject = getTexture(texture);
-
- ImageIndex index = ImageIndex::MakeInvalid();
-
- if (textureObject->getTarget() == GL_TEXTURE_3D)
- {
- index = ImageIndex::Make3D(level, layer);
- }
- else
- {
- ASSERT(textureObject->getTarget() == GL_TEXTURE_2D_ARRAY);
- index = ImageIndex::Make2DArray(level, layer);
- }
-
- framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject);
- }
- else
- {
- framebuffer->resetAttachment(this, attachment);
- }
-
- mGLState.setObjectDirty(target);
-}
-
-void Context::framebufferTextureMultiviewLayeredANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (texture != 0)
- {
- Texture *textureObj = getTexture(texture);
-
- ImageIndex index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews);
- framebuffer->setAttachmentMultiviewLayered(this, GL_TEXTURE, attachment, index, textureObj,
- numViews, baseViewIndex);
- }
- else
- {
- framebuffer->resetAttachment(this, attachment);
- }
-
- mGLState.setObjectDirty(target);
-}
-
-void Context::framebufferTextureMultiviewSideBySideANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (texture != 0)
- {
- Texture *textureObj = getTexture(texture);
-
- ImageIndex index = ImageIndex::Make2D(level);
- framebuffer->setAttachmentMultiviewSideBySide(this, GL_TEXTURE, attachment, index,
- textureObj, numViews, viewportOffsets);
- }
- else
- {
- framebuffer->resetAttachment(this, attachment);
- }
-
- mGLState.setObjectDirty(target);
-}
-
-void Context::drawBuffers(GLsizei n, const GLenum *bufs)
-{
- Framebuffer *framebuffer = mGLState.getDrawFramebuffer();
- ASSERT(framebuffer);
- framebuffer->setDrawBuffers(n, bufs);
- mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER);
-}
-
-void Context::readBuffer(GLenum mode)
-{
- Framebuffer *readFBO = mGLState.getReadFramebuffer();
- readFBO->setReadBuffer(mode);
- mGLState.setObjectDirty(GL_READ_FRAMEBUFFER);
-}
-
-void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
-{
- // Only sync the FBO
- mGLState.syncDirtyObject(this, target);
-
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- // The specification isn't clear what should be done when the framebuffer isn't complete.
- // We leave it up to the framebuffer implementation to decide what to do.
- handleError(framebuffer->discard(this, numAttachments, attachments));
-}
-
-void Context::invalidateFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- // Only sync the FBO
- mGLState.syncDirtyObject(this, target);
-
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE)
- {
- return;
- }
-
- handleError(framebuffer->invalidate(this, numAttachments, attachments));
-}
-
-void Context::invalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- // Only sync the FBO
- mGLState.syncDirtyObject(this, target);
-
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE)
- {
- return;
- }
-
- Rectangle area(x, y, width, height);
- handleError(framebuffer->invalidateSub(this, numAttachments, attachments, area));
-}
-
-void Context::texImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- syncStateForTexImage();
-
- Extents size(width, height, 1);
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat,
- size, format, type, reinterpret_cast<const uint8_t *>(pixels)));
-}
-
-void Context::texImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- syncStateForTexImage();
-
- Extents size(width, height, depth);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat,
- size, format, type, reinterpret_cast<const uint8_t *>(pixels)));
-}
-
-void Context::texSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0)
- {
- return;
- }
-
- syncStateForTexImage();
-
- Box area(xoffset, yoffset, 0, width, height, 1);
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format,
- type, reinterpret_cast<const uint8_t *>(pixels)));
-}
-
-void Context::texSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0 || depth == 0)
- {
- return;
- }
-
- syncStateForTexImage();
-
- Box area(xoffset, yoffset, zoffset, width, height, depth);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format,
- type, reinterpret_cast<const uint8_t *>(pixels)));
-}
-
-void Context::compressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- syncStateForTexImage();
-
- Extents size(width, height, 1);
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level,
- internalformat, size, imageSize,
- reinterpret_cast<const uint8_t *>(data)));
-}
-
-void Context::compressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- syncStateForTexImage();
-
- Extents size(width, height, depth);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level,
- internalformat, size, imageSize,
- reinterpret_cast<const uint8_t *>(data)));
-}
-
-void Context::compressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- syncStateForTexImage();
-
- Box area(xoffset, yoffset, 0, width, height, 1);
- Texture *texture =
- getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area,
- format, imageSize,
- reinterpret_cast<const uint8_t *>(data)));
-}
-
-void Context::compressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0)
- {
- return;
- }
-
- syncStateForTexImage();
-
- Box area(xoffset, yoffset, zoffset, width, height, depth);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area,
- format, imageSize,
- reinterpret_cast<const uint8_t *>(data)));
-}
-
-void Context::generateMipmap(GLenum target)
-{
- Texture *texture = getTargetTexture(target);
- handleError(texture->generateMipmap(this));
-}
-
-void Context::copyTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- syncStateForTexImage();
-
- gl::Texture *sourceTexture = getTexture(sourceId);
- gl::Texture *destTexture = getTexture(destId);
- handleError(destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType,
- sourceLevel, ConvertToBool(unpackFlipY),
- ConvertToBool(unpackPremultiplyAlpha),
- ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
-}
-
-void Context::copySubTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- // Zero sized copies are valid but no-ops
- if (width == 0 || height == 0)
- {
- return;
- }
-
- syncStateForTexImage();
-
- gl::Texture *sourceTexture = getTexture(sourceId);
- gl::Texture *destTexture = getTexture(destId);
- Offset offset(xoffset, yoffset, 0);
- Rectangle area(x, y, width, height);
- handleError(destTexture->copySubTexture(this, destTarget, destLevel, offset, sourceLevel, area,
- ConvertToBool(unpackFlipY),
- ConvertToBool(unpackPremultiplyAlpha),
- ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
-}
-
-void Context::compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
-{
- syncStateForTexImage();
-
- gl::Texture *sourceTexture = getTexture(sourceId);
- gl::Texture *destTexture = getTexture(destId);
- handleError(destTexture->copyCompressedTexture(this, sourceTexture));
-}
-
-void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **params)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
-
- QueryBufferPointerv(buffer, pname, params);
-}
-
-void *Context::mapBuffer(BufferBinding target, GLenum access)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
-
- Error error = buffer->map(this, access);
- if (error.isError())
- {
- handleError(error);
- return nullptr;
- }
-
- return buffer->getMapPointer();
-}
-
-GLboolean Context::unmapBuffer(BufferBinding target)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
-
- GLboolean result;
- Error error = buffer->unmap(this, &result);
- if (error.isError())
- {
- handleError(error);
- return GL_FALSE;
- }
-
- return result;
-}
-
-void *Context::mapBufferRange(BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
-
- Error error = buffer->mapRange(this, offset, length, access);
- if (error.isError())
- {
- handleError(error);
- return nullptr;
- }
-
- return buffer->getMapPointer();
-}
-
-void Context::flushMappedBufferRange(BufferBinding /*target*/,
- GLintptr /*offset*/,
- GLsizeiptr /*length*/)
-{
- // We do not currently support a non-trivial implementation of FlushMappedBufferRange
-}
-
-void Context::syncStateForReadPixels()
-{
- syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects);
-}
-
-void Context::syncStateForTexImage()
-{
- syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects);
-}
-
-void Context::syncStateForClear()
-{
- syncRendererState(mClearDirtyBits, mClearDirtyObjects);
-}
-
-void Context::syncStateForBlit()
-{
- syncRendererState(mBlitDirtyBits, mBlitDirtyObjects);
-}
-
-void Context::activeShaderProgram(GLuint pipeline, GLuint program)
-{
- UNIMPLEMENTED();
-}
-
-void Context::activeTexture(GLenum texture)
-{
- mGLState.setActiveSampler(texture - GL_TEXTURE0);
-}
-
-void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- mGLState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
-}
-
-void Context::blendEquation(GLenum mode)
-{
- mGLState.setBlendEquation(mode, mode);
-}
-
-void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- mGLState.setBlendEquation(modeRGB, modeAlpha);
-}
-
-void Context::blendFunc(GLenum sfactor, GLenum dfactor)
-{
- mGLState.setBlendFactors(sfactor, dfactor, sfactor, dfactor);
-}
-
-void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- mGLState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void Context::clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- mGLState.setColorClearValue(red, green, blue, alpha);
-}
-
-void Context::clearDepthf(GLfloat depth)
-{
- mGLState.setDepthClearValue(depth);
-}
-
-void Context::clearStencil(GLint s)
-{
- mGLState.setStencilClearValue(s);
-}
-
-void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- mGLState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue),
- ConvertToBool(alpha));
-}
-
-void Context::cullFace(CullFaceMode mode)
-{
- mGLState.setCullMode(mode);
-}
-
-void Context::depthFunc(GLenum func)
-{
- mGLState.setDepthFunc(func);
-}
-
-void Context::depthMask(GLboolean flag)
-{
- mGLState.setDepthMask(ConvertToBool(flag));
-}
-
-void Context::depthRangef(GLfloat zNear, GLfloat zFar)
-{
- mGLState.setDepthRange(zNear, zFar);
-}
-
-void Context::disable(GLenum cap)
-{
- mGLState.setEnableFeature(cap, false);
-}
-
-void Context::disableVertexAttribArray(GLuint index)
-{
- mGLState.setEnableVertexAttribArray(index, false);
-}
-
-void Context::enable(GLenum cap)
-{
- mGLState.setEnableFeature(cap, true);
-}
-
-void Context::enableVertexAttribArray(GLuint index)
-{
- mGLState.setEnableVertexAttribArray(index, true);
-}
-
-void Context::frontFace(GLenum mode)
-{
- mGLState.setFrontFace(mode);
-}
-
-void Context::hint(GLenum target, GLenum mode)
-{
- switch (target)
- {
- case GL_GENERATE_MIPMAP_HINT:
- mGLState.setGenerateMipmapHint(mode);
- break;
-
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- mGLState.setFragmentShaderDerivativeHint(mode);
- break;
-
- default:
- UNREACHABLE();
- return;
- }
-}
-
-void Context::lineWidth(GLfloat width)
-{
- mGLState.setLineWidth(width);
-}
-
-void Context::pixelStorei(GLenum pname, GLint param)
-{
- switch (pname)
- {
- case GL_UNPACK_ALIGNMENT:
- mGLState.setUnpackAlignment(param);
- break;
-
- case GL_PACK_ALIGNMENT:
- mGLState.setPackAlignment(param);
- break;
-
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- mGLState.setPackReverseRowOrder(param != 0);
- break;
-
- case GL_UNPACK_ROW_LENGTH:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
- mGLState.setUnpackRowLength(param);
- break;
-
- case GL_UNPACK_IMAGE_HEIGHT:
- ASSERT(getClientMajorVersion() >= 3);
- mGLState.setUnpackImageHeight(param);
- break;
-
- case GL_UNPACK_SKIP_IMAGES:
- ASSERT(getClientMajorVersion() >= 3);
- mGLState.setUnpackSkipImages(param);
- break;
-
- case GL_UNPACK_SKIP_ROWS:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
- mGLState.setUnpackSkipRows(param);
- break;
-
- case GL_UNPACK_SKIP_PIXELS:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
- mGLState.setUnpackSkipPixels(param);
- break;
-
- case GL_PACK_ROW_LENGTH:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
- mGLState.setPackRowLength(param);
- break;
-
- case GL_PACK_SKIP_ROWS:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
- mGLState.setPackSkipRows(param);
- break;
-
- case GL_PACK_SKIP_PIXELS:
- ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
- mGLState.setPackSkipPixels(param);
- break;
-
- default:
- UNREACHABLE();
- return;
- }
-}
-
-void Context::polygonOffset(GLfloat factor, GLfloat units)
-{
- mGLState.setPolygonOffsetParams(factor, units);
-}
-
-void Context::sampleCoverage(GLfloat value, GLboolean invert)
-{
- mGLState.setSampleCoverageParams(clamp01(value), ConvertToBool(invert));
-}
-
-void Context::sampleMaski(GLuint maskNumber, GLbitfield mask)
-{
- mGLState.setSampleMaskParams(maskNumber, mask);
-}
-
-void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mGLState.setScissorParams(x, y, width, height);
-}
-
-void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilParams(func, ref, mask);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilBackParams(func, ref, mask);
- }
-}
-
-void Context::stencilMaskSeparate(GLenum face, GLuint mask)
-{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilWritemask(mask);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilBackWritemask(mask);
- }
-}
-
-void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilOperations(fail, zfail, zpass);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- mGLState.setStencilBackOperations(fail, zfail, zpass);
- }
-}
-
-void Context::vertexAttrib1f(GLuint index, GLfloat x)
-{
- GLfloat vals[4] = {x, 0, 0, 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib1fv(GLuint index, const GLfloat *values)
-{
- GLfloat vals[4] = {values[0], 0, 0, 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
-{
- GLfloat vals[4] = {x, y, 0, 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib2fv(GLuint index, const GLfloat *values)
-{
- GLfloat vals[4] = {values[0], values[1], 0, 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- GLfloat vals[4] = {x, y, z, 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib3fv(GLuint index, const GLfloat *values)
-{
- GLfloat vals[4] = {values[0], values[1], values[2], 1};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLfloat vals[4] = {x, y, z, w};
- mGLState.setVertexAttribf(index, vals);
-}
-
-void Context::vertexAttrib4fv(GLuint index, const GLfloat *values)
-{
- mGLState.setVertexAttribf(index, values);
-}
-
-void Context::vertexAttribPointer(GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr)
-{
- mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array),
- size, type, ConvertToBool(normalized), false, stride, ptr);
-}
-
-void Context::vertexAttribFormat(GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeOffset)
-{
- mGLState.setVertexAttribFormat(attribIndex, size, type, ConvertToBool(normalized), false,
- relativeOffset);
-}
-
-void Context::vertexAttribIFormat(GLuint attribIndex,
- GLint size,
- GLenum type,
- GLuint relativeOffset)
-{
- mGLState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset);
-}
-
-void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
-{
- mGLState.setVertexAttribBinding(this, attribIndex, bindingIndex);
-}
-
-void Context::vertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
-{
- mGLState.setVertexBindingDivisor(bindingIndex, divisor);
-}
-
-void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mGLState.setViewportParams(x, y, width, height);
-}
-
-void Context::vertexAttribIPointer(GLuint index,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void *pointer)
-{
- mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array),
- size, type, false, true, stride, pointer);
-}
-
-void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- GLint vals[4] = {x, y, z, w};
- mGLState.setVertexAttribi(index, vals);
-}
-
-void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- GLuint vals[4] = {x, y, z, w};
- mGLState.setVertexAttribu(index, vals);
-}
-
-void Context::vertexAttribI4iv(GLuint index, const GLint *v)
-{
- mGLState.setVertexAttribi(index, v);
-}
-
-void Context::vertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- mGLState.setVertexAttribu(index, v);
-}
-
-void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params)
-{
- const VertexAttribCurrentValueData &currentValues =
- getGLState().getVertexAttribCurrentValue(index);
- const VertexArray *vao = getGLState().getVertexArray();
- QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
- currentValues, pname, params);
-}
-
-void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
-{
- const VertexAttribCurrentValueData &currentValues =
- getGLState().getVertexAttribCurrentValue(index);
- const VertexArray *vao = getGLState().getVertexArray();
- QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
- currentValues, pname, params);
-}
-
-void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
-{
- const VertexAttribCurrentValueData &currentValues =
- getGLState().getVertexAttribCurrentValue(index);
- const VertexArray *vao = getGLState().getVertexArray();
- QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
- currentValues, pname, params);
-}
-
-void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
-{
- const VertexAttribCurrentValueData &currentValues =
- getGLState().getVertexAttribCurrentValue(index);
- const VertexArray *vao = getGLState().getVertexArray();
- QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
- currentValues, pname, params);
-}
-
-void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
-{
- const VertexAttribute &attrib = getGLState().getVertexArray()->getVertexAttribute(index);
- QueryVertexAttribPointerv(attrib, pname, pointer);
-}
-
-void Context::debugMessageControl(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled)
-{
- std::vector<GLuint> idVector(ids, ids + count);
- mGLState.getDebug().setMessageControl(source, type, severity, std::move(idVector),
- ConvertToBool(enabled));
-}
-
-void Context::debugMessageInsert(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf)
-{
- std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf));
- mGLState.getDebug().insertMessage(source, type, id, severity, std::move(msg));
-}
-
-void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam)
-{
- mGLState.getDebug().setCallback(callback, userParam);
-}
-
-GLuint Context::getDebugMessageLog(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog)
-{
- return static_cast<GLuint>(mGLState.getDebug().getMessages(count, bufSize, sources, types, ids,
- severities, lengths, messageLog));
-}
-
-void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
-{
- std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
- mGLState.getDebug().pushGroup(source, id, std::move(msg));
- mImplementation->pushDebugGroup(source, id, length, message);
-}
-
-void Context::popDebugGroup()
-{
- mGLState.getDebug().popGroup();
- mImplementation->popDebugGroup();
-}
-
-void Context::bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
- handleError(buffer->bufferData(this, target, data, size, usage));
-}
-
-void Context::bufferSubData(BufferBinding target,
- GLintptr offset,
- GLsizeiptr size,
- const void *data)
-{
- if (data == nullptr)
- {
- return;
- }
-
- Buffer *buffer = mGLState.getTargetBuffer(target);
- ASSERT(buffer);
- handleError(buffer->bufferSubData(this, target, data, size, offset));
-}
-
-void Context::attachShader(GLuint program, GLuint shader)
-{
- Program *programObject = mState.mShaderPrograms->getProgram(program);
- Shader *shaderObject = mState.mShaderPrograms->getShader(shader);
- ASSERT(programObject && shaderObject);
- programObject->attachShader(shaderObject);
-}
-
-const Workarounds &Context::getWorkarounds() const
-{
- return mWorkarounds;
-}
-
-void Context::copyBufferSubData(BufferBinding readTarget,
- BufferBinding writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size)
-{
- // if size is zero, the copy is a successful no-op
- if (size == 0)
- {
- return;
- }
-
- // TODO(jmadill): cache these.
- Buffer *readBuffer = mGLState.getTargetBuffer(readTarget);
- Buffer *writeBuffer = mGLState.getTargetBuffer(writeTarget);
-
- handleError(writeBuffer->copyBufferSubData(this, readBuffer, readOffset, writeOffset, size));
-}
-
-void Context::bindAttribLocation(GLuint program, GLuint index, const GLchar *name)
-{
- Program *programObject = getProgram(program);
- // TODO(jmadill): Re-use this from the validation if possible.
- ASSERT(programObject);
- programObject->bindAttributeLocation(index, name);
-}
-
-void Context::bindBuffer(BufferBinding target, GLuint buffer)
-{
- Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer);
- mGLState.setBufferBinding(this, target, bufferObject);
-}
-
-void Context::bindBufferBase(BufferBinding target, GLuint index, GLuint buffer)
-{
- bindBufferRange(target, index, buffer, 0, 0);
-}
-
-void Context::bindBufferRange(BufferBinding target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size)
-{
- Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer);
- mGLState.setIndexedBufferBinding(this, target, index, bufferObject, offset, size);
-}
-
-void Context::bindFramebuffer(GLenum target, GLuint framebuffer)
-{
- if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER)
- {
- bindReadFramebuffer(framebuffer);
- }
-
- if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER)
- {
- bindDrawFramebuffer(framebuffer);
- }
-}
-
-void Context::bindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- ASSERT(target == GL_RENDERBUFFER);
- Renderbuffer *object =
- mState.mRenderbuffers->checkRenderbufferAllocation(mImplementation.get(), renderbuffer);
- mGLState.setRenderbufferBinding(this, object);
-}
-
-void Context::texStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations)
-{
- Extents size(width, height, 1);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setStorageMultisample(this, target, samples, internalformat, size,
- ConvertToBool(fixedsamplelocations)));
-}
-
-void Context::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
-{
- // According to spec 3.1 Table 20.49: Framebuffer Dependent Values,
- // the sample position should be queried by DRAW_FRAMEBUFFER.
- mGLState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER);
- const Framebuffer *framebuffer = mGLState.getDrawFramebuffer();
-
- switch (pname)
- {
- case GL_SAMPLE_POSITION:
- handleError(framebuffer->getSamplePosition(index, val));
- break;
- default:
- UNREACHABLE();
- }
-}
-
-void Context::renderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
- GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat);
-
- Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
- handleError(renderbuffer->setStorage(this, convertedInternalFormat, width, height));
-}
-
-void Context::renderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
- GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat);
-
- Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
- handleError(
- renderbuffer->setStorageMultisample(this, samples, convertedInternalFormat, width, height));
-}
-
-void Context::getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-{
- const Sync *syncObject = getSync(sync);
- handleError(QuerySynciv(syncObject, pname, bufSize, length, values));
-}
-
-void Context::getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- QueryFramebufferParameteriv(framebuffer, pname, params);
-}
-
-void Context::framebufferParameteri(GLenum target, GLenum pname, GLint param)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- SetFramebufferParameteri(framebuffer, pname, param);
-}
-
-Error Context::getScratchBuffer(size_t requstedSizeBytes,
- angle::MemoryBuffer **scratchBufferOut) const
-{
- if (!mScratchBuffer.get(requstedSizeBytes, scratchBufferOut))
- {
- return OutOfMemory() << "Failed to allocate internal buffer.";
- }
- return NoError();
-}
-
-Error Context::getZeroFilledBuffer(size_t requstedSizeBytes,
- angle::MemoryBuffer **zeroBufferOut) const
-{
- if (!mZeroFilledBuffer.getInitialized(requstedSizeBytes, zeroBufferOut, 0))
- {
- return OutOfMemory() << "Failed to allocate internal buffer.";
- }
- return NoError();
-}
-
-void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
-{
- if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u)
- {
- return;
- }
-
- // TODO(jmadill): Dirty bits for compute.
- if (isRobustResourceInitEnabled())
- {
- ANGLE_CONTEXT_TRY(mGLState.clearUnclearedActiveTextures(this));
- }
-
- handleError(mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ));
-}
-
-void Context::dispatchComputeIndirect(GLintptr indirect)
-{
- UNIMPLEMENTED();
-}
-
-void Context::texStorage2D(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height)
-{
- Extents size(width, height, 1);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setStorage(this, target, levels, internalFormat, size));
-}
-
-void Context::texStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- Extents size(width, height, depth);
- Texture *texture = getTargetTexture(target);
- handleError(texture->setStorage(this, target, levels, internalFormat, size));
-}
-
-void Context::memoryBarrier(GLbitfield barriers)
-{
- UNIMPLEMENTED();
-}
-
-void Context::memoryBarrierByRegion(GLbitfield barriers)
-{
- UNIMPLEMENTED();
-}
-
-GLenum Context::checkFramebufferStatus(GLenum target)
-{
- Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- return framebuffer->checkStatus(this);
-}
-
-void Context::compileShader(GLuint shader)
-{
- Shader *shaderObject = GetValidShader(this, shader);
- if (!shaderObject)
- {
- return;
- }
- shaderObject->compile(this);
-}
-
-void Context::deleteBuffers(GLsizei n, const GLuint *buffers)
-{
- for (int i = 0; i < n; i++)
- {
- deleteBuffer(buffers[i]);
- }
-}
-
-void Context::deleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- for (int i = 0; i < n; i++)
- {
- if (framebuffers[i] != 0)
- {
- deleteFramebuffer(framebuffers[i]);
- }
- }
-}
-
-void Context::deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
-{
- for (int i = 0; i < n; i++)
- {
- deleteRenderbuffer(renderbuffers[i]);
- }
-}
-
-void Context::deleteTextures(GLsizei n, const GLuint *textures)
-{
- for (int i = 0; i < n; i++)
- {
- if (textures[i] != 0)
- {
- deleteTexture(textures[i]);
- }
- }
-}
-
-void Context::detachShader(GLuint program, GLuint shader)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
-
- Shader *shaderObject = getShader(shader);
- ASSERT(shaderObject);
-
- programObject->detachShader(this, shaderObject);
-}
-
-void Context::genBuffers(GLsizei n, GLuint *buffers)
-{
- for (int i = 0; i < n; i++)
- {
- buffers[i] = createBuffer();
- }
-}
-
-void Context::genFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- for (int i = 0; i < n; i++)
- {
- framebuffers[i] = createFramebuffer();
- }
-}
-
-void Context::genRenderbuffers(GLsizei n, GLuint *renderbuffers)
-{
- for (int i = 0; i < n; i++)
- {
- renderbuffers[i] = createRenderbuffer();
- }
-}
-
-void Context::genTextures(GLsizei n, GLuint *textures)
-{
- for (int i = 0; i < n; i++)
- {
- textures[i] = createTexture();
- }
-}
-
-void Context::getActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getActiveAttribute(index, bufsize, length, size, type, name);
-}
-
-void Context::getActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getActiveUniform(index, bufsize, length, size, type, name);
-}
-
-void Context::getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getAttachedShaders(maxcount, count, shaders);
-}
-
-GLint Context::getAttribLocation(GLuint program, const GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- return programObject->getAttributeLocation(name);
-}
-
-void Context::getBooleanv(GLenum pname, GLboolean *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- getQueryParameterInfo(pname, &nativeType, &numParams);
-
- if (nativeType == GL_BOOL)
- {
- getBooleanvImpl(pname, params);
- }
- else
- {
- CastStateValues(this, nativeType, pname, numParams, params);
- }
-}
-
-void Context::getFloatv(GLenum pname, GLfloat *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- getQueryParameterInfo(pname, &nativeType, &numParams);
-
- if (nativeType == GL_FLOAT)
- {
- getFloatvImpl(pname, params);
- }
- else
- {
- CastStateValues(this, nativeType, pname, numParams, params);
- }
-}
-
-void Context::getIntegerv(GLenum pname, GLint *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- getQueryParameterInfo(pname, &nativeType, &numParams);
-
- if (nativeType == GL_INT)
- {
- getIntegervImpl(pname, params);
- }
- else
- {
- CastStateValues(this, nativeType, pname, numParams, params);
- }
-}
-
-void Context::getProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- QueryProgramiv(this, programObject, pname, params);
-}
-
-void Context::getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
-{
- UNIMPLEMENTED();
-}
-
-void Context::getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getInfoLog(bufsize, length, infolog);
-}
-
-void Context::getProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- UNIMPLEMENTED();
-}
-
-void Context::getShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- Shader *shaderObject = getShader(shader);
- ASSERT(shaderObject);
- QueryShaderiv(this, shaderObject, pname, params);
-}
-
-void Context::getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
-{
- Shader *shaderObject = getShader(shader);
- ASSERT(shaderObject);
- shaderObject->getInfoLog(this, bufsize, length, infolog);
-}
-
-void Context::getShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision)
-{
- // TODO(jmadill): Compute shaders.
-
- switch (shadertype)
- {
- case GL_VERTEX_SHADER:
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- mCaps.vertexLowpFloat.get(range, precision);
- break;
- case GL_MEDIUM_FLOAT:
- mCaps.vertexMediumpFloat.get(range, precision);
- break;
- case GL_HIGH_FLOAT:
- mCaps.vertexHighpFloat.get(range, precision);
- break;
-
- case GL_LOW_INT:
- mCaps.vertexLowpInt.get(range, precision);
- break;
- case GL_MEDIUM_INT:
- mCaps.vertexMediumpInt.get(range, precision);
- break;
- case GL_HIGH_INT:
- mCaps.vertexHighpInt.get(range, precision);
- break;
-
- default:
- UNREACHABLE();
- return;
- }
- break;
-
- case GL_FRAGMENT_SHADER:
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- mCaps.fragmentLowpFloat.get(range, precision);
- break;
- case GL_MEDIUM_FLOAT:
- mCaps.fragmentMediumpFloat.get(range, precision);
- break;
- case GL_HIGH_FLOAT:
- mCaps.fragmentHighpFloat.get(range, precision);
- break;
-
- case GL_LOW_INT:
- mCaps.fragmentLowpInt.get(range, precision);
- break;
- case GL_MEDIUM_INT:
- mCaps.fragmentMediumpInt.get(range, precision);
- break;
- case GL_HIGH_INT:
- mCaps.fragmentHighpInt.get(range, precision);
- break;
-
- default:
- UNREACHABLE();
- return;
- }
- break;
-
- default:
- UNREACHABLE();
- return;
- }
-}
-
-void Context::getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
-{
- Shader *shaderObject = getShader(shader);
- ASSERT(shaderObject);
- shaderObject->getSource(bufsize, length, source);
-}
-
-void Context::getUniformfv(GLuint program, GLint location, GLfloat *params)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getUniformfv(this, location, params);
-}
-
-void Context::getUniformiv(GLuint program, GLint location, GLint *params)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getUniformiv(this, location, params);
-}
-
-GLint Context::getUniformLocation(GLuint program, const GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- return programObject->getUniformLocation(name);
-}
-
-GLboolean Context::isBuffer(GLuint buffer)
-{
- if (buffer == 0)
- {
- return GL_FALSE;
- }
-
- return (getBuffer(buffer) ? GL_TRUE : GL_FALSE);
-}
-
-GLboolean Context::isEnabled(GLenum cap)
-{
- return mGLState.getEnableFeature(cap);
-}
-
-GLboolean Context::isFramebuffer(GLuint framebuffer)
-{
- if (framebuffer == 0)
- {
- return GL_FALSE;
- }
-
- return (getFramebuffer(framebuffer) ? GL_TRUE : GL_FALSE);
-}
-
-GLboolean Context::isProgram(GLuint program)
-{
- if (program == 0)
- {
- return GL_FALSE;
- }
-
- return (getProgram(program) ? GL_TRUE : GL_FALSE);
-}
-
-GLboolean Context::isRenderbuffer(GLuint renderbuffer)
-{
- if (renderbuffer == 0)
- {
- return GL_FALSE;
- }
-
- return (getRenderbuffer(renderbuffer) ? GL_TRUE : GL_FALSE);
-}
-
-GLboolean Context::isShader(GLuint shader)
-{
- if (shader == 0)
- {
- return GL_FALSE;
- }
-
- return (getShader(shader) ? GL_TRUE : GL_FALSE);
-}
-
-GLboolean Context::isTexture(GLuint texture)
-{
- if (texture == 0)
- {
- return GL_FALSE;
- }
-
- return (getTexture(texture) ? GL_TRUE : GL_FALSE);
-}
-
-void Context::linkProgram(GLuint program)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- handleError(programObject->link(this));
- mGLState.onProgramExecutableChange(programObject);
-}
-
-void Context::releaseShaderCompiler()
-{
- mCompiler.set(this, nullptr);
-}
-
-void Context::shaderBinary(GLsizei n,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length)
-{
- // No binary shader formats are supported.
- UNIMPLEMENTED();
-}
-
-void Context::shaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length)
-{
- Shader *shaderObject = getShader(shader);
- ASSERT(shaderObject);
- shaderObject->setSource(count, string, length);
-}
-
-void Context::stencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
-}
-
-void Context::stencilMask(GLuint mask)
-{
- stencilMaskSeparate(GL_FRONT_AND_BACK, mask);
-}
-
-void Context::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- stencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
-}
-
-void Context::uniform1f(GLint location, GLfloat x)
-{
- Program *program = mGLState.getProgram();
- program->setUniform1fv(location, 1, &x);
-}
-
-void Context::uniform1fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform1fv(location, count, v);
-}
-
-void Context::uniform1i(GLint location, GLint x)
-{
- Program *program = mGLState.getProgram();
- if (program->setUniform1iv(location, 1, &x) == Program::SetUniformResult::SamplerChanged)
- {
- mGLState.setObjectDirty(GL_PROGRAM);
- }
-}
-
-void Context::uniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- Program *program = mGLState.getProgram();
- if (program->setUniform1iv(location, count, v) == Program::SetUniformResult::SamplerChanged)
- {
- mGLState.setObjectDirty(GL_PROGRAM);
- }
-}
-
-void Context::uniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GLfloat xy[2] = {x, y};
- Program *program = mGLState.getProgram();
- program->setUniform2fv(location, 1, xy);
-}
-
-void Context::uniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform2fv(location, count, v);
-}
-
-void Context::uniform2i(GLint location, GLint x, GLint y)
-{
- GLint xy[2] = {x, y};
- Program *program = mGLState.getProgram();
- program->setUniform2iv(location, 1, xy);
-}
-
-void Context::uniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform2iv(location, count, v);
-}
-
-void Context::uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GLfloat xyz[3] = {x, y, z};
- Program *program = mGLState.getProgram();
- program->setUniform3fv(location, 1, xyz);
-}
-
-void Context::uniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform3fv(location, count, v);
-}
-
-void Context::uniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- GLint xyz[3] = {x, y, z};
- Program *program = mGLState.getProgram();
- program->setUniform3iv(location, 1, xyz);
-}
-
-void Context::uniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform3iv(location, count, v);
-}
-
-void Context::uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLfloat xyzw[4] = {x, y, z, w};
- Program *program = mGLState.getProgram();
- program->setUniform4fv(location, 1, xyzw);
-}
-
-void Context::uniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform4fv(location, count, v);
-}
-
-void Context::uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GLint xyzw[4] = {x, y, z, w};
- Program *program = mGLState.getProgram();
- program->setUniform4iv(location, 1, xyzw);
-}
-
-void Context::uniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- Program *program = mGLState.getProgram();
- program->setUniform4iv(location, count, v);
-}
-
-void Context::uniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix2fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix3fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix4fv(location, count, transpose, value);
-}
-
-void Context::validateProgram(GLuint program)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->validate(mCaps);
-}
-
-void Context::validateProgramPipeline(GLuint pipeline)
-{
- UNIMPLEMENTED();
-}
-
-void Context::getProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject != nullptr);
-
- handleError(programObject->saveBinary(this, binaryFormat, binary, bufSize, length));
-}
-
-void Context::programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject != nullptr);
-
- handleError(programObject->loadBinary(this, binaryFormat, binary, length));
-}
-
-void Context::uniform1ui(GLint location, GLuint v0)
-{
- Program *program = mGLState.getProgram();
- program->setUniform1uiv(location, 1, &v0);
-}
-
-void Context::uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- Program *program = mGLState.getProgram();
- const GLuint xy[] = {v0, v1};
- program->setUniform2uiv(location, 1, xy);
-}
-
-void Context::uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- Program *program = mGLState.getProgram();
- const GLuint xyz[] = {v0, v1, v2};
- program->setUniform3uiv(location, 1, xyz);
-}
-
-void Context::uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- Program *program = mGLState.getProgram();
- const GLuint xyzw[] = {v0, v1, v2, v3};
- program->setUniform4uiv(location, 1, xyzw);
-}
-
-void Context::uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniform1uiv(location, count, value);
-}
-void Context::uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniform2uiv(location, count, value);
-}
-
-void Context::uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniform3uiv(location, count, value);
-}
-
-void Context::uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniform4uiv(location, count, value);
-}
-
-void Context::genQueries(GLsizei n, GLuint *ids)
-{
- for (GLsizei i = 0; i < n; i++)
- {
- GLuint handle = mQueryHandleAllocator.allocate();
- mQueryMap.assign(handle, nullptr);
- ids[i] = handle;
- }
-}
-
-void Context::deleteQueries(GLsizei n, const GLuint *ids)
-{
- for (int i = 0; i < n; i++)
- {
- GLuint query = ids[i];
-
- Query *queryObject = nullptr;
- if (mQueryMap.erase(query, &queryObject))
- {
- mQueryHandleAllocator.release(query);
- if (queryObject)
- {
- queryObject->release(this);
- }
- }
- }
-}
-
-GLboolean Context::isQuery(GLuint id)
-{
- return (getQuery(id, false, GL_NONE) != nullptr) ? GL_TRUE : GL_FALSE;
-}
-
-void Context::uniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void Context::uniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *program = mGLState.getProgram();
- program->setUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void Context::deleteVertexArrays(GLsizei n, const GLuint *arrays)
-{
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- GLuint vertexArray = arrays[arrayIndex];
-
- if (arrays[arrayIndex] != 0)
- {
- VertexArray *vertexArrayObject = nullptr;
- if (mVertexArrayMap.erase(vertexArray, &vertexArrayObject))
- {
- if (vertexArrayObject != nullptr)
- {
- detachVertexArray(vertexArray);
- vertexArrayObject->onDestroy(this);
- }
-
- mVertexArrayHandleAllocator.release(vertexArray);
- }
- }
- }
-}
-
-void Context::genVertexArrays(GLsizei n, GLuint *arrays)
-{
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- GLuint vertexArray = mVertexArrayHandleAllocator.allocate();
- mVertexArrayMap.assign(vertexArray, nullptr);
- arrays[arrayIndex] = vertexArray;
- }
-}
-
-bool Context::isVertexArray(GLuint array)
-{
- if (array == 0)
- {
- return GL_FALSE;
- }
-
- VertexArray *vao = getVertexArray(array);
- return (vao != nullptr ? GL_TRUE : GL_FALSE);
-}
-
-void Context::endTransformFeedback()
-{
- TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
- transformFeedback->end(this);
-}
-
-void Context::transformFeedbackVaryings(GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
-}
-
-void Context::getTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
-}
-
-void Context::deleteTransformFeedbacks(GLsizei n, const GLuint *ids)
-{
- for (int i = 0; i < n; i++)
- {
- GLuint transformFeedback = ids[i];
- if (transformFeedback == 0)
- {
- continue;
- }
-
- TransformFeedback *transformFeedbackObject = nullptr;
- if (mTransformFeedbackMap.erase(transformFeedback, &transformFeedbackObject))
- {
- if (transformFeedbackObject != nullptr)
- {
- detachTransformFeedback(transformFeedback);
- transformFeedbackObject->release(this);
- }
-
- mTransformFeedbackHandleAllocator.release(transformFeedback);
- }
- }
-}
-
-void Context::genTransformFeedbacks(GLsizei n, GLuint *ids)
-{
- for (int i = 0; i < n; i++)
- {
- GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate();
- mTransformFeedbackMap.assign(transformFeedback, nullptr);
- ids[i] = transformFeedback;
- }
-}
-
-bool Context::isTransformFeedback(GLuint id)
-{
- if (id == 0)
- {
- // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback
- // returns FALSE
- return GL_FALSE;
- }
-
- const TransformFeedback *transformFeedback = getTransformFeedback(id);
- return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE);
-}
-
-void Context::pauseTransformFeedback()
-{
- TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
- transformFeedback->pause();
-}
-
-void Context::resumeTransformFeedback()
-{
- TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
- transformFeedback->resume();
-}
-
-void Context::getUniformuiv(GLuint program, GLint location, GLuint *params)
-{
- const Program *programObject = getProgram(program);
- programObject->getUniformuiv(this, location, params);
-}
-
-GLint Context::getFragDataLocation(GLuint program, const GLchar *name)
-{
- const Program *programObject = getProgram(program);
- return programObject->getFragDataLocation(name);
-}
-
-void Context::getUniformIndices(GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices)
-{
- const Program *programObject = getProgram(program);
- if (!programObject->isLinked())
- {
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- uniformIndices[uniformId] = GL_INVALID_INDEX;
- }
- }
- else
- {
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
- }
- }
-}
-
-void Context::getActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params)
-{
- const Program *programObject = getProgram(program);
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- const GLuint index = uniformIndices[uniformId];
- params[uniformId] = GetUniformResourceProperty(programObject, index, pname);
- }
-}
-
-GLuint Context::getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
-{
- const Program *programObject = getProgram(program);
- return programObject->getUniformBlockIndex(uniformBlockName);
-}
-
-void Context::getActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params)
-{
- const Program *programObject = getProgram(program);
- QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
-}
-
-void Context::getActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName)
-{
- const Program *programObject = getProgram(program);
- programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void Context::uniformBlockBinding(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding)
-{
- Program *programObject = getProgram(program);
- programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
-}
-
-GLsync Context::fenceSync(GLenum condition, GLbitfield flags)
-{
- GLuint handle = mState.mSyncs->createSync(mImplementation.get());
- GLsync syncHandle = reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle));
-
- Sync *syncObject = getSync(syncHandle);
- Error error = syncObject->set(condition, flags);
- if (error.isError())
- {
- deleteSync(syncHandle);
- handleError(error);
- return nullptr;
- }
-
- return syncHandle;
-}
-
-GLboolean Context::isSync(GLsync sync)
-{
- return (getSync(sync) != nullptr);
-}
-
-GLenum Context::clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- Sync *syncObject = getSync(sync);
-
- GLenum result = GL_WAIT_FAILED;
- handleError(syncObject->clientWait(flags, timeout, &result));
- return result;
-}
-
-void Context::waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- Sync *syncObject = getSync(sync);
- handleError(syncObject->serverWait(flags, timeout));
-}
-
-void Context::getInteger64v(GLenum pname, GLint64 *params)
-{
- GLenum nativeType = GL_NONE;
- unsigned int numParams = 0;
- getQueryParameterInfo(pname, &nativeType, &numParams);
-
- if (nativeType == GL_INT_64_ANGLEX)
- {
- getInteger64vImpl(pname, params);
- }
- else
- {
- CastStateValues(this, nativeType, pname, numParams, params);
- }
-}
-
-void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params)
-{
- Buffer *buffer = mGLState.getTargetBuffer(target);
- QueryBufferParameteri64v(buffer, pname, params);
-}
-
-void Context::genSamplers(GLsizei count, GLuint *samplers)
-{
- for (int i = 0; i < count; i++)
- {
- samplers[i] = mState.mSamplers->createSampler();
- }
-}
-
-void Context::deleteSamplers(GLsizei count, const GLuint *samplers)
-{
- for (int i = 0; i < count; i++)
- {
- GLuint sampler = samplers[i];
-
- if (mState.mSamplers->getSampler(sampler))
- {
- detachSampler(sampler);
- }
-
- mState.mSamplers->deleteObject(this, sampler);
- }
-}
-
-void Context::getInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params)
-{
- const TextureCaps &formatCaps = mTextureCaps.get(internalformat);
- QueryInternalFormativ(formatCaps, pname, bufSize, params);
-}
-
-void Context::programUniform1i(GLuint program, GLint location, GLint v0)
-{
- programUniform1iv(program, location, 1, &v0);
-}
-
-void Context::programUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-{
- GLint xy[2] = {v0, v1};
- programUniform2iv(program, location, 1, xy);
-}
-
-void Context::programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-{
- GLint xyz[3] = {v0, v1, v2};
- programUniform3iv(program, location, 1, xyz);
-}
-
-void Context::programUniform4i(GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2,
- GLint v3)
-{
- GLint xyzw[4] = {v0, v1, v2, v3};
- programUniform4iv(program, location, 1, xyzw);
-}
-
-void Context::programUniform1ui(GLuint program, GLint location, GLuint v0)
-{
- programUniform1uiv(program, location, 1, &v0);
-}
-
-void Context::programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
-{
- GLuint xy[2] = {v0, v1};
- programUniform2uiv(program, location, 1, xy);
-}
-
-void Context::programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GLuint xyz[3] = {v0, v1, v2};
- programUniform3uiv(program, location, 1, xyz);
-}
-
-void Context::programUniform4ui(GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLuint xyzw[4] = {v0, v1, v2, v3};
- programUniform4uiv(program, location, 1, xyzw);
-}
-
-void Context::programUniform1f(GLuint program, GLint location, GLfloat v0)
-{
- programUniform1fv(program, location, 1, &v0);
-}
-
-void Context::programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-{
- GLfloat xy[2] = {v0, v1};
- programUniform2fv(program, location, 1, xy);
-}
-
-void Context::programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GLfloat xyz[3] = {v0, v1, v2};
- programUniform3fv(program, location, 1, xyz);
-}
-
-void Context::programUniform4f(GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3)
-{
- GLfloat xyzw[4] = {v0, v1, v2, v3};
- programUniform4fv(program, location, 1, xyzw);
-}
-
-void Context::programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- if (programObject->setUniform1iv(location, count, value) ==
- Program::SetUniformResult::SamplerChanged)
- {
- mGLState.setObjectDirty(GL_PROGRAM);
- }
-}
-
-void Context::programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform2iv(location, count, value);
-}
-
-void Context::programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform3iv(location, count, value);
-}
-
-void Context::programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform4iv(location, count, value);
-}
-
-void Context::programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform1uiv(location, count, value);
-}
-
-void Context::programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform2uiv(location, count, value);
-}
-
-void Context::programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform3uiv(location, count, value);
-}
-
-void Context::programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform4uiv(location, count, value);
-}
-
-void Context::programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform1fv(location, count, value);
-}
-
-void Context::programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform2fv(location, count, value);
-}
-
-void Context::programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform3fv(location, count, value);
-}
-
-void Context::programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniform4fv(location, count, value);
-}
-
-void Context::programUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix2fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix3fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix4fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void Context::programUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- Program *programObject = getProgram(program);
- ASSERT(programObject);
- programObject->setUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void Context::onTextureChange(const Texture *texture)
-{
- // Conservatively assume all textures are dirty.
- // TODO(jmadill): More fine-grained update.
- mGLState.setObjectDirty(GL_TEXTURE);
-}
-
-void Context::genProgramPipelines(GLsizei count, GLuint *pipelines)
-{
- for (int i = 0; i < count; i++)
- {
- pipelines[i] = createProgramPipeline();
- }
-}
-
-void Context::deleteProgramPipelines(GLsizei count, const GLuint *pipelines)
-{
- for (int i = 0; i < count; i++)
- {
- if (pipelines[i] != 0)
- {
- deleteProgramPipeline(pipelines[i]);
- }
- }
-}
-
-GLboolean Context::isProgramPipeline(GLuint pipeline)
-{
- if (pipeline == 0)
- {
- return GL_FALSE;
- }
-
- return (getProgramPipeline(pipeline) ? GL_TRUE : GL_FALSE);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Context.h b/src/3rdparty/angle/src/libANGLE/Context.h
deleted file mode 100644
index 38c4e7b4d1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Context.h
+++ /dev/null
@@ -1,1154 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Context.h: Defines the gl::Context class, managing all GL state and performing
-// rendering operations. It is the GLES2 specific implementation of EGLContext.
-
-#ifndef LIBANGLE_CONTEXT_H_
-#define LIBANGLE_CONTEXT_H_
-
-#include <set>
-#include <string>
-
-#include "angle_gl.h"
-#include "common/MemoryBuffer.h"
-#include "common/angleutils.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/HandleAllocator.h"
-#include "libANGLE/PackedGLEnums.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/ResourceMap.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/Workarounds.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-class ContextImpl;
-class EGLImplFactory;
-}
-
-namespace egl
-{
-class AttributeMap;
-class Surface;
-struct Config;
-class Thread;
-}
-
-namespace gl
-{
-class Buffer;
-class Compiler;
-class FenceNV;
-class Sync;
-class Framebuffer;
-class MemoryProgramCache;
-class Program;
-class Query;
-class Renderbuffer;
-class Sampler;
-class Shader;
-class Texture;
-class TransformFeedback;
-class VertexArray;
-struct VertexAttribute;
-class ProgramPipeline;
-
-class Context final : public ValidationContext
-{
- public:
- Context(rx::EGLImplFactory *implFactory,
- const egl::Config *config,
- const Context *shareContext,
- TextureManager *shareTextures,
- MemoryProgramCache *memoryProgramCache,
- const egl::AttributeMap &attribs,
- const egl::DisplayExtensions &displayExtensions);
-
- egl::Error onDestroy(const egl::Display *display);
- ~Context() override;
-
- egl::Error makeCurrent(egl::Display *display, egl::Surface *surface);
- egl::Error releaseSurface(const egl::Display *display);
-
- // These create and destroy methods are merely pass-throughs to
- // ResourceManager, which owns these object types
- GLuint createBuffer();
- GLuint createShader(GLenum type);
- GLuint createProgram();
- GLuint createTexture();
- GLuint createRenderbuffer();
- GLuint createPaths(GLsizei range);
- GLuint createProgramPipeline();
- GLuint createShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings);
-
- void deleteBuffer(GLuint buffer);
- void deleteShader(GLuint shader);
- void deleteProgram(GLuint program);
- void deleteTexture(GLuint texture);
- void deleteRenderbuffer(GLuint renderbuffer);
- void deletePaths(GLuint first, GLsizei range);
- void deleteProgramPipeline(GLuint pipeline);
-
- // CHROMIUM_path_rendering
- bool hasPathData(GLuint path) const;
- bool hasPath(GLuint path) const;
- void setPathCommands(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
- void setPathParameterf(GLuint path, GLenum pname, GLfloat value);
- void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const;
- void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
-
- // Framebuffers are owned by the Context, so these methods do not pass through
- GLuint createFramebuffer();
- void deleteFramebuffer(GLuint framebuffer);
-
- // NV Fences are owned by the Context.
- GLuint createFenceNV();
- void deleteFenceNV(GLuint fence);
-
- void bindTexture(GLenum target, GLuint handle);
- void bindReadFramebuffer(GLuint framebufferHandle);
- void bindDrawFramebuffer(GLuint framebufferHandle);
- void bindVertexArray(GLuint vertexArrayHandle);
- void bindVertexBuffer(GLuint bindingIndex,
- GLuint bufferHandle,
- GLintptr offset,
- GLsizei stride);
- void bindSampler(GLuint textureUnit, GLuint samplerHandle);
- void bindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
- void useProgram(GLuint program);
- void useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
- void bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle);
- void bindProgramPipeline(GLuint pipelineHandle);
-
- void beginQuery(GLenum target, GLuint query);
- void endQuery(GLenum target);
- void queryCounter(GLuint id, GLenum target);
- void getQueryiv(GLenum target, GLenum pname, GLint *params);
- void getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
- void getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
- void getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
- void getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
-
- void vertexAttribDivisor(GLuint index, GLuint divisor);
- void vertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
-
- void getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params);
- void getFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params);
- void getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
-
- void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void getTexParameteriv(GLenum target, GLenum pname, GLint *params);
- void getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
- void getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
- void texParameterf(GLenum target, GLenum pname, GLfloat param);
- void texParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void texParameteri(GLenum target, GLenum pname, GLint param);
- void texParameteriv(GLenum target, GLenum pname, const GLint *params);
-
- void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
- void samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
- void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
- void samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
-
- void getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
- void getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
-
- void programParameteri(GLuint program, GLenum pname, GLint value);
-
- GLuint getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
- void getProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
- GLint getProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
- void getProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
- void getProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-
- Buffer *getBuffer(GLuint handle) const;
- FenceNV *getFenceNV(GLuint handle);
- Sync *getSync(GLsync handle) const;
- Texture *getTexture(GLuint handle) const;
- Framebuffer *getFramebuffer(GLuint handle) const;
- Renderbuffer *getRenderbuffer(GLuint handle) const;
- VertexArray *getVertexArray(GLuint handle) const;
- Sampler *getSampler(GLuint handle) const;
- Query *getQuery(GLuint handle, bool create, GLenum type);
- Query *getQuery(GLuint handle) const;
- TransformFeedback *getTransformFeedback(GLuint handle) const;
- ProgramPipeline *getProgramPipeline(GLuint handle) const;
-
- void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
- void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
- void getObjectLabel(GLenum identifier,
- GLuint name,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label) const;
- void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const;
-
- Texture *getTargetTexture(GLenum target) const;
- Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
-
- Compiler *getCompiler() const;
-
- bool isSampler(GLuint samplerName) const;
-
- bool isVertexArrayGenerated(GLuint vertexArray);
- bool isTransformFeedbackGenerated(GLuint vertexArray);
-
- void getBooleanv(GLenum pname, GLboolean *params);
- void getBooleanvImpl(GLenum pname, GLboolean *params);
- void getFloatv(GLenum pname, GLfloat *params);
- void getFloatvImpl(GLenum pname, GLfloat *params);
- void getIntegerv(GLenum pname, GLint *params);
- void getIntegervImpl(GLenum pname, GLint *params);
- void getInteger64vImpl(GLenum pname, GLint64 *params);
- void getPointerv(GLenum pname, void **params) const;
- void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
- void getIntegeri_v(GLenum target, GLuint index, GLint *data);
- void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
-
- void activeShaderProgram(GLuint pipeline, GLuint program);
- void activeTexture(GLenum texture);
- void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void blendEquation(GLenum mode);
- void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void blendFunc(GLenum sfactor, GLenum dfactor);
- void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void clearDepthf(GLfloat depth);
- void clearStencil(GLint s);
- void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void cullFace(CullFaceMode mode);
- void depthFunc(GLenum func);
- void depthMask(GLboolean flag);
- void depthRangef(GLfloat zNear, GLfloat zFar);
- void disable(GLenum cap);
- void disableVertexAttribArray(GLuint index);
- void enable(GLenum cap);
- void enableVertexAttribArray(GLuint index);
- void frontFace(GLenum mode);
- void hint(GLenum target, GLenum mode);
- void lineWidth(GLfloat width);
- void pixelStorei(GLenum pname, GLint param);
- void polygonOffset(GLfloat factor, GLfloat units);
- void sampleCoverage(GLfloat value, GLboolean invert);
- void sampleMaski(GLuint maskNumber, GLbitfield mask);
- void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void stencilMaskSeparate(GLenum face, GLuint mask);
- void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void vertexAttrib1f(GLuint index, GLfloat x);
- void vertexAttrib1fv(GLuint index, const GLfloat *values);
- void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
- void vertexAttrib2fv(GLuint index, const GLfloat *values);
- void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- void vertexAttrib3fv(GLuint index, const GLfloat *values);
- void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void vertexAttrib4fv(GLuint index, const GLfloat *values);
- void vertexAttribFormat(GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeOffset);
- void vertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset);
- void vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
- void vertexAttribPointer(GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr);
- void vertexAttribIPointer(GLuint index,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void *pointer);
- void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
- void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void vertexAttribI4iv(GLuint index, const GLint *v);
- void vertexAttribI4uiv(GLuint index, const GLuint *v);
- void getVertexAttribiv(GLuint index, GLenum pname, GLint *params);
- void getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
- void getVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
- void getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
- void getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
-
- void debugMessageControl(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled);
- void debugMessageInsert(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf);
- void debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam);
- GLuint getDebugMessageLog(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog);
- void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
- void popDebugGroup();
-
- void clear(GLbitfield mask);
- void clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values);
- void clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values);
- void clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values);
- void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-
- void drawArrays(GLenum mode, GLint first, GLsizei count);
- void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-
- void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
- void drawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances);
- void drawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices);
- void drawArraysIndirect(GLenum mode, const void *indirect);
- void drawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
-
- void blitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-
- void readPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels);
-
- void copyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
- void copyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
- void copyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
- void framebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level);
-
- void framebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-
- void framebufferTextureLayer(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer);
- void framebufferTextureMultiviewLayeredANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews);
- void framebufferTextureMultiviewSideBySideANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets);
-
- void drawBuffers(GLsizei n, const GLenum *bufs);
- void readBuffer(GLenum mode);
-
- void discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
- void invalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
- void invalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
- void texImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
- void texImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
- void texSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels);
- void texSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels);
- void compressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data);
- void compressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data);
- void compressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data);
- void compressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data);
- void copyTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
- void copySubTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
- void compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
-
- void generateMipmap(GLenum target);
-
- void flush();
- void finish();
-
- void getBufferPointerv(BufferBinding target, GLenum pname, void **params);
- void *mapBuffer(BufferBinding target, GLenum access);
- GLboolean unmapBuffer(BufferBinding target);
- void *mapBufferRange(BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
- void flushMappedBufferRange(BufferBinding target, GLintptr offset, GLsizeiptr length);
-
- void beginTransformFeedback(GLenum primitiveMode);
-
- bool hasActiveTransformFeedback(GLuint program) const;
-
- void insertEventMarker(GLsizei length, const char *marker);
- void pushGroupMarker(GLsizei length, const char *marker);
- void popGroupMarker();
-
- void bindUniformLocation(GLuint program, GLint location, const GLchar *name);
- void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void renderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
- void getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-
- // CHROMIUM_framebuffer_mixed_samples
- void setCoverageModulation(GLenum components);
-
- // CHROMIUM_path_rendering
- void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
- void loadPathRenderingIdentityMatrix(GLenum matrixMode);
- void stencilFillPath(GLuint path, GLenum fillMode, GLuint mask);
- void stencilStrokePath(GLuint path, GLint reference, GLuint mask);
- void coverFillPath(GLuint path, GLenum coverMode);
- void coverStrokePath(GLuint path, GLenum coverMode);
- void stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
- void stencilThenCoverStrokePath(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
- void coverFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- void coverStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- void stencilFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBAse,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- void stencilStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- void stencilThenCoverFillPathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- void stencilThenCoverStrokePathInstanced(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- void bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name);
- void programPathFragmentInputGen(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
- void bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage);
- void bufferSubData(BufferBinding target, GLintptr offset, GLsizeiptr size, const void *data);
- void attachShader(GLuint program, GLuint shader);
- void bindAttribLocation(GLuint program, GLuint index, const GLchar *name);
- void bindBuffer(BufferBinding target, GLuint buffer);
- void bindBufferBase(BufferBinding target, GLuint index, GLuint buffer);
- void bindBufferRange(BufferBinding target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size);
- void bindFramebuffer(GLenum target, GLuint framebuffer);
- void bindRenderbuffer(GLenum target, GLuint renderbuffer);
-
- void texStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations);
-
- void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
-
- void copyBufferSubData(BufferBinding readTarget,
- BufferBinding writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-
- GLenum checkFramebufferStatus(GLenum target);
- void compileShader(GLuint shader);
- void deleteBuffers(GLsizei n, const GLuint *buffers);
- void deleteFramebuffers(GLsizei n, const GLuint *framebuffers);
- void deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
- void deleteTextures(GLsizei n, const GLuint *textures);
- void detachShader(GLuint program, GLuint shader);
- void genBuffers(GLsizei n, GLuint *buffers);
- void genFramebuffers(GLsizei n, GLuint *framebuffers);
- void genRenderbuffers(GLsizei n, GLuint *renderbuffers);
- void genTextures(GLsizei n, GLuint *textures);
- void getActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
- void getActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
- void getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders);
- GLint getAttribLocation(GLuint program, const GLchar *name);
- void getProgramiv(GLuint program, GLenum pname, GLint *params);
- void getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
- void getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog);
- void getProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
- void getShaderiv(GLuint shader, GLenum pname, GLint *params);
- void getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog);
- void getShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision);
- void getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
- void getUniformfv(GLuint program, GLint location, GLfloat *params);
- void getUniformiv(GLuint program, GLint location, GLint *params);
- GLint getUniformLocation(GLuint program, const GLchar *name);
- GLboolean isBuffer(GLuint buffer);
- GLboolean isEnabled(GLenum cap);
- GLboolean isFramebuffer(GLuint framebuffer);
- GLboolean isProgram(GLuint program);
- GLboolean isRenderbuffer(GLuint renderbuffer);
- GLboolean isShader(GLuint shader);
- GLboolean isTexture(GLuint texture);
- void linkProgram(GLuint program);
- void releaseShaderCompiler();
- void shaderBinary(GLsizei n,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length);
- void shaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length);
- void stencilFunc(GLenum func, GLint ref, GLuint mask);
- void stencilMask(GLuint mask);
- void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void uniform1f(GLint location, GLfloat x);
- void uniform1fv(GLint location, GLsizei count, const GLfloat *v);
- void uniform1i(GLint location, GLint x);
- void uniform1iv(GLint location, GLsizei count, const GLint *v);
- void uniform2f(GLint location, GLfloat x, GLfloat y);
- void uniform2fv(GLint location, GLsizei count, const GLfloat *v);
- void uniform2i(GLint location, GLint x, GLint y);
- void uniform2iv(GLint location, GLsizei count, const GLint *v);
- void uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void uniform3fv(GLint location, GLsizei count, const GLfloat *v);
- void uniform3i(GLint location, GLint x, GLint y, GLint z);
- void uniform3iv(GLint location, GLsizei count, const GLint *v);
- void uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform4fv(GLint location, GLsizei count, const GLfloat *v);
- void uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
- void uniform4iv(GLint location, GLsizei count, const GLint *v);
- void uniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void uniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void uniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void validateProgram(GLuint program);
- void validateProgramPipeline(GLuint pipeline);
-
- void genQueries(GLsizei n, GLuint *ids);
- void deleteQueries(GLsizei n, const GLuint *ids);
- GLboolean isQuery(GLuint id);
-
- void uniform1ui(GLint location, GLuint v0);
- void uniform2ui(GLint location, GLuint v0, GLuint v1);
- void uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
- void uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void uniform1uiv(GLint location, GLsizei count, const GLuint *value);
- void uniform2uiv(GLint location, GLsizei count, const GLuint *value);
- void uniform3uiv(GLint location, GLsizei count, const GLuint *value);
- void uniform4uiv(GLint location, GLsizei count, const GLuint *value);
-
- void uniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- void uniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- void uniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- void uniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- void uniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- void uniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void deleteVertexArrays(GLsizei n, const GLuint *arrays);
- void genVertexArrays(GLsizei n, GLuint *arrays);
- bool isVertexArray(GLuint array);
-
- void endTransformFeedback();
- void transformFeedbackVaryings(GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode);
- void getTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name);
-
- void deleteTransformFeedbacks(GLsizei n, const GLuint *ids);
- void genTransformFeedbacks(GLsizei n, GLuint *ids);
- bool isTransformFeedback(GLuint id);
- void pauseTransformFeedback();
- void resumeTransformFeedback();
-
- void getProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
- void programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-
- void getUniformuiv(GLuint program, GLint location, GLuint *params);
- GLint getFragDataLocation(GLuint program, const GLchar *name);
- void getUniformIndices(GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices);
- void getActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params);
- GLuint getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
- void getActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params);
- void getActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName);
- void uniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
- GLsync fenceSync(GLenum condition, GLbitfield flags);
- GLboolean isSync(GLsync sync);
- void deleteSync(GLsync sync);
- GLenum clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
- void waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
- void getInteger64v(GLenum pname, GLint64 *params);
-
- void getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params);
- void genSamplers(GLsizei count, GLuint *samplers);
- void deleteSamplers(GLsizei count, const GLuint *samplers);
- void getInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params);
-
- void programUniform1i(GLuint program, GLint location, GLint v0);
- void programUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
- void programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
- void programUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- void programUniform1ui(GLuint program, GLint location, GLuint v0);
- void programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
- void programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
- void programUniform4ui(GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3);
- void programUniform1f(GLuint program, GLint location, GLfloat v0);
- void programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
- void programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- void programUniform4f(GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3);
- void programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
- void programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
- void programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
- void programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
- void programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-
- void programUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void programUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
- void deleteProgramPipelines(GLsizei n, const GLuint *pipelines);
- void genProgramPipelines(GLsizei n, GLuint *pipelines);
- GLboolean isProgramPipeline(GLuint pipeline);
-
- // Consumes the error.
- void handleError(const Error &error) override;
-
- GLenum getError();
- void markContextLost();
- bool isContextLost();
- GLenum getResetStatus();
- bool isResetNotificationEnabled();
-
- const egl::Config *getConfig() const;
- EGLenum getClientType() const;
- EGLenum getRenderBuffer() const;
-
- const GLubyte *getString(GLenum name) const;
- const GLubyte *getStringi(GLenum name, GLuint index) const;
-
- size_t getExtensionStringCount() const;
-
- bool isExtensionRequestable(const char *name);
- void requestExtension(const char *name);
- size_t getRequestableExtensionStringCount() const;
-
- rx::ContextImpl *getImplementation() const { return mImplementation.get(); }
- const Workarounds &getWorkarounds() const;
-
- void getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
- void framebufferParameteri(GLenum target, GLenum pname, GLint param);
-
- Error getScratchBuffer(size_t requestedSizeBytes, angle::MemoryBuffer **scratchBufferOut) const;
- Error getZeroFilledBuffer(size_t requstedSizeBytes, angle::MemoryBuffer **zeroBufferOut) const;
-
- void dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
- void dispatchComputeIndirect(GLintptr indirect);
-
- MemoryProgramCache *getMemoryProgramCache() const { return mMemoryProgramCache; }
-
- template <EntryPoint EP, typename... ParamsT>
- void gatherParams(ParamsT &&... params);
-
- void texStorage2D(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height);
- void texStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
- void memoryBarrier(GLbitfield barriers);
- void memoryBarrierByRegion(GLbitfield barriers);
-
- // Notification for a state change in a Texture.
- void onTextureChange(const Texture *texture);
-
- egl::Display *getCurrentDisplay() const { return mCurrentDisplay; }
- egl::Surface *getCurrentDrawSurface() const { return mCurrentSurface; }
- egl::Surface *getCurrentReadSurface() const { return mCurrentSurface; }
-
- bool isRobustResourceInitEnabled() const { return mGLState.isRobustResourceInitEnabled(); }
-
- private:
- Error prepareForDraw();
- void syncRendererState();
- void syncRendererState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask);
- void syncStateForReadPixels();
- void syncStateForTexImage();
- void syncStateForClear();
- void syncStateForBlit();
- VertexArray *checkVertexArrayAllocation(GLuint vertexArrayHandle);
- TransformFeedback *checkTransformFeedbackAllocation(GLuint transformFeedback);
-
- void detachBuffer(GLuint buffer);
- void detachTexture(GLuint texture);
- void detachFramebuffer(GLuint framebuffer);
- void detachRenderbuffer(GLuint renderbuffer);
- void detachVertexArray(GLuint vertexArray);
- void detachTransformFeedback(GLuint transformFeedback);
- void detachSampler(GLuint sampler);
- void detachProgramPipeline(GLuint pipeline);
-
- void initRendererString();
- void initVersionStrings();
- void initExtensionStrings();
-
- void initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit);
- void updateCaps();
- void initWorkarounds();
-
- LabeledObject *getLabeledObject(GLenum identifier, GLuint name) const;
- LabeledObject *getLabeledObjectFromPtr(const void *ptr) const;
-
- std::unique_ptr<rx::ContextImpl> mImplementation;
-
- // Caps to use for validation
- Caps mCaps;
- TextureCapsMap mTextureCaps;
- Extensions mExtensions;
- Limitations mLimitations;
-
- // Shader compiler. Lazily initialized hence the mutable value.
- mutable BindingPointer<Compiler> mCompiler;
-
- State mGLState;
-
- const egl::Config *mConfig;
- EGLenum mClientType;
-
- TextureMap mZeroTextures;
-
- ResourceMap<FenceNV> mFenceNVMap;
- HandleAllocator mFenceNVHandleAllocator;
-
- ResourceMap<Query> mQueryMap;
- HandleAllocator mQueryHandleAllocator;
-
- ResourceMap<VertexArray> mVertexArrayMap;
- HandleAllocator mVertexArrayHandleAllocator;
-
- ResourceMap<TransformFeedback> mTransformFeedbackMap;
- HandleAllocator mTransformFeedbackHandleAllocator;
-
- const char *mVersionString;
- const char *mShadingLanguageString;
- const char *mRendererString;
- const char *mExtensionString;
- std::vector<const char *> mExtensionStrings;
- const char *mRequestableExtensionString;
- std::vector<const char *> mRequestableExtensionStrings;
-
- // Recorded errors
- typedef std::set<GLenum> ErrorSet;
- ErrorSet mErrors;
-
- // Current/lost context flags
- bool mHasBeenCurrent;
- bool mContextLost;
- GLenum mResetStatus;
- bool mContextLostForced;
- GLenum mResetStrategy;
- bool mRobustAccess;
- egl::Surface *mCurrentSurface;
- egl::Display *mCurrentDisplay;
- Framebuffer *mSurfacelessFramebuffer;
- bool mWebGLContext;
- MemoryProgramCache *mMemoryProgramCache;
-
- State::DirtyBits mTexImageDirtyBits;
- State::DirtyObjects mTexImageDirtyObjects;
- State::DirtyBits mReadPixelsDirtyBits;
- State::DirtyObjects mReadPixelsDirtyObjects;
- State::DirtyBits mClearDirtyBits;
- State::DirtyObjects mClearDirtyObjects;
- State::DirtyBits mBlitDirtyBits;
- State::DirtyObjects mBlitDirtyObjects;
-
- Workarounds mWorkarounds;
-
- // Not really a property of context state. The size and contexts change per-api-call.
- mutable angle::ScratchBuffer mScratchBuffer;
- mutable angle::ScratchBuffer mZeroFilledBuffer;
-};
-
-template <EntryPoint EP, typename... ArgsT>
-ANGLE_INLINE void Context::gatherParams(ArgsT &&... args)
-{
- static_assert(sizeof(EntryPointParamType<EP>) <= kParamsBufferSize,
- "Params struct too large, please increase kParamsBufferSize.");
-
- mSavedArgsType = &EntryPointParamType<EP>::TypeInfo;
-
- // Skip doing any work for ParamsBase/Invalid type.
- if (!EntryPointParamType<EP>::TypeInfo.isValid())
- {
- return;
- }
-
- EntryPointParamType<EP> *objBuffer =
- reinterpret_cast<EntryPointParamType<EP> *>(mParamsBuffer.data());
- EntryPointParamType<EP>::template Factory<EP>(objBuffer, this, std::forward<ArgsT>(args)...);
-}
-
-} // namespace gl
-
-#endif // LIBANGLE_CONTEXT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.cpp b/src/3rdparty/angle/src/libANGLE/ContextState.cpp
deleted file mode 100644
index d109cca76d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ContextState.cpp
+++ /dev/null
@@ -1,839 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Data.cpp: Container class for all GL relevant state, caps and objects
-
-#include "libANGLE/ContextState.h"
-
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/ResourceManager.h"
-
-namespace gl
-{
-
-namespace
-{
-
-template <typename T>
-using ContextStateMember = T *(ContextState::*);
-
-template <typename T>
-T *AllocateOrGetSharedResourceManager(const ContextState *shareContextState,
- ContextStateMember<T> member)
-{
- if (shareContextState)
- {
- T *resourceManager = (*shareContextState).*member;
- resourceManager->addRef();
- return resourceManager;
- }
- else
- {
- return new T();
- }
-}
-
-TextureManager *AllocateOrGetSharedTextureManager(const ContextState *shareContextState,
- TextureManager *shareTextures,
- ContextStateMember<TextureManager> member)
-{
- if (shareContextState)
- {
- TextureManager *textureManager = (*shareContextState).*member;
- ASSERT(shareTextures == nullptr || textureManager == shareTextures);
- textureManager->addRef();
- return textureManager;
- }
- else if (shareTextures)
- {
- TextureManager *textureManager = shareTextures;
- textureManager->addRef();
- return textureManager;
- }
- else
- {
- return new TextureManager();
- }
-}
-
-} // anonymous namespace
-
-ContextState::ContextState(ContextID contextIn,
- const ContextState *shareContextState,
- TextureManager *shareTextures,
- const Version &clientVersion,
- State *stateIn,
- const Caps &capsIn,
- const TextureCapsMap &textureCapsIn,
- const Extensions &extensionsIn,
- const Limitations &limitationsIn)
- : mClientVersion(clientVersion),
- mContext(contextIn),
- mState(stateIn),
- mCaps(capsIn),
- mTextureCaps(textureCapsIn),
- mExtensions(extensionsIn),
- mLimitations(limitationsIn),
- mBuffers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mBuffers)),
- mShaderPrograms(
- AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mShaderPrograms)),
- mTextures(AllocateOrGetSharedTextureManager(shareContextState,
- shareTextures,
- &ContextState::mTextures)),
- mRenderbuffers(
- AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mRenderbuffers)),
- mSamplers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSamplers)),
- mSyncs(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSyncs)),
- mPaths(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mPaths)),
- mFramebuffers(new FramebufferManager()),
- mPipelines(new ProgramPipelineManager())
-{
-}
-
-ContextState::~ContextState()
-{
- // Handles are released by the Context.
-}
-
-bool ContextState::isWebGL() const
-{
- return mExtensions.webglCompatibility;
-}
-
-bool ContextState::isWebGL1() const
-{
- return (isWebGL() && mClientVersion.major == 2);
-}
-
-const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
-{
- return mTextureCaps.get(internalFormat);
-}
-
-ValidationContext::ValidationContext(const ValidationContext *shareContext,
- TextureManager *shareTextures,
- const Version &clientVersion,
- State *state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const Limitations &limitations,
- bool skipValidation)
- : mState(reinterpret_cast<ContextID>(this),
- shareContext ? &shareContext->mState : nullptr,
- shareTextures,
- clientVersion,
- state,
- caps,
- textureCaps,
- extensions,
- limitations),
- mSkipValidation(skipValidation),
- mDisplayTextureShareGroup(shareTextures != nullptr)
-{
-}
-
-ValidationContext::~ValidationContext()
-{
-}
-
-bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
-{
- // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
- // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
- // to the fact that it is stored internally as a float, and so would require conversion
- // if returned from Context::getIntegerv. Since this conversion is already implemented
- // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
- // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
- // application.
- switch (pname)
- {
- case GL_COMPRESSED_TEXTURE_FORMATS:
- {
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
- return true;
- }
- case GL_SHADER_BINARY_FORMATS:
- {
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
- return true;
- }
-
- case GL_MAX_VERTEX_ATTRIBS:
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- case GL_MAX_VARYING_VECTORS:
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- case GL_MAX_RENDERBUFFER_SIZE:
- case GL_NUM_SHADER_BINARY_FORMATS:
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- case GL_ARRAY_BUFFER_BINDING:
- case GL_FRAMEBUFFER_BINDING:
- case GL_RENDERBUFFER_BINDING:
- case GL_CURRENT_PROGRAM:
- case GL_PACK_ALIGNMENT:
- case GL_UNPACK_ALIGNMENT:
- case GL_GENERATE_MIPMAP_HINT:
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- case GL_DEPTH_BITS:
- case GL_STENCIL_BITS:
- case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- case GL_CULL_FACE_MODE:
- case GL_FRONT_FACE:
- case GL_ACTIVE_TEXTURE:
- case GL_STENCIL_FUNC:
- case GL_STENCIL_VALUE_MASK:
- case GL_STENCIL_REF:
- case GL_STENCIL_FAIL:
- case GL_STENCIL_PASS_DEPTH_FAIL:
- case GL_STENCIL_PASS_DEPTH_PASS:
- case GL_STENCIL_BACK_FUNC:
- case GL_STENCIL_BACK_VALUE_MASK:
- case GL_STENCIL_BACK_REF:
- case GL_STENCIL_BACK_FAIL:
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- case GL_DEPTH_FUNC:
- case GL_BLEND_SRC_RGB:
- case GL_BLEND_SRC_ALPHA:
- case GL_BLEND_DST_RGB:
- case GL_BLEND_DST_ALPHA:
- case GL_BLEND_EQUATION_RGB:
- case GL_BLEND_EQUATION_ALPHA:
- case GL_STENCIL_WRITEMASK:
- case GL_STENCIL_BACK_WRITEMASK:
- case GL_STENCIL_CLEAR_VALUE:
- case GL_SUBPIXEL_BITS:
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLES:
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- {
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- {
- if (!getExtensions().packReverseRowOrder)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
- case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
- {
- if (!getExtensions().textureRectangle)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_MAX_DRAW_BUFFERS_EXT:
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- {
- if ((getClientMajorVersion() < 3) && !getExtensions().drawBuffers)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_MAX_VIEWPORT_DIMS:
- {
- *type = GL_INT;
- *numParams = 2;
- return true;
- }
- case GL_VIEWPORT:
- case GL_SCISSOR_BOX:
- {
- *type = GL_INT;
- *numParams = 4;
- return true;
- }
- case GL_SHADER_COMPILER:
- case GL_SAMPLE_COVERAGE_INVERT:
- case GL_DEPTH_WRITEMASK:
- case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
- case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
- case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
- // bool-natural
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- case GL_CONTEXT_ROBUST_ACCESS_EXT:
- {
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- case GL_COLOR_WRITEMASK:
- {
- *type = GL_BOOL;
- *numParams = 4;
- return true;
- }
- case GL_POLYGON_OFFSET_FACTOR:
- case GL_POLYGON_OFFSET_UNITS:
- case GL_SAMPLE_COVERAGE_VALUE:
- case GL_DEPTH_CLEAR_VALUE:
- case GL_LINE_WIDTH:
- {
- *type = GL_FLOAT;
- *numParams = 1;
- return true;
- }
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_DEPTH_RANGE:
- {
- *type = GL_FLOAT;
- *numParams = 2;
- return true;
- }
- case GL_COLOR_CLEAR_VALUE:
- case GL_BLEND_COLOR:
- {
- *type = GL_FLOAT;
- *numParams = 4;
- return true;
- }
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!getExtensions().textureFilterAnisotropic)
- {
- return false;
- }
- *type = GL_FLOAT;
- *numParams = 1;
- return true;
- case GL_TIMESTAMP_EXT:
- if (!getExtensions().disjointTimerQuery)
- {
- return false;
- }
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- case GL_GPU_DISJOINT_EXT:
- if (!getExtensions().disjointTimerQuery)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_COVERAGE_MODULATION_CHROMIUM:
- if (!getExtensions().framebufferMixedSamples)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
-
- if (getExtensions().debug)
- {
- switch (pname)
- {
- case GL_DEBUG_LOGGED_MESSAGES:
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
- case GL_DEBUG_GROUP_STACK_DEPTH:
- case GL_MAX_DEBUG_MESSAGE_LENGTH:
- case GL_MAX_DEBUG_LOGGED_MESSAGES:
- case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
- case GL_MAX_LABEL_LENGTH:
- *type = GL_INT;
- *numParams = 1;
- return true;
-
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- case GL_DEBUG_OUTPUT:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().multisampleCompatibility)
- {
- switch (pname)
- {
- case GL_MULTISAMPLE_EXT:
- case GL_SAMPLE_ALPHA_TO_ONE_EXT:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().pathRendering)
- {
- switch (pname)
- {
- case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
- case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
- *type = GL_FLOAT;
- *numParams = 16;
- return true;
- }
- }
-
- if (getExtensions().bindGeneratesResource)
- {
- switch (pname)
- {
- case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().clientArrays)
- {
- switch (pname)
- {
- case GL_CLIENT_ARRAYS_ANGLE:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().sRGBWriteControl)
- {
- switch (pname)
- {
- case GL_FRAMEBUFFER_SRGB_EXT:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().robustResourceInitialization &&
- pname == GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE)
- {
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
-
- if (getExtensions().programCacheControl && pname == GL_PROGRAM_CACHE_ENABLED_ANGLE)
- {
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
-
- // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
- switch (pname)
- {
- // case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE // equivalent to FRAMEBUFFER_BINDING
- case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
- if ((getClientMajorVersion() < 3) && !getExtensions().framebufferBlit)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
-
- case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
- if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
-
- case GL_PROGRAM_BINARY_FORMATS_OES:
- if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
- return true;
-
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_VERTEX_ARRAY_BINDING:
- if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_PIXEL_PACK_BUFFER_BINDING:
- case GL_PIXEL_UNPACK_BUFFER_BINDING:
- if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_MAX_SAMPLES:
- {
- static_assert(GL_MAX_SAMPLES_ANGLE == GL_MAX_SAMPLES,
- "GL_MAX_SAMPLES_ANGLE not equal to GL_MAX_SAMPLES");
- if ((getClientMajorVersion() < 3) && !getExtensions().framebufferMultisample)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
-
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
- if ((getClientMajorVersion() < 3) && !getExtensions().standardDerivatives)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- }
-
- if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
- {
- if ((getClientVersion() < Version(3, 0)) && !getExtensions().drawBuffers)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
-
- if (getExtensions().multiview && pname == GL_MAX_VIEWS_ANGLE)
- {
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
-
- if (getClientVersion() < Version(3, 0))
- {
- return false;
- }
-
- // Check for ES3.0+ parameter names
- switch (pname)
- {
- case GL_MAX_UNIFORM_BUFFER_BINDINGS:
- case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
- case GL_UNIFORM_BUFFER_BINDING:
- case GL_TRANSFORM_FEEDBACK_BINDING:
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- case GL_COPY_READ_BUFFER_BINDING:
- case GL_COPY_WRITE_BUFFER_BINDING:
- case GL_SAMPLER_BINDING:
- case GL_READ_BUFFER:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_MAX_ARRAY_TEXTURE_LAYERS:
- case GL_MAX_VERTEX_UNIFORM_BLOCKS:
- case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
- case GL_MAX_COMBINED_UNIFORM_BLOCKS:
- case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
- case GL_MAX_VARYING_COMPONENTS:
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- case GL_MIN_PROGRAM_TEXEL_OFFSET:
- case GL_MAX_PROGRAM_TEXEL_OFFSET:
- case GL_NUM_EXTENSIONS:
- case GL_MAJOR_VERSION:
- case GL_MINOR_VERSION:
- case GL_MAX_ELEMENTS_INDICES:
- case GL_MAX_ELEMENTS_VERTICES:
- case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- {
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
-
- case GL_MAX_ELEMENT_INDEX:
- case GL_MAX_UNIFORM_BLOCK_SIZE:
- case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
- case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- {
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- }
-
- case GL_TRANSFORM_FEEDBACK_ACTIVE:
- case GL_TRANSFORM_FEEDBACK_PAUSED:
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- {
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
-
- case GL_MAX_TEXTURE_LOD_BIAS:
- {
- *type = GL_FLOAT;
- *numParams = 1;
- return true;
- }
- }
-
- if (getExtensions().requestExtension)
- {
- switch (pname)
- {
- case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE:
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- }
-
- if (getClientVersion() < Version(3, 1))
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_ATOMIC_COUNTER_BUFFER_BINDING:
- case GL_DRAW_INDIRECT_BUFFER_BINDING:
- case GL_MAX_FRAMEBUFFER_WIDTH:
- case GL_MAX_FRAMEBUFFER_HEIGHT:
- case GL_MAX_FRAMEBUFFER_SAMPLES:
- case GL_MAX_SAMPLE_MASK_WORDS:
- case GL_MAX_COLOR_TEXTURE_SAMPLES:
- case GL_MAX_DEPTH_TEXTURE_SAMPLES:
- case GL_MAX_INTEGER_SAMPLES:
- case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
- case GL_MAX_VERTEX_ATTRIB_BINDINGS:
- case GL_MAX_VERTEX_ATTRIB_STRIDE:
- case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
- case GL_MAX_VERTEX_ATOMIC_COUNTERS:
- case GL_MAX_VERTEX_IMAGE_UNIFORMS:
- case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
- case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
- case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
- case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
- case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
- case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
- case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
- case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
- case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
- case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
- case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
- case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
- case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
- case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
- case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
- case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
- case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
- case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case GL_MAX_UNIFORM_LOCATIONS:
- case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
- case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
- case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
- case GL_MAX_COMBINED_ATOMIC_COUNTERS:
- case GL_MAX_IMAGE_UNITS:
- case GL_MAX_COMBINED_IMAGE_UNIFORMS:
- case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
- case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
- case GL_SHADER_STORAGE_BUFFER_BINDING:
- case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
- case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- case GL_SAMPLE_MASK:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
-
- return false;
-}
-
-bool ValidationContext::getIndexedQueryParameterInfo(GLenum target,
- GLenum *type,
- unsigned int *numParams)
-{
- if (getClientVersion() < Version(3, 0))
- {
- return false;
- }
-
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- case GL_UNIFORM_BUFFER_BINDING:
- {
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- case GL_UNIFORM_BUFFER_START:
- case GL_UNIFORM_BUFFER_SIZE:
- {
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- }
- }
-
- if (getClientVersion() < Version(3, 1))
- {
- return false;
- }
-
- switch (target)
- {
- case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
- case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
- case GL_ATOMIC_COUNTER_BUFFER_BINDING:
- case GL_SHADER_STORAGE_BUFFER_BINDING:
- case GL_VERTEX_BINDING_BUFFER:
- case GL_VERTEX_BINDING_DIVISOR:
- case GL_VERTEX_BINDING_OFFSET:
- case GL_VERTEX_BINDING_STRIDE:
- case GL_SAMPLE_MASK_VALUE:
- {
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
- case GL_ATOMIC_COUNTER_BUFFER_START:
- case GL_ATOMIC_COUNTER_BUFFER_SIZE:
- case GL_SHADER_STORAGE_BUFFER_START:
- case GL_SHADER_STORAGE_BUFFER_SIZE:
- {
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- }
- }
-
- return false;
-}
-
-Program *ValidationContext::getProgram(GLuint handle) const
-{
- return mState.mShaderPrograms->getProgram(handle);
-}
-
-Shader *ValidationContext::getShader(GLuint handle) const
-{
- return mState.mShaderPrograms->getShader(handle);
-}
-
-bool ValidationContext::isTextureGenerated(GLuint texture) const
-{
- return mState.mTextures->isHandleGenerated(texture);
-}
-
-bool ValidationContext::isBufferGenerated(GLuint buffer) const
-{
- return mState.mBuffers->isHandleGenerated(buffer);
-}
-
-bool ValidationContext::isRenderbufferGenerated(GLuint renderbuffer) const
-{
- return mState.mRenderbuffers->isHandleGenerated(renderbuffer);
-}
-
-bool ValidationContext::isFramebufferGenerated(GLuint framebuffer) const
-{
- return mState.mFramebuffers->isHandleGenerated(framebuffer);
-}
-
-bool ValidationContext::isProgramPipelineGenerated(GLuint pipeline) const
-{
- return mState.mPipelines->isHandleGenerated(pipeline);
-}
-
-bool ValidationContext::usingDisplayTextureShareGroup() const
-{
- return mDisplayTextureShareGroup;
-}
-
-GLenum ValidationContext::getConvertedRenderbufferFormat(GLenum internalformat) const
-{
- return mState.mExtensions.webglCompatibility && mState.mClientVersion.major == 2 &&
- internalformat == GL_DEPTH_STENCIL
- ? GL_DEPTH24_STENCIL8
- : internalformat;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.h b/src/3rdparty/angle/src/libANGLE/ContextState.h
deleted file mode 100644
index e6e9f4c6b0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ContextState.h
+++ /dev/null
@@ -1,164 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ContextState: Container class for all GL context state, caps and objects.
-
-#ifndef LIBANGLE_CONTEXTSTATE_H_
-#define LIBANGLE_CONTEXTSTATE_H_
-
-#include "common/MemoryBuffer.h"
-#include "common/angleutils.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Version.h"
-#include "libANGLE/params.h"
-
-namespace gl
-{
-class BufferManager;
-class ContextState;
-class FramebufferManager;
-class PathManager;
-class ProgramPipelineManager;
-class RenderbufferManager;
-class SamplerManager;
-class ShaderProgramManager;
-class SyncManager;
-class TextureManager;
-class ValidationContext;
-
-static constexpr Version ES_2_0 = Version(2, 0);
-static constexpr Version ES_3_0 = Version(3, 0);
-static constexpr Version ES_3_1 = Version(3, 1);
-
-using ContextID = uintptr_t;
-
-class ContextState final : angle::NonCopyable
-{
- public:
- ContextState(ContextID context,
- const ContextState *shareContextState,
- TextureManager *shareTextures,
- const Version &clientVersion,
- State *state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const Limitations &limitations);
- ~ContextState();
-
- ContextID getContextID() const { return mContext; }
- GLint getClientMajorVersion() const { return mClientVersion.major; }
- GLint getClientMinorVersion() const { return mClientVersion.minor; }
- const Version &getClientVersion() const { return mClientVersion; }
- const State &getState() const { return *mState; }
- const Caps &getCaps() const { return mCaps; }
- const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
- const Extensions &getExtensions() const { return mExtensions; }
- const Limitations &getLimitations() const { return mLimitations; }
-
- const TextureCaps &getTextureCap(GLenum internalFormat) const;
-
- bool usingDisplayTextureShareGroup() const;
-
- bool isWebGL() const;
- bool isWebGL1() const;
-
- private:
- friend class Context;
- friend class ValidationContext;
-
- Version mClientVersion;
- ContextID mContext;
- State *mState;
- const Caps &mCaps;
- const TextureCapsMap &mTextureCaps;
- const Extensions &mExtensions;
- const Limitations &mLimitations;
-
- BufferManager *mBuffers;
- ShaderProgramManager *mShaderPrograms;
- TextureManager *mTextures;
- RenderbufferManager *mRenderbuffers;
- SamplerManager *mSamplers;
- SyncManager *mSyncs;
- PathManager *mPaths;
- FramebufferManager *mFramebuffers;
- ProgramPipelineManager *mPipelines;
-};
-
-class ValidationContext : angle::NonCopyable
-{
- public:
- ValidationContext(const ValidationContext *shareContext,
- TextureManager *shareTextures,
- const Version &clientVersion,
- State *state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const Limitations &limitations,
- bool skipValidation);
- virtual ~ValidationContext();
-
- virtual void handleError(const Error &error) = 0;
-
- const ContextState &getContextState() const { return mState; }
- GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); }
- GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); }
- const Version &getClientVersion() const { return mState.getClientVersion(); }
- const State &getGLState() const { return mState.getState(); }
- const Caps &getCaps() const { return mState.getCaps(); }
- const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
- const Extensions &getExtensions() const { return mState.getExtensions(); }
- const Limitations &getLimitations() const { return mState.getLimitations(); }
- bool skipValidation() const { return mSkipValidation; }
-
- // Specific methods needed for validation.
- bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
- bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
-
- Program *getProgram(GLuint handle) const;
- Shader *getShader(GLuint handle) const;
-
- bool isTextureGenerated(GLuint texture) const;
- bool isBufferGenerated(GLuint buffer) const;
- bool isRenderbufferGenerated(GLuint renderbuffer) const;
- bool isFramebufferGenerated(GLuint framebuffer) const;
- bool isProgramPipelineGenerated(GLuint pipeline) const;
-
- bool usingDisplayTextureShareGroup() const;
-
- // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
- GLenum getConvertedRenderbufferFormat(GLenum internalformat) const;
-
- bool isWebGL() const { return mState.isWebGL(); }
- bool isWebGL1() const { return mState.isWebGL1(); }
-
- template <typename T>
- const T &getParams() const;
-
- protected:
- ContextState mState;
- bool mSkipValidation;
- bool mDisplayTextureShareGroup;
-
- // Caches entry point parameters and values re-used between layers.
- mutable const ParamTypeInfo *mSavedArgsType;
- static constexpr size_t kParamsBufferSize = 64u;
- mutable std::array<uint8_t, kParamsBufferSize> mParamsBuffer;
-};
-
-template <typename T>
-const T &ValidationContext::getParams() const
-{
- const T *params = reinterpret_cast<T *>(mParamsBuffer.data());
- ASSERT(mSavedArgsType->hasDynamicType(T::TypeInfo));
- return *params;
-}
-
-} // namespace gl
-
-#endif // LIBANGLE_CONTEXTSTATE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Debug.cpp b/src/3rdparty/angle/src/libANGLE/Debug.cpp
deleted file mode 100644
index 96f30df98c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Debug.cpp
+++ /dev/null
@@ -1,327 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Debug.cpp: Defines debug state used for GL_KHR_debug
-
-#include "libANGLE/Debug.h"
-
-#include "common/debug.h"
-
-#include <algorithm>
-#include <tuple>
-
-namespace gl
-{
-
-Debug::Control::Control()
-{
-}
-
-Debug::Control::~Control()
-{
-}
-
-Debug::Control::Control(const Control &other) = default;
-
-Debug::Group::Group()
-{
-}
-
-Debug::Group::~Group()
-{
-}
-
-Debug::Group::Group(const Group &other) = default;
-
-Debug::Debug()
- : mOutputEnabled(false),
- mCallbackFunction(nullptr),
- mCallbackUserParam(nullptr),
- mMessages(),
- mMaxLoggedMessages(0),
- mOutputSynchronous(false),
- mGroups()
-{
- pushDefaultGroup();
-}
-
-Debug::~Debug()
-{
-}
-
-void Debug::setMaxLoggedMessages(GLuint maxLoggedMessages)
-{
- mMaxLoggedMessages = maxLoggedMessages;
-}
-
-void Debug::setOutputEnabled(bool enabled)
-{
- mOutputEnabled = enabled;
-}
-
-bool Debug::isOutputEnabled() const
-{
- return mOutputEnabled;
-}
-
-void Debug::setOutputSynchronous(bool synchronous)
-{
- mOutputSynchronous = synchronous;
-}
-
-bool Debug::isOutputSynchronous() const
-{
- return mOutputSynchronous;
-}
-
-void Debug::setCallback(GLDEBUGPROCKHR callback, const void *userParam)
-{
- mCallbackFunction = callback;
- mCallbackUserParam = userParam;
-}
-
-GLDEBUGPROCKHR Debug::getCallback() const
-{
- return mCallbackFunction;
-}
-
-const void *Debug::getUserParam() const
-{
- return mCallbackUserParam;
-}
-
-void Debug::insertMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- const std::string &message)
-{
- std::string messageCopy(message);
- insertMessage(source, type, id, severity, std::move(messageCopy));
-}
-
-void Debug::insertMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- std::string &&message)
-{
- if (!isMessageEnabled(source, type, id, severity))
- {
- return;
- }
-
- if (mCallbackFunction != nullptr)
- {
- // TODO(geofflang) Check the synchronous flag and potentially flush messages from another
- // thread.
- mCallbackFunction(source, type, id, severity, static_cast<GLsizei>(message.length()),
- message.c_str(), mCallbackUserParam);
- }
- else
- {
- if (mMessages.size() >= mMaxLoggedMessages)
- {
- // Drop messages over the limit
- return;
- }
-
- Message m;
- m.source = source;
- m.type = type;
- m.id = id;
- m.severity = severity;
- m.message = std::move(message);
-
- mMessages.push_back(std::move(m));
- }
-}
-
-size_t Debug::getMessages(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog)
-{
- size_t messageCount = 0;
- size_t messageStringIndex = 0;
- while (messageCount <= count && !mMessages.empty())
- {
- const Message &m = mMessages.front();
-
- if (messageLog != nullptr)
- {
- // Check that this message can fit in the message buffer
- if (messageStringIndex + m.message.length() + 1 > static_cast<size_t>(bufSize))
- {
- break;
- }
-
- std::copy(m.message.begin(), m.message.end(), messageLog + messageStringIndex);
- messageStringIndex += m.message.length();
-
- messageLog[messageStringIndex] = '\0';
- messageStringIndex += 1;
- }
-
- if (sources != nullptr)
- {
- sources[messageCount] = m.source;
- }
-
- if (types != nullptr)
- {
- types[messageCount] = m.type;
- }
-
- if (ids != nullptr)
- {
- ids[messageCount] = m.id;
- }
-
- if (severities != nullptr)
- {
- severities[messageCount] = m.severity;
- }
-
- if (lengths != nullptr)
- {
- lengths[messageCount] = static_cast<GLsizei>(m.message.length());
- }
-
- mMessages.pop_front();
-
- messageCount++;
- }
-
- return messageCount;
-}
-
-size_t Debug::getNextMessageLength() const
-{
- return mMessages.empty() ? 0 : mMessages.front().message.length();
-}
-
-size_t Debug::getMessageCount() const
-{
- return mMessages.size();
-}
-
-void Debug::setMessageControl(GLenum source,
- GLenum type,
- GLenum severity,
- std::vector<GLuint> &&ids,
- bool enabled)
-{
- Control c;
- c.source = source;
- c.type = type;
- c.severity = severity;
- c.ids = std::move(ids);
- c.enabled = enabled;
-
- auto &controls = mGroups.back().controls;
- controls.push_back(std::move(c));
-}
-
-void Debug::pushGroup(GLenum source, GLuint id, std::string &&message)
-{
- insertMessage(source, GL_DEBUG_TYPE_PUSH_GROUP, id, GL_DEBUG_SEVERITY_NOTIFICATION,
- std::string(message));
-
- Group g;
- g.source = source;
- g.id = id;
- g.message = std::move(message);
- mGroups.push_back(std::move(g));
-}
-
-void Debug::popGroup()
-{
- // Make sure the default group is not about to be popped
- ASSERT(mGroups.size() > 1);
-
- Group g = mGroups.back();
- mGroups.pop_back();
-
- insertMessage(g.source, GL_DEBUG_TYPE_POP_GROUP, g.id, GL_DEBUG_SEVERITY_NOTIFICATION,
- g.message);
-}
-
-size_t Debug::getGroupStackDepth() const
-{
- return mGroups.size();
-}
-
-bool Debug::isMessageEnabled(GLenum source, GLenum type, GLuint id, GLenum severity) const
-{
- if (!mOutputEnabled)
- {
- return false;
- }
-
- for (auto groupIter = mGroups.rbegin(); groupIter != mGroups.rend(); groupIter++)
- {
- const auto &controls = groupIter->controls;
- for (auto controlIter = controls.rbegin(); controlIter != controls.rend(); controlIter++)
- {
- const auto &control = *controlIter;
-
- if (control.source != GL_DONT_CARE && control.source != source)
- {
- continue;
- }
-
- if (control.type != GL_DONT_CARE && control.type != type)
- {
- continue;
- }
-
- if (control.severity != GL_DONT_CARE && control.severity != severity)
- {
- continue;
- }
-
- if (!control.ids.empty() &&
- std::find(control.ids.begin(), control.ids.end(), id) == control.ids.end())
- {
- continue;
- }
-
- return control.enabled;
- }
- }
-
- return true;
-}
-
-void Debug::pushDefaultGroup()
-{
- Group g;
- g.source = GL_NONE;
- g.id = 0;
- g.message = "";
-
- Control c0;
- c0.source = GL_DONT_CARE;
- c0.type = GL_DONT_CARE;
- c0.severity = GL_DONT_CARE;
- c0.enabled = true;
- g.controls.push_back(std::move(c0));
-
- Control c1;
- c1.source = GL_DONT_CARE;
- c1.type = GL_DONT_CARE;
- c1.severity = GL_DEBUG_SEVERITY_LOW;
- c1.enabled = false;
- g.controls.push_back(std::move(c1));
-
- mGroups.push_back(std::move(g));
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Debug.h b/src/3rdparty/angle/src/libANGLE/Debug.h
deleted file mode 100644
index 2c15c25e9a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Debug.h
+++ /dev/null
@@ -1,129 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Debug.h: Defines debug state used for GL_KHR_debug
-
-#ifndef LIBANGLE_DEBUG_H_
-#define LIBANGLE_DEBUG_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-
-#include <deque>
-#include <string>
-#include <vector>
-
-namespace gl
-{
-
-class LabeledObject
-{
- public:
- virtual ~LabeledObject() {}
- virtual void setLabel(const std::string &label) = 0;
- virtual const std::string &getLabel() const = 0;
-};
-
-class Debug : angle::NonCopyable
-{
- public:
- Debug();
- ~Debug();
-
- void setMaxLoggedMessages(GLuint maxLoggedMessages);
-
- void setOutputEnabled(bool enabled);
- bool isOutputEnabled() const;
-
- void setOutputSynchronous(bool synchronous);
- bool isOutputSynchronous() const;
-
- void setCallback(GLDEBUGPROCKHR callback, const void *userParam);
- GLDEBUGPROCKHR getCallback() const;
- const void *getUserParam() const;
-
- void insertMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- const std::string &message);
- void insertMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- std::string &&message);
-
- void setMessageControl(GLenum source,
- GLenum type,
- GLenum severity,
- std::vector<GLuint> &&ids,
- bool enabled);
- size_t getMessages(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog);
- size_t getNextMessageLength() const;
- size_t getMessageCount() const;
-
- void pushGroup(GLenum source, GLuint id, std::string &&message);
- void popGroup();
- size_t getGroupStackDepth() const;
-
- private:
- bool isMessageEnabled(GLenum source, GLenum type, GLuint id, GLenum severity) const;
-
- void pushDefaultGroup();
-
- struct Message
- {
- GLenum source;
- GLenum type;
- GLuint id;
- GLenum severity;
- std::string message;
- };
-
- struct Control
- {
- Control();
- ~Control();
- Control(const Control &other);
-
- GLenum source;
- GLenum type;
- GLenum severity;
- std::vector<GLuint> ids;
- bool enabled;
- };
-
- struct Group
- {
- Group();
- ~Group();
- Group(const Group &other);
-
- GLenum source;
- GLuint id;
- std::string message;
-
- std::vector<Control> controls;
- };
-
- bool mOutputEnabled;
- GLDEBUGPROCKHR mCallbackFunction;
- const void *mCallbackUserParam;
- std::deque<Message> mMessages;
- GLuint mMaxLoggedMessages;
- bool mOutputSynchronous;
- std::vector<Group> mGroups;
-};
-} // namespace gl
-
-#endif // LIBANGLE_DEBUG_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Device.cpp b/src/3rdparty/angle/src/libANGLE/Device.cpp
deleted file mode 100644
index 3ebf48b919..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Device.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Device.cpp: Implements the egl::Device class, representing the abstract
-// device. Implements EGLDevice.
-
-#include "libANGLE/Device.h"
-
-#include <iterator>
-
-#include <platform/Platform.h>
-#include <EGL/eglext.h>
-
-#include "common/debug.h"
-#include "common/platform.h"
-#include "libANGLE/renderer/DeviceImpl.h"
-
-#if defined(ANGLE_ENABLE_D3D11)
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#endif
-
-namespace egl
-{
-
-template <typename T>
-static std::string GenerateExtensionsString(const T &extensions)
-{
- std::vector<std::string> extensionsVector = extensions.getStrings();
-
- std::ostringstream stream;
- std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
- return stream.str();
-}
-
-typedef std::set<egl::Device *> DeviceSet;
-static DeviceSet *GetDeviceSet()
-{
- static DeviceSet devices;
- return &devices;
-}
-
-// Static factory methods
-egl::Error Device::CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice)
-{
- *outDevice = nullptr;
-
-#if defined(ANGLE_ENABLE_D3D11)
- if (deviceType == EGL_D3D11_DEVICE_ANGLE)
- {
- std::unique_ptr<rx::DeviceD3D> deviceD3D(new rx::DeviceD3D());
- ANGLE_TRY(deviceD3D->initialize(devicePointer, deviceType, EGL_TRUE));
- *outDevice = new Device(nullptr, deviceD3D.release());
- GetDeviceSet()->insert(*outDevice);
- return NoError();
- }
-#endif
-
- // Note that creating an EGL device from inputted D3D9 parameters isn't currently supported
- return EglBadAttribute();
-}
-
-egl::Error Device::CreateDevice(Display *owningDisplay, rx::DeviceImpl *impl, Device **outDevice)
-{
- *outDevice = new Device(owningDisplay, impl);
- GetDeviceSet()->insert(*outDevice);
- return NoError();
-}
-
-bool Device::IsValidDevice(Device *device)
-{
- const DeviceSet *deviceSet = GetDeviceSet();
- return deviceSet->find(device) != deviceSet->end();
-}
-
-Device::Device(Display *owningDisplay, rx::DeviceImpl *impl)
- : mOwningDisplay(owningDisplay), mImplementation(impl)
-{
- initDeviceExtensions();
-}
-
-Device::~Device()
-{
- ASSERT(GetDeviceSet()->find(this) != GetDeviceSet()->end());
- GetDeviceSet()->erase(this);
-
- if (mImplementation->deviceExternallySourced())
- {
- // If the device isn't externally sourced then it is up to the renderer to delete the impl
- SafeDelete(mImplementation);
- }
-}
-
-Error Device::getDevice(EGLAttrib *value)
-{
- void *nativeDevice = nullptr;
- egl::Error error = getImplementation()->getDevice(&nativeDevice);
- *value = reinterpret_cast<EGLAttrib>(nativeDevice);
- return error;
-}
-
-EGLint Device::getType()
-{
- return getImplementation()->getType();
-}
-
-void Device::initDeviceExtensions()
-{
- mImplementation->generateExtensions(&mDeviceExtensions);
- mDeviceExtensionString = GenerateExtensionsString(mDeviceExtensions);
-}
-
-const DeviceExtensions &Device::getExtensions() const
-{
- return mDeviceExtensions;
-}
-
-const std::string &Device::getExtensionString() const
-{
- return mDeviceExtensionString;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/Device.h b/src/3rdparty/angle/src/libANGLE/Device.h
deleted file mode 100644
index 4bc58ff043..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Device.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Device.h: Implements the egl::Device class, representing the abstract
-// device. Implements EGLDevice.
-
-#ifndef LIBANGLE_DEVICE_H_
-#define LIBANGLE_DEVICE_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Display.h"
-
-namespace rx
-{
-class DeviceImpl;
-}
-
-namespace egl
-{
-class Device final : angle::NonCopyable
-{
- public:
- virtual ~Device();
-
- Error getDevice(EGLAttrib *value);
- Display *getOwningDisplay() { return mOwningDisplay; };
- EGLint getType();
-
- const DeviceExtensions &getExtensions() const;
- const std::string &getExtensionString() const;
-
- rx::DeviceImpl *getImplementation() { return mImplementation; }
-
- static egl::Error CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice);
- static egl::Error CreateDevice(Display *owningDisplay,
- rx::DeviceImpl *impl,
- Device **outDevice);
-
- static bool IsValidDevice(Device *device);
-
- private:
- Device(Display *owningDisplay, rx::DeviceImpl *impl);
- void initDeviceExtensions();
-
- Display *mOwningDisplay;
- rx::DeviceImpl *mImplementation;
-
- DeviceExtensions mDeviceExtensions;
- std::string mDeviceExtensionString;
-};
-
-}
-
-#endif // LIBANGLE_DEVICE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Display.cpp b/src/3rdparty/angle/src/libANGLE/Display.cpp
deleted file mode 100644
index 0bb0bb05b1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Display.cpp
+++ /dev/null
@@ -1,1240 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Display.cpp: Implements the egl::Display class, representing the abstract
-// display on which graphics are drawn. Implements EGLDisplay.
-// [EGL 1.4] section 2.1.2 page 3.
-
-#include "libANGLE/Display.h"
-
-#include <algorithm>
-#include <iterator>
-#include <map>
-#include <sstream>
-#include <vector>
-
-#include <platform/Platform.h>
-#include <EGL/eglext.h>
-
-#include "common/debug.h"
-#include "common/mathutil.h"
-#include "common/platform.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Device.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/renderer/DisplayImpl.h"
-#include "libANGLE/renderer/ImageImpl.h"
-#include "third_party/trace_event/trace_event.h"
-
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
-# include "libANGLE/renderer/d3d/DisplayD3D.h"
-#endif
-
-#if defined(ANGLE_ENABLE_OPENGL)
-# if defined(ANGLE_PLATFORM_WINDOWS)
-# include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
-# elif defined(ANGLE_USE_X11)
-# include "libANGLE/renderer/gl/glx/DisplayGLX.h"
-# elif defined(ANGLE_PLATFORM_APPLE)
-# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
-# elif defined(ANGLE_USE_OZONE)
-# include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
-# elif defined(ANGLE_PLATFORM_ANDROID)
-# include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
-# else
-# error Unsupported OpenGL platform.
-# endif
-#endif
-
-#if defined(ANGLE_ENABLE_NULL)
-#include "libANGLE/renderer/null/DisplayNULL.h"
-#endif // defined(ANGLE_ENABLE_NULL)
-
-#if defined(ANGLE_ENABLE_VULKAN)
-#if defined(ANGLE_PLATFORM_WINDOWS)
-#include "libANGLE/renderer/vulkan/win32/DisplayVkWin32.h"
-#elif defined(ANGLE_PLATFORM_LINUX)
-#include "libANGLE/renderer/vulkan/xcb/DisplayVkXcb.h"
-#else
-#error Unsupported Vulkan platform.
-#endif
-#endif // defined(ANGLE_ENABLE_VULKAN)
-
-namespace egl
-{
-
-namespace
-{
-
-typedef std::map<EGLNativeWindowType, Surface*> WindowSurfaceMap;
-// Get a map of all EGL window surfaces to validate that no window has more than one EGL surface
-// associated with it.
-static WindowSurfaceMap *GetWindowSurfaces()
-{
- static WindowSurfaceMap windowSurfaces;
- return &windowSurfaces;
-}
-
-typedef std::map<EGLNativeDisplayType, Display *> ANGLEPlatformDisplayMap;
-static ANGLEPlatformDisplayMap *GetANGLEPlatformDisplayMap()
-{
- static ANGLEPlatformDisplayMap displays;
- return &displays;
-}
-
-typedef std::map<Device *, Display *> DevicePlatformDisplayMap;
-static DevicePlatformDisplayMap *GetDevicePlatformDisplayMap()
-{
- static DevicePlatformDisplayMap displays;
- return &displays;
-}
-
-rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice, const DisplayState &state)
-{
- rx::DisplayImpl *impl = nullptr;
-
- switch (eglDevice->getType())
- {
-#if defined(ANGLE_ENABLE_D3D11)
- case EGL_D3D11_DEVICE_ANGLE:
- impl = new rx::DisplayD3D(state);
- break;
-#endif
-#if defined(ANGLE_ENABLE_D3D9)
- case EGL_D3D9_DEVICE_ANGLE:
- // Currently the only way to get EGLDeviceEXT representing a D3D9 device
- // is to retrieve one from an already-existing EGLDisplay.
- // When eglGetPlatformDisplayEXT is called with a D3D9 EGLDeviceEXT,
- // the already-existing display should be returned.
- // Therefore this codepath to create a new display from the device
- // should never be hit.
- UNREACHABLE();
- break;
-#endif
- default:
- UNREACHABLE();
- break;
- }
-
- ASSERT(impl != nullptr);
- return impl;
-}
-
-rx::DisplayImpl *CreateDisplayFromAttribs(const AttributeMap &attribMap, const DisplayState &state)
-{
- rx::DisplayImpl *impl = nullptr;
- EGLAttrib displayType =
- attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
- switch (displayType)
- {
- case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
- // Default to D3D displays
- impl = new rx::DisplayD3D(state);
-#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX(state);
-#elif defined(ANGLE_PLATFORM_APPLE)
- impl = new rx::DisplayCGL(state);
-#elif defined(ANGLE_USE_OZONE)
- impl = new rx::DisplayOzone(state);
-#elif defined(ANGLE_PLATFORM_ANDROID)
- impl = new rx::DisplayAndroid(state);
-#else
- // No display available
- UNREACHABLE();
-#endif
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
- impl = new rx::DisplayD3D(state);
-#else
- // A D3D display was requested on a platform that doesn't support it
- UNREACHABLE();
-#endif
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
-#if defined(ANGLE_ENABLE_OPENGL)
-#if defined(ANGLE_PLATFORM_WINDOWS)
- impl = new rx::DisplayWGL(state);
-#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX(state);
-#elif defined(ANGLE_PLATFORM_APPLE)
- impl = new rx::DisplayCGL(state);
-#elif defined(ANGLE_USE_OZONE)
- // This might work but has never been tried, so disallow for now.
- impl = nullptr;
-#elif defined(ANGLE_PLATFORM_ANDROID)
- // No GL support on this platform, fail display creation.
- impl = nullptr;
-#else
-#error Unsupported OpenGL platform.
-#endif
-#else
- // No display available
- UNREACHABLE();
-#endif // defined(ANGLE_ENABLE_OPENGL)
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
-#if defined(ANGLE_ENABLE_OPENGL)
-#if defined(ANGLE_PLATFORM_WINDOWS)
- impl = new rx::DisplayWGL(state);
-#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX(state);
-#elif defined(ANGLE_USE_OZONE)
- impl = new rx::DisplayOzone(state);
-#elif defined(ANGLE_PLATFORM_ANDROID)
- impl = new rx::DisplayAndroid(state);
-#else
- // No GLES support on this platform, fail display creation.
- impl = nullptr;
-#endif
-#endif // defined(ANGLE_ENABLE_OPENGL)
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
-#if defined(ANGLE_ENABLE_VULKAN)
-#if defined(ANGLE_PLATFORM_WINDOWS)
- impl = new rx::DisplayVkWin32(state);
-#elif defined(ANGLE_PLATFORM_LINUX)
- impl = new rx::DisplayVkXcb(state);
-#else
-#error Unsupported Vulkan platform.
-#endif
-#else
- // No display available
- UNREACHABLE();
-#endif // defined(ANGLE_ENABLE_VULKAN)
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
-#if defined(ANGLE_ENABLE_NULL)
- impl = new rx::DisplayNULL(state);
-#else
- // No display available
- UNREACHABLE();
-#endif // defined(ANGLE_ENABLE_NULL)
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- return impl;
-}
-
-void Display_logError(angle::PlatformMethods *platform, const char *errorMessage)
-{
- gl::Trace(gl::LOG_ERR, errorMessage);
-}
-
-void Display_logWarning(angle::PlatformMethods *platform, const char *warningMessage)
-{
- gl::Trace(gl::LOG_WARN, warningMessage);
-}
-
-void Display_logInfo(angle::PlatformMethods *platform, const char *infoMessage)
-{
- // Uncomment to get info spam
- // gl::Trace(gl::LOG_WARN, infoMessage);
-}
-
-void ANGLESetDefaultDisplayPlatform(angle::EGLDisplayType display)
-{
- angle::PlatformMethods *platformMethods = ANGLEPlatformCurrent();
- if (platformMethods->logError != angle::DefaultLogError)
- {
- // Don't reset pre-set Platform to Default
- return;
- }
-
- ANGLEResetDisplayPlatform(display);
- platformMethods->logError = Display_logError;
- platformMethods->logWarning = Display_logWarning;
- platformMethods->logInfo = Display_logInfo;
-}
-
-} // anonymous namespace
-
-DisplayState::DisplayState()
-{
-}
-
-DisplayState::~DisplayState()
-{
-}
-
-// static
-Display *Display::GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
- const AttributeMap &attribMap)
-{
- Display *display = nullptr;
-
- ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
- const auto &iter = displays->find(nativeDisplay);
- if (iter != displays->end())
- {
- display = iter->second;
- }
-
- if (display == nullptr)
- {
- // Validate the native display
- if (!Display::isValidNativeDisplay(nativeDisplay))
- {
- return nullptr;
- }
-
- display = new Display(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, nullptr);
- displays->insert(std::make_pair(nativeDisplay, display));
- }
-
- // Apply new attributes if the display is not initialized yet.
- if (!display->isInitialized())
- {
- rx::DisplayImpl *impl = CreateDisplayFromAttribs(attribMap, display->getState());
- if (impl == nullptr)
- {
- // No valid display implementation for these attributes
- return nullptr;
- }
-
- display->setAttributes(impl, attribMap);
- }
-
- return display;
-}
-
-// static
-Display *Display::GetDisplayFromDevice(Device *device, const AttributeMap &attribMap)
-{
- Display *display = nullptr;
-
- ASSERT(Device::IsValidDevice(device));
-
- ANGLEPlatformDisplayMap *anglePlatformDisplays = GetANGLEPlatformDisplayMap();
- DevicePlatformDisplayMap *devicePlatformDisplays = GetDevicePlatformDisplayMap();
-
- // First see if this eglDevice is in use by a Display created using ANGLE platform
- for (auto &displayMapEntry : *anglePlatformDisplays)
- {
- egl::Display *iterDisplay = displayMapEntry.second;
- if (iterDisplay->getDevice() == device)
- {
- display = iterDisplay;
- }
- }
-
- if (display == nullptr)
- {
- // See if the eglDevice is in use by a Display created using the DEVICE platform
- const auto &iter = devicePlatformDisplays->find(device);
- if (iter != devicePlatformDisplays->end())
- {
- display = iter->second;
- }
- }
-
- if (display == nullptr)
- {
- // Otherwise create a new Display
- display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, device);
- devicePlatformDisplays->insert(std::make_pair(device, display));
- }
-
- // Apply new attributes if the display is not initialized yet.
- if (!display->isInitialized())
- {
- rx::DisplayImpl *impl = CreateDisplayFromDevice(device, display->getState());
- display->setAttributes(impl, attribMap);
- }
-
- return display;
-}
-
-//static
-void Display::CleanupDisplays()
-{
- // ~Display takes care of removing the entry from the according map
- {
- ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
- while (!displays->empty())
- delete displays->begin()->second;
- }
-
- {
- DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap();
- while (!displays->empty())
- delete displays->begin()->second;
- }
-}
-
-Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice)
- : mImplementation(nullptr),
- mDisplayId(displayId),
- mAttributeMap(),
- mConfigSet(),
- mContextSet(),
- mStreamSet(),
- mInitialized(false),
- mDeviceLost(false),
- mCaps(),
- mDisplayExtensions(),
- mDisplayExtensionString(),
- mVendorString(),
- mDevice(eglDevice),
- mPlatform(platform),
- mTextureManager(nullptr),
- mMemoryProgramCache(gl::kDefaultMaxProgramCacheMemoryBytes),
- mGlobalTextureShareGroupUsers(0),
- mProxyContext(this)
-{
-}
-
-Display::~Display()
-{
- // TODO(jmadill): When is this called?
- // terminate();
-
- if (mPlatform == EGL_PLATFORM_ANGLE_ANGLE)
- {
- ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
- ANGLEPlatformDisplayMap::iterator iter = displays->find(mDisplayId);
- if (iter != displays->end())
- {
- displays->erase(iter);
- }
- }
- else if (mPlatform == EGL_PLATFORM_DEVICE_EXT)
- {
- DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap();
- DevicePlatformDisplayMap::iterator iter = displays->find(mDevice);
- if (iter != displays->end())
- {
- displays->erase(iter);
- }
- }
- else
- {
- UNREACHABLE();
- }
-
- mProxyContext.reset(nullptr);
-
- SafeDelete(mDevice);
- SafeDelete(mImplementation);
-}
-
-void Display::setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap)
-{
- ASSERT(!mInitialized);
-
- ASSERT(impl != nullptr);
- SafeDelete(mImplementation);
- mImplementation = impl;
-
- mAttributeMap = attribMap;
-}
-
-Error Display::initialize()
-{
- // TODO(jmadill): Store Platform in Display and init here.
- const angle::PlatformMethods *platformMethods =
- reinterpret_cast<const angle::PlatformMethods *>(
- mAttributeMap.get(EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX, 0));
- if (platformMethods != nullptr)
- {
- *ANGLEPlatformCurrent() = *platformMethods;
- }
- else
- {
- ANGLESetDefaultDisplayPlatform(this);
- }
-
- gl::InitializeDebugAnnotations(&mAnnotator);
-
- SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS");
- TRACE_EVENT0("gpu.angle", "egl::Display::initialize");
-
- ASSERT(mImplementation != nullptr);
-
- if (isInitialized())
- {
- return NoError();
- }
-
- Error error = mImplementation->initialize(this);
- if (error.isError())
- {
- // Log extended error message here
- ERR() << "ANGLE Display::initialize error " << error.getID() << ": " << error.getMessage();
- return error;
- }
-
- mCaps = mImplementation->getCaps();
-
- mConfigSet = mImplementation->generateConfigs();
- if (mConfigSet.size() == 0)
- {
- mImplementation->terminate();
- return EglNotInitialized();
- }
-
- initDisplayExtensions();
- initVendorString();
-
- // Populate the Display's EGLDeviceEXT if the Display wasn't created using one
- if (mPlatform != EGL_PLATFORM_DEVICE_EXT)
- {
- if (mDisplayExtensions.deviceQuery)
- {
- rx::DeviceImpl *impl = nullptr;
- ANGLE_TRY(mImplementation->getDevice(&impl));
- ANGLE_TRY(Device::CreateDevice(this, impl, &mDevice));
- }
- else
- {
- mDevice = nullptr;
- }
- }
- else
- {
- // For EGL_PLATFORM_DEVICE_EXT, mDevice should always be populated using
- // an external device
- ASSERT(mDevice != nullptr);
- }
-
- mProxyContext.reset(nullptr);
- gl::Context *proxyContext = new gl::Context(mImplementation, nullptr, nullptr, nullptr, nullptr,
- egl::AttributeMap(), mDisplayExtensions);
- mProxyContext.reset(proxyContext);
-
- mInitialized = true;
-
- return NoError();
-}
-
-Error Display::terminate()
-{
- ANGLE_TRY(makeCurrent(nullptr, nullptr, nullptr));
-
- mMemoryProgramCache.clear();
-
- mProxyContext.reset(nullptr);
-
- while (!mContextSet.empty())
- {
- ANGLE_TRY(destroyContext(*mContextSet.begin()));
- }
-
- // The global texture manager should be deleted with the last context that uses it.
- ASSERT(mGlobalTextureShareGroupUsers == 0 && mTextureManager == nullptr);
-
- while (!mImageSet.empty())
- {
- destroyImage(*mImageSet.begin());
- }
-
- while (!mStreamSet.empty())
- {
- destroyStream(*mStreamSet.begin());
- }
-
- while (!mState.surfaceSet.empty())
- {
- ANGLE_TRY(destroySurface(*mState.surfaceSet.begin()));
- }
-
- mConfigSet.clear();
-
- if (mDevice != nullptr && mDevice->getOwningDisplay() != nullptr)
- {
- // Don't delete the device if it was created externally using eglCreateDeviceANGLE
- // We also shouldn't set it to null in case eglInitialize() is called again later
- SafeDelete(mDevice);
- }
-
- mImplementation->terminate();
-
- mDeviceLost = false;
-
- mInitialized = false;
-
- gl::UninitializeDebugAnnotations();
-
- // TODO(jmadill): Store Platform in Display and deinit here.
- ANGLEResetDisplayPlatform(this);
-
- return NoError();
-}
-
-std::vector<const Config*> Display::getConfigs(const egl::AttributeMap &attribs) const
-{
- return mConfigSet.filter(attribs);
-}
-
-Error Display::createWindowSurface(const Config *configuration,
- EGLNativeWindowType window,
- const AttributeMap &attribs,
- Surface **outSurface)
-{
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- SurfacePointer surface(new WindowSurface(mImplementation, configuration, window, attribs),
- this);
- ANGLE_TRY(surface->initialize(this));
-
- ASSERT(outSurface != nullptr);
- *outSurface = surface.release();
- mState.surfaceSet.insert(*outSurface);
-
- WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
- ASSERT(windowSurfaces && windowSurfaces->find(window) == windowSurfaces->end());
- windowSurfaces->insert(std::make_pair(window, *outSurface));
-
- return NoError();
-}
-
-Error Display::createPbufferSurface(const Config *configuration,
- const AttributeMap &attribs,
- Surface **outSurface)
-{
- ASSERT(isInitialized());
-
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- SurfacePointer surface(new PbufferSurface(mImplementation, configuration, attribs), this);
- ANGLE_TRY(surface->initialize(this));
-
- ASSERT(outSurface != nullptr);
- *outSurface = surface.release();
- mState.surfaceSet.insert(*outSurface);
-
- return NoError();
-}
-
-Error Display::createPbufferFromClientBuffer(const Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs,
- Surface **outSurface)
-{
- ASSERT(isInitialized());
-
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- SurfacePointer surface(
- new PbufferSurface(mImplementation, configuration, buftype, clientBuffer, attribs), this);
- ANGLE_TRY(surface->initialize(this));
-
- ASSERT(outSurface != nullptr);
- *outSurface = surface.release();
- mState.surfaceSet.insert(*outSurface);
-
- return NoError();
-}
-
-Error Display::createPixmapSurface(const Config *configuration,
- NativePixmapType nativePixmap,
- const AttributeMap &attribs,
- Surface **outSurface)
-{
- ASSERT(isInitialized());
-
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- SurfacePointer surface(new PixmapSurface(mImplementation, configuration, nativePixmap, attribs),
- this);
- ANGLE_TRY(surface->initialize(this));
-
- ASSERT(outSurface != nullptr);
- *outSurface = surface.release();
- mState.surfaceSet.insert(*outSurface);
-
- return NoError();
-}
-
-Error Display::createImage(const gl::Context *context,
- EGLenum target,
- EGLClientBuffer buffer,
- const AttributeMap &attribs,
- Image **outImage)
-{
- ASSERT(isInitialized());
-
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- egl::ImageSibling *sibling = nullptr;
- if (IsTextureTarget(target))
- {
- sibling = context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- }
- else if (IsRenderbufferTarget(target))
- {
- sibling = context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- }
- else
- {
- UNREACHABLE();
- }
- ASSERT(sibling != nullptr);
-
- angle::UniqueObjectPointer<Image, gl::Context> imagePtr(
- new Image(mImplementation, target, sibling, attribs), context);
- ANGLE_TRY(imagePtr->initialize());
-
- Image *image = imagePtr.release();
-
- ASSERT(outImage != nullptr);
- *outImage = image;
-
- // Add this image to the list of all images and hold a ref to it.
- image->addRef();
- mImageSet.insert(image);
-
- return NoError();
-}
-
-Error Display::createStream(const AttributeMap &attribs, Stream **outStream)
-{
- ASSERT(isInitialized());
-
- Stream *stream = new Stream(this, attribs);
-
- ASSERT(stream != nullptr);
- mStreamSet.insert(stream);
-
- ASSERT(outStream != nullptr);
- *outStream = stream;
-
- return NoError();
-}
-
-Error Display::createContext(const Config *configuration,
- gl::Context *shareContext,
- const AttributeMap &attribs,
- gl::Context **outContext)
-{
- ASSERT(isInitialized());
-
- if (mImplementation->testDeviceLost())
- {
- ANGLE_TRY(restoreLostDevice());
- }
-
- // This display texture sharing will allow the first context to create the texture share group.
- bool usingDisplayTextureShareGroup =
- attribs.get(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_FALSE) == EGL_TRUE;
- gl::TextureManager *shareTextures = nullptr;
-
- if (usingDisplayTextureShareGroup)
- {
- ASSERT((mTextureManager == nullptr) == (mGlobalTextureShareGroupUsers == 0));
- if (mTextureManager == nullptr)
- {
- mTextureManager = new gl::TextureManager();
- }
-
- mGlobalTextureShareGroupUsers++;
- shareTextures = mTextureManager;
- }
-
- gl::MemoryProgramCache *cachePointer = &mMemoryProgramCache;
-
- // Check context creation attributes to see if we should enable the cache.
- if (mAttributeMap.get(EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE, EGL_TRUE) == EGL_FALSE)
- {
- cachePointer = nullptr;
- }
-
- // A program cache size of zero indicates it should be disabled.
- if (mMemoryProgramCache.maxSize() == 0)
- {
- cachePointer = nullptr;
- }
-
- gl::Context *context =
- new gl::Context(mImplementation, configuration, shareContext, shareTextures, cachePointer,
- attribs, mDisplayExtensions);
-
- ASSERT(context != nullptr);
- mContextSet.insert(context);
-
- ASSERT(outContext != nullptr);
- *outContext = context;
- return NoError();
-}
-
-Error Display::makeCurrent(egl::Surface *drawSurface,
- egl::Surface *readSurface,
- gl::Context *context)
-{
- ANGLE_TRY(mImplementation->makeCurrent(drawSurface, readSurface, context));
-
- if (context != nullptr)
- {
- ASSERT(readSurface == drawSurface);
- ANGLE_TRY(context->makeCurrent(this, drawSurface));
- }
-
- return NoError();
-}
-
-Error Display::restoreLostDevice()
-{
- for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
- {
- if ((*ctx)->isResetNotificationEnabled())
- {
- // If reset notifications have been requested, application must delete all contexts first
- return EglContextLost();
- }
- }
-
- return mImplementation->restoreLostDevice(this);
-}
-
-Error Display::destroySurface(Surface *surface)
-{
- if (surface->getType() == EGL_WINDOW_BIT)
- {
- WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
- ASSERT(windowSurfaces);
-
- bool surfaceRemoved = false;
- for (WindowSurfaceMap::iterator iter = windowSurfaces->begin(); iter != windowSurfaces->end(); iter++)
- {
- if (iter->second == surface)
- {
- windowSurfaces->erase(iter);
- surfaceRemoved = true;
- break;
- }
- }
-
- ASSERT(surfaceRemoved);
- }
-
- mState.surfaceSet.erase(surface);
- ANGLE_TRY(surface->onDestroy(this));
- return NoError();
-}
-
-void Display::destroyImage(egl::Image *image)
-{
- auto iter = mImageSet.find(image);
- ASSERT(iter != mImageSet.end());
- (*iter)->release(mProxyContext.get());
- mImageSet.erase(iter);
-}
-
-void Display::destroyStream(egl::Stream *stream)
-{
- mStreamSet.erase(stream);
- SafeDelete(stream);
-}
-
-Error Display::destroyContext(gl::Context *context)
-{
- if (context->usingDisplayTextureShareGroup())
- {
- ASSERT(mGlobalTextureShareGroupUsers >= 1 && mTextureManager != nullptr);
- if (mGlobalTextureShareGroupUsers == 1)
- {
- // If this is the last context using the global share group, destroy the global texture
- // manager so that the textures can be destroyed while a context still exists
- mTextureManager->release(context);
- mTextureManager = nullptr;
- }
- mGlobalTextureShareGroupUsers--;
- }
-
- ANGLE_TRY(context->onDestroy(this));
- mContextSet.erase(context);
- SafeDelete(context);
- return NoError();
-}
-
-bool Display::isDeviceLost() const
-{
- ASSERT(isInitialized());
- return mDeviceLost;
-}
-
-bool Display::testDeviceLost()
-{
- ASSERT(isInitialized());
-
- if (!mDeviceLost && mImplementation->testDeviceLost())
- {
- notifyDeviceLost();
- }
-
- return mDeviceLost;
-}
-
-void Display::notifyDeviceLost()
-{
- if (mDeviceLost)
- {
- return;
- }
-
- for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
- {
- (*context)->markContextLost();
- }
-
- mDeviceLost = true;
-}
-
-Error Display::waitClient(const gl::Context *context) const
-{
- return mImplementation->waitClient(context);
-}
-
-Error Display::waitNative(const gl::Context *context, EGLint engine) const
-{
- return mImplementation->waitNative(context, engine);
-}
-
-const Caps &Display::getCaps() const
-{
- return mCaps;
-}
-
-bool Display::isInitialized() const
-{
- return mInitialized;
-}
-
-bool Display::isValidConfig(const Config *config) const
-{
- return mConfigSet.contains(config);
-}
-
-bool Display::isValidContext(const gl::Context *context) const
-{
- return mContextSet.find(const_cast<gl::Context *>(context)) != mContextSet.end();
-}
-
-bool Display::isValidSurface(const Surface *surface) const
-{
- return mState.surfaceSet.find(const_cast<Surface *>(surface)) != mState.surfaceSet.end();
-}
-
-bool Display::isValidImage(const Image *image) const
-{
- return mImageSet.find(const_cast<Image *>(image)) != mImageSet.end();
-}
-
-bool Display::isValidStream(const Stream *stream) const
-{
- return mStreamSet.find(const_cast<Stream *>(stream)) != mStreamSet.end();
-}
-
-bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
-{
- WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
- ASSERT(windowSurfaces);
-
- return windowSurfaces->find(window) != windowSurfaces->end();
-}
-
-static ClientExtensions GenerateClientExtensions()
-{
- ClientExtensions extensions;
-
- extensions.clientExtensions = true;
- extensions.platformBase = true;
- extensions.platformANGLE = true;
-
-#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
- extensions.platformANGLED3D = true;
- extensions.platformDevice = true;
-#endif
-
-#if defined(ANGLE_ENABLE_OPENGL)
- extensions.platformANGLEOpenGL = true;
-#endif
-
-#if defined(ANGLE_ENABLE_NULL)
- extensions.platformANGLENULL = true;
-#endif
-
-#if defined(ANGLE_ENABLE_D3D11)
- extensions.deviceCreation = true;
- extensions.deviceCreationD3D11 = true;
- extensions.experimentalPresentPath = true;
-#endif
-
-#if defined(ANGLE_ENABLE_VULKAN)
- extensions.platformANGLEVulkan = true;
-#endif
-
-#if defined(ANGLE_USE_X11)
- extensions.x11Visual = true;
-#endif
-
- extensions.clientGetAllProcAddresses = true;
-
- return extensions;
-}
-
-template <typename T>
-static std::string GenerateExtensionsString(const T &extensions)
-{
- std::vector<std::string> extensionsVector = extensions.getStrings();
-
- std::ostringstream stream;
- std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
- return stream.str();
-}
-
-// static
-const ClientExtensions &Display::GetClientExtensions()
-{
- static const ClientExtensions clientExtensions = GenerateClientExtensions();
- return clientExtensions;
-}
-
-// static
-const std::string &Display::GetClientExtensionString()
-{
- static const std::string clientExtensionsString =
- GenerateExtensionsString(GetClientExtensions());
- return clientExtensionsString;
-}
-
-void Display::initDisplayExtensions()
-{
- mDisplayExtensions = mImplementation->getExtensions();
-
- // Some extensions are always available because they are implemented in the EGL layer.
- mDisplayExtensions.createContext = true;
- mDisplayExtensions.createContextNoError = true;
- mDisplayExtensions.createContextWebGLCompatibility = true;
- mDisplayExtensions.createContextBindGeneratesResource = true;
- mDisplayExtensions.createContextClientArrays = true;
- mDisplayExtensions.pixelFormatFloat = true;
-
- // Force EGL_KHR_get_all_proc_addresses on.
- mDisplayExtensions.getAllProcAddresses = true;
-
- // Enable program cache control since it is not back-end dependent.
- mDisplayExtensions.programCacheControl = true;
-
- mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions);
-}
-
-bool Display::isValidNativeWindow(EGLNativeWindowType window) const
-{
- return mImplementation->isValidNativeWindow(window);
-}
-
-Error Display::validateClientBuffer(const Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs)
-{
- return mImplementation->validateClientBuffer(configuration, buftype, clientBuffer, attribs);
-}
-
-bool Display::isValidDisplay(const egl::Display *display)
-{
- const ANGLEPlatformDisplayMap *anglePlatformDisplayMap = GetANGLEPlatformDisplayMap();
- for (const auto &displayPair : *anglePlatformDisplayMap)
- {
- if (displayPair.second == display)
- {
- return true;
- }
- }
-
- const DevicePlatformDisplayMap *devicePlatformDisplayMap = GetDevicePlatformDisplayMap();
- for (const auto &displayPair : *devicePlatformDisplayMap)
- {
- if (displayPair.second == display)
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool Display::isValidNativeDisplay(EGLNativeDisplayType display)
-{
- // TODO(jmadill): handle this properly
- if (display == EGL_DEFAULT_DISPLAY)
- {
- return true;
- }
-
-#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_STORE)
- if (display == EGL_SOFTWARE_DISPLAY_ANGLE ||
- display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- display == EGL_D3D11_ONLY_DISPLAY_ANGLE)
- {
- return true;
- }
- return (WindowFromDC(display) != nullptr);
-#else
- return true;
-#endif
-}
-
-void Display::initVendorString()
-{
- mVendorString = mImplementation->getVendorString();
-}
-
-const DisplayExtensions &Display::getExtensions() const
-{
- return mDisplayExtensions;
-}
-
-const std::string &Display::getExtensionString() const
-{
- return mDisplayExtensionString;
-}
-
-const std::string &Display::getVendorString() const
-{
- return mVendorString;
-}
-
-Device *Display::getDevice() const
-{
- return mDevice;
-}
-
-gl::Version Display::getMaxSupportedESVersion() const
-{
- return mImplementation->getMaxSupportedESVersion();
-}
-
-EGLint Display::programCacheGetAttrib(EGLenum attrib) const
-{
- switch (attrib)
- {
- case EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE:
- return static_cast<EGLint>(gl::kProgramHashLength);
-
- case EGL_PROGRAM_CACHE_SIZE_ANGLE:
- return static_cast<EGLint>(mMemoryProgramCache.entryCount());
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-Error Display::programCacheQuery(EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize)
-{
- ASSERT(index >= 0 && index < static_cast<EGLint>(mMemoryProgramCache.entryCount()));
-
- const angle::MemoryBuffer *programBinary = nullptr;
- gl::ProgramHash programHash;
- // TODO(jmadill): Make this thread-safe.
- bool result =
- mMemoryProgramCache.getAt(static_cast<size_t>(index), &programHash, &programBinary);
- if (!result)
- {
- return EglBadAccess() << "Program binary not accessible.";
- }
-
- ASSERT(keysize && binarysize);
-
- if (key)
- {
- ASSERT(*keysize == static_cast<EGLint>(gl::kProgramHashLength));
- memcpy(key, programHash.data(), gl::kProgramHashLength);
- }
-
- if (binary)
- {
- // Note: we check the size here instead of in the validation code, since we need to
- // access the cache as atomically as possible. It's possible that the cache contents
- // could change between the validation size check and the retrieval.
- if (programBinary->size() > static_cast<size_t>(*binarysize))
- {
- return EglBadAccess() << "Program binary too large or changed during access.";
- }
-
- memcpy(binary, programBinary->data(), programBinary->size());
- }
-
- *binarysize = static_cast<EGLint>(programBinary->size());
- *keysize = static_cast<EGLint>(gl::kProgramHashLength);
-
- return NoError();
-}
-
-Error Display::programCachePopulate(const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize)
-{
- ASSERT(keysize == static_cast<EGLint>(gl::kProgramHashLength));
-
- gl::ProgramHash programHash;
- memcpy(programHash.data(), key, gl::kProgramHashLength);
-
- mMemoryProgramCache.putBinary(programHash, reinterpret_cast<const uint8_t *>(binary),
- static_cast<size_t>(binarysize));
- return NoError();
-}
-
-EGLint Display::programCacheResize(EGLint limit, EGLenum mode)
-{
- switch (mode)
- {
- case EGL_PROGRAM_CACHE_RESIZE_ANGLE:
- {
- size_t initialSize = mMemoryProgramCache.size();
- mMemoryProgramCache.resize(static_cast<size_t>(limit));
- return static_cast<EGLint>(initialSize);
- }
-
- case EGL_PROGRAM_CACHE_TRIM_ANGLE:
- return static_cast<EGLint>(mMemoryProgramCache.trim(static_cast<size_t>(limit)));
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Display.h b/src/3rdparty/angle/src/libANGLE/Display.h
deleted file mode 100644
index 2a1c386d75..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Display.h
+++ /dev/null
@@ -1,219 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Display.h: Defines the egl::Display class, representing the abstract
-// display on which graphics are drawn. Implements EGLDisplay.
-// [EGL 1.4] section 2.1.2 page 3.
-
-#ifndef LIBANGLE_DISPLAY_H_
-#define LIBANGLE_DISPLAY_H_
-
-#include <set>
-#include <vector>
-
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/LoggingAnnotator.h"
-#include "libANGLE/MemoryProgramCache.h"
-#include "libANGLE/Version.h"
-
-namespace gl
-{
-class Context;
-class TextureManager;
-}
-
-namespace rx
-{
-class DisplayImpl;
-}
-
-namespace egl
-{
-class Device;
-class Image;
-class Surface;
-class Stream;
-class Thread;
-
-using SurfaceSet = std::set<Surface *>;
-
-struct DisplayState final : private angle::NonCopyable
-{
- DisplayState();
- ~DisplayState();
-
- SurfaceSet surfaceSet;
-};
-
-// Constant coded here as a sanity limit.
-constexpr EGLAttrib kProgramCacheSizeAbsoluteMax = 0x4000000;
-
-class Display final : angle::NonCopyable
-{
- public:
- ~Display();
-
- Error initialize();
- Error terminate();
-
- static Display *GetDisplayFromDevice(Device *device, const AttributeMap &attribMap);
- static Display *GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
- const AttributeMap &attribMap);
- static void CleanupDisplays();
-
- static const ClientExtensions &GetClientExtensions();
- static const std::string &GetClientExtensionString();
-
- std::vector<const Config *> getConfigs(const AttributeMap &attribs) const;
-
- Error createWindowSurface(const Config *configuration,
- EGLNativeWindowType window,
- const AttributeMap &attribs,
- Surface **outSurface);
- Error createPbufferSurface(const Config *configuration,
- const AttributeMap &attribs,
- Surface **outSurface);
- Error createPbufferFromClientBuffer(const Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs,
- Surface **outSurface);
- Error createPixmapSurface(const Config *configuration,
- NativePixmapType nativePixmap,
- const AttributeMap &attribs,
- Surface **outSurface);
-
- Error createImage(const gl::Context *context,
- EGLenum target,
- EGLClientBuffer buffer,
- const AttributeMap &attribs,
- Image **outImage);
-
- Error createStream(const AttributeMap &attribs, Stream **outStream);
-
- Error createContext(const Config *configuration,
- gl::Context *shareContext,
- const AttributeMap &attribs,
- gl::Context **outContext);
-
- Error makeCurrent(Surface *drawSurface, Surface *readSurface, gl::Context *context);
-
- Error destroySurface(Surface *surface);
- void destroyImage(Image *image);
- void destroyStream(Stream *stream);
- Error destroyContext(gl::Context *context);
-
- bool isInitialized() const;
- bool isValidConfig(const Config *config) const;
- bool isValidContext(const gl::Context *context) const;
- bool isValidSurface(const Surface *surface) const;
- bool isValidImage(const Image *image) const;
- bool isValidStream(const Stream *stream) const;
- bool isValidNativeWindow(EGLNativeWindowType window) const;
-
- Error validateClientBuffer(const Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs);
-
- static bool isValidDisplay(const Display *display);
- static bool isValidNativeDisplay(EGLNativeDisplayType display);
- static bool hasExistingWindowSurface(EGLNativeWindowType window);
-
- bool isDeviceLost() const;
- bool testDeviceLost();
- void notifyDeviceLost();
-
- Error waitClient(const gl::Context *context) const;
- Error waitNative(const gl::Context *context, EGLint engine) const;
-
- const Caps &getCaps() const;
-
- const DisplayExtensions &getExtensions() const;
- const std::string &getExtensionString() const;
- const std::string &getVendorString() const;
-
- EGLint programCacheGetAttrib(EGLenum attrib) const;
- Error programCacheQuery(EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize);
- Error programCachePopulate(const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize);
- EGLint programCacheResize(EGLint limit, EGLenum mode);
-
- const AttributeMap &getAttributeMap() const { return mAttributeMap; }
- EGLNativeDisplayType getNativeDisplayId() const { return mDisplayId; }
-
- rx::DisplayImpl *getImplementation() const { return mImplementation; }
- Device *getDevice() const;
- EGLenum getPlatform() const { return mPlatform; }
-
- gl::Version getMaxSupportedESVersion() const;
-
- const DisplayState &getState() const { return mState; }
-
- gl::Context *getProxyContext() const { return mProxyContext.get(); }
-
- private:
- Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice);
-
- void setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap);
-
- Error restoreLostDevice();
-
- void initDisplayExtensions();
- void initVendorString();
-
- DisplayState mState;
- rx::DisplayImpl *mImplementation;
-
- EGLNativeDisplayType mDisplayId;
- AttributeMap mAttributeMap;
-
- ConfigSet mConfigSet;
-
- typedef std::set<gl::Context*> ContextSet;
- ContextSet mContextSet;
-
- typedef std::set<Image *> ImageSet;
- ImageSet mImageSet;
-
- typedef std::set<Stream *> StreamSet;
- StreamSet mStreamSet;
-
- bool mInitialized;
- bool mDeviceLost;
-
- Caps mCaps;
-
- DisplayExtensions mDisplayExtensions;
- std::string mDisplayExtensionString;
-
- std::string mVendorString;
-
- Device *mDevice;
- EGLenum mPlatform;
- angle::LoggingAnnotator mAnnotator;
-
- gl::TextureManager *mTextureManager;
- gl::MemoryProgramCache mMemoryProgramCache;
- size_t mGlobalTextureShareGroupUsers;
-
- // This gl::Context is a simple proxy to the Display for the GL back-end entry points
- // that need access to implementation-specific data, like a Renderer object.
- angle::UniqueObjectPointer<gl::Context, Display> mProxyContext;
-};
-
-} // namespace egl
-
-#endif // LIBANGLE_DISPLAY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Error.cpp b/src/3rdparty/angle/src/libANGLE/Error.cpp
deleted file mode 100644
index 388f0259fa..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Error.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Error.cpp: Implements the egl::Error and gl::Error classes which encapsulate API errors
-// and optional error messages.
-
-#include "libANGLE/Error.h"
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/utilities.h"
-
-#include <cstdarg>
-
-namespace
-{
-std::unique_ptr<std::string> EmplaceErrorString(std::string &&message)
-{
- return message.empty() ? std::unique_ptr<std::string>()
- : std::unique_ptr<std::string>(new std::string(std::move(message)));
-}
-} // anonymous namespace
-
-namespace gl
-{
-
-Error::Error(GLenum errorCode, std::string &&message)
- : mCode(errorCode), mID(errorCode), mMessage(EmplaceErrorString(std::move(message)))
-{
-}
-
-Error::Error(GLenum errorCode, GLuint id, std::string &&message)
- : mCode(errorCode), mID(id), mMessage(EmplaceErrorString(std::move(message)))
-{
-}
-
-void Error::createMessageString() const
-{
- if (!mMessage)
- {
- mMessage.reset(new std::string(GetGenericErrorMessage(mCode)));
- }
-}
-
-const std::string &Error::getMessage() const
-{
- createMessageString();
- return *mMessage;
-}
-
-bool Error::operator==(const Error &other) const
-{
- if (mCode != other.mCode)
- return false;
-
- // TODO(jmadill): Compare extended error codes instead of strings.
- if ((!mMessage || !other.mMessage) && (!mMessage != !other.mMessage))
- return false;
-
- return (*mMessage == *other.mMessage);
-}
-
-bool Error::operator!=(const Error &other) const
-{
- return !(*this == other);
-}
-
-std::ostream &operator<<(std::ostream &os, const Error &err)
-{
- return gl::FmtHexShort(os, err.getCode());
-}
-
-} // namespace gl
-
-namespace egl
-{
-
-Error::Error(EGLint errorCode, std::string &&message)
- : mCode(errorCode), mID(errorCode), mMessage(EmplaceErrorString(std::move(message)))
-{
-}
-
-Error::Error(EGLint errorCode, EGLint id, std::string &&message)
- : mCode(errorCode), mID(id), mMessage(EmplaceErrorString(std::move(message)))
-{
-}
-
-void Error::createMessageString() const
-{
- if (!mMessage)
- {
- mMessage.reset(new std::string(GetGenericErrorMessage(mCode)));
- }
-}
-
-const std::string &Error::getMessage() const
-{
- createMessageString();
- return *mMessage;
-}
-
-std::ostream &operator<<(std::ostream &os, const Error &err)
-{
- return gl::FmtHexShort(os, err.getCode());
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Error.h b/src/3rdparty/angle/src/libANGLE/Error.h
deleted file mode 100644
index 1d57bb8707..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Error.h
+++ /dev/null
@@ -1,267 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
-// and optional error messages.
-
-#ifndef LIBANGLE_ERROR_H_
-#define LIBANGLE_ERROR_H_
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-#include <memory>
-#include <ostream>
-#include <string>
-
-namespace angle
-{
-template <typename ErrorT, typename ResultT, typename ErrorBaseT, ErrorBaseT NoErrorVal>
-class ANGLE_NO_DISCARD ErrorOrResultBase
-{
- public:
- ErrorOrResultBase(const ErrorT &error) : mError(error) {}
- ErrorOrResultBase(ErrorT &&error) : mError(std::move(error)) {}
-
- ErrorOrResultBase(ResultT &&result) : mError(NoErrorVal), mResult(std::forward<ResultT>(result))
- {
- }
-
- ErrorOrResultBase(const ResultT &result) : mError(NoErrorVal), mResult(result) {}
-
- bool isError() const { return mError.isError(); }
- const ErrorT &getError() const { return mError; }
- ResultT &&getResult() { return std::move(mResult); }
-
- private:
- ErrorT mError;
- ResultT mResult;
-};
-
-template <typename ErrorT, typename ErrorBaseT, ErrorBaseT NoErrorVal, typename CodeT, CodeT EnumT>
-class ErrorStreamBase : angle::NonCopyable
-{
- public:
- ErrorStreamBase() : mID(EnumT) {}
- ErrorStreamBase(GLuint id) : mID(id) {}
-
- template <typename T>
- ErrorStreamBase &operator<<(T value)
- {
- mErrorStream << value;
- return *this;
- }
-
- operator ErrorT() { return ErrorT(EnumT, mID, mErrorStream.str()); }
-
- template <typename ResultT>
- operator ErrorOrResultBase<ErrorT, ResultT, ErrorBaseT, NoErrorVal>()
- {
- return static_cast<ErrorT>(*this);
- }
-
- private:
- GLuint mID;
- std::ostringstream mErrorStream;
-};
-} // namespace angle
-
-namespace egl
-{
-class Error;
-} // namespace egl
-
-namespace gl
-{
-
-class ANGLE_NO_DISCARD Error final
-{
- public:
- explicit inline Error(GLenum errorCode);
- Error(GLenum errorCode, std::string &&message);
- Error(GLenum errorCode, GLuint id, std::string &&message);
- inline Error(const Error &other);
- inline Error(Error &&other);
- inline ~Error() = default;
-
- // automatic error type conversion
- inline Error(egl::Error &&eglErr);
- inline Error(egl::Error eglErr);
-
- inline Error &operator=(const Error &other);
- inline Error &operator=(Error &&other);
-
- inline GLenum getCode() const;
- inline GLuint getID() const;
- inline bool isError() const;
-
- const std::string &getMessage() const;
-
- // Useful for mocking and testing
- bool operator==(const Error &other) const;
- bool operator!=(const Error &other) const;
-
- private:
- void createMessageString() const;
-
- friend std::ostream &operator<<(std::ostream &os, const Error &err);
- friend class egl::Error;
-
- GLenum mCode;
- GLuint mID;
- mutable std::unique_ptr<std::string> mMessage;
-};
-
-template <typename ResultT>
-using ErrorOrResult = angle::ErrorOrResultBase<Error, ResultT, GLenum, GL_NO_ERROR>;
-
-namespace priv
-{
-
-template <GLenum EnumT>
-using ErrorStream = angle::ErrorStreamBase<Error, GLenum, GL_NO_ERROR, GLenum, EnumT>;
-
-} // namespace priv
-
-using InternalError = priv::ErrorStream<GL_INVALID_OPERATION>;
-
-using InvalidEnum = priv::ErrorStream<GL_INVALID_ENUM>;
-using InvalidValue = priv::ErrorStream<GL_INVALID_VALUE>;
-using InvalidOperation = priv::ErrorStream<GL_INVALID_OPERATION>;
-using StackOverflow = priv::ErrorStream<GL_STACK_OVERFLOW>;
-using StackUnderflow = priv::ErrorStream<GL_STACK_UNDERFLOW>;
-using OutOfMemory = priv::ErrorStream<GL_OUT_OF_MEMORY>;
-using InvalidFramebufferOperation = priv::ErrorStream<GL_INVALID_FRAMEBUFFER_OPERATION>;
-
-inline Error NoError()
-{
- return Error(GL_NO_ERROR);
-}
-
-using LinkResult = ErrorOrResult<bool>;
-
-} // namespace gl
-
-namespace egl
-{
-
-class ANGLE_NO_DISCARD Error final
-{
- public:
- explicit inline Error(EGLint errorCode);
- Error(EGLint errorCode, std::string &&message);
- Error(EGLint errorCode, EGLint id, std::string &&message);
- inline Error(const Error &other);
- inline Error(Error &&other);
- inline ~Error() = default;
-
- // automatic error type conversion
- inline Error(gl::Error &&glErr);
- inline Error(gl::Error glErr);
-
- inline Error &operator=(const Error &other);
- inline Error &operator=(Error &&other);
-
- inline EGLint getCode() const;
- inline EGLint getID() const;
- inline bool isError() const;
-
- const std::string &getMessage() const;
-
- private:
- void createMessageString() const;
-
- friend std::ostream &operator<<(std::ostream &os, const Error &err);
- friend class gl::Error;
-
- EGLint mCode;
- EGLint mID;
- mutable std::unique_ptr<std::string> mMessage;
-};
-
-template <typename ResultT>
-using ErrorOrResult = angle::ErrorOrResultBase<Error, ResultT, EGLint, EGL_SUCCESS>;
-
-namespace priv
-{
-
-template <EGLint EnumT>
-using ErrorStream = angle::ErrorStreamBase<Error, EGLint, EGL_SUCCESS, EGLint, EnumT>;
-
-} // namespace priv
-
-using EglNotInitialized = priv::ErrorStream<EGL_NOT_INITIALIZED>;
-using EglBadAccess = priv::ErrorStream<EGL_BAD_ACCESS>;
-using EglBadAlloc = priv::ErrorStream<EGL_BAD_ALLOC>;
-using EglBadAttribute = priv::ErrorStream<EGL_BAD_ATTRIBUTE>;
-using EglBadConfig = priv::ErrorStream<EGL_BAD_CONFIG>;
-using EglBadContext = priv::ErrorStream<EGL_BAD_CONTEXT>;
-using EglBadCurrentSurface = priv::ErrorStream<EGL_BAD_CURRENT_SURFACE>;
-using EglBadDisplay = priv::ErrorStream<EGL_BAD_DISPLAY>;
-using EglBadMatch = priv::ErrorStream<EGL_BAD_MATCH>;
-using EglBadNativeWindow = priv::ErrorStream<EGL_BAD_NATIVE_WINDOW>;
-using EglBadParameter = priv::ErrorStream<EGL_BAD_PARAMETER>;
-using EglBadSurface = priv::ErrorStream<EGL_BAD_SURFACE>;
-using EglContextLost = priv::ErrorStream<EGL_CONTEXT_LOST>;
-using EglBadStream = priv::ErrorStream<EGL_BAD_STREAM_KHR>;
-using EglBadState = priv::ErrorStream<EGL_BAD_STATE_KHR>;
-using EglBadDevice = priv::ErrorStream<EGL_BAD_DEVICE_EXT>;
-
-inline Error NoError()
-{
- return Error(EGL_SUCCESS);
-}
-
-} // namespace egl
-
-#define ANGLE_CONCAT1(x, y) x##y
-#define ANGLE_CONCAT2(x, y) ANGLE_CONCAT1(x, y)
-#define ANGLE_LOCAL_VAR ANGLE_CONCAT2(_localVar, __LINE__)
-
-#define ANGLE_TRY_TEMPLATE(EXPR, FUNC) \
- { \
- auto ANGLE_LOCAL_VAR = EXPR; \
- if (ANGLE_LOCAL_VAR.isError()) \
- { \
- FUNC(ANGLE_LOCAL_VAR); \
- } \
- } \
- ANGLE_EMPTY_STATEMENT
-
-#define ANGLE_RETURN(X) return X;
-#define ANGLE_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_RETURN);
-
-#define ANGLE_TRY_RESULT(EXPR, RESULT) \
- { \
- auto ANGLE_LOCAL_VAR = EXPR; \
- if (ANGLE_LOCAL_VAR.isError()) \
- { \
- return ANGLE_LOCAL_VAR.getError(); \
- } \
- RESULT = ANGLE_LOCAL_VAR.getResult(); \
- } \
- ANGLE_EMPTY_STATEMENT
-
-// TODO(jmadill): Introduce way to store errors to a const Context.
-#define ANGLE_SWALLOW_ERR(EXPR) \
- { \
- auto ANGLE_LOCAL_VAR = EXPR; \
- if (ANGLE_LOCAL_VAR.isError()) \
- { \
- ERR() << "Unhandled internal error: " << ANGLE_LOCAL_VAR; \
- } \
- } \
- ANGLE_EMPTY_STATEMENT
-
-#undef ANGLE_LOCAL_VAR
-#undef ANGLE_CONCAT2
-#undef ANGLE_CONCAT1
-
-#include "Error.inl"
-
-#endif // LIBANGLE_ERROR_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Error.inl b/src/3rdparty/angle/src/libANGLE/Error.inl
deleted file mode 100644
index 4632830ce0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Error.inl
+++ /dev/null
@@ -1,189 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Error.inl: Inline definitions of egl::Error and gl::Error classes which encapsulate API errors
-// and optional error messages.
-
-#include "common/angleutils.h"
-
-#include <cstdarg>
-
-namespace gl
-{
-
-Error::Error(GLenum errorCode)
- : mCode(errorCode),
- mID(errorCode)
-{
-}
-
-Error::Error(const Error &other)
- : mCode(other.mCode),
- mID(other.mID)
-{
- if (other.mMessage)
- {
- createMessageString();
- *mMessage = *(other.mMessage);
- }
-}
-
-Error::Error(Error &&other)
- : mCode(other.mCode),
- mID(other.mID),
- mMessage(std::move(other.mMessage))
-{
-}
-
-// automatic error type conversion
-Error::Error(egl::Error &&eglErr)
- : mCode(GL_INVALID_OPERATION),
- mID(0),
- mMessage(std::move(eglErr.mMessage))
-{
-}
-
-Error::Error(egl::Error eglErr)
- : mCode(GL_INVALID_OPERATION),
- mID(0),
- mMessage(std::move(eglErr.mMessage))
-{
-}
-
-Error &Error::operator=(const Error &other)
-{
- mCode = other.mCode;
- mID = other.mID;
-
- if (other.mMessage)
- {
- createMessageString();
- *mMessage = *(other.mMessage);
- }
- else
- {
- mMessage.release();
- }
-
- return *this;
-}
-
-Error &Error::operator=(Error &&other)
-{
- if (this != &other)
- {
- mCode = other.mCode;
- mID = other.mID;
- mMessage = std::move(other.mMessage);
- }
-
- return *this;
-}
-
-GLenum Error::getCode() const
-{
- return mCode;
-}
-
-GLuint Error::getID() const
-{
- return mID;
-}
-
-bool Error::isError() const
-{
- return (mCode != GL_NO_ERROR);
-}
-
-} // namespace gl
-
-namespace egl
-{
-
-Error::Error(EGLint errorCode)
- : mCode(errorCode),
- mID(0)
-{
-}
-
-Error::Error(const Error &other)
- : mCode(other.mCode),
- mID(other.mID)
-{
- if (other.mMessage)
- {
- createMessageString();
- *mMessage = *(other.mMessage);
- }
-}
-
-Error::Error(Error &&other)
- : mCode(other.mCode),
- mID(other.mID),
- mMessage(std::move(other.mMessage))
-{
-}
-
-// automatic error type conversion
-Error::Error(gl::Error &&glErr)
- : mCode(EGL_BAD_ACCESS),
- mID(0),
- mMessage(std::move(glErr.mMessage))
-{
-}
-
-Error::Error(gl::Error glErr)
- : mCode(EGL_BAD_ACCESS),
- mID(0),
- mMessage(std::move(glErr.mMessage))
-{
-}
-
-Error &Error::operator=(const Error &other)
-{
- mCode = other.mCode;
- mID = other.mID;
-
- if (other.mMessage)
- {
- createMessageString();
- *mMessage = *(other.mMessage);
- }
- else
- {
- mMessage.release();
- }
-
- return *this;
-}
-
-Error &Error::operator=(Error &&other)
-{
- if (this != &other)
- {
- mCode = other.mCode;
- mID = other.mID;
- mMessage = std::move(other.mMessage);
- }
-
- return *this;
-}
-
-EGLint Error::getCode() const
-{
- return mCode;
-}
-
-EGLint Error::getID() const
-{
- return mID;
-}
-
-bool Error::isError() const
-{
- return (mCode != EGL_SUCCESS);
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/ErrorStrings.h b/src/3rdparty/angle/src/libANGLE/ErrorStrings.h
deleted file mode 100644
index 93d64482d9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ErrorStrings.h
+++ /dev/null
@@ -1,173 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ErrorStrings.h: Contains mapping of commonly used error messages
-
-#ifndef LIBANGLE_ERRORSTRINGS_H_
-#define LIBANGLE_ERRORSTRINGS_H_
-
-#define ERRMSG(name, message) \
- static const constexpr char *kError##name = static_cast<const char *>(message);
-#define ANGLE_VALIDATION_ERR(context, error, errorName) \
- context->handleError(error << kError##errorName)
-
-namespace gl
-{
-ERRMSG(BufferNotBound, "A buffer must be bound.");
-ERRMSG(CompressedTextureDimensionsMustMatchData,
- "Compressed texture dimensions must exactly match the dimensions of the data passed in.");
-ERRMSG(CompressedTexturesNotAttachable, "Compressed textures cannot be attached to a framebuffer.");
-ERRMSG(CubemapFacesEqualDimensions, "Each cubemap face must have equal width and height.");
-ERRMSG(CubemapIncomplete,
- "Texture is not cubemap complete. All cubemaps faces must be defined and be the same size.");
-ERRMSG(DefaultFramebufferInvalidAttachment,
- "Invalid attachment when the default framebuffer is bound.");
-ERRMSG(DefaultFramebufferTarget, "It is invalid to change default FBO's attachments");
-ERRMSG(EnumNotSupported, "Enum is not currently supported.");
-ERRMSG(EnumRequiresGLES31, "Enum requires GLES 3.1");
-ERRMSG(ES31Required, "OpenGL ES 3.1 Required");
-ERRMSG(ES3Required, "OpenGL ES 3.0 Required.");
-ERRMSG(ExceedsMaxElement, "Element value exceeds maximum element index.");
-ERRMSG(ExpectedProgramName, "Expected a program name, but found a shader name.");
-ERRMSG(ExpectedShaderName, "Expected a shader name, but found a program name.");
-ERRMSG(ExtensionNotEnabled, "Extension is not enabled.");
-ERRMSG(FeedbackLoop, "Feedback loop formed between Framebuffer and active Texture.");
-ERRMSG(FramebufferIncompleteAttachment,
- "Attachment type must be compatible with attachment object.");
-ERRMSG(GenerateMipmapNotAllowed, "Texture format does not support mipmap generation.");
-ERRMSG(IndexExceedsMaxActiveUniform, "Index exceeds program active uniform count.");
-ERRMSG(IndexExceedsMaxDrawBuffer, "Index exceeds MAX_DRAW_BUFFERS.");
-ERRMSG(IndexExceedsMaxVertexAttribute, "Index exceeds MAX_VERTEX_ATTRIBS.");
-ERRMSG(InsufficientBufferSize, "Insufficient buffer size.");
-ERRMSG(InsufficientVertexBufferSize, "Vertex buffer is not big enough for the draw call");
-ERRMSG(IntegerOverflow, "Integer overflow.");
-ERRMSG(InvalidAttachment, "Invalid Attachment Type.");
-ERRMSG(InvalidBlendEquation, "Invalid blend equation.");
-ERRMSG(InvalidBlendFunction, "Invalid blend function.");
-ERRMSG(InvalidBorder, "Border must be 0.");
-ERRMSG(InvalidBufferTypes, "Invalid buffer target enum.");
-ERRMSG(InvalidBufferUsage, "Invalid buffer usage enum.");
-ERRMSG(InvalidClearMask, "Invalid mask bits.");
-ERRMSG(InvalidConstantColor,
- "CONSTANT_COLOR (or ONE_MINUS_CONSTANT_COLOR) and CONSTANT_ALPHA (or "
- "ONE_MINUS_CONSTANT_ALPHA) cannot be used together as source and destination factors in the "
- "blend function.");
-ERRMSG(InvalidCoverMode, "Invalid cover mode.");
-ERRMSG(InvalidCullMode, "Cull mode not recognized.");
-ERRMSG(InvalidDebugSeverity, "Invalid debug severity.");
-ERRMSG(InvalidDebugSource, "Invalid debug source.");
-ERRMSG(InvalidDebugType, "Invalid debug type.");
-ERRMSG(InvalidDepthRange, "Near value cannot be greater than far.");
-ERRMSG(InvalidDrawMode, "Invalid draw mode.");
-ERRMSG(InvalidDrawModeTransformFeedback,
- "Draw mode must match current transform feedback object's draw mode.");
-ERRMSG(InvalidFillMode, "Invalid fill mode.");
-ERRMSG(InvalidFilterTexture, "Texture only supports NEAREST and LINEAR filtering.");
-ERRMSG(InvalidFormat, "Invalid format.");
-ERRMSG(InvalidFramebufferTarget, "Invalid framebuffer target.");
-ERRMSG(InvalidFramebufferTextureLevel, "Mipmap level must be 0 when attaching a texture.");
-ERRMSG(InvalidFramebufferAttachmentParameter, "Invalid parameter name for framebuffer attachment.");
-ERRMSG(InvalidInternalFormat, "Invalid internal format.");
-ERRMSG(InvalidMatrixMode, "Invalid matrix mode.");
-ERRMSG(InvalidMipLevel, "Level of detail outside of range.");
-ERRMSG(InvalidName, "Invalid name.");
-ERRMSG(InvalidNameCharacters, "Name contains invalid characters.");
-ERRMSG(InvalidPname, "Invalid pname.");
-ERRMSG(InvalidPrecision, "Invalid or unsupported precision type.");
-ERRMSG(InvalidProgramName, "Program object expected.");
-ERRMSG(InvalidQueryId, "Invalid query Id.");
-ERRMSG(InvalidQueryTarget, "Invalid query target.");
-ERRMSG(InvalidQueryType, "Invalid query type.");
-ERRMSG(InvalidRange, "Invalid range.");
-ERRMSG(InvalidRenderbufferInternalFormat, "Invalid renderbuffer internalformat.");
-ERRMSG(InvalidRenderbufferTarget, "Invalid renderbuffer target.");
-ERRMSG(InvalidRenderbufferTextureParameter, "Invalid parameter name for renderbuffer attachment.");
-ERRMSG(InvalidRenderbufferWidthHeight,
- "Renderbuffer width and height cannot be negative and cannot exceed maximum texture size.");
-ERRMSG(InvalidSampleMaskNumber,
- "MaskNumber cannot be greater than or equal to the value of MAX_SAMPLE_MASK_WORDS.");
-ERRMSG(InvalidSampler, "Sampler is not valid");
-ERRMSG(InvalidShaderName, "Shader object expected.");
-ERRMSG(InvalidShaderType, "Invalid shader type.");
-ERRMSG(InvalidStencil, "Invalid stencil.");
-ERRMSG(InvalidStencilBitMask, "Invalid stencil bit mask.");
-ERRMSG(InvalidTarget, "Invalid target.");
-ERRMSG(InvalidTextureFilterParam, "Texture filter not recognized.");
-ERRMSG(InvalidTextureRange, "Cannot be less than 0 or greater than maximum number of textures.");
-ERRMSG(InvalidTextureTarget, "Invalid or unsupported texture target.");
-ERRMSG(InvalidTextureWrap, "Texture wrap mode not recognized.");
-ERRMSG(InvalidType, "Invalid type.");
-ERRMSG(InvalidTypePureInt, "Invalid type, should be integer");
-ERRMSG(InvalidUnpackAlignment, "Unpack alignment must be 1, 2, 4, or 8.");
-ERRMSG(InvalidVertexAttrSize, "Vertex attribute size must be 1, 2, 3, or 4.");
-ERRMSG(InvalidWidth, "Invalid width.");
-ERRMSG(InvalidWrapModeTexture, "Invalid wrap mode for texture type.");
-ERRMSG(LevelNotZero, "Texture level must be zero.");
-ERRMSG(MismatchedByteCountType, "Buffer size does not align with data type.");
-ERRMSG(MismatchedFormat, "Format must match internal format.");
-ERRMSG(MismatchedTargetAndFormat, "Invalid texture target and format combination.");
-ERRMSG(MismatchedTypeAndFormat, "Invalid format and type combination.");
-ERRMSG(MismatchedVariableProgram, "Variable is not part of the current program.");
-ERRMSG(MissingReadAttachment, "Missing read attachment.");
-ERRMSG(MustHaveElementArrayBinding, "Must have element array buffer binding.");
-ERRMSG(NameBeginsWithGL, "Attributes that begin with 'gl_' are not allowed.");
-ERRMSG(NegativeAttachments, "Negative number of attachments.");
-ERRMSG(NegativeBufferSize, "Negative buffer size.");
-ERRMSG(NegativeCount, "Negative count.");
-ERRMSG(NegativeLength, "Negative length.");
-ERRMSG(NegativeMaxCount, "Negative maxcount.");
-ERRMSG(NegativeOffset, "Negative offset.");
-ERRMSG(NegativePrimcount, "Primcount must be greater than or equal to zero.");
-ERRMSG(NegativeSize, "Cannot have negative height or width.");
-ERRMSG(NegativeStart, "Cannot have negative start.");
-ERRMSG(NegativeStride, "Cannot have negative stride.");
-ERRMSG(NoSuchPath, "No such path object.");
-ERRMSG(NoTransformFeedbackOutputVariables,
- "The active program has specified no output variables to record.");
-ERRMSG(NoZeroDivisor, "At least one enabled attribute must have a divisor of zero.");
-ERRMSG(ObjectNotGenerated, "Object cannot be used because it has not been generated.");
-ERRMSG(OffsetMustBeMultipleOfType, "Offset must be a multiple of the passed in datatype.");
-ERRMSG(OutsideOfBounds, "Parameter outside of bounds.");
-ERRMSG(ParamOverflow, "The provided parameters overflow with the provided buffer.");
-ERRMSG(PixelDataNotNull, "Pixel data must be null.");
-ERRMSG(PixelDataNull, "Pixel data cannot be null.");
-ERRMSG(ProgramDoesNotExist, "Program doesn't exist.");
-ERRMSG(ProgramNotBound, "A program must be bound.");
-ERRMSG(ProgramNotLinked, "Program not linked.");
-ERRMSG(QueryActive, "Query is active.");
-ERRMSG(QueryExtensionNotEnabled, "Query extension not enabled.");
-ERRMSG(ReadBufferNone, "Read buffer is GL_NONE.");
-ERRMSG(RenderbufferNotBound, "A renderbuffer must be bound.");
-ERRMSG(ResourceMaxTextureSize, "Desired resource size is greater than max texture size.");
-ERRMSG(ShaderAttachmentHasShader, "Shader attachment already has a shader.");
-ERRMSG(ShaderSourceInvalidCharacters, "Shader source contains invalid characters.");
-ERRMSG(ShaderToDetachMustBeAttached,
- "Shader to be detached must be currently attached to the program.");
-ERRMSG(SourceTextureTooSmall, "The specified dimensions are outside of the bounds of the texture.");
-ERRMSG(StencilReferenceMaskOrMismatch,
- "Stencil reference and mask values must be the same for front facing and back facing "
- "triangles.");
-ERRMSG(StrideMustBeMultipleOfType, "Stride must be a multiple of the passed in datatype.");
-ERRMSG(TextureNotBound, "A texture must be bound.");
-ERRMSG(TextureNotPow2, "The texture is a non-power-of-two texture.");
-ERRMSG(TransformFeedbackDoesNotExist, "Transform feedback object that does not exist.");
-ERRMSG(TypeMismatch,
- "Passed in texture target and format must match the one originally used to define the "
- "texture.");
-ERRMSG(TypeNotUnsignedShortByte, "Only UNSIGNED_SHORT and UNSIGNED_BYTE types are supported.");
-ERRMSG(UniformSizeMismatch, "Uniform size does not match uniform method.");
-ERRMSG(UnknownParameter, "Unknown parameter value.");
-ERRMSG(VertexArrayNoBuffer, "An enabled vertex array has no buffer.");
-ERRMSG(VertexArrayNoBufferPointer, "An enabled vertex array has no buffer and no pointer.");
-ERRMSG(ViewportNegativeSize, "Viewport size cannot be negative.");
-ERRMSG(Webgl2NameLengthLimitExceeded, "Location lengths must not be greater than 1024 characters.");
-ERRMSG(WebglBindAttribLocationReservedPrefix,
- "Attributes that begin with 'webgl_', or '_webgl_' are not allowed.");
-ERRMSG(WebglNameLengthLimitExceeded,
- "Location name lengths must not be greater than 256 characters.");
-}
-#undef ERRMSG
-#endif // LIBANGLE_ERRORSTRINGS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Fence.cpp b/src/3rdparty/angle/src/libANGLE/Fence.cpp
deleted file mode 100644
index 9c4d381673..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Fence.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence.cpp: Implements the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
-// extension and GLES3 sync objects.
-
-#include "libANGLE/Fence.h"
-
-#include "angle_gl.h"
-
-#include "common/utilities.h"
-#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/SyncImpl.h"
-
-namespace gl
-{
-
-FenceNV::FenceNV(rx::FenceNVImpl *impl)
- : mFence(impl),
- mIsSet(false),
- mStatus(GL_FALSE),
- mCondition(GL_NONE)
-{
-}
-
-FenceNV::~FenceNV()
-{
- SafeDelete(mFence);
-}
-
-Error FenceNV::set(GLenum condition)
-{
- Error error = mFence->set(condition);
- if (error.isError())
- {
- return error;
- }
-
- mCondition = condition;
- mStatus = GL_FALSE;
- mIsSet = true;
-
- return NoError();
-}
-
-Error FenceNV::test(GLboolean *outResult)
-{
- // Flush the command buffer by default
- Error error = mFence->test(&mStatus);
- if (error.isError())
- {
- return error;
- }
-
- *outResult = mStatus;
- return NoError();
-}
-
-Error FenceNV::finish()
-{
- ASSERT(mIsSet);
-
- gl::Error error = mFence->finish();
- if (error.isError())
- {
- return error;
- }
-
- mStatus = GL_TRUE;
-
- return NoError();
-}
-
-Sync::Sync(rx::SyncImpl *impl, GLuint id)
- : RefCountObject(id),
- mFence(impl),
- mLabel(),
- mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE),
- mFlags(0)
-{
-}
-
-Error Sync::onDestroy(const Context *context)
-{
- return NoError();
-}
-
-Sync::~Sync()
-{
- SafeDelete(mFence);
-}
-
-void Sync::setLabel(const std::string &label)
-{
- mLabel = label;
-}
-
-const std::string &Sync::getLabel() const
-{
- return mLabel;
-}
-
-Error Sync::set(GLenum condition, GLbitfield flags)
-{
- Error error = mFence->set(condition, flags);
- if (error.isError())
- {
- return error;
- }
-
- mCondition = condition;
- mFlags = flags;
- return NoError();
-}
-
-Error Sync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
-{
- ASSERT(mCondition != GL_NONE);
- return mFence->clientWait(flags, timeout, outResult);
-}
-
-Error Sync::serverWait(GLbitfield flags, GLuint64 timeout)
-{
- return mFence->serverWait(flags, timeout);
-}
-
-Error Sync::getStatus(GLint *outResult) const
-{
- return mFence->getStatus(outResult);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Fence.h b/src/3rdparty/angle/src/libANGLE/Fence.h
deleted file mode 100644
index 24bc689ca3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Fence.h
+++ /dev/null
@@ -1,81 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence.h: Defines the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
-// extension and GLES3 sync objects.
-
-#ifndef LIBANGLE_FENCE_H_
-#define LIBANGLE_FENCE_H_
-
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-
-#include "common/angleutils.h"
-
-namespace rx
-{
-class FenceNVImpl;
-class SyncImpl;
-}
-
-namespace gl
-{
-
-class FenceNV final : angle::NonCopyable
-{
- public:
- explicit FenceNV(rx::FenceNVImpl *impl);
- virtual ~FenceNV();
-
- Error set(GLenum condition);
- Error test(GLboolean *outResult);
- Error finish();
-
- bool isSet() const { return mIsSet; }
- GLboolean getStatus() const { return mStatus; }
- GLenum getCondition() const { return mCondition; }
-
- private:
- rx::FenceNVImpl *mFence;
-
- bool mIsSet;
-
- GLboolean mStatus;
- GLenum mCondition;
-};
-
-class Sync final : public RefCountObject, public LabeledObject
-{
- public:
- Sync(rx::SyncImpl *impl, GLuint id);
- ~Sync() override;
-
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- Error set(GLenum condition, GLbitfield flags);
- Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult);
- Error serverWait(GLbitfield flags, GLuint64 timeout);
- Error getStatus(GLint *outResult) const;
-
- GLenum getCondition() const { return mCondition; }
- GLbitfield getFlags() const { return mFlags; }
-
- private:
- rx::SyncImpl *mFence;
-
- std::string mLabel;
-
- GLenum mCondition;
- GLbitfield mFlags;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_FENCE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
deleted file mode 100644
index 48e71685b3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
+++ /dev/null
@@ -1,2182 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
-
-#include "libANGLE/Framebuffer.h"
-
-#include "common/Optional.h"
-#include "common/bitset_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/FramebufferImpl.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/RenderbufferImpl.h"
-#include "libANGLE/renderer/SurfaceImpl.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-namespace
-{
-
-void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
-{
- binding->bind(resource ? resource->getDirtyChannel() : nullptr);
-}
-
-bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
- const FramebufferAttachment *secondAttachment)
-{
- ASSERT(firstAttachment && secondAttachment);
- ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
-
- if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
- {
- return false;
- }
- if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
- {
- return false;
- }
- if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
- {
- return false;
- }
- if (firstAttachment->getMultiviewViewportOffsets() !=
- secondAttachment->getMultiviewViewportOffsets())
- {
- return false;
- }
- return true;
-}
-
-bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
-{
- ASSERT(attachment.isAttached());
-
- const Extents &size = attachment.getSize();
- if (size.width == 0 || size.height == 0)
- {
- return false;
- }
-
- const InternalFormat &format = *attachment.getFormat().info;
- if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
- {
- return false;
- }
-
- if (attachment.type() == GL_TEXTURE)
- {
- if (attachment.layer() >= size.depth)
- {
- return false;
- }
-
- // ES3 specifies that cube map texture attachments must be cube complete.
- // This language is missing from the ES2 spec, but we enforce it here because some
- // desktop OpenGL drivers also enforce this validation.
- // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
- const Texture *texture = attachment.getTexture();
- ASSERT(texture);
- if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
- !texture->getTextureState().isCubeComplete())
- {
- return false;
- }
-
- if (!texture->getImmutableFormat())
- {
- GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
-
- // From the ES 3.0 spec, pg 213:
- // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
- // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
- // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
- // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
- // the effective maximum texture level defined in the Mipmapping discussion of
- // section 3.8.10.4.
- if (attachmentMipLevel < texture->getBaseLevel() ||
- attachmentMipLevel > texture->getMipmapMaxLevel())
- {
- return false;
- }
-
- // Form the ES 3.0 spec, pg 213/214:
- // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
- // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
- // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
- // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
- // a cubemap texture, the texture must also be cube complete.
- if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
- {
- return false;
- }
- }
- }
-
- return true;
-};
-
-bool CheckAttachmentSampleCompleteness(const Context *context,
- const FramebufferAttachment &attachment,
- bool colorAttachment,
- Optional<int> *samples,
- Optional<bool> *fixedSampleLocations)
-{
- ASSERT(attachment.isAttached());
-
- if (attachment.type() == GL_TEXTURE)
- {
- const Texture *texture = attachment.getTexture();
- ASSERT(texture);
-
- const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
-
- // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
- // the same for all attached textures.
- bool fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
- attachmentImageIndex.mipIndex);
- if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
- {
- return false;
- }
- else
- {
- *fixedSampleLocations = fixedSampleloc;
- }
- }
-
- if (samples->valid())
- {
- if (attachment.getSamples() != samples->value())
- {
- if (colorAttachment)
- {
- // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
- // all color attachments have the same number of samples for the FBO to be complete.
- return false;
- }
- else
- {
- // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
- // when its depth or stencil samples are a multiple of the number of color samples.
- if (!context->getExtensions().framebufferMixedSamples)
- {
- return false;
- }
-
- if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
- {
- return false;
- }
- }
- }
- }
- else
- {
- *samples = attachment.getSamples();
- }
-
- return true;
-}
-
-// Needed to index into the attachment arrays/bitsets.
-static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
- gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
- "Framebuffer Dirty bit mismatch");
-static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
- gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
- "Framebuffer Dirty bit mismatch");
-static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
- gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
- "Framebuffer Dirty bit mismatch");
-
-Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
-{
- ASSERT(attachment->isAttached());
- if (attachment->initState() == InitState::MayNeedInit)
- {
- ANGLE_TRY(attachment->initializeContents(context));
- }
- return NoError();
-}
-
-bool IsColorMaskedOut(const BlendState &blend)
-{
- return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
- !blend.colorMaskAlpha);
-}
-
-bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
-{
- return !depthStencil.depthMask;
-}
-
-bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
-{
- return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
-}
-
-bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
-{
- switch (buffer)
- {
- case GL_COLOR:
- return IsColorMaskedOut(context->getGLState().getBlendState());
- case GL_DEPTH:
- return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
- case GL_STENCIL:
- return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
- case GL_DEPTH_STENCIL:
- return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
- IsStencilMaskedOut(context->getGLState().getDepthStencilState());
- default:
- UNREACHABLE();
- return true;
- }
-}
-
-} // anonymous namespace
-
-// This constructor is only used for default framebuffers.
-FramebufferState::FramebufferState()
- : mLabel(),
- mColorAttachments(1),
- mDrawBufferStates(1, GL_BACK),
- mReadBufferState(GL_BACK),
- mDefaultWidth(0),
- mDefaultHeight(0),
- mDefaultSamples(0),
- mDefaultFixedSampleLocations(GL_FALSE),
- mWebGLDepthStencilConsistent(true)
-{
- ASSERT(mDrawBufferStates.size() > 0);
- mEnabledDrawBuffers.set(0);
-}
-
-FramebufferState::FramebufferState(const Caps &caps)
- : mLabel(),
- mColorAttachments(caps.maxColorAttachments),
- mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
- mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
- mDefaultWidth(0),
- mDefaultHeight(0),
- mDefaultSamples(0),
- mDefaultFixedSampleLocations(GL_FALSE),
- mWebGLDepthStencilConsistent(true)
-{
- ASSERT(mDrawBufferStates.size() > 0);
- mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
-}
-
-FramebufferState::~FramebufferState()
-{
-}
-
-const std::string &FramebufferState::getLabel()
-{
- return mLabel;
-}
-
-const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
-{
- if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
- {
- return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
- }
-
- switch (attachment)
- {
- case GL_COLOR:
- case GL_BACK:
- return getColorAttachment(0);
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- return getDepthAttachment();
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- return getStencilAttachment();
- case GL_DEPTH_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- return getDepthStencilAttachment();
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-size_t FramebufferState::getReadIndex() const
-{
- ASSERT(mReadBufferState == GL_BACK ||
- (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
- size_t readIndex = (mReadBufferState == GL_BACK
- ? 0
- : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
- ASSERT(readIndex < mColorAttachments.size());
- return readIndex;
-}
-
-const FramebufferAttachment *FramebufferState::getReadAttachment() const
-{
- if (mReadBufferState == GL_NONE)
- {
- return nullptr;
- }
- size_t readIndex = getReadIndex();
- return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
-{
- auto *colorAttachment = getFirstColorAttachment();
- if (colorAttachment)
- {
- return colorAttachment;
- }
- return getDepthOrStencilAttachment();
-}
-
-const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
-{
- for (const FramebufferAttachment &colorAttachment : mColorAttachments)
- {
- if (colorAttachment.isAttached())
- {
- return &colorAttachment;
- }
- }
-
- return nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
-{
- if (mDepthAttachment.isAttached())
- {
- return &mDepthAttachment;
- }
- if (mStencilAttachment.isAttached())
- {
- return &mStencilAttachment;
- }
- return nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
-{
- if (mStencilAttachment.isAttached())
- {
- return &mStencilAttachment;
- }
- return getDepthStencilAttachment();
-}
-
-const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
-{
- ASSERT(colorAttachment < mColorAttachments.size());
- return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
- : nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getDepthAttachment() const
-{
- return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getStencilAttachment() const
-{
- return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
-}
-
-const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
-{
- // A valid depth-stencil attachment has the same resource bound to both the
- // depth and stencil attachment points.
- if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
- mDepthAttachment == mStencilAttachment)
- {
- return &mDepthAttachment;
- }
-
- return nullptr;
-}
-
-bool FramebufferState::attachmentsHaveSameDimensions() const
-{
- Optional<Extents> attachmentSize;
-
- auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
- if (!attachment.isAttached())
- {
- return false;
- }
-
- if (!attachmentSize.valid())
- {
- attachmentSize = attachment.getSize();
- return false;
- }
-
- const auto &prevSize = attachmentSize.value();
- const auto &curSize = attachment.getSize();
- return (curSize.width != prevSize.width || curSize.height != prevSize.height);
- };
-
- for (const auto &attachment : mColorAttachments)
- {
- if (hasMismatchedSize(attachment))
- {
- return false;
- }
- }
-
- if (hasMismatchedSize(mDepthAttachment))
- {
- return false;
- }
-
- return !hasMismatchedSize(mStencilAttachment);
-}
-
-const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
-{
- ASSERT(drawBufferIdx < mDrawBufferStates.size());
- if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
- {
- // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
- // must be COLOR_ATTACHMENTi or NONE"
- ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
- (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
- return getAttachment(mDrawBufferStates[drawBufferIdx]);
- }
- else
- {
- return nullptr;
- }
-}
-
-size_t FramebufferState::getDrawBufferCount() const
-{
- return mDrawBufferStates.size();
-}
-
-bool FramebufferState::colorAttachmentsAreUniqueImages() const
-{
- for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
- firstAttachmentIdx++)
- {
- const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
- if (!firstAttachment.isAttached())
- {
- continue;
- }
-
- for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
- secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
- {
- const gl::FramebufferAttachment &secondAttachment =
- mColorAttachments[secondAttachmentIdx];
- if (!secondAttachment.isAttached())
- {
- continue;
- }
-
- if (firstAttachment == secondAttachment)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool FramebufferState::hasDepth() const
-{
- return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
-}
-
-bool FramebufferState::hasStencil() const
-{
- return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
-}
-
-GLsizei FramebufferState::getNumViews() const
-{
- const FramebufferAttachment *attachment = getFirstNonNullAttachment();
- if (attachment == nullptr)
- {
- return FramebufferAttachment::kDefaultNumViews;
- }
- return attachment->getNumViews();
-}
-
-const std::vector<Offset> *FramebufferState::getViewportOffsets() const
-{
- const FramebufferAttachment *attachment = getFirstNonNullAttachment();
- if (attachment == nullptr)
- {
- return nullptr;
- }
- return &attachment->getMultiviewViewportOffsets();
-}
-
-GLenum FramebufferState::getMultiviewLayout() const
-{
- const FramebufferAttachment *attachment = getFirstNonNullAttachment();
- if (attachment == nullptr)
- {
- return GL_NONE;
- }
- return attachment->getMultiviewLayout();
-}
-
-int FramebufferState::getBaseViewIndex() const
-{
- const FramebufferAttachment *attachment = getFirstNonNullAttachment();
- if (attachment == nullptr)
- {
- return GL_NONE;
- }
- return attachment->getBaseViewIndex();
-}
-
-Box FramebufferState::getDimensions() const
-{
- ASSERT(attachmentsHaveSameDimensions());
- ASSERT(getFirstNonNullAttachment() != nullptr);
- Extents extents = getFirstNonNullAttachment()->getSize();
- return Box(0, 0, 0, extents.width, extents.height, extents.depth);
-}
-
-Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
- : mState(caps),
- mImpl(factory->createFramebuffer(mState)),
- mId(id),
- mCachedStatus(),
- mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
- mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
-{
- ASSERT(mId != 0);
- ASSERT(mImpl != nullptr);
- ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
-
- for (uint32_t colorIndex = 0;
- colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
- {
- mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
- }
-}
-
-Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
- : mState(),
- mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
- mId(0),
- mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
- mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
- mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
-{
- ASSERT(mImpl != nullptr);
- mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
-
- const Context *proxyContext = display->getProxyContext();
-
- setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
- surface, FramebufferAttachment::kDefaultNumViews,
- FramebufferAttachment::kDefaultBaseViewIndex,
- FramebufferAttachment::kDefaultMultiviewLayout,
- FramebufferAttachment::kDefaultViewportOffsets);
-
- if (surface->getConfig()->depthSize > 0)
- {
- setAttachmentImpl(
- proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface,
- FramebufferAttachment::kDefaultNumViews, FramebufferAttachment::kDefaultBaseViewIndex,
- FramebufferAttachment::kDefaultMultiviewLayout,
- FramebufferAttachment::kDefaultViewportOffsets);
- }
-
- if (surface->getConfig()->stencilSize > 0)
- {
- setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
- gl::ImageIndex::MakeInvalid(), surface,
- FramebufferAttachment::kDefaultNumViews,
- FramebufferAttachment::kDefaultBaseViewIndex,
- FramebufferAttachment::kDefaultMultiviewLayout,
- FramebufferAttachment::kDefaultViewportOffsets);
- }
-}
-
-Framebuffer::Framebuffer(rx::GLImplFactory *factory)
- : mState(),
- mImpl(factory->createFramebuffer(mState)),
- mId(0),
- mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
- mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
- mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
-{
- mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
-}
-
-Framebuffer::~Framebuffer()
-{
- SafeDelete(mImpl);
-}
-
-void Framebuffer::onDestroy(const Context *context)
-{
- for (auto &attachment : mState.mColorAttachments)
- {
- attachment.detach(context);
- }
- mState.mDepthAttachment.detach(context);
- mState.mStencilAttachment.detach(context);
- mState.mWebGLDepthAttachment.detach(context);
- mState.mWebGLStencilAttachment.detach(context);
- mState.mWebGLDepthStencilAttachment.detach(context);
-
- mImpl->destroy(context);
-}
-
-void Framebuffer::destroyDefault(const egl::Display *display)
-{
- mImpl->destroyDefault(display);
-}
-
-void Framebuffer::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &Framebuffer::getLabel() const
-{
- return mState.mLabel;
-}
-
-bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
-{
- return detachResourceById(context, GL_TEXTURE, textureId);
-}
-
-bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
-{
- return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
-}
-
-bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
-{
- bool found = false;
-
- for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
- {
- if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
- resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
- {
- found = true;
- }
- }
-
- if (context->isWebGL1())
- {
- const std::array<FramebufferAttachment *, 3> attachments = {
- {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
- &mState.mWebGLStencilAttachment}};
- for (FramebufferAttachment *attachment : attachments)
- {
- if (attachment->isAttached() && attachment->type() == resourceType &&
- attachment->id() == resourceId)
- {
- resetAttachment(context, attachment->getBinding());
- found = true;
- }
- }
- }
- else
- {
- if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
- DIRTY_BIT_DEPTH_ATTACHMENT))
- {
- found = true;
- }
- if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
- DIRTY_BIT_STENCIL_ATTACHMENT))
- {
- found = true;
- }
- }
-
- return found;
-}
-
-bool Framebuffer::detachMatchingAttachment(const Context *context,
- FramebufferAttachment *attachment,
- GLenum matchType,
- GLuint matchId,
- size_t dirtyBit)
-{
- if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
- {
- attachment->detach(context);
- mDirtyBits.set(dirtyBit);
- mState.mResourceNeedsInit.set(dirtyBit, false);
- return true;
- }
-
- return false;
-}
-
-const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
-{
- return mState.getColorAttachment(colorAttachment);
-}
-
-const FramebufferAttachment *Framebuffer::getDepthbuffer() const
-{
- return mState.getDepthAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getStencilbuffer() const
-{
- return mState.getStencilAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
-{
- return mState.getDepthStencilAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
-{
- return mState.getDepthOrStencilAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
-{
- return mState.getStencilOrDepthStencilAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
-{
- return mState.getReadAttachment();
-}
-
-GLenum Framebuffer::getReadColorbufferType() const
-{
- const FramebufferAttachment *readAttachment = mState.getReadAttachment();
- return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
-}
-
-const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
-{
- return mState.getFirstColorAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
-{
- return mState.getFirstNonNullAttachment();
-}
-
-const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
-{
- return mState.getAttachment(attachment);
-}
-
-size_t Framebuffer::getDrawbufferStateCount() const
-{
- return mState.mDrawBufferStates.size();
-}
-
-GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
-{
- ASSERT(drawBuffer < mState.mDrawBufferStates.size());
- return mState.mDrawBufferStates[drawBuffer];
-}
-
-const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
-{
- return mState.getDrawBufferStates();
-}
-
-void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
-{
- auto &drawStates = mState.mDrawBufferStates;
-
- ASSERT(count <= drawStates.size());
- std::copy(buffers, buffers + count, drawStates.begin());
- std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
- mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
-
- mState.mEnabledDrawBuffers.reset();
- for (size_t index = 0; index < count; ++index)
- {
- if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
- {
- mState.mEnabledDrawBuffers.set(index);
- }
- }
-}
-
-const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
-{
- return mState.getDrawBuffer(drawBuffer);
-}
-
-GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
-{
- const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
- if (attachment == nullptr)
- {
- return GL_NONE;
- }
-
- GLenum componentType = attachment->getFormat().info->componentType;
- switch (componentType)
- {
- case GL_INT:
- case GL_UNSIGNED_INT:
- return componentType;
-
- default:
- return GL_FLOAT;
- }
-}
-
-bool Framebuffer::hasEnabledDrawBuffer() const
-{
- for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
- {
- if (getDrawBuffer(drawbufferIdx) != nullptr)
- {
- return true;
- }
- }
-
- return false;
-}
-
-GLenum Framebuffer::getReadBufferState() const
-{
- return mState.mReadBufferState;
-}
-
-void Framebuffer::setReadBuffer(GLenum buffer)
-{
- ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
- (buffer >= GL_COLOR_ATTACHMENT0 &&
- (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
- mState.mReadBufferState = buffer;
- mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
-}
-
-size_t Framebuffer::getNumColorBuffers() const
-{
- return mState.mColorAttachments.size();
-}
-
-bool Framebuffer::hasDepth() const
-{
- return mState.hasDepth();
-}
-
-bool Framebuffer::hasStencil() const
-{
- return mState.hasStencil();
-}
-
-bool Framebuffer::usingExtendedDrawBuffers() const
-{
- for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
- {
- if (getDrawBuffer(drawbufferIdx) != nullptr)
- {
- return true;
- }
- }
-
- return false;
-}
-
-void Framebuffer::invalidateCompletenessCache()
-{
- if (mId != 0)
- {
- mCachedStatus.reset();
- }
-}
-
-GLenum Framebuffer::checkStatus(const Context *context)
-{
- // The default framebuffer is always complete except when it is surfaceless in which
- // case it is always unsupported. We return early because the default framebuffer may
- // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
- if (mId == 0)
- {
- ASSERT(mCachedStatus.valid());
- ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
- mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
- return mCachedStatus.value();
- }
-
- if (hasAnyDirtyBit() || !mCachedStatus.valid())
- {
- mCachedStatus = checkStatusImpl(context);
- }
-
- return mCachedStatus.value();
-}
-
-GLenum Framebuffer::checkStatusImpl(const Context *context)
-{
- const ContextState &state = context->getContextState();
-
- ASSERT(mId != 0);
-
- bool hasAttachments = false;
- Optional<unsigned int> colorbufferSize;
- Optional<int> samples;
- Optional<bool> fixedSampleLocations;
- bool hasRenderbuffer = false;
-
- const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
-
- for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
- {
- if (colorAttachment.isAttached())
- {
- if (!CheckAttachmentCompleteness(context, colorAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- const InternalFormat &format = *colorAttachment.getFormat().info;
- if (format.depthBits > 0 || format.stencilBits > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
- &fixedSampleLocations))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- }
-
- // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
- // in GLES 3.0, there is no such restriction
- if (state.getClientMajorVersion() < 3)
- {
- if (colorbufferSize.valid())
- {
- if (format.pixelBytes != colorbufferSize.value())
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
- }
- else
- {
- colorbufferSize = format.pixelBytes;
- }
- }
-
- if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
- }
-
- hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
- hasAttachments = true;
- }
- }
-
- const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
- if (depthAttachment.isAttached())
- {
- if (!CheckAttachmentCompleteness(context, depthAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- const InternalFormat &format = *depthAttachment.getFormat().info;
- if (format.depthBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
- &fixedSampleLocations))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- }
-
- if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
- }
-
- hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
- hasAttachments = true;
- }
-
- const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
- if (stencilAttachment.isAttached())
- {
- if (!CheckAttachmentCompleteness(context, stencilAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- const InternalFormat &format = *stencilAttachment.getFormat().info;
- if (format.stencilBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
- &fixedSampleLocations))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- }
-
- if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
- }
-
- hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
- hasAttachments = true;
- }
-
- // Starting from ES 3.0 stencil and depth, if present, should be the same image
- if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
- stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
- // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
- if (state.isWebGL1())
- {
- if (!mState.mWebGLDepthStencilConsistent)
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
- if (mState.mWebGLDepthStencilAttachment.isAttached())
- {
- if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
- mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
- &mState.mWebGLDepthStencilAttachment))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
- }
- }
- else if (mState.mStencilAttachment.isAttached() &&
- mState.mStencilAttachment.getDepthSize() > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- else if (mState.mDepthAttachment.isAttached() &&
- mState.mDepthAttachment.getStencilSize() > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- }
-
- // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
- // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
- // is zero, the framebuffer is considered incomplete.
- GLint defaultWidth = mState.getDefaultWidth();
- GLint defaultHeight = mState.getDefaultHeight();
- if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
- }
-
- // In ES 2.0 and WebGL, all color attachments must have the same width and height.
- // In ES 3.0, there is no such restriction.
- if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
- !mState.attachmentsHaveSameDimensions())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
- }
-
- // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
- // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
- if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- }
-
- // The WebGL conformance tests implicitly define that all framebuffer
- // attachments must be unique. For example, the same level of a texture can
- // not be attached to two different color attachments.
- if (state.getExtensions().webglCompatibility)
- {
- if (!mState.colorAttachmentsAreUniqueImages())
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
- }
-
- syncState(context);
- if (!mImpl->checkStatus(context))
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
- return GL_FRAMEBUFFER_COMPLETE;
-}
-
-Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
-{
- // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
- // can be no-ops, so we should probably do that to ensure consistency.
- // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
-
- return mImpl->discard(context, count, attachments);
-}
-
-Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
-{
- // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
- // can be no-ops, so we should probably do that to ensure consistency.
- // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
-
- return mImpl->invalidate(context, count, attachments);
-}
-
-bool Framebuffer::partialClearNeedsInit(const Context *context,
- bool color,
- bool depth,
- bool stencil)
-{
- const auto &glState = context->getGLState();
-
- if (!glState.isRobustResourceInitEnabled())
- {
- return false;
- }
-
- // Scissors can affect clearing.
- // TODO(jmadill): Check for complete scissor overlap.
- if (glState.isScissorTestEnabled())
- {
- return true;
- }
-
- // If colors masked, we must clear before we clear. Do a simple check.
- // TODO(jmadill): Filter out unused color channels from the test.
- if (color)
- {
- const auto &blend = glState.getBlendState();
- if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
- blend.colorMaskAlpha))
- {
- return true;
- }
- }
-
- const auto &depthStencil = glState.getDepthStencilState();
- ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
- if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
- {
- return true;
- }
-
- return false;
-}
-
-Error Framebuffer::invalidateSub(const Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area)
-{
- // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
- // can be no-ops, so we should probably do that to ensure consistency.
- // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
-
- return mImpl->invalidateSub(context, count, attachments, area);
-}
-
-Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
-{
- const auto &glState = context->getGLState();
- if (glState.isRasterizerDiscardEnabled())
- {
- return NoError();
- }
-
- const auto &blend = glState.getBlendState();
- const auto &depthStencil = glState.getDepthStencilState();
-
- bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
- bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
- bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
-
- if (partialClearNeedsInit(context, color, depth, stencil))
- {
- ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
- }
-
- ANGLE_TRY(mImpl->clear(context, mask));
-
- if (glState.isRobustResourceInitEnabled())
- {
- markDrawAttachmentsInitialized(color, depth, stencil);
- }
-
- return NoError();
-}
-
-Error Framebuffer::clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values)
-{
- if (context->getGLState().isRasterizerDiscardEnabled() ||
- IsClearBufferMaskedOut(context, buffer))
- {
- return NoError();
- }
-
- if (partialBufferClearNeedsInit(context, buffer))
- {
- ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
- }
-
- ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
-
- if (context->isRobustResourceInitEnabled())
- {
- markBufferInitialized(buffer, drawbuffer);
- }
- return NoError();
-}
-
-Error Framebuffer::clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values)
-{
- if (context->getGLState().isRasterizerDiscardEnabled() ||
- IsClearBufferMaskedOut(context, buffer))
- {
- return NoError();
- }
-
- if (partialBufferClearNeedsInit(context, buffer))
- {
- ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
- }
-
- ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
-
- if (context->isRobustResourceInitEnabled())
- {
- markBufferInitialized(buffer, drawbuffer);
- }
- return NoError();
-}
-
-Error Framebuffer::clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values)
-{
- if (context->getGLState().isRasterizerDiscardEnabled() ||
- IsClearBufferMaskedOut(context, buffer))
- {
- return NoError();
- }
-
- if (partialBufferClearNeedsInit(context, buffer))
- {
- ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
- }
-
- ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
-
- if (context->isRobustResourceInitEnabled())
- {
- markBufferInitialized(buffer, drawbuffer);
- }
- return NoError();
-}
-
-Error Framebuffer::clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil)
-{
- if (context->getGLState().isRasterizerDiscardEnabled() ||
- IsClearBufferMaskedOut(context, buffer))
- {
- return NoError();
- }
-
- if (partialBufferClearNeedsInit(context, buffer))
- {
- ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
- }
-
- ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
-
- if (context->isRobustResourceInitEnabled())
- {
- markBufferInitialized(buffer, drawbuffer);
- }
- return NoError();
-}
-
-GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
-{
- return mImpl->getImplementationColorReadFormat(context);
-}
-
-GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
-{
- return mImpl->getImplementationColorReadType(context);
-}
-
-Error Framebuffer::readPixels(const gl::Context *context,
- const Rectangle &area,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
- ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
-
- Buffer *unpackBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- if (unpackBuffer)
- {
- unpackBuffer->onPixelUnpack();
- }
-
- return NoError();
-}
-
-Error Framebuffer::blit(const gl::Context *context,
- const Rectangle &sourceArea,
- const Rectangle &destArea,
- GLbitfield mask,
- GLenum filter)
-{
- GLbitfield blitMask = mask;
-
- // Note that blitting is called against draw framebuffer.
- // See the code in gl::Context::blitFramebuffer.
- if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
- {
- blitMask &= ~GL_COLOR_BUFFER_BIT;
- }
-
- if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
- {
- blitMask &= ~GL_STENCIL_BUFFER_BIT;
- }
-
- if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
- {
- blitMask &= ~GL_DEPTH_BUFFER_BIT;
- }
-
- if (!blitMask)
- {
- return NoError();
- }
-
- auto *sourceFBO = context->getGLState().getReadFramebuffer();
- ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
-
- // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
- ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
-
- return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
-}
-
-int Framebuffer::getSamples(const Context *context)
-{
- if (complete(context))
- {
- return getCachedSamples(context);
- }
-
- return 0;
-}
-
-int Framebuffer::getCachedSamples(const Context *context)
-{
- // For a complete framebuffer, all attachments must have the same sample count.
- // In this case return the first nonzero sample size.
- const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
- if (firstNonNullAttachment)
- {
- ASSERT(firstNonNullAttachment->isAttached());
- return firstNonNullAttachment->getSamples();
- }
-
- // No attachments found.
- return 0;
-}
-
-Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
-{
- ANGLE_TRY(mImpl->getSamplePosition(index, xy));
- return NoError();
-}
-
-bool Framebuffer::hasValidDepthStencil() const
-{
- return mState.getDepthStencilAttachment() != nullptr;
-}
-
-void Framebuffer::setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource)
-{
- setAttachment(context, type, binding, textureIndex, resource,
- FramebufferAttachment::kDefaultNumViews,
- FramebufferAttachment::kDefaultBaseViewIndex,
- FramebufferAttachment::kDefaultMultiviewLayout,
- FramebufferAttachment::kDefaultViewportOffsets);
-}
-
-void Framebuffer::setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets)
-{
- // Context may be null in unit tests.
- if (!context || !context->isWebGL1())
- {
- setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
- multiviewLayout, viewportOffsets);
- return;
- }
-
- switch (binding)
- {
- case GL_DEPTH_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
- resource, numViews, baseViewIndex,
- multiviewLayout, viewportOffsets);
- break;
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
- numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- break;
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
- numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- break;
- default:
- setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
- baseViewIndex, multiviewLayout, viewportOffsets);
- return;
- }
-
- commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
-}
-
-void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLint baseViewIndex)
-{
- setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
- GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
- FramebufferAttachment::kDefaultViewportOffsets);
-}
-
-void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- const GLint *viewportOffsets)
-{
- setAttachment(context, type, binding, textureIndex, resource, numViews,
- FramebufferAttachment::kDefaultBaseViewIndex,
- GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
-}
-
-void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets)
-{
- int count = 0;
-
- std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
- &mState.mWebGLDepthAttachment,
- &mState.mWebGLStencilAttachment}};
- for (FramebufferAttachment *attachment : attachments)
- {
- if (attachment->isAttached())
- {
- count++;
- }
- }
-
- mState.mWebGLDepthStencilConsistent = (count <= 1);
- if (!mState.mWebGLDepthStencilConsistent)
- {
- // Inconsistent.
- return;
- }
-
- auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
- if (attachment.type() == GL_TEXTURE)
- {
- return attachment.getTextureImageIndex();
- }
- else
- {
- return ImageIndex::MakeInvalid();
- }
- };
-
- if (mState.mWebGLDepthAttachment.isAttached())
- {
- const auto &depth = mState.mWebGLDepthAttachment;
- setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
- getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
- baseViewIndex, multiviewLayout, viewportOffsets);
- setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
- nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- }
- else if (mState.mWebGLStencilAttachment.isAttached())
- {
- const auto &stencil = mState.mWebGLStencilAttachment;
- setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
- numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
- getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
- numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- }
- else if (mState.mWebGLDepthStencilAttachment.isAttached())
- {
- const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
- setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
- getImageIndexIfTextureAttachment(depthStencil),
- depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
- getImageIndexIfTextureAttachment(depthStencil),
- depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- }
- else
- {
- setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
- numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
- nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- }
-}
-
-void Framebuffer::setAttachmentImpl(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets)
-{
- switch (binding)
- {
- case GL_DEPTH_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- {
- // ensure this is a legitimate depth+stencil format
- FramebufferAttachmentObject *attachmentObj = resource;
- if (resource)
- {
- const Format &format = resource->getAttachmentFormat(binding, textureIndex);
- if (format.info->depthBits == 0 || format.info->stencilBits == 0)
- {
- // Attaching nullptr detaches the current attachment.
- attachmentObj = nullptr;
- }
- }
-
- updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
- &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
- attachmentObj, numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
- &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
- attachmentObj, numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- break;
- }
-
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
- &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
- numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- break;
-
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
- &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
- numViews, baseViewIndex, multiviewLayout, viewportOffsets);
- break;
-
- case GL_BACK:
- mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource,
- numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
- mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
- // No need for a resource binding for the default FBO, it's always complete.
- break;
-
- default:
- {
- size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
- ASSERT(colorIndex < mState.mColorAttachments.size());
- size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
- updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
- &mDirtyColorAttachmentBindings[colorIndex], type, binding,
- textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
- viewportOffsets);
-
- // TODO(jmadill): ASSERT instead of checking the attachment exists in
- // formsRenderingFeedbackLoopWith
- bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
- mState.mEnabledDrawBuffers.set(colorIndex, enabled);
- }
- break;
- }
-
- mAttachedTextures.reset();
-}
-
-void Framebuffer::updateAttachment(const Context *context,
- FramebufferAttachment *attachment,
- size_t dirtyBit,
- OnAttachmentDirtyBinding *onDirtyBinding,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets)
-{
- attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
- multiviewLayout, viewportOffsets);
- mDirtyBits.set(dirtyBit);
- mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
- BindResourceChannel(onDirtyBinding, resource);
-}
-
-void Framebuffer::resetAttachment(const Context *context, GLenum binding)
-{
- setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
-}
-
-void Framebuffer::syncState(const Context *context)
-{
- if (mDirtyBits.any())
- {
- mImpl->syncState(context, mDirtyBits);
- mDirtyBits.reset();
- if (mId != 0)
- {
- mCachedStatus.reset();
- }
- }
-}
-
-void Framebuffer::signal(size_t dirtyBit, InitState state)
-{
- // TOOD(jmadill): Make this only update individual attachments to do less work.
- mCachedStatus.reset();
-
- // Mark the appropriate init flag.
- mState.mResourceNeedsInit.set(dirtyBit, state == InitState::MayNeedInit);
-}
-
-bool Framebuffer::complete(const Context *context)
-{
- return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
-}
-
-bool Framebuffer::cachedComplete() const
-{
- return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
-}
-
-bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
-{
- const Program *program = state.getProgram();
-
- // TODO(jmadill): Default framebuffer feedback loops.
- if (mId == 0)
- {
- return false;
- }
-
- // The bitset will skip inactive draw buffers.
- for (size_t drawIndex : mState.mEnabledDrawBuffers)
- {
- const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
- ASSERT(attachment.isAttached());
- if (attachment.type() == GL_TEXTURE)
- {
- // Validate the feedback loop.
- if (program->samplesFromTexture(state, attachment.id()))
- {
- return true;
- }
- }
- }
-
- // Validate depth-stencil feedback loop.
- const auto &dsState = state.getDepthStencilState();
-
- // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
- const FramebufferAttachment *depth = getDepthbuffer();
- if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
- {
- if (program->samplesFromTexture(state, depth->id()))
- {
- return true;
- }
- }
-
- // Note: we assume the front and back masks are the same for WebGL.
- const FramebufferAttachment *stencil = getStencilbuffer();
- ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
- if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
- dsState.stencilWritemask != 0)
- {
- // Skip the feedback loop check if depth/stencil point to the same resource.
- if (!depth || *stencil != *depth)
- {
- if (program->samplesFromTexture(state, stencil->id()))
- {
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
- GLint copyTextureLevel,
- GLint copyTextureLayer) const
-{
- if (mId == 0)
- {
- // It seems impossible to form a texture copying feedback loop with the default FBO.
- return false;
- }
-
- const FramebufferAttachment *readAttachment = getReadColorbuffer();
- ASSERT(readAttachment);
-
- if (readAttachment->isTextureWithId(copyTextureID))
- {
- const auto &imageIndex = readAttachment->getTextureImageIndex();
- if (imageIndex.mipIndex == copyTextureLevel)
- {
- // Check 3D/Array texture layers.
- return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
- copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
- imageIndex.layerIndex == copyTextureLayer;
- }
- }
- return false;
-}
-
-GLint Framebuffer::getDefaultWidth() const
-{
- return mState.getDefaultWidth();
-}
-
-GLint Framebuffer::getDefaultHeight() const
-{
- return mState.getDefaultHeight();
-}
-
-GLint Framebuffer::getDefaultSamples() const
-{
- return mState.getDefaultSamples();
-}
-
-bool Framebuffer::getDefaultFixedSampleLocations() const
-{
- return mState.getDefaultFixedSampleLocations();
-}
-
-void Framebuffer::setDefaultWidth(GLint defaultWidth)
-{
- mState.mDefaultWidth = defaultWidth;
- mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
-}
-
-void Framebuffer::setDefaultHeight(GLint defaultHeight)
-{
- mState.mDefaultHeight = defaultHeight;
- mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
-}
-
-void Framebuffer::setDefaultSamples(GLint defaultSamples)
-{
- mState.mDefaultSamples = defaultSamples;
- mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
-}
-
-void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
-{
- mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
- mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
-}
-
-// TODO(jmadill): Remove this kludge.
-GLenum Framebuffer::checkStatus(const ValidationContext *context)
-{
- return checkStatus(static_cast<const Context *>(context));
-}
-
-int Framebuffer::getSamples(const ValidationContext *context)
-{
- return getSamples(static_cast<const Context *>(context));
-}
-
-GLsizei Framebuffer::getNumViews() const
-{
- return mState.getNumViews();
-}
-
-GLint Framebuffer::getBaseViewIndex() const
-{
- return mState.getBaseViewIndex();
-}
-
-const std::vector<Offset> *Framebuffer::getViewportOffsets() const
-{
- return mState.getViewportOffsets();
-}
-
-GLenum Framebuffer::getMultiviewLayout() const
-{
- return mState.getMultiviewLayout();
-}
-
-Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
-{
- if (!context->isRobustResourceInitEnabled())
- {
- return NoError();
- }
-
- // Note: we don't actually filter by the draw attachment enum. Just init everything.
- for (size_t bit : mState.mResourceNeedsInit)
- {
- switch (bit)
- {
- case DIRTY_BIT_DEPTH_ATTACHMENT:
- ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
- break;
- case DIRTY_BIT_STENCIL_ATTACHMENT:
- ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
- break;
- default:
- ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
- break;
- }
- }
-
- mState.mResourceNeedsInit.reset();
- return NoError();
-}
-
-Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
- {
- return NoError();
- }
-
- if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
- {
- size_t readIndex = mState.getReadIndex();
- if (mState.mResourceNeedsInit[readIndex])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
- mState.mResourceNeedsInit.reset(readIndex);
- }
- }
-
- if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
- {
- if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
- }
-
- if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
- {
- if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
- }
-
- return NoError();
-}
-
-void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
-{
- // Mark attachments as initialized.
- if (color)
- {
- for (auto colorIndex : mState.mEnabledDrawBuffers)
- {
- auto &colorAttachment = mState.mColorAttachments[colorIndex];
- ASSERT(colorAttachment.isAttached());
- colorAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(colorIndex);
- }
- }
-
- if (depth && mState.mDepthAttachment.isAttached())
- {
- mState.mDepthAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
-
- if (stencil && mState.mStencilAttachment.isAttached())
- {
- mState.mStencilAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
-}
-
-void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
-{
- switch (bufferType)
- {
- case GL_COLOR:
- {
- ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
- if (mState.mColorAttachments[bufferIndex].isAttached())
- {
- mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(bufferIndex);
- }
- break;
- }
- case GL_DEPTH:
- {
- if (mState.mDepthAttachment.isAttached())
- {
- mState.mDepthAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
- break;
- }
- case GL_STENCIL:
- {
- if (mState.mStencilAttachment.isAttached())
- {
- mState.mStencilAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
- break;
- }
- case GL_DEPTH_STENCIL:
- {
- if (mState.mDepthAttachment.isAttached())
- {
- mState.mDepthAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
- if (mState.mStencilAttachment.isAttached())
- {
- mState.mStencilAttachment.setInitState(InitState::Initialized);
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
-}
-
-Box Framebuffer::getDimensions() const
-{
- return mState.getDimensions();
-}
-
-Error Framebuffer::ensureBufferInitialized(const Context *context,
- GLenum bufferType,
- GLint bufferIndex)
-{
- ASSERT(context->isRobustResourceInitEnabled());
-
- if (mState.mResourceNeedsInit.none())
- {
- return NoError();
- }
-
- switch (bufferType)
- {
- case GL_COLOR:
- {
- ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
- if (mState.mResourceNeedsInit[bufferIndex])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
- mState.mResourceNeedsInit.reset(bufferIndex);
- }
- break;
- }
- case GL_DEPTH:
- {
- if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
- break;
- }
- case GL_STENCIL:
- {
- if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
- break;
- }
- case GL_DEPTH_STENCIL:
- {
- if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
- }
- if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
- {
- ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
- mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
- }
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
-
- return NoError();
-}
-
-bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
- {
- return false;
- }
-
- switch (bufferType)
- {
- case GL_COLOR:
- return partialClearNeedsInit(context, true, false, false);
- case GL_DEPTH:
- return partialClearNeedsInit(context, false, true, false);
- case GL_STENCIL:
- return partialClearNeedsInit(context, false, false, true);
- case GL_DEPTH_STENCIL:
- return partialClearNeedsInit(context, false, true, true);
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool Framebuffer::hasTextureAttachment(const Texture *texture) const
-{
- if (!mAttachedTextures.valid())
- {
- std::set<const FramebufferAttachmentObject *> attachedTextures;
-
- for (const auto &colorAttachment : mState.mColorAttachments)
- {
- if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
- {
- attachedTextures.insert(colorAttachment.getResource());
- }
- }
-
- if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
- {
- attachedTextures.insert(mState.mDepthAttachment.getResource());
- }
-
- if (mState.mStencilAttachment.isAttached() &&
- mState.mStencilAttachment.type() == GL_TEXTURE)
- {
- attachedTextures.insert(mState.mStencilAttachment.getResource());
- }
-
- mAttachedTextures = std::move(attachedTextures);
- }
-
- return (mAttachedTextures.value().count(texture) > 0);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.h b/src/3rdparty/angle/src/libANGLE/Framebuffer.h
deleted file mode 100644
index 70223f0bc7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.h
+++ /dev/null
@@ -1,389 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
-
-#ifndef LIBANGLE_FRAMEBUFFER_H_
-#define LIBANGLE_FRAMEBUFFER_H_
-
-#include <vector>
-
-#include "common/Optional.h"
-#include "common/angleutils.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/signal_utils.h"
-
-namespace rx
-{
-class GLImplFactory;
-class FramebufferImpl;
-class RenderbufferImpl;
-class SurfaceImpl;
-}
-
-namespace egl
-{
-class Display;
-class Surface;
-}
-
-namespace gl
-{
-class Context;
-class ContextState;
-class Framebuffer;
-class Renderbuffer;
-class State;
-class Texture;
-class TextureCapsMap;
-class ValidationContext;
-struct Caps;
-struct Extensions;
-struct ImageIndex;
-struct Rectangle;
-
-class FramebufferState final : angle::NonCopyable
-{
- public:
- FramebufferState();
- explicit FramebufferState(const Caps &caps);
- ~FramebufferState();
-
- const std::string &getLabel();
- size_t getReadIndex() const;
-
- const FramebufferAttachment *getAttachment(GLenum attachment) const;
- const FramebufferAttachment *getReadAttachment() const;
- const FramebufferAttachment *getFirstNonNullAttachment() const;
- const FramebufferAttachment *getFirstColorAttachment() const;
- const FramebufferAttachment *getDepthOrStencilAttachment() const;
- const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
- const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
- const FramebufferAttachment *getDepthAttachment() const;
- const FramebufferAttachment *getStencilAttachment() const;
- const FramebufferAttachment *getDepthStencilAttachment() const;
-
- const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
- DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
- GLenum getReadBufferState() const { return mReadBufferState; }
- const std::vector<FramebufferAttachment> &getColorAttachments() const
- {
- return mColorAttachments;
- }
-
- bool attachmentsHaveSameDimensions() const;
- bool colorAttachmentsAreUniqueImages() const;
- Box getDimensions() const;
-
- const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
- size_t getDrawBufferCount() const;
-
- GLint getDefaultWidth() const { return mDefaultWidth; };
- GLint getDefaultHeight() const { return mDefaultHeight; };
- GLint getDefaultSamples() const { return mDefaultSamples; };
- bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
-
- bool hasDepth() const;
- bool hasStencil() const;
-
- GLenum getMultiviewLayout() const;
- GLsizei getNumViews() const;
- const std::vector<Offset> *getViewportOffsets() const;
- GLint getBaseViewIndex() const;
-
- private:
- friend class Framebuffer;
-
- std::string mLabel;
-
- std::vector<FramebufferAttachment> mColorAttachments;
- FramebufferAttachment mDepthAttachment;
- FramebufferAttachment mStencilAttachment;
-
- std::vector<GLenum> mDrawBufferStates;
- GLenum mReadBufferState;
- DrawBufferMask mEnabledDrawBuffers;
-
- GLint mDefaultWidth;
- GLint mDefaultHeight;
- GLint mDefaultSamples;
- bool mDefaultFixedSampleLocations;
-
- // It's necessary to store all this extra state so we can restore attachments
- // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
- FramebufferAttachment mWebGLDepthStencilAttachment;
- FramebufferAttachment mWebGLDepthAttachment;
- FramebufferAttachment mWebGLStencilAttachment;
- bool mWebGLDepthStencilConsistent;
-
- // Tracks if we need to initialize the resources for each attachment.
- angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
-};
-
-class Framebuffer final : public LabeledObject, public OnAttachmentDirtyReceiver
-{
- public:
- // Constructor to build application-defined framebuffers
- Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
- // Constructor to build default framebuffers for a surface
- Framebuffer(const egl::Display *display, egl::Surface *surface);
- // Constructor to build a fake default framebuffer when surfaceless
- Framebuffer(rx::GLImplFactory *factory);
-
- ~Framebuffer() override;
- void onDestroy(const Context *context);
- void destroyDefault(const egl::Display *display);
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- rx::FramebufferImpl *getImplementation() const { return mImpl; }
-
- GLuint id() const { return mId; }
-
- void setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource);
- void setAttachmentMultiviewLayered(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLint baseViewIndex);
- void setAttachmentMultiviewSideBySide(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- const GLint *viewportOffsets);
- void resetAttachment(const Context *context, GLenum binding);
-
- bool detachTexture(const Context *context, GLuint texture);
- bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
-
- const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
- const FramebufferAttachment *getDepthbuffer() const;
- const FramebufferAttachment *getStencilbuffer() const;
- const FramebufferAttachment *getDepthStencilBuffer() const;
- const FramebufferAttachment *getDepthOrStencilbuffer() const;
- const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
- const FramebufferAttachment *getReadColorbuffer() const;
- GLenum getReadColorbufferType() const;
- const FramebufferAttachment *getFirstColorbuffer() const;
- const FramebufferAttachment *getFirstNonNullAttachment() const;
-
- const FramebufferAttachment *getAttachment(GLenum attachment) const;
- GLenum getMultiviewLayout() const;
- GLsizei getNumViews() const;
- GLint getBaseViewIndex() const;
- const std::vector<Offset> *getViewportOffsets() const;
-
- size_t getDrawbufferStateCount() const;
- GLenum getDrawBufferState(size_t drawBuffer) const;
- const std::vector<GLenum> &getDrawBufferStates() const;
- void setDrawBuffers(size_t count, const GLenum *buffers);
- const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
- GLenum getDrawbufferWriteType(size_t drawBuffer) const;
- bool hasEnabledDrawBuffer() const;
-
- GLenum getReadBufferState() const;
- void setReadBuffer(GLenum buffer);
-
- size_t getNumColorBuffers() const;
- bool hasDepth() const;
- bool hasStencil() const;
-
- bool usingExtendedDrawBuffers() const;
-
- // This method calls checkStatus.
- int getSamples(const Context *context);
-
- Error getSamplePosition(size_t index, GLfloat *xy) const;
-
- GLint getDefaultWidth() const;
- GLint getDefaultHeight() const;
- GLint getDefaultSamples() const;
- bool getDefaultFixedSampleLocations() const;
- void setDefaultWidth(GLint defaultWidth);
- void setDefaultHeight(GLint defaultHeight);
- void setDefaultSamples(GLint defaultSamples);
- void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
-
- void invalidateCompletenessCache();
-
- GLenum checkStatus(const Context *context);
-
- // TODO(jmadill): Remove this kludge.
- GLenum checkStatus(const ValidationContext *context);
- int getSamples(const ValidationContext *context);
-
- // For when we don't want to check completeness in getSamples().
- int getCachedSamples(const Context *context);
-
- // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
- bool complete(const Context *context);
- bool cachedComplete() const;
-
- bool hasValidDepthStencil() const;
-
- Error discard(const Context *context, size_t count, const GLenum *attachments);
- Error invalidate(const Context *context, size_t count, const GLenum *attachments);
- Error invalidateSub(const Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area);
-
- Error clear(const gl::Context *context, GLbitfield mask);
- Error clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values);
- Error clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values);
- Error clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values);
- Error clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil);
-
- GLenum getImplementationColorReadFormat(const Context *context) const;
- GLenum getImplementationColorReadType(const Context *context) const;
- Error readPixels(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- void *pixels);
-
- Error blit(const gl::Context *context,
- const Rectangle &sourceArea,
- const Rectangle &destArea,
- GLbitfield mask,
- GLenum filter);
-
- enum DirtyBitType : size_t
- {
- DIRTY_BIT_COLOR_ATTACHMENT_0,
- DIRTY_BIT_COLOR_ATTACHMENT_MAX =
- DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
- DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
- DIRTY_BIT_STENCIL_ATTACHMENT,
- DIRTY_BIT_DRAW_BUFFERS,
- DIRTY_BIT_READ_BUFFER,
- DIRTY_BIT_DEFAULT_WIDTH,
- DIRTY_BIT_DEFAULT_HEIGHT,
- DIRTY_BIT_DEFAULT_SAMPLES,
- DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
- DIRTY_BIT_UNKNOWN,
- DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
- };
-
- typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
- bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
-
- void syncState(const Context *context);
-
- // OnAttachmentChangedReceiver implementation
- void signal(size_t dirtyBit, InitState state) override;
-
- bool formsRenderingFeedbackLoopWith(const State &state) const;
- bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
- GLint copyTextureLevel,
- GLint copyTextureLayer) const;
-
- Error ensureDrawAttachmentsInitialized(const Context *context);
- Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
- Box getDimensions() const;
-
- bool hasTextureAttachment(const Texture *texture) const;
-
- private:
- bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
- bool detachMatchingAttachment(const Context *context,
- FramebufferAttachment *attachment,
- GLenum matchType,
- GLuint matchId,
- size_t dirtyBit);
- GLenum checkStatusImpl(const Context *context);
- void setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void commitWebGL1DepthStencilIfConsistent(const Context *context,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void setAttachmentImpl(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void updateAttachment(const Context *context,
- FramebufferAttachment *attachment,
- size_t dirtyBit,
- OnAttachmentDirtyBinding *onDirtyBinding,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
-
- void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
- void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
- Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
-
- // Checks that we have a partially masked clear:
- // * some color channels are masked out
- // * some stencil values are masked out
- // * scissor test partially overlaps the framebuffer
- bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
- bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
-
- FramebufferState mState;
- rx::FramebufferImpl *mImpl;
- GLuint mId;
-
- Optional<GLenum> mCachedStatus;
- std::vector<OnAttachmentDirtyBinding> mDirtyColorAttachmentBindings;
- OnAttachmentDirtyBinding mDirtyDepthAttachmentBinding;
- OnAttachmentDirtyBinding mDirtyStencilAttachmentBinding;
-
- DirtyBits mDirtyBits;
-
- // A cache of attached textures for quick validation of feedback loops.
- mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_FRAMEBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp
deleted file mode 100644
index cf6bd9c264..0000000000
--- a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp
+++ /dev/null
@@ -1,385 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
-
-#include "libANGLE/FramebufferAttachment.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
-#include "libANGLE/renderer/FramebufferImpl.h"
-
-namespace gl
-{
-
-namespace
-{
-
-std::vector<Offset> TransformViewportOffsetArrayToVectorOfOffsets(const GLint *viewportOffsets,
- GLsizei numViews)
-{
- const size_t numViewsAsSizeT = static_cast<size_t>(numViews);
- std::vector<Offset> offsetVector;
- offsetVector.reserve(numViewsAsSizeT);
- for (size_t i = 0u; i < numViewsAsSizeT; ++i)
- {
- offsetVector.emplace_back(Offset(viewportOffsets[i * 2u], viewportOffsets[i * 2u + 1u], 0));
- }
- return offsetVector;
-}
-
-} // namespace
-
-////// FramebufferAttachment::Target Implementation //////
-
-const GLsizei FramebufferAttachment::kDefaultNumViews = 1;
-const GLenum FramebufferAttachment::kDefaultMultiviewLayout = GL_NONE;
-const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0;
-const GLint FramebufferAttachment::kDefaultViewportOffsets[2] = {0};
-
-std::vector<Offset> FramebufferAttachment::GetDefaultViewportOffsetVector()
-{
- return TransformViewportOffsetArrayToVectorOfOffsets(
- FramebufferAttachment::kDefaultViewportOffsets, FramebufferAttachment::kDefaultNumViews);
-}
-
-FramebufferAttachment::Target::Target()
- : mBinding(GL_NONE),
- mTextureIndex(ImageIndex::MakeInvalid())
-{
-}
-
-FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex)
- : mBinding(binding),
- mTextureIndex(imageIndex)
-{
-}
-
-FramebufferAttachment::Target::Target(const Target &other)
- : mBinding(other.mBinding),
- mTextureIndex(other.mTextureIndex)
-{
-}
-
-FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other)
-{
- this->mBinding = other.mBinding;
- this->mTextureIndex = other.mTextureIndex;
- return *this;
-}
-
-////// FramebufferAttachment Implementation //////
-
-FramebufferAttachment::FramebufferAttachment()
- : mType(GL_NONE),
- mResource(nullptr),
- mNumViews(kDefaultNumViews),
- mMultiviewLayout(kDefaultMultiviewLayout),
- mBaseViewIndex(kDefaultBaseViewIndex),
- mViewportOffsets(GetDefaultViewportOffsetVector())
-{
-}
-
-FramebufferAttachment::FramebufferAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource)
- : mResource(nullptr)
-{
- attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex,
- kDefaultMultiviewLayout, kDefaultViewportOffsets);
-}
-
-FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other)
- : FramebufferAttachment()
-{
- *this = std::move(other);
-}
-
-FramebufferAttachment &FramebufferAttachment::operator=(FramebufferAttachment &&other)
-{
- std::swap(mType, other.mType);
- std::swap(mTarget, other.mTarget);
- std::swap(mResource, other.mResource);
- std::swap(mNumViews, other.mNumViews);
- std::swap(mMultiviewLayout, other.mMultiviewLayout);
- std::swap(mBaseViewIndex, other.mBaseViewIndex);
- std::swap(mViewportOffsets, other.mViewportOffsets);
- return *this;
-}
-
-FramebufferAttachment::~FramebufferAttachment()
-{
- ASSERT(!isAttached());
-}
-
-void FramebufferAttachment::detach(const Context *context)
-{
- mType = GL_NONE;
- if (mResource != nullptr)
- {
- mResource->onDetach(context);
- mResource = nullptr;
- }
- mNumViews = kDefaultNumViews;
- mMultiviewLayout = kDefaultMultiviewLayout;
- mBaseViewIndex = kDefaultBaseViewIndex;
- mViewportOffsets = GetDefaultViewportOffsetVector();
-
- // not technically necessary, could omit for performance
- mTarget = Target();
-}
-
-void FramebufferAttachment::attach(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets)
-{
- if (resource == nullptr)
- {
- detach(context);
- return;
- }
-
- mType = type;
- mTarget = Target(binding, textureIndex);
- mNumViews = numViews;
- mBaseViewIndex = baseViewIndex;
- mMultiviewLayout = multiviewLayout;
- if (multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE)
- {
- mViewportOffsets = TransformViewportOffsetArrayToVectorOfOffsets(viewportOffsets, numViews);
- }
- else
- {
- mViewportOffsets = GetDefaultViewportOffsetVector();
- }
- resource->onAttach(context);
-
- if (mResource != nullptr)
- {
- mResource->onDetach(context);
- }
-
- mResource = resource;
-}
-
-GLuint FramebufferAttachment::getRedSize() const
-{
- return getFormat().info->redBits;
-}
-
-GLuint FramebufferAttachment::getGreenSize() const
-{
- return getFormat().info->greenBits;
-}
-
-GLuint FramebufferAttachment::getBlueSize() const
-{
- return getFormat().info->blueBits;
-}
-
-GLuint FramebufferAttachment::getAlphaSize() const
-{
- return getFormat().info->alphaBits;
-}
-
-GLuint FramebufferAttachment::getDepthSize() const
-{
- return getFormat().info->depthBits;
-}
-
-GLuint FramebufferAttachment::getStencilSize() const
-{
- return getFormat().info->stencilBits;
-}
-
-GLenum FramebufferAttachment::getComponentType() const
-{
- return getFormat().info->componentType;
-}
-
-GLenum FramebufferAttachment::getColorEncoding() const
-{
- return getFormat().info->colorEncoding;
-}
-
-GLuint FramebufferAttachment::id() const
-{
- return mResource->getId();
-}
-
-const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
-{
- ASSERT(type() == GL_TEXTURE);
- return mTarget.textureIndex();
-}
-
-GLenum FramebufferAttachment::cubeMapFace() const
-{
- ASSERT(mType == GL_TEXTURE);
-
- const auto &index = mTarget.textureIndex();
- return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE;
-}
-
-GLint FramebufferAttachment::mipLevel() const
-{
- ASSERT(type() == GL_TEXTURE);
- return mTarget.textureIndex().mipIndex;
-}
-
-GLint FramebufferAttachment::layer() const
-{
- ASSERT(mType == GL_TEXTURE);
-
- const auto &index = mTarget.textureIndex();
-
- if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D)
- {
- return index.layerIndex;
- }
- return 0;
-}
-
-GLsizei FramebufferAttachment::getNumViews() const
-{
- return mNumViews;
-}
-
-GLenum FramebufferAttachment::getMultiviewLayout() const
-{
- return mMultiviewLayout;
-}
-
-GLint FramebufferAttachment::getBaseViewIndex() const
-{
- return mBaseViewIndex;
-}
-
-const std::vector<Offset> &FramebufferAttachment::getMultiviewViewportOffsets() const
-{
- return mViewportOffsets;
-}
-
-Texture *FramebufferAttachment::getTexture() const
-{
- return rx::GetAs<Texture>(mResource);
-}
-
-Renderbuffer *FramebufferAttachment::getRenderbuffer() const
-{
- return rx::GetAs<Renderbuffer>(mResource);
-}
-
-const egl::Surface *FramebufferAttachment::getSurface() const
-{
- return rx::GetAs<egl::Surface>(mResource);
-}
-
-FramebufferAttachmentObject *FramebufferAttachment::getResource() const
-{
- return mResource;
-}
-
-bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const
-{
- if (mResource != other.mResource || mType != other.mType || mNumViews != other.mNumViews ||
- mMultiviewLayout != other.mMultiviewLayout || mBaseViewIndex != other.mBaseViewIndex ||
- mViewportOffsets != other.mViewportOffsets)
- {
- return false;
- }
-
- if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex())
- {
- return false;
- }
-
- return true;
-}
-
-bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const
-{
- return !(*this == other);
-}
-
-InitState FramebufferAttachment::initState() const
-{
- return mResource ? mResource->initState(mTarget.textureIndex()) : InitState::Initialized;
-}
-
-Error FramebufferAttachment::initializeContents(const Context *context)
-{
- ASSERT(mResource);
- ANGLE_TRY(mResource->initializeContents(context, mTarget.textureIndex()));
- setInitState(InitState::Initialized);
- return NoError();
-}
-
-void FramebufferAttachment::setInitState(InitState initState) const
-{
- ASSERT(mResource);
- mResource->setInitState(mTarget.textureIndex(), initState);
-}
-
-////// FramebufferAttachmentObject Implementation //////
-
-FramebufferAttachmentObject::FramebufferAttachmentObject()
-{
-}
-
-FramebufferAttachmentObject::~FramebufferAttachmentObject()
-{
-}
-
-Error FramebufferAttachmentObject::getAttachmentRenderTarget(
- const Context *context,
- GLenum binding,
- const ImageIndex &imageIndex,
- rx::FramebufferAttachmentRenderTarget **rtOut) const
-{
- return getAttachmentImpl()->getAttachmentRenderTarget(context, binding, imageIndex, rtOut);
-}
-
-OnAttachmentDirtyChannel *FramebufferAttachmentObject::getDirtyChannel()
-{
- return &mDirtyChannel;
-}
-
-Error FramebufferAttachmentObject::initializeContents(const Context *context,
- const ImageIndex &imageIndex)
-{
- ASSERT(context->isRobustResourceInitEnabled());
-
- // Because gl::Texture cannot support tracking individual layer dirtiness, we only handle
- // initializing entire mip levels for 2D array textures.
- if (imageIndex.type == GL_TEXTURE_2D_ARRAY && imageIndex.hasLayer())
- {
- ImageIndex fullMipIndex = imageIndex;
- fullMipIndex.layerIndex = ImageIndex::ENTIRE_LEVEL;
- return getAttachmentImpl()->initializeContents(context, fullMipIndex);
- }
- else
- {
- return getAttachmentImpl()->initializeContents(context, imageIndex);
- }
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h
deleted file mode 100644
index 5c0553a1d4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h
+++ /dev/null
@@ -1,250 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
-
-#ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
-#define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/signal_utils.h"
-
-namespace egl
-{
-class Surface;
-}
-
-namespace rx
-{
-// An implementation-specific object associated with an attachment.
-
-class FramebufferAttachmentRenderTarget : angle::NonCopyable
-{
- public:
- FramebufferAttachmentRenderTarget() {}
- virtual ~FramebufferAttachmentRenderTarget() {}
-};
-
-class FramebufferAttachmentObjectImpl;
-}
-
-namespace gl
-{
-class FramebufferAttachmentObject;
-struct Format;
-class Renderbuffer;
-class Texture;
-
-enum class InitState
-{
- MayNeedInit,
- Initialized,
-};
-
-using OnAttachmentDirtyBinding = angle::ChannelBinding<size_t, InitState>;
-using OnAttachmentDirtyChannel = angle::BroadcastChannel<size_t, InitState>;
-using OnAttachmentDirtyReceiver = angle::SignalReceiver<size_t, InitState>;
-
-// FramebufferAttachment implements a GL framebuffer attachment.
-// Attachments are "light" containers, which store pointers to ref-counted GL objects.
-// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
-// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
-// framebuffer attachments, which confused their usage.
-
-class FramebufferAttachment final
-{
- public:
- FramebufferAttachment();
-
- FramebufferAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource);
-
- FramebufferAttachment(FramebufferAttachment &&other);
- FramebufferAttachment &operator=(FramebufferAttachment &&other);
-
- ~FramebufferAttachment();
-
- void detach(const Context *context);
- void attach(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
-
- // Helper methods
- GLuint getRedSize() const;
- GLuint getGreenSize() const;
- GLuint getBlueSize() const;
- GLuint getAlphaSize() const;
- GLuint getDepthSize() const;
- GLuint getStencilSize() const;
- GLenum getComponentType() const;
- GLenum getColorEncoding() const;
-
- bool isTextureWithId(GLuint textureId) const { return mType == GL_TEXTURE && id() == textureId; }
- bool isRenderbufferWithId(GLuint renderbufferId) const { return mType == GL_RENDERBUFFER && id() == renderbufferId; }
-
- GLenum getBinding() const { return mTarget.binding(); }
- GLuint id() const;
-
- // These methods are only legal to call on Texture attachments
- const ImageIndex &getTextureImageIndex() const;
- GLenum cubeMapFace() const;
- GLint mipLevel() const;
- GLint layer() const;
- GLsizei getNumViews() const;
- GLenum getMultiviewLayout() const;
- GLint getBaseViewIndex() const;
- const std::vector<Offset> &getMultiviewViewportOffsets() const;
-
- // The size of the underlying resource the attachment points to. The 'depth' value will
- // correspond to a 3D texture depth or the layer count of a 2D array texture. For Surfaces and
- // Renderbuffers, it will always be 1.
- Extents getSize() const;
- const Format &getFormat() const;
- GLsizei getSamples() const;
- GLenum type() const { return mType; }
- bool isAttached() const { return mType != GL_NONE; }
-
- Renderbuffer *getRenderbuffer() const;
- Texture *getTexture() const;
- const egl::Surface *getSurface() const;
- FramebufferAttachmentObject *getResource() const;
- InitState initState() const;
- Error initializeContents(const Context *context);
- void setInitState(InitState initState) const;
-
- // "T" must be static_castable from FramebufferAttachmentRenderTarget
- template <typename T>
- gl::Error getRenderTarget(const Context *context, T **rtOut) const
- {
- static_assert(std::is_base_of<rx::FramebufferAttachmentRenderTarget, T>(),
- "Invalid RenderTarget class.");
- return getRenderTargetImpl(
- context, reinterpret_cast<rx::FramebufferAttachmentRenderTarget **>(rtOut));
- }
-
- bool operator==(const FramebufferAttachment &other) const;
- bool operator!=(const FramebufferAttachment &other) const;
-
- static std::vector<Offset> GetDefaultViewportOffsetVector();
- static const GLsizei kDefaultNumViews;
- static const GLenum kDefaultMultiviewLayout;
- static const GLint kDefaultBaseViewIndex;
- static const GLint kDefaultViewportOffsets[2];
-
- private:
- gl::Error getRenderTargetImpl(const Context *context,
- rx::FramebufferAttachmentRenderTarget **rtOut) const;
-
- // A framebuffer attachment points to one of three types of resources: Renderbuffers,
- // Textures and egl::Surface. The "Target" struct indicates which part of the
- // object an attachment references. For the three types:
- // - a Renderbuffer has a unique renderable target, and needs no target index
- // - a Texture has targets for every image and uses an ImageIndex
- // - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
- class Target
- {
- public:
- Target();
- Target(GLenum binding, const ImageIndex &imageIndex);
- Target(const Target &other);
- Target &operator=(const Target &other);
-
- GLenum binding() const { return mBinding; }
- const ImageIndex &textureIndex() const { return mTextureIndex; }
-
- private:
- GLenum mBinding;
- ImageIndex mTextureIndex;
- };
-
- GLenum mType;
- Target mTarget;
- FramebufferAttachmentObject *mResource;
- GLsizei mNumViews;
- GLenum mMultiviewLayout;
- GLint mBaseViewIndex;
- std::vector<Offset> mViewportOffsets;
-};
-
-// A base class for objects that FBO Attachments may point to.
-class FramebufferAttachmentObject
-{
- public:
- FramebufferAttachmentObject();
- virtual ~FramebufferAttachmentObject();
-
- virtual Extents getAttachmentSize(const ImageIndex &imageIndex) const = 0;
- virtual const Format &getAttachmentFormat(GLenum binding,
- const ImageIndex &imageIndex) const = 0;
- virtual GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const = 0;
-
- virtual void onAttach(const Context *context) = 0;
- virtual void onDetach(const Context *context) = 0;
- virtual GLuint getId() const = 0;
-
- // These are used for robust resource initialization.
- virtual InitState initState(const ImageIndex &imageIndex) const = 0;
- virtual void setInitState(const ImageIndex &imageIndex, InitState initState) = 0;
-
- Error getAttachmentRenderTarget(const Context *context,
- GLenum binding,
- const ImageIndex &imageIndex,
- rx::FramebufferAttachmentRenderTarget **rtOut) const;
-
- Error initializeContents(const Context *context, const ImageIndex &imageIndex);
-
- OnAttachmentDirtyChannel *getDirtyChannel();
-
- protected:
- virtual rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const = 0;
-
- OnAttachmentDirtyChannel mDirtyChannel;
-};
-
-inline Extents FramebufferAttachment::getSize() const
-{
- ASSERT(mResource);
- return mResource->getAttachmentSize(mTarget.textureIndex());
-}
-
-inline const Format &FramebufferAttachment::getFormat() const
-{
- ASSERT(mResource);
- return mResource->getAttachmentFormat(mTarget.binding(), mTarget.textureIndex());
-}
-
-inline GLsizei FramebufferAttachment::getSamples() const
-{
- ASSERT(mResource);
- return mResource->getAttachmentSamples(mTarget.textureIndex());
-}
-
-inline gl::Error FramebufferAttachment::getRenderTargetImpl(
- const Context *context,
- rx::FramebufferAttachmentRenderTarget **rtOut) const
-{
- ASSERT(mResource);
- return mResource->getAttachmentRenderTarget(context, mTarget.binding(), mTarget.textureIndex(),
- rtOut);
-}
-
-} // namespace gl
-
-#endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp b/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp
deleted file mode 100644
index c3c184258f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used
-// to allocate GL handles.
-
-#include "libANGLE/HandleAllocator.h"
-
-#include <algorithm>
-
-#include "common/debug.h"
-
-namespace gl
-{
-
-struct HandleAllocator::HandleRangeComparator
-{
- bool operator()(const HandleRange &range, GLuint handle) const
- {
- return (range.end < handle);
- }
-};
-
-HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1)
-{
- mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
-}
-
-HandleAllocator::HandleAllocator(GLuint maximumHandleValue) : mBaseValue(1), mNextValue(1)
-{
- mUnallocatedList.push_back(HandleRange(1, maximumHandleValue));
-}
-
-HandleAllocator::~HandleAllocator()
-{
-}
-
-void HandleAllocator::setBaseHandle(GLuint value)
-{
- ASSERT(mBaseValue == mNextValue);
- mBaseValue = value;
- mNextValue = value;
-}
-
-GLuint HandleAllocator::allocate()
-{
- ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty());
-
- // Allocate from released list, logarithmic time for pop_heap.
- if (!mReleasedList.empty())
- {
- std::pop_heap(mReleasedList.begin(), mReleasedList.end());
- GLuint reusedHandle = mReleasedList.back();
- mReleasedList.pop_back();
- return reusedHandle;
- }
-
- // Allocate from unallocated list, constant time.
- auto listIt = mUnallocatedList.begin();
-
- GLuint freeListHandle = listIt->begin;
- ASSERT(freeListHandle > 0);
-
- if (listIt->begin == listIt->end)
- {
- mUnallocatedList.erase(listIt);
- }
- else
- {
- listIt->begin++;
- }
-
- return freeListHandle;
-}
-
-void HandleAllocator::release(GLuint handle)
-{
- // Add to released list, logarithmic time for push_heap.
- mReleasedList.push_back(handle);
- std::push_heap(mReleasedList.begin(), mReleasedList.end());
-}
-
-void HandleAllocator::reserve(GLuint handle)
-{
- // Clear from released list -- might be a slow operation.
- if (!mReleasedList.empty())
- {
- auto releasedIt = std::find(mReleasedList.begin(), mReleasedList.end(), handle);
- if (releasedIt != mReleasedList.end())
- {
- mReleasedList.erase(releasedIt);
- return;
- }
- }
-
- // Not in released list, reserve in the unallocated list.
- auto boundIt = std::lower_bound(mUnallocatedList.begin(), mUnallocatedList.end(), handle, HandleRangeComparator());
-
- ASSERT(boundIt != mUnallocatedList.end());
-
- GLuint begin = boundIt->begin;
- GLuint end = boundIt->end;
-
- if (handle == begin || handle == end)
- {
- if (begin == end)
- {
- mUnallocatedList.erase(boundIt);
- }
- else if (handle == begin)
- {
- boundIt->begin++;
- }
- else
- {
- ASSERT(handle == end);
- boundIt->end--;
- }
- return;
- }
-
- ASSERT(begin < handle && handle < end);
-
- // need to split the range
- auto placementIt = mUnallocatedList.erase(boundIt);
- placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
- mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1));
-}
-
-void HandleAllocator::reset()
-{
- mUnallocatedList.clear();
- mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
- mReleasedList.clear();
- mBaseValue = 1;
- mNextValue = 1;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/HandleAllocator.h b/src/3rdparty/angle/src/libANGLE/HandleAllocator.h
deleted file mode 100644
index cd21d687f4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/HandleAllocator.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
-// allocate GL handles.
-
-#ifndef LIBANGLE_HANDLEALLOCATOR_H_
-#define LIBANGLE_HANDLEALLOCATOR_H_
-
-#include "common/angleutils.h"
-
-#include "angle_gl.h"
-
-namespace gl
-{
-
-class HandleAllocator final : angle::NonCopyable
-{
- public:
- // Maximum handle = MAX_UINT-1
- HandleAllocator();
- // Specify maximum handle value. Used for testing.
- HandleAllocator(GLuint maximumHandleValue);
-
- ~HandleAllocator();
-
- void setBaseHandle(GLuint value);
-
- GLuint allocate();
- void release(GLuint handle);
- void reserve(GLuint handle);
- void reset();
-
- private:
- GLuint mBaseValue;
- GLuint mNextValue;
- typedef std::vector<GLuint> HandleList;
- HandleList mFreeValues;
-
- // Represents an inclusive range [begin, end]
- struct HandleRange
- {
- HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
-
- GLuint begin;
- GLuint end;
- };
-
- struct HandleRangeComparator;
-
- // The freelist consists of never-allocated handles, stored
- // as ranges, and handles that were previously allocated and
- // released, stored in a heap.
- std::vector<HandleRange> mUnallocatedList;
- std::vector<GLuint> mReleasedList;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_HANDLEALLOCATOR_H_
diff --git a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp
deleted file mode 100644
index 2a97ce939f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp
+++ /dev/null
@@ -1,229 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// HandleRangeAllocator.cpp : Implementation for HandleRangeAllocator.h
-
-#include "libANGLE/HandleRangeAllocator.h"
-
-#include <algorithm>
-#include <limits>
-#include <utility>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-const GLuint HandleRangeAllocator::kInvalidHandle = 0;
-
-HandleRangeAllocator::HandleRangeAllocator()
-{
- // Simplify the code by making sure that lower_bound(id) never
- // returns the beginning of the map, if id is valid (eg != kInvalidHandle).
- mUsed.insert(std::make_pair(0u, 0u));
-}
-
-HandleRangeAllocator::~HandleRangeAllocator()
-{
-}
-
-GLuint HandleRangeAllocator::allocate()
-{
- return allocateRange(1u);
-}
-
-GLuint HandleRangeAllocator::allocateAtOrAbove(GLuint wanted)
-{
- if (wanted == 0u || wanted == 1u)
- return allocateRange(1u);
-
- auto current = mUsed.lower_bound(wanted);
- auto next = current;
- if (current == mUsed.end() || current->first > wanted)
- {
- current--;
- }
- else
- {
- next++;
- }
-
- GLuint firstId = current->first;
- GLuint lastId = current->second;
- ASSERT(wanted >= firstId);
-
- if (wanted - 1u <= lastId)
- {
- // Append to current range.
- lastId++;
- if (lastId == 0)
- {
- // The increment overflowed.
- return allocateRange(1u);
- }
-
- current->second = lastId;
-
- if (next != mUsed.end() && next->first - 1u == lastId)
- {
- // Merge with next range.
- current->second = next->second;
- mUsed.erase(next);
- }
- return lastId;
- }
- else if (next != mUsed.end() && next->first - 1u == wanted)
- {
- // Prepend to next range.
- GLuint lastExisting = next->second;
- mUsed.erase(next);
- mUsed.insert(std::make_pair(wanted, lastExisting));
- return wanted;
- }
- mUsed.insert(std::make_pair(wanted, wanted));
- return wanted;
-}
-
-GLuint HandleRangeAllocator::allocateRange(GLuint range)
-{
- ASSERT(range != 0);
-
- auto current = mUsed.begin();
- auto next = current;
-
- while (++next != mUsed.end())
- {
- if (next->first - current->second > range)
- break;
- current = next;
- }
- const GLuint firstId = current->second + 1u;
- const GLuint lastId = firstId + range - 1u;
-
- // deal with wraparound
- if (firstId == 0u || lastId < firstId)
- return kInvalidHandle;
-
- current->second = lastId;
-
- if (next != mUsed.end() && next->first - 1u == lastId)
- {
- // merge with next range
- current->second = next->second;
- mUsed.erase(next);
- }
- return firstId;
-}
-
-bool HandleRangeAllocator::markAsUsed(GLuint handle)
-{
- ASSERT(handle);
- auto current = mUsed.lower_bound(handle);
- if (current != mUsed.end() && current->first == handle)
- return false;
-
- auto next = current;
- --current;
-
- if (current->second >= handle)
- return false;
-
- ASSERT(current->first < handle && current->second < handle);
-
- if (current->second + 1u == handle)
- {
- // Append to current range.
- current->second = handle;
- if (next != mUsed.end() && next->first - 1u == handle)
- {
- // Merge with next range.
- current->second = next->second;
- mUsed.erase(next);
- }
- return true;
- }
- else if (next != mUsed.end() && next->first - 1u == handle)
- {
- // Prepend to next range.
- GLuint lastExisting = next->second;
- mUsed.erase(next);
- mUsed.insert(std::make_pair(handle, lastExisting));
- return true;
- }
-
- mUsed.insert(std::make_pair(handle, handle));
- return true;
-}
-
-void HandleRangeAllocator::release(GLuint handle)
-{
- releaseRange(handle, 1u);
-}
-
-void HandleRangeAllocator::releaseRange(GLuint first, GLuint range)
-{
- if (range == 0u || (first == 0u && range == 1u))
- return;
-
- if (first == 0u)
- {
- first++;
- range--;
- }
-
- GLuint last = first + range - 1u;
- if (last < first)
- last = std::numeric_limits<GLuint>::max();
-
- while (true)
- {
- auto current = mUsed.lower_bound(last);
- if (current == mUsed.end() || current->first > last)
- --current;
-
- if (current->second < first)
- return;
-
- if (current->first >= first)
- {
- const GLuint lastExisting = current->second;
- mUsed.erase(current);
- if (last < lastExisting)
- {
- mUsed.insert(std::make_pair(last + 1u, lastExisting));
- }
- }
- else if (current->second <= last)
- {
- current->second = first - 1u;
- }
- else
- {
- ASSERT(current->first < first && current->second > last);
- const GLuint lastExisting = current->second;
- current->second = first - 1u;
- mUsed.insert(std::make_pair(last + 1u, lastExisting));
- }
- }
-}
-
-bool HandleRangeAllocator::isUsed(GLuint handle) const
-{
- if (handle == kInvalidHandle)
- return false;
-
- auto current = mUsed.lower_bound(handle);
- if (current != mUsed.end())
- {
- if (current->first == handle)
- return true;
- }
- --current;
- return current->second >= handle;
-}
-
-} // namespace gl \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h
deleted file mode 100644
index 4d4b6f4f69..0000000000
--- a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// HandleRangeAllocator.h: Defines the gl::HandleRangeAllocator class, which is used to
-// allocate contiguous ranges of GL path handles.
-
-#ifndef LIBANGLE_HANDLERANGEALLOCATOR_H_
-#define LIBANGLE_HANDLERANGEALLOCATOR_H_
-
-#include <map>
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-
-namespace gl
-{
-
-// Allocates contiguous ranges of path object handles.
-class HandleRangeAllocator final : angle::NonCopyable
-{
- public:
- static const GLuint kInvalidHandle;
-
- HandleRangeAllocator();
- ~HandleRangeAllocator();
-
- // Allocates a new path handle.
- GLuint allocate();
-
- // Allocates a handle starting at or above the value of |wanted|.
- // Note: may wrap if it starts near limit.
- GLuint allocateAtOrAbove(GLuint wanted);
-
- // Allocates |range| amount of contiguous paths.
- // Returns the first id to |first_id| or |kInvalidHandle| if
- // allocation failed.
- GLuint allocateRange(GLuint range);
-
- // Marks an id as used. Returns false if handle was already used.
- bool markAsUsed(GLuint handle);
-
- // Release handle.
- void release(GLuint handle);
-
- // Release a |range| amount of contiguous handles, starting from |first|
- void releaseRange(GLuint first, GLuint range);
-
- // Checks whether or not a resource ID is in use.
- bool isUsed(GLuint handle) const;
-
- private:
- std::map<GLuint, GLuint> mUsed;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_HANDLERANGEALLOCATOR_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/Image.cpp b/src/3rdparty/angle/src/libANGLE/Image.cpp
deleted file mode 100644
index 04c757c2c4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Image.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image.cpp: Implements the egl::Image class representing the EGLimage object.
-
-#include "libANGLE/Image.h"
-
-#include "common/debug.h"
-#include "common/utilities.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/renderer/EGLImplFactory.h"
-#include "libANGLE/renderer/ImageImpl.h"
-
-namespace egl
-{
-
-namespace
-{
-gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
-{
- if (eglTarget == EGL_GL_RENDERBUFFER)
- {
- return gl::ImageIndex::MakeInvalid();
- }
-
- GLenum target = egl_gl::EGLImageTargetToGLTextureTarget(eglTarget);
- GLint mip = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
- GLint layer = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
-
- if (target == GL_TEXTURE_3D)
- {
- return gl::ImageIndex::Make3D(mip, layer);
- }
- else
- {
- ASSERT(layer == 0);
- return gl::ImageIndex::MakeGeneric(target, mip);
- }
-}
-} // anonymous namespace
-
-ImageSibling::ImageSibling(GLuint id)
- : RefCountObject(id), FramebufferAttachmentObject(), mSourcesOf(), mTargetOf()
-{
-}
-
-ImageSibling::~ImageSibling()
-{
- // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
- // while it is attached to an EGL image.
- // Child class should orphan images before destruction.
- ASSERT(mSourcesOf.empty());
- ASSERT(mTargetOf.get() == nullptr);
-}
-
-void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
-{
- ASSERT(imageTarget != nullptr);
- mTargetOf.set(context, imageTarget);
- imageTarget->addTargetSibling(this);
-}
-
-gl::Error ImageSibling::orphanImages(const gl::Context *context)
-{
- if (mTargetOf.get() != nullptr)
- {
- // Can't be a target and have sources.
- ASSERT(mSourcesOf.empty());
-
- ANGLE_TRY(mTargetOf->orphanSibling(context, this));
- mTargetOf.set(context, nullptr);
- }
- else
- {
- for (egl::Image *sourceImage : mSourcesOf)
- {
- ANGLE_TRY(sourceImage->orphanSibling(context, this));
- }
- mSourcesOf.clear();
- }
-
- return gl::NoError();
-}
-
-void ImageSibling::addImageSource(egl::Image *imageSource)
-{
- ASSERT(imageSource != nullptr);
- mSourcesOf.insert(imageSource);
-}
-
-void ImageSibling::removeImageSource(egl::Image *imageSource)
-{
- ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
- mSourcesOf.erase(imageSource);
-}
-
-bool ImageSibling::isEGLImageTarget() const
-{
- return (mTargetOf.get() != nullptr);
-}
-
-gl::InitState ImageSibling::sourceEGLImageInitState() const
-{
- ASSERT(isEGLImageTarget());
- return mTargetOf->sourceInitState();
-}
-
-void ImageSibling::setSourceEGLImageInitState(gl::InitState initState) const
-{
- ASSERT(isEGLImageTarget());
- mTargetOf->setInitState(initState);
-}
-
-ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
- : imageIndex(GetImageIndex(target, attribs)), source(buffer), targets()
-{
-}
-
-ImageState::~ImageState()
-{
-}
-
-Image::Image(rx::EGLImplFactory *factory,
- EGLenum target,
- ImageSibling *buffer,
- const AttributeMap &attribs)
- : RefCountObject(0),
- mState(target, buffer, attribs),
- mImplementation(factory->createImage(mState, target, attribs)),
- mOrphanedAndNeedsInit(false)
-{
- ASSERT(mImplementation != nullptr);
- ASSERT(buffer != nullptr);
-
- mState.source->addImageSource(this);
-}
-
-gl::Error Image::onDestroy(const gl::Context *context)
-{
- // All targets should hold a ref to the egl image and it should not be deleted until there are
- // no siblings left.
- ASSERT(mState.targets.empty());
-
- // Tell the source that it is no longer used by this image
- if (mState.source.get() != nullptr)
- {
- mState.source->removeImageSource(this);
- mState.source.set(context, nullptr);
- }
- return gl::NoError();
-}
-
-Image::~Image()
-{
- SafeDelete(mImplementation);
-}
-
-void Image::addTargetSibling(ImageSibling *sibling)
-{
- mState.targets.insert(sibling);
-}
-
-gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
-{
- // notify impl
- ANGLE_TRY(mImplementation->orphan(context, sibling));
-
- if (mState.source.get() == sibling)
- {
- // If the sibling is the source, it cannot be a target.
- ASSERT(mState.targets.find(sibling) == mState.targets.end());
- mState.source.set(context, nullptr);
- mOrphanedAndNeedsInit =
- (sibling->initState(mState.imageIndex) == gl::InitState::MayNeedInit);
- }
- else
- {
- mState.targets.erase(sibling);
- }
-
- return gl::NoError();
-}
-
-const gl::Format &Image::getFormat() const
-{
- return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
-}
-
-size_t Image::getWidth() const
-{
- return mState.source->getAttachmentSize(mState.imageIndex).width;
-}
-
-size_t Image::getHeight() const
-{
- return mState.source->getAttachmentSize(mState.imageIndex).height;
-}
-
-size_t Image::getSamples() const
-{
- return mState.source->getAttachmentSamples(mState.imageIndex);
-}
-
-rx::ImageImpl *Image::getImplementation() const
-{
- return mImplementation;
-}
-
-Error Image::initialize()
-{
- return mImplementation->initialize();
-}
-
-bool Image::orphaned() const
-{
- return (mState.source.get() == nullptr);
-}
-
-gl::InitState Image::sourceInitState() const
-{
- if (orphaned())
- {
- return mOrphanedAndNeedsInit ? gl::InitState::MayNeedInit : gl::InitState::Initialized;
- }
-
- return mState.source->initState(mState.imageIndex);
-}
-
-void Image::setInitState(gl::InitState initState)
-{
- if (orphaned())
- {
- mOrphanedAndNeedsInit = false;
- }
-
- return mState.source->setInitState(mState.imageIndex, initState);
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Image.h b/src/3rdparty/angle/src/libANGLE/Image.h
deleted file mode 100644
index d2f1b875c6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Image.h
+++ /dev/null
@@ -1,115 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image.h: Defines the egl::Image class representing the EGLimage object.
-
-#ifndef LIBANGLE_IMAGE_H_
-#define LIBANGLE_IMAGE_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/formatutils.h"
-
-#include <set>
-
-namespace rx
-{
-class EGLImplFactory;
-class ImageImpl;
-}
-
-namespace egl
-{
-class Image;
-
-// Only currently Renderbuffers and Textures can be bound with images. This makes the relationship
-// explicit, and also ensures that an image sibling can determine if it's been initialized or not,
-// which is important for the robust resource init extension with Textures and EGLImages.
-class ImageSibling : public gl::RefCountObject, public gl::FramebufferAttachmentObject
-{
- public:
- ImageSibling(GLuint id);
- ~ImageSibling() override;
-
- bool isEGLImageTarget() const;
- gl::InitState sourceEGLImageInitState() const;
- void setSourceEGLImageInitState(gl::InitState initState) const;
-
- protected:
- // Set the image target of this sibling
- void setTargetImage(const gl::Context *context, egl::Image *imageTarget);
-
- // Orphan all EGL image sources and targets
- gl::Error orphanImages(const gl::Context *context);
-
- private:
- friend class Image;
-
- // Called from Image only to add a new source image
- void addImageSource(egl::Image *imageSource);
-
- // Called from Image only to remove a source image when the Image is being deleted
- void removeImageSource(egl::Image *imageSource);
-
- std::set<Image *> mSourcesOf;
- gl::BindingPointer<Image> mTargetOf;
-};
-
-struct ImageState : private angle::NonCopyable
-{
- ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs);
- ~ImageState();
-
- gl::ImageIndex imageIndex;
- gl::BindingPointer<ImageSibling> source;
- std::set<ImageSibling *> targets;
-};
-
-class Image final : public gl::RefCountObject
-{
- public:
- Image(rx::EGLImplFactory *factory,
- EGLenum target,
- ImageSibling *buffer,
- const AttributeMap &attribs);
-
- gl::Error onDestroy(const gl::Context *context) override;
- ~Image() override;
-
- const gl::Format &getFormat() const;
- size_t getWidth() const;
- size_t getHeight() const;
- size_t getSamples() const;
-
- Error initialize();
-
- rx::ImageImpl *getImplementation() const;
-
- bool orphaned() const;
- gl::InitState sourceInitState() const;
- void setInitState(gl::InitState initState);
-
- private:
- friend class ImageSibling;
-
- // Called from ImageSibling only notify the image that a new target sibling exists for state
- // tracking.
- void addTargetSibling(ImageSibling *sibling);
-
- // Called from ImageSibling only to notify the image that a sibling (source or target) has
- // been respecified and state tracking should be updated.
- gl::Error orphanSibling(const gl::Context *context, ImageSibling *sibling);
-
- ImageState mState;
- rx::ImageImpl *mImplementation;
- bool mOrphanedAndNeedsInit;
-};
-} // namespace egl
-
-#endif // LIBANGLE_IMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
deleted file mode 100644
index 6f99f8ab54..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
+++ /dev/null
@@ -1,249 +0,0 @@
-#include "ImageIndex.h"
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageIndex.cpp: Implementation for ImageIndex methods.
-
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/Constants.h"
-#include "common/utilities.h"
-
-namespace gl
-{
-
-ImageIndex::ImageIndex(const ImageIndex &other)
- : type(other.type),
- mipIndex(other.mipIndex),
- layerIndex(other.layerIndex),
- numLayers(other.numLayers)
-{}
-
-ImageIndex &ImageIndex::operator=(const ImageIndex &other)
-{
- type = other.type;
- mipIndex = other.mipIndex;
- layerIndex = other.layerIndex;
- numLayers = other.numLayers;
- return *this;
-}
-
-bool ImageIndex::is3D() const
-{
- return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY;
-}
-
-ImageIndex ImageIndex::Make2D(GLint mipIndex)
-{
- return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL, 1);
-}
-
-ImageIndex ImageIndex::MakeRectangle(GLint mipIndex)
-{
- return ImageIndex(GL_TEXTURE_RECTANGLE_ANGLE, mipIndex, ENTIRE_LEVEL, 1);
-}
-
-ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
-{
- ASSERT(gl::IsCubeMapTextureTarget(target));
- return ImageIndex(target, mipIndex,
- static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)), 1);
-}
-
-ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
-{
- return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, 1);
-}
-
-ImageIndex ImageIndex::Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers)
-{
- return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, numLayers);
-}
-
-ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
-{
- return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex, 1);
-}
-
-ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
-{
- GLint layerIndex = IsCubeMapTextureTarget(target)
- ? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))
- : ENTIRE_LEVEL;
- return ImageIndex(target, mipIndex, layerIndex, 1);
-}
-
-ImageIndex ImageIndex::Make2DMultisample()
-{
- return ImageIndex(GL_TEXTURE_2D_MULTISAMPLE, 0, ENTIRE_LEVEL, 1);
-}
-
-ImageIndex ImageIndex::MakeInvalid()
-{
- return ImageIndex(GL_NONE, -1, -1, -1);
-}
-
-bool ImageIndex::operator<(const ImageIndex &other) const
-{
- if (type != other.type)
- {
- return type < other.type;
- }
- else if (mipIndex != other.mipIndex)
- {
- return mipIndex < other.mipIndex;
- }
- else if (layerIndex != other.layerIndex)
- {
- return layerIndex < other.layerIndex;
- }
- else
- {
- return numLayers < other.numLayers;
- }
-}
-
-bool ImageIndex::operator==(const ImageIndex &other) const
-{
- return (type == other.type) && (mipIndex == other.mipIndex) &&
- (layerIndex == other.layerIndex) && (numLayers == other.numLayers);
-}
-
-bool ImageIndex::operator!=(const ImageIndex &other) const
-{
- return !(*this == other);
-}
-
-ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn, GLint numLayersIn)
- : type(typeIn), mipIndex(mipIndexIn), layerIndex(layerIndexIn), numLayers(numLayersIn)
-{}
-
-ImageIndexIterator::ImageIndexIterator(const ImageIndexIterator &other) = default;
-
-ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
-{
- return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip),
- Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
- nullptr);
-}
-
-ImageIndexIterator ImageIndexIterator::MakeRectangle(GLint minMip, GLint maxMip)
-{
- return ImageIndexIterator(GL_TEXTURE_RECTANGLE_ANGLE, Range<GLint>(minMip, maxMip),
- Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
- nullptr);
-}
-
-ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
-{
- return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6),
- nullptr);
-}
-
-ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
- GLint minLayer, GLint maxLayer)
-{
- return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip),
- Range<GLint>(minLayer, maxLayer), nullptr);
-}
-
-ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
- const GLsizei *layerCounts)
-{
- return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, Range<GLint>(minMip, maxMip),
- Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
-}
-
-ImageIndexIterator ImageIndexIterator::Make2DMultisample()
-{
- return ImageIndexIterator(GL_TEXTURE_2D_MULTISAMPLE, Range<GLint>(0, 0),
- Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
- nullptr);
-}
-
-ImageIndexIterator::ImageIndexIterator(GLenum type,
- const Range<GLint> &mipRange,
- const Range<GLint> &layerRange,
- const GLsizei *layerCounts)
- : mType(type),
- mMipRange(mipRange),
- mLayerRange(layerRange),
- mLayerCounts(layerCounts),
- mCurrentMip(mipRange.low()),
- mCurrentLayer(layerRange.low())
-{}
-
-GLint ImageIndexIterator::maxLayer() const
-{
- if (mLayerCounts)
- {
- ASSERT(mCurrentMip >= 0);
- return (mCurrentMip < mMipRange.high()) ? mLayerCounts[mCurrentMip] : 0;
- }
- return mLayerRange.high();
-}
-
-ImageIndex ImageIndexIterator::next()
-{
- ASSERT(hasNext());
-
- ImageIndex value = current();
-
- // Iterate layers in the inner loop for now. We can add switchable
- // layer or mip iteration if we need it.
-
- if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
- {
- if (mCurrentLayer < maxLayer() - 1)
- {
- mCurrentLayer++;
- }
- else if (mCurrentMip < mMipRange.high() - 1)
- {
- mCurrentMip++;
- mCurrentLayer = mLayerRange.low();
- }
- else
- {
- done();
- }
- }
- else if (mCurrentMip < mMipRange.high() - 1)
- {
- mCurrentMip++;
- mCurrentLayer = mLayerRange.low();
- }
- else
- {
- done();
- }
-
- return value;
-}
-
-ImageIndex ImageIndexIterator::current() const
-{
- ImageIndex value(mType, mCurrentMip, mCurrentLayer, 1);
-
- if (mType == GL_TEXTURE_CUBE_MAP)
- {
- value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer);
- }
-
- return value;
-}
-
-bool ImageIndexIterator::hasNext() const
-{
- return (mCurrentMip < mMipRange.high() || mCurrentLayer < maxLayer());
-}
-
-void ImageIndexIterator::done()
-{
- mCurrentMip = mMipRange.high();
- mCurrentLayer = maxLayer();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.h b/src/3rdparty/angle/src/libANGLE/ImageIndex.h
deleted file mode 100644
index 8e1b010325..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ImageIndex.h
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageIndex.h: A helper struct for indexing into an Image array
-
-#ifndef LIBANGLE_IMAGE_INDEX_H_
-#define LIBANGLE_IMAGE_INDEX_H_
-
-#include "common/mathutil.h"
-
-#include "angle_gl.h"
-
-namespace gl
-{
-
-class ImageIndexIterator;
-
-struct ImageIndex
-{
- GLenum type;
- GLint mipIndex;
- GLint layerIndex;
- GLint numLayers;
-
- ImageIndex(const ImageIndex &other);
- ImageIndex &operator=(const ImageIndex &other);
-
- bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
- bool is3D() const;
-
- static ImageIndex Make2D(GLint mipIndex);
- static ImageIndex MakeRectangle(GLint mipIndex);
- static ImageIndex MakeCube(GLenum target, GLint mipIndex);
- static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
- static ImageIndex Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers);
- static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
- static ImageIndex MakeGeneric(GLenum target, GLint mipIndex);
- static ImageIndex Make2DMultisample();
-
- static ImageIndex MakeInvalid();
-
- static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
-
- bool operator<(const ImageIndex &other) const;
- bool operator==(const ImageIndex &other) const;
- bool operator!=(const ImageIndex &other) const;
-
- private:
- friend class ImageIndexIterator;
-
- ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn, GLint numLayersIn);
-};
-
-class ImageIndexIterator
-{
- public:
- ImageIndexIterator(const ImageIndexIterator &other);
-
- static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
- static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip);
- static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
- static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
- static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
- static ImageIndexIterator Make2DMultisample();
-
- ImageIndex next();
- ImageIndex current() const;
- bool hasNext() const;
-
- private:
-
- ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
- const Range<GLint> &layerRange, const GLsizei *layerCounts);
-
- GLint maxLayer() const;
- void done();
-
- GLenum mType;
- Range<GLint> mMipRange;
- Range<GLint> mLayerRange;
- const GLsizei *mLayerCounts;
- GLint mCurrentMip;
- GLint mCurrentLayer;
-};
-
-}
-
-#endif // LIBANGLE_IMAGE_INDEX_H_
diff --git a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp
deleted file mode 100644
index 71a1392b1b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexRangeCache.cpp: Defines the gl::IndexRangeCache class which stores information about
-// ranges of indices.
-
-#include "libANGLE/IndexRangeCache.h"
-
-#include "common/debug.h"
-#include "libANGLE/formatutils.h"
-
-namespace gl
-{
-
-IndexRangeCache::IndexRangeCache()
-{
-}
-
-IndexRangeCache::~IndexRangeCache()
-{
-}
-
-void IndexRangeCache::addRange(GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- const IndexRange &range)
-{
- mIndexRangeCache[IndexRangeKey(type, offset, count, primitiveRestartEnabled)] = range;
-}
-
-bool IndexRangeCache::findRange(GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const
-{
- auto i = mIndexRangeCache.find(IndexRangeKey(type, offset, count, primitiveRestartEnabled));
- if (i != mIndexRangeCache.end())
- {
- if (outRange)
- {
- *outRange = i->second;
- }
- return true;
- }
- else
- {
- if (outRange)
- {
- *outRange = IndexRange();
- }
- return false;
- }
-}
-
-void IndexRangeCache::invalidateRange(size_t offset, size_t size)
-{
- size_t invalidateStart = offset;
- size_t invalidateEnd = offset + size;
-
- auto i = mIndexRangeCache.begin();
- while (i != mIndexRangeCache.end())
- {
- size_t rangeStart = i->first.offset;
- size_t rangeEnd = i->first.offset + (GetTypeInfo(i->first.type).bytes * i->first.count);
-
- if (invalidateEnd < rangeStart || invalidateStart > rangeEnd)
- {
- ++i;
- }
- else
- {
- mIndexRangeCache.erase(i++);
- }
- }
-}
-
-void IndexRangeCache::clear()
-{
- mIndexRangeCache.clear();
-}
-
-IndexRangeCache::IndexRangeKey::IndexRangeKey()
- : IndexRangeCache::IndexRangeKey(GL_NONE, 0, 0, false)
-{
-}
-
-IndexRangeCache::IndexRangeKey::IndexRangeKey(GLenum type_,
- size_t offset_,
- size_t count_,
- bool primitiveRestartEnabled_)
- : type(type_), offset(offset_), count(count_), primitiveRestartEnabled(primitiveRestartEnabled_)
-{
-}
-
-bool IndexRangeCache::IndexRangeKey::operator<(const IndexRangeKey &rhs) const
-{
- if (type != rhs.type)
- {
- return type < rhs.type;
- }
- if (offset != rhs.offset)
- {
- return offset < rhs.offset;
- }
- if (count != rhs.count)
- {
- return count < rhs.count;
- }
- if (primitiveRestartEnabled != rhs.primitiveRestartEnabled)
- {
- return primitiveRestartEnabled;
- }
- return false;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h
deleted file mode 100644
index 3b183448e6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexRangeCache.h: Defines the gl::IndexRangeCache class which stores information about
-// ranges of indices.
-
-#ifndef LIBANGLE_INDEXRANGECACHE_H_
-#define LIBANGLE_INDEXRANGECACHE_H_
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-
-#include "angle_gl.h"
-
-#include <map>
-
-namespace gl
-{
-
-class IndexRangeCache
-{
- public:
- IndexRangeCache();
- ~IndexRangeCache();
-
- void addRange(GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- const IndexRange &range);
- bool findRange(GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const;
-
- void invalidateRange(size_t offset, size_t size);
- void clear();
-
- private:
- struct IndexRangeKey
- {
- IndexRangeKey();
- IndexRangeKey(GLenum type, size_t offset, size_t count, bool primitiveRestart);
-
- bool operator<(const IndexRangeKey &rhs) const;
-
- GLenum type;
- size_t offset;
- size_t count;
- bool primitiveRestartEnabled;
- };
-
- typedef std::map<IndexRangeKey, IndexRange> IndexRangeMap;
- IndexRangeMap mIndexRangeCache;
-};
-
-}
-
-#endif // LIBANGLE_INDEXRANGECACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp
deleted file mode 100644
index 799399e453..0000000000
--- a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// LoggingAnnotator.cpp: DebugAnnotator implementing logging
-//
-
-#include "libANGLE/LoggingAnnotator.h"
-
-#include <platform/Platform.h>
-
-namespace angle
-{
-
-bool LoggingAnnotator::getStatus()
-{
- return false;
-}
-
-void LoggingAnnotator::logMessage(const gl::LogMessage &msg) const
-{
- auto *plat = ANGLEPlatformCurrent();
- if (plat != nullptr)
- {
- switch (msg.getSeverity())
- {
- case gl::LOG_ERR:
- plat->logError(plat, msg.getMessage().c_str());
- break;
- case gl::LOG_WARN:
- plat->logWarning(plat, msg.getMessage().c_str());
- break;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- gl::Trace(msg.getSeverity(), msg.getMessage().c_str());
- }
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h
deleted file mode 100644
index 5bec68e189..0000000000
--- a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// LoggingAnnotator.h: DebugAnnotator implementing logging
-//
-
-#ifndef LIBANGLE_LOGGINGANNOTATOR_H_
-#define LIBANGLE_LOGGINGANNOTATOR_H_
-
-#include "common/debug.h"
-
-namespace angle
-{
-
-class LoggingAnnotator : public gl::DebugAnnotator
-{
- public:
- LoggingAnnotator(){};
- ~LoggingAnnotator() override{};
- void beginEvent(const wchar_t *eventName) override {}
- void endEvent() override {}
- void setMarker(const wchar_t *markerName) override {}
- bool getStatus() override;
- void logMessage(const gl::LogMessage &msg) const override;
-};
-
-} // namespace angle
-
-#endif // LIBANGLE_LOGGINGANNOTATOR_H_
diff --git a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp
deleted file mode 100644
index 9eec12e3ea..0000000000
--- a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp
+++ /dev/null
@@ -1,772 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
-// always have to be re-compiled. Can be used in conjunction with the platform
-// layer to warm up the cache from disk.
-
-#include "libANGLE/MemoryProgramCache.h"
-
-#include <GLSLANG/ShaderVars.h>
-#include <anglebase/sha1.h>
-
-#include "common/utilities.h"
-#include "common/version.h"
-#include "libANGLE/BinaryStream.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/renderer/ProgramImpl.h"
-#include "platform/Platform.h"
-
-namespace gl
-{
-
-namespace
-{
-enum CacheResult
-{
- kCacheMiss,
- kCacheHitMemory,
- kCacheHitDisk,
- kCacheResultMax,
-};
-
-constexpr unsigned int kWarningLimit = 3;
-
-void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
-{
- stream->writeInt(var.type);
- stream->writeInt(var.precision);
- stream->writeString(var.name);
- stream->writeString(var.mappedName);
- stream->writeIntVector(var.arraySizes);
- stream->writeInt(var.staticUse);
- stream->writeString(var.structName);
- ASSERT(var.fields.empty());
-}
-
-void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
-{
- var->type = stream->readInt<GLenum>();
- var->precision = stream->readInt<GLenum>();
- var->name = stream->readString();
- var->mappedName = stream->readString();
- stream->readIntVector<unsigned int>(&var->arraySizes);
- var->staticUse = stream->readBool();
- var->structName = stream->readString();
-}
-
-void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var)
-{
- stream->writeInt(var.binding);
- stream->writeInt(var.dataSize);
-
- stream->writeInt(var.vertexStaticUse);
- stream->writeInt(var.fragmentStaticUse);
- stream->writeInt(var.computeStaticUse);
-
- stream->writeInt(var.memberIndexes.size());
- for (unsigned int memberCounterIndex : var.memberIndexes)
- {
- stream->writeInt(memberCounterIndex);
- }
-}
-
-void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var)
-{
- var->binding = stream->readInt<int>();
- var->dataSize = stream->readInt<unsigned int>();
- var->vertexStaticUse = stream->readBool();
- var->fragmentStaticUse = stream->readBool();
- var->computeStaticUse = stream->readBool();
-
- unsigned int numMembers = stream->readInt<unsigned int>();
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
- {
- var->memberIndexes.push_back(stream->readInt<unsigned int>());
- }
-}
-
-void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var)
-{
- WriteShaderVar(stream, var);
-
- stream->writeInt(var.bufferIndex);
- stream->writeInt(var.blockInfo.offset);
- stream->writeInt(var.blockInfo.arrayStride);
- stream->writeInt(var.blockInfo.matrixStride);
- stream->writeInt(var.blockInfo.isRowMajorMatrix);
- stream->writeInt(var.blockInfo.topLevelArrayStride);
- stream->writeInt(var.topLevelArraySize);
- stream->writeInt(var.vertexStaticUse);
- stream->writeInt(var.fragmentStaticUse);
- stream->writeInt(var.computeStaticUse);
-}
-
-void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var)
-{
- LoadShaderVar(stream, var);
-
- var->bufferIndex = stream->readInt<int>();
- var->blockInfo.offset = stream->readInt<int>();
- var->blockInfo.arrayStride = stream->readInt<int>();
- var->blockInfo.matrixStride = stream->readInt<int>();
- var->blockInfo.isRowMajorMatrix = stream->readBool();
- var->blockInfo.topLevelArrayStride = stream->readInt<int>();
- var->topLevelArraySize = stream->readInt<int>();
- var->vertexStaticUse = stream->readBool();
- var->fragmentStaticUse = stream->readBool();
- var->computeStaticUse = stream->readBool();
-}
-
-void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block)
-{
- stream->writeString(block.name);
- stream->writeString(block.mappedName);
- stream->writeInt(block.isArray);
- stream->writeInt(block.arrayElement);
-
- WriteShaderVariableBuffer(stream, block);
-}
-
-void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block)
-{
- block->name = stream->readString();
- block->mappedName = stream->readString();
- block->isArray = stream->readBool();
- block->arrayElement = stream->readInt<unsigned int>();
-
- LoadShaderVariableBuffer(stream, block);
-}
-
-class HashStream final : angle::NonCopyable
-{
- public:
- std::string str() { return mStringStream.str(); }
-
- template <typename T>
- HashStream &operator<<(T value)
- {
- mStringStream << value << kSeparator;
- return *this;
- }
-
- private:
- static constexpr char kSeparator = ':';
- std::ostringstream mStringStream;
-};
-
-HashStream &operator<<(HashStream &stream, const Shader *shader)
-{
- if (shader)
- {
- stream << shader->getSourceString().c_str() << shader->getSourceString().length()
- << shader->getCompilerResourcesString().c_str();
- }
- return stream;
-}
-
-HashStream &operator<<(HashStream &stream, const Program::Bindings &bindings)
-{
- for (const auto &binding : bindings)
- {
- stream << binding.first << binding.second;
- }
- return stream;
-}
-
-HashStream &operator<<(HashStream &stream, const std::vector<std::string> &strings)
-{
- for (const auto &str : strings)
- {
- stream << str;
- }
- return stream;
-}
-
-} // anonymous namespace
-
-MemoryProgramCache::MemoryProgramCache(size_t maxCacheSizeBytes)
- : mProgramBinaryCache(maxCacheSizeBytes), mIssuedWarnings(0)
-{
-}
-
-MemoryProgramCache::~MemoryProgramCache()
-{
-}
-
-// static
-LinkResult MemoryProgramCache::Deserialize(const Context *context,
- const Program *program,
- ProgramState *state,
- const uint8_t *binary,
- size_t length,
- InfoLog &infoLog)
-{
- BinaryInputStream stream(binary, length);
-
- unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
- stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
- if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) !=
- 0)
- {
- infoLog << "Invalid program binary version.";
- return false;
- }
-
- int majorVersion = stream.readInt<int>();
- int minorVersion = stream.readInt<int>();
- if (majorVersion != context->getClientMajorVersion() ||
- minorVersion != context->getClientMinorVersion())
- {
- infoLog << "Cannot load program binaries across different ES context versions.";
- return false;
- }
-
- state->mComputeShaderLocalSize[0] = stream.readInt<int>();
- state->mComputeShaderLocalSize[1] = stream.readInt<int>();
- state->mComputeShaderLocalSize[2] = stream.readInt<int>();
-
- state->mNumViews = stream.readInt<int>();
-
- static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
- "Too many vertex attribs for mask");
- state->mActiveAttribLocationsMask = stream.readInt<unsigned long>();
-
- unsigned int attribCount = stream.readInt<unsigned int>();
- ASSERT(state->mAttributes.empty());
- for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
- {
- sh::Attribute attrib;
- LoadShaderVar(&stream, &attrib);
- attrib.location = stream.readInt<int>();
- state->mAttributes.push_back(attrib);
- }
-
- unsigned int uniformCount = stream.readInt<unsigned int>();
- ASSERT(state->mUniforms.empty());
- for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
- {
- LinkedUniform uniform;
- LoadShaderVar(&stream, &uniform);
-
- uniform.bufferIndex = stream.readInt<int>();
- uniform.blockInfo.offset = stream.readInt<int>();
- uniform.blockInfo.arrayStride = stream.readInt<int>();
- uniform.blockInfo.matrixStride = stream.readInt<int>();
- uniform.blockInfo.isRowMajorMatrix = stream.readBool();
-
- uniform.typeInfo = &GetUniformTypeInfo(uniform.type);
-
- state->mUniforms.push_back(uniform);
- }
-
- const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
- ASSERT(state->mUniformLocations.empty());
- for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
- uniformIndexIndex++)
- {
- VariableLocation variable;
- stream.readInt(&variable.arrayIndex);
- stream.readInt(&variable.index);
- stream.readBool(&variable.ignored);
-
- state->mUniformLocations.push_back(variable);
- }
-
- unsigned int uniformBlockCount = stream.readInt<unsigned int>();
- ASSERT(state->mUniformBlocks.empty());
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
- ++uniformBlockIndex)
- {
- InterfaceBlock uniformBlock;
- LoadInterfaceBlock(&stream, &uniformBlock);
- state->mUniformBlocks.push_back(uniformBlock);
-
- state->mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlock.binding != 0);
- }
-
- unsigned int bufferVariableCount = stream.readInt<unsigned int>();
- ASSERT(state->mBufferVariables.empty());
- for (unsigned int index = 0; index < bufferVariableCount; ++index)
- {
- BufferVariable bufferVariable;
- LoadBufferVariable(&stream, &bufferVariable);
- state->mBufferVariables.push_back(bufferVariable);
- }
-
- unsigned int shaderStorageBlockCount = stream.readInt<unsigned int>();
- ASSERT(state->mShaderStorageBlocks.empty());
- for (unsigned int shaderStorageBlockIndex = 0;
- shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex)
- {
- InterfaceBlock shaderStorageBlock;
- LoadInterfaceBlock(&stream, &shaderStorageBlock);
- state->mShaderStorageBlocks.push_back(shaderStorageBlock);
- }
-
- unsigned int atomicCounterBufferCount = stream.readInt<unsigned int>();
- ASSERT(state->mAtomicCounterBuffers.empty());
- for (unsigned int bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex)
- {
- AtomicCounterBuffer atomicCounterBuffer;
- LoadShaderVariableBuffer(&stream, &atomicCounterBuffer);
-
- state->mAtomicCounterBuffers.push_back(atomicCounterBuffer);
- }
-
- unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
-
- // Reject programs that use transform feedback varyings if the hardware cannot support them.
- if (transformFeedbackVaryingCount > 0 &&
- context->getWorkarounds().disableProgramCachingForTransformFeedback)
- {
- infoLog << "Current driver does not support transform feedback in binary programs.";
- return false;
- }
-
- ASSERT(state->mLinkedTransformFeedbackVaryings.empty());
- for (unsigned int transformFeedbackVaryingIndex = 0;
- transformFeedbackVaryingIndex < transformFeedbackVaryingCount;
- ++transformFeedbackVaryingIndex)
- {
- sh::Varying varying;
- stream.readIntVector<unsigned int>(&varying.arraySizes);
- stream.readInt(&varying.type);
- stream.readString(&varying.name);
-
- GLuint arrayIndex = stream.readInt<GLuint>();
-
- state->mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex);
- }
-
- stream.readInt(&state->mTransformFeedbackBufferMode);
-
- unsigned int outputCount = stream.readInt<unsigned int>();
- ASSERT(state->mOutputVariables.empty());
- for (unsigned int outputIndex = 0; outputIndex < outputCount; ++outputIndex)
- {
- sh::OutputVariable output;
- LoadShaderVar(&stream, &output);
- output.location = stream.readInt<int>();
- state->mOutputVariables.push_back(output);
- }
-
- unsigned int outputVarCount = stream.readInt<unsigned int>();
- ASSERT(state->mOutputLocations.empty());
- for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
- {
- VariableLocation locationData;
- stream.readInt(&locationData.arrayIndex);
- stream.readInt(&locationData.index);
- stream.readBool(&locationData.ignored);
- state->mOutputLocations.push_back(locationData);
- }
-
- unsigned int outputTypeCount = stream.readInt<unsigned int>();
- for (unsigned int outputIndex = 0; outputIndex < outputTypeCount; ++outputIndex)
- {
- state->mOutputVariableTypes.push_back(stream.readInt<GLenum>());
- }
- static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
- "All bits of DrawBufferMask can be contained in an uint32_t");
- state->mActiveOutputVariables = stream.readInt<uint32_t>();
-
- unsigned int samplerRangeLow = stream.readInt<unsigned int>();
- unsigned int samplerRangeHigh = stream.readInt<unsigned int>();
- state->mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh);
- unsigned int samplerCount = stream.readInt<unsigned int>();
- for (unsigned int samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex)
- {
- GLenum textureType = stream.readInt<GLenum>();
- size_t bindingCount = stream.readInt<size_t>();
- bool unreferenced = stream.readBool();
- state->mSamplerBindings.emplace_back(
- SamplerBinding(textureType, bindingCount, unreferenced));
- }
-
- unsigned int imageRangeLow = stream.readInt<unsigned int>();
- unsigned int imageRangeHigh = stream.readInt<unsigned int>();
- state->mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh);
- unsigned int imageBindingCount = stream.readInt<unsigned int>();
- for (unsigned int imageIndex = 0; imageIndex < imageBindingCount; ++imageIndex)
- {
- unsigned int elementCount = stream.readInt<unsigned int>();
- ImageBinding imageBinding(elementCount);
- for (unsigned int i = 0; i < elementCount; ++i)
- {
- imageBinding.boundImageUnits[i] = stream.readInt<unsigned int>();
- }
- state->mImageBindings.emplace_back(imageBinding);
- }
-
- unsigned int atomicCounterRangeLow = stream.readInt<unsigned int>();
- unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>();
- state->mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh);
-
- static_assert(SHADER_TYPE_MAX <= sizeof(unsigned long) * 8, "Too many shader types");
- state->mLinkedShaderStages = stream.readInt<unsigned long>();
-
- return program->getImplementation()->load(context, infoLog, &stream);
-}
-
-// static
-void MemoryProgramCache::Serialize(const Context *context,
- const gl::Program *program,
- angle::MemoryBuffer *binaryOut)
-{
- BinaryOutputStream stream;
-
- stream.writeBytes(reinterpret_cast<const unsigned char *>(ANGLE_COMMIT_HASH),
- ANGLE_COMMIT_HASH_SIZE);
-
- // nullptr context is supported when computing binary length.
- if (context)
- {
- stream.writeInt(context->getClientVersion().major);
- stream.writeInt(context->getClientVersion().minor);
- }
- else
- {
- stream.writeInt(2);
- stream.writeInt(0);
- }
-
- const auto &state = program->getState();
-
- const auto &computeLocalSize = state.getComputeShaderLocalSize();
-
- stream.writeInt(computeLocalSize[0]);
- stream.writeInt(computeLocalSize[1]);
- stream.writeInt(computeLocalSize[2]);
-
- stream.writeInt(state.mNumViews);
-
- stream.writeInt(state.getActiveAttribLocationsMask().to_ulong());
-
- stream.writeInt(state.getAttributes().size());
- for (const sh::Attribute &attrib : state.getAttributes())
- {
- WriteShaderVar(&stream, attrib);
- stream.writeInt(attrib.location);
- }
-
- stream.writeInt(state.getUniforms().size());
- for (const LinkedUniform &uniform : state.getUniforms())
- {
- WriteShaderVar(&stream, uniform);
-
- // FIXME: referenced
-
- stream.writeInt(uniform.bufferIndex);
- stream.writeInt(uniform.blockInfo.offset);
- stream.writeInt(uniform.blockInfo.arrayStride);
- stream.writeInt(uniform.blockInfo.matrixStride);
- stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
- }
-
- stream.writeInt(state.getUniformLocations().size());
- for (const auto &variable : state.getUniformLocations())
- {
- stream.writeInt(variable.arrayIndex);
- stream.writeIntOrNegOne(variable.index);
- stream.writeInt(variable.ignored);
- }
-
- stream.writeInt(state.getUniformBlocks().size());
- for (const InterfaceBlock &uniformBlock : state.getUniformBlocks())
- {
- WriteInterfaceBlock(&stream, uniformBlock);
- }
-
- stream.writeInt(state.getBufferVariables().size());
- for (const BufferVariable &bufferVariable : state.getBufferVariables())
- {
- WriteBufferVariable(&stream, bufferVariable);
- }
-
- stream.writeInt(state.getShaderStorageBlocks().size());
- for (const InterfaceBlock &shaderStorageBlock : state.getShaderStorageBlocks())
- {
- WriteInterfaceBlock(&stream, shaderStorageBlock);
- }
-
- stream.writeInt(state.mAtomicCounterBuffers.size());
- for (const auto &atomicCounterBuffer : state.mAtomicCounterBuffers)
- {
- WriteShaderVariableBuffer(&stream, atomicCounterBuffer);
- }
-
- // Warn the app layer if saving a binary with unsupported transform feedback.
- if (!state.getLinkedTransformFeedbackVaryings().empty() &&
- context->getWorkarounds().disableProgramCachingForTransformFeedback)
- {
- WARN() << "Saving program binary with transform feedback, which is not supported on this "
- "driver.";
- }
-
- stream.writeInt(state.getLinkedTransformFeedbackVaryings().size());
- for (const auto &var : state.getLinkedTransformFeedbackVaryings())
- {
- stream.writeIntVector(var.arraySizes);
- stream.writeInt(var.type);
- stream.writeString(var.name);
-
- stream.writeIntOrNegOne(var.arrayIndex);
- }
-
- stream.writeInt(state.getTransformFeedbackBufferMode());
-
- stream.writeInt(state.getOutputVariables().size());
- for (const sh::OutputVariable &output : state.getOutputVariables())
- {
- WriteShaderVar(&stream, output);
- stream.writeInt(output.location);
- }
-
- stream.writeInt(state.getOutputLocations().size());
- for (const auto &outputVar : state.getOutputLocations())
- {
- stream.writeInt(outputVar.arrayIndex);
- stream.writeIntOrNegOne(outputVar.index);
- stream.writeInt(outputVar.ignored);
- }
-
- stream.writeInt(state.mOutputVariableTypes.size());
- for (const auto &outputVariableType : state.mOutputVariableTypes)
- {
- stream.writeInt(outputVariableType);
- }
-
- static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
- "All bits of DrawBufferMask can be contained in an uint32_t");
- stream.writeInt(static_cast<uint32_t>(state.mActiveOutputVariables.to_ulong()));
-
- stream.writeInt(state.getSamplerUniformRange().low());
- stream.writeInt(state.getSamplerUniformRange().high());
-
- stream.writeInt(state.getSamplerBindings().size());
- for (const auto &samplerBinding : state.getSamplerBindings())
- {
- stream.writeInt(samplerBinding.textureType);
- stream.writeInt(samplerBinding.boundTextureUnits.size());
- stream.writeInt(samplerBinding.unreferenced);
- }
-
- stream.writeInt(state.getImageUniformRange().low());
- stream.writeInt(state.getImageUniformRange().high());
-
- stream.writeInt(state.getImageBindings().size());
- for (const auto &imageBinding : state.getImageBindings())
- {
- stream.writeInt(imageBinding.boundImageUnits.size());
- for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i)
- {
- stream.writeInt(imageBinding.boundImageUnits[i]);
- }
- }
-
- stream.writeInt(state.getAtomicCounterUniformRange().low());
- stream.writeInt(state.getAtomicCounterUniformRange().high());
-
- stream.writeInt(state.getLinkedShaderStages().to_ulong());
-
- program->getImplementation()->save(context, &stream);
-
- ASSERT(binaryOut);
- binaryOut->resize(stream.length());
- memcpy(binaryOut->data(), stream.data(), stream.length());
-}
-
-// static
-void MemoryProgramCache::ComputeHash(const Context *context,
- const Program *program,
- ProgramHash *hashOut)
-{
- const Shader *vertexShader = program->getAttachedVertexShader();
- const Shader *fragmentShader = program->getAttachedFragmentShader();
- const Shader *computeShader = program->getAttachedComputeShader();
-
- // Compute the program hash. Start with the shader hashes and resource strings.
- HashStream hashStream;
- hashStream << vertexShader << fragmentShader << computeShader;
-
- // Add some ANGLE metadata and Context properties, such as version and back-end.
- hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion()
- << context->getClientMinorVersion() << context->getString(GL_RENDERER);
-
- // Hash pre-link program properties.
- hashStream << program->getAttributeBindings() << program->getUniformLocationBindings()
- << program->getFragmentInputBindings()
- << program->getState().getTransformFeedbackVaryingNames()
- << program->getState().getTransformFeedbackBufferMode();
-
- // Call the secure SHA hashing function.
- const std::string &programKey = hashStream.str();
- angle::base::SHA1HashBytes(reinterpret_cast<const unsigned char *>(programKey.c_str()),
- programKey.length(), hashOut->data());
-}
-
-LinkResult MemoryProgramCache::getProgram(const Context *context,
- const Program *program,
- ProgramState *state,
- ProgramHash *hashOut)
-{
- ComputeHash(context, program, hashOut);
- const angle::MemoryBuffer *binaryProgram = nullptr;
- LinkResult result(false);
- if (get(*hashOut, &binaryProgram))
- {
- InfoLog infoLog;
- ANGLE_TRY_RESULT(Deserialize(context, program, state, binaryProgram->data(),
- binaryProgram->size(), infoLog),
- result);
- ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", result.getResult());
- if (!result.getResult())
- {
- // Cache load failed, evict.
- if (mIssuedWarnings++ < kWarningLimit)
- {
- WARN() << "Failed to load binary from cache: " << infoLog.str();
-
- if (mIssuedWarnings == kWarningLimit)
- {
- WARN() << "Reaching warning limit for cache load failures, silencing "
- "subsequent warnings.";
- }
- }
- remove(*hashOut);
- }
- }
- return result;
-}
-
-bool MemoryProgramCache::get(const ProgramHash &programHash, const angle::MemoryBuffer **programOut)
-{
- const CacheEntry *entry = nullptr;
- if (!mProgramBinaryCache.get(programHash, &entry))
- {
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheMiss,
- kCacheResultMax);
- return false;
- }
-
- if (entry->second == CacheSource::PutProgram)
- {
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitMemory,
- kCacheResultMax);
- }
- else
- {
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitDisk,
- kCacheResultMax);
- }
-
- *programOut = &entry->first;
- return true;
-}
-
-bool MemoryProgramCache::getAt(size_t index,
- ProgramHash *hashOut,
- const angle::MemoryBuffer **programOut)
-{
- const CacheEntry *entry = nullptr;
- if (!mProgramBinaryCache.getAt(index, hashOut, &entry))
- {
- return false;
- }
-
- *programOut = &entry->first;
- return true;
-}
-
-void MemoryProgramCache::remove(const ProgramHash &programHash)
-{
- bool result = mProgramBinaryCache.eraseByKey(programHash);
- ASSERT(result);
-}
-
-void MemoryProgramCache::putProgram(const ProgramHash &programHash,
- const Context *context,
- const Program *program)
-{
- CacheEntry newEntry;
- Serialize(context, program, &newEntry.first);
- newEntry.second = CacheSource::PutProgram;
-
- ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes",
- static_cast<int>(newEntry.first.size()));
-
- const CacheEntry *result =
- mProgramBinaryCache.put(programHash, std::move(newEntry), newEntry.first.size());
- if (!result)
- {
- ERR() << "Failed to store binary program in memory cache, program is too large.";
- }
- else
- {
- auto *platform = ANGLEPlatformCurrent();
- platform->cacheProgram(platform, programHash, result->first.size(), result->first.data());
- }
-}
-
-void MemoryProgramCache::updateProgram(const Context *context, const Program *program)
-{
- gl::ProgramHash programHash;
- ComputeHash(context, program, &programHash);
- putProgram(programHash, context, program);
-}
-
-void MemoryProgramCache::putBinary(const ProgramHash &programHash,
- const uint8_t *binary,
- size_t length)
-{
- // Copy the binary.
- CacheEntry newEntry;
- newEntry.first.resize(length);
- memcpy(newEntry.first.data(), binary, length);
- newEntry.second = CacheSource::PutBinary;
-
- // Store the binary.
- const CacheEntry *result = mProgramBinaryCache.put(programHash, std::move(newEntry), length);
- if (!result)
- {
- ERR() << "Failed to store binary program in memory cache, program is too large.";
- }
-}
-
-void MemoryProgramCache::clear()
-{
- mProgramBinaryCache.clear();
- mIssuedWarnings = 0;
-}
-
-void MemoryProgramCache::resize(size_t maxCacheSizeBytes)
-{
- mProgramBinaryCache.resize(maxCacheSizeBytes);
-}
-
-size_t MemoryProgramCache::entryCount() const
-{
- return mProgramBinaryCache.entryCount();
-}
-
-size_t MemoryProgramCache::trim(size_t limit)
-{
- return mProgramBinaryCache.shrinkToSize(limit);
-}
-
-size_t MemoryProgramCache::size() const
-{
- return mProgramBinaryCache.size();
-}
-
-size_t MemoryProgramCache::maxSize() const
-{
- return mProgramBinaryCache.maxSize();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h
deleted file mode 100644
index 044bd48ecc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h
+++ /dev/null
@@ -1,130 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
-// always have to be re-compiled. Can be used in conjunction with the platform
-// layer to warm up the cache from disk.
-
-#ifndef LIBANGLE_MEMORY_PROGRAM_CACHE_H_
-#define LIBANGLE_MEMORY_PROGRAM_CACHE_H_
-
-#include <array>
-
-#include "common/MemoryBuffer.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/SizedMRUCache.h"
-
-namespace gl
-{
-// 160-bit SHA-1 hash key.
-constexpr size_t kProgramHashLength = 20;
-using ProgramHash = std::array<uint8_t, kProgramHashLength>;
-} // namespace gl
-
-namespace std
-{
-template <>
-struct hash<gl::ProgramHash>
-{
- // Simple routine to hash four ints.
- size_t operator()(const gl::ProgramHash &programHash) const
- {
- unsigned int hash = 0;
- for (uint32_t num : programHash)
- {
- hash *= 37;
- hash += num;
- }
- return hash;
- }
-};
-} // namespace std
-
-namespace gl
-{
-class Context;
-class InfoLog;
-class Program;
-class ProgramState;
-
-class MemoryProgramCache final : angle::NonCopyable
-{
- public:
- MemoryProgramCache(size_t maxCacheSizeBytes);
- ~MemoryProgramCache();
-
- // Writes a program's binary to the output memory buffer.
- static void Serialize(const Context *context,
- const Program *program,
- angle::MemoryBuffer *binaryOut);
-
- // Loads program state according to the specified binary blob.
- static LinkResult Deserialize(const Context *context,
- const Program *program,
- ProgramState *state,
- const uint8_t *binary,
- size_t length,
- InfoLog &infoLog);
-
- static void ComputeHash(const Context *context, const Program *program, ProgramHash *hashOut);
-
- // Check if the cache contains a binary matching the specified program.
- bool get(const ProgramHash &programHash, const angle::MemoryBuffer **programOut);
-
- // For querying the contents of the cache.
- bool getAt(size_t index, ProgramHash *hashOut, const angle::MemoryBuffer **programOut);
-
- // Evict a program from the binary cache.
- void remove(const ProgramHash &programHash);
-
- // Helper method that serializes a program.
- void putProgram(const ProgramHash &programHash, const Context *context, const Program *program);
-
- // Same as putProgram but computes the hash.
- void updateProgram(const Context *context, const Program *program);
-
- // Store a binary directly.
- void putBinary(const ProgramHash &programHash, const uint8_t *binary, size_t length);
-
- // Check the cache, and deserialize and load the program if found. Evict existing hash if load
- // fails.
- LinkResult getProgram(const Context *context,
- const Program *program,
- ProgramState *state,
- ProgramHash *hashOut);
-
- // Empty the cache.
- void clear();
-
- // Resize the cache. Discards current contents.
- void resize(size_t maxCacheSizeBytes);
-
- // Returns the number of entries in the cache.
- size_t entryCount() const;
-
- // Reduces the current cache size and returns the number of bytes freed.
- size_t trim(size_t limit);
-
- // Returns the current cache size in bytes.
- size_t size() const;
-
- // Returns the maximum cache size in bytes.
- size_t maxSize() const;
-
- private:
- enum class CacheSource
- {
- PutProgram,
- PutBinary,
- };
-
- using CacheEntry = std::pair<angle::MemoryBuffer, CacheSource>;
- angle::SizedMRUCache<ProgramHash, CacheEntry> mProgramBinaryCache;
- unsigned int mIssuedWarnings;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_MEMORY_PROGRAM_CACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h b/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h
deleted file mode 100644
index 70e32910fc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PackedGLEnums_autogen.h:
-// Declares ANGLE-specific enums classes for GLEnum and functions operating
-// on them.
-
-#ifndef LIBANGLE_PACKEDGLENUMS_H_
-#define LIBANGLE_PACKEDGLENUMS_H_
-
-#include "libANGLE/PackedGLEnums_autogen.h"
-
-#include <array>
-#include <cstddef>
-
-namespace angle
-{
-
-template <typename E>
-class EnumIterator final
-{
- private:
- using UnderlyingType = typename std::underlying_type<E>::type;
-
- public:
- EnumIterator(E value) : mValue(static_cast<UnderlyingType>(value)) {}
- EnumIterator &operator++()
- {
- mValue++;
- return *this;
- }
- bool operator==(const EnumIterator &other) const { return mValue == other.mValue; }
- bool operator!=(const EnumIterator &other) const { return mValue != other.mValue; }
- E operator*() const { return static_cast<E>(mValue); }
-
- private:
- UnderlyingType mValue;
-};
-
-template <typename E>
-struct AllEnums
-{
- EnumIterator<E> begin() const { return {static_cast<E>(0)}; }
- EnumIterator<E> end() const { return {E::InvalidEnum}; }
-};
-
-template <typename E, typename T>
-class PackedEnumMap
-{
- private:
- using UnderlyingType = typename std::underlying_type<E>::type;
- static constexpr size_t kSize = static_cast<UnderlyingType>(E::EnumCount);
- using Storage = std::array<T, kSize>;
-
- Storage mData;
-
- public:
- // types:
- using value_type = T;
- using pointer = T *;
- using const_pointer = const T *;
- using reference = T &;
- using const_reference = const T &;
-
- using size_type = size_t;
- using difference_type = ptrdiff_t;
-
- using iterator = typename Storage::iterator;
- using const_iterator = typename Storage::const_iterator;
- using reverse_iterator = std::reverse_iterator<iterator>;
- using const_reverse_iterator = std::reverse_iterator<const_iterator>;
-
- // No explicit construct/copy/destroy for aggregate type
- void fill(const T &u) { mData.fill(u); }
- void swap(PackedEnumMap<E, T> &a) noexcept { mData.swap(a.mData); }
-
- // iterators:
- iterator begin() noexcept { return mData.begin(); }
- const_iterator begin() const noexcept { return mData.begin(); }
- iterator end() noexcept { return mData.end(); }
- const_iterator end() const noexcept { return mData.end(); }
-
- reverse_iterator rbegin() noexcept { return mData.rbegin(); }
- const_reverse_iterator rbegin() const noexcept { return mData.rbegin(); }
- reverse_iterator rend() noexcept { return mData.rend(); }
- const_reverse_iterator rend() const noexcept { return mData.rend(); }
-
- // capacity:
- constexpr size_type size() const noexcept { return mData.size(); }
- constexpr size_type max_size() const noexcept { return mData.max_size(); }
- constexpr bool empty() const noexcept { return mData.empty(); }
-
- // element access:
- reference operator[](E n) { return mData[static_cast<UnderlyingType>(n)]; }
- const_reference operator[](E n) const { return mData[static_cast<UnderlyingType>(n)]; }
- const_reference at(E n) const { return mData.at(static_cast<UnderlyingType>(n)); }
- reference at(E n) { return mData.at(static_cast<UnderlyingType>(n)); }
-
- reference front() { return mData.front(); }
- const_reference front() const { return mData.front(); }
- reference back() { return mData.back(); }
- const_reference back() const { return mData.back(); }
-
- T *data() noexcept { return mData.data(); }
- const T *data() const noexcept { return mData.data(); }
-};
-
-} // namespace angle
-
-#endif // LIBANGLE_PACKEDGLENUMS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
deleted file mode 100644
index 4959a8ff14..0000000000
--- a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PackedGLEnums_autogen.cpp:
-// Implements ANGLE-specific enums classes for GLEnum and functions operating
-// on them.
-
-#include "libANGLE/PackedGLEnums_autogen.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-template <>
-BufferBinding FromGLenum<BufferBinding>(GLenum from)
-{
- switch (from)
- {
- case GL_ARRAY_BUFFER:
- return BufferBinding::Array;
- case GL_ATOMIC_COUNTER_BUFFER:
- return BufferBinding::AtomicCounter;
- case GL_COPY_READ_BUFFER:
- return BufferBinding::CopyRead;
- case GL_COPY_WRITE_BUFFER:
- return BufferBinding::CopyWrite;
- case GL_DISPATCH_INDIRECT_BUFFER:
- return BufferBinding::DispatchIndirect;
- case GL_DRAW_INDIRECT_BUFFER:
- return BufferBinding::DrawIndirect;
- case GL_ELEMENT_ARRAY_BUFFER:
- return BufferBinding::ElementArray;
- case GL_PIXEL_PACK_BUFFER:
- return BufferBinding::PixelPack;
- case GL_PIXEL_UNPACK_BUFFER:
- return BufferBinding::PixelUnpack;
- case GL_SHADER_STORAGE_BUFFER:
- return BufferBinding::ShaderStorage;
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- return BufferBinding::TransformFeedback;
- case GL_UNIFORM_BUFFER:
- return BufferBinding::Uniform;
- default:
- return BufferBinding::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(BufferBinding from)
-{
- switch (from)
- {
- case BufferBinding::Array:
- return GL_ARRAY_BUFFER;
- case BufferBinding::AtomicCounter:
- return GL_ATOMIC_COUNTER_BUFFER;
- case BufferBinding::CopyRead:
- return GL_COPY_READ_BUFFER;
- case BufferBinding::CopyWrite:
- return GL_COPY_WRITE_BUFFER;
- case BufferBinding::DispatchIndirect:
- return GL_DISPATCH_INDIRECT_BUFFER;
- case BufferBinding::DrawIndirect:
- return GL_DRAW_INDIRECT_BUFFER;
- case BufferBinding::ElementArray:
- return GL_ELEMENT_ARRAY_BUFFER;
- case BufferBinding::PixelPack:
- return GL_PIXEL_PACK_BUFFER;
- case BufferBinding::PixelUnpack:
- return GL_PIXEL_UNPACK_BUFFER;
- case BufferBinding::ShaderStorage:
- return GL_SHADER_STORAGE_BUFFER;
- case BufferBinding::TransformFeedback:
- return GL_TRANSFORM_FEEDBACK_BUFFER;
- case BufferBinding::Uniform:
- return GL_UNIFORM_BUFFER;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-template <>
-BufferUsage FromGLenum<BufferUsage>(GLenum from)
-{
- switch (from)
- {
- case GL_DYNAMIC_COPY:
- return BufferUsage::DynamicCopy;
- case GL_DYNAMIC_DRAW:
- return BufferUsage::DynamicDraw;
- case GL_DYNAMIC_READ:
- return BufferUsage::DynamicRead;
- case GL_STATIC_COPY:
- return BufferUsage::StaticCopy;
- case GL_STATIC_DRAW:
- return BufferUsage::StaticDraw;
- case GL_STATIC_READ:
- return BufferUsage::StaticRead;
- case GL_STREAM_COPY:
- return BufferUsage::StreamCopy;
- case GL_STREAM_DRAW:
- return BufferUsage::StreamDraw;
- case GL_STREAM_READ:
- return BufferUsage::StreamRead;
- default:
- return BufferUsage::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(BufferUsage from)
-{
- switch (from)
- {
- case BufferUsage::DynamicCopy:
- return GL_DYNAMIC_COPY;
- case BufferUsage::DynamicDraw:
- return GL_DYNAMIC_DRAW;
- case BufferUsage::DynamicRead:
- return GL_DYNAMIC_READ;
- case BufferUsage::StaticCopy:
- return GL_STATIC_COPY;
- case BufferUsage::StaticDraw:
- return GL_STATIC_DRAW;
- case BufferUsage::StaticRead:
- return GL_STATIC_READ;
- case BufferUsage::StreamCopy:
- return GL_STREAM_COPY;
- case BufferUsage::StreamDraw:
- return GL_STREAM_DRAW;
- case BufferUsage::StreamRead:
- return GL_STREAM_READ;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-template <>
-CullFaceMode FromGLenum<CullFaceMode>(GLenum from)
-{
- switch (from)
- {
- case GL_BACK:
- return CullFaceMode::Back;
- case GL_FRONT:
- return CullFaceMode::Front;
- case GL_FRONT_AND_BACK:
- return CullFaceMode::FrontAndBack;
- default:
- return CullFaceMode::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(CullFaceMode from)
-{
- switch (from)
- {
- case CullFaceMode::Back:
- return GL_BACK;
- case CullFaceMode::Front:
- return GL_FRONT;
- case CullFaceMode::FrontAndBack:
- return GL_FRONT_AND_BACK;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h
deleted file mode 100644
index f3f349ab68..0000000000
--- a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h
+++ /dev/null
@@ -1,84 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PackedGLEnums_autogen.h:
-// Declares ANGLE-specific enums classes for GLEnum and functions operating
-// on them.
-
-#ifndef LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
-#define LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
-
-#include <angle_gl.h>
-
-#include <cstdint>
-
-namespace gl
-{
-
-template <typename Enum>
-Enum FromGLenum(GLenum from);
-
-enum class BufferBinding : uint8_t
-{
- Array = 0,
- AtomicCounter = 1,
- CopyRead = 2,
- CopyWrite = 3,
- DispatchIndirect = 4,
- DrawIndirect = 5,
- ElementArray = 6,
- PixelPack = 7,
- PixelUnpack = 8,
- ShaderStorage = 9,
- TransformFeedback = 10,
- Uniform = 11,
-
- InvalidEnum = 12,
- EnumCount = 12,
-};
-
-template <>
-BufferBinding FromGLenum<BufferBinding>(GLenum from);
-GLenum ToGLenum(BufferBinding from);
-
-enum class BufferUsage : uint8_t
-{
- DynamicCopy = 0,
- DynamicDraw = 1,
- DynamicRead = 2,
- StaticCopy = 3,
- StaticDraw = 4,
- StaticRead = 5,
- StreamCopy = 6,
- StreamDraw = 7,
- StreamRead = 8,
-
- InvalidEnum = 9,
- EnumCount = 9,
-};
-
-template <>
-BufferUsage FromGLenum<BufferUsage>(GLenum from);
-GLenum ToGLenum(BufferUsage from);
-
-enum class CullFaceMode : uint8_t
-{
- Back = 0,
- Front = 1,
- FrontAndBack = 2,
-
- InvalidEnum = 3,
- EnumCount = 3,
-};
-
-template <>
-CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
-GLenum ToGLenum(CullFaceMode from);
-
-} // namespace gl
-
-#endif // LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Path.cpp b/src/3rdparty/angle/src/libANGLE/Path.cpp
deleted file mode 100644
index 8f2ce9ef92..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Path.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
-// path object.
-
-#include "libANGLE/Path.h"
-#include "libANGLE/renderer/PathImpl.h"
-
-#include "common/mathutil.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-Path::Path(rx::PathImpl *impl)
- : mPath(impl),
- mHasData(false),
- mEndCaps(GL_FLAT_CHROMIUM),
- mJoinStyle(GL_MITER_REVERT_CHROMIUM),
- mStrokeWidth(1.0f),
- mStrokeBound(0.2f),
- mMiterLimit(4.0f)
-{
-}
-
-Path::~Path()
-{
- delete mPath;
-}
-
-Error Path::setCommands(GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords)
-{
- ANGLE_TRY(mPath->setCommands(numCommands, commands, numCoords, coordType, coords));
-
- mHasData = true;
-
- return NoError();
-}
-
-void Path::setStrokeWidth(GLfloat width)
-{
- mStrokeWidth = width;
- mPath->setPathParameter(GL_PATH_STROKE_WIDTH_CHROMIUM, mStrokeWidth);
-}
-
-void Path::setStrokeBound(GLfloat bound)
-{
- mStrokeBound = clamp(bound, 0.0f, 1.0f);
- mPath->setPathParameter(GL_PATH_STROKE_BOUND_CHROMIUM, mStrokeBound);
-}
-
-void Path::setEndCaps(GLenum type)
-{
- mEndCaps = type;
- mPath->setPathParameter(GL_PATH_END_CAPS_CHROMIUM, static_cast<GLfloat>(type));
-}
-
-void Path::setJoinStyle(GLenum type)
-{
- mJoinStyle = type;
- mPath->setPathParameter(GL_PATH_JOIN_STYLE_CHROMIUM, static_cast<GLfloat>(type));
-}
-
-void Path::setMiterLimit(GLfloat value)
-{
- mMiterLimit = value;
- mPath->setPathParameter(GL_PATH_MITER_LIMIT_CHROMIUM, value);
-}
-
-} // gl
diff --git a/src/3rdparty/angle/src/libANGLE/Path.h b/src/3rdparty/angle/src/libANGLE/Path.h
deleted file mode 100644
index b103c84607..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Path.h
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
-// path object.
-
-#ifndef LIBANGLE_PATH_H_
-#define LIBANGLE_PATH_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-
-namespace rx
-{
-class PathImpl;
-}
-
-namespace gl
-{
-class Path final : angle::NonCopyable
-{
- public:
- Path(rx::PathImpl *impl);
-
- ~Path();
-
- Error setCommands(GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
-
- void setStrokeWidth(GLfloat width);
- void setStrokeBound(GLfloat bound);
- void setEndCaps(GLenum type);
- void setJoinStyle(GLenum type);
- void setMiterLimit(GLfloat value);
-
- GLfloat getStrokeWidth() const { return mStrokeWidth; }
- GLfloat getStrokeBound() const { return mStrokeBound; }
- GLfloat getMiterLimit() const { return mMiterLimit; }
- GLenum getEndCaps() const { return mEndCaps; }
- GLenum getJoinStyle() const { return mJoinStyle; }
-
- bool hasPathData() const { return mHasData; }
-
- rx::PathImpl *getImplementation() const { return mPath; }
-
- private:
- rx::PathImpl *mPath;
-
- // a Path object is not actually considered "a path"
- // untill it has been specified with data. So we'll
- // keep this flag to support this semantics.
- bool mHasData;
-
- GLenum mEndCaps;
- GLenum mJoinStyle;
- GLfloat mStrokeWidth;
- GLfloat mStrokeBound;
- GLfloat mMiterLimit;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_PATH_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/Platform.cpp b/src/3rdparty/angle/src/libANGLE/Platform.cpp
deleted file mode 100644
index 702091624f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Platform.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Platform.cpp: Implementation methods for angle::Platform.
-
-#include <platform/Platform.h>
-
-#include <cstring>
-
-#include "common/debug.h"
-
-namespace
-{
-// TODO(jmadill): Make methods owned by egl::Display.
-angle::PlatformMethods g_platformMethods;
-} // anonymous namespace
-
-angle::PlatformMethods::PlatformMethods()
-{
-}
-
-angle::PlatformMethods *ANGLEPlatformCurrent()
-{
- return &g_platformMethods;
-}
-
-bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display,
- const char *const methodNames[],
- unsigned int methodNameCount,
- void *context,
- void *platformMethods)
-{
- angle::PlatformMethods **platformMethodsOut =
- reinterpret_cast<angle::PlatformMethods **>(platformMethods);
-
- // We allow for a lower input count of impl platform methods if the subset is correct.
- if (methodNameCount > angle::g_NumPlatformMethods)
- {
- ERR() << "Invalid platform method count: " << methodNameCount << ", expected "
- << angle::g_NumPlatformMethods << ".";
- return false;
- }
-
- for (unsigned int nameIndex = 0; nameIndex < methodNameCount; ++nameIndex)
- {
- const char *expectedName = angle::g_PlatformMethodNames[nameIndex];
- const char *actualName = methodNames[nameIndex];
- if (strcmp(expectedName, actualName) != 0)
- {
- ERR() << "Invalid platform method name: " << actualName << ", expected " << expectedName
- << ".";
- return false;
- }
- }
-
- // TODO(jmadill): Store platform methods in display.
- g_platformMethods.context = context;
- *platformMethodsOut = &g_platformMethods;
- return true;
-}
-
-void ANGLE_APIENTRY ANGLEResetDisplayPlatform(angle::EGLDisplayType display)
-{
- // TODO(jmadill): Store platform methods in display.
- g_platformMethods = angle::PlatformMethods();
-}
diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp
deleted file mode 100644
index 795d326041..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Program.cpp
+++ /dev/null
@@ -1,3066 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Program.cpp: Implements the gl::Program class. Implements GL program objects
-// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
-
-#include "libANGLE/Program.h"
-
-#include <algorithm>
-
-#include "common/bitset_utils.h"
-#include "common/debug.h"
-#include "common/platform.h"
-#include "common/string_utils.h"
-#include "common/utilities.h"
-#include "compiler/translator/blocklayout.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/MemoryProgramCache.h"
-#include "libANGLE/ProgramLinkedResources.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/VaryingPacking.h"
-#include "libANGLE/features.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/ProgramImpl.h"
-#include "platform/Platform.h"
-
-namespace gl
-{
-
-namespace
-{
-
-// This simplified cast function doesn't need to worry about advanced concepts like
-// depth range values, or casting to bool.
-template <typename DestT, typename SrcT>
-DestT UniformStateQueryCast(SrcT value);
-
-// From-Float-To-Integer Casts
-template <>
-GLint UniformStateQueryCast(GLfloat value)
-{
- return clampCast<GLint>(roundf(value));
-}
-
-template <>
-GLuint UniformStateQueryCast(GLfloat value)
-{
- return clampCast<GLuint>(roundf(value));
-}
-
-// From-Integer-to-Integer Casts
-template <>
-GLint UniformStateQueryCast(GLuint value)
-{
- return clampCast<GLint>(value);
-}
-
-template <>
-GLuint UniformStateQueryCast(GLint value)
-{
- return clampCast<GLuint>(value);
-}
-
-// From-Boolean-to-Anything Casts
-template <>
-GLfloat UniformStateQueryCast(GLboolean value)
-{
- return (ConvertToBool(value) ? 1.0f : 0.0f);
-}
-
-template <>
-GLint UniformStateQueryCast(GLboolean value)
-{
- return (ConvertToBool(value) ? 1 : 0);
-}
-
-template <>
-GLuint UniformStateQueryCast(GLboolean value)
-{
- return (ConvertToBool(value) ? 1u : 0u);
-}
-
-// Default to static_cast
-template <typename DestT, typename SrcT>
-DestT UniformStateQueryCast(SrcT value)
-{
- return static_cast<DestT>(value);
-}
-
-template <typename SrcT, typename DestT>
-void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
-{
- for (int comp = 0; comp < components; ++comp)
- {
- // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
- // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
- size_t offset = comp * 4;
- const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
- dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
- }
-}
-
-template <typename VarT>
-GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
-{
- std::string nameAsArrayName = name + "[0]";
- for (size_t index = 0; index < list.size(); index++)
- {
- const VarT &resource = list[index];
- if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
- {
- return static_cast<GLuint>(index);
- }
- }
-
- return GL_INVALID_INDEX;
-}
-
-template <typename VarT>
-GLint GetVariableLocation(const std::vector<VarT> &list,
- const std::vector<VariableLocation> &locationList,
- const std::string &name)
-{
- size_t nameLengthWithoutArrayIndex;
- unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
-
- for (size_t location = 0u; location < locationList.size(); ++location)
- {
- const VariableLocation &variableLocation = locationList[location];
- if (!variableLocation.used())
- {
- continue;
- }
-
- const VarT &variable = list[variableLocation.index];
-
- if (angle::BeginsWith(variable.name, name))
- {
- if (name.length() == variable.name.length())
- {
- ASSERT(name == variable.name);
- // GLES 3.1 November 2016 page 87.
- // The string exactly matches the name of the active variable.
- return static_cast<GLint>(location);
- }
- if (name.length() + 3u == variable.name.length() && variable.isArray())
- {
- ASSERT(name + "[0]" == variable.name);
- // The string identifies the base name of an active array, where the string would
- // exactly match the name of the variable if the suffix "[0]" were appended to the
- // string.
- return static_cast<GLint>(location);
- }
- }
- if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
- nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
- angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
- {
- ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
- // The string identifies an active element of the array, where the string ends with the
- // concatenation of the "[" character, an integer (with no "+" sign, extra leading
- // zeroes, or whitespace) identifying an array element, and the "]" character, the
- // integer is less than the number of active elements of the array variable, and where
- // the string would exactly match the enumerated name of the array if the decimal
- // integer were replaced with zero.
- return static_cast<GLint>(location);
- }
- }
-
- return -1;
-}
-
-void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
-{
- ASSERT(bufSize > 0);
- strncpy(buffer, string.c_str(), bufSize);
- buffer[bufSize - 1] = '\0';
-
- if (length)
- {
- *length = static_cast<GLsizei>(strlen(buffer));
- }
-}
-
-bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
-{
- std::vector<unsigned int> subscripts;
- std::string baseName = ParseResourceName(name, &subscripts);
- for (auto nameInSet : nameSet)
- {
- std::vector<unsigned int> arrayIndices;
- std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
- if (baseName == arrayName &&
- (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
- {
- return true;
- }
- }
- return false;
-}
-
-bool validateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
- const std::vector<sh::InterfaceBlock> &interfaceBlocks,
- const std::string &errorMessage,
- InfoLog &infoLog)
-{
- GLuint blockCount = 0;
- for (const sh::InterfaceBlock &block : interfaceBlocks)
- {
- if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED)
- {
- blockCount += (block.arraySize ? block.arraySize : 1);
- if (blockCount > maxInterfaceBlocks)
- {
- infoLog << errorMessage << maxInterfaceBlocks << ")";
- return false;
- }
- }
- }
- return true;
-}
-
-GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
-{
- std::vector<unsigned int> subscripts;
- std::string baseName = ParseResourceName(name, &subscripts);
-
- unsigned int numBlocks = static_cast<unsigned int>(list.size());
- for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
- {
- const auto &block = list[blockIndex];
- if (block.name == baseName)
- {
- const bool arrayElementZero =
- (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
- const bool arrayElementMatches =
- (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
- if (arrayElementMatches || arrayElementZero)
- {
- return blockIndex;
- }
- }
- }
-
- return GL_INVALID_INDEX;
-}
-
-void GetInterfaceBlockName(const GLuint index,
- const std::vector<InterfaceBlock> &list,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- ASSERT(index < list.size());
-
- const auto &block = list[index];
-
- if (bufSize > 0)
- {
- std::string blockName = block.name;
-
- if (block.isArray)
- {
- blockName += ArrayString(block.arrayElement);
- }
- CopyStringToBuffer(name, blockName, bufSize, length);
- }
-}
-
-void InitUniformBlockLinker(const gl::Context *context,
- const ProgramState &state,
- UniformBlockLinker *blockLinker)
-{
- if (state.getAttachedVertexShader())
- {
- blockLinker->addShaderBlocks(GL_VERTEX_SHADER,
- &state.getAttachedVertexShader()->getUniformBlocks(context));
- }
-
- if (state.getAttachedFragmentShader())
- {
- blockLinker->addShaderBlocks(GL_FRAGMENT_SHADER,
- &state.getAttachedFragmentShader()->getUniformBlocks(context));
- }
-
- if (state.getAttachedComputeShader())
- {
- blockLinker->addShaderBlocks(GL_COMPUTE_SHADER,
- &state.getAttachedComputeShader()->getUniformBlocks(context));
- }
-}
-
-void InitShaderStorageBlockLinker(const gl::Context *context,
- const ProgramState &state,
- ShaderStorageBlockLinker *blockLinker)
-{
- if (state.getAttachedVertexShader())
- {
- blockLinker->addShaderBlocks(
- GL_VERTEX_SHADER, &state.getAttachedVertexShader()->getShaderStorageBlocks(context));
- }
-
- if (state.getAttachedFragmentShader())
- {
- blockLinker->addShaderBlocks(
- GL_FRAGMENT_SHADER,
- &state.getAttachedFragmentShader()->getShaderStorageBlocks(context));
- }
-
- if (state.getAttachedComputeShader())
- {
- blockLinker->addShaderBlocks(
- GL_COMPUTE_SHADER, &state.getAttachedComputeShader()->getShaderStorageBlocks(context));
- }
-}
-
-} // anonymous namespace
-
-const char *const g_fakepath = "C:\\fakepath";
-
-InfoLog::InfoLog()
-{
-}
-
-InfoLog::~InfoLog()
-{
-}
-
-size_t InfoLog::getLength() const
-{
- if (!mLazyStream)
- {
- return 0;
- }
-
- const std::string &logString = mLazyStream->str();
- return logString.empty() ? 0 : logString.length() + 1;
-}
-
-void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
-{
- size_t index = 0;
-
- if (bufSize > 0)
- {
- const std::string logString(str());
-
- if (!logString.empty())
- {
- index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
- memcpy(infoLog, logString.c_str(), index);
- }
-
- infoLog[index] = '\0';
- }
-
- if (length)
- {
- *length = static_cast<GLsizei>(index);
- }
-}
-
-// append a santized message to the program info log.
-// The D3D compiler includes a fake file path in some of the warning or error
-// messages, so lets remove all occurrences of this fake file path from the log.
-void InfoLog::appendSanitized(const char *message)
-{
- ensureInitialized();
-
- std::string msg(message);
-
- size_t found;
- do
- {
- found = msg.find(g_fakepath);
- if (found != std::string::npos)
- {
- msg.erase(found, strlen(g_fakepath));
- }
- }
- while (found != std::string::npos);
-
- *mLazyStream << message << std::endl;
-}
-
-void InfoLog::reset()
-{
-}
-
-VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
-{
-}
-
-VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
- : arrayIndex(arrayIndex), index(index), ignored(false)
-{
- ASSERT(arrayIndex != GL_INVALID_INDEX);
-}
-
-SamplerBinding::SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
- : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
-{
-}
-
-SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
-
-SamplerBinding::~SamplerBinding() = default;
-
-Program::Bindings::Bindings()
-{
-}
-
-Program::Bindings::~Bindings()
-{
-}
-
-void Program::Bindings::bindLocation(GLuint index, const std::string &name)
-{
- mBindings[name] = index;
-}
-
-int Program::Bindings::getBinding(const std::string &name) const
-{
- auto iter = mBindings.find(name);
- return (iter != mBindings.end()) ? iter->second : -1;
-}
-
-Program::Bindings::const_iterator Program::Bindings::begin() const
-{
- return mBindings.begin();
-}
-
-Program::Bindings::const_iterator Program::Bindings::end() const
-{
- return mBindings.end();
-}
-
-ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
-{
-}
-ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
-{
- for (size_t index = 0; index < count; ++index)
- {
- boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
- }
-}
-
-ImageBinding::ImageBinding(const ImageBinding &other) = default;
-
-ImageBinding::~ImageBinding() = default;
-
-ProgramState::ProgramState()
- : mLabel(),
- mAttachedFragmentShader(nullptr),
- mAttachedVertexShader(nullptr),
- mAttachedComputeShader(nullptr),
- mAttachedGeometryShader(nullptr),
- mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
- mMaxActiveAttribLocation(0),
- mSamplerUniformRange(0, 0),
- mImageUniformRange(0, 0),
- mAtomicCounterUniformRange(0, 0),
- mBinaryRetrieveableHint(false),
- mNumViews(-1)
-{
- mComputeShaderLocalSize.fill(1);
-}
-
-ProgramState::~ProgramState()
-{
- ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader &&
- !mAttachedGeometryShader);
-}
-
-const std::string &ProgramState::getLabel()
-{
- return mLabel;
-}
-
-GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
-{
- return GetResourceIndexFromName(mUniforms, name);
-}
-
-GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
-{
- return GetResourceIndexFromName(mBufferVariables, name);
-}
-
-GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
-{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
- return mUniformLocations[location].index;
-}
-
-Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
-{
- GLuint index = getUniformIndexFromLocation(location);
- if (!isSamplerUniformIndex(index))
- {
- return Optional<GLuint>::Invalid();
- }
-
- return getSamplerIndexFromUniformIndex(index);
-}
-
-bool ProgramState::isSamplerUniformIndex(GLuint index) const
-{
- return mSamplerUniformRange.contains(index);
-}
-
-GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
-{
- ASSERT(isSamplerUniformIndex(uniformIndex));
- return uniformIndex - mSamplerUniformRange.low();
-}
-
-GLuint ProgramState::getAttributeLocation(const std::string &name) const
-{
- for (const sh::Attribute &attribute : mAttributes)
- {
- if (attribute.name == name)
- {
- return attribute.location;
- }
- }
-
- return static_cast<GLuint>(-1);
-}
-
-Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
- : mProgram(factory->createProgram(mState)),
- mValidated(false),
- mLinked(false),
- mDeleteStatus(false),
- mRefCount(0),
- mResourceManager(manager),
- mHandle(handle)
-{
- ASSERT(mProgram);
-
- unlink();
-}
-
-Program::~Program()
-{
- ASSERT(!mProgram);
-}
-
-void Program::onDestroy(const Context *context)
-{
- if (mState.mAttachedVertexShader != nullptr)
- {
- mState.mAttachedVertexShader->release(context);
- mState.mAttachedVertexShader = nullptr;
- }
-
- if (mState.mAttachedFragmentShader != nullptr)
- {
- mState.mAttachedFragmentShader->release(context);
- mState.mAttachedFragmentShader = nullptr;
- }
-
- if (mState.mAttachedComputeShader != nullptr)
- {
- mState.mAttachedComputeShader->release(context);
- mState.mAttachedComputeShader = nullptr;
- }
-
- if (mState.mAttachedGeometryShader != nullptr)
- {
- mState.mAttachedGeometryShader->release(context);
- mState.mAttachedGeometryShader = nullptr;
- }
-
- mProgram->destroy(context);
-
- ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader &&
- !mState.mAttachedComputeShader && !mState.mAttachedGeometryShader);
- SafeDelete(mProgram);
-
- delete this;
-}
-
-void Program::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &Program::getLabel() const
-{
- return mState.mLabel;
-}
-
-void Program::attachShader(Shader *shader)
-{
- switch (shader->getType())
- {
- case GL_VERTEX_SHADER:
- {
- ASSERT(!mState.mAttachedVertexShader);
- mState.mAttachedVertexShader = shader;
- mState.mAttachedVertexShader->addRef();
- break;
- }
- case GL_FRAGMENT_SHADER:
- {
- ASSERT(!mState.mAttachedFragmentShader);
- mState.mAttachedFragmentShader = shader;
- mState.mAttachedFragmentShader->addRef();
- break;
- }
- case GL_COMPUTE_SHADER:
- {
- ASSERT(!mState.mAttachedComputeShader);
- mState.mAttachedComputeShader = shader;
- mState.mAttachedComputeShader->addRef();
- break;
- }
- case GL_GEOMETRY_SHADER_EXT:
- {
- ASSERT(!mState.mAttachedGeometryShader);
- mState.mAttachedGeometryShader = shader;
- mState.mAttachedGeometryShader->addRef();
- break;
- }
- default:
- UNREACHABLE();
- }
-}
-
-void Program::detachShader(const Context *context, Shader *shader)
-{
- switch (shader->getType())
- {
- case GL_VERTEX_SHADER:
- {
- ASSERT(mState.mAttachedVertexShader == shader);
- shader->release(context);
- mState.mAttachedVertexShader = nullptr;
- break;
- }
- case GL_FRAGMENT_SHADER:
- {
- ASSERT(mState.mAttachedFragmentShader == shader);
- shader->release(context);
- mState.mAttachedFragmentShader = nullptr;
- break;
- }
- case GL_COMPUTE_SHADER:
- {
- ASSERT(mState.mAttachedComputeShader == shader);
- shader->release(context);
- mState.mAttachedComputeShader = nullptr;
- break;
- }
- case GL_GEOMETRY_SHADER_EXT:
- {
- ASSERT(mState.mAttachedGeometryShader == shader);
- shader->release(context);
- mState.mAttachedGeometryShader = nullptr;
- break;
- }
- default:
- UNREACHABLE();
- }
-}
-
-int Program::getAttachedShadersCount() const
-{
- return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) +
- (mState.mAttachedComputeShader ? 1 : 0) + (mState.mAttachedGeometryShader ? 1 : 0);
-}
-
-void Program::bindAttributeLocation(GLuint index, const char *name)
-{
- mAttributeBindings.bindLocation(index, name);
-}
-
-void Program::bindUniformLocation(GLuint index, const char *name)
-{
- mUniformLocationBindings.bindLocation(index, name);
-}
-
-void Program::bindFragmentInputLocation(GLint index, const char *name)
-{
- mFragmentInputBindings.bindLocation(index, name);
-}
-
-BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
-{
- BindingInfo ret;
- ret.type = GL_NONE;
- ret.valid = false;
-
- Shader *fragmentShader = mState.getAttachedFragmentShader();
- ASSERT(fragmentShader);
-
- // Find the actual fragment shader varying we're interested in
- const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
-
- for (const auto &binding : mFragmentInputBindings)
- {
- if (binding.second != static_cast<GLuint>(index))
- continue;
-
- ret.valid = true;
-
- size_t nameLengthWithoutArrayIndex;
- unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
-
- for (const auto &in : inputs)
- {
- if (in.name.length() == nameLengthWithoutArrayIndex &&
- angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
- {
- if (in.isArray())
- {
- // The client wants to bind either "name" or "name[0]".
- // GL ES 3.1 spec refers to active array names with language such as:
- // "if the string identifies the base name of an active array, where the
- // string would exactly match the name of the variable if the suffix "[0]"
- // were appended to the string".
- if (arrayIndex == GL_INVALID_INDEX)
- arrayIndex = 0;
-
- ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
- }
- else
- {
- ret.name = in.mappedName;
- }
- ret.type = in.type;
- return ret;
- }
- }
- }
-
- return ret;
-}
-
-void Program::pathFragmentInputGen(const Context *context,
- GLint index,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- // If the location is -1 then the command is silently ignored
- if (index == -1)
- return;
-
- const auto &binding = getFragmentInputBindingInfo(context, index);
-
- // If the input doesn't exist then then the command is silently ignored
- // This could happen through optimization for example, the shader translator
- // decides that a variable is not actually being used and optimizes it away.
- if (binding.name.empty())
- return;
-
- mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
-}
-
-// The attached shaders are checked for linking errors by matching up their variables.
-// Uniform, input and output variables get collected.
-// The code gets compiled into binaries.
-Error Program::link(const gl::Context *context)
-{
- const auto &data = context->getContextState();
-
- auto *platform = ANGLEPlatformCurrent();
- double startTime = platform->currentTime(platform);
-
- unlink();
-
- ProgramHash programHash;
- auto *cache = context->getMemoryProgramCache();
- if (cache)
- {
- ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
- ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
- }
-
- if (mLinked)
- {
- double delta = platform->currentTime(platform) - startTime;
- int us = static_cast<int>(delta * 1000000.0);
- ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
- return NoError();
- }
-
- // Cache load failed, fall through to normal linking.
- unlink();
- mInfoLog.reset();
-
- const Caps &caps = data.getCaps();
-
- Shader *vertexShader = mState.mAttachedVertexShader;
- Shader *fragmentShader = mState.mAttachedFragmentShader;
- Shader *computeShader = mState.mAttachedComputeShader;
-
- bool isComputeShaderAttached = (computeShader != nullptr);
- bool nonComputeShadersAttached = (vertexShader != nullptr || fragmentShader != nullptr);
- // Check whether we both have a compute and non-compute shaders attached.
- // If there are of both types attached, then linking should fail.
- // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
- if (isComputeShaderAttached == true && nonComputeShadersAttached == true)
- {
- mInfoLog << "Both a compute and non-compute shaders are attached to the same program.";
- return NoError();
- }
-
- if (computeShader)
- {
- if (!computeShader->isCompiled(context))
- {
- mInfoLog << "Attached compute shader is not compiled.";
- return NoError();
- }
- ASSERT(computeShader->getType() == GL_COMPUTE_SHADER);
-
- mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
-
- // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
- // If the work group size is not specified, a link time error should occur.
- if (!mState.mComputeShaderLocalSize.isDeclared())
- {
- mInfoLog << "Work group size is not specified.";
- return NoError();
- }
-
- if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
- {
- return NoError();
- }
-
- if (!linkInterfaceBlocks(context, mInfoLog))
- {
- return NoError();
- }
-
- ProgramLinkedResources resources = {
- {0, PackMode::ANGLE_RELAXED},
- {&mState.mUniformBlocks, &mState.mUniforms},
- {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
-
- InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
- InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
-
- ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
- if (!mLinked)
- {
- return NoError();
- }
- }
- else
- {
- if (!fragmentShader || !fragmentShader->isCompiled(context))
- {
- return NoError();
- }
- ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
-
- if (!vertexShader || !vertexShader->isCompiled(context))
- {
- return NoError();
- }
- ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
-
- if (fragmentShader->getShaderVersion(context) != vertexShader->getShaderVersion(context))
- {
- mInfoLog << "Fragment shader version does not match vertex shader version.";
- return NoError();
- }
-
- if (!linkAttributes(context, mInfoLog))
- {
- return NoError();
- }
-
- if (!linkVaryings(context, mInfoLog))
- {
- return NoError();
- }
-
- if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
- {
- return NoError();
- }
-
- if (!linkInterfaceBlocks(context, mInfoLog))
- {
- return NoError();
- }
-
- if (!linkValidateGlobalNames(context, mInfoLog))
- {
- return NoError();
- }
-
- const auto &mergedVaryings = getMergedVaryings(context);
-
- mState.mNumViews = vertexShader->getNumViews(context);
-
- linkOutputVariables(context);
-
- // Map the varyings to the register file
- // In WebGL, we use a slightly different handling for packing variables.
- auto packMode = data.getExtensions().webglCompatibility ? PackMode::WEBGL_STRICT
- : PackMode::ANGLE_RELAXED;
-
- ProgramLinkedResources resources = {
- {data.getCaps().maxVaryingVectors, packMode},
- {&mState.mUniformBlocks, &mState.mUniforms},
- {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
-
- InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
- InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
-
- if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, caps))
- {
- return NoError();
- }
-
- if (!resources.varyingPacking.collectAndPackUserVaryings(
- mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
- {
- return NoError();
- }
-
- ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
- if (!mLinked)
- {
- return NoError();
- }
-
- gatherTransformFeedbackVaryings(mergedVaryings);
- }
-
- gatherAtomicCounterBuffers();
- initInterfaceBlockBindings();
-
- setUniformValuesFromBindingQualifiers();
-
- ASSERT(mLinked);
- updateLinkedShaderStages();
-
- // Mark implementation-specific unreferenced uniforms as ignored.
- mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
-
- // Save to the program cache.
- if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
- !context->getWorkarounds().disableProgramCachingForTransformFeedback))
- {
- cache->putProgram(programHash, context, this);
- }
-
- double delta = platform->currentTime(platform) - startTime;
- int us = static_cast<int>(delta * 1000000.0);
- ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
-
- return NoError();
-}
-
-void Program::updateLinkedShaderStages()
-{
- if (mState.mAttachedVertexShader)
- {
- mState.mLinkedShaderStages.set(SHADER_VERTEX);
- }
-
- if (mState.mAttachedFragmentShader)
- {
- mState.mLinkedShaderStages.set(SHADER_FRAGMENT);
- }
-
- if (mState.mAttachedComputeShader)
- {
- mState.mLinkedShaderStages.set(SHADER_COMPUTE);
- }
-}
-
-// Returns the program object to an unlinked state, before re-linking, or at destruction
-void Program::unlink()
-{
- mState.mAttributes.clear();
- mState.mActiveAttribLocationsMask.reset();
- mState.mMaxActiveAttribLocation = 0;
- mState.mLinkedTransformFeedbackVaryings.clear();
- mState.mUniforms.clear();
- mState.mUniformLocations.clear();
- mState.mUniformBlocks.clear();
- mState.mActiveUniformBlockBindings.reset();
- mState.mAtomicCounterBuffers.clear();
- mState.mOutputVariables.clear();
- mState.mOutputLocations.clear();
- mState.mOutputVariableTypes.clear();
- mState.mActiveOutputVariables.reset();
- mState.mComputeShaderLocalSize.fill(1);
- mState.mSamplerBindings.clear();
- mState.mImageBindings.clear();
- mState.mNumViews = -1;
- mState.mLinkedShaderStages.reset();
-
- mValidated = false;
-
- mLinked = false;
-}
-
-bool Program::isLinked() const
-{
- return mLinked;
-}
-
-Error Program::loadBinary(const Context *context,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length)
-{
- unlink();
-
-#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
- return NoError();
-#else
- ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
- if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
- {
- mInfoLog << "Invalid program binary format.";
- return NoError();
- }
-
- const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
- ANGLE_TRY_RESULT(
- MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
-
- // Currently we require the full shader text to compute the program hash.
- // TODO(jmadill): Store the binary in the internal program cache.
-
- return NoError();
-#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
-}
-
-Error Program::saveBinary(const Context *context,
- GLenum *binaryFormat,
- void *binary,
- GLsizei bufSize,
- GLsizei *length) const
-{
- if (binaryFormat)
- {
- *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
- }
-
- angle::MemoryBuffer memoryBuf;
- MemoryProgramCache::Serialize(context, this, &memoryBuf);
-
- GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
- const uint8_t *streamState = memoryBuf.data();
-
- if (streamLength > bufSize)
- {
- if (length)
- {
- *length = 0;
- }
-
- // TODO: This should be moved to the validation layer but computing the size of the binary before saving
- // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
- // sizes and then copy it.
- return InternalError();
- }
-
- if (binary)
- {
- char *ptr = reinterpret_cast<char*>(binary);
-
- memcpy(ptr, streamState, streamLength);
- ptr += streamLength;
-
- ASSERT(ptr - streamLength == binary);
- }
-
- if (length)
- {
- *length = streamLength;
- }
-
- return NoError();
-}
-
-GLint Program::getBinaryLength(const Context *context) const
-{
- GLint length;
- Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
- if (error.isError())
- {
- return 0;
- }
-
- return length;
-}
-
-void Program::setBinaryRetrievableHint(bool retrievable)
-{
- // TODO(jmadill) : replace with dirty bits
- mProgram->setBinaryRetrievableHint(retrievable);
- mState.mBinaryRetrieveableHint = retrievable;
-}
-
-bool Program::getBinaryRetrievableHint() const
-{
- return mState.mBinaryRetrieveableHint;
-}
-
-void Program::setSeparable(bool separable)
-{
- // TODO(yunchao) : replace with dirty bits
- if (mState.mSeparable != separable)
- {
- mProgram->setSeparable(separable);
- mState.mSeparable = separable;
- }
-}
-
-bool Program::isSeparable() const
-{
- return mState.mSeparable;
-}
-
-void Program::release(const Context *context)
-{
- mRefCount--;
-
- if (mRefCount == 0 && mDeleteStatus)
- {
- mResourceManager->deleteProgram(context, mHandle);
- }
-}
-
-void Program::addRef()
-{
- mRefCount++;
-}
-
-unsigned int Program::getRefCount() const
-{
- return mRefCount;
-}
-
-int Program::getInfoLogLength() const
-{
- return static_cast<int>(mInfoLog.getLength());
-}
-
-void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
-{
- return mInfoLog.getLog(bufSize, length, infoLog);
-}
-
-void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
-{
- int total = 0;
-
- if (mState.mAttachedComputeShader)
- {
- if (total < maxCount)
- {
- shaders[total] = mState.mAttachedComputeShader->getHandle();
- total++;
- }
- }
-
- if (mState.mAttachedVertexShader)
- {
- if (total < maxCount)
- {
- shaders[total] = mState.mAttachedVertexShader->getHandle();
- total++;
- }
- }
-
- if (mState.mAttachedFragmentShader)
- {
- if (total < maxCount)
- {
- shaders[total] = mState.mAttachedFragmentShader->getHandle();
- total++;
- }
- }
-
- if (mState.mAttachedGeometryShader)
- {
- if (total < maxCount)
- {
- shaders[total] = mState.mAttachedGeometryShader->getHandle();
- total++;
- }
- }
-
- if (count)
- {
- *count = total;
- }
-}
-
-GLuint Program::getAttributeLocation(const std::string &name) const
-{
- return mState.getAttributeLocation(name);
-}
-
-bool Program::isAttribLocationActive(size_t attribLocation) const
-{
- ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
- return mState.mActiveAttribLocationsMask[attribLocation];
-}
-
-void Program::getActiveAttribute(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const
-{
- if (!mLinked)
- {
- if (bufsize > 0)
- {
- name[0] = '\0';
- }
-
- if (length)
- {
- *length = 0;
- }
-
- *type = GL_NONE;
- *size = 1;
- return;
- }
-
- ASSERT(index < mState.mAttributes.size());
- const sh::Attribute &attrib = mState.mAttributes[index];
-
- if (bufsize > 0)
- {
- CopyStringToBuffer(name, attrib.name, bufsize, length);
- }
-
- // Always a single 'type' instance
- *size = 1;
- *type = attrib.type;
-}
-
-GLint Program::getActiveAttributeCount() const
-{
- if (!mLinked)
- {
- return 0;
- }
-
- return static_cast<GLint>(mState.mAttributes.size());
-}
-
-GLint Program::getActiveAttributeMaxLength() const
-{
- if (!mLinked)
- {
- return 0;
- }
-
- size_t maxLength = 0;
-
- for (const sh::Attribute &attrib : mState.mAttributes)
- {
- maxLength = std::max(attrib.name.length() + 1, maxLength);
- }
-
- return static_cast<GLint>(maxLength);
-}
-
-GLuint Program::getInputResourceIndex(const GLchar *name) const
-{
- return GetResourceIndexFromName(mState.mAttributes, std::string(name));
-}
-
-GLuint Program::getOutputResourceIndex(const GLchar *name) const
-{
- return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
-}
-
-size_t Program::getOutputResourceCount() const
-{
- return (mLinked ? mState.mOutputVariables.size() : 0);
-}
-
-template <typename T>
-void Program::getResourceName(GLuint index,
- const std::vector<T> &resources,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const
-{
- if (length)
- {
- *length = 0;
- }
-
- if (!mLinked)
- {
- if (bufSize > 0)
- {
- name[0] = '\0';
- }
- return;
- }
- ASSERT(index < resources.size());
- const auto &resource = resources[index];
-
- if (bufSize > 0)
- {
- CopyStringToBuffer(name, resource.name, bufSize, length);
- }
-}
-
-void Program::getInputResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const
-{
- getResourceName(index, mState.mAttributes, bufSize, length, name);
-}
-
-void Program::getOutputResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const
-{
- getResourceName(index, mState.mOutputVariables, bufSize, length, name);
-}
-
-void Program::getUniformResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const
-{
- getResourceName(index, mState.mUniforms, bufSize, length, name);
-}
-
-void Program::getBufferVariableResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const
-{
- getResourceName(index, mState.mBufferVariables, bufSize, length, name);
-}
-
-const sh::Attribute &Program::getInputResource(GLuint index) const
-{
- ASSERT(index < mState.mAttributes.size());
- return mState.mAttributes[index];
-}
-
-const sh::OutputVariable &Program::getOutputResource(GLuint index) const
-{
- ASSERT(index < mState.mOutputVariables.size());
- return mState.mOutputVariables[index];
-}
-
-GLint Program::getFragDataLocation(const std::string &name) const
-{
- return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
-}
-
-void Program::getActiveUniform(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const
-{
- if (mLinked)
- {
- // index must be smaller than getActiveUniformCount()
- ASSERT(index < mState.mUniforms.size());
- const LinkedUniform &uniform = mState.mUniforms[index];
-
- if (bufsize > 0)
- {
- std::string string = uniform.name;
- CopyStringToBuffer(name, string, bufsize, length);
- }
-
- *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
- *type = uniform.type;
- }
- else
- {
- if (bufsize > 0)
- {
- name[0] = '\0';
- }
-
- if (length)
- {
- *length = 0;
- }
-
- *size = 0;
- *type = GL_NONE;
- }
-}
-
-GLint Program::getActiveUniformCount() const
-{
- if (mLinked)
- {
- return static_cast<GLint>(mState.mUniforms.size());
- }
- else
- {
- return 0;
- }
-}
-
-size_t Program::getActiveBufferVariableCount() const
-{
- return mLinked ? mState.mBufferVariables.size() : 0;
-}
-
-GLint Program::getActiveUniformMaxLength() const
-{
- size_t maxLength = 0;
-
- if (mLinked)
- {
- for (const LinkedUniform &uniform : mState.mUniforms)
- {
- if (!uniform.name.empty())
- {
- size_t length = uniform.name.length() + 1u;
- if (uniform.isArray())
- {
- length += 3; // Counting in "[0]".
- }
- maxLength = std::max(length, maxLength);
- }
- }
- }
-
- return static_cast<GLint>(maxLength);
-}
-
-bool Program::isValidUniformLocation(GLint location) const
-{
- ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
- return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
- mState.mUniformLocations[static_cast<size_t>(location)].used());
-}
-
-const LinkedUniform &Program::getUniformByLocation(GLint location) const
-{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
- return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
-}
-
-const VariableLocation &Program::getUniformLocation(GLint location) const
-{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
- return mState.mUniformLocations[location];
-}
-
-const std::vector<VariableLocation> &Program::getUniformLocations() const
-{
- return mState.mUniformLocations;
-}
-
-const LinkedUniform &Program::getUniformByIndex(GLuint index) const
-{
- ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
- return mState.mUniforms[index];
-}
-
-const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
-{
- ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
- return mState.mBufferVariables[index];
-}
-
-GLint Program::getUniformLocation(const std::string &name) const
-{
- return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
-}
-
-GLuint Program::getUniformIndex(const std::string &name) const
-{
- return mState.getUniformIndexFromName(name);
-}
-
-void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
- mProgram->setUniform1fv(location, clampedCount, v);
-}
-
-void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
- mProgram->setUniform2fv(location, clampedCount, v);
-}
-
-void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
- mProgram->setUniform3fv(location, clampedCount, v);
-}
-
-void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
- mProgram->setUniform4fv(location, clampedCount, v);
-}
-
-Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
-
- mProgram->setUniform1iv(location, clampedCount, v);
-
- if (mState.isSamplerUniformIndex(locationInfo.index))
- {
- updateSamplerUniform(locationInfo, clampedCount, v);
- return SetUniformResult::SamplerChanged;
- }
-
- return SetUniformResult::NoSamplerChange;
-}
-
-void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
- mProgram->setUniform2iv(location, clampedCount, v);
-}
-
-void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
- mProgram->setUniform3iv(location, clampedCount, v);
-}
-
-void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
- mProgram->setUniform4iv(location, clampedCount, v);
-}
-
-void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
- mProgram->setUniform1uiv(location, clampedCount, v);
-}
-
-void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
- mProgram->setUniform2uiv(location, clampedCount, v);
-}
-
-void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
- mProgram->setUniform3uiv(location, clampedCount, v);
-}
-
-void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
- GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
- mProgram->setUniform4uiv(location, clampedCount, v);
-}
-
-void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
-}
-
-void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
-{
- GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
-}
-
-void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
-{
- const auto &uniformLocation = mState.getUniformLocations()[location];
- const auto &uniform = mState.getUniforms()[uniformLocation.index];
-
- GLenum nativeType = gl::VariableComponentType(uniform.type);
- if (nativeType == GL_FLOAT)
- {
- mProgram->getUniformfv(context, location, v);
- }
- else
- {
- getUniformInternal(context, v, location, nativeType,
- gl::VariableComponentCount(uniform.type));
- }
-}
-
-void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
-{
- const auto &uniformLocation = mState.getUniformLocations()[location];
- const auto &uniform = mState.getUniforms()[uniformLocation.index];
-
- GLenum nativeType = gl::VariableComponentType(uniform.type);
- if (nativeType == GL_INT || nativeType == GL_BOOL)
- {
- mProgram->getUniformiv(context, location, v);
- }
- else
- {
- getUniformInternal(context, v, location, nativeType,
- gl::VariableComponentCount(uniform.type));
- }
-}
-
-void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
-{
- const auto &uniformLocation = mState.getUniformLocations()[location];
- const auto &uniform = mState.getUniforms()[uniformLocation.index];
-
- GLenum nativeType = gl::VariableComponentType(uniform.type);
- if (nativeType == GL_UNSIGNED_INT)
- {
- mProgram->getUniformuiv(context, location, v);
- }
- else
- {
- getUniformInternal(context, v, location, nativeType,
- gl::VariableComponentCount(uniform.type));
- }
-}
-
-void Program::flagForDeletion()
-{
- mDeleteStatus = true;
-}
-
-bool Program::isFlaggedForDeletion() const
-{
- return mDeleteStatus;
-}
-
-void Program::validate(const Caps &caps)
-{
- mInfoLog.reset();
-
- if (mLinked)
- {
- mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
- }
- else
- {
- mInfoLog << "Program has not been successfully linked.";
- }
-}
-
-bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
-{
- // Skip cache if we're using an infolog, so we get the full error.
- // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
- if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
- {
- return mCachedValidateSamplersResult.value();
- }
-
- if (mTextureUnitTypesCache.empty())
- {
- mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE);
- }
- else
- {
- std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
- }
-
- // if any two active samplers in a program are of different types, but refer to the same
- // texture image unit, and this is the current program, then ValidateProgram will fail, and
- // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
- for (const auto &samplerBinding : mState.mSamplerBindings)
- {
- if (samplerBinding.unreferenced)
- continue;
-
- GLenum textureType = samplerBinding.textureType;
-
- for (GLuint textureUnit : samplerBinding.boundTextureUnits)
- {
- if (textureUnit >= caps.maxCombinedTextureImageUnits)
- {
- if (infoLog)
- {
- (*infoLog) << "Sampler uniform (" << textureUnit
- << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
- << caps.maxCombinedTextureImageUnits << ")";
- }
-
- mCachedValidateSamplersResult = false;
- return false;
- }
-
- if (mTextureUnitTypesCache[textureUnit] != GL_NONE)
- {
- if (textureType != mTextureUnitTypesCache[textureUnit])
- {
- if (infoLog)
- {
- (*infoLog) << "Samplers of conflicting types refer to the same texture "
- "image unit ("
- << textureUnit << ").";
- }
-
- mCachedValidateSamplersResult = false;
- return false;
- }
- }
- else
- {
- mTextureUnitTypesCache[textureUnit] = textureType;
- }
- }
- }
-
- mCachedValidateSamplersResult = true;
- return true;
-}
-
-bool Program::isValidated() const
-{
- return mValidated;
-}
-
-GLuint Program::getActiveUniformBlockCount() const
-{
- return static_cast<GLuint>(mState.mUniformBlocks.size());
-}
-
-GLuint Program::getActiveAtomicCounterBufferCount() const
-{
- return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
-}
-
-GLuint Program::getActiveShaderStorageBlockCount() const
-{
- return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
-}
-
-void Program::getActiveUniformBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const
-{
- GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
-}
-
-void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const
-{
-
- GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
-}
-
-GLint Program::getActiveUniformBlockMaxLength() const
-{
- int maxLength = 0;
-
- if (mLinked)
- {
- unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
- {
- const InterfaceBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
- if (!uniformBlock.name.empty())
- {
- int length = static_cast<int>(uniformBlock.nameWithArrayIndex().length());
- maxLength = std::max(length + 1, maxLength);
- }
- }
- }
-
- return maxLength;
-}
-
-GLuint Program::getUniformBlockIndex(const std::string &name) const
-{
- return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
-}
-
-GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
-{
- return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
-}
-
-const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
-{
- ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
- return mState.mUniformBlocks[index];
-}
-
-const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
-{
- ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
- return mState.mShaderStorageBlocks[index];
-}
-
-void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
- mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
- mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
-}
-
-GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
-{
- return mState.getUniformBlockBinding(uniformBlockIndex);
-}
-
-GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
-{
- return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
-}
-
-void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
-{
- mState.mTransformFeedbackVaryingNames.resize(count);
- for (GLsizei i = 0; i < count; i++)
- {
- mState.mTransformFeedbackVaryingNames[i] = varyings[i];
- }
-
- mState.mTransformFeedbackBufferMode = bufferMode;
-}
-
-void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
-{
- if (mLinked)
- {
- ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
- const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
- std::string varName = var.nameWithArrayIndex();
- GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
- if (length)
- {
- *length = lastNameIdx;
- }
- if (size)
- {
- *size = var.size();
- }
- if (type)
- {
- *type = var.type;
- }
- if (name)
- {
- memcpy(name, varName.c_str(), lastNameIdx);
- name[lastNameIdx] = '\0';
- }
- }
-}
-
-GLsizei Program::getTransformFeedbackVaryingCount() const
-{
- if (mLinked)
- {
- return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
- }
- else
- {
- return 0;
- }
-}
-
-GLsizei Program::getTransformFeedbackVaryingMaxLength() const
-{
- if (mLinked)
- {
- GLsizei maxSize = 0;
- for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
- {
- maxSize =
- std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
- }
-
- return maxSize;
- }
- else
- {
- return 0;
- }
-}
-
-GLenum Program::getTransformFeedbackBufferMode() const
-{
- return mState.mTransformFeedbackBufferMode;
-}
-
-bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
-{
- Shader *vertexShader = mState.mAttachedVertexShader;
- Shader *fragmentShader = mState.mAttachedFragmentShader;
-
- ASSERT(vertexShader->getShaderVersion(context) == fragmentShader->getShaderVersion(context));
-
- const std::vector<sh::Varying> &vertexVaryings = vertexShader->getOutputVaryings(context);
- const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getInputVaryings(context);
-
- std::map<GLuint, std::string> staticFragmentInputLocations;
-
- for (const sh::Varying &output : fragmentVaryings)
- {
- bool matched = false;
-
- // Built-in varyings obey special rules
- if (output.isBuiltIn())
- {
- continue;
- }
-
- for (const sh::Varying &input : vertexVaryings)
- {
- if (output.name == input.name)
- {
- ASSERT(!input.isBuiltIn());
- if (!linkValidateVaryings(infoLog, output.name, input, output,
- vertexShader->getShaderVersion(context)))
- {
- return false;
- }
-
- matched = true;
- break;
- }
- }
-
- // We permit unmatched, unreferenced varyings
- if (!matched && output.staticUse)
- {
- infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
- return false;
- }
-
- // Check for aliased path rendering input bindings (if any).
- // If more than one binding refer statically to the same
- // location the link must fail.
-
- if (!output.staticUse)
- continue;
-
- const auto inputBinding = mFragmentInputBindings.getBinding(output.name);
- if (inputBinding == -1)
- continue;
-
- const auto it = staticFragmentInputLocations.find(inputBinding);
- if (it == std::end(staticFragmentInputLocations))
- {
- staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name));
- }
- else
- {
- infoLog << "Binding for fragment input " << output.name << " conflicts with "
- << it->second;
- return false;
- }
- }
-
- if (!linkValidateBuiltInVaryings(context, infoLog))
- {
- return false;
- }
-
- // TODO(jmadill): verify no unmatched vertex varyings?
-
- return true;
-}
-
-bool Program::linkUniforms(const Context *context,
- InfoLog &infoLog,
- const Bindings &uniformLocationBindings)
-{
- UniformLinker linker(mState);
- if (!linker.link(context, infoLog, uniformLocationBindings))
- {
- return false;
- }
-
- linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
-
- linkSamplerAndImageBindings();
-
- if (!linkAtomicCounterBuffers())
- {
- return false;
- }
-
- return true;
-}
-
-void Program::linkSamplerAndImageBindings()
-{
- unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
- unsigned int low = high;
-
- for (auto counterIter = mState.mUniforms.rbegin();
- counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
- {
- --low;
- }
-
- mState.mAtomicCounterUniformRange = RangeUI(low, high);
-
- high = low;
-
- for (auto imageIter = mState.mUniforms.rbegin();
- imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
- {
- --low;
- }
-
- mState.mImageUniformRange = RangeUI(low, high);
-
- // If uniform is a image type, insert it into the mImageBindings array.
- for (unsigned int imageIndex : mState.mImageUniformRange)
- {
- // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
- // cannot load values into a uniform defined as an image. if declare without a
- // binding qualifier, any uniform image variable (include all elements of
- // unbound image array) shoud be bound to unit zero.
- auto &imageUniform = mState.mUniforms[imageIndex];
- if (imageUniform.binding == -1)
- {
- mState.mImageBindings.emplace_back(
- ImageBinding(imageUniform.getBasicTypeElementCount()));
- }
- else
- {
- mState.mImageBindings.emplace_back(
- ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
- }
- }
-
- high = low;
-
- for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
- samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
- {
- --low;
- }
-
- mState.mSamplerUniformRange = RangeUI(low, high);
-
- // If uniform is a sampler type, insert it into the mSamplerBindings array.
- for (unsigned int samplerIndex : mState.mSamplerUniformRange)
- {
- const auto &samplerUniform = mState.mUniforms[samplerIndex];
- GLenum textureType = SamplerTypeToTextureType(samplerUniform.type);
- mState.mSamplerBindings.emplace_back(
- SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
- }
-}
-
-bool Program::linkAtomicCounterBuffers()
-{
- for (unsigned int index : mState.mAtomicCounterUniformRange)
- {
- auto &uniform = mState.mUniforms[index];
- bool found = false;
- for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
- ++bufferIndex)
- {
- auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
- if (buffer.binding == uniform.binding)
- {
- buffer.memberIndexes.push_back(index);
- uniform.bufferIndex = bufferIndex;
- found = true;
- buffer.unionReferencesWith(uniform);
- break;
- }
- }
- if (!found)
- {
- AtomicCounterBuffer atomicCounterBuffer;
- atomicCounterBuffer.binding = uniform.binding;
- atomicCounterBuffer.memberIndexes.push_back(index);
- atomicCounterBuffer.unionReferencesWith(uniform);
- mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
- uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
- }
- }
- // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
- // gl_Max[Vertex|Fragment|Compute|Combined]AtomicCounterBuffers.
-
- return true;
-}
-
-bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog,
- const std::string &uniformName,
- const sh::InterfaceBlockField &vertexUniform,
- const sh::InterfaceBlockField &fragmentUniform,
- bool webglCompatibility)
-{
- // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
- if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
- webglCompatibility))
- {
- return false;
- }
-
- if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
- {
- infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
- return false;
- }
-
- return true;
-}
-
-// Assigns locations to all attributes from the bindings and program locations.
-bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
-{
- const ContextState &data = context->getContextState();
- auto *vertexShader = mState.getAttachedVertexShader();
-
- unsigned int usedLocations = 0;
- mState.mAttributes = vertexShader->getActiveAttributes(context);
- GLuint maxAttribs = data.getCaps().maxVertexAttributes;
-
- // TODO(jmadill): handle aliasing robustly
- if (mState.mAttributes.size() > maxAttribs)
- {
- infoLog << "Too many vertex attributes.";
- return false;
- }
-
- std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
-
- // Link attributes that have a binding location
- for (sh::Attribute &attribute : mState.mAttributes)
- {
- // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
- // structures, so we don't need to worry about adjusting their names or generating entries
- // for each member/element (unlike uniforms for example).
- ASSERT(!attribute.isArray() && !attribute.isStruct());
-
- int bindingLocation = mAttributeBindings.getBinding(attribute.name);
- if (attribute.location == -1 && bindingLocation != -1)
- {
- attribute.location = bindingLocation;
- }
-
- if (attribute.location != -1)
- {
- // Location is set by glBindAttribLocation or by location layout qualifier
- const int regs = VariableRegisterCount(attribute.type);
-
- if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
- {
- infoLog << "Active attribute (" << attribute.name << ") at location "
- << attribute.location << " is too big to fit";
-
- return false;
- }
-
- for (int reg = 0; reg < regs; reg++)
- {
- const int regLocation = attribute.location + reg;
- sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
-
- // In GLSL 3.00, attribute aliasing produces a link error
- // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
- if (linkedAttribute)
- {
- // TODO(jmadill): fix aliasing on ES2
- // if (mProgram->getShaderVersion() >= 300)
- {
- infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
- << linkedAttribute->name << "' at location " << regLocation;
- return false;
- }
- }
- else
- {
- usedAttribMap[regLocation] = &attribute;
- }
-
- usedLocations |= 1 << regLocation;
- }
- }
- }
-
- // Link attributes that don't have a binding location
- for (sh::Attribute &attribute : mState.mAttributes)
- {
- // Not set by glBindAttribLocation or by location layout qualifier
- if (attribute.location == -1)
- {
- int regs = VariableRegisterCount(attribute.type);
- int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
-
- if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
- {
- infoLog << "Too many active attributes (" << attribute.name << ")";
- return false;
- }
-
- attribute.location = availableIndex;
- }
- }
-
- for (const sh::Attribute &attribute : mState.mAttributes)
- {
- ASSERT(attribute.location != -1);
- unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
-
- for (unsigned int r = 0; r < regs; r++)
- {
- unsigned int location = static_cast<unsigned int>(attribute.location) + r;
- mState.mActiveAttribLocationsMask.set(location);
- mState.mMaxActiveAttribLocation =
- std::max(mState.mMaxActiveAttribLocation, location + 1);
- }
- }
-
- return true;
-}
-
-bool Program::validateVertexAndFragmentInterfaceBlocks(
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
- InfoLog &infoLog,
- bool webglCompatibility) const
-{
- // Check that interface blocks defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::InterfaceBlock *> InterfaceBlockMap;
- InterfaceBlockMap linkedInterfaceBlocks;
-
- for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
- {
- linkedInterfaceBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
- }
-
- for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
- {
- auto entry = linkedInterfaceBlocks.find(fragmentInterfaceBlock.name);
- if (entry != linkedInterfaceBlocks.end())
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
- if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock,
- webglCompatibility))
- {
- return false;
- }
- }
- // TODO(jiajia.qin@intel.com): Add
- // MAX_COMBINED_UNIFORM_BLOCKS/MAX_COMBINED_SHADER_STORAGE_BLOCKS validation.
- }
- return true;
-}
-
-bool Program::linkInterfaceBlocks(const Context *context, InfoLog &infoLog)
-{
- const auto &caps = context->getCaps();
-
- if (mState.mAttachedComputeShader)
- {
- Shader &computeShader = *mState.mAttachedComputeShader;
- const auto &computeUniformBlocks = computeShader.getUniformBlocks(context);
-
- if (!validateInterfaceBlocksCount(
- caps.maxComputeUniformBlocks, computeUniformBlocks,
- "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (",
- infoLog))
- {
- return false;
- }
-
- const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context);
- if (!validateInterfaceBlocksCount(caps.maxComputeShaderStorageBlocks,
- computeShaderStorageBlocks,
- "Compute shader shader storage block count exceeds "
- "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (",
- infoLog))
- {
- return false;
- }
- return true;
- }
-
- Shader &vertexShader = *mState.mAttachedVertexShader;
- Shader &fragmentShader = *mState.mAttachedFragmentShader;
-
- const auto &vertexUniformBlocks = vertexShader.getUniformBlocks(context);
- const auto &fragmentUniformBlocks = fragmentShader.getUniformBlocks(context);
-
- if (!validateInterfaceBlocksCount(
- caps.maxVertexUniformBlocks, vertexUniformBlocks,
- "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog))
- {
- return false;
- }
- if (!validateInterfaceBlocksCount(
- caps.maxFragmentUniformBlocks, fragmentUniformBlocks,
- "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (",
- infoLog))
- {
-
- return false;
- }
-
- bool webglCompatibility = context->getExtensions().webglCompatibility;
- if (!validateVertexAndFragmentInterfaceBlocks(vertexUniformBlocks, fragmentUniformBlocks,
- infoLog, webglCompatibility))
- {
- return false;
- }
-
- if (context->getClientVersion() >= Version(3, 1))
- {
- const auto &vertexShaderStorageBlocks = vertexShader.getShaderStorageBlocks(context);
- const auto &fragmentShaderStorageBlocks = fragmentShader.getShaderStorageBlocks(context);
-
- if (!validateInterfaceBlocksCount(caps.maxVertexShaderStorageBlocks,
- vertexShaderStorageBlocks,
- "Vertex shader shader storage block count exceeds "
- "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (",
- infoLog))
- {
- return false;
- }
- if (!validateInterfaceBlocksCount(caps.maxFragmentShaderStorageBlocks,
- fragmentShaderStorageBlocks,
- "Fragment shader shader storage block count exceeds "
- "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (",
- infoLog))
- {
-
- return false;
- }
-
- if (!validateVertexAndFragmentInterfaceBlocks(vertexShaderStorageBlocks,
- fragmentShaderStorageBlocks, infoLog,
- webglCompatibility))
- {
- return false;
- }
- }
- return true;
-}
-
-bool Program::areMatchingInterfaceBlocks(InfoLog &infoLog,
- const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock,
- bool webglCompatibility) const
-{
- const char* blockName = vertexInterfaceBlock.name.c_str();
- // validate blocks for the same member types
- if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
- {
- infoLog << "Types for interface block '" << blockName
- << "' differ between vertex and fragment shaders";
- return false;
- }
- if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
- {
- infoLog << "Array sizes differ for interface block '" << blockName
- << "' between vertex and fragment shaders";
- return false;
- }
- if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout ||
- vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout ||
- vertexInterfaceBlock.binding != fragmentInterfaceBlock.binding)
- {
- infoLog << "Layout qualifiers differ for interface block '" << blockName
- << "' between vertex and fragment shaders";
- return false;
- }
- const unsigned int numBlockMembers =
- static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
- {
- const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
- const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog << "Name mismatch for field " << blockMemberIndex
- << " of interface block '" << blockName
- << "': (in vertex: '" << vertexMember.name
- << "', in fragment: '" << fragmentMember.name << "')";
- return false;
- }
- std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
- if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember,
- webglCompatibility))
- {
- return false;
- }
- }
- return true;
-}
-
-bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
- const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
-{
- if (vertexVariable.type != fragmentVariable.type)
- {
- infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
- return false;
- }
- if (vertexVariable.arraySizes != fragmentVariable.arraySizes)
- {
- infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
- return false;
- }
- if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
- {
- infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
- return false;
- }
- if (vertexVariable.structName != fragmentVariable.structName)
- {
- infoLog << "Structure names for " << variableName
- << " differ between vertex and fragment shaders";
- return false;
- }
-
- if (vertexVariable.fields.size() != fragmentVariable.fields.size())
- {
- infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
- return false;
- }
- const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
- for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
- {
- const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
- const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
-
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog << "Name mismatch for field '" << memberIndex
- << "' of " << variableName
- << ": (in vertex: '" << vertexMember.name
- << "', in fragment: '" << fragmentMember.name << "')";
- return false;
- }
-
- const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
- vertexMember.name + "'";
-
- if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Program::linkValidateVaryings(InfoLog &infoLog,
- const std::string &varyingName,
- const sh::Varying &vertexVarying,
- const sh::Varying &fragmentVarying,
- int shaderVersion)
-{
- if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
- {
- return false;
- }
-
- if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
- {
- infoLog << "Interpolation types for " << varyingName
- << " differ between vertex and fragment shaders.";
- return false;
- }
-
- if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant)
- {
- infoLog << "Invariance for " << varyingName
- << " differs between vertex and fragment shaders.";
- return false;
- }
-
- return true;
-}
-
-bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
-{
- Shader *vertexShader = mState.mAttachedVertexShader;
- Shader *fragmentShader = mState.mAttachedFragmentShader;
- const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
- const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
- int shaderVersion = vertexShader->getShaderVersion(context);
-
- if (shaderVersion != 100)
- {
- // Only ESSL 1.0 has restrictions on matching input and output invariance
- return true;
- }
-
- bool glPositionIsInvariant = false;
- bool glPointSizeIsInvariant = false;
- bool glFragCoordIsInvariant = false;
- bool glPointCoordIsInvariant = false;
-
- for (const sh::Varying &varying : vertexVaryings)
- {
- if (!varying.isBuiltIn())
- {
- continue;
- }
- if (varying.name.compare("gl_Position") == 0)
- {
- glPositionIsInvariant = varying.isInvariant;
- }
- else if (varying.name.compare("gl_PointSize") == 0)
- {
- glPointSizeIsInvariant = varying.isInvariant;
- }
- }
-
- for (const sh::Varying &varying : fragmentVaryings)
- {
- if (!varying.isBuiltIn())
- {
- continue;
- }
- if (varying.name.compare("gl_FragCoord") == 0)
- {
- glFragCoordIsInvariant = varying.isInvariant;
- }
- else if (varying.name.compare("gl_PointCoord") == 0)
- {
- glPointCoordIsInvariant = varying.isInvariant;
- }
- }
-
- // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
- // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
- // Not requiring invariance to match is supported by:
- // dEQP, WebGL CTS, Nexus 5X GLES
- if (glFragCoordIsInvariant && !glPositionIsInvariant)
- {
- infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
- "declared invariant.";
- return false;
- }
- if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
- {
- infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
- "declared invariant.";
- return false;
- }
-
- return true;
-}
-
-bool Program::linkValidateTransformFeedback(const gl::Context *context,
- InfoLog &infoLog,
- const Program::MergedVaryings &varyings,
- const Caps &caps) const
-{
- size_t totalComponents = 0;
-
- std::set<std::string> uniqueNames;
-
- for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
- {
- bool found = false;
- std::vector<unsigned int> subscripts;
- std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
-
- for (const auto &ref : varyings)
- {
- const sh::Varying *varying = ref.second.get();
-
- if (baseName == varying->name)
- {
- if (uniqueNames.count(tfVaryingName) > 0)
- {
- infoLog << "Two transform feedback varyings specify the same output variable ("
- << tfVaryingName << ").";
- return false;
- }
- if (context->getClientVersion() >= Version(3, 1))
- {
- if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
- {
- infoLog
- << "Two transform feedback varyings include the same array element ("
- << tfVaryingName << ").";
- return false;
- }
- }
- else if (varying->isArray())
- {
- infoLog << "Capture of arrays is undefined and not supported.";
- return false;
- }
-
- uniqueNames.insert(tfVaryingName);
-
- // TODO(jmadill): Investigate implementation limits on D3D11
-
- // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
- ASSERT(!varying->isArrayOfArrays());
- size_t elementCount =
- ((varying->isArray() && subscripts.empty()) ? varying->getOutermostArraySize()
- : 1);
- size_t componentCount = VariableComponentCount(varying->type) * elementCount;
- if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
- componentCount > caps.maxTransformFeedbackSeparateComponents)
- {
- infoLog << "Transform feedback varying's " << varying->name << " components ("
- << componentCount << ") exceed the maximum separate components ("
- << caps.maxTransformFeedbackSeparateComponents << ").";
- return false;
- }
-
- totalComponents += componentCount;
- found = true;
- break;
- }
- }
- if (context->getClientVersion() < Version(3, 1) &&
- tfVaryingName.find('[') != std::string::npos)
- {
- infoLog << "Capture of array elements is undefined and not supported.";
- return false;
- }
- if (!found)
- {
- infoLog << "Transform feedback varying " << tfVaryingName
- << " does not exist in the vertex shader.";
- return false;
- }
- }
-
- if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
- totalComponents > caps.maxTransformFeedbackInterleavedComponents)
- {
- infoLog << "Transform feedback varying total components (" << totalComponents
- << ") exceed the maximum interleaved components ("
- << caps.maxTransformFeedbackInterleavedComponents << ").";
- return false;
- }
-
- return true;
-}
-
-bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
-{
- const std::vector<sh::Uniform> &vertexUniforms =
- mState.mAttachedVertexShader->getUniforms(context);
- const std::vector<sh::Uniform> &fragmentUniforms =
- mState.mAttachedFragmentShader->getUniforms(context);
- const std::vector<sh::Attribute> &attributes =
- mState.mAttachedVertexShader->getActiveAttributes(context);
- for (const auto &attrib : attributes)
- {
- for (const auto &uniform : vertexUniforms)
- {
- if (uniform.name == attrib.name)
- {
- infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
- return false;
- }
- }
- for (const auto &uniform : fragmentUniforms)
- {
- if (uniform.name == attrib.name)
- {
- infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
- return false;
- }
- }
- }
- return true;
-}
-
-void Program::gatherTransformFeedbackVaryings(const Program::MergedVaryings &varyings)
-{
- // Gather the linked varyings that are used for transform feedback, they should all exist.
- mState.mLinkedTransformFeedbackVaryings.clear();
- for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
- {
- std::vector<unsigned int> subscripts;
- std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
- size_t subscript = GL_INVALID_INDEX;
- if (!subscripts.empty())
- {
- subscript = subscripts.back();
- }
- for (const auto &ref : varyings)
- {
- const sh::Varying *varying = ref.second.get();
- if (baseName == varying->name)
- {
- mState.mLinkedTransformFeedbackVaryings.emplace_back(
- *varying, static_cast<GLuint>(subscript));
- break;
- }
- }
- }
-}
-
-Program::MergedVaryings Program::getMergedVaryings(const Context *context) const
-{
- MergedVaryings merged;
-
- for (const sh::Varying &varying : mState.mAttachedVertexShader->getOutputVaryings(context))
- {
- merged[varying.name].vertex = &varying;
- }
-
- for (const sh::Varying &varying : mState.mAttachedFragmentShader->getInputVaryings(context))
- {
- merged[varying.name].fragment = &varying;
- }
-
- return merged;
-}
-
-
-void Program::linkOutputVariables(const Context *context)
-{
- Shader *fragmentShader = mState.mAttachedFragmentShader;
- ASSERT(fragmentShader != nullptr);
-
- ASSERT(mState.mOutputVariableTypes.empty());
- ASSERT(mState.mActiveOutputVariables.none());
-
- // Gather output variable types
- for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context))
- {
- if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
- outputVariable.name != "gl_FragData")
- {
- continue;
- }
-
- unsigned int baseLocation =
- (outputVariable.location == -1 ? 0u
- : static_cast<unsigned int>(outputVariable.location));
-
- // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
- // structures, so we may use getBasicTypeElementCount().
- unsigned int elementCount = outputVariable.getBasicTypeElementCount();
- for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
- {
- const unsigned int location = baseLocation + elementIndex;
- if (location >= mState.mOutputVariableTypes.size())
- {
- mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
- }
- ASSERT(location < mState.mActiveOutputVariables.size());
- mState.mActiveOutputVariables.set(location);
- mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
- }
- }
-
- // Skip this step for GLES2 shaders.
- if (fragmentShader->getShaderVersion(context) == 100)
- return;
-
- mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context);
- // TODO(jmadill): any caps validation here?
-
- for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
- outputVariableIndex++)
- {
- const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
-
- if (outputVariable.isArray())
- {
- // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
- // Resources and including [0] at the end of array variable names.
- mState.mOutputVariables[outputVariableIndex].name += "[0]";
- mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
- }
-
- // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
- if (outputVariable.isBuiltIn())
- continue;
-
- // Since multiple output locations must be specified, use 0 for non-specified locations.
- unsigned int baseLocation =
- (outputVariable.location == -1 ? 0u
- : static_cast<unsigned int>(outputVariable.location));
-
- // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
- // structures, so we may use getBasicTypeElementCount().
- unsigned int elementCount = outputVariable.getBasicTypeElementCount();
- for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
- {
- const unsigned int location = baseLocation + elementIndex;
- if (location >= mState.mOutputLocations.size())
- {
- mState.mOutputLocations.resize(location + 1);
- }
- ASSERT(!mState.mOutputLocations.at(location).used());
- if (outputVariable.isArray())
- {
- mState.mOutputLocations[location] =
- VariableLocation(elementIndex, outputVariableIndex);
- }
- else
- {
- VariableLocation locationInfo;
- locationInfo.index = outputVariableIndex;
- mState.mOutputLocations[location] = locationInfo;
- }
- }
- }
-}
-
-void Program::setUniformValuesFromBindingQualifiers()
-{
- for (unsigned int samplerIndex : mState.mSamplerUniformRange)
- {
- const auto &samplerUniform = mState.mUniforms[samplerIndex];
- if (samplerUniform.binding != -1)
- {
- GLint location = getUniformLocation(samplerUniform.name);
- ASSERT(location != -1);
- std::vector<GLint> boundTextureUnits;
- for (unsigned int elementIndex = 0;
- elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
- {
- boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
- }
- setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
- boundTextureUnits.data());
- }
- }
-}
-
-void Program::gatherAtomicCounterBuffers()
-{
- for (unsigned int index : mState.mAtomicCounterUniformRange)
- {
- auto &uniform = mState.mUniforms[index];
- uniform.blockInfo.offset = uniform.offset;
- uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
- uniform.blockInfo.matrixStride = 0;
- uniform.blockInfo.isRowMajorMatrix = false;
- }
-
- // TODO(jie.a.chen@intel.com): Get the actual BUFFER_DATA_SIZE from backend for each buffer.
-}
-
-void Program::initInterfaceBlockBindings()
-{
- // Set initial bindings from shader.
- for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
- {
- InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
- bindUniformBlock(blockIndex, uniformBlock.binding);
- }
-}
-
-void Program::updateSamplerUniform(const VariableLocation &locationInfo,
- GLsizei clampedCount,
- const GLint *v)
-{
- ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
- GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
- std::vector<GLuint> *boundTextureUnits =
- &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
-
- std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
-
- // Invalidate the validation cache.
- mCachedValidateSamplersResult.reset();
-}
-
-template <typename T>
-GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
- GLsizei count,
- int vectorSize,
- const T *v)
-{
- if (count == 1)
- return 1;
-
- const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
-
- // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
- // element index used, as reported by GetActiveUniform, will be ignored by the GL."
- unsigned int remainingElements =
- linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
- GLsizei maxElementCount =
- static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
-
- if (count * vectorSize > maxElementCount)
- {
- return maxElementCount / vectorSize;
- }
-
- return count;
-}
-
-template <size_t cols, size_t rows, typename T>
-GLsizei Program::clampMatrixUniformCount(GLint location,
- GLsizei count,
- GLboolean transpose,
- const T *v)
-{
- const VariableLocation &locationInfo = mState.mUniformLocations[location];
-
- if (!transpose)
- {
- return clampUniformCount(locationInfo, count, cols * rows, v);
- }
-
- const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
-
- // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
- // element index used, as reported by GetActiveUniform, will be ignored by the GL."
- unsigned int remainingElements =
- linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
- return std::min(count, static_cast<GLsizei>(remainingElements));
-}
-
-// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
-// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
-template <typename DestT>
-void Program::getUniformInternal(const Context *context,
- DestT *dataOut,
- GLint location,
- GLenum nativeType,
- int components) const
-{
- switch (nativeType)
- {
- case GL_BOOL:
- {
- GLint tempValue[16] = {0};
- mProgram->getUniformiv(context, location, tempValue);
- UniformStateQueryCastLoop<GLboolean>(
- dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
- break;
- }
- case GL_INT:
- {
- GLint tempValue[16] = {0};
- mProgram->getUniformiv(context, location, tempValue);
- UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
- components);
- break;
- }
- case GL_UNSIGNED_INT:
- {
- GLuint tempValue[16] = {0};
- mProgram->getUniformuiv(context, location, tempValue);
- UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
- components);
- break;
- }
- case GL_FLOAT:
- {
- GLfloat tempValue[16] = {0};
- mProgram->getUniformfv(context, location, tempValue);
- UniformStateQueryCastLoop<GLfloat>(
- dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
-}
-
-bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
-{
- // Must be called after samplers are validated.
- ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
-
- for (const auto &binding : mState.mSamplerBindings)
- {
- GLenum textureType = binding.textureType;
- for (const auto &unit : binding.boundTextureUnits)
- {
- GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
- if (programTextureID == textureID)
- {
- // TODO(jmadill): Check for appropriate overlap.
- return true;
- }
- }
- }
-
- return false;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Program.h b/src/3rdparty/angle/src/libANGLE/Program.h
deleted file mode 100644
index c242d84671..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Program.h
+++ /dev/null
@@ -1,735 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Program.h: Defines the gl::Program class. Implements GL program objects
-// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
-
-#ifndef LIBANGLE_PROGRAM_H_
-#define LIBANGLE_PROGRAM_H_
-
-#include <GLES2/gl2.h>
-#include <GLSLANG/ShaderVars.h>
-
-#include <array>
-#include <map>
-#include <set>
-#include <sstream>
-#include <string>
-#include <vector>
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "common/Optional.h"
-
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-class GLImplFactory;
-class ProgramImpl;
-struct TranslatedAttribute;
-}
-
-namespace gl
-{
-struct Caps;
-class Context;
-class ContextState;
-class Shader;
-class ShaderProgramManager;
-class State;
-class InfoLog;
-class Buffer;
-class Framebuffer;
-
-extern const char * const g_fakepath;
-
-class InfoLog : angle::NonCopyable
-{
- public:
- InfoLog();
- ~InfoLog();
-
- size_t getLength() const;
- void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
-
- void appendSanitized(const char *message);
- void reset();
-
- // This helper class ensures we append a newline after writing a line.
- class StreamHelper : angle::NonCopyable
- {
- public:
- StreamHelper(StreamHelper &&rhs)
- : mStream(rhs.mStream)
- {
- rhs.mStream = nullptr;
- }
-
- StreamHelper &operator=(StreamHelper &&rhs)
- {
- std::swap(mStream, rhs.mStream);
- return *this;
- }
-
- ~StreamHelper()
- {
- // Write newline when destroyed on the stack
- if (mStream)
- {
- (*mStream) << std::endl;
- }
- }
-
- template <typename T>
- StreamHelper &operator<<(const T &value)
- {
- (*mStream) << value;
- return *this;
- }
-
- private:
- friend class InfoLog;
-
- StreamHelper(std::stringstream *stream)
- : mStream(stream)
- {
- ASSERT(stream);
- }
-
- std::stringstream *mStream;
- };
-
- template <typename T>
- StreamHelper operator<<(const T &value)
- {
- ensureInitialized();
- StreamHelper helper(mLazyStream.get());
- helper << value;
- return helper;
- }
-
- std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
-
- private:
- void ensureInitialized()
- {
- if (!mLazyStream)
- {
- mLazyStream.reset(new std::stringstream());
- }
- }
-
- std::unique_ptr<std::stringstream> mLazyStream;
-};
-
-// Struct used for correlating uniforms/elements of uniform arrays to handles
-struct VariableLocation
-{
- static constexpr unsigned int kUnused = GL_INVALID_INDEX;
-
- VariableLocation();
- VariableLocation(unsigned int arrayIndex, unsigned int index);
-
- // If used is false, it means this location is only used to fill an empty space in an array,
- // and there is no corresponding uniform variable for this location. It can also mean the
- // uniform was optimized out by the implementation.
- bool used() const { return (index != kUnused); }
- void markUnused() { index = kUnused; }
- void markIgnored() { ignored = true; }
-
- // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays.
- unsigned int arrayIndex;
- // "index" is an index of the variable. The variable contains the indices for other than the
- // innermost GLSL arrays.
- unsigned int index;
-
- // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
- // no-op.
- bool ignored;
-};
-
-// Information about a variable binding.
-// Currently used by CHROMIUM_path_rendering
-struct BindingInfo
-{
- // The type of binding, for example GL_FLOAT_VEC3.
- // This can be GL_NONE if the variable is optimized away.
- GLenum type;
-
- // This is the name of the variable in
- // the translated shader program. Note that
- // this can be empty in the case where the
- // variable has been optimized away.
- std::string name;
-
- // True if the binding is valid, otherwise false.
- bool valid;
-};
-
-// This small structure encapsulates binding sampler uniforms to active GL textures.
-struct SamplerBinding
-{
- SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced);
- SamplerBinding(const SamplerBinding &other);
- ~SamplerBinding();
-
- // Necessary for retrieving active textures from the GL state.
- GLenum textureType;
-
- // List of all textures bound to this sampler, of type textureType.
- std::vector<GLuint> boundTextureUnits;
-
- // A note if this sampler is an unreferenced uniform.
- bool unreferenced;
-};
-
-// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
-// elements specified by 'arrayIndex' can set to be enabled.
-struct TransformFeedbackVarying : public sh::Varying
-{
- TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
- : sh::Varying(varyingIn), arrayIndex(index)
- {
- ASSERT(!isArrayOfArrays());
- }
- std::string nameWithArrayIndex() const
- {
- std::stringstream fullNameStr;
- fullNameStr << name;
- if (arrayIndex != GL_INVALID_INDEX)
- {
- fullNameStr << "[" << arrayIndex << "]";
- }
- return fullNameStr.str();
- }
- GLsizei size() const
- {
- return (isArray() && arrayIndex == GL_INVALID_INDEX ? getOutermostArraySize() : 1);
- }
-
- GLuint arrayIndex;
-};
-
-struct ImageBinding
-{
- ImageBinding(size_t count);
- ImageBinding(GLuint imageUnit, size_t count);
- ImageBinding(const ImageBinding &other);
- ~ImageBinding();
-
- std::vector<GLuint> boundImageUnits;
-};
-
-using ShaderStagesMask = angle::BitSet<SHADER_TYPE_MAX>;
-
-class ProgramState final : angle::NonCopyable
-{
- public:
- ProgramState();
- ~ProgramState();
-
- const std::string &getLabel();
-
- Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
- Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
- Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
- Shader *getAttachedGeometryShader() const { return mAttachedGeometryShader; }
- const std::vector<std::string> &getTransformFeedbackVaryingNames() const
- {
- return mTransformFeedbackVaryingNames;
- }
- GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
- GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
- {
- ASSERT(uniformBlockIndex < mUniformBlocks.size());
- return mUniformBlocks[uniformBlockIndex].binding;
- }
- GLuint getShaderStorageBlockBinding(GLuint blockIndex) const
- {
- ASSERT(blockIndex < mShaderStorageBlocks.size());
- return mShaderStorageBlocks[blockIndex].binding;
- }
- const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
- {
- return mActiveUniformBlockBindings;
- }
- const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
- const AttributesMask &getActiveAttribLocationsMask() const
- {
- return mActiveAttribLocationsMask;
- }
- unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; }
- DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
- const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
- const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; }
- const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
- const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
- const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
- const std::vector<InterfaceBlock> &getShaderStorageBlocks() const
- {
- return mShaderStorageBlocks;
- }
- const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; }
- const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
- const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
- const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
- const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
- const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
-
- const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
- {
- return mLinkedTransformFeedbackVaryings;
- }
- const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
- {
- return mAtomicCounterBuffers;
- }
-
- GLuint getUniformIndexFromName(const std::string &name) const;
- GLuint getUniformIndexFromLocation(GLint location) const;
- Optional<GLuint> getSamplerIndex(GLint location) const;
- bool isSamplerUniformIndex(GLuint index) const;
- GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
- GLuint getAttributeLocation(const std::string &name) const;
-
- GLuint getBufferVariableIndexFromName(const std::string &name) const;
-
- int getNumViews() const { return mNumViews; }
- bool usesMultiview() const { return mNumViews != -1; }
-
- const ShaderStagesMask &getLinkedShaderStages() const { return mLinkedShaderStages; }
-
- private:
- friend class MemoryProgramCache;
- friend class Program;
-
- std::string mLabel;
-
- sh::WorkGroupSize mComputeShaderLocalSize;
-
- Shader *mAttachedFragmentShader;
- Shader *mAttachedVertexShader;
- Shader *mAttachedComputeShader;
- Shader *mAttachedGeometryShader;
-
- std::vector<std::string> mTransformFeedbackVaryingNames;
- std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
- GLenum mTransformFeedbackBufferMode;
-
- // For faster iteration on the blocks currently being bound.
- UniformBlockBindingMask mActiveUniformBlockBindings;
-
- std::vector<sh::Attribute> mAttributes;
- angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
- unsigned int mMaxActiveAttribLocation;
-
- // Uniforms are sorted in order:
- // 1. Non-opaque uniforms
- // 2. Sampler uniforms
- // 3. Image uniforms
- // 4. Atomic counter uniforms
- // 5. Uniform block uniforms
- // This makes opaque uniform validation easier, since we don't need a separate list.
- // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section
- // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each
- // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include
- // [0] in the end. This makes implementation of queries simpler.
- std::vector<LinkedUniform> mUniforms;
-
- std::vector<VariableLocation> mUniformLocations;
- std::vector<InterfaceBlock> mUniformBlocks;
- std::vector<BufferVariable> mBufferVariables;
- std::vector<InterfaceBlock> mShaderStorageBlocks;
- std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
- RangeUI mSamplerUniformRange;
- RangeUI mImageUniformRange;
- RangeUI mAtomicCounterUniformRange;
-
- // An array of the samplers that are used by the program
- std::vector<gl::SamplerBinding> mSamplerBindings;
-
- // An array of the images that are used by the program
- std::vector<gl::ImageBinding> mImageBindings;
-
- // Names and mapped names of output variables that are arrays include [0] in the end, similarly
- // to uniforms.
- std::vector<sh::OutputVariable> mOutputVariables;
- std::vector<VariableLocation> mOutputLocations;
- DrawBufferMask mActiveOutputVariables;
-
- // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
- std::vector<GLenum> mOutputVariableTypes;
-
- bool mBinaryRetrieveableHint;
- bool mSeparable;
- ShaderStagesMask mLinkedShaderStages;
-
- // ANGLE_multiview.
- int mNumViews;
-};
-
-class Program final : angle::NonCopyable, public LabeledObject
-{
- public:
- Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
- void onDestroy(const Context *context);
-
- GLuint id() const { return mHandle; }
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- rx::ProgramImpl *getImplementation() const { return mProgram; }
-
- void attachShader(Shader *shader);
- void detachShader(const Context *context, Shader *shader);
- int getAttachedShadersCount() const;
-
- const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
- const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
- const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
- const Shader *getAttachedGeometryShader() const { return mState.mAttachedGeometryShader; }
-
- void bindAttributeLocation(GLuint index, const char *name);
- void bindUniformLocation(GLuint index, const char *name);
-
- // CHROMIUM_path_rendering
- BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
- void bindFragmentInputLocation(GLint index, const char *name);
- void pathFragmentInputGen(const Context *context,
- GLint index,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
- Error link(const gl::Context *context);
- bool isLinked() const;
-
- bool hasLinkedVertexShader() const { return mState.mLinkedShaderStages[SHADER_VERTEX]; }
- bool hasLinkedFragmentShader() const { return mState.mLinkedShaderStages[SHADER_FRAGMENT]; }
- bool hasLinkedComputeShader() const { return mState.mLinkedShaderStages[SHADER_COMPUTE]; }
-
- Error loadBinary(const Context *context,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length);
- Error saveBinary(const Context *context,
- GLenum *binaryFormat,
- void *binary,
- GLsizei bufSize,
- GLsizei *length) const;
- GLint getBinaryLength(const Context *context) const;
- void setBinaryRetrievableHint(bool retrievable);
- bool getBinaryRetrievableHint() const;
-
- void setSeparable(bool separable);
- bool isSeparable() const;
-
- int getInfoLogLength() const;
- void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
- void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
-
- GLuint getAttributeLocation(const std::string &name) const;
- bool isAttribLocationActive(size_t attribLocation) const;
-
- void getActiveAttribute(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const;
- GLint getActiveAttributeCount() const;
- GLint getActiveAttributeMaxLength() const;
- const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
-
- GLint getFragDataLocation(const std::string &name) const;
- size_t getOutputResourceCount() const;
- const std::vector<GLenum> &getOutputVariableTypes() const
- {
- return mState.mOutputVariableTypes;
- }
- DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
-
- void getActiveUniform(GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name) const;
- GLint getActiveUniformCount() const;
- size_t getActiveBufferVariableCount() const;
- GLint getActiveUniformMaxLength() const;
- bool isValidUniformLocation(GLint location) const;
- const LinkedUniform &getUniformByLocation(GLint location) const;
- const VariableLocation &getUniformLocation(GLint location) const;
- const std::vector<VariableLocation> &getUniformLocations() const;
- const LinkedUniform &getUniformByIndex(GLuint index) const;
-
- const BufferVariable &getBufferVariableByIndex(GLuint index) const;
-
- enum SetUniformResult
- {
- SamplerChanged,
- NoSamplerChange,
- };
-
- GLint getUniformLocation(const std::string &name) const;
- GLuint getUniformIndex(const std::string &name) const;
- void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v);
- void setUniform2iv(GLint location, GLsizei count, const GLint *v);
- void setUniform3iv(GLint location, GLsizei count, const GLint *v);
- void setUniform4iv(GLint location, GLsizei count, const GLint *v);
- void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
- void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
- void getUniformiv(const Context *context, GLint location, GLint *params) const;
- void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
-
- void getActiveUniformBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const;
- void getActiveShaderStorageBlockName(const GLuint blockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *blockName) const;
- GLuint getActiveUniformBlockCount() const;
- GLuint getActiveAtomicCounterBufferCount() const;
- GLuint getActiveShaderStorageBlockCount() const;
- GLint getActiveUniformBlockMaxLength() const;
-
- GLuint getUniformBlockIndex(const std::string &name) const;
- GLuint getShaderStorageBlockIndex(const std::string &name) const;
-
- void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
- GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
-
- const InterfaceBlock &getUniformBlockByIndex(GLuint index) const;
- const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const;
-
- void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
- void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
- GLsizei getTransformFeedbackVaryingCount() const;
- GLsizei getTransformFeedbackVaryingMaxLength() const;
- GLenum getTransformFeedbackBufferMode() const;
-
- static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
- const std::string &uniformName,
- const sh::InterfaceBlockField &vertexUniform,
- const sh::InterfaceBlockField &fragmentUniform,
- bool webglCompatibility);
-
- void addRef();
- void release(const Context *context);
- unsigned int getRefCount() const;
- void flagForDeletion();
- bool isFlaggedForDeletion() const;
-
- void validate(const Caps &caps);
- bool validateSamplers(InfoLog *infoLog, const Caps &caps);
- bool isValidated() const;
- bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
-
- const AttributesMask &getActiveAttribLocationsMask() const
- {
- return mState.mActiveAttribLocationsMask;
- }
-
- const std::vector<SamplerBinding> &getSamplerBindings() const
- {
- return mState.mSamplerBindings;
- }
-
- const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const
- {
- return mState.mComputeShaderLocalSize;
- }
-
- const ProgramState &getState() const { return mState; }
-
- static bool linkValidateVariablesBase(InfoLog &infoLog,
- const std::string &variableName,
- const sh::ShaderVariable &vertexVariable,
- const sh::ShaderVariable &fragmentVariable,
- bool validatePrecision);
-
- GLuint getInputResourceIndex(const GLchar *name) const;
- GLuint getOutputResourceIndex(const GLchar *name) const;
- void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
- void getBufferVariableResourceName(GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const;
- const sh::Attribute &getInputResource(GLuint index) const;
- const sh::OutputVariable &getOutputResource(GLuint index) const;
-
- class Bindings final : angle::NonCopyable
- {
- public:
- Bindings();
- ~Bindings();
- void bindLocation(GLuint index, const std::string &name);
- int getBinding(const std::string &name) const;
-
- typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
- const_iterator begin() const;
- const_iterator end() const;
-
- private:
- std::unordered_map<std::string, GLuint> mBindings;
- };
-
- const Bindings &getAttributeBindings() const { return mAttributeBindings; }
- const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
- const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
-
- int getNumViews() const { return mState.getNumViews(); }
- bool usesMultiview() const { return mState.usesMultiview(); }
-
- struct VaryingRef
- {
- const sh::Varying *get() const { return vertex ? vertex : fragment; }
-
- const sh::Varying *vertex = nullptr;
- const sh::Varying *fragment = nullptr;
- };
- using MergedVaryings = std::map<std::string, VaryingRef>;
-
- private:
- ~Program() override;
-
- void unlink();
-
- bool linkAttributes(const Context *context, InfoLog &infoLog);
- bool validateVertexAndFragmentInterfaceBlocks(
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
- InfoLog &infoLog,
- bool webglCompatibility) const;
- bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog);
- bool linkVaryings(const Context *context, InfoLog &infoLog) const;
-
- bool linkUniforms(const Context *context,
- InfoLog &infoLog,
- const Bindings &uniformLocationBindings);
- void linkSamplerAndImageBindings();
- bool linkAtomicCounterBuffers();
-
- void updateLinkedShaderStages();
-
- bool areMatchingInterfaceBlocks(InfoLog &infoLog,
- const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock,
- bool webglCompatibility) const;
-
- static bool linkValidateVaryings(InfoLog &infoLog,
- const std::string &varyingName,
- const sh::Varying &vertexVarying,
- const sh::Varying &fragmentVarying,
- int shaderVersion);
- bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
- bool linkValidateTransformFeedback(const gl::Context *context,
- InfoLog &infoLog,
- const MergedVaryings &linkedVaryings,
- const Caps &caps) const;
- bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
-
- void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
-
- MergedVaryings getMergedVaryings(const Context *context) const;
- void linkOutputVariables(const Context *context);
-
- void setUniformValuesFromBindingQualifiers();
-
- void gatherAtomicCounterBuffers();
- void initInterfaceBlockBindings();
-
- // Both these function update the cached uniform values and return a modified "count"
- // so that the uniform update doesn't overflow the uniform.
- template <typename T>
- GLsizei clampUniformCount(const VariableLocation &locationInfo,
- GLsizei count,
- int vectorSize,
- const T *v);
- template <size_t cols, size_t rows, typename T>
- GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
-
- void updateSamplerUniform(const VariableLocation &locationInfo,
- GLsizei clampedCount,
- const GLint *v);
-
- template <typename DestT>
- void getUniformInternal(const Context *context,
- DestT *dataOut,
- GLint location,
- GLenum nativeType,
- int components) const;
-
- template <typename T>
- void getResourceName(GLuint index,
- const std::vector<T> &resources,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name) const;
-
- ProgramState mState;
- rx::ProgramImpl *mProgram;
-
- bool mValidated;
-
- Bindings mAttributeBindings;
-
- // Note that this has nothing to do with binding layout qualifiers that can be set for some
- // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
- Bindings mUniformLocationBindings;
-
- // CHROMIUM_path_rendering
- Bindings mFragmentInputBindings;
-
- bool mLinked;
- bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
-
- unsigned int mRefCount;
-
- ShaderProgramManager *mResourceManager;
- const GLuint mHandle;
-
- InfoLog mInfoLog;
-
- // Cache for sampler validation
- Optional<bool> mCachedValidateSamplersResult;
- std::vector<GLenum> mTextureUnitTypesCache;
-};
-} // namespace gl
-
-#endif // LIBANGLE_PROGRAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp
deleted file mode 100644
index a33f751525..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp
+++ /dev/null
@@ -1,1040 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// UniformLinker.cpp: implements link-time checks for default block uniforms, and generates uniform
-// locations. Populates data structures related to uniforms so that they can be stored in program
-// state.
-
-#include "libANGLE/ProgramLinkedResources.h"
-
-#include "common/string_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/features.h"
-
-namespace gl
-{
-
-namespace
-{
-
-LinkedUniform *FindUniform(std::vector<LinkedUniform> &list, const std::string &name)
-{
- for (LinkedUniform &uniform : list)
- {
- if (uniform.name == name)
- return &uniform;
- }
-
- return nullptr;
-}
-
-int GetUniformLocationBinding(const Program::Bindings &uniformLocationBindings,
- const sh::Uniform &uniform)
-{
- int binding = uniformLocationBindings.getBinding(uniform.name);
- if (uniform.isArray() && binding == -1)
- {
- // Bindings for array uniforms can be set either with or without [0] in the end.
- ASSERT(angle::EndsWith(uniform.name, "[0]"));
- std::string nameWithoutIndex = uniform.name.substr(0u, uniform.name.length() - 3u);
- return uniformLocationBindings.getBinding(nameWithoutIndex);
- }
- return binding;
-}
-
-} // anonymous namespace
-
-UniformLinker::UniformLinker(const ProgramState &state) : mState(state)
-{
-}
-
-UniformLinker::~UniformLinker() = default;
-
-void UniformLinker::getResults(std::vector<LinkedUniform> *uniforms,
- std::vector<VariableLocation> *uniformLocations)
-{
- uniforms->swap(mUniforms);
- uniformLocations->swap(mUniformLocations);
-}
-
-bool UniformLinker::link(const Context *context,
- InfoLog &infoLog,
- const Program::Bindings &uniformLocationBindings)
-{
- if (mState.getAttachedVertexShader() && mState.getAttachedFragmentShader())
- {
- ASSERT(mState.getAttachedComputeShader() == nullptr);
- if (!validateVertexAndFragmentUniforms(context, infoLog))
- {
- return false;
- }
- }
-
- // Flatten the uniforms list (nested fields) into a simple list (no nesting).
- // Also check the maximum uniform vector and sampler counts.
- if (!flattenUniformsAndCheckCaps(context, infoLog))
- {
- return false;
- }
-
- if (!checkMaxCombinedAtomicCounters(context->getCaps(), infoLog))
- {
- return false;
- }
-
- if (!indexUniforms(infoLog, uniformLocationBindings))
- {
- return false;
- }
-
- return true;
-}
-
-bool UniformLinker::validateVertexAndFragmentUniforms(const Context *context,
- InfoLog &infoLog) const
-{
- // Check that uniforms defined in the vertex and fragment shaders are identical
- std::map<std::string, sh::Uniform> linkedUniforms;
- const std::vector<sh::Uniform> &vertexUniforms =
- mState.getAttachedVertexShader()->getUniforms(context);
- const std::vector<sh::Uniform> &fragmentUniforms =
- mState.getAttachedFragmentShader()->getUniforms(context);
-
- for (const sh::Uniform &vertexUniform : vertexUniforms)
- {
- linkedUniforms[vertexUniform.name] = vertexUniform;
- }
-
- for (const sh::Uniform &fragmentUniform : fragmentUniforms)
- {
- auto entry = linkedUniforms.find(fragmentUniform.name);
- if (entry != linkedUniforms.end())
- {
- const sh::Uniform &linkedUniform = entry->second;
- const std::string &uniformName = "uniform '" + linkedUniform.name + "'";
- if (!linkValidateUniforms(infoLog, uniformName, linkedUniform, fragmentUniform))
- {
- return false;
- }
- }
- }
- return true;
-}
-
-// GLSL ES Spec 3.00.3, section 4.3.5.
-bool UniformLinker::linkValidateUniforms(InfoLog &infoLog,
- const std::string &uniformName,
- const sh::Uniform &vertexUniform,
- const sh::Uniform &fragmentUniform)
-{
-#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
- const bool validatePrecision = true;
-#else
- const bool validatePrecision = false;
-#endif
-
- if (!Program::linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
- validatePrecision))
- {
- return false;
- }
-
- // GLSL ES Spec 3.10.4, section 4.4.5.
- if (vertexUniform.binding != -1 && fragmentUniform.binding != -1 &&
- vertexUniform.binding != fragmentUniform.binding)
- {
- infoLog << "Binding layout qualifiers for " << uniformName
- << " differ between vertex and fragment shaders.";
- return false;
- }
-
- // GLSL ES Spec 3.10.4, section 9.2.1.
- if (vertexUniform.location != -1 && fragmentUniform.location != -1 &&
- vertexUniform.location != fragmentUniform.location)
- {
- infoLog << "Location layout qualifiers for " << uniformName
- << " differ between vertex and fragment shaders.";
- return false;
- }
- if (vertexUniform.offset != fragmentUniform.offset)
- {
- infoLog << "Offset layout qualifiers for " << uniformName
- << " differ between vertex and fragment shaders.";
- return false;
- }
-
- return true;
-}
-
-bool UniformLinker::indexUniforms(InfoLog &infoLog,
- const Program::Bindings &uniformLocationBindings)
-{
- // All the locations where another uniform can't be located.
- std::set<GLuint> reservedLocations;
- // Locations which have been allocated for an unused uniform.
- std::set<GLuint> ignoredLocations;
-
- int maxUniformLocation = -1;
-
- // Gather uniform locations that have been set either using the bindUniformLocation API or by
- // using a location layout qualifier and check conflicts between them.
- if (!gatherUniformLocationsAndCheckConflicts(infoLog, uniformLocationBindings,
- &reservedLocations, &ignoredLocations,
- &maxUniformLocation))
- {
- return false;
- }
-
- // Conflicts have been checked, now we can prune non-statically used uniforms. Code further down
- // the line relies on only having statically used uniforms in mUniforms.
- pruneUnusedUniforms();
-
- // Gather uniforms that have their location pre-set and uniforms that don't yet have a location.
- std::vector<VariableLocation> unlocatedUniforms;
- std::map<GLuint, VariableLocation> preLocatedUniforms;
-
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- const LinkedUniform &uniform = mUniforms[uniformIndex];
-
- if (uniform.isBuiltIn() || IsAtomicCounterType(uniform.type))
- {
- continue;
- }
-
- int preSetLocation = GetUniformLocationBinding(uniformLocationBindings, uniform);
- int shaderLocation = uniform.location;
-
- if (shaderLocation != -1)
- {
- preSetLocation = shaderLocation;
- }
-
- unsigned int elementCount = uniform.getBasicTypeElementCount();
- for (unsigned int arrayIndex = 0; arrayIndex < elementCount; arrayIndex++)
- {
- VariableLocation location(arrayIndex, static_cast<unsigned int>(uniformIndex));
-
- if ((arrayIndex == 0 && preSetLocation != -1) || shaderLocation != -1)
- {
- int elementLocation = preSetLocation + arrayIndex;
- preLocatedUniforms[elementLocation] = location;
- }
- else
- {
- unlocatedUniforms.push_back(location);
- }
- }
- }
-
- // Make enough space for all uniforms, with pre-set locations or not.
- mUniformLocations.resize(
- std::max(unlocatedUniforms.size() + preLocatedUniforms.size() + ignoredLocations.size(),
- static_cast<size_t>(maxUniformLocation + 1)));
-
- // Assign uniforms with pre-set locations
- for (const auto &uniform : preLocatedUniforms)
- {
- mUniformLocations[uniform.first] = uniform.second;
- }
-
- // Assign ignored uniforms
- for (const auto &ignoredLocation : ignoredLocations)
- {
- mUniformLocations[ignoredLocation].markIgnored();
- }
-
- // Automatically assign locations for the rest of the uniforms
- size_t nextUniformLocation = 0;
- for (const auto &unlocatedUniform : unlocatedUniforms)
- {
- while (mUniformLocations[nextUniformLocation].used() ||
- mUniformLocations[nextUniformLocation].ignored)
- {
- nextUniformLocation++;
- }
-
- ASSERT(nextUniformLocation < mUniformLocations.size());
- mUniformLocations[nextUniformLocation] = unlocatedUniform;
- nextUniformLocation++;
- }
-
- return true;
-}
-
-bool UniformLinker::gatherUniformLocationsAndCheckConflicts(
- InfoLog &infoLog,
- const Program::Bindings &uniformLocationBindings,
- std::set<GLuint> *reservedLocations,
- std::set<GLuint> *ignoredLocations,
- int *maxUniformLocation)
-{
- for (const LinkedUniform &uniform : mUniforms)
- {
- if (uniform.isBuiltIn())
- {
- continue;
- }
-
- int apiBoundLocation = GetUniformLocationBinding(uniformLocationBindings, uniform);
- int shaderLocation = uniform.location;
-
- if (shaderLocation != -1)
- {
- unsigned int elementCount = uniform.getBasicTypeElementCount();
-
- for (unsigned int arrayIndex = 0; arrayIndex < elementCount; arrayIndex++)
- {
- // GLSL ES 3.10 section 4.4.3
- int elementLocation = shaderLocation + arrayIndex;
- *maxUniformLocation = std::max(*maxUniformLocation, elementLocation);
- if (reservedLocations->find(elementLocation) != reservedLocations->end())
- {
- infoLog << "Multiple uniforms bound to location " << elementLocation << ".";
- return false;
- }
- reservedLocations->insert(elementLocation);
- if (!uniform.staticUse)
- {
- ignoredLocations->insert(elementLocation);
- }
- }
- }
- else if (apiBoundLocation != -1 && uniform.staticUse)
- {
- // Only the first location is reserved even if the uniform is an array.
- *maxUniformLocation = std::max(*maxUniformLocation, apiBoundLocation);
- if (reservedLocations->find(apiBoundLocation) != reservedLocations->end())
- {
- infoLog << "Multiple uniforms bound to location " << apiBoundLocation << ".";
- return false;
- }
- reservedLocations->insert(apiBoundLocation);
- }
- }
-
- // Record the uniform locations that were bound using the API for uniforms that were not found
- // from the shader. Other uniforms should not be assigned to those locations.
- for (const auto &locationBinding : uniformLocationBindings)
- {
- GLuint location = locationBinding.second;
- if (reservedLocations->find(location) == reservedLocations->end())
- {
- ignoredLocations->insert(location);
- *maxUniformLocation = std::max(*maxUniformLocation, static_cast<int>(location));
- }
- }
-
- return true;
-}
-
-void UniformLinker::pruneUnusedUniforms()
-{
- auto uniformIter = mUniforms.begin();
- while (uniformIter != mUniforms.end())
- {
- if (uniformIter->staticUse)
- {
- ++uniformIter;
- }
- else
- {
- uniformIter = mUniforms.erase(uniformIter);
- }
- }
-}
-
-bool UniformLinker::flattenUniformsAndCheckCapsForShader(
- const Context *context,
- Shader *shader,
- GLuint maxUniformComponents,
- GLuint maxTextureImageUnits,
- GLuint maxImageUnits,
- GLuint maxAtomicCounters,
- const std::string &componentsErrorMessage,
- const std::string &samplerErrorMessage,
- const std::string &imageErrorMessage,
- const std::string &atomicCounterErrorMessage,
- std::vector<LinkedUniform> &samplerUniforms,
- std::vector<LinkedUniform> &imageUniforms,
- std::vector<LinkedUniform> &atomicCounterUniforms,
- InfoLog &infoLog)
-{
- ShaderUniformCount shaderUniformCount;
- for (const sh::Uniform &uniform : shader->getUniforms(context))
- {
- shaderUniformCount += flattenUniform(uniform, &samplerUniforms, &imageUniforms,
- &atomicCounterUniforms, shader->getType());
- }
-
- if (shaderUniformCount.vectorCount > maxUniformComponents)
- {
- infoLog << componentsErrorMessage << maxUniformComponents << ").";
- return false;
- }
-
- if (shaderUniformCount.samplerCount > maxTextureImageUnits)
- {
- infoLog << samplerErrorMessage << maxTextureImageUnits << ").";
- return false;
- }
-
- if (shaderUniformCount.imageCount > maxImageUnits)
- {
- infoLog << imageErrorMessage << maxImageUnits << ").";
- return false;
- }
-
- if (shaderUniformCount.atomicCounterCount > maxAtomicCounters)
- {
- infoLog << atomicCounterErrorMessage << maxAtomicCounters << ").";
- return false;
- }
-
- return true;
-}
-
-bool UniformLinker::flattenUniformsAndCheckCaps(const Context *context, InfoLog &infoLog)
-{
- std::vector<LinkedUniform> samplerUniforms;
- std::vector<LinkedUniform> imageUniforms;
- std::vector<LinkedUniform> atomicCounterUniforms;
-
- const Caps &caps = context->getCaps();
-
- if (mState.getAttachedComputeShader())
- {
- Shader *computeShader = mState.getAttachedComputeShader();
-
- // TODO (mradev): check whether we need finer-grained component counting
- if (!flattenUniformsAndCheckCapsForShader(
- context, computeShader, caps.maxComputeUniformComponents / 4,
- caps.maxComputeTextureImageUnits, caps.maxComputeImageUniforms,
- caps.maxComputeAtomicCounters,
- "Compute shader active uniforms exceed MAX_COMPUTE_UNIFORM_COMPONENTS (",
- "Compute shader sampler count exceeds MAX_COMPUTE_TEXTURE_IMAGE_UNITS (",
- "Compute shader image count exceeds MAX_COMPUTE_IMAGE_UNIFORMS (",
- "Compute shader atomic counter count exceeds MAX_COMPUTE_ATOMIC_COUNTERS (",
- samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
- {
- return false;
- }
- }
- else
- {
- Shader *vertexShader = mState.getAttachedVertexShader();
-
- if (!flattenUniformsAndCheckCapsForShader(
- context, vertexShader, caps.maxVertexUniformVectors,
- caps.maxVertexTextureImageUnits, caps.maxVertexImageUniforms,
- caps.maxVertexAtomicCounters,
- "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS (",
- "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (",
- "Vertex shader image count exceeds MAX_VERTEX_IMAGE_UNIFORMS (",
- "Vertex shader atomic counter count exceeds MAX_VERTEX_ATOMIC_COUNTERS (",
- samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
- {
- return false;
- }
-
- Shader *fragmentShader = mState.getAttachedFragmentShader();
-
- if (!flattenUniformsAndCheckCapsForShader(
- context, fragmentShader, caps.maxFragmentUniformVectors, caps.maxTextureImageUnits,
- caps.maxFragmentImageUniforms, caps.maxFragmentAtomicCounters,
- "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS (",
- "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (",
- "Fragment shader image count exceeds MAX_FRAGMENT_IMAGE_UNIFORMS (",
- "Fragment shader atomic counter count exceeds MAX_FRAGMENT_ATOMIC_COUNTERS (",
- samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
- {
- return false;
- }
- }
-
- mUniforms.insert(mUniforms.end(), samplerUniforms.begin(), samplerUniforms.end());
- mUniforms.insert(mUniforms.end(), imageUniforms.begin(), imageUniforms.end());
- mUniforms.insert(mUniforms.end(), atomicCounterUniforms.begin(), atomicCounterUniforms.end());
- return true;
-}
-
-UniformLinker::ShaderUniformCount UniformLinker::flattenUniform(
- const sh::Uniform &uniform,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType)
-{
- int location = uniform.location;
- ShaderUniformCount shaderUniformCount =
- flattenUniformImpl(uniform, uniform.name, uniform.mappedName, samplerUniforms,
- imageUniforms, atomicCounterUniforms, shaderType, uniform.staticUse,
- uniform.binding, uniform.offset, &location);
- if (uniform.staticUse)
- {
- return shaderUniformCount;
- }
- return ShaderUniformCount();
-}
-
-UniformLinker::ShaderUniformCount UniformLinker::flattenArrayOfStructsUniform(
- const sh::ShaderVariable &uniform,
- unsigned int arrayNestingIndex,
- const std::string &namePrefix,
- const std::string &mappedNamePrefix,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location)
-{
- // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
- // innermost.
- ShaderUniformCount shaderUniformCount;
- const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
- for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
- {
- const std::string elementName = namePrefix + ArrayString(arrayElement);
- const std::string elementMappedName = mappedNamePrefix + ArrayString(arrayElement);
- if (arrayNestingIndex + 1u < uniform.arraySizes.size())
- {
- shaderUniformCount += flattenArrayOfStructsUniform(
- uniform, arrayNestingIndex + 1u, elementName, elementMappedName, samplerUniforms,
- imageUniforms, atomicCounterUniforms, shaderType, markStaticUse, binding, offset,
- location);
- }
- else
- {
- shaderUniformCount += flattenStructUniform(
- uniform.fields, elementName, elementMappedName, samplerUniforms, imageUniforms,
- atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
- }
- }
- return shaderUniformCount;
-}
-
-UniformLinker::ShaderUniformCount UniformLinker::flattenStructUniform(
- const std::vector<sh::ShaderVariable> &fields,
- const std::string &namePrefix,
- const std::string &mappedNamePrefix,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location)
-{
- ShaderUniformCount shaderUniformCount;
- for (const sh::ShaderVariable &field : fields)
- {
- const std::string &fieldName = namePrefix + "." + field.name;
- const std::string &fieldMappedName = mappedNamePrefix + "." + field.mappedName;
-
- shaderUniformCount +=
- flattenUniformImpl(field, fieldName, fieldMappedName, samplerUniforms, imageUniforms,
- atomicCounterUniforms, shaderType, markStaticUse, -1, -1, location);
- }
- return shaderUniformCount;
-}
-
-UniformLinker::ShaderUniformCount UniformLinker::flattenArrayUniform(
- const sh::ShaderVariable &uniform,
- const std::string &namePrefix,
- const std::string &mappedNamePrefix,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location)
-{
- ShaderUniformCount shaderUniformCount;
-
- ASSERT(uniform.isArray());
- for (unsigned int arrayElement = 0u; arrayElement < uniform.getOutermostArraySize();
- ++arrayElement)
- {
- sh::ShaderVariable uniformElement = uniform;
- uniformElement.indexIntoArray(arrayElement);
- const std::string elementName = namePrefix + ArrayString(arrayElement);
- const std::string elementMappedName = mappedNamePrefix + ArrayString(arrayElement);
-
- shaderUniformCount += flattenUniformImpl(
- uniformElement, elementName, elementMappedName, samplerUniforms, imageUniforms,
- atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
- }
- return shaderUniformCount;
-}
-
-UniformLinker::ShaderUniformCount UniformLinker::flattenUniformImpl(
- const sh::ShaderVariable &uniform,
- const std::string &fullName,
- const std::string &fullMappedName,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location)
-{
- ASSERT(location);
- ShaderUniformCount shaderUniformCount;
-
- if (uniform.isStruct())
- {
- if (uniform.isArray())
- {
- shaderUniformCount += flattenArrayOfStructsUniform(
- uniform, 0u, fullName, fullMappedName, samplerUniforms, imageUniforms,
- atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
- }
- else
- {
- shaderUniformCount += flattenStructUniform(
- uniform.fields, fullName, fullMappedName, samplerUniforms, imageUniforms,
- atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
- }
- return shaderUniformCount;
- }
- if (uniform.isArrayOfArrays())
- {
- // GLES 3.1 November 2016 section 7.3.1 page 77:
- // "For an active variable declared as an array of an aggregate data type (structures or
- // arrays), a separate entry will be generated for each active array element"
- return flattenArrayUniform(uniform, fullName, fullMappedName, samplerUniforms,
- imageUniforms, atomicCounterUniforms, shaderType, markStaticUse,
- binding, offset, location);
- }
-
- // Not a struct
- bool isSampler = IsSamplerType(uniform.type);
- bool isImage = IsImageType(uniform.type);
- bool isAtomicCounter = IsAtomicCounterType(uniform.type);
- std::vector<gl::LinkedUniform> *uniformList = &mUniforms;
- if (isSampler)
- {
- uniformList = samplerUniforms;
- }
- else if (isImage)
- {
- uniformList = imageUniforms;
- }
- else if (isAtomicCounter)
- {
- uniformList = atomicCounterUniforms;
- }
-
- std::string fullNameWithArrayIndex(fullName);
- std::string fullMappedNameWithArrayIndex(fullMappedName);
-
- if (uniform.isArray())
- {
- // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active Resources
- // and including [0] at the end of array variable names.
- fullNameWithArrayIndex += "[0]";
- fullMappedNameWithArrayIndex += "[0]";
- }
-
- LinkedUniform *existingUniform = FindUniform(*uniformList, fullNameWithArrayIndex);
- if (existingUniform)
- {
- if (binding != -1)
- {
- existingUniform->binding = binding;
- }
- if (offset != -1)
- {
- existingUniform->offset = offset;
- }
- if (*location != -1)
- {
- existingUniform->location = *location;
- }
- if (markStaticUse)
- {
- existingUniform->staticUse = true;
- existingUniform->setStaticUse(shaderType, true);
- }
- }
- else
- {
- ASSERT(uniform.arraySizes.size() <= 1u);
- LinkedUniform linkedUniform(uniform.type, uniform.precision, fullNameWithArrayIndex,
- uniform.arraySizes, binding, offset, *location, -1,
- sh::BlockMemberInfo::getDefaultBlockInfo());
- linkedUniform.mappedName = fullMappedNameWithArrayIndex;
- linkedUniform.staticUse = markStaticUse;
- linkedUniform.flattenedOffsetInParentArrays = uniform.flattenedOffsetInParentArrays;
- if (markStaticUse)
- {
- linkedUniform.setStaticUse(shaderType, true);
- }
-
- uniformList->push_back(linkedUniform);
- }
-
- // Struct and array of arrays uniforms get flattened so we can use getBasicTypeElementCount().
- unsigned int elementCount = uniform.getBasicTypeElementCount();
-
- // Samplers and images aren't "real" uniforms, so they don't count towards register usage.
- // Likewise, don't count "real" uniforms towards opaque count.
- shaderUniformCount.vectorCount =
- (IsOpaqueType(uniform.type) ? 0 : (VariableRegisterCount(uniform.type) * elementCount));
- shaderUniformCount.samplerCount = (isSampler ? elementCount : 0);
- shaderUniformCount.imageCount = (isImage ? elementCount : 0);
- shaderUniformCount.atomicCounterCount = (isAtomicCounter ? elementCount : 0);
-
- if (*location != -1)
- {
- *location += elementCount;
- }
-
- return shaderUniformCount;
-}
-
-bool UniformLinker::checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog)
-{
- unsigned int atomicCounterCount = 0;
- for (const auto &uniform : mUniforms)
- {
- if (IsAtomicCounterType(uniform.type) && uniform.staticUse)
- {
- atomicCounterCount += uniform.getBasicTypeElementCount();
- if (atomicCounterCount > caps.maxCombinedAtomicCounters)
- {
- infoLog << "atomic counter count exceeds MAX_COMBINED_ATOMIC_COUNTERS"
- << caps.maxCombinedAtomicCounters << ").";
- return false;
- }
- }
- }
- return true;
-}
-
-// InterfaceBlockLinker implementation.
-InterfaceBlockLinker::InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut)
- : mBlocksOut(blocksOut)
-{
-}
-
-InterfaceBlockLinker::~InterfaceBlockLinker()
-{
-}
-
-void InterfaceBlockLinker::addShaderBlocks(GLenum shader,
- const std::vector<sh::InterfaceBlock> *blocks)
-{
- mShaderBlocks.push_back(std::make_pair(shader, blocks));
-}
-
-void InterfaceBlockLinker::linkBlocks(const GetBlockSize &getBlockSize,
- const GetBlockMemberInfo &getMemberInfo) const
-{
- ASSERT(mBlocksOut->empty());
-
- std::set<std::string> visitedList;
-
- for (const auto &shaderBlocks : mShaderBlocks)
- {
- const GLenum shaderType = shaderBlocks.first;
-
- for (const auto &block : *shaderBlocks.second)
- {
- // Only 'packed' blocks are allowed to be considered inactive.
- if (!block.staticUse && block.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
-
- if (visitedList.count(block.name) > 0)
- {
- if (block.staticUse)
- {
- for (InterfaceBlock &priorBlock : *mBlocksOut)
- {
- if (block.name == priorBlock.name)
- {
- priorBlock.setStaticUse(shaderType, true);
- // TODO(jiajia.qin@intel.com): update the block members static use.
- }
- }
- }
- }
- else
- {
- defineInterfaceBlock(getBlockSize, getMemberInfo, block, shaderType);
- visitedList.insert(block.name);
- }
- }
- }
-}
-
-template <typename VarT>
-void InterfaceBlockLinker::defineArrayOfStructsBlockMembers(const GetBlockMemberInfo &getMemberInfo,
- const VarT &field,
- unsigned int arrayNestingIndex,
- const std::string &prefix,
- const std::string &mappedPrefix,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const
-{
- // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
- // innermost.
- unsigned int entryGenerationArraySize = field.getNestedArraySize(arrayNestingIndex);
- if (singleEntryForTopLevelArray)
- {
- entryGenerationArraySize = 1;
- }
- for (unsigned int arrayElement = 0u; arrayElement < entryGenerationArraySize; ++arrayElement)
- {
- const std::string elementName = prefix + ArrayString(arrayElement);
- const std::string elementMappedName = mappedPrefix + ArrayString(arrayElement);
- if (arrayNestingIndex + 1u < field.arraySizes.size())
- {
- defineArrayOfStructsBlockMembers(getMemberInfo, field, arrayNestingIndex + 1u,
- elementName, elementMappedName, blockIndex, false,
- topLevelArraySize);
- }
- else
- {
- defineBlockMembers(getMemberInfo, field.fields, elementName, elementMappedName,
- blockIndex, false, topLevelArraySize);
- }
- }
-}
-
-template <typename VarT>
-void InterfaceBlockLinker::defineBlockMembers(const GetBlockMemberInfo &getMemberInfo,
- const std::vector<VarT> &fields,
- const std::string &prefix,
- const std::string &mappedPrefix,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const
-{
- for (const VarT &field : fields)
- {
- std::string fullName = (prefix.empty() ? field.name : prefix + "." + field.name);
- std::string fullMappedName =
- (mappedPrefix.empty() ? field.mappedName : mappedPrefix + "." + field.mappedName);
-
- defineBlockMember(getMemberInfo, field, fullName, fullMappedName, blockIndex,
- singleEntryForTopLevelArray, topLevelArraySize);
- }
-}
-
-template <typename VarT>
-void InterfaceBlockLinker::defineBlockMember(const GetBlockMemberInfo &getMemberInfo,
- const VarT &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const
-{
- int nextArraySize = topLevelArraySize;
- if (((field.isArray() && field.isStruct()) || field.isArrayOfArrays()) &&
- singleEntryForTopLevelArray)
- {
- // In OpenGL ES 3.10 spec, session 7.3.1.1 'For an active shader storage block
- // member declared as an array of an aggregate type, an entry will be generated only
- // for the first array element, regardless of its type.'
- nextArraySize = field.getOutermostArraySize();
- }
-
- if (field.isStruct())
- {
- if (field.isArray())
- {
- defineArrayOfStructsBlockMembers(getMemberInfo, field, 0u, fullName, fullMappedName,
- blockIndex, singleEntryForTopLevelArray,
- nextArraySize);
- }
- else
- {
- ASSERT(nextArraySize == topLevelArraySize);
- defineBlockMembers(getMemberInfo, field.fields, fullName, fullMappedName, blockIndex,
- false, nextArraySize);
- }
- return;
- }
- if (field.isArrayOfArrays())
- {
- unsigned int entryGenerationArraySize = field.getOutermostArraySize();
- if (singleEntryForTopLevelArray)
- {
- entryGenerationArraySize = 1u;
- }
- for (unsigned int arrayElement = 0u; arrayElement < entryGenerationArraySize;
- ++arrayElement)
- {
- VarT fieldElement = field;
- fieldElement.indexIntoArray(arrayElement);
- const std::string elementName = fullName + ArrayString(arrayElement);
- const std::string elementMappedName = fullMappedName + ArrayString(arrayElement);
-
- defineBlockMember(getMemberInfo, fieldElement, elementName, elementMappedName,
- blockIndex, false, nextArraySize);
- }
- return;
- }
-
- // If getBlockMemberInfo returns false, the variable is optimized out.
- sh::BlockMemberInfo memberInfo;
- if (!getMemberInfo(fullName, fullMappedName, &memberInfo))
- {
- return;
- }
-
- std::string fullNameWithArrayIndex = fullName;
- std::string fullMappedNameWithArrayIndex = fullMappedName;
-
- if (field.isArray())
- {
- fullNameWithArrayIndex += "[0]";
- fullMappedNameWithArrayIndex += "[0]";
- }
-
- ASSERT(nextArraySize == topLevelArraySize);
- defineBlockMemberImpl(field, fullNameWithArrayIndex, fullMappedNameWithArrayIndex, blockIndex,
- memberInfo, nextArraySize);
-}
-
-void InterfaceBlockLinker::defineInterfaceBlock(const GetBlockSize &getBlockSize,
- const GetBlockMemberInfo &getMemberInfo,
- const sh::InterfaceBlock &interfaceBlock,
- GLenum shaderType) const
-{
- size_t blockSize = 0;
- std::vector<unsigned int> blockIndexes;
-
- int blockIndex = static_cast<int>(mBlocksOut->size());
- // Track the first and last block member index to determine the range of active block members in
- // the block.
- size_t firstBlockMemberIndex = getCurrentBlockMemberIndex();
- defineBlockMembers(getMemberInfo, interfaceBlock.fields, interfaceBlock.fieldPrefix(),
- interfaceBlock.fieldMappedPrefix(), blockIndex,
- interfaceBlock.blockType == sh::BlockType::BLOCK_BUFFER, 1);
- size_t lastBlockMemberIndex = getCurrentBlockMemberIndex();
-
- for (size_t blockMemberIndex = firstBlockMemberIndex; blockMemberIndex < lastBlockMemberIndex;
- ++blockMemberIndex)
- {
- blockIndexes.push_back(static_cast<unsigned int>(blockMemberIndex));
- }
-
- // ESSL 3.10 section 4.4.4 page 58:
- // Any uniform or shader storage block declared without a binding qualifier is initially
- // assigned to block binding point zero.
- int blockBinding = (interfaceBlock.binding == -1 ? 0 : interfaceBlock.binding);
- for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.elementCount();
- ++arrayElement)
- {
- std::string blockArrayName = interfaceBlock.name;
- std::string blockMappedArrayName = interfaceBlock.mappedName;
- if (interfaceBlock.isArray())
- {
- blockArrayName += ArrayString(arrayElement);
- blockMappedArrayName += ArrayString(arrayElement);
- }
-
- // Don't define this block at all if it's not active in the implementation.
- if (!getBlockSize(blockArrayName, blockMappedArrayName, &blockSize))
- {
- continue;
- }
-
- InterfaceBlock block(interfaceBlock.name, interfaceBlock.mappedName,
- interfaceBlock.isArray(), arrayElement, blockBinding + arrayElement);
- block.memberIndexes = blockIndexes;
- block.setStaticUse(shaderType, interfaceBlock.staticUse);
-
- // Since all block elements in an array share the same active interface blocks, they
- // will all be active once any block member is used. So, since interfaceBlock.name[0]
- // was active, here we will add every block element in the array.
- block.dataSize = static_cast<unsigned int>(blockSize);
- mBlocksOut->push_back(block);
- }
-}
-
-// UniformBlockLinker implementation.
-UniformBlockLinker::UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut,
- std::vector<LinkedUniform> *uniformsOut)
- : InterfaceBlockLinker(blocksOut), mUniformsOut(uniformsOut)
-{
-}
-
-UniformBlockLinker::~UniformBlockLinker()
-{
-}
-
-void UniformBlockLinker::defineBlockMemberImpl(const sh::ShaderVariable &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- const sh::BlockMemberInfo &memberInfo,
- int /*topLevelArraySize*/) const
-{
- LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySizes, -1, -1, -1,
- blockIndex, memberInfo);
- newUniform.mappedName = fullMappedName;
- // TODO(jiajia.qin@intel.com): update the block memeber static use.
-
- // Since block uniforms have no location, we don't need to store them in the uniform locations
- // list.
- mUniformsOut->push_back(newUniform);
-}
-
-size_t UniformBlockLinker::getCurrentBlockMemberIndex() const
-{
- return mUniformsOut->size();
-}
-
-// ShaderStorageBlockLinker implementation.
-ShaderStorageBlockLinker::ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut,
- std::vector<BufferVariable> *bufferVariablesOut)
- : InterfaceBlockLinker(blocksOut), mBufferVariablesOut(bufferVariablesOut)
-{
-}
-
-ShaderStorageBlockLinker::~ShaderStorageBlockLinker()
-{
-}
-
-void ShaderStorageBlockLinker::defineBlockMemberImpl(const sh::ShaderVariable &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- const sh::BlockMemberInfo &memberInfo,
- int topLevelArraySize) const
-{
- BufferVariable newBufferVariable(field.type, field.precision, fullName, field.arraySizes,
- blockIndex, memberInfo);
- newBufferVariable.mappedName = fullMappedName;
- // TODO(jiajia.qin@intel.com): update the block memeber static use.
-
- newBufferVariable.topLevelArraySize = topLevelArraySize;
-
- mBufferVariablesOut->push_back(newBufferVariable);
-}
-
-size_t ShaderStorageBlockLinker::getCurrentBlockMemberIndex() const
-{
- return mBufferVariablesOut->size();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h
deleted file mode 100644
index 1bf91b7f3b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h
+++ /dev/null
@@ -1,274 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// UniformLinker.h: implements link-time checks for default block uniforms, and generates uniform
-// locations. Populates data structures related to uniforms so that they can be stored in program
-// state.
-
-#ifndef LIBANGLE_UNIFORMLINKER_H_
-#define LIBANGLE_UNIFORMLINKER_H_
-
-#include "libANGLE/Program.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/VaryingPacking.h"
-
-#include <functional>
-
-namespace gl
-{
-
-class UniformLinker
-{
- public:
- UniformLinker(const ProgramState &state);
- ~UniformLinker();
-
- bool link(const Context *context,
- InfoLog &infoLog,
- const Program::Bindings &uniformLocationBindings);
-
- void getResults(std::vector<LinkedUniform> *uniforms,
- std::vector<VariableLocation> *uniformLocations);
-
- private:
- struct ShaderUniformCount
- {
- ShaderUniformCount() : vectorCount(0), samplerCount(0), imageCount(0), atomicCounterCount(0)
- {
- }
- ShaderUniformCount(const ShaderUniformCount &other) = default;
- ShaderUniformCount &operator=(const ShaderUniformCount &other) = default;
-
- ShaderUniformCount &operator+=(const ShaderUniformCount &other)
- {
- vectorCount += other.vectorCount;
- samplerCount += other.samplerCount;
- imageCount += other.imageCount;
- atomicCounterCount += other.atomicCounterCount;
- return *this;
- }
-
- unsigned int vectorCount;
- unsigned int samplerCount;
- unsigned int imageCount;
- unsigned int atomicCounterCount;
- };
-
- bool validateVertexAndFragmentUniforms(const Context *context, InfoLog &infoLog) const;
-
- static bool linkValidateUniforms(InfoLog &infoLog,
- const std::string &uniformName,
- const sh::Uniform &vertexUniform,
- const sh::Uniform &fragmentUniform);
-
- bool flattenUniformsAndCheckCapsForShader(const Context *context,
- Shader *shader,
- GLuint maxUniformComponents,
- GLuint maxTextureImageUnits,
- GLuint maxImageUnits,
- GLuint maxAtomicCounters,
- const std::string &componentsErrorMessage,
- const std::string &samplerErrorMessage,
- const std::string &imageErrorMessage,
- const std::string &atomicCounterErrorMessage,
- std::vector<LinkedUniform> &samplerUniforms,
- std::vector<LinkedUniform> &imageUniforms,
- std::vector<LinkedUniform> &atomicCounterUniforms,
- InfoLog &infoLog);
-
- bool flattenUniformsAndCheckCaps(const Context *context, InfoLog &infoLog);
- bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog);
-
- ShaderUniformCount flattenUniform(const sh::Uniform &uniform,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType);
-
- ShaderUniformCount flattenArrayOfStructsUniform(
- const sh::ShaderVariable &uniform,
- unsigned int arrayNestingIndex,
- const std::string &namePrefix,
- const std::string &mappedNamePrefix,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location);
-
- ShaderUniformCount flattenStructUniform(const std::vector<sh::ShaderVariable> &fields,
- const std::string &namePrefix,
- const std::string &mappedNamePrefix,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location);
-
- ShaderUniformCount flattenArrayUniform(const sh::ShaderVariable &uniform,
- const std::string &fullName,
- const std::string &fullMappedName,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location);
-
- // markStaticUse is given as a separate parameter because it is tracked here at struct
- // granularity.
- ShaderUniformCount flattenUniformImpl(const sh::ShaderVariable &uniform,
- const std::string &fullName,
- const std::string &fullMappedName,
- std::vector<LinkedUniform> *samplerUniforms,
- std::vector<LinkedUniform> *imageUniforms,
- std::vector<LinkedUniform> *atomicCounterUniforms,
- GLenum shaderType,
- bool markStaticUse,
- int binding,
- int offset,
- int *location);
-
- bool indexUniforms(InfoLog &infoLog, const Program::Bindings &uniformLocationBindings);
- bool gatherUniformLocationsAndCheckConflicts(InfoLog &infoLog,
- const Program::Bindings &uniformLocationBindings,
- std::set<GLuint> *reservedLocations,
- std::set<GLuint> *ignoredLocations,
- int *maxUniformLocation);
- void pruneUnusedUniforms();
-
- const ProgramState &mState;
- std::vector<LinkedUniform> mUniforms;
- std::vector<VariableLocation> mUniformLocations;
-};
-
-// This class is intended to be used during the link step to store interface block information.
-// It is called by the Impl class during ProgramImpl::link so that it has access to the
-// real block size and layout.
-class InterfaceBlockLinker : angle::NonCopyable
-{
- public:
- virtual ~InterfaceBlockLinker();
-
- using GetBlockSize = std::function<
- bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>;
- using GetBlockMemberInfo = std::function<
- bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>;
-
- // This is called once per shader stage. It stores a pointer to the block vector, so it's
- // important that this class does not persist longer than the duration of Program::link.
- void addShaderBlocks(GLenum shader, const std::vector<sh::InterfaceBlock> *blocks);
-
- // This is called once during a link operation, after all shader blocks are added.
- void linkBlocks(const GetBlockSize &getBlockSize,
- const GetBlockMemberInfo &getMemberInfo) const;
-
- protected:
- InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut);
- void defineInterfaceBlock(const GetBlockSize &getBlockSize,
- const GetBlockMemberInfo &getMemberInfo,
- const sh::InterfaceBlock &interfaceBlock,
- GLenum shaderType) const;
-
- template <typename VarT>
- void defineBlockMembers(const GetBlockMemberInfo &getMemberInfo,
- const std::vector<VarT> &fields,
- const std::string &prefix,
- const std::string &mappedPrefix,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const;
- template <typename VarT>
- void defineBlockMember(const GetBlockMemberInfo &getMemberInfo,
- const VarT &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const;
-
- virtual void defineBlockMemberImpl(const sh::ShaderVariable &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- const sh::BlockMemberInfo &memberInfo,
- int topLevelArraySize) const = 0;
- virtual size_t getCurrentBlockMemberIndex() const = 0;
-
- using ShaderBlocks = std::pair<GLenum, const std::vector<sh::InterfaceBlock> *>;
- std::vector<ShaderBlocks> mShaderBlocks;
-
- std::vector<InterfaceBlock> *mBlocksOut;
-
- private:
- template <typename VarT>
- void defineArrayOfStructsBlockMembers(const GetBlockMemberInfo &getMemberInfo,
- const VarT &field,
- unsigned int arrayNestingIndex,
- const std::string &prefix,
- const std::string &mappedPrefix,
- int blockIndex,
- bool singleEntryForTopLevelArray,
- int topLevelArraySize) const;
-};
-
-class UniformBlockLinker final : public InterfaceBlockLinker
-{
- public:
- UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut,
- std::vector<LinkedUniform> *uniformsOut);
- ~UniformBlockLinker() override;
-
- private:
- void defineBlockMemberImpl(const sh::ShaderVariable &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- const sh::BlockMemberInfo &memberInfo,
- int topLevelArraySize) const override;
- size_t getCurrentBlockMemberIndex() const override;
- std::vector<LinkedUniform> *mUniformsOut;
-};
-
-class ShaderStorageBlockLinker final : public InterfaceBlockLinker
-{
- public:
- ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut,
- std::vector<BufferVariable> *bufferVariablesOut);
- ~ShaderStorageBlockLinker() override;
-
- private:
- void defineBlockMemberImpl(const sh::ShaderVariable &field,
- const std::string &fullName,
- const std::string &fullMappedName,
- int blockIndex,
- const sh::BlockMemberInfo &memberInfo,
- int topLevelArraySize) const override;
- size_t getCurrentBlockMemberIndex() const override;
- std::vector<BufferVariable> *mBufferVariablesOut;
-};
-
-// The link operation is responsible for finishing the link of uniform and interface blocks.
-// This way it can filter out unreferenced resources and still have access to the info.
-// TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks.
-struct ProgramLinkedResources
-{
- VaryingPacking varyingPacking;
- UniformBlockLinker uniformBlockLinker;
- ShaderStorageBlockLinker shaderStorageBlockLinker;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_UNIFORMLINKER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp
deleted file mode 100644
index 0445512090..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramPipeline.cpp: Implements the gl::ProgramPipeline class.
-// Implements GL program pipeline objects and related functionality.
-// [OpenGL ES 3.1] section 7.4 page 105.
-
-#include "libANGLE/ProgramPipeline.h"
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/ProgramPipelineImpl.h"
-
-namespace gl
-{
-
-ProgramPipelineState::ProgramPipelineState() : mLabel()
-{
-}
-
-ProgramPipelineState::~ProgramPipelineState()
-{
-}
-
-const std::string &ProgramPipelineState::getLabel() const
-{
- return mLabel;
-}
-
-ProgramPipeline::ProgramPipeline(rx::GLImplFactory *factory, GLuint handle)
- : RefCountObject(handle),
- mProgramPipeline(factory->createProgramPipeline(mState))
-{
- ASSERT(mProgramPipeline);
-}
-
-ProgramPipeline::~ProgramPipeline()
-{
- mProgramPipeline.release();
-}
-
-Error ProgramPipeline::onDestroy(const Context *context)
-{
- return NoError();
-}
-
-void ProgramPipeline::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &ProgramPipeline::getLabel() const
-{
- return mState.mLabel;
-}
-
-rx::ProgramPipelineImpl *ProgramPipeline::getImplementation() const
-{
- return mProgramPipeline.get();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h
deleted file mode 100644
index 2aac87c7b8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramPipeline.h: Defines the gl::ProgramPipeline class.
-// Implements GL program pipeline objects and related functionality.
-// [OpenGL ES 3.1] section 7.4 page 105.
-
-#ifndef LIBANGLE_PROGRAMPIPELINE_H_
-#define LIBANGLE_PROGRAMPIPELINE_H_
-
-#include <memory>
-
-#include "common/angleutils.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/RefCountObject.h"
-
-namespace rx
-{
-class GLImplFactory;
-class ProgramPipelineImpl;
-};
-
-namespace gl
-{
-class Context;
-class ProgramPipeline;
-
-class ProgramPipelineState final : angle::NonCopyable
-{
- public:
- ProgramPipelineState();
- ~ProgramPipelineState();
-
- const std::string &getLabel() const;
-
- private:
- friend class ProgramPipeline;
-
- std::string mLabel;
-};
-
-class ProgramPipeline final : public RefCountObject, public LabeledObject
-{
- public:
- ProgramPipeline(rx::GLImplFactory *factory, GLuint handle);
- ~ProgramPipeline() override;
-
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- rx::ProgramPipelineImpl *getImplementation() const;
-
- private:
- std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipeline;
-
- ProgramPipelineState mState;
-};
-}
-
-#endif // LIBANGLE_PROGRAMPIPELINE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Query.cpp b/src/3rdparty/angle/src/libANGLE/Query.cpp
deleted file mode 100644
index cd1fb5f4bc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Query.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query.cpp: Implements the gl::Query class
-
-#include "libANGLE/Query.h"
-#include "libANGLE/renderer/QueryImpl.h"
-
-namespace gl
-{
-Query::Query(rx::QueryImpl *impl, GLuint id) : RefCountObject(id), mQuery(impl), mLabel()
-{
-}
-
-Query::~Query()
-{
- SafeDelete(mQuery);
-}
-
-void Query::setLabel(const std::string &label)
-{
- mLabel = label;
-}
-
-const std::string &Query::getLabel() const
-{
- return mLabel;
-}
-
-Error Query::begin()
-{
- return mQuery->begin();
-}
-
-Error Query::end()
-{
- return mQuery->end();
-}
-
-Error Query::queryCounter()
-{
- return mQuery->queryCounter();
-}
-
-Error Query::getResult(GLint *params)
-{
- return mQuery->getResult(params);
-}
-
-Error Query::getResult(GLuint *params)
-{
- return mQuery->getResult(params);
-}
-
-Error Query::getResult(GLint64 *params)
-{
- return mQuery->getResult(params);
-}
-
-Error Query::getResult(GLuint64 *params)
-{
- return mQuery->getResult(params);
-}
-
-Error Query::isResultAvailable(bool *available)
-{
- return mQuery->isResultAvailable(available);
-}
-
-GLenum Query::getType() const
-{
- return mQuery->getType();
-}
-
-rx::QueryImpl *Query::getImplementation()
-{
- return mQuery;
-}
-
-const rx::QueryImpl *Query::getImplementation() const
-{
- return mQuery;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/Query.h b/src/3rdparty/angle/src/libANGLE/Query.h
deleted file mode 100644
index c307eaaf08..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Query.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query.h: Defines the gl::Query class
-
-#ifndef LIBANGLE_QUERY_H_
-#define LIBANGLE_QUERY_H_
-
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/RefCountObject.h"
-
-#include "common/angleutils.h"
-
-#include "angle_gl.h"
-
-namespace rx
-{
-class QueryImpl;
-}
-
-namespace gl
-{
-
-class Query final : public RefCountObject, public LabeledObject
-{
- public:
- Query(rx::QueryImpl *impl, GLuint id);
- void destroy(const gl::Context *context) {}
- ~Query() override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- Error begin();
- Error end();
- Error queryCounter();
- Error getResult(GLint *params);
- Error getResult(GLuint *params);
- Error getResult(GLint64 *params);
- Error getResult(GLuint64 *params);
- Error isResultAvailable(bool *available);
-
- GLenum getType() const;
-
- rx::QueryImpl *getImplementation();
- const rx::QueryImpl *getImplementation() const;
-
- private:
- rx::QueryImpl *mQuery;
-
- std::string mLabel;
-};
-
-}
-
-#endif // LIBANGLE_QUERY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/RefCountObject.h b/src/3rdparty/angle/src/libANGLE/RefCountObject.h
deleted file mode 100644
index cb41cc27f4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/RefCountObject.h
+++ /dev/null
@@ -1,187 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RefCountObject.h: Defines the gl::RefCountObject base class that provides
-// lifecycle support for GL objects using the traditional BindObject scheme, but
-// that need to be reference counted for correct cross-context deletion.
-// (Concretely, textures, buffers and renderbuffers.)
-
-#ifndef LIBANGLE_REFCOUNTOBJECT_H_
-#define LIBANGLE_REFCOUNTOBJECT_H_
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "libANGLE/Error.h"
-
-#include <cstddef>
-
-namespace gl
-{
-class Context;
-
-class RefCountObjectNoID : angle::NonCopyable
-{
- public:
- RefCountObjectNoID() : mRefCount(0) {}
- virtual Error onDestroy(const Context *context);
-
- void addRef() const { ++mRefCount; }
-
- void release() const
- {
- ASSERT(mRefCount > 0);
-
- if (--mRefCount == 0)
- {
- delete this;
- }
- }
-
- size_t getRefCount() const { return mRefCount; }
-
- protected:
- virtual ~RefCountObjectNoID();
-
- // A specialized release method for objects which need a destroy context.
- void release(const gl::Context *context)
- {
- ASSERT(mRefCount > 0);
- if (--mRefCount == 0)
- {
- ANGLE_SWALLOW_ERR(onDestroy(context));
- delete this;
- }
- }
-
- template <class ObjectType>
- friend class BindingPointer;
- mutable std::size_t mRefCount;
-};
-
-inline RefCountObjectNoID::~RefCountObjectNoID()
-{
- ASSERT(mRefCount == 0);
-}
-
-inline Error RefCountObjectNoID::onDestroy(const Context *context)
-{
- return NoError();
-}
-
-template <class ObjectType>
-class BindingPointer;
-
-class RefCountObject : RefCountObjectNoID
-{
- public:
- explicit RefCountObject(GLuint id) : mId(id) {}
-
- GLuint id() const { return mId; }
-
- using RefCountObjectNoID::release;
- using RefCountObjectNoID::addRef;
- using RefCountObjectNoID::getRefCount;
-
- protected:
- ~RefCountObject() override {}
-
- private:
- GLuint mId;
-};
-
-template <class ObjectType>
-class BindingPointer
-{
- public:
- BindingPointer()
- : mObject(nullptr)
- {
- }
-
- BindingPointer(ObjectType *object) : mObject(object) { mObject->addRef(); }
-
- BindingPointer(const BindingPointer<ObjectType> &other) : mObject(other.mObject)
- {
- mObject->addRef();
- }
-
- BindingPointer &operator=(BindingPointer<ObjectType> &&other)
- {
- std::swap(mObject, other.mObject);
- return *this;
- }
-
- virtual ~BindingPointer()
- {
- // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
- ASSERT(mObject == nullptr);
- }
-
- virtual void set(const Context *context, ObjectType *newObject)
- {
- // addRef first in case newObject == mObject and this is the last reference to it.
- if (newObject != nullptr) reinterpret_cast<const RefCountObjectNoID*>(newObject)->addRef();
- if (mObject != nullptr)
- reinterpret_cast<RefCountObjectNoID *>(mObject)->release(context);
- mObject = newObject;
- }
-
- ObjectType *get() const { return mObject; }
- ObjectType *operator->() const { return mObject; }
-
- GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
-
- bool operator==(const BindingPointer<ObjectType> &other) const
- {
- return mObject == other.mObject;
- }
-
- bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
-
- private:
- ObjectType *mObject;
-};
-
-template <class ObjectType>
-class OffsetBindingPointer : public BindingPointer<ObjectType>
-{
- public:
- OffsetBindingPointer() : mOffset(0), mSize(0) { }
-
- void set(const Context *context, ObjectType *newObject) override
- {
- BindingPointer<ObjectType>::set(context, newObject);
- mOffset = 0;
- mSize = 0;
- }
-
- void set(const Context *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
- {
- BindingPointer<ObjectType>::set(context, newObject);
- mOffset = offset;
- mSize = size;
- }
-
- GLintptr getOffset() const { return mOffset; }
- GLsizeiptr getSize() const { return mSize; }
-
- bool operator==(const OffsetBindingPointer<ObjectType> &other) const
- {
- return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
- }
-
- bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
- {
- return !(*this == other);
- }
-
- private:
- GLintptr mOffset;
- GLsizeiptr mSize;
-};
-} // namespace gl
-
-#endif // LIBANGLE_REFCOUNTOBJECT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp b/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
deleted file mode 100644
index 8310f1abda..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
-// GL renderbuffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 4.4.3 page 108.
-
-#include "libANGLE/Renderbuffer.h"
-
-#include "common/utilities.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-
-namespace gl
-{
-Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
- : egl::ImageSibling(id),
- mRenderbuffer(impl),
- mLabel(),
- mWidth(0),
- mHeight(0),
- mFormat(GL_RGBA4),
- mSamples(0),
- mInitState(InitState::MayNeedInit)
-{
-}
-
-Error Renderbuffer::onDestroy(const Context *context)
-{
- ANGLE_TRY(orphanImages(context));
-
- if (mRenderbuffer)
- {
- ANGLE_TRY(mRenderbuffer->onDestroy(context));
- }
-
- return NoError();
-}
-
-Renderbuffer::~Renderbuffer()
-{
- SafeDelete(mRenderbuffer);
-}
-
-void Renderbuffer::setLabel(const std::string &label)
-{
- mLabel = label;
-}
-
-const std::string &Renderbuffer::getLabel() const
-{
- return mLabel;
-}
-
-Error Renderbuffer::setStorage(const Context *context,
- GLenum internalformat,
- size_t width,
- size_t height)
-{
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mRenderbuffer->setStorage(context, internalformat, width, height));
-
- mWidth = static_cast<GLsizei>(width);
- mHeight = static_cast<GLsizei>(height);
- mFormat = Format(internalformat);
- mSamples = 0;
-
- mInitState = InitState::MayNeedInit;
- mDirtyChannel.signal(mInitState);
-
- return NoError();
-}
-
-Error Renderbuffer::setStorageMultisample(const Context *context,
- size_t samples,
- GLenum internalformat,
- size_t width,
- size_t height)
-{
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(
- mRenderbuffer->setStorageMultisample(context, samples, internalformat, width, height));
-
- mWidth = static_cast<GLsizei>(width);
- mHeight = static_cast<GLsizei>(height);
- mFormat = Format(internalformat);
- mSamples = static_cast<GLsizei>(samples);
-
- mInitState = InitState::MayNeedInit;
- mDirtyChannel.signal(mInitState);
-
- return NoError();
-}
-
-Error Renderbuffer::setStorageEGLImageTarget(const Context *context, egl::Image *image)
-{
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mRenderbuffer->setStorageEGLImageTarget(context, image));
-
- setTargetImage(context, image);
-
- mWidth = static_cast<GLsizei>(image->getWidth());
- mHeight = static_cast<GLsizei>(image->getHeight());
- mFormat = Format(image->getFormat());
- mSamples = 0;
-
- mInitState = image->sourceInitState();
- mDirtyChannel.signal(mInitState);
-
- return NoError();
-}
-
-rx::RenderbufferImpl *Renderbuffer::getImplementation() const
-{
- ASSERT(mRenderbuffer);
- return mRenderbuffer;
-}
-
-GLsizei Renderbuffer::getWidth() const
-{
- return mWidth;
-}
-
-GLsizei Renderbuffer::getHeight() const
-{
- return mHeight;
-}
-
-const Format &Renderbuffer::getFormat() const
-{
- return mFormat;
-}
-
-GLsizei Renderbuffer::getSamples() const
-{
- return mSamples;
-}
-
-GLuint Renderbuffer::getRedSize() const
-{
- return mFormat.info->redBits;
-}
-
-GLuint Renderbuffer::getGreenSize() const
-{
- return mFormat.info->greenBits;
-}
-
-GLuint Renderbuffer::getBlueSize() const
-{
- return mFormat.info->blueBits;
-}
-
-GLuint Renderbuffer::getAlphaSize() const
-{
- return mFormat.info->alphaBits;
-}
-
-GLuint Renderbuffer::getDepthSize() const
-{
- return mFormat.info->depthBits;
-}
-
-GLuint Renderbuffer::getStencilSize() const
-{
- return mFormat.info->stencilBits;
-}
-
-void Renderbuffer::onAttach(const Context *context)
-{
- addRef();
-}
-
-void Renderbuffer::onDetach(const Context *context)
-{
- release(context);
-}
-
-GLuint Renderbuffer::getId() const
-{
- return id();
-}
-
-Extents Renderbuffer::getAttachmentSize(const gl::ImageIndex & /*imageIndex*/) const
-{
- return Extents(mWidth, mHeight, 1);
-}
-
-const Format &Renderbuffer::getAttachmentFormat(GLenum /*binding*/,
- const ImageIndex & /*imageIndex*/) const
-{
- return getFormat();
-}
-GLsizei Renderbuffer::getAttachmentSamples(const ImageIndex & /*imageIndex*/) const
-{
- return getSamples();
-}
-
-InitState Renderbuffer::initState(const gl::ImageIndex & /*imageIndex*/) const
-{
- if (isEGLImageTarget())
- {
- return sourceEGLImageInitState();
- }
-
- return mInitState;
-}
-
-void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState)
-{
- if (isEGLImageTarget())
- {
- setSourceEGLImageInitState(initState);
- }
- else
- {
- mInitState = initState;
- }
-}
-
-rx::FramebufferAttachmentObjectImpl *Renderbuffer::getAttachmentImpl() const
-{
- return mRenderbuffer;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Renderbuffer.h b/src/3rdparty/angle/src/libANGLE/Renderbuffer.h
deleted file mode 100644
index def18e6ff7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Renderbuffer.h
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
-// Implements GL renderbuffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 4.4.3 page 108.
-
-#ifndef LIBANGLE_RENDERBUFFER_H_
-#define LIBANGLE_RENDERBUFFER_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/RenderbufferImpl.h"
-
-namespace gl
-{
-// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
-// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
-// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
-// attachment point.
-
-class Renderbuffer final : public egl::ImageSibling,
- public LabeledObject
-{
- public:
- Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
- ~Renderbuffer() override;
-
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- Error setStorage(const Context *context, GLenum internalformat, size_t width, size_t height);
- Error setStorageMultisample(const Context *context,
- size_t samples,
- GLenum internalformat,
- size_t width,
- size_t height);
- Error setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
-
- rx::RenderbufferImpl *getImplementation() const;
-
- GLsizei getWidth() const;
- GLsizei getHeight() const;
- const Format &getFormat() const;
- GLsizei getSamples() const;
- GLuint getRedSize() const;
- GLuint getGreenSize() const;
- GLuint getBlueSize() const;
- GLuint getAlphaSize() const;
- GLuint getDepthSize() const;
- GLuint getStencilSize() const;
-
- // FramebufferAttachmentObject Impl
- Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
- const Format &getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
- GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
-
- void onAttach(const Context *context) override;
- void onDetach(const Context *context) override;
- GLuint getId() const override;
-
- InitState initState(const ImageIndex &imageIndex) const override;
- void setInitState(const ImageIndex &imageIndex, InitState initState) override;
-
- private:
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
-
- rx::RenderbufferImpl *mRenderbuffer;
-
- std::string mLabel;
-
- GLsizei mWidth;
- GLsizei mHeight;
- Format mFormat;
- GLsizei mSamples;
-
- // For robust resource init.
- InitState mInitState;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_RENDERBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp b/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp
deleted file mode 100644
index 79eb7e5f42..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp
+++ /dev/null
@@ -1,483 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ResourceManager.cpp: Implements the the ResourceManager classes, which handle allocation and
-// lifetime of GL objects.
-
-#include "libANGLE/ResourceManager.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/Path.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/ProgramPipeline.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Sampler.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-
-namespace
-{
-
-template <typename ResourceType>
-GLuint AllocateEmptyObject(HandleAllocator *handleAllocator, ResourceMap<ResourceType> *objectMap)
-{
- GLuint handle = handleAllocator->allocate();
- objectMap->assign(handle, nullptr);
- return handle;
-}
-
-} // anonymous namespace
-
-template <typename HandleAllocatorType>
-ResourceManagerBase<HandleAllocatorType>::ResourceManagerBase() : mRefCount(1)
-{
-}
-
-template <typename HandleAllocatorType>
-void ResourceManagerBase<HandleAllocatorType>::addRef()
-{
- mRefCount++;
-}
-
-template <typename HandleAllocatorType>
-void ResourceManagerBase<HandleAllocatorType>::release(const Context *context)
-{
- if (--mRefCount == 0)
- {
- reset(context);
- delete this;
- }
-}
-
-template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
-TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::~TypedResourceManager()
-{
- ASSERT(mObjectMap.empty());
-}
-
-template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
-void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::reset(const Context *context)
-{
- this->mHandleAllocator.reset();
- for (const auto &resource : mObjectMap)
- {
- if (resource.second)
- {
- ImplT::DeleteObject(context, resource.second);
- }
- }
- mObjectMap.clear();
-}
-
-template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
-void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::deleteObject(
- const Context *context,
- GLuint handle)
-{
- ResourceType *resource = nullptr;
- if (!mObjectMap.erase(handle, &resource))
- {
- return;
- }
-
- // Requires an explicit this-> because of C++ template rules.
- this->mHandleAllocator.release(handle);
-
- if (resource)
- {
- ImplT::DeleteObject(context, resource);
- }
-}
-
-template class ResourceManagerBase<HandleAllocator>;
-template class ResourceManagerBase<HandleRangeAllocator>;
-template class TypedResourceManager<Buffer, HandleAllocator, BufferManager>;
-template class TypedResourceManager<Texture, HandleAllocator, TextureManager>;
-template class TypedResourceManager<Renderbuffer, HandleAllocator, RenderbufferManager>;
-template class TypedResourceManager<Sampler, HandleAllocator, SamplerManager>;
-template class TypedResourceManager<Sync, HandleAllocator, SyncManager>;
-template class TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager>;
-template class TypedResourceManager<ProgramPipeline, HandleAllocator, ProgramPipelineManager>;
-
-// BufferManager Implementation.
-
-// static
-Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
-{
- Buffer *buffer = new Buffer(factory, handle);
- buffer->addRef();
- return buffer;
-}
-
-// static
-void BufferManager::DeleteObject(const Context *context, Buffer *buffer)
-{
- buffer->release(context);
-}
-
-GLuint BufferManager::createBuffer()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-Buffer *BufferManager::getBuffer(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-// ShaderProgramManager Implementation.
-
-ShaderProgramManager::ShaderProgramManager()
-{
-}
-
-ShaderProgramManager::~ShaderProgramManager()
-{
- ASSERT(mPrograms.empty());
- ASSERT(mShaders.empty());
-}
-
-void ShaderProgramManager::reset(const Context *context)
-{
- while (!mPrograms.empty())
- {
- deleteProgram(context, mPrograms.begin()->first);
- }
- mPrograms.clear();
- while (!mShaders.empty())
- {
- deleteShader(context, mShaders.begin()->first);
- }
- mShaders.clear();
-}
-
-GLuint ShaderProgramManager::createShader(rx::GLImplFactory *factory,
- const gl::Limitations &rendererLimitations,
- GLenum type)
-{
- ASSERT(type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER || type == GL_COMPUTE_SHADER ||
- type == GL_GEOMETRY_SHADER_EXT);
- GLuint handle = mHandleAllocator.allocate();
- mShaders.assign(handle, new Shader(this, factory, rendererLimitations, type, handle));
- return handle;
-}
-
-void ShaderProgramManager::deleteShader(const Context *context, GLuint shader)
-{
- deleteObject(context, &mShaders, shader);
-}
-
-Shader *ShaderProgramManager::getShader(GLuint handle) const
-{
- return mShaders.query(handle);
-}
-
-GLuint ShaderProgramManager::createProgram(rx::GLImplFactory *factory)
-{
- GLuint handle = mHandleAllocator.allocate();
- mPrograms.assign(handle, new Program(factory, this, handle));
- return handle;
-}
-
-void ShaderProgramManager::deleteProgram(const gl::Context *context, GLuint program)
-{
- deleteObject(context, &mPrograms, program);
-}
-
-Program *ShaderProgramManager::getProgram(GLuint handle) const
-{
- return mPrograms.query(handle);
-}
-
-template <typename ObjectType>
-void ShaderProgramManager::deleteObject(const Context *context,
- ResourceMap<ObjectType> *objectMap,
- GLuint id)
-{
- ObjectType *object = objectMap->query(id);
- if (!object)
- {
- return;
- }
-
- if (object->getRefCount() == 0)
- {
- mHandleAllocator.release(id);
- object->onDestroy(context);
- objectMap->erase(id, &object);
- }
- else
- {
- object->flagForDeletion();
- }
-}
-
-// TextureManager Implementation.
-
-// static
-Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle, GLenum target)
-{
- Texture *texture = new Texture(factory, handle, target);
- texture->addRef();
- return texture;
-}
-
-// static
-void TextureManager::DeleteObject(const Context *context, Texture *texture)
-{
- texture->release(context);
-}
-
-GLuint TextureManager::createTexture()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-Texture *TextureManager::getTexture(GLuint handle) const
-{
- ASSERT(mObjectMap.query(0) == nullptr);
- return mObjectMap.query(handle);
-}
-
-void TextureManager::signalAllTexturesDirty() const
-{
- for (const auto &texture : mObjectMap)
- {
- if (texture.second)
- {
- // We don't know if the Texture needs init, but that's ok, since it will only force
- // a re-check, and will not initialize the pixels if it's not needed.
- texture.second->signalDirty(InitState::MayNeedInit);
- }
- }
-}
-
-// RenderbufferManager Implementation.
-
-// static
-Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
-{
- Renderbuffer *renderbuffer = new Renderbuffer(factory->createRenderbuffer(), handle);
- renderbuffer->addRef();
- return renderbuffer;
-}
-
-// static
-void RenderbufferManager::DeleteObject(const Context *context, Renderbuffer *renderbuffer)
-{
- renderbuffer->release(context);
-}
-
-GLuint RenderbufferManager::createRenderbuffer()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-// SamplerManager Implementation.
-
-// static
-Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
-{
- Sampler *sampler = new Sampler(factory, handle);
- sampler->addRef();
- return sampler;
-}
-
-// static
-void SamplerManager::DeleteObject(const Context *context, Sampler *sampler)
-{
- sampler->release(context);
-}
-
-GLuint SamplerManager::createSampler()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-Sampler *SamplerManager::getSampler(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-bool SamplerManager::isSampler(GLuint sampler) const
-{
- return mObjectMap.contains(sampler);
-}
-
-// SyncManager Implementation.
-
-// static
-void SyncManager::DeleteObject(const Context *context, Sync *sync)
-{
- sync->release(context);
-}
-
-GLuint SyncManager::createSync(rx::GLImplFactory *factory)
-{
- GLuint handle = mHandleAllocator.allocate();
- Sync *sync = new Sync(factory->createSync(), handle);
- sync->addRef();
- mObjectMap.assign(handle, sync);
- return handle;
-}
-
-Sync *SyncManager::getSync(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-// PathManager Implementation.
-
-PathManager::PathManager()
-{
-}
-
-ErrorOrResult<GLuint> PathManager::createPaths(rx::GLImplFactory *factory, GLsizei range)
-{
- // Allocate client side handles.
- const GLuint client = mHandleAllocator.allocateRange(static_cast<GLuint>(range));
- if (client == HandleRangeAllocator::kInvalidHandle)
- return OutOfMemory() << "Failed to allocate path handle range.";
-
- const auto &paths = factory->createPaths(range);
- if (paths.empty())
- {
- mHandleAllocator.releaseRange(client, range);
- return OutOfMemory() << "Failed to allocate path objects.";
- }
-
- for (GLsizei i = 0; i < range; ++i)
- {
- rx::PathImpl *impl = paths[static_cast<unsigned>(i)];
- const auto id = client + i;
- mPaths.assign(id, new Path(impl));
- }
- return client;
-}
-
-void PathManager::deletePaths(GLuint first, GLsizei range)
-{
- for (GLsizei i = 0; i < range; ++i)
- {
- const auto id = first + i;
- Path *p = nullptr;
- if (!mPaths.erase(id, &p))
- continue;
- delete p;
- }
- mHandleAllocator.releaseRange(first, static_cast<GLuint>(range));
-}
-
-Path *PathManager::getPath(GLuint handle) const
-{
- return mPaths.query(handle);
-}
-
-bool PathManager::hasPath(GLuint handle) const
-{
- return mHandleAllocator.isUsed(handle);
-}
-
-PathManager::~PathManager()
-{
- ASSERT(mPaths.empty());
-}
-
-void PathManager::reset(const Context *context)
-{
- for (auto path : mPaths)
- {
- SafeDelete(path.second);
- }
- mPaths.clear();
-}
-
-// FramebufferManager Implementation.
-
-// static
-Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory,
- GLuint handle,
- const Caps &caps)
-{
- return new Framebuffer(caps, factory, handle);
-}
-
-// static
-void FramebufferManager::DeleteObject(const Context *context, Framebuffer *framebuffer)
-{
- // Default framebuffer are owned by their respective Surface
- if (framebuffer->id() != 0)
- {
- framebuffer->onDestroy(context);
- delete framebuffer;
- }
-}
-
-GLuint FramebufferManager::createFramebuffer()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-Framebuffer *FramebufferManager::getFramebuffer(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-void FramebufferManager::setDefaultFramebuffer(Framebuffer *framebuffer)
-{
- ASSERT(framebuffer == nullptr || framebuffer->id() == 0);
- mObjectMap.assign(0, framebuffer);
-}
-
-void FramebufferManager::invalidateFramebufferComplenessCache() const
-{
- for (const auto &framebuffer : mObjectMap)
- {
- if (framebuffer.second)
- {
- framebuffer.second->invalidateCompletenessCache();
- }
- }
-}
-
-// ProgramPipelineManager Implementation.
-
-// static
-ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory,
- GLuint handle)
-{
- ProgramPipeline *pipeline = new ProgramPipeline(factory, handle);
- pipeline->addRef();
- return pipeline;
-}
-
-// static
-void ProgramPipelineManager::DeleteObject(const Context *context, ProgramPipeline *pipeline)
-{
- pipeline->release(context);
-}
-
-GLuint ProgramPipelineManager::createProgramPipeline()
-{
- return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
-}
-
-ProgramPipeline *ProgramPipelineManager::getProgramPipeline(GLuint handle) const
-{
- return mObjectMap.query(handle);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceManager.h b/src/3rdparty/angle/src/libANGLE/ResourceManager.h
deleted file mode 100644
index 2dfeff5234..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ResourceManager.h
+++ /dev/null
@@ -1,289 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ResourceManager.h : Defines the ResourceManager classes, which handle allocation and lifetime of
-// GL objects.
-
-#ifndef LIBANGLE_RESOURCEMANAGER_H_
-#define LIBANGLE_RESOURCEMANAGER_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/HandleAllocator.h"
-#include "libANGLE/HandleRangeAllocator.h"
-#include "libANGLE/ResourceMap.h"
-
-namespace rx
-{
-class GLImplFactory;
-}
-
-namespace gl
-{
-class Buffer;
-struct Caps;
-class Context;
-class Sync;
-class Framebuffer;
-struct Limitations;
-class Path;
-class Program;
-class ProgramPipeline;
-class Renderbuffer;
-class Sampler;
-class Shader;
-class Texture;
-
-template <typename HandleAllocatorType>
-class ResourceManagerBase : angle::NonCopyable
-{
- public:
- ResourceManagerBase();
-
- void addRef();
- void release(const Context *context);
-
- protected:
- virtual void reset(const Context *context) = 0;
- virtual ~ResourceManagerBase() {}
-
- HandleAllocatorType mHandleAllocator;
-
- private:
- size_t mRefCount;
-};
-
-template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
-class TypedResourceManager : public ResourceManagerBase<HandleAllocatorType>
-{
- public:
- TypedResourceManager() {}
-
- void deleteObject(const Context *context, GLuint handle);
- bool isHandleGenerated(GLuint handle) const
- {
- // Zero is always assumed to have been generated implicitly.
- return handle == 0 || mObjectMap.contains(handle);
- }
-
- protected:
- ~TypedResourceManager() override;
-
- // Inlined in the header for performance.
- template <typename... ArgTypes>
- ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, GLuint handle, ArgTypes... args)
- {
- ResourceType *value = mObjectMap.query(handle);
- if (value)
- {
- return value;
- }
-
- if (handle == 0)
- {
- return nullptr;
- }
-
- ResourceType *object = ImplT::AllocateNewObject(factory, handle, args...);
-
- if (!mObjectMap.contains(handle))
- {
- this->mHandleAllocator.reserve(handle);
- }
- mObjectMap.assign(handle, object);
-
- return object;
- }
-
- void reset(const Context *context) override;
-
- ResourceMap<ResourceType> mObjectMap;
-};
-
-class BufferManager : public TypedResourceManager<Buffer, HandleAllocator, BufferManager>
-{
- public:
- GLuint createBuffer();
- Buffer *getBuffer(GLuint handle) const;
-
- Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle)
- {
- return checkObjectAllocation(factory, handle);
- }
-
- // TODO(jmadill): Investigate design which doesn't expose these methods publicly.
- static Buffer *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
- static void DeleteObject(const Context *context, Buffer *buffer);
-
- protected:
- ~BufferManager() override {}
-};
-
-class ShaderProgramManager : public ResourceManagerBase<HandleAllocator>
-{
- public:
- ShaderProgramManager();
-
- GLuint createShader(rx::GLImplFactory *factory,
- const Limitations &rendererLimitations,
- GLenum type);
- void deleteShader(const Context *context, GLuint shader);
- Shader *getShader(GLuint handle) const;
-
- GLuint createProgram(rx::GLImplFactory *factory);
- void deleteProgram(const Context *context, GLuint program);
- Program *getProgram(GLuint handle) const;
-
- protected:
- ~ShaderProgramManager() override;
-
- private:
- template <typename ObjectType>
- void deleteObject(const Context *context, ResourceMap<ObjectType> *objectMap, GLuint id);
-
- void reset(const Context *context) override;
-
- ResourceMap<Shader> mShaders;
- ResourceMap<Program> mPrograms;
-};
-
-class TextureManager : public TypedResourceManager<Texture, HandleAllocator, TextureManager>
-{
- public:
- GLuint createTexture();
- Texture *getTexture(GLuint handle) const;
-
- void signalAllTexturesDirty() const;
-
- Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum target)
- {
- return checkObjectAllocation(factory, handle, target);
- }
-
- static Texture *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle, GLenum target);
- static void DeleteObject(const Context *context, Texture *texture);
-
- protected:
- ~TextureManager() override {}
-};
-
-class RenderbufferManager
- : public TypedResourceManager<Renderbuffer, HandleAllocator, RenderbufferManager>
-{
- public:
- GLuint createRenderbuffer();
- Renderbuffer *getRenderbuffer(GLuint handle) const;
-
- Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle)
- {
- return checkObjectAllocation(factory, handle);
- }
-
- static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
- static void DeleteObject(const Context *context, Renderbuffer *renderbuffer);
-
- protected:
- ~RenderbufferManager() override {}
-};
-
-class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator, SamplerManager>
-{
- public:
- GLuint createSampler();
- Sampler *getSampler(GLuint handle) const;
- bool isSampler(GLuint sampler) const;
-
- Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle)
- {
- return checkObjectAllocation(factory, handle);
- }
-
- static Sampler *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
- static void DeleteObject(const Context *context, Sampler *sampler);
-
- protected:
- ~SamplerManager() override {}
-};
-
-class SyncManager : public TypedResourceManager<Sync, HandleAllocator, SyncManager>
-{
- public:
- GLuint createSync(rx::GLImplFactory *factory);
- Sync *getSync(GLuint handle) const;
-
- static void DeleteObject(const Context *context, Sync *sync);
-
- protected:
- ~SyncManager() override {}
-};
-
-class PathManager : public ResourceManagerBase<HandleRangeAllocator>
-{
- public:
- PathManager();
-
- ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range);
- void deletePaths(GLuint first, GLsizei range);
- Path *getPath(GLuint handle) const;
- bool hasPath(GLuint handle) const;
-
- protected:
- ~PathManager() override;
- void reset(const Context *context) override;
-
- private:
- ResourceMap<Path> mPaths;
-};
-
-class FramebufferManager
- : public TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager>
-{
- public:
- GLuint createFramebuffer();
- Framebuffer *getFramebuffer(GLuint handle) const;
- void setDefaultFramebuffer(Framebuffer *framebuffer);
-
- void invalidateFramebufferComplenessCache() const;
-
- Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory,
- const Caps &caps,
- GLuint handle)
- {
- return checkObjectAllocation<const Caps &>(factory, handle, caps);
- }
-
- static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory,
- GLuint handle,
- const Caps &caps);
- static void DeleteObject(const Context *context, Framebuffer *framebuffer);
-
- protected:
- ~FramebufferManager() override {}
-};
-
-class ProgramPipelineManager
- : public TypedResourceManager<ProgramPipeline, HandleAllocator, ProgramPipelineManager>
-{
- public:
- GLuint createProgramPipeline();
- ProgramPipeline *getProgramPipeline(GLuint handle) const;
-
- ProgramPipeline *checkProgramPipelineAllocation(rx::GLImplFactory *factory, GLuint handle)
- {
- return checkObjectAllocation(factory, handle);
- }
-
- static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
- static void DeleteObject(const Context *context, ProgramPipeline *pipeline);
-
- protected:
- ~ProgramPipelineManager() override {}
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_RESOURCEMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceMap.h b/src/3rdparty/angle/src/libANGLE/ResourceMap.h
deleted file mode 100644
index b00da68612..0000000000
--- a/src/3rdparty/angle/src/libANGLE/ResourceMap.h
+++ /dev/null
@@ -1,305 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ResourceMap:
-// An optimized resource map which packs the first set of allocated objects into a
-// flat array, and then falls back to an unordered map for the higher handle values.
-//
-
-#ifndef LIBANGLE_RESOURCE_MAP_H_
-#define LIBANGLE_RESOURCE_MAP_H_
-
-#include "libANGLE/angletypes.h"
-
-namespace gl
-{
-
-template <typename ResourceType>
-class ResourceMap final : angle::NonCopyable
-{
- public:
- ResourceMap();
- ~ResourceMap();
-
- ResourceType *query(GLuint handle) const;
-
- // Returns true if the handle was reserved. Not necessarily if the resource is created.
- bool contains(GLuint handle) const;
-
- // Returns the element that was at this location.
- bool erase(GLuint handle, ResourceType **resourceOut);
-
- void assign(GLuint handle, ResourceType *resource);
-
- // Clears the map.
- void clear();
-
- using IndexAndResource = std::pair<GLuint, ResourceType *>;
- using HashMap = std::unordered_map<GLuint, ResourceType *>;
-
- class Iterator final
- {
- public:
- bool operator==(const Iterator &other) const;
- bool operator!=(const Iterator &other) const;
- Iterator &operator++();
- const IndexAndResource *operator->() const;
- const IndexAndResource &operator*() const;
-
- private:
- friend class ResourceMap;
- Iterator(const ResourceMap &origin,
- GLuint flatIndex,
- typename HashMap::const_iterator hashIndex);
- void updateValue();
-
- const ResourceMap &mOrigin;
- GLuint mFlatIndex;
- typename HashMap::const_iterator mHashIndex;
- IndexAndResource mValue;
- };
-
- // null values represent reserved handles.
- Iterator begin() const;
- Iterator end() const;
- Iterator find(GLuint handle) const;
-
- // Not a constant-time operation, should only be used for verification.
- bool empty() const;
-
- private:
- friend class Iterator;
-
- GLuint nextNonNullResource(size_t flatIndex) const;
-
- // constexpr methods cannot contain reinterpret_cast, so we need a static method.
- static ResourceType *InvalidPointer();
- static constexpr intptr_t kInvalidPointer = static_cast<intptr_t>(-1);
-
- // Start with 32 maximum elements in the map, which can grow.
- static constexpr size_t kInitialFlatResourcesSize = 0x20;
-
- // Experimental testing suggests that 16k is a reasonable upper limit.
- static constexpr size_t kFlatResourcesLimit = 0x4000;
-
- std::vector<ResourceType *> mFlatResources;
-
- // A map of GL objects indexed by object ID.
- HashMap mHashedResources;
-};
-
-template <typename ResourceType>
-ResourceMap<ResourceType>::ResourceMap()
- : mFlatResources(kInitialFlatResourcesSize, InvalidPointer()), mHashedResources()
-{
-}
-
-template <typename ResourceType>
-ResourceMap<ResourceType>::~ResourceMap()
-{
- ASSERT(empty());
-}
-
-template <typename ResourceType>
-ResourceType *ResourceMap<ResourceType>::query(GLuint handle) const
-{
- if (handle < mFlatResources.size())
- {
- auto value = mFlatResources[handle];
- return (value == InvalidPointer() ? nullptr : value);
- }
- auto it = mHashedResources.find(handle);
- return (it == mHashedResources.end() ? nullptr : it->second);
-}
-
-template <typename ResourceType>
-bool ResourceMap<ResourceType>::contains(GLuint handle) const
-{
- if (handle < mFlatResources.size())
- {
- return (mFlatResources[handle] != InvalidPointer());
- }
- return (mHashedResources.find(handle) != mHashedResources.end());
-}
-
-template <typename ResourceType>
-bool ResourceMap<ResourceType>::erase(GLuint handle, ResourceType **resourceOut)
-{
- if (handle < mFlatResources.size())
- {
- auto &value = mFlatResources[handle];
- if (value == InvalidPointer())
- {
- return false;
- }
- *resourceOut = value;
- value = InvalidPointer();
- }
- else
- {
- auto it = mHashedResources.find(handle);
- if (it == mHashedResources.end())
- {
- return false;
- }
- *resourceOut = it->second;
- mHashedResources.erase(it);
- }
- return true;
-}
-
-template <typename ResourceType>
-void ResourceMap<ResourceType>::assign(GLuint handle, ResourceType *resource)
-{
- if (handle < kFlatResourcesLimit)
- {
- if (handle >= mFlatResources.size())
- {
- // Use power-of-two.
- size_t newSize = mFlatResources.size();
- while (newSize <= handle)
- {
- newSize *= 2;
- }
- mFlatResources.resize(newSize, nullptr);
- }
- ASSERT(mFlatResources.size() > handle);
- mFlatResources[handle] = resource;
- }
- else
- {
- mHashedResources[handle] = resource;
- }
-}
-
-template <typename ResourceType>
-typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::begin() const
-{
- return Iterator(*this, nextNonNullResource(0), mHashedResources.begin());
-}
-
-template <typename ResourceType>
-typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::end() const
-{
- return Iterator(*this, static_cast<GLuint>(mFlatResources.size()), mHashedResources.end());
-}
-
-template <typename ResourceType>
-typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::find(GLuint handle) const
-{
- if (handle < mFlatResources.size())
- {
- return (mFlatResources[handle] != InvalidPointer()
- ? Iterator(handle, mHashedResources.begin())
- : end());
- }
- else
- {
- return mHashedResources.find(handle);
- }
-}
-
-template <typename ResourceType>
-bool ResourceMap<ResourceType>::empty() const
-{
- return (begin() == end());
-}
-
-template <typename ResourceType>
-void ResourceMap<ResourceType>::clear()
-{
- mFlatResources.assign(kInitialFlatResourcesSize, InvalidPointer());
- mHashedResources.clear();
-}
-
-template <typename ResourceType>
-GLuint ResourceMap<ResourceType>::nextNonNullResource(size_t flatIndex) const
-{
- for (size_t index = flatIndex; index < mFlatResources.size(); index++)
- {
- if (mFlatResources[index] != nullptr && mFlatResources[index] != InvalidPointer())
- {
- return static_cast<GLuint>(index);
- }
- }
- return static_cast<GLuint>(mFlatResources.size());
-}
-
-template <typename ResourceType>
-// static
-ResourceType *ResourceMap<ResourceType>::InvalidPointer()
-{
- return reinterpret_cast<ResourceType *>(kInvalidPointer);
-}
-
-template <typename ResourceType>
-ResourceMap<ResourceType>::Iterator::Iterator(
- const ResourceMap &origin,
- GLuint flatIndex,
- typename ResourceMap<ResourceType>::HashMap::const_iterator hashIndex)
- : mOrigin(origin), mFlatIndex(flatIndex), mHashIndex(hashIndex), mValue()
-{
- updateValue();
-}
-
-template <typename ResourceType>
-bool ResourceMap<ResourceType>::Iterator::operator==(const Iterator &other) const
-{
- return (mFlatIndex == other.mFlatIndex && mHashIndex == other.mHashIndex);
-}
-
-template <typename ResourceType>
-bool ResourceMap<ResourceType>::Iterator::operator!=(const Iterator &other) const
-{
- return !(*this == other);
-}
-
-template <typename ResourceType>
-typename ResourceMap<ResourceType>::Iterator &ResourceMap<ResourceType>::Iterator::operator++()
-{
- if (mFlatIndex < static_cast<GLuint>(mOrigin.mFlatResources.size()))
- {
- mFlatIndex = mOrigin.nextNonNullResource(mFlatIndex + 1);
- }
- else
- {
- mHashIndex++;
- }
- updateValue();
- return *this;
-}
-
-template <typename ResourceType>
-const typename ResourceMap<ResourceType>::IndexAndResource
- *ResourceMap<ResourceType>::Iterator::operator->() const
-{
- return &mValue;
-}
-
-template <typename ResourceType>
-const typename ResourceMap<ResourceType>::IndexAndResource
- &ResourceMap<ResourceType>::Iterator::operator*() const
-{
- return mValue;
-}
-
-template <typename ResourceType>
-void ResourceMap<ResourceType>::Iterator::updateValue()
-{
- if (mFlatIndex < static_cast<GLuint>(mOrigin.mFlatResources.size()))
- {
- mValue.first = mFlatIndex;
- mValue.second = mOrigin.mFlatResources[mFlatIndex];
- }
- else if (mHashIndex != mOrigin.mHashedResources.end())
- {
- mValue.first = mHashIndex->first;
- mValue.second = mHashIndex->second;
- }
-}
-
-} // namespace gl
-
-#endif // LIBANGLE_RESOURCE_MAP_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Sampler.cpp b/src/3rdparty/angle/src/libANGLE/Sampler.cpp
deleted file mode 100644
index 0f05b697a2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Sampler.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
-// sampler object. Sampler objects store some state needed to sample textures.
-
-#include "libANGLE/Sampler.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/SamplerImpl.h"
-
-namespace gl
-{
-
-Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
- : RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
-{
-}
-
-Sampler::~Sampler()
-{
- SafeDelete(mImpl);
-}
-
-Error Sampler::onDestroy(const Context *context)
-{
- return NoError();
-}
-
-void Sampler::setLabel(const std::string &label)
-{
- mLabel = label;
-}
-
-const std::string &Sampler::getLabel() const
-{
- return mLabel;
-}
-
-void Sampler::setMinFilter(GLenum minFilter)
-{
- mState.minFilter = minFilter;
-}
-
-GLenum Sampler::getMinFilter() const
-{
- return mState.minFilter;
-}
-
-void Sampler::setMagFilter(GLenum magFilter)
-{
- mState.magFilter = magFilter;
-}
-
-GLenum Sampler::getMagFilter() const
-{
- return mState.magFilter;
-}
-
-void Sampler::setWrapS(GLenum wrapS)
-{
- mState.wrapS = wrapS;
-}
-
-GLenum Sampler::getWrapS() const
-{
- return mState.wrapS;
-}
-
-void Sampler::setWrapT(GLenum wrapT)
-{
- mState.wrapT = wrapT;
-}
-
-GLenum Sampler::getWrapT() const
-{
- return mState.wrapT;
-}
-
-void Sampler::setWrapR(GLenum wrapR)
-{
- mState.wrapR = wrapR;
-}
-
-GLenum Sampler::getWrapR() const
-{
- return mState.wrapR;
-}
-
-void Sampler::setMaxAnisotropy(float maxAnisotropy)
-{
- mState.maxAnisotropy = maxAnisotropy;
-}
-
-float Sampler::getMaxAnisotropy() const
-{
- return mState.maxAnisotropy;
-}
-
-void Sampler::setMinLod(GLfloat minLod)
-{
- mState.minLod = minLod;
-}
-
-GLfloat Sampler::getMinLod() const
-{
- return mState.minLod;
-}
-
-void Sampler::setMaxLod(GLfloat maxLod)
-{
- mState.maxLod = maxLod;
-}
-
-GLfloat Sampler::getMaxLod() const
-{
- return mState.maxLod;
-}
-
-void Sampler::setCompareMode(GLenum compareMode)
-{
- mState.compareMode = compareMode;
-}
-
-GLenum Sampler::getCompareMode() const
-{
- return mState.compareMode;
-}
-
-void Sampler::setCompareFunc(GLenum compareFunc)
-{
- mState.compareFunc = compareFunc;
-}
-
-GLenum Sampler::getCompareFunc() const
-{
- return mState.compareFunc;
-}
-
-void Sampler::setSRGBDecode(GLenum sRGBDecode)
-{
- mState.sRGBDecode = sRGBDecode;
-}
-
-GLenum Sampler::getSRGBDecode() const
-{
- return mState.sRGBDecode;
-}
-
-const SamplerState &Sampler::getSamplerState() const
-{
- return mState;
-}
-
-rx::SamplerImpl *Sampler::getImplementation() const
-{
- return mImpl;
-}
-
-void Sampler::syncState(const Context *context)
-{
- // TODO(jmadill): Use actual dirty bits for sampler.
- mImpl->syncState(context);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Sampler.h b/src/3rdparty/angle/src/libANGLE/Sampler.h
deleted file mode 100644
index cd34273b44..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Sampler.h
+++ /dev/null
@@ -1,85 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Sampler.h : Defines the Sampler class, which represents a GLES 3
-// sampler object. Sampler objects store some state needed to sample textures.
-
-#ifndef LIBANGLE_SAMPLER_H_
-#define LIBANGLE_SAMPLER_H_
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/RefCountObject.h"
-
-namespace rx
-{
-class GLImplFactory;
-class SamplerImpl;
-}
-
-namespace gl
-{
-
-class Sampler final : public RefCountObject, public LabeledObject
-{
- public:
- Sampler(rx::GLImplFactory *factory, GLuint id);
- ~Sampler() override;
-
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- void setMinFilter(GLenum minFilter);
- GLenum getMinFilter() const;
-
- void setMagFilter(GLenum magFilter);
- GLenum getMagFilter() const;
-
- void setWrapS(GLenum wrapS);
- GLenum getWrapS() const;
-
- void setWrapT(GLenum wrapT);
- GLenum getWrapT() const;
-
- void setWrapR(GLenum wrapR);
- GLenum getWrapR() const;
-
- void setMaxAnisotropy(float maxAnisotropy);
- float getMaxAnisotropy() const;
-
- void setMinLod(GLfloat minLod);
- GLfloat getMinLod() const;
-
- void setMaxLod(GLfloat maxLod);
- GLfloat getMaxLod() const;
-
- void setCompareMode(GLenum compareMode);
- GLenum getCompareMode() const;
-
- void setCompareFunc(GLenum compareFunc);
- GLenum getCompareFunc() const;
-
- void setSRGBDecode(GLenum sRGBDecode);
- GLenum getSRGBDecode() const;
-
- const SamplerState &getSamplerState() const;
-
- rx::SamplerImpl *getImplementation() const;
-
- void syncState(const Context *context);
-
- private:
- SamplerState mState;
- rx::SamplerImpl *mImpl;
-
- std::string mLabel;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_SAMPLER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Shader.cpp b/src/3rdparty/angle/src/libANGLE/Shader.cpp
deleted file mode 100644
index 94c4f3c705..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Shader.cpp
+++ /dev/null
@@ -1,561 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Shader.cpp: Implements the gl::Shader class and its derived classes
-// VertexShader and FragmentShader. Implements GL shader objects and related
-// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
-
-#include "libANGLE/Shader.h"
-
-#include <sstream>
-
-#include "common/utilities.h"
-#include "GLSLANG/ShaderLang.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Compiler.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/ShaderImpl.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/Context.h"
-
-namespace gl
-{
-
-namespace
-{
-template <typename VarT>
-std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
-{
- ASSERT(variableList);
- std::vector<VarT> result;
- for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
- {
- const VarT &var = variableList->at(varIndex);
- if (var.staticUse)
- {
- result.push_back(var);
- }
- }
- return result;
-}
-
-template <typename VarT>
-const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
-{
- ASSERT(variableList);
- return *variableList;
-}
-
-} // anonymous namespace
-
-// true if varying x has a higher priority in packing than y
-bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
-{
- if (x.type == y.type)
- {
- return x.getArraySizeProduct() > y.getArraySizeProduct();
- }
-
- // Special case for handling structs: we sort these to the end of the list
- if (x.type == GL_NONE)
- {
- return false;
- }
-
- if (y.type == GL_NONE)
- {
- return true;
- }
-
- return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
-}
-
-ShaderState::ShaderState(GLenum shaderType)
- : mLabel(),
- mShaderType(shaderType),
- mShaderVersion(100),
- mNumViews(-1),
- mGeometryShaderInputPrimitiveType(GL_INVALID_VALUE),
- mGeometryShaderOutputPrimitiveType(GL_INVALID_VALUE),
- mGeometryShaderInvocations(1),
- mGeometryShaderMaxVertices(-1),
- mCompileStatus(CompileStatus::NOT_COMPILED)
-{
- mLocalSize.fill(-1);
-}
-
-ShaderState::~ShaderState()
-{
-}
-
-Shader::Shader(ShaderProgramManager *manager,
- rx::GLImplFactory *implFactory,
- const gl::Limitations &rendererLimitations,
- GLenum type,
- GLuint handle)
- : mState(type),
- mImplementation(implFactory->createShader(mState)),
- mRendererLimitations(rendererLimitations),
- mHandle(handle),
- mType(type),
- mRefCount(0),
- mDeleteStatus(false),
- mResourceManager(manager)
-{
- ASSERT(mImplementation);
-}
-
-void Shader::onDestroy(const gl::Context *context)
-{
- mBoundCompiler.set(context, nullptr);
- mImplementation.reset(nullptr);
- delete this;
-}
-
-Shader::~Shader()
-{
- ASSERT(!mImplementation);
-}
-
-void Shader::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &Shader::getLabel() const
-{
- return mState.mLabel;
-}
-
-GLuint Shader::getHandle() const
-{
- return mHandle;
-}
-
-void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
-{
- std::ostringstream stream;
-
- for (int i = 0; i < count; i++)
- {
- if (length == nullptr || length[i] < 0)
- {
- stream.write(string[i], strlen(string[i]));
- }
- else
- {
- stream.write(string[i], length[i]);
- }
- }
-
- mState.mSource = stream.str();
-}
-
-int Shader::getInfoLogLength(const Context *context)
-{
- resolveCompile(context);
- if (mInfoLog.empty())
- {
- return 0;
- }
-
- return (static_cast<int>(mInfoLog.length()) + 1);
-}
-
-void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
-{
- resolveCompile(context);
-
- int index = 0;
-
- if (bufSize > 0)
- {
- index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
- memcpy(infoLog, mInfoLog.c_str(), index);
-
- infoLog[index] = '\0';
- }
-
- if (length)
- {
- *length = index;
- }
-}
-
-int Shader::getSourceLength() const
-{
- return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
-}
-
-int Shader::getTranslatedSourceLength(const Context *context)
-{
- resolveCompile(context);
-
- if (mState.mTranslatedSource.empty())
- {
- return 0;
- }
-
- return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
-}
-
-int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
-{
- resolveCompile(context);
-
- const std::string &debugInfo = mImplementation->getDebugInfo();
- if (debugInfo.empty())
- {
- return 0;
- }
-
- return (static_cast<int>(debugInfo.length()) + 1);
-}
-
-// static
-void Shader::GetSourceImpl(const std::string &source,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer)
-{
- int index = 0;
-
- if (bufSize > 0)
- {
- index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
- memcpy(buffer, source.c_str(), index);
-
- buffer[index] = '\0';
- }
-
- if (length)
- {
- *length = index;
- }
-}
-
-void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
-{
- GetSourceImpl(mState.mSource, bufSize, length, buffer);
-}
-
-void Shader::getTranslatedSource(const Context *context,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer)
-{
- GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
-}
-
-const std::string &Shader::getTranslatedSource(const Context *context)
-{
- resolveCompile(context);
- return mState.mTranslatedSource;
-}
-
-void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer)
-{
- resolveCompile(context);
- const std::string &debugInfo = mImplementation->getDebugInfo();
- GetSourceImpl(debugInfo, bufSize, length, buffer);
-}
-
-void Shader::compile(const Context *context)
-{
- mState.mTranslatedSource.clear();
- mInfoLog.clear();
- mState.mShaderVersion = 100;
- mState.mInputVaryings.clear();
- mState.mOutputVaryings.clear();
- mState.mUniforms.clear();
- mState.mUniformBlocks.clear();
- mState.mShaderStorageBlocks.clear();
- mState.mActiveAttributes.clear();
- mState.mActiveOutputVariables.clear();
- mState.mNumViews = -1;
- mState.mGeometryShaderInputPrimitiveType = GL_INVALID_VALUE;
- mState.mGeometryShaderOutputPrimitiveType = GL_INVALID_VALUE;
- mState.mGeometryShaderInvocations = 1;
- mState.mGeometryShaderMaxVertices = -1;
-
- mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
- mBoundCompiler.set(context, context->getCompiler());
-
- // Cache the compile source and options for compilation. Must be done now, since the source
- // can change before the link call or another call that resolves the compile.
-
- std::stringstream sourceStream;
-
- mLastCompileOptions =
- mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
- mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
- mLastCompiledSource = sourceStream.str();
-
- // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
- if (context->getExtensions().webglCompatibility)
- {
- mLastCompileOptions |= SH_INIT_GL_POSITION;
- mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
- mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
- mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
- }
-
- // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
- // in fragment shaders. Shader compilation will fail. To provide a better error message we can
- // instruct the compiler to pre-validate.
- if (mRendererLimitations.shadersRequireIndexedLoopValidation)
- {
- mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
- }
-}
-
-void Shader::resolveCompile(const Context *context)
-{
- if (!mState.compilePending())
- {
- return;
- }
-
- ASSERT(mBoundCompiler.get());
- ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
-
- std::vector<const char *> srcStrings;
-
- if (!mLastCompiledSourcePath.empty())
- {
- srcStrings.push_back(mLastCompiledSourcePath.c_str());
- }
-
- srcStrings.push_back(mLastCompiledSource.c_str());
-
- if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
- {
- mInfoLog = sh::GetInfoLog(compilerHandle);
- WARN() << std::endl << mInfoLog;
- mState.mCompileStatus = CompileStatus::NOT_COMPILED;
- return;
- }
-
- mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
-
-#if !defined(NDEBUG)
- // Prefix translated shader with commented out un-translated shader.
- // Useful in diagnostics tools which capture the shader source.
- std::ostringstream shaderStream;
- shaderStream << "// GLSL\n";
- shaderStream << "//\n";
-
- std::istringstream inputSourceStream(mState.mSource);
- std::string line;
- while (std::getline(inputSourceStream, line))
- {
- // Remove null characters from the source line
- line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
-
- shaderStream << "// " << line << std::endl;
- }
- shaderStream << "\n\n";
- shaderStream << mState.mTranslatedSource;
- mState.mTranslatedSource = shaderStream.str();
-#endif // !defined(NDEBUG)
-
- // Gather the shader information
- mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
-
- mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
- mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle));
- mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle));
-
- switch (mState.mShaderType)
- {
- case GL_COMPUTE_SHADER:
- {
- mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
- break;
- }
- case GL_VERTEX_SHADER:
- {
- {
- mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
- mState.mActiveAttributes =
- GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
- mState.mNumViews = sh::GetVertexShaderNumViews(compilerHandle);
- }
- break;
- }
- case GL_FRAGMENT_SHADER:
- {
- mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
- // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
- std::sort(mState.mInputVaryings.begin(), mState.mInputVaryings.end(), CompareShaderVar);
- mState.mActiveOutputVariables =
- GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
- break;
- }
- case GL_GEOMETRY_SHADER_EXT:
- {
- mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
- mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
-
- mState.mGeometryShaderInputPrimitiveType =
- sh::GetGeometryShaderInputPrimitiveType(compilerHandle);
- mState.mGeometryShaderOutputPrimitiveType =
- sh::GetGeometryShaderOutputPrimitiveType(compilerHandle);
- mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle);
- mState.mGeometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- ASSERT(!mState.mTranslatedSource.empty());
-
- bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
- mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
-}
-
-void Shader::addRef()
-{
- mRefCount++;
-}
-
-void Shader::release(const Context *context)
-{
- mRefCount--;
-
- if (mRefCount == 0 && mDeleteStatus)
- {
- mResourceManager->deleteShader(context, mHandle);
- }
-}
-
-unsigned int Shader::getRefCount() const
-{
- return mRefCount;
-}
-
-bool Shader::isFlaggedForDeletion() const
-{
- return mDeleteStatus;
-}
-
-void Shader::flagForDeletion()
-{
- mDeleteStatus = true;
-}
-
-bool Shader::isCompiled(const Context *context)
-{
- resolveCompile(context);
- return mState.mCompileStatus == CompileStatus::COMPILED;
-}
-
-int Shader::getShaderVersion(const Context *context)
-{
- resolveCompile(context);
- return mState.mShaderVersion;
-}
-
-const std::vector<sh::Varying> &Shader::getInputVaryings(const Context *context)
-{
- resolveCompile(context);
- return mState.getInputVaryings();
-}
-
-const std::vector<sh::Varying> &Shader::getOutputVaryings(const Context *context)
-{
- resolveCompile(context);
- return mState.getOutputVaryings();
-}
-
-const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
-{
- resolveCompile(context);
- return mState.getUniforms();
-}
-
-const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context)
-{
- resolveCompile(context);
- return mState.getUniformBlocks();
-}
-
-const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context)
-{
- resolveCompile(context);
- return mState.getShaderStorageBlocks();
-}
-
-const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
-{
- resolveCompile(context);
- return mState.getActiveAttributes();
-}
-
-const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
-{
- resolveCompile(context);
- return mState.getActiveOutputVariables();
-}
-
-std::string Shader::getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
- const Context *context)
-{
- // TODO(jiawei.shao@intel.com): support transform feedback on geometry shader.
- ASSERT(mState.getShaderType() == GL_VERTEX_SHADER);
- const auto &varyings = getOutputVaryings(context);
- auto bracketPos = tfVaryingName.find("[");
- if (bracketPos != std::string::npos)
- {
- auto tfVaryingBaseName = tfVaryingName.substr(0, bracketPos);
- for (const auto &varying : varyings)
- {
- if (varying.name == tfVaryingBaseName)
- {
- std::string mappedNameWithArrayIndex =
- varying.mappedName + tfVaryingName.substr(bracketPos);
- return mappedNameWithArrayIndex;
- }
- }
- }
- else
- {
- for (const auto &varying : varyings)
- {
- if (varying.name == tfVaryingName)
- {
- return varying.mappedName;
- }
- }
- }
- UNREACHABLE();
- return std::string();
-}
-
-const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
-{
- resolveCompile(context);
- return mState.mLocalSize;
-}
-
-int Shader::getNumViews(const Context *context)
-{
- resolveCompile(context);
- return mState.mNumViews;
-}
-
-const std::string &Shader::getCompilerResourcesString() const
-{
- ASSERT(mBoundCompiler.get());
- return mBoundCompiler->getBuiltinResourcesString(mState.mShaderType);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Shader.h b/src/3rdparty/angle/src/libANGLE/Shader.h
deleted file mode 100644
index 4b6be4696d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Shader.h
+++ /dev/null
@@ -1,212 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Shader.h: Defines the abstract gl::Shader class and its concrete derived
-// classes VertexShader and FragmentShader. Implements GL shader objects and
-// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
-// 3.8 page 84.
-
-#ifndef LIBANGLE_SHADER_H_
-#define LIBANGLE_SHADER_H_
-
-#include <list>
-#include <memory>
-#include <string>
-#include <vector>
-
-#include "angle_gl.h"
-#include <GLSLANG/ShaderLang.h>
-
-#include "common/Optional.h"
-#include "common/angleutils.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-class GLImplFactory;
-class ShaderImpl;
-class ShaderSh;
-}
-
-namespace gl
-{
-class Compiler;
-class ContextState;
-struct Limitations;
-class ShaderProgramManager;
-class Context;
-
-// We defer the compile until link time, or until properties are queried.
-enum class CompileStatus
-{
- NOT_COMPILED,
- COMPILE_REQUESTED,
- COMPILED,
-};
-
-class ShaderState final : angle::NonCopyable
-{
- public:
- ShaderState(GLenum shaderType);
- ~ShaderState();
-
- const std::string &getLabel() const { return mLabel; }
-
- const std::string &getSource() const { return mSource; }
- const std::string &getTranslatedSource() const { return mTranslatedSource; }
-
- GLenum getShaderType() const { return mShaderType; }
- int getShaderVersion() const { return mShaderVersion; }
-
- const std::vector<sh::Varying> &getInputVaryings() const { return mInputVaryings; }
- const std::vector<sh::Varying> &getOutputVaryings() const { return mOutputVaryings; }
- const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
- const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
- const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
- {
- return mShaderStorageBlocks;
- }
- const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
- const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
- {
- return mActiveOutputVariables;
- }
-
- bool compilePending() const { return mCompileStatus == CompileStatus::COMPILE_REQUESTED; }
-
- private:
- friend class Shader;
-
- std::string mLabel;
-
- GLenum mShaderType;
- int mShaderVersion;
- std::string mTranslatedSource;
- std::string mSource;
-
- sh::WorkGroupSize mLocalSize;
-
- std::vector<sh::Varying> mInputVaryings;
- std::vector<sh::Varying> mOutputVaryings;
- std::vector<sh::Uniform> mUniforms;
- std::vector<sh::InterfaceBlock> mUniformBlocks;
- std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
- std::vector<sh::Attribute> mActiveAttributes;
- std::vector<sh::OutputVariable> mActiveOutputVariables;
-
- // ANGLE_multiview.
- int mNumViews;
-
- // Geometry Shader.
- GLenum mGeometryShaderInputPrimitiveType;
- GLenum mGeometryShaderOutputPrimitiveType;
- int mGeometryShaderInvocations;
- int mGeometryShaderMaxVertices;
-
- // Indicates if this shader has been successfully compiled
- CompileStatus mCompileStatus;
-};
-
-class Shader final : angle::NonCopyable, public LabeledObject
-{
- public:
- Shader(ShaderProgramManager *manager,
- rx::GLImplFactory *implFactory,
- const gl::Limitations &rendererLimitations,
- GLenum type,
- GLuint handle);
-
- void onDestroy(const Context *context);
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- GLenum getType() const { return mType; }
- GLuint getHandle() const;
-
- rx::ShaderImpl *getImplementation() const { return mImplementation.get(); }
-
- void setSource(GLsizei count, const char *const *string, const GLint *length);
- int getInfoLogLength(const Context *context);
- void getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog);
- int getSourceLength() const;
- const std::string &getSourceString() const { return mState.getSource(); }
- void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
- int getTranslatedSourceLength(const Context *context);
- int getTranslatedSourceWithDebugInfoLength(const Context *context);
- const std::string &getTranslatedSource(const Context *context);
- void getTranslatedSource(const Context *context,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer);
- void getTranslatedSourceWithDebugInfo(const Context *context,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer);
-
- void compile(const Context *context);
- bool isCompiled(const Context *context);
-
- void addRef();
- void release(const Context *context);
- unsigned int getRefCount() const;
- bool isFlaggedForDeletion() const;
- void flagForDeletion();
-
- int getShaderVersion(const Context *context);
-
- const std::vector<sh::Varying> &getInputVaryings(const Context *context);
- const std::vector<sh::Varying> &getOutputVaryings(const Context *context);
- const std::vector<sh::Uniform> &getUniforms(const Context *context);
- const std::vector<sh::InterfaceBlock> &getUniformBlocks(const Context *context);
- const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks(const Context *context);
- const std::vector<sh::Attribute> &getActiveAttributes(const Context *context);
- const std::vector<sh::OutputVariable> &getActiveOutputVariables(const Context *context);
-
- // Returns mapped name of a transform feedback varying. The original name may contain array
- // brackets with an index inside, which will get copied to the mapped name. The varying must be
- // known to be declared in the shader.
- std::string getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
- const Context *context);
-
- const sh::WorkGroupSize &getWorkGroupSize(const Context *context);
-
- int getNumViews(const Context *context);
-
- const std::string &getCompilerResourcesString() const;
-
- private:
- ~Shader() override;
- static void GetSourceImpl(const std::string &source,
- GLsizei bufSize,
- GLsizei *length,
- char *buffer);
-
- void resolveCompile(const Context *context);
-
- ShaderState mState;
- std::string mLastCompiledSource;
- std::string mLastCompiledSourcePath;
- ShCompileOptions mLastCompileOptions;
- std::unique_ptr<rx::ShaderImpl> mImplementation;
- const gl::Limitations &mRendererLimitations;
- const GLuint mHandle;
- const GLenum mType;
- unsigned int mRefCount; // Number of program objects this shader is attached to
- bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
- std::string mInfoLog;
-
- // We keep a reference to the translator in order to defer compiles while preserving settings.
- BindingPointer<Compiler> mBoundCompiler;
-
- ShaderProgramManager *mResourceManager;
-};
-
-bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y);
-} // namespace gl
-
-#endif // LIBANGLE_SHADER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h b/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h
deleted file mode 100644
index 6a608a697e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h
+++ /dev/null
@@ -1,174 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SizedMRUCache.h: A hashing map that stores blobs of sized, untyped data.
-
-#ifndef LIBANGLE_SIZED_MRU_CACHE_H_
-#define LIBANGLE_SIZED_MRU_CACHE_H_
-
-#include <anglebase/containers/mru_cache.h>
-#include "common/third_party/smhasher/src/PMurHash.h"
-
-namespace angle
-{
-
-template <typename Key, typename Value>
-class SizedMRUCache final : angle::NonCopyable
-{
- public:
- SizedMRUCache(size_t maximumTotalSize)
- : mMaximumTotalSize(maximumTotalSize),
- mCurrentSize(0),
- mStore(SizedMRUCacheStore::NO_AUTO_EVICT)
- {
- }
-
- // Returns nullptr on failure.
- const Value *put(const Key &key, Value &&value, size_t size)
- {
- if (size > mMaximumTotalSize)
- {
- return nullptr;
- }
-
- // Check for existing key.
- eraseByKey(key);
-
- auto retVal = mStore.Put(key, ValueAndSize(std::move(value), size));
- mCurrentSize += size;
-
- shrinkToSize(mMaximumTotalSize);
-
- return &retVal->second.value;
- }
-
- bool get(const Key &key, const Value **valueOut)
- {
- const auto &iter = mStore.Get(key);
- if (iter == mStore.end())
- {
- return false;
- }
- *valueOut = &iter->second.value;
- return true;
- }
-
- bool getAt(size_t index, Key *keyOut, const Value **valueOut)
- {
- if (index < mStore.size())
- {
- auto it = mStore.begin();
- std::advance(it, index);
- *keyOut = it->first;
- *valueOut = &it->second.value;
- return true;
- }
- *valueOut = nullptr;
- return false;
- }
-
- bool empty() const { return mStore.empty(); }
-
- void clear()
- {
- mStore.Clear();
- mCurrentSize = 0;
- }
-
- bool eraseByKey(const Key &key)
- {
- // Check for existing key.
- auto existing = mStore.Peek(key);
- if (existing != mStore.end())
- {
- mCurrentSize -= existing->second.size;
- mStore.Erase(existing);
- return true;
- }
-
- return false;
- }
-
- size_t entryCount() const { return mStore.size(); }
-
- size_t size() const { return mCurrentSize; }
-
- // Also discards the cache contents.
- void resize(size_t maximumTotalSize)
- {
- clear();
- mMaximumTotalSize = maximumTotalSize;
- }
-
- // Reduce current memory usage.
- size_t shrinkToSize(size_t limit)
- {
- size_t initialSize = mCurrentSize;
-
- while (mCurrentSize > limit)
- {
- ASSERT(!mStore.empty());
- auto iter = mStore.rbegin();
- mCurrentSize -= iter->second.size;
- mStore.Erase(iter);
- }
-
- return (initialSize - mCurrentSize);
- }
-
- size_t maxSize() const { return mMaximumTotalSize; }
-
- private:
- struct ValueAndSize
- {
- ValueAndSize() : value(), size(0) {}
- ValueAndSize(Value &&value, size_t size) : value(std::move(value)), size(size) {}
- ValueAndSize(ValueAndSize &&other) : ValueAndSize() { *this = std::move(other); }
- ValueAndSize &operator=(ValueAndSize &&other)
- {
- std::swap(value, other.value);
- std::swap(size, other.size);
- return *this;
- }
-
- Value value;
- size_t size;
- };
-
- using SizedMRUCacheStore = base::HashingMRUCache<Key, ValueAndSize>;
-
- size_t mMaximumTotalSize;
- size_t mCurrentSize;
- SizedMRUCacheStore mStore;
-};
-
-// Helper function used in a few places.
-template <typename T>
-void TrimCache(size_t maxStates, size_t gcLimit, const char *name, T *cache)
-{
- const size_t kGarbageCollectionLimit = maxStates / 2 + gcLimit;
-
- if (cache->size() >= kGarbageCollectionLimit)
- {
- WARN() << "Overflowed the " << name << " cache limit of " << (maxStates / 2)
- << " elements, removing the least recently used to make room.";
- cache->ShrinkToSize(maxStates / 2);
- }
-}
-
-// Computes a hash of struct "key". Any structs passed to this function must be multiples of
-// 4 bytes, since the PMurhHas32 method can only operate increments of 4-byte words.
-template <typename T>
-std::size_t ComputeGenericHash(const T &key)
-{
- static const unsigned int seed = 0xABCDEF98;
-
- // We can't support "odd" alignments.
- static_assert(sizeof(key) % 4 == 0, "ComputeGenericHash requires aligned types");
- return PMurHash32(seed, &key, sizeof(T));
-}
-
-} // namespace angle
-#endif // LIBANGLE_SIZED_MRU_CACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/State.cpp b/src/3rdparty/angle/src/libANGLE/State.cpp
deleted file mode 100644
index f87e963710..0000000000
--- a/src/3rdparty/angle/src/libANGLE/State.cpp
+++ /dev/null
@@ -1,2433 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// State.cpp: Implements the State class, encapsulating raw GL state.
-
-#include "libANGLE/State.h"
-
-#include <limits>
-#include <string.h>
-
-#include "common/bitset_utils.h"
-#include "common/mathutil.h"
-#include "common/matrix_utils.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/renderer/ContextImpl.h"
-
-namespace
-{
-
-GLenum ActiveQueryType(const GLenum type)
-{
- return (type == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) ? GL_ANY_SAMPLES_PASSED : type;
-}
-
-} // anonymous namepace
-
-namespace gl
-{
-
-State::State()
- : mMaxDrawBuffers(0),
- mMaxCombinedTextureImageUnits(0),
- mDepthClearValue(0),
- mStencilClearValue(0),
- mScissorTest(false),
- mSampleCoverage(false),
- mSampleCoverageValue(0),
- mSampleCoverageInvert(false),
- mSampleMask(false),
- mMaxSampleMaskWords(0),
- mStencilRef(0),
- mStencilBackRef(0),
- mLineWidth(0),
- mGenerateMipmapHint(GL_NONE),
- mFragmentShaderDerivativeHint(GL_NONE),
- mBindGeneratesResource(true),
- mClientArraysEnabled(true),
- mNearZ(0),
- mFarZ(0),
- mReadFramebuffer(nullptr),
- mDrawFramebuffer(nullptr),
- mProgram(nullptr),
- mVertexArray(nullptr),
- mActiveSampler(0),
- mPrimitiveRestart(false),
- mMultiSampling(false),
- mSampleAlphaToOne(false),
- mFramebufferSRGB(true),
- mRobustResourceInit(false),
- mProgramBinaryCacheEnabled(false)
-{
-}
-
-State::~State()
-{
-}
-
-void State::initialize(const Context *context,
- bool debug,
- bool bindGeneratesResource,
- bool clientArraysEnabled,
- bool robustResourceInit,
- bool programBinaryCacheEnabled)
-{
- const Caps &caps = context->getCaps();
- const Extensions &extensions = context->getExtensions();
- const Extensions &nativeExtensions = context->getImplementation()->getNativeExtensions();
- const Version &clientVersion = context->getClientVersion();
-
- mMaxDrawBuffers = caps.maxDrawBuffers;
- mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
-
- setColorClearValue(0.0f, 0.0f, 0.0f, 0.0f);
-
- mDepthClearValue = 1.0f;
- mStencilClearValue = 0;
-
- mScissorTest = false;
- mScissor.x = 0;
- mScissor.y = 0;
- mScissor.width = 0;
- mScissor.height = 0;
-
- mBlendColor.red = 0;
- mBlendColor.green = 0;
- mBlendColor.blue = 0;
- mBlendColor.alpha = 0;
-
- mStencilRef = 0;
- mStencilBackRef = 0;
-
- mSampleCoverage = false;
- mSampleCoverageValue = 1.0f;
- mSampleCoverageInvert = false;
-
- mMaxSampleMaskWords = caps.maxSampleMaskWords;
- mSampleMask = false;
- mSampleMaskValues.fill(~GLbitfield(0));
-
- mGenerateMipmapHint = GL_DONT_CARE;
- mFragmentShaderDerivativeHint = GL_DONT_CARE;
-
- mBindGeneratesResource = bindGeneratesResource;
- mClientArraysEnabled = clientArraysEnabled;
-
- mLineWidth = 1.0f;
-
- mViewport.x = 0;
- mViewport.y = 0;
- mViewport.width = 0;
- mViewport.height = 0;
- mNearZ = 0.0f;
- mFarZ = 1.0f;
-
- mBlend.colorMaskRed = true;
- mBlend.colorMaskGreen = true;
- mBlend.colorMaskBlue = true;
- mBlend.colorMaskAlpha = true;
-
- mActiveSampler = 0;
-
- mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
-
- mUniformBuffers.resize(caps.maxUniformBufferBindings);
-
- mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
- mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
- if (clientVersion >= Version(3, 0))
- {
- // TODO: These could also be enabled via extension
- mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
- mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
- }
- if (clientVersion >= Version(3, 1))
- {
- mSamplerTextures[GL_TEXTURE_2D_MULTISAMPLE].resize(caps.maxCombinedTextureImageUnits);
-
- mAtomicCounterBuffers.resize(caps.maxAtomicCounterBufferBindings);
- mShaderStorageBuffers.resize(caps.maxShaderStorageBufferBindings);
- mImageUnits.resize(caps.maxImageUnits);
- }
- if (nativeExtensions.textureRectangle)
- {
- mSamplerTextures[GL_TEXTURE_RECTANGLE_ANGLE].resize(caps.maxCombinedTextureImageUnits);
- }
- if (nativeExtensions.eglImageExternal || nativeExtensions.eglStreamConsumerExternal)
- {
- mSamplerTextures[GL_TEXTURE_EXTERNAL_OES].resize(caps.maxCombinedTextureImageUnits);
- }
- mCompleteTextureCache.resize(caps.maxCombinedTextureImageUnits, nullptr);
- mCompleteTextureBindings.reserve(caps.maxCombinedTextureImageUnits);
- mCachedTexturesInitState = InitState::MayNeedInit;
- for (uint32_t textureIndex = 0; textureIndex < caps.maxCombinedTextureImageUnits;
- ++textureIndex)
- {
- mCompleteTextureBindings.emplace_back(OnAttachmentDirtyBinding(this, textureIndex));
- }
-
- mSamplers.resize(caps.maxCombinedTextureImageUnits);
-
- mActiveQueries[GL_ANY_SAMPLES_PASSED].set(context, nullptr);
- mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(context, nullptr);
- mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(context, nullptr);
- mActiveQueries[GL_TIME_ELAPSED_EXT].set(context, nullptr);
- mActiveQueries[GL_COMMANDS_COMPLETED_CHROMIUM].set(context, nullptr);
-
- mProgram = nullptr;
-
- mReadFramebuffer = nullptr;
- mDrawFramebuffer = nullptr;
-
- mPrimitiveRestart = false;
-
- mDebug.setOutputEnabled(debug);
- mDebug.setMaxLoggedMessages(extensions.maxDebugLoggedMessages);
-
- mMultiSampling = true;
- mSampleAlphaToOne = false;
-
- mCoverageModulation = GL_NONE;
-
- angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
- angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
- mPathStencilFunc = GL_ALWAYS;
- mPathStencilRef = 0;
- mPathStencilMask = std::numeric_limits<GLuint>::max();
-
- mRobustResourceInit = robustResourceInit;
- mProgramBinaryCacheEnabled = programBinaryCacheEnabled;
-}
-
-void State::reset(const Context *context)
-{
- for (auto &bindingVec : mSamplerTextures)
- {
- TextureBindingVector &textureVector = bindingVec.second;
- for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
- {
- textureVector[textureIdx].set(context, nullptr);
- }
- }
- for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
- {
- mSamplers[samplerIdx].set(context, nullptr);
- }
-
- for (auto &imageUnit : mImageUnits)
- {
- imageUnit.texture.set(context, nullptr);
- imageUnit.level = 0;
- imageUnit.layered = false;
- imageUnit.layer = 0;
- imageUnit.access = GL_READ_ONLY;
- imageUnit.format = GL_R32UI;
- }
-
- mRenderbuffer.set(context, nullptr);
-
- for (auto type : angle::AllEnums<BufferBinding>())
- {
- mBoundBuffers[type].set(context, nullptr);
- }
-
- if (mProgram)
- {
- mProgram->release(context);
- }
- mProgram = nullptr;
-
- mProgramPipeline.set(context, nullptr);
-
- mTransformFeedback.set(context, nullptr);
-
- for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
- {
- i->second.set(context, nullptr);
- }
-
- for (auto &buf : mUniformBuffers)
- {
- buf.set(context, nullptr);
- }
-
- for (auto &buf : mAtomicCounterBuffers)
- {
- buf.set(context, nullptr);
- }
-
- for (auto &buf : mShaderStorageBuffers)
- {
- buf.set(context, nullptr);
- }
-
- angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
- angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
- mPathStencilFunc = GL_ALWAYS;
- mPathStencilRef = 0;
- mPathStencilMask = std::numeric_limits<GLuint>::max();
-
- // TODO(jmadill): Is this necessary?
- setAllDirtyBits();
-}
-
-const RasterizerState &State::getRasterizerState() const
-{
- return mRasterizer;
-}
-
-const BlendState &State::getBlendState() const
-{
- return mBlend;
-}
-
-const DepthStencilState &State::getDepthStencilState() const
-{
- return mDepthStencil;
-}
-
-void State::setColorClearValue(float red, float green, float blue, float alpha)
-{
- mColorClearValue.red = red;
- mColorClearValue.green = green;
- mColorClearValue.blue = blue;
- mColorClearValue.alpha = alpha;
- mDirtyBits.set(DIRTY_BIT_CLEAR_COLOR);
-}
-
-void State::setDepthClearValue(float depth)
-{
- mDepthClearValue = depth;
- mDirtyBits.set(DIRTY_BIT_CLEAR_DEPTH);
-}
-
-void State::setStencilClearValue(int stencil)
-{
- mStencilClearValue = stencil;
- mDirtyBits.set(DIRTY_BIT_CLEAR_STENCIL);
-}
-
-void State::setColorMask(bool red, bool green, bool blue, bool alpha)
-{
- mBlend.colorMaskRed = red;
- mBlend.colorMaskGreen = green;
- mBlend.colorMaskBlue = blue;
- mBlend.colorMaskAlpha = alpha;
- mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
-}
-
-void State::setDepthMask(bool mask)
-{
- mDepthStencil.depthMask = mask;
- mDirtyBits.set(DIRTY_BIT_DEPTH_MASK);
-}
-
-bool State::isRasterizerDiscardEnabled() const
-{
- return mRasterizer.rasterizerDiscard;
-}
-
-void State::setRasterizerDiscard(bool enabled)
-{
- mRasterizer.rasterizerDiscard = enabled;
- mDirtyBits.set(DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
-}
-
-bool State::isCullFaceEnabled() const
-{
- return mRasterizer.cullFace;
-}
-
-void State::setCullFace(bool enabled)
-{
- mRasterizer.cullFace = enabled;
- mDirtyBits.set(DIRTY_BIT_CULL_FACE_ENABLED);
-}
-
-void State::setCullMode(CullFaceMode mode)
-{
- mRasterizer.cullMode = mode;
- mDirtyBits.set(DIRTY_BIT_CULL_FACE);
-}
-
-void State::setFrontFace(GLenum front)
-{
- mRasterizer.frontFace = front;
- mDirtyBits.set(DIRTY_BIT_FRONT_FACE);
-}
-
-bool State::isDepthTestEnabled() const
-{
- return mDepthStencil.depthTest;
-}
-
-void State::setDepthTest(bool enabled)
-{
- mDepthStencil.depthTest = enabled;
- mDirtyBits.set(DIRTY_BIT_DEPTH_TEST_ENABLED);
-}
-
-void State::setDepthFunc(GLenum depthFunc)
-{
- mDepthStencil.depthFunc = depthFunc;
- mDirtyBits.set(DIRTY_BIT_DEPTH_FUNC);
-}
-
-void State::setDepthRange(float zNear, float zFar)
-{
- mNearZ = zNear;
- mFarZ = zFar;
- mDirtyBits.set(DIRTY_BIT_DEPTH_RANGE);
-}
-
-float State::getNearPlane() const
-{
- return mNearZ;
-}
-
-float State::getFarPlane() const
-{
- return mFarZ;
-}
-
-bool State::isBlendEnabled() const
-{
- return mBlend.blend;
-}
-
-void State::setBlend(bool enabled)
-{
- mBlend.blend = enabled;
- mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
-}
-
-void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
-{
- mBlend.sourceBlendRGB = sourceRGB;
- mBlend.destBlendRGB = destRGB;
- mBlend.sourceBlendAlpha = sourceAlpha;
- mBlend.destBlendAlpha = destAlpha;
- mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS);
-}
-
-void State::setBlendColor(float red, float green, float blue, float alpha)
-{
- mBlendColor.red = red;
- mBlendColor.green = green;
- mBlendColor.blue = blue;
- mBlendColor.alpha = alpha;
- mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
-}
-
-void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
-{
- mBlend.blendEquationRGB = rgbEquation;
- mBlend.blendEquationAlpha = alphaEquation;
- mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS);
-}
-
-const ColorF &State::getBlendColor() const
-{
- return mBlendColor;
-}
-
-bool State::isStencilTestEnabled() const
-{
- return mDepthStencil.stencilTest;
-}
-
-void State::setStencilTest(bool enabled)
-{
- mDepthStencil.stencilTest = enabled;
- mDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
-}
-
-void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
-{
- mDepthStencil.stencilFunc = stencilFunc;
- mStencilRef = (stencilRef > 0) ? stencilRef : 0;
- mDepthStencil.stencilMask = stencilMask;
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
-}
-
-void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
-{
- mDepthStencil.stencilBackFunc = stencilBackFunc;
- mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
- mDepthStencil.stencilBackMask = stencilBackMask;
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
-}
-
-void State::setStencilWritemask(GLuint stencilWritemask)
-{
- mDepthStencil.stencilWritemask = stencilWritemask;
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
-}
-
-void State::setStencilBackWritemask(GLuint stencilBackWritemask)
-{
- mDepthStencil.stencilBackWritemask = stencilBackWritemask;
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
-}
-
-void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
-{
- mDepthStencil.stencilFail = stencilFail;
- mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
- mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
-}
-
-void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
-{
- mDepthStencil.stencilBackFail = stencilBackFail;
- mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
- mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
-}
-
-GLint State::getStencilRef() const
-{
- return mStencilRef;
-}
-
-GLint State::getStencilBackRef() const
-{
- return mStencilBackRef;
-}
-
-bool State::isPolygonOffsetFillEnabled() const
-{
- return mRasterizer.polygonOffsetFill;
-}
-
-void State::setPolygonOffsetFill(bool enabled)
-{
- mRasterizer.polygonOffsetFill = enabled;
- mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED);
-}
-
-void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
-{
- // An application can pass NaN values here, so handle this gracefully
- mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
- mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
- mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET);
-}
-
-bool State::isSampleAlphaToCoverageEnabled() const
-{
- return mBlend.sampleAlphaToCoverage;
-}
-
-void State::setSampleAlphaToCoverage(bool enabled)
-{
- mBlend.sampleAlphaToCoverage = enabled;
- mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED);
-}
-
-bool State::isSampleCoverageEnabled() const
-{
- return mSampleCoverage;
-}
-
-void State::setSampleCoverage(bool enabled)
-{
- mSampleCoverage = enabled;
- mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE_ENABLED);
-}
-
-void State::setSampleCoverageParams(GLclampf value, bool invert)
-{
- mSampleCoverageValue = value;
- mSampleCoverageInvert = invert;
- mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE);
-}
-
-GLclampf State::getSampleCoverageValue() const
-{
- return mSampleCoverageValue;
-}
-
-bool State::getSampleCoverageInvert() const
-{
- return mSampleCoverageInvert;
-}
-
-bool State::isSampleMaskEnabled() const
-{
- return mSampleMask;
-}
-
-void State::setSampleMaskEnabled(bool enabled)
-{
- mSampleMask = enabled;
- mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK_ENABLED);
-}
-
-void State::setSampleMaskParams(GLuint maskNumber, GLbitfield mask)
-{
- ASSERT(maskNumber < mMaxSampleMaskWords);
- mSampleMaskValues[maskNumber] = mask;
- // TODO(jmadill): Use a child dirty bit if we ever use more than two words.
- mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK);
-}
-
-GLbitfield State::getSampleMaskWord(GLuint maskNumber) const
-{
- ASSERT(maskNumber < mMaxSampleMaskWords);
- return mSampleMaskValues[maskNumber];
-}
-
-GLuint State::getMaxSampleMaskWords() const
-{
- return mMaxSampleMaskWords;
-}
-
-void State::setSampleAlphaToOne(bool enabled)
-{
- mSampleAlphaToOne = enabled;
- mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_ONE);
-}
-
-bool State::isSampleAlphaToOneEnabled() const
-{
- return mSampleAlphaToOne;
-}
-
-void State::setMultisampling(bool enabled)
-{
- mMultiSampling = enabled;
- mDirtyBits.set(DIRTY_BIT_MULTISAMPLING);
-}
-
-bool State::isMultisamplingEnabled() const
-{
- return mMultiSampling;
-}
-
-bool State::isScissorTestEnabled() const
-{
- return mScissorTest;
-}
-
-void State::setScissorTest(bool enabled)
-{
- mScissorTest = enabled;
- mDirtyBits.set(DIRTY_BIT_SCISSOR_TEST_ENABLED);
-}
-
-void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mScissor.x = x;
- mScissor.y = y;
- mScissor.width = width;
- mScissor.height = height;
- mDirtyBits.set(DIRTY_BIT_SCISSOR);
-}
-
-const Rectangle &State::getScissor() const
-{
- return mScissor;
-}
-
-bool State::isDitherEnabled() const
-{
- return mBlend.dither;
-}
-
-void State::setDither(bool enabled)
-{
- mBlend.dither = enabled;
- mDirtyBits.set(DIRTY_BIT_DITHER_ENABLED);
-}
-
-bool State::isPrimitiveRestartEnabled() const
-{
- return mPrimitiveRestart;
-}
-
-void State::setPrimitiveRestart(bool enabled)
-{
- mPrimitiveRestart = enabled;
- mDirtyBits.set(DIRTY_BIT_PRIMITIVE_RESTART_ENABLED);
-}
-
-void State::setEnableFeature(GLenum feature, bool enabled)
-{
- switch (feature)
- {
- case GL_MULTISAMPLE_EXT: setMultisampling(enabled); break;
- case GL_SAMPLE_ALPHA_TO_ONE_EXT: setSampleAlphaToOne(enabled); break;
- case GL_CULL_FACE: setCullFace(enabled); break;
- case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
- case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
- case GL_SCISSOR_TEST: setScissorTest(enabled); break;
- case GL_STENCIL_TEST: setStencilTest(enabled); break;
- case GL_DEPTH_TEST: setDepthTest(enabled); break;
- case GL_BLEND: setBlend(enabled); break;
- case GL_DITHER: setDither(enabled); break;
- case GL_PRIMITIVE_RESTART_FIXED_INDEX: setPrimitiveRestart(enabled); break;
- case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
- case GL_SAMPLE_MASK:
- setSampleMaskEnabled(enabled);
- break;
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- mDebug.setOutputSynchronous(enabled);
- break;
- case GL_DEBUG_OUTPUT:
- mDebug.setOutputEnabled(enabled);
- break;
- case GL_FRAMEBUFFER_SRGB_EXT:
- setFramebufferSRGB(enabled);
- break;
- default: UNREACHABLE();
- }
-}
-
-bool State::getEnableFeature(GLenum feature) const
-{
- switch (feature)
- {
- case GL_MULTISAMPLE_EXT: return isMultisamplingEnabled();
- case GL_SAMPLE_ALPHA_TO_ONE_EXT: return isSampleAlphaToOneEnabled();
- case GL_CULL_FACE: return isCullFaceEnabled();
- case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
- case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
- case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
- case GL_SCISSOR_TEST: return isScissorTestEnabled();
- case GL_STENCIL_TEST: return isStencilTestEnabled();
- case GL_DEPTH_TEST: return isDepthTestEnabled();
- case GL_BLEND: return isBlendEnabled();
- case GL_DITHER: return isDitherEnabled();
- case GL_PRIMITIVE_RESTART_FIXED_INDEX: return isPrimitiveRestartEnabled();
- case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
- case GL_SAMPLE_MASK:
- return isSampleMaskEnabled();
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- return mDebug.isOutputSynchronous();
- case GL_DEBUG_OUTPUT:
- return mDebug.isOutputEnabled();
- case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
- return isBindGeneratesResourceEnabled();
- case GL_CLIENT_ARRAYS_ANGLE:
- return areClientArraysEnabled();
- case GL_FRAMEBUFFER_SRGB_EXT:
- return getFramebufferSRGB();
- case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- return mRobustResourceInit;
- case GL_PROGRAM_CACHE_ENABLED_ANGLE:
- return mProgramBinaryCacheEnabled;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-void State::setLineWidth(GLfloat width)
-{
- mLineWidth = width;
- mDirtyBits.set(DIRTY_BIT_LINE_WIDTH);
-}
-
-float State::getLineWidth() const
-{
- return mLineWidth;
-}
-
-void State::setGenerateMipmapHint(GLenum hint)
-{
- mGenerateMipmapHint = hint;
- mDirtyBits.set(DIRTY_BIT_GENERATE_MIPMAP_HINT);
-}
-
-void State::setFragmentShaderDerivativeHint(GLenum hint)
-{
- mFragmentShaderDerivativeHint = hint;
- mDirtyBits.set(DIRTY_BIT_SHADER_DERIVATIVE_HINT);
- // TODO: Propagate the hint to shader translator so we can write
- // ddx, ddx_coarse, or ddx_fine depending on the hint.
- // Ignore for now. It is valid for implementations to ignore hint.
-}
-
-bool State::isBindGeneratesResourceEnabled() const
-{
- return mBindGeneratesResource;
-}
-
-bool State::areClientArraysEnabled() const
-{
- return mClientArraysEnabled;
-}
-
-void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mViewport.x = x;
- mViewport.y = y;
- mViewport.width = width;
- mViewport.height = height;
- mDirtyBits.set(DIRTY_BIT_VIEWPORT);
-}
-
-const Rectangle &State::getViewport() const
-{
- return mViewport;
-}
-
-void State::setActiveSampler(unsigned int active)
-{
- mActiveSampler = active;
-}
-
-unsigned int State::getActiveSampler() const
-{
- return static_cast<unsigned int>(mActiveSampler);
-}
-
-void State::setSamplerTexture(const Context *context, GLenum type, Texture *texture)
-{
- mSamplerTextures[type][mActiveSampler].set(context, texture);
- mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
-}
-
-Texture *State::getTargetTexture(GLenum target) const
-{
- return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), target);
-}
-
-Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
-{
- const auto it = mSamplerTextures.find(type);
- ASSERT(it != mSamplerTextures.end());
- ASSERT(sampler < it->second.size());
- return it->second[sampler].get();
-}
-
-GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
-{
- const auto it = mSamplerTextures.find(type);
- ASSERT(it != mSamplerTextures.end());
- ASSERT(sampler < it->second.size());
- return it->second[sampler].id();
-}
-
-void State::detachTexture(const Context *context, const TextureMap &zeroTextures, GLuint texture)
-{
- // Textures have a detach method on State rather than a simple
- // removeBinding, because the zero/null texture objects are managed
- // separately, and don't have to go through the Context's maps or
- // the ResourceManager.
-
- // [OpenGL ES 2.0.24] section 3.8 page 84:
- // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
- // rebound to texture object zero
-
- for (auto &bindingVec : mSamplerTextures)
- {
- GLenum textureType = bindingVec.first;
- TextureBindingVector &textureVector = bindingVec.second;
- for (BindingPointer<Texture> &binding : textureVector)
- {
- if (binding.id() == texture)
- {
- auto it = zeroTextures.find(textureType);
- ASSERT(it != zeroTextures.end());
- // Zero textures are the "default" textures instead of NULL
- binding.set(context, it->second.get());
- mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
- }
- }
- }
-
- for (auto &bindingImageUnit : mImageUnits)
- {
- if (bindingImageUnit.texture.id() == texture)
- {
- bindingImageUnit.texture.set(context, nullptr);
- bindingImageUnit.level = 0;
- bindingImageUnit.layered = false;
- bindingImageUnit.layer = 0;
- bindingImageUnit.access = GL_READ_ONLY;
- bindingImageUnit.format = GL_R32UI;
- break;
- }
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 112:
- // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
- // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
- // image was attached in the currently bound framebuffer.
-
- if (mReadFramebuffer && mReadFramebuffer->detachTexture(context, texture))
- {
- mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- }
-
- if (mDrawFramebuffer && mDrawFramebuffer->detachTexture(context, texture))
- {
- mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- }
-}
-
-void State::initializeZeroTextures(const Context *context, const TextureMap &zeroTextures)
-{
- for (const auto &zeroTexture : zeroTextures)
- {
- auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
-
- for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
- {
- samplerTextureArray[textureUnit].set(context, zeroTexture.second.get());
- }
- }
-}
-
-void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler)
-{
- mSamplers[textureUnit].set(context, sampler);
- mDirtyBits.set(DIRTY_BIT_SAMPLER_BINDINGS);
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
-}
-
-GLuint State::getSamplerId(GLuint textureUnit) const
-{
- ASSERT(textureUnit < mSamplers.size());
- return mSamplers[textureUnit].id();
-}
-
-Sampler *State::getSampler(GLuint textureUnit) const
-{
- return mSamplers[textureUnit].get();
-}
-
-void State::detachSampler(const Context *context, GLuint sampler)
-{
- // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
- // If a sampler object that is currently bound to one or more texture units is
- // deleted, it is as though BindSampler is called once for each texture unit to
- // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
- for (BindingPointer<Sampler> &samplerBinding : mSamplers)
- {
- if (samplerBinding.id() == sampler)
- {
- samplerBinding.set(context, nullptr);
- mDirtyBits.set(DIRTY_BIT_SAMPLER_BINDINGS);
- }
- }
-}
-
-void State::setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer)
-{
- mRenderbuffer.set(context, renderbuffer);
- mDirtyBits.set(DIRTY_BIT_RENDERBUFFER_BINDING);
-}
-
-GLuint State::getRenderbufferId() const
-{
- return mRenderbuffer.id();
-}
-
-Renderbuffer *State::getCurrentRenderbuffer() const
-{
- return mRenderbuffer.get();
-}
-
-void State::detachRenderbuffer(const Context *context, GLuint renderbuffer)
-{
- // [OpenGL ES 2.0.24] section 4.4 page 109:
- // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
- // had been executed with the target RENDERBUFFER and name of zero.
-
- if (mRenderbuffer.id() == renderbuffer)
- {
- setRenderbufferBinding(context, nullptr);
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 111:
- // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
- // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
- // point to which this image was attached in the currently bound framebuffer.
-
- Framebuffer *readFramebuffer = mReadFramebuffer;
- Framebuffer *drawFramebuffer = mDrawFramebuffer;
-
- if (readFramebuffer && readFramebuffer->detachRenderbuffer(context, renderbuffer))
- {
- mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- }
-
- if (drawFramebuffer && drawFramebuffer != readFramebuffer)
- {
- if (drawFramebuffer->detachRenderbuffer(context, renderbuffer))
- {
- mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- }
- }
-
-}
-
-void State::setReadFramebufferBinding(Framebuffer *framebuffer)
-{
- if (mReadFramebuffer == framebuffer)
- return;
-
- mReadFramebuffer = framebuffer;
- mDirtyBits.set(DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
-
- if (mReadFramebuffer && mReadFramebuffer->hasAnyDirtyBit())
- {
- mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- }
-}
-
-void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
-{
- if (mDrawFramebuffer == framebuffer)
- return;
-
- mDrawFramebuffer = framebuffer;
- mDirtyBits.set(DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
-
- if (mDrawFramebuffer && mDrawFramebuffer->hasAnyDirtyBit())
- {
- mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- }
-}
-
-Framebuffer *State::getTargetFramebuffer(GLenum target) const
-{
- switch (target)
- {
- case GL_READ_FRAMEBUFFER_ANGLE:
- return mReadFramebuffer;
- case GL_DRAW_FRAMEBUFFER_ANGLE:
- case GL_FRAMEBUFFER:
- return mDrawFramebuffer;
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-Framebuffer *State::getReadFramebuffer() const
-{
- return mReadFramebuffer;
-}
-
-Framebuffer *State::getDrawFramebuffer() const
-{
- return mDrawFramebuffer;
-}
-
-bool State::removeReadFramebufferBinding(GLuint framebuffer)
-{
- if (mReadFramebuffer != nullptr &&
- mReadFramebuffer->id() == framebuffer)
- {
- setReadFramebufferBinding(nullptr);
- return true;
- }
-
- return false;
-}
-
-bool State::removeDrawFramebufferBinding(GLuint framebuffer)
-{
- if (mReadFramebuffer != nullptr &&
- mDrawFramebuffer->id() == framebuffer)
- {
- setDrawFramebufferBinding(nullptr);
- return true;
- }
-
- return false;
-}
-
-void State::setVertexArrayBinding(VertexArray *vertexArray)
-{
- mVertexArray = vertexArray;
- mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING);
-
- if (mVertexArray && mVertexArray->hasAnyDirtyBit())
- {
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
- }
-}
-
-GLuint State::getVertexArrayId() const
-{
- ASSERT(mVertexArray != nullptr);
- return mVertexArray->id();
-}
-
-VertexArray *State::getVertexArray() const
-{
- ASSERT(mVertexArray != nullptr);
- return mVertexArray;
-}
-
-bool State::removeVertexArrayBinding(GLuint vertexArray)
-{
- if (mVertexArray->id() == vertexArray)
- {
- mVertexArray = nullptr;
- mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
- return true;
- }
-
- return false;
-}
-
-void State::bindVertexBuffer(const Context *context,
- GLuint bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride)
-{
- getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex)
-{
- getVertexArray()->setVertexAttribBinding(context, attribIndex, bindingIndex);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setVertexAttribFormat(GLuint attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset)
-{
- getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger,
- relativeOffset);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
-{
- getVertexArray()->setVertexBindingDivisor(bindingIndex, divisor);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setProgram(const Context *context, Program *newProgram)
-{
- if (mProgram != newProgram)
- {
- if (mProgram)
- {
- mProgram->release(context);
- }
-
- mProgram = newProgram;
-
- if (mProgram)
- {
- newProgram->addRef();
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
- }
- mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE);
- mDirtyBits.set(DIRTY_BIT_PROGRAM_BINDING);
- }
-}
-
-Program *State::getProgram() const
-{
- return mProgram;
-}
-
-void State::setTransformFeedbackBinding(const Context *context,
- TransformFeedback *transformFeedback)
-{
- mTransformFeedback.set(context, transformFeedback);
-}
-
-TransformFeedback *State::getCurrentTransformFeedback() const
-{
- return mTransformFeedback.get();
-}
-
-bool State::isTransformFeedbackActiveUnpaused() const
-{
- TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
- return curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused();
-}
-
-bool State::removeTransformFeedbackBinding(const Context *context, GLuint transformFeedback)
-{
- if (mTransformFeedback.id() == transformFeedback)
- {
- mTransformFeedback.set(context, nullptr);
- return true;
- }
-
- return false;
-}
-
-void State::setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline)
-{
- mProgramPipeline.set(context, pipeline);
-}
-
-void State::detachProgramPipeline(const Context *context, GLuint pipeline)
-{
- mProgramPipeline.set(context, nullptr);
-}
-
-bool State::isQueryActive(const GLenum type) const
-{
- for (auto &iter : mActiveQueries)
- {
- const Query *query = iter.second.get();
- if (query != nullptr && ActiveQueryType(query->getType()) == ActiveQueryType(type))
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool State::isQueryActive(Query *query) const
-{
- for (auto &iter : mActiveQueries)
- {
- if (iter.second.get() == query)
- {
- return true;
- }
- }
-
- return false;
-}
-
-void State::setActiveQuery(const Context *context, GLenum target, Query *query)
-{
- mActiveQueries[target].set(context, query);
-}
-
-GLuint State::getActiveQueryId(GLenum target) const
-{
- const Query *query = getActiveQuery(target);
- return (query ? query->id() : 0u);
-}
-
-Query *State::getActiveQuery(GLenum target) const
-{
- const auto it = mActiveQueries.find(target);
-
- // All query types should already exist in the activeQueries map
- ASSERT(it != mActiveQueries.end());
-
- return it->second.get();
-}
-
-void State::setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer)
-{
- switch (target)
- {
- case BufferBinding::PixelPack:
- mBoundBuffers[target].set(context, buffer);
- mDirtyBits.set(DIRTY_BIT_PACK_BUFFER_BINDING);
- break;
- case BufferBinding::PixelUnpack:
- mBoundBuffers[target].set(context, buffer);
- mDirtyBits.set(DIRTY_BIT_UNPACK_BUFFER_BINDING);
- break;
- case BufferBinding::DrawIndirect:
- mBoundBuffers[target].set(context, buffer);
- mDirtyBits.set(DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING);
- break;
- case BufferBinding::TransformFeedback:
- if (mTransformFeedback.get() != nullptr)
- {
- mTransformFeedback->bindGenericBuffer(context, buffer);
- }
- break;
- case BufferBinding::ElementArray:
- getVertexArray()->setElementArrayBuffer(context, buffer);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
- break;
- default:
- mBoundBuffers[target].set(context, buffer);
- break;
- }
-}
-void State::setIndexedBufferBinding(const Context *context,
- BufferBinding target,
- GLuint index,
- Buffer *buffer,
- GLintptr offset,
- GLsizeiptr size)
-{
- setBufferBinding(context, target, buffer);
-
- switch (target)
- {
- case BufferBinding::TransformFeedback:
- mTransformFeedback->bindIndexedBuffer(context, index, buffer, offset, size);
- break;
- case BufferBinding::Uniform:
- mUniformBuffers[index].set(context, buffer, offset, size);
- break;
- case BufferBinding::AtomicCounter:
- mAtomicCounterBuffers[index].set(context, buffer, offset, size);
- break;
- case BufferBinding::ShaderStorage:
- mShaderStorageBuffers[index].set(context, buffer, offset, size);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const
-{
- ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
- return mUniformBuffers[index];
-}
-
-const OffsetBindingPointer<Buffer> &State::getIndexedAtomicCounterBuffer(size_t index) const
-{
- ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
- return mAtomicCounterBuffers[index];
-}
-
-const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const
-{
- ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
- return mShaderStorageBuffers[index];
-}
-
-Buffer *State::getTargetBuffer(BufferBinding target) const
-{
- switch (target)
- {
- case BufferBinding::ElementArray:
- return getVertexArray()->getElementArrayBuffer().get();
- case BufferBinding::TransformFeedback:
- return mTransformFeedback->getGenericBuffer().get();
- default:
- return mBoundBuffers[target].get();
- }
-}
-
-void State::detachBuffer(const Context *context, GLuint bufferName)
-{
- for (auto &buffer : mBoundBuffers)
- {
- if (buffer.id() == bufferName)
- {
- buffer.set(context, nullptr);
- }
- }
-
- TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
- if (curTransformFeedback)
- {
- curTransformFeedback->detachBuffer(context, bufferName);
- }
-
- getVertexArray()->detachBuffer(context, bufferName);
-}
-
-void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
-{
- getVertexArray()->enableAttribute(attribNum, enabled);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setVertexAttribf(GLuint index, const GLfloat values[4])
-{
- ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
- mVertexAttribCurrentValues[index].setFloatValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
- mDirtyCurrentValues.set(index);
-}
-
-void State::setVertexAttribu(GLuint index, const GLuint values[4])
-{
- ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
- mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
- mDirtyCurrentValues.set(index);
-}
-
-void State::setVertexAttribi(GLuint index, const GLint values[4])
-{
- ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
- mVertexAttribCurrentValues[index].setIntValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
- mDirtyCurrentValues.set(index);
-}
-
-void State::setVertexAttribPointer(const Context *context,
- unsigned int attribNum,
- Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer)
-{
- getVertexArray()->setVertexAttribPointer(context, attribNum, boundBuffer, size, type,
- normalized, pureInteger, stride, pointer);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-void State::setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor)
-{
- getVertexArray()->setVertexAttribDivisor(context, index, divisor);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
-}
-
-const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(size_t attribNum) const
-{
- ASSERT(attribNum < mVertexAttribCurrentValues.size());
- return mVertexAttribCurrentValues[attribNum];
-}
-
-const std::vector<VertexAttribCurrentValueData> &State::getVertexAttribCurrentValues() const
-{
- return mVertexAttribCurrentValues;
-}
-
-const void *State::getVertexAttribPointer(unsigned int attribNum) const
-{
- return getVertexArray()->getVertexAttribute(attribNum).pointer;
-}
-
-void State::setPackAlignment(GLint alignment)
-{
- mPack.alignment = alignment;
- mDirtyBits.set(DIRTY_BIT_PACK_STATE);
-}
-
-GLint State::getPackAlignment() const
-{
- return mPack.alignment;
-}
-
-void State::setPackReverseRowOrder(bool reverseRowOrder)
-{
- mPack.reverseRowOrder = reverseRowOrder;
- mDirtyBits.set(DIRTY_BIT_PACK_STATE);
-}
-
-bool State::getPackReverseRowOrder() const
-{
- return mPack.reverseRowOrder;
-}
-
-void State::setPackRowLength(GLint rowLength)
-{
- mPack.rowLength = rowLength;
- mDirtyBits.set(DIRTY_BIT_PACK_STATE);
-}
-
-GLint State::getPackRowLength() const
-{
- return mPack.rowLength;
-}
-
-void State::setPackSkipRows(GLint skipRows)
-{
- mPack.skipRows = skipRows;
- mDirtyBits.set(DIRTY_BIT_PACK_STATE);
-}
-
-GLint State::getPackSkipRows() const
-{
- return mPack.skipRows;
-}
-
-void State::setPackSkipPixels(GLint skipPixels)
-{
- mPack.skipPixels = skipPixels;
- mDirtyBits.set(DIRTY_BIT_PACK_STATE);
-}
-
-GLint State::getPackSkipPixels() const
-{
- return mPack.skipPixels;
-}
-
-const PixelPackState &State::getPackState() const
-{
- return mPack;
-}
-
-PixelPackState &State::getPackState()
-{
- return mPack;
-}
-
-void State::setUnpackAlignment(GLint alignment)
-{
- mUnpack.alignment = alignment;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackAlignment() const
-{
- return mUnpack.alignment;
-}
-
-void State::setUnpackRowLength(GLint rowLength)
-{
- mUnpack.rowLength = rowLength;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackRowLength() const
-{
- return mUnpack.rowLength;
-}
-
-void State::setUnpackImageHeight(GLint imageHeight)
-{
- mUnpack.imageHeight = imageHeight;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackImageHeight() const
-{
- return mUnpack.imageHeight;
-}
-
-void State::setUnpackSkipImages(GLint skipImages)
-{
- mUnpack.skipImages = skipImages;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackSkipImages() const
-{
- return mUnpack.skipImages;
-}
-
-void State::setUnpackSkipRows(GLint skipRows)
-{
- mUnpack.skipRows = skipRows;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackSkipRows() const
-{
- return mUnpack.skipRows;
-}
-
-void State::setUnpackSkipPixels(GLint skipPixels)
-{
- mUnpack.skipPixels = skipPixels;
- mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
-}
-
-GLint State::getUnpackSkipPixels() const
-{
- return mUnpack.skipPixels;
-}
-
-const PixelUnpackState &State::getUnpackState() const
-{
- return mUnpack;
-}
-
-PixelUnpackState &State::getUnpackState()
-{
- return mUnpack;
-}
-
-const Debug &State::getDebug() const
-{
- return mDebug;
-}
-
-Debug &State::getDebug()
-{
- return mDebug;
-}
-
-void State::setCoverageModulation(GLenum components)
-{
- mCoverageModulation = components;
- mDirtyBits.set(DIRTY_BIT_COVERAGE_MODULATION);
-}
-
-GLenum State::getCoverageModulation() const
-{
- return mCoverageModulation;
-}
-
-void State::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
-{
- if (matrixMode == GL_PATH_MODELVIEW_CHROMIUM)
- {
- memcpy(mPathMatrixMV, matrix, 16 * sizeof(GLfloat));
- mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_MV);
- }
- else if (matrixMode == GL_PATH_PROJECTION_CHROMIUM)
- {
- memcpy(mPathMatrixProj, matrix, 16 * sizeof(GLfloat));
- mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ);
- }
- else
- {
- UNREACHABLE();
- }
-}
-
-const GLfloat *State::getPathRenderingMatrix(GLenum which) const
-{
- if (which == GL_PATH_MODELVIEW_MATRIX_CHROMIUM)
- {
- return mPathMatrixMV;
- }
- else if (which == GL_PATH_PROJECTION_MATRIX_CHROMIUM)
- {
- return mPathMatrixProj;
- }
-
- UNREACHABLE();
- return nullptr;
-}
-
-void State::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- mPathStencilFunc = func;
- mPathStencilRef = ref;
- mPathStencilMask = mask;
- mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_STENCIL_STATE);
-}
-
-GLenum State::getPathStencilFunc() const
-{
- return mPathStencilFunc;
-}
-
-GLint State::getPathStencilRef() const
-{
- return mPathStencilRef;
-}
-
-GLuint State::getPathStencilMask() const
-{
- return mPathStencilMask;
-}
-
-void State::setFramebufferSRGB(bool sRGB)
-{
- mFramebufferSRGB = sRGB;
- mDirtyBits.set(DIRTY_BIT_FRAMEBUFFER_SRGB);
-}
-
-bool State::getFramebufferSRGB() const
-{
- return mFramebufferSRGB;
-}
-
-void State::getBooleanv(GLenum pname, GLboolean *params)
-{
- switch (pname)
- {
- case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
- case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
- case GL_COLOR_WRITEMASK:
- params[0] = mBlend.colorMaskRed;
- params[1] = mBlend.colorMaskGreen;
- params[2] = mBlend.colorMaskBlue;
- params[3] = mBlend.colorMaskAlpha;
- break;
- case GL_CULL_FACE:
- *params = mRasterizer.cullFace;
- break;
- case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
- case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
- case GL_SAMPLE_MASK:
- *params = mSampleMask;
- break;
- case GL_SCISSOR_TEST: *params = mScissorTest; break;
- case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
- case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
- case GL_BLEND: *params = mBlend.blend; break;
- case GL_DITHER: *params = mBlend.dither; break;
- case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isActive() ? GL_TRUE : GL_FALSE; break;
- case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused() ? GL_TRUE : GL_FALSE; break;
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- *params = mPrimitiveRestart;
- break;
- case GL_RASTERIZER_DISCARD:
- *params = isRasterizerDiscardEnabled() ? GL_TRUE : GL_FALSE;
- break;
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- *params = mDebug.isOutputSynchronous() ? GL_TRUE : GL_FALSE;
- break;
- case GL_DEBUG_OUTPUT:
- *params = mDebug.isOutputEnabled() ? GL_TRUE : GL_FALSE;
- break;
- case GL_MULTISAMPLE_EXT:
- *params = mMultiSampling;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_EXT:
- *params = mSampleAlphaToOne;
- break;
- case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
- *params = isBindGeneratesResourceEnabled() ? GL_TRUE : GL_FALSE;
- break;
- case GL_CLIENT_ARRAYS_ANGLE:
- *params = areClientArraysEnabled() ? GL_TRUE : GL_FALSE;
- break;
- case GL_FRAMEBUFFER_SRGB_EXT:
- *params = getFramebufferSRGB() ? GL_TRUE : GL_FALSE;
- break;
- case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- *params = mRobustResourceInit ? GL_TRUE : GL_FALSE;
- break;
- case GL_PROGRAM_CACHE_ENABLED_ANGLE:
- *params = mProgramBinaryCacheEnabled ? GL_TRUE : GL_FALSE;
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getFloatv(GLenum pname, GLfloat *params)
-{
- // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application.
- switch (pname)
- {
- case GL_LINE_WIDTH: *params = mLineWidth; break;
- case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
- case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
- case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
- case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
- case GL_DEPTH_RANGE:
- params[0] = mNearZ;
- params[1] = mFarZ;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = mColorClearValue.red;
- params[1] = mColorClearValue.green;
- params[2] = mColorClearValue.blue;
- params[3] = mColorClearValue.alpha;
- break;
- case GL_BLEND_COLOR:
- params[0] = mBlendColor.red;
- params[1] = mBlendColor.green;
- params[2] = mBlendColor.blue;
- params[3] = mBlendColor.alpha;
- break;
- case GL_MULTISAMPLE_EXT:
- *params = static_cast<GLfloat>(mMultiSampling);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_EXT:
- *params = static_cast<GLfloat>(mSampleAlphaToOne);
- case GL_COVERAGE_MODULATION_CHROMIUM:
- params[0] = static_cast<GLfloat>(mCoverageModulation);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getIntegerv(const Context *context, GLenum pname, GLint *params)
-{
- if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
- ASSERT(colorAttachment < mMaxDrawBuffers);
- Framebuffer *framebuffer = mDrawFramebuffer;
- *params = framebuffer->getDrawBufferState(colorAttachment);
- return;
- }
-
- // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application. You may find it in
- // State::getFloatv.
- switch (pname)
- {
- case GL_ARRAY_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::Array].id();
- break;
- case GL_DRAW_INDIRECT_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::DrawIndirect].id();
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- *params = getVertexArray()->getElementArrayBuffer().id();
- break;
- //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
- case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
- case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
- case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
- case GL_CURRENT_PROGRAM: *params = mProgram ? mProgram->id() : 0; break;
- case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
- case GL_PACK_ROW_LENGTH:
- *params = mPack.rowLength;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = mPack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = mPack.skipPixels;
- break;
- case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
- case GL_UNPACK_ROW_LENGTH: *params = mUnpack.rowLength; break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *params = mUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *params = mUnpack.skipImages;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = mUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = mUnpack.skipPixels;
- break;
- case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
- case GL_ACTIVE_TEXTURE:
- *params = (static_cast<GLint>(mActiveSampler) + GL_TEXTURE0);
- break;
- case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
- case GL_STENCIL_REF: *params = mStencilRef; break;
- case GL_STENCIL_VALUE_MASK:
- *params = CastMaskValue(context, mDepthStencil.stencilMask);
- break;
- case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
- case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
- case GL_STENCIL_BACK_VALUE_MASK:
- *params = CastMaskValue(context, mDepthStencil.stencilBackMask);
- break;
- case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
- case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
- case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
- case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
- case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
- case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
- case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
- case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
- case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
- case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
- case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
- case GL_STENCIL_WRITEMASK:
- *params = CastMaskValue(context, mDepthStencil.stencilWritemask);
- break;
- case GL_STENCIL_BACK_WRITEMASK:
- *params = CastMaskValue(context, mDepthStencil.stencilBackWritemask);
- break;
- case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- *params = mReadFramebuffer->getImplementationColorReadType(context);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- *params = mReadFramebuffer->getImplementationColorReadFormat(context);
- break;
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLES:
- {
- Framebuffer *framebuffer = mDrawFramebuffer;
- if (framebuffer->checkStatus(context) == GL_FRAMEBUFFER_COMPLETE)
- {
- switch (pname)
- {
- case GL_SAMPLE_BUFFERS:
- if (framebuffer->getSamples(context) != 0)
- {
- *params = 1;
- }
- else
- {
- *params = 0;
- }
- break;
- case GL_SAMPLES:
- *params = framebuffer->getSamples(context);
- break;
- }
- }
- else
- {
- *params = 0;
- }
- }
- break;
- case GL_VIEWPORT:
- params[0] = mViewport.x;
- params[1] = mViewport.y;
- params[2] = mViewport.width;
- params[3] = mViewport.height;
- break;
- case GL_SCISSOR_BOX:
- params[0] = mScissor.x;
- params[1] = mScissor.y;
- params[2] = mScissor.width;
- params[3] = mScissor.height;
- break;
- case GL_CULL_FACE_MODE:
- *params = ToGLenum(mRasterizer.cullMode);
- break;
- case GL_FRONT_FACE:
- *params = mRasterizer.frontFace;
- break;
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- {
- Framebuffer *framebuffer = getDrawFramebuffer();
- const FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
-
- if (colorbuffer)
- {
- switch (pname)
- {
- case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
- case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
- case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
- case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
- }
- }
- else
- {
- *params = 0;
- }
- }
- break;
- case GL_DEPTH_BITS:
- {
- const Framebuffer *framebuffer = getDrawFramebuffer();
- const FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
-
- if (depthbuffer)
- {
- *params = depthbuffer->getDepthSize();
- }
- else
- {
- *params = 0;
- }
- }
- break;
- case GL_STENCIL_BITS:
- {
- const Framebuffer *framebuffer = getDrawFramebuffer();
- const FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
-
- if (stencilbuffer)
- {
- *params = stencilbuffer->getStencilSize();
- }
- else
- {
- *params = 0;
- }
- }
- break;
- case GL_TEXTURE_BINDING_2D:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D);
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
- GL_TEXTURE_RECTANGLE_ANGLE);
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params =
- getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_CUBE_MAP);
- break;
- case GL_TEXTURE_BINDING_3D:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_3D);
- break;
- case GL_TEXTURE_BINDING_2D_ARRAY:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params =
- getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D_ARRAY);
- break;
- case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
- GL_TEXTURE_2D_MULTISAMPLE);
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
- GL_TEXTURE_EXTERNAL_OES);
- break;
- case GL_UNIFORM_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::Uniform].id();
- break;
- case GL_TRANSFORM_FEEDBACK_BINDING:
- *params = mTransformFeedback.id();
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- ASSERT(mTransformFeedback.get() != nullptr);
- *params = mTransformFeedback->getGenericBuffer().id();
- break;
- case GL_COPY_READ_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::CopyRead].id();
- break;
- case GL_COPY_WRITE_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::CopyWrite].id();
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::PixelPack].id();
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::PixelUnpack].id();
- break;
- case GL_READ_BUFFER:
- *params = mReadFramebuffer->getReadBufferState();
- break;
- case GL_SAMPLER_BINDING:
- ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
- *params = getSamplerId(static_cast<GLuint>(mActiveSampler));
- break;
- case GL_DEBUG_LOGGED_MESSAGES:
- *params = static_cast<GLint>(mDebug.getMessageCount());
- break;
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
- *params = static_cast<GLint>(mDebug.getNextMessageLength());
- break;
- case GL_DEBUG_GROUP_STACK_DEPTH:
- *params = static_cast<GLint>(mDebug.getGroupStackDepth());
- break;
- case GL_MULTISAMPLE_EXT:
- *params = static_cast<GLint>(mMultiSampling);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_EXT:
- *params = static_cast<GLint>(mSampleAlphaToOne);
- case GL_COVERAGE_MODULATION_CHROMIUM:
- *params = static_cast<GLint>(mCoverageModulation);
- break;
- case GL_ATOMIC_COUNTER_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::AtomicCounter].id();
- break;
- case GL_SHADER_STORAGE_BUFFER_BINDING:
- *params = mBoundBuffers[BufferBinding::ShaderStorage].id();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getPointerv(GLenum pname, void **params) const
-{
- switch (pname)
- {
- case GL_DEBUG_CALLBACK_FUNCTION:
- *params = reinterpret_cast<void *>(mDebug.getCallback());
- break;
- case GL_DEBUG_CALLBACK_USER_PARAM:
- *params = const_cast<void *>(mDebug.getUserParam());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getIntegeri_v(GLenum target, GLuint index, GLint *data)
-{
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
- *data = mTransformFeedback->getIndexedBuffer(index).id();
- break;
- case GL_UNIFORM_BUFFER_BINDING:
- ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
- *data = mUniformBuffers[index].id();
- break;
- case GL_ATOMIC_COUNTER_BUFFER_BINDING:
- ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
- *data = mAtomicCounterBuffers[index].id();
- break;
- case GL_SHADER_STORAGE_BUFFER_BINDING:
- ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
- *data = mShaderStorageBuffers[index].id();
- break;
- case GL_VERTEX_BINDING_BUFFER:
- ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
- *data = mVertexArray->getVertexBinding(index).getBuffer().id();
- break;
- case GL_VERTEX_BINDING_DIVISOR:
- ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
- *data = mVertexArray->getVertexBinding(index).getDivisor();
- break;
- case GL_VERTEX_BINDING_OFFSET:
- ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
- *data = static_cast<GLuint>(mVertexArray->getVertexBinding(index).getOffset());
- break;
- case GL_VERTEX_BINDING_STRIDE:
- ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
- *data = mVertexArray->getVertexBinding(index).getStride();
- break;
- case GL_SAMPLE_MASK_VALUE:
- ASSERT(static_cast<size_t>(index) < mSampleMaskValues.size());
- *data = mSampleMaskValues[index];
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
-{
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
- *data = mTransformFeedback->getIndexedBuffer(index).getOffset();
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
- *data = mTransformFeedback->getIndexedBuffer(index).getSize();
- break;
- case GL_UNIFORM_BUFFER_START:
- ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
- *data = mUniformBuffers[index].getOffset();
- break;
- case GL_UNIFORM_BUFFER_SIZE:
- ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
- *data = mUniformBuffers[index].getSize();
- break;
- case GL_ATOMIC_COUNTER_BUFFER_START:
- ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
- *data = mAtomicCounterBuffers[index].getOffset();
- break;
- case GL_ATOMIC_COUNTER_BUFFER_SIZE:
- ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
- *data = mAtomicCounterBuffers[index].getSize();
- break;
- case GL_SHADER_STORAGE_BUFFER_START:
- ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
- *data = mShaderStorageBuffers[index].getOffset();
- break;
- case GL_SHADER_STORAGE_BUFFER_SIZE:
- ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
- *data = mShaderStorageBuffers[index].getSize();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
-{
- UNREACHABLE();
-}
-
-bool State::hasMappedBuffer(BufferBinding target) const
-{
- if (target == BufferBinding::Array)
- {
- const VertexArray *vao = getVertexArray();
- const auto &vertexAttribs = vao->getVertexAttributes();
- const auto &vertexBindings = vao->getVertexBindings();
- size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
- for (size_t attribIndex = 0; attribIndex < maxEnabledAttrib; attribIndex++)
- {
- const VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];
- auto *boundBuffer = vertexBindings[vertexAttrib.bindingIndex].getBuffer().get();
- if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
- {
- return true;
- }
- }
-
- return false;
- }
- else
- {
- Buffer *buffer = getTargetBuffer(target);
- return (buffer && buffer->isMapped());
- }
-}
-
-void State::syncDirtyObjects(const Context *context)
-{
- if (!mDirtyObjects.any())
- return;
-
- syncDirtyObjects(context, mDirtyObjects);
-}
-
-void State::syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
-{
- for (auto dirtyObject : bitset)
- {
- switch (dirtyObject)
- {
- case DIRTY_OBJECT_READ_FRAMEBUFFER:
- ASSERT(mReadFramebuffer);
- mReadFramebuffer->syncState(context);
- break;
- case DIRTY_OBJECT_DRAW_FRAMEBUFFER:
- ASSERT(mDrawFramebuffer);
- mDrawFramebuffer->syncState(context);
- break;
- case DIRTY_OBJECT_VERTEX_ARRAY:
- ASSERT(mVertexArray);
- mVertexArray->syncState(context);
- break;
- case DIRTY_OBJECT_PROGRAM_TEXTURES:
- syncProgramTextures(context);
- break;
-
- default:
- UNREACHABLE();
- break;
- }
- }
-
- mDirtyObjects &= ~bitset;
-}
-
-void State::syncProgramTextures(const Context *context)
-{
- // TODO(jmadill): Fine-grained updates.
- if (!mProgram)
- {
- return;
- }
-
- ASSERT(mDirtyObjects[DIRTY_OBJECT_PROGRAM_TEXTURES]);
- mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
-
- ActiveTextureMask newActiveTextures;
-
- // Initialize to the 'Initialized' state and set to 'MayNeedInit' if any texture is not
- // initialized.
- mCachedTexturesInitState = InitState::Initialized;
-
- for (const SamplerBinding &samplerBinding : mProgram->getSamplerBindings())
- {
- if (samplerBinding.unreferenced)
- continue;
-
- GLenum textureType = samplerBinding.textureType;
- for (GLuint textureUnitIndex : samplerBinding.boundTextureUnits)
- {
- Texture *texture = getSamplerTexture(textureUnitIndex, textureType);
- Sampler *sampler = getSampler(textureUnitIndex);
- ASSERT(static_cast<size_t>(textureUnitIndex) < mCompleteTextureCache.size());
- ASSERT(static_cast<size_t>(textureUnitIndex) < newActiveTextures.size());
-
- ASSERT(texture);
-
- // Mark the texture binding bit as dirty if the texture completeness changes.
- // TODO(jmadill): Use specific dirty bit for completeness change.
- if (texture->isSamplerComplete(context, sampler) &&
- !mDrawFramebuffer->hasTextureAttachment(texture))
- {
- texture->syncState();
- mCompleteTextureCache[textureUnitIndex] = texture;
- }
- else
- {
- mCompleteTextureCache[textureUnitIndex] = nullptr;
- }
-
- // Bind the texture unconditionally, to recieve completeness change notifications.
- mCompleteTextureBindings[textureUnitIndex].bind(texture->getDirtyChannel());
- mActiveTexturesMask.set(textureUnitIndex);
- newActiveTextures.set(textureUnitIndex);
-
- if (sampler != nullptr)
- {
- sampler->syncState(context);
- }
-
- if (texture->initState() == InitState::MayNeedInit)
- {
- mCachedTexturesInitState = InitState::MayNeedInit;
- }
- }
- }
-
- // Unset now missing textures.
- ActiveTextureMask negativeMask = mActiveTexturesMask & ~newActiveTextures;
- if (negativeMask.any())
- {
- for (auto textureIndex : negativeMask)
- {
- mCompleteTextureBindings[textureIndex].reset();
- mCompleteTextureCache[textureIndex] = nullptr;
- mActiveTexturesMask.reset(textureIndex);
- }
- }
-}
-
-void State::syncDirtyObject(const Context *context, GLenum target)
-{
- DirtyObjects localSet;
-
- switch (target)
- {
- case GL_READ_FRAMEBUFFER:
- localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- break;
- case GL_DRAW_FRAMEBUFFER:
- localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- break;
- case GL_FRAMEBUFFER:
- localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- break;
- case GL_VERTEX_ARRAY:
- localSet.set(DIRTY_OBJECT_VERTEX_ARRAY);
- break;
- case GL_TEXTURE:
- case GL_SAMPLER:
- case GL_PROGRAM:
- localSet.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
- break;
- }
-
- syncDirtyObjects(context, localSet);
-}
-
-void State::setObjectDirty(GLenum target)
-{
- switch (target)
- {
- case GL_READ_FRAMEBUFFER:
- mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- break;
- case GL_DRAW_FRAMEBUFFER:
- mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- break;
- case GL_FRAMEBUFFER:
- mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
- mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
- break;
- case GL_VERTEX_ARRAY:
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
- break;
- case GL_TEXTURE:
- case GL_SAMPLER:
- case GL_PROGRAM:
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
- mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
- break;
- }
-}
-
-void State::onProgramExecutableChange(Program *program)
-{
- // OpenGL Spec:
- // "If LinkProgram or ProgramBinary successfully re-links a program object
- // that was already in use as a result of a previous call to UseProgram, then the
- // generated executable code will be installed as part of the current rendering state."
- if (program->isLinked() && mProgram == program)
- {
- mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE);
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
- }
-}
-
-void State::setImageUnit(const Context *context,
- GLuint unit,
- Texture *texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
-{
- mImageUnits[unit].texture.set(context, texture);
- mImageUnits[unit].level = level;
- mImageUnits[unit].layered = layered;
- mImageUnits[unit].layer = layer;
- mImageUnits[unit].access = access;
- mImageUnits[unit].format = format;
-}
-
-const ImageUnit &State::getImageUnit(GLuint unit) const
-{
- return mImageUnits[unit];
-}
-
-// Handle a dirty texture event.
-void State::signal(size_t textureIndex, InitState initState)
-{
- // Conservatively assume all textures are dirty.
- // TODO(jmadill): More fine-grained update.
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
-
- if (initState == InitState::MayNeedInit)
- {
- mCachedTexturesInitState = InitState::MayNeedInit;
- }
-}
-
-Error State::clearUnclearedActiveTextures(const Context *context)
-{
- ASSERT(mRobustResourceInit);
-
- if (mCachedTexturesInitState == InitState::Initialized)
- {
- return NoError();
- }
-
- for (auto textureIndex : mActiveTexturesMask)
- {
- Texture *texture = mCompleteTextureCache[textureIndex];
- if (texture)
- {
- ANGLE_TRY(texture->ensureInitialized(context));
- }
- }
-
- mCachedTexturesInitState = InitState::Initialized;
-
- return NoError();
-}
-
-AttributesMask State::getAndResetDirtyCurrentValues() const
-{
- AttributesMask retVal = mDirtyCurrentValues;
- mDirtyCurrentValues.reset();
- return retVal;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/State.h b/src/3rdparty/angle/src/libANGLE/State.h
deleted file mode 100644
index 52e1d78382..0000000000
--- a/src/3rdparty/angle/src/libANGLE/State.h
+++ /dev/null
@@ -1,602 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// State.h: Defines the State class, encapsulating raw GL state
-
-#ifndef LIBANGLE_STATE_H_
-#define LIBANGLE_STATE_H_
-
-#include <bitset>
-#include <memory>
-
-#include "common/Color.h"
-#include "common/angleutils.h"
-#include "common/bitset_utils.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/ProgramPipeline.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Sampler.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/TransformFeedback.h"
-#include "libANGLE/Version.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/angletypes.h"
-
-namespace gl
-{
-class Query;
-class VertexArray;
-class Context;
-struct Caps;
-
-class State : public OnAttachmentDirtyReceiver, angle::NonCopyable
-{
- public:
- State();
- ~State() override;
-
- void initialize(const Context *context,
- bool debug,
- bool bindGeneratesResource,
- bool clientArraysEnabled,
- bool robustResourceInit,
- bool programBinaryCacheEnabled);
- void reset(const Context *context);
-
- // State chunk getters
- const RasterizerState &getRasterizerState() const;
- const BlendState &getBlendState() const;
- const DepthStencilState &getDepthStencilState() const;
-
- // Clear behavior setters & state parameter block generation function
- void setColorClearValue(float red, float green, float blue, float alpha);
- void setDepthClearValue(float depth);
- void setStencilClearValue(int stencil);
-
- const ColorF &getColorClearValue() const { return mColorClearValue; }
- float getDepthClearValue() const { return mDepthClearValue; }
- int getStencilClearValue() const { return mStencilClearValue; }
-
- // Write mask manipulation
- void setColorMask(bool red, bool green, bool blue, bool alpha);
- void setDepthMask(bool mask);
-
- // Discard toggle & query
- bool isRasterizerDiscardEnabled() const;
- void setRasterizerDiscard(bool enabled);
-
- // Primitive restart
- bool isPrimitiveRestartEnabled() const;
- void setPrimitiveRestart(bool enabled);
-
- // Face culling state manipulation
- bool isCullFaceEnabled() const;
- void setCullFace(bool enabled);
- void setCullMode(CullFaceMode mode);
- void setFrontFace(GLenum front);
-
- // Depth test state manipulation
- bool isDepthTestEnabled() const;
- void setDepthTest(bool enabled);
- void setDepthFunc(GLenum depthFunc);
- void setDepthRange(float zNear, float zFar);
- float getNearPlane() const;
- float getFarPlane() const;
-
- // Blend state manipulation
- bool isBlendEnabled() const;
- void setBlend(bool enabled);
- void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
- void setBlendColor(float red, float green, float blue, float alpha);
- void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
- const ColorF &getBlendColor() const;
-
- // Stencil state maniupulation
- bool isStencilTestEnabled() const;
- void setStencilTest(bool enabled);
- void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
- void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
- void setStencilWritemask(GLuint stencilWritemask);
- void setStencilBackWritemask(GLuint stencilBackWritemask);
- void setStencilOperations(GLenum stencilFail,
- GLenum stencilPassDepthFail,
- GLenum stencilPassDepthPass);
- void setStencilBackOperations(GLenum stencilBackFail,
- GLenum stencilBackPassDepthFail,
- GLenum stencilBackPassDepthPass);
- GLint getStencilRef() const;
- GLint getStencilBackRef() const;
-
- // Depth bias/polygon offset state manipulation
- bool isPolygonOffsetFillEnabled() const;
- void setPolygonOffsetFill(bool enabled);
- void setPolygonOffsetParams(GLfloat factor, GLfloat units);
-
- // Multisample coverage state manipulation
- bool isSampleAlphaToCoverageEnabled() const;
- void setSampleAlphaToCoverage(bool enabled);
- bool isSampleCoverageEnabled() const;
- void setSampleCoverage(bool enabled);
- void setSampleCoverageParams(GLclampf value, bool invert);
- GLfloat getSampleCoverageValue() const;
- bool getSampleCoverageInvert() const;
-
- // Multisample mask state manipulation.
- bool isSampleMaskEnabled() const;
- void setSampleMaskEnabled(bool enabled);
- void setSampleMaskParams(GLuint maskNumber, GLbitfield mask);
- GLbitfield getSampleMaskWord(GLuint maskNumber) const;
- GLuint getMaxSampleMaskWords() const;
-
- // Multisampling/alpha to one manipulation.
- void setSampleAlphaToOne(bool enabled);
- bool isSampleAlphaToOneEnabled() const;
- void setMultisampling(bool enabled);
- bool isMultisamplingEnabled() const;
-
- // Scissor test state toggle & query
- bool isScissorTestEnabled() const;
- void setScissorTest(bool enabled);
- void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
- const Rectangle &getScissor() const;
-
- // Dither state toggle & query
- bool isDitherEnabled() const;
- void setDither(bool enabled);
-
- // Generic state toggle & query
- void setEnableFeature(GLenum feature, bool enabled);
- bool getEnableFeature(GLenum feature) const;
-
- // Line width state setter
- void setLineWidth(GLfloat width);
- float getLineWidth() const;
-
- // Hint setters
- void setGenerateMipmapHint(GLenum hint);
- void setFragmentShaderDerivativeHint(GLenum hint);
-
- // GL_CHROMIUM_bind_generates_resource
- bool isBindGeneratesResourceEnabled() const;
-
- // GL_ANGLE_client_arrays
- bool areClientArraysEnabled() const;
-
- // Viewport state setter/getter
- void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
- const Rectangle &getViewport() const;
-
- // Texture binding & active texture unit manipulation
- void setActiveSampler(unsigned int active);
- unsigned int getActiveSampler() const;
- void setSamplerTexture(const Context *context, GLenum type, Texture *texture);
- Texture *getTargetTexture(GLenum target) const;
- Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
- GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const;
- void detachTexture(const Context *context, const TextureMap &zeroTextures, GLuint texture);
- void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
-
- // Sampler object binding manipulation
- void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler);
- GLuint getSamplerId(GLuint textureUnit) const;
- Sampler *getSampler(GLuint textureUnit) const;
- void detachSampler(const Context *context, GLuint sampler);
-
- // Renderbuffer binding manipulation
- void setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer);
- GLuint getRenderbufferId() const;
- Renderbuffer *getCurrentRenderbuffer() const;
- void detachRenderbuffer(const Context *context, GLuint renderbuffer);
-
- // Framebuffer binding manipulation
- void setReadFramebufferBinding(Framebuffer *framebuffer);
- void setDrawFramebufferBinding(Framebuffer *framebuffer);
- Framebuffer *getTargetFramebuffer(GLenum target) const;
- Framebuffer *getReadFramebuffer() const;
- Framebuffer *getDrawFramebuffer() const;
- bool removeReadFramebufferBinding(GLuint framebuffer);
- bool removeDrawFramebufferBinding(GLuint framebuffer);
-
- // Vertex array object binding manipulation
- void setVertexArrayBinding(VertexArray *vertexArray);
- GLuint getVertexArrayId() const;
- VertexArray *getVertexArray() const;
- bool removeVertexArrayBinding(GLuint vertexArray);
-
- // Program binding manipulation
- void setProgram(const Context *context, Program *newProgram);
- Program *getProgram() const;
-
- // Transform feedback object (not buffer) binding manipulation
- void setTransformFeedbackBinding(const Context *context, TransformFeedback *transformFeedback);
- TransformFeedback *getCurrentTransformFeedback() const;
- bool isTransformFeedbackActiveUnpaused() const;
- bool removeTransformFeedbackBinding(const Context *context, GLuint transformFeedback);
-
- // Query binding manipulation
- bool isQueryActive(const GLenum type) const;
- bool isQueryActive(Query *query) const;
- void setActiveQuery(const Context *context, GLenum target, Query *query);
- GLuint getActiveQueryId(GLenum target) const;
- Query *getActiveQuery(GLenum target) const;
-
- // Program Pipeline binding manipulation
- void setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline);
- void detachProgramPipeline(const Context *context, GLuint pipeline);
-
- //// Typed buffer binding point manipulation ////
- void setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer);
- Buffer *getTargetBuffer(BufferBinding target) const;
- void setIndexedBufferBinding(const Context *context,
- BufferBinding target,
- GLuint index,
- Buffer *buffer,
- GLintptr offset,
- GLsizeiptr size);
-
- const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
- const OffsetBindingPointer<Buffer> &getIndexedAtomicCounterBuffer(size_t index) const;
- const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
-
- // Detach a buffer from all bindings
- void detachBuffer(const Context *context, GLuint bufferName);
-
- // Vertex attrib manipulation
- void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
- void setElementArrayBuffer(const Context *context, Buffer *buffer);
- void setVertexAttribf(GLuint index, const GLfloat values[4]);
- void setVertexAttribu(GLuint index, const GLuint values[4]);
- void setVertexAttribi(GLuint index, const GLint values[4]);
- void setVertexAttribPointer(const Context *context,
- unsigned int attribNum,
- Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer);
- void setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor);
- const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const;
- const std::vector<VertexAttribCurrentValueData> &getVertexAttribCurrentValues() const;
- const void *getVertexAttribPointer(unsigned int attribNum) const;
- void bindVertexBuffer(const Context *context,
- GLuint bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride);
- void setVertexAttribFormat(GLuint attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset);
- void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex);
- void setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
-
- // Pixel pack state manipulation
- void setPackAlignment(GLint alignment);
- GLint getPackAlignment() const;
- void setPackReverseRowOrder(bool reverseRowOrder);
- bool getPackReverseRowOrder() const;
- void setPackRowLength(GLint rowLength);
- GLint getPackRowLength() const;
- void setPackSkipRows(GLint skipRows);
- GLint getPackSkipRows() const;
- void setPackSkipPixels(GLint skipPixels);
- GLint getPackSkipPixels() const;
- const PixelPackState &getPackState() const;
- PixelPackState &getPackState();
-
- // Pixel unpack state manipulation
- void setUnpackAlignment(GLint alignment);
- GLint getUnpackAlignment() const;
- void setUnpackRowLength(GLint rowLength);
- GLint getUnpackRowLength() const;
- void setUnpackImageHeight(GLint imageHeight);
- GLint getUnpackImageHeight() const;
- void setUnpackSkipImages(GLint skipImages);
- GLint getUnpackSkipImages() const;
- void setUnpackSkipRows(GLint skipRows);
- GLint getUnpackSkipRows() const;
- void setUnpackSkipPixels(GLint skipPixels);
- GLint getUnpackSkipPixels() const;
- const PixelUnpackState &getUnpackState() const;
- PixelUnpackState &getUnpackState();
-
- // Debug state
- const Debug &getDebug() const;
- Debug &getDebug();
-
- // CHROMIUM_framebuffer_mixed_samples coverage modulation
- void setCoverageModulation(GLenum components);
- GLenum getCoverageModulation() const;
-
- // CHROMIUM_path_rendering
- void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
- const GLfloat *getPathRenderingMatrix(GLenum which) const;
- void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
-
- GLenum getPathStencilFunc() const;
- GLint getPathStencilRef() const;
- GLuint getPathStencilMask() const;
-
- // GL_EXT_sRGB_write_control
- void setFramebufferSRGB(bool sRGB);
- bool getFramebufferSRGB() const;
-
- // State query functions
- void getBooleanv(GLenum pname, GLboolean *params);
- void getFloatv(GLenum pname, GLfloat *params);
- void getIntegerv(const Context *context, GLenum pname, GLint *params);
- void getPointerv(GLenum pname, void **params) const;
- void getIntegeri_v(GLenum target, GLuint index, GLint *data);
- void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
- void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
-
- bool hasMappedBuffer(BufferBinding target) const;
- bool isRobustResourceInitEnabled() const { return mRobustResourceInit; }
-
- // Sets the dirty bit for the program executable.
- void onProgramExecutableChange(Program *program);
-
- enum DirtyBitType
- {
- DIRTY_BIT_SCISSOR_TEST_ENABLED,
- DIRTY_BIT_SCISSOR,
- DIRTY_BIT_VIEWPORT,
- DIRTY_BIT_DEPTH_RANGE,
- DIRTY_BIT_BLEND_ENABLED,
- DIRTY_BIT_BLEND_COLOR,
- DIRTY_BIT_BLEND_FUNCS,
- DIRTY_BIT_BLEND_EQUATIONS,
- DIRTY_BIT_COLOR_MASK,
- DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED,
- DIRTY_BIT_SAMPLE_COVERAGE_ENABLED,
- DIRTY_BIT_SAMPLE_COVERAGE,
- DIRTY_BIT_SAMPLE_MASK_ENABLED,
- DIRTY_BIT_SAMPLE_MASK,
- DIRTY_BIT_DEPTH_TEST_ENABLED,
- DIRTY_BIT_DEPTH_FUNC,
- DIRTY_BIT_DEPTH_MASK,
- DIRTY_BIT_STENCIL_TEST_ENABLED,
- DIRTY_BIT_STENCIL_FUNCS_FRONT,
- DIRTY_BIT_STENCIL_FUNCS_BACK,
- DIRTY_BIT_STENCIL_OPS_FRONT,
- DIRTY_BIT_STENCIL_OPS_BACK,
- DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
- DIRTY_BIT_STENCIL_WRITEMASK_BACK,
- DIRTY_BIT_CULL_FACE_ENABLED,
- DIRTY_BIT_CULL_FACE,
- DIRTY_BIT_FRONT_FACE,
- DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED,
- DIRTY_BIT_POLYGON_OFFSET,
- DIRTY_BIT_RASTERIZER_DISCARD_ENABLED,
- DIRTY_BIT_LINE_WIDTH,
- DIRTY_BIT_PRIMITIVE_RESTART_ENABLED,
- DIRTY_BIT_CLEAR_COLOR,
- DIRTY_BIT_CLEAR_DEPTH,
- DIRTY_BIT_CLEAR_STENCIL,
- DIRTY_BIT_UNPACK_STATE,
- DIRTY_BIT_UNPACK_BUFFER_BINDING,
- DIRTY_BIT_PACK_STATE,
- DIRTY_BIT_PACK_BUFFER_BINDING,
- DIRTY_BIT_DITHER_ENABLED,
- DIRTY_BIT_GENERATE_MIPMAP_HINT,
- DIRTY_BIT_SHADER_DERIVATIVE_HINT,
- DIRTY_BIT_READ_FRAMEBUFFER_BINDING,
- DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING,
- DIRTY_BIT_RENDERBUFFER_BINDING,
- DIRTY_BIT_VERTEX_ARRAY_BINDING,
- DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING,
- DIRTY_BIT_PROGRAM_BINDING,
- DIRTY_BIT_PROGRAM_EXECUTABLE,
- // TODO(jmadill): Fine-grained dirty bits for each texture/sampler.
- DIRTY_BIT_TEXTURE_BINDINGS,
- DIRTY_BIT_SAMPLER_BINDINGS,
- DIRTY_BIT_MULTISAMPLING,
- DIRTY_BIT_SAMPLE_ALPHA_TO_ONE,
- DIRTY_BIT_COVERAGE_MODULATION, // CHROMIUM_framebuffer_mixed_samples
- DIRTY_BIT_PATH_RENDERING_MATRIX_MV, // CHROMIUM_path_rendering path model view matrix
- DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ, // CHROMIUM_path_rendering path projection matrix
- DIRTY_BIT_PATH_RENDERING_STENCIL_STATE,
- DIRTY_BIT_FRAMEBUFFER_SRGB, // GL_EXT_sRGB_write_control
- DIRTY_BIT_CURRENT_VALUES,
- DIRTY_BIT_INVALID,
- DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
- };
-
- static_assert(DIRTY_BIT_MAX <= 64, "State dirty bits must be capped at 64");
-
- // TODO(jmadill): Consider storing dirty objects in a list instead of by binding.
- enum DirtyObjectType
- {
- DIRTY_OBJECT_READ_FRAMEBUFFER,
- DIRTY_OBJECT_DRAW_FRAMEBUFFER,
- DIRTY_OBJECT_VERTEX_ARRAY,
- // Use a very coarse bit for any program or texture change.
- // TODO(jmadill): Fine-grained dirty bits for each texture/sampler.
- DIRTY_OBJECT_PROGRAM_TEXTURES,
- DIRTY_OBJECT_UNKNOWN,
- DIRTY_OBJECT_MAX = DIRTY_OBJECT_UNKNOWN,
- };
-
- typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
- const DirtyBits &getDirtyBits() const { return mDirtyBits; }
- void clearDirtyBits() { mDirtyBits.reset(); }
- void clearDirtyBits(const DirtyBits &bitset) { mDirtyBits &= ~bitset; }
- void setAllDirtyBits() { mDirtyBits.set(); }
-
- typedef angle::BitSet<DIRTY_OBJECT_MAX> DirtyObjects;
- void clearDirtyObjects() { mDirtyObjects.reset(); }
- void setAllDirtyObjects() { mDirtyObjects.set(); }
- void syncDirtyObjects(const Context *context);
- void syncDirtyObjects(const Context *context, const DirtyObjects &bitset);
- void syncDirtyObject(const Context *context, GLenum target);
- void setObjectDirty(GLenum target);
-
- // This actually clears the current value dirty bits.
- // TODO(jmadill): Pass mutable dirty bits into Impl.
- AttributesMask getAndResetDirtyCurrentValues() const;
-
- void setImageUnit(const Context *context,
- GLuint unit,
- Texture *texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
-
- const ImageUnit &getImageUnit(GLuint unit) const;
- const std::vector<Texture *> &getCompleteTextureCache() const { return mCompleteTextureCache; }
-
- // Handle a dirty texture event.
- void signal(size_t textureIndex, InitState initState) override;
-
- Error clearUnclearedActiveTextures(const Context *context);
-
- private:
- void syncProgramTextures(const Context *context);
-
- // Cached values from Context's caps
- GLuint mMaxDrawBuffers;
- GLuint mMaxCombinedTextureImageUnits;
-
- ColorF mColorClearValue;
- GLfloat mDepthClearValue;
- int mStencilClearValue;
-
- RasterizerState mRasterizer;
- bool mScissorTest;
- Rectangle mScissor;
-
- BlendState mBlend;
- ColorF mBlendColor;
- bool mSampleCoverage;
- GLfloat mSampleCoverageValue;
- bool mSampleCoverageInvert;
- bool mSampleMask;
- GLuint mMaxSampleMaskWords;
- std::array<GLbitfield, MAX_SAMPLE_MASK_WORDS> mSampleMaskValues;
-
- DepthStencilState mDepthStencil;
- GLint mStencilRef;
- GLint mStencilBackRef;
-
- GLfloat mLineWidth;
-
- GLenum mGenerateMipmapHint;
- GLenum mFragmentShaderDerivativeHint;
-
- bool mBindGeneratesResource;
- bool mClientArraysEnabled;
-
- Rectangle mViewport;
- float mNearZ;
- float mFarZ;
-
- Framebuffer *mReadFramebuffer;
- Framebuffer *mDrawFramebuffer;
- BindingPointer<Renderbuffer> mRenderbuffer;
- Program *mProgram;
- BindingPointer<ProgramPipeline> mProgramPipeline;
-
- typedef std::vector<VertexAttribCurrentValueData> VertexAttribVector;
- VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
- VertexArray *mVertexArray;
-
- // Texture and sampler bindings
- size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0
-
- typedef std::vector<BindingPointer<Texture>> TextureBindingVector;
- typedef std::map<GLenum, TextureBindingVector> TextureBindingMap;
- TextureBindingMap mSamplerTextures;
-
- // Texture Completeness Caching
- // ----------------------------
- // The texture completeness cache uses dirty bits to avoid having to scan the list
- // of textures each draw call. This gl::State class implements OnAttachmentDirtyReceiver,
- // and keeps an array of bindings to the Texture class. When the Textures are marked dirty,
- // they send messages to the State class (and any Framebuffers they're attached to) via the
- // State::signal method (see above). Internally this then invalidates the completeness cache.
- //
- // Note this requires that we also invalidate the completeness cache manually on events like
- // re-binding textures/samplers or a change in the program. For more information see the
- // signal_utils.h header and the design doc linked there.
-
- // A cache of complete textures. nullptr indicates unbound or incomplete.
- // Don't use BindingPointer because this cache is only valid within a draw call.
- // Also stores a notification channel to the texture itself to handle texture change events.
- std::vector<Texture *> mCompleteTextureCache;
- std::vector<OnAttachmentDirtyBinding> mCompleteTextureBindings;
- InitState mCachedTexturesInitState;
- using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
- ActiveTextureMask mActiveTexturesMask;
-
- typedef std::vector<BindingPointer<Sampler>> SamplerBindingVector;
- SamplerBindingVector mSamplers;
-
- typedef std::vector<ImageUnit> ImageUnitVector;
- ImageUnitVector mImageUnits;
-
- typedef std::map<GLenum, BindingPointer<Query>> ActiveQueryMap;
- ActiveQueryMap mActiveQueries;
-
- // Stores the currently bound buffer for each binding point. It has entries for the element
- // array buffer and the transform feedback buffer but these should not be used. Instead these
- // bind points are respectively owned by current the vertex array object and the current
- // transform feedback object.
- using BoundBufferMap = angle::PackedEnumMap<BufferBinding, BindingPointer<Buffer>>;
- BoundBufferMap mBoundBuffers;
-
- using BufferVector = std::vector<OffsetBindingPointer<Buffer>>;
- BufferVector mUniformBuffers;
- BufferVector mAtomicCounterBuffers;
- BufferVector mShaderStorageBuffers;
-
- BindingPointer<TransformFeedback> mTransformFeedback;
-
- BindingPointer<Buffer> mPixelUnpackBuffer;
- PixelUnpackState mUnpack;
- BindingPointer<Buffer> mPixelPackBuffer;
- PixelPackState mPack;
-
- bool mPrimitiveRestart;
-
- Debug mDebug;
-
- bool mMultiSampling;
- bool mSampleAlphaToOne;
-
- GLenum mCoverageModulation;
-
- // CHROMIUM_path_rendering
- GLfloat mPathMatrixMV[16];
- GLfloat mPathMatrixProj[16];
- GLenum mPathStencilFunc;
- GLint mPathStencilRef;
- GLuint mPathStencilMask;
-
- // GL_EXT_sRGB_write_control
- bool mFramebufferSRGB;
-
- // GL_ANGLE_robust_resource_intialization
- bool mRobustResourceInit;
-
- // GL_ANGLE_program_cache_control
- bool mProgramBinaryCacheEnabled;
-
- DirtyBits mDirtyBits;
- DirtyObjects mDirtyObjects;
- mutable AttributesMask mDirtyCurrentValues;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_STATE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Stream.cpp b/src/3rdparty/angle/src/libANGLE/Stream.cpp
deleted file mode 100644
index 68279976b7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Stream.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Stream.cpp: Implements the egl::Stream class, representing the stream
-// where frames are streamed in. Implements EGLStreanKHR.
-
-#include "libANGLE/Stream.h"
-
-#include <platform/Platform.h>
-#include <EGL/eglext.h>
-
-#include "common/debug.h"
-#include "common/mathutil.h"
-#include "common/platform.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/renderer/DisplayImpl.h"
-#include "libANGLE/renderer/StreamProducerImpl.h"
-
-namespace egl
-{
-
-Stream::Stream(Display *display, const AttributeMap &attribs)
- : mDisplay(display),
- mProducerImplementation(nullptr),
- mState(EGL_STREAM_STATE_CREATED_KHR),
- mProducerFrame(0),
- mConsumerFrame(0),
- mConsumerLatency(attribs.getAsInt(EGL_CONSUMER_LATENCY_USEC_KHR, 0)),
- mConsumerAcquireTimeout(attribs.getAsInt(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0)),
- mPlaneCount(0),
- mConsumerType(ConsumerType::NoConsumer),
- mProducerType(ProducerType::NoProducer)
-{
- for (auto &plane : mPlanes)
- {
- plane.textureUnit = -1;
- plane.texture = nullptr;
- }
-}
-
-Stream::~Stream()
-{
- SafeDelete(mProducerImplementation);
- for (auto &plane : mPlanes)
- {
- if (plane.texture != nullptr)
- {
- plane.texture->releaseStream();
- }
- }
-}
-
-void Stream::setConsumerLatency(EGLint latency)
-{
- mConsumerLatency = latency;
-}
-
-EGLint Stream::getConsumerLatency() const
-{
- return mConsumerLatency;
-}
-
-EGLuint64KHR Stream::getProducerFrame() const
-{
- return mProducerFrame;
-}
-
-EGLuint64KHR Stream::getConsumerFrame() const
-{
- return mConsumerFrame;
-}
-
-EGLenum Stream::getState() const
-{
- return mState;
-}
-
-void Stream::setConsumerAcquireTimeout(EGLint timeout)
-{
- mConsumerAcquireTimeout = timeout;
-}
-
-EGLint Stream::getConsumerAcquireTimeout() const
-{
- return mConsumerAcquireTimeout;
-}
-
-Stream::ProducerType Stream::getProducerType() const
-{
- return mProducerType;
-}
-
-Stream::ConsumerType Stream::getConsumerType() const
-{
- return mConsumerType;
-}
-
-EGLint Stream::getPlaneCount() const
-{
- return mPlaneCount;
-}
-
-rx::StreamProducerImpl *Stream::getImplementation()
-{
- return mProducerImplementation;
-}
-
-Error Stream::createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context)
-{
- ASSERT(mState == EGL_STREAM_STATE_CREATED_KHR);
- ASSERT(mConsumerType == ConsumerType::NoConsumer);
- ASSERT(mProducerType == ProducerType::NoProducer);
- ASSERT(context != nullptr);
-
- const auto &glState = context->getGLState();
- EGLenum bufferType = attributes.getAsInt(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
- if (bufferType == EGL_RGB_BUFFER)
- {
- mPlanes[0].texture = glState.getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
- ASSERT(mPlanes[0].texture != nullptr);
- mPlanes[0].texture->bindStream(this);
- mConsumerType = ConsumerType::GLTextureRGB;
- mPlaneCount = 1;
- }
- else
- {
- mPlaneCount = attributes.getAsInt(EGL_YUV_NUMBER_OF_PLANES_EXT, 2);
- ASSERT(mPlaneCount <= 3);
- for (EGLint i = 0; i < mPlaneCount; i++)
- {
- // Fetch all the textures
- mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1);
- if (mPlanes[i].textureUnit != EGL_NONE)
- {
- mPlanes[i].texture =
- glState.getSamplerTexture(mPlanes[i].textureUnit, GL_TEXTURE_EXTERNAL_OES);
- ASSERT(mPlanes[i].texture != nullptr);
- }
- }
-
- // Bind them to the stream
- for (EGLint i = 0; i < mPlaneCount; i++)
- {
- if (mPlanes[i].textureUnit != EGL_NONE)
- {
- mPlanes[i].texture->bindStream(this);
- }
- }
- mConsumerType = ConsumerType::GLTextureYUV;
- }
-
- mContext = context;
- mState = EGL_STREAM_STATE_CONNECTING_KHR;
-
- return NoError();
-}
-
-Error Stream::createProducerD3D11TextureNV12(const AttributeMap &attributes)
-{
- ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR);
- ASSERT(mConsumerType == ConsumerType::GLTextureYUV);
- ASSERT(mProducerType == ProducerType::NoProducer);
- ASSERT(mPlaneCount == 2);
-
- mProducerImplementation = mDisplay->getImplementation()->createStreamProducerD3DTextureNV12(
- mConsumerType, attributes);
- mProducerType = ProducerType::D3D11TextureNV12;
- mState = EGL_STREAM_STATE_EMPTY_KHR;
-
- return NoError();
-}
-
-// Called when the consumer of this stream starts using the stream
-Error Stream::consumerAcquire(const gl::Context *context)
-{
- ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
- mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
- ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
- mConsumerType == ConsumerType::GLTextureYUV);
- ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
-
- mState = EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR;
- mConsumerFrame++;
-
- // Bind the planes to the gl textures
- for (int i = 0; i < mPlaneCount; i++)
- {
- if (mPlanes[i].texture != nullptr)
- {
- ANGLE_TRY(mPlanes[i].texture->acquireImageFromStream(
- context, mProducerImplementation->getGLFrameDescription(i)));
- }
- }
-
- return NoError();
-}
-
-Error Stream::consumerRelease(const gl::Context *context)
-{
- ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
- mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
- ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
- mConsumerType == ConsumerType::GLTextureYUV);
- ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
-
- // Release the images
- for (int i = 0; i < mPlaneCount; i++)
- {
- if (mPlanes[i].texture != nullptr)
- {
- ANGLE_TRY(mPlanes[i].texture->releaseImageFromStream(context));
- }
- }
-
- return NoError();
-}
-
-bool Stream::isConsumerBoundToContext(const gl::Context *context) const
-{
- ASSERT(context != nullptr);
- return (context == mContext);
-}
-
-Error Stream::validateD3D11NV12Texture(void *texture) const
-{
- ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
- mConsumerType == ConsumerType::GLTextureYUV);
- ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
- ASSERT(mProducerImplementation != nullptr);
-
- return mProducerImplementation->validateD3DNV12Texture(texture);
-}
-
-Error Stream::postD3D11NV12Texture(void *texture, const AttributeMap &attributes)
-{
- ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
- mConsumerType == ConsumerType::GLTextureYUV);
- ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
-
- mProducerImplementation->postD3DNV12Texture(texture, attributes);
- mProducerFrame++;
-
- mState = EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR;
-
- return NoError();
-}
-
-// This is called when a texture object associated with this stream is destroyed. Even if multiple
-// textures are bound, one being destroyed invalidates the stream, so all the remaining textures
-// will be released and the stream will be invalidated.
-void Stream::releaseTextures()
-{
- for (auto &plane : mPlanes)
- {
- if (plane.texture != nullptr)
- {
- plane.texture->releaseStream();
- plane.texture = nullptr;
- }
- }
- mConsumerType = ConsumerType::NoConsumer;
- mProducerType = ProducerType::NoProducer;
- mState = EGL_STREAM_STATE_DISCONNECTED_KHR;
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Stream.h b/src/3rdparty/angle/src/libANGLE/Stream.h
deleted file mode 100644
index b674c44008..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Stream.h
+++ /dev/null
@@ -1,143 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Stream.h: Defines the egl::Stream class, representing the stream
-// where frames are streamed in. Implements EGLStreanKHR.
-
-#ifndef LIBANGLE_STREAM_H_
-#define LIBANGLE_STREAM_H_
-
-#include <array>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "common/angleutils.h"
-#include "libANGLE/AttributeMap.h"
-
-namespace rx
-{
-class StreamProducerImpl;
-}
-
-namespace gl
-{
-class Context;
-class Texture;
-}
-
-namespace egl
-{
-class Display;
-class Error;
-class Thread;
-
-class Stream final : angle::NonCopyable
-{
- public:
- Stream(Display *display, const AttributeMap &attribs);
- ~Stream();
-
- enum class ConsumerType
- {
- NoConsumer,
- GLTextureRGB,
- GLTextureYUV,
- };
-
- enum class ProducerType
- {
- NoProducer,
- D3D11TextureNV12,
- };
-
- // A GL texture interpretation of a part of a producer frame. For use with GL texture consumers
- struct GLTextureDescription
- {
- unsigned int width;
- unsigned int height;
- unsigned int internalFormat;
- unsigned int mipLevels;
- };
-
- EGLenum getState() const;
-
- void setConsumerLatency(EGLint latency);
- EGLint getConsumerLatency() const;
-
- EGLuint64KHR getProducerFrame() const;
- EGLuint64KHR getConsumerFrame() const;
-
- void setConsumerAcquireTimeout(EGLint timeout);
- EGLint getConsumerAcquireTimeout() const;
-
- ConsumerType getConsumerType() const;
- ProducerType getProducerType() const;
-
- EGLint getPlaneCount() const;
-
- rx::StreamProducerImpl *getImplementation();
-
- // Consumer creation methods
- Error createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context);
-
- // Producer creation methods
- Error createProducerD3D11TextureNV12(const AttributeMap &attributes);
-
- // Consumer methods
- Error consumerAcquire(const gl::Context *context);
- Error consumerRelease(const gl::Context *context);
-
- // Some consumers are bound to GL contexts. This validates that a given context is bound to the
- // stream's consumer
- bool isConsumerBoundToContext(const gl::Context *context) const;
-
- // Producer methods
- Error validateD3D11NV12Texture(void *texture) const;
- Error postD3D11NV12Texture(void *texture, const AttributeMap &attributes);
-
- private:
- // Associated display
- Display *mDisplay;
-
- // Producer Implementation
- rx::StreamProducerImpl *mProducerImplementation;
-
- // Associated GL context. Note that this is a weak pointer used for validation purposes only,
- // and should never be arbitrarily dereferenced without knowing the context still exists as it
- // can become dangling at any time.
- gl::Context *mContext;
-
- // EGL defined attributes
- EGLint mState;
- EGLuint64KHR mProducerFrame;
- EGLuint64KHR mConsumerFrame;
- EGLint mConsumerLatency;
-
- // EGL gltexture consumer attributes
- EGLint mConsumerAcquireTimeout;
-
- // EGL gltexture yuv consumer attributes
- EGLint mPlaneCount;
- struct PlaneTexture
- {
- EGLint textureUnit;
- gl::Texture *texture;
- };
- // Texture units and textures for all the planes
- std::array<PlaneTexture, 3> mPlanes;
-
- // Consumer and producer types
- ConsumerType mConsumerType;
- ProducerType mProducerType;
-
- // ANGLE-only method, used internally
- friend class gl::Texture;
- void releaseTextures();
-};
-} // namespace egl
-
-#endif // LIBANGLE_STREAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Surface.cpp b/src/3rdparty/angle/src/libANGLE/Surface.cpp
deleted file mode 100644
index 746da03778..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Surface.cpp
+++ /dev/null
@@ -1,484 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
-// such as the client area of a window, including any back buffers.
-// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
-
-#include "libANGLE/Surface.h"
-
-#include <EGL/eglext.h>
-
-#include <iostream>
-
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/EGLImplFactory.h"
-
-namespace egl
-{
-
-SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
- : defaultFramebuffer(nullptr), config(configIn), attributes(attributesIn)
-{
-}
-
-Surface::Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes)
- : FramebufferAttachmentObject(),
- mState(config, attributes),
- mImplementation(nullptr),
- mCurrentCount(0),
- mDestroyed(false),
- mType(surfaceType),
- mPostSubBufferRequested(false),
- mLargestPbuffer(false),
- mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
- mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
- mVGColorspace(EGL_VG_COLORSPACE_sRGB),
- mMipmapTexture(false),
- mMipmapLevel(0),
- mHorizontalResolution(EGL_UNKNOWN),
- mVerticalResolution(EGL_UNKNOWN),
- mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
- mFixedSize(false),
- mFixedWidth(0),
- mFixedHeight(0),
- mTextureFormat(EGL_NO_TEXTURE),
- mTextureTarget(EGL_NO_TEXTURE),
- // FIXME: Determine actual pixel aspect ratio
- mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
- mRenderBuffer(EGL_BACK_BUFFER),
- mSwapBehavior(EGL_NONE),
- mOrientation(0),
- mTexture(),
- mBackFormat(config->renderTargetFormat),
- mDSFormat(config->depthStencilFormat)
-{
- mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
- mFlexibleSurfaceCompatibilityRequested =
- (attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
-
- if (mType == EGL_PBUFFER_BIT)
- {
- mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
- }
-
- mGLColorspace =
- static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
- mVGAlphaFormat =
- static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
- mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
- mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
-
- mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
-
- mRobustResourceInitialization =
- (attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
-
- mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
- if (mFixedSize)
- {
- mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
- mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
- }
-
- if (mType != EGL_WINDOW_BIT)
- {
- mTextureFormat = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
- mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
- }
-
- mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
-}
-
-Surface::~Surface()
-{
-}
-
-rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
-{
- return mImplementation;
-}
-
-Error Surface::destroyImpl(const Display *display)
-{
- if (mState.defaultFramebuffer)
- {
- mState.defaultFramebuffer->destroyDefault(display);
- }
- if (mImplementation)
- {
- mImplementation->destroy(display);
- }
-
- if (mTexture.get())
- {
- if (mImplementation)
- {
- ANGLE_TRY(mImplementation->releaseTexImage(EGL_BACK_BUFFER));
- }
- auto glErr = mTexture->releaseTexImageFromSurface(display->getProxyContext());
- if (glErr.isError())
- {
- return Error(EGL_BAD_SURFACE);
- }
- mTexture.set(nullptr, nullptr);
- }
-
- if (mState.defaultFramebuffer)
- {
- mState.defaultFramebuffer->onDestroy(display->getProxyContext());
- }
- SafeDelete(mState.defaultFramebuffer);
- SafeDelete(mImplementation);
-
- delete this;
- return NoError();
-}
-
-Error Surface::initialize(const Display *display)
-{
- ANGLE_TRY(mImplementation->initialize(display));
-
- // Initialized here since impl is nullptr in the constructor.
- // Must happen after implementation initialize for Android.
- mSwapBehavior = mImplementation->getSwapBehavior();
-
- // Must happen after implementation initialize for OSX.
- mState.defaultFramebuffer = createDefaultFramebuffer(display);
- ASSERT(mState.defaultFramebuffer != nullptr);
-
- return NoError();
-}
-
-Error Surface::setIsCurrent(const gl::Context *context, bool isCurrent)
-{
- if (isCurrent)
- {
- mCurrentCount++;
- return NoError();
- }
-
- ASSERT(mCurrentCount > 0);
- mCurrentCount--;
- if (mCurrentCount == 0 && mDestroyed)
- {
- ASSERT(context);
- return destroyImpl(context->getCurrentDisplay());
- }
- return NoError();
-}
-
-Error Surface::onDestroy(const Display *display)
-{
- mDestroyed = true;
- if (mCurrentCount == 0)
- {
- return destroyImpl(display);
- }
- return NoError();
-}
-
-EGLint Surface::getType() const
-{
- return mType;
-}
-
-Error Surface::swap(const gl::Context *context)
-{
- return mImplementation->swap(context);
-}
-
-Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
-{
- return mImplementation->swapWithDamage(context, rects, n_rects);
-}
-
-Error Surface::postSubBuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- return mImplementation->postSubBuffer(context, x, y, width, height);
-}
-
-Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
-{
- return mImplementation->querySurfacePointerANGLE(attribute, value);
-}
-
-EGLint Surface::isPostSubBufferSupported() const
-{
- return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
-}
-
-void Surface::setSwapInterval(EGLint interval)
-{
- mImplementation->setSwapInterval(interval);
-}
-
-void Surface::setMipmapLevel(EGLint level)
-{
- // Level is set but ignored
- UNIMPLEMENTED();
- mMipmapLevel = level;
-}
-
-void Surface::setMultisampleResolve(EGLenum resolve)
-{
- // Behaviour is set but ignored
- UNIMPLEMENTED();
- mMultisampleResolve = resolve;
-}
-
-void Surface::setSwapBehavior(EGLenum behavior)
-{
- // Behaviour is set but ignored
- UNIMPLEMENTED();
- mSwapBehavior = behavior;
-}
-
-const Config *Surface::getConfig() const
-{
- return mState.config;
-}
-
-EGLint Surface::getPixelAspectRatio() const
-{
- return mPixelAspectRatio;
-}
-
-EGLenum Surface::getRenderBuffer() const
-{
- return mRenderBuffer;
-}
-
-EGLenum Surface::getSwapBehavior() const
-{
- return mSwapBehavior;
-}
-
-EGLenum Surface::getTextureFormat() const
-{
- return mTextureFormat;
-}
-
-EGLenum Surface::getTextureTarget() const
-{
- return mTextureTarget;
-}
-
-bool Surface::getLargestPbuffer() const
-{
- return mLargestPbuffer;
-}
-
-EGLenum Surface::getGLColorspace() const
-{
- return mGLColorspace;
-}
-
-EGLenum Surface::getVGAlphaFormat() const
-{
- return mVGAlphaFormat;
-}
-
-EGLenum Surface::getVGColorspace() const
-{
- return mVGColorspace;
-}
-
-bool Surface::getMipmapTexture() const
-{
- return mMipmapTexture;
-}
-
-EGLint Surface::getMipmapLevel() const
-{
- return mMipmapLevel;
-}
-
-EGLint Surface::getHorizontalResolution() const
-{
- return mHorizontalResolution;
-}
-
-EGLint Surface::getVerticalResolution() const
-{
- return mVerticalResolution;
-}
-
-EGLenum Surface::getMultisampleResolve() const
-{
- return mMultisampleResolve;
-}
-
-EGLint Surface::isFixedSize() const
-{
- return mFixedSize;
-}
-
-EGLint Surface::getWidth() const
-{
- return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
-}
-
-EGLint Surface::getHeight() const
-{
- return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
-}
-
-Error Surface::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer)
-{
- ASSERT(!mTexture.get());
- ANGLE_TRY(mImplementation->bindTexImage(texture, buffer));
-
- auto glErr = texture->bindTexImageFromSurface(context, this);
- if (glErr.isError())
- {
- return Error(EGL_BAD_SURFACE);
- }
- mTexture.set(context, texture);
-
- return NoError();
-}
-
-Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
-{
- ASSERT(context);
-
- ANGLE_TRY(mImplementation->releaseTexImage(buffer));
-
- ASSERT(mTexture.get());
- auto glErr = mTexture->releaseTexImageFromSurface(context);
- if (glErr.isError())
- {
- return Error(EGL_BAD_SURFACE);
- }
- mTexture.set(context, nullptr);
-
- return NoError();
-}
-
-Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
-{
- return mImplementation->getSyncValues(ust, msc, sbc);
-}
-
-void Surface::releaseTexImageFromTexture(const gl::Context *context)
-{
- ASSERT(mTexture.get());
- mTexture.set(context, nullptr);
-}
-
-gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
-{
- return gl::Extents(getWidth(), getHeight(), 1);
-}
-
-const gl::Format &Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
-{
- return (binding == GL_BACK ? mBackFormat : mDSFormat);
-}
-
-GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
-{
- return getConfig()->samples;
-}
-
-GLuint Surface::getId() const
-{
- UNREACHABLE();
- return 0;
-}
-
-gl::Framebuffer *Surface::createDefaultFramebuffer(const Display *display)
-{
- return new gl::Framebuffer(display, this);
-}
-
-gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
-{
- // TODO(jmadill): Lazy surface init.
- return gl::InitState::Initialized;
-}
-
-void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState /*initState*/)
-{
- // No-op.
-}
-
-WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
- const egl::Config *config,
- EGLNativeWindowType window,
- const AttributeMap &attribs)
- : Surface(EGL_WINDOW_BIT, config, attribs)
-{
- mImplementation = implFactory->createWindowSurface(mState, window, attribs);
-}
-
-WindowSurface::~WindowSurface()
-{
-}
-
-PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- const AttributeMap &attribs)
- : Surface(EGL_PBUFFER_BIT, config, attribs)
-{
- mImplementation = implFactory->createPbufferSurface(mState, attribs);
-}
-
-PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs)
- : Surface(EGL_PBUFFER_BIT, config, attribs)
-{
- mImplementation =
- implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
-}
-
-PbufferSurface::~PbufferSurface()
-{
-}
-
-PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- NativePixmapType nativePixmap,
- const AttributeMap &attribs)
- : Surface(EGL_PIXMAP_BIT, config, attribs)
-{
- mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
-}
-
-PixmapSurface::~PixmapSurface()
-{
-}
-
-// SurfaceDeleter implementation.
-
-SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display)
-{
-}
-
-SurfaceDeleter::~SurfaceDeleter()
-{
-}
-
-void SurfaceDeleter::operator()(Surface *surface)
-{
- ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Surface.h b/src/3rdparty/angle/src/libANGLE/Surface.h
deleted file mode 100644
index b3188ff909..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Surface.h
+++ /dev/null
@@ -1,238 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Surface.h: Defines the egl::Surface class, representing a drawing surface
-// such as the client area of a window, including any back buffers.
-// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
-
-#ifndef LIBANGLE_SURFACE_H_
-#define LIBANGLE_SURFACE_H_
-
-#include <EGL/egl.h>
-
-#include "common/angleutils.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/SurfaceImpl.h"
-
-namespace gl
-{
-class Framebuffer;
-class Texture;
-}
-
-namespace rx
-{
-class EGLImplFactory;
-}
-
-namespace egl
-{
-class Display;
-struct Config;
-
-struct SurfaceState final : private angle::NonCopyable
-{
- SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn);
-
- gl::Framebuffer *defaultFramebuffer;
- const egl::Config *config;
- AttributeMap attributes;
-};
-
-class Surface : public gl::FramebufferAttachmentObject
-{
- public:
- rx::SurfaceImpl *getImplementation() const { return mImplementation; }
-
- EGLint getType() const;
-
- Error initialize(const Display *display);
- Error swap(const gl::Context *context);
- Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
- Error postSubBuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height);
- Error querySurfacePointerANGLE(EGLint attribute, void **value);
- Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer);
- Error releaseTexImage(const gl::Context *context, EGLint buffer);
-
- Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc);
-
- EGLint isPostSubBufferSupported() const;
-
- void setSwapInterval(EGLint interval);
- Error setIsCurrent(const gl::Context *context, bool isCurrent);
- Error onDestroy(const Display *display);
-
- void setMipmapLevel(EGLint level);
- void setMultisampleResolve(EGLenum resolve);
- void setSwapBehavior(EGLenum behavior);
-
- const Config *getConfig() const;
-
- // width and height can change with client window resizing
- EGLint getWidth() const;
- EGLint getHeight() const;
- EGLint getPixelAspectRatio() const;
- EGLenum getRenderBuffer() const;
- EGLenum getSwapBehavior() const;
- EGLenum getTextureFormat() const;
- EGLenum getTextureTarget() const;
- bool getLargestPbuffer() const;
- EGLenum getGLColorspace() const;
- EGLenum getVGAlphaFormat() const;
- EGLenum getVGColorspace() const;
- bool getMipmapTexture() const;
- EGLint getMipmapLevel() const;
- EGLint getHorizontalResolution() const;
- EGLint getVerticalResolution() const;
- EGLenum getMultisampleResolve() const;
-
- gl::Texture *getBoundTexture() const { return mTexture.get(); }
- gl::Framebuffer *getDefaultFramebuffer() { return mState.defaultFramebuffer; }
-
- EGLint isFixedSize() const;
-
- // FramebufferAttachmentObject implementation
- gl::Extents getAttachmentSize(const gl::ImageIndex &imageIndex) const override;
- const gl::Format &getAttachmentFormat(GLenum binding,
- const gl::ImageIndex &imageIndex) const override;
- GLsizei getAttachmentSamples(const gl::ImageIndex &imageIndex) const override;
-
- void onAttach(const gl::Context *context) override {}
- void onDetach(const gl::Context *context) override {}
- GLuint getId() const override;
-
- bool flexibleSurfaceCompatibilityRequested() const
- {
- return mFlexibleSurfaceCompatibilityRequested;
- }
- EGLint getOrientation() const { return mOrientation; }
-
- bool directComposition() const { return mDirectComposition; }
-
- gl::InitState initState(const gl::ImageIndex &imageIndex) const override;
- void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override;
-
- bool isRobustResourceInitEnabled() const { return mRobustResourceInitialization; }
-
- protected:
- Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);
- ~Surface() override;
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
-
- gl::Framebuffer *createDefaultFramebuffer(const Display *display);
-
- // ANGLE-only method, used internally
- friend class gl::Texture;
- void releaseTexImageFromTexture(const gl::Context *context);
-
- SurfaceState mState;
- rx::SurfaceImpl *mImplementation;
- int mCurrentCount;
- bool mDestroyed;
-
- EGLint mType;
-
- bool mPostSubBufferRequested;
- bool mFlexibleSurfaceCompatibilityRequested;
-
- bool mLargestPbuffer;
- EGLenum mGLColorspace;
- EGLenum mVGAlphaFormat;
- EGLenum mVGColorspace;
- bool mMipmapTexture;
- EGLint mMipmapLevel;
- EGLint mHorizontalResolution;
- EGLint mVerticalResolution;
- EGLenum mMultisampleResolve;
-
- bool mFixedSize;
- size_t mFixedWidth;
- size_t mFixedHeight;
-
- bool mDirectComposition;
-
- bool mRobustResourceInitialization;
-
- EGLenum mTextureFormat;
- EGLenum mTextureTarget;
-
- EGLint mPixelAspectRatio; // Display aspect ratio
- EGLenum mRenderBuffer; // Render buffer
- EGLenum mSwapBehavior; // Buffer swap behavior
-
- EGLint mOrientation;
-
- gl::BindingPointer<gl::Texture> mTexture;
-
- gl::Format mBackFormat;
- gl::Format mDSFormat;
-
- private:
- Error destroyImpl(const Display *display);
-};
-
-class WindowSurface final : public Surface
-{
- public:
- WindowSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- EGLNativeWindowType window,
- const AttributeMap &attribs);
- ~WindowSurface() override;
-};
-
-class PbufferSurface final : public Surface
-{
- public:
- PbufferSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- const AttributeMap &attribs);
- PbufferSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const AttributeMap &attribs);
-
- protected:
- ~PbufferSurface() override;
-};
-
-class PixmapSurface final : public Surface
-{
- public:
- PixmapSurface(rx::EGLImplFactory *implFactory,
- const Config *config,
- NativePixmapType nativePixmap,
- const AttributeMap &attribs);
-
- protected:
- ~PixmapSurface() override;
-};
-
-class SurfaceDeleter final
-{
- public:
- SurfaceDeleter(const Display *display);
- ~SurfaceDeleter();
- void operator()(Surface *surface);
-
- private:
- const Display *mDisplay;
-};
-
-using SurfacePointer = angle::UniqueObjectPointerBase<Surface, SurfaceDeleter>;
-
-} // namespace egl
-
-#endif // LIBANGLE_SURFACE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Texture.cpp b/src/3rdparty/angle/src/libANGLE/Texture.cpp
deleted file mode 100644
index da92e65916..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Texture.cpp
+++ /dev/null
@@ -1,1484 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
-
-#include "libANGLE/Texture.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/TextureImpl.h"
-
-namespace gl
-{
-
-namespace
-{
-bool IsPointSampled(const SamplerState &samplerState)
-{
- return (samplerState.magFilter == GL_NEAREST &&
- (samplerState.minFilter == GL_NEAREST ||
- samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
-}
-
-size_t GetImageDescIndex(GLenum target, size_t level)
-{
- return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
- : level;
-}
-
-ImageIndex GetImageIndexFromDescIndex(GLenum target, size_t descIndex)
-{
- if (target == GL_TEXTURE_CUBE_MAP)
- {
- size_t faceIndex = descIndex % 6;
- size_t mipIndex = descIndex / 6;
- return ImageIndex::MakeCube(LayerIndexToCubeMapTextureTarget(faceIndex),
- static_cast<GLint>(mipIndex));
- }
-
- return ImageIndex::MakeGeneric(target, static_cast<GLint>(descIndex));
-}
-
-InitState DetermineInitState(const Context *context, const uint8_t *pixels)
-{
- // Can happen in tests.
- if (!context || !context->isRobustResourceInitEnabled())
- return InitState::Initialized;
-
- const auto &glState = context->getGLState();
- return (pixels == nullptr && glState.getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
- ? InitState::MayNeedInit
- : InitState::Initialized;
-}
-
-} // namespace
-
-bool IsMipmapFiltered(const SamplerState &samplerState)
-{
- switch (samplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-SwizzleState::SwizzleState()
- : swizzleRed(GL_INVALID_INDEX),
- swizzleGreen(GL_INVALID_INDEX),
- swizzleBlue(GL_INVALID_INDEX),
- swizzleAlpha(GL_INVALID_INDEX)
-{
-}
-
-SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
- : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
-{
-}
-
-bool SwizzleState::swizzleRequired() const
-{
- return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
- swizzleAlpha != GL_ALPHA;
-}
-
-bool SwizzleState::operator==(const SwizzleState &other) const
-{
- return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
- swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
-}
-
-bool SwizzleState::operator!=(const SwizzleState &other) const
-{
- return !(*this == other);
-}
-
-TextureState::TextureState(GLenum target)
- : mTarget(target),
- mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
- mSamplerState(SamplerState::CreateDefaultForTarget(target)),
- mBaseLevel(0),
- mMaxLevel(1000),
- mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
- mImmutableFormat(false),
- mImmutableLevels(0),
- mUsage(GL_NONE),
- mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
- (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
- mInitState(InitState::MayNeedInit)
-{
-}
-
-TextureState::~TextureState()
-{
-}
-
-bool TextureState::swizzleRequired() const
-{
- return mSwizzleState.swizzleRequired();
-}
-
-GLuint TextureState::getEffectiveBaseLevel() const
-{
- if (mImmutableFormat)
- {
- // GLES 3.0.4 section 3.8.10
- return std::min(mBaseLevel, mImmutableLevels - 1);
- }
- // Some classes use the effective base level to index arrays with level data. By clamping the
- // effective base level to max levels these arrays need just one extra item to store properties
- // that should be returned for all out-of-range base level values, instead of needing special
- // handling for out-of-range base levels.
- return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
-}
-
-GLuint TextureState::getEffectiveMaxLevel() const
-{
- if (mImmutableFormat)
- {
- // GLES 3.0.4 section 3.8.10
- GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
- clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1);
- return clampedMaxLevel;
- }
- return mMaxLevel;
-}
-
-GLuint TextureState::getMipmapMaxLevel() const
-{
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- GLuint expectedMipLevels = 0;
- if (mTarget == GL_TEXTURE_3D)
- {
- const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
- baseImageDesc.size.depth);
- expectedMipLevels = static_cast<GLuint>(log2(maxDim));
- }
- else
- {
- expectedMipLevels = static_cast<GLuint>(
- log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
- }
-
- return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
-}
-
-bool TextureState::setBaseLevel(GLuint baseLevel)
-{
- if (mBaseLevel != baseLevel)
- {
- mBaseLevel = baseLevel;
- return true;
- }
- return false;
-}
-
-bool TextureState::setMaxLevel(GLuint maxLevel)
-{
- if (mMaxLevel != maxLevel)
- {
- mMaxLevel = maxLevel;
- return true;
- }
-
- return false;
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-// According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any
-// per-level checks begin at the base-level.
-// For OpenGL ES2 the base level is always zero.
-bool TextureState::isCubeComplete() const
-{
- ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
-
- const ImageDesc &baseImageDesc =
- getImageDesc(FirstCubeMapTextureTarget, getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
- {
- const ImageDesc &faceImageDesc = getImageDesc(face, getEffectiveBaseLevel());
- if (faceImageDesc.size.width != baseImageDesc.size.width ||
- faceImageDesc.size.height != baseImageDesc.size.height ||
- !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
- const ContextState &data) const
-{
- if (mBaseLevel > mMaxLevel)
- {
- return false;
- }
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
- baseImageDesc.size.depth == 0)
- {
- return false;
- }
- // The cases where the texture is incomplete because base level is out of range should be
- // handled by the above condition.
- ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
-
- if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is
- // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter
- // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture,
- // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as
- // incomplete texture. So, we ignore filtering for multisample texture completeness here.
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE &&
- !baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
- !IsPointSampled(samplerState))
- {
- return false;
- }
- bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
- {
- return false;
- }
- }
-
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
- {
- return false;
- }
- }
-
- if (!computeMipmapCompleteness())
- {
- return false;
- }
- }
- else
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
- {
- return false;
- }
- }
-
- // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
- // texture unit that would have been rejected by a call to TexParameter* for the texture bound
- // to that unit, the behavior of the implementation is as if the texture were incomplete. For
- // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
- // sampler object bound to a texture unit and the texture bound to that unit is an external
- // texture, the texture will be considered incomplete.
- // Sampler object state which does not affect sampling for the type of texture bound to a
- // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
- if (mTarget == GL_TEXTURE_EXTERNAL_OES)
- {
- if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
- {
- return false;
- }
-
- if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
- {
- return false;
- }
- }
-
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && baseImageDesc.format.info->depthBits > 0 &&
- data.getClientMajorVersion() >= 3)
- {
- // Note: we restrict this validation to sized types. For the OES_depth_textures
- // extension, due to some underspecification problems, we must allow linear filtering
- // for legacy compatibility with WebGL 1.
- // See http://crbug.com/649200
- if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
- {
- if ((samplerState.minFilter != GL_NEAREST &&
- samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- samplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureState::computeMipmapCompleteness() const
-{
- const GLuint maxLevel = getMipmapMaxLevel();
-
- for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- if (!computeLevelCompleteness(face, level))
- {
- return false;
- }
- }
- }
- else
- {
- if (!computeLevelCompleteness(mTarget, level))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
-{
- ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (mImmutableFormat)
- {
- return true;
- }
-
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
- baseImageDesc.size.depth == 0)
- {
- return false;
- }
-
- const ImageDesc &levelImageDesc = getImageDesc(target, level);
- if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
- levelImageDesc.size.depth == 0)
- {
- return false;
- }
-
- if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
- {
- return false;
- }
-
- ASSERT(level >= getEffectiveBaseLevel());
- const size_t relativeLevel = level - getEffectiveBaseLevel();
- if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
- {
- return false;
- }
-
- if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
- {
- return false;
- }
-
- if (mTarget == GL_TEXTURE_3D)
- {
- if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
- {
- return false;
- }
- }
- else if (mTarget == GL_TEXTURE_2D_ARRAY)
- {
- if (levelImageDesc.size.depth != baseImageDesc.size.depth)
- {
- return false;
- }
- }
-
- return true;
-}
-
-GLenum TextureState::getBaseImageTarget() const
-{
- return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
-}
-
-ImageDesc::ImageDesc()
- : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized)
-{
-}
-
-ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState)
- : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState)
-{
-}
-
-ImageDesc::ImageDesc(const Extents &size,
- const Format &format,
- const GLsizei samples,
- const bool fixedSampleLocations,
- const InitState initState)
- : size(size),
- format(format),
- samples(samples),
- fixedSampleLocations(fixedSampleLocations),
- initState(initState)
-{
-}
-
-const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
-{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- return mImageDescs[descIndex];
-}
-
-void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
-{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- mImageDescs[descIndex] = desc;
- if (desc.initState == InitState::MayNeedInit)
- {
- mInitState = InitState::MayNeedInit;
- }
-}
-
-const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
-{
- return getImageDesc(imageIndex.type, imageIndex.mipIndex);
-}
-
-void TextureState::setImageDescChain(GLuint baseLevel,
- GLuint maxLevel,
- Extents baseSize,
- const Format &format,
- InitState initState)
-{
- for (GLuint level = baseLevel; level <= maxLevel; level++)
- {
- int relativeLevel = (level - baseLevel);
- Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
- std::max<int>(baseSize.height >> relativeLevel, 1),
- (mTarget == GL_TEXTURE_2D_ARRAY)
- ? baseSize.depth
- : std::max<int>(baseSize.depth >> relativeLevel, 1));
- ImageDesc levelInfo(levelSize, format, initState);
-
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- setImageDesc(face, level, levelInfo);
- }
- }
- else
- {
- setImageDesc(mTarget, level, levelInfo);
- }
- }
-}
-
-void TextureState::setImageDescChainMultisample(Extents baseSize,
- const Format &format,
- GLsizei samples,
- bool fixedSampleLocations,
- InitState initState)
-{
- ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE);
- ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState);
- setImageDesc(mTarget, 0, levelInfo);
-}
-
-void TextureState::clearImageDesc(GLenum target, size_t level)
-{
- setImageDesc(target, level, ImageDesc());
-}
-
-void TextureState::clearImageDescs()
-{
- for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
- {
- mImageDescs[descIndex] = ImageDesc();
- }
-}
-
-Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
- : egl::ImageSibling(id),
- mState(target),
- mTexture(factory->createTexture(mState)),
- mLabel(),
- mBoundSurface(nullptr),
- mBoundStream(nullptr)
-{
-}
-
-Error Texture::onDestroy(const Context *context)
-{
- if (mBoundSurface)
- {
- ANGLE_TRY(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER));
- mBoundSurface = nullptr;
- }
- if (mBoundStream)
- {
- mBoundStream->releaseTextures();
- mBoundStream = nullptr;
- }
-
- ANGLE_TRY(orphanImages(context));
-
- if (mTexture)
- {
- ANGLE_TRY(mTexture->onDestroy(context));
- }
- return NoError();
-}
-
-Texture::~Texture()
-{
- SafeDelete(mTexture);
-}
-
-void Texture::setLabel(const std::string &label)
-{
- mLabel = label;
- mDirtyBits.set(DIRTY_BIT_LABEL);
-}
-
-const std::string &Texture::getLabel() const
-{
- return mLabel;
-}
-
-GLenum Texture::getTarget() const
-{
- return mState.mTarget;
-}
-
-void Texture::setSwizzleRed(GLenum swizzleRed)
-{
- mState.mSwizzleState.swizzleRed = swizzleRed;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
-}
-
-GLenum Texture::getSwizzleRed() const
-{
- return mState.mSwizzleState.swizzleRed;
-}
-
-void Texture::setSwizzleGreen(GLenum swizzleGreen)
-{
- mState.mSwizzleState.swizzleGreen = swizzleGreen;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
-}
-
-GLenum Texture::getSwizzleGreen() const
-{
- return mState.mSwizzleState.swizzleGreen;
-}
-
-void Texture::setSwizzleBlue(GLenum swizzleBlue)
-{
- mState.mSwizzleState.swizzleBlue = swizzleBlue;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
-}
-
-GLenum Texture::getSwizzleBlue() const
-{
- return mState.mSwizzleState.swizzleBlue;
-}
-
-void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
-{
- mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
-}
-
-GLenum Texture::getSwizzleAlpha() const
-{
- return mState.mSwizzleState.swizzleAlpha;
-}
-
-void Texture::setMinFilter(GLenum minFilter)
-{
- mState.mSamplerState.minFilter = minFilter;
- mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
-}
-
-GLenum Texture::getMinFilter() const
-{
- return mState.mSamplerState.minFilter;
-}
-
-void Texture::setMagFilter(GLenum magFilter)
-{
- mState.mSamplerState.magFilter = magFilter;
- mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
-}
-
-GLenum Texture::getMagFilter() const
-{
- return mState.mSamplerState.magFilter;
-}
-
-void Texture::setWrapS(GLenum wrapS)
-{
- mState.mSamplerState.wrapS = wrapS;
- mDirtyBits.set(DIRTY_BIT_WRAP_S);
-}
-
-GLenum Texture::getWrapS() const
-{
- return mState.mSamplerState.wrapS;
-}
-
-void Texture::setWrapT(GLenum wrapT)
-{
- mState.mSamplerState.wrapT = wrapT;
- mDirtyBits.set(DIRTY_BIT_WRAP_T);
-}
-
-GLenum Texture::getWrapT() const
-{
- return mState.mSamplerState.wrapT;
-}
-
-void Texture::setWrapR(GLenum wrapR)
-{
- mState.mSamplerState.wrapR = wrapR;
- mDirtyBits.set(DIRTY_BIT_WRAP_R);
-}
-
-GLenum Texture::getWrapR() const
-{
- return mState.mSamplerState.wrapR;
-}
-
-void Texture::setMaxAnisotropy(float maxAnisotropy)
-{
- mState.mSamplerState.maxAnisotropy = maxAnisotropy;
- mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
-}
-
-float Texture::getMaxAnisotropy() const
-{
- return mState.mSamplerState.maxAnisotropy;
-}
-
-void Texture::setMinLod(GLfloat minLod)
-{
- mState.mSamplerState.minLod = minLod;
- mDirtyBits.set(DIRTY_BIT_MIN_LOD);
-}
-
-GLfloat Texture::getMinLod() const
-{
- return mState.mSamplerState.minLod;
-}
-
-void Texture::setMaxLod(GLfloat maxLod)
-{
- mState.mSamplerState.maxLod = maxLod;
- mDirtyBits.set(DIRTY_BIT_MAX_LOD);
-}
-
-GLfloat Texture::getMaxLod() const
-{
- return mState.mSamplerState.maxLod;
-}
-
-void Texture::setCompareMode(GLenum compareMode)
-{
- mState.mSamplerState.compareMode = compareMode;
- mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
-}
-
-GLenum Texture::getCompareMode() const
-{
- return mState.mSamplerState.compareMode;
-}
-
-void Texture::setCompareFunc(GLenum compareFunc)
-{
- mState.mSamplerState.compareFunc = compareFunc;
- mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
-}
-
-GLenum Texture::getCompareFunc() const
-{
- return mState.mSamplerState.compareFunc;
-}
-
-void Texture::setSRGBDecode(GLenum sRGBDecode)
-{
- mState.mSamplerState.sRGBDecode = sRGBDecode;
- mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
-}
-
-GLenum Texture::getSRGBDecode() const
-{
- return mState.mSamplerState.sRGBDecode;
-}
-
-const SamplerState &Texture::getSamplerState() const
-{
- return mState.mSamplerState;
-}
-
-Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
-{
- if (mState.setBaseLevel(baseLevel))
- {
- ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
- mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
- invalidateCompletenessCache();
- }
-
- return NoError();
-}
-
-GLuint Texture::getBaseLevel() const
-{
- return mState.mBaseLevel;
-}
-
-void Texture::setMaxLevel(GLuint maxLevel)
-{
- if (mState.setMaxLevel(maxLevel))
- {
- mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
- invalidateCompletenessCache();
- }
-}
-
-GLuint Texture::getMaxLevel() const
-{
- return mState.mMaxLevel;
-}
-
-void Texture::setDepthStencilTextureMode(GLenum mode)
-{
- if (mode != mState.mDepthStencilTextureMode)
- {
- // Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet
- UNIMPLEMENTED();
- }
-
- // TODO(geofflang): add dirty bits
- mState.mDepthStencilTextureMode = mode;
-}
-
-GLenum Texture::getDepthStencilTextureMode() const
-{
- return mState.mDepthStencilTextureMode;
-}
-
-bool Texture::getImmutableFormat() const
-{
- return mState.mImmutableFormat;
-}
-
-GLuint Texture::getImmutableLevels() const
-{
- return mState.mImmutableLevels;
-}
-
-void Texture::setUsage(GLenum usage)
-{
- mState.mUsage = usage;
- mDirtyBits.set(DIRTY_BIT_USAGE);
-}
-
-GLenum Texture::getUsage() const
-{
- return mState.mUsage;
-}
-
-const TextureState &Texture::getTextureState() const
-{
- return mState;
-}
-
-size_t Texture::getWidth(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.width;
-}
-
-size_t Texture::getHeight(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.height;
-}
-
-size_t Texture::getDepth(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.depth;
-}
-
-const Format &Texture::getFormat(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).format;
-}
-
-GLsizei Texture::getSamples(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).samples;
-}
-
-bool Texture::getFixedSampleLocations(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).fixedSampleLocations;
-}
-
-GLuint Texture::getMipmapMaxLevel() const
-{
- return mState.getMipmapMaxLevel();
-}
-
-bool Texture::isMipmapComplete() const
-{
- return mState.computeMipmapCompleteness();
-}
-
-egl::Surface *Texture::getBoundSurface() const
-{
- return mBoundSurface;
-}
-
-egl::Stream *Texture::getBoundStream() const
-{
- return mBoundStream;
-}
-
-void Texture::signalDirty(InitState initState) const
-{
- mDirtyChannel.signal(initState);
- invalidateCompletenessCache();
-}
-
-Error Texture::setImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- GLenum format,
- GLenum type,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
- unpackState, pixels));
-
- InitState initState = DetermineInitState(context, pixels);
- mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Error Texture::setSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- GLenum type,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
-
- return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
-}
-
-Error Texture::setCompressedImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
- unpackState, imageSize, pixels));
-
- InitState initState = DetermineInitState(context, pixels);
- mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Error Texture::setCompressedSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
-
- return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
- imageSize, pixels);
-}
-
-Error Texture::copyImage(const Context *context,
- GLenum target,
- size_t level,
- const Rectangle &sourceArea,
- GLenum internalFormat,
- Framebuffer *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- // Ensure source FBO is initialized.
- ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
-
- // Use the source FBO size as the init image area.
- Box destBox(0, 0, 0, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
-
- const InternalFormat &internalFormatInfo =
- GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
-
- mState.setImageDesc(target, level,
- ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
- Format(internalFormatInfo), InitState::Initialized));
-
- // We need to initialize this texture only if the source attachment is not initialized.
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::copySubImage(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- const Rectangle &sourceArea,
- Framebuffer *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Ensure source FBO is initialized.
- ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
-
- Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
-}
-
-Error Texture::copyTexture(const Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- // Initialize source texture.
- // Note: we don't have a way to notify which portions of the image changed currently.
- ANGLE_TRY(source->ensureInitialized(context));
-
- ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
- source));
-
- const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
- const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
- mState.setImageDesc(
- target, level,
- ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized));
-
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::copySubTexture(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- size_t sourceLevel,
- const Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Ensure source is initialized.
- ANGLE_TRY(source->ensureInitialized(context));
-
- Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
- source);
-}
-
-Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
-{
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
-
- ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
- const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
- mState.setImageDesc(getTarget(), 0, sourceDesc);
-
- return NoError();
-}
-
-Error Texture::setStorage(const Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- const Extents &size)
-{
- ASSERT(target == mState.mTarget);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setStorage(context, target, levels, internalFormat, size));
-
- mState.mImmutableFormat = true;
- mState.mImmutableLevels = static_cast<GLuint>(levels);
- mState.clearImageDescs();
- mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat),
- InitState::MayNeedInit);
-
- // Changing the texture to immutable can trigger a change in the base and max levels:
- // GLES 3.0.4 section 3.8.10 pg 158:
- // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
- // clamped to the range[levelbase;levels].
- mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
- mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
-
- signalDirty(InitState::MayNeedInit);
-
- return NoError();
-}
-
-Error Texture::setStorageMultisample(const Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const Extents &size,
- bool fixedSampleLocations)
-{
- ASSERT(target == mState.mTarget);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setStorageMultisample(context, target, samples, internalFormat, size,
- fixedSampleLocations));
-
- mState.mImmutableFormat = true;
- mState.mImmutableLevels = static_cast<GLuint>(1);
- mState.clearImageDescs();
- mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations,
- InitState::MayNeedInit);
-
- signalDirty(InitState::MayNeedInit);
-
- return NoError();
-}
-
-Error Texture::generateMipmap(const Context *context)
-{
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
-
- // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
- // is not mip complete.
- if (!isMipmapComplete())
- {
- ANGLE_TRY(orphanImages(context));
- }
-
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
-
- if (maxLevel > baseLevel)
- {
- syncState();
- const ImageDesc &baseImageInfo =
- mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
-
- // Clear the base image immediately if necessary.
- if (context->isRobustResourceInitEnabled() &&
- baseImageInfo.initState == InitState::MayNeedInit)
- {
- ANGLE_TRY(initializeContents(
- context, GetImageIndexFromDescIndex(mState.getBaseImageTarget(), baseLevel)));
- }
-
- ANGLE_TRY(mTexture->generateMipmap(context));
-
- mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format,
- InitState::Initialized);
- }
-
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
-{
- ASSERT(surface);
-
- if (mBoundSurface)
- {
- ANGLE_TRY(releaseTexImageFromSurface(context));
- }
-
- ANGLE_TRY(mTexture->bindTexImage(context, surface));
- mBoundSurface = surface;
-
- // Set the image info to the size and format of the surface
- ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
- Extents size(surface->getWidth(), surface->getHeight(), 1);
- ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat), InitState::Initialized);
- mState.setImageDesc(mState.mTarget, 0, desc);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseTexImageFromSurface(const Context *context)
-{
- ASSERT(mBoundSurface);
- mBoundSurface = nullptr;
- ANGLE_TRY(mTexture->releaseTexImage(context));
-
- // Erase the image info for level 0
- ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
- mState.clearImageDesc(mState.mTarget, 0);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-void Texture::bindStream(egl::Stream *stream)
-{
- ASSERT(stream);
-
- // It should not be possible to bind a texture already bound to another stream
- ASSERT(mBoundStream == nullptr);
-
- mBoundStream = stream;
-
- ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
-}
-
-void Texture::releaseStream()
-{
- ASSERT(mBoundStream);
- mBoundStream = nullptr;
-}
-
-Error Texture::acquireImageFromStream(const Context *context,
- const egl::Stream::GLTextureDescription &desc)
-{
- ASSERT(mBoundStream != nullptr);
- ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, mBoundStream, desc));
-
- Extents size(desc.width, desc.height, 1);
- mState.setImageDesc(mState.mTarget, 0,
- ImageDesc(size, Format(desc.internalFormat), InitState::Initialized));
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseImageFromStream(const Context *context)
-{
- ASSERT(mBoundStream != nullptr);
- ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, nullptr,
- egl::Stream::GLTextureDescription()));
-
- // Set to incomplete
- mState.clearImageDesc(mState.mTarget, 0);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseTexImageInternal(const Context *context)
-{
- if (mBoundSurface)
- {
- // Notify the surface
- mBoundSurface->releaseTexImageFromTexture(context);
-
- // Then, call the same method as from the surface
- ANGLE_TRY(releaseTexImageFromSurface(context));
- }
- return NoError();
-}
-
-Error Texture::setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget)
-{
- ASSERT(target == mState.mTarget);
- ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setEGLImageTarget(context, target, imageTarget));
-
- setTargetImage(context, imageTarget);
-
- Extents size(static_cast<int>(imageTarget->getWidth()),
- static_cast<int>(imageTarget->getHeight()), 1);
-
- auto initState = imageTarget->sourceInitState();
-
- mState.clearImageDescs();
- mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat(), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).size;
-}
-
-const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).format;
-}
-
-GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
-{
- return getSamples(imageIndex.type, 0);
-}
-
-void Texture::onAttach(const Context *context)
-{
- addRef();
-}
-
-void Texture::onDetach(const Context *context)
-{
- release(context);
-}
-
-GLuint Texture::getId() const
-{
- return id();
-}
-
-void Texture::syncState()
-{
- mTexture->syncState(mDirtyBits);
- mDirtyBits.reset();
-}
-
-rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
-{
- return mTexture;
-}
-
-bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler)
-{
- const auto &samplerState =
- optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState;
- const auto &contextState = context->getContextState();
-
- if (contextState.getContextID() != mCompletenessCache.context ||
- mCompletenessCache.samplerState != samplerState)
- {
- mCompletenessCache.context = context->getContextState().getContextID();
- mCompletenessCache.samplerState = samplerState;
- mCompletenessCache.samplerComplete =
- mState.computeSamplerCompleteness(samplerState, contextState);
- }
-
- return mCompletenessCache.samplerComplete;
-}
-
-Texture::SamplerCompletenessCache::SamplerCompletenessCache()
- : context(0), samplerState(), samplerComplete(false)
-{
-}
-
-void Texture::invalidateCompletenessCache() const
-{
- mCompletenessCache.context = 0;
-}
-
-Error Texture::ensureInitialized(const Context *context)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
- {
- return NoError();
- }
-
- bool anyDirty = false;
-
- for (size_t descIndex = 0; descIndex < mState.mImageDescs.size(); ++descIndex)
- {
- auto &imageDesc = mState.mImageDescs[descIndex];
- if (imageDesc.initState == InitState::MayNeedInit)
- {
- ASSERT(mState.mInitState == InitState::MayNeedInit);
- const auto &imageIndex = GetImageIndexFromDescIndex(mState.mTarget, descIndex);
- ANGLE_TRY(initializeContents(context, imageIndex));
- imageDesc.initState = InitState::Initialized;
- anyDirty = true;
- }
- }
- if (anyDirty)
- {
- signalDirty(InitState::Initialized);
- }
- mState.mInitState = InitState::Initialized;
-
- return NoError();
-}
-
-InitState Texture::initState(const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).initState;
-}
-
-InitState Texture::initState() const
-{
- return mState.mInitState;
-}
-
-void Texture::setInitState(const ImageIndex &imageIndex, InitState initState)
-{
- ImageDesc newDesc = mState.getImageDesc(imageIndex);
- newDesc.initState = initState;
- mState.setImageDesc(imageIndex.type, imageIndex.mipIndex, newDesc);
-}
-
-Error Texture::ensureSubImageInitialized(const Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
- {
- return NoError();
- }
-
- // Pre-initialize the texture contents if necessary.
- // TODO(jmadill): Check if area overlaps the entire texture.
- const auto &imageIndex = GetImageIndexFromDescIndex(target, level);
- const auto &desc = mState.getImageDesc(imageIndex);
- if (desc.initState == InitState::MayNeedInit)
- {
- ASSERT(mState.mInitState == InitState::MayNeedInit);
- bool coversWholeImage = area.x == 0 && area.y == 0 && area.z == 0 &&
- area.width == desc.size.width && area.height == desc.size.height &&
- area.depth == desc.size.depth;
- if (!coversWholeImage)
- {
- ANGLE_TRY(initializeContents(context, imageIndex));
- }
- setInitState(imageIndex, InitState::Initialized);
- }
-
- return NoError();
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Texture.h b/src/3rdparty/angle/src/libANGLE/Texture.h
deleted file mode 100644
index 7525da2b2f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Texture.h
+++ /dev/null
@@ -1,471 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
-
-#ifndef LIBANGLE_TEXTURE_H_
-#define LIBANGLE_TEXTURE_H_
-
-#include <vector>
-#include <map>
-
-#include "angle_gl.h"
-#include "common/Optional.h"
-#include "common/debug.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-
-namespace egl
-{
-class Surface;
-class Stream;
-}
-
-namespace rx
-{
-class GLImplFactory;
-class TextureImpl;
-class TextureGL;
-}
-
-namespace gl
-{
-class ContextState;
-class Framebuffer;
-class Sampler;
-class Texture;
-
-bool IsMipmapFiltered(const SamplerState &samplerState);
-
-struct ImageDesc final
-{
- ImageDesc();
- ImageDesc(const Extents &size, const Format &format, const InitState initState);
- ImageDesc(const Extents &size,
- const Format &format,
- const GLsizei samples,
- const bool fixedSampleLocations,
- const InitState initState);
-
- ImageDesc(const ImageDesc &other) = default;
- ImageDesc &operator=(const ImageDesc &other) = default;
-
- Extents size;
- Format format;
- GLsizei samples;
- bool fixedSampleLocations;
-
- // Needed for robust resource initialization.
- InitState initState;
-};
-
-struct SwizzleState final
-{
- SwizzleState();
- SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
- SwizzleState(const SwizzleState &other) = default;
- SwizzleState &operator=(const SwizzleState &other) = default;
-
- bool swizzleRequired() const;
-
- bool operator==(const SwizzleState &other) const;
- bool operator!=(const SwizzleState &other) const;
-
- GLenum swizzleRed;
- GLenum swizzleGreen;
- GLenum swizzleBlue;
- GLenum swizzleAlpha;
-};
-
-// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
-struct TextureState final : private angle::NonCopyable
-{
- TextureState(GLenum target);
- ~TextureState();
-
- bool swizzleRequired() const;
- GLuint getEffectiveBaseLevel() const;
- GLuint getEffectiveMaxLevel() const;
-
- // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
- GLuint getMipmapMaxLevel() const;
-
- // Returns true if base level changed.
- bool setBaseLevel(GLuint baseLevel);
- bool setMaxLevel(GLuint maxLevel);
-
- bool isCubeComplete() const;
-
- const ImageDesc &getImageDesc(GLenum target, size_t level) const;
- const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const;
-
- GLenum getTarget() const { return mTarget; }
- const SwizzleState &getSwizzleState() const { return mSwizzleState; }
- const SamplerState &getSamplerState() const { return mSamplerState; }
- GLenum getUsage() const { return mUsage; }
-
- private:
- // Texture needs access to the ImageDesc functions.
- friend class Texture;
- // TODO(jmadill): Remove TextureGL from friends.
- friend class rx::TextureGL;
- friend bool operator==(const TextureState &a, const TextureState &b);
-
- bool computeSamplerCompleteness(const SamplerState &samplerState,
- const ContextState &data) const;
- bool computeMipmapCompleteness() const;
- bool computeLevelCompleteness(GLenum target, size_t level) const;
-
- GLenum getBaseImageTarget() const;
-
- void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
- void setImageDescChain(GLuint baselevel,
- GLuint maxLevel,
- Extents baseSize,
- const Format &format,
- InitState initState);
- void setImageDescChainMultisample(Extents baseSize,
- const Format &format,
- GLsizei samples,
- bool fixedSampleLocations,
- InitState initState);
-
- void clearImageDesc(GLenum target, size_t level);
- void clearImageDescs();
-
- const GLenum mTarget;
-
- SwizzleState mSwizzleState;
-
- SamplerState mSamplerState;
-
- GLuint mBaseLevel;
- GLuint mMaxLevel;
-
- GLenum mDepthStencilTextureMode;
-
- bool mImmutableFormat;
- GLuint mImmutableLevels;
-
- // From GL_ANGLE_texture_usage
- GLenum mUsage;
-
- std::vector<ImageDesc> mImageDescs;
- InitState mInitState;
-};
-
-bool operator==(const TextureState &a, const TextureState &b);
-bool operator!=(const TextureState &a, const TextureState &b);
-
-class Texture final : public egl::ImageSibling,
- public LabeledObject
-{
- public:
- Texture(rx::GLImplFactory *factory, GLuint id, GLenum target);
- ~Texture() override;
-
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- GLenum getTarget() const;
-
- void setSwizzleRed(GLenum swizzleRed);
- GLenum getSwizzleRed() const;
-
- void setSwizzleGreen(GLenum swizzleGreen);
- GLenum getSwizzleGreen() const;
-
- void setSwizzleBlue(GLenum swizzleBlue);
- GLenum getSwizzleBlue() const;
-
- void setSwizzleAlpha(GLenum swizzleAlpha);
- GLenum getSwizzleAlpha() const;
-
- void setMinFilter(GLenum minFilter);
- GLenum getMinFilter() const;
-
- void setMagFilter(GLenum magFilter);
- GLenum getMagFilter() const;
-
- void setWrapS(GLenum wrapS);
- GLenum getWrapS() const;
-
- void setWrapT(GLenum wrapT);
- GLenum getWrapT() const;
-
- void setWrapR(GLenum wrapR);
- GLenum getWrapR() const;
-
- void setMaxAnisotropy(float maxAnisotropy);
- float getMaxAnisotropy() const;
-
- void setMinLod(GLfloat minLod);
- GLfloat getMinLod() const;
-
- void setMaxLod(GLfloat maxLod);
- GLfloat getMaxLod() const;
-
- void setCompareMode(GLenum compareMode);
- GLenum getCompareMode() const;
-
- void setCompareFunc(GLenum compareFunc);
- GLenum getCompareFunc() const;
-
- void setSRGBDecode(GLenum sRGBDecode);
- GLenum getSRGBDecode() const;
-
- const SamplerState &getSamplerState() const;
-
- gl::Error setBaseLevel(const Context *context, GLuint baseLevel);
- GLuint getBaseLevel() const;
-
- void setMaxLevel(GLuint maxLevel);
- GLuint getMaxLevel() const;
-
- void setDepthStencilTextureMode(GLenum mode);
- GLenum getDepthStencilTextureMode() const;
-
- bool getImmutableFormat() const;
-
- GLuint getImmutableLevels() const;
-
- void setUsage(GLenum usage);
- GLenum getUsage() const;
-
- const TextureState &getTextureState() const;
-
- size_t getWidth(GLenum target, size_t level) const;
- size_t getHeight(GLenum target, size_t level) const;
- size_t getDepth(GLenum target, size_t level) const;
- GLsizei getSamples(GLenum target, size_t level) const;
- bool getFixedSampleLocations(GLenum target, size_t level) const;
- const Format &getFormat(GLenum target, size_t level) const;
-
- // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
- GLuint getMipmapMaxLevel() const;
-
- bool isMipmapComplete() const;
-
- Error setImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- GLenum format,
- GLenum type,
- const uint8_t *pixels);
- Error setSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- GLenum type,
- const uint8_t *pixels);
-
- Error setCompressedImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- size_t imageSize,
- const uint8_t *pixels);
- Error setCompressedSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- size_t imageSize,
- const uint8_t *pixels);
-
- Error copyImage(const Context *context,
- GLenum target,
- size_t level,
- const Rectangle &sourceArea,
- GLenum internalFormat,
- Framebuffer *source);
- Error copySubImage(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- const Rectangle &sourceArea,
- Framebuffer *source);
-
- Error copyTexture(const Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source);
- Error copySubTexture(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- size_t sourceLevel,
- const Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source);
- Error copyCompressedTexture(const Context *context, const Texture *source);
-
- Error setStorage(const Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- const Extents &size);
-
- Error setStorageMultisample(const Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalformat,
- const Extents &size,
- bool fixedSampleLocations);
-
- Error setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget);
-
- Error generateMipmap(const Context *context);
-
- egl::Surface *getBoundSurface() const;
- egl::Stream *getBoundStream() const;
-
- void signalDirty(InitState initState) const;
-
- bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
-
- rx::TextureImpl *getImplementation() const { return mTexture; }
-
- // FramebufferAttachmentObject implementation
- Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
- const Format &getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
- GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
-
- void onAttach(const Context *context) override;
- void onDetach(const Context *context) override;
- GLuint getId() const override;
-
- // Needed for robust resource init.
- Error ensureInitialized(const Context *context);
- InitState initState(const ImageIndex &imageIndex) const override;
- InitState initState() const;
- void setInitState(const ImageIndex &imageIndex, InitState initState) override;
-
- enum DirtyBitType
- {
- // Sampler state
- DIRTY_BIT_MIN_FILTER,
- DIRTY_BIT_MAG_FILTER,
- DIRTY_BIT_WRAP_S,
- DIRTY_BIT_WRAP_T,
- DIRTY_BIT_WRAP_R,
- DIRTY_BIT_MAX_ANISOTROPY,
- DIRTY_BIT_MIN_LOD,
- DIRTY_BIT_MAX_LOD,
- DIRTY_BIT_COMPARE_MODE,
- DIRTY_BIT_COMPARE_FUNC,
- DIRTY_BIT_SRGB_DECODE,
-
- // Texture state
- DIRTY_BIT_SWIZZLE_RED,
- DIRTY_BIT_SWIZZLE_GREEN,
- DIRTY_BIT_SWIZZLE_BLUE,
- DIRTY_BIT_SWIZZLE_ALPHA,
- DIRTY_BIT_BASE_LEVEL,
- DIRTY_BIT_MAX_LEVEL,
-
- // Misc
- DIRTY_BIT_LABEL,
- DIRTY_BIT_USAGE,
-
- DIRTY_BIT_COUNT,
- };
- using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
-
- void syncState();
- bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
-
- private:
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
-
- // ANGLE-only method, used internally
- friend class egl::Surface;
- Error bindTexImageFromSurface(const Context *context, egl::Surface *surface);
- Error releaseTexImageFromSurface(const Context *context);
-
- // ANGLE-only methods, used internally
- friend class egl::Stream;
- void bindStream(egl::Stream *stream);
- void releaseStream();
- Error acquireImageFromStream(const Context *context,
- const egl::Stream::GLTextureDescription &desc);
- Error releaseImageFromStream(const Context *context);
-
- void invalidateCompletenessCache() const;
- Error releaseTexImageInternal(const Context *context);
-
- Error ensureSubImageInitialized(const Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area);
-
- TextureState mState;
- DirtyBits mDirtyBits;
- rx::TextureImpl *mTexture;
-
- std::string mLabel;
-
- egl::Surface *mBoundSurface;
- egl::Stream *mBoundStream;
-
- struct SamplerCompletenessCache
- {
- SamplerCompletenessCache();
-
- // Context used to generate this cache entry
- ContextID context;
-
- // All values that affect sampler completeness that are not stored within
- // the texture itself
- SamplerState samplerState;
-
- // Result of the sampler completeness with the above parameters
- bool samplerComplete;
- };
-
- mutable SamplerCompletenessCache mCompletenessCache;
-};
-
-inline bool operator==(const TextureState &a, const TextureState &b)
-{
- return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
- a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
- a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
- a.mUsage == b.mUsage;
-}
-
-inline bool operator!=(const TextureState &a, const TextureState &b)
-{
- return !(a == b);
-}
-} // namespace gl
-
-#endif // LIBANGLE_TEXTURE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Thread.cpp b/src/3rdparty/angle/src/libANGLE/Thread.cpp
deleted file mode 100644
index d346db1fa2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Thread.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Thread.cpp : Defines the Thread class which represents a global EGL thread.
-
-#include "libANGLE/Thread.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Error.h"
-
-namespace egl
-{
-Thread::Thread()
- : mError(EGL_SUCCESS),
- mAPI(EGL_OPENGL_ES_API),
- mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
-{
-}
-
-void Thread::setError(const Error &error)
-{
- mError = error.getCode();
-}
-
-EGLint Thread::getError() const
-{
- return mError;
-}
-
-void Thread::setAPI(EGLenum api)
-{
- mAPI = api;
-}
-
-EGLenum Thread::getAPI() const
-{
- return mAPI;
-}
-
-void Thread::setCurrent(gl::Context *context)
-{
- mContext = context;
-}
-
-Surface *Thread::getCurrentDrawSurface() const
-{
- if (mContext)
- {
- return mContext->getCurrentDrawSurface();
- }
- return nullptr;
-}
-
-Surface *Thread::getCurrentReadSurface() const
-{
- if (mContext)
- {
- return mContext->getCurrentReadSurface();
- }
- return nullptr;
-}
-
-gl::Context *Thread::getContext() const
-{
- return mContext;
-}
-
-gl::Context *Thread::getValidContext() const
-{
- if (mContext && mContext->isContextLost())
- {
- mContext->handleError(gl::OutOfMemory() << "Context has been lost.");
- return nullptr;
- }
-
- return mContext;
-}
-
-Display *Thread::getCurrentDisplay() const
-{
- if (mContext)
- {
- return mContext->getCurrentDisplay();
- }
- return nullptr;
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Thread.h b/src/3rdparty/angle/src/libANGLE/Thread.h
deleted file mode 100644
index 6406dad9e0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Thread.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Thread.h : Defines the Thread class which represents a global EGL thread.
-
-#ifndef LIBANGLE_THREAD_H_
-#define LIBANGLE_THREAD_H_
-
-#include <EGL/egl.h>
-
-namespace gl
-{
-class Context;
-} // namespace gl
-
-namespace egl
-{
-class Error;
-class Display;
-class Surface;
-
-class Thread
-{
- public:
- Thread();
-
- void setError(const Error &error);
- EGLint getError() const;
-
- void setAPI(EGLenum api);
- EGLenum getAPI() const;
-
- void setCurrent(gl::Context *context);
- Surface *getCurrentDrawSurface() const;
- Surface *getCurrentReadSurface() const;
- gl::Context *getContext() const;
- gl::Context *getValidContext() const;
- Display *getCurrentDisplay() const;
-
- private:
- EGLint mError;
- EGLenum mAPI;
- gl::Context *mContext;
-};
-
-} // namespace egl
-
-#endif // LIBANGLE_THREAD_H_
diff --git a/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp b/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp
deleted file mode 100644
index 99235debd4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "libANGLE/TransformFeedback.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/TransformFeedbackImpl.h"
-
-namespace gl
-{
-
-TransformFeedbackState::TransformFeedbackState(size_t maxIndexedBuffers)
- : mLabel(),
- mActive(false),
- mPrimitiveMode(GL_NONE),
- mPaused(false),
- mProgram(nullptr),
- mGenericBuffer(),
- mIndexedBuffers(maxIndexedBuffers)
-{
-}
-
-TransformFeedbackState::~TransformFeedbackState()
-{
-}
-
-const BindingPointer<Buffer> &TransformFeedbackState::getGenericBuffer() const
-{
- return mGenericBuffer;
-}
-
-const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const
-{
- return mIndexedBuffers[idx];
-}
-
-const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const
-{
- return mIndexedBuffers;
-}
-
-TransformFeedback::TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps)
- : RefCountObject(id),
- mState(caps.maxTransformFeedbackSeparateAttributes),
- mImplementation(implFactory->createTransformFeedback(mState))
-{
- ASSERT(mImplementation != nullptr);
-}
-
-Error TransformFeedback::onDestroy(const Context *context)
-{
- if (mState.mProgram)
- {
- mState.mProgram->release(context);
- mState.mProgram = nullptr;
- }
-
- ASSERT(!mState.mProgram);
- mState.mGenericBuffer.set(context, nullptr);
- for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++)
- {
- mState.mIndexedBuffers[i].set(context, nullptr);
- }
-
- return NoError();
-}
-
-TransformFeedback::~TransformFeedback()
-{
- SafeDelete(mImplementation);
-}
-
-void TransformFeedback::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &TransformFeedback::getLabel() const
-{
- return mState.mLabel;
-}
-
-void TransformFeedback::begin(const Context *context, GLenum primitiveMode, Program *program)
-{
- mState.mActive = true;
- mState.mPrimitiveMode = primitiveMode;
- mState.mPaused = false;
- mImplementation->begin(primitiveMode);
- bindProgram(context, program);
-}
-
-void TransformFeedback::end(const Context *context)
-{
- mState.mActive = false;
- mState.mPrimitiveMode = GL_NONE;
- mState.mPaused = false;
- mImplementation->end();
- if (mState.mProgram)
- {
- mState.mProgram->release(context);
- mState.mProgram = nullptr;
- }
-}
-
-void TransformFeedback::pause()
-{
- mState.mPaused = true;
- mImplementation->pause();
-}
-
-void TransformFeedback::resume()
-{
- mState.mPaused = false;
- mImplementation->resume();
-}
-
-bool TransformFeedback::isActive() const
-{
- return mState.mActive;
-}
-
-bool TransformFeedback::isPaused() const
-{
- return mState.mPaused;
-}
-
-GLenum TransformFeedback::getPrimitiveMode() const
-{
- return mState.mPrimitiveMode;
-}
-
-void TransformFeedback::bindProgram(const Context *context, Program *program)
-{
- if (mState.mProgram != program)
- {
- if (mState.mProgram != nullptr)
- {
- mState.mProgram->release(context);
- }
- mState.mProgram = program;
- if (mState.mProgram != nullptr)
- {
- mState.mProgram->addRef();
- }
- }
-}
-
-bool TransformFeedback::hasBoundProgram(GLuint program) const
-{
- return mState.mProgram != nullptr && mState.mProgram->id() == program;
-}
-
-void TransformFeedback::bindGenericBuffer(const Context *context, Buffer *buffer)
-{
- mState.mGenericBuffer.set(context, buffer);
- mImplementation->bindGenericBuffer(mState.mGenericBuffer);
-}
-
-void TransformFeedback::detachBuffer(const Context *context, GLuint bufferName)
-{
- for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++)
- {
- if (mState.mIndexedBuffers[index].id() == bufferName)
- {
- mState.mIndexedBuffers[index].set(context, nullptr);
- mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
- }
- }
-
- if (mState.mGenericBuffer.id() == bufferName)
- {
- mState.mGenericBuffer.set(context, nullptr);
- mImplementation->bindGenericBuffer(mState.mGenericBuffer);
- }
-}
-
-const BindingPointer<Buffer> &TransformFeedback::getGenericBuffer() const
-{
- return mState.mGenericBuffer;
-}
-
-void TransformFeedback::bindIndexedBuffer(const Context *context,
- size_t index,
- Buffer *buffer,
- size_t offset,
- size_t size)
-{
- ASSERT(index < mState.mIndexedBuffers.size());
- mState.mIndexedBuffers[index].set(context, buffer, offset, size);
- mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
-}
-
-const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const
-{
- ASSERT(index < mState.mIndexedBuffers.size());
- return mState.mIndexedBuffers[index];
-}
-
-size_t TransformFeedback::getIndexedBufferCount() const
-{
- return mState.mIndexedBuffers.size();
-}
-
-rx::TransformFeedbackImpl *TransformFeedback::getImplementation()
-{
- return mImplementation;
-}
-
-const rx::TransformFeedbackImpl *TransformFeedback::getImplementation() const
-{
- return mImplementation;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/TransformFeedback.h b/src/3rdparty/angle/src/libANGLE/TransformFeedback.h
deleted file mode 100644
index 2b35d43f9a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/TransformFeedback.h
+++ /dev/null
@@ -1,101 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_
-#define LIBANGLE_TRANSFORM_FEEDBACK_H_
-
-#include "libANGLE/RefCountObject.h"
-
-#include "common/angleutils.h"
-#include "libANGLE/Debug.h"
-
-#include "angle_gl.h"
-
-namespace rx
-{
-class GLImplFactory;
-class TransformFeedbackImpl;
-}
-
-namespace gl
-{
-class Buffer;
-struct Caps;
-class Context;
-class Program;
-
-class TransformFeedbackState final : angle::NonCopyable
-{
- public:
- TransformFeedbackState(size_t maxIndexedBuffers);
- ~TransformFeedbackState();
-
- const BindingPointer<Buffer> &getGenericBuffer() const;
- const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
- const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
-
- private:
- friend class TransformFeedback;
-
- std::string mLabel;
-
- bool mActive;
- GLenum mPrimitiveMode;
- bool mPaused;
-
- Program *mProgram;
-
- BindingPointer<Buffer> mGenericBuffer;
- std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
-};
-
-class TransformFeedback final : public RefCountObject, public LabeledObject
-{
- public:
- TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps);
- ~TransformFeedback() override;
- Error onDestroy(const Context *context) override;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- void begin(const Context *context, GLenum primitiveMode, Program *program);
- void end(const Context *context);
- void pause();
- void resume();
-
- bool isActive() const;
- bool isPaused() const;
- GLenum getPrimitiveMode() const;
-
- bool hasBoundProgram(GLuint program) const;
-
- void bindGenericBuffer(const Context *context, Buffer *buffer);
- const BindingPointer<Buffer> &getGenericBuffer() const;
-
- void bindIndexedBuffer(const Context *context,
- size_t index,
- Buffer *buffer,
- size_t offset,
- size_t size);
- const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
- size_t getIndexedBufferCount() const;
-
- void detachBuffer(const Context *context, GLuint bufferName);
-
- rx::TransformFeedbackImpl *getImplementation();
- const rx::TransformFeedbackImpl *getImplementation() const;
-
- private:
- void bindProgram(const Context *context, Program *program);
-
- TransformFeedbackState mState;
- rx::TransformFeedbackImpl* mImplementation;
-};
-
-}
-
-#endif // LIBANGLE_TRANSFORM_FEEDBACK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.cpp b/src/3rdparty/angle/src/libANGLE/Uniform.cpp
deleted file mode 100644
index dee8eee915..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Uniform.cpp
+++ /dev/null
@@ -1,226 +0,0 @@
-//
-// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "libANGLE/Uniform.h"
-
-#include "common/utilities.h"
-
-#include <cstring>
-
-namespace gl
-{
-
-StaticallyUsed::StaticallyUsed()
- : vertexStaticUse(false), fragmentStaticUse(false), computeStaticUse(false)
-{
-}
-
-StaticallyUsed::~StaticallyUsed()
-{
-}
-
-StaticallyUsed::StaticallyUsed(const StaticallyUsed &rhs) = default;
-StaticallyUsed &StaticallyUsed::operator=(const StaticallyUsed &rhs) = default;
-
-void StaticallyUsed::setStaticUse(GLenum shaderType, bool used)
-{
- switch (shaderType)
- {
- case GL_VERTEX_SHADER:
- vertexStaticUse = used;
- break;
-
- case GL_FRAGMENT_SHADER:
- fragmentStaticUse = used;
- break;
-
- case GL_COMPUTE_SHADER:
- computeStaticUse = used;
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-void StaticallyUsed::unionReferencesWith(const StaticallyUsed &other)
-{
- vertexStaticUse |= other.vertexStaticUse;
- fragmentStaticUse |= other.fragmentStaticUse;
- computeStaticUse |= other.computeStaticUse;
-}
-
-LinkedUniform::LinkedUniform()
- : typeInfo(nullptr), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
-{
-}
-
-LinkedUniform::LinkedUniform(GLenum typeIn,
- GLenum precisionIn,
- const std::string &nameIn,
- const std::vector<unsigned int> &arraySizesIn,
- const int bindingIn,
- const int offsetIn,
- const int locationIn,
- const int bufferIndexIn,
- const sh::BlockMemberInfo &blockInfoIn)
- : typeInfo(&GetUniformTypeInfo(typeIn)), bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
-{
- type = typeIn;
- precision = precisionIn;
- name = nameIn;
- arraySizes = arraySizesIn;
- binding = bindingIn;
- offset = offsetIn;
- location = locationIn;
- ASSERT(!isArrayOfArrays());
- ASSERT(!isArray() || !isStruct());
-}
-
-LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
- : sh::Uniform(uniform),
- typeInfo(&GetUniformTypeInfo(type)),
- bufferIndex(-1),
- blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
-{
- ASSERT(!isArrayOfArrays());
- ASSERT(!isArray() || !isStruct());
-}
-
-LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
- : sh::Uniform(uniform),
- StaticallyUsed(uniform),
- typeInfo(uniform.typeInfo),
- bufferIndex(uniform.bufferIndex),
- blockInfo(uniform.blockInfo)
-{
-}
-
-LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
-{
- sh::Uniform::operator=(uniform);
- StaticallyUsed::operator=(uniform);
- typeInfo = uniform.typeInfo;
- bufferIndex = uniform.bufferIndex;
- blockInfo = uniform.blockInfo;
- return *this;
-}
-
-LinkedUniform::~LinkedUniform()
-{
-}
-
-bool LinkedUniform::isInDefaultBlock() const
-{
- return bufferIndex == -1;
-}
-
-bool LinkedUniform::isSampler() const
-{
- return typeInfo->isSampler;
-}
-
-bool LinkedUniform::isImage() const
-{
- return typeInfo->isImageType;
-}
-
-bool LinkedUniform::isAtomicCounter() const
-{
- return IsAtomicCounterType(type);
-}
-
-bool LinkedUniform::isField() const
-{
- return name.find('.') != std::string::npos;
-}
-
-size_t LinkedUniform::getElementSize() const
-{
- return typeInfo->externalSize;
-}
-
-size_t LinkedUniform::getElementComponents() const
-{
- return typeInfo->componentCount;
-}
-
-BufferVariable::BufferVariable()
- : bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()), topLevelArraySize(-1)
-{
-}
-
-BufferVariable::BufferVariable(GLenum typeIn,
- GLenum precisionIn,
- const std::string &nameIn,
- const std::vector<unsigned int> &arraySizesIn,
- const int bufferIndexIn,
- const sh::BlockMemberInfo &blockInfoIn)
- : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
-{
- type = typeIn;
- precision = precisionIn;
- name = nameIn;
- arraySizes = arraySizesIn;
-}
-
-BufferVariable::~BufferVariable()
-{
-}
-
-ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0)
-{
-}
-
-ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
-
-ShaderVariableBuffer::~ShaderVariableBuffer()
-{
-}
-
-int ShaderVariableBuffer::numActiveVariables() const
-{
- return static_cast<int>(memberIndexes.size());
-}
-
-InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
-{
-}
-
-InterfaceBlock::InterfaceBlock(const std::string &nameIn,
- const std::string &mappedNameIn,
- bool isArrayIn,
- unsigned int arrayElementIn,
- int bindingIn)
- : name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
-{
- binding = bindingIn;
-}
-
-std::string InterfaceBlock::nameWithArrayIndex() const
-{
- std::stringstream fullNameStr;
- fullNameStr << name;
- if (isArray)
- {
- fullNameStr << "[" << arrayElement << "]";
- }
-
- return fullNameStr.str();
-}
-
-std::string InterfaceBlock::mappedNameWithArrayIndex() const
-{
- std::stringstream fullNameStr;
- fullNameStr << mappedName;
- if (isArray)
- {
- fullNameStr << "[" << arrayElement << "]";
- }
-
- return fullNameStr.str();
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.h b/src/3rdparty/angle/src/libANGLE/Uniform.h
deleted file mode 100644
index 14c39387a6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Uniform.h
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_UNIFORM_H_
-#define LIBANGLE_UNIFORM_H_
-
-#include <string>
-#include <vector>
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "common/MemoryBuffer.h"
-#include "compiler/translator/blocklayout.h"
-#include "libANGLE/angletypes.h"
-
-namespace gl
-{
-struct UniformTypeInfo;
-
-struct StaticallyUsed
-{
- StaticallyUsed();
- StaticallyUsed(const StaticallyUsed &rhs);
- virtual ~StaticallyUsed();
-
- StaticallyUsed &operator=(const StaticallyUsed &rhs);
-
- void setStaticUse(GLenum shaderType, bool used);
- void unionReferencesWith(const StaticallyUsed &other);
-
- bool vertexStaticUse;
- bool fragmentStaticUse;
- bool computeStaticUse;
-};
-
-// Helper struct representing a single shader uniform
-struct LinkedUniform : public sh::Uniform, public StaticallyUsed
-{
- LinkedUniform();
- LinkedUniform(GLenum type,
- GLenum precision,
- const std::string &name,
- const std::vector<unsigned int> &arraySizes,
- const int binding,
- const int offset,
- const int location,
- const int bufferIndex,
- const sh::BlockMemberInfo &blockInfo);
- LinkedUniform(const sh::Uniform &uniform);
- LinkedUniform(const LinkedUniform &uniform);
- LinkedUniform &operator=(const LinkedUniform &uniform);
- ~LinkedUniform() override;
-
- bool isSampler() const;
- bool isImage() const;
- bool isAtomicCounter() const;
- bool isInDefaultBlock() const;
- bool isField() const;
- size_t getElementSize() const;
- size_t getElementComponents() const;
-
- const UniformTypeInfo *typeInfo;
-
- // Identifies the containing buffer backed resource -- interface block or atomic counter buffer.
- int bufferIndex;
- sh::BlockMemberInfo blockInfo;
-};
-
-struct BufferVariable : public sh::ShaderVariable, public StaticallyUsed
-{
- BufferVariable();
- BufferVariable(GLenum type,
- GLenum precision,
- const std::string &name,
- const std::vector<unsigned int> &arraySizes,
- const int bufferIndex,
- const sh::BlockMemberInfo &blockInfo);
- ~BufferVariable() override;
-
- int bufferIndex;
- sh::BlockMemberInfo blockInfo;
-
- int topLevelArraySize;
-};
-
-// Parent struct for atomic counter, uniform block, and shader storage block buffer, which all
-// contain a group of shader variables, and have a GL buffer backed.
-struct ShaderVariableBuffer : public StaticallyUsed
-{
- ShaderVariableBuffer();
- ShaderVariableBuffer(const ShaderVariableBuffer &other);
- ~ShaderVariableBuffer() override;
- int numActiveVariables() const;
-
- int binding;
- unsigned int dataSize;
- std::vector<unsigned int> memberIndexes;
-};
-
-using AtomicCounterBuffer = ShaderVariableBuffer;
-
-// Helper struct representing a single shader interface block
-struct InterfaceBlock : public ShaderVariableBuffer
-{
- InterfaceBlock();
- InterfaceBlock(const std::string &nameIn,
- const std::string &mappedNameIn,
- bool isArrayIn,
- unsigned int arrayElementIn,
- int bindingIn);
-
- std::string nameWithArrayIndex() const;
- std::string mappedNameWithArrayIndex() const;
-
- std::string name;
- std::string mappedName;
- bool isArray;
- unsigned int arrayElement;
-};
-
-}
-
-#endif // LIBANGLE_UNIFORM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/VaryingPacking.cpp b/src/3rdparty/angle/src/libANGLE/VaryingPacking.cpp
deleted file mode 100644
index 6fc707b549..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VaryingPacking.cpp
+++ /dev/null
@@ -1,408 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VaryingPacking:
-// Class which describes a mapping from varyings to registers, according
-// to the spec, or using custom packing algorithms. We also keep a register
-// allocation list for the D3D renderer.
-//
-
-#include "libANGLE/VaryingPacking.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Shader.h"
-
-namespace gl
-{
-
-namespace
-{
-
-// true if varying x has a higher priority in packing than y
-bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
-{
- // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent
- // non-array shader variable 'vx' or 'vy' for actual comparison instead.
- sh::ShaderVariable vx, vy;
- const sh::ShaderVariable *px, *py;
- if (x.isArrayElement())
- {
- vx = *x.varying;
- vx.arraySizes.clear();
- px = &vx;
- }
- else
- {
- px = x.varying;
- }
-
- if (y.isArrayElement())
- {
- vy = *y.varying;
- vy.arraySizes.clear();
- py = &vy;
- }
- else
- {
- py = y.varying;
- }
-
- return gl::CompareShaderVar(*px, *py);
-}
-
-} // anonymous namespace
-
-// Implementation of VaryingPacking
-VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode)
- : mRegisterMap(maxVaryingVectors), mPackMode(packMode)
-{
-}
-
-VaryingPacking::~VaryingPacking() = default;
-
-// Packs varyings into generic varying registers, using the algorithm from
-// See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
-// Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119
-// Returns false if unsuccessful.
-bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
-{
- const auto &varying = *packedVarying.varying;
-
- // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN
- // where N is the greater of C and R."
- // Here we are a bit more conservative and allow packing non-square matrices more tightly.
- // Make sure we use transposed matrix types to count registers correctly.
- ASSERT(!varying.isStruct());
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- unsigned int varyingRows = gl::VariableRowCount(transposedType);
- unsigned int varyingColumns = gl::VariableColumnCount(transposedType);
-
- // "Variables of type mat2 occupies 2 complete rows."
- // For non-WebGL contexts, we allow mat2 to occupy only two columns per row.
- if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2)
- {
- varyingColumns = 4;
- }
-
- // "Arrays of size N are assumed to take N times the size of the base type"
- // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
- // structures, so we may use getBasicTypeElementCount().
- const unsigned int elementCount = varying.getBasicTypeElementCount();
- varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount);
-
- unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size());
-
- // Fail if we are packing a single over-large varying.
- if (varyingRows > maxVaryingVectors)
- {
- return false;
- }
-
- // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row.
- // Variables are then allocated to successive rows, aligning them to the 1st column."
- if (varyingColumns >= 2 && varyingColumns <= 4)
- {
- for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row)
- {
- if (isFree(row, 0, varyingRows, varyingColumns))
- {
- insert(row, 0, packedVarying);
- return true;
- }
- }
-
- // "For 2 component variables, when there are no spare rows, the strategy is switched to
- // using the highest numbered row and the lowest numbered column where the variable will
- // fit."
- if (varyingColumns == 2)
- {
- for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;)
- {
- if (isFree(r, 2, varyingRows, 2))
- {
- insert(r, 2, packedVarying);
- return true;
- }
- }
- }
-
- return false;
- }
-
- // "1 component variables have their own packing rule. They are packed in order of size, largest
- // first. Each variable is placed in the column that leaves the least amount of space in the
- // column and aligned to the lowest available rows within that column."
- ASSERT(varyingColumns == 1);
- unsigned int contiguousSpace[4] = {0};
- unsigned int bestContiguousSpace[4] = {0};
- unsigned int totalSpace[4] = {0};
-
- for (unsigned int row = 0; row < maxVaryingVectors; ++row)
- {
- for (unsigned int column = 0; column < 4; ++column)
- {
- if (mRegisterMap[row][column])
- {
- contiguousSpace[column] = 0;
- }
- else
- {
- contiguousSpace[column]++;
- totalSpace[column]++;
-
- if (contiguousSpace[column] > bestContiguousSpace[column])
- {
- bestContiguousSpace[column] = contiguousSpace[column];
- }
- }
- }
- }
-
- unsigned int bestColumn = 0;
- for (unsigned int column = 1; column < 4; ++column)
- {
- if (bestContiguousSpace[column] >= varyingRows &&
- (bestContiguousSpace[bestColumn] < varyingRows ||
- totalSpace[column] < totalSpace[bestColumn]))
- {
- bestColumn = column;
- }
- }
-
- if (bestContiguousSpace[bestColumn] >= varyingRows)
- {
- for (unsigned int row = 0; row < maxVaryingVectors; row++)
- {
- if (isFree(row, bestColumn, varyingRows, 1))
- {
- for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex)
- {
- // If varyingRows > 1, it must be an array.
- PackedVaryingRegister registerInfo;
- registerInfo.packedVarying = &packedVarying;
- registerInfo.registerRow = row + arrayIndex;
- registerInfo.registerColumn = bestColumn;
- registerInfo.varyingArrayIndex =
- (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex);
- registerInfo.varyingRowIndex = 0;
- // Do not record register info for builtins.
- // TODO(jmadill): Clean this up.
- if (!packedVarying.varying->isBuiltIn())
- {
- mRegisterList.push_back(registerInfo);
- }
- mRegisterMap[row + arrayIndex][bestColumn] = true;
- }
- break;
- }
- }
- return true;
- }
-
- return false;
-}
-
-bool VaryingPacking::isFree(unsigned int registerRow,
- unsigned int registerColumn,
- unsigned int varyingRows,
- unsigned int varyingColumns) const
-{
- for (unsigned int row = 0; row < varyingRows; ++row)
- {
- ASSERT(registerRow + row < mRegisterMap.size());
- for (unsigned int column = 0; column < varyingColumns; ++column)
- {
- ASSERT(registerColumn + column < 4);
- if (mRegisterMap[registerRow + row][registerColumn + column])
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-void VaryingPacking::insert(unsigned int registerRow,
- unsigned int registerColumn,
- const PackedVarying &packedVarying)
-{
- unsigned int varyingRows = 0;
- unsigned int varyingColumns = 0;
-
- const auto &varying = *packedVarying.varying;
- ASSERT(!varying.isStruct());
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- varyingRows = gl::VariableRowCount(transposedType);
- varyingColumns = gl::VariableColumnCount(transposedType);
-
- PackedVaryingRegister registerInfo;
- registerInfo.packedVarying = &packedVarying;
- registerInfo.registerColumn = registerColumn;
-
- // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
- // structures, so we may use getBasicTypeElementCount().
- const unsigned int arrayElementCount = varying.getBasicTypeElementCount();
- for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement)
- {
- if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex)
- {
- continue;
- }
- for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow)
- {
- registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow;
- registerInfo.varyingRowIndex = varyingRow;
- registerInfo.varyingArrayIndex = arrayElement;
- // Do not record register info for builtins.
- // TODO(jmadill): Clean this up.
- if (!packedVarying.varying->isBuiltIn())
- {
- mRegisterList.push_back(registerInfo);
- }
-
- for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex)
- {
- mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true;
- }
- }
- }
-}
-
-bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog,
- const Program::MergedVaryings &mergedVaryings,
- const std::vector<std::string> &tfVaryings)
-{
- std::set<std::string> uniqueFullNames;
- mPackedVaryings.clear();
-
- for (const auto &ref : mergedVaryings)
- {
- const sh::Varying *input = ref.second.vertex;
- const sh::Varying *output = ref.second.fragment;
-
- // Only pack statically used varyings that have a matched input or output, plus special
- // builtins.
- if (((input && output) || (output && output->isBuiltIn())) && output->staticUse)
- {
- // Will get the vertex shader interpolation by default.
- auto interpolation = ref.second.get()->interpolation;
-
- // Note that we lose the vertex shader static use information here. The data for the
- // variable is taken from the fragment shader.
- if (output->isStruct())
- {
- ASSERT(!output->isArray());
- for (const auto &field : output->fields)
- {
- ASSERT(!field.isStruct() && !field.isArray());
- mPackedVaryings.push_back(PackedVarying(field, interpolation, output->name));
- uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
- }
- }
- else
- {
- mPackedVaryings.push_back(PackedVarying(*output, interpolation));
- uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
- }
- continue;
- }
-
- // Keep Transform FB varyings in the merged list always.
- if (!input)
- {
- continue;
- }
-
- for (const std::string &tfVarying : tfVaryings)
- {
- std::vector<unsigned int> subscripts;
- std::string baseName = ParseResourceName(tfVarying, &subscripts);
- size_t subscript = GL_INVALID_INDEX;
- if (!subscripts.empty())
- {
- subscript = subscripts.back();
- }
- // Already packed for fragment shader.
- if (uniqueFullNames.count(tfVarying) > 0 || uniqueFullNames.count(baseName) > 0)
- {
- continue;
- }
- // Array as a whole and array element conflict has already been checked in
- // linkValidateTransformFeedback.
- if (baseName == input->name)
- {
- // Transform feedback for varying structs is underspecified.
- // See Khronos bug 9856.
- // TODO(jmadill): Figure out how to be spec-compliant here.
- if (!input->isStruct() && tfVarying.compare(0, 3, "gl_") != 0)
- {
- mPackedVaryings.push_back(PackedVarying(*input, input->interpolation));
- mPackedVaryings.back().vertexOnly = true;
- mPackedVaryings.back().arrayIndex = static_cast<GLuint>(subscript);
- uniqueFullNames.insert(tfVarying);
- }
- // Continue to match next array element for 'input' if the current match is array
- // element.
- if (subscript == GL_INVALID_INDEX)
- {
- break;
- }
- }
- }
- }
-
- std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying);
-
- return packUserVaryings(infoLog, mPackedVaryings, tfVaryings);
-}
-
-// See comment on packVarying.
-bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog,
- const std::vector<PackedVarying> &packedVaryings,
- const std::vector<std::string> &transformFeedbackVaryings)
-{
-
- // "Variables are packed into the registers one at a time so that they each occupy a contiguous
- // subrectangle. No splitting of variables is permitted."
- for (const PackedVarying &packedVarying : packedVaryings)
- {
- if (!packVarying(packedVarying))
- {
- infoLog << "Could not pack varying " << packedVarying.nameWithArrayIndex();
- return false;
- }
- }
-
- // Sort the packed register list
- std::sort(mRegisterList.begin(), mRegisterList.end());
-
- // Assign semantic indices
- for (unsigned int semanticIndex = 0;
- semanticIndex < static_cast<unsigned int>(mRegisterList.size()); ++semanticIndex)
- {
- mRegisterList[semanticIndex].semanticIndex = semanticIndex;
- }
-
- return true;
-}
-
-unsigned int VaryingPacking::getRegisterCount() const
-{
- unsigned int count = 0;
-
- for (const Register &reg : mRegisterMap)
- {
- if (reg.data[0] || reg.data[1] || reg.data[2] || reg.data[3])
- {
- ++count;
- }
- }
-
- return count;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/VaryingPacking.h b/src/3rdparty/angle/src/libANGLE/VaryingPacking.h
deleted file mode 100644
index 14b25f929e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VaryingPacking.h
+++ /dev/null
@@ -1,184 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VaryingPacking:
-// Class which describes a mapping from varyings to registers, according
-// to the spec, or using custom packing algorithms. We also keep a register
-// allocation list for the D3D renderer.
-//
-
-#ifndef LIBANGLE_VARYINGPACKING_H_
-#define LIBANGLE_VARYINGPACKING_H_
-
-#include <GLSLANG/ShaderVars.h>
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Program.h"
-
-namespace gl
-{
-class InfoLog;
-
-struct PackedVarying
-{
- PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
- : PackedVarying(varyingIn, interpolationIn, "")
- {
- }
- PackedVarying(const sh::ShaderVariable &varyingIn,
- sh::InterpolationType interpolationIn,
- const std::string &parentStructNameIn)
- : varying(&varyingIn),
- vertexOnly(false),
- interpolation(interpolationIn),
- parentStructName(parentStructNameIn),
- arrayIndex(GL_INVALID_INDEX)
- {
- }
-
- bool isStructField() const { return !parentStructName.empty(); }
-
- bool isArrayElement() const { return arrayIndex != GL_INVALID_INDEX; }
-
- std::string nameWithArrayIndex() const
- {
- std::stringstream fullNameStr;
- fullNameStr << varying->name;
- if (arrayIndex != GL_INVALID_INDEX)
- {
- fullNameStr << "[" << arrayIndex << "]";
- }
- return fullNameStr.str();
- }
-
- const sh::ShaderVariable *varying;
-
- // Transform feedback varyings can be only referenced in the VS.
- bool vertexOnly;
-
- // Cached so we can store sh::ShaderVariable to point to varying fields.
- sh::InterpolationType interpolation;
-
- // Struct name
- std::string parentStructName;
-
- GLuint arrayIndex;
-};
-
-struct PackedVaryingRegister final
-{
- PackedVaryingRegister()
- : packedVarying(nullptr),
- varyingArrayIndex(0),
- varyingRowIndex(0),
- registerRow(0),
- registerColumn(0)
- {
- }
-
- PackedVaryingRegister(const PackedVaryingRegister &) = default;
- PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
-
- bool operator<(const PackedVaryingRegister &other) const
- {
- return sortOrder() < other.sortOrder();
- }
-
- unsigned int sortOrder() const
- {
- // TODO(jmadill): Handle interpolation types
- return registerRow * 4 + registerColumn;
- }
-
- bool isStructField() const { return !structFieldName.empty(); }
-
- // Index to the array of varyings.
- const PackedVarying *packedVarying;
-
- // The array element of the packed varying.
- unsigned int varyingArrayIndex;
-
- // The row of the array element of the packed varying.
- unsigned int varyingRowIndex;
-
- // The register row to which we've assigned this packed varying.
- unsigned int registerRow;
-
- // The column of the register row into which we've packed this varying.
- unsigned int registerColumn;
-
- // Assigned after packing
- unsigned int semanticIndex;
-
- // Struct member this varying corresponds to.
- std::string structFieldName;
-};
-
-// Supported packing modes:
-enum class PackMode
-{
- // We treat mat2 arrays as taking two full rows.
- WEBGL_STRICT,
-
- // We allow mat2 to take a 2x2 chunk.
- ANGLE_RELAXED,
-};
-
-class VaryingPacking final : angle::NonCopyable
-{
- public:
- VaryingPacking(GLuint maxVaryingVectors, PackMode packMode);
- ~VaryingPacking();
-
- bool packUserVaryings(gl::InfoLog &infoLog,
- const std::vector<PackedVarying> &packedVaryings,
- const std::vector<std::string> &tfVaryings);
-
- bool collectAndPackUserVaryings(gl::InfoLog &infoLog,
- const Program::MergedVaryings &mergedVaryings,
- const std::vector<std::string> &tfVaryings);
-
- struct Register
- {
- Register() { data[0] = data[1] = data[2] = data[3] = false; }
-
- bool &operator[](unsigned int index) { return data[index]; }
- bool operator[](unsigned int index) const { return data[index]; }
-
- bool data[4];
- };
-
- Register &operator[](unsigned int index) { return mRegisterMap[index]; }
- const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
-
- const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
- unsigned int getMaxSemanticIndex() const
- {
- return static_cast<unsigned int>(mRegisterList.size());
- }
- unsigned int getRegisterCount() const;
- size_t getRegisterMapSize() const { return mRegisterMap.size(); }
-
- private:
- bool packVarying(const PackedVarying &packedVarying);
- bool isFree(unsigned int registerRow,
- unsigned int registerColumn,
- unsigned int varyingRows,
- unsigned int varyingColumns) const;
- void insert(unsigned int registerRow,
- unsigned int registerColumn,
- const PackedVarying &packedVarying);
-
- std::vector<Register> mRegisterMap;
- std::vector<PackedVaryingRegister> mRegisterList;
- std::vector<PackedVarying> mPackedVaryings;
-
- PackMode mPackMode;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_VARYINGPACKING_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Version.h b/src/3rdparty/angle/src/libANGLE/Version.h
deleted file mode 100644
index 7bd41846c8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Version.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Version.h: Encapsulation of a GL version.
-
-#ifndef LIBANGLE_VERSION_H_
-#define LIBANGLE_VERSION_H_
-
-namespace gl
-{
-
-struct Version
-{
- constexpr Version();
- constexpr Version(unsigned int major, unsigned int minor);
-
- unsigned int major;
- unsigned int minor;
-};
-
-bool operator==(const Version &a, const Version &b);
-bool operator!=(const Version &a, const Version &b);
-bool operator>=(const Version &a, const Version &b);
-bool operator<=(const Version &a, const Version &b);
-bool operator<(const Version &a, const Version &b);
-bool operator>(const Version &a, const Version &b);
-}
-
-#include "Version.inl"
-
-#endif // LIBANGLE_VERSION_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Version.inl b/src/3rdparty/angle/src/libANGLE/Version.inl
deleted file mode 100644
index c98054829e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Version.inl
+++ /dev/null
@@ -1,59 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Version.inl: Encapsulation of a GL version.
-
-#include <tuple>
-
-namespace gl
-{
-
-constexpr Version::Version()
- : Version(0, 0)
-{
-}
-
-// Avoid conflicts with linux system defines
-#undef major
-#undef minor
-
-constexpr Version::Version(unsigned int major_, unsigned int minor_)
- : major(major_),
- minor(minor_)
-{
-}
-
-inline bool operator==(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) == std::tie(b.major, b.minor);
-}
-
-inline bool operator!=(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) != std::tie(b.major, b.minor);
-}
-
-inline bool operator>=(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) >= std::tie(b.major, b.minor);
-}
-
-inline bool operator<=(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) <= std::tie(b.major, b.minor);
-}
-
-inline bool operator<(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) < std::tie(b.major, b.minor);
-}
-
-inline bool operator>(const Version &a, const Version &b)
-{
- return std::tie(a.major, a.minor) > std::tie(b.major, b.minor);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.cpp b/src/3rdparty/angle/src/libANGLE/VertexArray.cpp
deleted file mode 100644
index a8c2fce155..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexArray.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
-//
-
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/VertexArrayImpl.h"
-
-namespace gl
-{
-
-VertexArrayState::VertexArrayState(size_t maxAttribs, size_t maxAttribBindings)
- : mLabel(), mVertexBindings(maxAttribBindings), mMaxEnabledAttribute(0)
-{
- ASSERT(maxAttribs <= maxAttribBindings);
-
- for (size_t i = 0; i < maxAttribs; i++)
- {
- mVertexAttributes.emplace_back(static_cast<GLuint>(i));
- }
-}
-
-VertexArrayState::~VertexArrayState()
-{
-}
-
-VertexArray::VertexArray(rx::GLImplFactory *factory,
- GLuint id,
- size_t maxAttribs,
- size_t maxAttribBindings)
- : mId(id),
- mState(maxAttribs, maxAttribBindings),
- mVertexArray(factory->createVertexArray(mState))
-{
-}
-
-void VertexArray::onDestroy(const Context *context)
-{
- for (auto &binding : mState.mVertexBindings)
- {
- binding.setBuffer(context, nullptr);
- }
- mState.mElementArrayBuffer.set(context, nullptr);
- mVertexArray->destroy(context);
- SafeDelete(mVertexArray);
- delete this;
-}
-
-VertexArray::~VertexArray()
-{
- ASSERT(!mVertexArray);
-}
-
-GLuint VertexArray::id() const
-{
- return mId;
-}
-
-void VertexArray::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &VertexArray::getLabel() const
-{
- return mState.mLabel;
-}
-
-void VertexArray::detachBuffer(const Context *context, GLuint bufferName)
-{
- for (auto &binding : mState.mVertexBindings)
- {
- if (binding.getBuffer().id() == bufferName)
- {
- binding.setBuffer(context, nullptr);
- }
- }
-
- if (mState.mElementArrayBuffer.id() == bufferName)
- {
- mState.mElementArrayBuffer.set(context, nullptr);
- }
-}
-
-const VertexAttribute &VertexArray::getVertexAttribute(size_t attribIndex) const
-{
- ASSERT(attribIndex < getMaxAttribs());
- return mState.mVertexAttributes[attribIndex];
-}
-
-const VertexBinding &VertexArray::getVertexBinding(size_t bindingIndex) const
-{
- ASSERT(bindingIndex < getMaxBindings());
- return mState.mVertexBindings[bindingIndex];
-}
-
-size_t VertexArray::GetVertexIndexFromDirtyBit(size_t dirtyBit)
-{
- static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS,
- "The stride of vertex attributes should equal to that of vertex bindings.");
- ASSERT(dirtyBit > DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
- return (dirtyBit - DIRTY_BIT_ATTRIB_0_ENABLED) % gl::MAX_VERTEX_ATTRIBS;
-}
-
-void VertexArray::bindVertexBufferImpl(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride)
-{
- ASSERT(bindingIndex < getMaxBindings());
-
- VertexBinding *binding = &mState.mVertexBindings[bindingIndex];
-
- binding->setBuffer(context, boundBuffer);
- binding->setOffset(offset);
- binding->setStride(stride);
-}
-
-void VertexArray::bindVertexBuffer(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride)
-{
- bindVertexBufferImpl(context, bindingIndex, boundBuffer, offset, stride);
-
- mDirtyBits.set(DIRTY_BIT_BINDING_0_BUFFER + bindingIndex);
-}
-
-void VertexArray::setVertexAttribBinding(const Context *context,
- size_t attribIndex,
- GLuint bindingIndex)
-{
- ASSERT(attribIndex < getMaxAttribs() && bindingIndex < getMaxBindings());
-
- if (mState.mVertexAttributes[attribIndex].bindingIndex != bindingIndex)
- {
- // In ES 3.0 contexts, the binding cannot change, hence the code below is unreachable.
- ASSERT(context->getClientVersion() >= ES_3_1);
- mState.mVertexAttributes[attribIndex].bindingIndex = bindingIndex;
-
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_BINDING + attribIndex);
- }
-}
-
-void VertexArray::setVertexBindingDivisor(size_t bindingIndex, GLuint divisor)
-{
- ASSERT(bindingIndex < getMaxBindings());
-
- mState.mVertexBindings[bindingIndex].setDivisor(divisor);
-
- mDirtyBits.set(DIRTY_BIT_BINDING_0_DIVISOR + bindingIndex);
-}
-
-void VertexArray::setVertexAttribFormatImpl(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset)
-{
- ASSERT(attribIndex < getMaxAttribs());
-
- VertexAttribute *attrib = &mState.mVertexAttributes[attribIndex];
-
- attrib->size = size;
- attrib->type = type;
- attrib->normalized = normalized;
- attrib->pureInteger = pureInteger;
- attrib->relativeOffset = relativeOffset;
-}
-
-void VertexArray::setVertexAttribFormat(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset)
-{
- setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, relativeOffset);
-
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_FORMAT + attribIndex);
-}
-
-void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor)
-{
- ASSERT(attribIndex < getMaxAttribs());
-
- setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
- setVertexBindingDivisor(attribIndex, divisor);
-}
-
-void VertexArray::enableAttribute(size_t attribIndex, bool enabledState)
-{
- ASSERT(attribIndex < getMaxAttribs());
-
- mState.mVertexAttributes[attribIndex].enabled = enabledState;
-
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attribIndex);
-
- // Update state cache
- if (enabledState)
- {
- mState.mMaxEnabledAttribute = std::max(attribIndex + 1, mState.mMaxEnabledAttribute);
- }
- else if (mState.mMaxEnabledAttribute == attribIndex + 1)
- {
- while (mState.mMaxEnabledAttribute > 0 &&
- !mState.mVertexAttributes[mState.mMaxEnabledAttribute - 1].enabled)
- {
- --mState.mMaxEnabledAttribute;
- }
- }
-}
-
-void VertexArray::setVertexAttribPointer(const Context *context,
- size_t attribIndex,
- gl::Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer)
-{
- ASSERT(attribIndex < getMaxAttribs());
-
- GLintptr offset = boundBuffer ? reinterpret_cast<GLintptr>(pointer) : 0;
-
- setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, 0);
- setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
-
- VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
-
- GLsizei effectiveStride =
- stride != 0 ? stride : static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib));
- attrib.pointer = pointer;
- attrib.vertexAttribArrayStride = stride;
-
- bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride);
-
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attribIndex);
-}
-
-void VertexArray::setElementArrayBuffer(const Context *context, Buffer *buffer)
-{
- mState.mElementArrayBuffer.set(context, buffer);
- mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
-}
-
-void VertexArray::syncState(const Context *context)
-{
- if (mDirtyBits.any())
- {
- mVertexArray->syncState(context, mDirtyBits);
- mDirtyBits.reset();
- }
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.h b/src/3rdparty/angle/src/libANGLE/VertexArray.h
deleted file mode 100644
index f82ec789f0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexArray.h
+++ /dev/null
@@ -1,205 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This class contains prototypes for representing GLES 3 Vertex Array Objects:
-//
-// The buffer objects that are to be used by the vertex stage of the GL are collected
-// together to form a vertex array object. All state related to the definition of data used
-// by the vertex processor is encapsulated in a vertex array object.
-//
-
-#ifndef LIBANGLE_VERTEXARRAY_H_
-#define LIBANGLE_VERTEXARRAY_H_
-
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexAttribute.h"
-
-#include <vector>
-
-namespace rx
-{
-class GLImplFactory;
-class VertexArrayImpl;
-} // namespace rx
-
-namespace gl
-{
-class Buffer;
-
-class VertexArrayState final : angle::NonCopyable
-{
- public:
- VertexArrayState(size_t maxAttribs, size_t maxBindings);
- ~VertexArrayState();
-
- const std::string &getLabel() const { return mLabel; }
-
- const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
- size_t getMaxAttribs() const { return mVertexAttributes.size(); }
- size_t getMaxBindings() const { return mVertexBindings.size(); }
- size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
- const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
- const VertexAttribute &getVertexAttribute(size_t attribIndex) const
- {
- return mVertexAttributes[attribIndex];
- }
- const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; }
- const VertexBinding &getVertexBinding(size_t bindingIndex) const
- {
- return mVertexBindings[bindingIndex];
- }
- const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
- {
- return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex];
- }
- size_t getBindingIndexFromAttribIndex(size_t attribIndex) const
- {
- return mVertexAttributes[attribIndex].bindingIndex;
- }
-
- private:
- friend class VertexArray;
- std::string mLabel;
- std::vector<VertexAttribute> mVertexAttributes;
- BindingPointer<Buffer> mElementArrayBuffer;
- std::vector<VertexBinding> mVertexBindings;
- size_t mMaxEnabledAttribute;
-};
-
-class VertexArray final : public LabeledObject
-{
- public:
- VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs, size_t maxAttribBindings);
-
- void onDestroy(const Context *context);
-
- GLuint id() const;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- const VertexBinding &getVertexBinding(size_t bindingIndex) const;
- const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
- const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
- {
- return mState.getBindingFromAttribIndex(attribIndex);
- }
-
- void detachBuffer(const Context *context, GLuint bufferName);
- void setVertexAttribDivisor(const Context *context, size_t index, GLuint divisor);
- void enableAttribute(size_t attribIndex, bool enabledState);
- void setVertexAttribPointer(const Context *context,
- size_t attribIndex,
- Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer);
- void setVertexAttribFormat(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset);
- void bindVertexBuffer(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride);
- void setVertexAttribBinding(const Context *context, size_t attribIndex, GLuint bindingIndex);
- void setVertexBindingDivisor(size_t bindingIndex, GLuint divisor);
- void setVertexAttribFormatImpl(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset);
- void bindVertexBufferImpl(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride);
-
- void setElementArrayBuffer(const Context *context, Buffer *buffer);
-
- const BindingPointer<Buffer> &getElementArrayBuffer() const
- {
- return mState.getElementArrayBuffer();
- }
- size_t getMaxAttribs() const { return mState.getMaxAttribs(); }
- size_t getMaxBindings() const { return mState.getMaxBindings(); }
-
- const std::vector<VertexAttribute> &getVertexAttributes() const
- {
- return mState.getVertexAttributes();
- }
- const std::vector<VertexBinding> &getVertexBindings() const
- {
- return mState.getVertexBindings();
- }
-
- rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
-
- size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
-
- enum DirtyBitType
- {
- DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
-
- // Reserve bits for enabled flags
- DIRTY_BIT_ATTRIB_0_ENABLED,
- DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for attrib pointers
- DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED,
- DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to VertexAttribFormat
- DIRTY_BIT_ATTRIB_0_FORMAT = DIRTY_BIT_ATTRIB_MAX_POINTER,
- DIRTY_BIT_ATTRIB_MAX_FORMAT = DIRTY_BIT_ATTRIB_0_FORMAT + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to VertexAttribBinding
- DIRTY_BIT_ATTRIB_0_BINDING = DIRTY_BIT_ATTRIB_MAX_FORMAT,
- DIRTY_BIT_ATTRIB_MAX_BINDING = DIRTY_BIT_ATTRIB_0_BINDING + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to BindVertexBuffer
- DIRTY_BIT_BINDING_0_BUFFER = DIRTY_BIT_ATTRIB_MAX_BINDING,
- DIRTY_BIT_BINDING_MAX_BUFFER = DIRTY_BIT_BINDING_0_BUFFER + gl::MAX_VERTEX_ATTRIB_BINDINGS,
-
- // Reserve bits for binding divisors
- DIRTY_BIT_BINDING_0_DIVISOR = DIRTY_BIT_BINDING_MAX_BUFFER,
- DIRTY_BIT_BINDING_MAX_DIVISOR =
- DIRTY_BIT_BINDING_0_DIVISOR + gl::MAX_VERTEX_ATTRIB_BINDINGS,
-
- DIRTY_BIT_UNKNOWN = DIRTY_BIT_BINDING_MAX_DIVISOR,
- DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
- };
-
- using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
-
- static size_t GetVertexIndexFromDirtyBit(size_t dirtyBit);
-
- void syncState(const Context *context);
- bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
-
- private:
- ~VertexArray() override;
-
- GLuint mId;
-
- VertexArrayState mState;
- DirtyBits mDirtyBits;
-
- rx::VertexArrayImpl *mVertexArray;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_VERTEXARRAY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp b/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
deleted file mode 100644
index 20f7452fa5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of the state classes for mananging GLES 3.1 Vertex Array Objects.
-//
-
-#include "libANGLE/VertexAttribute.h"
-
-namespace gl
-{
-
-// [OpenGL ES 3.1] (November 3, 2016) Section 20 Page 361
-// Table 20.2: Vertex Array Object State
-VertexBinding::VertexBinding() : mStride(16u), mDivisor(0), mOffset(0)
-{
-}
-
-VertexBinding::VertexBinding(VertexBinding &&binding)
-{
- *this = std::move(binding);
-}
-
-VertexBinding::~VertexBinding()
-{
-}
-
-VertexBinding &VertexBinding::operator=(VertexBinding &&binding)
-{
- if (this != &binding)
- {
- mStride = binding.mStride;
- mDivisor = binding.mDivisor;
- mOffset = binding.mOffset;
- std::swap(binding.mBuffer, mBuffer);
- }
- return *this;
-}
-
-VertexAttribute::VertexAttribute(GLuint bindingIndex)
- : enabled(false),
- type(GL_FLOAT),
- size(4u),
- normalized(false),
- pureInteger(false),
- pointer(nullptr),
- relativeOffset(0),
- vertexAttribArrayStride(0),
- bindingIndex(bindingIndex)
-{
-}
-
-VertexAttribute::VertexAttribute(VertexAttribute &&attrib)
- : enabled(attrib.enabled),
- type(attrib.type),
- size(attrib.size),
- normalized(attrib.normalized),
- pureInteger(attrib.pureInteger),
- pointer(attrib.pointer),
- relativeOffset(attrib.relativeOffset),
- vertexAttribArrayStride(attrib.vertexAttribArrayStride),
- bindingIndex(attrib.bindingIndex)
-{
-}
-
-VertexAttribute &VertexAttribute::operator=(VertexAttribute &&attrib)
-{
- if (this != &attrib)
- {
- enabled = attrib.enabled;
- type = attrib.type;
- size = attrib.size;
- normalized = attrib.normalized;
- pureInteger = attrib.pureInteger;
- pointer = attrib.pointer;
- relativeOffset = attrib.relativeOffset;
- vertexAttribArrayStride = attrib.vertexAttribArrayStride;
- bindingIndex = attrib.bindingIndex;
- }
- return *this;
-}
-
-size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
-{
- GLuint size = attrib.size;
- switch (attrib.type)
- {
- case GL_BYTE: return size * sizeof(GLbyte);
- case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte);
- case GL_SHORT: return size * sizeof(GLshort);
- case GL_UNSIGNED_SHORT: return size * sizeof(GLushort);
- case GL_INT: return size * sizeof(GLint);
- case GL_UNSIGNED_INT: return size * sizeof(GLuint);
- case GL_INT_2_10_10_10_REV: return 4;
- case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
- case GL_FIXED: return size * sizeof(GLfixed);
- case GL_HALF_FLOAT: return size * sizeof(GLhalf);
- case GL_FLOAT: return size * sizeof(GLfloat);
- default: UNREACHABLE(); return size * sizeof(GLfloat);
- }
-}
-
-size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding)
-{
- // In ES 3.1, VertexAttribPointer will store the type size in the binding stride.
- // Hence, rendering always uses the binding's stride.
- return attrib.enabled ? binding.getStride() : 16u;
-}
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding)
-{
- return attrib.relativeOffset + binding.getOffset();
-}
-
-size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount)
-{
- // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
- //
- // A vertex attribute with a positive divisor loads one instanced vertex for every set of
- // non-instanced vertices, and the instanced vertex index advances once every "mDivisor"
- // instances.
- if (instanceCount > 0 && divisor > 0)
- {
- // When instanceDrawCount is not a multiple attrib.divisor, the division must round up.
- // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced
- // vertices.
- return (instanceCount + divisor - 1u) / divisor;
- }
-
- return drawCount;
-}
-
-GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib)
-{
- if (attrib.pureInteger)
- {
- switch (attrib.type)
- {
- case GL_BYTE:
- case GL_SHORT:
- case GL_INT:
- return GL_INT;
-
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- return GL_UNSIGNED_INT;
-
- default:
- UNREACHABLE();
- return GL_NONE;
- }
- }
- else
- {
- return GL_FLOAT;
- }
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h b/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
deleted file mode 100644
index c531bece7c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Helper structures about Generic Vertex Attribute.
-//
-
-#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
-#define LIBANGLE_VERTEXATTRIBUTE_H_
-
-#include "libANGLE/Buffer.h"
-
-namespace gl
-{
-class VertexArray;
-
-//
-// Implementation of Generic Vertex Attribute Bindings for ES3.1. The members are intentionally made
-// private in order to hide implementation details.
-//
-class VertexBinding final : angle::NonCopyable
-{
- public:
- VertexBinding();
- VertexBinding(VertexBinding &&binding);
- ~VertexBinding();
- VertexBinding &operator=(VertexBinding &&binding);
-
- GLuint getStride() const { return mStride; }
- void setStride(GLuint strideIn) { mStride = strideIn; }
-
- GLuint getDivisor() const { return mDivisor; }
- void setDivisor(GLuint divisorIn) { mDivisor = divisorIn; }
-
- GLintptr getOffset() const { return mOffset; }
- void setOffset(GLintptr offsetIn) { mOffset = offsetIn; }
-
- const BindingPointer<Buffer> &getBuffer() const { return mBuffer; }
- void setBuffer(const gl::Context *context, Buffer *bufferIn) { mBuffer.set(context, bufferIn); }
-
- private:
- GLuint mStride;
- GLuint mDivisor;
- GLintptr mOffset;
-
- BindingPointer<Buffer> mBuffer;
-};
-
-//
-// Implementation of Generic Vertex Attributes for ES3.1
-//
-struct VertexAttribute final : private angle::NonCopyable
-{
- explicit VertexAttribute(GLuint bindingIndex);
- explicit VertexAttribute(VertexAttribute &&attrib);
- VertexAttribute &operator=(VertexAttribute &&attrib);
-
- bool enabled; // For glEnable/DisableVertexAttribArray
- GLenum type;
- GLuint size;
- bool normalized;
- bool pureInteger;
-
- const void *pointer;
- GLuint relativeOffset;
-
- GLuint vertexAttribArrayStride; // ONLY for queries of VERTEX_ATTRIB_ARRAY_STRIDE
- GLuint bindingIndex;
-};
-
-size_t ComputeVertexAttributeTypeSize(const VertexAttribute &attrib);
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
-
-size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount);
-
-GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib);
-
-struct VertexAttribCurrentValueData
-{
- union {
- GLfloat FloatValues[4];
- GLint IntValues[4];
- GLuint UnsignedIntValues[4];
- };
- GLenum Type;
-
- VertexAttribCurrentValueData();
-
- void setFloatValues(const GLfloat floatValues[4]);
- void setIntValues(const GLint intValues[4]);
- void setUnsignedIntValues(const GLuint unsignedIntValues[4]);
-};
-
-bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
-bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
-
-} // namespace gl
-
-#include "VertexAttribute.inl"
-
-#endif // LIBANGLE_VERTEXATTRIBUTE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl b/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl
deleted file mode 100644
index 1c1843e46f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VertexAttribute.inl: Inline vertex attribute methods
-//
-
-namespace gl
-{
-
-inline VertexAttribCurrentValueData::VertexAttribCurrentValueData()
- : Type(GL_FLOAT)
-{
- FloatValues[0] = 0.0f;
- FloatValues[1] = 0.0f;
- FloatValues[2] = 0.0f;
- FloatValues[3] = 1.0f;
-}
-
-inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4])
-{
- for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
- {
- FloatValues[valueIndex] = floatValues[valueIndex];
- }
- Type = GL_FLOAT;
-}
-
-inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4])
-{
- for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
- {
- IntValues[valueIndex] = intValues[valueIndex];
- }
- Type = GL_INT;
-}
-
-inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4])
-{
- for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
- {
- UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
- }
- Type = GL_UNSIGNED_INT;
-}
-
-inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
-{
- return (a.Type == b.Type && memcmp(a.FloatValues, b.FloatValues, sizeof(float) * 4) == 0);
-}
-
-inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
-{
- return !(a == b);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Workarounds.h b/src/3rdparty/angle/src/libANGLE/Workarounds.h
deleted file mode 100644
index 898031d78d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Workarounds.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Workarounds.h: Workarounds for driver bugs and other behaviors seen
-// on all platforms.
-
-#ifndef LIBANGLE_WORKAROUNDS_H_
-#define LIBANGLE_WORKAROUNDS_H_
-
-namespace gl
-{
-
-struct Workarounds
-{
- // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
- // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
- // notification to prevent further execution.
- bool loseContextOnOutOfMemory = false;
-
- // Program binaries don't contain transform feedback varyings on Qualcomm GPUs.
- // Work around this by disabling the program cache for programs with transform feedback.
- bool disableProgramCachingForTransformFeedback = false;
-};
-} // namespace gl
-
-#endif // LIBANGLE_WORKAROUNDS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp b/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp
deleted file mode 100644
index b5d789ef93..0000000000
--- a/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// WorkerThread:
-// Task running thread for ANGLE, similar to a TaskRunner in Chromium.
-// Might be implemented differently depending on platform.
-//
-
-#include "libANGLE/WorkerThread.h"
-
-namespace angle
-{
-
-namespace priv
-{
-// SingleThreadedWorkerPool implementation.
-SingleThreadedWorkerPool::SingleThreadedWorkerPool(size_t maxThreads)
- : WorkerThreadPoolBase(maxThreads)
-{
-}
-
-SingleThreadedWorkerPool::~SingleThreadedWorkerPool()
-{
-}
-
-SingleThreadedWaitableEvent SingleThreadedWorkerPool::postWorkerTaskImpl(Closure *task)
-{
- (*task)();
- return SingleThreadedWaitableEvent(EventResetPolicy::Automatic, EventInitialState::Signaled);
-}
-
-// SingleThreadedWaitableEvent implementation.
-SingleThreadedWaitableEvent::SingleThreadedWaitableEvent()
- : SingleThreadedWaitableEvent(EventResetPolicy::Automatic, EventInitialState::NonSignaled)
-{
-}
-
-SingleThreadedWaitableEvent::SingleThreadedWaitableEvent(EventResetPolicy resetPolicy,
- EventInitialState initialState)
- : WaitableEventBase(resetPolicy, initialState)
-{
-}
-
-SingleThreadedWaitableEvent::~SingleThreadedWaitableEvent()
-{
-}
-
-SingleThreadedWaitableEvent::SingleThreadedWaitableEvent(SingleThreadedWaitableEvent &&other)
- : WaitableEventBase(std::move(other))
-{
-}
-
-SingleThreadedWaitableEvent &SingleThreadedWaitableEvent::operator=(
- SingleThreadedWaitableEvent &&other)
-{
- return copyBase(std::move(other));
-}
-
-void SingleThreadedWaitableEvent::resetImpl()
-{
- mSignaled = false;
-}
-
-void SingleThreadedWaitableEvent::waitImpl()
-{
-}
-
-void SingleThreadedWaitableEvent::signalImpl()
-{
- mSignaled = true;
-}
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-// AsyncWorkerPool implementation.
-AsyncWorkerPool::AsyncWorkerPool(size_t maxThreads) : WorkerThreadPoolBase(maxThreads)
-{
-}
-
-AsyncWorkerPool::~AsyncWorkerPool()
-{
-}
-
-AsyncWaitableEvent AsyncWorkerPool::postWorkerTaskImpl(Closure *task)
-{
- auto future = std::async(std::launch::async, [task] { (*task)(); });
-
- AsyncWaitableEvent waitable(EventResetPolicy::Automatic, EventInitialState::NonSignaled);
-
- waitable.setFuture(std::move(future));
-
- return waitable;
-}
-
-// AsyncWaitableEvent implementation.
-AsyncWaitableEvent::AsyncWaitableEvent()
- : AsyncWaitableEvent(EventResetPolicy::Automatic, EventInitialState::NonSignaled)
-{
-}
-
-AsyncWaitableEvent::AsyncWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState)
- : WaitableEventBase(resetPolicy, initialState)
-{
-}
-
-AsyncWaitableEvent::~AsyncWaitableEvent()
-{
-}
-
-AsyncWaitableEvent::AsyncWaitableEvent(AsyncWaitableEvent &&other)
- : WaitableEventBase(std::move(other)), mFuture(std::move(other.mFuture))
-{
-}
-
-AsyncWaitableEvent &AsyncWaitableEvent::operator=(AsyncWaitableEvent &&other)
-{
- std::swap(mFuture, other.mFuture);
- return copyBase(std::move(other));
-}
-
-void AsyncWaitableEvent::setFuture(std::future<void> &&future)
-{
- mFuture = std::move(future);
-}
-
-void AsyncWaitableEvent::resetImpl()
-{
- mSignaled = false;
- mFuture = std::future<void>();
-}
-
-void AsyncWaitableEvent::waitImpl()
-{
- if (mSignaled || !mFuture.valid())
- {
- return;
- }
-
- mFuture.wait();
- signal();
-}
-
-void AsyncWaitableEvent::signalImpl()
-{
- mSignaled = true;
-
- if (mResetPolicy == EventResetPolicy::Automatic)
- {
- reset();
- }
-}
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-} // namespace priv
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/WorkerThread.h b/src/3rdparty/angle/src/libANGLE/WorkerThread.h
deleted file mode 100644
index f6b81dce21..0000000000
--- a/src/3rdparty/angle/src/libANGLE/WorkerThread.h
+++ /dev/null
@@ -1,284 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// WorkerThread:
-// Asychronous tasks/threads for ANGLE, similar to a TaskRunner in Chromium.
-// Can be implemented as different targets, depending on platform.
-//
-
-#ifndef LIBANGLE_WORKER_THREAD_H_
-#define LIBANGLE_WORKER_THREAD_H_
-
-#include <array>
-#include <vector>
-
-#include "common/debug.h"
-#include "libANGLE/features.h"
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-#include <future>
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-namespace angle
-{
-// Indicates whether a WaitableEvent should automatically reset the event state after a single
-// waiting thread has been released or remain signaled until reset() is manually invoked.
-enum class EventResetPolicy
-{
- Manual,
- Automatic
-};
-
-// Specify the initial state on creation.
-enum class EventInitialState
-{
- NonSignaled,
- Signaled
-};
-
-// A callback function with no return value and no arguments.
-class Closure
-{
- public:
- virtual ~Closure() = default;
- virtual void operator()() = 0;
-};
-
-namespace priv
-{
-// An event that we can wait on, useful for joining worker threads.
-template <typename Impl>
-class WaitableEventBase : angle::NonCopyable
-{
- public:
- WaitableEventBase(EventResetPolicy resetPolicy, EventInitialState initialState);
-
- WaitableEventBase(WaitableEventBase &&other);
-
- // Puts the event in the un-signaled state.
- void reset();
-
- // Waits indefinitely for the event to be signaled.
- void wait();
-
- // Puts the event in the signaled state, causing any thread blocked on Wait to be woken up.
- // The event state is reset to non-signaled after a waiting thread has been released.
- void signal();
-
- protected:
- Impl &copyBase(Impl &&other);
-
- template <size_t Count>
- static size_t WaitManyBase(std::array<Impl, Count> *waitables);
-
- EventResetPolicy mResetPolicy;
- bool mSignaled;
-};
-
-template <typename Impl>
-WaitableEventBase<Impl>::WaitableEventBase(EventResetPolicy resetPolicy,
- EventInitialState initialState)
- : mResetPolicy(resetPolicy), mSignaled(initialState == EventInitialState::Signaled)
-{
-}
-
-template <typename Impl>
-WaitableEventBase<Impl>::WaitableEventBase(WaitableEventBase &&other)
- : mResetPolicy(other.mResetPolicy), mSignaled(other.mSignaled)
-{
-}
-
-template <typename Impl>
-void WaitableEventBase<Impl>::reset()
-{
- static_cast<Impl *>(this)->resetImpl();
-}
-
-template <typename Impl>
-void WaitableEventBase<Impl>::wait()
-{
- static_cast<Impl *>(this)->waitImpl();
-}
-
-template <typename Impl>
-void WaitableEventBase<Impl>::signal()
-{
- static_cast<Impl *>(this)->signalImpl();
-}
-
-template <typename Impl>
-template <size_t Count>
-// static
-size_t WaitableEventBase<Impl>::WaitManyBase(std::array<Impl, Count> *waitables)
-{
- ASSERT(Count > 0);
-
- for (size_t index = 0; index < Count; ++index)
- {
- (*waitables)[index].wait();
- }
-
- return 0;
-}
-
-template <typename Impl>
-Impl &WaitableEventBase<Impl>::copyBase(Impl &&other)
-{
- std::swap(mSignaled, other.mSignaled);
- std::swap(mResetPolicy, other.mResetPolicy);
- return *static_cast<Impl *>(this);
-}
-
-class SingleThreadedWaitableEvent : public WaitableEventBase<SingleThreadedWaitableEvent>
-{
- public:
- SingleThreadedWaitableEvent();
- SingleThreadedWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState);
- ~SingleThreadedWaitableEvent();
-
- SingleThreadedWaitableEvent(SingleThreadedWaitableEvent &&other);
- SingleThreadedWaitableEvent &operator=(SingleThreadedWaitableEvent &&other);
-
- void resetImpl();
- void waitImpl();
- void signalImpl();
-
- // Wait, synchronously, on multiple events.
- // returns the index of a WaitableEvent which has been signaled.
- template <size_t Count>
- static size_t WaitMany(std::array<SingleThreadedWaitableEvent, Count> *waitables);
-};
-
-template <size_t Count>
-// static
-size_t SingleThreadedWaitableEvent::WaitMany(
- std::array<SingleThreadedWaitableEvent, Count> *waitables)
-{
- return WaitableEventBase<SingleThreadedWaitableEvent>::WaitManyBase(waitables);
-}
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-class AsyncWaitableEvent : public WaitableEventBase<AsyncWaitableEvent>
-{
- public:
- AsyncWaitableEvent();
- AsyncWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState);
- ~AsyncWaitableEvent();
-
- AsyncWaitableEvent(AsyncWaitableEvent &&other);
- AsyncWaitableEvent &operator=(AsyncWaitableEvent &&other);
-
- void resetImpl();
- void waitImpl();
- void signalImpl();
-
- // Wait, synchronously, on multiple events.
- // returns the index of a WaitableEvent which has been signaled.
- template <size_t Count>
- static size_t WaitMany(std::array<AsyncWaitableEvent, Count> *waitables);
-
- private:
- friend class AsyncWorkerPool;
- void setFuture(std::future<void> &&future);
-
- std::future<void> mFuture;
-};
-
-template <size_t Count>
-// static
-size_t AsyncWaitableEvent::WaitMany(std::array<AsyncWaitableEvent, Count> *waitables)
-{
- return WaitableEventBase<AsyncWaitableEvent>::WaitManyBase(waitables);
-}
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-// The traits class allows the the thread pool to return the "Typed" waitable event from postTask.
-// Otherwise postTask would always think it returns the current active type, so the unit tests
-// could not run on multiple worker types in the same compilation.
-template <typename Impl>
-struct WorkerThreadPoolTraits;
-
-class SingleThreadedWorkerPool;
-template <>
-struct WorkerThreadPoolTraits<SingleThreadedWorkerPool>
-{
- using WaitableEventType = SingleThreadedWaitableEvent;
-};
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-class AsyncWorkerPool;
-template <>
-struct WorkerThreadPoolTraits<AsyncWorkerPool>
-{
- using WaitableEventType = AsyncWaitableEvent;
-};
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-// Request WorkerThreads from the WorkerThreadPool. Each pool can keep worker threads around so
-// we avoid the costly spin up and spin down time.
-template <typename Impl>
-class WorkerThreadPoolBase : angle::NonCopyable
-{
- public:
- WorkerThreadPoolBase(size_t maxThreads);
- ~WorkerThreadPoolBase();
-
- using WaitableEventType = typename WorkerThreadPoolTraits<Impl>::WaitableEventType;
-
- // Returns an event to wait on for the task to finish.
- // If the pool fails to create the task, returns null.
- WaitableEventType postWorkerTask(Closure *task);
-};
-
-template <typename Impl>
-WorkerThreadPoolBase<Impl>::WorkerThreadPoolBase(size_t maxThreads)
-{
-}
-
-template <typename Impl>
-WorkerThreadPoolBase<Impl>::~WorkerThreadPoolBase()
-{
-}
-
-template <typename Impl>
-typename WorkerThreadPoolBase<Impl>::WaitableEventType WorkerThreadPoolBase<Impl>::postWorkerTask(
- Closure *task)
-{
- return static_cast<Impl *>(this)->postWorkerTaskImpl(task);
-}
-
-class SingleThreadedWorkerPool : public WorkerThreadPoolBase<SingleThreadedWorkerPool>
-{
- public:
- SingleThreadedWorkerPool(size_t maxThreads);
- ~SingleThreadedWorkerPool();
-
- SingleThreadedWaitableEvent postWorkerTaskImpl(Closure *task);
-};
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-class AsyncWorkerPool : public WorkerThreadPoolBase<AsyncWorkerPool>
-{
- public:
- AsyncWorkerPool(size_t maxThreads);
- ~AsyncWorkerPool();
-
- AsyncWaitableEvent postWorkerTaskImpl(Closure *task);
-};
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-} // namespace priv
-
-#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-using WaitableEvent = priv::AsyncWaitableEvent;
-using WorkerThreadPool = priv::AsyncWorkerPool;
-#else
-using WaitableEvent = priv::SingleThreadedWaitableEvent;
-using WorkerThreadPool = priv::SingleThreadedWorkerPool;
-#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
-
-} // namespace angle
-
-#endif // LIBANGLE_WORKER_THREAD_H_
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.cpp b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
deleted file mode 100644
index 702d391e46..0000000000
--- a/src/3rdparty/angle/src/libANGLE/angletypes.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
-
-namespace gl
-{
-
-PrimitiveType GetPrimitiveType(GLenum drawMode)
-{
- switch (drawMode)
- {
- case GL_POINTS:
- return PRIMITIVE_POINTS;
- case GL_LINES:
- return PRIMITIVE_LINES;
- case GL_LINE_STRIP:
- return PRIMITIVE_LINE_STRIP;
- case GL_LINE_LOOP:
- return PRIMITIVE_LINE_LOOP;
- case GL_TRIANGLES:
- return PRIMITIVE_TRIANGLES;
- case GL_TRIANGLE_STRIP:
- return PRIMITIVE_TRIANGLE_STRIP;
- case GL_TRIANGLE_FAN:
- return PRIMITIVE_TRIANGLE_FAN;
- default:
- UNREACHABLE();
- return PRIMITIVE_TYPE_MAX;
- }
-}
-
-RasterizerState::RasterizerState()
-{
- memset(this, 0, sizeof(RasterizerState));
-
- rasterizerDiscard = false;
- cullFace = false;
- cullMode = CullFaceMode::Back;
- frontFace = GL_CCW;
- polygonOffsetFill = false;
- polygonOffsetFactor = 0.0f;
- polygonOffsetUnits = 0.0f;
- pointDrawMode = false;
- multiSample = false;
-}
-
-bool operator==(const RasterizerState &a, const RasterizerState &b)
-{
- return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
-}
-
-bool operator!=(const RasterizerState &a, const RasterizerState &b)
-{
- return !(a == b);
-}
-
-BlendState::BlendState()
-{
- memset(this, 0, sizeof(BlendState));
-
- blend = false;
- sourceBlendRGB = GL_ONE;
- sourceBlendAlpha = GL_ONE;
- destBlendRGB = GL_ZERO;
- destBlendAlpha = GL_ZERO;
- blendEquationRGB = GL_FUNC_ADD;
- blendEquationAlpha = GL_FUNC_ADD;
- sampleAlphaToCoverage = false;
- dither = true;
-}
-
-BlendState::BlendState(const BlendState &other)
-{
- memcpy(this, &other, sizeof(BlendState));
-}
-
-bool operator==(const BlendState &a, const BlendState &b)
-{
- return memcmp(&a, &b, sizeof(BlendState)) == 0;
-}
-
-bool operator!=(const BlendState &a, const BlendState &b)
-{
- return !(a == b);
-}
-
-DepthStencilState::DepthStencilState()
-{
- memset(this, 0, sizeof(DepthStencilState));
-
- depthTest = false;
- depthFunc = GL_LESS;
- depthMask = true;
- stencilTest = false;
- stencilFunc = GL_ALWAYS;
- stencilMask = static_cast<GLuint>(-1);
- stencilWritemask = static_cast<GLuint>(-1);
- stencilBackFunc = GL_ALWAYS;
- stencilBackMask = static_cast<GLuint>(-1);
- stencilBackWritemask = static_cast<GLuint>(-1);
- stencilFail = GL_KEEP;
- stencilPassDepthFail = GL_KEEP;
- stencilPassDepthPass = GL_KEEP;
- stencilBackFail = GL_KEEP;
- stencilBackPassDepthFail = GL_KEEP;
- stencilBackPassDepthPass = GL_KEEP;
-}
-
-DepthStencilState::DepthStencilState(const DepthStencilState &other)
-{
- memcpy(this, &other, sizeof(DepthStencilState));
-}
-
-bool operator==(const DepthStencilState &a, const DepthStencilState &b)
-{
- return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
-}
-
-bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
-{
- return !(a == b);
-}
-
-SamplerState::SamplerState()
-{
- memset(this, 0, sizeof(SamplerState));
-
- minFilter = GL_NEAREST_MIPMAP_LINEAR;
- magFilter = GL_LINEAR;
- wrapS = GL_REPEAT;
- wrapT = GL_REPEAT;
- wrapR = GL_REPEAT;
- maxAnisotropy = 1.0f;
- minLod = -1000.0f;
- maxLod = 1000.0f;
- compareMode = GL_NONE;
- compareFunc = GL_LEQUAL;
- sRGBDecode = GL_DECODE_EXT;
-}
-
-SamplerState::SamplerState(const SamplerState &other) = default;
-
-// static
-SamplerState SamplerState::CreateDefaultForTarget(GLenum target)
-{
- SamplerState state;
-
- // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
- // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
- if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- state.minFilter = GL_LINEAR;
- state.wrapS = GL_CLAMP_TO_EDGE;
- state.wrapT = GL_CLAMP_TO_EDGE;
- }
-
- return state;
-}
-
-ImageUnit::ImageUnit()
- : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
-{
-}
-
-ImageUnit::ImageUnit(const ImageUnit &other) = default;
-
-ImageUnit::~ImageUnit() = default;
-
-static void MinMax(int a, int b, int *minimum, int *maximum)
-{
- if (a < b)
- {
- *minimum = a;
- *maximum = b;
- }
- else
- {
- *minimum = b;
- *maximum = a;
- }
-}
-
-bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
-{
- int minSourceX, maxSourceX, minSourceY, maxSourceY;
- MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
- MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
-
- int minClipX, maxClipX, minClipY, maxClipY;
- MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
- MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
-
- if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
- {
- if (intersection)
- {
- intersection->x = minSourceX;
- intersection->y = maxSourceY;
- intersection->width = maxSourceX - minSourceX;
- intersection->height = maxSourceY - minSourceY;
- }
-
- return false;
- }
- else
- {
- if (intersection)
- {
- intersection->x = std::max(minSourceX, minClipX);
- intersection->y = std::max(minSourceY, minClipY);
- intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
- intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
- }
-
- return true;
- }
-}
-
-bool Box::operator==(const Box &other) const
-{
- return (x == other.x && y == other.y && z == other.z &&
- width == other.width && height == other.height && depth == other.depth);
-}
-
-bool Box::operator!=(const Box &other) const
-{
- return !(*this == other);
-}
-
-bool operator==(const Offset &a, const Offset &b)
-{
- return a.x == b.x && a.y == b.y && a.z == b.z;
-}
-
-bool operator!=(const Offset &a, const Offset &b)
-{
- return !(a == b);
-}
-
-bool operator==(const Extents &lhs, const Extents &rhs)
-{
- return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
-}
-
-bool operator!=(const Extents &lhs, const Extents &rhs)
-{
- return !(lhs == rhs);
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.h b/src/3rdparty/angle/src/libANGLE/angletypes.h
deleted file mode 100644
index 4f364b090a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/angletypes.h
+++ /dev/null
@@ -1,487 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
-
-#ifndef LIBANGLE_ANGLETYPES_H_
-#define LIBANGLE_ANGLETYPES_H_
-
-#include "common/bitset_utils.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/PackedGLEnums.h"
-#include "libANGLE/RefCountObject.h"
-
-#include <stdint.h>
-
-#include <bitset>
-#include <map>
-#include <unordered_map>
-
-namespace gl
-{
-class Buffer;
-class Texture;
-
-enum PrimitiveType
-{
- PRIMITIVE_POINTS,
- PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP,
- PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN,
- PRIMITIVE_TYPE_MAX,
-};
-
-PrimitiveType GetPrimitiveType(GLenum drawMode);
-
-enum SamplerType
-{
- SAMPLER_PIXEL,
- SAMPLER_VERTEX,
- SAMPLER_COMPUTE
-};
-
-enum ShaderType
-{
- SHADER_VERTEX,
- SHADER_FRAGMENT,
- SHADER_GEOMETRY,
- SHADER_COMPUTE,
- SHADER_TYPE_MAX
-};
-
-struct Rectangle
-{
- Rectangle() : x(0), y(0), width(0), height(0) {}
- Rectangle(int x_in, int y_in, int width_in, int height_in)
- : x(x_in), y(y_in), width(width_in), height(height_in)
- {
- }
-
- int x0() const { return x; }
- int y0() const { return y; }
- int x1() const { return x + width; }
- int y1() const { return y + height; }
-
- int x;
- int y;
- int width;
- int height;
-};
-
-bool operator==(const Rectangle &a, const Rectangle &b);
-bool operator!=(const Rectangle &a, const Rectangle &b);
-
-bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
-
-struct Offset
-{
- int x;
- int y;
- int z;
-
- Offset() : x(0), y(0), z(0) { }
- Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { }
-};
-
-bool operator==(const Offset &a, const Offset &b);
-bool operator!=(const Offset &a, const Offset &b);
-
-struct Extents
-{
- int width;
- int height;
- int depth;
-
- Extents() : width(0), height(0), depth(0) { }
- Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
-
- Extents(const Extents &other) = default;
- Extents &operator=(const Extents &other) = default;
-
- bool empty() const { return (width * height * depth) == 0; }
-};
-
-bool operator==(const Extents &lhs, const Extents &rhs);
-bool operator!=(const Extents &lhs, const Extents &rhs);
-
-struct Box
-{
- int x;
- int y;
- int z;
- int width;
- int height;
- int depth;
-
- Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
- Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
- Box(const Offset &offset, const Extents &size) : x(offset.x), y(offset.y), z(offset.z), width(size.width), height(size.height), depth(size.depth) { }
- bool operator==(const Box &other) const;
- bool operator!=(const Box &other) const;
-};
-
-struct RasterizerState final
-{
- // This will zero-initialize the struct, including padding.
- RasterizerState();
-
- bool cullFace;
- CullFaceMode cullMode;
- GLenum frontFace;
-
- bool polygonOffsetFill;
- GLfloat polygonOffsetFactor;
- GLfloat polygonOffsetUnits;
-
- bool pointDrawMode;
- bool multiSample;
-
- bool rasterizerDiscard;
-};
-
-bool operator==(const RasterizerState &a, const RasterizerState &b);
-bool operator!=(const RasterizerState &a, const RasterizerState &b);
-
-struct BlendState final
-{
- // This will zero-initialize the struct, including padding.
- BlendState();
- BlendState(const BlendState &other);
-
- bool blend;
- GLenum sourceBlendRGB;
- GLenum destBlendRGB;
- GLenum sourceBlendAlpha;
- GLenum destBlendAlpha;
- GLenum blendEquationRGB;
- GLenum blendEquationAlpha;
-
- bool colorMaskRed;
- bool colorMaskGreen;
- bool colorMaskBlue;
- bool colorMaskAlpha;
-
- bool sampleAlphaToCoverage;
-
- bool dither;
-};
-
-bool operator==(const BlendState &a, const BlendState &b);
-bool operator!=(const BlendState &a, const BlendState &b);
-
-struct DepthStencilState final
-{
- // This will zero-initialize the struct, including padding.
- DepthStencilState();
- DepthStencilState(const DepthStencilState &other);
-
- bool depthTest;
- GLenum depthFunc;
- bool depthMask;
-
- bool stencilTest;
- GLenum stencilFunc;
- GLuint stencilMask;
- GLenum stencilFail;
- GLenum stencilPassDepthFail;
- GLenum stencilPassDepthPass;
- GLuint stencilWritemask;
- GLenum stencilBackFunc;
- GLuint stencilBackMask;
- GLenum stencilBackFail;
- GLenum stencilBackPassDepthFail;
- GLenum stencilBackPassDepthPass;
- GLuint stencilBackWritemask;
-};
-
-bool operator==(const DepthStencilState &a, const DepthStencilState &b);
-bool operator!=(const DepthStencilState &a, const DepthStencilState &b);
-
-// State from Table 6.10 (state per sampler object)
-struct SamplerState final
-{
- // This will zero-initialize the struct, including padding.
- SamplerState();
- SamplerState(const SamplerState &other);
-
- static SamplerState CreateDefaultForTarget(GLenum target);
-
- GLenum minFilter;
- GLenum magFilter;
-
- GLenum wrapS;
- GLenum wrapT;
- GLenum wrapR;
-
- // From EXT_texture_filter_anisotropic
- float maxAnisotropy;
-
- GLfloat minLod;
- GLfloat maxLod;
-
- GLenum compareMode;
- GLenum compareFunc;
-
- GLenum sRGBDecode;
-};
-
-bool operator==(const SamplerState &a, const SamplerState &b);
-bool operator!=(const SamplerState &a, const SamplerState &b);
-
-struct DrawArraysIndirectCommand
-{
- GLuint count;
- GLuint instanceCount;
- GLuint first;
- GLuint baseInstance;
-};
-static_assert(sizeof(DrawArraysIndirectCommand) == 16,
- "Unexpected size of DrawArraysIndirectCommand");
-
-struct DrawElementsIndirectCommand
-{
- GLuint count;
- GLuint primCount;
- GLuint firstIndex;
- GLint baseVertex;
- GLuint baseInstance;
-};
-static_assert(sizeof(DrawElementsIndirectCommand) == 20,
- "Unexpected size of DrawElementsIndirectCommand");
-
-struct ImageUnit
-{
- ImageUnit();
- ImageUnit(const ImageUnit &other);
- ~ImageUnit();
-
- BindingPointer<Texture> texture;
- GLint level;
- GLboolean layered;
- GLint layer;
- GLenum access;
- GLenum format;
-};
-
-struct PixelStoreStateBase
-{
- GLint alignment = 4;
- GLint rowLength = 0;
- GLint skipRows = 0;
- GLint skipPixels = 0;
- GLint imageHeight = 0;
- GLint skipImages = 0;
-};
-
-struct PixelUnpackState : PixelStoreStateBase
-{
-};
-
-struct PixelPackState : PixelStoreStateBase
-{
- bool reverseRowOrder = false;
-};
-
-// Used in Program and VertexArray.
-using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>;
-
-// Used in Program
-using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>;
-
-// Used in Framebuffer
-using DrawBufferMask = angle::BitSet<IMPLEMENTATION_MAX_DRAW_BUFFERS>;
-
-using ContextID = uintptr_t;
-
-constexpr size_t CUBE_FACE_COUNT = 6;
-
-using TextureMap = std::map<GLenum, BindingPointer<Texture>>;
-
-template <typename T>
-using AttachmentArray = std::array<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>;
-
-template <typename T>
-using DrawBuffersArray = std::array<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>;
-
-} // namespace gl
-
-namespace rx
-{
-// A macro that determines whether an object has a given runtime type.
-#if defined(__clang__)
-#if __has_feature(cxx_rtti)
-#define ANGLE_HAS_DYNAMIC_CAST 1
-#endif
-#elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
-#define ANGLE_HAS_DYNAMIC_CAST 1
-#endif
-
-#ifdef ANGLE_HAS_DYNAMIC_CAST
-#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != nullptr)
-#undef ANGLE_HAS_DYNAMIC_CAST
-#else
-#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr)
-#endif
-
-// Downcast a base implementation object (EG TextureImpl to TextureD3D)
-template <typename DestT, typename SrcT>
-inline DestT *GetAs(SrcT *src)
-{
- ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT*, src));
- return static_cast<DestT*>(src);
-}
-
-template <typename DestT, typename SrcT>
-inline const DestT *GetAs(const SrcT *src)
-{
- ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT*, src));
- return static_cast<const DestT*>(src);
-}
-
-#undef ANGLE_HAS_DYNAMIC_TYPE
-
-// Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D)
-template <typename DestT, typename SrcT>
-inline DestT *GetImplAs(SrcT *src)
-{
- return GetAs<DestT>(src->getImplementation());
-}
-
-template <typename DestT, typename SrcT>
-inline DestT *SafeGetImplAs(SrcT *src)
-{
- return src != nullptr ? GetAs<DestT>(src->getImplementation()) : nullptr;
-}
-
-} // namespace rx
-
-#include "angletypes.inl"
-
-namespace angle
-{
-// Zero-based for better array indexing
-enum FramebufferBinding
-{
- FramebufferBindingRead = 0,
- FramebufferBindingDraw,
- FramebufferBindingSingletonMax,
- FramebufferBindingBoth = FramebufferBindingSingletonMax,
- FramebufferBindingMax,
- FramebufferBindingUnknown = FramebufferBindingMax,
-};
-
-inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue)
-{
- switch (enumValue)
- {
- case GL_READ_FRAMEBUFFER:
- return FramebufferBindingRead;
- case GL_DRAW_FRAMEBUFFER:
- return FramebufferBindingDraw;
- case GL_FRAMEBUFFER:
- return FramebufferBindingBoth;
- default:
- UNREACHABLE();
- return FramebufferBindingUnknown;
- }
-}
-
-inline GLenum FramebufferBindingToEnum(FramebufferBinding binding)
-{
- switch (binding)
- {
- case FramebufferBindingRead:
- return GL_READ_FRAMEBUFFER;
- case FramebufferBindingDraw:
- return GL_DRAW_FRAMEBUFFER;
- case FramebufferBindingBoth:
- return GL_FRAMEBUFFER;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-template <typename ObjT, typename ContextT>
-class DestroyThenDelete
-{
- public:
- DestroyThenDelete(const ContextT *context) : mContext(context) {}
-
- void operator()(ObjT *obj)
- {
- ANGLE_SWALLOW_ERR(obj->onDestroy(mContext));
- delete obj;
- }
-
- private:
- const ContextT *mContext;
-};
-
-// Helper class for wrapping an onDestroy function.
-template <typename ObjT, typename DeleterT>
-class UniqueObjectPointerBase : angle::NonCopyable
-{
- public:
- template <typename ContextT>
- UniqueObjectPointerBase(const ContextT *context) : mObject(nullptr), mDeleter(context)
- {
- }
-
- template <typename ContextT>
- UniqueObjectPointerBase(ObjT *obj, const ContextT *context) : mObject(obj), mDeleter(context)
- {
- }
-
- ~UniqueObjectPointerBase()
- {
- if (mObject)
- {
- mDeleter(mObject);
- }
- }
-
- ObjT *operator->() const { return mObject; }
-
- ObjT *release()
- {
- auto obj = mObject;
- mObject = nullptr;
- return obj;
- }
-
- ObjT *get() const { return mObject; }
-
- void reset(ObjT *obj)
- {
- if (mObject)
- {
- mDeleter(mObject);
- }
- mObject = obj;
- }
-
- private:
- ObjT *mObject;
- DeleterT mDeleter;
-};
-
-template <typename ObjT, typename ContextT>
-using UniqueObjectPointer = UniqueObjectPointerBase<ObjT, DestroyThenDelete<ObjT, ContextT>>;
-
-} // namespace angle
-
-namespace gl
-{
-class ContextState;
-
-} // namespace gl
-
-#endif // LIBANGLE_ANGLETYPES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.inl b/src/3rdparty/angle/src/libANGLE/angletypes.inl
deleted file mode 100644
index 3fbe0747d2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/angletypes.inl
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.inl : Inline definitions of some functions from angletypes.h
-
-namespace gl
-{
-
-inline bool operator==(const Rectangle &a, const Rectangle &b)
-{
- return a.x == b.x &&
- a.y == b.y &&
- a.width == b.width &&
- a.height == b.height;
-}
-
-inline bool operator!=(const Rectangle &a, const Rectangle &b)
-{
- return !(a == b);
-}
-
-inline bool operator==(const SamplerState &a, const SamplerState &b)
-{
- return memcmp(&a, &b, sizeof(SamplerState)) == 0;
-}
-
-inline bool operator!=(const SamplerState &a, const SamplerState &b)
-{
- return !(a == b);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h b/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h
deleted file mode 100644
index 14b5e3c1b0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h
+++ /dev/null
@@ -1,336 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_enum_autogen.h:
-// Defines the GLES entry points enumeration.
-
-#ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
-#define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
-
-namespace gl
-{
-enum class EntryPoint
-{
- Invalid,
- ActiveTexture,
- AttachShader,
- BindAttribLocation,
- BindBuffer,
- BindFramebuffer,
- BindRenderbuffer,
- BindTexture,
- BlendColor,
- BlendEquation,
- BlendEquationSeparate,
- BlendFunc,
- BlendFuncSeparate,
- BufferData,
- BufferSubData,
- CheckFramebufferStatus,
- Clear,
- ClearColor,
- ClearDepthf,
- ClearStencil,
- ColorMask,
- CompileShader,
- CompressedTexImage2D,
- CompressedTexSubImage2D,
- CopyTexImage2D,
- CopyTexSubImage2D,
- CreateProgram,
- CreateShader,
- CullFace,
- DeleteBuffers,
- DeleteFramebuffers,
- DeleteProgram,
- DeleteRenderbuffers,
- DeleteShader,
- DeleteTextures,
- DepthFunc,
- DepthMask,
- DepthRangef,
- DetachShader,
- Disable,
- DisableVertexAttribArray,
- DrawArrays,
- DrawElements,
- Enable,
- EnableVertexAttribArray,
- Finish,
- Flush,
- FramebufferRenderbuffer,
- FramebufferTexture2D,
- FrontFace,
- GenBuffers,
- GenerateMipmap,
- GenFramebuffers,
- GenRenderbuffers,
- GenTextures,
- GetActiveAttrib,
- GetActiveUniform,
- GetAttachedShaders,
- GetAttribLocation,
- GetBooleanv,
- GetBufferParameteriv,
- GetError,
- GetFloatv,
- GetFramebufferAttachmentParameteriv,
- GetIntegerv,
- GetProgramiv,
- GetProgramInfoLog,
- GetRenderbufferParameteriv,
- GetShaderiv,
- GetShaderInfoLog,
- GetShaderPrecisionFormat,
- GetShaderSource,
- GetString,
- GetTexParameterfv,
- GetTexParameteriv,
- GetUniformfv,
- GetUniformiv,
- GetUniformLocation,
- GetVertexAttribfv,
- GetVertexAttribiv,
- GetVertexAttribPointerv,
- Hint,
- IsBuffer,
- IsEnabled,
- IsFramebuffer,
- IsProgram,
- IsRenderbuffer,
- IsShader,
- IsTexture,
- LineWidth,
- LinkProgram,
- PixelStorei,
- PolygonOffset,
- ReadPixels,
- ReleaseShaderCompiler,
- RenderbufferStorage,
- SampleCoverage,
- Scissor,
- ShaderBinary,
- ShaderSource,
- StencilFunc,
- StencilFuncSeparate,
- StencilMask,
- StencilMaskSeparate,
- StencilOp,
- StencilOpSeparate,
- TexImage2D,
- TexParameterf,
- TexParameterfv,
- TexParameteri,
- TexParameteriv,
- TexSubImage2D,
- Uniform1f,
- Uniform1fv,
- Uniform1i,
- Uniform1iv,
- Uniform2f,
- Uniform2fv,
- Uniform2i,
- Uniform2iv,
- Uniform3f,
- Uniform3fv,
- Uniform3i,
- Uniform3iv,
- Uniform4f,
- Uniform4fv,
- Uniform4i,
- Uniform4iv,
- UniformMatrix2fv,
- UniformMatrix3fv,
- UniformMatrix4fv,
- UseProgram,
- ValidateProgram,
- VertexAttrib1f,
- VertexAttrib1fv,
- VertexAttrib2f,
- VertexAttrib2fv,
- VertexAttrib3f,
- VertexAttrib3fv,
- VertexAttrib4f,
- VertexAttrib4fv,
- VertexAttribPointer,
- Viewport,
- ReadBuffer,
- DrawRangeElements,
- TexImage3D,
- TexSubImage3D,
- CopyTexSubImage3D,
- CompressedTexImage3D,
- CompressedTexSubImage3D,
- GenQueries,
- DeleteQueries,
- IsQuery,
- BeginQuery,
- EndQuery,
- GetQueryiv,
- GetQueryObjectuiv,
- UnmapBuffer,
- GetBufferPointerv,
- DrawBuffers,
- UniformMatrix2x3fv,
- UniformMatrix3x2fv,
- UniformMatrix2x4fv,
- UniformMatrix4x2fv,
- UniformMatrix3x4fv,
- UniformMatrix4x3fv,
- BlitFramebuffer,
- RenderbufferStorageMultisample,
- FramebufferTextureLayer,
- MapBufferRange,
- FlushMappedBufferRange,
- BindVertexArray,
- DeleteVertexArrays,
- GenVertexArrays,
- IsVertexArray,
- GetIntegeri_v,
- BeginTransformFeedback,
- EndTransformFeedback,
- BindBufferRange,
- BindBufferBase,
- TransformFeedbackVaryings,
- GetTransformFeedbackVarying,
- VertexAttribIPointer,
- GetVertexAttribIiv,
- GetVertexAttribIuiv,
- VertexAttribI4i,
- VertexAttribI4ui,
- VertexAttribI4iv,
- VertexAttribI4uiv,
- GetUniformuiv,
- GetFragDataLocation,
- Uniform1ui,
- Uniform2ui,
- Uniform3ui,
- Uniform4ui,
- Uniform1uiv,
- Uniform2uiv,
- Uniform3uiv,
- Uniform4uiv,
- ClearBufferiv,
- ClearBufferuiv,
- ClearBufferfv,
- ClearBufferfi,
- GetStringi,
- CopyBufferSubData,
- GetUniformIndices,
- GetActiveUniformsiv,
- GetUniformBlockIndex,
- GetActiveUniformBlockiv,
- GetActiveUniformBlockName,
- UniformBlockBinding,
- DrawArraysInstanced,
- DrawElementsInstanced,
- FenceSync,
- IsSync,
- DeleteSync,
- ClientWaitSync,
- WaitSync,
- GetInteger64v,
- GetSynciv,
- GetInteger64i_v,
- GetBufferParameteri64v,
- GenSamplers,
- DeleteSamplers,
- IsSampler,
- BindSampler,
- SamplerParameteri,
- SamplerParameteriv,
- SamplerParameterf,
- SamplerParameterfv,
- GetSamplerParameteriv,
- GetSamplerParameterfv,
- VertexAttribDivisor,
- BindTransformFeedback,
- DeleteTransformFeedbacks,
- GenTransformFeedbacks,
- IsTransformFeedback,
- PauseTransformFeedback,
- ResumeTransformFeedback,
- GetProgramBinary,
- ProgramBinary,
- ProgramParameteri,
- InvalidateFramebuffer,
- InvalidateSubFramebuffer,
- TexStorage2D,
- TexStorage3D,
- GetInternalformativ,
- DispatchCompute,
- DispatchComputeIndirect,
- DrawArraysIndirect,
- DrawElementsIndirect,
- FramebufferParameteri,
- GetFramebufferParameteriv,
- GetProgramInterfaceiv,
- GetProgramResourceIndex,
- GetProgramResourceName,
- GetProgramResourceiv,
- GetProgramResourceLocation,
- UseProgramStages,
- ActiveShaderProgram,
- CreateShaderProgramv,
- BindProgramPipeline,
- DeleteProgramPipelines,
- GenProgramPipelines,
- IsProgramPipeline,
- GetProgramPipelineiv,
- ProgramUniform1i,
- ProgramUniform2i,
- ProgramUniform3i,
- ProgramUniform4i,
- ProgramUniform1ui,
- ProgramUniform2ui,
- ProgramUniform3ui,
- ProgramUniform4ui,
- ProgramUniform1f,
- ProgramUniform2f,
- ProgramUniform3f,
- ProgramUniform4f,
- ProgramUniform1iv,
- ProgramUniform2iv,
- ProgramUniform3iv,
- ProgramUniform4iv,
- ProgramUniform1uiv,
- ProgramUniform2uiv,
- ProgramUniform3uiv,
- ProgramUniform4uiv,
- ProgramUniform1fv,
- ProgramUniform2fv,
- ProgramUniform3fv,
- ProgramUniform4fv,
- ProgramUniformMatrix2fv,
- ProgramUniformMatrix3fv,
- ProgramUniformMatrix4fv,
- ProgramUniformMatrix2x3fv,
- ProgramUniformMatrix3x2fv,
- ProgramUniformMatrix2x4fv,
- ProgramUniformMatrix4x2fv,
- ProgramUniformMatrix3x4fv,
- ProgramUniformMatrix4x3fv,
- ValidateProgramPipeline,
- GetProgramPipelineInfoLog,
- BindImageTexture,
- GetBooleani_v,
- MemoryBarrier,
- MemoryBarrierByRegion,
- TexStorage2DMultisample,
- GetMultisamplefv,
- SampleMaski,
- GetTexLevelParameteriv,
- GetTexLevelParameterfv,
- BindVertexBuffer,
- VertexAttribFormat,
- VertexAttribIFormat,
- VertexAttribBinding,
- VertexBindingDivisor,
- DrawElementsInstancedANGLE
-};
-} // namespace gl
-#endif // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json
deleted file mode 100644
index 39b71fd93a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json
+++ /dev/null
@@ -1,44 +0,0 @@
-{
- "From ES 3.0.1 spec, table 3.15":
- [
- [ "GL_ALPHA", "GL_RGBA" ],
- [ "GL_LUMINANCE", "GL_RED" ],
- [ "GL_LUMINANCE", "GL_RG" ],
- [ "GL_LUMINANCE", "GL_RGB" ],
- [ "GL_LUMINANCE", "GL_RGBA" ],
- [ "GL_LUMINANCE_ALPHA", "GL_RGBA" ],
- [ "GL_RED", "GL_RED" ],
- [ "GL_RED", "GL_RG" ],
- [ "GL_RED", "GL_RGB" ],
- [ "GL_RED", "GL_RGBA" ],
- [ "GL_RG", "GL_RG" ],
- [ "GL_RG", "GL_RGB" ],
- [ "GL_RG", "GL_RGBA" ],
- [ "GL_RGB", "GL_RGB" ],
- [ "GL_RGB", "GL_RGBA" ],
- [ "GL_RGBA", "GL_RGBA" ]
- ],
-
- "Necessary for ANGLE back-buffers":
- [
- [ "GL_ALPHA", "GL_BGRA_EXT" ],
- [ "GL_LUMINANCE", "GL_BGRA_EXT" ],
- [ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ],
- [ "GL_RED", "GL_BGRA_EXT" ],
- [ "GL_RG", "GL_BGRA_EXT" ],
- [ "GL_RGB", "GL_BGRA_EXT" ],
- [ "GL_RGBA", "GL_BGRA_EXT" ],
- [ "GL_BGRA_EXT", "GL_BGRA_EXT" ],
-
- [ "GL_RED_INTEGER", "GL_RED_INTEGER" ],
- [ "GL_RED_INTEGER", "GL_RG_INTEGER" ],
- [ "GL_RED_INTEGER", "GL_RGB_INTEGER" ],
- [ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ],
- [ "GL_RG_INTEGER", "GL_RG_INTEGER" ],
- [ "GL_RG_INTEGER", "GL_RGB_INTEGER" ],
- [ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ],
- [ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ],
- [ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ],
- [ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ]
- ]
-}
diff --git a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
deleted file mode 100644
index 149f79f458..0000000000
--- a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// format_map:
-// Determining the sized internal format from a (format,type) pair.
-// Also check es3 format combinations for validity.
-
-#include "angle_gl.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
-{
- switch (textureFormat)
- {
- case GL_ALPHA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_BGRA_EXT:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- return true;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE_ALPHA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RED:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RED_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RED_INTEGER:
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RG:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGB:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGBA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGBA_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGB_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RG_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- default:
- break;
- }
-
- return false;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json b/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json
deleted file mode 100644
index fb12242e75..0000000000
--- a/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json
+++ /dev/null
@@ -1,171 +0,0 @@
-{
- "Format combinations from ES 3.0.1 spec, table 3.2":
- [
- [ "GL_RGBA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
- [ "GL_SRGB8_ALPHA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGBA8_SNORM", "GL_RGBA", "GL_BYTE" ],
- [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
- [ "GL_RGB10_A2", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
- [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
- [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
- [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT" ],
- [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
- [ "GL_RGBA32F", "GL_RGBA", "GL_FLOAT" ],
- [ "GL_RGBA16F", "GL_RGBA", "GL_FLOAT" ],
- [ "GL_RGBA8UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGBA8I", "GL_RGBA_INTEGER", "GL_BYTE" ],
- [ "GL_RGBA16UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_SHORT" ],
- [ "GL_RGBA16I", "GL_RGBA_INTEGER", "GL_SHORT" ],
- [ "GL_RGBA32UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT" ],
- [ "GL_RGBA32I", "GL_RGBA_INTEGER", "GL_INT" ],
- [ "GL_RGB10_A2UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
- [ "GL_RGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_BYTE" ],
- [ "GL_SRGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGB8_SNORM", "GL_RGB", "GL_BYTE" ],
- [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
- [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_UNSIGNED_INT_10F_11F_11F_REV" ],
- [ "GL_RGB9_E5", "GL_RGB", "GL_UNSIGNED_INT_5_9_9_9_REV" ],
- [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT" ],
- [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
- [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT" ],
- [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
- [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT" ],
- [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT_OES" ],
- [ "GL_RGB32F", "GL_RGB", "GL_FLOAT" ],
- [ "GL_RGB16F", "GL_RGB", "GL_FLOAT" ],
- [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_FLOAT" ],
- [ "GL_RGB9_E5", "GL_RGB", "GL_FLOAT" ],
- [ "GL_RGB8UI", "GL_RGB_INTEGER", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGB8I", "GL_RGB_INTEGER", "GL_BYTE" ],
- [ "GL_RGB16UI", "GL_RGB_INTEGER", "GL_UNSIGNED_SHORT" ],
- [ "GL_RGB16I", "GL_RGB_INTEGER", "GL_SHORT" ],
- [ "GL_RGB32UI", "GL_RGB_INTEGER", "GL_UNSIGNED_INT" ],
- [ "GL_RGB32I", "GL_RGB_INTEGER", "GL_INT" ],
- [ "GL_RG8", "GL_RG", "GL_UNSIGNED_BYTE" ],
- [ "GL_RG8_SNORM", "GL_RG", "GL_BYTE" ],
- [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT" ],
- [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT_OES" ],
- [ "GL_RG32F", "GL_RG", "GL_FLOAT" ],
- [ "GL_RG16F", "GL_RG", "GL_FLOAT" ],
- [ "GL_RG8UI", "GL_RG_INTEGER", "GL_UNSIGNED_BYTE" ],
- [ "GL_RG8I", "GL_RG_INTEGER", "GL_BYTE" ],
- [ "GL_RG16UI", "GL_RG_INTEGER", "GL_UNSIGNED_SHORT" ],
- [ "GL_RG16I", "GL_RG_INTEGER", "GL_SHORT" ],
- [ "GL_RG32UI", "GL_RG_INTEGER", "GL_UNSIGNED_INT" ],
- [ "GL_RG32I", "GL_RG_INTEGER", "GL_INT" ],
- [ "GL_R8", "GL_RED", "GL_UNSIGNED_BYTE" ],
- [ "GL_R8_SNORM", "GL_RED", "GL_BYTE" ],
- [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT" ],
- [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT_OES" ],
- [ "GL_R32F", "GL_RED", "GL_FLOAT" ],
- [ "GL_R16F", "GL_RED", "GL_FLOAT" ],
- [ "GL_R8UI", "GL_RED_INTEGER", "GL_UNSIGNED_BYTE" ],
- [ "GL_R8I", "GL_RED_INTEGER", "GL_BYTE" ],
- [ "GL_R16UI", "GL_RED_INTEGER", "GL_UNSIGNED_SHORT" ],
- [ "GL_R16I", "GL_RED_INTEGER", "GL_SHORT" ],
- [ "GL_R32UI", "GL_RED_INTEGER", "GL_UNSIGNED_INT" ],
- [ "GL_R32I", "GL_RED_INTEGER", "GL_INT" ]
- ],
- "Unsized formats":
- [
- [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
- [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
- [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_BYTE" ],
- [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
- [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
- [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
- [ "GL_ALPHA", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
- [ "GL_SRGB_ALPHA_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
- [ "GL_SRGB_EXT", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ],
- [ "GL_RG", "GL_RG", "GL_UNSIGNED_BYTE" ],
- [ "GL_RG", "GL_RG", "GL_FLOAT" ],
- [ "GL_RG", "GL_RG", "GL_HALF_FLOAT" ],
- [ "GL_RG", "GL_RG", "GL_HALF_FLOAT_OES" ],
- [ "GL_RED", "GL_RED", "GL_UNSIGNED_BYTE" ],
- [ "GL_RED", "GL_RED", "GL_FLOAT" ],
- [ "GL_RED", "GL_RED", "GL_HALF_FLOAT" ],
- [ "GL_RED", "GL_RED", "GL_HALF_FLOAT_OES" ],
- [ "GL_DEPTH_STENCIL", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ]
- ],
- "Depth stencil formats":
- [
- [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
- [ "GL_DEPTH_COMPONENT24", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
- [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
- [ "GL_DEPTH_COMPONENT32F", "GL_DEPTH_COMPONENT", "GL_FLOAT" ],
- [ "GL_DEPTH24_STENCIL8", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ],
- [ "GL_DEPTH32F_STENCIL8", "GL_DEPTH_STENCIL", "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ]
- ],
- "From GL_EXT_sRGB":
- [
- [ "GL_SRGB8_ALPHA8_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
- [ "GL_SRGB8", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ]
- ],
- "From GL_OES_texture_float":
- [
- [ "GL_RGBA", "GL_RGBA", "GL_FLOAT" ],
- [ "GL_RGB", "GL_RGB", "GL_FLOAT" ],
- [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
- [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_FLOAT" ],
- [ "GL_ALPHA", "GL_ALPHA", "GL_FLOAT" ]
- ],
- "From GL_OES_texture_half_float":
- [
- [ "GL_RGBA", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
- [ "GL_RGB", "GL_RGB", "GL_HALF_FLOAT_OES" ],
- [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
- [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ],
- [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
- [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
- [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT" ],
- [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT_OES" ]
- ],
- "From GL_EXT_texture_format_BGRA8888":
- [
- [ "GL_BGRA_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
- ],
- "From GL_EXT_texture_storage":
- [
- [ "GL_ALPHA8_EXT", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
- [ "GL_LUMINANCE8_EXT", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
- [ "GL_LUMINANCE8_ALPHA8_EXT", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
- [ "GL_ALPHA32F_EXT", "GL_ALPHA", "GL_FLOAT" ],
- [ "GL_LUMINANCE32F_EXT", "GL_LUMINANCE", "GL_FLOAT" ],
- [ "GL_LUMINANCE_ALPHA32F_EXT", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
- [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT" ],
- [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT_OES" ],
- [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
- [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
- [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
- [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ]
- ],
- "From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888":
- [
- [ "GL_BGRA8_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
- [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ],
- [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
- [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ],
- [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
- ],
- "From GL_ANGLE_depth_texture and OES_depth_texture":
- [
- [ "GL_DEPTH_COMPONENT32_OES", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT_24_8" ],
- [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
- [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ]
- ],
- "From GL_EXT_texture_norm16":
- [
- [ "GL_R16_EXT", "GL_RED", "GL_UNSIGNED_SHORT" ],
- [ "GL_RG16_EXT", "GL_RG", "GL_UNSIGNED_SHORT" ],
- [ "GL_RGB16_EXT", "GL_RGB", "GL_UNSIGNED_SHORT" ],
- [ "GL_RGBA16_EXT", "GL_RGBA", "GL_UNSIGNED_SHORT" ],
- [ "GL_R16_SNORM_EXT", "GL_RED", "GL_SHORT" ],
- [ "GL_RG16_SNORM_EXT", "GL_RG", "GL_SHORT" ],
- [ "GL_RGB16_SNORM_EXT", "GL_RGB", "GL_SHORT" ],
- [ "GL_RGBA16_SNORM_EXT", "GL_RGBA", "GL_SHORT" ]
- ]
-}
diff --git a/src/3rdparty/angle/src/libANGLE/features.h b/src/3rdparty/angle/src/libANGLE/features.h
deleted file mode 100644
index 48a194ff0b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/features.h
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_FEATURES_H_
-#define LIBANGLE_FEATURES_H_
-
-#include "common/platform.h"
-
-#define ANGLE_DISABLED 0
-#define ANGLE_ENABLED 1
-
-// Feature defaults
-
-// Direct3D9EX
-// The "Debug This Pixel..." feature in PIX often fails when using the
-// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
-// machine, define "ANGLE_D3D9EX=0" in your project file.
-#if !defined(ANGLE_D3D9EX)
-#define ANGLE_D3D9EX ANGLE_ENABLED
-#endif
-
-// Vsync
-// ENABLED allows Vsync to be configured at runtime
-// DISABLED disallows Vsync
-#if !defined(ANGLE_VSYNC)
-#define ANGLE_VSYNC ANGLE_ENABLED
-#endif
-
-// Program binary loading
-#if !defined(ANGLE_PROGRAM_BINARY_LOAD)
-#define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED
-#endif
-
-// Append HLSL assembly to shader debug info. Defaults to enabled in Debug and off in Release.
-#if !defined(ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO)
-#if !defined(NDEBUG)
-#define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_ENABLED
-#else
-#define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_DISABLED
-#endif // !defined(NDEBUG)
-#endif // !defined(ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO)
-
-// Program link validation of precisions for uniforms. This feature was
-// requested by developers to allow non-conformant shaders to be used which
-// contain mismatched precisions.
-// ENABLED validate that precision for uniforms match between vertex and fragment shaders
-// DISABLED allow precision for uniforms to differ between vertex and fragment shaders
-#if !defined(ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION)
-#define ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION ANGLE_ENABLED
-#endif
-
-// Controls if our threading code uses std::async or falls back to single-threaded operations.
-// TODO(jmadill): Enable on Linux once STL chrono headers are updated.
-#if !defined(ANGLE_STD_ASYNC_WORKERS)
-#if defined(ANGLE_PLATFORM_WINDOWS)
-#define ANGLE_STD_ASYNC_WORKERS ANGLE_ENABLED
-#else
-#define ANGLE_STD_ASYNC_WORKERS ANGLE_DISABLED
-#endif // defined(ANGLE_PLATFORM_WINDOWS)
-#endif // !defined(ANGLE_STD_ASYNC_WORKERS)
-
-#endif // LIBANGLE_FEATURES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp b/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp
deleted file mode 100644
index a7f3ebafc8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp
+++ /dev/null
@@ -1,1570 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_format_map.py using data from format_map_data.json.
-// ES3 format info from es3_format_type_combinations.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// format_map:
-// Determining the sized internal format from a (format,type) pair.
-// Also check es3 format combinations for validity.
-
-#include "angle_gl.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-GLenum GetSizedFormatInternal(GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_ALPHA:
- switch (type)
- {
- case GL_FLOAT:
- return GL_ALPHA32F_EXT;
- case GL_HALF_FLOAT:
- return GL_ALPHA16F_EXT;
- case GL_HALF_FLOAT_OES:
- return GL_ALPHA16F_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_ALPHA8_EXT;
- default:
- break;
- }
- break;
-
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_BGRA8_EXT;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- return GL_BGR5_A1_ANGLEX;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- return GL_BGRA4_ANGLEX;
- case GL_UNSIGNED_SHORT_5_6_5:
- return GL_BGR565_ANGLEX;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- default:
- break;
- }
- break;
-
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- default:
- break;
- }
- break;
-
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_FLOAT:
- return GL_DEPTH_COMPONENT32F;
- case GL_UNSIGNED_INT:
- return GL_DEPTH_COMPONENT32_OES;
- case GL_UNSIGNED_SHORT:
- return GL_DEPTH_COMPONENT16;
- default:
- break;
- }
- break;
-
- case GL_DEPTH_STENCIL:
- switch (type)
- {
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- return GL_DEPTH32F_STENCIL8;
- case GL_UNSIGNED_INT_24_8:
- return GL_DEPTH24_STENCIL8;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE:
- switch (type)
- {
- case GL_FLOAT:
- return GL_LUMINANCE32F_EXT;
- case GL_HALF_FLOAT:
- return GL_LUMINANCE16F_EXT;
- case GL_HALF_FLOAT_OES:
- return GL_LUMINANCE16F_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_LUMINANCE8_EXT;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_FLOAT:
- return GL_LUMINANCE_ALPHA32F_EXT;
- case GL_HALF_FLOAT:
- return GL_LUMINANCE_ALPHA16F_EXT;
- case GL_HALF_FLOAT_OES:
- return GL_LUMINANCE_ALPHA16F_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_LUMINANCE8_ALPHA8_EXT;
- default:
- break;
- }
- break;
-
- case GL_RED:
- switch (type)
- {
- case GL_BYTE:
- return GL_R8_SNORM;
- case GL_FLOAT:
- return GL_R32F;
- case GL_HALF_FLOAT:
- return GL_R16F;
- case GL_HALF_FLOAT_OES:
- return GL_R16F;
- case GL_SHORT:
- return GL_R16_SNORM_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_R8;
- case GL_UNSIGNED_SHORT:
- return GL_R16_EXT;
- default:
- break;
- }
- break;
-
- case GL_RED_INTEGER:
- switch (type)
- {
- case GL_BYTE:
- return GL_R8I;
- case GL_INT:
- return GL_R32I;
- case GL_SHORT:
- return GL_R16I;
- case GL_UNSIGNED_BYTE:
- return GL_R8UI;
- case GL_UNSIGNED_INT:
- return GL_R32UI;
- case GL_UNSIGNED_SHORT:
- return GL_R16UI;
- default:
- break;
- }
- break;
-
- case GL_RG:
- switch (type)
- {
- case GL_BYTE:
- return GL_RG8_SNORM;
- case GL_FLOAT:
- return GL_RG32F;
- case GL_HALF_FLOAT:
- return GL_RG16F;
- case GL_HALF_FLOAT_OES:
- return GL_RG16F;
- case GL_SHORT:
- return GL_RG16_SNORM_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_RG8;
- case GL_UNSIGNED_SHORT:
- return GL_RG16_EXT;
- default:
- break;
- }
- break;
-
- case GL_RGB:
- switch (type)
- {
- case GL_BYTE:
- return GL_RGB8_SNORM;
- case GL_FLOAT:
- return GL_RGB32F;
- case GL_HALF_FLOAT:
- return GL_RGB16F;
- case GL_HALF_FLOAT_OES:
- return GL_RGB16F;
- case GL_SHORT:
- return GL_RGB16_SNORM_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_RGB8;
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- return GL_R11F_G11F_B10F;
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- return GL_RGB9_E5;
- case GL_UNSIGNED_SHORT:
- return GL_RGB16_EXT;
- case GL_UNSIGNED_SHORT_5_6_5:
- return GL_RGB565;
- default:
- break;
- }
- break;
-
- case GL_RGBA:
- switch (type)
- {
- case GL_BYTE:
- return GL_RGBA8_SNORM;
- case GL_FLOAT:
- return GL_RGBA32F;
- case GL_HALF_FLOAT:
- return GL_RGBA16F;
- case GL_HALF_FLOAT_OES:
- return GL_RGBA16F;
- case GL_SHORT:
- return GL_RGBA16_SNORM_EXT;
- case GL_UNSIGNED_BYTE:
- return GL_RGBA8;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return GL_RGB10_A2;
- case GL_UNSIGNED_SHORT:
- return GL_RGBA16_EXT;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return GL_RGBA4;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return GL_RGB5_A1;
- default:
- break;
- }
- break;
-
- case GL_RGBA_INTEGER:
- switch (type)
- {
- case GL_BYTE:
- return GL_RGBA8I;
- case GL_INT:
- return GL_RGBA32I;
- case GL_SHORT:
- return GL_RGBA16I;
- case GL_UNSIGNED_BYTE:
- return GL_RGBA8UI;
- case GL_UNSIGNED_INT:
- return GL_RGBA32UI;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return GL_RGB10_A2UI;
- case GL_UNSIGNED_SHORT:
- return GL_RGBA16UI;
- default:
- break;
- }
- break;
-
- case GL_RGB_INTEGER:
- switch (type)
- {
- case GL_BYTE:
- return GL_RGB8I;
- case GL_INT:
- return GL_RGB32I;
- case GL_SHORT:
- return GL_RGB16I;
- case GL_UNSIGNED_BYTE:
- return GL_RGB8UI;
- case GL_UNSIGNED_INT:
- return GL_RGB32UI;
- case GL_UNSIGNED_SHORT:
- return GL_RGB16UI;
- default:
- break;
- }
- break;
-
- case GL_RG_INTEGER:
- switch (type)
- {
- case GL_BYTE:
- return GL_RG8I;
- case GL_INT:
- return GL_RG32I;
- case GL_SHORT:
- return GL_RG16I;
- case GL_UNSIGNED_BYTE:
- return GL_RG8UI;
- case GL_UNSIGNED_INT:
- return GL_RG32UI;
- case GL_UNSIGNED_SHORT:
- return GL_RG16UI;
- default:
- break;
- }
- break;
-
- case GL_SRGB_ALPHA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_SRGB8_ALPHA8;
- default:
- break;
- }
- break;
-
- case GL_SRGB_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_SRGB8;
- default:
- break;
- }
- break;
-
- case GL_STENCIL:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return GL_STENCIL_INDEX8;
- default:
- break;
- }
- break;
-
- case GL_NONE:
- return GL_NONE;
-
- default:
- break;
- }
-
- return GL_NONE;
-}
-
-bool ValidES3Format(GLenum format)
-{
- switch (format)
- {
- case GL_ALPHA:
- case GL_BGRA_EXT:
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RED:
- case GL_RED_INTEGER:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB_EXT:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidES3Type(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- case GL_FLOAT:
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- case GL_HALF_FLOAT:
- case GL_HALF_FLOAT_OES:
- case GL_INT:
- case GL_SHORT:
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- case GL_UNSIGNED_INT_24_8:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_5_6_5:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat)
-{
- ASSERT(ValidES3Format(format) && ValidES3Type(type));
-
- switch (format)
- {
- case GL_RGB_INTEGER:
- switch (type)
- {
- case GL_INT:
- {
- switch (internalFormat)
- {
- case GL_RGB32I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGB16UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGB16I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGB8UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGB8I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT:
- {
- switch (internalFormat)
- {
- case GL_RGB32UI:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RGBA_INTEGER:
- switch (type)
- {
- case GL_INT:
- {
- switch (internalFormat)
- {
- case GL_RGBA32I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGBA16UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- {
- switch (internalFormat)
- {
- case GL_RGB10_A2UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGBA16I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGBA8UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGBA8I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT:
- {
- switch (internalFormat)
- {
- case GL_RGBA32UI:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- {
- switch (internalFormat)
- {
- case GL_R11F_G11F_B10F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGB16_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGB16_SNORM_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB565:
- case GL_SRGB8:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT_5_6_5:
- {
- switch (internalFormat)
- {
- case GL_RGB:
- case GL_RGB565:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_RGB:
- case GL_RGB16F:
- case GL_R11F_G11F_B10F:
- case GL_RGB9_E5:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RGB16F:
- case GL_R11F_G11F_B10F:
- case GL_RGB9_E5:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RGB:
- case GL_RGB32F:
- case GL_RGB16F:
- case GL_R11F_G11F_B10F:
- case GL_RGB9_E5:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGB8_SNORM:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- {
- switch (internalFormat)
- {
- case GL_RGB9_E5:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE8_ALPHA8_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_ALPHA:
- switch (type)
- {
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_ALPHA:
- case GL_ALPHA16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_ALPHA:
- case GL_ALPHA32F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_ALPHA:
- case GL_ALPHA8_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_ALPHA:
- case GL_ALPHA16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGBA16_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- {
- switch (internalFormat)
- {
- case GL_RGB10_A2:
- case GL_RGB5_A1:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RGBA16_SNORM_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT_4_4_4_4:
- {
- switch (internalFormat)
- {
- case GL_RGBA:
- case GL_RGBA4:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGBA:
- case GL_RGBA8:
- case GL_RGB5_A1:
- case GL_RGBA4:
- case GL_SRGB8_ALPHA8:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_RGBA:
- case GL_RGBA16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RGBA16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RGBA:
- case GL_RGBA32F:
- case GL_RGBA16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RGBA8_SNORM:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT_5_5_5_1:
- {
- switch (internalFormat)
- {
- case GL_RGBA:
- case GL_RGB5_A1:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE:
- switch (type)
- {
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE:
- case GL_LUMINANCE16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE:
- case GL_LUMINANCE32F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE:
- case GL_LUMINANCE8_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_LUMINANCE:
- case GL_LUMINANCE16F_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RG_INTEGER:
- switch (type)
- {
- case GL_INT:
- {
- switch (internalFormat)
- {
- case GL_RG32I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RG16UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RG16I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RG8UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RG8I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT:
- {
- switch (internalFormat)
- {
- case GL_RG32UI:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RED_INTEGER:
- switch (type)
- {
- case GL_INT:
- {
- switch (internalFormat)
- {
- case GL_R32I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_R16UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_R16I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_R8UI:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_R8I:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT:
- {
- switch (internalFormat)
- {
- case GL_R32UI:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RED:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_R16_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_R16_SNORM_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RED:
- case GL_R32F:
- case GL_R16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_RED:
- case GL_R16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RED:
- case GL_R16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RED:
- case GL_R8:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_R8_SNORM:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_INT:
- {
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT16:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_INT_24_8:
- {
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT32_OES:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT32F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_DEPTH_STENCIL:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8:
- {
- switch (internalFormat)
- {
- case GL_DEPTH_STENCIL:
- case GL_DEPTH24_STENCIL8:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- switch (internalFormat)
- {
- case GL_DEPTH32F_STENCIL8:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_SRGB_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_SRGB_EXT:
- case GL_SRGB8:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_SRGB_ALPHA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_RG:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RG16_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_SHORT:
- {
- switch (internalFormat)
- {
- case GL_RG16_SNORM_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RG:
- case GL_RG32F:
- case GL_RG16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT_OES:
- {
- switch (internalFormat)
- {
- case GL_RG:
- case GL_RG16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_HALF_FLOAT:
- {
- switch (internalFormat)
- {
- case GL_RG:
- case GL_RG16F:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RG:
- case GL_RG8:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_BYTE:
- {
- switch (internalFormat)
- {
- case GL_RG8_SNORM:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- {
- switch (internalFormat)
- {
- case GL_BGRA4_ANGLEX:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- switch (internalFormat)
- {
- case GL_BGRA8_EXT:
- case GL_BGRA4_ANGLEX:
- case GL_BGR5_A1_ANGLEX:
- case GL_BGRA_EXT:
- return true;
- default:
- break;
- }
- break;
- }
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- {
- switch (internalFormat)
- {
- case GL_BGR5_A1_ANGLEX:
- return true;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- return false;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/format_map_data.json b/src/3rdparty/angle/src/libANGLE/format_map_data.json
deleted file mode 100644
index a4f1c98b4d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/format_map_data.json
+++ /dev/null
@@ -1,142 +0,0 @@
-{
- "GL_RGBA": {
- "GL_UNSIGNED_BYTE": "GL_RGBA8",
- "GL_UNSIGNED_SHORT": "GL_RGBA16_EXT",
- "GL_BYTE": "GL_RGBA8_SNORM",
- "GL_SHORT": "GL_RGBA16_SNORM_EXT",
- "GL_UNSIGNED_SHORT_4_4_4_4": "GL_RGBA4",
- "GL_UNSIGNED_SHORT_5_5_5_1": "GL_RGB5_A1",
- "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2",
- "GL_FLOAT": "GL_RGBA32F",
- "GL_HALF_FLOAT": "GL_RGBA16F",
- "GL_HALF_FLOAT_OES": "GL_RGBA16F"
- },
- "GL_RGBA_INTEGER": {
- "GL_UNSIGNED_BYTE": "GL_RGBA8UI",
- "GL_BYTE": "GL_RGBA8I",
- "GL_UNSIGNED_SHORT": "GL_RGBA16UI",
- "GL_SHORT": "GL_RGBA16I",
- "GL_UNSIGNED_INT": "GL_RGBA32UI",
- "GL_INT": "GL_RGBA32I",
- "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2UI"
- },
- "GL_RGB": {
- "GL_UNSIGNED_BYTE": "GL_RGB8",
- "GL_UNSIGNED_SHORT": "GL_RGB16_EXT",
- "GL_BYTE": "GL_RGB8_SNORM",
- "GL_SHORT": "GL_RGB16_SNORM_EXT",
- "GL_UNSIGNED_SHORT_5_6_5": "GL_RGB565",
- "GL_UNSIGNED_INT_10F_11F_11F_REV": "GL_R11F_G11F_B10F",
- "GL_UNSIGNED_INT_5_9_9_9_REV": "GL_RGB9_E5",
- "GL_FLOAT": "GL_RGB32F",
- "GL_HALF_FLOAT": "GL_RGB16F",
- "GL_HALF_FLOAT_OES": "GL_RGB16F"
- },
- "GL_RGB_INTEGER": {
- "GL_UNSIGNED_BYTE": "GL_RGB8UI",
- "GL_BYTE": "GL_RGB8I", "GL_UNSIGNED_SHORT": "GL_RGB16UI",
- "GL_SHORT": "GL_RGB16I",
- "GL_UNSIGNED_INT": "GL_RGB32UI",
- "GL_INT": "GL_RGB32I"
- },
- "GL_RG": {
- "GL_UNSIGNED_BYTE": "GL_RG8",
- "GL_UNSIGNED_SHORT": "GL_RG16_EXT",
- "GL_BYTE": "GL_RG8_SNORM",
- "GL_SHORT": "GL_RG16_SNORM_EXT",
- "GL_FLOAT": "GL_RG32F",
- "GL_HALF_FLOAT": "GL_RG16F",
- "GL_HALF_FLOAT_OES": "GL_RG16F"
- },
- "GL_RG_INTEGER": {
- "GL_UNSIGNED_BYTE": "GL_RG8UI",
- "GL_BYTE": "GL_RG8I",
- "GL_UNSIGNED_SHORT": "GL_RG16UI",
- "GL_SHORT": "GL_RG16I",
- "GL_UNSIGNED_INT": "GL_RG32UI",
- "GL_INT": "GL_RG32I"
- },
- "GL_RED": {
- "GL_UNSIGNED_BYTE": "GL_R8",
- "GL_UNSIGNED_SHORT": "GL_R16_EXT",
- "GL_BYTE": "GL_R8_SNORM",
- "GL_SHORT": "GL_R16_SNORM_EXT",
- "GL_FLOAT": "GL_R32F",
- "GL_HALF_FLOAT": "GL_R16F",
- "GL_HALF_FLOAT_OES": "GL_R16F"
- },
- "GL_RED_INTEGER": {
- "GL_UNSIGNED_BYTE": "GL_R8UI",
- "GL_BYTE": "GL_R8I",
- "GL_UNSIGNED_SHORT": "GL_R16UI",
- "GL_SHORT": "GL_R16I",
- "GL_UNSIGNED_INT": "GL_R32UI",
- "GL_INT": "GL_R32I"
- },
- "GL_LUMINANCE_ALPHA": {
- "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_ALPHA8_EXT",
- "GL_FLOAT": "GL_LUMINANCE_ALPHA32F_EXT",
- "GL_HALF_FLOAT": "GL_LUMINANCE_ALPHA16F_EXT",
- "GL_HALF_FLOAT_OES": "GL_LUMINANCE_ALPHA16F_EXT"
- },
- "GL_LUMINANCE": {
- "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_EXT",
- "GL_FLOAT": "GL_LUMINANCE32F_EXT",
- "GL_HALF_FLOAT": "GL_LUMINANCE16F_EXT",
- "GL_HALF_FLOAT_OES": "GL_LUMINANCE16F_EXT"
- },
- "GL_ALPHA": {
- "GL_UNSIGNED_BYTE": "GL_ALPHA8_EXT",
- "GL_FLOAT": "GL_ALPHA32F_EXT",
- "GL_HALF_FLOAT": "GL_ALPHA16F_EXT",
- "GL_HALF_FLOAT_OES": "GL_ALPHA16F_EXT"
- },
- "GL_BGRA_EXT": {
- "GL_UNSIGNED_BYTE": "GL_BGRA8_EXT",
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "GL_BGRA4_ANGLEX",
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "GL_BGR5_A1_ANGLEX",
- "GL_UNSIGNED_SHORT_5_6_5": "GL_BGR565_ANGLEX"
- },
- "GL_SRGB_EXT": {
- "GL_UNSIGNED_BYTE": "GL_SRGB8"
- },
- "GL_SRGB_ALPHA_EXT": {
- "GL_UNSIGNED_BYTE": "GL_SRGB8_ALPHA8"
- },
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
- },
- "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT": {
- "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"
- },
- "GL_DEPTH_COMPONENT": {
- "GL_UNSIGNED_SHORT": "GL_DEPTH_COMPONENT16",
- "GL_UNSIGNED_INT": "GL_DEPTH_COMPONENT32_OES",
- "GL_FLOAT": "GL_DEPTH_COMPONENT32F"
- },
- "GL_STENCIL": {
- "GL_UNSIGNED_BYTE": "GL_STENCIL_INDEX8"
- },
- "GL_DEPTH_STENCIL": {
- "GL_UNSIGNED_INT_24_8": "GL_DEPTH24_STENCIL8",
- "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "GL_DEPTH32F_STENCIL8"
- }
-}
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
deleted file mode 100644
index 67bb2efdea..0000000000
--- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp
+++ /dev/null
@@ -1,2133 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils.cpp: Queries for GL image formats.
-
-#include "libANGLE/formatutils.h"
-
-#include "common/mathutil.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
-// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
-// format and type combinations.
-GLenum GetSizedFormatInternal(GLenum format, GLenum type);
-
-namespace
-{
-using InternalFormatInfoMap =
- std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
-
-} // anonymous namespace
-
-FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
-{
-}
-
-FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
-{
-}
-
-bool FormatType::operator<(const FormatType &other) const
-{
- if (format != other.format)
- return format < other.format;
- return type < other.type;
-}
-
-Type::Type()
- : bytes(0),
- bytesShift(0),
- specialInterpretation(false)
-{
-}
-
-static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
-{
- Type info;
- info.bytes = bytes;
- GLuint i = 0;
- while ((1u << i) < bytes)
- {
- ++i;
- }
- info.bytesShift = i;
- ASSERT((1u << info.bytesShift) == bytes);
- info.specialInterpretation = specialInterpretation;
- return info;
-}
-
-bool operator<(const Type& a, const Type& b)
-{
- return memcmp(&a, &b, sizeof(Type)) < 0;
-}
-
-// Information about internal formats
-static bool AlwaysSupported(const Version &, const Extensions &)
-{
- return true;
-}
-
-static bool NeverSupported(const Version &, const Extensions &)
-{
- return false;
-}
-
-template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
-static bool RequireES(const Version &clientVersion, const Extensions &)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
-}
-
-// Pointer to a boolean memeber of the Extensions struct
-typedef bool(Extensions::*ExtensionBool);
-
-// Check support for a single extension
-template <ExtensionBool bool1>
-static bool RequireExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1;
-}
-
-// Check for a minimum client version or a single extension
-template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
-static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- extensions.*bool1;
-}
-
-// Check for a minimum client version or two extensions
-template <GLuint minCoreGLMajorVersion,
- GLuint minCoreGLMinorVersion,
- ExtensionBool bool1,
- ExtensionBool bool2>
-static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- (extensions.*bool1 && extensions.*bool2);
-}
-
-// Check for a minimum client version or at least one of two extensions
-template <GLuint minCoreGLMajorVersion,
- GLuint minCoreGLMinorVersion,
- ExtensionBool bool1,
- ExtensionBool bool2>
-static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- extensions.*bool1 || extensions.*bool2;
-}
-
-// Check support for two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtAndExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1 && extensions.*bool2;
-}
-
-// Check support for either of two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtOrExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1 || extensions.*bool2;
-}
-
-// Special function for half float formats with three or four channels.
-static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
-}
-
-static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
-}
-
-static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return HalfFloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
-}
-
-// Special function for half float formats with one or two channels.
-
-// R16F, RG16F
-static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
-}
-
-// R16F, RG16F
-static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
- // textures
- return HalfFloatRGSupport(clientVersion, extensions) &&
- (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
-}
-
-// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
-{
- return extensions.textureHalfFloat && extensions.textureRG;
-}
-
-// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
- extensions.colorBufferHalfFloat;
-}
-
-// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureHalfFloat;
-}
-
-// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
-}
-
-// Special function for float formats with three or four channels.
-
-// RGB32F, RGBA32F
-static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || extensions.textureFloat;
-}
-
-// RGB32F
-static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
-}
-
-// RGBA32F
-static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
-}
-
-// RGB + FLOAT, RGBA + FLOAT
-static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureFloat;
-}
-
-// RGB + FLOAT
-static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
-}
-
-// RGBA + FLOAT
-static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedFloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
-}
-
-// Special function for float formats with one or two channels.
-
-// R32F, RG32F
-static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
-}
-
-// R32F, RG32F
-static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
-}
-
-// RED + FLOAT, RG + FLOAT
-static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureFloat && extensions.textureRG;
-}
-
-// RED + FLOAT, RG + FLOAT
-static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
-}
-
-InternalFormat::InternalFormat()
- : internalFormat(GL_NONE),
- sized(false),
- sizedInternalFormat(GL_NONE),
- redBits(0),
- greenBits(0),
- blueBits(0),
- luminanceBits(0),
- alphaBits(0),
- sharedBits(0),
- depthBits(0),
- stencilBits(0),
- pixelBytes(0),
- componentCount(0),
- compressed(false),
- compressedBlockWidth(0),
- compressedBlockHeight(0),
- format(GL_NONE),
- type(GL_NONE),
- componentType(GL_NONE),
- colorEncoding(GL_NONE),
- textureSupport(NeverSupported),
- renderSupport(NeverSupported),
- filterSupport(NeverSupported)
-{
-}
-
-InternalFormat::InternalFormat(const InternalFormat &other) = default;
-
-bool InternalFormat::isLUMA() const
-{
- return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
- (luminanceBits + alphaBits) > 0);
-}
-
-GLenum InternalFormat::getReadPixelsFormat() const
-{
- return format;
-}
-
-GLenum InternalFormat::getReadPixelsType(const Version &version) const
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- case GL_HALF_FLOAT_OES:
- if (version < Version(3, 0))
- {
- // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
- // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
- // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use
- // as an IMPLEMENTATION_READ_TYPE.
- return GL_HALF_FLOAT_OES;
- }
- else
- {
- return GL_HALF_FLOAT;
- }
-
- default:
- return type;
- }
-}
-
-bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
-{
- // GLES 3.0.5 section 4.4.2.2:
- // "Implementations are required to support the same internal formats for renderbuffers as the
- // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
- // formats labelled "texture-only"."
- if (!sized || compressed)
- {
- return false;
- }
-
- // Luma formats.
- if (isLUMA())
- {
- return false;
- }
-
- // Depth/stencil formats.
- if (depthBits > 0 || stencilBits > 0)
- {
- // GLES 2.0.25 table 4.5.
- // GLES 3.0.5 section 3.8.3.1.
- // GLES 3.1 table 8.14.
-
- // Required formats in all versions.
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
- // is in section 4.4.2.2.
- return true;
- default:
- break;
- }
- if (version.major < 3)
- {
- return false;
- }
- // Required formats in GLES 3.0 and up.
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT32F:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH32F_STENCIL8:
- case GL_DEPTH24_STENCIL8:
- return true;
- default:
- return false;
- }
- }
-
- // RGBA formats.
- // GLES 2.0.25 table 4.5.
- // GLES 3.0.5 section 3.8.3.1.
- // GLES 3.1 table 8.13.
-
- // Required formats in all versions.
- switch (internalFormat)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- return true;
- default:
- break;
- }
- if (version.major < 3)
- {
- return false;
- }
-
- if (format == GL_BGRA_EXT)
- {
- return false;
- }
-
- switch (componentType)
- {
- case GL_SIGNED_NORMALIZED:
- case GL_FLOAT:
- return false;
- case GL_UNSIGNED_INT:
- case GL_INT:
- // Integer RGB formats are not required renderbuffer formats.
- if (alphaBits == 0 && blueBits != 0)
- {
- return false;
- }
- // All integer R and RG formats are required.
- // Integer RGBA formats including RGB10_A2_UI are required.
- return true;
- case GL_UNSIGNED_NORMALIZED:
- if (internalFormat == GL_SRGB8)
- {
- return false;
- }
- return true;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
-{
-}
-
-Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
-{
-}
-
-Format::Format(GLenum internalFormat, GLenum type)
- : info(&GetInternalFormatInfo(internalFormat, type))
-{
-}
-
-Format::Format(const Format &other) = default;
-Format &Format::operator=(const Format &other) = default;
-
-bool Format::valid() const
-{
- return info->internalFormat != GL_NONE;
-}
-
-// static
-bool Format::SameSized(const Format &a, const Format &b)
-{
- return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
-}
-
-static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
-{
- // BlitFramebuffer works if the color channels are identically
- // sized, even if there is a swizzle (for example, blitting from a
- // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
- // be expanded and/or autogenerated if that is found necessary.
- if (internalformat == GL_BGRA8_EXT)
- return GL_RGBA8;
- return internalformat;
-}
-
-// static
-bool Format::EquivalentForBlit(const Format &a, const Format &b)
-{
- return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
- EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
-}
-
-// static
-Format Format::Invalid()
-{
- static Format invalid(GL_NONE, GL_NONE);
- return invalid;
-}
-
-std::ostream &operator<<(std::ostream &os, const Format &fmt)
-{
- // TODO(ynovikov): return string representation when available
- return FmtHexShort(os, fmt.info->sizedInternalFormat);
-}
-
-bool InternalFormat::operator==(const InternalFormat &other) const
-{
- // We assume all internal formats are unique if they have the same internal format and type
- return internalFormat == other.internalFormat && type == other.type;
-}
-
-bool InternalFormat::operator!=(const InternalFormat &other) const
-{
- return !(*this == other);
-}
-
-void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
-{
- ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
- ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
- (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
-}
-
-void AddRGBAFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint red,
- GLuint green,
- GLuint blue,
- GLuint alpha,
- GLuint shared,
- GLenum format,
- GLenum type,
- GLenum componentType,
- bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.redBits = red;
- formatInfo.greenBits = green;
- formatInfo.blueBits = blue;
- formatInfo.alphaBits = alpha;
- formatInfo.sharedBits = shared;
- formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
- formatInfo.componentCount =
- ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-static void AddLUMAFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint luminance,
- GLuint alpha,
- GLenum format,
- GLenum type,
- GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.luminanceBits = luminance;
- formatInfo.alphaBits = alpha;
- formatInfo.pixelBytes = (luminance + alpha) / 8;
- formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-void AddDepthStencilFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint depthBits,
- GLuint stencilBits,
- GLuint unusedBits,
- GLenum format,
- GLenum type,
- GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.depthBits = depthBits;
- formatInfo.stencilBits = stencilBits;
- formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
- formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-void AddCompressedFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- GLuint compressedBlockWidth,
- GLuint compressedBlockHeight,
- GLuint compressedBlockSize,
- GLuint componentCount,
- GLenum format,
- GLenum type,
- bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = true;
- formatInfo.sizedInternalFormat = internalFormat;
- formatInfo.compressedBlockWidth = compressedBlockWidth;
- formatInfo.compressedBlockHeight = compressedBlockHeight;
- formatInfo.pixelBytes = compressedBlockSize / 8;
- formatInfo.componentCount = componentCount;
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.compressed = true;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-static InternalFormatInfoMap BuildInternalFormatInfoMap()
-{
- InternalFormatInfoMap map;
-
- // From ES 3.0.1 spec, table 3.12
- map[GL_NONE][GL_NONE] = InternalFormat();
-
- // clang-format off
-
- // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
- AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
-
- AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
- AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
- AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
-
- // Special format which is not really supported, so always false for all supports.
- AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
-
- // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
-
- // Depth stencil formats
- // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported );
- AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported );
- AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported );
- // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
-
- // Luminance alpha formats
- // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
-
- // Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_compression_dxt1
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
-
- // From GL_ANGLE_texture_compression_dxt3
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported);
-
- // From GL_ANGLE_texture_compression_dxt5
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported);
-
- // From GL_OES_compressed_ETC1_RGB8_texture
- AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_compression_s3tc_srgb
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
-
- // From KHR_texture_compression_astc_hdr
- // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
-
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
-
- // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
- // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
- // - All other stencil formats (all depth-stencil) are either float or normalized
- // - It affects only validation of internalformat in RenderbufferStorageMultisample.
- // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
-
- // From GL_ANGLE_lossy_etc_decode
- // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_norm16
- // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
-
- // Unsized formats
- // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported);
-
- AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
-
- // Unsized integer formats
- // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
-
- // Unsized floating point formats
- // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
-
- // Unsized luminance alpha formats
- // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
- AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
-
- // Unsized depth stencil formats
- // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
- // clang-format on
-
- return map;
-}
-
-static const InternalFormatInfoMap &GetInternalFormatMap()
-{
- static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
- return formatMap;
-}
-
-static FormatSet BuildAllSizedInternalFormatSet()
-{
- FormatSet result;
-
- for (const auto &internalFormat : GetInternalFormatMap())
- {
- for (const auto &type : internalFormat.second)
- {
- if (type.second.sized)
- {
- // TODO(jmadill): Fix this hack.
- if (internalFormat.first == GL_BGR565_ANGLEX)
- continue;
-
- result.insert(internalFormat.first);
- }
- }
- }
-
- return result;
-}
-
-const Type &GetTypeInfo(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- {
- static const Type info = GenTypeInfo(1, false);
- return info;
- }
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- case GL_HALF_FLOAT:
- case GL_HALF_FLOAT_OES:
- {
- static const Type info = GenTypeInfo(2, false);
- return info;
- }
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- {
- static const Type info = GenTypeInfo(4, false);
- return info;
- }
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- {
- static const Type info = GenTypeInfo(2, true);
- return info;
- }
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_24_8:
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- {
- ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
- static const Type info = GenTypeInfo(4, true);
- return info;
- }
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- static const Type info = GenTypeInfo(8, true);
- return info;
- }
- default:
- {
- static const Type defaultInfo;
- return defaultInfo;
- }
- }
-}
-
-const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
-{
- static const InternalFormat defaultInternalFormat;
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- auto iter = formatMap.find(internalFormat);
-
- // Sized internal formats only have one type per entry
- if (iter == formatMap.end() || iter->second.size() != 1)
- {
- return defaultInternalFormat;
- }
-
- const InternalFormat &internalFormatInfo = iter->second.begin()->second;
- if (!internalFormatInfo.sized)
- {
- return defaultInternalFormat;
- }
-
- return internalFormatInfo;
-}
-
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
-{
- static const InternalFormat defaultInternalFormat;
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
-
- auto internalFormatIter = formatMap.find(internalFormat);
- if (internalFormatIter == formatMap.end())
- {
- return defaultInternalFormat;
- }
-
- // If the internal format is sized, simply return it without the type check.
- if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
- {
- return internalFormatIter->second.begin()->second;
- }
-
- auto typeIter = internalFormatIter->second.find(type);
- if (typeIter == internalFormatIter->second.end())
- {
- return defaultInternalFormat;
- }
-
- return typeIter->second;
-}
-
-GLuint InternalFormat::computePixelBytes(GLenum formatType) const
-{
- const auto &typeInfo = GetTypeInfo(formatType);
- GLuint components = typeInfo.specialInterpretation ? 1u : componentCount;
- return components * typeInfo.bytes;
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
- GLsizei width,
- GLint alignment,
- GLint rowLength) const
-{
- // Compressed images do not use pack/unpack parameters.
- if (compressed)
- {
- ASSERT(rowLength == 0);
- return computeCompressedImageSize(Extents(width, 1, 1));
- }
-
- CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
- CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
-
- ASSERT(alignment > 0 && isPow2(alignment));
- CheckedNumeric<GLuint> checkedAlignment(alignment);
- auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
- ANGLE_TRY_CHECKED_MATH(aligned);
- return aligned.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
- GLint imageHeight,
- GLuint rowPitch) const
-{
- GLuint rows =
- (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
- CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
-
- auto depthPitch = checkedRowPitch * rows;
- ANGLE_TRY_CHECKED_MATH(depthPitch);
- return depthPitch.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const
-{
- GLuint rowPitch = 0;
- ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
- return computeDepthPitch(height, imageHeight, rowPitch);
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
-{
- CheckedNumeric<GLuint> checkedWidth(size.width);
- CheckedNumeric<GLuint> checkedHeight(size.height);
- CheckedNumeric<GLuint> checkedDepth(size.depth);
- CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
- CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
-
- ASSERT(compressed);
- auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
- auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
- auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
- ANGLE_TRY_CHECKED_MATH(bytes);
- return bytes.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
- GLuint depthPitch,
- const PixelStoreStateBase &state,
- bool is3D) const
-{
- CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
- CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
- CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
- CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
- CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
- CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
- auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
- if (!is3D)
- {
- checkedSkipImagesBytes = 0;
- }
- auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
- checkedSkipPixels * checkedPixelBytes;
- ANGLE_TRY_CHECKED_MATH(skipBytes);
- return skipBytes.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
- GLenum formatType,
- const Extents &size,
- const PixelStoreStateBase &state,
- bool is3D) const
-{
- GLuint rowPitch = 0;
- ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
- rowPitch);
-
- GLuint depthPitch = 0;
- if (is3D)
- {
- ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
- }
-
- CheckedNumeric<GLuint> checkedCopyBytes = 0;
- if (compressed)
- {
- ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
- }
- else if (size.height != 0 && (!is3D || size.depth != 0))
- {
- CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
- checkedCopyBytes += size.width * bytes;
-
- CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
- checkedCopyBytes += heightMinusOne * rowPitch;
-
- if (is3D)
- {
- CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
- checkedCopyBytes += depthMinusOne * depthPitch;
- }
- }
-
- CheckedNumeric<GLuint> checkedSkipBytes = 0;
- ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);
-
- CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
-
- ANGLE_TRY_CHECKED_MATH(endByte);
- return endByte.ValueOrDie();
-}
-
-GLenum GetUnsizedFormat(GLenum internalFormat)
-{
- auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
- if (sizedFormatInfo.internalFormat != GL_NONE)
- {
- return sizedFormatInfo.format;
- }
-
- return internalFormat;
-}
-
-const FormatSet &GetAllSizedInternalFormats()
-{
- static FormatSet formatSet = BuildAllSizedInternalFormatSet();
- return formatSet;
-}
-
-AttributeType GetAttributeType(GLenum enumValue)
-{
- switch (enumValue)
- {
- case GL_FLOAT:
- return ATTRIBUTE_FLOAT;
- case GL_FLOAT_VEC2:
- return ATTRIBUTE_VEC2;
- case GL_FLOAT_VEC3:
- return ATTRIBUTE_VEC3;
- case GL_FLOAT_VEC4:
- return ATTRIBUTE_VEC4;
- case GL_INT:
- return ATTRIBUTE_INT;
- case GL_INT_VEC2:
- return ATTRIBUTE_IVEC2;
- case GL_INT_VEC3:
- return ATTRIBUTE_IVEC3;
- case GL_INT_VEC4:
- return ATTRIBUTE_IVEC4;
- case GL_UNSIGNED_INT:
- return ATTRIBUTE_UINT;
- case GL_UNSIGNED_INT_VEC2:
- return ATTRIBUTE_UVEC2;
- case GL_UNSIGNED_INT_VEC3:
- return ATTRIBUTE_UVEC3;
- case GL_UNSIGNED_INT_VEC4:
- return ATTRIBUTE_UVEC4;
- case GL_FLOAT_MAT2:
- return ATTRIBUTE_MAT2;
- case GL_FLOAT_MAT3:
- return ATTRIBUTE_MAT3;
- case GL_FLOAT_MAT4:
- return ATTRIBUTE_MAT4;
- case GL_FLOAT_MAT2x3:
- return ATTRIBUTE_MAT2x3;
- case GL_FLOAT_MAT2x4:
- return ATTRIBUTE_MAT2x4;
- case GL_FLOAT_MAT3x2:
- return ATTRIBUTE_MAT3x2;
- case GL_FLOAT_MAT3x4:
- return ATTRIBUTE_MAT3x4;
- case GL_FLOAT_MAT4x2:
- return ATTRIBUTE_MAT4x2;
- case GL_FLOAT_MAT4x3:
- return ATTRIBUTE_MAT4x3;
- default:
- UNREACHABLE();
- return ATTRIBUTE_FLOAT;
- }
-}
-
-VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
-{
- switch (type)
- {
- case GL_BYTE:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE1_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE1_NORM;
- return VERTEX_FORMAT_SBYTE1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE2_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE2_NORM;
- return VERTEX_FORMAT_SBYTE2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE3_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE3_NORM;
- return VERTEX_FORMAT_SBYTE3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE4_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE4_NORM;
- return VERTEX_FORMAT_SBYTE4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_BYTE:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE1_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE1_NORM;
- return VERTEX_FORMAT_UBYTE1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE2_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE2_NORM;
- return VERTEX_FORMAT_UBYTE2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE3_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE3_NORM;
- return VERTEX_FORMAT_UBYTE3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE4_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE4_NORM;
- return VERTEX_FORMAT_UBYTE4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_SHORT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT1_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT1_NORM;
- return VERTEX_FORMAT_SSHORT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT2_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT2_NORM;
- return VERTEX_FORMAT_SSHORT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT3_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT3_NORM;
- return VERTEX_FORMAT_SSHORT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT4_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT4_NORM;
- return VERTEX_FORMAT_SSHORT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_SHORT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT1_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT1_NORM;
- return VERTEX_FORMAT_USHORT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT2_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT2_NORM;
- return VERTEX_FORMAT_USHORT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT3_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT3_NORM;
- return VERTEX_FORMAT_USHORT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT4_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT4_NORM;
- return VERTEX_FORMAT_USHORT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_INT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SINT1_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT1_NORM;
- return VERTEX_FORMAT_SINT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SINT2_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT2_NORM;
- return VERTEX_FORMAT_SINT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SINT3_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT3_NORM;
- return VERTEX_FORMAT_SINT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SINT4_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT4_NORM;
- return VERTEX_FORMAT_SINT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_INT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_UINT1_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT1_NORM;
- return VERTEX_FORMAT_UINT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_UINT2_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT2_NORM;
- return VERTEX_FORMAT_UINT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_UINT3_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT3_NORM;
- return VERTEX_FORMAT_UINT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_UINT4_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT4_NORM;
- return VERTEX_FORMAT_UINT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_FLOAT:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_FLOAT1;
- case 2:
- return VERTEX_FORMAT_FLOAT2;
- case 3:
- return VERTEX_FORMAT_FLOAT3;
- case 4:
- return VERTEX_FORMAT_FLOAT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_HALF_FLOAT:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_HALF1;
- case 2:
- return VERTEX_FORMAT_HALF2;
- case 3:
- return VERTEX_FORMAT_HALF3;
- case 4:
- return VERTEX_FORMAT_HALF4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_FIXED:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_FIXED1;
- case 2:
- return VERTEX_FORMAT_FIXED2;
- case 3:
- return VERTEX_FORMAT_FIXED3;
- case 4:
- return VERTEX_FORMAT_FIXED4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_INT_2_10_10_10_REV:
- if (pureInteger)
- return VERTEX_FORMAT_SINT210_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT210_NORM;
- return VERTEX_FORMAT_SINT210;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (pureInteger)
- return VERTEX_FORMAT_UINT210_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT210_NORM;
- return VERTEX_FORMAT_UINT210;
- default:
- UNREACHABLE();
- break;
- }
- return VERTEX_FORMAT_UBYTE1;
-}
-
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
-{
- return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
-}
-
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
-{
- if (!attrib.enabled)
- {
- return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
- }
- return GetVertexFormatType(attrib);
-}
-
-const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
-{
- switch (vertexFormatType)
- {
- case VERTEX_FORMAT_SBYTE1:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE1_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT1:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT2:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT3:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT4:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT1:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SINT1_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SINT2:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SINT2_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SINT3:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SINT3_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SINT4:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT4_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT1:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UINT1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UINT2:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UINT2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UINT3:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UINT3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UINT4:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE1_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_SINT1_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SINT2_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SINT3_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SINT4_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UINT1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_UINT2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_UINT3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_UINT4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_FIXED1:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED2:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED3:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED4:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_HALF1:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_HALF2:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_HALF3:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_HALF4:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT1:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT2:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT3:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT4:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT210:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210_NORM:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT210_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210_INT:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UINT210_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
- return format;
- }
- default:
- {
- static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
- return format;
- }
- }
-}
-
-size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
-{
- switch (vertexFormatType)
- {
- case VERTEX_FORMAT_SBYTE1:
- case VERTEX_FORMAT_SBYTE1_NORM:
- case VERTEX_FORMAT_UBYTE1:
- case VERTEX_FORMAT_UBYTE1_NORM:
- case VERTEX_FORMAT_SBYTE1_INT:
- case VERTEX_FORMAT_UBYTE1_INT:
- return 1;
-
- case VERTEX_FORMAT_SBYTE2:
- case VERTEX_FORMAT_SBYTE2_NORM:
- case VERTEX_FORMAT_UBYTE2:
- case VERTEX_FORMAT_UBYTE2_NORM:
- case VERTEX_FORMAT_SBYTE2_INT:
- case VERTEX_FORMAT_UBYTE2_INT:
- case VERTEX_FORMAT_SSHORT1:
- case VERTEX_FORMAT_SSHORT1_NORM:
- case VERTEX_FORMAT_USHORT1:
- case VERTEX_FORMAT_USHORT1_NORM:
- case VERTEX_FORMAT_SSHORT1_INT:
- case VERTEX_FORMAT_USHORT1_INT:
- case VERTEX_FORMAT_HALF1:
- return 2;
-
- case VERTEX_FORMAT_SBYTE3:
- case VERTEX_FORMAT_SBYTE3_NORM:
- case VERTEX_FORMAT_UBYTE3:
- case VERTEX_FORMAT_UBYTE3_NORM:
- case VERTEX_FORMAT_SBYTE3_INT:
- case VERTEX_FORMAT_UBYTE3_INT:
- return 3;
-
- case VERTEX_FORMAT_SBYTE4:
- case VERTEX_FORMAT_SBYTE4_NORM:
- case VERTEX_FORMAT_UBYTE4:
- case VERTEX_FORMAT_UBYTE4_NORM:
- case VERTEX_FORMAT_SBYTE4_INT:
- case VERTEX_FORMAT_UBYTE4_INT:
- case VERTEX_FORMAT_SSHORT2:
- case VERTEX_FORMAT_SSHORT2_NORM:
- case VERTEX_FORMAT_USHORT2:
- case VERTEX_FORMAT_USHORT2_NORM:
- case VERTEX_FORMAT_SSHORT2_INT:
- case VERTEX_FORMAT_USHORT2_INT:
- case VERTEX_FORMAT_SINT1:
- case VERTEX_FORMAT_SINT1_NORM:
- case VERTEX_FORMAT_UINT1:
- case VERTEX_FORMAT_UINT1_NORM:
- case VERTEX_FORMAT_SINT1_INT:
- case VERTEX_FORMAT_UINT1_INT:
- case VERTEX_FORMAT_HALF2:
- case VERTEX_FORMAT_FIXED1:
- case VERTEX_FORMAT_FLOAT1:
- case VERTEX_FORMAT_SINT210:
- case VERTEX_FORMAT_UINT210:
- case VERTEX_FORMAT_SINT210_NORM:
- case VERTEX_FORMAT_UINT210_NORM:
- case VERTEX_FORMAT_SINT210_INT:
- case VERTEX_FORMAT_UINT210_INT:
- return 4;
-
- case VERTEX_FORMAT_SSHORT3:
- case VERTEX_FORMAT_SSHORT3_NORM:
- case VERTEX_FORMAT_USHORT3:
- case VERTEX_FORMAT_USHORT3_NORM:
- case VERTEX_FORMAT_SSHORT3_INT:
- case VERTEX_FORMAT_USHORT3_INT:
- case VERTEX_FORMAT_HALF3:
- return 6;
-
- case VERTEX_FORMAT_SSHORT4:
- case VERTEX_FORMAT_SSHORT4_NORM:
- case VERTEX_FORMAT_USHORT4:
- case VERTEX_FORMAT_USHORT4_NORM:
- case VERTEX_FORMAT_SSHORT4_INT:
- case VERTEX_FORMAT_USHORT4_INT:
- case VERTEX_FORMAT_SINT2:
- case VERTEX_FORMAT_SINT2_NORM:
- case VERTEX_FORMAT_UINT2:
- case VERTEX_FORMAT_UINT2_NORM:
- case VERTEX_FORMAT_SINT2_INT:
- case VERTEX_FORMAT_UINT2_INT:
- case VERTEX_FORMAT_HALF4:
- case VERTEX_FORMAT_FIXED2:
- case VERTEX_FORMAT_FLOAT2:
- return 8;
-
- case VERTEX_FORMAT_SINT3:
- case VERTEX_FORMAT_SINT3_NORM:
- case VERTEX_FORMAT_UINT3:
- case VERTEX_FORMAT_UINT3_NORM:
- case VERTEX_FORMAT_SINT3_INT:
- case VERTEX_FORMAT_UINT3_INT:
- case VERTEX_FORMAT_FIXED3:
- case VERTEX_FORMAT_FLOAT3:
- return 12;
-
- case VERTEX_FORMAT_SINT4:
- case VERTEX_FORMAT_SINT4_NORM:
- case VERTEX_FORMAT_UINT4:
- case VERTEX_FORMAT_UINT4_NORM:
- case VERTEX_FORMAT_SINT4_INT:
- case VERTEX_FORMAT_UINT4_INT:
- case VERTEX_FORMAT_FIXED4:
- case VERTEX_FORMAT_FLOAT4:
- return 16;
-
- case VERTEX_FORMAT_INVALID:
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool ValidES3InternalFormat(GLenum internalFormat)
-{
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
-}
-
-VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
- : type(typeIn),
- normalized(normalizedIn),
- components(componentsIn),
- pureInteger(pureIntegerIn)
-{
- // float -> !normalized
- ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.h b/src/3rdparty/angle/src/libANGLE/formatutils.h
deleted file mode 100644
index dbfe590846..0000000000
--- a/src/3rdparty/angle/src/libANGLE/formatutils.h
+++ /dev/null
@@ -1,329 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils.h: Queries for GL image formats.
-
-#ifndef LIBANGLE_FORMATUTILS_H_
-#define LIBANGLE_FORMATUTILS_H_
-
-#include <cstddef>
-#include <ostream>
-#include <stdint.h>
-
-#include "angle_gl.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Version.h"
-#include "libANGLE/angletypes.h"
-
-namespace gl
-{
-struct VertexAttribute;
-
-struct FormatType final
-{
- FormatType();
- FormatType(GLenum format_, GLenum type_);
- FormatType(const FormatType &other) = default;
- FormatType &operator=(const FormatType &other) = default;
-
- bool operator<(const FormatType &other) const;
-
- GLenum format;
- GLenum type;
-};
-
-struct Type
-{
- Type();
-
- GLuint bytes;
- GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a more optimal way
- bool specialInterpretation;
-};
-const Type &GetTypeInfo(GLenum type);
-
-// Information about an OpenGL internal format. Can be keyed on the internalFormat and type
-// members.
-struct InternalFormat
-{
- InternalFormat();
- InternalFormat(const InternalFormat &other);
-
- GLuint computePixelBytes(GLenum formatType) const;
-
- ErrorOrResult<GLuint> computeRowPitch(GLenum formatType,
- GLsizei width,
- GLint alignment,
- GLint rowLength) const;
- ErrorOrResult<GLuint> computeDepthPitch(GLsizei height,
- GLint imageHeight,
- GLuint rowPitch) const;
- ErrorOrResult<GLuint> computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const;
-
- ErrorOrResult<GLuint> computeCompressedImageSize(const Extents &size) const;
-
- ErrorOrResult<GLuint> computeSkipBytes(GLuint rowPitch,
- GLuint depthPitch,
- const PixelStoreStateBase &state,
- bool is3D) const;
-
- ErrorOrResult<GLuint> computePackUnpackEndByte(GLenum formatType,
- const Extents &size,
- const PixelStoreStateBase &state,
- bool is3D) const;
-
- bool isLUMA() const;
- GLenum getReadPixelsFormat() const;
- GLenum getReadPixelsType(const Version &version) const;
-
- // Return true if the format is a required renderbuffer format in the given version of the core
- // spec. Note that it isn't always clear whether all the rules that apply to core required
- // renderbuffer formats also apply to additional formats added by extensions. Because of this
- // extension formats are conservatively not included.
- bool isRequiredRenderbufferFormat(const Version &version) const;
-
- bool operator==(const InternalFormat &other) const;
- bool operator!=(const InternalFormat &other) const;
-
- GLenum internalFormat;
-
- bool sized;
- GLenum sizedInternalFormat;
-
- GLuint redBits;
- GLuint greenBits;
- GLuint blueBits;
-
- GLuint luminanceBits;
-
- GLuint alphaBits;
- GLuint sharedBits;
-
- GLuint depthBits;
- GLuint stencilBits;
-
- GLuint pixelBytes;
-
- GLuint componentCount;
-
- bool compressed;
- GLuint compressedBlockWidth;
- GLuint compressedBlockHeight;
-
- GLenum format;
- GLenum type;
-
- GLenum componentType;
- GLenum colorEncoding;
-
- typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
- SupportCheckFunction textureSupport;
- SupportCheckFunction renderSupport;
- SupportCheckFunction filterSupport;
-};
-
-// A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
-// unsized internal format and type.
-// TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
-struct Format
-{
- // Sized types only.
- explicit Format(GLenum internalFormat);
-
- // Sized or unsized types.
- explicit Format(const InternalFormat &internalFormat);
- Format(GLenum internalFormat, GLenum type);
-
- Format(const Format &other);
- Format &operator=(const Format &other);
-
- bool valid() const;
-
- static Format Invalid();
- static bool SameSized(const Format &a, const Format &b);
- static bool EquivalentForBlit(const Format &a, const Format &b);
-
- friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
-
- // This is the sized info.
- const InternalFormat *info;
-};
-
-const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
-
-// Strip sizing information from an internal format. Doesn't necessarily validate that the internal
-// format is valid.
-GLenum GetUnsizedFormat(GLenum internalFormat);
-
-typedef std::set<GLenum> FormatSet;
-const FormatSet &GetAllSizedInternalFormats();
-
-// From the ESSL 3.00.4 spec:
-// Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
-// integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
-
-enum AttributeType
-{
- ATTRIBUTE_FLOAT,
- ATTRIBUTE_VEC2,
- ATTRIBUTE_VEC3,
- ATTRIBUTE_VEC4,
- ATTRIBUTE_INT,
- ATTRIBUTE_IVEC2,
- ATTRIBUTE_IVEC3,
- ATTRIBUTE_IVEC4,
- ATTRIBUTE_UINT,
- ATTRIBUTE_UVEC2,
- ATTRIBUTE_UVEC3,
- ATTRIBUTE_UVEC4,
- ATTRIBUTE_MAT2,
- ATTRIBUTE_MAT3,
- ATTRIBUTE_MAT4,
- ATTRIBUTE_MAT2x3,
- ATTRIBUTE_MAT2x4,
- ATTRIBUTE_MAT3x2,
- ATTRIBUTE_MAT3x4,
- ATTRIBUTE_MAT4x2,
- ATTRIBUTE_MAT4x3,
-};
-
-AttributeType GetAttributeType(GLenum enumValue);
-
-enum VertexFormatType
-{
- VERTEX_FORMAT_INVALID,
- VERTEX_FORMAT_SBYTE1,
- VERTEX_FORMAT_SBYTE1_NORM,
- VERTEX_FORMAT_SBYTE2,
- VERTEX_FORMAT_SBYTE2_NORM,
- VERTEX_FORMAT_SBYTE3,
- VERTEX_FORMAT_SBYTE3_NORM,
- VERTEX_FORMAT_SBYTE4,
- VERTEX_FORMAT_SBYTE4_NORM,
- VERTEX_FORMAT_UBYTE1,
- VERTEX_FORMAT_UBYTE1_NORM,
- VERTEX_FORMAT_UBYTE2,
- VERTEX_FORMAT_UBYTE2_NORM,
- VERTEX_FORMAT_UBYTE3,
- VERTEX_FORMAT_UBYTE3_NORM,
- VERTEX_FORMAT_UBYTE4,
- VERTEX_FORMAT_UBYTE4_NORM,
- VERTEX_FORMAT_SSHORT1,
- VERTEX_FORMAT_SSHORT1_NORM,
- VERTEX_FORMAT_SSHORT2,
- VERTEX_FORMAT_SSHORT2_NORM,
- VERTEX_FORMAT_SSHORT3,
- VERTEX_FORMAT_SSHORT3_NORM,
- VERTEX_FORMAT_SSHORT4,
- VERTEX_FORMAT_SSHORT4_NORM,
- VERTEX_FORMAT_USHORT1,
- VERTEX_FORMAT_USHORT1_NORM,
- VERTEX_FORMAT_USHORT2,
- VERTEX_FORMAT_USHORT2_NORM,
- VERTEX_FORMAT_USHORT3,
- VERTEX_FORMAT_USHORT3_NORM,
- VERTEX_FORMAT_USHORT4,
- VERTEX_FORMAT_USHORT4_NORM,
- VERTEX_FORMAT_SINT1,
- VERTEX_FORMAT_SINT1_NORM,
- VERTEX_FORMAT_SINT2,
- VERTEX_FORMAT_SINT2_NORM,
- VERTEX_FORMAT_SINT3,
- VERTEX_FORMAT_SINT3_NORM,
- VERTEX_FORMAT_SINT4,
- VERTEX_FORMAT_SINT4_NORM,
- VERTEX_FORMAT_UINT1,
- VERTEX_FORMAT_UINT1_NORM,
- VERTEX_FORMAT_UINT2,
- VERTEX_FORMAT_UINT2_NORM,
- VERTEX_FORMAT_UINT3,
- VERTEX_FORMAT_UINT3_NORM,
- VERTEX_FORMAT_UINT4,
- VERTEX_FORMAT_UINT4_NORM,
- VERTEX_FORMAT_SBYTE1_INT,
- VERTEX_FORMAT_SBYTE2_INT,
- VERTEX_FORMAT_SBYTE3_INT,
- VERTEX_FORMAT_SBYTE4_INT,
- VERTEX_FORMAT_UBYTE1_INT,
- VERTEX_FORMAT_UBYTE2_INT,
- VERTEX_FORMAT_UBYTE3_INT,
- VERTEX_FORMAT_UBYTE4_INT,
- VERTEX_FORMAT_SSHORT1_INT,
- VERTEX_FORMAT_SSHORT2_INT,
- VERTEX_FORMAT_SSHORT3_INT,
- VERTEX_FORMAT_SSHORT4_INT,
- VERTEX_FORMAT_USHORT1_INT,
- VERTEX_FORMAT_USHORT2_INT,
- VERTEX_FORMAT_USHORT3_INT,
- VERTEX_FORMAT_USHORT4_INT,
- VERTEX_FORMAT_SINT1_INT,
- VERTEX_FORMAT_SINT2_INT,
- VERTEX_FORMAT_SINT3_INT,
- VERTEX_FORMAT_SINT4_INT,
- VERTEX_FORMAT_UINT1_INT,
- VERTEX_FORMAT_UINT2_INT,
- VERTEX_FORMAT_UINT3_INT,
- VERTEX_FORMAT_UINT4_INT,
- VERTEX_FORMAT_FIXED1,
- VERTEX_FORMAT_FIXED2,
- VERTEX_FORMAT_FIXED3,
- VERTEX_FORMAT_FIXED4,
- VERTEX_FORMAT_HALF1,
- VERTEX_FORMAT_HALF2,
- VERTEX_FORMAT_HALF3,
- VERTEX_FORMAT_HALF4,
- VERTEX_FORMAT_FLOAT1,
- VERTEX_FORMAT_FLOAT2,
- VERTEX_FORMAT_FLOAT3,
- VERTEX_FORMAT_FLOAT4,
- VERTEX_FORMAT_SINT210,
- VERTEX_FORMAT_UINT210,
- VERTEX_FORMAT_SINT210_NORM,
- VERTEX_FORMAT_UINT210_NORM,
- VERTEX_FORMAT_SINT210_INT,
- VERTEX_FORMAT_UINT210_INT,
-};
-
-typedef std::vector<VertexFormatType> InputLayout;
-
-struct VertexFormat : private angle::NonCopyable
-{
- VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
-
- GLenum type;
- GLboolean normalized;
- GLuint components;
- bool pureInteger;
-};
-
-VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib);
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType);
-const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType);
-size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType);
-
-// Check if an internal format is ever valid in ES3. Makes no checks about support for a specific
-// context.
-bool ValidES3InternalFormat(GLenum internalFormat);
-
-// Implemented in format_map_autogen.cpp
-bool ValidES3Format(GLenum format);
-bool ValidES3Type(GLenum type);
-bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
-
-// Implemented in es3_copy_conversion_table_autogen.cpp
-bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
-
-} // namespace gl
-
-#endif // LIBANGLE_FORMATUTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/histogram_macros.h b/src/3rdparty/angle/src/libANGLE/histogram_macros.h
deleted file mode 100644
index fb428b46d2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/histogram_macros.h
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// histogram_macros.h:
-// Helpers for making histograms, to keep consistency with Chromium's
-// histogram_macros.h.
-
-#ifndef LIBANGLE_HISTOGRAM_MACROS_H_
-#define LIBANGLE_HISTOGRAM_MACROS_H_
-
-#include <platform/Platform.h>
-
-#define ANGLE_HISTOGRAM_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
- name, sample, 1, 10000, 50)
-
-#define ANGLE_HISTOGRAM_MEDIUM_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
- name, sample, 10, 180000, 50)
-
-// Use this macro when times can routinely be much longer than 10 seconds.
-#define ANGLE_HISTOGRAM_LONG_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
- name, sample, 1, 3600000, 50)
-
-// Use this macro when times can routinely be much longer than 10 seconds and
-// you want 100 buckets.
-#define ANGLE_HISTOGRAM_LONG_TIMES_100(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
- name, sample, 1, 3600000, 100)
-
-// For folks that need real specific times, use this to select a precise range
-// of times you want plotted, and the number of buckets you want used.
-#define ANGLE_HISTOGRAM_CUSTOM_TIMES(name, sample, min, max, bucket_count) \
- ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count)
-
-#define ANGLE_HISTOGRAM_COUNTS(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
- name, sample, 1, 1000000, 50)
-
-#define ANGLE_HISTOGRAM_COUNTS_100(name, sample) \
- ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, 1, 100, 50)
-
-#define ANGLE_HISTOGRAM_COUNTS_10000(name, sample) \
- ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, 1, 10000, 50)
-
-#define ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count) \
- ANGLEPlatformCurrent()->histogramCustomCounts(ANGLEPlatformCurrent(), name, sample, min, max, \
- bucket_count)
-
-#define ANGLE_HISTOGRAM_PERCENTAGE(name, under_one_hundred) \
- ANGLE_HISTOGRAM_ENUMERATION(name, under_one_hundred, 101)
-
-#define ANGLE_HISTOGRAM_BOOLEAN(name, sample) \
- ANGLEPlatformCurrent()->histogramBoolean(ANGLEPlatformCurrent(), name, sample)
-
-#define ANGLE_HISTOGRAM_ENUMERATION(name, sample, boundary_value) \
- ANGLEPlatformCurrent()->histogramEnumeration(ANGLEPlatformCurrent(), name, sample, \
- boundary_value)
-
-#define ANGLE_HISTOGRAM_MEMORY_KB(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
- name, sample, 1000, 500000, 50)
-
-#define ANGLE_HISTOGRAM_MEMORY_MB(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
- name, sample, 1, 1000, 50)
-
-#define ANGLE_HISTOGRAM_SPARSE_SLOWLY(name, sample) \
- ANGLEPlatformCurrent()->histogramSparse(ANGLEPlatformCurrent(), name, sample)
-
-// Scoped class which logs its time on this earth as a UMA statistic. This is
-// recommended for when you want a histogram which measures the time it takes
-// for a method to execute. This measures up to 10 seconds.
-#define SCOPED_ANGLE_HISTOGRAM_TIMER(name) \
- SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, false, __COUNTER__)
-
-// Similar scoped histogram timer, but this uses ANGLE_HISTOGRAM_LONG_TIMES_100,
-// which measures up to an hour, and uses 100 buckets. This is more expensive
-// to store, so only use if this often takes >10 seconds.
-#define SCOPED_ANGLE_HISTOGRAM_LONG_TIMER(name) \
- SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, true, __COUNTER__)
-
-// This nested macro is necessary to expand __COUNTER__ to an actual value.
-#define SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, is_long, key) \
- SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key)
-
-#define SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key) \
- class ScopedHistogramTimer##key \
- { \
- public: \
- ScopedHistogramTimer##key() \
- : constructed_(ANGLEPlatformCurrent()->currentTime(ANGLEPlatformCurrent())) \
- { \
- } \
- ~ScopedHistogramTimer##key() \
- { \
- if (constructed_ == 0) \
- return; \
- auto *platform = ANGLEPlatformCurrent(); \
- double elapsed = platform->currentTime(platform) - constructed_; \
- int elapsedMS = static_cast<int>(elapsed * 1000.0); \
- if (is_long) \
- { \
- ANGLE_HISTOGRAM_LONG_TIMES_100(name, elapsedMS); \
- } \
- else \
- { \
- ANGLE_HISTOGRAM_TIMES(name, elapsedMS); \
- } \
- } \
- \
- private: \
- double constructed_; \
- } scoped_histogram_timer_##key
-
-#endif // LIBANGLE_HISTOGRAM_MACROS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json b/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json
deleted file mode 100644
index 7e77de2f36..0000000000
--- a/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json
+++ /dev/null
@@ -1,35 +0,0 @@
-{
- "BufferBinding":
- {
- "Array": "GL_ARRAY_BUFFER",
- "AtomicCounter": "GL_ATOMIC_COUNTER_BUFFER",
- "CopyRead": "GL_COPY_READ_BUFFER",
- "CopyWrite": "GL_COPY_WRITE_BUFFER",
- "DispatchIndirect": "GL_DISPATCH_INDIRECT_BUFFER",
- "DrawIndirect": "GL_DRAW_INDIRECT_BUFFER",
- "ElementArray": "GL_ELEMENT_ARRAY_BUFFER",
- "PixelPack": "GL_PIXEL_PACK_BUFFER",
- "PixelUnpack": "GL_PIXEL_UNPACK_BUFFER",
- "ShaderStorage": "GL_SHADER_STORAGE_BUFFER",
- "TransformFeedback": "GL_TRANSFORM_FEEDBACK_BUFFER",
- "Uniform": "GL_UNIFORM_BUFFER"
- },
- "BufferUsage":
- {
- "DynamicCopy": "GL_DYNAMIC_COPY",
- "DynamicDraw": "GL_DYNAMIC_DRAW",
- "DynamicRead": "GL_DYNAMIC_READ",
- "StaticCopy": "GL_STATIC_COPY",
- "StaticDraw": "GL_STATIC_DRAW",
- "StaticRead": "GL_STATIC_READ",
- "StreamCopy": "GL_STREAM_COPY",
- "StreamDraw": "GL_STREAM_DRAW",
- "StreamRead": "GL_STREAM_READ"
- },
- "CullFaceMode":
- {
- "Back": "GL_BACK",
- "Front": "GL_FRONT",
- "FrontAndBack": "GL_FRONT_AND_BACK"
- }
-}
diff --git a/src/3rdparty/angle/src/libANGLE/params.cpp b/src/3rdparty/angle/src/libANGLE/params.cpp
deleted file mode 100644
index a89d87e0a9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/params.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// params:
-// Parameter wrapper structs for OpenGL ES. These helpers cache re-used values
-// in entry point routines.
-
-#include "libANGLE/params.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/VertexArray.h"
-
-namespace gl
-{
-
-// static
-constexpr ParamTypeInfo ParamsBase::TypeInfo;
-constexpr ParamTypeInfo HasIndexRange::TypeInfo;
-
-HasIndexRange::HasIndexRange()
- : ParamsBase(nullptr), mContext(nullptr), mCount(0), mType(GL_NONE), mIndices(nullptr)
-{
-}
-
-HasIndexRange::HasIndexRange(Context *context, GLsizei count, GLenum type, const void *indices)
- : ParamsBase(context), mContext(context), mCount(count), mType(type), mIndices(indices)
-{
-}
-
-const Optional<IndexRange> &HasIndexRange::getIndexRange() const
-{
- if (mIndexRange.valid() || !mContext)
- {
- return mIndexRange;
- }
-
- const State &state = mContext->getGLState();
-
- const gl::VertexArray *vao = state.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- if (elementArrayBuffer)
- {
- uintptr_t offset = reinterpret_cast<uintptr_t>(mIndices);
- IndexRange indexRange;
- Error error =
- elementArrayBuffer->getIndexRange(mContext, mType, static_cast<size_t>(offset), mCount,
- state.isPrimitiveRestartEnabled(), &indexRange);
- if (error.isError())
- {
- mContext->handleError(error);
- return mIndexRange;
- }
-
- mIndexRange = indexRange;
- }
- else
- {
- mIndexRange = ComputeIndexRange(mType, mIndices, mCount, state.isPrimitiveRestartEnabled());
- }
-
- return mIndexRange;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/params.h b/src/3rdparty/angle/src/libANGLE/params.h
deleted file mode 100644
index 27dba640ff..0000000000
--- a/src/3rdparty/angle/src/libANGLE/params.h
+++ /dev/null
@@ -1,228 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// params:
-// Parameter wrapper structs for OpenGL ES. These helpers cache re-used values
-// in entry point routines.
-
-#ifndef LIBANGLE_PARAMS_H_
-#define LIBANGLE_PARAMS_H_
-
-#include "angle_gl.h"
-#include "common/Optional.h"
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "libANGLE/entry_points_enum_autogen.h"
-
-namespace gl
-{
-class Context;
-
-template <EntryPoint EP>
-struct EntryPointParam;
-
-template <EntryPoint EP>
-using EntryPointParamType = typename EntryPointParam<EP>::Type;
-
-class ParamTypeInfo
-{
- public:
- constexpr ParamTypeInfo(const char *selfClass, const ParamTypeInfo *parentType)
- : mSelfClass(selfClass), mParentTypeInfo(parentType)
- {
- }
-
- constexpr bool hasDynamicType(const ParamTypeInfo &typeInfo) const
- {
- return mSelfClass == typeInfo.mSelfClass ||
- (mParentTypeInfo && mParentTypeInfo->hasDynamicType(typeInfo));
- }
-
- constexpr bool isValid() const { return mSelfClass != nullptr; }
-
- private:
- const char *mSelfClass;
- const ParamTypeInfo *mParentTypeInfo;
-};
-
-#define ANGLE_PARAM_TYPE_INFO(NAME, BASENAME) \
- static constexpr ParamTypeInfo TypeInfo = {#NAME, &BASENAME::TypeInfo}
-
-class ParamsBase : angle::NonCopyable
-{
- public:
- ParamsBase(Context *context, ...){};
-
- template <EntryPoint EP, typename... ArgsT>
- static void Factory(EntryPointParamType<EP> *objBuffer, ArgsT... args);
-
- static constexpr ParamTypeInfo TypeInfo = {nullptr, nullptr};
-};
-
-// static
-template <EntryPoint EP, typename... ArgsT>
-ANGLE_INLINE void ParamsBase::Factory(EntryPointParamType<EP> *objBuffer, ArgsT... args)
-{
- new (objBuffer) EntryPointParamType<EP>(args...);
-}
-
-class HasIndexRange : public ParamsBase
-{
- public:
- // Dummy placeholder that can't generate an index range.
- HasIndexRange();
- HasIndexRange(Context *context, GLsizei count, GLenum type, const void *indices);
-
- template <EntryPoint EP, typename... ArgsT>
- static void Factory(HasIndexRange *objBuffer, ArgsT... args);
-
- const Optional<IndexRange> &getIndexRange() const;
-
- ANGLE_PARAM_TYPE_INFO(HasIndexRange, ParamsBase);
-
- private:
- Context *mContext;
- GLsizei mCount;
- GLenum mType;
- const GLvoid *mIndices;
- mutable Optional<IndexRange> mIndexRange;
-};
-
-// Entry point funcs essentially re-map different entry point parameter arrays into
-// the format the parameter type class expects. For example, for HasIndexRange, for the
-// various indexed draw calls, they drop parameters that aren't useful and re-arrange
-// the rest.
-#define ANGLE_ENTRY_POINT_FUNC(NAME, CLASS, ...) \
- \
-template<> struct EntryPointParam<EntryPoint::NAME> \
- { \
- using Type = CLASS; \
- }; \
- \
-template<> inline void CLASS::Factory<EntryPoint::NAME>(__VA_ARGS__)
-
-ANGLE_ENTRY_POINT_FUNC(DrawElements,
- HasIndexRange,
- HasIndexRange *objBuffer,
- Context *context,
- GLenum /*mode*/,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return ParamsBase::Factory<EntryPoint::DrawElements>(objBuffer, context, count, type, indices);
-}
-
-ANGLE_ENTRY_POINT_FUNC(DrawElementsInstanced,
- HasIndexRange,
- HasIndexRange *objBuffer,
- Context *context,
- GLenum /*mode*/,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei /*instanceCount*/)
-{
- return ParamsBase::Factory<EntryPoint::DrawElementsInstanced>(objBuffer, context, count, type,
- indices);
-}
-
-ANGLE_ENTRY_POINT_FUNC(DrawElementsInstancedANGLE,
- HasIndexRange,
- HasIndexRange *objBuffer,
- Context *context,
- GLenum /*mode*/,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei /*instanceCount*/)
-{
- return ParamsBase::Factory<EntryPoint::DrawElementsInstancedANGLE>(objBuffer, context, count,
- type, indices);
-}
-
-ANGLE_ENTRY_POINT_FUNC(DrawRangeElements,
- HasIndexRange,
- HasIndexRange *objBuffer,
- Context *context,
- GLenum /*mode*/,
- GLuint /*start*/,
- GLuint /*end*/,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return ParamsBase::Factory<EntryPoint::DrawRangeElements>(objBuffer, context, count, type,
- indices);
-}
-
-#undef ANGLE_ENTRY_POINT_FUNC
-
-template <EntryPoint EP>
-struct EntryPointParam
-{
- using Type = ParamsBase;
-};
-
-// A template struct for determining the default value to return for each entry point.
-template <EntryPoint EP, typename ReturnType>
-struct DefaultReturnValue;
-
-// Default return values for each basic return type.
-template <EntryPoint EP>
-struct DefaultReturnValue<EP, GLint>
-{
- static constexpr GLint kValue = -1;
-};
-
-// This doubles as the GLenum return value.
-template <EntryPoint EP>
-struct DefaultReturnValue<EP, GLuint>
-{
- static constexpr GLuint kValue = 0;
-};
-
-template <EntryPoint EP>
-struct DefaultReturnValue<EP, GLboolean>
-{
- static constexpr GLboolean kValue = GL_FALSE;
-};
-
-// Catch-all rules for pointer types.
-template <EntryPoint EP, typename PointerType>
-struct DefaultReturnValue<EP, const PointerType *>
-{
- static constexpr const PointerType *kValue = nullptr;
-};
-
-template <EntryPoint EP, typename PointerType>
-struct DefaultReturnValue<EP, PointerType *>
-{
- static constexpr PointerType *kValue = nullptr;
-};
-
-// Overloaded to return invalid index
-template <>
-struct DefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>
-{
- static constexpr GLuint kValue = GL_INVALID_INDEX;
-};
-
-// Specialized enum error value.
-template <>
-struct DefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>
-{
- static constexpr GLenum kValue = GL_WAIT_FAILED;
-};
-
-template <EntryPoint EP, typename ReturnType>
-constexpr ANGLE_INLINE ReturnType GetDefaultReturnValue()
-{
- return DefaultReturnValue<EP, ReturnType>::kValue;
-}
-
-} // namespace gl
-
-#endif // LIBANGLE_PARAMS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
deleted file mode 100644
index 78d219365e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
+++ /dev/null
@@ -1,283 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// queryconversions.cpp: Implementation of state query cast conversions
-
-#include "libANGLE/queryconversions.h"
-
-#include <vector>
-
-#include "libANGLE/Context.h"
-#include "common/utilities.h"
-
-namespace gl
-{
-
-namespace
-{
-
-GLint64 ExpandFloatToInteger(GLfloat value)
-{
- return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
-}
-
-template <typename QueryT, typename NativeT>
-QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
-{
- GLenum nativeType = GLTypeToGLenum<NativeT>::value;
-
- if (nativeType == GL_FLOAT)
- {
- // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
- if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
- {
- return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
- }
- else
- {
- return clampCast<QueryT>(std::round(value));
- }
- }
-
- return clampCast<QueryT>(value);
-}
-
-template <typename NativeT, typename QueryT>
-NativeT CastQueryValueToInt(GLenum pname, QueryT value)
-{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
-
- if (queryType == GL_FLOAT)
- {
- return static_cast<NativeT>(std::round(value));
- }
-
- return static_cast<NativeT>(value);
-}
-
-} // anonymous namespace
-
-// ES 3.10 Section 2.2.2
-// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the
-// mask value is treated as a signed integer, so that mask values with the high bit set will not be
-// clamped when returned as signed integers.
-GLint CastMaskValue(const Context *context, GLuint value)
-{
- return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value)
- : clampCast<GLint>(value));
-}
-
-template <typename QueryT, typename InternalT>
-QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
-{
- return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
-}
-
-template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
-template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
-template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
-template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
-template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
-template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
-template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
-
-template <typename QueryT, typename NativeT>
-QueryT CastFromStateValue(GLenum pname, NativeT value)
-{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
-
- switch (queryType)
- {
- case GL_INT:
- case GL_INT_64_ANGLEX:
- case GL_UNSIGNED_INT:
- case GL_UINT_64_ANGLEX:
- return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
- case GL_FLOAT:
- return static_cast<QueryT>(value);
- case GL_BOOL:
- return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
-template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
-template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
-template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
-template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
-template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
-template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
-template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
-template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
-template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
-template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
-template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
-template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
-template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
-
-template <typename NativeT, typename QueryT>
-NativeT CastQueryValueTo(GLenum pname, QueryT value)
-{
- GLenum nativeType = GLTypeToGLenum<NativeT>::value;
-
- switch (nativeType)
- {
- case GL_INT:
- case GL_INT_64_ANGLEX:
- case GL_UNSIGNED_INT:
- case GL_UINT_64_ANGLEX:
- return CastQueryValueToInt<NativeT, QueryT>(pname, value);
- case GL_FLOAT:
- return static_cast<NativeT>(value);
- case GL_BOOL:
- return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
-template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
-template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
-template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
-template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
-template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
-template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
-
-template <typename QueryT>
-void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
- unsigned int numParams, QueryT *outParams)
-{
- if (nativeType == GL_INT)
- {
- std::vector<GLint> intParams(numParams, 0);
- context->getIntegervImpl(pname, intParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
- }
- }
- else if (nativeType == GL_BOOL)
- {
- std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleanvImpl(pname, boolParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
- }
- }
- else if (nativeType == GL_FLOAT)
- {
- std::vector<GLfloat> floatParams(numParams, 0.0f);
- context->getFloatvImpl(pname, floatParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
- }
- }
- else if (nativeType == GL_INT_64_ANGLEX)
- {
- std::vector<GLint64> int64Params(numParams, 0);
- context->getInteger64v(pname, int64Params.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
- }
- }
- else UNREACHABLE();
-}
-
-// Explicit template instantiation (how we export template functions in different files)
-// The calls below will make CastStateValues successfully link with the GL state query types
-// The GL state query API types are: bool, int, uint, float, int64, uint64
-
-template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
-template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
-template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
-template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
-template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
-
-template <typename QueryT>
-void CastIndexedStateValues(Context *context,
- GLenum nativeType,
- GLenum pname,
- GLuint index,
- unsigned int numParams,
- QueryT *outParams)
-{
- if (nativeType == GL_INT)
- {
- std::vector<GLint> intParams(numParams, 0);
- context->getIntegeri_v(pname, index, intParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
- }
- }
- else if (nativeType == GL_BOOL)
- {
- std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleani_v(pname, index, boolParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] =
- (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
- }
- }
- else if (nativeType == GL_INT_64_ANGLEX)
- {
- std::vector<GLint64> int64Params(numParams, 0);
- context->getInteger64i_v(pname, index, int64Params.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
- }
- }
- else
- UNREACHABLE();
-}
-
-template void CastIndexedStateValues<GLboolean>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLboolean *);
-template void CastIndexedStateValues<GLint>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLint *);
-template void CastIndexedStateValues<GLuint>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLuint *);
-template void CastIndexedStateValues<GLfloat>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLfloat *);
-template void CastIndexedStateValues<GLint64>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLint64 *);
-}
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.h b/src/3rdparty/angle/src/libANGLE/queryconversions.h
deleted file mode 100644
index 805f36cf02..0000000000
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.h
+++ /dev/null
@@ -1,117 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// queryconversions.h: Declaration of state query cast conversions
-
-#ifndef LIBANGLE_QUERY_CONVERSIONS_H_
-#define LIBANGLE_QUERY_CONVERSIONS_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-
-namespace gl
-{
-class Context;
-
-// Helper class for converting a GL type to a GLenum:
-// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
-// We restrict our use to CastFromStateValue and CastQueryValueTo, where it eliminates
-// duplicate parameters.
-
-template <typename GLType>
-struct GLTypeToGLenum
-{
- // static constexpr GLenum value;
-};
-
-template <>
-struct GLTypeToGLenum<GLint>
-{
- static constexpr GLenum value = GL_INT;
-};
-template <>
-struct GLTypeToGLenum<GLuint>
-{
- static constexpr GLenum value = GL_UNSIGNED_INT;
-};
-template <>
-struct GLTypeToGLenum<GLboolean>
-{
- static constexpr GLenum value = GL_BOOL;
-};
-template <>
-struct GLTypeToGLenum<GLint64>
-{
- static constexpr GLenum value = GL_INT_64_ANGLEX;
-};
-template <>
-struct GLTypeToGLenum<GLuint64>
-{
- static constexpr GLenum value = GL_UINT_64_ANGLEX;
-};
-template <>
-struct GLTypeToGLenum<GLfloat>
-{
- static constexpr GLenum value = GL_FLOAT;
-};
-
-GLint CastMaskValue(const Context *context, GLuint value);
-
-template <typename QueryT, typename InternalT>
-QueryT CastFromGLintStateValue(GLenum pname, InternalT value);
-
-template <typename QueryT, typename NativeT>
-QueryT CastFromStateValue(GLenum pname, NativeT value);
-
-template <typename NativeT, typename QueryT>
-NativeT CastQueryValueTo(GLenum pname, QueryT value);
-
-template <typename ParamType>
-GLenum ConvertToGLenum(GLenum pname, ParamType param)
-{
- return static_cast<GLenum>(CastQueryValueTo<GLuint>(pname, param));
-}
-
-template <typename ParamType>
-GLenum ConvertToGLenum(ParamType param)
-{
- return ConvertToGLenum(GL_NONE, param);
-}
-
-template <typename ParamType>
-GLenum ConvertToGLint(ParamType param)
-{
- return CastQueryValueTo<GLint>(GL_NONE, param);
-}
-
-template <typename ParamType>
-bool ConvertToBool(ParamType param)
-{
- return param != GL_FALSE;
-}
-
-template <typename ParamType>
-GLboolean ConvertToGLBoolean(ParamType param)
-{
- return param ? GL_TRUE : GL_FALSE;
-}
-
-// The GL state query API types are: bool, int, uint, float, int64, uint64
-template <typename QueryT>
-void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
- unsigned int numParams, QueryT *outParams);
-
-// The GL state query API types are: bool, int, uint, float, int64, uint64
-template <typename QueryT>
-void CastIndexedStateValues(Context *context,
- GLenum nativeType,
- GLenum pname,
- GLuint index,
- unsigned int numParams,
- QueryT *outParams);
-}
-
-#endif // LIBANGLE_QUERY_CONVERSIONS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.cpp b/src/3rdparty/angle/src/libANGLE/queryutils.cpp
deleted file mode 100644
index 16a989c688..0000000000
--- a/src/3rdparty/angle/src/libANGLE/queryutils.cpp
+++ /dev/null
@@ -1,1916 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// queryutils.cpp: Utilities for querying values from GL objects
-
-#include "libANGLE/queryutils.h"
-
-#include "common/utilities.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Sampler.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/queryconversions.h"
-
-namespace gl
-{
-
-namespace
-{
-
-template <typename ParamType>
-void QueryTexLevelParameterBase(const Texture *texture,
- GLenum target,
- GLint level,
- GLenum pname,
- ParamType *params)
-{
- ASSERT(texture != nullptr);
- const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
-
- switch (pname)
- {
- case GL_TEXTURE_RED_TYPE:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->redBits ? info->componentType : GL_NONE);
- break;
- case GL_TEXTURE_GREEN_TYPE:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->greenBits ? info->componentType : GL_NONE);
- break;
- case GL_TEXTURE_BLUE_TYPE:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->blueBits ? info->componentType : GL_NONE);
- break;
- case GL_TEXTURE_ALPHA_TYPE:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->alphaBits ? info->componentType : GL_NONE);
- break;
- case GL_TEXTURE_DEPTH_TYPE:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->depthBits ? info->componentType : GL_NONE);
- break;
- case GL_TEXTURE_RED_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
- break;
- case GL_TEXTURE_GREEN_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
- break;
- case GL_TEXTURE_BLUE_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
- break;
- case GL_TEXTURE_ALPHA_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
- break;
- case GL_TEXTURE_DEPTH_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
- break;
- case GL_TEXTURE_STENCIL_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
- break;
- case GL_TEXTURE_SHARED_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
- break;
- case GL_TEXTURE_INTERNAL_FORMAT:
- *params = CastFromGLintStateValue<ParamType>(
- pname, info->internalFormat ? info->internalFormat : GL_RGBA);
- break;
- case GL_TEXTURE_WIDTH:
- *params = CastFromGLintStateValue<ParamType>(
- pname, static_cast<uint32_t>(texture->getWidth(target, level)));
- break;
- case GL_TEXTURE_HEIGHT:
- *params = CastFromGLintStateValue<ParamType>(
- pname, static_cast<uint32_t>(texture->getHeight(target, level)));
- break;
- case GL_TEXTURE_DEPTH:
- *params = CastFromGLintStateValue<ParamType>(
- pname, static_cast<uint32_t>(texture->getDepth(target, level)));
- break;
- case GL_TEXTURE_SAMPLES:
- *params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
- break;
- case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
- *params = CastFromStateValue<ParamType>(
- pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
- break;
- case GL_TEXTURE_COMPRESSED:
- *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename ParamType>
-void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
-{
- ASSERT(texture != nullptr);
-
- switch (pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
- break;
- case GL_TEXTURE_WRAP_S:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
- break;
- case GL_TEXTURE_WRAP_T:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
- break;
- case GL_TEXTURE_WRAP_R:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
- break;
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = CastFromStateValue<ParamType>(pname, texture->getMaxAnisotropy());
- break;
- case GL_TEXTURE_SWIZZLE_R:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
- break;
- case GL_TEXTURE_SWIZZLE_G:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
- break;
- case GL_TEXTURE_SWIZZLE_B:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
- break;
- case GL_TEXTURE_SWIZZLE_A:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
- break;
- case GL_TEXTURE_BASE_LEVEL:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
- break;
- case GL_TEXTURE_MAX_LEVEL:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
- break;
- case GL_TEXTURE_MIN_LOD:
- *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().minLod);
- break;
- case GL_TEXTURE_MAX_LOD:
- *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().maxLod);
- break;
- case GL_TEXTURE_COMPARE_MODE:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
- break;
- case GL_TEXTURE_SRGB_DECODE_EXT:
- *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename ParamType>
-void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
-{
- ASSERT(texture != nullptr);
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- texture->setWrapS(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_WRAP_T:
- texture->setWrapT(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_WRAP_R:
- texture->setWrapR(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MIN_FILTER:
- texture->setMinFilter(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MAG_FILTER:
- texture->setMagFilter(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- texture->setUsage(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- texture->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_TEXTURE_COMPARE_MODE:
- texture->setCompareMode(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- texture->setCompareFunc(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_SWIZZLE_R:
- texture->setSwizzleRed(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_SWIZZLE_G:
- texture->setSwizzleGreen(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_SWIZZLE_B:
- texture->setSwizzleBlue(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_SWIZZLE_A:
- texture->setSwizzleAlpha(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_BASE_LEVEL:
- {
- context->handleError(texture->setBaseLevel(
- context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
- break;
- }
- case GL_TEXTURE_MAX_LEVEL:
- texture->setMaxLevel(clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
- break;
- case GL_TEXTURE_MIN_LOD:
- texture->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_TEXTURE_MAX_LOD:
- texture->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_DEPTH_STENCIL_TEXTURE_MODE:
- texture->setDepthStencilTextureMode(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_SRGB_DECODE_EXT:
- texture->setSRGBDecode(ConvertToGLenum(pname, params[0]));
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename ParamType>
-void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
-{
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
- break;
- case GL_TEXTURE_MAG_FILTER:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
- break;
- case GL_TEXTURE_WRAP_S:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
- break;
- case GL_TEXTURE_WRAP_T:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
- break;
- case GL_TEXTURE_WRAP_R:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
- break;
- case GL_TEXTURE_MIN_LOD:
- *params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
- break;
- case GL_TEXTURE_MAX_LOD:
- *params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
- break;
- case GL_TEXTURE_COMPARE_MODE:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
- break;
- case GL_TEXTURE_SRGB_DECODE_EXT:
- *params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename ParamType>
-void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
-{
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- sampler->setWrapS(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_WRAP_T:
- sampler->setWrapT(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_WRAP_R:
- sampler->setWrapR(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MIN_FILTER:
- sampler->setMinFilter(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MAG_FILTER:
- sampler->setMagFilter(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- sampler->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_TEXTURE_COMPARE_MODE:
- sampler->setCompareMode(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- sampler->setCompareFunc(ConvertToGLenum(pname, params[0]));
- break;
- case GL_TEXTURE_MIN_LOD:
- sampler->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_TEXTURE_MAX_LOD:
- sampler->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
- break;
- case GL_TEXTURE_SRGB_DECODE_EXT:
- sampler->setSRGBDecode(ConvertToGLenum(pname, params[0]));
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
-void QueryVertexAttribBase(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const CurrentDataType (&currentValueData)[CurrentValueCount],
- GLenum pname,
- ParamType *params)
-{
- switch (pname)
- {
- case GL_CURRENT_VERTEX_ATTRIB:
- for (size_t i = 0; i < CurrentValueCount; ++i)
- {
- params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.size);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.type);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.normalized));
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id());
- break;
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- *params = CastFromGLintStateValue<ParamType>(pname, binding.getDivisor());
- break;
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.pureInteger);
- break;
- case GL_VERTEX_ATTRIB_BINDING:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
- break;
- case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
- *params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename ParamType>
-void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
-{
- ASSERT(buffer != nullptr);
-
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
- break;
- case GL_BUFFER_SIZE:
- *params = CastFromStateValue<ParamType>(pname, buffer->getSize());
- break;
- case GL_BUFFER_ACCESS_FLAGS:
- *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
- break;
- case GL_BUFFER_ACCESS_OES:
- *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
- break;
- case GL_BUFFER_MAPPED:
- *params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
- break;
- case GL_BUFFER_MAP_OFFSET:
- *params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
- break;
- case GL_BUFFER_MAP_LENGTH:
- *params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
-{
- switch (prop)
- {
- case GL_TYPE:
- return clampCast<GLint>(var.type);
-
- case GL_ARRAY_SIZE:
- // Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
- // see GLES 3.1 spec section 7.3.1.1 page 77.
- return clampCast<GLint>(var.getBasicTypeElementCount());
-
- case GL_NAME_LENGTH:
- // ES31 spec p84: This counts the terminating null char.
- return clampCast<GLint>(var.name.size() + 1u);
-
- default:
- UNREACHABLE();
- return GL_INVALID_VALUE;
- }
-}
-
-GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
-{
- const auto &attribute = program->getInputResource(index);
- switch (prop)
- {
- case GL_TYPE:
- case GL_ARRAY_SIZE:
- case GL_NAME_LENGTH:
- return GetCommonVariableProperty(attribute, prop);
-
- case GL_LOCATION:
- return program->getAttributeLocation(attribute.name);
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- return 1;
-
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- return 0;
-
- default:
- UNREACHABLE();
- return GL_INVALID_VALUE;
- }
-}
-
-GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
-{
- const auto &outputVariable = program->getOutputResource(index);
- switch (prop)
- {
- case GL_TYPE:
- case GL_ARRAY_SIZE:
- case GL_NAME_LENGTH:
- return GetCommonVariableProperty(outputVariable, prop);
-
- case GL_LOCATION:
- return program->getFragDataLocation(outputVariable.name);
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- return 0;
-
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- return 1;
-
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- return 0;
-
- default:
- UNREACHABLE();
- return GL_INVALID_VALUE;
- }
-}
-
-GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
-{
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- return clampCast<GLint>(program->getAttributes().size());
-
- case GL_PROGRAM_OUTPUT:
- return clampCast<GLint>(program->getState().getOutputVariables().size());
-
- case GL_UNIFORM:
- return clampCast<GLint>(program->getState().getUniforms().size());
-
- case GL_UNIFORM_BLOCK:
- return clampCast<GLint>(program->getState().getUniformBlocks().size());
-
- case GL_ATOMIC_COUNTER_BUFFER:
- return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
-
- case GL_BUFFER_VARIABLE:
- return clampCast<GLint>(program->getState().getBufferVariables().size());
-
- case GL_SHADER_STORAGE_BLOCK:
- return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
-
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-template <typename T, typename M>
-GLint FindMaxSize(const std::vector<T> &resources, M member)
-{
- GLint max = 0;
- for (const T &resource : resources)
- {
- max = std::max(max, clampCast<GLint>((resource.*member).size()));
- }
- return max;
-}
-
-GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
-{
- GLint maxNameLength = 0;
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- maxNameLength = FindMaxSize(program->getAttributes(), &sh::Attribute::name);
- break;
-
- case GL_PROGRAM_OUTPUT:
- maxNameLength =
- FindMaxSize(program->getState().getOutputVariables(), &sh::OutputVariable::name);
- break;
-
- case GL_UNIFORM:
- maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
- break;
-
- case GL_UNIFORM_BLOCK:
- maxNameLength =
- FindMaxSize(program->getState().getUniformBlocks(), &InterfaceBlock::name);
- break;
-
- case GL_BUFFER_VARIABLE:
- maxNameLength =
- FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
- break;
-
- case GL_SHADER_STORAGE_BLOCK:
- maxNameLength =
- FindMaxSize(program->getState().getShaderStorageBlocks(), &InterfaceBlock::name);
- break;
-
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
- // This length includes an extra character for the null terminator.
- return (maxNameLength == 0 ? 0 : maxNameLength + 1);
-}
-
-GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
-{
- switch (programInterface)
- {
- case GL_UNIFORM_BLOCK:
- return FindMaxSize(program->getState().getUniformBlocks(),
- &InterfaceBlock::memberIndexes);
- case GL_ATOMIC_COUNTER_BUFFER:
- return FindMaxSize(program->getState().getAtomicCounterBuffers(),
- &AtomicCounterBuffer::memberIndexes);
-
- case GL_SHADER_STORAGE_BLOCK:
- return FindMaxSize(program->getState().getShaderStorageBlocks(),
- &InterfaceBlock::memberIndexes);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-GLenum GetUniformPropertyEnum(GLenum prop)
-{
- switch (prop)
- {
- case GL_UNIFORM_TYPE:
- return GL_TYPE;
- case GL_UNIFORM_SIZE:
- return GL_ARRAY_SIZE;
- case GL_UNIFORM_NAME_LENGTH:
- return GL_NAME_LENGTH;
- case GL_UNIFORM_BLOCK_INDEX:
- return GL_BLOCK_INDEX;
- case GL_UNIFORM_OFFSET:
- return GL_OFFSET;
- case GL_UNIFORM_ARRAY_STRIDE:
- return GL_ARRAY_STRIDE;
- case GL_UNIFORM_MATRIX_STRIDE:
- return GL_MATRIX_STRIDE;
- case GL_UNIFORM_IS_ROW_MAJOR:
- return GL_IS_ROW_MAJOR;
-
- default:
- return prop;
- }
-}
-
-GLenum GetUniformBlockPropertyEnum(GLenum prop)
-{
- switch (prop)
- {
- case GL_UNIFORM_BLOCK_BINDING:
- return GL_BUFFER_BINDING;
-
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- return GL_BUFFER_DATA_SIZE;
-
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- return GL_NAME_LENGTH;
-
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- return GL_NUM_ACTIVE_VARIABLES;
-
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- return GL_ACTIVE_VARIABLES;
-
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- return GL_REFERENCED_BY_VERTEX_SHADER;
-
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- return GL_REFERENCED_BY_FRAGMENT_SHADER;
-
- default:
- return prop;
- }
-}
-
-void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
- GLenum pname,
- GLint *params,
- GLsizei bufSize,
- GLsizei *outputPosition)
-
-{
- switch (pname)
- {
- case GL_BUFFER_BINDING:
- params[(*outputPosition)++] = buffer.binding;
- break;
- case GL_BUFFER_DATA_SIZE:
- params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
- break;
- case GL_NUM_ACTIVE_VARIABLES:
- params[(*outputPosition)++] = buffer.numActiveVariables();
- break;
- case GL_ACTIVE_VARIABLES:
- for (size_t memberIndex = 0;
- memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
- ++memberIndex)
- {
- params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
- }
- break;
- case GL_REFERENCED_BY_VERTEX_SHADER:
- params[(*outputPosition)++] = static_cast<GLint>(buffer.vertexStaticUse);
- break;
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- params[(*outputPosition)++] = static_cast<GLint>(buffer.fragmentStaticUse);
- break;
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- params[(*outputPosition)++] = static_cast<GLint>(buffer.computeStaticUse);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
- GLenum pname,
- GLint *params,
- GLsizei bufSize,
- GLsizei *outputPosition)
-{
- if (pname == GL_NAME_LENGTH)
- {
- params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
- return;
- }
- GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
-}
-
-void GetUniformBlockResourceProperty(const Program *program,
- GLuint blockIndex,
- GLenum pname,
- GLint *params,
- GLsizei bufSize,
- GLsizei *outputPosition)
-
-{
- ASSERT(*outputPosition < bufSize);
- const auto &block = program->getUniformBlockByIndex(blockIndex);
- GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
-}
-
-void GetShaderStorageBlockResourceProperty(const Program *program,
- GLuint blockIndex,
- GLenum pname,
- GLint *params,
- GLsizei bufSize,
- GLsizei *outputPosition)
-
-{
- ASSERT(*outputPosition < bufSize);
- const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
- GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
-}
-
-void GetAtomicCounterBufferResourceProperty(const Program *program,
- GLuint index,
- GLenum pname,
- GLint *params,
- GLsizei bufSize,
- GLsizei *outputPosition)
-
-{
- ASSERT(*outputPosition < bufSize);
- const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
- GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
-}
-
-} // anonymous namespace
-
-void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- ASSERT(framebuffer);
-
- const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
- if (attachmentObject == nullptr)
- {
- // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- // is NONE, then querying any other pname will generate INVALID_ENUM.
-
- // ES 3.0.2 spec pg 235 states that if the attachment type is none,
- // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
- // INVALID_OPERATION for all other pnames
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = GL_NONE;
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- *params = 0;
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- return;
- }
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = attachmentObject->type();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- *params = attachmentObject->id();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- *params = attachmentObject->mipLevel();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- *params = attachmentObject->cubeMapFace();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- *params = attachmentObject->getRedSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- *params = attachmentObject->getGreenSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- *params = attachmentObject->getBlueSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- *params = attachmentObject->getAlphaSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- *params = attachmentObject->getDepthSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- *params = attachmentObject->getStencilSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- *params = attachmentObject->getComponentType();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- *params = attachmentObject->getColorEncoding();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- *params = attachmentObject->layer();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
- *params = attachmentObject->getNumViews();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
- *params = static_cast<GLint>(attachmentObject->getMultiviewLayout());
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
- *params = attachmentObject->getBaseViewIndex();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
- {
- const std::vector<Offset> &offsets = attachmentObject->getMultiviewViewportOffsets();
- for (size_t i = 0u; i < offsets.size(); ++i)
- {
- params[i * 2u] = offsets[i].x;
- params[i * 2u + 1u] = offsets[i].y;
- }
- }
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
-{
- QueryBufferParameterBase(buffer, pname, params);
-}
-
-void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
-{
- QueryBufferParameterBase(buffer, pname, params);
-}
-
-void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
-{
- switch (pname)
- {
- case GL_BUFFER_MAP_POINTER:
- *params = buffer->getMapPointer();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params)
-{
- ASSERT(program != nullptr);
-
- switch (pname)
- {
- case GL_DELETE_STATUS:
- *params = program->isFlaggedForDeletion();
- return;
- case GL_LINK_STATUS:
- *params = program->isLinked();
- return;
- case GL_VALIDATE_STATUS:
- *params = program->isValidated();
- return;
- case GL_INFO_LOG_LENGTH:
- *params = program->getInfoLogLength();
- return;
- case GL_ATTACHED_SHADERS:
- *params = program->getAttachedShadersCount();
- return;
- case GL_ACTIVE_ATTRIBUTES:
- *params = program->getActiveAttributeCount();
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = program->getActiveAttributeMaxLength();
- return;
- case GL_ACTIVE_UNIFORMS:
- *params = program->getActiveUniformCount();
- return;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = program->getActiveUniformMaxLength();
- return;
- case GL_PROGRAM_BINARY_LENGTH_OES:
- *params = program->getBinaryLength(context);
- return;
- case GL_ACTIVE_UNIFORM_BLOCKS:
- *params = program->getActiveUniformBlockCount();
- return;
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- *params = program->getActiveUniformBlockMaxLength();
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- *params = program->getTransformFeedbackBufferMode();
- break;
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- *params = program->getTransformFeedbackVaryingCount();
- break;
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- *params = program->getTransformFeedbackVaryingMaxLength();
- break;
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- *params = program->getBinaryRetrievableHint();
- break;
- case GL_PROGRAM_SEPARABLE:
- *params = program->isSeparable();
- break;
- case GL_COMPUTE_WORK_GROUP_SIZE:
- {
- const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
- params[0] = localSize[0];
- params[1] = localSize[1];
- params[2] = localSize[2];
- }
- break;
- case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
- *params = program->getActiveAtomicCounterBufferCount();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryRenderbufferiv(const Context *context,
- const Renderbuffer *renderbuffer,
- GLenum pname,
- GLint *params)
-{
- ASSERT(renderbuffer != nullptr);
-
- switch (pname)
- {
- case GL_RENDERBUFFER_WIDTH:
- *params = renderbuffer->getWidth();
- break;
- case GL_RENDERBUFFER_HEIGHT:
- *params = renderbuffer->getHeight();
- break;
- case GL_RENDERBUFFER_INTERNAL_FORMAT:
- // Special case the WebGL 1 DEPTH_STENCIL format.
- if (context->isWebGL1() &&
- renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
- {
- *params = GL_DEPTH_STENCIL;
- }
- else
- {
- *params = renderbuffer->getFormat().info->internalFormat;
- }
- break;
- case GL_RENDERBUFFER_RED_SIZE:
- *params = renderbuffer->getRedSize();
- break;
- case GL_RENDERBUFFER_GREEN_SIZE:
- *params = renderbuffer->getGreenSize();
- break;
- case GL_RENDERBUFFER_BLUE_SIZE:
- *params = renderbuffer->getBlueSize();
- break;
- case GL_RENDERBUFFER_ALPHA_SIZE:
- *params = renderbuffer->getAlphaSize();
- break;
- case GL_RENDERBUFFER_DEPTH_SIZE:
- *params = renderbuffer->getDepthSize();
- break;
- case GL_RENDERBUFFER_STENCIL_SIZE:
- *params = renderbuffer->getStencilSize();
- break;
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- *params = renderbuffer->getSamples();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
-{
- ASSERT(shader != nullptr);
-
- switch (pname)
- {
- case GL_SHADER_TYPE:
- *params = shader->getType();
- return;
- case GL_DELETE_STATUS:
- *params = shader->isFlaggedForDeletion();
- return;
- case GL_COMPILE_STATUS:
- *params = shader->isCompiled(context) ? GL_TRUE : GL_FALSE;
- return;
- case GL_INFO_LOG_LENGTH:
- *params = shader->getInfoLogLength(context);
- return;
- case GL_SHADER_SOURCE_LENGTH:
- *params = shader->getSourceLength();
- return;
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- *params = shader->getTranslatedSourceWithDebugInfoLength(context);
- return;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryTexLevelParameterfv(const Texture *texture,
- GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params)
-{
- QueryTexLevelParameterBase(texture, target, level, pname, params);
-}
-
-void QueryTexLevelParameteriv(const Texture *texture,
- GLenum target,
- GLint level,
- GLenum pname,
- GLint *params)
-{
- QueryTexLevelParameterBase(texture, target, level, pname, params);
-}
-
-void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
-{
- QueryTexParameterBase(texture, pname, params);
-}
-
-void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
-{
- QueryTexParameterBase(texture, pname, params);
-}
-
-void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
-{
- QuerySamplerParameterBase(sampler, pname, params);
-}
-
-void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
-{
- QuerySamplerParameterBase(sampler, pname, params);
-}
-
-void QueryVertexAttribfv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLfloat *params)
-{
- QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
-}
-
-void QueryVertexAttribiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLint *params)
-{
- QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
-}
-
-void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
-{
- switch (pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_POINTER:
- *pointer = const_cast<void *>(attrib.pointer);
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryVertexAttribIiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLint *params)
-{
- QueryVertexAttribBase(attrib, binding, currentValueData.IntValues, pname, params);
-}
-
-void QueryVertexAttribIuiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLuint *params)
-{
- QueryVertexAttribBase(attrib, binding, currentValueData.UnsignedIntValues, pname, params);
-}
-
-void QueryActiveUniformBlockiv(const Program *program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params)
-{
- GLenum prop = GetUniformBlockPropertyEnum(pname);
- QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
- std::numeric_limits<GLsizei>::max(), nullptr, params);
-}
-
-void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
-{
- switch (pname)
- {
- case GL_NUM_SAMPLE_COUNTS:
- if (bufSize != 0)
- {
- *params = clampCast<GLint>(format.sampleCounts.size());
- }
- break;
-
- case GL_SAMPLES:
- {
- size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
- auto sampleReverseIt = format.sampleCounts.rbegin();
- for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
- {
- params[sampleIndex] = *sampleReverseIt++;
- }
- }
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
-{
- ASSERT(framebuffer);
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_DEFAULT_WIDTH:
- *params = framebuffer->getDefaultWidth();
- break;
- case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
- *params = framebuffer->getDefaultHeight();
- break;
- case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
- *params = framebuffer->getDefaultSamples();
- break;
- case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- *params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-{
- ASSERT(sync);
-
- // All queries return one value, exit early if the buffer can't fit anything.
- if (bufSize < 1)
- {
- if (length != nullptr)
- {
- *length = 0;
- }
- return NoError();
- }
-
- switch (pname)
- {
- case GL_OBJECT_TYPE:
- *values = clampCast<GLint>(GL_SYNC_FENCE);
- break;
- case GL_SYNC_CONDITION:
- *values = clampCast<GLint>(sync->getCondition());
- break;
- case GL_SYNC_FLAGS:
- *values = clampCast<GLint>(sync->getFlags());
- break;
- case GL_SYNC_STATUS:
- ANGLE_TRY(sync->getStatus(values));
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- if (length != nullptr)
- {
- *length = 1;
- }
-
- return NoError();
-}
-
-void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
-{
- SetTexParameterBase(context, texture, pname, &param);
-}
-
-void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
-{
- SetTexParameterBase(context, texture, pname, params);
-}
-
-void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
-{
- SetTexParameterBase(context, texture, pname, &param);
-}
-
-void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
-{
- SetTexParameterBase(context, texture, pname, params);
-}
-
-void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
-{
- SetSamplerParameterBase(sampler, pname, &param);
-}
-
-void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
-{
- SetSamplerParameterBase(sampler, pname, params);
-}
-
-void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
-{
- SetSamplerParameterBase(sampler, pname, &param);
-}
-
-void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
-{
- SetSamplerParameterBase(sampler, pname, params);
-}
-
-void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param)
-{
- ASSERT(framebuffer);
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_DEFAULT_WIDTH:
- framebuffer->setDefaultWidth(param);
- break;
- case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
- framebuffer->setDefaultHeight(param);
- break;
- case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
- framebuffer->setDefaultSamples(param);
- break;
- case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- framebuffer->setDefaultFixedSampleLocations(ConvertToBool(param));
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void SetProgramParameteri(Program *program, GLenum pname, GLint value)
-{
- ASSERT(program);
-
- switch (pname)
- {
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- program->setBinaryRetrievableHint(ConvertToBool(value));
- break;
- case GL_PROGRAM_SEPARABLE:
- program->setSeparable(ConvertToBool(value));
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
-{
- const auto &uniform = program->getUniformByIndex(index);
- GLenum resourceProp = GetUniformPropertyEnum(prop);
- switch (resourceProp)
- {
- case GL_TYPE:
- case GL_ARRAY_SIZE:
- case GL_NAME_LENGTH:
- return GetCommonVariableProperty(uniform, resourceProp);
-
- case GL_LOCATION:
- return program->getUniformLocation(uniform.name);
-
- case GL_BLOCK_INDEX:
- return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
-
- case GL_OFFSET:
- return uniform.blockInfo.offset;
-
- case GL_ARRAY_STRIDE:
- return uniform.blockInfo.arrayStride;
-
- case GL_MATRIX_STRIDE:
- return uniform.blockInfo.matrixStride;
-
- case GL_IS_ROW_MAJOR:
- return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- return uniform.vertexStaticUse;
-
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- return uniform.fragmentStaticUse;
-
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- return uniform.computeStaticUse;
-
- case GL_ATOMIC_COUNTER_BUFFER_INDEX:
- return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
-{
- const auto &bufferVariable = program->getBufferVariableByIndex(index);
- switch (prop)
- {
- case GL_TYPE:
- case GL_ARRAY_SIZE:
- case GL_NAME_LENGTH:
- return GetCommonVariableProperty(bufferVariable, prop);
-
- case GL_BLOCK_INDEX:
- return bufferVariable.bufferIndex;
-
- case GL_OFFSET:
- return bufferVariable.blockInfo.offset;
-
- case GL_ARRAY_STRIDE:
- return bufferVariable.blockInfo.arrayStride;
-
- case GL_MATRIX_STRIDE:
- return bufferVariable.blockInfo.matrixStride;
-
- case GL_IS_ROW_MAJOR:
- return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- return bufferVariable.vertexStaticUse;
-
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- return bufferVariable.fragmentStaticUse;
-
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- return bufferVariable.computeStaticUse;
-
- case GL_TOP_LEVEL_ARRAY_SIZE:
- return bufferVariable.topLevelArraySize;
-
- case GL_TOP_LEVEL_ARRAY_STRIDE:
- return bufferVariable.blockInfo.topLevelArrayStride;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint QueryProgramResourceIndex(const Program *program,
- GLenum programInterface,
- const GLchar *name)
-{
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- return program->getInputResourceIndex(name);
-
- case GL_PROGRAM_OUTPUT:
- return program->getOutputResourceIndex(name);
-
- case GL_UNIFORM:
- return program->getState().getUniformIndexFromName(name);
-
- case GL_BUFFER_VARIABLE:
- return program->getState().getBufferVariableIndexFromName(name);
-
- case GL_SHADER_STORAGE_BLOCK:
- return program->getShaderStorageBlockIndex(name);
-
- case GL_UNIFORM_BLOCK:
- return program->getUniformBlockIndex(name);
-
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- return GL_INVALID_INDEX;
-
- default:
- UNREACHABLE();
- return GL_INVALID_INDEX;
- }
-}
-
-void QueryProgramResourceName(const Program *program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- program->getInputResourceName(index, bufSize, length, name);
- break;
-
- case GL_PROGRAM_OUTPUT:
- program->getOutputResourceName(index, bufSize, length, name);
- break;
-
- case GL_UNIFORM:
- program->getUniformResourceName(index, bufSize, length, name);
- break;
-
- case GL_BUFFER_VARIABLE:
- program->getBufferVariableResourceName(index, bufSize, length, name);
- break;
-
- case GL_SHADER_STORAGE_BLOCK:
- program->getActiveShaderStorageBlockName(index, bufSize, length, name);
- break;
-
- case GL_UNIFORM_BLOCK:
- program->getActiveUniformBlockName(index, bufSize, length, name);
- break;
-
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-GLint QueryProgramResourceLocation(const Program *program,
- GLenum programInterface,
- const GLchar *name)
-{
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- return program->getAttributeLocation(name);
-
- case GL_PROGRAM_OUTPUT:
- return program->getFragDataLocation(name);
-
- case GL_UNIFORM:
- return program->getUniformLocation(name);
-
- default:
- UNREACHABLE();
- return -1;
- }
-}
-
-void QueryProgramResourceiv(const Program *program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!program->isLinked())
- {
- if (length != nullptr)
- {
- *length = 0;
- }
- return;
- }
-
- GLsizei pos = 0;
- for (GLsizei i = 0; i < propCount; i++)
- {
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- params[i] = GetInputResourceProperty(program, index, props[i]);
- ++pos;
- break;
-
- case GL_PROGRAM_OUTPUT:
- params[i] = GetOutputResourceProperty(program, index, props[i]);
- ++pos;
- break;
-
- case GL_UNIFORM:
- params[i] = GetUniformResourceProperty(program, index, props[i]);
- ++pos;
- break;
-
- case GL_BUFFER_VARIABLE:
- params[i] = GetBufferVariableResourceProperty(program, index, props[i]);
- ++pos;
- break;
-
- case GL_UNIFORM_BLOCK:
- GetUniformBlockResourceProperty(program, index, props[i], params, bufSize, &pos);
- break;
-
- case GL_SHADER_STORAGE_BLOCK:
- GetShaderStorageBlockResourceProperty(program, index, props[i], params, bufSize,
- &pos);
- break;
-
- case GL_ATOMIC_COUNTER_BUFFER:
- GetAtomicCounterBufferResourceProperty(program, index, props[i], params, bufSize,
- &pos);
- break;
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- params[i] = GL_INVALID_VALUE;
- break;
-
- default:
- UNREACHABLE();
- params[i] = GL_INVALID_VALUE;
- }
- if (pos == bufSize)
- {
- // Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
- // This checks not to break buffer bounds for such case.
- break;
- }
- }
-
- if (length != nullptr)
- {
- *length = pos;
- }
-}
-
-void QueryProgramInterfaceiv(const Program *program,
- GLenum programInterface,
- GLenum pname,
- GLint *params)
-{
- switch (pname)
- {
- case GL_ACTIVE_RESOURCES:
- *params = QueryProgramInterfaceActiveResources(program, programInterface);
- break;
-
- case GL_MAX_NAME_LENGTH:
- *params = QueryProgramInterfaceMaxNameLength(program, programInterface);
- break;
-
- case GL_MAX_NUM_ACTIVE_VARIABLES:
- *params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-} // namespace gl
-
-namespace egl
-{
-
-void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
-{
- ASSERT(config != nullptr);
- switch (attribute)
- {
- case EGL_BUFFER_SIZE:
- *value = config->bufferSize;
- break;
- case EGL_ALPHA_SIZE:
- *value = config->alphaSize;
- break;
- case EGL_BLUE_SIZE:
- *value = config->blueSize;
- break;
- case EGL_GREEN_SIZE:
- *value = config->greenSize;
- break;
- case EGL_RED_SIZE:
- *value = config->redSize;
- break;
- case EGL_DEPTH_SIZE:
- *value = config->depthSize;
- break;
- case EGL_STENCIL_SIZE:
- *value = config->stencilSize;
- break;
- case EGL_CONFIG_CAVEAT:
- *value = config->configCaveat;
- break;
- case EGL_CONFIG_ID:
- *value = config->configID;
- break;
- case EGL_LEVEL:
- *value = config->level;
- break;
- case EGL_NATIVE_RENDERABLE:
- *value = config->nativeRenderable;
- break;
- case EGL_NATIVE_VISUAL_ID:
- *value = config->nativeVisualID;
- break;
- case EGL_NATIVE_VISUAL_TYPE:
- *value = config->nativeVisualType;
- break;
- case EGL_SAMPLES:
- *value = config->samples;
- break;
- case EGL_SAMPLE_BUFFERS:
- *value = config->sampleBuffers;
- break;
- case EGL_SURFACE_TYPE:
- *value = config->surfaceType;
- break;
- case EGL_TRANSPARENT_TYPE:
- *value = config->transparentType;
- break;
- case EGL_TRANSPARENT_BLUE_VALUE:
- *value = config->transparentBlueValue;
- break;
- case EGL_TRANSPARENT_GREEN_VALUE:
- *value = config->transparentGreenValue;
- break;
- case EGL_TRANSPARENT_RED_VALUE:
- *value = config->transparentRedValue;
- break;
- case EGL_BIND_TO_TEXTURE_RGB:
- *value = config->bindToTextureRGB;
- break;
- case EGL_BIND_TO_TEXTURE_RGBA:
- *value = config->bindToTextureRGBA;
- break;
- case EGL_MIN_SWAP_INTERVAL:
- *value = config->minSwapInterval;
- break;
- case EGL_MAX_SWAP_INTERVAL:
- *value = config->maxSwapInterval;
- break;
- case EGL_LUMINANCE_SIZE:
- *value = config->luminanceSize;
- break;
- case EGL_ALPHA_MASK_SIZE:
- *value = config->alphaMaskSize;
- break;
- case EGL_COLOR_BUFFER_TYPE:
- *value = config->colorBufferType;
- break;
- case EGL_RENDERABLE_TYPE:
- *value = config->renderableType;
- break;
- case EGL_MATCH_NATIVE_PIXMAP:
- *value = false;
- UNIMPLEMENTED();
- break;
- case EGL_CONFORMANT:
- *value = config->conformant;
- break;
- case EGL_MAX_PBUFFER_WIDTH:
- *value = config->maxPBufferWidth;
- break;
- case EGL_MAX_PBUFFER_HEIGHT:
- *value = config->maxPBufferHeight;
- break;
- case EGL_MAX_PBUFFER_PIXELS:
- *value = config->maxPBufferPixels;
- break;
- case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
- *value = config->optimalOrientation;
- break;
- case EGL_COLOR_COMPONENT_TYPE_EXT:
- *value = config->colorComponentType;
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
-{
- switch (attribute)
- {
- case EGL_CONFIG_ID:
- *value = context->getConfig()->configID;
- break;
- case EGL_CONTEXT_CLIENT_TYPE:
- *value = context->getClientType();
- break;
- case EGL_CONTEXT_CLIENT_VERSION:
- *value = context->getClientMajorVersion();
- break;
- case EGL_RENDER_BUFFER:
- *value = context->getRenderBuffer();
- break;
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- *value = context->isRobustResourceInitEnabled();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value)
-{
- switch (attribute)
- {
- case EGL_GL_COLORSPACE:
- *value = surface->getGLColorspace();
- break;
- case EGL_VG_ALPHA_FORMAT:
- *value = surface->getVGAlphaFormat();
- break;
- case EGL_VG_COLORSPACE:
- *value = surface->getVGColorspace();
- break;
- case EGL_CONFIG_ID:
- *value = surface->getConfig()->configID;
- break;
- case EGL_HEIGHT:
- *value = surface->getHeight();
- break;
- case EGL_HORIZONTAL_RESOLUTION:
- *value = surface->getHorizontalResolution();
- break;
- case EGL_LARGEST_PBUFFER:
- // The EGL spec states that value is not written if the surface is not a pbuffer
- if (surface->getType() == EGL_PBUFFER_BIT)
- {
- *value = surface->getLargestPbuffer();
- }
- break;
- case EGL_MIPMAP_TEXTURE:
- // The EGL spec states that value is not written if the surface is not a pbuffer
- if (surface->getType() == EGL_PBUFFER_BIT)
- {
- *value = surface->getMipmapTexture();
- }
- break;
- case EGL_MIPMAP_LEVEL:
- // The EGL spec states that value is not written if the surface is not a pbuffer
- if (surface->getType() == EGL_PBUFFER_BIT)
- {
- *value = surface->getMipmapLevel();
- }
- break;
- case EGL_MULTISAMPLE_RESOLVE:
- *value = surface->getMultisampleResolve();
- break;
- case EGL_PIXEL_ASPECT_RATIO:
- *value = surface->getPixelAspectRatio();
- break;
- case EGL_RENDER_BUFFER:
- *value = surface->getRenderBuffer();
- break;
- case EGL_SWAP_BEHAVIOR:
- *value = surface->getSwapBehavior();
- break;
- case EGL_TEXTURE_FORMAT:
- // The EGL spec states that value is not written if the surface is not a pbuffer
- if (surface->getType() == EGL_PBUFFER_BIT)
- {
- *value = surface->getTextureFormat();
- }
- break;
- case EGL_TEXTURE_TARGET:
- // The EGL spec states that value is not written if the surface is not a pbuffer
- if (surface->getType() == EGL_PBUFFER_BIT)
- {
- *value = surface->getTextureTarget();
- }
- break;
- case EGL_VERTICAL_RESOLUTION:
- *value = surface->getVerticalResolution();
- break;
- case EGL_WIDTH:
- *value = surface->getWidth();
- break;
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- *value = surface->isPostSubBufferSupported();
- break;
- case EGL_FIXED_SIZE_ANGLE:
- *value = surface->isFixedSize();
- break;
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- *value = surface->flexibleSurfaceCompatibilityRequested();
- break;
- case EGL_SURFACE_ORIENTATION_ANGLE:
- *value = surface->getOrientation();
- break;
- case EGL_DIRECT_COMPOSITION_ANGLE:
- *value = surface->directComposition();
- break;
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- *value = surface->isRobustResourceInitEnabled();
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
-{
- switch (attribute)
- {
- case EGL_MIPMAP_LEVEL:
- surface->setMipmapLevel(value);
- break;
- case EGL_MULTISAMPLE_RESOLVE:
- surface->setMultisampleResolve(value);
- break;
- case EGL_SWAP_BEHAVIOR:
- surface->setSwapBehavior(value);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.h b/src/3rdparty/angle/src/libANGLE/queryutils.h
deleted file mode 100644
index 990cbc169e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/queryutils.h
+++ /dev/null
@@ -1,162 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// queryutils.h: Utilities for querying values from GL objects
-
-#ifndef LIBANGLE_QUERYUTILS_H_
-#define LIBANGLE_QUERYUTILS_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-
-#include <EGL/egl.h>
-
-namespace gl
-{
-class Buffer;
-class Context;
-class Error;
-class Sync;
-class Framebuffer;
-class Program;
-class Renderbuffer;
-class Sampler;
-class Shader;
-class Texture;
-struct TextureCaps;
-struct UniformBlock;
-struct VertexAttribute;
-class VertexBinding;
-struct VertexAttribCurrentValueData;
-
-void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
- GLenum attachment,
- GLenum pname,
- GLint *params);
-void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
-void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
-void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
-void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params);
-void QueryRenderbufferiv(const Context *context,
- const Renderbuffer *renderbuffer,
- GLenum pname,
- GLint *params);
-void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
-void QueryTexLevelParameterfv(const Texture *texture,
- GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params);
-void QueryTexLevelParameteriv(const Texture *texture,
- GLenum target,
- GLint level,
- GLenum pname,
- GLint *params);
-void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
-void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
-void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
-void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using the following
-// functions.
-void QueryVertexAttribfv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLfloat *params);
-
-void QueryVertexAttribiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLint *params);
-
-void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
-
-void QueryVertexAttribIiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLint *params);
-
-void QueryVertexAttribIuiv(const VertexAttribute &attrib,
- const VertexBinding &binding,
- const VertexAttribCurrentValueData &currentValueData,
- GLenum pname,
- GLuint *params);
-
-void QueryActiveUniformBlockiv(const Program *program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params);
-
-void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
-
-void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
-
-Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-
-void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
-void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
-void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
-void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
-
-void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
-void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
-void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
-void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
-
-void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param);
-
-void SetProgramParameteri(Program *program, GLenum pname, GLint value);
-
-GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
-
-GLuint QueryProgramResourceIndex(const Program *program,
- GLenum programInterface,
- const GLchar *name);
-
-void QueryProgramResourceName(const Program *program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
-
-GLint QueryProgramResourceLocation(const Program *program,
- GLenum programInterface,
- const GLchar *name);
-void QueryProgramResourceiv(const Program *program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-void QueryProgramInterfaceiv(const Program *program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-
-} // namespace gl
-
-namespace egl
-{
-struct Config;
-class Surface;
-
-void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
-
-void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
-
-void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
-void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
-
-} // namespace egl
-
-#endif // LIBANGLE_QUERYUTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h
deleted file mode 100644
index f76fcdc8d7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferImpl.h: Defines the abstract rx::BufferImpl class.
-
-#ifndef LIBANGLE_RENDERER_BUFFERIMPL_H_
-#define LIBANGLE_RENDERER_BUFFERIMPL_H_
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/PackedGLEnums.h"
-
-#include <stdint.h>
-
-namespace gl
-{
-class BufferState;
-class Context;
-}
-
-namespace rx
-{
-class BufferImpl : angle::NonCopyable
-{
- public:
- BufferImpl(const gl::BufferState &state) : mState(state) {}
- virtual ~BufferImpl() {}
- virtual void destroy(const gl::Context *context) {}
-
- virtual gl::Error setData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- gl::BufferUsage usage) = 0;
- virtual gl::Error setSubData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- size_t offset) = 0;
- virtual gl::Error copySubData(const gl::Context *context,
- BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size) = 0;
- virtual gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) = 0;
- virtual gl::Error mapRange(const gl::Context *context,
- size_t offset,
- size_t length,
- GLbitfield access,
- void **mapPtr) = 0;
- virtual gl::Error unmap(const gl::Context *context, GLboolean *result) = 0;
-
- virtual gl::Error getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- gl::IndexRange *outRange) = 0;
-
- protected:
- const gl::BufferState &mState;
-};
-}
-
-#endif // LIBANGLE_RENDERER_BUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h
deleted file mode 100644
index 5a4e21003c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferImpl_mock.h: Defines a mock of the BufferImpl class.
-
-#ifndef LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
-#define LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/renderer/BufferImpl.h"
-
-namespace rx
-{
-class MockBufferImpl : public BufferImpl
-{
- public:
- MockBufferImpl() : BufferImpl(mMockState) {}
- ~MockBufferImpl() { destructor(); }
-
- MOCK_METHOD5(
- setData,
- gl::Error(const gl::Context *, gl::BufferBinding, const void *, size_t, gl::BufferUsage));
- MOCK_METHOD5(setSubData,
- gl::Error(const gl::Context *, gl::BufferBinding, const void *, size_t, size_t));
- MOCK_METHOD5(
- copySubData,
- gl::Error(const gl::Context *contextImpl, BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
- MOCK_METHOD3(map, gl::Error(const gl::Context *contextImpl, GLenum, void **));
- MOCK_METHOD5(mapRange,
- gl::Error(const gl::Context *contextImpl, size_t, size_t, GLbitfield, void **));
- MOCK_METHOD2(unmap, gl::Error(const gl::Context *contextImpl, GLboolean *result));
-
- MOCK_METHOD6(getIndexRange,
- gl::Error(const gl::Context *, GLenum, size_t, size_t, bool, gl::IndexRange *));
-
- MOCK_METHOD0(destructor, void());
-
- protected:
- gl::BufferState mMockState;
-};
-}
-
-#endif // LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/CompilerImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/CompilerImpl.h
deleted file mode 100644
index 82f1ffe0d3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/CompilerImpl.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CompilerImpl.h: Defines the rx::CompilerImpl class, an implementation interface
-// for the gl::Compiler object.
-
-#include "common/angleutils.h"
-#include "GLSLANG/ShaderLang.h"
-#include "libANGLE/Error.h"
-
-#ifndef LIBANGLE_RENDERER_COMPILERIMPL_H_
-#define LIBANGLE_RENDERER_COMPILERIMPL_H_
-
-namespace rx
-{
-
-class CompilerImpl : angle::NonCopyable
-{
- public:
- CompilerImpl() {}
- virtual ~CompilerImpl() {}
-
- virtual gl::Error release() = 0;
-
- // TODO(jmadill): Expose translator built-in resources init method.
- virtual ShShaderOutput getTranslatorOutputType() const = 0;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_COMPILERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp
deleted file mode 100644
index 8d3df291d3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ContextImpl:
-// Implementation-specific functionality associated with a GL Context.
-//
-
-#include "libANGLE/renderer/ContextImpl.h"
-
-namespace rx
-{
-
-ContextImpl::ContextImpl(const gl::ContextState &state)
- : mState(state), mMemoryProgramCache(nullptr)
-{
-}
-
-ContextImpl::~ContextImpl()
-{
-}
-
-void ContextImpl::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::coverFillPath(const gl::Path *path, GLenum coverMode)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::coverStrokePath(const gl::Path *path, GLenum coverMode)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilThenCoverFillPath(const gl::Path *path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilThenCoverStrokePath(const gl::Path *path,
- GLint reference,
- GLuint mask,
- GLenum coverMode)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::coverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- UNREACHABLE();
-}
-
-void ContextImpl::setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache)
-{
- mMemoryProgramCache = memoryProgramCache;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
deleted file mode 100644
index 7ba4b5ad2d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
+++ /dev/null
@@ -1,186 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ContextImpl:
-// Implementation-specific functionality associated with a GL Context.
-//
-
-#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
-#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
-
-#include <vector>
-
-#include "common/angleutils.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-class MemoryProgramCache;
-class Path;
-struct Workarounds;
-}
-
-namespace rx
-{
-class ContextImpl : public GLImplFactory
-{
- public:
- ContextImpl(const gl::ContextState &state);
- ~ContextImpl() override;
-
- virtual void onDestroy(const gl::Context *context) {}
-
- virtual gl::Error initialize() = 0;
-
- // Flush and finish.
- virtual gl::Error flush(const gl::Context *context) = 0;
- virtual gl::Error finish(const gl::Context *context) = 0;
-
- // Drawing methods.
- virtual gl::Error drawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count) = 0;
- virtual gl::Error drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) = 0;
-
- virtual gl::Error drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices) = 0;
- virtual gl::Error drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances) = 0;
- virtual gl::Error drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices) = 0;
-
- virtual gl::Error drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect) = 0;
- virtual gl::Error drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect) = 0;
-
- // CHROMIUM_path_rendering path drawing methods.
- virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask);
- virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask);
- virtual void coverFillPath(const gl::Path *path, GLenum coverMode);
- virtual void coverStrokePath(const gl::Path *path, GLenum coverMode);
- virtual void stencilThenCoverFillPath(const gl::Path *path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-
- virtual void stencilThenCoverStrokePath(const gl::Path *path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-
- virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-
- // Device loss
- virtual GLenum getResetStatus() = 0;
-
- // Vendor and description strings.
- virtual std::string getVendorString() const = 0;
- virtual std::string getRendererDescription() const = 0;
-
- // EXT_debug_marker
- virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
- virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
- virtual void popGroupMarker() = 0;
-
- // KHR_debug
- virtual void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) = 0;
- virtual void popDebugGroup() = 0;
-
- // State sync with dirty bits.
- virtual void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) = 0;
-
- // Disjoint timer queries
- virtual GLint getGPUDisjoint() = 0;
- virtual GLint64 getTimestamp() = 0;
-
- // Context switching
- virtual void onMakeCurrent(const gl::Context *context) = 0;
-
- // Native capabilities, unmodified by gl::Context.
- virtual const gl::Caps &getNativeCaps() const = 0;
- virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
- virtual const gl::Extensions &getNativeExtensions() const = 0;
- virtual const gl::Limitations &getNativeLimitations() const = 0;
-
- virtual void applyNativeWorkarounds(gl::Workarounds *workarounds) const {}
-
- virtual gl::Error dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ) = 0;
-
- const gl::ContextState &getContextState() { return mState; }
- int getClientMajorVersion() const { return mState.getClientMajorVersion(); }
- int getClientMinorVersion() const { return mState.getClientMinorVersion(); }
- const gl::State &getGLState() const { return mState.getState(); }
- const gl::Caps &getCaps() const { return mState.getCaps(); }
- const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
- const gl::Extensions &getExtensions() const { return mState.getExtensions(); }
- const gl::Limitations &getLimitations() const { return mState.getLimitations(); }
-
- // A common GL driver behaviour is to trigger dynamic shader recompilation on a draw call,
- // based on the current render states. We store a mutable pointer to the program cache so
- // on draw calls we can store the refreshed shaders in the cache.
- void setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache);
-
- protected:
- const gl::ContextState &mState;
- gl::MemoryProgramCache *mMemoryProgramCache;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.cpp
deleted file mode 100644
index 6a166236d0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DeviceImpl.cpp: Implementation methods of egl::Device
-
-#include "libANGLE/renderer/DeviceImpl.h"
-
-namespace rx
-{
-
-DeviceImpl::DeviceImpl()
-{
-}
-
-DeviceImpl::~DeviceImpl()
-{
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.h
deleted file mode 100644
index 550bc1e2d9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/DeviceImpl.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DeviceImpl.h: Implementation methods of egl::Device
-
-#ifndef LIBANGLE_RENDERER_DEVICEIMPL_H_
-#define LIBANGLE_RENDERER_DEVICEIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Caps.h"
-
-namespace egl
-{
-class Device;
-}
-
-namespace rx
-{
-class DeviceImpl : angle::NonCopyable
-{
- public:
- DeviceImpl();
- virtual ~DeviceImpl();
-
- virtual egl::Error getDevice(void **outValue) = 0;
- virtual EGLint getType() = 0;
- virtual void generateExtensions(egl::DeviceExtensions *outExtensions) const = 0;
- virtual bool deviceExternallySourced() = 0;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_DEVICEIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp
deleted file mode 100644
index 5cc9da96dc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DisplayImpl.cpp: Implementation methods of egl::Display
-
-#include "libANGLE/renderer/DisplayImpl.h"
-
-#include "libANGLE/Display.h"
-#include "libANGLE/Surface.h"
-
-namespace rx
-{
-
-DisplayImpl::DisplayImpl(const egl::DisplayState &state)
- : mState(state), mExtensionsInitialized(false), mCapsInitialized(false)
-{
-}
-
-DisplayImpl::~DisplayImpl()
-{
- ASSERT(mState.surfaceSet.empty());
-}
-
-const egl::DisplayExtensions &DisplayImpl::getExtensions() const
-{
- if (!mExtensionsInitialized)
- {
- generateExtensions(&mExtensions);
- mExtensionsInitialized = true;
- }
-
- return mExtensions;
-}
-
-egl::Error DisplayImpl::validateClientBuffer(const egl::Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) const
-{
- UNREACHABLE();
- return egl::EglBadDisplay() << "DisplayImpl::validateClientBuffer unimplemented.";
-}
-
-const egl::Caps &DisplayImpl::getCaps() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mCaps);
- mCapsInitialized = true;
- }
-
- return mCaps;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h
deleted file mode 100644
index b1c49d9bc8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h
+++ /dev/null
@@ -1,96 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DisplayImpl.h: Implementation methods of egl::Display
-
-#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
-#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/EGLImplFactory.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/Version.h"
-
-#include <set>
-#include <vector>
-
-namespace egl
-{
-class AttributeMap;
-class Display;
-struct DisplayState;
-struct Config;
-class Surface;
-class ImageSibling;
-class Thread;
-}
-
-namespace gl
-{
-class Context;
-}
-
-namespace rx
-{
-class SurfaceImpl;
-class ImageImpl;
-struct ConfigDesc;
-class DeviceImpl;
-class StreamProducerImpl;
-
-class DisplayImpl : public EGLImplFactory
-{
- public:
- DisplayImpl(const egl::DisplayState &state);
- ~DisplayImpl() override;
-
- virtual egl::Error initialize(egl::Display *display) = 0;
- virtual void terminate() = 0;
-
- virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
-
- virtual egl::ConfigSet generateConfigs() = 0;
-
- virtual bool testDeviceLost() = 0;
- virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
-
- virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
- virtual egl::Error validateClientBuffer(const egl::Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) const;
-
- virtual std::string getVendorString() const = 0;
-
- virtual egl::Error getDevice(DeviceImpl **device) = 0;
-
- virtual egl::Error waitClient(const gl::Context *context) const = 0;
- virtual egl::Error waitNative(const gl::Context *context, EGLint engine) const = 0;
- virtual gl::Version getMaxSupportedESVersion() const = 0;
- const egl::Caps &getCaps() const;
-
- const egl::DisplayExtensions &getExtensions() const;
-
- protected:
- const egl::DisplayState &mState;
-
- private:
- virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
- virtual void generateCaps(egl::Caps *outCaps) const = 0;
-
- mutable bool mExtensionsInitialized;
- mutable egl::DisplayExtensions mExtensions;
-
- mutable bool mCapsInitialized;
- mutable egl::Caps mCaps;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h b/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h
deleted file mode 100644
index 0433364cd3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// EGLImplFactory.h:
-// Factory interface for EGL Impl objects.
-//
-
-#ifndef LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
-#define LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
-
-#include "libANGLE/Stream.h"
-
-namespace egl
-{
-class AttributeMap;
-struct Config;
-class ImageSibling;
-struct ImageState;
-struct SurfaceState;
-}
-
-namespace gl
-{
-class Context;
-class ContextState;
-}
-
-namespace rx
-{
-class ContextImpl;
-class ImageImpl;
-class SurfaceImpl;
-
-class EGLImplFactory : angle::NonCopyable
-{
- public:
- EGLImplFactory() {}
- virtual ~EGLImplFactory() {}
-
- virtual SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
- NativePixmapType nativePixmap,
- const egl::AttributeMap &attribs) = 0;
-
- virtual ImageImpl *createImage(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs) = 0;
-
- virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
-
- virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs) = 0;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FenceNVImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FenceNVImpl.h
deleted file mode 100644
index a534914970..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/FenceNVImpl.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FenceNVImpl.h: Defines the rx::FenceNVImpl class.
-
-#ifndef LIBANGLE_RENDERER_FENCENVIMPL_H_
-#define LIBANGLE_RENDERER_FENCENVIMPL_H_
-
-#include "libANGLE/Error.h"
-
-#include "common/angleutils.h"
-
-#include "angle_gl.h"
-
-namespace rx
-{
-
-class FenceNVImpl : angle::NonCopyable
-{
- public:
- FenceNVImpl() { };
- virtual ~FenceNVImpl() { };
-
- virtual gl::Error set(GLenum condition) = 0;
- virtual gl::Error test(GLboolean *outFinished) = 0;
- virtual gl::Error finish() = 0;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_FENCENVIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format.h b/src/3rdparty/angle/src/libANGLE/renderer/Format.h
deleted file mode 100644
index 66bdace3e9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Format.h
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Format:
-// A universal description of typed GPU storage. Across multiple
-// renderer back-ends, there are common formats and some distinct
-// permutations, this enum encapsulates them all. Formats apply to
-// textures, but could also apply to any typed data.
-
-#ifndef LIBANGLE_RENDERER_FORMAT_H_
-#define LIBANGLE_RENDERER_FORMAT_H_
-
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace angle
-{
-
-struct Format final : private angle::NonCopyable
-{
- enum class ID;
-
- constexpr Format(ID id,
- GLenum glFormat,
- GLenum fboFormat,
- rx::MipGenerationFunction mipGen,
- const rx::FastCopyFunctionMap &fastCopyFunctions,
- rx::ColorReadFunction colorRead,
- rx::ColorWriteFunction colorWrite,
- GLenum componentType,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint depthBits,
- GLuint stencilBits);
-
- static const Format &Get(ID id);
- static ID InternalFormatToID(GLenum internalFormat);
-
- ID id;
-
- // The closest matching GL internal format for the storage this format uses. Note that this
- // may be a different internal format than the one this ANGLE format is used for.
- GLenum glInternalFormat;
-
- // The format we should report to the GL layer when querying implementation formats from a FBO.
- // This might not be the same as the glInternalFormat, since some DXGI formats don't have
- // matching GL format enums, like BGRA4, BGR5A1 and B5G6R6.
- GLenum fboImplementationInternalFormat;
-
- rx::MipGenerationFunction mipGenerationFunction;
- rx::ColorReadFunction colorReadFunction;
- rx::ColorWriteFunction colorWriteFunction;
-
- // A map from a gl::FormatType to a fast pixel copy function for this format.
- const rx::FastCopyFunctionMap &fastCopyFunctions;
-
- GLenum componentType;
-
- GLuint redBits;
- GLuint greenBits;
- GLuint blueBits;
- GLuint alphaBits;
- GLuint depthBits;
- GLuint stencilBits;
-};
-
-constexpr Format::Format(ID id,
- GLenum glFormat,
- GLenum fboFormat,
- rx::MipGenerationFunction mipGen,
- const rx::FastCopyFunctionMap &fastCopyFunctions,
- rx::ColorReadFunction colorRead,
- rx::ColorWriteFunction colorWrite,
- GLenum componentType,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint depthBits,
- GLuint stencilBits)
- : id(id),
- glInternalFormat(glFormat),
- fboImplementationInternalFormat(fboFormat),
- mipGenerationFunction(mipGen),
- colorReadFunction(colorRead),
- colorWriteFunction(colorWrite),
- fastCopyFunctions(fastCopyFunctions),
- componentType(componentType),
- redBits(redBits),
- greenBits(greenBits),
- blueBits(blueBits),
- alphaBits(alphaBits),
- depthBits(depthBits),
- stencilBits(stencilBits)
-{
-}
-
-} // namespace angle
-
-#include "libANGLE/renderer/Format_ID_autogen.inl"
-
-#endif // LIBANGLE_RENDERER_FORMAT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl b/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl
deleted file mode 100644
index b2cbfb0410..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl
+++ /dev/null
@@ -1,147 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_angle_format_table.py using data from angle_format_data.json
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ANGLE format enumeration.
-
-namespace angle
-{
-
-enum class Format::ID
-{
- NONE,
- A16_FLOAT,
- A32_FLOAT,
- A8_UNORM,
- ASTC_10x10_SRGB_BLOCK,
- ASTC_10x10_UNORM_BLOCK,
- ASTC_10x5_SRGB_BLOCK,
- ASTC_10x5_UNORM_BLOCK,
- ASTC_10x6_SRGB_BLOCK,
- ASTC_10x6_UNORM_BLOCK,
- ASTC_10x8_SRGB_BLOCK,
- ASTC_10x8_UNORM_BLOCK,
- ASTC_12x10_SRGB_BLOCK,
- ASTC_12x10_UNORM_BLOCK,
- ASTC_12x12_SRGB_BLOCK,
- ASTC_12x12_UNORM_BLOCK,
- ASTC_4x4_SRGB_BLOCK,
- ASTC_4x4_UNORM_BLOCK,
- ASTC_5x4_SRGB_BLOCK,
- ASTC_5x4_UNORM_BLOCK,
- ASTC_5x5_SRGB_BLOCK,
- ASTC_5x5_UNORM_BLOCK,
- ASTC_6x5_SRGB_BLOCK,
- ASTC_6x5_UNORM_BLOCK,
- ASTC_6x6_SRGB_BLOCK,
- ASTC_6x6_UNORM_BLOCK,
- ASTC_8x5_SRGB_BLOCK,
- ASTC_8x5_UNORM_BLOCK,
- ASTC_8x6_SRGB_BLOCK,
- ASTC_8x6_UNORM_BLOCK,
- ASTC_8x8_SRGB_BLOCK,
- ASTC_8x8_UNORM_BLOCK,
- B4G4R4A4_UNORM,
- B5G5R5A1_UNORM,
- B5G6R5_UNORM,
- B8G8R8A8_UNORM,
- B8G8R8A8_UNORM_SRGB,
- B8G8R8X8_UNORM,
- BC1_RGBA_UNORM_BLOCK,
- BC1_RGBA_UNORM_SRGB_BLOCK,
- BC1_RGB_UNORM_BLOCK,
- BC1_RGB_UNORM_SRGB_BLOCK,
- BC2_RGBA_UNORM_BLOCK,
- BC2_RGBA_UNORM_SRGB_BLOCK,
- BC3_RGBA_UNORM_BLOCK,
- BC3_RGBA_UNORM_SRGB_BLOCK,
- D16_UNORM,
- D24_UNORM,
- D24_UNORM_S8_UINT,
- D32_FLOAT,
- D32_FLOAT_S8X24_UINT,
- D32_UNORM,
- EAC_R11G11_SNORM_BLOCK,
- EAC_R11G11_UNORM_BLOCK,
- EAC_R11_SNORM_BLOCK,
- EAC_R11_UNORM_BLOCK,
- ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK,
- ETC1_R8G8B8_UNORM_BLOCK,
- ETC2_R8G8B8A1_SRGB_BLOCK,
- ETC2_R8G8B8A1_UNORM_BLOCK,
- ETC2_R8G8B8A8_SRGB_BLOCK,
- ETC2_R8G8B8A8_UNORM_BLOCK,
- ETC2_R8G8B8_SRGB_BLOCK,
- ETC2_R8G8B8_UNORM_BLOCK,
- L16A16_FLOAT,
- L16_FLOAT,
- L32A32_FLOAT,
- L32_FLOAT,
- L8A8_UNORM,
- L8_UNORM,
- R10G10B10A2_UINT,
- R10G10B10A2_UNORM,
- R11G11B10_FLOAT,
- R16G16B16A16_FLOAT,
- R16G16B16A16_SINT,
- R16G16B16A16_SNORM,
- R16G16B16A16_UINT,
- R16G16B16A16_UNORM,
- R16G16B16_FLOAT,
- R16G16B16_SINT,
- R16G16B16_SNORM,
- R16G16B16_UINT,
- R16G16B16_UNORM,
- R16G16_FLOAT,
- R16G16_SINT,
- R16G16_SNORM,
- R16G16_UINT,
- R16G16_UNORM,
- R16_FLOAT,
- R16_SINT,
- R16_SNORM,
- R16_UINT,
- R16_UNORM,
- R32G32B32A32_FLOAT,
- R32G32B32A32_SINT,
- R32G32B32A32_UINT,
- R32G32B32_FLOAT,
- R32G32B32_SINT,
- R32G32B32_UINT,
- R32G32_FLOAT,
- R32G32_SINT,
- R32G32_UINT,
- R32_FLOAT,
- R32_SINT,
- R32_UINT,
- R4G4B4A4_UNORM,
- R5G5B5A1_UNORM,
- R5G6B5_UNORM,
- R8G8B8A8_SINT,
- R8G8B8A8_SNORM,
- R8G8B8A8_UINT,
- R8G8B8A8_UNORM,
- R8G8B8A8_UNORM_SRGB,
- R8G8B8_SINT,
- R8G8B8_SNORM,
- R8G8B8_UINT,
- R8G8B8_UNORM,
- R8G8B8_UNORM_SRGB,
- R8G8_SINT,
- R8G8_SNORM,
- R8G8_UINT,
- R8G8_UNORM,
- R8_SINT,
- R8_SNORM,
- R8_UINT,
- R8_UNORM,
- R9G9B9E5_SHAREDEXP,
- S8_UINT
-};
-
-constexpr uint32_t kNumANGLEFormats = 128;
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp
deleted file mode 100644
index ecb3ad231a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp
+++ /dev/null
@@ -1,434 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_angle_format_table.py using data from angle_format_data.json
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ANGLE Format table:
-// Queries for typed format information from the ANGLE format enum.
-
-#include "libANGLE/renderer/Format.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/generatemip.h"
-#include "image_util/loadimage.h"
-
-namespace angle
-{
-
-static constexpr rx::FastCopyFunctionMap::Entry BGRAEntry = {GL_RGBA, GL_UNSIGNED_BYTE,
- CopyBGRA8ToRGBA8};
-static constexpr rx::FastCopyFunctionMap BGRACopyFunctions = {&BGRAEntry, 1};
-static constexpr rx::FastCopyFunctionMap NoCopyFunctions;
-
-constexpr Format g_formatInfoTable[] = {
- // clang-format off
- { Format::ID::NONE, GL_NONE, GL_NONE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_NONE, 0, 0, 0, 0, 0, 0 },
- { Format::ID::A16_FLOAT, GL_ALPHA16F_EXT, GL_ALPHA16F_EXT, GenerateMip<A16F>, NoCopyFunctions, ReadColor<A16F, GLfloat>, WriteColor<A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
- { Format::ID::A32_FLOAT, GL_ALPHA32F_EXT, GL_ALPHA32F_EXT, GenerateMip<A32F>, NoCopyFunctions, ReadColor<A32F, GLfloat>, WriteColor<A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
- { Format::ID::A8_UNORM, GL_ALPHA8_EXT, GL_ALPHA8_EXT, GenerateMip<A8>, NoCopyFunctions, ReadColor<A8, GLfloat>, WriteColor<A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
- { Format::ID::ASTC_10x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_10x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_12x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_12x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_12x12_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_12x12_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_4x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_4x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_5x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_5x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_5x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_5x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_6x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_6x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_6x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_6x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::ASTC_8x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::B4G4R4A4_UNORM, GL_BGRA4_ANGLEX, GL_RGBA4, GenerateMip<A4R4G4B4>, NoCopyFunctions, ReadColor<A4R4G4B4, GLfloat>, WriteColor<A4R4G4B4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
- { Format::ID::B5G5R5A1_UNORM, GL_BGR5_A1_ANGLEX, GL_RGB5_A1, GenerateMip<A1R5G5B5>, NoCopyFunctions, ReadColor<A1R5G5B5, GLfloat>, WriteColor<A1R5G5B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
- { Format::ID::B5G6R5_UNORM, GL_BGR565_ANGLEX, GL_RGB565, GenerateMip<B5G6R5>, NoCopyFunctions, ReadColor<B5G6R5, GLfloat>, WriteColor<B5G6R5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
- { Format::ID::B8G8R8A8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, BGRACopyFunctions, ReadColor<B8G8R8A8, GLfloat>, WriteColor<B8G8R8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::B8G8R8A8_UNORM_SRGB, GL_BGRA8_SRGB_ANGLEX, GL_BGRA8_SRGB_ANGLEX, GenerateMip<B8G8R8A8>, NoCopyFunctions, ReadColor<B8G8R8A8, GLfloat>, WriteColor<B8G8R8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::B8G8R8X8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, NoCopyFunctions, ReadColor<B8G8R8X8, GLfloat>, WriteColor<B8G8R8X8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::BC1_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC1_RGB_UNORM_BLOCK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC1_RGB_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC2_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC3_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 16, 0 },
- { Format::ID::D24_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 0 },
- { Format::ID::D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 8 },
- { Format::ID::D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, nullptr, NoCopyFunctions, nullptr, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 0 },
- { Format::ID::D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 8 },
- { Format::ID::D32_UNORM, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT32_OES, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 32, 0 },
- { Format::ID::EAC_R11G11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_SIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
- { Format::ID::EAC_R11G11_UNORM_BLOCK, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
- { Format::ID::EAC_R11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_SIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
- { Format::ID::EAC_R11_UNORM_BLOCK, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
- { Format::ID::ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::ETC1_R8G8B8_UNORM_BLOCK, GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
- { Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
- { Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::ETC2_R8G8B8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::ETC2_R8G8B8_UNORM_BLOCK, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::L16A16_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, GenerateMip<L16A16F>, NoCopyFunctions, ReadColor<L16A16F, GLfloat>, WriteColor<L16A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
- { Format::ID::L16_FLOAT, GL_LUMINANCE16F_EXT, GL_LUMINANCE16F_EXT, GenerateMip<L16F>, NoCopyFunctions, ReadColor<L16F, GLfloat>, WriteColor<L16F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
- { Format::ID::L32A32_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, GenerateMip<L32A32F>, NoCopyFunctions, ReadColor<L32A32F, GLfloat>, WriteColor<L32A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
- { Format::ID::L32_FLOAT, GL_LUMINANCE32F_EXT, GL_LUMINANCE32F_EXT, GenerateMip<L32F>, NoCopyFunctions, ReadColor<L32F, GLfloat>, WriteColor<L32F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
- { Format::ID::L8A8_UNORM, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<L8A8>, NoCopyFunctions, ReadColor<L8A8, GLfloat>, WriteColor<L8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
- { Format::ID::L8_UNORM, GL_LUMINANCE8_EXT, GL_LUMINANCE8_EXT, GenerateMip<L8>, NoCopyFunctions, ReadColor<L8, GLfloat>, WriteColor<L8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
- { Format::ID::R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLuint>, WriteColor<R10G10B10A2, GLuint>, GL_UNSIGNED_INT, 10, 10, 10, 2, 0, 0 },
- { Format::ID::R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLfloat>, WriteColor<R10G10B10A2, GLfloat>, GL_UNSIGNED_NORMALIZED, 10, 10, 10, 2, 0, 0 },
- { Format::ID::R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, GenerateMip<R11G11B10F>, NoCopyFunctions, ReadColor<R11G11B10F, GLfloat>, WriteColor<R11G11B10F, GLfloat>, GL_FLOAT, 11, 11, 10, 0, 0, 0 },
- { Format::ID::R16G16B16A16_FLOAT, GL_RGBA16F, GL_RGBA16F, GenerateMip<R16G16B16A16F>, NoCopyFunctions, ReadColor<R16G16B16A16F, GLfloat>, WriteColor<R16G16B16A16F, GLfloat>, GL_FLOAT, 16, 16, 16, 16, 0, 0 },
- { Format::ID::R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLint>, WriteColor<R16G16B16A16S, GLint>, GL_INT, 16, 16, 16, 16, 0, 0 },
- { Format::ID::R16G16B16A16_SNORM, GL_RGBA16_SNORM_EXT, GL_RGBA16_SNORM_EXT, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLfloat>, WriteColor<R16G16B16A16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
- { Format::ID::R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLuint>, WriteColor<R16G16B16A16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 16, 0, 0 },
- { Format::ID::R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLfloat>, WriteColor<R16G16B16A16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
- { Format::ID::R16G16B16_FLOAT, GL_RGB16F, GL_RGB16F, GenerateMip<R16G16B16F>, NoCopyFunctions, ReadColor<R16G16B16F, GLfloat>, WriteColor<R16G16B16F, GLfloat>, GL_FLOAT, 16, 16, 16, 0, 0, 0 },
- { Format::ID::R16G16B16_SINT, GL_RGB16I, GL_RGB16I, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLint>, WriteColor<R16G16B16S, GLint>, GL_INT, 16, 16, 16, 0, 0, 0 },
- { Format::ID::R16G16B16_SNORM, GL_RGB16_SNORM_EXT, GL_RGB16_SNORM_EXT, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLfloat>, WriteColor<R16G16B16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
- { Format::ID::R16G16B16_UINT, GL_RGB16UI, GL_RGB16UI, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLuint>, WriteColor<R16G16B16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 0, 0, 0 },
- { Format::ID::R16G16B16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLfloat>, WriteColor<R16G16B16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
- { Format::ID::R16G16_FLOAT, GL_RG16F, GL_RG16F, GenerateMip<R16G16F>, NoCopyFunctions, ReadColor<R16G16F, GLfloat>, WriteColor<R16G16F, GLfloat>, GL_FLOAT, 16, 16, 0, 0, 0, 0 },
- { Format::ID::R16G16_SINT, GL_RG16I, GL_RG16I, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLint>, WriteColor<R16G16S, GLint>, GL_INT, 16, 16, 0, 0, 0, 0 },
- { Format::ID::R16G16_SNORM, GL_RG16_SNORM_EXT, GL_RG16_SNORM_EXT, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLfloat>, WriteColor<R16G16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
- { Format::ID::R16G16_UINT, GL_RG16UI, GL_RG16UI, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLuint>, WriteColor<R16G16, GLuint>, GL_UNSIGNED_INT, 16, 16, 0, 0, 0, 0 },
- { Format::ID::R16G16_UNORM, GL_RG16_EXT, GL_RG16_EXT, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLfloat>, WriteColor<R16G16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
- { Format::ID::R16_FLOAT, GL_R16F, GL_R16F, GenerateMip<R16F>, NoCopyFunctions, ReadColor<R16F, GLfloat>, WriteColor<R16F, GLfloat>, GL_FLOAT, 16, 0, 0, 0, 0, 0 },
- { Format::ID::R16_SINT, GL_R16I, GL_R16I, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLint>, WriteColor<R16S, GLint>, GL_INT, 16, 0, 0, 0, 0, 0 },
- { Format::ID::R16_SNORM, GL_R16_SNORM_EXT, GL_R16_SNORM_EXT, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLfloat>, WriteColor<R16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
- { Format::ID::R16_UINT, GL_R16UI, GL_R16UI, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLuint>, WriteColor<R16, GLuint>, GL_UNSIGNED_INT, 16, 0, 0, 0, 0, 0 },
- { Format::ID::R16_UNORM, GL_R16_EXT, GL_R16_EXT, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLfloat>, WriteColor<R16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
- { Format::ID::R32G32B32A32_FLOAT, GL_RGBA32F, GL_RGBA32F, GenerateMip<R32G32B32A32F>, NoCopyFunctions, ReadColor<R32G32B32A32F, GLfloat>, WriteColor<R32G32B32A32F, GLfloat>, GL_FLOAT, 32, 32, 32, 32, 0, 0 },
- { Format::ID::R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, GenerateMip<R32G32B32A32S>, NoCopyFunctions, ReadColor<R32G32B32A32S, GLint>, WriteColor<R32G32B32A32S, GLint>, GL_INT, 32, 32, 32, 32, 0, 0 },
- { Format::ID::R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, GenerateMip<R32G32B32A32>, NoCopyFunctions, ReadColor<R32G32B32A32, GLuint>, WriteColor<R32G32B32A32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 32, 0, 0 },
- { Format::ID::R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, GenerateMip<R32G32B32F>, NoCopyFunctions, ReadColor<R32G32B32F, GLfloat>, WriteColor<R32G32B32F, GLfloat>, GL_FLOAT, 32, 32, 32, 0, 0, 0 },
- { Format::ID::R32G32B32_SINT, GL_RGB32I, GL_RGB32I, GenerateMip<R32G32B32S>, NoCopyFunctions, ReadColor<R32G32B32S, GLint>, WriteColor<R32G32B32S, GLint>, GL_INT, 32, 32, 32, 0, 0, 0 },
- { Format::ID::R32G32B32_UINT, GL_RGB32UI, GL_RGB32UI, GenerateMip<R32G32B32>, NoCopyFunctions, ReadColor<R32G32B32, GLuint>, WriteColor<R32G32B32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 0, 0, 0 },
- { Format::ID::R32G32_FLOAT, GL_RG32F, GL_RG32F, GenerateMip<R32G32F>, NoCopyFunctions, ReadColor<R32G32F, GLfloat>, WriteColor<R32G32F, GLfloat>, GL_FLOAT, 32, 32, 0, 0, 0, 0 },
- { Format::ID::R32G32_SINT, GL_RG32I, GL_RG32I, GenerateMip<R32G32S>, NoCopyFunctions, ReadColor<R32G32S, GLint>, WriteColor<R32G32S, GLint>, GL_INT, 32, 32, 0, 0, 0, 0 },
- { Format::ID::R32G32_UINT, GL_RG32UI, GL_RG32UI, GenerateMip<R32G32>, NoCopyFunctions, ReadColor<R32G32, GLuint>, WriteColor<R32G32, GLuint>, GL_UNSIGNED_INT, 32, 32, 0, 0, 0, 0 },
- { Format::ID::R32_FLOAT, GL_R32F, GL_R32F, GenerateMip<R32F>, NoCopyFunctions, ReadColor<R32F, GLfloat>, WriteColor<R32F, GLfloat>, GL_FLOAT, 32, 0, 0, 0, 0, 0 },
- { Format::ID::R32_SINT, GL_R32I, GL_R32I, GenerateMip<R32S>, NoCopyFunctions, ReadColor<R32S, GLint>, WriteColor<R32S, GLint>, GL_INT, 32, 0, 0, 0, 0, 0 },
- { Format::ID::R32_UINT, GL_R32UI, GL_R32UI, GenerateMip<R32>, NoCopyFunctions, ReadColor<R32, GLuint>, WriteColor<R32, GLuint>, GL_UNSIGNED_INT, 32, 0, 0, 0, 0, 0 },
- { Format::ID::R4G4B4A4_UNORM, GL_RGBA4, GL_RGBA4, GenerateMip<R4G4B4A4>, NoCopyFunctions, ReadColor<R4G4B4A4, GLfloat>, WriteColor<R4G4B4A4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
- { Format::ID::R5G5B5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, GenerateMip<R5G5B5A1>, NoCopyFunctions, ReadColor<R5G5B5A1, GLfloat>, WriteColor<R5G5B5A1, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
- { Format::ID::R5G6B5_UNORM, GL_RGB565, GL_RGB565, GenerateMip<R5G6B5>, NoCopyFunctions, ReadColor<R5G6B5, GLfloat>, WriteColor<R5G6B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
- { Format::ID::R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLint>, WriteColor<R8G8B8A8S, GLint>, GL_INT, 8, 8, 8, 8, 0, 0 },
- { Format::ID::R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLfloat>, WriteColor<R8G8B8A8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLuint>, WriteColor<R8G8B8A8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 8, 0, 0 },
- { Format::ID::R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLfloat>, WriteColor<R8G8B8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8, GL_SRGB8_ALPHA8, GenerateMip<R8G8B8A8SRGB>, NoCopyFunctions, ReadColor<R8G8B8A8SRGB, GLfloat>, WriteColor<R8G8B8A8SRGB, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
- { Format::ID::R8G8B8_SINT, GL_RGB8I, GL_RGB8I, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLint>, WriteColor<R8G8B8S, GLint>, GL_INT, 8, 8, 8, 0, 0, 0 },
- { Format::ID::R8G8B8_SNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLfloat>, WriteColor<R8G8B8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::R8G8B8_UINT, GL_RGB8UI, GL_RGB8UI, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLuint>, WriteColor<R8G8B8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 0, 0, 0 },
- { Format::ID::R8G8B8_UNORM, GL_RGB8, GL_RGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, WriteColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::R8G8B8_UNORM_SRGB, GL_SRGB8, GL_SRGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, WriteColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
- { Format::ID::R8G8_SINT, GL_RG8I, GL_RG8I, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLint>, WriteColor<R8G8S, GLint>, GL_INT, 8, 8, 0, 0, 0, 0 },
- { Format::ID::R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLfloat>, WriteColor<R8G8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
- { Format::ID::R8G8_UINT, GL_RG8UI, GL_RG8UI, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLuint>, WriteColor<R8G8, GLuint>, GL_UNSIGNED_INT, 8, 8, 0, 0, 0, 0 },
- { Format::ID::R8G8_UNORM, GL_RG8, GL_RG8, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLfloat>, WriteColor<R8G8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
- { Format::ID::R8_SINT, GL_R8I, GL_R8I, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLint>, WriteColor<R8S, GLint>, GL_INT, 8, 0, 0, 0, 0, 0 },
- { Format::ID::R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLfloat>, WriteColor<R8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
- { Format::ID::R8_UINT, GL_R8UI, GL_R8UI, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLuint>, WriteColor<R8, GLuint>, GL_UNSIGNED_INT, 8, 0, 0, 0, 0, 0 },
- { Format::ID::R8_UNORM, GL_R8, GL_R8, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLfloat>, WriteColor<R8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
- { Format::ID::R9G9B9E5_SHAREDEXP, GL_RGB9_E5, GL_RGB9_E5, GenerateMip<R9G9B9E5>, NoCopyFunctions, ReadColor<R9G9B9E5, GLfloat>, WriteColor<R9G9B9E5, GLfloat>, GL_FLOAT, 9, 9, 9, 0, 0, 0 },
- { Format::ID::S8_UINT, GL_STENCIL_INDEX8, GL_STENCIL_INDEX8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_INT, 0, 0, 0, 0, 0, 8 },
- // clang-format on
-};
-
-// static
-Format::ID Format::InternalFormatToID(GLenum internalFormat)
-{
- switch (internalFormat)
- {
- case GL_RGBA16_EXT:
- return Format::ID::R16G16B16A16_UNORM;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- return Format::ID::ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK;
- case GL_RG8I:
- return Format::ID::R8G8_SINT;
- case GL_R16F:
- return Format::ID::R16_FLOAT;
- case GL_RGBA8I:
- return Format::ID::R8G8B8A8_SINT;
- case GL_RG8UI:
- return Format::ID::R8G8_UINT;
- case GL_RGBA8_SNORM:
- return Format::ID::R8G8B8A8_SNORM;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
- return Format::ID::ASTC_12x10_SRGB_BLOCK;
- case GL_RG8_SNORM:
- return Format::ID::R8G8_SNORM;
- case GL_BGR565_ANGLEX:
- return Format::ID::B5G6R5_UNORM;
- case GL_DEPTH_COMPONENT24:
- return Format::ID::D24_UNORM;
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
- return Format::ID::ASTC_10x10_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
- return Format::ID::ASTC_8x6_SRGB_BLOCK;
- case GL_RGB32UI:
- return Format::ID::R32G32B32_UINT;
- case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
- return Format::ID::ASTC_6x5_UNORM_BLOCK;
- case GL_ALPHA32F_EXT:
- return Format::ID::A32_FLOAT;
- case GL_R16UI:
- return Format::ID::R16_UINT;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
- return Format::ID::ASTC_5x4_SRGB_BLOCK;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
- return Format::ID::ASTC_5x5_SRGB_BLOCK;
- case GL_COMPRESSED_R11_EAC:
- return Format::ID::EAC_R11_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
- return Format::ID::ASTC_10x10_SRGB_BLOCK;
- case GL_RGBA32UI:
- return Format::ID::R32G32B32A32_UINT;
- case GL_R8_SNORM:
- return Format::ID::R8_SNORM;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK;
- case GL_LUMINANCE32F_EXT:
- return Format::ID::L32_FLOAT;
- case GL_RG16_EXT:
- return Format::ID::R16G16_UNORM;
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK;
- case GL_SRGB8:
- return Format::ID::R8G8B8_UNORM_SRGB;
- case GL_LUMINANCE8_ALPHA8_EXT:
- return Format::ID::L8A8_UNORM;
- case GL_BGRX8_ANGLEX:
- return Format::ID::B8G8R8X8_UNORM;
- case GL_RGB16_SNORM_EXT:
- return Format::ID::R16G16B16_SNORM;
- case GL_RGBA8UI:
- return Format::ID::R8G8B8A8_UINT;
- case GL_BGRA4_ANGLEX:
- return Format::ID::B4G4R4A4_UNORM;
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- return Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK;
- case GL_LUMINANCE8_EXT:
- return Format::ID::L8_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return Format::ID::BC3_RGBA_UNORM_BLOCK;
- case GL_R16I:
- return Format::ID::R16_SINT;
- case GL_RGB5_A1:
- return Format::ID::R5G5B5A1_UNORM;
- case GL_RGB16UI:
- return Format::ID::R16G16B16_UINT;
- case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
- return Format::ID::ASTC_4x4_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK;
- case GL_R16_SNORM_EXT:
- return Format::ID::R16_SNORM;
- case GL_COMPRESSED_RGB8_ETC2:
- return Format::ID::ETC2_R8G8B8_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return Format::ID::BC1_RGB_UNORM_SRGB_BLOCK;
- case GL_RGBA32F:
- return Format::ID::R32G32B32A32_FLOAT;
- case GL_RGBA32I:
- return Format::ID::R32G32B32A32_SINT;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
- return Format::ID::ASTC_8x5_UNORM_BLOCK;
- case GL_RG8:
- return Format::ID::R8G8_UNORM;
- case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
- return Format::ID::ASTC_8x8_UNORM_BLOCK;
- case GL_RGB10_A2:
- return Format::ID::R10G10B10A2_UNORM;
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- return Format::ID::EAC_R11G11_SNORM_BLOCK;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
- return Format::ID::ASTC_6x6_SRGB_BLOCK;
- case GL_DEPTH_COMPONENT16:
- return Format::ID::D16_UNORM;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
- return Format::ID::ASTC_10x5_SRGB_BLOCK;
- case GL_RGB32I:
- return Format::ID::R32G32B32_SINT;
- case GL_R8:
- return Format::ID::R8_UNORM;
- case GL_RGB32F:
- return Format::ID::R32G32B32_FLOAT;
- case GL_R16_EXT:
- return Format::ID::R16_UNORM;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
- return Format::ID::ASTC_8x8_SRGB_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
- return Format::ID::ASTC_10x5_UNORM_BLOCK;
- case GL_R11F_G11F_B10F:
- return Format::ID::R11G11B10_FLOAT;
- case GL_RGB8:
- return Format::ID::R8G8B8_UNORM;
- case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
- return Format::ID::ASTC_5x5_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
- return Format::ID::ASTC_8x5_SRGB_BLOCK;
- case GL_RGBA16I:
- return Format::ID::R16G16B16A16_SINT;
- case GL_R8I:
- return Format::ID::R8_SINT;
- case GL_RGB8_SNORM:
- return Format::ID::R8G8B8_SNORM;
- case GL_RG32F:
- return Format::ID::R32G32_FLOAT;
- case GL_DEPTH_COMPONENT32F:
- return Format::ID::D32_FLOAT;
- case GL_RG32I:
- return Format::ID::R32G32_SINT;
- case GL_ALPHA8_EXT:
- return Format::ID::A8_UNORM;
- case GL_RGB16_EXT:
- return Format::ID::R16G16B16_UNORM;
- case GL_BGRA8_EXT:
- return Format::ID::B8G8R8A8_UNORM;
- case GL_RG32UI:
- return Format::ID::R32G32_UINT;
- case GL_RGBA16UI:
- return Format::ID::R16G16B16A16_UINT;
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- return Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return Format::ID::BC1_RGBA_UNORM_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
- return Format::ID::ASTC_10x6_UNORM_BLOCK;
- case GL_COMPRESSED_SRGB8_ETC2:
- return Format::ID::ETC2_R8G8B8_SRGB_BLOCK;
- case GL_BGRA8_SRGB_ANGLEX:
- return Format::ID::B8G8R8A8_UNORM_SRGB;
- case GL_DEPTH32F_STENCIL8:
- return Format::ID::D32_FLOAT_S8X24_UINT;
- case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
- return Format::ID::ASTC_6x6_UNORM_BLOCK;
- case GL_R32UI:
- return Format::ID::R32_UINT;
- case GL_BGR5_A1_ANGLEX:
- return Format::ID::B5G5R5A1_UNORM;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
- return Format::ID::ASTC_12x12_SRGB_BLOCK;
- case GL_COMPRESSED_RG11_EAC:
- return Format::ID::EAC_R11G11_UNORM_BLOCK;
- case GL_SRGB8_ALPHA8:
- return Format::ID::R8G8B8A8_UNORM_SRGB;
- case GL_LUMINANCE_ALPHA16F_EXT:
- return Format::ID::L16A16_FLOAT;
- case GL_RGBA:
- return Format::ID::R8G8B8A8_UNORM;
- case GL_ETC1_RGB8_OES:
- return Format::ID::ETC1_R8G8B8_UNORM_BLOCK;
- case GL_DEPTH24_STENCIL8:
- return Format::ID::D24_UNORM_S8_UINT;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
- return Format::ID::ASTC_4x4_SRGB_BLOCK;
- case GL_RGB16I:
- return Format::ID::R16G16B16_SINT;
- case GL_R8UI:
- return Format::ID::R8_UINT;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
- return Format::ID::ASTC_10x6_SRGB_BLOCK;
- case GL_RGBA16F:
- return Format::ID::R16G16B16A16_FLOAT;
- case GL_COMPRESSED_SIGNED_R11_EAC:
- return Format::ID::EAC_R11_SNORM_BLOCK;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return Format::ID::BC1_RGB_UNORM_BLOCK;
- case GL_RGB8I:
- return Format::ID::R8G8B8_SINT;
- case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
- return Format::ID::ASTC_8x6_UNORM_BLOCK;
- case GL_STENCIL_INDEX8:
- return Format::ID::S8_UINT;
- case GL_LUMINANCE_ALPHA32F_EXT:
- return Format::ID::L32A32_FLOAT;
- case GL_ALPHA16F_EXT:
- return Format::ID::A16_FLOAT;
- case GL_RGB8UI:
- return Format::ID::R8G8B8_UINT;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
- return Format::ID::ASTC_10x8_SRGB_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
- return Format::ID::ASTC_12x10_UNORM_BLOCK;
- case GL_RGB9_E5:
- return Format::ID::R9G9B9E5_SHAREDEXP;
- case GL_RGBA16_SNORM_EXT:
- return Format::ID::R16G16B16A16_SNORM;
- case GL_R32I:
- return Format::ID::R32_SINT;
- case GL_DEPTH_COMPONENT32_OES:
- return Format::ID::D32_UNORM;
- case GL_R32F:
- return Format::ID::R32_FLOAT;
- case GL_NONE:
- return Format::ID::NONE;
- case GL_RG16F:
- return Format::ID::R16G16_FLOAT;
- case GL_RGB:
- return Format::ID::R8G8B8_UNORM;
- case GL_RGB565:
- return Format::ID::R5G6B5_UNORM;
- case GL_LUMINANCE16F_EXT:
- return Format::ID::L16_FLOAT;
- case GL_RG16UI:
- return Format::ID::R16G16_UINT;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return Format::ID::BC2_RGBA_UNORM_BLOCK;
- case GL_RG16I:
- return Format::ID::R16G16_SINT;
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
- return Format::ID::ASTC_6x5_SRGB_BLOCK;
- case GL_RG16_SNORM_EXT:
- return Format::ID::R16G16_SNORM;
- case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
- return Format::ID::ASTC_12x12_UNORM_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
- return Format::ID::ASTC_5x4_UNORM_BLOCK;
- case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
- return Format::ID::ASTC_10x8_UNORM_BLOCK;
- case GL_RGBA4:
- return Format::ID::R4G4B4A4_UNORM;
- case GL_RGBA8:
- return Format::ID::R8G8B8A8_UNORM;
- case GL_RGB16F:
- return Format::ID::R16G16B16_FLOAT;
- case GL_RGB10_A2UI:
- return Format::ID::R10G10B10A2_UINT;
- default:
- return Format::ID::NONE;
- }
-}
-
-// static
-const Format &Format::Get(ID id)
-{
- return g_formatInfoTable[static_cast<size_t>(id)];
-}
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
deleted file mode 100644
index 056ddc833a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
+++ /dev/null
@@ -1,54 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FramebufferAttachmentObjectImpl.h:
-// Common ancenstor for all implementations of FBO attachable-objects.
-// This means Surfaces, Textures and Renderbuffers.
-//
-
-#ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
-#define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
-
-#include "libANGLE/FramebufferAttachment.h"
-
-namespace rx
-{
-
-class FramebufferAttachmentObjectImpl : angle::NonCopyable
-{
- public:
- FramebufferAttachmentObjectImpl() {}
- virtual ~FramebufferAttachmentObjectImpl() {}
-
- virtual gl::Error getAttachmentRenderTarget(const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut);
-
- virtual gl::Error initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndex);
-};
-
-inline gl::Error FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
- const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut)
-{
- UNIMPLEMENTED();
- return gl::OutOfMemory() << "getAttachmentRenderTarget not supported.";
-}
-
-inline gl::Error FramebufferAttachmentObjectImpl::initializeContents(
- const gl::Context *context,
- const gl::ImageIndex &imageIndex)
-{
- UNIMPLEMENTED();
- return gl::OutOfMemory() << "initialize not supported.";
-}
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
deleted file mode 100644
index ebb166ca80..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
-
-#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
-#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
-
-namespace gl
-{
-class State;
-class Framebuffer;
-class FramebufferAttachment;
-struct Rectangle;
-}
-
-namespace rx
-{
-class DisplayImpl;
-
-class FramebufferImpl : angle::NonCopyable
-{
- public:
- explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
- virtual ~FramebufferImpl() {}
- virtual void destroy(const gl::Context *context) {}
- virtual void destroyDefault(const egl::Display *display) {}
-
- virtual gl::Error discard(const gl::Context *context,
- size_t count,
- const GLenum *attachments) = 0;
- virtual gl::Error invalidate(const gl::Context *context,
- size_t count,
- const GLenum *attachments) = 0;
- virtual gl::Error invalidateSub(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area) = 0;
-
- virtual gl::Error clear(const gl::Context *context, GLbitfield mask) = 0;
- virtual gl::Error clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values) = 0;
- virtual gl::Error clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values) = 0;
- virtual gl::Error clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values) = 0;
- virtual gl::Error clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil) = 0;
-
- virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0;
- virtual GLenum getImplementationColorReadType(const gl::Context *context) const = 0;
- virtual gl::Error readPixels(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- void *pixels) = 0;
-
- virtual gl::Error blit(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- GLbitfield mask,
- GLenum filter) = 0;
-
- virtual bool checkStatus(const gl::Context *context) const = 0;
-
- virtual void syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
-
- virtual gl::Error getSamplePosition(size_t index, GLfloat *xy) const = 0;
-
- const gl::FramebufferState &getState() const { return mState; }
-
- protected:
- const gl::FramebufferState &mState;
-};
-}
-
-#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
deleted file mode 100644
index c2d069676e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// FramebufferImpl_mock.h:
-// Defines a mock of the FramebufferImpl class.
-//
-
-#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
-#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/renderer/FramebufferImpl.h"
-
-namespace rx
-{
-
-class MockFramebufferImpl : public rx::FramebufferImpl
-{
- public:
- MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
- virtual ~MockFramebufferImpl() { destructor(); }
-
- MOCK_METHOD3(discard, gl::Error(const gl::Context *, size_t, const GLenum *));
- MOCK_METHOD3(invalidate, gl::Error(const gl::Context *, size_t, const GLenum *));
- MOCK_METHOD4(invalidateSub,
- gl::Error(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
-
- MOCK_METHOD2(clear, gl::Error(const gl::Context *, GLbitfield));
- MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Context *, GLenum, GLint, const GLfloat *));
- MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Context *, GLenum, GLint, const GLuint *));
- MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Context *, GLenum, GLint, const GLint *));
- MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Context *, GLenum, GLint, GLfloat, GLint));
-
- MOCK_CONST_METHOD1(getImplementationColorReadFormat, GLenum(const gl::Context *));
- MOCK_CONST_METHOD1(getImplementationColorReadType, GLenum(const gl::Context *));
- MOCK_METHOD5(readPixels,
- gl::Error(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
-
- MOCK_CONST_METHOD2(getSamplePosition, gl::Error(size_t, GLfloat *));
-
- MOCK_METHOD5(blit,
- gl::Error(const gl::Context *,
- const gl::Rectangle &,
- const gl::Rectangle &,
- GLbitfield,
- GLenum));
-
- MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
-
- MOCK_METHOD2(syncState, void(const gl::Context *, const gl::Framebuffer::DirtyBits &));
-
- MOCK_METHOD0(destructor, void());
-};
-
-inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
-{
- ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
- new ::testing::NiceMock<MockFramebufferImpl>();
- // TODO(jmadill): add ON_CALLS for other returning methods
- ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
-
- // We must mock the destructor since NiceMock doesn't work for destructors.
- EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
-
- return framebufferImpl;
-}
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h b/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h
deleted file mode 100644
index b9a135f596..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// GLImplFactory.h:
-// Factory interface for OpenGL ES Impl objects.
-//
-
-#ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_
-#define LIBANGLE_RENDERER_GLIMPLFACTORY_H_
-
-#include <vector>
-
-#include "angle_gl.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/ProgramPipeline.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/TransformFeedback.h"
-#include "libANGLE/VertexArray.h"
-
-namespace gl
-{
-class ContextState;
-}
-
-namespace rx
-{
-class BufferImpl;
-class CompilerImpl;
-class ContextImpl;
-class FenceNVImpl;
-class SyncImpl;
-class FramebufferImpl;
-class PathImpl;
-class ProgramImpl;
-class ProgramPipelineImpl;
-class QueryImpl;
-class RenderbufferImpl;
-class SamplerImpl;
-class ShaderImpl;
-class TextureImpl;
-class TransformFeedbackImpl;
-class VertexArrayImpl;
-
-class GLImplFactory : angle::NonCopyable
-{
- public:
- GLImplFactory() {}
- virtual ~GLImplFactory() {}
-
- // Shader creation
- virtual CompilerImpl *createCompiler() = 0;
- virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0;
- virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
-
- // Framebuffer creation
- virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
-
- // Texture creation
- virtual TextureImpl *createTexture(const gl::TextureState &state) = 0;
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer() = 0;
-
- // Buffer creation
- virtual BufferImpl *createBuffer(const gl::BufferState &state) = 0;
-
- // Vertex Array creation
- virtual VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) = 0;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type) = 0;
- virtual FenceNVImpl *createFenceNV() = 0;
- virtual SyncImpl *createSync() = 0;
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl *createTransformFeedback(
- const gl::TransformFeedbackState &state) = 0;
-
- // Sampler object creation
- virtual SamplerImpl *createSampler(const gl::SamplerState &state) = 0;
-
- // Program Pipeline object creation
- virtual ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) = 0;
-
- virtual std::vector<PathImpl *> createPaths(GLsizei range) = 0;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_GLIMPLFACTORY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h
deleted file mode 100644
index 79694eaebf..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h
+++ /dev/null
@@ -1,42 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageImpl.h: Defines the rx::ImageImpl class representing the EGLimage object.
-
-#ifndef LIBANGLE_RENDERER_IMAGEIMPL_H_
-#define LIBANGLE_RENDERER_IMAGEIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-
-namespace gl
-{
-class Context;
-} // namespace gl
-
-namespace egl
-{
-class ImageSibling;
-struct ImageState;
-} // namespace egl
-
-namespace rx
-{
-class ImageImpl : angle::NonCopyable
-{
- public:
- ImageImpl(const egl::ImageState &state) : mState(state) {}
- virtual ~ImageImpl() {}
- virtual egl::Error initialize() = 0;
-
- virtual gl::Error orphan(const gl::Context *context, egl::ImageSibling *sibling) = 0;
-
- protected:
- const egl::ImageState &mState;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_IMAGEIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h
deleted file mode 100644
index 30c0cc2594..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageImpl_mock.h: Defines a mock of the ImageImpl class.
-
-#ifndef LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
-#define LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/renderer/ImageImpl.h"
-
-namespace rx
-{
-class MockImageImpl : public ImageImpl
-{
- public:
- MockImageImpl(const egl::ImageState &state,
- EGLenum /*target*/,
- const egl::AttributeMap & /*attribs*/)
- : ImageImpl(state)
- {
- }
- virtual ~MockImageImpl() { destructor(); }
- MOCK_METHOD0(initialize, egl::Error(void));
- MOCK_METHOD2(orphan, gl::Error(const gl::Context *, egl::ImageSibling *));
- MOCK_METHOD0(destructor, void());
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h
deleted file mode 100644
index 3607f69a2b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// PathImpl.h: Defines the Path implementation interface for
-// CHROMIUM_path_rendering path objects.
-
-#ifndef LIBANGLE_RENDERER_PATHIMPL_H_
-#define LIBANGLE_RENDERER_PATHIMPL_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-
-namespace rx
-{
-
-class PathImpl : angle::NonCopyable
-{
- public:
- virtual ~PathImpl() {}
-
- virtual gl::Error setCommands(GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords) = 0;
-
- virtual void setPathParameter(GLenum pname, GLfloat value) = 0;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_PATHIMPL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
deleted file mode 100644
index 2371b2759c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
-
-#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
-#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/BinaryStream.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Shader.h"
-
-#include <map>
-
-namespace gl
-{
-class Context;
-struct ProgramLinkedResources;
-}
-
-namespace sh
-{
-struct BlockMemberInfo;
-}
-
-namespace rx
-{
-class ProgramImpl : angle::NonCopyable
-{
- public:
- ProgramImpl(const gl::ProgramState &state) : mState(state) {}
- virtual ~ProgramImpl() {}
- virtual void destroy(const gl::Context *context) {}
-
- virtual gl::LinkResult load(const gl::Context *context,
- gl::InfoLog &infoLog,
- gl::BinaryInputStream *stream) = 0;
- virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
- virtual void setBinaryRetrievableHint(bool retrievable) = 0;
- virtual void setSeparable(bool separable) = 0;
-
- virtual gl::LinkResult link(const gl::Context *context,
- const gl::ProgramLinkedResources &resources,
- gl::InfoLog &infoLog) = 0;
- virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
-
- virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
-
- // Done in the back-end to avoid having to keep a system copy of uniform data.
- virtual void getUniformfv(const gl::Context *context,
- GLint location,
- GLfloat *params) const = 0;
- virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0;
- virtual void getUniformuiv(const gl::Context *context,
- GLint location,
- GLuint *params) const = 0;
-
- // TODO: synchronize in syncState when dirty bits exist.
- virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
-
- // CHROMIUM_path_rendering
- // Set parameters to control fragment shader input variable interpolation
- virtual void setPathFragmentInputGen(const std::string &inputName,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs) = 0;
-
- // Implementation-specific method for ignoring unreferenced uniforms. Some implementations may
- // perform more extensive analysis and ignore some locations that ANGLE doesn't detect as
- // unreferenced. This method is not required to be overriden by a back-end.
- virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
- std::vector<gl::SamplerBinding> *samplerBindings)
- {
- }
-
- protected:
- const gl::ProgramState &mState;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h
deleted file mode 100644
index 4717ab8843..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ProgramImpl_mock.h:
-// Defines a mock of the ProgramImpl class.
-//
-
-#ifndef LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
-#define LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/ProgramLinkedResources.h"
-#include "libANGLE/renderer/ProgramImpl.h"
-
-namespace rx
-{
-
-class MockProgramImpl : public rx::ProgramImpl
-{
- public:
- MockProgramImpl() : ProgramImpl(gl::ProgramState()) {}
- virtual ~MockProgramImpl() { destructor(); }
-
- MOCK_METHOD3(load, gl::LinkResult(const gl::Context *, gl::InfoLog &, gl::BinaryInputStream *));
- MOCK_METHOD2(save, void(const gl::Context *, gl::BinaryOutputStream *));
- MOCK_METHOD1(setBinaryRetrievableHint, void(bool));
- MOCK_METHOD1(setSeparable, void(bool));
-
- MOCK_METHOD3(link,
- gl::LinkResult(const gl::Context *,
- const gl::ProgramLinkedResources &,
- gl::InfoLog &));
- MOCK_METHOD2(validate, GLboolean(const gl::Caps &, gl::InfoLog *));
-
- MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
- MOCK_METHOD3(setUniform2fv, void(GLint, GLsizei, const GLfloat *));
- MOCK_METHOD3(setUniform3fv, void(GLint, GLsizei, const GLfloat *));
- MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
- MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
- MOCK_METHOD3(setUniform2iv, void(GLint, GLsizei, const GLint *));
- MOCK_METHOD3(setUniform3iv, void(GLint, GLsizei, const GLint *));
- MOCK_METHOD3(setUniform4iv, void(GLint, GLsizei, const GLint *));
- MOCK_METHOD3(setUniform1uiv, void(GLint, GLsizei, const GLuint *));
- MOCK_METHOD3(setUniform2uiv, void(GLint, GLsizei, const GLuint *));
- MOCK_METHOD3(setUniform3uiv, void(GLint, GLsizei, const GLuint *));
- MOCK_METHOD3(setUniform4uiv, void(GLint, GLsizei, const GLuint *));
-
- MOCK_METHOD4(setUniformMatrix2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix2x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix3x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix2x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix4x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
- MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
-
- MOCK_CONST_METHOD3(getUniformfv, void(const gl::Context *, GLint, GLfloat *));
- MOCK_CONST_METHOD3(getUniformiv, void(const gl::Context *, GLint, GLint *));
- MOCK_CONST_METHOD3(getUniformuiv, void(const gl::Context *, GLint, GLuint *));
-
- MOCK_METHOD2(setUniformBlockBinding, void(GLuint, GLuint));
- MOCK_METHOD4(setPathFragmentInputGen,
- void(const std::string &, GLenum, GLint, const GLfloat *));
-
- MOCK_METHOD0(destructor, void());
-};
-
-inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
-{
- ::testing::NiceMock<MockProgramImpl> *programImpl = new ::testing::NiceMock<MockProgramImpl>();
- // TODO(jmadill): add ON_CALLS for returning methods
- // We must mock the destructor since NiceMock doesn't work for destructors.
- EXPECT_CALL(*programImpl, destructor()).Times(1).RetiresOnSaturation();
-
- return programImpl;
-}
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h
deleted file mode 100644
index 242e9260f1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h
+++ /dev/null
@@ -1,32 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramPipelineImpl.h: Defines the abstract rx::ProgramPipelineImpl class.
-
-#ifndef LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
-#define LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/ProgramPipeline.h"
-
-namespace rx
-{
-class ContextImpl;
-
-class ProgramPipelineImpl : public angle::NonCopyable
-{
- public:
- ProgramPipelineImpl(const gl::ProgramPipelineState &state) : mState(state) {}
- virtual ~ProgramPipelineImpl() {}
- virtual void destroy(const ContextImpl *contextImpl) {}
-
- protected:
- const gl::ProgramPipelineState &mState;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/QueryImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/QueryImpl.h
deleted file mode 100644
index d738eb4ffc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/QueryImpl.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// QueryImpl.h: Defines the abstract rx::QueryImpl class.
-
-#ifndef LIBANGLE_RENDERER_QUERYIMPL_H_
-#define LIBANGLE_RENDERER_QUERYIMPL_H_
-
-#include "libANGLE/Error.h"
-
-#include "common/angleutils.h"
-
-#include <GLES2/gl2.h>
-
-namespace rx
-{
-
-class QueryImpl : angle::NonCopyable
-{
- public:
- explicit QueryImpl(GLenum type) { mType = type; }
- virtual ~QueryImpl() { }
-
- virtual gl::Error begin() = 0;
- virtual gl::Error end() = 0;
- virtual gl::Error queryCounter() = 0;
- virtual gl::Error getResult(GLint *params) = 0;
- virtual gl::Error getResult(GLuint *params) = 0;
- virtual gl::Error getResult(GLint64 *params) = 0;
- virtual gl::Error getResult(GLuint64 *params) = 0;
- virtual gl::Error isResultAvailable(bool *available) = 0;
-
- GLenum getType() const { return mType; }
-
- private:
- GLenum mType;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_QUERYIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h
deleted file mode 100644
index a70ab1d0f0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl
-
-#ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
-#define LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
-
-namespace egl
-{
-class Image;
-}
-
-namespace rx
-{
-
-class RenderbufferImpl : public FramebufferAttachmentObjectImpl
-{
- public:
- RenderbufferImpl() {}
- ~RenderbufferImpl() override {}
- virtual gl::Error onDestroy(const gl::Context *context);
-
- virtual gl::Error setStorage(const gl::Context *context,
- GLenum internalformat,
- size_t width,
- size_t height) = 0;
- virtual gl::Error setStorageMultisample(const gl::Context *context,
- size_t samples,
- GLenum internalformat,
- size_t width,
- size_t height) = 0;
- virtual gl::Error setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) = 0;
-};
-
-inline gl::Error RenderbufferImpl::onDestroy(const gl::Context *context)
-{
- return gl::NoError();
-}
-}
-
-#endif // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
deleted file mode 100644
index 408b9a5fe9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferImpl_mock.h: Defines a mock of the RenderbufferImpl class.
-
-#ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
-#define LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/Image.h"
-#include "libANGLE/renderer/RenderbufferImpl.h"
-
-namespace rx
-{
-
-class MockRenderbufferImpl : public RenderbufferImpl
-{
- public:
- virtual ~MockRenderbufferImpl() { destructor(); }
- MOCK_METHOD4(setStorage, gl::Error(const gl::Context *, GLenum, size_t, size_t));
- MOCK_METHOD5(setStorageMultisample,
- gl::Error(const gl::Context *, size_t, GLenum, size_t, size_t));
- MOCK_METHOD2(setStorageEGLImageTarget, gl::Error(const gl::Context *, egl::Image *));
-
- MOCK_METHOD4(getAttachmentRenderTarget,
- gl::Error(const gl::Context *,
- GLenum,
- const gl::ImageIndex &,
- FramebufferAttachmentRenderTarget **));
-
- MOCK_METHOD0(destructor, void());
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h
deleted file mode 100644
index 66e1079b64..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SamplerImpl.h: Defines the abstract rx::SamplerImpl class.
-
-#ifndef LIBANGLE_RENDERER_SAMPLERIMPL_H_
-#define LIBANGLE_RENDERER_SAMPLERIMPL_H_
-
-#include "common/angleutils.h"
-
-namespace gl
-{
-class Context;
-struct SamplerState;
-} // namespace gl
-
-namespace rx
-{
-
-class SamplerImpl : angle::NonCopyable
-{
- public:
- SamplerImpl(const gl::SamplerState &state) : mState(state) {}
- virtual ~SamplerImpl() {}
-
- virtual void syncState(const gl::Context *context)
- {
- // Default implementation: no-op.
- }
-
- protected:
- const gl::SamplerState &mState;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_SAMPLERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
deleted file mode 100644
index 77e02d0237..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
-
-#ifndef LIBANGLE_RENDERER_SHADERIMPL_H_
-#define LIBANGLE_RENDERER_SHADERIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Shader.h"
-
-namespace rx
-{
-
-class ShaderImpl : angle::NonCopyable
-{
- public:
- ShaderImpl(const gl::ShaderState &data) : mData(data) {}
- virtual ~ShaderImpl() { }
-
- // Returns additional sh::Compile options.
- virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
- std::string *sourcePath) = 0;
- // Returns success for compiling on the driver. Returns success.
- virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0;
-
- virtual std::string getDebugInfo() const = 0;
-
- const gl::ShaderState &getData() const { return mData; }
-
- protected:
- const gl::ShaderState &mData;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_SHADERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h
deleted file mode 100644
index 1915bf75d3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StreamProducerImpl.h: Defines the abstract rx::StreamProducerImpl class.
-
-#ifndef LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
-#define LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Stream.h"
-
-namespace rx
-{
-
-class StreamProducerImpl : angle::NonCopyable
-{
- public:
- explicit StreamProducerImpl() {}
- virtual ~StreamProducerImpl() {}
-
- // Validates the ability for the producer to accept an arbitrary pointer to a frame. All
- // pointers should be validated through this function before being used to produce a frame.
- virtual egl::Error validateD3DNV12Texture(void *pointer) const = 0;
-
- // Constructs a frame from an arbitrary external pointer that points to producer specific frame
- // data. Replaces the internal frame with the new one.
- virtual void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) = 0;
-
- // Returns an OpenGL texture interpretation of some frame attributes for the purpose of
- // constructing an OpenGL texture from a frame. Depending on the producer and consumer, some
- // frames may have multiple "planes" with different OpenGL texture representations.
- virtual egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) = 0;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp
deleted file mode 100644
index cd2fa3dde6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SurfaceImpl.cpp: Implementation of Surface stub method class
-
-#include "libANGLE/renderer/SurfaceImpl.h"
-
-namespace rx
-{
-
-SurfaceImpl::SurfaceImpl(const egl::SurfaceState &state) : mState(state)
-{
-}
-
-SurfaceImpl::~SurfaceImpl()
-{
-}
-
-egl::Error SurfaceImpl::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
-{
- UNREACHABLE();
- return egl::EglBadSurface() << "swapWithDamage implementation missing.";
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h
deleted file mode 100644
index eaa27de281..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SurfaceImpl.h: Implementation methods of egl::Surface
-
-#ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_
-#define LIBANGLE_RENDERER_SURFACEIMPL_H_
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
-
-namespace gl
-{
-class FramebufferState;
-}
-
-namespace egl
-{
-class Display;
-struct Config;
-struct SurfaceState;
-class Thread;
-}
-
-namespace rx
-{
-class FramebufferImpl;
-
-class SurfaceImpl : public FramebufferAttachmentObjectImpl
-{
- public:
- SurfaceImpl(const egl::SurfaceState &surfaceState);
- ~SurfaceImpl() override;
- virtual void destroy(const egl::Display *display) {}
-
- virtual egl::Error initialize(const egl::Display *display) = 0;
- virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
- virtual egl::Error swap(const gl::Context *context) = 0;
- virtual egl::Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
- virtual egl::Error postSubBuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) = 0;
- virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0;
- virtual egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) = 0;
- virtual egl::Error releaseTexImage(EGLint buffer) = 0;
- virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
- virtual void setSwapInterval(EGLint interval) = 0;
-
- // width and height can change with client window resizing
- virtual EGLint getWidth() const = 0;
- virtual EGLint getHeight() const = 0;
-
- virtual EGLint isPostSubBufferSupported() const = 0;
- virtual EGLint getSwapBehavior() const = 0;
-
- protected:
- const egl::SurfaceState &mState;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_SURFACEIMPL_H_
-
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SyncImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SyncImpl.h
deleted file mode 100644
index 22c92c3729..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/SyncImpl.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SyncImpl.h: Defines the rx::SyncImpl class.
-
-#ifndef LIBANGLE_RENDERER_FENCESYNCIMPL_H_
-#define LIBANGLE_RENDERER_FENCESYNCIMPL_H_
-
-#include "libANGLE/Error.h"
-
-#include "common/angleutils.h"
-
-#include "angle_gl.h"
-
-namespace rx
-{
-
-class SyncImpl : angle::NonCopyable
-{
- public:
- SyncImpl(){};
- virtual ~SyncImpl(){};
-
- virtual gl::Error set(GLenum condition, GLbitfield flags) = 0;
- virtual gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) = 0;
- virtual gl::Error serverWait(GLbitfield flags, GLuint64 timeout) = 0;
- virtual gl::Error getStatus(GLint *outResult) = 0;
-};
-}
-
-#endif // LIBANGLE_RENDERER_FENCESYNCIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp
deleted file mode 100644
index 830d30e6d1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
-
-#include "libANGLE/renderer/TextureImpl.h"
-
-namespace rx
-{
-
-TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state)
-{
-}
-
-TextureImpl::~TextureImpl()
-{
-}
-
-gl::Error TextureImpl::onDestroy(const gl::Context *context)
-{
- return gl::NoError();
-}
-
-gl::Error TextureImpl::copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- UNREACHABLE();
- return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
-}
-
-gl::Error TextureImpl::copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- UNREACHABLE();
- return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
-}
-
-gl::Error TextureImpl::copyCompressedTexture(const gl::Context *context, const gl::Texture *source)
-{
- UNREACHABLE();
- return gl::InternalError() << "CHROMIUM_copy_compressed_texture exposed but not implemented.";
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h
deleted file mode 100644
index 3b4f28f5f7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h
+++ /dev/null
@@ -1,159 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
-
-#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
-#define LIBANGLE_RENDERER_TEXTUREIMPL_H_
-
-#include <stdint.h>
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
-
-namespace egl
-{
-class Surface;
-class Image;
-}
-
-namespace gl
-{
-struct Box;
-struct Extents;
-struct Offset;
-struct Rectangle;
-class Framebuffer;
-struct PixelUnpackState;
-struct TextureState;
-}
-
-namespace rx
-{
-class ContextImpl;
-
-class TextureImpl : public FramebufferAttachmentObjectImpl
-{
- public:
- TextureImpl(const gl::TextureState &state);
- ~TextureImpl() override;
-
- virtual gl::Error onDestroy(const gl::Context *context);
-
- virtual gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) = 0;
- virtual gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) = 0;
-
- virtual gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) = 0;
- virtual gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) = 0;
-
- virtual gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) = 0;
- virtual gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) = 0;
-
- virtual gl::Error copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source);
- virtual gl::Error copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source);
-
- virtual gl::Error copyCompressedTexture(const gl::Context *context, const gl::Texture *source);
-
- virtual gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) = 0;
-
- virtual gl::Error setStorageMultisample(const gl::Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalformat,
- const gl::Extents &size,
- bool fixedSampleLocations) = 0;
-
- virtual gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) = 0;
-
- virtual gl::Error setImageExternal(const gl::Context *context,
- GLenum target,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) = 0;
-
- virtual gl::Error generateMipmap(const gl::Context *context) = 0;
-
- virtual gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
-
- virtual gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
- virtual gl::Error releaseTexImage(const gl::Context *context) = 0;
-
- virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0;
-
- protected:
- const gl::TextureState &mState;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h
deleted file mode 100644
index e7fa441781..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h
+++ /dev/null
@@ -1,131 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureImpl_mock.h: Defines a mock of the TextureImpl class.
-
-#ifndef LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
-#define LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/renderer/TextureImpl.h"
-
-namespace rx
-{
-
-class MockTextureImpl : public TextureImpl
-{
- public:
- MockTextureImpl() : TextureImpl(mMockState), mMockState(GL_TEXTURE_2D) {}
- virtual ~MockTextureImpl() { destructor(); }
- MOCK_METHOD9(setImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- GLenum,
- const gl::Extents &,
- GLenum,
- GLenum,
- const gl::PixelUnpackState &,
- const uint8_t *));
- MOCK_METHOD8(setSubImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- const gl::Box &,
- GLenum,
- GLenum,
- const gl::PixelUnpackState &,
- const uint8_t *));
- MOCK_METHOD8(setCompressedImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- GLenum,
- const gl::Extents &,
- const gl::PixelUnpackState &,
- size_t,
- const uint8_t *));
- MOCK_METHOD8(setCompressedSubImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- const gl::Box &,
- GLenum,
- const gl::PixelUnpackState &,
- size_t,
- const uint8_t *));
- MOCK_METHOD6(copyImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- const gl::Rectangle &,
- GLenum,
- const gl::Framebuffer *));
- MOCK_METHOD6(copySubImage,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- const gl::Offset &,
- const gl::Rectangle &,
- const gl::Framebuffer *));
- MOCK_METHOD10(copyTexture,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- GLenum,
- GLenum,
- size_t,
- bool,
- bool,
- bool,
- const gl::Texture *));
- MOCK_METHOD10(copySubTexture,
- gl::Error(const gl::Context *,
- GLenum,
- size_t,
- const gl::Offset &,
- size_t,
- const gl::Rectangle &,
- bool,
- bool,
- bool,
- const gl::Texture *));
- MOCK_METHOD2(copyCompressedTexture, gl::Error(const gl::Context *, const gl::Texture *source));
- MOCK_METHOD5(setStorage,
- gl::Error(const gl::Context *, GLenum, size_t, GLenum, const gl::Extents &));
- MOCK_METHOD4(setImageExternal,
- gl::Error(const gl::Context *,
- GLenum,
- egl::Stream *,
- const egl::Stream::GLTextureDescription &));
- MOCK_METHOD3(setEGLImageTarget, gl::Error(const gl::Context *, GLenum, egl::Image *));
- MOCK_METHOD1(generateMipmap, gl::Error(const gl::Context *));
- MOCK_METHOD2(bindTexImage, gl::Error(const gl::Context *, egl::Surface *));
- MOCK_METHOD1(releaseTexImage, gl::Error(const gl::Context *));
-
- MOCK_METHOD4(getAttachmentRenderTarget,
- gl::Error(const gl::Context *,
- GLenum,
- const gl::ImageIndex &,
- FramebufferAttachmentRenderTarget **));
-
- MOCK_METHOD6(setStorageMultisample,
- gl::Error(const gl::Context *, GLenum, GLsizei, GLint, const gl::Extents &, bool));
-
- MOCK_METHOD2(setBaseLevel, gl::Error(const gl::Context *, GLuint));
-
- MOCK_METHOD1(syncState, void(const gl::Texture::DirtyBits &));
-
- MOCK_METHOD0(destructor, void());
-
- protected:
- gl::TextureState mMockState;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
deleted file mode 100644
index ad371e9b36..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedbackImpl.h: Defines the abstract rx::TransformFeedbackImpl class.
-
-#ifndef LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
-#define LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/TransformFeedback.h"
-
-namespace rx
-{
-
-class TransformFeedbackImpl : angle::NonCopyable
-{
- public:
- TransformFeedbackImpl(const gl::TransformFeedbackState &state) : mState(state) {}
- virtual ~TransformFeedbackImpl() { }
-
- virtual void begin(GLenum primitiveMode) = 0;
- virtual void end() = 0;
- virtual void pause() = 0;
- virtual void resume() = 0;
-
- virtual void bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding) = 0;
- virtual void bindIndexedBuffer(size_t index,
- const gl::OffsetBindingPointer<gl::Buffer> &binding) = 0;
-
- protected:
- const gl::TransformFeedbackState &mState;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
deleted file mode 100644
index 2de3ad79a9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedbackImpl_mock.h: Defines a mock of the TransformFeedbackImpl class.
-
-#ifndef LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
-#define LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
-
-#include "gmock/gmock.h"
-
-#include "libANGLE/renderer/TransformFeedbackImpl.h"
-
-namespace rx
-{
-
-class MockTransformFeedbackImpl : public TransformFeedbackImpl
-{
- public:
- MockTransformFeedbackImpl(const gl::TransformFeedbackState &state)
- : TransformFeedbackImpl(state)
- {
- }
- ~MockTransformFeedbackImpl() { destructor(); }
-
- MOCK_METHOD1(begin, void(GLenum primitiveMode));
- MOCK_METHOD0(end, void());
- MOCK_METHOD0(pause, void());
- MOCK_METHOD0(resume, void());
-
- MOCK_METHOD1(bindGenericBuffer, void(const gl::BindingPointer<gl::Buffer> &));
- MOCK_METHOD2(bindIndexedBuffer, void(size_t, const gl::OffsetBindingPointer<gl::Buffer> &));
-
- MOCK_METHOD0(destructor, void());
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h
deleted file mode 100644
index e48cc53d6c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
-
-#ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
-#define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/VertexArray.h"
-
-namespace rx
-{
-class ContextImpl;
-
-class VertexArrayImpl : angle::NonCopyable
-{
- public:
- VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {}
- virtual void syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits)
- {
- }
-
- virtual void destroy(const gl::Context *context) {}
- virtual ~VertexArrayImpl() {}
-
- protected:
- const gl::VertexArrayState &mState;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json
deleted file mode 100644
index 5b3a226e2e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json
+++ /dev/null
@@ -1,24 +0,0 @@
-{
- "B5G6R5_UNORM": {
- "fboImplementationInternalFormat": "GL_RGB565"
- },
- "B5G5R5A1_UNORM": {
- "fboImplementationInternalFormat": "GL_RGB5_A1",
- "channelStruct": "A1R5G5B5"
- },
- "B8G8R8X8_UNORM": {
- "glInternalFormat": "GL_BGRA8_EXT",
- "channelStruct": "B8G8R8X8"
- },
- "R9G9B9E5_SHAREDEXP": {
- "componentType": "float",
- "channelStruct": "R9G9B9E5"
- },
- "B4G4R4A4_UNORM": {
- "fboImplementationInternalFormat": "GL_RGBA4",
- "channelStruct": "A4R4G4B4"
- },
- "R8G8B8A8_UNORM_SRGB": {
- "channelStruct": "R8G8B8A8SRGB"
- }
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json
deleted file mode 100644
index 5a4e487cbd..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json
+++ /dev/null
@@ -1,132 +0,0 @@
-[
- [ "GL_ALPHA16F_EXT", "A16_FLOAT" ],
- [ "GL_ALPHA32F_EXT", "A32_FLOAT" ],
- [ "GL_ALPHA8_EXT", "A8_UNORM" ],
- [ "GL_BGR565_ANGLEX", "B5G6R5_UNORM" ],
- [ "GL_BGR5_A1_ANGLEX", "B5G5R5A1_UNORM" ],
- [ "GL_BGRA4_ANGLEX", "B4G4R4A4_UNORM" ],
- [ "GL_BGRA8_EXT", "B8G8R8A8_UNORM" ],
- [ "GL_BGRA8_SRGB_ANGLEX", "B8G8R8A8_UNORM_SRGB"],
- [ "GL_BGRX8_ANGLEX", "B8G8R8X8_UNORM" ],
- [ "GL_COMPRESSED_R11_EAC", "EAC_R11_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RG11_EAC", "EAC_R11G11_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGB8_ETC2", "ETC2_R8G8B8_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA8_ETC2_EAC", "ETC2_R8G8B8A8_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", "BC1_RGBA_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", "BC2_RGBA_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", "BC3_RGBA_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", "ASTC_4x4_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", "ASTC_5x4_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", "ASTC_5x5_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", "ASTC_6x5_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", "ASTC_6x6_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", "ASTC_8x5_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", "ASTC_8x6_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", "ASTC_8x8_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", "ASTC_10x5_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", "ASTC_10x6_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", "ASTC_10x8_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", "ASTC_10x10_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", "ASTC_12x10_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", "ASTC_12x12_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", "BC1_RGB_UNORM_BLOCK" ],
- [ "GL_COMPRESSED_SIGNED_R11_EAC", "EAC_R11_SNORM_BLOCK" ],
- [ "GL_COMPRESSED_SIGNED_RG11_EAC", "EAC_R11G11_SNORM_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", "ASTC_4x4_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", "ASTC_5x4_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", "ASTC_5x5_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", "ASTC_6x5_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", "ASTC_6x6_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", "ASTC_8x5_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", "ASTC_8x6_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", "ASTC_8x8_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", "ASTC_10x5_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", "ASTC_10x6_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", "ASTC_10x8_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", "ASTC_10x10_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", "ASTC_12x10_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", "ASTC_12x12_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "ETC2_R8G8B8A8_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_ETC2", "ETC2_R8G8B8_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", "BC1_RGBA_UNORM_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", "BC2_RGBA_UNORM_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", "BC3_RGBA_UNORM_SRGB_BLOCK" ],
- [ "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", "BC1_RGB_UNORM_SRGB_BLOCK" ],
- [ "GL_DEPTH24_STENCIL8", "D24_UNORM_S8_UINT" ],
- [ "GL_DEPTH32F_STENCIL8", "D32_FLOAT_S8X24_UINT" ],
- [ "GL_DEPTH_COMPONENT16", "D16_UNORM" ],
- [ "GL_DEPTH_COMPONENT24", "D24_UNORM" ],
- [ "GL_DEPTH_COMPONENT32F", "D32_FLOAT" ],
- [ "GL_DEPTH_COMPONENT32_OES", "D32_UNORM" ],
- [ "GL_ETC1_RGB8_OES", "ETC1_R8G8B8_UNORM_BLOCK" ],
- [ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE", "ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK" ],
- [ "GL_LUMINANCE16F_EXT", "L16_FLOAT" ],
- [ "GL_LUMINANCE32F_EXT", "L32_FLOAT" ],
- [ "GL_LUMINANCE8_ALPHA8_EXT", "L8A8_UNORM" ],
- [ "GL_LUMINANCE8_EXT", "L8_UNORM" ],
- [ "GL_LUMINANCE_ALPHA16F_EXT", "L16A16_FLOAT" ],
- [ "GL_LUMINANCE_ALPHA32F_EXT", "L32A32_FLOAT" ],
- [ "GL_NONE", "NONE" ],
- [ "GL_R11F_G11F_B10F", "R11G11B10_FLOAT" ],
- [ "GL_R16F", "R16_FLOAT" ],
- [ "GL_R16I", "R16_SINT" ],
- [ "GL_R16UI", "R16_UINT" ],
- [ "GL_R32F", "R32_FLOAT" ],
- [ "GL_R32I", "R32_SINT" ],
- [ "GL_R32UI", "R32_UINT" ],
- [ "GL_R8", "R8_UNORM" ],
- [ "GL_R8I", "R8_SINT" ],
- [ "GL_R8UI", "R8_UINT" ],
- [ "GL_R8_SNORM", "R8_SNORM" ],
- [ "GL_RG16F", "R16G16_FLOAT" ],
- [ "GL_RG16I", "R16G16_SINT" ],
- [ "GL_RG16UI", "R16G16_UINT" ],
- [ "GL_RG32F", "R32G32_FLOAT" ],
- [ "GL_RG32I", "R32G32_SINT" ],
- [ "GL_RG32UI", "R32G32_UINT" ],
- [ "GL_RG8", "R8G8_UNORM" ],
- [ "GL_RG8I", "R8G8_SINT" ],
- [ "GL_RG8UI", "R8G8_UINT" ],
- [ "GL_RG8_SNORM", "R8G8_SNORM" ],
- [ "GL_RGB", "R8G8B8_UNORM" ],
- [ "GL_RGB10_A2", "R10G10B10A2_UNORM" ],
- [ "GL_RGB10_A2UI", "R10G10B10A2_UINT" ],
- [ "GL_RGB16F", "R16G16B16_FLOAT" ],
- [ "GL_RGB16I", "R16G16B16_SINT" ],
- [ "GL_RGB16UI", "R16G16B16_UINT" ],
- [ "GL_RGB32F", "R32G32B32_FLOAT" ],
- [ "GL_RGB32I", "R32G32B32_SINT" ],
- [ "GL_RGB32UI", "R32G32B32_UINT" ],
- [ "GL_RGB565", "R5G6B5_UNORM" ],
- [ "GL_RGB5_A1", "R5G5B5A1_UNORM" ],
- [ "GL_RGB8", "R8G8B8_UNORM" ],
- [ "GL_RGB8I", "R8G8B8_SINT" ],
- [ "GL_RGB8UI", "R8G8B8_UINT" ],
- [ "GL_RGB8_SNORM", "R8G8B8_SNORM" ],
- [ "GL_RGB9_E5", "R9G9B9E5_SHAREDEXP" ],
- [ "GL_RGBA", "R8G8B8A8_UNORM" ],
- [ "GL_RGBA16F", "R16G16B16A16_FLOAT" ],
- [ "GL_RGBA16I", "R16G16B16A16_SINT" ],
- [ "GL_RGBA16UI", "R16G16B16A16_UINT" ],
- [ "GL_RGBA32F", "R32G32B32A32_FLOAT" ],
- [ "GL_RGBA32I", "R32G32B32A32_SINT" ],
- [ "GL_RGBA32UI", "R32G32B32A32_UINT" ],
- [ "GL_RGBA4", "R4G4B4A4_UNORM" ],
- [ "GL_RGBA8", "R8G8B8A8_UNORM" ],
- [ "GL_RGBA8I", "R8G8B8A8_SINT" ],
- [ "GL_RGBA8UI", "R8G8B8A8_UINT" ],
- [ "GL_RGBA8_SNORM", "R8G8B8A8_SNORM" ],
- [ "GL_SRGB8", "R8G8B8_UNORM_SRGB" ],
- [ "GL_SRGB8_ALPHA8", "R8G8B8A8_UNORM_SRGB" ],
- [ "GL_STENCIL_INDEX8", "S8_UINT" ],
- [ "GL_R16_EXT", "R16_UNORM" ],
- [ "GL_RG16_EXT", "R16G16_UNORM" ],
- [ "GL_RGB16_EXT", "R16G16B16_UNORM" ],
- [ "GL_RGBA16_EXT", "R16G16B16A16_UNORM" ],
- [ "GL_R16_SNORM_EXT", "R16_SNORM" ],
- [ "GL_RG16_SNORM_EXT", "R16G16_SNORM" ],
- [ "GL_RGB16_SNORM_EXT", "R16G16B16_SNORM" ],
- [ "GL_RGBA16_SNORM_EXT", "R16G16B16A16_SNORM" ]
-]
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
deleted file mode 100644
index 7769ab2b75..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
+++ /dev/null
@@ -1,190 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
-
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-
-unsigned int BufferD3D::mNextSerial = 1;
-
-BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory)
- : BufferImpl(state),
- mFactory(factory),
- mStaticIndexBuffer(nullptr),
- mStaticBufferCacheTotalSize(0),
- mStaticVertexBufferOutOfDate(false),
- mUnmodifiedDataUse(0),
- mUsage(D3DBufferUsage::STATIC)
-{
- updateSerial();
-}
-
-BufferD3D::~BufferD3D()
-{
- SafeDelete(mStaticIndexBuffer);
-}
-
-void BufferD3D::emptyStaticBufferCache()
-{
- mStaticVertexBuffers.clear();
- mStaticBufferCacheTotalSize = 0;
-}
-
-void BufferD3D::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-void BufferD3D::updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage)
-{
- switch (usage)
- {
- case gl::BufferUsage::StaticCopy:
- case gl::BufferUsage::StaticDraw:
- case gl::BufferUsage::StaticRead:
- mUsage = D3DBufferUsage::STATIC;
- initializeStaticData(context);
- break;
-
- case gl::BufferUsage::DynamicCopy:
- case gl::BufferUsage::DynamicDraw:
- case gl::BufferUsage::DynamicRead:
- case gl::BufferUsage::StreamCopy:
- case gl::BufferUsage::StreamDraw:
- case gl::BufferUsage::StreamRead:
- mUsage = D3DBufferUsage::DYNAMIC;
- break;
- default:
- UNREACHABLE();
- }
-}
-
-void BufferD3D::initializeStaticData(const gl::Context *context)
-{
- if (mStaticVertexBuffers.empty())
- {
- StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
- mStaticVertexBuffers.push_back(
- std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
- }
- if (!mStaticIndexBuffer)
- {
- mStaticIndexBuffer = new StaticIndexBufferInterface(mFactory);
- }
-}
-
-StaticIndexBufferInterface *BufferD3D::getStaticIndexBuffer()
-{
- return mStaticIndexBuffer;
-}
-
-StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(const gl::VertexAttribute &attribute,
- const gl::VertexBinding &binding)
-{
- if (mStaticVertexBuffers.empty())
- {
- // Early out if there aren't any static buffers at all
- return nullptr;
- }
-
- // Early out, the attribute can be added to mStaticVertexBuffer.
- if (mStaticVertexBuffers.size() == 1 && mStaticVertexBuffers[0]->empty())
- {
- return mStaticVertexBuffers[0].get();
- }
-
- // Cache size limiting: track the total allocated buffer sizes.
- size_t currentTotalSize = 0;
-
- // At this point, see if any of the existing static buffers contains the attribute data
- // If there is a cached static buffer that already contains the attribute, then return it
- for (const auto &staticBuffer : mStaticVertexBuffers)
- {
- if (staticBuffer->matchesAttribute(attribute, binding))
- {
- return staticBuffer.get();
- }
-
- currentTotalSize += staticBuffer->getBufferSize();
- }
-
- // Cache size limiting: Clean-up threshold is four times the base buffer size, with a minimum.
- ASSERT(getSize() < std::numeric_limits<size_t>::max() / 4u);
- size_t sizeThreshold = std::max(getSize() * 4u, static_cast<size_t>(0x1000u));
-
- // If we're past the threshold, clear the buffer cache. Note that this will release buffers
- // that are currenly bound, and in an edge case can even translate the same attribute twice
- // in the same draw call. It will not delete currently bound buffers, however, because they
- // are ref counted.
- if (currentTotalSize > sizeThreshold)
- {
- emptyStaticBufferCache();
- }
-
- // At this point, we must create a new static buffer for the attribute data.
- StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
- newStaticBuffer->setAttribute(attribute, binding);
- mStaticVertexBuffers.push_back(std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
- return newStaticBuffer;
-}
-
-void BufferD3D::invalidateStaticData(const gl::Context *context)
-{
- emptyStaticBufferCache();
-
- if (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0)
- {
- SafeDelete(mStaticIndexBuffer);
- }
-
- // If the buffer was created with a static usage then we recreate the static
- // buffers so that they are populated the next time we use this buffer.
- if (mUsage == D3DBufferUsage::STATIC)
- {
- initializeStaticData(context);
- }
-
- mUnmodifiedDataUse = 0;
-}
-
-// Creates static buffers if sufficient used data has been left unmodified
-void BufferD3D::promoteStaticUsage(const gl::Context *context, int dataSize)
-{
- if (mUsage == D3DBufferUsage::DYNAMIC)
- {
- mUnmodifiedDataUse += dataSize;
-
- if (mUnmodifiedDataUse > 3 * getSize())
- {
- updateD3DBufferUsage(context, gl::BufferUsage::StaticDraw);
- }
- }
-}
-
-gl::Error BufferD3D::getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- gl::IndexRange *outRange)
-{
- const uint8_t *data = nullptr;
- ANGLE_TRY(getData(context, &data));
-
- *outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled);
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
deleted file mode 100644
index 60153748e6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
-#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/BufferImpl.h"
-
-#include <stdint.h>
-#include <vector>
-
-namespace gl
-{
-struct VertexAttribute;
-class VertexBinding;
-}
-
-namespace rx
-{
-class BufferFactoryD3D;
-class StaticIndexBufferInterface;
-class StaticVertexBufferInterface;
-
-enum class D3DBufferUsage
-{
- STATIC,
- DYNAMIC,
-};
-
-class BufferD3D : public BufferImpl
-{
- public:
- BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory);
- ~BufferD3D() override;
-
- unsigned int getSerial() const { return mSerial; }
-
- virtual size_t getSize() const = 0;
- virtual bool supportsDirectBinding() const = 0;
- virtual gl::Error markTransformFeedbackUsage(const gl::Context *context) = 0;
- virtual gl::Error getData(const gl::Context *context, const uint8_t **outData) = 0;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute,
- const gl::VertexBinding &binding);
- StaticIndexBufferInterface *getStaticIndexBuffer();
-
- virtual void initializeStaticData(const gl::Context *context);
- virtual void invalidateStaticData(const gl::Context *context);
-
- void promoteStaticUsage(const gl::Context *context, int dataSize);
-
- gl::Error getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- gl::IndexRange *outRange) override;
-
- BufferFactoryD3D *getFactory() const { return mFactory; }
- D3DBufferUsage getUsage() const { return mUsage; }
-
- protected:
- void updateSerial();
- void updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage);
- void emptyStaticBufferCache();
-
- BufferFactoryD3D *mFactory;
- unsigned int mSerial;
- static unsigned int mNextSerial;
-
- std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers;
- StaticIndexBufferInterface *mStaticIndexBuffer;
- unsigned int mStaticBufferCacheTotalSize;
- unsigned int mStaticVertexBufferOutOfDate;
- unsigned int mUnmodifiedDataUse;
- D3DBufferUsage mUsage;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
deleted file mode 100644
index 8ceeec3c39..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// CompilerD3D:
-// Implementation of the D3D compiler methods.
-//
-
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-
-namespace rx
-{
-
-CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType)
- : mTranslatorOutputType(translatorOutputType)
-{
-}
-
-gl::Error CompilerD3D::release()
-{
- return gl::NoError();
-}
-
-ShShaderOutput CompilerD3D::getTranslatorOutputType() const
-{
- return mTranslatorOutputType;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
deleted file mode 100644
index bcfe810d04..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
-
-#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
-#define LIBANGLE_RENDERER_COMPILERD3D_H_
-
-#include "libANGLE/renderer/CompilerImpl.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-
-class CompilerD3D : public CompilerImpl
-{
- public:
- CompilerD3D(ShShaderOutput translatorOutputType);
- ~CompilerD3D() override {}
-
- gl::Error release() override;
- ShShaderOutput getTranslatorOutputType() const override;
-
- private:
- ShShaderOutput mTranslatorOutputType;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_COMPILERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
deleted file mode 100644
index 5a06b15279..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DeviceD3D.cpp: D3D implementation of egl::Device
-
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-#include "libANGLE/Device.h"
-#include "libANGLE/Display.h"
-
-#include <EGL/eglext.h>
-
-namespace rx
-{
-
-DeviceD3D::DeviceD3D()
- : mDevice(0), mDeviceType(0), mDeviceExternallySourced(false), mIsInitialized(false)
-{
-}
-
-DeviceD3D::~DeviceD3D()
-{
-#if defined(ANGLE_ENABLE_D3D11)
- if (mDeviceType == EGL_D3D11_DEVICE_ANGLE)
- {
- // DeviceD3D holds a ref to an externally-sourced D3D11 device. We must release it.
- ID3D11Device *device = reinterpret_cast<ID3D11Device *>(mDevice);
- device->Release();
- }
-#endif
-}
-
-egl::Error DeviceD3D::getDevice(void **outValue)
-{
- if (!mIsInitialized)
- {
- *outValue = nullptr;
- return egl::EglBadDevice();
- }
-
- *outValue = mDevice;
- return egl::NoError();
-}
-
-egl::Error DeviceD3D::initialize(void *device,
- EGLint deviceType,
- EGLBoolean deviceExternallySourced)
-{
- ASSERT(!mIsInitialized);
- if (mIsInitialized)
- {
- return egl::EglBadDevice();
- }
-
-#if defined(ANGLE_ENABLE_D3D11)
- if (deviceType == EGL_D3D11_DEVICE_ANGLE)
- {
- // Validate the device
- IUnknown *iunknown = reinterpret_cast<IUnknown *>(device);
-
- ID3D11Device *d3dDevice = nullptr;
- HRESULT hr =
- iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&d3dDevice));
- if (FAILED(hr))
- {
- return egl::EglBadAttribute() << "Invalid D3D device passed into EGLDeviceEXT";
- }
-
- // The QI to ID3D11Device adds a ref to the D3D11 device.
- // Deliberately don't release the ref here, so that the DeviceD3D holds a ref to the
- // D3D11 device.
- }
- else
-#endif
- {
- ASSERT(deviceExternallySourced == EGL_FALSE);
- }
-
- mDevice = device;
- mDeviceType = deviceType;
- mDeviceExternallySourced = !!deviceExternallySourced;
- mIsInitialized = true;
-
- return egl::NoError();
-}
-
-EGLint DeviceD3D::getType()
-{
- return mDeviceType;
-}
-
-void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const
-{
- outExtensions->deviceD3D = true;
-}
-
-bool DeviceD3D::deviceExternallySourced()
-{
- return mDeviceExternallySourced;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
deleted file mode 100644
index 15eaf9210a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DeviceD3D.h: D3D implementation of egl::Device
-
-#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
-#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
-
-#include "libANGLE/Device.h"
-#include "libANGLE/renderer/DeviceImpl.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-class DeviceD3D : public DeviceImpl
-{
- public:
- DeviceD3D();
- ~DeviceD3D() override;
-
- egl::Error initialize(void *device, EGLint deviceType, EGLBoolean external);
- egl::Error getDevice(void **outValue) override;
- EGLint getType() override;
- void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
- bool deviceExternallySourced() override;
-
- private:
- void *mDevice;
- EGLint mDeviceType;
- bool mDeviceExternallySourced;
- bool mIsInitialized;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
deleted file mode 100644
index 0edda9c584..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DisplayD3D.cpp: D3D implementation of egl::Display
-
-#include "libANGLE/renderer/d3d/DisplayD3D.h"
-
-#include <EGL/eglext.h>
-
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-
-#if defined (ANGLE_ENABLE_D3D9)
-# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#endif // ANGLE_ENABLE_D3D9
-
-#if defined (ANGLE_ENABLE_D3D11)
-# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#endif // ANGLE_ENABLE_D3D11
-
-#if !defined(ANGLE_DEFAULT_D3D11)
-// Enables use of the Direct3D 11 API for a default display, when available
-# define ANGLE_DEFAULT_D3D11 1
-#endif
-
-namespace rx
-{
-
-typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
-
-template <typename RendererType>
-static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
-{
- return new RendererType(display);
-}
-
-egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
-{
- ASSERT(outRenderer != nullptr);
-
- std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
-
- if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
- {
- const auto &attribMap = display->getAttributeMap();
- EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
-
- EGLint requestedDisplayType = static_cast<EGLint>(
- attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
-
-# if defined(ANGLE_ENABLE_D3D11)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
- }
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
- }
-# endif
-
- if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
- nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
- {
- // The default display is requested, try the D3D9 and D3D11 renderers, order them using
- // the definition of ANGLE_DEFAULT_D3D11
-# if ANGLE_DEFAULT_D3D11
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
-# endif
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
-# endif
-# else
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
-# endif
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
-# endif
-# endif
- }
- }
- else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
- {
-#if defined(ANGLE_ENABLE_D3D11)
- if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
- }
-#endif
- }
- else
- {
- UNIMPLEMENTED();
- }
-
- for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
- {
- RendererD3D *renderer = rendererCreationFunctions[i](display);
- egl::Error result = renderer->initialize();
-
-# if defined(ANGLE_ENABLE_D3D11)
- if (renderer->getRendererClass() == RENDERER_D3D11)
- {
- ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
- result.getID(),
- NUM_D3D11_INIT_ERRORS);
- }
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
- if (renderer->getRendererClass() == RENDERER_D3D9)
- {
- ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
- result.getID(),
- NUM_D3D9_INIT_ERRORS);
- }
-# endif
-
- if (!result.isError())
- {
- *outRenderer = renderer;
- return result;
- }
-
- // Failed to create the renderer, try the next
- SafeDelete(renderer);
- }
-
- return egl::EglNotInitialized() << "No available renderers.";
-}
-
-DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr)
-{
-}
-
-SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
- NativePixmapType nativePixmap,
- const egl::AttributeMap &attribs)
-{
- UNIMPLEMENTED();
- return nullptr;
-}
-
-ImageImpl *DisplayD3D::createImage(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs)
-{
- return new EGLImageD3D(state, target, attribs, mRenderer);
-}
-
-egl::Error DisplayD3D::getDevice(DeviceImpl **device)
-{
- return mRenderer->getEGLDevice(device);
-}
-
-ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->createContext(state);
-}
-
-StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
-}
-
-egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
-{
- return egl::NoError();
-}
-
-egl::Error DisplayD3D::initialize(egl::Display *display)
-{
- ASSERT(mRenderer == nullptr && display != nullptr);
- mDisplay = display;
- ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
- return egl::NoError();
-}
-
-void DisplayD3D::terminate()
-{
- SafeDelete(mRenderer);
-}
-
-egl::ConfigSet DisplayD3D::generateConfigs()
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->generateConfigs();
-}
-
-bool DisplayD3D::testDeviceLost()
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->testDeviceLost();
-}
-
-egl::Error DisplayD3D::restoreLostDevice(const egl::Display *display)
-{
- // Release surface resources to make the Reset() succeed
- for (egl::Surface *surface : mState.surfaceSet)
- {
- if (surface->getBoundTexture())
- {
- ANGLE_TRY(surface->releaseTexImage(display->getProxyContext(), EGL_BACK_BUFFER));
- }
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- surfaceD3D->releaseSwapChain();
- }
-
- if (!mRenderer->resetDevice())
- {
- return egl::EglBadAlloc();
- }
-
- // Restore any surfaces that may have been lost
- for (const egl::Surface *surface : mState.surfaceSet)
- {
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
-
- ANGLE_TRY(surfaceD3D->resetSwapChain(display));
- }
-
- return egl::NoError();
-}
-
-bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
-{
- return mRenderer->isValidNativeWindow(window);
-}
-
-egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) const
-{
- switch (buftype)
- {
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
- attribs);
-
- case EGL_D3D_TEXTURE_ANGLE:
- return mRenderer->getD3DTextureInfo(
- configuration, static_cast<IUnknown *>(clientBuffer), nullptr, nullptr, nullptr);
-
- default:
- return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
- }
-}
-
-void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
-{
- mRenderer->generateDisplayExtensions(outExtensions);
-}
-
-std::string DisplayD3D::getVendorString() const
-{
- std::string vendorString = "Google Inc.";
- if (mRenderer)
- {
- vendorString += " " + mRenderer->getVendorString();
- }
-
- return vendorString;
-}
-
-void DisplayD3D::generateCaps(egl::Caps *outCaps) const
-{
- // Display must be initialized to generate caps
- ASSERT(mRenderer != nullptr);
-
- outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
-}
-
-egl::Error DisplayD3D::waitClient(const gl::Context *context) const
-{
- for (egl::Surface *surface : mState.surfaceSet)
- {
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- ANGLE_TRY(surfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- return egl::NoError();
-}
-
-egl::Error DisplayD3D::waitNative(const gl::Context *context, EGLint engine) const
-{
- egl::Surface *drawSurface = context->getCurrentDrawSurface();
- egl::Surface *readSurface = context->getCurrentReadSurface();
-
- if (drawSurface != nullptr)
- {
- SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
- ANGLE_TRY(drawSurfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- if (readSurface != nullptr)
- {
- SurfaceD3D *readSurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
- ANGLE_TRY(readSurfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- return egl::NoError();
-}
-
-gl::Version DisplayD3D::getMaxSupportedESVersion() const
-{
- return mRenderer->getMaxSupportedESVersion();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
deleted file mode 100644
index 7090522312..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DisplayD3D.h: D3D implementation of egl::Display
-
-#ifndef LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
-#define LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
-
-#include "libANGLE/renderer/DisplayImpl.h"
-#include "libANGLE/Device.h"
-
-namespace rx
-{
-class RendererD3D;
-
-class DisplayD3D : public DisplayImpl
-{
- public:
- DisplayD3D(const egl::DisplayState &state);
-
- egl::Error initialize(egl::Display *display) override;
- void terminate() override;
-
- // Surface creation
- SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
- const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
- NativePixmapType nativePixmap,
- const egl::AttributeMap &attribs) override;
-
- ImageImpl *createImage(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs) override;
-
- ContextImpl *createContext(const gl::ContextState &state) override;
-
- StreamProducerImpl *createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs) override;
-
- egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
-
- egl::ConfigSet generateConfigs() override;
-
- bool testDeviceLost() override;
- egl::Error restoreLostDevice(const egl::Display *display) override;
-
- bool isValidNativeWindow(EGLNativeWindowType window) const override;
- egl::Error validateClientBuffer(const egl::Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) const override;
-
- egl::Error getDevice(DeviceImpl **device) override;
-
- std::string getVendorString() const override;
-
- egl::Error waitClient(const gl::Context *context) const override;
- egl::Error waitNative(const gl::Context *context, EGLint engine) const override;
- gl::Version getMaxSupportedESVersion() const override;
-
- private:
- void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
- void generateCaps(egl::Caps *outCaps) const override;
-
- egl::Display *mDisplay;
-
- rx::RendererD3D *mRenderer;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
deleted file mode 100644
index b4143a3f5f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
+++ /dev/null
@@ -1,1427 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
-//
-
-#include "libANGLE/renderer/d3d/DynamicHLSL.h"
-
-#include "common/string_utils.h"
-#include "common/utilities.h"
-#include "compiler/translator/blocklayoutHLSL.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/VaryingPacking.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-
-using namespace gl;
-
-namespace rx
-{
-
-namespace
-{
-
-// This class needs to match OutputHLSL::decorate
-class DecorateVariable final : angle::NonCopyable
-{
- public:
- explicit DecorateVariable(const std::string &str) : mName(str) {}
- const std::string &getName() const { return mName; }
-
- private:
- const std::string &mName;
-};
-
-std::ostream &operator<<(std::ostream &o, const DecorateVariable &dv)
-{
- if (dv.getName().compare(0, 3, "gl_") != 0)
- {
- o << "_";
- }
- o << dv.getName();
- return o;
-}
-
-const char *HLSLComponentTypeString(GLenum componentType)
-{
- switch (componentType)
- {
- case GL_UNSIGNED_INT:
- return "uint";
- case GL_INT:
- return "int";
- case GL_UNSIGNED_NORMALIZED:
- case GL_SIGNED_NORMALIZED:
- case GL_FLOAT:
- return "float";
- default:
- UNREACHABLE();
- return "not-component-type";
- }
-}
-
-void HLSLComponentTypeString(std::ostringstream &ostream, GLenum componentType, int componentCount)
-{
- ostream << HLSLComponentTypeString(componentType);
- if (componentCount > 1)
- {
- ostream << componentCount;
- }
-}
-
-const char *HLSLMatrixTypeString(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT_MAT2:
- return "float2x2";
- case GL_FLOAT_MAT3:
- return "float3x3";
- case GL_FLOAT_MAT4:
- return "float4x4";
- case GL_FLOAT_MAT2x3:
- return "float2x3";
- case GL_FLOAT_MAT3x2:
- return "float3x2";
- case GL_FLOAT_MAT2x4:
- return "float2x4";
- case GL_FLOAT_MAT4x2:
- return "float4x2";
- case GL_FLOAT_MAT3x4:
- return "float3x4";
- case GL_FLOAT_MAT4x3:
- return "float4x3";
- default:
- UNREACHABLE();
- return "not-matrix-type";
- }
-}
-
-void HLSLTypeString(std::ostringstream &ostream, GLenum type)
-{
- if (gl::IsMatrixType(type))
- {
- ostream << HLSLMatrixTypeString(type);
- return;
- }
-
- HLSLComponentTypeString(ostream, gl::VariableComponentType(type),
- gl::VariableComponentCount(type));
-}
-
-const PixelShaderOutputVariable *FindOutputAtLocation(
- const std::vector<PixelShaderOutputVariable> &outputVariables,
- unsigned int location)
-{
- for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
- {
- if (outputVariables[variableIndex].outputIndex == location)
- {
- return &outputVariables[variableIndex];
- }
- }
-
- return nullptr;
-}
-
-void WriteArrayString(std::ostringstream &strstr, unsigned int i)
-{
- static_assert(GL_INVALID_INDEX == UINT_MAX,
- "GL_INVALID_INDEX must be equal to the max unsigned int.");
- if (i == UINT_MAX)
- {
- return;
- }
-
- strstr << "[";
- strstr << i;
- strstr << "]";
-}
-
-constexpr const char *VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
-constexpr const char *PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
-} // anonymous namespace
-
-// BuiltinInfo implementation
-
-BuiltinInfo::BuiltinInfo() = default;
-BuiltinInfo::~BuiltinInfo() = default;
-
-// DynamicHLSL implementation
-
-DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer)
-{
-}
-
-std::string DynamicHLSL::generateVertexShaderForInputLayout(
- const std::string &sourceShader,
- const InputLayout &inputLayout,
- const std::vector<sh::Attribute> &shaderAttributes) const
-{
- std::ostringstream structStream;
- std::ostringstream initStream;
-
- structStream << "struct VS_INPUT\n"
- << "{\n";
-
- int semanticIndex = 0;
- unsigned int inputIndex = 0;
-
- // If gl_PointSize is used in the shader then pointsprites rendering is expected.
- // If the renderer does not support Geometry shaders then Instanced PointSprite emulation
- // must be used.
- bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos;
- bool useInstancedPointSpriteEmulation =
- usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
-
- // Instanced PointSprite emulation requires additional entries in the
- // VS_INPUT structure to support the vertices that make up the quad vertices.
- // These values must be in sync with the cooresponding values added during inputlayout creation
- // in InputLayoutCache::applyVertexBuffers().
- //
- // The additional entries must appear first in the VS_INPUT layout because
- // Windows Phone 8 era devices require per vertex data to physically come
- // before per instance data in the shader.
- if (useInstancedPointSpriteEmulation)
- {
- structStream << " float3 spriteVertexPos : SPRITEPOSITION0;\n"
- << " float2 spriteTexCoord : SPRITETEXCOORD0;\n";
- }
-
- for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex)
- {
- const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
- if (!shaderAttribute.name.empty())
- {
- ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
- VertexFormatType vertexFormatType =
- inputIndex < inputLayout.size() ? inputLayout[inputIndex] : VERTEX_FORMAT_INVALID;
-
- // HLSL code for input structure
- if (IsMatrixType(shaderAttribute.type))
- {
- // Matrix types are always transposed
- structStream << " "
- << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
- }
- else
- {
- GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType);
-
- if (shaderAttribute.name == "gl_InstanceID" ||
- shaderAttribute.name == "gl_VertexID")
- {
- // The input types of the instance ID and vertex ID in HLSL (uint) differs from
- // the ones in ESSL (int).
- structStream << " uint";
- }
- else
- {
- structStream << " ";
- HLSLComponentTypeString(structStream, componentType,
- VariableComponentCount(shaderAttribute.type));
- }
- }
-
- structStream << " " << DecorateVariable(shaderAttribute.name) << " : ";
-
- if (shaderAttribute.name == "gl_InstanceID")
- {
- structStream << "SV_InstanceID";
- }
- else if (shaderAttribute.name == "gl_VertexID")
- {
- structStream << "SV_VertexID";
- }
- else
- {
- structStream << "TEXCOORD" << semanticIndex;
- semanticIndex += VariableRegisterCount(shaderAttribute.type);
- }
-
- structStream << ";\n";
-
- // HLSL code for initialization
- initStream << " " << DecorateVariable(shaderAttribute.name) << " = ";
-
- // Mismatched vertex attribute to vertex input may result in an undefined
- // data reinterpretation (eg for pure integer->float, float->pure integer)
- // TODO: issue warning with gl debug info extension, when supported
- if (IsMatrixType(shaderAttribute.type) ||
- (mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0)
- {
- GenerateAttributeConversionHLSL(vertexFormatType, shaderAttribute, initStream);
- }
- else
- {
- initStream << "input." << DecorateVariable(shaderAttribute.name);
- }
-
- initStream << ";\n";
-
- inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
- }
- }
-
- structStream << "};\n"
- "\n"
- "void initAttributes(VS_INPUT input)\n"
- "{\n"
- << initStream.str() << "}\n";
-
- std::string vertexHLSL(sourceShader);
-
- bool success =
- angle::ReplaceSubstring(&vertexHLSL, VERTEX_ATTRIBUTE_STUB_STRING, structStream.str());
- ASSERT(success);
-
- return vertexHLSL;
-}
-
-std::string DynamicHLSL::generatePixelShaderForOutputSignature(
- const std::string &sourceShader,
- const std::vector<PixelShaderOutputVariable> &outputVariables,
- bool usesFragDepth,
- const std::vector<GLenum> &outputLayout) const
-{
- const int shaderModel = mRenderer->getMajorShaderModel();
- std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
- std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
-
- std::ostringstream declarationStream;
- std::ostringstream copyStream;
-
- declarationStream << "struct PS_OUTPUT\n"
- "{\n";
-
- size_t numOutputs = outputLayout.size();
-
- // Workaround for HLSL 3.x: We can't do a depth/stencil only render, the runtime will complain.
- if (numOutputs == 0 && (shaderModel == 3 || !mRenderer->getShaderModelSuffix().empty()))
- {
- numOutputs = 1u;
- }
- const PixelShaderOutputVariable defaultOutput(GL_FLOAT_VEC4, "dummy", "float4(0, 0, 0, 1)", 0);
-
- for (size_t layoutIndex = 0; layoutIndex < numOutputs; ++layoutIndex)
- {
- GLenum binding = outputLayout.empty() ? GL_COLOR_ATTACHMENT0 : outputLayout[layoutIndex];
-
- if (binding != GL_NONE)
- {
- unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
-
- const PixelShaderOutputVariable *outputVariable =
- outputLayout.empty() ? &defaultOutput
- : FindOutputAtLocation(outputVariables, location);
-
- // OpenGL ES 3.0 spec $4.2.1
- // If [...] not all user-defined output variables are written, the values of fragment
- // colors
- // corresponding to unwritten variables are similarly undefined.
- if (outputVariable)
- {
- declarationStream << " ";
- HLSLTypeString(declarationStream, outputVariable->type);
- declarationStream << " " << outputVariable->name << " : " << targetSemantic
- << static_cast<int>(layoutIndex) << ";\n";
-
- copyStream << " output." << outputVariable->name << " = "
- << outputVariable->source << ";\n";
- }
- }
- }
-
- if (usesFragDepth)
- {
- declarationStream << " float gl_Depth : " << depthSemantic << ";\n";
- copyStream << " output.gl_Depth = gl_Depth; \n";
- }
-
- declarationStream << "};\n"
- "\n"
- "PS_OUTPUT generateOutput()\n"
- "{\n"
- " PS_OUTPUT output;\n"
- << copyStream.str() << " return output;\n"
- "}\n";
-
- std::string pixelHLSL(sourceShader);
-
- bool success =
- angle::ReplaceSubstring(&pixelHLSL, PIXEL_OUTPUT_STUB_STRING, declarationStream.str());
- ASSERT(success);
-
- return pixelHLSL;
-}
-
-void DynamicHLSL::generateVaryingLinkHLSL(const VaryingPacking &varyingPacking,
- const BuiltinInfo &builtins,
- bool programUsesPointSize,
- std::ostringstream &hlslStream) const
-{
- ASSERT(builtins.dxPosition.enabled);
- hlslStream << "{\n"
- << " float4 dx_Position : " << builtins.dxPosition.str() << ";\n";
-
- if (builtins.glPosition.enabled)
- {
- hlslStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n";
- }
-
- if (builtins.glFragCoord.enabled)
- {
- hlslStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n";
- }
-
- if (builtins.glPointCoord.enabled)
- {
- hlslStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n";
- }
-
- if (builtins.glPointSize.enabled)
- {
- hlslStream << " float gl_PointSize : " << builtins.glPointSize.str() << ";\n";
- }
-
- if (builtins.glViewIDOVR.enabled)
- {
- hlslStream << " nointerpolation uint gl_ViewID_OVR : " << builtins.glViewIDOVR.str()
- << ";\n";
- }
-
- if (builtins.glViewportIndex.enabled)
- {
- hlslStream << " nointerpolation uint gl_ViewportIndex : "
- << builtins.glViewportIndex.str() << ";\n";
- }
-
- if (builtins.glLayer.enabled)
- {
- hlslStream << " nointerpolation uint gl_Layer : " << builtins.glLayer.str() << ";\n";
- }
-
- std::string varyingSemantic =
- GetVaryingSemantic(mRenderer->getMajorShaderModel(), programUsesPointSize);
-
- for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
- {
- const auto &varying = *registerInfo.packedVarying->varying;
- ASSERT(!varying.isStruct());
-
- // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
- // registers being used.
- // For example, if there are N registers, and we have N vec3 varyings and 1 float
- // varying, then D3D will pack them into N registers.
- // If the float varying has the 'nointerpolation' modifier on it then we would need
- // N + 1 registers, and D3D compilation will fail.
-
- switch (registerInfo.packedVarying->interpolation)
- {
- case sh::INTERPOLATION_SMOOTH:
- hlslStream << " ";
- break;
- case sh::INTERPOLATION_FLAT:
- hlslStream << " nointerpolation ";
- break;
- case sh::INTERPOLATION_CENTROID:
- hlslStream << " centroid ";
- break;
- default:
- UNREACHABLE();
- }
-
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- GLenum componentType = gl::VariableComponentType(transposedType);
- int columnCount = gl::VariableColumnCount(transposedType);
- HLSLComponentTypeString(hlslStream, componentType, columnCount);
- unsigned int semanticIndex = registerInfo.semanticIndex;
- hlslStream << " v" << semanticIndex << " : " << varyingSemantic << semanticIndex << ";\n";
- }
-
- hlslStream << "};\n";
-}
-
-void DynamicHLSL::generateShaderLinkHLSL(const gl::Context *context,
- const gl::ProgramState &programData,
- const ProgramD3DMetadata &programMetadata,
- const VaryingPacking &varyingPacking,
- const BuiltinVaryingsD3D &builtinsD3D,
- std::string *pixelHLSL,
- std::string *vertexHLSL) const
-{
- ASSERT(pixelHLSL->empty() && vertexHLSL->empty());
-
- const auto &data = context->getContextState();
- gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
- gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
- const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL);
- const int shaderModel = mRenderer->getMajorShaderModel();
-
- // usesViewScale() isn't supported in the D3D9 renderer
- ASSERT(shaderModel >= 4 || !programMetadata.usesViewScale());
-
- bool useInstancedPointSpriteEmulation =
- programMetadata.usesPointSize() &&
- mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
-
- // Validation done in the compiler
- ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData());
-
- std::ostringstream vertexStream;
- vertexStream << vertexShaderGL->getTranslatedSource(context);
-
- // Instanced PointSprite emulation requires additional entries originally generated in the
- // GeometryShader HLSL. These include pointsize clamp values.
- if (useInstancedPointSpriteEmulation)
- {
- vertexStream << "static float minPointSize = "
- << static_cast<int>(data.getCaps().minAliasedPointSize) << ".0f;\n"
- << "static float maxPointSize = "
- << static_cast<int>(data.getCaps().maxAliasedPointSize) << ".0f;\n";
- }
-
- // Add stub string to be replaced when shader is dynamically defined by its layout
- vertexStream << "\n" << std::string(VERTEX_ATTRIBUTE_STUB_STRING) << "\n";
-
- const auto &vertexBuiltins = builtinsD3D[gl::SHADER_VERTEX];
-
- // Write the HLSL input/output declarations
- vertexStream << "struct VS_OUTPUT\n";
- generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(),
- vertexStream);
- vertexStream << "\n"
- << "VS_OUTPUT main(VS_INPUT input)\n"
- << "{\n"
- << " initAttributes(input);\n";
-
- vertexStream << "\n"
- << " gl_main();\n"
- << "\n"
- << " VS_OUTPUT output;\n";
-
- if (vertexBuiltins.glPosition.enabled)
- {
- vertexStream << " output.gl_Position = gl_Position;\n";
- }
-
- if (vertexBuiltins.glViewIDOVR.enabled)
- {
- vertexStream << " output.gl_ViewID_OVR = _ViewID_OVR;\n";
- }
- if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader())
- {
- ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled);
- vertexStream << " if (multiviewSelectViewportIndex)\n"
- << " {\n"
- << " output.gl_ViewportIndex = _ViewID_OVR;\n"
- << " } else {\n"
- << " output.gl_ViewportIndex = 0;\n"
- << " output.gl_Layer = _ViewID_OVR;\n"
- << " }\n";
- }
-
- // On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust.
- if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
- {
- vertexStream << " output.dx_Position.x = gl_Position.x;\n";
-
- if (programMetadata.usesViewScale())
- {
- // This code assumes that dx_ViewScale.y = -1.0f when rendering to texture, and +1.0f
- // when rendering to the default framebuffer. No other values are valid.
- vertexStream << " output.dx_Position.y = dx_ViewScale.y * gl_Position.y;\n";
- }
- else
- {
- vertexStream << " output.dx_Position.y = - gl_Position.y;\n";
- }
-
- vertexStream << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- << " output.dx_Position.w = gl_Position.w;\n";
- }
- else
- {
- vertexStream << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + "
- "dx_ViewAdjust.x * gl_Position.w;\n";
-
- // If usesViewScale() is true and we're using the D3D11 renderer via Feature Level 9_*,
- // then we need to multiply the gl_Position.y by the viewScale.
- // usesViewScale() isn't supported when using the D3D9 renderer.
- if (programMetadata.usesViewScale() &&
- (shaderModel >= 4 && mRenderer->getShaderModelSuffix() != ""))
- {
- vertexStream << " output.dx_Position.y = dx_ViewScale.y * (gl_Position.y * "
- "dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n";
- }
- else
- {
- vertexStream << " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + "
- "dx_ViewAdjust.y * gl_Position.w);\n";
- }
-
- vertexStream << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- << " output.dx_Position.w = gl_Position.w;\n";
- }
-
- // We don't need to output gl_PointSize if we use are emulating point sprites via instancing.
- if (vertexBuiltins.glPointSize.enabled)
- {
- vertexStream << " output.gl_PointSize = gl_PointSize;\n";
- }
-
- if (vertexBuiltins.glFragCoord.enabled)
- {
- vertexStream << " output.gl_FragCoord = gl_Position;\n";
- }
-
- for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
- {
- const auto &packedVarying = *registerInfo.packedVarying;
- const auto &varying = *packedVarying.varying;
- ASSERT(!varying.isStruct());
-
- vertexStream << " output.v" << registerInfo.semanticIndex << " = ";
-
- if (packedVarying.isStructField())
- {
- vertexStream << DecorateVariable(packedVarying.parentStructName) << ".";
- }
-
- vertexStream << DecorateVariable(varying.name);
-
- if (varying.isArray())
- {
- WriteArrayString(vertexStream, registerInfo.varyingArrayIndex);
- }
-
- if (VariableRowCount(varying.type) > 1)
- {
- WriteArrayString(vertexStream, registerInfo.varyingRowIndex);
- }
-
- vertexStream << ";\n";
- }
-
- // Instanced PointSprite emulation requires additional entries to calculate
- // the final output vertex positions of the quad that represents each sprite.
- if (useInstancedPointSpriteEmulation)
- {
- vertexStream << "\n"
- << " gl_PointSize = clamp(gl_PointSize, minPointSize, maxPointSize);\n";
-
- vertexStream << " output.dx_Position.x += (input.spriteVertexPos.x * gl_PointSize / "
- "(dx_ViewCoords.x*2)) * output.dx_Position.w;";
-
- if (programMetadata.usesViewScale())
- {
- // Multiply by ViewScale to invert the rendering when appropriate
- vertexStream << " output.dx_Position.y += (-dx_ViewScale.y * "
- "input.spriteVertexPos.y * gl_PointSize / (dx_ViewCoords.y*2)) * "
- "output.dx_Position.w;";
- }
- else
- {
- vertexStream << " output.dx_Position.y += (input.spriteVertexPos.y * gl_PointSize / "
- "(dx_ViewCoords.y*2)) * output.dx_Position.w;";
- }
-
- vertexStream
- << " output.dx_Position.z += input.spriteVertexPos.z * output.dx_Position.w;\n";
-
- if (programMetadata.usesPointCoord())
- {
- vertexStream << "\n"
- << " output.gl_PointCoord = input.spriteTexCoord;\n";
- }
- }
-
- // Renderers that enable instanced pointsprite emulation require the vertex shader output member
- // gl_PointCoord to be set to a default value if used without gl_PointSize. 0.5,0.5 is the same
- // default value used in the generated pixel shader.
- if (programMetadata.usesInsertedPointCoordValue())
- {
- ASSERT(!useInstancedPointSpriteEmulation);
- vertexStream << "\n"
- << " output.gl_PointCoord = float2(0.5, 0.5);\n";
- }
-
- vertexStream << "\n"
- << " return output;\n"
- << "}\n";
-
- const auto &pixelBuiltins = builtinsD3D[gl::SHADER_FRAGMENT];
-
- std::ostringstream pixelStream;
- pixelStream << fragmentShaderGL->getTranslatedSource(context);
- pixelStream << "struct PS_INPUT\n";
- generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(),
- pixelStream);
- pixelStream << "\n";
-
- pixelStream << std::string(PIXEL_OUTPUT_STUB_STRING) << "\n";
-
- if (fragmentShader->usesFrontFacing())
- {
- if (shaderModel >= 4)
- {
- pixelStream << "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
- << "{\n";
- }
- else
- {
- pixelStream << "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
- << "{\n";
- }
- }
- else
- {
- pixelStream << "PS_OUTPUT main(PS_INPUT input)\n"
- << "{\n";
- }
-
- if (fragmentShader->usesViewID())
- {
- ASSERT(pixelBuiltins.glViewIDOVR.enabled);
- pixelStream << " _ViewID_OVR = input.gl_ViewID_OVR;\n";
- }
-
- if (pixelBuiltins.glFragCoord.enabled)
- {
- pixelStream << " float rhw = 1.0 / input.gl_FragCoord.w;\n";
-
- // Certain Shader Models (4_0+ and 3_0) allow reading from dx_Position in the pixel shader.
- // Other Shader Models (4_0_level_9_3 and 2_x) don't support this, so we emulate it using
- // dx_ViewCoords.
- if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
- {
- pixelStream << " gl_FragCoord.x = input.dx_Position.x;\n"
- << " gl_FragCoord.y = input.dx_Position.y;\n";
- }
- else if (shaderModel == 3)
- {
- pixelStream << " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
- << " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
- }
- else
- {
- // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See
- // Renderer::setViewport()
- pixelStream << " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + "
- "dx_ViewCoords.z;\n"
- << " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + "
- "dx_ViewCoords.w;\n";
- }
-
- if (programMetadata.usesViewScale())
- {
- // For Feature Level 9_3 and below, we need to correct gl_FragCoord.y to account
- // for dx_ViewScale. On Feature Level 10_0+, gl_FragCoord.y is calculated above using
- // dx_ViewCoords and is always correct irrespective of dx_ViewScale's value.
- // NOTE: usesViewScale() can only be true on D3D11 (i.e. Shader Model 4.0+).
- if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
- {
- // Some assumptions:
- // - dx_ViewScale.y = -1.0f when rendering to texture
- // - dx_ViewScale.y = +1.0f when rendering to the default framebuffer
- // - gl_FragCoord.y has been set correctly above.
- //
- // When rendering to the backbuffer, the code inverts gl_FragCoord's y coordinate.
- // This involves subtracting the y coordinate from the height of the area being
- // rendered to.
- //
- // First we calculate the height of the area being rendered to:
- // render_area_height = (2.0f / (1.0f - input.gl_FragCoord.y * rhw)) *
- // gl_FragCoord.y
- //
- // Note that when we're rendering to default FB, we want our output to be
- // equivalent to:
- // "gl_FragCoord.y = render_area_height - gl_FragCoord.y"
- //
- // When we're rendering to a texture, we want our output to be equivalent to:
- // "gl_FragCoord.y = gl_FragCoord.y;"
- //
- // If we set scale_factor = ((1.0f + dx_ViewScale.y) / 2.0f), then notice that
- // - When rendering to default FB: scale_factor = 1.0f
- // - When rendering to texture: scale_factor = 0.0f
- //
- // Therefore, we can get our desired output by setting:
- // "gl_FragCoord.y = scale_factor * render_area_height - dx_ViewScale.y *
- // gl_FragCoord.y"
- //
- // Simplifying, this becomes:
- pixelStream
- << " gl_FragCoord.y = (1.0f + dx_ViewScale.y) * gl_FragCoord.y /"
- "(1.0f - input.gl_FragCoord.y * rhw) - dx_ViewScale.y * gl_FragCoord.y;\n";
- }
- }
-
- pixelStream << " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + "
- "dx_DepthFront.y;\n"
- << " gl_FragCoord.w = rhw;\n";
- }
-
- if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3)
- {
- pixelStream << " gl_PointCoord.x = input.gl_PointCoord.x;\n"
- << " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
- }
-
- if (fragmentShader->usesFrontFacing())
- {
- if (shaderModel <= 3)
- {
- pixelStream << " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
- }
- else
- {
- pixelStream << " gl_FrontFacing = isFrontFace;\n";
- }
- }
-
- for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
- {
- const auto &packedVarying = *registerInfo.packedVarying;
- const auto &varying = *packedVarying.varying;
- ASSERT(!varying.isBuiltIn() && !varying.isStruct());
-
- // Don't reference VS-only transform feedback varyings in the PS. Note that we're relying on
- // that the staticUse flag is set according to usage in the fragment shader.
- if (packedVarying.vertexOnly || !varying.staticUse)
- continue;
-
- pixelStream << " ";
-
- if (packedVarying.isStructField())
- {
- pixelStream << DecorateVariable(packedVarying.parentStructName) << ".";
- }
-
- pixelStream << DecorateVariable(varying.name);
-
- if (varying.isArray())
- {
- WriteArrayString(pixelStream, registerInfo.varyingArrayIndex);
- }
-
- GLenum transposedType = TransposeMatrixType(varying.type);
- if (VariableRowCount(transposedType) > 1)
- {
- WriteArrayString(pixelStream, registerInfo.varyingRowIndex);
- }
-
- pixelStream << " = input.v" << registerInfo.semanticIndex;
-
- switch (VariableColumnCount(transposedType))
- {
- case 1:
- pixelStream << ".x";
- break;
- case 2:
- pixelStream << ".xy";
- break;
- case 3:
- pixelStream << ".xyz";
- break;
- case 4:
- break;
- default:
- UNREACHABLE();
- }
- pixelStream << ";\n";
- }
-
- pixelStream << "\n"
- << " gl_main();\n"
- << "\n"
- << " return generateOutput();\n"
- << "}\n";
-
- *vertexHLSL = vertexStream.str();
- *pixelHLSL = pixelStream.str();
-}
-
-std::string DynamicHLSL::generateComputeShaderLinkHLSL(const gl::Context *context,
- const gl::ProgramState &programData) const
-{
- gl::Shader *computeShaderGL = programData.getAttachedComputeShader();
- std::stringstream computeStream;
- std::string translatedSource = computeShaderGL->getTranslatedSource(context);
- computeStream << translatedSource;
-
- bool usesWorkGroupID = translatedSource.find("GL_USES_WORK_GROUP_ID") != std::string::npos;
- bool usesLocalInvocationID =
- translatedSource.find("GL_USES_LOCAL_INVOCATION_ID") != std::string::npos;
- bool usesGlobalInvocationID =
- translatedSource.find("GL_USES_GLOBAL_INVOCATION_ID") != std::string::npos;
- bool usesLocalInvocationIndex =
- translatedSource.find("GL_USES_LOCAL_INVOCATION_INDEX") != std::string::npos;
-
- computeStream << "\nstruct CS_INPUT\n{\n";
- if (usesWorkGroupID)
- {
- computeStream << " uint3 dx_WorkGroupID : "
- << "SV_GroupID;\n";
- }
-
- if (usesLocalInvocationID)
- {
- computeStream << " uint3 dx_LocalInvocationID : "
- << "SV_GroupThreadID;\n";
- }
-
- if (usesGlobalInvocationID)
- {
- computeStream << " uint3 dx_GlobalInvocationID : "
- << "SV_DispatchThreadID;\n";
- }
-
- if (usesLocalInvocationIndex)
- {
- computeStream << " uint dx_LocalInvocationIndex : "
- << "SV_GroupIndex;\n";
- }
-
- computeStream << "};\n\n";
-
- const sh::WorkGroupSize &localSize = computeShaderGL->getWorkGroupSize(context);
- computeStream << "[numthreads(" << localSize[0] << ", " << localSize[1] << ", " << localSize[2]
- << ")]\n";
-
- computeStream << "void main(CS_INPUT input)\n"
- << "{\n";
-
- if (usesWorkGroupID)
- {
- computeStream << " gl_WorkGroupID = input.dx_WorkGroupID;\n";
- }
- if (usesLocalInvocationID)
- {
- computeStream << " gl_LocalInvocationID = input.dx_LocalInvocationID;\n";
- }
- if (usesGlobalInvocationID)
- {
- computeStream << " gl_GlobalInvocationID = input.dx_GlobalInvocationID;\n";
- }
- if (usesLocalInvocationIndex)
- {
- computeStream << " gl_LocalInvocationIndex = input.dx_LocalInvocationIndex;\n";
- }
-
- computeStream << "\n"
- << " gl_main();\n"
- << "}\n";
-
- return computeStream.str();
-}
-
-std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &varyingPacking,
- const BuiltinVaryingsD3D &builtinsD3D,
- const bool hasANGLEMultiviewEnabled,
- const bool selectViewInVS) const
-{
- ASSERT(mRenderer->getMajorShaderModel() >= 4);
-
- std::ostringstream preambleStream;
-
- const auto &vertexBuiltins = builtinsD3D[gl::SHADER_VERTEX];
-
- preambleStream << "struct GS_INPUT\n";
- generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(),
- preambleStream);
- preambleStream << "\n"
- << "struct GS_OUTPUT\n";
- generateVaryingLinkHLSL(varyingPacking, builtinsD3D[gl::SHADER_GEOMETRY],
- builtinsD3D.usesPointSize(), preambleStream);
- preambleStream
- << "\n"
- << "void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)\n"
- << "{\n"
- << " output.gl_Position = input.gl_Position;\n";
-
- if (vertexBuiltins.glPointSize.enabled)
- {
- preambleStream << " output.gl_PointSize = input.gl_PointSize;\n";
- }
-
- if (hasANGLEMultiviewEnabled)
- {
- preambleStream << " output.gl_ViewID_OVR = input.gl_ViewID_OVR;\n";
- if (selectViewInVS)
- {
- ASSERT(builtinsD3D[gl::SHADER_GEOMETRY].glViewportIndex.enabled &&
- builtinsD3D[gl::SHADER_GEOMETRY].glLayer.enabled);
-
- // If the view is already selected in the VS, then we just pass the gl_ViewportIndex and
- // gl_Layer to the output.
- preambleStream << " output.gl_ViewportIndex = input.gl_ViewportIndex;\n"
- << " output.gl_Layer = input.gl_Layer;\n";
- }
- }
-
- for (const PackedVaryingRegister &varyingRegister : varyingPacking.getRegisterList())
- {
- preambleStream << " output.v" << varyingRegister.semanticIndex << " = ";
- if (varyingRegister.packedVarying->interpolation == sh::INTERPOLATION_FLAT)
- {
- preambleStream << "flat";
- }
- preambleStream << "input.v" << varyingRegister.semanticIndex << "; \n";
- }
-
- if (vertexBuiltins.glFragCoord.enabled)
- {
- preambleStream << " output.gl_FragCoord = input.gl_FragCoord;\n";
- }
-
- // Only write the dx_Position if we aren't using point sprites
- preambleStream << "#ifndef ANGLE_POINT_SPRITE_SHADER\n"
- << " output.dx_Position = input.dx_Position;\n"
- << "#endif // ANGLE_POINT_SPRITE_SHADER\n"
- << "}\n";
-
- if (hasANGLEMultiviewEnabled && !selectViewInVS)
- {
- ASSERT(builtinsD3D[gl::SHADER_GEOMETRY].glViewportIndex.enabled &&
- builtinsD3D[gl::SHADER_GEOMETRY].glLayer.enabled);
-
- // According to the HLSL reference, using SV_RenderTargetArrayIndex is only valid if the
- // render target is an array resource. Because of this we do not write to gl_Layer if we are
- // taking the side-by-side code path. We still select the viewport index in the layered code
- // path as that is always valid. See:
- // https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx
- preambleStream << "\n"
- << "void selectView(inout GS_OUTPUT output, GS_INPUT input)\n"
- << "{\n"
- << " if (multiviewSelectViewportIndex)\n"
- << " {\n"
- << " output.gl_ViewportIndex = input.gl_ViewID_OVR;\n"
- << " } else {\n"
- << " output.gl_ViewportIndex = 0;\n"
- << " output.gl_Layer = input.gl_ViewID_OVR;\n"
- << " }\n"
- << "}\n";
- }
-
- return preambleStream.str();
-}
-
-std::string DynamicHLSL::generateGeometryShaderHLSL(const gl::Context *context,
- gl::PrimitiveType primitiveType,
- const gl::ProgramState &programData,
- const bool useViewScale,
- const bool hasANGLEMultiviewEnabled,
- const bool selectViewInVS,
- const bool pointSpriteEmulation,
- const std::string &preambleString) const
-{
- ASSERT(mRenderer->getMajorShaderModel() >= 4);
-
- std::stringstream shaderStream;
-
- const bool pointSprites = (primitiveType == PRIMITIVE_POINTS) && pointSpriteEmulation;
- const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos;
-
- const char *inputPT = nullptr;
- const char *outputPT = nullptr;
- int inputSize = 0;
- int maxVertexOutput = 0;
-
- switch (primitiveType)
- {
- case PRIMITIVE_POINTS:
- inputPT = "point";
- inputSize = 1;
-
- if (pointSprites)
- {
- outputPT = "Triangle";
- maxVertexOutput = 4;
- }
- else
- {
- outputPT = "Point";
- maxVertexOutput = 1;
- }
-
- break;
-
- case PRIMITIVE_LINES:
- case PRIMITIVE_LINE_STRIP:
- case PRIMITIVE_LINE_LOOP:
- inputPT = "line";
- outputPT = "Line";
- inputSize = 2;
- maxVertexOutput = 2;
- break;
-
- case PRIMITIVE_TRIANGLES:
- case PRIMITIVE_TRIANGLE_STRIP:
- case PRIMITIVE_TRIANGLE_FAN:
- inputPT = "triangle";
- outputPT = "Triangle";
- inputSize = 3;
- maxVertexOutput = 3;
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- if (pointSprites || hasANGLEMultiviewEnabled)
- {
- shaderStream << "cbuffer DriverConstants : register(b0)\n"
- "{\n";
-
- if (pointSprites)
- {
- shaderStream << " float4 dx_ViewCoords : packoffset(c1);\n";
- if (useViewScale)
- {
- shaderStream << " float2 dx_ViewScale : packoffset(c3);\n";
- }
- }
-
- if (hasANGLEMultiviewEnabled)
- {
- // We have to add a value which we can use to keep track of which multi-view code path
- // is to be selected in the GS.
- shaderStream << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
- }
-
- shaderStream << "};\n\n";
- }
-
- if (pointSprites)
- {
- shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n"
- "\n"
- "static float2 pointSpriteCorners[] = \n"
- "{\n"
- " float2( 0.5f, -0.5f),\n"
- " float2( 0.5f, 0.5f),\n"
- " float2(-0.5f, -0.5f),\n"
- " float2(-0.5f, 0.5f)\n"
- "};\n"
- "\n"
- "static float2 pointSpriteTexcoords[] = \n"
- "{\n"
- " float2(1.0f, 1.0f),\n"
- " float2(1.0f, 0.0f),\n"
- " float2(0.0f, 1.0f),\n"
- " float2(0.0f, 0.0f)\n"
- "};\n"
- "\n"
- "static float minPointSize = "
- << static_cast<int>(context->getCaps().minAliasedPointSize)
- << ".0f;\n"
- "static float maxPointSize = "
- << static_cast<int>(context->getCaps().maxAliasedPointSize) << ".0f;\n"
- << "\n";
- }
-
- shaderStream << preambleString << "\n"
- << "[maxvertexcount(" << maxVertexOutput << ")]\n"
- << "void main(" << inputPT << " GS_INPUT input[" << inputSize << "], ";
-
- if (primitiveType == PRIMITIVE_TRIANGLE_STRIP)
- {
- shaderStream << "uint primitiveID : SV_PrimitiveID, ";
- }
-
- shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n"
- << "{\n"
- << " GS_OUTPUT output = (GS_OUTPUT)0;\n";
-
- if (primitiveType == PRIMITIVE_TRIANGLE_STRIP)
- {
- shaderStream << " uint lastVertexIndex = (primitiveID % 2 == 0 ? 2 : 1);\n";
- }
- else
- {
- shaderStream << " uint lastVertexIndex = " << (inputSize - 1) << ";\n";
- }
-
- for (int vertexIndex = 0; vertexIndex < inputSize; ++vertexIndex)
- {
- shaderStream << " copyVertex(output, input[" << vertexIndex
- << "], input[lastVertexIndex]);\n";
- if (hasANGLEMultiviewEnabled && !selectViewInVS)
- {
- shaderStream << " selectView(output, input[" << vertexIndex << "]);\n";
- }
- if (!pointSprites)
- {
- ASSERT(inputSize == maxVertexOutput);
- shaderStream << " outStream.Append(output);\n";
- }
- }
-
- if (pointSprites)
- {
- shaderStream << "\n"
- " float4 dx_Position = input[0].dx_Position;\n"
- " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, "
- "maxPointSize);\n"
- " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / "
- "dx_ViewCoords.y) * dx_Position.w;\n";
-
- for (int corner = 0; corner < 4; corner++)
- {
- if (useViewScale)
- {
- shaderStream << " \n"
- " output.dx_Position = dx_Position + float4(1.0f, "
- "-dx_ViewScale.y, 1.0f, 1.0f)"
- " * float4(pointSpriteCorners["
- << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
- }
- else
- {
- shaderStream << "\n"
- " output.dx_Position = dx_Position + float4(pointSpriteCorners["
- << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
- }
-
- if (usesPointCoord)
- {
- shaderStream << " output.gl_PointCoord = pointSpriteTexcoords[" << corner
- << "];\n";
- }
-
- shaderStream << " outStream.Append(output);\n";
- }
- }
-
- shaderStream << " \n"
- " outStream.RestartStrip();\n"
- "}\n";
-
- return shaderStream.str();
-}
-
-// static
-void DynamicHLSL::GenerateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
- const sh::ShaderVariable &shaderAttrib,
- std::ostringstream &outStream)
-{
- // Matrix
- if (IsMatrixType(shaderAttrib.type))
- {
- outStream << "transpose(input." << DecorateVariable(shaderAttrib.name) << ")";
- return;
- }
-
- GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
- int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
- const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
-
- // Perform integer to float conversion (if necessary)
- if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT)
- {
- // TODO: normalization for 32-bit integer formats
- ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger);
- outStream << "float" << shaderComponentCount << "(input."
- << DecorateVariable(shaderAttrib.name) << ")";
- return;
- }
-
- // No conversion necessary
- outStream << "input." << DecorateVariable(shaderAttrib.name);
-}
-
-void DynamicHLSL::getPixelShaderOutputKey(const gl::ContextState &data,
- const gl::ProgramState &programData,
- const ProgramD3DMetadata &metadata,
- std::vector<PixelShaderOutputVariable> *outPixelShaderKey)
-{
- // Two cases when writing to gl_FragColor and using ESSL 1.0:
- // - with a 3.0 context, the output color is copied to channel 0
- // - with a 2.0 context, the output color is broadcast to all channels
- bool broadcast = metadata.usesBroadcast(data);
- const unsigned int numRenderTargets =
- (broadcast || metadata.usesMultipleFragmentOuts() ? data.getCaps().maxDrawBuffers : 1);
-
- if (metadata.getMajorShaderVersion() < 300)
- {
- for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets;
- renderTargetIndex++)
- {
- PixelShaderOutputVariable outputKeyVariable;
- outputKeyVariable.type = GL_FLOAT_VEC4;
- outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
- outputKeyVariable.source =
- broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
- outputKeyVariable.outputIndex = renderTargetIndex;
-
- outPixelShaderKey->push_back(outputKeyVariable);
- }
- }
- else
- {
- const auto &shaderOutputVars =
- metadata.getFragmentShader()->getData().getActiveOutputVariables();
-
- for (size_t outputLocationIndex = 0u;
- outputLocationIndex < programData.getOutputLocations().size(); ++outputLocationIndex)
- {
- const VariableLocation &outputLocation =
- programData.getOutputLocations().at(outputLocationIndex);
- if (!outputLocation.used())
- {
- continue;
- }
- const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
- const std::string &variableName = "out_" + outputVariable.name;
-
- // Fragment outputs can't be arrays of arrays. ESSL 3.10 section 4.3.6.
- const std::string &elementString =
- (outputVariable.isArray() ? Str(outputLocation.arrayIndex) : "");
-
- ASSERT(outputVariable.staticUse);
-
- PixelShaderOutputVariable outputKeyVariable;
- outputKeyVariable.type = outputVariable.type;
- outputKeyVariable.name = variableName + elementString;
- outputKeyVariable.source =
- variableName +
- (outputVariable.isArray() ? ArrayString(outputLocation.arrayIndex) : "");
- outputKeyVariable.outputIndex = outputLocationIndex;
-
- outPixelShaderKey->push_back(outputKeyVariable);
- }
- }
-}
-
-// BuiltinVarying Implementation.
-BuiltinVarying::BuiltinVarying() : enabled(false), index(0), systemValue(false)
-{
-}
-
-std::string BuiltinVarying::str() const
-{
- return (systemValue ? semantic : (semantic + Str(index)));
-}
-
-void BuiltinVarying::enableSystem(const std::string &systemValueSemantic)
-{
- enabled = true;
- semantic = systemValueSemantic;
- systemValue = true;
-}
-
-void BuiltinVarying::enable(const std::string &semanticVal, unsigned int indexVal)
-{
- enabled = true;
- semantic = semanticVal;
- index = indexVal;
-}
-
-// BuiltinVaryingsD3D Implementation.
-BuiltinVaryingsD3D::BuiltinVaryingsD3D(const ProgramD3DMetadata &metadata,
- const VaryingPacking &packing)
-{
- updateBuiltins(gl::SHADER_VERTEX, metadata, packing);
- updateBuiltins(gl::SHADER_FRAGMENT, metadata, packing);
- if (metadata.getRendererMajorShaderModel() >= 4)
- {
- updateBuiltins(gl::SHADER_GEOMETRY, metadata, packing);
- }
-}
-
-BuiltinVaryingsD3D::~BuiltinVaryingsD3D() = default;
-
-void BuiltinVaryingsD3D::updateBuiltins(gl::ShaderType shaderType,
- const ProgramD3DMetadata &metadata,
- const VaryingPacking &packing)
-{
- const std::string &userSemantic = GetVaryingSemantic(metadata.getRendererMajorShaderModel(),
- metadata.usesSystemValuePointSize());
-
- unsigned int reservedSemanticIndex = packing.getMaxSemanticIndex();
-
- BuiltinInfo *builtins = &mBuiltinInfo[shaderType];
-
- if (metadata.getRendererMajorShaderModel() >= 4)
- {
- builtins->dxPosition.enableSystem("SV_Position");
- }
- else if (shaderType == gl::SHADER_FRAGMENT)
- {
- builtins->dxPosition.enableSystem("VPOS");
- }
- else
- {
- builtins->dxPosition.enableSystem("POSITION");
- }
-
- if (metadata.usesTransformFeedbackGLPosition())
- {
- builtins->glPosition.enable(userSemantic, reservedSemanticIndex++);
- }
-
- if (metadata.usesFragCoord())
- {
- builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++);
- }
-
- if (shaderType == gl::SHADER_VERTEX ? metadata.addsPointCoordToVertexShader()
- : metadata.usesPointCoord())
- {
- // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
- // In D3D11 we manually compute gl_PointCoord in the GS.
- if (metadata.getRendererMajorShaderModel() >= 4)
- {
- builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++);
- }
- else
- {
- builtins->glPointCoord.enable("TEXCOORD", 0);
- }
- }
-
- if (shaderType == gl::SHADER_VERTEX && metadata.hasANGLEMultiviewEnabled())
- {
- builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
- if (metadata.canSelectViewInVertexShader())
- {
- builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex");
- builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex");
- }
- }
-
- if (shaderType == gl::SHADER_FRAGMENT && metadata.hasANGLEMultiviewEnabled())
- {
- builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
- }
-
- if (shaderType == gl::SHADER_GEOMETRY && metadata.hasANGLEMultiviewEnabled())
- {
- // Although it is possible to retrieve gl_ViewID_OVR from the value of
- // SV_ViewportArrayIndex or SV_RenderTargetArrayIndex based on the multi-view state in the
- // driver constant buffer, it is easier and cleaner to pass it as a varying.
- builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
-
- // gl_Layer and gl_ViewportIndex are necessary so that we can write to either based on the
- // multiview state in the driver constant buffer.
- builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex");
- builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex");
- }
-
- // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
- if (metadata.usesSystemValuePointSize() &&
- (shaderType != gl::SHADER_FRAGMENT || metadata.getRendererMajorShaderModel() >= 4))
- {
- builtins->glPointSize.enableSystem("PSIZE");
- }
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
deleted file mode 100644
index fe8d9cb0a3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
+++ /dev/null
@@ -1,175 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DynamicHLSL.h: Interface for link and run-time HLSL generation
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
-#define LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
-
-#include <map>
-#include <vector>
-
-#include "angle_gl.h"
-#include "common/angleutils.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace sh
-{
-struct Attribute;
-struct ShaderVariable;
-}
-
-namespace gl
-{
-class InfoLog;
-struct VariableLocation;
-class VaryingPacking;
-struct VertexAttribute;
-}
-
-namespace rx
-{
-class ProgramD3DMetadata;
-class ShaderD3D;
-
-struct PixelShaderOutputVariable
-{
- PixelShaderOutputVariable() {}
- PixelShaderOutputVariable(GLenum typeIn,
- const std::string &nameIn,
- const std::string &sourceIn,
- size_t outputIndexIn)
- : type(typeIn), name(nameIn), source(sourceIn), outputIndex(outputIndexIn)
- {
- }
-
- GLenum type = GL_NONE;
- std::string name;
- std::string source;
- size_t outputIndex = 0;
-};
-
-struct BuiltinVarying final : private angle::NonCopyable
-{
- BuiltinVarying();
-
- std::string str() const;
- void enableSystem(const std::string &systemValueSemantic);
- void enable(const std::string &semanticVal, unsigned int indexVal);
-
- bool enabled;
- std::string semantic;
- unsigned int index;
- bool systemValue;
-};
-
-struct BuiltinInfo
-{
- BuiltinInfo();
- ~BuiltinInfo();
-
- BuiltinVarying dxPosition;
- BuiltinVarying glPosition;
- BuiltinVarying glFragCoord;
- BuiltinVarying glPointCoord;
- BuiltinVarying glPointSize;
- BuiltinVarying glViewIDOVR;
- BuiltinVarying glViewportIndex;
- BuiltinVarying glLayer;
-};
-
-inline std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize)
-{
- // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
- // In D3D11 we manually compute gl_PointCoord in the GS.
- return ((programUsesPointSize && majorShaderModel < 4) ? "COLOR" : "TEXCOORD");
-}
-
-class BuiltinVaryingsD3D
-{
- public:
- BuiltinVaryingsD3D(const ProgramD3DMetadata &metadata, const gl::VaryingPacking &packing);
- ~BuiltinVaryingsD3D();
-
- bool usesPointSize() const { return mBuiltinInfo[gl::SHADER_VERTEX].glPointSize.enabled; }
-
- const BuiltinInfo &operator[](gl::ShaderType shaderType) const
- {
- return mBuiltinInfo[shaderType];
- }
- BuiltinInfo &operator[](gl::ShaderType shaderType) { return mBuiltinInfo[shaderType]; }
-
- private:
- void updateBuiltins(gl::ShaderType shaderType,
- const ProgramD3DMetadata &metadata,
- const gl::VaryingPacking &packing);
-
- std::array<BuiltinInfo, gl::SHADER_TYPE_MAX> mBuiltinInfo;
-};
-
-class DynamicHLSL : angle::NonCopyable
-{
- public:
- explicit DynamicHLSL(RendererD3D *const renderer);
-
- std::string generateVertexShaderForInputLayout(
- const std::string &sourceShader,
- const gl::InputLayout &inputLayout,
- const std::vector<sh::Attribute> &shaderAttributes) const;
- std::string generatePixelShaderForOutputSignature(
- const std::string &sourceShader,
- const std::vector<PixelShaderOutputVariable> &outputVariables,
- bool usesFragDepth,
- const std::vector<GLenum> &outputLayout) const;
- void generateShaderLinkHLSL(const gl::Context *context,
- const gl::ProgramState &programData,
- const ProgramD3DMetadata &programMetadata,
- const gl::VaryingPacking &varyingPacking,
- const BuiltinVaryingsD3D &builtinsD3D,
- std::string *pixelHLSL,
- std::string *vertexHLSL) const;
- std::string generateComputeShaderLinkHLSL(const gl::Context *context,
- const gl::ProgramState &programData) const;
-
- std::string generateGeometryShaderPreamble(const gl::VaryingPacking &varyingPacking,
- const BuiltinVaryingsD3D &builtinsD3D,
- const bool hasANGLEMultiviewEnabled,
- const bool selectViewInVS) const;
-
- std::string generateGeometryShaderHLSL(const gl::Context *context,
- gl::PrimitiveType primitiveType,
- const gl::ProgramState &programData,
- const bool useViewScale,
- const bool hasANGLEMultiviewEnabled,
- const bool selectViewInVS,
- const bool pointSpriteEmulation,
- const std::string &preambleString) const;
-
- void getPixelShaderOutputKey(const gl::ContextState &data,
- const gl::ProgramState &programData,
- const ProgramD3DMetadata &metadata,
- std::vector<PixelShaderOutputVariable> *outPixelShaderKey);
-
- private:
- RendererD3D *const mRenderer;
-
- void generateVaryingLinkHLSL(const gl::VaryingPacking &varyingPacking,
- const BuiltinInfo &builtins,
- bool programUsesPointSize,
- std::ostringstream &hlslStream) const;
-
- static void GenerateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
- const sh::ShaderVariable &shaderAttrib,
- std::ostringstream &outStream);
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
deleted file mode 100644
index fcc2456bd6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images
-
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-
-#include "common/debug.h"
-#include "common/utilities.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-
-#include <EGL/eglext.h>
-
-namespace rx
-{
-
-EGLImageD3D::EGLImageD3D(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs,
- RendererD3D *renderer)
- : ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr)
-{
- ASSERT(renderer != nullptr);
-}
-
-EGLImageD3D::~EGLImageD3D()
-{
- SafeDelete(mRenderTarget);
-}
-
-egl::Error EGLImageD3D::initialize()
-{
- return egl::NoError();
-}
-
-gl::Error EGLImageD3D::orphan(const gl::Context *context, egl::ImageSibling *sibling)
-{
- if (sibling == mState.source.get())
- {
- ANGLE_TRY(copyToLocalRendertarget(context));
- }
-
- return gl::NoError();
-}
-
-gl::Error EGLImageD3D::getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const
-{
- if (mState.source.get())
- {
- ASSERT(!mRenderTarget);
- FramebufferAttachmentRenderTarget *rt = nullptr;
- ANGLE_TRY(
- mState.source->getAttachmentRenderTarget(context, GL_NONE, mState.imageIndex, &rt));
- *outRT = static_cast<RenderTargetD3D *>(rt);
- return gl::NoError();
- }
- else
- {
- ASSERT(mRenderTarget);
- *outRT = mRenderTarget;
- return gl::NoError();
- }
-}
-
-gl::Error EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
-{
- ASSERT(mState.source.get() != nullptr);
- ASSERT(mRenderTarget == nullptr);
-
- RenderTargetD3D *curRenderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, &curRenderTarget));
-
- // This only currently applies do D3D11, where it invalidates FBOs with this Image attached.
- curRenderTarget->signalDirty(context);
-
- return mRenderer->createRenderTargetCopy(curRenderTarget, &mRenderTarget);
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
deleted file mode 100644
index 1ee7984426..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
+++ /dev/null
@@ -1,55 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
-
-#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
-#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
-
-#include "libANGLE/renderer/ImageImpl.h"
-
-namespace gl
-{
-class Context;
-}
-
-namespace egl
-{
-class AttributeMap;
-}
-
-namespace rx
-{
-class FramebufferAttachmentObjectImpl;
-class TextureD3D;
-class RenderbufferD3D;
-class RendererD3D;
-class RenderTargetD3D;
-
-class EGLImageD3D final : public ImageImpl
-{
- public:
- EGLImageD3D(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs,
- RendererD3D *renderer);
- ~EGLImageD3D() override;
-
- egl::Error initialize() override;
-
- gl::Error orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
-
- gl::Error getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const;
-
- private:
- gl::Error copyToLocalRendertarget(const gl::Context *context);
-
- RendererD3D *mRenderer;
- RenderTargetD3D *mRenderTarget;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
deleted file mode 100644
index 3d73b2c840..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes.
-
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-
-#include "common/bitset_utils.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-
-namespace rx
-{
-
-namespace
-{
-
-ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
-{
- ClearParameters clearParams;
- memset(&clearParams, 0, sizeof(ClearParameters));
-
- const auto &blendState = state.getBlendState();
-
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = false;
- }
- clearParams.colorF = state.getColorClearValue();
- clearParams.colorType = GL_FLOAT;
- clearParams.colorMaskRed = blendState.colorMaskRed;
- clearParams.colorMaskGreen = blendState.colorMaskGreen;
- clearParams.colorMaskBlue = blendState.colorMaskBlue;
- clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
- clearParams.clearDepth = false;
- clearParams.depthValue = state.getDepthClearValue();
- clearParams.clearStencil = false;
- clearParams.stencilValue = state.getStencilClearValue();
- clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask;
- clearParams.scissorEnabled = state.isScissorTestEnabled();
- clearParams.scissor = state.getScissor();
-
- const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- if (framebufferObject->hasEnabledDrawBuffer())
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = true;
- }
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT)
- {
- if (state.getDepthStencilState().depthMask &&
- framebufferObject->getDepthbuffer() != nullptr)
- {
- clearParams.clearDepth = true;
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT)
- {
- if (framebufferObject->getStencilbuffer() != nullptr &&
- framebufferObject->getStencilbuffer()->getStencilSize() > 0)
- {
- clearParams.clearStencil = true;
- }
- }
-
- return clearParams;
-}
-}
-
-ClearParameters::ClearParameters() = default;
-
-ClearParameters::ClearParameters(const ClearParameters &other) = default;
-
-FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer)
- : FramebufferImpl(data), mRenderer(renderer)
-{
-}
-
-FramebufferD3D::~FramebufferD3D()
-{
-}
-
-gl::Error FramebufferD3D::clear(const gl::Context *context, GLbitfield mask)
-{
- ClearParameters clearParams = GetClearParameters(context->getGLState(), mask);
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values)
-{
- // glClearBufferfv can be called to clear the color buffer or depth buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorF = gl::ColorF(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_FLOAT;
- }
-
- if (buffer == GL_DEPTH)
- {
- clearParams.clearDepth = true;
- clearParams.depthValue = values[0];
- }
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values)
-{
- // glClearBufferuiv can only be called to clear a color buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorUI = gl::ColorUI(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_UNSIGNED_INT;
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values)
-{
- // glClearBufferiv can be called to clear the color buffer or stencil buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorI = gl::ColorI(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_INT;
- }
-
- if (buffer == GL_STENCIL)
- {
- clearParams.clearStencil = true;
- clearParams.stencilValue = values[0];
- }
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil)
-{
- // glClearBufferfi can only be called to clear a depth stencil buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
- clearParams.clearDepth = true;
- clearParams.depthValue = depth;
- clearParams.clearStencil = true;
- clearParams.stencilValue = stencil;
-
- return clearImpl(context, clearParams);
-}
-
-GLenum FramebufferD3D::getImplementationColorReadFormat(const gl::Context *context) const
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
-
- if (readAttachment == nullptr)
- {
- return GL_NONE;
- }
-
- RenderTargetD3D *attachmentRenderTarget = nullptr;
- gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
- if (error.isError())
- {
- return GL_NONE;
- }
-
- GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo =
- gl::GetSizedInternalFormatInfo(implementationFormat);
-
- return implementationFormatInfo.getReadPixelsFormat();
-}
-
-GLenum FramebufferD3D::getImplementationColorReadType(const gl::Context *context) const
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
-
- if (readAttachment == nullptr)
- {
- return GL_NONE;
- }
-
- RenderTargetD3D *attachmentRenderTarget = nullptr;
- gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
- if (error.isError())
- {
- return GL_NONE;
- }
-
- GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo =
- gl::GetSizedInternalFormatInfo(implementationFormat);
-
- return implementationFormatInfo.getReadPixelsType(context->getClientVersion());
-}
-
-gl::Error FramebufferD3D::readPixels(const gl::Context *context,
- const gl::Rectangle &origArea,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- // Clip read area to framebuffer.
- const gl::Extents fbSize = getState().getReadAttachment()->getSize();
- const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
- gl::Rectangle area;
- if (!ClipRectangle(origArea, fbRect, &area))
- {
- // nothing to read
- return gl::NoError();
- }
-
- const gl::PixelPackState &packState = context->getGLState().getPackState();
-
- const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
-
- GLuint outputPitch = 0;
- ANGLE_TRY_RESULT(sizedFormatInfo.computeRowPitch(type, origArea.width, packState.alignment,
- packState.rowLength),
- outputPitch);
- GLuint outputSkipBytes = 0;
- ANGLE_TRY_RESULT(sizedFormatInfo.computeSkipBytes(outputPitch, 0, packState, false),
- outputSkipBytes);
- outputSkipBytes +=
- (area.x - origArea.x) * sizedFormatInfo.pixelBytes + (area.y - origArea.y) * outputPitch;
-
- return readPixelsImpl(context, area, format, type, outputPitch, packState,
- reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
-}
-
-gl::Error FramebufferD3D::blit(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- GLbitfield mask,
- GLenum filter)
-{
- const auto &glState = context->getGLState();
- const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer();
- const gl::Rectangle *scissor = glState.isScissorTestEnabled() ? &glState.getScissor() : nullptr;
- ANGLE_TRY(blitImpl(context, sourceArea, destArea, scissor, (mask & GL_COLOR_BUFFER_BIT) != 0,
- (mask & GL_DEPTH_BUFFER_BIT) != 0, (mask & GL_STENCIL_BUFFER_BIT) != 0,
- filter, sourceFramebuffer));
-
- return gl::NoError();
-}
-
-bool FramebufferD3D::checkStatus(const gl::Context *context) const
-{
- // if we have both a depth and stencil buffer, they must refer to the same object
- // since we only support packed_depth_stencil and not separate depth and stencil
- if (mState.getDepthAttachment() != nullptr && mState.getStencilAttachment() != nullptr &&
- mState.getDepthStencilAttachment() == nullptr)
- {
- return false;
- }
-
- // D3D11 does not allow for overlapping RenderTargetViews.
- // If WebGL compatibility is enabled, this has already been checked at a higher level.
- ASSERT(!context->getExtensions().webglCompatibility || mState.colorAttachmentsAreUniqueImages());
- if (!context->getExtensions().webglCompatibility)
- {
- if (!mState.colorAttachmentsAreUniqueImages())
- {
- return false;
- }
- }
-
- // D3D requires all render targets to have the same dimensions.
- if (!mState.attachmentsHaveSameDimensions())
- {
- return false;
- }
-
- return true;
-}
-
-void FramebufferD3D::syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits)
-{
- if (!mColorAttachmentsForRender.valid())
- {
- return;
- }
-
- for (auto dirtyBit : dirtyBits)
- {
- if ((dirtyBit >= gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 &&
- dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) ||
- dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS)
- {
- mColorAttachmentsForRender.reset();
- }
- }
-}
-
-const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context)
-{
- gl::DrawBufferMask activeProgramOutputs =
- context->getContextState().getState().getProgram()->getActiveOutputVariables();
-
- if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs)
- {
- return mColorAttachmentsForRender.value();
- }
-
- // Does not actually free memory
- gl::AttachmentList colorAttachmentsForRender;
-
- const auto &colorAttachments = mState.getColorAttachments();
- const auto &drawBufferStates = mState.getDrawBufferStates();
- const auto &workarounds = mRenderer->getWorkarounds();
-
- for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
- {
- GLenum drawBufferState = drawBufferStates[attachmentIndex];
- const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
-
- if (colorAttachment.isAttached() && drawBufferState != GL_NONE &&
- activeProgramOutputs[attachmentIndex])
- {
- ASSERT(drawBufferState == GL_BACK ||
- drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
- colorAttachmentsForRender.push_back(&colorAttachment);
- }
- else if (!workarounds.mrtPerfWorkaround)
- {
- colorAttachmentsForRender.push_back(nullptr);
- }
- }
-
- // When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel
- // drivers < 4815. The rendering samples always pass neglecting discard statements in pixel
- // shader. We add a dummy texture as render target in such case.
- if (mRenderer->getWorkarounds().addDummyTextureNoRenderTarget &&
- colorAttachmentsForRender.empty())
- {
- static_assert(static_cast<size_t>(activeProgramOutputs.size()) <= 32,
- "Size of active program outputs should less or equal than 32.");
- GLenum i = static_cast<GLenum>(
- gl::ScanForward(static_cast<uint32_t>(activeProgramOutputs.bits())));
-
- gl::Texture *dummyTex = nullptr;
- // TODO(Jamie): Handle error if dummy texture can't be created.
- ANGLE_SWALLOW_ERR(mRenderer->getIncompleteTexture(context, GL_TEXTURE_2D, &dummyTex));
- if (dummyTex)
- {
- gl::ImageIndex index = gl::ImageIndex::Make2D(0);
- gl::FramebufferAttachment *dummyAttach = new gl::FramebufferAttachment(
- context, GL_TEXTURE, GL_COLOR_ATTACHMENT0_EXT + i, index, dummyTex);
- colorAttachmentsForRender.push_back(dummyAttach);
- }
- }
-
- mColorAttachmentsForRender = std::move(colorAttachmentsForRender);
- mCurrentActiveProgramOutputs = activeProgramOutputs;
-
- return mColorAttachmentsForRender.value();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
deleted file mode 100644
index a7312fdef4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
+++ /dev/null
@@ -1,134 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
-
-#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
-#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
-
-#include <cstdint>
-#include <vector>
-
-#include "common/Color.h"
-#include "common/Optional.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/FramebufferImpl.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-struct PixelPackState;
-
-typedef std::vector<const FramebufferAttachment *> AttachmentList;
-}
-
-namespace rx
-{
-class RendererD3D;
-class RenderTargetD3D;
-
-struct ClearParameters
-{
- ClearParameters();
- ClearParameters(const ClearParameters &other);
-
- bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- gl::ColorF colorF;
- gl::ColorI colorI;
- gl::ColorUI colorUI;
- GLenum colorType;
- bool colorMaskRed;
- bool colorMaskGreen;
- bool colorMaskBlue;
- bool colorMaskAlpha;
-
- bool clearDepth;
- float depthValue;
-
- bool clearStencil;
- GLint stencilValue;
- GLuint stencilWriteMask;
-
- bool scissorEnabled;
- gl::Rectangle scissor;
-};
-
-class FramebufferD3D : public FramebufferImpl
-{
- public:
- FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
- ~FramebufferD3D() override;
-
- gl::Error clear(const gl::Context *context, GLbitfield mask) override;
- gl::Error clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values) override;
- gl::Error clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values) override;
- gl::Error clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values) override;
- gl::Error clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil) override;
-
- GLenum getImplementationColorReadFormat(const gl::Context *context) const override;
- GLenum getImplementationColorReadType(const gl::Context *context) const override;
- gl::Error readPixels(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- void *pixels) override;
-
- gl::Error blit(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- GLbitfield mask,
- GLenum filter) override;
-
- bool checkStatus(const gl::Context *context) const override;
-
- void syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits) override;
-
- const gl::AttachmentList &getColorAttachmentsForRender(const gl::Context *context);
-
- private:
- virtual gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) = 0;
-
- virtual gl::Error readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels) = 0;
-
- virtual gl::Error blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) = 0;
-
- virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
-
- RendererD3D *mRenderer;
- Optional<gl::AttachmentList> mColorAttachmentsForRender;
- gl::DrawBufferMask mCurrentActiveProgramOutputs;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
deleted file mode 100644
index 5d47308d67..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ /dev/null
@@ -1,354 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-
-#include <sstream>
-
-#include "common/utilities.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/features.h"
-#include "libANGLE/histogram_macros.h"
-#include "third_party/trace_event/trace_event.h"
-
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
-
-#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
-namespace
-{
-#ifdef CREATE_COMPILER_FLAG_INFO
- #undef CREATE_COMPILER_FLAG_INFO
-#endif
-
-#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
-
-struct CompilerFlagInfo
-{
- UINT mFlag;
- const char *mName;
-};
-
-CompilerFlagInfo CompilerFlagInfos[] =
-{
- // NOTE: The data below is copied from d3dcompiler.h
- // If something changes there it should be changed here as well
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15))
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17)
- CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18)
-};
-
-#undef CREATE_COMPILER_FLAG_INFO
-
-bool IsCompilerFlagSet(UINT mask, UINT flag)
-{
- bool isFlagSet = IsMaskFlagSet(mask, flag);
-
- switch(flag)
- {
- case D3DCOMPILE_OPTIMIZATION_LEVEL0:
- return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3));
-
- case D3DCOMPILE_OPTIMIZATION_LEVEL1:
- return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0);
-
- case D3DCOMPILE_OPTIMIZATION_LEVEL3:
- return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0));
-
- default:
- return isFlagSet;
- }
-}
-} // anonymous namespace
-#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
-
-namespace rx
-{
-
-CompileConfig::CompileConfig()
- : flags(0),
- name()
-{
-}
-
-CompileConfig::CompileConfig(UINT flags, const std::string &name)
- : flags(flags),
- name(name)
-{
-}
-
-HLSLCompiler::HLSLCompiler()
- : mInitialized(false),
- mD3DCompilerModule(nullptr),
- mD3DCompileFunc(nullptr),
- mD3DDisassembleFunc(nullptr)
-{
-}
-
-HLSLCompiler::~HLSLCompiler()
-{
- release();
-}
-
-gl::Error HLSLCompiler::ensureInitialized()
-{
- if (mInitialized)
- {
- return gl::NoError();
- }
-
- TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize");
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
- // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
- static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
-
- for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
- {
- if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule))
- {
- break;
- }
- }
-#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
-
- // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
- const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
- if (!defaultCompiler)
- defaultCompiler = QT_D3DCOMPILER_DLL;
-
- const wchar_t *compilerDlls[] = {
- defaultCompiler,
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_43.dll",
- 0
- };
-
- // Load the first available known compiler DLL
- for (int i = 0; compilerDlls[i]; ++i)
- {
- mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
- if (mD3DCompilerModule)
- break;
- }
-
- if (!mD3DCompilerModule)
- {
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
- }
-
- if (!mD3DCompilerModule)
- {
- ERR() << "D3D compiler module not found.";
- return gl::OutOfMemory() << "D3D compiler module not found.";
- }
-
- mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
- ASSERT(mD3DCompileFunc);
-
- mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(GetProcAddress(mD3DCompilerModule, "D3DDisassemble"));
- ASSERT(mD3DDisassembleFunc);
-
-#else
- // D3D Shader compiler is linked already into this module, so the export
- // can be directly assigned.
- mD3DCompilerModule = nullptr;
- mD3DCompileFunc = reinterpret_cast<pD3DCompile>(D3DCompile);
- mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(D3DDisassemble);
-#endif
-
- if (mD3DCompileFunc == nullptr)
- {
- return gl::OutOfMemory() << "Error finding D3DCompile entry point.";
- }
-
- mInitialized = true;
- return gl::NoError();
-}
-
-void HLSLCompiler::release()
-{
- if (mInitialized)
- {
- FreeLibrary(mD3DCompilerModule);
- mD3DCompilerModule = nullptr;
- mD3DCompileFunc = nullptr;
- mD3DDisassembleFunc = nullptr;
- mInitialized = false;
- }
-}
-
-gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
- const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
- ID3DBlob **outCompiledBlob, std::string *outDebugInfo)
-{
- ASSERT(mInitialized);
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- ASSERT(mD3DCompilerModule);
-#endif
- ASSERT(mD3DCompileFunc);
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- if (gl::DebugAnnotationsActive())
- {
- std::string sourcePath = getTempPath();
- std::ostringstream stream;
- stream << "#line 2 \"" << sourcePath << "\"\n\n" << hlsl;
- std::string sourceText = stream.str();
- writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
- }
-#endif
-
- const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : nullptr;
-
- for (size_t i = 0; i < configs.size(); ++i)
- {
- ID3DBlob *errorMessage = nullptr;
- ID3DBlob *binary = nullptr;
- HRESULT result = S_OK;
-
- {
- TRACE_EVENT0("gpu.angle", "D3DCompile");
- SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS");
- result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, nullptr,
- "main", profile.c_str(), configs[i].flags, 0, &binary,
- &errorMessage);
- }
-
- if (errorMessage)
- {
- std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer());
- SafeRelease(errorMessage);
-
- infoLog.appendSanitized(message.c_str());
-
- // This produces unbelievable amounts of spam in about:gpu.
- // WARN() << std::endl << hlsl;
-
- WARN() << std::endl << message;
-
- if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute"
- message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control",
- // even though it is counter-intuitive to disable unrolling for this error,
- // some very long shaders have trouble deciding which loops to unroll and
- // turning off forced unrolls allows them to compile properly.
- macros != nullptr)
- {
- macros = nullptr; // Disable [loop] and [flatten]
-
- // Retry without changing compiler flags
- i--;
- continue;
- }
- }
-
- if (SUCCEEDED(result))
- {
- *outCompiledBlob = binary;
-
- (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";
-
-#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
- (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
- (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
- for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
- {
- if (IsCompilerFlagSet(configs[i].flags, CompilerFlagInfos[fIx].mFlag))
- {
- (*outDebugInfo) += std::string("// ") + CompilerFlagInfos[fIx].mName + "\n";
- }
- }
-
- (*outDebugInfo) += "// Macros:\n";
- if (macros == nullptr)
- {
- (*outDebugInfo) += "// - : -\n";
- }
- else
- {
- for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
- {
- (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
- }
- }
-
- std::string disassembly;
- ANGLE_TRY(disassembleBinary(binary, &disassembly));
- (*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n";
-#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
- return gl::NoError();
- }
-
- if (result == E_OUTOFMEMORY)
- {
- *outCompiledBlob = nullptr;
- return gl::OutOfMemory()
- << "HLSL compiler had an unexpected failure, " << gl::FmtHR(result);
- }
-
- infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. ("
- << profile << ")";
-
- if (i + 1 < configs.size())
- {
- infoLog << " Retrying with " << configs[i + 1].name;
- }
- }
-
- // None of the configurations succeeded in compiling this shader but the compiler is still intact
- *outCompiledBlob = nullptr;
- return gl::NoError();
-}
-
-gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut)
-{
- ANGLE_TRY(ensureInitialized());
-
- // Retrieve disassembly
- UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING;
- ID3DBlob *disassembly = nullptr;
- pD3DDisassemble disassembleFunc = reinterpret_cast<pD3DDisassemble>(mD3DDisassembleFunc);
- LPCVOID buffer = shaderBinary->GetBufferPointer();
- SIZE_T bufSize = shaderBinary->GetBufferSize();
- HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly);
-
- if (SUCCEEDED(result))
- {
- *disassemblyOut = std::string(reinterpret_cast<const char*>(disassembly->GetBufferPointer()));
- }
- else
- {
- *disassemblyOut = "";
- }
-
- SafeRelease(disassembly);
-
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
deleted file mode 100644
index c8f9eac290..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// HLSLCompiler: Wrapper for the D3DCompiler DLL.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
-#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
-
-#include "libANGLE/Error.h"
-
-#include "common/angleutils.h"
-#include "common/platform.h"
-
-#include <vector>
-#include <string>
-
-namespace gl
-{
-class InfoLog;
-}
-
-namespace rx
-{
-
-struct CompileConfig
-{
- UINT flags;
- std::string name;
-
- CompileConfig();
- CompileConfig(UINT flags, const std::string &name);
-};
-
-class HLSLCompiler : angle::NonCopyable
-{
- public:
- HLSLCompiler();
- ~HLSLCompiler();
-
- void release();
-
- // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob
- // even if no GL errors are returned.
- gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
- const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
- ID3DBlob **outCompiledBlob, std::string *outDebugInfo);
-
- gl::Error disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut);
- gl::Error ensureInitialized();
-
- private:
-
- bool mInitialized;
- HMODULE mD3DCompilerModule;
- pD3DCompile mD3DCompileFunc;
- pD3DDisassemble mD3DDisassembleFunc;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
deleted file mode 100644
index dbbcbbed2a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image.h: Implements the rx::Image class, an abstract base class for the
-// renderer-specific classes which will define the interface to the underlying
-// surfaces or resources.
-
-#include "libANGLE/renderer/d3d/ImageD3D.h"
-
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-
-namespace rx
-{
-
-ImageD3D::ImageD3D()
- : mWidth(0),
- mHeight(0),
- mDepth(0),
- mInternalFormat(GL_NONE),
- mRenderable(false),
- mTarget(GL_NONE),
- mDirty(false)
-{
-}
-
-gl::Error ImageD3D::setManagedSurface2D(const gl::Context *context,
- TextureStorage *storage,
- int level)
-{
- return gl::NoError();
-}
-
-gl::Error ImageD3D::setManagedSurfaceCube(const gl::Context *context,
- TextureStorage *storage,
- int face,
- int level)
-{
- return gl::NoError();
-}
-
-gl::Error ImageD3D::setManagedSurface3D(const gl::Context *context,
- TextureStorage *storage,
- int level)
-{
- return gl::NoError();
-}
-
-gl::Error ImageD3D::setManagedSurface2DArray(const gl::Context *context,
- TextureStorage *storage,
- int layer,
- int level)
-{
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h
deleted file mode 100644
index 1b7235fbaa..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the
-// renderer-specific classes which will define the interface to the underlying
-// surfaces or resources.
-
-#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_
-#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_
-
-#include "common/debug.h"
-
-#include "libANGLE/Error.h"
-
-namespace gl
-{
-class Context;
-class Framebuffer;
-struct ImageIndex;
-struct Box;
-struct Extents;
-struct Offset;
-struct Rectangle;
-struct PixelUnpackState;
-}
-
-namespace rx
-{
-class TextureStorage;
-class RendererD3D;
-class RenderTargetD3D;
-
-class ImageD3D : angle::NonCopyable
-{
- public:
- ImageD3D();
- virtual ~ImageD3D() {};
-
- GLsizei getWidth() const { return mWidth; }
- GLsizei getHeight() const { return mHeight; }
- GLsizei getDepth() const { return mDepth; }
- GLenum getInternalFormat() const { return mInternalFormat; }
- GLenum getTarget() const { return mTarget; }
- bool isRenderableFormat() const { return mRenderable; }
-
- void markDirty() { mDirty = true; }
- void markClean() { mDirty = false; }
- virtual bool isDirty() const = 0;
-
- virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0;
-
- virtual gl::Error loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages) = 0;
- virtual gl::Error loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input) = 0;
-
- virtual gl::Error setManagedSurface2D(const gl::Context *context,
- TextureStorage *storage,
- int level);
- virtual gl::Error setManagedSurfaceCube(const gl::Context *context,
- TextureStorage *storage,
- int face,
- int level);
- virtual gl::Error setManagedSurface3D(const gl::Context *context,
- TextureStorage *storage,
- int level);
- virtual gl::Error setManagedSurface2DArray(const gl::Context *context,
- TextureStorage *storage,
- int layer,
- int level);
- virtual gl::Error copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box &region) = 0;
-
- virtual gl::Error copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source) = 0;
- virtual gl::Error copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) = 0;
-
- protected:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- bool mRenderable;
- GLenum mTarget;
-
- bool mDirty;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
deleted file mode 100644
index 937512a96a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
+++ /dev/null
@@ -1,189 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
-// class with derivations, classes that perform graphics API agnostic index buffer operations.
-
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-
-unsigned int IndexBuffer::mNextSerial = 1;
-
-IndexBuffer::IndexBuffer()
-{
- updateSerial();
-}
-
-IndexBuffer::~IndexBuffer()
-{
-}
-
-unsigned int IndexBuffer::getSerial() const
-{
- return mSerial;
-}
-
-void IndexBuffer::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-
-IndexBufferInterface::IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
-{
- mIndexBuffer = factory->createIndexBuffer();
-
- mDynamic = dynamic;
- mWritePosition = 0;
-}
-
-IndexBufferInterface::~IndexBufferInterface()
-{
- if (mIndexBuffer)
- {
- delete mIndexBuffer;
- }
-}
-
-GLenum IndexBufferInterface::getIndexType() const
-{
- return mIndexBuffer->getIndexType();
-}
-
-unsigned int IndexBufferInterface::getBufferSize() const
-{
- return mIndexBuffer->getBufferSize();
-}
-
-unsigned int IndexBufferInterface::getSerial() const
-{
- return mIndexBuffer->getSerial();
-}
-
-gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMemory, unsigned int *streamOffset)
-{
- // Protect against integer overflow
- if (mWritePosition + size < mWritePosition)
- {
- return gl::OutOfMemory()
- << "Mapping of internal index buffer would cause an integer overflow.";
- }
-
- gl::Error error = mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory);
- if (error.isError())
- {
- if (outMappedMemory)
- {
- *outMappedMemory = nullptr;
- }
- return error;
- }
-
- if (streamOffset)
- {
- *streamOffset = mWritePosition;
- }
-
- mWritePosition += size;
- return gl::NoError();
-}
-
-gl::Error IndexBufferInterface::unmapBuffer()
-{
- return mIndexBuffer->unmapBuffer();
-}
-
-IndexBuffer * IndexBufferInterface::getIndexBuffer() const
-{
- return mIndexBuffer;
-}
-
-unsigned int IndexBufferInterface::getWritePosition() const
-{
- return mWritePosition;
-}
-
-void IndexBufferInterface::setWritePosition(unsigned int writePosition)
-{
- mWritePosition = writePosition;
-}
-
-gl::Error IndexBufferInterface::discard()
-{
- return mIndexBuffer->discard();
-}
-
-gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum indexType)
-{
- if (mIndexBuffer->getBufferSize() == 0)
- {
- return mIndexBuffer->initialize(bufferSize, indexType, mDynamic);
- }
- else
- {
- return mIndexBuffer->setSize(bufferSize, indexType);
- }
-}
-
-StreamingIndexBufferInterface::StreamingIndexBufferInterface(BufferFactoryD3D *factory)
- : IndexBufferInterface(factory, true)
-{
-}
-
-StreamingIndexBufferInterface::~StreamingIndexBufferInterface()
-{
-}
-
-gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
-{
- unsigned int curBufferSize = getBufferSize();
- unsigned int writePos = getWritePosition();
- if (size > curBufferSize)
- {
- ANGLE_TRY(setBufferSize(std::max(size, 2 * curBufferSize), indexType));
- setWritePosition(0);
- }
- else if (writePos + size > curBufferSize || writePos + size < writePos)
- {
- ANGLE_TRY(discard());
- setWritePosition(0);
- }
-
- return gl::NoError();
-}
-
-
-StaticIndexBufferInterface::StaticIndexBufferInterface(BufferFactoryD3D *factory)
- : IndexBufferInterface(factory, false)
-{
-}
-
-StaticIndexBufferInterface::~StaticIndexBufferInterface()
-{
-}
-
-gl::Error StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
-{
- unsigned int curSize = getBufferSize();
- if (curSize == 0)
- {
- return setBufferSize(size, indexType);
- }
- else if (curSize >= size && indexType == getIndexType())
- {
- return gl::NoError();
- }
- else
- {
- UNREACHABLE();
- return gl::InternalError() << "Internal static index buffers can't be resized";
- }
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
deleted file mode 100644
index 969cf6ae63..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface
-// class with derivations, classes that perform graphics API agnostic index buffer operations.
-
-#ifndef LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
-#define LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-
-namespace rx
-{
-class BufferFactoryD3D;
-
-class IndexBuffer : angle::NonCopyable
-{
- public:
- IndexBuffer();
- virtual ~IndexBuffer();
-
- virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0;
-
- virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0;
- virtual gl::Error unmapBuffer() = 0;
-
- virtual gl::Error discard() = 0;
-
- virtual GLenum getIndexType() const = 0;
- virtual unsigned int getBufferSize() const = 0;
- virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType) = 0;
-
- unsigned int getSerial() const;
-
- protected:
- void updateSerial();
-
- private:
- unsigned int mSerial;
- static unsigned int mNextSerial;
-};
-
-class IndexBufferInterface : angle::NonCopyable
-{
- public:
- IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
- virtual ~IndexBufferInterface();
-
- virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
-
- GLenum getIndexType() const;
- unsigned int getBufferSize() const;
-
- unsigned int getSerial() const;
-
- gl::Error mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset);
- gl::Error unmapBuffer();
-
- IndexBuffer *getIndexBuffer() const;
-
- protected:
- unsigned int getWritePosition() const;
- void setWritePosition(unsigned int writePosition);
-
- gl::Error discard();
-
- gl::Error setBufferSize(unsigned int bufferSize, GLenum indexType);
-
- private:
- IndexBuffer *mIndexBuffer;
-
- unsigned int mWritePosition;
- bool mDynamic;
-};
-
-class StreamingIndexBufferInterface : public IndexBufferInterface
-{
- public:
- explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory);
- ~StreamingIndexBufferInterface() override;
-
- gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
-};
-
-class StaticIndexBufferInterface : public IndexBufferInterface
-{
- public:
- explicit StaticIndexBufferInterface(BufferFactoryD3D *factory);
- ~StaticIndexBufferInterface() override;
-
- gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
deleted file mode 100644
index e974097b45..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexDataManager.cpp: Defines the IndexDataManager, a class that
-// runs the Buffer translation process for index buffers.
-
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-
-namespace rx
-{
-
-namespace
-{
-
-template <typename InputT, typename DestT>
-void ConvertIndexArray(const void *input,
- GLenum sourceType,
- void *output,
- GLenum destinationType,
- GLsizei count,
- bool usePrimitiveRestartFixedIndex)
-{
- const InputT *in = static_cast<const InputT *>(input);
- DestT *out = static_cast<DestT *>(output);
-
- if (usePrimitiveRestartFixedIndex)
- {
- InputT srcRestartIndex = static_cast<InputT>(gl::GetPrimitiveRestartIndex(sourceType));
- DestT destRestartIndex = static_cast<DestT>(gl::GetPrimitiveRestartIndex(destinationType));
- for (GLsizei i = 0; i < count; i++)
- {
- out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast<DestT>(in[i]));
- }
- }
- else
- {
- for (GLsizei i = 0; i < count; i++)
- {
- out[i] = static_cast<DestT>(in[i]);
- }
- }
-}
-
-void ConvertIndices(GLenum sourceType,
- GLenum destinationType,
- const void *input,
- GLsizei count,
- void *output,
- bool usePrimitiveRestartFixedIndex)
-{
- if (sourceType == destinationType)
- {
- const gl::Type &typeInfo = gl::GetTypeInfo(destinationType);
- memcpy(output, input, count * typeInfo.bytes);
- return;
- }
-
- if (sourceType == GL_UNSIGNED_BYTE)
- {
- ASSERT(destinationType == GL_UNSIGNED_SHORT);
- ConvertIndexArray<GLubyte, GLushort>(input, sourceType, output, destinationType, count,
- usePrimitiveRestartFixedIndex);
- }
- else if (sourceType == GL_UNSIGNED_SHORT)
- {
- ASSERT(destinationType == GL_UNSIGNED_INT);
- ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
- usePrimitiveRestartFixedIndex);
- }
- else
- UNREACHABLE();
-}
-
-gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer,
- const void *data,
- unsigned int count,
- GLenum srcType,
- GLenum dstType,
- bool usePrimitiveRestartFixedIndex,
- unsigned int *offset)
-{
- const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
-
- if (count > (std::numeric_limits<unsigned int>::max() >> dstTypeInfo.bytesShift))
- {
- return gl::OutOfMemory() << "Reserving " << count << " indices of " << dstTypeInfo.bytes
- << " bytes each exceeds the maximum buffer size.";
- }
-
- unsigned int bufferSizeRequired = count << dstTypeInfo.bytesShift;
- ANGLE_TRY(buffer->reserveBufferSpace(bufferSizeRequired, dstType));
-
- void *output = nullptr;
- ANGLE_TRY(buffer->mapBuffer(bufferSizeRequired, &output, offset));
-
- ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
-
- ANGLE_TRY(buffer->unmapBuffer());
- return gl::NoError();
-}
-
-unsigned int ElementTypeSize(GLenum elementType)
-{
- switch (elementType)
- {
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-} // anonymous namespace
-
-bool IsOffsetAligned(GLenum elementType, unsigned int offset)
-{
- return (offset % ElementTypeSize(elementType) == 0);
-}
-
-// IndexDataManager implementation.
-IndexDataManager::IndexDataManager(BufferFactoryD3D *factory)
- : mFactory(factory), mStreamingBufferShort(), mStreamingBufferInt()
-{
-}
-
-IndexDataManager::~IndexDataManager()
-{
-}
-
-void IndexDataManager::deinitialize()
-{
- mStreamingBufferShort.reset();
- mStreamingBufferInt.reset();
-}
-
-// This function translates a GL-style indices into DX-style indices, with their description
-// returned in translated.
-// GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not
-// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
-// (Case 2), in a format supported by DX (subcase a) then all is good.
-// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
-// we will start by falling back to streaming, and after a while will start using a static
-// translated copy of the index buffer.
-gl::Error IndexDataManager::prepareIndexData(const gl::Context *context,
- GLenum srcType,
- GLenum dstType,
- GLsizei count,
- gl::Buffer *glBuffer,
- const void *indices,
- TranslatedIndexData *translated)
-{
- const gl::Type &srcTypeInfo = gl::GetTypeInfo(srcType);
- const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
-
- BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
-
- translated->indexType = dstType;
- translated->srcIndexData.srcBuffer = buffer;
- translated->srcIndexData.srcIndices = indices;
- translated->srcIndexData.srcIndexType = srcType;
- translated->srcIndexData.srcCount = count;
-
- // Context can be nullptr in perf tests.
- bool primitiveRestartFixedIndexEnabled =
- context ? context->getGLState().isPrimitiveRestartEnabled() : false;
-
- // Case 1: the indices are passed by pointer, which forces the streaming of index data
- if (glBuffer == nullptr)
- {
- translated->storage = nullptr;
- return streamIndexData(indices, count, srcType, dstType, primitiveRestartFixedIndexEnabled,
- translated);
- }
-
- // Case 2: the indices are already in a buffer
- unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
- ASSERT(srcTypeInfo.bytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
-
- bool offsetAligned = IsOffsetAligned(srcType, offset);
-
- // Case 2a: the buffer can be used directly
- if (offsetAligned && buffer->supportsDirectBinding() && dstType == srcType)
- {
- translated->storage = buffer;
- translated->indexBuffer = nullptr;
- translated->serial = buffer->getSerial();
- translated->startIndex = (offset >> srcTypeInfo.bytesShift);
- translated->startOffset = offset;
- return gl::NoError();
- }
-
- translated->storage = nullptr;
-
- // Case 2b: use a static translated copy or fall back to streaming
- StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
-
- bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
- bool staticBufferUsable =
- staticBuffer && offsetAligned && staticBuffer->getIndexType() == dstType;
-
- if (staticBufferInitialized && !staticBufferUsable)
- {
- buffer->invalidateStaticData(context);
- staticBuffer = nullptr;
- }
-
- if (staticBuffer == nullptr || !offsetAligned)
- {
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(buffer->getData(context, &bufferData));
- ASSERT(bufferData != nullptr);
-
- ANGLE_TRY(streamIndexData(bufferData + offset, count, srcType, dstType,
- primitiveRestartFixedIndexEnabled, translated));
- buffer->promoteStaticUsage(context, count << srcTypeInfo.bytesShift);
- }
- else
- {
- if (!staticBufferInitialized)
- {
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(buffer->getData(context, &bufferData));
- ASSERT(bufferData != nullptr);
-
- unsigned int convertCount =
- static_cast<unsigned int>(buffer->getSize()) >> srcTypeInfo.bytesShift;
- ANGLE_TRY(StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType,
- primitiveRestartFixedIndexEnabled, nullptr));
- }
- ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
-
- translated->indexBuffer = staticBuffer->getIndexBuffer();
- translated->serial = staticBuffer->getSerial();
- translated->startIndex = (offset >> srcTypeInfo.bytesShift);
- translated->startOffset = (offset >> srcTypeInfo.bytesShift) << dstTypeInfo.bytesShift;
- }
-
- return gl::NoError();
-}
-
-gl::Error IndexDataManager::streamIndexData(const void *data,
- unsigned int count,
- GLenum srcType,
- GLenum dstType,
- bool usePrimitiveRestartFixedIndex,
- TranslatedIndexData *translated)
-{
- const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
-
- IndexBufferInterface *indexBuffer = nullptr;
- ANGLE_TRY(getStreamingIndexBuffer(dstType, &indexBuffer));
- ASSERT(indexBuffer != nullptr);
-
- unsigned int offset;
- ANGLE_TRY(StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType,
- usePrimitiveRestartFixedIndex, &offset));
-
- translated->indexBuffer = indexBuffer->getIndexBuffer();
- translated->serial = indexBuffer->getSerial();
- translated->startIndex = (offset >> dstTypeInfo.bytesShift);
- translated->startOffset = offset;
-
- return gl::NoError();
-}
-
-gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType,
- IndexBufferInterface **outBuffer)
-{
- ASSERT(outBuffer);
- ASSERT(destinationIndexType == GL_UNSIGNED_SHORT || destinationIndexType == GL_UNSIGNED_INT);
-
- auto &streamingBuffer =
- (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
-
- if (!streamingBuffer)
- {
- StreamingBuffer newBuffer(new StreamingIndexBufferInterface(mFactory));
- ANGLE_TRY(newBuffer->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, destinationIndexType));
- streamingBuffer = std::move(newBuffer);
- }
-
- *outBuffer = streamingBuffer.get();
- return gl::NoError();
-}
-
-GLenum GetIndexTranslationDestType(GLenum srcType,
- const gl::HasIndexRange &lazyIndexRange,
- bool usePrimitiveRestartWorkaround)
-{
- // Avoid D3D11's primitive restart index value
- // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
- if (usePrimitiveRestartWorkaround)
- {
- const gl::IndexRange &indexRange = lazyIndexRange.getIndexRange().value();
- if (indexRange.end == gl::GetPrimitiveRestartIndex(srcType))
- {
- return GL_UNSIGNED_INT;
- }
- }
-
- return (srcType == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
deleted file mode 100644
index 77f05df92d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexDataManager.h: Defines the IndexDataManager, a class that
-// runs the Buffer translation process for index buffers.
-
-#ifndef LIBANGLE_INDEXDATAMANAGER_H_
-#define LIBANGLE_INDEXDATAMANAGER_H_
-
-#include <GLES2/gl2.h>
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace
-{
-enum
-{
- INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint)
-};
-}
-
-namespace gl
-{
-class Buffer;
-}
-
-namespace rx
-{
-class IndexBufferInterface;
-class StaticIndexBufferInterface;
-class StreamingIndexBufferInterface;
-class IndexBuffer;
-class BufferD3D;
-class RendererD3D;
-
-struct SourceIndexData
-{
- BufferD3D *srcBuffer;
- const void *srcIndices;
- unsigned int srcCount;
- GLenum srcIndexType;
- bool srcIndicesChanged;
-};
-
-struct TranslatedIndexData
-{
- unsigned int startIndex;
- unsigned int startOffset; // In bytes
-
- IndexBuffer *indexBuffer;
- BufferD3D *storage;
- GLenum indexType;
- unsigned int serial;
-
- SourceIndexData srcIndexData;
-};
-
-class IndexDataManager : angle::NonCopyable
-{
- public:
- explicit IndexDataManager(BufferFactoryD3D *factory);
- virtual ~IndexDataManager();
-
- void deinitialize();
-
- gl::Error prepareIndexData(const gl::Context *context,
- GLenum srcType,
- GLenum dstType,
- GLsizei count,
- gl::Buffer *glBuffer,
- const void *indices,
- TranslatedIndexData *translated);
-
- private:
- gl::Error streamIndexData(const void *data,
- unsigned int count,
- GLenum srcType,
- GLenum dstType,
- bool usePrimitiveRestartFixedIndex,
- TranslatedIndexData *translated);
- gl::Error getStreamingIndexBuffer(GLenum destinationIndexType,
- IndexBufferInterface **outBuffer);
-
- using StreamingBuffer = std::unique_ptr<StreamingIndexBufferInterface>;
-
- BufferFactoryD3D *const mFactory;
- std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferShort;
- std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferInt;
-};
-
-GLenum GetIndexTranslationDestType(GLenum srcType,
- const gl::HasIndexRange &lazyIndexRange,
- bool usePrimitiveRestartWorkaround);
-
-bool IsOffsetAligned(GLenum elementType, unsigned int offset);
-
-} // namespace rx
-
-#endif // LIBANGLE_INDEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
deleted file mode 100644
index 113bad647c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindowD3D.cpp: Defines NativeWindowD3D, a class for managing and performing operations on
-// an EGLNativeWindowType for the D3D renderers.
-
-#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
-
-namespace rx
-{
-
-NativeWindowD3D::NativeWindowD3D(EGLNativeWindowType window) : mWindow(window)
-{
-}
-
-NativeWindowD3D::~NativeWindowD3D()
-{
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
deleted file mode 100644
index 365448488d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
-// EGLNativeWindowType for the D3D renderers.
-
-#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
-#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include <EGL/eglplatform.h>
-#include "libANGLE/Config.h"
-
-namespace rx
-{
-class NativeWindowD3D : angle::NonCopyable
-{
- public:
- NativeWindowD3D(EGLNativeWindowType window);
- virtual ~NativeWindowD3D();
-
- virtual bool initialize() = 0;
- virtual bool getClientRect(LPRECT rect) const = 0;
- virtual bool isIconic() const = 0;
-
- inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
-
- private:
- EGLNativeWindowType mWindow;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
deleted file mode 100644
index afc318d9fa..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ /dev/null
@@ -1,2867 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
-
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-
-#include "common/bitset_utils.h"
-#include "common/string_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/ProgramLinkedResources.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/features.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/d3d/DynamicHLSL.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace
-{
-
-void GetDefaultInputLayoutFromShader(const gl::Context *context,
- gl::Shader *vertexShader,
- gl::InputLayout *inputLayoutOut)
-{
- inputLayoutOut->clear();
-
- for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
- {
- if (shaderAttr.type != GL_NONE)
- {
- GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
-
- for (size_t rowIndex = 0;
- static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
- {
- GLenum componentType = gl::VariableComponentType(transposedType);
- GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
- bool pureInt = (componentType != GL_FLOAT);
- gl::VertexFormatType defaultType =
- gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
-
- inputLayoutOut->push_back(defaultType);
- }
- }
- }
-}
-
-void GetDefaultOutputLayoutFromShader(
- const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
- std::vector<GLenum> *outputLayoutOut)
-{
- outputLayoutOut->clear();
-
- if (!shaderOutputVars.empty())
- {
- outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
- static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
- }
-}
-
-template <typename T, int cols, int rows>
-bool TransposeExpandMatrix(T *target, const GLfloat *value)
-{
- constexpr int targetWidth = 4;
- constexpr int targetHeight = rows;
- constexpr int srcWidth = rows;
- constexpr int srcHeight = cols;
-
- constexpr int copyWidth = std::min(targetHeight, srcWidth);
- constexpr int copyHeight = std::min(targetWidth, srcHeight);
-
- T staging[targetWidth * targetHeight] = {0};
-
- for (int x = 0; x < copyWidth; x++)
- {
- for (int y = 0; y < copyHeight; y++)
- {
- staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
- }
- }
-
- if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
- {
- return false;
- }
-
- memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
- return true;
-}
-
-template <typename T, int cols, int rows>
-bool ExpandMatrix(T *target, const GLfloat *value)
-{
- constexpr int targetWidth = 4;
- constexpr int targetHeight = rows;
- constexpr int srcWidth = cols;
- constexpr int srcHeight = rows;
-
- constexpr int copyWidth = std::min(targetWidth, srcWidth);
- constexpr int copyHeight = std::min(targetHeight, srcHeight);
-
- T staging[targetWidth * targetHeight] = {0};
-
- for (int y = 0; y < copyHeight; y++)
- {
- for (int x = 0; x < copyWidth; x++)
- {
- staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
- }
- }
-
- if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
- {
- return false;
- }
-
- memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
- return true;
-}
-
-gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
-{
- switch (drawMode)
- {
- // Uses the point sprite geometry shader.
- case GL_POINTS:
- return gl::PRIMITIVE_POINTS;
-
- // All line drawing uses the same geometry shader.
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- return gl::PRIMITIVE_LINES;
-
- // The triangle fan primitive is emulated with strips in D3D11.
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- return gl::PRIMITIVE_TRIANGLES;
-
- // Special case for triangle strips.
- case GL_TRIANGLE_STRIP:
- return gl::PRIMITIVE_TRIANGLE_STRIP;
-
- default:
- UNREACHABLE();
- return gl::PRIMITIVE_TYPE_MAX;
- }
-}
-
-bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
-{
- // Note: this assumes nested structs can only be packed with one interpolation.
- for (const auto &varying : varyings)
- {
- if (varying.interpolation == sh::INTERPOLATION_FLAT)
- {
- return true;
- }
- }
-
- return false;
-}
-
-// Helper method to de-tranpose a matrix uniform for an API query.
-void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
-{
- for (GLint col = 0; col < columns; ++col)
- {
- for (GLint row = 0; row < rows; ++row)
- {
- GLfloat *outptr = dataOut + ((col * rows) + row);
- const GLfloat *inptr = source + ((row * 4) + col);
- *outptr = *inptr;
- }
- }
-}
-
-template <typename NonFloatT>
-void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
-{
- UNREACHABLE();
-}
-
-class UniformBlockInfo final : angle::NonCopyable
-{
- public:
- UniformBlockInfo() {}
-
- void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
-
- bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
- bool getBlockMemberInfo(const std::string &name,
- const std::string &mappedName,
- sh::BlockMemberInfo *infoOut);
-
- private:
- size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
-
- std::map<std::string, size_t> mBlockSizes;
- sh::BlockLayoutMap mBlockLayout;
-};
-
-void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
-{
- for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
- {
- if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
-
- if (mBlockSizes.count(interfaceBlock.name) > 0)
- continue;
-
- size_t dataSize = getBlockInfo(interfaceBlock);
- mBlockSizes[interfaceBlock.name] = dataSize;
- }
-}
-
-size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
-{
- ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
-
- // define member uniforms
- sh::Std140BlockEncoder std140Encoder;
- sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
- sh::BlockLayoutEncoder *encoder = nullptr;
-
- if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
- {
- encoder = &std140Encoder;
- }
- else
- {
- encoder = &hlslEncoder;
- }
-
- sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
- interfaceBlock.isRowMajorLayout, &mBlockLayout);
-
- return encoder->getBlockSize();
-}
-
-bool UniformBlockInfo::getBlockSize(const std::string &name,
- const std::string &mappedName,
- size_t *sizeOut)
-{
- size_t nameLengthWithoutArrayIndex;
- gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
- std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
- auto sizeIter = mBlockSizes.find(baseName);
- if (sizeIter == mBlockSizes.end())
- {
- *sizeOut = 0;
- return false;
- }
-
- *sizeOut = sizeIter->second;
- return true;
-};
-
-bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
- const std::string &mappedName,
- sh::BlockMemberInfo *infoOut)
-{
- auto infoIter = mBlockLayout.find(name);
- if (infoIter == mBlockLayout.end())
- {
- *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
- return false;
- }
-
- *infoOut = infoIter->second;
- return true;
-};
-
-} // anonymous namespace
-
-// D3DUniform Implementation
-
-D3DUniform::D3DUniform(GLenum type,
- const std::string &nameIn,
- const std::vector<unsigned int> &arraySizesIn,
- bool defaultBlock)
- : typeInfo(gl::GetUniformTypeInfo(type)),
- name(nameIn),
- arraySizes(arraySizesIn),
- vsData(nullptr),
- psData(nullptr),
- csData(nullptr),
- vsRegisterIndex(GL_INVALID_INDEX),
- psRegisterIndex(GL_INVALID_INDEX),
- csRegisterIndex(GL_INVALID_INDEX),
- registerCount(0),
- registerElement(0)
-{
- // We use data storage for default block uniforms to cache values that are sent to D3D during
- // rendering
- // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
- if (defaultBlock)
- {
- // Use the row count as register count, will work for non-square matrices.
- registerCount = typeInfo.rowCount * getArraySizeProduct();
- }
-}
-
-D3DUniform::~D3DUniform()
-{
-}
-
-unsigned int D3DUniform::getArraySizeProduct() const
-{
- return gl::ArraySizeProduct(arraySizes);
-}
-
-const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
-{
- ASSERT((!isArray() && elementIndex == 0) ||
- (isArray() && elementIndex < getArraySizeProduct()));
-
- if (isSampler())
- {
- return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
- }
-
- return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
-}
-
-bool D3DUniform::isSampler() const
-{
- return typeInfo.isSampler;
-}
-
-bool D3DUniform::isReferencedByVertexShader() const
-{
- return vsRegisterIndex != GL_INVALID_INDEX;
-}
-
-bool D3DUniform::isReferencedByFragmentShader() const
-{
- return psRegisterIndex != GL_INVALID_INDEX;
-}
-
-bool D3DUniform::isReferencedByComputeShader() const
-{
- return csRegisterIndex != GL_INVALID_INDEX;
-}
-
-const uint8_t *D3DUniform::firstNonNullData() const
-{
- ASSERT(vsData || psData || csData || !mSamplerData.empty());
-
- if (!mSamplerData.empty())
- {
- return reinterpret_cast<const uint8_t *>(mSamplerData.data());
- }
-
- return vsData ? vsData : (psData ? psData : csData);
-}
-
-// D3DVarying Implementation
-
-D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
-{
-}
-
-D3DVarying::D3DVarying(const std::string &semanticNameIn,
- unsigned int semanticIndexIn,
- unsigned int componentCountIn,
- unsigned int outputSlotIn)
- : semanticName(semanticNameIn),
- semanticIndex(semanticIndexIn),
- componentCount(componentCountIn),
- outputSlot(outputSlotIn)
-{
-}
-
-// ProgramD3DMetadata Implementation
-
-ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
- const ShaderD3D *vertexShader,
- const ShaderD3D *fragmentShader)
- : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
- mShaderModelSuffix(renderer->getShaderModelSuffix()),
- mUsesInstancedPointSpriteEmulation(
- renderer->getWorkarounds().useInstancedPointSpriteEmulation),
- mUsesViewScale(renderer->presentPathFastEnabled()),
- mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
- mUsesViewID(fragmentShader->usesViewID()),
- mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
- mVertexShader(vertexShader),
- mFragmentShader(fragmentShader)
-{
-}
-
-int ProgramD3DMetadata::getRendererMajorShaderModel() const
-{
- return mRendererMajorShaderModel;
-}
-
-bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
-{
- return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
- data.getClientMajorVersion() < 3);
-}
-
-bool ProgramD3DMetadata::usesFragDepth() const
-{
- return mFragmentShader->usesFragDepth();
-}
-
-bool ProgramD3DMetadata::usesPointCoord() const
-{
- return mFragmentShader->usesPointCoord();
-}
-
-bool ProgramD3DMetadata::usesFragCoord() const
-{
- return mFragmentShader->usesFragCoord();
-}
-
-bool ProgramD3DMetadata::usesPointSize() const
-{
- return mVertexShader->usesPointSize();
-}
-
-bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
-{
- return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
- mRendererMajorShaderModel >= 4;
-}
-
-bool ProgramD3DMetadata::usesViewScale() const
-{
- return mUsesViewScale;
-}
-
-bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
-{
- return mHasANGLEMultiviewEnabled;
-}
-
-bool ProgramD3DMetadata::usesViewID() const
-{
- return mUsesViewID;
-}
-
-bool ProgramD3DMetadata::canSelectViewInVertexShader() const
-{
- return mCanSelectViewInVertexShader;
-}
-
-bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
-{
- // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
- // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
- // Even with a geometry shader, the app can render triangles or lines and reference
- // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
- // simplicity, we always add this to the vertex shader when the fragment shader
- // references gl_PointCoord, even if we could skip it in the geometry shader.
- return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
- usesInsertedPointCoordValue();
-}
-
-bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
-{
- // gl_Position only needs to be outputted from the vertex shader if transform feedback is
- // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
- // the vertex shader in this case. This saves us 1 output vector.
- return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
-}
-
-bool ProgramD3DMetadata::usesSystemValuePointSize() const
-{
- return !mUsesInstancedPointSpriteEmulation && usesPointSize();
-}
-
-bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
-{
- return mFragmentShader->usesMultipleRenderTargets();
-}
-
-GLint ProgramD3DMetadata::getMajorShaderVersion() const
-{
- return mVertexShader->getData().getShaderVersion();
-}
-
-const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
-{
- return mFragmentShader;
-}
-
-// ProgramD3D Implementation
-
-ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
- const Signature &signature,
- ShaderExecutableD3D *shaderExecutable)
- : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
-{
-}
-
-ProgramD3D::VertexExecutable::~VertexExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
-// static
-ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
- GLenum type)
-{
- switch (type)
- {
- case GL_INT:
- return HLSLAttribType::SIGNED_INT;
- case GL_UNSIGNED_INT:
- return HLSLAttribType::UNSIGNED_INT;
- case GL_SIGNED_NORMALIZED:
- case GL_UNSIGNED_NORMALIZED:
- case GL_FLOAT:
- return HLSLAttribType::FLOAT;
- default:
- UNREACHABLE();
- return HLSLAttribType::FLOAT;
- }
-}
-
-// static
-void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
- const gl::InputLayout &inputLayout,
- Signature *signatureOut)
-{
- signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
-
- for (size_t index = 0; index < inputLayout.size(); ++index)
- {
- gl::VertexFormatType vertexFormatType = inputLayout[index];
- if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
- continue;
-
- VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
- if ((conversionType & VERTEX_CONVERT_GPU) == 0)
- continue;
-
- GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
- (*signatureOut)[index] = GetAttribType(componentType);
- }
-}
-
-bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
-{
- size_t limit = std::max(mSignature.size(), signature.size());
- for (size_t index = 0; index < limit; ++index)
- {
- // treat undefined indexes as FLOAT
- auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
- auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
- if (a != b)
- return false;
- }
-
- return true;
-}
-
-ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
- ShaderExecutableD3D *shaderExecutable)
- : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
-{
-}
-
-ProgramD3D::PixelExecutable::~PixelExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
-ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
-{
-}
-
-unsigned int ProgramD3D::mCurrentSerial = 1;
-
-ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
- : ProgramImpl(state),
- mRenderer(renderer),
- mDynamicHLSL(nullptr),
- mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
- mComputeExecutable(nullptr),
- mUsesPointSize(false),
- mUsesFlatInterpolation(false),
- mVertexUniformStorage(nullptr),
- mFragmentUniformStorage(nullptr),
- mComputeUniformStorage(nullptr),
- mUsedVertexSamplerRange(0),
- mUsedPixelSamplerRange(0),
- mUsedComputeSamplerRange(0),
- mDirtySamplerMapping(true),
- mSerial(issueSerial()),
- mVertexUniformsDirty(true),
- mFragmentUniformsDirty(true),
- mComputeUniformsDirty(true)
-{
- mDynamicHLSL = new DynamicHLSL(renderer);
-}
-
-ProgramD3D::~ProgramD3D()
-{
- reset();
- SafeDelete(mDynamicHLSL);
-}
-
-bool ProgramD3D::usesPointSpriteEmulation() const
-{
- return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
-}
-
-bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
-{
- return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
-}
-
-bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
-{
- if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
- {
- return true;
- }
- if (drawMode != GL_POINTS)
- {
- return mUsesFlatInterpolation;
- }
- return usesGeometryShaderForPointSpriteEmulation();
-}
-
-bool ProgramD3D::usesInstancedPointSpriteEmulation() const
-{
- return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
-}
-
-GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
- unsigned int samplerIndex,
- const gl::Caps &caps) const
-{
- GLint logicalTextureUnit = -1;
-
- switch (type)
- {
- case gl::SAMPLER_PIXEL:
- ASSERT(samplerIndex < caps.maxTextureImageUnits);
- if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
- }
- break;
- case gl::SAMPLER_VERTEX:
- ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
- if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
- }
- break;
- case gl::SAMPLER_COMPUTE:
- ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
- if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
- }
- break;
- default:
- UNREACHABLE();
- }
-
- if (logicalTextureUnit >= 0 &&
- logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
- {
- return logicalTextureUnit;
- }
-
- return -1;
-}
-
-// Returns the texture type for a given Direct3D 9 sampler type and
-// index (0-15 for the pixel shader and 0-3 for the vertex shader).
-GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
-{
- switch (type)
- {
- case gl::SAMPLER_PIXEL:
- ASSERT(samplerIndex < mSamplersPS.size());
- ASSERT(mSamplersPS[samplerIndex].active);
- return mSamplersPS[samplerIndex].textureType;
- case gl::SAMPLER_VERTEX:
- ASSERT(samplerIndex < mSamplersVS.size());
- ASSERT(mSamplersVS[samplerIndex].active);
- return mSamplersVS[samplerIndex].textureType;
- case gl::SAMPLER_COMPUTE:
- ASSERT(samplerIndex < mSamplersCS.size());
- ASSERT(mSamplersCS[samplerIndex].active);
- return mSamplersCS[samplerIndex].textureType;
- default:
- UNREACHABLE();
- }
-
- return GL_TEXTURE_2D;
-}
-
-GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
-{
- switch (type)
- {
- case gl::SAMPLER_PIXEL:
- return mUsedPixelSamplerRange;
- case gl::SAMPLER_VERTEX:
- return mUsedVertexSamplerRange;
- case gl::SAMPLER_COMPUTE:
- return mUsedComputeSamplerRange;
- default:
- UNREACHABLE();
- return 0u;
- }
-}
-
-ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
-{
- if (!mDirtySamplerMapping)
- {
- return SamplerMapping::WasClean;
- }
-
- mDirtySamplerMapping = false;
-
- // Retrieve sampler uniform values
- for (const D3DUniform *d3dUniform : mD3DUniforms)
- {
- if (!d3dUniform->isSampler())
- continue;
-
- int count = d3dUniform->getArraySizeProduct();
-
- if (d3dUniform->isReferencedByFragmentShader())
- {
- unsigned int firstIndex = d3dUniform->psRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersPS.size())
- {
- ASSERT(mSamplersPS[samplerIndex].active);
- mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
- }
- }
- }
-
- if (d3dUniform->isReferencedByVertexShader())
- {
- unsigned int firstIndex = d3dUniform->vsRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersVS.size())
- {
- ASSERT(mSamplersVS[samplerIndex].active);
- mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
- }
- }
- }
-
- if (d3dUniform->isReferencedByComputeShader())
- {
- unsigned int firstIndex = d3dUniform->csRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersCS.size())
- {
- ASSERT(mSamplersCS[samplerIndex].active);
- mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
- }
- }
- }
- }
-
- return SamplerMapping::WasDirty;
-}
-
-gl::LinkResult ProgramD3D::load(const gl::Context *context,
- gl::InfoLog &infoLog,
- gl::BinaryInputStream *stream)
-{
- // TODO(jmadill): Use Renderer from contextImpl.
-
- reset();
-
- DeviceIdentifier binaryDeviceIdentifier = {0};
- stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
- sizeof(DeviceIdentifier));
-
- DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
- if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
- {
- infoLog << "Invalid program binary, device configuration has changed.";
- return false;
- }
-
- int compileFlags = stream->readInt<int>();
- if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
- {
- infoLog << "Mismatched compilation flags.";
- return false;
- }
-
- for (int &index : mAttribLocationToD3DSemantic)
- {
- stream->readInt(&index);
- }
-
- const unsigned int psSamplerCount = stream->readInt<unsigned int>();
- for (unsigned int i = 0; i < psSamplerCount; ++i)
- {
- Sampler sampler;
- stream->readBool(&sampler.active);
- stream->readInt(&sampler.logicalTextureUnit);
- stream->readInt(&sampler.textureType);
- mSamplersPS.push_back(sampler);
- }
- const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
- for (unsigned int i = 0; i < vsSamplerCount; ++i)
- {
- Sampler sampler;
- stream->readBool(&sampler.active);
- stream->readInt(&sampler.logicalTextureUnit);
- stream->readInt(&sampler.textureType);
- mSamplersVS.push_back(sampler);
- }
-
- const unsigned int csSamplerCount = stream->readInt<unsigned int>();
- for (unsigned int i = 0; i < csSamplerCount; ++i)
- {
- Sampler sampler;
- stream->readBool(&sampler.active);
- stream->readInt(&sampler.logicalTextureUnit);
- stream->readInt(&sampler.textureType);
- mSamplersCS.push_back(sampler);
- }
-
- stream->readInt(&mUsedVertexSamplerRange);
- stream->readInt(&mUsedPixelSamplerRange);
- stream->readInt(&mUsedComputeSamplerRange);
-
- const unsigned int uniformCount = stream->readInt<unsigned int>();
- if (stream->error())
- {
- infoLog << "Invalid program binary.";
- return false;
- }
-
- const auto &linkedUniforms = mState.getUniforms();
- ASSERT(mD3DUniforms.empty());
- for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
- {
- const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
-
- D3DUniform *d3dUniform =
- new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySizes,
- linkedUniform.isInDefaultBlock());
- stream->readInt(&d3dUniform->psRegisterIndex);
- stream->readInt(&d3dUniform->vsRegisterIndex);
- stream->readInt(&d3dUniform->csRegisterIndex);
- stream->readInt(&d3dUniform->registerCount);
- stream->readInt(&d3dUniform->registerElement);
-
- mD3DUniforms.push_back(d3dUniform);
- }
-
- const unsigned int blockCount = stream->readInt<unsigned int>();
- if (stream->error())
- {
- infoLog << "Invalid program binary.";
- return false;
- }
-
- ASSERT(mD3DUniformBlocks.empty());
- for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- D3DUniformBlock uniformBlock;
- stream->readInt(&uniformBlock.psRegisterIndex);
- stream->readInt(&uniformBlock.vsRegisterIndex);
- stream->readInt(&uniformBlock.csRegisterIndex);
- mD3DUniformBlocks.push_back(uniformBlock);
- }
-
- const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
- mStreamOutVaryings.resize(streamOutVaryingCount);
- for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
- {
- D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
-
- stream->readString(&varying->semanticName);
- stream->readInt(&varying->semanticIndex);
- stream->readInt(&varying->componentCount);
- stream->readInt(&varying->outputSlot);
- }
-
- stream->readString(&mVertexHLSL);
- stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
- sizeof(angle::CompilerWorkaroundsD3D));
- stream->readString(&mPixelHLSL);
- stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
- sizeof(angle::CompilerWorkaroundsD3D));
- stream->readBool(&mUsesFragDepth);
- stream->readBool(&mHasANGLEMultiviewEnabled);
- stream->readBool(&mUsesViewID);
- stream->readBool(&mUsesPointSize);
- stream->readBool(&mUsesFlatInterpolation);
-
- const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
- mPixelShaderKey.resize(pixelShaderKeySize);
- for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
- pixelShaderKeyIndex++)
- {
- stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
- stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
- stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
- stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
- }
-
- stream->readString(&mGeometryShaderPreamble);
-
- const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
-
- bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
-
- const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
- for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
- vertexShaderIndex++)
- {
- size_t inputLayoutSize = stream->readInt<size_t>();
- gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
-
- for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
- {
- inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
- }
-
- unsigned int vertexShaderSize = stream->readInt<unsigned int>();
- const unsigned char *vertexShaderFunction = binary + stream->offset();
-
- ShaderExecutableD3D *shaderExecutable = nullptr;
-
- ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
- gl::SHADER_VERTEX, mStreamOutVaryings, separateAttribs,
- &shaderExecutable));
-
- if (!shaderExecutable)
- {
- infoLog << "Could not create vertex shader.";
- return false;
- }
-
- // generated converted input layout
- VertexExecutable::Signature signature;
- VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
-
- // add new binary
- mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
- new VertexExecutable(inputLayout, signature, shaderExecutable)));
-
- stream->skip(vertexShaderSize);
- }
-
- const size_t pixelShaderCount = stream->readInt<unsigned int>();
- for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
- {
- const size_t outputCount = stream->readInt<unsigned int>();
- std::vector<GLenum> outputs(outputCount);
- for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
- {
- stream->readInt(&outputs[outputIndex]);
- }
-
- const size_t pixelShaderSize = stream->readInt<unsigned int>();
- const unsigned char *pixelShaderFunction = binary + stream->offset();
- ShaderExecutableD3D *shaderExecutable = nullptr;
-
- ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
- gl::SHADER_FRAGMENT, mStreamOutVaryings,
- separateAttribs, &shaderExecutable));
-
- if (!shaderExecutable)
- {
- infoLog << "Could not create pixel shader.";
- return false;
- }
-
- // add new binary
- mPixelExecutables.push_back(
- std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
-
- stream->skip(pixelShaderSize);
- }
-
- for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
- ++geometryExeIndex)
- {
- unsigned int geometryShaderSize = stream->readInt<unsigned int>();
- if (geometryShaderSize == 0)
- {
- continue;
- }
-
- const unsigned char *geometryShaderFunction = binary + stream->offset();
-
- ShaderExecutableD3D *geometryExecutable = nullptr;
- ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
- gl::SHADER_GEOMETRY, mStreamOutVaryings,
- separateAttribs, &geometryExecutable));
-
- if (!geometryExecutable)
- {
- infoLog << "Could not create geometry shader.";
- return false;
- }
-
- mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
-
- stream->skip(geometryShaderSize);
- }
-
- unsigned int computeShaderSize = stream->readInt<unsigned int>();
- if (computeShaderSize > 0)
- {
- const unsigned char *computeShaderFunction = binary + stream->offset();
-
- ShaderExecutableD3D *computeExecutable = nullptr;
- ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
- gl::SHADER_COMPUTE, std::vector<D3DVarying>(), false,
- &computeExecutable));
-
- if (!computeExecutable)
- {
- infoLog << "Could not create compute shader.";
- return false;
- }
-
- mComputeExecutable.reset(computeExecutable);
- }
-
- initializeUniformStorage();
-
- return true;
-}
-
-void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
-{
- // Output the DeviceIdentifier before we output any shader code
- // When we load the binary again later, we can validate the device identifier before trying to
- // compile any HLSL
- DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
- stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
- sizeof(DeviceIdentifier));
-
- stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
-
- for (int d3dSemantic : mAttribLocationToD3DSemantic)
- {
- stream->writeInt(d3dSemantic);
- }
-
- stream->writeInt(mSamplersPS.size());
- for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
- {
- stream->writeInt(mSamplersPS[i].active);
- stream->writeInt(mSamplersPS[i].logicalTextureUnit);
- stream->writeInt(mSamplersPS[i].textureType);
- }
-
- stream->writeInt(mSamplersVS.size());
- for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
- {
- stream->writeInt(mSamplersVS[i].active);
- stream->writeInt(mSamplersVS[i].logicalTextureUnit);
- stream->writeInt(mSamplersVS[i].textureType);
- }
-
- stream->writeInt(mSamplersCS.size());
- for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
- {
- stream->writeInt(mSamplersCS[i].active);
- stream->writeInt(mSamplersCS[i].logicalTextureUnit);
- stream->writeInt(mSamplersCS[i].textureType);
- }
-
- stream->writeInt(mUsedVertexSamplerRange);
- stream->writeInt(mUsedPixelSamplerRange);
- stream->writeInt(mUsedComputeSamplerRange);
-
- stream->writeInt(mD3DUniforms.size());
- for (const D3DUniform *uniform : mD3DUniforms)
- {
- // Type, name and arraySize are redundant, so aren't stored in the binary.
- stream->writeIntOrNegOne(uniform->psRegisterIndex);
- stream->writeIntOrNegOne(uniform->vsRegisterIndex);
- stream->writeIntOrNegOne(uniform->csRegisterIndex);
- stream->writeInt(uniform->registerCount);
- stream->writeInt(uniform->registerElement);
- }
-
- stream->writeInt(mD3DUniformBlocks.size());
- for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
- {
- stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
- stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
- stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
- }
-
- stream->writeInt(mStreamOutVaryings.size());
- for (const auto &varying : mStreamOutVaryings)
- {
- stream->writeString(varying.semanticName);
- stream->writeInt(varying.semanticIndex);
- stream->writeInt(varying.componentCount);
- stream->writeInt(varying.outputSlot);
- }
-
- stream->writeString(mVertexHLSL);
- stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
- sizeof(angle::CompilerWorkaroundsD3D));
- stream->writeString(mPixelHLSL);
- stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
- sizeof(angle::CompilerWorkaroundsD3D));
- stream->writeInt(mUsesFragDepth);
- stream->writeInt(mHasANGLEMultiviewEnabled);
- stream->writeInt(mUsesViewID);
- stream->writeInt(mUsesPointSize);
- stream->writeInt(mUsesFlatInterpolation);
-
- const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
- stream->writeInt(pixelShaderKey.size());
- for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
- pixelShaderKeyIndex++)
- {
- const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
- stream->writeInt(variable.type);
- stream->writeString(variable.name);
- stream->writeString(variable.source);
- stream->writeInt(variable.outputIndex);
- }
-
- stream->writeString(mGeometryShaderPreamble);
-
- stream->writeInt(mVertexExecutables.size());
- for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
- vertexExecutableIndex++)
- {
- VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
-
- const auto &inputLayout = vertexExecutable->inputs();
- stream->writeInt(inputLayout.size());
-
- for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
- {
- stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
- }
-
- size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
- stream->writeInt(vertexShaderSize);
-
- const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
- stream->writeBytes(vertexBlob, vertexShaderSize);
- }
-
- stream->writeInt(mPixelExecutables.size());
- for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
- pixelExecutableIndex++)
- {
- PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
-
- const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
- stream->writeInt(outputs.size());
- for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
- {
- stream->writeInt(outputs[outputIndex]);
- }
-
- size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
- stream->writeInt(pixelShaderSize);
-
- const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
- stream->writeBytes(pixelBlob, pixelShaderSize);
- }
-
- for (auto const &geometryExecutable : mGeometryExecutables)
- {
- if (!geometryExecutable)
- {
- stream->writeInt(0);
- continue;
- }
-
- size_t geometryShaderSize = geometryExecutable->getLength();
- stream->writeInt(geometryShaderSize);
- stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
- }
-
- if (mComputeExecutable)
- {
- size_t computeShaderSize = mComputeExecutable->getLength();
- stream->writeInt(computeShaderSize);
- stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
- }
- else
- {
- stream->writeInt(0);
- }
-}
-
-void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
-{
-}
-
-void ProgramD3D::setSeparable(bool /* separable */)
-{
-}
-
-gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
- gl::InfoLog *infoLog)
-{
- if (mCachedPixelExecutableIndex.valid())
- {
- *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
- return gl::NoError();
- }
-
- std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
- mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
-
- // Generate new pixel executable
- ShaderExecutableD3D *pixelExecutable = nullptr;
-
- gl::InfoLog tempInfoLog;
- gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
-
- ANGLE_TRY(mRenderer->compileToExecutable(
- *currentInfoLog, finalPixelHLSL, gl::SHADER_FRAGMENT, mStreamOutVaryings,
- (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
- &pixelExecutable));
-
- if (pixelExecutable)
- {
- mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
- new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
- mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
- }
- else if (!infoLog)
- {
- ERR() << "Error compiling dynamic pixel executable:" << std::endl
- << tempInfoLog.str() << std::endl;
- }
-
- *outExecutable = pixelExecutable;
- return gl::NoError();
-}
-
-gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog)
-{
- if (mCachedVertexExecutableIndex.valid())
- {
- *outExectuable =
- mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
- return gl::NoError();
- }
-
- // Generate new dynamic layout with attribute conversions
- std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
- mVertexHLSL, mCachedInputLayout, mState.getAttributes());
-
- // Generate new vertex executable
- ShaderExecutableD3D *vertexExecutable = nullptr;
-
- gl::InfoLog tempInfoLog;
- gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
-
- ANGLE_TRY(mRenderer->compileToExecutable(
- *currentInfoLog, finalVertexHLSL, gl::SHADER_VERTEX, mStreamOutVaryings,
- (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
- &vertexExecutable));
-
- if (vertexExecutable)
- {
- mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
- new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
- mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
- }
- else if (!infoLog)
- {
- ERR() << "Error compiling dynamic vertex executable:" << std::endl
- << tempInfoLog.str() << std::endl;
- }
-
- *outExectuable = vertexExecutable;
- return gl::NoError();
-}
-
-gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
- GLenum drawMode,
- ShaderExecutableD3D **outExecutable,
- gl::InfoLog *infoLog)
-{
- if (outExecutable)
- {
- *outExecutable = nullptr;
- }
-
- // Return a null shader if the current rendering doesn't use a geometry shader
- if (!usesGeometryShader(drawMode))
- {
- return gl::NoError();
- }
-
- gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
-
- if (mGeometryExecutables[geometryShaderType])
- {
- if (outExecutable)
- {
- *outExecutable = mGeometryExecutables[geometryShaderType].get();
- }
- return gl::NoError();
- }
-
- std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
- context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
- mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
- usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
-
- gl::InfoLog tempInfoLog;
- gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
-
- ShaderExecutableD3D *geometryExecutable = nullptr;
- gl::Error error = mRenderer->compileToExecutable(
- *currentInfoLog, geometryHLSL, gl::SHADER_GEOMETRY, mStreamOutVaryings,
- (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
- angle::CompilerWorkaroundsD3D(), &geometryExecutable);
-
- if (!infoLog && error.isError())
- {
- ERR() << "Error compiling dynamic geometry executable:" << std::endl
- << tempInfoLog.str() << std::endl;
- }
-
- if (geometryExecutable != nullptr)
- {
- mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
- }
-
- if (outExecutable)
- {
- *outExecutable = mGeometryExecutables[geometryShaderType].get();
- }
- return error;
-}
-
-class ProgramD3D::GetExecutableTask : public Closure
-{
- public:
- GetExecutableTask(ProgramD3D *program)
- : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
- {
- }
-
- virtual gl::Error run() = 0;
-
- void operator()() override { mError = run(); }
-
- const gl::Error &getError() const { return mError; }
- const gl::InfoLog &getInfoLog() const { return mInfoLog; }
- ShaderExecutableD3D *getResult() { return mResult; }
-
- protected:
- ProgramD3D *mProgram;
- gl::Error mError;
- gl::InfoLog mInfoLog;
- ShaderExecutableD3D *mResult;
-};
-
-class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
-{
- public:
- GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
- : GetExecutableTask(program), mContext(context)
- {
- }
- gl::Error run() override
- {
- mProgram->updateCachedInputLayoutFromShader(mContext);
-
- ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
-
- return gl::NoError();
- }
-
- private:
- const gl::Context *mContext;
-};
-
-void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
-{
- GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
- VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
- updateCachedVertexExecutableIndex();
-}
-
-class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
-{
- public:
- GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
- gl::Error run() override
- {
- mProgram->updateCachedOutputLayoutFromShader();
-
- ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
-
- return gl::NoError();
- }
-};
-
-void ProgramD3D::updateCachedOutputLayoutFromShader()
-{
- GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
- updateCachedPixelExecutableIndex();
-}
-
-class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
-{
- public:
- GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
- : GetExecutableTask(program), mContext(context)
- {
- }
-
- gl::Error run() override
- {
- // Auto-generate the geometry shader here, if we expect to be using point rendering in
- // D3D11.
- if (mProgram->usesGeometryShader(GL_POINTS))
- {
- ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
- &mInfoLog));
- }
-
- return gl::NoError();
- }
-
- private:
- const gl::Context *mContext;
-};
-
-gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
-{
- if (outExecutable)
- {
- *outExecutable = mComputeExecutable.get();
- }
-
- return gl::NoError();
-}
-
-gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
- gl::InfoLog &infoLog)
-{
- // Ensure the compiler is initialized to avoid race conditions.
- ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
-
- WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
-
- GetVertexExecutableTask vertexTask(this, context);
- GetPixelExecutableTask pixelTask(this);
- GetGeometryExecutableTask geometryTask(this, context);
-
- std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
- workerPool->postWorkerTask(&pixelTask),
- workerPool->postWorkerTask(&geometryTask)}};
-
- WaitableEvent::WaitMany(&waitEvents);
-
- infoLog << vertexTask.getInfoLog().str();
- infoLog << pixelTask.getInfoLog().str();
- infoLog << geometryTask.getInfoLog().str();
-
- ANGLE_TRY(vertexTask.getError());
- ANGLE_TRY(pixelTask.getError());
- ANGLE_TRY(geometryTask.getError());
-
- ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
- ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
- ShaderExecutableD3D *pointGS = geometryTask.getResult();
-
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
-
- if (usesGeometryShader(GL_POINTS) && pointGS)
- {
- // Geometry shaders are currently only used internally, so there is no corresponding shader
- // object at the interface level. For now the geometry shader debug info is prepended to
- // the vertex shader.
- vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
- vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
- vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
- }
-
- if (defaultVertexExecutable)
- {
- vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
- }
-
- if (defaultPixelExecutable)
- {
- const ShaderD3D *fragmentShaderD3D =
- GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
- fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
- }
-
- return (defaultVertexExecutable && defaultPixelExecutable &&
- (!usesGeometryShader(GL_POINTS) || pointGS));
-}
-
-gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
- gl::InfoLog &infoLog)
-{
- // Ensure the compiler is initialized to avoid race conditions.
- ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
-
- std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
-
- ShaderExecutableD3D *computeExecutable = nullptr;
- ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::SHADER_COMPUTE,
- std::vector<D3DVarying>(), false,
- angle::CompilerWorkaroundsD3D(), &computeExecutable));
-
- if (computeExecutable == nullptr)
- {
- ERR() << "Error compiling dynamic compute executable:" << std::endl
- << infoLog.str() << std::endl;
- }
- else
- {
- const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
- computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
- mComputeExecutable.reset(computeExecutable);
- }
-
- return mComputeExecutable.get() != nullptr;
-}
-
-gl::LinkResult ProgramD3D::link(const gl::Context *context,
- const gl::ProgramLinkedResources &resources,
- gl::InfoLog &infoLog)
-{
- const auto &data = context->getContextState();
-
- reset();
-
- gl::Shader *computeShader = mState.getAttachedComputeShader();
- if (computeShader)
- {
- mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
-
- defineUniformsAndAssignRegisters(context);
-
- gl::LinkResult result = compileComputeExecutable(context, infoLog);
- if (result.isError())
- {
- infoLog << result.getError().getMessage();
- return result;
- }
- else if (!result.getResult())
- {
- infoLog << "Failed to create D3D compute shader.";
- return result;
- }
- }
- else
- {
- gl::Shader *vertexShader = mState.getAttachedVertexShader();
- gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
-
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
- const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
-
- mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
- mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
-
- vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
- fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
-
- if (mRenderer->getNativeLimitations().noFrontFacingSupport)
- {
- if (fragmentShaderD3D->usesFrontFacing())
- {
- infoLog << "The current renderer doesn't support gl_FrontFacing";
- return false;
- }
- }
-
- // TODO(jmadill): Implement more sophisticated component packing in D3D9.
- // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
- // intelligently, but D3D9 assumes one semantic per register.
- if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
- resources.varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
- {
- infoLog << "Cannot pack these varyings on D3D9.";
- return false;
- }
-
- ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
- BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
-
- mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
- builtins, &mPixelHLSL, &mVertexHLSL);
-
- mUsesPointSize = vertexShaderD3D->usesPointSize();
- mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
- mUsesFragDepth = metadata.usesFragDepth();
- mUsesViewID = metadata.usesViewID();
- mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
-
- // Cache if we use flat shading
- mUsesFlatInterpolation =
- (FindFlatInterpolationVarying(fragmentShader->getInputVaryings(context)) ||
- FindFlatInterpolationVarying(vertexShader->getOutputVaryings(context)));
-
- if (mRenderer->getMajorShaderModel() >= 4)
- {
- mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
- resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
- metadata.canSelectViewInVertexShader());
- }
-
- initAttribLocationsToD3DSemantic(context);
-
- defineUniformsAndAssignRegisters(context);
-
- gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::SHADER_VERTEX]);
-
- gl::LinkResult result = compileProgramExecutables(context, infoLog);
- if (result.isError())
- {
- infoLog << result.getError().getMessage();
- return result;
- }
- else if (!result.getResult())
- {
- infoLog << "Failed to create D3D shaders.";
- return result;
- }
- }
-
- linkResources(context, resources);
-
- return true;
-}
-
-GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
-{
- // TODO(jmadill): Do something useful here?
- return GL_TRUE;
-}
-
-void ProgramD3D::initializeUniformBlocks()
-{
- if (mState.getUniformBlocks().empty())
- {
- return;
- }
-
- ASSERT(mD3DUniformBlocks.empty());
-
- // Assign registers and update sizes.
- const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
- const ShaderD3D *fragmentShaderD3D =
- SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
- const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
-
- for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
- {
- unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
-
- D3DUniformBlock d3dUniformBlock;
-
- if (uniformBlock.vertexStaticUse)
- {
- ASSERT(vertexShaderD3D != nullptr);
- unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
- d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
- }
-
- if (uniformBlock.fragmentStaticUse)
- {
- ASSERT(fragmentShaderD3D != nullptr);
- unsigned int baseRegister =
- fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
- d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
- }
-
- if (uniformBlock.computeStaticUse)
- {
- ASSERT(computeShaderD3D != nullptr);
- unsigned int baseRegister =
- computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
- d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
- }
-
- mD3DUniformBlocks.push_back(d3dUniformBlock);
- }
-}
-
-void ProgramD3D::initializeUniformStorage()
-{
- // Compute total default block size
- unsigned int vertexRegisters = 0;
- unsigned int fragmentRegisters = 0;
- unsigned int computeRegisters = 0;
- for (const D3DUniform *d3dUniform : mD3DUniforms)
- {
- if (!d3dUniform->isSampler())
- {
- if (d3dUniform->isReferencedByVertexShader())
- {
- vertexRegisters = std::max(vertexRegisters,
- d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
- }
- if (d3dUniform->isReferencedByFragmentShader())
- {
- fragmentRegisters = std::max(
- fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
- }
- if (d3dUniform->isReferencedByComputeShader())
- {
- computeRegisters = std::max(
- computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
- }
- }
- }
-
- mVertexUniformStorage =
- std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
- mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
- mRenderer->createUniformStorage(fragmentRegisters * 16u));
- mComputeUniformStorage =
- std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
-
- // Iterate the uniforms again to assign data pointers to default block uniforms.
- for (D3DUniform *d3dUniform : mD3DUniforms)
- {
- if (d3dUniform->isSampler())
- {
- d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
- continue;
- }
-
- if (d3dUniform->isReferencedByVertexShader())
- {
- d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
- d3dUniform->registerElement);
- }
-
- if (d3dUniform->isReferencedByFragmentShader())
- {
- d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
- d3dUniform->psRegisterIndex, d3dUniform->registerElement);
- }
-
- if (d3dUniform->isReferencedByComputeShader())
- {
- d3dUniform->csData = mComputeUniformStorage->getDataPointer(
- d3dUniform->csRegisterIndex, d3dUniform->registerElement);
- }
- }
-}
-
-void ProgramD3D::updateUniformBufferCache(const gl::Caps &caps,
- unsigned int reservedVertex,
- unsigned int reservedFragment)
-{
- if (mState.getUniformBlocks().empty())
- {
- return;
- }
-
- mVertexUBOCache.clear();
- mFragmentUBOCache.clear();
-
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
- uniformBlockIndex++)
- {
- const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
- GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
-
- // Unnecessary to apply an unreferenced standard or shared UBO
- if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
- {
- continue;
- }
-
- if (uniformBlock.vertexStaticUse())
- {
- unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedVertex;
- ASSERT(registerIndex < caps.maxVertexUniformBlocks);
-
- if (mVertexUBOCache.size() <= registerIndex)
- {
- mVertexUBOCache.resize(registerIndex + 1, -1);
- }
-
- ASSERT(mVertexUBOCache[registerIndex] == -1);
- mVertexUBOCache[registerIndex] = blockBinding;
- }
-
- if (uniformBlock.fragmentStaticUse())
- {
- unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedFragment;
- ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
-
- if (mFragmentUBOCache.size() <= registerIndex)
- {
- mFragmentUBOCache.resize(registerIndex + 1, -1);
- }
-
- ASSERT(mFragmentUBOCache[registerIndex] == -1);
- mFragmentUBOCache[registerIndex] = blockBinding;
- }
- }
-}
-
-const std::vector<GLint> &ProgramD3D::getVertexUniformBufferCache() const
-{
- return mVertexUBOCache;
-}
-
-const std::vector<GLint> &ProgramD3D::getFragmentUniformBufferCache() const
-{
- return mFragmentUBOCache;
-}
-
-void ProgramD3D::dirtyAllUniforms()
-{
- mVertexUniformsDirty = true;
- mFragmentUniformsDirty = true;
- mComputeUniformsDirty = true;
-}
-
-void ProgramD3D::markUniformsClean()
-{
- mVertexUniformsDirty = false;
- mFragmentUniformsDirty = false;
- mComputeUniformsDirty = false;
-}
-
-void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniformInternal(location, count, v, GL_FLOAT);
-}
-
-void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniformInternal(location, count, v, GL_FLOAT_VEC2);
-}
-
-void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniformInternal(location, count, v, GL_FLOAT_VEC3);
-}
-
-void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniformInternal(location, count, v, GL_FLOAT_VEC4);
-}
-
-void ProgramD3D::setUniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
-}
-
-void ProgramD3D::setUniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
-}
-
-void ProgramD3D::setUniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
-}
-
-void ProgramD3D::setUniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
-}
-
-void ProgramD3D::setUniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
-}
-
-void ProgramD3D::setUniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
-}
-
-void ProgramD3D::setUniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
-}
-
-void ProgramD3D::setUniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
-}
-
-void ProgramD3D::setUniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
-}
-
-void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniformInternal(location, count, v, GL_INT);
-}
-
-void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniformInternal(location, count, v, GL_INT_VEC2);
-}
-
-void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniformInternal(location, count, v, GL_INT_VEC3);
-}
-
-void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniformInternal(location, count, v, GL_INT_VEC4);
-}
-
-void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniformInternal(location, count, v, GL_UNSIGNED_INT);
-}
-
-void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
- GLuint /*uniformBlockBinding*/)
-{
-}
-
-void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
-{
- D3DUniformMap uniformMap;
- gl::Shader *computeShader = mState.getAttachedComputeShader();
- if (computeShader)
- {
- for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
- {
- if (computeUniform.staticUse)
- {
- defineUniformBase(computeShader, computeUniform, &uniformMap);
- }
- }
- }
- else
- {
- gl::Shader *vertexShader = mState.getAttachedVertexShader();
- for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
- {
- if (vertexUniform.staticUse)
- {
- defineUniformBase(vertexShader, vertexUniform, &uniformMap);
- }
- }
-
- gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
- for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
- {
- if (fragmentUniform.staticUse)
- {
- defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
- }
- }
- }
-
- // Initialize the D3DUniform list to mirror the indexing of the GL layer.
- for (const gl::LinkedUniform &glUniform : mState.getUniforms())
- {
- if (!glUniform.isInDefaultBlock())
- continue;
-
- std::string name = glUniform.name;
- if (glUniform.isArray())
- {
- // In the program state, array uniform names include [0] as in the program resource
- // spec. Here we don't include it.
- // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
- // layer.
- ASSERT(angle::EndsWith(name, "[0]"));
- name.resize(name.length() - 3);
- }
- auto mapEntry = uniformMap.find(name);
- ASSERT(mapEntry != uniformMap.end());
- mD3DUniforms.push_back(mapEntry->second);
- }
-
- assignAllSamplerRegisters();
- initializeUniformStorage();
-}
-
-void ProgramD3D::defineUniformBase(const gl::Shader *shader,
- const sh::Uniform &uniform,
- D3DUniformMap *uniformMap)
-{
- // Samplers get their registers assigned in assignAllSamplerRegisters.
- if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
- {
- defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
- return;
- }
-
- const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
-
- unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
- ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
- sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
- encoder.skipRegisters(startRegister);
-
- defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
-}
-
-D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
-{
- for (D3DUniform *d3dUniform : mD3DUniforms)
- {
- if (d3dUniform->name == name)
- {
- return d3dUniform;
- }
- }
-
- return nullptr;
-}
-
-void ProgramD3D::defineStructUniformFields(GLenum shaderType,
- const std::vector<sh::ShaderVariable> &fields,
- const std::string &namePrefix,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap)
-{
- if (encoder)
- encoder->enterAggregateType();
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
- {
- const sh::ShaderVariable &field = fields[fieldIndex];
- const std::string &fieldFullName = (namePrefix + "." + field.name);
-
- // Samplers get their registers assigned in assignAllSamplerRegisters.
- // Also they couldn't use the same encoder as the rest of the struct, since they are
- // extracted out of the struct by the shader translator.
- if (gl::IsSamplerType(field.type))
- {
- defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
- }
- else
- {
- defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
- }
- }
-
- if (encoder)
- encoder->exitAggregateType();
-}
-
-void ProgramD3D::defineArrayOfStructsUniformFields(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- unsigned int arrayNestingIndex,
- const std::string &prefix,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap)
-{
- // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
- // innermost.
- const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
- for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
- {
- const std::string &elementString = prefix + ArrayString(arrayElement);
- if (arrayNestingIndex + 1u < uniform.arraySizes.size())
- {
- defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
- elementString, encoder, uniformMap);
- }
- else
- {
- defineStructUniformFields(shaderType, uniform.fields, elementString, encoder,
- uniformMap);
- }
- }
-}
-
-void ProgramD3D::defineArrayUniformElements(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- const std::string &fullName,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap)
-{
- if (encoder)
- encoder->enterAggregateType();
-
- sh::ShaderVariable uniformElement = uniform;
- uniformElement.arraySizes.pop_back();
- for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
- {
- std::string elementFullName = fullName + ArrayString(arrayIndex);
- defineUniform(shaderType, uniformElement, elementFullName, encoder, uniformMap);
- }
-
- if (encoder)
- encoder->exitAggregateType();
-}
-
-void ProgramD3D::defineUniform(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- const std::string &fullName,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap)
-{
- if (uniform.isStruct())
- {
- if (uniform.isArray())
- {
- defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, encoder,
- uniformMap);
- }
- else
- {
- defineStructUniformFields(shaderType, uniform.fields, fullName, encoder, uniformMap);
- }
- return;
- }
- if (uniform.isArrayOfArrays())
- {
- defineArrayUniformElements(shaderType, uniform, fullName, encoder, uniformMap);
- return;
- }
-
- // Not a struct. Arrays are treated as aggregate types.
- if (uniform.isArray() && encoder)
- {
- encoder->enterAggregateType();
- }
-
- // Advance the uniform offset, to track registers allocation for structs
- sh::BlockMemberInfo blockInfo =
- encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
- : sh::BlockMemberInfo::getDefaultBlockInfo();
-
- auto uniformMapEntry = uniformMap->find(fullName);
- D3DUniform *d3dUniform = nullptr;
-
- if (uniformMapEntry != uniformMap->end())
- {
- d3dUniform = uniformMapEntry->second;
- }
- else
- {
- d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySizes, true);
- (*uniformMap)[fullName] = d3dUniform;
- }
-
- if (encoder)
- {
- d3dUniform->registerElement =
- static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
- unsigned int reg =
- static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
- if (shaderType == GL_FRAGMENT_SHADER)
- {
- d3dUniform->psRegisterIndex = reg;
- }
- else if (shaderType == GL_VERTEX_SHADER)
- {
- d3dUniform->vsRegisterIndex = reg;
- }
- else
- {
- ASSERT(shaderType == GL_COMPUTE_SHADER);
- d3dUniform->csRegisterIndex = reg;
- }
-
- // Arrays are treated as aggregate types
- if (uniform.isArray())
- {
- encoder->exitAggregateType();
- }
- }
-}
-
-// Assume count is already clamped.
-template <typename T>
-void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
- GLsizei count,
- const T *v,
- uint8_t *targetData,
- GLenum uniformType)
-{
- D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
- const int components = targetUniform->typeInfo.componentCount;
- const unsigned int arrayElementOffset = locationInfo.arrayIndex;
-
- if (targetUniform->typeInfo.type == uniformType)
- {
- T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
- const T *source = v;
-
- for (GLint i = 0; i < count; i++, dest += 4, source += components)
- {
- memcpy(dest, source, components * sizeof(T));
- }
- }
- else
- {
- ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
- GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
-
- for (GLint i = 0; i < count; i++)
- {
- GLint *dest = boolParams + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
- }
- }
- }
-}
-
-template <typename T>
-void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
-{
- const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
- D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
-
- if (targetUniform->typeInfo.isSampler)
- {
- ASSERT(uniformType == GL_INT);
- size_t size = count * sizeof(T);
- GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
- if (memcmp(dest, v, size) != 0)
- {
- memcpy(dest, v, size);
- mDirtySamplerMapping = true;
- }
- return;
- }
-
- if (targetUniform->vsData)
- {
- setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
- mVertexUniformsDirty = true;
- }
-
- if (targetUniform->psData)
- {
- setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
- mFragmentUniformsDirty = true;
- }
-
- if (targetUniform->csData)
- {
- setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
- mComputeUniformsDirty = true;
- }
-}
-
-template <int cols, int rows>
-bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
- GLsizei countIn,
- GLboolean transpose,
- const GLfloat *value,
- uint8_t *targetData,
- GLenum targetUniformType)
-{
- D3DUniform *targetUniform = getD3DUniformFromLocation(location);
-
- unsigned int elementCount = targetUniform->getArraySizeProduct();
- unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
- unsigned int count =
- std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
-
- const unsigned int targetMatrixStride = (4 * rows);
- GLfloat *target = reinterpret_cast<GLfloat *>(
- targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
-
- bool dirty = false;
-
- for (unsigned int i = 0; i < count; i++)
- {
- // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
- if (transpose == GL_FALSE)
- {
- dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
- }
- else
- {
- dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
- }
- target += targetMatrixStride;
- value += cols * rows;
- }
-
- return dirty;
-}
-
-template <int cols, int rows>
-void ProgramD3D::setUniformMatrixfvInternal(GLint location,
- GLsizei countIn,
- GLboolean transpose,
- const GLfloat *value,
- GLenum targetUniformType)
-{
- D3DUniform *targetUniform = getD3DUniformFromLocation(location);
-
- if (targetUniform->vsData)
- {
- if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
- targetUniform->vsData, targetUniformType))
- {
- mVertexUniformsDirty = true;
- }
- }
-
- if (targetUniform->psData)
- {
- if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
- targetUniform->psData, targetUniformType))
- {
- mFragmentUniformsDirty = true;
- }
- }
-
- if (targetUniform->csData)
- {
- if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
- targetUniform->csData, targetUniformType))
- {
- mComputeUniformsDirty = true;
- }
- }
-}
-
-void ProgramD3D::assignAllSamplerRegisters()
-{
- for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
- {
- if (mD3DUniforms[uniformIndex]->isSampler())
- {
- assignSamplerRegisters(uniformIndex);
- }
- }
-}
-
-void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
-{
- D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
- ASSERT(d3dUniform->isSampler());
- // If the uniform is an array of arrays, then we have separate entries for each inner array in
- // mD3DUniforms. However, the sampler register info is stored in the shader only for the
- // outermost array.
- std::vector<unsigned int> subscripts;
- const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
- unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
- d3dUniform->getArraySizeProduct();
-
- const gl::Shader *computeShader = mState.getAttachedComputeShader();
- if (computeShader)
- {
- const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
- ASSERT(computeShaderD3D->hasUniform(baseName));
- d3dUniform->csRegisterIndex =
- computeShaderD3D->getUniformRegister(baseName) + registerOffset;
- ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
- AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo,
- d3dUniform->getArraySizeProduct(), mSamplersCS, &mUsedComputeSamplerRange);
- }
- else
- {
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
- const ShaderD3D *fragmentShaderD3D =
- GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
- ASSERT(vertexShaderD3D->hasUniform(baseName) || fragmentShaderD3D->hasUniform(baseName));
- if (vertexShaderD3D->hasUniform(baseName))
- {
- d3dUniform->vsRegisterIndex =
- vertexShaderD3D->getUniformRegister(baseName) + registerOffset;
- ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
- AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo,
- d3dUniform->getArraySizeProduct(), mSamplersVS,
- &mUsedVertexSamplerRange);
- }
- if (fragmentShaderD3D->hasUniform(baseName))
- {
- d3dUniform->psRegisterIndex =
- fragmentShaderD3D->getUniformRegister(baseName) + registerOffset;
- ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
- AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo,
- d3dUniform->getArraySizeProduct(), mSamplersPS, &mUsedPixelSamplerRange);
- }
- }
-}
-
-// static
-void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
- const gl::UniformTypeInfo &typeInfo,
- unsigned int samplerCount,
- std::vector<Sampler> &outSamplers,
- GLuint *outUsedRange)
-{
- unsigned int samplerIndex = startSamplerIndex;
-
- do
- {
- ASSERT(samplerIndex < outSamplers.size());
- Sampler *sampler = &outSamplers[samplerIndex];
- sampler->active = true;
- sampler->textureType = typeInfo.samplerTextureType;
- sampler->logicalTextureUnit = 0;
- *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
- samplerIndex++;
- } while (samplerIndex < startSamplerIndex + samplerCount);
-}
-
-void ProgramD3D::reset()
-{
- mVertexExecutables.clear();
- mPixelExecutables.clear();
-
- for (auto &geometryExecutable : mGeometryExecutables)
- {
- geometryExecutable.reset(nullptr);
- }
-
- mComputeExecutable.reset(nullptr);
-
- mVertexHLSL.clear();
- mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
-
- mPixelHLSL.clear();
- mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
- mUsesFragDepth = false;
- mHasANGLEMultiviewEnabled = false;
- mUsesViewID = false;
- mPixelShaderKey.clear();
- mUsesPointSize = false;
- mUsesFlatInterpolation = false;
-
- SafeDeleteContainer(mD3DUniforms);
- mD3DUniformBlocks.clear();
-
- mVertexUniformStorage.reset(nullptr);
- mFragmentUniformStorage.reset(nullptr);
- mComputeUniformStorage.reset(nullptr);
-
- mSamplersPS.clear();
- mSamplersVS.clear();
- mSamplersCS.clear();
-
- mUsedVertexSamplerRange = 0;
- mUsedPixelSamplerRange = 0;
- mUsedComputeSamplerRange = 0;
- mDirtySamplerMapping = true;
-
- mAttribLocationToD3DSemantic.fill(-1);
-
- mStreamOutVaryings.clear();
-
- mGeometryShaderPreamble.clear();
-
- dirtyAllUniforms();
-
- mCachedPixelExecutableIndex.reset();
- mCachedVertexExecutableIndex.reset();
-}
-
-unsigned int ProgramD3D::getSerial() const
-{
- return mSerial;
-}
-
-unsigned int ProgramD3D::issueSerial()
-{
- return mCurrentSerial++;
-}
-
-void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
-{
- gl::Shader *vertexShader = mState.getAttachedVertexShader();
- ASSERT(vertexShader != nullptr);
-
- // Init semantic index
- int semanticIndex = 0;
- for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
- {
- int regCount = gl::VariableRegisterCount(attribute.type);
- GLuint location = mState.getAttributeLocation(attribute.name);
- ASSERT(location != std::numeric_limits<GLuint>::max());
-
- for (int reg = 0; reg < regCount; ++reg)
- {
- mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
- }
- }
-}
-
-void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
-{
- if (mCurrentVertexArrayStateSerial == associatedSerial)
- {
- return;
- }
-
- mCurrentVertexArrayStateSerial = associatedSerial;
- mCachedInputLayout.clear();
-
- const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
-
- for (size_t locationIndex : mState.getActiveAttribLocationsMask())
- {
- int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
-
- if (d3dSemantic != -1)
- {
- if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
- {
- mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
- }
- mCachedInputLayout[d3dSemantic] =
- GetVertexFormatType(vertexAttributes[locationIndex],
- state.getVertexAttribCurrentValue(locationIndex).Type);
- }
- }
-
- VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
-
- updateCachedVertexExecutableIndex();
-}
-
-void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
- const gl::Framebuffer *framebuffer)
-{
- mPixelShaderOutputLayoutCache.clear();
-
- FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
- const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
-
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
- {
- const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
-
- if (colorbuffer)
- {
- auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
- : colorbuffer->getBinding();
- mPixelShaderOutputLayoutCache.push_back(binding);
- }
- else
- {
- mPixelShaderOutputLayoutCache.push_back(GL_NONE);
- }
- }
-
- updateCachedPixelExecutableIndex();
-}
-
-void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
- const BuiltinInfo &builtins)
-{
- const std::string &varyingSemantic =
- GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
-
- // Gather the linked varyings that are used for transform feedback, they should all exist.
- mStreamOutVaryings.clear();
-
- const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
- for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
- ++outputSlot)
- {
- const auto &tfVaryingName = tfVaryingNames[outputSlot];
- if (tfVaryingName == "gl_Position")
- {
- if (builtins.glPosition.enabled)
- {
- mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
- builtins.glPosition.index, 4, outputSlot));
- }
- }
- else if (tfVaryingName == "gl_FragCoord")
- {
- if (builtins.glFragCoord.enabled)
- {
- mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
- builtins.glFragCoord.index, 4, outputSlot));
- }
- }
- else if (tfVaryingName == "gl_PointSize")
- {
- if (builtins.glPointSize.enabled)
- {
- mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
- }
- }
- else
- {
- std::vector<unsigned int> subscripts;
- std::string baseName = gl::ParseResourceName(tfVaryingName, &subscripts);
- size_t subscript = GL_INVALID_INDEX;
- if (!subscripts.empty())
- {
- subscript = subscripts.back();
- }
- for (const auto &registerInfo : varyingPacking.getRegisterList())
- {
- const auto &varying = *registerInfo.packedVarying->varying;
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- int componentCount = gl::VariableColumnCount(transposedType);
- ASSERT(!varying.isBuiltIn());
-
- // Transform feedback for varying structs is underspecified.
- // See Khronos bug 9856.
- // TODO(jmadill): Figure out how to be spec-compliant here.
- if (registerInfo.packedVarying->isStructField() || varying.isStruct())
- continue;
-
- // There can be more than one register assigned to a particular varying, and each
- // register needs its own stream out entry.
- if (baseName == registerInfo.packedVarying->varying->name &&
- (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
- {
- mStreamOutVaryings.push_back(D3DVarying(
- varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
- }
- }
- }
- }
-}
-
-D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
-{
- return mD3DUniforms[mState.getUniformLocations()[location].index];
-}
-
-const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
-{
- return mD3DUniforms[mState.getUniformLocations()[location].index];
-}
-
-void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- UNREACHABLE();
-}
-
-bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
-{
- return mCachedVertexExecutableIndex.valid();
-}
-
-bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
-{
- if (!usesGeometryShader(drawMode))
- {
- // No shader necessary mean we have the required (null) executable.
- return true;
- }
-
- gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
- return mGeometryExecutables[geometryShaderType].get() != nullptr;
-}
-
-bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
-{
- return mCachedPixelExecutableIndex.valid();
-}
-
-template <typename DestT>
-void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
-{
- const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
- const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
-
- const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
- const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
-
- if (gl::IsMatrixType(uniform.type))
- {
- GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
- dataOut, reinterpret_cast<const DestT *>(srcPointer));
- }
- else
- {
- memcpy(dataOut, srcPointer, uniform.getElementSize());
- }
-}
-
-void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
-{
- getUniformInternal(location, params);
-}
-
-void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
-{
- getUniformInternal(location, params);
-}
-
-void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
-{
- getUniformInternal(location, params);
-}
-
-void ProgramD3D::updateCachedVertexExecutableIndex()
-{
- mCachedVertexExecutableIndex.reset();
- for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
- {
- if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
- {
- mCachedVertexExecutableIndex = executableIndex;
- break;
- }
- }
-}
-
-void ProgramD3D::updateCachedPixelExecutableIndex()
-{
- mCachedPixelExecutableIndex.reset();
- for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
- {
- if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
- {
- mCachedPixelExecutableIndex = executableIndex;
- break;
- }
- }
-}
-
-void ProgramD3D::linkResources(const gl::Context *context,
- const gl::ProgramLinkedResources &resources)
-{
- UniformBlockInfo uniformBlockInfo;
-
- if (mState.getAttachedVertexShader())
- {
- uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedVertexShader());
- }
-
- if (mState.getAttachedFragmentShader())
- {
- uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedFragmentShader());
- }
-
- if (mState.getAttachedComputeShader())
- {
- uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedComputeShader());
- }
-
- // Gather interface block info.
- auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
- const std::string &mappedName, size_t *sizeOut) {
- return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
- };
-
- auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
- const std::string &mappedName,
- sh::BlockMemberInfo *infoOut) {
- return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
- };
-
- resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
- initializeUniformBlocks();
-
- // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
- auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
- size_t *sizeOut) {
- *sizeOut = 0;
- return true;
- };
-
- auto getShaderStorageBlockMemberInfo =
- [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
- *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
- return true;
- };
-
- resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
- getShaderStorageBlockMemberInfo);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
deleted file mode 100644
index 829757a73e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
+++ /dev/null
@@ -1,523 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
-#define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
-
-#include <string>
-#include <vector>
-
-#include "compiler/translator/blocklayoutHLSL.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ProgramImpl.h"
-#include "libANGLE/renderer/d3d/DynamicHLSL.h"
-#include "platform/WorkaroundsD3D.h"
-
-namespace rx
-{
-class RendererD3D;
-class UniformStorageD3D;
-class ShaderExecutableD3D;
-
-#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
-// It should only be used selectively to work around specific bugs.
-#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
-#endif
-
-// Helper struct representing a single shader uniform
-// TODO(jmadill): Make uniform blocks shared between all programs, so we don't need separate
-// register indices.
-struct D3DUniform : private angle::NonCopyable
-{
- D3DUniform(GLenum type,
- const std::string &nameIn,
- const std::vector<unsigned int> &arraySizesIn,
- bool defaultBlock);
- ~D3DUniform();
-
- bool isSampler() const;
-
- bool isArray() const { return !arraySizes.empty(); }
- unsigned int getArraySizeProduct() const;
-
- bool isReferencedByVertexShader() const;
- bool isReferencedByFragmentShader() const;
- bool isReferencedByComputeShader() const;
-
- const uint8_t *firstNonNullData() const;
- const uint8_t *getDataPtrToElement(size_t elementIndex) const;
-
- // Duplicated from the GL layer
- const gl::UniformTypeInfo &typeInfo;
- std::string name; // Names of arrays don't include [0], unlike at the GL layer.
- std::vector<unsigned int> arraySizes;
-
- // Pointer to a system copies of the data. Separate pointers for each uniform storage type.
- uint8_t *vsData;
- uint8_t *psData;
- uint8_t *csData;
-
- // Register information.
- unsigned int vsRegisterIndex;
- unsigned int psRegisterIndex;
- unsigned int csRegisterIndex;
- unsigned int registerCount;
-
- // Register "elements" are used for uniform structs in ES3, to appropriately identify single
- // uniforms
- // inside aggregate types, which are packed according C-like structure rules.
- unsigned int registerElement;
-
- // Special buffer for sampler values.
- std::vector<GLint> mSamplerData;
-};
-
-struct D3DUniformBlock
-{
- D3DUniformBlock()
- : vsRegisterIndex(GL_INVALID_INDEX),
- psRegisterIndex(GL_INVALID_INDEX),
- csRegisterIndex(GL_INVALID_INDEX)
- {
- }
-
- bool vertexStaticUse() const { return vsRegisterIndex != GL_INVALID_INDEX; }
-
- bool fragmentStaticUse() const { return psRegisterIndex != GL_INVALID_INDEX; }
-
- bool computeStaticUse() const { return csRegisterIndex != GL_INVALID_INDEX; }
-
- unsigned int vsRegisterIndex;
- unsigned int psRegisterIndex;
- unsigned int csRegisterIndex;
-};
-
-struct D3DVarying final
-{
- D3DVarying();
- D3DVarying(const std::string &semanticNameIn,
- unsigned int semanticIndexIn,
- unsigned int componentCountIn,
- unsigned int outputSlotIn);
-
- D3DVarying(const D3DVarying &) = default;
- D3DVarying &operator=(const D3DVarying &) = default;
-
- std::string semanticName;
- unsigned int semanticIndex;
- unsigned int componentCount;
- unsigned int outputSlot;
-};
-
-class ProgramD3DMetadata final : angle::NonCopyable
-{
- public:
- ProgramD3DMetadata(RendererD3D *renderer,
- const ShaderD3D *vertexShader,
- const ShaderD3D *fragmentShader);
-
- int getRendererMajorShaderModel() const;
- bool usesBroadcast(const gl::ContextState &data) const;
- bool usesFragDepth() const;
- bool usesPointCoord() const;
- bool usesFragCoord() const;
- bool usesPointSize() const;
- bool usesInsertedPointCoordValue() const;
- bool usesViewScale() const;
- bool hasANGLEMultiviewEnabled() const;
- bool usesViewID() const;
- bool canSelectViewInVertexShader() const;
- bool addsPointCoordToVertexShader() const;
- bool usesTransformFeedbackGLPosition() const;
- bool usesSystemValuePointSize() const;
- bool usesMultipleFragmentOuts() const;
- GLint getMajorShaderVersion() const;
- const ShaderD3D *getFragmentShader() const;
-
- private:
- const int mRendererMajorShaderModel;
- const std::string mShaderModelSuffix;
- const bool mUsesInstancedPointSpriteEmulation;
- const bool mUsesViewScale;
- const bool mHasANGLEMultiviewEnabled;
- const bool mUsesViewID;
- const bool mCanSelectViewInVertexShader;
- const ShaderD3D *mVertexShader;
- const ShaderD3D *mFragmentShader;
-};
-
-class ProgramD3D : public ProgramImpl
-{
- public:
- ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
- ~ProgramD3D() override;
-
- const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
-
- GLint getSamplerMapping(gl::SamplerType type,
- unsigned int samplerIndex,
- const gl::Caps &caps) const;
- GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
- GLuint getUsedSamplerRange(gl::SamplerType type) const;
-
- enum SamplerMapping
- {
- WasDirty,
- WasClean,
- };
-
- SamplerMapping updateSamplerMapping();
-
- bool usesPointSize() const { return mUsesPointSize; }
- bool usesPointSpriteEmulation() const;
- bool usesGeometryShader(GLenum drawMode) const;
- bool usesGeometryShaderForPointSpriteEmulation() const;
- bool usesInstancedPointSpriteEmulation() const;
-
- gl::LinkResult load(const gl::Context *context,
- gl::InfoLog &infoLog,
- gl::BinaryInputStream *stream) override;
- void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
- void setBinaryRetrievableHint(bool retrievable) override;
- void setSeparable(bool separable) override;
-
- gl::Error getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog);
- gl::Error getGeometryExecutableForPrimitiveType(const gl::Context *context,
- GLenum drawMode,
- ShaderExecutableD3D **outExecutable,
- gl::InfoLog *infoLog);
- gl::Error getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog);
- gl::Error getComputeExecutable(ShaderExecutableD3D **outExecutable);
- gl::LinkResult link(const gl::Context *context,
- const gl::ProgramLinkedResources &resources,
- gl::InfoLog &infoLog) override;
- GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
-
- void setPathFragmentInputGen(const std::string &inputName,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs) override;
-
- void initializeUniformStorage();
- void updateUniformBufferCache(const gl::Caps &caps,
- unsigned int reservedVertex,
- unsigned int reservedFragment);
- const std::vector<GLint> &getVertexUniformBufferCache() const;
- const std::vector<GLint> &getFragmentUniformBufferCache() const;
-
- void dirtyAllUniforms();
-
- void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
- void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
- void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
- void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
- void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
- void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
- void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
- void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
- void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
- void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
- void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
- void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
- void setUniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
- void setUniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value) override;
-
- void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
- void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
- void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
-
- void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
-
- UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage.get(); }
- UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage.get(); }
- UniformStorageD3D &getComputeUniformStorage() const { return *mComputeUniformStorage.get(); }
-
- unsigned int getSerial() const;
-
- const AttribIndexArray &getAttribLocationToD3DSemantics() const
- {
- return mAttribLocationToD3DSemantic;
- }
-
- void updateCachedInputLayout(Serial associatedSerial, const gl::State &state);
- void updateCachedOutputLayout(const gl::Context *context, const gl::Framebuffer *framebuffer);
-
- bool isSamplerMappingDirty() { return mDirtySamplerMapping; }
-
- // Checks if we need to recompile certain shaders.
- bool hasVertexExecutableForCachedInputLayout();
- bool hasGeometryExecutableForPrimitiveType(GLenum drawMode);
- bool hasPixelExecutableForCachedOutputLayout();
-
- bool areVertexUniformsDirty() const { return mVertexUniformsDirty; }
- bool areFragmentUniformsDirty() const { return mFragmentUniformsDirty; }
- bool areComputeUniformsDirty() const { return mComputeUniformsDirty; }
- const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; }
- void markUniformsClean();
-
- private:
- // These forward-declared tasks are used for multi-thread shader compiles.
- class GetExecutableTask;
- class GetVertexExecutableTask;
- class GetPixelExecutableTask;
- class GetGeometryExecutableTask;
-
- class VertexExecutable
- {
- public:
- enum HLSLAttribType
- {
- FLOAT,
- UNSIGNED_INT,
- SIGNED_INT,
- };
-
- typedef std::vector<HLSLAttribType> Signature;
-
- VertexExecutable(const gl::InputLayout &inputLayout,
- const Signature &signature,
- ShaderExecutableD3D *shaderExecutable);
- ~VertexExecutable();
-
- bool matchesSignature(const Signature &signature) const;
- static void getSignature(RendererD3D *renderer,
- const gl::InputLayout &inputLayout,
- Signature *signatureOut);
-
- const gl::InputLayout &inputs() const { return mInputs; }
- const Signature &signature() const { return mSignature; }
- ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
-
- private:
- static HLSLAttribType GetAttribType(GLenum type);
-
- gl::InputLayout mInputs;
- Signature mSignature;
- ShaderExecutableD3D *mShaderExecutable;
- };
-
- class PixelExecutable
- {
- public:
- PixelExecutable(const std::vector<GLenum> &outputSignature,
- ShaderExecutableD3D *shaderExecutable);
- ~PixelExecutable();
-
- bool matchesSignature(const std::vector<GLenum> &signature) const
- {
- return mOutputSignature == signature;
- }
-
- const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
- ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
-
- private:
- std::vector<GLenum> mOutputSignature;
- ShaderExecutableD3D *mShaderExecutable;
- };
-
- struct Sampler
- {
- Sampler();
-
- bool active;
- GLint logicalTextureUnit;
- GLenum textureType;
- };
-
- typedef std::map<std::string, D3DUniform *> D3DUniformMap;
-
- void defineUniformsAndAssignRegisters(const gl::Context *context);
- void defineUniformBase(const gl::Shader *shader,
- const sh::Uniform &uniform,
- D3DUniformMap *uniformMap);
- void defineStructUniformFields(GLenum shaderType,
- const std::vector<sh::ShaderVariable> &fields,
- const std::string &namePrefix,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap);
- void defineArrayOfStructsUniformFields(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- unsigned int arrayNestingIndex,
- const std::string &prefix,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap);
- void defineArrayUniformElements(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- const std::string &fullName,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap);
- void defineUniform(GLenum shaderType,
- const sh::ShaderVariable &uniform,
- const std::string &fullName,
- sh::HLSLBlockEncoder *encoder,
- D3DUniformMap *uniformMap);
- void assignAllSamplerRegisters();
- void assignSamplerRegisters(size_t uniformIndex);
-
- static void AssignSamplers(unsigned int startSamplerIndex,
- const gl::UniformTypeInfo &typeInfo,
- unsigned int samplerCount,
- std::vector<Sampler> &outSamplers,
- GLuint *outUsedRange);
-
- template <typename DestT>
- void getUniformInternal(GLint location, DestT *dataOut) const;
-
- template <typename T>
- void setUniformImpl(const gl::VariableLocation &locationInfo,
- GLsizei count,
- const T *v,
- uint8_t *targetData,
- GLenum uniformType);
-
- template <typename T>
- void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);
-
- template <int cols, int rows>
- bool setUniformMatrixfvImpl(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value,
- uint8_t *targetData,
- GLenum targetUniformType);
-
- template <int cols, int rows>
- void setUniformMatrixfvInternal(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value,
- GLenum targetUniformType);
-
- gl::LinkResult compileProgramExecutables(const gl::Context *context, gl::InfoLog &infoLog);
- gl::LinkResult compileComputeExecutable(const gl::Context *context, gl::InfoLog &infoLog);
-
- void gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyings,
- const BuiltinInfo &builtins);
- D3DUniform *getD3DUniformByName(const std::string &name);
- D3DUniform *getD3DUniformFromLocation(GLint location);
- const D3DUniform *getD3DUniformFromLocation(GLint location) const;
-
- void initAttribLocationsToD3DSemantic(const gl::Context *context);
-
- void reset();
- void initializeUniformBlocks();
-
- void updateCachedInputLayoutFromShader(const gl::Context *context);
- void updateCachedOutputLayoutFromShader();
- void updateCachedVertexExecutableIndex();
- void updateCachedPixelExecutableIndex();
-
- void linkResources(const gl::Context *context, const gl::ProgramLinkedResources &resources);
-
- RendererD3D *mRenderer;
- DynamicHLSL *mDynamicHLSL;
-
- std::vector<std::unique_ptr<VertexExecutable>> mVertexExecutables;
- std::vector<std::unique_ptr<PixelExecutable>> mPixelExecutables;
- std::vector<std::unique_ptr<ShaderExecutableD3D>> mGeometryExecutables;
- std::unique_ptr<ShaderExecutableD3D> mComputeExecutable;
-
- std::string mVertexHLSL;
- angle::CompilerWorkaroundsD3D mVertexWorkarounds;
-
- std::string mPixelHLSL;
- angle::CompilerWorkaroundsD3D mPixelWorkarounds;
- bool mUsesFragDepth;
- bool mHasANGLEMultiviewEnabled;
- bool mUsesViewID;
- std::vector<PixelShaderOutputVariable> mPixelShaderKey;
-
- // Common code for all dynamic geometry shaders. Consists mainly of the GS input and output
- // structures, built from the linked varying info. We store the string itself instead of the
- // packed varyings for simplicity.
- std::string mGeometryShaderPreamble;
-
- bool mUsesPointSize;
- bool mUsesFlatInterpolation;
-
- std::unique_ptr<UniformStorageD3D> mVertexUniformStorage;
- std::unique_ptr<UniformStorageD3D> mFragmentUniformStorage;
- std::unique_ptr<UniformStorageD3D> mComputeUniformStorage;
-
- std::vector<Sampler> mSamplersPS;
- std::vector<Sampler> mSamplersVS;
- std::vector<Sampler> mSamplersCS;
- GLuint mUsedVertexSamplerRange;
- GLuint mUsedPixelSamplerRange;
- GLuint mUsedComputeSamplerRange;
- bool mDirtySamplerMapping;
-
- // Cache for pixel shader output layout to save reallocations.
- std::vector<GLenum> mPixelShaderOutputLayoutCache;
- Optional<size_t> mCachedPixelExecutableIndex;
-
- AttribIndexArray mAttribLocationToD3DSemantic;
-
- unsigned int mSerial;
-
- std::vector<GLint> mVertexUBOCache;
- std::vector<GLint> mFragmentUBOCache;
- VertexExecutable::Signature mCachedVertexSignature;
- gl::InputLayout mCachedInputLayout;
- Optional<size_t> mCachedVertexExecutableIndex;
-
- std::vector<D3DVarying> mStreamOutVaryings;
- std::vector<D3DUniform *> mD3DUniforms;
- std::vector<D3DUniformBlock> mD3DUniformBlocks;
-
- bool mVertexUniformsDirty;
- bool mFragmentUniformsDirty;
- bool mComputeUniformsDirty;
-
- static unsigned int issueSerial();
- static unsigned int mCurrentSerial;
-
- Serial mCurrentVertexArrayStateSerial;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
deleted file mode 100644
index 84b30aa106..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTargetD3D.cpp: Implements serial handling for rx::RenderTargetD3D
-
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-
-namespace rx
-{
-unsigned int RenderTargetD3D::mCurrentSerial = 1;
-
-RenderTargetD3D::RenderTargetD3D()
- : mSerial(issueSerials(1))
-{
-}
-
-RenderTargetD3D::~RenderTargetD3D()
-{
-}
-
-unsigned int RenderTargetD3D::getSerial() const
-{
- return mSerial;
-}
-
-unsigned int RenderTargetD3D::issueSerials(unsigned int count)
-{
- unsigned int firstSerial = mCurrentSerial;
- mCurrentSerial += count;
- return firstSerial;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
deleted file mode 100644
index fde96133b0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTargetD3D.h: Defines an abstract wrapper class to manage IDirect3DSurface9
-// and ID3D11View objects belonging to renderbuffers and renderable textures.
-
-#ifndef LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
-#define LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/FramebufferAttachment.h"
-
-namespace rx
-{
-
-class RenderTargetD3D : public FramebufferAttachmentRenderTarget
-{
- public:
- RenderTargetD3D();
- ~RenderTargetD3D() override;
-
- virtual GLsizei getWidth() const = 0;
- virtual GLsizei getHeight() const = 0;
- virtual GLsizei getDepth() const = 0;
- virtual GLenum getInternalFormat() const = 0;
- virtual GLsizei getSamples() const = 0;
- gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
- bool isMultisampled() const { return getSamples() > 0; }
-
- virtual unsigned int getSerial() const;
- static unsigned int issueSerials(unsigned int count);
-
- // Only currently applies to D3D11.
- virtual void signalDirty(const gl::Context *context) {}
-
- private:
- const unsigned int mSerial;
- static unsigned int mCurrentSerial;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
deleted file mode 100644
index d799e0b992..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
-
-
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-
-#include "libANGLE/Image.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-
-namespace rx
-{
-RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer)
- : mRenderer(renderer), mRenderTarget(nullptr), mImage(nullptr)
-{
-}
-
-RenderbufferD3D::~RenderbufferD3D()
-{
- SafeDelete(mRenderTarget);
- mImage = nullptr;
-}
-
-gl::Error RenderbufferD3D::onDestroy(const gl::Context *context)
-{
- deleteRenderTarget(context);
- return gl::NoError();
-}
-
-gl::Error RenderbufferD3D::setStorage(const gl::Context *context,
- GLenum internalformat,
- size_t width,
- size_t height)
-{
- return setStorageMultisample(context, 0, internalformat, width, height);
-}
-
-gl::Error RenderbufferD3D::setStorageMultisample(const gl::Context *context,
- size_t samples,
- GLenum internalformat,
- size_t width,
- size_t height)
-{
- // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage, but we should create depth and stencil buffers
- // as DEPTH24_STENCIL8
- GLenum creationFormat = internalformat;
- if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
- {
- creationFormat = GL_DEPTH24_STENCIL8_OES;
- }
-
- // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
- // the specified storage.
- // Because ES 3.0 already knows the exact number of supported samples, it would already have been
- // validated and generated GL_INVALID_VALUE.
- const gl::TextureCaps &formatCaps = mRenderer->getNativeTextureCaps().get(creationFormat);
- if (samples > formatCaps.getMaxSamples())
- {
- return gl::OutOfMemory() << "Renderbuffer format does not support " << samples
- << " samples, " << formatCaps.getMaxSamples()
- << " is the maximum.";
- }
-
- RenderTargetD3D *newRT = nullptr;
- ANGLE_TRY(mRenderer->createRenderTarget(static_cast<int>(width), static_cast<int>(height),
- creationFormat, static_cast<GLsizei>(samples), &newRT));
-
- deleteRenderTarget(context);
- mImage = nullptr;
- mRenderTarget = newRT;
-
- return gl::NoError();
-}
-
-gl::Error RenderbufferD3D::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image)
-{
- mImage = GetImplAs<EGLImageD3D>(image);
- deleteRenderTarget(context);
-
- return gl::NoError();
-}
-
-gl::Error RenderbufferD3D::getRenderTarget(const gl::Context *context,
- RenderTargetD3D **outRenderTarget)
-{
- if (mImage)
- {
- return mImage->getRenderTarget(context, outRenderTarget);
- }
- else
- {
- *outRenderTarget = mRenderTarget;
- return gl::NoError();
- }
-}
-
-gl::Error RenderbufferD3D::getAttachmentRenderTarget(const gl::Context *context,
- GLenum /*binding*/,
- const gl::ImageIndex & /*imageIndex*/,
- FramebufferAttachmentRenderTarget **rtOut)
-{
- return getRenderTarget(context, reinterpret_cast<RenderTargetD3D **>(rtOut));
-}
-
-void RenderbufferD3D::deleteRenderTarget(const gl::Context *context)
-{
- if (mRenderTarget)
- {
- mRenderTarget->signalDirty(context);
- SafeDelete(mRenderTarget);
- }
-}
-
-gl::Error RenderbufferD3D::initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndex)
-{
- RenderTargetD3D *renderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, &renderTarget));
- return mRenderer->initRenderTarget(renderTarget);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
deleted file mode 100644
index b50eff7db7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
-#define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
-
-#include "angle_gl.h"
-
-#include "common/angleutils.h"
-#include "libANGLE/renderer/RenderbufferImpl.h"
-
-namespace rx
-{
-class EGLImageD3D;
-class RendererD3D;
-class RenderTargetD3D;
-class SwapChainD3D;
-
-class RenderbufferD3D : public RenderbufferImpl
-{
- public:
- RenderbufferD3D(RendererD3D *renderer);
- ~RenderbufferD3D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum internalformat,
- size_t width,
- size_t height) override;
- gl::Error setStorageMultisample(const gl::Context *context,
- size_t samples,
- GLenum internalformat,
- size_t width,
- size_t height) override;
- gl::Error setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
- gl::Error getAttachmentRenderTarget(const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut) override;
-
- gl::Error initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndex) override;
-
- private:
- void deleteRenderTarget(const gl::Context *context);
-
- RendererD3D *mRenderer;
- RenderTargetD3D *mRenderTarget;
- EGLImageD3D *mImage;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
deleted file mode 100644
index 2167200a91..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
+++ /dev/null
@@ -1,260 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RendererD3D.cpp: Implementation of the base D3D Renderer.
-
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-#include "common/MemoryBuffer.h"
-#include "common/debug.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/TextureImpl.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/DisplayD3D.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/SamplerD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-
-namespace rx
-{
-
-RendererD3D::RendererD3D(egl::Display *display)
- : mDisplay(display),
- mPresentPathFastEnabled(false),
- mCapsInitialized(false),
- mWorkaroundsInitialized(false),
- mDisjoint(false),
- mDeviceLost(false),
- mWorkerThreadPool(4)
-{
-}
-
-RendererD3D::~RendererD3D()
-{
- cleanup();
-}
-
-void RendererD3D::cleanup()
-{
- mIncompleteTextures.onDestroy(mDisplay->getProxyContext());
-}
-
-bool RendererD3D::skipDraw(const gl::State &glState, GLenum drawMode)
-{
- if (drawMode == GL_POINTS)
- {
- bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize();
-
- // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
- // which affects varying interpolation. Since the value of gl_PointSize is
- // undefined when not written, just skip drawing to avoid unexpected results.
- if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused())
- {
- // Notify developers of risking undefined behavior.
- WARN() << "Point rendering without writing to gl_PointSize.";
- return true;
- }
- }
- else if (gl::IsTriangleMode(drawMode))
- {
- if (glState.getRasterizerState().cullFace &&
- glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack)
- {
- return true;
- }
- }
-
- return false;
-}
-
-gl::Error RendererD3D::getIncompleteTexture(const gl::Context *context,
- GLenum type,
- gl::Texture **textureOut)
-{
- return mIncompleteTextures.getIncompleteTexture(context, type, this, textureOut);
-}
-
-GLenum RendererD3D::getResetStatus()
-{
- if (!mDeviceLost)
- {
- if (testDeviceLost())
- {
- mDeviceLost = true;
- notifyDeviceLost();
- return GL_UNKNOWN_CONTEXT_RESET_EXT;
- }
- return GL_NO_ERROR;
- }
-
- if (testDeviceResettable())
- {
- return GL_NO_ERROR;
- }
-
- return GL_UNKNOWN_CONTEXT_RESET_EXT;
-}
-
-void RendererD3D::notifyDeviceLost()
-{
- mDisplay->notifyDeviceLost();
-}
-
-std::string RendererD3D::getVendorString() const
-{
- LUID adapterLuid = {0};
-
- if (getLUID(&adapterLuid))
- {
- char adapterLuidString[64];
- sprintf_s(adapterLuidString, sizeof(adapterLuidString), "(adapter LUID: %08x%08x)",
- adapterLuid.HighPart, adapterLuid.LowPart);
- return std::string(adapterLuidString);
- }
-
- return std::string("");
-}
-
-void RendererD3D::setGPUDisjoint()
-{
- mDisjoint = true;
-}
-
-GLint RendererD3D::getGPUDisjoint()
-{
- bool disjoint = mDisjoint;
-
- // Disjoint flag is cleared when read
- mDisjoint = false;
-
- return disjoint;
-}
-
-GLint64 RendererD3D::getTimestamp()
-{
- // D3D has no way to get an actual timestamp reliably so 0 is returned
- return 0;
-}
-
-void RendererD3D::ensureCapsInitialized() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
- mCapsInitialized = true;
- }
-}
-
-const gl::Caps &RendererD3D::getNativeCaps() const
-{
- ensureCapsInitialized();
- return mNativeCaps;
-}
-
-const gl::TextureCapsMap &RendererD3D::getNativeTextureCaps() const
-{
- ensureCapsInitialized();
- return mNativeTextureCaps;
-}
-
-const gl::Extensions &RendererD3D::getNativeExtensions() const
-{
- ensureCapsInitialized();
- return mNativeExtensions;
-}
-
-const gl::Limitations &RendererD3D::getNativeLimitations() const
-{
- ensureCapsInitialized();
- return mNativeLimitations;
-}
-
-angle::WorkerThreadPool *RendererD3D::getWorkerThreadPool()
-{
- return &mWorkerThreadPool;
-}
-
-Serial RendererD3D::generateSerial()
-{
- return mSerialFactory.generate();
-}
-
-bool InstancedPointSpritesActive(ProgramD3D *programD3D, GLenum mode)
-{
- return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() &&
- mode == GL_POINTS;
-}
-
-gl::Error RendererD3D::initRenderTarget(RenderTargetD3D *renderTarget)
-{
- return clearRenderTarget(renderTarget, gl::ColorF(0, 0, 0, 0), 1, 0);
-}
-
-gl::Error RendererD3D::initializeMultisampleTextureToBlack(const gl::Context *context,
- gl::Texture *glTexture)
-{
- ASSERT(glTexture->getTarget() == GL_TEXTURE_2D_MULTISAMPLE);
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture);
- gl::ImageIndex index = gl::ImageIndex::Make2DMultisample();
- RenderTargetD3D *renderTarget = nullptr;
- ANGLE_TRY(textureD3D->getRenderTarget(context, index, &renderTarget));
- return clearRenderTarget(renderTarget, gl::ColorF(0.0f, 0.0f, 0.0f, 1.0f), 1.0f, 0);
-}
-
-unsigned int GetBlendSampleMask(const gl::State &glState, int samples)
-{
- unsigned int mask = 0;
- if (glState.isSampleCoverageEnabled())
- {
- GLfloat coverageValue = glState.getSampleCoverageValue();
- if (coverageValue != 0)
- {
- float threshold = 0.5f;
-
- for (int i = 0; i < samples; ++i)
- {
- mask <<= 1;
-
- if ((i + 1) * coverageValue >= threshold)
- {
- threshold += 1.0f;
- mask |= 1;
- }
- }
- }
-
- bool coverageInvert = glState.getSampleCoverageInvert();
- if (coverageInvert)
- {
- mask = ~mask;
- }
- }
- else
- {
- mask = 0xFFFFFFFF;
- }
-
- if (glState.isSampleMaskEnabled())
- {
- mask &= glState.getSampleMaskWord(0);
- }
-
- return mask;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
deleted file mode 100644
index dcc98f2ec6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
+++ /dev/null
@@ -1,359 +0,0 @@
-
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RendererD3D.h: Defines a back-end specific class for the DirectX renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
-#define LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
-
-#include <array>
-
-#include "common/Color.h"
-#include "common/MemoryBuffer.h"
-#include "common/debug.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/Device.h"
-#include "libANGLE/Version.h"
-#include "libANGLE/WorkerThread.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-#include "libANGLE/renderer/renderer_utils.h"
-#include "platform/WorkaroundsD3D.h"
-
-namespace egl
-{
-class ConfigSet;
-}
-
-namespace gl
-{
-class FramebufferState;
-class InfoLog;
-class Texture;
-struct LinkedVarying;
-}
-
-namespace rx
-{
-class ContextImpl;
-struct D3DUniform;
-struct D3DVarying;
-class DeviceD3D;
-class EGLImageD3D;
-class FramebufferImpl;
-class ImageD3D;
-class IndexBuffer;
-class NativeWindowD3D;
-class ProgramD3D;
-class RenderTargetD3D;
-class ShaderExecutableD3D;
-class SwapChainD3D;
-class TextureStorage;
-struct TranslatedIndexData;
-class UniformStorageD3D;
-class VertexBuffer;
-
-struct DeviceIdentifier
-{
- UINT VendorId;
- UINT DeviceId;
- UINT SubSysId;
- UINT Revision;
- UINT FeatureLevel;
-};
-
-enum RendererClass
-{
- RENDERER_D3D11,
- RENDERER_D3D9
-};
-
-// Useful for unit testing
-class BufferFactoryD3D : angle::NonCopyable
-{
- public:
- BufferFactoryD3D() {}
- virtual ~BufferFactoryD3D() {}
-
- virtual VertexBuffer *createVertexBuffer() = 0;
- virtual IndexBuffer *createIndexBuffer() = 0;
-
- // TODO(jmadill): add VertexFormatCaps
- virtual VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const = 0;
- virtual GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const = 0;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- virtual gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(
- const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const = 0;
-};
-
-using AttribIndexArray = std::array<int, gl::MAX_VERTEX_ATTRIBS>;
-
-class RendererD3D : public BufferFactoryD3D, public MultisampleTextureInitializer
-{
- public:
- explicit RendererD3D(egl::Display *display);
- ~RendererD3D() override;
-
- virtual egl::Error initialize() = 0;
-
- virtual egl::ConfigSet generateConfigs() = 0;
- virtual void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const = 0;
-
- virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
-
- std::string getVendorString() const;
-
- virtual int getMinorShaderModel() const = 0;
- virtual std::string getShaderModelSuffix() const = 0;
-
- // Direct3D Specific methods
- virtual DeviceIdentifier getAdapterIdentifier() const = 0;
-
- virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
- virtual NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- const egl::AttributeMap &attribs) const = 0;
-
- virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples) = 0;
- virtual egl::Error getD3DTextureInfo(const egl::Config *configuration,
- IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const = 0;
- virtual egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const = 0;
-
- virtual int getMajorShaderModel() const = 0;
-
- const angle::WorkaroundsD3D &getWorkarounds() const;
-
- // Pixel operations
- virtual gl::Error copyImage2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) = 0;
- virtual gl::Error copyImageCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level) = 0;
- virtual gl::Error copyImage3D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) = 0;
- virtual gl::Error copyImage2DArray(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) = 0;
-
- virtual gl::Error copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) = 0;
- virtual gl::Error copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) = 0;
-
- // RenderTarget creation
- virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0;
- virtual gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) = 0;
-
- // Shader operations
- virtual gl::Error loadExecutable(const uint8_t *function,
- size_t length,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable) = 0;
- virtual gl::Error compileToExecutable(gl::InfoLog &infoLog,
- const std::string &shaderHLSL,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- const angle::CompilerWorkaroundsD3D &workarounds,
- ShaderExecutableD3D **outExectuable) = 0;
- virtual gl::Error ensureHLSLCompilerInitialized() = 0;
-
- virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0;
-
- // Image operations
- virtual ImageD3D *createImage() = 0;
- virtual gl::Error generateMipmap(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source) = 0;
- virtual gl::Error generateMipmapUsingD3D(const gl::Context *context,
- TextureStorage *storage,
- const gl::TextureState &textureState) = 0;
- virtual gl::Error copyImage(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) = 0;
- virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) = 0;
- virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
- RenderTargetD3D *renderTargetD3D) = 0;
- virtual TextureStorage *createTextureStorageExternal(
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) = 0;
- virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) = 0;
- virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) = 0;
- virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
- virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
- virtual TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations) = 0;
-
- // Buffer-to-texture and Texture-to-buffer copies
- virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
- virtual gl::Error fastCopyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea) = 0;
-
- // Device lost
- GLenum getResetStatus();
- void notifyDeviceLost();
- virtual bool resetDevice() = 0;
- virtual bool testDeviceLost() = 0;
- virtual bool testDeviceResettable() = 0;
-
- virtual RendererClass getRendererClass() const = 0;
- virtual void *getD3DDevice() = 0;
-
- void setGPUDisjoint();
-
- GLint getGPUDisjoint();
- GLint64 getTimestamp();
-
- virtual gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
- const gl::ColorF &clearColorValue,
- const float clearDepthValue,
- const unsigned int clearStencilValue) = 0;
-
- virtual egl::Error getEGLDevice(DeviceImpl **device) = 0;
-
- bool presentPathFastEnabled() const { return mPresentPathFastEnabled; }
-
- // Stream creation
- virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs) = 0;
-
- const gl::Caps &getNativeCaps() const;
- const gl::TextureCapsMap &getNativeTextureCaps() const;
- const gl::Extensions &getNativeExtensions() const;
- const gl::Limitations &getNativeLimitations() const;
-
- // Necessary hack for default framebuffers in D3D.
- virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
-
- virtual gl::Version getMaxSupportedESVersion() const = 0;
-
- gl::Error initRenderTarget(RenderTargetD3D *renderTarget);
-
- angle::WorkerThreadPool *getWorkerThreadPool();
-
- gl::Error getIncompleteTexture(const gl::Context *context,
- GLenum type,
- gl::Texture **textureOut);
-
- Serial generateSerial();
-
- virtual bool canSelectViewInVertexShader() const = 0;
-
- gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
- gl::Texture *glTexture) override;
-
- protected:
- virtual bool getLUID(LUID *adapterLuid) const = 0;
- virtual void generateCaps(gl::Caps *outCaps,
- gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const = 0;
-
- void cleanup();
-
- bool skipDraw(const gl::State &glState, GLenum drawMode);
-
- egl::Display *mDisplay;
-
- bool mPresentPathFastEnabled;
-
- private:
- void ensureCapsInitialized() const;
-
- virtual angle::WorkaroundsD3D generateWorkarounds() const = 0;
-
- mutable bool mCapsInitialized;
- mutable gl::Caps mNativeCaps;
- mutable gl::TextureCapsMap mNativeTextureCaps;
- mutable gl::Extensions mNativeExtensions;
- mutable gl::Limitations mNativeLimitations;
-
- IncompleteTextureSet mIncompleteTextures;
-
- mutable bool mWorkaroundsInitialized;
- mutable angle::WorkaroundsD3D mWorkarounds;
-
- bool mDisjoint;
- bool mDeviceLost;
-
- angle::WorkerThreadPool mWorkerThreadPool;
-
- SerialFactory mSerialFactory;
-};
-
-unsigned int GetBlendSampleMask(const gl::State &glState, int samples);
-bool InstancedPointSpritesActive(ProgramD3D *programD3D, GLenum mode);
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
deleted file mode 100644
index 3f8f5b9d8d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
-#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
-
-#include "libANGLE/renderer/SamplerImpl.h"
-
-namespace rx
-{
-
-class SamplerD3D : public SamplerImpl
-{
- public:
- SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
- ~SamplerD3D() override {}
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
deleted file mode 100644
index 2a8f1fb11c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
-
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Compiler.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/features.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-// Definitions local to the translation unit
-namespace
-{
-
-const char *GetShaderTypeString(GLenum type)
-{
- switch (type)
- {
- case GL_VERTEX_SHADER:
- return "VERTEX";
-
- case GL_FRAGMENT_SHADER:
- return "FRAGMENT";
-
- case GL_COMPUTE_SHADER:
- return "COMPUTE";
-
- default:
- UNREACHABLE();
- return "";
- }
-}
-
-} // anonymous namespace
-
-namespace rx
-{
-
-ShaderD3D::ShaderD3D(const gl::ShaderState &data,
- const angle::WorkaroundsD3D &workarounds,
- const gl::Extensions &extensions)
- : ShaderImpl(data), mAdditionalOptions(0)
-{
- uncompile();
-
- if (workarounds.expandIntegerPowExpressions)
- {
- mAdditionalOptions |= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS;
- }
-
- if (workarounds.getDimensionsIgnoresBaseLevel)
- {
- mAdditionalOptions |= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL;
- }
-
- if (workarounds.preAddTexelFetchOffsets)
- {
- mAdditionalOptions |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH;
- }
- if (workarounds.rewriteUnaryMinusOperator)
- {
- mAdditionalOptions |= SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR;
- }
- if (workarounds.emulateIsnanFloat)
- {
- mAdditionalOptions |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
- }
- if (extensions.multiview)
- {
- mAdditionalOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW;
- }
-}
-
-ShaderD3D::~ShaderD3D()
-{
-}
-
-std::string ShaderD3D::getDebugInfo() const
-{
- if (mDebugInfo.empty())
- {
- return "";
- }
-
- return mDebugInfo + std::string("\n// ") + GetShaderTypeString(mData.getShaderType()) +
- " SHADER END\n";
-}
-
-// initialize/clean up previous state
-void ShaderD3D::uncompile()
-{
- // set by compileToHLSL
- mCompilerOutputType = SH_ESSL_OUTPUT;
-
- mUsesMultipleRenderTargets = false;
- mUsesFragColor = false;
- mUsesFragData = false;
- mUsesFragCoord = false;
- mUsesFrontFacing = false;
- mUsesPointSize = false;
- mUsesPointCoord = false;
- mUsesDepthRange = false;
- mUsesFragDepth = false;
- mHasANGLEMultiviewEnabled = false;
- mUsesViewID = false;
- mUsesDiscardRewriting = false;
- mUsesNestedBreak = false;
- mRequiresIEEEStrictCompiling = false;
-
- mDebugInfo.clear();
-}
-
-void ShaderD3D::generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const
-{
- if (mUsesDiscardRewriting)
- {
- // ANGLE issue 486:
- // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
- workarounds->skipOptimization = true;
- }
- else if (mUsesNestedBreak)
- {
- // ANGLE issue 603:
- // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
- // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
- workarounds->useMaxOptimization = true;
- }
-
- if (mRequiresIEEEStrictCompiling)
- {
- // IEEE Strictness for D3D compiler needs to be enabled for NaNs to work.
- workarounds->enableIEEEStrictness = true;
- }
-}
-
-unsigned int ShaderD3D::getUniformRegister(const std::string &uniformName) const
-{
- ASSERT(mUniformRegisterMap.count(uniformName) > 0);
- return mUniformRegisterMap.find(uniformName)->second;
-}
-
-unsigned int ShaderD3D::getUniformBlockRegister(const std::string &blockName) const
-{
- ASSERT(mUniformBlockRegisterMap.count(blockName) > 0);
- return mUniformBlockRegisterMap.find(blockName)->second;
-}
-
-ShShaderOutput ShaderD3D::getCompilerOutputType() const
-{
- return mCompilerOutputType;
-}
-
-ShCompileOptions ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
- std::string *sourcePath)
-{
- uncompile();
-
- ShCompileOptions additionalOptions = 0;
-
- const std::string &source = mData.getSource();
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- if (gl::DebugAnnotationsActive())
- {
- *sourcePath = getTempPath();
- writeFile(sourcePath->c_str(), source.c_str(), source.length());
- additionalOptions |= SH_LINE_DIRECTIVES | SH_SOURCE_PATH;
- }
-#endif
-
- additionalOptions |= mAdditionalOptions;
-
- *shaderSourceStream << source;
- return additionalOptions;
-}
-
-bool ShaderD3D::hasUniform(const std::string &name) const
-{
- return mUniformRegisterMap.find(name) != mUniformRegisterMap.end();
-}
-
-const std::map<std::string, unsigned int> &GetUniformRegisterMap(
- const std::map<std::string, unsigned int> *uniformRegisterMap)
-{
- ASSERT(uniformRegisterMap);
- return *uniformRegisterMap;
-}
-
-bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
-{
- // TODO(jmadill): We shouldn't need to cache this.
- mCompilerOutputType = compiler->getShaderOutputType();
-
- const std::string &translatedSource = mData.getTranslatedSource();
-
- mUsesMultipleRenderTargets = translatedSource.find("GL_USES_MRT") != std::string::npos;
- mUsesFragColor = translatedSource.find("GL_USES_FRAG_COLOR") != std::string::npos;
- mUsesFragData = translatedSource.find("GL_USES_FRAG_DATA") != std::string::npos;
- mUsesFragCoord = translatedSource.find("GL_USES_FRAG_COORD") != std::string::npos;
- mUsesFrontFacing = translatedSource.find("GL_USES_FRONT_FACING") != std::string::npos;
- mUsesPointSize = translatedSource.find("GL_USES_POINT_SIZE") != std::string::npos;
- mUsesPointCoord = translatedSource.find("GL_USES_POINT_COORD") != std::string::npos;
- mUsesDepthRange = translatedSource.find("GL_USES_DEPTH_RANGE") != std::string::npos;
- mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos;
- mHasANGLEMultiviewEnabled =
- translatedSource.find("GL_ANGLE_MULTIVIEW_ENABLED") != std::string::npos;
- mUsesViewID = translatedSource.find("GL_USES_VIEW_ID") != std::string::npos;
- mUsesDiscardRewriting =
- translatedSource.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
- mUsesNestedBreak = translatedSource.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
- mRequiresIEEEStrictCompiling =
- translatedSource.find("ANGLE_REQUIRES_IEEE_STRICT_COMPILING") != std::string::npos;
-
- ShHandle compilerHandle = compiler->getCompilerHandle(mData.getShaderType());
-
- mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle));
-
- for (const sh::InterfaceBlock &interfaceBlock : mData.getUniformBlocks())
- {
- if (interfaceBlock.staticUse)
- {
- unsigned int index = static_cast<unsigned int>(-1);
- bool blockRegisterResult =
- sh::GetUniformBlockRegister(compilerHandle, interfaceBlock.name, &index);
- ASSERT(blockRegisterResult);
-
- mUniformBlockRegisterMap[interfaceBlock.name] = index;
- }
- }
-
- mDebugInfo +=
- std::string("// ") + GetShaderTypeString(mData.getShaderType()) + " SHADER BEGIN\n";
- mDebugInfo += "\n// GLSL BEGIN\n\n" + mData.getSource() + "\n\n// GLSL END\n\n\n";
- mDebugInfo += "// INITIAL HLSL BEGIN\n\n" + translatedSource + "\n// INITIAL HLSL END\n\n\n";
- // Successive steps will append more info
- return true;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
deleted file mode 100644
index f7b0b20db4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_SHADERD3D_H_
-#define LIBANGLE_RENDERER_D3D_SHADERD3D_H_
-
-#include "libANGLE/renderer/ShaderImpl.h"
-
-#include <map>
-
-namespace angle
-{
-struct CompilerWorkaroundsD3D;
-struct WorkaroundsD3D;
-}
-
-namespace gl
-{
-struct Extensions;
-}
-
-namespace rx
-{
-class DynamicHLSL;
-class RendererD3D;
-struct D3DUniform;
-
-class ShaderD3D : public ShaderImpl
-{
- public:
- ShaderD3D(const gl::ShaderState &data,
- const angle::WorkaroundsD3D &workarounds,
- const gl::Extensions &extensions);
- ~ShaderD3D() override;
-
- // ShaderImpl implementation
- ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
- std::string *sourcePath) override;
- bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
- std::string getDebugInfo() const override;
-
- // D3D-specific methods
- void uncompile();
-
- bool hasUniform(const std::string &name) const;
-
- // Query regular uniforms with their name. Query sampler fields of structs with field selection
- // using dot (.) operator.
- unsigned int getUniformRegister(const std::string &uniformName) const;
-
- unsigned int getUniformBlockRegister(const std::string &blockName) const;
- void appendDebugInfo(const std::string &info) const { mDebugInfo += info; }
-
- void generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const;
-
- bool usesMultipleRenderTargets() const { return mUsesMultipleRenderTargets; }
- bool usesFragColor() const { return mUsesFragColor; }
- bool usesFragData() const { return mUsesFragData; }
- bool usesFragCoord() const { return mUsesFragCoord; }
- bool usesFrontFacing() const { return mUsesFrontFacing; }
- bool usesPointSize() const { return mUsesPointSize; }
- bool usesPointCoord() const { return mUsesPointCoord; }
- bool usesDepthRange() const { return mUsesDepthRange; }
- bool usesFragDepth() const { return mUsesFragDepth; }
- bool usesViewID() const { return mUsesViewID; }
- bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; }
-
- ShShaderOutput getCompilerOutputType() const;
-
- private:
- bool mUsesMultipleRenderTargets;
- bool mUsesFragColor;
- bool mUsesFragData;
- bool mUsesFragCoord;
- bool mUsesFrontFacing;
- bool mUsesPointSize;
- bool mUsesPointCoord;
- bool mUsesDepthRange;
- bool mUsesFragDepth;
- bool mHasANGLEMultiviewEnabled;
- bool mUsesViewID;
- bool mUsesDiscardRewriting;
- bool mUsesNestedBreak;
- bool mRequiresIEEEStrictCompiling;
-
- ShShaderOutput mCompilerOutputType;
- mutable std::string mDebugInfo;
- std::map<std::string, unsigned int> mUniformRegisterMap;
- std::map<std::string, unsigned int> mUniformBlockRegisterMap;
- ShCompileOptions mAdditionalOptions;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_SHADERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
deleted file mode 100644
index 83a66bd1a5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable.cpp: Implements a class to contain D3D shader executable
-// implementation details.
-
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-
-#include "common/angleutils.h"
-
-namespace rx
-{
-
-ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length)
- : mFunctionBuffer(length)
-{
- memcpy(mFunctionBuffer.data(), function, length);
-}
-
-ShaderExecutableD3D::~ShaderExecutableD3D()
-{
-}
-
-const uint8_t *ShaderExecutableD3D::getFunction() const
-{
- return mFunctionBuffer.data();
-}
-
-size_t ShaderExecutableD3D::getLength() const
-{
- return mFunctionBuffer.size();
-}
-
-const std::string &ShaderExecutableD3D::getDebugInfo() const
-{
- return mDebugInfo;
-}
-
-void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
-{
- mDebugInfo += info;
-}
-
-UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mUniformData()
-{
- bool result = mUniformData.resize(initialSize);
- ASSERT(result);
-
- // Uniform data is zero-initialized by default.
- mUniformData.fill(0);
-}
-
-UniformStorageD3D::~UniformStorageD3D()
-{
-}
-
-size_t UniformStorageD3D::size() const
-{
- return mUniformData.size();
-}
-
-uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement)
-{
- size_t offset = ((registerIndex * 4 + registerElement) * sizeof(float));
- return mUniformData.data() + offset;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
deleted file mode 100644
index b8097710e2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable.h: Defines a class to contain D3D shader executable
-// implementation details.
-
-#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
-#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
-
-#include "common/MemoryBuffer.h"
-#include "common/debug.h"
-
-#include <vector>
-#include <cstdint>
-
-namespace rx
-{
-
-class ShaderExecutableD3D : angle::NonCopyable
-{
- public:
- ShaderExecutableD3D(const void *function, size_t length);
- virtual ~ShaderExecutableD3D();
-
- const uint8_t *getFunction() const;
-
- size_t getLength() const;
-
- const std::string &getDebugInfo() const;
-
- void appendDebugInfo(const std::string &info);
-
- private:
- std::vector<uint8_t> mFunctionBuffer;
- std::string mDebugInfo;
-};
-
-class UniformStorageD3D : angle::NonCopyable
-{
- public:
- UniformStorageD3D(size_t initialSize);
- virtual ~UniformStorageD3D();
-
- size_t size() const;
-
- uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement);
-
- private:
- angle::MemoryBuffer mUniformData;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
deleted file mode 100644
index 7657aef79e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+++ /dev/null
@@ -1,509 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SurfaceD3D.cpp: D3D implementation of an EGL surface
-
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-
-#include <tchar.h>
-#include <EGL/eglext.h>
-#include <algorithm>
-
-namespace rx
-{
-
-SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLNativeWindowType window,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs)
- : SurfaceImpl(state),
- mRenderer(renderer),
- mDisplay(display),
- mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE),
- mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))),
- mRenderTargetFormat(state.config->renderTargetFormat),
- mDepthStencilFormat(state.config->depthStencilFormat),
- mSwapChain(nullptr),
- mSwapIntervalDirty(true),
- mWindowSubclassed(false),
- mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)),
- mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))),
- mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))),
- mSwapInterval(1),
- mShareHandle(0),
- mD3DTexture(nullptr)
-{
- subclassWindow();
- if (window != nullptr && !mFixedSize)
- {
- mWidth = -1;
- mHeight = -1;
- }
-
- switch (buftype)
- {
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- mShareHandle = static_cast<HANDLE>(clientBuffer);
- break;
-
- case EGL_D3D_TEXTURE_ANGLE:
- mD3DTexture = static_cast<IUnknown *>(clientBuffer);
- ASSERT(mD3DTexture != nullptr);
- mD3DTexture->AddRef();
- ANGLE_SWALLOW_ERR(mRenderer->getD3DTextureInfo(state.config, mD3DTexture, &mWidth,
- &mHeight, &mRenderTargetFormat));
- break;
-
- default:
- break;
- }
-}
-
-SurfaceD3D::~SurfaceD3D()
-{
- unsubclassWindow();
- releaseSwapChain();
- SafeDelete(mNativeWindow);
- SafeRelease(mD3DTexture);
-}
-
-void SurfaceD3D::releaseSwapChain()
-{
- SafeDelete(mSwapChain);
-}
-
-egl::Error SurfaceD3D::initialize(const egl::Display *display)
-{
- if (mNativeWindow->getNativeWindow())
- {
- if (!mNativeWindow->initialize())
- {
- return egl::EglBadSurface();
- }
- }
-
- ANGLE_TRY(resetSwapChain(display));
- return egl::NoError();
-}
-
-FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data)
-{
- return mRenderer->createDefaultFramebuffer(data);
-}
-
-egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint)
-{
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::releaseTexImage(EGLint)
-{
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
-{
- return mSwapChain->getSyncValues(ust, msc, sbc);
-}
-
-egl::Error SurfaceD3D::resetSwapChain(const egl::Display *display)
-{
- ASSERT(!mSwapChain);
-
- int width;
- int height;
-
- if (!mFixedSize)
- {
- RECT windowRect;
- if (!mNativeWindow->getClientRect(&windowRect))
- {
- ASSERT(false);
-
- return egl::EglBadSurface() << "Could not retrieve the window dimensions";
- }
-
- width = windowRect.right - windowRect.left;
- height = windowRect.bottom - windowRect.top;
- }
- else
- {
- // non-window surface - size is determined at creation
- width = mWidth;
- height = mHeight;
- }
-
- mSwapChain =
- mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat,
- mDepthStencilFormat, mOrientation, mState.config->samples);
- if (!mSwapChain)
- {
- return egl::EglBadAlloc();
- }
-
- // This is a bit risky to pass the proxy context here, but it can happen at almost any time.
- egl::Error error = resetSwapChain(display->getProxyContext(), width, height);
- if (error.isError())
- {
- SafeDelete(mSwapChain);
- return error;
- }
-
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::resizeSwapChain(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight)
-{
- ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
- ASSERT(mSwapChain);
-
- EGLint status =
- mSwapChain->resize(context, std::max(1, backbufferWidth), std::max(1, backbufferHeight));
-
- if (status == EGL_CONTEXT_LOST)
- {
- mDisplay->notifyDeviceLost();
- return egl::Error(status);
- }
- else if (status != EGL_SUCCESS)
- {
- return egl::Error(status);
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
-
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::resetSwapChain(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight)
-{
- ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
- ASSERT(mSwapChain);
-
- EGLint status = mSwapChain->reset(context, std::max(1, backbufferWidth),
- std::max(1, backbufferHeight), mSwapInterval);
-
- if (status == EGL_CONTEXT_LOST)
- {
- mRenderer->notifyDeviceLost();
- return egl::Error(status);
- }
- else if (status != EGL_SUCCESS)
- {
- return egl::Error(status);
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
- mSwapIntervalDirty = false;
-
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- if (!mSwapChain)
- {
- return egl::NoError();
- }
-
- if (x + width > mWidth)
- {
- width = mWidth - x;
- }
-
- if (y + height > mHeight)
- {
- height = mHeight - y;
- }
-
- if (width != 0 && height != 0)
- {
- EGLint status = mSwapChain->swapRect(context, x, y, width, height);
-
- if (status == EGL_CONTEXT_LOST)
- {
- mRenderer->notifyDeviceLost();
- return egl::Error(status);
- }
- else if (status != EGL_SUCCESS)
- {
- return egl::Error(status);
- }
- }
-
- ANGLE_TRY(checkForOutOfDateSwapChain(context));
-
- return egl::NoError();
-}
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
-#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-#define kDisplayProperty _TEXT("Egl::Display")
-
-static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
-{
- if (message == WM_SIZE)
- {
- SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
- if(surf)
- {
- egl::Display *display = reinterpret_cast<egl::Display *>(GetProp(hwnd, kDisplayProperty));
- surf->checkForOutOfDateSwapChain(display->getProxyContext());
- }
- }
- WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
- return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
-}
-#endif
-
-void SurfaceD3D::subclassWindow()
-{
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- HWND window = mNativeWindow->getNativeWindow();
- if (!window)
- {
- return;
- }
-
- DWORD processId;
- DWORD threadId = GetWindowThreadProcessId(window, &processId);
- if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
- {
- return;
- }
-
- SetLastError(0);
- LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
- if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
- {
- mWindowSubclassed = false;
- return;
- }
-
- SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
- SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
- SetProp(window, kDisplayProperty, reinterpret_cast<HANDLE>(mDisplay));
- mWindowSubclassed = true;
-#endif
-}
-
-void SurfaceD3D::unsubclassWindow()
-{
- if (!mWindowSubclassed)
- {
- return;
- }
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- HWND window = mNativeWindow->getNativeWindow();
- if (!window)
- {
- return;
- }
-
- // un-subclass
- LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(window, kParentWndProc));
-
- // Check the windowproc is still SurfaceWindowProc.
- // If this assert fails, then it is likely the application has subclassed the
- // hwnd as well and did not unsubclass before destroying its EGL context. The
- // application should be modified to either subclass before initializing the
- // EGL context, or to unsubclass before destroying the EGL context.
- if(parentWndFunc)
- {
- LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
- ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
- }
-
- RemoveProp(window, kSurfaceProperty);
- RemoveProp(window, kParentWndProc);
- RemoveProp(window, kDisplayProperty);
-#endif
- mWindowSubclassed = false;
-}
-
-
-egl::Error SurfaceD3D::checkForOutOfDateSwapChain(const gl::Context *context)
-{
- RECT client;
- int clientWidth = getWidth();
- int clientHeight = getHeight();
- bool sizeDirty = false;
- if (!mFixedSize && !mNativeWindow->isIconic())
- {
- // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
- // because that's not a useful size to render to.
- if (!mNativeWindow->getClientRect(&client))
- {
- UNREACHABLE();
- return egl::NoError();
- }
-
- // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
- clientWidth = client.right - client.left;
- clientHeight = client.bottom - client.top;
- sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
- }
-
- if (mSwapIntervalDirty)
- {
- ANGLE_TRY(resetSwapChain(context, clientWidth, clientHeight));
- }
- else if (sizeDirty)
- {
- ANGLE_TRY(resizeSwapChain(context, clientWidth, clientHeight));
- }
-
- return egl::NoError();
-}
-
-egl::Error SurfaceD3D::swap(const gl::Context *context)
-{
- return swapRect(context, 0, 0, mWidth, mHeight);
-}
-
-egl::Error SurfaceD3D::postSubBuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- return swapRect(context, x, y, width, height);
-}
-
-rx::SwapChainD3D *SurfaceD3D::getSwapChain() const
-{
- return mSwapChain;
-}
-
-void SurfaceD3D::setSwapInterval(EGLint interval)
-{
- if (mSwapInterval == interval)
- {
- return;
- }
-
- mSwapInterval = interval;
- mSwapIntervalDirty = true;
-}
-
-EGLint SurfaceD3D::getWidth() const
-{
- return mWidth;
-}
-
-EGLint SurfaceD3D::getHeight() const
-{
- return mHeight;
-}
-
-EGLint SurfaceD3D::isPostSubBufferSupported() const
-{
- // post sub buffer is always possible on D3D surfaces
- return EGL_TRUE;
-}
-
-EGLint SurfaceD3D::getSwapBehavior() const
-{
- return EGL_BUFFER_PRESERVED;
-}
-
-egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
-{
- if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
- {
- *value = mSwapChain->getShareHandle();
- }
- else if (attribute == EGL_DXGI_KEYED_MUTEX_ANGLE)
- {
- *value = mSwapChain->getKeyedMutex();
- }
- else if (attribute == EGL_DEVICE_EXT)
- {
- *value = mSwapChain->getDevice();
- }
- else UNREACHABLE();
-
- return egl::NoError();
-}
-
-gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut)
-{
- if (binding == GL_BACK)
- {
- *rtOut = mSwapChain->getColorRenderTarget();
- }
- else
- {
- *rtOut = mSwapChain->getDepthStencilRenderTarget();
- }
- return gl::NoError();
-}
-
-WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs)
- : SurfaceD3D(state,
- renderer,
- display,
- window,
- 0,
- static_cast<EGLClientBuffer>(0),
- attribs)
-{
-}
-
-WindowSurfaceD3D::~WindowSurfaceD3D()
-{
-}
-
-PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs)
- : SurfaceD3D(state,
- renderer,
- display,
- static_cast<EGLNativeWindowType>(0),
- buftype,
- clientBuffer,
- attribs)
-{
-}
-
-PbufferSurfaceD3D::~PbufferSurfaceD3D()
-{
-}
-
-} // namespace rc
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
deleted file mode 100644
index 01d2573244..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SurfaceD3D.h: D3D implementation of an EGL surface
-
-#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
-#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
-
-#include "libANGLE/renderer/SurfaceImpl.h"
-#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
-
-namespace egl
-{
-class Surface;
-}
-
-namespace rx
-{
-class SwapChainD3D;
-class RendererD3D;
-
-class SurfaceD3D : public SurfaceImpl
-{
- public:
- ~SurfaceD3D() override;
- void releaseSwapChain();
-
- egl::Error initialize(const egl::Display *display) override;
- FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
-
- egl::Error swap(const gl::Context *context) override;
- egl::Error postSubBuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) override;
- egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
- egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
- egl::Error releaseTexImage(EGLint buffer) override;
- egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
- void setSwapInterval(EGLint interval) override;
-
- EGLint getWidth() const override;
- EGLint getHeight() const override;
-
- EGLint isPostSubBufferSupported() const override;
- EGLint getSwapBehavior() const override;
-
- // D3D implementations
- SwapChainD3D *getSwapChain() const;
-
- egl::Error resetSwapChain(const egl::Display *display);
-
- egl::Error checkForOutOfDateSwapChain(const gl::Context *context);
-
- gl::Error getAttachmentRenderTarget(const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut) override;
-
- protected:
- SurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLNativeWindowType window,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs);
-
- egl::Error swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height);
- egl::Error resetSwapChain(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
- egl::Error resizeSwapChain(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
-
- void subclassWindow();
- void unsubclassWindow();
-
- RendererD3D *mRenderer;
- egl::Display *mDisplay;
-
- bool mFixedSize;
- GLint mOrientation;
-
- GLenum mRenderTargetFormat;
- GLenum mDepthStencilFormat;
-
- SwapChainD3D *mSwapChain;
- bool mSwapIntervalDirty;
- bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
-
- NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
- EGLint mWidth;
- EGLint mHeight;
-
- EGLint mSwapInterval;
-
- HANDLE mShareHandle;
- IUnknown *mD3DTexture;
-};
-
-class WindowSurfaceD3D : public SurfaceD3D
-{
- public:
- WindowSurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs);
- ~WindowSurfaceD3D() override;
-};
-
-class PbufferSurfaceD3D : public SurfaceD3D
-{
- public:
- PbufferSurfaceD3D(const egl::SurfaceState &state,
- RendererD3D *renderer,
- egl::Display *display,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs);
- ~PbufferSurfaceD3D() override;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
deleted file mode 100644
index de8534c3da..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
-// implementation-specific swapchain.
-
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-
-namespace rx
-{
-
-SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat)
- : mOffscreenRenderTargetFormat(backBufferFormat),
- mDepthBufferFormat(depthBufferFormat),
- mShareHandle(shareHandle),
- mD3DTexture(d3dTexture)
-{
- if (mD3DTexture)
- {
- mD3DTexture->AddRef();
- }
-}
-
-SwapChainD3D::~SwapChainD3D()
-{
- SafeRelease(mD3DTexture);
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
deleted file mode 100644
index 017737b878..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
-// implementation-specific swapchain.
-
-#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
-#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
-
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "common/angleutils.h"
-#include "common/platform.h"
-#include "libANGLE/Error.h"
-
-#if !defined(ANGLE_FORCE_VSYNC_OFF)
-#define ANGLE_FORCE_VSYNC_OFF 0
-#endif
-
-namespace gl
-{
-class Context;
-} // namespace gl
-
-namespace egl
-{
-class Display;
-} // namespace egl
-
-namespace rx
-{
-class RenderTargetD3D;
-
-class SwapChainD3D : angle::NonCopyable
-{
- public:
- SwapChainD3D(HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat);
- virtual ~SwapChainD3D();
-
- virtual EGLint resize(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferSize) = 0;
- virtual EGLint reset(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight,
- EGLint swapInterval) = 0;
- virtual EGLint swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) = 0;
- virtual void recreate() = 0;
- virtual void *getDevice() { return nullptr; }
-
- virtual RenderTargetD3D *getColorRenderTarget() = 0;
- virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
-
- GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
- GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
-
- HANDLE getShareHandle() { return mShareHandle; }
- virtual void *getKeyedMutex() = 0;
-
- virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
-
- protected:
- const GLenum mOffscreenRenderTargetFormat;
- const GLenum mDepthBufferFormat;
-
- HANDLE mShareHandle;
- IUnknown *mD3DTexture;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
deleted file mode 100644
index bf44cbb5d2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
+++ /dev/null
@@ -1,3974 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
-
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/BufferImpl.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/ImageD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-
-namespace rx
-{
-
-namespace
-{
-
-gl::Error GetUnpackPointer(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- gl::Buffer *unpackBuffer,
- const uint8_t *pixels,
- ptrdiff_t layerOffset,
- const uint8_t **pointerOut)
-{
- if (unpackBuffer)
- {
- // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
-
- // TODO: this is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(unpackBuffer);
- ASSERT(bufferD3D);
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(bufferD3D->getData(context, &bufferData));
- *pointerOut = bufferData + offset;
- }
- else
- {
- *pointerOut = pixels;
- }
-
- // Offset the pointer for 2D array layer (if it's valid)
- if (*pointerOut != nullptr)
- {
- *pointerOut += layerOffset;
- }
-
- return gl::NoError();
-}
-
-bool IsRenderTargetUsage(GLenum usage)
-{
- return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-}
-
-}
-
-TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer)
- : TextureImpl(state),
- mRenderer(renderer),
- mDirtyImages(true),
- mImmutable(false),
- mTexStorage(nullptr),
- mBaseLevel(0)
-{
-}
-
-TextureD3D::~TextureD3D()
-{
- ASSERT(!mTexStorage);
-}
-
-gl::Error TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage)
-{
- // ensure the underlying texture is created
- ANGLE_TRY(initializeStorage(context, false));
-
- if (mTexStorage)
- {
- ANGLE_TRY(updateStorage(context));
- }
-
- ASSERT(outStorage);
-
- *outStorage = mTexStorage;
- return gl::NoError();
-}
-
-gl::Error TextureD3D::getImageAndSyncFromStorage(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D **outImage)
-{
- ImageD3D *image = getImage(index);
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- ANGLE_TRY(image->copyFromTexStorage(context, index, mTexStorage));
- mDirtyImages = true;
- }
- *outImage = image;
- return gl::NoError();
-}
-
-GLint TextureD3D::getLevelZeroWidth() const
-{
- ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelWidth())) > getBaseLevel());
- return getBaseLevelWidth() << mBaseLevel;
-}
-
-GLint TextureD3D::getLevelZeroHeight() const
-{
- ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelHeight())) > getBaseLevel());
- return getBaseLevelHeight() << mBaseLevel;
-}
-
-GLint TextureD3D::getLevelZeroDepth() const
-{
- return getBaseLevelDepth();
-}
-
-GLint TextureD3D::getBaseLevelWidth() const
-{
- const ImageD3D *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getWidth() : 0);
-}
-
-GLint TextureD3D::getBaseLevelHeight() const
-{
- const ImageD3D *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getHeight() : 0);
-}
-
-GLint TextureD3D::getBaseLevelDepth() const
-{
- const ImageD3D *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getDepth() : 0);
-}
-
-// Note: "base level image" is loosely defined to be any image from the base level,
-// where in the base of 2D array textures and cube maps there are several. Don't use
-// the base level image for anything except querying texture format and size.
-GLenum TextureD3D::getBaseLevelInternalFormat() const
-{
- const ImageD3D *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
-}
-
-gl::Error TextureD3D::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D::setStorageMultisample(const gl::Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const gl::Extents &size,
- bool fixedSampleLocations)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
-{
- if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
- {
- return false;
- }
-
- if (image->isDirty())
- {
- return false;
- }
-
- gl::InternalFormat internalFormat = gl::GetSizedInternalFormatInfo(image->getInternalFormat());
-
- // We can only handle full updates for depth-stencil textures, so to avoid complications
- // disable them entirely.
- if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0)
- {
- return false;
- }
-
- // TODO(jmadill): Handle compressed internal formats
- return (mTexStorage && !internalFormat.compressed);
-}
-
-gl::Error TextureD3D::setImageImpl(const gl::Context *context,
- const gl::ImageIndex &index,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset)
-{
- ImageD3D *image = getImage(index);
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- ASSERT(image);
-
- // No-op
- if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
- {
- return gl::NoError();
- }
-
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = nullptr;
- ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
-
- if (pixelData != nullptr)
- {
- if (shouldUseSetData(image))
- {
- ANGLE_TRY(
- mTexStorage->setData(context, index, image, nullptr, type, unpack, pixelData));
- }
- else
- {
- gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- ANGLE_TRY(
- image->loadData(context, fullImageArea, unpack, type, pixelData, index.is3D()));
- }
-
- mDirtyImages = true;
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D::subImage(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset)
-{
- // CPU readback & copy where direct GPU copy is not supported
- const uint8_t *pixelData = nullptr;
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
-
- if (pixelData != nullptr)
- {
- ImageD3D *image = getImage(index);
- ASSERT(image);
-
- if (shouldUseSetData(image))
- {
- return mTexStorage->setData(context, index, image, &area, type, unpack, pixelData);
- }
-
- ANGLE_TRY(image->loadData(context, area, unpack, type, pixelData, index.is3D()));
- ANGLE_TRY(commitRegion(context, index, area));
- mDirtyImages = true;
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D::setCompressedImageImpl(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset)
-{
- ImageD3D *image = getImage(index);
- ASSERT(image);
-
- if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
- {
- return gl::NoError();
- }
-
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = nullptr;
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
-
- if (pixelData != nullptr)
- {
- gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- ANGLE_TRY(image->loadCompressedData(context, fullImageArea, pixelData));
-
- mDirtyImages = true;
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D::subImageCompressed(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset)
-{
- const uint8_t *pixelData = nullptr;
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
-
- if (pixelData != nullptr)
- {
- ImageD3D *image = getImage(index);
- ASSERT(image);
-
- ANGLE_TRY(image->loadCompressedData(context, area, pixelData));
-
- mDirtyImages = true;
- }
-
- return gl::NoError();
-}
-
-bool TextureD3D::isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat)
-{
- return unpackBuffer != nullptr &&
- mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
-}
-
-gl::Error TextureD3D::fastUnpackPixels(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- const gl::Box &destArea,
- GLenum sizedInternalFormat,
- GLenum type,
- RenderTargetD3D *destRenderTarget)
-{
- if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 ||
- unpack.skipImages != 0)
- {
- // TODO(jmadill): additional unpack parameters
- UNIMPLEMENTED();
- return gl::InternalError() << "Unimplemented pixel store parameters in fastUnpackPixels";
- }
-
- // No-op
- if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
- {
- return gl::NoError();
- }
-
- // In order to perform the fast copy through the shader, we must have the right format, and be able
- // to create a render target.
- ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
-
- uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
-
- ANGLE_TRY(mRenderer->fastCopyBufferToTexture(context, unpack, static_cast<unsigned int>(offset),
- destRenderTarget, sizedInternalFormat, type,
- destArea));
-
- return gl::NoError();
-}
-
-GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
-{
- if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) ||
- mRenderer->getNativeExtensions().textureNPOT)
- {
- // Maximum number of levels
- return gl::log2(std::max(std::max(width, height), depth)) + 1;
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
-}
-
-TextureStorage *TextureD3D::getStorage()
-{
- ASSERT(mTexStorage);
- return mTexStorage;
-}
-
-ImageD3D *TextureD3D::getBaseLevelImage() const
-{
- if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return nullptr;
- }
- return getImage(getImageIndex(mBaseLevel, 0));
-}
-
-gl::Error TextureD3D::setImageExternal(const gl::Context *context,
- GLenum target,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc)
-{
- // Only external images can accept external textures
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D::generateMipmap(const gl::Context *context)
-{
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
- ASSERT(maxLevel > baseLevel); // Should be checked before calling this.
-
- if (mTexStorage && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // Switch to using the mipmapped texture.
- TextureStorage *textureStorage = nullptr;
- ANGLE_TRY(getNativeTexture(context, &textureStorage));
- ANGLE_TRY(textureStorage->useLevelZeroWorkaroundTexture(context, false));
- }
-
- // Set up proper mipmap chain in our Image array.
- ANGLE_TRY(initMipmapImages(context));
-
- if (mTexStorage && mTexStorage->supportsNativeMipmapFunction())
- {
- ANGLE_TRY(updateStorage(context));
-
- // Generate the mipmap chain using the ad-hoc DirectX function.
- ANGLE_TRY(mRenderer->generateMipmapUsingD3D(context, mTexStorage, mState));
- }
- else
- {
- // Generate the mipmap chain, one level at a time.
- ANGLE_TRY(generateMipmapUsingImages(context, maxLevel));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D::generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel)
-{
- // We know that all layers have the same dimension, for the texture to be complete
- GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel));
-
- // When making mipmaps with the setData workaround enabled, the texture storage has
- // the image data already. For non-render-target storage, we have to pull it out into
- // an image layer.
- if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage)
- {
- if (!mTexStorage->isRenderTarget())
- {
- // Copy from the storage mip 0 to Image mip 0
- for (GLint layer = 0; layer < layerCount; ++layer)
- {
- gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer);
-
- ImageD3D *image = getImage(srcIndex);
- ANGLE_TRY(image->copyFromTexStorage(context, srcIndex, mTexStorage));
- }
- }
- else
- {
- ANGLE_TRY(updateStorage(context));
- }
- }
-
- // TODO: Decouple this from zeroMaxLodWorkaround. This is a 9_3 restriction, unrelated to zeroMaxLodWorkaround.
- // The restriction is because Feature Level 9_3 can't create SRVs on individual levels of the texture.
- // As a result, even if the storage is a rendertarget, we can't use the GPU to generate the mipmaps without further work.
- // The D3D9 renderer works around this by copying each level of the texture into its own single-layer GPU texture (in Blit9::boxFilter).
- // Feature Level 9_3 could do something similar, or it could continue to use CPU-side mipmap generation, or something else.
- bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget() && !(mRenderer->getWorkarounds().zeroMaxLodWorkaround));
-
- for (GLint layer = 0; layer < layerCount; ++layer)
- {
- for (GLuint mip = mBaseLevel + 1; mip <= maxLevel; ++mip)
- {
- ASSERT(getLayerCount(mip) == layerCount);
-
- gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer);
- gl::ImageIndex destIndex = getImageIndex(mip, layer);
-
- if (renderableStorage)
- {
- // GPU-side mipmapping
- ANGLE_TRY(mTexStorage->generateMipmap(context, sourceIndex, destIndex));
- }
- else
- {
- // CPU-side mipmapping
- ANGLE_TRY(
- mRenderer->generateMipmap(context, getImage(destIndex), getImage(sourceIndex)));
- }
- }
- }
-
- mDirtyImages = true;
-
- if (mTexStorage)
- {
- ANGLE_TRY(updateStorage(context));
- }
-
- return gl::NoError();
-}
-
-bool TextureD3D::isBaseImageZeroSize() const
-{
- ImageD3D *baseImage = getBaseLevelImage();
-
- if (!baseImage || baseImage->getWidth() <= 0)
- {
- return true;
- }
-
- if (!gl::IsCubeMapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0)
- {
- return true;
- }
-
- if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0)
- {
- return true;
- }
-
- if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(getBaseLevel()) <= 0)
- {
- return true;
- }
-
- return false;
-}
-
-gl::Error TextureD3D::ensureRenderTarget(const gl::Context *context)
-{
- ANGLE_TRY(initializeStorage(context, true));
-
- // initializeStorage can fail with NoError if the texture is not complete. This is not
- // an error for incomplete sampling, but it is a big problem for rendering.
- if (!mTexStorage)
- {
- UNREACHABLE();
- return gl::InternalError() << "Cannot render to incomplete texture.";
- }
-
- if (!isBaseImageZeroSize())
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TexStoragePointer newRenderTargetStorage(context);
- ANGLE_TRY(createCompleteStorage(true, &newRenderTargetStorage));
-
- ANGLE_TRY(mTexStorage->copyToStorage(context, newRenderTargetStorage.get()));
- ANGLE_TRY(setCompleteTexStorage(context, newRenderTargetStorage.get()));
- newRenderTargetStorage.release();
- }
- }
-
- return gl::NoError();
-}
-
-bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
-{
- if (index.type == GL_TEXTURE_2D_MULTISAMPLE)
- return true;
-
- ImageD3D *image = getImage(index);
- ASSERT(image);
- bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
- return (image->isRenderableFormat() && levelsComplete);
-}
-
-gl::Error TextureD3D::commitRegion(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &region)
-{
- if (mTexStorage)
- {
- ASSERT(isValidIndex(index));
- ImageD3D *image = getImage(index);
- ANGLE_TRY(image->copyToStorage(context, mTexStorage, index, region));
- image->markClean();
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D::getAttachmentRenderTarget(const gl::Context *context,
- GLenum /*binding*/,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut)
-{
- RenderTargetD3D *rtD3D = nullptr;
- gl::Error error = getRenderTarget(context, imageIndex, &rtD3D);
- *rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D);
- return error;
-}
-
-gl::Error TextureD3D::setBaseLevel(const gl::Context *context, GLuint baseLevel)
-{
- const int oldStorageWidth = std::max(1, getLevelZeroWidth());
- const int oldStorageHeight = std::max(1, getLevelZeroHeight());
- const int oldStorageDepth = std::max(1, getLevelZeroDepth());
- const int oldStorageFormat = getBaseLevelInternalFormat();
- mBaseLevel = baseLevel;
-
- // When the base level changes, the texture storage might not be valid anymore, since it could
- // have been created based on the dimensions of the previous specified level range.
- const int newStorageWidth = std::max(1, getLevelZeroWidth());
- const int newStorageHeight = std::max(1, getLevelZeroHeight());
- const int newStorageDepth = std::max(1, getLevelZeroDepth());
- const int newStorageFormat = getBaseLevelInternalFormat();
- if (mTexStorage &&
- (newStorageWidth != oldStorageWidth || newStorageHeight != oldStorageHeight ||
- newStorageDepth != oldStorageDepth || newStorageFormat != oldStorageFormat))
- {
- markAllImagesDirty();
- ANGLE_TRY(releaseTexStorage(context));
- }
-
- return gl::NoError();
-}
-
-void TextureD3D::syncState(const gl::Texture::DirtyBits &dirtyBits)
-{
- // TODO(geofflang): Use dirty bits
-}
-
-gl::Error TextureD3D::releaseTexStorage(const gl::Context *context)
-{
- if (!mTexStorage)
- {
- return gl::NoError();
- }
- auto err = mTexStorage->onDestroy(context);
- SafeDelete(mTexStorage);
- return err;
-}
-
-gl::Error TextureD3D::onDestroy(const gl::Context *context)
-{
- return releaseTexStorage(context);
-}
-
-gl::Error TextureD3D::initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndexIn)
-{
- gl::ImageIndex imageIndex = imageIndexIn;
-
- // Special case for D3D11 3D textures. We can't create render targets for individual layers of a
- // 3D texture, so force the clear to the entire mip. There shouldn't ever be a case where we
- // would lose existing data.
- if (imageIndex.type == GL_TEXTURE_3D)
- {
- imageIndex.layerIndex = gl::ImageIndex::ENTIRE_LEVEL;
- }
- else if (imageIndex.type == GL_TEXTURE_2D_ARRAY &&
- imageIndex.layerIndex == gl::ImageIndex::ENTIRE_LEVEL)
- {
- GLsizei layerCount = getLayerCount(imageIndex.mipIndex);
- for (imageIndex.layerIndex = 0; imageIndex.layerIndex < layerCount; ++imageIndex.layerIndex)
- {
- ANGLE_TRY(initializeContents(context, imageIndex));
- }
- return gl::NoError();
- }
-
- // Force image clean.
- ImageD3D *image = getImage(imageIndex);
- if (image)
- {
- image->markClean();
- }
-
- // Fast path: can use a render target clear.
- if (canCreateRenderTargetForImage(imageIndex))
- {
- ANGLE_TRY(ensureRenderTarget(context));
- ASSERT(mTexStorage);
- RenderTargetD3D *renderTarget = nullptr;
- ANGLE_TRY(mTexStorage->getRenderTarget(context, imageIndex, &renderTarget));
- ANGLE_TRY(mRenderer->initRenderTarget(renderTarget));
- return gl::NoError();
- }
-
- // Slow path: non-renderable texture or the texture levels aren't set up.
- const auto &formatInfo = gl::GetSizedInternalFormatInfo(image->getInternalFormat());
-
- size_t imageBytes = 0;
- ANGLE_TRY_RESULT(formatInfo.computeRowPitch(formatInfo.type, image->getWidth(), 1, 0),
- imageBytes);
- imageBytes *= image->getHeight() * image->getDepth();
-
- gl::PixelUnpackState defaultUnpackState;
-
- angle::MemoryBuffer *zeroBuffer = nullptr;
- ANGLE_TRY(context->getZeroFilledBuffer(imageBytes, &zeroBuffer));
- if (shouldUseSetData(image))
- {
- ANGLE_TRY(mTexStorage->setData(context, imageIndex, image, nullptr, formatInfo.type,
- defaultUnpackState, zeroBuffer->data()));
- }
- else
- {
- gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- ANGLE_TRY(image->loadData(context, fullImageArea, defaultUnpackState, formatInfo.type,
- zeroBuffer->data(), false));
-
- // Force an update to the tex storage so we avoid problems with subImage and dirty regions.
- if (mTexStorage)
- {
- ANGLE_TRY(commitRegion(context, imageIndex, fullImageArea));
- image->markClean();
- }
- else
- {
- mDirtyImages = true;
- }
- }
- return gl::NoError();
-}
-
-TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
- mEGLImageTarget = false;
- for (auto &image : mImageArray)
- {
- image.reset(renderer->createImage());
- }
-}
-
-gl::Error TextureD3D_2D::onDestroy(const gl::Context *context)
-{
- // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
- // for some of their data. If TextureStorage is deleted before the Images, then their data will
- // be wastefully copied back from the GPU before we delete the Images.
- for (auto &image : mImageArray)
- {
- image.reset();
- }
- return TextureD3D::onDestroy(context);
-}
-
-TextureD3D_2D::~TextureD3D_2D()
-{
-}
-
-ImageD3D *TextureD3D_2D::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
- return mImageArray[level].get();
-}
-
-ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(!index.hasLayer());
- ASSERT(index.type == GL_TEXTURE_2D);
- return mImageArray[index.mipIndex].get();
-}
-
-GLsizei TextureD3D_2D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
-GLsizei TextureD3D_2D::getWidth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureD3D_2D::getHeight(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
- else
- return 0;
-}
-
-GLenum TextureD3D_2D::getInternalFormat(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_2D::isDepth(GLint level) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-bool TextureD3D_2D::isSRGB(GLint level) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB;
-}
-
-gl::Error TextureD3D_2D::setImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
-
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
-
- bool fastUnpacked = false;
- GLint level = static_cast<GLint>(imageLevel);
-
- ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, size, false));
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- if (isFastUnpackable(unpackBuffer, internalFormatInfo.sizedInternalFormat) &&
- isLevelComplete(level))
- {
- // Will try to create RT storage if it does not exist
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
-
- gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
-
- ANGLE_TRY(fastUnpackPixels(context, unpack, pixels, destArea,
- internalFormatInfo.sizedInternalFormat, type, destRenderTarget));
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, 0));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::setSubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
-
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- if (isFastUnpackable(unpackBuffer, getInternalFormat(level)) && isLevelComplete(level))
- {
- RenderTargetD3D *renderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, index, &renderTarget));
- ASSERT(!mImageArray[level]->isDirty());
-
- return fastUnpackPixels(context, unpack, pixels, area, getInternalFormat(level), type,
- renderTarget);
- }
- else
- {
- return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
- }
-}
-
-gl::Error TextureD3D_2D::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
- GLint level = static_cast<GLint>(imageLevel);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
-
- return setCompressedImageImpl(context, gl::ImageIndex::Make2D(level), unpack, pixels, 0);
-}
-
-gl::Error TextureD3D_2D::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level));
- ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
-
- return commitRegion(context, index, area);
-}
-
-gl::Error TextureD3D_2D::copyImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Rectangle &origSourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- GLint level = static_cast<GLint>(imageLevel);
- const gl::InternalFormat &internalFormatInfo =
- gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
- gl::Extents sourceExtents(origSourceArea.width, origSourceArea.height, 1);
- ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, sourceExtents,
- false));
-
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
-
- // Does the read area extend beyond the framebuffer?
- bool outside = origSourceArea.x < 0 || origSourceArea.y < 0 ||
- origSourceArea.x + origSourceArea.width > fbSize.width ||
- origSourceArea.y + origSourceArea.height > fbSize.height;
-
- // In WebGL mode we need to zero the texture outside the framebuffer.
- // If we have robust resource init, it was already zeroed by redefineImage() above, otherwise
- // zero it explicitly.
- // TODO(fjhenigman): When robust resource is fully implemented look into making it a
- // prerequisite for WebGL and deleting this code.
- if (outside &&
- (context->getExtensions().webglCompatibility || context->isRobustResourceInitEnabled()))
- {
- angle::MemoryBuffer *zero;
- ANGLE_TRY(context->getZeroFilledBuffer(
- origSourceArea.width * origSourceArea.height * internalFormatInfo.pixelBytes, &zero));
- gl::PixelUnpackState unpack;
- unpack.alignment = 1;
- ANGLE_TRY(setImage(context, target, imageLevel, internalFormat, sourceExtents,
- internalFormatInfo.format, internalFormatInfo.type, unpack,
- zero->data()));
- }
-
- gl::Rectangle sourceArea;
- if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &sourceArea))
- {
- // Empty source area, nothing to do.
- return gl::NoError();
- }
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Offset destOffset(sourceArea.x - origSourceArea.x, sourceArea.y - origSourceArea.y, 0);
-
- // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
- // so we should use the non-rendering copy path.
- if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, destOffset, sourceArea, source));
- mDirtyImages = true;
- }
- else
- {
- ANGLE_TRY(ensureRenderTarget(context));
-
- if (sourceArea.width != 0 && sourceArea.height != 0 && isValidLevel(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- ANGLE_TRY(mRenderer->copyImage2D(context, source, sourceArea, internalFormat,
- destOffset, mTexStorage, level));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::copySubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Offset &origDestOffset,
- const gl::Rectangle &origSourceArea,
- const gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D && origDestOffset.z == 0);
-
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
- gl::Rectangle sourceArea;
- if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &sourceArea))
- {
- return gl::NoError();
- }
- const gl::Offset destOffset(origDestOffset.x + sourceArea.x - origSourceArea.x,
- origDestOffset.y + sourceArea.y - origSourceArea.y, 0);
-
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
-
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
- // so we should use the non-rendering copy path.
- if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, destOffset, sourceArea, source));
- mDirtyImages = true;
- }
- else
- {
- ANGLE_TRY(ensureRenderTarget(context));
-
- if (isValidLevel(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- ANGLE_TRY(mRenderer->copyImage2D(context, source, sourceArea,
- gl::GetUnsizedFormat(getBaseLevelInternalFormat()),
- destOffset, mTexStorage, level));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- GLenum sourceTarget = source->getTarget();
-
- GLint destLevel = static_cast<GLint>(level);
-
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
- gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
- static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
- ANGLE_TRY(
- redefineImage(context, destLevel, internalFormatInfo.sizedInternalFormat, size, false));
-
- gl::Rectangle sourceRect(0, 0, size.width, size.height);
- gl::Offset destOffset(0, 0, 0);
-
- if (!isSRGB(destLevel) && canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
- {
- ANGLE_TRY(ensureRenderTarget(context));
- ASSERT(isValidLevel(destLevel));
- ANGLE_TRY(updateStorageLevel(context, destLevel));
-
- ANGLE_TRY(mRenderer->copyTexture(context, source, static_cast<GLint>(sourceLevel),
- sourceRect, internalFormatInfo.format, destOffset,
- mTexStorage, target, destLevel, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
- }
- else
- {
- gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ImageD3D *sourceImage = nullptr;
- ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
-
- gl::ImageIndex destImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(destLevel));
- ImageD3D *destImage = nullptr;
- ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
-
- ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceRect, destOffset,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
-
- mDirtyImages = true;
-
- gl::Box destRegion(destOffset, size);
- ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- GLint destLevel = static_cast<GLint>(level);
-
- if (!isSRGB(destLevel) && canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
- {
- ANGLE_TRY(ensureRenderTarget(context));
- ASSERT(isValidLevel(destLevel));
- ANGLE_TRY(updateStorageLevel(context, destLevel));
-
- ANGLE_TRY(mRenderer->copyTexture(
- context, source, static_cast<GLint>(sourceLevel), sourceArea,
- gl::GetUnsizedFormat(getInternalFormat(destLevel)), destOffset, mTexStorage, target,
- destLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
- }
- else
- {
- gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ImageD3D *sourceImage = nullptr;
- ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
-
- gl::ImageIndex destImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(destLevel));
- ImageD3D *destImage = nullptr;
- ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
-
- ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceArea, destOffset,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
-
- mDirtyImages = true;
-
- gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source)
-{
- GLenum sourceTarget = source->getTarget();
- GLint sourceLevel = 0;
-
- GLint destLevel = 0;
-
- GLenum sizedInternalFormat =
- source->getFormat(sourceTarget, sourceLevel).info->sizedInternalFormat;
- gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
- static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
- ANGLE_TRY(redefineImage(context, destLevel, sizedInternalFormat, size, false));
-
- ANGLE_TRY(initializeStorage(context, false));
- ASSERT(mTexStorage);
-
- ANGLE_TRY(
- mRenderer->copyCompressedTexture(context, source, sourceLevel, mTexStorage, destLevel));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- ASSERT(GL_TEXTURE_2D && size.depth == 1);
-
- for (size_t level = 0; level < levels; level++)
- {
- gl::Extents levelSize(std::max(1, size.width >> level),
- std::max(1, size.height >> level),
- 1);
- ANGLE_TRY(redefineImage(context, level, internalFormat, levelSize, true));
- }
-
- for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- ANGLE_TRY(redefineImage(context, level, GL_NONE, gl::Extents(0, 0, 1), true));
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mState.getUsage());
- TexStoragePointer storage(context);
- storage.reset(mRenderer->createTextureStorage2D(internalFormat, renderTarget, size.width,
- size.height, static_cast<int>(levels), false));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ANGLE_TRY(updateStorage(context));
-
- mImmutable = true;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- GLenum internalformat = surface->getConfig()->renderTargetFormat;
-
- gl::Extents size(surface->getWidth(), surface->getHeight(), 1);
- ANGLE_TRY(redefineImage(context, 0, internalformat, size, true));
-
- ANGLE_TRY(releaseTexStorage(context));
-
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- ASSERT(surfaceD3D);
-
- mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain());
- mEGLImageTarget = false;
-
- mDirtyImages = false;
- mImageArray[0]->markClean();
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::releaseTexImage(const gl::Context *context)
-{
- if (mTexStorage)
- {
- ANGLE_TRY(releaseTexStorage(context));
- }
-
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- ANGLE_TRY(redefineImage(context, i, GL_NONE, gl::Extents(0, 0, 1), true));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
-
- // Set the properties of the base mip level from the EGL image
- const auto &format = image->getFormat();
- gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1);
- ANGLE_TRY(redefineImage(context, 0, format.info->sizedInternalFormat, size, true));
-
- // Clear all other images.
- for (size_t level = 1; level < mImageArray.size(); level++)
- {
- ANGLE_TRY(redefineImage(context, level, GL_NONE, gl::Extents(0, 0, 1), true));
- }
-
- ANGLE_TRY(releaseTexStorage(context));
- mImageArray[0]->markClean();
-
- // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
- RenderTargetD3D *renderTargetD3D = nullptr;
- ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D));
-
- mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
- mEGLImageTarget = true;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::initMipmapImages(const gl::Context *context)
-{
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
- // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
- // levels.
- for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
- {
- gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
- std::max(getLevelZeroHeight() >> level, 1), 1);
-
- ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false));
- }
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
-
- // ensure the underlying texture is created
- ANGLE_TRY(ensureRenderTarget(context));
- ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
-
- return mTexStorage->getRenderTarget(context, index, outRT);
-}
-
-bool TextureD3D_2D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
-}
-
-bool TextureD3D_2D::isLevelComplete(int level) const
-{
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // The base image level is complete if the width and height are positive
- if (level == static_cast<int>(getBaseLevel()))
- {
- return true;
- }
-
- ASSERT(level >= 0 && level <= static_cast<int>(mImageArray.size()) &&
- mImageArray[level] != nullptr);
- ImageD3D *image = mImageArray[level].get();
-
- if (image->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (image->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (image->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-// Constructs a native texture resource from the texture images
-gl::Error TextureD3D_2D::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::NoError();
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(getBaseLevel()))
- {
- return gl::NoError();
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
-
- TexStoragePointer storage(context);
- ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- ANGLE_TRY(updateStorage(context));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- bool hintLevelZeroOnly = false;
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // If any of the CPU images (levels >= 1) are dirty, then the textureStorage2D should use the mipped texture to begin with.
- // Otherwise, it should use the level-zero-only texture.
- hintLevelZeroOnly = true;
- for (int level = 1; level < levels && hintLevelZeroOnly; level++)
- {
- hintLevelZeroOnly = !(mImageArray[level]->isDirty() && isLevelComplete(level));
- }
- }
-
- // TODO(geofflang): Determine if the texture creation succeeded
- outStorage->reset(mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height,
- levels, hintLevelZeroOnly));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
- {
- for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
- {
- ANGLE_TRY(
- mImageArray[level]->setManagedSurface2D(context, newCompleteTexStorage, level));
- }
- }
-
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = newCompleteTexStorage;
-
- mDirtyImages = true;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::updateStorage(const gl::Context *context)
-{
- if (!mDirtyImages)
- {
- return gl::NoError();
- }
-
- ASSERT(mTexStorage != nullptr);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- }
- }
-
- mDirtyImages = false;
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::updateStorageLevel(const gl::Context *context, int level)
-{
- ASSERT(level <= static_cast<int>(mImageArray.size()) && mImageArray[level] != nullptr);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- ANGLE_TRY(commitRegion(context, index, region));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2D::redefineImage(const gl::Context *context,
- size_t level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
-{
- ASSERT(size.depth == 1);
-
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
- const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease);
- mDirtyImages = mDirtyImages || mImageArray[level]->isDirty();
-
- if (mTexStorage)
- {
- const size_t storageLevels = mTexStorage->getLevelCount();
-
- // If the storage was from an EGL image, copy it back into local images to preserve it
- // while orphaning
- if (level != 0 && mEGLImageTarget)
- {
- ANGLE_TRY(mImageArray[0]->copyFromTexStorage(context, gl::ImageIndex::Make2D(0),
- mTexStorage));
- }
-
- if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
- size.height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- ANGLE_TRY(releaseTexStorage(context));
- markAllImagesDirty();
- }
- }
-
- // Can't be an EGL image target after being redefined
- mEGLImageTarget = false;
-
- return gl::NoError();
-}
-
-gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
-}
-
-gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const
-{
- // "layer" does not apply to 2D Textures.
- return gl::ImageIndex::Make2D(mip);
-}
-
-bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_2D &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-void TextureD3D_2D::markAllImagesDirty()
-{
- for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
- mDirtyImages = true;
-}
-
-TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
- for (auto &face : mImageArray)
- {
- for (auto &image : face)
- {
- image.reset(renderer->createImage());
- }
- }
-}
-
-gl::Error TextureD3D_Cube::onDestroy(const gl::Context *context)
-{
- // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
- // for some of their data. If TextureStorage is deleted before the Images, then their data will
- // be wastefully copied back from the GPU before we delete the Images.
- for (auto &face : mImageArray)
- {
- for (auto &image : face)
- {
- image.reset();
- }
- }
- return TextureD3D::onDestroy(context);
-}
-
-TextureD3D_Cube::~TextureD3D_Cube()
-{
-}
-
-ImageD3D *TextureD3D_Cube::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer >= 0 && layer < 6);
- return mImageArray[layer][level].get();
-}
-
-ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(index.layerIndex >= 0 && index.layerIndex < 6);
- return mImageArray[index.layerIndex][index.mipIndex].get();
-}
-
-GLsizei TextureD3D_Cube::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 6;
-}
-
-GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[layer][level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
-}
-
-bool TextureD3D_Cube::isSRGB(GLint level, GLint layer) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).colorEncoding == GL_SRGB;
-}
-
-gl::Error TextureD3D_Cube::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_Cube::setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(size.depth == 1);
-
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
-
- ANGLE_TRY(redefineImage(context, index.layerIndex, static_cast<GLint>(level),
- internalFormatInfo.sizedInternalFormat, size, false));
-
- return setImageImpl(context, index, type, unpack, pixels, 0);
-}
-
-gl::Error TextureD3D_Cube::setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(area.depth == 1 && area.z == 0);
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
-}
-
-gl::Error TextureD3D_Cube::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(size.depth == 1);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
-
- ANGLE_TRY(redefineImage(context, static_cast<int>(faceIndex), static_cast<GLint>(level),
- internalFormat, size, false));
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- return setCompressedImageImpl(context, index, unpack, pixels, 0);
-}
-
-gl::Error TextureD3D_Cube::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(area.depth == 1 && area.z == 0);
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
-
- ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
- return commitRegion(context, index, area);
-}
-
-gl::Error TextureD3D_Cube::copyImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Rectangle &origSourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
- const gl::InternalFormat &internalFormatInfo =
- gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
-
- GLint level = static_cast<GLint>(imageLevel);
-
- gl::Extents size(origSourceArea.width, origSourceArea.height, 1);
- ANGLE_TRY(redefineImage(context, static_cast<int>(faceIndex), level,
- internalFormatInfo.sizedInternalFormat, size, false));
-
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
-
- // Does the read area extend beyond the framebuffer?
- bool outside = origSourceArea.x < 0 || origSourceArea.y < 0 ||
- origSourceArea.x + origSourceArea.width > fbSize.width ||
- origSourceArea.y + origSourceArea.height > fbSize.height;
-
- // In WebGL mode we need to zero the texture outside the framebuffer.
- // If we have robust resource init, it was already zeroed by redefineImage() above, otherwise
- // zero it explicitly.
- // TODO(fjhenigman): When robust resource is fully implemented look into making it a
- // prerequisite for WebGL and deleting this code.
- if (outside && context->getExtensions().webglCompatibility &&
- !context->isRobustResourceInitEnabled())
- {
- angle::MemoryBuffer *zero;
- ANGLE_TRY(context->getZeroFilledBuffer(
- origSourceArea.width * origSourceArea.height * internalFormatInfo.pixelBytes, &zero));
- gl::PixelUnpackState unpack;
- unpack.alignment = 1;
- ANGLE_TRY(setImage(context, target, imageLevel, internalFormat, size,
- internalFormatInfo.format, internalFormatInfo.type, unpack,
- zero->data()));
- }
-
- gl::Rectangle sourceArea;
- if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &sourceArea))
- {
- // Empty source area, nothing to do.
- return gl::NoError();
- }
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- gl::Offset destOffset(sourceArea.x - origSourceArea.x, sourceArea.y - origSourceArea.y, 0);
-
- // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
- // so we should use the non-rendering copy path.
- if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(mImageArray[faceIndex][level]->copyFromFramebuffer(context, destOffset,
- sourceArea, source));
- mDirtyImages = true;
- }
- else
- {
- ANGLE_TRY(ensureRenderTarget(context));
-
- ASSERT(size.width == size.height);
-
- if (size.width > 0 && isValidFaceLevel(faceIndex, level))
- {
- ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, level));
- ANGLE_TRY(mRenderer->copyImageCube(context, source, sourceArea, internalFormat,
- destOffset, mTexStorage, target, level));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::copySubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Offset &origDestOffset,
- const gl::Rectangle &origSourceArea,
- const gl::Framebuffer *source)
-{
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
- gl::Rectangle sourceArea;
- if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &sourceArea))
- {
- return gl::NoError();
- }
- const gl::Offset destOffset(origDestOffset.x + sourceArea.x - origSourceArea.x,
- origDestOffset.y + sourceArea.y - origSourceArea.y, 0);
-
- int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
-
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
-
- // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
- // so we should use the non-rendering copy path.
- if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(mImageArray[faceIndex][level]->copyFromFramebuffer(context, destOffset,
- sourceArea, source));
- mDirtyImages = true;
- }
- else
- {
- ANGLE_TRY(ensureRenderTarget(context));
- if (isValidFaceLevel(faceIndex, level))
- {
- ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, level));
- ANGLE_TRY(mRenderer->copyImageCube(context, source, sourceArea,
- gl::GetUnsizedFormat(getBaseLevelInternalFormat()),
- destOffset, mTexStorage, target, level));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- ASSERT(gl::IsCubeMapTextureTarget(target));
-
- GLenum sourceTarget = source->getTarget();
-
- GLint destLevel = static_cast<GLint>(level);
- int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
-
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
- gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
- static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
- ANGLE_TRY(redefineImage(context, faceIndex, destLevel, internalFormatInfo.sizedInternalFormat,
- size, false));
-
- gl::Rectangle sourceRect(0, 0, size.width, size.height);
- gl::Offset destOffset(0, 0, 0);
-
- if (!isSRGB(destLevel, faceIndex) &&
- canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
- {
- ANGLE_TRY(ensureRenderTarget(context));
- ASSERT(isValidFaceLevel(faceIndex, destLevel));
- ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, destLevel));
-
- ANGLE_TRY(mRenderer->copyTexture(context, source, static_cast<GLint>(sourceLevel),
- sourceRect, internalFormatInfo.format, destOffset,
- mTexStorage, target, destLevel, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
- }
- else
- {
- gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ImageD3D *sourceImage = nullptr;
- ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
-
- gl::ImageIndex destImageIndex =
- gl::ImageIndex::MakeCube(target, static_cast<GLint>(destLevel));
- ImageD3D *destImage = nullptr;
- ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
-
- ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceRect, destOffset,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
-
- mDirtyImages = true;
-
- gl::Box destRegion(destOffset, size);
- ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source)
-{
- ASSERT(gl::IsCubeMapTextureTarget(target));
-
- GLint destLevel = static_cast<GLint>(level);
- int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
-
- if (!isSRGB(destLevel, faceIndex) &&
- canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
- {
- ANGLE_TRY(ensureRenderTarget(context));
- ASSERT(isValidFaceLevel(faceIndex, destLevel));
- ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, destLevel));
-
- ANGLE_TRY(mRenderer->copyTexture(
- context, source, static_cast<GLint>(sourceLevel), sourceArea,
- gl::GetUnsizedFormat(getInternalFormat(destLevel, faceIndex)), destOffset, mTexStorage,
- target, destLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
- }
- else
- {
- gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ImageD3D *sourceImage = nullptr;
- ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
-
- gl::ImageIndex destImageIndex =
- gl::ImageIndex::MakeCube(target, static_cast<GLint>(destLevel));
- ImageD3D *destImage = nullptr;
- ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
-
- ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceArea, destOffset,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
-
- mDirtyImages = true;
-
- gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- ASSERT(size.width == size.height);
- ASSERT(size.depth == 1);
-
- for (size_t level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, size.width >> level);
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalFormat, gl::Extents(mipSize, mipSize, 1), true);
- }
- }
-
- for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, GL_NONE, gl::Extents(0, 0, 0), true);
- }
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mState.getUsage());
-
- TexStoragePointer storage(context);
- storage.reset(mRenderer->createTextureStorageCube(internalFormat, renderTarget, size.width,
- static_cast<int>(levels), false));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ANGLE_TRY(updateStorage(context));
-
- mImmutable = true;
-
- return gl::NoError();
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureD3D_Cube::isCubeComplete() const
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- if (baseWidth <= 0 || baseWidth != baseHeight)
- {
- return false;
- }
-
- for (int faceIndex = 1; faceIndex < 6; faceIndex++)
- {
- const ImageD3D &faceBaseImage = *mImageArray[faceIndex][getBaseLevel()];
-
- if (faceBaseImage.getWidth() != baseWidth ||
- faceBaseImage.getHeight() != baseHeight ||
- faceBaseImage.getInternalFormat() != baseFormat )
- {
- return false;
- }
- }
-
- return true;
-}
-
-gl::Error TextureD3D_Cube::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_Cube::releaseTexImage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_Cube::initMipmapImages(const gl::Context *context)
-{
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
- // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
- // levels.
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
- {
- int faceLevelSize =
- (std::max(mImageArray[faceIndex][baseLevel]->getWidth() >> (level - baseLevel), 1));
- ANGLE_TRY(redefineImage(context, faceIndex, level,
- mImageArray[faceIndex][baseLevel]->getInternalFormat(),
- gl::Extents(faceLevelSize, faceLevelSize, 1), false));
- }
- }
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(gl::IsCubeMapTextureTarget(index.type));
-
- // ensure the underlying texture is created
- ANGLE_TRY(ensureRenderTarget(context));
- ANGLE_TRY(updateStorageFaceLevel(context, index.layerIndex, index.mipIndex));
-
- return mTexStorage->getRenderTarget(context, index, outRT);
-}
-
-gl::Error TextureD3D_Cube::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::NoError();
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isFaceLevelComplete(0, getBaseLevel()))
- {
- return gl::NoError();
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
-
- TexStoragePointer storage(context);
- ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- ANGLE_TRY(updateStorage(context));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- GLsizei size = getLevelZeroWidth();
-
- ASSERT(size > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
-
- bool hintLevelZeroOnly = false;
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // If any of the CPU images (levels >= 1) are dirty, then the textureStorage should use the mipped texture to begin with.
- // Otherwise, it should use the level-zero-only texture.
- hintLevelZeroOnly = true;
- for (int faceIndex = 0; faceIndex < 6 && hintLevelZeroOnly; faceIndex++)
- {
- for (int level = 1; level < levels && hintLevelZeroOnly; level++)
- {
- hintLevelZeroOnly = !(mImageArray[faceIndex][level]->isDirty() && isFaceLevelComplete(faceIndex, level));
- }
- }
- }
-
- // TODO (geofflang): detect if storage creation succeeded
- outStorage->reset(mRenderer->createTextureStorageCube(
- getBaseLevelInternalFormat(), renderTarget, size, levels, hintLevelZeroOnly));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
- {
- ANGLE_TRY(mImageArray[faceIndex][level]->setManagedSurfaceCube(
- context, newCompleteTexStorage, faceIndex, level));
- }
- }
- }
-
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = newCompleteTexStorage;
-
- mDirtyImages = true;
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::updateStorage(const gl::Context *context)
-{
- if (!mDirtyImages)
- {
- return gl::NoError();
- }
-
- ASSERT(mTexStorage != nullptr);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
- {
- ANGLE_TRY(updateStorageFaceLevel(context, face, level));
- }
- }
- }
-
- mDirtyImages = false;
- return gl::NoError();
-}
-
-bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
-{
- if (getBaseLevel() >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- return false;
- }
- ASSERT(level >= 0 && faceIndex < 6 && level < static_cast<int>(mImageArray[faceIndex].size()) &&
- mImageArray[faceIndex][level] != nullptr);
-
- if (isImmutable())
- {
- return true;
- }
-
- int levelZeroSize = getLevelZeroWidth();
-
- if (levelZeroSize <= 0)
- {
- return false;
- }
-
- // "isCubeComplete" checks for base level completeness and we must call that
- // to determine if any face at level 0 is complete. We omit that check here
- // to avoid re-checking cube-completeness for every face at level 0.
- if (level == 0)
- {
- return true;
- }
-
- // Check that non-zero levels are consistent with the base level.
- const ImageD3D *faceLevelImage = mImageArray[faceIndex][level].get();
-
- if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (faceLevelImage->getWidth() != std::max(1, levelZeroSize >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
-{
- return isFaceLevelComplete(index.layerIndex, index.mipIndex);
-}
-
-gl::Error TextureD3D_Cube::updateStorageFaceLevel(const gl::Context *context,
- int faceIndex,
- int level)
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < static_cast<int>(mImageArray[faceIndex].size()) &&
- mImageArray[faceIndex][level] != nullptr);
- ImageD3D *image = mImageArray[faceIndex][level].get();
-
- if (image->isDirty())
- {
- GLenum faceTarget = gl::LayerIndexToCubeMapTextureTarget(faceIndex);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
- gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
- ANGLE_TRY(commitRegion(context, index, region));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_Cube::redefineImage(const gl::Context *context,
- int faceIndex,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
- const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, size,
- forceRelease);
- mDirtyImages = mDirtyImages || mImageArray[faceIndex][level]->isDirty();
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
- size.height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- markAllImagesDirty();
- ANGLE_TRY(releaseTexStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
-{
- return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount());
-}
-
-gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const
-{
- // The "layer" of the image index corresponds to the cube face
- return gl::ImageIndex::MakeCube(gl::LayerIndexToCubeMapTextureTarget(layer), mip);
-}
-
-bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && gl::IsCubeMapTextureTarget(index.type) &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-void TextureD3D_Cube::markAllImagesDirty()
-{
- for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
- {
- for (int dirtyFace = 0; dirtyFace < 6; dirtyFace++)
- {
- mImageArray[dirtyFace][dirtyLevel]->markDirty();
- }
- }
- mDirtyImages = true;
-}
-
-TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i].reset(renderer->createImage());
- }
-}
-
-gl::Error TextureD3D_3D::onDestroy(const gl::Context *context)
-{
- // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
- // for some of their data. If TextureStorage is deleted before the Images, then their data will
- // be wastefully copied back from the GPU before we delete the Images.
- for (auto &image : mImageArray)
- {
- image.reset();
- }
- return TextureD3D::onDestroy(context);
-}
-
-TextureD3D_3D::~TextureD3D_3D()
-{
-}
-
-ImageD3D *TextureD3D_3D::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
- return mImageArray[level].get();
-}
-
-ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(!index.hasLayer());
- ASSERT(index.type == GL_TEXTURE_3D);
- return mImageArray[index.mipIndex].get();
-}
-
-GLsizei TextureD3D_3D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
-GLsizei TextureD3D_3D::getWidth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureD3D_3D::getHeight(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
- else
- return 0;
-}
-
-GLsizei TextureD3D_3D::getDepth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getDepth();
- else
- return 0;
-}
-
-GLenum TextureD3D_3D::getInternalFormat(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_3D::isDepth(GLint level) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-gl::Error TextureD3D_3D::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_3D::setImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
-
- GLint level = static_cast<GLint>(imageLevel);
- ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, size, false));
-
- bool fastUnpacked = false;
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- if (isFastUnpackable(unpackBuffer, internalFormatInfo.sizedInternalFormat) && !size.empty() &&
- isLevelComplete(level))
- {
- // Will try to create RT storage if it does not exist
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
-
- gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
-
- ANGLE_TRY(fastUnpackPixels(context, unpack, pixels, destArea,
- internalFormatInfo.sizedInternalFormat, type, destRenderTarget));
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, 0));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::setSubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- gl::Buffer *unpackBuffer =
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
- if (isFastUnpackable(unpackBuffer, getInternalFormat(level)) && isLevelComplete(level))
- {
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
- ASSERT(!mImageArray[level]->isDirty());
-
- return fastUnpackPixels(context, unpack, pixels, area, getInternalFormat(level), type,
- destRenderTarget);
- }
- else
- {
- return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
- }
-}
-
-gl::Error TextureD3D_3D::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- GLint level = static_cast<GLint>(imageLevel);
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- return setCompressedImageImpl(context, index, unpack, pixels, 0);
-}
-
-gl::Error TextureD3D_3D::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level));
- ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
- return commitRegion(context, index, area);
-}
-
-gl::Error TextureD3D_3D::copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "Copying 3D textures is unimplemented.";
-}
-
-gl::Error TextureD3D_3D::copySubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- GLint level = static_cast<GLint>(imageLevel);
-
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
- gl::Rectangle clippedSourceArea;
- if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &clippedSourceArea))
- {
- return gl::NoError();
- }
- const gl::Offset clippedDestOffset(destOffset.x + clippedSourceArea.x - sourceArea.x,
- destOffset.y + clippedSourceArea.y - sourceArea.y,
- destOffset.z);
-
- // Currently, copying directly to the storage is not possible because it's not possible to
- // create an SRV from a single layer of a 3D texture. Instead, make sure the image is up to
- // date before the copy and then copy back to the storage afterwards if needed.
- // TODO: Investigate 3D blits in D3D11.
-
- bool syncTexStorage = mTexStorage && isLevelComplete(level);
- if (syncTexStorage)
- {
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- ANGLE_TRY(mImageArray[level]->copyFromTexStorage(context, index, mTexStorage));
- }
- ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, clippedDestOffset, clippedSourceArea,
- source));
- mDirtyImages = true;
-
- if (syncTexStorage)
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- for (size_t level = 0; level < levels; level++)
- {
- gl::Extents levelSize(std::max(1, size.width >> level),
- std::max(1, size.height >> level),
- std::max(1, size.depth >> level));
- mImageArray[level]->redefine(GL_TEXTURE_3D, internalFormat, levelSize, true);
- }
-
- for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, gl::Extents(0, 0, 0), true);
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mState.getUsage());
- TexStoragePointer storage(context);
- storage.reset(mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width,
- size.height, size.depth,
- static_cast<int>(levels)));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ANGLE_TRY(updateStorage(context));
-
- mImmutable = true;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_3D::releaseTexImage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_3D::initMipmapImages(const gl::Context *context)
-{
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
- // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
- // levels.
- for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
- {
- gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
- std::max(getLevelZeroHeight() >> level, 1),
- std::max(getLevelZeroDepth() >> level, 1));
- ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- // ensure the underlying texture is created
- ANGLE_TRY(ensureRenderTarget(context));
-
- if (index.hasLayer())
- {
- ANGLE_TRY(updateStorage(context));
- }
- else
- {
- ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
- }
-
- return mTexStorage->getRenderTarget(context, index, outRT);
-}
-
-gl::Error TextureD3D_3D::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::NoError();
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(getBaseLevel()))
- {
- return gl::NoError();
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
-
- TexStoragePointer storage(context);
- ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- ANGLE_TRY(updateStorage(context));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
- GLsizei depth = getLevelZeroDepth();
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
-
- // TODO: Verify creation of the storage succeeded
- outStorage->reset(mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height,
- depth, levels));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 3D storage, as that is D3D9/ES2-only
- ASSERT(!mTexStorage->isManaged());
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::updateStorage(const gl::Context *context)
-{
- if (!mDirtyImages)
- {
- return gl::NoError();
- }
-
- ASSERT(mTexStorage != nullptr);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- }
- }
-
- mDirtyImages = false;
- return gl::NoError();
-}
-
-bool TextureD3D_3D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_3D::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < static_cast<int>(mImageArray.size()) &&
- mImageArray[level] != nullptr);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
- GLsizei depth = getLevelZeroDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (level == static_cast<int>(getBaseLevel()))
- {
- return true;
- }
-
- ImageD3D *levelImage = mImageArray[level].get();
-
- if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (levelImage->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (levelImage->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- if (levelImage->getDepth() != std::max(1, depth >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-gl::Error TextureD3D_3D::updateStorageLevel(const gl::Context *context, int level)
-{
- ASSERT(level >= 0 && level < static_cast<int>(mImageArray.size()) &&
- mImageArray[level] != nullptr);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- ANGLE_TRY(commitRegion(context, index, region));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_3D::redefineImage(const gl::Context *context,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
- const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
- const int storageDepth = std::max(1, getLevelZeroDepth() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, forceRelease);
- mDirtyImages = mDirtyImages || mImageArray[level]->isDirty();
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
- size.height != storageHeight || size.depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- markAllImagesDirty();
- ANGLE_TRY(releaseTexStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
-{
- return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(),
- gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL);
-}
-
-gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const
-{
- // The "layer" here does not apply to 3D images. We use one Image per mip.
- return gl::ImageIndex::Make3D(mip);
-}
-
-bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_3D &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-void TextureD3D_3D::markAllImagesDirty()
-{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
- mDirtyImages = true;
-}
-
-GLint TextureD3D_3D::getLevelZeroDepth() const
-{
- ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelDepth())) > getBaseLevel());
- return getBaseLevelDepth() << getBaseLevel();
-}
-
-TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- mLayerCounts[level] = 0;
- mImageArray[level] = nullptr;
- }
-}
-
-gl::Error TextureD3D_2DArray::onDestroy(const gl::Context *context)
-{
- // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
- // for some of their data. If TextureStorage is deleted before the Images, then their data will
- // be wastefully copied back from the GPU before we delete the Images.
- deleteImages();
- return TextureD3D::onDestroy(context);
-}
-
-TextureD3D_2DArray::~TextureD3D_2DArray()
-{
-}
-
-ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT((layer == 0 && mLayerCounts[level] == 0) ||
- layer < mLayerCounts[level]);
- return (mImageArray[level] ? mImageArray[level][layer] : nullptr);
-}
-
-ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(index.layerIndex != gl::ImageIndex::ENTIRE_LEVEL);
- ASSERT((index.layerIndex == 0 && mLayerCounts[index.mipIndex] == 0) ||
- index.layerIndex < mLayerCounts[index.mipIndex]);
- ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
- return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : nullptr);
-}
-
-GLsizei TextureD3D_2DArray::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return mLayerCounts[level];
-}
-
-GLsizei TextureD3D_2DArray::getWidth(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
-}
-
-GLsizei TextureD3D_2DArray::getHeight(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
-}
-
-GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
-}
-
-bool TextureD3D_2DArray::isDepth(GLint level) const
-{
- return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-gl::Error TextureD3D_2DArray::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DArray::setImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type);
-
- GLint level = static_cast<GLint>(imageLevel);
- ANGLE_TRY(redefineImage(context, level, formatInfo.sizedInternalFormat, size, false));
-
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment,
- unpack.rowLength, unpack.imageHeight),
- inputDepthPitch);
-
- for (int i = 0; i < size.depth; i++)
- {
- const ptrdiff_t layerOffset = (inputDepthPitch * i);
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, layerOffset));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::setSubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
- GLint level = static_cast<GLint>(imageLevel);
- const gl::InternalFormat &formatInfo =
- gl::GetInternalFormatInfo(getInternalFormat(level), type);
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment,
- unpack.rowLength, unpack.imageHeight),
- inputDepthPitch);
-
- for (int i = 0; i < area.depth; i++)
- {
- int layer = area.z + i;
- const ptrdiff_t layerOffset = (inputDepthPitch * i);
-
- gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- ANGLE_TRY(TextureD3D::subImage(context, index, layerArea, format, type, unpack, pixels,
- layerOffset));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- GLint level = static_cast<GLint>(imageLevel);
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0),
- inputDepthPitch);
-
- for (int i = 0; i < size.depth; i++)
- {
- const ptrdiff_t layerOffset = (inputDepthPitch * i);
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- ANGLE_TRY(setCompressedImageImpl(context, index, unpack, pixels, layerOffset));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format);
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0),
- inputDepthPitch);
-
- for (int i = 0; i < area.depth; i++)
- {
- int layer = area.z + i;
- const ptrdiff_t layerOffset = (inputDepthPitch * i);
-
- gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer);
- ANGLE_TRY(TextureD3D::subImageCompressed(context, index, layerArea, format, unpack, pixels,
- layerOffset));
- ANGLE_TRY(commitRegion(context, index, layerArea));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "Copying 2D array textures is unimplemented.";
-}
-
-gl::Error TextureD3D_2DArray::copySubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
-
- gl::Extents fbSize = source->getReadColorbuffer()->getSize();
- gl::Rectangle clippedSourceArea;
- if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
- &clippedSourceArea))
- {
- return gl::NoError();
- }
- const gl::Offset clippedDestOffset(destOffset.x + clippedSourceArea.x - sourceArea.x,
- destOffset.y + clippedSourceArea.y - sourceArea.y,
- destOffset.z);
-
- if (!canCreateRenderTargetForImage(index))
- {
- gl::Offset destLayerOffset(clippedDestOffset.x, clippedDestOffset.y, 0);
- ANGLE_TRY(mImageArray[level][clippedDestOffset.z]->copyFromFramebuffer(
- context, destLayerOffset, clippedSourceArea, source));
- mDirtyImages = true;
- }
- else
- {
- ANGLE_TRY(ensureRenderTarget(context));
-
- if (isValidLevel(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- ANGLE_TRY(
- mRenderer->copyImage2DArray(context, source, clippedSourceArea,
- gl::GetUnsizedFormat(getInternalFormat(getBaseLevel())),
- clippedDestOffset, mTexStorage, level));
- }
- }
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- deleteImages();
-
- for (size_t level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- gl::Extents levelLayerSize(std::max(1, size.width >> level),
- std::max(1, size.height >> level),
- 1);
-
- mLayerCounts[level] = (level < levels ? size.depth : 0);
-
- if (mLayerCounts[level] > 0)
- {
- // Create new images for this level
- mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = mRenderer->createImage();
- mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalFormat, levelLayerSize, true);
- }
- }
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mState.getUsage());
- TexStoragePointer storage(context);
- storage.reset(mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width,
- size.height, size.depth,
- static_cast<int>(levels)));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ANGLE_TRY(updateStorage(context));
-
- mImmutable = true;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DArray::releaseTexImage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DArray::initMipmapImages(const gl::Context *context)
-{
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
- int baseWidth = getLevelZeroWidth();
- int baseHeight = getLevelZeroHeight();
- int baseDepth = getLayerCount(getBaseLevel());
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
- // levels.
- for (GLuint level = baseLevel + 1u; level <= maxLevel; level++)
- {
- ASSERT((baseWidth >> level) > 0 || (baseHeight >> level) > 0);
- gl::Extents levelLayerSize(std::max(baseWidth >> level, 1),
- std::max(baseHeight >> level, 1),
- baseDepth);
- ANGLE_TRY(redefineImage(context, level, baseFormat, levelLayerSize, false));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- // ensure the underlying texture is created
- ANGLE_TRY(ensureRenderTarget(context));
- ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
- return mTexStorage->getRenderTarget(context, index, outRT);
-}
-
-gl::Error TextureD3D_2DArray::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::NoError();
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(getBaseLevel()))
- {
- return gl::NoError();
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
-
- TexStoragePointer storage(context);
- ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- ANGLE_TRY(updateStorage(context));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
- GLsizei depth = getLayerCount(getBaseLevel());
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- // TODO(geofflang): Verify storage creation succeeds
- outStorage->reset(mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width,
- height, depth, levels));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
- ASSERT(!mTexStorage->isManaged());
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DArray::updateStorage(const gl::Context *context)
-{
- if (!mDirtyImages)
- {
- return gl::NoError();
- }
-
- ASSERT(mTexStorage != nullptr);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (isLevelComplete(level))
- {
- ANGLE_TRY(updateStorageLevel(context, level));
- }
- }
-
- mDirtyImages = false;
- return gl::NoError();
-}
-
-bool TextureD3D_2DArray::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_2DArray::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getLevelZeroWidth();
- GLsizei height = getLevelZeroHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // Layers check needs to happen after the above checks, otherwise out-of-range base level may be
- // queried.
- GLsizei layers = getLayerCount(getBaseLevel());
-
- if (layers <= 0)
- {
- return false;
- }
-
- if (level == static_cast<int>(getBaseLevel()))
- {
- return true;
- }
-
- if (getInternalFormat(level) != getInternalFormat(getBaseLevel()))
- {
- return false;
- }
-
- if (getWidth(level) != std::max(1, width >> level))
- {
- return false;
- }
-
- if (getHeight(level) != std::max(1, height >> level))
- {
- return false;
- }
-
- if (getLayerCount(level) != layers)
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-gl::Error TextureD3D_2DArray::updateStorageLevel(const gl::Context *context, int level)
-{
- ASSERT(level >= 0 && level < static_cast<int>(ArraySize(mLayerCounts)));
- ASSERT(isLevelComplete(level));
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- ASSERT(mImageArray[level] != nullptr && mImageArray[level][layer] != nullptr);
- if (mImageArray[level][layer]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- ANGLE_TRY(commitRegion(context, index, region));
- }
- }
-
- return gl::NoError();
-}
-
-void TextureD3D_2DArray::deleteImages()
-{
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- for (int layer = 0; layer < mLayerCounts[level]; ++layer)
- {
- delete mImageArray[level][layer];
- }
- delete[] mImageArray[level];
- mImageArray[level] = nullptr;
- mLayerCounts[level] = 0;
- }
-}
-
-gl::Error TextureD3D_2DArray::redefineImage(const gl::Context *context,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
- const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
- const GLuint baseLevel = getBaseLevel();
- int storageDepth = 0;
- if (baseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- storageDepth = getLayerCount(baseLevel);
- }
-
- // Only reallocate the layers if the size doesn't match
- if (size.depth != mLayerCounts[level])
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- SafeDelete(mImageArray[level][layer]);
- }
- SafeDeleteArray(mImageArray[level]);
- mLayerCounts[level] = size.depth;
-
- if (size.depth > 0)
- {
- mImageArray[level] = new ImageD3D*[size.depth];
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = mRenderer->createImage();
- }
- }
- }
-
- if (size.depth > 0)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat,
- gl::Extents(size.width, size.height, 1),
- forceRelease);
- mDirtyImages = mDirtyImages || mImageArray[level][layer]->isDirty();
- }
- }
-
- if (mTexStorage)
- {
- const GLenum storageFormat = getBaseLevelInternalFormat();
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
- size.height != storageHeight || size.depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- markAllImagesDirty();
- ANGLE_TRY(releaseTexStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts);
-}
-
-gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const
-{
- return gl::ImageIndex::Make2DArray(mip, layer);
-}
-
-bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
-{
- // Check for having a storage and the right type of index
- if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY)
- {
- return false;
- }
-
- // Check the mip index
- if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount())
- {
- return false;
- }
-
- // Check the layer index
- return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
-}
-
-void TextureD3D_2DArray::markAllImagesDirty()
-{
- for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
- {
- for (int dirtyLayer = 0; dirtyLayer < mLayerCounts[dirtyLevel]; dirtyLayer++)
- {
- mImageArray[dirtyLevel][dirtyLayer]->markDirty();
- }
- }
- mDirtyImages = true;
-}
-
-TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
-}
-
-TextureD3D_External::~TextureD3D_External()
-{
-}
-
-ImageD3D *TextureD3D_External::getImage(const gl::ImageIndex &index) const
-{
- UNREACHABLE();
- return nullptr;
-}
-
-GLsizei TextureD3D_External::getLayerCount(int level) const
-{
- return 1;
-}
-
-gl::Error TextureD3D_External::setImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- // Image setting is not supported for external images
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setSubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::copyImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::copySubImage(const gl::Context *context,
- GLenum target,
- size_t imageLevel,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setImageExternal(const gl::Context *context,
- GLenum target,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc)
-{
- ASSERT(target == GL_TEXTURE_EXTERNAL_OES);
-
- ANGLE_TRY(releaseTexStorage(context));
-
- // If the stream is null, the external image is unbound and we release the storage
- if (stream != nullptr)
- {
- mTexStorage = mRenderer->createTextureStorageExternal(stream, desc);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_External::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::releaseTexImage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
-
- // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
- RenderTargetD3D *renderTargetD3D = nullptr;
- ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D));
-
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_External::initMipmapImages(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_External::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-bool TextureD3D_External::isImageComplete(const gl::ImageIndex &index) const
-{
- return (index.mipIndex == 0) ? (mTexStorage != nullptr) : false;
-}
-
-gl::Error TextureD3D_External::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Texture storage is created when an external image is bound
- ASSERT(mTexStorage);
- return gl::NoError();
-}
-
-gl::Error TextureD3D_External::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error TextureD3D_External::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error TextureD3D_External::updateStorage(const gl::Context *context)
-{
- // Texture storage does not need to be updated since it is already loaded with the latest
- // external image
- ASSERT(mTexStorage);
- return gl::NoError();
-}
-
-gl::ImageIndexIterator TextureD3D_External::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
-}
-
-gl::ImageIndex TextureD3D_External::getImageIndex(GLint mip, GLint /*layer*/) const
-{
- // "layer" does not apply to 2D Textures.
- return gl::ImageIndex::Make2D(mip);
-}
-
-bool TextureD3D_External::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_EXTERNAL_OES && index.mipIndex == 0);
-}
-
-void TextureD3D_External::markAllImagesDirty()
-{
- UNREACHABLE();
-}
-
-TextureD3D_2DMultisample::TextureD3D_2DMultisample(const gl::TextureState &state,
- RendererD3D *renderer)
- : TextureD3D(state, renderer)
-{
-}
-
-TextureD3D_2DMultisample::~TextureD3D_2DMultisample()
-{
-}
-
-ImageD3D *TextureD3D_2DMultisample::getImage(const gl::ImageIndex &index) const
-{
- return nullptr;
-}
-
-gl::Error TextureD3D_2DMultisample::setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::setStorageMultisample(const gl::Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const gl::Extents &size,
- bool fixedSampleLocations)
-{
- ASSERT(target == GL_TEXTURE_2D_MULTISAMPLE && size.depth == 1);
-
- TexStoragePointer storage(context);
- storage.reset(mRenderer->createTextureStorage2DMultisample(internalFormat, size.width,
- size.height, static_cast<int>(0),
- samples, fixedSampleLocations));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ANGLE_TRY(updateStorage(context));
-
- mImmutable = false;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::bindTexImage(const gl::Context *context, egl::Surface *surface)
-{
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::releaseTexImage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureD3D_2DMultisample::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
-
- // ensure the underlying texture is created
- ANGLE_TRY(ensureRenderTarget(context));
-
- return mTexStorage->getRenderTarget(context, index, outRT);
-}
-
-gl::ImageIndexIterator TextureD3D_2DMultisample::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2DMultisample();
-}
-
-gl::ImageIndex TextureD3D_2DMultisample::getImageIndex(GLint mip, GLint layer) const
-{
- return gl::ImageIndex::Make2DMultisample();
-}
-
-bool TextureD3D_2DMultisample::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_2D_MULTISAMPLE && index.mipIndex == 0);
-}
-
-GLsizei TextureD3D_2DMultisample::getLayerCount(int level) const
-{
- return 1;
-}
-
-void TextureD3D_2DMultisample::markAllImagesDirty()
-{
-}
-
-gl::Error TextureD3D_2DMultisample::initializeStorage(const gl::Context *context, bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::NoError();
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
-
- TexStoragePointer storage(context);
- ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
-
- ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
- storage.release();
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- ANGLE_TRY(updateStorage(context));
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const
-{
- outStorage->reset(mTexStorage);
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage)
-{
- ANGLE_TRY(releaseTexStorage(context));
- mTexStorage = newCompleteTexStorage;
-
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::updateStorage(const gl::Context *context)
-{
- return gl::NoError();
-}
-
-gl::Error TextureD3D_2DMultisample::initMipmapImages(const gl::Context *context)
-{
- UNIMPLEMENTED();
- return gl::NoError();
-}
-
-bool TextureD3D_2DMultisample::isImageComplete(const gl::ImageIndex &index) const
-{
- return true;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h
deleted file mode 100644
index eb206a6ccc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h
+++ /dev/null
@@ -1,891 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
-
-#ifndef LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
-#define LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
-
-#include "common/Color.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/TextureImpl.h"
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class EGLImageD3D;
-class ImageD3D;
-class RendererD3D;
-class RenderTargetD3D;
-class TextureStorage;
-
-template <typename T>
-using TexLevelsArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
-
-class TextureD3D : public TextureImpl
-{
- public:
- TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
-
- bool hasDirtyImages() const { return mDirtyImages; }
- void resetDirty() { mDirtyImages = false; }
-
- virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
- virtual GLsizei getLayerCount(int level) const = 0;
-
- gl::Error getImageAndSyncFromStorage(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D **outImage);
-
- GLint getBaseLevelWidth() const;
- GLint getBaseLevelHeight() const;
- GLenum getBaseLevelInternalFormat() const;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error setStorageMultisample(const gl::Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const gl::Extents &size,
- bool fixedSampleLocations) override;
-
- bool isImmutable() const { return mImmutable; }
-
- virtual gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) = 0;
-
- // Returns an iterator over all "Images" for this particular Texture.
- virtual gl::ImageIndexIterator imageIterator() const = 0;
-
- // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
- // slices of their depth texures, so 3D textures ignore the layer parameter.
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
- virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
-
- gl::Error setImageExternal(const gl::Context *context,
- GLenum target,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) override;
- gl::Error generateMipmap(const gl::Context *context) override;
- TextureStorage *getStorage();
- ImageD3D *getBaseLevelImage() const;
-
- gl::Error getAttachmentRenderTarget(const gl::Context *context,
- GLenum binding,
- const gl::ImageIndex &imageIndex,
- FramebufferAttachmentRenderTarget **rtOut) override;
-
- gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
-
- void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
-
- gl::Error initializeContents(const gl::Context *context,
- const gl::ImageIndex &imageIndex) override;
-
- protected:
- gl::Error setImageImpl(const gl::Context *context,
- const gl::ImageIndex &index,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset);
- gl::Error subImage(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset);
- gl::Error setCompressedImageImpl(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset);
- gl::Error subImageCompressed(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- ptrdiff_t layerOffset);
- bool isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat);
- gl::Error fastUnpackPixels(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels,
- const gl::Box &destArea,
- GLenum sizedInternalFormat,
- GLenum type,
- RenderTargetD3D *destRenderTarget);
-
- GLint getLevelZeroWidth() const;
- GLint getLevelZeroHeight() const;
- virtual GLint getLevelZeroDepth() const;
-
- GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
- virtual gl::Error initMipmapImages(const gl::Context *context) = 0;
- bool isBaseImageZeroSize() const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
-
- bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
- gl::Error ensureRenderTarget(const gl::Context *context);
-
- virtual gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outTexStorage) const = 0;
- virtual gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) = 0;
- gl::Error commitRegion(const gl::Context *context,
- const gl::ImageIndex &index,
- const gl::Box &region);
-
- gl::Error releaseTexStorage(const gl::Context *context);
-
- GLuint getBaseLevel() const { return mBaseLevel; };
-
- virtual void markAllImagesDirty() = 0;
-
- GLint getBaseLevelDepth() const;
-
- RendererD3D *mRenderer;
-
- bool mDirtyImages;
-
- bool mImmutable;
- TextureStorage *mTexStorage;
-
- private:
- virtual gl::Error initializeStorage(const gl::Context *context, bool renderTarget) = 0;
-
- virtual gl::Error updateStorage(const gl::Context *context) = 0;
-
- bool shouldUseSetData(const ImageD3D *image) const;
-
- gl::Error generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel);
-
- GLuint mBaseLevel;
-};
-
-class TextureD3D_2D : public TextureD3D
-{
- public:
- TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_2D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- ImageD3D *getImage(int level, int layer) const;
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- GLsizei getLayerCount(int level) const override;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- bool isDepth(GLint level) const;
- bool isSRGB(GLint level) const;
-
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source) override;
- gl::Error copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source) override;
- gl::Error copyCompressedTexture(const gl::Context *context, const gl::Texture *source) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- protected:
- void markAllImagesDirty() override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outTexStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- bool isImageComplete(const gl::ImageIndex &index) const override;
-
- gl::Error updateStorageLevel(const gl::Context *context, int level);
-
- gl::Error redefineImage(const gl::Context *context,
- size_t level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease);
-
- bool mEGLImageTarget;
- TexLevelsArray<std::unique_ptr<ImageD3D>> mImageArray;
-};
-
-class TextureD3D_Cube : public TextureD3D
-{
- public:
- TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_Cube() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- ImageD3D *getImage(int level, int layer) const;
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- GLsizei getLayerCount(int level) const override;
-
- GLenum getInternalFormat(GLint level, GLint layer) const;
- bool isDepth(GLint level, GLint layer) const;
- bool isSRGB(GLint level, GLint layer) const;
-
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error copyTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source) override;
- gl::Error copySubTexture(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- size_t sourceLevel,
- const gl::Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const gl::Texture *source) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- protected:
- void markAllImagesDirty() override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outTexStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isValidFaceLevel(int faceIndex, int level) const;
- bool isFaceLevelComplete(int faceIndex, int level) const;
- bool isCubeComplete() const;
- bool isImageComplete(const gl::ImageIndex &index) const override;
- gl::Error updateStorageFaceLevel(const gl::Context *context, int faceIndex, int level);
-
- gl::Error redefineImage(const gl::Context *context,
- int faceIndex,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease);
-
- std::array<TexLevelsArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;
-};
-
-class TextureD3D_3D : public TextureD3D
-{
- public:
- TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_3D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- ImageD3D *getImage(int level, int layer) const;
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- GLsizei getLayerCount(int level) const override;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLsizei getDepth(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- bool isDepth(GLint level) const;
-
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- protected:
- void markAllImagesDirty() override;
- GLint getLevelZeroDepth() const override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- bool isImageComplete(const gl::ImageIndex &index) const override;
- gl::Error updateStorageLevel(const gl::Context *context, int level);
-
- gl::Error redefineImage(const gl::Context *context,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease);
-
- TexLevelsArray<std::unique_ptr<ImageD3D>> mImageArray;
-};
-
-class TextureD3D_2DArray : public TextureD3D
-{
- public:
- TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_2DArray() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- virtual ImageD3D *getImage(int level, int layer) const;
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- GLsizei getLayerCount(int level) const override;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- bool isDepth(GLint level) const;
-
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- protected:
- void markAllImagesDirty() override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- bool isImageComplete(const gl::ImageIndex &index) const override;
- gl::Error updateStorageLevel(const gl::Context *context, int level);
-
- void deleteImages();
- gl::Error redefineImage(const gl::Context *context,
- GLint level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease);
-
- // Storing images as an array of single depth textures since D3D11 treats each array level of a
- // Texture2D object as a separate subresource. Each layer would have to be looped over
- // to update all the texture layers since they cannot all be updated at once and it makes the most
- // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
- GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
- ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureD3D_External : public TextureD3D
-{
- public:
- TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_External() override;
-
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- GLsizei getLayerCount(int level) const override;
-
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error setStorage(const gl::Context *context,
- GLenum target,
- size_t levels,
- GLenum internalFormat,
- const gl::Extents &size) override;
-
- gl::Error setImageExternal(const gl::Context *context,
- GLenum target,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- protected:
- void markAllImagesDirty() override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outTexStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isImageComplete(const gl::ImageIndex &index) const override;
-};
-
-class TextureD3D_2DMultisample : public TextureD3D
-{
- public:
- TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
- ~TextureD3D_2DMultisample() override;
-
- ImageD3D *getImage(const gl::ImageIndex &index) const override;
- gl::Error setImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
- gl::Error setSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(const gl::Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const gl::Extents &size,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- const gl::PixelUnpackState &unpack,
- size_t imageSize,
- const uint8_t *pixels) override;
-
- gl::Error copyImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Rectangle &sourceArea,
- GLenum internalFormat,
- const gl::Framebuffer *source) override;
- gl::Error copySubImage(const gl::Context *context,
- GLenum target,
- size_t level,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error setStorageMultisample(const gl::Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const gl::Extents &size,
- bool fixedSampleLocations) override;
-
- gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
- gl::Error releaseTexImage(const gl::Context *context) override;
-
- gl::Error setEGLImageTarget(const gl::Context *context,
- GLenum target,
- egl::Image *image) override;
-
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::ImageIndexIterator imageIterator() const override;
- gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
- bool isValidIndex(const gl::ImageIndex &index) const override;
-
- GLsizei getLayerCount(int level) const override;
-
- protected:
- void markAllImagesDirty() override;
-
- private:
- gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
- gl::Error createCompleteStorage(bool renderTarget,
- TexStoragePointer *outTexStorage) const override;
- gl::Error setCompleteTexStorage(const gl::Context *context,
- TextureStorage *newCompleteTexStorage) override;
-
- gl::Error updateStorage(const gl::Context *context) override;
- gl::Error initMipmapImages(const gl::Context *context) override;
-
- bool isImageComplete(const gl::ImageIndex &index) const override;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
deleted file mode 100644
index 383fbc2141..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
+++ /dev/null
@@ -1,82 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.h: Defines the abstract rx::TextureStorage class.
-
-#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
-#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
-
-#include "common/debug.h"
-#include "libANGLE/angletypes.h"
-
-#include <GLES2/gl2.h>
-#include <stdint.h>
-
-namespace gl
-{
-class Context;
-struct ImageIndex;
-struct Box;
-struct PixelUnpackState;
-} // namespace gl
-
-namespace rx
-{
-class SwapChainD3D;
-class RenderTargetD3D;
-class ImageD3D;
-
-class TextureStorage : angle::NonCopyable
-{
- public:
- TextureStorage() {}
- virtual ~TextureStorage() {}
-
- virtual gl::Error onDestroy(const gl::Context *context);
-
- virtual int getTopLevel() const = 0;
- virtual bool isRenderTarget() const = 0;
- virtual bool isManaged() const = 0;
- virtual bool supportsNativeMipmapFunction() const = 0;
- virtual int getLevelCount() const = 0;
-
- virtual gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) = 0;
- virtual gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) = 0;
-
- virtual gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) = 0;
- virtual gl::Error setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData) = 0;
-
- // This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D) might override it.
- virtual gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture);
-};
-
-inline gl::Error TextureStorage::onDestroy(const gl::Context *context)
-{
- return gl::NoError();
-}
-
-inline gl::Error TextureStorage::useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture)
-{
- return gl::NoError();
-}
-
-using TexStoragePointer = angle::UniqueObjectPointer<TextureStorage, gl::Context>;
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
deleted file mode 100644
index 7c2d5aec70..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
+++ /dev/null
@@ -1,293 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
-// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
-
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-
-#include "common/mathutil.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/VertexAttribute.h"
-
-namespace rx
-{
-
-// VertexBuffer Implementation
-unsigned int VertexBuffer::mNextSerial = 1;
-
-VertexBuffer::VertexBuffer() : mRefCount(1)
-{
- updateSerial();
-}
-
-VertexBuffer::~VertexBuffer()
-{
-}
-
-void VertexBuffer::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-unsigned int VertexBuffer::getSerial() const
-{
- return mSerial;
-}
-
-void VertexBuffer::addRef()
-{
- mRefCount++;
-}
-
-void VertexBuffer::release()
-{
- ASSERT(mRefCount > 0);
- mRefCount--;
-
- if (mRefCount == 0)
- {
- delete this;
- }
-}
-
-// VertexBufferInterface Implementation
-VertexBufferInterface::VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
- : mFactory(factory), mVertexBuffer(factory->createVertexBuffer()), mDynamic(dynamic)
-{
-}
-
-VertexBufferInterface::~VertexBufferInterface()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->release();
- }
-}
-
-unsigned int VertexBufferInterface::getSerial() const
-{
- return mVertexBuffer->getSerial();
-}
-
-unsigned int VertexBufferInterface::getBufferSize() const
-{
- return mVertexBuffer->getBufferSize();
-}
-
-gl::Error VertexBufferInterface::setBufferSize(unsigned int size)
-{
- if (mVertexBuffer->getBufferSize() == 0)
- {
- return mVertexBuffer->initialize(size, mDynamic);
- }
-
- return mVertexBuffer->setBufferSize(size);
-}
-
-gl::ErrorOrResult<unsigned int> VertexBufferInterface::getSpaceRequired(
- const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const
-{
- unsigned int spaceRequired = 0;
- ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, count, instances),
- spaceRequired);
-
- // Align to 16-byte boundary
- unsigned int alignedSpaceRequired = roundUp(spaceRequired, 16u);
-
- if (alignedSpaceRequired < spaceRequired)
- {
- return gl::OutOfMemory()
- << "Vertex buffer overflow in VertexBufferInterface::getSpaceRequired.";
- }
-
- return alignedSpaceRequired;
-}
-
-gl::Error VertexBufferInterface::discard()
-{
- return mVertexBuffer->discard();
-}
-
-VertexBuffer *VertexBufferInterface::getVertexBuffer() const
-{
- return mVertexBuffer;
-}
-
-// StreamingVertexBufferInterface Implementation
-StreamingVertexBufferInterface::StreamingVertexBufferInterface(BufferFactoryD3D *factory,
- std::size_t initialSize)
- : VertexBufferInterface(factory, true), mWritePosition(0), mReservedSpace(0)
-{
- // TODO(jmadill): Make an initialize method that can return an error.
- ANGLE_SWALLOW_ERR(setBufferSize(static_cast<unsigned int>(initialSize)));
-}
-
-StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
-{
-}
-
-gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
-{
- unsigned int curBufferSize = getBufferSize();
- if (size > curBufferSize)
- {
- ANGLE_TRY(setBufferSize(std::max(size, 3 * curBufferSize / 2)));
- mWritePosition = 0;
- }
- else if (mWritePosition + size > curBufferSize)
- {
- ANGLE_TRY(discard());
- mWritePosition = 0;
- }
-
- return gl::NoError();
-}
-
-gl::Error StreamingVertexBufferInterface::storeDynamicAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData)
-{
- unsigned int spaceRequired = 0;
- ANGLE_TRY_RESULT(getSpaceRequired(attrib, binding, count, instances), spaceRequired);
-
- // Protect against integer overflow
- angle::CheckedNumeric<unsigned int> checkedPosition(mWritePosition);
- checkedPosition += spaceRequired;
- if (!checkedPosition.IsValid())
- {
- return gl::OutOfMemory()
- << "Internal error, new vertex buffer write position would overflow.";
- }
-
- ANGLE_TRY(reserveSpace(mReservedSpace));
- mReservedSpace = 0;
-
- ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, binding, currentValueType, start, count,
- instances, mWritePosition, sourceData));
-
- if (outStreamOffset)
- {
- *outStreamOffset = mWritePosition;
- }
-
- mWritePosition += spaceRequired;
-
- return gl::NoError();
-}
-
-gl::Error StreamingVertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances)
-{
- unsigned int requiredSpace = 0;
- ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, count, instances),
- requiredSpace);
-
- // Align to 16-byte boundary
- auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u);
- alignedRequiredSpace += mReservedSpace;
-
- // Protect against integer overflow
- if (!alignedRequiredSpace.IsValid())
- {
- return gl::OutOfMemory()
- << "Unable to reserve " << requiredSpace
- << " extra bytes in internal vertex buffer, it would result in an overflow.";
- }
-
- mReservedSpace = alignedRequiredSpace.ValueOrDie();
-
- return gl::NoError();
-}
-
-// StaticVertexBufferInterface Implementation
-StaticVertexBufferInterface::AttributeSignature::AttributeSignature()
- : type(GL_NONE), size(0), stride(0), normalized(false), pureInteger(false), offset(0)
-{
-}
-
-bool StaticVertexBufferInterface::AttributeSignature::matchesAttribute(
- const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding) const
-{
- size_t attribStride = ComputeVertexAttributeStride(attrib, binding);
-
- if (type != attrib.type || size != attrib.size || static_cast<GLuint>(stride) != attribStride ||
- normalized != attrib.normalized || pureInteger != attrib.pureInteger)
- {
- return false;
- }
-
- size_t attribOffset =
- (static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) % attribStride);
- return (offset == attribOffset);
-}
-
-void StaticVertexBufferInterface::AttributeSignature::set(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding)
-{
- type = attrib.type;
- size = attrib.size;
- normalized = attrib.normalized;
- pureInteger = attrib.pureInteger;
- offset = stride = static_cast<GLuint>(ComputeVertexAttributeStride(attrib, binding));
- offset = static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) %
- ComputeVertexAttributeStride(attrib, binding);
-}
-
-StaticVertexBufferInterface::StaticVertexBufferInterface(BufferFactoryD3D *factory)
- : VertexBufferInterface(factory, false)
-{
-}
-
-StaticVertexBufferInterface::~StaticVertexBufferInterface()
-{
-}
-
-bool StaticVertexBufferInterface::matchesAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding) const
-{
- return mSignature.matchesAttribute(attrib, binding);
-}
-
-void StaticVertexBufferInterface::setAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding)
-{
- return mSignature.set(attrib, binding);
-}
-
-gl::Error StaticVertexBufferInterface::storeStaticAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLint start,
- GLsizei count,
- GLsizei instances,
- const uint8_t *sourceData)
-{
- unsigned int spaceRequired = 0;
- ANGLE_TRY_RESULT(getSpaceRequired(attrib, binding, count, instances), spaceRequired);
- ANGLE_TRY(setBufferSize(spaceRequired));
-
- ASSERT(attrib.enabled);
- ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, binding, GL_NONE, start, count,
- instances, 0, sourceData));
-
- mSignature.set(attrib, binding);
- mVertexBuffer->hintUnmapResource();
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
deleted file mode 100644
index df8085d3cb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
+++ /dev/null
@@ -1,175 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
-// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
-
-#ifndef LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
-#define LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-
-#include <GLES2/gl2.h>
-
-#include <cstddef>
-#include <cstdint>
-#include <vector>
-
-namespace gl
-{
-struct VertexAttribute;
-class VertexBinding;
-struct VertexAttribCurrentValueData;
-}
-
-namespace rx
-{
-class BufferFactoryD3D;
-
-// Use a ref-counting scheme with self-deletion on release. We do this so that we can more
-// easily manage the static buffer cache, without deleting currently bound buffers.
-class VertexBuffer : angle::NonCopyable
-{
- public:
- VertexBuffer();
-
- virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int offset,
- const uint8_t *sourceData) = 0;
-
- virtual unsigned int getBufferSize() const = 0;
- virtual gl::Error setBufferSize(unsigned int size) = 0;
- virtual gl::Error discard() = 0;
-
- unsigned int getSerial() const;
-
- // This may be overridden (e.g. by VertexBuffer11) if necessary.
- virtual void hintUnmapResource() { };
-
- // Reference counting.
- void addRef();
- void release();
-
- protected:
- void updateSerial();
- virtual ~VertexBuffer();
-
- private:
- unsigned int mSerial;
- static unsigned int mNextSerial;
- unsigned int mRefCount;
-};
-
-class VertexBufferInterface : angle::NonCopyable
-{
- public:
- VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
- virtual ~VertexBufferInterface();
-
- unsigned int getBufferSize() const;
- bool empty() const { return getBufferSize() == 0; }
-
- unsigned int getSerial() const;
-
- VertexBuffer *getVertexBuffer() const;
-
- protected:
- gl::Error discard();
-
- gl::Error setBufferSize(unsigned int size);
-
- gl::ErrorOrResult<unsigned int> getSpaceRequired(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const;
- BufferFactoryD3D *const mFactory;
- VertexBuffer *mVertexBuffer;
- bool mDynamic;
-};
-
-class StreamingVertexBufferInterface : public VertexBufferInterface
-{
- public:
- StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize);
- ~StreamingVertexBufferInterface() override;
-
- gl::Error storeDynamicAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData);
-
- gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances);
-
- private:
- gl::Error reserveSpace(unsigned int size);
-
- unsigned int mWritePosition;
- unsigned int mReservedSpace;
-};
-
-class StaticVertexBufferInterface : public VertexBufferInterface
-{
- public:
- explicit StaticVertexBufferInterface(BufferFactoryD3D *factory);
- ~StaticVertexBufferInterface() override;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using these
- // functions.
- gl::Error storeStaticAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLint start,
- GLsizei count,
- GLsizei instances,
- const uint8_t *sourceData);
-
- bool matchesAttribute(const gl::VertexAttribute &attribute,
- const gl::VertexBinding &binding) const;
-
- void setAttribute(const gl::VertexAttribute &attribute, const gl::VertexBinding &binding);
-
- private:
- class AttributeSignature final : angle::NonCopyable
- {
- public:
- AttributeSignature();
-
- bool matchesAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding) const;
-
- void set(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding);
-
- private:
- GLenum type;
- GLuint size;
- GLuint stride;
- bool normalized;
- bool pureInteger;
- size_t offset;
- };
-
- AttributeSignature mSignature;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
deleted file mode 100644
index 54ad5e54f5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
+++ /dev/null
@@ -1,646 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-
-#include "common/bitset_utils.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-
-using namespace angle;
-
-namespace rx
-{
-namespace
-{
-enum
-{
- INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
-};
-// This has to be at least 4k or else it fails on ATI cards.
-enum
-{
- CONSTANT_VERTEX_BUFFER_SIZE = 4096
-};
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-int ElementsInBuffer(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- unsigned int size)
-{
- // Size cannot be larger than a GLsizei
- if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
- {
- size = static_cast<unsigned int>(std::numeric_limits<int>::max());
- }
-
- GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
- GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
- return (size - offset % stride +
- (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
- stride;
-}
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
-{
- // Current value attribs may not use direct storage.
- if (!attrib.enabled)
- {
- return false;
- }
-
- gl::Buffer *buffer = binding.getBuffer().get();
- if (!buffer)
- {
- return false;
- }
-
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
- ASSERT(bufferD3D);
- if (!bufferD3D->supportsDirectBinding())
- {
- return false;
- }
-
- // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
- // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
- size_t alignment = 4;
-
- // TODO(jmadill): add VertexFormatCaps
- BufferFactoryD3D *factory = bufferD3D->getFactory();
-
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
-
- // CPU-converted vertex data must be converted (naturally).
- if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
- {
- return false;
- }
-
- if (attrib.type != GL_FLOAT)
- {
- auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
- if (errorOrElementSize.isError())
- {
- ERR() << "Unlogged error in DirectStoragePossible.";
- return false;
- }
-
- alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
- }
-
- GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
- // Final alignment check - unaligned data must be converted.
- return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
- (static_cast<size_t>(offset) % alignment == 0);
-}
-} // anonymous namespace
-
-TranslatedAttribute::TranslatedAttribute()
- : active(false),
- attribute(nullptr),
- binding(nullptr),
- currentValueType(GL_NONE),
- baseOffset(0),
- usesFirstVertexOffset(false),
- stride(0),
- vertexBuffer(),
- storage(nullptr),
- serial(0),
- divisor(0)
-{
-}
-
-TranslatedAttribute::TranslatedAttribute(const TranslatedAttribute &other) = default;
-
-gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
-{
- if (!usesFirstVertexOffset)
- {
- return baseOffset;
- }
-
- CheckedNumeric<unsigned int> offset;
-
- offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
- ANGLE_TRY_CHECKED_MATH(offset);
- return offset.ValueOrDie();
-}
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding)
-{
- // If attribute is disabled, we use the current value.
- if (!attrib.enabled)
- {
- return VertexStorageType::CURRENT_VALUE;
- }
-
- // If specified with immediate data, we must use dynamic storage.
- auto *buffer = binding.getBuffer().get();
- if (!buffer)
- {
- return VertexStorageType::DYNAMIC;
- }
-
- // Check if the buffer supports direct storage.
- if (DirectStoragePossible(attrib, binding))
- {
- return VertexStorageType::DIRECT;
- }
-
- // Otherwise the storage is static or dynamic.
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
- ASSERT(bufferD3D);
- switch (bufferD3D->getUsage())
- {
- case D3DBufferUsage::DYNAMIC:
- return VertexStorageType::DYNAMIC;
- case D3DBufferUsage::STATIC:
- return VertexStorageType::STATIC;
- default:
- UNREACHABLE();
- return VertexStorageType::UNKNOWN;
- }
-}
-
-VertexDataManager::CurrentValueState::CurrentValueState() : buffer(), offset(0)
-{
- data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
- data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
- data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
- data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
- data.Type = GL_FLOAT;
-}
-
-VertexDataManager::CurrentValueState::~CurrentValueState()
-{
-}
-
-VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
- : mFactory(factory), mStreamingBuffer(), mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
-{
-}
-
-VertexDataManager::~VertexDataManager()
-{
-}
-
-gl::Error VertexDataManager::initialize()
-{
- mStreamingBuffer.reset(
- new StreamingVertexBufferInterface(mFactory, INITIAL_STREAM_BUFFER_SIZE));
- if (!mStreamingBuffer)
- {
- return gl::OutOfMemory() << "Failed to allocate the streaming vertex buffer.";
- }
-
- return gl::NoError();
-}
-
-void VertexDataManager::deinitialize()
-{
- mStreamingBuffer.reset();
- mCurrentValueCache.clear();
-}
-
-gl::Error VertexDataManager::prepareVertexData(const gl::Context *context,
- GLint start,
- GLsizei count,
- std::vector<TranslatedAttribute> *translatedAttribs,
- GLsizei instances)
-{
- ASSERT(mStreamingBuffer);
-
- const gl::State &state = context->getGLState();
- const gl::VertexArray *vertexArray = state.getVertexArray();
- const auto &vertexAttributes = vertexArray->getVertexAttributes();
- const auto &vertexBindings = vertexArray->getVertexBindings();
-
- mDynamicAttribsMaskCache.reset();
- const gl::Program *program = state.getProgram();
-
- translatedAttribs->clear();
-
- for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
- {
- // Skip attrib locations the program doesn't use.
- if (!program->isAttribLocationActive(attribIndex))
- continue;
-
- const auto &attrib = vertexAttributes[attribIndex];
- const auto &binding = vertexBindings[attrib.bindingIndex];
-
- // Resize automatically puts in empty attribs
- translatedAttribs->resize(attribIndex + 1);
-
- TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
- auto currentValueData = state.getVertexAttribCurrentValue(attribIndex);
-
- // Record the attribute now
- translated->active = true;
- translated->attribute = &attrib;
- translated->binding = &binding;
- translated->currentValueType = currentValueData.Type;
- translated->divisor = binding.getDivisor();
-
- switch (ClassifyAttributeStorage(attrib, binding))
- {
- case VertexStorageType::STATIC:
- {
- // Store static attribute.
- ANGLE_TRY(StoreStaticAttrib(context, translated));
- break;
- }
- case VertexStorageType::DYNAMIC:
- // Dynamic attributes must be handled together.
- mDynamicAttribsMaskCache.set(attribIndex);
- break;
- case VertexStorageType::DIRECT:
- // Update translated data for direct attributes.
- StoreDirectAttrib(translated);
- break;
- case VertexStorageType::CURRENT_VALUE:
- {
- ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
-
- if (mDynamicAttribsMaskCache.none())
- {
- return gl::NoError();
- }
-
- ANGLE_TRY(storeDynamicAttribs(context, translatedAttribs, mDynamicAttribsMaskCache, start,
- count, instances));
-
- PromoteDynamicAttribs(context, *translatedAttribs, mDynamicAttribsMaskCache, count);
-
- return gl::NoError();
-}
-
-// static
-void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
-{
- ASSERT(directAttrib->attribute && directAttrib->binding);
- const auto &attrib = *directAttrib->attribute;
- const auto &binding = *directAttrib->binding;
-
- gl::Buffer *buffer = binding.getBuffer().get();
- ASSERT(buffer);
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
-
- ASSERT(DirectStoragePossible(attrib, binding));
- directAttrib->vertexBuffer.set(nullptr);
- directAttrib->storage = bufferD3D;
- directAttrib->serial = bufferD3D->getSerial();
- directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
- directAttrib->baseOffset =
- static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
-
- // Instanced vertices do not apply the 'start' offset
- directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0);
-}
-
-// static
-gl::Error VertexDataManager::StoreStaticAttrib(const gl::Context *context,
- TranslatedAttribute *translated)
-{
- ASSERT(translated->attribute && translated->binding);
- const auto &attrib = *translated->attribute;
- const auto &binding = *translated->binding;
-
- gl::Buffer *buffer = binding.getBuffer().get();
- ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
-
- // Compute source data pointer
- const uint8_t *sourceData = nullptr;
- const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
-
- ANGLE_TRY(bufferD3D->getData(context, &sourceData));
- sourceData += offset;
-
- unsigned int streamOffset = 0;
-
- translated->storage = nullptr;
- ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
- translated->stride);
-
- auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
- ASSERT(staticBuffer);
-
- if (staticBuffer->empty())
- {
- // Convert the entire buffer
- int totalCount =
- ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
- int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
-
- ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
- sourceData));
- }
-
- unsigned int firstElementOffset =
- (static_cast<unsigned int>(offset) /
- static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
- translated->stride;
-
- VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
-
- CheckedNumeric<unsigned int> checkedOffset(streamOffset);
- checkedOffset += firstElementOffset;
-
- if (!checkedOffset.IsValid())
- {
- return gl::InternalError() << "Integer overflow in VertexDataManager::StoreStaticAttrib";
- }
-
- translated->vertexBuffer.set(vertexBuffer);
- translated->serial = vertexBuffer->getSerial();
- translated->baseOffset = streamOffset + firstElementOffset;
-
- // Instanced vertices do not apply the 'start' offset
- translated->usesFirstVertexOffset = (binding.getDivisor() == 0);
-
- return gl::NoError();
-}
-
-gl::Error VertexDataManager::storeDynamicAttribs(
- const gl::Context *context,
- std::vector<TranslatedAttribute> *translatedAttribs,
- const gl::AttributesMask &dynamicAttribsMask,
- GLint start,
- GLsizei count,
- GLsizei instances)
-{
- // Instantiating this class will ensure the streaming buffer is never left mapped.
- class StreamingBufferUnmapper final : NonCopyable
- {
- public:
- StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
- : mStreamingBuffer(streamingBuffer)
- {
- ASSERT(mStreamingBuffer);
- }
- ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
-
- private:
- StreamingVertexBufferInterface *mStreamingBuffer;
- };
-
- // Will trigger unmapping on return.
- StreamingBufferUnmapper localUnmapper(mStreamingBuffer.get());
-
- // Reserve the required space for the dynamic buffers.
- for (auto attribIndex : dynamicAttribsMask)
- {
- const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
- ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, start, count, instances));
- }
-
- // Store dynamic attributes
- for (auto attribIndex : dynamicAttribsMask)
- {
- auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
- ANGLE_TRY(storeDynamicAttrib(context, dynamicAttrib, start, count, instances));
- }
-
- return gl::NoError();
-}
-
-void VertexDataManager::PromoteDynamicAttribs(
- const gl::Context *context,
- const std::vector<TranslatedAttribute> &translatedAttribs,
- const gl::AttributesMask &dynamicAttribsMask,
- GLsizei count)
-{
- for (auto attribIndex : dynamicAttribsMask)
- {
- const auto &dynamicAttrib = translatedAttribs[attribIndex];
- ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding);
- const auto &binding = *dynamicAttrib.binding;
-
- gl::Buffer *buffer = binding.getBuffer().get();
- if (buffer)
- {
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
- size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
- bufferD3D->promoteStaticUsage(context, count * static_cast<int>(typeSize));
- }
- }
-}
-
-gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
- GLint start,
- GLsizei count,
- GLsizei instances) const
-{
- ASSERT(translatedAttrib.attribute && translatedAttrib.binding);
- const auto &attrib = *translatedAttrib.attribute;
- const auto &binding = *translatedAttrib.binding;
-
- ASSERT(!DirectStoragePossible(attrib, binding));
-
- gl::Buffer *buffer = binding.getBuffer().get();
- BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
- ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
-
- size_t totalCount = gl::ComputeVertexBindingElementCount(
- binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
- // TODO(jiajia.qin@intel.com): force the index buffer to clamp any out of range indices instead
- // of invalid operation here.
- if (bufferD3D)
- {
- // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing
- // a non-instanced draw call
- GLint firstVertexIndex = binding.getDivisor() > 0 ? 0 : start;
- int64_t maxVertexCount =
- static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount);
- int elementsInBuffer =
- ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
-
- if (maxVertexCount > elementsInBuffer)
- {
- return gl::InvalidOperation() << "Vertex buffer is not big enough for the draw call.";
- }
- }
- return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
- instances);
-}
-
-gl::Error VertexDataManager::storeDynamicAttrib(const gl::Context *context,
- TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances)
-{
- ASSERT(translated->attribute && translated->binding);
- const auto &attrib = *translated->attribute;
- const auto &binding = *translated->binding;
-
- gl::Buffer *buffer = binding.getBuffer().get();
- ASSERT(buffer || attrib.pointer);
- ASSERT(attrib.enabled);
-
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
-
- // Instanced vertices do not apply the 'start' offset
- GLint firstVertexIndex = (binding.getDivisor() > 0 ? 0 : start);
-
- // Compute source data pointer
- const uint8_t *sourceData = nullptr;
-
- if (buffer)
- {
- ANGLE_TRY(storage->getData(context, &sourceData));
- sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
- }
- else
- {
- // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
- // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
- sourceData = static_cast<const uint8_t*>(attrib.pointer);
- }
-
- unsigned int streamOffset = 0;
-
- translated->storage = nullptr;
- ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
-
- size_t totalCount = gl::ComputeVertexBindingElementCount(
- binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
-
- ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
- attrib, binding, translated->currentValueType, firstVertexIndex,
- static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
-
- VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
-
- translated->vertexBuffer.set(vertexBuffer);
- translated->serial = vertexBuffer->getSerial();
- translated->baseOffset = streamOffset;
- translated->usesFirstVertexOffset = false;
-
- return gl::NoError();
-}
-
-gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- size_t attribIndex)
-{
- CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
- auto &buffer = cachedState->buffer;
-
- if (!buffer)
- {
- buffer.reset(new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE));
- }
-
- if (cachedState->data != currentValue)
- {
- ASSERT(translated->attribute && translated->binding);
- const auto &attrib = *translated->attribute;
- const auto &binding = *translated->binding;
-
- ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
- unsigned int streamOffset;
- ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
- &streamOffset, sourceData));
-
- buffer->getVertexBuffer()->hintUnmapResource();
-
- cachedState->data = currentValue;
- cachedState->offset = streamOffset;
- }
-
- translated->vertexBuffer.set(buffer->getVertexBuffer());
-
- translated->storage = nullptr;
- translated->serial = buffer->getSerial();
- translated->divisor = 0;
- translated->stride = 0;
- translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
- translated->usesFirstVertexOffset = false;
-
- return gl::NoError();
-}
-
-// VertexBufferBinding implementation
-VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
-{
-}
-
-VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
- : mBoundVertexBuffer(other.mBoundVertexBuffer)
-{
- if (mBoundVertexBuffer)
- {
- mBoundVertexBuffer->addRef();
- }
-}
-
-VertexBufferBinding::~VertexBufferBinding()
-{
- if (mBoundVertexBuffer)
- {
- mBoundVertexBuffer->release();
- }
-}
-
-VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
-{
- mBoundVertexBuffer = other.mBoundVertexBuffer;
- if (mBoundVertexBuffer)
- {
- mBoundVertexBuffer->addRef();
- }
- return *this;
-}
-
-void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
-{
- if (mBoundVertexBuffer == vertexBuffer)
- return;
-
- if (mBoundVertexBuffer)
- {
- mBoundVertexBuffer->release();
- }
- if (vertexBuffer)
- {
- vertexBuffer->addRef();
- }
-
- mBoundVertexBuffer = vertexBuffer;
-}
-
-VertexBuffer *VertexBufferBinding::get() const
-{
- return mBoundVertexBuffer;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
deleted file mode 100644
index 694366deb7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
+++ /dev/null
@@ -1,152 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
-#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/VertexAttribute.h"
-
-namespace gl
-{
-class State;
-struct VertexAttribute;
-class VertexBinding;
-struct VertexAttribCurrentValueData;
-}
-
-namespace rx
-{
-class BufferD3D;
-class BufferFactoryD3D;
-class StreamingVertexBufferInterface;
-class VertexBuffer;
-
-class VertexBufferBinding final
-{
- public:
- VertexBufferBinding();
- VertexBufferBinding(const VertexBufferBinding &other);
- ~VertexBufferBinding();
-
- void set(VertexBuffer *vertexBuffer);
- VertexBuffer *get() const;
- VertexBufferBinding &operator=(const VertexBufferBinding &other);
-
- private:
- VertexBuffer *mBoundVertexBuffer;
-};
-
-struct TranslatedAttribute
-{
- TranslatedAttribute();
- TranslatedAttribute(const TranslatedAttribute &other);
-
- // Computes the correct offset from baseOffset, usesFirstVertexOffset, stride and startVertex.
- // Can throw an error on integer overflow.
- gl::ErrorOrResult<unsigned int> computeOffset(GLint startVertex) const;
-
- bool active;
-
- const gl::VertexAttribute *attribute;
- const gl::VertexBinding *binding;
- GLenum currentValueType;
- unsigned int baseOffset;
- bool usesFirstVertexOffset;
- unsigned int stride; // 0 means not to advance the read pointer at all
-
- VertexBufferBinding vertexBuffer;
- BufferD3D *storage;
- unsigned int serial;
- unsigned int divisor;
-};
-
-enum class VertexStorageType
-{
- UNKNOWN,
- STATIC, // Translate the vertex data once and re-use it.
- DYNAMIC, // Translate the data every frame into a ring buffer.
- DIRECT, // Bind a D3D buffer directly without any translation.
- CURRENT_VALUE, // Use a single value for the attribute.
-};
-
-// Given a vertex attribute, return the type of storage it will use.
-VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding);
-
-class VertexDataManager : angle::NonCopyable
-{
- public:
- VertexDataManager(BufferFactoryD3D *factory);
- virtual ~VertexDataManager();
-
- gl::Error initialize();
- void deinitialize();
-
- gl::Error prepareVertexData(const gl::Context *context,
- GLint start,
- GLsizei count,
- std::vector<TranslatedAttribute> *translatedAttribs,
- GLsizei instances);
-
- static void StoreDirectAttrib(TranslatedAttribute *directAttrib);
-
- static gl::Error StoreStaticAttrib(const gl::Context *context, TranslatedAttribute *translated);
-
- gl::Error storeDynamicAttribs(const gl::Context *context,
- std::vector<TranslatedAttribute> *translatedAttribs,
- const gl::AttributesMask &dynamicAttribsMask,
- GLint start,
- GLsizei count,
- GLsizei instances);
-
- // Promote static usage of dynamic buffers.
- static void PromoteDynamicAttribs(const gl::Context *context,
- const std::vector<TranslatedAttribute> &translatedAttribs,
- const gl::AttributesMask &dynamicAttribsMask,
- GLsizei count);
-
- gl::Error storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- size_t attribIndex);
-
- private:
- struct CurrentValueState
- {
- CurrentValueState();
- ~CurrentValueState();
-
- std::unique_ptr<StreamingVertexBufferInterface> buffer;
- gl::VertexAttribCurrentValueData data;
- size_t offset;
- };
-
- gl::Error reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
- GLsizei count,
- GLint start,
- GLsizei instances) const;
-
- gl::Error storeDynamicAttrib(const gl::Context *context,
- TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances);
-
- BufferFactoryD3D *const mFactory;
-
- std::unique_ptr<StreamingVertexBufferInterface> mStreamingBuffer;
- std::vector<CurrentValueState> mCurrentValueCache;
- gl::AttributesMask mDynamicAttribsMaskCache;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
deleted file mode 100644
index f032e888f1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
+++ /dev/null
@@ -1,2153 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit11.cpp: Texture copy utility class.
-
-#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
-
-#include <float.h>
-
-#include "common/utilities.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "third_party/trace_event/trace_event.h"
-
-namespace rx
-{
-
-namespace
-{
-
-// Include inline shaders in the anonymous namespace to make sure no symbols are exported
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
-
-void StretchedBlitNearest_RowByRow(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clippedDestArea,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- size_t pixelSize,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- int srcHeightSubOne = (sourceArea.height - 1);
- size_t copySize = pixelSize * destArea.width;
- size_t srcOffset = sourceArea.x * pixelSize;
- size_t destOffset = destArea.x * pixelSize;
-
- for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
- {
- float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
-
- // Interpolate using the original source rectangle to determine which row to sample from
- // while clamping to the edges
- unsigned int readRow = static_cast<unsigned int>(
- gl::clamp(sourceArea.y + floor(yPerc * srcHeightSubOne + 0.5f), 0, srcHeightSubOne));
- unsigned int writeRow = y;
-
- const uint8_t *sourceRow = sourceData + readRow * sourceRowPitch + srcOffset;
- uint8_t *destRow = destData + writeRow * destRowPitch + destOffset;
- memcpy(destRow, sourceRow, copySize);
- }
-}
-
-void StretchedBlitNearest_PixelByPixel(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clippedDestArea,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- auto xMax = clippedDestArea.x + clippedDestArea.width;
- auto yMax = clippedDestArea.y + clippedDestArea.height;
-
- for (int writeRow = clippedDestArea.y; writeRow < yMax; writeRow++)
- {
- // Interpolate using the original source rectangle to determine which row to sample from
- // while clamping to the edges
- float yPerc = static_cast<float>(writeRow - destArea.y) / (destArea.height - 1);
- float yRounded = floor(yPerc * (sourceArea.height - 1) + 0.5f);
- unsigned int readRow =
- static_cast<unsigned int>(gl::clamp(sourceArea.y + yRounded, 0, sourceSize.height - 1));
-
- for (int writeColumn = clippedDestArea.x; writeColumn < xMax; writeColumn++)
- {
- // Interpolate the original source rectangle to determine which column to sample
- // from while clamping to the edges
- float xPerc = static_cast<float>(writeColumn - destArea.x) / (destArea.width - 1);
- float xRounded = floor(xPerc * (sourceArea.width - 1) + 0.5f);
- unsigned int readColumn = static_cast<unsigned int>(
- gl::clamp(sourceArea.x + xRounded, 0, sourceSize.height - 1));
-
- const uint8_t *sourcePixel =
- sourceData + readRow * sourceRowPitch + readColumn * srcPixelStride + readOffset;
-
- uint8_t *destPixel =
- destData + writeRow * destRowPitch + writeColumn * destPixelStride + writeOffset;
-
- memcpy(destPixel, sourcePixel, copySize);
- }
- }
-}
-
-void StretchedBlitNearest(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clipRect,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
- gl::ClipRectangle(clippedDestArea, clipRect, &clippedDestArea);
-
- // Determine if entire rows can be copied at once instead of each individual pixel. There
- // must be no out of bounds lookups, whole rows copies, and no scale.
- if (sourceArea.width == clippedDestArea.width && sourceArea.x >= 0 &&
- sourceArea.x + sourceArea.width <= sourceSize.width && copySize == srcPixelStride &&
- copySize == destPixelStride)
- {
- StretchedBlitNearest_RowByRow(sourceArea, destArea, clippedDestArea, sourceSize,
- sourceRowPitch, destRowPitch, srcPixelStride, sourceData,
- destData);
- }
- else
- {
- StretchedBlitNearest_PixelByPixel(sourceArea, destArea, clippedDestArea, sourceSize,
- sourceRowPitch, destRowPitch, readOffset, writeOffset,
- copySize, srcPixelStride, destPixelStride, sourceData,
- destData);
- }
-}
-
-using DepthStencilLoader = void(const float *, uint8_t *);
-
-void LoadDepth16(const float *source, uint8_t *dest)
-{
- uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]);
- memcpy(dest, &convertedDepth, 2u);
-}
-
-void LoadDepth24(const float *source, uint8_t *dest)
-{
- uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]);
- memcpy(dest, &convertedDepth, 3u);
-}
-
-void LoadStencilHelper(const float *source, uint8_t *dest)
-{
- uint32_t convertedStencil = gl::getShiftedData<8, 0>(static_cast<uint32_t>(source[1]));
- memcpy(dest, &convertedStencil, 1u);
-}
-
-void LoadStencil8(const float *source, uint8_t *dest)
-{
- // STENCIL_INDEX8 is implemented with D24S8, with the depth bits unused. Writes zero for safety.
- float zero = 0.0f;
- LoadDepth24(&zero, &dest[0]);
- LoadStencilHelper(source, &dest[3]);
-}
-
-void LoadDepth24Stencil8(const float *source, uint8_t *dest)
-{
- LoadDepth24(source, &dest[0]);
- LoadStencilHelper(source, &dest[3]);
-}
-
-void LoadDepth32F(const float *source, uint8_t *dest)
-{
- memcpy(dest, source, sizeof(float));
-}
-
-void LoadDepth32FStencil8(const float *source, uint8_t *dest)
-{
- LoadDepth32F(source, &dest[0]);
- LoadStencilHelper(source, &dest[4]);
-}
-
-template <DepthStencilLoader loader>
-void CopyDepthStencil(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clippedDestArea,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- // No stretching or subregions are supported, only full blits.
- ASSERT(sourceArea == destArea);
- ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
- sourceSize.depth == 1);
- ASSERT(clippedDestArea.width == sourceSize.width &&
- clippedDestArea.height == sourceSize.height);
- ASSERT(readOffset == 0 && writeOffset == 0);
- ASSERT(destArea.x == 0 && destArea.y == 0);
-
- for (int row = 0; row < destArea.height; ++row)
- {
- for (int column = 0; column < destArea.width; ++column)
- {
- ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
- const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
-
- uint8_t *destPixel = destData + row * destRowPitch + column * destPixelStride;
-
- loader(sourcePixel, destPixel);
- }
- }
-}
-
-void Depth32FStencil8ToDepth32F(const float *source, float *dest)
-{
- *dest = *source;
-}
-
-void Depth24Stencil8ToDepth32F(const uint32_t *source, float *dest)
-{
- uint32_t normDepth = source[0] & 0x00FFFFFF;
- float floatDepth = gl::normalizedToFloat<24>(normDepth);
- *dest = floatDepth;
-}
-
-void BlitD24S8ToD32F(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clippedDestArea,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- // No stretching or subregions are supported, only full blits.
- ASSERT(sourceArea == destArea);
- ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
- sourceSize.depth == 1);
- ASSERT(clippedDestArea.width == sourceSize.width &&
- clippedDestArea.height == sourceSize.height);
- ASSERT(readOffset == 0 && writeOffset == 0);
- ASSERT(destArea.x == 0 && destArea.y == 0);
-
- for (int row = 0; row < destArea.height; ++row)
- {
- for (int column = 0; column < destArea.width; ++column)
- {
- ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
- const uint32_t *sourcePixel = reinterpret_cast<const uint32_t *>(sourceData + offset);
-
- float *destPixel =
- reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
-
- Depth24Stencil8ToDepth32F(sourcePixel, destPixel);
- }
- }
-}
-
-void BlitD32FS8ToD32F(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clippedDestArea,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData)
-{
- // No stretching or subregions are supported, only full blits.
- ASSERT(sourceArea == destArea);
- ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
- sourceSize.depth == 1);
- ASSERT(clippedDestArea.width == sourceSize.width &&
- clippedDestArea.height == sourceSize.height);
- ASSERT(readOffset == 0 && writeOffset == 0);
- ASSERT(destArea.x == 0 && destArea.y == 0);
-
- for (int row = 0; row < destArea.height; ++row)
- {
- for (int column = 0; column < destArea.width; ++column)
- {
- ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
- const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
- float *destPixel =
- reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
-
- Depth32FStencil8ToDepth32F(sourcePixel, destPixel);
- }
- }
-}
-
-Blit11::BlitConvertFunction *GetCopyDepthStencilFunction(GLenum internalFormat)
-{
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT16:
- return &CopyDepthStencil<LoadDepth16>;
- case GL_DEPTH_COMPONENT24:
- return &CopyDepthStencil<LoadDepth24>;
- case GL_DEPTH_COMPONENT32F:
- return &CopyDepthStencil<LoadDepth32F>;
- case GL_STENCIL_INDEX8:
- return &CopyDepthStencil<LoadStencil8>;
- case GL_DEPTH24_STENCIL8:
- return &CopyDepthStencil<LoadDepth24Stencil8>;
- case GL_DEPTH32F_STENCIL8:
- return &CopyDepthStencil<LoadDepth32FStencil8>;
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-
-inline void GenerateVertexCoords(const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- float *x1,
- float *y1,
- float *x2,
- float *y2,
- float *u1,
- float *v1,
- float *u2,
- float *v2)
-{
- *x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
- *y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f;
- *x2 = ((destArea.x + destArea.width) / float(destSize.width)) * 2.0f - 1.0f;
- *y2 = ((destSize.height - destArea.y) / float(destSize.height)) * 2.0f - 1.0f;
-
- *u1 = sourceArea.x / float(sourceSize.width);
- *v1 = sourceArea.y / float(sourceSize.height);
- *u2 = (sourceArea.x + sourceArea.width) / float(sourceSize.width);
- *v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height);
-}
-
-void Write2DVertices(const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- void *outVertices,
- unsigned int *outStride,
- unsigned int *outVertexCount,
- D3D11_PRIMITIVE_TOPOLOGY *outTopology)
-{
- float x1, y1, x2, y2, u1, v1, u2, v2;
- GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
- &u2, &v2);
-
- d3d11::PositionTexCoordVertex *vertices =
- static_cast<d3d11::PositionTexCoordVertex *>(outVertices);
-
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
-
- *outStride = sizeof(d3d11::PositionTexCoordVertex);
- *outVertexCount = 4;
- *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
-}
-
-void Write3DVertices(const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- void *outVertices,
- unsigned int *outStride,
- unsigned int *outVertexCount,
- D3D11_PRIMITIVE_TOPOLOGY *outTopology)
-{
- ASSERT(sourceSize.depth > 0 && destSize.depth > 0);
-
- float x1, y1, x2, y2, u1, v1, u2, v2;
- GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
- &u2, &v2);
-
- d3d11::PositionLayerTexCoord3DVertex *vertices =
- static_cast<d3d11::PositionLayerTexCoord3DVertex *>(outVertices);
-
- for (int i = 0; i < destSize.depth; i++)
- {
- float readDepth = (float)i / std::max(destSize.depth - 1, 1);
-
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth);
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth);
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth);
-
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth);
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth);
- d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
- }
-
- *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
- *outVertexCount = destSize.depth * 6;
- *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
-}
-
-unsigned int GetSwizzleIndex(GLenum swizzle)
-{
- unsigned int colorIndex = 0;
-
- switch (swizzle)
- {
- case GL_RED:
- colorIndex = 0;
- break;
- case GL_GREEN:
- colorIndex = 1;
- break;
- case GL_BLUE:
- colorIndex = 2;
- break;
- case GL_ALPHA:
- colorIndex = 3;
- break;
- case GL_ZERO:
- colorIndex = 4;
- break;
- case GL_ONE:
- colorIndex = 5;
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- return colorIndex;
-}
-
-D3D11_BLEND_DESC GetAlphaMaskBlendStateDesc()
-{
- D3D11_BLEND_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.RenderTarget[0].BlendEnable = TRUE;
- desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
- desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
- desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED |
- D3D11_COLOR_WRITE_ENABLE_GREEN |
- D3D11_COLOR_WRITE_ENABLE_BLUE;
- return desc;
-}
-
-D3D11_INPUT_ELEMENT_DESC quad2DLayout[] = {
- {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
-};
-
-D3D11_INPUT_ELEMENT_DESC quad3DLayout[] = {
- {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
-};
-
-DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet)
-{
- switch (formatSet.texFormat)
- {
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
- case DXGI_FORMAT_R24G8_TYPELESS:
- return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
- default:
- UNREACHABLE();
- return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-} // namespace
-
-Blit11::Shader::Shader() = default;
-
-Blit11::Shader::Shader(Shader &&other) = default;
-
-Blit11::Shader::~Shader() = default;
-
-Blit11::Shader &Blit11::Shader::operator=(Blit11::Shader &&other) = default;
-
-Blit11::Blit11(Renderer11 *renderer)
- : mRenderer(renderer),
- mResourcesInitialized(false),
- mVertexBuffer(),
- mPointSampler(),
- mLinearSampler(),
- mScissorEnabledRasterizerState(),
- mScissorDisabledRasterizerState(),
- mDepthStencilState(),
- mQuad2DIL(quad2DLayout,
- ArraySize(quad2DLayout),
- g_VS_Passthrough2D,
- ArraySize(g_VS_Passthrough2D),
- "Blit11 2D input layout"),
- mQuad2DVS(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), "Blit11 2D vertex shader"),
- mDepthPS(g_PS_PassthroughDepth2D,
- ArraySize(g_PS_PassthroughDepth2D),
- "Blit11 2D depth pixel shader"),
- mQuad3DIL(quad3DLayout,
- ArraySize(quad3DLayout),
- g_VS_Passthrough3D,
- ArraySize(g_VS_Passthrough3D),
- "Blit11 3D input layout"),
- mQuad3DVS(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), "Blit11 3D vertex shader"),
- mQuad3DGS(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), "Blit11 3D geometry shader"),
- mAlphaMaskBlendState(GetAlphaMaskBlendStateDesc(), "Blit11 Alpha Mask Blend"),
- mSwizzleCB(),
- mResolveDepthStencilVS(g_VS_ResolveDepthStencil,
- ArraySize(g_VS_ResolveDepthStencil),
- "Blit11::mResolveDepthStencilVS"),
- mResolveDepthPS(g_PS_ResolveDepth, ArraySize(g_PS_ResolveDepth), "Blit11::mResolveDepthPS"),
- mResolveDepthStencilPS(g_PS_ResolveDepthStencil,
- ArraySize(g_PS_ResolveDepthStencil),
- "Blit11::mResolveDepthStencilPS"),
- mResolveStencilPS(g_PS_ResolveStencil,
- ArraySize(g_PS_ResolveStencil),
- "Blit11::mResolveStencilPS"),
- mStencilSRV(),
- mResolvedDepthStencilRTView()
-{
-}
-
-Blit11::~Blit11()
-{
-}
-
-gl::Error Blit11::initResources()
-{
- if (mResourcesInitialized)
- {
- return gl::NoError();
- }
-
- TRACE_EVENT0("gpu.angle", "Blit11::initResources");
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth =
- static_cast<unsigned int>(std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex),
- sizeof(d3d11::PositionTexCoordVertex)) *
- 6 * mRenderer->getNativeCaps().max3DTextureSize);
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(vbDesc, &mVertexBuffer));
- mVertexBuffer.setDebugName("Blit11 vertex buffer");
-
- D3D11_SAMPLER_DESC pointSamplerDesc;
- pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
- pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.MipLODBias = 0.0f;
- pointSamplerDesc.MaxAnisotropy = 0;
- pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- pointSamplerDesc.BorderColor[0] = 0.0f;
- pointSamplerDesc.BorderColor[1] = 0.0f;
- pointSamplerDesc.BorderColor[2] = 0.0f;
- pointSamplerDesc.BorderColor[3] = 0.0f;
- pointSamplerDesc.MinLOD = 0.0f;
- pointSamplerDesc.MaxLOD = FLT_MAX;
-
- ANGLE_TRY(mRenderer->allocateResource(pointSamplerDesc, &mPointSampler));
- mPointSampler.setDebugName("Blit11 point sampler");
-
- D3D11_SAMPLER_DESC linearSamplerDesc;
- linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.MipLODBias = 0.0f;
- linearSamplerDesc.MaxAnisotropy = 0;
- linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- linearSamplerDesc.BorderColor[0] = 0.0f;
- linearSamplerDesc.BorderColor[1] = 0.0f;
- linearSamplerDesc.BorderColor[2] = 0.0f;
- linearSamplerDesc.BorderColor[3] = 0.0f;
- linearSamplerDesc.MinLOD = 0.0f;
- linearSamplerDesc.MaxLOD = FLT_MAX;
-
- ANGLE_TRY(mRenderer->allocateResource(linearSamplerDesc, &mLinearSampler));
- mLinearSampler.setDebugName("Blit11 linear sampler");
-
- // Use a rasterizer state that will not cull so that inverted quads will not be culled
- D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.CullMode = D3D11_CULL_NONE;
- rasterDesc.FrontCounterClockwise = FALSE;
- rasterDesc.DepthBias = 0;
- rasterDesc.SlopeScaledDepthBias = 0.0f;
- rasterDesc.DepthBiasClamp = 0.0f;
- rasterDesc.DepthClipEnable = TRUE;
- rasterDesc.MultisampleEnable = FALSE;
- rasterDesc.AntialiasedLineEnable = FALSE;
-
- rasterDesc.ScissorEnable = TRUE;
- ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mScissorEnabledRasterizerState));
- mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state");
-
- rasterDesc.ScissorEnable = FALSE;
- ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mScissorDisabledRasterizerState));
- mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state");
-
- D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
- depthStencilDesc.DepthEnable = TRUE;
- depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
- depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.StencilEnable = FALSE;
- depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
- depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
-
- ANGLE_TRY(mRenderer->allocateResource(depthStencilDesc, &mDepthStencilState));
- mDepthStencilState.setDebugName("Blit11 depth stencil state");
-
- D3D11_BUFFER_DESC swizzleBufferDesc;
- swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
- swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- swizzleBufferDesc.MiscFlags = 0;
- swizzleBufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(swizzleBufferDesc, &mSwizzleCB));
- mSwizzleCB.setDebugName("Blit11 swizzle constant buffer");
-
- mResourcesInitialized = true;
-
- return gl::NoError();
-}
-
-// static
-Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat,
- GLenum sourceFormat,
- bool isSigned,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- ShaderDimension dimension)
-{
- if (dimension == SHADER_3D)
- {
- ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
-
- if (isSigned)
- {
- switch (destinationFormat)
- {
- case GL_RGBA_INTEGER:
- return BLITSHADER_3D_RGBAI;
- case GL_RGB_INTEGER:
- return BLITSHADER_3D_RGBI;
- case GL_RG_INTEGER:
- return BLITSHADER_3D_RGI;
- case GL_RED_INTEGER:
- return BLITSHADER_3D_RI;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
- }
- }
- else
- {
- switch (destinationFormat)
- {
- case GL_RGBA:
- return BLITSHADER_3D_RGBAF;
- case GL_RGBA_INTEGER:
- return BLITSHADER_3D_RGBAUI;
- case GL_BGRA_EXT:
- return BLITSHADER_3D_BGRAF;
- case GL_RGB:
- return BLITSHADER_3D_RGBF;
- case GL_RGB_INTEGER:
- return BLITSHADER_3D_RGBUI;
- case GL_RG:
- return BLITSHADER_3D_RGF;
- case GL_RG_INTEGER:
- return BLITSHADER_3D_RGUI;
- case GL_RED:
- return BLITSHADER_3D_RF;
- case GL_RED_INTEGER:
- return BLITSHADER_3D_RUI;
- case GL_ALPHA:
- return BLITSHADER_3D_ALPHA;
- case GL_LUMINANCE:
- return BLITSHADER_3D_LUMA;
- case GL_LUMINANCE_ALPHA:
- return BLITSHADER_3D_LUMAALPHA;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
- }
- }
- }
- else if (isSigned)
- {
- ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
-
- switch (destinationFormat)
- {
- case GL_RGBA_INTEGER:
- return BLITSHADER_2D_RGBAI;
- case GL_RGB_INTEGER:
- return BLITSHADER_2D_RGBI;
- case GL_RG_INTEGER:
- return BLITSHADER_2D_RGI;
- case GL_RED_INTEGER:
- return BLITSHADER_2D_RI;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
- }
- }
- else
- {
- bool floatToIntBlit =
- !gl::IsIntegerFormat(sourceFormat) && gl::IsIntegerFormat(destinationFormat);
- if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit)
- {
- switch (destinationFormat)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- ASSERT(!floatToIntBlit);
- return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_PREMULTIPLY
- : BLITSHADER_2D_RGBAF_UNMULTIPLY;
-
- case GL_RGB:
- case GL_RG:
- case GL_RED:
- ASSERT(!floatToIntBlit);
- return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_PREMULTIPLY
- : BLITSHADER_2D_RGBF_UNMULTIPLY;
-
- case GL_RGBA_INTEGER:
- if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
- {
- return BLITSHADER_2D_RGBAF_TOUI;
- }
- else
- {
- return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY
- : BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY;
- }
-
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- case GL_RED_INTEGER:
- if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
- {
- return BLITSHADER_2D_RGBF_TOUI;
- }
- else
- {
- return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY
- : BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY;
- }
- case GL_LUMINANCE:
- ASSERT(!floatToIntBlit);
- return unpackPremultiplyAlpha ? BLITSHADER_2D_LUMAF_PREMULTIPLY
- : BLITSHADER_2D_LUMAF_UNMULTIPLY;
- case GL_LUMINANCE_ALPHA:
- ASSERT(!floatToIntBlit);
- return unpackPremultiplyAlpha ? BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY
- : BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY;
- case GL_ALPHA:
- ASSERT(!floatToIntBlit);
- return BLITSHADER_2D_ALPHA;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
- }
- }
- else
- {
- switch (destinationFormat)
- {
- case GL_RGBA:
- return BLITSHADER_2D_RGBAF;
- case GL_RGBA_INTEGER:
- return BLITSHADER_2D_RGBAUI;
- case GL_BGRA_EXT:
- return BLITSHADER_2D_BGRAF;
- case GL_RGB:
- return BLITSHADER_2D_RGBF;
- case GL_RGB_INTEGER:
- return BLITSHADER_2D_RGBUI;
- case GL_RG:
- return BLITSHADER_2D_RGF;
- case GL_RG_INTEGER:
- return BLITSHADER_2D_RGUI;
- case GL_RED:
- return BLITSHADER_2D_RF;
- case GL_RED_INTEGER:
- return BLITSHADER_2D_RUI;
- case GL_ALPHA:
- return BLITSHADER_2D_ALPHA;
- case GL_LUMINANCE:
- return BLITSHADER_2D_LUMA;
- case GL_LUMINANCE_ALPHA:
- return BLITSHADER_2D_LUMAALPHA;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
- }
- }
- }
-}
-
-// static
-Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type,
- D3D11_SRV_DIMENSION dimensionality)
-{
- switch (dimensionality)
- {
- case D3D11_SRV_DIMENSION_TEXTURE2D:
- switch (type)
- {
- case GL_FLOAT:
- return SWIZZLESHADER_2D_FLOAT;
- case GL_UNSIGNED_INT:
- return SWIZZLESHADER_2D_UINT;
- case GL_INT:
- return SWIZZLESHADER_2D_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURECUBE:
- switch (type)
- {
- case GL_FLOAT:
- return SWIZZLESHADER_CUBE_FLOAT;
- case GL_UNSIGNED_INT:
- return SWIZZLESHADER_CUBE_UINT;
- case GL_INT:
- return SWIZZLESHADER_CUBE_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURE3D:
- switch (type)
- {
- case GL_FLOAT:
- return SWIZZLESHADER_3D_FLOAT;
- case GL_UNSIGNED_INT:
- return SWIZZLESHADER_3D_UINT;
- case GL_INT:
- return SWIZZLESHADER_3D_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
- switch (type)
- {
- case GL_FLOAT:
- return SWIZZLESHADER_ARRAY_FLOAT;
- case GL_UNSIGNED_INT:
- return SWIZZLESHADER_ARRAY_UINT;
- case GL_INT:
- return SWIZZLESHADER_ARRAY_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
-}
-
-gl::Error Blit11::getShaderSupport(const Shader &shader, Blit11::ShaderSupport *supportOut)
-{
- if (shader.dimension == SHADER_2D)
- {
- ANGLE_TRY(mQuad2DIL.resolve(mRenderer));
- ANGLE_TRY(mQuad2DVS.resolve(mRenderer));
- supportOut->inputLayout = &mQuad2DIL.getObj();
- supportOut->vertexShader = &mQuad2DVS.getObj();
- supportOut->geometryShader = nullptr;
- supportOut->vertexWriteFunction = Write2DVertices;
- }
- else
- {
- ASSERT(shader.dimension == SHADER_3D);
- ANGLE_TRY(mQuad3DIL.resolve(mRenderer));
- ANGLE_TRY(mQuad3DVS.resolve(mRenderer));
- ANGLE_TRY(mQuad3DGS.resolve(mRenderer));
- supportOut->inputLayout = &mQuad2DIL.getObj();
- supportOut->vertexShader = &mQuad3DVS.getObj();
- supportOut->geometryShader = &mQuad3DGS.getObj();
- supportOut->vertexWriteFunction = Write3DVertices;
- }
-
- return gl::NoError();
-}
-
-gl::Error Blit11::swizzleTexture(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const d3d11::RenderTargetView &dest,
- const gl::Extents &size,
- const gl::SwizzleState &swizzleTarget)
-{
- ANGLE_TRY(initResources());
-
- HRESULT result;
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
- source.get()->GetDesc(&sourceSRVDesc);
-
- GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
- if (componentType == GL_NONE)
- {
- // We're swizzling the depth component of a depth-stencil texture.
- switch (sourceSRVDesc.Format)
- {
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- componentType = GL_UNSIGNED_NORMALIZED;
- break;
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- componentType = GL_FLOAT;
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
-
- GLenum shaderType = GL_NONE;
- switch (componentType)
- {
- case GL_UNSIGNED_NORMALIZED:
- case GL_SIGNED_NORMALIZED:
- case GL_FLOAT:
- shaderType = GL_FLOAT;
- break;
- case GL_INT:
- shaderType = GL_INT;
- break;
- case GL_UNSIGNED_INT:
- shaderType = GL_UNSIGNED_INT;
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- const Shader *shader = nullptr;
- ANGLE_TRY(getSwizzleShader(shaderType, sourceSRVDesc.ViewDimension, &shader));
-
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result =
- deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal vertex buffer for swizzle, "
- << gl::FmtHR(result);
- }
-
- ShaderSupport support;
- ANGLE_TRY(getShaderSupport(*shader, &support));
-
- UINT stride = 0;
- UINT drawCount = 0;
- D3D11_PRIMITIVE_TOPOLOGY topology;
-
- gl::Box area(0, 0, 0, size.width, size.height, size.depth);
- support.vertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount,
- &topology);
-
- deviceContext->Unmap(mVertexBuffer.get(), 0);
-
- // Set constant buffer
- result = deviceContext->Map(mSwizzleCB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal constant buffer for swizzle, "
- << gl::FmtHR(result);
- }
-
- unsigned int *swizzleIndices = reinterpret_cast<unsigned int *>(mappedResource.pData);
- swizzleIndices[0] = GetSwizzleIndex(swizzleTarget.swizzleRed);
- swizzleIndices[1] = GetSwizzleIndex(swizzleTarget.swizzleGreen);
- swizzleIndices[2] = GetSwizzleIndex(swizzleTarget.swizzleBlue);
- swizzleIndices[3] = GetSwizzleIndex(swizzleTarget.swizzleAlpha);
-
- deviceContext->Unmap(mSwizzleCB.get(), 0);
-
- StateManager11 *stateManager = mRenderer->getStateManager();
-
- // Apply vertex buffer
- stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
-
- // Apply constant buffer
- stateManager->setPixelConstantBuffer(0, &mSwizzleCB);
-
- // Apply state
- stateManager->setSimpleBlendState(nullptr);
- stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
- stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
-
- // Apply shaders
- stateManager->setInputLayout(support.inputLayout);
- stateManager->setPrimitiveTopology(topology);
-
- stateManager->setDrawShaders(support.vertexShader, support.geometryShader,
- &shader->pixelShader);
-
- // Apply render target
- stateManager->setRenderTarget(dest.get(), nullptr);
-
- // Set the viewport
- stateManager->setSimpleViewport(size);
-
- // Apply textures and sampler
- stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
-
- // Draw the quad
- deviceContext->Draw(drawCount, 0);
-
- return gl::NoError();
-}
-
-gl::Error Blit11::copyTexture(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- GLenum sourceFormat,
- const d3d11::RenderTargetView &dest,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- GLenum destFormat,
- GLenum filter,
- bool maskOffAlpha,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- ANGLE_TRY(initResources());
-
- HRESULT result;
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // Determine if the source format is a signed integer format, the destFormat will already
- // be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned.
- D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
- source.get()->GetDesc(&sourceSRVDesc);
-
- GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
-
- ASSERT(componentType != GL_NONE);
- ASSERT(componentType != GL_SIGNED_NORMALIZED);
- bool isSigned = (componentType == GL_INT);
-
- ShaderDimension dimension =
- (sourceSRVDesc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D) ? SHADER_3D : SHADER_2D;
-
- const Shader *shader = nullptr;
- ANGLE_TRY(getBlitShader(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
- unpackUnmultiplyAlpha, dimension, &shader));
-
- ShaderSupport support;
- ANGLE_TRY(getShaderSupport(*shader, &support));
-
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result =
- deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal vertex buffer for texture copy, "
- << gl::FmtHR(result);
- }
-
- UINT stride = 0;
- UINT drawCount = 0;
- D3D11_PRIMITIVE_TOPOLOGY topology;
-
- support.vertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
- &stride, &drawCount, &topology);
-
- deviceContext->Unmap(mVertexBuffer.get(), 0);
-
- StateManager11 *stateManager = mRenderer->getStateManager();
-
- // Apply vertex buffer
- stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
-
- // Apply state
- if (maskOffAlpha)
- {
- ANGLE_TRY(mAlphaMaskBlendState.resolve(mRenderer));
- stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj());
- }
- else
- {
- stateManager->setSimpleBlendState(nullptr);
- }
- stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
-
- if (scissor)
- {
- stateManager->setSimpleScissorRect(*scissor);
- stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
- }
- else
- {
- stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
- }
-
- // Apply shaders
- stateManager->setInputLayout(support.inputLayout);
- stateManager->setPrimitiveTopology(topology);
-
- stateManager->setDrawShaders(support.vertexShader, support.geometryShader,
- &shader->pixelShader);
-
- // Apply render target
- stateManager->setRenderTarget(dest.get(), nullptr);
-
- // Set the viewport
- stateManager->setSimpleViewport(destSize);
-
- // Apply texture and sampler
- switch (filter)
- {
- case GL_NEAREST:
- stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
- break;
- case GL_LINEAR:
- stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler);
- break;
-
- default:
- UNREACHABLE();
- return gl::InternalError() << "Internal error, unknown blit filter mode.";
- }
-
- // Draw the quad
- deviceContext->Draw(drawCount, 0);
-
- return gl::NoError();
-}
-
-gl::Error Blit11::copyStencil(const gl::Context *context,
- const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor)
-{
- return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
- destSubresource, destArea, destSize, scissor, true);
-}
-
-gl::Error Blit11::copyDepth(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const d3d11::DepthStencilView &dest,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor)
-{
- ANGLE_TRY(initResources());
-
- HRESULT result;
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result =
- deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal vertex buffer for texture copy, "
- << gl::FmtHR(result);
- }
-
- UINT stride = 0;
- UINT drawCount = 0;
- D3D11_PRIMITIVE_TOPOLOGY topology;
-
- Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, &stride,
- &drawCount, &topology);
-
- deviceContext->Unmap(mVertexBuffer.get(), 0);
-
- StateManager11 *stateManager = mRenderer->getStateManager();
-
- // Apply vertex buffer
- stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
-
- // Apply state
- stateManager->setSimpleBlendState(nullptr);
- stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF);
-
- if (scissor)
- {
- stateManager->setSimpleScissorRect(*scissor);
- stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
- }
- else
- {
- stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
- }
-
- ANGLE_TRY(mQuad2DIL.resolve(mRenderer));
- ANGLE_TRY(mQuad2DVS.resolve(mRenderer));
- ANGLE_TRY(mDepthPS.resolve(mRenderer));
-
- // Apply shaders
- stateManager->setInputLayout(&mQuad2DIL.getObj());
- stateManager->setPrimitiveTopology(topology);
-
- stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj());
-
- // Apply render target
- stateManager->setRenderTarget(nullptr, dest.get());
-
- // Set the viewport
- stateManager->setSimpleViewport(destSize);
-
- // Apply texture and sampler
- stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
-
- // Draw the quad
- deviceContext->Draw(drawCount, 0);
-
- return gl::NoError();
-}
-
-gl::Error Blit11::copyDepthStencil(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor)
-{
- return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
- destSubresource, destArea, destSize, scissor, false);
-}
-
-gl::Error Blit11::copyDepthStencilImpl(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- bool stencilOnly)
-{
- auto srcDXGIFormat = source.getFormat();
- const auto &srcSizeInfo = d3d11::GetDXGIFormatSizeInfo(srcDXGIFormat);
- unsigned int srcPixelSize = srcSizeInfo.pixelBytes;
- unsigned int copyOffset = 0;
- unsigned int copySize = srcPixelSize;
- auto destDXGIFormat = dest.getFormat();
- const auto &destSizeInfo = d3d11::GetDXGIFormatSizeInfo(destDXGIFormat);
- unsigned int destPixelSize = destSizeInfo.pixelBytes;
-
- ASSERT(srcDXGIFormat == destDXGIFormat || destDXGIFormat == DXGI_FORMAT_R32_TYPELESS);
-
- if (stencilOnly)
- {
- const auto &srcFormat = source.getFormatSet().format();
-
- // Stencil channel should be right after the depth channel. Some views to depth/stencil
- // resources have red channel for depth, in which case the depth channel bit width is in
- // redBits.
- ASSERT((srcFormat.redBits != 0) != (srcFormat.depthBits != 0));
- GLuint depthBits = srcFormat.redBits + srcFormat.depthBits;
- // Known formats have either 24 or 32 bits of depth.
- ASSERT(depthBits == 24 || depthBits == 32);
- copyOffset = depthBits / 8;
-
- // Stencil is assumed to be 8-bit - currently this is true for all possible formats.
- copySize = 1;
- }
-
- if (srcDXGIFormat != destDXGIFormat)
- {
- if (srcDXGIFormat == DXGI_FORMAT_R24G8_TYPELESS)
- {
- ASSERT(sourceArea == destArea && sourceSize == destSize && scissor == nullptr);
- return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
- destSubresource, destArea, destSize, scissor, copyOffset,
- copyOffset, copySize, srcPixelSize, destPixelSize,
- BlitD24S8ToD32F);
- }
- ASSERT(srcDXGIFormat == DXGI_FORMAT_R32G8X24_TYPELESS);
- return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
- destSubresource, destArea, destSize, scissor, copyOffset, copyOffset,
- copySize, srcPixelSize, destPixelSize, BlitD32FS8ToD32F);
- }
-
- return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest, destSubresource,
- destArea, destSize, scissor, copyOffset, copyOffset, copySize,
- srcPixelSize, destPixelSize, StretchedBlitNearest);
-}
-
-gl::Error Blit11::copyAndConvertImpl(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &destStaging,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- size_t readOffset,
- size_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- BlitConvertFunction *convertFunction)
-{
- ANGLE_TRY(initResources());
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- TextureHelper11 sourceStaging;
- ANGLE_TRY_RESULT(mRenderer->createStagingTexture(ResourceType::Texture2D, source.getFormatSet(),
- sourceSize, StagingAccess::READ),
- sourceStaging);
-
- deviceContext->CopySubresourceRegion(sourceStaging.get(), 0, 0, 0, 0, source.get(),
- sourceSubresource, nullptr);
-
- D3D11_MAPPED_SUBRESOURCE sourceMapping;
- HRESULT result = deviceContext->Map(sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to map internal source staging texture for depth stencil blit, "
- << gl::FmtHR(result);
- }
-
- D3D11_MAPPED_SUBRESOURCE destMapping;
- result = deviceContext->Map(destStaging.get(), 0, D3D11_MAP_WRITE, 0, &destMapping);
- if (FAILED(result))
- {
- deviceContext->Unmap(sourceStaging.get(), 0);
- return gl::OutOfMemory()
- << "Failed to map internal destination staging texture for depth stencil blit, "
- << gl::FmtHR(result);
- }
-
- // Clip dest area to the destination size
- gl::Rectangle clipRect = gl::Rectangle(0, 0, destSize.width, destSize.height);
-
- // Clip dest area to the scissor
- if (scissor)
- {
- gl::ClipRectangle(clipRect, *scissor, &clipRect);
- }
-
- convertFunction(sourceArea, destArea, clipRect, sourceSize, sourceMapping.RowPitch,
- destMapping.RowPitch, readOffset, writeOffset, copySize, srcPixelStride,
- destPixelStride, static_cast<const uint8_t *>(sourceMapping.pData),
- static_cast<uint8_t *>(destMapping.pData));
-
- deviceContext->Unmap(sourceStaging.get(), 0);
- deviceContext->Unmap(destStaging.get(), 0);
-
- return gl::NoError();
-}
-
-gl::Error Blit11::copyAndConvert(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- size_t readOffset,
- size_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- BlitConvertFunction *convertFunction)
-{
- ANGLE_TRY(initResources());
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // HACK: Create the destination staging buffer as a read/write texture so
- // ID3D11DevicContext::UpdateSubresource can be called
- // using it's mapped data as a source
- TextureHelper11 destStaging;
- ANGLE_TRY_RESULT(mRenderer->createStagingTexture(ResourceType::Texture2D, dest.getFormatSet(),
- destSize, StagingAccess::READ_WRITE),
- destStaging);
-
- deviceContext->CopySubresourceRegion(destStaging.get(), 0, 0, 0, 0, dest.get(), destSubresource,
- nullptr);
-
- ANGLE_TRY(copyAndConvertImpl(source, sourceSubresource, sourceArea, sourceSize, destStaging,
- destArea, destSize, scissor, readOffset, writeOffset, copySize,
- srcPixelStride, destPixelStride, convertFunction));
-
- // Work around timeouts/TDRs in older NVIDIA drivers.
- if (mRenderer->getWorkarounds().depthStencilBlitExtraCopy)
- {
- D3D11_MAPPED_SUBRESOURCE mapped;
- deviceContext->Map(destStaging.get(), 0, D3D11_MAP_READ, 0, &mapped);
- deviceContext->UpdateSubresource(dest.get(), destSubresource, nullptr, mapped.pData,
- mapped.RowPitch, mapped.DepthPitch);
- deviceContext->Unmap(destStaging.get(), 0);
- }
- else
- {
- deviceContext->CopySubresourceRegion(dest.get(), destSubresource, 0, 0, 0,
- destStaging.get(), 0, nullptr);
- }
-
- return gl::NoError();
-}
-
-gl::Error Blit11::addBlitShaderToMap(BlitShaderType blitShaderType,
- ShaderDimension dimension,
- const ShaderData &shaderData,
- const char *name)
-{
- ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end());
-
- d3d11::PixelShader ps;
- ANGLE_TRY(mRenderer->allocateResource(shaderData, &ps));
- ps.setDebugName(name);
-
- Shader shader;
- shader.dimension = dimension;
- shader.pixelShader = std::move(ps);
-
- mBlitShaderMap[blitShaderType] = std::move(shader);
- return gl::NoError();
-}
-
-gl::Error Blit11::addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
- ShaderDimension dimension,
- const ShaderData &shaderData,
- const char *name)
-{
- ASSERT(mSwizzleShaderMap.find(swizzleShaderType) == mSwizzleShaderMap.end());
-
- d3d11::PixelShader ps;
- ANGLE_TRY(mRenderer->allocateResource(shaderData, &ps));
- ps.setDebugName(name);
-
- Shader shader;
- shader.dimension = dimension;
- shader.pixelShader = std::move(ps);
-
- mSwizzleShaderMap[swizzleShaderType] = std::move(shader);
- return gl::NoError();
-}
-
-void Blit11::clearShaderMap()
-{
- mBlitShaderMap.clear();
- mSwizzleShaderMap.clear();
-}
-
-gl::Error Blit11::getBlitShader(GLenum destFormat,
- GLenum sourceFormat,
- bool isSigned,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- ShaderDimension dimension,
- const Shader **shader)
-{
- BlitShaderType blitShaderType =
- GetBlitShaderType(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
- unpackUnmultiplyAlpha, dimension);
-
- if (blitShaderType == BLITSHADER_INVALID)
- {
- return gl::InternalError() << "Internal blit shader type mismatch";
- }
-
- auto blitShaderIt = mBlitShaderMap.find(blitShaderType);
- if (blitShaderIt != mBlitShaderMap.end())
- {
- *shader = &blitShaderIt->second;
- return gl::NoError();
- }
-
- ASSERT(dimension == SHADER_2D || mRenderer->isES3Capable());
-
- switch (blitShaderType)
- {
- case BLITSHADER_2D_RGBAF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGBA2D),
- "Blit11 2D RGBA pixel shader"));
- break;
- case BLITSHADER_2D_BGRAF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGBA2D),
- "Blit11 2D BGRA pixel shader"));
- break;
- case BLITSHADER_2D_RGBF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGB2D),
- "Blit11 2D RGB pixel shader"));
- break;
- case BLITSHADER_2D_RGF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRG2D),
- "Blit11 2D RG pixel shader"));
- break;
- case BLITSHADER_2D_RF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_PassthroughR2D),
- "Blit11 2D R pixel shader"));
- break;
- case BLITSHADER_2D_ALPHA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_PassthroughA2D),
- "Blit11 2D alpha pixel shader"));
- break;
- case BLITSHADER_2D_LUMA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughLum2D),
- "Blit11 2D lum pixel shader"));
- break;
- case BLITSHADER_2D_LUMAALPHA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughLumAlpha2D),
- "Blit11 2D luminance alpha pixel shader"));
- break;
- case BLITSHADER_2D_RGBAUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGBA2DUI),
- "Blit11 2D RGBA UI pixel shader"));
- break;
- case BLITSHADER_2D_RGBAI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGBA2DI),
- "Blit11 2D RGBA I pixel shader"));
- break;
- case BLITSHADER_2D_RGBUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGB2DUI),
- "Blit11 2D RGB UI pixel shader"));
- break;
- case BLITSHADER_2D_RGBI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRGB2DI),
- "Blit11 2D RGB I pixel shader"));
- break;
- case BLITSHADER_2D_RGUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRG2DUI),
- "Blit11 2D RG UI pixel shader"));
- break;
- case BLITSHADER_2D_RGI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughRG2DI),
- "Blit11 2D RG I pixel shader"));
- break;
- case BLITSHADER_2D_RUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughR2DUI),
- "Blit11 2D R UI pixel shader"));
- break;
- case BLITSHADER_2D_RI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_PassthroughR2DI),
- "Blit11 2D R I pixel shader"));
- break;
- case BLITSHADER_3D_RGBAF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGBA3D),
- "Blit11 3D RGBA pixel shader"));
- break;
- case BLITSHADER_3D_RGBAUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGBA3DUI),
- "Blit11 3D UI RGBA pixel shader"));
- break;
- case BLITSHADER_3D_RGBAI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGBA3DI),
- "Blit11 3D I RGBA pixel shader"));
- break;
- case BLITSHADER_3D_BGRAF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGBA3D),
- "Blit11 3D BGRA pixel shader"));
- break;
- case BLITSHADER_3D_RGBF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGB3D),
- "Blit11 3D RGB pixel shader"));
- break;
- case BLITSHADER_3D_RGBUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGB3DUI),
- "Blit11 3D RGB UI pixel shader"));
- break;
- case BLITSHADER_3D_RGBI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGB3DI),
- "Blit11 3D RGB I pixel shader"));
- break;
- case BLITSHADER_3D_RGF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRG3D),
- "Blit11 3D RG pixel shader"));
- break;
- case BLITSHADER_3D_RGUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRG3DUI),
- "Blit11 3D RG UI pixel shader"));
- break;
- case BLITSHADER_3D_RGI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRG3DI),
- "Blit11 3D RG I pixel shader"));
- break;
- case BLITSHADER_3D_RF:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D, ShaderData(g_PS_PassthroughR3D),
- "Blit11 3D R pixel shader"));
- break;
- case BLITSHADER_3D_RUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughR3DUI),
- "Blit11 3D R UI pixel shader"));
- break;
- case BLITSHADER_3D_RI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughR3DI),
- "Blit11 3D R I pixel shader"));
- break;
- case BLITSHADER_3D_ALPHA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughRGBA3D),
- "Blit11 3D alpha pixel shader"));
- break;
- case BLITSHADER_3D_LUMA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughLum3D),
- "Blit11 3D luminance pixel shader"));
- break;
- case BLITSHADER_3D_LUMAALPHA:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
- ShaderData(g_PS_PassthroughLumAlpha3D),
- "Blit11 3D luminance alpha pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBAF_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_RGBA),
- "Blit11 2D RGBA premultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBAF_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_RGBA),
- "Blit11 2D RGBA unmultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBF_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_RGB),
- "Blit11 2D RGB premultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBF_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_RGB),
- "Blit11 2D RGB unmultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBAF_TOUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PT_RGBA),
- "Blit11 2D RGBA to uint pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PM_RGBA),
- "Blit11 2D RGBA to uint premultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_UM_RGBA),
- "Blit11 2D RGBA to uint unmultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBF_TOUI:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PT_RGB),
- "Blit11 2D RGB to uint pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PM_RGB),
- "Blit11 2D RGB to uint premultiply pixel shader"));
- break;
-
- case BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_UM_RGB),
- "Blit11 2D RGB to uint unmultiply pixel shader"));
- break;
- case BLITSHADER_2D_LUMAF_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_LUMA),
- "Blit11 2D LUMA premultiply pixel shader"));
- break;
- case BLITSHADER_2D_LUMAF_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_LUMA),
- "Blit11 2D LUMA unmultiply pixel shader"));
- break;
- case BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_FtoF_PM_LUMAALPHA),
- "Blit11 2D LUMAALPHA premultiply pixel shader"));
- break;
- case BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY:
- ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
- ShaderData(g_PS_FtoF_UM_LUMAALPHA),
- "Blit11 2D LUMAALPHA unmultiply pixel shader"));
- break;
-
- default:
- UNREACHABLE();
- return gl::InternalError() << "Internal error";
- }
-
- blitShaderIt = mBlitShaderMap.find(blitShaderType);
- ASSERT(blitShaderIt != mBlitShaderMap.end());
- *shader = &blitShaderIt->second;
- return gl::NoError();
-}
-
-gl::Error Blit11::getSwizzleShader(GLenum type,
- D3D11_SRV_DIMENSION viewDimension,
- const Shader **shader)
-{
- SwizzleShaderType swizzleShaderType = GetSwizzleShaderType(type, viewDimension);
-
- if (swizzleShaderType == SWIZZLESHADER_INVALID)
- {
- return gl::InternalError() << "Swizzle shader type not found";
- }
-
- auto swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
- if (swizzleShaderIt != mSwizzleShaderMap.end())
- {
- *shader = &swizzleShaderIt->second;
- return gl::NoError();
- }
-
- // Swizzling shaders (OpenGL ES 3+)
- ASSERT(mRenderer->isES3Capable());
-
- switch (swizzleShaderType)
- {
- case SWIZZLESHADER_2D_FLOAT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
- ShaderData(g_PS_SwizzleF2D),
- "Blit11 2D F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_2D_UINT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
- ShaderData(g_PS_SwizzleUI2D),
- "Blit11 2D UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_2D_INT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
- ShaderData(g_PS_SwizzleI2D),
- "Blit11 2D I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_FLOAT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleF2DArray),
- "Blit11 2D Cube F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_UINT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleUI2DArray),
- "Blit11 2D Cube UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_INT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleI2DArray),
- "Blit11 2D Cube I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_FLOAT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleF3D),
- "Blit11 3D F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_UINT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleUI3D),
- "Blit11 3D UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_INT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleI3D),
- "Blit11 3D I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_FLOAT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleF2DArray),
- "Blit11 2D Array F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_UINT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleUI2DArray),
- "Blit11 2D Array UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_INT:
- ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
- ShaderData(g_PS_SwizzleI2DArray),
- "Blit11 2D Array I swizzle pixel shader"));
- break;
- default:
- UNREACHABLE();
- return gl::InternalError() << "Internal error";
- }
-
- swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
- ASSERT(swizzleShaderIt != mSwizzleShaderMap.end());
- *shader = &swizzleShaderIt->second;
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureHelper11> Blit11::resolveDepth(const gl::Context *context,
- RenderTarget11 *depth)
-{
- ANGLE_TRY(initResources());
-
- // Multisampled depth stencil SRVs are not available in feature level 10.0
- ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0);
-
- const auto &extents = depth->getExtents();
- auto *deviceContext = mRenderer->getDeviceContext();
- auto *stateManager = mRenderer->getStateManager();
-
- ANGLE_TRY(initResolveDepthOnly(depth->getFormatSet(), extents));
-
- ANGLE_TRY(mResolveDepthStencilVS.resolve(mRenderer));
- ANGLE_TRY(mResolveDepthPS.resolve(mRenderer));
-
- // Apply the necessary state changes to the D3D11 immediate device context.
- stateManager->setInputLayout(nullptr);
- stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr,
- &mResolveDepthPS.getObj());
- stateManager->setRasterizerState(nullptr);
- stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF);
- stateManager->setRenderTargets(nullptr, 0, mResolvedDepthDSView.get());
- stateManager->setSimpleBlendState(nullptr);
- stateManager->setSimpleViewport(extents);
-
- // Set the viewport
- stateManager->setShaderResourceShared(gl::SAMPLER_PIXEL, 0, &depth->getShaderResourceView());
-
- // Trigger the blit on the GPU.
- deviceContext->Draw(6, 0);
-
- return mResolvedDepth;
-}
-
-gl::Error Blit11::initResolveDepthOnly(const d3d11::Format &format, const gl::Extents &extents)
-{
- if (mResolvedDepth.valid() && extents == mResolvedDepth.getExtents() &&
- format.texFormat == mResolvedDepth.getFormat())
- {
- return gl::NoError();
- }
-
- D3D11_TEXTURE2D_DESC textureDesc;
- textureDesc.Width = extents.width;
- textureDesc.Height = extents.height;
- textureDesc.MipLevels = 1;
- textureDesc.ArraySize = 1;
- textureDesc.Format = format.texFormat;
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = D3D11_USAGE_DEFAULT;
- textureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
- textureDesc.CPUAccessFlags = 0;
- textureDesc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(textureDesc, format, &mResolvedDepth));
- mResolvedDepth.setDebugName("Blit11::mResolvedDepth");
-
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Flags = 0;
- dsvDesc.Format = format.dsvFormat;
- dsvDesc.Texture2D.MipSlice = 0;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
-
- ANGLE_TRY(mRenderer->allocateResource(dsvDesc, mResolvedDepth.get(), &mResolvedDepthDSView));
- mResolvedDepthDSView.setDebugName("Blit11::mResolvedDepthDSView");
-
- // Possibly D3D11 bug or undefined behaviour: Clear the DSV so that our first render
- // works as expected. Otherwise the results of the first use seem to be incorrect.
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0);
-
- return gl::NoError();
-}
-
-gl::Error Blit11::initResolveDepthStencil(const gl::Extents &extents)
-{
- // Check if we need to recreate depth stencil view
- if (mResolvedDepthStencil.valid() && extents == mResolvedDepthStencil.getExtents())
- {
- ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT);
- return gl::NoError();
- }
-
- if (mResolvedDepthStencil.valid())
- {
- releaseResolveDepthStencilResources();
- }
-
- const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC textureDesc;
- textureDesc.Width = extents.width;
- textureDesc.Height = extents.height;
- textureDesc.MipLevels = 1;
- textureDesc.ArraySize = 1;
- textureDesc.Format = formatSet.texFormat;
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = D3D11_USAGE_DEFAULT;
- textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
- textureDesc.CPUAccessFlags = 0;
- textureDesc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(textureDesc, formatSet, &mResolvedDepthStencil));
- mResolvedDepthStencil.setDebugName("Blit11::mResolvedDepthStencil");
-
- ANGLE_TRY(mRenderer->allocateResourceNoDesc(mResolvedDepthStencil.get(),
- &mResolvedDepthStencilRTView));
- mResolvedDepthStencilRTView.setDebugName("Blit11::mResolvedDepthStencilRTView");
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureHelper11> Blit11::resolveStencil(const gl::Context *context,
- RenderTarget11 *depthStencil,
- bool alsoDepth)
-{
- ANGLE_TRY(initResources());
-
- // Multisampled depth stencil SRVs are not available in feature level 10.0
- ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0);
-
- const auto &extents = depthStencil->getExtents();
-
- ANGLE_TRY(initResolveDepthStencil(extents));
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- auto *stateManager = mRenderer->getStateManager();
- ID3D11Resource *stencilResource = depthStencil->getTexture().get();
-
- // Check if we need to re-create the stencil SRV.
- if (mStencilSRV.valid())
- {
- ID3D11Resource *priorResource = nullptr;
- mStencilSRV.get()->GetResource(&priorResource);
-
- if (stencilResource != priorResource)
- {
- mStencilSRV.reset();
- }
-
- SafeRelease(priorResource);
- }
-
- if (!mStencilSRV.valid())
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srViewDesc;
- srViewDesc.Format = GetStencilSRVFormat(depthStencil->getFormatSet());
- srViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
-
- ANGLE_TRY(mRenderer->allocateResource(srViewDesc, stencilResource, &mStencilSRV));
- mStencilSRV.setDebugName("Blit11::mStencilSRV");
- }
-
- // Notify the Renderer that all state should be invalidated.
- ANGLE_TRY(mResolveDepthStencilVS.resolve(mRenderer));
-
- // Resolving the depth buffer works by sampling the depth in the shader using a SRV, then
- // writing to the resolved depth buffer using SV_Depth. We can't use this method for stencil
- // because SV_StencilRef isn't supported until HLSL 5.1/D3D11.3.
- const d3d11::PixelShader *pixelShader = nullptr;
- if (alsoDepth)
- {
- ANGLE_TRY(mResolveDepthStencilPS.resolve(mRenderer));
- pixelShader = &mResolveDepthStencilPS.getObj();
- }
- else
- {
- ANGLE_TRY(mResolveStencilPS.resolve(mRenderer));
- pixelShader = &mResolveStencilPS.getObj();
- }
-
- // Apply the necessary state changes to the D3D11 immediate device context.
- stateManager->setInputLayout(nullptr);
- stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader);
- stateManager->setRasterizerState(nullptr);
- stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
- stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr);
- stateManager->setSimpleBlendState(nullptr);
-
- // Set the viewport
- stateManager->setSimpleViewport(extents);
- stateManager->setShaderResourceShared(gl::SAMPLER_PIXEL, 0,
- &depthStencil->getShaderResourceView());
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 1, &mStencilSRV);
-
- // Trigger the blit on the GPU.
- deviceContext->Draw(6, 0);
-
- gl::Box copyBox(0, 0, 0, extents.width, extents.height, 1);
-
- TextureHelper11 dest;
- ANGLE_TRY_RESULT(
- mRenderer->createStagingTexture(ResourceType::Texture2D, depthStencil->getFormatSet(),
- extents, StagingAccess::READ_WRITE),
- dest);
-
- const auto &copyFunction = GetCopyDepthStencilFunction(depthStencil->getInternalFormat());
- const auto &dsFormatSet = depthStencil->getFormatSet();
- const auto &dsDxgiInfo = d3d11::GetDXGIFormatSizeInfo(dsFormatSet.texFormat);
-
- ANGLE_TRY(copyAndConvertImpl(mResolvedDepthStencil, 0, copyBox, extents, dest, copyBox, extents,
- nullptr, 0, 0, 0, 8u, dsDxgiInfo.pixelBytes, copyFunction));
-
- // Return the resolved depth texture, which the caller must Release.
- return dest;
-}
-
-void Blit11::releaseResolveDepthStencilResources()
-{
- mStencilSRV.reset();
- mResolvedDepthStencilRTView.reset();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
deleted file mode 100644
index 14078f9db8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
+++ /dev/null
@@ -1,332 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit11.cpp: Texture copy utility class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-#include <map>
-
-namespace rx
-{
-class Renderer11;
-
-class Blit11 : angle::NonCopyable
-{
- public:
- explicit Blit11(Renderer11 *renderer);
- ~Blit11();
-
- gl::Error swizzleTexture(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const d3d11::RenderTargetView &dest,
- const gl::Extents &size,
- const gl::SwizzleState &swizzleTarget);
-
- gl::Error copyTexture(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- GLenum sourceFormat,
- const d3d11::RenderTargetView &dest,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- GLenum destFormat,
- GLenum filter,
- bool maskOffAlpha,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha);
-
- gl::Error copyStencil(const gl::Context *context,
- const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- gl::Error copyDepth(const gl::Context *context,
- const d3d11::SharedSRV &source,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const d3d11::DepthStencilView &dest,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- gl::Error copyDepthStencil(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- gl::ErrorOrResult<TextureHelper11> resolveDepth(const gl::Context *context,
- RenderTarget11 *depth);
-
- gl::ErrorOrResult<TextureHelper11> resolveStencil(const gl::Context *context,
- RenderTarget11 *depthStencil,
- bool alsoDepth);
-
- using BlitConvertFunction = void(const gl::Box &sourceArea,
- const gl::Box &destArea,
- const gl::Rectangle &clipRect,
- const gl::Extents &sourceSize,
- unsigned int sourceRowPitch,
- unsigned int destRowPitch,
- ptrdiff_t readOffset,
- ptrdiff_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- const uint8_t *sourceData,
- uint8_t *destData);
-
- private:
- enum BlitShaderType
- {
- BLITSHADER_INVALID,
-
- // Passthrough shaders
- BLITSHADER_2D_RGBAF,
- BLITSHADER_2D_BGRAF,
- BLITSHADER_2D_RGBF,
- BLITSHADER_2D_RGF,
- BLITSHADER_2D_RF,
- BLITSHADER_2D_ALPHA,
- BLITSHADER_2D_LUMA,
- BLITSHADER_2D_LUMAALPHA,
- BLITSHADER_2D_RGBAUI,
- BLITSHADER_2D_RGBAI,
- BLITSHADER_2D_RGBUI,
- BLITSHADER_2D_RGBI,
- BLITSHADER_2D_RGUI,
- BLITSHADER_2D_RGI,
- BLITSHADER_2D_RUI,
- BLITSHADER_2D_RI,
- BLITSHADER_3D_RGBAF,
- BLITSHADER_3D_RGBAUI,
- BLITSHADER_3D_RGBAI,
- BLITSHADER_3D_BGRAF,
- BLITSHADER_3D_RGBF,
- BLITSHADER_3D_RGBUI,
- BLITSHADER_3D_RGBI,
- BLITSHADER_3D_RGF,
- BLITSHADER_3D_RGUI,
- BLITSHADER_3D_RGI,
- BLITSHADER_3D_RF,
- BLITSHADER_3D_RUI,
- BLITSHADER_3D_RI,
- BLITSHADER_3D_ALPHA,
- BLITSHADER_3D_LUMA,
- BLITSHADER_3D_LUMAALPHA,
-
- // Multiply alpha shaders
- BLITSHADER_2D_RGBAF_PREMULTIPLY,
- BLITSHADER_2D_RGBAF_UNMULTIPLY,
-
- BLITSHADER_2D_RGBF_PREMULTIPLY,
- BLITSHADER_2D_RGBF_UNMULTIPLY,
-
- BLITSHADER_2D_RGBAF_TOUI,
- BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY,
- BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY,
-
- BLITSHADER_2D_RGBF_TOUI,
- BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY,
- BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY,
-
- BLITSHADER_2D_LUMAF_PREMULTIPLY,
- BLITSHADER_2D_LUMAF_UNMULTIPLY,
-
- BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY,
- BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY
- };
-
- enum SwizzleShaderType
- {
- SWIZZLESHADER_INVALID,
- SWIZZLESHADER_2D_FLOAT,
- SWIZZLESHADER_2D_UINT,
- SWIZZLESHADER_2D_INT,
- SWIZZLESHADER_CUBE_FLOAT,
- SWIZZLESHADER_CUBE_UINT,
- SWIZZLESHADER_CUBE_INT,
- SWIZZLESHADER_3D_FLOAT,
- SWIZZLESHADER_3D_UINT,
- SWIZZLESHADER_3D_INT,
- SWIZZLESHADER_ARRAY_FLOAT,
- SWIZZLESHADER_ARRAY_UINT,
- SWIZZLESHADER_ARRAY_INT,
- };
-
- typedef void (*WriteVertexFunction)(const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- void *outVertices,
- unsigned int *outStride,
- unsigned int *outVertexCount,
- D3D11_PRIMITIVE_TOPOLOGY *outTopology);
-
- enum ShaderDimension
- {
- SHADER_2D,
- SHADER_3D,
- };
-
- struct Shader
- {
- Shader();
- Shader(Shader &&other);
- ~Shader();
- Shader &operator=(Shader &&other);
-
- ShaderDimension dimension;
- d3d11::PixelShader pixelShader;
- };
-
- struct ShaderSupport
- {
- const d3d11::InputLayout *inputLayout;
- const d3d11::VertexShader *vertexShader;
- const d3d11::GeometryShader *geometryShader;
- WriteVertexFunction vertexWriteFunction;
- };
-
- gl::Error initResources();
-
- gl::Error getShaderSupport(const Shader &shader, ShaderSupport *supportOut);
-
- static BlitShaderType GetBlitShaderType(GLenum destinationFormat,
- GLenum sourceFormat,
- bool isSigned,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- ShaderDimension dimension);
- static SwizzleShaderType GetSwizzleShaderType(GLenum type, D3D11_SRV_DIMENSION dimensionality);
-
- gl::Error copyDepthStencilImpl(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- bool stencilOnly);
-
- gl::Error copyAndConvertImpl(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &destStaging,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- size_t readOffset,
- size_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- BlitConvertFunction *convertFunction);
-
- gl::Error copyAndConvert(const TextureHelper11 &source,
- unsigned int sourceSubresource,
- const gl::Box &sourceArea,
- const gl::Extents &sourceSize,
- const TextureHelper11 &dest,
- unsigned int destSubresource,
- const gl::Box &destArea,
- const gl::Extents &destSize,
- const gl::Rectangle *scissor,
- size_t readOffset,
- size_t writeOffset,
- size_t copySize,
- size_t srcPixelStride,
- size_t destPixelStride,
- BlitConvertFunction *convertFunction);
-
- gl::Error addBlitShaderToMap(BlitShaderType blitShaderType,
- ShaderDimension dimension,
- const ShaderData &shaderData,
- const char *name);
-
- gl::Error getBlitShader(GLenum destFormat,
- GLenum sourceFormat,
- bool isSigned,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- ShaderDimension dimension,
- const Shader **shaderOut);
- gl::Error getSwizzleShader(GLenum type,
- D3D11_SRV_DIMENSION viewDimension,
- const Shader **shaderOut);
-
- gl::Error addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
- ShaderDimension dimension,
- const ShaderData &shaderData,
- const char *name);
-
- void clearShaderMap();
- void releaseResolveDepthStencilResources();
- gl::Error initResolveDepthOnly(const d3d11::Format &format, const gl::Extents &extents);
- gl::Error initResolveDepthStencil(const gl::Extents &extents);
-
- Renderer11 *mRenderer;
-
- std::map<BlitShaderType, Shader> mBlitShaderMap;
- std::map<SwizzleShaderType, Shader> mSwizzleShaderMap;
-
- bool mResourcesInitialized;
- d3d11::Buffer mVertexBuffer;
- d3d11::SamplerState mPointSampler;
- d3d11::SamplerState mLinearSampler;
- d3d11::RasterizerState mScissorEnabledRasterizerState;
- d3d11::RasterizerState mScissorDisabledRasterizerState;
- d3d11::DepthStencilState mDepthStencilState;
-
- d3d11::LazyInputLayout mQuad2DIL;
- d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;
- d3d11::LazyShader<ID3D11PixelShader> mDepthPS;
-
- d3d11::LazyInputLayout mQuad3DIL;
- d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS;
- d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS;
-
- d3d11::LazyBlendState mAlphaMaskBlendState;
-
- d3d11::Buffer mSwizzleCB;
-
- d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;
- d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;
- d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;
- d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
- d3d11::ShaderResourceView mStencilSRV;
- TextureHelper11 mResolvedDepthStencil;
- d3d11::RenderTargetView mResolvedDepthStencilRTView;
- TextureHelper11 mResolvedDepth;
- d3d11::DepthStencilView mResolvedDepthDSView;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
deleted file mode 100644
index 2317c9abdb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
+++ /dev/null
@@ -1,1600 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer11.cpp Defines the Buffer11 class.
-
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-
-#include <memory>
-
-#include "common/MemoryBuffer.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace rx
-{
-
-namespace
-{
-
-template <typename T>
-GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
-{
- return reinterpret_cast<const T *>(data)[index];
-}
-typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
-
-enum class CopyResult
-{
- RECREATED,
- NOT_RECREATED,
-};
-
-void CalculateConstantBufferParams(GLintptr offset,
- GLsizeiptr size,
- UINT *outFirstConstant,
- UINT *outNumConstants)
-{
- // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
- ASSERT(offset % 256 == 0);
-
- // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
- // be a multiple of 16 constants.
- *outFirstConstant = static_cast<UINT>(offset / 16);
-
- // The GL size is not required to be aligned to a 256 bytes boundary.
- // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
- *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
-
- // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
- // of the buffer. This behaviour is explictly allowed according to the documentation on
- // ID3D11DeviceContext1::PSSetConstantBuffers1
- // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
-}
-
-} // anonymous namespace
-
-namespace gl_d3d11
-{
-
-D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
-{
- bool readBit = ((access & GL_MAP_READ_BIT) != 0);
- bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
-
- ASSERT(readBit || writeBit);
-
- // Note : we ignore the discard bit, because in D3D11, staging buffers
- // don't accept the map-discard flag (discard only works for DYNAMIC usage)
-
- if (readBit && !writeBit)
- {
- return D3D11_MAP_READ;
- }
- else if (writeBit && !readBit)
- {
- // Special case for uniform storage - we only allow full buffer updates.
- return usage == BUFFER_USAGE_UNIFORM ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE;
- }
- else if (writeBit && readBit)
- {
- return D3D11_MAP_READ_WRITE;
- }
- else
- {
- UNREACHABLE();
- return D3D11_MAP_READ;
- }
-}
-} // namespace gl_d3d11
-
-// Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
-// - vertex/transform feedback buffers
-// - index buffers
-// - pixel unpack buffers
-// - uniform buffers
-class Buffer11::BufferStorage : angle::NonCopyable
-{
- public:
- virtual ~BufferStorage() {}
-
- DataRevision getDataRevision() const { return mRevision; }
- BufferUsage getUsage() const { return mUsage; }
- size_t getSize() const { return mBufferSize; }
- void setDataRevision(DataRevision rev) { mRevision = rev; }
-
- virtual bool isCPUAccessible(GLbitfield access) const = 0;
-
- virtual bool isGPUAccessible() const = 0;
-
- virtual gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) = 0;
- virtual gl::Error resize(const gl::Context *context, size_t size, bool preserveData) = 0;
-
- virtual gl::Error map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut) = 0;
- virtual void unmap() = 0;
-
- gl::Error setData(const uint8_t *data, size_t offset, size_t size);
-
- protected:
- BufferStorage(Renderer11 *renderer, BufferUsage usage);
-
- Renderer11 *mRenderer;
- DataRevision mRevision;
- const BufferUsage mUsage;
- size_t mBufferSize;
-};
-
-// A native buffer storage represents an underlying D3D11 buffer for a particular
-// type of storage.
-class Buffer11::NativeStorage : public Buffer11::BufferStorage
-{
- public:
- NativeStorage(Renderer11 *renderer,
- BufferUsage usage,
- const OnBufferDataDirtyChannel *onStorageChanged);
- ~NativeStorage() override;
-
- bool isCPUAccessible(GLbitfield access) const override;
-
- bool isGPUAccessible() const override { return true; }
-
- const d3d11::Buffer &getBuffer() const { return mBuffer; }
- gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
-
- gl::Error map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut) override;
- void unmap() override;
-
- gl::ErrorOrResult<const d3d11::ShaderResourceView *> getSRVForFormat(DXGI_FORMAT srvFormat);
-
- private:
- static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
- Renderer11 *renderer,
- BufferUsage usage,
- unsigned int bufferSize);
- void clearSRVs();
-
- d3d11::Buffer mBuffer;
- const OnBufferDataDirtyChannel *mOnStorageChanged;
- std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;
-};
-
-// A emulated indexed buffer storage represents an underlying D3D11 buffer for data
-// that has been expanded to match the indices list used. This storage is only
-// used for FL9_3 pointsprite rendering emulation.
-class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
-{
- public:
- EmulatedIndexedStorage(Renderer11 *renderer);
- ~EmulatedIndexedStorage() override;
-
- bool isCPUAccessible(GLbitfield access) const override { return true; }
-
- bool isGPUAccessible() const override { return false; }
-
- gl::ErrorOrResult<const d3d11::Buffer *> getBuffer(SourceIndexData *indexInfo,
- const TranslatedAttribute &attribute,
- GLint startVertex);
-
- gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
-
- gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
-
- gl::Error map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut) override;
- void unmap() override;
-
- private:
- d3d11::Buffer mBuffer; // contains expanded data for use by D3D
- angle::MemoryBuffer mMemoryBuffer; // original data (not expanded)
- angle::MemoryBuffer mIndicesMemoryBuffer; // indices data
-};
-
-// Pack storage represents internal storage for pack buffers. We implement pack buffers
-// as CPU memory, tied to a staging texture, for asynchronous texture readback.
-class Buffer11::PackStorage : public Buffer11::BufferStorage
-{
- public:
- explicit PackStorage(Renderer11 *renderer);
- ~PackStorage() override;
-
- bool isCPUAccessible(GLbitfield access) const override { return true; }
-
- bool isGPUAccessible() const override { return false; }
-
- gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
-
- gl::Error map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut) override;
- void unmap() override;
-
- gl::Error packPixels(const gl::Context *context,
- const gl::FramebufferAttachment &readAttachment,
- const PackPixelsParams &params);
-
- private:
- gl::Error flushQueuedPackCommand();
-
- TextureHelper11 mStagingTexture;
- angle::MemoryBuffer mMemoryBuffer;
- std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
- PackPixelsParams mPackParams;
- bool mDataModified;
-};
-
-// System memory storage stores a CPU memory buffer with our buffer data.
-// For dynamic data, it's much faster to update the CPU memory buffer than
-// it is to update a D3D staging buffer and read it back later.
-class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
-{
- public:
- explicit SystemMemoryStorage(Renderer11 *renderer);
- ~SystemMemoryStorage() override {}
-
- bool isCPUAccessible(GLbitfield access) const override { return true; }
-
- bool isGPUAccessible() const override { return false; }
-
- gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
-
- gl::Error map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut) override;
- void unmap() override;
-
- angle::MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
-
- protected:
- angle::MemoryBuffer mSystemCopy;
-};
-
-Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
- : BufferD3D(state, renderer),
- mRenderer(renderer),
- mSize(0),
- mMappedStorage(nullptr),
- mBufferStorages({}),
- mLatestBufferStorage(nullptr),
- mDeallocThresholds({}),
- mIdleness({}),
- mConstantBufferStorageAdditionalSize(0),
- mMaxConstantBufferLruCount(0)
-{
-}
-
-Buffer11::~Buffer11()
-{
- for (BufferStorage *&storage : mBufferStorages)
- {
- SafeDelete(storage);
- }
-
- for (auto &p : mConstantBufferRangeStoragesCache)
- {
- SafeDelete(p.second.storage);
- }
-
- mRenderer->onBufferDelete(this);
-}
-
-gl::Error Buffer11::setData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- gl::BufferUsage usage)
-{
- updateD3DBufferUsage(context, usage);
- ANGLE_TRY(setSubData(context, target, data, size, 0));
- return gl::NoError();
-}
-
-gl::Error Buffer11::getData(const gl::Context *context, const uint8_t **outData)
-{
- SystemMemoryStorage *systemMemoryStorage = nullptr;
- ANGLE_TRY_RESULT(getSystemMemoryStorage(context), systemMemoryStorage);
-
- ASSERT(systemMemoryStorage->getSize() >= mSize);
-
- *outData = systemMemoryStorage->getSystemCopy()->data();
- return gl::NoError();
-}
-
-gl::ErrorOrResult<Buffer11::SystemMemoryStorage *> Buffer11::getSystemMemoryStorage(
- const gl::Context *context)
-{
- BufferStorage *storage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY), storage);
- return GetAs<SystemMemoryStorage>(storage);
-}
-
-gl::Error Buffer11::setSubData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- size_t offset)
-{
- size_t requiredSize = size + offset;
-
- if (data && size > 0)
- {
- // Use system memory storage for dynamic buffers.
- // Try using a constant storage for constant buffers
- BufferStorage *writeBuffer = nullptr;
- if (target == gl::BufferBinding::Uniform)
- {
- // If we are a very large uniform buffer, keep system memory storage around so that we
- // aren't forced to read back from a constant buffer. We also check the workaround for
- // Intel - this requires us to use system memory so we don't end up having to copy from
- // a constant buffer to a staging buffer.
- // TODO(jmadill): Use Context caps.
- if (offset == 0 && size >= mSize &&
- size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
- !mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
- {
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), writeBuffer);
- }
- else
- {
- ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
- }
- }
- else if (supportsDirectBinding())
- {
- ANGLE_TRY_RESULT(getStagingStorage(context), writeBuffer);
- }
- else
- {
- ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
- }
-
- ASSERT(writeBuffer);
-
- // Explicitly resize the staging buffer, preserving data if the new data will not
- // completely fill the buffer
- if (writeBuffer->getSize() < requiredSize)
- {
- bool preserveData = (offset > 0);
- ANGLE_TRY(writeBuffer->resize(context, requiredSize, preserveData));
- }
-
- ANGLE_TRY(writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size));
- onStorageUpdate(writeBuffer);
-
- // Notify any vertex arrays that we have dirty data.
- // TODO(jmadill): Use a more fine grained notification for data updates.
- mDirectBroadcastChannel.signal(context);
- }
-
- mSize = std::max(mSize, requiredSize);
- invalidateStaticData(context);
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::copySubData(const gl::Context *context,
- BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size)
-{
- Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
- ASSERT(sourceBuffer != nullptr);
-
- BufferStorage *copyDest = nullptr;
- ANGLE_TRY_RESULT(getLatestBufferStorage(context), copyDest);
-
- if (!copyDest)
- {
- ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
- }
-
- BufferStorage *copySource = nullptr;
- ANGLE_TRY_RESULT(sourceBuffer->getLatestBufferStorage(context), copySource);
-
- if (!copySource)
- {
- ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
- }
-
- ASSERT(copySource && copyDest);
-
- // A staging buffer is needed if there is no cpu-cpu or gpu-gpu copy path avaiable.
- if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT))
- {
- ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
- }
- else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT))
- {
- ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
- }
-
- // D3D11 does not allow overlapped copies until 11.1, and only if the
- // device supports D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap
- // Get around this via a different source buffer
- if (copySource == copyDest)
- {
- if (copySource->getUsage() == BUFFER_USAGE_STAGING)
- {
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
- copySource);
- }
- else
- {
- ANGLE_TRY_RESULT(getStagingStorage(context), copySource);
- }
- }
-
- CopyResult copyResult = CopyResult::NOT_RECREATED;
- ANGLE_TRY_RESULT(copyDest->copyFromStorage(context, copySource, sourceOffset, size, destOffset),
- copyResult);
- onStorageUpdate(copyDest);
-
- mSize = std::max<size_t>(mSize, destOffset + size);
- invalidateStaticData(context);
-
- // Also notify that direct buffers are dirty.
- mDirectBroadcastChannel.signal(context);
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::map(const gl::Context *context, GLenum access, void **mapPtr)
-{
- // GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
- // and call mapRange.
- ASSERT(access == GL_WRITE_ONLY_OES);
- return mapRange(context, 0, mSize, GL_MAP_WRITE_BIT, mapPtr);
-}
-
-gl::Error Buffer11::mapRange(const gl::Context *context,
- size_t offset,
- size_t length,
- GLbitfield access,
- void **mapPtr)
-{
- ASSERT(!mMappedStorage);
-
- BufferStorage *latestStorage = nullptr;
- ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
-
- if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
- latestStorage->getUsage() == BUFFER_USAGE_STAGING))
- {
- // Latest storage is mappable.
- mMappedStorage = latestStorage;
- }
- else
- {
- // Fall back to using the staging buffer if the latest storage does not exist or is not
- // CPU-accessible.
- ANGLE_TRY_RESULT(getStagingStorage(context), mMappedStorage);
- }
-
- if (!mMappedStorage)
- {
- return gl::OutOfMemory() << "Failed to allocate mappable internal buffer.";
- }
-
- if ((access & GL_MAP_WRITE_BIT) > 0)
- {
- // Update the data revision immediately, since the data might be changed at any time
- onStorageUpdate(mMappedStorage);
- invalidateStaticData(context);
- }
-
- uint8_t *mappedBuffer = nullptr;
- ANGLE_TRY(mMappedStorage->map(offset, length, access, &mappedBuffer));
- ASSERT(mappedBuffer);
-
- *mapPtr = static_cast<void *>(mappedBuffer);
- return gl::NoError();
-}
-
-gl::Error Buffer11::unmap(const gl::Context *context, GLboolean *result)
-{
- ASSERT(mMappedStorage);
- mMappedStorage->unmap();
- mMappedStorage = nullptr;
-
- // TODO: detect if we had corruption. if so, return false.
- *result = GL_TRUE;
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::markTransformFeedbackUsage(const gl::Context *context)
-{
- BufferStorage *transformFeedbackStorage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
- transformFeedbackStorage);
-
- if (transformFeedbackStorage)
- {
- onStorageUpdate(transformFeedbackStorage);
- }
-
- invalidateStaticData(context);
- return gl::NoError();
-}
-
-void Buffer11::updateDeallocThreshold(BufferUsage usage)
-{
- // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
- // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
-
- // First readback: 8 unmodified uses before we free buffer memory.
- // After that, double the threshold each time until we reach the max.
- if (mDeallocThresholds[usage] == 0)
- {
- mDeallocThresholds[usage] = 8;
- }
- else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
- {
- mDeallocThresholds[usage] *= 2u;
- }
- else
- {
- mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
- }
-}
-
-// Free the storage if we decide it isn't being used very often.
-gl::Error Buffer11::checkForDeallocation(const gl::Context *context, BufferUsage usage)
-{
- mIdleness[usage]++;
-
- BufferStorage *&storage = mBufferStorages[usage];
- if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
- {
- BufferStorage *latestStorage = nullptr;
- ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
- if (latestStorage != storage)
- {
- SafeDelete(storage);
- }
- }
-
- return gl::NoError();
-}
-
-// Keep system memory when we are using it for the canonical version of data.
-bool Buffer11::canDeallocateSystemMemory() const
-{
- // Must keep system memory on Intel.
- if (mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
- {
- return false;
- }
-
- return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
- mSize <= mRenderer->getNativeCaps().maxUniformBlockSize);
-}
-
-void Buffer11::markBufferUsage(BufferUsage usage)
-{
- mIdleness[usage] = 0;
-}
-
-gl::Error Buffer11::garbageCollection(const gl::Context *context, BufferUsage currentUsage)
-{
- if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
- {
- ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_SYSTEM_MEMORY));
- }
-
- if (currentUsage != BUFFER_USAGE_STAGING)
- {
- ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_STAGING));
- }
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getBuffer(const gl::Context *context, BufferUsage usage)
-{
- BufferStorage *storage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, usage), storage);
- return GetAs<NativeStorage>(storage)->getBuffer().get();
-}
-
-gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getEmulatedIndexedBuffer(
- const gl::Context *context,
- SourceIndexData *indexInfo,
- const TranslatedAttribute &attribute,
- GLint startVertex)
-{
- ASSERT(indexInfo);
-
- BufferStorage *untypedStorage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_EMULATED_INDEXED_VERTEX),
- untypedStorage);
-
- EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(untypedStorage);
-
- const d3d11::Buffer *nativeStorage = nullptr;
- ANGLE_TRY_RESULT(emulatedStorage->getBuffer(indexInfo, attribute, startVertex), nativeStorage);
-
- return nativeStorage->get();
-}
-
-gl::Error Buffer11::getConstantBufferRange(const gl::Context *context,
- GLintptr offset,
- GLsizeiptr size,
- const d3d11::Buffer **bufferOut,
- UINT *firstConstantOut,
- UINT *numConstantsOut)
-{
- BufferStorage *bufferStorage = nullptr;
-
- if (offset == 0 || mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
- {
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), bufferStorage);
- CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
- }
- else
- {
- ANGLE_TRY_RESULT(getConstantBufferRangeStorage(context, offset, size), bufferStorage);
- *firstConstantOut = 0;
- *numConstantsOut = 0;
- }
-
- *bufferOut = &GetAs<NativeStorage>(bufferStorage)->getBuffer();
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::getSRV(const gl::Context *context,
- DXGI_FORMAT srvFormat)
-{
- BufferStorage *storage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_UNPACK), storage);
- NativeStorage *nativeStorage = GetAs<NativeStorage>(storage);
- return nativeStorage->getSRVForFormat(srvFormat);
-}
-
-gl::Error Buffer11::packPixels(const gl::Context *context,
- const gl::FramebufferAttachment &readAttachment,
- const PackPixelsParams &params)
-{
- PackStorage *packStorage = nullptr;
- ANGLE_TRY_RESULT(getPackStorage(context), packStorage);
-
- ASSERT(packStorage);
- ANGLE_TRY(packStorage->packPixels(context, readAttachment, params));
- onStorageUpdate(packStorage);
-
- return gl::NoError();
-}
-
-size_t Buffer11::getTotalCPUBufferMemoryBytes() const
-{
- size_t allocationSize = 0;
-
- BufferStorage *staging = mBufferStorages[BUFFER_USAGE_STAGING];
- allocationSize += staging ? staging->getSize() : 0;
-
- BufferStorage *sysMem = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
- allocationSize += sysMem ? sysMem->getSize() : 0;
-
- return allocationSize;
-}
-
-gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getBufferStorage(const gl::Context *context,
- BufferUsage usage)
-{
- ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
- BufferStorage *&newStorage = mBufferStorages[usage];
-
- if (!newStorage)
- {
- newStorage = allocateStorage(usage);
- }
-
- markBufferUsage(usage);
-
- // resize buffer
- if (newStorage->getSize() < mSize)
- {
- ANGLE_TRY(newStorage->resize(context, mSize, true));
- }
-
- ASSERT(newStorage);
-
- ANGLE_TRY(updateBufferStorage(context, newStorage, 0, mSize));
- ANGLE_TRY(garbageCollection(context, usage));
-
- return newStorage;
-}
-
-Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
-{
- updateDeallocThreshold(usage);
- switch (usage)
- {
- case BUFFER_USAGE_PIXEL_PACK:
- return new PackStorage(mRenderer);
- case BUFFER_USAGE_SYSTEM_MEMORY:
- return new SystemMemoryStorage(mRenderer);
- case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
- return new EmulatedIndexedStorage(mRenderer);
- case BUFFER_USAGE_INDEX:
- case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
- return new NativeStorage(mRenderer, usage, &mDirectBroadcastChannel);
- default:
- return new NativeStorage(mRenderer, usage, nullptr);
- }
-}
-
-gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getConstantBufferRangeStorage(
- const gl::Context *context,
- GLintptr offset,
- GLsizeiptr size)
-{
- BufferStorage *newStorage;
-
- {
- // Keep the cacheEntry in a limited scope because it may be invalidated later in the code if
- // we need to reclaim some space.
- ConstantBufferCacheEntry *cacheEntry = &mConstantBufferRangeStoragesCache[offset];
-
- if (!cacheEntry->storage)
- {
- cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
- cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
- }
-
- cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
- newStorage = cacheEntry->storage;
- }
-
- markBufferUsage(BUFFER_USAGE_UNIFORM);
-
- if (newStorage->getSize() < static_cast<size_t>(size))
- {
- size_t maximumAllowedAdditionalSize = 2 * getSize();
-
- size_t sizeDelta = size - newStorage->getSize();
-
- while (mConstantBufferStorageAdditionalSize + sizeDelta > maximumAllowedAdditionalSize)
- {
- auto iter = std::min_element(std::begin(mConstantBufferRangeStoragesCache),
- std::end(mConstantBufferRangeStoragesCache),
- [](const ConstantBufferCache::value_type &a,
- const ConstantBufferCache::value_type &b) {
- return a.second.lruCount < b.second.lruCount;
- });
-
- ASSERT(iter->second.storage != newStorage);
- ASSERT(mConstantBufferStorageAdditionalSize >= iter->second.storage->getSize());
-
- mConstantBufferStorageAdditionalSize -= iter->second.storage->getSize();
- SafeDelete(iter->second.storage);
- mConstantBufferRangeStoragesCache.erase(iter);
- }
-
- ANGLE_TRY(newStorage->resize(context, size, false));
- mConstantBufferStorageAdditionalSize += sizeDelta;
-
- // We don't copy the old data when resizing the constant buffer because the data may be
- // out-of-date therefore we reset the data revision and let updateBufferStorage() handle the
- // copy.
- newStorage->setDataRevision(0);
- }
-
- ANGLE_TRY(updateBufferStorage(context, newStorage, offset, size));
- ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM));
- return newStorage;
-}
-
-gl::Error Buffer11::updateBufferStorage(const gl::Context *context,
- BufferStorage *storage,
- size_t sourceOffset,
- size_t storageSize)
-{
- BufferStorage *latestBuffer = nullptr;
- ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestBuffer);
-
- ASSERT(storage);
-
- if (!latestBuffer)
- {
- onStorageUpdate(storage);
- return gl::NoError();
- }
-
- if (latestBuffer->getDataRevision() <= storage->getDataRevision())
- {
- return gl::NoError();
- }
-
- // Copy through a staging buffer if we're copying from or to a non-staging, mappable
- // buffer storage. This is because we can't map a GPU buffer, and copy CPU
- // data directly. If we're already using a staging buffer we're fine.
- if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
- storage->getUsage() != BUFFER_USAGE_STAGING &&
- (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) ||
- !storage->isCPUAccessible(GL_MAP_WRITE_BIT)))
- {
- NativeStorage *stagingBuffer = nullptr;
- ANGLE_TRY_RESULT(getStagingStorage(context), stagingBuffer);
-
- CopyResult copyResult = CopyResult::NOT_RECREATED;
- ANGLE_TRY_RESULT(
- stagingBuffer->copyFromStorage(context, latestBuffer, 0, latestBuffer->getSize(), 0),
- copyResult);
- onCopyStorage(stagingBuffer, latestBuffer);
-
- latestBuffer = stagingBuffer;
- }
-
- CopyResult copyResult = CopyResult::NOT_RECREATED;
- ANGLE_TRY_RESULT(storage->copyFromStorage(context, latestBuffer, sourceOffset, storageSize, 0),
- copyResult);
- // If the D3D buffer has been recreated, we should update our serial.
- if (copyResult == CopyResult::RECREATED)
- {
- updateSerial();
- }
- onCopyStorage(storage, latestBuffer);
- return gl::NoError();
-}
-
-gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getLatestBufferStorage(
- const gl::Context *context) const
-{
- // resize buffer
- if (mLatestBufferStorage && mLatestBufferStorage->getSize() < mSize)
- {
- ANGLE_TRY(mLatestBufferStorage->resize(context, mSize, true));
- }
-
- return mLatestBufferStorage;
-}
-
-gl::ErrorOrResult<Buffer11::NativeStorage *> Buffer11::getStagingStorage(const gl::Context *context)
-{
- BufferStorage *stagingStorage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_STAGING), stagingStorage);
- return GetAs<NativeStorage>(stagingStorage);
-}
-
-gl::ErrorOrResult<Buffer11::PackStorage *> Buffer11::getPackStorage(const gl::Context *context)
-{
- BufferStorage *packStorage = nullptr;
- ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_PACK), packStorage);
- return GetAs<PackStorage>(packStorage);
-}
-
-size_t Buffer11::getSize() const
-{
- return mSize;
-}
-
-bool Buffer11::supportsDirectBinding() const
-{
- // Do not support direct buffers for dynamic data. The streaming buffer
- // offers better performance for data which changes every frame.
- return (mUsage == D3DBufferUsage::STATIC);
-}
-
-void Buffer11::initializeStaticData(const gl::Context *context)
-{
- BufferD3D::initializeStaticData(context);
-
- // Notify when static data changes.
- mStaticBroadcastChannel.signal(context);
-}
-
-void Buffer11::invalidateStaticData(const gl::Context *context)
-{
- BufferD3D::invalidateStaticData(context);
-
- // Notify when static data changes.
- mStaticBroadcastChannel.signal(context);
-}
-
-OnBufferDataDirtyChannel *Buffer11::getStaticBroadcastChannel()
-{
- return &mStaticBroadcastChannel;
-}
-
-OnBufferDataDirtyChannel *Buffer11::getDirectBroadcastChannel()
-{
- return &mDirectBroadcastChannel;
-}
-
-void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source)
-{
- ASSERT(source && mLatestBufferStorage);
- dest->setDataRevision(source->getDataRevision());
-
- // Only update the latest buffer storage if our usage index is lower. See comment in header.
- if (dest->getUsage() < mLatestBufferStorage->getUsage())
- {
- mLatestBufferStorage = dest;
- }
-}
-
-void Buffer11::onStorageUpdate(BufferStorage *updatedStorage)
-{
- updatedStorage->setDataRevision(updatedStorage->getDataRevision() + 1);
- mLatestBufferStorage = updatedStorage;
-}
-
-// Buffer11::BufferStorage implementation
-
-Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
- : mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
-{
-}
-
-gl::Error Buffer11::BufferStorage::setData(const uint8_t *data, size_t offset, size_t size)
-{
- ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT));
-
- // Uniform storage can have a different internal size than the buffer size. Ensure we don't
- // overflow.
- size_t mapSize = std::min(size, mBufferSize - offset);
-
- uint8_t *writePointer = nullptr;
- ANGLE_TRY(map(offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
-
- memcpy(writePointer, data, mapSize);
-
- unmap();
-
- return gl::NoError();
-}
-
-// Buffer11::NativeStorage implementation
-
-Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
- BufferUsage usage,
- const OnBufferDataDirtyChannel *onStorageChanged)
- : BufferStorage(renderer, usage), mBuffer(), mOnStorageChanged(onStorageChanged)
-{
-}
-
-Buffer11::NativeStorage::~NativeStorage()
-{
- clearSRVs();
-}
-
-bool Buffer11::NativeStorage::isCPUAccessible(GLbitfield access) const
-{
- if ((access & GL_MAP_READ_BIT) != 0)
- {
- // Read is more exclusive than write mappability.
- return (mUsage == BUFFER_USAGE_STAGING);
- }
- ASSERT((access & GL_MAP_WRITE_BIT) != 0);
- return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM);
-}
-
-// Returns true if it recreates the direct buffer
-gl::ErrorOrResult<CopyResult> Buffer11::NativeStorage::copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
-{
- size_t requiredSize = destOffset + size;
- bool createBuffer = !mBuffer.valid() || mBufferSize < requiredSize;
-
- // (Re)initialize D3D buffer if needed
- bool preserveData = (destOffset > 0);
- if (createBuffer)
- {
- ANGLE_TRY(resize(context, requiredSize, preserveData));
- }
-
- size_t clampedSize = size;
- if (mUsage == BUFFER_USAGE_UNIFORM)
- {
- clampedSize = std::min(clampedSize, mBufferSize - destOffset);
- }
-
- if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
- source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
- {
- ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT));
-
- // Uniform buffers must be mapped with write/discard.
- ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
-
- uint8_t *sourcePointer = nullptr;
- ANGLE_TRY(source->map(sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
-
- auto err = setData(sourcePointer, destOffset, clampedSize);
- source->unmap();
- ANGLE_TRY(err);
- }
- else
- {
- D3D11_BOX srcBox;
- srcBox.left = static_cast<unsigned int>(sourceOffset);
- srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- const d3d11::Buffer *sourceBuffer = &GetAs<NativeStorage>(source)->getBuffer();
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->CopySubresourceRegion(mBuffer.get(), 0,
- static_cast<unsigned int>(destOffset), 0, 0,
- sourceBuffer->get(), 0, &srcBox);
- }
-
- return createBuffer ? CopyResult::RECREATED : CopyResult::NOT_RECREATED;
-}
-
-gl::Error Buffer11::NativeStorage::resize(const gl::Context *context,
- size_t size,
- bool preserveData)
-{
- D3D11_BUFFER_DESC bufferDesc;
- FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
-
- d3d11::Buffer newBuffer;
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &newBuffer));
- newBuffer.setDebugName("Buffer11::NativeStorage");
-
- if (mBuffer.valid() && preserveData)
- {
- // We don't call resize if the buffer is big enough already.
- ASSERT(mBufferSize <= size);
-
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = static_cast<unsigned int>(mBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->CopySubresourceRegion(newBuffer.get(), 0, 0, 0, 0, mBuffer.get(), 0,
- &srcBox);
- }
-
- // No longer need the old buffer
- mBuffer = std::move(newBuffer);
-
- mBufferSize = bufferDesc.ByteWidth;
-
- // Free the SRVs.
- clearSRVs();
-
- // Notify that the storage has changed.
- if (mOnStorageChanged)
- {
- mOnStorageChanged->signal(context);
- }
-
- return gl::NoError();
-}
-
-// static
-void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
- Renderer11 *renderer,
- BufferUsage usage,
- unsigned int bufferSize)
-{
- bufferDesc->ByteWidth = bufferSize;
- bufferDesc->MiscFlags = 0;
- bufferDesc->StructureByteStride = 0;
-
- switch (usage)
- {
- case BUFFER_USAGE_STAGING:
- bufferDesc->Usage = D3D11_USAGE_STAGING;
- bufferDesc->BindFlags = 0;
- bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- break;
-
- case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
-
- if (renderer->isES3Capable())
- {
- bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
- }
-
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_INDEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_INDIRECT:
- bufferDesc->MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = 0;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_PIXEL_UNPACK:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_UNIFORM:
- bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
-
- // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
- // For our purposes we ignore any buffer data past the maximum constant buffer size
- bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
-
- // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
- // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
- bufferDesc->ByteWidth =
- std::min<UINT>(bufferDesc->ByteWidth,
- static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-gl::Error Buffer11::NativeStorage::map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut)
-{
- ASSERT(isCPUAccessible(access));
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
- UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
-
- HRESULT result = context->Map(mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map native storage in Buffer11::NativeStorage::map";
- }
- ASSERT(mappedResource.pData);
- *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
- return gl::NoError();
-}
-
-void Buffer11::NativeStorage::unmap()
-{
- ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT));
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->Unmap(mBuffer.get(), 0);
-}
-
-gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::NativeStorage::getSRVForFormat(
- DXGI_FORMAT srvFormat)
-{
- auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
-
- if (bufferSRVIt != mBufferResourceViews.end())
- {
- return &bufferSRVIt->second;
- }
-
- const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
- bufferSRVDesc.Buffer.ElementOffset = 0;
- bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
- bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- bufferSRVDesc.Format = srvFormat;
-
- ANGLE_TRY(mRenderer->allocateResource(bufferSRVDesc, mBuffer.get(),
- &mBufferResourceViews[srvFormat]));
-
- return &mBufferResourceViews[srvFormat];
-}
-
-void Buffer11::NativeStorage::clearSRVs()
-{
- mBufferResourceViews.clear();
-}
-
-// Buffer11::EmulatedIndexStorage implementation
-
-Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
- : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mBuffer()
-{
-}
-
-Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage()
-{
-}
-
-gl::ErrorOrResult<const d3d11::Buffer *> Buffer11::EmulatedIndexedStorage::getBuffer(
- SourceIndexData *indexInfo,
- const TranslatedAttribute &attribute,
- GLint startVertex)
-{
- // If a change in the indices applied from the last draw call is detected, then the emulated
- // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
- // be cleared to avoid unnecessary recreation of the buffer.
- if (!mBuffer.valid() || indexInfo->srcIndicesChanged)
- {
- mBuffer.reset();
-
- // Copy the source index data. This ensures that the lifetime of the indices pointer
- // stays with this storage until the next time we invalidate.
- size_t indicesDataSize = 0;
- switch (indexInfo->srcIndexType)
- {
- case GL_UNSIGNED_INT:
- indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_SHORT:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_BYTE:
- indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
- break;
- default:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- }
-
- if (!mIndicesMemoryBuffer.resize(indicesDataSize))
- {
- return gl::OutOfMemory() << "Error resizing index memory buffer in "
- "Buffer11::EmulatedIndexedStorage::getBuffer";
- }
-
- memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
-
- indexInfo->srcIndicesChanged = false;
- }
-
- if (!mBuffer.valid())
- {
- unsigned int offset = 0;
- ANGLE_TRY_RESULT(attribute.computeOffset(startVertex), offset);
-
- // Expand the memory storage upon request and cache the results.
- unsigned int expandedDataSize =
- static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
- angle::MemoryBuffer expandedData;
- if (!expandedData.resize(expandedDataSize))
- {
- return gl::OutOfMemory()
- << "Error resizing buffer in Buffer11::EmulatedIndexedStorage::getBuffer";
- }
-
- // Clear the contents of the allocated buffer
- ZeroMemory(expandedData.data(), expandedDataSize);
-
- uint8_t *curr = expandedData.data();
- const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
-
- // Ensure that we start in the correct place for the emulated data copy operation to
- // maintain offset behaviors.
- curr += offset;
-
- ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
-
- switch (indexInfo->srcIndexType)
- {
- case GL_UNSIGNED_INT:
- readIndexValue = ReadIndexValueFromIndices<GLuint>;
- break;
- case GL_UNSIGNED_SHORT:
- readIndexValue = ReadIndexValueFromIndices<GLushort>;
- break;
- case GL_UNSIGNED_BYTE:
- readIndexValue = ReadIndexValueFromIndices<GLubyte>;
- break;
- }
-
- // Iterate over the cached index data and copy entries indicated into the emulated buffer.
- for (GLuint i = 0; i < indexInfo->srcCount; i++)
- {
- GLuint idx = readIndexValue(ptr, i);
- memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
- curr += attribute.stride;
- }
-
- // Finally, initialize the emulated indexed native storage object with the newly copied data
- // and free the temporary buffers used.
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = expandedDataSize;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
-
- D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
-
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &subResourceData, &mBuffer));
- mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage");
- }
-
- return &mBuffer;
-}
-
-gl::ErrorOrResult<CopyResult> Buffer11::EmulatedIndexedStorage::copyFromStorage(
- const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
-{
- ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
- uint8_t *sourceData = nullptr;
- ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
- ASSERT(destOffset + size <= mMemoryBuffer.size());
- memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
- source->unmap();
- return CopyResult::RECREATED;
-}
-
-gl::Error Buffer11::EmulatedIndexedStorage::resize(const gl::Context *context,
- size_t size,
- bool preserveData)
-{
- if (mMemoryBuffer.size() < size)
- {
- if (!mMemoryBuffer.resize(size))
- {
- return gl::OutOfMemory() << "Failed to resize EmulatedIndexedStorage";
- }
- mBufferSize = size;
- }
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::EmulatedIndexedStorage::map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut)
-{
- ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
- *mapPointerOut = mMemoryBuffer.data() + offset;
- return gl::NoError();
-}
-
-void Buffer11::EmulatedIndexedStorage::unmap()
-{
- // No-op
-}
-
-// Buffer11::PackStorage implementation
-
-Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
- : BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
-{
-}
-
-Buffer11::PackStorage::~PackStorage()
-{
-}
-
-gl::ErrorOrResult<CopyResult> Buffer11::PackStorage::copyFromStorage(const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
-{
- ANGLE_TRY(flushQueuedPackCommand());
-
- // For all use cases of pack buffers, we must copy through a readable buffer.
- ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
- uint8_t *sourceData = nullptr;
- ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
- ASSERT(destOffset + size <= mMemoryBuffer.size());
- memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
- source->unmap();
- return CopyResult::NOT_RECREATED;
-}
-
-gl::Error Buffer11::PackStorage::resize(const gl::Context *context, size_t size, bool preserveData)
-{
- if (size != mBufferSize)
- {
- if (!mMemoryBuffer.resize(size))
- {
- return gl::OutOfMemory() << "Failed to resize internal buffer storage.";
- }
- mBufferSize = size;
- }
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::PackStorage::map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut)
-{
- ASSERT(offset + length <= getSize());
- // TODO: fast path
- // We might be able to optimize out one or more memcpy calls by detecting when
- // and if D3D packs the staging texture memory identically to how we would fill
- // the pack buffer according to the current pack state.
-
- ANGLE_TRY(flushQueuedPackCommand());
-
- mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
-
- *mapPointerOut = mMemoryBuffer.data() + offset;
- return gl::NoError();
-}
-
-void Buffer11::PackStorage::unmap()
-{
- // No-op
-}
-
-gl::Error Buffer11::PackStorage::packPixels(const gl::Context *context,
- const gl::FramebufferAttachment &readAttachment,
- const PackPixelsParams &params)
-{
- ANGLE_TRY(flushQueuedPackCommand());
-
- RenderTarget11 *renderTarget = nullptr;
- ANGLE_TRY(readAttachment.getRenderTarget(context, &renderTarget));
-
- const TextureHelper11 &srcTexture = renderTarget->getTexture();
- ASSERT(srcTexture.valid());
- unsigned int srcSubresource = renderTarget->getSubresourceIndex();
-
- mQueuedPackCommand.reset(new PackPixelsParams(params));
-
- gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
- if (!mStagingTexture.get() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
- mStagingTexture.getExtents() != srcTextureSize)
- {
- ANGLE_TRY_RESULT(
- mRenderer->createStagingTexture(srcTexture.getTextureType(), srcTexture.getFormatSet(),
- srcTextureSize, StagingAccess::READ),
- mStagingTexture);
- }
-
- // ReadPixels from multisampled FBOs isn't supported in current GL
- ASSERT(srcTexture.getSampleCount() <= 1);
-
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- D3D11_BOX srcBox;
- srcBox.left = params.area.x;
- srcBox.right = params.area.x + params.area.width;
- srcBox.top = params.area.y;
- srcBox.bottom = params.area.y + params.area.height;
-
- // Select the correct layer from a 3D attachment
- srcBox.front = 0;
- if (mStagingTexture.is3D())
- {
- srcBox.front = static_cast<UINT>(readAttachment.layer());
- }
- srcBox.back = srcBox.front + 1;
-
- // Asynchronous copy
- immediateContext->CopySubresourceRegion(mStagingTexture.get(), 0, 0, 0, 0, srcTexture.get(),
- srcSubresource, &srcBox);
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
-{
- ASSERT(mMemoryBuffer.size() > 0);
-
- if (mQueuedPackCommand)
- {
- ANGLE_TRY(
- mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()));
- mQueuedPackCommand.reset(nullptr);
- }
-
- return gl::NoError();
-}
-
-// Buffer11::SystemMemoryStorage implementation
-
-Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
- : Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
-{
-}
-
-gl::ErrorOrResult<CopyResult> Buffer11::SystemMemoryStorage::copyFromStorage(
- const gl::Context *context,
- BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
-{
- ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
- uint8_t *sourceData = nullptr;
- ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
- ASSERT(destOffset + size <= mSystemCopy.size());
- memcpy(mSystemCopy.data() + destOffset, sourceData, size);
- source->unmap();
- return CopyResult::RECREATED;
-}
-
-gl::Error Buffer11::SystemMemoryStorage::resize(const gl::Context *context,
- size_t size,
- bool preserveData)
-{
- if (mSystemCopy.size() < size)
- {
- if (!mSystemCopy.resize(size))
- {
- return gl::OutOfMemory() << "Failed to resize SystemMemoryStorage";
- }
- mBufferSize = size;
- }
-
- return gl::NoError();
-}
-
-gl::Error Buffer11::SystemMemoryStorage::map(size_t offset,
- size_t length,
- GLbitfield access,
- uint8_t **mapPointerOut)
-{
- ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
- *mapPointerOut = mSystemCopy.data() + offset;
- return gl::NoError();
-}
-
-void Buffer11::SystemMemoryStorage::unmap()
-{
- // No-op
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
deleted file mode 100644
index ddbeeb90d2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
+++ /dev/null
@@ -1,189 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
-
-#include <array>
-#include <map>
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-}
-
-namespace rx
-{
-struct PackPixelsParams;
-class Renderer11;
-struct SourceIndexData;
-struct TranslatedAttribute;
-
-// The order of this enum governs priority of 'getLatestBufferStorage'.
-enum BufferUsage
-{
- BUFFER_USAGE_SYSTEM_MEMORY,
- BUFFER_USAGE_STAGING,
- BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
- BUFFER_USAGE_INDEX,
- // TODO: possibly share this buffer type with shader storage buffers.
- BUFFER_USAGE_INDIRECT,
- BUFFER_USAGE_PIXEL_UNPACK,
- BUFFER_USAGE_PIXEL_PACK,
- BUFFER_USAGE_UNIFORM,
- BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
-
- BUFFER_USAGE_COUNT,
-};
-
-typedef size_t DataRevision;
-
-class Buffer11 : public BufferD3D
-{
- public:
- Buffer11(const gl::BufferState &state, Renderer11 *renderer);
- ~Buffer11() override;
-
- gl::ErrorOrResult<ID3D11Buffer *> getBuffer(const gl::Context *context, BufferUsage usage);
- gl::ErrorOrResult<ID3D11Buffer *> getEmulatedIndexedBuffer(const gl::Context *context,
- SourceIndexData *indexInfo,
- const TranslatedAttribute &attribute,
- GLint startVertex);
- gl::Error getConstantBufferRange(const gl::Context *context,
- GLintptr offset,
- GLsizeiptr size,
- const d3d11::Buffer **bufferOut,
- UINT *firstConstantOut,
- UINT *numConstantsOut);
- gl::ErrorOrResult<const d3d11::ShaderResourceView *> getSRV(const gl::Context *context,
- DXGI_FORMAT srvFormat);
- bool isMapped() const { return mMappedStorage != nullptr; }
- gl::Error packPixels(const gl::Context *context,
- const gl::FramebufferAttachment &readAttachment,
- const PackPixelsParams &params);
- size_t getTotalCPUBufferMemoryBytes() const;
-
- // BufferD3D implementation
- size_t getSize() const override;
- bool supportsDirectBinding() const override;
- gl::Error getData(const gl::Context *context, const uint8_t **outData) override;
- void initializeStaticData(const gl::Context *context) override;
- void invalidateStaticData(const gl::Context *context) override;
-
- // BufferImpl implementation
- gl::Error setData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- gl::BufferUsage usage) override;
- gl::Error setSubData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- size_t offset) override;
- gl::Error copySubData(const gl::Context *context,
- BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size) override;
- gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) override;
- gl::Error mapRange(const gl::Context *context,
- size_t offset,
- size_t length,
- GLbitfield access,
- void **mapPtr) override;
- gl::Error unmap(const gl::Context *context, GLboolean *result) override;
- gl::Error markTransformFeedbackUsage(const gl::Context *context) override;
-
- // We use two set of dirty events. Static buffers are marked dirty whenever
- // data changes, because they must be re-translated. Direct buffers only need to be
- // updated when the underlying ID3D11Buffer pointer changes - hopefully far less often.
- OnBufferDataDirtyChannel *getStaticBroadcastChannel();
- OnBufferDataDirtyChannel *getDirectBroadcastChannel();
-
- private:
- class BufferStorage;
- class EmulatedIndexedStorage;
- class NativeStorage;
- class PackStorage;
- class SystemMemoryStorage;
-
- struct ConstantBufferCacheEntry
- {
- ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) {}
-
- BufferStorage *storage;
- unsigned int lruCount;
- };
-
- void markBufferUsage(BufferUsage usage);
- gl::Error garbageCollection(const gl::Context *context, BufferUsage currentUsage);
- gl::ErrorOrResult<NativeStorage *> getStagingStorage(const gl::Context *context);
- gl::ErrorOrResult<PackStorage *> getPackStorage(const gl::Context *context);
- gl::ErrorOrResult<SystemMemoryStorage *> getSystemMemoryStorage(const gl::Context *context);
-
- gl::Error updateBufferStorage(const gl::Context *context,
- BufferStorage *storage,
- size_t sourceOffset,
- size_t storageSize);
- gl::ErrorOrResult<BufferStorage *> getBufferStorage(const gl::Context *context,
- BufferUsage usage);
- gl::ErrorOrResult<BufferStorage *> getLatestBufferStorage(const gl::Context *context) const;
-
- gl::ErrorOrResult<BufferStorage *> getConstantBufferRangeStorage(const gl::Context *context,
- GLintptr offset,
- GLsizeiptr size);
-
- BufferStorage *allocateStorage(BufferUsage usage);
- void updateDeallocThreshold(BufferUsage usage);
-
- // Free the storage if we decide it isn't being used very often.
- gl::Error checkForDeallocation(const gl::Context *context, BufferUsage usage);
-
- // For some cases of uniform buffer storage, we can't deallocate system memory storage.
- bool canDeallocateSystemMemory() const;
-
- // Updates data revisions and latest storage.
- void onCopyStorage(BufferStorage *dest, BufferStorage *source);
- void onStorageUpdate(BufferStorage *updatedStorage);
-
- Renderer11 *mRenderer;
- size_t mSize;
-
- BufferStorage *mMappedStorage;
-
- // Buffer storages are sorted by usage. It's important that the latest buffer storage picks
- // the lowest usage in the case where two storages are tied on data revision - this ensures
- // we never do anything dangerous like map a uniform buffer over a staging or system memory
- // copy.
- std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages;
- BufferStorage *mLatestBufferStorage;
-
- // These two arrays are used to track when to free unused storage.
- std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds;
- std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness;
-
- // Cache of D3D11 constant buffer for specific ranges of buffer data.
- // This is used to emulate UBO ranges on 11.0 devices.
- // Constant buffers are indexed by there start offset.
- typedef std::map<GLintptr /*offset*/, ConstantBufferCacheEntry> ConstantBufferCache;
- ConstantBufferCache mConstantBufferRangeStoragesCache;
- size_t mConstantBufferStorageAdditionalSize;
- unsigned int mMaxConstantBufferLruCount;
-
- OnBufferDataDirtyChannel mStaticBroadcastChannel;
- OnBufferDataDirtyChannel mDirectBroadcastChannel;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
deleted file mode 100644
index f9dda0aeb4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
+++ /dev/null
@@ -1,833 +0,0 @@
-
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Clear11.cpp: Framebuffer clear utility class.
-
-#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-
-#include <algorithm>
-
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "third_party/trace_event/trace_event.h"
-
-// Precompiled shaders
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h"
-
-namespace rx
-{
-
-namespace
-{
-constexpr uint32_t g_ConstantBufferSize = sizeof(RtvDsvClearInfo<float>);
-constexpr uint32_t g_VertexSize = sizeof(d3d11::PositionVertex);
-
-// Updates color, depth and alpha components of cached CB if necessary.
-// Returns true if any constants are updated, false otherwise.
-template <typename T>
-bool UpdateDataCache(RtvDsvClearInfo<T> *dataCache,
- const gl::Color<T> &color,
- const float *zValue,
- const uint32_t numRtvs,
- const uint8_t writeMask)
-{
- bool cacheDirty = false;
-
- if (numRtvs > 0)
- {
- const bool writeRGB = (writeMask & ~D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0;
- if (writeRGB && memcmp(&dataCache->r, &color.red, sizeof(T) * 3) != 0)
- {
- dataCache->r = color.red;
- dataCache->g = color.green;
- dataCache->b = color.blue;
- cacheDirty = true;
- }
-
- const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0;
- if (writeAlpha && (dataCache->a != color.alpha))
- {
- dataCache->a = color.alpha;
- cacheDirty = true;
- }
- }
-
- if (zValue)
- {
- const float clampedZValue = gl::clamp01(*zValue);
-
- if (clampedZValue != dataCache->z)
- {
- dataCache->z = clampedZValue;
- cacheDirty = true;
- }
- }
-
- return cacheDirty;
-}
-
-bool AllOffsetsAreNonNegative(const std::vector<gl::Offset> &viewportOffsets)
-{
- for (size_t i = 0u; i < viewportOffsets.size(); ++i)
- {
- const auto &offset = viewportOffsets[i];
- if (offset.x < 0 || offset.y < 0)
- {
- return false;
- }
- }
- return true;
-}
-} // anonymous namespace
-
-#define CLEARPS(Index) \
- d3d11::LazyShader<ID3D11PixelShader>(g_PS_Clear##Index, ArraySize(g_PS_Clear##Index), \
- "Clear11 PS " ANGLE_STRINGIFY(Index))
-
-Clear11::ShaderManager::ShaderManager()
- : mIl9(),
- mVs9(g_VS_Clear_FL9, ArraySize(g_VS_Clear_FL9), "Clear11 VS FL9"),
- mPsFloat9(g_PS_ClearFloat_FL9, ArraySize(g_PS_ClearFloat_FL9), "Clear11 PS FloatFL9"),
- mVs(g_VS_Clear, ArraySize(g_VS_Clear), "Clear11 VS"),
- mVsMultiview(g_VS_Multiview_Clear, ArraySize(g_VS_Multiview_Clear), "Clear11 VS Multiview"),
- mGsMultiview(g_GS_Multiview_Clear, ArraySize(g_GS_Multiview_Clear), "Clear11 GS Multiview"),
- mPsDepth(g_PS_ClearDepth, ArraySize(g_PS_ClearDepth), "Clear11 PS Depth"),
- mPsFloat{{CLEARPS(Float1), CLEARPS(Float2), CLEARPS(Float3), CLEARPS(Float4), CLEARPS(Float5),
- CLEARPS(Float6), CLEARPS(Float7), CLEARPS(Float8)}},
- mPsUInt{{CLEARPS(Uint1), CLEARPS(Uint2), CLEARPS(Uint3), CLEARPS(Uint4), CLEARPS(Uint5),
- CLEARPS(Uint6), CLEARPS(Uint7), CLEARPS(Uint8)}},
- mPsSInt{{CLEARPS(Sint1), CLEARPS(Sint2), CLEARPS(Sint3), CLEARPS(Sint4), CLEARPS(Sint5),
- CLEARPS(Sint6), CLEARPS(Sint7), CLEARPS(Sint8)}}
-{
-}
-
-#undef CLEARPS
-
-Clear11::ShaderManager::~ShaderManager()
-{
-}
-
-gl::Error Clear11::ShaderManager::getShadersAndLayout(Renderer11 *renderer,
- const INT clearType,
- const uint32_t numRTs,
- const bool hasLayeredLayout,
- const d3d11::InputLayout **il,
- const d3d11::VertexShader **vs,
- const d3d11::GeometryShader **gs,
- const d3d11::PixelShader **ps)
-{
- if (renderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- ASSERT(clearType == GL_FLOAT);
-
- ANGLE_TRY(mVs9.resolve(renderer));
- ANGLE_TRY(mPsFloat9.resolve(renderer));
-
- if (!mIl9.valid())
- {
- const D3D11_INPUT_ELEMENT_DESC ilDesc[] = {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}};
-
- InputElementArray ilDescArray(ilDesc);
- ShaderData vertexShader(g_VS_Clear_FL9);
-
- ANGLE_TRY(renderer->allocateResource(ilDescArray, &vertexShader, &mIl9));
- }
-
- *vs = &mVs9.getObj();
- *gs = nullptr;
- *il = &mIl9;
- *ps = &mPsFloat9.getObj();
- return gl::NoError();
- }
- if (!hasLayeredLayout)
- {
- ANGLE_TRY(mVs.resolve(renderer));
- *vs = &mVs.getObj();
- *gs = nullptr;
- }
- else
- {
- // For layered framebuffers we have to use the multi-view versions of the VS and GS.
- ANGLE_TRY(mVsMultiview.resolve(renderer));
- ANGLE_TRY(mGsMultiview.resolve(renderer));
- *vs = &mVsMultiview.getObj();
- *gs = &mGsMultiview.getObj();
- }
-
- *il = nullptr;
-
- if (numRTs == 0)
- {
- ANGLE_TRY(mPsDepth.resolve(renderer));
- *ps = &mPsDepth.getObj();
- return gl::NoError();
- }
-
- switch (clearType)
- {
- case GL_FLOAT:
- ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer));
- *ps = &mPsFloat[numRTs - 1].getObj();
- break;
- case GL_UNSIGNED_INT:
- ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer));
- *ps = &mPsUInt[numRTs - 1].getObj();
- break;
- case GL_INT:
- ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer));
- *ps = &mPsSInt[numRTs - 1].getObj();
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- return gl::NoError();
-}
-
-Clear11::Clear11(Renderer11 *renderer)
- : mRenderer(renderer),
- mResourcesInitialized(false),
- mScissorEnabledRasterizerState(),
- mScissorDisabledRasterizerState(),
- mShaderManager(),
- mConstantBuffer(),
- mVertexBuffer(),
- mShaderData({})
-{
-}
-
-Clear11::~Clear11()
-{
-}
-
-gl::Error Clear11::ensureResourcesInitialized()
-{
- if (mResourcesInitialized)
- {
- return gl::NoError();
- }
-
- TRACE_EVENT0("gpu.angle", "Clear11::ensureResourcesInitialized");
-
- static_assert((sizeof(RtvDsvClearInfo<float>) == sizeof(RtvDsvClearInfo<int>)),
- "Size of rx::RtvDsvClearInfo<float> is not equal to rx::RtvDsvClearInfo<int>");
-
- static_assert(
- (sizeof(RtvDsvClearInfo<float>) == sizeof(RtvDsvClearInfo<uint32_t>)),
- "Size of rx::RtvDsvClearInfo<float> is not equal to rx::RtvDsvClearInfo<uint32_t>");
-
- static_assert((sizeof(RtvDsvClearInfo<float>) % 16 == 0),
- "The size of RtvDsvClearInfo<float> should be a multiple of 16bytes.");
-
- // Create Rasterizer States
- D3D11_RASTERIZER_DESC rsDesc;
- rsDesc.FillMode = D3D11_FILL_SOLID;
- rsDesc.CullMode = D3D11_CULL_NONE;
- rsDesc.FrontCounterClockwise = FALSE;
- rsDesc.DepthBias = 0;
- rsDesc.DepthBiasClamp = 0.0f;
- rsDesc.SlopeScaledDepthBias = 0.0f;
- rsDesc.DepthClipEnable = TRUE;
- rsDesc.ScissorEnable = FALSE;
- rsDesc.MultisampleEnable = FALSE;
- rsDesc.AntialiasedLineEnable = FALSE;
-
- ANGLE_TRY(mRenderer->allocateResource(rsDesc, &mScissorDisabledRasterizerState));
- mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled");
-
- rsDesc.ScissorEnable = TRUE;
- ANGLE_TRY(mRenderer->allocateResource(rsDesc, &mScissorEnabledRasterizerState));
- mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled");
-
- // Initialize Depthstencil state with defaults
- mDepthStencilStateKey.depthTest = false;
- mDepthStencilStateKey.depthMask = false;
- mDepthStencilStateKey.depthFunc = GL_ALWAYS;
- mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1);
- mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1);
- mDepthStencilStateKey.stencilBackMask = 0;
- mDepthStencilStateKey.stencilTest = false;
- mDepthStencilStateKey.stencilMask = 0;
- mDepthStencilStateKey.stencilFail = GL_REPLACE;
- mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE;
- mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE;
- mDepthStencilStateKey.stencilFunc = GL_ALWAYS;
- mDepthStencilStateKey.stencilBackFail = GL_REPLACE;
- mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE;
- mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE;
- mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS;
-
- // Initialize BlendStateKey with defaults
- mBlendStateKey.blendState.blend = false;
- mBlendStateKey.blendState.sourceBlendRGB = GL_ONE;
- mBlendStateKey.blendState.sourceBlendAlpha = GL_ONE;
- mBlendStateKey.blendState.destBlendRGB = GL_ZERO;
- mBlendStateKey.blendState.destBlendAlpha = GL_ZERO;
- mBlendStateKey.blendState.blendEquationRGB = GL_FUNC_ADD;
- mBlendStateKey.blendState.blendEquationAlpha = GL_FUNC_ADD;
- mBlendStateKey.blendState.sampleAlphaToCoverage = false;
- mBlendStateKey.blendState.dither = true;
-
- mResourcesInitialized = true;
- return gl::NoError();
-}
-
-bool Clear11::useVertexBuffer() const
-{
- return (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3);
-}
-
-gl::Error Clear11::ensureConstantBufferCreated()
-{
- if (mConstantBuffer.valid())
- {
- return gl::NoError();
- }
-
- // Create constant buffer for color & depth data
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = g_ConstantBufferSize;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = &mShaderData;
- initialData.SysMemPitch = g_ConstantBufferSize;
- initialData.SysMemSlicePitch = g_ConstantBufferSize;
-
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &initialData, &mConstantBuffer));
- mConstantBuffer.setDebugName("Clear11 Constant Buffer");
- return gl::NoError();
-}
-
-gl::Error Clear11::ensureVertexBufferCreated()
-{
- ASSERT(useVertexBuffer());
-
- if (mVertexBuffer.valid())
- {
- return gl::NoError();
- }
-
- // Create vertex buffer with vertices for a quad covering the entire surface
-
- static_assert((sizeof(d3d11::PositionVertex) % 16) == 0,
- "d3d11::PositionVertex should be a multiple of 16 bytes");
- const d3d11::PositionVertex vbData[6] = {{-1.0f, 1.0f, 0.0f, 1.0f}, {1.0f, -1.0f, 0.0f, 1.0f},
- {-1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f},
- {1.0f, 1.0f, 0.0f, 1.0f}, {1.0f, -1.0f, 0.0f, 1.0f}};
-
- const UINT vbSize = sizeof(vbData);
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = vbSize;
- bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = vbData;
- initialData.SysMemPitch = vbSize;
- initialData.SysMemSlicePitch = initialData.SysMemPitch;
-
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &initialData, &mVertexBuffer));
- mVertexBuffer.setDebugName("Clear11 Vertex Buffer");
- return gl::NoError();
-}
-
-gl::Error Clear11::clearFramebuffer(const gl::Context *context,
- const ClearParameters &clearParams,
- const gl::FramebufferState &fboData)
-{
- ANGLE_TRY(ensureResourcesInitialized());
-
- // Iterate over the color buffers which require clearing and determine if they can be
- // cleared with ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView.
- // This requires:
- // 1) The render target is being cleared to a float value (will be cast to integer when clearing
- // integer render targets as expected but does not work the other way around)
- // 2) The format of the render target has no color channels that are currently masked out.
- // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special
- // work.
- //
- // If these conditions are met, and:
- // - No scissored clear is needed, then clear using ID3D11DeviceContext::ClearRenderTargetView.
- // - A scissored clear is needed then clear using ID3D11DeviceContext1::ClearView if available.
- // Otherwise perform a shader based clear.
- //
- // Also determine if the DSV can be cleared withID3D11DeviceContext::ClearDepthStencilView by
- // checking if the stencil write mask covers the entire stencil.
- //
- // To clear the remaining buffers, a shader based clear is performed:
- // - The appropriate ShaderManagers (VS & PS) for the clearType is set
- // - A CB containing the clear color and Z values is bound
- // - An IL and VB are bound (for FL93 and below)
- // - ScissorRect/Raststate/Viewport set as required
- // - Blendstate set containing appropriate colorMasks
- // - DepthStencilState set with appropriate parameters for a z or stencil clear if required
- // - Color and/or Z buffers to be cleared are bound
- // - Primitive covering entire clear area is drawn
-
- gl::Extents framebufferSize;
-
- const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment();
- if (depthStencilAttachment != nullptr)
- {
- framebufferSize = depthStencilAttachment->getSize();
- }
- else
- {
- const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment();
-
- if (!colorAttachment)
- {
- UNREACHABLE();
- return gl::InternalError();
- }
-
- framebufferSize = colorAttachment->getSize();
- }
-
- const bool isSideBySideFBO =
- (fboData.getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE);
- bool needScissoredClear = false;
- std::vector<D3D11_RECT> scissorRects;
- if (clearParams.scissorEnabled)
- {
- const std::vector<gl::Offset> *viewportOffsets = fboData.getViewportOffsets();
- ASSERT(viewportOffsets != nullptr);
- ASSERT(AllOffsetsAreNonNegative(*fboData.getViewportOffsets()));
-
- if (clearParams.scissor.x >= framebufferSize.width ||
- clearParams.scissor.y >= framebufferSize.height || clearParams.scissor.width == 0 ||
- clearParams.scissor.height == 0)
- {
- // The check assumes that the viewport offsets are not negative as according to the
- // ANGLE_multiview spec.
- // Scissor rect is outside the renderbuffer or is an empty rect.
- return gl::NoError();
- }
-
- if (isSideBySideFBO)
- {
- // We always have to do a scissor clear for side-by-side framebuffers.
- needScissoredClear = true;
- }
- else
- {
- // Because the viewport offsets can generate scissor rectangles within the framebuffer's
- // bounds, we can do this check only for non-side-by-side framebuffers.
- if (clearParams.scissor.x + clearParams.scissor.width <= 0 ||
- clearParams.scissor.y + clearParams.scissor.height <= 0)
- {
- // Scissor rect is outside the renderbuffer.
- return gl::NoError();
- }
- needScissoredClear =
- clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
- clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
- clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height;
- }
-
- if (needScissoredClear)
- {
- // Apply viewport offsets to compute the final scissor rectangles. This is valid also
- // for non-side-by-side framebuffers, because the default viewport offset is {0,0}.
- const size_t numViews = viewportOffsets->size();
- scissorRects.reserve(numViews);
- for (size_t i = 0u; i < numViews; ++i)
- {
- const gl::Offset &offset = (*viewportOffsets)[i];
- D3D11_RECT rect;
- int x = clearParams.scissor.x + offset.x;
- int y = clearParams.scissor.y + offset.y;
- rect.left = x;
- rect.right = x + clearParams.scissor.width;
- rect.top = y;
- rect.bottom = y + clearParams.scissor.height;
- scissorRects.emplace_back(rect);
- }
- }
- }
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
-
- std::array<ID3D11RenderTargetView *, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> rtvs;
- std::array<uint8_t, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> rtvMasks = {};
-
- uint32_t numRtvs = 0;
- const uint8_t colorMask =
- gl_d3d11::ConvertColorMask(clearParams.colorMaskRed, clearParams.colorMaskGreen,
- clearParams.colorMaskBlue, clearParams.colorMaskAlpha);
-
- const auto &colorAttachments = fboData.getColorAttachments();
- for (auto colorAttachmentIndex : fboData.getEnabledDrawBuffers())
- {
- const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachmentIndex];
-
- if (!clearParams.clearColor[colorAttachmentIndex])
- {
- continue;
- }
-
- RenderTarget11 *renderTarget = nullptr;
- ANGLE_TRY(attachment.getRenderTarget(context, &renderTarget));
-
- const gl::InternalFormat &formatInfo = *attachment.getFormat().info;
-
- if (clearParams.colorType == GL_FLOAT &&
- !(formatInfo.componentType == GL_FLOAT ||
- formatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
- formatInfo.componentType == GL_SIGNED_NORMALIZED))
- {
- ERR() << "It is undefined behaviour to clear a render buffer which is not "
- "normalized fixed point or floating-point to floating point values (color "
- "attachment "
- << colorAttachmentIndex << " has internal format " << attachment.getFormat()
- << ").";
- }
-
- if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
- (formatInfo.greenBits == 0 || !clearParams.colorMaskGreen) &&
- (formatInfo.blueBits == 0 || !clearParams.colorMaskBlue) &&
- (formatInfo.alphaBits == 0 || !clearParams.colorMaskAlpha))
- {
- // Every channel either does not exist in the render target or is masked out
- continue;
- }
-
- const auto &framebufferRTV = renderTarget->getRenderTargetView();
- ASSERT(framebufferRTV.valid());
-
- if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) ||
- clearParams.colorType != GL_FLOAT ||
- (formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
- (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
- (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
- (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
- {
- rtvs[numRtvs] = framebufferRTV.get();
- rtvMasks[numRtvs] = gl_d3d11::GetColorMask(formatInfo) & colorMask;
- numRtvs++;
- }
- else
- {
- // ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView is
- // possible
-
- const auto &nativeFormat = renderTarget->getFormatSet().format();
-
- // Check if the actual format has a channel that the internal format does not and
- // set them to the default values
- float clearValues[4] = {
- ((formatInfo.redBits == 0 && nativeFormat.redBits > 0) ? 0.0f
- : clearParams.colorF.red),
- ((formatInfo.greenBits == 0 && nativeFormat.greenBits > 0)
- ? 0.0f
- : clearParams.colorF.green),
- ((formatInfo.blueBits == 0 && nativeFormat.blueBits > 0) ? 0.0f
- : clearParams.colorF.blue),
- ((formatInfo.alphaBits == 0 && nativeFormat.alphaBits > 0)
- ? 1.0f
- : clearParams.colorF.alpha),
- };
-
- if (formatInfo.alphaBits == 1)
- {
- // Some drivers do not correctly handle calling Clear() on a format with 1-bit
- // alpha. They can incorrectly round all non-zero values up to 1.0f. Note that
- // WARP does not do this. We should handle the rounding for them instead.
- clearValues[3] = (clearParams.colorF.alpha >= 0.5f) ? 1.0f : 0.0f;
- }
-
- if (needScissoredClear)
- {
- // We shouldn't reach here if deviceContext1 is unavailable.
- ASSERT(deviceContext1);
- // There must be at least one scissor rectangle.
- ASSERT(!scissorRects.empty());
- deviceContext1->ClearView(framebufferRTV.get(), clearValues, scissorRects.data(),
- static_cast<UINT>(scissorRects.size()));
- if (mRenderer->getWorkarounds().callClearTwice)
- {
- deviceContext1->ClearView(framebufferRTV.get(), clearValues,
- scissorRects.data(),
- static_cast<UINT>(scissorRects.size()));
- }
- }
- else
- {
- deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues);
- if (mRenderer->getWorkarounds().callClearTwice)
- {
- deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues);
- }
- }
- }
- }
-
- ID3D11DepthStencilView *dsv = nullptr;
-
- if (clearParams.clearDepth || clearParams.clearStencil)
- {
- RenderTarget11 *depthStencilRenderTarget = nullptr;
-
- ASSERT(depthStencilAttachment != nullptr);
- ANGLE_TRY(depthStencilAttachment->getRenderTarget(context, &depthStencilRenderTarget));
-
- dsv = depthStencilRenderTarget->getDepthStencilView().get();
- ASSERT(dsv != nullptr);
-
- const auto &nativeFormat = depthStencilRenderTarget->getFormatSet().format();
- const auto *stencilAttachment = fboData.getStencilAttachment();
-
- uint32_t stencilUnmasked =
- (stencilAttachment != nullptr) ? (1 << nativeFormat.stencilBits) - 1 : 0;
- bool needMaskedStencilClear =
- clearParams.clearStencil &&
- (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
-
- if (!needScissoredClear && !needMaskedStencilClear)
- {
- const UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
- (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
- const FLOAT depthClear = gl::clamp01(clearParams.depthValue);
- const UINT8 stencilClear = clearParams.stencilValue & 0xFF;
-
- deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear);
-
- dsv = nullptr;
- }
- }
-
- if (numRtvs == 0 && dsv == nullptr)
- {
- return gl::NoError();
- }
-
- // Clear the remaining render targets and depth stencil in one pass by rendering a quad:
- //
- // IA/VS: Vertices containing position and color members are passed through to the next stage.
- // The vertex position has XY coordinates equal to clip extents and a Z component equal to the
- // Z clear value. The vertex color contains the clear color.
- //
- // Rasterizer: Viewport scales the VS output over the entire surface and depending on whether
- // or not scissoring is enabled the appropriate scissor rect and rasterizerState with or without
- // the scissor test enabled is set as well.
- //
- // DepthStencilTest: DepthTesting, DepthWrites, StencilMask and StencilWrites will be enabled or
- // disabled or set depending on what the input depthStencil clear parameters are. Since the PS
- // is not writing out depth or rejecting pixels, this should happen prior to the PS stage.
- //
- // PS: Will write out the color values passed through from the previous stage to all outputs.
- //
- // OM: BlendState will perform the required color masking and output to RTV(s).
-
- //
- // ======================================================================================
- //
- // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
- // buffer that is not normalized fixed point or floating point with floating point values
- // are undefined so we can just write floats to them and D3D11 will bit cast them to
- // integers.
- //
- // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
- // buffer with integer values because there is no gl API call which would allow it,
- // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
- // be a compatible clear type.
-
- ASSERT(numRtvs <= mRenderer->getNativeCaps().maxDrawBuffers);
-
- // Setup BlendStateKey parameters
- mBlendStateKey.blendState.colorMaskRed = clearParams.colorMaskRed;
- mBlendStateKey.blendState.colorMaskGreen = clearParams.colorMaskGreen;
- mBlendStateKey.blendState.colorMaskBlue = clearParams.colorMaskBlue;
- mBlendStateKey.blendState.colorMaskAlpha = clearParams.colorMaskAlpha;
- mBlendStateKey.rtvMax = numRtvs;
- memcpy(mBlendStateKey.rtvMasks, &rtvMasks[0], sizeof(mBlendStateKey.rtvMasks));
-
- // Get BlendState
- const d3d11::BlendState *blendState = nullptr;
- ANGLE_TRY(mRenderer->getBlendState(mBlendStateKey, &blendState));
-
- const d3d11::DepthStencilState *dsState = nullptr;
- const float *zValue = nullptr;
-
- if (dsv)
- {
- // Setup DepthStencilStateKey
- mDepthStencilStateKey.depthTest = clearParams.clearDepth;
- mDepthStencilStateKey.depthMask = clearParams.clearDepth;
- mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask;
- mDepthStencilStateKey.stencilTest = clearParams.clearStencil;
-
- // Get DepthStencilState
- ANGLE_TRY(mRenderer->getDepthStencilState(mDepthStencilStateKey, &dsState));
- zValue = clearParams.clearDepth ? &clearParams.depthValue : nullptr;
- }
-
- bool dirtyCb = false;
-
- // Compare the input color/z values against the CB cache and update it if necessary
- switch (clearParams.colorType)
- {
- case GL_FLOAT:
- dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<float> *>(&mShaderData),
- clearParams.colorF, zValue, numRtvs, colorMask);
- break;
- case GL_UNSIGNED_INT:
- dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<uint32_t> *>(&mShaderData),
- clearParams.colorUI, zValue, numRtvs, colorMask);
- break;
- case GL_INT:
- dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<int> *>(&mShaderData),
- clearParams.colorI, zValue, numRtvs, colorMask);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- ANGLE_TRY(ensureConstantBufferCreated());
-
- if (dirtyCb)
- {
- // Update the constant buffer with the updated cache contents
- // TODO(Shahmeer): Consider using UpdateSubresource1 D3D11_COPY_DISCARD where possible.
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = deviceContext->Map(mConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0,
- &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Clear11: Failed to map CB, " << gl::FmtHR(result);
- }
-
- memcpy(mappedResource.pData, &mShaderData, g_ConstantBufferSize);
- deviceContext->Unmap(mConstantBuffer.get(), 0);
- }
-
- auto *stateManager = mRenderer->getStateManager();
-
- // Set the viewport to be the same size as the framebuffer.
- stateManager->setSimpleViewport(framebufferSize);
-
- // Apply state
- stateManager->setSimpleBlendState(blendState);
-
- const UINT stencilValue = clearParams.stencilValue & 0xFF;
- stateManager->setDepthStencilState(dsState, stencilValue);
-
- if (needScissoredClear)
- {
- stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
- }
- else
- {
- stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
- }
-
- // Get Shaders
- const d3d11::VertexShader *vs = nullptr;
- const d3d11::GeometryShader *gs = nullptr;
- const d3d11::InputLayout *il = nullptr;
- const d3d11::PixelShader *ps = nullptr;
- const bool hasLayeredLayout =
- (fboData.getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE);
- ANGLE_TRY(mShaderManager.getShadersAndLayout(mRenderer, clearParams.colorType, numRtvs,
- hasLayeredLayout, &il, &vs, &gs, &ps));
-
- // Apply Shaders
- stateManager->setDrawShaders(vs, gs, ps);
- stateManager->setPixelConstantBuffer(0, &mConstantBuffer);
-
- // Bind IL & VB if needed
- stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0);
- stateManager->setInputLayout(il);
-
- if (useVertexBuffer())
- {
- ANGLE_TRY(ensureVertexBufferCreated());
- stateManager->setSingleVertexBuffer(&mVertexBuffer, g_VertexSize, 0);
- }
- else
- {
- stateManager->setSingleVertexBuffer(nullptr, 0, 0);
- }
-
- stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-
- // Apply render targets
- stateManager->setRenderTargets(&rtvs[0], numRtvs, dsv);
-
- // If scissors are necessary to be applied, then the number of clears is the number of scissor
- // rects. If no scissors are necessary, then a single full-size clear is enough.
- size_t necessaryNumClears = needScissoredClear ? scissorRects.size() : 1u;
- for (size_t i = 0u; i < necessaryNumClears; ++i)
- {
- if (needScissoredClear)
- {
- ASSERT(i < scissorRects.size());
- stateManager->setScissorRectD3D(scissorRects[i]);
- }
- // Draw the fullscreen quad.
- if (!hasLayeredLayout || isSideBySideFBO)
- {
- deviceContext->Draw(6, 0);
- }
- else
- {
- ASSERT(hasLayeredLayout);
- deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0);
- }
- }
-
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
deleted file mode 100644
index a09812c42b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Clear11.h: Framebuffer clear utility class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
-
-#include <map>
-#include <vector>
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-class Renderer11;
-class RenderTarget11;
-struct ClearParameters;
-
-template <typename T>
-struct RtvDsvClearInfo
-{
- T r, g, b, a;
- float z;
- float c1padding[3];
-};
-
-class Clear11 : angle::NonCopyable
-{
- public:
- explicit Clear11(Renderer11 *renderer);
- ~Clear11();
-
- // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
- gl::Error clearFramebuffer(const gl::Context *context,
- const ClearParameters &clearParams,
- const gl::FramebufferState &fboData);
-
- private:
- class ShaderManager final : angle::NonCopyable
- {
- public:
- ShaderManager();
- ~ShaderManager();
- gl::Error getShadersAndLayout(Renderer11 *renderer,
- const INT clearType,
- const uint32_t numRTs,
- const bool hasLayeredLayout,
- const d3d11::InputLayout **il,
- const d3d11::VertexShader **vs,
- const d3d11::GeometryShader **gs,
- const d3d11::PixelShader **ps);
-
- private:
- constexpr static size_t kNumShaders = D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- d3d11::InputLayout mIl9;
- d3d11::LazyShader<ID3D11VertexShader> mVs9;
- d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;
- d3d11::LazyShader<ID3D11VertexShader> mVs;
- d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;
- d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;
- d3d11::LazyShader<ID3D11PixelShader> mPsDepth;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
- };
-
- bool useVertexBuffer() const;
- gl::Error ensureConstantBufferCreated();
- gl::Error ensureVertexBufferCreated();
- gl::Error ensureResourcesInitialized();
-
- Renderer11 *mRenderer;
- bool mResourcesInitialized;
-
- // States
- d3d11::RasterizerState mScissorEnabledRasterizerState;
- d3d11::RasterizerState mScissorDisabledRasterizerState;
- gl::DepthStencilState mDepthStencilStateKey;
- d3d11::BlendStateKey mBlendStateKey;
-
- // Shaders and shader resources
- ShaderManager mShaderManager;
- d3d11::Buffer mConstantBuffer;
- d3d11::Buffer mVertexBuffer;
-
- // Buffer data and draw parameters
- RtvDsvClearInfo<float> mShaderData;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
deleted file mode 100644
index b79dd3603a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Context11:
-// D3D11-specific functionality associated with a GL Context.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-
-#include "common/string_utils.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/MemoryProgramCache.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/SamplerD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
-#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
-
-namespace rx
-{
-
-Context11::Context11(const gl::ContextState &state, Renderer11 *renderer)
- : ContextImpl(state), mRenderer(renderer)
-{
-}
-
-Context11::~Context11()
-{
-}
-
-gl::Error Context11::initialize()
-{
- return gl::NoError();
-}
-
-CompilerImpl *Context11::createCompiler()
-{
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- return new CompilerD3D(SH_HLSL_4_0_FL9_3_OUTPUT);
- }
- else
- {
- return new CompilerD3D(SH_HLSL_4_1_OUTPUT);
- }
-}
-
-ShaderImpl *Context11::createShader(const gl::ShaderState &data)
-{
- return new ShaderD3D(data, mRenderer->getWorkarounds(), mRenderer->getNativeExtensions());
-}
-
-ProgramImpl *Context11::createProgram(const gl::ProgramState &data)
-{
- return new ProgramD3D(data, mRenderer);
-}
-
-FramebufferImpl *Context11::createFramebuffer(const gl::FramebufferState &data)
-{
- return new Framebuffer11(data, mRenderer);
-}
-
-TextureImpl *Context11::createTexture(const gl::TextureState &state)
-{
- switch (state.getTarget())
- {
- case GL_TEXTURE_2D:
- return new TextureD3D_2D(state, mRenderer);
- case GL_TEXTURE_CUBE_MAP:
- return new TextureD3D_Cube(state, mRenderer);
- case GL_TEXTURE_3D:
- return new TextureD3D_3D(state, mRenderer);
- case GL_TEXTURE_2D_ARRAY:
- return new TextureD3D_2DArray(state, mRenderer);
- case GL_TEXTURE_EXTERNAL_OES:
- return new TextureD3D_External(state, mRenderer);
- case GL_TEXTURE_2D_MULTISAMPLE:
- return new TextureD3D_2DMultisample(state, mRenderer);
- break;
- default:
- UNREACHABLE();
- }
-
- return nullptr;
-}
-
-RenderbufferImpl *Context11::createRenderbuffer()
-{
- return new RenderbufferD3D(mRenderer);
-}
-
-BufferImpl *Context11::createBuffer(const gl::BufferState &state)
-{
- Buffer11 *buffer = new Buffer11(state, mRenderer);
- mRenderer->onBufferCreate(buffer);
- return buffer;
-}
-
-VertexArrayImpl *Context11::createVertexArray(const gl::VertexArrayState &data)
-{
- return new VertexArray11(data);
-}
-
-QueryImpl *Context11::createQuery(GLenum type)
-{
- return new Query11(mRenderer, type);
-}
-
-FenceNVImpl *Context11::createFenceNV()
-{
- return new FenceNV11(mRenderer);
-}
-
-SyncImpl *Context11::createSync()
-{
- return new Sync11(mRenderer);
-}
-
-TransformFeedbackImpl *Context11::createTransformFeedback(const gl::TransformFeedbackState &state)
-{
- return new TransformFeedback11(state, mRenderer);
-}
-
-SamplerImpl *Context11::createSampler(const gl::SamplerState &state)
-{
- return new SamplerD3D(state);
-}
-
-ProgramPipelineImpl *Context11::createProgramPipeline(const gl::ProgramPipelineState &data)
-{
- return new ProgramPipeline11(data);
-}
-
-std::vector<PathImpl *> Context11::createPaths(GLsizei)
-{
- return std::vector<PathImpl *>();
-}
-
-gl::Error Context11::flush(const gl::Context *context)
-{
- return mRenderer->flush();
-}
-
-gl::Error Context11::finish(const gl::Context *context)
-{
- return mRenderer->finish();
-}
-
-gl::Error Context11::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawArrays(context, mode, first, count, 0);
-}
-
-gl::Error Context11::drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawArrays(context, mode, first, count, instanceCount);
-}
-
-gl::Error Context11::drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawElements(context, mode, count, type, indices, 0);
-}
-
-gl::Error Context11::drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawElements(context, mode, count, type, indices, instances);
-}
-
-gl::Error Context11::drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawElements(context, mode, count, type, indices, 0);
-}
-
-gl::Error Context11::drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawArraysIndirect(context, mode, indirect);
-}
-
-gl::Error Context11::drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect)
-{
- ANGLE_TRY(prepareForDrawCall(context, mode));
- return mRenderer->drawElementsIndirect(context, mode, type, indirect);
-}
-
-GLenum Context11::getResetStatus()
-{
- return mRenderer->getResetStatus();
-}
-
-std::string Context11::getVendorString() const
-{
- return mRenderer->getVendorString();
-}
-
-std::string Context11::getRendererDescription() const
-{
- return mRenderer->getRendererDescription();
-}
-
-void Context11::insertEventMarker(GLsizei length, const char *marker)
-{
- auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
- if (optionalString.valid())
- {
- mRenderer->getAnnotator()->setMarker(optionalString.value().data());
- }
-}
-
-void Context11::pushGroupMarker(GLsizei length, const char *marker)
-{
- auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
- if (optionalString.valid())
- {
- mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
- }
-}
-
-void Context11::popGroupMarker()
-{
- mRenderer->getAnnotator()->endEvent();
-}
-
-void Context11::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
-{
- // Fall through to the EXT_debug_marker functions
- pushGroupMarker(length, message);
-}
-
-void Context11::popDebugGroup()
-{
- // Fall through to the EXT_debug_marker functions
- popGroupMarker();
-}
-
-void Context11::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
-{
- mRenderer->getStateManager()->syncState(context, dirtyBits);
-}
-
-GLint Context11::getGPUDisjoint()
-{
- return mRenderer->getGPUDisjoint();
-}
-
-GLint64 Context11::getTimestamp()
-{
- return mRenderer->getTimestamp();
-}
-
-void Context11::onMakeCurrent(const gl::Context *context)
-{
- ANGLE_SWALLOW_ERR(mRenderer->getStateManager()->onMakeCurrent(context));
-}
-
-const gl::Caps &Context11::getNativeCaps() const
-{
- return mRenderer->getNativeCaps();
-}
-
-const gl::TextureCapsMap &Context11::getNativeTextureCaps() const
-{
- return mRenderer->getNativeTextureCaps();
-}
-
-const gl::Extensions &Context11::getNativeExtensions() const
-{
- return mRenderer->getNativeExtensions();
-}
-
-const gl::Limitations &Context11::getNativeLimitations() const
-{
- return mRenderer->getNativeLimitations();
-}
-
-gl::Error Context11::dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ);
-}
-
-gl::Error Context11::triggerDrawCallProgramRecompilation(const gl::Context *context,
- GLenum drawMode)
-{
- const auto &glState = context->getGLState();
- const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray());
- const auto *drawFBO = glState.getDrawFramebuffer();
- gl::Program *program = glState.getProgram();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
-
- programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState);
- programD3D->updateCachedOutputLayout(context, drawFBO);
-
- bool recompileVS = !programD3D->hasVertexExecutableForCachedInputLayout();
- bool recompileGS = !programD3D->hasGeometryExecutableForPrimitiveType(drawMode);
- bool recompilePS = !programD3D->hasPixelExecutableForCachedOutputLayout();
-
- if (!recompileVS && !recompileGS && !recompilePS)
- {
- return gl::NoError();
- }
-
- // Load the compiler if necessary and recompile the programs.
- ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
-
- gl::InfoLog infoLog;
-
- if (recompileVS)
- {
- ShaderExecutableD3D *vertexExe = nullptr;
- ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, &infoLog));
- if (!programD3D->hasVertexExecutableForCachedInputLayout())
- {
- ASSERT(infoLog.getLength() > 0);
- ERR() << "Dynamic recompilation error log: " << infoLog.str();
- return gl::InternalError()
- << "Error compiling dynamic vertex executable:" << infoLog.str();
- }
- }
-
- if (recompileGS)
- {
- ShaderExecutableD3D *geometryExe = nullptr;
- ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, drawMode, &geometryExe,
- &infoLog));
- if (!programD3D->hasGeometryExecutableForPrimitiveType(drawMode))
- {
- ASSERT(infoLog.getLength() > 0);
- ERR() << "Dynamic recompilation error log: " << infoLog.str();
- return gl::InternalError()
- << "Error compiling dynamic geometry executable:" << infoLog.str();
- }
- }
-
- if (recompilePS)
- {
- ShaderExecutableD3D *pixelExe = nullptr;
- ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, &infoLog));
- if (!programD3D->hasPixelExecutableForCachedOutputLayout())
- {
- ASSERT(infoLog.getLength() > 0);
- ERR() << "Dynamic recompilation error log: " << infoLog.str();
- return gl::InternalError()
- << "Error compiling dynamic pixel executable:" << infoLog.str();
- }
- }
-
- // Refresh the program cache entry.
- if (mMemoryProgramCache)
- {
- mMemoryProgramCache->updateProgram(context, program);
- }
-
- return gl::NoError();
-}
-
-gl::Error Context11::prepareForDrawCall(const gl::Context *context, GLenum drawMode)
-{
- ANGLE_TRY(mRenderer->getStateManager()->updateState(context, drawMode));
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
deleted file mode 100644
index dd99111b19..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
+++ /dev/null
@@ -1,155 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Context11:
-// D3D11-specific functionality associated with a GL Context.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
-
-#include "libANGLE/renderer/ContextImpl.h"
-
-namespace rx
-{
-class Renderer11;
-
-class Context11 : public ContextImpl
-{
- public:
- Context11(const gl::ContextState &state, Renderer11 *renderer);
- ~Context11() override;
-
- gl::Error initialize() override;
-
- // Shader creation
- CompilerImpl *createCompiler() override;
- ShaderImpl *createShader(const gl::ShaderState &data) override;
- ProgramImpl *createProgram(const gl::ProgramState &data) override;
-
- // Framebuffer creation
- FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
-
- // Texture creation
- TextureImpl *createTexture(const gl::TextureState &state) override;
-
- // Renderbuffer creation
- RenderbufferImpl *createRenderbuffer() override;
-
- // Buffer creation
- BufferImpl *createBuffer(const gl::BufferState &state) override;
-
- // Vertex Array creation
- VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
-
- // Query and Fence creation
- QueryImpl *createQuery(GLenum type) override;
- FenceNVImpl *createFenceNV() override;
- SyncImpl *createSync() override;
-
- // Transform Feedback creation
- TransformFeedbackImpl *createTransformFeedback(
- const gl::TransformFeedbackState &state) override;
-
- // Sampler object creation
- SamplerImpl *createSampler(const gl::SamplerState &state) override;
-
- // Program Pipeline object creation
- ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
-
- // Path object creation.
- std::vector<PathImpl *> createPaths(GLsizei) override;
-
- // Flush and finish.
- gl::Error flush(const gl::Context *context) override;
- gl::Error finish(const gl::Context *context) override;
-
- // Drawing methods.
- gl::Error drawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count) override;
- gl::Error drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) override;
-
- gl::Error drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices) override;
- gl::Error drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances) override;
- gl::Error drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices) override;
- gl::Error drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect) override;
- gl::Error drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect) override;
-
- // Device loss
- GLenum getResetStatus() override;
-
- // Vendor and description strings.
- std::string getVendorString() const override;
- std::string getRendererDescription() const override;
-
- // EXT_debug_marker
- void insertEventMarker(GLsizei length, const char *marker) override;
- void pushGroupMarker(GLsizei length, const char *marker) override;
- void popGroupMarker() override;
-
- // KHR_debug
- void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
- void popDebugGroup() override;
-
- // State sync with dirty bits.
- void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
-
- // Disjoint timer queries
- GLint getGPUDisjoint() override;
- GLint64 getTimestamp() override;
-
- // Context switching
- void onMakeCurrent(const gl::Context *context) override;
-
- // Caps queries
- const gl::Caps &getNativeCaps() const override;
- const gl::TextureCapsMap &getNativeTextureCaps() const override;
- const gl::Extensions &getNativeExtensions() const override;
- const gl::Limitations &getNativeLimitations() const override;
-
- Renderer11 *getRenderer() const { return mRenderer; }
-
- gl::Error dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ) override;
-
- gl::Error triggerDrawCallProgramRecompilation(const gl::Context *context, GLenum drawMode);
-
- private:
- gl::Error prepareForDrawCall(const gl::Context *context, GLenum drawMode);
-
- Renderer11 *mRenderer;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
deleted file mode 100644
index 1e70363e11..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
-
-#include "common/debug.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-
-DebugAnnotator11::DebugAnnotator11()
- : mInitialized(false),
- mD3d11Module(nullptr),
- mUserDefinedAnnotation(nullptr)
-{
- // D3D11 devices can't be created during DllMain.
- // We defer device creation until the object is actually used.
-}
-
-DebugAnnotator11::~DebugAnnotator11()
-{
- if (mInitialized)
- {
- SafeRelease(mUserDefinedAnnotation);
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- FreeLibrary(mD3d11Module);
-#endif // !ANGLE_ENABLE_WINDOWS_STORE
- }
-}
-
-void DebugAnnotator11::beginEvent(const wchar_t *eventName)
-{
- initializeDevice();
-
- if (mUserDefinedAnnotation != nullptr)
- {
- mUserDefinedAnnotation->BeginEvent(eventName);
- }
-}
-
-void DebugAnnotator11::endEvent()
-{
- initializeDevice();
-
- if (mUserDefinedAnnotation != nullptr)
- {
- mUserDefinedAnnotation->EndEvent();
- }
-}
-
-void DebugAnnotator11::setMarker(const wchar_t *markerName)
-{
- initializeDevice();
-
- if (mUserDefinedAnnotation != nullptr)
- {
- mUserDefinedAnnotation->SetMarker(markerName);
- }
-}
-
-bool DebugAnnotator11::getStatus()
-{
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- static_assert(NTDDI_VERSION >= NTDDI_WIN10, "GetStatus only works on Win10 and above");
- initializeDevice();
-
- if (mUserDefinedAnnotation != nullptr)
- {
- return !!(mUserDefinedAnnotation->GetStatus());
- }
-
- return true; // Default if initializeDevice() failed
-#else
- // We can't detect GetStatus() on desktop ANGLE builds so always return true.
- return true;
-#endif // ANGLE_ENABLE_WINDOWS_STORE
-}
-
-void DebugAnnotator11::initializeDevice()
-{
- if (!mInitialized)
- {
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
- ASSERT(mD3d11Module);
-
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
- ASSERT(D3D11CreateDevice != nullptr);
-#endif // !ANGLE_ENABLE_WINDOWS_STORE
-
- ID3D11Device *device = nullptr;
- ID3D11DeviceContext *context = nullptr;
-
- HRESULT hr = E_FAIL;
-
- // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
- hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0,
- D3D11_SDK_VERSION, &device, nullptr, &context);
- ASSERT(SUCCEEDED(hr));
- if (SUCCEEDED(hr))
- {
- mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context);
- ASSERT(mUserDefinedAnnotation != nullptr);
- mInitialized = true;
- }
-
- SafeRelease(device);
- SafeRelease(context);
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
deleted file mode 100644
index 62662c49ae..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DebugAnnotator11.h: D3D11 helpers for adding trace annotations.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
-
-#include "libANGLE/LoggingAnnotator.h"
-
-namespace rx
-{
-
-class DebugAnnotator11 : public angle::LoggingAnnotator
-{
- public:
- DebugAnnotator11();
- ~DebugAnnotator11() override;
- void beginEvent(const wchar_t *eventName) override;
- void endEvent() override;
- void setMarker(const wchar_t *markerName) override;
- bool getStatus() override;
-
- private:
- void initializeDevice();
-
- bool mInitialized;
- HMODULE mD3d11Module;
- ID3DUserDefinedAnnotation *mUserDefinedAnnotation;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
deleted file mode 100644
index 082f28d794..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
+++ /dev/null
@@ -1,240 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence11.cpp: Defines the rx::FenceNV11 and rx::Sync11 classes which implement
-// rx::FenceNVImpl and rx::SyncImpl.
-
-#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-#include "common/utilities.h"
-
-namespace rx
-{
-
-static const int kDeviceLostCheckPeriod = 64;
-
-//
-// Template helpers for set and test operations.
-//
-
-template <class FenceClass>
-gl::Error FenceSetHelper(FenceClass *fence)
-{
- if (!fence->mQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to create event query, " << gl::FmtHR(result);
- }
- }
-
- fence->mRenderer->getDeviceContext()->End(fence->mQuery);
- return gl::NoError();
-}
-
-template <class FenceClass>
-gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean *outFinished)
-{
- ASSERT(fence->mQuery);
-
- UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
- HRESULT result =
- fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags);
-
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::NoError();
-}
-
-//
-// FenceNV11
-//
-
-FenceNV11::FenceNV11(Renderer11 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
-{
-}
-
-FenceNV11::~FenceNV11()
-{
- SafeRelease(mQuery);
-}
-
-gl::Error FenceNV11::set(GLenum condition)
-{
- return FenceSetHelper(this);
-}
-
-gl::Error FenceNV11::test(GLboolean *outFinished)
-{
- return FenceTestHelper(this, true, outFinished);
-}
-
-gl::Error FenceNV11::finish()
-{
- GLboolean finished = GL_FALSE;
-
- int loopCount = 0;
- while (finished != GL_TRUE)
- {
- loopCount++;
- ANGLE_TRY(FenceTestHelper(this, true, &finished));
-
- if (loopCount % kDeviceLostCheckPeriod == 0 && mRenderer->testDeviceLost())
- {
- return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
- }
-
- ScheduleYield();
- }
-
- return gl::NoError();
-}
-
-//
-// Sync11
-//
-
-// Important note on accurate timers in Windows:
-//
-// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
-// as timeGetTime on laptops and "jumping" during certain hardware events.
-//
-// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
-// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
-//
-// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
-// from buggy implementations.
-
-Sync11::Sync11(Renderer11 *renderer) : SyncImpl(), mRenderer(renderer), mQuery(nullptr)
-{
- LARGE_INTEGER counterFreqency = {};
- BOOL success = QueryPerformanceFrequency(&counterFreqency);
- ASSERT(success);
-
- mCounterFrequency = counterFreqency.QuadPart;
-}
-
-Sync11::~Sync11()
-{
- SafeRelease(mQuery);
-}
-
-gl::Error Sync11::set(GLenum condition, GLbitfield flags)
-{
- ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
- return FenceSetHelper(this);
-}
-
-gl::Error Sync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
-{
- ASSERT(outResult);
-
- bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
-
- GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
- if (error.isError())
- {
- *outResult = GL_WAIT_FAILED;
- return error;
- }
-
- if (result == GL_TRUE)
- {
- *outResult = GL_ALREADY_SIGNALED;
- return gl::NoError();
- }
-
- if (timeout == 0)
- {
- *outResult = GL_TIMEOUT_EXPIRED;
- return gl::NoError();
- }
-
- LARGE_INTEGER currentCounter = {};
- BOOL success = QueryPerformanceCounter(&currentCounter);
- ASSERT(success);
-
- LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout / 1000000000ull);
- LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
-
- // Extremely unlikely, but if mCounterFrequency is large enough, endCounter can wrap
- if (endCounter < currentCounter.QuadPart)
- {
- endCounter = MAXLONGLONG;
- }
-
- int loopCount = 0;
- while (currentCounter.QuadPart < endCounter && !result)
- {
- loopCount++;
- ScheduleYield();
- success = QueryPerformanceCounter(&currentCounter);
- ASSERT(success);
-
- error = FenceTestHelper(this, flushCommandBuffer, &result);
- if (error.isError())
- {
- *outResult = GL_WAIT_FAILED;
- return error;
- }
-
- if ((loopCount % kDeviceLostCheckPeriod) == 0 && mRenderer->testDeviceLost())
- {
- *outResult = GL_WAIT_FAILED;
- return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
- }
- }
-
- if (currentCounter.QuadPart >= endCounter)
- {
- *outResult = GL_TIMEOUT_EXPIRED;
- }
- else
- {
- *outResult = GL_CONDITION_SATISFIED;
- }
-
- return gl::NoError();
-}
-
-gl::Error Sync11::serverWait(GLbitfield flags, GLuint64 timeout)
-{
- // Because our API is currently designed to be called from a single thread, we don't need to do
- // extra work for a server-side fence. GPU commands issued after the fence is created will
- // always be processed after the fence is signaled.
- return gl::NoError();
-}
-
-gl::Error Sync11::getStatus(GLint *outResult)
-{
- GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, false, &result);
- if (error.isError())
- {
- // The spec does not specify any way to report errors during the status test (e.g. device
- // lost) so we report the fence is unblocked in case of error or signaled.
- *outResult = GL_SIGNALED;
-
- return error;
- }
-
- *outResult = (result ? GL_SIGNALED : GL_UNSIGNALED);
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
deleted file mode 100644
index 4168df5365..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence11.h: Defines the rx::FenceNV11 and rx::Sync11 classes which implement rx::FenceNVImpl
-// and rx::SyncImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
-
-#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/SyncImpl.h"
-
-namespace rx
-{
-class Renderer11;
-
-class FenceNV11 : public FenceNVImpl
-{
- public:
- explicit FenceNV11(Renderer11 *renderer);
- ~FenceNV11() override;
-
- gl::Error set(GLenum condition) override;
- gl::Error test(GLboolean *outFinished) override;
- gl::Error finish() override;
-
- private:
- template<class T> friend gl::Error FenceSetHelper(T *fence);
- template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
-
- Renderer11 *mRenderer;
- ID3D11Query *mQuery;
-};
-
-class Sync11 : public SyncImpl
-{
- public:
- explicit Sync11(Renderer11 *renderer);
- ~Sync11() override;
-
- gl::Error set(GLenum condition, GLbitfield flags) override;
- gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
- gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override;
- gl::Error getStatus(GLint *outResult) override;
-
- private:
- template<class T> friend gl::Error FenceSetHelper(T *fence);
- template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
-
- Renderer11 *mRenderer;
- ID3D11Query *mQuery;
- LONGLONG mCounterFrequency;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
deleted file mode 100644
index 02326d7b50..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
+++ /dev/null
@@ -1,507 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer11.cpp: Implements the Framebuffer11 class.
-
-#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-
-#include "common/bitset_utils.h"
-#include "common/debug.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace
-{
-gl::Error MarkAttachmentsDirty(const gl::Context *context,
- const gl::FramebufferAttachment *attachment)
-{
- if (attachment->type() == GL_TEXTURE)
- {
- gl::Texture *texture = attachment->getTexture();
-
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *texStorage = nullptr;
- ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage));
-
- if (texStorage)
- {
- TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage);
- ASSERT(texStorage11);
-
- texStorage11->markLevelDirty(attachment->mipLevel());
- }
- }
-
- return gl::NoError();
-}
-
-void UpdateCachedRenderTarget(const gl::Context *context,
- const gl::FramebufferAttachment *attachment,
- RenderTarget11 *&cachedRenderTarget,
- OnRenderTargetDirtyBinding *channelBinding)
-{
- RenderTarget11 *newRenderTarget = nullptr;
- if (attachment)
- {
- // TODO(jmadill): Don't swallow this error.
- gl::Error error = attachment->getRenderTarget(context, &newRenderTarget);
- if (error.isError())
- {
- ERR() << "Internal rendertarget error: " << error;
- }
- }
- if (newRenderTarget != cachedRenderTarget)
- {
- OnRenderTargetDirtyChannel *channel =
- (newRenderTarget ? newRenderTarget->getBroadcastChannel() : nullptr);
- channelBinding->bind(channel);
- cachedRenderTarget = newRenderTarget;
- }
-}
-} // anonymous namespace
-
-Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer)
- : FramebufferD3D(data, renderer),
- mRenderer(renderer),
- mCachedDepthStencilRenderTarget(nullptr),
- mDepthStencilRenderTargetDirty(this, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
-{
- ASSERT(mRenderer != nullptr);
- mCachedColorRenderTargets.fill(nullptr);
- for (size_t colorIndex = 0; colorIndex < data.getColorAttachments().size(); ++colorIndex)
- {
- mColorRenderTargetsDirty.emplace_back(this, colorIndex);
- }
-}
-
-Framebuffer11::~Framebuffer11()
-{
-}
-
-gl::Error Framebuffer11::markAttachmentsDirty(const gl::Context *context) const
-{
- const auto &colorAttachments = mState.getColorAttachments();
- for (size_t drawBuffer : mState.getEnabledDrawBuffers())
- {
- const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer];
- ASSERT(colorAttachment.isAttached());
- ANGLE_TRY(MarkAttachmentsDirty(context, &colorAttachment));
- }
-
- const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment();
- if (dsAttachment)
- {
- ANGLE_TRY(MarkAttachmentsDirty(context, dsAttachment));
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::clearImpl(const gl::Context *context, const ClearParameters &clearParams)
-{
- Clear11 *clearer = mRenderer->getClearer();
-
- const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment();
- if (clearParams.scissorEnabled == true && colorAttachment != nullptr &&
- UsePresentPathFast(mRenderer, colorAttachment))
- {
- // If the current framebuffer is using the default colorbuffer, and present path fast is
- // active, and the scissor rect is enabled, then we should invert the scissor rect
- // vertically
- ClearParameters presentPathFastClearParams = clearParams;
- gl::Extents framebufferSize = colorAttachment->getSize();
- presentPathFastClearParams.scissor.y = framebufferSize.height -
- presentPathFastClearParams.scissor.y -
- presentPathFastClearParams.scissor.height;
- ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState));
- }
- else
- {
- ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState));
- }
-
- ANGLE_TRY(markAttachmentsDirty(context));
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidate(const gl::Context *context,
- size_t count,
- const GLenum *attachments)
-{
- return invalidateBase(context, count, attachments, false);
-}
-
-gl::Error Framebuffer11::discard(const gl::Context *context,
- size_t count,
- const GLenum *attachments)
-{
- return invalidateBase(context, count, attachments, true);
-}
-
-gl::Error Framebuffer11::invalidateBase(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- bool useEXTBehavior) const
-{
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
-
- if (!deviceContext1)
- {
- // DiscardView() is only supported on ID3D11DeviceContext1
- return gl::NoError();
- }
-
- bool foundDepth = false;
- bool foundStencil = false;
-
- for (size_t i = 0; i < count; ++i)
- {
- switch (attachments[i])
- {
- // Handle depth and stencil attachments. Defer discarding until later.
- case GL_DEPTH_STENCIL_ATTACHMENT:
- foundDepth = true;
- foundStencil = true;
- break;
- case GL_DEPTH_EXT:
- case GL_DEPTH_ATTACHMENT:
- foundDepth = true;
- break;
- case GL_STENCIL_EXT:
- case GL_STENCIL_ATTACHMENT:
- foundStencil = true;
- break;
- default:
- {
- // Handle color attachments
- ASSERT((attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) ||
- (attachments[i] == GL_COLOR));
-
- size_t colorIndex =
- (attachments[i] == GL_COLOR ? 0u : (attachments[i] - GL_COLOR_ATTACHMENT0));
- const gl::FramebufferAttachment *colorAttachment =
- mState.getColorAttachment(colorIndex);
- if (colorAttachment)
- {
- ANGLE_TRY(invalidateAttachment(context, colorAttachment));
- }
- break;
- }
- }
- }
-
- bool discardDepth = false;
- bool discardStencil = false;
-
- // The D3D11 renderer uses the same view for depth and stencil buffers, so we must be careful.
- if (useEXTBehavior)
- {
- // In the extension, if the app discards only one of the depth and stencil attachments, but
- // those are backed by the same packed_depth_stencil buffer, then both images become undefined.
- discardDepth = foundDepth;
-
- // Don't bother discarding the stencil buffer if the depth buffer will already do it
- discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr);
- }
- else
- {
- // In ES 3.0.4, if a specified attachment has base internal format DEPTH_STENCIL but the
- // attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and
- // STENCIL_ATTACHMENT, then only the specified portion of every pixel in the subregion of pixels
- // of the DEPTH_STENCIL buffer may be invalidated, and the other portion must be preserved.
- discardDepth = (foundDepth && foundStencil) ||
- (foundDepth && (mState.getStencilAttachment() == nullptr));
- discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr));
- }
-
- if (discardDepth && mState.getDepthAttachment())
- {
- ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment()));
- }
-
- if (discardStencil && mState.getStencilAttachment())
- {
- ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment()));
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidateSub(const gl::Context *context,
- size_t,
- const GLenum *,
- const gl::Rectangle &)
-{
- // A no-op implementation conforms to the spec, so don't call UNIMPLEMENTED()
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidateAttachment(const gl::Context *context,
- const gl::FramebufferAttachment *attachment) const
-{
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
- ASSERT(deviceContext1);
- ASSERT(attachment && attachment->isAttached());
-
- RenderTarget11 *renderTarget = nullptr;
- ANGLE_TRY(attachment->getRenderTarget(context, &renderTarget));
- const auto &rtv = renderTarget->getRenderTargetView();
-
- if (rtv.valid())
- {
- deviceContext1->DiscardView(rtv.get());
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels)
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
- ASSERT(readAttachment);
-
- gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack);
- if (packBuffer != nullptr)
- {
- Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer);
- PackPixelsParams packParams(area, format, type, static_cast<GLuint>(outputPitch), pack,
- packBuffer, reinterpret_cast<ptrdiff_t>(pixels));
-
- return packBufferStorage->packPixels(context, *readAttachment, packParams);
- }
-
- return mRenderer->readFromAttachment(context, *readAttachment, area, format, type,
- static_cast<GLuint>(outputPitch), pack, pixels);
-}
-
-gl::Error Framebuffer11::blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer)
-{
- if (blitRenderTarget)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
- ASSERT(readBuffer);
-
- RenderTargetD3D *readRenderTarget = nullptr;
- ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
- ASSERT(readRenderTarget);
-
- const auto &colorAttachments = mState.getColorAttachments();
- const auto &drawBufferStates = mState.getDrawBufferStates();
-
- for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
- {
- const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment];
-
- if (drawBuffer.isAttached() &&
- drawBufferStates[colorAttachment] != GL_NONE)
- {
- RenderTargetD3D *drawRenderTarget = nullptr;
- ANGLE_TRY(drawBuffer.getRenderTarget(context, &drawRenderTarget));
- ASSERT(drawRenderTarget);
-
- const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer);
- gl::Rectangle actualSourceArea = sourceArea;
- if (invertColorSource)
- {
- RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
- actualSourceArea.y = readRenderTarget11->getHeight() - sourceArea.y;
- actualSourceArea.height = -sourceArea.height;
- }
-
- const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer);
- gl::Rectangle actualDestArea = destArea;
- if (invertColorDest)
- {
- RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
- actualDestArea.y = drawRenderTarget11->getHeight() - destArea.y;
- actualDestArea.height = -destArea.height;
- }
-
- ANGLE_TRY(mRenderer->blitRenderbufferRect(
- context, actualSourceArea, actualDestArea, readRenderTarget, drawRenderTarget,
- filter, scissor, blitRenderTarget, false, false));
- }
- }
- }
-
- if (blitDepth || blitStencil)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
- ASSERT(readBuffer);
-
- RenderTargetD3D *readRenderTarget = nullptr;
- ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
- ASSERT(readRenderTarget);
-
- const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
- ASSERT(drawBuffer);
-
- RenderTargetD3D *drawRenderTarget = nullptr;
- ANGLE_TRY(drawBuffer->getRenderTarget(context, &drawRenderTarget));
- ASSERT(drawRenderTarget);
-
- ANGLE_TRY(mRenderer->blitRenderbufferRect(context, sourceArea, destArea, readRenderTarget,
- drawRenderTarget, filter, scissor, false,
- blitDepth, blitStencil));
- }
-
- ANGLE_TRY(markAttachmentsDirty(context));
- return gl::NoError();
-}
-
-GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
-{
- RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget);
- return renderTarget11->getFormatSet().format().fboImplementationInternalFormat;
-}
-
-void Framebuffer11::updateColorRenderTarget(const gl::Context *context, size_t colorIndex)
-{
- UpdateCachedRenderTarget(context, mState.getColorAttachment(colorIndex),
- mCachedColorRenderTargets[colorIndex],
- &mColorRenderTargetsDirty[colorIndex]);
-}
-
-void Framebuffer11::updateDepthStencilRenderTarget(const gl::Context *context)
-{
- UpdateCachedRenderTarget(context, mState.getDepthOrStencilAttachment(),
- mCachedDepthStencilRenderTarget, &mDepthStencilRenderTargetDirty);
-}
-
-void Framebuffer11::syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits)
-{
- const auto &mergedDirtyBits = dirtyBits | mInternalDirtyBits;
- mInternalDirtyBits.reset();
-
- for (auto dirtyBit : mergedDirtyBits)
- {
- switch (dirtyBit)
- {
- case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
- case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
- updateDepthStencilRenderTarget(context);
- break;
- case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
- case gl::Framebuffer::DIRTY_BIT_READ_BUFFER:
- break;
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_WIDTH:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_HEIGHT:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_SAMPLES:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- break;
- default:
- {
- ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
- dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
- size_t colorIndex =
- static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
- updateColorRenderTarget(context, colorIndex);
- break;
- }
- }
- }
-
- // We should not have dirtied any additional state during our sync.
- ASSERT(!mInternalDirtyBits.any());
-
- FramebufferD3D::syncState(context, dirtyBits);
-
- // Call this last to allow the state manager to take advantage of the cached render targets.
- mRenderer->getStateManager()->invalidateRenderTarget();
-
- // Call this to syncViewport for framebuffer default parameters.
- if (mState.getDefaultWidth() != 0 || mState.getDefaultHeight() != 0)
- {
- mRenderer->getStateManager()->invalidateViewport(context);
- }
-}
-
-void Framebuffer11::signal(size_t channelID, const gl::Context *context)
-{
- if (channelID == gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
- {
- // Stencil is redundant in this case.
- mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT);
- mCachedDepthStencilRenderTarget = nullptr;
- }
- else
- {
- mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 + channelID);
- mCachedColorRenderTargets[channelID] = nullptr;
- }
-
- // Notify the context we need to re-validate the RenderTarget.
- // TODO(jmadill): Check that we're the active draw framebuffer.
- mRenderer->getStateManager()->invalidateRenderTarget();
-}
-
-gl::Error Framebuffer11::getSamplePosition(size_t index, GLfloat *xy) const
-{
- const gl::FramebufferAttachment *attachment = mState.getFirstNonNullAttachment();
- ASSERT(attachment);
- GLsizei sampleCount = attachment->getSamples();
-
- d3d11_gl::GetSamplePosition(sampleCount, index, xy);
- return gl::NoError();
-}
-
-bool Framebuffer11::hasAnyInternalDirtyBit() const
-{
- return mInternalDirtyBits.any();
-}
-
-void Framebuffer11::syncInternalState(const gl::Context *context)
-{
- syncState(context, gl::Framebuffer::DirtyBits());
-}
-
-RenderTarget11 *Framebuffer11::getFirstRenderTarget() const
-{
- ASSERT(mInternalDirtyBits.none());
- for (auto *renderTarget : mCachedColorRenderTargets)
- {
- if (renderTarget)
- {
- return renderTarget;
- }
- }
-
- return mCachedDepthStencilRenderTarget;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
deleted file mode 100644
index afdda299b9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
+++ /dev/null
@@ -1,104 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer11.h: Defines the Framebuffer11 class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
-
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/signal_utils.h"
-
-namespace rx
-{
-class Renderer11;
-
-class Framebuffer11 : public FramebufferD3D, public OnRenderTargetDirtyReceiver
-{
- public:
- Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
- ~Framebuffer11() override;
-
- gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
- gl::Error invalidate(const gl::Context *context,
- size_t count,
- const GLenum *attachments) override;
- gl::Error invalidateSub(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area) override;
-
- // Invalidate the cached swizzles of all bound texture attachments.
- gl::Error markAttachmentsDirty(const gl::Context *context) const;
-
- void syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits) override;
-
- const RenderTargetArray &getCachedColorRenderTargets() const
- {
- return mCachedColorRenderTargets;
- }
- const RenderTarget11 *getCachedDepthStencilRenderTarget() const
- {
- return mCachedDepthStencilRenderTarget;
- }
-
- RenderTarget11 *getFirstRenderTarget() const;
-
- bool hasAnyInternalDirtyBit() const;
- void syncInternalState(const gl::Context *context);
-
- void signal(size_t channelID, const gl::Context *context) override;
-
- gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
-
- private:
- gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
-
- gl::Error readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels) override;
-
- gl::Error blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) override;
-
- gl::Error invalidateBase(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- bool useEXTBehavior) const;
- gl::Error invalidateAttachment(const gl::Context *context,
- const gl::FramebufferAttachment *attachment) const;
-
- GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
-
- void updateColorRenderTarget(const gl::Context *context, size_t colorIndex);
- void updateDepthStencilRenderTarget(const gl::Context *context);
-
- Renderer11 *const mRenderer;
- RenderTargetArray mCachedColorRenderTargets;
- RenderTarget11 *mCachedDepthStencilRenderTarget;
-
- std::vector<OnRenderTargetDirtyBinding> mColorRenderTargetsDirty;
- OnRenderTargetDirtyBinding mDepthStencilRenderTargetDirty;
-
- gl::Framebuffer::DirtyBits mInternalDirtyBits;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
deleted file mode 100644
index bd921f1935..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
+++ /dev/null
@@ -1,657 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Implements the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#include "libANGLE/renderer/d3d/d3d11/Image11.h"
-
-#include "common/utilities.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-
-namespace rx
-{
-
-Image11::Image11(Renderer11 *renderer)
- : mRenderer(renderer),
- mDXGIFormat(DXGI_FORMAT_UNKNOWN),
- mStagingTexture(),
- mStagingSubresource(0),
- mRecoverFromStorage(false),
- mAssociatedStorage(nullptr),
- mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
- mRecoveredFromStorageCount(0)
-{
-}
-
-Image11::~Image11()
-{
- disassociateStorage();
- releaseStagingTexture();
-}
-
-// static
-gl::Error Image11::GenerateMipmap(const gl::Context *context,
- Image11 *dest,
- Image11 *src,
- const Renderer11DeviceCaps &rendererCaps)
-{
- ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
- ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
- ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
-
- D3D11_MAPPED_SUBRESOURCE destMapped;
- ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
-
- D3D11_MAPPED_SUBRESOURCE srcMapped;
- gl::Error error = src->map(context, D3D11_MAP_READ, &srcMapped);
- if (error.isError())
- {
- dest->unmap();
- return error;
- }
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData);
- uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData);
-
- auto mipGenerationFunction =
- d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction;
- mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData,
- srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch,
- destMapped.DepthPitch);
-
- dest->unmap();
- src->unmap();
-
- dest->markDirty();
-
- return gl::NoError();
-}
-
-// static
-gl::Error Image11::CopyImage(const gl::Context *context,
- Image11 *dest,
- Image11 *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const Renderer11DeviceCaps &rendererCaps)
-{
- D3D11_MAPPED_SUBRESOURCE destMapped;
- ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
-
- D3D11_MAPPED_SUBRESOURCE srcMapped;
- gl::Error error = source->map(context, D3D11_MAP_READ, &srcMapped);
- if (error.isError())
- {
- dest->unmap();
- return error;
- }
-
- const auto &sourceFormat =
- d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format();
- GLuint sourcePixelBytes =
- gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes;
-
- GLenum destUnsizedFormat = gl::GetUnsizedFormat(dest->getInternalFormat());
- const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format();
- const auto &destFormatInfo =
- gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat);
- GLuint destPixelBytes = destFormatInfo.pixelBytes;
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData) +
- sourceRect.x * sourcePixelBytes + sourceRect.y * srcMapped.RowPitch;
- uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData) +
- destOffset.x * destPixelBytes + destOffset.y * destMapped.RowPitch;
-
- CopyImageCHROMIUM(sourceData, srcMapped.RowPitch, sourcePixelBytes,
- sourceFormat.colorReadFunction, destData, destMapped.RowPitch, destPixelBytes,
- destFormat.colorWriteFunction, destUnsizedFormat,
- destFormatInfo.componentType, sourceRect.width, sourceRect.height,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
-
- dest->unmap();
- source->unmap();
-
- dest->markDirty();
-
- return gl::NoError();
-}
-
-bool Image11::isDirty() const
-{
- // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be
- // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new
- // texture will suffice) AND robust resource initialization is not enabled then isDirty should
- // still return false.
- if (mDirty && !mStagingTexture.valid() && !mRecoverFromStorage)
- {
- const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps();
- const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps);
- if (formatInfo.dataInitializerFunction == nullptr)
- {
- return false;
- }
- }
-
- return mDirty;
-}
-
-gl::Error Image11::copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box &region)
-{
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
-
- // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage
- // multiple times, then we should just keep the staging texture around to prevent the copying
- // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This
- // accounts for an app making a late call to glGenerateMipmap.
- bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
-
- if (attemptToReleaseStagingTexture)
- {
- // If another image is relying on this Storage for its data, then we must let it recover its
- // data before we overwrite it.
- ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this));
- }
-
- const TextureHelper11 *stagingTexture = nullptr;
- unsigned int stagingSubresourceIndex = 0;
- ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
- ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex,
- index, region));
-
- // Once the image data has been copied into the Storage, we can release it locally.
- if (attemptToReleaseStagingTexture)
- {
- storage11->associateImage(this, index);
- releaseStagingTexture();
- mRecoverFromStorage = true;
- mAssociatedStorage = storage11;
- mAssociatedImageIndex = index;
- }
-
- return gl::NoError();
-}
-
-void Image11::verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const
-{
- ASSERT(mAssociatedStorage == textureStorage);
-}
-
-gl::Error Image11::recoverFromAssociatedStorage(const gl::Context *context)
-{
- if (mRecoverFromStorage)
- {
- ANGLE_TRY(createStagingTexture());
-
- mAssociatedStorage->verifyAssociatedImageValid(mAssociatedImageIndex, this);
-
- // CopySubResource from the Storage to the Staging texture
- gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
- ANGLE_TRY(mAssociatedStorage->copySubresourceLevel(
- context, mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region));
- mRecoveredFromStorageCount += 1;
-
- // Reset all the recovery parameters, even if the texture storage association is broken.
- disassociateStorage();
- }
-
- return gl::NoError();
-}
-
-void Image11::disassociateStorage()
-{
- if (mRecoverFromStorage)
- {
- // Make the texturestorage release the Image11 too
- mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
-
- mRecoverFromStorage = false;
- mAssociatedStorage = nullptr;
- mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
- }
-}
-
-bool Image11::redefine(GLenum target,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
-{
- if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat ||
- forceRelease)
- {
- // End the association with the TextureStorage, since that data will be out of date.
- // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
- disassociateStorage();
- mRecoveredFromStorageCount = 0;
-
- mWidth = size.width;
- mHeight = size.height;
- mDepth = size.depth;
- mInternalFormat = internalformat;
- mTarget = target;
-
- // compute the d3d format that will be used
- const d3d11::Format &formatInfo =
- d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps());
- mDXGIFormat = formatInfo.texFormat;
- mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
-
- releaseStagingTexture();
- mDirty = (formatInfo.dataInitializerFunction != nullptr);
-
- return true;
- }
-
- return false;
-}
-
-DXGI_FORMAT Image11::getDXGIFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
-
- return mDXGIFormat;
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as
-// format/type at input
-// into the target pixel rectangle.
-gl::Error Image11::loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
- GLuint inputRowPitch = 0;
- ANGLE_TRY_RESULT(
- formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength),
- inputRowPitch);
- GLuint inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, unpack.imageHeight, inputRowPitch),
- inputDepthPitch);
- GLuint inputSkipBytes = 0;
- ANGLE_TRY_RESULT(
- formatInfo.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages),
- inputSkipBytes);
-
- const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
-
- const d3d11::Format &d3dFormatInfo =
- d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
- LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(type).loadFunction;
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
-
- uint8_t *offsetMappedData = (reinterpret_cast<uint8_t *>(mappedImage.pData) +
- (area.y * mappedImage.RowPitch + area.x * outputPixelSize +
- area.z * mappedImage.DepthPitch));
- loadFunction(area.width, area.height, area.depth,
- reinterpret_cast<const uint8_t *>(input) + inputSkipBytes, inputRowPitch,
- inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
-
- unmap();
-
- return gl::NoError();
-}
-
-gl::Error Image11::loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch);
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputRowPitch), inputDepthPitch);
-
- const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
- GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
- GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
-
- ASSERT(area.x % outputBlockWidth == 0);
- ASSERT(area.y % outputBlockHeight == 0);
-
- const d3d11::Format &d3dFormatInfo =
- d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
- LoadImageFunction loadFunction =
- d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction;
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
-
- uint8_t *offsetMappedData =
- reinterpret_cast<uint8_t *>(mappedImage.pData) +
- ((area.y / outputBlockHeight) * mappedImage.RowPitch +
- (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch);
-
- loadFunction(area.width, area.height, area.depth, reinterpret_cast<const uint8_t *>(input),
- inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch,
- mappedImage.DepthPitch);
-
- unmap();
-
- return gl::NoError();
-}
-
-gl::Error Image11::copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source)
-{
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(source);
-
- const TextureHelper11 *textureHelper = nullptr;
- ANGLE_TRY(storage11->getResource(context, &textureHelper));
-
- UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex);
-
- gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth);
- return copyWithoutConversion(gl::Offset(), sourceBox, *textureHelper, subresourceIndex);
-}
-
-gl::Error Image11::copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *sourceFBO)
-{
- const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorbuffer();
- ASSERT(srcAttachment);
-
- GLenum sourceInternalFormat = srcAttachment->getFormat().info->sizedInternalFormat;
- const auto &d3d11Format =
- d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps());
-
- if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat)
- {
- RenderTarget11 *rt11 = nullptr;
- ANGLE_TRY(srcAttachment->getRenderTarget(context, &rt11));
- ASSERT(rt11->getTexture().get());
-
- TextureHelper11 textureHelper = rt11->getTexture();
- unsigned int sourceSubResource = rt11->getSubresourceIndex();
-
- gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1);
- return copyWithoutConversion(destOffset, sourceBox, textureHelper, sourceSubResource);
- }
-
- // This format requires conversion, so we must copy the texture to staging and manually convert
- // via readPixels
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
-
- // determine the offset coordinate into the destination buffer
- const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
- GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x;
-
- uint8_t *dataOffset = static_cast<uint8_t *>(mappedImage.pData) +
- mappedImage.RowPitch * destOffset.y + rowOffset +
- destOffset.z * mappedImage.DepthPitch;
-
- const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
- const auto &destD3D11Format =
- d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
-
- auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type);
- gl::Error error = gl::NoError();
- if (loadFunction.requiresConversion)
- {
- size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height;
- angle::MemoryBuffer *memoryBuffer = nullptr;
- error = mRenderer->getScratchMemoryBuffer(bufferSize, &memoryBuffer);
-
- if (!error.isError())
- {
- GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width;
-
- error = mRenderer->readFromAttachment(
- context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
- memoryBufferRowPitch, gl::PixelPackState(), memoryBuffer->data());
-
- loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(),
- memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch,
- mappedImage.DepthPitch);
- }
- }
- else
- {
- error = mRenderer->readFromAttachment(
- context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
- mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
- }
-
- unmap();
- mDirty = true;
-
- return error;
-}
-
-gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset,
- const gl::Box &sourceArea,
- const TextureHelper11 &textureHelper,
- UINT sourceSubResource)
-{
- // No conversion needed-- use copyback fastpath
- const TextureHelper11 *stagingTexture = nullptr;
- unsigned int stagingSubresourceIndex = 0;
- ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- const gl::Extents &extents = textureHelper.getExtents();
-
- D3D11_BOX srcBox;
- srcBox.left = sourceArea.x;
- srcBox.right = sourceArea.x + sourceArea.width;
- srcBox.top = sourceArea.y;
- srcBox.bottom = sourceArea.y + sourceArea.height;
- srcBox.front = sourceArea.z;
- srcBox.back = sourceArea.z + sourceArea.depth;
-
- if (textureHelper.is2D() && textureHelper.getSampleCount() > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = extents.width;
- resolveDesc.Height = extents.height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureHelper.getFormat();
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- d3d11::Texture2D resolveTex;
- ANGLE_TRY(mRenderer->allocateResource(resolveDesc, &resolveTex));
-
- deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(),
- sourceSubResource, textureHelper.getFormat());
-
- deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
- destOffset.x, destOffset.y, destOffset.z,
- resolveTex.get(), 0, &srcBox);
- }
- else
- {
- deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
- destOffset.x, destOffset.y, destOffset.z,
- textureHelper.get(), sourceSubResource, &srcBox);
- }
-
- mDirty = true;
- return gl::NoError();
-}
-
-gl::Error Image11::getStagingTexture(const TextureHelper11 **outStagingTexture,
- unsigned int *outSubresourceIndex)
-{
- ANGLE_TRY(createStagingTexture());
-
- *outStagingTexture = &mStagingTexture;
- *outSubresourceIndex = mStagingSubresource;
- return gl::NoError();
-}
-
-void Image11::releaseStagingTexture()
-{
- mStagingTexture.reset();
-}
-
-gl::Error Image11::createStagingTexture()
-{
- if (mStagingTexture.valid())
- {
- return gl::NoError();
- }
-
- ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
-
- const DXGI_FORMAT dxgiFormat = getDXGIFormat();
- const auto &formatInfo =
- d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
-
- int lodOffset = 1;
- GLsizei width = mWidth;
- GLsizei height = mHeight;
-
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
-
- if (mTarget == GL_TEXTURE_3D)
- {
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.Depth = mDepth;
- desc.MipLevels = lodOffset + 1;
- desc.Format = dxgiFormat;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (formatInfo.dataInitializerFunction != nullptr)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector<std::vector<BYTE>> textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
- width, height, mDepth, lodOffset + 1, &initialData,
- &textureData);
-
- ANGLE_TRY(
- mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture));
- }
- else
- {
- ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture));
- }
-
- mStagingTexture.setDebugName("Image11::StagingTexture3D");
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- }
- else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY ||
- mTarget == GL_TEXTURE_CUBE_MAP)
- {
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (formatInfo.dataInitializerFunction != nullptr)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector<std::vector<BYTE>> textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
- width, height, 1, lodOffset + 1, &initialData,
- &textureData);
-
- ANGLE_TRY(
- mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture));
- }
- else
- {
- ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture));
- }
-
- mStagingTexture.setDebugName("Image11::StagingTexture2D");
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- }
- else
- {
- UNREACHABLE();
- }
-
- mDirty = false;
- return gl::NoError();
-}
-
-gl::Error Image11::map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
-{
- // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
- ANGLE_TRY(recoverFromAssociatedStorage(context));
-
- const TextureHelper11 *stagingTexture = nullptr;
- unsigned int subresourceIndex = 0;
- ANGLE_TRY(getStagingTexture(&stagingTexture, &subresourceIndex));
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- ASSERT(stagingTexture && stagingTexture->valid());
- HRESULT result = deviceContext->Map(stagingTexture->get(), subresourceIndex, mapType, 0, map);
-
- if (FAILED(result))
- {
- // this can fail if the device is removed (from TDR)
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- return gl::OutOfMemory() << "Failed to map staging texture, " << gl::FmtHR(result);
- }
-
- mDirty = true;
-
- return gl::NoError();
-}
-
-void Image11::unmap()
-{
- if (mStagingTexture.valid())
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource);
- }
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
deleted file mode 100644
index 584d231b37..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Defines the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
-
-#include "common/debug.h"
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/renderer/d3d/ImageD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class Renderer11;
-class TextureHelper11;
-class TextureStorage11;
-struct Renderer11DeviceCaps;
-
-class Image11 : public ImageD3D
-{
- public:
- Image11(Renderer11 *renderer);
- ~Image11() override;
-
- static gl::Error GenerateMipmap(const gl::Context *context,
- Image11 *dest,
- Image11 *src,
- const Renderer11DeviceCaps &rendererCaps);
- static gl::Error CopyImage(const gl::Context *context,
- Image11 *dest,
- Image11 *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const Renderer11DeviceCaps &rendererCaps);
-
- bool isDirty() const override;
-
- gl::Error copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box &region) override;
-
- bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
-
- DXGI_FORMAT getDXGIFormat() const;
-
- gl::Error loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages) override;
- gl::Error loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input) override;
-
- gl::Error copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source) override;
- gl::Error copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- gl::Error recoverFromAssociatedStorage(const gl::Context *context);
- void verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const;
- void disassociateStorage();
-
- protected:
- gl::Error map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
- void unmap();
-
- private:
- gl::Error copyWithoutConversion(const gl::Offset &destOffset,
- const gl::Box &sourceArea,
- const TextureHelper11 &textureHelper,
- UINT sourceSubResource);
-
- gl::Error getStagingTexture(const TextureHelper11 **outStagingTexture,
- unsigned int *outSubresourceIndex);
- gl::Error createStagingTexture();
- void releaseStagingTexture();
-
- Renderer11 *mRenderer;
-
- DXGI_FORMAT mDXGIFormat;
- TextureHelper11 mStagingTexture;
- unsigned int mStagingSubresource;
-
- bool mRecoverFromStorage;
- TextureStorage11 *mAssociatedStorage;
- gl::ImageIndex mAssociatedImageIndex;
- unsigned int mRecoveredFromStorageCount;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
deleted file mode 100644
index a79fb71f71..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
-
-#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
-
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-
-IndexBuffer11::IndexBuffer11(Renderer11 *const renderer)
- : mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false)
-{
-}
-
-IndexBuffer11::~IndexBuffer11()
-{
-}
-
-gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
-{
- mBuffer.reset();
-
- updateSerial();
-
- if (bufferSize > 0)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = bufferSize;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
-
- if (dynamic)
- {
- mBuffer.setDebugName("IndexBuffer11 (dynamic)");
- }
- else
- {
- mBuffer.setDebugName("IndexBuffer11 (static)");
- }
- }
-
- mBufferSize = bufferSize;
- mIndexType = indexType;
- mDynamicUsage = dynamic;
-
- return gl::NoError();
-}
-
-gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
-{
- if (!mBuffer.valid())
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- // Check for integer overflows and out-out-bounds map requests
- if (offset + size < offset || offset + size > mBufferSize)
- {
- return gl::OutOfMemory() << "Index buffer map range is not inside the buffer.";
- }
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result =
- dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
- }
-
- *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
- return gl::NoError();
-}
-
-gl::Error IndexBuffer11::unmapBuffer()
-{
- if (!mBuffer.valid())
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer.get(), 0);
- return gl::NoError();
-}
-
-GLenum IndexBuffer11::getIndexType() const
-{
- return mIndexType;
-}
-
-unsigned int IndexBuffer11::getBufferSize() const
-{
- return mBufferSize;
-}
-
-gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
-{
- if (bufferSize > mBufferSize || indexType != mIndexType)
- {
- return initialize(bufferSize, indexType, mDynamicUsage);
- }
- else
- {
- return gl::NoError();
- }
-}
-
-gl::Error IndexBuffer11::discard()
-{
- if (!mBuffer.valid())
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
- }
-
- dxContext->Unmap(mBuffer.get(), 0);
-
- return gl::NoError();
-}
-
-DXGI_FORMAT IndexBuffer11::getIndexFormat() const
-{
- switch (mIndexType)
- {
- case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-const d3d11::Buffer &IndexBuffer11::getBuffer() const
-{
- return mBuffer;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
deleted file mode 100644
index 7b5d744c02..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
-
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class Renderer11;
-
-class IndexBuffer11 : public IndexBuffer
-{
- public:
- explicit IndexBuffer11(Renderer11 *const renderer);
- ~IndexBuffer11() override;
-
- gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
-
- gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
- gl::Error unmapBuffer() override;
-
- GLenum getIndexType() const override;
- unsigned int getBufferSize() const override;
- gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
-
- gl::Error discard() override;
-
- DXGI_FORMAT getIndexFormat() const;
- const d3d11::Buffer &getBuffer() const;
-
- private:
- Renderer11 *const mRenderer;
-
- d3d11::Buffer mBuffer;
- unsigned int mBufferSize;
- GLenum mIndexType;
- bool mDynamicUsage;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
deleted file mode 100644
index a238f97b08..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
+++ /dev/null
@@ -1,503 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
-// D3D11 input layouts.
-
-#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
-
-#include "common/bitset_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-
-namespace rx
-{
-
-namespace
-{
-
-size_t GetReservedBufferCount(bool usesPointSpriteEmulation)
-{
- return usesPointSpriteEmulation ? 1 : 0;
-}
-
-GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes, size_t index)
-{
- // Count matrices differently
- for (const sh::Attribute &attrib : shaderAttributes)
- {
- if (attrib.location == -1)
- {
- continue;
- }
-
- GLenum transposedType = gl::TransposeMatrixType(attrib.type);
- int rows = gl::VariableRowCount(transposedType);
- int intIndex = static_cast<int>(index);
-
- if (intIndex >= attrib.location && intIndex < attrib.location + rows)
- {
- return transposedType;
- }
- }
-
- UNREACHABLE();
- return GL_NONE;
-}
-
-struct PackedAttribute
-{
- uint8_t attribType;
- uint8_t semanticIndex;
- uint8_t vertexFormatType;
- uint8_t divisor;
-};
-
-} // anonymous namespace
-
-PackedAttributeLayout::PackedAttributeLayout() : numAttributes(0), flags(0), attributeData({})
-{
-}
-
-PackedAttributeLayout::PackedAttributeLayout(const PackedAttributeLayout &other) = default;
-
-void PackedAttributeLayout::addAttributeData(GLenum glType,
- UINT semanticIndex,
- gl::VertexFormatType vertexFormatType,
- unsigned int divisor)
-{
- gl::AttributeType attribType = gl::GetAttributeType(glType);
-
- PackedAttribute packedAttrib;
- packedAttrib.attribType = static_cast<uint8_t>(attribType);
- packedAttrib.semanticIndex = static_cast<uint8_t>(semanticIndex);
- packedAttrib.vertexFormatType = static_cast<uint8_t>(vertexFormatType);
- packedAttrib.divisor = static_cast<uint8_t>(divisor);
-
- ASSERT(static_cast<gl::AttributeType>(packedAttrib.attribType) == attribType);
- ASSERT(static_cast<UINT>(packedAttrib.semanticIndex) == semanticIndex);
- ASSERT(static_cast<gl::VertexFormatType>(packedAttrib.vertexFormatType) == vertexFormatType);
- ASSERT(static_cast<unsigned int>(packedAttrib.divisor) == divisor);
-
- static_assert(sizeof(uint32_t) == sizeof(PackedAttribute), "PackedAttributes must be 32-bits exactly.");
-
- attributeData[numAttributes++] = gl::bitCast<uint32_t>(packedAttrib);
-}
-
-bool PackedAttributeLayout::operator==(const PackedAttributeLayout &other) const
-{
- return (numAttributes == other.numAttributes) && (flags == other.flags) &&
- (attributeData == other.attributeData);
-}
-
-InputLayoutCache::InputLayoutCache()
- : mLayoutCache(kDefaultCacheSize * 2), mPointSpriteVertexBuffer(), mPointSpriteIndexBuffer()
-{
-}
-
-InputLayoutCache::~InputLayoutCache()
-{
-}
-
-void InputLayoutCache::clear()
-{
- mLayoutCache.Clear();
- mPointSpriteVertexBuffer.reset();
- mPointSpriteIndexBuffer.reset();
-}
-
-gl::Error InputLayoutCache::applyVertexBuffers(
- const gl::Context *context,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- GLint start,
- bool isIndexedRendering)
-{
- Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
- const gl::State &state = context->getGLState();
- auto *stateManager = renderer->getStateManager();
- gl::Program *program = state.getProgram();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
-
- bool programUsesInstancedPointSprites = programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
- bool instancedPointSpritesActive = programUsesInstancedPointSprites && (mode == GL_POINTS);
-
- // Note that if we use instance emulation, we reserve the first buffer slot.
- size_t reservedBuffers = GetReservedBufferCount(programUsesInstancedPointSprites);
-
- for (size_t attribIndex = 0; attribIndex < (gl::MAX_VERTEX_ATTRIBS - reservedBuffers);
- ++attribIndex)
- {
- ID3D11Buffer *buffer = nullptr;
- UINT vertexStride = 0;
- UINT vertexOffset = 0;
-
- if (attribIndex < currentAttributes.size())
- {
- const auto &attrib = *currentAttributes[attribIndex];
- Buffer11 *bufferStorage = attrib.storage ? GetAs<Buffer11>(attrib.storage) : nullptr;
-
- // If indexed pointsprite emulation is active, then we need to take a less efficent code path.
- // Emulated indexed pointsprite rendering requires that the vertex buffers match exactly to
- // the indices passed by the caller. This could expand or shrink the vertex buffer depending
- // on the number of points indicated by the index list or how many duplicates are found on the index list.
- if (bufferStorage == nullptr)
- {
- ASSERT(attrib.vertexBuffer.get());
- buffer = GetAs<VertexBuffer11>(attrib.vertexBuffer.get())->getBuffer().get();
- }
- else if (instancedPointSpritesActive && isIndexedRendering)
- {
- VertexArray11 *vao11 = GetImplAs<VertexArray11>(state.getVertexArray());
- ASSERT(vao11->isCachedIndexInfoValid());
- TranslatedIndexData *indexInfo = vao11->getCachedIndexInfo();
- if (indexInfo->srcIndexData.srcBuffer != nullptr)
- {
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(indexInfo->srcIndexData.srcBuffer->getData(context, &bufferData));
- ASSERT(bufferData != nullptr);
-
- ptrdiff_t offset =
- reinterpret_cast<ptrdiff_t>(indexInfo->srcIndexData.srcIndices);
- indexInfo->srcIndexData.srcBuffer = nullptr;
- indexInfo->srcIndexData.srcIndices = bufferData + offset;
- }
-
- ANGLE_TRY_RESULT(bufferStorage->getEmulatedIndexedBuffer(
- context, &indexInfo->srcIndexData, attrib, start),
- buffer);
- }
- else
- {
- ANGLE_TRY_RESULT(
- bufferStorage->getBuffer(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
- buffer);
- }
-
- vertexStride = attrib.stride;
- ANGLE_TRY_RESULT(attrib.computeOffset(start), vertexOffset);
- }
-
- size_t bufferIndex = reservedBuffers + attribIndex;
-
- stateManager->queueVertexBufferChange(bufferIndex, buffer, vertexStride, vertexOffset);
- }
-
- // Instanced PointSprite emulation requires two additional ID3D11Buffers. A vertex buffer needs
- // to be created and added to the list of current buffers, strides and offsets collections.
- // This buffer contains the vertices for a single PointSprite quad.
- // An index buffer also needs to be created and applied because rendering instanced data on
- // D3D11 FL9_3 requires DrawIndexedInstanced() to be used. Shaders that contain gl_PointSize and
- // used without the GL_POINTS rendering mode require a vertex buffer because some drivers cannot
- // handle missing vertex data and will TDR the system.
- if (programUsesInstancedPointSprites)
- {
- const UINT pointSpriteVertexStride = sizeof(float) * 5;
-
- if (!mPointSpriteVertexBuffer.valid())
- {
- static const float pointSpriteVertices[] =
- {
- // Position // TexCoord
- -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
- -1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
- 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
- 1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
- -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
- 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
- };
-
- D3D11_SUBRESOURCE_DATA vertexBufferData = { pointSpriteVertices, 0, 0 };
- D3D11_BUFFER_DESC vertexBufferDesc;
- vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices);
- vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
- vertexBufferDesc.CPUAccessFlags = 0;
- vertexBufferDesc.MiscFlags = 0;
- vertexBufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData,
- &mPointSpriteVertexBuffer));
- }
-
- // Set the stride to 0 if GL_POINTS mode is not being used to instruct the driver to avoid
- // indexing into the vertex buffer.
- UINT stride = instancedPointSpritesActive ? pointSpriteVertexStride : 0;
- stateManager->queueVertexBufferChange(0, mPointSpriteVertexBuffer.get(), stride, 0);
-
- if (!mPointSpriteIndexBuffer.valid())
- {
- // Create an index buffer and set it for pointsprite rendering
- static const unsigned short pointSpriteIndices[] =
- {
- 0, 1, 2, 3, 4, 5,
- };
-
- D3D11_SUBRESOURCE_DATA indexBufferData = { pointSpriteIndices, 0, 0 };
- D3D11_BUFFER_DESC indexBufferDesc;
- indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices);
- indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
- indexBufferDesc.CPUAccessFlags = 0;
- indexBufferDesc.MiscFlags = 0;
- indexBufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData,
- &mPointSpriteIndexBuffer));
- }
-
- if (instancedPointSpritesActive)
- {
- // The index buffer is applied here because Instanced PointSprite emulation uses the a
- // non-indexed rendering path in ANGLE (DrawArrays). This means that applyIndexBuffer()
- // on the renderer will not be called and setting this buffer here ensures that the
- // rendering path will contain the correct index buffers.
- stateManager->setIndexBuffer(mPointSpriteIndexBuffer.get(), DXGI_FORMAT_R16_UINT, 0);
- }
- }
-
- stateManager->applyVertexBufferChanges();
- return gl::NoError();
-}
-
-gl::Error InputLayoutCache::updateVertexOffsetsForPointSpritesEmulation(
- Renderer11 *renderer,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLint startVertex,
- GLsizei emulatedInstanceId)
-{
- auto *stateManager = renderer->getStateManager();
-
- size_t reservedBuffers = GetReservedBufferCount(true);
- for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex)
- {
- const auto &attrib = *currentAttributes[attribIndex];
- size_t bufferIndex = reservedBuffers + attribIndex;
-
- if (attrib.divisor > 0)
- {
- unsigned int offset = 0;
- ANGLE_TRY_RESULT(attrib.computeOffset(startVertex), offset);
- offset += (attrib.stride * (emulatedInstanceId / attrib.divisor));
- stateManager->queueVertexOffsetChange(bufferIndex, offset);
- }
- }
-
- stateManager->applyVertexBufferChanges();
- return gl::NoError();
-}
-
-gl::Error InputLayoutCache::updateInputLayout(
- Renderer11 *renderer,
- const gl::State &state,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- const AttribIndexArray &sortedSemanticIndices,
- const DrawCallVertexParams &vertexParams)
-{
- gl::Program *program = state.getProgram();
- const auto &shaderAttributes = program->getAttributes();
- PackedAttributeLayout layout;
-
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- bool programUsesInstancedPointSprites =
- programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
- bool instancedPointSpritesActive = programUsesInstancedPointSprites && (mode == GL_POINTS);
-
- if (programUsesInstancedPointSprites)
- {
- layout.flags |= PackedAttributeLayout::FLAG_USES_INSTANCED_SPRITES;
- }
-
- if (instancedPointSpritesActive)
- {
- layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_SPRITES_ACTIVE;
- }
-
- if (vertexParams.instances() > 0)
- {
- layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_RENDERING_ACTIVE;
- }
-
- const auto &attribs = state.getVertexArray()->getVertexAttributes();
- const auto &bindings = state.getVertexArray()->getVertexBindings();
- const auto &locationToSemantic = programD3D->getAttribLocationToD3DSemantics();
- int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1;
-
- for (size_t attribIndex : program->getActiveAttribLocationsMask())
- {
- // Record the type of the associated vertex shader vector in our key
- // This will prevent mismatched vertex shaders from using the same input layout
- GLenum glslElementType = GetGLSLAttributeType(shaderAttributes, attribIndex);
-
- const auto &attrib = attribs[attribIndex];
- const auto &binding = bindings[attrib.bindingIndex];
- int d3dSemantic = locationToSemantic[attribIndex];
-
- const auto &currentValue =
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValue.Type);
-
- layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatType,
- binding.getDivisor() * divisorMultiplier);
- }
-
- const d3d11::InputLayout *inputLayout = nullptr;
- if (layout.numAttributes > 0 || layout.flags != 0)
- {
- auto it = mLayoutCache.Get(layout);
- if (it != mLayoutCache.end())
- {
- inputLayout = &it->second;
- }
- else
- {
- angle::TrimCache(mLayoutCache.max_size() / 2, kGCLimit, "input layout", &mLayoutCache);
-
- d3d11::InputLayout newInputLayout;
- ANGLE_TRY(createInputLayout(renderer, sortedSemanticIndices, currentAttributes, mode,
- program, vertexParams, &newInputLayout));
-
- auto insertIt = mLayoutCache.Put(layout, std::move(newInputLayout));
- inputLayout = &insertIt->second;
- }
- }
-
- renderer->getStateManager()->setInputLayout(inputLayout);
- return gl::NoError();
-}
-
-gl::Error InputLayoutCache::createInputLayout(
- Renderer11 *renderer,
- const AttribIndexArray &sortedSemanticIndices,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- gl::Program *program,
- const DrawCallVertexParams &vertexParams,
- d3d11::InputLayout *inputLayoutOut)
-{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
-
- bool programUsesInstancedPointSprites =
- programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
-
- unsigned int inputElementCount = 0;
- std::array<D3D11_INPUT_ELEMENT_DESC, gl::MAX_VERTEX_ATTRIBS> inputElements;
-
- for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex)
- {
- const auto &attrib = *currentAttributes[attribIndex];
- const int sortedIndex = sortedSemanticIndices[attribIndex];
-
- D3D11_INPUT_CLASSIFICATION inputClass =
- attrib.divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA;
-
- const auto &vertexFormatType =
- gl::GetVertexFormatType(*attrib.attribute, attrib.currentValueType);
- const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
-
- auto *inputElement = &inputElements[inputElementCount];
-
- inputElement->SemanticName = "TEXCOORD";
- inputElement->SemanticIndex = sortedIndex;
- inputElement->Format = vertexFormatInfo.nativeFormat;
- inputElement->InputSlot = static_cast<UINT>(attribIndex);
- inputElement->AlignedByteOffset = 0;
- inputElement->InputSlotClass = inputClass;
- inputElement->InstanceDataStepRate = attrib.divisor;
-
- inputElementCount++;
- }
-
- // Instanced PointSprite emulation requires additional entries in the
- // inputlayout to support the vertices that make up the pointsprite quad.
- // We do this even if mode != GL_POINTS, since the shader signature has these inputs, and the
- // input layout must match the shader
- if (programUsesInstancedPointSprites)
- {
- // On 9_3, we must ensure that slot 0 contains non-instanced data.
- // If slot 0 currently contains instanced data then we swap it with a non-instanced element.
- // Note that instancing is only available on 9_3 via ANGLE_instanced_arrays, since 9_3
- // doesn't support OpenGL ES 3.0.
- // As per the spec for ANGLE_instanced_arrays, not all attributes can be instanced
- // simultaneously, so a non-instanced element must exist.
-
- GLsizei numIndicesPerInstance = 0;
- if (vertexParams.instances() > 0)
- {
- // This may trigger an evaluation of the index range.
- numIndicesPerInstance = vertexParams.vertexCount();
- }
-
- for (size_t elementIndex = 0; elementIndex < inputElementCount; ++elementIndex)
- {
- // If rendering points and instanced pointsprite emulation is being used, the
- // inputClass is required to be configured as per instance data
- if (mode == GL_POINTS)
- {
- inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
- inputElements[elementIndex].InstanceDataStepRate = 1;
- if (numIndicesPerInstance > 0 && currentAttributes[elementIndex]->divisor > 0)
- {
- inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance;
- }
- }
- inputElements[elementIndex].InputSlot++;
- }
-
- inputElements[inputElementCount].SemanticName = "SPRITEPOSITION";
- inputElements[inputElementCount].SemanticIndex = 0;
- inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT;
- inputElements[inputElementCount].InputSlot = 0;
- inputElements[inputElementCount].AlignedByteOffset = 0;
- inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
- inputElements[inputElementCount].InstanceDataStepRate = 0;
- inputElementCount++;
-
- inputElements[inputElementCount].SemanticName = "SPRITETEXCOORD";
- inputElements[inputElementCount].SemanticIndex = 0;
- inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT;
- inputElements[inputElementCount].InputSlot = 0;
- inputElements[inputElementCount].AlignedByteOffset = sizeof(float) * 3;
- inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
- inputElements[inputElementCount].InstanceDataStepRate = 0;
- inputElementCount++;
- }
-
- ShaderExecutableD3D *shader = nullptr;
- ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&shader, nullptr));
-
- ShaderExecutableD3D *shader11 = GetAs<ShaderExecutable11>(shader);
-
- InputElementArray inputElementArray(inputElements.data(), inputElementCount);
- ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength());
-
- ANGLE_TRY(renderer->allocateResource(inputElementArray, &vertexShaderData, inputLayoutOut));
- return gl::NoError();
-}
-
-void InputLayoutCache::setCacheSize(size_t newCacheSize)
-{
- // Forces a reset of the cache.
- LayoutCache newCache(newCacheSize);
- mLayoutCache.Swap(newCache);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
deleted file mode 100644
index 8d7c7dd0f0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
+++ /dev/null
@@ -1,135 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
-// D3D11 input layouts.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
-
-#include <GLES2/gl2.h>
-
-#include <cstddef>
-
-#include <array>
-#include <map>
-
-#include "common/angleutils.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/SizedMRUCache.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class DrawCallVertexParams;
-struct PackedAttributeLayout
-{
- PackedAttributeLayout();
- PackedAttributeLayout(const PackedAttributeLayout &other);
-
- void addAttributeData(GLenum glType,
- UINT semanticIndex,
- gl::VertexFormatType vertexFormatType,
- unsigned int divisor);
-
- bool operator==(const PackedAttributeLayout &other) const;
-
- enum Flags
- {
- FLAG_USES_INSTANCED_SPRITES = 0x1,
- FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
- FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
- };
-
- uint32_t numAttributes;
- uint32_t flags;
- std::array<uint32_t, gl::MAX_VERTEX_ATTRIBS> attributeData;
-};
-} // namespace rx
-
-namespace std
-{
-template <>
-struct hash<rx::PackedAttributeLayout>
-{
- size_t operator()(const rx::PackedAttributeLayout &value) const
- {
- return angle::ComputeGenericHash(value);
- }
-};
-} // namespace std
-
-namespace gl
-{
-class Program;
-} // namespace gl
-
-namespace rx
-{
-struct TranslatedAttribute;
-struct TranslatedIndexData;
-struct SourceIndexData;
-class ProgramD3D;
-class Renderer11;
-
-class InputLayoutCache : angle::NonCopyable
-{
- public:
- InputLayoutCache();
- ~InputLayoutCache();
-
- void clear();
-
- gl::Error applyVertexBuffers(const gl::Context *context,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- GLint start,
- bool isIndexedRendering);
-
- gl::Error updateVertexOffsetsForPointSpritesEmulation(
- Renderer11 *renderer,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLint startVertex,
- GLsizei emulatedInstanceId);
-
- // Useful for testing
- void setCacheSize(size_t newCacheSize);
-
- gl::Error updateInputLayout(Renderer11 *renderer,
- const gl::State &state,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- const AttribIndexArray &sortedSemanticIndices,
- const DrawCallVertexParams &vertexParams);
-
- private:
- gl::Error createInputLayout(Renderer11 *renderer,
- const AttribIndexArray &sortedSemanticIndices,
- const std::vector<const TranslatedAttribute *> &currentAttributes,
- GLenum mode,
- gl::Program *program,
- const DrawCallVertexParams &vertexParams,
- d3d11::InputLayout *inputLayoutOut);
-
- // Starting cache size.
- static constexpr size_t kDefaultCacheSize = 1024;
-
- // The cache tries to clean up this many states at once.
- static constexpr size_t kGCLimit = 128;
-
- using LayoutCache = angle::base::HashingMRUCache<PackedAttributeLayout, d3d11::InputLayout>;
- LayoutCache mLayoutCache;
-
- d3d11::Buffer mPointSpriteVertexBuffer;
- d3d11::Buffer mPointSpriteIndexBuffer;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
deleted file mode 100644
index ab234d4450..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
-// EGLNativeWindowType for the D3D11 renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include "libANGLE/Config.h"
-#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
-
-namespace rx
-{
-
-class NativeWindow11 : public NativeWindowD3D
-{
- public:
- NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
-
- virtual HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory *factory,
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT samples,
- IDXGISwapChain **swapChain) = 0;
- virtual void commitChange() = 0;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
deleted file mode 100644
index 7d7ecb0976..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
+++ /dev/null
@@ -1,258 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// PixelTransfer11.cpp:
-// Implementation for buffer-to-texture and texture-to-buffer copies.
-// Used to implement pixel transfers from unpack and to pack buffers.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/PixelTransfer11.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/Texture.h"
-
-// Precompiled shaders
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
-
-namespace rx
-{
-
-PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
- : mRenderer(renderer),
- mResourcesLoaded(false),
- mBufferToTextureVS(),
- mBufferToTextureGS(),
- mParamsConstantBuffer(),
- mCopyRasterizerState(),
- mCopyDepthStencilState()
-{
-}
-
-PixelTransfer11::~PixelTransfer11()
-{
-}
-
-gl::Error PixelTransfer11::loadResources()
-{
- if (mResourcesLoaded)
- {
- return gl::NoError();
- }
-
- D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.CullMode = D3D11_CULL_NONE;
- rasterDesc.FrontCounterClockwise = FALSE;
- rasterDesc.DepthBias = 0;
- rasterDesc.SlopeScaledDepthBias = 0.0f;
- rasterDesc.DepthBiasClamp = 0.0f;
- rasterDesc.DepthClipEnable = TRUE;
- rasterDesc.ScissorEnable = FALSE;
- rasterDesc.MultisampleEnable = FALSE;
- rasterDesc.AntialiasedLineEnable = FALSE;
-
- ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mCopyRasterizerState));
-
- D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
- depthStencilDesc.DepthEnable = true;
- depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
- depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.StencilEnable = FALSE;
- depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
- depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
-
- ANGLE_TRY(mRenderer->allocateResource(depthStencilDesc, &mCopyDepthStencilState));
-
- D3D11_BUFFER_DESC constantBufferDesc = { 0 };
- constantBufferDesc.ByteWidth = roundUp<UINT>(sizeof(CopyShaderParams), 32u);
- constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- constantBufferDesc.MiscFlags = 0;
- constantBufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(constantBufferDesc, &mParamsConstantBuffer));
- mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer");
-
- // init shaders
- ANGLE_TRY(mRenderer->allocateResource(ShaderData(g_VS_BufferToTexture), &mBufferToTextureVS));
- mBufferToTextureVS.setDebugName("BufferToTexture VS");
-
- ANGLE_TRY(mRenderer->allocateResource(ShaderData(g_GS_BufferToTexture), &mBufferToTextureGS));
- mBufferToTextureGS.setDebugName("BufferToTexture GS");
-
- ANGLE_TRY(buildShaderMap());
-
- StructZero(&mParamsData);
-
- mResourcesLoaded = true;
-
- return gl::NoError();
-}
-
-void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
- const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut)
-{
- StructZero(parametersOut);
-
- float texelCenterX = 0.5f / static_cast<float>(destSize.width - 1);
- float texelCenterY = 0.5f / static_cast<float>(destSize.height - 1);
-
- unsigned int bytesPerPixel = gl::GetSizedInternalFormatInfo(internalFormat).pixelBytes;
- unsigned int alignmentBytes = static_cast<unsigned int>(unpack.alignment);
- unsigned int alignmentPixels = (alignmentBytes <= bytesPerPixel ? 1 : alignmentBytes / bytesPerPixel);
-
- parametersOut->FirstPixelOffset = offset / bytesPerPixel;
- parametersOut->PixelsPerRow = static_cast<unsigned int>((unpack.rowLength > 0) ? unpack.rowLength : destArea.width);
- parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels);
- parametersOut->RowsPerSlice = static_cast<unsigned int>(destArea.height);
- parametersOut->PositionOffset[0] = texelCenterX + (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
- parametersOut->PositionOffset[1] = texelCenterY + ((destSize.height - destArea.y - 1) / float(destSize.height)) * 2.0f - 1.0f;
- parametersOut->PositionScale[0] = 2.0f / static_cast<float>(destSize.width);
- parametersOut->PositionScale[1] = -2.0f / static_cast<float>(destSize.height);
- parametersOut->FirstSlice = destArea.z;
-}
-
-gl::Error PixelTransfer11::copyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea)
-{
- ANGLE_TRY(loadResources());
-
- gl::Extents destSize = destRenderTarget->getExtents();
-
- ASSERT(destArea.x >= 0 && destArea.x + destArea.width <= destSize.width &&
- destArea.y >= 0 && destArea.y + destArea.height <= destSize.height &&
- destArea.z >= 0 && destArea.z + destArea.depth <= destSize.depth );
-
- const gl::Buffer &sourceBuffer =
- *context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
-
- ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
-
- const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
- ASSERT(pixelShader);
-
- // The SRV must be in the proper read format, which may be different from the destination format
- // EG: for half float data, we can load full precision floats with implicit conversion
- GLenum unsizedFormat = gl::GetUnsizedFormat(destinationFormat);
- const gl::InternalFormat &sourceglFormatInfo =
- gl::GetInternalFormatInfo(unsizedFormat, sourcePixelsType);
-
- const d3d11::Format &sourceFormatInfo = d3d11::Format::Get(
- sourceglFormatInfo.sizedInternalFormat, mRenderer->getRenderer11DeviceCaps());
- DXGI_FORMAT srvFormat = sourceFormatInfo.srvFormat;
- ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
- Buffer11 *bufferStorage11 = GetAs<Buffer11>(sourceBuffer.getImplementation());
- const d3d11::ShaderResourceView *bufferSRV = nullptr;
- ANGLE_TRY_RESULT(bufferStorage11->getSRV(context, srvFormat), bufferSRV);
- ASSERT(bufferSRV != nullptr);
-
- const d3d11::RenderTargetView &textureRTV =
- GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(textureRTV.valid());
-
- CopyShaderParams shaderParams;
- setBufferToTextureCopyParams(destArea, destSize, sourceglFormatInfo.sizedInternalFormat, unpack,
- offset, &shaderParams);
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // Are we doing a 2D or 3D copy?
- const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr);
- StateManager11 *stateManager = mRenderer->getStateManager();
-
- stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader);
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, bufferSRV);
- stateManager->setInputLayout(nullptr);
- stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
-
- stateManager->setSingleVertexBuffer(nullptr, 0, 0);
- stateManager->setSimpleBlendState(nullptr);
- stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF);
- stateManager->setRasterizerState(&mCopyRasterizerState);
-
- stateManager->setRenderTarget(textureRTV.get(), nullptr);
-
- if (!StructEquals(mParamsData, shaderParams))
- {
- d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams);
- mParamsData = shaderParams;
- }
-
- stateManager->setVertexConstantBuffer(0, &mParamsConstantBuffer);
-
- // Set the viewport
- stateManager->setSimpleViewport(destSize);
-
- UINT numPixels = (destArea.width * destArea.height * destArea.depth);
- deviceContext->Draw(numPixels, 0);
-
- return gl::NoError();
-}
-
-gl::Error PixelTransfer11::buildShaderMap()
-{
- d3d11::PixelShader bufferToTextureFloat;
- d3d11::PixelShader bufferToTextureInt;
- d3d11::PixelShader bufferToTextureUint;
-
- ANGLE_TRY(
- mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4F), &bufferToTextureFloat));
- ANGLE_TRY(
- mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4I), &bufferToTextureInt));
- ANGLE_TRY(
- mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4UI), &bufferToTextureUint));
-
- bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps");
- bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps");
- bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps");
-
- mBufferToTexturePSMap[GL_FLOAT] = std::move(bufferToTextureFloat);
- mBufferToTexturePSMap[GL_INT] = std::move(bufferToTextureInt);
- mBufferToTexturePSMap[GL_UNSIGNED_INT] = std::move(bufferToTextureUint);
-
- return gl::NoError();
-}
-
-const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
-{
- GLenum componentType = gl::GetSizedInternalFormatInfo(internalFormat).componentType;
- if (componentType == GL_SIGNED_NORMALIZED || componentType == GL_UNSIGNED_NORMALIZED)
- {
- componentType = GL_FLOAT;
- }
-
- auto shaderMapIt = mBufferToTexturePSMap.find(componentType);
- return (shaderMapIt == mBufferToTexturePSMap.end() ? nullptr : &shaderMapIt->second);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
deleted file mode 100644
index a93544247e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// PixelTransfer11.h:
-// Buffer-to-Texture and Texture-to-Buffer data transfers.
-// Used to implement pixel unpack and pixel pack buffers in ES3.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
-
-#include <GLES2/gl2.h>
-
-#include <map>
-
-#include "common/platform.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace gl
-{
-
-class Buffer;
-struct Box;
-struct Extents;
-struct PixelUnpackState;
-
-}
-
-namespace rx
-{
-class Renderer11;
-class RenderTargetD3D;
-
-class PixelTransfer11
-{
- public:
- explicit PixelTransfer11(Renderer11 *renderer);
- ~PixelTransfer11();
-
- // unpack: the source buffer is stored in the unpack state, and buffer strides
- // offset: the start of the data within the unpack buffer
- // destRenderTarget: individual slice/layer of a target texture
- // destinationFormat/sourcePixelsType: determines shaders + shader parameters
- // destArea: the sub-section of destRenderTarget to copy to
- gl::Error copyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea);
-
- private:
-
- struct CopyShaderParams
- {
- unsigned int FirstPixelOffset;
- unsigned int PixelsPerRow;
- unsigned int RowStride;
- unsigned int RowsPerSlice;
- float PositionOffset[2];
- float PositionScale[2];
- int TexLocationOffset[2];
- int TexLocationScale[2];
- unsigned int FirstSlice;
- };
-
- static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
- const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
-
- gl::Error loadResources();
- gl::Error buildShaderMap();
- const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
-
- Renderer11 *mRenderer;
-
- bool mResourcesLoaded;
- std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
- d3d11::VertexShader mBufferToTextureVS;
- d3d11::GeometryShader mBufferToTextureGS;
- d3d11::Buffer mParamsConstantBuffer;
- CopyShaderParams mParamsData;
-
- d3d11::RasterizerState mCopyRasterizerState;
- d3d11::DepthStencilState mCopyDepthStencilState;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
deleted file mode 100644
index c9554431e5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ProgramPipelineNULL.cpp:
-// Implements the class methods for ProgramPipeline11.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h"
-
-namespace rx
-{
-
-ProgramPipeline11::ProgramPipeline11(const gl::ProgramPipelineState &state)
- : ProgramPipelineImpl(state)
-{
-}
-
-ProgramPipeline11::~ProgramPipeline11()
-{
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h
deleted file mode 100644
index cf838eec05..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h
+++ /dev/null
@@ -1,27 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ProgramPipeline11.h:
-// Defines the class interface for ProgramPipeline11, implementing ProgramPipelineImpl.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
-
-#include "libANGLE/renderer/ProgramPipelineImpl.h"
-
-namespace rx
-{
-
-class ProgramPipeline11 : public ProgramPipelineImpl
-{
- public:
- ProgramPipeline11(const gl::ProgramPipelineState &state);
- ~ProgramPipeline11() override;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
deleted file mode 100644
index 66b9476e7f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
-
-#include "libANGLE/renderer/d3d/d3d11/Query11.h"
-
-#include <GLES2/gl2ext.h>
-
-#include "common/utilities.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace
-{
-
-GLuint64 MergeQueryResults(GLenum type, GLuint64 currentResult, GLuint64 newResult)
-{
- switch (type)
- {
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
-
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return currentResult + newResult;
-
- case GL_TIME_ELAPSED_EXT:
- return currentResult + newResult;
-
- case GL_TIMESTAMP_EXT:
- return newResult;
-
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- return newResult;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-} // anonymous namespace
-
-namespace rx
-{
-
-Query11::QueryState::QueryState() : query(), beginTimestamp(), endTimestamp(), finished(false)
-{
-}
-
-Query11::QueryState::~QueryState()
-{
-}
-
-Query11::Query11(Renderer11 *renderer, GLenum type)
- : QueryImpl(type), mResult(0), mResultSum(0), mRenderer(renderer)
-{
- mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
-}
-
-Query11::~Query11()
-{
- mRenderer->getStateManager()->onDeleteQueryObject(this);
-}
-
-gl::Error Query11::begin()
-{
- mResultSum = 0;
- mRenderer->getStateManager()->onBeginQuery(this);
- return resume();
-}
-
-gl::Error Query11::end()
-{
- return pause();
-}
-
-gl::Error Query11::queryCounter()
-{
- // This doesn't do anything for D3D11 as we don't support timestamps
- ASSERT(getType() == GL_TIMESTAMP_EXT);
- mResultSum = 0;
- mPendingQueries.push_back(std::unique_ptr<QueryState>(new QueryState()));
- return gl::NoError();
-}
-
-template <typename T>
-gl::Error Query11::getResultBase(T *params)
-{
- ASSERT(!mActiveQuery->query.valid());
- ANGLE_TRY(flush(true));
- ASSERT(mPendingQueries.empty());
- *params = static_cast<T>(mResultSum);
-
- return gl::NoError();
-}
-
-gl::Error Query11::getResult(GLint *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query11::getResult(GLuint *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query11::getResult(GLint64 *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query11::getResult(GLuint64 *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query11::isResultAvailable(bool *available)
-{
- ANGLE_TRY(flush(false));
-
- *available = mPendingQueries.empty();
- return gl::NoError();
-}
-
-gl::Error Query11::pause()
-{
- if (mActiveQuery->query.valid())
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- GLenum queryType = getType();
-
- // If we are doing time elapsed query the end timestamp
- if (queryType == GL_TIME_ELAPSED_EXT)
- {
- context->End(mActiveQuery->endTimestamp.get());
- }
-
- context->End(mActiveQuery->query.get());
-
- mPendingQueries.push_back(std::move(mActiveQuery));
- mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
- }
-
- return flush(false);
-}
-
-gl::Error Query11::resume()
-{
- if (!mActiveQuery->query.valid())
- {
- ANGLE_TRY(flush(false));
-
- GLenum queryType = getType();
- D3D11_QUERY d3dQueryType = gl_d3d11::ConvertQueryType(queryType);
-
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = d3dQueryType;
- queryDesc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(queryDesc, &mActiveQuery->query));
-
- // If we are doing time elapsed we also need a query to actually query the timestamp
- if (queryType == GL_TIME_ELAPSED_EXT)
- {
- D3D11_QUERY_DESC desc;
- desc.Query = D3D11_QUERY_TIMESTAMP;
- desc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(desc, &mActiveQuery->beginTimestamp));
- ANGLE_TRY(mRenderer->allocateResource(desc, &mActiveQuery->endTimestamp));
- }
-
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- if (d3dQueryType != D3D11_QUERY_EVENT)
- {
- context->Begin(mActiveQuery->query.get());
- }
-
- // If we are doing time elapsed, query the begin timestamp
- if (queryType == GL_TIME_ELAPSED_EXT)
- {
- context->End(mActiveQuery->beginTimestamp.get());
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error Query11::flush(bool force)
-{
- while (!mPendingQueries.empty())
- {
- QueryState *query = mPendingQueries.front().get();
-
- do
- {
- ANGLE_TRY(testQuery(query));
- if (!query->finished && !force)
- {
- return gl::NoError();
- }
- } while (!query->finished);
-
- mResultSum = MergeQueryResults(getType(), mResultSum, mResult);
- mPendingQueries.pop_front();
- }
-
- return gl::NoError();
-}
-
-gl::Error Query11::testQuery(QueryState *queryState)
-{
- if (!queryState->finished)
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- switch (getType())
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- {
- ASSERT(queryState->query.valid());
- UINT64 numPixels = 0;
- HRESULT result =
- context->GetData(queryState->query.get(), &numPixels, sizeof(numPixels), 0);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to get the data of an internal query, " << gl::FmtHR(result);
- }
-
- if (result == S_OK)
- {
- queryState->finished = true;
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
- }
- }
- break;
-
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- {
- ASSERT(queryState->query.valid());
- D3D11_QUERY_DATA_SO_STATISTICS soStats = {0};
- HRESULT result =
- context->GetData(queryState->query.get(), &soStats, sizeof(soStats), 0);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to get the data of an internal query, " << gl::FmtHR(result);
- }
-
- if (result == S_OK)
- {
- queryState->finished = true;
- mResult = static_cast<GLuint64>(soStats.NumPrimitivesWritten);
- }
- }
- break;
-
- case GL_TIME_ELAPSED_EXT:
- {
- ASSERT(queryState->query.valid());
- ASSERT(queryState->beginTimestamp.valid());
- ASSERT(queryState->endTimestamp.valid());
- D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timeStats = {0};
- HRESULT result =
- context->GetData(queryState->query.get(), &timeStats, sizeof(timeStats), 0);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to get the data of an internal query, " << gl::FmtHR(result);
- }
-
- if (result == S_OK)
- {
- UINT64 beginTime = 0;
- HRESULT beginRes = context->GetData(queryState->beginTimestamp.get(),
- &beginTime, sizeof(UINT64), 0);
- if (FAILED(beginRes))
- {
- return gl::OutOfMemory() << "Failed to get the data of an internal query, "
- << gl::FmtHR(beginRes);
- }
- UINT64 endTime = 0;
- HRESULT endRes = context->GetData(queryState->endTimestamp.get(), &endTime,
- sizeof(UINT64), 0);
- if (FAILED(endRes))
- {
- return gl::OutOfMemory() << "Failed to get the data of an internal query, "
- << gl::FmtHR(endRes);
- }
-
- if (beginRes == S_OK && endRes == S_OK)
- {
- queryState->finished = true;
- if (timeStats.Disjoint)
- {
- mRenderer->setGPUDisjoint();
- }
- static_assert(sizeof(UINT64) == sizeof(unsigned long long),
- "D3D UINT64 isn't 64 bits");
-
- angle::CheckedNumeric<UINT64> checkedTime(endTime);
- checkedTime -= beginTime;
- checkedTime *= 1000000000ull;
- checkedTime /= timeStats.Frequency;
- if (checkedTime.IsValid())
- {
- mResult = checkedTime.ValueOrDie();
- }
- else
- {
- mResult = std::numeric_limits<GLuint64>::max() / timeStats.Frequency;
- // If an overflow does somehow occur, there is no way the elapsed time
- // is accurate, so we generate a disjoint event
- mRenderer->setGPUDisjoint();
- }
- }
- }
- }
- break;
-
- case GL_TIMESTAMP_EXT:
- {
- // D3D11 doesn't support GL timestamp queries as D3D timestamps are not guaranteed
- // to have any sort of continuity outside of a disjoint timestamp query block, which
- // GL depends on
- ASSERT(!queryState->query.valid());
- mResult = 0;
- queryState->finished = true;
- }
- break;
-
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- {
- ASSERT(queryState->query.valid());
- BOOL completed = 0;
- HRESULT result =
- context->GetData(queryState->query.get(), &completed, sizeof(completed), 0);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to get the data of an internal query, " << gl::FmtHR(result);
- }
-
- if (result == S_OK)
- {
- queryState->finished = true;
- ASSERT(completed == TRUE);
- mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
- }
- }
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- if (!queryState->finished && mRenderer->testDeviceLost())
- {
- mRenderer->notifyDeviceLost();
- return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
- }
- }
-
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
deleted file mode 100644
index a88a8892aa..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
-
-#include <deque>
-
-#include "libANGLE/renderer/QueryImpl.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class Renderer11;
-
-class Query11 : public QueryImpl
-{
- public:
- Query11(Renderer11 *renderer, GLenum type);
- ~Query11() override;
-
- gl::Error begin() override;
- gl::Error end() override;
- gl::Error queryCounter() override;
- gl::Error getResult(GLint *params) override;
- gl::Error getResult(GLuint *params) override;
- gl::Error getResult(GLint64 *params) override;
- gl::Error getResult(GLuint64 *params) override;
- gl::Error isResultAvailable(bool *available) override;
-
- gl::Error pause();
- gl::Error resume();
-
- private:
- struct QueryState final : private angle::NonCopyable
- {
- QueryState();
- ~QueryState();
-
- d3d11::Query query;
- d3d11::Query beginTimestamp;
- d3d11::Query endTimestamp;
- bool finished;
- };
-
- gl::Error flush(bool force);
- gl::Error testQuery(QueryState *queryState);
-
- template <typename T>
- gl::Error getResultBase(T *params);
-
- GLuint64 mResult;
- GLuint64 mResultSum;
-
- Renderer11 *mRenderer;
-
- std::unique_ptr<QueryState> mActiveQuery;
- std::deque<std::unique_ptr<QueryState>> mPendingQueries;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
deleted file mode 100644
index 5b85196c2e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
+++ /dev/null
@@ -1,273 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
-// state objects.
-
-#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
-
-#include <float.h>
-
-#include "common/debug.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-using namespace gl_d3d11;
-
-RenderStateCache::RenderStateCache()
- : mBlendStateCache(kMaxStates),
- mRasterizerStateCache(kMaxStates),
- mDepthStencilStateCache(kMaxStates),
- mSamplerStateCache(kMaxStates)
-{
-}
-
-RenderStateCache::~RenderStateCache()
-{
-}
-
-void RenderStateCache::clear()
-{
- mBlendStateCache.Clear();
- mRasterizerStateCache.Clear();
- mDepthStencilStateCache.Clear();
- mSamplerStateCache.Clear();
-}
-
-// static
-d3d11::BlendStateKey RenderStateCache::GetBlendStateKey(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState)
-{
- d3d11::BlendStateKey key;
- FramebufferD3D *framebufferD3D = GetImplAs<FramebufferD3D>(framebuffer);
- const gl::AttachmentList &colorbuffers = framebufferD3D->getColorAttachmentsForRender(context);
- const UINT8 blendStateMask =
- gl_d3d11::ConvertColorMask(blendState.colorMaskRed, blendState.colorMaskGreen,
- blendState.colorMaskBlue, blendState.colorMaskAlpha);
-
- key.blendState = blendState;
-
- for (size_t i = 0; i < colorbuffers.size(); i++)
- {
- const gl::FramebufferAttachment *attachment = colorbuffers[i];
-
- if (attachment)
- {
- key.rtvMax = static_cast<uint32_t>(i) + 1;
- key.rtvMasks[i] =
- (gl_d3d11::GetColorMask(*attachment->getFormat().info)) & blendStateMask;
- }
- }
-
- return key;
-}
-
-gl::Error RenderStateCache::getBlendState(Renderer11 *renderer,
- const d3d11::BlendStateKey &key,
- const d3d11::BlendState **outBlendState)
-{
- auto keyIter = mBlendStateCache.Get(key);
- if (keyIter != mBlendStateCache.end())
- {
- *outBlendState = &keyIter->second;
- return gl::NoError();
- }
-
- TrimCache(kMaxStates, kGCLimit, "blend state", &mBlendStateCache);
-
- // Create a new blend state and insert it into the cache
- D3D11_BLEND_DESC blendDesc;
- D3D11_RENDER_TARGET_BLEND_DESC &rtDesc0 = blendDesc.RenderTarget[0];
- const gl::BlendState &blendState = key.blendState;
-
- blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
- blendDesc.IndependentBlendEnable = key.rtvMax > 1 ? TRUE : FALSE;
-
- rtDesc0 = {};
-
- if (blendState.blend)
- {
- rtDesc0.BlendEnable = true;
- rtDesc0.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false);
- rtDesc0.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false);
- rtDesc0.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB);
- rtDesc0.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true);
- rtDesc0.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true);
- rtDesc0.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
- }
-
- rtDesc0.RenderTargetWriteMask = key.rtvMasks[0];
-
- for (unsigned int i = 1; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
- {
- blendDesc.RenderTarget[i] = rtDesc0;
- blendDesc.RenderTarget[i].RenderTargetWriteMask = key.rtvMasks[i];
- }
-
- d3d11::BlendState d3dBlendState;
- ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState));
- const auto &iter = mBlendStateCache.Put(key, std::move(d3dBlendState));
-
- *outBlendState = &iter->second;
-
- return gl::NoError();
-}
-
-gl::Error RenderStateCache::getRasterizerState(Renderer11 *renderer,
- const gl::RasterizerState &rasterState,
- bool scissorEnabled,
- ID3D11RasterizerState **outRasterizerState)
-{
- d3d11::RasterizerStateKey key;
- key.rasterizerState = rasterState;
- key.scissorEnabled = scissorEnabled ? 1 : 0;
-
- auto keyIter = mRasterizerStateCache.Get(key);
- if (keyIter != mRasterizerStateCache.end())
- {
- *outRasterizerState = keyIter->second.get();
- return gl::NoError();
- }
-
- TrimCache(kMaxStates, kGCLimit, "rasterizer state", &mRasterizerStateCache);
-
- D3D11_CULL_MODE cullMode =
- gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode);
-
- // Disable culling if drawing points
- if (rasterState.pointDrawMode)
- {
- cullMode = D3D11_CULL_NONE;
- }
-
- D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.CullMode = cullMode;
- rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE : TRUE;
- rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of
- // zero will preform no clamping, must be tested though.
- rasterDesc.DepthClipEnable = TRUE;
- rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
- rasterDesc.MultisampleEnable = rasterState.multiSample;
- rasterDesc.AntialiasedLineEnable = FALSE;
-
- if (rasterState.polygonOffsetFill)
- {
- rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
- rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
- }
- else
- {
- rasterDesc.SlopeScaledDepthBias = 0.0f;
- rasterDesc.DepthBias = 0;
- }
-
- d3d11::RasterizerState dx11RasterizerState;
- ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState));
- *outRasterizerState = dx11RasterizerState.get();
- mRasterizerStateCache.Put(key, std::move(dx11RasterizerState));
-
- return gl::NoError();
-}
-
-gl::Error RenderStateCache::getDepthStencilState(Renderer11 *renderer,
- const gl::DepthStencilState &glState,
- const d3d11::DepthStencilState **outDSState)
-{
- auto keyIter = mDepthStencilStateCache.Get(glState);
- if (keyIter != mDepthStencilStateCache.end())
- {
- *outDSState = &keyIter->second;
- return gl::NoError();
- }
-
- TrimCache(kMaxStates, kGCLimit, "depth stencil state", &mDepthStencilStateCache);
-
- D3D11_DEPTH_STENCIL_DESC dsDesc = {0};
- dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE;
- dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask);
- dsDesc.DepthFunc = ConvertComparison(glState.depthFunc);
- dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE;
- dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask);
- dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask);
- dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail);
- dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail);
- dsDesc.FrontFace.StencilPassOp = ConvertStencilOp(glState.stencilPassDepthPass);
- dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc);
- dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail);
- dsDesc.BackFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilBackPassDepthFail);
- dsDesc.BackFace.StencilPassOp = ConvertStencilOp(glState.stencilBackPassDepthPass);
- dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc);
-
- d3d11::DepthStencilState dx11DepthStencilState;
- ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState));
- const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState));
-
- *outDSState = &iter->second;
-
- return gl::NoError();
-}
-
-gl::Error RenderStateCache::getSamplerState(Renderer11 *renderer,
- const gl::SamplerState &samplerState,
- ID3D11SamplerState **outSamplerState)
-{
- auto keyIter = mSamplerStateCache.Get(samplerState);
- if (keyIter != mSamplerStateCache.end())
- {
- *outSamplerState = keyIter->second.get();
- return gl::NoError();
- }
-
- TrimCache(kMaxStates, kGCLimit, "sampler state", &mSamplerStateCache);
-
- const auto &featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
-
- D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter =
- gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
- samplerState.maxAnisotropy, samplerState.compareMode);
- samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
- samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
- samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
- samplerDesc.MipLODBias = 0;
- samplerDesc.MaxAnisotropy =
- gl_d3d11::ConvertMaxAnisotropy(samplerState.maxAnisotropy, featureLevel);
- samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
- samplerDesc.BorderColor[0] = 0.0f;
- samplerDesc.BorderColor[1] = 0.0f;
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = samplerState.minLod;
- samplerDesc.MaxLOD = samplerState.maxLod;
-
- if (featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- // Check that maxLOD is nearly FLT_MAX (1000.0f is the default), since 9_3 doesn't support
- // anything other than FLT_MAX. Note that Feature Level 9_* only supports GL ES 2.0, so the
- // consumer of ANGLE can't modify the Max LOD themselves.
- ASSERT(samplerState.maxLod >= 999.9f);
-
- // Now just set MaxLOD to FLT_MAX. Other parts of the renderer (e.g. the non-zero max LOD
- // workaround) should take account of this.
- samplerDesc.MaxLOD = FLT_MAX;
- }
-
- d3d11::SamplerState dx11SamplerState;
- ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState));
- *outSamplerState = dx11SamplerState.get();
- mSamplerStateCache.Put(samplerState, std::move(dx11SamplerState));
-
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
deleted file mode 100644
index 7501e83fc4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
+++ /dev/null
@@ -1,123 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render
-// state objects.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/SizedMRUCache.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-#include <unordered_map>
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace std
-{
-template <>
-struct hash<rx::d3d11::BlendStateKey>
-{
- size_t operator()(const rx::d3d11::BlendStateKey &key) const
- {
- return angle::ComputeGenericHash(key);
- }
-};
-
-template <>
-struct hash<rx::d3d11::RasterizerStateKey>
-{
- size_t operator()(const rx::d3d11::RasterizerStateKey &key) const
- {
- return angle::ComputeGenericHash(key);
- }
-};
-
-template <>
-struct hash<gl::DepthStencilState>
-{
- size_t operator()(const gl::DepthStencilState &key) const
- {
- return angle::ComputeGenericHash(key);
- }
-};
-
-template <>
-struct hash<gl::SamplerState>
-{
- size_t operator()(const gl::SamplerState &key) const { return angle::ComputeGenericHash(key); }
-};
-} // namespace std
-
-namespace rx
-{
-class Renderer11;
-
-class RenderStateCache : angle::NonCopyable
-{
- public:
- RenderStateCache();
- virtual ~RenderStateCache();
-
- void clear();
-
- static d3d11::BlendStateKey GetBlendStateKey(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState);
- gl::Error getBlendState(Renderer11 *renderer,
- const d3d11::BlendStateKey &key,
- const d3d11::BlendState **outBlendState);
- gl::Error getRasterizerState(Renderer11 *renderer,
- const gl::RasterizerState &rasterState,
- bool scissorEnabled,
- ID3D11RasterizerState **outRasterizerState);
- gl::Error getDepthStencilState(Renderer11 *renderer,
- const gl::DepthStencilState &dsState,
- const d3d11::DepthStencilState **outDSState);
- gl::Error getSamplerState(Renderer11 *renderer,
- const gl::SamplerState &samplerState,
- ID3D11SamplerState **outSamplerState);
-
- private:
- // MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
- // ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
- // number of unique states of each type an application can create is 4096
- // TODO(ShahmeerEsmail): Revisit the cache sizes to make sure they are appropriate for most
- // scenarios.
- static constexpr unsigned int kMaxStates = 4096;
-
- // The cache tries to clean up this many states at once.
- static constexpr unsigned int kGCLimit = 128;
-
- // Blend state cache
- using BlendStateMap = angle::base::HashingMRUCache<d3d11::BlendStateKey, d3d11::BlendState>;
- BlendStateMap mBlendStateCache;
-
- // Rasterizer state cache
- using RasterizerStateMap =
- angle::base::HashingMRUCache<d3d11::RasterizerStateKey, d3d11::RasterizerState>;
- RasterizerStateMap mRasterizerStateCache;
-
- // Depth stencil state cache
- using DepthStencilStateMap =
- angle::base::HashingMRUCache<gl::DepthStencilState, d3d11::DepthStencilState>;
- DepthStencilStateMap mDepthStencilStateCache;
-
- // Sample state cache
- using SamplerStateMap = angle::base::HashingMRUCache<gl::SamplerState, d3d11::SamplerState>;
- SamplerStateMap mSamplerStateCache;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
deleted file mode 100644
index 594a382a72..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
-// retained by Renderbuffers.
-
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-namespace rx
-{
-
-namespace
-{
-bool GetTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
-{
- ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
- if (texture1D)
- {
- D3D11_TEXTURE1D_DESC texDesc;
- texture1D->GetDesc(&texDesc);
- SafeRelease(texture1D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = 0;
-
- return true;
- }
-
- ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
- if (texture2D)
- {
- D3D11_TEXTURE2D_DESC texDesc;
- texture2D->GetDesc(&texDesc);
- SafeRelease(texture2D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0;
-
- return true;
- }
-
- ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
- if (texture3D)
- {
- D3D11_TEXTURE3D_DESC texDesc;
- texture3D->GetDesc(&texDesc);
- SafeRelease(texture3D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = 0;
-
- return true;
- }
-
- return false;
-}
-
-unsigned int GetRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
-{
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- view->GetDesc(&rtvDesc);
-
- unsigned int mipSlice = 0;
- unsigned int arraySlice = 0;
-
- switch (rtvDesc.ViewDimension)
- {
- case D3D11_RTV_DIMENSION_TEXTURE1D:
- mipSlice = rtvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = rtvDesc.Texture1DArray.MipSlice;
- arraySlice = rtvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2D:
- mipSlice = rtvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = rtvDesc.Texture2DArray.MipSlice;
- arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE3D:
- mipSlice = rtvDesc.Texture3D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_UNKNOWN:
- case D3D11_RTV_DIMENSION_BUFFER:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- unsigned int mipLevels, samples;
- GetTextureProperties(resource, &mipLevels, &samples);
-
- return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
-}
-
-unsigned int GetDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
-{
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- view->GetDesc(&dsvDesc);
-
- unsigned int mipSlice = 0;
- unsigned int arraySlice = 0;
-
- switch (dsvDesc.ViewDimension)
- {
- case D3D11_DSV_DIMENSION_TEXTURE1D:
- mipSlice = dsvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = dsvDesc.Texture1DArray.MipSlice;
- arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2D:
- mipSlice = dsvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = dsvDesc.Texture2DArray.MipSlice;
- arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_UNKNOWN:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- unsigned int mipLevels, samples;
- GetTextureProperties(resource, &mipLevels, &samples);
-
- return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
-}
-
-GLenum GetSurfaceRTFormat(bool depth, SwapChain11 *swapChain)
-{
- return (depth ? swapChain->getDepthBufferInternalFormat()
- : swapChain->getRenderTargetInternalFormat());
-}
-
-const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer)
-{
- return d3d11::Format::Get(GetSurfaceRTFormat(depth, swapChain),
- renderer->getRenderer11DeviceCaps());
-}
-
-} // anonymous namespace
-
-RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet)
-{
-}
-
-RenderTarget11::~RenderTarget11()
-{
- ASSERT(mBroadcastChannel.empty());
-}
-
-void RenderTarget11::signalDirty(const gl::Context *context)
-{
- mBroadcastChannel.signal(context);
-
- // Clear the list. We can't do this in the receiver because it would mutate during iteration.
- mBroadcastChannel.reset();
-}
-
-TextureRenderTarget11::TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- const d3d11::SharedSRV &blitSRV,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples)
- : RenderTarget11(formatSet),
- mWidth(width),
- mHeight(height),
- mDepth(depth),
- mInternalFormat(internalFormat),
- mSamples(samples),
- mSubresourceIndex(0),
- mTexture(resource),
- mRenderTarget(std::move(rtv)),
- mDepthStencil(),
- mShaderResource(srv.makeCopy()),
- mBlitShaderResource(blitSRV.makeCopy())
-{
- if (mRenderTarget.valid() && mTexture.valid())
- {
- mSubresourceIndex = GetRTVSubresourceIndex(mTexture.get(), mRenderTarget.get());
- }
- ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
-}
-
-TextureRenderTarget11::TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples)
- : RenderTarget11(formatSet),
- mWidth(width),
- mHeight(height),
- mDepth(depth),
- mInternalFormat(internalFormat),
- mSamples(samples),
- mSubresourceIndex(0),
- mTexture(resource),
- mRenderTarget(),
- mDepthStencil(std::move(dsv)),
- mShaderResource(srv.makeCopy()),
- mBlitShaderResource()
-{
- if (mDepthStencil.valid() && mTexture.valid())
- {
- mSubresourceIndex = GetDSVSubresourceIndex(mTexture.get(), mDepthStencil.get());
- }
- ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
-}
-
-TextureRenderTarget11::~TextureRenderTarget11()
-{
-}
-
-const TextureHelper11 &TextureRenderTarget11::getTexture() const
-{
- return mTexture;
-}
-
-const d3d11::RenderTargetView &TextureRenderTarget11::getRenderTargetView() const
-{
- return mRenderTarget;
-}
-
-const d3d11::DepthStencilView &TextureRenderTarget11::getDepthStencilView() const
-{
- return mDepthStencil;
-}
-
-const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView() const
-{
- return mShaderResource;
-}
-
-const d3d11::SharedSRV &TextureRenderTarget11::getBlitShaderResourceView() const
-{
- return mBlitShaderResource;
-}
-
-GLsizei TextureRenderTarget11::getWidth() const
-{
- return mWidth;
-}
-
-GLsizei TextureRenderTarget11::getHeight() const
-{
- return mHeight;
-}
-
-GLsizei TextureRenderTarget11::getDepth() const
-{
- return mDepth;
-}
-
-GLenum TextureRenderTarget11::getInternalFormat() const
-{
- return mInternalFormat;
-}
-
-GLsizei TextureRenderTarget11::getSamples() const
-{
- return mSamples;
-}
-
-unsigned int TextureRenderTarget11::getSubresourceIndex() const
-{
- return mSubresourceIndex;
-}
-
-SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain,
- Renderer11 *renderer,
- bool depth)
- : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)),
- mSwapChain(swapChain),
- mDepth(depth)
-{
- ASSERT(mSwapChain);
-}
-
-SurfaceRenderTarget11::~SurfaceRenderTarget11()
-{
-}
-
-GLsizei SurfaceRenderTarget11::getWidth() const
-{
- return mSwapChain->getWidth();
-}
-
-GLsizei SurfaceRenderTarget11::getHeight() const
-{
- return mSwapChain->getHeight();
-}
-
-GLsizei SurfaceRenderTarget11::getDepth() const
-{
- return 1;
-}
-
-GLenum SurfaceRenderTarget11::getInternalFormat() const
-{
- return GetSurfaceRTFormat(mDepth, mSwapChain);
-}
-
-GLsizei SurfaceRenderTarget11::getSamples() const
-{
- return mSwapChain->getSamples();
-}
-
-const TextureHelper11 &SurfaceRenderTarget11::getTexture() const
-{
- return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture());
-}
-
-const d3d11::RenderTargetView &SurfaceRenderTarget11::getRenderTargetView() const
-{
- ASSERT(!mDepth);
- return mSwapChain->getRenderTarget();
-}
-
-const d3d11::DepthStencilView &SurfaceRenderTarget11::getDepthStencilView() const
-{
- ASSERT(mDepth);
- return mSwapChain->getDepthStencil();
-}
-
-const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView() const
-{
- return (mDepth ? mSwapChain->getDepthStencilShaderResource()
- : mSwapChain->getRenderTargetShaderResource());
-}
-
-const d3d11::SharedSRV &SurfaceRenderTarget11::getBlitShaderResourceView() const
-{
- // The SurfaceRenderTargetView format should always be such that the normal SRV works for blits.
- return getShaderResourceView();
-}
-
-unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
-{
- return 0;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
deleted file mode 100644
index db49cac9f5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
+++ /dev/null
@@ -1,131 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
-// retained by Renderbuffers.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
-
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-namespace rx
-{
-class SwapChain11;
-class Renderer11;
-
-class RenderTarget11 : public RenderTargetD3D
-{
- public:
- RenderTarget11(const d3d11::Format &formatSet);
- ~RenderTarget11() override;
-
- virtual const TextureHelper11 &getTexture() const = 0;
- virtual const d3d11::RenderTargetView &getRenderTargetView() const = 0;
- virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;
- virtual const d3d11::SharedSRV &getShaderResourceView() const = 0;
- virtual const d3d11::SharedSRV &getBlitShaderResourceView() const = 0;
-
- virtual unsigned int getSubresourceIndex() const = 0;
-
- void signalDirty(const gl::Context *context) override;
- OnRenderTargetDirtyChannel *getBroadcastChannel() { return &mBroadcastChannel; }
-
- const d3d11::Format &getFormatSet() const { return mFormatSet; }
-
- protected:
- OnRenderTargetDirtyChannel mBroadcastChannel;
- const d3d11::Format &mFormatSet;
-};
-
-class TextureRenderTarget11 : public RenderTarget11
-{
- public:
- // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
- TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- const d3d11::SharedSRV &blitSRV,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples);
- TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples);
- ~TextureRenderTarget11() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- const TextureHelper11 &getTexture() const override;
- const d3d11::RenderTargetView &getRenderTargetView() const override;
- const d3d11::DepthStencilView &getDepthStencilView() const override;
- const d3d11::SharedSRV &getShaderResourceView() const override;
- const d3d11::SharedSRV &getBlitShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- GLsizei mSamples;
-
- unsigned int mSubresourceIndex;
- TextureHelper11 mTexture;
- d3d11::RenderTargetView mRenderTarget;
- d3d11::DepthStencilView mDepthStencil;
- d3d11::SharedSRV mShaderResource;
-
- // Shader resource view to use with internal blit shaders. Not set for depth/stencil render
- // targets.
- d3d11::SharedSRV mBlitShaderResource;
-};
-
-class SurfaceRenderTarget11 : public RenderTarget11
-{
- public:
- SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
- ~SurfaceRenderTarget11() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- const TextureHelper11 &getTexture() const override;
- const d3d11::RenderTargetView &getRenderTargetView() const override;
- const d3d11::DepthStencilView &getDepthStencilView() const override;
- const d3d11::SharedSRV &getShaderResourceView() const override;
- const d3d11::SharedSRV &getBlitShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- SwapChain11 *mSwapChain;
- bool mDepth;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
deleted file mode 100644
index b0ef9abddc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+++ /dev/null
@@ -1,4089 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
-
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-#include <EGL/eglext.h>
-#include <versionhelpers.h>
-#include <sstream>
-
-#include "common/tls.h"
-#include "common/utilities.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/DisplayD3D.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
-#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Image11.h"
-#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/PixelTransfer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Query11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
-#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
-#include "libANGLE/renderer/d3d/d3d11/Trim11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/renderer_utils.h"
-#include "third_party/trace_event/trace_event.h"
-
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
-#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
-#else
-#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
-#endif
-
-// Include the D3D9 debug annotator header for use by the desktop D3D11 renderer
-// because the D3D11 interface method ID3DUserDefinedAnnotation::GetStatus
-// doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
-#ifdef ANGLE_ENABLE_D3D9
-#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
-#endif
-
-// Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process
-// HWNDs or the Windows 7 Platform Update (KB2670838) is expected to be installed.
-#ifndef ANGLE_SKIP_DXGI_1_2_CHECK
-#define ANGLE_SKIP_DXGI_1_2_CHECK 0
-#endif
-
-namespace rx
-{
-
-namespace
-{
-
-enum
-{
- MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
-};
-
-enum ANGLEFeatureLevel
-{
- ANGLE_FEATURE_LEVEL_INVALID,
- ANGLE_FEATURE_LEVEL_9_3,
- ANGLE_FEATURE_LEVEL_10_0,
- ANGLE_FEATURE_LEVEL_10_1,
- ANGLE_FEATURE_LEVEL_11_0,
- ANGLE_FEATURE_LEVEL_11_1,
- NUM_ANGLE_FEATURE_LEVELS
-};
-
-ANGLEFeatureLevel GetANGLEFeatureLevel(D3D_FEATURE_LEVEL d3dFeatureLevel)
-{
- switch (d3dFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_9_3:
- return ANGLE_FEATURE_LEVEL_9_3;
- case D3D_FEATURE_LEVEL_10_0:
- return ANGLE_FEATURE_LEVEL_10_0;
- case D3D_FEATURE_LEVEL_10_1:
- return ANGLE_FEATURE_LEVEL_10_1;
- case D3D_FEATURE_LEVEL_11_0:
- return ANGLE_FEATURE_LEVEL_11_0;
- case D3D_FEATURE_LEVEL_11_1:
- return ANGLE_FEATURE_LEVEL_11_1;
- default:
- return ANGLE_FEATURE_LEVEL_INVALID;
- }
-}
-
-void SetLineLoopIndices(GLuint *dest, size_t count)
-{
- for (size_t i = 0; i < count; i++)
- {
- dest[i] = static_cast<GLuint>(i);
- }
- dest[count] = 0;
-}
-
-template <typename T>
-void CopyLineLoopIndices(const void *indices, GLuint *dest, size_t count)
-{
- const T *srcPtr = static_cast<const T *>(indices);
- for (size_t i = 0; i < count; ++i)
- {
- dest[i] = static_cast<GLuint>(srcPtr[i]);
- }
- dest[count] = static_cast<GLuint>(srcPtr[0]);
-}
-
-void SetTriangleFanIndices(GLuint *destPtr, size_t numTris)
-{
- for (size_t i = 0; i < numTris; i++)
- {
- destPtr[i * 3 + 0] = 0;
- destPtr[i * 3 + 1] = static_cast<GLuint>(i) + 1;
- destPtr[i * 3 + 2] = static_cast<GLuint>(i) + 2;
- }
-}
-
-template <typename T>
-void CopyLineLoopIndicesWithRestart(const void *indices,
- size_t count,
- GLenum indexType,
- std::vector<GLuint> *bufferOut)
-{
- GLuint restartIndex = gl::GetPrimitiveRestartIndex(indexType);
- GLuint d3dRestartIndex = static_cast<GLuint>(d3d11::GetPrimitiveRestartIndex());
- const T *srcPtr = static_cast<const T *>(indices);
- Optional<GLuint> currentLoopStart;
-
- bufferOut->clear();
-
- for (size_t indexIdx = 0; indexIdx < count; ++indexIdx)
- {
- GLuint value = static_cast<GLuint>(srcPtr[indexIdx]);
-
- if (value == restartIndex)
- {
- if (currentLoopStart.valid())
- {
- bufferOut->push_back(currentLoopStart.value());
- bufferOut->push_back(d3dRestartIndex);
- currentLoopStart.reset();
- }
- }
- else
- {
- bufferOut->push_back(value);
- if (!currentLoopStart.valid())
- {
- currentLoopStart = value;
- }
- }
- }
-
- if (currentLoopStart.valid())
- {
- bufferOut->push_back(currentLoopStart.value());
- }
-}
-
-void GetLineLoopIndices(const void *indices,
- GLenum indexType,
- GLuint count,
- bool usePrimitiveRestartFixedIndex,
- std::vector<GLuint> *bufferOut)
-{
- if (indexType != GL_NONE && usePrimitiveRestartFixedIndex)
- {
- switch (indexType)
- {
- case GL_UNSIGNED_BYTE:
- CopyLineLoopIndicesWithRestart<GLubyte>(indices, count, indexType, bufferOut);
- break;
- case GL_UNSIGNED_SHORT:
- CopyLineLoopIndicesWithRestart<GLushort>(indices, count, indexType, bufferOut);
- break;
- case GL_UNSIGNED_INT:
- CopyLineLoopIndicesWithRestart<GLuint>(indices, count, indexType, bufferOut);
- break;
- default:
- UNREACHABLE();
- break;
- }
- return;
- }
-
- // For non-primitive-restart draws, the index count is static.
- bufferOut->resize(static_cast<size_t>(count) + 1);
-
- switch (indexType)
- {
- // Non-indexed draw
- case GL_NONE:
- SetLineLoopIndices(&(*bufferOut)[0], count);
- break;
- case GL_UNSIGNED_BYTE:
- CopyLineLoopIndices<GLubyte>(indices, &(*bufferOut)[0], count);
- break;
- case GL_UNSIGNED_SHORT:
- CopyLineLoopIndices<GLushort>(indices, &(*bufferOut)[0], count);
- break;
- case GL_UNSIGNED_INT:
- CopyLineLoopIndices<GLuint>(indices, &(*bufferOut)[0], count);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-template <typename T>
-void CopyTriangleFanIndices(const void *indices, GLuint *destPtr, size_t numTris)
-{
- const T *srcPtr = static_cast<const T *>(indices);
-
- for (size_t i = 0; i < numTris; i++)
- {
- destPtr[i * 3 + 0] = static_cast<GLuint>(srcPtr[0]);
- destPtr[i * 3 + 1] = static_cast<GLuint>(srcPtr[i + 1]);
- destPtr[i * 3 + 2] = static_cast<GLuint>(srcPtr[i + 2]);
- }
-}
-
-template <typename T>
-void CopyTriangleFanIndicesWithRestart(const void *indices,
- GLuint indexCount,
- GLenum indexType,
- std::vector<GLuint> *bufferOut)
-{
- GLuint restartIndex = gl::GetPrimitiveRestartIndex(indexType);
- GLuint d3dRestartIndex = gl::GetPrimitiveRestartIndex(GL_UNSIGNED_INT);
- const T *srcPtr = static_cast<const T *>(indices);
- Optional<GLuint> vertexA;
- Optional<GLuint> vertexB;
-
- bufferOut->clear();
-
- for (size_t indexIdx = 0; indexIdx < indexCount; ++indexIdx)
- {
- GLuint value = static_cast<GLuint>(srcPtr[indexIdx]);
-
- if (value == restartIndex)
- {
- bufferOut->push_back(d3dRestartIndex);
- vertexA.reset();
- vertexB.reset();
- }
- else
- {
- if (!vertexA.valid())
- {
- vertexA = value;
- }
- else if (!vertexB.valid())
- {
- vertexB = value;
- }
- else
- {
- bufferOut->push_back(vertexA.value());
- bufferOut->push_back(vertexB.value());
- bufferOut->push_back(value);
- vertexB = value;
- }
- }
- }
-}
-
-void GetTriFanIndices(const void *indices,
- GLenum indexType,
- GLuint count,
- bool usePrimitiveRestartFixedIndex,
- std::vector<GLuint> *bufferOut)
-{
- if (indexType != GL_NONE && usePrimitiveRestartFixedIndex)
- {
- switch (indexType)
- {
- case GL_UNSIGNED_BYTE:
- CopyTriangleFanIndicesWithRestart<GLubyte>(indices, count, indexType, bufferOut);
- break;
- case GL_UNSIGNED_SHORT:
- CopyTriangleFanIndicesWithRestart<GLushort>(indices, count, indexType, bufferOut);
- break;
- case GL_UNSIGNED_INT:
- CopyTriangleFanIndicesWithRestart<GLuint>(indices, count, indexType, bufferOut);
- break;
- default:
- UNREACHABLE();
- break;
- }
- return;
- }
-
- // For non-primitive-restart draws, the index count is static.
- GLuint numTris = count - 2;
- bufferOut->resize(numTris * 3);
-
- switch (indexType)
- {
- // Non-indexed draw
- case GL_NONE:
- SetTriangleFanIndices(&(*bufferOut)[0], numTris);
- break;
- case GL_UNSIGNED_BYTE:
- CopyTriangleFanIndices<GLubyte>(indices, &(*bufferOut)[0], numTris);
- break;
- case GL_UNSIGNED_SHORT:
- CopyTriangleFanIndices<GLushort>(indices, &(*bufferOut)[0], numTris);
- break;
- case GL_UNSIGNED_INT:
- CopyTriangleFanIndices<GLuint>(indices, &(*bufferOut)[0], numTris);
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-bool DrawCallNeedsTranslation(const gl::Context *context, GLenum mode)
-{
- const auto &glState = context->getGLState();
- const gl::VertexArray *vertexArray = glState.getVertexArray();
- VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(vertexArray);
- // Direct drawing doesn't support dynamic attribute storage since it needs the first and count
- // to translate when applyVertexBuffer. GL_LINE_LOOP and GL_TRIANGLE_FAN are not supported
- // either since we need to simulate them in D3D.
- if (vertexArray11->hasActiveDynamicAttrib(context) || mode == GL_LINE_LOOP ||
- mode == GL_TRIANGLE_FAN)
- {
- return true;
- }
-
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
- if (InstancedPointSpritesActive(programD3D, mode))
- {
- return true;
- }
-
- return false;
-}
-
-bool IsArrayRTV(ID3D11RenderTargetView *rtv)
-{
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- rtv->GetDesc(&desc);
- if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY &&
- desc.Texture1DArray.ArraySize > 1)
- return true;
- if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY &&
- desc.Texture2DArray.ArraySize > 1)
- return true;
- if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY &&
- desc.Texture2DMSArray.ArraySize > 1)
- return true;
- return false;
-}
-
-int GetAdjustedInstanceCount(const gl::Program *program, int instanceCount)
-{
- if (!program->usesMultiview())
- {
- return instanceCount;
- }
- if (instanceCount == 0)
- {
- return program->getNumViews();
- }
- return program->getNumViews() * instanceCount;
-}
-
-const uint32_t ScratchMemoryBufferLifetime = 1000;
-
-void PopulateFormatDeviceCaps(ID3D11Device *device,
- DXGI_FORMAT format,
- UINT *outSupport,
- UINT *outMaxSamples)
-{
- if (FAILED(device->CheckFormatSupport(format, outSupport)))
- {
- *outSupport = 0;
- }
-
- *outMaxSamples = 0;
- for (UINT sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount *= 2)
- {
- UINT qualityCount = 0;
- if (FAILED(device->CheckMultisampleQualityLevels(format, sampleCount, &qualityCount)) ||
- qualityCount == 0)
- {
- break;
- }
-
- *outMaxSamples = sampleCount;
- }
-}
-
-bool CullsEverything(const gl::State &glState)
-{
- return (glState.getRasterizerState().cullFace &&
- glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack);
-}
-
-} // anonymous namespace
-
-Renderer11DeviceCaps::Renderer11DeviceCaps() = default;
-
-Renderer11::Renderer11(egl::Display *display)
- : RendererD3D(display),
- mCreateDebugDevice(false),
- mStateCache(),
- mStateManager(this),
- mLastHistogramUpdateTime(
- ANGLEPlatformCurrent()->monotonicallyIncreasingTime(ANGLEPlatformCurrent())),
- mDebug(nullptr),
- mScratchMemoryBuffer(ScratchMemoryBufferLifetime),
- mAnnotator(nullptr)
-{
- mLineLoopIB = nullptr;
- mTriangleFanIB = nullptr;
-
- mBlit = nullptr;
- mPixelTransfer = nullptr;
-
- mClear = nullptr;
-
- mTrim = nullptr;
-
- mRenderer11DeviceCaps.supportsClearView = false;
- mRenderer11DeviceCaps.supportsConstantBufferOffsets = false;
- mRenderer11DeviceCaps.supportsVpRtIndexWriteFromVertexShader = false;
- mRenderer11DeviceCaps.supportsDXGI1_2 = false;
- mRenderer11DeviceCaps.B5G6R5support = 0;
- mRenderer11DeviceCaps.B4G4R4A4support = 0;
- mRenderer11DeviceCaps.B5G5R5A1support = 0;
-
- mD3d11Module = nullptr;
- mDxgiModule = nullptr;
- mDCompModule = nullptr;
- mCreatedWithDeviceEXT = false;
- mEGLDevice = nullptr;
-
- mDevice = nullptr;
- mDeviceContext = nullptr;
- mDeviceContext1 = nullptr;
- mDeviceContext3 = nullptr;
- mDxgiAdapter = nullptr;
- mDxgiFactory = nullptr;
-
- ZeroMemory(&mAdapterDescription, sizeof(mAdapterDescription));
-
- if (mDisplay->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
- {
- const auto &attributes = mDisplay->getAttributeMap();
-
- EGLint requestedMajorVersion = static_cast<EGLint>(
- attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE));
- EGLint requestedMinorVersion = static_cast<EGLint>(
- attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE));
-
- if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 11)
- {
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
- {
- // This could potentially lead to failed context creation if done on a system
- // without the platform update which installs DXGI 1.2. Currently, for Chrome users
- // D3D11 contexts are only created if the platform update is available, so this
- // should not cause any issues.
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_1);
- }
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0);
- }
- }
-
- if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 10)
- {
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_1);
- }
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_0);
- }
- }
-
- if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
- {
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
- }
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
- }
- if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
- {
- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
- }
-#endif
- }
-
- EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
- switch (requestedDeviceType)
- {
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
- mRequestedDriverType = D3D_DRIVER_TYPE_HARDWARE;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
- mRequestedDriverType = D3D_DRIVER_TYPE_WARP;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
- mRequestedDriverType = D3D_DRIVER_TYPE_REFERENCE;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
- mRequestedDriverType = D3D_DRIVER_TYPE_NULL;
- break;
-
- default:
- UNREACHABLE();
- }
-
- const EGLenum presentPath = static_cast<EGLenum>(attributes.get(
- EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE, EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE));
- mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
-
- mCreateDebugDevice = ShouldUseDebugLayers(attributes);
- }
- else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
- {
- mEGLDevice = GetImplAs<DeviceD3D>(display->getDevice());
- ASSERT(mEGLDevice != nullptr);
- mCreatedWithDeviceEXT = true;
-
- // Also set EGL_PLATFORM_ANGLE_ANGLE variables, in case they're used elsewhere in ANGLE
- // mAvailableFeatureLevels defaults to empty
- mRequestedDriverType = D3D_DRIVER_TYPE_UNKNOWN;
- mPresentPathFastEnabled = false;
- }
-
-// The D3D11 renderer must choose the D3D9 debug annotator because the D3D11 interface
-// method ID3DUserDefinedAnnotation::GetStatus on desktop builds doesn't work with the Graphics
-// Diagnostics tools in Visual Studio 2013.
-// The D3D9 annotator works properly for both D3D11 and D3D9.
-// Incorrect status reporting can cause ANGLE to log unnecessary debug events.
-#ifdef ANGLE_ENABLE_D3D9
- mAnnotator = new DebugAnnotator9();
-#else
- mAnnotator = new DebugAnnotator11();
-#endif
- ASSERT(mAnnotator);
- gl::InitializeDebugAnnotations(mAnnotator);
-}
-
-Renderer11::~Renderer11()
-{
- release();
-}
-
-#ifndef __d3d11_1_h__
-#define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081)
-#endif
-
-egl::Error Renderer11::initialize()
-{
- HRESULT result = S_OK;
-
- ANGLE_TRY(initializeD3DDevice());
-
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-#if !ANGLE_SKIP_DXGI_1_2_CHECK
- {
- TRACE_EVENT0("gpu.angle", "Renderer11::initialize (DXGICheck)");
- // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is
- // required.
- // The easiest way to check is to query for a IDXGIDevice2.
- bool requireDXGI1_2 = false;
- HWND hwnd = WindowFromDC(mDisplay->getNativeDisplayId());
- if (hwnd)
- {
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
- GetWindowThreadProcessId(hwnd, &wndProcessId);
- requireDXGI1_2 = (currentProcessId != wndProcessId);
- }
- else
- {
- requireDXGI1_2 = true;
- }
-
- if (requireDXGI1_2)
- {
- IDXGIDevice2 *dxgiDevice2 = nullptr;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void **)&dxgiDevice2);
- if (FAILED(result))
- {
- return egl::EglNotInitialized(D3D11_INIT_INCOMPATIBLE_DXGI)
- << "DXGI 1.2 required to present to HWNDs owned by another process.";
- }
- SafeRelease(dxgiDevice2);
- }
- }
-#endif
-#endif
-
- {
- TRACE_EVENT0("gpu.angle", "Renderer11::initialize (ComQueries)");
- // Cast the DeviceContext to a DeviceContext1 and DeviceContext3.
- // This could fail on Windows 7 without the Platform Update.
- // Don't error in this case- just don't use mDeviceContext1 or mDeviceContext3.
- mDeviceContext1 = d3d11::DynamicCastComObject<ID3D11DeviceContext1>(mDeviceContext);
- mDeviceContext3 = d3d11::DynamicCastComObject<ID3D11DeviceContext3>(mDeviceContext);
-
- IDXGIDevice *dxgiDevice = nullptr;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
-
- if (FAILED(result))
- {
- return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR) << "Could not query DXGI device.";
- }
-
- result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&mDxgiAdapter);
-
- if (FAILED(result))
- {
- return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
- << "Could not retrieve DXGI adapter";
- }
-
- SafeRelease(dxgiDevice);
-
- IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
-
- // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter" for the
- // description string.
- // If DXGI1.2 is available then IDXGIAdapter2::GetDesc2 can be used to get the actual
- // hardware values.
- if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3 && dxgiAdapter2 != nullptr)
- {
- DXGI_ADAPTER_DESC2 adapterDesc2 = {};
- result = dxgiAdapter2->GetDesc2(&adapterDesc2);
- if (SUCCEEDED(result))
- {
- // Copy the contents of the DXGI_ADAPTER_DESC2 into mAdapterDescription (a
- // DXGI_ADAPTER_DESC).
- memcpy(mAdapterDescription.Description, adapterDesc2.Description,
- sizeof(mAdapterDescription.Description));
- mAdapterDescription.VendorId = adapterDesc2.VendorId;
- mAdapterDescription.DeviceId = adapterDesc2.DeviceId;
- mAdapterDescription.SubSysId = adapterDesc2.SubSysId;
- mAdapterDescription.Revision = adapterDesc2.Revision;
- mAdapterDescription.DedicatedVideoMemory = adapterDesc2.DedicatedVideoMemory;
- mAdapterDescription.DedicatedSystemMemory = adapterDesc2.DedicatedSystemMemory;
- mAdapterDescription.SharedSystemMemory = adapterDesc2.SharedSystemMemory;
- mAdapterDescription.AdapterLuid = adapterDesc2.AdapterLuid;
- }
- }
- else
- {
- result = mDxgiAdapter->GetDesc(&mAdapterDescription);
- }
-
- SafeRelease(dxgiAdapter2);
-
- if (FAILED(result))
- {
- return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
- << "Could not read DXGI adaptor description.";
- }
-
- memset(mDescription, 0, sizeof(mDescription));
- wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1);
-
- result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void **)&mDxgiFactory);
-
- if (!mDxgiFactory || FAILED(result))
- {
- return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
- << "Could not create DXGI factory.";
- }
- }
-
- // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
- if (mCreateDebugDevice)
- {
- TRACE_EVENT0("gpu.angle", "Renderer11::initialize (HideWarnings)");
- ID3D11InfoQueue *infoQueue;
- result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
-
- if (SUCCEEDED(result))
- {
- D3D11_MESSAGE_ID hideMessages[] = {
- D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET};
-
- D3D11_INFO_QUEUE_FILTER filter = {};
- filter.DenyList.NumIDs = static_cast<unsigned int>(ArraySize(hideMessages));
- filter.DenyList.pIDList = hideMessages;
-
- infoQueue->AddStorageFilterEntries(&filter);
- SafeRelease(infoQueue);
- }
- }
-
-#if !defined(NDEBUG)
- mDebug = d3d11::DynamicCastComObject<ID3D11Debug>(mDevice);
-#endif
-
- ANGLE_TRY(initializeDevice());
-
- return egl::NoError();
-}
-
-HRESULT Renderer11::callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug)
-{
- return createDevice(
- nullptr, mRequestedDriverType, nullptr, debug ? D3D11_CREATE_DEVICE_DEBUG : 0,
- mAvailableFeatureLevels.data(), static_cast<unsigned int>(mAvailableFeatureLevels.size()),
- D3D11_SDK_VERSION, &mDevice, &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
-}
-
-egl::Error Renderer11::initializeD3DDevice()
-{
- HRESULT result = S_OK;
-
- if (!mCreatedWithDeviceEXT)
- {
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = nullptr;
- {
- SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDLLsMS");
- TRACE_EVENT0("gpu.angle", "Renderer11::initialize (Load DLLs)");
- mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
- mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
- mDCompModule = LoadLibrary(TEXT("dcomp.dll"));
-
- if (mD3d11Module == nullptr || mDxgiModule == nullptr)
- {
- return egl::EglNotInitialized(D3D11_INIT_MISSING_DEP)
- << "Could not load D3D11 or DXGI library.";
- }
-
- // create the D3D11 device
- ASSERT(mDevice == nullptr);
- D3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
- GetProcAddress(mD3d11Module, "D3D11CreateDevice"));
-
- if (D3D11CreateDevice == nullptr)
- {
- return egl::EglNotInitialized(D3D11_INIT_MISSING_DEP)
- << "Could not retrieve D3D11CreateDevice address.";
- }
- }
-#endif
-
- if (mCreateDebugDevice)
- {
- TRACE_EVENT0("gpu.angle", "D3D11CreateDevice (Debug)");
- result = callD3D11CreateDevice(D3D11CreateDevice, true);
-
- if (result == E_INVALIDARG && mAvailableFeatureLevels.size() > 1u &&
- mAvailableFeatureLevels[0] == D3D_FEATURE_LEVEL_11_1)
- {
- // On older Windows platforms, D3D11.1 is not supported which returns E_INVALIDARG.
- // Try again without passing D3D_FEATURE_LEVEL_11_1 in case we have other feature
- // levels to fall back on.
- mAvailableFeatureLevels.erase(mAvailableFeatureLevels.begin());
- result = callD3D11CreateDevice(D3D11CreateDevice, true);
- }
-
- if (!mDevice || FAILED(result))
- {
- WARN() << "Failed creating Debug D3D11 device - falling back to release runtime.";
- }
- }
-
- if (!mDevice || FAILED(result))
- {
- SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3D11CreateDeviceMS");
- TRACE_EVENT0("gpu.angle", "D3D11CreateDevice");
-
- result = callD3D11CreateDevice(D3D11CreateDevice, false);
-
- if (result == E_INVALIDARG && mAvailableFeatureLevels.size() > 1u &&
- mAvailableFeatureLevels[0] == D3D_FEATURE_LEVEL_11_1)
- {
- // On older Windows platforms, D3D11.1 is not supported which returns E_INVALIDARG.
- // Try again without passing D3D_FEATURE_LEVEL_11_1 in case we have other feature
- // levels to fall back on.
- mAvailableFeatureLevels.erase(mAvailableFeatureLevels.begin());
- result = callD3D11CreateDevice(D3D11CreateDevice, false);
- }
-
- // Cleanup done by destructor
- if (!mDevice || FAILED(result))
- {
- ANGLE_HISTOGRAM_SPARSE_SLOWLY("GPU.ANGLE.D3D11CreateDeviceError",
- static_cast<int>(result));
- return egl::EglNotInitialized(D3D11_INIT_CREATEDEVICE_ERROR)
- << "Could not create D3D11 device.";
- }
- }
- }
- else
- {
- // We should use the inputted D3D11 device instead
- void *device = nullptr;
- ANGLE_TRY(mEGLDevice->getDevice(&device));
-
- ID3D11Device *d3dDevice = reinterpret_cast<ID3D11Device *>(device);
- if (FAILED(d3dDevice->GetDeviceRemovedReason()))
- {
- return egl::EglNotInitialized() << "Inputted D3D11 device has been lost.";
- }
-
- if (d3dDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_9_3)
- {
- return egl::EglNotInitialized()
- << "Inputted D3D11 device must be Feature Level 9_3 or greater.";
- }
-
- // The Renderer11 adds a ref to the inputted D3D11 device, like D3D11CreateDevice does.
- mDevice = d3dDevice;
- mDevice->AddRef();
- mDevice->GetImmediateContext(&mDeviceContext);
- mRenderer11DeviceCaps.featureLevel = mDevice->GetFeatureLevel();
- }
-
- mResourceManager11.setAllocationsInitialized(mCreateDebugDevice);
-
- d3d11::SetDebugName(mDeviceContext, "DeviceContext");
-
- return egl::NoError();
-}
-
-// do any one-time device initialization
-// NOTE: this is also needed after a device lost/reset
-// to reset the scene status and ensure the default states are reset.
-egl::Error Renderer11::initializeDevice()
-{
- SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDeviceMS");
- TRACE_EVENT0("gpu.angle", "Renderer11::initializeDevice");
-
- populateRenderer11DeviceCaps();
-
- mStateCache.clear();
-
- ASSERT(!mBlit);
- mBlit = new Blit11(this);
-
- ASSERT(!mClear);
- mClear = new Clear11(this);
-
- const auto &attributes = mDisplay->getAttributeMap();
- // If automatic trim is enabled, DXGIDevice3::Trim( ) is called for the application
- // automatically when an application is suspended by the OS. This feature is currently
- // only supported for Windows Store applications.
- EGLint enableAutoTrim = static_cast<EGLint>(
- attributes.get(EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_FALSE));
-
- if (enableAutoTrim == EGL_TRUE)
- {
- ASSERT(!mTrim);
- mTrim = new Trim11(this);
- }
-
- ASSERT(!mPixelTransfer);
- mPixelTransfer = new PixelTransfer11(this);
-
- const gl::Caps &rendererCaps = getNativeCaps();
-
- if (mStateManager.initialize(rendererCaps, getNativeExtensions()).isError())
- {
- return egl::EglBadAlloc() << "Error initializing state manager.";
- }
-
- // Gather stats on DXGI and D3D feature level
- ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.SupportsDXGI1_2", mRenderer11DeviceCaps.supportsDXGI1_2);
-
- ANGLEFeatureLevel angleFeatureLevel = GetANGLEFeatureLevel(mRenderer11DeviceCaps.featureLevel);
-
- // We don't actually request a 11_1 device, because of complications with the platform
- // update. Instead we check if the mDeviceContext1 pointer cast succeeded.
- // Note: we should support D3D11_0 always, but we aren't guaranteed to be at FL11_0
- // because the app can specify a lower version (such as 9_3) on Display creation.
- if (mDeviceContext1 != nullptr)
- {
- angleFeatureLevel = ANGLE_FEATURE_LEVEL_11_1;
- }
-
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11FeatureLevel", angleFeatureLevel,
- NUM_ANGLE_FEATURE_LEVELS);
-
- return egl::NoError();
-}
-
-void Renderer11::populateRenderer11DeviceCaps()
-{
- HRESULT hr = S_OK;
-
- LARGE_INTEGER version;
- hr = mDxgiAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &version);
- if (FAILED(hr))
- {
- mRenderer11DeviceCaps.driverVersion.reset();
- ERR() << "Error querying driver version from DXGI Adapter.";
- }
- else
- {
- mRenderer11DeviceCaps.driverVersion = version;
- }
-
- if (mDeviceContext1)
- {
- D3D11_FEATURE_DATA_D3D11_OPTIONS d3d11Options;
- HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options,
- sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS));
- if (SUCCEEDED(result))
- {
- mRenderer11DeviceCaps.supportsClearView = (d3d11Options.ClearView != FALSE);
- mRenderer11DeviceCaps.supportsConstantBufferOffsets =
- (d3d11Options.ConstantBufferOffsetting != FALSE);
- }
- }
-
- if (mDeviceContext3)
- {
- D3D11_FEATURE_DATA_D3D11_OPTIONS3 d3d11Options3;
- HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &d3d11Options3,
- sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS3));
- if (SUCCEEDED(result))
- {
- mRenderer11DeviceCaps.supportsVpRtIndexWriteFromVertexShader =
- (d3d11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer == TRUE);
- }
- }
-
- mRenderer11DeviceCaps.supportsMultisampledDepthStencilSRVs =
- mRenderer11DeviceCaps.featureLevel > D3D_FEATURE_LEVEL_10_0;
-
- if (getWorkarounds().disableB5G6R5Support)
- {
- mRenderer11DeviceCaps.B5G6R5support = 0;
- mRenderer11DeviceCaps.B5G6R5maxSamples = 0;
- }
- else
- {
- PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B5G6R5_UNORM,
- &mRenderer11DeviceCaps.B5G6R5support,
- &mRenderer11DeviceCaps.B5G6R5maxSamples);
- }
-
- PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B4G4R4A4_UNORM,
- &mRenderer11DeviceCaps.B4G4R4A4support,
- &mRenderer11DeviceCaps.B4G4R4A4maxSamples);
- PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B5G5R5A1_UNORM,
- &mRenderer11DeviceCaps.B5G5R5A1support,
- &mRenderer11DeviceCaps.B5G5R5A1maxSamples);
-
- IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
- mRenderer11DeviceCaps.supportsDXGI1_2 = (dxgiAdapter2 != nullptr);
- SafeRelease(dxgiAdapter2);
-}
-
-gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
- const gl::TextureCaps &colorBufferFormatCaps,
- const gl::TextureCaps &depthStencilBufferFormatCaps) const
-{
- gl::SupportedSampleSet sampleCounts;
-
-#if 0 // Disabling support for multisampling with Qt5 as it's causing a crash in the D3D11 shaders.
-
- // Generate a new set from the set intersection of sample counts between the color and depth
- // format caps.
- std::set_intersection(colorBufferFormatCaps.sampleCounts.begin(),
- colorBufferFormatCaps.sampleCounts.end(),
- depthStencilBufferFormatCaps.sampleCounts.begin(),
- depthStencilBufferFormatCaps.sampleCounts.end(),
- std::inserter(sampleCounts, sampleCounts.begin()));
-
- // Format of GL_NONE results in no supported sample counts.
- // Add back the color sample counts to the supported sample set.
- if (depthStencilBufferFormatCaps.sampleCounts.empty())
- {
- sampleCounts = colorBufferFormatCaps.sampleCounts;
- }
- else if (colorBufferFormatCaps.sampleCounts.empty())
- {
- // Likewise, add back the depth sample counts to the supported sample set.
- sampleCounts = depthStencilBufferFormatCaps.sampleCounts;
- }
-
-#endif
-
- // Always support 0 samples
- sampleCounts.insert(0);
-
- return sampleCounts;
-}
-
-egl::ConfigSet Renderer11::generateConfigs()
-{
- std::vector<GLenum> colorBufferFormats;
-
- // 32-bit supported formats
- colorBufferFormats.push_back(GL_BGRA8_EXT);
- colorBufferFormats.push_back(GL_RGBA8_OES);
-
- // 24-bit supported formats
- colorBufferFormats.push_back(GL_RGB8_OES);
-
- if (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
- {
- // Additional high bit depth formats added in D3D 10.0
- // https://msdn.microsoft.com/en-us/library/windows/desktop/bb173064.aspx
- colorBufferFormats.push_back(GL_RGBA16F);
- colorBufferFormats.push_back(GL_RGB10_A2);
- }
-
- if (!mPresentPathFastEnabled)
- {
- // 16-bit supported formats
- // These aren't valid D3D11 swapchain formats, so don't expose them as configs
- // if present path fast is active
- colorBufferFormats.push_back(GL_RGBA4);
- colorBufferFormats.push_back(GL_RGB5_A1);
- colorBufferFormats.push_back(GL_RGB565);
- }
-
- static const GLenum depthStencilBufferFormats[] = {
- GL_NONE, GL_DEPTH24_STENCIL8_OES, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
- GL_STENCIL_INDEX8,
- };
-
- const gl::Caps &rendererCaps = getNativeCaps();
- const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
-
- const EGLint optimalSurfaceOrientation =
- mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE;
-
- egl::ConfigSet configs;
- for (GLenum colorBufferInternalFormat : colorBufferFormats)
- {
- const gl::TextureCaps &colorBufferFormatCaps =
- rendererTextureCaps.get(colorBufferInternalFormat);
- if (!colorBufferFormatCaps.renderable)
- {
- continue;
- }
-
- for (GLenum depthStencilBufferInternalFormat : depthStencilBufferFormats)
- {
- const gl::TextureCaps &depthStencilBufferFormatCaps =
- rendererTextureCaps.get(depthStencilBufferInternalFormat);
- if (!depthStencilBufferFormatCaps.renderable &&
- depthStencilBufferInternalFormat != GL_NONE)
- {
- continue;
- }
-
- const gl::InternalFormat &colorBufferFormatInfo =
- gl::GetSizedInternalFormatInfo(colorBufferInternalFormat);
- const gl::InternalFormat &depthStencilBufferFormatInfo =
- gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat);
- const gl::Version &maxVersion = getMaxSupportedESVersion();
-
- const gl::SupportedSampleSet sampleCounts =
- generateSampleSetForEGLConfig(colorBufferFormatCaps, depthStencilBufferFormatCaps);
-
- for (GLuint sampleCount : sampleCounts)
- {
- egl::Config config;
- config.renderTargetFormat = colorBufferInternalFormat;
- config.depthStencilFormat = depthStencilBufferInternalFormat;
- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
- config.redSize = colorBufferFormatInfo.redBits;
- config.greenSize = colorBufferFormatInfo.greenBits;
- config.blueSize = colorBufferFormatInfo.blueBits;
- config.luminanceSize = colorBufferFormatInfo.luminanceBits;
- config.alphaSize = colorBufferFormatInfo.alphaBits;
- config.alphaMaskSize = 0;
- config.bindToTextureRGB =
- ((colorBufferFormatInfo.format == GL_RGB) && (sampleCount <= 1));
- config.bindToTextureRGBA = (((colorBufferFormatInfo.format == GL_RGBA) ||
- (colorBufferFormatInfo.format == GL_BGRA_EXT)) &&
- (sampleCount <= 1));
- config.colorBufferType = EGL_RGB_BUFFER;
- config.configCaveat = EGL_NONE;
- config.configID = static_cast<EGLint>(configs.size() + 1);
-
- // PresentPathFast may not be conformant
- config.conformant = 0;
- if (!mPresentPathFastEnabled)
- {
- // Can only support a conformant ES2 with feature level greater than 10.0.
- if (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
- {
- config.conformant |= EGL_OPENGL_ES2_BIT;
- }
-
- // We can only support conformant ES3 on FL 10.1+
- if (maxVersion.major >= 3)
- {
- config.conformant |= EGL_OPENGL_ES3_BIT_KHR;
- }
- }
-
- config.depthSize = depthStencilBufferFormatInfo.depthBits;
- config.level = 0;
- config.matchNativePixmap = EGL_NONE;
- config.maxPBufferWidth = rendererCaps.max2DTextureSize;
- config.maxPBufferHeight = rendererCaps.max2DTextureSize;
- config.maxPBufferPixels =
- rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
- config.maxSwapInterval = 4;
- config.minSwapInterval = 0;
- config.nativeRenderable = EGL_FALSE;
- config.nativeVisualID = 0;
- config.nativeVisualType = EGL_NONE;
-
- // Can't support ES3 at all without feature level 10.1
- config.renderableType = EGL_OPENGL_ES2_BIT;
- if (maxVersion.major >= 3)
- {
- config.renderableType |= EGL_OPENGL_ES3_BIT_KHR;
- }
-
- config.sampleBuffers = (sampleCount == 0) ? 0 : 1;
- config.samples = sampleCount;
- config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
- config.surfaceType =
- EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
- config.transparentType = EGL_NONE;
- config.transparentRedValue = 0;
- config.transparentGreenValue = 0;
- config.transparentBlueValue = 0;
- config.optimalOrientation = optimalSurfaceOrientation;
- config.colorComponentType = gl_egl::GLComponentTypeToEGLColorComponentType(
- colorBufferFormatInfo.componentType);
-
- configs.add(config);
- }
- }
- }
-
- ASSERT(configs.size() > 0);
- return configs;
-}
-
-void Renderer11::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const
-{
- outExtensions->createContextRobustness = true;
-
- if (getShareHandleSupport())
- {
- outExtensions->d3dShareHandleClientBuffer = true;
- outExtensions->surfaceD3DTexture2DShareHandle = true;
- }
- outExtensions->d3dTextureClientBuffer = true;
-
- outExtensions->keyedMutex = true;
- outExtensions->querySurfacePointer = true;
- outExtensions->windowFixedSize = true;
-
- // If present path fast is active then the surface orientation extension isn't supported
- outExtensions->surfaceOrientation = !mPresentPathFastEnabled;
-
- // D3D11 does not support present with dirty rectangles until DXGI 1.2.
- outExtensions->postSubBuffer = mRenderer11DeviceCaps.supportsDXGI1_2;
-
- outExtensions->deviceQuery = true;
-
- outExtensions->image = true;
- outExtensions->imageBase = true;
- outExtensions->glTexture2DImage = true;
- outExtensions->glTextureCubemapImage = true;
- outExtensions->glRenderbufferImage = true;
-
- outExtensions->stream = true;
- outExtensions->streamConsumerGLTexture = true;
- outExtensions->streamConsumerGLTextureYUV = true;
- // Not all D3D11 devices support NV12 textures
- if (getNV12TextureSupport())
- {
- outExtensions->streamProducerD3DTextureNV12 = true;
- }
-
- outExtensions->flexibleSurfaceCompatibility = true;
- outExtensions->directComposition = !!mDCompModule;
-
- // Contexts are virtualized so textures can be shared globally
- outExtensions->displayTextureShareGroup = true;
-
- // getSyncValues requires direct composition.
- outExtensions->getSyncValues = outExtensions->directComposition;
-
- // D3D11 can be used without a swap chain
- outExtensions->surfacelessContext = true;
-
- // All D3D feature levels support robust resource init
- outExtensions->robustResourceInitialization = true;
-}
-
-gl::Error Renderer11::flush()
-{
- mDeviceContext->Flush();
- return gl::NoError();
-}
-
-gl::Error Renderer11::finish()
-{
- if (!mSyncQuery.valid())
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- ANGLE_TRY(allocateResource(queryDesc, &mSyncQuery));
- }
-
- mDeviceContext->End(mSyncQuery.get());
-
- HRESULT result = S_OK;
- unsigned int attempt = 0;
- do
- {
- unsigned int flushFrequency = 100;
- UINT flags = (attempt % flushFrequency == 0) ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH;
- attempt++;
-
- result = mDeviceContext->GetData(mSyncQuery.get(), nullptr, 0, flags);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
- }
-
- if (result == S_FALSE)
- {
- // Keep polling, but allow other threads to do something useful first
- ScheduleYield();
- }
-
- if (testDeviceLost())
- {
- mDisplay->notifyDeviceLost();
- return gl::OutOfMemory() << "Device was lost while waiting for sync.";
- }
- } while (result == S_FALSE);
-
- return gl::NoError();
-}
-
-bool Renderer11::isValidNativeWindow(EGLNativeWindowType window) const
-{
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- return NativeWindow11WinRT::IsValidNativeWindow(window);
-#else
- return NativeWindow11Win32::IsValidNativeWindow(window);
-#endif
-}
-
-NativeWindowD3D *Renderer11::createNativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- const egl::AttributeMap &attribs) const
-{
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- UNUSED_VARIABLE(attribs);
- return new NativeWindow11WinRT(window, config->alphaSize > 0);
-#else
- return new NativeWindow11Win32(
- window, config->alphaSize > 0,
- attribs.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
-#endif
-}
-
-egl::Error Renderer11::getD3DTextureInfo(const egl::Config *configuration,
- IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const
-{
- ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(d3dTexture);
- if (texture == nullptr)
- {
- return egl::EglBadParameter() << "client buffer is not a ID3D11Texture2D";
- }
-
- ID3D11Device *textureDevice = nullptr;
- texture->GetDevice(&textureDevice);
- if (textureDevice != mDevice)
- {
- SafeRelease(texture);
- return egl::EglBadParameter() << "Texture's device does not match.";
- }
- SafeRelease(textureDevice);
-
- D3D11_TEXTURE2D_DESC desc = {0};
- texture->GetDesc(&desc);
- SafeRelease(texture);
-
- if (width)
- {
- *width = static_cast<EGLint>(desc.Width);
- }
- if (height)
- {
- *height = static_cast<EGLint>(desc.Height);
- }
- if (static_cast<EGLint>(desc.SampleDesc.Count) != configuration->samples)
- {
- // Both the texture and EGL config sample count may not be the same when multi-sampling
- // is disabled. The EGL sample count can be 0 but a D3D texture is always 1. Therefore,
- // we must only check for a invalid match when the EGL config is non-zero or the texture is
- // not one.
- if (configuration->samples != 0 || desc.SampleDesc.Count != 1)
- {
- return egl::EglBadParameter() << "Texture's sample count does not match.";
- }
- }
- // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
- switch (desc.Format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- break;
-
- default:
- return egl::EglBadParameter()
- << "Unknown client buffer texture format: " << desc.Format;
- }
-
- if (fboFormat)
- {
- const angle::Format &angleFormat = d3d11_angle::GetFormat(desc.Format);
- *fboFormat = angleFormat.fboImplementationInternalFormat;
- }
-
- return egl::NoError();
-}
-
-egl::Error Renderer11::validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const
-{
- if (shareHandle == nullptr)
- {
- return egl::EglBadParameter() << "NULL share handle.";
- }
-
- ID3D11Resource *tempResource11 = nullptr;
- HRESULT result = mDevice->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
- (void **)&tempResource11);
- if (FAILED(result))
- {
- return egl::EglBadParameter() << "Failed to open share handle, " << gl::FmtHR(result);
- }
-
- ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11);
- SafeRelease(tempResource11);
-
- if (texture2D == nullptr)
- {
- return egl::EglBadParameter()
- << "Failed to query ID3D11Texture2D object from share handle.";
- }
-
- D3D11_TEXTURE2D_DESC desc = {0};
- texture2D->GetDesc(&desc);
- SafeRelease(texture2D);
-
- EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
- EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
- ASSERT(width != 0 && height != 0);
-
- const d3d11::Format &backbufferFormatInfo =
- d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps());
-
- if (desc.Width != static_cast<UINT>(width) || desc.Height != static_cast<UINT>(height) ||
- desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1)
- {
- return egl::EglBadParameter() << "Invalid texture parameters in share handle texture.";
- }
-
- return egl::NoError();
-}
-
-SwapChainD3D *Renderer11::createSwapChain(NativeWindowD3D *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples)
-{
- return new SwapChain11(this, GetAs<NativeWindow11>(nativeWindow), shareHandle, d3dTexture,
- backBufferFormat, depthBufferFormat, orientation, samples);
-}
-
-void *Renderer11::getD3DDevice()
-{
- return reinterpret_cast<void *>(mDevice);
-}
-
-bool Renderer11::applyPrimitiveType(const gl::State &glState, GLenum mode, GLsizei count)
-{
- D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
-
- GLsizei minCount = 0;
-
- switch (mode)
- {
- case GL_POINTS:
- {
- bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize();
-
- // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
- // which affects varying interpolation. Since the value of gl_PointSize is
- // undefined when not written, just skip drawing to avoid unexpected results.
- if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused())
- {
- // Notify developers of risking undefined behavior.
- WARN() << "Point rendering without writing to gl_PointSize.";
- return false;
- }
-
- // If instanced pointsprites are enabled and the shader uses gl_PointSize, the topology
- // must be D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST.
- if (usesPointSize && getWorkarounds().useInstancedPointSpriteEmulation)
- {
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- }
- else
- {
- primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
- }
- minCount = 1;
- break;
- }
- case GL_LINES:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
- minCount = 2;
- break;
- case GL_LINE_LOOP:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
- minCount = 2;
- break;
- case GL_LINE_STRIP:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
- minCount = 2;
- break;
- case GL_TRIANGLES:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
- break;
- case GL_TRIANGLE_STRIP:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
- minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
- break;
- // emulate fans via rewriting index buffer
- case GL_TRIANGLE_FAN:
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
- break;
- default:
- UNREACHABLE();
- return false;
- }
-
- mStateManager.setPrimitiveTopology(primitiveTopology);
-
- return count >= minCount;
-}
-
-gl::Error Renderer11::drawArrays(const gl::Context *context,
- GLenum mode,
- GLint startVertex,
- GLsizei count,
- GLsizei instances)
-{
- const auto &glState = context->getGLState();
-
- if (!applyPrimitiveType(glState, mode, count))
- {
- return gl::NoError();
- }
-
- DrawCallVertexParams vertexParams(startVertex, count, instances);
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
-
- if (glState.isTransformFeedbackActiveUnpaused())
- {
- ANGLE_TRY(markTransformFeedbackUsage(context));
- }
-
- gl::Program *program = glState.getProgram();
- ASSERT(program != nullptr);
- GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(program, instances);
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
-
- if (programD3D->usesGeometryShader(mode) && glState.isTransformFeedbackActiveUnpaused())
- {
- // Since we use a geometry if-and-only-if we rewrite vertex streams, transform feedback
- // won't get the correct output. To work around this, draw with *only* the stream out
- // first (no pixel shader) to feed the stream out buffers and then draw again with the
- // geometry shader + pixel shader to rasterize the primitives.
- mStateManager.setPixelShader(nullptr);
-
- if (adjustedInstanceCount > 0)
- {
- mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
- }
- else
- {
- mDeviceContext->Draw(count, 0);
- }
-
- rx::ShaderExecutableD3D *pixelExe = nullptr;
- ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
-
- // Skip the draw call if rasterizer discard is enabled (or no fragment shader).
- if (!pixelExe || glState.getRasterizerState().rasterizerDiscard)
- {
- return gl::NoError();
- }
-
- mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader());
-
- // Retrieve the geometry shader.
- rx::ShaderExecutableD3D *geometryExe = nullptr;
- ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, mode, &geometryExe,
- nullptr));
-
- mStateManager.setGeometryShader(
- &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader());
-
- if (adjustedInstanceCount > 0)
- {
- mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
- }
- else
- {
- mDeviceContext->Draw(count, 0);
- }
- return gl::NoError();
- }
-
- if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, GL_NONE, nullptr, 0, adjustedInstanceCount);
- }
-
- if (mode == GL_TRIANGLE_FAN)
- {
- return drawTriangleFan(context, count, GL_NONE, nullptr, 0, adjustedInstanceCount);
- }
-
- bool useInstancedPointSpriteEmulation =
- programD3D->usesPointSize() && getWorkarounds().useInstancedPointSpriteEmulation;
-
- if (mode != GL_POINTS || !useInstancedPointSpriteEmulation)
- {
- if (adjustedInstanceCount == 0)
- {
- mDeviceContext->Draw(count, 0);
- }
- else
- {
- mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
- }
- return gl::NoError();
- }
-
- // This code should not be reachable by multi-view programs.
- ASSERT(program->usesMultiview() == false);
-
- // If the shader is writing to gl_PointSize, then pointsprites are being rendered.
- // Emulating instanced point sprites for FL9_3 requires the topology to be
- // D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
- if (adjustedInstanceCount == 0)
- {
- mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
- return gl::NoError();
- }
-
- // If pointsprite emulation is used with glDrawArraysInstanced then we need to take a less
- // efficent code path. Instanced rendering of emulated pointsprites requires a loop to draw each
- // batch of points. An offset into the instanced data buffer is calculated and applied on each
- // iteration to ensure all instances are rendered correctly. Each instance being rendered
- // requires the inputlayout cache to reapply buffers and offsets.
- for (GLsizei i = 0; i < instances; i++)
- {
- ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation(startVertex, i));
- mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
- }
-
- // This required by updateVertexOffsets... above but is outside of the loop for speed.
- mStateManager.invalidateVertexBuffer();
- return gl::NoError();
-}
-
-gl::Error Renderer11::drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- const auto &glState = context->getGLState();
-
- if (!applyPrimitiveType(glState, mode, count))
- {
- return gl::NoError();
- }
-
- // Transform feedback is not allowed for DrawElements, this error should have been caught at the
- // API validation layer.
- ASSERT(!glState.isTransformFeedbackActiveUnpaused());
-
- const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
-
- bool usePrimitiveRestartWorkaround =
- UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), type);
- DrawCallVertexParams vertexParams(!usePrimitiveRestartWorkaround, lazyIndexRange, 0, instances);
-
- ANGLE_TRY(mStateManager.applyIndexBuffer(context, indices, count, type, lazyIndexRange,
- usePrimitiveRestartWorkaround));
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
-
- int startVertex = static_cast<int>(vertexParams.firstVertex());
- int baseVertex = -startVertex;
-
- const gl::Program *program = glState.getProgram();
- GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(program, instances);
-
- if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, type, indices, baseVertex, adjustedInstanceCount);
- }
-
- if (mode == GL_TRIANGLE_FAN)
- {
- return drawTriangleFan(context, count, type, indices, baseVertex, adjustedInstanceCount);
- }
-
- const ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- if (mode != GL_POINTS || !programD3D->usesInstancedPointSpriteEmulation())
- {
- if (adjustedInstanceCount == 0)
- {
- mDeviceContext->DrawIndexed(count, 0, baseVertex);
- }
- else
- {
- mDeviceContext->DrawIndexedInstanced(count, adjustedInstanceCount, 0, baseVertex, 0);
- }
- return gl::NoError();
- }
-
- // This code should not be reachable by multi-view programs.
- ASSERT(program->usesMultiview() == false);
-
- // If the shader is writing to gl_PointSize, then pointsprites are being rendered.
- // Emulating instanced point sprites for FL9_3 requires the topology to be
- // D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
- //
- // The count parameter passed to drawElements represents the total number of instances to be
- // rendered. Each instance is referenced by the bound index buffer from the the caller.
- //
- // Indexed pointsprite emulation replicates data for duplicate entries found in the index
- // buffer. This is not an efficent rendering mechanism and is only used on downlevel renderers
- // that do not support geometry shaders.
- if (instances == 0)
- {
- mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
- return gl::NoError();
- }
-
- // If pointsprite emulation is used with glDrawElementsInstanced then we need to take a less
- // efficent code path. Instanced rendering of emulated pointsprites requires a loop to draw each
- // batch of points. An offset into the instanced data buffer is calculated and applied on each
- // iteration to ensure all instances are rendered correctly.
- GLsizei elementsToRender = vertexParams.vertexCount();
-
- // Each instance being rendered requires the inputlayout cache to reapply buffers and offsets.
- for (GLsizei i = 0; i < instances; i++)
- {
- ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation(startVertex, i));
- mDeviceContext->DrawIndexedInstanced(6, elementsToRender, 0, 0, 0);
- }
- mStateManager.invalidateVertexBuffer();
- return gl::NoError();
-}
-
-gl::Error Renderer11::drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect)
-{
- const auto &glState = context->getGLState();
- ASSERT(!glState.isTransformFeedbackActiveUnpaused());
-
- if (!applyPrimitiveType(glState, mode, std::numeric_limits<int>::max() - 1))
- {
- return gl::NoError();
- }
-
- gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect);
- ASSERT(drawIndirectBuffer);
- Buffer11 *storage = GetImplAs<Buffer11>(drawIndirectBuffer);
- uintptr_t offset = reinterpret_cast<uintptr_t>(indirect);
-
- if (!DrawCallNeedsTranslation(context, mode))
- {
- DrawCallVertexParams vertexParams(0, 0, 0);
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
- ID3D11Buffer *buffer = nullptr;
- ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDIRECT), buffer);
- mDeviceContext->DrawInstancedIndirect(buffer, static_cast<unsigned int>(offset));
- return gl::NoError();
- }
-
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(storage->getData(context, &bufferData));
- ASSERT(bufferData);
- const gl::DrawArraysIndirectCommand *args =
- reinterpret_cast<const gl::DrawArraysIndirectCommand *>(bufferData + offset);
- GLuint count = args->count;
- GLuint instances = args->instanceCount;
- GLuint first = args->first;
-
- DrawCallVertexParams vertexParams(first, count, instances);
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
-
- if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, GL_NONE, nullptr, 0, instances);
- }
- if (mode == GL_TRIANGLE_FAN)
- {
- return drawTriangleFan(context, count, GL_NONE, nullptr, 0, instances);
- }
-
- mDeviceContext->DrawInstanced(count, instances, 0, 0);
- return gl::NoError();
-}
-
-gl::Error Renderer11::drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect)
-{
- const auto &glState = context->getGLState();
- ASSERT(!glState.isTransformFeedbackActiveUnpaused());
-
- if (!applyPrimitiveType(glState, mode, std::numeric_limits<int>::max() - 1))
- {
- return gl::NoError();
- }
-
- gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect);
- ASSERT(drawIndirectBuffer);
- Buffer11 *storage = GetImplAs<Buffer11>(drawIndirectBuffer);
- uintptr_t offset = reinterpret_cast<uintptr_t>(indirect);
-
- // TODO(jmadill): Remove the if statement and compute indirect parameters lazily.
- bool usePrimitiveRestartWorkaround =
- UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), type);
-
- if (!DrawCallNeedsTranslation(context, mode) && !IsStreamingIndexData(context, type))
- {
- ANGLE_TRY(mStateManager.applyIndexBuffer(context, nullptr, 0, type, gl::HasIndexRange(),
- usePrimitiveRestartWorkaround));
- DrawCallVertexParams vertexParams(0, 0, 0);
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
- ID3D11Buffer *buffer = nullptr;
- ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDIRECT), buffer);
- mDeviceContext->DrawIndexedInstancedIndirect(buffer, static_cast<unsigned int>(offset));
- return gl::NoError();
- }
-
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(storage->getData(context, &bufferData));
- ASSERT(bufferData);
-
- const gl::DrawElementsIndirectCommand *cmd =
- reinterpret_cast<const gl::DrawElementsIndirectCommand *>(bufferData + offset);
- GLsizei count = cmd->count;
- GLuint instances = cmd->primCount;
- GLuint firstIndex = cmd->firstIndex;
- GLint baseVertex = cmd->baseVertex;
-
- // TODO(jmadill): Fix const cast.
- const gl::Type &typeInfo = gl::GetTypeInfo(type);
- const void *indices =
- reinterpret_cast<const void *>(static_cast<uintptr_t>(firstIndex * typeInfo.bytes));
- gl::HasIndexRange lazyIndexRange(const_cast<gl::Context *>(context), count, type, indices);
-
- ANGLE_TRY(mStateManager.applyIndexBuffer(context, indices, count, type, lazyIndexRange,
- usePrimitiveRestartWorkaround));
-
- DrawCallVertexParams vertexParams(false, lazyIndexRange, baseVertex, instances);
-
- ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
-
- int baseVertexLocation = -static_cast<int>(lazyIndexRange.getIndexRange().value().start);
-
- if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, type, indices, baseVertexLocation, instances);
- }
-
- if (mode == GL_TRIANGLE_FAN)
- {
- return drawTriangleFan(context, count, type, indices, baseVertexLocation, instances);
- }
-
- mDeviceContext->DrawIndexedInstanced(count, instances, 0, baseVertexLocation, 0);
- return gl::NoError();
-}
-
-gl::Error Renderer11::drawLineLoop(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indexPointer,
- int baseVertex,
- int instances)
-{
- const gl::State &glState = context->getGLState();
- gl::VertexArray *vao = glState.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- const void *indices = indexPointer;
-
- // Get the raw indices for an indexed draw
- if (type != GL_NONE && elementArrayBuffer)
- {
- BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
-
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(storage->getData(context, &bufferData));
-
- indices = bufferData + offset;
- }
-
- if (!mLineLoopIB)
- {
- mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error =
- mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
- if (error.isError())
- {
- SafeDelete(mLineLoopIB);
- return error;
- }
- }
-
- // Checked by Renderer11::applyPrimitiveType
- ASSERT(count >= 0);
-
- if (static_cast<unsigned int>(count) + 1 >
- (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
- {
- return gl::OutOfMemory() << "Failed to create a 32-bit looping index buffer for "
- "GL_LINE_LOOP, too many indices required.";
- }
-
- GetLineLoopIndices(indices, type, static_cast<GLuint>(count),
- glState.isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer);
-
- unsigned int spaceNeeded =
- static_cast<unsigned int>(sizeof(GLuint) * mScratchIndexDataBuffer.size());
- ANGLE_TRY(mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
-
- void *mappedMemory = nullptr;
- unsigned int offset;
- ANGLE_TRY(mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
-
- // Copy over the converted index data.
- memcpy(mappedMemory, &mScratchIndexDataBuffer[0],
- sizeof(GLuint) * mScratchIndexDataBuffer.size());
-
- ANGLE_TRY(mLineLoopIB->unmapBuffer());
-
- IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mLineLoopIB->getIndexBuffer());
- const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer();
- DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
-
- mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset);
-
- UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
-
- if (instances > 0)
- {
- mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0);
- }
- else
- {
- mDeviceContext->DrawIndexed(indexCount, 0, baseVertex);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::drawTriangleFan(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int baseVertex,
- int instances)
-{
- const gl::State &glState = context->getGLState();
- gl::VertexArray *vao = glState.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- const void *indexPointer = indices;
-
- // Get the raw indices for an indexed draw
- if (type != GL_NONE && elementArrayBuffer)
- {
- BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
-
- const uint8_t *bufferData = nullptr;
- ANGLE_TRY(storage->getData(context, &bufferData));
-
- indexPointer = bufferData + offset;
- }
-
- if (!mTriangleFanIB)
- {
- mTriangleFanIB = new StreamingIndexBufferInterface(this);
- gl::Error error =
- mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
- if (error.isError())
- {
- SafeDelete(mTriangleFanIB);
- return error;
- }
- }
-
- // Checked by Renderer11::applyPrimitiveType
- ASSERT(count >= 3);
-
- const GLuint numTris = count - 2;
-
- if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3)))
- {
- return gl::OutOfMemory() << "Failed to create a scratch index buffer for GL_TRIANGLE_FAN, "
- "too many indices required.";
- }
-
- GetTriFanIndices(indexPointer, type, count, glState.isPrimitiveRestartEnabled(),
- &mScratchIndexDataBuffer);
-
- const unsigned int spaceNeeded =
- static_cast<unsigned int>(mScratchIndexDataBuffer.size() * sizeof(unsigned int));
- ANGLE_TRY(mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
-
- void *mappedMemory = nullptr;
- unsigned int offset;
- ANGLE_TRY(mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
-
- memcpy(mappedMemory, &mScratchIndexDataBuffer[0], spaceNeeded);
-
- ANGLE_TRY(mTriangleFanIB->unmapBuffer());
-
- IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mTriangleFanIB->getIndexBuffer());
- const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer();
- DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
-
- mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset);
-
- UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
-
- if (instances > 0)
- {
- mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0);
- }
- else
- {
- mDeviceContext->DrawIndexed(indexCount, 0, baseVertex);
- }
-
- return gl::NoError();
-}
-
-void Renderer11::releaseDeviceResources()
-{
- mStateManager.deinitialize();
- mStateCache.clear();
-
- SafeDelete(mLineLoopIB);
- SafeDelete(mTriangleFanIB);
- SafeDelete(mBlit);
- SafeDelete(mClear);
- SafeDelete(mTrim);
- SafeDelete(mPixelTransfer);
-
- mSyncQuery.reset();
-
- mCachedResolveTexture.reset();
-}
-
-// set notify to true to broadcast a message to all contexts of the device loss
-bool Renderer11::testDeviceLost()
-{
- bool isLost = false;
-
- if (!mDevice)
- {
- return true;
- }
-
- // GetRemovedReason is used to test if the device is removed
- HRESULT result = mDevice->GetDeviceRemovedReason();
- isLost = d3d11::isDeviceLostError(result);
-
- if (isLost)
- {
- ERR() << "The D3D11 device was removed, " << gl::FmtHR(result);
- }
-
- return isLost;
-}
-
-bool Renderer11::testDeviceResettable()
-{
- // determine if the device is resettable by creating a dummy device
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice =
- (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
-
- if (D3D11CreateDevice == nullptr)
- {
- return false;
- }
-
- ID3D11Device *dummyDevice;
- D3D_FEATURE_LEVEL dummyFeatureLevel;
- ID3D11DeviceContext *dummyContext;
- UINT flags = (mCreateDebugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0);
-
- ASSERT(mRequestedDriverType != D3D_DRIVER_TYPE_UNKNOWN);
- HRESULT result = D3D11CreateDevice(
- nullptr, mRequestedDriverType, nullptr, flags, mAvailableFeatureLevels.data(),
- static_cast<unsigned int>(mAvailableFeatureLevels.size()), D3D11_SDK_VERSION, &dummyDevice,
- &dummyFeatureLevel, &dummyContext);
-
- if (!mDevice || FAILED(result))
- {
- return false;
- }
-
- SafeRelease(dummyContext);
- SafeRelease(dummyDevice);
-
- return true;
-}
-
-void Renderer11::release()
-{
- RendererD3D::cleanup();
-
- mScratchMemoryBuffer.clear();
-
- if (mAnnotator != nullptr)
- {
- gl::UninitializeDebugAnnotations();
- SafeDelete(mAnnotator);
- }
-
- releaseDeviceResources();
-
- if (!mCreatedWithDeviceEXT)
- {
- // Only delete the device if the Renderer11 owns it
- // Otherwise we should keep it around in case we try to reinitialize the renderer later
- SafeDelete(mEGLDevice);
- }
-
- SafeRelease(mDxgiFactory);
- SafeRelease(mDxgiAdapter);
-
- SafeRelease(mDeviceContext3);
- SafeRelease(mDeviceContext1);
-
- if (mDeviceContext)
- {
- mDeviceContext->ClearState();
- mDeviceContext->Flush();
- SafeRelease(mDeviceContext);
- }
-
- SafeRelease(mDevice);
- SafeRelease(mDebug);
-
- if (mD3d11Module)
- {
- FreeLibrary(mD3d11Module);
- mD3d11Module = nullptr;
- }
-
- if (mDxgiModule)
- {
- FreeLibrary(mDxgiModule);
- mDxgiModule = nullptr;
- }
-
- if (mDCompModule)
- {
- FreeLibrary(mDCompModule);
- mDCompModule = nullptr;
- }
-
- mCompiler.release();
-
- mSupportsShareHandles.reset();
-}
-
-bool Renderer11::resetDevice()
-{
- // recreate everything
- release();
- egl::Error result = initialize();
-
- if (result.isError())
- {
- ERR() << "Could not reinitialize D3D11 device: " << result;
- return false;
- }
-
- return true;
-}
-
-std::string Renderer11::getRendererDescription() const
-{
- std::ostringstream rendererString;
-
- rendererString << mDescription;
- rendererString << " Direct3D11";
-
- rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel()
- << getShaderModelSuffix();
- rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel()
- << getShaderModelSuffix();
-
- return rendererString.str();
-}
-
-DeviceIdentifier Renderer11::getAdapterIdentifier() const
-{
- // Don't use the AdapterLuid here, since that doesn't persist across reboot.
- DeviceIdentifier deviceIdentifier = {0};
- deviceIdentifier.VendorId = mAdapterDescription.VendorId;
- deviceIdentifier.DeviceId = mAdapterDescription.DeviceId;
- deviceIdentifier.SubSysId = mAdapterDescription.SubSysId;
- deviceIdentifier.Revision = mAdapterDescription.Revision;
- deviceIdentifier.FeatureLevel = static_cast<UINT>(mRenderer11DeviceCaps.featureLevel);
-
- return deviceIdentifier;
-}
-
-unsigned int Renderer11::getReservedVertexUniformVectors() const
-{
- // Driver uniforms are stored in a separate constant buffer
- return d3d11_gl::GetReservedVertexUniformVectors(mRenderer11DeviceCaps.featureLevel);
-}
-
-unsigned int Renderer11::getReservedFragmentUniformVectors() const
-{
- // Driver uniforms are stored in a separate constant buffer
- return d3d11_gl::GetReservedFragmentUniformVectors(mRenderer11DeviceCaps.featureLevel);
-}
-
-unsigned int Renderer11::getReservedVertexUniformBuffers() const
-{
- // we reserve one buffer for the application uniforms, and one for driver uniforms
- return 2;
-}
-
-unsigned int Renderer11::getReservedFragmentUniformBuffers() const
-{
- // we reserve one buffer for the application uniforms, and one for driver uniforms
- return 2;
-}
-
-d3d11::ANGLED3D11DeviceType Renderer11::getDeviceType() const
-{
- if (mCreatedWithDeviceEXT)
- {
- return d3d11::GetDeviceType(mDevice);
- }
-
- if ((mRequestedDriverType == D3D_DRIVER_TYPE_SOFTWARE) ||
- (mRequestedDriverType == D3D_DRIVER_TYPE_REFERENCE) ||
- (mRequestedDriverType == D3D_DRIVER_TYPE_NULL))
- {
- return d3d11::ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL;
- }
-
- if (mRequestedDriverType == D3D_DRIVER_TYPE_WARP)
- {
- return d3d11::ANGLE_D3D11_DEVICE_TYPE_WARP;
- }
-
- return d3d11::ANGLE_D3D11_DEVICE_TYPE_HARDWARE;
-}
-
-bool Renderer11::getShareHandleSupport() const
-{
- if (mSupportsShareHandles.valid())
- {
- return mSupportsShareHandles.value();
- }
-
- // We only currently support share handles with BGRA surfaces, because
- // chrome needs BGRA. Once chrome fixes this, we should always support them.
- if (!getNativeExtensions().textureFormatBGRA8888)
- {
- mSupportsShareHandles = false;
- return false;
- }
-
- // PIX doesn't seem to support using share handles, so disable them.
- if (gl::DebugAnnotationsActive())
- {
- mSupportsShareHandles = false;
- return false;
- }
-
- // Qt: we don't care about the 9_3 limitation
-#if 0
- // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on
- // RGBA8 textures/swapchains.
- if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- mSupportsShareHandles = false;
- return false;
- }
-#endif
-
- // Find out which type of D3D11 device the Renderer11 is using
- d3d11::ANGLED3D11DeviceType deviceType = getDeviceType();
- if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_UNKNOWN)
- {
- mSupportsShareHandles = false;
- return false;
- }
-
- if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL)
- {
- // Software/Reference/NULL devices don't support share handles
- mSupportsShareHandles = false;
- return false;
- }
-
- if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_WARP)
- {
-#ifndef ANGLE_ENABLE_WINDOWS_STORE
- if (!IsWindows8OrGreater())
- {
- // WARP on Windows 7 doesn't support shared handles
- mSupportsShareHandles = false;
- return false;
- }
-#endif // ANGLE_ENABLE_WINDOWS_STORE
-
- // WARP on Windows 8.0+ supports shared handles when shared with another WARP device
- // TODO: allow applications to query for HARDWARE or WARP-specific share handles,
- // to prevent them trying to use a WARP share handle with an a HW device (or
- // vice-versa)
- // e.g. by creating EGL_D3D11_[HARDWARE/WARP]_DEVICE_SHARE_HANDLE_ANGLE
- mSupportsShareHandles = true;
- return true;
- }
-
- ASSERT(mCreatedWithDeviceEXT || mRequestedDriverType == D3D_DRIVER_TYPE_HARDWARE);
- mSupportsShareHandles = true;
- return true;
-}
-
-bool Renderer11::getNV12TextureSupport() const
-{
- HRESULT result;
- UINT formatSupport;
- result = mDevice->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
- if (result == E_FAIL)
- {
- return false;
- }
- return (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
-}
-
-int Renderer11::getMajorShaderModel() const
-{
- switch (mRenderer11DeviceCaps.featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SHADER_MAJOR_VERSION; // 5
- case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_9_3:
- return D3D10_SHADER_MAJOR_VERSION; // 4
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-int Renderer11::getMinorShaderModel() const
-{
- switch (mRenderer11DeviceCaps.featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_9_3:
- return D3D10_SHADER_MINOR_VERSION; // 0
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-std::string Renderer11::getShaderModelSuffix() const
-{
- switch (mRenderer11DeviceCaps.featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return "";
- case D3D_FEATURE_LEVEL_10_1:
- return "";
- case D3D_FEATURE_LEVEL_10_0:
- return "";
- case D3D_FEATURE_LEVEL_9_3:
- return "_level_9_3";
- default:
- UNREACHABLE();
- return "";
- }
-}
-
-const angle::WorkaroundsD3D &RendererD3D::getWorkarounds() const
-{
- if (!mWorkaroundsInitialized)
- {
- mWorkarounds = generateWorkarounds();
- mWorkaroundsInitialized = true;
- }
-
- return mWorkarounds;
-}
-
-gl::Error Renderer11::copyImageInternal(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- RenderTargetD3D *destRenderTarget)
-{
- const gl::FramebufferAttachment *colorAttachment = framebuffer->getReadColorbuffer();
- ASSERT(colorAttachment);
-
- RenderTarget11 *sourceRenderTarget = nullptr;
- ANGLE_TRY(colorAttachment->getRenderTarget(context, &sourceRenderTarget));
- ASSERT(sourceRenderTarget);
-
- const d3d11::SharedSRV &source = sourceRenderTarget->getBlitShaderResourceView();
- ASSERT(source.valid());
-
- const d3d11::RenderTargetView &dest =
- GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(dest.valid());
-
- gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
-
- const bool invertSource = UsePresentPathFast(this, colorAttachment);
- if (invertSource)
- {
- sourceArea.y = sourceSize.height - sourceRect.y;
- sourceArea.height = -sourceArea.height;
- }
-
- gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
-
- // Use nearest filtering because source and destination are the same size for the direct copy.
- // Convert to the unsized format before calling copyTexture.
- GLenum sourceFormat = colorAttachment->getFormat().info->format;
- ANGLE_TRY(mBlit->copyTexture(context, source, sourceArea, sourceSize, sourceFormat, dest,
- destArea, destSize, nullptr, gl::GetUnsizedFormat(destFormat),
- GL_NEAREST, false, false, false));
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyImage2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
- ASSERT(destRenderTarget);
-
- ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
- destRenderTarget));
-
- storage11->markLevelDirty(level);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyImageCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level)
-{
- TextureStorage11_Cube *storage11 = GetAs<TextureStorage11_Cube>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
- ASSERT(destRenderTarget);
-
- ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
- destRenderTarget));
-
- storage11->markLevelDirty(level);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyImage3D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- TextureStorage11_3D *storage11 = GetAs<TextureStorage11_3D>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level, destOffset.z);
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
- ASSERT(destRenderTarget);
-
- ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
- destRenderTarget));
-
- storage11->markLevelDirty(level);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyImage2DArray(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- TextureStorage11_2DArray *storage11 = GetAs<TextureStorage11_2DArray>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
- RenderTargetD3D *destRenderTarget = nullptr;
- ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
- ASSERT(destRenderTarget);
-
- ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
- destRenderTarget));
- storage11->markLevelDirty(level);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
-
- TextureStorage *sourceStorage = nullptr;
- ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage));
-
- TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
- ASSERT(sourceStorage11);
-
- TextureStorage11 *destStorage11 = GetAs<TextureStorage11>(storage);
- ASSERT(destStorage11);
-
- // Check for fast path where a CopySubresourceRegion can be used.
- if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !unpackFlipY &&
- source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format == destFormat &&
- sourceStorage11->getFormatSet().texFormat == destStorage11->getFormatSet().texFormat)
- {
- const TextureHelper11 *sourceResource = nullptr;
- ANGLE_TRY(sourceStorage11->getResource(context, &sourceResource));
-
- gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
- UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(destStorage11->getResource(context, &destResource));
-
- gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
- UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
-
- D3D11_BOX sourceBox{
- static_cast<UINT>(sourceRect.x),
- static_cast<UINT>(sourceRect.y),
- 0u,
- static_cast<UINT>(sourceRect.x + sourceRect.width),
- static_cast<UINT>(sourceRect.y + sourceRect.height),
- 1u,
- };
-
- mDeviceContext->CopySubresourceRegion(destResource->get(), destSubresource, destOffset.x,
- destOffset.y, destOffset.z, sourceResource->get(),
- sourceSubresource, &sourceBox);
- }
- else
- {
- const d3d11::SharedSRV *sourceSRV = nullptr;
- ANGLE_TRY(sourceStorage11->getSRVLevels(context, sourceLevel, sourceLevel, &sourceSRV));
-
- gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
- RenderTargetD3D *destRenderTargetD3D = nullptr;
- ANGLE_TRY(destStorage11->getRenderTarget(context, destIndex, &destRenderTargetD3D));
-
- RenderTarget11 *destRenderTarget11 = GetAs<RenderTarget11>(destRenderTargetD3D);
-
- const d3d11::RenderTargetView &destRTV = destRenderTarget11->getRenderTargetView();
- ASSERT(destRTV.valid());
-
- gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents sourceSize(
- static_cast<int>(source->getWidth(source->getTarget(), sourceLevel)),
- static_cast<int>(source->getHeight(source->getTarget(), sourceLevel)), 1);
- if (unpackFlipY)
- {
- sourceArea.y += sourceArea.height;
- sourceArea.height = -sourceArea.height;
- }
-
- gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents destSize(destRenderTarget11->getWidth(), destRenderTarget11->getHeight(), 1);
-
- // Use nearest filtering because source and destination are the same size for the direct
- // copy
- GLenum sourceFormat = source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format;
- ANGLE_TRY(mBlit->copyTexture(context, *sourceSRV, sourceArea, sourceSize, sourceFormat,
- destRTV, destArea, destSize, nullptr, destFormat, GL_NEAREST,
- false, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
- }
-
- destStorage11->markLevelDirty(destLevel);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel)
-{
- TextureStorage11_2D *destStorage11 = GetAs<TextureStorage11_2D>(storage);
- ASSERT(destStorage11);
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(destStorage11->getResource(context, &destResource));
-
- gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
- UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
-
- TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ASSERT(sourceD3D);
-
- TextureStorage *sourceStorage = nullptr;
- ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage));
-
- TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
- ASSERT(sourceStorage11);
-
- const TextureHelper11 *sourceResource = nullptr;
- ANGLE_TRY(sourceStorage11->getResource(context, &sourceResource));
-
- gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
- UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
-
- mDeviceContext->CopySubresourceRegion(destResource->get(), destSubresource, 0, 0, 0,
- sourceResource->get(), sourceSubresource, nullptr);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::createRenderTarget(int width,
- int height,
- GLenum format,
- GLsizei samples,
- RenderTargetD3D **outRT)
-{
- const d3d11::Format &formatInfo = d3d11::Format::Get(format, mRenderer11DeviceCaps);
-
- const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
-
- if (width > 0 && height > 0)
- {
- // Create texture resource
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = formatInfo.texFormat;
- desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- // If a rendertarget or depthstencil format exists for this texture format,
- // we'll flag it to allow binding that way. Shader resource views are a little
- // more complicated.
- bool bindRTV = false, bindDSV = false, bindSRV = false;
- bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
- bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
- bindSRV = (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN);
-
- bool isMultisampledDepthStencil = bindDSV && desc.SampleDesc.Count > 1;
- if (isMultisampledDepthStencil &&
- !mRenderer11DeviceCaps.supportsMultisampledDepthStencilSRVs)
- {
- bindSRV = false;
- }
-
- desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
- (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
- (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
-
- // The format must be either an RTV or a DSV
- ASSERT(bindRTV != bindDSV);
-
- TextureHelper11 texture;
- ANGLE_TRY(allocateTexture(desc, formatInfo, &texture));
-
- d3d11::SharedSRV srv;
- d3d11::SharedSRV blitSRV;
- if (bindSRV)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = formatInfo.srvFormat;
- srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D
- : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
-
- ANGLE_TRY(allocateResource(srvDesc, texture.get(), &srv));
-
- if (formatInfo.blitSRVFormat != formatInfo.srvFormat)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC blitSRVDesc;
- blitSRVDesc.Format = formatInfo.blitSRVFormat;
- blitSRVDesc.ViewDimension = (supportedSamples == 0)
- ? D3D11_SRV_DIMENSION_TEXTURE2D
- : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- blitSRVDesc.Texture2D.MostDetailedMip = 0;
- blitSRVDesc.Texture2D.MipLevels = 1;
-
- ANGLE_TRY(allocateResource(blitSRVDesc, texture.get(), &blitSRV));
- }
- else
- {
- blitSRV = srv.makeCopy();
- }
- }
-
- if (bindDSV)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = formatInfo.dsvFormat;
- dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D
- : D3D11_DSV_DIMENSION_TEXTURE2DMS;
- dsvDesc.Texture2D.MipSlice = 0;
- dsvDesc.Flags = 0;
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(allocateResource(dsvDesc, texture.get(), &dsv));
-
- *outRT = new TextureRenderTarget11(std::move(dsv), texture, srv, format, formatInfo,
- width, height, 1, supportedSamples);
- }
- else if (bindRTV)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = formatInfo.rtvFormat;
- rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D
- : D3D11_RTV_DIMENSION_TEXTURE2DMS;
- rtvDesc.Texture2D.MipSlice = 0;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(allocateResource(rtvDesc, texture.get(), &rtv));
-
- if (formatInfo.dataInitializerFunction != nullptr)
- {
- const float clearValues[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- mDeviceContext->ClearRenderTargetView(rtv.get(), clearValues);
- }
-
- *outRT = new TextureRenderTarget11(std::move(rtv), texture, srv, blitSRV, format,
- formatInfo, width, height, 1, supportedSamples);
- }
- else
- {
- UNREACHABLE();
- }
- }
- else
- {
- *outRT = new TextureRenderTarget11(d3d11::RenderTargetView(), TextureHelper11(),
- d3d11::SharedSRV(), d3d11::SharedSRV(), format,
- d3d11::Format::Get(GL_NONE, mRenderer11DeviceCaps),
- width, height, 1, supportedSamples);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
-{
- ASSERT(source != nullptr);
-
- RenderTargetD3D *newRT = nullptr;
- ANGLE_TRY(createRenderTarget(source->getWidth(), source->getHeight(),
- source->getInternalFormat(), source->getSamples(), &newRT));
-
- RenderTarget11 *source11 = GetAs<RenderTarget11>(source);
- RenderTarget11 *dest11 = GetAs<RenderTarget11>(newRT);
-
- mDeviceContext->CopySubresourceRegion(dest11->getTexture().get(), dest11->getSubresourceIndex(),
- 0, 0, 0, source11->getTexture().get(),
- source11->getSubresourceIndex(), nullptr);
- *outRT = newRT;
- return gl::NoError();
-}
-
-gl::Error Renderer11::loadExecutable(const uint8_t *function,
- size_t length,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable)
-{
- ShaderData shaderData(function, length);
-
- switch (type)
- {
- case gl::SHADER_VERTEX:
- {
- d3d11::VertexShader vertexShader;
- d3d11::GeometryShader streamOutShader;
- ANGLE_TRY(allocateResource(shaderData, &vertexShader));
-
- if (!streamOutVaryings.empty())
- {
- std::vector<D3D11_SO_DECLARATION_ENTRY> soDeclaration;
- soDeclaration.reserve(streamOutVaryings.size());
-
- for (const auto &streamOutVarying : streamOutVaryings)
- {
- D3D11_SO_DECLARATION_ENTRY entry = {0};
- entry.Stream = 0;
- entry.SemanticName = streamOutVarying.semanticName.c_str();
- entry.SemanticIndex = streamOutVarying.semanticIndex;
- entry.StartComponent = 0;
- entry.ComponentCount = static_cast<BYTE>(streamOutVarying.componentCount);
- entry.OutputSlot = static_cast<BYTE>(
- (separatedOutputBuffers ? streamOutVarying.outputSlot : 0));
- soDeclaration.push_back(entry);
- }
-
- ANGLE_TRY(allocateResource(shaderData, &soDeclaration, &streamOutShader));
- }
-
- *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader),
- std::move(streamOutShader));
- }
- break;
- case gl::SHADER_FRAGMENT:
- {
- d3d11::PixelShader pixelShader;
- ANGLE_TRY(allocateResource(shaderData, &pixelShader));
- *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader));
- }
- break;
- case gl::SHADER_GEOMETRY:
- {
- d3d11::GeometryShader geometryShader;
- ANGLE_TRY(allocateResource(shaderData, &geometryShader));
- *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader));
- }
- break;
- case gl::SHADER_COMPUTE:
- {
- d3d11::ComputeShader computeShader;
- ANGLE_TRY(allocateResource(shaderData, &computeShader));
- *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader));
- }
- break;
- default:
- UNREACHABLE();
- return gl::InternalError();
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
- const std::string &shaderHLSL,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- const angle::CompilerWorkaroundsD3D &workarounds,
- ShaderExecutableD3D **outExectuable)
-{
- std::stringstream profileStream;
-
- switch (type)
- {
- case gl::SHADER_VERTEX:
- profileStream << "vs";
- break;
- case gl::SHADER_FRAGMENT:
- profileStream << "ps";
- break;
- case gl::SHADER_GEOMETRY:
- profileStream << "gs";
- break;
- case gl::SHADER_COMPUTE:
- profileStream << "cs";
- break;
- default:
- UNREACHABLE();
- return gl::InternalError();
- }
-
- profileStream << "_" << getMajorShaderModel() << "_" << getMinorShaderModel()
- << getShaderModelSuffix();
- std::string profile = profileStream.str();
-
- UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
-
- if (gl::DebugAnnotationsActive())
- {
-#ifndef NDEBUG
- flags = D3DCOMPILE_SKIP_OPTIMIZATION;
-#endif
-
- flags |= D3DCOMPILE_DEBUG;
- }
-
- if (workarounds.enableIEEEStrictness)
- flags |= D3DCOMPILE_IEEE_STRICTNESS;
-
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders
- // when it would otherwise pass with alternative options.
- // Try the default flags first and if compilation fails, try some alternatives.
- std::vector<CompileConfig> configs;
- configs.push_back(CompileConfig(flags, "default"));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation"));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization"));
-
- if (getMajorShaderModel() == 4 && getShaderModelSuffix() != "")
- {
- // Some shaders might cause a "blob content mismatch between level9 and d3d10 shader".
- // e.g. dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_*.
- // Using the [unroll] directive works around this, as does this D3DCompile flag.
- configs.push_back(
- CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control"));
- }
-
- D3D_SHADER_MACRO loopMacros[] = {{"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0}};
-
- // TODO(jmadill): Use ComPtr?
- ID3DBlob *binary = nullptr;
- std::string debugInfo;
- ANGLE_TRY(mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary,
- &debugInfo));
-
- // It's possible that binary is NULL if the compiler failed in all configurations. Set the
- // executable to NULL and return GL_NO_ERROR to signify that there was a link error but the
- // internal state is still OK.
- if (!binary)
- {
- *outExectuable = nullptr;
- return gl::NoError();
- }
-
- gl::Error error = loadExecutable(reinterpret_cast<const uint8_t *>(binary->GetBufferPointer()),
- binary->GetBufferSize(), type, streamOutVaryings,
- separatedOutputBuffers, outExectuable);
-
- SafeRelease(binary);
- if (error.isError())
- {
- return error;
- }
-
- if (!debugInfo.empty())
- {
- (*outExectuable)->appendDebugInfo(debugInfo);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::ensureHLSLCompilerInitialized()
-{
- return mCompiler.ensureInitialized();
-}
-
-UniformStorageD3D *Renderer11::createUniformStorage(size_t storageSize)
-{
- return new UniformStorage11(storageSize);
-}
-
-VertexBuffer *Renderer11::createVertexBuffer()
-{
- return new VertexBuffer11(this);
-}
-
-IndexBuffer *Renderer11::createIndexBuffer()
-{
- return new IndexBuffer11(this);
-}
-
-StreamProducerImpl *Renderer11::createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs)
-{
- return new StreamProducerNV12(this);
-}
-
-bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
-{
- ASSERT(getNativeExtensions().pixelBufferObject);
-
- const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- const d3d11::Format &d3d11FormatInfo =
- d3d11::Format::Get(internalFormat, mRenderer11DeviceCaps);
-
- // sRGB formats do not work with D3D11 buffer SRVs
- if (internalFormatInfo.colorEncoding == GL_SRGB)
- {
- return false;
- }
-
- // We cannot support direct copies to non-color-renderable formats
- if (d3d11FormatInfo.rtvFormat == DXGI_FORMAT_UNKNOWN)
- {
- return false;
- }
-
- // We skip all 3-channel formats since sometimes format support is missing
- if (internalFormatInfo.componentCount == 3)
- {
- return false;
- }
-
- // We don't support formats which we can't represent without conversion
- if (d3d11FormatInfo.format().glInternalFormat != internalFormat)
- {
- return false;
- }
-
- // Buffer SRV creation for this format was not working on Windows 10.
- if (d3d11FormatInfo.texFormat == DXGI_FORMAT_B5G5R5A1_UNORM)
- {
- return false;
- }
-
- // This format is not supported as a buffer SRV.
- if (d3d11FormatInfo.texFormat == DXGI_FORMAT_A8_UNORM)
- {
- return false;
- }
-
- return true;
-}
-
-gl::Error Renderer11::fastCopyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea)
-{
- ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
- return mPixelTransfer->copyBufferToTexture(context, unpack, offset, destRenderTarget,
- destinationFormat, sourcePixelsType, destArea);
-}
-
-ImageD3D *Renderer11::createImage()
-{
- return new Image11(this);
-}
-
-gl::Error Renderer11::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src)
-{
- Image11 *dest11 = GetAs<Image11>(dest);
- Image11 *src11 = GetAs<Image11>(src);
- return Image11::GenerateMipmap(context, dest11, src11, mRenderer11DeviceCaps);
-}
-
-gl::Error Renderer11::generateMipmapUsingD3D(const gl::Context *context,
- TextureStorage *storage,
- const gl::TextureState &textureState)
-{
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
-
- ASSERT(storage11->isRenderTarget());
- ASSERT(storage11->supportsNativeMipmapFunction());
-
- const d3d11::SharedSRV *srv = nullptr;
- ANGLE_TRY(storage11->getSRVLevels(context, textureState.getEffectiveBaseLevel(),
- textureState.getEffectiveMaxLevel(), &srv));
-
- mDeviceContext->GenerateMips(srv->get());
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::copyImage(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- Image11 *dest11 = GetAs<Image11>(dest);
- Image11 *src11 = GetAs<Image11>(source);
- return Image11::CopyImage(context, dest11, src11, sourceRect, destOffset, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha, mRenderer11DeviceCaps);
-}
-
-TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain)
-{
- SwapChain11 *swapChain11 = GetAs<SwapChain11>(swapChain);
- return new TextureStorage11_2D(this, swapChain11);
-}
-
-TextureStorage *Renderer11::createTextureStorageEGLImage(EGLImageD3D *eglImage,
- RenderTargetD3D *renderTargetD3D)
-{
- return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D));
-}
-
-TextureStorage *Renderer11::createTextureStorageExternal(
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc)
-{
- return new TextureStorage11_External(this, stream, desc);
-}
-
-TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- int levels,
- bool hintLevelZeroOnly)
-{
- return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels,
- hintLevelZeroOnly);
-}
-
-TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat,
- bool renderTarget,
- int size,
- int levels,
- bool hintLevelZeroOnly)
-{
- return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels,
- hintLevelZeroOnly);
-}
-
-TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
-{
- return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth,
- levels);
-}
-
-TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
-{
- return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth,
- levels);
-}
-
-TextureStorage *Renderer11::createTextureStorage2DMultisample(GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations)
-{
- return new TextureStorage11_2DMultisample(this, internalformat, width, height, levels, samples,
- fixedSampleLocations);
-}
-
-gl::Error Renderer11::readFromAttachment(const gl::Context *context,
- const gl::FramebufferAttachment &srcAttachment,
- const gl::Rectangle &sourceArea,
- GLenum format,
- GLenum type,
- GLuint outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixelsOut)
-{
- ASSERT(sourceArea.width >= 0);
- ASSERT(sourceArea.height >= 0);
-
- const bool invertTexture = UsePresentPathFast(this, &srcAttachment);
-
- RenderTarget11 *rt11 = nullptr;
- ANGLE_TRY(srcAttachment.getRenderTarget(context, &rt11));
- ASSERT(rt11->getTexture().valid());
-
- const TextureHelper11 &textureHelper = rt11->getTexture();
- unsigned int sourceSubResource = rt11->getSubresourceIndex();
-
- const gl::Extents &texSize = textureHelper.getExtents();
-
- gl::Rectangle actualArea = sourceArea;
- if (invertTexture)
- {
- actualArea.y = texSize.height - actualArea.y - actualArea.height;
- }
-
- // Clamp read region to the defined texture boundaries, preventing out of bounds reads
- // and reads of uninitialized data.
- gl::Rectangle safeArea;
- safeArea.x = gl::clamp(actualArea.x, 0, texSize.width);
- safeArea.y = gl::clamp(actualArea.y, 0, texSize.height);
- safeArea.width =
- gl::clamp(actualArea.width + std::min(actualArea.x, 0), 0, texSize.width - safeArea.x);
- safeArea.height =
- gl::clamp(actualArea.height + std::min(actualArea.y, 0), 0, texSize.height - safeArea.y);
-
- ASSERT(safeArea.x >= 0 && safeArea.y >= 0);
- ASSERT(safeArea.x + safeArea.width <= texSize.width);
- ASSERT(safeArea.y + safeArea.height <= texSize.height);
-
- if (safeArea.width == 0 || safeArea.height == 0)
- {
- // no work to do
- return gl::NoError();
- }
-
- gl::Extents safeSize(safeArea.width, safeArea.height, 1);
- TextureHelper11 stagingHelper;
- ANGLE_TRY_RESULT(
- createStagingTexture(textureHelper.getTextureType(), textureHelper.getFormatSet(), safeSize,
- StagingAccess::READ),
- stagingHelper);
-
- TextureHelper11 resolvedTextureHelper;
-
- // "srcTexture" usually points to the source texture.
- // For 2D multisampled textures, it points to the multisampled resolve texture.
- const TextureHelper11 *srcTexture = &textureHelper;
-
- if (textureHelper.is2D() && textureHelper.getSampleCount() > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = static_cast<UINT>(texSize.width);
- resolveDesc.Height = static_cast<UINT>(texSize.height);
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureHelper.getFormat();
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- ANGLE_TRY(
- allocateTexture(resolveDesc, textureHelper.getFormatSet(), &resolvedTextureHelper));
-
- mDeviceContext->ResolveSubresource(resolvedTextureHelper.get(), 0, textureHelper.get(),
- sourceSubResource, textureHelper.getFormat());
-
- sourceSubResource = 0;
- srcTexture = &resolvedTextureHelper;
- }
-
- D3D11_BOX srcBox;
- srcBox.left = static_cast<UINT>(safeArea.x);
- srcBox.right = static_cast<UINT>(safeArea.x + safeArea.width);
- srcBox.top = static_cast<UINT>(safeArea.y);
- srcBox.bottom = static_cast<UINT>(safeArea.y + safeArea.height);
-
- // Select the correct layer from a 3D attachment
- srcBox.front = 0;
- if (textureHelper.is3D())
- {
- srcBox.front = static_cast<UINT>(srcAttachment.layer());
- }
- srcBox.back = srcBox.front + 1;
-
- mDeviceContext->CopySubresourceRegion(stagingHelper.get(), 0, 0, 0, 0, srcTexture->get(),
- sourceSubResource, &srcBox);
-
- gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack);
- if (!invertTexture)
- {
- PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, packBuffer, 0);
- return packPixels(stagingHelper, packParams, pixelsOut);
- }
-
- // Create a new PixelPackState with reversed row order. Note that we can't just assign
- // 'invertTexturePack' to be 'pack' (or memcpy) since that breaks the ref counting/object
- // tracking in the 'pixelBuffer' members, causing leaks. Instead we must use
- // pixelBuffer.set() twice, which performs the addRef/release correctly
- gl::PixelPackState invertTexturePack;
- invertTexturePack.alignment = pack.alignment;
- invertTexturePack.reverseRowOrder = !pack.reverseRowOrder;
-
- PackPixelsParams packParams(safeArea, format, type, outputPitch, invertTexturePack, packBuffer,
- 0);
- gl::Error error = packPixels(stagingHelper, packParams, pixelsOut);
- ANGLE_TRY(error);
- return gl::NoError();
-}
-
-gl::Error Renderer11::packPixels(const TextureHelper11 &textureHelper,
- const PackPixelsParams &params,
- uint8_t *pixelsOut)
-{
- ID3D11Resource *readResource = textureHelper.get();
-
- D3D11_MAPPED_SUBRESOURCE mapping;
- HRESULT hr = mDeviceContext->Map(readResource, 0, D3D11_MAP_READ, 0, &mapping);
- if (FAILED(hr))
- {
- ASSERT(hr == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to map internal texture for reading, " << gl::FmtHR(hr);
- }
-
- uint8_t *source = static_cast<uint8_t *>(mapping.pData);
- int inputPitch = static_cast<int>(mapping.RowPitch);
-
- const auto &formatInfo = textureHelper.getFormatSet();
- ASSERT(formatInfo.format().glInternalFormat != GL_NONE);
-
- PackPixels(params, formatInfo.format(), inputPitch, source, pixelsOut);
-
- mDeviceContext->Unmap(readResource, 0);
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::blitRenderbufferRect(const gl::Context *context,
- const gl::Rectangle &readRectIn,
- const gl::Rectangle &drawRectIn,
- RenderTargetD3D *readRenderTarget,
- RenderTargetD3D *drawRenderTarget,
- GLenum filter,
- const gl::Rectangle *scissor,
- bool colorBlit,
- bool depthBlit,
- bool stencilBlit)
-{
- // Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
- // it should never be the case that both color and depth/stencil need to be blitted at
- // at the same time.
- ASSERT(colorBlit != (depthBlit || stencilBlit));
-
- RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
- if (!drawRenderTarget11)
- {
- return gl::OutOfMemory()
- << "Failed to retrieve the internal draw render target from the draw framebuffer.";
- }
-
- const TextureHelper11 &drawTexture = drawRenderTarget11->getTexture();
- unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
-
- RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
- if (!readRenderTarget11)
- {
- return gl::OutOfMemory()
- << "Failed to retrieve the internal read render target from the read framebuffer.";
- }
-
- TextureHelper11 readTexture;
- unsigned int readSubresource = 0;
- d3d11::SharedSRV readSRV;
-
- if (readRenderTarget->isMultisampled())
- {
- ANGLE_TRY_RESULT(
- resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit),
- readTexture);
-
- if (!stencilBlit)
- {
- const auto &readFormatSet = readTexture.getFormatSet();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
- viewDesc.Format = readFormatSet.srvFormat;
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- viewDesc.Texture2D.MipLevels = 1;
- viewDesc.Texture2D.MostDetailedMip = 0;
-
- ANGLE_TRY(allocateResource(viewDesc, readTexture.get(), &readSRV));
- }
- }
- else
- {
- ASSERT(readRenderTarget11);
- readTexture = readRenderTarget11->getTexture();
- readSubresource = readRenderTarget11->getSubresourceIndex();
- readSRV = readRenderTarget11->getBlitShaderResourceView().makeCopy();
- if (!readSRV.valid())
- {
- ASSERT(depthBlit || stencilBlit);
- readSRV = readRenderTarget11->getShaderResourceView().makeCopy();
- }
- ASSERT(readSRV.valid());
- }
-
- // Stencil blits don't use shaders.
- ASSERT(readSRV.valid() || stencilBlit);
-
- const gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
- const gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
-
- // From the spec:
- // "The actual region taken from the read framebuffer is limited to the intersection of the
- // source buffers being transferred, which may include the color buffer selected by the read
- // buffer, the depth buffer, and / or the stencil buffer depending on mask."
- // This means negative x and y are out of bounds, and not to be read from. We handle this here
- // by internally scaling the read and draw rectangles.
- gl::Rectangle readRect = readRectIn;
- gl::Rectangle drawRect = drawRectIn;
-
- auto flip = [](int val) { return val >= 0 ? 1 : -1; };
-
- if (readRect.x > readSize.width && readRect.width < 0)
- {
- int delta = readRect.x - readSize.width;
- readRect.x -= delta;
- readRect.width += delta;
-
- int drawDelta = delta * flip(drawRect.width);
- drawRect.x += drawDelta;
- drawRect.width -= drawDelta;
- }
-
- if (readRect.y > readSize.height && readRect.height < 0)
- {
- int delta = readRect.y - readSize.height;
- readRect.y -= delta;
- readRect.height += delta;
-
- int drawDelta = delta * flip(drawRect.height);
- drawRect.y += drawDelta;
- drawRect.height -= drawDelta;
- }
-
- auto readToDrawX = [&drawRectIn, &readRectIn](int readOffset) {
- double readToDrawScale =
- static_cast<double>(drawRectIn.width) / static_cast<double>(readRectIn.width);
- return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
- };
- if (readRect.x < 0)
- {
- int readOffset = -readRect.x;
- readRect.x += readOffset;
- readRect.width -= readOffset;
-
- int drawOffset = readToDrawX(readOffset);
- drawRect.x += drawOffset;
- drawRect.width -= drawOffset;
- }
-
- auto readToDrawY = [&drawRectIn, &readRectIn](int readOffset) {
- double readToDrawScale =
- static_cast<double>(drawRectIn.height) / static_cast<double>(readRectIn.height);
- return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
- };
- if (readRect.y < 0)
- {
- int readOffset = -readRect.y;
- readRect.y += readOffset;
- readRect.height -= readOffset;
-
- int drawOffset = readToDrawY(readOffset);
- drawRect.y += drawOffset;
- drawRect.height -= drawOffset;
- }
-
- if (readRect.x1() < 0)
- {
- int readOffset = -readRect.x1();
- readRect.width += readOffset;
-
- int drawOffset = readToDrawX(readOffset);
- drawRect.width += drawOffset;
- }
-
- if (readRect.y1() < 0)
- {
- int readOffset = -readRect.y1();
- readRect.height += readOffset;
-
- int drawOffset = readToDrawY(readOffset);
- drawRect.height += drawOffset;
- }
-
- if (readRect.x1() > readSize.width)
- {
- int delta = readRect.x1() - readSize.width;
- readRect.width -= delta;
- drawRect.width -= delta * flip(drawRect.width);
- }
-
- if (readRect.y1() > readSize.height)
- {
- int delta = readRect.y1() - readSize.height;
- readRect.height -= delta;
- drawRect.height -= delta * flip(drawRect.height);
- }
-
- bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, nullptr);
-
- const auto &destFormatInfo =
- gl::GetSizedInternalFormatInfo(drawRenderTarget->getInternalFormat());
- const auto &srcFormatInfo =
- gl::GetSizedInternalFormatInfo(readRenderTarget->getInternalFormat());
- const auto &formatSet = drawRenderTarget11->getFormatSet();
- const auto &nativeFormat = formatSet.format();
-
- // Some blits require masking off emulated texture channels. eg: from RGBA8 to RGB8, we
- // emulate RGB8 with RGBA8, so we need to mask off the alpha channel when we copy.
-
- gl::Color<bool> colorMask;
- colorMask.red =
- (srcFormatInfo.redBits > 0) && (destFormatInfo.redBits == 0) && (nativeFormat.redBits > 0);
- colorMask.green = (srcFormatInfo.greenBits > 0) && (destFormatInfo.greenBits == 0) &&
- (nativeFormat.greenBits > 0);
- colorMask.blue = (srcFormatInfo.blueBits > 0) && (destFormatInfo.blueBits == 0) &&
- (nativeFormat.blueBits > 0);
- colorMask.alpha = (srcFormatInfo.alphaBits > 0) && (destFormatInfo.alphaBits == 0) &&
- (nativeFormat.alphaBits > 0);
-
- // We only currently support masking off the alpha channel.
- bool colorMaskingNeeded = colorMask.alpha;
- ASSERT(!colorMask.red && !colorMask.green && !colorMask.blue);
-
- bool wholeBufferCopy = !scissorNeeded && !colorMaskingNeeded && readRect.x == 0 &&
- readRect.width == readSize.width && readRect.y == 0 &&
- readRect.height == readSize.height && drawRect.x == 0 &&
- drawRect.width == drawSize.width && drawRect.y == 0 &&
- drawRect.height == drawSize.height;
-
- bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
-
- bool flipRequired =
- readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
-
- bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width ||
- readRect.y < 0 || readRect.y + readRect.height > readSize.height ||
- drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width ||
- drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height;
-
- bool partialDSBlit =
- (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit);
-
- if (readRenderTarget11->getFormatSet().formatID ==
- drawRenderTarget11->getFormatSet().formatID &&
- !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
- !colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy))
- {
- UINT dstX = drawRect.x;
- UINT dstY = drawRect.y;
-
- D3D11_BOX readBox;
- readBox.left = readRect.x;
- readBox.right = readRect.x + readRect.width;
- readBox.top = readRect.y;
- readBox.bottom = readRect.y + readRect.height;
- readBox.front = 0;
- readBox.back = 1;
-
- if (scissorNeeded)
- {
- // drawRect is guaranteed to have positive width and height because stretchRequired is
- // false.
- ASSERT(drawRect.width >= 0 || drawRect.height >= 0);
-
- if (drawRect.x < scissor->x)
- {
- dstX = scissor->x;
- readBox.left += (scissor->x - drawRect.x);
- }
- if (drawRect.y < scissor->y)
- {
- dstY = scissor->y;
- readBox.top += (scissor->y - drawRect.y);
- }
- if (drawRect.x + drawRect.width > scissor->x + scissor->width)
- {
- readBox.right -= ((drawRect.x + drawRect.width) - (scissor->x + scissor->width));
- }
- if (drawRect.y + drawRect.height > scissor->y + scissor->height)
- {
- readBox.bottom -= ((drawRect.y + drawRect.height) - (scissor->y + scissor->height));
- }
- }
-
- // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
- // We also require complete framebuffer copies for depth-stencil blit.
- D3D11_BOX *pSrcBox = wholeBufferCopy ? nullptr : &readBox;
-
- mDeviceContext->CopySubresourceRegion(drawTexture.get(), drawSubresource, dstX, dstY, 0,
- readTexture.get(), readSubresource, pSrcBox);
- }
- else
- {
- gl::Box readArea(readRect.x, readRect.y, 0, readRect.width, readRect.height, 1);
- gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1);
-
- if (depthBlit && stencilBlit)
- {
- ANGLE_TRY(mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
- drawTexture, drawSubresource, drawArea, drawSize,
- scissor));
- }
- else if (depthBlit)
- {
- const d3d11::DepthStencilView &drawDSV = drawRenderTarget11->getDepthStencilView();
- ASSERT(readSRV.valid());
- ANGLE_TRY(mBlit->copyDepth(context, readSRV, readArea, readSize, drawDSV, drawArea,
- drawSize, scissor));
- }
- else if (stencilBlit)
- {
- ANGLE_TRY(mBlit->copyStencil(context, readTexture, readSubresource, readArea, readSize,
- drawTexture, drawSubresource, drawArea, drawSize,
- scissor));
- }
- else
- {
- const d3d11::RenderTargetView &drawRTV = drawRenderTarget11->getRenderTargetView();
-
- // We don't currently support masking off any other channel than alpha
- bool maskOffAlpha = colorMaskingNeeded && colorMask.alpha;
- ASSERT(readSRV.valid());
- ANGLE_TRY(mBlit->copyTexture(
- context, readSRV, readArea, readSize, srcFormatInfo.format, drawRTV, drawArea,
- drawSize, scissor, destFormatInfo.format, filter, maskOffAlpha, false, false));
- }
- }
-
- return gl::NoError();
-}
-
-bool Renderer11::isES3Capable() const
-{
- return (d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel).major > 2);
-}
-
-RendererClass Renderer11::getRendererClass() const
-{
- return RENDERER_D3D11;
-}
-
-void Renderer11::onSwap()
-{
- // Send histogram updates every half hour
- const double kHistogramUpdateInterval = 30 * 60;
-
- auto *platform = ANGLEPlatformCurrent();
- const double currentTime = platform->monotonicallyIncreasingTime(platform);
- const double timeSinceLastUpdate = currentTime - mLastHistogramUpdateTime;
-
- if (timeSinceLastUpdate > kHistogramUpdateInterval)
- {
- updateHistograms();
- mLastHistogramUpdateTime = currentTime;
- }
-}
-
-void Renderer11::updateHistograms()
-{
- // Update the buffer CPU memory histogram
- {
- size_t sizeSum = 0;
- for (const Buffer11 *buffer : mAliveBuffers)
- {
- sizeSum += buffer->getTotalCPUBufferMemoryBytes();
- }
- const int kOneMegaByte = 1024 * 1024;
- ANGLE_HISTOGRAM_MEMORY_MB("GPU.ANGLE.Buffer11CPUMemoryMB",
- static_cast<int>(sizeSum) / kOneMegaByte);
- }
-}
-
-void Renderer11::onBufferCreate(const Buffer11 *created)
-{
- mAliveBuffers.insert(created);
-}
-
-void Renderer11::onBufferDelete(const Buffer11 *deleted)
-{
- mAliveBuffers.erase(deleted);
-}
-
-gl::ErrorOrResult<TextureHelper11> Renderer11::resolveMultisampledTexture(
- const gl::Context *context,
- RenderTarget11 *renderTarget,
- bool depth,
- bool stencil)
-{
- if (depth && !stencil)
- {
- return mBlit->resolveDepth(context, renderTarget);
- }
-
- if (stencil)
- {
- return mBlit->resolveStencil(context, renderTarget, depth);
- }
-
- const auto &formatSet = renderTarget->getFormatSet();
-
- ASSERT(renderTarget->isMultisampled());
- const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView();
- D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
- sourceSRV.get()->GetDesc(&sourceSRVDesc);
- ASSERT(sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMS);
-
- if (!mCachedResolveTexture.valid() ||
- mCachedResolveTexture.getExtents().width != renderTarget->getWidth() ||
- mCachedResolveTexture.getExtents().height != renderTarget->getHeight() ||
- mCachedResolveTexture.getFormat() != formatSet.texFormat)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = renderTarget->getWidth();
- resolveDesc.Height = renderTarget->getHeight();
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = formatSet.texFormat;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- ANGLE_TRY(allocateTexture(resolveDesc, formatSet, &mCachedResolveTexture));
- }
-
- mDeviceContext->ResolveSubresource(mCachedResolveTexture.get(), 0,
- renderTarget->getTexture().get(),
- renderTarget->getSubresourceIndex(), formatSet.texFormat);
- return mCachedResolveTexture;
-}
-
-bool Renderer11::getLUID(LUID *adapterLuid) const
-{
- adapterLuid->HighPart = 0;
- adapterLuid->LowPart = 0;
-
- if (!mDxgiAdapter)
- {
- return false;
- }
-
- DXGI_ADAPTER_DESC adapterDesc;
- if (FAILED(mDxgiAdapter->GetDesc(&adapterDesc)))
- {
- return false;
- }
-
- *adapterLuid = adapterDesc.AdapterLuid;
- return true;
-}
-
-VertexConversionType Renderer11::getVertexConversionType(
- gl::VertexFormatType vertexFormatType) const
-{
- return d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel)
- .conversionType;
-}
-
-GLenum Renderer11::getVertexComponentType(gl::VertexFormatType vertexFormatType) const
-{
- const auto &format =
- d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel);
- return d3d11::GetComponentType(format.nativeFormat);
-}
-
-gl::ErrorOrResult<unsigned int> Renderer11::getVertexSpaceRequired(
- const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const
-{
- if (!attrib.enabled)
- {
- return 16u;
- }
-
- unsigned int elementCount = 0;
- const unsigned int divisor = binding.getDivisor();
- if (instances == 0 || divisor == 0)
- {
- elementCount = count;
- }
- else
- {
- // Round up to divisor, if possible
- elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), divisor);
- }
-
- gl::VertexFormatType formatType = gl::GetVertexFormatType(attrib);
- const D3D_FEATURE_LEVEL featureLevel = mRenderer11DeviceCaps.featureLevel;
- const d3d11::VertexFormat &vertexFormatInfo =
- d3d11::GetVertexFormatInfo(formatType, featureLevel);
- const d3d11::DXGIFormatSize &dxgiFormatInfo =
- d3d11::GetDXGIFormatSizeInfo(vertexFormatInfo.nativeFormat);
- unsigned int elementSize = dxgiFormatInfo.pixelBytes;
- if (elementSize > std::numeric_limits<unsigned int>::max() / elementCount)
- {
- return gl::OutOfMemory() << "New vertex buffer size would result in an overflow.";
- }
-
- return elementSize * elementCount;
-}
-
-void Renderer11::generateCaps(gl::Caps *outCaps,
- gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const
-{
- d3d11_gl::GenerateCaps(mDevice, mDeviceContext, mRenderer11DeviceCaps, outCaps, outTextureCaps,
- outExtensions, outLimitations);
-}
-
-angle::WorkaroundsD3D Renderer11::generateWorkarounds() const
-{
- return d3d11::GenerateWorkarounds(mRenderer11DeviceCaps, mAdapterDescription);
-}
-
-egl::Error Renderer11::getEGLDevice(DeviceImpl **device)
-{
- if (mEGLDevice == nullptr)
- {
- ASSERT(mDevice != nullptr);
- mEGLDevice = new DeviceD3D();
- egl::Error error = mEGLDevice->initialize(reinterpret_cast<void *>(mDevice),
- EGL_D3D11_DEVICE_ANGLE, EGL_FALSE);
-
- if (error.isError())
- {
- SafeDelete(mEGLDevice);
- return error;
- }
- }
-
- *device = static_cast<DeviceImpl *>(mEGLDevice);
- return egl::NoError();
-}
-
-ContextImpl *Renderer11::createContext(const gl::ContextState &state)
-{
- return new Context11(state, this);
-}
-
-FramebufferImpl *Renderer11::createDefaultFramebuffer(const gl::FramebufferState &state)
-{
- return new Framebuffer11(state, this);
-}
-
-gl::Error Renderer11::getScratchMemoryBuffer(size_t requestedSize, angle::MemoryBuffer **bufferOut)
-{
- if (!mScratchMemoryBuffer.get(requestedSize, bufferOut))
- {
- return gl::OutOfMemory() << "Failed to allocate internal buffer.";
- }
- return gl::NoError();
-}
-
-gl::Version Renderer11::getMaxSupportedESVersion() const
-{
- return d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel);
-}
-
-gl::DebugAnnotator *Renderer11::getAnnotator()
-{
- return mAnnotator;
-}
-
-gl::Error Renderer11::applyComputeShader(const gl::Context *context)
-{
- ANGLE_TRY(ensureHLSLCompilerInitialized());
-
- const auto &glState = context->getGLState();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- ShaderExecutableD3D *computeExe = nullptr;
- ANGLE_TRY(programD3D->getComputeExecutable(&computeExe));
- ASSERT(computeExe != nullptr);
-
- mStateManager.setComputeShader(&GetAs<ShaderExecutable11>(computeExe)->getComputeShader());
- ANGLE_TRY(mStateManager.applyComputeUniforms(programD3D));
-
- return gl::NoError();
-}
-
-gl::Error Renderer11::dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ));
- ANGLE_TRY(applyComputeShader(context));
-
- mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ);
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureHelper11> Renderer11::createStagingTexture(
- ResourceType textureType,
- const d3d11::Format &formatSet,
- const gl::Extents &size,
- StagingAccess readAndWriteAccess)
-{
- if (textureType == ResourceType::Texture2D)
- {
- D3D11_TEXTURE2D_DESC stagingDesc;
- stagingDesc.Width = size.width;
- stagingDesc.Height = size.height;
- stagingDesc.MipLevels = 1;
- stagingDesc.ArraySize = 1;
- stagingDesc.Format = formatSet.texFormat;
- stagingDesc.SampleDesc.Count = 1;
- stagingDesc.SampleDesc.Quality = 0;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.BindFlags = 0;
- stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- stagingDesc.MiscFlags = 0;
-
- if (readAndWriteAccess == StagingAccess::READ_WRITE)
- {
- stagingDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
- }
-
- TextureHelper11 stagingTex;
- ANGLE_TRY(allocateTexture(stagingDesc, formatSet, &stagingTex));
- return stagingTex;
- }
- ASSERT(textureType == ResourceType::Texture3D);
-
- D3D11_TEXTURE3D_DESC stagingDesc;
- stagingDesc.Width = size.width;
- stagingDesc.Height = size.height;
- stagingDesc.Depth = 1;
- stagingDesc.MipLevels = 1;
- stagingDesc.Format = formatSet.texFormat;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.BindFlags = 0;
- stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- stagingDesc.MiscFlags = 0;
-
- TextureHelper11 stagingTex;
- ANGLE_TRY(allocateTexture(stagingDesc, formatSet, &stagingTex));
- return stagingTex;
-}
-
-gl::Error Renderer11::allocateTexture(const D3D11_TEXTURE2D_DESC &desc,
- const d3d11::Format &format,
- const D3D11_SUBRESOURCE_DATA *initData,
- TextureHelper11 *textureOut)
-{
- d3d11::Texture2D texture;
- ANGLE_TRY(mResourceManager11.allocate(this, &desc, initData, &texture));
- textureOut->init(std::move(texture), desc, format);
- return gl::NoError();
-}
-
-gl::Error Renderer11::allocateTexture(const D3D11_TEXTURE3D_DESC &desc,
- const d3d11::Format &format,
- const D3D11_SUBRESOURCE_DATA *initData,
- TextureHelper11 *textureOut)
-{
- d3d11::Texture3D texture;
- ANGLE_TRY(mResourceManager11.allocate(this, &desc, initData, &texture));
- textureOut->init(std::move(texture), desc, format);
- return gl::NoError();
-}
-
-gl::Error Renderer11::getBlendState(const d3d11::BlendStateKey &key,
- const d3d11::BlendState **outBlendState)
-{
- return mStateCache.getBlendState(this, key, outBlendState);
-}
-
-gl::Error Renderer11::getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled,
- ID3D11RasterizerState **outRasterizerState)
-{
- return mStateCache.getRasterizerState(this, rasterState, scissorEnabled, outRasterizerState);
-}
-
-gl::Error Renderer11::getDepthStencilState(const gl::DepthStencilState &dsState,
- const d3d11::DepthStencilState **outDSState)
-{
- return mStateCache.getDepthStencilState(this, dsState, outDSState);
-}
-
-gl::Error Renderer11::getSamplerState(const gl::SamplerState &samplerState,
- ID3D11SamplerState **outSamplerState)
-{
- return mStateCache.getSamplerState(this, samplerState, outSamplerState);
-}
-
-gl::Error Renderer11::clearRenderTarget(RenderTargetD3D *renderTarget,
- const gl::ColorF &clearColorValue,
- const float clearDepthValue,
- const unsigned int clearStencilValue)
-{
- RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
-
- if (rt11->getDepthStencilView().valid())
- {
- const auto &format = rt11->getFormatSet();
- const UINT clearFlags = (format.format().depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) |
- (format.format().stencilBits ? D3D11_CLEAR_STENCIL : 0);
- mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags,
- clearDepthValue,
- static_cast<UINT8>(clearStencilValue));
- return gl::NoError();
- }
-
- ASSERT(rt11->getRenderTargetView().valid());
- ID3D11RenderTargetView *rtv = rt11->getRenderTargetView().get();
-
- // There are complications with some types of RTV and FL 9_3 with ClearRenderTargetView.
- // See https://msdn.microsoft.com/en-us/library/windows/desktop/ff476388(v=vs.85).aspx
- ASSERT(mRenderer11DeviceCaps.featureLevel > D3D_FEATURE_LEVEL_9_3 || !IsArrayRTV(rtv));
-
- const auto &d3d11Format = rt11->getFormatSet();
- const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat());
-
- gl::ColorF safeClearColor = clearColorValue;
-
- if (d3d11Format.format().alphaBits > 0 && glFormat.alphaBits == 0)
- {
- safeClearColor.alpha = 1.0f;
- }
-
- mDeviceContext->ClearRenderTargetView(rtv, &safeClearColor.red);
- return gl::NoError();
-}
-
-bool Renderer11::canSelectViewInVertexShader() const
-{
- return !getWorkarounds().selectViewInGeometryShader &&
- getRenderer11DeviceCaps().supportsVpRtIndexWriteFromVertexShader;
-}
-
-gl::Error Renderer11::markTransformFeedbackUsage(const gl::Context *context)
-{
- const gl::State &glState = context->getGLState();
- const gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback();
- for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
- {
- const gl::OffsetBindingPointer<gl::Buffer> &binding =
- transformFeedback->getIndexedBuffer(i);
- if (binding.get() != nullptr)
- {
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(binding.get());
- ANGLE_TRY(bufferD3D->markTransformFeedbackUsage(context));
- }
- }
-
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
deleted file mode 100644
index a8c24e681b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
+++ /dev/null
@@ -1,576 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-struct ImageIndex;
-}
-
-namespace rx
-{
-class Blit11;
-class Buffer11;
-class Clear11;
-class Context11;
-class IndexDataManager;
-struct PackPixelsParams;
-class PixelTransfer11;
-class RenderTarget11;
-class StreamingIndexBufferInterface;
-class Trim11;
-class VertexDataManager;
-
-struct Renderer11DeviceCaps
-{
- Renderer11DeviceCaps();
-
- D3D_FEATURE_LEVEL featureLevel;
- bool supportsDXGI1_2; // Support for DXGI 1.2
- bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
- bool supportsConstantBufferOffsets; // Support for Constant buffer offset
- bool supportsVpRtIndexWriteFromVertexShader; // VP/RT can be selected in the Vertex Shader
- // stage.
- bool supportsMultisampledDepthStencilSRVs; // D3D feature level 10.0 no longer allows creation
- // of textures with both the bind SRV and DSV flags
- // when multisampled. Textures will need to be
- // resolved before reading. crbug.com/656989
- UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
- UINT B5G6R5maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G6R5_UNORM
- UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
- UINT B4G4R4A4maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B4G4R4A4_UNORM
- UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
- UINT B5G5R5A1maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G5R5A1_UNORM
- Optional<LARGE_INTEGER> driverVersion; // Four-part driver version number.
-};
-
-enum
-{
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
- MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
-};
-
-// Possible reasons RendererD3D initialize can fail
-enum D3D11InitError
-{
- // The renderer loaded successfully
- D3D11_INIT_SUCCESS = 0,
- // Failed to load the ANGLE & D3D compiler libraries
- D3D11_INIT_COMPILER_ERROR,
- // Failed to load a necessary DLL (non-compiler)
- D3D11_INIT_MISSING_DEP,
- // CreateDevice returned E_INVALIDARG
- D3D11_INIT_CREATEDEVICE_INVALIDARG,
- // CreateDevice failed with an error other than invalid arg
- D3D11_INIT_CREATEDEVICE_ERROR,
- // DXGI 1.2 required but not found
- D3D11_INIT_INCOMPATIBLE_DXGI,
- // Other initialization error
- D3D11_INIT_OTHER_ERROR,
- // CreateDevice returned E_FAIL
- D3D11_INIT_CREATEDEVICE_FAIL,
- // CreateDevice returned E_NOTIMPL
- D3D11_INIT_CREATEDEVICE_NOTIMPL,
- // CreateDevice returned E_OUTOFMEMORY
- D3D11_INIT_CREATEDEVICE_OUTOFMEMORY,
- // CreateDevice returned DXGI_ERROR_INVALID_CALL
- D3D11_INIT_CREATEDEVICE_INVALIDCALL,
- // CreateDevice returned DXGI_ERROR_SDK_COMPONENT_MISSING
- D3D11_INIT_CREATEDEVICE_COMPONENTMISSING,
- // CreateDevice returned DXGI_ERROR_WAS_STILL_DRAWING
- D3D11_INIT_CREATEDEVICE_WASSTILLDRAWING,
- // CreateDevice returned DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
- D3D11_INIT_CREATEDEVICE_NOTAVAILABLE,
- // CreateDevice returned DXGI_ERROR_DEVICE_HUNG
- D3D11_INIT_CREATEDEVICE_DEVICEHUNG,
- // CreateDevice returned NULL
- D3D11_INIT_CREATEDEVICE_NULL,
- NUM_D3D11_INIT_ERRORS
-};
-
-class Renderer11 : public RendererD3D
-{
- public:
- explicit Renderer11(egl::Display *display);
- ~Renderer11() override;
-
- egl::Error initialize() override;
- bool resetDevice() override;
-
- egl::ConfigSet generateConfigs() override;
- void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
-
- ContextImpl *createContext(const gl::ContextState &state) override;
-
- gl::Error flush();
- gl::Error finish();
-
- bool isValidNativeWindow(EGLNativeWindowType window) const override;
- NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- const egl::AttributeMap &attribs) const override;
-
- SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples) override;
- egl::Error getD3DTextureInfo(const egl::Config *configuration,
- IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const override;
- egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const override;
-
- bool applyPrimitiveType(const gl::State &glState, GLenum mode, GLsizei count);
-
- // lost device
- bool testDeviceLost() override;
- bool testDeviceResettable() override;
-
- std::string getRendererDescription() const;
- DeviceIdentifier getAdapterIdentifier() const override;
-
- unsigned int getReservedVertexUniformVectors() const;
- unsigned int getReservedFragmentUniformVectors() const;
- unsigned int getReservedVertexUniformBuffers() const;
- unsigned int getReservedFragmentUniformBuffers() const;
-
- bool getShareHandleSupport() const;
-
- bool getNV12TextureSupport() const;
-
- int getMajorShaderModel() const override;
- int getMinorShaderModel() const override;
- std::string getShaderModelSuffix() const override;
-
- // Pixel operations
- gl::Error copyImage2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
- gl::Error copyImageCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level) override;
- gl::Error copyImage3D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
- gl::Error copyImage2DArray(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
-
- gl::Error copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) override;
- gl::Error copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) override;
-
- // RenderTarget creation
- gl::Error createRenderTarget(int width,
- int height,
- GLenum format,
- GLsizei samples,
- RenderTargetD3D **outRT) override;
- gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
-
- // Shader operations
- gl::Error loadExecutable(const uint8_t *function,
- size_t length,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable) override;
- gl::Error compileToExecutable(gl::InfoLog &infoLog,
- const std::string &shaderHLSL,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- const angle::CompilerWorkaroundsD3D &workarounds,
- ShaderExecutableD3D **outExectuable) override;
- gl::Error ensureHLSLCompilerInitialized() override;
-
- UniformStorageD3D *createUniformStorage(size_t storageSize) override;
-
- // Image operations
- ImageD3D *createImage() override;
- gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override;
- gl::Error generateMipmapUsingD3D(const gl::Context *context,
- TextureStorage *storage,
- const gl::TextureState &textureState) override;
- gl::Error copyImage(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) override;
- TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
- TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
- RenderTargetD3D *renderTargetD3D) override;
- TextureStorage *createTextureStorageExternal(
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) override;
- TextureStorage *createTextureStorage2D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- int levels,
- bool hintLevelZeroOnly) override;
- TextureStorage *createTextureStorageCube(GLenum internalformat,
- bool renderTarget,
- int size,
- int levels,
- bool hintLevelZeroOnly) override;
- TextureStorage *createTextureStorage3D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels) override;
- TextureStorage *createTextureStorage2DArray(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels) override;
- TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations) override;
-
- VertexBuffer *createVertexBuffer() override;
- IndexBuffer *createIndexBuffer() override;
-
- // Stream Creation
- StreamProducerImpl *createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs) override;
-
- // D3D11-renderer specific methods
- ID3D11Device *getDevice() { return mDevice; }
- void *getD3DDevice() override;
- ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
-
- gl::Error getBlendState(const d3d11::BlendStateKey &key,
- const d3d11::BlendState **outBlendState);
- gl::Error getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled,
- ID3D11RasterizerState **outRasterizerState);
- gl::Error getDepthStencilState(const gl::DepthStencilState &dsState,
- const d3d11::DepthStencilState **outDSState);
- gl::Error getSamplerState(const gl::SamplerState &samplerState,
- ID3D11SamplerState **outSamplerState);
-
- Blit11 *getBlitter() { return mBlit; }
- Clear11 *getClearer() { return mClear; }
- gl::DebugAnnotator *getAnnotator();
-
- // Buffer-to-texture and Texture-to-buffer copies
- bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
- gl::Error fastCopyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea) override;
-
- gl::Error packPixels(const TextureHelper11 &textureHelper,
- const PackPixelsParams &params,
- uint8_t *pixelsOut);
-
- bool getLUID(LUID *adapterLuid) const override;
- VertexConversionType getVertexConversionType(
- gl::VertexFormatType vertexFormatType) const override;
- GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const override;
-
- gl::Error readFromAttachment(const gl::Context *context,
- const gl::FramebufferAttachment &srcAttachment,
- const gl::Rectangle &sourceArea,
- GLenum format,
- GLenum type,
- GLuint outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels);
-
- gl::Error blitRenderbufferRect(const gl::Context *context,
- const gl::Rectangle &readRect,
- const gl::Rectangle &drawRect,
- RenderTargetD3D *readRenderTarget,
- RenderTargetD3D *drawRenderTarget,
- GLenum filter,
- const gl::Rectangle *scissor,
- bool colorBlit,
- bool depthBlit,
- bool stencilBlit);
-
- bool isES3Capable() const;
- const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; };
-
- RendererClass getRendererClass() const override;
- StateManager11 *getStateManager() { return &mStateManager; }
-
- void onSwap();
- void onBufferCreate(const Buffer11 *created);
- void onBufferDelete(const Buffer11 *deleted);
-
- egl::Error getEGLDevice(DeviceImpl **device) override;
-
- gl::Error drawArrays(const gl::Context *context,
- GLenum mode,
- GLint startVertex,
- GLsizei count,
- GLsizei instances);
-
- gl::Error drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances);
-
- gl::Error drawArraysIndirect(const gl::Context *context, GLenum mode, const void *indirect);
- gl::Error drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect);
-
- // Necessary hack for default framebuffers in D3D.
- FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
-
- gl::Error getScratchMemoryBuffer(size_t requestedSize, angle::MemoryBuffer **bufferOut);
-
- gl::Version getMaxSupportedESVersion() const override;
-
- gl::Error dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ);
- gl::Error applyComputeShader(const gl::Context *context);
-
- gl::ErrorOrResult<TextureHelper11> createStagingTexture(ResourceType textureType,
- const d3d11::Format &formatSet,
- const gl::Extents &size,
- StagingAccess readAndWriteAccess);
-
- template <typename DescT, typename ResourceT>
- gl::Error allocateResource(const DescT &desc, ResourceT *resourceOut)
- {
- return mResourceManager11.allocate(this, &desc, nullptr, resourceOut);
- }
-
- template <typename DescT, typename InitDataT, typename ResourceT>
- gl::Error allocateResource(const DescT &desc, InitDataT *initData, ResourceT *resourceOut)
- {
- return mResourceManager11.allocate(this, &desc, initData, resourceOut);
- }
-
- template <typename InitDataT, typename ResourceT>
- gl::Error allocateResourceNoDesc(InitDataT *initData, ResourceT *resourceOut)
- {
- return mResourceManager11.allocate(this, nullptr, initData, resourceOut);
- }
-
- template <typename DescT>
- gl::Error allocateTexture(const DescT &desc,
- const d3d11::Format &format,
- TextureHelper11 *textureOut)
- {
- return allocateTexture(desc, format, nullptr, textureOut);
- }
-
- gl::Error allocateTexture(const D3D11_TEXTURE2D_DESC &desc,
- const d3d11::Format &format,
- const D3D11_SUBRESOURCE_DATA *initData,
- TextureHelper11 *textureOut);
-
- gl::Error allocateTexture(const D3D11_TEXTURE3D_DESC &desc,
- const d3d11::Format &format,
- const D3D11_SUBRESOURCE_DATA *initData,
- TextureHelper11 *textureOut);
-
- gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
- const gl::ColorF &clearColorValue,
- const float clearDepthValue,
- const unsigned int clearStencilValue) override;
-
- bool canSelectViewInVertexShader() const override;
-
- private:
- void generateCaps(gl::Caps *outCaps,
- gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const override;
-
- angle::WorkaroundsD3D generateWorkarounds() const override;
-
- gl::Error drawLineLoop(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int baseVertex,
- int instances);
- gl::Error drawTriangleFan(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int baseVertex,
- int instances);
-
- gl::ErrorOrResult<TextureHelper11> resolveMultisampledTexture(const gl::Context *context,
- RenderTarget11 *renderTarget,
- bool depth,
- bool stencil);
-
- void populateRenderer11DeviceCaps();
-
- void updateHistograms();
-
- gl::Error copyImageInternal(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- RenderTargetD3D *destRenderTarget);
-
- gl::SupportedSampleSet generateSampleSetForEGLConfig(
- const gl::TextureCaps &colorBufferFormatCaps,
- const gl::TextureCaps &depthStencilBufferFormatCaps) const;
-
- HRESULT callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug);
- egl::Error initializeD3DDevice();
- egl::Error initializeDevice();
- void releaseDeviceResources();
- void release();
-
- d3d11::ANGLED3D11DeviceType getDeviceType() const;
-
- gl::Error markTransformFeedbackUsage(const gl::Context *context);
-
- HMODULE mD3d11Module;
- HMODULE mDxgiModule;
- HMODULE mDCompModule;
- std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
- D3D_DRIVER_TYPE mRequestedDriverType;
- bool mCreateDebugDevice;
- bool mCreatedWithDeviceEXT;
- DeviceD3D *mEGLDevice;
-
- HLSLCompiler mCompiler;
-
- RenderStateCache mStateCache;
-
- StateManager11 mStateManager;
-
- StreamingIndexBufferInterface *mLineLoopIB;
- StreamingIndexBufferInterface *mTriangleFanIB;
-
- // Texture copy resources
- Blit11 *mBlit;
- PixelTransfer11 *mPixelTransfer;
-
- // Masked clear resources
- Clear11 *mClear;
-
- // Perform trim for D3D resources
- Trim11 *mTrim;
-
- // Sync query
- d3d11::Query mSyncQuery;
-
- // Created objects state tracking
- std::set<const Buffer11 *> mAliveBuffers;
-
- double mLastHistogramUpdateTime;
-
- ID3D11Device *mDevice;
- Renderer11DeviceCaps mRenderer11DeviceCaps;
- ID3D11DeviceContext *mDeviceContext;
- ID3D11DeviceContext1 *mDeviceContext1;
- ID3D11DeviceContext3 *mDeviceContext3;
- IDXGIAdapter *mDxgiAdapter;
- DXGI_ADAPTER_DESC mAdapterDescription;
- char mDescription[128];
- IDXGIFactory *mDxgiFactory;
- ID3D11Debug *mDebug;
-
- std::vector<GLuint> mScratchIndexDataBuffer;
-
- angle::ScratchBuffer mScratchMemoryBuffer;
-
- gl::DebugAnnotator *mAnnotator;
-
- mutable Optional<bool> mSupportsShareHandles;
- ResourceManager11 mResourceManager11;
-
- TextureHelper11 mCachedResolveTexture;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
deleted file mode 100644
index c228380a34..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
+++ /dev/null
@@ -1,533 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ResourceManager11:
-// Centralized point of allocation for all D3D11 Resources.
-
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-#include "common/debug.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-
-namespace rx
-{
-
-namespace
-{
-
-constexpr uint8_t kDebugInitTextureDataValue = 0x48;
-constexpr FLOAT kDebugColorInitClearValue[4] = {0.3f, 0.5f, 0.7f, 0.5f};
-constexpr FLOAT kDebugDepthInitValue = 0.2f;
-constexpr UINT8 kDebugStencilInitValue = 3;
-
-uint64_t ComputeMippedMemoryUsage(unsigned int width,
- unsigned int height,
- unsigned int depth,
- uint64_t pixelSize,
- unsigned int mipLevels)
-{
- uint64_t sizeSum = 0;
-
- for (unsigned int level = 0; level < mipLevels; ++level)
- {
- unsigned int mipWidth = std::max(width >> level, 1u);
- unsigned int mipHeight = std::max(height >> level, 1u);
- unsigned int mipDepth = std::max(depth >> level, 1u);
- sizeSum += static_cast<uint64_t>(mipWidth * mipHeight * mipDepth) * pixelSize;
- }
-
- return sizeSum;
-}
-
-uint64_t ComputeMemoryUsage(const D3D11_TEXTURE2D_DESC *desc)
-{
- ASSERT(desc);
- uint64_t pixelBytes =
- static_cast<uint64_t>(d3d11::GetDXGIFormatSizeInfo(desc->Format).pixelBytes);
- return ComputeMippedMemoryUsage(desc->Width, desc->Height, 1, pixelBytes, desc->MipLevels);
-}
-
-uint64_t ComputeMemoryUsage(const D3D11_TEXTURE3D_DESC *desc)
-{
- ASSERT(desc);
- uint64_t pixelBytes =
- static_cast<uint64_t>(d3d11::GetDXGIFormatSizeInfo(desc->Format).pixelBytes);
- return ComputeMippedMemoryUsage(desc->Width, desc->Height, desc->Depth, pixelBytes,
- desc->MipLevels);
-}
-
-uint64_t ComputeMemoryUsage(const D3D11_BUFFER_DESC *desc)
-{
- ASSERT(desc);
- return static_cast<uint64_t>(desc->ByteWidth);
-}
-
-template <typename T>
-uint64_t ComputeMemoryUsage(const T *desc)
-{
- return 0;
-}
-
-template <ResourceType ResourceT>
-uint64_t ComputeGenericMemoryUsage(ID3D11DeviceChild *genericResource)
-{
- auto *typedResource = static_cast<GetD3D11Type<ResourceT> *>(genericResource);
- GetDescType<ResourceT> desc;
- typedResource->GetDesc(&desc);
- return ComputeMemoryUsage(&desc);
-}
-
-uint64_t ComputeGenericMemoryUsage(ResourceType resourceType, ID3D11DeviceChild *resource)
-{
- switch (resourceType)
- {
- case ResourceType::Texture2D:
- return ComputeGenericMemoryUsage<ResourceType::Texture2D>(resource);
- case ResourceType::Texture3D:
- return ComputeGenericMemoryUsage<ResourceType::Texture3D>(resource);
- case ResourceType::Buffer:
- return ComputeGenericMemoryUsage<ResourceType::Buffer>(resource);
-
- default:
- return 0;
- }
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_BLEND_DESC *desc,
- void * /*initData*/,
- ID3D11BlendState **blendState)
-{
- return device->CreateBlendState(desc, blendState);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_BUFFER_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initData,
- ID3D11Buffer **buffer)
-{
- return device->CreateBuffer(desc, initData, buffer);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const ShaderData *desc,
- void * /*initData*/,
- ID3D11ComputeShader **resourceOut)
-{
- return device->CreateComputeShader(desc->get(), desc->size(), nullptr, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_DEPTH_STENCIL_DESC *desc,
- void * /*initData*/,
- ID3D11DepthStencilState **resourceOut)
-{
- return device->CreateDepthStencilState(desc, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_DEPTH_STENCIL_VIEW_DESC *desc,
- ID3D11Resource *resource,
- ID3D11DepthStencilView **resourceOut)
-{
- return device->CreateDepthStencilView(resource, desc, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const ShaderData *desc,
- const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData,
- ID3D11GeometryShader **resourceOut)
-{
- if (initData)
- {
- return device->CreateGeometryShaderWithStreamOutput(
- desc->get(), desc->size(), initData->data(), static_cast<UINT>(initData->size()),
- nullptr, 0, 0, nullptr, resourceOut);
- }
- else
- {
- return device->CreateGeometryShader(desc->get(), desc->size(), nullptr, resourceOut);
- }
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const InputElementArray *desc,
- const ShaderData *initData,
- ID3D11InputLayout **resourceOut)
-{
- return device->CreateInputLayout(desc->get(), static_cast<UINT>(desc->size()), initData->get(),
- initData->size(), resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const ShaderData *desc,
- void * /*initData*/,
- ID3D11PixelShader **resourceOut)
-{
- return device->CreatePixelShader(desc->get(), desc->size(), nullptr, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_QUERY_DESC *desc,
- void * /*initData*/,
- ID3D11Query **resourceOut)
-{
- return device->CreateQuery(desc, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_RASTERIZER_DESC *desc,
- void * /*initData*/,
- ID3D11RasterizerState **rasterizerState)
-{
- return device->CreateRasterizerState(desc, rasterizerState);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_RENDER_TARGET_VIEW_DESC *desc,
- ID3D11Resource *resource,
- ID3D11RenderTargetView **renderTargetView)
-{
- return device->CreateRenderTargetView(resource, desc, renderTargetView);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_SAMPLER_DESC *desc,
- void * /*initData*/,
- ID3D11SamplerState **resourceOut)
-{
- return device->CreateSamplerState(desc, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
- ID3D11Resource *resource,
- ID3D11ShaderResourceView **resourceOut)
-{
- return device->CreateShaderResourceView(resource, desc, resourceOut);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_TEXTURE2D_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initData,
- ID3D11Texture2D **texture)
-{
- return device->CreateTexture2D(desc, initData, texture);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const D3D11_TEXTURE3D_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initData,
- ID3D11Texture3D **texture)
-{
- return device->CreateTexture3D(desc, initData, texture);
-}
-
-HRESULT CreateResource(ID3D11Device *device,
- const ShaderData *desc,
- void * /*initData*/,
- ID3D11VertexShader **resourceOut)
-{
- return device->CreateVertexShader(desc->get(), desc->size(), nullptr, resourceOut);
-}
-
-DXGI_FORMAT GetTypedDepthStencilFormat(DXGI_FORMAT dxgiFormat)
-{
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16_TYPELESS:
- return DXGI_FORMAT_D16_UNORM;
- case DXGI_FORMAT_R24G8_TYPELESS:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case DXGI_FORMAT_R32_TYPELESS:
- return DXGI_FORMAT_D32_FLOAT;
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
- default:
- return dxgiFormat;
- }
-}
-
-template <typename DescT, typename ResourceT>
-gl::Error ClearResource(Renderer11 *renderer, const DescT *desc, ResourceT *texture)
-{
- // No-op.
- return gl::NoError();
-}
-
-template <>
-gl::Error ClearResource(Renderer11 *renderer,
- const D3D11_TEXTURE2D_DESC *desc,
- ID3D11Texture2D *texture)
-{
- ID3D11DeviceContext *context = renderer->getDeviceContext();
-
- if ((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Flags = 0;
- dsvDesc.Format = GetTypedDepthStencilFormat(desc->Format);
-
- const auto &format = d3d11_angle::GetFormat(dsvDesc.Format);
- UINT clearFlags = (format.depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) |
- (format.stencilBits > 0 ? D3D11_CLEAR_STENCIL : 0);
-
- // Must process each mip level individually.
- for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
- {
- if (desc->SampleDesc.Count == 0)
- {
- dsvDesc.Texture2D.MipSlice = mipLevel;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- }
- else
- {
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
- }
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(renderer->allocateResource(dsvDesc, texture, &dsv));
-
- context->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue,
- kDebugStencilInitValue);
- }
- }
- else
- {
- ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0);
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(renderer->allocateResourceNoDesc(texture, &rtv));
-
- context->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue);
- }
-
- return gl::NoError();
-}
-
-template <>
-gl::Error ClearResource(Renderer11 *renderer,
- const D3D11_TEXTURE3D_DESC *desc,
- ID3D11Texture3D *texture)
-{
- ID3D11DeviceContext *context = renderer->getDeviceContext();
-
- ASSERT((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0);
- ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0);
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(renderer->allocateResourceNoDesc(texture, &rtv));
-
- context->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue);
- return gl::NoError();
-}
-
-#define ANGLE_RESOURCE_STRINGIFY_OP(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) #RESTYPE,
-
-constexpr std::array<const char *, NumResourceTypes> kResourceTypeNames = {
- {ANGLE_RESOURCE_TYPE_OP(Stringify, ANGLE_RESOURCE_STRINGIFY_OP)}};
-static_assert(kResourceTypeNames[NumResourceTypes - 1] != nullptr,
- "All members must be initialized.");
-
-} // anonymous namespace
-
-// ResourceManager11 Implementation.
-ResourceManager11::ResourceManager11()
- : mInitializeAllocations(false),
- mAllocatedResourceCounts({{}}),
- mAllocatedResourceDeviceMemory({{}})
-{
-}
-
-ResourceManager11::~ResourceManager11()
-{
- for (size_t count : mAllocatedResourceCounts)
- {
- ASSERT(count == 0);
- }
-
- for (uint64_t memorySize : mAllocatedResourceDeviceMemory)
- {
- ASSERT(memorySize == 0);
- }
-}
-
-template <typename T>
-gl::Error ResourceManager11::allocate(Renderer11 *renderer,
- const GetDescFromD3D11<T> *desc,
- GetInitDataFromD3D11<T> *initData,
- Resource11<T> *resourceOut)
-{
- ID3D11Device *device = renderer->getDevice();
- T *resource = nullptr;
-
- GetInitDataFromD3D11<T> *shadowInitData = initData;
- if (!shadowInitData && mInitializeAllocations)
- {
- shadowInitData = createInitDataIfNeeded<T>(desc);
- }
-
- HRESULT hr = CreateResource(device, desc, shadowInitData, &resource);
- if (FAILED(hr))
- {
- ASSERT(!resource);
- if (d3d11::isDeviceLostError(hr))
- {
- renderer->notifyDeviceLost();
- }
- return gl::OutOfMemory() << "Error allocating "
- << std::string(kResourceTypeNames[ResourceTypeIndex<T>()]) << ". "
- << gl::FmtHR(hr);
- }
-
- if (!shadowInitData && mInitializeAllocations)
- {
- ANGLE_TRY(ClearResource(renderer, desc, resource));
- }
-
- ASSERT(resource);
- incrResource(GetResourceTypeFromD3D11<T>(), ComputeMemoryUsage(desc));
- *resourceOut = std::move(Resource11<T>(resource, this));
- return gl::NoError();
-}
-
-void ResourceManager11::incrResource(ResourceType resourceType, uint64_t memorySize)
-{
- size_t typeIndex = ResourceTypeIndex(resourceType);
-
- mAllocatedResourceCounts[typeIndex]++;
- mAllocatedResourceDeviceMemory[typeIndex] += memorySize;
-
- // This checks for integer overflow.
- ASSERT(mAllocatedResourceCounts[typeIndex] > 0);
- ASSERT(mAllocatedResourceDeviceMemory[typeIndex] >= memorySize);
-}
-
-void ResourceManager11::decrResource(ResourceType resourceType, uint64_t memorySize)
-{
- size_t typeIndex = ResourceTypeIndex(resourceType);
-
- ASSERT(mAllocatedResourceCounts[typeIndex] > 0);
- mAllocatedResourceCounts[typeIndex]--;
- ASSERT(mAllocatedResourceDeviceMemory[typeIndex] >= memorySize);
- mAllocatedResourceDeviceMemory[typeIndex] -= memorySize;
-}
-
-void ResourceManager11::onReleaseGeneric(ResourceType resourceType, ID3D11DeviceChild *resource)
-{
- ASSERT(resource);
- decrResource(resourceType, ComputeGenericMemoryUsage(resourceType, resource));
-}
-
-template <>
-const D3D11_SUBRESOURCE_DATA *ResourceManager11::createInitDataIfNeeded<ID3D11Texture2D>(
- const D3D11_TEXTURE2D_DESC *desc)
-{
- ASSERT(desc);
-
- if ((desc->BindFlags & (D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET)) != 0)
- {
- // This will be done using ClearView methods.
- return nullptr;
- }
-
- size_t requiredSize = static_cast<size_t>(ComputeMemoryUsage(desc));
- if (mZeroMemory.size() < requiredSize)
- {
- mZeroMemory.resize(requiredSize);
- mZeroMemory.fill(kDebugInitTextureDataValue);
- }
-
- const auto &formatSizeInfo = d3d11::GetDXGIFormatSizeInfo(desc->Format);
-
- UINT subresourceCount = desc->MipLevels * desc->ArraySize;
- if (mShadowInitData.size() < subresourceCount)
- {
- mShadowInitData.resize(subresourceCount);
- }
-
- for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
- {
- for (UINT arrayIndex = 0; arrayIndex < desc->ArraySize; ++arrayIndex)
- {
- UINT subresourceIndex = D3D11CalcSubresource(mipLevel, arrayIndex, desc->MipLevels);
- D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex];
-
- UINT levelWidth = std::max(desc->Width >> mipLevel, 1u);
- UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);
-
- data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes;
- data->SysMemSlicePitch = data->SysMemPitch * levelHeight;
- data->pSysMem = mZeroMemory.data();
- }
- }
-
- return mShadowInitData.data();
-}
-
-template <>
-const D3D11_SUBRESOURCE_DATA *ResourceManager11::createInitDataIfNeeded<ID3D11Texture3D>(
- const D3D11_TEXTURE3D_DESC *desc)
-{
- ASSERT(desc);
-
- if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0)
- {
- // This will be done using ClearView methods.
- return nullptr;
- }
-
- size_t requiredSize = static_cast<size_t>(ComputeMemoryUsage(desc));
- if (mZeroMemory.size() < requiredSize)
- {
- mZeroMemory.resize(requiredSize);
- mZeroMemory.fill(kDebugInitTextureDataValue);
- }
-
- const auto &formatSizeInfo = d3d11::GetDXGIFormatSizeInfo(desc->Format);
-
- UINT subresourceCount = desc->MipLevels;
- if (mShadowInitData.size() < subresourceCount)
- {
- mShadowInitData.resize(subresourceCount);
- }
-
- for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
- {
- UINT subresourceIndex = D3D11CalcSubresource(mipLevel, 0, desc->MipLevels);
- D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex];
-
- UINT levelWidth = std::max(desc->Width >> mipLevel, 1u);
- UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);
-
- data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes;
- data->SysMemSlicePitch = data->SysMemPitch * levelHeight;
- data->pSysMem = mZeroMemory.data();
- }
-
- return mShadowInitData.data();
-}
-
-template <typename T>
-GetInitDataFromD3D11<T> *ResourceManager11::createInitDataIfNeeded(const GetDescFromD3D11<T> *desc)
-{
- // No-op.
- return nullptr;
-}
-
-void ResourceManager11::setAllocationsInitialized(bool initialize)
-{
- mInitializeAllocations = initialize;
-}
-
-#define ANGLE_INSTANTIATE_OP(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- \
-template \
-gl::Error \
- ResourceManager11::allocate(Renderer11 *, const DESCTYPE *, INITDATATYPE *, \
- Resource11<D3D11TYPE> *);
-
-ANGLE_RESOURCE_TYPE_OP(Instantitate, ANGLE_INSTANTIATE_OP)
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h
deleted file mode 100644
index 0bdde9f8b6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h
+++ /dev/null
@@ -1,366 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ResourceManager11:
-// Centralized point of allocation for all D3D11 Resources.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
-
-#include <array>
-#include <memory>
-
-#include "common/MemoryBuffer.h"
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace rx
-{
-// These two methods are declared here to prevent circular includes.
-namespace d3d11
-{
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
-
-template <typename T>
-HRESULT SetDebugName(angle::ComPtr<T> &resource, const char *name)
-{
- return SetDebugName(resource.Get(), name);
-}
-} // namespace d3d11
-
-class Renderer11;
-class ResourceManager11;
-template <typename T>
-class SharedResource11;
-class TextureHelper11;
-
-using InputElementArray = WrappedArray<D3D11_INPUT_ELEMENT_DESC>;
-using ShaderData = WrappedArray<uint8_t>;
-
-// Format: ResourceType, D3D11 type, DESC type, init data type.
-#define ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
- OP(NAME, BlendState, ID3D11BlendState, D3D11_BLEND_DESC, void) \
- OP(NAME, Buffer, ID3D11Buffer, D3D11_BUFFER_DESC, const D3D11_SUBRESOURCE_DATA) \
- OP(NAME, ComputeShader, ID3D11ComputeShader, ShaderData, void) \
- OP(NAME, DepthStencilState, ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC, void) \
- OP(NAME, DepthStencilView, ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, \
- ID3D11Resource) \
- OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
- const std::vector<D3D11_SO_DECLARATION_ENTRY>) \
- OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \
- OP(NAME, PixelShader, ID3D11PixelShader, ShaderData, void) \
- OP(NAME, Query, ID3D11Query, D3D11_QUERY_DESC, void) \
- OP(NAME, RasterizerState, ID3D11RasterizerState, D3D11_RASTERIZER_DESC, void) \
- OP(NAME, RenderTargetView, ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, \
- ID3D11Resource) \
- OP(NAME, SamplerState, ID3D11SamplerState, D3D11_SAMPLER_DESC, void) \
- OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
- ID3D11Resource) \
- OP(NAME, Texture2D, ID3D11Texture2D, D3D11_TEXTURE2D_DESC, const D3D11_SUBRESOURCE_DATA) \
- OP(NAME, Texture3D, ID3D11Texture3D, D3D11_TEXTURE3D_DESC, const D3D11_SUBRESOURCE_DATA) \
- OP(NAME, VertexShader, ID3D11VertexShader, ShaderData, void)
-
-#define ANGLE_RESOURCE_TYPE_LIST(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) RESTYPE,
-
-enum class ResourceType
-{
- ANGLE_RESOURCE_TYPE_OP(List, ANGLE_RESOURCE_TYPE_LIST) Last
-};
-
-#undef ANGLE_RESOURCE_TYPE_LIST
-
-constexpr size_t ResourceTypeIndex(ResourceType resourceType)
-{
- return static_cast<size_t>(resourceType);
-}
-
-constexpr size_t NumResourceTypes = ResourceTypeIndex(ResourceType::Last);
-
-#define ANGLE_RESOURCE_TYPE_TO_D3D11(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- \
-template<> struct NAME<ResourceType::RESTYPE> \
- { \
- using Value = D3D11TYPE; \
- };
-
-#define ANGLE_RESOURCE_TYPE_TO_DESC(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- \
-template<> struct NAME<ResourceType::RESTYPE> \
- { \
- using Value = DESCTYPE; \
- };
-
-#define ANGLE_RESOURCE_TYPE_TO_INIT_DATA(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- \
-template<> struct NAME<ResourceType::RESTYPE> \
- { \
- using Value = INITDATATYPE; \
- };
-
-#define ANGLE_RESOURCE_TYPE_TO_TYPE(NAME, OP) \
- template <ResourceType Param> \
- struct NAME; \
- ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
- \
-template<ResourceType Param> struct NAME \
- { \
- }; \
- \
-template<ResourceType Param> using Get##NAME = typename NAME<Param>::Value;
-
-ANGLE_RESOURCE_TYPE_TO_TYPE(D3D11Type, ANGLE_RESOURCE_TYPE_TO_D3D11)
-ANGLE_RESOURCE_TYPE_TO_TYPE(DescType, ANGLE_RESOURCE_TYPE_TO_DESC)
-ANGLE_RESOURCE_TYPE_TO_TYPE(InitDataType, ANGLE_RESOURCE_TYPE_TO_INIT_DATA)
-
-#undef ANGLE_RESOURCE_TYPE_TO_D3D11
-#undef ANGLE_RESOURCE_TYPE_TO_DESC
-#undef ANGLE_RESOURCE_TYPE_TO_INIT_DATA
-#undef ANGLE_RESOURCE_TYPE_TO_TYPE
-
-#define ANGLE_TYPE_TO_RESOURCE_TYPE(NAME, OP) \
- template <typename Param> \
- struct NAME; \
- ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
- \
-template<typename Param> struct NAME \
- { \
- }; \
- \
-template<typename Param> constexpr ResourceType Get##NAME() \
- { \
- return NAME<Param>::Value; \
- }
-
-#define ANGLE_D3D11_TO_RESOURCE_TYPE(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- \
-template<> struct NAME<D3D11TYPE> \
- { \
- static constexpr ResourceType Value = ResourceType::RESTYPE; \
- };
-
-ANGLE_TYPE_TO_RESOURCE_TYPE(ResourceTypeFromD3D11, ANGLE_D3D11_TO_RESOURCE_TYPE)
-
-#undef ANGLE_D3D11_TO_RESOURCE_TYPE
-#undef ANGLE_TYPE_TO_RESOURCE_TYPE
-
-template <typename T>
-using GetDescFromD3D11 = GetDescType<ResourceTypeFromD3D11<T>::Value>;
-
-template <typename T>
-using GetInitDataFromD3D11 = GetInitDataType<ResourceTypeFromD3D11<T>::Value>;
-
-template <typename T>
-constexpr size_t ResourceTypeIndex()
-{
- return static_cast<size_t>(GetResourceTypeFromD3D11<T>());
-}
-
-template <typename T>
-struct TypedData
-{
- TypedData() {}
- ~TypedData();
-
- T *object = nullptr;
- ResourceManager11 *manager = nullptr;
-};
-
-// Smart pointer type. Wraps the resource and a factory for safe deletion.
-template <typename T, template <class> class Pointer, typename DataT>
-class Resource11Base : angle::NonCopyable
-{
- public:
- T *get() const { return mData->object; }
- T *const *getPointer() const { return &mData->object; }
-
- void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); }
-
- void set(T *object)
- {
- ASSERT(!valid());
- mData->object = object;
- }
-
- bool valid() const { return (mData->object != nullptr); }
-
- void reset()
- {
- if (valid())
- mData.reset(new DataT());
- }
-
- ResourceSerial getSerial() const
- {
- return ResourceSerial(reinterpret_cast<uintptr_t>(mData->object));
- }
-
- protected:
- friend class TextureHelper11;
-
- Resource11Base() : mData(new DataT()) {}
-
- Resource11Base(Resource11Base &&movedObj) : mData(new DataT())
- {
- std::swap(mData, movedObj.mData);
- }
-
- virtual ~Resource11Base() { mData.reset(); }
-
- Resource11Base &operator=(Resource11Base &&movedObj)
- {
- std::swap(mData, movedObj.mData);
- return *this;
- }
-
- Pointer<DataT> mData;
-};
-
-template <typename T>
-using UniquePtr = typename std::unique_ptr<T, std::default_delete<T>>;
-
-template <typename ResourceT>
-class Resource11 : public Resource11Base<ResourceT, UniquePtr, TypedData<ResourceT>>
-{
- public:
- Resource11() {}
- Resource11(Resource11 &&other)
- : Resource11Base<ResourceT, UniquePtr, TypedData<ResourceT>>(std::move(other))
- {
- }
- Resource11 &operator=(Resource11 &&other)
- {
- std::swap(this->mData, other.mData);
- return *this;
- }
-
- private:
- template <typename T>
- friend class SharedResource11;
- friend class ResourceManager11;
-
- Resource11(ResourceT *object, ResourceManager11 *manager)
- {
- this->mData->object = object;
- this->mData->manager = manager;
- }
-};
-
-template <typename T>
-class SharedResource11 : public Resource11Base<T, std::shared_ptr, TypedData<T>>
-{
- public:
- SharedResource11() {}
- SharedResource11(SharedResource11 &&movedObj)
- : Resource11Base<T, std::shared_ptr, TypedData<T>>(std::move(movedObj))
- {
- }
-
- SharedResource11 &operator=(SharedResource11 &&other)
- {
- std::swap(this->mData, other.mData);
- return *this;
- }
-
- SharedResource11 makeCopy() const
- {
- SharedResource11 copy;
- copy.mData = this->mData;
- return std::move(copy);
- }
-
- private:
- friend class ResourceManager11;
- SharedResource11(Resource11<T> &&obj) : Resource11Base<T, std::shared_ptr, TypedData<T>>()
- {
- std::swap(this->mData->manager, obj.mData->manager);
-
- // Can't use std::swap because of ID3D11Resource.
- auto temp = this->mData->object;
- this->mData->object = obj.mData->object;
- obj.mData->object = static_cast<T *>(temp);
- }
-};
-
-class ResourceManager11 final : angle::NonCopyable
-{
- public:
- ResourceManager11();
- ~ResourceManager11();
-
- template <typename T>
- gl::Error allocate(Renderer11 *renderer,
- const GetDescFromD3D11<T> *desc,
- GetInitDataFromD3D11<T> *initData,
- Resource11<T> *resourceOut);
-
- template <typename T>
- gl::Error allocate(Renderer11 *renderer,
- const GetDescFromD3D11<T> *desc,
- GetInitDataFromD3D11<T> *initData,
- SharedResource11<T> *sharedRes)
- {
- Resource11<T> res;
- ANGLE_TRY(allocate(renderer, desc, initData, &res));
- *sharedRes = std::move(res);
- return gl::NoError();
- }
-
- template <typename T>
- void onRelease(T *resource)
- {
- onReleaseGeneric(GetResourceTypeFromD3D11<T>(), resource);
- }
-
- void onReleaseGeneric(ResourceType resourceType, ID3D11DeviceChild *resource);
-
- void setAllocationsInitialized(bool initialize);
-
- private:
- void incrResource(ResourceType resourceType, uint64_t memorySize);
- void decrResource(ResourceType resourceType, uint64_t memorySize);
-
- template <typename T>
- GetInitDataFromD3D11<T> *createInitDataIfNeeded(const GetDescFromD3D11<T> *desc);
-
- bool mInitializeAllocations;
-
- std::array<size_t, NumResourceTypes> mAllocatedResourceCounts;
- std::array<uint64_t, NumResourceTypes> mAllocatedResourceDeviceMemory;
- angle::MemoryBuffer mZeroMemory;
-
- std::vector<D3D11_SUBRESOURCE_DATA> mShadowInitData;
-};
-
-template <typename ResourceT>
-TypedData<ResourceT>::~TypedData()
-{
- if (object)
- {
- // We can have a nullptr factory when holding passed-in resources.
- if (manager)
- {
- manager->onRelease(object);
- }
- object->Release();
- }
-}
-
-#define ANGLE_RESOURCE_TYPE_CLASS(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
- using RESTYPE = Resource11<D3D11TYPE>;
-
-namespace d3d11
-{
-ANGLE_RESOURCE_TYPE_OP(ClassList, ANGLE_RESOURCE_TYPE_CLASS)
-
-using SharedSRV = SharedResource11<ID3D11ShaderResourceView>;
-} // namespace d3d11
-
-#undef ANGLE_RESOURCE_TYPE_CLASS
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
deleted file mode 100644
index 73a530add0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
-// executable implementation details.
-
-#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::PixelShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(std::move(executable)),
- mVertexExecutable(),
- mGeometryExecutable(),
- mStreamOutExecutable(),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::VertexShader &&executable,
- d3d11::GeometryShader &&streamOut)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(std::move(executable)),
- mGeometryExecutable(),
- mStreamOutExecutable(std::move(streamOut)),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::GeometryShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(),
- mGeometryExecutable(std::move(executable)),
- mStreamOutExecutable(),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::ComputeShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(),
- mGeometryExecutable(),
- mStreamOutExecutable(),
- mComputeExecutable(std::move(executable))
-{
-}
-
-ShaderExecutable11::~ShaderExecutable11()
-{
-}
-
-const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const
-{
- return mVertexExecutable;
-}
-
-const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const
-{
- return mPixelExecutable;
-}
-
-const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const
-{
- return mGeometryExecutable;
-}
-
-const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const
-{
- return mStreamOutExecutable;
-}
-
-const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const
-{
- return mComputeExecutable;
-}
-
-UniformStorage11::UniformStorage11(size_t initialSize)
- : UniformStorageD3D(initialSize), mConstantBuffer()
-{
-}
-
-UniformStorage11::~UniformStorage11()
-{
-}
-
-gl::Error UniformStorage11::getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut)
-{
- if (size() > 0 && !mConstantBuffer.valid())
- {
- D3D11_BUFFER_DESC desc = {0};
- desc.ByteWidth = static_cast<unsigned int>(size());
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
-
- ANGLE_TRY(renderer->allocateResource(desc, &mConstantBuffer));
- }
-
- *bufferOut = &mConstantBuffer;
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
deleted file mode 100644
index 3f417578a3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
-// executable implementation details.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
-
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class Renderer11;
-class UniformStorage11;
-
-class ShaderExecutable11 : public ShaderExecutableD3D
-{
- public:
- ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable);
- ShaderExecutable11(const void *function,
- size_t length,
- d3d11::VertexShader &&executable,
- d3d11::GeometryShader &&streamOut);
- ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
- ShaderExecutable11(const void *function, size_t length, d3d11::ComputeShader &&executable);
-
- ~ShaderExecutable11() override;
-
- const d3d11::PixelShader &getPixelShader() const;
- const d3d11::VertexShader &getVertexShader() const;
- const d3d11::GeometryShader &getGeometryShader() const;
- const d3d11::GeometryShader &getStreamOutShader() const;
- const d3d11::ComputeShader &getComputeShader() const;
-
- private:
- d3d11::PixelShader mPixelExecutable;
- d3d11::VertexShader mVertexExecutable;
- d3d11::GeometryShader mGeometryExecutable;
- d3d11::GeometryShader mStreamOutExecutable;
- d3d11::ComputeShader mComputeExecutable;
-};
-
-class UniformStorage11 : public UniformStorageD3D
-{
- public:
- UniformStorage11(size_t initialSize);
- ~UniformStorage11() override;
-
- gl::Error getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut);
-
- private:
- d3d11::Buffer mConstantBuffer;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
deleted file mode 100644
index e9902d3f14..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
+++ /dev/null
@@ -1,3075 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StateManager11.cpp: Defines a class for caching D3D11 state
-
-#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
-
-#include "common/bitset_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
-#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
-
-namespace rx
-{
-
-namespace
-{
-bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOURCE_VIEW_DESC desc)
-{
- unsigned mipLevel = index.mipIndex;
- GLint layerIndex = index.layerIndex;
- GLenum type = index.type;
-
- switch (desc.ViewDimension)
- {
- case D3D11_SRV_DIMENSION_TEXTURE2D:
- {
- bool allLevels = (desc.Texture2D.MipLevels == std::numeric_limits<UINT>::max());
- unsigned int maxSrvMip = desc.Texture2D.MipLevels + desc.Texture2D.MostDetailedMip;
- maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
-
- unsigned mipMin = index.mipIndex;
- unsigned mipMax = (layerIndex == -1) ? INT_MAX : layerIndex;
-
- return type == GL_TEXTURE_2D &&
- gl::RangeUI(mipMin, mipMax)
- .intersects(gl::RangeUI(desc.Texture2D.MostDetailedMip, maxSrvMip));
- }
-
- case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
- {
- bool allLevels = (desc.Texture2DArray.MipLevels == std::numeric_limits<UINT>::max());
- unsigned int maxSrvMip =
- desc.Texture2DArray.MipLevels + desc.Texture2DArray.MostDetailedMip;
- maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
-
- unsigned maxSlice = desc.Texture2DArray.FirstArraySlice + desc.Texture2DArray.ArraySize;
-
- // Cube maps can be mapped to Texture2DArray SRVs
- return (type == GL_TEXTURE_2D_ARRAY || gl::IsCubeMapTextureTarget(type)) &&
- desc.Texture2DArray.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip &&
- desc.Texture2DArray.FirstArraySlice <= static_cast<UINT>(layerIndex) &&
- static_cast<UINT>(layerIndex) < maxSlice;
- }
-
- case D3D11_SRV_DIMENSION_TEXTURECUBE:
- {
- bool allLevels = (desc.TextureCube.MipLevels == std::numeric_limits<UINT>::max());
- unsigned int maxSrvMip = desc.TextureCube.MipLevels + desc.TextureCube.MostDetailedMip;
- maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
-
- return gl::IsCubeMapTextureTarget(type) &&
- desc.TextureCube.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip;
- }
-
- case D3D11_SRV_DIMENSION_TEXTURE3D:
- {
- bool allLevels = (desc.Texture3D.MipLevels == std::numeric_limits<UINT>::max());
- unsigned int maxSrvMip = desc.Texture3D.MipLevels + desc.Texture3D.MostDetailedMip;
- maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
-
- return type == GL_TEXTURE_3D && desc.Texture3D.MostDetailedMip <= mipLevel &&
- mipLevel < maxSrvMip;
- }
- default:
- // We only handle the cases corresponding to valid image indexes
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-// Does *not* increment the resource ref count!!
-ID3D11Resource *GetViewResource(ID3D11View *view)
-{
- ID3D11Resource *resource = nullptr;
- ASSERT(view);
- view->GetResource(&resource);
- resource->Release();
- return resource;
-}
-
-int GetWrapBits(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_CLAMP_TO_EDGE:
- return 0x1;
- case GL_REPEAT:
- return 0x2;
- case GL_MIRRORED_REPEAT:
- return 0x3;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-Optional<size_t> FindFirstNonInstanced(
- const std::vector<const TranslatedAttribute *> &currentAttributes)
-{
- for (size_t index = 0; index < currentAttributes.size(); ++index)
- {
- if (currentAttributes[index]->divisor == 0)
- {
- return Optional<size_t>(index);
- }
- }
-
- return Optional<size_t>::Invalid();
-}
-
-void SortAttributesByLayout(const gl::Program *program,
- const std::vector<TranslatedAttribute> &vertexArrayAttribs,
- const std::vector<TranslatedAttribute> &currentValueAttribs,
- AttribIndexArray *sortedD3DSemanticsOut,
- std::vector<const TranslatedAttribute *> *sortedAttributesOut)
-{
- sortedAttributesOut->clear();
-
- const auto &locationToSemantic =
- GetImplAs<ProgramD3D>(program)->getAttribLocationToD3DSemantics();
-
- for (auto locationIndex : program->getActiveAttribLocationsMask())
- {
- int d3dSemantic = locationToSemantic[locationIndex];
- if (sortedAttributesOut->size() <= static_cast<size_t>(d3dSemantic))
- {
- sortedAttributesOut->resize(d3dSemantic + 1);
- }
-
- (*sortedD3DSemanticsOut)[d3dSemantic] = d3dSemantic;
-
- const auto *arrayAttrib = &vertexArrayAttribs[locationIndex];
- if (arrayAttrib->attribute && arrayAttrib->attribute->enabled)
- {
- (*sortedAttributesOut)[d3dSemantic] = arrayAttrib;
- }
- else
- {
- ASSERT(currentValueAttribs[locationIndex].attribute);
- (*sortedAttributesOut)[d3dSemantic] = &currentValueAttribs[locationIndex];
- }
- }
-}
-
-void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext,
- UniformStorage11 *storage,
- const d3d11::Buffer *buffer)
-{
- deviceContext->UpdateSubresource(buffer->get(), 0, nullptr, storage->getDataPointer(0, 0), 0,
- 0);
-}
-
-} // anonymous namespace
-
-// StateManager11::SRVCache Implementation.
-
-StateManager11::SRVCache::SRVCache() : mHighestUsedSRV(0)
-{
-}
-
-StateManager11::SRVCache::~SRVCache()
-{
-}
-
-void StateManager11::SRVCache::update(size_t resourceIndex, ID3D11ShaderResourceView *srv)
-{
- ASSERT(resourceIndex < mCurrentSRVs.size());
- SRVRecord *record = &mCurrentSRVs[resourceIndex];
-
- record->srv = reinterpret_cast<uintptr_t>(srv);
- if (srv)
- {
- record->resource = reinterpret_cast<uintptr_t>(GetViewResource(srv));
- srv->GetDesc(&record->desc);
- mHighestUsedSRV = std::max(resourceIndex + 1, mHighestUsedSRV);
- }
- else
- {
- record->resource = 0;
-
- if (resourceIndex + 1 == mHighestUsedSRV)
- {
- do
- {
- --mHighestUsedSRV;
- } while (mHighestUsedSRV > 0 && mCurrentSRVs[mHighestUsedSRV].srv == 0);
- }
- }
-}
-
-void StateManager11::SRVCache::clear()
-{
- if (mCurrentSRVs.empty())
- {
- return;
- }
-
- memset(&mCurrentSRVs[0], 0, sizeof(SRVRecord) * mCurrentSRVs.size());
- mHighestUsedSRV = 0;
-}
-
-// ShaderConstants11 implementation
-
-ShaderConstants11::ShaderConstants11()
- : mVertexDirty(true),
- mPixelDirty(true),
- mComputeDirty(true),
- mSamplerMetadataVSDirty(true),
- mSamplerMetadataPSDirty(true),
- mSamplerMetadataCSDirty(true)
-{
-}
-
-ShaderConstants11::~ShaderConstants11()
-{
-}
-
-void ShaderConstants11::init(const gl::Caps &caps)
-{
- mSamplerMetadataVS.resize(caps.maxVertexTextureImageUnits);
- mSamplerMetadataPS.resize(caps.maxTextureImageUnits);
- mSamplerMetadataCS.resize(caps.maxComputeTextureImageUnits);
-}
-
-size_t ShaderConstants11::getRequiredBufferSize(gl::SamplerType samplerType) const
-{
- switch (samplerType)
- {
- case gl::SAMPLER_VERTEX:
- return sizeof(Vertex) + mSamplerMetadataVS.size() * sizeof(SamplerMetadata);
- case gl::SAMPLER_PIXEL:
- return sizeof(Pixel) + mSamplerMetadataPS.size() * sizeof(SamplerMetadata);
- case gl::SAMPLER_COMPUTE:
- return sizeof(Compute) + mSamplerMetadataCS.size() * sizeof(SamplerMetadata);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-void ShaderConstants11::markDirty()
-{
- mVertexDirty = true;
- mPixelDirty = true;
- mComputeDirty = true;
- mSamplerMetadataVSDirty = true;
- mSamplerMetadataPSDirty = true;
- mSamplerMetadataCSDirty = true;
-}
-
-bool ShaderConstants11::updateSamplerMetadata(SamplerMetadata *data, const gl::Texture &texture)
-{
- bool dirty = false;
- unsigned int baseLevel = texture.getTextureState().getEffectiveBaseLevel();
- GLenum sizedFormat =
- texture.getFormat(texture.getTarget(), baseLevel).info->sizedInternalFormat;
- if (data->baseLevel != static_cast<int>(baseLevel))
- {
- data->baseLevel = static_cast<int>(baseLevel);
- dirty = true;
- }
-
- // Some metadata is needed only for integer textures. We avoid updating the constant buffer
- // unnecessarily by changing the data only in case the texture is an integer texture and
- // the values have changed.
- bool needIntegerTextureMetadata = false;
- // internalFormatBits == 0 means a 32-bit texture in the case of integer textures.
- int internalFormatBits = 0;
- switch (sizedFormat)
- {
- case GL_RGBA32I:
- case GL_RGBA32UI:
- case GL_RGB32I:
- case GL_RGB32UI:
- case GL_RG32I:
- case GL_RG32UI:
- case GL_R32I:
- case GL_R32UI:
- needIntegerTextureMetadata = true;
- break;
- case GL_RGBA16I:
- case GL_RGBA16UI:
- case GL_RGB16I:
- case GL_RGB16UI:
- case GL_RG16I:
- case GL_RG16UI:
- case GL_R16I:
- case GL_R16UI:
- needIntegerTextureMetadata = true;
- internalFormatBits = 16;
- break;
- case GL_RGBA8I:
- case GL_RGBA8UI:
- case GL_RGB8I:
- case GL_RGB8UI:
- case GL_RG8I:
- case GL_RG8UI:
- case GL_R8I:
- case GL_R8UI:
- needIntegerTextureMetadata = true;
- internalFormatBits = 8;
- break;
- case GL_RGB10_A2UI:
- needIntegerTextureMetadata = true;
- internalFormatBits = 10;
- break;
- default:
- break;
- }
- if (needIntegerTextureMetadata)
- {
- if (data->internalFormatBits != internalFormatBits)
- {
- data->internalFormatBits = internalFormatBits;
- dirty = true;
- }
- // Pack the wrap values into one integer so we can fit all the metadata in one 4-integer
- // vector.
- GLenum wrapS = texture.getWrapS();
- GLenum wrapT = texture.getWrapT();
- GLenum wrapR = texture.getWrapR();
- int wrapModes = GetWrapBits(wrapS) | (GetWrapBits(wrapT) << 2) | (GetWrapBits(wrapR) << 4);
- if (data->wrapModes != wrapModes)
- {
- data->wrapModes = wrapModes;
- dirty = true;
- }
- }
-
- return dirty;
-}
-
-void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- mCompute.numWorkGroups[0] = numGroupsX;
- mCompute.numWorkGroups[1] = numGroupsY;
- mCompute.numWorkGroups[2] = numGroupsZ;
- mComputeDirty = true;
-}
-
-void ShaderConstants11::setMultiviewWriteToViewportIndex(GLfloat index)
-{
- mVertex.multiviewWriteToViewportIndex = index;
- mVertexDirty = true;
- mPixel.multiviewWriteToViewportIndex = index;
- mPixelDirty = true;
-}
-
-void ShaderConstants11::onViewportChange(const gl::Rectangle &glViewport,
- const D3D11_VIEWPORT &dxViewport,
- bool is9_3,
- bool presentPathFast)
-{
- mVertexDirty = true;
- mPixelDirty = true;
-
- // On Feature Level 9_*, we must emulate large and/or negative viewports in the shaders
- // using viewAdjust (like the D3D9 renderer).
- if (is9_3)
- {
- mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) +
- 2 * (glViewport.x - dxViewport.TopLeftX)) /
- dxViewport.Width;
- mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) +
- 2 * (glViewport.y - dxViewport.TopLeftY)) /
- dxViewport.Height;
- mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width;
- mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height;
- }
-
- mPixel.viewCoords[0] = glViewport.width * 0.5f;
- mPixel.viewCoords[1] = glViewport.height * 0.5f;
- mPixel.viewCoords[2] = glViewport.x + (glViewport.width * 0.5f);
- mPixel.viewCoords[3] = glViewport.y + (glViewport.height * 0.5f);
-
- // Instanced pointsprite emulation requires ViewCoords to be defined in the
- // the vertex shader.
- mVertex.viewCoords[0] = mPixel.viewCoords[0];
- mVertex.viewCoords[1] = mPixel.viewCoords[1];
- mVertex.viewCoords[2] = mPixel.viewCoords[2];
- mVertex.viewCoords[3] = mPixel.viewCoords[3];
-
- const float zNear = dxViewport.MinDepth;
- const float zFar = dxViewport.MaxDepth;
-
- mPixel.depthFront[0] = (zFar - zNear) * 0.5f;
- mPixel.depthFront[1] = (zNear + zFar) * 0.5f;
-
- mVertex.depthRange[0] = zNear;
- mVertex.depthRange[1] = zFar;
- mVertex.depthRange[2] = zFar - zNear;
-
- mPixel.depthRange[0] = zNear;
- mPixel.depthRange[1] = zFar;
- mPixel.depthRange[2] = zFar - zNear;
-
- mPixel.viewScale[0] = 1.0f;
- mPixel.viewScale[1] = presentPathFast ? 1.0f : -1.0f;
- // Updates to the multiviewWriteToViewportIndex member are to be handled whenever the draw
- // framebuffer's layout is changed.
-
- mVertex.viewScale[0] = mPixel.viewScale[0];
- mVertex.viewScale[1] = mPixel.viewScale[1];
-}
-
-void ShaderConstants11::onSamplerChange(gl::SamplerType samplerType,
- unsigned int samplerIndex,
- const gl::Texture &texture)
-{
- switch (samplerType)
- {
- case gl::SAMPLER_VERTEX:
- if (updateSamplerMetadata(&mSamplerMetadataVS[samplerIndex], texture))
- {
- mSamplerMetadataVSDirty = true;
- }
- break;
- case gl::SAMPLER_PIXEL:
- if (updateSamplerMetadata(&mSamplerMetadataPS[samplerIndex], texture))
- {
- mSamplerMetadataPSDirty = true;
- }
- break;
- case gl::SAMPLER_COMPUTE:
- if (updateSamplerMetadata(&mSamplerMetadataCS[samplerIndex], texture))
- {
- mSamplerMetadataCSDirty = true;
- }
- break;
- default:
- UNREACHABLE();
- break;
- }
-}
-
-gl::Error ShaderConstants11::updateBuffer(ID3D11DeviceContext *deviceContext,
- gl::SamplerType samplerType,
- const ProgramD3D &programD3D,
- const d3d11::Buffer &driverConstantBuffer)
-{
- bool dirty = false;
- size_t dataSize = 0;
- const uint8_t *data = nullptr;
- const uint8_t *samplerData = nullptr;
-
- switch (samplerType)
- {
- case gl::SAMPLER_VERTEX:
- dirty = mVertexDirty || mSamplerMetadataVSDirty;
- dataSize = sizeof(Vertex);
- data = reinterpret_cast<const uint8_t *>(&mVertex);
- samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataVS.data());
- mVertexDirty = false;
- mSamplerMetadataVSDirty = false;
- break;
- case gl::SAMPLER_PIXEL:
- dirty = mPixelDirty || mSamplerMetadataPSDirty;
- dataSize = sizeof(Pixel);
- data = reinterpret_cast<const uint8_t *>(&mPixel);
- samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataPS.data());
- mPixelDirty = false;
- mSamplerMetadataPSDirty = false;
- break;
- case gl::SAMPLER_COMPUTE:
- dirty = mComputeDirty || mSamplerMetadataCSDirty;
- dataSize = sizeof(Compute);
- data = reinterpret_cast<const uint8_t *>(&mCompute);
- samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataCS.data());
- mComputeDirty = false;
- mSamplerMetadataCSDirty = false;
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- ASSERT(driverConstantBuffer.valid());
-
- if (!dirty)
- {
- return gl::NoError();
- }
-
- // Previous buffer contents are discarded, so we need to refresh the whole buffer.
- D3D11_MAPPED_SUBRESOURCE mapping = {0};
- HRESULT result =
- deviceContext->Map(driverConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapping);
-
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal error mapping constant buffer: " << gl::FmtHR(result);
- }
-
- size_t samplerDataBytes = sizeof(SamplerMetadata) * programD3D.getUsedSamplerRange(samplerType);
-
- memcpy(mapping.pData, data, dataSize);
- memcpy(reinterpret_cast<uint8_t *>(mapping.pData) + dataSize, samplerData, samplerDataBytes);
-
- deviceContext->Unmap(driverConstantBuffer.get(), 0);
-
- return gl::NoError();
-}
-
-static const GLenum QueryTypes[] = {GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED_EXT,
- GL_COMMANDS_COMPLETED_CHROMIUM};
-
-StateManager11::StateManager11(Renderer11 *renderer)
- : mRenderer(renderer),
- mInternalDirtyBits(),
- mCurBlendColor(0, 0, 0, 0),
- mCurSampleMask(0),
- mCurStencilRef(0),
- mCurStencilBackRef(0),
- mCurStencilSize(0),
- mCurScissorEnabled(false),
- mCurScissorRect(),
- mCurViewport(),
- mCurNear(0.0f),
- mCurFar(0.0f),
- mViewportBounds(),
- mRenderTargetIsDirty(true),
- mCurPresentPathFastEnabled(false),
- mCurPresentPathFastColorBufferHeight(0),
- mDirtyCurrentValueAttribs(),
- mCurrentValueAttribs(),
- mCurrentInputLayout(),
- mInputLayoutIsDirty(false),
- mVertexAttribsNeedTranslation(false),
- mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0),
- mCurrentPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED),
- mDirtySwizzles(false),
- mAppliedIB(nullptr),
- mAppliedIBFormat(DXGI_FORMAT_UNKNOWN),
- mAppliedIBOffset(0),
- mIndexBufferIsDirty(false),
- mVertexDataManager(renderer),
- mIndexDataManager(renderer),
- mIsMultiviewEnabled(false),
- mEmptySerial(mRenderer->generateSerial()),
- mIsTransformFeedbackCurrentlyActiveUnpaused(false)
-{
- mCurBlendState.blend = false;
- mCurBlendState.sourceBlendRGB = GL_ONE;
- mCurBlendState.destBlendRGB = GL_ZERO;
- mCurBlendState.sourceBlendAlpha = GL_ONE;
- mCurBlendState.destBlendAlpha = GL_ZERO;
- mCurBlendState.blendEquationRGB = GL_FUNC_ADD;
- mCurBlendState.blendEquationAlpha = GL_FUNC_ADD;
- mCurBlendState.colorMaskRed = true;
- mCurBlendState.colorMaskBlue = true;
- mCurBlendState.colorMaskGreen = true;
- mCurBlendState.colorMaskAlpha = true;
- mCurBlendState.sampleAlphaToCoverage = false;
- mCurBlendState.dither = false;
-
- mCurDepthStencilState.depthTest = false;
- mCurDepthStencilState.depthFunc = GL_LESS;
- mCurDepthStencilState.depthMask = true;
- mCurDepthStencilState.stencilTest = false;
- mCurDepthStencilState.stencilMask = true;
- mCurDepthStencilState.stencilFail = GL_KEEP;
- mCurDepthStencilState.stencilPassDepthFail = GL_KEEP;
- mCurDepthStencilState.stencilPassDepthPass = GL_KEEP;
- mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1);
- mCurDepthStencilState.stencilBackFunc = GL_ALWAYS;
- mCurDepthStencilState.stencilBackMask = static_cast<GLuint>(-1);
- mCurDepthStencilState.stencilBackFail = GL_KEEP;
- mCurDepthStencilState.stencilBackPassDepthFail = GL_KEEP;
- mCurDepthStencilState.stencilBackPassDepthPass = GL_KEEP;
- mCurDepthStencilState.stencilBackWritemask = static_cast<GLuint>(-1);
-
- mCurRasterState.rasterizerDiscard = false;
- mCurRasterState.cullFace = false;
- mCurRasterState.cullMode = gl::CullFaceMode::Back;
- mCurRasterState.frontFace = GL_CCW;
- mCurRasterState.polygonOffsetFill = false;
- mCurRasterState.polygonOffsetFactor = 0.0f;
- mCurRasterState.polygonOffsetUnits = 0.0f;
- mCurRasterState.pointDrawMode = false;
- mCurRasterState.multiSample = false;
-
- // Start with all internal dirty bits set.
- mInternalDirtyBits.set();
-
- // Initially all current value attributes must be updated on first use.
- mDirtyCurrentValueAttribs.set();
-
- mCurrentVertexBuffers.fill(nullptr);
- mCurrentVertexStrides.fill(std::numeric_limits<UINT>::max());
- mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max());
-}
-
-StateManager11::~StateManager11()
-{
-}
-
-template <typename SRVType>
-void StateManager11::setShaderResourceInternal(gl::SamplerType shaderType,
- UINT resourceSlot,
- const SRVType *srv)
-{
- auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-
- ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
- const SRVRecord &record = currentSRVs[resourceSlot];
-
- if (record.srv != reinterpret_cast<uintptr_t>(srv))
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11ShaderResourceView *srvPtr = srv ? srv->get() : nullptr;
- if (shaderType == gl::SAMPLER_VERTEX)
- {
- deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr);
- }
- else
- {
- deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr);
- }
-
- currentSRVs.update(resourceSlot, srvPtr);
- }
-}
-
-void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized,
- unsigned int stencilSize)
-{
- if (!depthStencilInitialized || stencilSize != mCurStencilSize)
- {
- mCurStencilSize = stencilSize;
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
-}
-
-void StateManager11::checkPresentPath(const gl::Context *context)
-{
- if (!mRenderer->presentPathFastEnabled())
- return;
-
- const auto *framebuffer = context->getGLState().getDrawFramebuffer();
- const auto *firstColorAttachment = framebuffer->getFirstColorbuffer();
- const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment);
-
- const int colorBufferHeight = firstColorAttachment ? firstColorAttachment->getSize().height : 0;
-
- if ((mCurPresentPathFastEnabled != presentPathFastActive) ||
- (presentPathFastActive && (colorBufferHeight != mCurPresentPathFastColorBufferHeight)))
- {
- mCurPresentPathFastEnabled = presentPathFastActive;
- mCurPresentPathFastColorBufferHeight = colorBufferHeight;
-
- // Scissor rect may need to be vertically inverted
- mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
-
- // Cull Mode may need to be inverted
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
-
- // Viewport may need to be vertically inverted
- invalidateViewport(context);
- }
-}
-
-gl::Error StateManager11::updateStateForCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ);
-
- // TODO(jmadill): Use dirty bits.
- const auto &glState = context->getGLState();
- auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
- programD3D->updateSamplerMapping();
-
- // TODO(jmadill): Use dirty bits.
- ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_COMPUTE));
-
- // TODO(jmadill): More complete implementation.
- ANGLE_TRY(syncTextures(context));
-
- // TODO(Xinghua): applyUniformBuffers for compute shader.
-
- return gl::NoError();
-}
-
-void StateManager11::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
-{
- if (!dirtyBits.any())
- {
- return;
- }
-
- const auto &state = context->getGLState();
-
- for (auto dirtyBit : dirtyBits)
- {
- switch (dirtyBit)
- {
- case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB ||
- blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_BLEND_FUNCS:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.sourceBlendRGB != mCurBlendState.sourceBlendRGB ||
- blendState.destBlendRGB != mCurBlendState.destBlendRGB ||
- blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha ||
- blendState.destBlendAlpha != mCurBlendState.destBlendAlpha)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_BLEND_ENABLED:
- if (state.getBlendState().blend != mCurBlendState.blend)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
- if (state.getBlendState().sampleAlphaToCoverage !=
- mCurBlendState.sampleAlphaToCoverage)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_DITHER_ENABLED:
- if (state.getBlendState().dither != mCurBlendState.dither)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_COLOR_MASK:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.colorMaskRed != mCurBlendState.colorMaskRed ||
- blendState.colorMaskGreen != mCurBlendState.colorMaskGreen ||
- blendState.colorMaskBlue != mCurBlendState.colorMaskBlue ||
- blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_BLEND_COLOR:
- if (state.getBlendColor() != mCurBlendColor)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_MASK:
- if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
- if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_FUNC:
- if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
- if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
- {
- const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
- if (depthStencil.stencilFunc != mCurDepthStencilState.stencilFunc ||
- depthStencil.stencilMask != mCurDepthStencilState.stencilMask ||
- state.getStencilRef() != mCurStencilRef)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
- {
- const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
- if (depthStencil.stencilBackFunc != mCurDepthStencilState.stencilBackFunc ||
- depthStencil.stencilBackMask != mCurDepthStencilState.stencilBackMask ||
- state.getStencilBackRef() != mCurStencilBackRef)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
- if (state.getDepthStencilState().stencilWritemask !=
- mCurDepthStencilState.stencilWritemask)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
- if (state.getDepthStencilState().stencilBackWritemask !=
- mCurDepthStencilState.stencilBackWritemask)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
- {
- const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
- if (depthStencil.stencilFail != mCurDepthStencilState.stencilFail ||
- depthStencil.stencilPassDepthFail !=
- mCurDepthStencilState.stencilPassDepthFail ||
- depthStencil.stencilPassDepthPass != mCurDepthStencilState.stencilPassDepthPass)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
- {
- const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
- if (depthStencil.stencilBackFail != mCurDepthStencilState.stencilBackFail ||
- depthStencil.stencilBackPassDepthFail !=
- mCurDepthStencilState.stencilBackPassDepthFail ||
- depthStencil.stencilBackPassDepthPass !=
- mCurDepthStencilState.stencilBackPassDepthPass)
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
- if (state.getRasterizerState().cullFace != mCurRasterState.cullFace)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_CULL_FACE:
- if (state.getRasterizerState().cullMode != mCurRasterState.cullMode)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_FRONT_FACE:
- if (state.getRasterizerState().frontFace != mCurRasterState.frontFace)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
- if (state.getRasterizerState().polygonOffsetFill !=
- mCurRasterState.polygonOffsetFill)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_POLYGON_OFFSET:
- {
- const gl::RasterizerState &rasterState = state.getRasterizerState();
- if (rasterState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor ||
- rasterState.polygonOffsetUnits != mCurRasterState.polygonOffsetUnits)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- }
- case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
- if (state.getRasterizerState().rasterizerDiscard !=
- mCurRasterState.rasterizerDiscard)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
-
- // Enabling/disabling rasterizer discard affects the pixel shader.
- invalidateShaders();
- }
- break;
- case gl::State::DIRTY_BIT_SCISSOR:
- if (state.getScissor() != mCurScissorRect)
- {
- mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
- if (state.isScissorTestEnabled() != mCurScissorEnabled)
- {
- mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
- // Rasterizer state update needs mCurScissorsEnabled and updates when it changes
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_RANGE:
- if (state.getNearPlane() != mCurNear || state.getFarPlane() != mCurFar)
- {
- invalidateViewport(context);
- }
- break;
- case gl::State::DIRTY_BIT_VIEWPORT:
- if (state.getViewport() != mCurViewport)
- {
- invalidateViewport(context);
- }
- break;
- case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
- invalidateRenderTarget();
- if (mIsMultiviewEnabled)
- {
- handleMultiviewDrawFramebufferChange(context);
- }
- break;
- case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
- invalidateVertexBuffer();
- // Force invalidate the current value attributes, since the VertexArray11 keeps an
- // internal cache of TranslatedAttributes, and they CurrentValue attributes are
- // owned by the StateManager11/Context.
- mDirtyCurrentValueAttribs.set();
- // Invalidate the cached index buffer.
- mIndexBufferIsDirty = true;
- break;
- case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
- invalidateTexturesAndSamplers();
- break;
- case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
- invalidateTexturesAndSamplers();
- break;
- case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
- {
- mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
- invalidateVertexBuffer();
- invalidateRenderTarget();
- invalidateTexturesAndSamplers();
- invalidateProgramUniforms();
- invalidateProgramUniformBuffers();
- gl::VertexArray *vao = state.getVertexArray();
- if (mIsMultiviewEnabled && vao != nullptr)
- {
- // If ANGLE_multiview is enabled, the attribute divisor has to be updated for
- // each binding.
- VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
- const gl::Program *program = state.getProgram();
- int numViews = 1;
- if (program != nullptr && program->usesMultiview())
- {
- numViews = program->getNumViews();
- }
- vao11->markAllAttributeDivisorsForAdjustment(numViews);
- }
- break;
- }
- case gl::State::DIRTY_BIT_CURRENT_VALUES:
- {
- for (auto attribIndex : state.getAndResetDirtyCurrentValues())
- {
- invalidateCurrentValueAttrib(attribIndex);
- }
- }
- default:
- break;
- }
- }
-
- // TODO(jmadill): Input layout and vertex buffer state.
-}
-
-void StateManager11::handleMultiviewDrawFramebufferChange(const gl::Context *context)
-{
- const auto &glState = context->getGLState();
- const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
- ASSERT(drawFramebuffer != nullptr);
-
- // Update viewport offsets.
- const std::vector<gl::Offset> *attachmentViewportOffsets =
- drawFramebuffer->getViewportOffsets();
- const std::vector<gl::Offset> &viewportOffsets =
- attachmentViewportOffsets != nullptr
- ? *attachmentViewportOffsets
- : gl::FramebufferAttachment::GetDefaultViewportOffsetVector();
- if (mViewportOffsets != viewportOffsets)
- {
- mViewportOffsets = viewportOffsets;
-
- // Because new viewport offsets are to be applied, we have to mark the internal viewport and
- // scissor state as dirty.
- invalidateViewport(context);
- mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
- }
- switch (drawFramebuffer->getMultiviewLayout())
- {
- case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE:
- mShaderConstants.setMultiviewWriteToViewportIndex(1.0f);
- break;
- case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE:
- // Because the base view index is applied as an offset to the 2D texture array when the
- // RTV is created, we just have to pass a boolean to select which code path is to be
- // used.
- mShaderConstants.setMultiviewWriteToViewportIndex(0.0f);
- break;
- default:
- // There is no need to update the value in the constant buffer if the active framebuffer
- // object does not have a multiview layout.
- break;
- }
-}
-
-gl::Error StateManager11::syncBlendState(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState,
- const gl::ColorF &blendColor,
- unsigned int sampleMask)
-{
- const d3d11::BlendState *dxBlendState = nullptr;
- const d3d11::BlendStateKey &key =
- RenderStateCache::GetBlendStateKey(context, framebuffer, blendState);
-
- ANGLE_TRY(mRenderer->getBlendState(key, &dxBlendState));
-
- ASSERT(dxBlendState != nullptr);
-
- float blendColors[4] = {0.0f};
- if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA &&
- blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
- blendState.destBlendRGB != GL_CONSTANT_ALPHA &&
- blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
- {
- blendColors[0] = blendColor.red;
- blendColors[1] = blendColor.green;
- blendColors[2] = blendColor.blue;
- blendColors[3] = blendColor.alpha;
- }
- else
- {
- blendColors[0] = blendColor.alpha;
- blendColors[1] = blendColor.alpha;
- blendColors[2] = blendColor.alpha;
- blendColors[3] = blendColor.alpha;
- }
-
- mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask);
-
- mCurBlendState = blendState;
- mCurBlendColor = blendColor;
- mCurSampleMask = sampleMask;
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::syncDepthStencilState(const gl::State &glState)
-{
- mCurDepthStencilState = glState.getDepthStencilState();
- mCurStencilRef = glState.getStencilRef();
- mCurStencilBackRef = glState.getStencilBackRef();
-
- // get the maximum size of the stencil ref
- unsigned int maxStencil = 0;
- if (mCurDepthStencilState.stencilTest && mCurStencilSize > 0)
- {
- maxStencil = (1 << mCurStencilSize) - 1;
- }
- ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) ==
- (mCurDepthStencilState.stencilBackWritemask & maxStencil));
- ASSERT(mCurStencilRef == mCurStencilBackRef);
- ASSERT((mCurDepthStencilState.stencilMask & maxStencil) ==
- (mCurDepthStencilState.stencilBackMask & maxStencil));
-
- gl::DepthStencilState modifiedGLState = glState.getDepthStencilState();
-
- ASSERT(mCurDisableDepth.valid() && mCurDisableStencil.valid());
-
- if (mCurDisableDepth.value())
- {
- modifiedGLState.depthTest = false;
- modifiedGLState.depthMask = false;
- }
-
- if (mCurDisableStencil.value())
- {
- modifiedGLState.stencilWritemask = 0;
- modifiedGLState.stencilBackWritemask = 0;
- modifiedGLState.stencilTest = false;
- }
-
- const d3d11::DepthStencilState *d3dState = nullptr;
- ANGLE_TRY(mRenderer->getDepthStencilState(modifiedGLState, &d3dState));
- ASSERT(d3dState);
-
- // Max D3D11 stencil reference value is 0xFF,
- // corresponding to the max 8 bits in a stencil buffer
- // GL specifies we should clamp the ref value to the
- // nearest bit depth when doing stencil ops
- static_assert(D3D11_DEFAULT_STENCIL_READ_MASK == 0xFF,
- "Unexpected value of D3D11_DEFAULT_STENCIL_READ_MASK");
- static_assert(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF,
- "Unexpected value of D3D11_DEFAULT_STENCIL_WRITE_MASK");
- UINT dxStencilRef = std::min<UINT>(mCurStencilRef, 0xFFu);
-
- mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef);
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::syncRasterizerState(const gl::Context *context, bool pointDrawMode)
-{
- // TODO: Remove pointDrawMode and multiSample from gl::RasterizerState.
- gl::RasterizerState rasterState = context->getGLState().getRasterizerState();
- rasterState.pointDrawMode = pointDrawMode;
- rasterState.multiSample = mCurRasterState.multiSample;
-
- ID3D11RasterizerState *dxRasterState = nullptr;
-
- if (mCurPresentPathFastEnabled)
- {
- gl::RasterizerState modifiedRasterState = rasterState;
-
- // If prseent path fast is active then we need invert the front face state.
- // This ensures that both gl_FrontFacing is correct, and front/back culling
- // is performed correctly.
- if (modifiedRasterState.frontFace == GL_CCW)
- {
- modifiedRasterState.frontFace = GL_CW;
- }
- else
- {
- ASSERT(modifiedRasterState.frontFace == GL_CW);
- modifiedRasterState.frontFace = GL_CCW;
- }
-
- ANGLE_TRY(
- mRenderer->getRasterizerState(modifiedRasterState, mCurScissorEnabled, &dxRasterState));
- }
- else
- {
- ANGLE_TRY(mRenderer->getRasterizerState(rasterState, mCurScissorEnabled, &dxRasterState));
- }
-
- mRenderer->getDeviceContext()->RSSetState(dxRasterState);
-
- mCurRasterState = rasterState;
-
- return gl::NoError();
-}
-
-void StateManager11::syncScissorRectangle(const gl::Rectangle &scissor, bool enabled)
-{
- int modifiedScissorY = scissor.y;
- if (mCurPresentPathFastEnabled)
- {
- modifiedScissorY = mCurPresentPathFastColorBufferHeight - scissor.height - scissor.y;
- }
-
- if (enabled)
- {
- std::array<D3D11_RECT, gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS> rectangles;
- const UINT numRectangles = static_cast<UINT>(mViewportOffsets.size());
- for (UINT i = 0u; i < numRectangles; ++i)
- {
- D3D11_RECT &rect = rectangles[i];
- int x = scissor.x + mViewportOffsets[i].x;
- int y = modifiedScissorY + mViewportOffsets[i].y;
- rect.left = std::max(0, x);
- rect.top = std::max(0, y);
- rect.right = x + std::max(0, scissor.width);
- rect.bottom = y + std::max(0, scissor.height);
- }
- mRenderer->getDeviceContext()->RSSetScissorRects(numRectangles, rectangles.data());
- }
-
- mCurScissorRect = scissor;
- mCurScissorEnabled = enabled;
-}
-
-void StateManager11::syncViewport(const gl::Context *context)
-{
- const auto &glState = context->getGLState();
- gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
- float actualZNear = gl::clamp01(glState.getNearPlane());
- float actualZFar = gl::clamp01(glState.getFarPlane());
-
- const auto &caps = context->getCaps();
- int dxMaxViewportBoundsX = static_cast<int>(caps.maxViewportWidth);
- int dxMaxViewportBoundsY = static_cast<int>(caps.maxViewportHeight);
- int dxMinViewportBoundsX = -dxMaxViewportBoundsX;
- int dxMinViewportBoundsY = -dxMaxViewportBoundsY;
-
- bool is9_3 = mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3;
-
- if (is9_3)
- {
- // Feature Level 9 viewports shouldn't exceed the dimensions of the rendertarget.
- dxMaxViewportBoundsX = static_cast<int>(mViewportBounds.width);
- dxMaxViewportBoundsY = static_cast<int>(mViewportBounds.height);
- dxMinViewportBoundsX = 0;
- dxMinViewportBoundsY = 0;
- }
-
- const auto &viewport = glState.getViewport();
- std::array<D3D11_VIEWPORT, gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS> dxViewports;
- const UINT numRectangles = static_cast<UINT>(mViewportOffsets.size());
-
- int dxViewportTopLeftX = 0;
- int dxViewportTopLeftY = 0;
- int dxViewportWidth = 0;
- int dxViewportHeight = 0;
-
- for (UINT i = 0u; i < numRectangles; ++i)
- {
- dxViewportTopLeftX = gl::clamp(viewport.x + mViewportOffsets[i].x, dxMinViewportBoundsX,
- dxMaxViewportBoundsX);
- dxViewportTopLeftY = gl::clamp(viewport.y + mViewportOffsets[i].y, dxMinViewportBoundsY,
- dxMaxViewportBoundsY);
- dxViewportWidth = gl::clamp(viewport.width, 0, dxMaxViewportBoundsX - dxViewportTopLeftX);
- dxViewportHeight = gl::clamp(viewport.height, 0, dxMaxViewportBoundsY - dxViewportTopLeftY);
-
- D3D11_VIEWPORT &dxViewport = dxViewports[i];
- dxViewport.TopLeftX = static_cast<float>(dxViewportTopLeftX);
- if (mCurPresentPathFastEnabled)
- {
- // When present path fast is active and we're rendering to framebuffer 0, we must invert
- // the viewport in Y-axis.
- // NOTE: We delay the inversion until right before the call to RSSetViewports, and leave
- // dxViewportTopLeftY unchanged. This allows us to calculate viewAdjust below using the
- // unaltered dxViewportTopLeftY value.
- dxViewport.TopLeftY = static_cast<float>(mCurPresentPathFastColorBufferHeight -
- dxViewportTopLeftY - dxViewportHeight);
- }
- else
- {
- dxViewport.TopLeftY = static_cast<float>(dxViewportTopLeftY);
- }
-
- // The es 3.1 spec section 9.2 states that, "If there are no attachments, rendering
- // will be limited to a rectangle having a lower left of (0, 0) and an upper right of
- // (width, height), where width and height are the framebuffer object's default width
- // and height." See http://anglebug.com/1594
- // If the Framebuffer has no color attachment and the default width or height is smaller
- // than the current viewport, use the smaller of the two sizes.
- // If framebuffer default width or height is 0, the params should not set.
- if (!framebuffer->getFirstNonNullAttachment() &&
- (framebuffer->getDefaultWidth() || framebuffer->getDefaultHeight()))
- {
- dxViewport.Width =
- static_cast<GLfloat>(std::min(viewport.width, framebuffer->getDefaultWidth()));
- dxViewport.Height =
- static_cast<GLfloat>(std::min(viewport.height, framebuffer->getDefaultHeight()));
- }
- else
- {
- dxViewport.Width = static_cast<float>(dxViewportWidth);
- dxViewport.Height = static_cast<float>(dxViewportHeight);
- }
- dxViewport.MinDepth = actualZNear;
- dxViewport.MaxDepth = actualZFar;
- }
-
- mRenderer->getDeviceContext()->RSSetViewports(numRectangles, dxViewports.data());
-
- mCurViewport = viewport;
- mCurNear = actualZNear;
- mCurFar = actualZFar;
-
- const D3D11_VIEWPORT adjustViewport = {static_cast<FLOAT>(dxViewportTopLeftX),
- static_cast<FLOAT>(dxViewportTopLeftY),
- static_cast<FLOAT>(dxViewportWidth),
- static_cast<FLOAT>(dxViewportHeight),
- actualZNear,
- actualZFar};
- mShaderConstants.onViewportChange(viewport, adjustViewport, is9_3, mCurPresentPathFastEnabled);
-}
-
-void StateManager11::invalidateRenderTarget()
-{
- mRenderTargetIsDirty = true;
-}
-
-void StateManager11::processFramebufferInvalidation(const gl::Context *context)
-{
- if (!mRenderTargetIsDirty)
- {
- return;
- }
-
- ASSERT(context);
-
- mRenderTargetIsDirty = false;
- mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
-
- // The pixel shader is dependent on the output layout.
- invalidateShaders();
-
- // The D3D11 blend state is heavily dependent on the current render target.
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
-
- gl::Framebuffer *fbo = context->getGLState().getDrawFramebuffer();
- ASSERT(fbo);
-
- // Disable the depth test/depth write if we are using a stencil-only attachment.
- // This is because ANGLE emulates stencil-only with D24S8 on D3D11 - we should neither read
- // nor write to the unused depth part of this emulated texture.
- bool disableDepth = (!fbo->hasDepth() && fbo->hasStencil());
-
- // Similarly we disable the stencil portion of the DS attachment if the app only binds depth.
- bool disableStencil = (fbo->hasDepth() && !fbo->hasStencil());
-
- if (!mCurDisableDepth.valid() || disableDepth != mCurDisableDepth.value() ||
- !mCurDisableStencil.valid() || disableStencil != mCurDisableStencil.value())
- {
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
- mCurDisableDepth = disableDepth;
- mCurDisableStencil = disableStencil;
- }
-
- bool multiSample = (fbo->getCachedSamples(context) != 0);
- if (multiSample != mCurRasterState.multiSample)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
- mCurRasterState.multiSample = multiSample;
- }
-
- checkPresentPath(context);
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- const auto *firstAttachment = fbo->getFirstNonNullAttachment();
- if (firstAttachment)
- {
- const auto &size = firstAttachment->getSize();
- if (mViewportBounds.width != size.width || mViewportBounds.height != size.height)
- {
- mViewportBounds = gl::Extents(size.width, size.height, 1);
- invalidateViewport(context);
- }
- }
- }
-}
-
-void StateManager11::invalidateBoundViews()
-{
- mCurVertexSRVs.clear();
- mCurPixelSRVs.clear();
-
- invalidateRenderTarget();
-}
-
-void StateManager11::invalidateVertexBuffer()
-{
- unsigned int limit = std::min<unsigned int>(mRenderer->getNativeCaps().maxVertexAttributes,
- gl::MAX_VERTEX_ATTRIBS);
- mDirtyVertexBufferRange = gl::RangeUI(0, limit);
- mInputLayoutIsDirty = true;
- mInternalDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_ATTRIBS);
- invalidateVertexAttributeTranslation();
-}
-
-void StateManager11::invalidateViewport(const gl::Context *context)
-{
- mInternalDirtyBits.set(DIRTY_BIT_VIEWPORT_STATE);
-
- // Viewport affects the driver constants.
- invalidateDriverUniforms();
-}
-
-void StateManager11::invalidateTexturesAndSamplers()
-{
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
- invalidateSwizzles();
-
- // Texture state affects the driver uniforms (base level, etc).
- invalidateDriverUniforms();
-}
-
-void StateManager11::invalidateSwizzles()
-{
- mDirtySwizzles = true;
-}
-
-void StateManager11::invalidateProgramUniforms()
-{
- mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORMS);
-}
-
-void StateManager11::invalidateDriverUniforms()
-{
- mInternalDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS);
-}
-
-void StateManager11::invalidateProgramUniformBuffers()
-{
- mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS);
-}
-
-void StateManager11::invalidateConstantBuffer(unsigned int slot)
-{
- if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER)
- {
- invalidateDriverUniforms();
- }
- else if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK)
- {
- invalidateProgramUniforms();
- }
- else
- {
- invalidateProgramUniformBuffers();
- }
-}
-
-void StateManager11::invalidateShaders()
-{
- mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
-}
-
-void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv)
-{
- if ((rtv && unsetConflictingView(rtv)) || (dsv && unsetConflictingView(dsv)))
- {
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
- }
-
- mRenderer->getDeviceContext()->OMSetRenderTargets(1, &rtv, dsv);
- mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
-}
-
-void StateManager11::setRenderTargets(ID3D11RenderTargetView **rtvs,
- UINT numRTVs,
- ID3D11DepthStencilView *dsv)
-{
- bool anyDirty = false;
-
- for (UINT rtvIndex = 0; rtvIndex < numRTVs; ++rtvIndex)
- {
- anyDirty = anyDirty || unsetConflictingView(rtvs[rtvIndex]);
- }
-
- if (dsv)
- {
- anyDirty = anyDirty || unsetConflictingView(dsv);
- }
-
- if (anyDirty)
- {
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
- }
-
- mRenderer->getDeviceContext()->OMSetRenderTargets(numRTVs, (numRTVs > 0) ? rtvs : nullptr, dsv);
- mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
-}
-
-void StateManager11::invalidateVertexAttributeTranslation()
-{
- mVertexAttribsNeedTranslation = true;
-}
-
-void StateManager11::onBeginQuery(Query11 *query)
-{
- mCurrentQueries.insert(query);
-}
-
-void StateManager11::onDeleteQueryObject(Query11 *query)
-{
- mCurrentQueries.erase(query);
-}
-
-gl::Error StateManager11::onMakeCurrent(const gl::Context *context)
-{
- const gl::State &state = context->getGLState();
-
- for (Query11 *query : mCurrentQueries)
- {
- ANGLE_TRY(query->pause());
- }
- mCurrentQueries.clear();
-
- for (GLenum queryType : QueryTypes)
- {
- gl::Query *query = state.getActiveQuery(queryType);
- if (query != nullptr)
- {
- Query11 *query11 = GetImplAs<Query11>(query);
- ANGLE_TRY(query11->resume());
- mCurrentQueries.insert(query11);
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::clearTextures(gl::SamplerType samplerType,
- size_t rangeStart,
- size_t rangeEnd)
-{
- if (rangeStart == rangeEnd)
- {
- return gl::NoError();
- }
-
- auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-
- gl::Range<size_t> clearRange(rangeStart, std::min(rangeEnd, currentSRVs.highestUsed()));
- if (clearRange.empty())
- {
- return gl::NoError();
- }
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- if (samplerType == gl::SAMPLER_VERTEX)
- {
- deviceContext->VSSetShaderResources(static_cast<unsigned int>(clearRange.low()),
- static_cast<unsigned int>(clearRange.length()),
- &mNullSRVs[0]);
- }
- else
- {
- deviceContext->PSSetShaderResources(static_cast<unsigned int>(clearRange.low()),
- static_cast<unsigned int>(clearRange.length()),
- &mNullSRVs[0]);
- }
-
- for (size_t samplerIndex : clearRange)
- {
- currentSRVs.update(samplerIndex, nullptr);
- }
-
- return gl::NoError();
-}
-
-bool StateManager11::unsetConflictingView(ID3D11View *view)
-{
- uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(view));
- return unsetConflictingSRVs(gl::SAMPLER_VERTEX, resource, nullptr) ||
- unsetConflictingSRVs(gl::SAMPLER_PIXEL, resource, nullptr);
-}
-
-bool StateManager11::unsetConflictingSRVs(gl::SamplerType samplerType,
- uintptr_t resource,
- const gl::ImageIndex *index)
-{
- auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-
- bool foundOne = false;
-
- for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
- {
- auto &record = currentSRVs[resourceIndex];
-
- if (record.srv && record.resource == resource &&
- (!index || ImageIndexConflictsWithSRV(*index, record.desc)))
- {
- setShaderResourceInternal<d3d11::ShaderResourceView>(
- samplerType, static_cast<UINT>(resourceIndex), nullptr);
- foundOne = true;
- }
- }
-
- return foundOne;
-}
-
-void StateManager11::unsetConflictingAttachmentResources(
- const gl::FramebufferAttachment *attachment,
- ID3D11Resource *resource)
-{
- // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
- if (attachment->type() == GL_TEXTURE)
- {
- uintptr_t resourcePtr = reinterpret_cast<uintptr_t>(resource);
- const gl::ImageIndex &index = attachment->getTextureImageIndex();
- // The index doesn't need to be corrected for the small compressed texture workaround
- // because a rendertarget is never compressed.
- unsetConflictingSRVs(gl::SAMPLER_VERTEX, resourcePtr, &index);
- unsetConflictingSRVs(gl::SAMPLER_PIXEL, resourcePtr, &index);
- }
- else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT)
- {
- uintptr_t resourcePtr = reinterpret_cast<uintptr_t>(resource);
- unsetConflictingSRVs(gl::SAMPLER_VERTEX, resourcePtr, nullptr);
- unsetConflictingSRVs(gl::SAMPLER_PIXEL, resourcePtr, nullptr);
- }
-}
-
-gl::Error StateManager11::initialize(const gl::Caps &caps, const gl::Extensions &extensions)
-{
- mCurVertexSRVs.initialize(caps.maxVertexTextureImageUnits);
- mCurPixelSRVs.initialize(caps.maxTextureImageUnits);
-
- // Initialize cached NULL SRV block
- mNullSRVs.resize(caps.maxTextureImageUnits, nullptr);
-
- mCurrentValueAttribs.resize(caps.maxVertexAttributes);
-
- mForceSetVertexSamplerStates.resize(caps.maxVertexTextureImageUnits, true);
- mForceSetPixelSamplerStates.resize(caps.maxTextureImageUnits, true);
- mForceSetComputeSamplerStates.resize(caps.maxComputeTextureImageUnits, true);
-
- mCurVertexSamplerStates.resize(caps.maxVertexTextureImageUnits);
- mCurPixelSamplerStates.resize(caps.maxTextureImageUnits);
- mCurComputeSamplerStates.resize(caps.maxComputeTextureImageUnits);
-
- mShaderConstants.init(caps);
-
- mIsMultiviewEnabled = extensions.multiview;
- mViewportOffsets.resize(1u);
-
- ANGLE_TRY(mVertexDataManager.initialize());
-
- mCurrentAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
-
- return gl::NoError();
-}
-
-void StateManager11::deinitialize()
-{
- mCurrentValueAttribs.clear();
- mInputLayoutCache.clear();
- mVertexDataManager.deinitialize();
- mIndexDataManager.deinitialize();
-
- mDriverConstantBufferVS.reset();
- mDriverConstantBufferPS.reset();
- mDriverConstantBufferCS.reset();
-}
-
-gl::Error StateManager11::syncFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer)
-{
- Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
-
- // Applies the render target surface, depth stencil surface, viewport rectangle and
- // scissor rectangle to the renderer
- ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->cachedComplete());
-
- // Check for zero-sized default framebuffer, which is a special case.
- // in this case we do not wish to modify any state and just silently return false.
- // this will not report any gl error but will cause the calling method to return.
- if (framebuffer->id() == 0)
- {
- ASSERT(!framebuffer11->hasAnyInternalDirtyBit());
- const gl::Extents &size = framebuffer->getFirstColorbuffer()->getSize();
- if (size.width == 0 || size.height == 0)
- {
- return gl::NoError();
- }
- }
-
- RTVArray framebufferRTVs = {{}};
-
- const auto &colorRTs = framebuffer11->getCachedColorRenderTargets();
-
- size_t appliedRTIndex = 0;
- bool skipInactiveRTs = mRenderer->getWorkarounds().mrtPerfWorkaround;
- const auto &drawStates = framebuffer->getDrawBufferStates();
- gl::DrawBufferMask activeProgramOutputs =
- context->getContextState().getState().getProgram()->getActiveOutputVariables();
- UINT maxExistingRT = 0;
-
- for (size_t rtIndex = 0; rtIndex < colorRTs.size(); ++rtIndex)
- {
- const RenderTarget11 *renderTarget = colorRTs[rtIndex];
-
- // Skip inactive rendertargets if the workaround is enabled.
- if (skipInactiveRTs &&
- (!renderTarget || drawStates[rtIndex] == GL_NONE || !activeProgramOutputs[rtIndex]))
- {
- continue;
- }
-
- if (renderTarget)
- {
- framebufferRTVs[appliedRTIndex] = renderTarget->getRenderTargetView().get();
- ASSERT(framebufferRTVs[appliedRTIndex]);
- maxExistingRT = static_cast<UINT>(appliedRTIndex) + 1;
-
- // Unset conflicting texture SRVs
- const auto *attachment = framebuffer->getColorbuffer(rtIndex);
- ASSERT(attachment);
- unsetConflictingAttachmentResources(attachment, renderTarget->getTexture().get());
- }
-
- appliedRTIndex++;
- }
-
- // Get the depth stencil buffers
- ID3D11DepthStencilView *framebufferDSV = nullptr;
- const auto *depthStencilRenderTarget = framebuffer11->getCachedDepthStencilRenderTarget();
- if (depthStencilRenderTarget)
- {
- framebufferDSV = depthStencilRenderTarget->getDepthStencilView().get();
- ASSERT(framebufferDSV);
-
- // Unset conflicting texture SRVs
- const auto *attachment = framebuffer->getDepthOrStencilbuffer();
- ASSERT(attachment);
- unsetConflictingAttachmentResources(attachment,
- depthStencilRenderTarget->getTexture().get());
- }
-
- // TODO(jmadill): Use context caps?
- ASSERT(maxExistingRT <= static_cast<UINT>(mRenderer->getNativeCaps().maxDrawBuffers));
-
- // Apply the render target and depth stencil
- mRenderer->getDeviceContext()->OMSetRenderTargets(maxExistingRT, framebufferRTVs.data(),
- framebufferDSV);
-
- return gl::NoError();
-}
-
-void StateManager11::invalidateCurrentValueAttrib(size_t attribIndex)
-{
- mDirtyCurrentValueAttribs.set(attribIndex);
- mInternalDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_ATTRIBS);
-}
-
-gl::Error StateManager11::syncCurrentValueAttribs(const gl::State &glState)
-{
- const auto &activeAttribsMask = glState.getProgram()->getActiveAttribLocationsMask();
- const auto &dirtyActiveAttribs = (activeAttribsMask & mDirtyCurrentValueAttribs);
-
- if (!dirtyActiveAttribs.any())
- {
- return gl::NoError();
- }
-
- const auto &vertexAttributes = glState.getVertexArray()->getVertexAttributes();
- const auto &vertexBindings = glState.getVertexArray()->getVertexBindings();
- mDirtyCurrentValueAttribs = (mDirtyCurrentValueAttribs & ~dirtyActiveAttribs);
-
- for (auto attribIndex : dirtyActiveAttribs)
- {
- if (vertexAttributes[attribIndex].enabled)
- continue;
-
- const auto *attrib = &vertexAttributes[attribIndex];
- const auto &currentValue = glState.getVertexAttribCurrentValue(attribIndex);
- TranslatedAttribute *currentValueAttrib = &mCurrentValueAttribs[attribIndex];
- currentValueAttrib->currentValueType = currentValue.Type;
- currentValueAttrib->attribute = attrib;
- currentValueAttrib->binding = &vertexBindings[attrib->bindingIndex];
-
- mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex));
- mInputLayoutIsDirty = true;
-
- ANGLE_TRY(mVertexDataManager.storeCurrentValue(currentValue, currentValueAttrib,
- static_cast<size_t>(attribIndex)));
- }
-
- return gl::NoError();
-}
-
-void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- if (inputLayout == nullptr)
- {
- if (!mCurrentInputLayout.empty())
- {
- deviceContext->IASetInputLayout(nullptr);
- mCurrentInputLayout.clear();
- mInputLayoutIsDirty = true;
- }
- }
- else if (inputLayout->getSerial() != mCurrentInputLayout)
- {
- deviceContext->IASetInputLayout(inputLayout->get());
- mCurrentInputLayout = inputLayout->getSerial();
- mInputLayoutIsDirty = true;
- }
-}
-
-bool StateManager11::queueVertexBufferChange(size_t bufferIndex,
- ID3D11Buffer *buffer,
- UINT stride,
- UINT offset)
-{
- if (buffer != mCurrentVertexBuffers[bufferIndex] ||
- stride != mCurrentVertexStrides[bufferIndex] ||
- offset != mCurrentVertexOffsets[bufferIndex])
- {
- mInputLayoutIsDirty = true;
- mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex));
-
- mCurrentVertexBuffers[bufferIndex] = buffer;
- mCurrentVertexStrides[bufferIndex] = stride;
- mCurrentVertexOffsets[bufferIndex] = offset;
- return true;
- }
-
- return false;
-}
-
-bool StateManager11::queueVertexOffsetChange(size_t bufferIndex, UINT offsetOnly)
-{
- if (offsetOnly != mCurrentVertexOffsets[bufferIndex])
- {
- mInputLayoutIsDirty = true;
- mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex));
- mCurrentVertexOffsets[bufferIndex] = offsetOnly;
- return true;
- }
- return false;
-}
-
-void StateManager11::applyVertexBufferChanges()
-{
- if (mDirtyVertexBufferRange.empty())
- {
- return;
- }
-
- ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS);
-
- UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low());
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()),
- &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start],
- &mCurrentVertexOffsets[start]);
-
- mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0);
-}
-
-void StateManager11::setSingleVertexBuffer(const d3d11::Buffer *buffer, UINT stride, UINT offset)
-{
- ID3D11Buffer *native = buffer ? buffer->get() : nullptr;
- if (queueVertexBufferChange(0, native, stride, offset))
- {
- applyVertexBufferChanges();
- }
-}
-
-gl::Error StateManager11::updateState(const gl::Context *context, GLenum drawMode)
-{
- const auto &glState = context->getGLState();
- auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- // TODO(jmadill): Use dirty bits.
- processFramebufferInvalidation(context);
-
- // TODO(jmadill): Use dirty bits.
- if (programD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty)
- {
- invalidateTexturesAndSamplers();
- }
-
- // TODO(jmadill): Use dirty bits.
- if (programD3D->areVertexUniformsDirty() || programD3D->areFragmentUniformsDirty())
- {
- mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORMS);
- }
-
- // Transform feedback affects the stream-out geometry shader.
- // TODO(jmadill): Use dirty bits.
- if (glState.isTransformFeedbackActiveUnpaused() != mIsTransformFeedbackCurrentlyActiveUnpaused)
- {
- mIsTransformFeedbackCurrentlyActiveUnpaused = glState.isTransformFeedbackActiveUnpaused();
- invalidateShaders();
- }
-
- // Swizzling can cause internal state changes with blit shaders.
- if (mDirtySwizzles)
- {
- ANGLE_TRY(generateSwizzles(context));
- mDirtySwizzles = false;
- }
-
- gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
- Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
- ANGLE_TRY(framebuffer11->markAttachmentsDirty(context));
-
- if (framebuffer11->hasAnyInternalDirtyBit())
- {
- ASSERT(framebuffer->id() != 0);
- framebuffer11->syncInternalState(context);
- }
-
- bool pointDrawMode = (drawMode == GL_POINTS);
- if (pointDrawMode != mCurRasterState.pointDrawMode)
- {
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
-
- // Changing from points to not points (or vice-versa) affects the geometry shader.
- invalidateShaders();
- }
-
- // TODO(jiawei.shao@intel.com): This can be recomputed only on framebuffer or multisample mask
- // state changes.
- RenderTarget11 *firstRT = framebuffer11->getFirstRenderTarget();
- int samples = (firstRT ? firstRT->getSamples() : 0);
- unsigned int sampleMask = GetBlendSampleMask(glState, samples);
- if (sampleMask != mCurSampleMask)
- {
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
- }
-
- // Changing the vertex attribute state can affect the vertex shader.
- gl::VertexArray *vao = glState.getVertexArray();
- VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
- if (vao11->flushAttribUpdates(context))
- {
- mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
- }
-
- auto dirtyBitsCopy = mInternalDirtyBits;
- mInternalDirtyBits.reset();
-
- for (auto dirtyBit : dirtyBitsCopy)
- {
- switch (dirtyBit)
- {
- case DIRTY_BIT_RENDER_TARGET:
- ANGLE_TRY(syncFramebuffer(context, framebuffer));
- break;
- case DIRTY_BIT_VIEWPORT_STATE:
- syncViewport(context);
- break;
- case DIRTY_BIT_SCISSOR_STATE:
- syncScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
- break;
- case DIRTY_BIT_RASTERIZER_STATE:
- ANGLE_TRY(syncRasterizerState(context, pointDrawMode));
- break;
- case DIRTY_BIT_BLEND_STATE:
- ANGLE_TRY(syncBlendState(context, framebuffer, glState.getBlendState(),
- glState.getBlendColor(), sampleMask));
- break;
- case DIRTY_BIT_DEPTH_STENCIL_STATE:
- ANGLE_TRY(syncDepthStencilState(glState));
- break;
- case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE:
- // TODO(jmadill): More fine-grained update.
- ANGLE_TRY(syncTextures(context));
- break;
- case DIRTY_BIT_PROGRAM_UNIFORMS:
- ANGLE_TRY(applyUniforms(programD3D));
- break;
- case DIRTY_BIT_DRIVER_UNIFORMS:
- // This must happen after viewport sync; the viewport affects builtin uniforms.
- ANGLE_TRY(applyDriverUniforms(*programD3D));
- break;
- case DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS:
- ANGLE_TRY(syncUniformBuffers(context, programD3D));
- break;
- case DIRTY_BIT_SHADERS:
- ANGLE_TRY(syncProgram(context, drawMode));
- break;
- case DIRTY_BIT_CURRENT_VALUE_ATTRIBS:
- ANGLE_TRY(syncCurrentValueAttribs(glState));
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
-
- ANGLE_TRY(syncTransformFeedbackBuffers(context));
-
- // Check that we haven't set any dirty bits in the flushing of the dirty bits loop.
- ASSERT(mInternalDirtyBits.none());
-
- return gl::NoError();
-}
-
-void StateManager11::setShaderResourceShared(gl::SamplerType shaderType,
- UINT resourceSlot,
- const d3d11::SharedSRV *srv)
-{
- setShaderResourceInternal(shaderType, resourceSlot, srv);
-
- // TODO(jmadill): Narrower dirty region.
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
-}
-
-void StateManager11::setShaderResource(gl::SamplerType shaderType,
- UINT resourceSlot,
- const d3d11::ShaderResourceView *srv)
-{
- setShaderResourceInternal(shaderType, resourceSlot, srv);
-
- // TODO(jmadill): Narrower dirty region.
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
-}
-
-void StateManager11::setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology)
-{
- if (primitiveTopology != mCurrentPrimitiveTopology)
- {
- mRenderer->getDeviceContext()->IASetPrimitiveTopology(primitiveTopology);
- mCurrentPrimitiveTopology = primitiveTopology;
- }
-}
-
-void StateManager11::setDrawShaders(const d3d11::VertexShader *vertexShader,
- const d3d11::GeometryShader *geometryShader,
- const d3d11::PixelShader *pixelShader)
-{
- setVertexShader(vertexShader);
- setGeometryShader(geometryShader);
- setPixelShader(pixelShader);
-}
-
-void StateManager11::setVertexShader(const d3d11::VertexShader *shader)
-{
- ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
-
- if (serial != mAppliedVertexShader)
- {
- ID3D11VertexShader *appliedShader = shader ? shader->get() : nullptr;
- mRenderer->getDeviceContext()->VSSetShader(appliedShader, nullptr, 0);
- mAppliedVertexShader = serial;
- invalidateShaders();
- }
-}
-
-void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader)
-{
- ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
-
- if (serial != mAppliedGeometryShader)
- {
- ID3D11GeometryShader *appliedShader = shader ? shader->get() : nullptr;
- mRenderer->getDeviceContext()->GSSetShader(appliedShader, nullptr, 0);
- mAppliedGeometryShader = serial;
- invalidateShaders();
- }
-}
-
-void StateManager11::setPixelShader(const d3d11::PixelShader *shader)
-{
- ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
-
- if (serial != mAppliedPixelShader)
- {
- ID3D11PixelShader *appliedShader = shader ? shader->get() : nullptr;
- mRenderer->getDeviceContext()->PSSetShader(appliedShader, nullptr, 0);
- mAppliedPixelShader = serial;
- invalidateShaders();
- }
-}
-
-void StateManager11::setComputeShader(const d3d11::ComputeShader *shader)
-{
- ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
-
- if (serial != mAppliedComputeShader)
- {
- ID3D11ComputeShader *appliedShader = shader ? shader->get() : nullptr;
- mRenderer->getDeviceContext()->CSSetShader(appliedShader, nullptr, 0);
- mAppliedComputeShader = serial;
- // TODO(jmadill): Dirty bits for compute.
- }
-}
-
-void StateManager11::setVertexConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- auto &currentSerial = mCurrentConstantBufferVS[slot];
-
- mCurrentConstantBufferVSOffset[slot] = 0;
- mCurrentConstantBufferVSSize[slot] = 0;
-
- if (buffer)
- {
- if (currentSerial != buffer->getSerial())
- {
- deviceContext->VSSetConstantBuffers(slot, 1, buffer->getPointer());
- currentSerial = buffer->getSerial();
- invalidateConstantBuffer(slot);
- }
- }
- else
- {
- if (!currentSerial.empty())
- {
- ID3D11Buffer *nullBuffer = nullptr;
- deviceContext->VSSetConstantBuffers(slot, 1, &nullBuffer);
- currentSerial.clear();
- invalidateConstantBuffer(slot);
- }
- }
-}
-
-void StateManager11::setPixelConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- auto &currentSerial = mCurrentConstantBufferPS[slot];
-
- mCurrentConstantBufferPSOffset[slot] = 0;
- mCurrentConstantBufferPSSize[slot] = 0;
-
- if (buffer)
- {
- if (currentSerial != buffer->getSerial())
- {
- deviceContext->PSSetConstantBuffers(slot, 1, buffer->getPointer());
- currentSerial = buffer->getSerial();
- invalidateConstantBuffer(slot);
- }
- }
- else
- {
- if (!currentSerial.empty())
- {
- ID3D11Buffer *nullBuffer = nullptr;
- deviceContext->PSSetConstantBuffers(slot, 1, &nullBuffer);
- currentSerial.clear();
- invalidateConstantBuffer(slot);
- }
- }
-}
-
-void StateManager11::setDepthStencilState(const d3d11::DepthStencilState *depthStencilState,
- UINT stencilRef)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- if (depthStencilState)
- {
- deviceContext->OMSetDepthStencilState(depthStencilState->get(), stencilRef);
- }
- else
- {
- deviceContext->OMSetDepthStencilState(nullptr, stencilRef);
- }
-
- mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
-}
-
-void StateManager11::setSimpleBlendState(const d3d11::BlendState *blendState)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- if (blendState)
- {
- deviceContext->OMSetBlendState(blendState->get(), nullptr, 0xFFFFFFFF);
- }
- else
- {
- deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF);
- }
-
- mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
-}
-
-void StateManager11::setRasterizerState(const d3d11::RasterizerState *rasterizerState)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- if (rasterizerState)
- {
- deviceContext->RSSetState(rasterizerState->get());
- }
- else
- {
- deviceContext->RSSetState(nullptr);
- }
-
- mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
-}
-
-void StateManager11::setSimpleViewport(const gl::Extents &extents)
-{
- setSimpleViewport(extents.width, extents.height);
-}
-
-void StateManager11::setSimpleViewport(int width, int height)
-{
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(width);
- viewport.Height = static_cast<FLOAT>(height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
-
- mRenderer->getDeviceContext()->RSSetViewports(1, &viewport);
- mInternalDirtyBits.set(DIRTY_BIT_VIEWPORT_STATE);
-}
-
-void StateManager11::setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
- const d3d11::SamplerState &samplerState)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- setShaderResourceInternal(gl::SAMPLER_PIXEL, 0, &srv);
- deviceContext->PSSetSamplers(0, 1, samplerState.getPointer());
-
- mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
- mForceSetPixelSamplerStates[0] = true;
-}
-
-void StateManager11::setSimpleScissorRect(const gl::Rectangle &glRect)
-{
- D3D11_RECT scissorRect;
- scissorRect.left = glRect.x;
- scissorRect.right = glRect.x + glRect.width;
- scissorRect.top = glRect.y;
- scissorRect.bottom = glRect.y + glRect.height;
- setScissorRectD3D(scissorRect);
-}
-
-void StateManager11::setScissorRectD3D(const D3D11_RECT &d3dRect)
-{
- mRenderer->getDeviceContext()->RSSetScissorRects(1, &d3dRect);
- mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
-}
-
-// For each Direct3D sampler of either the pixel or vertex stage,
-// looks up the corresponding OpenGL texture image unit and texture type,
-// and sets the texture and its addressing/filtering state (or NULL when inactive).
-// Sampler mapping needs to be up-to-date on the program object before this is called.
-gl::Error StateManager11::applyTextures(const gl::Context *context, gl::SamplerType shaderType)
-{
- const auto &glState = context->getGLState();
- const auto &caps = context->getCaps();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- ASSERT(!programD3D->isSamplerMappingDirty());
-
- // TODO(jmadill): Use the Program's sampler bindings.
- const auto &completeTextures = glState.getCompleteTextureCache();
-
- unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
- for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
- {
- GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
- ASSERT(textureUnit != -1);
- gl::Texture *texture = completeTextures[textureUnit];
-
- // A nullptr texture indicates incomplete.
- if (texture)
- {
- gl::Sampler *samplerObject = glState.getSampler(textureUnit);
-
- const gl::SamplerState &samplerState =
- samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
-
- ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState));
- ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture));
- }
- else
- {
- GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
-
- // Texture is not sampler complete or it is in use by the framebuffer. Bind the
- // incomplete texture.
- gl::Texture *incompleteTexture = nullptr;
- ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture));
- ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
- incompleteTexture->getSamplerState()));
- ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture));
- }
- }
-
- // Set all the remaining textures to NULL
- size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? caps.maxTextureImageUnits
- : caps.maxVertexTextureImageUnits;
- ANGLE_TRY(clearTextures(shaderType, samplerRange, samplerCount));
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::syncTextures(const gl::Context *context)
-{
- ANGLE_TRY(applyTextures(context, gl::SAMPLER_VERTEX));
- ANGLE_TRY(applyTextures(context, gl::SAMPLER_PIXEL));
- return gl::NoError();
-}
-
-gl::Error StateManager11::setSamplerState(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture,
- const gl::SamplerState &samplerState)
-{
-#if !defined(NDEBUG)
- // Storage should exist, texture should be complete. Only verified in Debug.
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
- TextureStorage *storage = nullptr;
- ANGLE_TRY(textureD3D->getNativeTexture(context, &storage));
- ASSERT(storage);
-#endif // !defined(NDEBUG)
-
- auto *deviceContext = mRenderer->getDeviceContext();
-
- if (type == gl::SAMPLER_PIXEL)
- {
- ASSERT(static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxTextureImageUnits);
-
- if (mForceSetPixelSamplerStates[index] ||
- memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = nullptr;
- ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
-
- ASSERT(dxSamplerState != nullptr);
- deviceContext->PSSetSamplers(index, 1, &dxSamplerState);
-
- mCurPixelSamplerStates[index] = samplerState;
- }
-
- mForceSetPixelSamplerStates[index] = false;
- }
- else if (type == gl::SAMPLER_VERTEX)
- {
- ASSERT(static_cast<unsigned int>(index) <
- mRenderer->getNativeCaps().maxVertexTextureImageUnits);
-
- if (mForceSetVertexSamplerStates[index] ||
- memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = nullptr;
- ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
-
- ASSERT(dxSamplerState != nullptr);
- deviceContext->VSSetSamplers(index, 1, &dxSamplerState);
-
- mCurVertexSamplerStates[index] = samplerState;
- }
-
- mForceSetVertexSamplerStates[index] = false;
- }
- else if (type == gl::SAMPLER_COMPUTE)
- {
- ASSERT(static_cast<unsigned int>(index) <
- mRenderer->getNativeCaps().maxComputeTextureImageUnits);
-
- if (mForceSetComputeSamplerStates[index] ||
- memcmp(&samplerState, &mCurComputeSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = nullptr;
- ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
-
- ASSERT(dxSamplerState != nullptr);
- deviceContext->CSSetSamplers(index, 1, &dxSamplerState);
-
- mCurComputeSamplerStates[index] = samplerState;
- }
-
- mForceSetComputeSamplerStates[index] = false;
- }
- else
- UNREACHABLE();
-
- // Sampler metadata that's passed to shaders in uniforms is stored separately from rest of the
- // sampler state since having it in contiguous memory makes it possible to memcpy to a constant
- // buffer, and it doesn't affect the state set by PSSetSamplers/VSSetSamplers.
- mShaderConstants.onSamplerChange(type, index, *texture);
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::setTexture(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture)
-{
- const d3d11::SharedSRV *textureSRV = nullptr;
-
- if (texture)
- {
- TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *texStorage = nullptr;
- ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage));
-
- // Texture should be complete and have a storage
- ASSERT(texStorage);
-
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
-
- ANGLE_TRY(storage11->getSRV(context, texture->getTextureState(), &textureSRV));
-
- // If we get an invalid SRV here, something went wrong in the texture class and we're
- // unexpectedly missing the shader resource view.
- ASSERT(textureSRV->valid());
-
- textureImpl->resetDirty();
- }
-
- ASSERT(
- (type == gl::SAMPLER_PIXEL &&
- static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxTextureImageUnits) ||
- (type == gl::SAMPLER_VERTEX &&
- static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxVertexTextureImageUnits));
-
- setShaderResourceInternal(type, index, textureSRV);
- return gl::NoError();
-}
-
-// Things that affect a program's dirtyness:
-// 1. Directly changing the program executable -> triggered in StateManager11::syncState.
-// 2. The vertex attribute layout -> triggered in VertexArray11::syncState/signal.
-// 3. The fragment shader's rendertargets -> triggered in Framebuffer11::syncState/signal.
-// 4. Enabling/disabling rasterizer discard. -> triggered in StateManager11::syncState.
-// 5. Enabling/disabling transform feedback. -> checked in StateManager11::updateState.
-// 6. An internal shader was used. -> triggered in StateManager11::set*Shader.
-// 7. Drawing with/without point sprites. -> checked in StateManager11::updateState.
-// TODO(jmadill): Use dirty bits for transform feedback.
-gl::Error StateManager11::syncProgram(const gl::Context *context, GLenum drawMode)
-{
- Context11 *context11 = GetImplAs<Context11>(context);
- ANGLE_TRY(context11->triggerDrawCallProgramRecompilation(context, drawMode));
-
- const auto &glState = context->getGLState();
- const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray());
- auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState);
-
- // Binaries must be compiled before the sync.
- ASSERT(programD3D->hasVertexExecutableForCachedInputLayout());
- ASSERT(programD3D->hasGeometryExecutableForPrimitiveType(drawMode));
- ASSERT(programD3D->hasPixelExecutableForCachedOutputLayout());
-
- ShaderExecutableD3D *vertexExe = nullptr;
- ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, nullptr));
-
- ShaderExecutableD3D *pixelExe = nullptr;
- ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
-
- ShaderExecutableD3D *geometryExe = nullptr;
- ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, drawMode, &geometryExe,
- nullptr));
-
- const d3d11::VertexShader *vertexShader =
- (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr);
-
- // Skip pixel shader if we're doing rasterizer discard.
- const d3d11::PixelShader *pixelShader = nullptr;
- if (!glState.getRasterizerState().rasterizerDiscard)
- {
- pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr);
- }
-
- const d3d11::GeometryShader *geometryShader = nullptr;
- if (glState.isTransformFeedbackActiveUnpaused())
- {
- geometryShader =
- (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr);
- }
- else
- {
- geometryShader =
- (geometryExe ? &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr);
- }
-
- setDrawShaders(vertexShader, geometryShader, pixelShader);
-
- // Explicitly clear the shaders dirty bit.
- mInternalDirtyBits.reset(DIRTY_BIT_SHADERS);
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::applyVertexBuffer(const gl::Context *context,
- GLenum mode,
- const DrawCallVertexParams &vertexParams,
- bool isIndexedRendering)
-{
- const auto &state = context->getGLState();
- const gl::VertexArray *vertexArray = state.getVertexArray();
- VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(vertexArray);
-
- if (mVertexAttribsNeedTranslation)
- {
- ANGLE_TRY(vertexArray11->updateDirtyAndDynamicAttribs(context, &mVertexDataManager,
- vertexParams));
- mInputLayoutIsDirty = true;
-
- // Determine if we need to update attribs on the next draw.
- mVertexAttribsNeedTranslation = (vertexArray11->hasActiveDynamicAttrib(context));
- }
-
- if (!mLastFirstVertex.valid() || mLastFirstVertex.value() != vertexParams.firstVertex())
- {
- mLastFirstVertex = vertexParams.firstVertex();
- mInputLayoutIsDirty = true;
- }
-
- if (!mInputLayoutIsDirty)
- {
- return gl::NoError();
- }
-
- const auto &vertexArrayAttribs = vertexArray11->getTranslatedAttribs();
- gl::Program *program = state.getProgram();
-
- // Sort the attributes according to ensure we re-use similar input layouts.
- AttribIndexArray sortedSemanticIndices;
- SortAttributesByLayout(program, vertexArrayAttribs, mCurrentValueAttribs,
- &sortedSemanticIndices, &mCurrentAttributes);
-
- auto featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
-
- // If we are using FL 9_3, make sure the first attribute is not instanced
- if (featureLevel <= D3D_FEATURE_LEVEL_9_3 && !mCurrentAttributes.empty())
- {
- if (mCurrentAttributes[0]->divisor > 0)
- {
- Optional<size_t> firstNonInstancedIndex = FindFirstNonInstanced(mCurrentAttributes);
- if (firstNonInstancedIndex.valid())
- {
- size_t index = firstNonInstancedIndex.value();
- std::swap(mCurrentAttributes[0], mCurrentAttributes[index]);
- std::swap(sortedSemanticIndices[0], sortedSemanticIndices[index]);
- }
- }
- }
-
- // Update the applied input layout by querying the cache.
- ANGLE_TRY(mInputLayoutCache.updateInputLayout(mRenderer, state, mCurrentAttributes, mode,
- sortedSemanticIndices, vertexParams));
-
- // Update the applied vertex buffers.
- ANGLE_TRY(mInputLayoutCache.applyVertexBuffers(context, mCurrentAttributes, mode,
- vertexParams.firstVertex(), isIndexedRendering));
-
- // InputLayoutCache::applyVertexBuffers calls through to the Bufer11 to get the native vertex
- // buffer (ID3D11Buffer *). Because we allocate these buffers lazily, this will trigger
- // allocation. This in turn will signal that the buffer is dirty. Since we just resolved the
- // dirty-ness in VertexArray11::updateDirtyAndDynamicAttribs, this can make us do a needless
- // update on the second draw call.
- // Hence we clear the flags here, after we've applied vertex data, since we know everything
- // is clean. This is a bit of a hack.
- vertexArray11->clearDirtyAndPromoteDynamicAttribs(context, vertexParams);
-
- mInputLayoutIsDirty = false;
- return gl::NoError();
-}
-
-gl::Error StateManager11::applyIndexBuffer(const gl::Context *context,
- const void *indices,
- GLsizei count,
- GLenum type,
- const gl::HasIndexRange &lazyIndexRange,
- bool usePrimitiveRestartWorkaround)
-{
- const auto &glState = context->getGLState();
- gl::VertexArray *vao = glState.getVertexArray();
- VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
-
- GLenum destElementType =
- GetIndexTranslationDestType(type, lazyIndexRange, usePrimitiveRestartWorkaround);
-
- if (!vao11->updateElementArrayStorage(context, type, destElementType, indices) &&
- !mIndexBufferIsDirty)
- {
- // No streaming or index buffer application necessary.
- return gl::NoError();
- }
-
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- TranslatedIndexData *indexInfo = vao11->getCachedIndexInfo();
- ANGLE_TRY(mIndexDataManager.prepareIndexData(context, type, destElementType, count,
- elementArrayBuffer, indices, indexInfo));
-
- ID3D11Buffer *buffer = nullptr;
- DXGI_FORMAT bufferFormat =
- (indexInfo->indexType == GL_UNSIGNED_INT) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
-
- if (indexInfo->storage)
- {
- Buffer11 *storage = GetAs<Buffer11>(indexInfo->storage);
- ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDEX), buffer);
- }
- else
- {
- IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(indexInfo->indexBuffer);
- buffer = indexBuffer->getBuffer().get();
- }
-
- // Track dirty indices in the index range cache.
- indexInfo->srcIndexData.srcIndicesChanged =
- syncIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
-
- mIndexBufferIsDirty = false;
-
- vao11->setCachedIndexInfoValid();
- return gl::NoError();
-}
-
-void StateManager11::setIndexBuffer(ID3D11Buffer *buffer,
- DXGI_FORMAT indexFormat,
- unsigned int offset)
-{
- if (syncIndexBuffer(buffer, indexFormat, offset))
- {
- mIndexBufferIsDirty = true;
- }
-}
-
-bool StateManager11::syncIndexBuffer(ID3D11Buffer *buffer,
- DXGI_FORMAT indexFormat,
- unsigned int offset)
-{
- if (buffer != mAppliedIB || indexFormat != mAppliedIBFormat || offset != mAppliedIBOffset)
- {
- mRenderer->getDeviceContext()->IASetIndexBuffer(buffer, indexFormat, offset);
-
- mAppliedIB = buffer;
- mAppliedIBFormat = indexFormat;
- mAppliedIBOffset = offset;
- return true;
- }
-
- return false;
-}
-
-// Vertex buffer is invalidated outside this function.
-gl::Error StateManager11::updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
- GLsizei emulatedInstanceId)
-{
- return mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(
- mRenderer, mCurrentAttributes, startVertex, emulatedInstanceId);
-}
-
-gl::Error StateManager11::generateSwizzle(const gl::Context *context, gl::Texture *texture)
-{
- if (!texture)
- {
- return gl::NoError();
- }
-
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
- ASSERT(textureD3D);
-
- TextureStorage *texStorage = nullptr;
- ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage));
-
- if (texStorage)
- {
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
- const gl::TextureState &textureState = texture->getTextureState();
- ANGLE_TRY(storage11->generateSwizzles(context, textureState.getSwizzleState()));
- }
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::generateSwizzlesForShader(const gl::Context *context,
- gl::SamplerType type)
-{
- const auto &glState = context->getGLState();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- unsigned int samplerRange = programD3D->getUsedSamplerRange(type);
-
- for (unsigned int i = 0; i < samplerRange; i++)
- {
- GLenum textureType = programD3D->getSamplerTextureType(type, i);
- GLint textureUnit = programD3D->getSamplerMapping(type, i, context->getCaps());
- if (textureUnit != -1)
- {
- gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType);
- ASSERT(texture);
- if (texture->getTextureState().swizzleRequired())
- {
- ANGLE_TRY(generateSwizzle(context, texture));
- }
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::generateSwizzles(const gl::Context *context)
-{
- ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_VERTEX));
- ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_PIXEL));
- return gl::NoError();
-}
-
-gl::Error StateManager11::applyUniforms(ProgramD3D *programD3D)
-{
- UniformStorage11 *vertexUniformStorage =
- GetAs<UniformStorage11>(&programD3D->getVertexUniformStorage());
- UniformStorage11 *fragmentUniformStorage =
- GetAs<UniformStorage11>(&programD3D->getFragmentUniformStorage());
- ASSERT(vertexUniformStorage);
- ASSERT(fragmentUniformStorage);
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- const d3d11::Buffer *vertexConstantBuffer = nullptr;
- ANGLE_TRY(vertexUniformStorage->getConstantBuffer(mRenderer, &vertexConstantBuffer));
- const d3d11::Buffer *pixelConstantBuffer = nullptr;
- ANGLE_TRY(fragmentUniformStorage->getConstantBuffer(mRenderer, &pixelConstantBuffer));
-
- if (vertexUniformStorage->size() > 0 && programD3D->areVertexUniformsDirty())
- {
- UpdateUniformBuffer(deviceContext, vertexUniformStorage, vertexConstantBuffer);
- }
-
- if (fragmentUniformStorage->size() > 0 && programD3D->areFragmentUniformsDirty())
- {
- UpdateUniformBuffer(deviceContext, fragmentUniformStorage, pixelConstantBuffer);
- }
-
- unsigned int slot = d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK;
-
- if (mCurrentConstantBufferVS[slot] != vertexConstantBuffer->getSerial())
- {
- deviceContext->VSSetConstantBuffers(slot, 1, vertexConstantBuffer->getPointer());
- mCurrentConstantBufferVS[slot] = vertexConstantBuffer->getSerial();
- mCurrentConstantBufferVSOffset[slot] = 0;
- mCurrentConstantBufferVSSize[slot] = 0;
- }
-
- if (mCurrentConstantBufferPS[slot] != pixelConstantBuffer->getSerial())
- {
- deviceContext->PSSetConstantBuffers(slot, 1, pixelConstantBuffer->getPointer());
- mCurrentConstantBufferPS[slot] = pixelConstantBuffer->getSerial();
- mCurrentConstantBufferPSOffset[slot] = 0;
- mCurrentConstantBufferPSSize[slot] = 0;
- }
-
- programD3D->markUniformsClean();
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::applyDriverUniforms(const ProgramD3D &programD3D)
-{
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- if (!mDriverConstantBufferVS.valid())
- {
- size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_VERTEX);
-
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
- ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferVS));
-
- ID3D11Buffer *driverVSConstants = mDriverConstantBufferVS.get();
- deviceContext->VSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
- &driverVSConstants);
- }
-
- if (!mDriverConstantBufferPS.valid())
- {
- size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_PIXEL);
-
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
- ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferPS));
-
- ID3D11Buffer *driverVSConstants = mDriverConstantBufferPS.get();
- deviceContext->PSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
- &driverVSConstants);
- }
-
- // Sampler metadata and driver constants need to coexist in the same constant buffer to conserve
- // constant buffer slots. We update both in the constant buffer if needed.
- ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_VERTEX, programD3D,
- mDriverConstantBufferVS));
- ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_PIXEL, programD3D,
- mDriverConstantBufferPS));
-
- // needed for the point sprite geometry shader
- // GSSetConstantBuffers triggers device removal on 9_3, so we should only call it for ES3.
- if (mRenderer->isES3Capable())
- {
- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS.getSerial())
- {
- ASSERT(mDriverConstantBufferPS.valid());
- deviceContext->GSSetConstantBuffers(0, 1, mDriverConstantBufferPS.getPointer());
- mCurrentGeometryConstantBuffer = mDriverConstantBufferPS.getSerial();
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::applyComputeUniforms(ProgramD3D *programD3D)
-{
- UniformStorage11 *computeUniformStorage =
- GetAs<UniformStorage11>(&programD3D->getComputeUniformStorage());
- ASSERT(computeUniformStorage);
-
- const d3d11::Buffer *constantBuffer = nullptr;
- ANGLE_TRY(computeUniformStorage->getConstantBuffer(mRenderer, &constantBuffer));
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- if (computeUniformStorage->size() > 0 && programD3D->areComputeUniformsDirty())
- {
- UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer);
- programD3D->markUniformsClean();
- }
-
- if (mCurrentComputeConstantBuffer != constantBuffer->getSerial())
- {
- deviceContext->CSSetConstantBuffers(
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK, 1,
- constantBuffer->getPointer());
- mCurrentComputeConstantBuffer = constantBuffer->getSerial();
- }
-
- if (!mDriverConstantBufferCS.valid())
- {
- size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_COMPUTE);
-
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
- ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferCS));
- ID3D11Buffer *buffer = mDriverConstantBufferCS.get();
- deviceContext->CSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
- &buffer);
- }
-
- ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_COMPUTE, *programD3D,
- mDriverConstantBufferCS));
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::syncUniformBuffers(const gl::Context *context, ProgramD3D *programD3D)
-{
- unsigned int reservedVertex = mRenderer->getReservedVertexUniformBuffers();
- unsigned int reservedFragment = mRenderer->getReservedFragmentUniformBuffers();
-
- programD3D->updateUniformBufferCache(context->getCaps(), reservedVertex, reservedFragment);
-
- const auto &vertexUniformBuffers = programD3D->getVertexUniformBufferCache();
- const auto &fragmentUniformBuffers = programD3D->getFragmentUniformBufferCache();
- const auto &glState = context->getGLState();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
-
- for (size_t bufferIndex = 0; bufferIndex < vertexUniformBuffers.size(); bufferIndex++)
- {
- GLint binding = vertexUniformBuffers[bufferIndex];
-
- if (binding == -1)
- {
- continue;
- }
-
- const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding);
- GLintptr uniformBufferOffset = uniformBuffer.getOffset();
- GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
-
- if (uniformBuffer.get() == nullptr)
- {
- continue;
- }
-
- Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
- const d3d11::Buffer *constantBuffer = nullptr;
- UINT firstConstant = 0;
- UINT numConstants = 0;
-
- ANGLE_TRY(bufferStorage->getConstantBufferRange(context, uniformBufferOffset,
- uniformBufferSize, &constantBuffer,
- &firstConstant, &numConstants));
-
- ASSERT(constantBuffer);
-
- if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() &&
- mCurrentConstantBufferVSOffset[bufferIndex] == uniformBufferOffset &&
- mCurrentConstantBufferVSSize[bufferIndex] == uniformBufferSize)
- {
- continue;
- }
-
- unsigned int appliedIndex = reservedVertex + static_cast<unsigned int>(bufferIndex);
-
- if (firstConstant != 0 && uniformBufferSize != 0)
- {
- ASSERT(numConstants != 0);
- deviceContext1->VSSetConstantBuffers1(appliedIndex, 1, constantBuffer->getPointer(),
- &firstConstant, &numConstants);
- }
- else
- {
- deviceContext->VSSetConstantBuffers(appliedIndex, 1, constantBuffer->getPointer());
- }
-
- mCurrentConstantBufferVS[appliedIndex] = constantBuffer->getSerial();
- mCurrentConstantBufferVSOffset[appliedIndex] = uniformBufferOffset;
- mCurrentConstantBufferVSSize[appliedIndex] = uniformBufferSize;
- }
-
- for (size_t bufferIndex = 0; bufferIndex < fragmentUniformBuffers.size(); bufferIndex++)
- {
- GLint binding = fragmentUniformBuffers[bufferIndex];
-
- if (binding == -1)
- {
- continue;
- }
-
- const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding);
- GLintptr uniformBufferOffset = uniformBuffer.getOffset();
- GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
-
- if (uniformBuffer.get() == nullptr)
- {
- continue;
- }
-
- Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
- const d3d11::Buffer *constantBuffer = nullptr;
- UINT firstConstant = 0;
- UINT numConstants = 0;
-
- ANGLE_TRY(bufferStorage->getConstantBufferRange(context, uniformBufferOffset,
- uniformBufferSize, &constantBuffer,
- &firstConstant, &numConstants));
-
- ASSERT(constantBuffer);
-
- if (mCurrentConstantBufferPS[bufferIndex] == constantBuffer->getSerial() &&
- mCurrentConstantBufferPSOffset[bufferIndex] == uniformBufferOffset &&
- mCurrentConstantBufferPSSize[bufferIndex] == uniformBufferSize)
- {
- continue;
- }
-
- unsigned int appliedIndex = reservedFragment + static_cast<unsigned int>(bufferIndex);
-
- if (firstConstant != 0 && uniformBufferSize != 0)
- {
- deviceContext1->PSSetConstantBuffers1(appliedIndex, 1, constantBuffer->getPointer(),
- &firstConstant, &numConstants);
- }
- else
- {
- deviceContext->PSSetConstantBuffers(appliedIndex, 1, constantBuffer->getPointer());
- }
-
- mCurrentConstantBufferPS[appliedIndex] = constantBuffer->getSerial();
- mCurrentConstantBufferPSOffset[appliedIndex] = uniformBufferOffset;
- mCurrentConstantBufferPSSize[appliedIndex] = uniformBufferSize;
- }
-
- return gl::NoError();
-}
-
-gl::Error StateManager11::syncTransformFeedbackBuffers(const gl::Context *context)
-{
- const auto &glState = context->getGLState();
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // If transform feedback is not active, unbind all buffers
- if (!glState.isTransformFeedbackActiveUnpaused())
- {
- if (mAppliedTFSerial != mEmptySerial)
- {
- deviceContext->SOSetTargets(0, nullptr, nullptr);
- mAppliedTFSerial = mEmptySerial;
- }
- return gl::NoError();
- }
-
- gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback();
- TransformFeedback11 *tf11 = GetImplAs<TransformFeedback11>(transformFeedback);
- if (mAppliedTFSerial == tf11->getSerial() && !tf11->isDirty())
- {
- return gl::NoError();
- }
-
- const std::vector<ID3D11Buffer *> *soBuffers = nullptr;
- ANGLE_TRY_RESULT(tf11->getSOBuffers(context), soBuffers);
- const std::vector<UINT> &soOffsets = tf11->getSOBufferOffsets();
-
- deviceContext->SOSetTargets(tf11->getNumSOBuffers(), soBuffers->data(), soOffsets.data());
-
- mAppliedTFSerial = tf11->getSerial();
- tf11->onApply();
-
- return gl::NoError();
-}
-
-// DrawCallVertexParams implementation.
-DrawCallVertexParams::DrawCallVertexParams(GLint firstVertex,
- GLsizei vertexCount,
- GLsizei instances)
- : mHasIndexRange(nullptr),
- mFirstVertex(firstVertex),
- mVertexCount(vertexCount),
- mInstances(instances),
- mBaseVertex(0)
-{
-}
-
-// Use when in a drawElements call.
-DrawCallVertexParams::DrawCallVertexParams(bool firstVertexDefinitelyZero,
- const gl::HasIndexRange &hasIndexRange,
- GLint baseVertex,
- GLsizei instances)
- : mHasIndexRange(&hasIndexRange),
- mFirstVertex(),
- mVertexCount(0),
- mInstances(instances),
- mBaseVertex(baseVertex)
-{
- if (firstVertexDefinitelyZero)
- {
- mFirstVertex = baseVertex;
- }
-}
-
-GLint DrawCallVertexParams::firstVertex() const
-{
- if (!mFirstVertex.valid())
- {
- ensureResolved();
- ASSERT(mFirstVertex.valid());
- }
- return mFirstVertex.value();
-}
-
-GLsizei DrawCallVertexParams::vertexCount() const
-{
- ensureResolved();
- return mVertexCount;
-}
-
-GLsizei DrawCallVertexParams::instances() const
-{
- return mInstances;
-}
-
-void DrawCallVertexParams::ensureResolved() const
-{
- if (mHasIndexRange)
- {
- ASSERT(!mFirstVertex.valid() || mFirstVertex == mBaseVertex);
-
- // Resolve the index range now if we need to.
- const auto &indexRange = mHasIndexRange->getIndexRange().value();
- mFirstVertex = mBaseVertex + static_cast<GLint>(indexRange.start);
- mVertexCount = static_cast<GLsizei>(indexRange.vertexCount());
- mHasIndexRange = nullptr;
- }
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
deleted file mode 100644
index e48bc83a22..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
+++ /dev/null
@@ -1,557 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StateManager11.h: Defines a class for caching D3D11 state
-
-#ifndef LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
-#define LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
-
-#include <array>
-
-#include "libANGLE/ContextState.h"
-#include "libANGLE/State.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
-#include "libANGLE/renderer/d3d/d3d11/Query11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-
-struct RenderTargetDesc;
-struct Renderer11DeviceCaps;
-
-class ShaderConstants11 : angle::NonCopyable
-{
- public:
- ShaderConstants11();
- ~ShaderConstants11();
-
- void init(const gl::Caps &caps);
- size_t getRequiredBufferSize(gl::SamplerType samplerType) const;
- void markDirty();
-
- void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
- void setMultiviewWriteToViewportIndex(GLfloat index);
- void onViewportChange(const gl::Rectangle &glViewport,
- const D3D11_VIEWPORT &dxViewport,
- bool is9_3,
- bool presentPathFast);
- void onSamplerChange(gl::SamplerType samplerType,
- unsigned int samplerIndex,
- const gl::Texture &texture);
-
- gl::Error updateBuffer(ID3D11DeviceContext *deviceContext,
- gl::SamplerType samplerType,
- const ProgramD3D &programD3D,
- const d3d11::Buffer &driverConstantBuffer);
-
- private:
- struct Vertex
- {
- Vertex()
- : depthRange{.0f},
- viewAdjust{.0f},
- viewCoords{.0f},
- viewScale{.0f},
- multiviewWriteToViewportIndex{.0f},
- padding{.0f}
- {
- }
-
- float depthRange[4];
- float viewAdjust[4];
- float viewCoords[4];
- float viewScale[2];
- // multiviewWriteToViewportIndex is used to select either the side-by-side or layered
- // code-path in the GS. It's value, if set, is either 0.0f or 1.0f. The value is updated
- // whenever a multi-view draw framebuffer is made active.
- float multiviewWriteToViewportIndex;
-
- // Added here to manually pad the struct.
- float padding;
- };
-
- struct Pixel
- {
- Pixel()
- : depthRange{.0f},
- viewCoords{.0f},
- depthFront{.0f},
- viewScale{.0f},
- multiviewWriteToViewportIndex(0),
- padding(0)
- {
- }
-
- float depthRange[4];
- float viewCoords[4];
- float depthFront[4];
- float viewScale[2];
- // multiviewWriteToViewportIndex is used to select either the side-by-side or layered
- // code-path in the GS. It's value, if set, is either 0.0f or 1.0f. The value is updated
- // whenever a multi-view draw framebuffer is made active.
- float multiviewWriteToViewportIndex;
-
- // Added here to manually pad the struct.
- float padding;
- };
-
- struct Compute
- {
- Compute() : numWorkGroups{0u}, padding(0u) {}
- unsigned int numWorkGroups[3];
- unsigned int padding; // This just pads the struct to 16 bytes
- };
-
- struct SamplerMetadata
- {
- SamplerMetadata() : baseLevel(0), internalFormatBits(0), wrapModes(0), padding(0) {}
-
- int baseLevel;
- int internalFormatBits;
- int wrapModes;
- int padding; // This just pads the struct to 16 bytes
- };
-
- static_assert(sizeof(SamplerMetadata) == 16u,
- "Sampler metadata struct must be one 4-vec / 16 bytes.");
-
- // Return true if dirty.
- bool updateSamplerMetadata(SamplerMetadata *data, const gl::Texture &texture);
-
- Vertex mVertex;
- bool mVertexDirty;
- Pixel mPixel;
- bool mPixelDirty;
- Compute mCompute;
- bool mComputeDirty;
-
- std::vector<SamplerMetadata> mSamplerMetadataVS;
- bool mSamplerMetadataVSDirty;
- std::vector<SamplerMetadata> mSamplerMetadataPS;
- bool mSamplerMetadataPSDirty;
- std::vector<SamplerMetadata> mSamplerMetadataCS;
- bool mSamplerMetadataCSDirty;
-};
-
-class DrawCallVertexParams final : angle::NonCopyable
-{
- public:
- // Use when in a drawArrays call.
- DrawCallVertexParams(GLint firstVertex, GLsizei vertexCount, GLsizei instances);
-
- // Use when in a drawElements call.
- DrawCallVertexParams(bool firstVertexDefinitelyZero,
- const gl::HasIndexRange &hasIndexRange,
- GLint baseVertex,
- GLsizei instances);
-
- // It should be possible to also use an overload to handle the 'slow' indirect draw path.
- // TODO(jmadill): Indirect draw slow path overload.
-
- GLint firstVertex() const;
- GLsizei vertexCount() const;
- GLsizei instances() const;
-
- private:
- void ensureResolved() const;
-
- mutable const gl::HasIndexRange *mHasIndexRange;
- mutable Optional<GLint> mFirstVertex;
- mutable GLsizei mVertexCount;
- GLsizei mInstances;
- GLint mBaseVertex;
-};
-
-class StateManager11 final : angle::NonCopyable
-{
- public:
- StateManager11(Renderer11 *renderer);
- ~StateManager11();
-
- gl::Error initialize(const gl::Caps &caps, const gl::Extensions &extensions);
- void deinitialize();
-
- void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits);
-
- gl::Error updateStateForCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ);
-
- void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
-
- // These invalidations methods are called externally.
-
- // Called from TextureStorage11.
- void invalidateBoundViews();
-
- // Called from VertexArray11::updateVertexAttribStorage.
- void invalidateCurrentValueAttrib(size_t attribIndex);
-
- // Checks are done on a framebuffer state change to trigger other state changes.
- // The Context is allowed to be nullptr for these methods, when called in EGL init code.
- void invalidateRenderTarget();
-
- // Called by instanced point sprite emulation.
- void invalidateVertexBuffer();
-
- // Called by Framebuffer11::syncState for the default sized viewport.
- void invalidateViewport(const gl::Context *context);
-
- // Called by TextureStorage11::markLevelDirty.
- void invalidateSwizzles();
-
- // Called by the Framebuffer11 and VertexArray11.
- void invalidateShaders();
-
- // Called by VertexArray11 to trigger attribute translation.
- void invalidateVertexAttributeTranslation();
-
- void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
- void setRenderTargets(ID3D11RenderTargetView **rtvs, UINT numRtvs, ID3D11DepthStencilView *dsv);
-
- void onBeginQuery(Query11 *query);
- void onDeleteQueryObject(Query11 *query);
- gl::Error onMakeCurrent(const gl::Context *context);
-
- void setInputLayout(const d3d11::InputLayout *inputLayout);
-
- // TODO(jmadill): Migrate to d3d11::Buffer.
- bool queueVertexBufferChange(size_t bufferIndex,
- ID3D11Buffer *buffer,
- UINT stride,
- UINT offset);
- bool queueVertexOffsetChange(size_t bufferIndex, UINT offsetOnly);
- void applyVertexBufferChanges();
-
- void setSingleVertexBuffer(const d3d11::Buffer *buffer, UINT stride, UINT offset);
-
- gl::Error updateState(const gl::Context *context, GLenum drawMode);
-
- void setShaderResourceShared(gl::SamplerType shaderType,
- UINT resourceSlot,
- const d3d11::SharedSRV *srv);
- void setShaderResource(gl::SamplerType shaderType,
- UINT resourceSlot,
- const d3d11::ShaderResourceView *srv);
- void setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology);
-
- void setDrawShaders(const d3d11::VertexShader *vertexShader,
- const d3d11::GeometryShader *geometryShader,
- const d3d11::PixelShader *pixelShader);
- void setVertexShader(const d3d11::VertexShader *shader);
- void setGeometryShader(const d3d11::GeometryShader *shader);
- void setPixelShader(const d3d11::PixelShader *shader);
- void setComputeShader(const d3d11::ComputeShader *shader);
- void setVertexConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer);
- void setPixelConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer);
- void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
- void setSimpleBlendState(const d3d11::BlendState *blendState);
- void setRasterizerState(const d3d11::RasterizerState *rasterizerState);
- void setSimpleViewport(const gl::Extents &viewportExtents);
- void setSimpleViewport(int width, int height);
- void setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
- const d3d11::SamplerState &samplerState);
- void setSimpleScissorRect(const gl::Rectangle &glRect);
- void setScissorRectD3D(const D3D11_RECT &d3dRect);
-
- // Not handled by an internal dirty bit because of the extra draw parameters.
- gl::Error applyVertexBuffer(const gl::Context *context,
- GLenum mode,
- const DrawCallVertexParams &vertexParams,
- bool isIndexedRendering);
-
- gl::Error applyIndexBuffer(const gl::Context *context,
- const void *indices,
- GLsizei count,
- GLenum type,
- const gl::HasIndexRange &lazyIndexRange,
- bool usePrimitiveRestartWorkaround);
-
- void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
-
- gl::Error updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
- GLsizei emulatedInstanceId);
-
- // TODO(jmadill): Should be private.
- gl::Error applyComputeUniforms(ProgramD3D *programD3D);
-
- // Only used in testing.
- InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
-
- private:
- template <typename SRVType>
- void setShaderResourceInternal(gl::SamplerType shaderType,
- UINT resourceSlot,
- const SRVType *srv);
-
- bool unsetConflictingView(ID3D11View *view);
- bool unsetConflictingSRVs(gl::SamplerType shaderType,
- uintptr_t resource,
- const gl::ImageIndex *index);
- void unsetConflictingAttachmentResources(const gl::FramebufferAttachment *attachment,
- ID3D11Resource *resource);
-
- gl::Error syncBlendState(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState,
- const gl::ColorF &blendColor,
- unsigned int sampleMask);
-
- gl::Error syncDepthStencilState(const gl::State &glState);
-
- gl::Error syncRasterizerState(const gl::Context *context, bool pointDrawMode);
-
- void syncScissorRectangle(const gl::Rectangle &scissor, bool enabled);
-
- void syncViewport(const gl::Context *context);
-
- void checkPresentPath(const gl::Context *context);
-
- gl::Error syncFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer);
- gl::Error syncProgram(const gl::Context *context, GLenum drawMode);
-
- gl::Error syncTextures(const gl::Context *context);
- gl::Error applyTextures(const gl::Context *context, gl::SamplerType shaderType);
-
- gl::Error setSamplerState(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture,
- const gl::SamplerState &sampler);
- gl::Error setTexture(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture);
-
- // Faster than calling setTexture a jillion times
- gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd);
- void handleMultiviewDrawFramebufferChange(const gl::Context *context);
-
- gl::Error syncCurrentValueAttribs(const gl::State &glState);
-
- gl::Error generateSwizzle(const gl::Context *context, gl::Texture *texture);
- gl::Error generateSwizzlesForShader(const gl::Context *context, gl::SamplerType type);
- gl::Error generateSwizzles(const gl::Context *context);
-
- gl::Error applyDriverUniforms(const ProgramD3D &programD3D);
- gl::Error applyUniforms(ProgramD3D *programD3D);
-
- gl::Error syncUniformBuffers(const gl::Context *context, ProgramD3D *programD3D);
- gl::Error syncTransformFeedbackBuffers(const gl::Context *context);
-
- // These are currently only called internally.
- void invalidateTexturesAndSamplers();
- void invalidateDriverUniforms();
- void invalidateProgramUniforms();
- void invalidateProgramUniformBuffers();
- void invalidateConstantBuffer(unsigned int slot);
-
- // Called by the Framebuffer11 directly.
- void processFramebufferInvalidation(const gl::Context *context);
-
- bool syncIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
-
- enum DirtyBitType
- {
- DIRTY_BIT_RENDER_TARGET,
- DIRTY_BIT_VIEWPORT_STATE,
- DIRTY_BIT_SCISSOR_STATE,
- DIRTY_BIT_RASTERIZER_STATE,
- DIRTY_BIT_BLEND_STATE,
- DIRTY_BIT_DEPTH_STENCIL_STATE,
- DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE,
- DIRTY_BIT_PROGRAM_UNIFORMS,
- DIRTY_BIT_DRIVER_UNIFORMS,
- DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS,
- DIRTY_BIT_SHADERS,
- DIRTY_BIT_CURRENT_VALUE_ATTRIBS,
- DIRTY_BIT_INVALID,
- DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
- };
-
- using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
-
- Renderer11 *mRenderer;
-
- // Internal dirty bits.
- DirtyBits mInternalDirtyBits;
-
- // Blend State
- gl::BlendState mCurBlendState;
- gl::ColorF mCurBlendColor;
- unsigned int mCurSampleMask;
-
- // Currently applied depth stencil state
- gl::DepthStencilState mCurDepthStencilState;
- int mCurStencilRef;
- int mCurStencilBackRef;
- unsigned int mCurStencilSize;
- Optional<bool> mCurDisableDepth;
- Optional<bool> mCurDisableStencil;
-
- // Currently applied rasterizer state
- gl::RasterizerState mCurRasterState;
-
- // Currently applied scissor rectangle state
- bool mCurScissorEnabled;
- gl::Rectangle mCurScissorRect;
-
- // Currently applied viewport state
- gl::Rectangle mCurViewport;
- float mCurNear;
- float mCurFar;
-
- // The viewport offsets are guaranteed to be updated whenever the gl::State::DirtyBits are
- // resolved and can be applied to the viewport and scissor whenever the internal viewport and
- // scissor bits are resolved.
- std::vector<gl::Offset> mViewportOffsets;
-
- // Things needed in viewport state
- ShaderConstants11 mShaderConstants;
-
- // Render target variables
- gl::Extents mViewportBounds;
- bool mRenderTargetIsDirty;
-
- // EGL_ANGLE_experimental_present_path variables
- bool mCurPresentPathFastEnabled;
- int mCurPresentPathFastColorBufferHeight;
-
- // Queries that are currently active in this state
- std::set<Query11 *> mCurrentQueries;
-
- // Currently applied textures
- struct SRVRecord
- {
- uintptr_t srv;
- uintptr_t resource;
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- };
-
- // A cache of current SRVs that also tracks the highest 'used' (non-NULL) SRV
- // We might want to investigate a more robust approach that is also fast when there's
- // a large gap between used SRVs (e.g. if SRV 0 and 7 are non-NULL, this approach will
- // waste time on SRVs 1-6.)
- class SRVCache : angle::NonCopyable
- {
- public:
- SRVCache();
- ~SRVCache();
-
- void initialize(size_t size) { mCurrentSRVs.resize(size); }
-
- size_t size() const { return mCurrentSRVs.size(); }
- size_t highestUsed() const { return mHighestUsedSRV; }
-
- const SRVRecord &operator[](size_t index) const { return mCurrentSRVs[index]; }
- void clear();
- void update(size_t resourceIndex, ID3D11ShaderResourceView *srv);
-
- private:
- std::vector<SRVRecord> mCurrentSRVs;
- size_t mHighestUsedSRV;
- };
-
- SRVCache mCurVertexSRVs;
- SRVCache mCurPixelSRVs;
-
- // A block of NULL pointers, cached so we don't re-allocate every draw call
- std::vector<ID3D11ShaderResourceView *> mNullSRVs;
-
- // Current translations of "Current-Value" data - owned by Context, not VertexArray.
- gl::AttributesMask mDirtyCurrentValueAttribs;
- std::vector<TranslatedAttribute> mCurrentValueAttribs;
-
- // Current applied input layout.
- ResourceSerial mCurrentInputLayout;
- bool mInputLayoutIsDirty;
- bool mVertexAttribsNeedTranslation;
-
- // Current applied vertex states.
- // TODO(jmadill): Figure out how to use ResourceSerial here.
- std::array<ID3D11Buffer *, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexBuffers;
- std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexStrides;
- std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexOffsets;
- gl::RangeUI mDirtyVertexBufferRange;
-
- // Currently applied primitive topology
- D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
-
- // Currently applied shaders
- ResourceSerial mAppliedVertexShader;
- ResourceSerial mAppliedGeometryShader;
- ResourceSerial mAppliedPixelShader;
- ResourceSerial mAppliedComputeShader;
-
- // Currently applied sampler states
- std::vector<bool> mForceSetVertexSamplerStates;
- std::vector<gl::SamplerState> mCurVertexSamplerStates;
-
- std::vector<bool> mForceSetPixelSamplerStates;
- std::vector<gl::SamplerState> mCurPixelSamplerStates;
-
- std::vector<bool> mForceSetComputeSamplerStates;
- std::vector<gl::SamplerState> mCurComputeSamplerStates;
-
- // Special dirty bit for swizzles. Since they use internal shaders, must be done in a pre-pass.
- bool mDirtySwizzles;
-
- // Currently applied index buffer
- ID3D11Buffer *mAppliedIB;
- DXGI_FORMAT mAppliedIBFormat;
- unsigned int mAppliedIBOffset;
- bool mIndexBufferIsDirty;
-
- // Vertex, index and input layouts
- VertexDataManager mVertexDataManager;
- IndexDataManager mIndexDataManager;
- InputLayoutCache mInputLayoutCache;
- std::vector<const TranslatedAttribute *> mCurrentAttributes;
- Optional<GLint> mLastFirstVertex;
-
- // ANGLE_multiview.
- bool mIsMultiviewEnabled;
-
- // Driver Constants.
- d3d11::Buffer mDriverConstantBufferVS;
- d3d11::Buffer mDriverConstantBufferPS;
- d3d11::Buffer mDriverConstantBufferCS;
-
- ResourceSerial mCurrentComputeConstantBuffer;
- ResourceSerial mCurrentGeometryConstantBuffer;
-
- template <typename T>
- using VertexConstantBufferArray =
- std::array<T, gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS>;
-
- VertexConstantBufferArray<ResourceSerial> mCurrentConstantBufferVS;
- VertexConstantBufferArray<GLintptr> mCurrentConstantBufferVSOffset;
- VertexConstantBufferArray<GLsizeiptr> mCurrentConstantBufferVSSize;
-
- template <typename T>
- using FragmentConstantBufferArray =
- std::array<T, gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS>;
-
- FragmentConstantBufferArray<ResourceSerial> mCurrentConstantBufferPS;
- FragmentConstantBufferArray<GLintptr> mCurrentConstantBufferPSOffset;
- FragmentConstantBufferArray<GLsizeiptr> mCurrentConstantBufferPSSize;
-
- // Currently applied transform feedback buffers
- Serial mAppliedTFSerial;
-
- Serial mEmptySerial;
-
- bool mIsTransformFeedbackCurrentlyActiveUnpaused;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
deleted file mode 100644
index 1981b5f7b2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StreamProducerNV12.cpp: Implements the stream producer for NV12 textures
-
-#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
-
-#include "common/utilities.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-
-StreamProducerNV12::StreamProducerNV12(Renderer11 *renderer)
- : mRenderer(renderer), mTexture(nullptr), mArraySlice(0), mTextureWidth(0), mTextureHeight(0)
-{
-}
-
-StreamProducerNV12::~StreamProducerNV12()
-{
- SafeRelease(mTexture);
-}
-
-egl::Error StreamProducerNV12::validateD3DNV12Texture(void *pointer) const
-{
- ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
-
- // Check that the texture originated from our device
- ID3D11Device *device;
- textureD3D->GetDevice(&device);
- if (device != mRenderer->getDevice())
- {
- return egl::EglBadParameter() << "Texture not created on ANGLE D3D device";
- }
-
- // Get the description and validate it
- D3D11_TEXTURE2D_DESC desc;
- textureD3D->GetDesc(&desc);
- if (desc.Format != DXGI_FORMAT_NV12)
- {
- return egl::EglBadParameter() << "Texture format not DXGI_FORMAT_NV12";
- }
- if (desc.Width < 1 || desc.Height < 1)
- {
- return egl::EglBadParameter() << "Texture is of size 0";
- }
- if ((desc.Width % 2) != 0 || (desc.Height % 2) != 0)
- {
- return egl::EglBadParameter() << "Texture dimensions are not even";
- }
- return egl::NoError();
-}
-
-void StreamProducerNV12::postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes)
-{
- ASSERT(pointer != nullptr);
- ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
-
- // Check that the texture originated from our device
- ID3D11Device *device;
- textureD3D->GetDevice(&device);
-
- // Get the description
- D3D11_TEXTURE2D_DESC desc;
- textureD3D->GetDesc(&desc);
-
- // Release the previous texture if there is one
- SafeRelease(mTexture);
-
- mTexture = textureD3D;
- mTexture->AddRef();
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mArraySlice = static_cast<UINT>(attributes.get(EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0));
-}
-
-egl::Stream::GLTextureDescription StreamProducerNV12::getGLFrameDescription(int planeIndex)
-{
- // The UV plane of NV12 textures has half the width/height of the Y plane
- egl::Stream::GLTextureDescription desc;
- desc.width = (planeIndex == 0) ? mTextureWidth : (mTextureWidth / 2);
- desc.height = (planeIndex == 0) ? mTextureHeight : (mTextureHeight / 2);
- desc.internalFormat = (planeIndex == 0) ? GL_R8 : GL_RG8;
- desc.mipLevels = 0;
- return desc;
-}
-
-ID3D11Texture2D *StreamProducerNV12::getD3DTexture()
-{
- return mTexture;
-}
-
-UINT StreamProducerNV12::getArraySlice()
-{
- return mArraySlice;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
deleted file mode 100644
index 304c9dfe53..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StreamProducerNV12.h: Interface for a NV12 texture stream producer
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
-
-#include "libANGLE/renderer/StreamProducerImpl.h"
-
-namespace rx
-{
-class Renderer11;
-
-class StreamProducerNV12 : public StreamProducerImpl
-{
- public:
- StreamProducerNV12(Renderer11 *renderer);
- ~StreamProducerNV12() override;
-
- egl::Error validateD3DNV12Texture(void *pointer) const override;
- void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) override;
- egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override;
-
- // Gets a pointer to the internal D3D texture
- ID3D11Texture2D *getD3DTexture();
-
- // Gets the slice index for the D3D texture that the frame is in
- UINT getArraySlice();
-
- private:
- Renderer11 *mRenderer;
-
- ID3D11Texture2D *mTexture;
- UINT mArraySlice;
- UINT mTextureWidth;
- UINT mTextureHeight;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
deleted file mode 100644
index e8f13b388f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ /dev/null
@@ -1,1075 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-
-#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
-
-#include <EGL/eglext.h>
-
-#include "libANGLE/features.h"
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "third_party/trace_event/trace_event.h"
-
-// Precompiled shaders
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h"
-
-#ifdef ANGLE_ENABLE_KEYEDMUTEX
-#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
-#else
-#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED
-#endif
-
-namespace rx
-{
-
-namespace
-{
-// To avoid overflow in QPC to Microseconds calculations, since we multiply
-// by kMicrosecondsPerSecond, then the QPC value should not exceed
-// (2^63 - 1) / 1E6. If it exceeds that threshold, we divide then multiply.
-static constexpr int64_t kQPCOverflowThreshold = 0x8637BD05AF7;
-static constexpr int64_t kMicrosecondsPerSecond = 1000000;
-
-bool NeedsOffscreenTexture(Renderer11 *renderer, NativeWindow11 *nativeWindow, EGLint orientation)
-{
- // We don't need an offscreen texture if either orientation = INVERT_Y,
- // or present path fast is enabled and we're not rendering onto an offscreen surface.
- return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE &&
- !(renderer->presentPathFastEnabled() && nativeWindow->getNativeWindow());
-}
-} // anonymous namespace
-
-SwapChain11::SwapChain11(Renderer11 *renderer,
- NativeWindow11 *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples)
- : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
- mRenderer(renderer),
- mWidth(-1),
- mHeight(-1),
- mOrientation(orientation),
- mAppCreatedShareHandle(mShareHandle != nullptr),
- mSwapInterval(0),
- mPassThroughResourcesInit(false),
- mNativeWindow(nativeWindow),
- mFirstSwap(true),
- mSwapChain(nullptr),
- mSwapChain1(nullptr),
- mKeyedMutex(nullptr),
- mBackBufferTexture(),
- mBackBufferRTView(),
- mBackBufferSRView(),
- mNeedsOffscreenTexture(NeedsOffscreenTexture(renderer, nativeWindow, orientation)),
- mOffscreenTexture(),
- mOffscreenRTView(),
- mOffscreenSRView(),
- mNeedsOffscreenTextureCopy(false),
- mOffscreenTextureCopyForSRV(),
- mDepthStencilTexture(),
- mDepthStencilDSView(),
- mDepthStencilSRView(),
- mQuadVB(),
- mPassThroughSampler(),
- mPassThroughIL(),
- mPassThroughVS(),
- mPassThroughPS(),
- mPassThroughRS(),
- mColorRenderTarget(this, renderer, false),
- mDepthStencilRenderTarget(this, renderer, true),
- mEGLSamples(samples)
-{
- // Sanity check that if present path fast is active then we're using the default orientation
- ASSERT(!mRenderer->presentPathFastEnabled() || orientation == 0);
-
- // Get the performance counter
- LARGE_INTEGER counterFreqency = {};
- BOOL success = QueryPerformanceFrequency(&counterFreqency);
- ASSERT(success);
-
- mQPCFrequency = counterFreqency.QuadPart;
-}
-
-SwapChain11::~SwapChain11()
-{
- release();
-}
-
-void SwapChain11::release()
-{
- // TODO(jmadill): Should probably signal that the RenderTarget is dirty.
-
- SafeRelease(mSwapChain1);
- SafeRelease(mSwapChain);
- SafeRelease(mKeyedMutex);
- mBackBufferTexture.reset();
- mBackBufferRTView.reset();
- mBackBufferSRView.reset();
- mOffscreenTexture.reset();
- mOffscreenRTView.reset();
- mOffscreenSRView.reset();
- mDepthStencilTexture.reset();
- mDepthStencilDSView.reset();
- mDepthStencilSRView.reset();
- mQuadVB.reset();
- mPassThroughSampler.reset();
- mPassThroughIL.reset();
- mPassThroughVS.reset();
- mPassThroughPS.reset();
- mPassThroughRS.reset();
-
- if (!mAppCreatedShareHandle)
- {
- mShareHandle = nullptr;
- }
-}
-
-void SwapChain11::releaseOffscreenColorBuffer()
-{
- mOffscreenTexture.reset();
- mOffscreenRTView.reset();
- mOffscreenSRView.reset();
- mNeedsOffscreenTextureCopy = false;
- mOffscreenTextureCopyForSRV.reset();
-}
-
-void SwapChain11::releaseOffscreenDepthBuffer()
-{
- mDepthStencilTexture.reset();
- mDepthStencilDSView.reset();
- mDepthStencilSRView.reset();
-}
-
-EGLint SwapChain11::resetOffscreenBuffers(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight)
-{
- if (mNeedsOffscreenTexture)
- {
- EGLint result = resetOffscreenColorBuffer(context, backbufferWidth, backbufferHeight);
- if (result != EGL_SUCCESS)
- {
- return result;
- }
- }
-
- EGLint result = resetOffscreenDepthBuffer(backbufferWidth, backbufferHeight);
- if (result != EGL_SUCCESS)
- {
- return result;
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
-
- return EGL_SUCCESS;
-}
-
-EGLint SwapChain11::resetOffscreenColorBuffer(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight)
-{
- ASSERT(mNeedsOffscreenTexture);
-
- TRACE_EVENT0("gpu.angle", "SwapChain11::resetOffscreenTexture");
- ID3D11Device *device = mRenderer->getDevice();
-
- ASSERT(device != nullptr);
-
- // D3D11 does not allow zero size textures
- ASSERT(backbufferWidth >= 1);
- ASSERT(backbufferHeight >= 1);
-
- // Preserve the render target content
- TextureHelper11 previousOffscreenTexture(std::move(mOffscreenTexture));
- const int previousWidth = mWidth;
- const int previousHeight = mHeight;
-
- releaseOffscreenColorBuffer();
-
- const d3d11::Format &backbufferFormatInfo =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
- D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
-
- // If the app passed in a share handle or D3D texture, open the resource
- // See EGL_ANGLE_d3d_share_handle_client_buffer and EGL_ANGLE_d3d_texture_client_buffer
- if (mAppCreatedShareHandle || mD3DTexture != nullptr)
- {
- if (mAppCreatedShareHandle)
- {
- ID3D11Resource *tempResource11;
- HRESULT result = device->OpenSharedResource(mShareHandle, __uuidof(ID3D11Resource),
- (void **)&tempResource11);
- ASSERT(SUCCEEDED(result));
-
- mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11),
- backbufferFormatInfo);
- SafeRelease(tempResource11);
- }
- else if (mD3DTexture != nullptr)
- {
- mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture),
- backbufferFormatInfo);
- }
- else
- {
- UNREACHABLE();
- }
- ASSERT(mOffscreenTexture.valid());
- mOffscreenTexture.getDesc(&offscreenTextureDesc);
-
- // Fail if the offscreen texture is not renderable.
- if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0)
- {
- ERR() << "Could not use provided offscreen texture, texture not renderable.";
- release();
- return EGL_BAD_SURFACE;
- }
- }
- else
- {
- const bool useSharedResource =
- !mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport();
-
- offscreenTextureDesc.Width = backbufferWidth;
- offscreenTextureDesc.Height = backbufferHeight;
- offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
- offscreenTextureDesc.MipLevels = 1;
- offscreenTextureDesc.ArraySize = 1;
- offscreenTextureDesc.SampleDesc.Count = getD3DSamples();
- offscreenTextureDesc.SampleDesc.Quality = 0;
- offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
- offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- offscreenTextureDesc.CPUAccessFlags = 0;
- offscreenTextureDesc.MiscFlags = useSharedResource ? ANGLE_RESOURCE_SHARE_TYPE : 0;
-
- gl::Error err = mRenderer->allocateTexture(offscreenTextureDesc, backbufferFormatInfo,
- &mOffscreenTexture);
- if (err.isError())
- {
- ERR() << "Could not create offscreen texture, " << err;
- release();
- return EGL_BAD_ALLOC;
- }
-
- mOffscreenTexture.setDebugName("Offscreen back buffer texture");
-
- // EGL_ANGLE_surface_d3d_texture_2d_share_handle requires that we store a share handle for the client
- if (useSharedResource)
- {
- IDXGIResource *offscreenTextureResource = nullptr;
- HRESULT result = mOffscreenTexture.get()->QueryInterface(
- __uuidof(IDXGIResource), (void **)&offscreenTextureResource);
-
- // Fall back to no share handle on failure
- if (FAILED(result))
- {
- ERR() << "Could not query offscreen texture resource, " << gl::FmtHR(result);
- }
- else
- {
- result = offscreenTextureResource->GetSharedHandle(&mShareHandle);
- SafeRelease(offscreenTextureResource);
-
- if (FAILED(result))
- {
- mShareHandle = nullptr;
- ERR() << "Could not get offscreen texture shared handle, " << gl::FmtHR(result);
- }
- }
- }
- }
-
- // This may return null if the original texture was created without a keyed mutex.
- mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get());
-
- D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
- offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat;
- offscreenRTVDesc.ViewDimension =
- (mEGLSamples <= 1) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
- offscreenRTVDesc.Texture2D.MipSlice = 0;
-
- gl::Error err =
- mRenderer->allocateResource(offscreenRTVDesc, mOffscreenTexture.get(), &mOffscreenRTView);
- ASSERT(!err.isError());
- mOffscreenRTView.setDebugName("Offscreen back buffer render target");
-
- D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
- offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
- offscreenSRVDesc.ViewDimension =
- (mEGLSamples <= 1) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
- offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
-
- if (offscreenTextureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
- {
- err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(),
- &mOffscreenSRView);
- ASSERT(!err.isError());
- mOffscreenSRView.setDebugName("Offscreen back buffer shader resource");
- }
- else
- {
- // Special case for external textures that cannot support sampling. Since internally we
- // assume our SwapChain is always readable, we make a copy texture that is compatible.
- mNeedsOffscreenTextureCopy = true;
- }
-
- if (previousOffscreenTexture.valid())
- {
- D3D11_BOX sourceBox = {0};
- sourceBox.left = 0;
- sourceBox.right = std::min(previousWidth, backbufferWidth);
- sourceBox.top = std::max(previousHeight - backbufferHeight, 0);
- sourceBox.bottom = previousHeight;
- sourceBox.front = 0;
- sourceBox.back = 1;
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- const int yoffset = std::max(backbufferHeight - previousHeight, 0);
- deviceContext->CopySubresourceRegion(mOffscreenTexture.get(), 0, 0, yoffset, 0,
- previousOffscreenTexture.get(), 0, &sourceBox);
-
- if (mSwapChain)
- {
- swapRect(context, 0, 0, backbufferWidth, backbufferHeight);
- }
- }
-
- return EGL_SUCCESS;
-}
-
-EGLint SwapChain11::resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight)
-{
- releaseOffscreenDepthBuffer();
-
- if (mDepthBufferFormat != GL_NONE)
- {
- const d3d11::Format &depthBufferFormatInfo =
- d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
- depthStencilTextureDesc.Width = backbufferWidth;
- depthStencilTextureDesc.Height = backbufferHeight;
- depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
- depthStencilTextureDesc.MipLevels = 1;
- depthStencilTextureDesc.ArraySize = 1;
- depthStencilTextureDesc.SampleDesc.Count = getD3DSamples();
- depthStencilTextureDesc.Usage = D3D11_USAGE_DEFAULT;
- depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
-
- // If there is a multisampled offscreen color texture, the offscreen depth-stencil texture
- // must also have the same quality value.
- if (mOffscreenTexture.valid() && getD3DSamples() > 1)
- {
- D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
- mOffscreenTexture.getDesc(&offscreenTextureDesc);
- depthStencilTextureDesc.SampleDesc.Quality = offscreenTextureDesc.SampleDesc.Quality;
- }
- else
- {
- depthStencilTextureDesc.SampleDesc.Quality = 0;
- }
-
- // Only create an SRV if it is supported
- bool depthStencilSRV =
- depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN &&
- (mRenderer->getRenderer11DeviceCaps().supportsMultisampledDepthStencilSRVs ||
- depthStencilTextureDesc.SampleDesc.Count <= 1);
- if (depthStencilSRV)
- {
- depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
- }
-
- depthStencilTextureDesc.CPUAccessFlags = 0;
- depthStencilTextureDesc.MiscFlags = 0;
-
- gl::Error err = mRenderer->allocateTexture(depthStencilTextureDesc, depthBufferFormatInfo,
- &mDepthStencilTexture);
- if (err.isError())
- {
- ERR() << "Could not create depthstencil surface for new swap chain, " << err;
- release();
- return EGL_BAD_ALLOC;
- }
- mDepthStencilTexture.setDebugName("Offscreen depth stencil texture");
-
- D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
- depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
- depthStencilDesc.ViewDimension =
- (mEGLSamples <= 1) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
- depthStencilDesc.Flags = 0;
- depthStencilDesc.Texture2D.MipSlice = 0;
-
- err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(),
- &mDepthStencilDSView);
- ASSERT(!err.isError());
- mDepthStencilDSView.setDebugName("Offscreen depth stencil view");
-
- if (depthStencilSRV)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC depthStencilSRVDesc;
- depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
- depthStencilSRVDesc.ViewDimension = (mEGLSamples <= 1)
- ? D3D11_SRV_DIMENSION_TEXTURE2D
- : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
- depthStencilSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
-
- err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(),
- &mDepthStencilSRView);
- ASSERT(!err.isError());
- mDepthStencilSRView.setDebugName("Offscreen depth stencil shader resource");
- }
- }
-
- return EGL_SUCCESS;
-}
-
-EGLint SwapChain11::resize(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight)
-{
- TRACE_EVENT0("gpu.angle", "SwapChain11::resize");
- ID3D11Device *device = mRenderer->getDevice();
-
- if (device == nullptr)
- {
- return EGL_BAD_ACCESS;
- }
-
- // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
- if (backbufferWidth < 1 || backbufferHeight < 1)
- {
- return EGL_SUCCESS;
- }
-
- // Don't resize unnecessarily
- if (mWidth == backbufferWidth && mHeight == backbufferHeight)
- {
- return EGL_SUCCESS;
- }
-
- // Can only call resize if we have already created our swap buffer and resources
- ASSERT(mSwapChain && mBackBufferTexture.valid() && mBackBufferRTView.valid() &&
- mBackBufferSRView.valid());
-
- mBackBufferTexture.reset();
- mBackBufferRTView.reset();
- mBackBufferSRView.reset();
-
- // Resize swap chain
- DXGI_SWAP_CHAIN_DESC desc;
- HRESULT result = mSwapChain->GetDesc(&desc);
- if (FAILED(result))
- {
- ERR() << "Error reading swap chain description, " << gl::FmtHR(result);
- release();
- return EGL_BAD_ALLOC;
- }
-
- result = mSwapChain->ResizeBuffers(desc.BufferCount, backbufferWidth, backbufferHeight, getSwapChainNativeFormat(), 0);
-
- if (FAILED(result))
- {
- ERR() << "Error resizing swap chain buffers, " << gl::FmtHR(result);
- release();
-
- if (d3d11::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
- }
-
- ID3D11Texture2D *backbufferTexture = nullptr;
- result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
- reinterpret_cast<void **>(&backbufferTexture));
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
-#ifndef ANGLE_ENABLE_WINDOWS_STORE
- if (mNativeWindow->getNativeWindow())
- InvalidateRect(mNativeWindow->getNativeWindow(), nullptr, FALSE);
-#endif
- const auto &format =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
- mBackBufferTexture.set(backbufferTexture, format);
- mBackBufferTexture.setDebugName("Back buffer texture");
-
- gl::Error err =
- mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferRTView);
- ASSERT(!err.isError());
- mBackBufferRTView.setDebugName("Back buffer render target");
-
- err = mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferSRView);
- ASSERT(!err.isError());
- mBackBufferSRView.setDebugName("Back buffer shader resource");
- }
-
- mFirstSwap = true;
-
- return resetOffscreenBuffers(context, backbufferWidth, backbufferHeight);
-}
-
-DXGI_FORMAT SwapChain11::getSwapChainNativeFormat() const
-{
- // Return a render target format for offscreen rendering is supported by IDXGISwapChain.
- // MSDN https://msdn.microsoft.com/en-us/library/windows/desktop/bb173064(v=vs.85).aspx
- switch (mOffscreenRenderTargetFormat)
- {
- case GL_RGBA8:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB8:
- case GL_RGB565:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
-
- case GL_RGB10_A2:
- return DXGI_FORMAT_R10G10B10A2_UNORM;
-
- case GL_RGBA16F:
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
-
- default:
- UNREACHABLE();
- return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-EGLint SwapChain11::reset(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight,
- EGLint swapInterval)
-{
- mSwapInterval = static_cast<unsigned int>(swapInterval);
- if (mSwapInterval > 4)
- {
- // IDXGISwapChain::Present documentation states that valid sync intervals are in the [0,4]
- // range
- return EGL_BAD_PARAMETER;
- }
-
- // If the swap chain already exists, just resize
- if (mSwapChain != nullptr)
- {
- return resize(context, backbufferWidth, backbufferHeight);
- }
-
- TRACE_EVENT0("gpu.angle", "SwapChain11::reset");
- ID3D11Device *device = mRenderer->getDevice();
-
- if (device == nullptr)
- {
- return EGL_BAD_ACCESS;
- }
-
- // Release specific resources to free up memory for the new render target, while the
- // old render target still exists for the purpose of preserving its contents.
- SafeRelease(mSwapChain1);
- SafeRelease(mSwapChain);
- mBackBufferTexture.reset();
- mBackBufferRTView.reset();
-
- // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
- if (backbufferWidth < 1 || backbufferHeight < 1)
- {
- releaseOffscreenColorBuffer();
- return EGL_SUCCESS;
- }
-
- if (mNativeWindow->getNativeWindow())
- {
- HRESULT result = mNativeWindow->createSwapChain(
- device, mRenderer->getDxgiFactory(), getSwapChainNativeFormat(), backbufferWidth,
- backbufferHeight, getD3DSamples(), &mSwapChain);
-
- if (FAILED(result))
- {
- ERR() << "Could not create additional swap chains or offscreen surfaces, "
- << gl::FmtHR(result);
- release();
-
- if (d3d11::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
- }
-
- if (mRenderer->getRenderer11DeviceCaps().supportsDXGI1_2)
- {
- mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain);
- }
-
- ID3D11Texture2D *backbufferTex = nullptr;
- result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
- reinterpret_cast<LPVOID *>(&backbufferTex));
- ASSERT(SUCCEEDED(result));
- const auto &format =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
- mBackBufferTexture.set(backbufferTex, format);
- mBackBufferTexture.setDebugName("Back buffer texture");
-
- gl::Error err =
- mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferRTView);
- ASSERT(!err.isError());
- mBackBufferRTView.setDebugName("Back buffer render target");
-
- err = mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferSRView);
- ASSERT(!err.isError());
- mBackBufferSRView.setDebugName("Back buffer shader resource view");
- }
-
- mFirstSwap = true;
-
- return resetOffscreenBuffers(context, backbufferWidth, backbufferHeight);
-}
-
-void SwapChain11::initPassThroughResources()
-{
- if (mPassThroughResourcesInit)
- {
- return;
- }
-
- TRACE_EVENT0("gpu.angle", "SwapChain11::initPassThroughResources");
- ID3D11Device *device = mRenderer->getDevice();
-
- ASSERT(device != nullptr);
-
- // Make sure our resources are all not allocated, when we create
- ASSERT(!mQuadVB.valid() && !mPassThroughSampler.valid());
- ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid());
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB);
- ASSERT(!err.isError());
- mQuadVB.setDebugName("Swap chain quad vertex buffer");
-
- D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
- samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.MipLODBias = 0.0f;
- samplerDesc.MaxAnisotropy = 0;
- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- samplerDesc.BorderColor[0] = 0.0f;
- samplerDesc.BorderColor[1] = 0.0f;
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = 0;
- samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
-
- err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler);
- ASSERT(!err.isError());
- mPassThroughSampler.setDebugName("Swap chain pass through sampler");
-
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- InputElementArray quadElements(quadLayout);
- ShaderData vertexShaderData(g_VS_Passthrough2D);
-
- err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL);
- ASSERT(!err.isError());
- mPassThroughIL.setDebugName("Swap chain pass through layout");
-
- err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS);
- ASSERT(!err.isError());
- mPassThroughVS.setDebugName("Swap chain pass through vertex shader");
-
- if (mEGLSamples <= 1)
- {
- ShaderData pixelShaderData(g_PS_PassthroughRGBA2D);
- err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS);
- }
- else
- {
- ShaderData pixelShaderData(g_PS_PassthroughRGBA2DMS);
- err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS);
- }
-
- ASSERT(!err.isError());
- mPassThroughPS.setDebugName("Swap chain pass through pixel shader");
-
- // Use the default rasterizer state but without culling
- D3D11_RASTERIZER_DESC rasterizerDesc;
- rasterizerDesc.FillMode = D3D11_FILL_SOLID;
- rasterizerDesc.CullMode = D3D11_CULL_NONE;
- rasterizerDesc.FrontCounterClockwise = FALSE;
- rasterizerDesc.DepthBias = 0;
- rasterizerDesc.SlopeScaledDepthBias = 0.0f;
- rasterizerDesc.DepthBiasClamp = 0.0f;
- rasterizerDesc.DepthClipEnable = TRUE;
- rasterizerDesc.ScissorEnable = FALSE;
- rasterizerDesc.MultisampleEnable = FALSE;
- rasterizerDesc.AntialiasedLineEnable = FALSE;
-
- err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS);
- ASSERT(!err.isError());
- mPassThroughRS.setDebugName("Swap chain pass through rasterizer state");
-
- mPassThroughResourcesInit = true;
-}
-
-// parameters should be validated/clamped by caller
-EGLint SwapChain11::swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- if (mNeedsOffscreenTexture)
- {
- EGLint result = copyOffscreenToBackbuffer(context, x, y, width, height);
- if (result != EGL_SUCCESS)
- {
- return result;
- }
- }
-
- EGLint result = present(context, x, y, width, height);
- if (result != EGL_SUCCESS)
- {
- return result;
- }
-
- mRenderer->onSwap();
-
- return EGL_SUCCESS;
-}
-
-EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- if (!mSwapChain)
- {
- return EGL_SUCCESS;
- }
-
- initPassThroughResources();
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result =
- deviceContext->Map(mQuadVB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return EGL_BAD_ACCESS;
- }
-
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
-
- // Create a quad in homogeneous coordinates
- float x1 = (x / float(width)) * 2.0f - 1.0f;
- float y1 = (y / float(height)) * 2.0f - 1.0f;
- float x2 = ((x + width) / float(width)) * 2.0f - 1.0f;
- float y2 = ((y + height) / float(height)) * 2.0f - 1.0f;
-
- float u1 = x / float(width);
- float v1 = y / float(height);
- float u2 = (x + width) / float(width);
- float v2 = (y + height) / float(height);
- // Invert the quad vertices depending on the surface orientation.
- if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0)
- {
- std::swap(x1, x2);
- }
- if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0)
- {
- std::swap(y1, y2);
- }
-
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
-
- deviceContext->Unmap(mQuadVB.get(), 0);
-
- StateManager11 *stateManager = mRenderer->getStateManager();
-
- constexpr UINT stride = sizeof(d3d11::PositionTexCoordVertex);
- stateManager->setSingleVertexBuffer(&mQuadVB, stride, 0);
-
- // Apply state
- stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
- stateManager->setSimpleBlendState(nullptr);
- stateManager->setRasterizerState(&mPassThroughRS);
-
- // Apply shaders
- stateManager->setInputLayout(&mPassThroughIL);
- stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS);
-
- // Apply render targets. Use the proxy context in display.
- stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr);
-
- // Set the viewport
- stateManager->setSimpleViewport(mWidth, mHeight);
-
- // Apply textures
- stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler);
-
- // Draw
- deviceContext->Draw(4, 0);
-
- return EGL_SUCCESS;
-}
-
-EGLint SwapChain11::present(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- if (!mSwapChain)
- {
- return EGL_SUCCESS;
- }
-
- UINT swapInterval = mSwapInterval;
-#if ANGLE_VSYNC == ANGLE_DISABLED
- swapInterval = 0;
-#endif
-
- HRESULT result = S_OK;
-
- // Use IDXGISwapChain1::Present1 with a dirty rect if DXGI 1.2 is available.
- // Dirty rect present is not supported with a multisampled swapchain.
- if (mSwapChain1 != nullptr && mEGLSamples <= 1)
- {
- if (mFirstSwap)
- {
- // Can't swap with a dirty rect if this swap chain has never swapped before
- DXGI_PRESENT_PARAMETERS params = {0, nullptr, nullptr, nullptr};
- result = mSwapChain1->Present1(swapInterval, 0, &params);
- }
- else
- {
- RECT rect = {static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height),
- static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)};
- DXGI_PRESENT_PARAMETERS params = {1, &rect, nullptr, nullptr};
- result = mSwapChain1->Present1(swapInterval, 0, &params);
- }
- }
- else
- {
- result = mSwapChain->Present(swapInterval, 0);
- }
-
- mFirstSwap = false;
-
- // Some swapping mechanisms such as DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL unbind the current render
- // target. Mark it dirty. Use the proxy context in display since there is none available.
- mRenderer->getStateManager()->invalidateRenderTarget();
-
- if (result == DXGI_ERROR_DEVICE_REMOVED)
- {
- ERR() << "Present failed: the D3D11 device was removed, "
- << gl::FmtHR(mRenderer->getDevice()->GetDeviceRemovedReason());
- return EGL_CONTEXT_LOST;
- }
- else if (result == DXGI_ERROR_DEVICE_RESET)
- {
- ERR() << "Present failed: the D3D11 device was reset from a bad command.";
- return EGL_CONTEXT_LOST;
- }
- else if (FAILED(result))
- {
- ERR() << "Present failed with " << gl::FmtHR(result);
- }
-
- mNativeWindow->commitChange();
-
- return EGL_SUCCESS;
-}
-
-const TextureHelper11 &SwapChain11::getOffscreenTexture()
-{
- return mNeedsOffscreenTexture ? mOffscreenTexture : mBackBufferTexture;
-}
-
-const d3d11::RenderTargetView &SwapChain11::getRenderTarget()
-{
- return mNeedsOffscreenTexture ? mOffscreenRTView : mBackBufferRTView;
-}
-
-const d3d11::SharedSRV &SwapChain11::getRenderTargetShaderResource()
-{
- if (!mNeedsOffscreenTexture)
- {
- ASSERT(mBackBufferSRView.valid());
- return mBackBufferSRView;
- }
-
- if (!mNeedsOffscreenTextureCopy)
- {
- ASSERT(mOffscreenSRView.valid());
- return mOffscreenSRView;
- }
-
- if (!mOffscreenTextureCopyForSRV.valid())
- {
- const d3d11::Format &backbufferFormatInfo =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC offscreenCopyDesc;
- mOffscreenTexture.getDesc(&offscreenCopyDesc);
-
- offscreenCopyDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- offscreenCopyDesc.MiscFlags = 0;
- offscreenCopyDesc.CPUAccessFlags = 0;
- gl::Error err = mRenderer->allocateTexture(offscreenCopyDesc, backbufferFormatInfo,
- &mOffscreenTextureCopyForSRV);
- ASSERT(!err.isError());
- mOffscreenTextureCopyForSRV.setDebugName("Offscreen back buffer copy for SRV");
-
- D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
- offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
- offscreenSRVDesc.ViewDimension =
- (mEGLSamples <= 1) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
- offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
-
- err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTextureCopyForSRV.get(),
- &mOffscreenSRView);
- ASSERT(!err.isError());
- mOffscreenSRView.setDebugName("Offscreen back buffer shader resource");
- }
-
- // Need to copy the offscreen texture into the shader-readable copy, since it's external and
- // we don't know if the copy is up-to-date. This works around the problem we have when the app
- // passes in a texture that isn't shader-readable.
- mRenderer->getDeviceContext()->CopyResource(mOffscreenTextureCopyForSRV.get(),
- mOffscreenTexture.get());
- return mOffscreenSRView;
-}
-
-const d3d11::DepthStencilView &SwapChain11::getDepthStencil()
-{
- return mDepthStencilDSView;
-}
-
-const d3d11::SharedSRV &SwapChain11::getDepthStencilShaderResource()
-{
- return mDepthStencilSRView;
-}
-
-const TextureHelper11 &SwapChain11::getDepthStencilTexture()
-{
- return mDepthStencilTexture;
-}
-
-void *SwapChain11::getKeyedMutex()
-{
- return mKeyedMutex;
-}
-
-void SwapChain11::recreate()
-{
- // possibly should use this method instead of reset
-}
-
-void *rx::SwapChain11::getDevice()
-{
- return mRenderer->getDevice();
-}
-
-RenderTargetD3D *SwapChain11::getColorRenderTarget()
-{
- return &mColorRenderTarget;
-}
-
-RenderTargetD3D *SwapChain11::getDepthStencilRenderTarget()
-{
- return &mDepthStencilRenderTarget;
-}
-
-egl::Error SwapChain11::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
-{
- if (!mSwapChain)
- {
- return egl::EglNotInitialized() << "Swap chain uninitialized";
- }
-
- DXGI_FRAME_STATISTICS stats = {};
- HRESULT result = mSwapChain->GetFrameStatistics(&stats);
-
- if (FAILED(result))
- {
- return egl::EglBadAlloc() << "Failed to get frame statistics, " << gl::FmtHR(result);
- }
-
- // Conversion from DXGI_FRAME_STATISTICS to the output values:
- // stats.SyncRefreshCount -> msc
- // stats.PresentCount -> sbc
- // stats.SyncQPCTime -> ust with conversion to microseconds via QueryPerformanceFrequency
- *msc = stats.SyncRefreshCount;
- *sbc = stats.PresentCount;
-
- LONGLONG syncQPCValue = stats.SyncQPCTime.QuadPart;
- // If the QPC Value is below the overflow threshold, we proceed with
- // simple multiply and divide.
- if (syncQPCValue < kQPCOverflowThreshold)
- {
- *ust = syncQPCValue * kMicrosecondsPerSecond / mQPCFrequency;
- }
- else
- {
- // Otherwise, calculate microseconds in a round about manner to avoid
- // overflow and precision issues.
- int64_t wholeSeconds = syncQPCValue / mQPCFrequency;
- int64_t leftoverTicks = syncQPCValue - (wholeSeconds * mQPCFrequency);
- *ust = wholeSeconds * kMicrosecondsPerSecond +
- leftoverTicks * kMicrosecondsPerSecond / mQPCFrequency;
- }
-
- return egl::NoError();
-}
-
-UINT SwapChain11::getD3DSamples() const
-{
- return (mEGLSamples == 0) ? 1 : mEGLSamples;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
deleted file mode 100644
index eca068210b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
+++ /dev/null
@@ -1,137 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-
-namespace rx
-{
-class Renderer11;
-class NativeWindow11;
-
-class SwapChain11 final : public SwapChainD3D
-{
- public:
- SwapChain11(Renderer11 *renderer,
- NativeWindow11 *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples);
- ~SwapChain11() override;
-
- EGLint resize(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight) override;
- EGLint reset(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight,
- EGLint swapInterval) override;
- EGLint swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) override;
- void recreate() override;
-
- RenderTargetD3D *getColorRenderTarget() override;
- RenderTargetD3D *getDepthStencilRenderTarget() override;
-
- const TextureHelper11 &getOffscreenTexture();
- const d3d11::RenderTargetView &getRenderTarget();
- const d3d11::SharedSRV &getRenderTargetShaderResource();
-
- const TextureHelper11 &getDepthStencilTexture();
- const d3d11::DepthStencilView &getDepthStencil();
- const d3d11::SharedSRV &getDepthStencilShaderResource();
-
- EGLint getWidth() const { return mWidth; }
- EGLint getHeight() const { return mHeight; }
- void *getKeyedMutex() override;
- EGLint getSamples() const { return mEGLSamples; }
-
- void *getDevice() override;
-
- egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
-
- private:
- void release();
- void initPassThroughResources();
-
- void releaseOffscreenColorBuffer();
- void releaseOffscreenDepthBuffer();
- EGLint resetOffscreenBuffers(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
- EGLint resetOffscreenColorBuffer(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
- EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight);
-
- DXGI_FORMAT getSwapChainNativeFormat() const;
-
- EGLint copyOffscreenToBackbuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height);
- EGLint present(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height);
- UINT getD3DSamples() const;
-
- Renderer11 *mRenderer;
- EGLint mWidth;
- EGLint mHeight;
- const EGLint mOrientation;
- bool mAppCreatedShareHandle;
- unsigned int mSwapInterval;
- bool mPassThroughResourcesInit;
-
- NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for.
-
- bool mFirstSwap;
- IDXGISwapChain *mSwapChain;
- IDXGISwapChain1 *mSwapChain1;
- IDXGIKeyedMutex *mKeyedMutex;
-
- TextureHelper11 mBackBufferTexture;
- d3d11::RenderTargetView mBackBufferRTView;
- d3d11::SharedSRV mBackBufferSRView;
-
- const bool mNeedsOffscreenTexture;
- TextureHelper11 mOffscreenTexture;
- d3d11::RenderTargetView mOffscreenRTView;
- d3d11::SharedSRV mOffscreenSRView;
- bool mNeedsOffscreenTextureCopy;
- TextureHelper11 mOffscreenTextureCopyForSRV;
-
- TextureHelper11 mDepthStencilTexture;
- d3d11::DepthStencilView mDepthStencilDSView;
- d3d11::SharedSRV mDepthStencilSRView;
-
- d3d11::Buffer mQuadVB;
- d3d11::SamplerState mPassThroughSampler;
- d3d11::InputLayout mPassThroughIL;
- d3d11::VertexShader mPassThroughVS;
- d3d11::PixelShader mPassThroughPS;
- d3d11::RasterizerState mPassThroughRS;
-
- SurfaceRenderTarget11 mColorRenderTarget;
- SurfaceRenderTarget11 mDepthStencilRenderTarget;
-
- EGLint mEGLSamples;
- LONGLONG mQPCFrequency;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
deleted file mode 100644
index b702450ded..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
+++ /dev/null
@@ -1,3155 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11
-// texture.
-
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-
-#include <tuple>
-
-#include "common/MemoryBuffer.h"
-#include "common/utilities.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/ImageIndex.h"
-#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Image11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
-#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-
-namespace rx
-{
-
-namespace
-{
-
-void InvalidateRenderTarget(const gl::Context *context, RenderTarget11 *renderTarget)
-{
- if (renderTarget)
- {
- renderTarget->signalDirty(context);
- }
-}
-
-RenderTarget11 *GetRenderTarget(std::unique_ptr<RenderTarget11> *pointer)
-{
- return pointer->get();
-}
-
-template <typename KeyT>
-RenderTarget11 *GetRenderTarget(std::pair<KeyT, std::unique_ptr<RenderTarget11>> *pair)
-{
- return pair->second.get();
-}
-
-template <typename T>
-void InvalidateRenderTargetContainer(const gl::Context *context, T *renderTargetContainer)
-{
- for (auto &rt : *renderTargetContainer)
- {
- InvalidateRenderTarget(context, GetRenderTarget(&rt));
- }
-}
-
-} // anonymous namespace
-
-TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil)
- : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle), dropStencil(dropStencil)
-{
-}
-
-bool TextureStorage11::SRVKey::operator<(const SRVKey &rhs) const
-{
- return std::tie(baseLevel, mipLevels, swizzle, dropStencil) <
- std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle, rhs.dropStencil);
-}
-
-TextureStorage11::TextureStorage11(Renderer11 *renderer,
- UINT bindFlags,
- UINT miscFlags,
- GLenum internalFormat)
- : mRenderer(renderer),
- mTopLevel(0),
- mMipLevels(0),
- mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())),
- mTextureWidth(0),
- mTextureHeight(0),
- mTextureDepth(0),
- mDropStencilTexture(),
- mBindFlags(bindFlags),
- mMiscFlags(miscFlags)
-{
-}
-
-TextureStorage11::~TextureStorage11()
-{
- mSrvCache.clear();
-}
-
-DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps,
- bool renderTarget)
-{
- UINT bindFlags = 0;
-
- const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
- if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
- {
- bindFlags |= D3D11_BIND_SHADER_RESOURCE;
- }
- if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- bindFlags |= D3D11_BIND_DEPTH_STENCIL;
- }
- if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN && renderTarget)
- {
- bindFlags |= D3D11_BIND_RENDER_TARGET;
- }
-
- return bindFlags;
-}
-
-DWORD TextureStorage11::GetTextureMiscFlags(GLenum internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps,
- bool renderTarget,
- int levels)
-{
- UINT miscFlags = 0;
-
- const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
- if (renderTarget && levels > 1)
- {
- if (d3d11::SupportsMipGen(formatInfo.texFormat, renderer11DeviceCaps.featureLevel))
- {
- miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
- }
- }
-
- return miscFlags;
-}
-
-UINT TextureStorage11::getBindFlags() const
-{
- return mBindFlags;
-}
-
-UINT TextureStorage11::getMiscFlags() const
-{
- return mMiscFlags;
-}
-
-int TextureStorage11::getTopLevel() const
-{
- // Applying top level is meant to be encapsulated inside TextureStorage11.
- UNREACHABLE();
- return mTopLevel;
-}
-
-bool TextureStorage11::isRenderTarget() const
-{
- return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
-}
-
-bool TextureStorage11::isManaged() const
-{
- return false;
-}
-
-bool TextureStorage11::supportsNativeMipmapFunction() const
-{
- return (mMiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS) != 0;
-}
-
-int TextureStorage11::getLevelCount() const
-{
- return mMipLevels - mTopLevel;
-}
-
-int TextureStorage11::getLevelWidth(int mipLevel) const
-{
- return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1);
-}
-
-int TextureStorage11::getLevelHeight(int mipLevel) const
-{
- return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1);
-}
-
-int TextureStorage11::getLevelDepth(int mipLevel) const
-{
- return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
-}
-
-gl::Error TextureStorage11::getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- return getResource(context, outResource);
-}
-
-UINT TextureStorage11::getSubresourceIndex(const gl::ImageIndex &index) const
-{
- UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
- UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
- ASSERT(subresource != std::numeric_limits<UINT>::max());
- return subresource;
-}
-
-gl::Error TextureStorage11::getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV)
-{
- // Make sure to add the level offset for our tiny compressed texture workaround
- const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel();
- bool swizzleRequired = textureState.swizzleRequired();
- bool mipmapping = gl::IsMipmapFiltered(textureState.getSamplerState());
- unsigned int mipLevels =
- mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1;
-
- // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
- // which corresponds to GL level 0)
- mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel);
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- ASSERT(!swizzleRequired);
- ASSERT(mipLevels == 1 || mipLevels == mMipLevels);
- }
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // We must ensure that the level zero texture is in sync with mipped texture.
- ANGLE_TRY(useLevelZeroWorkaroundTexture(context, mipLevels == 1));
- }
-
- if (swizzleRequired)
- {
- verifySwizzleExists(textureState.getSwizzleState());
- }
-
- // We drop the stencil when sampling from the SRV if three conditions hold:
- // 1. the drop stencil workaround is enabled.
- bool workaround = mRenderer->getWorkarounds().emulateTinyStencilTextures;
- // 2. this is a stencil texture.
- bool hasStencil = (mFormatInfo.format().stencilBits > 0);
- // 3. the texture has a 1x1 or 2x2 mip.
- int effectiveTopLevel = effectiveBaseLevel + mipLevels - 1;
- bool hasSmallMips =
- (getLevelWidth(effectiveTopLevel) <= 2 || getLevelHeight(effectiveTopLevel) <= 2);
-
- bool useDropStencil = (workaround && hasStencil && hasSmallMips);
- SRVKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil);
- if (useDropStencil)
- {
- // Ensure drop texture gets created.
- DropStencil result = DropStencil::CREATED;
- ANGLE_TRY_RESULT(ensureDropStencilTexture(context), result);
-
- // Clear the SRV cache if necessary.
- // TODO(jmadill): Re-use find query result.
- auto srvEntry = mSrvCache.find(key);
- if (result == DropStencil::CREATED && srvEntry != mSrvCache.end())
- {
- mSrvCache.erase(key);
- }
- }
-
- ANGLE_TRY(getCachedOrCreateSRV(context, key, outSRV));
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::getCachedOrCreateSRV(const gl::Context *context,
- const SRVKey &key,
- const d3d11::SharedSRV **outSRV)
-{
- auto iter = mSrvCache.find(key);
- if (iter != mSrvCache.end())
- {
- *outSRV = &iter->second;
- return gl::NoError();
- }
-
- const TextureHelper11 *texture = nullptr;
- DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
-
- if (key.swizzle)
- {
- const auto &swizzleFormat =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
- ASSERT(!key.dropStencil || swizzleFormat.format().stencilBits == 0);
- ANGLE_TRY(getSwizzleTexture(&texture));
- format = swizzleFormat.srvFormat;
- }
- else if (key.dropStencil)
- {
- ASSERT(mDropStencilTexture.valid());
- texture = &mDropStencilTexture;
- format = DXGI_FORMAT_R32_FLOAT;
- }
- else
- {
- ANGLE_TRY(getResource(context, &texture));
- format = mFormatInfo.srvFormat;
- }
-
- d3d11::SharedSRV srv;
-
- ANGLE_TRY(createSRV(context, key.baseLevel, key.mipLevels, format, *texture, &srv));
-
- const auto &insertIt = mSrvCache.insert(std::make_pair(key, std::move(srv)));
- *outSRV = &insertIt.first->second;
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::getSRVLevel(const gl::Context *context,
- int mipLevel,
- bool blitSRV,
- const d3d11::SharedSRV **outSRV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
-
- auto &levelSRVs = (blitSRV) ? mLevelBlitSRVs : mLevelSRVs;
- auto &otherLevelSRVs = (blitSRV) ? mLevelSRVs : mLevelBlitSRVs;
-
- if (!levelSRVs[mipLevel].valid())
- {
- // Only create a different SRV for blit if blit format is different from regular srv format
- if (otherLevelSRVs[mipLevel].valid() && mFormatInfo.srvFormat == mFormatInfo.blitSRVFormat)
- {
- levelSRVs[mipLevel] = otherLevelSRVs[mipLevel].makeCopy();
- }
- else
- {
- const TextureHelper11 *resource = nullptr;
- ANGLE_TRY(getResource(context, &resource));
-
- DXGI_FORMAT resourceFormat =
- blitSRV ? mFormatInfo.blitSRVFormat : mFormatInfo.srvFormat;
- ANGLE_TRY(
- createSRV(context, mipLevel, 1, resourceFormat, *resource, &levelSRVs[mipLevel]));
- }
- }
-
- *outSRV = &levelSRVs[mipLevel];
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::getSRVLevels(const gl::Context *context,
- GLint baseLevel,
- GLint maxLevel,
- const d3d11::SharedSRV **outSRV)
-{
- unsigned int mipLevels = maxLevel - baseLevel + 1;
-
- // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
- // which corresponds to GL level 0)
- mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - baseLevel);
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- ASSERT(mipLevels == 1 || mipLevels == mMipLevels);
- }
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // We must ensure that the level zero texture is in sync with mipped texture.
- ANGLE_TRY(useLevelZeroWorkaroundTexture(context, mipLevels == 1));
- }
-
- // TODO(jmadill): Assert we don't need to drop stencil.
-
- SRVKey key(baseLevel, mipLevels, false, false);
- ANGLE_TRY(getCachedOrCreateSRV(context, key, outSRV));
-
- return gl::NoError();
-}
-
-const d3d11::Format &TextureStorage11::getFormatSet() const
-{
- return mFormatInfo;
-}
-
-gl::Error TextureStorage11::generateSwizzles(const gl::Context *context,
- const gl::SwizzleState &swizzleTarget)
-{
- for (int level = 0; level < getLevelCount(); level++)
- {
- // Check if the swizzle for this level is out of date
- if (mSwizzleCache[level] != swizzleTarget)
- {
- // Need to re-render the swizzle for this level
- const d3d11::SharedSRV *sourceSRV = nullptr;
- ANGLE_TRY(getSRVLevel(context, level, true, &sourceSRV));
-
- const d3d11::RenderTargetView *destRTV;
- ANGLE_TRY(getSwizzleRenderTarget(level, &destRTV));
-
- gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
-
- Blit11 *blitter = mRenderer->getBlitter();
-
- ANGLE_TRY(blitter->swizzleTexture(context, *sourceSRV, *destRTV, size, swizzleTarget));
-
- mSwizzleCache[level] = swizzleTarget;
- }
- }
-
- return gl::NoError();
-}
-
-void TextureStorage11::markLevelDirty(int mipLevel)
-{
- if (mipLevel >= 0 && static_cast<size_t>(mipLevel) < mSwizzleCache.size())
- {
- // The default constructor of SwizzleState has GL_INVALID_INDEX for all channels which is
- // not a valid swizzle combination
- if (mSwizzleCache[mipLevel] != gl::SwizzleState())
- {
- // TODO(jmadill): Invalidate specific swizzle.
- mRenderer->getStateManager()->invalidateSwizzles();
- mSwizzleCache[mipLevel] = gl::SwizzleState();
- }
- }
-
- if (mDropStencilTexture.valid())
- {
- mDropStencilTexture.reset();
- }
-}
-
-void TextureStorage11::markDirty()
-{
- for (size_t mipLevel = 0; mipLevel < mSwizzleCache.size(); ++mipLevel)
- {
- markLevelDirty(static_cast<int>(mipLevel));
- }
-}
-
-gl::Error TextureStorage11::updateSubresourceLevel(const gl::Context *context,
- const TextureHelper11 &srcTexture,
- unsigned int sourceSubresource,
- const gl::ImageIndex &index,
- const gl::Box &copyArea)
-{
- ASSERT(srcTexture.valid());
-
- const GLint level = index.mipIndex;
-
- markLevelDirty(level);
-
- gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
-
- bool fullCopy = copyArea.x == 0 && copyArea.y == 0 && copyArea.z == 0 &&
- copyArea.width == texSize.width && copyArea.height == texSize.height &&
- copyArea.depth == texSize.depth;
-
- const TextureHelper11 *dstTexture = nullptr;
-
- // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
- // should update the mipmapped texture, even if mapmaps are currently disabled.
- if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(getMippedResource(context, &dstTexture));
- }
- else
- {
- ANGLE_TRY(getResource(context, &dstTexture));
- }
-
- unsigned int dstSubresource = getSubresourceIndex(index);
-
- ASSERT(dstTexture->valid());
-
- const d3d11::DXGIFormatSize &dxgiFormatSizeInfo =
- d3d11::GetDXGIFormatSizeInfo(mFormatInfo.texFormat);
- if (!fullCopy && mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
- Blit11 *blitter = mRenderer->getBlitter();
- return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
- *dstTexture, dstSubresource, copyArea, texSize, nullptr);
- }
-
- D3D11_BOX srcBox;
- srcBox.left = copyArea.x;
- srcBox.top = copyArea.y;
- srcBox.right =
- copyArea.x + roundUp(static_cast<UINT>(copyArea.width), dxgiFormatSizeInfo.blockWidth);
- srcBox.bottom =
- copyArea.y + roundUp(static_cast<UINT>(copyArea.height), dxgiFormatSizeInfo.blockHeight);
- srcBox.front = copyArea.z;
- srcBox.back = copyArea.z + copyArea.depth;
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- deviceContext->CopySubresourceRegion(dstTexture->get(), dstSubresource, copyArea.x, copyArea.y,
- copyArea.z, srcTexture.get(), sourceSubresource,
- fullCopy ? nullptr : &srcBox);
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::copySubresourceLevel(const gl::Context *context,
- const TextureHelper11 &dstTexture,
- unsigned int dstSubresource,
- const gl::ImageIndex &index,
- const gl::Box &region)
-{
- ASSERT(dstTexture.valid());
-
- const TextureHelper11 *srcTexture = nullptr;
-
- // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
- // should update the mipmapped texture, even if mapmaps are currently disabled.
- if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ANGLE_TRY(getMippedResource(context, &srcTexture));
- }
- else
- {
- ANGLE_TRY(getResource(context, &srcTexture));
- }
-
- ASSERT(srcTexture->valid());
-
- unsigned int srcSubresource = getSubresourceIndex(index);
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- // D3D11 can't perform partial CopySubresourceRegion on depth/stencil textures, so pSrcBox
- // should be nullptr.
- D3D11_BOX srcBox;
- D3D11_BOX *pSrcBox = nullptr;
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- GLsizei width = region.width;
- GLsizei height = region.height;
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, nullptr);
-
- // Keep srcbox as nullptr if we're dealing with tiny mips of compressed textures.
- if (width == region.width && height == region.height)
- {
- // However, D3D10Level9 doesn't always perform CopySubresourceRegion correctly unless
- // the source box is specified. This is okay, since we don't perform
- // CopySubresourceRegion on depth/stencil textures on 9_3.
- ASSERT(mFormatInfo.dsvFormat == DXGI_FORMAT_UNKNOWN);
- srcBox.left = region.x;
- srcBox.right = region.x + region.width;
- srcBox.top = region.y;
- srcBox.bottom = region.y + region.height;
- srcBox.front = region.z;
- srcBox.back = region.z + region.depth;
- pSrcBox = &srcBox;
- }
- }
-
- deviceContext->CopySubresourceRegion(dstTexture.get(), dstSubresource, region.x, region.y,
- region.z, srcTexture->get(), srcSubresource, pSrcBox);
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex)
-{
- ASSERT(sourceIndex.layerIndex == destIndex.layerIndex);
-
- markLevelDirty(destIndex.mipIndex);
-
- RenderTargetD3D *source = nullptr;
- ANGLE_TRY(getRenderTarget(context, sourceIndex, &source));
-
- RenderTargetD3D *dest = nullptr;
- ANGLE_TRY(getRenderTarget(context, destIndex, &dest));
-
- RenderTarget11 *rt11 = GetAs<RenderTarget11>(source);
- const d3d11::SharedSRV &sourceSRV = rt11->getBlitShaderResourceView();
- const d3d11::RenderTargetView &destRTV = rt11->getRenderTargetView();
-
- gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
- gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
-
- gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
- gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
-
- Blit11 *blitter = mRenderer->getBlitter();
- GLenum format = gl::GetUnsizedFormat(source->getInternalFormat());
- return blitter->copyTexture(context, sourceSRV, sourceArea, sourceSize, format, destRTV,
- destArea, destSize, nullptr, format, GL_LINEAR, false, false,
- false);
-}
-
-void TextureStorage11::verifySwizzleExists(const gl::SwizzleState &swizzleState)
-{
- for (unsigned int level = 0; level < mMipLevels; level++)
- {
- ASSERT(mSwizzleCache[level] == swizzleState);
- }
-}
-
-void TextureStorage11::clearSRVCache()
-{
- markDirty();
- mSrvCache.clear();
-
- for (size_t level = 0; level < mLevelSRVs.size(); level++)
- {
- mLevelSRVs[level].reset();
- mLevelBlitSRVs[level].reset();
- }
-}
-
-gl::Error TextureStorage11::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- const TextureHelper11 *sourceResouce = nullptr;
- ANGLE_TRY(getResource(context, &sourceResouce));
-
- TextureStorage11 *dest11 = GetAs<TextureStorage11>(destStorage);
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource->get(), sourceResouce->get());
-
- dest11->markDirty();
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData)
-{
- ASSERT(!image->isDirty());
-
- markLevelDirty(index.mipIndex);
-
- const TextureHelper11 *resource = nullptr;
- ANGLE_TRY(getResource(context, &resource));
- ASSERT(resource && resource->valid());
-
- UINT destSubresource = getSubresourceIndex(index);
-
- const gl::InternalFormat &internalFormatInfo =
- gl::GetInternalFormatInfo(image->getInternalFormat(), type);
-
- gl::Box levelBox(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
- getLevelDepth(index.mipIndex));
- bool fullUpdate = (destBox == nullptr || *destBox == levelBox);
- ASSERT(internalFormatInfo.depthBits == 0 || fullUpdate);
-
- // TODO(jmadill): Handle compressed formats
- // Compressed formats have different load syntax, so we'll have to handle them with slightly
- // different logic. Will implemnent this in a follow-up patch, and ensure we do not use SetData
- // with compressed formats in the calling logic.
- ASSERT(!internalFormatInfo.compressed);
-
- const int imageWidth = static_cast<int>(image->getWidth());
- const int width = destBox ? destBox->width : imageWidth;
- const int imageHeight = static_cast<int>(image->getHeight());
- const int height = destBox ? destBox->height : imageHeight;
- const int imageDepth = static_cast<int>(image->getDepth());
- const int depth = destBox ? destBox->depth : imageDepth;
- if (imageWidth < width || imageHeight < height || imageDepth < depth)
- fullUpdate = true;
- GLuint srcRowPitch = 0;
- ANGLE_TRY_RESULT(
- internalFormatInfo.computeRowPitch(type, width, unpack.alignment, unpack.rowLength),
- srcRowPitch);
- GLuint srcDepthPitch = 0;
- ANGLE_TRY_RESULT(internalFormatInfo.computeDepthPitch(height, unpack.imageHeight, srcRowPitch),
- srcDepthPitch);
- GLuint srcSkipBytes = 0;
- ANGLE_TRY_RESULT(
- internalFormatInfo.computeSkipBytes(srcRowPitch, srcDepthPitch, unpack, index.is3D()),
- srcSkipBytes);
-
- const d3d11::Format &d3d11Format =
- d3d11::Format::Get(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps());
- const d3d11::DXGIFormatSize &dxgiFormatInfo =
- d3d11::GetDXGIFormatSizeInfo(d3d11Format.texFormat);
-
- const size_t outputPixelSize = dxgiFormatInfo.pixelBytes;
-
- UINT bufferRowPitch = static_cast<unsigned int>(outputPixelSize) * width;
- UINT bufferDepthPitch = bufferRowPitch * height;
-
- const size_t neededSize = bufferDepthPitch * depth;
- angle::MemoryBuffer *conversionBuffer = nullptr;
- const uint8_t *data = nullptr;
-
- LoadImageFunctionInfo loadFunctionInfo = d3d11Format.getLoadFunctions()(type);
- if (loadFunctionInfo.requiresConversion)
- {
- ANGLE_TRY(mRenderer->getScratchMemoryBuffer(neededSize, &conversionBuffer));
- loadFunctionInfo.loadFunction(width, height, depth, pixelData + srcSkipBytes, srcRowPitch,
- srcDepthPitch, conversionBuffer->data(), bufferRowPitch,
- bufferDepthPitch);
- data = conversionBuffer->data();
- }
- else
- {
- data = pixelData + srcSkipBytes;
- bufferRowPitch = srcRowPitch;
- bufferDepthPitch = srcDepthPitch;
- }
-
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
-
- if (!fullUpdate)
- {
- ASSERT(destBox);
-
- D3D11_BOX destD3DBox;
- destD3DBox.left = destBox->x;
- destD3DBox.right = destBox->x + destBox->width;
- destD3DBox.top = destBox->y;
- destD3DBox.bottom = destBox->y + destBox->height;
- destD3DBox.front = destBox->z;
- destD3DBox.back = destBox->z + destBox->depth;
-
- immediateContext->UpdateSubresource(resource->get(), destSubresource, &destD3DBox, data,
- bufferRowPitch, bufferDepthPitch);
- }
- else
- {
- immediateContext->UpdateSubresource(resource->get(), destSubresource, nullptr, data,
- bufferRowPitch, bufferDepthPitch);
- }
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11::ensureDropStencilTexture(
- const gl::Context *context)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "Drop stencil texture not implemented.";
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain)
- : TextureStorage11(renderer,
- D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
- 0,
- swapchain->getRenderTargetInternalFormat()),
- mTexture(swapchain->getOffscreenTexture()),
- mLevelZeroTexture(),
- mLevelZeroRenderTarget(nullptr),
- mUseLevelZeroTexture(false),
- mSwizzleTexture()
-{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mAssociatedImages[i] = nullptr;
- mRenderTarget[i] = nullptr;
- }
-
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture.getDesc(&texDesc);
- mMipLevels = texDesc.MipLevels;
- mTextureWidth = texDesc.Width;
- mTextureHeight = texDesc.Height;
- mTextureDepth = 1;
- mHasKeyedMutex = (texDesc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer,
- GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- int levels,
- bool hintLevelZeroOnly)
- : TextureStorage11(
- renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat,
- renderer->getRenderer11DeviceCaps(),
- renderTarget,
- levels),
- internalformat),
- mTexture(),
- mHasKeyedMutex(false),
- mLevelZeroTexture(),
- mLevelZeroRenderTarget(nullptr),
- mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
- mSwizzleTexture()
-{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mAssociatedImages[i] = nullptr;
- mRenderTarget[i] = nullptr;
- }
-
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
- mTextureHeight = height;
- mTextureDepth = 1;
-
- // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
- ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
-}
-
-gl::Error TextureStorage11_2D::onDestroy(const gl::Context *context)
-{
- for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- if (mAssociatedImages[i] != nullptr)
- {
- mAssociatedImages[i]->verifyAssociatedStorageValid(this);
-
- // We must let the Images recover their data before we delete it from the
- // TextureStorage.
- ANGLE_TRY(mAssociatedImages[i]->recoverFromAssociatedStorage(context));
- }
- }
-
- if (mHasKeyedMutex)
- {
- // If the keyed mutex is released that will unbind it and cause the state cache to become
- // desynchronized.
- mRenderer->getStateManager()->invalidateBoundViews();
- }
-
- // Invalidate RenderTargets.
- InvalidateRenderTargetContainer(context, &mRenderTarget);
- InvalidateRenderTarget(context, mLevelZeroRenderTarget.get());
-
- return gl::NoError();
-}
-
-TextureStorage11_2D::~TextureStorage11_2D()
-{
-}
-
-gl::Error TextureStorage11_2D::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
- // corresponding textures in destStorage.
- if (mTexture.valid())
- {
- ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, false));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- immediateContext->CopyResource(destResource->get(), mTexture.get());
- }
-
- if (mLevelZeroTexture.valid())
- {
- ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, true));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get());
- }
-
- return gl::NoError();
- }
-
- const TextureHelper11 *sourceResouce = nullptr;
- ANGLE_TRY(getResource(context, &sourceResouce));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- immediateContext->CopyResource(destResource->get(), sourceResouce->get());
- dest11->markDirty();
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture)
-{
- bool lastSetting = mUseLevelZeroTexture;
-
- if (useLevelZeroTexture && mMipLevels > 1)
- {
- if (!mUseLevelZeroTexture && mTexture.valid())
- {
- ANGLE_TRY(ensureTextureExists(1));
-
- // Pull data back from the mipped texture if necessary.
- ASSERT(mLevelZeroTexture.valid());
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(), 0, 0, 0, 0,
- mTexture.get(), 0, nullptr);
- }
-
- mUseLevelZeroTexture = true;
- }
- else
- {
- if (mUseLevelZeroTexture && mLevelZeroTexture.valid())
- {
- ANGLE_TRY(ensureTextureExists(mMipLevels));
-
- // Pull data back from the level zero texture if necessary.
- ASSERT(mTexture.valid());
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->CopySubresourceRegion(mTexture.get(), 0, 0, 0, 0,
- mLevelZeroTexture.get(), 0, nullptr);
- }
-
- mUseLevelZeroTexture = false;
- }
-
- if (lastSetting != mUseLevelZeroTexture)
- {
- // Mark everything as dirty to be conservative.
- if (mLevelZeroRenderTarget)
- {
- mLevelZeroRenderTarget->signalDirty(context);
- }
- for (auto &renderTarget : mRenderTarget)
- {
- if (renderTarget)
- {
- renderTarget->signalDirty(context);
- }
- }
- }
-
- return gl::NoError();
-}
-
-void TextureStorage11_2D::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- mAssociatedImages[level] = image;
- }
-}
-
-void TextureStorage11_2D::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- // This validation check should never return false. It means the Image/TextureStorage
- // association is broken.
- ASSERT(mAssociatedImages[level] == expectedImage);
-}
-
-// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(mAssociatedImages[level] == expectedImage);
- mAssociatedImages[level] = nullptr;
-}
-
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
-// recover its data before ending the association.
-gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- // No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
- {
- // Ensure that the Image is still associated with this TextureStorage.
- mAssociatedImages[level]->verifyAssociatedStorageValid(this);
-
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to nullptr too.
- ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- if (mUseLevelZeroTexture && mMipLevels > 1)
- {
- ANGLE_TRY(ensureTextureExists(1));
-
- *outResource = &mLevelZeroTexture;
- return gl::NoError();
- }
-
- ANGLE_TRY(ensureTextureExists(mMipLevels));
-
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- // This shouldn't be called unless the zero max LOD workaround is active.
- ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
-
- ANGLE_TRY(ensureTextureExists(mMipLevels));
-
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::ensureTextureExists(int mipLevels)
-{
- // If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
- bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
- ? (mipLevels == 1) && (mMipLevels > 1)
- : false;
- TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
-
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mipLevels > 0);
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth; // Compressed texture size constraints?
- desc.Height = mTextureHeight;
- desc.MipLevels = mipLevels;
- desc.ArraySize = 1;
- desc.Format = mFormatInfo.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, outputTexture));
- outputTexture->setDebugName("TexStorage2D.Texture");
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
-
- const int level = index.mipIndex;
- ASSERT(level >= 0 && level < getLevelCount());
-
- // In GL ES 2.0, the application can only render to level zero of the texture (Section 4.4.3 of
- // the GLES 2.0 spec, page 113 of version 2.0.25). Other parts of TextureStorage11_2D could
- // create RTVs on non-zero levels of the texture (e.g. generateMipmap).
- // On Feature Level 9_3, this is unlikely to be useful. The renderer can't create SRVs on the
- // individual levels of the texture, so methods like generateMipmap can't do anything useful
- // with non-zero-level RTVs. Therefore if level > 0 on 9_3 then there's almost certainly
- // something wrong.
- ASSERT(
- !(mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 && level > 0));
- ASSERT(outRT);
- if (mRenderTarget[level])
- {
- *outRT = mRenderTarget[level].get();
- return gl::NoError();
- }
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ASSERT(index.mipIndex == 0);
- ANGLE_TRY(useLevelZeroWorkaroundTexture(context, true));
- }
-
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
-
- const d3d11::SharedSRV *srv = nullptr;
- ANGLE_TRY(getSRVLevel(context, level, false, &srv));
-
- const d3d11::SharedSRV *blitSRV = nullptr;
- ANGLE_TRY(getSRVLevel(context, level, true, &blitSRV));
-
- if (mUseLevelZeroTexture)
- {
- if (!mLevelZeroRenderTarget)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + level;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mLevelZeroTexture.get(), &rtv));
-
- mLevelZeroRenderTarget.reset(new TextureRenderTarget11(
- std::move(rtv), mLevelZeroTexture, d3d11::SharedSRV(), d3d11::SharedSRV(),
- mFormatInfo.internalFormat, getFormatSet(), getLevelWidth(level),
- getLevelHeight(level), 1, 0));
- }
-
- *outRT = mLevelZeroRenderTarget.get();
- return gl::NoError();
- }
-
- if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + level;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
-
- mRenderTarget[level].reset(new TextureRenderTarget11(
- std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, 0));
-
- *outRT = mRenderTarget[level].get();
- return gl::NoError();
- }
-
- ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
-
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mFormatInfo.dsvFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Texture2D.MipSlice = mTopLevel + level;
- dsvDesc.Flags = 0;
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
-
- mRenderTarget[level].reset(new TextureRenderTarget11(
- std::move(dsv), *texture, *srv, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, 0));
-
- *outRT = mRenderTarget[level].get();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- ASSERT(outSRV);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2D.MipLevels = mipLevels;
-
- const TextureHelper11 *srvTexture = &texture;
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ASSERT(mTopLevel == 0);
- ASSERT(baseLevel == 0);
- // This code also assumes that the incoming texture equals either mLevelZeroTexture or
- // mTexture.
-
- if (mipLevels == 1 && mMipLevels > 1)
- {
- // We must use a SRV on the level-zero-only texture.
- ANGLE_TRY(ensureTextureExists(1));
- srvTexture = &mLevelZeroTexture;
- }
- else
- {
- ASSERT(mipLevels == static_cast<int>(mMipLevels));
- ASSERT(mTexture.valid() && texture == mTexture);
- srvTexture = &mTexture;
- }
- }
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, srvTexture->get(), outSRV));
- outSRV->setDebugName("TexStorage2D.SRV");
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- ASSERT(outTexture);
-
- if (!mSwizzleTexture.valid())
- {
- const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = 1;
- desc.Format = format.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
- mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture");
- }
-
- *outTexture = &mSwizzleTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(outRTV);
-
- if (!mSwizzleRenderTargets[mipLevel].valid())
- {
- const TextureHelper11 *swizzleTexture = nullptr;
- ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
-
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
- &mSwizzleRenderTargets[mipLevel]));
- }
-
- *outRTV = &mSwizzleRenderTargets[mipLevel];
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_2D::ensureDropStencilTexture(
- const gl::Context *context)
-{
- if (mDropStencilTexture.valid())
- {
- return DropStencil::ALREADY_EXISTS;
- }
-
- D3D11_TEXTURE2D_DESC dropDesc = {};
- dropDesc.ArraySize = 1;
- dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
- dropDesc.CPUAccessFlags = 0;
- dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- dropDesc.Height = mTextureHeight;
- dropDesc.MipLevels = mMipLevels;
- dropDesc.MiscFlags = 0;
- dropDesc.SampleDesc.Count = 1;
- dropDesc.SampleDesc.Quality = 0;
- dropDesc.Usage = D3D11_USAGE_DEFAULT;
- dropDesc.Width = mTextureWidth;
-
- const auto &format =
- d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
- ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
- mDropStencilTexture.setDebugName("TexStorage2D.DropStencil");
-
- ANGLE_TRY(initDropStencilTexture(context, gl::ImageIndexIterator::Make2D(0, mMipLevels)));
-
- return DropStencil::CREATED;
-}
-
-TextureStorage11_External::TextureStorage11_External(
- Renderer11 *renderer,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &glDesc)
- : TextureStorage11(renderer, D3D11_BIND_SHADER_RESOURCE, 0, glDesc.internalFormat)
-{
- ASSERT(stream->getProducerType() == egl::Stream::ProducerType::D3D11TextureNV12);
- StreamProducerNV12 *producer = static_cast<StreamProducerNV12 *>(stream->getImplementation());
- mTexture.set(producer->getD3DTexture(), mFormatInfo);
- mSubresourceIndex = producer->getArraySlice();
- mTexture.get()->AddRef();
- mMipLevels = 1;
-
- D3D11_TEXTURE2D_DESC desc;
- mTexture.getDesc(&desc);
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- mTextureDepth = 1;
- mHasKeyedMutex = (desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
-}
-
-gl::Error TextureStorage11_External::onDestroy(const gl::Context *context)
-{
- if (mHasKeyedMutex)
- {
- // If the keyed mutex is released that will unbind it and cause the state cache to become
- // desynchronized.
- mRenderer->getStateManager()->invalidateBoundViews();
- }
-
- return gl::NoError();
-}
-
-TextureStorage11_External::~TextureStorage11_External()
-{
-}
-
-gl::Error TextureStorage11_External::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- UNIMPLEMENTED();
- return gl::NoError();
-}
-
-void TextureStorage11_External::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
- ASSERT(index.mipIndex == 0);
- mAssociatedImage = image;
-}
-
-void TextureStorage11_External::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- ASSERT(index.mipIndex == 0 && mAssociatedImage == expectedImage);
-}
-
-void TextureStorage11_External::disassociateImage(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- ASSERT(index.mipIndex == 0);
- ASSERT(mAssociatedImage == expectedImage);
- mAssociatedImage = nullptr;
-}
-
-gl::Error TextureStorage11_External::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- ASSERT(index.mipIndex == 0);
-
- if (mAssociatedImage != nullptr && mAssociatedImage != incomingImage)
- {
- mAssociatedImage->verifyAssociatedStorageValid(this);
-
- ANGLE_TRY(mAssociatedImage->recoverFromAssociatedStorage(context));
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_External::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_External::getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_External::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- // Render targets are not supported for external textures
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage11_External::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- // Since external textures are treates as non-mipmapped textures, we ignore mipmap levels and
- // use the specified subresource ID the storage was created with.
- ASSERT(mipLevels == 1);
- ASSERT(outSRV);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- // subresource index is equal to the mip level for 2D textures
- srvDesc.Texture2DArray.MostDetailedMip = 0;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = mSubresourceIndex;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
- outSRV->setDebugName("TexStorage2D.SRV");
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_External::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- UNIMPLEMENTED();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage11_External::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- UNIMPLEMENTED();
- return gl::InternalError();
-}
-
-TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer,
- EGLImageD3D *eglImage,
- RenderTarget11 *renderTarget11)
- : TextureStorage11(renderer,
- D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
- 0,
- renderTarget11->getInternalFormat()),
- mImage(eglImage),
- mCurrentRenderTarget(0),
- mSwizzleTexture(),
- mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-{
- mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
-
- mMipLevels = 1;
- mTextureWidth = renderTarget11->getWidth();
- mTextureHeight = renderTarget11->getHeight();
- mTextureDepth = 1;
-}
-
-TextureStorage11_EGLImage::~TextureStorage11_EGLImage()
-{
-}
-
-gl::Error TextureStorage11_EGLImage::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- ANGLE_TRY(checkForUpdatedRenderTarget(context));
-
- RenderTarget11 *renderTarget11 = nullptr;
- ANGLE_TRY(getImageRenderTarget(context, &renderTarget11));
- *outResource = &renderTarget11->getTexture();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV)
-{
- ANGLE_TRY(checkForUpdatedRenderTarget(context));
- return TextureStorage11::getSRV(context, textureState, outSRV);
-}
-
-gl::Error TextureStorage11_EGLImage::getMippedResource(const gl::Context *context,
- const TextureHelper11 **)
-{
- // This shouldn't be called unless the zero max LOD workaround is active.
- // EGL images are unavailable in this configuration.
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage11_EGLImage::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
- ASSERT(index.mipIndex == 0);
-
- ANGLE_TRY(checkForUpdatedRenderTarget(context));
-
- return mImage->getRenderTarget(context, outRT);
-}
-
-gl::Error TextureStorage11_EGLImage::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- const TextureHelper11 *sourceResouce = nullptr;
- ANGLE_TRY(getResource(context, &sourceResouce));
-
- ASSERT(destStorage);
- TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource->get(), sourceResouce->get());
-
- dest11->markDirty();
-
- return gl::NoError();
-}
-
-void TextureStorage11_EGLImage::associateImage(Image11 *, const gl::ImageIndex &)
-{
-}
-
-void TextureStorage11_EGLImage::disassociateImage(const gl::ImageIndex &, Image11 *)
-{
-}
-
-void TextureStorage11_EGLImage::verifyAssociatedImageValid(const gl::ImageIndex &, Image11 *)
-{
-}
-
-gl::Error TextureStorage11_EGLImage::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &,
- Image11 *)
-{
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::useLevelZeroWorkaroundTexture(const gl::Context *context, bool)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage11_EGLImage::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- ASSERT(outTexture);
-
- if (!mSwizzleTexture.valid())
- {
- const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = 1;
- desc.Format = format.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
- mSwizzleTexture.setDebugName("TexStorageEGLImage.SwizzleTexture");
- }
-
- *outTexture = &mSwizzleTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(outRTV);
-
- if (!mSwizzleRenderTargets[mipLevel].valid())
- {
- const TextureHelper11 *swizzleTexture = nullptr;
- ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
-
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
- &mSwizzleRenderTargets[mipLevel]));
- }
-
- *outRTV = &mSwizzleRenderTargets[mipLevel];
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::checkForUpdatedRenderTarget(const gl::Context *context)
-{
- RenderTarget11 *renderTarget11 = nullptr;
- ANGLE_TRY(getImageRenderTarget(context, &renderTarget11));
-
- if (mCurrentRenderTarget != reinterpret_cast<uintptr_t>(renderTarget11))
- {
- clearSRVCache();
- mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- ASSERT(baseLevel == 0);
- ASSERT(mipLevels == 1);
- ASSERT(outSRV);
-
- // Create a new SRV only for the swizzle texture. Otherwise just return the Image's
- // RenderTarget's SRV.
- if (texture == mSwizzleTexture)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2D.MipLevels = mipLevels;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
- outSRV->setDebugName("TexStorageEGLImage.SRV");
- }
- else
- {
- RenderTarget11 *renderTarget = nullptr;
- ANGLE_TRY(getImageRenderTarget(context, &renderTarget));
-
- ASSERT(texture == renderTarget->getTexture());
-
- *outSRV = renderTarget->getShaderResourceView().makeCopy();
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_EGLImage::getImageRenderTarget(const gl::Context *context,
- RenderTarget11 **outRT) const
-{
- RenderTargetD3D *renderTargetD3D = nullptr;
- ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D));
- *outRT = GetAs<RenderTarget11>(renderTargetD3D);
- return gl::NoError();
-}
-
-TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer,
- GLenum internalformat,
- bool renderTarget,
- int size,
- int levels,
- bool hintLevelZeroOnly)
- : TextureStorage11(
- renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat,
- renderer->getRenderer11DeviceCaps(),
- renderTarget,
- levels),
- internalformat),
- mTexture(),
- mLevelZeroTexture(),
- mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
- mSwizzleTexture()
-{
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
- {
- mAssociatedImages[face][level] = nullptr;
- mRenderTarget[face][level] = nullptr;
- }
- }
-
- for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
- {
- mLevelZeroRenderTarget[face] = nullptr;
- }
-
- // adjust size if needed for compressed textures
- int height = size;
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &size, &height, &mTopLevel);
-
- mMipLevels = mTopLevel + levels;
- mTextureWidth = size;
- mTextureHeight = size;
- mTextureDepth = 1;
-
- // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
- ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
-}
-
-gl::Error TextureStorage11_Cube::onDestroy(const gl::Context *context)
-{
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
- {
- if (mAssociatedImages[face][level] != nullptr)
- {
- mAssociatedImages[face][level]->verifyAssociatedStorageValid(this);
-
- // We must let the Images recover their data before we delete it from the
- // TextureStorage.
- ANGLE_TRY(mAssociatedImages[face][level]->recoverFromAssociatedStorage(context));
- }
- }
- }
-
- for (auto &faceRenderTargets : mRenderTarget)
- {
- InvalidateRenderTargetContainer(context, &faceRenderTargets);
- }
- InvalidateRenderTargetContainer(context, &mLevelZeroRenderTarget);
-
- return gl::NoError();
-}
-
-TextureStorage11_Cube::~TextureStorage11_Cube()
-{
-}
-
-UINT TextureStorage11_Cube::getSubresourceIndex(const gl::ImageIndex &index) const
-{
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround && mUseLevelZeroTexture &&
- index.mipIndex == 0)
- {
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
- UINT subresource = D3D11CalcSubresource(0, arraySlice, 1);
- ASSERT(subresource != std::numeric_limits<UINT>::max());
- return subresource;
- }
- else
- {
- UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
- UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
- ASSERT(subresource != std::numeric_limits<UINT>::max());
- return subresource;
- }
-}
-
-gl::Error TextureStorage11_Cube::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage11_Cube *dest11 = GetAs<TextureStorage11_Cube>(destStorage);
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
-
- // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
- // corresponding textures in destStorage.
- if (mTexture.valid())
- {
- ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, false));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- immediateContext->CopyResource(destResource->get(), mTexture.get());
- }
-
- if (mLevelZeroTexture.valid())
- {
- ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, true));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get());
- }
- }
- else
- {
- const TextureHelper11 *sourceResouce = nullptr;
- ANGLE_TRY(getResource(context, &sourceResouce));
-
- const TextureHelper11 *destResource = nullptr;
- ANGLE_TRY(dest11->getResource(context, &destResource));
-
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource->get(), sourceResouce->get());
- }
-
- dest11->markDirty();
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture)
-{
- if (useLevelZeroTexture && mMipLevels > 1)
- {
- if (!mUseLevelZeroTexture && mTexture.valid())
- {
- ANGLE_TRY(ensureTextureExists(1));
-
- // Pull data back from the mipped texture if necessary.
- ASSERT(mLevelZeroTexture.valid());
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- for (int face = 0; face < 6; face++)
- {
- deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(),
- D3D11CalcSubresource(0, face, 1), 0, 0, 0,
- mTexture.get(), face * mMipLevels, nullptr);
- }
- }
-
- mUseLevelZeroTexture = true;
- }
- else
- {
- if (mUseLevelZeroTexture && mLevelZeroTexture.valid())
- {
- ANGLE_TRY(ensureTextureExists(mMipLevels));
-
- // Pull data back from the level zero texture if necessary.
- ASSERT(mTexture.valid());
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- for (int face = 0; face < 6; face++)
- {
- deviceContext->CopySubresourceRegion(mTexture.get(),
- D3D11CalcSubresource(0, face, mMipLevels), 0,
- 0, 0, mLevelZeroTexture.get(), face, nullptr);
- }
- }
-
- mUseLevelZeroTexture = false;
- }
-
- return gl::NoError();
-}
-
-void TextureStorage11_Cube::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT))
- {
- mAssociatedImages[layerTarget][level] = image;
- }
- }
-}
-
-void TextureStorage11_Cube::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
- // This validation check should never return false. It means the Image/TextureStorage
- // association is broken.
- ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
-}
-
-// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
- ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
- mAssociatedImages[layerTarget][level] = nullptr;
-}
-
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
-// recover its data before ending the association.
-gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
-
- if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
- {
- if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT))
- {
- // No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[layerTarget][level] != nullptr &&
- mAssociatedImages[layerTarget][level] != incomingImage)
- {
- // Ensure that the Image is still associated with this TextureStorage.
- mAssociatedImages[layerTarget][level]->verifyAssociatedStorageValid(this);
-
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to nullptr too.
- ANGLE_TRY(
- mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage(context));
- }
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- if (mUseLevelZeroTexture && mMipLevels > 1)
- {
- ANGLE_TRY(ensureTextureExists(1));
- *outResource = &mLevelZeroTexture;
- return gl::NoError();
- }
- else
- {
- ANGLE_TRY(ensureTextureExists(mMipLevels));
- *outResource = &mTexture;
- return gl::NoError();
- }
-}
-
-gl::Error TextureStorage11_Cube::getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- // This shouldn't be called unless the zero max LOD workaround is active.
- ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
-
- ANGLE_TRY(ensureTextureExists(mMipLevels));
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::ensureTextureExists(int mipLevels)
-{
- // If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
- bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
- ? (mipLevels == 1) && (mMipLevels > 1)
- : false;
- TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
-
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mMipLevels > 0);
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mipLevels;
- desc.ArraySize = gl::CUBE_FACE_COUNT;
- desc.Format = mFormatInfo.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE | getMiscFlags();
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, outputTexture));
- outputTexture->setDebugName("TexStorageCube.Texture");
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const
-{
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = resourceFormat;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_10_0)
- {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- }
- else
- {
- // Will be used with Texture2D sampler, not TextureCube
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- }
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv));
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- const int faceIndex = index.layerIndex;
- const int level = index.mipIndex;
-
- ASSERT(level >= 0 && level < getLevelCount());
- ASSERT(faceIndex >= 0 && faceIndex < static_cast<GLint>(gl::CUBE_FACE_COUNT));
-
- if (!mRenderTarget[faceIndex][level])
- {
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ASSERT(index.mipIndex == 0);
- ANGLE_TRY(useLevelZeroWorkaroundTexture(context, true));
- }
-
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
-
- if (mUseLevelZeroTexture)
- {
- if (!mLevelZeroRenderTarget[faceIndex])
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
- rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mLevelZeroTexture.get(), &rtv));
-
- mLevelZeroRenderTarget[faceIndex].reset(new TextureRenderTarget11(
- std::move(rtv), mLevelZeroTexture, d3d11::SharedSRV(), d3d11::SharedSRV(),
- mFormatInfo.internalFormat, getFormatSet(), getLevelWidth(level),
- getLevelHeight(level), 1, 0));
- }
-
- ASSERT(outRT);
- *outRT = mLevelZeroRenderTarget[faceIndex].get();
- return gl::NoError();
- }
-
- d3d11::SharedSRV srv;
- ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.srvFormat, &srv));
- d3d11::SharedSRV blitSRV;
- if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
- {
- ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.blitSRVFormat, &blitSRV));
- }
- else
- {
- blitSRV = srv.makeCopy();
- }
-
- srv.setDebugName("TexStorageCube.RenderTargetSRV");
-
- if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
- rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
- rtv.setDebugName("TexStorageCube.RenderTargetRTV");
-
- mRenderTarget[faceIndex][level].reset(new TextureRenderTarget11(
- std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, 0));
- }
- else if (mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mFormatInfo.dsvFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
- dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- dsvDesc.Texture2DArray.ArraySize = 1;
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
- dsv.setDebugName("TexStorageCube.RenderTargetDSV");
-
- mRenderTarget[faceIndex][level].reset(new TextureRenderTarget11(
- std::move(dsv), *texture, srv, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, 0));
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- ASSERT(outRT);
- *outRT = mRenderTarget[faceIndex][level].get();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- ASSERT(outSRV);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
-
- // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six
- // 2D textures
- const GLenum componentType = d3d11::GetComponentType(format);
- if (componentType == GL_INT || componentType == GL_UNSIGNED_INT)
- {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2DArray.MipLevels = mipLevels;
- srvDesc.Texture2DArray.FirstArraySlice = 0;
- srvDesc.Texture2DArray.ArraySize = gl::CUBE_FACE_COUNT;
- }
- else
- {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvDesc.TextureCube.MipLevels = mipLevels;
- srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
- }
-
- const TextureHelper11 *srvTexture = &texture;
-
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
- {
- ASSERT(mTopLevel == 0);
- ASSERT(baseLevel == 0);
- // This code also assumes that the incoming texture equals either mLevelZeroTexture or
- // mTexture.
-
- if (mipLevels == 1 && mMipLevels > 1)
- {
- // We must use a SRV on the level-zero-only texture.
- ANGLE_TRY(ensureTextureExists(1));
- srvTexture = &mLevelZeroTexture;
- }
- else
- {
- ASSERT(mipLevels == static_cast<int>(mMipLevels));
- ASSERT(mTexture.valid() && texture == mTexture);
- srvTexture = &mTexture;
- }
- }
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, srvTexture->get(), outSRV));
- outSRV->setDebugName("TexStorageCube.SRV");
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- ASSERT(outTexture);
-
- if (!mSwizzleTexture.valid())
- {
- const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = gl::CUBE_FACE_COUNT;
- desc.Format = format.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
- mSwizzleTexture.setDebugName("TexStorageCube.SwizzleTexture");
- }
-
- *outTexture = &mSwizzleTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(outRTV);
-
- if (!mSwizzleRenderTargets[mipLevel].valid())
- {
- const TextureHelper11 *swizzleTexture = nullptr;
- ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = gl::CUBE_FACE_COUNT;
-
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
- &mSwizzleRenderTargets[mipLevel]));
- }
-
- *outRTV = &mSwizzleRenderTargets[mipLevel];
- return gl::NoError();
-}
-
-gl::Error TextureStorage11::initDropStencilTexture(const gl::Context *context,
- const gl::ImageIndexIterator &it)
-{
- const TextureHelper11 *sourceTexture = nullptr;
- ANGLE_TRY(getResource(context, &sourceTexture));
-
- gl::ImageIndexIterator itCopy = it;
-
- while (itCopy.hasNext())
- {
- gl::ImageIndex index = itCopy.next();
- gl::Box wholeArea(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
- 1);
- gl::Extents wholeSize(wholeArea.width, wholeArea.height, 1);
- UINT subresource = getSubresourceIndex(index);
- ANGLE_TRY(mRenderer->getBlitter()->copyDepthStencil(
- *sourceTexture, subresource, wholeArea, wholeSize, mDropStencilTexture, subresource,
- wholeArea, wholeSize, nullptr));
- }
-
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_Cube::ensureDropStencilTexture(
- const gl::Context *context)
-{
- if (mDropStencilTexture.valid())
- {
- return DropStencil::ALREADY_EXISTS;
- }
-
- D3D11_TEXTURE2D_DESC dropDesc = {};
- dropDesc.ArraySize = 6;
- dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
- dropDesc.CPUAccessFlags = 0;
- dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- dropDesc.Height = mTextureHeight;
- dropDesc.MipLevels = mMipLevels;
- dropDesc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
- dropDesc.SampleDesc.Count = 1;
- dropDesc.SampleDesc.Quality = 0;
- dropDesc.Usage = D3D11_USAGE_DEFAULT;
- dropDesc.Width = mTextureWidth;
-
- const auto &format =
- d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
- ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
- mDropStencilTexture.setDebugName("TexStorageCube.DropStencil");
-
- ANGLE_TRY(initDropStencilTexture(context, gl::ImageIndexIterator::MakeCube(0, mMipLevels)));
-
- return DropStencil::CREATED;
-}
-
-TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer,
- GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
- : TextureStorage11(
- renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat,
- renderer->getRenderer11DeviceCaps(),
- renderTarget,
- levels),
- internalformat)
-{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mAssociatedImages[i] = nullptr;
- mLevelRenderTargets[i] = nullptr;
- }
-
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
-
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
- mTextureHeight = height;
- mTextureDepth = depth;
-}
-
-gl::Error TextureStorage11_3D::onDestroy(const gl::Context *context)
-{
- for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- if (mAssociatedImages[i] != nullptr)
- {
- mAssociatedImages[i]->verifyAssociatedStorageValid(this);
-
- // We must let the Images recover their data before we delete it from the
- // TextureStorage.
- ANGLE_TRY(mAssociatedImages[i]->recoverFromAssociatedStorage(context));
- }
- }
-
- InvalidateRenderTargetContainer(context, &mLevelRenderTargets);
- InvalidateRenderTargetContainer(context, &mLevelLayerRenderTargets);
-
- return gl::NoError();
-}
-
-TextureStorage11_3D::~TextureStorage11_3D()
-{
-}
-
-void TextureStorage11_3D::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- mAssociatedImages[level] = image;
- }
-}
-
-void TextureStorage11_3D::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- // This validation check should never return false. It means the Image/TextureStorage
- // association is broken.
- ASSERT(mAssociatedImages[level] == expectedImage);
-}
-
-// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(mAssociatedImages[level] == expectedImage);
- mAssociatedImages[level] = nullptr;
-}
-
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
-// recover its data before ending the association.
-gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- const GLint level = index.mipIndex;
-
- ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- // No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
- {
- // Ensure that the Image is still associated with this TextureStorage.
- mAssociatedImages[level]->verifyAssociatedStorageValid(this);
-
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to nullptr too.
- ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_3D::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- // If the width, height or depth are not positive this should be treated as an incomplete
- // texture. We handle that here by skipping the d3d texture creation.
- if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
- {
- ASSERT(mMipLevels > 0);
-
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.Depth = mTextureDepth;
- desc.MipLevels = mMipLevels;
- desc.Format = mFormatInfo.texFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
- mTexture.setDebugName("TexStorage3D.Texture");
- }
-
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_3D::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- ASSERT(outSRV);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvDesc.Texture3D.MostDetailedMip = baseLevel;
- srvDesc.Texture3D.MipLevels = mipLevels;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
- outSRV->setDebugName("TexStorage3D.SRV");
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_3D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- const int mipLevel = index.mipIndex;
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
-
- ASSERT(mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
-
- if (!index.hasLayer())
- {
- if (!mLevelRenderTargets[mipLevel])
- {
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
-
- const d3d11::SharedSRV *srv = nullptr;
- ANGLE_TRY(getSRVLevel(context, mipLevel, false, &srv));
-
- const d3d11::SharedSRV *blitSRV = nullptr;
- ANGLE_TRY(getSRVLevel(context, mipLevel, true, &blitSRV));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
- rtv.setDebugName("TexStorage3D.RTV");
-
- mLevelRenderTargets[mipLevel].reset(new TextureRenderTarget11(
- std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat,
- getFormatSet(), getLevelWidth(mipLevel), getLevelHeight(mipLevel),
- getLevelDepth(mipLevel), 0));
- }
-
- ASSERT(outRT);
- *outRT = mLevelRenderTargets[mipLevel].get();
- return gl::NoError();
- }
-
- const int layer = index.layerIndex;
-
- LevelLayerKey key(mipLevel, layer);
- if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
- {
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
-
- // TODO, what kind of SRV is expected here?
- const d3d11::SharedSRV srv;
- const d3d11::SharedSRV blitSRV;
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = layer;
- rtvDesc.Texture3D.WSize = 1;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
- rtv.setDebugName("TexStorage3D.LayerRTV");
-
- mLevelLayerRenderTargets[key].reset(new TextureRenderTarget11(
- std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
- }
-
- ASSERT(outRT);
- *outRT = mLevelLayerRenderTargets[key].get();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_3D::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- ASSERT(outTexture);
-
- if (!mSwizzleTexture.valid())
- {
- const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.Depth = mTextureDepth;
- desc.MipLevels = mMipLevels;
- desc.Format = format.texFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
- mSwizzleTexture.setDebugName("TexStorage3D.SwizzleTexture");
- }
-
- *outTexture = &mSwizzleTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(outRTV);
-
- if (!mSwizzleRenderTargets[mipLevel].valid())
- {
- const TextureHelper11 *swizzleTexture = nullptr;
- ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
-
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
- &mSwizzleRenderTargets[mipLevel]));
- mSwizzleRenderTargets[mipLevel].setDebugName("TexStorage3D.SwizzleRTV");
- }
-
- *outRTV = &mSwizzleRenderTargets[mipLevel];
- return gl::NoError();
-}
-
-TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer,
- GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
- : TextureStorage11(
- renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat,
- renderer->getRenderer11DeviceCaps(),
- renderTarget,
- levels),
- internalformat)
-{
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
-
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
- mTextureHeight = height;
- mTextureDepth = depth;
-}
-
-gl::Error TextureStorage11_2DArray::onDestroy(const gl::Context *context)
-{
- for (auto iter : mAssociatedImages)
- {
- if (iter.second)
- {
- iter.second->verifyAssociatedStorageValid(this);
-
- // We must let the Images recover their data before we delete it from the
- // TextureStorage.
- ANGLE_TRY(iter.second->recoverFromAssociatedStorage(context));
- }
- }
- mAssociatedImages.clear();
-
- InvalidateRenderTargetContainer(context, &mRenderTargets);
-
- return gl::NoError();
-}
-
-TextureStorage11_2DArray::~TextureStorage11_2DArray()
-{
-}
-
-void TextureStorage11_2DArray::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
- const GLint numLayers = index.numLayers;
-
- ASSERT(0 <= level && level < getLevelCount());
-
- if (0 <= level && level < getLevelCount())
- {
- LevelLayerRangeKey key(level, layerTarget, numLayers);
- mAssociatedImages[key] = image;
- }
-}
-
-void TextureStorage11_2DArray::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
- const GLint numLayers = index.numLayers;
-
- LevelLayerRangeKey key(level, layerTarget, numLayers);
-
- // This validation check should never return false. It means the Image/TextureStorage
- // association is broken.
- bool retValue = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
- (mAssociatedImages[key] == expectedImage));
- ASSERT(retValue);
-}
-
-// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
- const GLint numLayers = index.numLayers;
-
- LevelLayerRangeKey key(level, layerTarget, numLayers);
-
- bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
- (mAssociatedImages[key] == expectedImage));
- ASSERT(imageAssociationCorrect);
- mAssociatedImages[key] = nullptr;
-}
-
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
-// recover its data before ending the association.
-gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- const GLint level = index.mipIndex;
- const GLint layerTarget = index.layerIndex;
- const GLint numLayers = index.numLayers;
-
- LevelLayerRangeKey key(level, layerTarget, numLayers);
-
- if (mAssociatedImages.find(key) != mAssociatedImages.end())
- {
- if (mAssociatedImages[key] != nullptr && mAssociatedImages[key] != incomingImage)
- {
- // Ensure that the Image is still associated with this TextureStorage.
- mAssociatedImages[key]->verifyAssociatedStorageValid(this);
-
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to nullptr too.
- ANGLE_TRY(mAssociatedImages[key]->recoverFromAssociatedStorage(context));
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- // if the width, height or depth is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
- {
- ASSERT(mMipLevels > 0);
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = mTextureDepth;
- desc.Format = mFormatInfo.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
- mTexture.setDebugName("TexStorage2DArray.Texture");
- }
-
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2DArray.MipLevels = mipLevels;
- srvDesc.Texture2DArray.FirstArraySlice = 0;
- srvDesc.Texture2DArray.ArraySize = mTextureDepth;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
- outSRV->setDebugName("TexStorage2DArray.SRV");
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const
-{
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = resourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
- srvDesc.Texture2DArray.ArraySize = index.numLayers;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv));
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(index.hasLayer());
-
- const int mipLevel = index.mipIndex;
- const int layer = index.layerIndex;
- const int numLayers = index.numLayers;
-
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
-
- LevelLayerRangeKey key(mipLevel, layer, numLayers);
- if (mRenderTargets.find(key) == mRenderTargets.end())
- {
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
- d3d11::SharedSRV srv;
- ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.srvFormat, &srv));
- d3d11::SharedSRV blitSRV;
- if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
- {
- ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.blitSRVFormat, &blitSRV));
- }
- else
- {
- blitSRV = srv.makeCopy();
- }
-
- srv.setDebugName("TexStorage2DArray.RenderTargetSRV");
-
- if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = layer;
- rtvDesc.Texture2DArray.ArraySize = numLayers;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
- rtv.setDebugName("TexStorage2DArray.RenderTargetRTV");
-
- mRenderTargets[key].reset(new TextureRenderTarget11(
- std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
- }
- else
- {
- ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
-
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mFormatInfo.dsvFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- dsvDesc.Texture2DArray.FirstArraySlice = layer;
- dsvDesc.Texture2DArray.ArraySize = numLayers;
- dsvDesc.Flags = 0;
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
- dsv.setDebugName("TexStorage2DArray.RenderTargetDSV");
-
- mRenderTargets[key].reset(new TextureRenderTarget11(
- std::move(dsv), *texture, srv, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
- }
- }
-
- ASSERT(outRT);
- *outRT = mRenderTargets[key].get();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- if (!mSwizzleTexture.valid())
- {
- const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = mTextureDepth;
- desc.Format = format.texFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
- mSwizzleTexture.setDebugName("TexStorage2DArray.SwizzleTexture");
- }
-
- *outTexture = &mSwizzleTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(outRTV);
-
- if (!mSwizzleRenderTargets[mipLevel].valid())
- {
- const TextureHelper11 *swizzleTexture = nullptr;
- ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format =
- mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
-
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
- &mSwizzleRenderTargets[mipLevel]));
- }
-
- *outRTV = &mSwizzleRenderTargets[mipLevel];
- return gl::NoError();
-}
-
-gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_2DArray::ensureDropStencilTexture(
- const gl::Context *context)
-{
- if (mDropStencilTexture.valid())
- {
- return DropStencil::ALREADY_EXISTS;
- }
-
- D3D11_TEXTURE2D_DESC dropDesc = {};
- dropDesc.ArraySize = mTextureDepth;
- dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
- dropDesc.CPUAccessFlags = 0;
- dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- dropDesc.Height = mTextureHeight;
- dropDesc.MipLevels = mMipLevels;
- dropDesc.MiscFlags = 0;
- dropDesc.SampleDesc.Count = 1;
- dropDesc.SampleDesc.Quality = 0;
- dropDesc.Usage = D3D11_USAGE_DEFAULT;
- dropDesc.Width = mTextureWidth;
-
- const auto &format =
- d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
- ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
- mDropStencilTexture.setDebugName("TexStorage2DArray.DropStencil");
-
- std::vector<GLsizei> layerCounts(mMipLevels, mTextureDepth);
-
- ANGLE_TRY(initDropStencilTexture(
- context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data())));
-
- return DropStencil::CREATED;
-}
-
-TextureStorage11_2DMultisample::TextureStorage11_2DMultisample(Renderer11 *renderer,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations)
- : TextureStorage11(
- renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), true),
- GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), true, levels),
- internalformat),
- mTexture(),
- mRenderTarget(nullptr)
-{
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
-
- mMipLevels = 1;
- mTextureWidth = width;
- mTextureHeight = height;
- mTextureDepth = 1;
- mSamples = samples;
- mFixedSampleLocations = fixedSampleLocations;
-}
-
-gl::Error TextureStorage11_2DMultisample::onDestroy(const gl::Context *context)
-{
- InvalidateRenderTarget(context, mRenderTarget.get());
- mRenderTarget.reset();
- return gl::NoError();
-}
-
-TextureStorage11_2DMultisample::~TextureStorage11_2DMultisample()
-{
-}
-
-gl::Error TextureStorage11_2DMultisample::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "copyToStorage is unimplemented";
-}
-
-void TextureStorage11_2DMultisample::associateImage(Image11 *image, const gl::ImageIndex &index)
-{
-}
-
-void TextureStorage11_2DMultisample::verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
-}
-
-void TextureStorage11_2DMultisample::disassociateImage(const gl::ImageIndex &index,
- Image11 *expectedImage)
-{
-}
-
-gl::Error TextureStorage11_2DMultisample::releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage)
-{
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DMultisample::getResource(const gl::Context *context,
- const TextureHelper11 **outResource)
-{
- ANGLE_TRY(ensureTextureExists(1));
-
- *outResource = &mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DMultisample::ensureTextureExists(int mipLevels)
-{
- // For Multisampled textures, mipLevels always equals 1.
- ASSERT(mipLevels == 1);
-
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0)
- {
- D3D11_TEXTURE2D_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- desc.Width = mTextureWidth; // Compressed texture size constraints?
- desc.Height = mTextureHeight;
- desc.MipLevels = mipLevels;
- desc.ArraySize = 1;
- desc.Format = mFormatInfo.texFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- const gl::TextureCaps &textureCaps =
- mRenderer->getNativeTextureCaps().get(mFormatInfo.internalFormat);
- GLuint supportedSamples = textureCaps.getNearestSamples(mSamples);
- desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
- desc.SampleDesc.Quality = static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN);
-
- ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
- mTexture.setDebugName("TexStorage2DMS.Texture");
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DMultisample::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
-
- const int level = index.mipIndex;
- ASSERT(level == 0);
-
- ASSERT(outRT);
- if (mRenderTarget)
- {
- *outRT = mRenderTarget.get();
- return gl::NoError();
- }
-
- const TextureHelper11 *texture = nullptr;
- ANGLE_TRY(getResource(context, &texture));
-
- const d3d11::SharedSRV *srv = nullptr;
- ANGLE_TRY(getSRVLevel(context, level, false, &srv));
-
- const d3d11::SharedSRV *blitSRV = nullptr;
- ANGLE_TRY(getSRVLevel(context, level, true, &blitSRV));
-
- if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mFormatInfo.rtvFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
-
- d3d11::RenderTargetView rtv;
- ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
-
- mRenderTarget.reset(new TextureRenderTarget11(
- std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, mSamples));
-
- *outRT = mRenderTarget.get();
- return gl::NoError();
- }
-
- ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
-
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mFormatInfo.dsvFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
- dsvDesc.Flags = 0;
-
- d3d11::DepthStencilView dsv;
- ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
-
- mRenderTarget.reset(new TextureRenderTarget11(
- std::move(dsv), *texture, *srv, mFormatInfo.internalFormat, getFormatSet(),
- getLevelWidth(level), getLevelHeight(level), 1, mSamples));
-
- *outRT = mRenderTarget.get();
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DMultisample::createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV)
-{
- ASSERT(outSRV);
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
-
- ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
- outSRV->setDebugName("TexStorage2DMS.SRV");
- return gl::NoError();
-}
-
-gl::Error TextureStorage11_2DMultisample::getSwizzleTexture(const TextureHelper11 **outTexture)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "getSwizzleTexture is unimplemented.";
-}
-
-gl::Error TextureStorage11_2DMultisample::getSwizzleRenderTarget(
- int mipLevel,
- const d3d11::RenderTargetView **outRTV)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "getSwizzleRenderTarget is unimplemented.";
-}
-
-gl::ErrorOrResult<TextureStorage11::DropStencil>
-TextureStorage11_2DMultisample::ensureDropStencilTexture(const gl::Context *context)
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "Drop stencil texture not implemented.";
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
deleted file mode 100644
index 336aa495a8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
+++ /dev/null
@@ -1,589 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-
-#include "libANGLE/Error.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-#include <array>
-#include <map>
-
-namespace gl
-{
-struct ImageIndex;
-}
-
-namespace rx
-{
-class EGLImageD3D;
-class RenderTargetD3D;
-class RenderTarget11;
-class Renderer11;
-class SwapChain11;
-class Image11;
-struct Renderer11DeviceCaps;
-
-template <typename T>
-using TexLevelArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
-
-template <typename T>
-using CubeFaceArray = std::array<T, gl::CUBE_FACE_COUNT>;
-
-class TextureStorage11 : public TextureStorage
-{
- public:
- ~TextureStorage11() override;
-
- static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget);
- static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels);
-
- UINT getBindFlags() const;
- UINT getMiscFlags() const;
- const d3d11::Format &getFormatSet() const;
- gl::Error getSRVLevels(const gl::Context *context,
- GLint baseLevel,
- GLint maxLevel,
- const d3d11::SharedSRV **outSRV);
- gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget);
- void markLevelDirty(int mipLevel);
- void markDirty();
-
- gl::Error updateSubresourceLevel(const gl::Context *context,
- const TextureHelper11 &texture,
- unsigned int sourceSubresource,
- const gl::ImageIndex &index,
- const gl::Box &copyArea);
-
- gl::Error copySubresourceLevel(const gl::Context *context,
- const TextureHelper11 &dstTexture,
- unsigned int dstSubresource,
- const gl::ImageIndex &index,
- const gl::Box &region);
-
- // TextureStorage virtual functions
- int getTopLevel() const override;
- bool isRenderTarget() const override;
- bool isManaged() const override;
- bool supportsNativeMipmapFunction() const override;
- int getLevelCount() const override;
- gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- gl::Error setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData) override;
-
- virtual gl::Error getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV);
- virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
- virtual gl::Error getResource(const gl::Context *context,
- const TextureHelper11 **outResource) = 0;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual void verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage) = 0;
- virtual gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) = 0;
-
- protected:
- TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat);
- int getLevelWidth(int mipLevel) const;
- int getLevelHeight(int mipLevel) const;
- int getLevelDepth(int mipLevel) const;
-
- // Some classes (e.g. TextureStorage11_2D) will override getMippedResource.
- virtual gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource);
-
- virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0;
- virtual gl::Error getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV) = 0;
- gl::Error getSRVLevel(const gl::Context *context,
- int mipLevel,
- bool blitSRV,
- const d3d11::SharedSRV **outSRV);
-
- // Get a version of a depth texture with only depth information, not stencil.
- enum DropStencil
- {
- CREATED,
- ALREADY_EXISTS
- };
- virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context);
- gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it);
-
- // The baseLevel parameter should *not* have mTopLevel applied.
- virtual gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) = 0;
-
- void verifySwizzleExists(const gl::SwizzleState &swizzleState);
-
- // Clear all cached non-swizzle SRVs and invalidate the swizzle cache.
- void clearSRVCache();
-
- Renderer11 *mRenderer;
- int mTopLevel;
- unsigned int mMipLevels;
-
- const d3d11::Format &mFormatInfo;
- unsigned int mTextureWidth;
- unsigned int mTextureHeight;
- unsigned int mTextureDepth;
-
- TexLevelArray<gl::SwizzleState> mSwizzleCache;
- TextureHelper11 mDropStencilTexture;
-
- private:
- const UINT mBindFlags;
- const UINT mMiscFlags;
-
- struct SRVKey
- {
- SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil);
-
- bool operator<(const SRVKey &rhs) const;
-
- int baseLevel = 0; // Without mTopLevel applied.
- int mipLevels = 0;
- bool swizzle = false;
- bool dropStencil = false;
- };
- typedef std::map<SRVKey, d3d11::SharedSRV> SRVCache;
-
- gl::Error getCachedOrCreateSRV(const gl::Context *context,
- const SRVKey &key,
- const d3d11::SharedSRV **outSRV);
-
- SRVCache mSrvCache;
- TexLevelArray<d3d11::SharedSRV> mLevelSRVs;
- TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;
-};
-
-class TextureStorage11_2D : public TextureStorage11
-{
- public:
- TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false);
- ~TextureStorage11_2D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
- bool mHasKeyedMutex;
-
- // These are members related to the zero max-LOD workaround.
- // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero).
- // These members are used to work around this limitation.
- // Usually only mTexture XOR mLevelZeroTexture will exist.
- // For example, if an app creates a texture with only one level, then 9_3 will only create mLevelZeroTexture.
- // However, in some scenarios, both textures have to be created. This incurs additional memory overhead.
- // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture.
- // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap
- // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory.
- TextureHelper11 mLevelZeroTexture;
- std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget;
- bool mUseLevelZeroTexture;
-
- // Swizzle-related variables
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- TexLevelArray<Image11 *> mAssociatedImages;
-};
-
-class TextureStorage11_External : public TextureStorage11
-{
- public:
- TextureStorage11_External(Renderer11 *renderer,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &glDesc);
- ~TextureStorage11_External() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- int mSubresourceIndex;
- bool mHasKeyedMutex;
-
- Image11 *mAssociatedImage;
-};
-
-class TextureStorage11_EGLImage final : public TextureStorage11
-{
- public:
- TextureStorage11_EGLImage(Renderer11 *renderer,
- EGLImageD3D *eglImage,
- RenderTarget11 *renderTarget11);
- ~TextureStorage11_EGLImage() override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- // Check if the EGL image's render target has been updated due to orphaning and delete
- // any SRVs and other resources based on the image's old render target.
- gl::Error checkForUpdatedRenderTarget(const gl::Context *context);
-
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const;
-
- EGLImageD3D *mImage;
- uintptr_t mCurrentRenderTarget;
-
- // Swizzle-related variables
- TextureHelper11 mSwizzleTexture;
- std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets;
-};
-
-class TextureStorage11_Cube : public TextureStorage11
-{
- public:
- TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- ~TextureStorage11_Cube() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- UINT getSubresourceIndex(const gl::ImageIndex &index) const override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
- gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const;
-
- TextureHelper11 mTexture;
- CubeFaceArray<TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
-
- // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description.
- TextureHelper11 mLevelZeroTexture;
- CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
- bool mUseLevelZeroTexture;
-
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- CubeFaceArray<TexLevelArray<Image11 *>> mAssociatedImages;
-};
-
-class TextureStorage11_3D : public TextureStorage11
-{
- public:
- TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels);
- ~TextureStorage11_3D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
-
- // Handles both layer and non-layer RTs
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- typedef std::pair<int, int> LevelLayerKey;
- std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets;
-
- TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
-
- TextureHelper11 mTexture;
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- TexLevelArray<Image11 *> mAssociatedImages;
-};
-
-class TextureStorage11_2DArray : public TextureStorage11
-{
- public:
- TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels);
- ~TextureStorage11_2DArray() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- private:
- struct LevelLayerRangeKey
- {
- LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn)
- : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn)
- {
- }
- bool operator<(const LevelLayerRangeKey &other) const
- {
- if (mipLevel != other.mipLevel)
- {
- return mipLevel < other.mipLevel;
- }
- if (layer != other.layer)
- {
- return layer < other.layer;
- }
- return numLayers < other.numLayers;
- }
- int mipLevel;
- int layer;
- int numLayers;
- };
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
- gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const;
-
- std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets;
-
- TextureHelper11 mTexture;
-
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- typedef std::map<LevelLayerRangeKey, Image11 *> ImageMap;
- ImageMap mAssociatedImages;
-};
-
-class TextureStorage11_2DMultisample : public TextureStorage11
-{
- public:
- TextureStorage11_2DMultisample(Renderer11 *renderer,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations);
- ~TextureStorage11_2DMultisample() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- std::unique_ptr<RenderTarget11> mRenderTarget;
-
- unsigned int mSamples;
- GLboolean mFixedSampleLocations;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
deleted file mode 100644
index 4b08edf71f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
-
-#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-TransformFeedback11::TransformFeedback11(const gl::TransformFeedbackState &state,
- Renderer11 *renderer)
- : TransformFeedbackImpl(state),
- mRenderer(renderer),
- mIsDirty(true),
- mBuffers(state.getIndexedBuffers().size(), nullptr),
- mBufferOffsets(state.getIndexedBuffers().size(), 0),
- mSerial(mRenderer->generateSerial())
-{
-}
-
-TransformFeedback11::~TransformFeedback11()
-{
-}
-
-void TransformFeedback11::begin(GLenum primitiveMode)
-{
- // Reset all the cached offsets to the binding offsets
- mIsDirty = true;
- for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
- {
- const auto &binding = mState.getIndexedBuffer(bindingIdx);
- if (binding.get() != nullptr)
- {
- mBufferOffsets[bindingIdx] = static_cast<UINT>(binding.getOffset());
- }
- else
- {
- mBufferOffsets[bindingIdx] = 0;
- }
- }
-}
-
-void TransformFeedback11::end()
-{
- if (mRenderer->getWorkarounds().flushAfterEndingTransformFeedback)
- {
- mRenderer->getDeviceContext()->Flush();
- }
-}
-
-void TransformFeedback11::pause()
-{
-}
-
-void TransformFeedback11::resume()
-{
-}
-
-void TransformFeedback11::bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding)
-{
-}
-
-void TransformFeedback11::bindIndexedBuffer(size_t index,
- const gl::OffsetBindingPointer<gl::Buffer> &binding)
-{
- mIsDirty = true;
- mBufferOffsets[index] = static_cast<UINT>(binding.getOffset());
-}
-
-void TransformFeedback11::onApply()
-{
- mIsDirty = false;
-
- // Change all buffer offsets to -1 so that if any of them need to be re-applied, the are set to
- // append
- std::fill(mBufferOffsets.begin(), mBufferOffsets.end(), -1);
-}
-
-bool TransformFeedback11::isDirty() const
-{
- return mIsDirty;
-}
-
-UINT TransformFeedback11::getNumSOBuffers() const
-{
- return static_cast<UINT>(mBuffers.size());
-}
-
-gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> TransformFeedback11::getSOBuffers(
- const gl::Context *context)
-{
- for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
- {
- const auto &binding = mState.getIndexedBuffer(bindingIdx);
- if (binding.get() != nullptr)
- {
- Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
- ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
- mBuffers[bindingIdx]);
- }
- }
-
- return &mBuffers;
-}
-
-const std::vector<UINT> &TransformFeedback11::getSOBufferOffsets() const
-{
- return mBufferOffsets;
-}
-
-Serial TransformFeedback11::getSerial() const
-{
- return mSerial;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
deleted file mode 100644
index cc9fcc335a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedback11.h: Implements the abstract rx::TransformFeedbackImpl class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
-
-#include "common/platform.h"
-
-#include "libANGLE/Error.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/TransformFeedbackImpl.h"
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace rx
-{
-
-class Renderer11;
-
-class TransformFeedback11 : public TransformFeedbackImpl
-{
- public:
- TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer);
- ~TransformFeedback11() override;
-
- void begin(GLenum primitiveMode) override;
- void end() override;
- void pause() override;
- void resume() override;
-
- void bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding) override;
- void bindIndexedBuffer(size_t index,
- const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
-
- void onApply();
-
- bool isDirty() const;
-
- UINT getNumSOBuffers() const;
- gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> getSOBuffers(const gl::Context *context);
- const std::vector<UINT> &getSOBufferOffsets() const;
-
- Serial getSerial() const;
-
- private:
- Renderer11 *mRenderer;
-
- bool mIsDirty;
- std::vector<ID3D11Buffer *> mBuffers;
- std::vector<UINT> mBufferOffsets;
-
- Serial mSerial;
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
deleted file mode 100644
index 29185a9d93..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Trim11.cpp: Trim support utility class.
-
-#include "libANGLE/renderer/d3d/d3d11/Trim11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-#if defined (ANGLE_ENABLE_WINDOWS_STORE)
-#include <wrl.h>
-#include <wrl/wrappers/corewrappers.h>
-#include <windows.applicationmodel.core.h>
-using namespace Microsoft::WRL;
-using namespace Microsoft::WRL::Wrappers;
-using namespace ABI::Windows::ApplicationModel;
-using namespace ABI::Windows::ApplicationModel::Core;
-using namespace ABI::Windows::Foundation;
-using namespace ABI::Windows::Foundation::Collections;
-#endif
-
-namespace rx
-{
-
-Trim11::Trim11(rx::Renderer11 *renderer)
- : mRenderer(renderer)
-{
- bool result = true;
- result = registerForRendererTrimRequest();
- ASSERT(result);
-}
-
-Trim11::~Trim11()
-{
- unregisterForRendererTrimRequest();
-}
-
-void Trim11::trim()
-{
- if (!mRenderer)
- {
- return;
- }
-
-#if defined (ANGLE_ENABLE_WINDOWS_STORE)
- ID3D11Device* device = mRenderer->getDevice();
- IDXGIDevice3 *dxgiDevice3 = d3d11::DynamicCastComObject<IDXGIDevice3>(device);
- if (dxgiDevice3)
- {
- dxgiDevice3->Trim();
- }
- SafeRelease(dxgiDevice3);
-#endif
-}
-
-bool Trim11::registerForRendererTrimRequest()
-{
-#if defined (ANGLE_ENABLE_WINDOWS_STORE)
- ICoreApplication* coreApplication = nullptr;
- HRESULT result = GetActivationFactory(HStringReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), &coreApplication);
- if (SUCCEEDED(result))
- {
- auto suspendHandler = Callback<IEventHandler<SuspendingEventArgs*>>(
- [this](IInspectable*, ISuspendingEventArgs*) -> HRESULT
- {
- trim();
- return S_OK;
- });
- result = coreApplication->add_Suspending(suspendHandler.Get(), &mApplicationSuspendedEventToken);
- }
- SafeRelease(coreApplication);
-
- if (FAILED(result))
- {
- return false;
- }
-#endif
- return true;
-}
-
-void Trim11::unregisterForRendererTrimRequest()
-{
-#if defined (ANGLE_ENABLE_WINDOWS_STORE)
- if (mApplicationSuspendedEventToken.value != 0)
- {
- ICoreApplication* coreApplication = nullptr;
- if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), &coreApplication)))
- {
- coreApplication->remove_Suspending(mApplicationSuspendedEventToken);
- }
- mApplicationSuspendedEventToken.value = 0;
- SafeRelease(coreApplication);
- }
-#endif
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
deleted file mode 100644
index 69fa05a57b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Trim11.h: Trim support utility class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Error.h"
-
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-#include <EventToken.h>
-#endif
-
-namespace rx
-{
-class Renderer11;
-
-class Trim11 : angle::NonCopyable
-{
- public:
- explicit Trim11(Renderer11 *renderer);
- ~Trim11();
-
- private:
- Renderer11 *mRenderer;
-#if defined (ANGLE_ENABLE_WINDOWS_STORE)
- EventRegistrationToken mApplicationSuspendedEventToken;
-#endif
-
- void trim();
- bool registerForRendererTrimRequest();
- void unregisterForRendererTrimRequest();
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
deleted file mode 100644
index 97c29415ed..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// VertexArray11:
-// Implementation of rx::VertexArray11.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
-
-#include "common/bitset_utils.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace
-{
-OnBufferDataDirtyChannel *GetBufferBroadcastChannel(Buffer11 *buffer11,
- IndexStorageType storageType)
-{
- switch (storageType)
- {
- case IndexStorageType::Direct:
- return buffer11->getDirectBroadcastChannel();
- case IndexStorageType::Static:
- return buffer11->getStaticBroadcastChannel();
- case IndexStorageType::Dynamic:
- return buffer11 ? buffer11->getStaticBroadcastChannel() : nullptr;
- default:
- UNREACHABLE();
- return nullptr;
- }
-}
-} // anonymous namespace
-
-VertexArray11::VertexArray11(const gl::VertexArrayState &data)
- : VertexArrayImpl(data),
- mAttributeStorageTypes(data.getMaxAttribs(), VertexStorageType::CURRENT_VALUE),
- mTranslatedAttribs(data.getMaxAttribs()),
- mCurrentArrayBuffers(data.getMaxAttribs()),
- mCurrentElementArrayBuffer(),
- mOnArrayBufferDataDirty(),
- mOnElementArrayBufferDataDirty(this, mCurrentArrayBuffers.size()),
- mAppliedNumViewsToDivisor(1),
- mLastElementType(GL_NONE),
- mLastDrawElementsOffset(0),
- mCurrentElementArrayStorage(IndexStorageType::Invalid),
- mCachedIndexInfoValid(false)
-{
- for (size_t attribIndex = 0; attribIndex < mCurrentArrayBuffers.size(); ++attribIndex)
- {
- mOnArrayBufferDataDirty.emplace_back(this, attribIndex);
- }
-}
-
-VertexArray11::~VertexArray11()
-{
-}
-
-void VertexArray11::destroy(const gl::Context *context)
-{
- for (auto &buffer : mCurrentArrayBuffers)
- {
- if (buffer.get())
- {
- buffer.set(context, nullptr);
- }
- }
-
- mCurrentElementArrayBuffer.set(context, nullptr);
-}
-
-void VertexArray11::syncState(const gl::Context *context,
- const gl::VertexArray::DirtyBits &dirtyBits)
-{
- ASSERT(dirtyBits.any());
-
- // Generate a state serial. This serial is used in the program class to validate the cached
- // input layout, and skip recomputation in the fast path.
- Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
- mCurrentStateSerial = renderer->generateSerial();
-
- // TODO(jmadill): Individual attribute invalidation.
- renderer->getStateManager()->invalidateVertexBuffer();
-
- for (auto dirtyBit : dirtyBits)
- {
- if (dirtyBit == gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
- {
- mCachedIndexInfoValid = false;
- mLastElementType = GL_NONE;
- }
- else
- {
- size_t index = gl::VertexArray::GetVertexIndexFromDirtyBit(dirtyBit);
- // TODO(jiawei.shao@intel.com): Vertex Attrib Bindings
- ASSERT(index == mState.getBindingIndexFromAttribIndex(index));
- mAttribsToUpdate.set(index);
- }
- }
-}
-
-bool VertexArray11::flushAttribUpdates(const gl::Context *context)
-{
- if (mAttribsToUpdate.any())
- {
- const auto &activeLocations =
- context->getGLState().getProgram()->getActiveAttribLocationsMask();
-
- // Skip attrib locations the program doesn't use.
- gl::AttributesMask activeToUpdate = mAttribsToUpdate & activeLocations;
-
- for (auto toUpdateIndex : activeToUpdate)
- {
- mAttribsToUpdate.reset(toUpdateIndex);
- updateVertexAttribStorage(context, toUpdateIndex);
- }
-
- return true;
- }
-
- return false;
-}
-
-bool VertexArray11::updateElementArrayStorage(const gl::Context *context,
- GLenum elementType,
- GLenum destElementType,
- const void *indices)
-{
- unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
-
- if (mCachedIndexInfoValid && mLastElementType == elementType &&
- offset == mLastDrawElementsOffset)
- {
- // Dynamic index buffers must be re-streamed every draw.
- return (mCurrentElementArrayStorage == IndexStorageType::Dynamic);
- }
-
- gl::Buffer *newBuffer = mState.getElementArrayBuffer().get();
- gl::Buffer *oldBuffer = mCurrentElementArrayBuffer.get();
- bool needsTranslation = false;
- IndexStorageType newStorageType = ClassifyIndexStorage(
- context->getGLState(), newBuffer, elementType, destElementType, offset, &needsTranslation);
-
- if (newBuffer != oldBuffer)
- {
- mCurrentElementArrayBuffer.set(context, newBuffer);
- }
-
- if (newStorageType != mCurrentElementArrayStorage || newBuffer != oldBuffer)
- {
- Buffer11 *newBuffer11 = SafeGetImplAs<Buffer11>(newBuffer);
-
- auto *newChannel = GetBufferBroadcastChannel(newBuffer11, newStorageType);
-
- mCurrentElementArrayStorage = newStorageType;
- mOnElementArrayBufferDataDirty.bind(newChannel);
- needsTranslation = true;
- }
-
- if (mLastDrawElementsOffset != offset)
- {
- needsTranslation = true;
- mLastDrawElementsOffset = offset;
- }
-
- if (mLastElementType != elementType)
- {
- needsTranslation = true;
- mLastElementType = elementType;
- }
-
- // TODO(jmadill): We should probably promote static usage immediately, because this can change
- // the storage type for dynamic buffers.
- return needsTranslation || !mCachedIndexInfoValid;
-}
-
-void VertexArray11::updateVertexAttribStorage(const gl::Context *context, size_t attribIndex)
-{
- const auto &attrib = mState.getVertexAttribute(attribIndex);
- const auto &binding = mState.getBindingFromAttribIndex(attribIndex);
-
- // Note: having an unchanged storage type doesn't mean the attribute is clean.
- auto oldStorageType = mAttributeStorageTypes[attribIndex];
- auto newStorageType = ClassifyAttributeStorage(attrib, binding);
-
- mAttributeStorageTypes[attribIndex] = newStorageType;
-
- StateManager11 *stateManager = GetImplAs<Context11>(context)->getRenderer()->getStateManager();
-
- if (newStorageType == VertexStorageType::DYNAMIC)
- {
- if (oldStorageType != VertexStorageType::DYNAMIC)
- {
- // Sync dynamic attribs in a different set.
- mAttribsToTranslate.reset(attribIndex);
- mDynamicAttribsMask.set(attribIndex);
- }
- }
- else
- {
- mAttribsToTranslate.set(attribIndex);
- stateManager->invalidateVertexAttributeTranslation();
-
- if (oldStorageType == VertexStorageType::DYNAMIC)
- {
- ASSERT(mDynamicAttribsMask[attribIndex]);
- mDynamicAttribsMask.reset(attribIndex);
- }
- }
-
- gl::Buffer *oldBufferGL = mCurrentArrayBuffers[attribIndex].get();
- gl::Buffer *newBufferGL = binding.getBuffer().get();
- Buffer11 *oldBuffer11 = oldBufferGL ? GetImplAs<Buffer11>(oldBufferGL) : nullptr;
- Buffer11 *newBuffer11 = newBufferGL ? GetImplAs<Buffer11>(newBufferGL) : nullptr;
-
- if (oldBuffer11 != newBuffer11 || oldStorageType != newStorageType)
- {
- OnBufferDataDirtyChannel *newChannel = nullptr;
-
- if (newStorageType == VertexStorageType::CURRENT_VALUE)
- {
- stateManager->invalidateCurrentValueAttrib(attribIndex);
- }
- else if (newBuffer11 != nullptr)
- {
- // Note that for static callbacks, promotion to a static buffer from a dynamic buffer
- // means we need to tag dynamic buffers with static callbacks.
- switch (newStorageType)
- {
- case VertexStorageType::DIRECT:
- newChannel = newBuffer11->getDirectBroadcastChannel();
- break;
- case VertexStorageType::STATIC:
- case VertexStorageType::DYNAMIC:
- newChannel = newBuffer11->getStaticBroadcastChannel();
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
-
- mOnArrayBufferDataDirty[attribIndex].bind(newChannel);
- mCurrentArrayBuffers[attribIndex].set(context, binding.getBuffer().get());
- }
-}
-
-bool VertexArray11::hasActiveDynamicAttrib(const gl::Context *context)
-{
- flushAttribUpdates(context);
- const auto &activeLocations =
- context->getGLState().getProgram()->getActiveAttribLocationsMask();
- auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
- return activeDynamicAttribs.any();
-}
-
-gl::Error VertexArray11::updateDirtyAndDynamicAttribs(const gl::Context *context,
- VertexDataManager *vertexDataManager,
- const DrawCallVertexParams &vertexParams)
-{
- flushAttribUpdates(context);
-
- const auto &glState = context->getGLState();
- const gl::Program *program = glState.getProgram();
- const auto &activeLocations = program->getActiveAttribLocationsMask();
- const auto &attribs = mState.getVertexAttributes();
- const auto &bindings = mState.getVertexBindings();
- mAppliedNumViewsToDivisor =
- (program != nullptr && program->usesMultiview()) ? program->getNumViews() : 1;
-
- if (mAttribsToTranslate.any())
- {
- // Skip attrib locations the program doesn't use, saving for the next frame.
- gl::AttributesMask dirtyActiveAttribs = (mAttribsToTranslate & activeLocations);
-
- for (auto dirtyAttribIndex : dirtyActiveAttribs)
- {
- mAttribsToTranslate.reset(dirtyAttribIndex);
-
- auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex];
- const auto &currentValue = glState.getVertexAttribCurrentValue(dirtyAttribIndex);
-
- // Record basic attrib info
- translatedAttrib->attribute = &attribs[dirtyAttribIndex];
- translatedAttrib->binding = &bindings[translatedAttrib->attribute->bindingIndex];
- translatedAttrib->currentValueType = currentValue.Type;
- translatedAttrib->divisor =
- translatedAttrib->binding->getDivisor() * mAppliedNumViewsToDivisor;
-
- switch (mAttributeStorageTypes[dirtyAttribIndex])
- {
- case VertexStorageType::DIRECT:
- VertexDataManager::StoreDirectAttrib(translatedAttrib);
- break;
- case VertexStorageType::STATIC:
- {
- ANGLE_TRY(VertexDataManager::StoreStaticAttrib(context, translatedAttrib));
- break;
- }
- case VertexStorageType::CURRENT_VALUE:
- // Current value attribs are managed by the StateManager11.
- break;
- default:
- UNREACHABLE();
- break;
- }
- }
- }
-
- if (mDynamicAttribsMask.any())
- {
- auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
- if (activeDynamicAttribs.none())
- {
- return gl::NoError();
- }
-
- for (auto dynamicAttribIndex : activeDynamicAttribs)
- {
- auto *dynamicAttrib = &mTranslatedAttribs[dynamicAttribIndex];
- const auto &currentValue = glState.getVertexAttribCurrentValue(dynamicAttribIndex);
-
- // Record basic attrib info
- dynamicAttrib->attribute = &attribs[dynamicAttribIndex];
- dynamicAttrib->binding = &bindings[dynamicAttrib->attribute->bindingIndex];
- dynamicAttrib->currentValueType = currentValue.Type;
- dynamicAttrib->divisor =
- dynamicAttrib->binding->getDivisor() * mAppliedNumViewsToDivisor;
- }
-
- ANGLE_TRY(vertexDataManager->storeDynamicAttribs(
- context, &mTranslatedAttribs, activeDynamicAttribs, vertexParams.firstVertex(),
- vertexParams.vertexCount(), vertexParams.instances()));
- }
-
- return gl::NoError();
-}
-
-const std::vector<TranslatedAttribute> &VertexArray11::getTranslatedAttribs() const
-{
- return mTranslatedAttribs;
-}
-
-void VertexArray11::signal(size_t channelID, const gl::Context *context)
-{
- if (channelID == mAttributeStorageTypes.size())
- {
- mCachedIndexInfoValid = false;
- mLastElementType = GL_NONE;
- mLastDrawElementsOffset = 0;
- }
- else
- {
- ASSERT(mAttributeStorageTypes[channelID] != VertexStorageType::CURRENT_VALUE);
-
- // This can change a buffer's storage, we'll need to re-check.
- mAttribsToUpdate.set(channelID);
-
- // Changing the vertex attribute state can affect the vertex shader.
- Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
- renderer->getStateManager()->invalidateShaders();
- }
-}
-
-void VertexArray11::clearDirtyAndPromoteDynamicAttribs(const gl::Context *context,
- const DrawCallVertexParams &vertexParams)
-{
- const gl::State &state = context->getGLState();
- const gl::Program *program = state.getProgram();
- const auto &activeLocations = program->getActiveAttribLocationsMask();
- mAttribsToUpdate &= ~activeLocations;
-
- // Promote to static after we clear the dirty attributes, otherwise we can lose dirtyness.
- auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
- if (activeDynamicAttribs.any())
- {
- VertexDataManager::PromoteDynamicAttribs(context, mTranslatedAttribs, activeDynamicAttribs,
- vertexParams.vertexCount());
- }
-}
-
-void VertexArray11::markAllAttributeDivisorsForAdjustment(int numViews)
-{
- if (mAppliedNumViewsToDivisor != numViews)
- {
- mAppliedNumViewsToDivisor = numViews;
- mAttribsToUpdate.set();
- }
-}
-
-TranslatedIndexData *VertexArray11::getCachedIndexInfo()
-{
- return &mCachedIndexInfo;
-}
-
-void VertexArray11::setCachedIndexInfoValid()
-{
- mCachedIndexInfoValid = true;
-}
-
-bool VertexArray11::isCachedIndexInfoValid() const
-{
- return mCachedIndexInfoValid;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
deleted file mode 100644
index 4cdc92531d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
-
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/VertexArrayImpl.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/signal_utils.h"
-
-namespace rx
-{
-class Renderer11;
-
-class VertexArray11 : public VertexArrayImpl, public OnBufferDataDirtyReceiver
-{
- public:
- VertexArray11(const gl::VertexArrayState &data);
- ~VertexArray11() override;
- void destroy(const gl::Context *context) override;
-
- void syncState(const gl::Context *context,
- const gl::VertexArray::DirtyBits &dirtyBits) override;
- // This will flush any pending attrib updates and then check the dynamic attribs mask.
- bool hasActiveDynamicAttrib(const gl::Context *context);
- gl::Error updateDirtyAndDynamicAttribs(const gl::Context *context,
- VertexDataManager *vertexDataManager,
- const DrawCallVertexParams &vertexParams);
- void clearDirtyAndPromoteDynamicAttribs(const gl::Context *context,
- const DrawCallVertexParams &vertexParams);
-
- const std::vector<TranslatedAttribute> &getTranslatedAttribs() const;
-
- // SignalReceiver implementation
- void signal(size_t channelID, const gl::Context *context) override;
-
- Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
-
- // In case of a multi-view program change, we have to update all attributes so that the divisor
- // is adjusted.
- void markAllAttributeDivisorsForAdjustment(int numViews);
-
- bool flushAttribUpdates(const gl::Context *context);
-
- // Returns true if the element array buffer needs to be translated.
- bool updateElementArrayStorage(const gl::Context *context,
- GLenum elementType,
- GLenum destElementType,
- const void *indices);
-
- TranslatedIndexData *getCachedIndexInfo();
- void setCachedIndexInfoValid();
- bool isCachedIndexInfoValid() const;
-
- private:
- void updateVertexAttribStorage(const gl::Context *context, size_t attribIndex);
-
- std::vector<VertexStorageType> mAttributeStorageTypes;
- std::vector<TranslatedAttribute> mTranslatedAttribs;
-
- // The mask of attributes marked as dynamic.
- gl::AttributesMask mDynamicAttribsMask;
-
- // A mask of attributes that need to be re-evaluated.
- gl::AttributesMask mAttribsToUpdate;
-
- // A set of attributes we know are dirty, and need to be re-translated.
- gl::AttributesMask mAttribsToTranslate;
-
- // We need to keep a safe pointer to the Buffer so we can attach the correct dirty callbacks.
- std::vector<gl::BindingPointer<gl::Buffer>> mCurrentArrayBuffers;
- gl::BindingPointer<gl::Buffer> mCurrentElementArrayBuffer;
-
- std::vector<OnBufferDataDirtyBinding> mOnArrayBufferDataDirty;
- OnBufferDataDirtyBinding mOnElementArrayBufferDataDirty;
-
- Serial mCurrentStateSerial;
-
- // The numViews value used to adjust the divisor.
- int mAppliedNumViewsToDivisor;
-
- // If the index buffer needs re-streaming.
- GLenum mLastElementType;
- unsigned int mLastDrawElementsOffset;
- IndexStorageType mCurrentElementArrayStorage;
- TranslatedIndexData mCachedIndexInfo;
- bool mCachedIndexInfoValid;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
deleted file mode 100644
index 611bd0f18b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
-
-#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-
-VertexBuffer11::VertexBuffer11(Renderer11 *const renderer)
- : mRenderer(renderer),
- mBuffer(),
- mBufferSize(0),
- mDynamicUsage(false),
- mMappedResourceData(nullptr)
-{
-}
-
-VertexBuffer11::~VertexBuffer11()
-{
- ASSERT(mMappedResourceData == nullptr);
-}
-
-gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
-{
- mBuffer.reset();
- updateSerial();
-
- if (size > 0)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
-
- if (dynamicUsage)
- {
- mBuffer.setDebugName("VertexBuffer11 (dynamic)");
- }
- else
- {
- mBuffer.setDebugName("VertexBuffer11 (static)");
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
-
- return gl::NoError();
-}
-
-gl::Error VertexBuffer11::mapResource()
-{
- if (mMappedResourceData == nullptr)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
-
- HRESULT result =
- dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to map internal vertex buffer, " << gl::FmtHR(result);
- }
-
- mMappedResourceData = reinterpret_cast<uint8_t *>(mappedResource.pData);
- }
-
- return gl::NoError();
-}
-
-void VertexBuffer11::hintUnmapResource()
-{
- if (mMappedResourceData != nullptr)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer.get(), 0);
-
- mMappedResourceData = nullptr;
- }
-}
-
-gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int offset,
- const uint8_t *sourceData)
-{
- if (!mBuffer.valid())
- {
- return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
- }
-
- int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
-
- // This will map the resource if it isn't already mapped.
- ANGLE_TRY(mapResource());
-
- uint8_t *output = mMappedResourceData + offset;
-
- const uint8_t *input = sourceData;
-
- if (instances == 0 || binding.getDivisor() == 0)
- {
- input += inputStride * start;
- }
-
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
- const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
- const d3d11::VertexFormat &vertexFormatInfo =
- d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
- ASSERT(vertexFormatInfo.copyFunction != nullptr);
- vertexFormatInfo.copyFunction(input, inputStride, count, output);
-
- return gl::NoError();
-}
-
-unsigned int VertexBuffer11::getBufferSize() const
-{
- return mBufferSize;
-}
-
-gl::Error VertexBuffer11::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return gl::NoError();
- }
-}
-
-gl::Error VertexBuffer11::discard()
-{
- if (!mBuffer.valid())
- {
- return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
- }
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to map internal buffer for discarding, "
- << gl::FmtHR(result);
- }
-
- dxContext->Unmap(mBuffer.get(), 0);
-
- return gl::NoError();
-}
-
-const d3d11::Buffer &VertexBuffer11::getBuffer() const
-{
- return mBuffer;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
deleted file mode 100644
index ab619ae503..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
-
-#include <stdint.h>
-
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class Renderer11;
-
-class VertexBuffer11 : public VertexBuffer
-{
- public:
- explicit VertexBuffer11(Renderer11 *const renderer);
-
- gl::Error initialize(unsigned int size, bool dynamicUsage) override;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int offset,
- const uint8_t *sourceData) override;
-
- unsigned int getBufferSize() const override;
- gl::Error setBufferSize(unsigned int size) override;
- gl::Error discard() override;
-
- void hintUnmapResource() override;
-
- const d3d11::Buffer &getBuffer() const;
-
- private:
- ~VertexBuffer11() override;
- gl::Error mapResource();
-
- Renderer11 *const mRenderer;
-
- d3d11::Buffer mBuffer;
- unsigned int mBufferSize;
- bool mDynamicUsage;
-
- uint8_t *mMappedResourceData;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
deleted file mode 100644
index 5501e361f1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
-
-#include "common/mathutil.h"
-
-namespace rx
-{
-
-// 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component)
-template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
-inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-template <size_t inputComponentCount, size_t outputComponentCount>
-inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-template <size_t componentCount>
-inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-template <size_t inputComponentCount, size_t outputComponentCount>
-inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
-inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-template <bool isSigned, bool normalized, bool toFloat>
-inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-}
-
-#include "copyvertex.inl"
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
deleted file mode 100644
index 7c5c157c6f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
+++ /dev/null
@@ -1,386 +0,0 @@
-//
-// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-namespace rx
-{
-
-template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
-inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- const size_t attribSize = sizeof(T)* inputComponentCount;
-
- if (attribSize == stride && inputComponentCount == outputComponentCount)
- {
- memcpy(output, input, count * attribSize);
- return;
- }
-
- if (inputComponentCount == outputComponentCount)
- {
- for (size_t i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
- T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
-
- memcpy(offsetOutput, offsetInput, attribSize);
- }
- return;
- }
-
- const T defaultAlphaValue = gl::bitCast<T>(alphaDefaultValueBits);
- const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
-
- for (size_t i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
- T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
-
- memcpy(offsetOutput, offsetInput, attribSize);
-
- if (inputComponentCount < lastNonAlphaOutputComponent)
- {
- // Set the remaining G/B channels to 0.
- size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount);
- memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T));
- }
-
- if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
- {
- // Set the remaining alpha channel to the defaultAlphaValue.
- offsetOutput[3] = defaultAlphaValue;
- }
- }
-}
-
-template <size_t inputComponentCount, size_t outputComponentCount>
-inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
-
- for (size_t i = 0; i < count; i++)
- {
- const GLbyte *offsetInput = reinterpret_cast<const GLbyte*>(input + i * stride);
- GLshort *offsetOutput = reinterpret_cast<GLshort*>(output)+i * outputComponentCount;
-
- for (size_t j = 0; j < inputComponentCount; j++)
- {
- offsetOutput[j] = static_cast<GLshort>(offsetInput[j]);
- }
-
- for (size_t j = inputComponentCount; j < lastNonAlphaOutputComponent; j++)
- {
- // Set remaining G/B channels to 0.
- offsetOutput[j] = 0;
- }
-
- if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
- {
- // On integer formats, we must set the Alpha channel to 1 if it's unused.
- offsetOutput[3] = 1;
- }
- }
-}
-
-template <size_t inputComponentCount, size_t outputComponentCount>
-inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- for (size_t i = 0; i < count; i++)
- {
- const GLbyte *offsetInput = reinterpret_cast<const GLbyte*>(input + i * stride);
- GLshort *offsetOutput = reinterpret_cast<GLshort*>(output) + i * outputComponentCount;
-
- for (size_t j = 0; j < inputComponentCount; j++)
- {
- // The original GLbyte value ranges from -128 to +127 (INT8_MAX).
- // When converted to GLshort, the value must be scaled to between -32768 and +32767 (INT16_MAX).
- if (offsetInput[j] > 0)
- {
- offsetOutput[j] = offsetInput[j] << 8 | offsetInput[j] << 1 | ((offsetInput[j] & 0x40) >> 6);
- }
- else
- {
- offsetOutput[j] = offsetInput[j] << 8;
- }
- }
-
- for (size_t j = inputComponentCount; j < std::min<size_t>(outputComponentCount, 3); j++)
- {
- // Set remaining G/B channels to 0.
- offsetOutput[j] = 0;
- }
-
- if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
- {
- // On normalized formats, we must set the Alpha channel to the max value if it's unused.
- offsetOutput[3] = INT16_MAX;
- }
- }
-}
-
-template <size_t inputComponentCount, size_t outputComponentCount>
-inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- static const float divisor = 1.0f / (1 << 16);
-
- for (size_t i = 0; i < count; i++)
- {
- const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(input + (stride * i));
- float* offsetOutput = reinterpret_cast<float*>(output) + i * outputComponentCount;
-
- for (size_t j = 0; j < inputComponentCount; j++)
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
- }
-
- // 4-component output formats would need special padding in the alpha channel.
- static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
- "An inputComponentCount less than 4 and an outputComponentCount equal to 4 is not supported.");
-
- for (size_t j = inputComponentCount; j < outputComponentCount; j++)
- {
- offsetOutput[j] = 0.0f;
- }
- }
-}
-
-template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
-inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- typedef std::numeric_limits<T> NL;
-
- for (size_t i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(input + (stride * i));
- float *offsetOutput = reinterpret_cast<float*>(output) + i * outputComponentCount;
-
- for (size_t j = 0; j < inputComponentCount; j++)
- {
- if (normalized)
- {
- if (NL::is_signed)
- {
- const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
- offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
- }
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]);
- }
- }
-
- // This would require special padding.
- static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
- "An inputComponentCount less than 4 and an outputComponentCount equal to 4 is not supported.");
-
- for (size_t j = inputComponentCount; j < outputComponentCount; j++)
- {
- offsetOutput[j] = 0.0f;
- }
- }
-}
-
-namespace priv
-{
-
-template <bool isSigned, bool normalized, bool toFloat>
-static inline void CopyPackedRGB(uint32_t data, uint8_t *output)
-{
- const uint32_t rgbSignMask = 0x200; // 1 set at the 9 bit
- const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
-
- if (toFloat)
- {
- GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
- if (isSigned)
- {
- GLfloat finalValue = 0;
- if (data & rgbSignMask)
- {
- int negativeNumber = data | negativeMask;
- finalValue = static_cast<GLfloat>(negativeNumber);
- }
- else
- {
- finalValue = static_cast<GLfloat>(data);
- }
-
- if (normalized)
- {
- const int32_t maxValue = 0x1FF; // 1 set in bits 0 through 8
- const int32_t minValue = 0xFFFFFE01; // Inverse of maxValue
-
- // A 10-bit two's complement number has the possibility of being minValue - 1 but
- // OpenGL's normalization rules dictate that it should be clamped to minValue in this
- // case.
- if (finalValue < minValue)
- {
- finalValue = minValue;
- }
-
- const int32_t halfRange = (maxValue - minValue) >> 1;
- *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
- }
- else
- {
- *floatOutput = finalValue;
- }
- }
- else
- {
- if (normalized)
- {
- const uint32_t maxValue = 0x3FF; // 1 set in bits 0 through 9
- *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
- }
- else
- {
- *floatOutput = static_cast<GLfloat>(data);
- }
- }
- }
- else
- {
- if (isSigned)
- {
- GLshort *intOutput = reinterpret_cast<GLshort*>(output);
-
- if (data & rgbSignMask)
- {
- *intOutput = static_cast<GLshort>(data | negativeMask);
- }
- else
- {
- *intOutput = static_cast<GLshort>(data);
- }
- }
- else
- {
- GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
- *uintOutput = static_cast<GLushort>(data);
- }
- }
-}
-
-template <bool isSigned, bool normalized, bool toFloat>
-inline void CopyPackedAlpha(uint32_t data, uint8_t *output)
-{
- if (toFloat)
- {
- GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
- if (isSigned)
- {
- if (normalized)
- {
- switch (data)
- {
- case 0x0: *floatOutput = 0.0f; break;
- case 0x1: *floatOutput = 1.0f; break;
- case 0x2: *floatOutput = -1.0f; break;
- case 0x3: *floatOutput = -1.0f; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- switch (data)
- {
- case 0x0: *floatOutput = 0.0f; break;
- case 0x1: *floatOutput = 1.0f; break;
- case 0x2: *floatOutput = -2.0f; break;
- case 0x3: *floatOutput = -1.0f; break;
- default: UNREACHABLE();
- }
- }
- }
- else
- {
- if (normalized)
- {
- switch (data)
- {
- case 0x0: *floatOutput = 0.0f / 3.0f; break;
- case 0x1: *floatOutput = 1.0f / 3.0f; break;
- case 0x2: *floatOutput = 2.0f / 3.0f; break;
- case 0x3: *floatOutput = 3.0f / 3.0f; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- switch (data)
- {
- case 0x0: *floatOutput = 0.0f; break;
- case 0x1: *floatOutput = 1.0f; break;
- case 0x2: *floatOutput = 2.0f; break;
- case 0x3: *floatOutput = 3.0f; break;
- default: UNREACHABLE();
- }
- }
- }
- }
- else
- {
- if (isSigned)
- {
- GLshort *intOutput = reinterpret_cast<GLshort*>(output);
- switch (data)
- {
- case 0x0: *intOutput = 0; break;
- case 0x1: *intOutput = 1; break;
- case 0x2: *intOutput = -2; break;
- case 0x3: *intOutput = -1; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
- switch (data)
- {
- case 0x0: *uintOutput = 0; break;
- case 0x1: *uintOutput = 1; break;
- case 0x2: *uintOutput = 2; break;
- case 0x3: *uintOutput = 3; break;
- default: UNREACHABLE();
- }
- }
- }
-}
-
-}
-
-template <bool isSigned, bool normalized, bool toFloat>
-inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
-{
- const size_t outputComponentSize = toFloat ? 4 : 2;
- const size_t componentCount = 4;
-
- const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9
- const size_t redShift = 0; // red is bits 0 through 9
- const size_t greenShift = 10; // green is bits 10 through 19
- const size_t blueShift = 20; // blue is bits 20 through 29
-
- const uint32_t alphaMask = 0x3; // 1 set in bits 0 and 1
- const size_t alphaShift = 30; // Alpha is the 30 and 31 bits
-
- for (size_t i = 0; i < count; i++)
- {
- GLuint packedValue = *reinterpret_cast<const GLuint*>(input + (i * stride));
- uint8_t *offsetOutput = output + (i * outputComponentSize * componentCount);
-
- priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
- priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
- priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
- priv::CopyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3 * outputComponentSize));
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
deleted file mode 100644
index 891d30d252..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
+++ /dev/null
@@ -1,118 +0,0 @@
-{
- "UNKNOWN": "NONE",
- "R32G32B32A32_TYPELESS": "",
- "R32G32B32A32_FLOAT": "",
- "R32G32B32A32_UINT": "",
- "R32G32B32A32_SINT": "",
- "R32G32B32_TYPELESS": "",
- "R32G32B32_FLOAT": "",
- "R32G32B32_UINT": "",
- "R32G32B32_SINT": "",
- "R16G16B16A16_TYPELESS": "",
- "R16G16B16A16_FLOAT": "",
- "R16G16B16A16_UNORM": "",
- "R16G16B16A16_UINT": "",
- "R16G16B16A16_SNORM": "",
- "R16G16B16A16_SINT": "",
- "R32G32_TYPELESS": "",
- "R32G32_FLOAT": "",
- "R32G32_UINT": "",
- "R32G32_SINT": "",
- "R32G8X24_TYPELESS": "",
- "D32_FLOAT_S8X24_UINT": "",
- "R32_FLOAT_X8X24_TYPELESS": "",
- "X32_TYPELESS_G8X24_UINT": "",
- "R10G10B10A2_TYPELESS": "",
- "R10G10B10A2_UNORM": "",
- "R10G10B10A2_UINT": "",
- "R11G11B10_FLOAT": "",
- "R8G8B8A8_TYPELESS": "",
- "R8G8B8A8_UNORM": "",
- "R8G8B8A8_UNORM_SRGB": "",
- "R8G8B8A8_UINT": "",
- "R8G8B8A8_SNORM": "",
- "R8G8B8A8_SINT": "",
- "R16G16_TYPELESS": "",
- "R16G16_FLOAT": "",
- "R16G16_UNORM": "",
- "R16G16_UINT": "",
- "R16G16_SNORM": "",
- "R16G16_SINT": "",
- "R32_TYPELESS": "",
- "D32_FLOAT": "",
- "R32_FLOAT": "",
- "R32_UINT": "",
- "R32_SINT": "",
- "R24G8_TYPELESS": "",
- "D24_UNORM_S8_UINT": "",
- "R24_UNORM_X8_TYPELESS": "",
- "X24_TYPELESS_G8_UINT": "",
- "R8G8_TYPELESS": "",
- "R8G8_UNORM": "",
- "R8G8_UINT": "",
- "R8G8_SNORM": "",
- "R8G8_SINT": "",
- "R16_TYPELESS": "",
- "R16_FLOAT": "",
- "D16_UNORM": "",
- "R16_UNORM": "",
- "R16_UINT": "",
- "R16_SNORM": "",
- "R16_SINT": "",
- "R8_TYPELESS": "",
- "R8_UNORM": "",
- "R8_UINT": "",
- "R8_SNORM": "",
- "R8_SINT": "",
- "A8_UNORM": "",
- "R1_UNORM": "",
- "R9G9B9E5_SHAREDEXP": "",
- "R8G8_B8G8_UNORM": "",
- "G8R8_G8B8_UNORM": "",
- "BC1_TYPELESS": "",
- "BC1_UNORM": "BC1_RGBA_UNORM_BLOCK",
- "BC1_UNORM_SRGB": "BC1_RGBA_UNORM_SRGB_BLOCK",
- "BC2_TYPELESS": "",
- "BC2_UNORM": "BC2_RGBA_UNORM_BLOCK",
- "BC2_UNORM_SRGB": "BC2_RGBA_UNORM_SRGB_BLOCK",
- "BC3_TYPELESS": "",
- "BC3_UNORM": "BC3_RGBA_UNORM_BLOCK",
- "BC3_UNORM_SRGB": "BC3_RGBA_UNORM_SRGB_BLOCK",
- "BC4_TYPELESS": "",
- "BC4_UNORM": "",
- "BC4_SNORM": "",
- "BC5_TYPELESS": "",
- "BC5_UNORM": "",
- "BC5_SNORM": "",
- "B5G6R5_UNORM": "",
- "B5G5R5A1_UNORM": "",
- "B8G8R8A8_UNORM": "",
- "B8G8R8X8_UNORM": "",
- "R10G10B10_XR_BIAS_A2_UNORM": "",
- "B8G8R8A8_TYPELESS": "",
- "B8G8R8A8_UNORM_SRGB": "",
- "B8G8R8X8_TYPELESS": "",
- "B8G8R8X8_UNORM_SRGB": "",
- "BC6H_TYPELESS": "",
- "BC6H_UF16": "",
- "BC6H_SF16": "",
- "BC7_TYPELESS": "",
- "BC7_UNORM": "",
- "BC7_UNORM_SRGB": "",
- "AYUV": "",
- "Y410": "",
- "Y416": "",
- "NV12": "",
- "P010": "",
- "P016": "",
- "420_OPAQUE": "",
- "YUY2": "",
- "Y210": "",
- "Y216": "",
- "NV11": "",
- "AI44": "",
- "IA44": "",
- "P8": "",
- "A8P8": "",
- "B4G4R4A4_UNORM": ""
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
deleted file mode 100644
index b0697bc5db..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
+++ /dev/null
@@ -1,516 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_dxgi_format_table.py using data from dxgi_format_data.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DXGI format info:
-// Determining metadata about a DXGI format.
-
-#include "libANGLE/renderer/Format.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-GLenum GetComponentType(DXGI_FORMAT dxgiFormat)
-{
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- break;
- case DXGI_FORMAT_A8P8:
- break;
- case DXGI_FORMAT_A8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_AI44:
- break;
- case DXGI_FORMAT_AYUV:
- break;
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B5G6R5_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- break;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- break;
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC1_TYPELESS:
- break;
- case DXGI_FORMAT_BC1_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC2_TYPELESS:
- break;
- case DXGI_FORMAT_BC2_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC3_TYPELESS:
- break;
- case DXGI_FORMAT_BC3_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC4_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_BC4_TYPELESS:
- break;
- case DXGI_FORMAT_BC4_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC5_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_BC5_TYPELESS:
- break;
- case DXGI_FORMAT_BC5_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC6H_SF16:
- break;
- case DXGI_FORMAT_BC6H_TYPELESS:
- break;
- case DXGI_FORMAT_BC6H_UF16:
- break;
- case DXGI_FORMAT_BC7_TYPELESS:
- break;
- case DXGI_FORMAT_BC7_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_D16_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- break;
- case DXGI_FORMAT_D32_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- break;
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_IA44:
- break;
- case DXGI_FORMAT_NV11:
- break;
- case DXGI_FORMAT_NV12:
- break;
- case DXGI_FORMAT_P010:
- break;
- case DXGI_FORMAT_P016:
- break;
- case DXGI_FORMAT_P8:
- break;
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- break;
- case DXGI_FORMAT_R10G10B10A2_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R11G11B10_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R16G16B16A16_SINT:
- return GL_INT;
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- break;
- case DXGI_FORMAT_R16G16B16A16_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R16G16_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R16G16_SINT:
- return GL_INT;
- case DXGI_FORMAT_R16G16_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R16G16_TYPELESS:
- break;
- case DXGI_FORMAT_R16G16_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R16G16_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R16_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R16_SINT:
- return GL_INT;
- case DXGI_FORMAT_R16_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R16_TYPELESS:
- break;
- case DXGI_FORMAT_R16_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R16_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R1_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R24G8_TYPELESS:
- break;
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R32G32B32A32_SINT:
- return GL_INT;
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32B32A32_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R32G32B32_SINT:
- return GL_INT;
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32B32_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R32G32_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R32G32_SINT:
- return GL_INT;
- case DXGI_FORMAT_R32G32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- break;
- case DXGI_FORMAT_R32_FLOAT:
- return GL_FLOAT;
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- return GL_FLOAT;
- case DXGI_FORMAT_R32_SINT:
- return GL_INT;
- case DXGI_FORMAT_R32_TYPELESS:
- break;
- case DXGI_FORMAT_R32_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R8G8B8A8_SINT:
- return GL_INT;
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- break;
- case DXGI_FORMAT_R8G8B8A8_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R8G8_SINT:
- return GL_INT;
- case DXGI_FORMAT_R8G8_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R8G8_TYPELESS:
- break;
- case DXGI_FORMAT_R8G8_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R8G8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R8_SINT:
- return GL_INT;
- case DXGI_FORMAT_R8_SNORM:
- return GL_SIGNED_NORMALIZED;
- case DXGI_FORMAT_R8_TYPELESS:
- break;
- case DXGI_FORMAT_R8_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_R8_UNORM:
- return GL_UNSIGNED_NORMALIZED;
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- return GL_FLOAT;
- case DXGI_FORMAT_UNKNOWN:
- break;
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- return GL_UNSIGNED_INT;
- case DXGI_FORMAT_Y210:
- break;
- case DXGI_FORMAT_Y216:
- break;
- case DXGI_FORMAT_Y410:
- break;
- case DXGI_FORMAT_Y416:
- break;
- case DXGI_FORMAT_YUY2:
- break;
- default:
- break;
- }
-
- UNREACHABLE();
- return GL_NONE;
-}
-
-} // namespace d3d11
-
-namespace d3d11_angle
-{
-
-const Format &GetFormat(DXGI_FORMAT dxgiFormat)
-{
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- break;
- case DXGI_FORMAT_A8P8:
- break;
- case DXGI_FORMAT_A8_UNORM:
- return Format::Get(Format::ID::A8_UNORM);
- case DXGI_FORMAT_AI44:
- break;
- case DXGI_FORMAT_AYUV:
- break;
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- return Format::Get(Format::ID::B4G4R4A4_UNORM);
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- return Format::Get(Format::ID::B5G5R5A1_UNORM);
- case DXGI_FORMAT_B5G6R5_UNORM:
- return Format::Get(Format::ID::B5G6R5_UNORM);
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- break;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return Format::Get(Format::ID::B8G8R8A8_UNORM);
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- return Format::Get(Format::ID::B8G8R8A8_UNORM_SRGB);
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- break;
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- return Format::Get(Format::ID::B8G8R8X8_UNORM);
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- break;
- case DXGI_FORMAT_BC1_TYPELESS:
- break;
- case DXGI_FORMAT_BC1_UNORM:
- return Format::Get(Format::ID::BC1_RGBA_UNORM_BLOCK);
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- return Format::Get(Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK);
- case DXGI_FORMAT_BC2_TYPELESS:
- break;
- case DXGI_FORMAT_BC2_UNORM:
- return Format::Get(Format::ID::BC2_RGBA_UNORM_BLOCK);
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- return Format::Get(Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK);
- case DXGI_FORMAT_BC3_TYPELESS:
- break;
- case DXGI_FORMAT_BC3_UNORM:
- return Format::Get(Format::ID::BC3_RGBA_UNORM_BLOCK);
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- return Format::Get(Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK);
- case DXGI_FORMAT_BC4_SNORM:
- break;
- case DXGI_FORMAT_BC4_TYPELESS:
- break;
- case DXGI_FORMAT_BC4_UNORM:
- break;
- case DXGI_FORMAT_BC5_SNORM:
- break;
- case DXGI_FORMAT_BC5_TYPELESS:
- break;
- case DXGI_FORMAT_BC5_UNORM:
- break;
- case DXGI_FORMAT_BC6H_SF16:
- break;
- case DXGI_FORMAT_BC6H_TYPELESS:
- break;
- case DXGI_FORMAT_BC6H_UF16:
- break;
- case DXGI_FORMAT_BC7_TYPELESS:
- break;
- case DXGI_FORMAT_BC7_UNORM:
- break;
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- break;
- case DXGI_FORMAT_D16_UNORM:
- return Format::Get(Format::ID::D16_UNORM);
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return Format::Get(Format::ID::D24_UNORM_S8_UINT);
- case DXGI_FORMAT_D32_FLOAT:
- return Format::Get(Format::ID::D32_FLOAT);
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- return Format::Get(Format::ID::D32_FLOAT_S8X24_UINT);
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- break;
- case DXGI_FORMAT_IA44:
- break;
- case DXGI_FORMAT_NV11:
- break;
- case DXGI_FORMAT_NV12:
- break;
- case DXGI_FORMAT_P010:
- break;
- case DXGI_FORMAT_P016:
- break;
- case DXGI_FORMAT_P8:
- break;
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- break;
- case DXGI_FORMAT_R10G10B10A2_UINT:
- return Format::Get(Format::ID::R10G10B10A2_UINT);
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- return Format::Get(Format::ID::R10G10B10A2_UNORM);
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- break;
- case DXGI_FORMAT_R11G11B10_FLOAT:
- return Format::Get(Format::ID::R11G11B10_FLOAT);
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- return Format::Get(Format::ID::R16G16B16A16_FLOAT);
- case DXGI_FORMAT_R16G16B16A16_SINT:
- return Format::Get(Format::ID::R16G16B16A16_SINT);
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- return Format::Get(Format::ID::R16G16B16A16_SNORM);
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- break;
- case DXGI_FORMAT_R16G16B16A16_UINT:
- return Format::Get(Format::ID::R16G16B16A16_UINT);
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- return Format::Get(Format::ID::R16G16B16A16_UNORM);
- case DXGI_FORMAT_R16G16_FLOAT:
- return Format::Get(Format::ID::R16G16_FLOAT);
- case DXGI_FORMAT_R16G16_SINT:
- return Format::Get(Format::ID::R16G16_SINT);
- case DXGI_FORMAT_R16G16_SNORM:
- return Format::Get(Format::ID::R16G16_SNORM);
- case DXGI_FORMAT_R16G16_TYPELESS:
- break;
- case DXGI_FORMAT_R16G16_UINT:
- return Format::Get(Format::ID::R16G16_UINT);
- case DXGI_FORMAT_R16G16_UNORM:
- return Format::Get(Format::ID::R16G16_UNORM);
- case DXGI_FORMAT_R16_FLOAT:
- return Format::Get(Format::ID::R16_FLOAT);
- case DXGI_FORMAT_R16_SINT:
- return Format::Get(Format::ID::R16_SINT);
- case DXGI_FORMAT_R16_SNORM:
- return Format::Get(Format::ID::R16_SNORM);
- case DXGI_FORMAT_R16_TYPELESS:
- break;
- case DXGI_FORMAT_R16_UINT:
- return Format::Get(Format::ID::R16_UINT);
- case DXGI_FORMAT_R16_UNORM:
- return Format::Get(Format::ID::R16_UNORM);
- case DXGI_FORMAT_R1_UNORM:
- break;
- case DXGI_FORMAT_R24G8_TYPELESS:
- break;
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- return Format::Get(Format::ID::R32G32B32A32_FLOAT);
- case DXGI_FORMAT_R32G32B32A32_SINT:
- return Format::Get(Format::ID::R32G32B32A32_SINT);
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32B32A32_UINT:
- return Format::Get(Format::ID::R32G32B32A32_UINT);
- case DXGI_FORMAT_R32G32B32_FLOAT:
- return Format::Get(Format::ID::R32G32B32_FLOAT);
- case DXGI_FORMAT_R32G32B32_SINT:
- return Format::Get(Format::ID::R32G32B32_SINT);
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32B32_UINT:
- return Format::Get(Format::ID::R32G32B32_UINT);
- case DXGI_FORMAT_R32G32_FLOAT:
- return Format::Get(Format::ID::R32G32_FLOAT);
- case DXGI_FORMAT_R32G32_SINT:
- return Format::Get(Format::ID::R32G32_SINT);
- case DXGI_FORMAT_R32G32_TYPELESS:
- break;
- case DXGI_FORMAT_R32G32_UINT:
- return Format::Get(Format::ID::R32G32_UINT);
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- break;
- case DXGI_FORMAT_R32_FLOAT:
- return Format::Get(Format::ID::R32_FLOAT);
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- break;
- case DXGI_FORMAT_R32_SINT:
- return Format::Get(Format::ID::R32_SINT);
- case DXGI_FORMAT_R32_TYPELESS:
- break;
- case DXGI_FORMAT_R32_UINT:
- return Format::Get(Format::ID::R32_UINT);
- case DXGI_FORMAT_R8G8B8A8_SINT:
- return Format::Get(Format::ID::R8G8B8A8_SINT);
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- return Format::Get(Format::ID::R8G8B8A8_SNORM);
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- break;
- case DXGI_FORMAT_R8G8B8A8_UINT:
- return Format::Get(Format::ID::R8G8B8A8_UINT);
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return Format::Get(Format::ID::R8G8B8A8_UNORM);
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- return Format::Get(Format::ID::R8G8B8A8_UNORM_SRGB);
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- break;
- case DXGI_FORMAT_R8G8_SINT:
- return Format::Get(Format::ID::R8G8_SINT);
- case DXGI_FORMAT_R8G8_SNORM:
- return Format::Get(Format::ID::R8G8_SNORM);
- case DXGI_FORMAT_R8G8_TYPELESS:
- break;
- case DXGI_FORMAT_R8G8_UINT:
- return Format::Get(Format::ID::R8G8_UINT);
- case DXGI_FORMAT_R8G8_UNORM:
- return Format::Get(Format::ID::R8G8_UNORM);
- case DXGI_FORMAT_R8_SINT:
- return Format::Get(Format::ID::R8_SINT);
- case DXGI_FORMAT_R8_SNORM:
- return Format::Get(Format::ID::R8_SNORM);
- case DXGI_FORMAT_R8_TYPELESS:
- break;
- case DXGI_FORMAT_R8_UINT:
- return Format::Get(Format::ID::R8_UINT);
- case DXGI_FORMAT_R8_UNORM:
- return Format::Get(Format::ID::R8_UNORM);
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- return Format::Get(Format::ID::R9G9B9E5_SHAREDEXP);
- case DXGI_FORMAT_UNKNOWN:
- return Format::Get(Format::ID::NONE);
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- break;
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- break;
- case DXGI_FORMAT_Y210:
- break;
- case DXGI_FORMAT_Y216:
- break;
- case DXGI_FORMAT_Y410:
- break;
- case DXGI_FORMAT_Y416:
- break;
- case DXGI_FORMAT_YUY2:
- break;
- default:
- break;
- }
-
- UNREACHABLE();
- return Format::Get(Format::ID::NONE);
-}
-
-} // namespace d3d11_angle
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
deleted file mode 100644
index 942745674f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
+++ /dev/null
@@ -1,1279 +0,0 @@
-[
- {
- "DXGI_FORMAT_UNKNOWN":
- {
- "texture2D": "never",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32A32_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32A32_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0check10_1always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R32G32B32A32_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32A32_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "11_0check",
- "renderTarget": "check",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32_UINT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "check",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32B32_SINT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "check",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16B16A16_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16B16A16_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "9_3check_10_0always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R16G16B16A16_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R16G16B16A16_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16B16A16_SNORM":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R16G16B16A16_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0check10_1always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R32G32_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G32_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32G8X24_TYPELESS":
- {
- "texture2D": "10_0",
- "texture3D": "never",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_D32_FLOAT_S8X24_UINT":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "check",
- "depthStencil": "10_0",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "10_0check10_1always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_X32_TYPELESS_G8X24_UINT":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R10G10B10A2_TYPELESS":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R10G10B10A2_UNORM":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R10G10B10A2_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R11G11B10_FLOAT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8G8B8A8_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8B8A8_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R8G8B8A8_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8B8A8_SNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8G8B8A8_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R16G16_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R16G16_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16G16_SNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R16G16_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32_TYPELESS":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_D32_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "check",
- "depthStencil": "10_0",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32_FLOAT":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0check10_1always",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_R32_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R32_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R24G8_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_D24_UNORM_S8_UINT":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "check",
- "depthStencil": "always"
- },
- "DXGI_FORMAT_R24_UNORM_X8_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "10_0check10_1always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_X24_TYPELESS_G8_UINT":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8_UNORM":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "9_3check_10_0always",
- "renderTarget": "9_3check_10_0always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8G8_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8_SNORM":
- {
- "texture2D": "always",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "always",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8G8_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16_FLOAT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_D16_UNORM":
- {
- "texture2D": "always",
- "texture3D": "never",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "check",
- "depthStencil": "always",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R16_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R16_SNORM":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R16_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "9_3check_10_0always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8_UINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8_SNORM":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R8_SINT":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "never",
- "renderTarget": "10_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_A8_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "10_0"
- },
- "DXGI_FORMAT_R1_UNORM":
- {
- "texture2D": "always",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R9G9B9E5_SHAREDEXP":
- {
- "texture2D": "10_0",
- "texture3D": "10_0",
- "textureCube": "10_0",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R8G8_B8G8_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_G8R8_G8B8_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC1_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC1_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC1_UNORM_SRGB":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC2_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC2_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC2_UNORM_SRGB":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC3_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC3_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC3_UNORM_SRGB":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "always",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC4_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC4_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC4_SNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC5_TYPELESS":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC5_UNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC5_SNORM":
- {
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B5G6R5_UNORM":
- {
- "texture2D": "dxgi1_2",
- "texture3D": "dxgi1_2",
- "textureCube": "dxgi1_2",
- "shaderSample": "dxgi1_2",
- "renderTarget": "dxgi1_2",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "dxgi1_2"
- },
- "DXGI_FORMAT_B5G5R5A1_UNORM":
- {
- "texture2D": "dxgi1_2",
- "texture3D": "dxgi1_2",
- "textureCube": "dxgi1_2",
- "shaderSample": "dxgi1_2",
- "renderTarget": "check",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "dxgi1_2"
- },
- "DXGI_FORMAT_B8G8R8A8_UNORM":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "9_3always_10_0check11_0always",
- "renderTarget": "9_3always_10_0check11_0always",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "always"
- },
- "DXGI_FORMAT_B8G8R8X8_UNORM":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "10_0check11_0always",
- "renderTarget": "11_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B8G8R8A8_TYPELESS":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "10_0check11_0always",
- "renderTarget": "11_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B8G8R8X8_TYPELESS":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B8G8R8X8_UNORM_SRGB":
- {
- "texture2D": "check",
- "texture3D": "check",
- "textureCube": "check",
- "shaderSample": "10_0check11_0always",
- "renderTarget": "11_0",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC6H_TYPELESS":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC6H_UF16":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "11_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC6H_SF16":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "11_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC7_TYPELESS":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC7_UNORM":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "11_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_BC7_UNORM_SRGB":
- {
- "texture2D": "11_0",
- "texture3D": "11_0",
- "textureCube": "11_0",
- "shaderSample": "11_0",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_AYUV":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "11_1",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_Y410":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_Y416":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_NV12":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "11_1",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_P010":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "11_1",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_P016":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "11_1",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_420_OPAQUE":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_YUY2":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_Y210":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_Y216":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_NV11":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "11_1",
- "renderTarget": "11_1",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_AI44":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_IA44":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_P8":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_A8P8":
- {
- "texture2D": "11_1",
- "texture3D": "never",
- "textureCube": "never",
- "shaderSample": "never",
- "renderTarget": "never",
- "multisampleRT": "never",
- "depthStencil": "never",
- "mipAutoGen": "never"
- },
- "DXGI_FORMAT_B4G4R4A4_UNORM":
- {
- "texture2D": "dxgi1_2",
- "texture3D": "dxgi1_2",
- "textureCube": "dxgi1_2",
- "shaderSample": "dxgi1_2",
- "renderTarget": "check",
- "multisampleRT": "check",
- "depthStencil": "never",
- "mipAutoGen": "dxgi1_2"
- }
- }
-]
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
deleted file mode 100644
index 4d7e46bdf2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
+++ /dev/null
@@ -1,3042 +0,0 @@
-// GENERATED FILE - DO NOT EDIT. See dxgi_support_data.json.
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// dxgi_support_table:
-// Queries for DXGI support of various texture formats. Depends on DXGI
-// version, D3D feature level, and is sometimes guaranteed or optional.
-//
-
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
-
-#include "common/debug.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-#define F_2D D3D11_FORMAT_SUPPORT_TEXTURE2D
-#define F_3D D3D11_FORMAT_SUPPORT_TEXTURE3D
-#define F_CUBE D3D11_FORMAT_SUPPORT_TEXTURECUBE
-#define F_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
-#define F_RT D3D11_FORMAT_SUPPORT_RENDER_TARGET
-#define F_MS D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
-#define F_DS D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
-#define F_MIPGEN D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
-
-namespace
-{
-
-const DXGISupport &GetDefaultSupport()
-{
- static UINT AllSupportFlags =
- D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D |
- D3D11_FORMAT_SUPPORT_TEXTURECUBE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
- static const DXGISupport defaultSupport(0, 0, AllSupportFlags);
- return defaultSupport;
-}
-
-const DXGISupport &GetDXGISupport_9_3(DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_AI44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_AYUV:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_BC1_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_SF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_UF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_D16_UNORM:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_IA44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_NV11:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_NV12:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P010:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P016:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- {
- static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
- return info;
- }
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SNORM:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R1_UNORM:
- {
- static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const DXGISupport info(0, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const DXGISupport info(0, F_DS, F_MS | F_RT | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R8_SINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SNORM:
- {
- static const DXGISupport info(0, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8_UINT:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_Y210:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y216:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y410:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y416:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_YUY2:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
-
- default:
- UNREACHABLE();
- return GetDefaultSupport();
- }
- // clang-format on
-}
-
-const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_AI44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_AYUV:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_BC1_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_SF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_UF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_D16_UNORM:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_IA44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_NV11:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_NV12:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P010:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P016:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- {
- static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
- return info;
- }
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R1_UNORM:
- {
- static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_R32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_Y210:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y216:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y410:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y416:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_YUY2:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
-
- default:
- UNREACHABLE();
- return GetDefaultSupport();
- }
- // clang-format on
-}
-
-const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_AI44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_AYUV:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
- return info;
- }
- case DXGI_FORMAT_BC1_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_SF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_UF16:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_D16_UNORM:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_IA44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_NV11:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_NV12:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P010:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P016:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- {
- static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
- return info;
- }
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R1_UNORM:
- {
- static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_Y210:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y216:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y410:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y416:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_YUY2:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
-
- default:
- UNREACHABLE();
- return GetDefaultSupport();
- }
- // clang-format on
-}
-
-const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_AI44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_AYUV:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_BC1_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_SF16:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_UF16:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_D16_UNORM:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_IA44:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_NV11:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_NV12:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P010:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P016:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P8:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- {
- static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
- return info;
- }
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_Y210:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y216:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y410:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y416:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_YUY2:
- {
- static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
-
- default:
- UNREACHABLE();
- return GetDefaultSupport();
- }
- // clang-format on
-}
-
-const DXGISupport &GetDXGISupport_11_1(DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_420_OPAQUE:
- {
- static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8P8:
- {
- static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_AI44:
- {
- static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_AYUV:
- {
- static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- {
- static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- {
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
- return info;
- }
- case DXGI_FORMAT_BC1_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC4_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC5_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_SF16:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC6H_UF16:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_D16_UNORM:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_IA44:
- {
- static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_NV11:
- {
- static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_NV12:
- {
- static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P010:
- {
- static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P016:
- {
- static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
- return info;
- }
- case DXGI_FORMAT_P8:
- {
- static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- {
- static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
- return info;
- }
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16G16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R16_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R16_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R1_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32B32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
- return info;
- }
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R32_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R32_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_SNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_TYPELESS:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_R8_UINT:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
- return info;
- }
- case DXGI_FORMAT_R8_UNORM:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
- return info;
- }
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- {
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
- return info;
- }
- case DXGI_FORMAT_Y210:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y216:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y410:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_Y416:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
- case DXGI_FORMAT_YUY2:
- {
- static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
- return info;
- }
-
- default:
- UNREACHABLE();
- return GetDefaultSupport();
- }
- // clang-format on
-}
-
-}
-
-#undef F_2D
-#undef F_3D
-#undef F_CUBE
-#undef F_SAMPLE
-#undef F_RT
-#undef F_MS
-#undef F_DS
-#undef F_MIPGEN
-
-const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_9_3:
- return GetDXGISupport_9_3(dxgiFormat);
- case D3D_FEATURE_LEVEL_10_0:
- return GetDXGISupport_10_0(dxgiFormat);
- case D3D_FEATURE_LEVEL_10_1:
- return GetDXGISupport_10_1(dxgiFormat);
- case D3D_FEATURE_LEVEL_11_0:
- return GetDXGISupport_11_0(dxgiFormat);
- case D3D_FEATURE_LEVEL_11_1:
- return GetDXGISupport_11_1(dxgiFormat);
- default:
- return GetDefaultSupport();
- }
-}
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
deleted file mode 100644
index a818f376ef..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// dxgi_support_table:
-// Queries for DXGI support of various texture formats. Depends on DXGI
-// version, D3D feature level, and is sometimes guaranteed or optional.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
-
-#include "common/platform.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-struct DXGISupport
-{
- DXGISupport()
- : alwaysSupportedFlags(0),
- neverSupportedFlags(0),
- optionallySupportedFlags(0)
- {
- }
-
- DXGISupport(UINT alwaysSupportedIn, UINT neverSupportedIn, UINT optionallySupportedIn)
- : alwaysSupportedFlags(alwaysSupportedIn),
- neverSupportedFlags(neverSupportedIn),
- optionallySupportedFlags(optionallySupportedIn)
- {
- }
-
- UINT alwaysSupportedFlags;
- UINT neverSupportedFlags;
- UINT optionallySupportedFlags;
-};
-
-const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
deleted file mode 100644
index ce4edd26db..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
+++ /dev/null
@@ -1,1023 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
-// formats.
-
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/generatemip.h"
-#include "image_util/loadimage.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
-{
- const auto &support = GetDXGISupport(dxgiFormat, featureLevel);
- ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0);
- return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
-}
-
-DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight)
- : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight)
-{
-}
-
-const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format)
-{
- static const DXGIFormatSize sizeUnknown(0, 0, 0);
- static const DXGIFormatSize size128(128, 1, 1);
- static const DXGIFormatSize size96(96, 1, 1);
- static const DXGIFormatSize size64(64, 1, 1);
- static const DXGIFormatSize size32(32, 1, 1);
- static const DXGIFormatSize size16(16, 1, 1);
- static const DXGIFormatSize size8(8, 1, 1);
- static const DXGIFormatSize sizeBC1(64, 4, 4);
- static const DXGIFormatSize sizeBC2(128, 4, 4);
- static const DXGIFormatSize sizeBC3(128, 4, 4);
- static const DXGIFormatSize sizeBC4(64, 4, 4);
- static const DXGIFormatSize sizeBC5(128, 4, 4);
- static const DXGIFormatSize sizeBC6H(128, 4, 4);
- static const DXGIFormatSize sizeBC7(128, 4, 4);
- switch (format)
- {
- case DXGI_FORMAT_UNKNOWN:
- return sizeUnknown;
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_UINT:
- case DXGI_FORMAT_R32G32B32A32_SINT:
- return size128;
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- case DXGI_FORMAT_R32G32B32_FLOAT:
- case DXGI_FORMAT_R32G32B32_UINT:
- case DXGI_FORMAT_R32G32B32_SINT:
- return size96;
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- case DXGI_FORMAT_R16G16B16A16_UINT:
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- case DXGI_FORMAT_R16G16B16A16_SINT:
- case DXGI_FORMAT_R32G32_TYPELESS:
- case DXGI_FORMAT_R32G32_FLOAT:
- case DXGI_FORMAT_R32G32_UINT:
- case DXGI_FORMAT_R32G32_SINT:
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- return size64;
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- case DXGI_FORMAT_R10G10B10A2_UINT:
- case DXGI_FORMAT_R11G11B10_FLOAT:
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_R8G8B8A8_UINT:
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- case DXGI_FORMAT_R8G8B8A8_SINT:
- case DXGI_FORMAT_R16G16_TYPELESS:
- case DXGI_FORMAT_R16G16_FLOAT:
- case DXGI_FORMAT_R16G16_UNORM:
- case DXGI_FORMAT_R16G16_UINT:
- case DXGI_FORMAT_R16G16_SNORM:
- case DXGI_FORMAT_R16G16_SINT:
- case DXGI_FORMAT_R32_TYPELESS:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_R32_FLOAT:
- case DXGI_FORMAT_R32_UINT:
- case DXGI_FORMAT_R32_SINT:
- case DXGI_FORMAT_R24G8_TYPELESS:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- return size32;
- case DXGI_FORMAT_R8G8_TYPELESS:
- case DXGI_FORMAT_R8G8_UNORM:
- case DXGI_FORMAT_R8G8_UINT:
- case DXGI_FORMAT_R8G8_SNORM:
- case DXGI_FORMAT_R8G8_SINT:
- case DXGI_FORMAT_R16_TYPELESS:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_D16_UNORM:
- case DXGI_FORMAT_R16_UNORM:
- case DXGI_FORMAT_R16_UINT:
- case DXGI_FORMAT_R16_SNORM:
- case DXGI_FORMAT_R16_SINT:
- return size16;
- case DXGI_FORMAT_R8_TYPELESS:
- case DXGI_FORMAT_R8_UNORM:
- case DXGI_FORMAT_R8_UINT:
- case DXGI_FORMAT_R8_SNORM:
- case DXGI_FORMAT_R8_SINT:
- case DXGI_FORMAT_A8_UNORM:
- return size8;
- case DXGI_FORMAT_R1_UNORM:
- UNREACHABLE();
- return sizeUnknown;
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- return size32;
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- return sizeBC1;
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- return sizeBC2;
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- return sizeBC3;
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC4_SNORM:
- return sizeBC4;
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC5_SNORM:
- return sizeBC5;
- case DXGI_FORMAT_B5G6R5_UNORM:
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- return size16;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- return size32;
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC6H_SF16:
- return sizeBC6H;
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return sizeBC7;
- case DXGI_FORMAT_AYUV:
- case DXGI_FORMAT_Y410:
- case DXGI_FORMAT_Y416:
- case DXGI_FORMAT_NV12:
- case DXGI_FORMAT_P010:
- case DXGI_FORMAT_P016:
- case DXGI_FORMAT_420_OPAQUE:
- case DXGI_FORMAT_YUY2:
- case DXGI_FORMAT_Y210:
- case DXGI_FORMAT_Y216:
- case DXGI_FORMAT_NV11:
- case DXGI_FORMAT_AI44:
- case DXGI_FORMAT_IA44:
- case DXGI_FORMAT_P8:
- case DXGI_FORMAT_A8P8:
- UNREACHABLE();
- return sizeUnknown;
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- return size16;
- default:
- UNREACHABLE();
- return sizeUnknown;
- }
-}
-
-constexpr VertexFormat::VertexFormat()
- : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(nullptr)
-{
-}
-
-constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
- DXGI_FORMAT nativeFormatIn,
- VertexCopyFunction copyFunctionIn)
- : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn)
-{
-}
-
-const VertexFormat *GetVertexFormatInfo_FL_9_3(gl::VertexFormatType vertexFormatType)
-{
- // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature
- // Level 10_0+.
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
-
- switch (vertexFormatType)
- {
- // GL_BYTE -- unnormalized
- case gl::VERTEX_FORMAT_SBYTE1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
- &Copy8SintTo16SintVertexData<1, 2>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
- &Copy8SintTo16SintVertexData<2, 2>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
- &Copy8SintTo16SintVertexData<3, 4>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
- &Copy8SintTo16SintVertexData<4, 4>);
- return &info;
- }
-
- // GL_BYTE -- normalized
- case gl::VERTEX_FORMAT_SBYTE1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
- &Copy8SnormTo16SnormVertexData<1, 2>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
- &Copy8SnormTo16SnormVertexData<2, 2>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
- &Copy8SnormTo16SnormVertexData<3, 4>);
- return &info;
- }
- case gl::VERTEX_FORMAT_SBYTE4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
- &Copy8SnormTo16SnormVertexData<4, 4>);
- return &info;
- }
-
- // GL_UNSIGNED_BYTE -- un-normalized
- // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format
- // table.
- case gl::VERTEX_FORMAT_UBYTE1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 1, 4, 1>);
- return &info;
- }
- case gl::VERTEX_FORMAT_UBYTE2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 2, 4, 1>);
- return &info;
- }
-
- // GL_UNSIGNED_BYTE -- normalized
- // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
-
- // GL_UNSIGNED_BYTE -- normalized
- case gl::VERTEX_FORMAT_UBYTE1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
- &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
- return &info;
- }
- case gl::VERTEX_FORMAT_UBYTE2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
- &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
- return &info;
- }
-
- // GL_SHORT -- un-normalized
- // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
- case gl::VERTEX_FORMAT_SSHORT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
- &CopyNativeVertexData<GLshort, 1, 2, 0>);
- return &info;
- }
-
- // GL_SHORT -- normalized
- // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
- case gl::VERTEX_FORMAT_SSHORT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
- &CopyNativeVertexData<GLshort, 1, 2, 0>);
- return &info;
- }
-
- // GL_UNSIGNED_SHORT -- un-normalized
- case gl::VERTEX_FORMAT_USHORT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLushort, 1, 2, false>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLushort, 2, 2, false>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
- &CopyTo32FVertexData<GLushort, 3, 3, false>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyTo32FVertexData<GLushort, 4, 4, false>);
- return &info;
- }
-
- // GL_UNSIGNED_SHORT -- normalized
- case gl::VERTEX_FORMAT_USHORT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLushort, 1, 2, true>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLushort, 2, 2, true>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
- &CopyTo32FVertexData<GLushort, 3, 3, true>);
- return &info;
- }
- case gl::VERTEX_FORMAT_USHORT4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyTo32FVertexData<GLushort, 4, 4, true>);
- return &info;
- }
-
- // GL_FIXED
- // TODO: Add test to verify that this works correctly.
- // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
- case gl::VERTEX_FORMAT_FIXED1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &Copy32FixedTo32FVertexData<1, 2>);
- return &info;
- }
-
- // GL_FLOAT
- // TODO: Add test to verify that this works correctly.
- // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
- case gl::VERTEX_FORMAT_FLOAT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyNativeVertexData<GLfloat, 1, 2, 0>);
- return &info;
- }
-
- default:
- return nullptr;
- }
-}
-
-const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel)
-{
- if (featureLevel == D3D_FEATURE_LEVEL_9_3)
- {
- const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatType);
- if (result)
- {
- return *result;
- }
- }
-
- switch (vertexFormatType)
- {
- //
- // Float formats
- //
-
- // GL_BYTE -- un-normalized
- case gl::VERTEX_FORMAT_SBYTE1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT,
- &CopyNativeVertexData<GLbyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT,
- &CopyNativeVertexData<GLbyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT,
- &CopyNativeVertexData<GLbyte, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT,
- &CopyNativeVertexData<GLbyte, 4, 4, 0>);
- return info;
- }
-
- // GL_BYTE -- normalized
- case gl::VERTEX_FORMAT_SBYTE1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM,
- &CopyNativeVertexData<GLbyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM,
- &CopyNativeVertexData<GLbyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM,
- &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM,
- &CopyNativeVertexData<GLbyte, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_BYTE -- un-normalized
- case gl::VERTEX_FORMAT_UBYTE1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT,
- &CopyNativeVertexData<GLubyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT,
- &CopyNativeVertexData<GLubyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_BYTE -- normalized
- case gl::VERTEX_FORMAT_UBYTE1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM,
- &CopyNativeVertexData<GLubyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM,
- &CopyNativeVertexData<GLubyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
- &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM,
- &CopyNativeVertexData<GLubyte, 4, 4, 0>);
- return info;
- }
-
- // GL_SHORT -- un-normalized
- case gl::VERTEX_FORMAT_SSHORT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT,
- &CopyNativeVertexData<GLshort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT,
- &CopyNativeVertexData<GLshort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
- &CopyNativeVertexData<GLshort, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT,
- &CopyNativeVertexData<GLshort, 4, 4, 0>);
- return info;
- }
-
- // GL_SHORT -- normalized
- case gl::VERTEX_FORMAT_SSHORT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM,
- &CopyNativeVertexData<GLshort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM,
- &CopyNativeVertexData<GLshort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
- &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM,
- &CopyNativeVertexData<GLshort, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_SHORT -- un-normalized
- case gl::VERTEX_FORMAT_USHORT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT,
- &CopyNativeVertexData<GLushort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT,
- &CopyNativeVertexData<GLushort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT,
- &CopyNativeVertexData<GLushort, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT,
- &CopyNativeVertexData<GLushort, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_SHORT -- normalized
- case gl::VERTEX_FORMAT_USHORT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM,
- &CopyNativeVertexData<GLushort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM,
- &CopyNativeVertexData<GLushort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM,
- &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM,
- &CopyNativeVertexData<GLushort, 4, 4, 0>);
- return info;
- }
-
- // GL_INT -- un-normalized
- case gl::VERTEX_FORMAT_SINT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT,
- &CopyNativeVertexData<GLint, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT,
- &CopyNativeVertexData<GLint, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT,
- &CopyNativeVertexData<GLint, 3, 3, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT,
- &CopyNativeVertexData<GLint, 4, 4, 0>);
- return info;
- }
-
- // GL_INT -- normalized
- case gl::VERTEX_FORMAT_SINT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
- &CopyTo32FVertexData<GLint, 1, 1, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLint, 2, 2, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
- &CopyTo32FVertexData<GLint, 3, 3, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyTo32FVertexData<GLint, 4, 4, true>);
- return info;
- }
-
- // GL_UNSIGNED_INT -- un-normalized
- case gl::VERTEX_FORMAT_UINT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT,
- &CopyNativeVertexData<GLuint, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT,
- &CopyNativeVertexData<GLuint, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT,
- &CopyNativeVertexData<GLuint, 3, 3, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT,
- &CopyNativeVertexData<GLuint, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_INT -- normalized
- case gl::VERTEX_FORMAT_UINT1_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
- &CopyTo32FVertexData<GLuint, 1, 1, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT2_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &CopyTo32FVertexData<GLuint, 2, 2, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT3_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
- &CopyTo32FVertexData<GLuint, 3, 3, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT4_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyTo32FVertexData<GLuint, 4, 4, true>);
- return info;
- }
-
- // GL_FIXED
- case gl::VERTEX_FORMAT_FIXED1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
- &Copy32FixedTo32FVertexData<1, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_FIXED2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
- &Copy32FixedTo32FVertexData<2, 2>);
- return info;
- }
- case gl::VERTEX_FORMAT_FIXED3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
- &Copy32FixedTo32FVertexData<3, 3>);
- return info;
- }
- case gl::VERTEX_FORMAT_FIXED4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &Copy32FixedTo32FVertexData<4, 4>);
- return info;
- }
-
- // GL_HALF_FLOAT
- case gl::VERTEX_FORMAT_HALF1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT,
- &CopyNativeVertexData<GLhalf, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_HALF2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT,
- &CopyNativeVertexData<GLhalf, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_HALF3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT,
- &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
- return info;
- }
- case gl::VERTEX_FORMAT_HALF4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT,
- &CopyNativeVertexData<GLhalf, 4, 4, 0>);
- return info;
- }
-
- // GL_FLOAT
- case gl::VERTEX_FORMAT_FLOAT1:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,
- &CopyNativeVertexData<GLfloat, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_FLOAT2:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,
- &CopyNativeVertexData<GLfloat, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_FLOAT3:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT,
- &CopyNativeVertexData<GLfloat, 3, 3, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_FLOAT4:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyNativeVertexData<GLfloat, 4, 4, 0>);
- return info;
- }
-
- // GL_INT_2_10_10_10_REV
- case gl::VERTEX_FORMAT_SINT210:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT210_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
- return info;
- }
-
- // GL_UNSIGNED_INT_2_10_10_10_REV
- case gl::VERTEX_FORMAT_UINT210:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
- &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT210_NORM:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM,
- &CopyNativeVertexData<GLuint, 1, 1, 0>);
- return info;
- }
-
- //
- // Integer Formats
- //
-
- // GL_BYTE
- case gl::VERTEX_FORMAT_SBYTE1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT,
- &CopyNativeVertexData<GLbyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT,
- &CopyNativeVertexData<GLbyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT,
- &CopyNativeVertexData<GLbyte, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_SBYTE4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT,
- &CopyNativeVertexData<GLbyte, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_BYTE
- case gl::VERTEX_FORMAT_UBYTE1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT,
- &CopyNativeVertexData<GLubyte, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT,
- &CopyNativeVertexData<GLubyte, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_UBYTE4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT,
- &CopyNativeVertexData<GLubyte, 4, 4, 0>);
- return info;
- }
-
- // GL_SHORT
- case gl::VERTEX_FORMAT_SSHORT1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT,
- &CopyNativeVertexData<GLshort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT,
- &CopyNativeVertexData<GLshort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
- &CopyNativeVertexData<GLshort, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_SSHORT4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT,
- &CopyNativeVertexData<GLshort, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_SHORT
- case gl::VERTEX_FORMAT_USHORT1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT,
- &CopyNativeVertexData<GLushort, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT,
- &CopyNativeVertexData<GLushort, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT,
- &CopyNativeVertexData<GLushort, 3, 4, 1>);
- return info;
- }
- case gl::VERTEX_FORMAT_USHORT4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT,
- &CopyNativeVertexData<GLushort, 4, 4, 0>);
- return info;
- }
-
- // GL_INT
- case gl::VERTEX_FORMAT_SINT1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
- &CopyNativeVertexData<GLint, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
- &CopyNativeVertexData<GLint, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
- &CopyNativeVertexData<GLint, 3, 3, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_SINT4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
- &CopyNativeVertexData<GLint, 4, 4, 0>);
- return info;
- }
-
- // GL_UNSIGNED_INT
- case gl::VERTEX_FORMAT_UINT1_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
- &CopyNativeVertexData<GLuint, 1, 1, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT2_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
- &CopyNativeVertexData<GLuint, 2, 2, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT3_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
- &CopyNativeVertexData<GLuint, 3, 3, 0>);
- return info;
- }
- case gl::VERTEX_FORMAT_UINT4_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
- &CopyNativeVertexData<GLuint, 4, 4, 0>);
- return info;
- }
-
- // GL_INT_2_10_10_10_REV
- case gl::VERTEX_FORMAT_SINT210_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
- &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
- return info;
- }
-
- // GL_UNSIGNED_INT_2_10_10_10_REV
- case gl::VERTEX_FORMAT_UINT210_INT:
- {
- static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT,
- &CopyNativeVertexData<GLuint, 1, 1, 0>);
- return info;
- }
-
- default:
- {
- static constexpr VertexFormat info;
- return info;
- }
- }
-}
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
deleted file mode 100644
index 883d338377..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils11.h: Queries for GL image formats and their translations to D3D11
-// formats.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
-
-#include <map>
-
-#include "common/platform.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/renderer_utils.h"
-#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-
-namespace rx
-{
-struct Renderer11DeviceCaps;
-
-namespace d3d11
-{
-
-// A texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components,
-// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries
-// information about the wrong format. Therefore, use of this should be avoided where possible.
-
-bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
-
-struct DXGIFormatSize
-{
- DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight);
-
- GLuint pixelBytes;
- GLuint blockWidth;
- GLuint blockHeight;
-};
-const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format);
-
-struct VertexFormat : private angle::NonCopyable
-{
- constexpr VertexFormat();
- constexpr VertexFormat(VertexConversionType conversionType,
- DXGI_FORMAT nativeFormat,
- VertexCopyFunction copyFunction);
-
- VertexConversionType conversionType;
- DXGI_FORMAT nativeFormat;
- VertexCopyFunction copyFunction;
-};
-
-const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType,
- D3D_FEATURE_LEVEL featureLevel);
-
-// Auto-generated in dxgi_format_map_autogen.cpp.
-GLenum GetComponentType(DXGI_FORMAT dxgiFormat);
-
-} // namespace d3d11
-
-namespace d3d11_angle
-{
-const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat);
-}
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
deleted file mode 100644
index d059b36120..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
+++ /dev/null
@@ -1,2421 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-#include <algorithm>
-
-#include "common/debug.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/driver_utils.h"
-#include "platform/Platform.h"
-#include "platform/WorkaroundsD3D.h"
-
-namespace rx
-{
-
-namespace d3d11_gl
-{
-namespace
-{
-// Standard D3D sample positions from
-// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218.aspx
-using SamplePositionsArray = std::array<float, 32>;
-static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = {
- {{{0.5f, 0.5f}},
- {{0.75f, 0.75f, 0.25f, 0.25f}},
- {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}},
- {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f,
- 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}},
- {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f,
- 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f,
- 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f,
- 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}};
-
-// Helper functor for querying DXGI support. Saves passing the parameters repeatedly.
-class DXGISupportHelper : angle::NonCopyable
-{
- public:
- DXGISupportHelper(ID3D11Device *device, D3D_FEATURE_LEVEL featureLevel)
- : mDevice(device), mFeatureLevel(featureLevel)
- {
- }
-
- bool query(DXGI_FORMAT dxgiFormat, UINT supportMask)
- {
- if (dxgiFormat == DXGI_FORMAT_UNKNOWN)
- return false;
-
- auto dxgiSupport = d3d11::GetDXGISupport(dxgiFormat, mFeatureLevel);
-
- UINT supportedBits = dxgiSupport.alwaysSupportedFlags;
-
- if ((dxgiSupport.optionallySupportedFlags & supportMask) != 0)
- {
- UINT formatSupport;
- if (SUCCEEDED(mDevice->CheckFormatSupport(dxgiFormat, &formatSupport)))
- {
- supportedBits |= (formatSupport & supportMask);
- }
- else
- {
- // TODO(jmadill): find out why we fail this call sometimes in FL9_3
- // ERR() << "Error checking format support for format 0x" << std::hex << dxgiFormat;
- }
- }
-
- return ((supportedBits & supportMask) == supportMask);
- }
-
- private:
- ID3D11Device *mDevice;
- D3D_FEATURE_LEVEL mFeatureLevel;
-};
-
-gl::TextureCaps GenerateTextureFormatCaps(gl::Version maxClientVersion,
- GLenum internalFormat,
- ID3D11Device *device,
- const Renderer11DeviceCaps &renderer11DeviceCaps)
-{
- gl::TextureCaps textureCaps;
-
- DXGISupportHelper support(device, renderer11DeviceCaps.featureLevel);
- const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
-
- const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
-
- UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D;
- if (internalFormatInfo.depthBits == 0 && internalFormatInfo.stencilBits == 0)
- {
- texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
- if (maxClientVersion.major > 2)
- {
- texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
- }
- }
-
- textureCaps.texturable = support.query(formatInfo.texFormat, texSupportMask);
- textureCaps.filterable =
- support.query(formatInfo.srvFormat, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
- textureCaps.renderable =
- (support.query(formatInfo.rtvFormat, D3D11_FORMAT_SUPPORT_RENDER_TARGET)) ||
- (support.query(formatInfo.dsvFormat, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL));
-
- DXGI_FORMAT renderFormat = DXGI_FORMAT_UNKNOWN;
- if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- renderFormat = formatInfo.dsvFormat;
- }
- else if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- renderFormat = formatInfo.rtvFormat;
- }
- if (renderFormat != DXGI_FORMAT_UNKNOWN &&
- support.query(renderFormat, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
- {
- // Assume 1x
- textureCaps.sampleCounts.insert(1);
-
- for (unsigned int sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT;
- sampleCount *= 2)
- {
- UINT qualityCount = 0;
- if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount,
- &qualityCount)))
- {
- // Assume we always support lower sample counts
- if (qualityCount == 0)
- {
- break;
- }
- textureCaps.sampleCounts.insert(sampleCount);
- }
- }
- }
-
- return textureCaps;
-}
-
-bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_MAX_MAXANISOTROPY;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_MAX_MAXANISOTROPY;
-
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return 16;
-
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
- // ID3D11Device::CreateQuery
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return true;
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
-{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
- // ID3D11Device::CreateQuery
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return true;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
- // ID3D11Device::CreateInputLayout
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- // Feature Level 9_3 supports instancing, but slot 0 in the input layout must not be
- // instanced.
- // D3D9 has a similar restriction, where stream 0 must not be instanced.
- // This restriction can be worked around by remapping any non-instanced slot to slot
- // 0.
- // This works because HLSL uses shader semantics to match the vertex inputs to the
- // elements in the input layout, rather than the slots.
- // Note that we only support instancing via ANGLE_instanced_array on 9_3, since 9_3
- // doesn't support OpenGL ES 3.0
- case D3D_FEATURE_LEVEL_9_3:
- return true;
-
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetFramebufferMultisampleSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetFramebufferBlitSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that
- // shader model
- // ps_2_x is required for the ddx (and other derivative functions).
-
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that
- // feature level
- // 9.3 supports shader model ps_2_x.
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool GetShaderTextureLODSupport(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
-{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
- // ID3D11Device::CreateInputLayout
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURECUBE_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURECUBE_DIMENSION;
-
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VIEWPORT_BOUNDS_MAX;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VIEWPORT_BOUNDS_MAX;
-
- // No constants for D3D11 Feature Level 9 viewport size limits, use the maximum
- // texture sizes
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
-{
- // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
- // that's what's
- // returned from glGetInteger
- static_assert(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
- "Unexpected D3D11 constant value.");
- static_assert(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
- "Unexpected D3D11 constant value.");
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return std::numeric_limits<GLint>::max();
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
-{
- // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
- // that's what's
- // returned from glGetInteger
- static_assert(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
- static_assert(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return std::numeric_limits<GLint>::max();
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_STANDARD_VERTEX_ELEMENT_COUNT;
-
- // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
- // "Max Input Slots"
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 16;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
- // ID3D11DeviceContext::VSSetConstantBuffers
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 255 - d3d11_gl::GetReservedVertexUniformVectors(featureLevel);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
-
- // Uniform blocks not supported on D3D11 Feature Level 9
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- // According to The OpenGL ES Shading Language specifications
- // (Language Version 1.00 section 10.16, Language Version 3.10 section 12.21)
- // built-in special variables (e.g. gl_FragCoord, or gl_PointCoord)
- // which are statically used in the shader should be included in the variable packing
- // algorithm.
- // Therefore, we should not reserve output vectors for them.
-
- switch (featureLevel)
- {
- // We must reserve one output vector for dx_Position.
- // We also reserve one for gl_Position, which we unconditionally output on Feature
- // Levels 10_0+,
- // even if it's unused in the shader (e.g. for transform feedback). TODO: This could
- // be improved.
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 2;
-
- // Just reserve dx_Position on Feature Level 9, since we don't ever need to output
- // gl_Position.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 1;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT,
- "Unexpected D3D11 constant value.");
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
-
- case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
-
- // Use Shader Model 2.X limits
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 8 - GetReservedVertexOutputVectors(featureLevel);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- // Vertex textures not supported on D3D11 Feature Level 9 according to
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
- // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
- // ID3D11DeviceContext::PSSetConstantBuffers
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 32 - d3d11_gl::GetReservedFragmentUniformVectors(featureLevel);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
-
- // Uniform blocks not supported on D3D11 Feature Level 9
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
-
- // Use Shader Model 2.X limits
- case D3D_FEATURE_LEVEL_9_3:
- return 8 - GetReservedVertexOutputVectors(featureLevel);
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 8 - GetReservedVertexOutputVectors(featureLevel);
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
- // ID3D11DeviceContext::PSSetShaderResources
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 16;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-std::array<GLuint, 3> GetMaxComputeWorkGroupCount(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return {{D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
- D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
- D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION}};
- break;
- default:
- return {{0, 0, 0}};
- }
-}
-
-std::array<GLuint, 3> GetMaxComputeWorkGroupSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return {{D3D11_CS_THREAD_GROUP_MAX_X, D3D11_CS_THREAD_GROUP_MAX_Y,
- D3D11_CS_THREAD_GROUP_MAX_Z}};
- break;
- default:
- return {{0, 0, 0}};
- }
-}
-
-size_t GetMaxComputeWorkGroupInvocations(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP;
- default:
- return 0;
- }
-}
-
-size_t GetMaximumComputeUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
- default:
- return 0;
- }
-}
-
-size_t GetMaximumComputeUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
- d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
- default:
- return 0;
- }
-}
-
-size_t GetMaximumComputeTextureUnits(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
- default:
- return 0;
- }
-}
-
-size_t GetMaximumImageUnits(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- // TODO(xinghua.cao@intel.com): Get a more accurate limit. For now using
- // the minimum requirement for GLES 3.1.
- return 4;
- default:
- return 0;
- }
-}
-
-size_t GetMaximumComputeImageUniforms(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- // TODO(xinghua.cao@intel.com): Get a more accurate limit. For now using
- // the minimum requirement for GLES 3.1.
- return 4;
- default:
- return 0;
- }
-}
-
-int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
-
- // Sampling functions with offsets are not available below shader model 4.0.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
-
- // Sampling functions with offsets are not available below shader model 4.0.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
-{
- // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum
- // size of
- // any buffer that could be allocated.
-
- const size_t bytesPerComponent = 4 * sizeof(float);
-
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
-
- // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx
- // remarks section
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 4096 * bytesPerComponent;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SO_BUFFER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_SO_BUFFER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SO_BUFFER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
-
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return GetMaximumVertexOutputVectors(featureLevel) * 4;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
- GetMaximumStreamOutputBuffers(featureLevel);
-
- // D3D 10 and 10.1 only allow one output per output slot if an output slot other
- // than zero is used.
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 4;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-size_t GetMaximumRenderToBufferWindowSize(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH;
-
- // REQ_RENDER_TO_BUFFER_WINDOW_WIDTH not supported on D3D11 Feature Level 9,
- // use the maximum texture sizes
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-IntelDriverVersion GetIntelDriverVersion(const Optional<LARGE_INTEGER> driverVersion)
-{
- if (!driverVersion.valid())
- return IntelDriverVersion(0);
-
- // According to http://www.intel.com/content/www/us/en/support/graphics-drivers/000005654.html,
- // only the fourth part is necessary since it stands for the driver specific unique version
- // number.
- WORD part = LOWORD(driverVersion.value().LowPart);
- return IntelDriverVersion(part);
-}
-
-} // anonymous namespace
-
-unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 0;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 3; // dx_ViewAdjust, dx_ViewCoords and dx_ViewScale
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 0;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 3;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-gl::Version GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return gl::Version(3, 1);
- case D3D_FEATURE_LEVEL_10_1:
- return gl::Version(3, 0);
-
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return gl::Version(2, 0);
-
- default:
- UNREACHABLE();
- return gl::Version(0, 0);
- }
-}
-
-unsigned int GetMaxViewportAndScissorRectanglesPerPipeline(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 1;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsMultiviewSupported(D3D_FEATURE_LEVEL featureLevel)
-{
- // The ANGLE_multiview extension can always be supported in D3D11 through geometry shaders.
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return true;
- default:
- return false;
- }
-}
-
-unsigned int GetMaxSampleMaskWords(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- // D3D10+ only allows 1 sample mask.
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 1u;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0u;
- default:
- UNREACHABLE();
- return 0u;
- }
-}
-
-void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
- gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations)
-{
- D3D_FEATURE_LEVEL featureLevel = renderer11DeviceCaps.featureLevel;
- const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
- for (GLenum internalFormat : allFormats)
- {
- gl::TextureCaps textureCaps = GenerateTextureFormatCaps(
- GetMaximumClientVersion(featureLevel), internalFormat, device, renderer11DeviceCaps);
- textureCapsMap->insert(internalFormat, textureCaps);
-
- if (gl::GetSizedInternalFormatInfo(internalFormat).compressed)
- {
- caps->compressedTextureFormats.push_back(internalFormat);
- }
- }
-
- // GL core feature limits
- // Reserve MAX_UINT for D3D11's primitive restart.
- caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max() - 1);
- caps->max3DTextureSize = static_cast<GLuint>(GetMaximum3DTextureSize(featureLevel));
- caps->max2DTextureSize = static_cast<GLuint>(GetMaximum2DTextureSize(featureLevel));
- caps->maxCubeMapTextureSize = static_cast<GLuint>(GetMaximumCubeMapTextureSize(featureLevel));
- caps->maxArrayTextureLayers = static_cast<GLuint>(GetMaximum2DTextureArraySize(featureLevel));
-
- // Unimplemented, set to minimum required
- caps->maxLODBias = 2.0f;
-
- // No specific limits on render target size, maximum 2D texture size is equivalent
- caps->maxRenderbufferSize = caps->max2DTextureSize;
-
- // Maximum draw buffers and color attachments are the same, max color attachments could eventually be
- // increased to 16
- caps->maxDrawBuffers = static_cast<GLuint>(GetMaximumSimultaneousRenderTargets(featureLevel));
- caps->maxColorAttachments =
- static_cast<GLuint>(GetMaximumSimultaneousRenderTargets(featureLevel));
-
- // D3D11 has the same limit for viewport width and height
- caps->maxViewportWidth = static_cast<GLuint>(GetMaximumViewportSize(featureLevel));
- caps->maxViewportHeight = caps->maxViewportWidth;
-
- // Choose a reasonable maximum, enforced in the shader.
- caps->minAliasedPointSize = 1.0f;
- caps->maxAliasedPointSize = 1024.0f;
-
- // Wide lines not supported
- caps->minAliasedLineWidth = 1.0f;
- caps->maxAliasedLineWidth = 1.0f;
-
- // Primitive count limits
- caps->maxElementsIndices = static_cast<GLuint>(GetMaximumDrawIndexedIndexCount(featureLevel));
- caps->maxElementsVertices = static_cast<GLuint>(GetMaximumDrawVertexCount(featureLevel));
-
- // Program and shader binary formats (no supported shader binary formats)
- caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
-
- caps->vertexHighpFloat.setIEEEFloat();
- caps->vertexMediumpFloat.setIEEEFloat();
- caps->vertexLowpFloat.setIEEEFloat();
- caps->fragmentHighpFloat.setIEEEFloat();
- caps->fragmentMediumpFloat.setIEEEFloat();
- caps->fragmentLowpFloat.setIEEEFloat();
-
- // 32-bit integers are natively supported
- caps->vertexHighpInt.setTwosComplementInt(32);
- caps->vertexMediumpInt.setTwosComplementInt(32);
- caps->vertexLowpInt.setTwosComplementInt(32);
- caps->fragmentHighpInt.setTwosComplementInt(32);
- caps->fragmentMediumpInt.setTwosComplementInt(32);
- caps->fragmentLowpInt.setTwosComplementInt(32);
-
- // We do not wait for server fence objects internally, so report a max timeout of zero.
- caps->maxServerWaitTimeout = 0;
-
- // Vertex shader limits
- caps->maxVertexAttributes = static_cast<GLuint>(GetMaximumVertexInputSlots(featureLevel));
- caps->maxVertexUniformComponents =
- static_cast<GLuint>(GetMaximumVertexUniformVectors(featureLevel)) * 4;
- caps->maxVertexUniformVectors =
- static_cast<GLuint>(GetMaximumVertexUniformVectors(featureLevel));
- caps->maxVertexUniformBlocks = static_cast<GLuint>(GetMaximumVertexUniformBlocks(featureLevel));
- caps->maxVertexOutputComponents =
- static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel)) * 4;
- caps->maxVertexTextureImageUnits =
- static_cast<GLuint>(GetMaximumVertexTextureUnits(featureLevel));
-
- // Vertex Attribute Bindings are emulated on D3D11.
- caps->maxVertexAttribBindings = caps->maxVertexAttributes;
- // Experimental testing confirmed there is no explicit limit on maximum buffer offset in D3D11.
- caps->maxVertexAttribRelativeOffset = std::numeric_limits<GLint>::max();
- // Experimental testing confirmed 2048 is the maximum stride that D3D11 can support on all
- // platforms.
- caps->maxVertexAttribStride = 2048;
-
- // Fragment shader limits
- caps->maxFragmentUniformComponents =
- static_cast<GLuint>(GetMaximumPixelUniformVectors(featureLevel)) * 4;
- caps->maxFragmentUniformVectors =
- static_cast<GLuint>(GetMaximumPixelUniformVectors(featureLevel));
- caps->maxFragmentUniformBlocks =
- static_cast<GLuint>(GetMaximumPixelUniformBlocks(featureLevel));
- caps->maxFragmentInputComponents =
- static_cast<GLuint>(GetMaximumPixelInputVectors(featureLevel)) * 4;
- caps->maxTextureImageUnits = static_cast<GLuint>(GetMaximumPixelTextureUnits(featureLevel));
- caps->minProgramTexelOffset = GetMinimumTexelOffset(featureLevel);
- caps->maxProgramTexelOffset = GetMaximumTexelOffset(featureLevel);
-
- // Compute shader limits
- caps->maxComputeWorkGroupCount = GetMaxComputeWorkGroupCount(featureLevel);
- caps->maxComputeWorkGroupSize = GetMaxComputeWorkGroupSize(featureLevel);
- caps->maxComputeWorkGroupInvocations =
- static_cast<GLuint>(GetMaxComputeWorkGroupInvocations(featureLevel));
- caps->maxComputeUniformComponents =
- static_cast<GLuint>(GetMaximumComputeUniformVectors(featureLevel)) * 4;
- caps->maxComputeUniformBlocks =
- static_cast<GLuint>(GetMaximumComputeUniformBlocks(featureLevel));
- caps->maxComputeTextureImageUnits =
- static_cast<GLuint>(GetMaximumComputeTextureUnits(featureLevel));
- caps->maxImageUnits = static_cast<GLuint>(GetMaximumImageUnits(featureLevel));
- caps->maxComputeImageUniforms =
- static_cast<GLuint>(GetMaximumComputeImageUniforms(featureLevel));
-
- // Aggregate shader limits
- caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
- caps->maxUniformBlockSize = GetMaximumConstantBufferSize(featureLevel);
-
- // TODO(oetuaho): Get a more accurate limit. For now using the minimum requirement for GLES 3.1.
- caps->maxUniformLocations = 1024;
-
- // With DirectX 11.1, constant buffer offset and size must be a multiple of 16 constants of 16 bytes each.
- // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
- // With DirectX 11.0, we emulate UBO offsets using copies of ranges of the UBO however
- // we still keep the same alignment as 11.1 for consistency.
- caps->uniformBufferOffsetAlignment = 256;
-
- caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
- caps->maxCombinedVertexUniformComponents = (static_cast<GLint64>(caps->maxVertexUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
- static_cast<GLint64>(caps->maxVertexUniformComponents);
- caps->maxCombinedFragmentUniformComponents = (static_cast<GLint64>(caps->maxFragmentUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
- static_cast<GLint64>(caps->maxFragmentUniformComponents);
- caps->maxCombinedComputeUniformComponents =
- static_cast<GLuint>(caps->maxComputeUniformBlocks * (caps->maxUniformBlockSize / 4) +
- caps->maxComputeUniformComponents);
- caps->maxVaryingComponents =
- static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel)) * 4;
- caps->maxVaryingVectors = static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel));
- caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
-
- // Transform feedback limits
- caps->maxTransformFeedbackInterleavedComponents =
- static_cast<GLuint>(GetMaximumStreamOutputInterleavedComponents(featureLevel));
- caps->maxTransformFeedbackSeparateAttributes =
- static_cast<GLuint>(GetMaximumStreamOutputBuffers(featureLevel));
- caps->maxTransformFeedbackSeparateComponents =
- static_cast<GLuint>(GetMaximumStreamOutputSeparateComponents(featureLevel));
-
- // Defer the computation of multisample limits to Context::updateCaps() where max*Samples values
- // are determined according to available sample counts for each individual format.
- caps->maxSamples = std::numeric_limits<GLint>::max();
- caps->maxColorTextureSamples = std::numeric_limits<GLint>::max();
- caps->maxDepthTextureSamples = std::numeric_limits<GLint>::max();
- caps->maxIntegerSamples = std::numeric_limits<GLint>::max();
-
- // Sample mask words limits
- caps->maxSampleMaskWords = GetMaxSampleMaskWords(featureLevel);
-
- // Framebuffer limits
- caps->maxFramebufferSamples = std::numeric_limits<GLint>::max();
- caps->maxFramebufferWidth =
- static_cast<GLuint>(GetMaximumRenderToBufferWindowSize(featureLevel));
- caps->maxFramebufferHeight = caps->maxFramebufferWidth;
-
- // GL extension support
- extensions->setTextureExtensionSupport(*textureCapsMap);
- extensions->elementIndexUint = true;
- extensions->getProgramBinary = true;
- extensions->rgb8rgba8 = true;
- extensions->readFormatBGRA = true;
- extensions->pixelBufferObject = true;
- extensions->mapBuffer = true;
- extensions->mapBufferRange = true;
- extensions->textureNPOT = GetNPOTTextureSupport(featureLevel);
- extensions->drawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel) > 1;
- extensions->textureStorage = true;
- extensions->textureFilterAnisotropic = true;
- extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel);
- extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel);
- extensions->fence = GetEventQuerySupport(featureLevel);
- extensions->disjointTimerQuery = true;
- extensions->queryCounterBitsTimeElapsed = 64;
- extensions->queryCounterBitsTimestamp =
- 0; // Timestamps cannot be supported due to D3D11 limitations
- extensions->robustness = true;
- // Direct3D guarantees to return zero for any resource that is accessed out of bounds.
- // See https://msdn.microsoft.com/en-us/library/windows/desktop/ff476332(v=vs.85).aspx
- // and https://msdn.microsoft.com/en-us/library/windows/desktop/ff476900(v=vs.85).aspx
- extensions->robustBufferAccessBehavior = true;
- extensions->blendMinMax = true;
- extensions->framebufferBlit = GetFramebufferBlitSupport(featureLevel);
- extensions->framebufferMultisample = GetFramebufferMultisampleSupport(featureLevel);
- extensions->instancedArrays = GetInstancingSupport(featureLevel);
- extensions->packReverseRowOrder = true;
- extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel);
- extensions->shaderTextureLOD = GetShaderTextureLODSupport(featureLevel);
- extensions->fragDepth = true;
- extensions->multiview = IsMultiviewSupported(featureLevel);
- if (extensions->multiview)
- {
- extensions->maxViews =
- std::min(static_cast<GLuint>(gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS),
- std::min(static_cast<GLuint>(GetMaximum2DTextureArraySize(featureLevel)),
- GetMaxViewportAndScissorRectanglesPerPipeline(featureLevel)));
- }
- extensions->textureUsage = true; // This could be false since it has no effect in D3D11
- extensions->discardFramebuffer = true;
- extensions->translatedShaderSource = true;
- extensions->fboRenderMipmap = false;
- extensions->debugMarker = true;
- extensions->eglImage = true;
- extensions->eglImageExternal = true;
- extensions->eglImageExternalEssl3 = true;
- extensions->eglStreamConsumerExternal = true;
- extensions->unpackSubimage = true;
- extensions->packSubimage = true;
- extensions->lossyETCDecode = true;
- extensions->syncQuery = GetEventQuerySupport(featureLevel);
- extensions->copyTexture = true;
- extensions->copyCompressedTexture = true;
-
- // D3D11 Feature Level 10_0+ uses SV_IsFrontFace in HLSL to emulate gl_FrontFacing.
- // D3D11 Feature Level 9_3 doesn't support SV_IsFrontFace, and has no equivalent, so can't support gl_FrontFacing.
- limitations->noFrontFacingSupport = (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
-
- // D3D11 Feature Level 9_3 doesn't support alpha-to-coverage
- limitations->noSampleAlphaToCoverageSupport = (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
-
- // D3D11 Feature Levels 9_3 and below do not support non-constant loop indexing and require
- // additional
- // pre-validation of the shader at compile time to produce a better error message.
- limitations->shadersRequireIndexedLoopValidation =
- (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
-
- // D3D11 has no concept of separate masks and refs for front and back faces in the depth stencil
- // state.
- limitations->noSeparateStencilRefsAndMasks = true;
-
- // D3D11 cannot support constant color and alpha blend funcs together
- limitations->noSimultaneousConstantColorAndAlphaBlendFunc = true;
-
-#ifdef ANGLE_ENABLE_WINDOWS_STORE
- // Setting a non-zero divisor on attribute zero doesn't work on certain Windows Phone 8-era devices.
- // We should prevent developers from doing this on ALL Windows Store devices. This will maintain consistency across all Windows devices.
- // We allow non-zero divisors on attribute zero if the Client Version >= 3, since devices affected by this issue don't support ES3+.
- limitations->attributeZeroRequiresZeroDivisorInEXT = true;
-#endif
-}
-
-void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy)
-{
- size_t indexKey = static_cast<size_t>(ceil(log(sampleCount)));
- ASSERT(indexKey < kSamplePositions.size() &&
- (2 * index + 1) < kSamplePositions[indexKey].size());
-
- xy[0] = kSamplePositions[indexKey][2 * index];
- xy[1] = kSamplePositions[indexKey][2 * index + 1];
-}
-
-} // namespace d3d11_gl
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
-{
- D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
-
- switch (glBlend)
- {
- case GL_ZERO:
- d3dBlend = D3D11_BLEND_ZERO;
- break;
- case GL_ONE:
- d3dBlend = D3D11_BLEND_ONE;
- break;
- case GL_SRC_COLOR:
- d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR);
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR);
- break;
- case GL_DST_COLOR:
- d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR);
- break;
- case GL_ONE_MINUS_DST_COLOR:
- d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR);
- break;
- case GL_SRC_ALPHA:
- d3dBlend = D3D11_BLEND_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- d3dBlend = D3D11_BLEND_INV_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- d3dBlend = D3D11_BLEND_DEST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- d3dBlend = D3D11_BLEND_INV_DEST_ALPHA;
- break;
- case GL_CONSTANT_COLOR:
- d3dBlend = D3D11_BLEND_BLEND_FACTOR;
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
- break;
- case GL_CONSTANT_ALPHA:
- d3dBlend = D3D11_BLEND_BLEND_FACTOR;
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
- break;
- case GL_SRC_ALPHA_SATURATE:
- d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT;
- break;
- default:
- UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
-{
- D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
-
- switch (glBlendOp)
- {
- case GL_FUNC_ADD:
- d3dBlendOp = D3D11_BLEND_OP_ADD;
- break;
- case GL_FUNC_SUBTRACT:
- d3dBlendOp = D3D11_BLEND_OP_SUBTRACT;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT;
- break;
- case GL_MIN:
- d3dBlendOp = D3D11_BLEND_OP_MIN;
- break;
- case GL_MAX:
- d3dBlendOp = D3D11_BLEND_OP_MAX;
- break;
- default:
- UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- UINT8 mask = 0;
- if (red)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (green)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (blue)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (alpha)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return mask;
-}
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, gl::CullFaceMode cullMode)
-{
- D3D11_CULL_MODE cull = D3D11_CULL_NONE;
-
- if (cullEnabled)
- {
- switch (cullMode)
- {
- case gl::CullFaceMode::Front:
- cull = D3D11_CULL_FRONT;
- break;
- case gl::CullFaceMode::Back:
- cull = D3D11_CULL_BACK;
- break;
- case gl::CullFaceMode::FrontAndBack:
- cull = D3D11_CULL_NONE;
- break;
- default:
- UNREACHABLE();
- }
- }
- else
- {
- cull = D3D11_CULL_NONE;
- }
-
- return cull;
-}
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
-{
- D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
- switch (comparison)
- {
- case GL_NEVER:
- d3dComp = D3D11_COMPARISON_NEVER;
- break;
- case GL_ALWAYS:
- d3dComp = D3D11_COMPARISON_ALWAYS;
- break;
- case GL_LESS:
- d3dComp = D3D11_COMPARISON_LESS;
- break;
- case GL_LEQUAL:
- d3dComp = D3D11_COMPARISON_LESS_EQUAL;
- break;
- case GL_EQUAL:
- d3dComp = D3D11_COMPARISON_EQUAL;
- break;
- case GL_GREATER:
- d3dComp = D3D11_COMPARISON_GREATER;
- break;
- case GL_GEQUAL:
- d3dComp = D3D11_COMPARISON_GREATER_EQUAL;
- break;
- case GL_NOTEQUAL:
- d3dComp = D3D11_COMPARISON_NOT_EQUAL;
- break;
- default:
- UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
-{
- return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
-}
-
-UINT8 ConvertStencilMask(GLuint stencilmask)
-{
- return static_cast<UINT8>(stencilmask);
-}
-
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
-{
- D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO:
- d3dStencilOp = D3D11_STENCIL_OP_ZERO;
- break;
- case GL_KEEP:
- d3dStencilOp = D3D11_STENCIL_OP_KEEP;
- break;
- case GL_REPLACE:
- d3dStencilOp = D3D11_STENCIL_OP_REPLACE;
- break;
- case GL_INCR:
- d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT;
- break;
- case GL_DECR:
- d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT;
- break;
- case GL_INVERT:
- d3dStencilOp = D3D11_STENCIL_OP_INVERT;
- break;
- case GL_INCR_WRAP:
- d3dStencilOp = D3D11_STENCIL_OP_INCR;
- break;
- case GL_DECR_WRAP:
- d3dStencilOp = D3D11_STENCIL_OP_DECR;
- break;
- default:
- UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3D11_FILTER ConvertFilter(GLenum minFilter,
- GLenum magFilter,
- float maxAnisotropy,
- GLenum comparisonMode)
-{
- bool comparison = comparisonMode != GL_NONE;
-
- if (maxAnisotropy > 1.0f)
- {
- return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
- }
- else
- {
- D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
- D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
- switch (minFilter)
- {
- case GL_NEAREST:
- dxMin = D3D11_FILTER_TYPE_POINT;
- dxMip = D3D11_FILTER_TYPE_POINT;
- break;
- case GL_LINEAR:
- dxMin = D3D11_FILTER_TYPE_LINEAR;
- dxMip = D3D11_FILTER_TYPE_POINT;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- dxMin = D3D11_FILTER_TYPE_POINT;
- dxMip = D3D11_FILTER_TYPE_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- dxMin = D3D11_FILTER_TYPE_LINEAR;
- dxMip = D3D11_FILTER_TYPE_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- dxMin = D3D11_FILTER_TYPE_POINT;
- dxMip = D3D11_FILTER_TYPE_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- dxMin = D3D11_FILTER_TYPE_LINEAR;
- dxMip = D3D11_FILTER_TYPE_LINEAR;
- break;
- default:
- UNREACHABLE();
- }
-
- D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
- switch (magFilter)
- {
- case GL_NEAREST:
- dxMag = D3D11_FILTER_TYPE_POINT;
- break;
- case GL_LINEAR:
- dxMag = D3D11_FILTER_TYPE_LINEAR;
- break;
- default:
- UNREACHABLE();
- }
-
- return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip,
- static_cast<D3D11_COMPARISON_FUNC>(comparison));
- }
-}
-
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT:
- return D3D11_TEXTURE_ADDRESS_WRAP;
- case GL_CLAMP_TO_EDGE:
- return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GL_MIRRORED_REPEAT:
- return D3D11_TEXTURE_ADDRESS_MIRROR;
- default:
- UNREACHABLE();
- }
-
- return D3D11_TEXTURE_ADDRESS_WRAP;
-}
-
-UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel)
-{
- return static_cast<UINT>(std::min(maxAnisotropy, d3d11_gl::GetMaximumAnisotropy(featureLevel)));
-}
-
-D3D11_QUERY ConvertQueryType(GLenum queryType)
-{
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- return D3D11_QUERY_OCCLUSION;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return D3D11_QUERY_SO_STATISTICS;
- case GL_TIME_ELAPSED_EXT:
- // Two internal queries are also created for begin/end timestamps
- return D3D11_QUERY_TIMESTAMP_DISJOINT;
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- return D3D11_QUERY_EVENT;
- default:
- UNREACHABLE();
- return D3D11_QUERY_EVENT;
- }
-}
-
-// Get the D3D11 write mask covering all color channels of a given format
-UINT8 GetColorMask(const gl::InternalFormat &format)
-{
- return ConvertColorMask(format.redBits > 0, format.greenBits > 0, format.blueBits > 0,
- format.alphaBits > 0);
-}
-
-} // namespace gl_d3d11
-
-namespace d3d11
-{
-
-ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
-{
- // Note that this function returns an ANGLED3D11DeviceType rather than a D3D_DRIVER_TYPE value,
- // since it is difficult to tell Software and Reference devices apart
-
- IDXGIDevice *dxgiDevice = nullptr;
- IDXGIAdapter *dxgiAdapter = nullptr;
- IDXGIAdapter2 *dxgiAdapter2 = nullptr;
-
- ANGLED3D11DeviceType retDeviceType = ANGLE_D3D11_DEVICE_TYPE_UNKNOWN;
-
- HRESULT hr = device->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
- if (SUCCEEDED(hr))
- {
- hr = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&dxgiAdapter);
- if (SUCCEEDED(hr))
- {
- std::wstring adapterString;
- HRESULT adapter2hr =
- dxgiAdapter->QueryInterface(__uuidof(dxgiAdapter2), (void **)&dxgiAdapter2);
- if (SUCCEEDED(adapter2hr))
- {
- // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter"
- // for the description string. Try to use IDXGIAdapter2::GetDesc2 to get the
- // actual hardware values if possible.
- DXGI_ADAPTER_DESC2 adapterDesc2;
- dxgiAdapter2->GetDesc2(&adapterDesc2);
- adapterString = std::wstring(adapterDesc2.Description);
- }
- else
- {
- DXGI_ADAPTER_DESC adapterDesc;
- dxgiAdapter->GetDesc(&adapterDesc);
- adapterString = std::wstring(adapterDesc.Description);
- }
-
- // Both Reference and Software adapters will be 'Software Adapter'
- const bool isSoftwareDevice =
- (adapterString.find(std::wstring(L"Software Adapter")) != std::string::npos);
- const bool isNullDevice = (adapterString == L"");
- const bool isWARPDevice =
- (adapterString.find(std::wstring(L"Basic Render")) != std::string::npos);
-
- if (isSoftwareDevice || isNullDevice)
- {
- ASSERT(!isWARPDevice);
- retDeviceType = ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL;
- }
- else if (isWARPDevice)
- {
- retDeviceType = ANGLE_D3D11_DEVICE_TYPE_WARP;
- }
- else
- {
- retDeviceType = ANGLE_D3D11_DEVICE_TYPE_HARDWARE;
- }
- }
- }
-
- SafeRelease(dxgiDevice);
- SafeRelease(dxgiAdapter);
- SafeRelease(dxgiAdapter2);
-
- return retDeviceType;
-}
-
-void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
-{
- const DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(format);
-
- int upsampleCount = 0;
- // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
- if (isImage || *requestWidth < static_cast<GLsizei>(dxgiFormatInfo.blockWidth) ||
- *requestHeight < static_cast<GLsizei>(dxgiFormatInfo.blockHeight))
- {
- while (*requestWidth % dxgiFormatInfo.blockWidth != 0 || *requestHeight % dxgiFormatInfo.blockHeight != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- if (levelOffset)
- {
- *levelOffset = upsampleCount;
- }
-}
-
-void GenerateInitialTextureData(GLint internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps,
- GLuint width,
- GLuint height,
- GLuint depth,
- GLuint mipLevels,
- std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
- std::vector<std::vector<BYTE>> *outData)
-{
- const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
- ASSERT(d3dFormatInfo.dataInitializerFunction != nullptr);
-
- const d3d11::DXGIFormatSize &dxgiFormatInfo =
- d3d11::GetDXGIFormatSizeInfo(d3dFormatInfo.texFormat);
-
- outSubresourceData->resize(mipLevels);
- outData->resize(mipLevels);
-
- for (unsigned int i = 0; i < mipLevels; i++)
- {
- unsigned int mipWidth = std::max(width >> i, 1U);
- unsigned int mipHeight = std::max(height >> i, 1U);
- unsigned int mipDepth = std::max(depth >> i, 1U);
-
- unsigned int rowWidth = dxgiFormatInfo.pixelBytes * mipWidth;
- unsigned int imageSize = rowWidth * height;
-
- outData->at(i).resize(rowWidth * mipHeight * mipDepth);
- d3dFormatInfo.dataInitializerFunction(mipWidth, mipHeight, mipDepth, outData->at(i).data(), rowWidth, imageSize);
-
- outSubresourceData->at(i).pSysMem = outData->at(i).data();
- outSubresourceData->at(i).SysMemPitch = rowWidth;
- outSubresourceData->at(i).SysMemSlicePitch = imageSize;
- }
-}
-
-UINT GetPrimitiveRestartIndex()
-{
- return std::numeric_limits<UINT>::max();
-}
-
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->u = u;
- vertex->v = v;
-}
-
-void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
- unsigned int layer, float u, float v, float s)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->l = layer;
- vertex->u = u;
- vertex->v = v;
- vertex->s = s;
-}
-
-BlendStateKey::BlendStateKey()
-{
- memset(this, 0, sizeof(BlendStateKey));
-}
-
-bool operator==(const BlendStateKey &a, const BlendStateKey &b)
-{
- return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
-}
-
-bool operator!=(const BlendStateKey &a, const BlendStateKey &b)
-{
- return !(a == b);
-}
-
-RasterizerStateKey::RasterizerStateKey()
-{
- memset(this, 0, sizeof(RasterizerStateKey));
-}
-
-bool operator==(const RasterizerStateKey &a, const RasterizerStateKey &b)
-{
- return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
-}
-
-bool operator!=(const RasterizerStateKey &a, const RasterizerStateKey &b)
-{
- return !(a == b);
-}
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
-{
-#if defined(_DEBUG)
- UINT existingDataSize = 0;
- resource->GetPrivateData(WKPDID_D3DDebugObjectName, &existingDataSize, nullptr);
- // Don't check the HRESULT- if it failed then that probably just means that no private data
- // exists yet
-
- if (existingDataSize > 0)
- {
- // In some cases, ANGLE will try to apply two names to one object, which causes
- // a D3D SDK Layers warning. This can occur if, for example, you 'create' two objects
- // (e.g.Rasterizer States) with identical DESCs on the same device. D3D11 will optimize
- // these calls and return the same object both times.
- static const char *multipleNamesUsed = "Multiple names set by ANGLE";
-
- // Remove the existing name
- HRESULT hr = resource->SetPrivateData(WKPDID_D3DDebugObjectName, 0, nullptr);
- if (FAILED(hr))
- {
- return hr;
- }
-
- // Apply the new name
- return resource->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<unsigned int>(strlen(multipleNamesUsed)),
- multipleNamesUsed);
- }
- else
- {
- return resource->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<unsigned int>(strlen(name)), name);
- }
-#else
- return S_OK;
-#endif
-}
-
-// Keep this in cpp file where it has visibility of Renderer11.h, otherwise calling
-// allocateResource is only compatible with Clang and MSVS, which support calling a
-// method on a forward declared class in a template.
-template <ResourceType ResourceT>
-gl::Error LazyResource<ResourceT>::resolveImpl(Renderer11 *renderer,
- const GetDescType<ResourceT> &desc,
- GetInitDataType<ResourceT> *initData,
- const char *name)
-{
- if (!mResource.valid())
- {
- ANGLE_TRY(renderer->allocateResource(desc, initData, &mResource));
- mResource.setDebugName(name);
- }
- return gl::NoError();
-}
-
-template gl::Error LazyResource<ResourceType::BlendState>::resolveImpl(Renderer11 *renderer,
- const D3D11_BLEND_DESC &desc,
- void *initData,
- const char *name);
-template gl::Error LazyResource<ResourceType::ComputeShader>::resolveImpl(Renderer11 *renderer,
- const ShaderData &desc,
- void *initData,
- const char *name);
-template gl::Error LazyResource<ResourceType::GeometryShader>::resolveImpl(
- Renderer11 *renderer,
- const ShaderData &desc,
- const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData,
- const char *name);
-template gl::Error LazyResource<ResourceType::InputLayout>::resolveImpl(
- Renderer11 *renderer,
- const InputElementArray &desc,
- const ShaderData *initData,
- const char *name);
-template gl::Error LazyResource<ResourceType::PixelShader>::resolveImpl(Renderer11 *renderer,
- const ShaderData &desc,
- void *initData,
- const char *name);
-template gl::Error LazyResource<ResourceType::VertexShader>::resolveImpl(Renderer11 *renderer,
- const ShaderData &desc,
- void *initData,
- const char *name);
-
-LazyInputLayout::LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
- size_t inputDescLen,
- const BYTE *byteCode,
- size_t byteCodeLen,
- const char *debugName)
- : mInputDesc(inputDesc, inputDescLen), mByteCode(byteCode, byteCodeLen), mDebugName(debugName)
-{
-}
-
-LazyInputLayout::~LazyInputLayout()
-{
-}
-
-gl::Error LazyInputLayout::resolve(Renderer11 *renderer)
-{
- return resolveImpl(renderer, mInputDesc, &mByteCode, mDebugName);
-}
-
-LazyBlendState::LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName)
- : mDesc(desc), mDebugName(debugName)
-{
-}
-
-gl::Error LazyBlendState::resolve(Renderer11 *renderer)
-{
- return resolveImpl(renderer, mDesc, nullptr, mDebugName);
-}
-
-angle::WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
- const DXGI_ADAPTER_DESC &adapterDesc)
-{
- bool is9_3 = (deviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
-
- angle::WorkaroundsD3D workarounds;
- workarounds.mrtPerfWorkaround = true;
- workarounds.setDataFasterThanImageUpload = true;
- workarounds.zeroMaxLodWorkaround = is9_3;
- workarounds.useInstancedPointSpriteEmulation = is9_3;
-
- // TODO(jmadill): Narrow problematic driver range.
- if (IsNvidia(adapterDesc.VendorId))
- {
- if (deviceCaps.driverVersion.valid())
- {
- WORD part1 = HIWORD(deviceCaps.driverVersion.value().LowPart);
- WORD part2 = LOWORD(deviceCaps.driverVersion.value().LowPart);
-
- // Disable the workaround to fix a second driver bug on newer NVIDIA.
- workarounds.depthStencilBlitExtraCopy = (part1 <= 13u && part2 < 6881);
- }
- else
- {
- workarounds.depthStencilBlitExtraCopy = true;
- }
- }
-
- // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
- workarounds.expandIntegerPowExpressions = true;
-
- workarounds.flushAfterEndingTransformFeedback = IsNvidia(adapterDesc.VendorId);
- workarounds.getDimensionsIgnoresBaseLevel = IsNvidia(adapterDesc.VendorId);
-
- if (IsIntel(adapterDesc.VendorId))
- {
- IntelDriverVersion capsVersion = d3d11_gl::GetIntelDriverVersion(deviceCaps.driverVersion);
-
- workarounds.preAddTexelFetchOffsets = true;
- workarounds.useSystemMemoryForConstantBuffers = true;
- workarounds.disableB5G6R5Support = capsVersion < IntelDriverVersion(4539);
- workarounds.addDummyTextureNoRenderTarget = capsVersion < IntelDriverVersion(4815);
- if (IsSkylake(adapterDesc.DeviceId))
- {
- workarounds.callClearTwice = capsVersion < IntelDriverVersion(4771);
- workarounds.emulateIsnanFloat = capsVersion < IntelDriverVersion(4542);
- }
- else if (IsBroadwell(adapterDesc.DeviceId) || IsHaswell(adapterDesc.DeviceId))
- {
- workarounds.rewriteUnaryMinusOperator = capsVersion < IntelDriverVersion(4624);
- }
- }
-
- // TODO(jmadill): Disable when we have a fixed driver version.
- workarounds.emulateTinyStencilTextures = IsAMD(adapterDesc.VendorId);
-
- // The tiny stencil texture workaround involves using CopySubresource or UpdateSubresource on a
- // depth stencil texture. This is not allowed until feature level 10.1 but since it is not
- // possible to support ES3 on these devices, there is no need for the workaround to begin with
- // (anglebug.com/1572).
- if (deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
- {
- workarounds.emulateTinyStencilTextures = false;
- }
-
- // If the VPAndRTArrayIndexFromAnyShaderFeedingRasterizer feature is not available, we have to
- // select the viewport / RT array index in the geometry shader.
- workarounds.selectViewInGeometryShader =
- (deviceCaps.supportsVpRtIndexWriteFromVertexShader == false);
-
- // Call platform hooks for testing overrides.
- auto *platform = ANGLEPlatformCurrent();
- platform->overrideWorkaroundsD3D(platform, &workarounds);
-
- return workarounds;
-}
-
-void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth)
-{
- constantBufferDescription->ByteWidth = static_cast<UINT>(byteWidth);
- constantBufferDescription->Usage = D3D11_USAGE_DYNAMIC;
- constantBufferDescription->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- constantBufferDescription->MiscFlags = 0;
- constantBufferDescription->StructureByteStride = 0;
-}
-
-} // namespace d3d11
-
-// TextureHelper11 implementation.
-TextureHelper11::TextureHelper11() : mFormatSet(nullptr), mSampleCount(0)
-{
-}
-
-TextureHelper11::TextureHelper11(TextureHelper11 &&toCopy) : TextureHelper11()
-{
- *this = std::move(toCopy);
-}
-
-TextureHelper11::TextureHelper11(const TextureHelper11 &other)
- : mFormatSet(other.mFormatSet), mExtents(other.mExtents), mSampleCount(other.mSampleCount)
-{
- mData = other.mData;
-}
-
-TextureHelper11::~TextureHelper11()
-{
-}
-
-void TextureHelper11::getDesc(D3D11_TEXTURE2D_DESC *desc) const
-{
- static_cast<ID3D11Texture2D *>(mData->object)->GetDesc(desc);
-}
-
-void TextureHelper11::getDesc(D3D11_TEXTURE3D_DESC *desc) const
-{
- static_cast<ID3D11Texture3D *>(mData->object)->GetDesc(desc);
-}
-
-void TextureHelper11::initDesc(const D3D11_TEXTURE2D_DESC &desc2D)
-{
- mData->resourceType = ResourceType::Texture2D;
- mExtents.width = static_cast<int>(desc2D.Width);
- mExtents.height = static_cast<int>(desc2D.Height);
- mExtents.depth = 1;
- mSampleCount = desc2D.SampleDesc.Count;
-}
-
-void TextureHelper11::initDesc(const D3D11_TEXTURE3D_DESC &desc3D)
-{
- mData->resourceType = ResourceType::Texture3D;
- mExtents.width = static_cast<int>(desc3D.Width);
- mExtents.height = static_cast<int>(desc3D.Height);
- mExtents.depth = static_cast<int>(desc3D.Depth);
- mSampleCount = 1;
-}
-
-TextureHelper11 &TextureHelper11::operator=(TextureHelper11 &&other)
-{
- std::swap(mData, other.mData);
- std::swap(mExtents, other.mExtents);
- std::swap(mFormatSet, other.mFormatSet);
- std::swap(mSampleCount, other.mSampleCount);
- return *this;
-}
-
-TextureHelper11 &TextureHelper11::operator=(const TextureHelper11 &other)
-{
- mData = other.mData;
- mExtents = other.mExtents;
- mFormatSet = other.mFormatSet;
- mSampleCount = other.mSampleCount;
- return *this;
-}
-
-bool TextureHelper11::operator==(const TextureHelper11 &other) const
-{
- return mData->object == other.mData->object;
-}
-
-bool TextureHelper11::operator!=(const TextureHelper11 &other) const
-{
- return mData->object != other.mData->object;
-}
-
-bool UsePresentPathFast(const Renderer11 *renderer,
- const gl::FramebufferAttachment *framebufferAttachment)
-{
- if (framebufferAttachment == nullptr)
- {
- return false;
- }
-
- return (framebufferAttachment->type() == GL_FRAMEBUFFER_DEFAULT &&
- renderer->presentPathFastEnabled());
-}
-
-bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type)
-{
- // We should never have to deal with primitive restart workaround issue with GL_UNSIGNED_INT
- // indices, since we restrict it via MAX_ELEMENT_INDEX.
- return (!primitiveRestartFixedIndexEnabled && type == GL_UNSIGNED_SHORT);
-}
-
-bool IsStreamingIndexData(const gl::Context *context, GLenum srcType)
-{
- const auto &glState = context->getGLState();
- gl::Buffer *glBuffer = glState.getVertexArray()->getElementArrayBuffer().get();
-
- // Case 1: the indices are passed by pointer, which forces the streaming of index data
- if (glBuffer == nullptr)
- {
- return true;
- }
-
- bool primitiveRestartWorkaround =
- UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), srcType);
-
- BufferD3D *buffer = GetImplAs<BufferD3D>(glBuffer);
- const GLenum dstType = (srcType == GL_UNSIGNED_INT || primitiveRestartWorkaround)
- ? GL_UNSIGNED_INT
- : GL_UNSIGNED_SHORT;
-
- // Case 2a: the buffer can be used directly
- if (buffer->supportsDirectBinding() && dstType == srcType)
- {
- return false;
- }
-
- // Case 2b: use a static translated copy or fall back to streaming
- StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
- if (staticBuffer == nullptr)
- {
- return true;
- }
-
- if ((staticBuffer->getBufferSize() == 0) || (staticBuffer->getIndexType() != dstType))
- {
- return true;
- }
-
- return false;
-}
-
-IndexStorageType ClassifyIndexStorage(const gl::State &glState,
- const gl::Buffer *elementArrayBuffer,
- GLenum elementType,
- GLenum destElementType,
- unsigned int offset,
- bool *needsTranslation)
-{
- // No buffer bound means we are streaming from a client pointer.
- if (!elementArrayBuffer || !IsOffsetAligned(elementType, offset))
- {
- *needsTranslation = true;
- return IndexStorageType::Dynamic;
- }
-
- // The buffer can be used directly if the storage supports it and no translation needed.
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer);
- if (bufferD3D->supportsDirectBinding() && destElementType == elementType)
- {
- *needsTranslation = false;
- return IndexStorageType::Direct;
- }
-
- // Use a static copy when available.
- StaticIndexBufferInterface *staticBuffer = bufferD3D->getStaticIndexBuffer();
- if (staticBuffer != nullptr)
- {
- // Need to re-translate the static data if has never been used, or changed type.
- *needsTranslation =
- (staticBuffer->getBufferSize() == 0 || staticBuffer->getIndexType() != destElementType);
- return IndexStorageType::Static;
- }
-
- // Static buffer not available, fall back to streaming.
- *needsTranslation = true;
- return IndexStorageType::Dynamic;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
deleted file mode 100644
index 3af51bb0f6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
+++ /dev/null
@@ -1,431 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.h: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
-
-#include <array>
-#include <functional>
-#include <vector>
-
-#include "common/Color.h"
-
-#include "libANGLE/Caps.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-}
-
-namespace rx
-{
-class Renderer11;
-class RenderTarget11;
-struct Renderer11DeviceCaps;
-
-using RenderTargetArray = std::array<RenderTarget11 *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
-using RTVArray = std::array<ID3D11RenderTargetView *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
-UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, gl::CullFaceMode cullMode);
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
-UINT8 ConvertStencilMask(GLuint stencilmask);
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
-UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel);
-
-D3D11_QUERY ConvertQueryType(GLenum queryType);
-
-UINT8 GetColorMask(const gl::InternalFormat &formatInfo);
-
-} // namespace gl_d3d11
-
-namespace d3d11_gl
-{
-
-unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel);
-
-unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel);
-
-gl::Version GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel);
-void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
- gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations);
-
-void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy);
-
-} // namespace d3d11_gl
-
-namespace d3d11
-{
-
-enum ANGLED3D11DeviceType
-{
- ANGLE_D3D11_DEVICE_TYPE_UNKNOWN,
- ANGLE_D3D11_DEVICE_TYPE_HARDWARE,
- ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL,
- ANGLE_D3D11_DEVICE_TYPE_WARP,
-};
-
-ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device);
-
-void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
-
-void GenerateInitialTextureData(GLint internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps,
- GLuint width,
- GLuint height,
- GLuint depth,
- GLuint mipLevels,
- std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
- std::vector<std::vector<BYTE>> *outData);
-
-UINT GetPrimitiveRestartIndex();
-
-struct PositionTexCoordVertex
-{
- float x, y;
- float u, v;
-};
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
-
-struct PositionLayerTexCoord3DVertex
-{
- float x, y;
- unsigned int l;
- float u, v, s;
-};
-void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
- unsigned int layer, float u, float v, float s);
-
-struct PositionVertex
-{
- float x, y, z, w;
-};
-
-struct BlendStateKey final
-{
- // This will zero-initialize the struct, including padding.
- BlendStateKey();
-
- gl::BlendState blendState;
-
- // An int so struct size rounds nicely.
- uint32_t rtvMax;
-
- uint8_t rtvMasks[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
-};
-
-bool operator==(const BlendStateKey &a, const BlendStateKey &b);
-bool operator!=(const BlendStateKey &a, const BlendStateKey &b);
-
-struct RasterizerStateKey final
-{
- // This will zero-initialize the struct, including padding.
- RasterizerStateKey();
-
- gl::RasterizerState rasterizerState;
-
- // Use a 32-bit int to round the struct nicely.
- uint32_t scissorEnabled;
-};
-
-bool operator==(const RasterizerStateKey &a, const RasterizerStateKey &b);
-bool operator!=(const RasterizerStateKey &a, const RasterizerStateKey &b);
-
-template <typename outType>
-outType* DynamicCastComObject(IUnknown* object)
-{
- outType *outObject = nullptr;
- HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
- if (SUCCEEDED(result))
- {
- return outObject;
- }
- else
- {
- SafeRelease(outObject);
- return nullptr;
- }
-}
-
-inline bool isDeviceLostError(HRESULT errorCode)
-{
- switch (errorCode)
- {
- case DXGI_ERROR_DEVICE_HUNG:
- case DXGI_ERROR_DEVICE_REMOVED:
- case DXGI_ERROR_DEVICE_RESET:
- case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
- case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
- return true;
- default:
- return false;
- }
-}
-
-template <ResourceType ResourceT>
-class LazyResource : angle::NonCopyable
-{
- public:
- constexpr LazyResource() : mResource() {}
- virtual ~LazyResource() {}
-
- virtual gl::Error resolve(Renderer11 *renderer) = 0;
- void reset() { mResource.reset(); }
- GetD3D11Type<ResourceT> *get() const
- {
- ASSERT(mResource.valid());
- return mResource.get();
- }
-
- const Resource11<GetD3D11Type<ResourceT>> &getObj() const { return mResource; }
-
- protected:
- LazyResource(LazyResource &&other) : mResource(std::move(other.mResource)) {}
-
- // Specialized in the cpp file to avoid MSVS/Clang specific code.
- gl::Error resolveImpl(Renderer11 *renderer,
- const GetDescType<ResourceT> &desc,
- GetInitDataType<ResourceT> *initData,
- const char *name);
-
- Resource11<GetD3D11Type<ResourceT>> mResource;
-};
-
-template <typename D3D11ShaderType>
-class LazyShader final : public LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>
-{
- public:
- // All parameters must be constexpr. Not supported in VS2013.
- constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name)
- : mByteCode(byteCode, byteCodeSize), mName(name)
- {
- }
-
- constexpr LazyShader(LazyShader &&shader)
- : LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>(std::move(shader)),
- mByteCode(std::move(shader.mByteCode)),
- mName(shader.mName)
- {
- }
-
- gl::Error resolve(Renderer11 *renderer) override
- {
- return this->resolveImpl(renderer, mByteCode, nullptr, mName);
- }
-
- private:
- ShaderData mByteCode;
- const char *mName;
-};
-
-class LazyInputLayout final : public LazyResource<ResourceType::InputLayout>
-{
- public:
- LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
- size_t inputDescLen,
- const BYTE *byteCode,
- size_t byteCodeLen,
- const char *debugName);
- ~LazyInputLayout() override;
-
- gl::Error resolve(Renderer11 *renderer) override;
-
- private:
- InputElementArray mInputDesc;
- ShaderData mByteCode;
- const char *mDebugName;
-};
-
-class LazyBlendState final : public LazyResource<ResourceType::BlendState>
-{
- public:
- LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName);
-
- gl::Error resolve(Renderer11 *renderer) override;
-
- private:
- D3D11_BLEND_DESC mDesc;
- const char *mDebugName;
-};
-
-// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to
-// represent an entire buffer.
-template <class T>
-void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
-{
- D3D11_MAPPED_SUBRESOURCE mappedResource = {};
- HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
- memcpy(mappedResource.pData, &value, sizeof(T));
- context->Unmap(constantBuffer, 0);
- }
-}
-
-angle::WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
- const DXGI_ADAPTER_DESC &adapterDesc);
-
-enum ReservedConstantBufferSlot
-{
- RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK = 0,
- RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1,
-
- RESERVED_CONSTANT_BUFFER_SLOT_COUNT = 2
-};
-
-void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth);
-} // namespace d3d11
-
-struct GenericData
-{
- GenericData() {}
- ~GenericData()
- {
- if (object)
- {
- // We can have a nullptr factory when holding passed-in resources.
- if (manager)
- {
- manager->onReleaseGeneric(resourceType, object);
- manager = nullptr;
- }
- object->Release();
- object = nullptr;
- }
- }
-
- ResourceType resourceType = ResourceType::Last;
- ID3D11Resource *object = nullptr;
- ResourceManager11 *manager = nullptr;
-};
-
-// A helper class which wraps a 2D or 3D texture.
-class TextureHelper11 : public Resource11Base<ID3D11Resource, std::shared_ptr, GenericData>
-{
- public:
- TextureHelper11();
- TextureHelper11(TextureHelper11 &&other);
- TextureHelper11(const TextureHelper11 &other);
- ~TextureHelper11() override;
- TextureHelper11 &operator=(TextureHelper11 &&other);
- TextureHelper11 &operator=(const TextureHelper11 &other);
-
- bool is2D() const { return mData->resourceType == ResourceType::Texture2D; }
- bool is3D() const { return mData->resourceType == ResourceType::Texture3D; }
- ResourceType getTextureType() const { return mData->resourceType; }
- gl::Extents getExtents() const { return mExtents; }
- DXGI_FORMAT getFormat() const { return mFormatSet->texFormat; }
- const d3d11::Format &getFormatSet() const { return *mFormatSet; }
- int getSampleCount() const { return mSampleCount; }
-
- template <typename DescT, typename ResourceT>
- void init(Resource11<ResourceT> &&texture, const DescT &desc, const d3d11::Format &format)
- {
- std::swap(mData->manager, texture.mData->manager);
-
- // Can't use std::swap because texture is typed, and here we use ID3D11Resource.
- ID3D11Resource *temp = mData->object;
- mData->object = texture.mData->object;
- texture.mData->object = static_cast<ResourceT *>(temp);
-
- mFormatSet = &format;
- initDesc(desc);
- }
-
- template <typename ResourceT>
- void set(ResourceT *object, const d3d11::Format &format)
- {
- ASSERT(!valid());
- mFormatSet = &format;
- mData->object = object;
- mData->manager = nullptr;
-
- GetDescFromD3D11<ResourceT> desc;
- getDesc(&desc);
- initDesc(desc);
- }
-
- bool operator==(const TextureHelper11 &other) const;
- bool operator!=(const TextureHelper11 &other) const;
-
- void getDesc(D3D11_TEXTURE2D_DESC *desc) const;
- void getDesc(D3D11_TEXTURE3D_DESC *desc) const;
-
- private:
- void initDesc(const D3D11_TEXTURE2D_DESC &desc2D);
- void initDesc(const D3D11_TEXTURE3D_DESC &desc3D);
-
- const d3d11::Format *mFormatSet;
- gl::Extents mExtents;
- int mSampleCount;
-};
-
-enum class StagingAccess
-{
- READ,
- READ_WRITE,
-};
-
-bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
-bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type);
-bool IsStreamingIndexData(const gl::Context *context, GLenum srcType);
-
-enum class IndexStorageType
-{
- // Dynamic indexes are re-streamed every frame. They come from a client data pointer or
- // from buffers that are updated frequently.
- Dynamic,
-
- // Static indexes are translated from the original storage once, and re-used multiple times.
- Static,
-
- // Direct indexes are never transated and are used directly from the source buffer. They are
- // the fastest available path.
- Direct,
-
- // Not a real storage type.
- Invalid,
-};
-
-IndexStorageType ClassifyIndexStorage(const gl::State &glState,
- const gl::Buffer *elementArrayBuffer,
- GLenum elementType,
- GLenum destElementType,
- unsigned int offset,
- bool *needsTranslation);
-
-// Used for state change notifications between buffers and vertex arrays.
-using OnBufferDataDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>;
-using OnBufferDataDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>;
-using OnBufferDataDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>;
-
-// Used for state change notifications between RenderTarget11 and Framebuffer11.
-using OnRenderTargetDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>;
-using OnRenderTargetDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>;
-using OnRenderTargetDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>;
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
deleted file mode 100644
index c43734f6a3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
+++ /dev/null
@@ -1,77 +0,0 @@
-Buffer<float4> Buffer4F : register(t0);
-Buffer<int4> Buffer4I : register(t0);
-Buffer<uint4> Buffer4UI : register(t0);
-
-struct VS_OUTPUT
-{
- float4 position : SV_Position;
- uint index : TEXCOORD0;
- uint slice : LAYER;
-};
-
-struct GS_OUTPUT
-{
- float4 position : SV_Position;
- uint index : TEXCOORD0;
- uint slice : SV_RenderTargetArrayIndex;
-};
-
-cbuffer BufferCopyParams : register(b0)
-{
- uint FirstPixelOffset;
- uint PixelsPerRow;
- uint RowStride;
- uint RowsPerSlice;
- float2 PositionOffset;
- float2 PositionScale;
- int2 TexLocationOffset;
- int2 TexLocationScale;
- uint FirstSlice;
-}
-
-void ComputePositionAndIndex(uint vertexID, out VS_OUTPUT outVertex)
-{
- uint PixelsPerSlice = PixelsPerRow * RowsPerSlice;
- uint SliceStride = RowStride * RowsPerSlice;
-
- uint slice = vertexID / PixelsPerSlice;
- uint sliceOffset = slice * PixelsPerSlice;
- uint row = (vertexID - sliceOffset) / PixelsPerRow;
- uint col = vertexID - sliceOffset - (row * PixelsPerRow);
-
- float2 coords = float2(float(col), float(row));
-
- outVertex.position = float4(PositionOffset + PositionScale * coords, 0.0f, 1.0f);
- outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
- outVertex.slice = FirstSlice + slice;
-}
-
-void VS_BufferToTexture(in uint vertexID : SV_VertexID, out VS_OUTPUT outVertex)
-{
- ComputePositionAndIndex(vertexID, outVertex);
-}
-
-[maxvertexcount(1)]
-void GS_BufferToTexture(point VS_OUTPUT inVertex[1], inout PointStream<GS_OUTPUT> outStream)
-{
- GS_OUTPUT outVertex;
- outVertex.position = inVertex[0].position;
- outVertex.index = inVertex[0].index;
- outVertex.slice = inVertex[0].slice;
- outStream.Append(outVertex);
-}
-
-float4 PS_BufferToTexture_4F(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
-{
- return Buffer4F.Load(inIndex);
-}
-
-int4 PS_BufferToTexture_4I(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
-{
- return Buffer4I.Load(inIndex);
-}
-
-uint4 PS_BufferToTexture_4UI(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
-{
- return Buffer4UI.Load(inIndex);
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
deleted file mode 100644
index 48f5b427ec..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
+++ /dev/null
@@ -1,635 +0,0 @@
-//
-// Copyright (c) 2017 The ANGLE Project. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and
-// specifying float depth values and either float, uint or sint clear colors.
-// Notes:
-// - UINT & SINT clears can only be compiled with FL10+
-// - VS_Clear_FL9 requires a VB to be bound with vertices to create
-// a primitive covering the entire surface (in clip co-ordinates)
-
-// Constants
-static const float2 g_Corners[6] =
-{
- float2(-1.0f, 1.0f),
- float2( 1.0f, -1.0f),
- float2(-1.0f, -1.0f),
- float2(-1.0f, 1.0f),
- float2( 1.0f, 1.0f),
- float2( 1.0f, -1.0f),
-};
-
-// Vertex Shaders
-void VS_Clear(in uint id : SV_VertexID,
- out float4 outPosition : SV_POSITION)
-{
- float2 corner = g_Corners[id];
- outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
-}
-
-void VS_Multiview_Clear(in uint id : SV_VertexID,
- in uint instanceID : SV_InstanceID,
- out float4 outPosition : SV_POSITION,
- out uint outLayerID : TEXCOORD0)
-{
- float2 corner = g_Corners[id];
- outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
- outLayerID = instanceID;
-}
-
-void VS_Clear_FL9( in float4 inPosition : POSITION,
- out float4 outPosition : SV_POSITION)
-{
- outPosition = inPosition;
-}
-
-// Geometry shader for clearing multiview layered textures
-struct GS_INPUT
-{
- float4 inPosition : SV_Position;
- uint inLayerID : TEXCOORD0;
-};
-
-struct GS_OUTPUT
-{
- float4 outPosition : SV_Position;
- uint outLayerID : SV_RenderTargetArrayIndex;
-};
-
-[maxvertexcount(3)]
-void GS_Multiview_Clear(triangle GS_INPUT input[3], inout TriangleStream<GS_OUTPUT> outStream)
-{
- GS_OUTPUT output = (GS_OUTPUT)0;
- for (int i = 0; i < 3; i++)
- {
- output.outPosition = input[i].inPosition;
- output.outLayerID = input[i].inLayerID;
- outStream.Append(output);
- }
- outStream.RestartStrip();
-}
-
-// Pixel Shader Constant Buffers
-cbuffer ColorAndDepthDataFloat : register(b0)
-{
- float4 color_Float : packoffset(c0);
- float zValueF_Float : packoffset(c1);
-}
-
-cbuffer ColorAndDepthDataSint : register(b0)
-{
- int4 color_Sint : packoffset(c0);
- float zValueF_Sint : packoffset(c1);
-}
-
-cbuffer ColorAndDepthDataUint : register(b0)
-{
- uint4 color_Uint : packoffset(c0);
- float zValueF_Uint : packoffset(c1);
-}
-
-cbuffer DepthOnlyData : register(b0)
-{
- float zValue_Depth : packoffset(c1);
-}
-
-// Pixel Shader Output Structs
-struct PS_OutputFloat_FL9
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat1
-{
- float4 color0 : SV_TARGET0;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat2
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat3
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat4
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat5
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float4 color4 : SV_TARGET4;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat6
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat7
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputFloat8
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint1
-{
- uint4 color0 : SV_TARGET0;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint2
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint3
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint4
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint5
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- uint4 color4 : SV_TARGET4;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint6
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- uint4 color4 : SV_TARGET4;
- uint4 color5 : SV_TARGET5;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint7
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- uint4 color4 : SV_TARGET4;
- uint4 color5 : SV_TARGET5;
- uint4 color6 : SV_TARGET6;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputUint8
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- uint4 color4 : SV_TARGET4;
- uint4 color5 : SV_TARGET5;
- uint4 color6 : SV_TARGET6;
- uint4 color7 : SV_TARGET7;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint1
-{
- int4 color0 : SV_TARGET0;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint2
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint3
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint4
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint5
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- int4 color4 : SV_TARGET4;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint6
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- int4 color4 : SV_TARGET4;
- int4 color5 : SV_TARGET5;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint7
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- int4 color4 : SV_TARGET4;
- int4 color5 : SV_TARGET5;
- int4 color6 : SV_TARGET6;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputSint8
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- int4 color4 : SV_TARGET4;
- int4 color5 : SV_TARGET5;
- int4 color6 : SV_TARGET6;
- int4 color7 : SV_TARGET7;
- float depth : SV_DEPTH;
-};
-
-struct PS_OutputDepth
-{
- float depth : SV_DEPTH;
-};
-
-// Pixel Shaders
-PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat_FL9 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat1 PS_ClearFloat1(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat1 outData;
- outData.color0 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat2 PS_ClearFloat2(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat2 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat3 PS_ClearFloat3(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat3 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat4 PS_ClearFloat4(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat4 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat5 PS_ClearFloat5(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat5 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.color4 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat6 PS_ClearFloat6(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat6 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.color4 = color_Float;
- outData.color5 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat7 PS_ClearFloat7(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat7 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.color4 = color_Float;
- outData.color5 = color_Float;
- outData.color6 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputFloat8 PS_ClearFloat8(in float4 inPosition : SV_POSITION)
-{
- PS_OutputFloat8 outData;
- outData.color0 = color_Float;
- outData.color1 = color_Float;
- outData.color2 = color_Float;
- outData.color3 = color_Float;
- outData.color4 = color_Float;
- outData.color5 = color_Float;
- outData.color6 = color_Float;
- outData.color7 = color_Float;
- outData.depth = zValueF_Float;
- return outData;
-}
-
-PS_OutputUint1 PS_ClearUint1(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint1 outData;
- outData.color0 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint2 PS_ClearUint2(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint2 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint3 PS_ClearUint3(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint3 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint4 PS_ClearUint4(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint4 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.color3 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint5 PS_ClearUint5(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint5 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.color3 = color_Uint;
- outData.color4 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint6 PS_ClearUint6(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint6 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.color3 = color_Uint;
- outData.color4 = color_Uint;
- outData.color5 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint7 PS_ClearUint7(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint7 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.color3 = color_Uint;
- outData.color4 = color_Uint;
- outData.color5 = color_Uint;
- outData.color6 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputUint8 PS_ClearUint8(in float4 inPosition : SV_POSITION)
-{
- PS_OutputUint8 outData;
- outData.color0 = color_Uint;
- outData.color1 = color_Uint;
- outData.color2 = color_Uint;
- outData.color3 = color_Uint;
- outData.color4 = color_Uint;
- outData.color5 = color_Uint;
- outData.color6 = color_Uint;
- outData.color7 = color_Uint;
- outData.depth = zValueF_Uint;
- return outData;
-}
-
-PS_OutputSint1 PS_ClearSint1(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint1 outData;
- outData.color0 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint2 PS_ClearSint2(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint2 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint3 PS_ClearSint3(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint3 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint4 PS_ClearSint4(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint4 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.color3 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint5 PS_ClearSint5(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint5 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.color3 = color_Sint;
- outData.color4 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint6 PS_ClearSint6(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint6 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.color3 = color_Sint;
- outData.color4 = color_Sint;
- outData.color5 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint7 PS_ClearSint7(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint7 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.color3 = color_Sint;
- outData.color4 = color_Sint;
- outData.color5 = color_Sint;
- outData.color6 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputSint8 PS_ClearSint8(in float4 inPosition : SV_POSITION)
-{
- PS_OutputSint8 outData;
- outData.color0 = color_Sint;
- outData.color1 = color_Sint;
- outData.color2 = color_Sint;
- outData.color3 = color_Sint;
- outData.color4 = color_Sint;
- outData.color5 = color_Sint;
- outData.color6 = color_Sint;
- outData.color7 = color_Sint;
- outData.depth = zValueF_Sint;
- return outData;
-}
-
-PS_OutputDepth PS_ClearDepth(in float4 inPosition : SV_POSITION)
-{
- PS_OutputDepth outData;
- outData.depth = zValue_Depth;
- return outData;
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
deleted file mode 100644
index 0d10b8eafa..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
+++ /dev/null
@@ -1,131 +0,0 @@
-Texture2D<float4> TextureF : register(t0);
-Texture2D<uint4> TextureUI : register(t0);
-
-SamplerState Sampler : register(s0);
-
-// Notation:
-// PM: premultiply, UM: unmulitply, PT: passthrough
-// F: float, U: uint
-
-// Float to float LUMA
-float4 PS_FtoF_PM_LUMA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb = color.r * color.a;
- color.a = 1.0f;
- return color;
-}
-float4 PS_FtoF_UM_LUMA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb = color.r / color.a;
- }
- color.a = 1.0f;
- return color;
-}
-
-// Float to float LUMAALPHA
-float4 PS_FtoF_PM_LUMAALPHA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb = color.r * color.a;
- return color;
-}
-
-float4 PS_FtoF_UM_LUMAALPHA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb = color.r / color.a;
- }
- return color;
-}
-
-// Float to float RGBA
-float4 PS_FtoF_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb *= color.a;
- return color;
-}
-
-float4 PS_FtoF_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb /= color.a;
- }
- return color;
-}
-
-// Float to float RGB
-float4 PS_FtoF_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb *= color.a;
- color.a = 1.0f;
- return color;
-}
-
-float4 PS_FtoF_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb /= color.a;
- }
- color.a = 1.0f;
- return color;
-}
-
-// Float to uint RGBA
-uint4 PS_FtoU_PT_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- return uint4(color * 255);
-}
-
-uint4 PS_FtoU_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb *= color.a;
- return uint4(color * 255);
-}
-
-uint4 PS_FtoU_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb /= color.a;
- }
- return uint4(color * 255);
-}
-
-// Float to uint RGB
-uint4 PS_FtoU_PT_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- return uint4(color.rgb * 255, 1);
-}
-
-uint4 PS_FtoU_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- color.rgb *= color.a;
- return uint4(color.rgb * 255, 1);
-}
-
-uint4 PS_FtoU_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
- if (color.a > 0.0f)
- {
- color.rgb /= color.a;
- }
- return uint4(color.rgb * 255, 1);
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
deleted file mode 100644
index 0b1a5ad169..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
+++ /dev/null
@@ -1,122 +0,0 @@
-Texture2D<float4> TextureF : register(t0);
-Texture2DMS<float4> TextureF_MS: register(t0);
-Texture2D<uint4> TextureUI : register(t0);
-Texture2D<int4> TextureI : register(t0);
-
-SamplerState Sampler : register(s0);
-
-void VS_Passthrough2D( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
- out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
-{
- outPosition = float4(inPosition, 0.0f, 1.0f);
- outTexCoord = inTexCoord;
-}
-
-float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_DEPTH
-{
- return TextureF.Sample(Sampler, inTexCoord).r;
-}
-
-float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return TextureF.Sample(Sampler, inTexCoord).rgba;
-}
-
-float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(0.0f, 0.0f, 0.0f, TextureF.Sample(Sampler, inTexCoord).a);
-}
-
-float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCORD0, in uint inSampleIndex : SV_SAMPLEINDEX) : SV_TARGET0
-{
- return TextureF_MS.sample[inSampleIndex][inTexCoord].rgba;
-}
-
-uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureUI.GetDimensions(size.x, size.y);
-
- return TextureUI.Load(int3(size * inTexCoord, 0)).rgba;
-}
-
-int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureI.GetDimensions(size.x, size.y);
-
- return TextureI.Load(int3(size * inTexCoord, 0)).rgba;
-}
-
-float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, inTexCoord).rgb, 1.0f);
-}
-
-uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureUI.GetDimensions(size.x, size.y);
-
- return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rgb, 0);
-}
-
-int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureI.GetDimensions(size.x, size.y);
-
- return int4(TextureI.Load(int3(size * inTexCoord, 0)).rgb, 0);
-}
-
-float4 PS_PassthroughRG2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, inTexCoord).rg, 0.0f, 1.0f);
-}
-
-uint4 PS_PassthroughRG2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureUI.GetDimensions(size.x, size.y);
-
- return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
-}
-
-int4 PS_PassthroughRG2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureI.GetDimensions(size.x, size.y);
-
- return int4(TextureI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
-}
-
-float4 PS_PassthroughR2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, inTexCoord).r, 0.0f, 0.0f, 1.0f);
-}
-
-uint4 PS_PassthroughR2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureUI.GetDimensions(size.x, size.y);
-
- return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
-}
-
-int4 PS_PassthroughR2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureI.GetDimensions(size.x, size.y);
-
- return int4(TextureI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
-}
-
-float4 PS_PassthroughLum2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, inTexCoord).rrr, 1.0f);
-}
-
-float4 PS_PassthroughLumAlpha2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return TextureF.Sample(Sampler, inTexCoord).rrra;
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
deleted file mode 100644
index c23c9032ec..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
+++ /dev/null
@@ -1,146 +0,0 @@
-Texture3D<float4> TextureF : register(t0);
-Texture3D<uint4> TextureUI : register(t0);
-Texture3D<int4> TextureI : register(t0);
-
-SamplerState Sampler : register(s0);
-
-struct VS_INPUT
-{
- float2 Position : POSITION;
- uint Layer : LAYER;
- float3 TexCoord : TEXCOORD;
-};
-
-struct VS_OUTPUT
-{
- float4 Position : SV_POSITION;
- uint Layer : LAYER;
- float3 TexCoord : TEXCOORD;
-};
-
-struct GS_OUTPUT
-{
- float4 Position : SV_POSITION;
- uint Layer : SV_RENDERTARGETARRAYINDEX;
- float3 TexCoord : TEXCOORD;
-};
-
-VS_OUTPUT VS_Passthrough3D(VS_INPUT input)
-{
- VS_OUTPUT output;
-
- output.Position = float4(input.Position, 0.0f, 1.0f);
- output.Layer = input.Layer;
- output.TexCoord = input.TexCoord;
-
- return output;
-}
-
-[maxvertexcount(3)]
-void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream)
-{
- GS_OUTPUT output;
-
- for (int i = 0; i < 3; i++)
- {
- output.Position = input[i].Position;
- output.Layer = input[i].Layer;
- output.TexCoord = input[i].TexCoord;
-
- outputStream.Append(output);
- }
-}
-
-float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0
-{
- return TextureF.Sample(Sampler, input.TexCoord).rgba;
-}
-
-uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureUI.GetDimensions(size.x, size.y, size.z);
-
- return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba;
-}
-
-int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureI.GetDimensions(size.x, size.y, size.z);
-
- return TextureI.Load(int4(size * input.TexCoord, 0)).rgba;
-}
-
-float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f);
-}
-
-uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureUI.GetDimensions(size.x, size.y, size.z);
-
- return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
-}
-
-int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureI.GetDimensions(size.x, size.y, size.z);
-
- return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
-}
-
-float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f);
-}
-
-uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureUI.GetDimensions(size.x, size.y, size.z);
-
- return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
-}
-
-int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureI.GetDimensions(size.x, size.y, size.z);
-
- return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
-}
-
-float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f);
-}
-
-uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureUI.GetDimensions(size.x, size.y, size.z);
-
- return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
-}
-
-int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0
-{
- uint3 size;
- TextureI.GetDimensions(size.x, size.y, size.z);
-
- return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
-}
-
-float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0
-{
- return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f);
-}
-
-float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0
-{
- return TextureF.Sample(Sampler, input.TexCoord).rrra;
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
deleted file mode 100644
index 7dc40d4b6a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
+++ /dev/null
@@ -1,56 +0,0 @@
-static const float2 g_Corners[6] =
-{
- float2(-1.0f, 1.0f),
- float2( 1.0f, -1.0f),
- float2(-1.0f, -1.0f),
- float2(-1.0f, 1.0f),
- float2( 1.0f, 1.0f),
- float2( 1.0f, -1.0f),
-};
-
-void VS_ResolveDepthStencil(in uint id : SV_VertexID,
- out float4 position : SV_Position,
- out float2 texCoord : TEXCOORD0)
-{
- float2 corner = g_Corners[id];
- position = float4(corner.x, corner.y, 0.0f, 1.0f);
- texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f);
-}
-
-Texture2DMS<float> Depth : register(t0);
-Texture2DMS<uint2> Stencil : register(t1);
-
-void PS_ResolveDepth(in float4 position : SV_Position,
- in float2 texCoord : TEXCOORD0,
- out float depth : SV_Depth)
-{
- // MS samplers must use Load
- uint width, height, samples;
- Depth.GetDimensions(width, height, samples);
- uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
- depth = Depth.Load(coord, 0).r;
-}
-
-void PS_ResolveDepthStencil(in float4 position : SV_Position,
- in float2 texCoord : TEXCOORD0,
- out float2 depthStencil : SV_Target0)
-{
- // MS samplers must use Load
- uint width, height, samples;
- Depth.GetDimensions(width, height, samples);
- uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
- depthStencil.r = Depth.Load(coord, 0).r;
- depthStencil.g = float(Stencil.Load(coord, 0).g);
-}
-
-void PS_ResolveStencil(in float4 position : SV_Position,
- in float2 texCoord : TEXCOORD0,
- out float2 stencil : SV_Target0)
-{
- // MS samplers must use Load
- uint width, height, samples;
- Stencil.GetDimensions(width, height, samples);
- uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
- stencil.r = 0.0f;
- stencil.g = float(Stencil.Load(coord, 0).g);
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
deleted file mode 100644
index 505e222137..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
+++ /dev/null
@@ -1,99 +0,0 @@
-Texture2D<float4> TextureF2D : register(t0);
-Texture2D<uint4> TextureUI2D : register(t0);
-Texture2D<int4> TextureI2D : register(t0);
-
-Texture3D<float4> TextureF3D : register(t0);
-Texture3D<uint4> TextureUI3D : register(t0);
-Texture3D<int4> TextureI3D : register(t0);
-
-Texture2DArray<float4> TextureF2DArray : register(t0);
-Texture2DArray<uint4> TextureUI2DArray : register(t0);
-Texture2DArray<int4> TextureI2DArray : register(t0);
-
-SamplerState Sampler : register(s0);
-
-cbuffer SwizzleProperties : register(b0)
-{
- uint4 SwizzleIndices : packoffset(c0);
-}
-
-float4 SwizzleLookup(in float4 sample)
-{
- float lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
- return float4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
-}
-
-int4 SwizzleLookup(in int4 sample)
-{
- int lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
- return int4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
-}
-
-uint4 SwizzleLookup(in uint4 sample)
-{
- uint lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
- return uint4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
-}
-
-float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return SwizzleLookup(TextureF2D.Sample(Sampler, inTexCoord));
-}
-
-int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureI2D.GetDimensions(size.x, size.y);
-
- return SwizzleLookup(TextureI2D.Load(int3(size * inTexCoord, 0)));
-}
-
-uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint2 size;
- TextureUI2D.GetDimensions(size.x, size.y);
-
- return SwizzleLookup(TextureUI2D.Load(int3(size * inTexCoord, 0)));
-}
-
-float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return SwizzleLookup(TextureF3D.Sample(Sampler, inTexCoord));
-}
-
-int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint3 size;
- TextureI3D.GetDimensions(size.x, size.y, size.z);
-
- return SwizzleLookup(TextureI3D.Load(int4(size * inTexCoord, 0)));
-}
-
-uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint3 size;
- TextureUI3D.GetDimensions(size.x, size.y, size.z);
-
- return SwizzleLookup(TextureUI3D.Load(int4(size * inTexCoord, 0)));
-}
-
-float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer)));
-}
-
-int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint3 size;
- TextureI2DArray.GetDimensions(size.x, size.y, size.z);
-
- return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
-}
-
-uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- uint3 size;
- TextureUI2DArray.GetDimensions(size.x, size.y, size.z);
-
- return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
deleted file mode 100644
index a5cccdc98e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
+++ /dev/null
@@ -1,155 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 10.1
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim HLSL Bind Count
-// ------------------------------ ---------- ------- ----------- -------------- ------
-// TextureF_MS texture float4 2dMS t0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCORD 0 xy 1 NONE float xy
-// SV_SAMPLEINDEX 0 x 2 SAMPLE uint x
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-// Pixel Shader runs at sample frequency
-//
-ps_4_1
-dcl_globalFlags refactoringAllowed
-dcl_resource_texture2dms(0) (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_input_ps_sgv constant v2.x, sampleIndex
-dcl_output o0.xyzw
-dcl_temps 1
-ftou r0.xy, v1.xyxx
-mov r0.zw, l(0,0,0,0)
-ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x
-ret
-// Approximately 4 instruction slots used
-#endif
-
-const BYTE g_PS_PassthroughRGBA2DMS[] =
-{
- 68, 88, 66, 67, 206, 115,
- 73, 27, 160, 237, 59, 223,
- 179, 180, 28, 146, 74, 174,
- 29, 197, 1, 0, 0, 0,
- 136, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 172, 0, 0, 0, 40, 1,
- 0, 0, 92, 1, 0, 0,
- 12, 2, 0, 0, 82, 68,
- 69, 70, 112, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 28, 0, 0, 0, 1, 4,
- 255, 255, 0, 1, 0, 0,
- 72, 0, 0, 0, 60, 0,
- 0, 0, 2, 0, 0, 0,
- 5, 0, 0, 0, 6, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 13, 0, 0, 0,
- 84, 101, 120, 116, 117, 114,
- 101, 70, 95, 77, 83, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 49,
- 48, 46, 49, 0, 73, 83,
- 71, 78, 116, 0, 0, 0,
- 3, 0, 0, 0, 8, 0,
- 0, 0, 80, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 92, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 3, 3,
- 0, 0, 100, 0, 0, 0,
- 0, 0, 0, 0, 10, 0,
- 0, 0, 1, 0, 0, 0,
- 2, 0, 0, 0, 1, 1,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 84, 69, 88, 67,
- 79, 82, 68, 0, 83, 86,
- 95, 83, 65, 77, 80, 76,
- 69, 73, 78, 68, 69, 88,
- 0, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 168, 0,
- 0, 0, 65, 0, 0, 0,
- 42, 0, 0, 0, 106, 8,
- 0, 1, 88, 32, 0, 4,
- 0, 112, 16, 0, 0, 0,
- 0, 0, 85, 85, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 99, 8, 0, 4, 18, 16,
- 16, 0, 2, 0, 0, 0,
- 10, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 104, 0,
- 0, 2, 1, 0, 0, 0,
- 28, 0, 0, 5, 50, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 54, 0, 0, 8,
- 194, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 46, 0,
- 0, 9, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 70, 126, 16, 0, 0, 0,
- 0, 0, 10, 16, 16, 0,
- 2, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 4, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0
-};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
deleted file mode 100644
index 61cd44a62b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
+++ /dev/null
@@ -1,523 +0,0 @@
-{
- "NONE": {
- },
- "A8_UNORM": {
- "texFormat": "DXGI_FORMAT_A8_UNORM",
- "srvFormat": "DXGI_FORMAT_A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_A8_UNORM",
- "channels": "a",
- "componentType": "unorm",
- "bits": { "alpha": 8 },
- "supportTest": "OnlyFL10Plus(deviceCaps)",
- "fallbackFormat": "R8G8B8A8_UNORM"
- },
- "R8G8B8A8_UNORM": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_RGBA8"
- },
- "R16G16B16A16_UNORM": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
- "glInternalFormat": "GL_RGBA16_EXT"
- },
- "R16G16B16A16_FLOAT": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "channels": "rgba",
- "componentType": "float",
- "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
- "glInternalFormat": "GL_RGBA16F"
- },
- "R32G32B32A32_FLOAT": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "channels": "rgba",
- "componentType": "float",
- "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
- "glInternalFormat": "GL_RGBA32F"
- },
- "B8G8R8A8_UNORM": {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "channels": "bgra",
- "componentType": "unorm",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_BGRA8_EXT"
- },
- "B8G8R8A8_UNORM_SRGB": {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
- "channels": "bgra",
- "componentType": "unorm",
- "bits": {"red": 8, "green": 8, "blue": 8,"alpha": 8},
- "siwzzleFormat": "GL_RGBA8"
- },
- "BC1_RGBA_UNORM_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC1_UNORM",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC1_RGB_UNORM_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC1_UNORM",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC2_RGBA_UNORM_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC2_UNORM",
- "srvFormat": "DXGI_FORMAT_BC2_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC3_RGBA_UNORM_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC3_UNORM",
- "srvFormat": "DXGI_FORMAT_BC3_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC1_RGBA_UNORM_SRGB_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC1_RGB_UNORM_SRGB_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC2_RGBA_UNORM_SRGB_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC2_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_BC2_UNORM_SRGB",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "BC3_RGBA_UNORM_SRGB_BLOCK": {
- "texFormat": "DXGI_FORMAT_BC3_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_BC3_UNORM_SRGB",
- "channels": "rgba",
- "componentType": "unorm",
- "swizzleFormat": "GL_RGBA8"
- },
- "D24_UNORM_S8_UINT": {
- "FL10Plus": {
- "texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS"
- },
- "FL9_3": {
- "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT"
- },
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "channels": "ds",
- "bits": { "depth": 24, "stencil": 8 },
- "glInternalFormat": "GL_DEPTH24_STENCIL8_OES"
- },
- "D32_FLOAT_S8X24_UINT": {
- "texFormat": "DXGI_FORMAT_R32G8X24_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
- "dsvFormat": "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
- "channels": "ds",
- "bits": { "depth": 32, "stencil": 8 },
- "glInternalFormat": "GL_DEPTH32F_STENCIL8"
- },
- "D16_UNORM": {
- "FL10Plus": {
- "texFormat": "DXGI_FORMAT_R16_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R16_UNORM"
- },
- "FL9_3": {
- "texFormat": "DXGI_FORMAT_D16_UNORM"
- },
- "dsvFormat": "DXGI_FORMAT_D16_UNORM",
- "channels": "d",
- "componentType": "unorm",
- "bits": { "depth": 16 },
- "glInternalFormat": "GL_DEPTH_COMPONENT16"
- },
- "D32_FLOAT": {
- "texFormat": "DXGI_FORMAT_R32_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT",
- "dsvFormat": "DXGI_FORMAT_D32_FLOAT",
- "channels": "d",
- "componentType": "float",
- "bits": { "depth": 32 },
- "glInternalFormat": "GL_DEPTH_COMPONENT32F"
- },
- "R11G11B10_FLOAT": {
- "texFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "srvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "channels": "rgb",
- "componentType": "float",
- "bits": { "red": 11, "green": 11, "blue": 10 },
- "glInternalFormat": "GL_R11F_G11F_B10F"
- },
- "R16_FLOAT": {
- "texFormat": "DXGI_FORMAT_R16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16_FLOAT",
- "channels": "r",
- "componentType": "float",
- "bits": { "red": 16 },
- "glInternalFormat": "GL_R16F"
- },
- "R16_SINT": {
- "texFormat": "DXGI_FORMAT_R16_SINT",
- "srvFormat": "DXGI_FORMAT_R16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16_SINT",
- "channels": "r",
- "componentType": "int",
- "bits": { "red": 16 },
- "glInternalFormat": "GL_R16I"
- },
- "R16_UINT": {
- "texFormat": "DXGI_FORMAT_R16_UINT",
- "srvFormat": "DXGI_FORMAT_R16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16_UINT",
- "channels": "r",
- "componentType": "uint",
- "bits": { "red": 16 },
- "glInternalFormat": "GL_R16UI"
- },
- "R32_FLOAT": {
- "texFormat": "DXGI_FORMAT_R32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32_FLOAT",
- "channels": "r",
- "componentType": "float",
- "bits": { "red": 32 },
- "glInternalFormat": "GL_R32F"
- },
- "R32_SINT": {
- "texFormat": "DXGI_FORMAT_R32_SINT",
- "srvFormat": "DXGI_FORMAT_R32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32_SINT",
- "channels": "r",
- "componentType": "int",
- "bits": { "red": 32 },
- "glInternalFormat": "GL_R32I"
- },
- "R32_UINT": {
- "texFormat": "DXGI_FORMAT_R32_UINT",
- "srvFormat": "DXGI_FORMAT_R32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32_UINT",
- "channels": "r",
- "componentType": "uint",
- "bits": { "red": 32 },
- "glInternalFormat": "GL_R32UI"
- },
- "R8_UNORM": {
- "texFormat": "DXGI_FORMAT_R8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8_UNORM",
- "channels": "r",
- "componentType": "unorm",
- "bits": { "red": 8 },
- "glInternalFormat": "GL_R8"
- },
- "R8_SINT": {
- "texFormat": "DXGI_FORMAT_R8_SINT",
- "srvFormat": "DXGI_FORMAT_R8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8_SINT",
- "channels": "r",
- "componentType": "int",
- "bits": { "red": 8 },
- "glInternalFormat": "GL_R8I"
- },
- "R8_UINT": {
- "texFormat": "DXGI_FORMAT_R8_UINT",
- "srvFormat": "DXGI_FORMAT_R8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8_UINT",
- "channels": "r",
- "componentType": "uint",
- "bits": { "red": 8 },
- "glInternalFormat": "GL_R8UI"
- },
- "R8_SNORM": {
- "texFormat": "DXGI_FORMAT_R8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8_SNORM",
- "channels": "r",
- "componentType": "snorm",
- "bits": { "red": 8 },
- "glInternalFormat": "GL_R8_SNORM"
- },
- "R16G16_FLOAT": {
- "texFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "channels": "rg",
- "componentType": "float",
- "bits": { "red": 16, "green": 16 },
- "glInternalFormat": "GL_RG16F"
- },
- "R16G16_SINT": {
- "texFormat": "DXGI_FORMAT_R16G16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16_SINT",
- "channels": "rg",
- "componentType": "int",
- "bits": { "red": 16, "green": 16 },
- "glInternalFormat": "GL_RG16I"
- },
- "R16G16_UINT": {
- "texFormat": "DXGI_FORMAT_R16G16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16_UINT",
- "channels": "rg",
- "componentType": "uint",
- "bits": { "red": 16, "green": 16 },
- "glInternalFormat": "GL_RG16UI"
- },
- "R32G32_FLOAT": {
- "texFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "channels": "rg",
- "componentType": "float",
- "bits": { "red": 32, "green": 32 },
- "glInternalFormat": "GL_RG32F"
- },
- "R32G32_SINT": {
- "texFormat": "DXGI_FORMAT_R32G32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32_SINT",
- "channels": "rg",
- "componentType": "int",
- "bits": { "red": 32, "green": 32 },
- "glInternalFormat": "GL_RG32I"
- },
- "R32G32_UINT": {
- "texFormat": "DXGI_FORMAT_R32G32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32_UINT",
- "channels": "rg",
- "componentType": "uint",
- "bits": { "red": 32, "green": 32 },
- "glInternalFormat": "GL_RG32UI"
- },
- "R8G8_UNORM": {
- "texFormat": "DXGI_FORMAT_R8G8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8_UNORM",
- "channels": "rg",
- "componentType": "unorm",
- "bits": { "red": 8, "green": 8 },
- "glInternalFormat": "GL_RG8"
- },
- "R8G8_SINT": {
- "texFormat": "DXGI_FORMAT_R8G8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8_SINT",
- "channels": "rg",
- "componentType": "int",
- "bits": { "red": 8, "green": 8 },
- "glInternalFormat": "GL_RG8I"
- },
- "R8G8_UINT": {
- "texFormat": "DXGI_FORMAT_R8G8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8_UINT",
- "channels": "rg",
- "componentType": "uint",
- "bits": { "red": 8, "green": 8 },
- "glInternalFormat": "GL_RG8UI"
- },
- "R8G8_SNORM": {
- "texFormat": "DXGI_FORMAT_R8G8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_SNORM",
- "channels": "rg",
- "componentType": "snorm",
- "bits": { "red": 8, "green": 8 },
- "glInternalFormat": "GL_RG8_SNORM"
- },
- "R10G10B10A2_UNORM": {
- "texFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "srvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "channels": "rgba",
- "componentType": "unorm",
- "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
- "glInternalFormat": "GL_RGB10_A2"
- },
- "R10G10B10A2_UINT": {
- "texFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "srvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "channels": "rgba",
- "componentType": "uint",
- "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
- "glInternalFormat": "GL_RGB10_A2UI"
- },
- "R16G16B16A16_SINT": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "channels": "rgba",
- "componentType": "int",
- "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
- "glInternalFormat": "GL_RGBA16I"
- },
- "R16G16B16A16_UINT": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "channels": "rgba",
- "componentType": "uint",
- "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
- "glInternalFormat": "GL_RGBA16UI"
- },
- "R32G32B32A32_SINT": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "channels": "rgba",
- "componentType": "int",
- "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
- "glInternalFormat": "GL_RGBA32I"
- },
- "R32G32B32A32_UINT": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "channels": "rgba",
- "componentType": "uint",
- "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
- "glInternalFormat": "GL_RGBA32UI"
- },
- "B5G6R5_UNORM": {
- "texFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "srvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "rtvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "channels": "bgr",
- "componentType": "unorm",
- "bits": { "red": 5, "green": 6, "blue": 5 },
- "supportTest": "SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps)",
- "fallbackFormat": "R8G8B8A8_UNORM"
- },
- "B5G5R5A1_UNORM": {
- "texFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "srvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "rtvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "channels": "bgra",
- "componentType": "unorm",
- "bits": { "red": 5, "green": 5, "blue": 5, "alpha": 1 },
- "supportTest": "SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps)",
- "fallbackFormat": "R8G8B8A8_UNORM"
- },
- "R8G8B8A8_SINT": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "channels": "rgba",
- "componentType": "int",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_RGBA8I"
- },
- "R8G8B8A8_UINT": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "channels": "rgba",
- "componentType": "uint",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_RGBA8UI"
- },
- "R8G8B8A8_SNORM": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "channels": "rgba",
- "componentType": "snorm",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_RGBA8_SNORM"
- },
- "R9G9B9E5_SHAREDEXP": {
- "texFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "srvFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "channels": "rgb",
- "componentType": "float",
- "bits": { "red": 9, "green": 9, "blue": 9, "shared": 5 }
- },
- "B4G4R4A4_UNORM": {
- "texFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "srvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "rtvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "channels": "bgra",
- "componentType": "unorm",
- "bits": { "red": 4, "green": 4, "blue": 4, "alpha": 4 },
- "supportTest": "SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps)",
- "fallbackFormat": "R8G8B8A8_UNORM"
- },
- "R8G8B8A8_UNORM_SRGB": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "channels": "rgba",
- "componentType": "unorm",
- "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
- "glInternalFormat": "GL_SRGB8_ALPHA8"
- },
- "R16_UNORM": {
- "texFormat": "DXGI_FORMAT_R16_UNORM",
- "srvFormat": "DXGI_FORMAT_R16_UNORM",
- "rtvFormat": "DXGI_FORMAT_R16_UNORM",
- "channels": "r",
- "componentType": "unorm",
- "bits": { "red": 16 },
- "glInternalFormat": "GL_R16_EXT"
- },
- "R16G16_UNORM": {
- "texFormat": "DXGI_FORMAT_R16G16_UNORM",
- "srvFormat": "DXGI_FORMAT_R16G16_UNORM",
- "rtvFormat": "DXGI_FORMAT_R16G16_UNORM",
- "channels": "rg",
- "componentType": "unorm",
- "bits": { "red": 16, "green": 16 },
- "glInternalFormat": "GL_RG16_EXT"
- },
- "R16_SNORM": {
- "texFormat": "DXGI_FORMAT_R16_SNORM",
- "srvFormat": "DXGI_FORMAT_R16_SNORM",
- "channels": "r",
- "componentType": "snorm",
- "bits": { "red": 16 },
- "glInternalFormat": "GL_R16_SNORM_EXT"
- },
- "R16G16_SNORM": {
- "texFormat": "DXGI_FORMAT_R16G16_SNORM",
- "srvFormat": "DXGI_FORMAT_R16G16_SNORM",
- "channels": "rg",
- "componentType": "snorm",
- "bits": { "red": 16, "green": 16 },
- "glInternalFormat": "GL_RG16_SNORM_EXT"
- },
- "R16G16B16A16_SNORM": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
- "channels": "rgba",
- "componentType": "snorm",
- "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
- "glInternalFormat": "GL_RGBA16_SNORM_EXT"
- }
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
deleted file mode 100644
index 3ef2355645..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
+++ /dev/null
@@ -1,78 +0,0 @@
-{
- "GL_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
- "GL_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
- "GL_BGR5_A1_ANGLEX": "B8G8R8A8_UNORM",
- "GL_BGRA4_ANGLEX": "B8G8R8A8_UNORM",
- "GL_BGRA8_SRGB_ANGLEX": "B8G8R8A8_UNORM_SRGB",
- "GL_COMPRESSED_R11_EAC": "R8_UNORM",
- "GL_COMPRESSED_RG11_EAC": "R8G8_UNORM",
- "GL_COMPRESSED_RGB8_ETC2": "R8G8B8A8_UNORM",
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM",
- "GL_COMPRESSED_RGBA8_ETC2_EAC": "R8G8B8A8_UNORM",
- "GL_COMPRESSED_RGBA_ASTC_4x4_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_5x4_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_5x5_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_6x5_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_6x6_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_8x5_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_8x6_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_8x8_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_10x5_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_10x6_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_10x8_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_10x10_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_12x10_KHR": "NONE",
- "GL_COMPRESSED_RGBA_ASTC_12x12_KHR": "NONE",
- "GL_COMPRESSED_SIGNED_R11_EAC": "R8_SNORM",
- "GL_COMPRESSED_SIGNED_RG11_EAC": "R8G8_SNORM",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR": "NONE",
- "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": "R8G8B8A8_UNORM_SRGB",
- "GL_COMPRESSED_SRGB8_ETC2": "R8G8B8A8_UNORM_SRGB",
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM_SRGB",
- "GL_DEPTH_COMPONENT24": "D24_UNORM_S8_UINT",
- "GL_DEPTH_COMPONENT32_OES": "D24_UNORM_S8_UINT",
- "GL_ETC1_RGB8_OES": "R8G8B8A8_UNORM",
- "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": "BC1_RGB_UNORM_BLOCK",
- "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGB_UNORM_BLOCK",
- "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGB_UNORM_SRGB_BLOCK",
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGBA_UNORM_BLOCK",
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGBA_UNORM_SRGB_BLOCK",
- "GL_LUMINANCE16F_EXT": "R16G16B16A16_FLOAT",
- "GL_LUMINANCE32F_EXT": "R32G32B32A32_FLOAT",
- "GL_LUMINANCE8_ALPHA8_EXT": "R8G8B8A8_UNORM",
- "GL_LUMINANCE8_EXT": "R8G8B8A8_UNORM",
- "GL_LUMINANCE_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
- "GL_LUMINANCE_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
- "GL_RGB": "R8G8B8A8_UNORM",
- "GL_RGB16F": "R16G16B16A16_FLOAT",
- "GL_RGB16I": "R16G16B16A16_SINT",
- "GL_RGB16UI": "R16G16B16A16_UINT",
- "GL_RGB565": "B5G6R5_UNORM",
- "GL_RGB5_A1": "B5G5R5A1_UNORM",
- "GL_RGB8": "R8G8B8A8_UNORM",
- "GL_RGB8I": "R8G8B8A8_SINT",
- "GL_RGB8UI": "R8G8B8A8_UINT",
- "GL_RGB8_SNORM": "R8G8B8A8_SNORM",
- "GL_RGBA4": "B4G4R4A4_UNORM",
- "GL_SRGB8": "R8G8B8A8_UNORM_SRGB",
- "GL_STENCIL_INDEX8": "D24_UNORM_S8_UINT",
- "GL_RGB16_EXT": "R16G16B16A16_UNORM",
- "GL_RGBA16_EXT": "R16G16B16A16_UNORM",
- "GL_RGB16_SNORM_EXT": "R16G16B16A16_SNORM",
- "GL_RGB32F": "R32G32B32A32_FLOAT",
- "GL_RGB32I": "R32G32B32A32_SINT",
- "GL_RGB32UI": "R32G32B32A32_UINT"
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
deleted file mode 100644
index a9dfec56b8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Helper routines for the D3D11 texture format table.
-
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-#include "libANGLE/renderer/load_functions_table.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-const Format &Format::getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const
-{
- return (swizzleFormat == internalFormat ? *this : Format::Get(swizzleFormat, deviceCaps));
-}
-
-LoadFunctionMap Format::getLoadFunctions() const
-{
- return GetLoadFunctionsMap(internalFormat, formatID);
-}
-
-const angle::Format &Format::format() const
-{
- return angle::Format::Get(formatID);
-}
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
deleted file mode 100644
index 3efcb81adb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// texture_format_table:
-// Queries for full textureFormat information based on internalFormat
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
-
-#include <map>
-
-#include "common/angleutils.h"
-#include "common/platform.h"
-#include "libANGLE/renderer/Format.h"
-#include "libANGLE/renderer/renderer_utils.h"
-#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-
-namespace rx
-{
-
-struct Renderer11DeviceCaps;
-
-namespace d3d11
-{
-
-// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
-// on device capabilities.
-// This structure allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
-// DSVs given a GL internal format.
-struct Format final : private angle::NonCopyable
-{
- constexpr Format();
- constexpr Format(GLenum internalFormat,
- angle::Format::ID formatID,
- DXGI_FORMAT texFormat,
- DXGI_FORMAT srvFormat,
- DXGI_FORMAT rtvFormat,
- DXGI_FORMAT dsvFormat,
- DXGI_FORMAT blitSRVFormat,
- GLenum swizzleFormat,
- InitializeTextureDataFunction internalFormatInitializer);
-
- static const Format &Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps);
-
- const Format &getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const;
- LoadFunctionMap getLoadFunctions() const;
- const angle::Format &format() const;
-
- GLenum internalFormat;
- angle::Format::ID formatID;
-
- DXGI_FORMAT texFormat;
- DXGI_FORMAT srvFormat;
- DXGI_FORMAT rtvFormat;
- DXGI_FORMAT dsvFormat;
-
- DXGI_FORMAT blitSRVFormat;
-
- GLenum swizzleFormat;
-
- InitializeTextureDataFunction dataInitializerFunction;
-};
-
-constexpr Format::Format()
- : internalFormat(GL_NONE),
- formatID(angle::Format::ID::NONE),
- texFormat(DXGI_FORMAT_UNKNOWN),
- srvFormat(DXGI_FORMAT_UNKNOWN),
- rtvFormat(DXGI_FORMAT_UNKNOWN),
- dsvFormat(DXGI_FORMAT_UNKNOWN),
- blitSRVFormat(DXGI_FORMAT_UNKNOWN),
- swizzleFormat(GL_NONE),
- dataInitializerFunction(nullptr)
-{
-}
-
-constexpr Format::Format(GLenum internalFormat,
- angle::Format::ID formatID,
- DXGI_FORMAT texFormat,
- DXGI_FORMAT srvFormat,
- DXGI_FORMAT rtvFormat,
- DXGI_FORMAT dsvFormat,
- DXGI_FORMAT blitSRVFormat,
- GLenum swizzleFormat,
- InitializeTextureDataFunction internalFormatInitializer)
- : internalFormat(internalFormat),
- formatID(formatID),
- texFormat(texFormat),
- srvFormat(srvFormat),
- rtvFormat(rtvFormat),
- dsvFormat(dsvFormat),
- blitSRVFormat(blitSRVFormat),
- swizzleFormat(swizzleFormat),
- dataInitializerFunction(internalFormatInitializer)
-{
-}
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
deleted file mode 100644
index 3c1c2bcd50..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
+++ /dev/null
@@ -1,1938 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_texture_format_table.py using data from texture_format_data.json
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// texture_format_table:
-// Queries for full textureFormat information based in internalFormat
-//
-
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/generatemip.h"
-#include "image_util/loadimage.h"
-
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-// static
-const Format &Format::Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps)
-{
- // clang-format off
- switch (internalFormat)
- {
- case GL_ALPHA16F_EXT:
- {
- static constexpr Format info(GL_ALPHA16F_EXT,
- angle::Format::ID::R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- GL_RGBA16F,
- nullptr);
- return info;
- }
- case GL_ALPHA32F_EXT:
- {
- static constexpr Format info(GL_ALPHA32F_EXT,
- angle::Format::ID::R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_ALPHA8_EXT:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_ALPHA8_EXT,
- angle::Format::ID::A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_ALPHA8_EXT,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- }
- case GL_BGR565_ANGLEX:
- {
- if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
- {
- static constexpr Format info(GL_BGR565_ANGLEX,
- angle::Format::ID::B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B5G6R5_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_BGR565_ANGLEX,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- }
- case GL_BGR5_A1_ANGLEX:
- {
- static constexpr Format info(GL_BGR5_A1_ANGLEX,
- angle::Format::ID::B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- GL_BGRA8_EXT,
- nullptr);
- return info;
- }
- case GL_BGRA4_ANGLEX:
- {
- static constexpr Format info(GL_BGRA4_ANGLEX,
- angle::Format::ID::B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- GL_BGRA8_EXT,
- nullptr);
- return info;
- }
- case GL_BGRA8_EXT:
- {
- static constexpr Format info(GL_BGRA8_EXT,
- angle::Format::ID::B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- GL_BGRA8_EXT,
- nullptr);
- return info;
- }
- case GL_BGRA8_SRGB_ANGLEX:
- {
- static constexpr Format info(GL_BGRA8_SRGB_ANGLEX,
- angle::Format::ID::B8G8R8A8_UNORM_SRGB,
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
- GL_BGRA8_SRGB_ANGLEX,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_R11_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_R11_EAC,
- angle::Format::ID::R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RG11_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_RG11_EAC,
- angle::Format::ID::R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGB8_ETC2:
- {
- static constexpr Format info(GL_COMPRESSED_RGB8_ETC2,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,
- angle::Format::ID::BC1_RGB_UNORM_BLOCK,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
- angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA8_ETC2_EAC,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
- angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
- angle::Format::ID::BC2_RGBA_UNORM_BLOCK,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC2_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
- angle::Format::ID::BC3_RGBA_UNORM_BLOCK,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC3_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
- angle::Format::ID::BC1_RGB_UNORM_BLOCK,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SIGNED_R11_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_SIGNED_R11_EAC,
- angle::Format::ID::R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_SNORM,
- GL_RGBA8_SNORM,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_SIGNED_RG11_EAC,
- angle::Format::ID::R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_SNORM,
- GL_RGBA8_SNORM,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
- angle::Format::ID::R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- GL_SRGB8_ALPHA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_ETC2:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_ETC2,
- angle::Format::ID::R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- GL_SRGB8_ALPHA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,
- angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
- angle::Format::ID::R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- GL_SRGB8_ALPHA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
- angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
- angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
- angle::Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC2_UNORM_SRGB,
- DXGI_FORMAT_BC2_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC2_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
- angle::Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC3_UNORM_SRGB,
- DXGI_FORMAT_BC3_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC3_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- {
- static constexpr Format info(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
- angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_DEPTH24_STENCIL8:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_DEPTH24_STENCIL8,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_DEPTH24_STENCIL8,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- }
- case GL_DEPTH32F_STENCIL8:
- {
- static constexpr Format info(GL_DEPTH32F_STENCIL8,
- angle::Format::ID::D32_FLOAT_S8X24_UINT,
- DXGI_FORMAT_R32G8X24_TYPELESS,
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_DEPTH_COMPONENT16:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_DEPTH_COMPONENT16,
- angle::Format::ID::D16_UNORM,
- DXGI_FORMAT_R16_TYPELESS,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_R16_UNORM,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_DEPTH_COMPONENT16,
- angle::Format::ID::D16_UNORM,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- }
- case GL_DEPTH_COMPONENT24:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_DEPTH_COMPONENT24,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_DEPTH_COMPONENT24,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- }
- case GL_DEPTH_COMPONENT32F:
- {
- static constexpr Format info(GL_DEPTH_COMPONENT32F,
- angle::Format::ID::D32_FLOAT,
- DXGI_FORMAT_R32_TYPELESS,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_DEPTH_COMPONENT32_OES:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- }
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- {
- static constexpr Format info(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
- angle::Format::ID::BC1_RGB_UNORM_BLOCK,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_BC1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_ETC1_RGB8_OES:
- {
- static constexpr Format info(GL_ETC1_RGB8_OES,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_LUMINANCE16F_EXT:
- {
- static constexpr Format info(GL_LUMINANCE16F_EXT,
- angle::Format::ID::R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- GL_RGBA16F,
- Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
- return info;
- }
- case GL_LUMINANCE32F_EXT:
- {
- static constexpr Format info(GL_LUMINANCE32F_EXT,
- angle::Format::ID::R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- GL_RGBA32F,
- Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
- return info;
- }
- case GL_LUMINANCE8_ALPHA8_EXT:
- {
- static constexpr Format info(GL_LUMINANCE8_ALPHA8_EXT,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_LUMINANCE8_EXT:
- {
- static constexpr Format info(GL_LUMINANCE8_EXT,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_LUMINANCE_ALPHA16F_EXT:
- {
- static constexpr Format info(GL_LUMINANCE_ALPHA16F_EXT,
- angle::Format::ID::R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- GL_RGBA16F,
- nullptr);
- return info;
- }
- case GL_LUMINANCE_ALPHA32F_EXT:
- {
- static constexpr Format info(GL_LUMINANCE_ALPHA32F_EXT,
- angle::Format::ID::R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_NONE:
- {
- static constexpr Format info(GL_NONE,
- angle::Format::ID::NONE,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- GL_NONE,
- nullptr);
- return info;
- }
- case GL_R11F_G11F_B10F:
- {
- static constexpr Format info(GL_R11F_G11F_B10F,
- angle::Format::ID::R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R11G11B10_FLOAT,
- GL_RGBA16F_EXT,
- nullptr);
- return info;
- }
- case GL_R16F:
- {
- static constexpr Format info(GL_R16F,
- angle::Format::ID::R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16_FLOAT,
- GL_RGBA16F_EXT,
- nullptr);
- return info;
- }
- case GL_R16I:
- {
- static constexpr Format info(GL_R16I,
- angle::Format::ID::R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16_SINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_R16UI:
- {
- static constexpr Format info(GL_R16UI,
- angle::Format::ID::R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16_UINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_R16_EXT:
- {
- static constexpr Format info(GL_R16_EXT,
- angle::Format::ID::R16_UNORM,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16_UNORM,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- case GL_R16_SNORM_EXT:
- {
- static constexpr Format info(GL_R16_SNORM_EXT,
- angle::Format::ID::R16_SNORM,
- DXGI_FORMAT_R16_SNORM,
- DXGI_FORMAT_R16_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16_SNORM,
- GL_RGBA16_SNORM_EXT,
- nullptr);
- return info;
- }
- case GL_R32F:
- {
- static constexpr Format info(GL_R32F,
- angle::Format::ID::R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_R32I:
- {
- static constexpr Format info(GL_R32I,
- angle::Format::ID::R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32_SINT,
- GL_RGBA32I,
- nullptr);
- return info;
- }
- case GL_R32UI:
- {
- static constexpr Format info(GL_R32UI,
- angle::Format::ID::R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32_UINT,
- GL_RGBA32I,
- nullptr);
- return info;
- }
- case GL_R8:
- {
- static constexpr Format info(GL_R8,
- angle::Format::ID::R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_R8I:
- {
- static constexpr Format info(GL_R8I,
- angle::Format::ID::R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_SINT,
- GL_RGBA8I,
- nullptr);
- return info;
- }
- case GL_R8UI:
- {
- static constexpr Format info(GL_R8UI,
- angle::Format::ID::R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_UINT,
- GL_RGBA8I,
- nullptr);
- return info;
- }
- case GL_R8_SNORM:
- {
- static constexpr Format info(GL_R8_SNORM,
- angle::Format::ID::R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8_SNORM,
- GL_RGBA8_SNORM,
- nullptr);
- return info;
- }
- case GL_RG16F:
- {
- static constexpr Format info(GL_RG16F,
- angle::Format::ID::R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16_FLOAT,
- GL_RGBA16F_EXT,
- nullptr);
- return info;
- }
- case GL_RG16I:
- {
- static constexpr Format info(GL_RG16I,
- angle::Format::ID::R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16_SINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_RG16UI:
- {
- static constexpr Format info(GL_RG16UI,
- angle::Format::ID::R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16_UINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_RG16_EXT:
- {
- static constexpr Format info(GL_RG16_EXT,
- angle::Format::ID::R16G16_UNORM,
- DXGI_FORMAT_R16G16_UNORM,
- DXGI_FORMAT_R16G16_UNORM,
- DXGI_FORMAT_R16G16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16_UNORM,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- case GL_RG16_SNORM_EXT:
- {
- static constexpr Format info(GL_RG16_SNORM_EXT,
- angle::Format::ID::R16G16_SNORM,
- DXGI_FORMAT_R16G16_SNORM,
- DXGI_FORMAT_R16G16_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16_SNORM,
- GL_RGBA16_SNORM_EXT,
- nullptr);
- return info;
- }
- case GL_RG32F:
- {
- static constexpr Format info(GL_RG32F,
- angle::Format::ID::R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_RG32I:
- {
- static constexpr Format info(GL_RG32I,
- angle::Format::ID::R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32_SINT,
- GL_RGBA32I,
- nullptr);
- return info;
- }
- case GL_RG32UI:
- {
- static constexpr Format info(GL_RG32UI,
- angle::Format::ID::R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32_UINT,
- GL_RGBA32I,
- nullptr);
- return info;
- }
- case GL_RG8:
- {
- static constexpr Format info(GL_RG8,
- angle::Format::ID::R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_RG8I:
- {
- static constexpr Format info(GL_RG8I,
- angle::Format::ID::R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_SINT,
- GL_RGBA8I,
- nullptr);
- return info;
- }
- case GL_RG8UI:
- {
- static constexpr Format info(GL_RG8UI,
- angle::Format::ID::R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_UINT,
- GL_RGBA8I,
- nullptr);
- return info;
- }
- case GL_RG8_SNORM:
- {
- static constexpr Format info(GL_RG8_SNORM,
- angle::Format::ID::R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8_SNORM,
- GL_RGBA8_SNORM,
- nullptr);
- return info;
- }
- case GL_RGB:
- {
- static constexpr Format info(GL_RGB,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_RGB10_A2:
- {
- static constexpr Format info(GL_RGB10_A2,
- angle::Format::ID::R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- case GL_RGB10_A2UI:
- {
- static constexpr Format info(GL_RGB10_A2UI,
- angle::Format::ID::R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R10G10B10A2_UINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_RGB16F:
- {
- static constexpr Format info(GL_RGB16F,
- angle::Format::ID::R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- GL_RGBA16F,
- Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
- return info;
- }
- case GL_RGB16I:
- {
- static constexpr Format info(GL_RGB16I,
- angle::Format::ID::R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_SINT,
- GL_RGBA16I,
- Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>);
- return info;
- }
- case GL_RGB16UI:
- {
- static constexpr Format info(GL_RGB16UI,
- angle::Format::ID::R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_UINT,
- GL_RGBA16UI,
- Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>);
- return info;
- }
- case GL_RGB16_EXT:
- {
- static constexpr Format info(GL_RGB16_EXT,
- angle::Format::ID::R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- GL_RGBA16_EXT,
- Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>);
- return info;
- }
- case GL_RGB16_SNORM_EXT:
- {
- static constexpr Format info(GL_RGB16_SNORM_EXT,
- angle::Format::ID::R16G16B16A16_SNORM,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- GL_RGBA16_SNORM_EXT,
- Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>);
- return info;
- }
- case GL_RGB32F:
- {
- static constexpr Format info(GL_RGB32F,
- angle::Format::ID::R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- GL_RGBA32F,
- Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
- return info;
- }
- case GL_RGB32I:
- {
- static constexpr Format info(GL_RGB32I,
- angle::Format::ID::R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_SINT,
- GL_RGBA32I,
- Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
- return info;
- }
- case GL_RGB32UI:
- {
- static constexpr Format info(GL_RGB32UI,
- angle::Format::ID::R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_UINT,
- GL_RGBA32UI,
- Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
- return info;
- }
- case GL_RGB565:
- {
- if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
- {
- static constexpr Format info(GL_RGB565,
- angle::Format::ID::B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B5G6R5_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_RGB565,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- }
- case GL_RGB5_A1:
- {
- if (SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps))
- {
- static constexpr Format info(GL_RGB5_A1,
- angle::Format::ID::B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_RGB5_A1,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- }
- case GL_RGB8:
- {
- static constexpr Format info(GL_RGB8,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_RGB8I:
- {
- static constexpr Format info(GL_RGB8I,
- angle::Format::ID::R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_SINT,
- GL_RGBA8I,
- Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>);
- return info;
- }
- case GL_RGB8UI:
- {
- static constexpr Format info(GL_RGB8UI,
- angle::Format::ID::R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UINT,
- GL_RGBA8UI,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>);
- return info;
- }
- case GL_RGB8_SNORM:
- {
- static constexpr Format info(GL_RGB8_SNORM,
- angle::Format::ID::R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- GL_RGBA8_SNORM,
- Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>);
- return info;
- }
- case GL_RGB9_E5:
- {
- static constexpr Format info(GL_RGB9_E5,
- angle::Format::ID::R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- GL_RGBA16F_EXT,
- nullptr);
- return info;
- }
- case GL_RGBA:
- {
- static constexpr Format info(GL_RGBA,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_RGBA16F:
- {
- static constexpr Format info(GL_RGBA16F,
- angle::Format::ID::R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- GL_RGBA16F,
- nullptr);
- return info;
- }
- case GL_RGBA16I:
- {
- static constexpr Format info(GL_RGBA16I,
- angle::Format::ID::R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_SINT,
- GL_RGBA16I,
- nullptr);
- return info;
- }
- case GL_RGBA16UI:
- {
- static constexpr Format info(GL_RGBA16UI,
- angle::Format::ID::R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_UINT,
- GL_RGBA16UI,
- nullptr);
- return info;
- }
- case GL_RGBA16_EXT:
- {
- static constexpr Format info(GL_RGBA16_EXT,
- angle::Format::ID::R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- GL_RGBA16_EXT,
- nullptr);
- return info;
- }
- case GL_RGBA16_SNORM_EXT:
- {
- static constexpr Format info(GL_RGBA16_SNORM_EXT,
- angle::Format::ID::R16G16B16A16_SNORM,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- GL_RGBA16_SNORM_EXT,
- nullptr);
- return info;
- }
- case GL_RGBA32F:
- {
- static constexpr Format info(GL_RGBA32F,
- angle::Format::ID::R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- case GL_RGBA32I:
- {
- static constexpr Format info(GL_RGBA32I,
- angle::Format::ID::R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_SINT,
- GL_RGBA32I,
- nullptr);
- return info;
- }
- case GL_RGBA32UI:
- {
- static constexpr Format info(GL_RGBA32UI,
- angle::Format::ID::R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_UINT,
- GL_RGBA32UI,
- nullptr);
- return info;
- }
- case GL_RGBA4:
- {
- if (SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps))
- {
- static constexpr Format info(GL_RGBA4,
- angle::Format::ID::B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- GL_RGBA4,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_RGBA4,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- }
- case GL_RGBA8:
- {
- static constexpr Format info(GL_RGBA8,
- angle::Format::ID::R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- GL_RGBA8,
- nullptr);
- return info;
- }
- case GL_RGBA8I:
- {
- static constexpr Format info(GL_RGBA8I,
- angle::Format::ID::R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_SINT,
- GL_RGBA8I,
- nullptr);
- return info;
- }
- case GL_RGBA8UI:
- {
- static constexpr Format info(GL_RGBA8UI,
- angle::Format::ID::R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UINT,
- GL_RGBA8UI,
- nullptr);
- return info;
- }
- case GL_RGBA8_SNORM:
- {
- static constexpr Format info(GL_RGBA8_SNORM,
- angle::Format::ID::R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- GL_RGBA8_SNORM,
- nullptr);
- return info;
- }
- case GL_SRGB8:
- {
- static constexpr Format info(GL_SRGB8,
- angle::Format::ID::R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- GL_SRGB8_ALPHA8,
- Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
- return info;
- }
- case GL_SRGB8_ALPHA8:
- {
- static constexpr Format info(GL_SRGB8_ALPHA8,
- angle::Format::ID::R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- GL_SRGB8_ALPHA8,
- nullptr);
- return info;
- }
- case GL_STENCIL_INDEX8:
- {
- if (OnlyFL10Plus(deviceCaps))
- {
- static constexpr Format info(GL_STENCIL_INDEX8,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- else
- {
- static constexpr Format info(GL_STENCIL_INDEX8,
- angle::Format::ID::D24_UNORM_S8_UINT,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- GL_RGBA32F,
- nullptr);
- return info;
- }
- }
-
- default:
- break;
- }
- // clang-format on
-
- UNREACHABLE();
- static constexpr Format defaultInfo;
- return defaultInfo;
-}
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
deleted file mode 100644
index d5351ff882..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
+++ /dev/null
@@ -1,85 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Helper routines for the D3D11 texture format table.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
-
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-using FormatSupportFunction = bool (*)(const Renderer11DeviceCaps &);
-
-inline bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
-}
-
-inline bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
-}
-
-inline bool SupportsFormat(DXGI_FORMAT format, const Renderer11DeviceCaps &deviceCaps)
-{
- // Must support texture, SRV and RTV support
- UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET;
- UINT minimumRequiredSamples = 0;
-
- if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel).major > 2)
- {
- mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
-
- // RGBA4, RGB5A1 and RGB565 are all required multisampled renderbuffer formats in ES3 and
- // need to support a minimum of 4 samples.
- minimumRequiredSamples = 4;
- }
-
- bool fullSupport = false;
- if (format == DXGI_FORMAT_B5G6R5_UNORM)
- {
- // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
- // check anyway.
- mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
- fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport) &&
- deviceCaps.B5G6R5maxSamples >= minimumRequiredSamples;
- }
- else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
- {
- fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport) &&
- deviceCaps.B4G4R4A4maxSamples >= minimumRequiredSamples;
- }
- else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
- {
- fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport) &&
- deviceCaps.B5G5R5A1maxSamples >= minimumRequiredSamples;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-
- // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
- // *IS* supported.
- // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
- // DXGI_FORMAT_B5G5R5A1 is supported.
- // In this case, we should only return 'true' if the format *IS* supported.
- return fullSupport;
-}
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
deleted file mode 100644
index 5394e3d3e7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
-
-#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-#include "common/debug.h"
-
-#include <initguid.h>
-#include <dcomp.h>
-
-namespace rx
-{
-
-NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
- bool hasAlpha,
- bool directComposition)
- : NativeWindow11(window),
- mDirectComposition(directComposition),
- mHasAlpha(hasAlpha),
- mDevice(nullptr),
- mCompositionTarget(nullptr),
- mVisual(nullptr)
-{
-}
-
-NativeWindow11Win32::~NativeWindow11Win32()
-{
- SafeRelease(mCompositionTarget);
- SafeRelease(mDevice);
- SafeRelease(mVisual);
-}
-
-bool NativeWindow11Win32::initialize()
-{
- return true;
-}
-
-bool NativeWindow11Win32::getClientRect(LPRECT rect) const
-{
- return GetClientRect(getNativeWindow(), rect) == TRUE;
-}
-
-bool NativeWindow11Win32::isIconic() const
-{
- return IsIconic(getNativeWindow()) == TRUE;
-}
-
-HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
- IDXGIFactory *factory,
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT samples,
- IDXGISwapChain **swapChain)
-{
- if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
- height == 0)
- {
- return E_INVALIDARG;
- }
-
- if (mDirectComposition)
- {
- HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
- if (!dcomp)
- {
- return E_INVALIDARG;
- }
-
- typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)(
- IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice);
- PFN_DCOMPOSITION_CREATE_DEVICE createDComp =
- reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE>(
- GetProcAddress(dcomp, "DCompositionCreateDevice"));
- if (!createDComp)
- {
- return E_INVALIDARG;
- }
-
- if (!mDevice)
- {
- IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device);
- HRESULT result = createDComp(dxgiDevice, __uuidof(IDCompositionDevice),
- reinterpret_cast<void **>(&mDevice));
- SafeRelease(dxgiDevice);
-
- if (FAILED(result))
- {
- return result;
- }
- }
-
- if (!mCompositionTarget)
- {
- HRESULT result =
- mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
- if (FAILED(result))
- {
- return result;
- }
- }
-
- if (!mVisual)
- {
- HRESULT result = mDevice->CreateVisual(&mVisual);
- if (FAILED(result))
- {
- return result;
- }
- }
-
- IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage =
- DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- swapChainDesc.AlphaMode =
- mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
- swapChainDesc.Flags = 0;
- IDXGISwapChain1 *swapChain1 = nullptr;
- HRESULT result =
- factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
- if (SUCCEEDED(result))
- {
- *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
- }
- mVisual->SetContent(swapChain1);
- mCompositionTarget->SetRoot(mVisual);
- SafeRelease(factory2);
- return result;
- }
-
- // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
- // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
- IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
- if (factory2 != nullptr)
- {
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = samples;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage =
- DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.BufferCount = 1;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
- swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
- swapChainDesc.Flags = 0;
- IDXGISwapChain1 *swapChain1 = nullptr;
- HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
- nullptr, nullptr, &swapChain1);
- if (SUCCEEDED(result))
- {
- factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
- *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
- }
- SafeRelease(factory2);
- return result;
- }
-
- DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
- swapChainDesc.BufferCount = 1;
- swapChainDesc.BufferDesc.Format = format;
- swapChainDesc.BufferDesc.Width = width;
- swapChainDesc.BufferDesc.Height = height;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
- swapChainDesc.BufferUsage =
- DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = getNativeWindow();
- swapChainDesc.SampleDesc.Count = samples;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
- if (SUCCEEDED(result))
- {
- factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
- }
- return result;
-}
-
-void NativeWindow11Win32::commitChange()
-{
- if (mDevice)
- {
- mDevice->Commit();
- }
-}
-
-// static
-bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
-{
- return IsWindow(window) == TRUE;
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
deleted file mode 100644
index baeba6a347..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
-
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
-
-typedef interface IDCompositionDevice IDCompositionDevice;
-typedef interface IDCompositionTarget IDCompositionTarget;
-typedef interface IDCompositionVisual IDCompositionVisual;
-
-namespace rx
-{
-
-class NativeWindow11Win32 : public NativeWindow11
-{
- public:
- NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition);
- ~NativeWindow11Win32() override;
-
- bool initialize() override;
- bool getClientRect(LPRECT rect) const override;
- bool isIconic() const override;
-
- HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory *factory,
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT samples,
- IDXGISwapChain **swapChain) override;
-
- void commitChange() override;
-
- static bool IsValidNativeWindow(EGLNativeWindowType window);
-
- private:
- bool mDirectComposition;
- bool mHasAlpha;
- IDCompositionDevice *mDevice;
- IDCompositionTarget *mCompositionTarget;
- IDCompositionVisual *mVisual;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
deleted file mode 100644
index 1ef90e7b09..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+++ /dev/null
@@ -1,208 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CoreWindowNativeWindow.cpp: NativeWindow for managing ICoreWindow native window types.
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
-
-#include <windows.graphics.display.h>
-
-using namespace ABI::Windows::Foundation::Collections;
-
-namespace rx
-{
-CoreWindowNativeWindow::~CoreWindowNativeWindow()
-{
- unregisterForSizeChangeEvents();
-}
-
-bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, IPropertySet *propertySet)
-{
- ComPtr<IPropertySet> props = propertySet;
- ComPtr<IInspectable> win = window;
- SIZE swapChainSize = {};
- HRESULT result = S_OK;
-
- // IPropertySet is an optional parameter and can be null.
- // If one is specified, cache as an IMap and read the properties
- // used for initial host initialization.
- if (propertySet)
- {
- result = props.As(&mPropertyMap);
- if (FAILED(result))
- {
- return false;
- }
-
- // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
- // was prevalidated to contain the EGLNativeWindowType before being passed to
- // this host.
- result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &mSwapChainSizeSpecified);
- if (FAILED(result))
- {
- return false;
- }
-
- // The EGLRenderResolutionScaleProperty is optional and may be missing. The IPropertySet
- // was prevalidated to contain the EGLNativeWindowType before being passed to
- // this host.
- result = GetOptionalSinglePropertyValue(mPropertyMap, EGLRenderResolutionScaleProperty, &mSwapChainScale, &mSwapChainScaleSpecified);
- if (FAILED(result))
- {
- return false;
- }
-
- if (!mSwapChainScaleSpecified)
- {
- // Default value for the scale is 1.0f
- mSwapChainScale = 1.0f;
- }
-
- // A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
- if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
- {
- ERR() << "It is invalid to specify both an EGLRenderSurfaceSizeProperty and a "
- "EGLRenderResolutionScaleProperty.";
- return false;
- }
- }
-
- if (SUCCEEDED(result))
- {
- result = win.As(&mCoreWindow);
- }
-
- if (SUCCEEDED(result))
- {
- // If a swapchain size is specfied, then the automatic resize
- // behaviors implemented by the host should be disabled. The swapchain
- // will be still be scaled when being rendered to fit the bounds
- // of the host.
- // Scaling of the swapchain output occurs automatically because if
- // the scaling mode setting DXGI_SCALING_STRETCH on the swapchain.
- if (mSwapChainSizeSpecified)
- {
- mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
- }
- else
- {
- Size coreWindowSize;
- result = GetCoreWindowSizeInPixels(mCoreWindow, &coreWindowSize);
-
- if (SUCCEEDED(result))
- {
- mClientRect = clientRect(coreWindowSize);
- }
- }
- }
-
- if (SUCCEEDED(result))
- {
- mNewClientRect = mClientRect;
- mClientRectChanged = false;
- return registerForSizeChangeEvents();
- }
-
- return false;
-}
-
-bool CoreWindowNativeWindow::registerForSizeChangeEvents()
-{
- ComPtr<IWindowSizeChangedEventHandler> sizeChangedHandler;
- HRESULT result = Microsoft::WRL::MakeAndInitialize<CoreWindowSizeChangedHandler>(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this());
- if (SUCCEEDED(result))
- {
- result = mCoreWindow->add_SizeChanged(sizeChangedHandler.Get(), &mSizeChangedEventToken);
- }
-
- if (SUCCEEDED(result))
- {
- return true;
- }
-
- return false;
-}
-
-void CoreWindowNativeWindow::unregisterForSizeChangeEvents()
-{
- if (mCoreWindow)
- {
- (void)mCoreWindow->remove_SizeChanged(mSizeChangedEventToken);
- }
- mSizeChangedEventToken.value = 0;
-}
-
-HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device,
- IDXGIFactory2 *factory,
- DXGI_FORMAT format,
- unsigned int width,
- unsigned int height,
- bool containsAlpha,
- IDXGISwapChain1 **swapChain)
-{
- if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
- height == 0)
- {
- return E_INVALIDARG;
- }
-
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage =
- DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
-
- *swapChain = nullptr;
-
- ComPtr<IDXGISwapChain1> newSwapChain;
- HRESULT result = factory->CreateSwapChainForCoreWindow(device, mCoreWindow.Get(), &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
- if (SUCCEEDED(result))
- {
- result = newSwapChain.CopyTo(swapChain);
- }
-
- if (SUCCEEDED(result))
- {
- // If automatic swapchain resize behaviors have been disabled, then
- // unregister for the resize change events.
- if (mSupportsSwapChainResize == false)
- {
- unregisterForSizeChangeEvents();
- }
- }
-
- return result;
-}
-
-inline HRESULT CoreWindowNativeWindow::scaleSwapChain(const Size &windowSize,
- const RECT &clientRect)
-{
- // We don't need to do any additional work to scale CoreWindow swapchains.
- // Using DXGI_SCALING_STRETCH to create the swapchain above does all the necessary work.
- return S_OK;
-}
-
-HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
- Size *windowSize)
-{
- ABI::Windows::Foundation::Rect bounds;
- HRESULT result = coreWindow->get_Bounds(&bounds);
- if (SUCCEEDED(result))
- {
- *windowSize = { ConvertDipsToPixels(bounds.Width), ConvertDipsToPixels(bounds.Height) };
- }
-
- return result;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
deleted file mode 100644
index 21855c2c3b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
+++ /dev/null
@@ -1,90 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CoreWindowNativeWindow.h: NativeWindow for managing ICoreWindow native window types.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
-
-#include <memory>
-
-#include <EGL/eglplatform.h>
-
-typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t IWindowSizeChangedEventHandler;
-
-namespace rx
-{
-class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<CoreWindowNativeWindow>
-{
- public:
- ~CoreWindowNativeWindow();
-
- bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
- HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory2 *factory,
- DXGI_FORMAT format,
- unsigned int width,
- unsigned int height,
- bool containsAlpha,
- IDXGISwapChain1 **swapChain) override;
-
- protected:
- HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
-
- bool registerForSizeChangeEvents();
- void unregisterForSizeChangeEvents();
-
- private:
- ComPtr<ABI::Windows::UI::Core::ICoreWindow> mCoreWindow;
- ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
-};
-
-[uuid(7F924F66-EBAE-40E5-A10B-B8F35E245190)]
-class CoreWindowSizeChangedHandler :
- public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, IWindowSizeChangedEventHandler>
-{
- public:
- CoreWindowSizeChangedHandler() { }
- HRESULT RuntimeClassInitialize(std::shared_ptr<InspectableNativeWindow> host)
- {
- if (!host)
- {
- return E_INVALIDARG;
- }
-
- mHost = host;
- return S_OK;
- }
-
- // IWindowSizeChangedEventHandler
- IFACEMETHOD(Invoke)(ABI::Windows::UI::Core::ICoreWindow *sender, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *sizeChangedEventArgs)
- {
- std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
- if (host)
- {
- ABI::Windows::Foundation::Size windowSize;
- if (SUCCEEDED(sizeChangedEventArgs->get_Size(&windowSize)))
- {
- Size windowSizeInPixels = {ConvertDipsToPixels(windowSize.Width),
- ConvertDipsToPixels(windowSize.Height)};
- host->setNewClientSize(windowSizeInPixels);
- }
- }
-
- return S_OK;
- }
-
- private:
- std::weak_ptr<InspectableNativeWindow> mHost;
-};
-
-HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
- Size *windowSize);
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
deleted file mode 100644
index 1bd796e58f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
+++ /dev/null
@@ -1,297 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// InspectableNativeWindow.cpp: NativeWindow base class for managing IInspectable native window types.
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
-#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
-
-namespace rx
-{
-
-bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow)
-{
- if (!window)
- {
- return false;
- }
-
- ComPtr<IInspectable> win = window;
- ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWin;
- if (SUCCEEDED(win.As(&coreWin)))
- {
- if (coreWindow != nullptr)
- {
- *coreWindow = coreWin;
- }
- return true;
- }
-
- return false;
-}
-
-bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel)
-{
- if (!window)
- {
- return false;
- }
-
- ComPtr<IInspectable> win = window;
- ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
- if (SUCCEEDED(win.As(&panel)))
- {
- if (swapChainPanel != nullptr)
- {
- *swapChainPanel = panel;
- }
- return true;
- }
-
- return false;
-}
-
-bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet, IInspectable **eglNativeWindow)
-{
- if (!window)
- {
- return false;
- }
-
- ComPtr<IInspectable> props = window;
- ComPtr<IPropertySet> propSet;
- ComPtr<IInspectable> nativeWindow;
- ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> propMap;
- boolean hasEglNativeWindowPropertyKey = false;
-
- HRESULT result = props.As(&propSet);
- if (SUCCEEDED(result))
- {
- result = propSet.As(&propMap);
- }
-
- // Look for the presence of the EGLNativeWindowType in the property set
- if (SUCCEEDED(result))
- {
- result = propMap->HasKey(HStringReference(EGLNativeWindowTypeProperty).Get(), &hasEglNativeWindowPropertyKey);
- }
-
- // If the IPropertySet does not contain the required EglNativeWindowType key, the property set is
- // considered invalid.
- if (SUCCEEDED(result) && !hasEglNativeWindowPropertyKey)
- {
- ERR() << "Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid "
- "EGLNativeWindowTypeProperty values include ICoreWindow";
- return false;
- }
-
- // The EglNativeWindowType property exists, so retreive the IInspectable that represents the EGLNativeWindowType
- if (SUCCEEDED(result) && hasEglNativeWindowPropertyKey)
- {
- result = propMap->Lookup(HStringReference(EGLNativeWindowTypeProperty).Get(), &nativeWindow);
- }
-
- if (SUCCEEDED(result))
- {
- if (propertySet != nullptr)
- {
- result = propSet.CopyTo(propertySet);
- }
- }
-
- if (SUCCEEDED(result))
- {
- if (eglNativeWindow != nullptr)
- {
- result = nativeWindow.CopyTo(eglNativeWindow);
- }
- }
-
- if (SUCCEEDED(result))
- {
- return true;
- }
-
- return false;
-}
-
-// Retrieve an optional property from a property set
-HRESULT GetOptionalPropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName,
- boolean *hasKey,
- ComPtr<ABI::Windows::Foundation::IPropertyValue> &propertyValue)
-{
- if (!propertyMap || !hasKey)
- {
- return E_INVALIDARG;
- }
-
- // Assume that the value does not exist
- *hasKey = false;
-
- HRESULT result = propertyMap->HasKey(HStringReference(propertyName).Get(), hasKey);
- if (SUCCEEDED(result) && !(*hasKey))
- {
- // Value does not exist, so return S_OK and set the exists parameter to false to indicate
- // that a the optional property does not exist.
- return S_OK;
- }
-
- if (SUCCEEDED(result))
- {
- result = propertyMap->Lookup(HStringReference(propertyName).Get(), &propertyValue);
- }
-
- return result;
-}
-
-// Attempts to read an optional SIZE property value that is assumed to be in the form of
-// an ABI::Windows::Foundation::Size. This function validates the Size value before returning
-// it to the caller.
-//
-// Possible return values are:
-// S_OK, valueExists == true - optional SIZE value was successfully retrieved and validated
-// S_OK, valueExists == false - optional SIZE value was not found
-// E_INVALIDARG, valueExists = false - optional SIZE value was malformed in the property set.
-// * Incorrect property type ( must be PropertyType_Size)
-// * Invalid property value (width/height must be > 0)
-// Additional errors may be returned from IMap or IPropertyValue
-//
-HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName, SIZE *value, bool *valueExists)
-{
- ComPtr<ABI::Windows::Foundation::IPropertyValue> propertyValue;
- ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty;
- Size sizeValue = { 0, 0 };
- boolean hasKey = false;
-
- if (!propertyMap || !value || !valueExists)
- {
- return E_INVALIDARG;
- }
-
- // Assume that the value does not exist
- *valueExists = false;
- *value = { 0, 0 };
-
- HRESULT result = GetOptionalPropertyValue(propertyMap, propertyName, &hasKey, propertyValue);
- if (SUCCEEDED(result) && hasKey)
- {
- result = propertyValue->get_Type(&propertyType);
-
- // Check if the expected Size property is of PropertyType_Size type.
- if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Size)
- {
- if (SUCCEEDED(propertyValue->GetSize(&sizeValue)) && (sizeValue.Width > 0 && sizeValue.Height > 0))
- {
- // A valid property value exists
- *value = { static_cast<long>(sizeValue.Width), static_cast<long>(sizeValue.Height) };
- *valueExists = true;
- result = S_OK;
- }
- else
- {
- // An invalid Size property was detected. Width/Height values must > 0
- result = E_INVALIDARG;
- }
- }
- else
- {
- // An invalid property type was detected. Size property must be of PropertyType_Size
- result = E_INVALIDARG;
- }
- }
-
- return result;
-}
-
-// Attempts to read an optional float property value that is assumed to be in the form of
-// an ABI::Windows::Foundation::Single. This function validates the Single value before returning
-// it to the caller.
-//
-// Possible return values are:
-// S_OK, valueExists == true - optional Single value was successfully retrieved and validated
-// S_OK, valueExists == false - optional Single value was not found
-// E_INVALIDARG, valueExists = false - optional Single value was malformed in the property set.
-// * Incorrect property type ( must be PropertyType_Single)
-// * Invalid property value (must be > 0)
-// Additional errors may be returned from IMap or IPropertyValue
-//
-HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName, float *value, bool *valueExists)
-{
- ComPtr<ABI::Windows::Foundation::IPropertyValue> propertyValue;
- ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty;
- float scaleValue = 0.0f;
- boolean hasKey = false;
-
- if (!propertyMap || !value || !valueExists)
- {
- return E_INVALIDARG;
- }
-
- // Assume that the value does not exist
- *valueExists = false;
- *value = 0.0f;
-
- HRESULT result = GetOptionalPropertyValue(propertyMap, propertyName, &hasKey, propertyValue);
- if (SUCCEEDED(result) && hasKey)
- {
- result = propertyValue->get_Type(&propertyType);
-
- // Check if the expected Scale property is of PropertyType_Single type.
- if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Single)
- {
- if (SUCCEEDED(propertyValue->GetSingle(&scaleValue)) && (scaleValue > 0.0f))
- {
- // A valid property value exists
- *value = scaleValue;
- *valueExists = true;
- result = S_OK;
- }
- else
- {
- // An invalid scale was set
- result = E_INVALIDARG;
- }
- }
- else
- {
- // An invalid property type was detected. Size property must be of PropertyType_Single
- result = E_INVALIDARG;
- }
- }
-
- return result;
-}
-
-RECT InspectableNativeWindow::clientRect(const Size &size)
-{
- return {0, 0, static_cast<long>(ConvertDipsToPixels(size.Width)),
- static_cast<long>(ConvertDipsToPixels(size.Height))};
-}
-
-float GetLogicalDpi()
-{
- ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
- float dpi = 96.0f;
-
- if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
- {
- if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
- {
- return dpi;
- }
- }
- return dpi;
-}
-
-float ConvertDipsToPixels(float dips)
-{
- static const float dipsPerInch = 96.0f;
- return lround((dips * GetLogicalDpi() / dipsPerInch));
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
deleted file mode 100644
index d81c3e5fb9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// InspectableNativeWindow.h: Host specific implementation interface for
-// managing IInspectable native window types.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include "angle_windowsstore.h"
-
-#include <EGL/eglplatform.h>
-
-#include <windows.applicationmodel.core.h>
-#include <windows.ui.xaml.h>
-#include <windows.ui.xaml.media.dxinterop.h>
-#include <wrl.h>
-#include <wrl/wrappers/corewrappers.h>
-
-using namespace Microsoft::WRL;
-using namespace Microsoft::WRL::Wrappers;
-using namespace ABI::Windows::Foundation;
-using namespace ABI::Windows::Foundation::Collections;
-
-namespace rx
-{
-float ConvertDipsToPixels(float dips);
-float GetLogicalDpi();
-
-class InspectableNativeWindow
-{
- public:
- InspectableNativeWindow() :
- mSupportsSwapChainResize(true),
- mSwapChainSizeSpecified(false),
- mSwapChainScaleSpecified(false),
- mClientRectChanged(false),
- mClientRect({0,0,0,0}),
- mNewClientRect({0,0,0,0})
- {
- mSizeChangedEventToken.value = 0;
- mSwapChainScale = 96.0f / GetLogicalDpi();
- if (mSwapChainScale != 1.0f)
- mSwapChainScaleSpecified = true;
- }
- virtual ~InspectableNativeWindow(){}
-
- virtual bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) = 0;
- virtual HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory2 *factory,
- DXGI_FORMAT format,
- unsigned int width,
- unsigned int height,
- bool containsAlpha,
- IDXGISwapChain1 **swapChain) = 0;
-
- bool getClientRect(RECT *rect)
- {
- if (mClientRectChanged)
- {
- mClientRect = mNewClientRect;
- }
-
- *rect = mClientRect;
-
- return true;
- }
-
- // setNewClientSize is used by the WinRT size change handler. It isn't used by the rest of ANGLE.
- void setNewClientSize(const Size &newWindowSize)
- {
- // If the client doesn't support swapchain resizing then we should have already unregistered from size change handler
- ASSERT(mSupportsSwapChainResize);
-
- if (mSupportsSwapChainResize)
- {
- // If the swapchain size was specified then we should ignore this call too
- if (!mSwapChainSizeSpecified)
- {
- mNewClientRect = clientRect(newWindowSize);
- mClientRectChanged = true;
-
- // If a scale was specified, then now is the time to apply the scale matrix for the new swapchain size and window size
- if (mSwapChainScaleSpecified)
- {
- scaleSwapChain(newWindowSize, mNewClientRect);
- }
- }
-
- // Even if the swapchain size was fixed, the window might have changed size.
- // In this case, we should recalculate the scale matrix to account for the new window size
- if (mSwapChainSizeSpecified)
- {
- scaleSwapChain(newWindowSize, mClientRect);
- }
- }
- }
-
- protected:
- virtual HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) = 0;
- RECT clientRect(const Size &size);
-
- bool mSupportsSwapChainResize; // Support for IDXGISwapChain::ResizeBuffers method
- bool mSwapChainSizeSpecified; // If an EGLRenderSurfaceSizeProperty was specified
- bool mSwapChainScaleSpecified; // If an EGLRenderResolutionScaleProperty was specified
- float mSwapChainScale; // The scale value specified by the EGLRenderResolutionScaleProperty property
- RECT mClientRect;
- RECT mNewClientRect;
- bool mClientRectChanged;
-
- EventRegistrationToken mSizeChangedEventToken;
-};
-
-bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow = nullptr);
-bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel = nullptr);
-bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet = nullptr, IInspectable **inspectable = nullptr);
-
-HRESULT GetOptionalPropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName,
- boolean *hasKey,
- ComPtr<ABI::Windows::Foundation::IPropertyValue> &propertyValue);
-
-HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName, SIZE *value, bool *valueExists);
-
-HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
- const wchar_t *propertyName, float *value, bool *valueExists);
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
deleted file mode 100644
index 655b23be83..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow11WinRT.cpp: NativeWindow base class for managing IInspectable native window types.
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
-
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
-#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
-#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
-
-using namespace Microsoft::WRL;
-using namespace Microsoft::WRL::Wrappers;
-
-namespace rx
-{
-NativeWindow11WinRT::NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha)
- : NativeWindow11(window), mHasAlpha(hasAlpha)
-{
-}
-
-bool NativeWindow11WinRT::initialize()
-{
- EGLNativeWindowType window = getNativeWindow();
-
- // If the native window type is a IPropertySet, extract the
- // EGLNativeWindowType (IInspectable) and initialize the
- // proper host with this IPropertySet.
- ComPtr<ABI::Windows::Foundation::Collections::IPropertySet> propertySet;
- ComPtr<IInspectable> eglNativeWindow;
- if (IsEGLConfiguredPropertySet(window, &propertySet, &eglNativeWindow))
- {
- // A property set was found and the EGLNativeWindowType was
- // retrieved. The mWindow member of the host to must be updated
- // to use the EGLNativeWindowType specified in the property set.
- // mWindow is treated as a raw pointer not an AddRef'd interface, so
- // the old mWindow does not need a Release() before this assignment.
- window = eglNativeWindow.Get();
- }
-
- ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
- ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
- if (IsCoreWindow(window, &coreWindow))
- {
- mImpl = std::make_shared<CoreWindowNativeWindow>();
- if (mImpl)
- {
- return mImpl->initialize(window, propertySet.Get());
- }
- }
- else if (IsSwapChainPanel(window, &swapChainPanel))
- {
- mImpl = std::make_shared<SwapChainPanelNativeWindow>();
- if (mImpl)
- {
- return mImpl->initialize(window, propertySet.Get());
- }
- }
- else
- {
- ERR() << "Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include "
- "ICoreWindow, ISwapChainPanel and IPropertySet";
- }
-
- return false;
-}
-
-bool NativeWindow11WinRT::getClientRect(LPRECT rect) const
-{
- if (mImpl)
- {
- return mImpl->getClientRect(rect);
- }
-
- return false;
-}
-
-bool NativeWindow11WinRT::isIconic() const
-{
- return false;
-}
-
-HRESULT NativeWindow11WinRT::createSwapChain(ID3D11Device *device,
- IDXGIFactory *factory,
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT samples,
- IDXGISwapChain **swapChain)
-{
- if (mImpl)
- {
- IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
- IDXGISwapChain1 *swapChain1 = nullptr;
- HRESULT result =
- mImpl->createSwapChain(device, factory2, format, width, height, mHasAlpha, &swapChain1);
- SafeRelease(factory2);
- *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
- return result;
- }
-
- return E_UNEXPECTED;
-}
-
-void NativeWindow11WinRT::commitChange()
-{
-}
-
-// static
-bool NativeWindow11WinRT::IsValidNativeWindow(EGLNativeWindowType window)
-{
- // A Valid EGLNativeWindowType IInspectable can only be:
- //
- // ICoreWindow
- // ISwapChainPanel
- // IPropertySet
- //
- // Anything else will be rejected as an invalid IInspectable.
- return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
deleted file mode 100644
index c4ac997a55..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow11WinRT.h: NativeWindow base class for managing IInspectable native window types.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
-
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
-
-#include <memory>
-#include <windows.applicationmodel.core.h>
-#include <wrl.h>
-#include <wrl/wrappers/corewrappers.h>
-
-namespace rx
-{
-class InspectableNativeWindow;
-
-class NativeWindow11WinRT : public NativeWindow11
-{
- public:
- NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha);
-
- bool initialize() override;
- bool getClientRect(LPRECT rect) const override;
- bool isIconic() const override;
-
- HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory *factory,
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT samples,
- IDXGISwapChain **swapChain) override;
-
- void commitChange() override;
-
- static bool IsValidNativeWindow(EGLNativeWindowType window);
-
- private:
- bool mHasAlpha;
- std::shared_ptr<InspectableNativeWindow> mImpl;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
deleted file mode 100644
index 3425fad95d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
+++ /dev/null
@@ -1,359 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChainPanelNativeWindow.cpp: NativeWindow for managing ISwapChainPanel native window types.
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
-
-#include <algorithm>
-#include <math.h>
-
-using namespace ABI::Windows::Foundation;
-using namespace ABI::Windows::Foundation::Collections;
-using namespace ABI::Windows::UI::Core;
-using namespace ABI::Windows::UI::Xaml;
-using namespace Microsoft::WRL;
-
-namespace rx
-{
-SwapChainPanelNativeWindow::~SwapChainPanelNativeWindow()
-{
- unregisterForSizeChangeEvents();
-}
-
-template <typename T>
-struct AddFtmBase
-{
- typedef Implements<RuntimeClassFlags<ClassicCom>, T, FtmBase> Type;
-};
-
-template <typename CODE>
-HRESULT RunOnUIThread(CODE &&code, const ComPtr<ICoreDispatcher> &dispatcher)
-{
- ComPtr<IAsyncAction> asyncAction;
- HRESULT result = S_OK;
-
- boolean hasThreadAccess;
- result = dispatcher->get_HasThreadAccess(&hasThreadAccess);
- if (FAILED(result))
- {
- return result;
- }
-
- if (hasThreadAccess)
- {
- return code();
- }
- else
- {
- Event waitEvent(
- CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS));
- if (!waitEvent.IsValid())
- {
- return E_FAIL;
- }
-
- HRESULT codeResult = E_FAIL;
- auto handler =
- Callback<AddFtmBase<IDispatchedHandler>::Type>([&codeResult, &code, &waitEvent]
- {
- codeResult = code();
- SetEvent(waitEvent.Get());
- return S_OK;
- });
-
- result = dispatcher->RunAsync(CoreDispatcherPriority_Normal, handler.Get(),
- asyncAction.GetAddressOf());
- if (FAILED(result))
- {
- return result;
- }
-
- auto waitResult = WaitForSingleObjectEx(waitEvent.Get(), 10 * 1000, true);
- if (waitResult != WAIT_OBJECT_0)
- {
- // Wait 10 seconds before giving up. At this point, the application is in an
- // unrecoverable state (probably deadlocked). We therefore terminate the application
- // entirely. This also prevents stack corruption if the async operation is eventually
- // run.
- ERR()
- << "Timeout waiting for async action on UI thread. The UI thread might be blocked.";
- std::terminate();
- return E_FAIL;
- }
-
- return codeResult;
- }
-}
-
-bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, IPropertySet *propertySet)
-{
- ComPtr<IPropertySet> props = propertySet;
- ComPtr<IInspectable> win = window;
- SIZE swapChainSize = {};
- HRESULT result = S_OK;
-
- // IPropertySet is an optional parameter and can be null.
- // If one is specified, cache as an IMap and read the properties
- // used for initial host initialization.
- if (propertySet)
- {
- result = props.As(&mPropertyMap);
- if (FAILED(result))
- {
- return false;
- }
-
- // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
- // was prevalidated to contain the EGLNativeWindowType before being passed to
- // this host.
- result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &mSwapChainSizeSpecified);
- if (FAILED(result))
- {
- return false;
- }
-
- // The EGLRenderResolutionScaleProperty is optional and may be missing. The IPropertySet
- // was prevalidated to contain the EGLNativeWindowType before being passed to
- // this host.
- result = GetOptionalSinglePropertyValue(mPropertyMap, EGLRenderResolutionScaleProperty, &mSwapChainScale, &mSwapChainScaleSpecified);
- if (FAILED(result))
- {
- return false;
- }
-
- if (!mSwapChainScaleSpecified)
- {
- // Default value for the scale is 1.0f
- mSwapChainScale = 1.0f;
- }
-
- // A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
- if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
- {
- ERR() << "It is invalid to specify both an EGLRenderSurfaceSizeProperty and a "
- "EGLRenderResolutionScaleProperty.";
- return false;
- }
- }
-
- if (SUCCEEDED(result))
- {
- result = win.As(&mSwapChainPanel);
- }
-
- ComPtr<IDependencyObject> swapChainPanelDependencyObject;
- if (SUCCEEDED(result))
- {
- result = mSwapChainPanel.As(&swapChainPanelDependencyObject);
- }
-
- if (SUCCEEDED(result))
- {
- result = swapChainPanelDependencyObject->get_Dispatcher(
- mSwapChainPanelDispatcher.GetAddressOf());
- }
-
- if (SUCCEEDED(result))
- {
- // If a swapchain size is specfied, then the automatic resize
- // behaviors implemented by the host should be disabled. The swapchain
- // will be still be scaled when being rendered to fit the bounds
- // of the host.
- // Scaling of the swapchain output needs to be handled by the
- // host for swapchain panels even though the scaling mode setting
- // DXGI_SCALING_STRETCH is configured on the swapchain.
- if (mSwapChainSizeSpecified)
- {
- mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
- }
- else
- {
- Size swapChainPanelSize;
- result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
- &swapChainPanelSize);
-
- if (SUCCEEDED(result))
- {
- // Update the client rect to account for any swapchain scale factor
- mClientRect = clientRect(swapChainPanelSize);
- }
- }
- }
-
- if (SUCCEEDED(result))
- {
- mNewClientRect = mClientRect;
- mClientRectChanged = false;
- return registerForSizeChangeEvents();
- }
-
- return false;
-}
-
-bool SwapChainPanelNativeWindow::registerForSizeChangeEvents()
-{
- ComPtr<ISizeChangedEventHandler> sizeChangedHandler;
- ComPtr<IFrameworkElement> frameworkElement;
- HRESULT result = Microsoft::WRL::MakeAndInitialize<SwapChainPanelSizeChangedHandler>(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this());
-
- if (SUCCEEDED(result))
- {
- result = mSwapChainPanel.As(&frameworkElement);
- }
-
- if (SUCCEEDED(result))
- {
- result = RunOnUIThread(
- [this, frameworkElement, sizeChangedHandler]
- {
- return frameworkElement->add_SizeChanged(sizeChangedHandler.Get(),
- &mSizeChangedEventToken);
- },
- mSwapChainPanelDispatcher);
- }
-
- if (SUCCEEDED(result))
- {
- return true;
- }
-
- return false;
-}
-
-void SwapChainPanelNativeWindow::unregisterForSizeChangeEvents()
-{
- ComPtr<IFrameworkElement> frameworkElement;
- if (mSwapChainPanel && SUCCEEDED(mSwapChainPanel.As(&frameworkElement)))
- {
- RunOnUIThread(
- [this, frameworkElement]
- {
- return frameworkElement->remove_SizeChanged(mSizeChangedEventToken);
- },
- mSwapChainPanelDispatcher);
- }
-
- mSizeChangedEventToken.value = 0;
-}
-
-HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
- IDXGIFactory2 *factory,
- DXGI_FORMAT format,
- unsigned int width,
- unsigned int height,
- bool containsAlpha,
- IDXGISwapChain1 **swapChain)
-{
- if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
- height == 0)
- {
- return E_INVALIDARG;
- }
-
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.BufferUsage =
- DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.AlphaMode =
- containsAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
-
- *swapChain = nullptr;
-
- ComPtr<IDXGISwapChain1> newSwapChain;
- ComPtr<ISwapChainPanelNative> swapChainPanelNative;
- Size currentPanelSize = {};
-
- HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
-
- if (SUCCEEDED(result))
- {
- result = mSwapChainPanel.As(&swapChainPanelNative);
- }
-
- if (SUCCEEDED(result))
- {
- result = RunOnUIThread(
- [swapChainPanelNative, newSwapChain]
- {
- return swapChainPanelNative->SetSwapChain(newSwapChain.Get());
- },
- mSwapChainPanelDispatcher);
- }
-
- if (SUCCEEDED(result))
- {
- // The swapchain panel host requires an instance of the swapchain set on the SwapChainPanel
- // to perform the runtime-scale behavior. This swapchain is cached here because there are
- // no methods for retreiving the currently configured on from ISwapChainPanelNative.
- mSwapChain = newSwapChain;
- result = newSwapChain.CopyTo(swapChain);
- }
-
- // If the host is responsible for scaling the output of the swapchain, then
- // scale it now before returning an instance to the caller. This is done by
- // first reading the current size of the swapchain panel, then scaling
- if (SUCCEEDED(result))
- {
- if (mSwapChainSizeSpecified || mSwapChainScaleSpecified)
- {
- result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
- &currentPanelSize);
-
- // Scale the swapchain to fit inside the contents of the panel.
- if (SUCCEEDED(result))
- {
- result = scaleSwapChain(currentPanelSize, mClientRect);
- }
- }
- }
-
- return result;
-}
-
-HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
-{
- Size renderScale = {windowSize.Width / std::max(LONG(1), clientRect.right),
- windowSize.Height / std::max(LONG(1), clientRect.bottom)};
- // Setup a scale matrix for the swap chain
- DXGI_MATRIX_3X2_F scaleMatrix = {};
- scaleMatrix._11 = renderScale.Width;
- scaleMatrix._22 = renderScale.Height;
-
- ComPtr<IDXGISwapChain2> swapChain2;
- HRESULT result = mSwapChain.As(&swapChain2);
- if (SUCCEEDED(result))
- {
- result = swapChain2->SetMatrixTransform(&scaleMatrix);
- }
-
- return result;
-}
-
-HRESULT GetSwapChainPanelSize(
- const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
- const ComPtr<ICoreDispatcher> &dispatcher,
- Size *windowSize)
-{
- ComPtr<IUIElement> uiElement;
- HRESULT result = swapChainPanel.As(&uiElement);
- if (SUCCEEDED(result))
- {
- result = RunOnUIThread(
- [uiElement, windowSize] { return uiElement->get_RenderSize(windowSize); }, dispatcher);
- }
-
- return result;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
deleted file mode 100644
index f9a2fc0e4b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChainPanelNativeWindow.h: NativeWindow for managing ISwapChainPanel native window types.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
-
-#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
-
-#include <memory>
-
-namespace rx
-{
-class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<SwapChainPanelNativeWindow>
-{
- public:
- ~SwapChainPanelNativeWindow();
-
- bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
- HRESULT createSwapChain(ID3D11Device *device,
- IDXGIFactory2 *factory,
- DXGI_FORMAT format,
- unsigned int width,
- unsigned int height,
- bool containsAlpha,
- IDXGISwapChain1 **swapChain) override;
-
- protected:
- HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
-
- bool registerForSizeChangeEvents();
- void unregisterForSizeChangeEvents();
-
- private:
- ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> mSwapChainPanel;
- ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> mSwapChainPanelDispatcher;
- ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
- ComPtr<IDXGISwapChain1> mSwapChain;
-};
-
-[uuid(8ACBD974-8187-4508-AD80-AEC77F93CF36)]
-class SwapChainPanelSizeChangedHandler :
- public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, ABI::Windows::UI::Xaml::ISizeChangedEventHandler>
-{
- public:
- SwapChainPanelSizeChangedHandler() { }
- HRESULT RuntimeClassInitialize(std::shared_ptr<InspectableNativeWindow> host)
- {
- if (!host)
- {
- return E_INVALIDARG;
- }
-
- mHost = host;
- return S_OK;
- }
-
- // ISizeChangedEventHandler
- IFACEMETHOD(Invoke)(IInspectable *sender, ABI::Windows::UI::Xaml::ISizeChangedEventArgs *sizeChangedEventArgs)
- {
- std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
- if (host)
- {
- // The size of the ISwapChainPanel control is returned in DIPs.
- // We are keeping these in dips because the swapchain created for composition
- // also uses dip units. This keeps dimensions, viewports, etc in the same unit.
- // XAML Clients of the ISwapChainPanel are required to use dips to define their
- // layout sizes as well.
- ABI::Windows::Foundation::Size newSize;
- HRESULT result = sizeChangedEventArgs->get_NewSize(&newSize);
- if (SUCCEEDED(result))
- {
- host->setNewClientSize(newSize);
- }
- }
-
- return S_OK;
- }
-
- private:
- std::weak_ptr<InspectableNativeWindow> mHost;
-};
-
-HRESULT GetSwapChainPanelSize(
- const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
- const ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> &dispatcher,
- Size *windowSize);
-}
-#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
deleted file mode 100644
index 36f2bd0db8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
+++ /dev/null
@@ -1,829 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit9.cpp: Surface copy utility class.
-
-#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
-
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-
-namespace
-{
-// Precompiled shaders
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h"
-
-const BYTE *const g_shaderCode[] = {
- g_vs20_standardvs,
- g_ps20_passthroughps,
- g_ps20_luminanceps,
- g_ps20_luminancepremultps,
- g_ps20_luminanceunmultps,
- g_ps20_componentmaskps,
- g_ps20_componentmaskpremultps,
- g_ps20_componentmaskunmultps,
-};
-
-const size_t g_shaderSize[] = {
- sizeof(g_vs20_standardvs),
- sizeof(g_ps20_passthroughps),
- sizeof(g_ps20_luminanceps),
- sizeof(g_ps20_luminancepremultps),
- sizeof(g_ps20_luminanceunmultps),
- sizeof(g_ps20_componentmaskps),
- sizeof(g_ps20_componentmaskpremultps),
- sizeof(g_ps20_componentmaskunmultps),
-};
-}
-
-namespace rx
-{
-
-Blit9::Blit9(Renderer9 *renderer)
- : mRenderer(renderer),
- mGeometryLoaded(false),
- mQuadVertexBuffer(nullptr),
- mQuadVertexDeclaration(nullptr),
- mSavedStateBlock(nullptr),
- mSavedRenderTarget(nullptr),
- mSavedDepthStencil(nullptr)
-{
- memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
-}
-
-Blit9::~Blit9()
-{
- SafeRelease(mSavedStateBlock);
- SafeRelease(mQuadVertexBuffer);
- SafeRelease(mQuadVertexDeclaration);
-
- for (int i = 0; i < SHADER_COUNT; i++)
- {
- SafeRelease(mCompiledShaders[i]);
- }
-}
-
-gl::Error Blit9::initialize()
-{
- if (mGeometryLoaded)
- {
- return gl::NoError();
- }
-
- static const float quad[] =
- {
- -1, -1,
- -1, 1,
- 1, -1,
- 1, 1
- };
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0,
- D3DPOOL_DEFAULT, &mQuadVertexBuffer, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to create internal blit vertex shader, "
- << gl::FmtHR(result);
- }
-
- void *lockPtr = nullptr;
- result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0);
-
- if (FAILED(result) || lockPtr == nullptr)
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(mQuadVertexBuffer);
- return gl::OutOfMemory() << "Failed to lock internal blit vertex shader, "
- << gl::FmtHR(result);
- }
-
- memcpy(lockPtr, quad, sizeof(quad));
- mQuadVertexBuffer->Unlock();
-
- static const D3DVERTEXELEMENT9 elements[] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- D3DDECL_END()
- };
-
- result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(mQuadVertexBuffer);
- return gl::OutOfMemory() << "Failed to lock internal blit vertex declaration, "
- << gl::FmtHR(result);
- }
-
- mGeometryLoaded = true;
- return gl::NoError();
-}
-
-template <class D3DShaderType>
-gl::Error Blit9::setShader(ShaderId source, const char *profile,
- gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- D3DShaderType *shader = nullptr;
-
- if (mCompiledShaders[source] != nullptr)
- {
- shader = static_cast<D3DShaderType*>(mCompiledShaders[source]);
- }
- else
- {
- const BYTE* shaderCode = g_shaderCode[source];
- size_t shaderSize = g_shaderSize[source];
- ANGLE_TRY((mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader));
- mCompiledShaders[source] = shader;
- }
-
- HRESULT hr = (device->*setShader)(shader);
- if (FAILED(hr))
- {
- return gl::OutOfMemory() << "Failed to set shader for blit operation, " << gl::FmtHR(hr);
- }
-
- return gl::NoError();
-}
-
-gl::Error Blit9::setVertexShader(ShaderId shader)
-{
- return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
-}
-
-gl::Error Blit9::setPixelShader(ShaderId shader)
-{
- return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
-}
-
-RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
-{
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
-
- RECT rect;
- rect.left = 0;
- rect.top = 0;
- rect.right = desc.Width;
- rect.bottom = desc.Height;
-
- return rect;
-}
-
-gl::Extents Blit9::getSurfaceSize(IDirect3DSurface9 *surface) const
-{
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
-
- return gl::Extents(desc.Width, desc.Height, 1);
-}
-
-gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
-{
- ANGLE_TRY(initialize());
-
- IDirect3DBaseTexture9 *texture = nullptr;
- ANGLE_TRY(copySurfaceToTexture(source, getSurfaceRect(source), &texture));
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- saveState();
-
- device->SetTexture(0, texture);
- device->SetRenderTarget(0, dest);
-
- ANGLE_TRY(setVertexShader(SHADER_VS_STANDARD));
- ANGLE_TRY(setPixelShader(SHADER_PS_PASSTHROUGH));
-
- setCommonBlitState();
- device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
-
- setViewportAndShaderConstants(getSurfaceRect(source), getSurfaceSize(source),
- getSurfaceRect(dest), false);
-
- render();
-
- SafeRelease(texture);
-
- restoreState();
-
- return gl::NoError();
-}
-
-gl::Error Blit9::copy2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- ANGLE_TRY(initialize());
-
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
- ASSERT(colorbuffer);
-
- RenderTarget9 *renderTarget9 = nullptr;
- ANGLE_TRY(colorbuffer->getRenderTarget(context, &renderTarget9));
- ASSERT(renderTarget9);
-
- IDirect3DSurface9 *source = renderTarget9->getSurface();
- ASSERT(source);
-
- IDirect3DSurface9 *destSurface = nullptr;
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_2D, level, true, &destSurface);
- if (error.isError())
- {
- SafeRelease(source);
- return error;
- }
- ASSERT(destSurface);
-
- gl::Error result =
- copy(source, nullptr, sourceRect, destFormat, destOffset, destSurface, false, false, false);
-
- SafeRelease(destSurface);
- SafeRelease(source);
-
- return result;
-}
-
-gl::Error Blit9::copyCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level)
-{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
-
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
- ASSERT(colorbuffer);
-
- RenderTarget9 *renderTarget9 = nullptr;
- error = colorbuffer->getRenderTarget(context, &renderTarget9);
- if (error.isError())
- {
- return error;
- }
- ASSERT(renderTarget9);
-
- IDirect3DSurface9 *source = renderTarget9->getSurface();
- ASSERT(source);
-
- IDirect3DSurface9 *destSurface = nullptr;
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- error = storage9->getSurfaceLevel(context, target, level, true, &destSurface);
- if (error.isError())
- {
- SafeRelease(source);
- return error;
- }
- ASSERT(destSurface);
-
- gl::Error result =
- copy(source, nullptr, sourceRect, destFormat, destOffset, destSurface, false, false, false);
-
- SafeRelease(destSurface);
- SafeRelease(source);
-
- return result;
-}
-
-gl::Error Blit9::copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha)
-{
- ANGLE_TRY(initialize());
-
- const TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
-
- TextureStorage *sourceStorage = nullptr;
- ANGLE_TRY(const_cast<TextureD3D *>(sourceD3D)->getNativeTexture(context, &sourceStorage));
-
- TextureStorage9_2D *sourceStorage9 = GetAs<TextureStorage9_2D>(sourceStorage);
- ASSERT(sourceStorage9);
-
- TextureStorage9 *destStorage9 = GetAs<TextureStorage9>(storage);
- ASSERT(destStorage9);
-
- ASSERT(sourceLevel == 0);
- IDirect3DBaseTexture9 *sourceTexture = nullptr;
- ANGLE_TRY(sourceStorage9->getBaseTexture(context, &sourceTexture));
-
- IDirect3DSurface9 *sourceSurface = nullptr;
- ANGLE_TRY(
- sourceStorage9->getSurfaceLevel(context, GL_TEXTURE_2D, sourceLevel, true, &sourceSurface));
-
- IDirect3DSurface9 *destSurface = nullptr;
- gl::Error error =
- destStorage9->getSurfaceLevel(context, destTarget, destLevel, true, &destSurface);
- if (error.isError())
- {
- SafeRelease(sourceSurface);
- return error;
- }
-
- error = copy(sourceSurface, sourceTexture, sourceRect, destFormat, destOffset, destSurface,
- flipY, premultiplyAlpha, unmultiplyAlpha);
-
- SafeRelease(sourceSurface);
- SafeRelease(destSurface);
-
- return error;
-}
-
-gl::Error Blit9::copy(IDirect3DSurface9 *source,
- IDirect3DBaseTexture9 *sourceTexture,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- IDirect3DSurface9 *dest,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha)
-{
- ASSERT(source != nullptr && dest != nullptr);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- D3DSURFACE_DESC sourceDesc;
- D3DSURFACE_DESC destDesc;
- source->GetDesc(&sourceDesc);
- dest->GetDesc(&destDesc);
-
- // Check if it's possible to use StetchRect
- if (sourceDesc.Format == destDesc.Format && (destDesc.Usage & D3DUSAGE_RENDERTARGET) &&
- d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat) && !flipY &&
- premultiplyAlpha == unmultiplyAlpha)
- {
- RECT destRect = { destOffset.x, destOffset.y, destOffset.x + (sourceRect.right - sourceRect.left), destOffset.y + (sourceRect.bottom - sourceRect.top)};
- HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory()
- << "Failed to blit between textures, StretchRect " << gl::FmtHR(result);
- }
-
- return gl::NoError();
- }
- else
- {
- IDirect3DBaseTexture9 *texture = sourceTexture;
- RECT adjustedSourceRect = sourceRect;
- gl::Extents sourceSize(sourceDesc.Width, sourceDesc.Height, 1);
-
- if (texture == nullptr)
- {
- ANGLE_TRY(copySurfaceToTexture(source, sourceRect, &texture));
-
- // copySurfaceToTexture only copies in the sourceRect area of the source surface.
- // Adjust sourceRect so that it is now covering the entire source texture
- adjustedSourceRect.left = 0;
- adjustedSourceRect.right = sourceRect.right - sourceRect.left;
- adjustedSourceRect.top = 0;
- adjustedSourceRect.bottom = sourceRect.bottom - sourceRect.top;
-
- sourceSize.width = sourceRect.right - sourceRect.left;
- sourceSize.height = sourceRect.bottom - sourceRect.top;
- }
- else
- {
- texture->AddRef();
- }
-
- gl::Error error = formatConvert(texture, adjustedSourceRect, sourceSize, destFormat,
- destOffset, dest, flipY, premultiplyAlpha, unmultiplyAlpha);
-
- SafeRelease(texture);
-
- return error;
- }
-}
-
-gl::Error Blit9::formatConvert(IDirect3DBaseTexture9 *source,
- const RECT &sourceRect,
- const gl::Extents &sourceSize,
- GLenum destFormat,
- const gl::Offset &destOffset,
- IDirect3DSurface9 *dest,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha)
-{
- ANGLE_TRY(initialize());
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- saveState();
-
- device->SetTexture(0, source);
- device->SetRenderTarget(0, dest);
-
- RECT destRect;
- destRect.left = destOffset.x;
- destRect.right = destOffset.x + (sourceRect.right - sourceRect.left);
- destRect.top = destOffset.y;
- destRect.bottom = destOffset.y + (sourceRect.bottom - sourceRect.top);
-
- setViewportAndShaderConstants(sourceRect, sourceSize, destRect, flipY);
-
- setCommonBlitState();
-
- gl::Error error = setFormatConvertShaders(destFormat, flipY, premultiplyAlpha, unmultiplyAlpha);
- if (!error.isError())
- {
- render();
- }
-
- restoreState();
-
- return error;
-}
-
-gl::Error Blit9::setFormatConvertShaders(GLenum destFormat,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha)
-{
- ANGLE_TRY(setVertexShader(SHADER_VS_STANDARD));
-
- switch (destFormat)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_RG_EXT:
- case GL_RED_EXT:
- case GL_ALPHA:
- if (premultiplyAlpha == unmultiplyAlpha)
- {
- ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK));
- }
- else if (premultiplyAlpha)
- {
- ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA));
- }
- else
- {
- ASSERT(unmultiplyAlpha);
- ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA));
- }
- break;
-
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- if (premultiplyAlpha == unmultiplyAlpha)
- {
- ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE));
- }
- else if (premultiplyAlpha)
- {
- ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA));
- }
- else
- {
- ASSERT(unmultiplyAlpha);
- ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA));
- }
- break;
-
- default:
- UNREACHABLE();
- }
-
- enum { X = 0, Y = 1, Z = 2, W = 3 };
-
- // The meaning of this constant depends on the shader that was selected.
- // See the shader assembly code above for details.
- // Allocate one array for both registers and split it into two float4's.
- float psConst[8] = { 0 };
- float *multConst = &psConst[0];
- float *addConst = &psConst[4];
-
- switch (destFormat)
- {
- default: UNREACHABLE();
- case GL_RGBA:
- case GL_BGRA_EXT:
- multConst[X] = 1;
- multConst[Y] = 1;
- multConst[Z] = 1;
- multConst[W] = 1;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 0;
- break;
-
- case GL_RGB:
- multConst[X] = 1;
- multConst[Y] = 1;
- multConst[Z] = 1;
- multConst[W] = 0;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 1;
- break;
-
- case GL_RG_EXT:
- multConst[X] = 1;
- multConst[Y] = 1;
- multConst[Z] = 0;
- multConst[W] = 0;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 1;
- break;
-
- case GL_RED_EXT:
- multConst[X] = 1;
- multConst[Y] = 0;
- multConst[Z] = 0;
- multConst[W] = 0;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 1;
- break;
-
- case GL_ALPHA:
- multConst[X] = 0;
- multConst[Y] = 0;
- multConst[Z] = 0;
- multConst[W] = 1;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 0;
- break;
-
- case GL_LUMINANCE:
- multConst[X] = 1;
- multConst[Y] = 0;
- multConst[Z] = 0;
- multConst[W] = 0;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 1;
- break;
-
- case GL_LUMINANCE_ALPHA:
- multConst[X] = 1;
- multConst[Y] = 0;
- multConst[Z] = 0;
- multConst[W] = 1;
- addConst[X] = 0;
- addConst[Y] = 0;
- addConst[Z] = 0;
- addConst[W] = 0;
- break;
- }
-
- mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
-
- return gl::NoError();
-}
-
-gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface,
- const RECT &sourceRect,
- IDirect3DBaseTexture9 **outTexture)
-{
- ASSERT(surface);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- D3DSURFACE_DESC sourceDesc;
- surface->GetDesc(&sourceDesc);
-
- // Copy the render target into a texture
- IDirect3DTexture9 *texture;
- HRESULT result = device->CreateTexture(
- sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1,
- D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to allocate internal texture for blit, "
- << gl::FmtHR(result);
- }
-
- IDirect3DSurface9 *textureSurface;
- result = texture->GetSurfaceLevel(0, &textureSurface);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(texture);
- return gl::OutOfMemory() << "Failed to query surface of internal blit texture, "
- << gl::FmtHR(result);
- }
-
- mRenderer->endScene();
- result = device->StretchRect(surface, &sourceRect, textureSurface, nullptr, D3DTEXF_NONE);
-
- SafeRelease(textureSurface);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(texture);
- return gl::OutOfMemory() << "Failed to copy between internal blit textures, "
- << gl::FmtHR(result);
- }
-
- *outTexture = texture;
- return gl::NoError();
-}
-
-void Blit9::setViewportAndShaderConstants(const RECT &sourceRect,
- const gl::Extents &sourceSize,
- const RECT &destRect,
- bool flipY)
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- D3DVIEWPORT9 vp;
- vp.X = destRect.left;
- vp.Y = destRect.top;
- vp.Width = destRect.right - destRect.left;
- vp.Height = destRect.bottom - destRect.top;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- device->SetViewport(&vp);
-
- float vertexConstants[8] = {
- // halfPixelAdjust
- -1.0f / vp.Width, 1.0f / vp.Height, 0, 0,
- // texcoordOffset
- static_cast<float>(sourceRect.left) / sourceSize.width,
- static_cast<float>(flipY ? sourceRect.bottom : sourceRect.top) / sourceSize.height,
- static_cast<float>(sourceRect.right - sourceRect.left) / sourceSize.width,
- static_cast<float>(flipY ? sourceRect.top - sourceRect.bottom
- : sourceRect.bottom - sourceRect.top) /
- sourceSize.height,
- };
-
- device->SetVertexShaderConstantF(0, vertexConstants, 2);
-}
-
-void Blit9::setCommonBlitState()
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- device->SetDepthStencilSurface(nullptr);
-
- device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
- device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
- device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
-
- device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE);
- device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle
- device->SetScissorRect(&scissorRect);
-
- for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- device->SetStreamSourceFreq(i, 1);
- }
-}
-
-void Blit9::render()
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float));
- hr = device->SetVertexDeclaration(mQuadVertexDeclaration);
-
- mRenderer->startScene();
- hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
-}
-
-void Blit9::saveState()
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- HRESULT hr;
-
- device->GetDepthStencilSurface(&mSavedDepthStencil);
- device->GetRenderTarget(0, &mSavedRenderTarget);
-
- if (mSavedStateBlock == nullptr)
- {
- hr = device->BeginStateBlock();
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
-
- setCommonBlitState();
-
- static const float dummyConst[8] = { 0 };
-
- device->SetVertexShader(nullptr);
- device->SetVertexShaderConstantF(0, dummyConst, 2);
- device->SetPixelShader(nullptr);
- device->SetPixelShaderConstantF(0, dummyConst, 2);
-
- D3DVIEWPORT9 dummyVp;
- dummyVp.X = 0;
- dummyVp.Y = 0;
- dummyVp.Width = 1;
- dummyVp.Height = 1;
- dummyVp.MinZ = 0;
- dummyVp.MaxZ = 1;
-
- device->SetViewport(&dummyVp);
-
- device->SetTexture(0, nullptr);
-
- device->SetStreamSource(0, mQuadVertexBuffer, 0, 0);
-
- device->SetVertexDeclaration(mQuadVertexDeclaration);
-
- hr = device->EndStateBlock(&mSavedStateBlock);
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
- }
-
- ASSERT(mSavedStateBlock != nullptr);
-
- if (mSavedStateBlock != nullptr)
- {
- hr = mSavedStateBlock->Capture();
- ASSERT(SUCCEEDED(hr));
- }
-}
-
-void Blit9::restoreState()
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- device->SetDepthStencilSurface(mSavedDepthStencil);
- SafeRelease(mSavedDepthStencil);
-
- device->SetRenderTarget(0, mSavedRenderTarget);
- SafeRelease(mSavedRenderTarget);
-
- ASSERT(mSavedStateBlock != nullptr);
-
- if (mSavedStateBlock != nullptr)
- {
- mSavedStateBlock->Apply();
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
deleted file mode 100644
index 026874f8ae..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
+++ /dev/null
@@ -1,153 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit9.cpp: Surface copy utility class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/Error.h"
-
-#include <GLES2/gl2.h>
-
-namespace gl
-{
-class Context;
-class Framebuffer;
-class Texture;
-struct Extents;
-struct Offset;
-}
-
-namespace rx
-{
-class Renderer9;
-class TextureStorage;
-
-class Blit9 : angle::NonCopyable
-{
- public:
- explicit Blit9(Renderer9 *renderer);
- ~Blit9();
-
- gl::Error initialize();
-
- // Copy from source surface to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- gl::Error copy2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level);
- gl::Error copyCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level);
- gl::Error copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha);
-
- // 2x2 box filter sample from source to dest.
- // Requires that source is RGB(A) and dest has the same format as source.
- gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
-
- private:
- Renderer9 *mRenderer;
-
- bool mGeometryLoaded;
- IDirect3DVertexBuffer9 *mQuadVertexBuffer;
- IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
-
- // Copy from source texture to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- // source is interpreted as RGBA and destFormat specifies the desired result format. For
- // example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- gl::Error formatConvert(IDirect3DBaseTexture9 *source,
- const RECT &sourceRect,
- const gl::Extents &sourceSize,
- GLenum destFormat,
- const gl::Offset &destOffset,
- IDirect3DSurface9 *dest,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha);
- gl::Error setFormatConvertShaders(GLenum destFormat,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha);
-
- gl::Error copy(IDirect3DSurface9 *source,
- IDirect3DBaseTexture9 *sourceTexture,
- const RECT &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- IDirect3DSurface9 *dest,
- bool flipY,
- bool premultiplyAlpha,
- bool unmultiplyAlpha);
- gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface,
- const RECT &sourceRect,
- IDirect3DBaseTexture9 **outTexture);
- void setViewportAndShaderConstants(const RECT &sourceRect,
- const gl::Extents &sourceSize,
- const RECT &destRect,
- bool flipY);
- void setCommonBlitState();
- RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
- gl::Extents getSurfaceSize(IDirect3DSurface9 *surface) const;
-
- // This enum is used to index mCompiledShaders and mShaderSource.
- enum ShaderId
- {
- SHADER_VS_STANDARD,
- SHADER_PS_PASSTHROUGH,
- SHADER_PS_LUMINANCE,
- SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA,
- SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA,
- SHADER_PS_COMPONENTMASK,
- SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA,
- SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA,
- SHADER_COUNT,
- };
-
- // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
- IUnknown *mCompiledShaders[SHADER_COUNT];
-
- template <class D3DShaderType>
- gl::Error setShader(ShaderId source, const char *profile,
- gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
-
- gl::Error setVertexShader(ShaderId shader);
- gl::Error setPixelShader(ShaderId shader);
- void render();
-
- void saveState();
- void restoreState();
- IDirect3DStateBlock9 *mSavedStateBlock;
- IDirect3DSurface9 *mSavedRenderTarget;
- IDirect3DSurface9 *mSavedDepthStencil;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
deleted file mode 100644
index dc308e7752..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer9.cpp Defines the Buffer9 class.
-
-#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer)
- : BufferD3D(state, renderer), mSize(0)
-{
-}
-
-Buffer9::~Buffer9()
-{
- mSize = 0;
-}
-
-size_t Buffer9::getSize() const
-{
- return mSize;
-}
-
-bool Buffer9::supportsDirectBinding() const
-{
- return false;
-}
-
-gl::Error Buffer9::setData(const gl::Context *context,
- gl::BufferBinding /*target*/,
- const void *data,
- size_t size,
- gl::BufferUsage usage)
-{
- if (size > mMemory.size())
- {
- if (!mMemory.resize(size))
- {
- return gl::OutOfMemory() << "Failed to resize internal buffer.";
- }
- }
-
- mSize = size;
- if (data && size > 0)
- {
- memcpy(mMemory.data(), data, size);
- }
-
- updateD3DBufferUsage(context, usage);
-
- invalidateStaticData(context);
-
- return gl::NoError();
-}
-
-gl::Error Buffer9::getData(const gl::Context *context, const uint8_t **outData)
-{
- *outData = mMemory.data();
- return gl::NoError();
-}
-
-gl::Error Buffer9::setSubData(const gl::Context *context,
- gl::BufferBinding /*target*/,
- const void *data,
- size_t size,
- size_t offset)
-{
- if (offset + size > mMemory.size())
- {
- if (!mMemory.resize(offset + size))
- {
- return gl::OutOfMemory() << "Failed to resize internal buffer.";
- }
- }
-
- mSize = std::max(mSize, offset + size);
- if (data && size > 0)
- {
- memcpy(mMemory.data() + offset, data, size);
- }
-
- invalidateStaticData(context);
-
- return gl::NoError();
-}
-
-gl::Error Buffer9::copySubData(const gl::Context *context,
- BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size)
-{
- // Note: this method is currently unreachable
- Buffer9 *sourceBuffer = GetAs<Buffer9>(source);
- ASSERT(sourceBuffer);
-
- memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
-
- invalidateStaticData(context);
-
- return gl::NoError();
-}
-
-// We do not support buffer mapping in D3D9
-gl::Error Buffer9::map(const gl::Context *context, GLenum access, void **mapPtr)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Buffer9::mapRange(const gl::Context *context,
- size_t offset,
- size_t length,
- GLbitfield access,
- void **mapPtr)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Buffer9::unmap(const gl::Context *context, GLboolean *result)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Buffer9::markTransformFeedbackUsage(const gl::Context *context)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
deleted file mode 100644
index 960b2a2474..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
-
-#include "common/MemoryBuffer.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-
-namespace rx
-{
-class Renderer9;
-
-class Buffer9 : public BufferD3D
-{
- public:
- Buffer9(const gl::BufferState &state, Renderer9 *renderer);
- ~Buffer9() override;
-
- // BufferD3D implementation
- size_t getSize() const override;
- bool supportsDirectBinding() const override;
- gl::Error getData(const gl::Context *context, const uint8_t **outData) override;
-
- // BufferImpl implementation
- gl::Error setData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- gl::BufferUsage usage) override;
- gl::Error setSubData(const gl::Context *context,
- gl::BufferBinding target,
- const void *data,
- size_t size,
- size_t offset) override;
- gl::Error copySubData(const gl::Context *context,
- BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size) override;
- gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) override;
- gl::Error mapRange(const gl::Context *context,
- size_t offset,
- size_t length,
- GLbitfield access,
- void **mapPtr) override;
- gl::Error unmap(const gl::Context *context, GLboolean *result) override;
- gl::Error markTransformFeedbackUsage(const gl::Context *context) override;
-
- private:
- angle::MemoryBuffer mMemory;
- size_t mSize;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
deleted file mode 100644
index 1b9874cc20..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
+++ /dev/null
@@ -1,303 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Context9:
-// D3D9-specific functionality associated with a GL Context.
-//
-
-#include "libANGLE/renderer/d3d/d3d9/Context9.h"
-
-#include "common/string_utils.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/SamplerD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
-#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Query9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
-
-namespace rx
-{
-
-Context9::Context9(const gl::ContextState &state, Renderer9 *renderer)
- : ContextImpl(state), mRenderer(renderer)
-{
-}
-
-Context9::~Context9()
-{
-}
-
-gl::Error Context9::initialize()
-{
- return gl::NoError();
-}
-
-CompilerImpl *Context9::createCompiler()
-{
- return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
-}
-
-ShaderImpl *Context9::createShader(const gl::ShaderState &data)
-{
- return new ShaderD3D(data, mRenderer->getWorkarounds(), mRenderer->getNativeExtensions());
-}
-
-ProgramImpl *Context9::createProgram(const gl::ProgramState &data)
-{
- return new ProgramD3D(data, mRenderer);
-}
-
-FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data)
-{
- return new Framebuffer9(data, mRenderer);
-}
-
-TextureImpl *Context9::createTexture(const gl::TextureState &state)
-{
- switch (state.getTarget())
- {
- case GL_TEXTURE_2D:
- return new TextureD3D_2D(state, mRenderer);
- case GL_TEXTURE_CUBE_MAP:
- return new TextureD3D_Cube(state, mRenderer);
- case GL_TEXTURE_EXTERNAL_OES:
- return new TextureD3D_External(state, mRenderer);
- default:
- UNREACHABLE();
- }
- return nullptr;
-}
-
-RenderbufferImpl *Context9::createRenderbuffer()
-{
- return new RenderbufferD3D(mRenderer);
-}
-
-BufferImpl *Context9::createBuffer(const gl::BufferState &state)
-{
- return new Buffer9(state, mRenderer);
-}
-
-VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
-{
- return new VertexArray9(data);
-}
-
-QueryImpl *Context9::createQuery(GLenum type)
-{
- return new Query9(mRenderer, type);
-}
-
-FenceNVImpl *Context9::createFenceNV()
-{
- return new FenceNV9(mRenderer);
-}
-
-SyncImpl *Context9::createSync()
-{
- // D3D9 doesn't support ES 3.0 and its sync objects.
- UNREACHABLE();
- return nullptr;
-}
-
-TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state)
-{
- UNREACHABLE();
- return nullptr;
-}
-
-SamplerImpl *Context9::createSampler(const gl::SamplerState &state)
-{
- return new SamplerD3D(state);
-}
-
-ProgramPipelineImpl *Context9::createProgramPipeline(const gl::ProgramPipelineState &data)
-{
- UNREACHABLE();
- return nullptr;
-}
-
-std::vector<PathImpl *> Context9::createPaths(GLsizei)
-{
- return std::vector<PathImpl *>();
-}
-
-gl::Error Context9::flush(const gl::Context *context)
-{
- return mRenderer->flush();
-}
-
-gl::Error Context9::finish(const gl::Context *context)
-{
- return mRenderer->finish();
-}
-
-gl::Error Context9::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
-{
- return mRenderer->genericDrawArrays(context, mode, first, count, 0);
-}
-
-gl::Error Context9::drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount)
-{
- return mRenderer->genericDrawArrays(context, mode, first, count, instanceCount);
-}
-
-gl::Error Context9::drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
-}
-
-gl::Error Context9::drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- return mRenderer->genericDrawElements(context, mode, count, type, indices, instances);
-}
-
-gl::Error Context9::drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
-}
-
-gl::Error Context9::drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect)
-{
- UNREACHABLE();
- return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawArraysIndirect API";
-}
-
-gl::Error Context9::drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect)
-{
- UNREACHABLE();
- return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawElementsIndirect API";
-}
-
-GLenum Context9::getResetStatus()
-{
- return mRenderer->getResetStatus();
-}
-
-std::string Context9::getVendorString() const
-{
- return mRenderer->getVendorString();
-}
-
-std::string Context9::getRendererDescription() const
-{
- return mRenderer->getRendererDescription();
-}
-
-void Context9::insertEventMarker(GLsizei length, const char *marker)
-{
- auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
- if (optionalString.valid())
- {
- mRenderer->getAnnotator()->setMarker(optionalString.value().data());
- }
-}
-
-void Context9::pushGroupMarker(GLsizei length, const char *marker)
-{
- auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
- if (optionalString.valid())
- {
- mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
- }
-}
-
-void Context9::popGroupMarker()
-{
- mRenderer->getAnnotator()->endEvent();
-}
-
-void Context9::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
-{
- // Fall through to the EXT_debug_marker functions
- pushGroupMarker(length, message);
-}
-
-void Context9::popDebugGroup()
-{
- // Fall through to the EXT_debug_marker functions
- popGroupMarker();
-}
-
-void Context9::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
-{
- mRenderer->getStateManager()->syncState(mState.getState(), dirtyBits);
-}
-
-GLint Context9::getGPUDisjoint()
-{
- return mRenderer->getGPUDisjoint();
-}
-
-GLint64 Context9::getTimestamp()
-{
- return mRenderer->getTimestamp();
-}
-
-void Context9::onMakeCurrent(const gl::Context *context)
-{
-}
-
-const gl::Caps &Context9::getNativeCaps() const
-{
- return mRenderer->getNativeCaps();
-}
-
-const gl::TextureCapsMap &Context9::getNativeTextureCaps() const
-{
- return mRenderer->getNativeTextureCaps();
-}
-
-const gl::Extensions &Context9::getNativeExtensions() const
-{
- return mRenderer->getNativeExtensions();
-}
-
-const gl::Limitations &Context9::getNativeLimitations() const
-{
- return mRenderer->getNativeLimitations();
-}
-
-gl::Error Context9::dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- UNREACHABLE();
- return gl::InternalError() << "D3D9 doesn't support ES 3.1 DispatchCompute API";
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
deleted file mode 100644
index d681bfde89..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
+++ /dev/null
@@ -1,151 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Context9:
-// D3D9-specific functionality associated with a GL Context.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
-
-#include "libANGLE/renderer/ContextImpl.h"
-
-namespace rx
-{
-class Renderer9;
-
-class Context9 : public ContextImpl
-{
- public:
- Context9(const gl::ContextState &state, Renderer9 *renderer);
- ~Context9() override;
-
- gl::Error initialize() override;
-
- // Shader creation
- CompilerImpl *createCompiler() override;
- ShaderImpl *createShader(const gl::ShaderState &data) override;
- ProgramImpl *createProgram(const gl::ProgramState &data) override;
-
- // Framebuffer creation
- FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
-
- // Texture creation
- TextureImpl *createTexture(const gl::TextureState &state) override;
-
- // Renderbuffer creation
- RenderbufferImpl *createRenderbuffer() override;
-
- // Buffer creation
- BufferImpl *createBuffer(const gl::BufferState &state) override;
-
- // Vertex Array creation
- VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
-
- // Query and Fence creation
- QueryImpl *createQuery(GLenum type) override;
- FenceNVImpl *createFenceNV() override;
- SyncImpl *createSync() override;
-
- // Transform Feedback creation
- TransformFeedbackImpl *createTransformFeedback(
- const gl::TransformFeedbackState &state) override;
-
- // Sampler object creation
- SamplerImpl *createSampler(const gl::SamplerState &state) override;
-
- // Program Pipeline object creation
- ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
-
- // Path object creation
- std::vector<PathImpl *> createPaths(GLsizei) override;
-
- // Flush and finish.
- gl::Error flush(const gl::Context *context) override;
- gl::Error finish(const gl::Context *context) override;
-
- // Drawing methods.
- gl::Error drawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count) override;
- gl::Error drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) override;
-
- gl::Error drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices) override;
- gl::Error drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances) override;
- gl::Error drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices) override;
- gl::Error drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect) override;
- gl::Error drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect) override;
-
- // Device loss
- GLenum getResetStatus() override;
-
- // Vendor and description strings.
- std::string getVendorString() const override;
- std::string getRendererDescription() const override;
-
- // EXT_debug_marker
- void insertEventMarker(GLsizei length, const char *marker) override;
- void pushGroupMarker(GLsizei length, const char *marker) override;
- void popGroupMarker() override;
-
- // KHR_debug
- void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
- void popDebugGroup() override;
-
- // State sync with dirty bits.
- void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
-
- // Disjoint timer queries
- GLint getGPUDisjoint() override;
- GLint64 getTimestamp() override;
-
- // Context switching
- void onMakeCurrent(const gl::Context *context) override;
-
- // Caps queries
- const gl::Caps &getNativeCaps() const override;
- const gl::TextureCapsMap &getNativeTextureCaps() const override;
- const gl::Extensions &getNativeExtensions() const override;
- const gl::Limitations &getNativeLimitations() const override;
-
- gl::Error dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ) override;
-
- Renderer9 *getRenderer() const { return mRenderer; }
-
- private:
- Renderer9 *mRenderer;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp
deleted file mode 100644
index 6ec35e16a7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
-//
-
-#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
-
-#include "common/platform.h"
-
-namespace rx
-{
-
-void DebugAnnotator9::beginEvent(const wchar_t *eventName)
-{
- D3DPERF_BeginEvent(0, eventName);
-}
-
-void DebugAnnotator9::endEvent()
-{
- D3DPERF_EndEvent();
-}
-
-void DebugAnnotator9::setMarker(const wchar_t *markerName)
-{
- D3DPERF_SetMarker(0, markerName);
-}
-
-bool DebugAnnotator9::getStatus()
-{
- return !!D3DPERF_GetStatus();
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
deleted file mode 100644
index b28008335f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
-
-#include "libANGLE/LoggingAnnotator.h"
-
-namespace rx
-{
-
-class DebugAnnotator9 : public angle::LoggingAnnotator
-{
- public:
- DebugAnnotator9() {}
- void beginEvent(const wchar_t *eventName) override;
- void endEvent() override;
- void setMarker(const wchar_t *markerName) override;
- bool getStatus() override;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
deleted file mode 100644
index bff3881655..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.cpp: Defines the rx::FenceNV9 class.
-
-#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-FenceNV9::FenceNV9(Renderer9 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
-{
-}
-
-FenceNV9::~FenceNV9()
-{
- SafeRelease(mQuery);
-}
-
-gl::Error FenceNV9::set(GLenum condition)
-{
- if (!mQuery)
- {
- gl::Error error = mRenderer->allocateEventQuery(&mQuery);
- if (error.isError())
- {
- return error;
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(mQuery);
- return gl::OutOfMemory() << "Failed to end event query, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-gl::Error FenceNV9::test(GLboolean *outFinished)
-{
- return testHelper(true, outFinished);
-}
-
-gl::Error FenceNV9::finish()
-{
- GLboolean finished = GL_FALSE;
- while (finished != GL_TRUE)
- {
- gl::Error error = testHelper(true, &finished);
- if (error.isError())
- {
- return error;
- }
-
- Sleep(0);
- }
-
- return gl::NoError();
-}
-
-gl::Error FenceNV9::testHelper(bool flushCommandBuffer, GLboolean *outFinished)
-{
- ASSERT(mQuery);
-
- DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
- HRESULT result = mQuery->GetData(nullptr, 0, getDataFlags);
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
- }
- else if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::NoError();
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
deleted file mode 100644
index de0ff20774..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
-
-#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/SyncImpl.h"
-
-namespace rx
-{
-class Renderer9;
-
-class FenceNV9 : public FenceNVImpl
-{
- public:
- explicit FenceNV9(Renderer9 *renderer);
- ~FenceNV9() override;
-
- gl::Error set(GLenum condition) override;
- gl::Error test(GLboolean *outFinished) override;
- gl::Error finish() override;
-
- private:
- gl::Error testHelper(bool flushCommandBuffer, GLboolean *outFinished);
-
- Renderer9 *mRenderer;
- IDirect3DQuery9 *mQuery;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
deleted file mode 100644
index dff12e03f8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
+++ /dev/null
@@ -1,411 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer9.cpp: Implements the Framebuffer9 class.
-
-#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/renderer_utils.h"
-
-namespace rx
-{
-
-Framebuffer9::Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer)
- : FramebufferD3D(data, renderer), mRenderer(renderer)
-{
- ASSERT(mRenderer != nullptr);
-}
-
-Framebuffer9::~Framebuffer9()
-{
-}
-
-gl::Error Framebuffer9::discard(const gl::Context *context, size_t, const GLenum *)
-{
- // Extension not implemented in D3D9 renderer
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error Framebuffer9::invalidate(const gl::Context *context, size_t, const GLenum *)
-{
- // Shouldn't ever reach here in D3D9
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error Framebuffer9::invalidateSub(const gl::Context *context,
- size_t,
- const GLenum *,
- const gl::Rectangle &)
-{
- // Shouldn't ever reach here in D3D9
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error Framebuffer9::clearImpl(const gl::Context *context, const ClearParameters &clearParams)
-{
- const gl::FramebufferAttachment *colorAttachment = mState.getColorAttachment(0);
- const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthOrStencilAttachment();
-
- ANGLE_TRY(mRenderer->applyRenderTarget(context, colorAttachment, depthStencilAttachment));
-
- const gl::State &glState = context->getGLState();
- float nearZ = glState.getNearPlane();
- float farZ = glState.getFarPlane();
- mRenderer->setViewport(glState.getViewport(), nearZ, farZ, GL_TRIANGLES,
- glState.getRasterizerState().frontFace, true);
-
- mRenderer->setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
-
- return mRenderer->clear(context, clearParams, colorAttachment, depthStencilAttachment);
-}
-
-gl::Error Framebuffer9::readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels)
-{
- const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0);
- ASSERT(colorbuffer);
-
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(colorbuffer->getRenderTarget(context, &renderTarget));
- ASSERT(renderTarget);
-
- IDirect3DSurface9 *surface = renderTarget->getSurface();
- ASSERT(surface);
-
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
-
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
- SafeRelease(surface);
- return gl::OutOfMemory()
- << "ReadPixels is unimplemented for multisampled framebuffer attachments.";
- }
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- ASSERT(device);
-
- HRESULT result;
- IDirect3DSurface9 *systemSurface = nullptr;
- bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() &&
- area.x == 0 && area.y == 0 &&
- static_cast<UINT>(area.width) == desc.Width && static_cast<UINT>(area.height) == desc.Height &&
- desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
- if (directToPixels)
- {
- // Use the pixels ptr as a shared handle to write directly into client's memory
- result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
- if (FAILED(result))
- {
- // Try again without the shared handle
- directToPixels = false;
- }
- }
-
- if (!directToPixels)
- {
- result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &systemSurface, nullptr);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(surface);
- return gl::OutOfMemory() << "Failed to allocate internal texture for ReadPixels.";
- }
- }
-
- result = device->GetRenderTargetData(surface, systemSurface);
- SafeRelease(surface);
-
- if (FAILED(result))
- {
- SafeRelease(systemSurface);
-
- // It turns out that D3D will sometimes produce more error
- // codes than those documented.
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- else
- {
- UNREACHABLE();
- }
-
- return gl::OutOfMemory() << "Failed to read internal render target data.";
- }
-
- if (directToPixels)
- {
- SafeRelease(systemSurface);
- return gl::NoError();
- }
-
- RECT rect;
- rect.left = gl::clamp(area.x, 0L, static_cast<LONG>(desc.Width));
- rect.top = gl::clamp(area.y, 0L, static_cast<LONG>(desc.Height));
- rect.right = gl::clamp(area.x + area.width, 0L, static_cast<LONG>(desc.Width));
- rect.bottom = gl::clamp(area.y + area.height, 0L, static_cast<LONG>(desc.Height));
-
- D3DLOCKED_RECT lock;
- result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY);
-
- if (FAILED(result))
- {
- UNREACHABLE();
- SafeRelease(systemSurface);
-
- return gl::OutOfMemory() << "Failed to lock internal render target.";
- }
-
- uint8_t *source = reinterpret_cast<uint8_t *>(lock.pBits);
- int inputPitch = lock.Pitch;
-
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- gl::FormatType formatType(format, type);
-
- PackPixelsParams packParams;
- packParams.area.x = rect.left;
- packParams.area.y = rect.top;
- packParams.area.width = rect.right - rect.left;
- packParams.area.height = rect.bottom - rect.top;
- packParams.format = format;
- packParams.type = type;
- packParams.outputPitch = static_cast<GLuint>(outputPitch);
- packParams.pack = pack;
-
- PackPixels(packParams, d3dFormatInfo.info(), inputPitch, source, pixels);
-
- systemSurface->UnlockRect();
- SafeRelease(systemSurface);
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer9::blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer)
-{
- ASSERT(filter == GL_NEAREST);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- ASSERT(device);
-
- mRenderer->endScene();
-
- if (blitRenderTarget)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorbuffer(0);
- ASSERT(readBuffer);
-
- RenderTarget9 *readRenderTarget = nullptr;
- gl::Error error = readBuffer->getRenderTarget(context, &readRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(readRenderTarget);
-
- const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0);
- ASSERT(drawBuffer);
-
- RenderTarget9 *drawRenderTarget = nullptr;
- error = drawBuffer->getRenderTarget(context, &drawRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(drawRenderTarget);
-
- // The getSurface calls do an AddRef so save them until after no errors are possible
- IDirect3DSurface9* readSurface = readRenderTarget->getSurface();
- ASSERT(readSurface);
-
- IDirect3DSurface9* drawSurface = drawRenderTarget->getSurface();
- ASSERT(drawSurface);
-
- gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
- gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
-
- RECT srcRect;
- srcRect.left = sourceArea.x;
- srcRect.right = sourceArea.x + sourceArea.width;
- srcRect.top = sourceArea.y;
- srcRect.bottom = sourceArea.y + sourceArea.height;
-
- RECT dstRect;
- dstRect.left = destArea.x;
- dstRect.right = destArea.x + destArea.width;
- dstRect.top = destArea.y;
- dstRect.bottom = destArea.y + destArea.height;
-
- // Clip the rectangles to the scissor rectangle
- if (scissor)
- {
- if (dstRect.left < scissor->x)
- {
- srcRect.left += (scissor->x - dstRect.left);
- dstRect.left = scissor->x;
- }
- if (dstRect.top < scissor->y)
- {
- srcRect.top += (scissor->y - dstRect.top);
- dstRect.top = scissor->y;
- }
- if (dstRect.right > scissor->x + scissor->width)
- {
- srcRect.right -= (dstRect.right - (scissor->x + scissor->width));
- dstRect.right = scissor->x + scissor->width;
- }
- if (dstRect.bottom > scissor->y + scissor->height)
- {
- srcRect.bottom -= (dstRect.bottom - (scissor->y + scissor->height));
- dstRect.bottom = scissor->y + scissor->height;
- }
- }
-
- // Clip the rectangles to the destination size
- if (dstRect.left < 0)
- {
- srcRect.left += -dstRect.left;
- dstRect.left = 0;
- }
- if (dstRect.right > dstSize.width)
- {
- srcRect.right -= (dstRect.right - dstSize.width);
- dstRect.right = dstSize.width;
- }
- if (dstRect.top < 0)
- {
- srcRect.top += -dstRect.top;
- dstRect.top = 0;
- }
- if (dstRect.bottom > dstSize.height)
- {
- srcRect.bottom -= (dstRect.bottom - dstSize.height);
- dstRect.bottom = dstSize.height;
- }
-
- // Clip the rectangles to the source size
- if (srcRect.left < 0)
- {
- dstRect.left += -srcRect.left;
- srcRect.left = 0;
- }
- if (srcRect.right > srcSize.width)
- {
- dstRect.right -= (srcRect.right - srcSize.width);
- srcRect.right = srcSize.width;
- }
- if (srcRect.top < 0)
- {
- dstRect.top += -srcRect.top;
- srcRect.top = 0;
- }
- if (srcRect.bottom > srcSize.height)
- {
- dstRect.bottom -= (srcRect.bottom - srcSize.height);
- srcRect.bottom = srcSize.height;
- }
-
- HRESULT result = device->StretchRect(readSurface, &srcRect, drawSurface, &dstRect, D3DTEXF_NONE);
-
- SafeRelease(readSurface);
- SafeRelease(drawSurface);
-
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal blit failed, StretchRect " << gl::FmtHR(result);
- }
- }
-
- if (blitDepth || blitStencil)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
- ASSERT(readBuffer);
-
- RenderTarget9 *readDepthStencil = nullptr;
- gl::Error error = readBuffer->getRenderTarget(context, &readDepthStencil);
- if (error.isError())
- {
- return error;
- }
- ASSERT(readDepthStencil);
-
- const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
- ASSERT(drawBuffer);
-
- RenderTarget9 *drawDepthStencil = nullptr;
- error = drawBuffer->getRenderTarget(context, &drawDepthStencil);
- if (error.isError())
- {
- return error;
- }
- ASSERT(drawDepthStencil);
-
- // The getSurface calls do an AddRef so save them until after no errors are possible
- IDirect3DSurface9* readSurface = readDepthStencil->getSurface();
- ASSERT(readDepthStencil);
-
- IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface();
- ASSERT(drawDepthStencil);
-
- HRESULT result = device->StretchRect(readSurface, nullptr, drawSurface, nullptr, D3DTEXF_NONE);
-
- SafeRelease(readSurface);
- SafeRelease(drawSurface);
-
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal blit failed, StretchRect " << gl::FmtHR(result);
- }
- }
-
- return gl::NoError();
-}
-
-GLenum Framebuffer9::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
-{
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(renderTarget9->getD3DFormat());
- return d3dFormatInfo.info().glInternalFormat;
-}
-
-gl::Error Framebuffer9::getSamplePosition(size_t index, GLfloat *xy) const
-{
- UNREACHABLE();
- return gl::InternalError() << "getSamplePosition is unsupported to d3d9.";
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
deleted file mode 100644
index d2b46435ee..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer9.h: Defines the Framebuffer9 class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
-
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-
-namespace rx
-{
-class Renderer9;
-
-class Framebuffer9 : public FramebufferD3D
-{
- public:
- Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);
- ~Framebuffer9() override;
-
- gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
- gl::Error invalidate(const gl::Context *context,
- size_t count,
- const GLenum *attachments) override;
- gl::Error invalidateSub(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area) override;
-
- gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
-
- private:
- gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
-
- gl::Error readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels) override;
-
- gl::Error blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) override;
-
- GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
-
- Renderer9 *const mRenderer;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
deleted file mode 100644
index 179629b362..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
+++ /dev/null
@@ -1,920 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
-// the actual underlying surfaces of a Texture.
-
-#include "libANGLE/renderer/d3d/d3d9/Image9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Renderbuffer.h"
-#include "common/utilities.h"
-
-namespace rx
-{
-
-Image9::Image9(Renderer9 *renderer)
-{
- mSurface = nullptr;
- mRenderer = nullptr;
-
- mD3DPool = D3DPOOL_SYSTEMMEM;
- mD3DFormat = D3DFMT_UNKNOWN;
-
- mRenderer = renderer;
-}
-
-Image9::~Image9()
-{
- SafeRelease(mSurface);
-}
-
-gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
-{
- D3DSURFACE_DESC destDesc;
- HRESULT result = destSurface->GetDesc(&destDesc);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to query the source surface description for mipmap generation, "
- << gl::FmtHR(result);
- }
-
- D3DSURFACE_DESC sourceDesc;
- result = sourceSurface->GetDesc(&sourceDesc);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to query the destination surface description for mipmap generation, "
- << gl::FmtHR(result);
- }
-
- ASSERT(sourceDesc.Format == destDesc.Format);
- ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
- ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
-
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
- ASSERT(d3dFormatInfo.info().mipGenerationFunction != nullptr);
-
- D3DLOCKED_RECT sourceLocked = {0};
- result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock the source surface for mipmap generation, "
- << gl::FmtHR(result);
- }
-
- D3DLOCKED_RECT destLocked = {0};
- result = destSurface->LockRect(&destLocked, nullptr, 0);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- sourceSurface->UnlockRect();
- return gl::OutOfMemory() << "Failed to lock the destination surface for mipmap generation, "
- << gl::FmtHR(result);
- }
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
- uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
-
- ASSERT(sourceData && destData);
-
- d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
- sourceLocked.Pitch, 0, destData, destLocked.Pitch,
- 0);
-
- destSurface->UnlockRect();
- sourceSurface->UnlockRect();
-
- return gl::NoError();
-}
-
-gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
-{
- IDirect3DSurface9 *sourceSurface = nullptr;
- ANGLE_TRY(source->getSurface(&sourceSurface));
-
- IDirect3DSurface9 *destSurface = nullptr;
- ANGLE_TRY(dest->getSurface(&destSurface));
-
- ANGLE_TRY(generateMip(destSurface, sourceSurface));
-
- dest->markDirty();
-
- return gl::NoError();
-}
-
-gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
-{
- D3DLOCKED_RECT sourceLock = {0};
- D3DLOCKED_RECT destLock = {0};
-
- HRESULT result;
-
- result = source->LockRect(&sourceLock, nullptr, 0);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock source surface for copy, " << gl::FmtHR(result);
- }
-
- result = dest->LockRect(&destLock, nullptr, 0);
- if (FAILED(result))
- {
- source->UnlockRect();
- return gl::OutOfMemory() << "Failed to lock source surface for copy, " << gl::FmtHR(result);
- }
-
- ASSERT(sourceLock.pBits && destLock.pBits);
-
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
-
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
-
- unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
- ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
- bytes <= static_cast<unsigned int>(destLock.Pitch));
-
- for(unsigned int i = 0; i < rows; i++)
- {
- memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
- }
-
- source->UnlockRect();
- dest->UnlockRect();
-
- return gl::NoError();
-}
-
-// static
-gl::Error Image9::CopyImage(const gl::Context *context,
- Image9 *dest,
- Image9 *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- IDirect3DSurface9 *sourceSurface = nullptr;
- ANGLE_TRY(source->getSurface(&sourceSurface));
-
- IDirect3DSurface9 *destSurface = nullptr;
- ANGLE_TRY(dest->getSurface(&destSurface));
-
- D3DSURFACE_DESC destDesc;
- HRESULT result = destSurface->GetDesc(&destDesc);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to query the source surface description for mipmap generation, "
- << gl::FmtHR(result);
- }
- const d3d9::D3DFormat &destD3DFormatInfo = d3d9::GetD3DFormatInfo(destDesc.Format);
-
- D3DSURFACE_DESC sourceDesc;
- result = sourceSurface->GetDesc(&sourceDesc);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to query the destination surface description for mipmap generation, "
- << gl::FmtHR(result);
- }
- const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
-
- D3DLOCKED_RECT sourceLocked = {0};
- result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock the source surface for CopyImage, "
- << gl::FmtHR(result);
- }
-
- D3DLOCKED_RECT destLocked = {0};
- result = destSurface->LockRect(&destLocked, nullptr, 0);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- sourceSurface->UnlockRect();
- return gl::OutOfMemory() << "Failed to lock the destination surface for CopyImage, "
- << gl::FmtHR(result);
- }
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(sourceLocked.pBits) +
- sourceRect.x * sourceD3DFormatInfo.pixelBytes +
- sourceRect.y * sourceLocked.Pitch;
- uint8_t *destData = reinterpret_cast<uint8_t *>(destLocked.pBits) +
- destOffset.x * destD3DFormatInfo.pixelBytes +
- destOffset.y * destLocked.Pitch;
- ASSERT(sourceData && destData);
-
- CopyImageCHROMIUM(sourceData, sourceLocked.Pitch, sourceD3DFormatInfo.pixelBytes,
- sourceD3DFormatInfo.info().colorReadFunction, destData, destLocked.Pitch,
- destD3DFormatInfo.pixelBytes, destD3DFormatInfo.info().colorWriteFunction,
- gl::GetUnsizedFormat(dest->getInternalFormat()),
- destD3DFormatInfo.info().componentType, sourceRect.width, sourceRect.height,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
-
- destSurface->UnlockRect();
- sourceSurface->UnlockRect();
-
- return gl::NoError();
-}
-
-bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
-{
- // 3D textures are not supported by the D3D9 backend.
- ASSERT(size.depth <= 1);
-
- // Only 2D and cube texture are supported by the D3D9 backend.
- ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
-
- if (mWidth != size.width ||
- mHeight != size.height ||
- mDepth != size.depth ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- mWidth = size.width;
- mHeight = size.height;
- mDepth = size.depth;
- mInternalFormat = internalformat;
-
- // compute the d3d format that will be used
- const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- mD3DFormat = d3d9FormatInfo.texFormat;
- mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
-
- SafeRelease(mSurface);
- mDirty = (d3d9FormatInfo.dataInitializerFunction != nullptr);
-
- return true;
- }
-
- return false;
-}
-
-gl::Error Image9::createSurface()
-{
- if (mSurface)
- {
- return gl::NoError();
- }
-
- IDirect3DTexture9 *newTexture = nullptr;
- IDirect3DSurface9 *newSurface = nullptr;
- const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
- const D3DFORMAT d3dFormat = getD3DFormat();
-
- if (mWidth != 0 && mHeight != 0)
- {
- int levelToFetch = 0;
- GLsizei requestWidth = mWidth;
- GLsizei requestHeight = mHeight;
- d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0,
- d3dFormat, poolToUse, &newTexture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to create image surface, " << gl::FmtHR(result);
- }
-
- newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
- SafeRelease(newTexture);
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
- if (d3dFormatInfo.dataInitializerFunction != nullptr)
- {
- RECT entireRect;
- entireRect.left = 0;
- entireRect.right = mWidth;
- entireRect.top = 0;
- entireRect.bottom = mHeight;
-
- D3DLOCKED_RECT lockedRect;
- result = newSurface->LockRect(&lockedRect, &entireRect, 0);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock image surface, " << gl::FmtHR(result);
- }
-
- d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
- lockedRect.Pitch, 0);
-
- result = newSurface->UnlockRect();
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to unlock image surface, " << gl::FmtHR(result);
- }
- }
- }
-
- mSurface = newSurface;
- mDirty = false;
- mD3DPool = poolToUse;
-
- return gl::NoError();
-}
-
-gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
-{
- gl::Error error = createSurface();
- if (error.isError())
- {
- return error;
- }
-
- if (mSurface)
- {
- HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock image surface, " << gl::FmtHR(result);
- }
-
- mDirty = true;
- }
-
- return gl::NoError();
-}
-
-void Image9::unlock()
-{
- if (mSurface)
- {
- HRESULT result = mSurface->UnlockRect();
- ASSERT(SUCCEEDED(result));
- }
-}
-
-D3DFORMAT Image9::getD3DFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
-
- return mD3DFormat;
-}
-
-bool Image9::isDirty() const
-{
- // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
- // if initialization is required before use.
- return (mSurface ||
- d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) &&
- mDirty;
-}
-
-gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
-{
- gl::Error error = createSurface();
- if (error.isError())
- {
- return error;
- }
-
- *outSurface = mSurface;
- return gl::NoError();
-}
-
-gl::Error Image9::setManagedSurface2D(const gl::Context *context,
- TextureStorage *storage,
- int level)
-{
- IDirect3DSurface9 *surface = nullptr;
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_2D, level, false, &surface);
- if (error.isError())
- {
- return error;
- }
- return setManagedSurface(surface);
-}
-
-gl::Error Image9::setManagedSurfaceCube(const gl::Context *context,
- TextureStorage *storage,
- int face,
- int level)
-{
- IDirect3DSurface9 *surface = nullptr;
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
- level, false, &surface);
- if (error.isError())
- {
- return error;
- }
- return setManagedSurface(surface);
-}
-
-gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
-{
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
- ASSERT(desc.Pool == D3DPOOL_MANAGED);
-
- if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
- {
- if (mSurface)
- {
- gl::Error error = copyLockableSurfaces(surface, mSurface);
- SafeRelease(mSurface);
- if (error.isError())
- {
- return error;
- }
- }
-
- mSurface = surface;
- mD3DPool = desc.Pool;
- }
-
- return gl::NoError();
-}
-
-gl::Error Image9::copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box &region)
-{
- gl::Error error = createSurface();
- if (error.isError())
- {
- return error;
- }
-
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
-
- IDirect3DSurface9 *destSurface = nullptr;
-
- if (index.type == GL_TEXTURE_2D)
- {
- error =
- storage9->getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, true, &destSurface);
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- ASSERT(gl::IsCubeMapTextureTarget(index.type));
- error = storage9->getSurfaceLevel(context, index.type, index.mipIndex, true, &destSurface);
- if (error.isError())
- {
- return error;
- }
- }
-
- error = copyToSurface(destSurface, region);
- SafeRelease(destSurface);
- return error;
-}
-
-gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area)
-{
- ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
- ASSERT(destSurface);
-
- IDirect3DSurface9 *sourceSurface = nullptr;
- gl::Error error = getSurface(&sourceSurface);
- if (error.isError())
- {
- return error;
- }
-
- ASSERT(sourceSurface && sourceSurface != destSurface);
-
- RECT rect;
- rect.left = area.x;
- rect.top = area.y;
- rect.right = area.x + area.width;
- rect.bottom = area.y + area.height;
-
- POINT point = {rect.left, rect.top};
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- if (mD3DPool == D3DPOOL_MANAGED)
- {
- D3DSURFACE_DESC desc;
- sourceSurface->GetDesc(&desc);
-
- IDirect3DSurface9 *surf = 0;
- HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &surf, nullptr);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Internal CreateOffscreenPlainSurface call failed, " << gl::FmtHR(result);
- }
-
- auto err = copyLockableSurfaces(surf, sourceSurface);
- result = device->UpdateSurface(surf, &rect, destSurface, &point);
- SafeRelease(surf);
- ANGLE_TRY(err);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal UpdateSurface call failed, " << gl::FmtHR(result);
- }
- }
- else
- {
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
- HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal UpdateSurface call failed, " << gl::FmtHR(result);
- }
- }
-
- return gl::NoError();
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-gl::Error Image9::loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages)
-{
- // 3D textures are not supported by the D3D9 backend.
- ASSERT(area.z == 0 && area.depth == 1);
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
- GLuint inputRowPitch = 0;
- ANGLE_TRY_RESULT(
- formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength),
- inputRowPitch);
- ASSERT(!applySkipImages);
- ASSERT(unpack.skipPixels == 0);
- ASSERT(unpack.skipRows == 0);
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
- ASSERT(d3dFormatInfo.loadFunction != nullptr);
-
- RECT lockRect =
- {
- area.x, area.y,
- area.x + area.width, area.y + area.height
- };
-
- D3DLOCKED_RECT locked;
- gl::Error error = lock(&locked, lockRect);
- if (error.isError())
- {
- return error;
- }
-
- d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
- reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0,
- reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
-
- unlock();
-
- return gl::NoError();
-}
-
-gl::Error Image9::loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input)
-{
- // 3D textures are not supported by the D3D9 backend.
- ASSERT(area.z == 0 && area.depth == 1);
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch);
- GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch),
- inputDepthPitch);
-
- const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
-
- ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
- ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
-
- ASSERT(d3d9FormatInfo.loadFunction != nullptr);
-
- RECT lockRect =
- {
- area.x, area.y,
- area.x + area.width, area.y + area.height
- };
-
- D3DLOCKED_RECT locked;
- gl::Error error = lock(&locked, lockRect);
- if (error.isError())
- {
- return error;
- }
-
- d3d9FormatInfo.loadFunction(area.width, area.height, area.depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
- reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
-
- unlock();
-
- return gl::NoError();
-}
-
-// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- RenderTargetD3D *source)
-{
- ASSERT(source);
-
- // ES3.0 only behaviour to copy into a 3d texture
- ASSERT(destOffset.z == 0);
-
- RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source);
-
- IDirect3DSurface9 *surface = renderTarget->getSurface();
- ASSERT(surface);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- IDirect3DSurface9 *renderTargetData = nullptr;
- D3DSURFACE_DESC description;
- surface->GetDesc(&description);
-
- HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height,
- description.Format, D3DPOOL_SYSTEMMEM,
- &renderTargetData, nullptr);
-
- if (FAILED(result))
- {
- SafeRelease(surface);
- return gl::OutOfMemory() << "Could not create matching destination surface, "
- << gl::FmtHR(result);
- }
-
- result = device->GetRenderTargetData(surface, renderTargetData);
-
- if (FAILED(result))
- {
- SafeRelease(renderTargetData);
- SafeRelease(surface);
- return gl::OutOfMemory() << "GetRenderTargetData unexpectedly failed, "
- << gl::FmtHR(result);
- }
-
- int width = sourceArea.width;
- int height = sourceArea.height;
-
- RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
- RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height };
-
- D3DLOCKED_RECT sourceLock = {0};
- result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
-
- if (FAILED(result))
- {
- SafeRelease(renderTargetData);
- SafeRelease(surface);
- return gl::OutOfMemory()
- << "Failed to lock the source surface (rectangle might be invalid), "
- << gl::FmtHR(result);
- }
-
- D3DLOCKED_RECT destLock = {0};
- gl::Error error = lock(&destLock, destRect);
- if (error.isError())
- {
- renderTargetData->UnlockRect();
- SafeRelease(renderTargetData);
- SafeRelease(surface);
- return error;
- }
-
- ASSERT(destLock.pBits && sourceLock.pBits);
-
- unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
- unsigned char *destPixels = (unsigned char*)destLock.pBits;
-
- switch (description.Format)
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- switch (getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- memcpy(destPixels, sourcePixels, 4 * width);
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- destPixels[x] = sourcePixels[x * 4 + 2];
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
- destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_R5G6B5:
- switch (getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned short rgb = ((unsigned short*)sourcePixels)[x];
- unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8);
- unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3);
- unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3);
- destPixels[x + 0] = blue | (blue >> 5);
- destPixels[x + 1] = green | (green >> 6);
- destPixels[x + 2] = red | (red >> 5);
- destPixels[x + 3] = 0xFF;
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
- destPixels[x] = red | (red >> 5);
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_A1R5G5B5:
- switch (getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)sourcePixels)[x];
- unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
- unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
- unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
- destPixels[x + 0] = blue | (blue >> 5);
- destPixels[x + 1] = green | (green >> 5);
- destPixels[x + 2] = red | (red >> 5);
- destPixels[x + 3] = 0xFF;
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_A8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)sourcePixels)[x];
- unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
- unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
- unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
- unsigned char alpha = (signed short)argb >> 15;
- destPixels[x + 0] = blue | (blue >> 5);
- destPixels[x + 1] = green | (green >> 5);
- destPixels[x + 2] = red | (red >> 5);
- destPixels[x + 3] = alpha;
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
- destPixels[x] = (red << 1) | (red >> 4);
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
- destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
- destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
- }
- sourcePixels += sourceLock.Pitch;
- destPixels += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- default:
- UNREACHABLE();
- }
-
- unlock();
- renderTargetData->UnlockRect();
-
- SafeRelease(renderTargetData);
- SafeRelease(surface);
-
- mDirty = true;
- return gl::NoError();
-}
-
-gl::Error Image9::copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source)
-{
- RenderTargetD3D *renderTarget = nullptr;
- gl::Error error = source->getRenderTarget(context, imageIndex, &renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- gl::Rectangle sourceArea(0, 0, mWidth, mHeight);
- return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget);
-}
-
-gl::Error Image9::copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source)
-{
- const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer();
- ASSERT(srcAttachment);
-
- RenderTargetD3D *renderTarget = nullptr;
- gl::Error error = srcAttachment->getRenderTarget(context, &renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- ASSERT(renderTarget);
- return copyFromRTInternal(destOffset, sourceArea, renderTarget);
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
deleted file mode 100644
index 01c60dc4fb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
+++ /dev/null
@@ -1,102 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image9.h: Defines the rx::Image9 class, which acts as the interface to
-// the actual underlying surfaces of a Texture.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
-
-#include "libANGLE/renderer/d3d/ImageD3D.h"
-#include "common/debug.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class Renderer9;
-
-class Image9 : public ImageD3D
-{
- public:
- Image9(Renderer9 *renderer);
- ~Image9() override;
-
- static gl::Error generateMipmap(Image9 *dest, Image9 *source);
- static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
- static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
- static gl::Error CopyImage(const gl::Context *context,
- Image9 *dest,
- Image9 *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha);
-
- bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
-
- D3DFORMAT getD3DFormat() const;
-
- bool isDirty() const override;
-
- gl::Error setManagedSurface2D(const gl::Context *context,
- TextureStorage *storage,
- int level) override;
- gl::Error setManagedSurfaceCube(const gl::Context *context,
- TextureStorage *storage,
- int face,
- int level) override;
- gl::Error copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box &region) override;
-
- gl::Error loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages) override;
- gl::Error loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input) override;
-
- gl::Error copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source) override;
- gl::Error copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
-
- private:
- gl::Error getSurface(IDirect3DSurface9 **outSurface);
-
- gl::Error createSurface();
- gl::Error setManagedSurface(IDirect3DSurface9 *surface);
- gl::Error copyToSurface(IDirect3DSurface9 *dest, const gl::Box &area);
-
- gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
- void unlock();
-
- gl::Error copyFromRTInternal(const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- RenderTargetD3D *source);
-
- Renderer9 *mRenderer;
-
- D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
- D3DFORMAT mD3DFormat;
-
- IDirect3DSurface9 *mSurface;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
deleted file mode 100644
index df86331766..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
-
-#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
-{
- mIndexBuffer = nullptr;
- mBufferSize = 0;
- mIndexType = 0;
- mDynamic = false;
-}
-
-IndexBuffer9::~IndexBuffer9()
-{
- SafeRelease(mIndexBuffer);
-}
-
-gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
-{
- SafeRelease(mIndexBuffer);
-
- updateSerial();
-
- if (bufferSize > 0)
- {
- D3DFORMAT format = D3DFMT_UNKNOWN;
- if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
- {
- format = D3DFMT_INDEX16;
- }
- else if (indexType == GL_UNSIGNED_INT)
- {
- ASSERT(mRenderer->getNativeExtensions().elementIndexUint);
- format = D3DFMT_INDEX32;
- }
- else UNREACHABLE();
-
- DWORD usageFlags = D3DUSAGE_WRITEONLY;
- if (dynamic)
- {
- usageFlags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to allocate internal index buffer of size " << bufferSize;
- }
- }
-
- mBufferSize = bufferSize;
- mIndexType = indexType;
- mDynamic = dynamic;
-
- return gl::NoError();
-}
-
-gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
-{
- if (!mIndexBuffer)
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = nullptr;
- HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result);
- }
-
- *outMappedMemory = mapPtr;
- return gl::NoError();
-}
-
-gl::Error IndexBuffer9::unmapBuffer()
-{
- if (!mIndexBuffer)
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- HRESULT result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-GLenum IndexBuffer9::getIndexType() const
-{
- return mIndexType;
-}
-
-unsigned int IndexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
-{
- if (bufferSize > mBufferSize || indexType != mIndexType)
- {
- return initialize(bufferSize, indexType, mDynamic);
- }
- else
- {
- return gl::NoError();
- }
-}
-
-gl::Error IndexBuffer9::discard()
-{
- if (!mIndexBuffer)
- {
- return gl::OutOfMemory() << "Internal index buffer is not initialized.";
- }
-
- void *dummy;
- HRESULT result;
-
- result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result);
- }
-
- result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-D3DFORMAT IndexBuffer9::getIndexFormat() const
-{
- switch (mIndexType)
- {
- case GL_UNSIGNED_BYTE: return D3DFMT_INDEX16;
- case GL_UNSIGNED_SHORT: return D3DFMT_INDEX16;
- case GL_UNSIGNED_INT: return D3DFMT_INDEX32;
- default: UNREACHABLE(); return D3DFMT_UNKNOWN;
- }
-}
-
-IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
-{
- return mIndexBuffer;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
deleted file mode 100644
index 5921d2a859..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
-
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-
-namespace rx
-{
-class Renderer9;
-
-class IndexBuffer9 : public IndexBuffer
-{
- public:
- explicit IndexBuffer9(Renderer9 *const renderer);
- ~IndexBuffer9() override;
-
- gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
-
- gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
- gl::Error unmapBuffer() override;
-
- GLenum getIndexType() const override;
- unsigned int getBufferSize() const override;
- gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
-
- gl::Error discard() override;
-
- D3DFORMAT getIndexFormat() const;
- IDirect3DIndexBuffer9 *getBuffer() const;
-
- private:
- Renderer9 *const mRenderer;
-
- IDirect3DIndexBuffer9 *mIndexBuffer;
- unsigned int mBufferSize;
- GLenum mIndexType;
- bool mDynamic;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
deleted file mode 100644
index 388b8aa168..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow9.cpp: Defines NativeWindow9, a class for managing and
-// performing operations on an EGLNativeWindowType for the D3D9 renderer.
-
-#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
-
-namespace rx
-{
-NativeWindow9::NativeWindow9(EGLNativeWindowType window) : NativeWindowD3D(window)
-{
-}
-
-bool NativeWindow9::initialize()
-{
- return true;
-}
-
-bool NativeWindow9::getClientRect(LPRECT rect) const
-{
- return GetClientRect(getNativeWindow(), rect) == TRUE;
-}
-
-bool NativeWindow9::isIconic() const
-{
- return IsIconic(getNativeWindow()) == TRUE;
-}
-
-// static
-bool NativeWindow9::IsValidNativeWindow(EGLNativeWindowType window)
-{
- return IsWindow(window) == TRUE;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
deleted file mode 100644
index a56b08dc81..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow9.h: Defines NativeWindow9, a class for managing and
-// performing operations on an EGLNativeWindowType for the D3D9 renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
-
-namespace rx
-{
-
-class NativeWindow9 : public NativeWindowD3D
-{
- public:
- explicit NativeWindow9(EGLNativeWindowType window);
-
- bool initialize() override;
- bool getClientRect(LPRECT rect) const override;
- bool isIconic() const override;
-
- static bool IsValidNativeWindow(EGLNativeWindowType window);
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
deleted file mode 100644
index 4ba053e6bd..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
+++ /dev/null
@@ -1,188 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-
-#include "libANGLE/renderer/d3d/d3d9/Query9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-#include <GLES2/gl2ext.h>
-
-namespace rx
-{
-Query9::Query9(Renderer9 *renderer, GLenum type)
- : QueryImpl(type),
- mResult(GL_FALSE),
- mQueryFinished(false),
- mRenderer(renderer),
- mQuery(nullptr)
-{
-}
-
-Query9::~Query9()
-{
- SafeRelease(mQuery);
-}
-
-gl::Error Query9::begin()
-{
- D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType());
- if (mQuery == nullptr)
- {
- HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Internal query creation failed, " << gl::FmtHR(result);
- }
- }
-
- if (d3dQueryType != D3DQUERYTYPE_EVENT)
- {
- HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to begin internal query, " << gl::FmtHR(result);
- }
- }
-
- return gl::NoError();
-}
-
-gl::Error Query9::end()
-{
- ASSERT(mQuery);
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to end internal query, " << gl::FmtHR(result);
- }
-
- mQueryFinished = false;
- mResult = GL_FALSE;
-
- return gl::NoError();
-}
-
-gl::Error Query9::queryCounter()
-{
- UNIMPLEMENTED();
- return gl::InternalError() << "Unimplemented";
-}
-
-template <typename T>
-gl::Error Query9::getResultBase(T *params)
-{
- while (!mQueryFinished)
- {
- gl::Error error = testQuery();
- if (error.isError())
- {
- return error;
- }
-
- if (!mQueryFinished)
- {
- Sleep(0);
- }
- }
-
- ASSERT(mQueryFinished);
- *params = static_cast<T>(mResult);
- return gl::NoError();
-}
-
-gl::Error Query9::getResult(GLint *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query9::getResult(GLuint *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query9::getResult(GLint64 *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query9::getResult(GLuint64 *params)
-{
- return getResultBase(params);
-}
-
-gl::Error Query9::isResultAvailable(bool *available)
-{
- gl::Error error = testQuery();
- if (error.isError())
- {
- return error;
- }
-
- *available = mQueryFinished;
-
- return gl::NoError();
-}
-
-gl::Error Query9::testQuery()
-{
- if (!mQueryFinished)
- {
- ASSERT(mQuery);
-
- HRESULT result = S_OK;
- switch (getType())
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- {
- DWORD numPixels = 0;
- result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH);
- if (result == S_OK)
- {
- mQueryFinished = true;
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
- }
- break;
- }
-
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- {
- BOOL completed = FALSE;
- result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH);
- if (result == S_OK)
- {
- mQueryFinished = true;
- mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
- }
- break;
- }
-
- default:
- UNREACHABLE();
- break;
- }
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
- }
- else if (mRenderer->testDeviceLost())
- {
- mRenderer->notifyDeviceLost();
- return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
- }
- }
-
- return gl::NoError();
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
deleted file mode 100644
index 6c7c22f096..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query9.h: Defines the rx::Query9 class which implements rx::QueryImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
-
-#include "libANGLE/renderer/QueryImpl.h"
-
-namespace rx
-{
-class Renderer9;
-
-class Query9 : public QueryImpl
-{
- public:
- Query9(Renderer9 *renderer, GLenum type);
- ~Query9() override;
-
- gl::Error begin() override;
- gl::Error end() override;
- gl::Error queryCounter() override;
- gl::Error getResult(GLint *params) override;
- gl::Error getResult(GLuint *params) override;
- gl::Error getResult(GLint64 *params) override;
- gl::Error getResult(GLuint64 *params) override;
- gl::Error isResultAvailable(bool *available) override;
-
- private:
- gl::Error testQuery();
-
- template <typename T>
- gl::Error getResultBase(T *params);
-
- GLuint64 mResult;
- bool mQueryFinished;
-
- Renderer9 *mRenderer;
- IDirect3DQuery9 *mQuery;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
deleted file mode 100644
index 3e54c27f43..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
-// pointers retained by renderbuffers.
-
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-
-namespace rx
-{
-
-// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
-TextureRenderTarget9::TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
- size_t textureLevel,
- IDirect3DSurface9 *surface,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples)
- : mWidth(width),
- mHeight(height),
- mDepth(depth),
- mInternalFormat(internalFormat),
- mD3DFormat(D3DFMT_UNKNOWN),
- mSamples(samples),
- mTexture(texture),
- mTextureLevel(textureLevel),
- mRenderTarget(surface)
-{
- ASSERT(mDepth == 1);
-
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
- mD3DFormat = description.Format;
- }
-}
-
-TextureRenderTarget9::~TextureRenderTarget9()
-{
- SafeRelease(mTexture);
- SafeRelease(mRenderTarget);
-}
-
-GLsizei TextureRenderTarget9::getWidth() const
-{
- return mWidth;
-}
-
-GLsizei TextureRenderTarget9::getHeight() const
-{
- return mHeight;
-}
-
-GLsizei TextureRenderTarget9::getDepth() const
-{
- return mDepth;
-}
-
-GLenum TextureRenderTarget9::getInternalFormat() const
-{
- return mInternalFormat;
-}
-
-GLsizei TextureRenderTarget9::getSamples() const
-{
- return mSamples;
-}
-
-IDirect3DBaseTexture9 *TextureRenderTarget9::getTexture() const
-{
- return mTexture;
-}
-
-size_t TextureRenderTarget9::getTextureLevel() const
-{
- return mTextureLevel;
-}
-
-IDirect3DSurface9 *TextureRenderTarget9::getSurface() const
-{
- // Caller is responsible for releasing the returned surface reference.
- // TODO: remove the AddRef to match RenderTarget11
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- return mRenderTarget;
-}
-
-D3DFORMAT TextureRenderTarget9::getD3DFormat() const
-{
- return mD3DFormat;
-}
-
-SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth)
- : mSwapChain(swapChain),
- mDepth(depth)
-{
-}
-
-SurfaceRenderTarget9::~SurfaceRenderTarget9()
-{
-}
-
-GLsizei SurfaceRenderTarget9::getWidth() const
-{
- return mSwapChain->getWidth();
-}
-
-GLsizei SurfaceRenderTarget9::getHeight() const
-{
- return mSwapChain->getHeight();
-}
-
-GLsizei SurfaceRenderTarget9::getDepth() const
-{
- return 1;
-}
-
-GLenum SurfaceRenderTarget9::getInternalFormat() const
-{
- return (mDepth ? mSwapChain->getDepthBufferInternalFormat()
- : mSwapChain->getRenderTargetInternalFormat());
-}
-
-GLsizei SurfaceRenderTarget9::getSamples() const
-{
- // Our EGL surfaces do not support multisampling.
- return 0;
-}
-
-IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() const
-{
- return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget());
-}
-
-IDirect3DBaseTexture9 *SurfaceRenderTarget9::getTexture() const
-{
- return (mDepth ? nullptr : mSwapChain->getOffscreenTexture());
-}
-
-size_t SurfaceRenderTarget9::getTextureLevel() const
-{
- return 0;
-}
-
-D3DFORMAT SurfaceRenderTarget9::getD3DFormat() const
-{
- return d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
deleted file mode 100644
index bb3b5a4ee4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
+++ /dev/null
@@ -1,98 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
-// retained by Renderbuffers.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
-
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-
-namespace rx
-{
-class Renderer9;
-class SwapChain9;
-
-class RenderTarget9 : public RenderTargetD3D
-{
- public:
- RenderTarget9() { }
- ~RenderTarget9() override {}
- // Retrieve the texture that backs this render target, may be null for swap chain render
- // targets.
- virtual IDirect3DBaseTexture9 *getTexture() const = 0;
- virtual size_t getTextureLevel() const = 0;
-
- virtual IDirect3DSurface9 *getSurface() const = 0;
-
- virtual D3DFORMAT getD3DFormat() const = 0;
-};
-
-class TextureRenderTarget9 : public RenderTarget9
-{
- public:
- TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
- size_t textureLevel,
- IDirect3DSurface9 *surface,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples);
- ~TextureRenderTarget9() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- IDirect3DBaseTexture9 *getTexture() const override;
- size_t getTextureLevel() const override;
- IDirect3DSurface9 *getSurface() const override;
-
- D3DFORMAT getD3DFormat() const override;
-
- private:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- D3DFORMAT mD3DFormat;
- GLsizei mSamples;
-
- IDirect3DBaseTexture9 *mTexture;
- size_t mTextureLevel;
- IDirect3DSurface9 *mRenderTarget;
-};
-
-class SurfaceRenderTarget9 : public RenderTarget9
-{
- public:
- SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
- ~SurfaceRenderTarget9() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- IDirect3DBaseTexture9 *getTexture() const override;
- size_t getTextureLevel() const override;
- IDirect3DSurface9 *getSurface() const override;
-
- D3DFORMAT getD3DFormat() const override;
-
- private:
- SwapChain9 *mSwapChain;
- bool mDepth;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
deleted file mode 100644
index 75c6298868..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
+++ /dev/null
@@ -1,3310 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
-
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-#include <EGL/eglext.h>
-#include <sstream>
-
-#include "common/utilities.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/features.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
-#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Context9.h"
-#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
-#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Image9.h"
-#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
-#include "libANGLE/renderer/d3d/d3d9/Query9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
-#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "third_party/trace_event/trace_event.h"
-
-#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
-#endif
-
-// Enable ANGLE_SUPPORT_SHADER_MODEL_2 if you wish devices with only shader model 2.
-// Such a device would not be conformant.
-#ifndef ANGLE_SUPPORT_SHADER_MODEL_2
-#define ANGLE_SUPPORT_SHADER_MODEL_2 0
-#endif
-
-namespace rx
-{
-
-enum
-{
- MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256,
- MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32,
- MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224,
- MAX_VARYING_VECTORS_SM2 = 8,
- MAX_VARYING_VECTORS_SM3 = 10,
-
- MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
-};
-
-Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this)
-{
- mD3d9Module = nullptr;
-
- mD3d9 = nullptr;
- mD3d9Ex = nullptr;
- mDevice = nullptr;
- mDeviceEx = nullptr;
- mDeviceWindow = nullptr;
- mBlit = nullptr;
-
- mAdapter = D3DADAPTER_DEFAULT;
-
- const egl::AttributeMap &attributes = display->getAttributeMap();
- EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
- switch (requestedDeviceType)
- {
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
- mDeviceType = D3DDEVTYPE_HAL;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
- mDeviceType = D3DDEVTYPE_REF;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
- mDeviceType = D3DDEVTYPE_NULLREF;
- break;
-
- default:
- UNREACHABLE();
- }
-
- mMaskedClearSavedState = nullptr;
-
- mVertexDataManager = nullptr;
- mIndexDataManager = nullptr;
- mLineLoopIB = nullptr;
- mCountingIB = nullptr;
-
- mMaxNullColorbufferLRU = 0;
- for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
- {
- mNullColorbufferCache[i].lruCount = 0;
- mNullColorbufferCache[i].width = 0;
- mNullColorbufferCache[i].height = 0;
- mNullColorbufferCache[i].buffer = nullptr;
- }
-
- mAppliedVertexShader = nullptr;
- mAppliedPixelShader = nullptr;
- mAppliedProgramSerial = 0;
-
- gl::InitializeDebugAnnotations(&mAnnotator);
-
- mEGLDevice = nullptr;
-}
-
-Renderer9::~Renderer9()
-{
- if (mDevice)
- {
- // If the device is lost, reset it first to prevent leaving the driver in an unstable state
- if (testDeviceLost())
- {
- resetDevice();
- }
- }
-
- release();
-}
-
-void Renderer9::release()
-{
- RendererD3D::cleanup();
-
- gl::UninitializeDebugAnnotations();
-
- mTranslatedAttribCache.clear();
-
- releaseDeviceResources();
-
- SafeDelete(mEGLDevice);
- SafeRelease(mDevice);
- SafeRelease(mDeviceEx);
- SafeRelease(mD3d9);
- SafeRelease(mD3d9Ex);
-
- mCompiler.release();
-
- if (mDeviceWindow)
- {
- DestroyWindow(mDeviceWindow);
- mDeviceWindow = nullptr;
- }
-
- mD3d9Module = nullptr;
-}
-
-egl::Error Renderer9::initialize()
-{
- TRACE_EVENT0("gpu.angle", "GetModuleHandle_d3d9");
- mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
-
- if (mD3d9Module == nullptr)
- {
- return egl::EglNotInitialized(D3D9_INIT_MISSING_DEP) << "No D3D9 module found.";
- }
-
- typedef HRESULT(WINAPI * Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex **);
- Direct3DCreate9ExFunc Direct3DCreate9ExPtr =
- reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
-
- // Use Direct3D9Ex if available. Among other things, this version is less
- // inclined to report a lost context, for example when the user switches
- // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are
- // available.
- if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr &&
- SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
- {
- TRACE_EVENT0("gpu.angle", "D3d9Ex_QueryInterface");
- ASSERT(mD3d9Ex);
- mD3d9Ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void **>(&mD3d9));
- ASSERT(mD3d9);
- }
- else
- {
- TRACE_EVENT0("gpu.angle", "Direct3DCreate9");
- mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- }
-
- if (!mD3d9)
- {
- return egl::EglNotInitialized(D3D9_INIT_MISSING_DEP) << "Could not create D3D9 device.";
- }
-
- if (mDisplay->getNativeDisplayId() != nullptr)
- {
- // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context
- // corresponds to
- }
-
- HRESULT result;
-
- // Give up on getting device caps after about one second.
- {
- TRACE_EVENT0("gpu.angle", "GetDeviceCaps");
- for (int i = 0; i < 10; ++i)
- {
- result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
- if (SUCCEEDED(result))
- {
- break;
- }
- else if (result == D3DERR_NOTAVAILABLE)
- {
- Sleep(100); // Give the driver some time to initialize/recover
- }
- else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY,
- // D3DERR_INVALIDDEVICE, or another error we can't recover
- // from
- {
- return egl::EglNotInitialized(D3D9_INIT_OTHER_ERROR)
- << "Failed to get device caps, " << gl::FmtHR(result);
- }
- }
- }
-
-#if ANGLE_SUPPORT_SHADER_MODEL_2
- size_t minShaderModel = 2;
-#else
- size_t minShaderModel = 3;
-#endif
-
- if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0))
- {
- return egl::EglNotInitialized(D3D9_INIT_UNSUPPORTED_VERSION)
- << "Renderer does not support PS " << minShaderModel << ".0, aborting!";
- }
-
- // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture
- // to a render target texture is not supported. This is required by
- // Texture2D::ensureRenderTarget.
- if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
- {
- return egl::EglNotInitialized(D3D9_INIT_UNSUPPORTED_STRETCHRECT)
- << "Renderer does not support StretctRect from textures.";
- }
-
- {
- TRACE_EVENT0("gpu.angle", "GetAdapterIdentifier");
- mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
- }
-
- static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
- static const TCHAR className[] = TEXT("STATIC");
-
- {
- TRACE_EVENT0("gpu.angle", "CreateWindowEx");
- mDeviceWindow =
- CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1,
- 1, HWND_MESSAGE, nullptr, GetModuleHandle(nullptr), nullptr);
- }
-
- D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
- DWORD behaviorFlags =
- D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED;
-
- {
- TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice");
- result = mD3d9->CreateDevice(
- mAdapter, mDeviceType, mDeviceWindow,
- behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
- &presentParameters, &mDevice);
- }
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
- {
- return egl::EglBadAlloc(D3D9_INIT_OUT_OF_MEMORY)
- << "CreateDevice failed: device lost of out of memory";
- }
-
- if (FAILED(result))
- {
- TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice2");
- result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow,
- behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &presentParameters, &mDevice);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY ||
- result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
- return egl::EglBadAlloc(D3D9_INIT_OUT_OF_MEMORY)
- << "CreateDevice2 failed: device lost, not available, or of out of memory";
- }
- }
-
- if (mD3d9Ex)
- {
- TRACE_EVENT0("gpu.angle", "mDevice_QueryInterface");
- result = mDevice->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void **)&mDeviceEx);
- ASSERT(SUCCEEDED(result));
- }
-
- {
- TRACE_EVENT0("gpu.angle", "ShaderCache initialize");
- mVertexShaderCache.initialize(mDevice);
- mPixelShaderCache.initialize(mDevice);
- }
-
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- // Check vertex texture support
- // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
- // We test this using D3D9 by checking support for the R16F format.
- mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(
- mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
-
- ANGLE_TRY(initializeDevice());
-
- return egl::NoError();
-}
-
-// do any one-time device initialization
-// NOTE: this is also needed after a device lost/reset
-// to reset the scene status and ensure the default states are reset.
-egl::Error Renderer9::initializeDevice()
-{
- // Permanent non-default states
- mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
- mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE);
-
- if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0))
- {
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD &)mDeviceCaps.MaxPointSize);
- }
- else
- {
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
- }
-
- const gl::Caps &rendererCaps = getNativeCaps();
-
- mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
- mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
-
- mCurVertexTextures.resize(rendererCaps.maxVertexTextureImageUnits);
- mCurPixelTextures.resize(rendererCaps.maxTextureImageUnits);
-
- markAllStateDirty();
-
- mSceneStarted = false;
-
- ASSERT(!mBlit);
- mBlit = new Blit9(this);
- ANGLE_TRY(mBlit->initialize());
-
- ASSERT(!mVertexDataManager && !mIndexDataManager);
- mVertexDataManager = new VertexDataManager(this);
- mIndexDataManager = new IndexDataManager(this);
-
- if (mVertexDataManager->initialize().isError())
- {
- return egl::EglBadAlloc() << "Error initializing VertexDataManager";
- }
-
- mTranslatedAttribCache.resize(getNativeCaps().maxVertexAttributes);
-
- mStateManager.initialize();
-
- return egl::NoError();
-}
-
-D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters()
-{
- D3DPRESENT_PARAMETERS presentParameters = {0};
-
- // The default swap chain is never actually used. Surface will create a new swap chain with the
- // proper parameters.
- presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferWidth = 1;
- presentParameters.BackBufferHeight = 1;
- presentParameters.EnableAutoDepthStencil = FALSE;
- presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = mDeviceWindow;
- presentParameters.MultiSampleQuality = 0;
- presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
- presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- presentParameters.Windowed = TRUE;
-
- return presentParameters;
-}
-
-egl::ConfigSet Renderer9::generateConfigs()
-{
- static const GLenum colorBufferFormats[] = {
- GL_BGR5_A1_ANGLEX, GL_BGRA8_EXT, GL_RGB565,
-
- };
-
- static const GLenum depthStencilBufferFormats[] = {
- GL_NONE,
- GL_DEPTH_COMPONENT32_OES,
- GL_DEPTH24_STENCIL8_OES,
- GL_DEPTH_COMPONENT24_OES,
- GL_DEPTH_COMPONENT16,
- };
-
- const gl::Caps &rendererCaps = getNativeCaps();
- const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
-
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- // Determine the min and max swap intervals
- int minSwapInterval = 4;
- int maxSwapInterval = 0;
-
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- {
- minSwapInterval = std::min(minSwapInterval, 0);
- maxSwapInterval = std::max(maxSwapInterval, 0);
- }
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
- {
- minSwapInterval = std::min(minSwapInterval, 1);
- maxSwapInterval = std::max(maxSwapInterval, 1);
- }
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
- {
- minSwapInterval = std::min(minSwapInterval, 2);
- maxSwapInterval = std::max(maxSwapInterval, 2);
- }
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
- {
- minSwapInterval = std::min(minSwapInterval, 3);
- maxSwapInterval = std::max(maxSwapInterval, 3);
- }
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
- {
- minSwapInterval = std::min(minSwapInterval, 4);
- maxSwapInterval = std::max(maxSwapInterval, 4);
- }
-
- egl::ConfigSet configs;
- for (size_t formatIndex = 0; formatIndex < ArraySize(colorBufferFormats); formatIndex++)
- {
- GLenum colorBufferInternalFormat = colorBufferFormats[formatIndex];
- const gl::TextureCaps &colorBufferFormatCaps =
- rendererTextureCaps.get(colorBufferInternalFormat);
- if (colorBufferFormatCaps.renderable)
- {
- for (size_t depthStencilIndex = 0;
- depthStencilIndex < ArraySize(depthStencilBufferFormats); depthStencilIndex++)
- {
- GLenum depthStencilBufferInternalFormat =
- depthStencilBufferFormats[depthStencilIndex];
- const gl::TextureCaps &depthStencilBufferFormatCaps =
- rendererTextureCaps.get(depthStencilBufferInternalFormat);
- if (depthStencilBufferFormatCaps.renderable ||
- depthStencilBufferInternalFormat == GL_NONE)
- {
- const gl::InternalFormat &colorBufferFormatInfo =
- gl::GetSizedInternalFormatInfo(colorBufferInternalFormat);
- const gl::InternalFormat &depthStencilBufferFormatInfo =
- gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat);
- const d3d9::TextureFormat &d3d9ColorBufferFormatInfo =
- d3d9::GetTextureFormatInfo(colorBufferInternalFormat);
-
- egl::Config config;
- config.renderTargetFormat = colorBufferInternalFormat;
- config.depthStencilFormat = depthStencilBufferInternalFormat;
- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
- config.redSize = colorBufferFormatInfo.redBits;
- config.greenSize = colorBufferFormatInfo.greenBits;
- config.blueSize = colorBufferFormatInfo.blueBits;
- config.luminanceSize = colorBufferFormatInfo.luminanceBits;
- config.alphaSize = colorBufferFormatInfo.alphaBits;
- config.alphaMaskSize = 0;
- config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
- config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA ||
- colorBufferFormatInfo.format == GL_BGRA_EXT);
- config.colorBufferType = EGL_RGB_BUFFER;
- // Mark as slow if blits to the back-buffer won't be straight forward
- config.configCaveat =
- (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat)
- ? EGL_NONE
- : EGL_SLOW_CONFIG;
- config.configID = static_cast<EGLint>(configs.size() + 1);
- config.conformant = EGL_OPENGL_ES2_BIT;
- config.depthSize = depthStencilBufferFormatInfo.depthBits;
- config.level = 0;
- config.matchNativePixmap = EGL_NONE;
- config.maxPBufferWidth = rendererCaps.max2DTextureSize;
- config.maxPBufferHeight = rendererCaps.max2DTextureSize;
- config.maxPBufferPixels =
- rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
- config.maxSwapInterval = maxSwapInterval;
- config.minSwapInterval = minSwapInterval;
- config.nativeRenderable = EGL_FALSE;
- config.nativeVisualID = 0;
- config.nativeVisualType = EGL_NONE;
- config.renderableType = EGL_OPENGL_ES2_BIT;
- config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
- config.samples = 0;
- config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
- config.surfaceType =
- EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
- config.transparentType = EGL_NONE;
- config.transparentRedValue = 0;
- config.transparentGreenValue = 0;
- config.transparentBlueValue = 0;
- config.colorComponentType = gl_egl::GLComponentTypeToEGLColorComponentType(
- colorBufferFormatInfo.componentType);
-
- configs.add(config);
- }
- }
- }
- }
-
- ASSERT(configs.size() > 0);
- return configs;
-}
-
-void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const
-{
- outExtensions->createContextRobustness = true;
-
- if (getShareHandleSupport())
- {
- outExtensions->d3dShareHandleClientBuffer = true;
- outExtensions->surfaceD3DTexture2DShareHandle = true;
- }
- outExtensions->d3dTextureClientBuffer = true;
-
- outExtensions->querySurfacePointer = true;
- outExtensions->windowFixedSize = true;
- outExtensions->postSubBuffer = true;
- outExtensions->deviceQuery = true;
-
- outExtensions->image = true;
- outExtensions->imageBase = true;
- outExtensions->glTexture2DImage = true;
- outExtensions->glRenderbufferImage = true;
-
- outExtensions->flexibleSurfaceCompatibility = true;
-
- // Contexts are virtualized so textures can be shared globally
- outExtensions->displayTextureShareGroup = true;
-
- // D3D9 can be used without an output surface
- outExtensions->surfacelessContext = true;
-
- outExtensions->robustResourceInitialization = true;
-}
-
-void Renderer9::startScene()
-{
- if (!mSceneStarted)
- {
- long result = mDevice->BeginScene();
- if (SUCCEEDED(result))
- {
- // This is defensive checking against the device being
- // lost at unexpected times.
- mSceneStarted = true;
- }
- }
-}
-
-void Renderer9::endScene()
-{
- if (mSceneStarted)
- {
- // EndScene can fail if the device was lost, for example due
- // to a TDR during a draw call.
- mDevice->EndScene();
- mSceneStarted = false;
- }
-}
-
-gl::Error Renderer9::flush()
-{
- IDirect3DQuery9 *query = nullptr;
- gl::Error error = allocateEventQuery(&query);
- if (error.isError())
- {
- return error;
- }
-
- HRESULT result = query->Issue(D3DISSUE_END);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to issue event query, " << gl::FmtHR(result);
- }
-
- // Grab the query data once
- result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
- freeEventQuery(query);
- if (FAILED(result))
- {
- if (d3d9::isDeviceLostError(result))
- {
- notifyDeviceLost();
- }
-
- return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::finish()
-{
- IDirect3DQuery9 *query = nullptr;
- gl::Error error = allocateEventQuery(&query);
- if (error.isError())
- {
- return error;
- }
-
- HRESULT result = query->Issue(D3DISSUE_END);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to issue event query, " << gl::FmtHR(result);
- }
-
- // Grab the query data once
- result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
- if (FAILED(result))
- {
- if (d3d9::isDeviceLostError(result))
- {
- notifyDeviceLost();
- }
-
- freeEventQuery(query);
- return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
- }
-
- // Loop until the query completes
- while (result == S_FALSE)
- {
- // Keep polling, but allow other threads to do something useful first
- ScheduleYield();
-
- result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
-
- // explicitly check for device loss
- // some drivers seem to return S_FALSE even if the device is lost
- // instead of D3DERR_DEVICELOST like they should
- if (result == S_FALSE && testDeviceLost())
- {
- result = D3DERR_DEVICELOST;
- }
-
- if (FAILED(result))
- {
- if (d3d9::isDeviceLostError(result))
- {
- notifyDeviceLost();
- }
-
- freeEventQuery(query);
- return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
- }
- }
-
- freeEventQuery(query);
-
- return gl::NoError();
-}
-
-bool Renderer9::isValidNativeWindow(EGLNativeWindowType window) const
-{
- return NativeWindow9::IsValidNativeWindow(window);
-}
-
-NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window,
- const egl::Config *,
- const egl::AttributeMap &) const
-{
- return new NativeWindow9(window);
-}
-
-SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples)
-{
- return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, d3dTexture,
- backBufferFormat, depthBufferFormat, orientation);
-}
-
-egl::Error Renderer9::getD3DTextureInfo(const egl::Config *config,
- IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const
-{
- IDirect3DTexture9 *texture = nullptr;
- if (FAILED(d3dTexture->QueryInterface(&texture)))
- {
- return egl::EglBadParameter() << "Client buffer is not a IDirect3DTexture9";
- }
-
- IDirect3DDevice9 *textureDevice = nullptr;
- texture->GetDevice(&textureDevice);
- if (textureDevice != mDevice)
- {
- SafeRelease(texture);
- return egl::EglBadParameter() << "Texture's device does not match.";
- }
- SafeRelease(textureDevice);
-
- D3DSURFACE_DESC desc;
- texture->GetLevelDesc(0, &desc);
- SafeRelease(texture);
-
- if (width)
- {
- *width = static_cast<EGLint>(desc.Width);
- }
- if (height)
- {
- *height = static_cast<EGLint>(desc.Height);
- }
-
- // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
- switch (desc.Format)
- {
- case D3DFMT_R8G8B8:
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- break;
-
- default:
- return egl::EglBadParameter()
- << "Unknown client buffer texture format: " << desc.Format;
- }
-
- if (fboFormat)
- {
- const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- ASSERT(d3dFormatInfo.info().id != angle::Format::ID::NONE);
- *fboFormat = d3dFormatInfo.info().fboImplementationInternalFormat;
- }
-
- return egl::NoError();
-}
-
-egl::Error Renderer9::validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const
-{
- if (shareHandle == nullptr)
- {
- return egl::EglBadParameter() << "NULL share handle.";
- }
-
- EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
- EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
- ASSERT(width != 0 && height != 0);
-
- const d3d9::TextureFormat &backBufferd3dFormatInfo =
- d3d9::GetTextureFormatInfo(config->renderTargetFormat);
-
- IDirect3DTexture9 *texture = nullptr;
- HRESULT result = mDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET,
- backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
- &texture, &shareHandle);
- if (FAILED(result))
- {
- return egl::EglBadParameter() << "Failed to open share handle, " << gl::FmtHR(result);
- }
-
- DWORD levelCount = texture->GetLevelCount();
-
- D3DSURFACE_DESC desc;
- texture->GetLevelDesc(0, &desc);
- SafeRelease(texture);
-
- if (levelCount != 1 || desc.Width != static_cast<UINT>(width) ||
- desc.Height != static_cast<UINT>(height) ||
- desc.Format != backBufferd3dFormatInfo.texFormat)
- {
- return egl::EglBadParameter() << "Invalid texture parameters in share handle texture.";
- }
-
- return egl::NoError();
-}
-
-ContextImpl *Renderer9::createContext(const gl::ContextState &state)
-{
- return new Context9(state, this);
-}
-
-void *Renderer9::getD3DDevice()
-{
- return reinterpret_cast<void *>(mDevice);
-}
-
-gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
-{
- if (mEventQueryPool.empty())
- {
- HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to allocate event query, " << gl::FmtHR(result);
- }
- }
- else
- {
- *outQuery = mEventQueryPool.back();
- mEventQueryPool.pop_back();
- }
-
- return gl::NoError();
-}
-
-void Renderer9::freeEventQuery(IDirect3DQuery9 *query)
-{
- if (mEventQueryPool.size() > 1000)
- {
- SafeRelease(query);
- }
- else
- {
- mEventQueryPool.push_back(query);
- }
-}
-
-gl::Error Renderer9::createVertexShader(const DWORD *function,
- size_t length,
- IDirect3DVertexShader9 **outShader)
-{
- return mVertexShaderCache.create(function, length, outShader);
-}
-
-gl::Error Renderer9::createPixelShader(const DWORD *function,
- size_t length,
- IDirect3DPixelShader9 **outShader)
-{
- return mPixelShaderCache.create(function, length, outShader);
-}
-
-HRESULT Renderer9::createVertexBuffer(UINT Length,
- DWORD Usage,
- IDirect3DVertexBuffer9 **ppVertexBuffer)
-{
- D3DPOOL Pool = getBufferPool(Usage);
- return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, nullptr);
-}
-
-VertexBuffer *Renderer9::createVertexBuffer()
-{
- return new VertexBuffer9(this);
-}
-
-HRESULT Renderer9::createIndexBuffer(UINT Length,
- DWORD Usage,
- D3DFORMAT Format,
- IDirect3DIndexBuffer9 **ppIndexBuffer)
-{
- D3DPOOL Pool = getBufferPool(Usage);
- return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, nullptr);
-}
-
-IndexBuffer *Renderer9::createIndexBuffer()
-{
- return new IndexBuffer9(this);
-}
-
-StreamProducerImpl *Renderer9::createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs)
-{
- // Streams are not supported under D3D9
- UNREACHABLE();
- return nullptr;
-}
-
-bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
-{
- // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
- return false;
-}
-
-gl::Error Renderer9::fastCopyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea)
-{
- // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Renderer9::setSamplerState(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture,
- const gl::SamplerState &samplerState)
-{
- CurSamplerState &appliedSampler = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates[index]
- : mCurVertexSamplerStates[index];
-
- // Make sure to add the level offset for our tiny compressed texture workaround
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *storage = nullptr;
- ANGLE_TRY(textureD3D->getNativeTexture(context, &storage));
-
- // Storage should exist, texture should be complete
- ASSERT(storage);
-
- DWORD baseLevel = texture->getBaseLevel() + storage->getTopLevel();
-
- if (appliedSampler.forceSet || appliedSampler.baseLevel != baseLevel ||
- memcmp(&samplerState, &appliedSampler, sizeof(gl::SamplerState)) != 0)
- {
- int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
- int d3dSampler = index + d3dSamplerOffset;
-
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU,
- gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV,
- gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
-
- mDevice->SetSamplerState(
- d3dSampler, D3DSAMP_MAGFILTER,
- gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
-
- D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
- float lodBias;
- gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, &lodBias,
- samplerState.maxAnisotropy, baseLevel);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPMAPLODBIAS, static_cast<DWORD>(lodBias));
- if (getNativeExtensions().textureFilterAnisotropic)
- {
- DWORD maxAnisotropy =
- std::min(mDeviceCaps.MaxAnisotropy, static_cast<DWORD>(samplerState.maxAnisotropy));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, maxAnisotropy);
- }
- }
-
- appliedSampler.forceSet = false;
- appliedSampler.samplerState = samplerState;
- appliedSampler.baseLevel = baseLevel;
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::setTexture(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture)
-{
- int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
- int d3dSampler = index + d3dSamplerOffset;
- IDirect3DBaseTexture9 *d3dTexture = nullptr;
- bool forceSetTexture = false;
-
- std::vector<uintptr_t> &appliedTextures =
- (type == gl::SAMPLER_PIXEL) ? mCurPixelTextures : mCurVertexTextures;
-
- if (texture)
- {
- TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *texStorage = nullptr;
- ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage));
-
- // Texture should be complete and have a storage
- ASSERT(texStorage);
-
- TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage);
- ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture));
-
- // If we get NULL back from getBaseTexture here, something went wrong
- // in the texture class and we're unexpectedly missing the d3d texture
- ASSERT(d3dTexture != nullptr);
-
- forceSetTexture = textureImpl->hasDirtyImages();
- textureImpl->resetDirty();
- }
-
- if (forceSetTexture || appliedTextures[index] != reinterpret_cast<uintptr_t>(d3dTexture))
- {
- mDevice->SetTexture(d3dSampler, d3dTexture);
- }
-
- appliedTextures[index] = reinterpret_cast<uintptr_t>(d3dTexture);
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::updateState(const gl::Context *context, GLenum drawMode)
-{
- const auto &glState = context->getGLState();
-
- // Applies the render target surface, depth stencil surface, viewport rectangle and
- // scissor rectangle to the renderer
- gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
- ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->cachedComplete());
-
- ANGLE_TRY(applyRenderTarget(context, framebuffer));
-
- // Setting viewport state
- setViewport(glState.getViewport(), glState.getNearPlane(), glState.getFarPlane(), drawMode,
- glState.getRasterizerState().frontFace, false);
-
- // Setting scissors state
- setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
-
- // Setting blend, depth stencil, and rasterizer states
- // Since framebuffer->getSamples will return the original samples which may be different with
- // the sample counts that we set in render target view, here we use renderTarget->getSamples to
- // get the actual samples.
- GLsizei samples = 0;
- const gl::FramebufferAttachment *firstColorAttachment = framebuffer->getFirstColorbuffer();
- if (firstColorAttachment)
- {
- ASSERT(firstColorAttachment->isAttached());
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(firstColorAttachment->getRenderTarget(context, &renderTarget));
- samples = renderTarget->getSamples();
- }
- gl::RasterizerState rasterizer = glState.getRasterizerState();
- rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- rasterizer.multiSample = (samples != 0);
-
- unsigned int mask = GetBlendSampleMask(glState, samples);
- ANGLE_TRY(setBlendDepthRasterStates(context, mask));
-
- mStateManager.resetDirtyBits();
-
- return gl::NoError();
-}
-
-void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
-{
- mStateManager.setScissorState(scissor, enabled);
-}
-
-gl::Error Renderer9::setBlendDepthRasterStates(const gl::Context *context, GLenum drawMode)
-{
- const auto &glState = context->getGLState();
- gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
- ASSERT(!drawFramebuffer->hasAnyDirtyBit());
- // Since framebuffer->getSamples will return the original samples which may be different with
- // the sample counts that we set in render target view, here we use renderTarget->getSamples to
- // get the actual samples.
- GLsizei samples = 0;
- const gl::FramebufferAttachment *firstColorAttachment = drawFramebuffer->getFirstColorbuffer();
- if (firstColorAttachment)
- {
- ASSERT(firstColorAttachment->isAttached());
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(firstColorAttachment->getRenderTarget(context, &renderTarget));
- samples = renderTarget->getSamples();
- }
- gl::RasterizerState rasterizer = glState.getRasterizerState();
- rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- rasterizer.multiSample = (samples != 0);
-
- unsigned int mask = GetBlendSampleMask(glState, samples);
- return mStateManager.setBlendDepthRasterStates(glState, mask);
-}
-
-void Renderer9::setViewport(const gl::Rectangle &viewport,
- float zNear,
- float zFar,
- GLenum drawMode,
- GLenum frontFace,
- bool ignoreViewport)
-{
- mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport);
-}
-
-bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize)
-{
- switch (mode)
- {
- case GL_POINTS:
- mPrimitiveType = D3DPT_POINTLIST;
- mPrimitiveCount = count;
- break;
- case GL_LINES:
- mPrimitiveType = D3DPT_LINELIST;
- mPrimitiveCount = count / 2;
- break;
- case GL_LINE_LOOP:
- mPrimitiveType = D3DPT_LINESTRIP;
- mPrimitiveCount =
- count - 1; // D3D doesn't support line loops, so we draw the last line separately
- break;
- case GL_LINE_STRIP:
- mPrimitiveType = D3DPT_LINESTRIP;
- mPrimitiveCount = count - 1;
- break;
- case GL_TRIANGLES:
- mPrimitiveType = D3DPT_TRIANGLELIST;
- mPrimitiveCount = count / 3;
- break;
- case GL_TRIANGLE_STRIP:
- mPrimitiveType = D3DPT_TRIANGLESTRIP;
- mPrimitiveCount = count - 2;
- break;
- case GL_TRIANGLE_FAN:
- mPrimitiveType = D3DPT_TRIANGLEFAN;
- mPrimitiveCount = count - 2;
- break;
- default:
- UNREACHABLE();
- return false;
- }
-
- return mPrimitiveCount > 0;
-}
-
-gl::Error Renderer9::getNullColorbuffer(const gl::Context *context,
- const gl::FramebufferAttachment *depthbuffer,
- const gl::FramebufferAttachment **outColorBuffer)
-{
- ASSERT(depthbuffer);
-
- const gl::Extents &size = depthbuffer->getSize();
-
- // search cached nullcolorbuffers
- for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
- {
- if (mNullColorbufferCache[i].buffer != nullptr &&
- mNullColorbufferCache[i].width == size.width &&
- mNullColorbufferCache[i].height == size.height)
- {
- mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU;
- *outColorBuffer = mNullColorbufferCache[i].buffer;
- return gl::NoError();
- }
- }
-
- auto *implFactory = context->getImplementation();
-
- gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(implFactory->createRenderbuffer(), 0);
- gl::Error error = nullRenderbuffer->setStorage(context, GL_NONE, size.width, size.height);
- if (error.isError())
- {
- SafeDelete(nullRenderbuffer);
- return error;
- }
-
- gl::FramebufferAttachment *nullbuffer = new gl::FramebufferAttachment(
- context, GL_RENDERBUFFER, GL_NONE, gl::ImageIndex::MakeInvalid(), nullRenderbuffer);
-
- // add nullbuffer to the cache
- NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
- for (int i = 1; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
- {
- if (mNullColorbufferCache[i].lruCount < oldest->lruCount)
- {
- oldest = &mNullColorbufferCache[i];
- }
- }
-
- delete oldest->buffer;
- oldest->buffer = nullbuffer;
- oldest->lruCount = ++mMaxNullColorbufferLRU;
- oldest->width = size.width;
- oldest->height = size.height;
-
- *outColorBuffer = nullbuffer;
- return gl::NoError();
-}
-
-gl::Error Renderer9::applyRenderTarget(const gl::Context *context,
- const gl::FramebufferAttachment *colorAttachment,
- const gl::FramebufferAttachment *depthStencilAttachment)
-{
- const gl::FramebufferAttachment *renderAttachment = colorAttachment;
-
- // if there is no color attachment we must synthesize a NULL colorattachment
- // to keep the D3D runtime happy. This should only be possible if depth texturing.
- if (renderAttachment == nullptr)
- {
- ANGLE_TRY(getNullColorbuffer(context, depthStencilAttachment, &renderAttachment));
- }
- ASSERT(renderAttachment != nullptr);
-
- size_t renderTargetWidth = 0;
- size_t renderTargetHeight = 0;
- D3DFORMAT renderTargetFormat = D3DFMT_UNKNOWN;
-
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(renderAttachment->getRenderTarget(context, &renderTarget));
- ASSERT(renderTarget);
-
- bool renderTargetChanged = false;
- unsigned int renderTargetSerial = renderTarget->getSerial();
- if (renderTargetSerial != mAppliedRenderTargetSerial)
- {
- // Apply the render target on the device
- IDirect3DSurface9 *renderTargetSurface = renderTarget->getSurface();
- ASSERT(renderTargetSurface);
-
- mDevice->SetRenderTarget(0, renderTargetSurface);
- SafeRelease(renderTargetSurface);
-
- renderTargetWidth = renderTarget->getWidth();
- renderTargetHeight = renderTarget->getHeight();
- renderTargetFormat = renderTarget->getD3DFormat();
-
- mAppliedRenderTargetSerial = renderTargetSerial;
- renderTargetChanged = true;
- }
-
- RenderTarget9 *depthStencilRenderTarget = nullptr;
- unsigned int depthStencilSerial = 0;
-
- if (depthStencilAttachment != nullptr)
- {
- ANGLE_TRY(depthStencilAttachment->getRenderTarget(context, &depthStencilRenderTarget));
- ASSERT(depthStencilRenderTarget);
-
- depthStencilSerial = depthStencilRenderTarget->getSerial();
- }
-
- if (depthStencilSerial != mAppliedDepthStencilSerial || !mDepthStencilInitialized)
- {
- unsigned int depthSize = 0;
- unsigned int stencilSize = 0;
-
- // Apply the depth stencil on the device
- if (depthStencilRenderTarget)
- {
- IDirect3DSurface9 *depthStencilSurface = depthStencilRenderTarget->getSurface();
- ASSERT(depthStencilSurface);
-
- mDevice->SetDepthStencilSurface(depthStencilSurface);
- SafeRelease(depthStencilSurface);
-
- depthSize = depthStencilAttachment->getDepthSize();
- stencilSize = depthStencilAttachment->getStencilSize();
- }
- else
- {
- mDevice->SetDepthStencilSurface(nullptr);
- }
-
- mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize);
- mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize);
-
- mAppliedDepthStencilSerial = depthStencilSerial;
- mDepthStencilInitialized = true;
- }
-
- if (renderTargetChanged || !mRenderTargetDescInitialized)
- {
- mStateManager.forceSetBlendState();
- mStateManager.forceSetScissorState();
- mStateManager.setRenderTargetBounds(renderTargetWidth, renderTargetHeight);
- mRenderTargetDescInitialized = true;
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::applyRenderTarget(const gl::Context *context,
- const gl::Framebuffer *framebuffer)
-{
- return applyRenderTarget(context, framebuffer->getColorbuffer(0),
- framebuffer->getDepthOrStencilbuffer());
-}
-
-gl::Error Renderer9::applyVertexBuffer(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData * /*indexInfo*/)
-{
- const gl::State &state = context->getGLState();
- gl::Error error = mVertexDataManager->prepareVertexData(context, first, count,
- &mTranslatedAttribCache, instances);
- if (error.isError())
- {
- return error;
- }
-
- return mVertexDeclarationCache.applyDeclaration(
- mDevice, mTranslatedAttribCache, state.getProgram(), first, instances, &mRepeatDraw);
-}
-
-// Applies the indices and element array bindings to the Direct3D 9 device
-gl::Error Renderer9::applyIndexBuffer(const gl::Context *context,
- const void *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo)
-{
- gl::VertexArray *vao = context->getGLState().getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
-
- GLenum dstType = GetIndexTranslationDestType(type, lazyIndexRange, false);
-
- ANGLE_TRY(mIndexDataManager->prepareIndexData(context, type, dstType, count, elementArrayBuffer,
- indices, indexInfo));
-
- // Directly binding the storage buffer is not supported for d3d9
- ASSERT(indexInfo->storage == nullptr);
-
- if (indexInfo->serial != mAppliedIBSerial)
- {
- IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(indexInfo->indexBuffer);
-
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = indexInfo->serial;
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::drawArraysImpl(const gl::Context *context,
- GLenum mode,
- GLint startVertex,
- GLsizei count,
- GLsizei instances)
-{
- ASSERT(!context->getGLState().isTransformFeedbackActiveUnpaused());
-
- startScene();
-
- if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, GL_NONE, nullptr, 0, nullptr);
- }
- else if (instances > 0)
- {
- StaticIndexBufferInterface *countingIB = nullptr;
- gl::Error error = getCountingIB(count, &countingIB);
- if (error.isError())
- {
- return error;
- }
-
- if (mAppliedIBSerial != countingIB->getSerial())
- {
- IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(countingIB->getIndexBuffer());
-
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = countingIB->getSerial();
- }
-
- for (int i = 0; i < mRepeatDraw; i++)
- {
- mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
- }
-
- return gl::NoError();
- }
- else // Regular case
- {
- mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount);
- return gl::NoError();
- }
-}
-
-gl::Error Renderer9::drawElementsImpl(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- TranslatedIndexData indexInfo;
-
- ANGLE_TRY(applyIndexBuffer(context, indices, count, mode, type, &indexInfo));
-
- const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
- const gl::IndexRange &indexRange = lazyIndexRange.getIndexRange().value();
- size_t vertexCount = indexRange.vertexCount();
- ANGLE_TRY(applyVertexBuffer(context, mode, static_cast<GLsizei>(indexRange.start),
- static_cast<GLsizei>(vertexCount), instances, &indexInfo));
-
- startScene();
-
- int minIndex = static_cast<int>(indexRange.start);
-
- gl::VertexArray *vao = context->getGLState().getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- if (mode == GL_POINTS)
- {
- return drawIndexedPoints(context, count, type, indices, minIndex, elementArrayBuffer);
- }
- else if (mode == GL_LINE_LOOP)
- {
- return drawLineLoop(context, count, type, indices, minIndex, elementArrayBuffer);
- }
- else
- {
- for (int i = 0; i < mRepeatDraw; i++)
- {
- mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex,
- static_cast<UINT>(vertexCount), indexInfo.startIndex,
- mPrimitiveCount);
- }
- return gl::NoError();
- }
-}
-
-gl::Error Renderer9::drawLineLoop(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int minIndex,
- gl::Buffer *elementArrayBuffer)
-{
- // Get the raw indices for an indexed draw
- if (type != GL_NONE && elementArrayBuffer)
- {
- BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
- const uint8_t *bufferData = nullptr;
- gl::Error error = storage->getData(context, &bufferData);
- if (error.isError())
- {
- return error;
- }
- indices = bufferData + offset;
- }
-
- unsigned int startIndex = 0;
-
- if (getNativeExtensions().elementIndexUint)
- {
- if (!mLineLoopIB)
- {
- mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error =
- mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
- if (error.isError())
- {
- SafeDelete(mLineLoopIB);
- return error;
- }
- }
-
- // Checked by Renderer9::applyPrimitiveType
- ASSERT(count >= 0);
-
- if (static_cast<unsigned int>(count) + 1 >
- (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
- {
- return gl::OutOfMemory() << "Failed to create a 32-bit looping index buffer for "
- "GL_LINE_LOOP, too many indices required.";
- }
-
- const unsigned int spaceNeeded =
- (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
- gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
- if (error.isError())
- {
- return error;
- }
-
- void *mappedMemory = nullptr;
- unsigned int offset = 0;
- error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
- if (error.isError())
- {
- return error;
- }
-
- startIndex = static_cast<unsigned int>(offset) / 4;
- unsigned int *data = reinterpret_cast<unsigned int *>(mappedMemory);
-
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte *>(indices)[i];
- }
- data[count] = static_cast<const GLubyte *>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort *>(indices)[i];
- }
- data[count] = static_cast<const GLushort *>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint *>(indices)[i];
- }
- data[count] = static_cast<const GLuint *>(indices)[0];
- break;
- default:
- UNREACHABLE();
- }
-
- error = mLineLoopIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- if (!mLineLoopIB)
- {
- mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error =
- mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
- if (error.isError())
- {
- SafeDelete(mLineLoopIB);
- return error;
- }
- }
-
- // Checked by Renderer9::applyPrimitiveType
- ASSERT(count >= 0);
-
- if (static_cast<unsigned int>(count) + 1 >
- (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
- {
- return gl::OutOfMemory() << "Failed to create a 16-bit looping index buffer for "
- "GL_LINE_LOOP, too many indices required.";
- }
-
- const unsigned int spaceNeeded =
- (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
- gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
- if (error.isError())
- {
- return error;
- }
-
- void *mappedMemory = nullptr;
- unsigned int offset;
- error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
- if (error.isError())
- {
- return error;
- }
-
- startIndex = static_cast<unsigned int>(offset) / 2;
- unsigned short *data = reinterpret_cast<unsigned short *>(mappedMemory);
-
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<unsigned short>(i);
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte *>(indices)[i];
- }
- data[count] = static_cast<const GLubyte *>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort *>(indices)[i];
- }
- data[count] = static_cast<const GLushort *>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<unsigned short>(static_cast<const GLuint *>(indices)[i]);
- }
- data[count] = static_cast<unsigned short>(static_cast<const GLuint *>(indices)[0]);
- break;
- default:
- UNREACHABLE();
- }
-
- error = mLineLoopIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
- }
-
- if (mAppliedIBSerial != mLineLoopIB->getSerial())
- {
- IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(mLineLoopIB->getIndexBuffer());
-
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = mLineLoopIB->getSerial();
- }
-
- mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
-
- return gl::NoError();
-}
-
-template <typename T>
-static gl::Error drawPoints(IDirect3DDevice9 *device,
- GLsizei count,
- const void *indices,
- int minIndex)
-{
- for (int i = 0; i < count; i++)
- {
- unsigned int indexValue =
- static_cast<unsigned int>(static_cast<const T *>(indices)[i]) - minIndex;
- device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::drawIndexedPoints(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int minIndex,
- gl::Buffer *elementArrayBuffer)
-{
- // Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
- // for each individual point. This call is not expected to happen often.
-
- if (elementArrayBuffer)
- {
- BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
-
- const uint8_t *bufferData = nullptr;
- gl::Error error = storage->getData(context, &bufferData);
- if (error.isError())
- {
- return error;
- }
-
- indices = bufferData + offset;
- }
-
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
- case GL_UNSIGNED_SHORT:
- return drawPoints<GLushort>(mDevice, count, indices, minIndex);
- case GL_UNSIGNED_INT:
- return drawPoints<GLuint>(mDevice, count, indices, minIndex);
- default:
- UNREACHABLE();
- return gl::InternalError();
- }
-}
-
-gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **outIB)
-{
- // Update the counting index buffer if it is not large enough or has not been created yet.
- if (count <= 65536) // 16-bit indices
- {
- const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned short);
-
- if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
- {
- SafeDelete(mCountingIB);
- mCountingIB = new StaticIndexBufferInterface(this);
- ANGLE_TRY(mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT));
-
- void *mappedMemory = nullptr;
- ANGLE_TRY(mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, nullptr));
-
- unsigned short *data = reinterpret_cast<unsigned short *>(mappedMemory);
- for (size_t i = 0; i < count; i++)
- {
- data[i] = static_cast<unsigned short>(i);
- }
-
- ANGLE_TRY(mCountingIB->unmapBuffer());
- }
- }
- else if (getNativeExtensions().elementIndexUint)
- {
- const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned int);
-
- if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
- {
- SafeDelete(mCountingIB);
- mCountingIB = new StaticIndexBufferInterface(this);
- ANGLE_TRY(mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
-
- void *mappedMemory = nullptr;
- ANGLE_TRY(mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, nullptr));
-
- unsigned int *data = reinterpret_cast<unsigned int *>(mappedMemory);
- for (unsigned int i = 0; i < count; i++)
- {
- data[i] = i;
- }
-
- ANGLE_TRY(mCountingIB->unmapBuffer());
- }
- }
- else
- {
- return gl::OutOfMemory()
- << "Could not create a counting index buffer for glDrawArraysInstanced.";
- }
-
- *outIB = mCountingIB;
- return gl::NoError();
-}
-
-gl::Error Renderer9::applyShaders(const gl::Context *context, GLenum drawMode)
-{
- const gl::State &state = context->getContextState().getState();
- // This method is called single-threaded.
- ANGLE_TRY(ensureHLSLCompilerInitialized());
-
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram());
- VertexArray9 *vao = GetImplAs<VertexArray9>(state.getVertexArray());
- programD3D->updateCachedInputLayout(vao->getCurrentStateSerial(), state);
-
- ShaderExecutableD3D *vertexExe = nullptr;
- ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, nullptr));
-
- const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer();
- programD3D->updateCachedOutputLayout(context, drawFramebuffer);
-
- ShaderExecutableD3D *pixelExe = nullptr;
- ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
-
- IDirect3DVertexShader9 *vertexShader =
- (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr);
- IDirect3DPixelShader9 *pixelShader =
- (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr);
-
- if (vertexShader != mAppliedVertexShader)
- {
- mDevice->SetVertexShader(vertexShader);
- mAppliedVertexShader = vertexShader;
- }
-
- if (pixelShader != mAppliedPixelShader)
- {
- mDevice->SetPixelShader(pixelShader);
- mAppliedPixelShader = pixelShader;
- }
-
- // D3D9 has a quirk where creating multiple shaders with the same content
- // can return the same shader pointer. Because GL programs store different data
- // per-program, checking the program serial guarantees we upload fresh
- // uniform data even if our shader pointers are the same.
- // https://code.google.com/p/angleproject/issues/detail?id=661
- unsigned int programSerial = programD3D->getSerial();
- if (programSerial != mAppliedProgramSerial)
- {
- programD3D->dirtyAllUniforms();
- mStateManager.forceSetDXUniformsState();
- mAppliedProgramSerial = programSerial;
- }
-
- ANGLE_TRY(applyUniforms(programD3D));
-
- // Driver uniforms
- mStateManager.setShaderConstants();
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::applyUniforms(ProgramD3D *programD3D)
-{
- // Skip updates if we're not dirty. Note that D3D9 cannot have compute.
- if (!programD3D->areVertexUniformsDirty() && !programD3D->areFragmentUniformsDirty())
- {
- return gl::NoError();
- }
-
- const auto &uniformArray = programD3D->getD3DUniforms();
-
- for (const D3DUniform *targetUniform : uniformArray)
- {
- // Built-in uniforms must be skipped.
- if (!targetUniform->isReferencedByFragmentShader() &&
- !targetUniform->isReferencedByVertexShader())
- continue;
-
- const GLfloat *f = reinterpret_cast<const GLfloat *>(targetUniform->firstNonNullData());
- const GLint *i = reinterpret_cast<const GLint *>(targetUniform->firstNonNullData());
-
- switch (targetUniform->typeInfo.type)
- {
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_EXTERNAL_OES:
- break;
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- applyUniformnbv(targetUniform, i);
- break;
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- applyUniformnfv(targetUniform, f);
- break;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- applyUniformniv(targetUniform, i);
- break;
- default:
- UNREACHABLE();
- }
- }
-
- programD3D->markUniformsClean();
- return gl::NoError();
-}
-
-void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v)
-{
- if (targetUniform->isReferencedByFragmentShader())
- {
- mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v,
- targetUniform->registerCount);
- }
-
- if (targetUniform->isReferencedByVertexShader())
- {
- mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v,
- targetUniform->registerCount);
- }
-}
-
-void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v)
-{
- ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
- GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
-
- for (unsigned int i = 0; i < targetUniform->registerCount; i++)
- {
- vector[i][0] = (GLfloat)v[4 * i + 0];
- vector[i][1] = (GLfloat)v[4 * i + 1];
- vector[i][2] = (GLfloat)v[4 * i + 2];
- vector[i][3] = (GLfloat)v[4 * i + 3];
- }
-
- applyUniformnfv(targetUniform, (GLfloat *)vector);
-}
-
-void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v)
-{
- ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
- GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
-
- for (unsigned int i = 0; i < targetUniform->registerCount; i++)
- {
- vector[i][0] = (v[4 * i + 0] == GL_FALSE) ? 0.0f : 1.0f;
- vector[i][1] = (v[4 * i + 1] == GL_FALSE) ? 0.0f : 1.0f;
- vector[i][2] = (v[4 * i + 2] == GL_FALSE) ? 0.0f : 1.0f;
- vector[i][3] = (v[4 * i + 3] == GL_FALSE) ? 0.0f : 1.0f;
- }
-
- applyUniformnfv(targetUniform, (GLfloat *)vector);
-}
-
-gl::Error Renderer9::clear(const gl::Context *context,
- const ClearParameters &clearParams,
- const gl::FramebufferAttachment *colorBuffer,
- const gl::FramebufferAttachment *depthStencilBuffer)
-{
- if (clearParams.colorType != GL_FLOAT)
- {
- // Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
- UNREACHABLE();
- return gl::InternalError();
- }
-
- bool clearColor = clearParams.clearColor[0];
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- if (clearParams.clearColor[i] != clearColor)
- {
- // Clearing individual buffers other than buffer zero is not supported by Renderer9 and
- // ES 2.0
- UNREACHABLE();
- return gl::InternalError();
- }
- }
-
- float depth = gl::clamp01(clearParams.depthValue);
- DWORD stencil = clearParams.stencilValue & 0x000000FF;
-
- unsigned int stencilUnmasked = 0x0;
- if (clearParams.clearStencil && depthStencilBuffer->getStencilSize() > 0)
- {
- ASSERT(depthStencilBuffer != nullptr);
-
- RenderTargetD3D *stencilRenderTarget = nullptr;
- gl::Error error = depthStencilBuffer->getRenderTarget(context, &stencilRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *stencilRenderTarget9 = GetAs<RenderTarget9>(stencilRenderTarget);
- ASSERT(stencilRenderTarget9);
-
- const d3d9::D3DFormat &d3dFormatInfo =
- d3d9::GetD3DFormatInfo(stencilRenderTarget9->getD3DFormat());
- stencilUnmasked = (0x1 << d3dFormatInfo.stencilBits) - 1;
- }
-
- const bool needMaskedStencilClear =
- clearParams.clearStencil &&
- (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
-
- bool needMaskedColorClear = false;
- D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
- if (clearColor)
- {
- ASSERT(colorBuffer != nullptr);
-
- RenderTargetD3D *colorRenderTarget = nullptr;
- gl::Error error = colorBuffer->getRenderTarget(context, &colorRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *colorRenderTarget9 = GetAs<RenderTarget9>(colorRenderTarget);
- ASSERT(colorRenderTarget9);
-
- const gl::InternalFormat &formatInfo = *colorBuffer->getFormat().info;
- const d3d9::D3DFormat &d3dFormatInfo =
- d3d9::GetD3DFormatInfo(colorRenderTarget9->getD3DFormat());
-
- color =
- D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0)
- ? 1.0f
- : clearParams.colorF.alpha),
- gl::unorm<8>((formatInfo.redBits == 0 && d3dFormatInfo.redBits > 0)
- ? 0.0f
- : clearParams.colorF.red),
- gl::unorm<8>((formatInfo.greenBits == 0 && d3dFormatInfo.greenBits > 0)
- ? 0.0f
- : clearParams.colorF.green),
- gl::unorm<8>((formatInfo.blueBits == 0 && d3dFormatInfo.blueBits > 0)
- ? 0.0f
- : clearParams.colorF.blue));
-
- if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
- (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
- (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
- (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
- {
- needMaskedColorClear = true;
- }
- }
-
- if (needMaskedColorClear || needMaskedStencilClear)
- {
- // State which is altered in all paths from this point to the clear call is saved.
- // State which is altered in only some paths will be flagged dirty in the case that
- // that path is taken.
- HRESULT hr;
- if (mMaskedClearSavedState == nullptr)
- {
- hr = mDevice->BeginStateBlock();
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
-
- mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
- mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
- mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- mDevice->SetPixelShader(nullptr);
- mDevice->SetVertexShader(nullptr);
- mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
- mDevice->SetStreamSource(0, nullptr, 0, 0);
- mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
- mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
- mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
- mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
- mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mDevice->SetStreamSourceFreq(i, 1);
- }
-
- hr = mDevice->EndStateBlock(&mMaskedClearSavedState);
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
- }
-
- ASSERT(mMaskedClearSavedState != nullptr);
-
- if (mMaskedClearSavedState != nullptr)
- {
- hr = mMaskedClearSavedState->Capture();
- ASSERT(SUCCEEDED(hr));
- }
-
- mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
- mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
-
- if (clearColor)
- {
- mDevice->SetRenderState(
- D3DRS_COLORWRITEENABLE,
- gl_d3d9::ConvertColorMask(clearParams.colorMaskRed, clearParams.colorMaskGreen,
- clearParams.colorMaskBlue, clearParams.colorMaskAlpha));
- }
- else
- {
- mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
- }
-
- if (stencilUnmasked != 0x0 && clearParams.clearStencil)
- {
- mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
- mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
- mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
- mDevice->SetRenderState(D3DRS_STENCILREF, stencil);
- mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask);
- mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE);
- mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE);
- mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
- }
- else
- {
- mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- }
-
- mDevice->SetPixelShader(nullptr);
- mDevice->SetVertexShader(nullptr);
- mDevice->SetFVF(D3DFVF_XYZRHW);
- mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
- mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
- mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
- mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
- mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mDevice->SetStreamSourceFreq(i, 1);
- }
-
- int renderTargetWidth = mStateManager.getRenderTargetWidth();
- int renderTargetHeight = mStateManager.getRenderTargetHeight();
-
- float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
- quad[0][0] = -0.5f;
- quad[0][1] = renderTargetHeight - 0.5f;
- quad[0][2] = 0.0f;
- quad[0][3] = 1.0f;
-
- quad[1][0] = renderTargetWidth - 0.5f;
- quad[1][1] = renderTargetHeight - 0.5f;
- quad[1][2] = 0.0f;
- quad[1][3] = 1.0f;
-
- quad[2][0] = -0.5f;
- quad[2][1] = -0.5f;
- quad[2][2] = 0.0f;
- quad[2][3] = 1.0f;
-
- quad[3][0] = renderTargetWidth - 0.5f;
- quad[3][1] = -0.5f;
- quad[3][2] = 0.0f;
- quad[3][3] = 1.0f;
-
- startScene();
- mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
-
- if (clearParams.clearDepth)
- {
- mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
- mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil);
- }
-
- if (mMaskedClearSavedState != nullptr)
- {
- mMaskedClearSavedState->Apply();
- }
- }
- else if (clearColor || clearParams.clearDepth || clearParams.clearStencil)
- {
- DWORD dxClearFlags = 0;
- if (clearColor)
- {
- dxClearFlags |= D3DCLEAR_TARGET;
- }
- if (clearParams.clearDepth)
- {
- dxClearFlags |= D3DCLEAR_ZBUFFER;
- }
- if (clearParams.clearStencil)
- {
- dxClearFlags |= D3DCLEAR_STENCIL;
- }
-
- mDevice->Clear(0, nullptr, dxClearFlags, color, depth, stencil);
- }
-
- return gl::NoError();
-}
-
-void Renderer9::markAllStateDirty()
-{
- mAppliedRenderTargetSerial = 0;
- mAppliedDepthStencilSerial = 0;
- mDepthStencilInitialized = false;
- mRenderTargetDescInitialized = false;
-
- mStateManager.forceSetRasterState();
- mStateManager.forceSetDepthStencilState();
- mStateManager.forceSetBlendState();
- mStateManager.forceSetScissorState();
- mStateManager.forceSetViewportState();
-
- ASSERT(mCurVertexSamplerStates.size() == mCurVertexTextures.size());
- for (unsigned int i = 0; i < mCurVertexTextures.size(); i++)
- {
- mCurVertexSamplerStates[i].forceSet = true;
- mCurVertexTextures[i] = angle::DirtyPointer;
- }
-
- ASSERT(mCurPixelSamplerStates.size() == mCurPixelTextures.size());
- for (unsigned int i = 0; i < mCurPixelSamplerStates.size(); i++)
- {
- mCurPixelSamplerStates[i].forceSet = true;
- mCurPixelTextures[i] = angle::DirtyPointer;
- }
-
- mAppliedIBSerial = 0;
- mAppliedVertexShader = nullptr;
- mAppliedPixelShader = nullptr;
- mAppliedProgramSerial = 0;
- mStateManager.forceSetDXUniformsState();
-
- mVertexDeclarationCache.markStateDirty();
-}
-
-void Renderer9::releaseDeviceResources()
-{
- for (size_t i = 0; i < mEventQueryPool.size(); i++)
- {
- SafeRelease(mEventQueryPool[i]);
- }
- mEventQueryPool.clear();
-
- SafeRelease(mMaskedClearSavedState);
-
- mVertexShaderCache.clear();
- mPixelShaderCache.clear();
-
- SafeDelete(mBlit);
- SafeDelete(mVertexDataManager);
- SafeDelete(mIndexDataManager);
- SafeDelete(mLineLoopIB);
- SafeDelete(mCountingIB);
-
- for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
- {
- if (mNullColorbufferCache[i].buffer)
- {
- mNullColorbufferCache[i].buffer->detach(mDisplay->getProxyContext());
- }
- SafeDelete(mNullColorbufferCache[i].buffer);
- }
-}
-
-// set notify to true to broadcast a message to all contexts of the device loss
-bool Renderer9::testDeviceLost()
-{
- HRESULT status = getDeviceStatusCode();
- return FAILED(status);
-}
-
-HRESULT Renderer9::getDeviceStatusCode()
-{
- HRESULT status = D3D_OK;
-
- if (mDeviceEx)
- {
- status = mDeviceEx->CheckDeviceState(nullptr);
- }
- else if (mDevice)
- {
- status = mDevice->TestCooperativeLevel();
- }
-
- return status;
-}
-
-bool Renderer9::testDeviceResettable()
-{
- // On D3D9Ex, DEVICELOST represents a hung device that needs to be restarted
- // DEVICEREMOVED indicates the device has been stopped and must be recreated
- switch (getDeviceStatusCode())
- {
- case D3DERR_DEVICENOTRESET:
- case D3DERR_DEVICEHUNG:
- return true;
- case D3DERR_DEVICELOST:
- return (mDeviceEx != nullptr);
- case D3DERR_DEVICEREMOVED:
- ASSERT(mDeviceEx != nullptr);
- return isRemovedDeviceResettable();
- default:
- return false;
- }
-}
-
-bool Renderer9::resetDevice()
-{
- releaseDeviceResources();
-
- D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
-
- HRESULT result = D3D_OK;
- bool lost = testDeviceLost();
- bool removedDevice = (getDeviceStatusCode() == D3DERR_DEVICEREMOVED);
-
- // Device Removed is a feature which is only present with D3D9Ex
- ASSERT(mDeviceEx != nullptr || !removedDevice);
-
- for (int attempts = 3; lost && attempts > 0; attempts--)
- {
- if (removedDevice)
- {
- // Device removed, which may trigger on driver reinstallation,
- // may cause a longer wait other reset attempts before the
- // system is ready to handle creating a new device.
- Sleep(800);
- lost = !resetRemovedDevice();
- }
- else if (mDeviceEx)
- {
- Sleep(500); // Give the graphics driver some CPU time
- result = mDeviceEx->ResetEx(&presentParameters, nullptr);
- lost = testDeviceLost();
- }
- else
- {
- result = mDevice->TestCooperativeLevel();
- while (result == D3DERR_DEVICELOST)
- {
- Sleep(100); // Give the graphics driver some CPU time
- result = mDevice->TestCooperativeLevel();
- }
-
- if (result == D3DERR_DEVICENOTRESET)
- {
- result = mDevice->Reset(&presentParameters);
- }
- lost = testDeviceLost();
- }
- }
-
- if (FAILED(result))
- {
- ERR() << "Reset/ResetEx failed multiple times, " << gl::FmtHR(result);
- return false;
- }
-
- if (removedDevice && lost)
- {
- ERR() << "Device lost reset failed multiple times";
- return false;
- }
-
- // If the device was removed, we already finished re-initialization in resetRemovedDevice
- if (!removedDevice)
- {
- // reset device defaults
- if (initializeDevice().isError())
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Renderer9::isRemovedDeviceResettable() const
-{
- bool success = false;
-
-#if ANGLE_D3D9EX == ANGLE_ENABLED
- IDirect3D9Ex *d3d9Ex = nullptr;
- typedef HRESULT(WINAPI * Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex **);
- Direct3DCreate9ExFunc Direct3DCreate9ExPtr =
- reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
-
- if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &d3d9Ex)))
- {
- D3DCAPS9 deviceCaps;
- HRESULT result = d3d9Ex->GetDeviceCaps(mAdapter, mDeviceType, &deviceCaps);
- success = SUCCEEDED(result);
- }
-
- SafeRelease(d3d9Ex);
-#else
- ASSERT(UNREACHABLE());
-#endif
-
- return success;
-}
-
-bool Renderer9::resetRemovedDevice()
-{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/bb172554(v=vs.85).aspx:
- // The hardware adapter has been removed. Application must destroy the device, do enumeration of
- // adapters and create another Direct3D device. If application continues rendering without
- // calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
- release();
- return !initialize().isError();
-}
-
-VendorID Renderer9::getVendorId() const
-{
- return static_cast<VendorID>(mAdapterIdentifier.VendorId);
-}
-
-std::string Renderer9::getRendererDescription() const
-{
- std::ostringstream rendererString;
-
- rendererString << mAdapterIdentifier.Description;
- if (getShareHandleSupport())
- {
- rendererString << " Direct3D9Ex";
- }
- else
- {
- rendererString << " Direct3D9";
- }
-
- rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_"
- << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion);
- rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_"
- << D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
-
- return rendererString.str();
-}
-
-DeviceIdentifier Renderer9::getAdapterIdentifier() const
-{
- DeviceIdentifier deviceIdentifier = {0};
- deviceIdentifier.VendorId = static_cast<UINT>(mAdapterIdentifier.VendorId);
- deviceIdentifier.DeviceId = static_cast<UINT>(mAdapterIdentifier.DeviceId);
- deviceIdentifier.SubSysId = static_cast<UINT>(mAdapterIdentifier.SubSysId);
- deviceIdentifier.Revision = static_cast<UINT>(mAdapterIdentifier.Revision);
- deviceIdentifier.FeatureLevel = 0;
-
- return deviceIdentifier;
-}
-
-unsigned int Renderer9::getReservedVertexUniformVectors() const
-{
- return d3d9_gl::GetReservedVertexUniformVectors();
-}
-
-unsigned int Renderer9::getReservedFragmentUniformVectors() const
-{
- return d3d9_gl::GetReservedFragmentUniformVectors();
-}
-
-bool Renderer9::getShareHandleSupport() const
-{
- // PIX doesn't seem to support using share handles, so disable them.
- return (mD3d9Ex != nullptr) && !gl::DebugAnnotationsActive();
-}
-
-int Renderer9::getMajorShaderModel() const
-{
- return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
-}
-
-int Renderer9::getMinorShaderModel() const
-{
- return D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
-}
-
-std::string Renderer9::getShaderModelSuffix() const
-{
- return "";
-}
-
-DWORD Renderer9::getCapsDeclTypes() const
-{
- return mDeviceCaps.DeclTypes;
-}
-
-D3DPOOL Renderer9::getBufferPool(DWORD usage) const
-{
- if (mD3d9Ex != nullptr)
- {
- return D3DPOOL_DEFAULT;
- }
- else
- {
- if (!(usage & D3DUSAGE_DYNAMIC))
- {
- return D3DPOOL_MANAGED;
- }
- }
-
- return D3DPOOL_DEFAULT;
-}
-
-gl::Error Renderer9::copyImage2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- RECT rect;
- rect.left = sourceRect.x;
- rect.top = sourceRect.y;
- rect.right = sourceRect.x + sourceRect.width;
- rect.bottom = sourceRect.y + sourceRect.height;
-
- return mBlit->copy2D(context, framebuffer, rect, destFormat, destOffset, storage, level);
-}
-
-gl::Error Renderer9::copyImageCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level)
-{
- RECT rect;
- rect.left = sourceRect.x;
- rect.top = sourceRect.y;
- rect.right = sourceRect.x + sourceRect.width;
- rect.bottom = sourceRect.y + sourceRect.height;
-
- return mBlit->copyCube(context, framebuffer, rect, destFormat, destOffset, storage, target,
- level);
-}
-
-gl::Error Renderer9::copyImage3D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- // 3D textures are not available in the D3D9 backend.
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Renderer9::copyImage2DArray(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level)
-{
- // 2D array textures are not available in the D3D9 backend.
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error Renderer9::copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- RECT rect;
- rect.left = sourceRect.x;
- rect.top = sourceRect.y;
- rect.right = sourceRect.x + sourceRect.width;
- rect.bottom = sourceRect.y + sourceRect.height;
-
- return mBlit->copyTexture(context, source, sourceLevel, rect, destFormat, destOffset, storage,
- destTarget, destLevel, unpackFlipY, unpackPremultiplyAlpha,
- unpackUnmultiplyAlpha);
-}
-
-gl::Error Renderer9::copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel)
-{
- UNIMPLEMENTED();
- return gl::InternalError();
-}
-
-gl::Error Renderer9::createRenderTarget(int width,
- int height,
- GLenum format,
- GLsizei samples,
- RenderTargetD3D **outRT)
-{
- const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format);
-
- const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
-
- IDirect3DTexture9 *texture = nullptr;
- IDirect3DSurface9 *renderTarget = nullptr;
- if (width > 0 && height > 0)
- {
- bool requiresInitialization = false;
- HRESULT result = D3DERR_INVALIDCALL;
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format);
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- result = mDevice->CreateDepthStencilSurface(
- width, height, d3d9FormatInfo.renderFormat,
- gl_d3d9::GetMultisampleType(supportedSamples), 0, FALSE, &renderTarget, nullptr);
- }
- else
- {
- requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != nullptr);
- if (supportedSamples > 0)
- {
- result = mDevice->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
- gl_d3d9::GetMultisampleType(supportedSamples),
- 0, FALSE, &renderTarget, nullptr);
- }
- else
- {
- result = mDevice->CreateTexture(
- width, height, 1, D3DUSAGE_RENDERTARGET, d3d9FormatInfo.texFormat,
- getTexturePool(D3DUSAGE_RENDERTARGET), &texture, nullptr);
- if (!FAILED(result))
- {
- result = texture->GetSurfaceLevel(0, &renderTarget);
- }
- }
- }
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to create render target, " << gl::FmtHR(result);
- }
-
- if (requiresInitialization)
- {
- // This format requires that the data be initialized before the render target can be
- // used Unfortunately this requires a Get call on the d3d device but it is far better
- // than having to mark the render target as lockable and copy data to the gpu.
- IDirect3DSurface9 *prevRenderTarget = nullptr;
- mDevice->GetRenderTarget(0, &prevRenderTarget);
- mDevice->SetRenderTarget(0, renderTarget);
- mDevice->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
- mDevice->SetRenderTarget(0, prevRenderTarget);
- }
- }
-
- *outRT = new TextureRenderTarget9(texture, 0, renderTarget, format, width, height, 1,
- supportedSamples);
- return gl::NoError();
-}
-
-gl::Error Renderer9::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
-{
- ASSERT(source != nullptr);
-
- RenderTargetD3D *newRT = nullptr;
- gl::Error error = createRenderTarget(source->getWidth(), source->getHeight(),
- source->getInternalFormat(), source->getSamples(), &newRT);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *source9 = GetAs<RenderTarget9>(source);
- RenderTarget9 *dest9 = GetAs<RenderTarget9>(newRT);
-
- HRESULT result = mDevice->StretchRect(source9->getSurface(), nullptr, dest9->getSurface(),
- nullptr, D3DTEXF_NONE);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to copy render target, " << gl::FmtHR(result);
- }
-
- *outRT = newRT;
- return gl::NoError();
-}
-
-gl::Error Renderer9::loadExecutable(const uint8_t *function,
- size_t length,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable)
-{
- // Transform feedback is not supported in ES2 or D3D9
- ASSERT(streamOutVaryings.empty());
-
- switch (type)
- {
- case gl::SHADER_VERTEX:
- {
- IDirect3DVertexShader9 *vshader = nullptr;
- gl::Error error = createVertexShader((DWORD *)function, length, &vshader);
- if (error.isError())
- {
- return error;
- }
- *outExecutable = new ShaderExecutable9(function, length, vshader);
- }
- break;
- case gl::SHADER_FRAGMENT:
- {
- IDirect3DPixelShader9 *pshader = nullptr;
- gl::Error error = createPixelShader((DWORD *)function, length, &pshader);
- if (error.isError())
- {
- return error;
- }
- *outExecutable = new ShaderExecutable9(function, length, pshader);
- }
- break;
- default:
- UNREACHABLE();
- return gl::InternalError();
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog,
- const std::string &shaderHLSL,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- const angle::CompilerWorkaroundsD3D &workarounds,
- ShaderExecutableD3D **outExectuable)
-{
- // Transform feedback is not supported in ES2 or D3D9
- ASSERT(streamOutVaryings.empty());
-
- std::stringstream profileStream;
-
- switch (type)
- {
- case gl::SHADER_VERTEX:
- profileStream << "vs";
- break;
- case gl::SHADER_FRAGMENT:
- profileStream << "ps";
- break;
- default:
- UNREACHABLE();
- return gl::InternalError();
- }
-
- profileStream << "_" << ((getMajorShaderModel() >= 3) ? 3 : 2);
- profileStream << "_"
- << "0";
-
- std::string profile = profileStream.str();
-
- UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
-
- if (workarounds.skipOptimization)
- {
- flags = D3DCOMPILE_SKIP_OPTIMIZATION;
- }
- else if (workarounds.useMaxOptimization)
- {
- flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
- }
-
- if (gl::DebugAnnotationsActive())
- {
-#ifndef NDEBUG
- flags = D3DCOMPILE_SKIP_OPTIMIZATION;
-#endif
-
- flags |= D3DCOMPILE_DEBUG;
- }
-
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders
- // when it would otherwise pass with alternative options. Try the default flags first and if
- // compilation fails, try some alternatives.
- std::vector<CompileConfig> configs;
- configs.push_back(CompileConfig(flags, "default"));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control"));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control"));
-
- ID3DBlob *binary = nullptr;
- std::string debugInfo;
- gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, nullptr,
- &binary, &debugInfo);
- if (error.isError())
- {
- return error;
- }
-
- // It's possible that binary is NULL if the compiler failed in all configurations. Set the
- // executable to NULL and return GL_NO_ERROR to signify that there was a link error but the
- // internal state is still OK.
- if (!binary)
- {
- *outExectuable = nullptr;
- return gl::NoError();
- }
-
- error = loadExecutable(reinterpret_cast<const uint8_t *>(binary->GetBufferPointer()),
- binary->GetBufferSize(), type, streamOutVaryings, separatedOutputBuffers,
- outExectuable);
-
- SafeRelease(binary);
- if (error.isError())
- {
- return error;
- }
-
- if (!debugInfo.empty())
- {
- (*outExectuable)->appendDebugInfo(debugInfo);
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::ensureHLSLCompilerInitialized()
-{
- return mCompiler.ensureInitialized();
-}
-
-UniformStorageD3D *Renderer9::createUniformStorage(size_t storageSize)
-{
- return new UniformStorageD3D(storageSize);
-}
-
-gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
-{
- return mBlit->boxFilter(source, dest);
-}
-
-D3DPOOL Renderer9::getTexturePool(DWORD usage) const
-{
- if (mD3d9Ex != nullptr)
- {
- return D3DPOOL_DEFAULT;
- }
- else
- {
- if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)))
- {
- return D3DPOOL_MANAGED;
- }
- }
-
- return D3DPOOL_DEFAULT;
-}
-
-gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest,
- IDirect3DSurface9 *source,
- bool fromManaged)
-{
- ASSERT(source && dest);
-
- HRESULT result = D3DERR_OUTOFVIDEOMEMORY;
-
- if (fromManaged)
- {
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
-
- IDirect3DSurface9 *surf = 0;
- result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &surf, nullptr);
-
- if (SUCCEEDED(result))
- {
- ANGLE_TRY(Image9::copyLockableSurfaces(surf, source));
- result = mDevice->UpdateSurface(surf, nullptr, dest, nullptr);
- SafeRelease(surf);
- }
- }
- else
- {
- endScene();
- result = mDevice->StretchRect(source, nullptr, dest, nullptr, D3DTEXF_NONE);
- }
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory() << "Failed to blit internal texture, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-RendererClass Renderer9::getRendererClass() const
-{
- return RENDERER_D3D9;
-}
-
-ImageD3D *Renderer9::createImage()
-{
- return new Image9(this);
-}
-
-gl::Error Renderer9::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src)
-{
- Image9 *src9 = GetAs<Image9>(src);
- Image9 *dst9 = GetAs<Image9>(dest);
- return Image9::generateMipmap(dst9, src9);
-}
-
-gl::Error Renderer9::generateMipmapUsingD3D(const gl::Context *context,
- TextureStorage *storage,
- const gl::TextureState &textureState)
-{
- UNREACHABLE();
- return gl::NoError();
-}
-
-gl::Error Renderer9::copyImage(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- Image9 *dest9 = GetAs<Image9>(dest);
- Image9 *src9 = GetAs<Image9>(source);
- return Image9::CopyImage(context, dest9, src9, sourceRect, destOffset, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
-}
-
-TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain)
-{
- SwapChain9 *swapChain9 = GetAs<SwapChain9>(swapChain);
- return new TextureStorage9_2D(this, swapChain9);
-}
-
-TextureStorage *Renderer9::createTextureStorageEGLImage(EGLImageD3D *eglImage,
- RenderTargetD3D *renderTargetD3D)
-{
- return new TextureStorage9_EGLImage(this, eglImage, GetAs<RenderTarget9>(renderTargetD3D));
-}
-
-TextureStorage *Renderer9::createTextureStorageExternal(
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc)
-{
- UNIMPLEMENTED();
- return nullptr;
-}
-
-TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- int levels,
- bool hintLevelZeroOnly)
-{
- return new TextureStorage9_2D(this, internalformat, renderTarget, width, height, levels);
-}
-
-TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat,
- bool renderTarget,
- int size,
- int levels,
- bool hintLevelZeroOnly)
-{
- return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels,
- hintLevelZeroOnly);
-}
-
-TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
-{
- // 3D textures are not supported by the D3D9 backend.
- UNREACHABLE();
-
- return nullptr;
-}
-
-TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels)
-{
- // 2D array textures are not supported by the D3D9 backend.
- UNREACHABLE();
-
- return nullptr;
-}
-
-TextureStorage *Renderer9::createTextureStorage2DMultisample(GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations)
-{
- // 2D multisampled textures are not supported by the D3D9 backend.
- UNREACHABLE();
-
- return NULL;
-}
-
-bool Renderer9::getLUID(LUID *adapterLuid) const
-{
- adapterLuid->HighPart = 0;
- adapterLuid->LowPart = 0;
-
- if (mD3d9Ex)
- {
- mD3d9Ex->GetAdapterLUID(mAdapter, adapterLuid);
- return true;
- }
-
- return false;
-}
-
-VertexConversionType Renderer9::getVertexConversionType(gl::VertexFormatType vertexFormatType) const
-{
- return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType).conversionType;
-}
-
-GLenum Renderer9::getVertexComponentType(gl::VertexFormatType vertexFormatType) const
-{
- return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType).componentType;
-}
-
-gl::ErrorOrResult<unsigned int> Renderer9::getVertexSpaceRequired(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const
-{
- if (!attrib.enabled)
- {
- return 16u;
- }
-
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, GL_FLOAT);
- const d3d9::VertexFormat &d3d9VertexInfo =
- d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType);
-
- unsigned int elementCount = 0;
- const unsigned int divisor = binding.getDivisor();
- if (instances == 0 || divisor == 0)
- {
- elementCount = static_cast<unsigned int>(count);
- }
- else
- {
- // Round up to divisor, if possible
- elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), divisor);
- }
-
- if (d3d9VertexInfo.outputElementSize > std::numeric_limits<unsigned int>::max() / elementCount)
- {
- return gl::OutOfMemory() << "New vertex buffer size would result in an overflow.";
- }
-
- return static_cast<unsigned int>(d3d9VertexInfo.outputElementSize) * elementCount;
-}
-
-void Renderer9::generateCaps(gl::Caps *outCaps,
- gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const
-{
- d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps,
- outExtensions, outLimitations);
-}
-
-angle::WorkaroundsD3D Renderer9::generateWorkarounds() const
-{
- return d3d9::GenerateWorkarounds();
-}
-
-egl::Error Renderer9::getEGLDevice(DeviceImpl **device)
-{
- if (mEGLDevice == nullptr)
- {
- ASSERT(mDevice != nullptr);
- mEGLDevice = new DeviceD3D();
- egl::Error error = mEGLDevice->initialize(reinterpret_cast<void *>(mDevice),
- EGL_D3D9_DEVICE_ANGLE, EGL_FALSE);
-
- if (error.isError())
- {
- SafeDelete(mEGLDevice);
- return error;
- }
- }
-
- *device = static_cast<DeviceImpl *>(mEGLDevice);
- return egl::NoError();
-}
-
-Renderer9::CurSamplerState::CurSamplerState()
- : forceSet(true), baseLevel(std::numeric_limits<size_t>::max()), samplerState()
-{
-}
-
-gl::Error Renderer9::genericDrawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances)
-{
- const auto &data = context->getContextState();
- gl::Program *program = context->getGLState().getProgram();
- ASSERT(program != nullptr);
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- bool usesPointSize = programD3D->usesPointSize();
-
- programD3D->updateSamplerMapping();
-
- if (!applyPrimitiveType(mode, count, usesPointSize))
- {
- return gl::NoError();
- }
-
- ANGLE_TRY(updateState(context, mode));
- ANGLE_TRY(applyTextures(context));
- ANGLE_TRY(applyShaders(context, mode));
-
- if (!skipDraw(data.getState(), mode))
- {
- ANGLE_TRY(drawElementsImpl(context, mode, count, type, indices, instances));
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::genericDrawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances)
-{
- gl::Program *program = context->getGLState().getProgram();
- ASSERT(program != nullptr);
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- bool usesPointSize = programD3D->usesPointSize();
-
- programD3D->updateSamplerMapping();
-
- if (!applyPrimitiveType(mode, count, usesPointSize))
- {
- return gl::NoError();
- }
-
- ANGLE_TRY(updateState(context, mode));
- ANGLE_TRY(applyVertexBuffer(context, mode, first, count, instances, nullptr));
- ANGLE_TRY(applyTextures(context));
- ANGLE_TRY(applyShaders(context, mode));
-
- if (!skipDraw(context->getGLState(), mode))
- {
- ANGLE_TRY(drawArraysImpl(context, mode, first, count, instances));
- }
-
- return gl::NoError();
-}
-
-FramebufferImpl *Renderer9::createDefaultFramebuffer(const gl::FramebufferState &state)
-{
- return new Framebuffer9(state, this);
-}
-
-gl::Version Renderer9::getMaxSupportedESVersion() const
-{
- return gl::Version(2, 0);
-}
-
-gl::Error Renderer9::clearRenderTarget(RenderTargetD3D *renderTarget,
- const gl::ColorF &clearColorValue,
- const float clearDepthValue,
- const unsigned int clearStencilValue)
-{
- D3DCOLOR color =
- D3DCOLOR_ARGB(gl::unorm<8>(clearColorValue.alpha), gl::unorm<8>(clearColorValue.red),
- gl::unorm<8>(clearColorValue.green), gl::unorm<8>(clearColorValue.blue));
- float depth = clearDepthValue;
- DWORD stencil = clearStencilValue & 0x000000FF;
-
- unsigned int renderTargetSerial = renderTarget->getSerial();
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
- IDirect3DSurface9 *renderTargetSurface = renderTarget9->getSurface();
- ASSERT(renderTargetSurface);
-
- DWORD dxClearFlags = 0;
-
- const gl::InternalFormat &internalFormatInfo =
- gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat());
- if (internalFormatInfo.depthBits > 0 || internalFormatInfo.stencilBits > 0)
- {
- dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
- if (mAppliedDepthStencilSerial != renderTargetSerial)
- {
- mDevice->SetDepthStencilSurface(renderTargetSurface);
- }
- }
- else
- {
- dxClearFlags = D3DCLEAR_TARGET;
- if (mAppliedRenderTargetSerial != renderTargetSerial)
- {
- mDevice->SetRenderTarget(0, renderTargetSurface);
- }
- }
- SafeRelease(renderTargetSurface);
-
- D3DVIEWPORT9 viewport;
- viewport.X = 0;
- viewport.Y = 0;
- viewport.Width = renderTarget->getWidth();
- viewport.Height = renderTarget->getHeight();
- mDevice->SetViewport(&viewport);
-
- mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
-
- mDevice->Clear(0, nullptr, dxClearFlags, color, depth, stencil);
-
- markAllStateDirty();
-
- return gl::NoError();
-}
-
-bool Renderer9::canSelectViewInVertexShader() const
-{
- return false;
-}
-
-// For each Direct3D sampler of either the pixel or vertex stage,
-// looks up the corresponding OpenGL texture image unit and texture type,
-// and sets the texture and its addressing/filtering state (or NULL when inactive).
-// Sampler mapping needs to be up-to-date on the program object before this is called.
-gl::Error Renderer9::applyTextures(const gl::Context *context, gl::SamplerType shaderType)
-{
- const auto &glState = context->getGLState();
- const auto &caps = context->getCaps();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
-
- ASSERT(!programD3D->isSamplerMappingDirty());
-
- // TODO(jmadill): Use the Program's sampler bindings.
- const auto &completeTextures = glState.getCompleteTextureCache();
-
- unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
- for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
- {
- GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
- ASSERT(textureUnit != -1);
- gl::Texture *texture = completeTextures[textureUnit];
-
- // A nullptr texture indicates incomplete.
- if (texture)
- {
- gl::Sampler *samplerObject = glState.getSampler(textureUnit);
-
- const gl::SamplerState &samplerState =
- samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
-
- ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState));
- ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture));
- }
- else
- {
- GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
-
- // Texture is not sampler complete or it is in use by the framebuffer. Bind the
- // incomplete texture.
- gl::Texture *incompleteTexture = nullptr;
- ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture));
- ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
- incompleteTexture->getSamplerState()));
- ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture));
- }
- }
-
- // Set all the remaining textures to NULL
- size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? caps.maxTextureImageUnits
- : caps.maxVertexTextureImageUnits;
-
- // TODO(jmadill): faster way?
- for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
- {
- ANGLE_TRY(setTexture(context, shaderType, static_cast<int>(samplerIndex), nullptr));
- }
-
- return gl::NoError();
-}
-
-gl::Error Renderer9::applyTextures(const gl::Context *context)
-{
- ANGLE_TRY(applyTextures(context, gl::SAMPLER_VERTEX));
- ANGLE_TRY(applyTextures(context, gl::SAMPLER_PIXEL));
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
deleted file mode 100644
index 9ddee45f0f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
+++ /dev/null
@@ -1,543 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer9.h: Defines a back-end specific class for the D3D9 renderer.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
-
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
-#include "libANGLE/renderer/d3d/d3d9/ShaderCache.h"
-#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
-#include "libANGLE/renderer/driver_utils.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-}
-
-namespace egl
-{
-class AttributeMap;
-}
-
-namespace rx
-{
-class Blit9;
-class Context9;
-class IndexDataManager;
-class ProgramD3D;
-class StreamingIndexBufferInterface;
-class StaticIndexBufferInterface;
-class VertexDataManager;
-struct ClearParameters;
-struct D3DUniform;
-struct TranslatedAttribute;
-
-enum D3D9InitError
-{
- D3D9_INIT_SUCCESS = 0,
- // Failed to load the D3D or ANGLE compiler
- D3D9_INIT_COMPILER_ERROR,
- // Failed to load a necessary DLL
- D3D9_INIT_MISSING_DEP,
- // Device creation error
- D3D9_INIT_CREATE_DEVICE_ERROR,
- // System does not meet minimum shader spec
- D3D9_INIT_UNSUPPORTED_VERSION,
- // System does not support stretchrect from textures
- D3D9_INIT_UNSUPPORTED_STRETCHRECT,
- // A call returned out of memory or device lost
- D3D9_INIT_OUT_OF_MEMORY,
- // Other unspecified error
- D3D9_INIT_OTHER_ERROR,
- NUM_D3D9_INIT_ERRORS
-};
-
-class Renderer9 : public RendererD3D
-{
- public:
- explicit Renderer9(egl::Display *display);
- ~Renderer9() override;
-
- egl::Error initialize() override;
- bool resetDevice() override;
-
- egl::ConfigSet generateConfigs() override;
- void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
-
- void startScene();
- void endScene();
-
- gl::Error flush();
- gl::Error finish();
-
- bool isValidNativeWindow(EGLNativeWindowType window) const override;
- NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- const egl::AttributeMap &attribs) const override;
-
- SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples) override;
- egl::Error getD3DTextureInfo(const egl::Config *configuration,
- IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const override;
- egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const override;
-
- ContextImpl *createContext(const gl::ContextState &state) override;
-
- gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery);
- void freeEventQuery(IDirect3DQuery9 *query);
-
- // resource creation
- gl::Error createVertexShader(const DWORD *function,
- size_t length,
- IDirect3DVertexShader9 **outShader);
- gl::Error createPixelShader(const DWORD *function,
- size_t length,
- IDirect3DPixelShader9 **outShader);
- HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
- HRESULT createIndexBuffer(UINT Length,
- DWORD Usage,
- D3DFORMAT Format,
- IDirect3DIndexBuffer9 **ppIndexBuffer);
- gl::Error setSamplerState(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture,
- const gl::SamplerState &sampler);
- gl::Error setTexture(const gl::Context *context,
- gl::SamplerType type,
- int index,
- gl::Texture *texture);
-
- gl::Error updateState(const gl::Context *context, GLenum drawMode);
-
- void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- void setViewport(const gl::Rectangle &viewport,
- float zNear,
- float zFar,
- GLenum drawMode,
- GLenum frontFace,
- bool ignoreViewport);
-
- gl::Error applyRenderTarget(const gl::Context *context, const gl::Framebuffer *frameBuffer);
- gl::Error applyRenderTarget(const gl::Context *context,
- const gl::FramebufferAttachment *colorAttachment,
- const gl::FramebufferAttachment *depthStencilAttachment);
- gl::Error applyUniforms(ProgramD3D *programD3D);
- bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize);
- gl::Error applyVertexBuffer(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo);
- gl::Error applyIndexBuffer(const gl::Context *context,
- const void *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo);
-
- gl::Error clear(const gl::Context *context,
- const ClearParameters &clearParams,
- const gl::FramebufferAttachment *colorBuffer,
- const gl::FramebufferAttachment *depthStencilBuffer);
-
- void markAllStateDirty();
-
- // lost device
- bool testDeviceLost() override;
- bool testDeviceResettable() override;
-
- VendorID getVendorId() const;
- std::string getRendererDescription() const;
- DeviceIdentifier getAdapterIdentifier() const override;
-
- IDirect3DDevice9 *getDevice() { return mDevice; }
- void *getD3DDevice() override;
-
- unsigned int getReservedVertexUniformVectors() const;
- unsigned int getReservedFragmentUniformVectors() const;
-
- bool getShareHandleSupport() const;
-
- int getMajorShaderModel() const override;
- int getMinorShaderModel() const override;
- std::string getShaderModelSuffix() const override;
-
- DWORD getCapsDeclTypes() const;
-
- // Pixel operations
- gl::Error copyImage2D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
- gl::Error copyImageCube(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum target,
- GLint level) override;
- gl::Error copyImage3D(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
- gl::Error copyImage2DArray(const gl::Context *context,
- const gl::Framebuffer *framebuffer,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLint level) override;
-
- gl::Error copyTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- const gl::Rectangle &sourceRect,
- GLenum destFormat,
- const gl::Offset &destOffset,
- TextureStorage *storage,
- GLenum destTarget,
- GLint destLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) override;
- gl::Error copyCompressedTexture(const gl::Context *context,
- const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) override;
-
- // RenderTarget creation
- gl::Error createRenderTarget(int width,
- int height,
- GLenum format,
- GLsizei samples,
- RenderTargetD3D **outRT) override;
- gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
-
- // Shader operations
- gl::Error loadExecutable(const uint8_t *function,
- size_t length,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable) override;
- gl::Error compileToExecutable(gl::InfoLog &infoLog,
- const std::string &shaderHLSL,
- gl::ShaderType type,
- const std::vector<D3DVarying> &streamOutVaryings,
- bool separatedOutputBuffers,
- const angle::CompilerWorkaroundsD3D &workarounds,
- ShaderExecutableD3D **outExectuable) override;
- gl::Error ensureHLSLCompilerInitialized() override;
-
- UniformStorageD3D *createUniformStorage(size_t storageSize) override;
-
- // Image operations
- ImageD3D *createImage() override;
- gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override;
- gl::Error generateMipmapUsingD3D(const gl::Context *context,
- TextureStorage *storage,
- const gl::TextureState &textureState) override;
- gl::Error copyImage(const gl::Context *context,
- ImageD3D *dest,
- ImageD3D *source,
- const gl::Rectangle &sourceRect,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha) override;
- TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
- TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
- RenderTargetD3D *renderTargetD3D) override;
- TextureStorage *createTextureStorageExternal(
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &desc) override;
- TextureStorage *createTextureStorage2D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- int levels,
- bool hintLevelZeroOnly) override;
- TextureStorage *createTextureStorageCube(GLenum internalformat,
- bool renderTarget,
- int size,
- int levels,
- bool hintLevelZeroOnly) override;
- TextureStorage *createTextureStorage3D(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels) override;
- TextureStorage *createTextureStorage2DArray(GLenum internalformat,
- bool renderTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- int levels) override;
-
- TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations) override;
-
- // Buffer creation
- VertexBuffer *createVertexBuffer() override;
- IndexBuffer *createIndexBuffer() override;
-
- // Stream Creation
- StreamProducerImpl *createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs) override;
-
- // Buffer-to-texture and Texture-to-buffer copies
- bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
- gl::Error fastCopyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea) override;
-
- // D3D9-renderer specific methods
- gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
-
- D3DPOOL getTexturePool(DWORD usage) const;
-
- bool getLUID(LUID *adapterLuid) const override;
- VertexConversionType getVertexConversionType(
- gl::VertexFormatType vertexFormatType) const override;
- GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLsizei count,
- GLsizei instances) const override;
-
- gl::Error copyToRenderTarget(IDirect3DSurface9 *dest,
- IDirect3DSurface9 *source,
- bool fromManaged);
-
- RendererClass getRendererClass() const override;
-
- D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; }
-
- egl::Error getEGLDevice(DeviceImpl **device) override;
-
- StateManager9 *getStateManager() { return &mStateManager; }
-
- gl::Error genericDrawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances);
-
- gl::Error genericDrawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances);
-
- // Necessary hack for default framebuffers in D3D.
- FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
-
- DebugAnnotator9 *getAnnotator() { return &mAnnotator; }
-
- gl::Version getMaxSupportedESVersion() const override;
-
- gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
- const gl::ColorF &clearColorValue,
- const float clearDepthValue,
- const unsigned int clearStencilValue) override;
-
- bool canSelectViewInVertexShader() const override;
-
- private:
- gl::Error drawArraysImpl(const gl::Context *context,
- GLenum mode,
- GLint startVertex,
- GLsizei count,
- GLsizei instances);
- gl::Error drawElementsImpl(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances);
-
- gl::Error applyShaders(const gl::Context *context, GLenum drawMode);
-
- gl::Error applyTextures(const gl::Context *context);
- gl::Error applyTextures(const gl::Context *context, gl::SamplerType shaderType);
-
- void generateCaps(gl::Caps *outCaps,
- gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const override;
-
- angle::WorkaroundsD3D generateWorkarounds() const override;
-
- gl::Error setBlendDepthRasterStates(const gl::Context *context, GLenum drawMode);
-
- void release();
-
- void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v);
- void applyUniformniv(const D3DUniform *targetUniform, const GLint *v);
- void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v);
-
- gl::Error drawLineLoop(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int minIndex,
- gl::Buffer *elementArrayBuffer);
- gl::Error drawIndexedPoints(const gl::Context *context,
- GLsizei count,
- GLenum type,
- const void *indices,
- int minIndex,
- gl::Buffer *elementArrayBuffer);
-
- gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
-
- gl::Error getNullColorbuffer(const gl::Context *context,
- const gl::FramebufferAttachment *depthbuffer,
- const gl::FramebufferAttachment **outColorBuffer);
-
- D3DPOOL getBufferPool(DWORD usage) const;
-
- HMODULE mD3d9Module;
-
- egl::Error initializeDevice();
- D3DPRESENT_PARAMETERS getDefaultPresentParameters();
- void releaseDeviceResources();
-
- HRESULT getDeviceStatusCode();
- bool isRemovedDeviceResettable() const;
- bool resetRemovedDevice();
-
- UINT mAdapter;
- D3DDEVTYPE mDeviceType;
- IDirect3D9 *mD3d9; // Always valid after successful initialization.
- IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
- IDirect3DDevice9 *mDevice;
- IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
-
- HLSLCompiler mCompiler;
-
- Blit9 *mBlit;
-
- HWND mDeviceWindow;
-
- D3DCAPS9 mDeviceCaps;
- D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
-
- D3DPRIMITIVETYPE mPrimitiveType;
- int mPrimitiveCount;
- GLsizei mRepeatDraw;
-
- bool mSceneStarted;
-
- bool mVertexTextureSupport;
-
- // current render target states
- unsigned int mAppliedRenderTargetSerial;
- unsigned int mAppliedDepthStencilSerial;
- bool mDepthStencilInitialized;
- bool mRenderTargetDescInitialized;
-
- IDirect3DStateBlock9 *mMaskedClearSavedState;
-
- StateManager9 mStateManager;
-
- // Currently applied sampler states
- struct CurSamplerState
- {
- CurSamplerState();
-
- bool forceSet;
- size_t baseLevel;
- gl::SamplerState samplerState;
- };
- std::vector<CurSamplerState> mCurVertexSamplerStates;
- std::vector<CurSamplerState> mCurPixelSamplerStates;
-
- // Currently applied textures
- std::vector<uintptr_t> mCurVertexTextures;
- std::vector<uintptr_t> mCurPixelTextures;
-
- unsigned int mAppliedIBSerial;
- IDirect3DVertexShader9 *mAppliedVertexShader;
- IDirect3DPixelShader9 *mAppliedPixelShader;
- unsigned int mAppliedProgramSerial;
-
- // A pool of event queries that are currently unused.
- std::vector<IDirect3DQuery9 *> mEventQueryPool;
- VertexShaderCache mVertexShaderCache;
- PixelShaderCache mPixelShaderCache;
-
- VertexDataManager *mVertexDataManager;
- VertexDeclarationCache mVertexDeclarationCache;
-
- IndexDataManager *mIndexDataManager;
- StreamingIndexBufferInterface *mLineLoopIB;
- StaticIndexBufferInterface *mCountingIB;
-
- enum
- {
- NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12
- };
- struct NullColorbufferCacheEntry
- {
- UINT lruCount;
- int width;
- int height;
- gl::FramebufferAttachment *buffer;
- } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
- UINT mMaxNullColorbufferLRU;
-
- DeviceD3D *mEGLDevice;
- std::vector<TranslatedAttribute> mTranslatedAttribCache;
-
- DebugAnnotator9 mAnnotator;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
deleted file mode 100644
index 399770dd8d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
+++ /dev/null
@@ -1,106 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
-// keyed by their byte code.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
-
-#include "libANGLE/Error.h"
-
-#include "common/debug.h"
-
-#include <cstddef>
-#include <unordered_map>
-#include <string>
-
-namespace rx
-{
-template <typename ShaderObject>
-class ShaderCache : angle::NonCopyable
-{
- public:
- ShaderCache() : mDevice(nullptr) {}
-
- ~ShaderCache()
- {
- // Call clear while the device is still valid.
- ASSERT(mMap.empty());
- }
-
- void initialize(IDirect3DDevice9* device)
- {
- mDevice = device;
- }
-
- gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject)
- {
- std::string key(reinterpret_cast<const char*>(function), length);
- typename Map::iterator it = mMap.find(key);
- if (it != mMap.end())
- {
- it->second->AddRef();
- *outShaderObject = it->second;
- return gl::NoError();
- }
-
- ShaderObject *shader;
- HRESULT result = createShader(function, &shader);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to create shader, " << gl::FmtHR(result);
- }
-
- // Random eviction policy.
- if (mMap.size() >= kMaxMapSize)
- {
- SafeRelease(mMap.begin()->second);
- mMap.erase(mMap.begin());
- }
-
- shader->AddRef();
- mMap[key] = shader;
-
- *outShaderObject = shader;
- return gl::NoError();
- }
-
- void clear()
- {
- for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
- {
- SafeRelease(it->second);
- }
-
- mMap.clear();
- }
-
- private:
- const static size_t kMaxMapSize = 100;
-
- HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
- {
- return mDevice->CreateVertexShader(function, shader);
- }
-
- HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
- {
- return mDevice->CreatePixelShader(function, shader);
- }
-
- typedef std::unordered_map<std::string, ShaderObject*> Map;
- Map mMap;
-
- IDirect3DDevice9 *mDevice;
-};
-
-typedef ShaderCache<IDirect3DVertexShader9> VertexShaderCache;
-typedef ShaderCache<IDirect3DPixelShader9> PixelShaderCache;
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
deleted file mode 100644
index 362c6c60a3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
-// executable implementation details.
-
-#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
-
-#include "common/debug.h"
-
-namespace rx
-{
-
-ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
- : ShaderExecutableD3D(function, length)
-{
- mPixelExecutable = executable;
- mVertexExecutable = nullptr;
-}
-
-ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
- : ShaderExecutableD3D(function, length)
-{
- mVertexExecutable = executable;
- mPixelExecutable = nullptr;
-}
-
-ShaderExecutable9::~ShaderExecutable9()
-{
- SafeRelease(mVertexExecutable);
- SafeRelease(mPixelExecutable);
-}
-
-IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
-{
- return mVertexExecutable;
-}
-
-IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
-{
- return mPixelExecutable;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
deleted file mode 100644
index 0b6b87947e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
-// executable implementation details.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
-
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-
-namespace rx
-{
-
-class ShaderExecutable9 : public ShaderExecutableD3D
-{
- public:
- ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
- ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
- ~ShaderExecutable9() override;
-
- IDirect3DPixelShader9 *getPixelShader() const;
- IDirect3DVertexShader9 *getVertexShader() const;
-
- private:
- IDirect3DPixelShader9 *mPixelExecutable;
- IDirect3DVertexShader9 *mVertexExecutable;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
deleted file mode 100644
index a3bdc14efb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
+++ /dev/null
@@ -1,945 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StateManager9.cpp: Defines a class for caching D3D9 state
-#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
-
-#include "common/bitset_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-StateManager9::StateManager9(Renderer9 *renderer9)
- : mUsingZeroColorMaskWorkaround(false),
- mCurBlendState(),
- mCurBlendColor(0, 0, 0, 0),
- mCurSampleMask(0),
- mCurRasterState(),
- mCurDepthSize(0),
- mCurDepthStencilState(),
- mCurStencilRef(0),
- mCurStencilBackRef(0),
- mCurFrontFaceCCW(0),
- mCurStencilSize(0),
- mCurScissorRect(),
- mCurScissorEnabled(false),
- mCurViewport(),
- mCurNear(0.0f),
- mCurFar(0.0f),
- mCurDepthFront(0.0f),
- mCurIgnoreViewport(false),
- mRenderer9(renderer9),
- mDirtyBits()
-{
- mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
- mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
- mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
- mBlendStateDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE);
- mBlendStateDirtyBits.set(DIRTY_BIT_COLOR_MASK);
- mBlendStateDirtyBits.set(DIRTY_BIT_DITHER);
- mBlendStateDirtyBits.set(DIRTY_BIT_SAMPLE_MASK);
-
- mRasterizerStateDirtyBits.set(DIRTY_BIT_CULL_MODE);
- mRasterizerStateDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
-
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_MASK);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
- mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
-
- mScissorStateDirtyBits.set(DIRTY_BIT_SCISSOR_ENABLED);
- mScissorStateDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
-}
-
-StateManager9::~StateManager9()
-{
-}
-
-void StateManager9::initialize()
-{
- mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId());
-}
-
-void StateManager9::forceSetBlendState()
-{
- mDirtyBits |= mBlendStateDirtyBits;
-}
-
-void StateManager9::forceSetRasterState()
-{
- mDirtyBits |= mRasterizerStateDirtyBits;
-}
-
-void StateManager9::forceSetDepthStencilState()
-{
- mDirtyBits |= mDepthStencilStateDirtyBits;
-}
-
-void StateManager9::forceSetScissorState()
-{
- mDirtyBits |= mScissorStateDirtyBits;
-}
-
-void StateManager9::forceSetViewportState()
-{
- mForceSetViewport = true;
-}
-
-void StateManager9::forceSetDXUniformsState()
-{
- mDxUniformsDirty = true;
-}
-
-void StateManager9::updateStencilSizeIfChanged(bool depthStencilInitialized,
- unsigned int stencilSize)
-{
- if (!depthStencilInitialized || stencilSize != mCurStencilSize)
- {
- mCurStencilSize = stencilSize;
- forceSetDepthStencilState();
- }
-}
-
-void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
-{
- if (!dirtyBits.any())
- {
- return;
- }
-
- for (auto dirtyBit : dirtyBits)
- {
- switch (dirtyBit)
- {
- case gl::State::DIRTY_BIT_BLEND_ENABLED:
- if (state.getBlendState().blend != mCurBlendState.blend)
- {
- mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
- // BlendColor and funcs and equations has to be set if blend is enabled
- mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
- mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
-
- // The color mask may have to be updated if the blend state changes
- if (mUsingZeroColorMaskWorkaround)
- {
- mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
- }
- }
- break;
- case gl::State::DIRTY_BIT_BLEND_FUNCS:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.sourceBlendRGB != mCurBlendState.sourceBlendRGB ||
- blendState.destBlendRGB != mCurBlendState.destBlendRGB ||
- blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha ||
- blendState.destBlendAlpha != mCurBlendState.destBlendAlpha)
- {
- mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
- // BlendColor depends on the values of blend funcs
- mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
-
- // The color mask may have to be updated if the blend funcs change
- if (mUsingZeroColorMaskWorkaround)
- {
- mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
- }
- }
- break;
- }
- case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB ||
- blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
- {
- mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
-
- // The color mask may have to be updated if the blend funcs change
- if (mUsingZeroColorMaskWorkaround)
- {
- mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
- }
- }
- break;
- }
- case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
- if (state.getBlendState().sampleAlphaToCoverage !=
- mCurBlendState.sampleAlphaToCoverage)
- {
- mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE);
- }
- break;
- case gl::State::DIRTY_BIT_COLOR_MASK:
- {
- const gl::BlendState &blendState = state.getBlendState();
- if (blendState.colorMaskRed != mCurBlendState.colorMaskRed ||
- blendState.colorMaskGreen != mCurBlendState.colorMaskGreen ||
- blendState.colorMaskBlue != mCurBlendState.colorMaskBlue ||
- blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
- {
- mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
-
- // The color mask can cause the blend state to get out of sync when using the
- // zero color mask workaround
- if (mUsingZeroColorMaskWorkaround)
- {
- mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
- mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
- }
- }
- break;
- }
- case gl::State::DIRTY_BIT_DITHER_ENABLED:
- if (state.getBlendState().dither != mCurBlendState.dither)
- {
- mDirtyBits.set(DIRTY_BIT_DITHER);
- }
- break;
- case gl::State::DIRTY_BIT_BLEND_COLOR:
- if (state.getBlendColor() != mCurBlendColor)
- {
- mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
- }
- break;
- case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
- if (state.getRasterizerState().cullFace != mCurRasterState.cullFace)
- {
- mDirtyBits.set(DIRTY_BIT_CULL_MODE);
- }
- break;
- case gl::State::DIRTY_BIT_CULL_FACE:
- if (state.getRasterizerState().cullMode != mCurRasterState.cullMode)
- {
- mDirtyBits.set(DIRTY_BIT_CULL_MODE);
- }
- break;
- case gl::State::DIRTY_BIT_FRONT_FACE:
- if (state.getRasterizerState().frontFace != mCurRasterState.frontFace)
- {
- mDirtyBits.set(DIRTY_BIT_CULL_MODE);
-
- // Viewport state depends on rasterizer.frontface
- mDirtyBits.set(DIRTY_BIT_VIEWPORT);
- }
- break;
- case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
- if (state.getRasterizerState().polygonOffsetFill !=
- mCurRasterState.polygonOffsetFill)
- {
- mDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
- }
- break;
- case gl::State::DIRTY_BIT_POLYGON_OFFSET:
- {
- const gl::RasterizerState &rasterizerState = state.getRasterizerState();
- if (rasterizerState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor ||
- rasterizerState.polygonOffsetUnits != mCurRasterState.polygonOffsetUnits)
- {
- mDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
- }
- }
- case gl::State::DIRTY_BIT_DEPTH_MASK:
- if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_MASK);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
- if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_FUNC:
- if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
- if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
- // If we enable the stencil test, all of these must be set
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
- {
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilFunc != mCurDepthStencilState.stencilFunc ||
- depthStencilState.stencilMask != mCurDepthStencilState.stencilMask ||
- state.getStencilRef() != mCurStencilRef)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
- {
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilBackFunc != mCurDepthStencilState.stencilBackFunc ||
- depthStencilState.stencilBackMask != mCurDepthStencilState.stencilBackMask ||
- state.getStencilBackRef() != mCurStencilBackRef)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
- if (state.getDepthStencilState().stencilWritemask !=
- mCurDepthStencilState.stencilWritemask)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
- if (state.getDepthStencilState().stencilBackWritemask !=
- mCurDepthStencilState.stencilBackWritemask)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
- }
- break;
- case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
- {
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilFail != mCurDepthStencilState.stencilFail ||
- depthStencilState.stencilPassDepthFail !=
- mCurDepthStencilState.stencilPassDepthFail ||
- depthStencilState.stencilPassDepthPass !=
- mCurDepthStencilState.stencilPassDepthPass)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
- }
- break;
- }
- case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
- {
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilBackFail != mCurDepthStencilState.stencilBackFail ||
- depthStencilState.stencilBackPassDepthFail !=
- mCurDepthStencilState.stencilBackPassDepthFail ||
- depthStencilState.stencilBackPassDepthPass !=
- mCurDepthStencilState.stencilBackPassDepthPass)
- {
- mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
- }
- break;
- }
- case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
- if (state.isScissorTestEnabled() != mCurScissorEnabled)
- {
- mDirtyBits.set(DIRTY_BIT_SCISSOR_ENABLED);
- // If scissor is enabled, we have to set the scissor rect
- mDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
- }
- break;
- case gl::State::DIRTY_BIT_SCISSOR:
- if (state.getScissor() != mCurScissorRect)
- {
- mDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
- }
- break;
- case gl::State::DIRTY_BIT_DEPTH_RANGE:
- if (state.getNearPlane() != mCurNear || state.getFarPlane() != mCurFar)
- {
- mDirtyBits.set(DIRTY_BIT_VIEWPORT);
- }
- break;
- case gl::State::DIRTY_BIT_VIEWPORT:
- if (state.getViewport() != mCurViewport)
- {
- mDirtyBits.set(DIRTY_BIT_VIEWPORT);
- }
- break;
- default:
- break;
- }
- }
-}
-
-gl::Error StateManager9::setBlendDepthRasterStates(const gl::State &glState,
- unsigned int sampleMask)
-{
- const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
-
- const gl::BlendState &blendState = glState.getBlendState();
- const gl::ColorF &blendColor = glState.getBlendColor();
- const gl::RasterizerState &rasterState = glState.getRasterizerState();
-
- const auto &depthStencilState = glState.getDepthStencilState();
- bool frontFaceCCW = (glState.getRasterizerState().frontFace == GL_CCW);
- unsigned int maxStencil = (1 << mCurStencilSize) - 1;
-
- // All the depth stencil states depends on the front face ccw variable
- if (frontFaceCCW != mCurFrontFaceCCW)
- {
- forceSetDepthStencilState();
- mCurFrontFaceCCW = frontFaceCCW;
- }
-
- for (auto dirtyBit : mDirtyBits)
- {
- switch (dirtyBit)
- {
- case DIRTY_BIT_BLEND_ENABLED:
- setBlendEnabled(blendState.blend);
- break;
- case DIRTY_BIT_BLEND_COLOR:
- setBlendColor(blendState, blendColor);
- break;
- case DIRTY_BIT_BLEND_FUNCS_EQUATIONS:
- setBlendFuncsEquations(blendState);
- break;
- case DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE:
- setSampleAlphaToCoverage(blendState.sampleAlphaToCoverage);
- break;
- case DIRTY_BIT_COLOR_MASK:
- setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue,
- blendState.colorMaskGreen, blendState.colorMaskAlpha);
- break;
- case DIRTY_BIT_DITHER:
- setDither(blendState.dither);
- break;
- case DIRTY_BIT_CULL_MODE:
- setCullMode(rasterState.cullFace, rasterState.cullMode, rasterState.frontFace);
- break;
- case DIRTY_BIT_DEPTH_BIAS:
- setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor,
- rasterState.polygonOffsetUnits);
- break;
- case DIRTY_BIT_STENCIL_DEPTH_MASK:
- setDepthMask(depthStencilState.depthMask);
- break;
- case DIRTY_BIT_STENCIL_DEPTH_FUNC:
- setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc);
- break;
- case DIRTY_BIT_STENCIL_TEST_ENABLED:
- setStencilTestEnabled(depthStencilState.stencilTest);
- break;
- case DIRTY_BIT_STENCIL_FUNCS_FRONT:
- setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask,
- glState.getStencilRef(), frontFaceCCW, maxStencil);
- break;
- case DIRTY_BIT_STENCIL_FUNCS_BACK:
- setStencilFuncsBack(depthStencilState.stencilBackFunc,
- depthStencilState.stencilBackMask, glState.getStencilBackRef(),
- frontFaceCCW, maxStencil);
- break;
- case DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
- setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW);
- break;
- case DIRTY_BIT_STENCIL_WRITEMASK_BACK:
- setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW);
- break;
- case DIRTY_BIT_STENCIL_OPS_FRONT:
- setStencilOpsFront(depthStencilState.stencilFail,
- depthStencilState.stencilPassDepthFail,
- depthStencilState.stencilPassDepthPass, frontFaceCCW);
- break;
- case DIRTY_BIT_STENCIL_OPS_BACK:
- setStencilOpsBack(depthStencilState.stencilBackFail,
- depthStencilState.stencilBackPassDepthFail,
- depthStencilState.stencilBackPassDepthPass, frontFaceCCW);
- break;
- default:
- break;
- }
- }
-
- if (sampleMask != mCurSampleMask)
- {
- setSampleMask(sampleMask);
- }
-
- return gl::NoError();
-}
-
-void StateManager9::setViewportState(const gl::Rectangle &viewport,
- float zNear,
- float zFar,
- GLenum drawMode,
- GLenum frontFace,
- bool ignoreViewport)
-{
- if (!mDirtyBits.test(DIRTY_BIT_VIEWPORT) && mCurIgnoreViewport == ignoreViewport)
- return;
-
- gl::Rectangle actualViewport = viewport;
- float actualZNear = gl::clamp01(zNear);
- float actualZFar = gl::clamp01(zFar);
-
- if (ignoreViewport)
- {
- actualViewport.x = 0;
- actualViewport.y = 0;
- actualViewport.width = static_cast<int>(mRenderTargetBounds.width);
- actualViewport.height = static_cast<int>(mRenderTargetBounds.height);
- actualZNear = 0.0f;
- actualZFar = 1.0f;
- }
-
- D3DVIEWPORT9 dxViewport;
- dxViewport.X = gl::clamp(actualViewport.x, 0, static_cast<int>(mRenderTargetBounds.width));
- dxViewport.Y = gl::clamp(actualViewport.y, 0, static_cast<int>(mRenderTargetBounds.height));
- dxViewport.Width =
- gl::clamp(actualViewport.width, 0,
- static_cast<int>(mRenderTargetBounds.width) - static_cast<int>(dxViewport.X));
- dxViewport.Height =
- gl::clamp(actualViewport.height, 0,
- static_cast<int>(mRenderTargetBounds.height) - static_cast<int>(dxViewport.Y));
- dxViewport.MinZ = actualZNear;
- dxViewport.MaxZ = actualZFar;
-
- float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f);
-
- mRenderer9->getDevice()->SetViewport(&dxViewport);
-
- mCurViewport = actualViewport;
- mCurNear = actualZNear;
- mCurFar = actualZFar;
- mCurDepthFront = depthFront;
- mCurIgnoreViewport = ignoreViewport;
-
- // Setting shader constants
- dx_VertexConstants9 vc = {};
- dx_PixelConstants9 pc = {};
-
- vc.viewAdjust[0] =
- static_cast<float>((actualViewport.width - static_cast<int>(dxViewport.Width)) +
- 2 * (actualViewport.x - static_cast<int>(dxViewport.X)) - 1) /
- dxViewport.Width;
- vc.viewAdjust[1] =
- static_cast<float>((actualViewport.height - static_cast<int>(dxViewport.Height)) +
- 2 * (actualViewport.y - static_cast<int>(dxViewport.Y)) - 1) /
- dxViewport.Height;
- vc.viewAdjust[2] = static_cast<float>(actualViewport.width) / dxViewport.Width;
- vc.viewAdjust[3] = static_cast<float>(actualViewport.height) / dxViewport.Height;
-
- pc.viewCoords[0] = actualViewport.width * 0.5f;
- pc.viewCoords[1] = actualViewport.height * 0.5f;
- pc.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f);
- pc.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f);
-
- pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
- pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
- pc.depthFront[2] = depthFront;
-
- vc.depthRange[0] = actualZNear;
- vc.depthRange[1] = actualZFar;
- vc.depthRange[2] = actualZFar - actualZNear;
-
- pc.depthRange[0] = actualZNear;
- pc.depthRange[1] = actualZFar;
- pc.depthRange[2] = actualZFar - actualZNear;
-
- if (memcmp(&vc, &mVertexConstants, sizeof(dx_VertexConstants9)) != 0)
- {
- mVertexConstants = vc;
- mDxUniformsDirty = true;
- }
-
- if (memcmp(&pc, &mPixelConstants, sizeof(dx_PixelConstants9)) != 0)
- {
- mPixelConstants = pc;
- mDxUniformsDirty = true;
- }
-
- mForceSetViewport = false;
-}
-
-void StateManager9::setShaderConstants()
-{
- if (!mDxUniformsDirty)
- return;
-
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetVertexShaderConstantF(0, reinterpret_cast<float *>(&mVertexConstants),
- sizeof(dx_VertexConstants9) / sizeof(float[4]));
- device->SetPixelShaderConstantF(0, reinterpret_cast<float *>(&mPixelConstants),
- sizeof(dx_PixelConstants9) / sizeof(float[4]));
- mDxUniformsDirty = false;
-}
-
-// This is separate from the main state loop because other functions
-// outside call only setScissorState to update scissor state
-void StateManager9::setScissorState(const gl::Rectangle &scissor, bool enabled)
-{
- if (mDirtyBits.test(DIRTY_BIT_SCISSOR_ENABLED))
- setScissorEnabled(enabled);
-
- if (mDirtyBits.test(DIRTY_BIT_SCISSOR_RECT))
- setScissorRect(scissor, enabled);
-}
-
-void StateManager9::setRenderTargetBounds(size_t width, size_t height)
-{
- mRenderTargetBounds.width = (int)width;
- mRenderTargetBounds.height = (int)height;
- forceSetViewportState();
-}
-
-void StateManager9::setScissorEnabled(bool scissorEnabled)
-{
- mRenderer9->getDevice()->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorEnabled ? TRUE : FALSE);
- mCurScissorEnabled = scissorEnabled;
-}
-
-void StateManager9::setScissorRect(const gl::Rectangle &scissor, bool enabled)
-{
- if (!enabled)
- return;
-
- RECT rect;
- rect.left = gl::clamp(scissor.x, 0, static_cast<int>(mRenderTargetBounds.width));
- rect.top = gl::clamp(scissor.y, 0, static_cast<int>(mRenderTargetBounds.height));
- rect.right =
- gl::clamp(scissor.x + scissor.width, 0, static_cast<int>(mRenderTargetBounds.width));
- rect.bottom =
- gl::clamp(scissor.y + scissor.height, 0, static_cast<int>(mRenderTargetBounds.height));
- mRenderer9->getDevice()->SetScissorRect(&rect);
-}
-
-void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc)
-{
- if (depthTest)
- {
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
- device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc));
- }
- else
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
- }
-
- mCurDepthStencilState.depthTest = depthTest;
- mCurDepthStencilState.depthFunc = depthFunc;
-}
-
-void StateManager9::setStencilOpsFront(GLenum stencilFail,
- GLenum stencilPassDepthFail,
- GLenum stencilPassDepthPass,
- bool frontFaceCCW)
-{
- // TODO(dianx) It may be slightly more efficient todo these and other similar areas
- // with separate dirty bits.
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
- gl_d3d9::ConvertStencilOp(stencilFail));
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
- gl_d3d9::ConvertStencilOp(stencilPassDepthFail));
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
- gl_d3d9::ConvertStencilOp(stencilPassDepthPass));
-
- mCurDepthStencilState.stencilFail = stencilFail;
- mCurDepthStencilState.stencilPassDepthFail = stencilPassDepthFail;
- mCurDepthStencilState.stencilPassDepthPass = stencilPassDepthPass;
-}
-
-void StateManager9::setStencilOpsBack(GLenum stencilBackFail,
- GLenum stencilBackPassDepthFail,
- GLenum stencilBackPassDepthPass,
- bool frontFaceCCW)
-{
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
- gl_d3d9::ConvertStencilOp(stencilBackFail));
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
- gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail));
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
- gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass));
-
- mCurDepthStencilState.stencilBackFail = stencilBackFail;
- mCurDepthStencilState.stencilBackPassDepthFail = stencilBackPassDepthFail;
- mCurDepthStencilState.stencilBackPassDepthPass = stencilBackPassDepthPass;
-}
-
-void StateManager9::setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW)
-{
- mRenderer9->getDevice()->SetRenderState(
- !frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWriteMask);
-
- mCurDepthStencilState.stencilBackWritemask = stencilBackWriteMask;
-}
-
-void StateManager9::setStencilFuncsBack(GLenum stencilBackFunc,
- GLuint stencilBackMask,
- GLint stencilBackRef,
- bool frontFaceCCW,
- unsigned int maxStencil)
-{
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
- gl_d3d9::ConvertComparison(stencilBackFunc));
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF,
- (stencilBackRef < (int)maxStencil) ? stencilBackRef : maxStencil);
- device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK,
- stencilBackMask);
-
- mCurDepthStencilState.stencilBackFunc = stencilBackFunc;
- mCurStencilBackRef = stencilBackRef;
- mCurDepthStencilState.stencilBackMask = stencilBackMask;
-}
-
-void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW)
-{
- mRenderer9->getDevice()->SetRenderState(
- frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask);
- mCurDepthStencilState.stencilWritemask = stencilWriteMask;
-}
-
-void StateManager9::setStencilFuncsFront(GLenum stencilFunc,
- GLuint stencilMask,
- GLint stencilRef,
- bool frontFaceCCW,
- unsigned int maxStencil)
-{
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
- gl_d3d9::ConvertComparison(stencilFunc));
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF,
- (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil);
- device->SetRenderState(frontFaceCCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, stencilMask);
-
- mCurDepthStencilState.stencilFunc = stencilFunc;
- mCurStencilRef = stencilRef;
- mCurDepthStencilState.stencilMask = stencilMask;
-}
-void StateManager9::setStencilTestEnabled(bool stencilTestEnabled)
-{
- if (stencilTestEnabled && mCurStencilSize > 0)
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, TRUE);
- mRenderer9->getDevice()->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
- }
- else
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- }
-
- mCurDepthStencilState.stencilTest = stencilTestEnabled;
-}
-
-void StateManager9::setDepthMask(bool depthMask)
-{
- mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE);
- mCurDepthStencilState.depthMask = depthMask;
-}
-
-// TODO(dianx) one bit for sampleAlphaToCoverage
-void StateManager9::setSampleAlphaToCoverage(bool enabled)
-{
- if (enabled)
- {
- UNREACHABLE();
- }
-}
-
-void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor)
-{
- if (!blendState.blend)
- return;
-
- if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA &&
- blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
- blendState.destBlendRGB != GL_CONSTANT_ALPHA &&
- blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_BLENDFACTOR,
- gl_d3d9::ConvertColor(blendColor));
- }
- else
- {
- mRenderer9->getDevice()->SetRenderState(
- D3DRS_BLENDFACTOR,
- D3DCOLOR_RGBA(gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha),
- gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha)));
- }
- mCurBlendColor = blendColor;
-}
-
-void StateManager9::setBlendFuncsEquations(const gl::BlendState &blendState)
-{
- if (!blendState.blend)
- return;
-
- IDirect3DDevice9 *device = mRenderer9->getDevice();
-
- device->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendRGB));
- device->SetRenderState(D3DRS_DESTBLEND, gl_d3d9::ConvertBlendFunc(blendState.destBlendRGB));
- device->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(blendState.blendEquationRGB));
-
- if (blendState.sourceBlendRGB != blendState.sourceBlendAlpha ||
- blendState.destBlendRGB != blendState.destBlendAlpha ||
- blendState.blendEquationRGB != blendState.blendEquationAlpha)
- {
- device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
-
- device->SetRenderState(D3DRS_SRCBLENDALPHA,
- gl_d3d9::ConvertBlendFunc(blendState.sourceBlendAlpha));
- device->SetRenderState(D3DRS_DESTBLENDALPHA,
- gl_d3d9::ConvertBlendFunc(blendState.destBlendAlpha));
- device->SetRenderState(D3DRS_BLENDOPALPHA,
- gl_d3d9::ConvertBlendOp(blendState.blendEquationAlpha));
- }
- else
- {
- device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
- }
-
- mCurBlendState.sourceBlendRGB = blendState.sourceBlendRGB;
- mCurBlendState.destBlendRGB = blendState.destBlendRGB;
- mCurBlendState.blendEquationRGB = blendState.blendEquationRGB;
- mCurBlendState.blendEquationAlpha = blendState.blendEquationAlpha;
-}
-
-void StateManager9::setBlendEnabled(bool enabled)
-{
- mRenderer9->getDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled ? TRUE : FALSE);
- mCurBlendState.blend = enabled;
-}
-
-void StateManager9::setDither(bool dither)
-{
- mRenderer9->getDevice()->SetRenderState(D3DRS_DITHERENABLE, dither ? TRUE : FALSE);
- mCurBlendState.dither = dither;
-}
-
-// TODO(dianx) one bit for color mask
-void StateManager9::setColorMask(const gl::Framebuffer *framebuffer,
- bool red,
- bool blue,
- bool green,
- bool alpha)
-{
- // Set the color mask
-
- const auto *attachment = framebuffer->getFirstColorbuffer();
- const auto &format = attachment ? attachment->getFormat() : gl::Format::Invalid();
-
- DWORD colorMask = gl_d3d9::ConvertColorMask(
- format.info->redBits > 0 && red, format.info->greenBits > 0 && green,
- format.info->blueBits > 0 && blue, format.info->alphaBits > 0 && alpha);
-
- // Apparently some ATI cards have a bug where a draw with a zero color write mask can cause
- // later draws to have incorrect results. Instead, set a nonzero color write mask but modify the
- // blend state so that no drawing is done.
- // http://anglebug.com/169
- if (colorMask == 0 && mUsingZeroColorMaskWorkaround)
- {
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- // Enable green channel, but set blending so nothing will be drawn.
- device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN);
-
- device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
-
- device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
- device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
- device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
-
- mCurBlendState.colorMaskRed = false;
- mCurBlendState.colorMaskGreen = true;
- mCurBlendState.colorMaskBlue = false;
- mCurBlendState.colorMaskAlpha = false;
-
- mCurBlendState.blend = true;
- mCurBlendState.sourceBlendRGB = GL_ZERO;
- mCurBlendState.sourceBlendAlpha = GL_ZERO;
- mCurBlendState.destBlendRGB = GL_ONE;
- mCurBlendState.destBlendAlpha = GL_ONE;
- mCurBlendState.blendEquationRGB = GL_FUNC_ADD;
- mCurBlendState.blendEquationAlpha = GL_FUNC_ADD;
- }
- else
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask);
-
- mCurBlendState.colorMaskRed = red;
- mCurBlendState.colorMaskGreen = green;
- mCurBlendState.colorMaskBlue = blue;
- mCurBlendState.colorMaskAlpha = alpha;
- }
-}
-
-void StateManager9::setSampleMask(unsigned int sampleMask)
-{
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- // Set the multisample mask
- device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
- device->SetRenderState(D3DRS_MULTISAMPLEMASK, static_cast<DWORD>(sampleMask));
-
- mCurSampleMask = sampleMask;
-}
-
-void StateManager9::setCullMode(bool cullFace, gl::CullFaceMode cullMode, GLenum frontFace)
-{
- if (cullFace)
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE,
- gl_d3d9::ConvertCullMode(cullMode, frontFace));
- }
- else
- {
- mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- }
-
- mCurRasterState.cullFace = cullFace;
- mCurRasterState.cullMode = cullMode;
- mCurRasterState.frontFace = frontFace;
-}
-
-void StateManager9::setDepthBias(bool polygonOffsetFill,
- GLfloat polygonOffsetFactor,
- GLfloat polygonOffsetUnits)
-{
- if (polygonOffsetFill)
- {
- if (mCurDepthSize > 0)
- {
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *(DWORD *)&polygonOffsetFactor);
-
- float depthBias = ldexp(polygonOffsetUnits, -static_cast<int>(mCurDepthSize));
- device->SetRenderState(D3DRS_DEPTHBIAS, *(DWORD *)&depthBias);
- }
- }
- else
- {
- IDirect3DDevice9 *device = mRenderer9->getDevice();
- device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
- device->SetRenderState(D3DRS_DEPTHBIAS, 0);
- }
-
- mCurRasterState.polygonOffsetFill = polygonOffsetFill;
- mCurRasterState.polygonOffsetFactor = polygonOffsetFactor;
- mCurRasterState.polygonOffsetUnits = polygonOffsetUnits;
-}
-
-void StateManager9::updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize)
-{
- if (!depthStencilInitialized || depthSize != mCurDepthSize)
- {
- mCurDepthSize = depthSize;
- forceSetRasterState();
- }
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
deleted file mode 100644
index 63ce17cb1e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
+++ /dev/null
@@ -1,209 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// StateManager9.h: Defines a class for caching D3D9 state
-
-#ifndef LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
-#define LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/State.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-
-class Renderer9;
-
-struct dx_VertexConstants9
-{
- float depthRange[4];
- float viewAdjust[4];
- float viewCoords[4];
-};
-
-struct dx_PixelConstants9
-{
- float depthRange[4];
- float viewCoords[4];
- float depthFront[4];
-};
-
-class StateManager9 final : angle::NonCopyable
-{
- public:
- StateManager9(Renderer9 *renderer9);
- ~StateManager9();
-
- void initialize();
-
- void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
-
- gl::Error setBlendDepthRasterStates(const gl::State &glState, unsigned int sampleMask);
- void setScissorState(const gl::Rectangle &scissor, bool enabled);
- void setViewportState(const gl::Rectangle &viewport,
- float zNear,
- float zFar,
- GLenum drawMode,
- GLenum frontFace,
- bool ignoreViewport);
-
- void setShaderConstants();
-
- void forceSetBlendState();
- void forceSetRasterState();
- void forceSetDepthStencilState();
- void forceSetScissorState();
- void forceSetViewportState();
- void forceSetDXUniformsState();
-
- void updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize);
- void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
-
- void setRenderTargetBounds(size_t width, size_t height);
-
- int getRenderTargetWidth() const { return mRenderTargetBounds.width; }
- int getRenderTargetHeight() const { return mRenderTargetBounds.height; }
-
- void resetDirtyBits() { mDirtyBits.reset(); }
-
- private:
- // Blend state functions
- void setBlendEnabled(bool enabled);
- void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor);
- void setBlendFuncsEquations(const gl::BlendState &blendState);
- void setColorMask(const gl::Framebuffer *framebuffer,
- bool red,
- bool blue,
- bool green,
- bool alpha);
- void setSampleAlphaToCoverage(bool enabled);
- void setDither(bool dither);
- void setSampleMask(unsigned int sampleMask);
-
- // Current raster state functions
- void setCullMode(bool cullFace, gl::CullFaceMode cullMode, GLenum frontFace);
- void setDepthBias(bool polygonOffsetFill,
- GLfloat polygonOffsetFactor,
- GLfloat polygonOffsetUnits);
-
- // Depth stencil state functions
- void setStencilOpsFront(GLenum stencilFail,
- GLenum stencilPassDepthFail,
- GLenum stencilPassDepthPass,
- bool frontFaceCCW);
- void setStencilOpsBack(GLenum stencilBackFail,
- GLenum stencilBackPassDepthFail,
- GLenum stencilBackPassDepthPass,
- bool frontFaceCCW);
- void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
- void setDepthFunc(bool depthTest, GLenum depthFunc);
- void setStencilTestEnabled(bool enabled);
- void setDepthMask(bool depthMask);
- void setStencilFuncsFront(GLenum stencilFunc,
- GLuint stencilMask,
- GLint stencilRef,
- bool frontFaceCCW,
- unsigned int maxStencil);
- void setStencilFuncsBack(GLenum stencilBackFunc,
- GLuint stencilBackMask,
- GLint stencilBackRef,
- bool frontFaceCCW,
- unsigned int maxStencil);
- void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
-
- void setScissorEnabled(bool scissorEnabled);
- void setScissorRect(const gl::Rectangle &scissor, bool enabled);
-
- enum DirtyBitType
- {
- // Blend dirty bits
- DIRTY_BIT_BLEND_ENABLED,
- DIRTY_BIT_BLEND_COLOR,
- DIRTY_BIT_BLEND_FUNCS_EQUATIONS,
- DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE,
- DIRTY_BIT_COLOR_MASK,
- DIRTY_BIT_DITHER,
- DIRTY_BIT_SAMPLE_MASK,
-
- // Rasterizer dirty bits
- DIRTY_BIT_CULL_MODE,
- DIRTY_BIT_DEPTH_BIAS,
-
- // Depth stencil dirty bits
- DIRTY_BIT_STENCIL_DEPTH_MASK,
- DIRTY_BIT_STENCIL_DEPTH_FUNC,
- DIRTY_BIT_STENCIL_TEST_ENABLED,
- DIRTY_BIT_STENCIL_FUNCS_FRONT,
- DIRTY_BIT_STENCIL_FUNCS_BACK,
- DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
- DIRTY_BIT_STENCIL_WRITEMASK_BACK,
- DIRTY_BIT_STENCIL_OPS_FRONT,
- DIRTY_BIT_STENCIL_OPS_BACK,
-
- // Scissor dirty bits
- DIRTY_BIT_SCISSOR_ENABLED,
- DIRTY_BIT_SCISSOR_RECT,
-
- // Viewport dirty bits
- DIRTY_BIT_VIEWPORT,
-
- DIRTY_BIT_MAX
- };
-
- using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
-
- bool mUsingZeroColorMaskWorkaround;
-
- // Currently applied blend state
- gl::BlendState mCurBlendState;
- gl::ColorF mCurBlendColor;
- unsigned int mCurSampleMask;
- DirtyBits mBlendStateDirtyBits;
-
- // Currently applied raster state
- gl::RasterizerState mCurRasterState;
- unsigned int mCurDepthSize;
- DirtyBits mRasterizerStateDirtyBits;
-
- // Currently applied depth stencil state
- gl::DepthStencilState mCurDepthStencilState;
- int mCurStencilRef;
- int mCurStencilBackRef;
- bool mCurFrontFaceCCW;
- unsigned int mCurStencilSize;
- DirtyBits mDepthStencilStateDirtyBits;
-
- // Currently applied scissor states
- gl::Rectangle mCurScissorRect;
- bool mCurScissorEnabled;
- gl::Extents mRenderTargetBounds;
- DirtyBits mScissorStateDirtyBits;
-
- // Currently applied viewport states
- bool mForceSetViewport;
- gl::Rectangle mCurViewport;
- float mCurNear;
- float mCurFar;
- float mCurDepthFront;
- bool mCurIgnoreViewport;
-
- dx_VertexConstants9 mVertexConstants;
- dx_PixelConstants9 mPixelConstants;
- bool mDxUniformsDirty;
-
- // FIXME: Unsupported by D3D9
- static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
- static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
- static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
-
- Renderer9 *mRenderer9;
- DirtyBits mDirtyBits;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
deleted file mode 100644
index bc81aa18ec..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
+++ /dev/null
@@ -1,467 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
-
-#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-
-#include "libANGLE/features.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-
-namespace rx
-{
-
-SwapChain9::SwapChain9(Renderer9 *renderer,
- NativeWindow9 *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation)
- : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
- mRenderer(renderer),
- mWidth(-1),
- mHeight(-1),
- mSwapInterval(-1),
- mNativeWindow(nativeWindow),
- mSwapChain(nullptr),
- mBackBuffer(nullptr),
- mRenderTarget(nullptr),
- mDepthStencil(nullptr),
- mOffscreenTexture(nullptr),
- mColorRenderTarget(this, false),
- mDepthStencilRenderTarget(this, true)
-{
- ASSERT(orientation == 0);
-}
-
-SwapChain9::~SwapChain9()
-{
- release();
-}
-
-void SwapChain9::release()
-{
- SafeRelease(mSwapChain);
- SafeRelease(mBackBuffer);
- SafeRelease(mDepthStencil);
- SafeRelease(mRenderTarget);
- SafeRelease(mOffscreenTexture);
-
- if (mNativeWindow->getNativeWindow())
- {
- mShareHandle = nullptr;
- }
-}
-
-static DWORD convertInterval(EGLint interval)
-{
-#if ANGLE_VSYNC == ANGLE_DISABLED
- return D3DPRESENT_INTERVAL_IMMEDIATE;
-#else
- switch(interval)
- {
- case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
- case 1: return D3DPRESENT_INTERVAL_ONE;
- case 2: return D3DPRESENT_INTERVAL_TWO;
- case 3: return D3DPRESENT_INTERVAL_THREE;
- case 4: return D3DPRESENT_INTERVAL_FOUR;
- default: UNREACHABLE();
- }
-
- return D3DPRESENT_INTERVAL_DEFAULT;
-#endif
-}
-
-EGLint SwapChain9::resize(const gl::Context *context, int backbufferWidth, int backbufferHeight)
-{
- // D3D9 does not support resizing swap chains without recreating them
- return reset(context, backbufferWidth, backbufferHeight, mSwapInterval);
-}
-
-EGLint SwapChain9::reset(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight,
- EGLint swapInterval)
-{
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- if (device == nullptr)
- {
- return EGL_BAD_ACCESS;
- }
-
- // Evict all non-render target textures to system memory and release all resources
- // before reallocating them to free up as much video memory as possible.
- device->EvictManagedResources();
-
- HRESULT result;
-
- // Release specific resources to free up memory for the new render target, while the
- // old render target still exists for the purpose of preserving its contents.
- SafeRelease(mSwapChain);
- SafeRelease(mBackBuffer);
- SafeRelease(mOffscreenTexture);
- SafeRelease(mDepthStencil);
-
- const d3d9::TextureFormat &backBufferd3dFormatInfo =
- d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
- if (mD3DTexture != nullptr)
- {
- result = mD3DTexture->QueryInterface(&mOffscreenTexture);
- ASSERT(SUCCEEDED(result));
- }
- else
- {
- HANDLE *pShareHandle = nullptr;
- if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport())
- {
- pShareHandle = &mShareHandle;
- }
-
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
- if (FAILED(result))
- {
- ERR() << "Could not create offscreen texture, " << gl::FmtHR(result);
- release();
-
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
- }
- }
-
- IDirect3DSurface9 *oldRenderTarget = mRenderTarget;
-
- result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
- ASSERT(SUCCEEDED(result));
-
- if (oldRenderTarget)
- {
- RECT rect =
- {
- 0, 0,
- mWidth, mHeight
- };
-
- if (rect.right > static_cast<LONG>(backbufferWidth))
- {
- rect.right = backbufferWidth;
- }
-
- if (rect.bottom > static_cast<LONG>(backbufferHeight))
- {
- rect.bottom = backbufferHeight;
- }
-
- mRenderer->endScene();
-
- result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
- ASSERT(SUCCEEDED(result));
-
- SafeRelease(oldRenderTarget);
- }
-
- const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat);
-
- // Don't create a swapchain for NULLREF devices
- D3DDEVTYPE deviceType = mRenderer->getD3D9DeviceType();
- EGLNativeWindowType window = mNativeWindow->getNativeWindow();
- if (window && deviceType != D3DDEVTYPE_NULLREF)
- {
- D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat;
- presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat;
- presentParameters.EnableAutoDepthStencil = FALSE;
- presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = window;
- presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
- presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
- presentParameters.PresentationInterval = convertInterval(swapInterval);
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- presentParameters.Windowed = TRUE;
- presentParameters.BackBufferWidth = backbufferWidth;
- presentParameters.BackBufferHeight = backbufferHeight;
-
- // http://crbug.com/140239
- // http://crbug.com/143434
- //
- // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width
- // when using the integrated Intel. This rounds the width up rather than down.
- //
- // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
- // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
- if (IsIntel(mRenderer->getVendorId()))
- {
- presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
- }
-
- result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
-
- ERR() << "Could not create additional swap chains or offscreen surfaces, "
- << gl::FmtHR(result);
- release();
-
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
- }
-
- result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
- ASSERT(SUCCEEDED(result));
- InvalidateRect(window, nullptr, FALSE);
- }
-
- if (mDepthBufferFormat != GL_NONE)
- {
- result = device->CreateDepthStencilSurface(
- backbufferWidth, backbufferHeight, depthBufferd3dFormatInfo.renderFormat,
- D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
-
- ERR() << "Could not create depthstencil surface for new swap chain, "
- << gl::FmtHR(result);
- release();
-
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
- }
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
- mSwapInterval = swapInterval;
-
- return EGL_SUCCESS;
-}
-
-// parameters should be validated/clamped by caller
-EGLint SwapChain9::swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height)
-{
- if (!mSwapChain)
- {
- return EGL_SUCCESS;
- }
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
-
- // Disable all pipeline operations
- device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
- device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
- device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
- device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- device->SetPixelShader(nullptr);
- device->SetVertexShader(nullptr);
-
- device->SetRenderTarget(0, mBackBuffer);
- device->SetDepthStencilSurface(nullptr);
-
- device->SetTexture(0, mOffscreenTexture);
- device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
-
- for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++)
- {
- device->SetStreamSourceFreq(streamIndex, 1);
- }
-
- D3DVIEWPORT9 viewport = {0, 0, static_cast<DWORD>(mWidth), static_cast<DWORD>(mHeight), 0.0f, 1.0f};
- device->SetViewport(&viewport);
-
- float x1 = x - 0.5f;
- float y1 = (mHeight - y - height) - 0.5f;
- float x2 = (x + width) - 0.5f;
- float y2 = (mHeight - y) - 0.5f;
-
- float u1 = x / float(mWidth);
- float v1 = y / float(mHeight);
- float u2 = (x + width) / float(mWidth);
- float v2 = (y + height) / float(mHeight);
-
- float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2},
- {x2, y1, 0.0f, 1.0f, u2, v2},
- {x2, y2, 0.0f, 1.0f, u2, v1},
- {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v
-
- mRenderer->startScene();
- device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
- mRenderer->endScene();
-
- device->SetTexture(0, nullptr);
-
- RECT rect =
- {
- static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height),
- static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)
- };
-
- HRESULT result = mSwapChain->Present(&rect, &rect, nullptr, nullptr, 0);
-
- mRenderer->markAllStateDirty();
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
- {
- return EGL_BAD_ALLOC;
- }
-
- // On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
- // in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
- // device appears to be ok after emitting this error so simply return a failure to swap.
- if (result == static_cast<HRESULT>(0x88760873))
- {
- return EGL_BAD_MATCH;
- }
-
- // http://crbug.com/313210
- // If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
- // device removed bug with lost contexts when reinstalling drivers.
- if (FAILED(result))
- {
- mRenderer->notifyDeviceLost();
- return EGL_CONTEXT_LOST;
- }
-
- return EGL_SUCCESS;
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-// TODO: remove the AddRef to match SwapChain11
-IDirect3DSurface9 *SwapChain9::getRenderTarget()
-{
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- return mRenderTarget;
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-// TODO: remove the AddRef to match SwapChain11
-IDirect3DSurface9 *SwapChain9::getDepthStencil()
-{
- if (mDepthStencil)
- {
- mDepthStencil->AddRef();
- }
-
- return mDepthStencil;
-}
-
-// Increments refcount on texture.
-// caller must Release() the returned texture
-// TODO: remove the AddRef to match SwapChain11
-IDirect3DTexture9 *SwapChain9::getOffscreenTexture()
-{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->AddRef();
- }
-
- return mOffscreenTexture;
-}
-
-void *SwapChain9::getKeyedMutex()
-{
- UNREACHABLE();
- return nullptr;
-}
-
-egl::Error SwapChain9::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
-{
- UNREACHABLE();
- return egl::EglBadSurface();
-}
-
-void SwapChain9::recreate()
-{
- if (!mSwapChain)
- {
- return;
- }
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- if (device == nullptr)
- {
- return;
- }
-
- D3DPRESENT_PARAMETERS presentParameters;
- HRESULT result = mSwapChain->GetPresentParameters(&presentParameters);
- ASSERT(SUCCEEDED(result));
-
- IDirect3DSwapChain9 *newSwapChain = nullptr;
- result = device->CreateAdditionalSwapChain(&presentParameters, &newSwapChain);
- if (FAILED(result))
- {
- return;
- }
-
- SafeRelease(mSwapChain);
- mSwapChain = newSwapChain;
-
- SafeRelease(mBackBuffer);
- result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
- ASSERT(SUCCEEDED(result));
-}
-
-RenderTargetD3D *SwapChain9::getColorRenderTarget()
-{
- return &mColorRenderTarget;
-}
-
-RenderTargetD3D *SwapChain9::getDepthStencilRenderTarget()
-{
- return &mDepthStencilRenderTarget;
-}
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
deleted file mode 100644
index 5753637c47..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
+++ /dev/null
@@ -1,81 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-
-namespace rx
-{
-class NativeWindow9;
-class Renderer9;
-
-class SwapChain9 : public SwapChainD3D
-{
- public:
- SwapChain9(Renderer9 *renderer,
- NativeWindow9 *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation);
- ~SwapChain9() override;
-
- EGLint resize(const gl::Context *context, EGLint backbufferWidth, EGLint backbufferHeight)
- override;
- EGLint reset(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight,
- EGLint swapInterval) override;
- EGLint swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) override;
- void recreate() override;
-
- RenderTargetD3D *getColorRenderTarget() override;
- RenderTargetD3D *getDepthStencilRenderTarget() override;
-
- virtual IDirect3DSurface9 *getRenderTarget();
- virtual IDirect3DSurface9 *getDepthStencil();
- virtual IDirect3DTexture9 *getOffscreenTexture();
-
- EGLint getWidth() const { return mWidth; }
- EGLint getHeight() const { return mHeight; }
-
- void *getKeyedMutex() override;
-
- egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
-
- private:
- void release();
-
- Renderer9 *mRenderer;
- EGLint mWidth;
- EGLint mHeight;
- EGLint mSwapInterval;
-
- NativeWindow9 *mNativeWindow;
-
- IDirect3DSwapChain9 *mSwapChain;
- IDirect3DSurface9 *mBackBuffer;
- IDirect3DSurface9 *mRenderTarget;
- IDirect3DSurface9 *mDepthStencil;
- IDirect3DTexture9* mOffscreenTexture;
-
- SurfaceRenderTarget9 mColorRenderTarget;
- SurfaceRenderTarget9 mDepthStencilRenderTarget;
-};
-
-}
-#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
deleted file mode 100644
index 6404af6bba..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
+++ /dev/null
@@ -1,647 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
-// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
-// D3D9 texture.
-
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-
-namespace rx
-{
-TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
- : mTopLevel(0),
- mMipLevels(0),
- mTextureWidth(0),
- mTextureHeight(0),
- mInternalFormat(GL_NONE),
- mTextureFormat(D3DFMT_UNKNOWN),
- mRenderer(renderer),
- mD3DUsage(usage),
- mD3DPool(mRenderer->getTexturePool(usage))
-{
-}
-
-TextureStorage9::~TextureStorage9()
-{
-}
-
-DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
-{
- DWORD d3dusage = 0;
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- d3dusage |= D3DUSAGE_DEPTHSTENCIL;
- }
- else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
- {
- d3dusage |= D3DUSAGE_RENDERTARGET;
- }
-
- return d3dusage;
-}
-
-
-bool TextureStorage9::isRenderTarget() const
-{
- return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
-}
-
-bool TextureStorage9::isManaged() const
-{
- return (mD3DPool == D3DPOOL_MANAGED);
-}
-
-bool TextureStorage9::supportsNativeMipmapFunction() const
-{
- return false;
-}
-
-D3DPOOL TextureStorage9::getPool() const
-{
- return mD3DPool;
-}
-
-DWORD TextureStorage9::getUsage() const
-{
- return mD3DUsage;
-}
-
-int TextureStorage9::getTopLevel() const
-{
- return mTopLevel;
-}
-
-int TextureStorage9::getLevelCount() const
-{
- return static_cast<int>(mMipLevels) - mTopLevel;
-}
-
-gl::Error TextureStorage9::setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
- : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
-{
- IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
- mTexture = surfaceTexture;
- mMipLevels = surfaceTexture->GetLevelCount();
-
- mInternalFormat = swapchain->getRenderTargetInternalFormat();
-
- D3DSURFACE_DESC surfaceDesc;
- surfaceTexture->GetLevelDesc(0, &surfaceDesc);
- mTextureWidth = surfaceDesc.Width;
- mTextureHeight = surfaceDesc.Height;
- mTextureFormat = surfaceDesc.Format;
-
- mRenderTargets.resize(mMipLevels, nullptr);
-}
-
-TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
- : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
-{
- mTexture = nullptr;
-
- mInternalFormat = internalformat;
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- mTextureFormat = d3dFormatInfo.texFormat;
-
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
- mTextureWidth = width;
- mTextureHeight = height;
- mMipLevels = mTopLevel + levels;
-
- mRenderTargets.resize(levels, nullptr);
-}
-
-TextureStorage9_2D::~TextureStorage9_2D()
-{
- SafeRelease(mTexture);
- for (RenderTargetD3D *renderTarget : mRenderTargets)
- {
- SafeDelete(renderTarget);
- }
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-gl::Error TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
-
- HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
-
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level + mTopLevel != 0 && isManaged() && dirty)
- {
- texture->AddDirtyRect(nullptr);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(index.mipIndex < getLevelCount());
-
- if (!mRenderTargets[index.mipIndex] && isRenderTarget())
- {
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, false, &surface);
- if (error.isError())
- {
- return error;
- }
-
- size_t textureMipLevel = mTopLevel + index.mipIndex;
- size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u);
- size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u);
-
- baseTexture->AddRef();
- mRenderTargets[index.mipIndex] = new TextureRenderTarget9(
- baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth),
- static_cast<GLsizei>(mipHeight), 1, 0);
- }
-
- ASSERT(outRT);
- *outRT = mRenderTargets[index.mipIndex];
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex)
-{
- IDirect3DSurface9 *upper = nullptr;
- gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
- if (error.isError())
- {
- SafeRelease(upper);
- return error;
- }
-
- ASSERT(upper && lower);
- error = mRenderer->boxFilter(upper, lower);
-
- SafeRelease(upper);
- SafeRelease(lower);
-
- return error;
-}
-
-gl::Error TextureStorage9_2D::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mMipLevels > 0);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
- static_cast<unsigned int>(mTextureHeight),
- static_cast<unsigned int>(mMipLevels), getUsage(),
- mTextureFormat, getPool(), &mTexture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory()
- << "Failed to create 2D storage texture, " << gl::FmtHR(result);
- }
- }
-
- *outTexture = mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage9_2D *dest9 = GetAs<TextureStorage9_2D>(destStorage);
-
- int levels = getLevelCount();
- for (int i = 0; i < levels; ++i)
- {
- IDirect3DSurface9 *srcSurf = nullptr;
- gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, i, false, &srcSurf);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(context, GL_TEXTURE_2D, i, true, &dstSurf);
- if (error.isError())
- {
- SafeRelease(srcSurf);
- return error;
- }
-
- error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::NoError();
-}
-
-TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer,
- EGLImageD3D *image,
- RenderTarget9 *renderTarget9)
- : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET), mImage(image)
-{
- mInternalFormat = renderTarget9->getInternalFormat();
- mTextureFormat = renderTarget9->getD3DFormat();
- mTextureWidth = renderTarget9->getWidth();
- mTextureHeight = renderTarget9->getHeight();
- mTopLevel = static_cast<int>(renderTarget9->getTextureLevel());
- mMipLevels = mTopLevel + 1;
-}
-
-TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
-{
-}
-
-gl::Error TextureStorage9_EGLImage::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool,
- IDirect3DSurface9 **outSurface)
-{
- ASSERT(target == GL_TEXTURE_2D);
- ASSERT(level == 0);
-
- RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
-
- *outSurface = renderTarget9->getSurface();
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
- ASSERT(index.mipIndex == 0);
-
- return mImage->getRenderTarget(context, outRT);
-}
-
-gl::Error TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
- *outTexture = renderTarget9->getTexture();
- ASSERT(*outTexture != nullptr);
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &,
- const gl::ImageIndex &)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage9_EGLImage::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
- ASSERT(getLevelCount() == 1);
-
- TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
-
- IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
- gl::Error error = dest9->getBaseTexture(context, &destBaseTexture9);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DTexture9 *destTexture9 = static_cast<IDirect3DTexture9 *>(destBaseTexture9);
-
- IDirect3DSurface9 *destSurface = nullptr;
- HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- RenderTargetD3D *sourceRenderTarget = nullptr;
- error = mImage->getRenderTarget(context, &sourceRenderTarget);
- if (error.isError())
- {
- SafeRelease(destSurface);
- return error;
- }
-
- RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget);
- error =
- mRenderer->copyToRenderTarget(destSurface, sourceRenderTarget9->getSurface(), isManaged());
- if (error.isError())
- {
- SafeRelease(destSurface);
- return error;
- }
-
- if (destStorage->getTopLevel() != 0)
- {
- destTexture9->AddDirtyRect(nullptr);
- }
-
- SafeRelease(destSurface);
- return gl::NoError();
-}
-
-TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
- : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
-{
- mTexture = nullptr;
- for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
- {
- mRenderTarget[i] = nullptr;
- }
-
- mInternalFormat = internalformat;
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- mTextureFormat = d3dFormatInfo.texFormat;
-
- int height = size;
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
- mTextureWidth = size;
- mTextureHeight = size;
- mMipLevels = mTopLevel + levels;
-}
-
-TextureStorage9_Cube::~TextureStorage9_Cube()
-{
- SafeRelease(mTexture);
-
- for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
- {
- SafeDelete(mRenderTarget[i]);
- }
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-gl::Error TextureStorage9_Cube::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface)
-{
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
-
- D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target);
- HRESULT result = texture->GetCubeMapSurface(face, level, outSurface);
-
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level != 0 && isManaged() && dirty)
- {
- texture->AddDirtyRect(face, nullptr);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(outRT);
- ASSERT(index.mipIndex == 0);
- ASSERT(index.layerIndex >= 0 && static_cast<size_t>(index.layerIndex) < gl::CUBE_FACE_COUNT);
-
- if (mRenderTarget[index.layerIndex] == nullptr && isRenderTarget())
- {
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
- mTopLevel + index.mipIndex, false, &surface);
- if (error.isError())
- {
- return error;
- }
-
- baseTexture->AddRef();
- mRenderTarget[index.layerIndex] = new TextureRenderTarget9(
- baseTexture, mTopLevel + index.mipIndex, surface, mInternalFormat,
- static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0);
- }
-
- *outRT = mRenderTarget[index.layerIndex];
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex)
-{
- IDirect3DSurface9 *upper = nullptr;
- gl::Error error =
- getSurfaceLevel(context, sourceIndex.type, sourceIndex.mipIndex, false, &upper);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(context, destIndex.type, destIndex.mipIndex, true, &lower);
- if (error.isError())
- {
- SafeRelease(upper);
- return error;
- }
-
- ASSERT(upper && lower);
- error = mRenderer->boxFilter(upper, lower);
-
- SafeRelease(upper);
- SafeRelease(lower);
-
- return error;
-}
-
-gl::Error TextureStorage9_Cube::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mMipLevels > 0);
- ASSERT(mTextureWidth == mTextureHeight);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateCubeTexture(
- static_cast<unsigned int>(mTextureWidth), static_cast<unsigned int>(mMipLevels),
- getUsage(), mTextureFormat, getPool(), &mTexture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory()
- << "Failed to create cube storage texture, " << gl::FmtHR(result);
- }
- }
-
- *outTexture = mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
-
- int levels = getLevelCount();
- for (int f = 0; f < static_cast<int>(gl::CUBE_FACE_COUNT); f++)
- {
- for (int i = 0; i < levels; i++)
- {
- IDirect3DSurface9 *srcSurf = nullptr;
- gl::Error error =
- getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true,
- &dstSurf);
- if (error.isError())
- {
- SafeRelease(srcSurf);
- return error;
- }
-
- error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::NoError();
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
deleted file mode 100644
index 2f51901931..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
+++ /dev/null
@@ -1,154 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
-// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
-// D3D9 texture.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
-
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-#include "common/debug.h"
-
-namespace rx
-{
-class EGLImageD3D;
-class Renderer9;
-class SwapChain9;
-class RenderTargetD3D;
-class RenderTarget9;
-
-class TextureStorage9 : public TextureStorage
-{
- public:
- ~TextureStorage9() override;
-
- static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
-
- D3DPOOL getPool() const;
- DWORD getUsage() const;
-
- virtual gl::Error getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface) = 0;
- virtual gl::Error getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture) = 0;
-
- int getTopLevel() const override;
- bool isRenderTarget() const override;
- bool isManaged() const override;
- bool supportsNativeMipmapFunction() const override;
- int getLevelCount() const override;
-
- gl::Error setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData) override;
-
- protected:
- int mTopLevel;
- size_t mMipLevels;
- size_t mTextureWidth;
- size_t mTextureHeight;
- GLenum mInternalFormat;
- D3DFORMAT mTextureFormat;
-
- Renderer9 *mRenderer;
-
- TextureStorage9(Renderer9 *renderer, DWORD usage);
-
- private:
- const DWORD mD3DUsage;
- const D3DPOOL mD3DPool;
-};
-
-class TextureStorage9_2D : public TextureStorage9
-{
- public:
- TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
- TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
- ~TextureStorage9_2D() override;
-
- gl::Error getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
- gl::Error getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture) override;
- gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- private:
- IDirect3DTexture9 *mTexture;
- std::vector<RenderTarget9 *> mRenderTargets;
-};
-
-class TextureStorage9_EGLImage final : public TextureStorage9
-{
- public:
- TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image, RenderTarget9 *renderTarget9);
- ~TextureStorage9_EGLImage() override;
-
- gl::Error getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
- gl::Error getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture) override;
- gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- private:
- EGLImageD3D *mImage;
-};
-
-class TextureStorage9_Cube : public TextureStorage9
-{
- public:
- TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- ~TextureStorage9_Cube() override;
-
- gl::Error getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
- gl::Error getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture) override;
- gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- private:
- IDirect3DCubeTexture9 *mTexture;
- RenderTarget9 *mRenderTarget[gl::CUBE_FACE_COUNT];
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
deleted file mode 100644
index 0f4410b8de..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
+++ /dev/null
@@ -1,46 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
-
-#include "libANGLE/Context.h"
-#include "libANGLE/renderer/VertexArrayImpl.h"
-#include "libANGLE/renderer/d3d/d3d9/Context9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-class Renderer9;
-
-class VertexArray9 : public VertexArrayImpl
-{
- public:
- VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
-
- void syncState(const gl::Context *context,
- const gl::VertexArray::DirtyBits &dirtyBits) override;
-
- ~VertexArray9() override {}
-
- Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
-
- private:
- Serial mCurrentStateSerial;
-};
-
-inline void VertexArray9::syncState(const gl::Context *context,
- const gl::VertexArray::DirtyBits &dirtyBits)
-{
- ASSERT(dirtyBits.any());
- Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer();
- mCurrentStateSerial = renderer->generateSerial();
-}
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
deleted file mode 100644
index c0b80a847c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-
-#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/Buffer.h"
-
-namespace rx
-{
-
-VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
-{
- mVertexBuffer = nullptr;
- mBufferSize = 0;
- mDynamicUsage = false;
-}
-
-VertexBuffer9::~VertexBuffer9()
-{
- SafeRelease(mVertexBuffer);
-}
-
-gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
-{
- SafeRelease(mVertexBuffer);
-
- updateSerial();
-
- if (size > 0)
- {
- DWORD flags = D3DUSAGE_WRITEONLY;
- if (dynamicUsage)
- {
- flags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
-
- if (FAILED(result))
- {
- return gl::OutOfMemory()
- << "Failed to allocate internal vertex buffer of size " << size;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return gl::NoError();
-}
-
-gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int offset,
- const uint8_t *sourceData)
-{
- if (!mVertexBuffer)
- {
- return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
- }
-
- int inputStride = static_cast<int>(gl::ComputeVertexAttributeStride(attrib, binding));
- int elementSize = static_cast<int>(gl::ComputeVertexAttributeTypeSize(attrib));
-
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- uint8_t *mapPtr = nullptr;
-
- auto errorOrMapSize = mRenderer->getVertexSpaceRequired(attrib, binding, count, instances);
- if (errorOrMapSize.isError())
- {
- return errorOrMapSize.getError();
- }
-
- unsigned int mapSize = errorOrMapSize.getResult();
-
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock internal vertex buffer, " << gl::FmtHR(result);
- }
-
- const uint8_t *input = sourceData;
-
- if (instances == 0 || binding.getDivisor() == 0)
- {
- input += inputStride * start;
- }
-
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
- const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatType);
- bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
-
- if (!needsConversion && inputStride == elementSize)
- {
- size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
- memcpy(mapPtr, input, copySize);
- }
- else
- {
- d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
- }
-
- mVertexBuffer->Unlock();
-
- return gl::NoError();
-}
-
-unsigned int VertexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-gl::Error VertexBuffer9::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return gl::NoError();
- }
-}
-
-gl::Error VertexBuffer9::discard()
-{
- if (!mVertexBuffer)
- {
- return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
- }
-
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to lock internal buffer for discarding, "
- << gl::FmtHR(result);
- }
-
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to unlock internal buffer for discarding, "
- << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
-{
- return mVertexBuffer;
-}
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
deleted file mode 100644
index 983616f4e4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
-
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-
-namespace rx
-{
-class Renderer9;
-
-class VertexBuffer9 : public VertexBuffer
-{
- public:
- explicit VertexBuffer9(Renderer9 *renderer);
-
- gl::Error initialize(unsigned int size, bool dynamicUsage) override;
-
- // Warning: you should ensure binding really matches attrib.bindingIndex before using this
- // function.
- gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- const gl::VertexBinding &binding,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int offset,
- const uint8_t *sourceData) override;
-
- unsigned int getBufferSize() const override;
- gl::Error setBufferSize(unsigned int size) override;
- gl::Error discard() override;
-
- IDirect3DVertexBuffer9 *getBuffer() const;
-
- private:
- ~VertexBuffer9() override;
- Renderer9 *mRenderer;
-
- IDirect3DVertexBuffer9 *mVertexBuffer;
- unsigned int mBufferSize;
- bool mDynamicUsage;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
deleted file mode 100644
index abadf5c0b5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ /dev/null
@@ -1,257 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
-
-#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
-
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-
-namespace rx
-{
-
-VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
-{
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- mVertexDeclCache[i].vertexDeclaration = nullptr;
- mVertexDeclCache[i].lruCount = 0;
- }
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mAppliedVBs[i].serial = 0;
- }
-
- mLastSetVDecl = nullptr;
- mInstancingEnabled = true;
-}
-
-VertexDeclarationCache::~VertexDeclarationCache()
-{
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- SafeRelease(mVertexDeclCache[i].vertexDeclaration);
- }
-}
-
-gl::Error VertexDeclarationCache::applyDeclaration(
- IDirect3DDevice9 *device,
- const std::vector<TranslatedAttribute> &attributes,
- gl::Program *program,
- GLint start,
- GLsizei instances,
- GLsizei *repeatDraw)
-{
- ASSERT(gl::MAX_VERTEX_ATTRIBS >= attributes.size());
-
- *repeatDraw = 1;
-
- const size_t invalidAttribIndex = attributes.size();
- size_t indexedAttribute = invalidAttribIndex;
- size_t instancedAttribute = invalidAttribIndex;
-
- if (instances == 0)
- {
- for (size_t i = 0; i < attributes.size(); ++i)
- {
- if (attributes[i].divisor != 0)
- {
- // If a divisor is set, it still applies even if an instanced draw was not used, so treat
- // as a single-instance draw.
- instances = 1;
- break;
- }
- }
- }
-
- if (instances > 0)
- {
- // Find an indexed attribute to be mapped to D3D stream 0
- for (size_t i = 0; i < attributes.size(); i++)
- {
- if (attributes[i].active)
- {
- if (indexedAttribute == invalidAttribIndex && attributes[i].divisor == 0)
- {
- indexedAttribute = i;
- }
- else if (instancedAttribute == invalidAttribIndex && attributes[i].divisor != 0)
- {
- instancedAttribute = i;
- }
- if (indexedAttribute != invalidAttribIndex && instancedAttribute != invalidAttribIndex)
- break; // Found both an indexed and instanced attribute
- }
- }
-
- // The validation layer checks that there is at least one active attribute with a zero divisor as per
- // the GL_ANGLE_instanced_arrays spec.
- ASSERT(indexedAttribute != invalidAttribIndex);
- }
-
- D3DCAPS9 caps;
- device->GetDeviceCaps(&caps);
-
- D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
- D3DVERTEXELEMENT9 *element = &elements[0];
-
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- const auto &semanticIndexes = programD3D->getAttribLocationToD3DSemantics();
-
- for (size_t i = 0; i < attributes.size(); i++)
- {
- if (attributes[i].active)
- {
- // Directly binding the storage buffer is not supported for d3d9
- ASSERT(attributes[i].storage == nullptr);
-
- int stream = static_cast<int>(i);
-
- if (instances > 0)
- {
- // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
- if (instancedAttribute == invalidAttribIndex)
- {
- *repeatDraw = instances;
- }
- else
- {
- if (i == indexedAttribute)
- {
- stream = 0;
- }
- else if (i == 0)
- {
- stream = static_cast<int>(indexedAttribute);
- }
-
- UINT frequency = 1;
-
- if (attributes[i].divisor == 0)
- {
- frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
- }
- else
- {
- frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
- }
-
- device->SetStreamSourceFreq(stream, frequency);
- mInstancingEnabled = true;
- }
- }
-
- VertexBuffer9 *vertexBuffer = GetAs<VertexBuffer9>(attributes[i].vertexBuffer.get());
-
- unsigned int offset = 0;
- ANGLE_TRY_RESULT(attributes[i].computeOffset(start), offset);
-
- if (mAppliedVBs[stream].serial != attributes[i].serial ||
- mAppliedVBs[stream].stride != attributes[i].stride ||
- mAppliedVBs[stream].offset != offset)
- {
- device->SetStreamSource(stream, vertexBuffer->getBuffer(), offset,
- attributes[i].stride);
- mAppliedVBs[stream].serial = attributes[i].serial;
- mAppliedVBs[stream].stride = attributes[i].stride;
- mAppliedVBs[stream].offset = offset;
- }
-
- gl::VertexFormatType vertexformatType =
- gl::GetVertexFormatType(*attributes[i].attribute, GL_FLOAT);
- const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexformatType);
-
- element->Stream = static_cast<WORD>(stream);
- element->Offset = 0;
- element->Type = static_cast<BYTE>(d3d9VertexInfo.nativeFormat);
- element->Method = D3DDECLMETHOD_DEFAULT;
- element->Usage = D3DDECLUSAGE_TEXCOORD;
- element->UsageIndex = static_cast<BYTE>(semanticIndexes[i]);
- element++;
- }
- }
-
- if (instances == 0 || instancedAttribute == invalidAttribIndex)
- {
- if (mInstancingEnabled)
- {
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- device->SetStreamSourceFreq(i, 1);
- }
-
- mInstancingEnabled = false;
- }
- }
-
- static const D3DVERTEXELEMENT9 end = D3DDECL_END();
- *(element++) = end;
-
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
- if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
- {
- entry->lruCount = ++mMaxLru;
- if(entry->vertexDeclaration != mLastSetVDecl)
- {
- device->SetVertexDeclaration(entry->vertexDeclaration);
- mLastSetVDecl = entry->vertexDeclaration;
- }
-
- return gl::NoError();
- }
- }
-
- VertexDeclCacheEntry *lastCache = mVertexDeclCache;
-
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
- {
- lastCache = &mVertexDeclCache[i];
- }
- }
-
- if (lastCache->vertexDeclaration != nullptr)
- {
- SafeRelease(lastCache->vertexDeclaration);
- // mLastSetVDecl is set to the replacement, so we don't have to worry
- // about it.
- }
-
- memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
- HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to create internal vertex declaration, "
- << gl::FmtHR(result);
- }
-
- device->SetVertexDeclaration(lastCache->vertexDeclaration);
- mLastSetVDecl = lastCache->vertexDeclaration;
- lastCache->lruCount = ++mMaxLru;
-
- return gl::NoError();
-}
-
-void VertexDeclarationCache::markStateDirty()
-{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mAppliedVBs[i].serial = 0;
- }
-
- mLastSetVDecl = nullptr;
- mInstancingEnabled = true; // Forces it to be disabled when not used
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
deleted file mode 100644
index 7bd7cabae4..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDeclarationCache.h: Defines a helper class to construct and cache vertex declarations.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
-
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-
-namespace gl
-{
-class VertexDataManager;
-class Program;
-}
-
-namespace rx
-{
-
-class VertexDeclarationCache
-{
- public:
- VertexDeclarationCache();
- ~VertexDeclarationCache();
-
- gl::Error applyDeclaration(IDirect3DDevice9 *device,
- const std::vector<TranslatedAttribute> &attributes,
- gl::Program *program,
- GLint start,
- GLsizei instances,
- GLsizei *repeatDraw);
-
- void markStateDirty();
-
- private:
- UINT mMaxLru;
-
- enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 };
-
- struct VBData
- {
- unsigned int serial;
- unsigned int stride;
- unsigned int offset;
- };
-
- VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS];
- IDirect3DVertexDeclaration9 *mLastSetVDecl;
- bool mInstancingEnabled;
-
- struct VertexDeclCacheEntry
- {
- D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1];
- UINT lruCount;
- IDirect3DVertexDeclaration9 *vertexDeclaration;
- } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES];
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
deleted file mode 100644
index d10fa1ee87..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
+++ /dev/null
@@ -1,652 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils9.cpp: Queries for GL image formats and their translations to D3D9
-// formats.
-
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/generatemip.h"
-#include "image_util/loadimage.h"
-
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace d3d9
-{
-
-constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
-constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
-
-// A map to determine the pixel size and mip generation function of a given D3D format
-typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
-
-D3DFormat::D3DFormat()
- : pixelBytes(0),
- blockWidth(0),
- blockHeight(0),
- redBits(0),
- greenBits(0),
- blueBits(0),
- alphaBits(0),
- luminanceBits(0),
- depthBits(0),
- stencilBits(0),
- formatID(angle::Format::ID::NONE)
-{
-}
-
-D3DFormat::D3DFormat(GLuint bits,
- GLuint blockWidth,
- GLuint blockHeight,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint lumBits,
- GLuint depthBits,
- GLuint stencilBits,
- Format::ID formatID)
- : pixelBytes(bits / 8),
- blockWidth(blockWidth),
- blockHeight(blockHeight),
- redBits(redBits),
- greenBits(greenBits),
- blueBits(blueBits),
- alphaBits(alphaBits),
- luminanceBits(lumBits),
- depthBits(depthBits),
- stencilBits(stencilBits),
- formatID(formatID)
-{
-}
-
-const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
-{
- if (format == D3DFMT_NULL)
- {
- static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
- return info;
- }
-
- if (format == D3DFMT_INTZ)
- {
- static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8, Format::ID::D24_UNORM_S8_UINT);
- return info;
- }
-
- switch (format)
- {
- case D3DFMT_UNKNOWN:
- {
- static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
- return info;
- }
-
- case D3DFMT_L8:
- {
- static const D3DFormat info(8, 1, 1, 0, 0, 0, 0, 8, 0, 0, Format::ID::L8_UNORM);
- return info;
- }
- case D3DFMT_A8:
- {
- static const D3DFormat info(8, 1, 1, 0, 0, 0, 8, 0, 0, 0, Format::ID::A8_UNORM);
- return info;
- }
- case D3DFMT_A8L8:
- {
- static const D3DFormat info(16, 1, 1, 0, 0, 0, 8, 8, 0, 0, Format::ID::L8A8_UNORM);
- return info;
- }
-
- case D3DFMT_A4R4G4B4:
- {
- static const D3DFormat info(16, 1, 1, 4, 4, 4, 4, 0, 0, 0, Format::ID::B4G4R4A4_UNORM);
- return info;
- }
- case D3DFMT_A1R5G5B5:
- {
- static const D3DFormat info(16, 1, 1, 5, 5, 5, 1, 0, 0, 0, Format::ID::B5G5R5A1_UNORM);
- return info;
- }
- case D3DFMT_R5G6B5:
- {
- static const D3DFormat info(16, 1, 1, 5, 6, 5, 0, 0, 0, 0, Format::ID::R5G6B5_UNORM);
- return info;
- }
- case D3DFMT_X8R8G8B8:
- {
- static const D3DFormat info(32, 1, 1, 8, 8, 8, 0, 0, 0, 0, Format::ID::B8G8R8X8_UNORM);
- return info;
- }
- case D3DFMT_A8R8G8B8:
- {
- static const D3DFormat info(32, 1, 1, 8, 8, 8, 8, 0, 0, 0, Format::ID::B8G8R8A8_UNORM);
- return info;
- }
-
- case D3DFMT_R16F:
- {
- static const D3DFormat info(16, 1, 1, 16, 0, 0, 0, 0, 0, 0, Format::ID::R16_FLOAT);
- return info;
- }
- case D3DFMT_G16R16F:
- {
- static const D3DFormat info(32, 1, 1, 16, 16, 0, 0, 0, 0, 0, Format::ID::R16G16_FLOAT);
- return info;
- }
- case D3DFMT_A16B16G16R16F:
- {
- static const D3DFormat info(64, 1, 1, 16, 16, 16, 16, 0, 0, 0,
- Format::ID::R16G16B16A16_FLOAT);
- return info;
- }
- case D3DFMT_R32F:
- {
- static const D3DFormat info(32, 1, 1, 32, 0, 0, 0, 0, 0, 0, Format::ID::R32_FLOAT);
- return info;
- }
- case D3DFMT_G32R32F:
- {
- static const D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0, Format::ID::R32G32_FLOAT);
- return info;
- }
- case D3DFMT_A32B32G32R32F:
- {
- static const D3DFormat info(128, 1, 1, 32, 32, 32, 32, 0, 0, 0,
- Format::ID::R32G32B32A32_FLOAT);
- return info;
- }
-
- case D3DFMT_D16:
- {
- static const D3DFormat info(16, 1, 1, 0, 0, 0, 0, 0, 16, 0, Format::ID::D16_UNORM);
- return info;
- }
- case D3DFMT_D24S8:
- {
- static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
- Format::ID::D24_UNORM_S8_UINT);
- return info;
- }
- case D3DFMT_D24X8:
- {
- static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 0, Format::ID::D16_UNORM);
- return info;
- }
- case D3DFMT_D32:
- {
- static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 32, 0, Format::ID::D32_UNORM);
- return info;
- }
-
- case D3DFMT_DXT1:
- {
- static const D3DFormat info(64, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC1_RGBA_UNORM_BLOCK);
- return info;
- }
- case D3DFMT_DXT3:
- {
- static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC2_RGBA_UNORM_BLOCK);
- return info;
- }
- case D3DFMT_DXT5:
- {
- static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC3_RGBA_UNORM_BLOCK);
- return info;
- }
-
- default:
- {
- static const D3DFormat defaultInfo;
- return defaultInfo;
- }
- }
-}
-
-typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
-typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
-
-static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
-{
- using namespace angle; // For image initialization functions
-
- InternalFormatInitialzerMap map;
-
- map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
- map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
-
- return map;
-}
-
-static void UnreachableLoad(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- UNREACHABLE();
-}
-
-typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
-typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
-
-TextureFormat::TextureFormat()
- : texFormat(D3DFMT_UNKNOWN),
- renderFormat(D3DFMT_UNKNOWN),
- dataInitializerFunction(nullptr),
- loadFunction(UnreachableLoad)
-{
-}
-
-static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalFormat, D3DFORMAT texFormat,
- D3DFORMAT renderFormat, LoadImageFunction loadFunction)
-{
- TextureFormat info;
- info.texFormat = texFormat;
- info.renderFormat = renderFormat;
-
- static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap();
- InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat);
- info.dataInitializerFunction =
- (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : nullptr;
-
- info.loadFunction = loadFunction;
-
- map->insert(std::make_pair(internalFormat, info));
-}
-
-static D3D9FormatMap BuildD3D9FormatMap()
-{
- using namespace angle; // For image loading functions
-
- D3D9FormatMap map;
-
- // clang-format off
- // | Internal format | Texture format | Render format | Load function |
- InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad );
-
- // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
- // supported. We're allowed to do this because:
- // - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
- // resolutions of our own choosing.
- // - OES_depth_texture states that downsampling of the depth formats is allowed.
- // - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
- // introduces.
- // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
-
- InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
- InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, D3DFMT_INTZ, D3DFMT_D24X8, UnreachableLoad );
- InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
- InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8, D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ); // TODO: What's the texture format?
-
- InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> );
- InsertD3D9FormatInfo(&map, GL_RGB32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>);
- InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> );
- InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> );
- InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F );
- InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F );
- InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F );
-
- InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> );
- InsertD3D9FormatInfo(&map, GL_RGB16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> );
- InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> );
- InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> );
- InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F );
- InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F );
- InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F );
-
- InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadA8ToBGRA8 );
-
- InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 );
- InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA8ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 );
- InsertD3D9FormatInfo(&map, GL_RG8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 );
-
- InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> );
- InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 );
-
- InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
- InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
- InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
- InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
-
- // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
- // then changing the format and loading function appropriately.
- InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> );
- InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> );
- // clang-format on
-
- return map;
-}
-
-const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
-{
- static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
- D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
- if (iter != formatMap.end())
- {
- return iter->second;
- }
- else
- {
- static const TextureFormat defaultInfo;
- return defaultInfo;
- }
-}
-
-static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
-{
- switch (declType)
- {
- case D3DDECLTYPE_FLOAT1: return GL_FLOAT;
- case D3DDECLTYPE_FLOAT2: return GL_FLOAT;
- case D3DDECLTYPE_FLOAT3: return GL_FLOAT;
- case D3DDECLTYPE_FLOAT4: return GL_FLOAT;
- case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT;
- case D3DDECLTYPE_SHORT2: return GL_INT;
- case D3DDECLTYPE_SHORT4: return GL_INT;
- case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED;
- case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED;
- case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED;
- case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED;
- case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED;
- default: UNREACHABLE(); return GL_NONE;
- }
-}
-
-// Attribute format conversion
-enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-
-struct TranslationDescription
-{
- DWORD capsFlag;
- VertexFormat preferredConversion;
- VertexFormat fallbackConversion;
-};
-
-// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
-//
-// BYTE SHORT (Cast)
-// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
-// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
-// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
-// SHORT SHORT (Identity)
-// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
-// UNSIGNED_SHORT FLOAT (Cast)
-// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
-// FIXED (not in WebGL) FLOAT (FixedToFloat)
-// FLOAT FLOAT (Identity)
-
-// GLToCType maps from GL type (as GLenum) to the C typedef.
-template <GLenum GLType> struct GLToCType { };
-
-template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
-template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
-template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
-template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
-template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
-template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
-
-// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
-enum D3DVertexType
-{
- D3DVT_FLOAT,
- D3DVT_SHORT,
- D3DVT_SHORT_NORM,
- D3DVT_UBYTE,
- D3DVT_UBYTE_NORM,
- D3DVT_USHORT_NORM
-};
-
-// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
-template <unsigned int D3DType> struct D3DToCType { };
-
-template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
-template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
-template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
-template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
-
-// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
-template <unsigned int type, int size> struct WidenRule { };
-
-template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
-
-// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
-template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
-
-template <unsigned int _capflag, unsigned int _declflag>
-struct VertexTypeFlagsHelper
-{
- enum { capflag = _capflag };
- enum { declflag = _declflag };
-};
-
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
-
-
-// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
-template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
-
-template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
-struct VertexTypeMappingBase
-{
- enum { preferred = Preferred };
- enum { fallback = Fallback };
-};
-
-template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
-template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
-template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
-template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
-template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
-
-
-// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
-// The conversion rules themselves are defined in vertexconversion.h.
-
-// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
-template <GLenum fromType, bool normalized, unsigned int toType>
-struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
-
-// All conversions from normalized types to float use the Normalize operator.
-template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
-
-// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
-template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-
-// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
-// whether it is normalized or not.
-template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
-
-template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
-template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
-
-// Work out the default value rule for a D3D type (expressed as the C type) and
-template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
-template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
-
-// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
-// The fallback conversion produces an output that all D3D9 devices must support.
-template <class T> struct UsePreferred { enum { type = T::preferred }; };
-template <class T> struct UseFallback { enum { type = T::fallback }; };
-
-// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
-// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
-// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
-template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
-struct Converter
- : VertexDataConverter<
- typename GLToCType<fromType>::type,
- WidenRule<PreferenceRule<VertexTypeMapping<fromType, normalized>>::type, size>,
- ConversionRule<fromType,
- normalized,
- PreferenceRule<VertexTypeMapping<fromType, normalized>>::type>,
- DefaultVertexValues<typename D3DToCType<PreferenceRule<
- VertexTypeMapping<fromType, normalized>>::type>::type,
- normalized>>
-{
-private:
- enum
- {
- d3dtype = PreferenceRule<VertexTypeMapping<fromType, normalized>>::type
- };
- enum
- {
- d3dsize = WidenRule<d3dtype, size>::finalWidth
- };
-
-public:
- enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
- enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
-};
-
-VertexFormat::VertexFormat()
- : conversionType(VERTEX_CONVERT_NONE),
- outputElementSize(0),
- copyFunction(nullptr),
- nativeFormat(D3DDECLTYPE_UNUSED),
- componentType(GL_NONE)
-{
-}
-
-// Initialize a TranslationInfo
-VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
-{
- VertexFormat formatInfo;
- formatInfo.conversionType = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
- formatInfo.outputElementSize = elementSize;
- formatInfo.copyFunction = copyFunc;
- formatInfo.nativeFormat = nativeFormat;
- formatInfo.componentType = GetDeclTypeComponentType(nativeFormat);
- return formatInfo;
-}
-
-#define TRANSLATION(type, norm, size, preferred) \
- CreateVertexFormatInfo \
- ( \
- Converter<type, norm, size, preferred>::identity, \
- Converter<type, norm, size, preferred>::finalSize, \
- Converter<type, norm, size, preferred>::convertArray, \
- static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- )
-
-#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
- { \
- Converter<type, norm, size, UsePreferred>::capflag, \
- TRANSLATION(type, norm, size, UsePreferred), \
- TRANSLATION(type, norm, size, UseFallback) \
- }
-
-#define TRANSLATIONS_FOR_TYPE(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
- }
-
-#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- }
-
-static inline unsigned int ComputeTypeIndex(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
-
- default: UNREACHABLE(); return 5;
- }
-}
-
-const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType)
-{
- static bool initialized = false;
- static DWORD initializedDeclTypes = 0;
- static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
- if (initializedDeclTypes != supportedDeclTypes)
- {
- const TranslationDescription translations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
- {
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
- };
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
- {
- for (unsigned int j = 0; j < 2; j++)
- {
- for (unsigned int k = 0; k < 4; k++)
- {
- if (translations[i][j][k].capsFlag == 0 || (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
- {
- formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
- }
- else
- {
- formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
- }
- }
- }
- }
- initialized = true;
- initializedDeclTypes = supportedDeclTypes;
- }
-
- const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
-
- // Pure integer attributes only supported in ES3.0
- ASSERT(!vertexFormat.pureInteger);
- return formatConverters[ComputeTypeIndex(vertexFormat.type)][vertexFormat.normalized][vertexFormat.components - 1];
-}
-
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
deleted file mode 100644
index 1bef320b53..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
+++ /dev/null
@@ -1,94 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils9.h: Queries for GL image formats and their translations to D3D9
-// formats.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
-
-#include <map>
-
-#include "common/platform.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/Format.h"
-#include "libANGLE/renderer/renderer_utils.h"
-#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-
-namespace rx
-{
-
-class Renderer9;
-
-namespace d3d9
-{
-
-struct D3DFormat
-{
- D3DFormat();
- D3DFormat(GLuint pixelBytes,
- GLuint blockWidth,
- GLuint blockHeight,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint luminanceBits,
- GLuint depthBits,
- GLuint stencilBits,
- angle::Format::ID formatID);
-
- const angle::Format &info() const { return angle::Format::Get(formatID); }
-
- GLuint pixelBytes;
- GLuint blockWidth;
- GLuint blockHeight;
-
- GLuint redBits;
- GLuint greenBits;
- GLuint blueBits;
- GLuint alphaBits;
- GLuint luminanceBits;
-
- GLuint depthBits;
- GLuint stencilBits;
-
- angle::Format::ID formatID;
-};
-
-const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
-
-struct VertexFormat
-{
- VertexFormat();
-
- VertexConversionType conversionType;
- size_t outputElementSize;
- VertexCopyFunction copyFunction;
- D3DDECLTYPE nativeFormat;
- GLenum componentType;
-};
-const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType);
-
-struct TextureFormat
-{
- TextureFormat();
-
- D3DFORMAT texFormat;
- D3DFORMAT renderFormat;
-
- InitializeTextureDataFunction dataInitializerFunction;
-
- LoadImageFunction loadFunction;
-};
-const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
-
-}
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
deleted file mode 100644
index fd451a6e51..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
+++ /dev/null
@@ -1,671 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer9_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D9 renderer.
-
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-
-#include "common/mathutil.h"
-#include "common/debug.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/driver_utils.h"
-#include "platform/Platform.h"
-#include "platform/WorkaroundsD3D.h"
-
-#include "third_party/systeminfo/SystemInfo.h"
-
-namespace rx
-{
-
-namespace gl_d3d9
-{
-
-D3DCMPFUNC ConvertComparison(GLenum comparison)
-{
- D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
- case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
- case GL_LESS: d3dComp = D3DCMP_LESS; break;
- case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
- case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
- case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
- case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3DCOLOR ConvertColor(gl::ColorF color)
-{
- return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
- gl::unorm<8>(color.green),
- gl::unorm<8>(color.blue),
- gl::unorm<8>(color.alpha));
-}
-
-D3DBLEND ConvertBlendFunc(GLenum blend)
-{
- D3DBLEND d3dBlend = D3DBLEND_ZERO;
-
- switch (blend)
- {
- case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
- case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
- case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3DBLENDOP ConvertBlendOp(GLenum blendOp)
-{
- D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
-
- switch (blendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
- case GL_MIN_EXT: d3dBlendOp = D3DBLENDOP_MIN; break;
- case GL_MAX_EXT: d3dBlendOp = D3DBLENDOP_MAX; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
-{
- D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
- case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
- case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
-{
- D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
-
- switch (wrap)
- {
- case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
- case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
- case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
- default: UNREACHABLE();
- }
-
- return d3dWrap;
-}
-
-D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace)
-{
- D3DCULL cull = D3DCULL_CCW;
- switch (cullFace)
- {
- case gl::CullFaceMode::Front:
- cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
- break;
- case gl::CullFaceMode::Back:
- cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
- break;
- case gl::CullFaceMode::FrontAndBack:
- cull = D3DCULL_NONE; // culling will be handled during draw
- break;
- default:
- UNREACHABLE();
- }
-
- return cull;
-}
-
-D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
-{
- D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
-
- switch (cubeFace)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- face = D3DCUBEMAP_FACE_POSITIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- face = D3DCUBEMAP_FACE_NEGATIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- face = D3DCUBEMAP_FACE_POSITIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- face = D3DCUBEMAP_FACE_NEGATIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- face = D3DCUBEMAP_FACE_POSITIVE_Z;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = D3DCUBEMAP_FACE_NEGATIVE_Z;
- break;
- default: UNREACHABLE();
- }
-
- return face;
-}
-
-DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- return (red ? D3DCOLORWRITEENABLE_RED : 0) |
- (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
- (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
- (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
-}
-
-D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3DTEXF_ANISOTROPIC;
- }
-
- D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
- case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return d3dMagFilter;
-}
-
-void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
- float *d3dLodBias, float maxAnisotropy, size_t baseLevel)
-{
- switch (minFilter)
- {
- case GL_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- default:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- UNREACHABLE();
- }
-
- // Disabling mipmapping will always sample from level 0 of the texture. It is possible to work
- // around this by modifying D3DSAMP_MAXMIPLEVEL to force a specific mip level to become the
- // lowest sampled mip level and using a large negative value for D3DSAMP_MIPMAPLODBIAS to
- // ensure that only the base mip level is sampled.
- if (baseLevel > 0 && *d3dMipFilter == D3DTEXF_NONE)
- {
- *d3dMipFilter = D3DTEXF_POINT;
- *d3dLodBias = -static_cast<float>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- }
- else
- {
- *d3dLodBias = 0.0f;
- }
-
- if (maxAnisotropy > 1.0f)
- {
- *d3dMinFilter = D3DTEXF_ANISOTROPIC;
- }
-}
-
-D3DQUERYTYPE ConvertQueryType(GLenum queryType)
-{
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- return D3DQUERYTYPE_OCCLUSION;
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- return D3DQUERYTYPE_EVENT;
- default:
- UNREACHABLE();
- return static_cast<D3DQUERYTYPE>(0);
- }
-}
-
-D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples)
-{
- return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
-}
-
-}
-
-namespace d3d9_gl
-{
-
-unsigned int GetReservedVertexUniformVectors()
-{
- return 3; // dx_ViewCoords, dx_ViewAdjust and dx_DepthRange.
-}
-
-unsigned int GetReservedFragmentUniformVectors()
-{
- return 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
-}
-
-GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
-{
- return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
-}
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
-{
- GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).info().glInternalFormat;
- GLenum convertedFormat = gl::GetSizedInternalFormatInfo(internalFormat).format;
- return convertedFormat == format;
-}
-
-static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
- UINT adapter, D3DFORMAT adapterFormat)
-{
- gl::TextureCaps textureCaps;
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
-
- if (d3dFormatInfo.texFormat != D3DFMT_UNKNOWN)
- {
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
- }
- else
- {
- textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) &&
- SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat));
- }
-
- textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
- }
-
- if (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN)
- {
- textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
-
- if ((formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) && !textureCaps.renderable)
- {
- textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
- }
-
- textureCaps.sampleCounts.insert(1);
- for (unsigned int i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
- {
- D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
-
- HRESULT result = d3d9->CheckDeviceMultiSampleType(
- adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, nullptr);
- if (SUCCEEDED(result))
- {
- textureCaps.sampleCounts.insert(i);
- }
- }
- }
-
- return textureCaps;
-}
-
-void GenerateCaps(IDirect3D9 *d3d9,
- IDirect3DDevice9 *device,
- D3DDEVTYPE deviceType,
- UINT adapter,
- gl::Caps *caps,
- gl::TextureCapsMap *textureCapsMap,
- gl::Extensions *extensions,
- gl::Limitations *limitations)
-{
- D3DCAPS9 deviceCaps;
- if (FAILED(d3d9->GetDeviceCaps(adapter, deviceType, &deviceCaps)))
- {
- // Can't continue with out device caps
- return;
- }
-
- D3DDISPLAYMODE currentDisplayMode;
- d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
-
- GLuint maxSamples = 0;
- for (GLenum internalFormat : gl::GetAllSizedInternalFormats())
- {
- gl::TextureCaps textureCaps = GenerateTextureFormatCaps(internalFormat, d3d9, deviceType,
- adapter, currentDisplayMode.Format);
- textureCapsMap->insert(internalFormat, textureCaps);
-
- maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
-
- if (gl::GetSizedInternalFormatInfo(internalFormat).compressed)
- {
- caps->compressedTextureFormats.push_back(internalFormat);
- }
- }
-
- // GL core feature limits
- caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
-
- // 3D textures are unimplemented in D3D9
- caps->max3DTextureSize = 1;
-
- // Only one limit in GL, use the minimum dimension
- caps->max2DTextureSize = std::min(deviceCaps.MaxTextureWidth, deviceCaps.MaxTextureHeight);
-
- // D3D treats cube maps as a special case of 2D textures
- caps->maxCubeMapTextureSize = caps->max2DTextureSize;
-
- // Array textures are not available in D3D9
- caps->maxArrayTextureLayers = 1;
-
- // ES3-only feature
- caps->maxLODBias = 0.0f;
-
- // No specific limits on render target size, maximum 2D texture size is equivalent
- caps->maxRenderbufferSize = caps->max2DTextureSize;
-
- // Draw buffers are not supported in D3D9
- caps->maxDrawBuffers = 1;
- caps->maxColorAttachments = 1;
-
- // No specific limits on viewport size, maximum 2D texture size is equivalent
- caps->maxViewportWidth = caps->max2DTextureSize;
- caps->maxViewportHeight = caps->maxViewportWidth;
-
- // Point size is clamped to 1.0f when the shader model is less than 3
- caps->minAliasedPointSize = 1.0f;
- caps->maxAliasedPointSize = ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize : 1.0f);
-
- // Wide lines not supported
- caps->minAliasedLineWidth = 1.0f;
- caps->maxAliasedLineWidth = 1.0f;
-
- // Primitive count limits (unused in ES2)
- caps->maxElementsIndices = 0;
- caps->maxElementsVertices = 0;
-
- // Program and shader binary formats (no supported shader binary formats)
- caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
-
- caps->vertexHighpFloat.setIEEEFloat();
- caps->vertexMediumpFloat.setIEEEFloat();
- caps->vertexLowpFloat.setIEEEFloat();
- caps->fragmentHighpFloat.setIEEEFloat();
- caps->fragmentMediumpFloat.setIEEEFloat();
- caps->fragmentLowpFloat.setIEEEFloat();
-
- // Some (most) hardware only supports single-precision floating-point numbers,
- // which can accurately represent integers up to +/-16777216
- caps->vertexHighpInt.setSimulatedInt(24);
- caps->vertexMediumpInt.setSimulatedInt(24);
- caps->vertexLowpInt.setSimulatedInt(24);
- caps->fragmentHighpInt.setSimulatedInt(24);
- caps->fragmentMediumpInt.setSimulatedInt(24);
- caps->fragmentLowpInt.setSimulatedInt(24);
-
- // WaitSync is ES3-only, set to zero
- caps->maxServerWaitTimeout = 0;
-
- // Vertex shader limits
- caps->maxVertexAttributes = 16;
- // Vertex Attrib Binding not supported.
- caps->maxVertexAttribBindings = caps->maxVertexAttributes;
-
- const size_t MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256;
- caps->maxVertexUniformVectors =
- MAX_VERTEX_CONSTANT_VECTORS_D3D9 - GetReservedVertexUniformVectors();
- caps->maxVertexUniformComponents = caps->maxVertexUniformVectors * 4;
-
- caps->maxVertexUniformBlocks = 0;
-
- // SM3 only supports 11 output variables, with a special 12th register for PSIZE.
- const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 9;
- const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 7;
- caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3
- : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4;
-
- // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
- // We test this using D3D9 by checking support for the R16F format.
- if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) &&
- SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format,
- D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F)))
- {
- const size_t MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4;
- caps->maxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3;
- }
- else
- {
- caps->maxVertexTextureImageUnits = 0;
- }
-
- // Fragment shader limits
- const size_t MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224;
- const size_t MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32;
- caps->maxFragmentUniformVectors =
- ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3
- : MAX_PIXEL_CONSTANT_VECTORS_SM2) -
- GetReservedFragmentUniformVectors();
- caps->maxFragmentUniformComponents = caps->maxFragmentUniformVectors * 4;
- caps->maxFragmentUniformBlocks = 0;
- caps->maxFragmentInputComponents = caps->maxVertexOutputComponents;
- caps->maxTextureImageUnits = 16;
- caps->minProgramTexelOffset = 0;
- caps->maxProgramTexelOffset = 0;
-
- // Aggregate shader limits (unused in ES2)
- caps->maxUniformBufferBindings = 0;
- caps->maxUniformBlockSize = 0;
- caps->uniformBufferOffsetAlignment = 0;
- caps->maxCombinedUniformBlocks = 0;
- caps->maxCombinedVertexUniformComponents = 0;
- caps->maxCombinedFragmentUniformComponents = 0;
- caps->maxVaryingComponents = 0;
-
- // Aggregate shader limits
- caps->maxVaryingVectors = caps->maxVertexOutputComponents / 4;
- caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
-
- // Transform feedback limits
- caps->maxTransformFeedbackInterleavedComponents = 0;
- caps->maxTransformFeedbackSeparateAttributes = 0;
- caps->maxTransformFeedbackSeparateComponents = 0;
-
- // Multisample limits
- caps->maxSamples = maxSamples;
-
- // GL extension support
- extensions->setTextureExtensionSupport(*textureCapsMap);
- extensions->elementIndexUint = deviceCaps.MaxVertexIndex >= (1 << 16);
- extensions->getProgramBinary = true;
- extensions->rgb8rgba8 = true;
- extensions->readFormatBGRA = true;
- extensions->pixelBufferObject = false;
- extensions->mapBuffer = false;
- extensions->mapBufferRange = false;
-
- // textureRG is emulated and not performant.
- extensions->textureRG = false;
-
- D3DADAPTER_IDENTIFIER9 adapterId = {};
- if (SUCCEEDED(d3d9->GetAdapterIdentifier(adapter, 0, &adapterId)))
- {
- // ATI cards on XP have problems with non-power-of-two textures.
- extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(!isWindowsVistaOrGreater() && IsAMD(adapterId.VendorId));
-
- // Disable depth texture support on AMD cards (See ANGLE issue 839)
- if (IsAMD(adapterId.VendorId))
- {
- extensions->depthTextures = false;
- }
- }
- else
- {
- extensions->textureNPOT = false;
- }
-
- extensions->drawBuffers = false;
- extensions->textureStorage = true;
-
- // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
- extensions->textureFilterAnisotropic = (deviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) != 0 && deviceCaps.MaxAnisotropy >= 2;
- extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy);
-
- // Check occlusion query support by trying to create one
- IDirect3DQuery9 *occlusionQuery = nullptr;
- extensions->occlusionQueryBoolean = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery;
- SafeRelease(occlusionQuery);
-
- // Check event query support by trying to create one
- IDirect3DQuery9 *eventQuery = nullptr;
- extensions->fence = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery;
- SafeRelease(eventQuery);
-
- extensions->disjointTimerQuery = false;
- extensions->robustness = true;
- // It seems that only DirectX 10 and higher enforce the well-defined behavior of always
- // returning zero values when out-of-bounds reads. See
- // https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt
- extensions->robustBufferAccessBehavior = false;
- extensions->blendMinMax = true;
- extensions->framebufferBlit = true;
- extensions->framebufferMultisample = true;
- extensions->instancedArrays = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
- extensions->packReverseRowOrder = true;
- extensions->standardDerivatives = (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
- extensions->shaderTextureLOD = true;
- extensions->fragDepth = true;
- extensions->textureUsage = true;
- extensions->translatedShaderSource = true;
- extensions->fboRenderMipmap = false;
- extensions->discardFramebuffer = false; // It would be valid to set this to true, since glDiscardFramebufferEXT is just a hint
- extensions->colorBufferFloat = false;
- extensions->debugMarker = true;
- extensions->eglImage = true;
- extensions->eglImageExternal = true;
- extensions->unpackSubimage = true;
- extensions->packSubimage = true;
- extensions->syncQuery = extensions->fence;
- extensions->copyTexture = true;
-
- // D3D9 has no concept of separate masks and refs for front and back faces in the depth stencil
- // state.
- limitations->noSeparateStencilRefsAndMasks = true;
-
- // D3D9 shader models have limited support for looping, so the Appendix A
- // index/loop limitations are necessary. Workarounds that are needed to
- // support dynamic indexing of vectors on HLSL also don't work on D3D9.
- limitations->shadersRequireIndexedLoopValidation = true;
-
- // D3D9 cannot support constant color and alpha blend funcs together
- limitations->noSimultaneousConstantColorAndAlphaBlendFunc = true;
-}
-
-}
-
-namespace d3d9
-{
-
-GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height)
-{
- const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
- GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth;
- GLuint numBlocksHight = (height + d3dFormatInfo.blockHeight - 1) / d3dFormatInfo.blockHeight;
- return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight);
-}
-
-void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
-{
- const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
-
- int upsampleCount = 0;
- // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
- if (isImage || *requestWidth < static_cast<GLsizei>(d3dFormatInfo.blockWidth) ||
- *requestHeight < static_cast<GLsizei>(d3dFormatInfo.blockHeight))
- {
- while (*requestWidth % d3dFormatInfo.blockWidth != 0 || *requestHeight % d3dFormatInfo.blockHeight != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- *levelOffset = upsampleCount;
-}
-
-angle::WorkaroundsD3D GenerateWorkarounds()
-{
- angle::WorkaroundsD3D workarounds;
- workarounds.mrtPerfWorkaround = true;
- workarounds.setDataFasterThanImageUpload = false;
- workarounds.useInstancedPointSpriteEmulation = false;
-
- // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
- workarounds.expandIntegerPowExpressions = true;
-
- // Call platform hooks for testing overrides.
- auto *platform = ANGLEPlatformCurrent();
- platform->overrideWorkaroundsD3D(platform, &workarounds);
-
- return workarounds;
-}
-
-} // namespace d3d9
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
deleted file mode 100644
index 5b65b8910a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer9_utils.h: Conversion functions and other utility routines
-// specific to the D3D9 renderer
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
-
-#include "common/Color.h"
-#include "libANGLE/Caps.h"
-#include "libANGLE/Error.h"
-#include "platform/WorkaroundsD3D.h"
-
-namespace gl
-{
-class FramebufferAttachment;
-}
-
-namespace rx
-{
-class RenderTarget9;
-
-namespace gl_d3d9
-{
-
-D3DCMPFUNC ConvertComparison(GLenum comparison);
-D3DCOLOR ConvertColor(gl::ColorF color);
-D3DBLEND ConvertBlendFunc(GLenum blend);
-D3DBLENDOP ConvertBlendOp(GLenum blendOp);
-D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
-D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
-D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace);
-D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
-DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
-D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
-void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
- float *d3dLodBias, float maxAnisotropy, size_t baseLevel);
-D3DQUERYTYPE ConvertQueryType(GLenum queryType);
-
-D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
-
-}
-
-namespace d3d9_gl
-{
-
-unsigned int GetReservedVertexUniformVectors();
-
-unsigned int GetReservedFragmentUniformVectors();
-
-GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
-
-void GenerateCaps(IDirect3D9 *d3d9,
- IDirect3DDevice9 *device,
- D3DDEVTYPE deviceType,
- UINT adapter,
- gl::Caps *caps,
- gl::TextureCapsMap *textureCapsMap,
- gl::Extensions *extensions,
- gl::Limitations *limitations);
-}
-
-namespace d3d9
-{
-
-GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
-
-void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
-
-inline bool isDeviceLostError(HRESULT errorCode)
-{
- switch (errorCode)
- {
- case D3DERR_DRIVERINTERNALERROR:
- case D3DERR_DEVICELOST:
- case D3DERR_DEVICEHUNG:
- case D3DERR_DEVICEREMOVED:
- return true;
- default:
- return false;
- }
-}
-
-angle::WorkaroundsD3D GenerateWorkarounds();
-}
-
-} // namespace d3d9
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
deleted file mode 100644
index ecc593cc78..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-sampler2D tex : s0;
-
-uniform float4 mult : c0;
-uniform float4 add : c1;
-
-// Passthrough Pixel Shader
-// Outputs texture 0 sampled at texcoord 0.
-float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy);
-};
-
-// Luminance Conversion Pixel Shader
-// Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
-// Returns data in the form of llla
-float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
-{
- return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
-};
-
-float4 luminancepremultps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 luma = tex2D(tex, texcoord.xy).xxxw;
- luma.rgb *= luma.a;
- return luma * mult + add;
-};
-
-float4 luminanceunmultps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 luma = tex2D(tex, texcoord.xy).xxxw;
- if (luma.a > 0.0f)
- {
- luma.rgb /= luma.a;
- }
- return luma * mult + add;
-};
-
-// RGB/A Component Mask Pixel Shader
-// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
-// Returns data in the form of rgba
-float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy) * mult + add;
-};
-
-float4 componentmaskpremultps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 color = tex2D(tex, texcoord.xy);
- color.rgb *= color.a;
- return color * mult + add;
-};
-
-float4 componentmaskunmultps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 color = tex2D(tex, texcoord.xy);
- if (color.a > 0.0f)
- {
- color.rgb /= color.a;
- }
- return color * mult + add;
-};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
deleted file mode 100644
index c68395a69c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-struct VS_OUTPUT
-{
- float4 position : POSITION;
- float4 texcoord : TEXCOORD0;
-};
-
-uniform float4 halfPixelSize : c0;
-uniform float4 texcoordOffset : c1;
-
-// Standard Vertex Shader
-// Input 0 is the homogenous position.
-// Outputs the homogenous position as-is.
-// Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right.
-// C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0.
-VS_OUTPUT standardvs(in float4 position : POSITION)
-{
- VS_OUTPUT Out;
-
- Out.position = position + halfPixelSize;
- Out.texcoord = ((position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0)) * float4(texcoordOffset.zw, 1.0, 1.0)) + float4(texcoordOffset.xy, 0, 0);
-
- return Out;
-};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
deleted file mode 100644
index aa05934bc8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
+++ /dev/null
@@ -1,200 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// vertexconversion.h: A library of vertex conversion classes that can be used to build
-// the FormatConverter objects used by the buffer conversion system.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
-#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
-
-#include <limits>
-#include <cstdint>
-#include <cstddef>
-
-namespace rx
-{
-
-// Conversion types:
-// static const bool identity: true if this is an identity transform, false otherwise
-// static U convert(T): convert a single element from the input type to the output type
-// typedef ... OutputType: the type produced by this conversion
-
-template <class T>
-struct Identity
-{
- static const bool identity = true;
-
- typedef T OutputType;
-
- static T convert(T x)
- {
- return x;
- }
-};
-
-template <class FromT, class ToT>
-struct Cast
-{
- static const bool identity = false;
-
- typedef ToT OutputType;
-
- static ToT convert(FromT x)
- {
- return static_cast<ToT>(x);
- }
-};
-
-template <class T>
-struct Cast<T, T>
-{
- static const bool identity = true;
-
- typedef T OutputType;
-
- static T convert(T x)
- {
- return static_cast<T>(x);
- }
-};
-
-template <class T>
-struct Normalize
-{
- static const bool identity = false;
-
- typedef float OutputType;
-
- static float convert(T x)
- {
- typedef std::numeric_limits<T> NL;
- float f = static_cast<float>(x);
-
- if (NL::is_signed)
- {
- // const float => VC2008 computes it at compile time
- // static const float => VC2008 computes it the first time we get here, stores it to memory with static guard and all that.
- const float divisor = 1.0f/(2*static_cast<float>(NL::max())+1);
- return (2*f+1)*divisor;
- }
- else
- {
- return f/NL::max();
- }
- }
-};
-
-template <class FromType, std::size_t ScaleBits>
-struct FixedToFloat
-{
- static const bool identity = false;
-
- typedef float OutputType;
-
- static float convert(FromType x)
- {
- const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
- return static_cast<float>(x) * divisor;
- }
-};
-
-// Widen types:
-// static const unsigned int initialWidth: number of components before conversion
-// static const unsigned int finalWidth: number of components after conversion
-
-// Float is supported at any size.
-template <std::size_t N>
-struct NoWiden
-{
- static const std::size_t initialWidth = N;
- static const std::size_t finalWidth = N;
-};
-
-// SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
-template <std::size_t N>
-struct WidenToEven
-{
- static const std::size_t initialWidth = N;
- static const std::size_t finalWidth = N+(N&1);
-};
-
-template <std::size_t N>
-struct WidenToFour
-{
- static const std::size_t initialWidth = N;
- static const std::size_t finalWidth = 4;
-};
-
-// Most types have 0 and 1 that are just that.
-template <class T>
-struct SimpleDefaultValues
-{
- static T zero() { return static_cast<T>(0); }
- static T one() { return static_cast<T>(1); }
-};
-
-// But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
-template <class T>
-struct NormalizedDefaultValues
-{
- static T zero() { return static_cast<T>(0); }
- static T one() { return std::numeric_limits<T>::max(); }
-};
-
-// Converter:
-// static const bool identity: true if this is an identity transform (with no widening)
-// static const std::size_t finalSize: number of bytes per output vertex
-// static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
-
-template <class InT,
- class WidenRule,
- class Converter,
- class DefaultValueRule = SimpleDefaultValues<InT>>
-struct VertexDataConverter
-{
- typedef typename Converter::OutputType OutputType;
- typedef InT InputType;
-
- static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
- static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
-
- static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output)
- {
- OutputType *out = reinterpret_cast<OutputType*>(output);
-
- for (std::size_t i = 0; i < n; i++)
- {
- const InputType *ein = reinterpret_cast<const InputType*>(input + i * stride);
-
- copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
- copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
- copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
- copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
-
- out += WidenRule::finalWidth;
- }
- }
-
- private:
- static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
- {
- if (WidenRule::finalWidth > elementindex)
- {
- if (WidenRule::initialWidth > elementindex)
- {
- out[elementindex] = Converter::convert(in[elementindex]);
- }
- else
- {
- out[elementindex] = defaultvalue;
- }
- }
- }
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
deleted file mode 100644
index a245a0432f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils9.h: Queries for GL image formats and their translations to D3D
-// formats.
-
-#ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
-#define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
-
-#include "angle_gl.h"
-
-#include <cstddef>
-#include <stdint.h>
-
-#include <map>
-
-namespace gl
-{
-struct FormatType;
-}
-
-namespace rx
-{
-typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
-
-enum VertexConversionType
-{
- VERTEX_CONVERT_NONE = 0,
- VERTEX_CONVERT_CPU = 1,
- VERTEX_CONVERT_GPU = 2,
- VERTEX_CONVERT_BOTH = 3
-};
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp
deleted file mode 100644
index d97b8e7c22..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// driver_utils.h : provides more information about current driver.
-
-#include <algorithm>
-
-#include "libANGLE/renderer/driver_utils.h"
-
-namespace rx
-{
-// Intel
-// Referenced from https://cgit.freedesktop.org/vaapi/intel-driver/tree/src/i965_pciids.h
-namespace
-{
-// gen7
-const uint32_t Haswell[] = {
- 0x0402, 0x0406, 0x040A, 0x040B, 0x040E, 0x0C02, 0x0C06, 0x0C0A, 0x0C0B, 0x0C0E,
- 0x0A02, 0x0A06, 0x0A0A, 0x0A0B, 0x0A0E, 0x0D02, 0x0D06, 0x0D0A, 0x0D0B, 0x0D0E, // hsw_gt1
- 0x0412, 0x0416, 0x041A, 0x041B, 0x041E, 0x0C12, 0x0C16, 0x0C1A, 0x0C1B, 0x0C1E,
- 0x0A12, 0x0A16, 0x0A1A, 0x0A1B, 0x0A1E, 0x0D12, 0x0D16, 0x0D1A, 0x0D1B, 0x0D1E, // hsw_gt2
- 0x0422, 0x0426, 0x042A, 0x042B, 0x042E, 0x0C22, 0x0C26, 0x0C2A, 0x0C2B, 0x0C2E,
- 0x0A22, 0x0A26, 0x0A2A, 0x0A2B, 0x0A2E, 0x0D22, 0x0D26, 0x0D2A, 0x0D2B, 0x0D2E // hsw_gt3
-};
-
-// gen8
-const uint32_t Broadwell[] = {0x1602, 0x1606, 0x160A, 0x160B, 0x160D, 0x160E,
- 0x1612, 0x1616, 0x161A, 0x161B, 0x161D, 0x161E,
- 0x1622, 0x1626, 0x162A, 0x162B, 0x162D, 0x162E};
-
-const uint32_t CherryView[] = {0x22B0, 0x22B1, 0x22B2, 0x22B3};
-
-// gen9
-const uint32_t Skylake[] = {0x1902, 0x1906, 0x190A, 0x190B, 0x190E, 0x1912, 0x1913, 0x1915, 0x1916,
- 0x1917, 0x191A, 0x191B, 0x191D, 0x191E, 0x1921, 0x1923, 0x1926, 0x1927,
- 0x192A, 0x192B, 0x192D, 0x1932, 0x193A, 0x193B, 0x193D};
-
-const uint32_t Broxton[] = {0x0A84, 0x1A84, 0x1A85, 0x5A84, 0x5A85};
-
-// gen9p5
-const uint32_t Kabylake[] = {0x5916, 0x5913, 0x5906, 0x5926, 0x5921, 0x5915, 0x590E,
- 0x591E, 0x5912, 0x5917, 0x5902, 0x591B, 0x593B, 0x590B,
- 0x591A, 0x590A, 0x591D, 0x5908, 0x5923, 0x5927};
-
-} // anonymous namespace
-
-IntelDriverVersion::IntelDriverVersion(uint16_t lastPart) : mVersionPart(lastPart)
-{
-}
-
-bool IntelDriverVersion::operator==(const IntelDriverVersion &version)
-{
- return mVersionPart == version.mVersionPart;
-}
-
-bool IntelDriverVersion::operator!=(const IntelDriverVersion &version)
-{
- return !(*this == version);
-}
-
-bool IntelDriverVersion::operator<(const IntelDriverVersion &version)
-{
- // See http://www.intel.com/content/www/us/en/support/graphics-drivers/000005654.html to
- // understand the Intel graphics driver version number on Windows.
- // mVersionPart1 changes with OS version. mVersionPart2 changes with DirectX version.
- // mVersionPart3 stands for release year. mVersionPart4 is driver specific unique version
- // number.
- // For example: Intel driver version '20.19.15.4539'
- // 20 -> windows 10 driver
- // 19 -> DirectX 12 first version(12.0) supported
- // 15 -> Driver released in 2015
- // 4539 -> Driver specific unique version number
- // For linux, Intel graphics driver version is the mesa version. The version number has three
- // parts: major revision, minor revision, release number. So, for linux, we need to compare
- // three parts.
- // Currently, it's only used in windows. So, checking the last part is enough. Once it's needed
- // in other platforms, it's easy to be extended.
- return mVersionPart < version.mVersionPart;
-}
-
-bool IntelDriverVersion::operator>=(const IntelDriverVersion &version)
-{
- return !(*this < version);
-}
-
-bool IsHaswell(uint32_t DeviceId)
-{
- return std::find(std::begin(Haswell), std::end(Haswell), DeviceId) != std::end(Haswell);
-}
-
-bool IsBroadwell(uint32_t DeviceId)
-{
- return std::find(std::begin(Broadwell), std::end(Broadwell), DeviceId) != std::end(Broadwell);
-}
-
-bool IsCherryView(uint32_t DeviceId)
-{
- return std::find(std::begin(CherryView), std::end(CherryView), DeviceId) !=
- std::end(CherryView);
-}
-
-bool IsSkylake(uint32_t DeviceId)
-{
- return std::find(std::begin(Skylake), std::end(Skylake), DeviceId) != std::end(Skylake);
-}
-
-bool IsBroxton(uint32_t DeviceId)
-{
- return std::find(std::begin(Broxton), std::end(Broxton), DeviceId) != std::end(Broxton);
-}
-
-bool IsKabylake(uint32_t DeviceId)
-{
- return std::find(std::begin(Kabylake), std::end(Kabylake), DeviceId) != std::end(Kabylake);
-}
-
-} // namespace rx \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h
deleted file mode 100644
index 62bdc502fc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// driver_utils.h : provides more information about current driver.
-
-#ifndef LIBANGLE_RENDERER_DRIVER_UTILS_H_
-#define LIBANGLE_RENDERER_DRIVER_UTILS_H_
-
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-
-enum VendorID : uint32_t
-{
- VENDOR_ID_UNKNOWN = 0x0,
- VENDOR_ID_AMD = 0x1002,
- VENDOR_ID_INTEL = 0x8086,
- VENDOR_ID_NVIDIA = 0x10DE,
- // This is Qualcomm PCI Vendor ID.
- // Android doesn't have a PCI bus, but all we need is a unique id.
- VENDOR_ID_QUALCOMM = 0x5143,
-};
-
-inline bool IsAMD(uint32_t vendor_id)
-{
- return vendor_id == VENDOR_ID_AMD;
-}
-
-inline bool IsIntel(uint32_t vendor_id)
-{
- return vendor_id == VENDOR_ID_INTEL;
-}
-
-inline bool IsNvidia(uint32_t vendor_id)
-{
- return vendor_id == VENDOR_ID_NVIDIA;
-}
-
-inline bool IsQualcomm(uint32_t vendor_id)
-{
- return vendor_id == VENDOR_ID_QUALCOMM;
-}
-
-// Intel
-class IntelDriverVersion
-{
- public:
- // Currently, We only provide the constructor with one parameter. It mainly used in Intel
- // version number on windows. If you want to use this class on other platforms, it's easy to
- // be extended.
- IntelDriverVersion(uint16_t lastPart);
- bool operator==(const IntelDriverVersion &);
- bool operator!=(const IntelDriverVersion &);
- bool operator<(const IntelDriverVersion &);
- bool operator>=(const IntelDriverVersion &);
-
- private:
- uint16_t mVersionPart;
-};
-
-bool IsHaswell(uint32_t DeviceId);
-bool IsBroadwell(uint32_t DeviceId);
-bool IsCherryView(uint32_t DeviceId);
-bool IsSkylake(uint32_t DeviceId);
-bool IsBroxton(uint32_t DeviceId);
-bool IsKabylake(uint32_t DeviceId);
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_DRIVER_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json
deleted file mode 100644
index 198274998c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json
+++ /dev/null
@@ -1,602 +0,0 @@
-{
- "GL_RG8_SNORM": {
- "R8G8_SNORM": {
- "GL_BYTE": "LoadToNative<GLbyte, 2>"
- }
- },
- "GL_SRGB8": {
- "R8G8B8A8_UNORM_SRGB": {
- "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
- }
- },
- "GL_RGBA8I": {
- "R8G8B8A8_SINT": {
- "GL_BYTE": "LoadToNative<GLbyte, 4>"
- }
- },
- "GL_R8_SNORM": {
- "R8_SNORM": {
- "GL_BYTE": "LoadToNative<GLbyte, 1>"
- }
- },
- "GL_RGBA8_SNORM": {
- "R8G8B8A8_SNORM": {
- "GL_BYTE": "LoadToNative<GLbyte, 4>"
- }
- },
- "GL_R16I": {
- "R16_SINT": {
- "GL_SHORT": "LoadToNative<GLshort, 1>"
- }
- },
- "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": {
- "R8G8B8A8_UNORM_SRGB": {
- "GL_UNSIGNED_BYTE": "LoadETC2SRGBA8ToSRGBA8"
- }
- },
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadETC2RGB8A1ToRGBA8"
- }
- },
- "GL_RGB32UI": {
- "R32G32B32A32_UINT": {
- "GL_UNSIGNED_INT": "LoadToNative3To4<GLuint, 0x00000001>"
- }
- },
- "GL_ALPHA32F_EXT": {
- "NONE": {
- "GL_FLOAT": "LoadA32FToRGBA32F"
- }
- },
- "GL_R16UI": {
- "R16_UINT": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_RGB9_E5": {
- "R9G9B9E5_SHAREDEXP": {
- "GL_HALF_FLOAT": "LoadRGB16FToRGB9E5",
- "GL_UNSIGNED_INT_5_9_9_9_REV": "LoadToNative<GLuint, 1>",
- "GL_FLOAT": "LoadRGB32FToRGB9E5",
- "GL_HALF_FLOAT_OES": "LoadRGB16FToRGB9E5"
- }
- },
- "GL_COMPRESSED_R11_EAC": {
- "R8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadEACR11ToR8"
- }
- },
- "GL_RGBA32UI": {
- "R32G32B32A32_UINT": {
- "GL_UNSIGNED_INT": "LoadToNative<GLuint, 4>"
- }
- },
- "GL_RG8UI": {
- "R8G8_UINT": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
- }
- },
- "GL_LUMINANCE32F_EXT": {
- "NONE": {
- "GL_FLOAT": "LoadL32FToRGBA32F"
- }
- },
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
- "R8G8B8A8_UNORM_SRGB": {
- "GL_UNSIGNED_BYTE": "LoadETC2SRGB8A1ToRGBA8"
- }
- },
- "GL_R16F": {
- "R16_FLOAT": {
- "GL_HALF_FLOAT": "LoadToNative<GLhalf, 1>",
- "GL_FLOAT": "Load32FTo16F<1>",
- "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 1>"
- }
- },
- "GL_RGBA8UI": {
- "R8G8B8A8_UINT": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
- }
- },
- "GL_BGRA4_ANGLEX": {
- "NONE": {
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "LoadRGBA4ToRGBA8",
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
- }
- },
- "GL_RGBA16F": {
- "R16G16B16A16_FLOAT": {
- "GL_HALF_FLOAT": "LoadToNative<GLhalf, 4>",
- "GL_FLOAT": "Load32FTo16F<4>",
- "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 4>"
- }
- },
- "GL_LUMINANCE8_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadL8ToRGBA8"
- }
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
- }
- },
- "GL_RGB": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
- "GL_UNSIGNED_SHORT_5_6_5": "UnreachableLoadFunction"
- }
- },
- "GL_RGB5_A1": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToRGBA8",
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
- "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToRGBA8"
- },
- "B5G5R5A1_UNORM": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToBGR5A1",
- "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGR5A1",
- "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToA1RGB5"
- }
- },
- "GL_RGB16UI": {
- "R16G16B16A16_UINT": {
- "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0x0001>"
- }
- },
- "GL_BGRA_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
- }
- },
- "GL_COMPRESSED_RGB8_ETC2": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadETC2RGB8ToRGBA8"
- }
- },
- "GL_RGBA32F": {
- "R32G32B32A32_FLOAT": {
- "GL_FLOAT": "LoadToNative<GLfloat, 4>"
- }
- },
- "GL_RGBA32I": {
- "R32G32B32A32_SINT": {
- "GL_INT": "LoadToNative<GLint, 4>"
- }
- },
- "GL_LUMINANCE8_ALPHA8_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadLA8ToRGBA8"
- }
- },
- "GL_RG8": {
- "R8G8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
- }
- },
- "GL_RGB10_A2": {
- "R10G10B10A2_UNORM": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
- }
- },
- "GL_COMPRESSED_SIGNED_RG11_EAC": {
- "R8G8_SNORM": {
- "GL_UNSIGNED_BYTE": "LoadEACRG11SToRG8"
- }
- },
- "GL_DEPTH_COMPONENT16": {
- "D16_UNORM": {
- "GL_UNSIGNED_INT": "LoadR32ToR16",
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_RGB32I": {
- "R32G32B32A32_SINT": {
- "GL_INT": "LoadToNative3To4<GLint, 0x00000001>"
- }
- },
- "GL_R8": {
- "R8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
- }
- },
- "GL_RGB32F": {
- "R32G32B32A32_FLOAT": {
- "GL_FLOAT": "LoadToNative3To4<GLfloat, gl::Float32One>"
- }
- },
- "GL_R11F_G11F_B10F": {
- "R11G11B10_FLOAT": {
- "GL_UNSIGNED_INT_10F_11F_11F_REV": "LoadToNative<GLuint, 1>",
- "GL_HALF_FLOAT": "LoadRGB16FToRG11B10F",
- "GL_FLOAT": "LoadRGB32FToRG11B10F",
- "GL_HALF_FLOAT_OES": "LoadRGB16FToRG11B10F"
- }
- },
- "GL_RGB8": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
- }
- },
- "GL_LUMINANCE_ALPHA": {
- "R16G16B16A16_FLOAT": {
- "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
- },
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
- },
- "R32G32B32A32_FLOAT": {
- "GL_FLOAT": "LoadLA32FToRGBA32F"
- }
- },
- "GL_RGBA16I": {
- "R16G16B16A16_SINT": {
- "GL_SHORT": "LoadToNative<GLshort, 4>"
- }
- },
- "GL_R8I": {
- "R8_SINT": {
- "GL_BYTE": "LoadToNative<GLbyte, 1>"
- }
- },
- "GL_RGB8_SNORM": {
- "R8G8B8A8_SNORM": {
- "GL_BYTE": "LoadToNative3To4<GLbyte, 0x7F>"
- }
- },
- "GL_RG32F": {
- "R32G32_FLOAT": {
- "GL_FLOAT": "LoadToNative<GLfloat, 2>"
- }
- },
- "GL_DEPTH_COMPONENT32F": {
- "D32_FLOAT": {
- "GL_FLOAT": "LoadD32FToD32F"
- }
- },
- "GL_RG32I": {
- "R32G32_SINT": {
- "GL_INT": "LoadToNative<GLint, 2>"
- }
- },
- "GL_ALPHA8_EXT": {
- "A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
- },
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadA8ToRGBA8"
- }
- },
- "GL_RG32UI": {
- "R32G32_UINT": {
- "GL_UNSIGNED_INT": "LoadToNative<GLuint, 2>"
- }
- },
- "GL_RGBA16UI": {
- "R16G16B16A16_UINT": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
- }
- },
- "GL_COMPRESSED_RGBA8_ETC2_EAC": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadETC2RGBA8ToRGBA8"
- }
- },
- "GL_RGB8I": {
- "R8G8B8A8_SINT": {
- "GL_BYTE": "LoadToNative3To4<GLbyte, 0x01>"
- }
- },
- "GL_COMPRESSED_SRGB8_ETC2": {
- "R8G8B8A8_UNORM_SRGB": {
- "GL_UNSIGNED_BYTE": "LoadETC2SRGB8ToRGBA8"
- }
- },
- "GL_DEPTH32F_STENCIL8": {
- "D32_FLOAT_S8X24_UINT": {
- "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "LoadD32FS8X24ToD32FS8X24"
- }
- },
- "GL_RG8I": {
- "R8G8_SINT": {
- "GL_BYTE": "LoadToNative<GLbyte, 2>"
- }
- },
- "GL_R32UI": {
- "R32_UINT": {
- "GL_UNSIGNED_INT": "LoadToNative<GLuint, 1>"
- }
- },
- "GL_BGR5_A1_ANGLEX": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "LoadRGB5A1ToRGBA8"
- }
- },
- "GL_BGR565_ANGLEX": {
- "B5G6R5_UNORM": {
- "GL_UNSIGNED_SHORT_5_6_5": "LoadRGB565ToBGR565",
- "GL_UNSIGNED_BYTE": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_COMPRESSED_RG11_EAC": {
- "R8G8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadEACRG11ToRG8"
- }
- },
- "GL_SRGB8_ALPHA8": {
- "R8G8B8A8_UNORM_SRGB": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
- }
- },
- "GL_LUMINANCE_ALPHA16F_EXT": {
- "NONE": {
- "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
- }
- },
- "GL_RGBA": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
- "GL_UNSIGNED_SHORT_4_4_4_4": "UnreachableLoadFunction",
- "GL_UNSIGNED_SHORT_5_5_5_1": "UnreachableLoadFunction"
- }
- },
- "GL_DEPTH24_STENCIL8": {
- "D24_UNORM_S8_UINT": {
- "GL_UNSIGNED_INT_24_8": "LoadR32ToR24G8"
- }
- },
- "GL_RGB16I": {
- "R16G16B16A16_SINT": {
- "GL_SHORT": "LoadToNative3To4<GLshort, 0x0001>"
- }
- },
- "GL_R8UI": {
- "R8_UINT": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
- }
- },
- "GL_ALPHA": {
- "R16G16B16A16_FLOAT": {
- "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
- },
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
- },
- "R32G32B32A32_FLOAT": {
- "GL_FLOAT": "LoadA32FToRGBA32F"
- }
- },
- "GL_RGB16F": {
- "R16G16B16A16_FLOAT": {
- "GL_HALF_FLOAT": "LoadToNative3To4<GLhalf, gl::Float16One>",
- "GL_FLOAT": "LoadRGB32FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadToNative3To4<GLhalf, gl::Float16One>"
- }
- },
- "GL_COMPRESSED_SIGNED_R11_EAC": {
- "R8_SNORM": {
- "GL_UNSIGNED_BYTE": "LoadEACR11SToR8"
- }
- },
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
- }
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
- }
- },
- "GL_STENCIL_INDEX8": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnimplementedLoadFunction"
- }
- },
- "GL_LUMINANCE_ALPHA32F_EXT": {
- "NONE": {
- "GL_FLOAT": "LoadLA32FToRGBA32F"
- }
- },
- "GL_RGB8UI": {
- "R8G8B8A8_UINT": {
- "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0x01>"
- }
- },
- "GL_DEPTH_COMPONENT24": {
- "D24_UNORM_S8_UINT": {
- "GL_UNSIGNED_INT": "LoadR32ToR24G8"
- }
- },
- "GL_R32I": {
- "R32_SINT": {
- "GL_INT": "LoadToNative<GLint, 1>"
- }
- },
- "GL_DEPTH_COMPONENT32_OES": {
- "NONE": {
- "GL_UNSIGNED_INT": "LoadR32ToR24G8"
- }
- },
- "GL_R32F": {
- "R32_FLOAT": {
- "GL_FLOAT": "LoadToNative<GLfloat, 1>"
- }
- },
- "GL_RG16F": {
- "R16G16_FLOAT": {
- "GL_HALF_FLOAT": "LoadToNative<GLhalf, 2>",
- "GL_FLOAT": "Load32FTo16F<2>",
- "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 2>"
- }
- },
- "GL_RGB565": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>",
- "GL_UNSIGNED_SHORT_5_6_5": "LoadR5G6B5ToRGBA8"
- },
- "B5G6R5_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadRGB8ToBGR565",
- "GL_UNSIGNED_SHORT_5_6_5": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_LUMINANCE16F_EXT": {
- "NONE": {
- "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
- }
- },
- "GL_RG16UI": {
- "R16G16_UINT": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
- }
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
- }
- },
- "GL_RG16I": {
- "R16G16_SINT": {
- "GL_SHORT": "LoadToNative<GLshort, 2>"
- }
- },
- "GL_BGRA8_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
- }
- },
- "GL_ALPHA16F_EXT": {
- "NONE": {
- "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
- }
- },
- "GL_RGBA4": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
- "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToRGBA8"
- },
- "B4G4R4A4_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGRA4",
- "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToARGB4"
- }
- },
- "GL_RGBA8": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
- }
- },
- "GL_LUMINANCE": {
- "R16G16B16A16_FLOAT": {
- "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
- "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
- },
- "NONE": {
- "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
- },
- "R32G32B32A32_FLOAT": {
- "GL_FLOAT": "LoadL32FToRGBA32F"
- }
- },
- "GL_RGB10_A2UI": {
- "R10G10B10A2_UINT": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
- }
- },
- "GL_ETC1_RGB8_OES": {
- "R8G8B8A8_UNORM": {
- "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToRGBA8"
- }
- },
- "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": {
- "BC1_RGB_UNORM_BLOCK": {
- "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToBC1"
- }
- },
- "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE": {
- "BC1_RGB_UNORM_BLOCK": {
- "GL_UNSIGNED_BYTE": "LoadETC2RGB8ToBC1"
- }
- },
- "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE": {
- "BC1_RGB_UNORM_SRGB_BLOCK": {
- "GL_UNSIGNED_BYTE": "LoadETC2SRGB8ToBC1"
- }
- },
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": {
- "BC1_RGBA_UNORM_BLOCK": {
- "GL_UNSIGNED_BYTE": "LoadETC2RGB8A1ToBC1"
- }
- },
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": {
- "BC1_RGBA_UNORM_SRGB_BLOCK": {
- "GL_UNSIGNED_BYTE": "LoadETC2SRGB8A1ToBC1"
- }
- },
- "GL_R16_EXT": {
- "R16_UNORM": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_RG16_EXT": {
- "R16G16_UNORM": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
- }
- },
- "GL_RGB16_EXT": {
- "R16G16B16A16_UNORM": {
- "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0xFFFF>"
- }
- },
- "GL_RGBA16_EXT": {
- "R16G16B16A16_UNORM": {
- "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
- }
- },
- "GL_R16_SNORM_EXT": {
- "R16_SNORM": {
- "GL_SHORT": "LoadToNative<GLushort, 1>"
- }
- },
- "GL_RG16_SNORM_EXT": {
- "R16G16_SNORM": {
- "GL_SHORT": "LoadToNative<GLushort, 2>"
- }
- },
- "GL_RGB16_SNORM_EXT": {
- "R16G16B16A16_SNORM": {
- "GL_SHORT": "LoadToNative3To4<GLushort, 0x7FFF>"
- }
- },
- "GL_RGBA16_SNORM_EXT": {
- "R16G16B16A16_SNORM": {
- "GL_SHORT": "LoadToNative<GLushort, 4>"
- }
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
- }
- },
- "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
- }
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
- }
- },
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT": {
- "NONE": {
- "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
- }
- }
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h
deleted file mode 100644
index f3da31c100..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// load_functions_table:
-// Contains load functions table depending on internal format and ANGLE format.
-//
-
-#ifndef LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
-#define LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
-
-#include "libANGLE/renderer/Format.h"
-
-namespace angle
-{
-
-rx::LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat);
-
-} // namespace angle
-
-#endif // LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
deleted file mode 100644
index ed9fe2864c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
+++ /dev/null
@@ -1,2459 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_load_functions_table.py using data from load_functions_data.json
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// load_functions_table:
-// Contains the GetLoadFunctionsMap for texture_format_util.h
-//
-
-#include "libANGLE/renderer/load_functions_table.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/generatemip.h"
-#include "image_util/loadimage.h"
-
-using namespace rx;
-
-namespace angle
-{
-
-namespace
-{
-
-// ES3 image loading functions vary based on:
-// - the GL internal format (supplied to glTex*Image*D)
-// - the GL data type given (supplied to glTex*Image*D)
-// - the target DXGI_FORMAT that the image will be loaded into (which is chosen based on the D3D
-// device's capabilities)
-// This map type determines which loading function to use, based on these three parameters.
-// Source formats and types are taken from Tables 3.2 and 3.3 of the ES 3 spec.
-void UnimplementedLoadFunction(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- UNIMPLEMENTED();
-}
-
-void UnreachableLoadFunction(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- UNREACHABLE();
-}
-
-LoadImageFunctionInfo ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA16F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA32F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA8_EXT_to_A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ALPHA8_EXT_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadA8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo BGR565_ANGLEX_to_B5G6R5_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- case GL_UNSIGNED_SHORT_5_6_5:
- return LoadImageFunctionInfo(LoadRGB565ToBGR565, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo BGR5_A1_ANGLEX_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo BGRA4_ANGLEX_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo BGRA8_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo BGRA_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_R11_EAC_to_R8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadEACR11ToR8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RG11_EAC_to_R8G8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadEACRG11ToRG8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2RGB8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_BLOCK(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2RGB8ToBC1, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2RGB8A1ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo
-COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_BLOCK(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2RGB8A1ToBC1, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2RGBA8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_RGB_S3TC_DXT1_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadEACR11SToR8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadEACRG11SToRG8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2SRGBA8ToSRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2SRGB8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_SRGB_BLOCK(
- GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2SRGB8ToBC1, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2SRGB8A1ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo
-COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_SRGB_BLOCK(
- GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC2SRGB8A1ToBC1, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo COMPRESSED_SRGB_S3TC_DXT1_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8:
- return LoadImageFunctionInfo(LoadR32ToR24G8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- return LoadImageFunctionInfo(LoadD32FS8X24ToD32FS8X24, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH_COMPONENT16_to_D16_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadR32ToR16, true);
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadR32ToR24G8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH_COMPONENT32F_to_D32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadD32FToD32F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo DEPTH_COMPONENT32_OES_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadR32ToR24G8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC1RGB8ToBC1, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo ETC1_RGB8_OES_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadETC1RGB8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_to_R16G16B16A16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_to_R32G32B32A32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE16F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE32F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE8_ALPHA8_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadLA8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE8_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadL8ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_ALPHA_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_ALPHA16F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo LUMINANCE_ALPHA32F_EXT_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R11F_G11F_B10F_to_R11G11B10_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadRGB32FToRG11B10F, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R16F_to_R16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(Load32FTo16F<1>, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R16I_to_R16_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLshort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R16UI_to_R16_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R16_EXT_to_R16_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R16_SNORM_EXT_to_R16_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R32F_to_R32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLfloat, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R32I_to_R32_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_INT:
- return LoadImageFunctionInfo(LoadToNative<GLint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R32UI_to_R32_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R8_to_R8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R8I_to_R8_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R8UI_to_R8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo R8_SNORM_to_R8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG16F_to_R16G16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(Load32FTo16F<2>, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG16I_to_R16G16_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLshort, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG16UI_to_R16G16_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG16_EXT_to_R16G16_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG16_SNORM_EXT_to_R16G16_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG32F_to_R32G32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLfloat, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG32I_to_R32G32_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_INT:
- return LoadImageFunctionInfo(LoadToNative<GLint, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG32UI_to_R32G32_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG8_to_R8G8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG8I_to_R8G8_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG8UI_to_R8G8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RG8_SNORM_to_R8G8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- case GL_UNSIGNED_SHORT_5_6_5:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB10_A2_to_R10G10B10A2_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB10_A2UI_to_R10G10B10A2_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB16F_to_R16G16B16A16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadRGB32FToRGBA16F, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB16I_to_R16G16B16A16_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLshort, 0x0001>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB16UI_to_R16G16B16A16_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x0001>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB16_EXT_to_R16G16B16A16_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0xFFFF>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x7FFF>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB32F_to_R32G32B32A32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLfloat, gl::Float32One>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB32I_to_R32G32B32A32_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_INT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLint, 0x00000001>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB32UI_to_R32G32B32A32_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadToNative3To4<GLuint, 0x00000001>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB565_to_B5G6R5_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadRGB8ToBGR565, true);
- case GL_UNSIGNED_SHORT_5_6_5:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB565_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
- case GL_UNSIGNED_SHORT_5_6_5:
- return LoadImageFunctionInfo(LoadR5G6B5ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB5_A1_to_B5G5R5A1_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadRGBA8ToBGR5A1, true);
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return LoadImageFunctionInfo(LoadRGB10A2ToBGR5A1, true);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return LoadImageFunctionInfo(LoadRGB5A1ToA1RGB5, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB5_A1_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return LoadImageFunctionInfo(LoadRGB10A2ToRGBA8, true);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB8_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB8I_to_R8G8B8A8_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x01>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB8UI_to_R8G8B8A8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0x01>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x7F>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGB9_E5_to_R9G9B9E5_SHAREDEXP(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadRGB32FToRGB9E5, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA16F_to_R16G16B16A16_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(Load32FTo16F<4>, true);
- case GL_HALF_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
- case GL_HALF_FLOAT_OES:
- return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA16I_to_R16G16B16A16_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLshort, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA16UI_to_R16G16B16A16_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA16_EXT_to_R16G16B16A16_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_SHORT:
- return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA32F_to_R32G32B32A32_FLOAT(GLenum type)
-{
- switch (type)
- {
- case GL_FLOAT:
- return LoadImageFunctionInfo(LoadToNative<GLfloat, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA32I_to_R32G32B32A32_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_INT:
- return LoadImageFunctionInfo(LoadToNative<GLint, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA32UI_to_R32G32B32A32_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_INT:
- return LoadImageFunctionInfo(LoadToNative<GLuint, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA4_to_B4G4R4A4_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadRGBA8ToBGRA4, true);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return LoadImageFunctionInfo(LoadRGBA4ToARGB4, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA4_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA8_to_R8G8B8A8_UNORM(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA8I_to_R8G8B8A8_SINT(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA8UI_to_R8G8B8A8_UINT(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo RGBA8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo SRGB8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-LoadImageFunctionInfo STENCIL_INDEX8_to_default(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- return LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- default:
- UNREACHABLE();
- return LoadImageFunctionInfo(UnreachableLoadFunction, true);
- }
-}
-
-} // namespace
-
-LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat)
-{
- // clang-format off
- switch (internalFormat)
- {
- case GL_ALPHA:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_FLOAT:
- return ALPHA_to_R16G16B16A16_FLOAT;
- case Format::ID::R32G32B32A32_FLOAT:
- return ALPHA_to_R32G32B32A32_FLOAT;
- default:
- return ALPHA_to_default;
- }
- }
- case GL_ALPHA16F_EXT:
- return ALPHA16F_EXT_to_default;
- case GL_ALPHA32F_EXT:
- return ALPHA32F_EXT_to_default;
- case GL_ALPHA8_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::A8_UNORM:
- return ALPHA8_EXT_to_A8_UNORM;
- case Format::ID::R8G8B8A8_UNORM:
- return ALPHA8_EXT_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_BGR565_ANGLEX:
- {
- switch (angleFormat)
- {
- case Format::ID::B5G6R5_UNORM:
- return BGR565_ANGLEX_to_B5G6R5_UNORM;
- default:
- break;
- }
- }
- case GL_BGR5_A1_ANGLEX:
- return BGR5_A1_ANGLEX_to_default;
- case GL_BGRA4_ANGLEX:
- return BGRA4_ANGLEX_to_default;
- case GL_BGRA8_EXT:
- return BGRA8_EXT_to_default;
- case GL_BGRA_EXT:
- return BGRA_EXT_to_default;
- case GL_COMPRESSED_R11_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_UNORM:
- return COMPRESSED_R11_EAC_to_R8_UNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RG11_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_UNORM:
- return COMPRESSED_RG11_EAC_to_R8G8_UNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_ETC2:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- {
- switch (angleFormat)
- {
- case Format::ID::BC1_RGB_UNORM_BLOCK:
- return COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_BLOCK;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- {
- switch (angleFormat)
- {
- case Format::ID::BC1_RGBA_UNORM_BLOCK:
- return COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_BLOCK;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return COMPRESSED_RGB_S3TC_DXT1_EXT_to_default;
- case GL_COMPRESSED_SIGNED_R11_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_SNORM:
- return COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_SNORM:
- return COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM_SRGB:
- return COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_ETC2:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM_SRGB:
- return COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- {
- switch (angleFormat)
- {
- case Format::ID::BC1_RGB_UNORM_SRGB_BLOCK:
- return COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_SRGB_BLOCK;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM_SRGB:
- return COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- {
- switch (angleFormat)
- {
- case Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK:
- return COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_SRGB_BLOCK;
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT_to_default;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT_to_default;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT_to_default;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return COMPRESSED_SRGB_S3TC_DXT1_EXT_to_default;
- case GL_DEPTH24_STENCIL8:
- {
- switch (angleFormat)
- {
- case Format::ID::D24_UNORM_S8_UINT:
- return DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT;
- default:
- break;
- }
- }
- case GL_DEPTH32F_STENCIL8:
- {
- switch (angleFormat)
- {
- case Format::ID::D32_FLOAT_S8X24_UINT:
- return DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT;
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT16:
- {
- switch (angleFormat)
- {
- case Format::ID::D16_UNORM:
- return DEPTH_COMPONENT16_to_D16_UNORM;
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT24:
- {
- switch (angleFormat)
- {
- case Format::ID::D24_UNORM_S8_UINT:
- return DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT;
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT32F:
- {
- switch (angleFormat)
- {
- case Format::ID::D32_FLOAT:
- return DEPTH_COMPONENT32F_to_D32_FLOAT;
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT32_OES:
- return DEPTH_COMPONENT32_OES_to_default;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- {
- switch (angleFormat)
- {
- case Format::ID::BC1_RGB_UNORM_BLOCK:
- return ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK;
- default:
- break;
- }
- }
- case GL_ETC1_RGB8_OES:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return ETC1_RGB8_OES_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_LUMINANCE:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_FLOAT:
- return LUMINANCE_to_R16G16B16A16_FLOAT;
- case Format::ID::R32G32B32A32_FLOAT:
- return LUMINANCE_to_R32G32B32A32_FLOAT;
- default:
- return LUMINANCE_to_default;
- }
- }
- case GL_LUMINANCE16F_EXT:
- return LUMINANCE16F_EXT_to_default;
- case GL_LUMINANCE32F_EXT:
- return LUMINANCE32F_EXT_to_default;
- case GL_LUMINANCE8_ALPHA8_EXT:
- return LUMINANCE8_ALPHA8_EXT_to_default;
- case GL_LUMINANCE8_EXT:
- return LUMINANCE8_EXT_to_default;
- case GL_LUMINANCE_ALPHA:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_FLOAT:
- return LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT;
- case Format::ID::R32G32B32A32_FLOAT:
- return LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT;
- default:
- return LUMINANCE_ALPHA_to_default;
- }
- }
- case GL_LUMINANCE_ALPHA16F_EXT:
- return LUMINANCE_ALPHA16F_EXT_to_default;
- case GL_LUMINANCE_ALPHA32F_EXT:
- return LUMINANCE_ALPHA32F_EXT_to_default;
- case GL_R11F_G11F_B10F:
- {
- switch (angleFormat)
- {
- case Format::ID::R11G11B10_FLOAT:
- return R11F_G11F_B10F_to_R11G11B10_FLOAT;
- default:
- break;
- }
- }
- case GL_R16F:
- {
- switch (angleFormat)
- {
- case Format::ID::R16_FLOAT:
- return R16F_to_R16_FLOAT;
- default:
- break;
- }
- }
- case GL_R16I:
- {
- switch (angleFormat)
- {
- case Format::ID::R16_SINT:
- return R16I_to_R16_SINT;
- default:
- break;
- }
- }
- case GL_R16UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R16_UINT:
- return R16UI_to_R16_UINT;
- default:
- break;
- }
- }
- case GL_R16_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16_UNORM:
- return R16_EXT_to_R16_UNORM;
- default:
- break;
- }
- }
- case GL_R16_SNORM_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16_SNORM:
- return R16_SNORM_EXT_to_R16_SNORM;
- default:
- break;
- }
- }
- case GL_R32F:
- {
- switch (angleFormat)
- {
- case Format::ID::R32_FLOAT:
- return R32F_to_R32_FLOAT;
- default:
- break;
- }
- }
- case GL_R32I:
- {
- switch (angleFormat)
- {
- case Format::ID::R32_SINT:
- return R32I_to_R32_SINT;
- default:
- break;
- }
- }
- case GL_R32UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R32_UINT:
- return R32UI_to_R32_UINT;
- default:
- break;
- }
- }
- case GL_R8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_UNORM:
- return R8_to_R8_UNORM;
- default:
- break;
- }
- }
- case GL_R8I:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_SINT:
- return R8I_to_R8_SINT;
- default:
- break;
- }
- }
- case GL_R8UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_UINT:
- return R8UI_to_R8_UINT;
- default:
- break;
- }
- }
- case GL_R8_SNORM:
- {
- switch (angleFormat)
- {
- case Format::ID::R8_SNORM:
- return R8_SNORM_to_R8_SNORM;
- default:
- break;
- }
- }
- case GL_RG16F:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16_FLOAT:
- return RG16F_to_R16G16_FLOAT;
- default:
- break;
- }
- }
- case GL_RG16I:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16_SINT:
- return RG16I_to_R16G16_SINT;
- default:
- break;
- }
- }
- case GL_RG16UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16_UINT:
- return RG16UI_to_R16G16_UINT;
- default:
- break;
- }
- }
- case GL_RG16_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16_UNORM:
- return RG16_EXT_to_R16G16_UNORM;
- default:
- break;
- }
- }
- case GL_RG16_SNORM_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16_SNORM:
- return RG16_SNORM_EXT_to_R16G16_SNORM;
- default:
- break;
- }
- }
- case GL_RG32F:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32_FLOAT:
- return RG32F_to_R32G32_FLOAT;
- default:
- break;
- }
- }
- case GL_RG32I:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32_SINT:
- return RG32I_to_R32G32_SINT;
- default:
- break;
- }
- }
- case GL_RG32UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32_UINT:
- return RG32UI_to_R32G32_UINT;
- default:
- break;
- }
- }
- case GL_RG8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_UNORM:
- return RG8_to_R8G8_UNORM;
- default:
- break;
- }
- }
- case GL_RG8I:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_SINT:
- return RG8I_to_R8G8_SINT;
- default:
- break;
- }
- }
- case GL_RG8UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_UINT:
- return RG8UI_to_R8G8_UINT;
- default:
- break;
- }
- }
- case GL_RG8_SNORM:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8_SNORM:
- return RG8_SNORM_to_R8G8_SNORM;
- default:
- break;
- }
- }
- case GL_RGB:
- return RGB_to_default;
- case GL_RGB10_A2:
- {
- switch (angleFormat)
- {
- case Format::ID::R10G10B10A2_UNORM:
- return RGB10_A2_to_R10G10B10A2_UNORM;
- default:
- break;
- }
- }
- case GL_RGB10_A2UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R10G10B10A2_UINT:
- return RGB10_A2UI_to_R10G10B10A2_UINT;
- default:
- break;
- }
- }
- case GL_RGB16F:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_FLOAT:
- return RGB16F_to_R16G16B16A16_FLOAT;
- default:
- break;
- }
- }
- case GL_RGB16I:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_SINT:
- return RGB16I_to_R16G16B16A16_SINT;
- default:
- break;
- }
- }
- case GL_RGB16UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_UINT:
- return RGB16UI_to_R16G16B16A16_UINT;
- default:
- break;
- }
- }
- case GL_RGB16_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_UNORM:
- return RGB16_EXT_to_R16G16B16A16_UNORM;
- default:
- break;
- }
- }
- case GL_RGB16_SNORM_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_SNORM:
- return RGB16_SNORM_EXT_to_R16G16B16A16_SNORM;
- default:
- break;
- }
- }
- case GL_RGB32F:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_FLOAT:
- return RGB32F_to_R32G32B32A32_FLOAT;
- default:
- break;
- }
- }
- case GL_RGB32I:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_SINT:
- return RGB32I_to_R32G32B32A32_SINT;
- default:
- break;
- }
- }
- case GL_RGB32UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_UINT:
- return RGB32UI_to_R32G32B32A32_UINT;
- default:
- break;
- }
- }
- case GL_RGB565:
- {
- switch (angleFormat)
- {
- case Format::ID::B5G6R5_UNORM:
- return RGB565_to_B5G6R5_UNORM;
- case Format::ID::R8G8B8A8_UNORM:
- return RGB565_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_RGB5_A1:
- {
- switch (angleFormat)
- {
- case Format::ID::B5G5R5A1_UNORM:
- return RGB5_A1_to_B5G5R5A1_UNORM;
- case Format::ID::R8G8B8A8_UNORM:
- return RGB5_A1_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_RGB8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return RGB8_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_RGB8I:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_SINT:
- return RGB8I_to_R8G8B8A8_SINT;
- default:
- break;
- }
- }
- case GL_RGB8UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UINT:
- return RGB8UI_to_R8G8B8A8_UINT;
- default:
- break;
- }
- }
- case GL_RGB8_SNORM:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_SNORM:
- return RGB8_SNORM_to_R8G8B8A8_SNORM;
- default:
- break;
- }
- }
- case GL_RGB9_E5:
- {
- switch (angleFormat)
- {
- case Format::ID::R9G9B9E5_SHAREDEXP:
- return RGB9_E5_to_R9G9B9E5_SHAREDEXP;
- default:
- break;
- }
- }
- case GL_RGBA:
- return RGBA_to_default;
- case GL_RGBA16F:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_FLOAT:
- return RGBA16F_to_R16G16B16A16_FLOAT;
- default:
- break;
- }
- }
- case GL_RGBA16I:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_SINT:
- return RGBA16I_to_R16G16B16A16_SINT;
- default:
- break;
- }
- }
- case GL_RGBA16UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_UINT:
- return RGBA16UI_to_R16G16B16A16_UINT;
- default:
- break;
- }
- }
- case GL_RGBA16_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_UNORM:
- return RGBA16_EXT_to_R16G16B16A16_UNORM;
- default:
- break;
- }
- }
- case GL_RGBA16_SNORM_EXT:
- {
- switch (angleFormat)
- {
- case Format::ID::R16G16B16A16_SNORM:
- return RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM;
- default:
- break;
- }
- }
- case GL_RGBA32F:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_FLOAT:
- return RGBA32F_to_R32G32B32A32_FLOAT;
- default:
- break;
- }
- }
- case GL_RGBA32I:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_SINT:
- return RGBA32I_to_R32G32B32A32_SINT;
- default:
- break;
- }
- }
- case GL_RGBA32UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R32G32B32A32_UINT:
- return RGBA32UI_to_R32G32B32A32_UINT;
- default:
- break;
- }
- }
- case GL_RGBA4:
- {
- switch (angleFormat)
- {
- case Format::ID::B4G4R4A4_UNORM:
- return RGBA4_to_B4G4R4A4_UNORM;
- case Format::ID::R8G8B8A8_UNORM:
- return RGBA4_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_RGBA8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM:
- return RGBA8_to_R8G8B8A8_UNORM;
- default:
- break;
- }
- }
- case GL_RGBA8I:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_SINT:
- return RGBA8I_to_R8G8B8A8_SINT;
- default:
- break;
- }
- }
- case GL_RGBA8UI:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UINT:
- return RGBA8UI_to_R8G8B8A8_UINT;
- default:
- break;
- }
- }
- case GL_RGBA8_SNORM:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_SNORM:
- return RGBA8_SNORM_to_R8G8B8A8_SNORM;
- default:
- break;
- }
- }
- case GL_SRGB8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM_SRGB:
- return SRGB8_to_R8G8B8A8_UNORM_SRGB;
- default:
- break;
- }
- }
- case GL_SRGB8_ALPHA8:
- {
- switch (angleFormat)
- {
- case Format::ID::R8G8B8A8_UNORM_SRGB:
- return SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB;
- default:
- break;
- }
- }
- case GL_STENCIL_INDEX8:
- return STENCIL_INDEX8_to_default;
-
- default:
- {
- static LoadFunctionMap emptyLoadFunctionsMap;
- return emptyLoadFunctionsMap;
- }
- }
- // clang-format on
-
-} // GetLoadFunctionsMap
-
-} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
deleted file mode 100644
index 55471c1d20..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
+++ /dev/null
@@ -1,549 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// renderer_utils:
-// Helper methods pertaining to most or all back-ends.
-//
-
-#include "libANGLE/renderer/renderer_utils.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/imageformats.h"
-
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/Format.h"
-
-#include <string.h>
-
-namespace rx
-{
-
-namespace
-{
-typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
-typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
-
-static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
- GLenum format,
- GLenum type,
- ColorWriteFunction writeFunc)
-{
- map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
-}
-
-static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
-{
- using namespace angle; // For image writing functions
-
- FormatWriteFunctionMap map;
-
- // clang-format off
- // | Format | Type | Color write function |
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
- WriteColor<R16G16B16A16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
- WriteColor<R16G16B16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr );
- // clang-format on
-
- return map;
-}
-
-void CopyColor(gl::ColorF *color)
-{
- // No-op
-}
-
-void PremultiplyAlpha(gl::ColorF *color)
-{
- color->red *= color->alpha;
- color->green *= color->alpha;
- color->blue *= color->alpha;
-}
-
-void UnmultiplyAlpha(gl::ColorF *color)
-{
- if (color->alpha != 0.0f)
- {
- float invAlpha = 1.0f / color->alpha;
- color->red *= invAlpha;
- color->green *= invAlpha;
- color->blue *= invAlpha;
- }
-}
-
-void ClipChannelsR(gl::ColorF *color)
-{
- color->green = 0.0f;
- color->blue = 0.0f;
- color->alpha = 1.0f;
-}
-
-void ClipChannelsRG(gl::ColorF *color)
-{
- color->blue = 0.0f;
- color->alpha = 1.0f;
-}
-
-void ClipChannelsRGB(gl::ColorF *color)
-{
- color->alpha = 1.0f;
-}
-
-void ClipChannelsLuminance(gl::ColorF *color)
-{
- color->alpha = 1.0f;
-}
-
-void ClipChannelsAlpha(gl::ColorF *color)
-{
- color->red = 0.0f;
- color->green = 0.0f;
- color->blue = 0.0f;
-}
-
-void ClipChannelsNoOp(gl::ColorF *color)
-{
-}
-
-void WriteUintColor(const gl::ColorF &color,
- ColorWriteFunction colorWriteFunction,
- uint8_t *destPixelData)
-{
- gl::ColorUI destColor(
- static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
- static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
- colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
-}
-
-void WriteFloatColor(const gl::ColorF &color,
- ColorWriteFunction colorWriteFunction,
- uint8_t *destPixelData)
-{
- colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
-}
-
-} // anonymous namespace
-
-PackPixelsParams::PackPixelsParams()
- : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
-{
-}
-
-PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
- GLenum formatIn,
- GLenum typeIn,
- GLuint outputPitchIn,
- const gl::PixelPackState &packIn,
- gl::Buffer *packBufferIn,
- ptrdiff_t offsetIn)
- : area(areaIn),
- format(formatIn),
- type(typeIn),
- outputPitch(outputPitchIn),
- packBuffer(packBufferIn),
- pack(),
- offset(offsetIn)
-{
- pack.alignment = packIn.alignment;
- pack.reverseRowOrder = packIn.reverseRowOrder;
-}
-
-void PackPixels(const PackPixelsParams &params,
- const angle::Format &sourceFormat,
- int inputPitchIn,
- const uint8_t *sourceIn,
- uint8_t *destWithoutOffset)
-{
- uint8_t *destWithOffset = destWithoutOffset + params.offset;
-
- const uint8_t *source = sourceIn;
- int inputPitch = inputPitchIn;
-
- if (params.pack.reverseRowOrder)
- {
- source += inputPitch * (params.area.height - 1);
- inputPitch = -inputPitch;
- }
-
- const auto &sourceGLInfo = gl::GetSizedInternalFormatInfo(sourceFormat.glInternalFormat);
-
- if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
- {
- // Direct copy possible
- for (int y = 0; y < params.area.height; ++y)
- {
- memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
- params.area.width * sourceGLInfo.pixelBytes);
- }
- return;
- }
-
- ASSERT(sourceGLInfo.sized);
-
- gl::FormatType formatType(params.format, params.type);
- ColorCopyFunction fastCopyFunc =
- GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
- const auto &destFormatInfo = gl::GetInternalFormatInfo(formatType.format, formatType.type);
-
- if (fastCopyFunc)
- {
- // Fast copy is possible through some special function
- for (int y = 0; y < params.area.height; ++y)
- {
- for (int x = 0; x < params.area.width; ++x)
- {
- uint8_t *dest =
- destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
-
- fastCopyFunc(src, dest);
- }
- }
- return;
- }
-
- ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
-
- // Maximum size of any Color<T> type used.
- uint8_t temp[16];
- static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
- sizeof(temp) >= sizeof(gl::ColorI),
- "Unexpected size of gl::Color struct.");
-
- const auto &colorReadFunction = sourceFormat.colorReadFunction;
-
- for (int y = 0; y < params.area.height; ++y)
- {
- for (int x = 0; x < params.area.width; ++x)
- {
- uint8_t *dest = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
-
- // readFunc and writeFunc will be using the same type of color, CopyTexImage
- // will not allow the copy otherwise.
- colorReadFunction(src, temp);
- colorWriteFunction(temp, dest);
- }
- }
-}
-
-ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
-{
- static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
- auto iter = formatTypeMap.find(formatType);
- ASSERT(iter != formatTypeMap.end());
- if (iter != formatTypeMap.end())
- {
- return iter->second;
- }
- else
- {
- return nullptr;
- }
-}
-
-ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
- const gl::FormatType &formatType)
-{
- return fastCopyFunctions.get(formatType);
-}
-
-bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
-{
- return (get(formatType) != nullptr);
-}
-
-ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
-{
- for (size_t index = 0; index < mSize; ++index)
- {
- if (mData[index].format == formatType.format && mData[index].type == formatType.type)
- {
- return mData[index].func;
- }
- }
-
- return nullptr;
-}
-
-bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
-{
- EGLAttrib debugSetting =
- attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
-
-// Prefer to enable debug layers if compiling in Debug, and disabled in Release.
-#if !defined(NDEBUG)
- return (debugSetting != EGL_FALSE);
-#else
- return (debugSetting == EGL_TRUE);
-#endif // !defined(NDEBUG)
-}
-
-void CopyImageCHROMIUM(const uint8_t *sourceData,
- size_t sourceRowPitch,
- size_t sourcePixelBytes,
- ColorReadFunction colorReadFunction,
- uint8_t *destData,
- size_t destRowPitch,
- size_t destPixelBytes,
- ColorWriteFunction colorWriteFunction,
- GLenum destUnsizedFormat,
- GLenum destComponentType,
- size_t width,
- size_t height,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- using ConversionFunction = void (*)(gl::ColorF *);
- ConversionFunction conversionFunction = CopyColor;
- if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
- {
- if (unpackPremultiplyAlpha)
- {
- conversionFunction = PremultiplyAlpha;
- }
- else
- {
- conversionFunction = UnmultiplyAlpha;
- }
- }
-
- auto clipChannelsFunction = ClipChannelsNoOp;
- switch (destUnsizedFormat)
- {
- case GL_RED:
- clipChannelsFunction = ClipChannelsR;
- break;
- case GL_RG:
- clipChannelsFunction = ClipChannelsRG;
- break;
- case GL_RGB:
- clipChannelsFunction = ClipChannelsRGB;
- break;
- case GL_LUMINANCE:
- clipChannelsFunction = ClipChannelsLuminance;
- break;
- case GL_ALPHA:
- clipChannelsFunction = ClipChannelsAlpha;
- break;
- }
-
- auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
-
- for (size_t y = 0; y < height; y++)
- {
- for (size_t x = 0; x < width; x++)
- {
- const uint8_t *sourcePixelData = sourceData + y * sourceRowPitch + x * sourcePixelBytes;
-
- gl::ColorF sourceColor;
- colorReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
-
- conversionFunction(&sourceColor);
- clipChannelsFunction(&sourceColor);
-
- size_t destY = 0;
- if (unpackFlipY)
- {
- destY += (height - 1);
- destY -= y;
- }
- else
- {
- destY += y;
- }
-
- uint8_t *destPixelData = destData + destY * destRowPitch + x * destPixelBytes;
- writeFunction(sourceColor, colorWriteFunction, destPixelData);
- }
- }
-}
-
-// IncompleteTextureSet implementation.
-IncompleteTextureSet::IncompleteTextureSet()
-{
-}
-
-IncompleteTextureSet::~IncompleteTextureSet()
-{
-}
-
-void IncompleteTextureSet::onDestroy(const gl::Context *context)
-{
- // Clear incomplete textures.
- for (auto &incompleteTexture : mIncompleteTextures)
- {
- ANGLE_SWALLOW_ERR(incompleteTexture.second->onDestroy(context));
- incompleteTexture.second.set(context, nullptr);
- }
- mIncompleteTextures.clear();
-}
-
-gl::Error IncompleteTextureSet::getIncompleteTexture(
- const gl::Context *context,
- GLenum type,
- MultisampleTextureInitializer *multisampleInitializer,
- gl::Texture **textureOut)
-{
- auto iter = mIncompleteTextures.find(type);
- if (iter != mIncompleteTextures.end())
- {
- *textureOut = iter->second.get();
- return gl::NoError();
- }
-
- ContextImpl *implFactory = context->getImplementation();
-
- const GLubyte color[] = {0, 0, 0, 255};
- const gl::Extents colorSize(1, 1, 1);
- gl::PixelUnpackState unpack;
- unpack.alignment = 1;
- const gl::Box area(0, 0, 0, 1, 1, 1);
-
- // If a texture is external use a 2D texture for the incomplete texture
- GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
-
- gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
- angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
-
- if (createType == GL_TEXTURE_2D_MULTISAMPLE)
- {
- ANGLE_TRY(t->setStorageMultisample(context, createType, 1, GL_RGBA8, colorSize, true));
- }
- else
- {
- ANGLE_TRY(t->setStorage(context, createType, 1, GL_RGBA8, colorSize));
- }
-
- if (type == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
- face++)
- {
- ANGLE_TRY(
- t->setSubImage(context, unpack, face, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
- }
- }
- else if (type == GL_TEXTURE_2D_MULTISAMPLE)
- {
- // Call a specialized clear function to init a multisample texture.
- ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
- }
- else
- {
- ANGLE_TRY(
- t->setSubImage(context, unpack, createType, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
- }
-
- t->syncState();
-
- mIncompleteTextures[type].set(context, t.release());
- *textureOut = mIncompleteTextures[type].get();
- return gl::NoError();
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
deleted file mode 100644
index 5a1cb38a6a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
+++ /dev/null
@@ -1,254 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// renderer_utils:
-// Helper methods pertaining to most or all back-ends.
-//
-
-#ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
-#define LIBANGLE_RENDERER_RENDERER_UTILS_H_
-
-#include <cstdint>
-
-#include <limits>
-#include <map>
-
-#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
-
-namespace angle
-{
-struct Format;
-} // namespace angle
-
-namespace gl
-{
-struct FormatType;
-struct InternalFormat;
-} // namespace gl
-
-namespace egl
-{
-class AttributeMap;
-} // namespace egl
-
-namespace rx
-{
-
-class ResourceSerial
-{
- public:
- constexpr ResourceSerial() : mValue(kDirty) {}
- explicit constexpr ResourceSerial(uintptr_t value) : mValue(value) {}
- constexpr bool operator==(ResourceSerial other) const { return mValue == other.mValue; }
- constexpr bool operator!=(ResourceSerial other) const { return mValue != other.mValue; }
-
- void dirty() { mValue = kDirty; }
- void clear() { mValue = kEmpty; }
-
- constexpr bool valid() const { return mValue != kEmpty && mValue != kDirty; }
- constexpr bool empty() const { return mValue == kEmpty; }
-
- private:
- constexpr static uintptr_t kDirty = std::numeric_limits<uintptr_t>::max();
- constexpr static uintptr_t kEmpty = 0;
-
- uintptr_t mValue;
-};
-
-class SerialFactory;
-
-class Serial final
-{
- public:
- constexpr Serial() : mValue(kInvalid) {}
- constexpr Serial(const Serial &other) = default;
- Serial &operator=(const Serial &other) = default;
-
- constexpr bool operator==(const Serial &other) const
- {
- return mValue != kInvalid && mValue == other.mValue;
- }
- constexpr bool operator!=(const Serial &other) const
- {
- return mValue == kInvalid || mValue != other.mValue;
- }
- constexpr bool operator>(const Serial &other) const { return mValue > other.mValue; }
- constexpr bool operator>=(const Serial &other) const { return mValue >= other.mValue; }
- constexpr bool operator<(const Serial &other) const { return mValue < other.mValue; }
- constexpr bool operator<=(const Serial &other) const { return mValue <= other.mValue; }
-
- private:
- friend class SerialFactory;
- constexpr explicit Serial(uint64_t value) : mValue(value) {}
- uint64_t mValue;
- static constexpr uint64_t kInvalid = 0;
-};
-
-class SerialFactory final : angle::NonCopyable
-{
- public:
- SerialFactory() : mSerial(1) {}
-
- Serial generate()
- {
- ASSERT(mSerial != std::numeric_limits<uint64_t>::max());
- return Serial(mSerial++);
- }
-
- private:
- uint64_t mSerial;
-};
-
-using MipGenerationFunction = void (*)(size_t sourceWidth,
- size_t sourceHeight,
- size_t sourceDepth,
- const uint8_t *sourceData,
- size_t sourceRowPitch,
- size_t sourceDepthPitch,
- uint8_t *destData,
- size_t destRowPitch,
- size_t destDepthPitch);
-
-typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
-typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
-typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
-
-class FastCopyFunctionMap
-{
- public:
- struct Entry
- {
- GLenum format;
- GLenum type;
- ColorCopyFunction func;
- };
-
- constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
-
- constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
-
- bool has(const gl::FormatType &formatType) const;
- ColorCopyFunction get(const gl::FormatType &formatType) const;
-
- private:
- size_t mSize;
- const Entry *mData;
-};
-
-struct PackPixelsParams
-{
- PackPixelsParams();
- PackPixelsParams(const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- GLuint outputPitch,
- const gl::PixelPackState &pack,
- gl::Buffer *packBufferIn,
- ptrdiff_t offset);
-
- gl::Rectangle area;
- GLenum format;
- GLenum type;
- GLuint outputPitch;
- gl::Buffer *packBuffer;
- gl::PixelPackState pack;
- ptrdiff_t offset;
-};
-
-void PackPixels(const PackPixelsParams &params,
- const angle::Format &sourceFormat,
- int inputPitch,
- const uint8_t *source,
- uint8_t *destination);
-
-ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType);
-ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
- const gl::FormatType &formatType);
-
-using InitializeTextureDataFunction = void (*)(size_t width,
- size_t height,
- size_t depth,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-using LoadImageFunction = void (*)(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-struct LoadImageFunctionInfo
-{
- LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
- LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
- : loadFunction(loadFunction), requiresConversion(requiresConversion)
- {
- }
-
- LoadImageFunction loadFunction;
- bool requiresConversion;
-};
-
-using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
-
-bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
-
-void CopyImageCHROMIUM(const uint8_t *sourceData,
- size_t sourceRowPitch,
- size_t sourcePixelBytes,
- ColorReadFunction readFunction,
- uint8_t *destData,
- size_t destRowPitch,
- size_t destPixelBytes,
- ColorWriteFunction colorWriteFunction,
- GLenum destUnsizedFormat,
- GLenum destComponentType,
- size_t width,
- size_t height,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha);
-
-// Incomplete textures are 1x1 textures filled with black, used when samplers are incomplete.
-// This helper class encapsulates handling incomplete textures. Because the GL back-end
-// can take advantage of the driver's incomplete textures, and because clearing multisample
-// textures is so difficult, we can keep an instance of this class in the back-end instead
-// of moving the logic to the Context front-end.
-
-// This interface allows us to call-back to init a multisample texture.
-class MultisampleTextureInitializer
-{
- public:
- virtual ~MultisampleTextureInitializer() {}
- virtual gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
- gl::Texture *glTexture) = 0;
-};
-
-class IncompleteTextureSet final : angle::NonCopyable
-{
- public:
- IncompleteTextureSet();
- ~IncompleteTextureSet();
-
- void onDestroy(const gl::Context *context);
-
- gl::Error getIncompleteTexture(const gl::Context *context,
- GLenum type,
- MultisampleTextureInitializer *multisampleInitializer,
- gl::Texture **textureOut);
-
- private:
- gl::TextureMap mIncompleteTextures;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_RENDERER_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/signal_utils.h b/src/3rdparty/angle/src/libANGLE/signal_utils.h
deleted file mode 100644
index 3dd1332013..0000000000
--- a/src/3rdparty/angle/src/libANGLE/signal_utils.h
+++ /dev/null
@@ -1,187 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// signal_utils:
-// Helper classes for tracking dependent state changes between objects.
-// These changes are signaled to the dependent class via channels.
-// See design document:
-// https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
-
-#ifndef LIBANGLE_SIGNAL_UTILS_H_
-#define LIBANGLE_SIGNAL_UTILS_H_
-
-#include <set>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-
-namespace angle
-{
-
-// Interface that the depending class inherits from.
-template <typename ChannelID = uint32_t, typename... MessageT>
-class SignalReceiver
-{
- public:
- virtual ~SignalReceiver() = default;
- virtual void signal(ChannelID channelID, MessageT... message) = 0;
-};
-
-template <typename ChannelID, typename... MessageT>
-class ChannelBinding;
-
-// The host class owns the channel. It uses the channel to fire signals to the receiver.
-template <typename ChannelID = uint32_t, typename... MessageT>
-class BroadcastChannel final : NonCopyable
-{
- public:
- BroadcastChannel();
- ~BroadcastChannel();
-
- void signal(MessageT... message) const;
-
- void reset();
-
- bool empty() const;
-
- private:
- // Only the ChannelBinding class should add or remove receivers.
- friend class ChannelBinding<ChannelID, MessageT...>;
- void addReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
- void removeReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
-
- std::vector<ChannelBinding<ChannelID, MessageT...> *> mReceivers;
-};
-
-template <typename ChannelID, typename... MessageT>
-BroadcastChannel<ChannelID, MessageT...>::BroadcastChannel()
-{
-}
-
-template <typename ChannelID, typename... MessageT>
-BroadcastChannel<ChannelID, MessageT...>::~BroadcastChannel()
-{
- reset();
-}
-
-template <typename ChannelID, typename... MessageT>
-void BroadcastChannel<ChannelID, MessageT...>::addReceiver(
- ChannelBinding<ChannelID, MessageT...> *receiver)
-{
- ASSERT(std::find(mReceivers.begin(), mReceivers.end(), receiver) == mReceivers.end());
- mReceivers.push_back(receiver);
-}
-
-template <typename ChannelID, typename... MessageT>
-void BroadcastChannel<ChannelID, MessageT...>::removeReceiver(
- ChannelBinding<ChannelID, MessageT...> *receiver)
-{
- auto iter = std::find(mReceivers.begin(), mReceivers.end(), receiver);
- ASSERT(iter != mReceivers.end());
- mReceivers.erase(iter);
-}
-
-template <typename ChannelID, typename... MessageT>
-void BroadcastChannel<ChannelID, MessageT...>::signal(MessageT... message) const
-{
- if (mReceivers.empty())
- return;
-
- for (const auto *receiver : mReceivers)
- {
- receiver->signal(message...);
- }
-}
-
-template <typename ChannelID, typename... MessageT>
-void BroadcastChannel<ChannelID, MessageT...>::reset()
-{
- for (auto receiver : mReceivers)
- {
- receiver->onChannelClosed();
- }
- mReceivers.clear();
-}
-
-template <typename ChannelID, typename... MessageT>
-bool BroadcastChannel<ChannelID, MessageT...>::empty() const
-{
- return mReceivers.empty();
-}
-
-// The dependent class keeps bindings to the host's BroadcastChannel.
-template <typename ChannelID = uint32_t, typename... MessageT>
-class ChannelBinding final
-{
- public:
- ChannelBinding(SignalReceiver<ChannelID, MessageT...> *receiver, ChannelID channelID);
- ~ChannelBinding();
- ChannelBinding(const ChannelBinding &other) = default;
- ChannelBinding &operator=(const ChannelBinding &other) = default;
-
- void bind(BroadcastChannel<ChannelID, MessageT...> *channel);
- void reset();
- void signal(MessageT... message) const;
- void onChannelClosed();
-
- private:
- BroadcastChannel<ChannelID, MessageT...> *mChannel;
- SignalReceiver<ChannelID, MessageT...> *mReceiver;
- ChannelID mChannelID;
-};
-
-template <typename ChannelID, typename... MessageT>
-ChannelBinding<ChannelID, MessageT...>::ChannelBinding(
- SignalReceiver<ChannelID, MessageT...> *receiver,
- ChannelID channelID)
- : mChannel(nullptr), mReceiver(receiver), mChannelID(channelID)
-{
- ASSERT(receiver);
-}
-
-template <typename ChannelID, typename... MessageT>
-ChannelBinding<ChannelID, MessageT...>::~ChannelBinding()
-{
- reset();
-}
-
-template <typename ChannelID, typename... MessageT>
-void ChannelBinding<ChannelID, MessageT...>::bind(BroadcastChannel<ChannelID, MessageT...> *channel)
-{
- ASSERT(mReceiver);
- if (mChannel)
- {
- mChannel->removeReceiver(this);
- }
-
- mChannel = channel;
-
- if (mChannel)
- {
- mChannel->addReceiver(this);
- }
-}
-
-template <typename ChannelID, typename... MessageT>
-void ChannelBinding<ChannelID, MessageT...>::reset()
-{
- bind(nullptr);
-}
-
-template <typename ChannelID, typename... MessageT>
-void ChannelBinding<ChannelID, MessageT...>::signal(MessageT... message) const
-{
- mReceiver->signal(mChannelID, message...);
-}
-
-template <typename ChannelID, typename... MessageT>
-void ChannelBinding<ChannelID, MessageT...>::onChannelClosed()
-{
- mChannel = nullptr;
-}
-
-} // namespace angle
-
-#endif // LIBANGLE_SIGNAL_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
deleted file mode 100644
index 13a3a9e280..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
+++ /dev/null
@@ -1,2501 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationEGL.cpp: Validation functions for generic EGL entry point parameters
-
-#include "libANGLE/validationEGL.h"
-
-#include "common/utilities.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Device.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-
-#include <EGL/eglext.h>
-
-namespace egl
-{
-namespace
-{
-size_t GetMaximumMipLevel(const gl::Context *context, GLenum target)
-{
- const gl::Caps &caps = context->getCaps();
-
- size_t maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- maxDimension = caps.maxRectangleTextureSize;
- break;
- case GL_TEXTURE_CUBE_MAP:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
- default:
- UNREACHABLE();
- }
-
- return gl::log2(static_cast<int>(maxDimension));
-}
-
-bool TextureHasNonZeroMipLevelsSpecified(const gl::Context *context, const gl::Texture *texture)
-{
- size_t maxMip = GetMaximumMipLevel(context, texture->getTarget());
- for (size_t level = 1; level < maxMip; level++)
- {
- if (texture->getTarget() == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget;
- face++)
- {
- if (texture->getFormat(face, level).valid())
- {
- return true;
- }
- }
- }
- else
- {
- if (texture->getFormat(texture->getTarget(), level).valid())
- {
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool CubeTextureHasUnspecifiedLevel0Face(const gl::Texture *texture)
-{
- ASSERT(texture->getTarget() == GL_TEXTURE_CUBE_MAP);
- for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
- {
- if (!texture->getFormat(face, 0).valid())
- {
- return true;
- }
- }
-
- return false;
-}
-
-Error ValidateStreamAttribute(const EGLAttrib attribute,
- const EGLAttrib value,
- const DisplayExtensions &extensions)
-{
- switch (attribute)
- {
- case EGL_STREAM_STATE_KHR:
- case EGL_PRODUCER_FRAME_KHR:
- case EGL_CONSUMER_FRAME_KHR:
- return EglBadAccess() << "Attempt to initialize readonly parameter";
- case EGL_CONSUMER_LATENCY_USEC_KHR:
- // Technically not in spec but a latency < 0 makes no sense so we check it
- if (value < 0)
- {
- return EglBadParameter() << "Latency must be positive";
- }
- break;
- case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
- if (!extensions.streamConsumerGLTexture)
- {
- return EglBadAttribute() << "Consumer GL extension not enabled";
- }
- // Again not in spec but it should be positive anyways
- if (value < 0)
- {
- return EglBadParameter() << "Timeout must be positive";
- }
- break;
- default:
- return EglBadAttribute() << "Invalid stream attribute";
- }
- return NoError();
-}
-
-Error ValidateCreateImageKHRMipLevelCommon(gl::Context *context,
- const gl::Texture *texture,
- EGLAttrib level)
-{
- // Note that the spec EGL_KHR_create_image spec does not explicitly specify an error
- // when the level is outside the base/max level range, but it does mention that the
- // level "must be a part of the complete texture object <buffer>". It can be argued
- // that out-of-range levels are not a part of the complete texture.
- const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
- if (level > 0 &&
- (!texture->isMipmapComplete() || static_cast<GLuint>(level) < effectiveBaseLevel ||
- static_cast<GLuint>(level) > texture->getTextureState().getMipmapMaxLevel()))
- {
- return EglBadParameter() << "texture must be complete if level is non-zero.";
- }
-
- if (level == 0 && !texture->isMipmapComplete() &&
- TextureHasNonZeroMipLevelsSpecified(context, texture))
- {
- return EglBadParameter() << "if level is zero and the texture is incomplete, it must "
- "have no mip levels specified except zero.";
- }
-
- return NoError();
-}
-
-Error ValidateConfigAttribute(const Display *display, EGLAttrib attribute)
-{
- switch (attribute)
- {
- case EGL_BUFFER_SIZE:
- case EGL_ALPHA_SIZE:
- case EGL_BLUE_SIZE:
- case EGL_GREEN_SIZE:
- case EGL_RED_SIZE:
- case EGL_DEPTH_SIZE:
- case EGL_STENCIL_SIZE:
- case EGL_CONFIG_CAVEAT:
- case EGL_CONFIG_ID:
- case EGL_LEVEL:
- case EGL_NATIVE_RENDERABLE:
- case EGL_NATIVE_VISUAL_ID:
- case EGL_NATIVE_VISUAL_TYPE:
- case EGL_SAMPLES:
- case EGL_SAMPLE_BUFFERS:
- case EGL_SURFACE_TYPE:
- case EGL_TRANSPARENT_TYPE:
- case EGL_TRANSPARENT_BLUE_VALUE:
- case EGL_TRANSPARENT_GREEN_VALUE:
- case EGL_TRANSPARENT_RED_VALUE:
- case EGL_BIND_TO_TEXTURE_RGB:
- case EGL_BIND_TO_TEXTURE_RGBA:
- case EGL_MIN_SWAP_INTERVAL:
- case EGL_MAX_SWAP_INTERVAL:
- case EGL_LUMINANCE_SIZE:
- case EGL_ALPHA_MASK_SIZE:
- case EGL_COLOR_BUFFER_TYPE:
- case EGL_RENDERABLE_TYPE:
- case EGL_MATCH_NATIVE_PIXMAP:
- case EGL_CONFORMANT:
- case EGL_MAX_PBUFFER_WIDTH:
- case EGL_MAX_PBUFFER_HEIGHT:
- case EGL_MAX_PBUFFER_PIXELS:
- break;
-
- case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
- if (!display->getExtensions().surfaceOrientation)
- {
- return EglBadAttribute() << "EGL_ANGLE_surface_orientation is not enabled.";
- }
- break;
-
- case EGL_COLOR_COMPONENT_TYPE_EXT:
- if (!display->getExtensions().pixelFormatFloat)
- {
- return EglBadAttribute() << "EGL_EXT_pixel_format_float is not enabled.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Unknown attribute.";
- }
-
- return NoError();
-}
-
-Error ValidateConfigAttributes(const Display *display, const AttributeMap &attributes)
-{
- for (const auto &attrib : attributes)
- {
- ANGLE_TRY(ValidateConfigAttribute(display, attrib.first));
- }
-
- return NoError();
-}
-
-Error ValidatePlatformType(const ClientExtensions &clientExtensions, EGLAttrib platformType)
-{
- switch (platformType)
- {
- case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
- if (!clientExtensions.platformANGLED3D)
- {
- return EglBadAttribute() << "Direct3D platform is unsupported.";
- }
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
- if (!clientExtensions.platformANGLEOpenGL)
- {
- return EglBadAttribute() << "OpenGL platform is unsupported.";
- }
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
- if (!clientExtensions.platformANGLENULL)
- {
- return EglBadAttribute() << "Display type EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE "
- "requires EGL_ANGLE_platform_angle_null.";
- }
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
- if (!clientExtensions.platformANGLEVulkan)
- {
- return EglBadAttribute() << "Vulkan platform is unsupported.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Unknown platform type.";
- }
-
- return NoError();
-}
-
-Error ValidateGetPlatformDisplayCommon(EGLenum platform,
- void *native_display,
- const AttributeMap &attribMap)
-{
- const ClientExtensions &clientExtensions = Display::GetClientExtensions();
-
- switch (platform)
- {
- case EGL_PLATFORM_ANGLE_ANGLE:
- if (!clientExtensions.platformANGLE)
- {
- return EglBadParameter() << "Platform ANGLE extension is not active";
- }
- break;
- case EGL_PLATFORM_DEVICE_EXT:
- if (!clientExtensions.platformDevice)
- {
- return EglBadParameter() << "Platform Device extension is not active";
- }
- break;
- default:
- return EglBadConfig() << "Bad platform type.";
- }
-
- if (platform == EGL_PLATFORM_ANGLE_ANGLE)
- {
- EGLAttrib platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
- EGLAttrib deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
- bool enableAutoTrimSpecified = false;
- bool deviceTypeSpecified = false;
- bool presentPathSpecified = false;
-
- Optional<EGLAttrib> majorVersion;
- Optional<EGLAttrib> minorVersion;
-
- for (const auto &curAttrib : attribMap)
- {
- const EGLAttrib value = curAttrib.second;
-
- switch (curAttrib.first)
- {
- case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
- {
- ANGLE_TRY(ValidatePlatformType(clientExtensions, value));
- platformType = value;
- break;
- }
-
- case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
- if (value != EGL_DONT_CARE)
- {
- majorVersion = value;
- }
- break;
-
- case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
- if (value != EGL_DONT_CARE)
- {
- minorVersion = value;
- }
- break;
-
- case EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE:
- switch (value)
- {
- case EGL_TRUE:
- case EGL_FALSE:
- break;
- default:
- return EglBadAttribute() << "Invalid automatic trim attribute";
- }
- enableAutoTrimSpecified = true;
- break;
-
- case EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE:
- if (!clientExtensions.experimentalPresentPath)
- {
- return EglBadAttribute()
- << "EGL_ANGLE_experimental_present_path extension not active";
- }
-
- switch (value)
- {
- case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
- case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
- break;
- default:
- return EglBadAttribute()
- << "Invalid value for EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE";
- }
- presentPathSpecified = true;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE:
- switch (value)
- {
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
- deviceTypeSpecified = true;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
- // This is a hidden option, accepted by the OpenGL back-end.
- break;
-
- default:
- return EglBadAttribute() << "Invalid value for "
- "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE "
- "attrib";
- }
- deviceType = value;
- break;
-
- case EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE:
- if (!clientExtensions.platformANGLE)
- {
- return EglBadAttribute() << "EGL_ANGLE_platform_angle extension not active";
- }
- if (value != EGL_TRUE && value != EGL_FALSE && value != EGL_DONT_CARE)
- {
- return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE "
- "must be EGL_TRUE, EGL_FALSE, or "
- "EGL_DONT_CARE.";
- }
- break;
-
- default:
- break;
- }
- }
-
- if (!majorVersion.valid() && minorVersion.valid())
- {
- return EglBadAttribute()
- << "Must specify major version if you specify a minor version.";
- }
-
- if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
- platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE requires a "
- "device type of EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
- }
-
- if (enableAutoTrimSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- return EglBadAttribute() << "EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE "
- "requires a device type of "
- "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
- }
-
- if (presentPathSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- return EglBadAttribute() << "EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE requires a "
- "device type of EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
- }
-
- if (deviceTypeSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE &&
- platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE requires a "
- "device type of EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE or "
- "EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE.";
- }
-
- if (platformType == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)
- {
- if ((majorVersion.valid() && majorVersion.value() != 1) ||
- (minorVersion.valid() && minorVersion.value() != 0))
- {
- return EglBadAttribute() << "EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE currently "
- "only supports Vulkan 1.0.";
- }
- }
- }
- else if (platform == EGL_PLATFORM_DEVICE_EXT)
- {
- Device *eglDevice = reinterpret_cast<Device *>(native_display);
- if (eglDevice == nullptr || !Device::IsValidDevice(eglDevice))
- {
- return EglBadAttribute() << "native_display should be a valid EGL device if "
- "platform equals EGL_PLATFORM_DEVICE_EXT";
- }
- }
- else
- {
- UNREACHABLE();
- }
-
- return NoError();
-}
-
-} // namespace
-
-Error ValidateDisplay(const Display *display)
-{
- if (display == EGL_NO_DISPLAY)
- {
- return EglBadDisplay() << "display is EGL_NO_DISPLAY.";
- }
-
- if (!Display::isValidDisplay(display))
- {
- return EglBadDisplay() << "display is not a valid display.";
- }
-
- if (!display->isInitialized())
- {
- return EglNotInitialized() << "display is not initialized.";
- }
-
- if (display->isDeviceLost())
- {
- return EglContextLost() << "display had a context loss";
- }
-
- return NoError();
-}
-
-Error ValidateSurface(const Display *display, const Surface *surface)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->isValidSurface(surface))
- {
- return EglBadSurface();
- }
-
- return NoError();
-}
-
-Error ValidateConfig(const Display *display, const Config *config)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->isValidConfig(config))
- {
- return EglBadConfig();
- }
-
- return NoError();
-}
-
-Error ValidateContext(const Display *display, const gl::Context *context)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->isValidContext(context))
- {
- return EglBadContext();
- }
-
- return NoError();
-}
-
-Error ValidateImage(const Display *display, const Image *image)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->isValidImage(image))
- {
- return EglBadParameter() << "image is not valid.";
- }
-
- return NoError();
-}
-
-Error ValidateStream(const Display *display, const Stream *stream)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.stream)
- {
- return EglBadAccess() << "Stream extension not active";
- }
-
- if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
- {
- return EglBadStream() << "Invalid stream";
- }
-
- return NoError();
-}
-
-Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
- const AttributeMap& attributes)
-{
- ANGLE_TRY(ValidateConfig(display, configuration));
-
- // Get the requested client version (default is 1) and check it is 2 or 3.
- EGLAttrib clientMajorVersion = 1;
- EGLAttrib clientMinorVersion = 0;
- EGLAttrib contextFlags = 0;
- bool resetNotification = false;
- for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
- {
- EGLAttrib attribute = attributeIter->first;
- EGLAttrib value = attributeIter->second;
-
- switch (attribute)
- {
- case EGL_CONTEXT_CLIENT_VERSION:
- clientMajorVersion = value;
- break;
-
- case EGL_CONTEXT_MINOR_VERSION:
- clientMinorVersion = value;
- break;
-
- case EGL_CONTEXT_FLAGS_KHR:
- contextFlags = value;
- break;
-
- case EGL_CONTEXT_OPENGL_DEBUG:
- break;
-
- case EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR:
- // Only valid for OpenGL (non-ES) contexts
- return EglBadAttribute();
-
- case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
- if (!display->getExtensions().createContextRobustness)
- {
- return EglBadAttribute();
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR:
- return EglBadAttribute() << "EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR is not"
- << " valid for GLES with EGL 1.4 and KHR_create_context. Use"
- << " EXT_create_context_robustness.";
- case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
- if (!display->getExtensions().createContextRobustness)
- {
- return EglBadAttribute();
- }
- if (value == EGL_LOSE_CONTEXT_ON_RESET_EXT)
- {
- resetNotification = true;
- }
- else if (value != EGL_NO_RESET_NOTIFICATION_EXT)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_CONTEXT_OPENGL_NO_ERROR_KHR:
- if (!display->getExtensions().createContextNoError)
- {
- return EglBadAttribute() << "Invalid Context attribute.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "Attribute must be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE:
- if (!display->getExtensions().createContextWebGLCompatibility)
- {
- return EglBadAttribute() << "Attribute "
- "EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE requires "
- "EGL_ANGLE_create_context_webgl_compatibility.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute()
- << "EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE must be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM:
- if (!display->getExtensions().createContextBindGeneratesResource)
- {
- return EglBadAttribute()
- << "Attribute EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM requires "
- "EGL_CHROMIUM_create_context_bind_generates_resource.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM "
- "must be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE:
- if (!display->getExtensions().displayTextureShareGroup)
- {
- return EglBadAttribute() << "Attribute "
- "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE requires "
- "EGL_ANGLE_display_texture_share_group.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute()
- << "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE must be EGL_TRUE or EGL_FALSE.";
- }
- if (shareContext &&
- (shareContext->usingDisplayTextureShareGroup() != (value == EGL_TRUE)))
- {
- return EglBadAttribute() << "All contexts within a share group must be "
- "created with the same value of "
- "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE.";
- }
- break;
-
- case EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE:
- if (!display->getExtensions().createContextClientArrays)
- {
- return EglBadAttribute()
- << "Attribute EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE requires "
- "EGL_ANGLE_create_context_client_arrays.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE must "
- "be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE:
- if (!display->getExtensions().programCacheControl)
- {
- return EglBadAttribute()
- << "Attribute EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE "
- "requires EGL_ANGLE_program_cache_control.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE must "
- "be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- if (!display->getExtensions().robustResourceInitialization)
- {
- return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
- "requires EGL_ANGLE_robust_resource_initialization.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
- "either EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Unknown attribute.";
- }
- }
-
- switch (clientMajorVersion)
- {
- case 2:
- if (clientMinorVersion != 0)
- {
- return EglBadConfig();
- }
- break;
- case 3:
- if (clientMinorVersion != 0 && clientMinorVersion != 1)
- {
- return EglBadConfig();
- }
- if (!(configuration->conformant & EGL_OPENGL_ES3_BIT_KHR))
- {
- return EglBadConfig();
- }
- if (display->getMaxSupportedESVersion() <
- gl::Version(static_cast<GLuint>(clientMajorVersion),
- static_cast<GLuint>(clientMinorVersion)))
- {
- return EglBadConfig() << "Requested GLES version is not supported.";
- }
- break;
- default:
- return EglBadConfig();
- break;
- }
-
- // Note: EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR does not apply to ES
- const EGLint validContextFlags = (EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR |
- EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR);
- if ((contextFlags & ~validContextFlags) != 0)
- {
- return EglBadAttribute();
- }
-
- if (shareContext)
- {
- // Shared context is invalid or is owned by another display
- if (!display->isValidContext(shareContext))
- {
- return EglBadMatch();
- }
-
- if (shareContext->isResetNotificationEnabled() != resetNotification)
- {
- return EglBadMatch();
- }
-
- if (shareContext->getClientMajorVersion() != clientMajorVersion ||
- shareContext->getClientMinorVersion() != clientMinorVersion)
- {
- return EglBadContext();
- }
- }
-
- return NoError();
-}
-
-Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
- const AttributeMap& attributes)
-{
- ANGLE_TRY(ValidateConfig(display, config));
-
- if (!display->isValidNativeWindow(window))
- {
- return EglBadNativeWindow();
- }
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
-
- for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
- {
- EGLAttrib attribute = attributeIter->first;
- EGLAttrib value = attributeIter->second;
-
- switch (attribute)
- {
- case EGL_RENDER_BUFFER:
- switch (value)
- {
- case EGL_BACK_BUFFER:
- break;
- case EGL_SINGLE_BUFFER:
- return EglBadMatch(); // Rendering directly to front buffer not supported
- default:
- return EglBadAttribute();
- }
- break;
-
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- if (!displayExtensions.postSubBuffer)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- if (!displayExtensions.flexibleSurfaceCompatibility)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_WIDTH:
- case EGL_HEIGHT:
- if (!displayExtensions.windowFixedSize)
- {
- return EglBadAttribute();
- }
- if (value < 0)
- {
- return EglBadParameter();
- }
- break;
-
- case EGL_FIXED_SIZE_ANGLE:
- if (!displayExtensions.windowFixedSize)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_SURFACE_ORIENTATION_ANGLE:
- if (!displayExtensions.surfaceOrientation)
- {
- return EglBadAttribute() << "EGL_ANGLE_surface_orientation is not enabled.";
- }
- break;
-
- case EGL_VG_COLORSPACE:
- return EglBadMatch();
-
- case EGL_VG_ALPHA_FORMAT:
- return EglBadMatch();
-
- case EGL_DIRECT_COMPOSITION_ANGLE:
- if (!displayExtensions.directComposition)
- {
- return EglBadAttribute();
- }
- break;
-
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- if (!display->getExtensions().robustResourceInitialization)
- {
- return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
- "requires EGL_ANGLE_robust_resource_initialization.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
- "either EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- default:
- return EglBadAttribute();
- }
- }
-
- if (Display::hasExistingWindowSurface(window))
- {
- return EglBadAlloc();
- }
-
- return NoError();
-}
-
-Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes)
-{
- ANGLE_TRY(ValidateConfig(display, config));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
-
- for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
- {
- EGLAttrib attribute = attributeIter->first;
- EGLAttrib value = attributeIter->second;
-
- switch (attribute)
- {
- case EGL_WIDTH:
- case EGL_HEIGHT:
- if (value < 0)
- {
- return EglBadParameter();
- }
- break;
-
- case EGL_LARGEST_PBUFFER:
- break;
-
- case EGL_TEXTURE_FORMAT:
- switch (value)
- {
- case EGL_NO_TEXTURE:
- case EGL_TEXTURE_RGB:
- case EGL_TEXTURE_RGBA:
- break;
- default:
- return EglBadAttribute();
- }
- break;
-
- case EGL_TEXTURE_TARGET:
- switch (value)
- {
- case EGL_NO_TEXTURE:
- case EGL_TEXTURE_2D:
- break;
- default:
- return EglBadAttribute();
- }
- break;
-
- case EGL_MIPMAP_TEXTURE:
- break;
-
- case EGL_VG_COLORSPACE:
- break;
-
- case EGL_VG_ALPHA_FORMAT:
- break;
-
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- if (!displayExtensions.flexibleSurfaceCompatibility)
- {
- return EglBadAttribute()
- << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used "
- "without EGL_ANGLE_flexible_surface_compatibility support.";
- }
- break;
-
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- if (!display->getExtensions().robustResourceInitialization)
- {
- return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
- "requires EGL_ANGLE_robust_resource_initialization.";
- }
- if (value != EGL_TRUE && value != EGL_FALSE)
- {
- return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
- "either EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- default:
- return EglBadAttribute();
- }
- }
-
- if (!(config->surfaceType & EGL_PBUFFER_BIT))
- {
- return EglBadMatch();
- }
-
- const Caps &caps = display->getCaps();
-
- EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
- EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
-
- if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
- (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
- {
- return EglBadMatch();
- }
-
- if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
- (textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
- {
- return EglBadAttribute();
- }
-
- EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
- EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
- if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
- {
- return EglBadMatch();
- }
-
- return NoError();
-}
-
-Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
- Config *config, const AttributeMap& attributes)
-{
- ANGLE_TRY(ValidateConfig(display, config));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
-
- switch (buftype)
- {
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- if (!displayExtensions.d3dShareHandleClientBuffer)
- {
- return EglBadParameter();
- }
- if (buffer == nullptr)
- {
- return EglBadParameter();
- }
- break;
-
- case EGL_D3D_TEXTURE_ANGLE:
- if (!displayExtensions.d3dTextureClientBuffer)
- {
- return EglBadParameter();
- }
- if (buffer == nullptr)
- {
- return EglBadParameter();
- }
- break;
-
- default:
- return EglBadParameter();
- }
-
- for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
- {
- EGLAttrib attribute = attributeIter->first;
- EGLAttrib value = attributeIter->second;
-
- switch (attribute)
- {
- case EGL_WIDTH:
- case EGL_HEIGHT:
- if (!displayExtensions.d3dShareHandleClientBuffer)
- {
- return EglBadParameter();
- }
- if (value < 0)
- {
- return EglBadParameter();
- }
- break;
-
- case EGL_TEXTURE_FORMAT:
- switch (value)
- {
- case EGL_NO_TEXTURE:
- case EGL_TEXTURE_RGB:
- case EGL_TEXTURE_RGBA:
- break;
- default:
- return EglBadAttribute();
- }
- break;
-
- case EGL_TEXTURE_TARGET:
- switch (value)
- {
- case EGL_NO_TEXTURE:
- case EGL_TEXTURE_2D:
- break;
- default:
- return EglBadAttribute();
- }
- break;
-
- case EGL_MIPMAP_TEXTURE:
- break;
-
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- if (!displayExtensions.flexibleSurfaceCompatibility)
- {
- return EglBadAttribute()
- << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used "
- "without EGL_ANGLE_flexible_surface_compatibility support.";
- }
- break;
-
- default:
- return EglBadAttribute();
- }
- }
-
- if (!(config->surfaceType & EGL_PBUFFER_BIT))
- {
- return EglBadMatch();
- }
-
- EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
- EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
- if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
- (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
- {
- return EglBadMatch();
- }
-
- if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
- (textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
- {
- return EglBadAttribute();
- }
-
- if (buftype == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
- {
- EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
- EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
-
- if (width == 0 || height == 0)
- {
- return EglBadAttribute();
- }
-
- const Caps &caps = display->getCaps();
- if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
- {
- return EglBadMatch();
- }
- }
-
- ANGLE_TRY(display->validateClientBuffer(config, buftype, buffer, attributes));
-
- return NoError();
-}
-
-Error ValidateMakeCurrent(Display *display, EGLSurface draw, EGLSurface read, gl::Context *context)
-{
- if (context == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
- {
- return EglBadMatch() << "If ctx is EGL_NO_CONTEXT, surfaces must be EGL_NO_SURFACE";
- }
-
- // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
- // error is generated. EGL_KHR_surfaceless_context allows both surfaces to be EGL_NO_SURFACE.
- if (context != EGL_NO_CONTEXT && (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE))
- {
- if (display->getExtensions().surfacelessContext)
- {
- if ((draw == EGL_NO_SURFACE) != (read == EGL_NO_SURFACE))
- {
- return EglBadMatch() << "If ctx is not EGL_NOT_CONTEXT, draw or read must "
- "both be EGL_NO_SURFACE, or both not";
- }
- }
- else
- {
- return EglBadMatch()
- << "If ctx is not EGL_NO_CONTEXT, surfaces must not be EGL_NO_SURFACE";
- }
- }
-
- // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
- // EGL_BAD_MATCH error is generated.
- if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
- {
- return EglBadMatch()
- << "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE";
- }
-
- if (display == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
- {
- return EglBadDisplay() << "'dpy' not a valid EGLDisplay handle";
- }
-
- // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
- if (!display->isInitialized() &&
- (context != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
- {
- return EglNotInitialized() << "'dpy' not initialized";
- }
-
- if (context != EGL_NO_CONTEXT)
- {
- ANGLE_TRY(ValidateContext(display, context));
- }
-
- if (display->isInitialized() && display->testDeviceLost())
- {
- return EglContextLost();
- }
-
- Surface *drawSurface = static_cast<Surface *>(draw);
- if (draw != EGL_NO_SURFACE)
- {
- ANGLE_TRY(ValidateSurface(display, drawSurface));
- }
-
- Surface *readSurface = static_cast<Surface *>(read);
- if (read != EGL_NO_SURFACE)
- {
- ANGLE_TRY(ValidateSurface(display, readSurface));
- }
-
- if (readSurface)
- {
- ANGLE_TRY(ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface,
- context->getConfig(), readSurface->getType()));
- }
-
- if (draw != read)
- {
- UNIMPLEMENTED(); // FIXME
-
- if (drawSurface)
- {
- ANGLE_TRY(ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface,
- context->getConfig(), drawSurface->getType()));
- }
- }
- return NoError();
-}
-
-Error ValidateCompatibleConfigs(const Display *display,
- const Config *config1,
- const Surface *surface,
- const Config *config2,
- EGLint surfaceType)
-{
-
- if (!surface->flexibleSurfaceCompatibilityRequested())
- {
- // Config compatibility is defined in section 2.2 of the EGL 1.5 spec
-
- bool colorBufferCompat = config1->colorBufferType == config2->colorBufferType;
- if (!colorBufferCompat)
- {
- return EglBadMatch() << "Color buffer types are not compatible.";
- }
-
- bool colorCompat =
- config1->redSize == config2->redSize && config1->greenSize == config2->greenSize &&
- config1->blueSize == config2->blueSize && config1->alphaSize == config2->alphaSize &&
- config1->luminanceSize == config2->luminanceSize;
- if (!colorCompat)
- {
- return EglBadMatch() << "Color buffer sizes are not compatible.";
- }
-
- bool componentTypeCompat = config1->colorComponentType == config2->colorComponentType;
- if (!componentTypeCompat)
- {
- return EglBadMatch() << "Color buffer component types are not compatible.";
- }
-
- bool dsCompat = config1->depthSize == config2->depthSize &&
- config1->stencilSize == config2->stencilSize;
- if (!dsCompat)
- {
- return EglBadMatch() << "Depth-stencil buffer types are not compatible.";
- }
- }
-
- bool surfaceTypeCompat = (config1->surfaceType & config2->surfaceType & surfaceType) != 0;
- if (!surfaceTypeCompat)
- {
- return EglBadMatch() << "Surface types are not compatible.";
- }
-
- return NoError();
-}
-
-Error ValidateCreateImageKHR(const Display *display,
- gl::Context *context,
- EGLenum target,
- EGLClientBuffer buffer,
- const AttributeMap &attributes)
-{
- ANGLE_TRY(ValidateContext(display, context));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
-
- if (!displayExtensions.imageBase && !displayExtensions.image)
- {
- // It is out of spec what happens when calling an extension function when the extension is
- // not available.
- // EGL_BAD_DISPLAY seems like a reasonable error.
- return EglBadDisplay() << "EGL_KHR_image not supported.";
- }
-
- // TODO(geofflang): Complete validation from EGL_KHR_image_base:
- // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> is itself an
- // EGLImage sibling, the error EGL_BAD_ACCESS is generated.
-
- for (AttributeMap::const_iterator attributeIter = attributes.begin();
- attributeIter != attributes.end(); attributeIter++)
- {
- EGLAttrib attribute = attributeIter->first;
- EGLAttrib value = attributeIter->second;
-
- switch (attribute)
- {
- case EGL_IMAGE_PRESERVED_KHR:
- switch (value)
- {
- case EGL_TRUE:
- case EGL_FALSE:
- break;
-
- default:
- return EglBadParameter()
- << "EGL_IMAGE_PRESERVED_KHR must be EGL_TRUE or EGL_FALSE.";
- }
- break;
-
- case EGL_GL_TEXTURE_LEVEL_KHR:
- if (!displayExtensions.glTexture2DImage &&
- !displayExtensions.glTextureCubemapImage && !displayExtensions.glTexture3DImage)
- {
- return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be used "
- "without KHR_gl_texture_*_image support.";
- }
-
- if (value < 0)
- {
- return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be negative.";
- }
- break;
-
- case EGL_GL_TEXTURE_ZOFFSET_KHR:
- if (!displayExtensions.glTexture3DImage)
- {
- return EglBadParameter() << "EGL_GL_TEXTURE_ZOFFSET_KHR cannot be used "
- "without KHR_gl_texture_3D_image support.";
- }
- break;
-
- default:
- return EglBadParameter()
- << "invalid attribute: 0x" << std::hex << std::uppercase << attribute;
- }
- }
-
- switch (target)
- {
- case EGL_GL_TEXTURE_2D_KHR:
- {
- if (!displayExtensions.glTexture2DImage)
- {
- return EglBadParameter() << "KHR_gl_texture_2D_image not supported.";
- }
-
- if (buffer == 0)
- {
- return EglBadParameter() << "buffer cannot reference a 2D texture with the name 0.";
- }
-
- const gl::Texture *texture =
- context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- if (texture == nullptr || texture->getTarget() != GL_TEXTURE_2D)
- {
- return EglBadParameter() << "target is not a 2D texture.";
- }
-
- if (texture->getBoundSurface() != nullptr)
- {
- return EglBadAccess() << "texture has a surface bound to it.";
- }
-
- EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
- if (texture->getWidth(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0 ||
- texture->getHeight(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0)
- {
- return EglBadParameter()
- << "target 2D texture does not have a valid size at specified level.";
- }
-
- ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
- }
- break;
-
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
- case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
- {
- if (!displayExtensions.glTextureCubemapImage)
- {
- return EglBadParameter() << "KHR_gl_texture_cubemap_image not supported.";
- }
-
- if (buffer == 0)
- {
- return EglBadParameter()
- << "buffer cannot reference a cubemap texture with the name 0.";
- }
-
- const gl::Texture *texture =
- context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- if (texture == nullptr || texture->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- return EglBadParameter() << "target is not a cubemap texture.";
- }
-
- if (texture->getBoundSurface() != nullptr)
- {
- return EglBadAccess() << "texture has a surface bound to it.";
- }
-
- EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
- GLenum cubeMapFace = egl_gl::EGLCubeMapTargetToGLCubeMapTarget(target);
- if (texture->getWidth(cubeMapFace, static_cast<size_t>(level)) == 0 ||
- texture->getHeight(cubeMapFace, static_cast<size_t>(level)) == 0)
- {
- return EglBadParameter() << "target cubemap texture does not have a valid "
- "size at specified level and face.";
- }
-
- ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
-
- if (level == 0 && !texture->isMipmapComplete() &&
- CubeTextureHasUnspecifiedLevel0Face(texture))
- {
- return EglBadParameter() << "if level is zero and the texture is incomplete, "
- "it must have all of its faces specified at level "
- "zero.";
- }
- }
- break;
-
- case EGL_GL_TEXTURE_3D_KHR:
- {
- if (!displayExtensions.glTexture3DImage)
- {
- return EglBadParameter() << "KHR_gl_texture_3D_image not supported.";
- }
-
- if (buffer == 0)
- {
- return EglBadParameter() << "buffer cannot reference a 3D texture with the name 0.";
- }
-
- const gl::Texture *texture =
- context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- if (texture == nullptr || texture->getTarget() != GL_TEXTURE_3D)
- {
- return EglBadParameter() << "target is not a 3D texture.";
- }
-
- if (texture->getBoundSurface() != nullptr)
- {
- return EglBadAccess() << "texture has a surface bound to it.";
- }
-
- EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
- EGLAttrib zOffset = attributes.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0);
- if (texture->getWidth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
- texture->getHeight(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
- texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0)
- {
- return EglBadParameter()
- << "target 3D texture does not have a valid size at specified level.";
- }
-
- if (static_cast<size_t>(zOffset) >=
- texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)))
- {
- return EglBadParameter() << "target 3D texture does not have enough layers "
- "for the specified Z offset at the specified "
- "level.";
- }
-
- ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
- }
- break;
-
- case EGL_GL_RENDERBUFFER_KHR:
- {
- if (!displayExtensions.glRenderbufferImage)
- {
- return EglBadParameter() << "KHR_gl_renderbuffer_image not supported.";
- }
-
- if (attributes.contains(EGL_GL_TEXTURE_LEVEL_KHR))
- {
- return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be used in "
- "conjunction with a renderbuffer target.";
- }
-
- if (buffer == 0)
- {
- return EglBadParameter()
- << "buffer cannot reference a renderbuffer with the name 0.";
- }
-
- const gl::Renderbuffer *renderbuffer =
- context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
- if (renderbuffer == nullptr)
- {
- return EglBadParameter() << "target is not a renderbuffer.";
- }
-
- if (renderbuffer->getSamples() > 0)
- {
- return EglBadParameter() << "target renderbuffer cannot be multisampled.";
- }
- }
- break;
-
- default:
- return EglBadParameter()
- << "invalid target: 0x" << std::hex << std::uppercase << target;
- }
-
- return NoError();
-}
-
-Error ValidateDestroyImageKHR(const Display *display, const Image *image)
-{
- ANGLE_TRY(ValidateImage(display, image));
-
- if (!display->getExtensions().imageBase && !display->getExtensions().image)
- {
- // It is out of spec what happens when calling an extension function when the extension is
- // not available.
- // EGL_BAD_DISPLAY seems like a reasonable error.
- return EglBadDisplay();
- }
-
- return NoError();
-}
-
-Error ValidateCreateDeviceANGLE(EGLint device_type,
- void *native_device,
- const EGLAttrib *attrib_list)
-{
- const ClientExtensions &clientExtensions = Display::GetClientExtensions();
- if (!clientExtensions.deviceCreation)
- {
- return EglBadAccess() << "Device creation extension not active";
- }
-
- if (attrib_list != nullptr && attrib_list[0] != EGL_NONE)
- {
- return EglBadAttribute() << "Invalid attrib_list parameter";
- }
-
- switch (device_type)
- {
- case EGL_D3D11_DEVICE_ANGLE:
- if (!clientExtensions.deviceCreationD3D11)
- {
- return EglBadAttribute() << "D3D11 device creation extension not active";
- }
- break;
- default:
- return EglBadAttribute() << "Invalid device_type parameter";
- }
-
- return NoError();
-}
-
-Error ValidateReleaseDeviceANGLE(Device *device)
-{
- const ClientExtensions &clientExtensions = Display::GetClientExtensions();
- if (!clientExtensions.deviceCreation)
- {
- return EglBadAccess() << "Device creation extension not active";
- }
-
- if (device == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(device))
- {
- return EglBadDevice() << "Invalid device parameter";
- }
-
- Display *owningDisplay = device->getOwningDisplay();
- if (owningDisplay != nullptr)
- {
- return EglBadDevice() << "Device must have been created using eglCreateDevice";
- }
-
- return NoError();
-}
-
-Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.stream)
- {
- return EglBadAlloc() << "Stream extension not active";
- }
-
- for (const auto &attributeIter : attributes)
- {
- EGLAttrib attribute = attributeIter.first;
- EGLAttrib value = attributeIter.second;
-
- ANGLE_TRY(ValidateStreamAttribute(attribute, value, displayExtensions));
- }
-
- return NoError();
-}
-
-Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream)
-{
- ANGLE_TRY(ValidateStream(display, stream));
- return NoError();
-}
-
-Error ValidateStreamAttribKHR(const Display *display,
- const Stream *stream,
- EGLint attribute,
- EGLint value)
-{
- ANGLE_TRY(ValidateStream(display, stream));
-
- if (stream->getState() == EGL_STREAM_STATE_DISCONNECTED_KHR)
- {
- return EglBadState() << "Bad stream state";
- }
-
- return ValidateStreamAttribute(attribute, value, display->getExtensions());
-}
-
-Error ValidateQueryStreamKHR(const Display *display,
- const Stream *stream,
- EGLenum attribute,
- EGLint *value)
-{
- ANGLE_TRY(ValidateStream(display, stream));
-
- switch (attribute)
- {
- case EGL_STREAM_STATE_KHR:
- case EGL_CONSUMER_LATENCY_USEC_KHR:
- break;
- case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
- if (!display->getExtensions().streamConsumerGLTexture)
- {
- return EglBadAttribute() << "Consumer GLTexture extension not active";
- }
- break;
- default:
- return EglBadAttribute() << "Invalid attribute";
- }
-
- return NoError();
-}
-
-Error ValidateQueryStreamu64KHR(const Display *display,
- const Stream *stream,
- EGLenum attribute,
- EGLuint64KHR *value)
-{
- ANGLE_TRY(ValidateStream(display, stream));
-
- switch (attribute)
- {
- case EGL_CONSUMER_FRAME_KHR:
- case EGL_PRODUCER_FRAME_KHR:
- break;
- default:
- return EglBadAttribute() << "Invalid attribute";
- }
-
- return NoError();
-}
-
-Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
- gl::Context *context,
- const Stream *stream)
-{
- ANGLE_TRY(ValidateDisplay(display));
- ANGLE_TRY(ValidateContext(display, context));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamConsumerGLTexture)
- {
- return EglBadAccess() << "Stream consumer extension not active";
- }
-
- if (!context->getExtensions().eglStreamConsumerExternal)
- {
- return EglBadAccess() << "EGL stream consumer external GL extension not enabled";
- }
-
- if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
- {
- return EglBadStream() << "Invalid stream";
- }
-
- if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
- {
- return EglBadState() << "Invalid stream state";
- }
-
- // Lookup the texture and ensure it is correct
- gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
- if (texture == nullptr || texture->getId() == 0)
- {
- return EglBadAccess() << "No external texture bound";
- }
-
- return NoError();
-}
-
-Error ValidateStreamConsumerAcquireKHR(const Display *display,
- gl::Context *context,
- const Stream *stream)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamConsumerGLTexture)
- {
- return EglBadAccess() << "Stream consumer extension not active";
- }
-
- if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
- {
- return EglBadStream() << "Invalid stream";
- }
-
- if (!context)
- {
- return EglBadAccess() << "No GL context current to calling thread.";
- }
-
- ANGLE_TRY(ValidateContext(display, context));
-
- if (!stream->isConsumerBoundToContext(context))
- {
- return EglBadAccess() << "Current GL context not associated with stream consumer";
- }
-
- if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
- stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
- {
- return EglBadAccess() << "Invalid stream consumer type";
- }
-
- // Note: technically EGL_STREAM_STATE_EMPTY_KHR is a valid state when the timeout is non-zero.
- // However, the timeout is effectively ignored since it has no useful functionality with the
- // current producers that are implemented, so we don't allow that state
- if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
- stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
- {
- return EglBadState() << "Invalid stream state";
- }
-
- return NoError();
-}
-
-Error ValidateStreamConsumerReleaseKHR(const Display *display,
- gl::Context *context,
- const Stream *stream)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamConsumerGLTexture)
- {
- return EglBadAccess() << "Stream consumer extension not active";
- }
-
- if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
- {
- return EglBadStream() << "Invalid stream";
- }
-
- if (!context)
- {
- return EglBadAccess() << "No GL context current to calling thread.";
- }
-
- ANGLE_TRY(ValidateContext(display, context));
-
- if (!stream->isConsumerBoundToContext(context))
- {
- return EglBadAccess() << "Current GL context not associated with stream consumer";
- }
-
- if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
- stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
- {
- return EglBadAccess() << "Invalid stream consumer type";
- }
-
- if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
- stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
- {
- return EglBadState() << "Invalid stream state";
- }
-
- return NoError();
-}
-
-Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
- gl::Context *context,
- const Stream *stream,
- const AttributeMap &attribs)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamConsumerGLTexture)
- {
- return EglBadAccess() << "Stream consumer extension not active";
- }
-
- // Although technically not a requirement in spec, the context needs to be checked for support
- // for external textures or future logic will cause assertations. This extension is also
- // effectively useless without external textures.
- if (!context->getExtensions().eglStreamConsumerExternal)
- {
- return EglBadAccess() << "EGL stream consumer external GL extension not enabled";
- }
-
- if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
- {
- return EglBadStream() << "Invalid stream";
- }
-
- if (!context)
- {
- return EglBadAccess() << "No GL context current to calling thread.";
- }
-
- ANGLE_TRY(ValidateContext(display, context));
-
- if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
- {
- return EglBadState() << "Invalid stream state";
- }
-
- const gl::Caps &glCaps = context->getCaps();
-
- EGLAttrib colorBufferType = EGL_RGB_BUFFER;
- EGLAttrib planeCount = -1;
- EGLAttrib plane[3];
- for (int i = 0; i < 3; i++)
- {
- plane[i] = -1;
- }
- for (const auto &attributeIter : attribs)
- {
- EGLAttrib attribute = attributeIter.first;
- EGLAttrib value = attributeIter.second;
-
- switch (attribute)
- {
- case EGL_COLOR_BUFFER_TYPE:
- if (value != EGL_RGB_BUFFER && value != EGL_YUV_BUFFER_EXT)
- {
- return EglBadParameter() << "Invalid color buffer type";
- }
- colorBufferType = value;
- break;
- case EGL_YUV_NUMBER_OF_PLANES_EXT:
- // planeCount = -1 is a tag for the default plane count so the value must be checked
- // to be positive here to ensure future logic doesn't break on invalid negative
- // inputs
- if (value < 0)
- {
- return EglBadMatch() << "Invalid plane count";
- }
- planeCount = value;
- break;
- default:
- if (attribute >= EGL_YUV_PLANE0_TEXTURE_UNIT_NV &&
- attribute <= EGL_YUV_PLANE2_TEXTURE_UNIT_NV)
- {
- if ((value < 0 ||
- value >= static_cast<EGLAttrib>(glCaps.maxCombinedTextureImageUnits)) &&
- value != EGL_NONE)
- {
- return EglBadAccess() << "Invalid texture unit";
- }
- plane[attribute - EGL_YUV_PLANE0_TEXTURE_UNIT_NV] = value;
- }
- else
- {
- return EglBadAttribute() << "Invalid attribute";
- }
- }
- }
-
- if (colorBufferType == EGL_RGB_BUFFER)
- {
- if (planeCount > 0)
- {
- return EglBadMatch() << "Plane count must be 0 for RGB buffer";
- }
- for (int i = 0; i < 3; i++)
- {
- if (plane[i] != -1)
- {
- return EglBadMatch() << "Planes cannot be specified";
- }
- }
-
- // Lookup the texture and ensure it is correct
- gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
- if (texture == nullptr || texture->getId() == 0)
- {
- return EglBadAccess() << "No external texture bound";
- }
- }
- else
- {
- if (planeCount == -1)
- {
- planeCount = 2;
- }
- if (planeCount < 1 || planeCount > 3)
- {
- return EglBadMatch() << "Invalid YUV plane count";
- }
- for (EGLAttrib i = planeCount; i < 3; i++)
- {
- if (plane[i] != -1)
- {
- return EglBadMatch() << "Invalid plane specified";
- }
- }
-
- // Set to ensure no texture is referenced more than once
- std::set<gl::Texture *> textureSet;
- for (EGLAttrib i = 0; i < planeCount; i++)
- {
- if (plane[i] == -1)
- {
- return EglBadMatch() << "Not all planes specified";
- }
- if (plane[i] != EGL_NONE)
- {
- gl::Texture *texture = context->getGLState().getSamplerTexture(
- static_cast<unsigned int>(plane[i]), GL_TEXTURE_EXTERNAL_OES);
- if (texture == nullptr || texture->getId() == 0)
- {
- return EglBadAccess()
- << "No external texture bound at one or more specified texture units";
- }
- if (textureSet.find(texture) != textureSet.end())
- {
- return EglBadAccess() << "Multiple planes bound to same texture object";
- }
- textureSet.insert(texture);
- }
- }
- }
-
- return NoError();
-}
-
-Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
- const Stream *stream,
- const AttributeMap &attribs)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamProducerD3DTextureNV12)
- {
- return EglBadAccess() << "Stream producer extension not active";
- }
-
- ANGLE_TRY(ValidateStream(display, stream));
-
- if (!attribs.isEmpty())
- {
- return EglBadAttribute() << "Invalid attribute";
- }
-
- if (stream->getState() != EGL_STREAM_STATE_CONNECTING_KHR)
- {
- return EglBadState() << "Stream not in connecting state";
- }
-
- if (stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV ||
- stream->getPlaneCount() != 2)
- {
- return EglBadMatch() << "Incompatible stream consumer type";
- }
-
- return NoError();
-}
-
-Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
- const Stream *stream,
- void *texture,
- const AttributeMap &attribs)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.streamProducerD3DTextureNV12)
- {
- return EglBadAccess() << "Stream producer extension not active";
- }
-
- ANGLE_TRY(ValidateStream(display, stream));
-
- for (auto &attributeIter : attribs)
- {
- EGLAttrib attribute = attributeIter.first;
- EGLAttrib value = attributeIter.second;
-
- switch (attribute)
- {
- case EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE:
- if (value < 0)
- {
- return EglBadParameter() << "Invalid subresource index";
- }
- break;
- default:
- return EglBadAttribute() << "Invalid attribute";
- }
- }
-
- if (stream->getState() != EGL_STREAM_STATE_EMPTY_KHR &&
- stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
- stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
- {
- return EglBadState() << "Stream not fully configured";
- }
-
- if (stream->getProducerType() != Stream::ProducerType::D3D11TextureNV12)
- {
- return EglBadMatch() << "Incompatible stream producer";
- }
-
- if (texture == nullptr)
- {
- return EglBadParameter() << "Texture is null";
- }
-
- return stream->validateD3D11NV12Texture(texture);
-}
-
-Error ValidateGetSyncValuesCHROMIUM(const Display *display,
- const Surface *surface,
- const EGLuint64KHR *ust,
- const EGLuint64KHR *msc,
- const EGLuint64KHR *sbc)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- const DisplayExtensions &displayExtensions = display->getExtensions();
- if (!displayExtensions.getSyncValues)
- {
- return EglBadAccess() << "getSyncValues extension not active";
- }
-
- if (display->isDeviceLost())
- {
- return EglContextLost() << "Context is lost.";
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return EglBadSurface() << "getSyncValues surface cannot be EGL_NO_SURFACE";
- }
-
- if (!surface->directComposition())
- {
- return EglBadSurface() << "getSyncValues surface requires Direct Composition to be enabled";
- }
-
- if (ust == nullptr)
- {
- return EglBadParameter() << "ust is null";
- }
-
- if (msc == nullptr)
- {
- return EglBadParameter() << "msc is null";
- }
-
- if (sbc == nullptr)
- {
- return EglBadParameter() << "sbc is null";
- }
-
- return NoError();
-}
-
-Error ValidateSwapBuffersWithDamageEXT(const Display *display,
- const Surface *surface,
- EGLint *rects,
- EGLint n_rects)
-{
- Error error = ValidateSurface(display, surface);
- if (error.isError())
- {
- return error;
- }
-
- if (!display->getExtensions().swapBuffersWithDamage)
- {
- // It is out of spec what happens when calling an extension function when the extension is
- // not available. EGL_BAD_DISPLAY seems like a reasonable error.
- return EglBadDisplay() << "EGL_EXT_swap_buffers_with_damage is not available.";
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return EglBadSurface() << "Swap surface cannot be EGL_NO_SURFACE.";
- }
-
- if (n_rects < 0)
- {
- return EglBadParameter() << "n_rects cannot be negative.";
- }
-
- if (n_rects > 0 && rects == nullptr)
- {
- return EglBadParameter() << "n_rects cannot be greater than zero when rects is NULL.";
- }
-
- // TODO(jmadill): Validate Surface is bound to the thread.
-
- return NoError();
-}
-
-Error ValidateGetConfigAttrib(const Display *display, const Config *config, EGLint attribute)
-{
- ANGLE_TRY(ValidateConfig(display, config));
- ANGLE_TRY(ValidateConfigAttribute(display, static_cast<EGLAttrib>(attribute)));
- return NoError();
-}
-
-Error ValidateChooseConfig(const Display *display,
- const AttributeMap &attribs,
- EGLint configSize,
- EGLint *numConfig)
-{
- ANGLE_TRY(ValidateDisplay(display));
- ANGLE_TRY(ValidateConfigAttributes(display, attribs));
-
- if (numConfig == nullptr)
- {
- return EglBadParameter() << "num_config cannot be null.";
- }
-
- return NoError();
-}
-
-Error ValidateGetConfigs(const Display *display, EGLint configSize, EGLint *numConfig)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (numConfig == nullptr)
- {
- return EglBadParameter() << "num_config cannot be null.";
- }
-
- return NoError();
-}
-
-Error ValidateGetPlatformDisplay(EGLenum platform,
- void *native_display,
- const EGLAttrib *attrib_list)
-{
- const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
- return ValidateGetPlatformDisplayCommon(platform, native_display, attribMap);
-}
-
-Error ValidateGetPlatformDisplayEXT(EGLenum platform,
- void *native_display,
- const EGLint *attrib_list)
-{
- const auto &attribMap = AttributeMap::CreateFromIntArray(attrib_list);
- return ValidateGetPlatformDisplayCommon(platform, native_display, attribMap);
-}
-
-Error ValidateProgramCacheGetAttribANGLE(const Display *display, EGLenum attrib)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->getExtensions().programCacheControl)
- {
- return EglBadAccess() << "Extension not supported";
- }
-
- switch (attrib)
- {
- case EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE:
- case EGL_PROGRAM_CACHE_SIZE_ANGLE:
- break;
-
- default:
- return EglBadParameter() << "Invalid program cache attribute.";
- }
-
- return NoError();
-}
-
-Error ValidateProgramCacheQueryANGLE(const Display *display,
- EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->getExtensions().programCacheControl)
- {
- return EglBadAccess() << "Extension not supported";
- }
-
- if (index < 0 || index >= display->programCacheGetAttrib(EGL_PROGRAM_CACHE_SIZE_ANGLE))
- {
- return EglBadParameter() << "Program index out of range.";
- }
-
- if (keysize == nullptr || binarysize == nullptr)
- {
- return EglBadParameter() << "keysize and binarysize must always be valid pointers.";
- }
-
- if (binary && *keysize != static_cast<EGLint>(gl::kProgramHashLength))
- {
- return EglBadParameter() << "Invalid program key size.";
- }
-
- if ((key == nullptr) != (binary == nullptr))
- {
- return EglBadParameter() << "key and binary must both be null or both non-null.";
- }
-
- return NoError();
-}
-
-Error ValidateProgramCachePopulateANGLE(const Display *display,
- const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->getExtensions().programCacheControl)
- {
- return EglBadAccess() << "Extension not supported";
- }
-
- if (keysize != static_cast<EGLint>(gl::kProgramHashLength))
- {
- return EglBadParameter() << "Invalid program key size.";
- }
-
- if (key == nullptr || binary == nullptr)
- {
- return EglBadParameter() << "null pointer in arguments.";
- }
-
- // Upper bound for binarysize is arbitrary.
- if (binarysize <= 0 || binarysize > egl::kProgramCacheSizeAbsoluteMax)
- {
- return EglBadParameter() << "binarysize out of valid range.";
- }
-
- return NoError();
-}
-
-Error ValidateProgramCacheResizeANGLE(const Display *display, EGLint limit, EGLenum mode)
-{
- ANGLE_TRY(ValidateDisplay(display));
-
- if (!display->getExtensions().programCacheControl)
- {
- return EglBadAccess() << "Extension not supported";
- }
-
- if (limit < 0)
- {
- return EglBadParameter() << "limit must be non-negative.";
- }
-
- switch (mode)
- {
- case EGL_PROGRAM_CACHE_RESIZE_ANGLE:
- case EGL_PROGRAM_CACHE_TRIM_ANGLE:
- break;
-
- default:
- return EglBadParameter() << "Invalid cache resize mode.";
- }
-
- return NoError();
-}
-
-Error ValidateSurfaceAttrib(const Display *display,
- const Surface *surface,
- EGLint attribute,
- EGLint value)
-{
- ANGLE_TRY(ValidateDisplay(display));
- ANGLE_TRY(ValidateSurface(display, surface));
-
- if (surface == EGL_NO_SURFACE)
- {
- return EglBadSurface() << "Surface cannot be EGL_NO_SURFACE.";
- }
-
- switch (attribute)
- {
- case EGL_MIPMAP_LEVEL:
- break;
-
- case EGL_MULTISAMPLE_RESOLVE:
- switch (value)
- {
- case EGL_MULTISAMPLE_RESOLVE_DEFAULT:
- break;
-
- case EGL_MULTISAMPLE_RESOLVE_BOX:
- if ((surface->getConfig()->surfaceType & EGL_MULTISAMPLE_RESOLVE_BOX_BIT) == 0)
- {
- return EglBadMatch()
- << "Surface does not support EGL_MULTISAMPLE_RESOLVE_BOX.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Invalid multisample resolve type.";
- }
-
- case EGL_SWAP_BEHAVIOR:
- switch (value)
- {
- case EGL_BUFFER_PRESERVED:
- if ((surface->getConfig()->surfaceType & EGL_SWAP_BEHAVIOR_PRESERVED_BIT) == 0)
- {
- return EglBadMatch()
- << "Surface does not support EGL_SWAP_BEHAVIOR_PRESERVED.";
- }
- break;
-
- case EGL_BUFFER_DESTROYED:
- break;
-
- default:
- return EglBadAttribute() << "Invalid swap behaviour.";
- }
-
- default:
- return EglBadAttribute() << "Invalid surface attribute.";
- }
-
- return NoError();
-}
-
-Error ValidateQuerySurface(const Display *display,
- const Surface *surface,
- EGLint attribute,
- EGLint *value)
-{
- ANGLE_TRY(ValidateDisplay(display));
- ANGLE_TRY(ValidateSurface(display, surface));
-
- if (surface == EGL_NO_SURFACE)
- {
- return EglBadSurface() << "Surface cannot be EGL_NO_SURFACE.";
- }
-
- switch (attribute)
- {
- case EGL_GL_COLORSPACE:
- case EGL_VG_ALPHA_FORMAT:
- case EGL_VG_COLORSPACE:
- case EGL_CONFIG_ID:
- case EGL_HEIGHT:
- case EGL_HORIZONTAL_RESOLUTION:
- case EGL_LARGEST_PBUFFER:
- case EGL_MIPMAP_TEXTURE:
- case EGL_MIPMAP_LEVEL:
- case EGL_MULTISAMPLE_RESOLVE:
- case EGL_PIXEL_ASPECT_RATIO:
- case EGL_RENDER_BUFFER:
- case EGL_SWAP_BEHAVIOR:
- case EGL_TEXTURE_FORMAT:
- case EGL_TEXTURE_TARGET:
- case EGL_VERTICAL_RESOLUTION:
- case EGL_WIDTH:
- break;
-
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- if (!display->getExtensions().postSubBuffer)
- {
- return EglBadAttribute() << "EGL_POST_SUB_BUFFER_SUPPORTED_NV cannot be used "
- "without EGL_ANGLE_surface_orientation support.";
- }
- break;
-
- case EGL_FIXED_SIZE_ANGLE:
- if (!display->getExtensions().windowFixedSize)
- {
- return EglBadAttribute() << "EGL_FIXED_SIZE_ANGLE cannot be used without "
- "EGL_ANGLE_window_fixed_size support.";
- }
- break;
-
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- if (!display->getExtensions().flexibleSurfaceCompatibility)
- {
- return EglBadAttribute()
- << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be "
- "used without EGL_ANGLE_flexible_surface_compatibility support.";
- }
- break;
-
- case EGL_SURFACE_ORIENTATION_ANGLE:
- if (!display->getExtensions().surfaceOrientation)
- {
- return EglBadAttribute() << "EGL_SURFACE_ORIENTATION_ANGLE cannot be "
- "queried without "
- "EGL_ANGLE_surface_orientation support.";
- }
- break;
-
- case EGL_DIRECT_COMPOSITION_ANGLE:
- if (!display->getExtensions().directComposition)
- {
- return EglBadAttribute() << "EGL_DIRECT_COMPOSITION_ANGLE cannot be "
- "used without "
- "EGL_ANGLE_direct_composition support.";
- }
- break;
-
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- if (!display->getExtensions().robustResourceInitialization)
- {
- return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE cannot be "
- "used without EGL_ANGLE_robust_resource_initialization "
- "support.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Invalid surface attribute.";
- }
-
- return NoError();
-}
-
-Error ValidateQueryContext(const Display *display,
- const gl::Context *context,
- EGLint attribute,
- EGLint *value)
-{
- ANGLE_TRY(ValidateDisplay(display));
- ANGLE_TRY(ValidateContext(display, context));
-
- switch (attribute)
- {
- case EGL_CONFIG_ID:
- case EGL_CONTEXT_CLIENT_TYPE:
- case EGL_CONTEXT_CLIENT_VERSION:
- case EGL_RENDER_BUFFER:
- break;
-
- case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- if (!display->getExtensions().robustResourceInitialization)
- {
- return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE cannot be "
- "used without EGL_ANGLE_robust_resource_initialization "
- "support.";
- }
- break;
-
- default:
- return EglBadAttribute() << "Invalid context attribute.";
- }
-
- return NoError();
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.h b/src/3rdparty/angle/src/libANGLE/validationEGL.h
deleted file mode 100644
index 3ab8232c7f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationEGL.h
+++ /dev/null
@@ -1,182 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationEGL.h: Validation functions for generic EGL entry point parameters
-
-#ifndef LIBANGLE_VALIDATIONEGL_H_
-#define LIBANGLE_VALIDATIONEGL_H_
-
-#include "libANGLE/Error.h"
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-namespace gl
-{
-class Context;
-}
-
-namespace egl
-{
-
-class AttributeMap;
-struct ClientExtensions;
-struct Config;
-class Device;
-class Display;
-class Image;
-class Stream;
-class Surface;
-
-// Object validation
-Error ValidateDisplay(const Display *display);
-Error ValidateSurface(const Display *display, const Surface *surface);
-Error ValidateConfig(const Display *display, const Config *config);
-Error ValidateContext(const Display *display, const gl::Context *context);
-Error ValidateImage(const Display *display, const Image *image);
-
-// Entry point validation
-Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
- const AttributeMap& attributes);
-
-Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
- const AttributeMap& attributes);
-
-Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes);
-Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
- Config *config, const AttributeMap& attributes);
-
-Error ValidateMakeCurrent(Display *display, EGLSurface draw, EGLSurface read, gl::Context *context);
-
-Error ValidateCreateImageKHR(const Display *display,
- gl::Context *context,
- EGLenum target,
- EGLClientBuffer buffer,
- const AttributeMap &attributes);
-Error ValidateDestroyImageKHR(const Display *display, const Image *image);
-
-Error ValidateCreateDeviceANGLE(EGLint device_type,
- void *native_device,
- const EGLAttrib *attrib_list);
-Error ValidateReleaseDeviceANGLE(Device *device);
-
-Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes);
-Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream);
-Error ValidateStreamAttribKHR(const Display *display,
- const Stream *stream,
- EGLint attribute,
- EGLint value);
-Error ValidateQueryStreamKHR(const Display *display,
- const Stream *stream,
- EGLenum attribute,
- EGLint *value);
-Error ValidateQueryStreamu64KHR(const Display *display,
- const Stream *stream,
- EGLenum attribute,
- EGLuint64KHR *value);
-Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
- gl::Context *context,
- const Stream *stream);
-Error ValidateStreamConsumerAcquireKHR(const Display *display,
- gl::Context *context,
- const Stream *stream);
-Error ValidateStreamConsumerReleaseKHR(const Display *display,
- gl::Context *context,
- const Stream *stream);
-Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
- gl::Context *context,
- const Stream *stream,
- const AttributeMap &attribs);
-Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
- const Stream *stream,
- const AttributeMap &attribs);
-Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
- const Stream *stream,
- void *texture,
- const AttributeMap &attribs);
-
-Error ValidateGetSyncValuesCHROMIUM(const Display *display,
- const Surface *surface,
- const EGLuint64KHR *ust,
- const EGLuint64KHR *msc,
- const EGLuint64KHR *sbc);
-
-Error ValidateSwapBuffersWithDamageEXT(const Display *display,
- const Surface *surface,
- EGLint *rects,
- EGLint n_rects);
-
-Error ValidateGetConfigAttrib(const Display *display, const Config *config, EGLint attribute);
-Error ValidateChooseConfig(const Display *display,
- const AttributeMap &attribs,
- EGLint configSize,
- EGLint *numConfig);
-Error ValidateGetConfigs(const Display *display, EGLint configSize, EGLint *numConfig);
-
-// Other validation
-Error ValidateCompatibleConfigs(const Display *display,
- const Config *config1,
- const Surface *surface,
- const Config *config2,
- EGLint surfaceType);
-
-Error ValidateGetPlatformDisplay(EGLenum platform,
- void *native_display,
- const EGLAttrib *attrib_list);
-Error ValidateGetPlatformDisplayEXT(EGLenum platform,
- void *native_display,
- const EGLint *attrib_list);
-
-Error ValidateProgramCacheGetAttribANGLE(const Display *display, EGLenum attrib);
-
-Error ValidateProgramCacheQueryANGLE(const Display *display,
- EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize);
-
-Error ValidateProgramCachePopulateANGLE(const Display *display,
- const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize);
-
-Error ValidateProgramCacheResizeANGLE(const Display *display, EGLint limit, EGLenum mode);
-
-Error ValidateSurfaceAttrib(const Display *display,
- const Surface *surface,
- EGLint attribute,
- EGLint value);
-Error ValidateQuerySurface(const Display *display,
- const Surface *surface,
- EGLint attribute,
- EGLint *value);
-Error ValidateQueryContext(const Display *display,
- const gl::Context *context,
- EGLint attribute,
- EGLint *value);
-
-} // namespace egl
-
-#define ANGLE_EGL_TRY(THREAD, EXPR) \
- { \
- auto ANGLE_LOCAL_VAR = (EXPR); \
- if (ANGLE_LOCAL_VAR.isError()) \
- return THREAD->setError(ANGLE_LOCAL_VAR); \
- }
-
-#define ANGLE_EGL_TRY_RETURN(THREAD, EXPR, RETVAL) \
- { \
- auto ANGLE_LOCAL_VAR = (EXPR); \
- if (ANGLE_LOCAL_VAR.isError()) \
- { \
- THREAD->setError(ANGLE_LOCAL_VAR); \
- return RETVAL; \
- } \
- }
-
-#endif // LIBANGLE_VALIDATIONEGL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
deleted file mode 100644
index 069ca045f8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES.cpp
+++ /dev/null
@@ -1,5828 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES.h: Validation functions for generic OpenGL ES entry point parameters
-
-#include "libANGLE/validationES.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/TransformFeedback.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-using namespace angle;
-
-namespace gl
-{
-namespace
-{
-
-bool ValidateDrawAttribs(ValidationContext *context,
- GLint primcount,
- GLint maxVertex,
- GLint vertexCount)
-{
- const gl::State &state = context->getGLState();
- const gl::Program *program = state.getProgram();
-
- bool webglCompatibility = context->getExtensions().webglCompatibility;
-
- const VertexArray *vao = state.getVertexArray();
- const auto &vertexAttribs = vao->getVertexAttributes();
- const auto &vertexBindings = vao->getVertexBindings();
- size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
- for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
- {
- const VertexAttribute &attrib = vertexAttribs[attributeIndex];
-
- // No need to range check for disabled attribs.
- if (!attrib.enabled)
- {
- continue;
- }
-
- // If we have no buffer, then we either get an error, or there are no more checks to be
- // done.
- const VertexBinding &binding = vertexBindings[attrib.bindingIndex];
- gl::Buffer *buffer = binding.getBuffer().get();
- if (!buffer)
- {
- if (webglCompatibility || !state.areClientArraysEnabled())
- {
- // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
- // If a vertex attribute is enabled as an array via enableVertexAttribArray but
- // no buffer is bound to that attribute via bindBuffer and vertexAttribPointer,
- // then calls to drawArrays or drawElements will generate an INVALID_OPERATION
- // error.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBuffer);
- return false;
- }
- else if (attrib.pointer == nullptr)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBufferPointer);
- return false;
- }
- continue;
- }
-
- // This needs to come after the check for client arrays as even unused attributes cannot use
- // client-side arrays
- if (!program->isAttribLocationActive(attributeIndex))
- {
- continue;
- }
-
- // If we're drawing zero vertices, we have enough data.
- if (vertexCount <= 0 || primcount <= 0)
- {
- continue;
- }
-
- GLint maxVertexElement = 0;
- GLuint divisor = binding.getDivisor();
- if (divisor == 0)
- {
- maxVertexElement = maxVertex;
- }
- else
- {
- maxVertexElement = (primcount - 1) / divisor;
- }
-
- // We do manual overflow checks here instead of using safe_math.h because it was
- // a bottleneck. Thanks to some properties of GL we know inequalities that can
- // help us make the overflow checks faster.
-
- // The max possible attribSize is 16 for a vector of 4 32 bit values.
- constexpr uint64_t kMaxAttribSize = 16;
- constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
- constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
-
- // We know attribStride is given as a GLsizei which is typedefed to int.
- // We also know an upper bound for attribSize.
- static_assert(std::is_same<int, GLsizei>::value, "");
- uint64_t attribStride = ComputeVertexAttributeStride(attrib, binding);
- uint64_t attribSize = ComputeVertexAttributeTypeSize(attrib);
- ASSERT(attribStride <= kIntMax && attribSize <= kMaxAttribSize);
-
- // Computing the max offset using uint64_t without attrib.offset is overflow
- // safe. Note: Last vertex element does not take the full stride!
- static_assert(kIntMax * kIntMax < kUint64Max - kMaxAttribSize, "");
- uint64_t attribDataSizeNoOffset = maxVertexElement * attribStride + attribSize;
-
- // An overflow can happen when adding the offset, check for it.
- uint64_t attribOffset = ComputeVertexAttributeOffset(attrib, binding);
- if (attribDataSizeNoOffset > kUint64Max - attribOffset)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
- uint64_t attribDataSizeWithOffset = attribDataSizeNoOffset + attribOffset;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSizeWithOffset > static_cast<uint64_t>(buffer->getSize()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidReadPixelsTypeEnum(ValidationContext *context, GLenum type)
-{
- switch (type)
- {
- // Types referenced in Table 3.4 of the ES 2.0.25 spec
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_5_6_5:
- return context->getClientVersion() >= ES_2_0;
-
- // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
- case GL_BYTE:
- case GL_INT:
- case GL_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- case GL_UNSIGNED_INT_24_8:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- return context->getClientVersion() >= ES_3_0;
-
- case GL_FLOAT:
- return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
- context->getExtensions().colorBufferHalfFloat;
-
- case GL_HALF_FLOAT:
- return context->getClientVersion() >= ES_3_0 ||
- context->getExtensions().textureHalfFloat;
-
- case GL_HALF_FLOAT_OES:
- return context->getExtensions().colorBufferHalfFloat;
-
- default:
- return false;
- }
-}
-
-bool ValidReadPixelsFormatEnum(ValidationContext *context, GLenum format)
-{
- switch (format)
- {
- // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
- case GL_RGBA:
- case GL_RGB:
- case GL_ALPHA:
- return context->getClientVersion() >= ES_2_0;
-
- // Formats referenced in Table 3.2 of the ES 3.0.5 spec
- case GL_RG:
- case GL_RED:
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- case GL_RED_INTEGER:
- return context->getClientVersion() >= ES_3_0;
-
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB_EXT:
- return context->getExtensions().sRGB;
-
- case GL_BGRA_EXT:
- return context->getExtensions().readFormatBGRA;
-
- default:
- return false;
- }
-}
-
-bool ValidReadPixelsFormatType(ValidationContext *context,
- GLenum framebufferComponentType,
- GLenum format,
- GLenum type)
-{
- switch (framebufferComponentType)
- {
- case GL_UNSIGNED_NORMALIZED:
- // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
- // ReadPixels with BGRA even if the extension is not present
- return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
- (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_BYTE);
-
- case GL_SIGNED_NORMALIZED:
- return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
-
- case GL_INT:
- return (format == GL_RGBA_INTEGER && type == GL_INT);
-
- case GL_UNSIGNED_INT:
- return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
-
- case GL_FLOAT:
- return (format == GL_RGBA && type == GL_FLOAT);
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-template <typename ParamType>
-bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_CLAMP_TO_EDGE:
- break;
-
- case GL_REPEAT:
- case GL_MIRRORED_REPEAT:
- if (restrictedWrapModes)
- {
- // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NEAREST:
- case GL_LINEAR:
- break;
-
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- if (restrictedMinFilter)
- {
- // OES_EGL_image_external specifies this error.
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NEAREST:
- case GL_LINEAR:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
-{
- // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NONE:
- case GL_COMPARE_REF_TO_TEXTURE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
-{
- // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
- switch (ConvertToGLenum(params[0]))
- {
- case GL_LEQUAL:
- case GL_GEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
-{
- if (!context->getExtensions().textureSRGBDecode)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
-
- switch (ConvertToGLenum(params[0]))
- {
- case GL_DECODE_EXT:
- case GL_SKIP_DECODE_EXT:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-bool ValidateFragmentShaderColorBufferTypeMatch(ValidationContext *context)
-{
- const Program *program = context->getGLState().getProgram();
- const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
-
- const auto &programOutputTypes = program->getOutputVariableTypes();
- for (size_t drawBufferIdx = 0; drawBufferIdx < programOutputTypes.size(); drawBufferIdx++)
- {
- GLenum outputType = programOutputTypes[drawBufferIdx];
- GLenum inputType = framebuffer->getDrawbufferWriteType(drawBufferIdx);
- if (outputType != GL_NONE && inputType != GL_NONE && inputType != outputType)
- {
- context->handleError(InvalidOperation() << "Fragment shader output type does not "
- "match the bound framebuffer attachment "
- "type.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateVertexShaderAttributeTypeMatch(ValidationContext *context)
-{
- const auto &glState = context->getGLState();
- const Program *program = context->getGLState().getProgram();
- const VertexArray *vao = context->getGLState().getVertexArray();
- const auto &vertexAttribs = vao->getVertexAttributes();
- const auto &currentValues = glState.getVertexAttribCurrentValues();
-
- for (const sh::Attribute &shaderAttribute : program->getAttributes())
- {
- // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
- if (shaderAttribute.isBuiltIn())
- {
- continue;
- }
-
- GLenum shaderInputType = VariableComponentType(shaderAttribute.type);
-
- const auto &attrib = vertexAttribs[shaderAttribute.location];
- GLenum vertexType = attrib.enabled ? GetVertexAttributeBaseType(attrib)
- : currentValues[shaderAttribute.location].Type;
-
- if (shaderInputType != GL_NONE && vertexType != GL_NONE && shaderInputType != vertexType)
- {
- context->handleError(InvalidOperation() << "Vertex shader input type does not "
- "match the type of the bound vertex "
- "attribute.");
- return false;
- }
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-bool ValidTextureTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientMajorVersion() >= 3);
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- return (context->getClientVersion() >= Version(3, 1));
-
- default:
- return false;
- }
-}
-
-bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- default:
- return false;
- }
-}
-
-bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientMajorVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-// Most texture GL calls are not compatible with external textures, so we have a separate validation
-// function for use in the GL calls that do
-bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
-{
- return (target == GL_TEXTURE_EXTERNAL_OES) &&
- (context->getExtensions().eglImageExternal ||
- context->getExtensions().eglStreamConsumerExternal);
-}
-
-// This function differs from ValidTextureTarget in that the target must be
-// usable as the destination of a 2D operation-- so a cube face is valid, but
-// GL_TEXTURE_CUBE_MAP is not.
-// Note: duplicate of IsInternalTextureTarget
-bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
- default:
- return false;
- }
-}
-
-bool ValidateDrawElementsInstancedBase(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount)
-{
- if (primcount < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
- return false;
- }
-
- if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
- {
- return false;
- }
-
- // No-op zero primitive count
- return (primcount > 0);
-}
-
-bool ValidateDrawArraysInstancedBase(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (primcount < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
- return false;
- }
-
- if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
- {
- return false;
- }
-
- // No-op if zero primitive count
- return (primcount > 0);
-}
-
-bool ValidateDrawInstancedANGLE(ValidationContext *context)
-{
- // Verify there is at least one active attribute with a divisor of zero
- const State &state = context->getGLState();
-
- Program *program = state.getProgram();
-
- const auto &attribs = state.getVertexArray()->getVertexAttributes();
- const auto &bindings = state.getVertexArray()->getVertexBindings();
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- const VertexAttribute &attrib = attribs[attributeIndex];
- const VertexBinding &binding = bindings[attrib.bindingIndex];
- if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
- {
- return true;
- }
- }
-
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
- return false;
-}
-
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE:
- return true;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
- default:
- return false;
- }
-}
-
-bool ValidFramebufferTarget(const ValidationContext *context, GLenum target)
-{
- static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
- GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
- "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
-
- switch (target)
- {
- case GL_FRAMEBUFFER:
- return true;
-
- case GL_READ_FRAMEBUFFER:
- case GL_DRAW_FRAMEBUFFER:
- return (context->getExtensions().framebufferBlit ||
- context->getClientMajorVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-bool ValidBufferType(const ValidationContext *context, BufferBinding target)
-{
- switch (target)
- {
- case BufferBinding::ElementArray:
- case BufferBinding::Array:
- return true;
-
- case BufferBinding::PixelPack:
- case BufferBinding::PixelUnpack:
- return (context->getExtensions().pixelBufferObject ||
- context->getClientMajorVersion() >= 3);
-
- case BufferBinding::CopyRead:
- case BufferBinding::CopyWrite:
- case BufferBinding::TransformFeedback:
- case BufferBinding::Uniform:
- return (context->getClientMajorVersion() >= 3);
-
- case BufferBinding::AtomicCounter:
- case BufferBinding::ShaderStorage:
- case BufferBinding::DrawIndirect:
- case BufferBinding::DispatchIndirect:
- return context->getClientVersion() >= Version(3, 1);
-
- default:
- return false;
- }
-}
-
-bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
-{
- const auto &caps = context->getCaps();
- size_t maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return level == 0;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
- case GL_TEXTURE_2D_MULTISAMPLE:
- maxDimension = caps.max2DTextureSize;
- break;
- default:
- UNREACHABLE();
- }
-
- return level <= gl::log2(static_cast<int>(maxDimension)) && level >= 0;
-}
-
-bool ValidImageSizeParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- bool isSubImage)
-{
- if (width < 0 || height < 0 || depth < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
- // TexSubImage parameters can be NPOT without textureNPOT extension,
- // as long as the destination texture is POT.
- bool hasNPOTSupport =
- context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
- if (!isSubImage && !hasNPOTSupport &&
- (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- return true;
-}
-
-bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
-{
- // List of compressed format that require that the texture size is smaller than or a multiple of
- // the compressed block size.
- switch (internalFormat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
- case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
-{
- return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
- (size % blockSize == 0);
-}
-
-bool ValidCompressedImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint level,
- GLsizei width,
- GLsizei height)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- if (!formatInfo.compressed)
- {
- return false;
- }
-
- if (width < 0 || height < 0)
- {
- return false;
- }
-
- if (CompressedTextureFormatRequiresExactSize(internalFormat))
- {
- // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
- // block size for level 0 but WebGL disallows this.
- bool smallerThanBlockSizeAllowed =
- level > 0 || !context->getExtensions().webglCompatibility;
-
- if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
- smallerThanBlockSizeAllowed) ||
- !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
- smallerThanBlockSizeAllowed))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidCompressedSubImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- size_t textureWidth,
- size_t textureHeight)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- if (!formatInfo.compressed)
- {
- return false;
- }
-
- if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
- {
- return false;
- }
-
- if (CompressedTextureFormatRequiresExactSize(internalFormat))
- {
- if (xoffset % formatInfo.compressedBlockWidth != 0 ||
- yoffset % formatInfo.compressedBlockHeight != 0)
- {
- return false;
- }
-
- // Allowed to either have data that is a multiple of block size or is smaller than the block
- // size but fills the entire mip
- bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
- static_cast<size_t>(width) == textureWidth &&
- static_cast<size_t>(height) == textureHeight;
- bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
- (height % formatInfo.compressedBlockHeight) == 0;
- if (!sizeMultipleOfBlockSize && !fillsEntireMip)
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidImageDataSize(ValidationContext *context,
- GLenum textureTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels,
- GLsizei imageSize)
-{
- gl::Buffer *pixelUnpackBuffer =
- context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
- if (pixelUnpackBuffer == nullptr && imageSize < 0)
- {
- // Checks are not required
- return true;
- }
-
- // ...the data would be unpacked from the buffer object such that the memory reads required
- // would exceed the data store size.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type);
- ASSERT(formatInfo.internalFormat != GL_NONE);
- const gl::Extents size(width, height, depth);
- const auto &unpack = context->getGLState().getUnpackState();
-
- bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
- auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
- if (endByteOrErr.isError())
- {
- context->handleError(endByteOrErr.getError());
- return false;
- }
-
- GLuint endByte = endByteOrErr.getResult();
-
- if (pixelUnpackBuffer)
- {
- CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
- checkedEndByte += checkedOffset;
-
- if (!checkedEndByte.IsValid() ||
- (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
- {
- // Overflow past the end of the buffer
- context->handleError(InvalidOperation());
- return false;
- }
- }
- else
- {
- ASSERT(imageSize >= 0);
- if (pixels == nullptr && imageSize != 0)
- {
- context->handleError(InvalidOperation()
- << "imageSize must be 0 if no texture data is provided.");
- return false;
- }
-
- if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
- {
- context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidQueryType(const Context *context, GLenum queryType)
-{
- static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT,
- "GL extension enums not equal.");
- static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- "GL extension enums not equal.");
-
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return context->getClientMajorVersion() >= 3 ||
- context->getExtensions().occlusionQueryBoolean;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return (context->getClientMajorVersion() >= 3);
- case GL_TIME_ELAPSED_EXT:
- return context->getExtensions().disjointTimerQuery;
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- return context->getExtensions().syncQuery;
- default:
- return false;
- }
-}
-
-bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr,
- bool pureInteger)
-{
- ASSERT(context->getExtensions().webglCompatibility);
- // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
- // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
- // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
- // parameter exceeds 255.
- constexpr GLsizei kMaxWebGLStride = 255;
- if (stride > kMaxWebGLStride)
- {
- context->handleError(InvalidValue()
- << "Stride is over the maximum stride allowed by WebGL.");
- return false;
- }
-
- // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
- // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
- // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
- // or an INVALID_OPERATION error is generated.
- VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
- size_t typeSize = GetVertexFormatTypeSize(internalType);
-
- ASSERT(isPow2(typeSize) && typeSize > 0);
- size_t sizeMask = (typeSize - 1);
- if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
- return false;
- }
-
- if ((stride & sizeMask) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
- return false;
- }
-
- return true;
-}
-
-Program *GetValidProgram(ValidationContext *context, GLuint id)
-{
- // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
- // generate the error INVALID_VALUE if the provided name is not the name of either a shader
- // or program object and INVALID_OPERATION if the provided name identifies an object
- // that is not the expected type."
-
- Program *validProgram = context->getProgram(id);
-
- if (!validProgram)
- {
- if (context->getShader(id))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
- }
- }
-
- return validProgram;
-}
-
-Shader *GetValidShader(ValidationContext *context, GLuint id)
-{
- // See ValidProgram for spec details.
-
- Shader *validShader = context->getShader(id);
-
- if (!validShader)
- {
- if (context->getProgram(id))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
- }
- }
-
- return validShader;
-}
-
-bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
-{
- if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
-
- // Color attachment 0 is validated below because it is always valid
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
- if (colorAttachment >= context->getCaps().maxColorAttachments)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- else
- {
- switch (attachment)
- {
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (!context->getExtensions().webglCompatibility &&
- context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- if (width < 0 || height < 0 || samples < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
- return false;
- }
-
- // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
- GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
- if (!formatCaps.renderable)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
- // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
- // only sized internal formats.
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(convertedInternalFormat);
- if (formatInfo.internalFormat == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
- return false;
- }
-
- if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- GLuint handle = context->getGLState().getRenderbufferId();
- if (handle == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferRenderbufferParameters(gl::Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
-
- ASSERT(framebuffer);
- if (framebuffer->id() == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- // [OpenGL ES 2.0.25] Section 4.4.3 page 112
- // [OpenGL ES 3.0.2] Section 4.4.2 page 201
- // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
- // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
- if (renderbuffer != 0)
- {
- if (!context->getRenderbuffer(renderbuffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateBlitFramebufferParameters(ValidationContext *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- switch (filter)
- {
- case GL_NEAREST:
- break;
- case GL_LINEAR:
- break;
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (mask == 0)
- {
- // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
- // buffers are copied.
- return false;
- }
-
- // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
- // color buffer, leaving only nearest being unfiltered from above
- if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const auto &glState = context->getGLState();
- gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
- gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
-
- if (!readFramebuffer || !drawFramebuffer)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() == drawFramebuffer->id())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (drawFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (drawFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
-
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- const Extensions &extensions = context->getExtensions();
-
- if (readColorBuffer)
- {
- const Format &readFormat = readColorBuffer->getFormat();
-
- for (size_t drawbufferIdx = 0;
- drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
- {
- const FramebufferAttachment *attachment =
- drawFramebuffer->getDrawBuffer(drawbufferIdx);
- if (attachment)
- {
- const Format &drawFormat = attachment->getFormat();
-
- // The GL ES 3.0.2 spec (pg 193) states that:
- // 1) If the read buffer is fixed point format, the draw buffer must be as well
- // 2) If the read buffer is an unsigned integer format, the draw buffer must be
- // as well
- // 3) If the read buffer is a signed integer format, the draw buffer must be as
- // well
- // Changes with EXT_color_buffer_float:
- // Case 1) is changed to fixed point OR floating point
- GLenum readComponentType = readFormat.info->componentType;
- GLenum drawComponentType = drawFormat.info->componentType;
- bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
- readComponentType == GL_SIGNED_NORMALIZED);
- bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
- drawComponentType == GL_SIGNED_NORMALIZED);
-
- if (extensions.colorBufferFloat)
- {
- bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
- bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
-
- if (readFixedOrFloat != drawFixedOrFloat)
- {
- context->handleError(InvalidOperation()
- << "If the read buffer contains fixed-point or "
- "floating-point values, the draw buffer must "
- "as well.");
- return false;
- }
- }
- else if (readFixedPoint != drawFixedPoint)
- {
- context->handleError(InvalidOperation()
- << "If the read buffer contains fixed-point values, "
- "the draw buffer must as well.");
- return false;
- }
-
- if (readComponentType == GL_UNSIGNED_INT &&
- drawComponentType != GL_UNSIGNED_INT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readComponentType == GL_INT && drawComponentType != GL_INT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readColorBuffer->getSamples() > 0 &&
- (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (context->getExtensions().webglCompatibility &&
- *readColorBuffer == *attachment)
- {
- context->handleError(
- InvalidOperation()
- << "Read and write color attachments cannot be the same image.");
- return false;
- }
- }
- }
-
- if ((readFormat.info->componentType == GL_INT ||
- readFormat.info->componentType == GL_UNSIGNED_INT) &&
- filter == GL_LINEAR)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
- // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionally as the
- // situation is an application error that would lead to a crash in ANGLE.
- else if (drawFramebuffer->hasEnabledDrawBuffer())
- {
- context->handleError(
- InvalidOperation()
- << "Attempt to read from a missing color attachment of a complete framebuffer.");
- return false;
- }
- }
-
- GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
- GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
- for (size_t i = 0; i < 2; i++)
- {
- if (mask & masks[i])
- {
- const gl::FramebufferAttachment *readBuffer =
- readFramebuffer->getAttachment(attachments[i]);
- const gl::FramebufferAttachment *drawBuffer =
- drawFramebuffer->getAttachment(attachments[i]);
-
- if (readBuffer && drawBuffer)
- {
- if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readBuffer->getSamples() > 0 && !sameBounds)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
- {
- context->handleError(
- InvalidOperation()
- << "Read and write depth stencil attachments cannot be the same image.");
- return false;
- }
- }
- // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
- else if (drawBuffer)
- {
- context->handleError(InvalidOperation() << "Attempt to read from a missing "
- "depth/stencil attachment of a "
- "complete framebuffer.");
- return false;
- }
- }
- }
-
- // ANGLE_multiview, Revision 1:
- // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
- // multi-view layout of the current draw framebuffer or read framebuffer is not NONE.
- if (readFramebuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempt to read from a multi-view framebuffer.");
- return false;
- }
- if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempt to write to a multi-view framebuffer.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateReadPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
- columns, rows, pixels))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateReadnPixelsEXT(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *pixels)
-{
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
- nullptr, nullptr, pixels);
-}
-
-bool ValidateReadnPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
- columns, rows, data))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateIsQueryEXT(gl::Context *context, GLuint id)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
-{
- if (!ValidQueryType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- if (id == 0)
- {
- context->handleError(InvalidOperation() << "Query id is 0");
- return false;
- }
-
- // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
- // of zero, if the active query object name for <target> is non-zero (for the
- // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
- // the active query for either target is non-zero), if <id> is the name of an
- // existing query object whose type does not match <target>, or if <id> is the
- // active query object name for any query type, the error INVALID_OPERATION is
- // generated.
-
- // Ensure no other queries are active
- // NOTE: If other queries than occlusion are supported, we will need to check
- // separately that:
- // a) The query ID passed is not the current active query for any target/type
- // b) There are no active queries for the requested target (and in the case
- // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- // no query may be active for either if glBeginQuery targets either.
-
- if (context->getGLState().isQueryActive(target))
- {
- context->handleError(InvalidOperation() << "Other query is active");
- return false;
- }
-
- Query *queryObject = context->getQuery(id, true, target);
-
- // check that name was obtained with glGenQueries
- if (!queryObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- // check for type mismatch
- if (queryObject->getType() != target)
- {
- context->handleError(InvalidOperation() << "Query type does not match target");
- return false;
- }
-
- return true;
-}
-
-bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateBeginQueryBase(context, target, id);
-}
-
-bool ValidateEndQueryBase(gl::Context *context, GLenum target)
-{
- if (!ValidQueryType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- const Query *queryObject = context->getGLState().getActiveQuery(target);
-
- if (queryObject == nullptr)
- {
- context->handleError(InvalidOperation() << "Query target not active");
- return false;
- }
-
- return true;
-}
-
-bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateEndQueryBase(context, target);
-}
-
-bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
- return false;
- }
-
- if (target != GL_TIMESTAMP_EXT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
- return false;
- }
-
- Query *queryObject = context->getQuery(id, true, target);
- if (queryObject == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- if (context->getGLState().isQueryActive(queryObject))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- switch (pname)
- {
- case GL_CURRENT_QUERY_EXT:
- if (target == GL_TIMESTAMP_EXT)
- {
- context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
- return false;
- }
- break;
- case GL_QUERY_COUNTER_BITS_EXT:
- if (!context->getExtensions().disjointTimerQuery ||
- (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
-
- if (numParams)
- {
- // All queries return only one value
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateGetQueryivBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetQueryivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryivBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- Query *queryObject = context->getQuery(id, false, GL_NONE);
-
- if (!queryObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- if (context->getGLState().isQueryActive(queryObject))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
- return false;
- }
-
- switch (pname)
- {
- case GL_QUERY_RESULT_EXT:
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (numParams)
- {
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Timer query extension not enabled");
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Timer query extension not enabled");
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
-{
- if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateUniformCommonBase(ValidationContext *context,
- gl::Program *program,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut)
-{
- // TODO(Jiajia): Add image uniform check in future.
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- if (!program)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
- return false;
- }
-
- if (!program->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (location == -1)
- {
- // Silently ignore the uniform command
- return false;
- }
-
- const auto &uniformLocations = program->getUniformLocations();
- size_t castedLocation = static_cast<size_t>(location);
- if (castedLocation >= uniformLocations.size())
- {
- context->handleError(InvalidOperation() << "Invalid uniform location");
- return false;
- }
-
- const auto &uniformLocation = uniformLocations[castedLocation];
- if (uniformLocation.ignored)
- {
- // Silently ignore the uniform command
- return false;
- }
-
- if (!uniformLocation.used())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const auto &uniform = program->getUniformByIndex(uniformLocation.index);
-
- // attempting to write an array to a non-array uniform is an INVALID_OPERATION
- if (!uniform.isArray() && count > 1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- *uniformOut = &uniform;
- return true;
-}
-
-bool ValidateUniform1ivValue(ValidationContext *context,
- GLenum uniformType,
- GLsizei count,
- const GLint *value)
-{
- // Value type is GL_INT, because we only get here from glUniform1i{v}.
- // It is compatible with INT or BOOL.
- // Do these cheap tests first, for a little extra speed.
- if (GL_INT == uniformType || GL_BOOL == uniformType)
- {
- return true;
- }
-
- if (IsSamplerType(uniformType))
- {
- // Check that the values are in range.
- const GLint max = context->getCaps().maxCombinedTextureImageUnits;
- for (GLsizei i = 0; i < count; ++i)
- {
- if (value[i] < 0 || value[i] >= max)
- {
- context->handleError(InvalidValue() << "sampler uniform value out of range");
- return false;
- }
- }
- return true;
- }
-
- context->handleError(InvalidOperation() << "wrong type of value for uniform");
- return false;
-}
-
-bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
-{
- // Check that the value type is compatible with uniform type.
- // Do the cheaper test first, for a little extra speed.
- if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
- {
- return true;
- }
-
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
- return false;
-}
-
-bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
-{
- // Check that the value type is compatible with uniform type.
- if (valueType == uniformType)
- {
- return true;
- }
-
- context->handleError(InvalidOperation() << "wrong type of value for uniform");
- return false;
-}
-
-bool ValidateUniform(ValidationContext *context, GLenum valueType, GLint location, GLsizei count)
-{
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformValue(context, valueType, uniform->type);
-}
-
-bool ValidateUniform1iv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniform1ivValue(context, uniform->type, count, value);
-}
-
-bool ValidateUniformMatrix(ValidationContext *context,
- GLenum valueType,
- GLint location,
- GLsizei count,
- GLboolean transpose)
-{
- if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformMatrixValue(context, valueType, uniform->type);
-}
-
-bool ValidateStateQuery(ValidationContext *context,
- GLenum pname,
- GLenum *nativeType,
- unsigned int *numParams)
-{
- if (!context->getQueryParameterInfo(pname, nativeType, numParams))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- const Caps &caps = context->getCaps();
-
- if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
-
- if (colorAttachment >= caps.maxDrawBuffers)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- switch (pname)
- {
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
- if (!context->getExtensions().textureRectangle)
- {
- context->handleError(InvalidEnum()
- << "ANGLE_texture_rectangle extension not present");
- return false;
- }
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- if (!context->getExtensions().eglStreamConsumerExternal &&
- !context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
- "nor GL_OES_EGL_image_external "
- "extensions enabled");
- return false;
- }
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- {
- if (context->getGLState().getReadFramebuffer()->checkStatus(context) !=
- GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
- if (!attachment)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- break;
-
- default:
- break;
- }
-
- // pname is valid, but there are no parameters to return
- if (*numParams == 0)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateRobustStateQuery(ValidationContext *context,
- GLenum pname,
- GLsizei bufSize,
- GLenum *nativeType,
- unsigned int *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateStateQuery(context, pname, nativeType, numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateCopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border,
- Format *textureFormatOut)
-{
- if (xoffset < 0 || yoffset < 0 || zoffset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
- std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (border != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- const auto &state = context->getGLState();
- Framebuffer *readFramebuffer = state.getReadFramebuffer();
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readFramebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
- // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionally as the
- // situation is an application error that would lead to a crash in ANGLE.
- const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
- if (source == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
- return false;
- }
-
- // ANGLE_multiview spec, Revision 1:
- // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
- // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
- // is not NONE.
- if (source->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "The active read framebuffer object has multiview attachments.");
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- GLuint maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- maxDimension = caps.maxRectangleTextureSize;
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
-
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Texture *texture =
- state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- if (!texture)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
- return false;
- }
-
- if (texture->getImmutableFormat() && !isSubImage)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::InternalFormat &formatInfo =
- isSubImage ? *texture->getFormat(target, level).info
- : gl::GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
-
- if (formatInfo.depthBits > 0 || formatInfo.compressed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (isSubImage)
- {
- if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
- static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
- static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- else
- {
- if (IsCubeMapTextureTarget(target) && width != height)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
- return false;
- }
-
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- int maxLevelDimension = (maxDimension >> level);
- if (static_cast<int>(width) > maxLevelDimension ||
- static_cast<int>(height) > maxLevelDimension)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
- return false;
- }
- }
-
- if (textureFormatOut)
- {
- *textureFormatOut = texture->getFormat(target, level);
- }
-
- // Detect texture copying feedback loops for WebGL.
- if (context->getExtensions().webglCompatibility)
- {
- if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count)
-{
- switch (mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
- return false;
- }
-
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- const State &state = context->getGLState();
-
- const Extensions &extensions = context->getExtensions();
-
- // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
- // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
- if (!extensions.webglCompatibility)
- {
- // Check for mapped buffers
- // TODO(jmadill): Optimize this check for non - WebGL contexts.
- if (state.hasMappedBuffer(BufferBinding::Array))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
- // Section 6.10 of the WebGL 1.0 spec.
- Framebuffer *framebuffer = state.getDrawFramebuffer();
- if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
- {
- const FramebufferAttachment *dsAttachment =
- framebuffer->getStencilOrDepthStencilAttachment();
- GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
- GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
- const DepthStencilState &depthStencilState = state.getDepthStencilState();
-
- bool differentRefs = state.getStencilRef() != state.getStencilBackRef();
- bool differentWritemasks =
- (depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask);
- bool differentMasks = (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackMask & minimumRequiredStencilMask);
-
- if (differentRefs || differentWritemasks || differentMasks)
- {
- if (!extensions.webglCompatibility)
- {
- ERR() << "This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.";
- }
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), StencilReferenceMaskOrMismatch);
- return false;
- }
- }
-
- if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- gl::Program *program = state.getProgram();
- if (!program)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
- return false;
- }
-
- // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
- // vertex shader stage or fragment shader stage is a undefined behaviour.
- // But ANGLE should clearly generate an INVALID_OPERATION error instead of
- // produce undefined result.
- if (program->isLinked() &&
- (!program->hasLinkedVertexShader() || !program->hasLinkedFragmentShader()))
- {
- context->handleError(InvalidOperation() << "It is a undefined behaviour to render without "
- "vertex shader stage or fragment shader stage.");
- return false;
- }
-
- if (!program->validateSamplers(nullptr, context->getCaps()))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (extensions.multiview)
- {
- const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
- const int framebufferNumViews = framebuffer->getNumViews();
- if (framebufferNumViews != programNumViews)
- {
- context->handleError(InvalidOperation() << "The number of views in the active program "
- "and draw framebuffer does not match.");
- return false;
- }
-
- const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
- if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
- framebufferNumViews > 1)
- {
- context->handleError(InvalidOperation()
- << "There is an active transform feedback object "
- "when the number of views in the active draw "
- "framebuffer is greater than 1.");
- return false;
- }
-
- if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
- state.isQueryActive(GL_TIME_ELAPSED_EXT))
- {
- context->handleError(InvalidOperation() << "There is an active query for target "
- "GL_TIME_ELAPSED_EXT when the number of "
- "views in the active draw framebuffer is "
- "greater than 1.");
- return false;
- }
- }
-
- // Uniform buffer validation
- for (unsigned int uniformBlockIndex = 0;
- uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
- {
- const gl::InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
- GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
- const OffsetBindingPointer<Buffer> &uniformBuffer =
- state.getIndexedUniformBuffer(blockBinding);
-
- if (uniformBuffer.get() == nullptr)
- {
- // undefined behaviour
- context->handleError(
- InvalidOperation()
- << "It is undefined behaviour to have a used but unbound uniform buffer.");
- return false;
- }
-
- size_t uniformBufferSize = uniformBuffer.getSize();
- if (uniformBufferSize == 0)
- {
- // Bind the whole buffer.
- uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
- }
-
- if (uniformBufferSize < uniformBlock.dataSize)
- {
- // undefined behaviour
- context->handleError(
- InvalidOperation()
- << "It is undefined behaviour to use a uniform buffer that is too small.");
- return false;
- }
- }
-
- // Do some additonal WebGL-specific validation
- if (extensions.webglCompatibility)
- {
- // Detect rendering feedback loops for WebGL.
- if (framebuffer->formsRenderingFeedbackLoopWith(state))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
- return false;
- }
-
- // Detect that the vertex shader input types match the attribute types
- if (!ValidateVertexShaderAttributeTypeMatch(context))
- {
- return false;
- }
-
- // Detect that the color buffer types match the fragment shader output types
- if (!ValidateFragmentShaderColorBufferTypeMatch(context))
- {
- return false;
- }
- }
-
- // No-op if zero count
- return (count > 0);
-}
-
-bool ValidateDrawArraysCommon(ValidationContext *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (first < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
- return false;
- }
-
- const State &state = context->getGLState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused() && curTransformFeedback->getPrimitiveMode() != mode)
- {
- // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
- // that does not match the current transform feedback object's draw mode (if transform
- // feedback
- // is active), (3.0.2, section 2.14, pg 86)
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
- return false;
- }
-
- if (!ValidateDrawBase(context, mode, count))
- {
- return false;
- }
-
- // Check the computation of maxVertex doesn't overflow.
- // - first < 0 or count < 0 have been checked as an error condition
- // - count > 0 has been checked in ValidateDrawBase as it makes the call a noop
- // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
- ASSERT(count > 0 && first >= 0);
- int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
- if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArraysInstancedANGLE(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (!context->getExtensions().instancedArrays)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
- {
- return false;
- }
-
- return ValidateDrawInstancedANGLE(context);
-}
-
-bool ValidateDrawElementsBase(ValidationContext *context, GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
- return false;
- }
-
- const State &state = context->getGLState();
-
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused())
- {
- // It is an invalid operation to call DrawElements, DrawRangeElements or
- // DrawElementsInstanced
- // while transform feedback is active, (3.0.2, section 2.14, pg 86)
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawElementsCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- if (!ValidateDrawElementsBase(context, type))
- return false;
-
- const State &state = context->getGLState();
-
- if (!ValidateDrawBase(context, mode, count))
- {
- return false;
- }
-
- // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
- // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
- if (!context->getExtensions().webglCompatibility)
- {
- // Check for mapped buffers
- // TODO(jmadill): Optimize this check for non - WebGL contexts.
- if (state.hasMappedBuffer(gl::BufferBinding::ElementArray))
- {
- context->handleError(InvalidOperation() << "Index buffer is mapped.");
- return false;
- }
- }
-
- const gl::VertexArray *vao = state.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- GLuint typeBytes = gl::GetTypeInfo(type).bytes;
-
- if (context->getExtensions().webglCompatibility)
- {
- ASSERT(isPow2(typeBytes) && typeBytes > 0);
- if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
- {
- // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
- // The offset arguments to drawElements and [...], must be a multiple of the size of the
- // data type passed to the call, or an INVALID_OPERATION error is generated.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
- return false;
- }
-
- // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
- // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
- // error is generated.
- if (reinterpret_cast<intptr_t>(indices) < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
- }
-
- if (context->getExtensions().webglCompatibility ||
- !context->getGLState().areClientArraysEnabled())
- {
- if (!elementArrayBuffer && count > 0)
- {
- // [WebGL 1.0] Section 6.2 No Client Side Arrays
- // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound
- // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
- return false;
- }
- }
-
- if (count > 0)
- {
- if (elementArrayBuffer)
- {
- // The max possible type size is 8 and count is on 32 bits so doing the multiplication
- // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
- static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
- constexpr uint64_t kMaxTypeSize = 8;
- constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
- constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
- static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
-
- uint64_t typeSize = typeBytes;
- uint64_t elementCount = static_cast<uint64_t>(count);
- ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
-
- // Doing the multiplication here is overflow-safe
- uint64_t elementDataSizeNoOffset = typeSize * elementCount;
-
- // The offset can be any value, check for overflows
- uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
- if (elementDataSizeNoOffset > kUint64Max - offset)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
- if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- ASSERT(isPow2(typeSize) && typeSize > 0);
- if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
- return false;
- }
- }
- else if (!indices)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
- return false;
- }
- }
-
- if (context->getExtensions().robustBufferAccessBehavior)
- {
- // Here we use maxVertex = 0 and vertexCount = 1 to avoid retrieving IndexRange when robust
- // access is enabled.
- if (!ValidateDrawAttribs(context, primcount, 0, 1))
- {
- return false;
- }
- }
- else
- {
- // Use the parameter buffer to retrieve and cache the index range.
- const auto &params = context->getParams<HasIndexRange>();
- const auto &indexRangeOpt = params.getIndexRange();
- if (!indexRangeOpt.valid())
- {
- // Unexpected error.
- return false;
- }
-
- // If we use an index greater than our maximum supported index range, return an error.
- // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
- // return an error if possible here.
- if (static_cast<GLuint64>(indexRangeOpt.value().end) >= context->getCaps().maxElementIndex)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
- return false;
- }
-
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOpt.value().end),
- static_cast<GLint>(indexRangeOpt.value().vertexCount())))
- {
- return false;
- }
-
- // No op if there are no real indices in the index data (all are primitive restart).
- return (indexRangeOpt.value().vertexIndexCount > 0);
- }
-
- return true;
-}
-
-bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
-}
-
-bool ValidateDrawElementsInstancedANGLE(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- if (!context->getExtensions().instancedArrays)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
- {
- return false;
- }
-
- return ValidateDrawInstancedANGLE(context);
-}
-
-bool ValidateFramebufferTextureBase(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- if (texture != 0)
- {
- gl::Texture *tex = context->getTexture(texture);
-
- if (tex == NULL)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (level < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
-
- const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
-{
- if (program == 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- gl::Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (!programObject || !programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (!programObject->isValidUniformLocation(location))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-static bool ValidateSizedGetUniform(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (!ValidateGetUniformBase(context, program, location))
- {
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- // sized queries -- ensure the provided buffer is large enough
- const LinkedUniform &uniform = programObject->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform.type);
- if (static_cast<size_t>(bufSize) < requiredBytes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- if (length)
- {
- *length = VariableComponentCount(uniform.type);
- }
-
- return true;
-}
-
-bool ValidateGetnUniformfvEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLfloat *params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
-}
-
-bool ValidateGetnUniformivEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLint *params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
-}
-
-bool ValidateGetUniformfvRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateGetUniformivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateGetUniformuivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateDiscardFramebufferBase(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- bool defaultFramebuffer)
-{
- if (numAttachments < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
- return false;
- }
-
- for (GLsizei i = 0; i < numAttachments; ++i)
- {
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
- {
- if (defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
- return false;
- }
-
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
- {
- context->handleError(InvalidOperation() << "Requested color attachment is "
- "greater than the maximum supported "
- "color attachments");
- return false;
- }
- }
- else
- {
- switch (attachments[i])
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- DefaultFramebufferInvalidAttachment);
- return false;
- }
- break;
- case GL_COLOR:
- case GL_DEPTH:
- case GL_STENCIL:
- if (!defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- DefaultFramebufferInvalidAttachment);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
-{
- // Note that debug marker calls must not set error state
-
- if (length < 0)
- {
- return false;
- }
-
- if (marker == nullptr)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
-{
- // Note that debug marker calls must not set error state
-
- if (length < 0)
- {
- return false;
- }
-
- if (length > 0 && marker == nullptr)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateEGLImageTargetTexture2DOES(Context *context,
- GLenum target,
- egl::Image *image)
-{
- if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (!context->getExtensions().eglImage)
- {
- context->handleError(InvalidEnum()
- << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
- }
- break;
-
- case GL_TEXTURE_EXTERNAL_OES:
- if (!context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
- "requires GL_OES_EGL_image_external.");
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- ASSERT(context->getCurrentDisplay());
- if (!context->getCurrentDisplay()->isValidImage(image))
- {
- context->handleError(InvalidValue() << "EGL image is not valid.");
- return false;
- }
-
- if (image->getSamples() > 0)
- {
- context->handleError(InvalidOperation()
- << "cannot create a 2D texture from a multisampled EGL image.");
- return false;
- }
-
- const TextureCaps &textureCaps =
- context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
- if (!textureCaps.texturable)
- {
- context->handleError(InvalidOperation()
- << "EGL image internal format is not supported as a texture.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- GLenum target,
- egl::Image *image)
-{
- if (!context->getExtensions().eglImage)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- ASSERT(context->getCurrentDisplay());
- if (!context->getCurrentDisplay()->isValidImage(image))
- {
- context->handleError(InvalidValue() << "EGL image is not valid.");
- return false;
- }
-
- const TextureCaps &textureCaps =
- context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
- if (!textureCaps.renderable)
- {
- context->handleError(InvalidOperation()
- << "EGL image internal format is not supported as a renderbuffer.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindVertexArrayBase(Context *context, GLuint array)
-{
- if (!context->isVertexArrayGenerated(array))
- {
- // The default VAO should always exist
- ASSERT(array != 0);
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateProgramBinaryBase(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
- if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
- programBinaryFormats.end())
- {
- context->handleError(InvalidEnum() << "Program binary format is not valid.");
- return false;
- }
-
- if (context->hasActiveTransformFeedback(program))
- {
- // ES 3.0.4 section 2.15 page 91
- context->handleError(InvalidOperation() << "Cannot change program binary while program "
- "is associated with an active transform "
- "feedback object.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramBinaryBase(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (context->getCaps().programBinaryFormats.empty())
- {
- context->handleError(InvalidOperation() << "No program binary formats supported.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
-{
- // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
- if (n < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
- if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
- return false;
- }
-
- ASSERT(context->getGLState().getDrawFramebuffer());
- GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
- GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
-
- // This should come first before the check for the default frame buffer
- // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
- // rather than INVALID_OPERATION
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
- {
- const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
-
- if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
- (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
- bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
- {
- // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
- // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
- // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
- // 3.1 is still a bit ambiguous about the error, but future specs are
- // expected to clarify that GL_INVALID_ENUM is the correct error.
- context->handleError(InvalidEnum() << "Invalid buffer value");
- return false;
- }
- else if (bufs[colorAttachment] >= maxColorAttachment)
- {
- context->handleError(InvalidOperation()
- << "Buffer value is greater than MAX_DRAW_BUFFERS");
- return false;
- }
- else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
- frameBufferId != 0)
- {
- // INVALID_OPERATION-GL is bound to buffer and ith argument
- // is not COLOR_ATTACHMENTi or NONE
- context->handleError(InvalidOperation()
- << "Ith value does not match COLOR_ATTACHMENTi or NONE");
- return false;
- }
- }
-
- // INVALID_OPERATION is generated if GL is bound to the default framebuffer
- // and n is not 1 or bufs is bound to value other than BACK and NONE
- if (frameBufferId == 0)
- {
- if (n != 1)
- {
- context->handleError(InvalidOperation()
- << "n must be 1 when GL is bound to the default framebuffer");
- return false;
- }
-
- if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
- {
- context->handleError(
- InvalidOperation()
- << "Only NONE or BACK are valid values when drawing to the default framebuffer");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetBufferPointervBase(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei *length,
- void **params)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
- {
- context->handleError(
- InvalidOperation()
- << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- context->handleError(InvalidEnum() << "Buffer target not valid");
- return false;
- }
-
- switch (pname)
- {
- case GL_BUFFER_MAP_POINTER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
- // target bound to zero generate an INVALID_OPERATION error."
- // GLES 3.1 section 6.6 explicitly specifies this error.
- if (context->getGLState().getTargetBuffer(target) == nullptr)
- {
- context->handleError(InvalidOperation()
- << "Cannot get pointer for reserved buffer name zero.");
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
-
- return true;
-}
-
-bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
-{
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (buffer == nullptr || !buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Buffer not mapped.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateMapBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (length < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (!buffer)
- {
- context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
- return false;
- }
-
- // Check for buffer overflow
- CheckedNumeric<size_t> checkedOffset(offset);
- auto checkedSize = checkedOffset + length;
-
- if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
- {
- context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
- return false;
- }
-
- // Check for invalid bits in the mask
- GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT;
-
- if (access & ~(allAccessBits))
- {
- context->handleError(InvalidValue()
- << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
- return false;
- }
-
- if (length == 0)
- {
- context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
- return false;
- }
-
- if (buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Buffer is already mapped.");
- return false;
- }
-
- // Check for invalid bit combinations
- if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
- {
- context->handleError(InvalidOperation()
- << "Need to map buffer for either reading or writing.");
- return false;
- }
-
- GLbitfield writeOnlyBits =
- GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
-
- if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
- {
- context->handleError(InvalidOperation()
- << "Invalid access bits when mapping buffer for reading: 0x"
- << std::hex << std::uppercase << access);
- return false;
- }
-
- if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
- {
- context->handleError(
- InvalidOperation()
- << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
- return false;
- }
-
- return ValidateMapBufferBase(context, target);
-}
-
-bool ValidateFlushMappedBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length)
-{
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (length < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (buffer == nullptr)
- {
- context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
- return false;
- }
-
- if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
- {
- context->handleError(InvalidOperation()
- << "Attempted to flush a buffer not mapped for explicit flushing.");
- return false;
- }
-
- // Check for buffer overflow
- CheckedNumeric<size_t> checkedOffset(offset);
- auto checkedSize = checkedOffset + length;
-
- if (!checkedSize.IsValid() ||
- checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
- {
- context->handleError(InvalidValue()
- << "Flushed range does not fit into buffer mapping dimensions.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenOrDelete(Context *context, GLint n)
-{
- if (n < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
- return true;
-}
-
-bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
-{
- if (!context->getExtensions().robustClientMemory)
- {
- context->handleError(InvalidOperation()
- << "GL_ANGLE_robust_client_memory is not available.");
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
-{
- if (bufSize < numParams)
- {
- context->handleError(InvalidOperation() << numParams << " parameters are required but "
- << bufSize << " were provided.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei *numParams)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- int clientVersion = context->getClientMajorVersion();
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
- if (clientVersion < 3 || !context->getExtensions().multiview)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if (clientVersion < 3 && !context->getExtensions().sRGB)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (clientVersion < 3)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- // Determine if the attachment is a valid enum
- switch (attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (clientVersion < 3 && !context->isWebGL1())
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- default:
- if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
- attachment < GL_COLOR_ATTACHMENT0_EXT ||
- (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- switch (attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- else
- {
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- // Valid attachment query
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
- {
- context->handleError(InvalidOperation());
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- }
-
- const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
- if (attachmentObject)
- {
- ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
- attachmentObject->type() == GL_TEXTURE ||
- attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (attachmentObject->type() != GL_RENDERBUFFER &&
- attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- default:
- break;
- }
- }
- else
- {
- // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- // is NONE, then querying any other pname will generate INVALID_ENUM.
-
- // ES 3.0.2 spec pg 235 states that if the attachment type is none,
- // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
- // INVALID_OPERATION for all other pnames
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- break;
-
- default:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- }
- }
-
- if (numParams)
- {
- if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
- {
- // Only when the viewport offsets are queried we can have a varying number of output
- // parameters.
- const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
- *numParams = numViews * 2;
- }
- else
- {
- // For all other queries we can have only one output parameter.
- *numParams = 1;
- }
- }
-
- return true;
-}
-
-bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
- numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramivBase(ValidationContext *context,
- GLuint program,
- GLenum pname,
- GLsizei *numParams)
-{
- // Currently, all GetProgramiv queries return 1 parameter
- if (numParams)
- {
- *numParams = 1;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_DELETE_STATUS:
- case GL_LINK_STATUS:
- case GL_VALIDATE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_ATTACHED_SHADERS:
- case GL_ACTIVE_ATTRIBUTES:
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- case GL_ACTIVE_UNIFORMS:
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- break;
-
- case GL_PROGRAM_BINARY_LENGTH:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
- {
- context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
- "requires GL_OES_get_program_binary or "
- "ES 3.0.");
- return false;
- }
- break;
-
- case GL_ACTIVE_UNIFORM_BLOCKS:
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
- return false;
- }
- break;
-
- case GL_PROGRAM_SEPARABLE:
- case GL_COMPUTE_WORK_GROUP_SIZE:
- case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramivRobustANGLE(Context *context,
- GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetProgramivBase(context, program, pname, numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetShaderivRobustANGLE(Context *context,
- GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetShaderivBase(context, shader, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetTexParameterBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetTexParameterBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateTexParameterBase(context, target, pname, bufSize, params);
-}
-
-bool ValidateTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateTexParameterBase(context, target, pname, bufSize, params);
-}
-
-bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
-}
-
-bool ValidateSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
-}
-
-bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetInternalFormativRobustANGLE(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexFormatBase(ValidationContext *context,
- GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean pureInteger)
-{
- const Caps &caps = context->getCaps();
- if (attribIndex >= caps.maxVertexAttributes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (size < 1 || size > 4)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
- return false;
- }
-
- switch (type)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- break;
-
- case GL_INT:
- case GL_UNSIGNED_INT:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_FIXED:
- case GL_FLOAT:
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- break;
-
- case GL_HALF_FLOAT:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- break;
-
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- if (size != 4)
- {
- context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
- "UNSIGNED_INT_2_10_10_10_REV and "
- "size is not 4.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
-
- return true;
-}
-
-// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
-// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
-// specified clear value and the type of a buffer that is being cleared generates an
-// INVALID_OPERATION error instead of producing undefined results
-bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
- GLint drawbuffer,
- const GLenum *validComponentTypes,
- size_t validComponentTypeCount)
-{
- const FramebufferAttachment *attachment =
- context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
- if (attachment)
- {
- GLenum componentType = attachment->getFormat().info->componentType;
- const GLenum *end = validComponentTypes + validComponentTypeCount;
- if (std::find(validComponentTypes, end, componentType) == end)
- {
- context->handleError(
- InvalidOperation()
- << "No defined conversion between clear value and attachment format.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
- GLsizei imageSize,
- GLsizei dataSize)
-{
- if (!ValidateRobustEntryPoint(context, dataSize))
- {
- return false;
- }
-
- gl::Buffer *pixelUnpackBuffer =
- context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
- if (pixelUnpackBuffer == nullptr)
- {
- if (dataSize < imageSize)
- {
- context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
- }
- }
- return true;
-}
-
-bool ValidateGetBufferParameterBase(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- bool pointerVersion,
- GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- const Buffer *buffer = context->getGLState().getTargetBuffer(target);
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
- return false;
- }
-
- const Extensions &extensions = context->getExtensions();
-
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- case GL_BUFFER_SIZE:
- break;
-
- case GL_BUFFER_ACCESS_OES:
- if (!extensions.mapBuffer)
- {
- context->handleError(InvalidEnum()
- << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
- return false;
- }
- break;
-
- case GL_BUFFER_MAPPED:
- static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
- if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
- !extensions.mapBufferRange)
- {
- context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
- "GL_OES_mapbuffer or "
- "GL_EXT_map_buffer_range.");
- return false;
- }
- break;
-
- case GL_BUFFER_MAP_POINTER:
- if (!pointerVersion)
- {
- context->handleError(
- InvalidEnum()
- << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
- return false;
- }
- break;
-
- case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAP_OFFSET:
- case GL_BUFFER_MAP_LENGTH:
- if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
- {
- context->handleError(InvalidEnum()
- << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- // All buffer parameter queries return one value.
- if (numParams)
- {
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetRenderbufferParameterivBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (target != GL_RENDERBUFFER)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
- if (renderbuffer == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
- return false;
- }
-
- switch (pname)
- {
- case GL_RENDERBUFFER_WIDTH:
- case GL_RENDERBUFFER_HEIGHT:
- case GL_RENDERBUFFER_INTERNAL_FORMAT:
- case GL_RENDERBUFFER_RED_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE:
- case GL_RENDERBUFFER_DEPTH_SIZE:
- case GL_RENDERBUFFER_STENCIL_SIZE:
- break;
-
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- if (!context->getExtensions().framebufferMultisample)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (GetValidShader(context, shader) == nullptr)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_SHADER_TYPE:
- case GL_DELETE_STATUS:
- case GL_COMPILE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_SHADER_SOURCE_LENGTH:
- break;
-
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- if (!context->getExtensions().translatedShaderSource)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (context->getTargetTexture(target) == nullptr)
- {
- // Should only be possible for external textures
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- if (!context->getExtensions().textureUsage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!context->getExtensions().textureSRGBDecode)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetVertexAttribBase(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei *length,
- bool pointer,
- bool pureIntegerEntryPoint)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
- return false;
- }
-
- if (index >= context->getCaps().maxVertexAttributes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (pointer)
- {
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- }
- else
- {
- switch (pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_CURRENT_VERTEX_ATTRIB:
- break;
-
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- static_assert(
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
- "ANGLE extension enums not equal to GL enums.");
- if (context->getClientMajorVersion() < 3 &&
- !context->getExtensions().instancedArrays)
- {
- context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
- "requires OpenGL ES 3.0 or "
- "GL_ANGLE_instanced_arrays.");
- return false;
- }
- break;
-
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(
- InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_VERTEX_ATTRIB_BINDING:
- case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidEnum()
- << "Vertex Attrib Bindings require OpenGL ES 3.1.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- }
-
- if (length)
- {
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- *length = 4;
- }
- else
- {
- *length = 1;
- }
- }
-
- return true;
-}
-
-bool ValidateReadPixelsBase(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels)
-{
- if (length != nullptr)
- {
- *length = 0;
- }
- if (rows != nullptr)
- {
- *rows = 0;
- }
- if (columns != nullptr)
- {
- *columns = 0;
- }
-
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
-
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
- // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
- // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
- // situation is an application error that would lead to a crash in ANGLE.
- if (readBuffer == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
- return false;
- }
-
- // ANGLE_multiview, Revision 1:
- // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
- // current read framebuffer is not NONE.
- if (readBuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempting to read from a multi-view framebuffer.");
- return false;
- }
-
- if (context->getExtensions().webglCompatibility)
- {
- // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
- // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
- // and type before validating the combination of format and type. However, the
- // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
- // verifies that GL_INVALID_OPERATION is generated.
- // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
- // dEQP/WebGL.
- if (!ValidReadPixelsFormatEnum(context, format))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
- return false;
- }
-
- if (!ValidReadPixelsTypeEnum(context, type))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
- }
-
- GLenum currentFormat = framebuffer->getImplementationColorReadFormat(context);
- GLenum currentType = framebuffer->getImplementationColorReadType(context);
- GLenum currentComponentType = readBuffer->getFormat().info->componentType;
-
- bool validFormatTypeCombination =
- ValidReadPixelsFormatType(context, currentComponentType, format, type);
-
- if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
-
- // Check for pixel pack buffer related API errors
- gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
- if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
- {
- // ...the buffer object's data store is currently mapped.
- context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
- return false;
- }
-
- // .. the data would be packed to the buffer object such that the memory writes required
- // would exceed the data store size.
- const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
- const gl::Extents size(width, height, 1);
- const auto &pack = context->getGLState().getPackState();
-
- auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
- if (endByteOrErr.isError())
- {
- context->handleError(endByteOrErr.getError());
- return false;
- }
-
- size_t endByte = endByteOrErr.getResult();
- if (bufSize >= 0)
- {
- if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
- }
-
- if (pixelPackBuffer != nullptr)
- {
- CheckedNumeric<size_t> checkedEndByte(endByte);
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
- checkedEndByte += checkedOffset;
-
- if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
- {
- // Overflow past the end of the buffer
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
- return false;
- }
- }
-
- if (pixelPackBuffer == nullptr && length != nullptr)
- {
- if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- *length = static_cast<GLsizei>(endByte);
- }
-
- auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize) {
- angle::CheckedNumeric<int> clippedExtent(length);
- if (start < 0)
- {
- // "subtract" the area that is less than 0
- clippedExtent += start;
- }
-
- const int readExtent = start + length;
- if (readExtent > bufferSize)
- {
- // Subtract the region to the right of the read buffer
- clippedExtent -= (readExtent - bufferSize);
- }
-
- if (!clippedExtent.IsValid())
- {
- return 0;
- }
-
- return std::max(clippedExtent.ValueOrDie(), 0);
- };
-
- if (columns != nullptr)
- {
- *columns = getClippedExtent(x, width, readBuffer->getSize().width);
- }
-
- if (rows != nullptr)
- {
- *rows = getClippedExtent(y, height, readBuffer->getSize().height);
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTexParameterBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const ParamType *params)
-{
- if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (context->getTargetTexture(target) == nullptr)
- {
- // Should only be possible for external textures
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
- return false;
- }
-
- const GLsizei minBufSize = 1;
- if (bufSize >= 0 && bufSize < minBufSize)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
- return false;
- }
- if (target == GL_TEXTURE_EXTERNAL_OES &&
- !context->getExtensions().eglImageExternalEssl3)
- {
- context->handleError(InvalidEnum() << "ES3 texture parameters are not "
- "available without "
- "GL_OES_EGL_image_external_essl3.");
- return false;
- }
- break;
-
- default:
- break;
- }
-
- if (target == GL_TEXTURE_2D_MULTISAMPLE)
- {
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- context->handleError(InvalidEnum()
- << "Invalid parameter for 2D multisampled textures.");
- return false;
- }
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- {
- bool restrictedWrapModes =
- target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
- if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
- {
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_MIN_FILTER:
- {
- bool restrictedMinFilter =
- target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
- if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
- {
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- if (!ValidateTextureMagFilterValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- if (!context->getExtensions().textureUsage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_anisotropic is not enabled.");
- return false;
- }
-
- // we assume the parameter passed to this validation method is truncated, not rounded
- if (params[0] < 1)
- {
- context->handleError(InvalidValue() << "Max anisotropy must be at least 1.");
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- if (!ValidateTextureCompareModeValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- if (!ValidateTextureCompareFuncValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- switch (ConvertToGLenum(params[0]))
- {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ZERO:
- case GL_ONE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- if (ConvertToGLint(params[0]) < 0)
- {
- context->handleError(InvalidValue() << "Base level must be at least 0.");
- return false;
- }
- if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for external textures.");
- return false;
- }
- if (target == GL_TEXTURE_2D_MULTISAMPLE && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for multisampled textures.");
- return false;
- }
- if (target == GL_TEXTURE_RECTANGLE_ANGLE && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for rectangle textures.");
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_LEVEL:
- if (ConvertToGLint(params[0]) < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
- break;
-
- case GL_DEPTH_STENCIL_TEXTURE_MODE:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
- return false;
- }
- switch (ConvertToGLenum(params[0]))
- {
- case GL_DEPTH_COMPONENT:
- case GL_STENCIL_INDEX:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!ValidateTextureSRGBDecodeValue(context, params))
- {
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLfloat *);
-template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLint *);
-
-bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformBlockivBase(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->handleError(InvalidValue()
- << "uniformBlockIndex exceeds active uniform block count.");
- return false;
- }
-
- switch (pname)
- {
- case GL_UNIFORM_BLOCK_BINDING:
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
- {
- const InterfaceBlock &uniformBlock =
- programObject->getUniformBlockByIndex(uniformBlockIndex);
- *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
- }
- else
- {
- *length = 1;
- }
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- ParamType *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!context->isSampler(sampler))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
- return false;
- }
-
- const GLsizei minBufSize = 1;
- if (bufSize >= 0 && bufSize < minBufSize)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- if (!ValidateTextureWrapModeValue(context, params, false))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_FILTER:
- if (!ValidateTextureMinFilterValue(context, params, false))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- if (!ValidateTextureMagFilterValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- if (!ValidateTextureCompareModeValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- if (!ValidateTextureCompareFuncValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!ValidateTextureSRGBDecodeValue(context, params))
- {
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
-template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);
-
-bool ValidateGetSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!context->isSampler(sampler))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!context->getExtensions().textureSRGBDecode)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetInternalFormativBase(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (!formatCaps.renderable)
- {
- context->handleError(InvalidEnum() << "Internal format is not renderable.");
- return false;
- }
-
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidOperation()
- << "Texture target requires at least OpenGL ES 3.1.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
- return false;
- }
-
- GLsizei maxWriteParams = 0;
- switch (pname)
- {
- case GL_NUM_SAMPLE_COUNTS:
- maxWriteParams = 1;
- break;
-
- case GL_SAMPLES:
- maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (numParams)
- {
- // glGetInternalFormativ will not overflow bufSize
- *numParams = std::min(bufSize, maxWriteParams);
- }
-
- return true;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.h b/src/3rdparty/angle/src/libANGLE/validationES.h
deleted file mode 100644
index e29432b8c3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES.h
+++ /dev/null
@@ -1,601 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES.h: Validation functions for generic OpenGL ES entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES_H_
-#define LIBANGLE_VALIDATION_ES_H_
-
-#include "common/mathutil.h"
-#include "libANGLE/PackedGLEnums.h"
-
-#include <GLES2/gl2.h>
-#include <GLES3/gl3.h>
-#include <GLES3/gl31.h>
-
-namespace egl
-{
-class Display;
-class Image;
-}
-
-namespace gl
-{
-class Context;
-struct Format;
-struct LinkedUniform;
-class Program;
-class Shader;
-class ValidationContext;
-
-bool ValidTextureTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
-bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidFramebufferTarget(const ValidationContext *context, GLenum target);
-bool ValidBufferType(const ValidationContext *context, BufferBinding target);
-bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
-bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
-bool ValidImageSizeParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- bool isSubImage);
-bool ValidCompressedImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint level,
- GLsizei width,
- GLsizei height);
-bool ValidCompressedSubImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- size_t textureWidth,
- size_t textureHeight);
-bool ValidImageDataSize(ValidationContext *context,
- GLenum textureTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels,
- GLsizei imageSize);
-
-bool ValidQueryType(const Context *context, GLenum queryType);
-
-bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr,
- bool pureInteger);
-
-// Returns valid program if id is a valid program name
-// Errors INVALID_OPERATION if valid shader is given and returns NULL
-// Errors INVALID_VALUE otherwise and returns NULL
-Program *GetValidProgram(ValidationContext *context, GLuint id);
-
-// Returns valid shader if id is a valid shader name
-// Errors INVALID_OPERATION if valid program is given and returns NULL
-// Errors INVALID_VALUE otherwise and returns NULL
-Shader *GetValidShader(ValidationContext *context, GLuint id);
-
-bool ValidateAttachmentTarget(Context *context, GLenum attachment);
-bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-bool ValidateFramebufferRenderbufferParameters(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-
-bool ValidateBlitFramebufferParameters(ValidationContext *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-
-bool ValidateReadPixelsBase(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels);
-bool ValidateReadPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels);
-bool ValidateReadnPixelsEXT(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *pixels);
-bool ValidateReadnPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data);
-
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids);
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids);
-bool ValidateIsQueryEXT(gl::Context *context, GLuint id);
-bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
-bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
-bool ValidateEndQueryBase(Context *context, GLenum target);
-bool ValidateEndQueryEXT(Context *context, GLenum target);
-bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
-bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetQueryivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetQueryObjectValueBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
-bool ValidateGetQueryObjectivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
-bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
-bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
-bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params);
-
-bool ValidateUniformCommonBase(ValidationContext *context,
- gl::Program *program,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut);
-bool ValidateUniform1ivValue(ValidationContext *context,
- GLenum uniformType,
- GLsizei count,
- const GLint *value);
-bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
-bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
-bool ValidateUniform(ValidationContext *context, GLenum uniformType, GLint location, GLsizei count);
-bool ValidateUniformMatrix(ValidationContext *context,
- GLenum matrixType,
- GLint location,
- GLsizei count,
- GLboolean transpose);
-
-bool ValidateStateQuery(ValidationContext *context,
- GLenum pname,
- GLenum *nativeType,
- unsigned int *numParams);
-
-bool ValidateRobustStateQuery(ValidationContext *context,
- GLenum pname,
- GLsizei bufSize,
- GLenum *nativeType,
- unsigned int *numParams);
-
-bool ValidateCopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border,
- Format *textureFormatOut);
-
-bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count);
-bool ValidateDrawArraysCommon(ValidationContext *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-bool ValidateDrawArraysInstancedBase(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-bool ValidateDrawArraysInstancedANGLE(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-
-bool ValidateDrawElementsBase(ValidationContext *context, GLenum type);
-bool ValidateDrawElementsCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-
-bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-bool ValidateDrawElementsInstancedANGLE(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-
-bool ValidateFramebufferTextureBase(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level);
-
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
-bool ValidateGetnUniformfvEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLfloat *params);
-bool ValidateGetnUniformivEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLint *params);
-bool ValidateGetUniformfvRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetUniformivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetUniformuivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-
-bool ValidateDiscardFramebufferBase(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- bool defaultFramebuffer);
-
-bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
-bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
-
-bool ValidateEGLImageTargetTexture2DOES(Context *context,
- GLenum target,
- egl::Image *image);
-bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- GLenum target,
- egl::Image *image);
-
-bool ValidateBindVertexArrayBase(Context *context, GLuint array);
-
-bool ValidateProgramBinaryBase(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length);
-bool ValidateGetProgramBinaryBase(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-
-bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
-
-bool ValidateGetBufferPointervBase(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei *length,
- void **params);
-bool ValidateUnmapBufferBase(Context *context, BufferBinding target);
-bool ValidateMapBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-bool ValidateFlushMappedBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length);
-
-bool ValidateGenOrDelete(Context *context, GLint n);
-
-bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
-bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
-
-bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetBufferParameterBase(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- bool pointerVersion,
- GLsizei *numParams);
-bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-
-bool ValidateGetProgramivBase(ValidationContext *context,
- GLuint program,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetProgramivRobustANGLE(Context *context,
- GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetRenderbufferParameterivBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *length);
-bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length);
-bool ValidateGetShaderivRobustANGLE(Context *context,
- GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length);
-bool ValidateGetTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-template <typename ParamType>
-bool ValidateTexParameterBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const ParamType *params);
-bool ValidateTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetVertexAttribBase(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei *length,
- bool pointer,
- bool pureIntegerEntryPoint);
-bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-
-bool ValidateGetVertexAttribivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer);
-
-bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-
-bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetInternalFormativRobustANGLE(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateVertexFormatBase(ValidationContext *context,
- GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean pureInteger);
-
-bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
- GLint drawbuffer,
- const GLenum *validComponentTypes,
- size_t validComponentTypeCount);
-
-bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
- GLsizei imageSize,
- GLsizei dataSize);
-
-bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index);
-
-bool ValidateGetActiveUniformBlockivBase(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei *length);
-
-bool ValidateGetSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei *length);
-
-template <typename ParamType>
-bool ValidateSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- ParamType *params);
-
-bool ValidateGetInternalFormativBase(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES2.cpp b/src/3rdparty/angle/src/libANGLE/validationES2.cpp
deleted file mode 100644
index 5e505aa607..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES2.cpp
+++ /dev/null
@@ -1,6351 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
-
-#include "libANGLE/validationES2.h"
-
-#include <cstdint>
-
-#include "common/mathutil.h"
-#include "common/string_utils.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/validationES.h"
-#include "libANGLE/validationES3.h"
-
-namespace gl
-{
-
-namespace
-{
-
-bool IsPartialBlit(gl::Context *context,
- const FramebufferAttachment *readBuffer,
- const FramebufferAttachment *writeBuffer,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1)
-{
- const Extents &writeSize = writeBuffer->getSize();
- const Extents &readSize = readBuffer->getSize();
-
- if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 || dstX1 != writeSize.width ||
- dstY1 != writeSize.height || srcX1 != readSize.width || srcY1 != readSize.height)
- {
- return true;
- }
-
- if (context->getGLState().isScissorTestEnabled())
- {
- const Rectangle &scissor = context->getGLState().getScissor();
- return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width ||
- scissor.height < writeSize.height;
- }
-
- return false;
-}
-
-template <typename T>
-bool ValidatePathInstances(gl::Context *context,
- GLsizei numPaths,
- const void *paths,
- GLuint pathBase)
-{
- const auto *array = static_cast<const T *>(paths);
-
- for (GLsizei i = 0; i < numPaths; ++i)
- {
- const GLuint pathName = array[i] + pathBase;
- if (context->hasPath(pathName) && !context->hasPathData(pathName))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
- }
- return true;
-}
-
-bool ValidateInstancedPathParameters(gl::Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- if (paths == nullptr)
- {
- context->handleError(InvalidValue() << "No path name array.");
- return false;
- }
-
- if (numPaths < 0)
- {
- context->handleError(InvalidValue() << "Invalid (negative) numPaths.");
- return false;
- }
-
- if (!angle::IsValueInRangeForNumericType<std::uint32_t>(numPaths))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- std::uint32_t pathNameTypeSize = 0;
- std::uint32_t componentCount = 0;
-
- switch (pathNameType)
- {
- case GL_UNSIGNED_BYTE:
- pathNameTypeSize = sizeof(GLubyte);
- if (!ValidatePathInstances<GLubyte>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- case GL_BYTE:
- pathNameTypeSize = sizeof(GLbyte);
- if (!ValidatePathInstances<GLbyte>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- case GL_UNSIGNED_SHORT:
- pathNameTypeSize = sizeof(GLushort);
- if (!ValidatePathInstances<GLushort>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- case GL_SHORT:
- pathNameTypeSize = sizeof(GLshort);
- if (!ValidatePathInstances<GLshort>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- case GL_UNSIGNED_INT:
- pathNameTypeSize = sizeof(GLuint);
- if (!ValidatePathInstances<GLuint>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- case GL_INT:
- pathNameTypeSize = sizeof(GLint);
- if (!ValidatePathInstances<GLint>(context, numPaths, paths, pathBase))
- return false;
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid path name type.");
- return false;
- }
-
- switch (transformType)
- {
- case GL_NONE:
- componentCount = 0;
- break;
- case GL_TRANSLATE_X_CHROMIUM:
- case GL_TRANSLATE_Y_CHROMIUM:
- componentCount = 1;
- break;
- case GL_TRANSLATE_2D_CHROMIUM:
- componentCount = 2;
- break;
- case GL_TRANSLATE_3D_CHROMIUM:
- componentCount = 3;
- break;
- case GL_AFFINE_2D_CHROMIUM:
- case GL_TRANSPOSE_AFFINE_2D_CHROMIUM:
- componentCount = 6;
- break;
- case GL_AFFINE_3D_CHROMIUM:
- case GL_TRANSPOSE_AFFINE_3D_CHROMIUM:
- componentCount = 12;
- break;
- default:
- context->handleError(InvalidEnum() << "Invalid transformation.");
- return false;
- }
- if (componentCount != 0 && transformValues == nullptr)
- {
- context->handleError(InvalidValue() << "No transform array given.");
- return false;
- }
-
- angle::CheckedNumeric<std::uint32_t> checkedSize(0);
- checkedSize += (numPaths * pathNameTypeSize);
- checkedSize += (numPaths * sizeof(GLfloat) * componentCount);
- if (!checkedSize.IsValid())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- return true;
-}
-
-bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat)
-{
- // Table 1.1 from the CHROMIUM_copy_texture spec
- switch (GetUnsizedFormat(internalFormat))
- {
- case GL_RED:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- case GL_RGB8:
- case GL_RGBA8:
- case GL_BGRA_EXT:
- case GL_BGRA8_EXT:
- return true;
-
- default:
- return false;
- }
-}
-
-bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat)
-{
- return IsValidCopyTextureSourceInternalFormatEnum(internalFormat);
-}
-
-bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat)
-{
- // Table 1.0 from the CHROMIUM_copy_texture spec
- switch (internalFormat)
- {
- case GL_RGB:
- case GL_RGBA:
- case GL_RGB8:
- case GL_RGBA8:
- case GL_BGRA_EXT:
- case GL_BGRA8_EXT:
- case GL_SRGB_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_R8:
- case GL_R8UI:
- case GL_RG8:
- case GL_RG8UI:
- case GL_SRGB8:
- case GL_RGB565:
- case GL_RGB8UI:
- case GL_RGB10_A2:
- case GL_SRGB8_ALPHA8:
- case GL_RGB5_A1:
- case GL_RGBA4:
- case GL_RGBA8UI:
- case GL_RGB9_E5:
- case GL_R16F:
- case GL_R32F:
- case GL_RG16F:
- case GL_RG32F:
- case GL_RGB16F:
- case GL_RGB32F:
- case GL_RGBA16F:
- case GL_RGBA32F:
- case GL_R11F_G11F_B10F:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_ALPHA:
- return true;
-
- default:
- return false;
- }
-}
-
-bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat)
-{
- return IsValidCopyTextureDestinationInternalFormatEnum(internalFormat);
-}
-
-bool IsValidCopyTextureDestinationFormatType(Context *context, GLint internalFormat, GLenum type)
-{
- if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat))
- {
- return false;
- }
-
- if (!ValidES3FormatCombination(GetUnsizedFormat(internalFormat), type, internalFormat))
- {
- context->handleError(InvalidOperation()
- << "Invalid combination of type and internalFormat.");
- return false;
- }
-
- const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
- if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- return false;
- }
-
- return true;
-}
-
-bool IsValidCopyTextureDestinationTargetEnum(Context *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- default:
- return false;
- }
-}
-
-bool IsValidCopyTextureDestinationTarget(Context *context, GLenum textureType, GLenum target)
-{
- if (IsCubeMapTextureTarget(target))
- {
- return textureType == GL_TEXTURE_CUBE_MAP;
- }
- else
- {
- return textureType == target;
- }
-}
-
-bool IsValidCopyTextureSourceTarget(Context *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- return true;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- // TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is
- // supported
-
- default:
- return false;
- }
-}
-
-bool IsValidCopyTextureSourceLevel(Context *context, GLenum target, GLint level)
-{
- if (!ValidMipLevel(context, target, level))
- {
- return false;
- }
-
- if (level > 0 && context->getClientVersion() < ES_3_0)
- {
- return false;
- }
-
- return true;
-}
-
-bool IsValidCopyTextureDestinationLevel(Context *context,
- GLenum target,
- GLint level,
- GLsizei width,
- GLsizei height)
-{
- if (!ValidMipLevel(context, target, level))
- {
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (target == GL_TEXTURE_2D)
- {
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
- {
- return false;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- ASSERT(level == 0);
- if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
- static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
- {
- return false;
- }
- }
- else if (IsCubeMapTextureTarget(target))
- {
- if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool IsValidStencilFunc(GLenum func)
-{
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- return true;
-
- default:
- return false;
- }
-}
-
-bool IsValidStencilFace(GLenum face)
-{
- switch (face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- return true;
-
- default:
- return false;
- }
-}
-
-bool IsValidStencilOp(GLenum op)
-{
- switch (op)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidateES2CopyTexImageParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (!ValidImageSizeParameters(context, target, level, width, height, 1, isSubImage))
- {
- context->handleError(InvalidValue() << "Invalid texture dimensions.");
- return false;
- }
-
- Format textureFormat = Format::Invalid();
- if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, 0, x, y, width, height, border,
- &textureFormat))
- {
- return false;
- }
-
- const gl::Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
- GLenum colorbufferFormat =
- framebuffer->getReadColorbuffer()->getFormat().info->sizedInternalFormat;
- const auto &formatInfo = *textureFormat.info;
-
- // [OpenGL ES 2.0.24] table 3.9
- if (isSubImage)
- {
- switch (formatInfo.format)
- {
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_LUMINANCE:
- if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RED_EXT:
- if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F &&
- colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RG_EXT:
- if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- case GL_ETC1_RGB8_OES:
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
-
- if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloat)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- }
- else
- {
- switch (internalformat)
- {
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_LUMINANCE:
- if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RED_EXT:
- if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RG_EXT:
- if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->getExtensions().textureCompressionDXT1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->getExtensions().textureCompressionDXT3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->getExtensions().textureCompressionDXT5)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (context->getExtensions().compressedETC1RGB8Texture)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- if (context->getExtensions().lossyETCDecode)
- {
- context->handleError(InvalidOperation()
- << "ETC lossy decode formats can't be copied to.");
- return false;
- }
- else
- {
- context->handleError(InvalidEnum()
- << "ANGLE_lossy_etc_decode extension is not supported.");
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (context->getExtensions().depthTextures)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- default:
- context->handleError(InvalidEnum());
- return false;
- }
- }
-
- // If width or height is zero, it is a no-op. Return false without setting an error.
- return (width > 0 && height > 0);
-}
-
-bool ValidCap(const Context *context, GLenum cap, bool queryOnly)
-{
- switch (cap)
- {
- // EXT_multisample_compatibility
- case GL_MULTISAMPLE_EXT:
- case GL_SAMPLE_ALPHA_TO_ONE_EXT:
- return context->getExtensions().multisampleCompatibility;
-
- case GL_CULL_FACE:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- return true;
-
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- return (context->getClientMajorVersion() >= 3);
-
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- case GL_DEBUG_OUTPUT:
- return context->getExtensions().debug;
-
- case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
- return queryOnly && context->getExtensions().bindGeneratesResource;
-
- case GL_CLIENT_ARRAYS_ANGLE:
- return queryOnly && context->getExtensions().clientArrays;
-
- case GL_FRAMEBUFFER_SRGB_EXT:
- return context->getExtensions().sRGBWriteControl;
-
- case GL_SAMPLE_MASK:
- return context->getClientVersion() >= Version(3, 1);
-
- case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
- return queryOnly && context->getExtensions().robustResourceInitialization;
-
- default:
- return false;
- }
-}
-
-// Return true if a character belongs to the ASCII subset as defined in GLSL ES 1.0 spec section
-// 3.1.
-bool IsValidESSLCharacter(unsigned char c)
-{
- // Printing characters are valid except " $ ` @ \ ' DEL.
- if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' &&
- c != '\'')
- {
- return true;
- }
-
- // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid.
- if (c >= 9 && c <= 13)
- {
- return true;
- }
-
- return false;
-}
-
-bool IsValidESSLString(const char *str, size_t len)
-{
- for (size_t i = 0; i < len; i++)
- {
- if (!IsValidESSLCharacter(str[i]))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool IsValidESSLShaderSourceString(const char *str, size_t len, bool lineContinuationAllowed)
-{
- enum class ParseState
- {
- // Have not seen an ASCII non-whitespace character yet on
- // this line. Possible that we might see a preprocessor
- // directive.
- BEGINING_OF_LINE,
-
- // Have seen at least one ASCII non-whitespace character
- // on this line.
- MIDDLE_OF_LINE,
-
- // Handling a preprocessor directive. Passes through all
- // characters up to the end of the line. Disables comment
- // processing.
- IN_PREPROCESSOR_DIRECTIVE,
-
- // Handling a single-line comment. The comment text is
- // replaced with a single space.
- IN_SINGLE_LINE_COMMENT,
-
- // Handling a multi-line comment. Newlines are passed
- // through to preserve line numbers.
- IN_MULTI_LINE_COMMENT
- };
-
- ParseState state = ParseState::BEGINING_OF_LINE;
- size_t pos = 0;
-
- while (pos < len)
- {
- char c = str[pos];
- char next = pos + 1 < len ? str[pos + 1] : 0;
-
- // Check for newlines
- if (c == '\n' || c == '\r')
- {
- if (state != ParseState::IN_MULTI_LINE_COMMENT)
- {
- state = ParseState::BEGINING_OF_LINE;
- }
-
- pos++;
- continue;
- }
-
- switch (state)
- {
- case ParseState::BEGINING_OF_LINE:
- if (c == ' ')
- {
- // Maintain the BEGINING_OF_LINE state until a non-space is seen
- pos++;
- }
- else if (c == '#')
- {
- state = ParseState::IN_PREPROCESSOR_DIRECTIVE;
- pos++;
- }
- else
- {
- // Don't advance, re-process this character with the MIDDLE_OF_LINE state
- state = ParseState::MIDDLE_OF_LINE;
- }
- break;
-
- case ParseState::MIDDLE_OF_LINE:
- if (c == '/' && next == '/')
- {
- state = ParseState::IN_SINGLE_LINE_COMMENT;
- pos++;
- }
- else if (c == '/' && next == '*')
- {
- state = ParseState::IN_MULTI_LINE_COMMENT;
- pos++;
- }
- else if (lineContinuationAllowed && c == '\\' && (next == '\n' || next == '\r'))
- {
- // Skip line continuation characters
- }
- else if (!IsValidESSLCharacter(c))
- {
- return false;
- }
- pos++;
- break;
-
- case ParseState::IN_PREPROCESSOR_DIRECTIVE:
- // Line-continuation characters may not be permitted.
- // Otherwise, just pass it through. Do not parse comments in this state.
- if (!lineContinuationAllowed && c == '\\')
- {
- return false;
- }
- pos++;
- break;
-
- case ParseState::IN_SINGLE_LINE_COMMENT:
- // Line-continuation characters are processed before comment processing.
- // Advance string if a new line character is immediately behind
- // line-continuation character.
- if (c == '\\' && (next == '\n' || next == '\r'))
- {
- pos++;
- }
- pos++;
- break;
-
- case ParseState::IN_MULTI_LINE_COMMENT:
- if (c == '*' && next == '/')
- {
- state = ParseState::MIDDLE_OF_LINE;
- pos++;
- }
- pos++;
- break;
- }
- }
-
- return true;
-}
-
-bool ValidateWebGLNamePrefix(ValidationContext *context, const GLchar *name)
-{
- ASSERT(context->isWebGL());
-
- // WebGL 1.0 [Section 6.16] GLSL Constructs
- // Identifiers starting with "webgl_" and "_webgl_" are reserved for use by WebGL.
- if (strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), WebglBindAttribLocationReservedPrefix);
- return false;
- }
-
- return true;
-}
-
-bool ValidateWebGLNameLength(ValidationContext *context, size_t length)
-{
- ASSERT(context->isWebGL());
-
- if (context->isWebGL1() && length > 256)
- {
- // WebGL 1.0 [Section 6.21] Maxmimum Uniform and Attribute Location Lengths
- // WebGL imposes a limit of 256 characters on the lengths of uniform and attribute
- // locations.
- ANGLE_VALIDATION_ERR(context, InvalidValue(), WebglNameLengthLimitExceeded);
-
- return false;
- }
- else if (length > 1024)
- {
- // WebGL 2.0 [Section 4.3.2] WebGL 2.0 imposes a limit of 1024 characters on the lengths of
- // uniform and attribute locations.
- ANGLE_VALIDATION_ERR(context, InvalidValue(), Webgl2NameLengthLimitExceeded);
- return false;
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-bool ValidateES2TexImageParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const void *pixels)
-{
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (!ValidImageSizeParameters(context, target, level, width, height, 1, isSubImage))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- if (xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width ||
- std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
- return false;
- }
-
- // From GL_CHROMIUM_color_buffer_float_rgb[a]:
- // GL_RGB[A] / GL_RGB[A]32F becomes an allowable format / internalformat parameter pair for
- // TexImage2D. The restriction in section 3.7.1 of the OpenGL ES 2.0 spec that the
- // internalformat parameter and format parameter of TexImage2D must match is lifted for this
- // case.
- bool nonEqualFormatsAllowed =
- (internalformat == GL_RGB32F && context->getExtensions().colorBufferFloatRGB) ||
- (internalformat == GL_RGBA32F && context->getExtensions().colorBufferFloatRGBA);
-
- if (!isSubImage && !isCompressed && internalformat != format && !nonEqualFormatsAllowed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- if (target == GL_TEXTURE_2D)
- {
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- ASSERT(level == 0);
- if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
- static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (isCompressed)
- {
- context->handleError(InvalidEnum()
- << "Rectangle texture cannot have a compressed format.");
- return false;
- }
- }
- else if (IsCubeMapTextureTarget(target))
- {
- if (!isSubImage && width != height)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapFacesEqualDimensions);
- return false;
- }
-
- if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Texture *texture =
- context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- if (!texture)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
- return false;
- }
-
- if (isSubImage)
- {
- const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info;
- if (textureInternalFormat.internalFormat == GL_NONE)
- {
- context->handleError(InvalidOperation() << "Texture level does not exist.");
- return false;
- }
-
- if (format != GL_NONE)
- {
- if (GetInternalFormatInfo(format, type).sizedInternalFormat !=
- textureInternalFormat.sizedInternalFormat)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch);
- return false;
- }
- }
-
- if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
- static_cast<size_t>(yoffset + height) > texture->getHeight(target, level))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (width > 0 && height > 0 && pixels == nullptr &&
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), PixelDataNull);
- return false;
- }
- }
- else
- {
- if (texture->getImmutableFormat())
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- // Verify zero border
- if (border != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
- return false;
- }
-
- if (isCompressed)
- {
- GLenum actualInternalFormat =
- isSubImage ? texture->getFormat(target, level).info->sizedInternalFormat
- : internalformat;
- switch (actualInternalFormat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->getExtensions().textureCompressionDXT1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->getExtensions().textureCompressionDXT3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->getExtensions().textureCompressionDXT5)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (!context->getExtensions().textureCompressionS3TCsRGB)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (!context->getExtensions().compressedETC1RGB8Texture)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- if (isSubImage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- if (!context->getExtensions().lossyETCDecode)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
- return false;
- }
-
- if (isSubImage)
- {
- if (!ValidCompressedSubImageSize(context, actualInternalFormat, xoffset, yoffset, width,
- height, texture->getWidth(target, level),
- texture->getHeight(target, level)))
- {
- context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
- return false;
- }
-
- if (format != actualInternalFormat)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
- return false;
- }
- }
- else
- {
- if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height))
- {
- context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
- return false;
- }
- }
- }
- else
- {
- // validate <type> by itself (used as secondary key below)
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_OES:
- case GL_HALF_FLOAT_OES:
- case GL_FLOAT:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
-
- // validate <format> + <type> combinations
- // - invalid <format> -> sets INVALID_ENUM
- // - invalid <format>+<type> combination -> sets INVALID_OPERATION
- switch (format)
- {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_RED:
- case GL_RG:
- if (!context->getExtensions().textureRG)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- if (!context->getExtensions().textureFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_BGRA_EXT:
- if (!context->getExtensions().textureFormatBGRA8888)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_SRGB_EXT:
- case GL_SRGB_ALPHA_EXT:
- if (!context->getExtensions().sRGB)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are
- // handled below
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8_OES:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- switch (format)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->getExtensions().textureCompressionDXT1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->getExtensions().textureCompressionDXT3)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->getExtensions().textureCompressionDXT5)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (context->getExtensions().compressedETC1RGB8Texture)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- else
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- if (context->getExtensions().lossyETCDecode)
- {
- context->handleError(InvalidOperation()
- << "ETC lossy decode formats can't work with this type.");
- return false;
- }
- else
- {
- context->handleError(InvalidEnum()
- << "ANGLE_lossy_etc_decode extension is not supported.");
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- if (!context->getExtensions().depthTextures)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (target != GL_TEXTURE_2D)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTargetAndFormat);
- return false;
- }
- // OES_depth_texture supports loading depth data and multiple levels,
- // but ANGLE_depth_texture does not
- if (pixels != nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelDataNotNull);
- return false;
- }
- if (level != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), LevelNotZero);
- return false;
- }
- break;
- default:
- break;
- }
-
- if (!isSubImage)
- {
- switch (internalformat)
- {
- case GL_RGBA32F:
- if (!context->getExtensions().colorBufferFloatRGBA)
- {
- context->handleError(InvalidValue()
- << "Sized GL_RGBA32F internal format requires "
- "GL_CHROMIUM_color_buffer_float_rgba");
- return false;
- }
- if (type != GL_FLOAT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- if (format != GL_RGBA)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
-
- case GL_RGB32F:
- if (!context->getExtensions().colorBufferFloatRGB)
- {
- context->handleError(InvalidValue()
- << "Sized GL_RGB32F internal format requires "
- "GL_CHROMIUM_color_buffer_float_rgb");
- return false;
- }
- if (type != GL_FLOAT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- if (format != GL_RGB)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
- break;
-
- default:
- break;
- }
- }
-
- if (type == GL_FLOAT)
- {
- if (!context->getExtensions().textureFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- }
- else if (type == GL_HALF_FLOAT_OES)
- {
- if (!context->getExtensions().textureHalfFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- }
- }
-
- GLenum sizeCheckFormat = isSubImage ? format : internalformat;
- if (!ValidImageDataSize(context, target, width, height, 1, sizeCheckFormat, type, pixels,
- imageSize))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateES2TexStorageParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP &&
- target != GL_TEXTURE_RECTANGLE_ANGLE)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (width < 1 || height < 1 || levels < 1)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (target == GL_TEXTURE_CUBE_MAP && width != height)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
- if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
- static_cast<GLuint>(height) > caps.max2DTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
- static_cast<GLuint>(height) > caps.maxRectangleTextureSize || levels != 1)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (formatInfo.compressed)
- {
- context->handleError(InvalidEnum()
- << "Rectangle texture cannot have a compressed format.");
- return false;
- }
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
- static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (levels != 1 && !context->getExtensions().textureNPOT)
- {
- if (!gl::isPow2(width) || !gl::isPow2(height))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->getExtensions().textureCompressionDXT1)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->getExtensions().textureCompressionDXT3)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->getExtensions().textureCompressionDXT5)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (!context->getExtensions().compressedETC1RGB8Texture)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- if (!context->getExtensions().lossyETCDecode)
- {
- context->handleError(InvalidEnum()
- << "ANGLE_lossy_etc_decode extension is not supported.");
- return false;
- }
- break;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- if (!context->getExtensions().textureFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- if (!context->getExtensions().textureHalfFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_R8_EXT:
- case GL_RG8_EXT:
- if (!context->getExtensions().textureRG)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_R16F_EXT:
- case GL_RG16F_EXT:
- if (!context->getExtensions().textureRG || !context->getExtensions().textureHalfFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_R32F_EXT:
- case GL_RG32F_EXT:
- if (!context->getExtensions().textureRG || !context->getExtensions().textureFloat)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (!context->getExtensions().depthTextures)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- if (target != GL_TEXTURE_2D)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- // ANGLE_depth_texture only supports 1-level textures
- if (levels != 1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- break;
- default:
- break;
- }
-
- gl::Texture *texture = context->getTargetTexture(target);
- if (!texture || texture->id() == 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (texture->getImmutableFormat())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateDiscardFramebufferEXT(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- if (!context->getExtensions().discardFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- bool defaultFramebuffer = false;
-
- switch (target)
- {
- case GL_FRAMEBUFFER:
- defaultFramebuffer =
- (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments,
- defaultFramebuffer);
-}
-
-bool ValidateBindVertexArrayOES(Context *context, GLuint array)
-{
- if (!context->getExtensions().vertexArrayObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateBindVertexArrayBase(context, array);
-}
-
-bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays)
-{
- if (!context->getExtensions().vertexArrayObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays)
-{
- if (!context->getExtensions().vertexArrayObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateIsVertexArrayOES(Context *context, GLuint array)
-{
- if (!context->getExtensions().vertexArrayObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return true;
-}
-
-bool ValidateProgramBinaryOES(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- if (!context->getExtensions().getProgramBinary)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
-}
-
-bool ValidateGetProgramBinaryOES(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- if (!context->getExtensions().getProgramBinary)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
-}
-
-static bool ValidDebugSource(GLenum source, bool mustBeThirdPartyOrApplication)
-{
- switch (source)
- {
- case GL_DEBUG_SOURCE_API:
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- case GL_DEBUG_SOURCE_OTHER:
- // Only THIRD_PARTY and APPLICATION sources are allowed to be manually inserted
- return !mustBeThirdPartyOrApplication;
-
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- case GL_DEBUG_SOURCE_APPLICATION:
- return true;
-
- default:
- return false;
- }
-}
-
-static bool ValidDebugType(GLenum type)
-{
- switch (type)
- {
- case GL_DEBUG_TYPE_ERROR:
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- case GL_DEBUG_TYPE_PERFORMANCE:
- case GL_DEBUG_TYPE_PORTABILITY:
- case GL_DEBUG_TYPE_OTHER:
- case GL_DEBUG_TYPE_MARKER:
- case GL_DEBUG_TYPE_PUSH_GROUP:
- case GL_DEBUG_TYPE_POP_GROUP:
- return true;
-
- default:
- return false;
- }
-}
-
-static bool ValidDebugSeverity(GLenum severity)
-{
- switch (severity)
- {
- case GL_DEBUG_SEVERITY_HIGH:
- case GL_DEBUG_SEVERITY_MEDIUM:
- case GL_DEBUG_SEVERITY_LOW:
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidateDebugMessageControlKHR(Context *context,
- GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidDebugSource(source, false) && source != GL_DONT_CARE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
- return false;
- }
-
- if (!ValidDebugType(type) && type != GL_DONT_CARE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType);
- return false;
- }
-
- if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSeverity);
- return false;
- }
-
- if (count > 0)
- {
- if (source == GL_DONT_CARE || type == GL_DONT_CARE)
- {
- context->handleError(
- InvalidOperation()
- << "If count is greater than zero, source and severity cannot be GL_DONT_CARE.");
- return false;
- }
-
- if (severity != GL_DONT_CARE)
- {
- context->handleError(
- InvalidOperation()
- << "If count is greater than zero, severity must be GL_DONT_CARE.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDebugMessageInsertKHR(Context *context,
- GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!context->getGLState().getDebug().isOutputEnabled())
- {
- // If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do
- // not generate an error.
- return false;
- }
-
- if (!ValidDebugSeverity(severity))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
- return false;
- }
-
- if (!ValidDebugType(type))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType);
- return false;
- }
-
- if (!ValidDebugSource(source, true))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
- return false;
- }
-
- size_t messageLength = (length < 0) ? strlen(buf) : length;
- if (messageLength > context->getExtensions().maxDebugMessageLength)
- {
- context->handleError(InvalidValue()
- << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateDebugMessageCallbackKHR(Context *context,
- GLDEBUGPROCKHR callback,
- const void *userParam)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetDebugMessageLogKHR(Context *context,
- GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (bufSize < 0 && messageLog != nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidatePushDebugGroupKHR(Context *context,
- GLenum source,
- GLuint id,
- GLsizei length,
- const GLchar *message)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidDebugSource(source, true))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
- return false;
- }
-
- size_t messageLength = (length < 0) ? strlen(message) : length;
- if (messageLength > context->getExtensions().maxDebugMessageLength)
- {
- context->handleError(InvalidValue()
- << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH.");
- return false;
- }
-
- size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
- if (currentStackSize >= context->getExtensions().maxDebugGroupStackDepth)
- {
- context
- ->handleError(StackOverflow()
- << "Cannot push more than GL_MAX_DEBUG_GROUP_STACK_DEPTH debug groups.");
- return false;
- }
-
- return true;
-}
-
-bool ValidatePopDebugGroupKHR(Context *context)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
- if (currentStackSize <= 1)
- {
- context->handleError(StackUnderflow() << "Cannot pop the default debug group.");
- return false;
- }
-
- return true;
-}
-
-static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier, GLuint name)
-{
- switch (identifier)
- {
- case GL_BUFFER:
- if (context->getBuffer(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid buffer.");
- return false;
- }
- return true;
-
- case GL_SHADER:
- if (context->getShader(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid shader.");
- return false;
- }
- return true;
-
- case GL_PROGRAM:
- if (context->getProgram(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid program.");
- return false;
- }
- return true;
-
- case GL_VERTEX_ARRAY:
- if (context->getVertexArray(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid vertex array.");
- return false;
- }
- return true;
-
- case GL_QUERY:
- if (context->getQuery(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid query.");
- return false;
- }
- return true;
-
- case GL_TRANSFORM_FEEDBACK:
- if (context->getTransformFeedback(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid transform feedback.");
- return false;
- }
- return true;
-
- case GL_SAMPLER:
- if (context->getSampler(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid sampler.");
- return false;
- }
- return true;
-
- case GL_TEXTURE:
- if (context->getTexture(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid texture.");
- return false;
- }
- return true;
-
- case GL_RENDERBUFFER:
- if (context->getRenderbuffer(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid renderbuffer.");
- return false;
- }
- return true;
-
- case GL_FRAMEBUFFER:
- if (context->getFramebuffer(name) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid framebuffer.");
- return false;
- }
- return true;
-
- default:
- context->handleError(InvalidEnum() << "Invalid identifier.");
- return false;
- }
-}
-
-static bool ValidateLabelLength(Context *context, GLsizei length, const GLchar *label)
-{
- size_t labelLength = 0;
-
- if (length < 0)
- {
- if (label != nullptr)
- {
- labelLength = strlen(label);
- }
- }
- else
- {
- labelLength = static_cast<size_t>(length);
- }
-
- if (labelLength > context->getExtensions().maxLabelLength)
- {
- context->handleError(InvalidValue() << "Label length is larger than GL_MAX_LABEL_LENGTH.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateObjectLabelKHR(Context *context,
- GLenum identifier,
- GLuint name,
- GLsizei length,
- const GLchar *label)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateObjectIdentifierAndName(context, identifier, name))
- {
- return false;
- }
-
- if (!ValidateLabelLength(context, length, label))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetObjectLabelKHR(Context *context,
- GLenum identifier,
- GLuint name,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- if (!ValidateObjectIdentifierAndName(context, identifier, name))
- {
- return false;
- }
-
- return true;
-}
-
-static bool ValidateObjectPtrName(Context *context, const void *ptr)
-{
- if (context->getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr)
- {
- context->handleError(InvalidValue() << "name is not a valid sync.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateObjectPtrLabelKHR(Context *context,
- const void *ptr,
- GLsizei length,
- const GLchar *label)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateObjectPtrName(context, ptr))
- {
- return false;
- }
-
- if (!ValidateLabelLength(context, length, label))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetObjectPtrLabelKHR(Context *context,
- const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- if (!ValidateObjectPtrName(context, ptr))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params)
-{
- if (!context->getExtensions().debug)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- // TODO: represent this in Context::getQueryParameterInfo.
- switch (pname)
- {
- case GL_DEBUG_CALLBACK_FUNCTION:
- case GL_DEBUG_CALLBACK_USER_PARAM:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBlitFramebufferANGLE(Context *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- if (!context->getExtensions().framebufferBlit)
- {
- context->handleError(InvalidOperation() << "Blit extension not available.");
- return false;
- }
-
- if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
- {
- // TODO(jmadill): Determine if this should be available on other implementations.
- context->handleError(InvalidOperation() << "Scaling and flipping in "
- "BlitFramebufferANGLE not supported by this "
- "implementation.");
- return false;
- }
-
- if (filter == GL_LINEAR)
- {
- context->handleError(InvalidEnum() << "Linear blit not supported in this extension");
- return false;
- }
-
- Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
- Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
-
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- const FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer();
- const FramebufferAttachment *drawColorAttachment = drawFramebuffer->getFirstColorbuffer();
-
- if (readColorAttachment && drawColorAttachment)
- {
- if (!(readColorAttachment->type() == GL_TEXTURE &&
- readColorAttachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
- readColorAttachment->type() != GL_RENDERBUFFER &&
- readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- for (size_t drawbufferIdx = 0;
- drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
- {
- const FramebufferAttachment *attachment =
- drawFramebuffer->getDrawBuffer(drawbufferIdx);
- if (attachment)
- {
- if (!(attachment->type() == GL_TEXTURE &&
- attachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
- attachment->type() != GL_RENDERBUFFER &&
- attachment->type() != GL_FRAMEBUFFER_DEFAULT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- // Return an error if the destination formats do not match
- if (!Format::EquivalentForBlit(attachment->getFormat(),
- readColorAttachment->getFormat()))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- }
-
- if (readFramebuffer->getSamples(context) != 0 &&
- IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0,
- srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- }
-
- GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
- GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
- for (size_t i = 0; i < 2; i++)
- {
- if (mask & masks[i])
- {
- const FramebufferAttachment *readBuffer =
- readFramebuffer->getAttachment(attachments[i]);
- const FramebufferAttachment *drawBuffer =
- drawFramebuffer->getAttachment(attachments[i]);
-
- if (readBuffer && drawBuffer)
- {
- if (IsPartialBlit(context, readBuffer, drawBuffer, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1))
- {
- // only whole-buffer copies are permitted
- context->handleError(InvalidOperation() << "Only whole-buffer depth and "
- "stencil blits are supported by "
- "this extension.");
- return false;
- }
-
- if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- }
- }
-
- return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
-}
-
-bool ValidateClear(ValidationContext *context, GLbitfield mask)
-{
- Framebuffer *fbo = context->getGLState().getDrawFramebuffer();
- if (fbo->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidClearMask);
- return false;
- }
-
- if (context->getExtensions().webglCompatibility && (mask & GL_COLOR_BUFFER_BIT) != 0)
- {
- constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED,
- GL_SIGNED_NORMALIZED};
-
- for (GLuint drawBufferIdx = 0; drawBufferIdx < fbo->getDrawbufferStateCount();
- drawBufferIdx++)
- {
- if (!ValidateWebGLFramebufferAttachmentClearType(
- context, drawBufferIdx, validComponentTypes, ArraySize(validComponentTypes)))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs)
-{
- if (!context->getExtensions().drawBuffers)
- {
- context->handleError(InvalidOperation() << "Extension not supported.");
- return false;
- }
-
- return ValidateDrawBuffersBase(context, n, bufs);
-}
-
-bool ValidateTexImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
- 0, 0, width, height, border, format, type, -1, pixels);
- }
-
- ASSERT(context->getClientMajorVersion() >= 3);
- return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
- 0, 0, width, height, 1, border, format, type, -1,
- pixels);
-}
-
-bool ValidateTexImage2DRobust(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
- 0, 0, width, height, border, format, type, bufSize,
- pixels);
- }
-
- ASSERT(context->getClientMajorVersion() >= 3);
- return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
- 0, 0, width, height, 1, border, format, type, bufSize,
- pixels);
-}
-
-bool ValidateTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
-
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, width, height, 0, format, type, -1, pixels);
- }
-
- ASSERT(context->getClientMajorVersion() >= 3);
- return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, 0, width, height, 1, 0, format, type, -1,
- pixels);
-}
-
-bool ValidateTexSubImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, width, height, 0, format, type, bufSize,
- pixels);
- }
-
- ASSERT(context->getClientMajorVersion() >= 3);
- return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, 0, width, height, 1, 0, format, type, bufSize,
- pixels);
-}
-
-bool ValidateCompressedTexImage2D(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- if (context->getClientMajorVersion() < 3)
- {
- if (!ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0,
- 0, width, height, border, GL_NONE, GL_NONE, -1, data))
- {
- return false;
- }
- }
- else
- {
- ASSERT(context->getClientMajorVersion() >= 3);
- if (!ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0,
- 0, 0, width, height, 1, border, GL_NONE, GL_NONE, -1,
- data))
- {
- return false;
- }
- }
-
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat);
- auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
- if (blockSizeOrErr.isError())
- {
- context->handleError(blockSizeOrErr.getError());
- return false;
- }
-
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), CompressedTextureDimensionsMustMatchData);
- return false;
- }
-
- if (target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- context->handleError(InvalidEnum() << "Rectangle texture cannot have a compressed format.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateCompressedTexImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data)
-{
- if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
- {
- return false;
- }
-
- return ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
- border, imageSize, data);
-}
-bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data)
-{
- if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
- {
- return false;
- }
-
- return ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height,
- format, imageSize, data);
-}
-
-bool ValidateCompressedTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- if (context->getClientMajorVersion() < 3)
- {
- if (!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset,
- yoffset, width, height, 0, format, GL_NONE, -1, data))
- {
- return false;
- }
- }
- else
- {
- ASSERT(context->getClientMajorVersion() >= 3);
- if (!ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset,
- yoffset, 0, width, height, 1, 0, format, GL_NONE, -1,
- data))
- {
- return false;
- }
- }
-
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format);
- auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
- if (blockSizeOrErr.isError())
- {
- context->handleError(blockSizeOrErr.getError());
- return false;
- }
-
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferPointervOES(Context *context,
- BufferBinding target,
- GLenum pname,
- void **params)
-{
- return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
-}
-
-bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access)
-{
- if (!context->getExtensions().mapBuffer)
- {
- context->handleError(InvalidOperation() << "Map buffer extension not available.");
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (buffer == nullptr)
- {
- context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
- return false;
- }
-
- if (access != GL_WRITE_ONLY_OES)
- {
- context->handleError(InvalidEnum() << "Non-write buffer mapping not supported.");
- return false;
- }
-
- if (buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Buffer is already mapped.");
- return false;
- }
-
- return ValidateMapBufferBase(context, target);
-}
-
-bool ValidateUnmapBufferOES(Context *context, BufferBinding target)
-{
- if (!context->getExtensions().mapBuffer)
- {
- context->handleError(InvalidOperation() << "Map buffer extension not available.");
- return false;
- }
-
- return ValidateUnmapBufferBase(context, target);
-}
-
-bool ValidateMapBufferRangeEXT(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- if (!context->getExtensions().mapBufferRange)
- {
- context->handleError(InvalidOperation() << "Map buffer range extension not available.");
- return false;
- }
-
- return ValidateMapBufferRangeBase(context, target, offset, length, access);
-}
-
-bool ValidateMapBufferBase(Context *context, BufferBinding target)
-{
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
- ASSERT(buffer != nullptr);
-
- // Check if this buffer is currently being used as a transform feedback output buffer
- TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
- if (transformFeedback != nullptr && transformFeedback->isActive())
- {
- for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
- {
- const auto &transformFeedbackBuffer = transformFeedback->getIndexedBuffer(i);
- if (transformFeedbackBuffer.get() == buffer)
- {
- context->handleError(InvalidOperation()
- << "Buffer is currently bound for transform feedback.");
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ValidateFlushMappedBufferRangeEXT(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length)
-{
- if (!context->getExtensions().mapBufferRange)
- {
- context->handleError(InvalidOperation() << "Map buffer range extension not available.");
- return false;
- }
-
- return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
-}
-
-bool ValidateBindTexture(Context *context, GLenum target, GLuint texture)
-{
- Texture *textureObject = context->getTexture(texture);
- if (textureObject && textureObject->getTarget() != target && texture != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch);
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isTextureGenerated(texture))
- {
- context->handleError(InvalidOperation() << "Texture was not generated");
- return false;
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- if (!context->getExtensions().textureRectangle)
- {
- context->handleError(InvalidEnum()
- << "Context does not support GL_ANGLE_texture_rectangle");
- return false;
- }
- break;
-
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
- return false;
- }
- break;
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
- return false;
- }
- break;
-
- case GL_TEXTURE_EXTERNAL_OES:
- if (!context->getExtensions().eglImageExternal &&
- !context->getExtensions().eglStreamConsumerExternal)
- {
- context->handleError(InvalidEnum() << "External texture extension not enabled");
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindUniformLocationCHROMIUM(Context *context,
- GLuint program,
- GLint location,
- const GLchar *name)
-{
- if (!context->getExtensions().bindUniformLocation)
- {
- context->handleError(InvalidOperation()
- << "GL_CHROMIUM_bind_uniform_location is not available.");
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (location < 0)
- {
- context->handleError(InvalidValue() << "Location cannot be less than 0.");
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (static_cast<size_t>(location) >=
- (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4)
- {
- context->handleError(InvalidValue() << "Location must be less than "
- "(MAX_VERTEX_UNIFORM_VECTORS + "
- "MAX_FRAGMENT_UNIFORM_VECTORS) * 4");
- return false;
- }
-
- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
- // shader-related entry points
- if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
- return false;
- }
-
- if (strncmp(name, "gl_", 3) == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NameBeginsWithGL);
- return false;
- }
-
- return true;
-}
-
-bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components)
-{
- if (!context->getExtensions().framebufferMixedSamples)
- {
- context->handleError(InvalidOperation()
- << "GL_CHROMIUM_framebuffer_mixed_samples is not available.");
- return false;
- }
- switch (components)
- {
- case GL_RGB:
- case GL_RGBA:
- case GL_ALPHA:
- case GL_NONE:
- break;
- default:
- context->handleError(
- InvalidEnum()
- << "GLenum components is not one of GL_RGB, GL_RGBA, GL_ALPHA or GL_NONE.");
- return false;
- }
-
- return true;
-}
-
-// CHROMIUM_path_rendering
-
-bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMatrixMode);
- return false;
- }
- if (matrix == nullptr)
- {
- context->handleError(InvalidOperation() << "Invalid matrix.");
- return false;
- }
- return true;
-}
-
-bool ValidateMatrixMode(Context *context, GLenum matrixMode)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMatrixMode);
- return false;
- }
- return true;
-}
-
-bool ValidateGenPaths(Context *context, GLsizei range)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- // range = 0 is undefined in NV_path_rendering.
- // we add stricter semantic check here and require a non zero positive range.
- if (range <= 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange);
- return false;
- }
-
- if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDeletePaths(Context *context, GLuint path, GLsizei range)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- // range = 0 is undefined in NV_path_rendering.
- // we add stricter semantic check here and require a non zero positive range.
- if (range <= 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange);
- return false;
- }
-
- angle::CheckedNumeric<std::uint32_t> checkedRange(path);
- checkedRange += range;
-
- if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range) || !checkedRange.IsValid())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
- return true;
-}
-
-bool ValidatePathCommands(Context *context,
- GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (!context->hasPath(path))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
-
- if (numCommands < 0)
- {
- context->handleError(InvalidValue() << "Invalid number of commands.");
- return false;
- }
- else if (numCommands > 0)
- {
- if (!commands)
- {
- context->handleError(InvalidValue() << "No commands array given.");
- return false;
- }
- }
-
- if (numCoords < 0)
- {
- context->handleError(InvalidValue() << "Invalid number of coordinates.");
- return false;
- }
- else if (numCoords > 0)
- {
- if (!coords)
- {
- context->handleError(InvalidValue() << "No coordinate array given.");
- return false;
- }
- }
-
- std::uint32_t coordTypeSize = 0;
- switch (coordType)
- {
- case GL_BYTE:
- coordTypeSize = sizeof(GLbyte);
- break;
-
- case GL_UNSIGNED_BYTE:
- coordTypeSize = sizeof(GLubyte);
- break;
-
- case GL_SHORT:
- coordTypeSize = sizeof(GLshort);
- break;
-
- case GL_UNSIGNED_SHORT:
- coordTypeSize = sizeof(GLushort);
- break;
-
- case GL_FLOAT:
- coordTypeSize = sizeof(GLfloat);
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid coordinate type.");
- return false;
- }
-
- angle::CheckedNumeric<std::uint32_t> checkedSize(numCommands);
- checkedSize += (coordTypeSize * numCoords);
- if (!checkedSize.IsValid())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- // early return skips command data validation when it doesn't exist.
- if (!commands)
- return true;
-
- GLsizei expectedNumCoords = 0;
- for (GLsizei i = 0; i < numCommands; ++i)
- {
- switch (commands[i])
- {
- case GL_CLOSE_PATH_CHROMIUM: // no coordinates.
- break;
- case GL_MOVE_TO_CHROMIUM:
- case GL_LINE_TO_CHROMIUM:
- expectedNumCoords += 2;
- break;
- case GL_QUADRATIC_CURVE_TO_CHROMIUM:
- expectedNumCoords += 4;
- break;
- case GL_CUBIC_CURVE_TO_CHROMIUM:
- expectedNumCoords += 6;
- break;
- case GL_CONIC_CURVE_TO_CHROMIUM:
- expectedNumCoords += 5;
- break;
- default:
- context->handleError(InvalidEnum() << "Invalid command.");
- return false;
- }
- }
- if (expectedNumCoords != numCoords)
- {
- context->handleError(InvalidValue() << "Invalid number of coordinates.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (!context->hasPath(path))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
-
- switch (pname)
- {
- case GL_PATH_STROKE_WIDTH_CHROMIUM:
- if (value < 0.0f)
- {
- context->handleError(InvalidValue() << "Invalid stroke width.");
- return false;
- }
- break;
- case GL_PATH_END_CAPS_CHROMIUM:
- switch (static_cast<GLenum>(value))
- {
- case GL_FLAT_CHROMIUM:
- case GL_SQUARE_CHROMIUM:
- case GL_ROUND_CHROMIUM:
- break;
- default:
- context->handleError(InvalidEnum() << "Invalid end caps.");
- return false;
- }
- break;
- case GL_PATH_JOIN_STYLE_CHROMIUM:
- switch (static_cast<GLenum>(value))
- {
- case GL_MITER_REVERT_CHROMIUM:
- case GL_BEVEL_CHROMIUM:
- case GL_ROUND_CHROMIUM:
- break;
- default:
- context->handleError(InvalidEnum() << "Invalid join style.");
- return false;
- }
- case GL_PATH_MITER_LIMIT_CHROMIUM:
- if (value < 0.0f)
- {
- context->handleError(InvalidValue() << "Invalid miter limit.");
- return false;
- }
- break;
-
- case GL_PATH_STROKE_BOUND_CHROMIUM:
- // no errors, only clamping.
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid path parameter.");
- return false;
- }
- return true;
-}
-
-bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- if (!context->hasPath(path))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
- if (!value)
- {
- context->handleError(InvalidValue() << "No value array.");
- return false;
- }
-
- switch (pname)
- {
- case GL_PATH_STROKE_WIDTH_CHROMIUM:
- case GL_PATH_END_CAPS_CHROMIUM:
- case GL_PATH_JOIN_STYLE_CHROMIUM:
- case GL_PATH_MITER_LIMIT_CHROMIUM:
- case GL_PATH_STROKE_BOUND_CHROMIUM:
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid path parameter.");
- return false;
- }
-
- return true;
-}
-
-bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return true;
-}
-
-// Note that the spec specifies that for the path drawing commands
-// if the path object is not an existing path object the command
-// does nothing and no error is generated.
-// However if the path object exists but has not been specified any
-// commands then an error is generated.
-
-bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (context->hasPath(path) && !context->hasPathData(path))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
-
- switch (fillMode)
- {
- case GL_COUNT_UP_CHROMIUM:
- case GL_COUNT_DOWN_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
- return false;
- }
-
- if (!isPow2(mask + 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (context->hasPath(path) && !context->hasPathData(path))
- {
- context->handleError(InvalidOperation() << "No such path or path has no data.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- if (context->hasPath(path) && !context->hasPathData(path))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
- return false;
- }
-
- switch (coverMode)
- {
- case GL_CONVEX_HULL_CHROMIUM:
- case GL_BOUNDING_BOX_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
- return false;
- }
- return true;
-}
-
-bool ValidateStencilThenCoverFillPath(Context *context,
- GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode)
-{
- return ValidateStencilFillPath(context, path, fillMode, mask) &&
- ValidateCoverPath(context, path, coverMode);
-}
-
-bool ValidateStencilThenCoverStrokePath(Context *context,
- GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode)
-{
- return ValidateStencilStrokePath(context, path, reference, mask) &&
- ValidateCoverPath(context, path, coverMode);
-}
-
-bool ValidateIsPath(Context *context)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
- return true;
-}
-
-bool ValidateCoverFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- switch (coverMode)
- {
- case GL_CONVEX_HULL_CHROMIUM:
- case GL_BOUNDING_BOX_CHROMIUM:
- case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
- return false;
- }
-
- return true;
-}
-
-bool ValidateCoverStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- switch (coverMode)
- {
- case GL_CONVEX_HULL_CHROMIUM:
- case GL_BOUNDING_BOX_CHROMIUM:
- case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
-
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- switch (fillMode)
- {
- case GL_COUNT_UP_CHROMIUM:
- case GL_COUNT_DOWN_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
- return false;
- }
- if (!isPow2(mask + 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
- return false;
- }
- return true;
-}
-
-bool ValidateStencilStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- // no more validation here.
-
- return true;
-}
-
-bool ValidateStencilThenCoverFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- switch (coverMode)
- {
- case GL_CONVEX_HULL_CHROMIUM:
- case GL_BOUNDING_BOX_CHROMIUM:
- case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
- return false;
- }
-
- switch (fillMode)
- {
- case GL_COUNT_UP_CHROMIUM:
- case GL_COUNT_DOWN_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
- return false;
- }
- if (!isPow2(mask + 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
- transformType, transformValues))
- return false;
-
- switch (coverMode)
- {
- case GL_CONVEX_HULL_CHROMIUM:
- case GL_BOUNDING_BOX_CHROMIUM:
- case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindFragmentInputLocation(Context *context,
- GLuint program,
- GLint location,
- const GLchar *name)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- const GLint MaxLocation = context->getCaps().maxVaryingVectors * 4;
- if (location >= MaxLocation)
- {
- context->handleError(InvalidValue() << "Location exceeds max varying.");
- return false;
- }
-
- const auto *programObject = context->getProgram(program);
- if (!programObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
- return false;
- }
-
- if (!name)
- {
- context->handleError(InvalidValue() << "No name given.");
- return false;
- }
-
- if (angle::BeginsWith(name, "gl_"))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL);
- return false;
- }
-
- return true;
-}
-
-bool ValidateProgramPathFragmentInputGen(Context *context,
- GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- if (!context->getExtensions().pathRendering)
- {
- context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
- return false;
- }
-
- const auto *programObject = context->getProgram(program);
- if (!programObject || programObject->isFlaggedForDeletion())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramDoesNotExist);
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- switch (genMode)
- {
- case GL_NONE:
- if (components != 0)
- {
- context->handleError(InvalidValue() << "Invalid components.");
- return false;
- }
- break;
-
- case GL_OBJECT_LINEAR_CHROMIUM:
- case GL_EYE_LINEAR_CHROMIUM:
- case GL_CONSTANT_CHROMIUM:
- if (components < 1 || components > 4)
- {
- context->handleError(InvalidValue() << "Invalid components.");
- return false;
- }
- if (!coeffs)
- {
- context->handleError(InvalidValue() << "No coefficients array given.");
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid gen mode.");
- return false;
- }
-
- // If the location is -1 then the command is silently ignored
- // and no further validation is needed.
- if (location == -1)
- return true;
-
- const auto &binding = programObject->getFragmentInputBindingInfo(context, location);
-
- if (!binding.valid)
- {
- context->handleError(InvalidOperation() << "No such binding.");
- return false;
- }
-
- if (binding.type != GL_NONE)
- {
- GLint expectedComponents = 0;
- switch (binding.type)
- {
- case GL_FLOAT:
- expectedComponents = 1;
- break;
- case GL_FLOAT_VEC2:
- expectedComponents = 2;
- break;
- case GL_FLOAT_VEC3:
- expectedComponents = 3;
- break;
- case GL_FLOAT_VEC4:
- expectedComponents = 4;
- break;
- default:
- context->handleError(
- InvalidOperation()
- << "Fragment input type is not a floating point scalar or vector.");
- return false;
- }
- if (expectedComponents != components && genMode != GL_NONE)
- {
- context->handleError(InvalidOperation() << "Unexpected number of components");
- return false;
- }
- }
- return true;
-}
-
-bool ValidateCopyTextureCHROMIUM(Context *context,
- GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- if (!context->getExtensions().copyTexture)
- {
- context->handleError(InvalidOperation()
- << "GL_CHROMIUM_copy_texture extension not available.");
- return false;
- }
-
- const Texture *source = context->getTexture(sourceId);
- if (source == nullptr)
- {
- context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
- return false;
- }
-
- if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
- {
- context->handleError(InvalidValue() << "Source texture a valid texture type.");
- return false;
- }
-
- GLenum sourceTarget = source->getTarget();
- ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
-
- if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
- {
- context->handleError(InvalidValue() << "Source texture level is not valid.");
- return false;
- }
-
- GLsizei sourceWidth = static_cast<GLsizei>(source->getWidth(sourceTarget, sourceLevel));
- GLsizei sourceHeight = static_cast<GLsizei>(source->getHeight(sourceTarget, sourceLevel));
- if (sourceWidth == 0 || sourceHeight == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
- return false;
- }
-
- const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info;
- if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat))
- {
- context->handleError(InvalidOperation() << "Source texture internal format is invalid.");
- return false;
- }
-
- if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- const Texture *dest = context->getTexture(destId);
- if (dest == nullptr)
- {
- context->handleError(InvalidValue()
- << "Destination texture is not a valid texture object.");
- return false;
- }
-
- if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
- {
- context->handleError(InvalidValue() << "Destination texture a valid texture type.");
- return false;
- }
-
- if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, sourceWidth,
- sourceHeight))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
-
- if (IsCubeMapTextureTarget(destTarget) && sourceWidth != sourceHeight)
- {
- context->handleError(
- InvalidValue() << "Destination width and height must be equal for cube map textures.");
- return false;
- }
-
- if (dest->getImmutableFormat())
- {
- context->handleError(InvalidOperation() << "Destination texture is immutable.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateCopySubTextureCHROMIUM(Context *context,
- GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- if (!context->getExtensions().copyTexture)
- {
- context->handleError(InvalidOperation()
- << "GL_CHROMIUM_copy_texture extension not available.");
- return false;
- }
-
- const Texture *source = context->getTexture(sourceId);
- if (source == nullptr)
- {
- context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
- return false;
- }
-
- if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
- {
- context->handleError(InvalidValue() << "Source texture a valid texture type.");
- return false;
- }
-
- GLenum sourceTarget = source->getTarget();
- ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
-
- if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- if (source->getWidth(sourceTarget, sourceLevel) == 0 ||
- source->getHeight(sourceTarget, sourceLevel) == 0)
- {
- context->handleError(InvalidValue()
- << "The source level of the source texture must be defined.");
- return false;
- }
-
- if (x < 0 || y < 0)
- {
- context->handleError(InvalidValue() << "x and y cannot be negative.");
- return false;
- }
-
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, sourceLevel) ||
- static_cast<size_t>(y + height) > source->getHeight(sourceTarget, sourceLevel))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), SourceTextureTooSmall);
- return false;
- }
-
- const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel);
- if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
- return false;
- }
-
- if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- const Texture *dest = context->getTexture(destId);
- if (dest == nullptr)
- {
- context->handleError(InvalidValue()
- << "Destination texture is not a valid texture object.");
- return false;
- }
-
- if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
- {
- context->handleError(InvalidValue() << "Destination texture a valid texture type.");
- return false;
- }
-
- if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, width, height))
- {
- context->handleError(InvalidValue() << "Destination texture level is not valid.");
- return false;
- }
-
- if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0)
- {
- context
- ->handleError(InvalidOperation()
- << "The destination level of the destination texture must be defined.");
- return false;
- }
-
- const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info;
- if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat))
- {
- context->handleError(InvalidOperation()
- << "Destination internal format and type combination is not valid.");
- return false;
- }
-
- if (xoffset < 0 || yoffset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, destLevel) ||
- static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, destLevel))
- {
- context->handleError(InvalidValue() << "Destination texture not large enough to copy to.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId)
-{
- if (!context->getExtensions().copyCompressedTexture)
- {
- context->handleError(InvalidOperation()
- << "GL_CHROMIUM_copy_compressed_texture extension not available.");
- return false;
- }
-
- const gl::Texture *source = context->getTexture(sourceId);
- if (source == nullptr)
- {
- context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
- return false;
- }
-
- if (source->getTarget() != GL_TEXTURE_2D)
- {
- context->handleError(InvalidValue() << "Source texture must be of type GL_TEXTURE_2D.");
- return false;
- }
-
- if (source->getWidth(GL_TEXTURE_2D, 0) == 0 || source->getHeight(GL_TEXTURE_2D, 0) == 0)
- {
- context->handleError(InvalidValue() << "Source texture must level 0 defined.");
- return false;
- }
-
- const gl::Format &sourceFormat = source->getFormat(GL_TEXTURE_2D, 0);
- if (!sourceFormat.info->compressed)
- {
- context->handleError(InvalidOperation()
- << "Source texture must have a compressed internal format.");
- return false;
- }
-
- const gl::Texture *dest = context->getTexture(destId);
- if (dest == nullptr)
- {
- context->handleError(InvalidValue()
- << "Destination texture is not a valid texture object.");
- return false;
- }
-
- if (dest->getTarget() != GL_TEXTURE_2D)
- {
- context->handleError(InvalidValue()
- << "Destination texture must be of type GL_TEXTURE_2D.");
- return false;
- }
-
- if (dest->getImmutableFormat())
- {
- context->handleError(InvalidOperation() << "Destination cannot be immutable.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateCreateShader(Context *context, GLenum type)
-{
- switch (type)
- {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- break;
-
- case GL_COMPUTE_SHADER:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
- return false;
- }
- break;
-
- case GL_GEOMETRY_SHADER_EXT:
- if (!context->getExtensions().geometryShader)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBufferData(ValidationContext *context,
- BufferBinding target,
- GLsizeiptr size,
- const void *data,
- BufferUsage usage)
-{
- if (size < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- switch (usage)
- {
- case BufferUsage::StreamDraw:
- case BufferUsage::StaticDraw:
- case BufferUsage::DynamicDraw:
- break;
-
- case BufferUsage::StreamRead:
- case BufferUsage::StaticRead:
- case BufferUsage::DynamicRead:
- case BufferUsage::StreamCopy:
- case BufferUsage::StaticCopy:
- case BufferUsage::DynamicCopy:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage);
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (!buffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBufferSubData(ValidationContext *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr size,
- const void *data)
-{
- if (size < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (!buffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
- return false;
- }
-
- if (buffer->isMapped())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- // Check for possible overflow of size + offset
- angle::CheckedNumeric<size_t> checkedSize(size);
- checkedSize += offset;
- if (!checkedSize.IsValid())
- {
- context->handleError(OutOfMemory());
- return false;
- }
-
- if (size + offset > buffer->getSize())
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name)
-{
- if (!context->getExtensions().requestExtension)
- {
- context->handleError(InvalidOperation() << "GL_ANGLE_request_extension is not available.");
- return false;
- }
-
- if (!context->isExtensionRequestable(name))
- {
- context->handleError(InvalidOperation() << "Extension " << name << " is not requestable.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateActiveTexture(ValidationContext *context, GLenum texture)
-{
- if (texture < GL_TEXTURE0 ||
- texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return true;
-}
-
-bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader)
-{
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return false;
- }
-
- switch (shaderObject->getType())
- {
- case GL_VERTEX_SHADER:
- {
- if (programObject->getAttachedVertexShader())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
- return false;
- }
- break;
- }
- case GL_FRAGMENT_SHADER:
- {
- if (programObject->getAttachedFragmentShader())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
- return false;
- }
- break;
- }
- case GL_COMPUTE_SHADER:
- {
- if (programObject->getAttachedComputeShader())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
- return false;
- }
- break;
- }
- case GL_GEOMETRY_SHADER_EXT:
- {
- if (programObject->getAttachedGeometryShader())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
- return false;
- }
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
-
- return true;
-}
-
-bool ValidateBindAttribLocation(ValidationContext *context,
- GLuint program,
- GLuint index,
- const GLchar *name)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (strncmp(name, "gl_", 3) == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL);
- return false;
- }
-
- if (context->isWebGL())
- {
- const size_t length = strlen(name);
-
- if (!IsValidESSLString(name, length))
- {
- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters
- // for shader-related entry points
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
- return false;
- }
-
- if (!ValidateWebGLNameLength(context, length) || !ValidateWebGLNamePrefix(context, name))
- {
- return false;
- }
- }
-
- return GetValidProgram(context, program) != nullptr;
-}
-
-bool ValidateBindBuffer(ValidationContext *context, BufferBinding target, GLuint buffer)
-{
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isBufferGenerated(buffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isFramebufferGenerated(framebuffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer)
-{
- if (target != GL_RENDERBUFFER)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isRenderbufferGenerated(renderbuffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
- return false;
- }
-
- return true;
-}
-
-static bool ValidBlendEquationMode(const ValidationContext *context, GLenum mode)
-{
- switch (mode)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return true;
-
- case GL_MIN:
- case GL_MAX:
- return context->getClientVersion() >= ES_3_0 || context->getExtensions().blendMinMax;
-
- default:
- return false;
- }
-}
-
-bool ValidateBlendColor(ValidationContext *context,
- GLfloat red,
- GLfloat green,
- GLfloat blue,
- GLfloat alpha)
-{
- return true;
-}
-
-bool ValidateBlendEquation(ValidationContext *context, GLenum mode)
-{
- if (!ValidBlendEquationMode(context, mode))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha)
-{
- if (!ValidBlendEquationMode(context, modeRGB))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
- return false;
- }
-
- if (!ValidBlendEquationMode(context, modeAlpha))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor)
-{
- return ValidateBlendFuncSeparate(context, sfactor, dfactor, sfactor, dfactor);
-}
-
-static bool ValidSrcBlendFunc(GLenum srcBlend)
-{
- switch (srcBlend)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- return true;
-
- default:
- return false;
- }
-}
-
-static bool ValidDstBlendFunc(GLenum dstBlend, GLint contextMajorVersion)
-{
- switch (dstBlend)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return true;
-
- case GL_SRC_ALPHA_SATURATE:
- return (contextMajorVersion >= 3);
-
- default:
- return false;
- }
-}
-
-bool ValidateBlendFuncSeparate(ValidationContext *context,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha)
-{
- if (!ValidSrcBlendFunc(srcRGB))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
- return false;
- }
-
- if (!ValidDstBlendFunc(dstRGB, context->getClientMajorVersion()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
- return false;
- }
-
- if (!ValidSrcBlendFunc(srcAlpha))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
- return false;
- }
-
- if (!ValidDstBlendFunc(dstAlpha, context->getClientMajorVersion()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
- return false;
- }
-
- if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc ||
- context->getExtensions().webglCompatibility)
- {
- bool constantColorUsed =
- (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
- dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
-
- bool constantAlphaUsed =
- (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
- dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
-
- if (constantColorUsed && constantAlphaUsed)
- {
- const char *msg;
- if (context->getExtensions().webglCompatibility)
- {
- msg = kErrorInvalidConstantColor;
- }
- else
- {
- msg =
- "Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
- "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this "
- "implementation.";
- ERR() << msg;
- }
- context->handleError(InvalidOperation() << msg);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetString(Context *context, GLenum name)
-{
- switch (name)
- {
- case GL_VENDOR:
- case GL_RENDERER:
- case GL_VERSION:
- case GL_SHADING_LANGUAGE_VERSION:
- case GL_EXTENSIONS:
- break;
-
- case GL_REQUESTABLE_EXTENSIONS_ANGLE:
- if (!context->getExtensions().requestExtension)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
- return false;
- }
-
- return true;
-}
-
-bool ValidateLineWidth(ValidationContext *context, GLfloat width)
-{
- if (width <= 0.0f || isNaN(width))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidWidth);
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttribPointer(ValidationContext *context,
- GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr)
-{
- if (!ValidateVertexFormatBase(context, index, size, type, false))
- {
- return false;
- }
-
- if (stride < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStride);
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (context->getClientVersion() >= ES_3_1)
- {
- if (stride > caps.maxVertexAttribStride)
- {
- context->handleError(InvalidValue()
- << "stride cannot be greater than MAX_VERTEX_ATTRIB_STRIDE.");
- return false;
- }
-
- if (index >= caps.maxVertexAttribBindings)
- {
- context->handleError(InvalidValue()
- << "index must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
- return false;
- }
- }
-
- // [OpenGL ES 3.0.2] Section 2.8 page 24:
- // An INVALID_OPERATION error is generated when a non-zero vertex array object
- // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
- // and the pointer argument is not NULL.
- bool nullBufferAllowed = context->getGLState().areClientArraysEnabled() &&
- context->getGLState().getVertexArray()->id() == 0;
- if (!nullBufferAllowed && context->getGLState().getTargetBuffer(BufferBinding::Array) == 0 &&
- ptr != nullptr)
- {
- context
- ->handleError(InvalidOperation()
- << "Client data cannot be used with a non-default vertex array object.");
- return false;
- }
-
- if (context->getExtensions().webglCompatibility)
- {
- // WebGL 1.0 [Section 6.14] Fixed point support
- // The WebGL API does not support the GL_FIXED data type.
- if (type == GL_FIXED)
- {
- context->handleError(InvalidEnum() << "GL_FIXED is not supported in WebGL.");
- return false;
- }
-
- if (!ValidateWebGLVertexAttribPointer(context, type, normalized, stride, ptr, false))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDepthRangef(ValidationContext *context, GLfloat zNear, GLfloat zFar)
-{
- if (context->getExtensions().webglCompatibility && zNear > zFar)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDepthRange);
- return false;
- }
-
- return true;
-}
-
-bool ValidateRenderbufferStorage(ValidationContext *context,
- GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- return ValidateRenderbufferStorageParametersBase(context, target, 0, internalformat, width,
- height);
-}
-
-bool ValidateRenderbufferStorageMultisampleANGLE(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- if (!context->getExtensions().framebufferMultisample)
- {
- context->handleError(InvalidOperation()
- << "GL_ANGLE_framebuffer_multisample not available");
- return false;
- }
-
- // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
- // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_OPERATION is
- // generated.
- if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
- // the specified storage. This is different than ES 3.0 in which a sample number higher
- // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
- // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
- if (context->getClientMajorVersion() >= 3)
- {
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->handleError(OutOfMemory());
- return false;
- }
- }
-
- return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat,
- width, height);
-}
-
-bool ValidateCheckFramebufferStatus(ValidationContext *context, GLenum target)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateClearColor(ValidationContext *context,
- GLfloat red,
- GLfloat green,
- GLfloat blue,
- GLfloat alpha)
-{
- return true;
-}
-
-bool ValidateClearDepthf(ValidationContext *context, GLfloat depth)
-{
- return true;
-}
-
-bool ValidateClearStencil(ValidationContext *context, GLint s)
-{
- return true;
-}
-
-bool ValidateColorMask(ValidationContext *context,
- GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha)
-{
- return true;
-}
-
-bool ValidateCompileShader(ValidationContext *context, GLuint shader)
-{
- return true;
-}
-
-bool ValidateCreateProgram(ValidationContext *context)
-{
- return true;
-}
-
-bool ValidateCullFace(ValidationContext *context, CullFaceMode mode)
-{
- switch (mode)
- {
- case CullFaceMode::Front:
- case CullFaceMode::Back:
- case CullFaceMode::FrontAndBack:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCullMode);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDeleteProgram(ValidationContext *context, GLuint program)
-{
- if (program == 0)
- {
- return false;
- }
-
- if (!context->getProgram(program))
- {
- if (context->getShader(program))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDeleteShader(ValidationContext *context, GLuint shader)
-{
- if (shader == 0)
- {
- return false;
- }
-
- if (!context->getShader(shader))
- {
- if (context->getProgram(shader))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidShaderName);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ExpectedShaderName);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDepthFunc(ValidationContext *context, GLenum func)
-{
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_NOTEQUAL:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDepthMask(ValidationContext *context, GLboolean flag)
-{
- return true;
-}
-
-bool ValidateDetachShader(ValidationContext *context, GLuint program, GLuint shader)
-{
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return false;
- }
-
- const Shader *attachedShader = nullptr;
-
- switch (shaderObject->getType())
- {
- case GL_VERTEX_SHADER:
- {
- attachedShader = programObject->getAttachedVertexShader();
- break;
- }
- case GL_FRAGMENT_SHADER:
- {
- attachedShader = programObject->getAttachedFragmentShader();
- break;
- }
- case GL_COMPUTE_SHADER:
- {
- attachedShader = programObject->getAttachedComputeShader();
- break;
- }
- case GL_GEOMETRY_SHADER_EXT:
- {
- attachedShader = programObject->getAttachedGeometryShader();
- break;
- }
- default:
- UNREACHABLE();
- return false;
- }
-
- if (attachedShader != shaderObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderToDetachMustBeAttached);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDisableVertexAttribArray(ValidationContext *context, GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- return true;
-}
-
-bool ValidateEnableVertexAttribArray(ValidationContext *context, GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- return true;
-}
-
-bool ValidateFinish(ValidationContext *context)
-{
- return true;
-}
-
-bool ValidateFlush(ValidationContext *context)
-{
- return true;
-}
-
-bool ValidateFrontFace(ValidationContext *context, GLenum mode)
-{
- switch (mode)
- {
- case GL_CW:
- case GL_CCW:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveAttrib(ValidationContext *context,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- if (bufsize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return false;
- }
-
- if (index >= static_cast<GLuint>(programObject->getActiveAttributeCount()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniform(ValidationContext *context,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- if (bufsize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return false;
- }
-
- if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetAttachedShaders(ValidationContext *context,
- GLuint program,
- GLsizei maxcount,
- GLsizei *count,
- GLuint *shaders)
-{
- if (maxcount < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeMaxCount);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetAttribLocation(ValidationContext *context, GLuint program, const GLchar *name)
-{
- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
- // shader-related entry points
- if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBooleanv(ValidationContext *context, GLenum pname, GLboolean *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- return ValidateStateQuery(context, pname, &nativeType, &numParams);
-}
-
-bool ValidateGetError(ValidationContext *context)
-{
- return true;
-}
-
-bool ValidateGetFloatv(ValidationContext *context, GLenum pname, GLfloat *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- return ValidateStateQuery(context, pname, &nativeType, &numParams);
-}
-
-bool ValidateGetIntegerv(ValidationContext *context, GLenum pname, GLint *params)
-{
- GLenum nativeType;
- unsigned int numParams = 0;
- return ValidateStateQuery(context, pname, &nativeType, &numParams);
-}
-
-bool ValidateGetProgramInfoLog(ValidationContext *context,
- GLuint program,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog)
-{
- if (bufsize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetShaderInfoLog(ValidationContext *context,
- GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog)
-{
- if (bufsize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetShaderPrecisionFormat(ValidationContext *context,
- GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision)
-{
- switch (shadertype)
- {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- break;
- case GL_COMPUTE_SHADER:
- context->handleError(InvalidOperation()
- << "compute shader precision not yet implemented.");
- return false;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
- return false;
- }
-
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPrecision);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetShaderSource(ValidationContext *context,
- GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *source)
-{
- if (bufsize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetUniformLocation(ValidationContext *context, GLuint program, const GLchar *name)
-{
- if (strstr(name, "gl_") == name)
- {
- return false;
- }
-
- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
- // shader-related entry points
- if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- return true;
-}
-
-bool ValidateHint(ValidationContext *context, GLenum target, GLenum mode)
-{
- switch (mode)
- {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- switch (target)
- {
- case GL_GENERATE_MIPMAP_HINT:
- break;
-
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
- if (context->getClientVersion() < ES_3_0 &&
- !context->getExtensions().standardDerivatives)
- {
- context->handleError(InvalidEnum() << "hint requires OES_standard_derivatives.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateIsBuffer(ValidationContext *context, GLuint buffer)
-{
- return true;
-}
-
-bool ValidateIsFramebuffer(ValidationContext *context, GLuint framebuffer)
-{
- return true;
-}
-
-bool ValidateIsProgram(ValidationContext *context, GLuint program)
-{
- return true;
-}
-
-bool ValidateIsRenderbuffer(ValidationContext *context, GLuint renderbuffer)
-{
- return true;
-}
-
-bool ValidateIsShader(ValidationContext *context, GLuint shader)
-{
- return true;
-}
-
-bool ValidateIsTexture(ValidationContext *context, GLuint texture)
-{
- return true;
-}
-
-bool ValidatePixelStorei(ValidationContext *context, GLenum pname, GLint param)
-{
- if (context->getClientMajorVersion() < 3)
- {
- switch (pname)
- {
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- context->handleError(InvalidEnum());
- return false;
-
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- if (!context->getExtensions().unpackSubimage)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
-
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- if (!context->getExtensions().packSubimage)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
- }
- }
-
- if (param < 0)
- {
- context->handleError(InvalidValue() << "Cannot use negative values in PixelStorei");
- return false;
- }
-
- switch (pname)
- {
- case GL_UNPACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment);
- return false;
- }
- break;
-
- case GL_PACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment);
- return false;
- }
- break;
-
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- if (!context->getExtensions().packReverseRowOrder)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- }
- break;
-
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidatePolygonOffset(ValidationContext *context, GLfloat factor, GLfloat units)
-{
- return true;
-}
-
-bool ValidateReleaseShaderCompiler(ValidationContext *context)
-{
- return true;
-}
-
-bool ValidateSampleCoverage(ValidationContext *context, GLfloat value, GLboolean invert)
-{
- return true;
-}
-
-bool ValidateScissor(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateShaderBinary(ValidationContext *context,
- GLsizei n,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length)
-{
- const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
- if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) ==
- shaderBinaryFormats.end())
- {
- context->handleError(InvalidEnum() << "Invalid shader binary format.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateShaderSource(ValidationContext *context,
- GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length)
-{
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
- // shader-related entry points
- if (context->getExtensions().webglCompatibility)
- {
- for (GLsizei i = 0; i < count; i++)
- {
- size_t len =
- (length && length[i] >= 0) ? static_cast<size_t>(length[i]) : strlen(string[i]);
-
- // Backslash as line-continuation is allowed in WebGL 2.0.
- if (!IsValidESSLShaderSourceString(string[i], len,
- context->getClientVersion() >= ES_3_0))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ShaderSourceInvalidCharacters);
- return false;
- }
- }
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilFunc(ValidationContext *context, GLenum func, GLint ref, GLuint mask)
-{
- if (!IsValidStencilFunc(func))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilFuncSeparate(ValidationContext *context,
- GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask)
-{
- if (!IsValidStencilFace(face))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- if (!IsValidStencilFunc(func))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilMask(ValidationContext *context, GLuint mask)
-{
- return true;
-}
-
-bool ValidateStencilMaskSeparate(ValidationContext *context, GLenum face, GLuint mask)
-{
- if (!IsValidStencilFace(face))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilOp(ValidationContext *context, GLenum fail, GLenum zfail, GLenum zpass)
-{
- if (!IsValidStencilOp(fail))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- if (!IsValidStencilOp(zfail))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- if (!IsValidStencilOp(zpass))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return true;
-}
-
-bool ValidateStencilOpSeparate(ValidationContext *context,
- GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass)
-{
- if (!IsValidStencilFace(face))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
- return false;
- }
-
- return ValidateStencilOp(context, fail, zfail, zpass);
-}
-
-bool ValidateUniform1f(ValidationContext *context, GLint location, GLfloat x)
-{
- return ValidateUniform(context, GL_FLOAT, location, 1);
-}
-
-bool ValidateUniform1fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
-{
- return ValidateUniform(context, GL_FLOAT, location, count);
-}
-
-bool ValidateUniform1i(ValidationContext *context, GLint location, GLint x)
-{
- return ValidateUniform1iv(context, location, 1, &x);
-}
-
-bool ValidateUniform2f(ValidationContext *context, GLint location, GLfloat x, GLfloat y)
-{
- return ValidateUniform(context, GL_FLOAT_VEC2, location, 1);
-}
-
-bool ValidateUniform2fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
-{
- return ValidateUniform(context, GL_FLOAT_VEC2, location, count);
-}
-
-bool ValidateUniform2i(ValidationContext *context, GLint location, GLint x, GLint y)
-{
- return ValidateUniform(context, GL_INT_VEC2, location, 1);
-}
-
-bool ValidateUniform2iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
-{
- return ValidateUniform(context, GL_INT_VEC2, location, count);
-}
-
-bool ValidateUniform3f(ValidationContext *context, GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- return ValidateUniform(context, GL_FLOAT_VEC3, location, 1);
-}
-
-bool ValidateUniform3fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
-{
- return ValidateUniform(context, GL_FLOAT_VEC3, location, count);
-}
-
-bool ValidateUniform3i(ValidationContext *context, GLint location, GLint x, GLint y, GLint z)
-{
- return ValidateUniform(context, GL_INT_VEC3, location, 1);
-}
-
-bool ValidateUniform3iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
-{
- return ValidateUniform(context, GL_INT_VEC3, location, count);
-}
-
-bool ValidateUniform4f(ValidationContext *context,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w)
-{
- return ValidateUniform(context, GL_FLOAT_VEC4, location, 1);
-}
-
-bool ValidateUniform4fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
-{
- return ValidateUniform(context, GL_FLOAT_VEC4, location, count);
-}
-
-bool ValidateUniform4i(ValidationContext *context,
- GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w)
-{
- return ValidateUniform(context, GL_INT_VEC4, location, 1);
-}
-
-bool ValidateUniform4iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
-{
- return ValidateUniform(context, GL_INT_VEC4, location, count);
-}
-
-bool ValidateUniformMatrix2fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose);
-}
-
-bool ValidateUniformMatrix3fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose);
-}
-
-bool ValidateUniformMatrix4fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose);
-}
-
-bool ValidateValidateProgram(ValidationContext *context, GLuint program)
-{
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttrib1f(ValidationContext *context, GLuint index, GLfloat x)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib1fv(ValidationContext *context, GLuint index, const GLfloat *values)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib2f(ValidationContext *context, GLuint index, GLfloat x, GLfloat y)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib2fv(ValidationContext *context, GLuint index, const GLfloat *values)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib3f(ValidationContext *context,
- GLuint index,
- GLfloat x,
- GLfloat y,
- GLfloat z)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib3fv(ValidationContext *context, GLuint index, const GLfloat *values)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib4f(ValidationContext *context,
- GLuint index,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttrib4fv(ValidationContext *context, GLuint index, const GLfloat *values)
-{
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateViewport(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ViewportNegativeSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArrays(ValidationContext *context, GLenum mode, GLint first, GLsizei count)
-{
- return ValidateDrawArraysCommon(context, mode, first, count, 1);
-}
-
-bool ValidateDrawElements(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
-}
-
-bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- return ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
- nullptr);
-}
-
-bool ValidateGetProgramiv(ValidationContext *context, GLuint program, GLenum pname, GLint *params)
-{
- return ValidateGetProgramivBase(context, program, pname, nullptr);
-}
-
-bool ValidateCopyTexImage2D(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
- 0, x, y, width, height, border);
- }
-
- ASSERT(context->getClientMajorVersion() == 3);
- return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
- 0, x, y, width, height, border);
-}
-
-bool ValidateCopyTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- if (context->getClientMajorVersion() < 3)
- {
- return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, x, y, width, height, 0);
- }
-
- return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, 0, x, y, width, height, 0);
-}
-
-bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDisable(Context *context, GLenum cap)
-{
- if (!ValidCap(context, cap, false))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateEnable(Context *context, GLenum cap)
-{
- if (!ValidCap(context, cap, false))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (context->getLimitations().noSampleAlphaToCoverageSupport &&
- cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
- {
- const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
- context->handleError(InvalidOperation() << errorMessage);
-
- // We also output an error message to the debugger window if tracing is active, so that
- // developers can see the error message.
- ERR() << errorMessage;
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferRenderbuffer(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- if (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- return ValidateFramebufferRenderbufferParameters(context, target, attachment,
- renderbuffertarget, renderbuffer);
-}
-
-bool ValidateFramebufferTexture2D(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level)
-{
- // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap
- // extension
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap &&
- level != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidFramebufferTextureLevel);
- return false;
- }
-
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
- {
- return false;
- }
-
- if (texture != 0)
- {
- gl::Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- const gl::Caps &caps = context->getCaps();
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (level > gl::log2(caps.max2DTextureSize))
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidTextureTarget);
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- {
- if (level != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_RECTANGLE_ANGLE)
- {
- context->handleError(InvalidOperation()
- << "Textarget must match the texture target type.");
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (level > gl::log2(caps.maxCubeMapTextureSize))
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- context->handleError(InvalidOperation()
- << "Textarget must match the texture target type.");
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- {
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (level != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), LevelNotZero);
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_2D_MULTISAMPLE)
- {
- context->handleError(InvalidOperation()
- << "Textarget must match the texture target type.");
- return false;
- }
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- const Format &format = tex->getFormat(textarget, level);
- if (format.info->compressed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenTextures(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenerateMipmap(Context *context, GLenum target)
-{
- if (!ValidTextureTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (texture == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
- return false;
- }
-
- const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
-
- // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
- // that out-of-range base level has a non-color-renderable / non-texture-filterable format.
- if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
- const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info);
- if (format.sizedInternalFormat == GL_NONE || format.compressed || format.depthBits > 0 ||
- format.stencilBits > 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
- return false;
- }
-
- // GenerateMipmap accepts formats that are unsized or both color renderable and filterable.
- bool formatUnsized = !format.sized;
- bool formatColorRenderableAndFilterable =
- format.filterSupport(context->getClientVersion(), context->getExtensions()) &&
- format.renderSupport(context->getClientVersion(), context->getExtensions());
- if (!formatUnsized && !formatColorRenderableAndFilterable)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
- return false;
- }
-
- // GL_EXT_sRGB adds an unsized SRGB (no alpha) format which has explicitly disabled mipmap
- // generation
- if (format.colorEncoding == GL_SRGB && format.format == GL_RGB)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
- return false;
- }
-
- // ES3 and WebGL grant mipmap generation for sRGBA (with alpha) textures but GL_EXT_sRGB does
- // not.
- bool supportsSRGBMipmapGeneration =
- context->getClientVersion() >= ES_3_0 || context->getExtensions().webglCompatibility;
- if (!supportsSRGBMipmapGeneration && format.colorEncoding == GL_SRGB)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
- return false;
- }
-
- // Non-power of 2 ES2 check
- if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNPOT &&
- (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
- !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
- {
- ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ANGLE ||
- target == GL_TEXTURE_CUBE_MAP);
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotPow2);
- return false;
- }
-
- // Cube completeness check
- if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), CubemapIncomplete);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameteriv(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLint *params)
-{
- return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
-}
-
-bool ValidateGetRenderbufferParameteriv(Context *context,
- GLenum target,
- GLenum pname,
- GLint *params)
-{
- return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params)
-{
- return ValidateGetShaderivBase(context, shader, pname, nullptr);
-}
-
-bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params)
-{
- return ValidateGetTexParameterBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
-{
- return ValidateGetTexParameterBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params)
-{
- return ValidateGetUniformBase(context, program, location);
-}
-
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params)
-{
- return ValidateGetUniformBase(context, program, location);
-}
-
-bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params)
-{
- return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
-}
-
-bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params)
-{
- return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
-}
-
-bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer)
-{
- return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false);
-}
-
-bool ValidateIsEnabled(Context *context, GLenum cap)
-{
- if (!ValidCap(context, cap, true))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateLinkProgram(Context *context, GLuint program)
-{
- if (context->hasActiveTransformFeedback(program))
- {
- // ES 3.0.4 section 2.15 page 91
- context->handleError(InvalidOperation() << "Cannot link program while program is "
- "associated with an active transform "
- "feedback object.");
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateReadPixels(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, nullptr,
- nullptr, pixels);
-}
-
-bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param)
-{
- return ValidateTexParameterBase(context, target, pname, -1, &param);
-}
-
-bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params)
-{
- return ValidateTexParameterBase(context, target, pname, -1, params);
-}
-
-bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param)
-{
- return ValidateTexParameterBase(context, target, pname, -1, &param);
-}
-
-bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params)
-{
- return ValidateTexParameterBase(context, target, pname, -1, params);
-}
-
-bool ValidateUseProgram(Context *context, GLuint program)
-{
- if (program != 0)
- {
- Program *programObject = context->getProgram(program);
- if (!programObject)
- {
- // ES 3.1.0 section 7.3 page 72
- if (context->getShader(program))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
- return false;
- }
- }
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
- }
- if (context->getGLState().isTransformFeedbackActiveUnpaused())
- {
- // ES 3.0.4 section 2.15 page 91
- context
- ->handleError(InvalidOperation()
- << "Cannot change active program while transform feedback is unpaused.");
- return false;
- }
-
- return true;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES2.h b/src/3rdparty/angle/src/libANGLE/validationES2.h
deleted file mode 100644
index 5dc09176a1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES2.h
+++ /dev/null
@@ -1,687 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES2_H_
-#define LIBANGLE_VALIDATION_ES2_H_
-
-#include "libANGLE/PackedGLEnums.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-namespace gl
-{
-class Context;
-class ValidationContext;
-
-bool ValidateES2TexStorageParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
-bool ValidateDiscardFramebufferEXT(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments);
-
-bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs);
-
-bool ValidateBindVertexArrayOES(Context *context, GLuint array);
-bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays);
-bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays);
-bool ValidateIsVertexArrayOES(Context *context, GLuint array);
-
-bool ValidateProgramBinaryOES(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length);
-bool ValidateGetProgramBinaryOES(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-
-// GL_KHR_debug
-bool ValidateDebugMessageControlKHR(Context *context,
- GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled);
-bool ValidateDebugMessageInsertKHR(Context *context,
- GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf);
-bool ValidateDebugMessageCallbackKHR(Context *context,
- GLDEBUGPROCKHR callback,
- const void *userParam);
-bool ValidateGetDebugMessageLogKHR(Context *context,
- GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog);
-bool ValidatePushDebugGroupKHR(Context *context,
- GLenum source,
- GLuint id,
- GLsizei length,
- const GLchar *message);
-bool ValidatePopDebugGroupKHR(Context *context);
-bool ValidateObjectLabelKHR(Context *context,
- GLenum identifier,
- GLuint name,
- GLsizei length,
- const GLchar *label);
-bool ValidateGetObjectLabelKHR(Context *context,
- GLenum identifier,
- GLuint name,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label);
-bool ValidateObjectPtrLabelKHR(Context *context,
- const void *ptr,
- GLsizei length,
- const GLchar *label);
-bool ValidateGetObjectPtrLabelKHR(Context *context,
- const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label);
-bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params);
-bool ValidateBlitFramebufferANGLE(Context *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-
-bool ValidateClear(ValidationContext *context, GLbitfield mask);
-bool ValidateTexImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
-bool ValidateTexImage2DRobust(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-bool ValidateTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels);
-bool ValidateTexSubImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-bool ValidateCompressedTexImage2D(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data);
-bool ValidateCompressedTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data);
-bool ValidateCompressedTexImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data);
-bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data);
-
-bool ValidateBindTexture(Context *context, GLenum target, GLuint texture);
-
-bool ValidateGetBufferPointervOES(Context *context,
- BufferBinding target,
- GLenum pname,
- void **params);
-bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access);
-bool ValidateUnmapBufferOES(Context *context, BufferBinding target);
-bool ValidateMapBufferRangeEXT(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-bool ValidateMapBufferBase(Context *context, BufferBinding target);
-bool ValidateFlushMappedBufferRangeEXT(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length);
-
-bool ValidateBindUniformLocationCHROMIUM(Context *context,
- GLuint program,
- GLint location,
- const GLchar *name);
-
-bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
-
-// CHROMIUM_path_rendering
-bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix);
-bool ValidateMatrixMode(Context *context, GLenum matrixMode);
-bool ValidateGenPaths(Context *context, GLsizei range);
-bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range);
-bool ValidatePathCommands(Context *context,
- GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
-bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value);
-bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value);
-bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask);
-bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask);
-bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask);
-bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode);
-bool ValidateStencilThenCoverFillPath(Context *context,
- GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-bool ValidateStencilThenCoverStrokePath(Context *context,
- GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-bool ValidateIsPath(Context *context);
-bool ValidateCoverFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateCoverStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateStencilFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBAse,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateStencilStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateStencilThenCoverFillPathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
- GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-bool ValidateBindFragmentInputLocation(Context *context,
- GLuint program,
- GLint location,
- const GLchar *name);
-bool ValidateProgramPathFragmentInputGen(Context *context,
- GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
-bool ValidateCopyTextureCHROMIUM(Context *context,
- GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-bool ValidateCopySubTextureCHROMIUM(Context *context,
- GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId);
-
-bool ValidateCreateShader(Context *context, GLenum type);
-bool ValidateBufferData(ValidationContext *context,
- BufferBinding target,
- GLsizeiptr size,
- const void *data,
- BufferUsage usage);
-bool ValidateBufferSubData(ValidationContext *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr size,
- const void *data);
-
-bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name);
-
-bool ValidateActiveTexture(ValidationContext *context, GLenum texture);
-bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader);
-bool ValidateBindAttribLocation(ValidationContext *context,
- GLuint program,
- GLuint index,
- const GLchar *name);
-bool ValidateBindBuffer(ValidationContext *context, BufferBinding target, GLuint buffer);
-bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer);
-bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer);
-bool ValidateBlendColor(ValidationContext *context,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha);
-bool ValidateBlendEquation(ValidationContext *context, GLenum mode);
-bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha);
-bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor);
-bool ValidateBlendFuncSeparate(ValidationContext *context,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha);
-
-bool ValidateGetString(Context *context, GLenum name);
-bool ValidateLineWidth(ValidationContext *context, GLfloat width);
-bool ValidateVertexAttribPointer(ValidationContext *context,
- GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr);
-
-bool ValidateDepthRangef(ValidationContext *context, GLclampf zNear, GLclampf zFar);
-bool ValidateRenderbufferStorage(ValidationContext *context,
- GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-bool ValidateRenderbufferStorageMultisampleANGLE(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
-bool ValidateCheckFramebufferStatus(ValidationContext *context, GLenum target);
-bool ValidateClearColor(ValidationContext *context,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha);
-bool ValidateClearDepthf(ValidationContext *context, GLclampf depth);
-bool ValidateClearStencil(ValidationContext *context, GLint s);
-bool ValidateColorMask(ValidationContext *context,
- GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha);
-bool ValidateCompileShader(ValidationContext *context, GLuint shader);
-bool ValidateCreateProgram(ValidationContext *context);
-bool ValidateCullFace(ValidationContext *context, CullFaceMode mode);
-bool ValidateDeleteProgram(ValidationContext *context, GLuint program);
-bool ValidateDeleteShader(ValidationContext *context, GLuint shader);
-bool ValidateDepthFunc(ValidationContext *context, GLenum func);
-bool ValidateDepthMask(ValidationContext *context, GLboolean flag);
-bool ValidateDetachShader(ValidationContext *context, GLuint program, GLuint shader);
-bool ValidateDisableVertexAttribArray(ValidationContext *context, GLuint index);
-bool ValidateEnableVertexAttribArray(ValidationContext *context, GLuint index);
-bool ValidateFinish(ValidationContext *context);
-bool ValidateFlush(ValidationContext *context);
-bool ValidateFrontFace(ValidationContext *context, GLenum mode);
-bool ValidateGetActiveAttrib(ValidationContext *context,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
-bool ValidateGetActiveUniform(ValidationContext *context,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
-bool ValidateGetAttachedShaders(ValidationContext *context,
- GLuint program,
- GLsizei maxcount,
- GLsizei *count,
- GLuint *shaders);
-bool ValidateGetAttribLocation(ValidationContext *context, GLuint program, const GLchar *name);
-bool ValidateGetBooleanv(ValidationContext *context, GLenum pname, GLboolean *params);
-bool ValidateGetError(ValidationContext *context);
-bool ValidateGetFloatv(ValidationContext *context, GLenum pname, GLfloat *params);
-bool ValidateGetIntegerv(ValidationContext *context, GLenum pname, GLint *params);
-bool ValidateGetProgramInfoLog(ValidationContext *context,
- GLuint program,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog);
-bool ValidateGetShaderInfoLog(ValidationContext *context,
- GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog);
-bool ValidateGetShaderPrecisionFormat(ValidationContext *context,
- GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision);
-bool ValidateGetShaderSource(ValidationContext *context,
- GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *source);
-bool ValidateGetUniformLocation(ValidationContext *context, GLuint program, const GLchar *name);
-bool ValidateHint(ValidationContext *context, GLenum target, GLenum mode);
-bool ValidateIsBuffer(ValidationContext *context, GLuint buffer);
-bool ValidateIsFramebuffer(ValidationContext *context, GLuint framebuffer);
-bool ValidateIsProgram(ValidationContext *context, GLuint program);
-bool ValidateIsRenderbuffer(ValidationContext *context, GLuint renderbuffer);
-bool ValidateIsShader(ValidationContext *context, GLuint shader);
-bool ValidateIsTexture(ValidationContext *context, GLuint texture);
-bool ValidatePixelStorei(ValidationContext *context, GLenum pname, GLint param);
-bool ValidatePolygonOffset(ValidationContext *context, GLfloat factor, GLfloat units);
-bool ValidateReleaseShaderCompiler(ValidationContext *context);
-bool ValidateSampleCoverage(ValidationContext *context, GLclampf value, GLboolean invert);
-bool ValidateScissor(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height);
-bool ValidateShaderBinary(ValidationContext *context,
- GLsizei n,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length);
-bool ValidateShaderSource(ValidationContext *context,
- GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length);
-bool ValidateStencilFunc(ValidationContext *context, GLenum func, GLint ref, GLuint mask);
-bool ValidateStencilFuncSeparate(ValidationContext *context,
- GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask);
-bool ValidateStencilMask(ValidationContext *context, GLuint mask);
-bool ValidateStencilMaskSeparate(ValidationContext *context, GLenum face, GLuint mask);
-bool ValidateStencilOp(ValidationContext *context, GLenum fail, GLenum zfail, GLenum zpass);
-bool ValidateStencilOpSeparate(ValidationContext *context,
- GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass);
-bool ValidateUniform1f(ValidationContext *context, GLint location, GLfloat x);
-bool ValidateUniform1fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLfloat *v);
-bool ValidateUniform1i(ValidationContext *context, GLint location, GLint x);
-bool ValidateUniform2f(ValidationContext *context, GLint location, GLfloat x, GLfloat y);
-bool ValidateUniform2fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLfloat *v);
-bool ValidateUniform2i(ValidationContext *context, GLint location, GLint x, GLint y);
-bool ValidateUniform2iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
-bool ValidateUniform3f(ValidationContext *context, GLint location, GLfloat x, GLfloat y, GLfloat z);
-bool ValidateUniform3fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLfloat *v);
-bool ValidateUniform3i(ValidationContext *context, GLint location, GLint x, GLint y, GLint z);
-bool ValidateUniform3iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
-bool ValidateUniform4f(ValidationContext *context,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w);
-bool ValidateUniform4fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLfloat *v);
-bool ValidateUniform4i(ValidationContext *context,
- GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w);
-bool ValidateUniform4iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
-bool ValidateUniformMatrix2fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix3fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix4fv(ValidationContext *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateValidateProgram(ValidationContext *context, GLuint program);
-bool ValidateVertexAttrib1f(ValidationContext *context, GLuint index, GLfloat x);
-bool ValidateVertexAttrib1fv(ValidationContext *context, GLuint index, const GLfloat *values);
-bool ValidateVertexAttrib2f(ValidationContext *context, GLuint index, GLfloat x, GLfloat y);
-bool ValidateVertexAttrib2fv(ValidationContext *context, GLuint index, const GLfloat *values);
-bool ValidateVertexAttrib3f(ValidationContext *context,
- GLuint index,
- GLfloat x,
- GLfloat y,
- GLfloat z);
-bool ValidateVertexAttrib3fv(ValidationContext *context, GLuint index, const GLfloat *values);
-bool ValidateVertexAttrib4f(ValidationContext *context,
- GLuint index,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w);
-bool ValidateVertexAttrib4fv(ValidationContext *context, GLuint index, const GLfloat *values);
-bool ValidateViewport(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height);
-bool ValidateDrawElements(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices);
-
-bool ValidateDrawArrays(ValidationContext *context, GLenum mode, GLint first, GLsizei count);
-
-bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params);
-bool ValidateGetProgramiv(ValidationContext *context, GLuint program, GLenum pname, GLint *params);
-
-bool ValidateCopyTexImage2D(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
-bool ValidateCopyTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
-bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers);
-bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers);
-bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers);
-bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures);
-bool ValidateDisable(Context *context, GLenum cap);
-bool ValidateEnable(Context *context, GLenum cap);
-bool ValidateFramebufferRenderbuffer(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-bool ValidateFramebufferTexture2D(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level);
-bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers);
-bool ValidateGenerateMipmap(Context *context, GLenum target);
-bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers);
-bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers);
-bool ValidateGenTextures(Context *context, GLint n, GLuint *textures);
-bool ValidateGetBufferParameteriv(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLint *params);
-bool ValidateGetRenderbufferParameteriv(Context *context,
- GLenum target,
- GLenum pname,
- GLint *params);
-bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params);
-bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
-bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params);
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params);
-bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params);
-bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params);
-bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer);
-bool ValidateIsEnabled(Context *context, GLenum cap);
-bool ValidateLinkProgram(Context *context, GLuint program);
-bool ValidateReadPixels(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels);
-bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param);
-bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
-bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param);
-bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params);
-bool ValidateUniform1iv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateUseProgram(Context *context, GLuint program);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES2_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.cpp b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
deleted file mode 100644
index 1aadfc876e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES3.cpp
+++ /dev/null
@@ -1,3702 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
-
-#include "libANGLE/validationES3.h"
-
-#include "anglebase/numerics/safe_conversions.h"
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/validationES.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-namespace
-{
-bool ValidateFramebufferTextureMultiviewBaseANGLE(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews)
-{
- if (!context->getExtensions().multiview)
- {
- context->handleError(InvalidOperation() << "ANGLE_multiview is not available.");
- return false;
- }
-
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
- {
- return false;
- }
-
- if (texture != 0 && numViews < 1)
- {
- context->handleError(InvalidValue() << "numViews cannot be less than 1.");
- return false;
- }
-
- const Extensions &extensions = context->getExtensions();
- if (static_cast<GLuint>(numViews) > extensions.maxViews)
- {
- context->handleError(InvalidValue()
- << "numViews cannot be greater than GL_MAX_VIEWS_ANGLE.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferTextureMultiviewLevelAndFormat(Context *context,
- Texture *texture,
- GLint level)
-{
- GLenum texTarget = texture->getTarget();
- if (!ValidMipLevel(context, texTarget, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- const auto &format = texture->getFormat(texTarget, level);
- if (format.info->compressed)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), CompressedTexturesNotAttachable);
- return false;
- }
- return true;
-}
-
-bool ValidateUniformES3(Context *context, GLenum uniformType, GLint location, GLint count)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateUniform(context, uniformType, location, count);
-}
-
-bool ValidateUniformMatrixES3(Context *context,
- GLenum valueType,
- GLint location,
- GLsizei count,
- GLboolean transpose)
-{
- // Check for ES3 uniform entry points
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateUniformMatrix(context, valueType, location, count, transpose);
-}
-
-bool ValidateGenOrDeleteES3(Context *context, GLint n)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenOrDeleteCountES3(Context *context, GLint count)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
- return true;
-}
-
-} // anonymous namespace
-
-static bool ValidateTexImageFormatCombination(gl::Context *context,
- GLenum target,
- GLenum internalFormat,
- GLenum format,
- GLenum type)
-{
-
- // The type and format are valid if any supported internal format has that type and format
- if (!ValidES3Format(format))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
- return false;
- }
-
- if (!ValidES3Type(type))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
-
- // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
- // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
- // error instead of a GL_INVALID_ENUM error. As this validation function is only called in
- // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
- if (!ValidES3InternalFormat(internalFormat))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidInternalFormat);
- return false;
- }
-
- // From the ES 3.0 spec section 3.8.3:
- // Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL are supported by
- // texture image specification commands only if target is TEXTURE_2D, TEXTURE_2D_ARRAY, or
- // TEXTURE_CUBE_MAP.Using these formats in conjunction with any other target will result in an
- // INVALID_OPERATION error.
- if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
- {
- context->handleError(InvalidOperation() << "Format cannot be GL_DEPTH_COMPONENT or "
- "GL_DEPTH_STENCIL if target is "
- "GL_TEXTURE_3D");
- return false;
- }
-
- // Check if this is a valid format combination to load texture data
- if (!ValidES3FormatCombination(format, type, internalFormat))
- {
- context->handleError(InvalidOperation()
- << "Invalid combination of format, type and internalFormat.");
- return false;
- }
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type);
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- context->handleError(InvalidOperation() << "Unsupported internal format.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateES3TexImageParametersBase(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const void *pixels)
-{
- // Validate image size
- if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- // Verify zero border
- if (border != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
- std::numeric_limits<GLsizei>::max() - xoffset < width ||
- std::numeric_limits<GLsizei>::max() - yoffset < height ||
- std::numeric_limits<GLsizei>::max() - zoffset < depth)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- ASSERT(level == 0);
- if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
- static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (isCompressed)
- {
- context->handleError(InvalidEnum()
- << "Rectangle texture cannot have a compressed format.");
- return false;
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (!isSubImage && width != height)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_TEXTURE_3D:
- if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
- static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Texture *texture =
- context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- if (!texture)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (texture->getImmutableFormat() && !isSubImage)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- // Validate texture formats
- GLenum actualInternalFormat =
- isSubImage ? texture->getFormat(target, level).info->internalFormat : internalformat;
- if (isSubImage && actualInternalFormat == GL_NONE)
- {
- context->handleError(InvalidOperation() << "Texture level does not exist.");
- return false;
- }
-
- const gl::InternalFormat &actualFormatInfo = isSubImage
- ? *texture->getFormat(target, level).info
- : GetInternalFormatInfo(internalformat, type);
- if (isCompressed)
- {
- if (!actualFormatInfo.compressed)
- {
- context->handleError(
- InvalidEnum() << "internalformat is not a supported compressed internal format.");
- return false;
- }
-
- if (isSubImage)
- {
- if (!ValidCompressedSubImageSize(
- context, actualFormatInfo.internalFormat, xoffset, yoffset, width, height,
- texture->getWidth(target, level), texture->getHeight(target, level)))
- {
- context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
- return false;
- }
-
- if (format != actualInternalFormat)
- {
- context->handleError(InvalidOperation()
- << "Format must match the internal format of the texture.");
- return false;
- }
-
- if (actualInternalFormat == GL_ETC1_RGB8_OES)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
- return false;
- }
- }
- else
- {
- if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height))
- {
- context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
- return false;
- }
- }
-
- if (!actualFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (target == GL_TEXTURE_3D)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- else
- {
- if (!ValidateTexImageFormatCombination(context, target, actualInternalFormat, format, type))
- {
- return false;
- }
- }
-
- // Validate sub image parameters
- if (isSubImage)
- {
- if (isCompressed != actualFormatInfo.compressed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (xoffset < 0 || yoffset < 0 || zoffset < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
- std::numeric_limits<GLsizei>::max() - yoffset < height ||
- std::numeric_limits<GLsizei>::max() - zoffset < depth)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
- static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
- static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (width > 0 && height > 0 && depth > 0 && pixels == nullptr &&
- context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), PixelDataNull);
- return false;
- }
- }
-
- GLenum sizeCheckFormat = isSubImage ? format : internalformat;
- if (!ValidImageDataSize(context, target, width, height, depth, sizeCheckFormat, type, pixels,
- imageSize))
- {
- return false;
- }
-
- // Check for pixel unpack buffer related API errors
- gl::Buffer *pixelUnpackBuffer =
- context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
- if (pixelUnpackBuffer != nullptr)
- {
- // ...data is not evenly divisible into the number of bytes needed to store in memory a
- // datum
- // indicated by type.
- if (!isCompressed)
- {
- size_t offset = reinterpret_cast<size_t>(pixels);
- size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
-
- if ((offset % dataBytesPerPixel) != 0)
- {
- context->handleError(InvalidOperation()
- << "Reads would overflow the pixel unpack buffer.");
- return false;
- }
- }
-
- // ...the buffer object's data store is currently mapped.
- if (pixelUnpackBuffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Pixel unpack buffer is mapped.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateES3TexImage2DParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const void *pixels)
-{
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
- isSubImage, xoffset, yoffset, zoffset, width, height,
- depth, border, format, type, imageSize, pixels);
-}
-
-bool ValidateES3TexImage3DParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- if (!ValidTexture3DDestinationTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
- isSubImage, xoffset, yoffset, zoffset, width, height,
- depth, border, format, type, bufSize, pixels);
-}
-
-struct EffectiveInternalFormatInfo
-{
- GLenum effectiveFormat;
- GLenum destFormat;
- GLuint minRedBits;
- GLuint maxRedBits;
- GLuint minGreenBits;
- GLuint maxGreenBits;
- GLuint minBlueBits;
- GLuint maxBlueBits;
- GLuint minAlphaBits;
- GLuint maxAlphaBits;
-};
-
-static bool QueryEffectiveFormatList(const InternalFormat &srcFormat,
- GLenum targetFormat,
- const EffectiveInternalFormatInfo *list,
- size_t size,
- GLenum *outEffectiveFormat)
-{
- for (size_t curFormat = 0; curFormat < size; ++curFormat)
- {
- const EffectiveInternalFormatInfo &formatInfo = list[curFormat];
- if ((formatInfo.destFormat == targetFormat) &&
- (formatInfo.minRedBits <= srcFormat.redBits &&
- formatInfo.maxRedBits >= srcFormat.redBits) &&
- (formatInfo.minGreenBits <= srcFormat.greenBits &&
- formatInfo.maxGreenBits >= srcFormat.greenBits) &&
- (formatInfo.minBlueBits <= srcFormat.blueBits &&
- formatInfo.maxBlueBits >= srcFormat.blueBits) &&
- (formatInfo.minAlphaBits <= srcFormat.alphaBits &&
- formatInfo.maxAlphaBits >= srcFormat.alphaBits))
- {
- *outEffectiveFormat = formatInfo.effectiveFormat;
- return true;
- }
- }
-
- *outEffectiveFormat = GL_NONE;
- return false;
-}
-
-bool GetSizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
- GLenum *outEffectiveFormat)
-{
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
- // Effective internal format coresponding to destination internal format and linear source
- // buffer component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | N/A | R | G | B | A |
- // clang-format off
- constexpr EffectiveInternalFormatInfo list[] = {
- { GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8 },
- { GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0 },
- { GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0 },
- { GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0 },
- { GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0 },
- { GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4 },
- { GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1 },
- { GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8 },
- { GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2 },
- };
- // clang-format on
-
- return QueryEffectiveFormatList(srcFormat, GL_NONE, list, ArraySize(list), outEffectiveFormat);
-}
-
-bool GetUnsizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
- const InternalFormat &destFormat,
- GLenum *outEffectiveFormat)
-{
- constexpr GLuint umax = UINT_MAX;
-
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
- // Effective internal format coresponding to destination internal format andlinear source buffer
- // component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | Dest Format | R | G | B | A |
- // clang-format off
- constexpr EffectiveInternalFormatInfo list[] = {
- { GL_ALPHA8_EXT, GL_ALPHA, 0, umax, 0, umax, 0, umax, 1, 8 },
- { GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, umax, 0, umax, 0, umax },
- { GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, umax, 0, umax, 1, 8 },
- { GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, umax },
- { GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, umax },
- { GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4 },
- { GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1 },
- { GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8 },
- };
- // clang-format on
-
- return QueryEffectiveFormatList(srcFormat, destFormat.format, list, ArraySize(list),
- outEffectiveFormat);
-}
-
-static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat,
- const InternalFormat &destFormat,
- GLenum *outEffectiveFormat)
-{
- if (destFormat.sized)
- {
- return GetSizedEffectiveInternalFormatInfo(srcFormat, outEffectiveFormat);
- }
- else
- {
- return GetUnsizedEffectiveInternalFormatInfo(srcFormat, destFormat, outEffectiveFormat);
- }
-}
-
-static bool EqualOrFirstZero(GLuint first, GLuint second)
-{
- return first == 0 || first == second;
-}
-
-static bool IsValidES3CopyTexImageCombination(const InternalFormat &textureFormatInfo,
- const InternalFormat &framebufferFormatInfo,
- GLuint readBufferHandle)
-{
- if (!ValidES3CopyConversion(textureFormatInfo.format, framebufferFormatInfo.format))
- {
- return false;
- }
-
- // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
- // must both be signed, unsigned, or fixed point and both source and destinations
- // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
- // conversion between fixed and floating point.
-
- if ((textureFormatInfo.colorEncoding == GL_SRGB) !=
- (framebufferFormatInfo.colorEncoding == GL_SRGB))
- {
- return false;
- }
-
- if (((textureFormatInfo.componentType == GL_INT) !=
- (framebufferFormatInfo.componentType == GL_INT)) ||
- ((textureFormatInfo.componentType == GL_UNSIGNED_INT) !=
- (framebufferFormatInfo.componentType == GL_UNSIGNED_INT)))
- {
- return false;
- }
-
- if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
- textureFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
- textureFormatInfo.componentType == GL_FLOAT) &&
- !(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
- framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
- framebufferFormatInfo.componentType == GL_FLOAT))
- {
- return false;
- }
-
- // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
- // The effective internal format of the source buffer is determined with the following rules
- // applied in order:
- // * If the source buffer is a texture or renderbuffer that was created with a sized internal
- // format then the effective internal format is the source buffer's sized internal format.
- // * If the source buffer is a texture that was created with an unsized base internal format,
- // then the effective internal format is the source image array's effective internal
- // format, as specified by table 3.12, which is determined from the <format> and <type>
- // that were used when the source image array was specified by TexImage*.
- // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18
- // where Destination Internal Format matches internalformat and where the [source channel
- // sizes] are consistent with the values of the source buffer's [channel sizes]. Table 3.17
- // is used if the FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the
- // FRAMEBUFFER_ATTACHMENT_ENCODING is SRGB.
- const InternalFormat *sourceEffectiveFormat = nullptr;
- if (readBufferHandle != 0)
- {
- // Not the default framebuffer, therefore the read buffer must be a user-created texture or
- // renderbuffer
- if (framebufferFormatInfo.sized)
- {
- sourceEffectiveFormat = &framebufferFormatInfo;
- }
- else
- {
- // Renderbuffers cannot be created with an unsized internal format, so this must be an
- // unsized-format texture. We can use the same table we use when creating textures to
- // get its effective sized format.
- sourceEffectiveFormat =
- &GetSizedInternalFormatInfo(framebufferFormatInfo.sizedInternalFormat);
- }
- }
- else
- {
- // The effective internal format must be derived from the source framebuffer's channel
- // sizes. This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
- if (framebufferFormatInfo.colorEncoding == GL_LINEAR)
- {
- GLenum effectiveFormat;
- if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo,
- &effectiveFormat))
- {
- sourceEffectiveFormat = &GetSizedInternalFormatInfo(effectiveFormat);
- }
- else
- {
- return false;
- }
- }
- else if (framebufferFormatInfo.colorEncoding == GL_SRGB)
- {
- // SRGB buffers can only be copied to sized format destinations according to table 3.18
- if (textureFormatInfo.sized &&
- (framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) &&
- (framebufferFormatInfo.greenBits >= 1 && framebufferFormatInfo.greenBits <= 8) &&
- (framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) &&
- (framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8))
- {
- sourceEffectiveFormat = &GetSizedInternalFormatInfo(GL_SRGB8_ALPHA8);
- }
- else
- {
- return false;
- }
- }
- else
- {
- UNREACHABLE();
- return false;
- }
- }
-
- if (textureFormatInfo.sized)
- {
- // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is
- // sized, component sizes of the source and destination formats must exactly match if the
- // destination format exists.
- if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) ||
- !EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) ||
- !EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) ||
- !EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits))
- {
- return false;
- }
- }
-
- return true; // A conversion function exists, and no rule in the specification has precluded
- // conversion between these formats.
-}
-
-bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- Format textureFormat = Format::Invalid();
- if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, zoffset, x, y, width, height, border,
- &textureFormat))
- {
- return false;
- }
- ASSERT(textureFormat.valid() || !isSubImage);
-
- const auto &state = context->getGLState();
- gl::Framebuffer *framebuffer = state.getReadFramebuffer();
- GLuint readFramebufferID = framebuffer->id();
-
- if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebufferID != 0 && framebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const FramebufferAttachment *source = framebuffer->getReadColorbuffer();
-
- if (isSubImage)
- {
- if (!IsValidES3CopyTexImageCombination(*textureFormat.info, *source->getFormat().info,
- readFramebufferID))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- else
- {
- // Use format/type from the source FBO. (Might not be perfect for all cases?)
- const InternalFormat &framebufferFormat = *source->getFormat().info;
- const InternalFormat &copyFormat = GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
- if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- // If width or height is zero, it is a no-op. Return false without setting an error.
- return (width > 0 && height > 0);
-}
-
-bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, zoffset, x, y, width, height,
- border);
-}
-
-bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (!ValidTexture3DDestinationTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, zoffset, x, y, width, height,
- border);
-}
-
-bool ValidateES3TexStorageParametersBase(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- if (width < 1 || height < 1 || depth < 1 || levels < 1)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- GLsizei maxDim = std::max(width, height);
- if (target != GL_TEXTURE_2D_ARRAY)
- {
- maxDim = std::max(maxDim, depth);
- }
-
- if (levels > gl::log2(maxDim) + 1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- {
- if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
- static_cast<GLuint>(height) > caps.max2DTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- {
- if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
- static_cast<GLuint>(height) > caps.maxRectangleTextureSize || levels != 1)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP:
- {
- if (width != height)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_3D:
- {
- if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
- static_cast<GLuint>(height) > caps.max3DTextureSize ||
- static_cast<GLuint>(depth) > caps.max3DTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- {
- if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
- static_cast<GLuint>(height) > caps.max2DTextureSize ||
- static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- default:
- UNREACHABLE();
- return false;
- }
-
- gl::Texture *texture = context->getTargetTexture(target);
- if (!texture || texture->id() == 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (texture->getImmutableFormat())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (!formatInfo.sized)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (formatInfo.compressed && target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- context->handleError(InvalidEnum() << "Rectangle texture cannot have a compressed format.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateES3TexStorage2DParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- if (!ValidTexture2DTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
- height, depth);
-}
-
-bool ValidateES3TexStorage3DParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- if (!ValidTexture3DTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
- height, depth);
-}
-
-bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateBeginQueryBase(context, target, id);
-}
-
-bool ValidateEndQuery(gl::Context *context, GLenum target)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateEndQueryBase(context, target);
-}
-
-bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateGetQueryivBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateFramebufferTextureLayer(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
- {
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
- if (texture != 0)
- {
- if (layer < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- gl::Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- switch (tex->getTarget())
- {
- case GL_TEXTURE_2D_ARRAY:
- {
- if (level > gl::log2(caps.max2DTextureSize))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_3D:
- {
- if (level > gl::log2(caps.max3DTextureSize))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- break;
-
- default:
- context->handleError(InvalidOperation());
- return false;
- }
-
- const auto &format = tex->getFormat(tex->getTarget(), level);
- if (format.info->compressed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateInvalidateFramebuffer(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- bool defaultFramebuffer = false;
-
- switch (target)
- {
- case GL_DRAW_FRAMEBUFFER:
- case GL_FRAMEBUFFER:
- defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0;
- break;
- case GL_READ_FRAMEBUFFER:
- defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0;
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments,
- defaultFramebuffer);
-}
-
-bool ValidateInvalidateSubFramebuffer(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- return ValidateInvalidateFramebuffer(context, target, numAttachments, attachments);
-}
-
-bool ValidateClearBuffer(ValidationContext *context)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (context->getGLState().getDrawFramebuffer()->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawRangeElements(Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (end < start)
- {
- context->handleError(InvalidValue() << "end < start");
- return false;
- }
-
- if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
- {
- return false;
- }
-
- // Use the parameter buffer to retrieve and cache the index range.
- const auto &params = context->getParams<HasIndexRange>();
- const auto &indexRangeOpt = params.getIndexRange();
- if (!indexRangeOpt.valid())
- {
- // Unexpected error.
- return false;
- }
-
- if (indexRangeOpt.value().end > end || indexRangeOpt.value().start < start)
- {
- // GL spec says that behavior in this case is undefined - generating an error is fine.
- context->handleError(InvalidOperation() << "Indices are out of the start, end range.");
- return false;
- }
- return true;
-}
-
-bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateGetUniformBase(context, program, location);
-}
-
-bool ValidateReadBuffer(Context *context, GLenum src)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- const Framebuffer *readFBO = context->getGLState().getReadFramebuffer();
-
- if (readFBO == nullptr)
- {
- context->handleError(InvalidOperation() << "No active read framebuffer.");
- return false;
- }
-
- if (src == GL_NONE)
- {
- return true;
- }
-
- if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31))
- {
- context->handleError(InvalidEnum() << "Unknown enum for 'src' in ReadBuffer");
- return false;
- }
-
- if (readFBO->id() == 0)
- {
- if (src != GL_BACK)
- {
- context->handleError(
- InvalidOperation()
- << "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer.");
- return false;
- }
- }
- else
- {
- GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0);
-
- if (drawBuffer >= context->getCaps().maxDrawBuffers)
- {
- context->handleError(InvalidOperation() << "'src' is greater than MAX_DRAW_BUFFERS.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateCompressedTexImage3D(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidTextureTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- // Validate image size
- if (!ValidImageSizeParameters(context, target, level, width, height, depth, false))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat);
- if (!formatInfo.compressed)
- {
- context->handleError(InvalidEnum() << "Not a valid compressed texture format");
- return false;
- }
-
- auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
- if (blockSizeOrErr.isError())
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- // 3D texture target validation
- if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY)
- {
- context->handleError(InvalidEnum() << "Must specify a valid 3D texture destination target");
- return false;
- }
-
- // validateES3TexImageFormat sets the error code if there is an error
- if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0,
- 0, width, height, depth, border, GL_NONE, GL_NONE, -1,
- data))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateCompressedTexImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data)
-{
- if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
- {
- return false;
- }
-
- return ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
- depth, border, imageSize, data);
-}
-
-bool ValidateBindVertexArray(Context *context, GLuint array)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateBindVertexArrayBase(context, array);
-}
-
-bool ValidateIsVertexArray(Context *context, GLuint array)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return true;
-}
-
-static bool ValidateBindBufferCommon(Context *context,
- BufferBinding target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (buffer != 0 && offset < 0)
- {
- context->handleError(InvalidValue() << "buffer is non-zero and offset is negative.");
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isBufferGenerated(buffer))
- {
- context->handleError(InvalidOperation() << "Buffer was not generated.");
- return false;
- }
-
- const Caps &caps = context->getCaps();
- switch (target)
- {
- case BufferBinding::TransformFeedback:
- {
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->handleError(InvalidValue() << "index is greater than or equal to the "
- "number of TRANSFORM_FEEDBACK_BUFFER "
- "indexed binding points.");
- return false;
- }
- if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
- {
- context->handleError(InvalidValue() << "offset and size must be multiple of 4.");
- return false;
- }
-
- TransformFeedback *curTransformFeedback =
- context->getGLState().getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive())
- {
- context->handleError(InvalidOperation()
- << "target is TRANSFORM_FEEDBACK_BUFFER and transform "
- "feedback is currently active.");
- return false;
- }
- break;
- }
- case BufferBinding::Uniform:
- {
- if (index >= caps.maxUniformBufferBindings)
- {
- context->handleError(InvalidValue() << "index is greater than or equal to the "
- "number of UNIFORM_BUFFER indexed "
- "binding points.");
- return false;
- }
-
- if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
- {
- context->handleError(
- InvalidValue()
- << "offset must be multiple of value of UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
- return false;
- }
- break;
- }
- case BufferBinding::AtomicCounter:
- {
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidEnum()
- << "ATOMIC_COUNTER_BUFFER is not supported before GLES 3.1");
- return false;
- }
- if (index >= caps.maxAtomicCounterBufferBindings)
- {
- context->handleError(InvalidValue() << "index is greater than or equal to the "
- "number of ATOMIC_COUNTER_BUFFER "
- "indexed binding points.");
- return false;
- }
- if (buffer != 0 && (offset % 4) != 0)
- {
- context->handleError(InvalidValue() << "offset must be a multiple of 4.");
- return false;
- }
- break;
- }
- case BufferBinding::ShaderStorage:
- {
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidEnum()
- << "SHADER_STORAGE_BUFFER is not supported in GLES3.");
- return false;
- }
- if (index >= caps.maxShaderStorageBufferBindings)
- {
- context->handleError(InvalidValue() << "index is greater than or equal to the "
- "number of SHADER_STORAGE_BUFFER "
- "indexed binding points.");
- return false;
- }
- if (buffer != 0 && (offset % caps.shaderStorageBufferOffsetAlignment) != 0)
- {
- context->handleError(InvalidValue() << "offset must be multiple of value of "
- "SHADER_STORAGE_BUFFER_OFFSET_"
- "ALIGNMENT.");
- return false;
- }
- break;
- }
- default:
- context->handleError(InvalidEnum() << "the target is not supported.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer)
-{
- return ValidateBindBufferCommon(context, target, index, buffer, 0, 0);
-}
-
-bool ValidateBindBufferRange(Context *context,
- BufferBinding target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size)
-{
- if (buffer != 0 && size <= 0)
- {
- context->handleError(InvalidValue()
- << "buffer is non-zero and size is less than or equal to zero.");
- return false;
- }
- return ValidateBindBufferCommon(context, target, index, buffer, offset, size);
-}
-
-bool ValidateProgramBinary(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
-}
-
-bool ValidateGetProgramBinary(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
-}
-
-bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (GetValidProgram(context, program) == nullptr)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- if (value != GL_FALSE && value != GL_TRUE)
- {
- context->handleError(InvalidValue()
- << "Invalid value, expected GL_FALSE or GL_TRUE: " << value);
- return false;
- }
- break;
-
- case GL_PROGRAM_SEPARABLE:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidEnum()
- << "PROGRAM_SEPARABLE is not supported before GLES 3.1");
- return false;
- }
-
- if (value != GL_FALSE && value != GL_TRUE)
- {
- context->handleError(InvalidValue()
- << "Invalid value, expected GL_FALSE or GL_TRUE: " << value);
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum()
- << "Invalid pname: 0x" << std::hex << std::uppercase << pname);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBlitFramebuffer(Context *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
-}
-
-bool ValidateClearBufferiv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *value)
-{
- switch (buffer)
- {
- case GL_COLOR:
- if (drawbuffer < 0 ||
- static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (context->getExtensions().webglCompatibility)
- {
- constexpr GLenum validComponentTypes[] = {GL_INT};
- if (!ValidateWebGLFramebufferAttachmentClearType(
- context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
- {
- return false;
- }
- }
- break;
-
- case GL_STENCIL:
- if (drawbuffer != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateClearBuffer(context);
-}
-
-bool ValidateClearBufferuiv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *value)
-{
- switch (buffer)
- {
- case GL_COLOR:
- if (drawbuffer < 0 ||
- static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (context->getExtensions().webglCompatibility)
- {
- constexpr GLenum validComponentTypes[] = {GL_UNSIGNED_INT};
- if (!ValidateWebGLFramebufferAttachmentClearType(
- context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
- {
- return false;
- }
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateClearBuffer(context);
-}
-
-bool ValidateClearBufferfv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *value)
-{
- switch (buffer)
- {
- case GL_COLOR:
- if (drawbuffer < 0 ||
- static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
- {
- context->handleError(InvalidValue());
- return false;
- }
- if (context->getExtensions().webglCompatibility)
- {
- constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED,
- GL_SIGNED_NORMALIZED};
- if (!ValidateWebGLFramebufferAttachmentClearType(
- context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
- {
- return false;
- }
- }
- break;
-
- case GL_DEPTH:
- if (drawbuffer != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateClearBuffer(context);
-}
-
-bool ValidateClearBufferfi(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil)
-{
- switch (buffer)
- {
- case GL_DEPTH_STENCIL:
- if (drawbuffer != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- return ValidateClearBuffer(context);
-}
-
-bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateDrawBuffersBase(context, n, bufs);
-}
-
-bool ValidateCopyTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, zoffset, x, y, width, height, 0);
-}
-
-bool ValidateTexImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
- 0, 0, width, height, depth, border, format, type, -1,
- pixels);
-}
-
-bool ValidateTexImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
- 0, 0, width, height, depth, border, format, type,
- bufSize, pixels);
-}
-
-bool ValidateTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, zoffset, width, height, depth, 0, format, type,
- -1, pixels);
-}
-
-bool ValidateTexSubImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, zoffset, width, height, depth, 0, format, type,
- bufSize, pixels);
-}
-
-bool ValidateCompressedTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format);
- if (!formatInfo.compressed)
- {
- context->handleError(InvalidEnum() << "Not a valid compressed texture format");
- return false;
- }
-
- auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
- if (blockSizeOrErr.isError())
- {
- context->handleError(blockSizeOrErr.getError());
- return false;
- }
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (!data)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, xoffset,
- yoffset, zoffset, width, height, depth, 0, format,
- GL_NONE, -1, data);
-}
-bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data)
-{
- if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
- {
- return false;
- }
-
- return ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width,
- height, depth, format, imageSize, data);
-}
-
-bool ValidateGenQueries(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDeleteES3(context, n);
-}
-
-bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDeleteES3(context, n);
-}
-
-bool ValidateGenSamplers(Context *context, GLint count, GLuint *)
-{
- return ValidateGenOrDeleteCountES3(context, count);
-}
-
-bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *)
-{
- return ValidateGenOrDeleteCountES3(context, count);
-}
-
-bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDeleteES3(context, n);
-}
-
-bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids)
-{
- if (!ValidateGenOrDeleteES3(context, n))
- {
- return false;
- }
- for (GLint i = 0; i < n; ++i)
- {
- auto *transformFeedback = context->getTransformFeedback(ids[i]);
- if (transformFeedback != nullptr && transformFeedback->isActive())
- {
- // ES 3.0.4 section 2.15.1 page 86
- context->handleError(InvalidOperation()
- << "Attempt to delete active transform feedback.");
- return false;
- }
- }
- return true;
-}
-
-bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDeleteES3(context, n);
-}
-
-bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDeleteES3(context, n);
-}
-
-bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
- switch (primitiveMode)
- {
- case GL_TRIANGLES:
- case GL_LINES:
- case GL_POINTS:
- break;
-
- default:
- context->handleError(InvalidEnum() << "Invalid primitive mode.");
- return false;
- }
-
- TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != nullptr);
-
- if (transformFeedback->isActive())
- {
- context->handleError(InvalidOperation() << "Transform feedback is already active.");
- return false;
- }
-
- for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
- {
- const auto &buffer = transformFeedback->getIndexedBuffer(i);
- if (buffer.get() && buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Transform feedback has a mapped buffer.");
- return false;
- }
- }
-
- Program *program = context->getGLState().getProgram();
-
- if (!program)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
- return false;
- }
-
- if (program->getTransformFeedbackVaryingCount() == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoTransformFeedbackOutputVariables);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params)
-{
- return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
-}
-
-bool ValidateGetBufferPointervRobustANGLE(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetBufferPointervBase(context, target, pname, length, params))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateUnmapBuffer(Context *context, BufferBinding target)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateUnmapBufferBase(context, target);
-}
-
-bool ValidateMapBufferRange(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateMapBufferRangeBase(context, target, offset, length, access);
-}
-
-bool ValidateFlushMappedBufferRange(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
-}
-
-bool ValidateIndexedStateQuery(ValidationContext *context,
- GLenum pname,
- GLuint index,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- GLenum nativeType;
- unsigned int numParams;
- if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- const Caps &caps = context->getCaps();
- switch (pname)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_UNIFORM_BUFFER_START:
- case GL_UNIFORM_BUFFER_SIZE:
- case GL_UNIFORM_BUFFER_BINDING:
- if (index >= caps.maxUniformBufferBindings)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
- case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
- if (index >= 3u)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
-
- case GL_ATOMIC_COUNTER_BUFFER_START:
- case GL_ATOMIC_COUNTER_BUFFER_SIZE:
- case GL_ATOMIC_COUNTER_BUFFER_BINDING:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(
- InvalidEnum()
- << "Atomic Counter buffers are not supported in this version of GL");
- return false;
- }
- if (index >= caps.maxAtomicCounterBufferBindings)
- {
- context->handleError(
- InvalidValue()
- << "index is outside the valid range for GL_ATOMIC_COUNTER_BUFFER_BINDING");
- return false;
- }
- break;
-
- case GL_SHADER_STORAGE_BUFFER_START:
- case GL_SHADER_STORAGE_BUFFER_SIZE:
- case GL_SHADER_STORAGE_BUFFER_BINDING:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(
- InvalidEnum()
- << "Shader storage buffers are not supported in this version of GL");
- return false;
- }
- if (index >= caps.maxShaderStorageBufferBindings)
- {
- context->handleError(
- InvalidValue()
- << "index is outside the valid range for GL_SHADER_STORAGE_BUFFER_BINDING");
- return false;
- }
- break;
-
- case GL_VERTEX_BINDING_BUFFER:
- case GL_VERTEX_BINDING_DIVISOR:
- case GL_VERTEX_BINDING_OFFSET:
- case GL_VERTEX_BINDING_STRIDE:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(
- InvalidEnum()
- << "Vertex Attrib Bindings are not supported in this version of GL");
- return false;
- }
- if (index >= caps.maxVertexAttribBindings)
- {
- context->handleError(
- InvalidValue()
- << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
- return false;
- }
- break;
- case GL_SAMPLE_MASK_VALUE:
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
- return false;
- }
- if (index >= caps.maxSampleMaskWords)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
- return false;
- }
- break;
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
-
- return true;
-}
-
-bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data)
-{
- if (context->getClientVersion() < ES_3_0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
- return ValidateIndexedStateQuery(context, target, index, nullptr);
-}
-
-bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *data)
-{
- if (context->getClientVersion() < ES_3_0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateIndexedStateQuery(context, target, index, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data)
-{
- if (context->getClientVersion() < ES_3_0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
- return ValidateIndexedStateQuery(context, target, index, nullptr);
-}
-
-bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data)
-{
- if (context->getClientVersion() < ES_3_0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateIndexedStateQuery(context, target, index, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateCopyBufferSubData(ValidationContext *context,
- BufferBinding readTarget,
- BufferBinding writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidBufferType(context, readTarget) || !ValidBufferType(context, writeTarget))
- {
- context->handleError(InvalidEnum() << "Invalid buffer target");
- return false;
- }
-
- Buffer *readBuffer = context->getGLState().getTargetBuffer(readTarget);
- Buffer *writeBuffer = context->getGLState().getTargetBuffer(writeTarget);
-
- if (!readBuffer || !writeBuffer)
- {
- context->handleError(InvalidOperation() << "No buffer bound to target");
- return false;
- }
-
- // Verify that readBuffer and writeBuffer are not currently mapped
- if (readBuffer->isMapped() || writeBuffer->isMapped())
- {
- context->handleError(InvalidOperation()
- << "Cannot call CopyBufferSubData on a mapped buffer");
- return false;
- }
-
- CheckedNumeric<GLintptr> checkedReadOffset(readOffset);
- CheckedNumeric<GLintptr> checkedWriteOffset(writeOffset);
- CheckedNumeric<GLintptr> checkedSize(size);
-
- auto checkedReadSum = checkedReadOffset + checkedSize;
- auto checkedWriteSum = checkedWriteOffset + checkedSize;
-
- if (!checkedReadSum.IsValid() || !checkedWriteSum.IsValid() ||
- !IsValueInRangeForNumericType<GLintptr>(readBuffer->getSize()) ||
- !IsValueInRangeForNumericType<GLintptr>(writeBuffer->getSize()))
- {
- context->handleError(InvalidValue() << "Integer overflow when validating copy offsets.");
- return false;
- }
-
- if (readOffset < 0 || writeOffset < 0 || size < 0)
- {
- context->handleError(InvalidValue()
- << "readOffset, writeOffset and size must all be non-negative");
- return false;
- }
-
- if (checkedReadSum.ValueOrDie() > readBuffer->getSize() ||
- checkedWriteSum.ValueOrDie() > writeBuffer->getSize())
- {
- context->handleError(InvalidValue() << "Buffer offset overflow in CopyBufferSubData");
- return false;
- }
-
- if (readBuffer == writeBuffer)
- {
- auto checkedOffsetDiff = (checkedReadOffset - checkedWriteOffset).Abs();
- if (!checkedOffsetDiff.IsValid())
- {
- // This shold not be possible.
- UNREACHABLE();
- context->handleError(InvalidValue()
- << "Integer overflow when validating same buffer copy.");
- return false;
- }
-
- if (checkedOffsetDiff.ValueOrDie() < size)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetStringi(Context *context, GLenum name, GLuint index)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- switch (name)
- {
- case GL_EXTENSIONS:
- if (index >= context->getExtensionStringCount())
- {
- context->handleError(InvalidValue()
- << "index must be less than the number of extension strings.");
- return false;
- }
- break;
-
- case GL_REQUESTABLE_EXTENSIONS_ANGLE:
- if (!context->getExtensions().requestExtension)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
- return false;
- }
- if (index >= context->getRequestableExtensionStringCount())
- {
- context->handleError(
- InvalidValue()
- << "index must be less than the number of requestable extension strings.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
- return false;
- }
-
- return true;
-}
-
-bool ValidateRenderbufferStorageMultisample(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width,
- height))
- {
- return false;
- }
-
- // The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer
- // format if samples is greater than zero.
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
- if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) &&
- samples > 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->handleError(
- InvalidOperation()
- << "Samples must not be greater than maximum supported value for the format.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttribIPointer(ValidationContext *context,
- GLuint index,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void *pointer)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateVertexFormatBase(context, index, size, type, true))
- {
- return false;
- }
-
- if (stride < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStride);
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (context->getClientVersion() >= ES_3_1)
- {
- if (stride > caps.maxVertexAttribStride)
- {
- context->handleError(InvalidValue()
- << "stride cannot be greater than MAX_VERTEX_ATTRIB_STRIDE.");
- return false;
- }
-
- // [OpenGL ES 3.1] Section 10.3.1 page 245:
- // glVertexAttribBinding is part of the equivalent code of VertexAttribIPointer, so its
- // validation should be inherited.
- if (index >= caps.maxVertexAttribBindings)
- {
- context->handleError(InvalidValue()
- << "index must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
- return false;
- }
- }
-
- // [OpenGL ES 3.0.2] Section 2.8 page 24:
- // An INVALID_OPERATION error is generated when a non-zero vertex array object
- // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
- // and the pointer argument is not NULL.
- if (context->getGLState().getVertexArrayId() != 0 &&
- context->getGLState().getTargetBuffer(BufferBinding::Array) == 0 && pointer != nullptr)
- {
- context
- ->handleError(InvalidOperation()
- << "Client data cannot be used with a non-default vertex array object.");
- return false;
- }
-
- if (context->getExtensions().webglCompatibility)
- {
- if (!ValidateWebGLVertexAttribPointer(context, type, false, stride, pointer, true))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetSynciv(Context *context,
- GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *values)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Sync *syncObject = context->getSync(sync);
- if (!syncObject)
- {
- context->handleError(InvalidValue() << "Invalid sync object.");
- return false;
- }
-
- switch (pname)
- {
- case GL_OBJECT_TYPE:
- case GL_SYNC_CONDITION:
- case GL_SYNC_FLAGS:
- case GL_SYNC_STATUS:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawElementsInstanced(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instanceCount)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateDrawElementsInstancedCommon(context, mode, count, type, indices, instanceCount);
-}
-
-bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews)
-{
-
- if (!ValidateFramebufferTextureMultiviewBaseANGLE(context, target, attachment, texture, level,
- numViews))
- {
- return false;
- }
-
- if (texture != 0)
- {
- if (baseViewIndex < 0)
- {
- context->handleError(InvalidValue() << "baseViewIndex cannot be less than 0.");
- return false;
- }
-
- Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- switch (tex->getTarget())
- {
- case GL_TEXTURE_2D_ARRAY:
- {
- const Caps &caps = context->getCaps();
- if (static_cast<GLuint>(baseViewIndex + numViews) > caps.maxArrayTextureLayers)
- {
- context->handleError(InvalidValue() << "baseViewIndex+numViews cannot be "
- "greater than "
- "GL_MAX_ARRAY_TEXTURE_LAYERS.");
- return false;
- }
- }
- break;
- default:
- context->handleError(InvalidOperation()
- << "Texture's target must be GL_TEXTURE_2D_ARRAY.");
- return false;
- }
-
- if (!ValidateFramebufferTextureMultiviewLevelAndFormat(context, tex, level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets)
-{
- if (!ValidateFramebufferTextureMultiviewBaseANGLE(context, target, attachment, texture, level,
- numViews))
- {
- return false;
- }
-
- if (texture != 0)
- {
- const GLsizei numViewportOffsetValues = numViews * 2;
- for (GLsizei i = 0; i < numViewportOffsetValues; ++i)
- {
- if (viewportOffsets[i] < 0)
- {
- context->handleError(InvalidValue()
- << "viewportOffsets cannot contain negative values.");
- return false;
- }
- }
-
- Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- switch (tex->getTarget())
- {
- case GL_TEXTURE_2D:
- break;
- default:
- context->handleError(InvalidOperation()
- << "Texture's target must be GL_TEXTURE_2D.");
- return false;
- }
-
- if (!ValidateFramebufferTextureMultiviewLevelAndFormat(context, tex, level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateUniform1ui(Context *context, GLint location, GLuint v0)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT, location, 1);
-}
-
-bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC2, location, 1);
-}
-
-bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC3, location, 1);
-}
-
-bool ValidateUniform4ui(Context *context,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, 1);
-}
-
-bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT, location, count);
-}
-
-bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC2, location, count);
-}
-
-bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC3, location, count);
-}
-
-bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
-{
- return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, count);
-}
-
-bool ValidateIsQuery(Context *context, GLuint id)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return true;
-}
-
-bool ValidateUniformMatrix2x3fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT2x3, location, count, transpose);
-}
-
-bool ValidateUniformMatrix3x2fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT3x2, location, count, transpose);
-}
-
-bool ValidateUniformMatrix2x4fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT2x4, location, count, transpose);
-}
-
-bool ValidateUniformMatrix4x2fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT4x2, location, count, transpose);
-}
-
-bool ValidateUniformMatrix3x4fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT3x4, location, count, transpose);
-}
-
-bool ValidateUniformMatrix4x3fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateUniformMatrixES3(context, GL_FLOAT_MAT4x3, location, count, transpose);
-}
-
-bool ValidateEndTransformFeedback(Context *context)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != nullptr);
-
- if (!transformFeedback->isActive())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateTransformFeedbackVaryings(Context *context,
- GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- switch (bufferMode)
- {
- case GL_INTERLEAVED_ATTRIBS:
- break;
- case GL_SEPARATE_ATTRIBS:
- {
- const Caps &caps = context->getCaps();
- if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
- {
- context->handleError(InvalidValue());
- return false;
- }
- break;
- }
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetTransformFeedbackVarying(Context *context,
- GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK:
- {
- // Cannot bind a transform feedback object if the current one is started and not
- // paused (3.0.2 pg 85 section 2.14.1)
- TransformFeedback *curTransformFeedback =
- context->getGLState().getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section
- // 2.14.1)
- if (!context->isTransformFeedbackGenerated(id))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackDoesNotExist);
- return false;
- }
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- return true;
-}
-
-bool ValidateIsTransformFeedback(Context *context, GLuint id)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return true;
-}
-
-bool ValidatePauseTransformFeedback(Context *context)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != nullptr);
-
- // Current transform feedback must be active and not paused in order to pause (3.0.2 pg 86)
- if (!transformFeedback->isActive() || transformFeedback->isPaused())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateResumeTransformFeedback(Context *context)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != nullptr);
-
- // Current transform feedback must be active and paused in order to resume (3.0.2 pg 86)
- if (!transformFeedback->isActive() || !transformFeedback->isPaused())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttribI4ui(Context *context,
- GLuint index,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetUniformIndices(Context *context,
- GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (uniformCount < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformsiv(Context *context,
- GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (uniformCount < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_UNIFORM_TYPE:
- case GL_UNIFORM_SIZE:
- case GL_UNIFORM_NAME_LENGTH:
- case GL_UNIFORM_BLOCK_INDEX:
- case GL_UNIFORM_OFFSET:
- case GL_UNIFORM_ARRAY_STRIDE:
- case GL_UNIFORM_MATRIX_STRIDE:
- case GL_UNIFORM_IS_ROW_MAJOR:
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (uniformCount > programObject->getActiveUniformCount())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- const GLuint index = uniformIndices[uniformId];
-
- if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformBlockiv(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params)
-{
- return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr);
-}
-
-bool ValidateGetActiveUniformBlockName(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateUniformBlockBinding(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- // if never linked, there won't be any uniform blocks
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArraysInstanced(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateDrawArraysInstancedBase(context, mode, first, count, primcount);
-}
-
-bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- if (flags != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateIsSync(Context *context, GLsync sync)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDeleteSync(Context *context, GLsync sync)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (sync != static_cast<GLsync>(0) && !context->getSync(sync))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- Sync *clientWaitSync = context->getSync(sync);
- if (!clientWaitSync)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (flags != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (timeout != GL_TIMEOUT_IGNORED)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- Sync *waitSync = context->getSync(sync);
- if (!waitSync)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- GLenum nativeType = GL_NONE;
- unsigned int numParams = 0;
- if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateIsSampler(Context *context, GLuint sampler)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (sampler != 0 && !context->isSampler(sampler))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (unit >= context->getCaps().maxCombinedTextureImageUnits)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- return ValidateVertexAttribIndex(context, index);
-}
-
-bool ValidateTexStorage2D(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width, height,
- 1))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateTexStorage3D(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width, height,
- depth))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameteri64v(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLint64 *params)
-{
- return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
-}
-
-bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params)
-{
- return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
-}
-
-bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params)
-{
- return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
-}
-
-bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param)
-{
- return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
-}
-
-bool ValidateSamplerParameterfv(Context *context,
- GLuint sampler,
- GLenum pname,
- const GLfloat *params)
-{
- return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
-}
-
-bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param)
-{
- return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
-}
-
-bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params)
-{
- return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
-}
-
-bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params)
-{
- return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
-}
-
-bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params)
-{
- return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
-}
-
-bool ValidateGetInternalformativ(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params)
-{
- return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
- nullptr);
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h
deleted file mode 100644
index 631b1ca43a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES3.h
+++ /dev/null
@@ -1,614 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES3_H_
-#define LIBANGLE_VALIDATION_ES3_H_
-
-#include "libANGLE/PackedGLEnums.h"
-
-#include <GLES3/gl3.h>
-
-namespace gl
-{
-class Context;
-struct IndexRange;
-class ValidationContext;
-
-bool ValidateES3TexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const void *pixels);
-
-bool ValidateES3TexStorageParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
-bool ValidateES3TexImage2DParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const void *pixels);
-
-bool ValidateES3TexImage3DParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-
-bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
-bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
-bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
-bool ValidateES3TexStorageParametersBase(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
-bool ValidateES3TexStorage2DParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
-bool ValidateES3TexStorage3DParameters(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
-bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
-
-bool ValidateEndQuery(Context *context, GLenum target);
-
-bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params);
-
-bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params);
-
-bool ValidateFramebufferTextureLayer(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer);
-
-bool ValidateInvalidateFramebuffer(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments);
-
-bool ValidateInvalidateSubFramebuffer(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
-bool ValidateClearBuffer(ValidationContext *context);
-
-bool ValidateDrawRangeElements(Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices);
-
-bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params);
-
-bool ValidateReadBuffer(Context *context, GLenum mode);
-
-bool ValidateCompressedTexImage3D(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data);
-bool ValidateCompressedTexImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data);
-
-bool ValidateBindVertexArray(Context *context, GLuint array);
-bool ValidateIsVertexArray(Context *context, GLuint array);
-
-bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer);
-bool ValidateBindBufferRange(Context *context,
- BufferBinding target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size);
-
-bool ValidateProgramBinary(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length);
-bool ValidateGetProgramBinary(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value);
-bool ValidateBlitFramebuffer(Context *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-bool ValidateClearBufferiv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *value);
-bool ValidateClearBufferuiv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *value);
-bool ValidateClearBufferfv(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *value);
-bool ValidateClearBufferfi(ValidationContext *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil);
-bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs);
-bool ValidateCopyTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-bool ValidateTexImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
-bool ValidateTexImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-bool ValidateTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels);
-bool ValidateTexSubImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-bool ValidateCompressedTexSubImage3D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data);
-bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const void *data);
-
-bool ValidateGenQueries(Context *context, GLint n, GLuint *ids);
-bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids);
-bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers);
-bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers);
-bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids);
-bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids);
-bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays);
-bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays);
-
-bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode);
-
-bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params);
-bool ValidateGetBufferPointervRobustANGLE(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params);
-bool ValidateUnmapBuffer(Context *context, BufferBinding target);
-bool ValidateMapBufferRange(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-bool ValidateFlushMappedBufferRange(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length);
-
-bool ValidateIndexedStateQuery(ValidationContext *context,
- GLenum pname,
- GLuint index,
- GLsizei *length);
-bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data);
-bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *data);
-bool ValidateGetInteger64i_v(ValidationContext *context,
- GLenum target,
- GLuint index,
- GLint64 *data);
-bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data);
-
-bool ValidateCopyBufferSubData(ValidationContext *context,
- BufferBinding readTarget,
- BufferBinding writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-
-bool ValidateGetStringi(Context *context, GLenum name, GLuint index);
-bool ValidateRenderbufferStorageMultisample(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
-bool ValidateVertexAttribIPointer(ValidationContext *context,
- GLuint index,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void *pointer);
-
-bool ValidateGetSynciv(Context *context,
- GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *values);
-
-bool ValidateDrawElementsInstanced(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instanceCount);
-
-bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews);
-
-bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets);
-
-bool ValidateIsQuery(Context *context, GLuint id);
-
-bool ValidateUniform1ui(Context *context, GLint location, GLuint v0);
-bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1);
-bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2);
-bool ValidateUniform4ui(Context *context,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3);
-
-bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
-bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
-bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
-bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
-
-bool ValidateUniformMatrix2x3fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix3x2fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix2x4fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix4x2fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix3x4fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateUniformMatrix4x3fv(Context *context,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
-bool ValidateEndTransformFeedback(Context *context);
-bool ValidateTransformFeedbackVaryings(Context *context,
- GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode);
-bool ValidateGetTransformFeedbackVarying(Context *context,
- GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name);
-bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id);
-bool ValidateIsTransformFeedback(Context *context, GLuint id);
-bool ValidatePauseTransformFeedback(Context *context);
-bool ValidateResumeTransformFeedback(Context *context);
-bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w);
-bool ValidateVertexAttribI4ui(Context *context,
- GLuint index,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w);
-bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v);
-bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v);
-bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name);
-bool ValidateGetUniformIndices(Context *context,
- GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices);
-bool ValidateGetActiveUniformsiv(Context *context,
- GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params);
-bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName);
-bool ValidateGetActiveUniformBlockiv(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params);
-bool ValidateGetActiveUniformBlockName(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName);
-bool ValidateUniformBlockBinding(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding);
-bool ValidateDrawArraysInstanced(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-
-bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags);
-bool ValidateIsSync(Context *context, GLsync sync);
-bool ValidateDeleteSync(Context *context, GLsync sync);
-bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout);
-bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout);
-bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params);
-
-bool ValidateIsSampler(Context *context, GLuint sampler);
-bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler);
-bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor);
-bool ValidateTexStorage2D(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-bool ValidateTexStorage3D(Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-
-bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params);
-bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params);
-bool ValidateGetBufferParameteri64v(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLint64 *params);
-bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
-bool ValidateSamplerParameteriv(Context *context,
- GLuint sampler,
- GLenum pname,
- const GLint *params);
-bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
-bool ValidateSamplerParameterfv(Context *context,
- GLuint sampler,
- GLenum pname,
- const GLfloat *params);
-bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params);
-bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params);
-bool ValidateGetInternalformativ(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES3_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.cpp b/src/3rdparty/angle/src/libANGLE/validationES31.cpp
deleted file mode 100644
index b1bdccacf7..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES31.cpp
+++ /dev/null
@@ -1,1786 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
-
-#include "libANGLE/validationES31.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/validationES.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
-
-#include "common/utilities.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-namespace
-{
-
-bool ValidateNamedProgramInterface(GLenum programInterface)
-{
- switch (programInterface)
- {
- case GL_UNIFORM:
- case GL_UNIFORM_BLOCK:
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT:
- case GL_TRANSFORM_FEEDBACK_VARYING:
- case GL_BUFFER_VARIABLE:
- case GL_SHADER_STORAGE_BLOCK:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidateLocationProgramInterface(GLenum programInterface)
-{
- switch (programInterface)
- {
- case GL_UNIFORM:
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidateProgramInterface(GLenum programInterface)
-{
- return (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
- ValidateNamedProgramInterface(programInterface));
-}
-
-bool ValidateProgramResourceProperty(GLenum prop)
-{
- switch (prop)
- {
- case GL_ACTIVE_VARIABLES:
- case GL_BUFFER_BINDING:
- case GL_NUM_ACTIVE_VARIABLES:
-
- case GL_ARRAY_SIZE:
-
- case GL_ARRAY_STRIDE:
- case GL_BLOCK_INDEX:
- case GL_IS_ROW_MAJOR:
- case GL_MATRIX_STRIDE:
-
- case GL_ATOMIC_COUNTER_BUFFER_INDEX:
-
- case GL_BUFFER_DATA_SIZE:
-
- case GL_LOCATION:
-
- case GL_NAME_LENGTH:
-
- case GL_OFFSET:
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- case GL_REFERENCED_BY_COMPUTE_SHADER:
-
- case GL_TOP_LEVEL_ARRAY_SIZE:
- case GL_TOP_LEVEL_ARRAY_STRIDE:
-
- case GL_TYPE:
- return true;
-
- default:
- return false;
- }
-}
-
-// GLES 3.10 spec: Page 82 -- Table 7.2
-bool ValidateProgramResourcePropertyByInterface(GLenum prop, GLenum programInterface)
-{
- switch (prop)
- {
- case GL_ACTIVE_VARIABLES:
- case GL_BUFFER_BINDING:
- case GL_NUM_ACTIVE_VARIABLES:
- {
- switch (programInterface)
- {
- case GL_ATOMIC_COUNTER_BUFFER:
- case GL_SHADER_STORAGE_BLOCK:
- case GL_UNIFORM_BLOCK:
- return true;
- default:
- return false;
- }
- }
-
- case GL_ARRAY_SIZE:
- {
- switch (programInterface)
- {
- case GL_BUFFER_VARIABLE:
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT:
- case GL_TRANSFORM_FEEDBACK_VARYING:
- case GL_UNIFORM:
- return true;
- default:
- return false;
- }
- }
-
- case GL_ARRAY_STRIDE:
- case GL_BLOCK_INDEX:
- case GL_IS_ROW_MAJOR:
- case GL_MATRIX_STRIDE:
- {
- switch (programInterface)
- {
- case GL_BUFFER_VARIABLE:
- case GL_UNIFORM:
- return true;
- default:
- return false;
- }
- }
-
- case GL_ATOMIC_COUNTER_BUFFER_INDEX:
- {
- if (programInterface == GL_UNIFORM)
- {
- return true;
- }
- return false;
- }
-
- case GL_BUFFER_DATA_SIZE:
- {
- switch (programInterface)
- {
- case GL_ATOMIC_COUNTER_BUFFER:
- case GL_SHADER_STORAGE_BLOCK:
- case GL_UNIFORM_BLOCK:
- return true;
- default:
- return false;
- }
- }
-
- case GL_LOCATION:
- {
- return ValidateLocationProgramInterface(programInterface);
- }
-
- case GL_NAME_LENGTH:
- {
- return ValidateNamedProgramInterface(programInterface);
- }
-
- case GL_OFFSET:
- {
- switch (programInterface)
- {
- case GL_BUFFER_VARIABLE:
- case GL_UNIFORM:
- return true;
- default:
- return false;
- }
- }
-
- case GL_REFERENCED_BY_VERTEX_SHADER:
- case GL_REFERENCED_BY_FRAGMENT_SHADER:
- case GL_REFERENCED_BY_COMPUTE_SHADER:
- {
- switch (programInterface)
- {
- case GL_ATOMIC_COUNTER_BUFFER:
- case GL_BUFFER_VARIABLE:
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT:
- case GL_SHADER_STORAGE_BLOCK:
- case GL_UNIFORM:
- case GL_UNIFORM_BLOCK:
- return true;
- default:
- return false;
- }
- }
-
- case GL_TOP_LEVEL_ARRAY_SIZE:
- case GL_TOP_LEVEL_ARRAY_STRIDE:
- {
- if (programInterface == GL_BUFFER_VARIABLE)
- {
- return true;
- }
- return false;
- }
-
- case GL_TYPE:
- {
- switch (programInterface)
- {
- case GL_BUFFER_VARIABLE:
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT:
- case GL_TRANSFORM_FEEDBACK_VARYING:
- case GL_UNIFORM:
- return true;
- default:
- return false;
- }
- }
-
- default:
- return false;
- }
-}
-
-bool ValidateProgramResourceIndex(const Program *programObject,
- GLenum programInterface,
- GLuint index)
-{
- switch (programInterface)
- {
- case GL_PROGRAM_INPUT:
- return (index < static_cast<GLuint>(programObject->getActiveAttributeCount()));
-
- case GL_PROGRAM_OUTPUT:
- return (index < static_cast<GLuint>(programObject->getOutputResourceCount()));
-
- case GL_UNIFORM:
- return (index < static_cast<GLuint>(programObject->getActiveUniformCount()));
-
- case GL_BUFFER_VARIABLE:
- return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount()));
-
- case GL_SHADER_STORAGE_BLOCK:
- return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount()));
-
- case GL_UNIFORM_BLOCK:
- return (index < programObject->getActiveUniformBlockCount());
-
- case GL_ATOMIC_COUNTER_BUFFER:
- return (index < programObject->getActiveAtomicCounterBufferCount());
-
- // TODO(jie.a.chen@intel.com): more interfaces.
- case GL_TRANSFORM_FEEDBACK_VARYING:
- UNIMPLEMENTED();
- return false;
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-bool ValidateProgramUniform(gl::Context *context,
- GLenum valueType,
- GLuint program,
- GLint location,
- GLsizei count)
-{
- // Check for ES31 program uniform entry points
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = GetValidProgram(context, program);
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformValue(context, valueType, uniform->type);
-}
-
-bool ValidateProgramUniformMatrix(gl::Context *context,
- GLenum valueType,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose)
-{
- // Check for ES31 program uniform entry points
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = GetValidProgram(context, program);
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformMatrixValue(context, valueType, uniform->type);
-}
-
-bool ValidateVertexAttribFormatCommon(ValidationContext *context,
- GLuint attribIndex,
- GLint size,
- GLenum type,
- GLuint relativeOffset,
- GLboolean pureInteger)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset))
- {
- context->handleError(
- InvalidValue()
- << "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.");
- return false;
- }
-
- // [OpenGL ES 3.1] Section 10.3.1 page 243:
- // An INVALID_OPERATION error is generated if the default vertex array object is bound.
- if (context->getGLState().getVertexArrayId() == 0)
- {
- context->handleError(InvalidOperation() << "Default vertex array object is bound.");
- return false;
- }
-
- return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger);
-}
-
-} // anonymous namespace
-
-bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!ValidateIndexedStateQuery(context, target, index, nullptr))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBooleani_vRobustANGLE(Context *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateIndexedStateQuery(context, target, index, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- // Here the third parameter 1 is only to pass the count validation.
- if (!ValidateDrawBase(context, mode, 1))
- {
- return false;
- }
-
- const State &state = context->getGLState();
-
- // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
- // DRAW_INDIRECT_BUFFER or to any enabled vertex array.
- if (!state.getVertexArrayId())
- {
- context->handleError(InvalidOperation() << "zero is bound to VERTEX_ARRAY_BINDING");
- return false;
- }
-
- gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
- if (!drawIndirectBuffer)
- {
- context->handleError(InvalidOperation() << "zero is bound to DRAW_INDIRECT_BUFFER");
- return false;
- }
-
- // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
- // machine units, of uint.
- GLint64 offset = reinterpret_cast<GLint64>(indirect);
- if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
- {
- context->handleError(
- InvalidValue()
- << "indirect is not a multiple of the size, in basic machine units, of uint");
- return false;
- }
-
- // ANGLE_multiview spec, revision 1:
- // An INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if the
- // number of views in the draw framebuffer is greater than 1.
- const Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
- ASSERT(drawFramebuffer != nullptr);
- if (drawFramebuffer->getNumViews() > 1)
- {
- context->handleError(
- InvalidOperation()
- << "The number of views in the active draw framebuffer is greater than 1.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect)
-{
- const State &state = context->getGLState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused())
- {
- // An INVALID_OPERATION error is generated if transform feedback is active and not paused.
- context->handleError(InvalidOperation() << "transform feedback is active and not paused.");
- return false;
- }
-
- if (!ValidateDrawIndirectBase(context, mode, indirect))
- return false;
-
- gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
- // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
- // which's size is 4 * sizeof(uint).
- auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
- if (!checkedSum.IsValid() ||
- checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
- {
- context->handleError(
- InvalidOperation()
- << "the command would source data beyond the end of the buffer object.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect)
-{
- if (!ValidateDrawElementsBase(context, type))
- return false;
-
- const State &state = context->getGLState();
- const VertexArray *vao = state.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- if (!elementArrayBuffer)
- {
- context->handleError(InvalidOperation() << "zero is bound to ELEMENT_ARRAY_BUFFER");
- return false;
- }
-
- if (!ValidateDrawIndirectBase(context, mode, indirect))
- return false;
-
- gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
- // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
- // which's size is 5 * sizeof(uint).
- auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
- if (!checkedSum.IsValid() ||
- checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
- {
- context->handleError(
- InvalidOperation()
- << "the command would source data beyond the end of the buffer object.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0)
-{
- return ValidateProgramUniform1iv(context, program, location, 1, &v0);
-}
-
-bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1)
-{
- GLint xy[2] = {v0, v1};
- return ValidateProgramUniform2iv(context, program, location, 1, xy);
-}
-
-bool ValidateProgramUniform3i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2)
-{
- GLint xyz[3] = {v0, v1, v2};
- return ValidateProgramUniform3iv(context, program, location, 1, xyz);
-}
-
-bool ValidateProgramUniform4i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2,
- GLint v3)
-{
- GLint xyzw[4] = {v0, v1, v2, v3};
- return ValidateProgramUniform4iv(context, program, location, 1, xyzw);
-}
-
-bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0)
-{
- return ValidateProgramUniform1uiv(context, program, location, 1, &v0);
-}
-
-bool ValidateProgramUniform2ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1)
-{
- GLuint xy[2] = {v0, v1};
- return ValidateProgramUniform2uiv(context, program, location, 1, xy);
-}
-
-bool ValidateProgramUniform3ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLuint xyz[3] = {v0, v1, v2};
- return ValidateProgramUniform3uiv(context, program, location, 1, xyz);
-}
-
-bool ValidateProgramUniform4ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLuint xyzw[4] = {v0, v1, v2, v3};
- return ValidateProgramUniform4uiv(context, program, location, 1, xyzw);
-}
-
-bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0)
-{
- return ValidateProgramUniform1fv(context, program, location, 1, &v0);
-}
-
-bool ValidateProgramUniform2f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1)
-{
- GLfloat xy[2] = {v0, v1};
- return ValidateProgramUniform2fv(context, program, location, 1, xy);
-}
-
-bool ValidateProgramUniform3f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2)
-{
- GLfloat xyz[3] = {v0, v1, v2};
- return ValidateProgramUniform3fv(context, program, location, 1, xyz);
-}
-
-bool ValidateProgramUniform4f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3)
-{
- GLfloat xyzw[4] = {v0, v1, v2, v3};
- return ValidateProgramUniform4fv(context, program, location, 1, xyzw);
-}
-
-bool ValidateProgramUniform1iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- // Check for ES31 program uniform entry points
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = GetValidProgram(context, program);
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniform1ivValue(context, uniform->type, count, value);
-}
-
-bool ValidateProgramUniform2iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- return ValidateProgramUniform(context, GL_INT_VEC2, program, location, count);
-}
-
-bool ValidateProgramUniform3iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count);
-}
-
-bool ValidateProgramUniform4iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count);
-}
-
-bool ValidateProgramUniform1uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- return ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count);
-}
-
-bool ValidateProgramUniform2uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count);
-}
-
-bool ValidateProgramUniform3uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count);
-}
-
-bool ValidateProgramUniform4uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count);
-}
-
-bool ValidateProgramUniform1fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- return ValidateProgramUniform(context, GL_FLOAT, program, location, count);
-}
-
-bool ValidateProgramUniform2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- return ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count);
-}
-
-bool ValidateProgramUniform3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- return ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count);
-}
-
-bool ValidateProgramUniform4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- return ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count);
-}
-
-bool ValidateProgramUniformMatrix2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix2x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix3x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix2x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix4x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix3x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count,
- transpose);
-}
-
-bool ValidateProgramUniformMatrix4x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count,
- transpose);
-}
-
-bool ValidateGetTexLevelParameterBase(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLsizei *length)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (length)
- {
- *length = 0;
- }
-
- if (!ValidTexLevelDestinationTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target) ==
- nullptr)
- {
- context->handleError(InvalidEnum() << "No texture bound.");
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_RED_TYPE:
- case GL_TEXTURE_GREEN_TYPE:
- case GL_TEXTURE_BLUE_TYPE:
- case GL_TEXTURE_ALPHA_TYPE:
- case GL_TEXTURE_DEPTH_TYPE:
- break;
- case GL_TEXTURE_RED_SIZE:
- case GL_TEXTURE_GREEN_SIZE:
- case GL_TEXTURE_BLUE_SIZE:
- case GL_TEXTURE_ALPHA_SIZE:
- case GL_TEXTURE_DEPTH_SIZE:
- case GL_TEXTURE_STENCIL_SIZE:
- case GL_TEXTURE_SHARED_SIZE:
- break;
- case GL_TEXTURE_INTERNAL_FORMAT:
- case GL_TEXTURE_WIDTH:
- case GL_TEXTURE_HEIGHT:
- case GL_TEXTURE_DEPTH:
- break;
- case GL_TEXTURE_SAMPLES:
- case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
- break;
- case GL_TEXTURE_COMPRESSED:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetTexLevelParameterfv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params)
-{
- return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
-}
-
-bool ValidateGetTexLevelParameteriv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLint *params)
-{
- return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
-}
-
-bool ValidateTexStorage2DMultisample(Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedSampleLocations)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (target != GL_TEXTURE_2D_MULTISAMPLE)
- {
- context->handleError(InvalidEnum() << "Target must be TEXTURE_2D_MULTISAMPLE.");
- return false;
- }
-
- if (width < 1 || height < 1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
- static_cast<GLuint>(height) > caps.max2DTextureSize)
- {
- context
- ->handleError(InvalidValue()
- << "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE.");
- return false;
- }
-
- if (samples == 0)
- {
- context->handleError(InvalidValue() << "Samples may not be zero.");
- return false;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
- if (!formatCaps.renderable)
- {
- context->handleError(InvalidEnum() << "SizedInternalformat must be color-renderable, "
- "depth-renderable, or stencil-renderable.");
- return false;
- }
-
- // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
- // is one of the unsized base internalformats listed in table 8.11.
- const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
- if (formatInfo.internalFormat == GL_NONE)
- {
- context->handleError(
- InvalidEnum()
- << "Internalformat is one of the unsupported unsized base internalformats.");
- return false;
- }
-
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->handleError(
- InvalidOperation()
- << "Samples must not be greater than maximum supported value for the format.");
- return false;
- }
-
- Texture *texture = context->getTargetTexture(target);
- if (!texture || texture->id() == 0)
- {
- context->handleError(InvalidOperation() << "Zero is bound to target.");
- return false;
- }
-
- if (texture->getImmutableFormat())
- {
- context->handleError(InvalidOperation() << "The value of TEXTURE_IMMUTABLE_FORMAT for "
- "the texture currently bound to target on "
- "the active texture unit is true.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (pname != GL_SAMPLE_POSITION)
- {
- context->handleError(InvalidEnum() << "Pname must be SAMPLE_POSITION.");
- return false;
- }
-
- Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
-
- if (index >= static_cast<GLuint>(framebuffer->getSamples(context)))
- {
- context->handleError(InvalidValue() << "Index must be less than the value of SAMPLES.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!ValidFramebufferTarget(context, target))
- {
- context->handleError(InvalidEnum() << "Invalid framebuffer target.");
- return false;
- }
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_DEFAULT_WIDTH:
- {
- GLint maxWidth = context->getCaps().maxFramebufferWidth;
- if (param < 0 || param > maxWidth)
- {
- context->handleError(
- InvalidValue()
- << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH.");
- return false;
- }
- break;
- }
- case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
- {
- GLint maxHeight = context->getCaps().maxFramebufferHeight;
- if (param < 0 || param > maxHeight)
- {
- context->handleError(
- InvalidValue()
- << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT.");
- return false;
- }
- break;
- }
- case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
- {
- GLint maxSamples = context->getCaps().maxFramebufferSamples;
- if (param < 0 || param > maxSamples)
- {
- context->handleError(
- InvalidValue()
- << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES.");
- return false;
- }
- break;
- }
- case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- {
- break;
- }
- default:
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
- }
-
- const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
- if (framebuffer->id() == 0)
- {
- context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
- return false;
- }
- return true;
-}
-
-bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_DEFAULT_WIDTH:
- case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
- case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
- case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
- return false;
- }
- return true;
-}
-
-bool ValidateGetProgramResourceIndex(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!ValidateNamedProgramInterface(programInterface))
- {
- context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
- << std::uppercase << programInterface);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindVertexBuffer(ValidationContext *context,
- GLuint bindingIndex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!context->isBufferGenerated(buffer))
- {
- context->handleError(InvalidOperation() << "Buffer is not generated.");
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (bindingIndex >= caps.maxVertexAttribBindings)
- {
- context->handleError(InvalidValue()
- << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
- return false;
- }
-
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (stride < 0 || stride > caps.maxVertexAttribStride)
- {
- context->handleError(InvalidValue()
- << "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE.");
- return false;
- }
-
- // [OpenGL ES 3.1] Section 10.3.1 page 244:
- // An INVALID_OPERATION error is generated if the default vertex array object is bound.
- if (context->getGLState().getVertexArrayId() == 0)
- {
- context->handleError(InvalidOperation() << "Default vertex array buffer is bound.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (bindingIndex >= caps.maxVertexAttribBindings)
- {
- context->handleError(InvalidValue()
- << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
- return false;
- }
-
- // [OpenGL ES 3.1] Section 10.3.1 page 243:
- // An INVALID_OPERATION error is generated if the default vertex array object is bound.
- if (context->getGLState().getVertexArrayId() == 0)
- {
- context->handleError(InvalidOperation() << "Default vertex array object is bound.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexAttribFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset)
-{
- return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset,
- false);
-}
-
-bool ValidateVertexAttribIFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset)
-{
- return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, true);
-}
-
-bool ValidateVertexAttribBinding(ValidationContext *context,
- GLuint attribIndex,
- GLuint bindingIndex)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- // [OpenGL ES 3.1] Section 10.3.1 page 243:
- // An INVALID_OPERATION error is generated if the default vertex array object is bound.
- if (context->getGLState().getVertexArrayId() == 0)
- {
- context->handleError(InvalidOperation() << "Default vertex array object is bound.");
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (attribIndex >= caps.maxVertexAttributes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (bindingIndex >= caps.maxVertexAttribBindings)
- {
- context->handleError(InvalidValue()
- << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramResourceName(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!ValidateNamedProgramInterface(programInterface))
- {
- context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
- << std::uppercase << programInterface);
- return false;
- }
-
- if (!ValidateProgramResourceIndex(programObject, programInterface, index))
- {
- context->handleError(InvalidValue() << "Invalid index: " << index);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDispatchCompute(Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- const State &state = context->getGLState();
- Program *program = state.getProgram();
-
- if (program == nullptr)
- {
- context->handleError(InvalidOperation()
- << "No active program object for the compute shader stage.");
- return false;
- }
-
- if (!program->isLinked() || !program->hasLinkedComputeShader())
- {
- context->handleError(
- InvalidOperation()
- << "Program has not been successfully linked, or program contains no compute shaders.");
- return false;
- }
-
- const Caps &caps = context->getCaps();
- if (numGroupsX > caps.maxComputeWorkGroupCount[0])
- {
- context->handleError(
- InvalidValue() << "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0]="
- << caps.maxComputeWorkGroupCount[0]);
- return false;
- }
- if (numGroupsY > caps.maxComputeWorkGroupCount[1])
- {
- context->handleError(
- InvalidValue() << "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1]="
- << caps.maxComputeWorkGroupCount[1]);
- return false;
- }
- if (numGroupsZ > caps.maxComputeWorkGroupCount[2])
- {
- context->handleError(
- InvalidValue() << "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2]="
- << caps.maxComputeWorkGroupCount[2]);
- return false;
- }
-
- return true;
-}
-
-bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateBindImageTexture(Context *context,
- GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
-{
- GLuint maxImageUnits = context->getCaps().maxImageUnits;
- if (unit >= maxImageUnits)
- {
- context->handleError(InvalidValue()
- << "unit cannot be greater than or equal than MAX_IMAGE_UNITS = "
- << maxImageUnits);
- return false;
- }
-
- if (level < 0)
- {
- context->handleError(InvalidValue() << "level is negative.");
- return false;
- }
-
- if (layer < 0)
- {
- context->handleError(InvalidValue() << "layer is negative.");
- return false;
- }
-
- if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE)
- {
- context->handleError(InvalidEnum() << "access is not one of the supported tokens.");
- return false;
- }
-
- switch (format)
- {
- case GL_RGBA32F:
- case GL_RGBA16F:
- case GL_R32F:
- case GL_RGBA32UI:
- case GL_RGBA16UI:
- case GL_RGBA8UI:
- case GL_R32UI:
- case GL_RGBA32I:
- case GL_RGBA16I:
- case GL_RGBA8I:
- case GL_R32I:
- case GL_RGBA8:
- case GL_RGBA8_SNORM:
- break;
- default:
- context->handleError(InvalidValue()
- << "format is not one of supported image unit formats.");
- return false;
- }
-
- if (texture != 0)
- {
- Texture *tex = context->getTexture(texture);
-
- if (tex == nullptr)
- {
- context->handleError(InvalidValue()
- << "texture is not the name of an existing texture object.");
- return false;
- }
-
- if (!tex->getImmutableFormat())
- {
- context->handleError(InvalidOperation()
- << "texture is not the name of an immutable texture object.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetProgramResourceLocation(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!programObject->isLinked())
- {
- context->handleError(InvalidOperation() << "Program is not successfully linked.");
- return false;
- }
-
- if (!ValidateLocationProgramInterface(programInterface))
- {
- context->handleError(InvalidEnum() << "Invalid program interface.");
- return false;
- }
- return true;
-}
-
-bool ValidateGetProgramResourceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
- if (!ValidateProgramInterface(programInterface))
- {
- context->handleError(InvalidEnum() << "Invalid program interface.");
- return false;
- }
- if (propCount <= 0)
- {
- context->handleError(InvalidValue() << "Invalid propCount.");
- return false;
- }
- if (bufSize < 0)
- {
- context->handleError(InvalidValue() << "Invalid bufSize.");
- return false;
- }
- if (!ValidateProgramResourceIndex(programObject, programInterface, index))
- {
- context->handleError(InvalidValue() << "Invalid index: " << index);
- return false;
- }
- for (GLsizei i = 0; i < propCount; i++)
- {
- if (!ValidateProgramResourceProperty(props[i]))
- {
- context->handleError(InvalidEnum() << "Invalid prop.");
- return false;
- }
- if (!ValidateProgramResourcePropertyByInterface(props[i], programInterface))
- {
- context->handleError(InvalidOperation() << "Not an allowed prop for interface");
- return false;
- }
- }
- return true;
-}
-
-bool ValidateGetProgramInterfaceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!ValidateProgramInterface(programInterface))
- {
- context->handleError(InvalidEnum() << "Invalid program interface.");
- return false;
- }
-
- switch (pname)
- {
- case GL_ACTIVE_RESOURCES:
- case GL_MAX_NAME_LENGTH:
- case GL_MAX_NUM_ACTIVE_VARIABLES:
- break;
-
- default:
- context->handleError(InvalidEnum() << "Unknown property of program interface.");
- return false;
- }
-
- if (pname == GL_MAX_NAME_LENGTH && programInterface == GL_ATOMIC_COUNTER_BUFFER)
- {
- context->handleError(InvalidOperation()
- << "Active atomic counter resources are not assigned name strings.");
- return false;
- }
-
- if (pname == GL_MAX_NUM_ACTIVE_VARIABLES)
- {
- switch (programInterface)
- {
- case GL_ATOMIC_COUNTER_BUFFER:
- case GL_SHADER_STORAGE_BLOCK:
- case GL_UNIFORM_BLOCK:
- break;
-
- default:
- context->handleError(
- InvalidOperation()
- << "MAX_NUM_ACTIVE_VARIABLES requires a buffer or block interface.");
- return false;
- }
- }
-
- return true;
-}
-
-static bool ValidateGenOrDeleteES31(Context *context, GLint n)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *)
-{
- return ValidateGenOrDeleteES31(context, n);
-}
-
-bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *)
-{
- return ValidateGenOrDeleteES31(context, n);
-}
-
-bool ValidateBindProgramPipeline(Context *context, GLuint pipeline)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (!context->isProgramPipelineGenerated(pipeline))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
- return false;
- }
-
- return true;
-}
-
-bool ValidateIsProgramPipeline(Context *context, GLuint pipeline)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- return true;
-}
-
-bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateCreateShaderProgramv(Context *context,
- GLenum type,
- GLsizei count,
- const GLchar *const *strings)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateGetProgramPipelineInfoLog(Context *context,
- GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateMemoryBarrier(Context *context, GLbitfield barriers)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers)
-{
- UNIMPLEMENTED();
- return false;
-}
-
-bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask)
-{
- if (context->getClientVersion() < ES_3_1)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
- return false;
- }
-
- if (maskNumber >= context->getCaps().maxSampleMaskWords)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
- return false;
- }
-
- return true;
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.h b/src/3rdparty/angle/src/libANGLE/validationES31.h
deleted file mode 100644
index a0b76a5bcb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES31.h
+++ /dev/null
@@ -1,325 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES31_H_
-#define LIBANGLE_VALIDATION_ES31_H_
-
-#include <GLES3/gl31.h>
-
-namespace gl
-{
-class Context;
-class ValidationContext;
-
-bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data);
-bool ValidateGetBooleani_vRobustANGLE(Context *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data);
-
-bool ValidateGetTexLevelParameterfv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params);
-bool ValidateGetTexLevelParameteriv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLint *param);
-
-bool ValidateTexStorage2DMultisample(Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedSampleLocations);
-bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val);
-
-bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect);
-bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect);
-bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect);
-
-bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0);
-bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1);
-bool ValidateProgramUniform3i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2);
-bool ValidateProgramUniform4i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2,
- GLint v3);
-bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0);
-bool ValidateProgramUniform2ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1);
-bool ValidateProgramUniform3ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2);
-bool ValidateProgramUniform4ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3);
-bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0);
-bool ValidateProgramUniform2f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1);
-bool ValidateProgramUniform3f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2);
-bool ValidateProgramUniform4f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3);
-
-bool ValidateProgramUniform1iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform2iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform3iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform4iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform1uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform2uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform3uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform4uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform1fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
-bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param);
-bool ValidateGetFramebufferParameteriv(Context *context,
- GLenum target,
- GLenum pname,
- GLint *params);
-
-bool ValidateGetProgramResourceIndex(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name);
-bool ValidateGetProgramResourceName(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
-bool ValidateGetProgramResourceLocation(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name);
-
-bool ValidateGetProgramResourceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetProgramInterfaceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-
-bool ValidateBindVertexBuffer(ValidationContext *context,
- GLuint bindingIndex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride);
-bool ValidateVertexAttribFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset);
-bool ValidateVertexAttribIFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset);
-bool ValidateVertexAttribBinding(ValidationContext *context,
- GLuint attribIndex,
- GLuint bindingIndex);
-bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor);
-
-bool ValidateDispatchCompute(Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ);
-bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect);
-
-bool ValidateBindImageTexture(Context *context,
- GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
-
-bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *pipelines);
-bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *pipelines);
-bool ValidateBindProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateIsProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program);
-bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program);
-bool ValidateCreateShaderProgramv(Context *context,
- GLenum type,
- GLsizei count,
- const GLchar *const *strings);
-bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params);
-bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateGetProgramPipelineInfoLog(Context *context,
- GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-
-bool ValidateMemoryBarrier(Context *context, GLbitfield barriers);
-bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers);
-
-bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES31_H_
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
deleted file mode 100644
index efe0b0c124..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ /dev/null
@@ -1,408 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// libEGL.cpp: Implements the exported EGL functions.
-
-#include "libGLESv2/entry_points_egl.h"
-#include "libGLESv2/entry_points_egl_ext.h"
-
-extern "C"
-{
-
-EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
- return egl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config);
-}
-
-EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
- return egl::CopyBuffers(dpy, surface, target);
-}
-
-EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-{
- return egl::CreateContext(dpy, config, share_context, attrib_list);
-}
-
-EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-{
- return egl::CreatePbufferSurface(dpy, config, attrib_list);
-}
-
-EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
-{
- return egl::CreatePixmapSurface(dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
-{
- return egl::CreateWindowSurface(dpy, config, win, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- return egl::DestroyContext(dpy, ctx);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
- return egl::DestroySurface(dpy, surface);
-}
-
-EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-{
- return egl::GetConfigAttrib(dpy, config, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
- return egl::GetConfigs(dpy, configs, config_size, num_config);
-}
-
-EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
-{
- return egl::GetCurrentDisplay();
-}
-
-EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
-{
- return egl::GetCurrentSurface(readdraw);
-}
-
-EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
-{
- return egl::GetDisplay(display_id);
-}
-
-EGLint EGLAPIENTRY eglGetError(void)
-{
- return egl::GetError();
-}
-
-EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- return egl::Initialize(dpy, major, minor);
-}
-
-EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
- return egl::MakeCurrent(dpy, draw, read, ctx);
-}
-
-EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-{
- return egl::QueryContext(dpy, ctx, attribute, value);
-}
-
-const char* EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
-{
- return egl::QueryString(dpy, name);
-}
-
-EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-{
- return egl::QuerySurface(dpy, surface, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
-{
- return egl::SwapBuffers(dpy, surface);
-}
-
-EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
-{
- return egl::Terminate(dpy);
-}
-
-EGLBoolean EGLAPIENTRY eglWaitGL(void)
-{
- return egl::WaitGL();
-}
-
-EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
-{
- return egl::WaitNative(engine);
-}
-
-EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- return egl::BindTexImage(dpy, surface, buffer);
-}
-
-EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- return egl::ReleaseTexImage(dpy, surface, buffer);
-}
-
-EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
- return egl::SurfaceAttrib(dpy, surface, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
- return egl::SwapInterval(dpy, interval);
-}
-
-EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
-{
- return egl::BindAPI(api);
-}
-
-EGLenum EGLAPIENTRY eglQueryAPI(void)
-{
- return egl::QueryAPI();
-}
-
-EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
-{
- return egl::CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglReleaseThread(void)
-{
- return egl::ReleaseThread();
-}
-
-EGLBoolean EGLAPIENTRY eglWaitClient(void)
-{
- return egl::WaitClient();
-}
-
-EGLContext EGLAPIENTRY eglGetCurrentContext(void)
-{
- return egl::GetCurrentContext();
-}
-
-EGLSync EGLAPIENTRY eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
-{
- return egl::CreateSync(dpy, type, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroySync(EGLDisplay dpy, EGLSync sync)
-{
- return egl::DestroySync(dpy, sync);
-}
-
-EGLint EGLAPIENTRY eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
-{
- return egl::ClientWaitSync(dpy, sync, flags, timeout);
-}
-
-EGLBoolean EGLAPIENTRY eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
-{
- return egl::GetSyncAttrib(dpy, sync, attribute, value);
-}
-
-EGLImage EGLAPIENTRY eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list)
-{
- return egl::CreateImage(dpy, ctx, target, buffer, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroyImage(EGLDisplay dpy, EGLImage image)
-{
- return egl::DestroyImage(dpy, image);
-}
-
-EGLDisplay EGLAPIENTRY eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
-{
- return egl::GetPlatformDisplay(platform, native_display, attrib_list);
-}
-
-EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
-{
- return egl::CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
-}
-
-EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
-{
- return egl::CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
-{
- return egl::WaitSync(dpy, sync, flags);
-}
-
-EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
-{
- return egl::QuerySurfacePointerANGLE(dpy, surface, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
-{
- return egl::PostSubBufferNV(dpy, surface, x, y, width, height);
-}
-
-EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
-{
- return egl::GetPlatformDisplayEXT(platform, native_display, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value)
-{
- return egl::QueryDisplayAttribEXT(dpy, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value)
-{
- return egl::QueryDeviceAttribEXT(device, attribute, value);
-}
-
-const char * EGLAPIENTRY eglQueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
-{
- return egl::QueryDeviceStringEXT(device, name);
-}
-
-EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy,
- EGLContext ctx,
- EGLenum target,
- EGLClientBuffer buffer,
- const EGLint *attrib_list)
-{
- return egl::CreateImageKHR(dpy, ctx, target, buffer, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
-{
- return egl::DestroyImageKHR(dpy, image);
-}
-
-EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type,
- void *native_device,
- const EGLAttrib *attrib_list)
-{
- return egl::CreateDeviceANGLE(device_type, native_device, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device)
-{
- return egl::ReleaseDeviceANGLE(device);
-}
-
-__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
-{
- return egl::GetProcAddress(procname);
-}
-
-EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
-{
- return egl::CreateStreamKHR(dpy, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- return egl::DestroyStreamKHR(dpy, stream);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint value)
-{
- return egl::StreamAttribKHR(dpy, stream, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint *value)
-{
- return egl::QueryStreamKHR(dpy, stream, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLuint64KHR *value)
-{
- return egl::QueryStreamu64KHR(dpy, stream, attribute, value);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- return egl::StreamConsumerGLTextureExternalKHR(dpy, stream);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- return egl::StreamConsumerAcquireKHR(dpy, stream);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- return egl::StreamConsumerReleaseKHR(dpy, stream);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLAttrib *attrib_list)
-{
- return egl::StreamConsumerGLTextureExternalAttribsNV(dpy, stream, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- const EGLAttrib *attrib_list)
-{
- return egl::CreateStreamProducerD3DTextureNV12ANGLE(dpy, stream, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- void *texture,
- const EGLAttrib *attrib_list)
-{
- return egl::StreamPostD3DTextureNV12ANGLE(dpy, stream, texture, attrib_list);
-}
-
-EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
- EGLSurface surface,
- EGLuint64KHR *ust,
- EGLuint64KHR *msc,
- EGLuint64KHR *sbc)
-{
- return egl::GetSyncValuesCHROMIUM(dpy, surface, ust, msc, sbc);
-}
-
-EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy,
- EGLSurface surface,
- EGLint *rects,
- EGLint n_rects)
-{
- return egl::SwapBuffersWithDamageEXT(dpy, surface, rects, n_rects);
-}
-
-EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib)
-{
- return egl::ProgramCacheGetAttribANGLE(dpy, attrib);
-}
-
-void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy,
- EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize)
-{
- egl::ProgramCacheQueryANGLE(dpy, index, key, keysize, binary, binarysize);
-}
-
-void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy,
- const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize)
-{
- egl::ProgramCachePopulateANGLE(dpy, key, keysize, binary, binarysize);
-}
-
-EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode)
-{
- return egl::ProgramCacheResizeANGLE(dpy, limit, mode);
-}
-
-} // extern "C"
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.def b/src/3rdparty/angle/src/libEGL/libEGL.def
deleted file mode 100644
index e68d27295e..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGL.def
+++ /dev/null
@@ -1,77 +0,0 @@
-LIBRARY libEGL
-EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
-
- ; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
- eglCreateStreamKHR @55
- eglDestroyStreamKHR @56
- eglStreamAttribKHR @57
- eglQueryStreamKHR @58
- eglQueryStreamu64KHR @59
- eglStreamConsumerGLTextureExternalKHR @60
- eglStreamConsumerAcquireKHR @61
- eglStreamConsumerReleaseKHR @62
- eglStreamConsumerGLTextureExternalAttribsNV @63
- eglCreateStreamProducerD3DTextureNV12ANGLE @64
- eglStreamPostD3DTextureNV12ANGLE @65
- eglGetSyncValuesCHROMIUM @66
- eglSwapBuffersWithDamageEXT @67
- eglProgramCacheGetAttribANGLE @68
- eglProgramCachePopulateANGLE @69
- eglProgramCacheQueryANGLE @70
- eglProgramCacheResizeANGLE @71
-
- ; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
deleted file mode 100644
index 14eb331b3a..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
+++ /dev/null
@@ -1,77 +0,0 @@
-LIBRARY libEGL
-EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
-
- ; Extensions
- eglGetPlatformDisplayEXT@12 @35
- eglQuerySurfacePointerANGLE@16 @36
- eglPostSubBufferNV@24 @37
- eglQueryDisplayAttribEXT@12 @48
- eglQueryDeviceAttribEXT@12 @49
- eglQueryDeviceStringEXT@8 @50
- eglCreateImageKHR@20 @51
- eglDestroyImageKHR@8 @52
- eglCreateDeviceANGLE@12 @53
- eglReleaseDeviceANGLE@4 @54
- eglCreateStreamKHR@8 @55
- eglDestroyStreamKHR@8 @56
- eglStreamAttribKHR@16 @57
- eglQueryStreamKHR@16 @58
- eglQueryStreamu64KHR@16 @59
- eglStreamConsumerGLTextureExternalKHR@8 @60
- eglStreamConsumerAcquireKHR@8 @61
- eglStreamConsumerReleaseKHR@8 @62
- eglStreamConsumerGLTextureExternalAttribsNV@12 @63
- eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64
- eglStreamPostD3DTextureNV12ANGLE@16 @65
- eglGetSyncValuesCHROMIUM@20 @66
- eglSwapBuffersWithDamageEXT@16 @67
- eglProgramCacheGetAttribANGLE@8 @68
- eglProgramCachePopulateANGLE@20 @69
- eglProgramCacheQueryANGLE@24 @70
- eglProgramCacheResizeANGLE@12 @71
-
- ; 1.5 entry points
- eglCreateSync@12 @38
- eglDestroySync@8 @39
- eglClientWaitSync@20 @40
- eglGetSyncAttrib@16 @41
- eglCreateImage@20 @42
- eglDestroyImage@8 @43
- eglGetPlatformDisplay@12 @44
- eglCreatePlatformWindowSurface@16 @45
- eglCreatePlatformPixmapSurface@16 @46
- eglWaitSync@12 @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd.def b/src/3rdparty/angle/src/libEGL/libEGLd.def
deleted file mode 100644
index e6a8b1bac7..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGLd.def
+++ /dev/null
@@ -1,77 +0,0 @@
-LIBRARY libEGLd
-EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
-
- ; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
- eglCreateStreamKHR @55
- eglDestroyStreamKHR @56
- eglStreamAttribKHR @57
- eglQueryStreamKHR @58
- eglQueryStreamu64KHR @59
- eglStreamConsumerGLTextureExternalKHR @60
- eglStreamConsumerAcquireKHR @61
- eglStreamConsumerReleaseKHR @62
- eglStreamConsumerGLTextureExternalAttribsNV @63
- eglCreateStreamProducerD3DTextureNV12ANGLE @64
- eglStreamPostD3DTextureNV12ANGLE @65
- eglGetSyncValuesCHROMIUM @66
- eglSwapBuffersWithDamageEXT @67
- eglProgramCacheGetAttribANGLE @68
- eglProgramCachePopulateANGLE @69
- eglProgramCacheQueryANGLE @70
- eglProgramCacheResizeANGLE @71
-
- ; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
deleted file mode 100644
index 14eb331b3a..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
+++ /dev/null
@@ -1,77 +0,0 @@
-LIBRARY libEGL
-EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
-
- ; Extensions
- eglGetPlatformDisplayEXT@12 @35
- eglQuerySurfacePointerANGLE@16 @36
- eglPostSubBufferNV@24 @37
- eglQueryDisplayAttribEXT@12 @48
- eglQueryDeviceAttribEXT@12 @49
- eglQueryDeviceStringEXT@8 @50
- eglCreateImageKHR@20 @51
- eglDestroyImageKHR@8 @52
- eglCreateDeviceANGLE@12 @53
- eglReleaseDeviceANGLE@4 @54
- eglCreateStreamKHR@8 @55
- eglDestroyStreamKHR@8 @56
- eglStreamAttribKHR@16 @57
- eglQueryStreamKHR@16 @58
- eglQueryStreamu64KHR@16 @59
- eglStreamConsumerGLTextureExternalKHR@8 @60
- eglStreamConsumerAcquireKHR@8 @61
- eglStreamConsumerReleaseKHR@8 @62
- eglStreamConsumerGLTextureExternalAttribsNV@12 @63
- eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64
- eglStreamPostD3DTextureNV12ANGLE@16 @65
- eglGetSyncValuesCHROMIUM@20 @66
- eglSwapBuffersWithDamageEXT@16 @67
- eglProgramCacheGetAttribANGLE@8 @68
- eglProgramCachePopulateANGLE@20 @69
- eglProgramCacheQueryANGLE@24 @70
- eglProgramCacheResizeANGLE@12 @71
-
- ; 1.5 entry points
- eglCreateSync@12 @38
- eglDestroySync@8 @39
- eglClientWaitSync@20 @40
- eglGetSyncAttrib@16 @41
- eglCreateImage@20 @42
- eglDestroyImage@8 @43
- eglGetPlatformDisplay@12 @44
- eglCreatePlatformWindowSurface@16 @45
- eglCreatePlatformPixmapSurface@16 @46
- eglWaitSync@12 @47
diff --git a/src/3rdparty/angle/src/libEGL/resource.h b/src/3rdparty/angle/src/libEGL/resource.h
deleted file mode 100644
index 3921f4c077..0000000000
--- a/src/3rdparty/angle/src/libEGL/resource.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by libEGL.rc
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1001
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
deleted file mode 100644
index 97546ee900..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
+++ /dev/null
@@ -1,1186 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_egl.cpp : Implements the EGL entry points.
-
-#include "libGLESv2/entry_points_egl.h"
-
-#include "common/debug.h"
-#include "common/version.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/queryutils.h"
-#include "libANGLE/validationEGL.h"
-#include "libGLESv2/global_state.h"
-#include "libGLESv2/proc_table.h"
-
-#include <EGL/eglext.h>
-
-namespace egl
-{
-
-namespace
-{
-
-bool CompareProc(const ProcEntry &a, const char *b)
-{
- return strcmp(a.first, b) < 0;
-}
-
-void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
- EGLConfig *output_configs,
- EGLint config_size,
- EGLint *num_config)
-{
- EGLint result_size = static_cast<EGLint>(filteredConfigs.size());
- if (output_configs)
- {
- result_size = std::max(std::min(result_size, config_size), 0);
- for (EGLint i = 0; i < result_size; i++)
- {
- output_configs[i] = const_cast<Config *>(filteredConfigs[i]);
- }
- }
- *num_config = result_size;
-}
-
-} // anonymous namespace
-
-// EGL 1.0
-EGLint EGLAPIENTRY GetError(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- EGLint error = thread->getError();
- thread->setError(NoError());
- return error;
-}
-
-EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
-{
- EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
-
- return Display::GetDisplayFromNativeDisplay(display_id, AttributeMap());
-}
-
-EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy,
- major, minor);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
- {
- thread->setError(EglBadDisplay());
- return EGL_FALSE;
- }
-
- Error error = display->initialize();
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (major)
- *major = 1;
- if (minor)
- *minor = 4;
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
- {
- thread->setError(EglBadDisplay());
- return EGL_FALSE;
- }
-
- if (display->isValidContext(thread->getContext()))
- {
- thread->setCurrent(nullptr);
- }
-
- Error error = display->terminate();
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
- {
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return nullptr;
- }
- }
-
- const char *result;
- switch (name)
- {
- case EGL_CLIENT_APIS:
- result = "OpenGL_ES";
- break;
- case EGL_EXTENSIONS:
- if (display == EGL_NO_DISPLAY)
- {
- result = Display::GetClientExtensionString().c_str();
- }
- else
- {
- result = display->getExtensionString().c_str();
- }
- break;
- case EGL_VENDOR:
- result = display->getVendorString().c_str();
- break;
- case EGL_VERSION:
- result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
- break;
- default:
- thread->setError(EglBadParameter());
- return nullptr;
- }
-
- thread->setError(NoError());
- return result;
-}
-
-EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy,
- EGLConfig *configs,
- EGLint config_size,
- EGLint *num_config)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
- "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
- dpy, configs, config_size, num_config);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
-
- Error error = ValidateGetConfigs(display, config_size, num_config);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy,
- const EGLint *attrib_list,
- EGLConfig *configs,
- EGLint config_size,
- EGLint *num_config)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
- "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
- dpy, attrib_list, configs, config_size, num_config);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateChooseConfig(display, attribMap, config_size, num_config);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- ClipConfigs(display->getConfigs(attribMap), configs, config_size, num_config);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy,
- EGLConfig config,
- EGLint attribute,
- EGLint *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint "
- "*value = 0x%0.8p)",
- dpy, config, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
-
- Error error = ValidateGetConfigAttrib(display, configuration, attribute);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- QueryConfigAttrib(configuration, attribute, value);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy,
- EGLConfig config,
- EGLNativeWindowType win,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)",
- dpy, config, win, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateCreateWindowSurface(display, configuration, win, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- egl::Surface *surface = nullptr;
- error = display->createWindowSurface(configuration, win, attributes, &surface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- return static_cast<EGLSurface>(surface);
-}
-
-EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy,
- EGLConfig config,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = "
- "0x%0.8p)",
- dpy, config, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateCreatePbufferSurface(display, configuration, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- egl::Surface *surface = nullptr;
- error = display->createPbufferSurface(configuration, attributes, &surface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- return static_cast<EGLSurface>(surface);
-}
-
-EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy,
- EGLConfig config,
- EGLNativePixmapType pixmap,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = "
- "0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)",
- dpy, config, pixmap, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
-
- Error error = ValidateConfig(display, configuration);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- UNIMPLEMENTED(); // FIXME
-
- thread->setError(NoError());
- return EGL_NO_SURFACE;
-}
-
-EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- error = display->destroySurface(reinterpret_cast<Surface *>(surface));
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy,
- EGLSurface surface,
- EGLint attribute,
- EGLint *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
- "*value = 0x%0.8p)",
- dpy, surface, attribute, value);
- Thread *thread = GetCurrentThread();
-
- const Display *display = static_cast<const Display *>(dpy);
- const Surface *eglSurface = static_cast<const Surface *>(surface);
-
- Error error = ValidateQuerySurface(display, eglSurface, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- QuerySurfaceAttrib(eglSurface, attribute, value);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy,
- EGLConfig config,
- EGLContext share_context,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = "
- "0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)",
- dpy, config, share_context, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
- gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_CONTEXT;
- }
-
- gl::Context *context = nullptr;
- error = display->createContext(configuration, sharedGLContext, attributes, &context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_CONTEXT;
- }
-
- thread->setError(NoError());
- return static_cast<EGLContext>(context);
-}
-
-EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- gl::Context *context = static_cast<gl::Context *>(ctx);
-
- Error error = ValidateContext(display, context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (ctx == EGL_NO_CONTEXT)
- {
- thread->setError(EglBadContext());
- return EGL_FALSE;
- }
-
- if (context == thread->getContext())
- {
- thread->setCurrent(nullptr);
- }
-
- error = display->destroyContext(context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, "
- "EGLContext ctx = 0x%0.8p)",
- dpy, draw, read, ctx);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- gl::Context *context = static_cast<gl::Context *>(ctx);
-
- Error error = ValidateMakeCurrent(display, draw, read, context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- Surface *readSurface = static_cast<Surface *>(read);
- Surface *drawSurface = static_cast<Surface *>(draw);
- Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
- if (makeCurrentError.isError())
- {
- thread->setError(makeCurrentError);
- return EGL_FALSE;
- }
-
- gl::Context *previousContext = thread->getContext();
- thread->setCurrent(context);
-
- // Release the surface from the previously-current context, to allow
- // destroyed surfaces to delete themselves.
- if (previousContext != nullptr && context != previousContext)
- {
- auto err = previousContext->releaseSurface(display);
- if (err.isError())
- {
- thread->setError(err);
- return EGL_FALSE;
- }
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
-{
- EVENT("(EGLint readdraw = %d)", readdraw);
- Thread *thread = GetCurrentThread();
-
- if (readdraw == EGL_READ)
- {
- thread->setError(NoError());
- return thread->getCurrentReadSurface();
- }
- else if (readdraw == EGL_DRAW)
- {
- thread->setError(NoError());
- return thread->getCurrentDrawSurface();
- }
- else
- {
- thread->setError(EglBadParameter());
- return EGL_NO_SURFACE;
- }
-}
-
-EGLDisplay EGLAPIENTRY GetCurrentDisplay(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- thread->setError(NoError());
- if (thread->getContext() != nullptr)
- {
- return thread->getContext()->getCurrentDisplay();
- }
- return EGL_NO_DISPLAY;
-}
-
-EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value "
- "= 0x%0.8p)",
- dpy, ctx, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- gl::Context *context = static_cast<gl::Context *>(ctx);
-
- Error error = ValidateQueryContext(display, context, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- QueryContextAttrib(context, attribute, value);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY WaitGL(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- Display *display = thread->getCurrentDisplay();
-
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
- // OpenGL ES we can do the call directly.
- error = display->waitClient(thread->getContext());
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
-{
- EVENT("(EGLint engine = %d)", engine);
- Thread *thread = GetCurrentThread();
-
- Display *display = thread->getCurrentDisplay();
-
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (engine != EGL_CORE_NATIVE_ENGINE)
- {
- thread->setError(EglBadParameter() << "the 'engine' parameter has an unrecognized value");
- }
-
- error = display->waitNative(thread->getContext(), engine);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = (Surface *)surface;
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (display->testDeviceLost())
- {
- thread->setError(EglContextLost());
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- if (!thread->getContext() || thread->getCurrentDrawSurface() != eglSurface)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- error = eglSurface->swap(thread->getContext());
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = "
- "0x%0.8p)",
- dpy, surface, target);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (display->testDeviceLost())
- {
- thread->setError(EglContextLost());
- return EGL_FALSE;
- }
-
- UNIMPLEMENTED(); // FIXME
-
- thread->setError(NoError());
- return 0;
-}
-
-// EGL 1.1
-EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
- surface, buffer);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (buffer != EGL_BACK_BUFFER)
- {
- thread->setError(EglBadParameter());
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- if (eglSurface->getBoundTexture())
- {
- thread->setError(EglBadAccess());
- return EGL_FALSE;
- }
-
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- thread->setError(EglBadMatch());
- return EGL_FALSE;
- }
-
- gl::Context *context = thread->getContext();
- if (context)
- {
- gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
- ASSERT(textureObject != nullptr);
-
- if (textureObject->getImmutableFormat())
- {
- thread->setError(EglBadMatch());
- return EGL_FALSE;
- }
-
- error = eglSurface->bindTexImage(context, textureObject, buffer);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy,
- EGLSurface surface,
- EGLint attribute,
- EGLint value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
- "value = %d)",
- dpy, surface, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSurfaceAttrib(display, eglSurface, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- SetSurfaceAttrib(eglSurface, attribute, value);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
- surface, buffer);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (buffer != EGL_BACK_BUFFER)
- {
- thread->setError(EglBadParameter());
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- thread->setError(EglBadMatch());
- return EGL_FALSE;
- }
-
- gl::Texture *texture = eglSurface->getBoundTexture();
-
- if (texture)
- {
- error = eglSurface->releaseTexImage(thread->getContext(), buffer);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
-
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface());
-
- if (draw_surface == nullptr)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- const egl::Config *surfaceConfig = draw_surface->getConfig();
- EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval),
- surfaceConfig->maxSwapInterval);
-
- draw_surface->setSwapInterval(clampedInterval);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-// EGL 1.2
-EGLBoolean EGLAPIENTRY BindAPI(EGLenum api)
-{
- EVENT("(EGLenum api = 0x%X)", api);
- Thread *thread = GetCurrentThread();
-
- switch (api)
- {
- case EGL_OPENGL_API:
- case EGL_OPENVG_API:
- thread->setError(EglBadParameter());
- return EGL_FALSE; // Not supported by this implementation
- case EGL_OPENGL_ES_API:
- break;
- default:
- thread->setError(EglBadParameter());
- return EGL_FALSE;
- }
-
- thread->setAPI(api);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLenum EGLAPIENTRY QueryAPI(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- EGLenum API = thread->getAPI();
-
- thread->setError(NoError());
- return API;
-}
-
-EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy,
- EGLenum buftype,
- EGLClientBuffer buffer,
- EGLConfig config,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
- "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
- dpy, buftype, buffer, config, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Config *configuration = static_cast<Config *>(config);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error =
- ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- egl::Surface *surface = nullptr;
- error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes,
- &surface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_SURFACE;
- }
-
- return static_cast<EGLSurface>(surface);
-}
-
-EGLBoolean EGLAPIENTRY ReleaseThread(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY WaitClient(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- Display *display = thread->getCurrentDisplay();
-
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = display->waitClient(thread->getContext());
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-// EGL 1.4
-EGLContext EGLAPIENTRY GetCurrentContext(void)
-{
- EVENT("()");
- Thread *thread = GetCurrentThread();
-
- gl::Context *context = thread->getContext();
-
- thread->setError(NoError());
- return static_cast<EGLContext>(context);
-}
-
-// EGL 1.5
-EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)",
- dpy, type, attrib_list);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglCreateSync unimplemented.");
- return EGL_NO_SYNC;
-}
-
-EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglDestroySync unimplemented.");
- return EGL_FALSE;
-}
-
-EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = "
- "%d)",
- dpy, sync, flags, timeout);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglClientWaitSync unimplemented.");
- return 0;
-}
-
-EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy,
- EGLSync sync,
- EGLint attribute,
- EGLAttrib *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib "
- "*value = 0x%0.8p)",
- dpy, sync, attribute, value);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglSyncAttrib unimplemented.");
- return EGL_FALSE;
-}
-
-EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy,
- EGLContext ctx,
- EGLenum target,
- EGLClientBuffer buffer,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
- "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
- dpy, ctx, target, buffer, attrib_list);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglCreateImage unimplemented.");
- return EGL_NO_IMAGE;
-}
-
-EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglDestroyImage unimplemented.");
- return EGL_FALSE;
-}
-
-EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform,
- void *native_display,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = "
- "0x%0.8p)",
- platform, native_display, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Error err = ValidateGetPlatformDisplay(platform, native_display, attrib_list);
- thread->setError(err);
- if (err.isError())
- {
- return EGL_NO_DISPLAY;
- }
-
- const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
- if (platform == EGL_PLATFORM_ANGLE_ANGLE)
- {
- return Display::GetDisplayFromNativeDisplay(
- gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
- }
- else if (platform == EGL_PLATFORM_DEVICE_EXT)
- {
- Device *eglDevice = reinterpret_cast<Device *>(native_display);
- return Display::GetDisplayFromDevice(eglDevice, attribMap);
- }
- else
- {
- UNREACHABLE();
- return EGL_NO_DISPLAY;
- }
-}
-
-EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy,
- EGLConfig config,
- void *native_window,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, "
- "const EGLint* attrib_list = 0x%0.8p)",
- dpy, config, native_window, attrib_list);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented.");
- return EGL_NO_SURFACE;
-}
-
-EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy,
- EGLConfig config,
- void *native_pixmap,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, "
- "const EGLint* attrib_list = 0x%0.8p)",
- dpy, config, native_pixmap, attrib_list);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented.");
- return EGL_NO_SURFACE;
-}
-
-EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync,
- flags);
- Thread *thread = GetCurrentThread();
-
- UNIMPLEMENTED();
- thread->setError(EglBadDisplay() << "eglWaitSync unimplemented.");
- return EGL_FALSE;
-}
-
-__eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname)
-{
- EVENT("(const char *procname = \"%s\")", procname);
- Thread *thread = GetCurrentThread();
-
- ProcEntry *entry =
- std::lower_bound(&g_procTable[0], &g_procTable[g_numProcs], procname, CompareProc);
-
- thread->setError(NoError());
-
- if (entry == &g_procTable[g_numProcs] || strcmp(entry->first, procname) != 0)
- {
- return nullptr;
- }
-
- return entry->second;
-}
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h
deleted file mode 100644
index 259a209684..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_egl.h : Defines the EGL entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSEGL_H_
-#define LIBGLESV2_ENTRYPOINTSEGL_H_
-
-#include <EGL/egl.h>
-#include <export.h>
-
-namespace egl
-{
-
-// EGL 1.0
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-ANGLE_EXPORT EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetCurrentDisplay(void);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw);
-ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id);
-ANGLE_EXPORT EGLint EGLAPIENTRY GetError(void);
-ANGLE_EXPORT __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-ANGLE_EXPORT const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitGL(void);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitNative(EGLint engine);
-
-// EGL 1.1
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval);
-
-// EGL 1.2
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindAPI(EGLenum api);
-ANGLE_EXPORT EGLenum EGLAPIENTRY QueryAPI(void);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseThread(void);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitClient(void);
-
-// EGL 1.4
-ANGLE_EXPORT EGLContext EGLAPIENTRY GetCurrentContext(void);
-
-// EGL 1.5
-ANGLE_EXPORT EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync);
-ANGLE_EXPORT EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
-ANGLE_EXPORT EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image);
-ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
-
-}
-
-#endif // LIBGLESV2_ENTRYPOINTSEGL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
deleted file mode 100644
index ee8cdb94dc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+++ /dev/null
@@ -1,856 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_ext.cpp : Implements the EGL extension entry points.
-
-#include "libGLESv2/entry_points_egl_ext.h"
-#include "libGLESv2/global_state.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Device.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Stream.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/validationEGL.h"
-
-#include "common/debug.h"
-
-namespace egl
-{
-
-// EGL_ANGLE_query_surface_pointer
-EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
- dpy, surface, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (!display->getExtensions().querySurfacePointer)
- {
- thread->setError(NoError());
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- // validate the attribute parameter
- switch (attribute)
- {
- case EGL_DEVICE_EXT:
- break;
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
- {
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
- break;
- case EGL_DXGI_KEYED_MUTEX_ANGLE:
- if (!display->getExtensions().keyedMutex)
- {
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
- break;
- default:
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
-
- error = eglSurface->querySurfacePointerANGLE(attribute, value);
- thread->setError(error);
- return (error.isError() ? EGL_FALSE : EGL_TRUE);
-}
-
-
-// EGL_NV_post_sub_buffer
-EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
- Thread *thread = GetCurrentThread();
-
- if (x < 0 || y < 0 || width < 0 || height < 0)
- {
- thread->setError(EglBadParameter());
- return EGL_FALSE;
- }
-
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
-
- Error error = ValidateSurface(display, eglSurface);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (display->testDeviceLost())
- {
- thread->setError(EglContextLost());
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- thread->setError(EglBadSurface());
- return EGL_FALSE;
- }
-
- if (!display->getExtensions().postSubBuffer)
- {
- // Spec is not clear about how this should be handled.
- thread->setError(NoError());
- return EGL_TRUE;
- }
-
- // TODO(jmadill): Validate Surface is bound to the thread.
- error = eglSurface->postSubBuffer(thread->getContext(), x, y, width, height);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(NoError());
- return EGL_TRUE;
-}
-
-// EGL_EXT_platform_base
-EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
-{
- EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
- platform, native_display, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Error err = ValidateGetPlatformDisplayEXT(platform, native_display, attrib_list);
- thread->setError(err);
- if (err.isError())
- {
- return EGL_NO_DISPLAY;
- }
-
- const auto &attribMap = AttributeMap::CreateFromIntArray(attrib_list);
- if (platform == EGL_PLATFORM_ANGLE_ANGLE)
- {
- return Display::GetDisplayFromNativeDisplay(
- gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
- }
- else if (platform == EGL_PLATFORM_DEVICE_EXT)
- {
- Device *eglDevice = reinterpret_cast<Device *>(native_display);
- return Display::GetDisplayFromDevice(eglDevice, attribMap);
- }
- else
- {
- UNREACHABLE();
- return EGL_NO_DISPLAY;
- }
-}
-
-// EGL_EXT_device_query
-EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value)
-{
- EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
- device, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Device *dev = static_cast<Device*>(device);
- if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
- {
- thread->setError(EglBadAccess());
- return EGL_FALSE;
- }
-
- // If the device was created by (and is owned by) a display, and that display doesn't support
- // device querying, then this call should fail
- Display *owningDisplay = dev->getOwningDisplay();
- if (owningDisplay != nullptr && !owningDisplay->getExtensions().deviceQuery)
- {
- thread->setError(EglBadAccess() << "Device wasn't created using eglCreateDeviceANGLE, "
- "and the Display that created it doesn't support "
- "device querying");
- return EGL_FALSE;
- }
-
- Error error(NoError());
-
- // validate the attribute parameter
- switch (attribute)
- {
- case EGL_D3D11_DEVICE_ANGLE:
- case EGL_D3D9_DEVICE_ANGLE:
- if (!dev->getExtensions().deviceD3D || dev->getType() != attribute)
- {
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
- error = dev->getDevice(value);
- break;
- default:
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return (error.isError() ? EGL_FALSE : EGL_TRUE);
-}
-
-// EGL_EXT_device_query
-const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
-{
- EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint name = %d)",
- device, name);
- Thread *thread = GetCurrentThread();
-
- Device *dev = static_cast<Device*>(device);
- if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
- {
- thread->setError(EglBadDevice());
- return nullptr;
- }
-
- const char *result;
- switch (name)
- {
- case EGL_EXTENSIONS:
- result = dev->getExtensionString().c_str();
- break;
- default:
- thread->setError(EglBadDevice());
- return nullptr;
- }
-
- thread->setError(NoError());
- return result;
-}
-
-// EGL_EXT_device_query
-EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
- dpy, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display*>(dpy);
-
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- if (!display->getExtensions().deviceQuery)
- {
- thread->setError(EglBadAccess());
- return EGL_FALSE;
- }
-
- // validate the attribute parameter
- switch (attribute)
- {
- case EGL_DEVICE_EXT:
- *value = reinterpret_cast<EGLAttrib>(display->getDevice());
- break;
-
- default:
- thread->setError(EglBadAttribute());
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return (error.isError() ? EGL_FALSE : EGL_TRUE);
-}
-
-ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
- EGLContext ctx,
- EGLenum target,
- EGLClientBuffer buffer,
- const EGLint *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
- "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
- dpy, ctx, target, buffer, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- gl::Context *context = static_cast<gl::Context *>(ctx);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateCreateImageKHR(display, context, target, buffer, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_IMAGE;
- }
-
- Image *image = nullptr;
- error = display->createImage(context, target, buffer, attributes, &image);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_IMAGE;
- }
-
- return static_cast<EGLImage>(image);
-}
-
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Image *img = static_cast<Image *>(image);
-
- Error error = ValidateDestroyImageKHR(display, img);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- display->destroyImage(img);
-
- return EGL_TRUE;
-}
-
-ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
- void *native_device,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLint device_type = %d, void* native_device = 0x%0.8p, const EGLAttrib* attrib_list = "
- "0x%0.8p)",
- device_type, native_device, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Error error = ValidateCreateDeviceANGLE(device_type, native_device, attrib_list);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_DEVICE_EXT;
- }
-
- Device *device = nullptr;
- error = Device::CreateDevice(native_device, device_type, &device);
- if (error.isError())
- {
- ASSERT(device == nullptr);
- thread->setError(error);
- return EGL_NO_DEVICE_EXT;
- }
-
- return device;
-}
-
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device)
-{
- EVENT("(EGLDeviceEXT device = 0x%0.8p)", device);
- Thread *thread = GetCurrentThread();
-
- Device *dev = static_cast<Device *>(device);
-
- Error error = ValidateReleaseDeviceANGLE(dev);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- SafeDelete(dev);
-
- return EGL_TRUE;
-}
-
-// EGL_KHR_stream
-EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLAttrib* attrib_list = 0x%0.8p)", dpy, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
-
- Error error = ValidateCreateStreamKHR(display, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_STREAM_KHR;
- }
-
- Stream *stream;
- error = display->createStream(attributes, &stream);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_NO_STREAM_KHR;
- }
-
- thread->setError(error);
- return static_cast<EGLStreamKHR>(stream);
-}
-
-EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
-
- Error error = ValidateDestroyStreamKHR(display, streamObject);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- display->destroyStream(streamObject);
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
- "EGLint value = 0x%X)",
- dpy, stream, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
-
- Error error = ValidateStreamAttribKHR(display, streamObject, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- switch (attribute)
- {
- case EGL_CONSUMER_LATENCY_USEC_KHR:
- streamObject->setConsumerLatency(value);
- break;
- case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
- streamObject->setConsumerAcquireTimeout(value);
- break;
- default:
- UNREACHABLE();
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
- "EGLint value = 0x%0.8p)",
- dpy, stream, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
-
- Error error = ValidateQueryStreamKHR(display, streamObject, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- switch (attribute)
- {
- case EGL_STREAM_STATE_KHR:
- *value = streamObject->getState();
- break;
- case EGL_CONSUMER_LATENCY_USEC_KHR:
- *value = streamObject->getConsumerLatency();
- break;
- case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
- *value = streamObject->getConsumerAcquireTimeout();
- break;
- default:
- UNREACHABLE();
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLuint64KHR *value)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
- "EGLuint64KHR value = 0x%0.8p)",
- dpy, stream, attribute, value);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
-
- Error error = ValidateQueryStreamu64KHR(display, streamObject, attribute, value);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- switch (attribute)
- {
- case EGL_PRODUCER_FRAME_KHR:
- *value = streamObject->getProducerFrame();
- break;
- case EGL_CONSUMER_FRAME_KHR:
- *value = streamObject->getConsumerFrame();
- break;
- default:
- UNREACHABLE();
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- gl::Context *context = gl::GetValidGlobalContext();
-
- Error error = ValidateStreamConsumerGLTextureExternalKHR(display, context, streamObject);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->createConsumerGLTextureExternal(AttributeMap(), context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- gl::Context *context = gl::GetValidGlobalContext();
-
- Error error = ValidateStreamConsumerAcquireKHR(display, context, streamObject);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->consumerAcquire(context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- gl::Context *context = gl::GetValidGlobalContext();
-
- Error error = ValidateStreamConsumerReleaseKHR(display, context, streamObject);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->consumerRelease(context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
- EGLStreamKHR stream,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
- dpy, stream, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- gl::Context *context = gl::GetValidGlobalContext();
- AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
-
- Error error = ValidateStreamConsumerGLTextureExternalAttribsNV(display, context, streamObject,
- attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->createConsumerGLTextureExternal(attributes, context);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
- dpy, stream, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
-
- Error error =
- ValidateCreateStreamProducerD3DTextureNV12ANGLE(display, streamObject, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->createProducerD3D11TextureNV12(attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- void *texture,
- const EGLAttrib *attrib_list)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, void* texture = 0x%0.8p, "
- "EGLAttrib attrib_list = 0x%0.8p",
- dpy, stream, texture, attrib_list);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Stream *streamObject = static_cast<Stream *>(stream);
- AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
-
- Error error = ValidateStreamPostD3DTextureNV12ANGLE(display, streamObject, texture, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = streamObject->postD3D11NV12Texture(texture, attributes);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy,
- EGLSurface surface,
- EGLuint64KHR *ust,
- EGLuint64KHR *msc,
- EGLuint64KHR *sbc)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLuint64KHR* ust = 0x%0.8p, "
- "EGLuint64KHR* msc = 0x%0.8p, EGLuint64KHR* sbc = 0x%0.8p",
- dpy, surface, ust, msc, sbc);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateGetSyncValuesCHROMIUM(display, eglSurface, ust, msc, sbc);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = eglSurface->getSyncValues(ust, msc, sbc);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- thread->setError(error);
- return EGL_TRUE;
-}
-
-ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
- EGLSurface surface,
- EGLint *rects,
- EGLint n_rects)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint *rects = 0x%0.8p, EGLint "
- "n_rects = %d)",
- dpy, surface, rects, n_rects);
- Thread *thread = GetCurrentThread();
-
- Display *display = static_cast<Display *>(dpy);
- Surface *eglSurface = static_cast<Surface *>(surface);
-
- Error error = ValidateSwapBuffersWithDamageEXT(display, eglSurface, rects, n_rects);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- error = eglSurface->swapWithDamage(thread->getContext(), rects, n_rects);
- if (error.isError())
- {
- thread->setError(error);
- return EGL_FALSE;
- }
-
- return EGL_TRUE;
-}
-
-EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum attrib = 0x%X)", dpy, attrib);
-
- Display *display = static_cast<Display *>(dpy);
- Thread *thread = GetCurrentThread();
-
- ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheGetAttribANGLE(display, attrib), 0);
-
- return display->programCacheGetAttrib(attrib);
-}
-
-void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy,
- EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, EGLint index = %d, void *key = 0x%0.8p, EGLint *keysize = "
- "0x%0.8p, void *binary = 0x%0.8p, EGLint *size = 0x%0.8p)",
- dpy, index, key, keysize, binary, binarysize);
-
- Display *display = static_cast<Display *>(dpy);
- Thread *thread = GetCurrentThread();
-
- ANGLE_EGL_TRY(thread,
- ValidateProgramCacheQueryANGLE(display, index, key, keysize, binary, binarysize));
-
- ANGLE_EGL_TRY(thread, display->programCacheQuery(index, key, keysize, binary, binarysize));
-}
-
-void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy,
- const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize)
-{
- EVENT(
- "(EGLDisplay dpy = 0x%0.8p, void *key = 0x%0.8p, EGLint keysize = %d, void *binary = "
- "0x%0.8p, EGLint *size = 0x%0.8p)",
- dpy, key, keysize, binary, binarysize);
-
- Display *display = static_cast<Display *>(dpy);
- Thread *thread = GetCurrentThread();
-
- ANGLE_EGL_TRY(thread,
- ValidateProgramCachePopulateANGLE(display, key, keysize, binary, binarysize));
-
- ANGLE_EGL_TRY(thread, display->programCachePopulate(key, keysize, binary, binarysize));
-}
-
-EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint limit = %d, EGLenum mode = 0x%X)", dpy, limit, mode);
-
- Display *display = static_cast<Display *>(dpy);
- Thread *thread = GetCurrentThread();
-
- ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheResizeANGLE(display, limit, mode), 0);
-
- return display->programCacheResize(limit, mode);
-}
-
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h
deleted file mode 100644
index 3cde6ec9c6..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h
+++ /dev/null
@@ -1,113 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_egl_ext.h : Defines the EGL extension entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSEGLEXT_H_
-#define LIBGLESV2_ENTRYPOINTSEGLEXT_H_
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <export.h>
-
-namespace egl
-{
-
-// EGL_ANGLE_query_surface_pointer
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-
-// EGL_NV_post_sub_buffer
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-
-// EGL_EXT_platform_base
-ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list);
-
-// EGL_EXT_device_query
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
-ANGLE_EXPORT const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name);
-
-// EGL_KHR_image_base/EGL_KHR_image
-ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
- EGLContext ctx,
- EGLenum target,
- EGLClientBuffer buffer,
- const EGLint *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
-
-// EGL_EXT_device_creation
-ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
- void *native_device,
- const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device);
-
-// EGL_KHR_stream
-ANGLE_EXPORT EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLint *value);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
- EGLStreamKHR stream,
- EGLenum attribute,
- EGLuint64KHR *value);
-
-// EGL_KHR_stream_consumer_gltexture
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy,
- EGLStreamKHR stream);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY
-StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
- EGLStreamKHR stream,
- const EGLAttrib *attrib_list);
-
-// EGL_ANGLE_stream_producer_d3d_texture_nv12
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY
-CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- const EGLAttrib *attrib_list);
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
- EGLStreamKHR stream,
- void *texture,
- const EGLAttrib *attrib_list);
-
-// EGL_CHROMIUM_get_sync_values
-ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy,
- EGLSurface surface,
- EGLuint64KHR *ust,
- EGLuint64KHR *msc,
- EGLuint64KHR *sbc);
-
-// EGL_EXT_swap_buffers_with_damage
-ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
- EGLSurface surface,
- EGLint *rects,
- EGLint n_rects);
-
-//
-ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
-ANGLE_EXPORT void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy,
- EGLint index,
- void *key,
- EGLint *keysize,
- void *binary,
- EGLint *binarysize);
-ANGLE_EXPORT void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy,
- const void *key,
- EGLint keysize,
- const void *binary,
- EGLint binarysize);
-ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
-
-} // namespace egl
-
-#endif // LIBGLESV2_ENTRYPOINTSEGLEXT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
deleted file mode 100644
index ae0e944406..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
+++ /dev/null
@@ -1,2612 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_2_0_autogen.cpp:
-// Defines the GLES 2.0 entry points.
-
-#include "libANGLE/Context.h"
-#include "libANGLE/validationES2.h"
-#include "libGLESv2/global_state.h"
-
-namespace gl
-{
-void GL_APIENTRY ActiveTexture(GLenum texture)
-{
- EVENT("(GLenum texture = 0x%X)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ActiveTexture>(texture);
-
- if (context->skipValidation() || ValidateActiveTexture(context, texture))
- {
- context->activeTexture(texture);
- }
- }
-}
-
-void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::AttachShader>(program, shader);
-
- if (context->skipValidation() || ValidateAttachShader(context, program, shader))
- {
- context->attachShader(program, shader);
- }
- }
-}
-
-void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index,
- name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name);
-
- if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name))
- {
- context->bindAttribLocation(program, index, name);
- }
- }
-}
-
-void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer);
-
- if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer))
- {
- context->bindBuffer(targetPacked, buffer);
- }
- }
-}
-
-void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer);
-
- if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer))
- {
- context->bindFramebuffer(target, framebuffer);
- }
- }
-}
-
-void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer);
-
- if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer))
- {
- context->bindRenderbuffer(target, renderbuffer);
- }
- }
-}
-
-void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
-{
- EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindTexture>(target, texture);
-
- if (context->skipValidation() || ValidateBindTexture(context, target, texture))
- {
- context->bindTexture(target, texture);
- }
- }
-}
-
-void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
- green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
- {
- context->blendColor(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY BlendEquation(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendEquation>(mode);
-
- if (context->skipValidation() || ValidateBlendEquation(context, mode))
- {
- context->blendEquation(mode);
- }
- }
-}
-
-void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha);
-
- if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
- {
- context->blendEquationSeparate(modeRGB, modeAlpha);
- }
- }
-}
-
-void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
-{
- EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor);
-
- if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor))
- {
- context->blendFunc(sfactor, dfactor);
- }
- }
-}
-
-void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
- GLenum dfactorRGB,
- GLenum sfactorAlpha,
- GLenum dfactorAlpha)
-{
- EVENT(
- "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
- "dfactorAlpha = 0x%X)",
- sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha,
- dfactorAlpha);
-
- if (context->skipValidation() ||
- ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
- {
- context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- }
- }
-}
-
-void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = "
- "0x%X)",
- target, size, data, usage);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- BufferUsage usagePacked = FromGLenum<BufferUsage>(usage);
- context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked);
-
- if (context->skipValidation() ||
- ValidateBufferData(context, targetPacked, size, data, usagePacked))
- {
- context->bufferData(targetPacked, size, data, usagePacked);
- }
- }
-}
-
-void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = "
- "0x%0.8p)",
- target, offset, size, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data);
-
- if (context->skipValidation() ||
- ValidateBufferSubData(context, targetPacked, offset, size, data))
- {
- context->bufferSubData(targetPacked, offset, size, data);
- }
- }
-}
-
-GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CheckFramebufferStatus>(target);
-
- if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target))
- {
- return context->checkFramebufferStatus(target);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
-}
-
-void GL_APIENTRY Clear(GLbitfield mask)
-{
- EVENT("(GLbitfield mask = 0x%X)", mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Clear>(mask);
-
- if (context->skipValidation() || ValidateClear(context, mask))
- {
- context->clear(mask);
- }
- }
-}
-
-void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
- green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha))
- {
- context->clearColor(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY ClearDepthf(GLfloat d)
-{
- EVENT("(GLfloat d = %f)", d);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearDepthf>(d);
-
- if (context->skipValidation() || ValidateClearDepthf(context, d))
- {
- context->clearDepthf(d);
- }
- }
-}
-
-void GL_APIENTRY ClearStencil(GLint s)
-{
- EVENT("(GLint s = %d)", s);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearStencil>(s);
-
- if (context->skipValidation() || ValidateClearStencil(context, s))
- {
- context->clearStencil(s);
- }
- }
-}
-
-void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
- red, green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha))
- {
- context->colorMask(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY CompileShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompileShader>(shader);
-
- if (context->skipValidation() || ValidateCompileShader(context, shader))
- {
- context->compileShader(shader);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
- "0x%0.8p)",
- target, level, internalformat, width, height, border, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexImage2D>(
- target, level, internalformat, width, height, border, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
- border, imageSize, data))
- {
- context->compressedTexImage2D(target, level, internalformat, width, height, border,
- imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
- "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
- "*data = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexSubImage2D>(
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height,
- format, imageSize, data))
- {
- context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
- imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY CopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
- "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
- target, level, internalformat, x, y, width, height, border);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y,
- width, height, border);
-
- if (context->skipValidation() ||
- ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
- border))
- {
- context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- }
- }
-}
-
-void GL_APIENTRY CopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x "
- "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y,
- width, height);
-
- if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset,
- yoffset, x, y, width, height))
- {
- context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
- }
-}
-
-GLuint GL_APIENTRY CreateProgram()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CreateProgram>();
-
- if (context->skipValidation() || ValidateCreateProgram(context))
- {
- return context->createProgram();
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
-}
-
-GLuint GL_APIENTRY CreateShader(GLenum type)
-{
- EVENT("(GLenum type = 0x%X)", type);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CreateShader>(type);
-
- if (context->skipValidation() || ValidateCreateShader(context, type))
- {
- return context->createShader(type);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
-}
-
-void GL_APIENTRY CullFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode);
- context->gatherParams<EntryPoint::CullFace>(modePacked);
-
- if (context->skipValidation() || ValidateCullFace(context, modePacked))
- {
- context->cullFace(modePacked);
- }
- }
-}
-
-void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers);
-
- if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers))
- {
- context->deleteBuffers(n, buffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers);
-
- if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers))
- {
- context->deleteFramebuffers(n, framebuffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteProgram>(program);
-
- if (context->skipValidation() || ValidateDeleteProgram(context, program))
- {
- context->deleteProgram(program);
- }
- }
-}
-
-void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers);
-
- if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers))
- {
- context->deleteRenderbuffers(n, renderbuffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteShader>(shader);
-
- if (context->skipValidation() || ValidateDeleteShader(context, shader))
- {
- context->deleteShader(shader);
- }
- }
-}
-
-void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
-{
- EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteTextures>(n, textures);
-
- if (context->skipValidation() || ValidateDeleteTextures(context, n, textures))
- {
- context->deleteTextures(n, textures);
- }
- }
-}
-
-void GL_APIENTRY DepthFunc(GLenum func)
-{
- EVENT("(GLenum func = 0x%X)", func);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthFunc>(func);
-
- if (context->skipValidation() || ValidateDepthFunc(context, func))
- {
- context->depthFunc(func);
- }
- }
-}
-
-void GL_APIENTRY DepthMask(GLboolean flag)
-{
- EVENT("(GLboolean flag = %u)", flag);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthMask>(flag);
-
- if (context->skipValidation() || ValidateDepthMask(context, flag))
- {
- context->depthMask(flag);
- }
- }
-}
-
-void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f)
-{
- EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthRangef>(n, f);
-
- if (context->skipValidation() || ValidateDepthRangef(context, n, f))
- {
- context->depthRangef(n, f);
- }
- }
-}
-
-void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DetachShader>(program, shader);
-
- if (context->skipValidation() || ValidateDetachShader(context, program, shader))
- {
- context->detachShader(program, shader);
- }
- }
-}
-
-void GL_APIENTRY Disable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Disable>(cap);
-
- if (context->skipValidation() || ValidateDisable(context, cap))
- {
- context->disable(cap);
- }
- }
-}
-
-void GL_APIENTRY DisableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %u)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DisableVertexAttribArray>(index);
-
- if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index))
- {
- context->disableVertexAttribArray(index);
- }
- }
-}
-
-void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawArrays>(mode, first, count);
-
- if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count))
- {
- context->drawArrays(mode, first, count);
- }
- }
-}
-
-void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
- EVENT(
- "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
- "0x%0.8p)",
- mode, count, type, indices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices);
-
- if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices))
- {
- context->drawElements(mode, count, type, indices);
- }
- }
-}
-
-void GL_APIENTRY Enable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Enable>(cap);
-
- if (context->skipValidation() || ValidateEnable(context, cap))
- {
- context->enable(cap);
- }
- }
-}
-
-void GL_APIENTRY EnableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %u)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::EnableVertexAttribArray>(index);
-
- if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index))
- {
- context->enableVertexAttribArray(index);
- }
- }
-}
-
-void GL_APIENTRY Finish()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Finish>();
-
- if (context->skipValidation() || ValidateFinish(context))
- {
- context->finish();
- }
- }
-}
-
-void GL_APIENTRY Flush()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Flush>();
-
- if (context->skipValidation() || ValidateFlush(context))
- {
- context->flush();
- }
- }
-}
-
-void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint "
- "renderbuffer = %u)",
- target, attachment, renderbuffertarget, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferRenderbuffer>(
- target, attachment, renderbuffertarget, renderbuffer);
-
- if (context->skipValidation() ||
- ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
- renderbuffer))
- {
- context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- }
- }
-}
-
-void GL_APIENTRY FramebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture "
- "= %u, GLint level = %d)",
- target, attachment, textarget, texture, level);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget,
- texture, level);
-
- if (context->skipValidation() ||
- ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
- {
- context->framebufferTexture2D(target, attachment, textarget, texture, level);
- }
- }
-}
-
-void GL_APIENTRY FrontFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FrontFace>(mode);
-
- if (context->skipValidation() || ValidateFrontFace(context, mode))
- {
- context->frontFace(mode);
- }
- }
-}
-
-void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
-{
- EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenBuffers>(n, buffers);
-
- if (context->skipValidation() || ValidateGenBuffers(context, n, buffers))
- {
- context->genBuffers(n, buffers);
- }
- }
-}
-
-void GL_APIENTRY GenerateMipmap(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenerateMipmap>(target);
-
- if (context->skipValidation() || ValidateGenerateMipmap(context, target))
- {
- context->generateMipmap(target);
- }
- }
-}
-
-void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers);
-
- if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers))
- {
- context->genFramebuffers(n, framebuffers);
- }
- }
-}
-
-void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
-{
- EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers);
-
- if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers))
- {
- context->genRenderbuffers(n, renderbuffers);
- }
- }
-}
-
-void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
-{
- EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenTextures>(n, textures);
-
- if (context->skipValidation() || ValidateGenTextures(context, n, textures))
- {
- context->genTextures(n, textures);
- }
- }
-}
-
-void GL_APIENTRY GetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
- "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size,
- type, name);
-
- if (context->skipValidation() ||
- ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name))
- {
- context->getActiveAttrib(program, index, bufSize, length, size, type, name);
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
- "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size,
- type, name);
-
- if (context->skipValidation() ||
- ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name))
- {
- context->getActiveUniform(program, index, bufSize, length, size, type, name);
- }
- }
-}
-
-void GL_APIENTRY GetAttachedShaders(GLuint program,
- GLsizei maxCount,
- GLsizei *count,
- GLuint *shaders)
-{
- EVENT(
- "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = "
- "0x%0.8p)",
- program, maxCount, count, shaders);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders);
-
- if (context->skipValidation() ||
- ValidateGetAttachedShaders(context, program, maxCount, count, shaders))
- {
- context->getAttachedShaders(program, maxCount, count, shaders);
- }
- }
-}
-
-GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetAttribLocation>(program, name);
-
- if (context->skipValidation() || ValidateGetAttribLocation(context, program, name))
- {
- return context->getAttribLocation(program, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
-}
-
-void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data)
-{
- EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetBooleanv>(pname, data);
-
- if (context->skipValidation() || ValidateGetBooleanv(context, pname, data))
- {
- context->getBooleanv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetBufferParameteriv(context, targetPacked, pname, params))
- {
- context->getBufferParameteriv(targetPacked, pname, params);
- }
- }
-}
-
-GLenum GL_APIENTRY GetError()
-{
- EVENT("()");
-
- Context *context = GetGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetError>();
-
- if (context->skipValidation() || ValidateGetError(context))
- {
- return context->getError();
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
-}
-
-void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data)
-{
- EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFloatv>(pname, data);
-
- if (context->skipValidation() || ValidateGetFloatv(context, pname, data))
- {
- context->getFloatv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = "
- "0x%0.8p)",
- target, attachment, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment,
- pname, params);
-
- if (context->skipValidation() ||
- ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params))
- {
- context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data)
-{
- EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetIntegerv>(pname, data);
-
- if (context->skipValidation() || ValidateGetIntegerv(context, pname, data))
- {
- context->getIntegerv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params);
-
- if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params))
- {
- context->getProgramiv(program, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetProgramInfoLog(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- EVENT(
- "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
- "0x%0.8p)",
- program, bufSize, length, infoLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog);
-
- if (context->skipValidation() ||
- ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog))
- {
- context->getProgramInfoLog(program, bufSize, length, infoLog);
- }
- }
-}
-
-void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetRenderbufferParameteriv(context, target, pname, params))
- {
- context->getRenderbufferParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params);
-
- if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params))
- {
- context->getShaderiv(shader, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
- "0x%0.8p)",
- shader, bufSize, length, infoLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog);
-
- if (context->skipValidation() ||
- ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog))
- {
- context->getShaderInfoLog(shader, bufSize, length, infoLog);
- }
- }
-}
-
-void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision)
-{
- EVENT(
- "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint "
- "*precision = 0x%0.8p)",
- shadertype, precisiontype, range, precision);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype,
- range, precision);
-
- if (context->skipValidation() ||
- ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision))
- {
- context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
- }
- }
-}
-
-void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = "
- "0x%0.8p)",
- shader, bufSize, length, source);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source);
-
- if (context->skipValidation() ||
- ValidateGetShaderSource(context, shader, bufSize, length, source))
- {
- context->getShaderSource(shader, bufSize, length, source);
- }
- }
-}
-
-const GLubyte *GL_APIENTRY GetString(GLenum name)
-{
- EVENT("(GLenum name = 0x%X)", name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetString>(name);
-
- if (context->skipValidation() || ValidateGetString(context, name))
- {
- return context->getString(name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
-}
-
-void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params);
-
- if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params))
- {
- context->getTexParameterfv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params);
-
- if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params))
- {
- context->getTexParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program,
- location, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformfv>(program, location, params);
-
- if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params))
- {
- context->getUniformfv(program, location, params);
- }
- }
-}
-
-void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformiv>(program, location, params);
-
- if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params))
- {
- context->getUniformiv(program, location, params);
- }
- }
-}
-
-GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformLocation>(program, name);
-
- if (context->skipValidation() || ValidateGetUniformLocation(context, program, name))
- {
- return context->getUniformLocation(program, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
-}
-
-void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params))
- {
- context->getVertexAttribfv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params))
- {
- context->getVertexAttribiv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname,
- pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer);
-
- if (context->skipValidation() ||
- ValidateGetVertexAttribPointerv(context, index, pname, pointer))
- {
- context->getVertexAttribPointerv(index, pname, pointer);
- }
- }
-}
-
-void GL_APIENTRY Hint(GLenum target, GLenum mode)
-{
- EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Hint>(target, mode);
-
- if (context->skipValidation() || ValidateHint(context, target, mode))
- {
- context->hint(target, mode);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
-{
- EVENT("(GLuint buffer = %u)", buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsBuffer>(buffer);
-
- if (context->skipValidation() || ValidateIsBuffer(context, buffer))
- {
- return context->isBuffer(buffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsEnabled(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsEnabled>(cap);
-
- if (context->skipValidation() || ValidateIsEnabled(context, cap))
- {
- return context->isEnabled(cap);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
-{
- EVENT("(GLuint framebuffer = %u)", framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer);
-
- if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer))
- {
- return context->isFramebuffer(framebuffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsProgram>(program);
-
- if (context->skipValidation() || ValidateIsProgram(context, program))
- {
- return context->isProgram(program);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
-{
- EVENT("(GLuint renderbuffer = %u)", renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer);
-
- if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer))
- {
- return context->isRenderbuffer(renderbuffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsShader>(shader);
-
- if (context->skipValidation() || ValidateIsShader(context, shader))
- {
- return context->isShader(shader);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsTexture(GLuint texture)
-{
- EVENT("(GLuint texture = %u)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsTexture>(texture);
-
- if (context->skipValidation() || ValidateIsTexture(context, texture))
- {
- return context->isTexture(texture);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
-}
-
-void GL_APIENTRY LineWidth(GLfloat width)
-{
- EVENT("(GLfloat width = %f)", width);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::LineWidth>(width);
-
- if (context->skipValidation() || ValidateLineWidth(context, width))
- {
- context->lineWidth(width);
- }
- }
-}
-
-void GL_APIENTRY LinkProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::LinkProgram>(program);
-
- if (context->skipValidation() || ValidateLinkProgram(context, program))
- {
- context->linkProgram(program);
- }
- }
-}
-
-void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
-{
- EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::PixelStorei>(pname, param);
-
- if (context->skipValidation() || ValidatePixelStorei(context, pname, param))
- {
- context->pixelStorei(pname, param);
- }
- }
-}
-
-void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
-{
- EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::PolygonOffset>(factor, units);
-
- if (context->skipValidation() || ValidatePolygonOffset(context, factor, units))
- {
- context->polygonOffset(factor, units);
- }
- }
-}
-
-void GL_APIENTRY ReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- EVENT(
- "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = "
- "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)",
- x, y, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateReadPixels(context, x, y, width, height, format, type, pixels))
- {
- context->readPixels(x, y, width, height, format, type, pixels);
- }
- }
-}
-
-void GL_APIENTRY ReleaseShaderCompiler()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ReleaseShaderCompiler>();
-
- if (context->skipValidation() || ValidateReleaseShaderCompiler(context))
- {
- context->releaseShaderCompiler();
- }
- }
-}
-
-void GL_APIENTRY RenderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = "
- "%d)",
- target, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width,
- height);
-
- if (context->skipValidation() ||
- ValidateRenderbufferStorage(context, target, internalformat, width, height))
- {
- context->renderbufferStorage(target, internalformat, width, height);
- }
- }
-}
-
-void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
-{
- EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SampleCoverage>(value, invert);
-
- if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
- {
- context->sampleCoverage(value, invert);
- }
- }
-}
-
-void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
- height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Scissor>(x, y, width, height);
-
- if (context->skipValidation() || ValidateScissor(context, x, y, width, height))
- {
- context->scissor(x, y, width, height);
- }
- }
-}
-
-void GL_APIENTRY ShaderBinary(GLsizei count,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length)
-{
- EVENT(
- "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const "
- "void *binary = 0x%0.8p, GLsizei length = %d)",
- count, shaders, binaryformat, binary, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary,
- length);
-
- if (context->skipValidation() ||
- ValidateShaderBinary(context, count, shaders, binaryformat, binary, length))
- {
- context->shaderBinary(count, shaders, binaryformat, binary, length);
- }
- }
-}
-
-void GL_APIENTRY ShaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const "
- "GLint *length = 0x%0.8p)",
- shader, count, string, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length);
-
- if (context->skipValidation() ||
- ValidateShaderSource(context, shader, count, string, length))
- {
- context->shaderSource(shader, count, string, length);
- }
- }
-}
-
-void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask);
-
- if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask))
- {
- context->stencilFunc(func, ref, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func,
- ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask);
-
- if (context->skipValidation() ||
- ValidateStencilFuncSeparate(context, face, func, ref, mask))
- {
- context->stencilFuncSeparate(face, func, ref, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilMask(GLuint mask)
-{
- EVENT("(GLuint mask = %u)", mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilMask>(mask);
-
- if (context->skipValidation() || ValidateStencilMask(context, mask))
- {
- context->stencilMask(mask);
- }
- }
-}
-
-void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask);
-
- if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask))
- {
- context->stencilMaskSeparate(face, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass);
-
- if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass))
- {
- context->stencilOp(fail, zfail, zpass);
- }
- }
-}
-
-void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)",
- face, sfail, dpfail, dppass);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass);
-
- if (context->skipValidation() ||
- ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass))
- {
- context->stencilOpSeparate(face, sfail, dpfail, dppass);
- }
- }
-}
-
-void GL_APIENTRY TexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
- "void *pixels = 0x%0.8p)",
- target, level, internalformat, width, height, border, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height,
- border, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexImage2D(context, target, level, internalformat, width, height, border,
- format, type, pixels))
- {
- context->texImage2D(target, level, internalformat, width, height, border, format, type,
- pixels);
- }
- }
-}
-
-void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameterf>(target, pname, param);
-
- if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param))
- {
- context->texParameterf(target, pname, param);
- }
- }
-}
-
-void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target,
- pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params);
-
- if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params))
- {
- context->texParameterfv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameteri>(target, pname, param);
-
- if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param))
- {
- context->texParameteri(target, pname, param);
- }
- }
-}
-
-void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target,
- pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params);
-
- if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params))
- {
- context->texParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY TexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
- "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void "
- "*pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width,
- height, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format,
- type, pixels))
- {
- context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
- pixels);
- }
- }
-}
-
-void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1f>(location, v0);
-
- if (context->skipValidation() || ValidateUniform1f(context, location, v0))
- {
- context->uniform1f(location, v0);
- }
- }
-}
-
-void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform1fv(context, location, count, value))
- {
- context->uniform1fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform1i(GLint location, GLint v0)
-{
- EVENT("(GLint location = %d, GLint v0 = %d)", location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1i>(location, v0);
-
- if (context->skipValidation() || ValidateUniform1i(context, location, v0))
- {
- context->uniform1i(location, v0);
- }
- }
-}
-
-void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform1iv(context, location, count, value))
- {
- context->uniform1iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1);
-
- if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1))
- {
- context->uniform2f(location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform2fv(context, location, count, value))
- {
- context->uniform2fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1);
-
- if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1))
- {
- context->uniform2i(location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform2iv(context, location, count, value))
- {
- context->uniform2iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0,
- v1, v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2);
-
- if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2))
- {
- context->uniform3f(location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform3fv(context, location, count, value))
- {
- context->uniform3fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1,
- v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2);
-
- if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2))
- {
- context->uniform3i(location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform3iv(context, location, count, value))
- {
- context->uniform3iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- EVENT(
- "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)",
- location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3);
-
- if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3))
- {
- context->uniform4f(location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform4fv(context, location, count, value))
- {
- context->uniform4fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)",
- location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3);
-
- if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3))
- {
- context->uniform4i(location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform4iv(context, location, count, value))
- {
- context->uniform4iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix2fv(context, location, count, transpose, value))
- {
- context->uniformMatrix2fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix3fv(context, location, count, transpose, value))
- {
- context->uniformMatrix3fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix4fv(context, location, count, transpose, value))
- {
- context->uniformMatrix4fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UseProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UseProgram>(program);
-
- if (context->skipValidation() || ValidateUseProgram(context, program))
- {
- context->useProgram(program);
- }
- }
-}
-
-void GL_APIENTRY ValidateProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ValidateProgram>(program);
-
- if (context->skipValidation() || ValidateValidateProgram(context, program))
- {
- context->validateProgram(program);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f)", index, x);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib1f>(index, x);
-
- if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x))
- {
- context->vertexAttrib1f(index, x);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v))
- {
- context->vertexAttrib1fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y);
-
- if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y))
- {
- context->vertexAttrib2f(index, x, y);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v))
- {
- context->vertexAttrib2fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z);
-
- if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z))
- {
- context->vertexAttrib3f(index, x, y, z);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v))
- {
- context->vertexAttrib3fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)",
- index, x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w);
-
- if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w))
- {
- context->vertexAttrib4f(index, x, y, z, w);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v))
- {
- context->vertexAttrib4fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribPointer(GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *pointer)
-{
- EVENT(
- "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
- "GLsizei stride = %d, const void *pointer = 0x%0.8p)",
- index, size, type, normalized, stride, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized,
- stride, pointer);
-
- if (context->skipValidation() ||
- ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer))
- {
- context->vertexAttribPointer(index, size, type, normalized, stride, pointer);
- }
- }
-}
-
-void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
- height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Viewport>(x, y, width, height);
-
- if (context->skipValidation() || ValidateViewport(context, x, y, width, height))
- {
- context->viewport(x, y, width, height);
- }
- }
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h
deleted file mode 100644
index 7735b46fa4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h
+++ /dev/null
@@ -1,297 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_2_0_autogen.h:
-// Defines the GLES 2.0 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
-#define LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
-
-#include <GLES2/gl2.h>
-#include <export.h>
-
-namespace gl
-{
-ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
-ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
-ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
-ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
-ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
-ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
-ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
- GLenum dfactorRGB,
- GLenum sfactorAlpha,
- GLenum dfactorAlpha);
-ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target,
- GLsizeiptr size,
- const void *data,
- GLenum usage);
-ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void *data);
-ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
-ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat d);
-ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
-ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha);
-ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data);
-ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram();
-ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
-ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures);
-ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
-ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
-ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f);
-ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
-ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
-ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
-ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices);
-ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
-ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index);
-ANGLE_EXPORT void GL_APIENTRY Finish();
-ANGLE_EXPORT void GL_APIENTRY Flush();
-ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level);
-ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers);
-ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers);
-ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
-ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures);
-ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program,
- GLsizei maxCount,
- GLsizei *count,
- GLuint *shaders);
-ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT GLenum GL_APIENTRY GetError();
-ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data);
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data);
-ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision);
-ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *source);
-ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params);
-ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
-ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
-ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
-ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
-ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels);
-ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler();
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
-ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei count,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length);
-ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length);
-ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face,
- GLenum sfail,
- GLenum dpfail,
- GLenum dppass);
-ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
-ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat v0);
-ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint v0);
-ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1);
-ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1);
-ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
-ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY
-Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v);
-ANGLE_EXPORT void GL_APIENTRY
-VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *pointer);
-ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
-} // namespace gl
-
-#endif // LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
deleted file mode 100644
index d4459ec287..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
+++ /dev/null
@@ -1,3558 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_2_0_ext.cpp : Implements the GLES 2.0 extension entry points.
-
-#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/global_state.h"
-
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/queryutils.h"
-
-#include "libANGLE/validationES.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
-#include "libANGLE/validationES31.h"
-
-#include "common/debug.h"
-#include "common/utilities.h"
-
-namespace gl
-{
-
-namespace
-{
-
-void SetRobustLengthParam(GLsizei *length, GLsizei value)
-{
- if (length)
- {
- *length = value;
- }
-}
-
-} // anonymous namespace
-
-void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids)
-{
- EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateGenQueriesEXT(context, n, ids))
- {
- return;
- }
-
- context->genQueries(n, ids);
- }
-}
-
-void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids)
-{
- EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateDeleteQueriesEXT(context, n, ids))
- {
- return;
- }
-
- context->deleteQueries(n, ids);
- }
-}
-
-GLboolean GL_APIENTRY IsQueryEXT(GLuint id)
-{
- EVENT("(GLuint id = %d)", id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateIsQueryEXT(context, id))
- {
- return GL_FALSE;
- }
-
- return context->isQuery(id);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id)
-{
- EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateBeginQueryEXT(context, target, id))
- {
- return;
- }
-
- context->beginQuery(target, id);
- }
-}
-
-void GL_APIENTRY EndQueryEXT(GLenum target)
-{
- EVENT("GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateEndQueryEXT(context, target))
- {
- return;
- }
-
- context->endQuery(target);
- }
-}
-
-void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target)
-{
- EVENT("GLuint id = %d, GLenum target = 0x%X)", id, target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateQueryCounterEXT(context, id, target))
- {
- return;
- }
-
- context->queryCounter(id, target);
- }
-}
-
-void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryivEXT(context, target, pname, params))
- {
- return;
- }
-
- context->getQueryiv(target, pname, params);
- }
-}
-
-void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
-{
- EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryObjectivEXT(context, id, pname, params))
- {
- return;
- }
-
- context->getQueryObjectiv(id, pname, params);
- }
-}
-
-void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
-{
- EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryObjectuivEXT(context, id, pname, params))
- {
- return;
- }
-
- context->getQueryObjectuiv(id, pname, params);
- }
-}
-
-void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
-{
- EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryObjecti64vEXT(context, id, pname, params))
- {
- return;
- }
-
- context->getQueryObjecti64v(id, pname, params);
- }
-}
-
-void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
-{
- EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryObjectui64vEXT(context, id, pname, params))
- {
- return;
- }
-
- context->getQueryObjectui64v(id, pname, params);
- }
-}
-
-void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences)
-{
- EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->handleError(InvalidValue());
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- context->deleteFenceNV(fences[i]);
- }
- }
-}
-
-void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)",
- mode, first, count, primcount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
- {
- return;
- }
-
- context->drawArraysInstanced(mode, first, count, primcount);
- }
-}
-
-void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- EVENT(
- "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void* indices = "
- "0x%0.8p, GLsizei primcount = %d)",
- mode, count, type, indices, primcount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawElementsInstancedANGLE>(mode, count, type, indices,
- primcount);
-
- if (!context->skipValidation() &&
- !ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount))
- {
- return;
- }
-
- context->drawElementsInstanced(mode, count, type, indices, primcount);
- }
-}
-
-void GL_APIENTRY FinishFenceNV(GLuint fence)
-{
- EVENT("(GLuint fence = %d)", fence);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- FenceNV *fenceObject = context->getFenceNV(fence);
-
- if (fenceObject == nullptr)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- if (fenceObject->isSet() != GL_TRUE)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- context->handleError(fenceObject->finish());
- }
-}
-
-void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences)
-{
- EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->handleError(InvalidValue());
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- fences[i] = context->createFenceNV();
- }
- }
-}
-
-void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
-{
- EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- FenceNV *fenceObject = context->getFenceNV(fence);
-
- if (fenceObject == nullptr)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- if (fenceObject->isSet() != GL_TRUE)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and
- // the returned status is TRUE (via either TestFenceNV or GetFenceivNV querying the
- // FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- GLboolean status = GL_TRUE;
- if (fenceObject->getStatus() != GL_TRUE)
- {
- Error error = fenceObject->test(&status);
- if (error.isError())
- {
- context->handleError(error);
- return;
- }
- }
- *params = status;
- break;
- }
-
- case GL_FENCE_CONDITION_NV:
- {
- *params = static_cast<GLint>(fenceObject->getCondition());
- break;
- }
-
- default:
- {
- context->handleError(InvalidEnum());
- return;
- }
- }
- }
-}
-
-GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void)
-{
- EVENT("()");
-
- Context *context = GetGlobalContext();
-
- if (context)
- {
- return context->getResetStatus();
- }
-
- return GL_NO_ERROR;
-}
-
-void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *source)
-{
- EVENT(
- "(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = "
- "0x%0.8p)",
- shader, bufsize, length, source);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->handleError(InvalidValue());
- return;
- }
-
- Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- shaderObject->getTranslatedSourceWithDebugInfo(context, bufsize, length, source);
- }
-}
-
-void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = "
- "0x%0.8p)",
- program, location, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformfv(context, location, params);
- }
-}
-
-void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
- program, location, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformiv(context, location, params);
- }
-}
-
-GLboolean GL_APIENTRY IsFenceNV(GLuint fence)
-{
- EVENT("(GLuint fence = %d)", fence);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- FenceNV *fenceObject = context->getFenceNV(fence);
-
- if (fenceObject == nullptr)
- {
- return GL_FALSE;
- }
-
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an
- // existing fence.
- return fenceObject->isSet();
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY ReadnPixelsEXT(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *data)
-{
- EVENT(
- "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, void *data = 0x%0.8p)",
- x, y, width, height, format, type, bufSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateReadnPixelsEXT(context, x, y, width, height, format, type, bufSize, data))
- {
- return;
- }
-
- context->readPixels(x, y, width, height, format, type, data);
- }
-}
-
-void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
- "= %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateRenderbufferStorageMultisampleANGLE(context, target, samples, internalformat,
- width, height))
- {
- return;
- }
-
- context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
- }
-}
-
-void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition)
-{
- EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (condition != GL_ALL_COMPLETED_NV)
- {
- context->handleError(InvalidEnum());
- return;
- }
-
- FenceNV *fenceObject = context->getFenceNV(fence);
-
- if (fenceObject == nullptr)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- Error error = fenceObject->set(condition);
- if (error.isError())
- {
- context->handleError(error);
- return;
- }
- }
-}
-
-GLboolean GL_APIENTRY TestFenceNV(GLuint fence)
-{
- EVENT("(GLuint fence = %d)", fence);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- FenceNV *fenceObject = context->getFenceNV(fence);
-
- if (fenceObject == nullptr)
- {
- context->handleError(InvalidOperation());
- return GL_TRUE;
- }
-
- if (fenceObject->isSet() != GL_TRUE)
- {
- context->handleError(InvalidOperation());
- return GL_TRUE;
- }
-
- GLboolean result;
- Error error = fenceObject->test(&result);
- if (error.isError())
- {
- context->handleError(error);
- return GL_TRUE;
- }
-
- return result;
- }
-
- return GL_TRUE;
-}
-
-void GL_APIENTRY
-TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->getExtensions().textureStorage)
- {
- context->handleError(InvalidOperation());
- return;
- }
-
- if (context->getClientMajorVersion() < 3 &&
- !ValidateES2TexStorageParameters(context, target, levels, internalformat, width,
- height))
- {
- return;
- }
-
- if (context->getClientMajorVersion() >= 3 &&
- !ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width,
- height, 1))
- {
- return;
- }
-
- context->texStorage2D(target, levels, internalformat, width, height);
- }
-}
-
-void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
-{
- EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->getExtensions().instancedArrays)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->handleError(InvalidValue());
- return;
- }
-
- if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT)
- {
- if (index == 0 && divisor != 0)
- {
- const char *errorMessage =
- "The current context doesn't support setting a non-zero divisor on the "
- "attribute with index zero. "
- "Please reorder the attributes in your vertex shader so that attribute zero "
- "can have a zero divisor.";
- context->handleError(InvalidOperation() << errorMessage);
-
- // We also output an error message to the debugger window if tracing is active, so
- // that developers can see the error message.
- ERR() << errorMessage;
-
- return;
- }
- }
-
- context->vertexAttribDivisor(index, divisor);
- }
-}
-
-void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- EVENT(
- "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateBlitFramebufferANGLE(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
- dstY1, mask, filter))
- {
- return;
- }
-
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
- }
-}
-
-void GL_APIENTRY DiscardFramebufferEXT(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target,
- numAttachments, attachments);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateDiscardFramebufferEXT(context, target, numAttachments, attachments))
- {
- return;
- }
-
- context->discardFramebuffer(target, numAttachments, attachments);
- }
-}
-
-void GL_APIENTRY TexImage3DOES(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%x, const void* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
-
- UNIMPLEMENTED(); // FIXME
-}
-
-void GL_APIENTRY GetProgramBinaryOES(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- EVENT(
- "(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = "
- "0x%0.8p)",
- program, bufSize, length, binaryFormat, binary);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateGetProgramBinaryOES(context, program, bufSize, length, binaryFormat, binary))
- {
- return;
- }
-
- context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
- }
-}
-
-void GL_APIENTRY ProgramBinaryOES(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", program,
- binaryFormat, binary, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateProgramBinaryOES(context, program, binaryFormat, binary, length))
- {
- return;
- }
-
- context->programBinary(program, binaryFormat, binary, length);
- }
-}
-
-void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs)
-{
- EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateDrawBuffersEXT(context, n, bufs))
- {
- return;
- }
-
- context->drawBuffers(n, bufs);
- }
-}
-
-void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void** params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- if (!context->skipValidation() &&
- !ValidateGetBufferPointervOES(context, targetPacked, pname, params))
- {
- return;
- }
-
- context->getBufferPointerv(targetPacked, pname, params);
- }
-}
-
-void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access)
-{
- EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- if (!context->skipValidation() && !ValidateMapBufferOES(context, targetPacked, access))
- {
- return nullptr;
- }
-
- return context->mapBuffer(targetPacked, access);
- }
-
- return nullptr;
-}
-
-GLboolean GL_APIENTRY UnmapBufferOES(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- if (!context->skipValidation() && !ValidateUnmapBufferOES(context, targetPacked))
- {
- return GL_FALSE;
- }
-
- return context->unmapBuffer(targetPacked);
- }
-
- return GL_FALSE;
-}
-
-void *GL_APIENTRY MapBufferRangeEXT(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- EVENT(
- "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = "
- "0x%X)",
- target, offset, length, access);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- if (!context->skipValidation() &&
- !ValidateMapBufferRangeEXT(context, targetPacked, offset, length, access))
- {
- return nullptr;
- }
-
- return context->mapBufferRange(targetPacked, offset, length, access);
- }
-
- return nullptr;
-}
-
-void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset,
- length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- if (!context->skipValidation() &&
- !ValidateFlushMappedBufferRangeEXT(context, targetPacked, offset, length))
- {
- return;
- }
-
- context->flushMappedBufferRange(targetPacked, offset, length);
- }
-}
-
-void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker)
-{
- // Don't run an EVENT() macro on the EXT_debug_marker entry points.
- // It can interfere with the debug events being set by the caller.
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->getExtensions().debugMarker)
- {
- // The debug marker calls should not set error state
- // However, it seems reasonable to set an error state if the extension is not enabled
- context->handleError(InvalidOperation() << "Extension not enabled");
- return;
- }
-
- if (!ValidateInsertEventMarkerEXT(context, length, marker))
- {
- return;
- }
-
- context->insertEventMarker(length, marker);
- }
-}
-
-void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker)
-{
- // Don't run an EVENT() macro on the EXT_debug_marker entry points.
- // It can interfere with the debug events being set by the caller.
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->getExtensions().debugMarker)
- {
- // The debug marker calls should not set error state
- // However, it seems reasonable to set an error state if the extension is not enabled
- context->handleError(InvalidOperation() << "Extension not enabled");
- return;
- }
-
- if (!ValidatePushGroupMarkerEXT(context, length, marker))
- {
- return;
- }
-
- if (marker == nullptr)
- {
- // From the EXT_debug_marker spec,
- // "If <marker> is null then an empty string is pushed on the stack."
- context->pushGroupMarker(length, "");
- }
- else
- {
- context->pushGroupMarker(length, marker);
- }
- }
-}
-
-void GL_APIENTRY PopGroupMarkerEXT()
-{
- // Don't run an EVENT() macro on the EXT_debug_marker entry points.
- // It can interfere with the debug events being set by the caller.
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->getExtensions().debugMarker)
- {
- // The debug marker calls should not set error state
- // However, it seems reasonable to set an error state if the extension is not enabled
- context->handleError(InvalidOperation() << "Extension not enabled");
- return;
- }
-
- context->popGroupMarker();
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
- if (!ValidateEGLImageTargetTexture2DOES(context, target, imageObject))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setEGLImageTarget(context, target, imageObject);
- if (error.isError())
- {
- context->handleError(error);
- return;
- }
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
- GLeglImageOES image)
-{
- EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
- if (!ValidateEGLImageTargetRenderbufferStorageOES(context, target, imageObject))
- {
- return;
- }
-
- Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
- Error error = renderbuffer->setStorageEGLImageTarget(context, imageObject);
- if (error.isError())
- {
- context->handleError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY BindVertexArrayOES(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateBindVertexArrayOES(context, array))
- {
- return;
- }
-
- context->bindVertexArray(array);
- }
-}
-
-void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
-{
- EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateDeleteVertexArraysOES(context, n, arrays))
- {
- return;
- }
-
- context->deleteVertexArrays(n, arrays);
- }
-}
-
-void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays)
-{
- EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateGenVertexArraysOES(context, n, arrays))
- {
- return;
- }
-
- context->genVertexArrays(n, arrays);
- }
-}
-
-GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateIsVertexArrayOES(context, array))
- {
- return GL_FALSE;
- }
-
- return context->isVertexArray(array);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY DebugMessageControlKHR(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled)
-{
- EVENT(
- "(GLenum source = 0x%X, GLenum type = 0x%X, GLenum severity = 0x%X, GLsizei count = %d, "
- "GLint *ids = 0x%0.8p, GLboolean enabled = %d)",
- source, type, severity, count, ids, enabled);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDebugMessageControlKHR(context, source, type, severity, count, ids, enabled))
- {
- return;
- }
-
- context->debugMessageControl(source, type, severity, count, ids, enabled);
- }
-}
-
-void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf)
-{
- EVENT(
- "(GLenum source = 0x%X, GLenum type = 0x%X, GLint id = %d, GLenum severity = 0x%X, GLsizei "
- "length = %d, const GLchar *buf = 0x%0.8p)",
- source, type, id, severity, length, buf);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDebugMessageInsertKHR(context, source, type, id, severity, length, buf))
- {
- return;
- }
-
- context->debugMessageInsert(source, type, id, severity, length, buf);
- }
-}
-
-void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
-{
- EVENT("(GLDEBUGPROCKHR callback = 0x%0.8p, const void *userParam = 0x%0.8p)", callback,
- userParam);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDebugMessageCallbackKHR(context, callback, userParam))
- {
- return;
- }
-
- context->debugMessageCallback(callback, userParam);
- }
-}
-
-GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog)
-{
- EVENT(
- "(GLsizei count = %d, GLsizei bufSize = %d, GLenum *sources, GLenum *types = 0x%0.8p, "
- "GLuint *ids = 0x%0.8p, GLenum *severities = 0x%0.8p, GLsizei *lengths = 0x%0.8p, GLchar "
- "*messageLog = 0x%0.8p)",
- count, bufSize, sources, types, ids, severities, lengths, messageLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetDebugMessageLogKHR(context, count, bufSize, sources, types, ids, severities,
- lengths, messageLog))
- {
- return 0;
- }
-
- return context->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths,
- messageLog);
- }
-
- return 0;
-}
-
-void GL_APIENTRY PushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar *message)
-{
- EVENT(
- "(GLenum source = 0x%X, GLuint id = 0x%X, GLsizei length = %d, const GLchar *message = "
- "0x%0.8p)",
- source, id, length, message);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidatePushDebugGroupKHR(context, source, id, length, message))
- {
- return;
- }
-
- std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
- context->pushDebugGroup(source, id, length, message);
- }
-}
-
-void GL_APIENTRY PopDebugGroupKHR(void)
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidatePopDebugGroupKHR(context))
- {
- return;
- }
-
- context->popDebugGroup();
- }
-}
-
-void GL_APIENTRY ObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
-{
- EVENT(
- "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei length = %d, const GLchar *label = "
- "0x%0.8p)",
- identifier, name, length, label);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateObjectLabelKHR(context, identifier, name, length, label))
- {
- return;
- }
-
- context->objectLabel(identifier, name, length, label);
- }
-}
-
-void GL_APIENTRY
-GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
-{
- EVENT(
- "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei bufSize = %d, GLsizei *length = "
- "0x%0.8p, GLchar *label = 0x%0.8p)",
- identifier, name, bufSize, length, label);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetObjectLabelKHR(context, identifier, name, bufSize, length, label))
- {
- return;
- }
-
- context->getObjectLabel(identifier, name, bufSize, length, label);
- }
-}
-
-void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
-{
- EVENT("(const void *ptr = 0x%0.8p, GLsizei length = %d, const GLchar *label = 0x%0.8p)", ptr,
- length, label);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateObjectPtrLabelKHR(context, ptr, length, label))
- {
- return;
- }
-
- context->objectPtrLabel(ptr, length, label);
- }
-}
-
-void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label)
-{
- EVENT(
- "(const void *ptr = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar "
- "*label = 0x%0.8p)",
- ptr, bufSize, length, label);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetObjectPtrLabelKHR(context, ptr, bufSize, length, label))
- {
- return;
- }
-
- context->getObjectPtrLabel(ptr, bufSize, length, label);
- }
-}
-
-void GL_APIENTRY GetPointervKHR(GLenum pname, void **params)
-{
- EVENT("(GLenum pname = 0x%X, void **params = 0x%0.8p)", pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetPointervKHR(context, pname, params))
- {
- return;
- }
-
- context->getPointerv(pname, params);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = 0x%0.8p)", program,
- location, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateBindUniformLocationCHROMIUM(context, program, location, name))
- {
- return;
- }
-
- context->bindUniformLocation(program, location, name);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components)
-{
- EVENT("(GLenum components = %u)", components);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateCoverageModulationCHROMIUM(context, components))
- {
- return;
- }
- context->setCoverageModulation(components);
- }
-}
-
-// CHROMIUM_path_rendering
-ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
-{
- EVENT("(GLenum matrixMode = %u)", matrixMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateMatrix(context, matrixMode, matrix))
- {
- return;
- }
- context->loadPathRenderingMatrix(matrixMode, matrix);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode)
-{
- EVENT("(GLenum matrixMode = %u)", matrixMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateMatrixMode(context, matrixMode))
- {
- return;
- }
- context->loadPathRenderingIdentityMatrix(matrixMode);
- }
-}
-
-ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range)
-{
- EVENT("(GLsizei range = %d)", range);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateGenPaths(context, range))
- {
- return 0;
- }
- return context->createPaths(range);
- }
- return 0;
-}
-
-ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range)
-{
- EVENT("(GLuint first = %u, GLsizei range = %d)", first, range);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateDeletePaths(context, first, range))
- {
- return;
- }
- context->deletePaths(first, range);
- }
-}
-
-ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path)
-{
- EVENT("(GLuint path = %u)", path);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateIsPath(context))
- {
- return GL_FALSE;
- }
- return context->hasPathData(path);
- }
- return GL_FALSE;
-}
-
-ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords)
-{
- EVENT(
- "(GLuint path = %u, GLsizei numCommands = %d, commands = %p, "
- "GLsizei numCoords = %d, GLenum coordType = %u, void* coords = %p)",
- path, numCommands, commands, numCoords, coordType, coords);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation())
- {
- if (!ValidatePathCommands(context, path, numCommands, commands, numCoords, coordType,
- coords))
- {
- return;
- }
- }
- context->setPathCommands(path, numCommands, commands, numCoords, coordType, coords);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
-{
- EVENT("(GLuint path = %u, GLenum pname = %u, GLfloat value = %f)", path, pname, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateSetPathParameter(context, path, pname, value))
- {
- return;
- }
- context->setPathParameterf(path, pname, value);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
-{
- PathParameterfCHROMIUM(path, pname, static_cast<GLfloat>(value));
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
-{
- EVENT("(GLuint path = %u, GLenum pname = %u)", path, pname);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateGetPathParameter(context, path, pname, value))
- {
- return;
- }
- context->getPathParameterfv(path, pname, value);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value)
-{
- GLfloat val = 0.0f;
- GetPathParameterfCHROMIUM(path, pname, value != nullptr ? &val : nullptr);
- if (value)
- *value = static_cast<GLint>(val);
-}
-
-ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum func = %u, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidatePathStencilFunc(context, func, ref, mask))
- {
- return;
- }
- context->setPathStencilFunc(func, ref, mask);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
-{
- EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u)", path, fillMode, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateStencilFillPath(context, path, fillMode, mask))
- {
- return;
- }
- context->stencilFillPath(path, fillMode, mask);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
-{
- EVENT("(GLuint path = %u, GLint ference = %d, GLuint mask = %u)", path, reference, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilStrokePath(context, path, reference, mask))
- {
- return;
- }
- context->stencilStrokePath(path, reference, mask);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
-{
- EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
- {
- return;
- }
- context->coverFillPath(path, coverMode);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
-{
- EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
- {
- return;
- }
- context->coverStrokePath(path, coverMode);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode)
-{
- EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum coverMode = %u)", path,
- fillMode, mask, coverMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilThenCoverFillPath(context, path, fillMode, mask, coverMode))
- {
- return;
- }
- context->stencilThenCoverFillPath(path, fillMode, mask, coverMode);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode)
-{
- EVENT("(GLuint path = %u, GLint reference = %d, GLuint mask = %u, GLenum coverMode = %u)", path,
- reference, mask, coverMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilThenCoverStrokePath(context, path, reference, mask, coverMode))
- {
- return;
- }
- context->stencilThenCoverStrokePath(path, reference, mask, coverMode);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
- "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCoverFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
- coverMode, transformType, transformValues))
- {
- return;
- }
- context->coverFillPathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
- transformType, transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
- "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCoverStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
- coverMode, transformType, transformValues))
- {
- return;
- }
- context->coverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
- transformType, transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
- "GLuint pathBase = %u, GLint reference = %d GLuint mask = %u GLenum transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
- reference, mask, transformType, transformValues))
- {
- return;
- }
- context->stencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
- mask, transformType, transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
- "GLuint pathBase = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
- fillMode, mask, transformType, transformValues))
- {
- return;
- }
- context->stencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, mask,
- transformType, transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY
-StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
- "GLuint pathBase = %u, GLenum coverMode = %u, GLuint mask = %u, GLenum transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, coverMode, mask, transformType, transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilThenCoverFillPathInstanced(context, numPaths, pathNameType, paths,
- pathBase, fillMode, mask, coverMode,
- transformType, transformValues))
- {
- return;
- }
- context->stencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
- fillMode, mask, coverMode, transformType,
- transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY
-StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- EVENT(
- "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
- "GLuint pathBase = %u GLenum coverMode = %u GLint reference = %d GLuint mask = %u GLenum "
- "transformType = %u "
- "const GLfloat *transformValues = %p)",
- numPaths, pathNameType, paths, pathBase, coverMode, reference, mask, transformType,
- transformValues);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateStencilThenCoverStrokePathInstanced(context, numPaths, pathNameType, paths,
- pathBase, reference, mask, coverMode,
- transformType, transformValues))
- {
- return;
- }
- context->stencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
- reference, mask, coverMode, transformType,
- transformValues);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = %p)", program, location,
- name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateBindFragmentInputLocation(context, program, location, name))
- {
- return;
- }
- context->bindFragmentInputLocation(program, location, name);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- EVENT(
- "(GLuint program = %u, GLint location %d, GLenum genMode = %u, GLint components = %d, "
- "const GLfloat * coeffs = %p)",
- program, location, genMode, components, coeffs);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateProgramPathFragmentInputGen(context, program, location, genMode, components,
- coeffs))
- {
- return;
- }
- context->programPathFragmentInputGen(program, location, genMode, components, coeffs);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- EVENT(
- "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = "
- "%u, GLint destLevel = %d, GLint internalFormat = 0x%X, GLenum destType = "
- "0x%X, GLboolean unpackFlipY = %u, GLboolean unpackPremultiplyAlpha = %u, GLboolean "
- "unpackUnmultiplyAlpha = %u)",
- sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, destType, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCopyTextureCHROMIUM(context, sourceId, sourceLevel, destTarget, destId,
- destLevel, internalFormat, destType, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha))
- {
- return;
- }
-
- context->copyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel,
- internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha,
- unpackUnmultiplyAlpha);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha)
-{
- EVENT(
- "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = "
- "%u, GLint destLevel = %d, GLint xoffset = "
- "%d, GLint yoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = "
- "%d, GLboolean unpackPremultiplyAlpha = %u, GLboolean unpackUnmultiplyAlpha = %u)",
- sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, height,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCopySubTextureCHROMIUM(
- context, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x,
- y, width, height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha))
- {
- return;
- }
-
- context->copySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel,
- xoffset, yoffset, x, y, width, height, unpackFlipY,
- unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
-{
- EVENT("(GLuint sourceId = %u, GLuint destId = %u)", sourceId, destId);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCompressedCopyTextureCHROMIUM(context, sourceId, destId))
- {
- return;
- }
-
- context->compressedCopyTextureCHROMIUM(sourceId, destId);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name)
-{
- EVENT("(const GLchar *name = %p)", name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateRequestExtensionANGLE(context, name))
- {
- return;
- }
-
- context->requestExtension(name);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *params)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLboolean* params "
- "= 0x%0.8p)",
- pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
- {
- return;
- }
-
- context->getBooleanv(pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- GLsizei numParams = 0;
- if (!ValidateGetBufferParameterivRobustANGLE(context, targetPacked, pname, bufSize,
- &numParams, params))
- {
- return;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
- QueryBufferParameteriv(buffer, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLfloat* params = "
- "0x%0.8p)",
- pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
- {
- return;
- }
-
- context->getFloatv(pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = "
- "%d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
- target, attachment, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetFramebufferAttachmentParameterivRobustANGLE(context, target, attachment,
- pname, bufSize, &numParams))
- {
- return;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *data)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = "
- "0x%0.8p)",
- pname, bufSize, length, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
- {
- return;
- }
-
- context->getIntegerv(pname, data);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint* params = 0x%0.8p)",
- program, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetProgramivRobustANGLE(context, program, pname, bufSize, &numParams))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- QueryProgramiv(context, programObject, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- target, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetRenderbufferParameterivRobustANGLE(context, target, pname, bufSize,
- &numParams, params))
- {
- return;
- }
-
- Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
- QueryRenderbufferiv(context, renderbuffer, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY
-GetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
-{
- EVENT(
- "(GLuint shader = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint* params = 0x%0.8p)",
- shader, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetShaderivRobustANGLE(context, shader, pname, bufSize, &numParams, params))
- {
- return;
- }
-
- Shader *shaderObject = context->getShader(shader);
- QueryShaderiv(context, shaderObject, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLfloat* params = 0x%0.8p)",
- target, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetTexParameterfvRobustANGLE(context, target, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
- QueryTexParameterfv(texture, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLfloat* params = 0x%0.8p)",
- target, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetTexParameterivRobustANGLE(context, target, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
- QueryTexParameteriv(texture, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLfloat* params = 0x%0.8p)",
- program, location, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetUniformfvRobustANGLE(context, program, location, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformfv(context, location, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- program, location, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetUniformivRobustANGLE(context, program, location, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformiv(context, location, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLfloat* params = 0x%0.8p)",
- index, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetVertexAttribfvRobustANGLE(context, index, pname, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- context->getVertexAttribfv(index, pname, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint* params = 0x%0.8p)",
- index, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetVertexAttribivRobustANGLE(context, index, pname, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- context->getVertexAttribiv(index, pname, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer)
-{
- EVENT(
- "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "void** pointer = 0x%0.8p)",
- index, pname, bufSize, length, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetVertexAttribPointervRobustANGLE(context, index, pname, bufSize,
- &writeLength, pointer))
- {
- return;
- }
-
- context->getVertexAttribPointerv(index, pname, pointer);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels)
-{
- EVENT(
- "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void* pixels = 0x%0.8p)",
- x, y, width, height, format, type, bufSize, length, columns, rows, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- GLsizei writeColumns = 0;
- GLsizei writeRows = 0;
- if (!ValidateReadPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
- &writeLength, &writeColumns, &writeRows, pixels))
- {
- return;
- }
-
- context->readPixels(x, y, width, height, format, type, pixels);
-
- SetRobustLengthParam(length, writeLength);
- SetRobustLengthParam(columns, writeColumns);
- SetRobustLengthParam(rows, writeRows);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLsizei "
- "bufSize = %d, const void* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, border, format, type, bufSize, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexImage2DRobust(context, target, level, internalformat, width, height, border,
- format, type, bufSize, pixels))
- {
- return;
- }
-
- context->texImage2D(target, level, internalformat, width, height, border, format, type,
- pixels);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
- "0x%0.8p)",
- target, pname, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexParameterfvRobustANGLE(context, target, pname, bufSize, params))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
- SetTexParameterfv(context, texture, pname, params);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
- "0x%0.8p)",
- target, pname, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexParameterivRobustANGLE(context, target, pname, bufSize, params))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
- SetTexParameteriv(context, texture, pname, params);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "GLsizei bufsize = %d, const void* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, bufSize, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexSubImage2DRobustANGLE(context, target, level, xoffset, yoffset, width,
- height, format, type, bufSize, pixels))
- {
- return;
- }
-
- context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
- pixels);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
- "GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, format, type, bufSize, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexImage3DRobustANGLE(context, target, level, internalformat, width, height,
- depth, border, format, type, bufSize, pixels))
- {
- return;
- }
-
- context->texImage3D(target, level, internalformat, width, height, depth, border, format,
- type, pixels);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = "
- "0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
- pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, bufSize, pixels))
- {
- return;
- }
-
- context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
- format, type, pixels);
- }
-}
-
-void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, "
- "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, GLsizei dataSize = %d, "
- "const GLvoid* data = 0x%0.8p)",
- target, level, internalformat, width, height, border, imageSize, dataSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCompressedTexImage2DRobustANGLE(context, target, level, internalformat, width,
- height, border, imageSize, dataSize, data))
- {
- return;
- }
-
- context->compressedTexImage2D(target, level, internalformat, width, height, border,
- imageSize, data);
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
- "GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateCompressedTexSubImage2DRobustANGLE(
- context, target, level, xoffset, yoffset, width,
- height, format, imageSize, dataSize, data))
- {
- return;
- }
-
- context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
- imageSize, data);
- }
-}
-
-void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
- "GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, imageSize, dataSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateCompressedTexImage3DRobustANGLE(
- context, target, level, internalformat, width, height,
- depth, border, imageSize, dataSize, data))
- {
- return;
- }
-
- context->compressedTexImage3D(target, level, internalformat, width, height, depth, border,
- imageSize, data);
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = "
- "0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, dataSize,
- data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCompressedTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, dataSize, data))
- {
- return;
- }
-
- context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
- depth, format, imageSize, data);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY
-GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- target, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetQueryivRobustANGLE(context, target, pname, bufSize, &numParams, params))
- {
- return;
- }
-
- context->getQueryiv(target, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLuint id = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint* params = 0x%0.8p)",
- id, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetQueryObjectuivRobustANGLE(context, id, pname, bufSize, &numParams, params))
- {
- return;
- }
-
- context->getQueryObjectuiv(id, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, void** params = 0x%0.8p)",
- target, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- GLsizei numParams = 0;
- if (!ValidateGetBufferPointervRobustANGLE(context, targetPacked, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- context->getBufferPointerv(targetPacked, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY
-GetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* data = 0x%0.8p)",
- target, index, bufSize, length, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetIntegeri_vRobustANGLE(context, target, index, bufSize, &numParams, data))
- {
- return;
- }
-
- context->getIntegeri_v(target, index, data);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
- "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
- target, internalformat, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetInternalFormativRobustANGLE(context, target, internalformat, pname, bufSize,
- &numParams, params))
- {
- return;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- QueryInternalFormativ(formatCaps, pname, bufSize, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint* params = 0x%0.8p)",
- index, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetVertexAttribIivRobustANGLE(context, index, pname, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- context->getVertexAttribIiv(index, pname, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLuint* params = 0x%0.8p)",
- index, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetVertexAttribIuivRobustANGLE(context, index, pname, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- context->getVertexAttribIuiv(index, pname, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLuint* params = 0x%0.8p)",
- program, location, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetUniformuivRobustANGLE(context, program, location, bufSize, &writeLength,
- params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformuiv(context, location, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLsizei bufsize "
- "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
- program, uniformBlockIndex, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- if (!ValidateGetActiveUniformBlockivRobustANGLE(context, program, uniformBlockIndex, pname,
- bufSize, &writeLength, params))
- {
- return;
- }
-
- const Program *programObject = context->getProgram(program);
- QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
- SetRobustLengthParam(length, writeLength);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint64* params = "
- "0x%0.8p)",
- pname, bufSize, length, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
- {
- return;
- }
-
- if (nativeType == GL_INT_64_ANGLEX)
- {
- context->getInteger64v(pname, data);
- }
- else
- {
- CastStateValues(context, nativeType, pname, numParams, data);
- }
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint64* data = 0x%0.8p)",
- target, index, bufSize, length, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetInteger64i_vRobustANGLE(context, target, index, bufSize, &numParams, data))
- {
- return;
- }
-
- context->getInteger64i_v(target, index, data);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname,
- bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
-
- GLsizei numParams = 0;
- if (!ValidateGetBufferParameteri64vRobustANGLE(context, targetPacked, pname, bufSize,
- &numParams, params))
- {
- return;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
- QueryBufferParameteri64v(buffer, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *param)
-{
- EVENT(
- "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint* params = "
- "0x%0.8p)",
- sampler, pname, bufSize, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, param))
- {
- return;
- }
-
- context->samplerParameteriv(sampler, pname, param);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *param)
-{
- EVENT(
- "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLfloat* params = "
- "0x%0.8p)",
- sampler, pname, bufSize, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, param))
- {
- return;
- }
-
- context->samplerParameterfv(sampler, pname, param);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- sampler, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- context->getSamplerParameteriv(sampler, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLuint sample = %ur, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLfloat* params = 0x%0.8p)",
- sampler, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- context->getSamplerParameterfv(sampler, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- target, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLsizei "
- "bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
- program, programInterface, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLboolean* data = 0x%0.8p)",
- target, index, bufSize, length, data);
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetBooleani_vRobustANGLE(context, target, index, bufSize, &numParams, data))
- {
- return;
- }
-
- context->getBooleani_v(target, index, data);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *val)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLfloat* val = 0x%0.8p)",
- pname, index, bufSize, length, val);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
- "GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
- target, level, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
- "GLsizei* length = 0x%0.8p, GLfloat* params = 0x%0.8p)",
- target, level, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params)
-{
- EVENT(
- "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, void **params = "
- "0x%0.8p)",
- pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data)
-{
- EVENT(
- "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void *data = 0x%0.8p)",
- x, y, width, height, format, type, bufSize, length, columns, rows, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei writeLength = 0;
- GLsizei writeColumns = 0;
- GLsizei writeRows = 0;
- if (!ValidateReadnPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
- &writeLength, &writeColumns, &writeRows, data))
- {
- return;
- }
-
- context->readPixels(x, y, width, height, format, type, data);
-
- SetRobustLengthParam(length, writeLength);
- SetRobustLengthParam(columns, writeColumns);
- SetRobustLengthParam(rows, writeRows);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLfloat* params = 0x%0.8p)",
- program, location, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint* params = 0x%0.8p)",
- program, location, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLuint* params = 0x%0.8p)",
- program, location, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *params = "
- "0x%0.8p)",
- target, pname, bufSize, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLuint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *params = "
- "0x%0.8p)",
- target, pname, bufSize, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint *params = 0x%0.8p)",
- target, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLuint *params = 0x%0.8p)",
- target, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *param)
-{
- EVENT(
- "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *param = "
- "0x%0.8p)",
- sampler, pname, bufSize, param);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLuint *param)
-{
- EVENT(
- "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *param = "
- "0x%0.8p)",
- sampler, pname, bufSize, param);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLint *params = 0x%0.8p)",
- sampler, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- EVENT(
- "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
- "0x%0.8p, GLuint *params = 0x%0.8p)",
- sampler, pname, bufSize, length, params);
- UNIMPLEMENTED();
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLuint *params = 0x%0.8p)",
- id, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetQueryObjectivRobustANGLE(context, id, pname, bufSize, &numParams, params))
- {
- return;
- }
-
- context->getQueryObjectiv(id, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- EVENT(
- "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLint64 *params = 0x%0.8p)",
- id, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetQueryObjecti64vRobustANGLE(context, id, pname, bufSize, &numParams, params))
- {
- return;
- }
-
- context->getQueryObjecti64v(id, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params)
-{
- EVENT(
- "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
- "GLuint64 *params = 0x%0.8p)",
- id, pname, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLsizei numParams = 0;
- if (!ValidateGetQueryObjectui64vRobustANGLE(context, id, pname, bufSize, &numParams,
- params))
- {
- return;
- }
-
- context->getQueryObjectui64v(id, pname, params);
- SetRobustLengthParam(length, numParams);
- }
-}
-
-GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
- "GLint baseViewIndex = %d, GLsizei numViews = %d)",
- target, attachment, texture, level, baseViewIndex, numViews);
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateFramebufferTextureMultiviewLayeredANGLE(context, target, attachment, texture,
- level, baseViewIndex, numViews))
- {
- return;
- }
- context->framebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level,
- baseViewIndex, numViews);
- }
-}
-
-GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewSideBySideANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
- "GLsizei numViews = %d, GLsizei* viewportOffsets = 0x%0.8p)",
- target, attachment, texture, level, numViews, viewportOffsets);
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateFramebufferTextureMultiviewSideBySideANGLE(
- context, target, attachment, texture, level, numViews, viewportOffsets))
- {
- return;
- }
- context->framebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level,
- numViews, viewportOffsets);
- }
-}
-
-} // gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
deleted file mode 100644
index 2a3fa607cf..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
+++ /dev/null
@@ -1,717 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
-#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <export.h>
-
-namespace gl
-{
-
-// GL_ANGLE_framebuffer_blit
-ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-
-// GL_ANGLE_framebuffer_multisample
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
-// GL_EXT_discard_framebuffer
-ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments);
-
-// GL_NV_fence
-ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences);
-ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
-ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
-ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
-ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
-
-// GL_ANGLE_translated_shader_source
-ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *source);
-
-// GL_EXT_texture_storage
-ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-
-// GL_EXT_robustness
-ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
-ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *data);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program,
- GLint location,
- GLsizei bufSize,
- float *params);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLint *params);
-
-// GL_EXT_occlusion_query_boolean
-ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
-ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
-ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
-ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
-
-// GL_EXT_disjoint_timer_query
-ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params);
-
-// GL_EXT_draw_buffers
-ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
-
-// GL_ANGLE_instanced_arrays
-ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
-
-// GL_OES_get_program_binary
-ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length);
-
-// GL_OES_mapbuffer
-ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
-ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params);
-
-// GL_EXT_map_buffer_range
-ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target,
- GLintptr offset,
- GLsizeiptr length);
-
-// GL_EXT_debug_marker
-ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker);
-ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker);
-ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT();
-
-// GL_OES_EGL_image
-ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
- GLeglImageOES image);
-
-// GL_OES_vertex_array_object
-ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array);
-ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
-ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array);
-
-// GL_KHR_debug
-ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled);
-ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf);
-ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback,
- const void *userParam);
-ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog);
-ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source,
- GLuint id,
- GLsizei length,
- const GLchar *message);
-ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(void);
-ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier,
- GLuint name,
- GLsizei length,
- const GLchar *label);
-ANGLE_EXPORT void GL_APIENTRY
-GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr,
- GLsizei length,
- const GLchar *label);
-ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label);
-ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params);
-
-// GL_CHROMIUM_bind_uniform_location
-ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name);
-
-// GL_CHROMIUM_framebuffer_mixed_samples
-ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix);
-ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode);
-
-ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components);
-
-// GL_CHROMIUM_path_rendering
-ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium);
-ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path);
-ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords);
-ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
-ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
-ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value);
-ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
-ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
-ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBAse,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY
-StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY
-StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
-ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs);
-
-// GL_CHROMIUM_copy_texture
-ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-
-ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha);
-
-// GL_CHROMIUM_copy_compressed_texture
-ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
-
-// GL_ANGLE_request_extension
-ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name);
-
-// GL_ANGLE_robust_client_memory
-ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *data);
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *data);
-ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer);
-ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels);
-ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-
-ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void *pixels);
-
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const GLvoid *data);
-
-ANGLE_EXPORT void GL_APIENTRY
-GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params);
-ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *data);
-ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *data);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *param);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data);
-ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *val);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-
-ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **params);
-ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLuint *param);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params);
-
-// GL_ANGLE_multiview
-ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews);
-ANGLE_EXPORT void GL_APIENTRY
-FramebufferTextureMultiviewSideBySideANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets);
-} // namespace gl
-
-#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
deleted file mode 100644
index 439f920bab..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
+++ /dev/null
@@ -1,2084 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_3_0_autogen.cpp:
-// Defines the GLES 3.0 entry points.
-
-#include "libANGLE/Context.h"
-#include "libANGLE/validationES3.h"
-#include "libGLESv2/global_state.h"
-
-namespace gl
-{
-void GL_APIENTRY ReadBuffer(GLenum src)
-{
- EVENT("(GLenum src = 0x%X)", src);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ReadBuffer>(src);
-
- if (context->skipValidation() || ValidateReadBuffer(context, src))
- {
- context->readBuffer(src);
- }
- }
-}
-
-void GL_APIENTRY DrawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- EVENT(
- "(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
- "= 0x%X, const void *indices = 0x%0.8p)",
- mode, start, end, count, type, indices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawRangeElements>(mode, start, end, count, type,
- indices);
-
- if (context->skipValidation() ||
- ValidateDrawRangeElements(context, mode, start, end, count, type, indices))
- {
- context->drawRangeElements(mode, start, end, count, type, indices);
- }
- }
-}
-
-void GL_APIENTRY TexImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
- "type = 0x%X, const void *pixels = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexImage3D>(target, level, internalformat, width, height,
- depth, border, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexImage3D(context, target, level, internalformat, width, height, depth, border,
- format, type, pixels))
- {
- context->texImage3D(target, level, internalformat, width, height, depth, border, format,
- type, pixels);
- }
- }
-}
-
-void GL_APIENTRY TexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
- "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
- "= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexSubImage3D>(
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height,
- depth, format, type, pixels))
- {
- context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
- format, type, pixels);
- }
- }
-}
-
-void GL_APIENTRY CopyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
- "zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CopyTexSubImage3D>(target, level, xoffset, yoffset,
- zoffset, x, y, width, height);
-
- if (context->skipValidation() ||
- ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y,
- width, height))
- {
- context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width,
- height);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
- "const void *data = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexImage3D>(
- target, level, internalformat, width, height, depth, border, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
- depth, border, imageSize, data))
- {
- context->compressedTexImage3D(target, level, internalformat, width, height, depth,
- border, imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
- "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
- "= 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexSubImage3D>(target, level, xoffset, yoffset,
- zoffset, width, height, depth,
- format, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, imageSize, data))
- {
- context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
- height, depth, format, imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
-{
- EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenQueries>(n, ids);
-
- if (context->skipValidation() || ValidateGenQueries(context, n, ids))
- {
- context->genQueries(n, ids);
- }
- }
-}
-
-void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
-{
- EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteQueries>(n, ids);
-
- if (context->skipValidation() || ValidateDeleteQueries(context, n, ids))
- {
- context->deleteQueries(n, ids);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsQuery(GLuint id)
-{
- EVENT("(GLuint id = %u)", id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsQuery>(id);
-
- if (context->skipValidation() || ValidateIsQuery(context, id))
- {
- return context->isQuery(id);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
-}
-
-void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
-{
- EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BeginQuery>(target, id);
-
- if (context->skipValidation() || ValidateBeginQuery(context, target, id))
- {
- context->beginQuery(target, id);
- }
- }
-}
-
-void GL_APIENTRY EndQuery(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::EndQuery>(target);
-
- if (context->skipValidation() || ValidateEndQuery(context, target))
- {
- context->endQuery(target);
- }
- }
-}
-
-void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetQueryiv>(target, pname, params);
-
- if (context->skipValidation() || ValidateGetQueryiv(context, target, pname, params))
- {
- context->getQueryiv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetQueryObjectuiv>(id, pname, params);
-
- if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params))
- {
- context->getQueryObjectuiv(id, pname, params);
- }
- }
-}
-
-GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::UnmapBuffer>(targetPacked);
-
- if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked))
- {
- return context->unmapBuffer(targetPacked);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
-}
-
-void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::GetBufferPointerv>(targetPacked, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetBufferPointerv(context, targetPacked, pname, params))
- {
- context->getBufferPointerv(targetPacked, pname, params);
- }
- }
-}
-
-void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
-{
- EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawBuffers>(n, bufs);
-
- if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs))
- {
- context->drawBuffers(n, bufs);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix2x3fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix2x3fv(context, location, count, transpose, value))
- {
- context->uniformMatrix2x3fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix3x2fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix3x2fv(context, location, count, transpose, value))
- {
- context->uniformMatrix3x2fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix2x4fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix2x4fv(context, location, count, transpose, value))
- {
- context->uniformMatrix2x4fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix4x2fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix4x2fv(context, location, count, transpose, value))
- {
- context->uniformMatrix4x2fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix3x4fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix3x4fv(context, location, count, transpose, value))
- {
- context->uniformMatrix3x4fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix4x3fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix4x3fv(context, location, count, transpose, value))
- {
- context->uniformMatrix4x3fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY BlitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- EVENT(
- "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = "
- "%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum "
- "filter = 0x%X)",
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlitFramebuffer>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
-
- if (context->skipValidation() ||
- ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
- mask, filter))
- {
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
- }
- }
-}
-
-void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
- "= %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::RenderbufferStorageMultisample>(
- target, samples, internalformat, width, height);
-
- if (context->skipValidation() ||
- ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width,
- height))
- {
- context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
- }
- }
-}
-
-void GL_APIENTRY
-FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
- "GLint layer = %d)",
- target, attachment, texture, level, layer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferTextureLayer>(target, attachment, texture,
- level, layer);
-
- if (context->skipValidation() ||
- ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
- {
- context->framebufferTextureLayer(target, attachment, texture, level, layer);
- }
- }
-}
-
-void *GL_APIENTRY MapBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- EVENT(
- "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = "
- "0x%X)",
- target, offset, length, access);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::MapBufferRange>(targetPacked, offset, length, access);
-
- if (context->skipValidation() ||
- ValidateMapBufferRange(context, targetPacked, offset, length, access))
- {
- return context->mapBufferRange(targetPacked, offset, length, access);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
-}
-
-void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset,
- length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::FlushMappedBufferRange>(targetPacked, offset, length);
-
- if (context->skipValidation() ||
- ValidateFlushMappedBufferRange(context, targetPacked, offset, length))
- {
- context->flushMappedBufferRange(targetPacked, offset, length);
- }
- }
-}
-
-void GL_APIENTRY BindVertexArray(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindVertexArray>(array);
-
- if (context->skipValidation() || ValidateBindVertexArray(context, array))
- {
- context->bindVertexArray(array);
- }
- }
-}
-
-void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
-{
- EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteVertexArrays>(n, arrays);
-
- if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays))
- {
- context->deleteVertexArrays(n, arrays);
- }
- }
-}
-
-void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
-{
- EVENT("(GLsizei n = %d, GLuint *arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenVertexArrays>(n, arrays);
-
- if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays))
- {
- context->genVertexArrays(n, arrays);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsVertexArray(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsVertexArray>(array);
-
- if (context->skipValidation() || ValidateIsVertexArray(context, array))
- {
- return context->isVertexArray(array);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
-}
-
-void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%0.8p)", target, index, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetIntegeri_v>(target, index, data);
-
- if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data))
- {
- context->getIntegeri_v(target, index, data);
- }
- }
-}
-
-void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
-{
- EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BeginTransformFeedback>(primitiveMode);
-
- if (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveMode))
- {
- context->beginTransformFeedback(primitiveMode);
- }
- }
-}
-
-void GL_APIENTRY EndTransformFeedback()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::EndTransformFeedback>();
-
- if (context->skipValidation() || ValidateEndTransformFeedback(context))
- {
- context->endTransformFeedback();
- }
- }
-}
-
-void GL_APIENTRY
-BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- EVENT(
- "(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, "
- "GLsizeiptr size = %d)",
- target, index, buffer, offset, size);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BindBufferRange>(targetPacked, index, buffer, offset,
- size);
-
- if (context->skipValidation() ||
- ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size))
- {
- context->bindBufferRange(targetPacked, index, buffer, offset, size);
- }
- }
-}
-
-void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BindBufferBase>(targetPacked, index, buffer);
-
- if (context->skipValidation() ||
- ValidateBindBufferBase(context, targetPacked, index, buffer))
- {
- context->bindBufferBase(targetPacked, index, buffer);
- }
- }
-}
-
-void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode)
-{
- EVENT(
- "(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum "
- "bufferMode = 0x%X)",
- program, count, varyings, bufferMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TransformFeedbackVaryings>(program, count, varyings,
- bufferMode);
-
- if (context->skipValidation() ||
- ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode))
- {
- context->transformFeedbackVaryings(program, count, varyings, bufferMode);
- }
- }
-}
-
-void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
- "GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTransformFeedbackVarying>(program, index, bufSize,
- length, size, type, name);
-
- if (context->skipValidation() ||
- ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size,
- type, name))
- {
- context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
- }
- }
-}
-
-void GL_APIENTRY
-VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
-{
- EVENT(
- "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void "
- "*pointer = 0x%0.8p)",
- index, size, type, stride, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribIPointer>(index, size, type, stride, pointer);
-
- if (context->skipValidation() ||
- ValidateVertexAttribIPointer(context, index, size, type, stride, pointer))
- {
- context->vertexAttribIPointer(index, size, type, stride, pointer);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribIiv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params))
- {
- context->getVertexAttribIiv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribIuiv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params))
- {
- context->getVertexAttribIuiv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x,
- y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribI4i>(index, x, y, z, w);
-
- if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w))
- {
- context->vertexAttribI4i(index, x, y, z, w);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index,
- x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribI4ui>(index, x, y, z, w);
-
- if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w))
- {
- context->vertexAttribI4ui(index, x, y, z, w);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
-{
- EVENT("(GLuint index = %u, const GLint *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribI4iv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v))
- {
- context->vertexAttribI4iv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- EVENT("(GLuint index = %u, const GLuint *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribI4uiv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v))
- {
- context->vertexAttribI4uiv(index, v);
- }
- }
-}
-
-void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%0.8p)", program, location,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformuiv>(program, location, params);
-
- if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params))
- {
- context->getUniformuiv(program, location, params);
- }
- }
-}
-
-GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFragDataLocation>(program, name);
-
- if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name))
- {
- return context->getFragDataLocation(program, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
-}
-
-void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
-{
- EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1ui>(location, v0);
-
- if (context->skipValidation() || ValidateUniform1ui(context, location, v0))
- {
- context->uniform1ui(location, v0);
- }
- }
-}
-
-void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2ui>(location, v0, v1);
-
- if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1))
- {
- context->uniform2ui(location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1,
- v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3ui>(location, v0, v1, v2);
-
- if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2))
- {
- context->uniform3ui(location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
- location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4ui>(location, v0, v1, v2, v3);
-
- if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3))
- {
- context->uniform4ui(location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1uiv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value))
- {
- context->uniform1uiv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2uiv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value))
- {
- context->uniform2uiv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3uiv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value))
- {
- context->uniform3uiv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4uiv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value))
- {
- context->uniform4uiv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)", buffer,
- drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearBufferiv>(buffer, drawbuffer, value);
-
- if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value))
- {
- context->clearBufferiv(buffer, drawbuffer, value);
- }
- }
-}
-
-void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)", buffer,
- drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearBufferuiv>(buffer, drawbuffer, value);
-
- if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value))
- {
- context->clearBufferuiv(buffer, drawbuffer, value);
- }
- }
-}
-
-void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)", buffer,
- drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearBufferfv>(buffer, drawbuffer, value);
-
- if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value))
- {
- context->clearBufferfv(buffer, drawbuffer, value);
- }
- }
-}
-
-void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
- buffer, drawbuffer, depth, stencil);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearBufferfi>(buffer, drawbuffer, depth, stencil);
-
- if (context->skipValidation() ||
- ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
- {
- context->clearBufferfi(buffer, drawbuffer, depth, stencil);
- }
- }
-}
-
-const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
-{
- EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetStringi>(name, index);
-
- if (context->skipValidation() || ValidateGetStringi(context, name, index))
- {
- return context->getStringi(name, index);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
-}
-
-void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size)
-{
- EVENT(
- "(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr "
- "writeOffset = %d, GLsizeiptr size = %d)",
- readTarget, writeTarget, readOffset, writeOffset, size);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget);
- BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
- context->gatherParams<EntryPoint::CopyBufferSubData>(readTargetPacked, writeTargetPacked,
- readOffset, writeOffset, size);
-
- if (context->skipValidation() ||
- ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
- writeOffset, size))
- {
- context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
- size);
- }
- }
-}
-
-void GL_APIENTRY GetUniformIndices(GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices)
-{
- EVENT(
- "(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
- "0x%0.8p, GLuint *uniformIndices = 0x%0.8p)",
- program, uniformCount, uniformNames, uniformIndices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformIndices>(program, uniformCount, uniformNames,
- uniformIndices);
-
- if (context->skipValidation() ||
- ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
- {
- context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = 0x%0.8p, "
- "GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
- program, uniformCount, uniformIndices, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveUniformsiv>(program, uniformCount,
- uniformIndices, pname, params);
-
- if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
- uniformIndices, pname, params))
- {
- context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
- }
- }
-}
-
-GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
-{
- EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%0.8p)", program,
- uniformBlockName);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformBlockIndex>(program, uniformBlockName);
-
- if (context->skipValidation() ||
- ValidateGetUniformBlockIndex(context, program, uniformBlockName))
- {
- return context->getUniformBlockIndex(program, uniformBlockName);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
-}
-
-void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
- "0x%0.8p)",
- program, uniformBlockIndex, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveUniformBlockiv>(program, uniformBlockIndex,
- pname, params);
-
- if (context->skipValidation() ||
- ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
- {
- context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName)
-{
- EVENT(
- "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
- "*length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)",
- program, uniformBlockIndex, bufSize, length, uniformBlockName);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveUniformBlockName>(
- program, uniformBlockIndex, bufSize, length, uniformBlockName);
-
- if (context->skipValidation() ||
- ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
- uniformBlockName))
- {
- context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
- uniformBlockName);
- }
- }
-}
-
-void GL_APIENTRY UniformBlockBinding(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding)
-{
- EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
- program, uniformBlockIndex, uniformBlockBinding);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformBlockBinding>(program, uniformBlockIndex,
- uniformBlockBinding);
-
- if (context->skipValidation() ||
- ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
- {
- context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- }
- }
-}
-
-void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
- mode, first, count, instancecount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawArraysInstanced>(mode, first, count, instancecount);
-
- if (context->skipValidation() ||
- ValidateDrawArraysInstanced(context, mode, first, count, instancecount))
- {
- context->drawArraysInstanced(mode, first, count, instancecount);
- }
- }
-}
-
-void GL_APIENTRY DrawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instancecount)
-{
- EVENT(
- "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
- "0x%0.8p, GLsizei instancecount = %d)",
- mode, count, type, indices, instancecount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawElementsInstanced>(mode, count, type, indices,
- instancecount);
-
- if (context->skipValidation() ||
- ValidateDrawElementsInstanced(context, mode, count, type, indices, instancecount))
- {
- context->drawElementsInstanced(mode, count, type, indices, instancecount);
- }
- }
-}
-
-GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
-{
- EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FenceSync>(condition, flags);
-
- if (context->skipValidation() || ValidateFenceSync(context, condition, flags))
- {
- return context->fenceSync(condition, flags);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
-}
-
-GLboolean GL_APIENTRY IsSync(GLsync sync)
-{
- EVENT("(GLsync sync = 0x%0.8p)", sync);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsSync>(sync);
-
- if (context->skipValidation() || ValidateIsSync(context, sync))
- {
- return context->isSync(sync);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
-}
-
-void GL_APIENTRY DeleteSync(GLsync sync)
-{
- EVENT("(GLsync sync = 0x%0.8p)", sync);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteSync>(sync);
-
- if (context->skipValidation() || ValidateDeleteSync(context, sync))
- {
- context->deleteSync(sync);
- }
- }
-}
-
-GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
- timeout);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClientWaitSync>(sync, flags, timeout);
-
- if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout))
- {
- return context->clientWaitSync(sync, flags, timeout);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
-}
-
-void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
- timeout);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::WaitSync>(sync, flags, timeout);
-
- if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout))
- {
- context->waitSync(sync, flags, timeout);
- }
- }
-}
-
-void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
-{
- EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetInteger64v>(pname, data);
-
- if (context->skipValidation() || ValidateGetInteger64v(context, pname, data))
- {
- context->getInteger64v(pname, data);
- }
- }
-}
-
-void GL_APIENTRY
-GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-{
- EVENT(
- "(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = "
- "0x%0.8p, GLint *values = 0x%0.8p)",
- sync, pname, bufSize, length, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetSynciv>(sync, pname, bufSize, length, values);
-
- if (context->skipValidation() ||
- ValidateGetSynciv(context, sync, pname, bufSize, length, values))
- {
- context->getSynciv(sync, pname, bufSize, length, values);
- }
- }
-}
-
-void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%0.8p)", target, index,
- data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetInteger64i_v>(target, index, data);
-
- if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data))
- {
- context->getInteger64i_v(target, index, data);
- }
- }
-}
-
-void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::GetBufferParameteri64v>(targetPacked, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetBufferParameteri64v(context, targetPacked, pname, params))
- {
- context->getBufferParameteri64v(targetPacked, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
-{
- EVENT("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenSamplers>(count, samplers);
-
- if (context->skipValidation() || ValidateGenSamplers(context, count, samplers))
- {
- context->genSamplers(count, samplers);
- }
- }
-}
-
-void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
-{
- EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%0.8p)", count, samplers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteSamplers>(count, samplers);
-
- if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers))
- {
- context->deleteSamplers(count, samplers);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsSampler(GLuint sampler)
-{
- EVENT("(GLuint sampler = %u)", sampler);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsSampler>(sampler);
-
- if (context->skipValidation() || ValidateIsSampler(context, sampler))
- {
- return context->isSampler(sampler);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
-}
-
-void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
-{
- EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindSampler>(unit, sampler);
-
- if (context->skipValidation() || ValidateBindSampler(context, unit, sampler))
- {
- context->bindSampler(unit, sampler);
- }
- }
-}
-
-void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SamplerParameteri>(sampler, pname, param);
-
- if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param))
- {
- context->samplerParameteri(sampler, pname, param);
- }
- }
-}
-
-void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)", sampler,
- pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SamplerParameteriv>(sampler, pname, param);
-
- if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param))
- {
- context->samplerParameteriv(sampler, pname, param);
- }
- }
-}
-
-void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SamplerParameterf>(sampler, pname, param);
-
- if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param))
- {
- context->samplerParameterf(sampler, pname, param);
- }
- }
-}
-
-void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)", sampler,
- pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SamplerParameterfv>(sampler, pname, param);
-
- if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param))
- {
- context->samplerParameterfv(sampler, pname, param);
- }
- }
-}
-
-void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", sampler, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetSamplerParameteriv>(sampler, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetSamplerParameteriv(context, sampler, pname, params))
- {
- context->getSamplerParameteriv(sampler, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", sampler, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetSamplerParameterfv>(sampler, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetSamplerParameterfv(context, sampler, pname, params))
- {
- context->getSamplerParameterfv(sampler, pname, params);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
-{
- EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribDivisor>(index, divisor);
-
- if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor))
- {
- context->vertexAttribDivisor(index, divisor);
- }
- }
-}
-
-void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
-{
- EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindTransformFeedback>(target, id);
-
- if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id))
- {
- context->bindTransformFeedback(target, id);
- }
- }
-}
-
-void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
-{
- EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteTransformFeedbacks>(n, ids);
-
- if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids))
- {
- context->deleteTransformFeedbacks(n, ids);
- }
- }
-}
-
-void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
-{
- EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenTransformFeedbacks>(n, ids);
-
- if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids))
- {
- context->genTransformFeedbacks(n, ids);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
-{
- EVENT("(GLuint id = %u)", id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsTransformFeedback>(id);
-
- if (context->skipValidation() || ValidateIsTransformFeedback(context, id))
- {
- return context->isTransformFeedback(id);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
-}
-
-void GL_APIENTRY PauseTransformFeedback()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::PauseTransformFeedback>();
-
- if (context->skipValidation() || ValidatePauseTransformFeedback(context))
- {
- context->pauseTransformFeedback();
- }
- }
-}
-
-void GL_APIENTRY ResumeTransformFeedback()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ResumeTransformFeedback>();
-
- if (context->skipValidation() || ValidateResumeTransformFeedback(context))
- {
- context->resumeTransformFeedback();
- }
- }
-}
-
-void GL_APIENTRY GetProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- EVENT(
- "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum "
- "*binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)",
- program, bufSize, length, binaryFormat, binary);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramBinary>(program, bufSize, length, binaryFormat,
- binary);
-
- if (context->skipValidation() ||
- ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
- {
- context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
- }
- }
-}
-
-void GL_APIENTRY ProgramBinary(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length)
-{
- EVENT(
- "(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei "
- "length = %d)",
- program, binaryFormat, binary, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramBinary>(program, binaryFormat, binary, length);
-
- if (context->skipValidation() ||
- ValidateProgramBinary(context, program, binaryFormat, binary, length))
- {
- context->programBinary(program, binaryFormat, binary, length);
- }
- }
-}
-
-void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramParameteri>(program, pname, value);
-
- if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value))
- {
- context->programParameteri(program, pname, value);
- }
- }
-}
-
-void GL_APIENTRY InvalidateFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)",
- target, numAttachments, attachments);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::InvalidateFramebuffer>(target, numAttachments,
- attachments);
-
- if (context->skipValidation() ||
- ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
- {
- context->invalidateFramebuffer(target, numAttachments, attachments);
- }
- }
-}
-
-void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, numAttachments, attachments, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::InvalidateSubFramebuffer>(
- target, numAttachments, attachments, x, y, width, height);
-
- if (context->skipValidation() ||
- ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y,
- width, height))
- {
- context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
- height);
- }
- }
-}
-
-void GL_APIENTRY
-TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexStorage2D>(target, levels, internalformat, width,
- height);
-
- if (context->skipValidation() ||
- ValidateTexStorage2D(context, target, levels, internalformat, width, height))
- {
- context->texStorage2D(target, levels, internalformat, width, height);
- }
- }
-}
-
-void GL_APIENTRY TexStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d, GLsizei depth = %d)",
- target, levels, internalformat, width, height, depth);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexStorage3D>(target, levels, internalformat, width,
- height, depth);
-
- if (context->skipValidation() ||
- ValidateTexStorage3D(context, target, levels, internalformat, width, height, depth))
- {
- context->texStorage3D(target, levels, internalformat, width, height, depth);
- }
- }
-}
-
-void GL_APIENTRY GetInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
- "= %d, GLint *params = 0x%0.8p)",
- target, internalformat, pname, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetInternalformativ>(target, internalformat, pname,
- bufSize, params);
-
- if (context->skipValidation() ||
- ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params))
- {
- context->getInternalformativ(target, internalformat, pname, bufSize, params);
- }
- }
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h
deleted file mode 100644
index e93dde96ed..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h
+++ /dev/null
@@ -1,284 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_3_0_autogen.h:
-// Defines the GLES 3.0 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
-#define LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
-
-#include <GLES3/gl3.h>
-#include <export.h>
-
-namespace gl
-{
-ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src);
-ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices);
-ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels);
-ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data);
-ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids);
-ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
-ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
-ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
-ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params);
-ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY
-FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length);
-ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
-ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays);
-ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
-ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data);
-ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
-ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback();
-ANGLE_EXPORT void GL_APIENTRY
-BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
-ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode);
-ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY
-VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
-ANGLE_EXPORT void GL_APIENTRY
-VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v);
-ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params);
-ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
-ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
-ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-ANGLE_EXPORT void GL_APIENTRY
-Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil);
-ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
-ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program,
- const GLchar *uniformBlockName);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName);
-ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding);
-ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instancecount);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instancecount);
-ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
-ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
-ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data);
-ANGLE_EXPORT void GL_APIENTRY
-GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
-ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers);
-ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
-ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler,
- GLenum pname,
- const GLfloat *param);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
-ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
-ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
-ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id);
-ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback();
-ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback();
-ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length);
-ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
-ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments);
-ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY
-TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth);
-ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params);
-} // namespace gl
-
-#endif // LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
deleted file mode 100644
index 5d836872d6..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
+++ /dev/null
@@ -1,1430 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_3_1_autogen.cpp:
-// Defines the GLES 3.1 entry points.
-
-#include "libANGLE/Context.h"
-#include "libANGLE/validationES31.h"
-#include "libGLESv2/global_state.h"
-
-namespace gl
-{
-void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-{
- EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)",
- num_groups_x, num_groups_y, num_groups_z);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DispatchCompute>(num_groups_x, num_groups_y,
- num_groups_z);
-
- if (context->skipValidation() ||
- ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z))
- {
- context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
- }
- }
-}
-
-void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect)
-{
- EVENT("(GLintptr indirect = %d)", indirect);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DispatchComputeIndirect>(indirect);
-
- if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect))
- {
- context->dispatchComputeIndirect(indirect);
- }
- }
-}
-
-void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect)
-{
- EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawArraysIndirect>(mode, indirect);
-
- if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect))
- {
- context->drawArraysIndirect(mode, indirect);
- }
- }
-}
-
-void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
-{
- EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type,
- indirect);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawElementsIndirect>(mode, type, indirect);
-
- if (context->skipValidation() ||
- ValidateDrawElementsIndirect(context, mode, type, indirect))
- {
- context->drawElementsIndirect(mode, type, indirect);
- }
- }
-}
-
-void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferParameteri>(target, pname, param);
-
- if (context->skipValidation() ||
- ValidateFramebufferParameteri(context, target, pname, param))
- {
- context->framebufferParameteri(target, pname, param);
- }
- }
-}
-
-void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFramebufferParameteriv>(target, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetFramebufferParameteriv(context, target, pname, params))
- {
- context->getFramebufferParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params "
- "= 0x%0.8p)",
- program, programInterface, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramInterfaceiv>(program, programInterface, pname,
- params);
-
- if (context->skipValidation() ||
- ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params))
- {
- context->getProgramInterfaceiv(program, programInterface, pname, params);
- }
- }
-}
-
-GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
- program, programInterface, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramResourceIndex>(program, programInterface, name);
-
- if (context->skipValidation() ||
- ValidateGetProgramResourceIndex(context, program, programInterface, name))
- {
- return context->getProgramResourceIndex(program, programInterface, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>();
-}
-
-void GL_APIENTRY GetProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize "
- "= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, programInterface, index, bufSize, length, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramResourceName>(program, programInterface, index,
- bufSize, length, name);
-
- if (context->skipValidation() ||
- ValidateGetProgramResourceName(context, program, programInterface, index, bufSize,
- length, name))
- {
- context->getProgramResourceName(program, programInterface, index, bufSize, length,
- name);
- }
- }
-}
-
-void GL_APIENTRY GetProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- EVENT(
- "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei "
- "propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = "
- "0x%0.8p, GLint *params = 0x%0.8p)",
- program, programInterface, index, propCount, props, bufSize, length, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramResourceiv>(
- program, programInterface, index, propCount, props, bufSize, length, params);
-
- if (context->skipValidation() ||
- ValidateGetProgramResourceiv(context, program, programInterface, index, propCount,
- props, bufSize, length, params))
- {
- context->getProgramResourceiv(program, programInterface, index, propCount, props,
- bufSize, length, params);
- }
- }
-}
-
-GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
- program, programInterface, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramResourceLocation>(program, programInterface,
- name);
-
- if (context->skipValidation() ||
- ValidateGetProgramResourceLocation(context, program, programInterface, name))
- {
- return context->getProgramResourceLocation(program, programInterface, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>();
-}
-
-void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-{
- EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages,
- program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UseProgramStages>(pipeline, stages, program);
-
- if (context->skipValidation() ||
- ValidateUseProgramStages(context, pipeline, stages, program))
- {
- context->useProgramStages(pipeline, stages, program);
- }
- }
-}
-
-void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program)
-{
- EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ActiveShaderProgram>(pipeline, program);
-
- if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program))
- {
- context->activeShaderProgram(pipeline, program);
- }
- }
-}
-
-GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
-{
- EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type,
- count, strings);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CreateShaderProgramv>(type, count, strings);
-
- if (context->skipValidation() ||
- ValidateCreateShaderProgramv(context, type, count, strings))
- {
- return context->createShaderProgramv(type, count, strings);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>();
-}
-
-void GL_APIENTRY BindProgramPipeline(GLuint pipeline)
-{
- EVENT("(GLuint pipeline = %u)", pipeline);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindProgramPipeline>(pipeline);
-
- if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline))
- {
- context->bindProgramPipeline(pipeline);
- }
- }
-}
-
-void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
-{
- EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteProgramPipelines>(n, pipelines);
-
- if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines))
- {
- context->deleteProgramPipelines(n, pipelines);
- }
- }
-}
-
-void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines)
-{
- EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenProgramPipelines>(n, pipelines);
-
- if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines))
- {
- context->genProgramPipelines(n, pipelines);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline)
-{
- EVENT("(GLuint pipeline = %u)", pipeline);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsProgramPipeline>(pipeline);
-
- if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline))
- {
- return context->isProgramPipeline(pipeline);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>();
-}
-
-void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
-{
- EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramPipelineiv>(pipeline, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetProgramPipelineiv(context, pipeline, pname, params))
- {
- context->getProgramPipelineiv(pipeline, pname, params);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1i>(program, location, v0);
-
- if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0))
- {
- context->programUniform1i(program, location, v0);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program,
- location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2i>(program, location, v0, v1);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2i(context, program, location, v0, v1))
- {
- context->programUniform2i(program, location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)",
- program, location, v0, v1, v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3i>(program, location, v0, v1, v2);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3i(context, program, location, v0, v1, v2))
- {
- context->programUniform3i(program, location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY
-ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, "
- "GLint v3 = %d)",
- program, location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4i>(program, location, v0, v1, v2, v3);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3))
- {
- context->programUniform4i(program, location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1ui>(program, location, v0);
-
- if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0))
- {
- context->programUniform1ui(program, location, v0);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program,
- location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2ui>(program, location, v0, v1);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2ui(context, program, location, v0, v1))
- {
- context->programUniform2ui(program, location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
- "%u)",
- program, location, v0, v1, v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3ui>(program, location, v0, v1, v2);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3ui(context, program, location, v0, v1, v2))
- {
- context->programUniform3ui(program, location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY
-ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
- "%u, GLuint v3 = %u)",
- program, location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4ui>(program, location, v0, v1, v2, v3);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3))
- {
- context->programUniform4ui(program, location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1f>(program, location, v0);
-
- if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0))
- {
- context->programUniform1f(program, location, v0);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program,
- location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2f>(program, location, v0, v1);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2f(context, program, location, v0, v1))
- {
- context->programUniform2f(program, location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY
-ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
- "%f)",
- program, location, v0, v1, v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3f>(program, location, v0, v1, v2);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3f(context, program, location, v0, v1, v2))
- {
- context->programUniform3f(program, location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY
-ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
- "%f, GLfloat v3 = %f)",
- program, location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4f>(program, location, v0, v1, v2, v3);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3))
- {
- context->programUniform4f(program, location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1iv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform1iv(context, program, location, count, value))
- {
- context->programUniform1iv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2iv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2iv(context, program, location, count, value))
- {
- context->programUniform2iv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform3iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3iv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3iv(context, program, location, count, value))
- {
- context->programUniform3iv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform4iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4iv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4iv(context, program, location, count, value))
- {
- context->programUniform4iv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1uiv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform1uiv(context, program, location, count, value))
- {
- context->programUniform1uiv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2uiv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2uiv(context, program, location, count, value))
- {
- context->programUniform2uiv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform3uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3uiv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3uiv(context, program, location, count, value))
- {
- context->programUniform3uiv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform4uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4uiv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4uiv(context, program, location, count, value))
- {
- context->programUniform4uiv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform1fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform1fv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform1fv(context, program, location, count, value))
- {
- context->programUniform1fv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform2fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform2fv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform2fv(context, program, location, count, value))
- {
- context->programUniform2fv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform3fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform3fv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform3fv(context, program, location, count, value))
- {
- context->programUniform3fv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniform4fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
- "0x%0.8p)",
- program, location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniform4fv>(program, location, count, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniform4fv(context, program, location, count, value))
- {
- context->programUniform4fv(program, location, count, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix2fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix2fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix3fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix3fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix4fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix4fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix2x3fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix2x3fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix3x2fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix3x2fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix2x4fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix2x4fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix4x2fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix4x2fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix3x4fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix3x4fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
- "const GLfloat *value = 0x%0.8p)",
- program, location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ProgramUniformMatrix4x3fv>(program, location, count,
- transpose, value);
-
- if (context->skipValidation() ||
- ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value))
- {
- context->programUniformMatrix4x3fv(program, location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline)
-{
- EVENT("(GLuint pipeline = %u)", pipeline);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ValidateProgramPipeline>(pipeline);
-
- if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline))
- {
- context->validateProgramPipeline(pipeline);
- }
- }
-}
-
-void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- EVENT(
- "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
- "0x%0.8p)",
- pipeline, bufSize, length, infoLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramPipelineInfoLog>(pipeline, bufSize, length,
- infoLog);
-
- if (context->skipValidation() ||
- ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog))
- {
- context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
- }
- }
-}
-
-void GL_APIENTRY BindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
-{
- EVENT(
- "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
- "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
- unit, texture, level, layered, layer, access, format);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindImageTexture>(unit, texture, level, layered, layer,
- access, format);
-
- if (context->skipValidation() ||
- ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format))
- {
- context->bindImageTexture(unit, texture, level, layered, layer, access, format);
- }
- }
-}
-
-void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index,
- data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetBooleani_v>(target, index, data);
-
- if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data))
- {
- context->getBooleani_v(target, index, data);
- }
- }
-}
-
-void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
-{
- EVENT("(GLbitfield barriers = 0x%X)", barriers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::MemoryBarrier>(barriers);
-
- if (context->skipValidation() || ValidateMemoryBarrier(context, barriers))
- {
- context->memoryBarrier(barriers);
- }
- }
-}
-
-void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
-{
- EVENT("(GLbitfield barriers = 0x%X)", barriers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::MemoryBarrierByRegion>(barriers);
-
- if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers))
- {
- context->memoryBarrierByRegion(barriers);
- }
- }
-}
-
-void GL_APIENTRY TexStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
- "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)",
- target, samples, internalformat, width, height, fixedsamplelocations);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexStorage2DMultisample>(
- target, samples, internalformat, width, height, fixedsamplelocations);
-
- if (context->skipValidation() ||
- ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height,
- fixedsamplelocations))
- {
- context->texStorage2DMultisample(target, samples, internalformat, width, height,
- fixedsamplelocations);
- }
- }
-}
-
-void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
-{
- EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetMultisamplefv>(pname, index, val);
-
- if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val))
- {
- context->getMultisamplefv(pname, index, val);
- }
- }
-}
-
-void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask)
-{
- EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SampleMaski>(maskNumber, mask);
-
- if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask))
- {
- context->sampleMaski(maskNumber, mask);
- }
- }
-}
-
-void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
- target, level, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexLevelParameteriv>(target, level, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetTexLevelParameteriv(context, target, level, pname, params))
- {
- context->getTexLevelParameteriv(target, level, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)",
- target, level, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexLevelParameterfv>(target, level, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetTexLevelParameterfv(context, target, level, pname, params))
- {
- context->getTexLevelParameterfv(target, level, pname, params);
- }
- }
-}
-
-void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride)
-{
- EVENT(
- "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)",
- bindingindex, buffer, offset, stride);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindVertexBuffer>(bindingindex, buffer, offset, stride);
-
- if (context->skipValidation() ||
- ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride))
- {
- context->bindVertexBuffer(bindingindex, buffer, offset, stride);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset)
-{
- EVENT(
- "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
- "GLuint relativeoffset = %u)",
- attribindex, size, type, normalized, relativeoffset);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribFormat>(attribindex, size, type, normalized,
- relativeoffset);
-
- if (context->skipValidation() ||
- ValidateVertexAttribFormat(context, attribindex, size, type, normalized,
- relativeoffset))
- {
- context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset)
-{
- EVENT(
- "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = "
- "%u)",
- attribindex, size, type, relativeoffset);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribIFormat>(attribindex, size, type,
- relativeoffset);
-
- if (context->skipValidation() ||
- ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset))
- {
- context->vertexAttribIFormat(attribindex, size, type, relativeoffset);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
-{
- EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribBinding>(attribindex, bindingindex);
-
- if (context->skipValidation() ||
- ValidateVertexAttribBinding(context, attribindex, bindingindex))
- {
- context->vertexAttribBinding(attribindex, bindingindex);
- }
- }
-}
-
-void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
-{
- EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexBindingDivisor>(bindingindex, divisor);
-
- if (context->skipValidation() ||
- ValidateVertexBindingDivisor(context, bindingindex, divisor))
- {
- context->vertexBindingDivisor(bindingindex, divisor);
- }
- }
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
deleted file mode 100644
index e11d5a10bf..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
+++ /dev/null
@@ -1,228 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_3_1_autogen.h:
-// Defines the GLES 3.1 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
-#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
-
-#include <GLES3/gl31.h>
-#include <export.h>
-
-#include "common/platform.h"
-
-namespace gl
-{
-ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
- GLuint num_groups_y,
- GLuint num_groups_z);
-ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
-ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
-ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
- GLenum programInterface,
- const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
-ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
-ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
- GLsizei count,
- const GLchar *const *strings);
-ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
-ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
-ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
-ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
-ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
-ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations);
-ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
-ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
- GLint level,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
-ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
-} // namespace gl
-
-#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.cpp b/src/3rdparty/angle/src/libGLESv2/global_state.cpp
deleted file mode 100644
index 26045bf5b2..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/global_state.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
-
-#include "libGLESv2/global_state.h"
-
-#include "common/debug.h"
-#include "common/platform.h"
-#include "common/tls.h"
-
-#include "libANGLE/Thread.h"
-#include "libANGLE/Display.h"
-
-namespace gl
-{
-
-Context *GetGlobalContext()
-{
- egl::Thread *thread = egl::GetCurrentThread();
- return thread->getContext();
-}
-
-Context *GetValidGlobalContext()
-{
- egl::Thread *thread = egl::GetCurrentThread();
- return thread->getValidContext();
-}
-
-} // namespace gl
-
-namespace egl
-{
-
-namespace
-{
-
-static TLSIndex threadTLS = TLS_INVALID_INDEX;
-
-Thread *AllocateCurrentThread()
-{
- ASSERT(threadTLS != TLS_INVALID_INDEX);
- if (threadTLS == TLS_INVALID_INDEX)
- {
- return nullptr;
- }
-
- Thread *thread = new Thread();
- if (!SetTLSValue(threadTLS, thread))
- {
- ERR() << "Could not set thread local storage.";
- return nullptr;
- }
-
- return thread;
-}
-
-} // anonymous namespace
-
-Thread *GetCurrentThread()
-{
- // Create a TLS index if one has not been created for this DLL
- if (threadTLS == TLS_INVALID_INDEX)
- {
- threadTLS = CreateTLSIndex();
- }
-
- Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS));
-
- // ANGLE issue 488: when the dll is loaded after thread initialization,
- // thread local storage (current) might not exist yet.
- return (current ? current : AllocateCurrentThread());
-}
-
-} // namespace egl
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-namespace egl
-{
-
-namespace
-{
-
-bool DeallocateCurrentThread()
-{
- Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS));
- SafeDelete(thread);
- return SetTLSValue(threadTLS, nullptr);
-}
-
-bool InitializeProcess()
-{
- threadTLS = CreateTLSIndex();
- if (threadTLS == TLS_INVALID_INDEX)
- {
- return false;
- }
-
- return AllocateCurrentThread() != nullptr;
-}
-
-bool TerminateProcess()
-{
- if (!DeallocateCurrentThread())
- {
- return false;
- }
-
- if (threadTLS != TLS_INVALID_INDEX)
- {
- TLSIndex tlsCopy = threadTLS;
- threadTLS = TLS_INVALID_INDEX;
-
- if (!DestroyTLSIndex(tlsCopy))
- {
- return false;
- }
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-} // namespace egl
-
-extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
-{
- switch (reason)
- {
- case DLL_PROCESS_ATTACH:
- return static_cast<BOOL>(egl::InitializeProcess());
-
- case DLL_THREAD_ATTACH:
- return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
-
- case DLL_THREAD_DETACH:
- return static_cast<BOOL>(egl::DeallocateCurrentThread());
-
- case DLL_PROCESS_DETACH:
- egl::Display::CleanupDisplays();
- return static_cast<BOOL>(egl::TerminateProcess());
- }
-
- return TRUE;
-}
-#endif // ANGLE_PLATFORM_WINDOWS
diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.h b/src/3rdparty/angle/src/libGLESv2/global_state.h
deleted file mode 100644
index 3e3740c90e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/global_state.h
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// global_state.h : Defines functions for querying the thread-local GL and EGL state.
-
-#ifndef LIBGLESV2_GLOBALSTATE_H_
-#define LIBGLESV2_GLOBALSTATE_H_
-
-namespace gl
-{
-class Context;
-
-Context *GetGlobalContext();
-Context *GetValidGlobalContext();
-
-} // namespace gl
-
-namespace egl
-{
-class Thread;
-
-Thread *GetCurrentThread();
-
-} // namespace egl
-
-#endif // LIBGLESV2_GLOBALSTATE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
deleted file mode 100644
index ffd78a2ac0..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ /dev/null
@@ -1,2575 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
-
-#include "libGLESv2/entry_points_gles_2_0_autogen.h"
-#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/entry_points_gles_3_0_autogen.h"
-#include "libGLESv2/entry_points_gles_3_1_autogen.h"
-
-#include "common/event_tracer.h"
-
-extern "C" {
-
-void GL_APIENTRY glActiveTexture(GLenum texture)
-{
- return gl::ActiveTexture(texture);
-}
-
-void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
-{
- return gl::AttachShader(program, shader);
-}
-
-void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
-{
- return gl::BindAttribLocation(program, index, name);
-}
-
-void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
-{
- return gl::BindBuffer(target, buffer);
-}
-
-void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- return gl::BindFramebuffer(target, framebuffer);
-}
-
-void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- return gl::BindRenderbuffer(target, renderbuffer);
-}
-
-void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
-{
- return gl::BindTexture(target, texture);
-}
-
-void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- return gl::BlendColor(red, green, blue, alpha);
-}
-
-void GL_APIENTRY glBlendEquation(GLenum mode)
-{
- return gl::BlendEquation(mode);
-}
-
-void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- return gl::BlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- return gl::BlendFunc(sfactor, dfactor);
-}
-
-void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
-{
- return gl::BufferData(target, size, data, usage);
-}
-
-void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
-{
- return gl::BufferSubData(target, offset, size, data);
-}
-
-GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
-{
- return gl::CheckFramebufferStatus(target);
-}
-
-void GL_APIENTRY glClear(GLbitfield mask)
-{
- return gl::Clear(mask);
-}
-
-void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- return gl::ClearColor(red, green, blue, alpha);
-}
-
-void GL_APIENTRY glClearDepthf(GLfloat depth)
-{
- return gl::ClearDepthf(depth);
-}
-
-void GL_APIENTRY glClearStencil(GLint s)
-{
- return gl::ClearStencil(s);
-}
-
-void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- return gl::ColorMask(red, green, blue, alpha);
-}
-
-void GL_APIENTRY glCompileShader(GLuint shader)
-{
- return gl::CompileShader(shader);
-}
-
-void GL_APIENTRY glCompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize,
- data);
-}
-
-void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
- imageSize, data);
-}
-
-void GL_APIENTRY glCopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-}
-
-void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint GL_APIENTRY glCreateProgram(void)
-{
- return gl::CreateProgram();
-}
-
-GLuint GL_APIENTRY glCreateShader(GLenum type)
-{
- return gl::CreateShader(type);
-}
-
-void GL_APIENTRY glCullFace(GLenum mode)
-{
- return gl::CullFace(mode);
-}
-
-void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- return gl::DeleteBuffers(n, buffers);
-}
-
-void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- return gl::DeleteFramebuffers(n, framebuffers);
-}
-
-void GL_APIENTRY glDeleteProgram(GLuint program)
-{
- return gl::DeleteProgram(program);
-}
-
-void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
-{
- return gl::DeleteRenderbuffers(n, renderbuffers);
-}
-
-void GL_APIENTRY glDeleteShader(GLuint shader)
-{
- return gl::DeleteShader(shader);
-}
-
-void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- return gl::DeleteTextures(n, textures);
-}
-
-void GL_APIENTRY glDepthFunc(GLenum func)
-{
- return gl::DepthFunc(func);
-}
-
-void GL_APIENTRY glDepthMask(GLboolean flag)
-{
- return gl::DepthMask(flag);
-}
-
-void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
-{
- return gl::DepthRangef(n, f);
-}
-
-void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
-{
- return gl::DetachShader(program, shader);
-}
-
-void GL_APIENTRY glDisable(GLenum cap)
-{
- return gl::Disable(cap);
-}
-
-void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
-{
- return gl::DisableVertexAttribArray(index);
-}
-
-void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- return gl::DrawArrays(mode, first, count);
-}
-
-void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
- return gl::DrawElements(mode, count, type, indices);
-}
-
-void GL_APIENTRY glEnable(GLenum cap)
-{
- return gl::Enable(cap);
-}
-
-void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
-{
- return gl::EnableVertexAttribArray(index);
-}
-
-void GL_APIENTRY glFinish(void)
-{
- return gl::Finish();
-}
-
-void GL_APIENTRY glFlush(void)
-{
- return gl::Flush();
-}
-
-void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void GL_APIENTRY glFramebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level)
-{
- return gl::FramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void GL_APIENTRY glFrontFace(GLenum mode)
-{
- return gl::FrontFace(mode);
-}
-
-void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
-{
- return gl::GenBuffers(n, buffers);
-}
-
-void GL_APIENTRY glGenerateMipmap(GLenum target)
-{
- return gl::GenerateMipmap(target);
-}
-
-void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- return gl::GenFramebuffers(n, framebuffers);
-}
-
-void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
-{
- return gl::GenRenderbuffers(n, renderbuffers);
-}
-
-void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
-{
- return gl::GenTextures(n, textures);
-}
-
-void GL_APIENTRY glGetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name);
-}
-
-void GL_APIENTRY glGetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- return gl::GetActiveUniform(program, index, bufsize, length, size, type, name);
-}
-
-void GL_APIENTRY glGetAttachedShaders(GLuint program,
- GLsizei maxcount,
- GLsizei *count,
- GLuint *shaders)
-{
- return gl::GetAttachedShaders(program, maxcount, count, shaders);
-}
-
-GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
-{
- return gl::GetAttribLocation(program, name);
-}
-
-void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
-{
- return gl::GetBooleanv(pname, params);
-}
-
-void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- return gl::GetBufferParameteriv(target, pname, params);
-}
-
-GLenum GL_APIENTRY glGetError(void)
-{
- return gl::GetError();
-}
-
-void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
-{
- return gl::GetFloatv(pname, params);
-}
-
-void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params)
-{
- return gl::GetIntegerv(pname, params);
-}
-
-void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- return gl::GetProgramiv(program, pname, params);
-}
-
-void GL_APIENTRY glGetProgramInfoLog(GLuint program,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog)
-{
- return gl::GetProgramInfoLog(program, bufsize, length, infolog);
-}
-
-void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- return gl::GetRenderbufferParameteriv(target, pname, params);
-}
-
-void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- return gl::GetShaderiv(shader, pname, params);
-}
-
-void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *infolog)
-{
- return gl::GetShaderInfoLog(shader, bufsize, length, infolog);
-}
-
-void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision)
-{
- return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
-}
-
-void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
-{
- return gl::GetShaderSource(shader, bufsize, length, source);
-}
-
-const GLubyte *GL_APIENTRY glGetString(GLenum name)
-{
- return gl::GetString(name);
-}
-
-void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- return gl::GetTexParameterfv(target, pname, params);
-}
-
-void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- return gl::GetTexParameteriv(target, pname, params);
-}
-
-void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
-{
- return gl::GetUniformfv(program, location, params);
-}
-
-void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
-{
- return gl::GetUniformiv(program, location, params);
-}
-
-GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
-{
- return gl::GetUniformLocation(program, name);
-}
-
-void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
-{
- return gl::GetVertexAttribfv(index, pname, params);
-}
-
-void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
-{
- return gl::GetVertexAttribiv(index, pname, params);
-}
-
-void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
-{
- return gl::GetVertexAttribPointerv(index, pname, pointer);
-}
-
-void GL_APIENTRY glHint(GLenum target, GLenum mode)
-{
- return gl::Hint(target, mode);
-}
-
-GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
-{
- return gl::IsBuffer(buffer);
-}
-
-GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
-{
- return gl::IsEnabled(cap);
-}
-
-GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
-{
- return gl::IsFramebuffer(framebuffer);
-}
-
-GLboolean GL_APIENTRY glIsProgram(GLuint program)
-{
- return gl::IsProgram(program);
-}
-
-GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
-{
- return gl::IsRenderbuffer(renderbuffer);
-}
-
-GLboolean GL_APIENTRY glIsShader(GLuint shader)
-{
- return gl::IsShader(shader);
-}
-
-GLboolean GL_APIENTRY glIsTexture(GLuint texture)
-{
- return gl::IsTexture(texture);
-}
-
-void GL_APIENTRY glLineWidth(GLfloat width)
-{
- return gl::LineWidth(width);
-}
-
-void GL_APIENTRY glLinkProgram(GLuint program)
-{
- return gl::LinkProgram(program);
-}
-
-void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
-{
- return gl::PixelStorei(pname, param);
-}
-
-void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
-{
- return gl::PolygonOffset(factor, units);
-}
-
-void GL_APIENTRY glReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- return gl::ReadPixels(x, y, width, height, format, type, pixels);
-}
-
-void GL_APIENTRY glReleaseShaderCompiler(void)
-{
- return gl::ReleaseShaderCompiler();
-}
-
-void GL_APIENTRY glRenderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- return gl::RenderbufferStorage(target, internalformat, width, height);
-}
-
-void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
-{
- return gl::SampleCoverage(value, invert);
-}
-
-void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- return gl::Scissor(x, y, width, height);
-}
-
-void GL_APIENTRY glShaderBinary(GLsizei n,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length)
-{
- return gl::ShaderBinary(n, shaders, binaryformat, binary, length);
-}
-
-void GL_APIENTRY glShaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length)
-{
- return gl::ShaderSource(shader, count, string, length);
-}
-
-void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- return gl::StencilFunc(func, ref, mask);
-}
-
-void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- return gl::StencilFuncSeparate(face, func, ref, mask);
-}
-
-void GL_APIENTRY glStencilMask(GLuint mask)
-{
- return gl::StencilMask(mask);
-}
-
-void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- return gl::StencilMaskSeparate(face, mask);
-}
-
-void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- return gl::StencilOp(fail, zfail, zpass);
-}
-
-void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- return gl::StencilOpSeparate(face, fail, zfail, zpass);
-}
-
-void GL_APIENTRY glTexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- return gl::TexImage2D(target, level, internalformat, width, height, border, format, type,
- pixels);
-}
-
-void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- return gl::TexParameterf(target, pname, param);
-}
-
-void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- return gl::TexParameterfv(target, pname, params);
-}
-
-void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- return gl::TexParameteri(target, pname, param);
-}
-
-void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- return gl::TexParameteriv(target, pname, params);
-}
-
-void GL_APIENTRY glTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
-{
- return gl::Uniform1f(location, x);
-}
-
-void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
-{
- return gl::Uniform1fv(location, count, v);
-}
-
-void GL_APIENTRY glUniform1i(GLint location, GLint x)
-{
- return gl::Uniform1i(location, x);
-}
-
-void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- return gl::Uniform1iv(location, count, v);
-}
-
-void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- return gl::Uniform2f(location, x, y);
-}
-
-void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- return gl::Uniform2fv(location, count, v);
-}
-
-void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
-{
- return gl::Uniform2i(location, x, y);
-}
-
-void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- return gl::Uniform2iv(location, count, v);
-}
-
-void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- return gl::Uniform3f(location, x, y, z);
-}
-
-void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- return gl::Uniform3fv(location, count, v);
-}
-
-void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- return gl::Uniform3i(location, x, y, z);
-}
-
-void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- return gl::Uniform3iv(location, count, v);
-}
-
-void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- return gl::Uniform4f(location, x, y, z, w);
-}
-
-void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- return gl::Uniform4fv(location, count, v);
-}
-
-void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- return gl::Uniform4i(location, x, y, z, w);
-}
-
-void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- return gl::Uniform4iv(location, count, v);
-}
-
-void GL_APIENTRY glUniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix2fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix3fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix4fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUseProgram(GLuint program)
-{
- return gl::UseProgram(program);
-}
-
-void GL_APIENTRY glValidateProgram(GLuint program)
-{
- return gl::ValidateProgram(program);
-}
-
-void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- return gl::VertexAttrib1f(indx, x);
-}
-
-void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
-{
- return gl::VertexAttrib1fv(indx, values);
-}
-
-void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- return gl::VertexAttrib2f(indx, x, y);
-}
-
-void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
-{
- return gl::VertexAttrib2fv(indx, values);
-}
-
-void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- return gl::VertexAttrib3f(indx, x, y, z);
-}
-
-void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
-{
- return gl::VertexAttrib3fv(indx, values);
-}
-
-void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- return gl::VertexAttrib4f(indx, x, y, z, w);
-}
-
-void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
-{
- return gl::VertexAttrib4fv(indx, values);
-}
-
-void GL_APIENTRY glVertexAttribPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr)
-{
- return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr);
-}
-
-void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- return gl::Viewport(x, y, width, height);
-}
-
-void GL_APIENTRY glReadBuffer(GLenum mode)
-{
- return gl::ReadBuffer(mode);
-}
-
-void GL_APIENTRY glDrawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices)
-{
- return gl::DrawRangeElements(mode, start, end, count, type, indices);
-}
-
-void GL_APIENTRY glTexImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type,
- pixels);
-}
-
-void GL_APIENTRY glTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
- type, pixels);
-}
-
-void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void GL_APIENTRY glCompressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border,
- imageSize, data);
-}
-
-void GL_APIENTRY glCompressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
- depth, format, imageSize, data);
-}
-
-void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
-{
- return gl::GenQueries(n, ids);
-}
-
-void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
-{
- return gl::DeleteQueries(n, ids);
-}
-
-GLboolean GL_APIENTRY glIsQuery(GLuint id)
-{
- return gl::IsQuery(id);
-}
-
-void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
-{
- return gl::BeginQuery(target, id);
-}
-
-void GL_APIENTRY glEndQuery(GLenum target)
-{
- return gl::EndQuery(target);
-}
-
-void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
-{
- return gl::GetQueryiv(target, pname, params);
-}
-
-void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- return gl::GetQueryObjectuiv(id, pname, params);
-}
-
-GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
-{
- return gl::UnmapBuffer(target);
-}
-
-void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
-{
- return gl::GetBufferPointerv(target, pname, params);
-}
-
-void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
-{
- return gl::DrawBuffers(n, bufs);
-}
-
-void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix2x3fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- return gl::UniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void GL_APIENTRY glBlitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
-}
-
-void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height);
-}
-
-void GL_APIENTRY glFramebufferTextureLayer(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer)
-{
- return gl::FramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void *GL_APIENTRY glMapBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- return gl::MapBufferRange(target, offset, length, access);
-}
-
-void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- return gl::FlushMappedBufferRange(target, offset, length);
-}
-
-void GL_APIENTRY glBindVertexArray(GLuint array)
-{
- return gl::BindVertexArray(array);
-}
-
-void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
-{
- return gl::DeleteVertexArrays(n, arrays);
-}
-
-void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
-{
- return gl::GenVertexArrays(n, arrays);
-}
-
-GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
-{
- return gl::IsVertexArray(array);
-}
-
-void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
-{
- return gl::GetIntegeri_v(target, index, data);
-}
-
-void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
-{
- return gl::BeginTransformFeedback(primitiveMode);
-}
-
-void GL_APIENTRY glEndTransformFeedback(void)
-{
- return gl::EndTransformFeedback();
-}
-
-void GL_APIENTRY
-glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- return gl::BindBufferRange(target, index, buffer, offset, size);
-}
-
-void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- return gl::BindBufferBase(target, index, buffer);
-}
-
-void GL_APIENTRY glTransformFeedbackVaryings(GLuint program,
- GLsizei count,
- const GLchar *const *varyings,
- GLenum bufferMode)
-{
- return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode);
-}
-
-void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *size,
- GLenum *type,
- GLchar *name)
-{
- return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
-}
-
-void GL_APIENTRY
-glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
-{
- return gl::VertexAttribIPointer(index, size, type, stride, pointer);
-}
-
-void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
-{
- return gl::GetVertexAttribIiv(index, pname, params);
-}
-
-void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
-{
- return gl::GetVertexAttribIuiv(index, pname, params);
-}
-
-void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- return gl::VertexAttribI4i(index, x, y, z, w);
-}
-
-void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- return gl::VertexAttribI4ui(index, x, y, z, w);
-}
-
-void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
-{
- return gl::VertexAttribI4iv(index, v);
-}
-
-void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- return gl::VertexAttribI4uiv(index, v);
-}
-
-void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
-{
- return gl::GetUniformuiv(program, location, params);
-}
-
-GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
-{
- return gl::GetFragDataLocation(program, name);
-}
-
-void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
-{
- return gl::Uniform1ui(location, v0);
-}
-
-void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- return gl::Uniform2ui(location, v0, v1);
-}
-
-void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- return gl::Uniform3ui(location, v0, v1, v2);
-}
-
-void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- return gl::Uniform4ui(location, v0, v1, v2, v3);
-}
-
-void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- return gl::Uniform1uiv(location, count, value);
-}
-
-void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- return gl::Uniform2uiv(location, count, value);
-}
-
-void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- return gl::Uniform3uiv(location, count, value);
-}
-
-void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- return gl::Uniform4uiv(location, count, value);
-}
-
-void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- return gl::ClearBufferiv(buffer, drawbuffer, value);
-}
-
-void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- return gl::ClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- return gl::ClearBufferfv(buffer, drawbuffer, value);
-}
-
-void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
-{
- return gl::GetStringi(name, index);
-}
-
-void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size)
-{
- return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void GL_APIENTRY glGetUniformIndices(GLuint program,
- GLsizei uniformCount,
- const GLchar *const *uniformNames,
- GLuint *uniformIndices)
-{
- return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
-}
-
-void GL_APIENTRY glGetActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint *uniformIndices,
- GLenum pname,
- GLint *params)
-{
- return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
-{
- return gl::GetUniformBlockIndex(program, uniformBlockName);
-}
-
-void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params)
-{
- return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-void GL_APIENTRY glGetActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *uniformBlockName)
-{
- return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
- uniformBlockName);
-}
-
-void GL_APIENTRY glUniformBlockBinding(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding)
-{
- return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
-}
-
-void GL_APIENTRY glDrawArraysInstanced(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount)
-{
- return gl::DrawArraysInstanced(mode, first, count, instanceCount);
-}
-
-void GL_APIENTRY glDrawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instanceCount)
-{
- return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount);
-}
-
-GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
-{
- return gl::FenceSync(condition, flags);
-}
-
-GLboolean GL_APIENTRY glIsSync(GLsync sync)
-{
- return gl::IsSync(sync);
-}
-
-void GL_APIENTRY glDeleteSync(GLsync sync)
-{
- return gl::DeleteSync(sync);
-}
-
-GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- return gl::ClientWaitSync(sync, flags, timeout);
-}
-
-void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- return gl::WaitSync(sync, flags, timeout);
-}
-
-void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *params)
-{
- return gl::GetInteger64v(pname, params);
-}
-
-void GL_APIENTRY
-glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-{
- return gl::GetSynciv(sync, pname, bufSize, length, values);
-}
-
-void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
-{
- return gl::GetInteger64i_v(target, index, data);
-}
-
-void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
-{
- return gl::GetBufferParameteri64v(target, pname, params);
-}
-
-void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
-{
- return gl::GenSamplers(count, samplers);
-}
-
-void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
-{
- return gl::DeleteSamplers(count, samplers);
-}
-
-GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
-{
- return gl::IsSampler(sampler);
-}
-
-void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
-{
- return gl::BindSampler(unit, sampler);
-}
-
-void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- return gl::SamplerParameteri(sampler, pname, param);
-}
-
-void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
-{
- return gl::SamplerParameteriv(sampler, pname, param);
-}
-
-void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
- return gl::SamplerParameterf(sampler, pname, param);
-}
-
-void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
-{
- return gl::SamplerParameterfv(sampler, pname, param);
-}
-
-void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
-{
- return gl::GetSamplerParameteriv(sampler, pname, params);
-}
-
-void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
-{
- return gl::GetSamplerParameterfv(sampler, pname, params);
-}
-
-void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
-{
- return gl::VertexAttribDivisor(index, divisor);
-}
-
-void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
-{
- return gl::BindTransformFeedback(target, id);
-}
-
-void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
-{
- return gl::DeleteTransformFeedbacks(n, ids);
-}
-
-void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
-{
- return gl::GenTransformFeedbacks(n, ids);
-}
-
-GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
-{
- return gl::IsTransformFeedback(id);
-}
-
-void GL_APIENTRY glPauseTransformFeedback(void)
-{
- return gl::PauseTransformFeedback();
-}
-
-void GL_APIENTRY glResumeTransformFeedback(void)
-{
- return gl::ResumeTransformFeedback();
-}
-
-void GL_APIENTRY glGetProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary);
-}
-
-void GL_APIENTRY glProgramBinary(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLsizei length)
-{
- return gl::ProgramBinary(program, binaryFormat, binary, length);
-}
-
-void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- return gl::ProgramParameteri(program, pname, value);
-}
-
-void GL_APIENTRY glInvalidateFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- return gl::InvalidateFramebuffer(target, numAttachments, attachments);
-}
-
-void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
-}
-
-void GL_APIENTRY
-glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- return gl::TexStorage2D(target, levels, internalformat, width, height);
-}
-
-void GL_APIENTRY glTexStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth)
-{
- return gl::TexStorage3D(target, levels, internalformat, width, height, depth);
-}
-
-void GL_APIENTRY glGetInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params)
-{
- return gl::GetInternalformativ(target, internalformat, pname, bufSize, params);
-}
-
-void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
-}
-
-void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
-}
-
-void GL_APIENTRY glDiscardFramebufferEXT(GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments)
-{
- return gl::DiscardFramebufferEXT(target, numAttachments, attachments);
-}
-
-void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences)
-{
- return gl::DeleteFencesNV(n, fences);
-}
-
-void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences)
-{
- return gl::GenFencesNV(n, fences);
-}
-
-GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
-{
- return gl::IsFenceNV(fence);
-}
-
-GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
-{
- return gl::TestFenceNV(fence);
-}
-
-void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
-{
- return gl::GetFenceivNV(fence, pname, params);
-}
-
-void GL_APIENTRY glFinishFenceNV(GLuint fence)
-{
- return gl::FinishFenceNV(fence);
-}
-
-void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
-{
- return gl::SetFenceNV(fence, condition);
-}
-
-void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei *length,
- GLchar *source)
-{
- return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
-}
-
-void GL_APIENTRY glTexStorage2DEXT(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- return gl::TexStorage2DEXT(target, levels, internalformat, width, height);
-}
-
-GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
-{
- return gl::GetGraphicsResetStatusEXT();
-}
-
-void GL_APIENTRY glReadnPixelsEXT(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *data)
-{
- return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
-}
-
-void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params)
-{
- return gl::GetnUniformfvEXT(program, location, bufSize, params);
-}
-
-void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
-{
- return gl::GetnUniformivEXT(program, location, bufSize, params);
-}
-
-void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids)
-{
- return gl::GenQueriesEXT(n, ids);
-}
-
-void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
-{
- return gl::DeleteQueriesEXT(n, ids);
-}
-
-GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
-{
- return gl::IsQueryEXT(id);
-}
-
-void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
-{
- return gl::BeginQueryEXT(target, id);
-}
-
-void GL_APIENTRY glEndQueryEXT(GLenum target)
-{
- return gl::EndQueryEXT(target);
-}
-
-void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target)
-{
- return gl::QueryCounterEXT(id, target);
-}
-
-void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
-{
- return gl::GetQueryivEXT(target, pname, params);
-}
-
-void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
-{
- return gl::GetQueryObjectivEXT(id, pname, params);
-}
-
-void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
-{
- return gl::GetQueryObjectuivEXT(id, pname, params);
-}
-
-void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
-{
- return gl::GetQueryObjecti64vEXT(id, pname, params);
-}
-
-void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
-{
- return gl::GetQueryObjectui64vEXT(id, pname, params);
-}
-
-void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
-{
- return gl::DrawBuffersEXT(n, bufs);
-}
-
-void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- return gl::DrawArraysInstancedANGLE(mode, first, count, primcount);
-}
-
-void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
-}
-
-void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
-{
- return gl::VertexAttribDivisorANGLE(index, divisor);
-}
-
-void GL_APIENTRY glGetProgramBinaryOES(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary);
-}
-
-void GL_APIENTRY glProgramBinaryOES(GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- return gl::ProgramBinaryOES(program, binaryFormat, binary, length);
-}
-
-void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
-{
- return gl::MapBufferOES(target, access);
-}
-
-GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
-{
- return gl::UnmapBufferOES(target);
-}
-
-void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params)
-{
- return gl::GetBufferPointervOES(target, pname, params);
-}
-
-void *GL_APIENTRY glMapBufferRangeEXT(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- return gl::MapBufferRangeEXT(target, offset, length, access);
-}
-
-void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- return gl::FlushMappedBufferRangeEXT(target, offset, length);
-}
-
-void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker)
-{
- return gl::InsertEventMarkerEXT(length, marker);
-}
-
-void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker)
-{
- return gl::PushGroupMarkerEXT(length, marker);
-}
-
-void GL_APIENTRY glPopGroupMarkerEXT()
-{
- return gl::PopGroupMarkerEXT();
-}
-
-void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- return gl::EGLImageTargetTexture2DOES(target, image);
-}
-
-void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- return gl::EGLImageTargetRenderbufferStorageOES(target, image);
-}
-
-void GL_APIENTRY glBindVertexArrayOES(GLuint array)
-{
- return gl::BindVertexArrayOES(array);
-}
-
-void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
-{
- return gl::DeleteVertexArraysOES(n, arrays);
-}
-
-void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays)
-{
- return gl::GenVertexArraysOES(n, arrays);
-}
-
-GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array)
-{
- return gl::IsVertexArrayOES(array);
-}
-
-void GL_APIENTRY glDebugMessageControlKHR(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint *ids,
- GLboolean enabled)
-{
- return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled);
-}
-
-void GL_APIENTRY glDebugMessageInsertKHR(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *buf)
-{
- return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf);
-}
-
-void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
-{
- return gl::DebugMessageCallbackKHR(callback, userParam);
-}
-
-GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count,
- GLsizei bufSize,
- GLenum *sources,
- GLenum *types,
- GLuint *ids,
- GLenum *severities,
- GLsizei *lengths,
- GLchar *messageLog)
-{
- return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths,
- messageLog);
-}
-
-void GL_APIENTRY glPushDebugGroupKHR(GLenum source,
- GLuint id,
- GLsizei length,
- const GLchar *message)
-{
- return gl::PushDebugGroupKHR(source, id, length, message);
-}
-
-void GL_APIENTRY glPopDebugGroupKHR(void)
-{
- return gl::PopDebugGroupKHR();
-}
-
-void GL_APIENTRY glObjectLabelKHR(GLenum identifier,
- GLuint name,
- GLsizei length,
- const GLchar *label)
-{
- return gl::ObjectLabelKHR(identifier, name, length, label);
-}
-
-void GL_APIENTRY
-glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
-{
- return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label);
-}
-
-void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
-{
- return gl::ObjectPtrLabelKHR(ptr, length, label);
-}
-
-void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *label)
-{
- return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label);
-}
-
-void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params)
-{
- return gl::GetPointervKHR(pname, params);
-}
-
-void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name)
-{
- return gl::BindUniformLocationCHROMIUM(program, location, name);
-}
-
-void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components)
-{
- return gl::CoverageModulationCHROMIUM(components);
-}
-
-// CHROMIUM_path_rendendering
-void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
-{
- gl::MatrixLoadfCHROMIUM(matrixMode, matrix);
-}
-
-void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode)
-{
- gl::MatrixLoadIdentityCHROMIUM(matrixMode);
-}
-
-GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range)
-{
- return gl::GenPathsCHROMIUM(range);
-}
-
-void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range)
-{
- gl::DeletePathsCHROMIUM(first, range);
-}
-
-GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path)
-{
- return gl::IsPathCHROMIUM(path);
-}
-
-void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
- GLsizei numCommands,
- const GLubyte *commands,
- GLsizei numCoords,
- GLenum coordType,
- const void *coords)
-{
- gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords);
-}
-
-void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
-{
- gl::PathParameterfCHROMIUM(path, pname, value);
-}
-
-void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
-{
- gl::PathParameteriCHROMIUM(path, pname, value);
-}
-
-void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
-{
- gl::GetPathParameterfCHROMIUM(path, pname, value);
-}
-
-void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value)
-{
- gl::GetPathParameteriCHROMIUM(path, pname, value);
-}
-
-void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
-{
- gl::PathStencilFuncCHROMIUM(func, ref, mask);
-}
-
-void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
-{
- gl::StencilFillPathCHROMIUM(path, fillMode, mask);
-}
-
-void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
-{
- gl::StencilStrokePathCHROMIUM(path, reference, mask);
-}
-
-void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
-{
- gl::CoverFillPathCHROMIUM(path, coverMode);
-}
-
-void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
-{
- gl::CoverStrokePathCHROMIUM(path, coverMode);
-}
-
-void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode)
-{
- gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode);
-}
-
-void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode)
-{
- gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode);
-}
-
-void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
- transformType, transformValues);
-}
-
-void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
- transformType, transformValues);
-}
-
-void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask,
- transformType, transformValues);
-}
-
-void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask,
- transformType, transformValues);
-}
-
-void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode,
- mask, coverMode, transformType, transformValues);
-}
-
-void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
- GLenum pathNameType,
- const void *paths,
- GLuint pathBase,
- GLint reference,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues)
-{
- gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
- reference, mask, coverMode, transformType,
- transformValues);
-}
-
-void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
- GLint location,
- const GLchar *name)
-{
- gl::BindFragmentInputLocationCHROMIUM(program, location, name);
-}
-
-void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs)
-{
- gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs);
-}
-
-// GLES 3.1
-void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
-{
- gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
-}
-
-void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect)
-{
- gl::DispatchComputeIndirect(indirect);
-}
-
-void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect)
-{
- gl::DrawArraysIndirect(mode, indirect);
-}
-
-void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
-{
- gl::DrawElementsIndirect(mode, type, indirect);
-}
-
-void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
-{
- gl::FramebufferParameteri(target, pname, param);
-}
-
-void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- gl::GetFramebufferParameteriv(target, pname, params);
-}
-
-void GL_APIENTRY glGetProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params)
-{
- gl::GetProgramInterfaceiv(program, programInterface, pname, params);
-}
-
-GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- return gl::GetProgramResourceIndex(program, programInterface, name);
-}
-
-void GL_APIENTRY glGetProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name)
-{
- gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name);
-}
-
-void GL_APIENTRY glGetProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length,
- params);
-}
-
-GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const GLchar *name)
-{
- return gl::GetProgramResourceLocation(program, programInterface, name);
-}
-
-void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-{
- gl::UseProgramStages(pipeline, stages, program);
-}
-
-void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
-{
- gl::ActiveShaderProgram(pipeline, program);
-}
-
-GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
-{
- return gl::CreateShaderProgramv(type, count, strings);
-}
-
-void GL_APIENTRY glBindProgramPipeline(GLuint pipeline)
-{
- gl::BindProgramPipeline(pipeline);
-}
-
-void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
-{
- gl::DeleteProgramPipelines(n, pipelines);
-}
-
-void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
-{
- gl::GenProgramPipelines(n, pipelines);
-}
-
-GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline)
-{
- return gl::IsProgramPipeline(pipeline);
-}
-
-void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
-{
- gl::GetProgramPipelineiv(pipeline, pname, params);
-}
-
-void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0)
-{
- gl::ProgramUniform1i(program, location, v0);
-}
-
-void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-{
- gl::ProgramUniform2i(program, location, v0, v1);
-}
-
-void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-{
- gl::ProgramUniform3i(program, location, v0, v1, v2);
-}
-
-void GL_APIENTRY
-glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- gl::ProgramUniform4i(program, location, v0, v1, v2, v3);
-}
-
-void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
-{
- gl::ProgramUniform1ui(program, location, v0);
-}
-
-void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
-{
- gl::ProgramUniform2ui(program, location, v0, v1);
-}
-
-void GL_APIENTRY
-glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- gl::ProgramUniform3ui(program, location, v0, v1, v2);
-}
-
-void GL_APIENTRY
-glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- gl::ProgramUniform4ui(program, location, v0, v1, v2, v3);
-}
-
-void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
-{
- gl::ProgramUniform1f(program, location, v0);
-}
-
-void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-{
- gl::ProgramUniform2f(program, location, v0, v1);
-}
-
-void GL_APIENTRY
-glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- gl::ProgramUniform3f(program, location, v0, v1, v2);
-}
-
-void GL_APIENTRY
-glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- gl::ProgramUniform4f(program, location, v0, v1, v2, v3);
-}
-
-void GL_APIENTRY glProgramUniform1iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- gl::ProgramUniform1iv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform2iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- gl::ProgramUniform2iv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform3iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- gl::ProgramUniform3iv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform4iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- gl::ProgramUniform4iv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform1uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- gl::ProgramUniform1uiv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform2uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- gl::ProgramUniform2uiv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform3uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- gl::ProgramUniform3uiv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform4uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value)
-{
- gl::ProgramUniform4uiv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform1fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- gl::ProgramUniform1fv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform2fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- gl::ProgramUniform2fv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform3fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- gl::ProgramUniform3fv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniform4fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value)
-{
- gl::ProgramUniform4fv(program, location, count, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix2fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix3fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix4fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
-}
-
-void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline)
-{
- gl::ValidateProgramPipeline(pipeline);
-}
-
-void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
-}
-
-void GL_APIENTRY glBindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format)
-{
- gl::BindImageTexture(unit, texture, level, layered, layer, access, format);
-}
-
-void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
-{
- gl::GetBooleani_v(target, index, data);
-}
-
-void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)
-{
- gl::MemoryBarrier(barriers);
-}
-
-void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
-{
- gl::MemoryBarrierByRegion(barriers);
-}
-
-void GL_APIENTRY glTexStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations)
-{
- gl::TexStorage2DMultisample(target, samples, internalformat, width, height,
- fixedsamplelocations);
-}
-
-void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
-{
- gl::GetMultisamplefv(pname, index, val);
-}
-
-void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask)
-{
- gl::SampleMaski(maskNumber, mask);
-}
-
-void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- gl::GetTexLevelParameteriv(target, level, pname, params);
-}
-
-void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- gl::GetTexLevelParameterfv(target, level, pname, params);
-}
-
-void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride)
-{
- gl::BindVertexBuffer(bindingindex, buffer, offset, stride);
-}
-
-void GL_APIENTRY glVertexAttribFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset)
-{
- gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
-}
-
-void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset)
-{
- gl::VertexAttribIFormat(attribindex, size, type, relativeoffset);
-}
-
-void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
-{
- gl::VertexAttribBinding(attribindex, bindingindex);
-}
-
-void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
-{
- gl::VertexBindingDivisor(bindingindex, divisor);
-}
-
-void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews)
-{
- gl::FramebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level, baseViewIndex,
- numViews);
-}
-
-void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLsizei numViews,
- const GLint *viewportOffsets)
-{
- gl::FramebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level, numViews,
- viewportOffsets);
-}
-
-void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name)
-{
- gl::RequestExtensionANGLE(name);
-}
-
-} // extern "C"
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
deleted file mode 100644
index 2ff4cc0579..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
+++ /dev/null
@@ -1,412 +0,0 @@
-LIBRARY libGLESv2
-EXPORTS
- glActiveTexture @1
- glAttachShader @2
- glBindAttribLocation @3
- glBindBuffer @4
- glBindFramebuffer @5
- glBindRenderbuffer @6
- glBindTexture @7
- glBlendColor @8
- glBlendEquation @9
- glBlendEquationSeparate @10
- glBlendFunc @11
- glBlendFuncSeparate @12
- glBufferData @13
- glBufferSubData @14
- glCheckFramebufferStatus @15
- glClear @16
- glClearColor @17
- glClearDepthf @18
- glClearStencil @19
- glColorMask @20
- glCompileShader @21
- glCompressedTexImage2D @22
- glCompressedTexSubImage2D @23
- glCopyTexImage2D @24
- glCopyTexSubImage2D @25
- glCreateProgram @26
- glCreateShader @27
- glCullFace @28
- glDeleteBuffers @29
- glDeleteFramebuffers @30
- glDeleteProgram @32
- glDeleteRenderbuffers @33
- glDeleteShader @34
- glDeleteTextures @31
- glDepthFunc @36
- glDepthMask @37
- glDepthRangef @38
- glDetachShader @35
- glDisable @39
- glDisableVertexAttribArray @40
- glDrawArrays @41
- glDrawElements @42
- glEnable @43
- glEnableVertexAttribArray @44
- glFinish @45
- glFlush @46
- glFramebufferRenderbuffer @47
- glFramebufferTexture2D @48
- glFrontFace @49
- glGenBuffers @50
- glGenFramebuffers @52
- glGenRenderbuffers @53
- glGenTextures @54
- glGenerateMipmap @51
- glGetActiveAttrib @55
- glGetActiveUniform @56
- glGetAttachedShaders @57
- glGetAttribLocation @58
- glGetBooleanv @59
- glGetBufferParameteriv @60
- glGetError @61
- glGetFloatv @62
- glGetFramebufferAttachmentParameteriv @63
- glGetIntegerv @64
- glGetProgramInfoLog @66
- glGetProgramiv @65
- glGetRenderbufferParameteriv @67
- glGetShaderInfoLog @69
- glGetShaderPrecisionFormat @70
- glGetShaderSource @71
- glGetShaderiv @68
- glGetString @72
- glGetTexParameterfv @73
- glGetTexParameteriv @74
- glGetUniformLocation @77
- glGetUniformfv @75
- glGetUniformiv @76
- glGetVertexAttribPointerv @80
- glGetVertexAttribfv @78
- glGetVertexAttribiv @79
- glHint @81
- glIsBuffer @82
- glIsEnabled @83
- glIsFramebuffer @84
- glIsProgram @85
- glIsRenderbuffer @86
- glIsShader @87
- glIsTexture @88
- glLineWidth @89
- glLinkProgram @90
- glPixelStorei @91
- glPolygonOffset @92
- glReadPixels @93
- glReleaseShaderCompiler @94
- glRenderbufferStorage @95
- glSampleCoverage @96
- glScissor @97
- glShaderBinary @98
- glShaderSource @99
- glStencilFunc @100
- glStencilFuncSeparate @101
- glStencilMask @102
- glStencilMaskSeparate @103
- glStencilOp @104
- glStencilOpSeparate @105
- glTexImage2D @106
- glTexParameterf @107
- glTexParameterfv @108
- glTexParameteri @109
- glTexParameteriv @110
- glTexSubImage2D @111
- glUniform1f @112
- glUniform1fv @113
- glUniform1i @114
- glUniform1iv @115
- glUniform2f @116
- glUniform2fv @117
- glUniform2i @118
- glUniform2iv @119
- glUniform3f @120
- glUniform3fv @121
- glUniform3i @122
- glUniform3iv @123
- glUniform4f @124
- glUniform4fv @125
- glUniform4i @126
- glUniform4iv @127
- glUniformMatrix2fv @128
- glUniformMatrix3fv @129
- glUniformMatrix4fv @130
- glUseProgram @131
- glValidateProgram @132
- glVertexAttrib1f @133
- glVertexAttrib1fv @134
- glVertexAttrib2f @135
- glVertexAttrib2fv @136
- glVertexAttrib3f @137
- glVertexAttrib3fv @138
- glVertexAttrib4f @139
- glVertexAttrib4fv @140
- glVertexAttribPointer @141
- glViewport @142
-
- ; Extensions
- glBlitFramebufferANGLE @149
- glRenderbufferStorageMultisampleANGLE @150
- glDeleteFencesNV @151
- glFinishFenceNV @152
- glGenFencesNV @153
- glGetFenceivNV @154
- glIsFenceNV @155
- glSetFenceNV @156
- glTestFenceNV @157
- glGetTranslatedShaderSourceANGLE @159
- glTexStorage2DEXT @160
- glGetGraphicsResetStatusEXT @161
- glReadnPixelsEXT @162
- glGetnUniformfvEXT @163
- glGetnUniformivEXT @164
- glGenQueriesEXT @165
- glDeleteQueriesEXT @166
- glIsQueryEXT @167
- glBeginQueryEXT @168
- glEndQueryEXT @169
- glGetQueryivEXT @170
- glGetQueryObjectuivEXT @171
- glVertexAttribDivisorANGLE @172
- glDrawArraysInstancedANGLE @173
- glDrawElementsInstancedANGLE @174
- glProgramBinaryOES @175
- glGetProgramBinaryOES @176
- glDrawBuffersEXT @179
- glMapBufferOES @285
- glUnmapBufferOES @286
- glGetBufferPointervOES @287
- glMapBufferRangeEXT @288
- glFlushMappedBufferRangeEXT @289
- glDiscardFramebufferEXT @293
- glInsertEventMarkerEXT @294
- glPushGroupMarkerEXT @295
- glPopGroupMarkerEXT @296
- glEGLImageTargetTexture2DOES @297
- glEGLImageTargetRenderbufferStorageOES @298
- glBindVertexArrayOES @299
- glDeleteVertexArraysOES @300
- glGenVertexArraysOES @301
- glIsVertexArrayOES @302
- glDebugMessageControlKHR @303
- glDebugMessageInsertKHR @304
- glDebugMessageCallbackKHR @305
- glGetDebugMessageLogKHR @306
- glPushDebugGroupKHR @307
- glPopDebugGroupKHR @308
- glObjectLabelKHR @309
- glGetObjectLabelKHR @310
- glObjectPtrLabelKHR @311
- glGetObjectPtrLabelKHR @312
- glGetPointervKHR @313
- glQueryCounterEXT @314
- glGetQueryObjectivEXT @315
- glGetQueryObjecti64vEXT @316
- glGetQueryObjectui64vEXT @317
- glBindUniformLocationCHROMIUM @318
- glCoverageModulationCHROMIUM @319
-
- glMatrixLoadfCHROMIUM @320
- glMatrixLoadIdentityCHROMIUM @321
- glGenPathsCHROMIUM @322
- glDeletePathsCHROMIUM @323
- glIsPathCHROMIUM @324
- glPathCommandsCHROMIUM @325
- glPathParameterfCHROMIUM @326
- glPathParameteriCHROMIUM @327
- glGetPathParameterfvCHROMIUM @328
- glGetPathParameterivCHROMIUM @329
- glPathStencilFuncCHROMIUM @330
- glStencilFillPathCHROMIUM @331
- glStencilStrokePathCHROMIUM @332
- glCoverFillPathCHROMIUM @333
- glCoverStrokePathCHROMIUM @334
- glStencilThenCoverFillPathCHROMIUM @335
- glStencilThenCoverStrokePathCHROMIUM @336
- glCoverFillPathInstancedCHROMIUM @337
- glCoverStrokePathInstancedCHROMIUM @338
- glStencilStrokePathInstancedCHROMIUM @339
- glStencilFillPathInstancedCHROMIUM @340
- glStencilThenCoverFillPathInstancedCHROMIUM @341
- glStencilThenCoverStrokePathInstancedCHROMIUM @342
- glBindFragmentInputLocationCHROMIUM @343
- glProgramPathFragmentInputGenCHROMIUM @344
-
- glFramebufferTextureMultiviewLayeredANGLE @413
- glFramebufferTextureMultiviewSideBySideANGLE @414
- glRequestExtensionANGLE @415
-
- ; GLES 3.0 Functions
- glReadBuffer @180
- glDrawRangeElements @181
- glTexImage3D @182
- glTexSubImage3D @183
- glCopyTexSubImage3D @184
- glCompressedTexImage3D @185
- glCompressedTexSubImage3D @186
- glGenQueries @187
- glDeleteQueries @188
- glIsQuery @189
- glBeginQuery @190
- glEndQuery @191
- glGetQueryiv @192
- glGetQueryObjectuiv @193
- glUnmapBuffer @194
- glGetBufferPointerv @195
- glDrawBuffers @196
- glUniformMatrix2x3fv @197
- glUniformMatrix3x2fv @198
- glUniformMatrix2x4fv @199
- glUniformMatrix4x2fv @200
- glUniformMatrix3x4fv @201
- glUniformMatrix4x3fv @202
- glBlitFramebuffer @203
- glRenderbufferStorageMultisample @204
- glFramebufferTextureLayer @205
- glMapBufferRange @206
- glFlushMappedBufferRange @207
- glBindVertexArray @208
- glDeleteVertexArrays @209
- glGenVertexArrays @210
- glIsVertexArray @211
- glGetIntegeri_v @212
- glBeginTransformFeedback @213
- glEndTransformFeedback @214
- glBindBufferRange @215
- glBindBufferBase @216
- glTransformFeedbackVaryings @217
- glGetTransformFeedbackVarying @218
- glVertexAttribIPointer @219
- glGetVertexAttribIiv @220
- glGetVertexAttribIuiv @221
- glVertexAttribI4i @222
- glVertexAttribI4ui @223
- glVertexAttribI4iv @224
- glVertexAttribI4uiv @225
- glGetUniformuiv @226
- glGetFragDataLocation @227
- glUniform1ui @228
- glUniform2ui @229
- glUniform3ui @230
- glUniform4ui @231
- glUniform1uiv @232
- glUniform2uiv @233
- glUniform3uiv @234
- glUniform4uiv @235
- glClearBufferiv @236
- glClearBufferuiv @237
- glClearBufferfv @238
- glClearBufferfi @239
- glGetStringi @240
- glCopyBufferSubData @241
- glGetUniformIndices @242
- glGetActiveUniformsiv @243
- glGetUniformBlockIndex @244
- glGetActiveUniformBlockiv @245
- glGetActiveUniformBlockName @246
- glUniformBlockBinding @247
- glDrawArraysInstanced @248
- glDrawElementsInstanced @249
- glFenceSync @250
- glIsSync @251
- glDeleteSync @252
- glClientWaitSync @253
- glWaitSync @254
- glGetInteger64v @255
- glGetSynciv @256
- glGetInteger64i_v @257
- glGetBufferParameteri64v @258
- glGenSamplers @259
- glDeleteSamplers @260
- glIsSampler @261
- glBindSampler @262
- glSamplerParameteri @263
- glSamplerParameteriv @264
- glSamplerParameterf @265
- glSamplerParameterfv @266
- glGetSamplerParameteriv @267
- glGetSamplerParameterfv @268
- glVertexAttribDivisor @269
- glBindTransformFeedback @270
- glDeleteTransformFeedbacks @271
- glGenTransformFeedbacks @272
- glIsTransformFeedback @273
- glPauseTransformFeedback @274
- glResumeTransformFeedback @275
- glGetProgramBinary @276
- glProgramBinary @277
- glProgramParameteri @278
- glInvalidateFramebuffer @279
- glInvalidateSubFramebuffer @280
- glTexStorage2D @281
- glTexStorage3D @282
- glGetInternalformativ @283
-
- ; GLES 3.1 Functions
- glDispatchCompute @345
- glDispatchComputeIndirect @346
- glDrawArraysIndirect @347
- glDrawElementsIndirect @348
- glFramebufferParameteri @349
- glGetFramebufferParameteriv @350
- glGetProgramInterfaceiv @351
- glGetProgramResourceIndex @352
- glGetProgramResourceName @353
- glGetProgramResourceiv @354
- glGetProgramResourceLocation @355
- glUseProgramStages @356
- glActiveShaderProgram @357
- glCreateShaderProgramv @358
- glBindProgramPipeline @359
- glDeleteProgramPipelines @360
- glGenProgramPipelines @361
- glIsProgramPipeline @362
- glGetProgramPipelineiv @363
- glProgramUniform1i @364
- glProgramUniform2i @365
- glProgramUniform3i @366
- glProgramUniform4i @367
- glProgramUniform1ui @368
- glProgramUniform2ui @369
- glProgramUniform3ui @370
- glProgramUniform4ui @371
- glProgramUniform1f @372
- glProgramUniform2f @373
- glProgramUniform3f @374
- glProgramUniform4f @375
- glProgramUniform1iv @376
- glProgramUniform2iv @377
- glProgramUniform3iv @378
- glProgramUniform4iv @379
- glProgramUniform1uiv @380
- glProgramUniform2uiv @381
- glProgramUniform3uiv @382
- glProgramUniform4uiv @383
- glProgramUniform1fv @384
- glProgramUniform2fv @385
- glProgramUniform3fv @386
- glProgramUniform4fv @387
- glProgramUniformMatrix2fv @388
- glProgramUniformMatrix3fv @389
- glProgramUniformMatrix4fv @390
- glProgramUniformMatrix2x3fv @391
- glProgramUniformMatrix3x2fv @392
- glProgramUniformMatrix2x4fv @393
- glProgramUniformMatrix4x2fv @394
- glProgramUniformMatrix3x4fv @395
- glProgramUniformMatrix4x3fv @396
- glValidateProgramPipeline @397
- glGetProgramPipelineInfoLog @398
- glBindImageTexture @399
- glGetBooleani_v @400
- glMemoryBarrier @401
- glMemoryBarrierByRegion @402
- glTexStorage2DMultisample @403
- glGetMultisamplefv @404
- glSampleMaski @405
- glGetTexLevelParameteriv @406
- glGetTexLevelParameterfv @407
- glBindVertexBuffer @408
- glVertexAttribFormat @409
- glVertexAttribIFormat @410
- glVertexAttribBinding @411
- glVertexBindingDivisor @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
deleted file mode 100644
index a182c21a05..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
+++ /dev/null
@@ -1,411 +0,0 @@
-LIBRARY libGLESv2
-EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
-
- ; Extensions
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
- glMapBufferOES@8 @285
- glUnmapBufferOES@4 @286
- glGetBufferPointervOES@12 @287
- glMapBufferRangeEXT@16 @288
- glFlushMappedBufferRangeEXT@12 @289
- glDiscardFramebufferEXT@12 @293
- glInsertEventMarkerEXT@8 @294
- glPushGroupMarkerEXT@8 @295
- glPopGroupMarkerEXT@0 @296
- glEGLImageTargetTexture2DOES@8 @297
- glEGLImageTargetRenderbufferStorageOES@8 @298
- glBindVertexArrayOES@4 @299
- glDeleteVertexArraysOES@8 @300
- glGenVertexArraysOES@8 @301
- glIsVertexArrayOES@4 @302
- glDebugMessageControlKHR@24 @303
- glDebugMessageInsertKHR@24 @304
- glDebugMessageCallbackKHR@8 @305
- glGetDebugMessageLogKHR@32 @306
- glPushDebugGroupKHR@16 @307
- glPopDebugGroupKHR@0 @308
- glObjectLabelKHR@16 @309
- glGetObjectLabelKHR@20 @310
- glObjectPtrLabelKHR@12 @311
- glGetObjectPtrLabelKHR@16 @312
- glGetPointervKHR@8 @313
- glQueryCounterEXT@8 @314
- glGetQueryObjectivEXT@12 @315
- glGetQueryObjecti64vEXT@12 @316
- glGetQueryObjectui64vEXT@12 @317
- glBindUniformLocationCHROMIUM@12 @318
- glCoverageModulationCHROMIUM@4 @319
- glMatrixLoadfCHROMIUM@8 @320
- glMatrixLoadIdentityCHROMIUM@4 @321
- glGenPathsCHROMIUM@4 @322
- glDeletePathsCHROMIUM@8 @323
- glIsPathCHROMIUM@4 @324
- glPathCommandsCHROMIUM@24 @325
- glPathParameterfCHROMIUM@12 @326
- glPathParameteriCHROMIUM@12 @327
- glGetPathParameterfvCHROMIUM@12 @328
- glGetPathParameterivCHROMIUM@12 @329
- glPathStencilFuncCHROMIUM@12 @330
- glStencilFillPathCHROMIUM@12 @331
- glStencilStrokePathCHROMIUM@12 @332
- glCoverFillPathCHROMIUM@8 @333
- glCoverStrokePathCHROMIUM@8 @334
- glStencilThenCoverFillPathCHROMIUM@16 @335
- glStencilThenCoverStrokePathCHROMIUM@16 @336
- glCoverFillPathInstancedCHROMIUM@28 @337
- glCoverStrokePathInstancedCHROMIUM@28 @338
- glStencilStrokePathInstancedCHROMIUM@32 @339
- glStencilFillPathInstancedCHROMIUM@32 @340
- glStencilThenCoverFillPathInstancedCHROMIUM@36 @341
- glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342
- glBindFragmentInputLocationCHROMIUM@12 @343
- glProgramPathFragmentInputGenCHROMIUM@20 @344
-
- glFramebufferTextureMultiviewLayeredANGLE@24 @413
- glFramebufferTextureMultiviewSideBySideANGLE@24 @414
- glRequestExtensionANGLE@4 @415
-
- ; GLES 3.0 Functions
- glReadBuffer@4 @180
- glDrawRangeElements@24 @181
- glTexImage3D@40 @182
- glTexSubImage3D@44 @183
- glCopyTexSubImage3D@36 @184
- glCompressedTexImage3D@36 @185
- glCompressedTexSubImage3D@44 @186
- glGenQueries@8 @187
- glDeleteQueries@8 @188
- glIsQuery@4 @189
- glBeginQuery@8 @190
- glEndQuery@4 @191
- glGetQueryiv@12 @192
- glGetQueryObjectuiv@12 @193
- glUnmapBuffer@4 @194
- glGetBufferPointerv@12 @195
- glDrawBuffers@8 @196
- glUniformMatrix2x3fv@16 @197
- glUniformMatrix3x2fv@16 @198
- glUniformMatrix2x4fv@16 @199
- glUniformMatrix4x2fv@16 @200
- glUniformMatrix3x4fv@16 @201
- glUniformMatrix4x3fv@16 @202
- glBlitFramebuffer@40 @203
- glRenderbufferStorageMultisample@20 @204
- glFramebufferTextureLayer@20 @205
- glMapBufferRange@16 @206
- glFlushMappedBufferRange@12 @207
- glBindVertexArray@4 @208
- glDeleteVertexArrays@8 @209
- glGenVertexArrays@8 @210
- glIsVertexArray@4 @211
- glGetIntegeri_v@12 @212
- glBeginTransformFeedback@4 @213
- glEndTransformFeedback@0 @214
- glBindBufferRange@20 @215
- glBindBufferBase@12 @216
- glTransformFeedbackVaryings@16 @217
- glGetTransformFeedbackVarying@28 @218
- glVertexAttribIPointer@20 @219
- glGetVertexAttribIiv@12 @220
- glGetVertexAttribIuiv@12 @221
- glVertexAttribI4i@20 @222
- glVertexAttribI4ui@20 @223
- glVertexAttribI4iv@8 @224
- glVertexAttribI4uiv@8 @225
- glGetUniformuiv@12 @226
- glGetFragDataLocation@8 @227
- glUniform1ui@8 @228
- glUniform2ui@12 @229
- glUniform3ui@16 @230
- glUniform4ui@20 @231
- glUniform1uiv@12 @232
- glUniform2uiv@12 @233
- glUniform3uiv@12 @234
- glUniform4uiv@12 @235
- glClearBufferiv@12 @236
- glClearBufferuiv@12 @237
- glClearBufferfv@12 @238
- glClearBufferfi@16 @239
- glGetStringi@8 @240
- glCopyBufferSubData@20 @241
- glGetUniformIndices@16 @242
- glGetActiveUniformsiv@20 @243
- glGetUniformBlockIndex@8 @244
- glGetActiveUniformBlockiv@16 @245
- glGetActiveUniformBlockName@20 @246
- glUniformBlockBinding@12 @247
- glDrawArraysInstanced@16 @248
- glDrawElementsInstanced@20 @249
- glFenceSync@8 @250
- glIsSync@4 @251
- glDeleteSync@4 @252
- glClientWaitSync@16 @253
- glWaitSync@16 @254
- glGetInteger64v@8 @255
- glGetSynciv@20 @256
- glGetInteger64i_v@12 @257
- glGetBufferParameteri64v@12 @258
- glGenSamplers@8 @259
- glDeleteSamplers@8 @260
- glIsSampler@4 @261
- glBindSampler@8 @262
- glSamplerParameteri@12 @263
- glSamplerParameteriv@12 @264
- glSamplerParameterf@12 @265
- glSamplerParameterfv@12 @266
- glGetSamplerParameteriv@12 @267
- glGetSamplerParameterfv@12 @268
- glVertexAttribDivisor@8 @269
- glBindTransformFeedback@8 @270
- glDeleteTransformFeedbacks@8 @271
- glGenTransformFeedbacks@8 @272
- glIsTransformFeedback@4 @273
- glPauseTransformFeedback@0 @274
- glResumeTransformFeedback@0 @275
- glGetProgramBinary@20 @276
- glProgramBinary@16 @277
- glProgramParameteri@12 @278
- glInvalidateFramebuffer@12 @279
- glInvalidateSubFramebuffer@28 @280
- glTexStorage2D@20 @281
- glTexStorage3D@24 @282
- glGetInternalformativ@20 @283
-
- ; GLES 3.1 Functions
- glDispatchCompute@12 @345
- glDispatchComputeIndirect@4 @346
- glDrawArraysIndirect@8 @347
- glDrawElementsIndirect@12 @348
- glFramebufferParameteri@12 @349
- glGetFramebufferParameteriv@12 @350
- glGetProgramInterfaceiv@16 @351
- glGetProgramResourceIndex@12 @352
- glGetProgramResourceName@24 @353
- glGetProgramResourceiv@32 @354
- glGetProgramResourceLocation@12 @355
- glUseProgramStages@12 @356
- glActiveShaderProgram@8 @357
- glCreateShaderProgramv@12 @358
- glBindProgramPipeline@4 @359
- glDeleteProgramPipelines@8 @360
- glGenProgramPipelines@8 @361
- glIsProgramPipeline@4 @362
- glGetProgramPipelineiv@12 @363
- glProgramUniform1i@12 @364
- glProgramUniform2i@16 @365
- glProgramUniform3i@20 @366
- glProgramUniform4i@24 @367
- glProgramUniform1ui@12 @368
- glProgramUniform2ui@16 @369
- glProgramUniform3ui@20 @370
- glProgramUniform4ui@24 @371
- glProgramUniform1f@12 @372
- glProgramUniform2f@16 @373
- glProgramUniform3f@20 @374
- glProgramUniform4f@24 @375
- glProgramUniform1iv@16 @376
- glProgramUniform2iv@16 @377
- glProgramUniform3iv@16 @378
- glProgramUniform4iv@16 @379
- glProgramUniform1uiv@16 @380
- glProgramUniform2uiv@16 @381
- glProgramUniform3uiv@16 @382
- glProgramUniform4uiv@16 @383
- glProgramUniform1fv@16 @384
- glProgramUniform2fv@16 @385
- glProgramUniform3fv@16 @386
- glProgramUniform4fv@16 @387
- glProgramUniformMatrix2fv@20 @388
- glProgramUniformMatrix3fv@20 @389
- glProgramUniformMatrix4fv@20 @390
- glProgramUniformMatrix2x3fv@20 @391
- glProgramUniformMatrix3x2fv@20 @392
- glProgramUniformMatrix2x4fv@20 @393
- glProgramUniformMatrix4x2fv@20 @394
- glProgramUniformMatrix3x4fv@20 @395
- glProgramUniformMatrix4x3fv@20 @396
- glValidateProgramPipeline@4 @397
- glGetProgramPipelineInfoLog@16 @398
- glBindImageTexture@28 @399
- glGetBooleani_v@12 @400
- glMemoryBarrier@4 @401
- glMemoryBarrierByRegion@4 @402
- glTexStorage2DMultisample@24 @403
- glGetMultisamplefv@12 @404
- glSampleMaski@8 @405
- glGetTexLevelParameteriv@16 @406
- glGetTexLevelParameterfv@16 @407
- glBindVertexBuffer@16 @408
- glVertexAttribFormat@20 @409
- glVertexAttribIFormat@16 @410
- glVertexAttribBinding@8 @411
- glVertexBindingDivisor@8 @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
deleted file mode 100644
index 9a00a9f8ae..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
+++ /dev/null
@@ -1,412 +0,0 @@
-LIBRARY libGLESv2d
-EXPORTS
- glActiveTexture @1
- glAttachShader @2
- glBindAttribLocation @3
- glBindBuffer @4
- glBindFramebuffer @5
- glBindRenderbuffer @6
- glBindTexture @7
- glBlendColor @8
- glBlendEquation @9
- glBlendEquationSeparate @10
- glBlendFunc @11
- glBlendFuncSeparate @12
- glBufferData @13
- glBufferSubData @14
- glCheckFramebufferStatus @15
- glClear @16
- glClearColor @17
- glClearDepthf @18
- glClearStencil @19
- glColorMask @20
- glCompileShader @21
- glCompressedTexImage2D @22
- glCompressedTexSubImage2D @23
- glCopyTexImage2D @24
- glCopyTexSubImage2D @25
- glCreateProgram @26
- glCreateShader @27
- glCullFace @28
- glDeleteBuffers @29
- glDeleteFramebuffers @30
- glDeleteProgram @32
- glDeleteRenderbuffers @33
- glDeleteShader @34
- glDeleteTextures @31
- glDepthFunc @36
- glDepthMask @37
- glDepthRangef @38
- glDetachShader @35
- glDisable @39
- glDisableVertexAttribArray @40
- glDrawArrays @41
- glDrawElements @42
- glEnable @43
- glEnableVertexAttribArray @44
- glFinish @45
- glFlush @46
- glFramebufferRenderbuffer @47
- glFramebufferTexture2D @48
- glFrontFace @49
- glGenBuffers @50
- glGenFramebuffers @52
- glGenRenderbuffers @53
- glGenTextures @54
- glGenerateMipmap @51
- glGetActiveAttrib @55
- glGetActiveUniform @56
- glGetAttachedShaders @57
- glGetAttribLocation @58
- glGetBooleanv @59
- glGetBufferParameteriv @60
- glGetError @61
- glGetFloatv @62
- glGetFramebufferAttachmentParameteriv @63
- glGetIntegerv @64
- glGetProgramInfoLog @66
- glGetProgramiv @65
- glGetRenderbufferParameteriv @67
- glGetShaderInfoLog @69
- glGetShaderPrecisionFormat @70
- glGetShaderSource @71
- glGetShaderiv @68
- glGetString @72
- glGetTexParameterfv @73
- glGetTexParameteriv @74
- glGetUniformLocation @77
- glGetUniformfv @75
- glGetUniformiv @76
- glGetVertexAttribPointerv @80
- glGetVertexAttribfv @78
- glGetVertexAttribiv @79
- glHint @81
- glIsBuffer @82
- glIsEnabled @83
- glIsFramebuffer @84
- glIsProgram @85
- glIsRenderbuffer @86
- glIsShader @87
- glIsTexture @88
- glLineWidth @89
- glLinkProgram @90
- glPixelStorei @91
- glPolygonOffset @92
- glReadPixels @93
- glReleaseShaderCompiler @94
- glRenderbufferStorage @95
- glSampleCoverage @96
- glScissor @97
- glShaderBinary @98
- glShaderSource @99
- glStencilFunc @100
- glStencilFuncSeparate @101
- glStencilMask @102
- glStencilMaskSeparate @103
- glStencilOp @104
- glStencilOpSeparate @105
- glTexImage2D @106
- glTexParameterf @107
- glTexParameterfv @108
- glTexParameteri @109
- glTexParameteriv @110
- glTexSubImage2D @111
- glUniform1f @112
- glUniform1fv @113
- glUniform1i @114
- glUniform1iv @115
- glUniform2f @116
- glUniform2fv @117
- glUniform2i @118
- glUniform2iv @119
- glUniform3f @120
- glUniform3fv @121
- glUniform3i @122
- glUniform3iv @123
- glUniform4f @124
- glUniform4fv @125
- glUniform4i @126
- glUniform4iv @127
- glUniformMatrix2fv @128
- glUniformMatrix3fv @129
- glUniformMatrix4fv @130
- glUseProgram @131
- glValidateProgram @132
- glVertexAttrib1f @133
- glVertexAttrib1fv @134
- glVertexAttrib2f @135
- glVertexAttrib2fv @136
- glVertexAttrib3f @137
- glVertexAttrib3fv @138
- glVertexAttrib4f @139
- glVertexAttrib4fv @140
- glVertexAttribPointer @141
- glViewport @142
-
- ; Extensions
- glBlitFramebufferANGLE @149
- glRenderbufferStorageMultisampleANGLE @150
- glDeleteFencesNV @151
- glFinishFenceNV @152
- glGenFencesNV @153
- glGetFenceivNV @154
- glIsFenceNV @155
- glSetFenceNV @156
- glTestFenceNV @157
- glGetTranslatedShaderSourceANGLE @159
- glTexStorage2DEXT @160
- glGetGraphicsResetStatusEXT @161
- glReadnPixelsEXT @162
- glGetnUniformfvEXT @163
- glGetnUniformivEXT @164
- glGenQueriesEXT @165
- glDeleteQueriesEXT @166
- glIsQueryEXT @167
- glBeginQueryEXT @168
- glEndQueryEXT @169
- glGetQueryivEXT @170
- glGetQueryObjectuivEXT @171
- glVertexAttribDivisorANGLE @172
- glDrawArraysInstancedANGLE @173
- glDrawElementsInstancedANGLE @174
- glProgramBinaryOES @175
- glGetProgramBinaryOES @176
- glDrawBuffersEXT @179
- glMapBufferOES @285
- glUnmapBufferOES @286
- glGetBufferPointervOES @287
- glMapBufferRangeEXT @288
- glFlushMappedBufferRangeEXT @289
- glDiscardFramebufferEXT @293
- glInsertEventMarkerEXT @294
- glPushGroupMarkerEXT @295
- glPopGroupMarkerEXT @296
- glEGLImageTargetTexture2DOES @297
- glEGLImageTargetRenderbufferStorageOES @298
- glBindVertexArrayOES @299
- glDeleteVertexArraysOES @300
- glGenVertexArraysOES @301
- glIsVertexArrayOES @302
- glDebugMessageControlKHR @303
- glDebugMessageInsertKHR @304
- glDebugMessageCallbackKHR @305
- glGetDebugMessageLogKHR @306
- glPushDebugGroupKHR @307
- glPopDebugGroupKHR @308
- glObjectLabelKHR @309
- glGetObjectLabelKHR @310
- glObjectPtrLabelKHR @311
- glGetObjectPtrLabelKHR @312
- glGetPointervKHR @313
- glQueryCounterEXT @314
- glGetQueryObjectivEXT @315
- glGetQueryObjecti64vEXT @316
- glGetQueryObjectui64vEXT @317
- glBindUniformLocationCHROMIUM @318
- glCoverageModulationCHROMIUM @319
-
- glMatrixLoadfCHROMIUM @320
- glMatrixLoadIdentityCHROMIUM @321
- glGenPathsCHROMIUM @322
- glDeletePathsCHROMIUM @323
- glIsPathCHROMIUM @324
- glPathCommandsCHROMIUM @325
- glPathParameterfCHROMIUM @326
- glPathParameteriCHROMIUM @327
- glGetPathParameterfvCHROMIUM @328
- glGetPathParameterivCHROMIUM @329
- glPathStencilFuncCHROMIUM @330
- glStencilFillPathCHROMIUM @331
- glStencilStrokePathCHROMIUM @332
- glCoverFillPathCHROMIUM @333
- glCoverStrokePathCHROMIUM @334
- glStencilThenCoverFillPathCHROMIUM @335
- glStencilThenCoverStrokePathCHROMIUM @336
- glCoverFillPathInstancedCHROMIUM @337
- glCoverStrokePathInstancedCHROMIUM @338
- glStencilStrokePathInstancedCHROMIUM @339
- glStencilFillPathInstancedCHROMIUM @340
- glStencilThenCoverFillPathInstancedCHROMIUM @341
- glStencilThenCoverStrokePathInstancedCHROMIUM @342
- glBindFragmentInputLocationCHROMIUM @343
- glProgramPathFragmentInputGenCHROMIUM @344
-
- glFramebufferTextureMultiviewLayeredANGLE @413
- glFramebufferTextureMultiviewSideBySideANGLE @414
- glRequestExtensionANGLE @415
-
- ; GLES 3.0 Functions
- glReadBuffer @180
- glDrawRangeElements @181
- glTexImage3D @182
- glTexSubImage3D @183
- glCopyTexSubImage3D @184
- glCompressedTexImage3D @185
- glCompressedTexSubImage3D @186
- glGenQueries @187
- glDeleteQueries @188
- glIsQuery @189
- glBeginQuery @190
- glEndQuery @191
- glGetQueryiv @192
- glGetQueryObjectuiv @193
- glUnmapBuffer @194
- glGetBufferPointerv @195
- glDrawBuffers @196
- glUniformMatrix2x3fv @197
- glUniformMatrix3x2fv @198
- glUniformMatrix2x4fv @199
- glUniformMatrix4x2fv @200
- glUniformMatrix3x4fv @201
- glUniformMatrix4x3fv @202
- glBlitFramebuffer @203
- glRenderbufferStorageMultisample @204
- glFramebufferTextureLayer @205
- glMapBufferRange @206
- glFlushMappedBufferRange @207
- glBindVertexArray @208
- glDeleteVertexArrays @209
- glGenVertexArrays @210
- glIsVertexArray @211
- glGetIntegeri_v @212
- glBeginTransformFeedback @213
- glEndTransformFeedback @214
- glBindBufferRange @215
- glBindBufferBase @216
- glTransformFeedbackVaryings @217
- glGetTransformFeedbackVarying @218
- glVertexAttribIPointer @219
- glGetVertexAttribIiv @220
- glGetVertexAttribIuiv @221
- glVertexAttribI4i @222
- glVertexAttribI4ui @223
- glVertexAttribI4iv @224
- glVertexAttribI4uiv @225
- glGetUniformuiv @226
- glGetFragDataLocation @227
- glUniform1ui @228
- glUniform2ui @229
- glUniform3ui @230
- glUniform4ui @231
- glUniform1uiv @232
- glUniform2uiv @233
- glUniform3uiv @234
- glUniform4uiv @235
- glClearBufferiv @236
- glClearBufferuiv @237
- glClearBufferfv @238
- glClearBufferfi @239
- glGetStringi @240
- glCopyBufferSubData @241
- glGetUniformIndices @242
- glGetActiveUniformsiv @243
- glGetUniformBlockIndex @244
- glGetActiveUniformBlockiv @245
- glGetActiveUniformBlockName @246
- glUniformBlockBinding @247
- glDrawArraysInstanced @248
- glDrawElementsInstanced @249
- glFenceSync @250
- glIsSync @251
- glDeleteSync @252
- glClientWaitSync @253
- glWaitSync @254
- glGetInteger64v @255
- glGetSynciv @256
- glGetInteger64i_v @257
- glGetBufferParameteri64v @258
- glGenSamplers @259
- glDeleteSamplers @260
- glIsSampler @261
- glBindSampler @262
- glSamplerParameteri @263
- glSamplerParameteriv @264
- glSamplerParameterf @265
- glSamplerParameterfv @266
- glGetSamplerParameteriv @267
- glGetSamplerParameterfv @268
- glVertexAttribDivisor @269
- glBindTransformFeedback @270
- glDeleteTransformFeedbacks @271
- glGenTransformFeedbacks @272
- glIsTransformFeedback @273
- glPauseTransformFeedback @274
- glResumeTransformFeedback @275
- glGetProgramBinary @276
- glProgramBinary @277
- glProgramParameteri @278
- glInvalidateFramebuffer @279
- glInvalidateSubFramebuffer @280
- glTexStorage2D @281
- glTexStorage3D @282
- glGetInternalformativ @283
-
- ; GLES 3.1 Functions
- glDispatchCompute @345
- glDispatchComputeIndirect @346
- glDrawArraysIndirect @347
- glDrawElementsIndirect @348
- glFramebufferParameteri @349
- glGetFramebufferParameteriv @350
- glGetProgramInterfaceiv @351
- glGetProgramResourceIndex @352
- glGetProgramResourceName @353
- glGetProgramResourceiv @354
- glGetProgramResourceLocation @355
- glUseProgramStages @356
- glActiveShaderProgram @357
- glCreateShaderProgramv @358
- glBindProgramPipeline @359
- glDeleteProgramPipelines @360
- glGenProgramPipelines @361
- glIsProgramPipeline @362
- glGetProgramPipelineiv @363
- glProgramUniform1i @364
- glProgramUniform2i @365
- glProgramUniform3i @366
- glProgramUniform4i @367
- glProgramUniform1ui @368
- glProgramUniform2ui @369
- glProgramUniform3ui @370
- glProgramUniform4ui @371
- glProgramUniform1f @372
- glProgramUniform2f @373
- glProgramUniform3f @374
- glProgramUniform4f @375
- glProgramUniform1iv @376
- glProgramUniform2iv @377
- glProgramUniform3iv @378
- glProgramUniform4iv @379
- glProgramUniform1uiv @380
- glProgramUniform2uiv @381
- glProgramUniform3uiv @382
- glProgramUniform4uiv @383
- glProgramUniform1fv @384
- glProgramUniform2fv @385
- glProgramUniform3fv @386
- glProgramUniform4fv @387
- glProgramUniformMatrix2fv @388
- glProgramUniformMatrix3fv @389
- glProgramUniformMatrix4fv @390
- glProgramUniformMatrix2x3fv @391
- glProgramUniformMatrix3x2fv @392
- glProgramUniformMatrix2x4fv @393
- glProgramUniformMatrix4x2fv @394
- glProgramUniformMatrix3x4fv @395
- glProgramUniformMatrix4x3fv @396
- glValidateProgramPipeline @397
- glGetProgramPipelineInfoLog @398
- glBindImageTexture @399
- glGetBooleani_v @400
- glMemoryBarrier @401
- glMemoryBarrierByRegion @402
- glTexStorage2DMultisample @403
- glGetMultisamplefv @404
- glSampleMaski @405
- glGetTexLevelParameteriv @406
- glGetTexLevelParameterfv @407
- glBindVertexBuffer @408
- glVertexAttribFormat @409
- glVertexAttribIFormat @410
- glVertexAttribBinding @411
- glVertexBindingDivisor @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
deleted file mode 100644
index a182c21a05..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ /dev/null
@@ -1,411 +0,0 @@
-LIBRARY libGLESv2
-EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
-
- ; Extensions
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
- glMapBufferOES@8 @285
- glUnmapBufferOES@4 @286
- glGetBufferPointervOES@12 @287
- glMapBufferRangeEXT@16 @288
- glFlushMappedBufferRangeEXT@12 @289
- glDiscardFramebufferEXT@12 @293
- glInsertEventMarkerEXT@8 @294
- glPushGroupMarkerEXT@8 @295
- glPopGroupMarkerEXT@0 @296
- glEGLImageTargetTexture2DOES@8 @297
- glEGLImageTargetRenderbufferStorageOES@8 @298
- glBindVertexArrayOES@4 @299
- glDeleteVertexArraysOES@8 @300
- glGenVertexArraysOES@8 @301
- glIsVertexArrayOES@4 @302
- glDebugMessageControlKHR@24 @303
- glDebugMessageInsertKHR@24 @304
- glDebugMessageCallbackKHR@8 @305
- glGetDebugMessageLogKHR@32 @306
- glPushDebugGroupKHR@16 @307
- glPopDebugGroupKHR@0 @308
- glObjectLabelKHR@16 @309
- glGetObjectLabelKHR@20 @310
- glObjectPtrLabelKHR@12 @311
- glGetObjectPtrLabelKHR@16 @312
- glGetPointervKHR@8 @313
- glQueryCounterEXT@8 @314
- glGetQueryObjectivEXT@12 @315
- glGetQueryObjecti64vEXT@12 @316
- glGetQueryObjectui64vEXT@12 @317
- glBindUniformLocationCHROMIUM@12 @318
- glCoverageModulationCHROMIUM@4 @319
- glMatrixLoadfCHROMIUM@8 @320
- glMatrixLoadIdentityCHROMIUM@4 @321
- glGenPathsCHROMIUM@4 @322
- glDeletePathsCHROMIUM@8 @323
- glIsPathCHROMIUM@4 @324
- glPathCommandsCHROMIUM@24 @325
- glPathParameterfCHROMIUM@12 @326
- glPathParameteriCHROMIUM@12 @327
- glGetPathParameterfvCHROMIUM@12 @328
- glGetPathParameterivCHROMIUM@12 @329
- glPathStencilFuncCHROMIUM@12 @330
- glStencilFillPathCHROMIUM@12 @331
- glStencilStrokePathCHROMIUM@12 @332
- glCoverFillPathCHROMIUM@8 @333
- glCoverStrokePathCHROMIUM@8 @334
- glStencilThenCoverFillPathCHROMIUM@16 @335
- glStencilThenCoverStrokePathCHROMIUM@16 @336
- glCoverFillPathInstancedCHROMIUM@28 @337
- glCoverStrokePathInstancedCHROMIUM@28 @338
- glStencilStrokePathInstancedCHROMIUM@32 @339
- glStencilFillPathInstancedCHROMIUM@32 @340
- glStencilThenCoverFillPathInstancedCHROMIUM@36 @341
- glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342
- glBindFragmentInputLocationCHROMIUM@12 @343
- glProgramPathFragmentInputGenCHROMIUM@20 @344
-
- glFramebufferTextureMultiviewLayeredANGLE@24 @413
- glFramebufferTextureMultiviewSideBySideANGLE@24 @414
- glRequestExtensionANGLE@4 @415
-
- ; GLES 3.0 Functions
- glReadBuffer@4 @180
- glDrawRangeElements@24 @181
- glTexImage3D@40 @182
- glTexSubImage3D@44 @183
- glCopyTexSubImage3D@36 @184
- glCompressedTexImage3D@36 @185
- glCompressedTexSubImage3D@44 @186
- glGenQueries@8 @187
- glDeleteQueries@8 @188
- glIsQuery@4 @189
- glBeginQuery@8 @190
- glEndQuery@4 @191
- glGetQueryiv@12 @192
- glGetQueryObjectuiv@12 @193
- glUnmapBuffer@4 @194
- glGetBufferPointerv@12 @195
- glDrawBuffers@8 @196
- glUniformMatrix2x3fv@16 @197
- glUniformMatrix3x2fv@16 @198
- glUniformMatrix2x4fv@16 @199
- glUniformMatrix4x2fv@16 @200
- glUniformMatrix3x4fv@16 @201
- glUniformMatrix4x3fv@16 @202
- glBlitFramebuffer@40 @203
- glRenderbufferStorageMultisample@20 @204
- glFramebufferTextureLayer@20 @205
- glMapBufferRange@16 @206
- glFlushMappedBufferRange@12 @207
- glBindVertexArray@4 @208
- glDeleteVertexArrays@8 @209
- glGenVertexArrays@8 @210
- glIsVertexArray@4 @211
- glGetIntegeri_v@12 @212
- glBeginTransformFeedback@4 @213
- glEndTransformFeedback@0 @214
- glBindBufferRange@20 @215
- glBindBufferBase@12 @216
- glTransformFeedbackVaryings@16 @217
- glGetTransformFeedbackVarying@28 @218
- glVertexAttribIPointer@20 @219
- glGetVertexAttribIiv@12 @220
- glGetVertexAttribIuiv@12 @221
- glVertexAttribI4i@20 @222
- glVertexAttribI4ui@20 @223
- glVertexAttribI4iv@8 @224
- glVertexAttribI4uiv@8 @225
- glGetUniformuiv@12 @226
- glGetFragDataLocation@8 @227
- glUniform1ui@8 @228
- glUniform2ui@12 @229
- glUniform3ui@16 @230
- glUniform4ui@20 @231
- glUniform1uiv@12 @232
- glUniform2uiv@12 @233
- glUniform3uiv@12 @234
- glUniform4uiv@12 @235
- glClearBufferiv@12 @236
- glClearBufferuiv@12 @237
- glClearBufferfv@12 @238
- glClearBufferfi@16 @239
- glGetStringi@8 @240
- glCopyBufferSubData@20 @241
- glGetUniformIndices@16 @242
- glGetActiveUniformsiv@20 @243
- glGetUniformBlockIndex@8 @244
- glGetActiveUniformBlockiv@16 @245
- glGetActiveUniformBlockName@20 @246
- glUniformBlockBinding@12 @247
- glDrawArraysInstanced@16 @248
- glDrawElementsInstanced@20 @249
- glFenceSync@8 @250
- glIsSync@4 @251
- glDeleteSync@4 @252
- glClientWaitSync@16 @253
- glWaitSync@16 @254
- glGetInteger64v@8 @255
- glGetSynciv@20 @256
- glGetInteger64i_v@12 @257
- glGetBufferParameteri64v@12 @258
- glGenSamplers@8 @259
- glDeleteSamplers@8 @260
- glIsSampler@4 @261
- glBindSampler@8 @262
- glSamplerParameteri@12 @263
- glSamplerParameteriv@12 @264
- glSamplerParameterf@12 @265
- glSamplerParameterfv@12 @266
- glGetSamplerParameteriv@12 @267
- glGetSamplerParameterfv@12 @268
- glVertexAttribDivisor@8 @269
- glBindTransformFeedback@8 @270
- glDeleteTransformFeedbacks@8 @271
- glGenTransformFeedbacks@8 @272
- glIsTransformFeedback@4 @273
- glPauseTransformFeedback@0 @274
- glResumeTransformFeedback@0 @275
- glGetProgramBinary@20 @276
- glProgramBinary@16 @277
- glProgramParameteri@12 @278
- glInvalidateFramebuffer@12 @279
- glInvalidateSubFramebuffer@28 @280
- glTexStorage2D@20 @281
- glTexStorage3D@24 @282
- glGetInternalformativ@20 @283
-
- ; GLES 3.1 Functions
- glDispatchCompute@12 @345
- glDispatchComputeIndirect@4 @346
- glDrawArraysIndirect@8 @347
- glDrawElementsIndirect@12 @348
- glFramebufferParameteri@12 @349
- glGetFramebufferParameteriv@12 @350
- glGetProgramInterfaceiv@16 @351
- glGetProgramResourceIndex@12 @352
- glGetProgramResourceName@24 @353
- glGetProgramResourceiv@32 @354
- glGetProgramResourceLocation@12 @355
- glUseProgramStages@12 @356
- glActiveShaderProgram@8 @357
- glCreateShaderProgramv@12 @358
- glBindProgramPipeline@4 @359
- glDeleteProgramPipelines@8 @360
- glGenProgramPipelines@8 @361
- glIsProgramPipeline@4 @362
- glGetProgramPipelineiv@12 @363
- glProgramUniform1i@12 @364
- glProgramUniform2i@16 @365
- glProgramUniform3i@20 @366
- glProgramUniform4i@24 @367
- glProgramUniform1ui@12 @368
- glProgramUniform2ui@16 @369
- glProgramUniform3ui@20 @370
- glProgramUniform4ui@24 @371
- glProgramUniform1f@12 @372
- glProgramUniform2f@16 @373
- glProgramUniform3f@20 @374
- glProgramUniform4f@24 @375
- glProgramUniform1iv@16 @376
- glProgramUniform2iv@16 @377
- glProgramUniform3iv@16 @378
- glProgramUniform4iv@16 @379
- glProgramUniform1uiv@16 @380
- glProgramUniform2uiv@16 @381
- glProgramUniform3uiv@16 @382
- glProgramUniform4uiv@16 @383
- glProgramUniform1fv@16 @384
- glProgramUniform2fv@16 @385
- glProgramUniform3fv@16 @386
- glProgramUniform4fv@16 @387
- glProgramUniformMatrix2fv@20 @388
- glProgramUniformMatrix3fv@20 @389
- glProgramUniformMatrix4fv@20 @390
- glProgramUniformMatrix2x3fv@20 @391
- glProgramUniformMatrix3x2fv@20 @392
- glProgramUniformMatrix2x4fv@20 @393
- glProgramUniformMatrix4x2fv@20 @394
- glProgramUniformMatrix3x4fv@20 @395
- glProgramUniformMatrix4x3fv@20 @396
- glValidateProgramPipeline@4 @397
- glGetProgramPipelineInfoLog@16 @398
- glBindImageTexture@28 @399
- glGetBooleani_v@12 @400
- glMemoryBarrier@4 @401
- glMemoryBarrierByRegion@4 @402
- glTexStorage2DMultisample@24 @403
- glGetMultisamplefv@12 @404
- glSampleMaski@8 @405
- glGetTexLevelParameteriv@16 @406
- glGetTexLevelParameterfv@16 @407
- glBindVertexBuffer@16 @408
- glVertexAttribFormat@20 @409
- glVertexAttribIFormat@16 @410
- glVertexAttribBinding@8 @411
- glVertexBindingDivisor@8 @412
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table.h b/src/3rdparty/angle/src/libGLESv2/proc_table.h
deleted file mode 100644
index f718291be7..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/proc_table.h
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// getProcAddress loader table:
-// Mapping from a string entry point name to function address.
-//
-
-#ifndef LIBGLESV2_PROC_TABLE_H_
-#define LIBGLESV2_PROC_TABLE_H_
-
-#include <EGL/egl.h>
-#include <utility>
-
-namespace egl
-{
-using ProcEntry = std::pair<const char *, __eglMustCastToProperFunctionPointerType>;
-
-extern ProcEntry g_procTable[];
-extern size_t g_numProcs;
-} // namespace egl
-
-#endif // LIBGLESV2_PROC_TABLE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp
deleted file mode 100644
index f294c1edc3..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp
+++ /dev/null
@@ -1,548 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_proc_table.py using data from proc_table_data.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// getProcAddress loader table:
-// Mapping from a string entry point name to function address.
-//
-
-#include "libGLESv2/proc_table.h"
-
-#include "libGLESv2/entry_points_egl.h"
-#include "libGLESv2/entry_points_egl_ext.h"
-#include "libGLESv2/entry_points_gles_2_0_autogen.h"
-#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/entry_points_gles_3_0_autogen.h"
-#include "libGLESv2/entry_points_gles_3_1_autogen.h"
-#include "platform/Platform.h"
-
-#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
-
-namespace egl
-{
-ProcEntry g_procTable[] = {
- {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
- {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
- {"eglBindAPI", P(egl::BindAPI)},
- {"eglBindTexImage", P(egl::BindTexImage)},
- {"eglChooseConfig", P(egl::ChooseConfig)},
- {"eglClientWaitSync", P(egl::ClientWaitSync)},
- {"eglCopyBuffers", P(egl::CopyBuffers)},
- {"eglCreateContext", P(egl::CreateContext)},
- {"eglCreateDeviceANGLE", P(egl::CreateDeviceANGLE)},
- {"eglCreateImage", P(egl::CreateImage)},
- {"eglCreateImageKHR", P(egl::CreateImageKHR)},
- {"eglCreatePbufferFromClientBuffer", P(egl::CreatePbufferFromClientBuffer)},
- {"eglCreatePbufferSurface", P(egl::CreatePbufferSurface)},
- {"eglCreatePixmapSurface", P(egl::CreatePixmapSurface)},
- {"eglCreatePlatformPixmapSurface", P(egl::CreatePlatformPixmapSurface)},
- {"eglCreatePlatformWindowSurface", P(egl::CreatePlatformWindowSurface)},
- {"eglCreateStreamKHR", P(egl::CreateStreamKHR)},
- {"eglCreateStreamProducerD3DTextureNV12ANGLE", P(egl::CreateStreamProducerD3DTextureNV12ANGLE)},
- {"eglCreateSync", P(egl::CreateSync)},
- {"eglCreateWindowSurface", P(egl::CreateWindowSurface)},
- {"eglDestroyContext", P(egl::DestroyContext)},
- {"eglDestroyImage", P(egl::DestroyImage)},
- {"eglDestroyImageKHR", P(egl::DestroyImageKHR)},
- {"eglDestroyStreamKHR", P(egl::DestroyStreamKHR)},
- {"eglDestroySurface", P(egl::DestroySurface)},
- {"eglDestroySync", P(egl::DestroySync)},
- {"eglGetConfigAttrib", P(egl::GetConfigAttrib)},
- {"eglGetConfigs", P(egl::GetConfigs)},
- {"eglGetCurrentContext", P(egl::GetCurrentContext)},
- {"eglGetCurrentDisplay", P(egl::GetCurrentDisplay)},
- {"eglGetCurrentSurface", P(egl::GetCurrentSurface)},
- {"eglGetDisplay", P(egl::GetDisplay)},
- {"eglGetError", P(egl::GetError)},
- {"eglGetPlatformDisplay", P(egl::GetPlatformDisplay)},
- {"eglGetPlatformDisplayEXT", P(egl::GetPlatformDisplayEXT)},
- {"eglGetProcAddress", P(egl::GetProcAddress)},
- {"eglGetSyncAttrib", P(egl::GetSyncAttrib)},
- {"eglGetSyncValuesCHROMIUM", P(egl::GetSyncValuesCHROMIUM)},
- {"eglInitialize", P(egl::Initialize)},
- {"eglMakeCurrent", P(egl::MakeCurrent)},
- {"eglPostSubBufferNV", P(egl::PostSubBufferNV)},
- {"eglProgramCacheGetAttribANGLE", P(egl::ProgramCacheGetAttribANGLE)},
- {"eglProgramCachePopulateANGLE", P(egl::ProgramCachePopulateANGLE)},
- {"eglProgramCacheQueryANGLE", P(egl::ProgramCacheQueryANGLE)},
- {"eglProgramCacheResizeANGLE", P(egl::ProgramCacheResizeANGLE)},
- {"eglQueryAPI", P(egl::QueryAPI)},
- {"eglQueryContext", P(egl::QueryContext)},
- {"eglQueryDeviceAttribEXT", P(egl::QueryDeviceAttribEXT)},
- {"eglQueryDeviceStringEXT", P(egl::QueryDeviceStringEXT)},
- {"eglQueryDisplayAttribEXT", P(egl::QueryDisplayAttribEXT)},
- {"eglQueryStreamKHR", P(egl::QueryStreamKHR)},
- {"eglQueryStreamu64KHR", P(egl::QueryStreamu64KHR)},
- {"eglQueryString", P(egl::QueryString)},
- {"eglQuerySurface", P(egl::QuerySurface)},
- {"eglQuerySurfacePointerANGLE", P(egl::QuerySurfacePointerANGLE)},
- {"eglReleaseDeviceANGLE", P(egl::ReleaseDeviceANGLE)},
- {"eglReleaseTexImage", P(egl::ReleaseTexImage)},
- {"eglReleaseThread", P(egl::ReleaseThread)},
- {"eglStreamAttribKHR", P(egl::StreamAttribKHR)},
- {"eglStreamConsumerAcquireKHR", P(egl::StreamConsumerAcquireKHR)},
- {"eglStreamConsumerGLTextureExternalAttribsNV",
- P(egl::StreamConsumerGLTextureExternalAttribsNV)},
- {"eglStreamConsumerGLTextureExternalKHR", P(egl::StreamConsumerGLTextureExternalKHR)},
- {"eglStreamConsumerReleaseKHR", P(egl::StreamConsumerReleaseKHR)},
- {"eglStreamPostD3DTextureNV12ANGLE", P(egl::StreamPostD3DTextureNV12ANGLE)},
- {"eglSurfaceAttrib", P(egl::SurfaceAttrib)},
- {"eglSwapBuffers", P(egl::SwapBuffers)},
- {"eglSwapBuffersWithDamageEXT", P(egl::SwapBuffersWithDamageEXT)},
- {"eglSwapInterval", P(egl::SwapInterval)},
- {"eglTerminate", P(egl::Terminate)},
- {"eglWaitClient", P(egl::WaitClient)},
- {"eglWaitGL", P(egl::WaitGL)},
- {"eglWaitNative", P(egl::WaitNative)},
- {"eglWaitSync", P(egl::WaitSync)},
- {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
- {"glActiveTexture", P(gl::ActiveTexture)},
- {"glAttachShader", P(gl::AttachShader)},
- {"glBeginQuery", P(gl::BeginQuery)},
- {"glBeginQueryEXT", P(gl::BeginQueryEXT)},
- {"glBeginTransformFeedback", P(gl::BeginTransformFeedback)},
- {"glBindAttribLocation", P(gl::BindAttribLocation)},
- {"glBindBuffer", P(gl::BindBuffer)},
- {"glBindBufferBase", P(gl::BindBufferBase)},
- {"glBindBufferRange", P(gl::BindBufferRange)},
- {"glBindFramebuffer", P(gl::BindFramebuffer)},
- {"glBindImageTexture", P(gl::BindImageTexture)},
- {"glBindProgramPipeline", P(gl::BindProgramPipeline)},
- {"glBindRenderbuffer", P(gl::BindRenderbuffer)},
- {"glBindSampler", P(gl::BindSampler)},
- {"glBindTexture", P(gl::BindTexture)},
- {"glBindTransformFeedback", P(gl::BindTransformFeedback)},
- {"glBindUniformLocationCHROMIUM", P(gl::BindUniformLocationCHROMIUM)},
- {"glBindVertexArray", P(gl::BindVertexArray)},
- {"glBindVertexArrayOES", P(gl::BindVertexArrayOES)},
- {"glBindVertexBuffer", P(gl::BindVertexBuffer)},
- {"glBlendColor", P(gl::BlendColor)},
- {"glBlendEquation", P(gl::BlendEquation)},
- {"glBlendEquationSeparate", P(gl::BlendEquationSeparate)},
- {"glBlendFunc", P(gl::BlendFunc)},
- {"glBlendFuncSeparate", P(gl::BlendFuncSeparate)},
- {"glBlitFramebuffer", P(gl::BlitFramebuffer)},
- {"glBlitFramebufferANGLE", P(gl::BlitFramebufferANGLE)},
- {"glBufferData", P(gl::BufferData)},
- {"glBufferSubData", P(gl::BufferSubData)},
- {"glCheckFramebufferStatus", P(gl::CheckFramebufferStatus)},
- {"glClear", P(gl::Clear)},
- {"glClearBufferfi", P(gl::ClearBufferfi)},
- {"glClearBufferfv", P(gl::ClearBufferfv)},
- {"glClearBufferiv", P(gl::ClearBufferiv)},
- {"glClearBufferuiv", P(gl::ClearBufferuiv)},
- {"glClearColor", P(gl::ClearColor)},
- {"glClearDepthf", P(gl::ClearDepthf)},
- {"glClearStencil", P(gl::ClearStencil)},
- {"glClientWaitSync", P(gl::ClientWaitSync)},
- {"glColorMask", P(gl::ColorMask)},
- {"glCompileShader", P(gl::CompileShader)},
- {"glCompressedCopyTextureCHROMIUM", P(gl::CompressedCopyTextureCHROMIUM)},
- {"glCompressedTexImage2D", P(gl::CompressedTexImage2D)},
- {"glCompressedTexImage2DRobustANGLE", P(gl::CompressedTexImage2DRobustANGLE)},
- {"glCompressedTexImage3D", P(gl::CompressedTexImage3D)},
- {"glCompressedTexImage3DRobustANGLE", P(gl::CompressedTexImage3DRobustANGLE)},
- {"glCompressedTexSubImage2D", P(gl::CompressedTexSubImage2D)},
- {"glCompressedTexSubImage2DRobustANGLE", P(gl::CompressedTexSubImage2DRobustANGLE)},
- {"glCompressedTexSubImage3D", P(gl::CompressedTexSubImage3D)},
- {"glCompressedTexSubImage3DRobustANGLE", P(gl::CompressedTexSubImage3DRobustANGLE)},
- {"glCopyBufferSubData", P(gl::CopyBufferSubData)},
- {"glCopySubTextureCHROMIUM", P(gl::CopySubTextureCHROMIUM)},
- {"glCopyTexImage2D", P(gl::CopyTexImage2D)},
- {"glCopyTexSubImage2D", P(gl::CopyTexSubImage2D)},
- {"glCopyTexSubImage3D", P(gl::CopyTexSubImage3D)},
- {"glCopyTextureCHROMIUM", P(gl::CopyTextureCHROMIUM)},
- {"glCreateProgram", P(gl::CreateProgram)},
- {"glCreateShader", P(gl::CreateShader)},
- {"glCreateShaderProgramv", P(gl::CreateShaderProgramv)},
- {"glCullFace", P(gl::CullFace)},
- {"glDebugMessageCallbackKHR", P(gl::DebugMessageCallbackKHR)},
- {"glDebugMessageControlKHR", P(gl::DebugMessageControlKHR)},
- {"glDebugMessageInsertKHR", P(gl::DebugMessageInsertKHR)},
- {"glDeleteBuffers", P(gl::DeleteBuffers)},
- {"glDeleteFencesNV", P(gl::DeleteFencesNV)},
- {"glDeleteFramebuffers", P(gl::DeleteFramebuffers)},
- {"glDeleteProgram", P(gl::DeleteProgram)},
- {"glDeleteProgramPipelines", P(gl::DeleteProgramPipelines)},
- {"glDeleteQueries", P(gl::DeleteQueries)},
- {"glDeleteQueriesEXT", P(gl::DeleteQueriesEXT)},
- {"glDeleteRenderbuffers", P(gl::DeleteRenderbuffers)},
- {"glDeleteSamplers", P(gl::DeleteSamplers)},
- {"glDeleteShader", P(gl::DeleteShader)},
- {"glDeleteSync", P(gl::DeleteSync)},
- {"glDeleteTextures", P(gl::DeleteTextures)},
- {"glDeleteTransformFeedbacks", P(gl::DeleteTransformFeedbacks)},
- {"glDeleteVertexArrays", P(gl::DeleteVertexArrays)},
- {"glDeleteVertexArraysOES", P(gl::DeleteVertexArraysOES)},
- {"glDepthFunc", P(gl::DepthFunc)},
- {"glDepthMask", P(gl::DepthMask)},
- {"glDepthRangef", P(gl::DepthRangef)},
- {"glDetachShader", P(gl::DetachShader)},
- {"glDisable", P(gl::Disable)},
- {"glDisableVertexAttribArray", P(gl::DisableVertexAttribArray)},
- {"glDiscardFramebufferEXT", P(gl::DiscardFramebufferEXT)},
- {"glDispatchCompute", P(gl::DispatchCompute)},
- {"glDispatchComputeIndirect", P(gl::DispatchComputeIndirect)},
- {"glDrawArrays", P(gl::DrawArrays)},
- {"glDrawArraysIndirect", P(gl::DrawArraysIndirect)},
- {"glDrawArraysInstanced", P(gl::DrawArraysInstanced)},
- {"glDrawArraysInstancedANGLE", P(gl::DrawArraysInstancedANGLE)},
- {"glDrawBuffers", P(gl::DrawBuffers)},
- {"glDrawBuffersEXT", P(gl::DrawBuffersEXT)},
- {"glDrawElements", P(gl::DrawElements)},
- {"glDrawElementsIndirect", P(gl::DrawElementsIndirect)},
- {"glDrawElementsInstanced", P(gl::DrawElementsInstanced)},
- {"glDrawElementsInstancedANGLE", P(gl::DrawElementsInstancedANGLE)},
- {"glDrawRangeElements", P(gl::DrawRangeElements)},
- {"glEGLImageTargetRenderbufferStorageOES", P(gl::EGLImageTargetRenderbufferStorageOES)},
- {"glEGLImageTargetTexture2DOES", P(gl::EGLImageTargetTexture2DOES)},
- {"glEnable", P(gl::Enable)},
- {"glEnableVertexAttribArray", P(gl::EnableVertexAttribArray)},
- {"glEndQuery", P(gl::EndQuery)},
- {"glEndQueryEXT", P(gl::EndQueryEXT)},
- {"glEndTransformFeedback", P(gl::EndTransformFeedback)},
- {"glFenceSync", P(gl::FenceSync)},
- {"glFinish", P(gl::Finish)},
- {"glFinishFenceNV", P(gl::FinishFenceNV)},
- {"glFlush", P(gl::Flush)},
- {"glFlushMappedBufferRange", P(gl::FlushMappedBufferRange)},
- {"glFlushMappedBufferRangeEXT", P(gl::FlushMappedBufferRangeEXT)},
- {"glFramebufferParameteri", P(gl::FramebufferParameteri)},
- {"glFramebufferRenderbuffer", P(gl::FramebufferRenderbuffer)},
- {"glFramebufferTexture2D", P(gl::FramebufferTexture2D)},
- {"glFramebufferTextureLayer", P(gl::FramebufferTextureLayer)},
- {"glFramebufferTextureMultiviewLayeredANGLE", P(gl::FramebufferTextureMultiviewLayeredANGLE)},
- {"glFramebufferTextureMultiviewSideBySideANGLE",
- P(gl::FramebufferTextureMultiviewSideBySideANGLE)},
- {"glFrontFace", P(gl::FrontFace)},
- {"glGenBuffers", P(gl::GenBuffers)},
- {"glGenFencesNV", P(gl::GenFencesNV)},
- {"glGenFramebuffers", P(gl::GenFramebuffers)},
- {"glGenProgramPipelines", P(gl::GenProgramPipelines)},
- {"glGenQueries", P(gl::GenQueries)},
- {"glGenQueriesEXT", P(gl::GenQueriesEXT)},
- {"glGenRenderbuffers", P(gl::GenRenderbuffers)},
- {"glGenSamplers", P(gl::GenSamplers)},
- {"glGenTextures", P(gl::GenTextures)},
- {"glGenTransformFeedbacks", P(gl::GenTransformFeedbacks)},
- {"glGenVertexArrays", P(gl::GenVertexArrays)},
- {"glGenVertexArraysOES", P(gl::GenVertexArraysOES)},
- {"glGenerateMipmap", P(gl::GenerateMipmap)},
- {"glGetActiveAttrib", P(gl::GetActiveAttrib)},
- {"glGetActiveUniform", P(gl::GetActiveUniform)},
- {"glGetActiveUniformBlockName", P(gl::GetActiveUniformBlockName)},
- {"glGetActiveUniformBlockiv", P(gl::GetActiveUniformBlockiv)},
- {"glGetActiveUniformBlockivRobustANGLE", P(gl::GetActiveUniformBlockivRobustANGLE)},
- {"glGetActiveUniformsiv", P(gl::GetActiveUniformsiv)},
- {"glGetAttachedShaders", P(gl::GetAttachedShaders)},
- {"glGetAttribLocation", P(gl::GetAttribLocation)},
- {"glGetBooleani_v", P(gl::GetBooleani_v)},
- {"glGetBooleani_vRobustANGLE", P(gl::GetBooleani_vRobustANGLE)},
- {"glGetBooleanv", P(gl::GetBooleanv)},
- {"glGetBooleanvRobustANGLE", P(gl::GetBooleanvRobustANGLE)},
- {"glGetBufferParameteri64v", P(gl::GetBufferParameteri64v)},
- {"glGetBufferParameteri64vRobustANGLE", P(gl::GetBufferParameteri64vRobustANGLE)},
- {"glGetBufferParameteriv", P(gl::GetBufferParameteriv)},
- {"glGetBufferParameterivRobustANGLE", P(gl::GetBufferParameterivRobustANGLE)},
- {"glGetBufferPointerv", P(gl::GetBufferPointerv)},
- {"glGetBufferPointervOES", P(gl::GetBufferPointervOES)},
- {"glGetBufferPointervRobustANGLE", P(gl::GetBufferPointervRobustANGLE)},
- {"glGetDebugMessageLogKHR", P(gl::GetDebugMessageLogKHR)},
- {"glGetError", P(gl::GetError)},
- {"glGetFenceivNV", P(gl::GetFenceivNV)},
- {"glGetFloatv", P(gl::GetFloatv)},
- {"glGetFloatvRobustANGLE", P(gl::GetFloatvRobustANGLE)},
- {"glGetFragDataLocation", P(gl::GetFragDataLocation)},
- {"glGetFramebufferAttachmentParameteriv", P(gl::GetFramebufferAttachmentParameteriv)},
- {"glGetFramebufferAttachmentParameterivRobustANGLE",
- P(gl::GetFramebufferAttachmentParameterivRobustANGLE)},
- {"glGetFramebufferParameteriv", P(gl::GetFramebufferParameteriv)},
- {"glGetFramebufferParameterivRobustANGLE", P(gl::GetFramebufferParameterivRobustANGLE)},
- {"glGetGraphicsResetStatusEXT", P(gl::GetGraphicsResetStatusEXT)},
- {"glGetInteger64i_v", P(gl::GetInteger64i_v)},
- {"glGetInteger64i_vRobustANGLE", P(gl::GetInteger64i_vRobustANGLE)},
- {"glGetInteger64v", P(gl::GetInteger64v)},
- {"glGetInteger64vRobustANGLE", P(gl::GetInteger64vRobustANGLE)},
- {"glGetIntegeri_v", P(gl::GetIntegeri_v)},
- {"glGetIntegeri_vRobustANGLE", P(gl::GetIntegeri_vRobustANGLE)},
- {"glGetIntegerv", P(gl::GetIntegerv)},
- {"glGetIntegervRobustANGLE", P(gl::GetIntegervRobustANGLE)},
- {"glGetInternalformativ", P(gl::GetInternalformativ)},
- {"glGetInternalformativRobustANGLE", P(gl::GetInternalformativRobustANGLE)},
- {"glGetMultisamplefv", P(gl::GetMultisamplefv)},
- {"glGetMultisamplefvRobustANGLE", P(gl::GetMultisamplefvRobustANGLE)},
- {"glGetObjectLabelKHR", P(gl::GetObjectLabelKHR)},
- {"glGetObjectPtrLabelKHR", P(gl::GetObjectPtrLabelKHR)},
- {"glGetPointervKHR", P(gl::GetPointervKHR)},
- {"glGetPointervRobustANGLERobustANGLE", P(gl::GetPointervRobustANGLERobustANGLE)},
- {"glGetProgramBinary", P(gl::GetProgramBinary)},
- {"glGetProgramBinaryOES", P(gl::GetProgramBinaryOES)},
- {"glGetProgramInfoLog", P(gl::GetProgramInfoLog)},
- {"glGetProgramInterfaceiv", P(gl::GetProgramInterfaceiv)},
- {"glGetProgramInterfaceivRobustANGLE", P(gl::GetProgramInterfaceivRobustANGLE)},
- {"glGetProgramPipelineInfoLog", P(gl::GetProgramPipelineInfoLog)},
- {"glGetProgramPipelineiv", P(gl::GetProgramPipelineiv)},
- {"glGetProgramResourceIndex", P(gl::GetProgramResourceIndex)},
- {"glGetProgramResourceLocation", P(gl::GetProgramResourceLocation)},
- {"glGetProgramResourceName", P(gl::GetProgramResourceName)},
- {"glGetProgramResourceiv", P(gl::GetProgramResourceiv)},
- {"glGetProgramiv", P(gl::GetProgramiv)},
- {"glGetProgramivRobustANGLE", P(gl::GetProgramivRobustANGLE)},
- {"glGetQueryObjecti64vEXT", P(gl::GetQueryObjecti64vEXT)},
- {"glGetQueryObjecti64vRobustANGLE", P(gl::GetQueryObjecti64vRobustANGLE)},
- {"glGetQueryObjectivEXT", P(gl::GetQueryObjectivEXT)},
- {"glGetQueryObjectivRobustANGLE", P(gl::GetQueryObjectivRobustANGLE)},
- {"glGetQueryObjectui64vEXT", P(gl::GetQueryObjectui64vEXT)},
- {"glGetQueryObjectui64vRobustANGLE", P(gl::GetQueryObjectui64vRobustANGLE)},
- {"glGetQueryObjectuiv", P(gl::GetQueryObjectuiv)},
- {"glGetQueryObjectuivEXT", P(gl::GetQueryObjectuivEXT)},
- {"glGetQueryObjectuivRobustANGLE", P(gl::GetQueryObjectuivRobustANGLE)},
- {"glGetQueryiv", P(gl::GetQueryiv)},
- {"glGetQueryivEXT", P(gl::GetQueryivEXT)},
- {"glGetQueryivRobustANGLE", P(gl::GetQueryivRobustANGLE)},
- {"glGetRenderbufferParameteriv", P(gl::GetRenderbufferParameteriv)},
- {"glGetRenderbufferParameterivRobustANGLE", P(gl::GetRenderbufferParameterivRobustANGLE)},
- {"glGetSamplerParameterIivRobustANGLE", P(gl::GetSamplerParameterIivRobustANGLE)},
- {"glGetSamplerParameterIuivRobustANGLE", P(gl::GetSamplerParameterIuivRobustANGLE)},
- {"glGetSamplerParameterfv", P(gl::GetSamplerParameterfv)},
- {"glGetSamplerParameterfvRobustANGLE", P(gl::GetSamplerParameterfvRobustANGLE)},
- {"glGetSamplerParameteriv", P(gl::GetSamplerParameteriv)},
- {"glGetSamplerParameterivRobustANGLE", P(gl::GetSamplerParameterivRobustANGLE)},
- {"glGetShaderInfoLog", P(gl::GetShaderInfoLog)},
- {"glGetShaderPrecisionFormat", P(gl::GetShaderPrecisionFormat)},
- {"glGetShaderSource", P(gl::GetShaderSource)},
- {"glGetShaderiv", P(gl::GetShaderiv)},
- {"glGetShaderivRobustANGLE", P(gl::GetShaderivRobustANGLE)},
- {"glGetString", P(gl::GetString)},
- {"glGetStringi", P(gl::GetStringi)},
- {"glGetSynciv", P(gl::GetSynciv)},
- {"glGetTexLevelParameterfv", P(gl::GetTexLevelParameterfv)},
- {"glGetTexLevelParameterfvRobustANGLE", P(gl::GetTexLevelParameterfvRobustANGLE)},
- {"glGetTexLevelParameteriv", P(gl::GetTexLevelParameteriv)},
- {"glGetTexLevelParameterivRobustANGLE", P(gl::GetTexLevelParameterivRobustANGLE)},
- {"glGetTexParameterIivRobustANGLE", P(gl::GetTexParameterIivRobustANGLE)},
- {"glGetTexParameterIuivRobustANGLE", P(gl::GetTexParameterIuivRobustANGLE)},
- {"glGetTexParameterfv", P(gl::GetTexParameterfv)},
- {"glGetTexParameterfvRobustANGLE", P(gl::GetTexParameterfvRobustANGLE)},
- {"glGetTexParameteriv", P(gl::GetTexParameteriv)},
- {"glGetTexParameterivRobustANGLE", P(gl::GetTexParameterivRobustANGLE)},
- {"glGetTransformFeedbackVarying", P(gl::GetTransformFeedbackVarying)},
- {"glGetTranslatedShaderSourceANGLE", P(gl::GetTranslatedShaderSourceANGLE)},
- {"glGetUniformBlockIndex", P(gl::GetUniformBlockIndex)},
- {"glGetUniformIndices", P(gl::GetUniformIndices)},
- {"glGetUniformLocation", P(gl::GetUniformLocation)},
- {"glGetUniformfv", P(gl::GetUniformfv)},
- {"glGetUniformfvRobustANGLE", P(gl::GetUniformfvRobustANGLE)},
- {"glGetUniformiv", P(gl::GetUniformiv)},
- {"glGetUniformivRobustANGLE", P(gl::GetUniformivRobustANGLE)},
- {"glGetUniformuiv", P(gl::GetUniformuiv)},
- {"glGetUniformuivRobustANGLE", P(gl::GetUniformuivRobustANGLE)},
- {"glGetVertexAttribIiv", P(gl::GetVertexAttribIiv)},
- {"glGetVertexAttribIivRobustANGLE", P(gl::GetVertexAttribIivRobustANGLE)},
- {"glGetVertexAttribIuiv", P(gl::GetVertexAttribIuiv)},
- {"glGetVertexAttribIuivRobustANGLE", P(gl::GetVertexAttribIuivRobustANGLE)},
- {"glGetVertexAttribPointerv", P(gl::GetVertexAttribPointerv)},
- {"glGetVertexAttribPointervRobustANGLE", P(gl::GetVertexAttribPointervRobustANGLE)},
- {"glGetVertexAttribfv", P(gl::GetVertexAttribfv)},
- {"glGetVertexAttribfvRobustANGLE", P(gl::GetVertexAttribfvRobustANGLE)},
- {"glGetVertexAttribiv", P(gl::GetVertexAttribiv)},
- {"glGetVertexAttribivRobustANGLE", P(gl::GetVertexAttribivRobustANGLE)},
- {"glGetnUniformfvEXT", P(gl::GetnUniformfvEXT)},
- {"glGetnUniformfvRobustANGLE", P(gl::GetnUniformfvRobustANGLE)},
- {"glGetnUniformivEXT", P(gl::GetnUniformivEXT)},
- {"glGetnUniformivRobustANGLE", P(gl::GetnUniformivRobustANGLE)},
- {"glGetnUniformuivRobustANGLE", P(gl::GetnUniformuivRobustANGLE)},
- {"glHint", P(gl::Hint)},
- {"glInsertEventMarkerEXT", P(gl::InsertEventMarkerEXT)},
- {"glInvalidateFramebuffer", P(gl::InvalidateFramebuffer)},
- {"glInvalidateSubFramebuffer", P(gl::InvalidateSubFramebuffer)},
- {"glIsBuffer", P(gl::IsBuffer)},
- {"glIsEnabled", P(gl::IsEnabled)},
- {"glIsFenceNV", P(gl::IsFenceNV)},
- {"glIsFramebuffer", P(gl::IsFramebuffer)},
- {"glIsProgram", P(gl::IsProgram)},
- {"glIsProgramPipeline", P(gl::IsProgramPipeline)},
- {"glIsQuery", P(gl::IsQuery)},
- {"glIsQueryEXT", P(gl::IsQueryEXT)},
- {"glIsRenderbuffer", P(gl::IsRenderbuffer)},
- {"glIsSampler", P(gl::IsSampler)},
- {"glIsShader", P(gl::IsShader)},
- {"glIsSync", P(gl::IsSync)},
- {"glIsTexture", P(gl::IsTexture)},
- {"glIsTransformFeedback", P(gl::IsTransformFeedback)},
- {"glIsVertexArray", P(gl::IsVertexArray)},
- {"glIsVertexArrayOES", P(gl::IsVertexArrayOES)},
- {"glLineWidth", P(gl::LineWidth)},
- {"glLinkProgram", P(gl::LinkProgram)},
- {"glMapBufferOES", P(gl::MapBufferOES)},
- {"glMapBufferRange", P(gl::MapBufferRange)},
- {"glMapBufferRangeEXT", P(gl::MapBufferRangeEXT)},
- {"glMemoryBarrier", P(gl::MemoryBarrier)},
- {"glMemoryBarrierByRegion", P(gl::MemoryBarrierByRegion)},
- {"glObjectLabelKHR", P(gl::ObjectLabelKHR)},
- {"glObjectPtrLabelKHR", P(gl::ObjectPtrLabelKHR)},
- {"glPauseTransformFeedback", P(gl::PauseTransformFeedback)},
- {"glPixelStorei", P(gl::PixelStorei)},
- {"glPolygonOffset", P(gl::PolygonOffset)},
- {"glPopDebugGroupKHR", P(gl::PopDebugGroupKHR)},
- {"glPopGroupMarkerEXT", P(gl::PopGroupMarkerEXT)},
- {"glProgramBinary", P(gl::ProgramBinary)},
- {"glProgramBinaryOES", P(gl::ProgramBinaryOES)},
- {"glProgramParameteri", P(gl::ProgramParameteri)},
- {"glProgramUniform1f", P(gl::ProgramUniform1f)},
- {"glProgramUniform1fv", P(gl::ProgramUniform1fv)},
- {"glProgramUniform1i", P(gl::ProgramUniform1i)},
- {"glProgramUniform1iv", P(gl::ProgramUniform1iv)},
- {"glProgramUniform1ui", P(gl::ProgramUniform1ui)},
- {"glProgramUniform1uiv", P(gl::ProgramUniform1uiv)},
- {"glProgramUniform2f", P(gl::ProgramUniform2f)},
- {"glProgramUniform2fv", P(gl::ProgramUniform2fv)},
- {"glProgramUniform2i", P(gl::ProgramUniform2i)},
- {"glProgramUniform2iv", P(gl::ProgramUniform2iv)},
- {"glProgramUniform2ui", P(gl::ProgramUniform2ui)},
- {"glProgramUniform2uiv", P(gl::ProgramUniform2uiv)},
- {"glProgramUniform3f", P(gl::ProgramUniform3f)},
- {"glProgramUniform3fv", P(gl::ProgramUniform3fv)},
- {"glProgramUniform3i", P(gl::ProgramUniform3i)},
- {"glProgramUniform3iv", P(gl::ProgramUniform3iv)},
- {"glProgramUniform3ui", P(gl::ProgramUniform3ui)},
- {"glProgramUniform3uiv", P(gl::ProgramUniform3uiv)},
- {"glProgramUniform4f", P(gl::ProgramUniform4f)},
- {"glProgramUniform4fv", P(gl::ProgramUniform4fv)},
- {"glProgramUniform4i", P(gl::ProgramUniform4i)},
- {"glProgramUniform4iv", P(gl::ProgramUniform4iv)},
- {"glProgramUniform4ui", P(gl::ProgramUniform4ui)},
- {"glProgramUniform4uiv", P(gl::ProgramUniform4uiv)},
- {"glProgramUniformMatrix2fv", P(gl::ProgramUniformMatrix2fv)},
- {"glProgramUniformMatrix2x3fv", P(gl::ProgramUniformMatrix2x3fv)},
- {"glProgramUniformMatrix2x4fv", P(gl::ProgramUniformMatrix2x4fv)},
- {"glProgramUniformMatrix3fv", P(gl::ProgramUniformMatrix3fv)},
- {"glProgramUniformMatrix3x2fv", P(gl::ProgramUniformMatrix3x2fv)},
- {"glProgramUniformMatrix3x4fv", P(gl::ProgramUniformMatrix3x4fv)},
- {"glProgramUniformMatrix4fv", P(gl::ProgramUniformMatrix4fv)},
- {"glProgramUniformMatrix4x2fv", P(gl::ProgramUniformMatrix4x2fv)},
- {"glProgramUniformMatrix4x3fv", P(gl::ProgramUniformMatrix4x3fv)},
- {"glPushDebugGroupKHR", P(gl::PushDebugGroupKHR)},
- {"glPushGroupMarkerEXT", P(gl::PushGroupMarkerEXT)},
- {"glQueryCounterEXT", P(gl::QueryCounterEXT)},
- {"glReadBuffer", P(gl::ReadBuffer)},
- {"glReadPixels", P(gl::ReadPixels)},
- {"glReadPixelsRobustANGLE", P(gl::ReadPixelsRobustANGLE)},
- {"glReadnPixelsEXT", P(gl::ReadnPixelsEXT)},
- {"glReadnPixelsRobustANGLE", P(gl::ReadnPixelsRobustANGLE)},
- {"glReleaseShaderCompiler", P(gl::ReleaseShaderCompiler)},
- {"glRenderbufferStorage", P(gl::RenderbufferStorage)},
- {"glRenderbufferStorageMultisample", P(gl::RenderbufferStorageMultisample)},
- {"glRenderbufferStorageMultisampleANGLE", P(gl::RenderbufferStorageMultisampleANGLE)},
- {"glRequestExtensionANGLE", P(gl::RequestExtensionANGLE)},
- {"glResumeTransformFeedback", P(gl::ResumeTransformFeedback)},
- {"glSampleCoverage", P(gl::SampleCoverage)},
- {"glSampleMaski", P(gl::SampleMaski)},
- {"glSamplerParameterIivRobustANGLE", P(gl::SamplerParameterIivRobustANGLE)},
- {"glSamplerParameterIuivRobustANGLE", P(gl::SamplerParameterIuivRobustANGLE)},
- {"glSamplerParameterf", P(gl::SamplerParameterf)},
- {"glSamplerParameterfv", P(gl::SamplerParameterfv)},
- {"glSamplerParameterfvRobustANGLE", P(gl::SamplerParameterfvRobustANGLE)},
- {"glSamplerParameteri", P(gl::SamplerParameteri)},
- {"glSamplerParameteriv", P(gl::SamplerParameteriv)},
- {"glSamplerParameterivRobustANGLE", P(gl::SamplerParameterivRobustANGLE)},
- {"glScissor", P(gl::Scissor)},
- {"glSetFenceNV", P(gl::SetFenceNV)},
- {"glShaderBinary", P(gl::ShaderBinary)},
- {"glShaderSource", P(gl::ShaderSource)},
- {"glStencilFunc", P(gl::StencilFunc)},
- {"glStencilFuncSeparate", P(gl::StencilFuncSeparate)},
- {"glStencilMask", P(gl::StencilMask)},
- {"glStencilMaskSeparate", P(gl::StencilMaskSeparate)},
- {"glStencilOp", P(gl::StencilOp)},
- {"glStencilOpSeparate", P(gl::StencilOpSeparate)},
- {"glTestFenceNV", P(gl::TestFenceNV)},
- {"glTexImage2D", P(gl::TexImage2D)},
- {"glTexImage2DRobustANGLE", P(gl::TexImage2DRobustANGLE)},
- {"glTexImage3D", P(gl::TexImage3D)},
- {"glTexImage3DRobustANGLE", P(gl::TexImage3DRobustANGLE)},
- {"glTexParameterIivRobustANGLE", P(gl::TexParameterIivRobustANGLE)},
- {"glTexParameterIuivRobustANGLE", P(gl::TexParameterIuivRobustANGLE)},
- {"glTexParameterf", P(gl::TexParameterf)},
- {"glTexParameterfv", P(gl::TexParameterfv)},
- {"glTexParameterfvRobustANGLE", P(gl::TexParameterfvRobustANGLE)},
- {"glTexParameteri", P(gl::TexParameteri)},
- {"glTexParameteriv", P(gl::TexParameteriv)},
- {"glTexParameterivRobustANGLE", P(gl::TexParameterivRobustANGLE)},
- {"glTexStorage2D", P(gl::TexStorage2D)},
- {"glTexStorage2DEXT", P(gl::TexStorage2DEXT)},
- {"glTexStorage2DMultisample", P(gl::TexStorage2DMultisample)},
- {"glTexStorage3D", P(gl::TexStorage3D)},
- {"glTexSubImage2D", P(gl::TexSubImage2D)},
- {"glTexSubImage2DRobustANGLE", P(gl::TexSubImage2DRobustANGLE)},
- {"glTexSubImage3D", P(gl::TexSubImage3D)},
- {"glTexSubImage3DRobustANGLE", P(gl::TexSubImage3DRobustANGLE)},
- {"glTransformFeedbackVaryings", P(gl::TransformFeedbackVaryings)},
- {"glUniform1f", P(gl::Uniform1f)},
- {"glUniform1fv", P(gl::Uniform1fv)},
- {"glUniform1i", P(gl::Uniform1i)},
- {"glUniform1iv", P(gl::Uniform1iv)},
- {"glUniform1ui", P(gl::Uniform1ui)},
- {"glUniform1uiv", P(gl::Uniform1uiv)},
- {"glUniform2f", P(gl::Uniform2f)},
- {"glUniform2fv", P(gl::Uniform2fv)},
- {"glUniform2i", P(gl::Uniform2i)},
- {"glUniform2iv", P(gl::Uniform2iv)},
- {"glUniform2ui", P(gl::Uniform2ui)},
- {"glUniform2uiv", P(gl::Uniform2uiv)},
- {"glUniform3f", P(gl::Uniform3f)},
- {"glUniform3fv", P(gl::Uniform3fv)},
- {"glUniform3i", P(gl::Uniform3i)},
- {"glUniform3iv", P(gl::Uniform3iv)},
- {"glUniform3ui", P(gl::Uniform3ui)},
- {"glUniform3uiv", P(gl::Uniform3uiv)},
- {"glUniform4f", P(gl::Uniform4f)},
- {"glUniform4fv", P(gl::Uniform4fv)},
- {"glUniform4i", P(gl::Uniform4i)},
- {"glUniform4iv", P(gl::Uniform4iv)},
- {"glUniform4ui", P(gl::Uniform4ui)},
- {"glUniform4uiv", P(gl::Uniform4uiv)},
- {"glUniformBlockBinding", P(gl::UniformBlockBinding)},
- {"glUniformMatrix2fv", P(gl::UniformMatrix2fv)},
- {"glUniformMatrix2x3fv", P(gl::UniformMatrix2x3fv)},
- {"glUniformMatrix2x4fv", P(gl::UniformMatrix2x4fv)},
- {"glUniformMatrix3fv", P(gl::UniformMatrix3fv)},
- {"glUniformMatrix3x2fv", P(gl::UniformMatrix3x2fv)},
- {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)},
- {"glUniformMatrix4fv", P(gl::UniformMatrix4fv)},
- {"glUniformMatrix4x2fv", P(gl::UniformMatrix4x2fv)},
- {"glUniformMatrix4x3fv", P(gl::UniformMatrix4x3fv)},
- {"glUnmapBuffer", P(gl::UnmapBuffer)},
- {"glUnmapBufferOES", P(gl::UnmapBufferOES)},
- {"glUseProgram", P(gl::UseProgram)},
- {"glUseProgramStages", P(gl::UseProgramStages)},
- {"glValidateProgram", P(gl::ValidateProgram)},
- {"glValidateProgramPipeline", P(gl::ValidateProgramPipeline)},
- {"glVertexAttrib1f", P(gl::VertexAttrib1f)},
- {"glVertexAttrib1fv", P(gl::VertexAttrib1fv)},
- {"glVertexAttrib2f", P(gl::VertexAttrib2f)},
- {"glVertexAttrib2fv", P(gl::VertexAttrib2fv)},
- {"glVertexAttrib3f", P(gl::VertexAttrib3f)},
- {"glVertexAttrib3fv", P(gl::VertexAttrib3fv)},
- {"glVertexAttrib4f", P(gl::VertexAttrib4f)},
- {"glVertexAttrib4fv", P(gl::VertexAttrib4fv)},
- {"glVertexAttribBinding", P(gl::VertexAttribBinding)},
- {"glVertexAttribDivisor", P(gl::VertexAttribDivisor)},
- {"glVertexAttribDivisorANGLE", P(gl::VertexAttribDivisorANGLE)},
- {"glVertexAttribFormat", P(gl::VertexAttribFormat)},
- {"glVertexAttribI4i", P(gl::VertexAttribI4i)},
- {"glVertexAttribI4iv", P(gl::VertexAttribI4iv)},
- {"glVertexAttribI4ui", P(gl::VertexAttribI4ui)},
- {"glVertexAttribI4uiv", P(gl::VertexAttribI4uiv)},
- {"glVertexAttribIFormat", P(gl::VertexAttribIFormat)},
- {"glVertexAttribIPointer", P(gl::VertexAttribIPointer)},
- {"glVertexAttribPointer", P(gl::VertexAttribPointer)},
- {"glVertexBindingDivisor", P(gl::VertexBindingDivisor)},
- {"glViewport", P(gl::Viewport)},
- {"glWaitSync", P(gl::WaitSync)}};
-
-size_t g_numProcs = 516;
-} // namespace egl
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json b/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
deleted file mode 100644
index 5ce1d433a8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
+++ /dev/null
@@ -1,662 +0,0 @@
-{
- "GLES2 core": [
- "glActiveTexture",
- "glAttachShader",
- "glBindAttribLocation",
- "glBindBuffer",
- "glBindFramebuffer",
- "glBindRenderbuffer",
- "glBindTexture",
- "glBlendColor",
- "glBlendEquation",
- "glBlendEquationSeparate",
- "glBlendFunc",
- "glBlendFuncSeparate",
- "glBufferData",
- "glBufferSubData",
- "glCheckFramebufferStatus",
- "glClear",
- "glClearColor",
- "glClearDepthf",
- "glClearStencil",
- "glCompileShader",
- "glColorMask",
- "glCompressedTexImage2D",
- "glCompressedTexSubImage2D",
- "glCopyTexImage2D",
- "glCopyTexSubImage2D",
- "glCreateProgram",
- "glCreateShader",
- "glCullFace",
- "glDeleteBuffers",
- "glDeleteFramebuffers",
- "glDeleteProgram",
- "glDeleteRenderbuffers",
- "glDeleteShader",
- "glDeleteTextures",
- "glDepthFunc",
- "glDepthMask",
- "glDepthRangef",
- "glDetachShader",
- "glDisable",
- "glDisableVertexAttribArray",
- "glDrawArrays",
- "glDrawElements",
- "glEnable",
- "glEnableVertexAttribArray",
- "glFinish",
- "glFlush",
- "glFramebufferRenderbuffer",
- "glFramebufferTexture2D",
- "glFrontFace",
- "glGenBuffers",
- "glGenerateMipmap",
- "glGenFramebuffers",
- "glGenRenderbuffers",
- "glGenTextures",
- "glGetActiveAttrib",
- "glGetActiveUniform",
- "glGetAttachedShaders",
- "glGetAttribLocation",
- "glGetBooleanv",
- "glGetBufferParameteriv",
- "glGetError",
- "glGetFloatv",
- "glGetFramebufferAttachmentParameteriv",
- "glGetIntegerv",
- "glGetProgramiv",
- "glGetProgramInfoLog",
- "glGetRenderbufferParameteriv",
- "glGetShaderiv",
- "glGetShaderInfoLog",
- "glGetShaderPrecisionFormat",
- "glGetShaderSource",
- "glGetString",
- "glGetTexParameterfv",
- "glGetTexParameteriv",
- "glGetUniformfv",
- "glGetUniformiv",
- "glGetUniformLocation",
- "glGetVertexAttribfv",
- "glGetVertexAttribiv",
- "glGetVertexAttribPointerv",
- "glHint",
- "glIsBuffer",
- "glIsEnabled",
- "glIsFramebuffer",
- "glIsProgram",
- "glIsRenderbuffer",
- "glIsShader",
- "glIsTexture",
- "glLineWidth",
- "glLinkProgram",
- "glPixelStorei",
- "glPolygonOffset",
- "glReadPixels",
- "glReleaseShaderCompiler",
- "glRenderbufferStorage",
- "glSampleCoverage",
- "glScissor",
- "glShaderBinary",
- "glShaderSource",
- "glStencilFunc",
- "glStencilFuncSeparate",
- "glStencilMask",
- "glStencilMaskSeparate",
- "glStencilOp",
- "glStencilOpSeparate",
- "glTexImage2D",
- "glTexParameterf",
- "glTexParameterfv",
- "glTexParameteri",
- "glTexParameteriv",
- "glTexSubImage2D",
- "glUniform1f",
- "glUniform1fv",
- "glUniform1i",
- "glUniform1iv",
- "glUniform2f",
- "glUniform2fv",
- "glUniform2i",
- "glUniform2iv",
- "glUniform3f",
- "glUniform3fv",
- "glUniform3i",
- "glUniform3iv",
- "glUniform4f",
- "glUniform4fv",
- "glUniform4i",
- "glUniform4iv",
- "glUniformMatrix2fv",
- "glUniformMatrix3fv",
- "glUniformMatrix4fv",
- "glUseProgram",
- "glValidateProgram",
- "glVertexAttrib1f",
- "glVertexAttrib1fv",
- "glVertexAttrib2f",
- "glVertexAttrib2fv",
- "glVertexAttrib3f",
- "glVertexAttrib3fv",
- "glVertexAttrib4f",
- "glVertexAttrib4fv",
- "glVertexAttribPointer",
- "glViewport"
- ],
-
- "GL_ANGLE_framebuffer_blit": [
- "glBlitFramebufferANGLE"
- ],
-
- "GL_ANGLE_framebuffer_multisample": [
- "glRenderbufferStorageMultisampleANGLE"
- ],
-
- "GL_EXT_discard_framebuffer": [
- "glDiscardFramebufferEXT"
- ],
-
- "GL_NV_fence": [
- "glDeleteFencesNV",
- "glGenFencesNV",
- "glIsFenceNV",
- "glTestFenceNV",
- "glGetFenceivNV",
- "glFinishFenceNV",
- "glSetFenceNV"
- ],
-
- "GL_ANGLE_translated_shader_source": [
- "glGetTranslatedShaderSourceANGLE"
- ],
-
- "GL_EXT_texture_storage": [
- "glTexStorage2DEXT"
- ],
-
- "GL_EXT_robustness": [
- "glGetGraphicsResetStatusEXT",
- "glReadnPixelsEXT",
- "glGetnUniformfvEXT",
- "glGetnUniformivEXT"
- ],
-
- "GL_EXT_occlusion_query_boolean": [
- "glGenQueriesEXT",
- "glDeleteQueriesEXT",
- "glIsQueryEXT",
- "glBeginQueryEXT",
- "glEndQueryEXT",
- "glGetQueryivEXT",
- "glGetQueryObjectuivEXT"
- ],
-
- "GL_EXT_disjoint_timer_query": [
- "glGenQueriesEXT",
- "glDeleteQueriesEXT",
- "glIsQueryEXT",
- "glBeginQueryEXT",
- "glEndQueryEXT",
- "glQueryCounterEXT",
- "glGetQueryivEXT",
- "glGetQueryObjectivEXT",
- "glGetQueryObjectuivEXT",
- "glGetQueryObjecti64vEXT",
- "glGetQueryObjectui64vEXT"
- ],
-
- "GL_EXT_draw_buffers": [
- "glDrawBuffersEXT"
- ],
-
- "GL_ANGLE_instanced_arrays": [
- "glDrawArraysInstancedANGLE",
- "glDrawElementsInstancedANGLE",
- "glVertexAttribDivisorANGLE"
- ],
-
- "GL_OES_get_program_binary": [
- "glGetProgramBinaryOES",
- "glProgramBinaryOES"
- ],
-
- "GL_OES_mapbuffer": [
- "glMapBufferOES",
- "glUnmapBufferOES",
- "glGetBufferPointervOES"
- ],
-
- "GL_EXT_map_buffer_range": [
- "glMapBufferRangeEXT",
- "glFlushMappedBufferRangeEXT"
- ],
-
- "GL_EXT_debug_marker": [
- "glInsertEventMarkerEXT",
- "glPushGroupMarkerEXT",
- "glPopGroupMarkerEXT"
- ],
-
- "GL_OES_EGL_image": [
- "glEGLImageTargetTexture2DOES",
- "glEGLImageTargetRenderbufferStorageOES"
- ],
-
- "GL_OES_vertex_array_object": [
- "glBindVertexArrayOES",
- "glDeleteVertexArraysOES",
- "glGenVertexArraysOES",
- "glIsVertexArrayOES"
- ],
-
- "GL_KHR_debug": [
- "glDebugMessageControlKHR",
- "glDebugMessageInsertKHR",
- "glDebugMessageCallbackKHR",
- "glGetDebugMessageLogKHR",
- "glPushDebugGroupKHR",
- "glPopDebugGroupKHR",
- "glObjectLabelKHR",
- "glGetObjectLabelKHR",
- "glObjectPtrLabelKHR",
- "glGetObjectPtrLabelKHR",
- "glGetPointervKHR"
- ],
-
- "GL_CHROMIUM_bind_uniform_location": [
- "glBindUniformLocationCHROMIUM"
- ],
-
- "GL_CHROMIUM_copy_texture": [
- "glCopyTextureCHROMIUM",
- "glCopySubTextureCHROMIUM"
- ],
-
- "GL_CHROMIUM_copy_compressed_texture": [
- "glCompressedCopyTextureCHROMIUM"
- ],
-
- "GL_ANGLE_request_extension": [
- "glRequestExtensionANGLE"
- ],
-
- "GL_ANGLE_robust_client_memory": [
- "glGetBooleanvRobustANGLE",
- "glGetBufferParameterivRobustANGLE",
- "glGetFloatvRobustANGLE",
- "glGetFramebufferAttachmentParameterivRobustANGLE",
- "glGetIntegervRobustANGLE",
- "glGetProgramivRobustANGLE",
- "glGetRenderbufferParameterivRobustANGLE",
- "glGetShaderivRobustANGLE",
- "glGetTexParameterfvRobustANGLE",
- "glGetTexParameterivRobustANGLE",
- "glGetUniformfvRobustANGLE",
- "glGetUniformivRobustANGLE",
- "glGetVertexAttribfvRobustANGLE",
- "glGetVertexAttribivRobustANGLE",
- "glGetVertexAttribPointervRobustANGLE",
- "glReadPixelsRobustANGLE",
- "glTexImage2DRobustANGLE",
- "glTexParameterfvRobustANGLE",
- "glTexParameterivRobustANGLE",
- "glTexSubImage2DRobustANGLE",
- "glTexImage3DRobustANGLE",
- "glTexSubImage3DRobustANGLE",
- "glCompressedTexImage2DRobustANGLE",
- "glCompressedTexSubImage2DRobustANGLE",
- "glCompressedTexImage3DRobustANGLE",
- "glCompressedTexSubImage3DRobustANGLE",
- "glGetQueryivRobustANGLE",
- "glGetQueryObjectuivRobustANGLE",
- "glGetBufferPointervRobustANGLE",
- "glGetIntegeri_vRobustANGLE",
- "glGetInternalformativRobustANGLE",
- "glGetVertexAttribIivRobustANGLE",
- "glGetVertexAttribIuivRobustANGLE",
- "glGetUniformuivRobustANGLE",
- "glGetActiveUniformBlockivRobustANGLE",
- "glGetInteger64vRobustANGLE",
- "glGetInteger64i_vRobustANGLE",
- "glGetBufferParameteri64vRobustANGLE",
- "glSamplerParameterivRobustANGLE",
- "glSamplerParameterfvRobustANGLE",
- "glGetSamplerParameterivRobustANGLE",
- "glGetSamplerParameterfvRobustANGLE",
- "glGetFramebufferParameterivRobustANGLE",
- "glGetProgramInterfaceivRobustANGLE",
- "glGetBooleani_vRobustANGLE",
- "glGetMultisamplefvRobustANGLE",
- "glGetTexLevelParameterivRobustANGLE",
- "glGetTexLevelParameterfvRobustANGLE",
- "glGetPointervRobustANGLERobustANGLE",
- "glReadnPixelsRobustANGLE",
- "glGetnUniformfvRobustANGLE",
- "glGetnUniformivRobustANGLE",
- "glGetnUniformuivRobustANGLE",
- "glTexParameterIivRobustANGLE",
- "glTexParameterIuivRobustANGLE",
- "glGetTexParameterIivRobustANGLE",
- "glGetTexParameterIuivRobustANGLE",
- "glSamplerParameterIivRobustANGLE",
- "glSamplerParameterIuivRobustANGLE",
- "glGetSamplerParameterIivRobustANGLE",
- "glGetSamplerParameterIuivRobustANGLE",
- "glGetQueryObjectivRobustANGLE",
- "glGetQueryObjecti64vRobustANGLE",
- "glGetQueryObjectui64vRobustANGLE"
- ],
-
- "GL_ANGLE_multiview": [
- "glFramebufferTextureMultiviewLayeredANGLE",
- "glFramebufferTextureMultiviewSideBySideANGLE"
- ],
-
- "GLES3 core": [
- "glReadBuffer",
- "glDrawRangeElements",
- "glTexImage3D",
- "glTexSubImage3D",
- "glCopyTexSubImage3D",
- "glCompressedTexImage3D",
- "glCompressedTexSubImage3D",
- "glGenQueries",
- "glDeleteQueries",
- "glIsQuery",
- "glBeginQuery",
- "glEndQuery",
- "glGetQueryiv",
- "glGetQueryObjectuiv",
- "glUnmapBuffer",
- "glGetBufferPointerv",
- "glDrawBuffers",
- "glUniformMatrix2x3fv",
- "glUniformMatrix3x2fv",
- "glUniformMatrix2x4fv",
- "glUniformMatrix4x2fv",
- "glUniformMatrix3x4fv",
- "glUniformMatrix4x3fv",
- "glBlitFramebuffer",
- "glRenderbufferStorageMultisample",
- "glFramebufferTextureLayer",
- "glMapBufferRange",
- "glFlushMappedBufferRange",
- "glBindVertexArray",
- "glDeleteVertexArrays",
- "glGenVertexArrays",
- "glIsVertexArray",
- "glGetIntegeri_v",
- "glBeginTransformFeedback",
- "glEndTransformFeedback",
- "glBindBufferRange",
- "glBindBufferBase",
- "glTransformFeedbackVaryings",
- "glGetTransformFeedbackVarying",
- "glVertexAttribIPointer",
- "glGetVertexAttribIiv",
- "glGetVertexAttribIuiv",
- "glVertexAttribI4i",
- "glVertexAttribI4ui",
- "glVertexAttribI4iv",
- "glVertexAttribI4uiv",
- "glGetUniformuiv",
- "glGetFragDataLocation",
- "glUniform1ui",
- "glUniform2ui",
- "glUniform3ui",
- "glUniform4ui",
- "glUniform1uiv",
- "glUniform2uiv",
- "glUniform3uiv",
- "glUniform4uiv",
- "glClearBufferiv",
- "glClearBufferuiv",
- "glClearBufferfv",
- "glClearBufferfi",
- "glGetStringi",
- "glCopyBufferSubData",
- "glGetUniformIndices",
- "glGetActiveUniformsiv",
- "glGetUniformBlockIndex",
- "glGetActiveUniformBlockiv",
- "glGetActiveUniformBlockName",
- "glUniformBlockBinding",
- "glDrawArraysInstanced",
- "glDrawElementsInstanced",
- "glFenceSync",
- "glIsSync",
- "glDeleteSync",
- "glClientWaitSync",
- "glWaitSync",
- "glGetInteger64v",
- "glGetSynciv",
- "glGetInteger64i_v",
- "glGetBufferParameteri64v",
- "glGenSamplers",
- "glDeleteSamplers",
- "glIsSampler",
- "glBindSampler",
- "glSamplerParameteri",
- "glSamplerParameteriv",
- "glSamplerParameterf",
- "glSamplerParameterfv",
- "glGetSamplerParameteriv",
- "glGetSamplerParameterfv",
- "glVertexAttribDivisor",
- "glBindTransformFeedback",
- "glDeleteTransformFeedbacks",
- "glGenTransformFeedbacks",
- "glIsTransformFeedback",
- "glPauseTransformFeedback",
- "glResumeTransformFeedback",
- "glGetProgramBinary",
- "glProgramBinary",
- "glProgramParameteri",
- "glInvalidateFramebuffer",
- "glInvalidateSubFramebuffer",
- "glTexStorage2D",
- "glTexStorage3D",
- "glGetInternalformativ"
- ],
-
- "GLES31 core": [
- "glDispatchCompute",
- "glDispatchComputeIndirect",
- "glDrawArraysIndirect",
- "glDrawElementsIndirect",
- "glFramebufferParameteri",
- "glGetFramebufferParameteriv",
- "glGetProgramInterfaceiv",
- "glGetProgramResourceIndex",
- "glGetProgramResourceName",
- "glGetProgramResourceiv",
- "glGetProgramResourceLocation",
- "glUseProgramStages",
- "glActiveShaderProgram",
- "glCreateShaderProgramv",
- "glBindProgramPipeline",
- "glDeleteProgramPipelines",
- "glGenProgramPipelines",
- "glIsProgramPipeline",
- "glGetProgramPipelineiv",
- "glProgramUniform1i",
- "glProgramUniform2i",
- "glProgramUniform3i",
- "glProgramUniform4i",
- "glProgramUniform1ui",
- "glProgramUniform2ui",
- "glProgramUniform3ui",
- "glProgramUniform4ui",
- "glProgramUniform1f",
- "glProgramUniform2f",
- "glProgramUniform3f",
- "glProgramUniform4f",
- "glProgramUniform1iv",
- "glProgramUniform2iv",
- "glProgramUniform3iv",
- "glProgramUniform4iv",
- "glProgramUniform1uiv",
- "glProgramUniform2uiv",
- "glProgramUniform3uiv",
- "glProgramUniform4uiv",
- "glProgramUniform1fv",
- "glProgramUniform2fv",
- "glProgramUniform3fv",
- "glProgramUniform4fv",
- "glProgramUniformMatrix2fv",
- "glProgramUniformMatrix3fv",
- "glProgramUniformMatrix4fv",
- "glProgramUniformMatrix2x3fv",
- "glProgramUniformMatrix3x2fv",
- "glProgramUniformMatrix2x4fv",
- "glProgramUniformMatrix4x2fv",
- "glProgramUniformMatrix3x4fv",
- "glProgramUniformMatrix4x3fv",
- "glValidateProgramPipeline",
- "glGetProgramPipelineInfoLog",
- "glBindImageTexture",
- "glGetBooleani_v",
- "glMemoryBarrier",
- "glMemoryBarrierByRegion",
- "glTexStorage2DMultisample",
- "glGetMultisamplefv",
- "glSampleMaski",
- "glGetTexLevelParameteriv",
- "glGetTexLevelParameterfv",
- "glBindVertexBuffer",
- "glVertexAttribFormat",
- "glVertexAttribIFormat",
- "glVertexAttribBinding",
- "glVertexBindingDivisor"
- ],
-
- "EGL 1.0": [
- "eglChooseConfig",
- "eglCopyBuffers",
- "eglCreateContext",
- "eglCreatePbufferSurface",
- "eglCreatePixmapSurface",
- "eglCreateWindowSurface",
- "eglDestroyContext",
- "eglDestroySurface",
- "eglGetConfigAttrib",
- "eglGetConfigs",
- "eglGetCurrentDisplay",
- "eglGetCurrentSurface",
- "eglGetDisplay",
- "eglGetError",
- "eglGetProcAddress",
- "eglInitialize",
- "eglMakeCurrent",
- "eglQueryContext",
- "eglQueryString",
- "eglQuerySurface",
- "eglSwapBuffers",
- "eglTerminate",
- "eglWaitGL",
- "eglWaitNative"
- ],
-
- "EGL 1.1": [
- "eglBindTexImage",
- "eglReleaseTexImage",
- "eglSurfaceAttrib",
- "eglSwapInterval"
- ],
-
- "EGL 1.2": [
- "eglBindAPI",
- "eglQueryAPI",
- "eglCreatePbufferFromClientBuffer",
- "eglReleaseThread",
- "eglWaitClient"
- ],
-
- "EGL 1.4": [
- "eglGetCurrentContext"
- ],
-
- "EGL 1.5": [
- "eglCreateSync",
- "eglDestroySync",
- "eglClientWaitSync",
- "eglGetSyncAttrib",
- "eglCreateImage",
- "eglDestroyImage",
- "eglGetPlatformDisplay",
- "eglCreatePlatformWindowSurface",
- "eglCreatePlatformPixmapSurface",
- "eglWaitSync"
- ],
-
- "EGL_ANGLE_query_surface_pointer": [
- "eglQuerySurfacePointerANGLE"
- ],
-
- "EGL_NV_post_sub_buffer": [
- "eglPostSubBufferNV"
- ],
-
- "EGL_EXT_platform_base": [
- "eglGetPlatformDisplayEXT"
- ],
-
- "EGL_EXT_device_query": [
- "eglQueryDisplayAttribEXT",
- "eglQueryDeviceAttribEXT",
- "eglQueryDeviceStringEXT"
- ],
-
- "EGL_KHR_image_base/EGL_KHR_image": [
- "eglCreateImageKHR",
- "eglDestroyImageKHR"
- ],
-
- "EGL_EXT_device_creation": [
- "eglCreateDeviceANGLE",
- "eglReleaseDeviceANGLE"
- ],
-
- "EGL_KHR_stream": [
- "eglCreateStreamKHR",
- "eglDestroyStreamKHR",
- "eglStreamAttribKHR",
- "eglQueryStreamKHR",
- "eglQueryStreamu64KHR"
- ],
-
- "EGL_KHR_stream_consumer_gltexture": [
- "eglStreamConsumerGLTextureExternalKHR",
- "eglStreamConsumerAcquireKHR",
- "eglStreamConsumerReleaseKHR"
- ],
-
- "EGL_NV_stream_consumer_gltexture_yuv": [
- "eglStreamConsumerGLTextureExternalAttribsNV"
- ],
-
- "EGL_ANGLE_stream_producer_d3d_texture_nv12": [
- "eglCreateStreamProducerD3DTextureNV12ANGLE",
- "eglStreamPostD3DTextureNV12ANGLE"
- ],
-
- "EGL_CHROMIUM_get_sync_values": [
- "eglGetSyncValuesCHROMIUM"
- ],
-
- "EGL_EXT_swap_buffers_with_damage": [
- "eglSwapBuffersWithDamageEXT"
- ],
-
- "EGL_ANGLE_program_cache_control": [
- "eglProgramCacheGetAttribANGLE",
- "eglProgramCacheQueryANGLE",
- "eglProgramCachePopulateANGLE",
- "eglProgramCacheResizeANGLE"
- ],
-
- "angle::Platform related entry points": [
- "ANGLEGetDisplayPlatform",
- "ANGLEResetDisplayPlatform"
- ]
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/resource.h b/src/3rdparty/angle/src/libGLESv2/resource.h
deleted file mode 100644
index 39adaad0dd..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/resource.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by libGLESv2.rc
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1001
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
deleted file mode 100644
index 17e272301a..0000000000
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (C) 2012 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "third_party/compiler/ArrayBoundsClamper.h"
-
-#include "compiler/translator/IntermTraverse.h"
-
-// The built-in 'clamp' instruction only accepts floats and returns a float. I
-// iterated a few times with our driver team who examined the output from our
-// compiler - they said the multiple casts generates more code than a single
-// function call. An inline ternary operator might have been better, but since
-// the index value might be an expression itself, we'd have to make temporary
-// variables to avoid evaluating the expression multiple times. And making
-// temporary variables was difficult because ANGLE would then need to make more
-// brutal changes to the expression tree.
-
-const char* kIntClampBegin = "// BEGIN: Generated code for array bounds clamping\n\n";
-const char* kIntClampEnd = "// END: Generated code for array bounds clamping\n\n";
-const char* kIntClampDefinition = "int webgl_int_clamp(int value, int minValue, int maxValue) { return ((value < minValue) ? minValue : ((value > maxValue) ? maxValue : value)); }\n\n";
-
-namespace sh
-{
-
-namespace
-{
-
-class ArrayBoundsClamperMarker : public TIntermTraverser {
-public:
- ArrayBoundsClamperMarker()
- : TIntermTraverser(true, false, false),
- mNeedsClamp(false)
- {
- }
-
- bool visitBinary(Visit visit, TIntermBinary *node) override
- {
- if (node->getOp() == EOpIndexIndirect)
- {
- TIntermTyped* left = node->getLeft();
- if (left->isArray() || left->isVector() || left->isMatrix())
- {
- node->setAddIndexClamp();
- mNeedsClamp = true;
- }
- }
- return true;
- }
-
- bool GetNeedsClamp() { return mNeedsClamp; }
-
-private:
- bool mNeedsClamp;
-};
-
-} // anonymous namespace
-
-ArrayBoundsClamper::ArrayBoundsClamper()
- : mClampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC)
- , mArrayBoundsClampDefinitionNeeded(false)
-{
-}
-
-void ArrayBoundsClamper::SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy)
-{
- mClampingStrategy = clampingStrategy;
-}
-
-void ArrayBoundsClamper::MarkIndirectArrayBoundsForClamping(TIntermNode* root)
-{
- ASSERT(root);
-
- ArrayBoundsClamperMarker clamper;
- root->traverse(&clamper);
- if (clamper.GetNeedsClamp())
- {
- SetArrayBoundsClampDefinitionNeeded();
- }
-}
-
-void ArrayBoundsClamper::OutputClampingFunctionDefinition(TInfoSinkBase& out) const
-{
- if (!mArrayBoundsClampDefinitionNeeded)
- {
- return;
- }
- if (mClampingStrategy != SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION)
- {
- return;
- }
- out << kIntClampBegin << kIntClampDefinition << kIntClampEnd;
-}
-
-} // namespace sh
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
deleted file mode 100644
index a4c407f760..0000000000
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * Copyright (C) 2012 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
-#define THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-class ArrayBoundsClamper
-{
- public:
- ArrayBoundsClamper();
-
- // Must be set before compiling any shaders to ensure consistency
- // between the translated shaders and any necessary prequel.
- void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
-
- // Marks nodes in the tree that index arrays indirectly as
- // requiring clamping.
- void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
-
- // If necessary, output array clamp function source into the shader source.
- void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
-
- void Cleanup()
- {
- mArrayBoundsClampDefinitionNeeded = false;
- }
-
-private:
- bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
- void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
-
- ShArrayIndexClampingStrategy mClampingStrategy;
- bool mArrayBoundsClampDefinitionNeeded;
-};
-
-} // namespace sh
-
-#endif // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
diff --git a/src/3rdparty/angle/src/third_party/compiler/LICENSE b/src/3rdparty/angle/src/third_party/compiler/LICENSE
deleted file mode 100644
index c2cb2125e9..0000000000
--- a/src/3rdparty/angle/src/third_party/compiler/LICENSE
+++ /dev/null
@@ -1,22 +0,0 @@
-Copyright (C) 2012 Apple Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/angle/src/third_party/compiler/README.angle b/src/3rdparty/angle/src/third_party/compiler/README.angle
deleted file mode 100644
index 4fdf757ef4..0000000000
--- a/src/3rdparty/angle/src/third_party/compiler/README.angle
+++ /dev/null
@@ -1,12 +0,0 @@
-Name: ANGLE array bounds clamper from WebKit
-Short Name: WebKit
-URL: http://webkit.org
-Version: 0
-License: BSD
-Security Critical: yes
-
-Description:
-Implements clamping of array indexing expressions during shader translation.
-
-Local Modifications:
-None
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE b/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE
deleted file mode 100644
index 74324c0c6f..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
- * Copyright (c) 2008 NVIDIA, Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c
deleted file mode 100644
index e984373947..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c
+++ /dev/null
@@ -1,1240 +0,0 @@
-/*
- * Copyright (c) 2008 NVIDIA, Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-/*
- * Make sure that XTHREADS is defined, so that the
- * LockDisplay/UnlockDisplay macros are expanded properly and the
- * libXNVCtrl library properly protects the Display connection.
- */
-
-#if !defined(XTHREADS)
-#define XTHREADS
-#endif /* XTHREADS */
-
-#define NEED_EVENTS
-#define NEED_REPLIES
-#include <stdint.h>
-#include <stdlib.h>
-#include <X11/Xlibint.h>
-#include <X11/Xutil.h>
-#include <X11/extensions/Xext.h>
-#include <X11/extensions/extutil.h>
-#include "NVCtrlLib.h"
-#include "nv_control.h"
-
-#define NVCTRL_EXT_EXISTS 1
-#define NVCTRL_EXT_NEED_TARGET_SWAP 2
-#define NVCTRL_EXT_64_BIT_ATTRIBUTES 4
-#define NVCTRL_EXT_NEED_CHECK (1 << (sizeof(XPointer) - 1))
-
-static XExtensionInfo _nvctrl_ext_info_data;
-static XExtensionInfo *nvctrl_ext_info = &_nvctrl_ext_info_data;
-static const char *nvctrl_extension_name = NV_CONTROL_NAME;
-
-#define XNVCTRLCheckExtension(dpy,i,val) \
- XextCheckExtension (dpy, i, nvctrl_extension_name, val)
-#define XNVCTRLSimpleCheckExtension(dpy,i) \
- XextSimpleCheckExtension (dpy, i, nvctrl_extension_name)
-
-static int close_display();
-static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info);
-static Bool wire_to_event();
-static /* const */ XExtensionHooks nvctrl_extension_hooks = {
- NULL, /* create_gc */
- NULL, /* copy_gc */
- NULL, /* flush_gc */
- NULL, /* free_gc */
- NULL, /* create_font */
- NULL, /* free_font */
- close_display, /* close_display */
- wire_to_event, /* wire_to_event */
- NULL, /* event_to_wire */
- NULL, /* error */
- NULL, /* error_string */
-};
-
-static XEXT_GENERATE_FIND_DISPLAY (find_display, nvctrl_ext_info,
- nvctrl_extension_name,
- &nvctrl_extension_hooks,
- NV_CONTROL_EVENTS,
- (XPointer)NVCTRL_EXT_NEED_CHECK)
-
-static XEXT_GENERATE_CLOSE_DISPLAY (close_display, nvctrl_ext_info)
-
-/*
- * NV-CONTROL versions 1.8 and 1.9 pack the target_type and target_id
- * fields in reversed order. In order to talk to one of these servers,
- * we need to swap these fields.
- */
-
-static void XNVCTRLCheckTargetData(Display *dpy, XExtDisplayInfo *info,
- int *target_type, int *target_id)
-{
- uintptr_t flags = version_flags(dpy, info);
-
- /* We need to swap the target_type and target_id */
- if (flags & NVCTRL_EXT_NEED_TARGET_SWAP) {
- int tmp;
- tmp = *target_type;
- *target_type = *target_id;
- *target_id = tmp;
- }
-}
-
-
-Bool XNVCTRLQueryExtension (
- Display *dpy,
- int *event_basep,
- int *error_basep
-){
- XExtDisplayInfo *info = find_display (dpy);
-
- if (XextHasExtension(info)) {
- if (event_basep) *event_basep = info->codes->first_event;
- if (error_basep) *error_basep = info->codes->first_error;
- return True;
- } else {
- return False;
- }
-}
-
-/*
- * Retrieve any cached flags that depend on the version of the NV-CONTROL
- * extension.
- */
-
-static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info)
-{
- uintptr_t data = (uintptr_t)info->data;
-
- /* If necessary, determine the NV-CONTROL version */
- if (data & NVCTRL_EXT_NEED_CHECK) {
- int major, minor;
- data = 0;
- if (XNVCTRLQueryVersion(dpy, &major, &minor)) {
- data |= NVCTRL_EXT_EXISTS;
- if (major == 1 && (minor == 8 || minor == 9)) {
- data |= NVCTRL_EXT_NEED_TARGET_SWAP;
- }
- if ((major > 1) || ((major == 1) && (minor > 20))) {
- data |= NVCTRL_EXT_64_BIT_ATTRIBUTES;
- }
- }
-
- info->data = (XPointer)data;
- }
-
- return data;
-}
-
-Bool XNVCTRLQueryVersion (
- Display *dpy,
- int *major,
- int *minor
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryExtensionReply rep;
- xnvCtrlQueryExtensionReq *req;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryExtension, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryExtension;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- if (major) *major = rep.major;
- if (minor) *minor = rep.minor;
- UnlockDisplay (dpy);
- SyncHandle ();
- return True;
-}
-
-
-Bool XNVCTRLIsNvScreen (
- Display *dpy,
- int screen
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlIsNvReply rep;
- xnvCtrlIsNvReq *req;
- Bool isnv;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlIsNv, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlIsNv;
- req->screen = screen;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- isnv = rep.isnv;
- UnlockDisplay (dpy);
- SyncHandle ();
- return isnv;
-}
-
-
-Bool XNVCTRLQueryTargetCount (
- Display *dpy,
- int target_type,
- int *value
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryTargetCountReply rep;
- xnvCtrlQueryTargetCountReq *req;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryTargetCount, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryTargetCount;
- req->target_type = target_type;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- if (value) *value = rep.count;
- UnlockDisplay (dpy);
- SyncHandle ();
- return True;
-}
-
-
-void XNVCTRLSetTargetAttribute (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int value
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSetAttributeReq *req;
-
- XNVCTRLSimpleCheckExtension (dpy, info);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- LockDisplay (dpy);
- GetReq (nvCtrlSetAttribute, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSetAttribute;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- req->value = value;
- UnlockDisplay (dpy);
- SyncHandle ();
-}
-
-void XNVCTRLSetAttribute (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int value
-){
- XNVCTRLSetTargetAttribute (dpy, NV_CTRL_TARGET_TYPE_X_SCREEN, screen,
- display_mask, attribute, value);
-}
-
-
-Bool XNVCTRLSetTargetAttributeAndGetStatus (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int value
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSetAttributeAndGetStatusReq *req;
- xnvCtrlSetAttributeAndGetStatusReply rep;
- Bool success;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlSetAttributeAndGetStatus, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSetAttributeAndGetStatus;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- req->value = value;
- if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- UnlockDisplay (dpy);
- SyncHandle ();
-
- success = rep.flags;
- return success;
-}
-
-Bool XNVCTRLSetAttributeAndGetStatus (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int value
-){
- return XNVCTRLSetTargetAttributeAndGetStatus(dpy,
- NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask,
- attribute, value);
-}
-
-
-Bool XNVCTRLQueryTargetAttribute (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int *value
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryAttributeReply rep;
- xnvCtrlQueryAttributeReq *req;
- Bool exists;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryAttribute, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryAttribute;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- exists = rep.flags;
- if (exists && value) *value = rep.value;
- UnlockDisplay (dpy);
- SyncHandle ();
- return exists;
-}
-
-Bool XNVCTRLQueryAttribute (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int *value
-){
- return XNVCTRLQueryTargetAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask, attribute, value);
-}
-
-
-Bool XNVCTRLQueryTargetAttribute64 (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int64_t *value
-){
- XExtDisplayInfo *info = find_display(dpy);
- xnvCtrlQueryAttribute64Reply rep;
- xnvCtrlQueryAttributeReq *req;
- Bool exists;
-
- if (!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension(dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- LockDisplay(dpy);
- GetReq(nvCtrlQueryAttribute, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryAttribute64;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- exists = rep.flags;
- if (exists && value) *value = rep.value_64;
- UnlockDisplay(dpy);
- SyncHandle();
- return exists;
-}
-
-
-Bool XNVCTRLQueryTargetStringAttribute (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char **ptr
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryStringAttributeReply rep;
- xnvCtrlQueryStringAttributeReq *req;
- Bool exists;
- int length, numbytes, slop;
-
- if (!ptr) return False;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryStringAttribute, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryStringAttribute;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- length = rep.length;
- numbytes = rep.n;
- slop = numbytes & 3;
- exists = rep.flags;
- if (exists) {
- *ptr = (char *) Xmalloc(numbytes);
- }
- if (!exists || !*ptr) {
- _XEatData(dpy, length);
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- } else {
- _XRead(dpy, (char *) *ptr, numbytes);
- if (slop) _XEatData(dpy, 4-slop);
- }
- UnlockDisplay (dpy);
- SyncHandle ();
- return exists;
-}
-
-Bool XNVCTRLQueryStringAttribute (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- char **ptr
-){
- return XNVCTRLQueryTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask,
- attribute, ptr);
-}
-
-
-Bool XNVCTRLSetTargetStringAttribute (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char *ptr
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSetStringAttributeReq *req;
- xnvCtrlSetStringAttributeReply rep;
- int size;
- Bool success;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- size = strlen(ptr)+1;
-
- LockDisplay (dpy);
- GetReq (nvCtrlSetStringAttribute, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSetStringAttribute;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- req->length += ((size + 3) & ~3) >> 2;
- req->num_bytes = size;
- Data(dpy, ptr, size);
-
- if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- UnlockDisplay (dpy);
- SyncHandle ();
-
- success = rep.flags;
- return success;
-}
-
-Bool XNVCTRLSetStringAttribute (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- char *ptr
-){
- return XNVCTRLSetTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask,
- attribute, ptr);
-}
-
-
-static Bool XNVCTRLQueryValidTargetAttributeValues32 (
- Display *dpy,
- XExtDisplayInfo *info,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values
-){
- xnvCtrlQueryValidAttributeValuesReply rep;
- xnvCtrlQueryValidAttributeValuesReq *req;
- Bool exists;
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryValidAttributeValues, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryValidAttributeValues;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- exists = rep.flags;
- if (exists) {
- values->type = rep.attr_type;
- if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
- values->u.range.min = rep.min;
- values->u.range.max = rep.max;
- }
- if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
- values->u.bits.ints = rep.bits;
- }
- values->permissions = rep.perms;
- }
- UnlockDisplay (dpy);
- SyncHandle ();
- return exists;
-}
-
-
-Bool XNVCTRLQueryValidTargetStringAttributeValues (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values
-){
- XExtDisplayInfo *info = find_display(dpy);
- Bool exists;
- xnvCtrlQueryValidAttributeValuesReply rep;
- xnvCtrlQueryValidAttributeValuesReq *req;
-
- if (!values) return False;
-
- if (!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension(dpy, info, False);
-
- LockDisplay(dpy);
- GetReq (nvCtrlQueryValidAttributeValues, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryValidStringAttributeValues;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- exists = rep.flags;
- if (exists) {
- values->type = rep.attr_type;
- values->permissions = rep.perms;
- }
- UnlockDisplay(dpy);
- SyncHandle();
- return exists;
-}
-
-
-static Bool XNVCTRLQueryValidTargetAttributeValues64 (
- Display *dpy,
- XExtDisplayInfo *info,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values
-){
- xnvCtrlQueryValidAttributeValues64Reply rep;
- xnvCtrlQueryValidAttributeValuesReq *req;
- Bool exists;
-
- LockDisplay(dpy);
- GetReq(nvCtrlQueryValidAttributeValues, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryValidAttributeValues64;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply(dpy, (xReply *)&rep,
- sz_xnvCtrlQueryValidAttributeValues64Reply_extra,
- xTrue)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- exists = rep.flags;
- if (exists) {
- values->type = rep.attr_type;
- if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
- values->u.range.min = rep.min_64;
- values->u.range.max = rep.max_64;
- }
- if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
- values->u.bits.ints = rep.bits_64;
- }
- values->permissions = rep.perms;
- }
- UnlockDisplay(dpy);
- SyncHandle();
- return exists;
-}
-
-Bool XNVCTRLQueryValidTargetAttributeValues (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values
-){
- XExtDisplayInfo *info = find_display(dpy);
- Bool exists;
- uintptr_t flags;
-
- if (!values) return False;
-
- if (!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension(dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- flags = version_flags(dpy,info);
-
- if (!(flags & NVCTRL_EXT_EXISTS))
- return False;
-
- if (flags & NVCTRL_EXT_64_BIT_ATTRIBUTES) {
- exists = XNVCTRLQueryValidTargetAttributeValues64(dpy, info,
- target_type,
- target_id,
- display_mask,
- attribute,
- values);
- } else {
- exists = XNVCTRLQueryValidTargetAttributeValues32(dpy, info,
- target_type,
- target_id,
- display_mask,
- attribute,
- values);
- }
- return exists;
-}
-
-
-Bool XNVCTRLQueryValidAttributeValues (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values
-){
- return XNVCTRLQueryValidTargetAttributeValues(dpy,
- NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask,
- attribute, values);
-}
-
-
-static Bool QueryAttributePermissionsInternal (
- Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions,
- unsigned int reqType
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryAttributePermissionsReply rep;
- xnvCtrlQueryAttributePermissionsReq *req;
- Bool exists;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay(dpy);
- GetReq(nvCtrlQueryAttributePermissions, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = reqType;
- req->attribute = attribute;
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
- UnlockDisplay (dpy);
- SyncHandle();
- return False;
- }
- exists = rep.flags;
- if (exists && permissions) {
- permissions->type = rep.attr_type;
- permissions->permissions = rep.perms;
- }
- UnlockDisplay(dpy);
- SyncHandle();
- return exists;
-}
-
-
-Bool XNVCTRLQueryAttributePermissions (
- Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions
-){
- return QueryAttributePermissionsInternal(dpy,
- attribute,
- permissions,
- X_nvCtrlQueryAttributePermissions);
-}
-
-
-Bool XNVCTRLQueryStringAttributePermissions (
- Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions
-){
- return QueryAttributePermissionsInternal(dpy,
- attribute,
- permissions,
- X_nvCtrlQueryStringAttributePermissions);
-}
-
-
-Bool XNVCTRLQueryBinaryDataAttributePermissions (
- Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions
-){
- return QueryAttributePermissionsInternal(dpy,
- attribute,
- permissions,
- X_nvCtrlQueryBinaryDataAttributePermissions);
-}
-
-
-Bool XNVCTRLQueryStringOperationAttributePermissions (
- Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions
-){
- return QueryAttributePermissionsInternal(dpy,
- attribute,
- permissions,
- X_nvCtrlQueryStringOperationAttributePermissions);
-}
-
-
-void XNVCTRLSetGvoColorConversion (
- Display *dpy,
- int screen,
- float colorMatrix[3][3],
- float colorOffset[3],
- float colorScale[3]
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSetGvoColorConversionReq *req;
-
- XNVCTRLSimpleCheckExtension (dpy, info);
-
- LockDisplay (dpy);
- GetReq (nvCtrlSetGvoColorConversion, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSetGvoColorConversion;
- req->screen = screen;
-
- req->cscMatrix_y_r = colorMatrix[0][0];
- req->cscMatrix_y_g = colorMatrix[0][1];
- req->cscMatrix_y_b = colorMatrix[0][2];
-
- req->cscMatrix_cr_r = colorMatrix[1][0];
- req->cscMatrix_cr_g = colorMatrix[1][1];
- req->cscMatrix_cr_b = colorMatrix[1][2];
-
- req->cscMatrix_cb_r = colorMatrix[2][0];
- req->cscMatrix_cb_g = colorMatrix[2][1];
- req->cscMatrix_cb_b = colorMatrix[2][2];
-
- req->cscOffset_y = colorOffset[0];
- req->cscOffset_cr = colorOffset[1];
- req->cscOffset_cb = colorOffset[2];
-
- req->cscScale_y = colorScale[0];
- req->cscScale_cr = colorScale[1];
- req->cscScale_cb = colorScale[2];
-
- UnlockDisplay (dpy);
- SyncHandle ();
-}
-
-
-Bool XNVCTRLQueryGvoColorConversion (
- Display *dpy,
- int screen,
- float colorMatrix[3][3],
- float colorOffset[3],
- float colorScale[3]
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryGvoColorConversionReply rep;
- xnvCtrlQueryGvoColorConversionReq *req;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
-
- GetReq (nvCtrlQueryGvoColorConversion, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryGvoColorConversion;
- req->screen = screen;
-
- if (!_XReply(dpy, (xReply *) &rep, 0, xFalse)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
-
- _XRead(dpy, (char *)(colorMatrix), 36);
- _XRead(dpy, (char *)(colorOffset), 12);
- _XRead(dpy, (char *)(colorScale), 12);
-
- UnlockDisplay (dpy);
- SyncHandle ();
-
- return True;
-}
-
-
-Bool XNVCtrlSelectTargetNotify (
- Display *dpy,
- int target_type,
- int target_id,
- int notify_type,
- Bool onoff
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSelectTargetNotifyReq *req;
-
- if(!XextHasExtension (info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlSelectTargetNotify, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSelectTargetNotify;
- req->target_type = target_type;
- req->target_id = target_id;
- req->notifyType = notify_type;
- req->onoff = onoff;
- UnlockDisplay (dpy);
- SyncHandle ();
-
- return True;
-}
-
-
-Bool XNVCtrlSelectNotify (
- Display *dpy,
- int screen,
- int type,
- Bool onoff
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlSelectNotifyReq *req;
-
- if(!XextHasExtension (info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- LockDisplay (dpy);
- GetReq (nvCtrlSelectNotify, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlSelectNotify;
- req->screen = screen;
- req->notifyType = type;
- req->onoff = onoff;
- UnlockDisplay (dpy);
- SyncHandle ();
-
- return True;
-}
-
-Bool XNVCTRLQueryTargetBinaryData (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- unsigned char **ptr,
- int *len
-){
- XExtDisplayInfo *info = find_display (dpy);
- xnvCtrlQueryBinaryDataReply rep;
- xnvCtrlQueryBinaryDataReq *req;
- Bool exists;
- int length, numbytes, slop;
-
- if (!ptr) return False;
-
- if(!XextHasExtension(info))
- return False;
-
- XNVCTRLCheckExtension (dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- LockDisplay (dpy);
- GetReq (nvCtrlQueryBinaryData, req);
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlQueryBinaryData;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
- if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- }
- length = rep.length;
- numbytes = rep.n;
- slop = numbytes & 3;
- exists = rep.flags;
- if (exists) {
- *ptr = (unsigned char *) Xmalloc(numbytes);
- }
- if (!exists || !*ptr) {
- _XEatData(dpy, length);
- UnlockDisplay (dpy);
- SyncHandle ();
- return False;
- } else {
- _XRead(dpy, (char *) *ptr, numbytes);
- if (slop) _XEatData(dpy, 4-slop);
- }
- if (len) *len = numbytes;
- UnlockDisplay (dpy);
- SyncHandle ();
- return exists;
-}
-
-Bool XNVCTRLQueryBinaryData (
- Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- unsigned char **ptr,
- int *len
-){
- return XNVCTRLQueryTargetBinaryData(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
- screen, display_mask,
- attribute, ptr, len);
-}
-
-Bool XNVCTRLStringOperation (
- Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char *pIn,
- char **ppOut
-) {
- XExtDisplayInfo *info = find_display(dpy);
- xnvCtrlStringOperationReq *req;
- xnvCtrlStringOperationReply rep;
- Bool ret;
- int inSize, outSize, length, slop;
-
- if (!XextHasExtension(info))
- return False;
-
- if (!ppOut)
- return False;
-
- *ppOut = NULL;
-
- XNVCTRLCheckExtension(dpy, info, False);
- XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
-
- if (pIn) {
- inSize = strlen(pIn) + 1;
- } else {
- inSize = 0;
- }
-
- LockDisplay(dpy);
- GetReq(nvCtrlStringOperation, req);
-
- req->reqType = info->codes->major_opcode;
- req->nvReqType = X_nvCtrlStringOperation;
- req->target_type = target_type;
- req->target_id = target_id;
- req->display_mask = display_mask;
- req->attribute = attribute;
-
- req->length += ((inSize + 3) & ~3) >> 2;
- req->num_bytes = inSize;
-
- if (pIn) {
- Data(dpy, pIn, inSize);
- }
-
- if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
-
- length = rep.length;
- outSize = rep.num_bytes;
- slop = outSize & 3;
-
- if (outSize) *ppOut = (char *) Xmalloc(outSize);
-
- if (!*ppOut) {
- _XEatData(dpy, length);
- } else {
- _XRead(dpy, (char *) *ppOut, outSize);
- if (slop) _XEatData(dpy, 4-slop);
- }
-
- ret = rep.ret;
-
- UnlockDisplay(dpy);
- SyncHandle();
-
- return ret;
-}
-
-
-static Bool wire_to_event (Display *dpy, XEvent *host, xEvent *wire)
-{
- XExtDisplayInfo *info = find_display (dpy);
- XNVCtrlEvent *re;
- xnvctrlEvent *event;
- XNVCtrlEventTarget *reTarget;
- xnvctrlEventTarget *eventTarget;
- XNVCtrlEventTargetAvailability *reTargetAvailability;
- XNVCtrlStringEventTarget *reTargetString;
- XNVCtrlBinaryEventTarget *reTargetBinary;
-
- XNVCTRLCheckExtension (dpy, info, False);
-
- switch ((wire->u.u.type & 0x7F) - info->codes->first_event) {
- case ATTRIBUTE_CHANGED_EVENT:
- re = (XNVCtrlEvent *) host;
- event = (xnvctrlEvent *) wire;
- re->attribute_changed.type = event->u.u.type & 0x7F;
- re->attribute_changed.serial =
- _XSetLastRequestRead(dpy, (xGenericReply*) event);
- re->attribute_changed.send_event = ((event->u.u.type & 0x80) != 0);
- re->attribute_changed.display = dpy;
- re->attribute_changed.time = event->u.attribute_changed.time;
- re->attribute_changed.screen = event->u.attribute_changed.screen;
- re->attribute_changed.display_mask =
- event->u.attribute_changed.display_mask;
- re->attribute_changed.attribute = event->u.attribute_changed.attribute;
- re->attribute_changed.value = event->u.attribute_changed.value;
- break;
- case TARGET_ATTRIBUTE_CHANGED_EVENT:
- reTarget = (XNVCtrlEventTarget *) host;
- eventTarget = (xnvctrlEventTarget *) wire;
- reTarget->attribute_changed.type = eventTarget->u.u.type & 0x7F;
- reTarget->attribute_changed.serial =
- _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
- reTarget->attribute_changed.send_event =
- ((eventTarget->u.u.type & 0x80) != 0);
- reTarget->attribute_changed.display = dpy;
- reTarget->attribute_changed.time =
- eventTarget->u.attribute_changed.time;
- reTarget->attribute_changed.target_type =
- eventTarget->u.attribute_changed.target_type;
- reTarget->attribute_changed.target_id =
- eventTarget->u.attribute_changed.target_id;
- reTarget->attribute_changed.display_mask =
- eventTarget->u.attribute_changed.display_mask;
- reTarget->attribute_changed.attribute =
- eventTarget->u.attribute_changed.attribute;
- reTarget->attribute_changed.value =
- eventTarget->u.attribute_changed.value;
- break;
- case TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT:
- reTargetAvailability = (XNVCtrlEventTargetAvailability *) host;
- eventTarget = (xnvctrlEventTarget *) wire;
- reTargetAvailability->attribute_changed.type =
- eventTarget->u.u.type & 0x7F;
- reTargetAvailability->attribute_changed.serial =
- _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
- reTargetAvailability->attribute_changed.send_event =
- ((eventTarget->u.u.type & 0x80) != 0);
- reTargetAvailability->attribute_changed.display = dpy;
- reTargetAvailability->attribute_changed.time =
- eventTarget->u.availability_changed.time;
- reTargetAvailability->attribute_changed.target_type =
- eventTarget->u.availability_changed.target_type;
- reTargetAvailability->attribute_changed.target_id =
- eventTarget->u.availability_changed.target_id;
- reTargetAvailability->attribute_changed.display_mask =
- eventTarget->u.availability_changed.display_mask;
- reTargetAvailability->attribute_changed.attribute =
- eventTarget->u.availability_changed.attribute;
- reTargetAvailability->attribute_changed.availability =
- eventTarget->u.availability_changed.availability;
- reTargetAvailability->attribute_changed.value =
- eventTarget->u.availability_changed.value;
- break;
- case TARGET_STRING_ATTRIBUTE_CHANGED_EVENT:
- reTargetString = (XNVCtrlStringEventTarget *) host;
- eventTarget = (xnvctrlEventTarget *) wire;
- reTargetString->attribute_changed.type = eventTarget->u.u.type & 0x7F;
- reTargetString->attribute_changed.serial =
- _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
- reTargetString->attribute_changed.send_event =
- ((eventTarget->u.u.type & 0x80) != 0);
- reTargetString->attribute_changed.display = dpy;
- reTargetString->attribute_changed.time =
- eventTarget->u.attribute_changed.time;
- reTargetString->attribute_changed.target_type =
- eventTarget->u.attribute_changed.target_type;
- reTargetString->attribute_changed.target_id =
- eventTarget->u.attribute_changed.target_id;
- reTargetString->attribute_changed.display_mask =
- eventTarget->u.attribute_changed.display_mask;
- reTargetString->attribute_changed.attribute =
- eventTarget->u.attribute_changed.attribute;
- break;
- case TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT:
- reTargetBinary = (XNVCtrlBinaryEventTarget *) host;
- eventTarget = (xnvctrlEventTarget *) wire;
- reTargetBinary->attribute_changed.type = eventTarget->u.u.type & 0x7F;
- reTargetBinary->attribute_changed.serial =
- _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
- reTargetBinary->attribute_changed.send_event =
- ((eventTarget->u.u.type & 0x80) != 0);
- reTargetBinary->attribute_changed.display = dpy;
- reTargetBinary->attribute_changed.time =
- eventTarget->u.attribute_changed.time;
- reTargetBinary->attribute_changed.target_type =
- eventTarget->u.attribute_changed.target_type;
- reTargetBinary->attribute_changed.target_id =
- eventTarget->u.attribute_changed.target_id;
- reTargetBinary->attribute_changed.display_mask =
- eventTarget->u.attribute_changed.display_mask;
- reTargetBinary->attribute_changed.attribute =
- eventTarget->u.attribute_changed.attribute;
- break;
-
- default:
- return False;
- }
-
- return True;
-}
-
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h
deleted file mode 100644
index 7bd7ab7a33..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h
+++ /dev/null
@@ -1,4365 +0,0 @@
-/*
- * Copyright (c) 2010 NVIDIA, Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef __NVCTRL_H
-#define __NVCTRL_H
-
-#include <stdint.h>
-
-/**************************************************************************/
-
-/*
- * Attribute Targets
- *
- * Targets define attribute groups. For example, some attributes are only
- * valid to set on a GPU, others are only valid when talking about an
- * X Screen. Target types are then what is used to identify the target
- * group of the attribute you wish to set/query.
- *
- * Here are the supported target types:
- */
-
-#define NV_CTRL_TARGET_TYPE_X_SCREEN 0
-#define NV_CTRL_TARGET_TYPE_GPU 1
-#define NV_CTRL_TARGET_TYPE_FRAMELOCK 2
-#define NV_CTRL_TARGET_TYPE_VCSC 3 /* Visual Computing System */
-#define NV_CTRL_TARGET_TYPE_GVI 4
-#define NV_CTRL_TARGET_TYPE_COOLER 5 /* e.g., fan */
-#define NV_CTRL_TARGET_TYPE_THERMAL_SENSOR 6
-#define NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER 7
-#define NV_CTRL_TARGET_TYPE_DISPLAY 8
-
-/**************************************************************************/
-
-/*
- * Attributes
- *
- * Some attributes may only be read; some may require a display_mask
- * argument and others may be valid only for specific target types.
- * This information is encoded in the "permission" comment after each
- * attribute #define, and can be queried at run time with
- * XNVCTRLQueryValidAttributeValues() and/or
- * XNVCTRLQueryValidTargetAttributeValues()
- *
- * Key to Integer Attribute "Permissions":
- *
- * R: The attribute is readable (in general, all attributes will be
- * readable)
- *
- * W: The attribute is writable (attributes may not be writable for
- * various reasons: they represent static system information, they
- * can only be changed by changing an XF86Config option, etc).
- *
- * D: The attribute requires the display mask argument. The
- * attributes NV_CTRL_CONNECTED_DISPLAYS and NV_CTRL_ENABLED_DISPLAYS
- * will be a bitmask of what display devices are connected and what
- * display devices are enabled for use in X, respectively. Each bit
- * in the bitmask represents a display device; it is these bits which
- * should be used as the display_mask when dealing with attributes
- * designated with "D" below. For attributes that do not require the
- * display mask, the argument is ignored.
- *
- * Alternatively, NV-CONTROL versions 1.27 and greater allow these
- * attributes to be accessed via display target types, in which case
- * the display_mask is ignored.
- *
- * G: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GPU
- * target type via XNVCTRLQueryTargetAttribute().
- *
- * F: The attribute may be queried using an NV_CTRL_TARGET_TYPE_FRAMELOCK
- * target type via XNVCTRLQueryTargetAttribute().
- *
- * X: When Xinerama is enabled, this attribute is kept consistent across
- * all Physical X Screens; assignment of this attribute will be
- * broadcast by the NVIDIA X Driver to all X Screens.
- *
- * V: The attribute may be queried using an NV_CTRL_TARGET_TYPE_VCSC
- * target type via XNVCTRLQueryTargetAttribute().
- *
- * I: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GVI target type
- * via XNVCTRLQueryTargetAttribute().
- *
- * Q: The attribute is a 64-bit integer attribute; use the 64-bit versions
- * of the appropriate query interfaces.
- *
- * C: The attribute may be queried using an NV_CTRL_TARGET_TYPE_COOLER target
- * type via XNVCTRLQueryTargetAttribute().
- *
- * S: The attribute may be queried using an NV_CTRL_TARGET_TYPE_THERMAL_SENSOR
- * target type via XNVCTRLQueryTargetAttribute().
- *
- * T: The attribute may be queried using an
- * NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target type
- * via XNVCTRLQueryTargetAttribute().
- *
- * NOTE: Unless mentioned otherwise, all attributes may be queried using
- * an NV_CTRL_TARGET_TYPE_X_SCREEN target type via
- * XNVCTRLQueryTargetAttribute().
- */
-
-/**************************************************************************/
-
-/*
- * Integer attributes:
- *
- * Integer attributes can be queried through the XNVCTRLQueryAttribute() and
- * XNVCTRLQueryTargetAttribute() function calls.
- *
- * Integer attributes can be set through the XNVCTRLSetAttribute() and
- * XNVCTRLSetTargetAttribute() function calls.
- *
- * Unless otherwise noted, all integer attributes can be queried/set
- * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot
- * take an NV_CTRL_TARGET_TYPE_X_SCREEN also cannot be queried/set through
- * XNVCTRLQueryAttribute()/XNVCTRLSetAttribute() (Since these assume
- * an X Screen target).
- */
-
-/*
- * NV_CTRL_FLATPANEL_SCALING - not supported
- */
-
-#define NV_CTRL_FLATPANEL_SCALING 2 /* RWDG */
-#define NV_CTRL_FLATPANEL_SCALING_DEFAULT 0
-#define NV_CTRL_FLATPANEL_SCALING_NATIVE 1
-#define NV_CTRL_FLATPANEL_SCALING_SCALED 2
-#define NV_CTRL_FLATPANEL_SCALING_CENTERED 3
-#define NV_CTRL_FLATPANEL_SCALING_ASPECT_SCALED 4
-
-/*
- * NV_CTRL_FLATPANEL_DITHERING is deprecated; NV_CTRL_DITHERING should
- * be used instead.
- */
-
-#define NV_CTRL_FLATPANEL_DITHERING 3 /* RWDG */
-#define NV_CTRL_FLATPANEL_DITHERING_DEFAULT 0
-#define NV_CTRL_FLATPANEL_DITHERING_ENABLED 1
-#define NV_CTRL_FLATPANEL_DITHERING_DISABLED 2
-
-/*
- * NV_CTRL_DITHERING - the requested dithering configuration;
- * possible values are:
- *
- * 0: auto (the driver will decide when to dither)
- * 1: enabled (the driver will always dither when possible)
- * 2: disabled (the driver will never dither)
- */
-
-#define NV_CTRL_DITHERING 3 /* RWDG */
-#define NV_CTRL_DITHERING_AUTO 0
-#define NV_CTRL_DITHERING_ENABLED 1
-#define NV_CTRL_DITHERING_DISABLED 2
-
-/*
- * NV_CTRL_DIGITAL_VIBRANCE - sets the digital vibrance level for the
- * specified display device.
- */
-
-#define NV_CTRL_DIGITAL_VIBRANCE 4 /* RWDG */
-
-/*
- * NV_CTRL_BUS_TYPE - returns the bus type through which the specified device
- * is connected to the computer.
- * When this attribute is queried on an X screen target, the bus type of the
- * GPU driving the X screen is returned.
- */
-
-#define NV_CTRL_BUS_TYPE 5 /* R--GI */
-#define NV_CTRL_BUS_TYPE_AGP 0
-#define NV_CTRL_BUS_TYPE_PCI 1
-#define NV_CTRL_BUS_TYPE_PCI_EXPRESS 2
-#define NV_CTRL_BUS_TYPE_INTEGRATED 3
-
-/*
- * NV_CTRL_VIDEO_RAM - returns the total amount of memory available
- * to the specified GPU (or the GPU driving the specified X
- * screen). Note: if the GPU supports TurboCache(TM), the value
- * reported may exceed the amount of video memory installed on the
- * GPU. The value reported for integrated GPUs may likewise exceed
- * the amount of dedicated system memory set aside by the system
- * BIOS for use by the integrated GPU.
- */
-
-#define NV_CTRL_VIDEO_RAM 6 /* R--G */
-
-/*
- * NV_CTRL_IRQ - returns the interrupt request line used by the specified
- * device.
- * When this attribute is queried on an X screen target, the IRQ of the GPU
- * driving the X screen is returned.
- */
-
-#define NV_CTRL_IRQ 7 /* R--GI */
-
-/*
- * NV_CTRL_OPERATING_SYSTEM - returns the operating system on which
- * the X server is running.
- */
-
-#define NV_CTRL_OPERATING_SYSTEM 8 /* R--G */
-#define NV_CTRL_OPERATING_SYSTEM_LINUX 0
-#define NV_CTRL_OPERATING_SYSTEM_FREEBSD 1
-#define NV_CTRL_OPERATING_SYSTEM_SUNOS 2
-
-/*
- * NV_CTRL_SYNC_TO_VBLANK - enables sync to vblank for OpenGL clients.
- * This setting is only applied to OpenGL clients that are started
- * after this setting is applied.
- */
-
-#define NV_CTRL_SYNC_TO_VBLANK 9 /* RW-X */
-#define NV_CTRL_SYNC_TO_VBLANK_OFF 0
-#define NV_CTRL_SYNC_TO_VBLANK_ON 1
-
-/*
- * NV_CTRL_LOG_ANISO - enables anisotropic filtering for OpenGL
- * clients; on some NVIDIA hardware, this can only be enabled or
- * disabled; on other hardware different levels of anisotropic
- * filtering can be specified. This setting is only applied to OpenGL
- * clients that are started after this setting is applied.
- */
-
-#define NV_CTRL_LOG_ANISO 10 /* RW-X */
-
-/*
- * NV_CTRL_FSAA_MODE - the FSAA setting for OpenGL clients; possible
- * FSAA modes:
- *
- * NV_CTRL_FSAA_MODE_2x "2x Bilinear Multisampling"
- * NV_CTRL_FSAA_MODE_2x_5t "2x Quincunx Multisampling"
- * NV_CTRL_FSAA_MODE_15x15 "1.5 x 1.5 Supersampling"
- * NV_CTRL_FSAA_MODE_2x2 "2 x 2 Supersampling"
- * NV_CTRL_FSAA_MODE_4x "4x Bilinear Multisampling"
- * NV_CTRL_FSAA_MODE_4x_9t "4x Gaussian Multisampling"
- * NV_CTRL_FSAA_MODE_8x "2x Bilinear Multisampling by 4x Supersampling"
- * NV_CTRL_FSAA_MODE_16x "4x Bilinear Multisampling by 4x Supersampling"
- * NV_CTRL_FSAA_MODE_8xS "4x Multisampling by 2x Supersampling"
- *
- * This setting is only applied to OpenGL clients that are started
- * after this setting is applied.
- */
-
-#define NV_CTRL_FSAA_MODE 11 /* RW-X */
-#define NV_CTRL_FSAA_MODE_NONE 0
-#define NV_CTRL_FSAA_MODE_2x 1
-#define NV_CTRL_FSAA_MODE_2x_5t 2
-#define NV_CTRL_FSAA_MODE_15x15 3
-#define NV_CTRL_FSAA_MODE_2x2 4
-#define NV_CTRL_FSAA_MODE_4x 5
-#define NV_CTRL_FSAA_MODE_4x_9t 6
-#define NV_CTRL_FSAA_MODE_8x 7
-#define NV_CTRL_FSAA_MODE_16x 8
-#define NV_CTRL_FSAA_MODE_8xS 9
-#define NV_CTRL_FSAA_MODE_8xQ 10
-#define NV_CTRL_FSAA_MODE_16xS 11
-#define NV_CTRL_FSAA_MODE_16xQ 12
-#define NV_CTRL_FSAA_MODE_32xS 13
-#define NV_CTRL_FSAA_MODE_32x 14
-#define NV_CTRL_FSAA_MODE_64xS 15
-#define NV_CTRL_FSAA_MODE_MAX NV_CTRL_FSAA_MODE_64xS
-
-/*
- * NV_CTRL_TEXTURE_SHARPEN - enables texture sharpening for OpenGL
- * clients. This setting is only applied to OpenGL clients that are
- * started after this setting is applied.
- */
-
-#define NV_CTRL_TEXTURE_SHARPEN 12 /* RW-X */
-#define NV_CTRL_TEXTURE_SHARPEN_OFF 0
-#define NV_CTRL_TEXTURE_SHARPEN_ON 1
-
-/*
- * NV_CTRL_UBB - returns whether UBB is enabled for the specified X
- * screen.
- */
-
-#define NV_CTRL_UBB 13 /* R-- */
-#define NV_CTRL_UBB_OFF 0
-#define NV_CTRL_UBB_ON 1
-
-/*
- * NV_CTRL_OVERLAY - returns whether the RGB overlay is enabled for
- * the specified X screen.
- */
-
-#define NV_CTRL_OVERLAY 14 /* R-- */
-#define NV_CTRL_OVERLAY_OFF 0
-#define NV_CTRL_OVERLAY_ON 1
-
-/*
- * NV_CTRL_STEREO - returns whether stereo (and what type) is enabled
- * for the specified X screen.
- */
-
-#define NV_CTRL_STEREO 16 /* R-- */
-#define NV_CTRL_STEREO_OFF 0
-#define NV_CTRL_STEREO_DDC 1
-#define NV_CTRL_STEREO_BLUELINE 2
-#define NV_CTRL_STEREO_DIN 3
-#define NV_CTRL_STEREO_PASSIVE_EYE_PER_DPY 4
-#define NV_CTRL_STEREO_VERTICAL_INTERLACED 5
-#define NV_CTRL_STEREO_COLOR_INTERLACED 6
-#define NV_CTRL_STEREO_HORIZONTAL_INTERLACED 7
-#define NV_CTRL_STEREO_CHECKERBOARD_PATTERN 8
-#define NV_CTRL_STEREO_INVERSE_CHECKERBOARD_PATTERN 9
-#define NV_CTRL_STEREO_3D_VISION 10
-#define NV_CTRL_STEREO_3D_VISION_PRO 11
-
-/*
- * NV_CTRL_EMULATE - controls OpenGL software emulation of future
- * NVIDIA GPUs.
- */
-
-#define NV_CTRL_EMULATE 17 /* RW- */
-#define NV_CTRL_EMULATE_NONE 0
-
-/*
- * NV_CTRL_TWINVIEW - returns whether TwinView is enabled for the
- * specified X screen.
- */
-
-#define NV_CTRL_TWINVIEW 18 /* R-- */
-#define NV_CTRL_TWINVIEW_NOT_ENABLED 0
-#define NV_CTRL_TWINVIEW_ENABLED 1
-
-/*
- * NV_CTRL_CONNECTED_DISPLAYS - returns a display mask indicating the last
- * cached state of the display devices connected to the GPU or GPU driving
- * the specified X screen.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_CONNECTED_DISPLAYS 19 /* R--G */
-
-/*
- * NV_CTRL_ENABLED_DISPLAYS - returns a display mask indicating what
- * display devices are enabled for use on the specified X screen or
- * GPU.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_ENABLED_DISPLAYS 20 /* R--G */
-
-/**************************************************************************/
-/*
- * Integer attributes specific to configuring Frame Lock on boards that
- * support it.
- */
-
-/*
- * NV_CTRL_FRAMELOCK - returns whether the underlying GPU supports
- * Frame Lock. All of the other frame lock attributes are only
- * applicable if NV_CTRL_FRAMELOCK is _SUPPORTED.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_FRAMELOCK 21 /* R--G */
-#define NV_CTRL_FRAMELOCK_NOT_SUPPORTED 0
-#define NV_CTRL_FRAMELOCK_SUPPORTED 1
-
-/*
- * NV_CTRL_FRAMELOCK_MASTER - get/set which display device to use
- * as the frame lock master for the entire sync group. Note that only
- * one node in the sync group should be configured as the master.
- *
- * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_FRAMELOCK_MASTER 22 /* RW-G */
-
-/* These are deprecated. NV_CTRL_FRAMELOCK_MASTER now takes and
- returns a display mask as value. */
-#define NV_CTRL_FRAMELOCK_MASTER_FALSE 0
-#define NV_CTRL_FRAMELOCK_MASTER_TRUE 1
-
-/*
- * NV_CTRL_FRAMELOCK_POLARITY - sync either to the rising edge of the
- * frame lock pulse, the falling edge of the frame lock pulse or both.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_POLARITY 23 /* RW-F */
-#define NV_CTRL_FRAMELOCK_POLARITY_RISING_EDGE 0x1
-#define NV_CTRL_FRAMELOCK_POLARITY_FALLING_EDGE 0x2
-#define NV_CTRL_FRAMELOCK_POLARITY_BOTH_EDGES 0x3
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_DELAY - delay between the frame lock pulse
- * and the GPU sync. This value must be multiplied by
- * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION to determine the sync delay in
- * nanoseconds.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- *
- * USAGE NODE: NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX and
- * NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR are deprecated.
- * The Sync Delay _MAX and _FACTOR are different for different
- * GSync products and so, to be correct, the valid values for
- * NV_CTRL_FRAMELOCK_SYNC_DELAY must be queried to get the range
- * of acceptable sync delay values, and
- * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION must be queried to
- * obtain the correct factor.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC_DELAY 24 /* RW-F */
-#define NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX 2047 // deprecated
-#define NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR 7.81 // deprecated
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_INTERVAL - how many house sync pulses
- * between the frame lock sync generation (0 == sync every house sync);
- * this only applies to the master when receiving house sync.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC_INTERVAL 25 /* RW-F */
-
-/*
- * NV_CTRL_FRAMELOCK_PORT0_STATUS - status of the rj45 port0.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_PORT0_STATUS 26 /* R--F */
-#define NV_CTRL_FRAMELOCK_PORT0_STATUS_INPUT 0
-#define NV_CTRL_FRAMELOCK_PORT0_STATUS_OUTPUT 1
-
-/*
- * NV_CTRL_FRAMELOCK_PORT1_STATUS - status of the rj45 port1.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_PORT1_STATUS 27 /* R--F */
-#define NV_CTRL_FRAMELOCK_PORT1_STATUS_INPUT 0
-#define NV_CTRL_FRAMELOCK_PORT1_STATUS_OUTPUT 1
-
-/*
- * NV_CTRL_FRAMELOCK_HOUSE_STATUS - returns whether or not the house
- * sync signal was detected on the BNC connector of the frame lock
- * board.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_HOUSE_STATUS 28 /* R--F */
-#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_NOT_DETECTED 0
-#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_DETECTED 1
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC - enable/disable the syncing of display
- * devices to the frame lock pulse as specified by previous calls to
- * NV_CTRL_FRAMELOCK_MASTER and NV_CTRL_FRAMELOCK_SLAVES.
- *
- * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC 29 /* RW-G */
-#define NV_CTRL_FRAMELOCK_SYNC_DISABLE 0
-#define NV_CTRL_FRAMELOCK_SYNC_ENABLE 1
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_READY - reports whether a frame lock
- * board is receiving sync (regardless of whether or not any display
- * devices are using the sync).
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC_READY 30 /* R--F */
-#define NV_CTRL_FRAMELOCK_SYNC_READY_FALSE 0
-#define NV_CTRL_FRAMELOCK_SYNC_READY_TRUE 1
-
-/*
- * NV_CTRL_FRAMELOCK_STEREO_SYNC - this indicates that the GPU stereo
- * signal is in sync with the frame lock stereo signal.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_STEREO_SYNC 31 /* R--G */
-#define NV_CTRL_FRAMELOCK_STEREO_SYNC_FALSE 0
-#define NV_CTRL_FRAMELOCK_STEREO_SYNC_TRUE 1
-
-/*
- * NV_CTRL_FRAMELOCK_TEST_SIGNAL - to test the connections in the sync
- * group, tell the master to enable a test signal, then query port[01]
- * status and sync_ready on all slaves. When done, tell the master to
- * disable the test signal. Test signal should only be manipulated
- * while NV_CTRL_FRAMELOCK_SYNC is enabled.
- *
- * The TEST_SIGNAL is also used to reset the Universal Frame Count (as
- * returned by the glXQueryFrameCountNV() function in the
- * GLX_NV_swap_group extension). Note: for best accuracy of the
- * Universal Frame Count, it is recommended to toggle the TEST_SIGNAL
- * on and off after enabling frame lock.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_FRAMELOCK_TEST_SIGNAL 32 /* RW-G */
-#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE 0
-#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_ENABLE 1
-
-/*
- * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED - The frame lock boards are
- * cabled together using regular cat5 cable, connecting to rj45 ports
- * on the backplane of the card. There is some concern that users may
- * think these are ethernet ports and connect them to a
- * router/hub/etc. The hardware can detect this and will shut off to
- * prevent damage (either to itself or to the router).
- * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED may be called to find out if
- * ethernet is connected to one of the rj45 ports. An appropriate
- * error message should then be displayed. The _PORT0 and _PORT1
- * values may be or'ed together.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED 33 /* R--F */
-#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_NONE 0
-#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT0 0x1
-#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT1 0x2
-
-/*
- * NV_CTRL_FRAMELOCK_VIDEO_MODE - get/set what video mode is used
- * to interperate the house sync signal. This should only be set
- * on the master.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE 34 /* RW-F */
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NONE 0
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NTSCPALSECAM 2
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_HDTV 3
-
-/*
- * During FRAMELOCK bring-up, the above values were redefined to
- * these:
- */
-
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_AUTO 0
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_BI_LEVEL 2
-#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_TRI_LEVEL 3
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_RATE - this is the refresh rate that the
- * frame lock board is sending to the GPU, in milliHz.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC_RATE 35 /* R--F */
-
-/**************************************************************************/
-
-/*
- * NV_CTRL_FORCE_GENERIC_CPU - inhibit the use of CPU specific
- * features such as MMX, SSE, or 3DNOW! for OpenGL clients; this
- * option may result in performance loss, but may be useful in
- * conjunction with software such as the Valgrind memory debugger.
- * This setting is only applied to OpenGL clients that are started
- * after this setting is applied.
- *
- * USAGE NOTE: This attribute is deprecated. CPU compatibility is now
- * checked each time during initialization.
- */
-
-#define NV_CTRL_FORCE_GENERIC_CPU 37 /* RW-X */
-#define NV_CTRL_FORCE_GENERIC_CPU_DISABLE 0
-#define NV_CTRL_FORCE_GENERIC_CPU_ENABLE 1
-
-/*
- * NV_CTRL_OPENGL_AA_LINE_GAMMA - for OpenGL clients, allow
- * Gamma-corrected antialiased lines to consider variances in the
- * color display capabilities of output devices when rendering smooth
- * lines. Only available on recent Quadro GPUs. This setting is only
- * applied to OpenGL clients that are started after this setting is
- * applied.
- */
-
-#define NV_CTRL_OPENGL_AA_LINE_GAMMA 38 /* RW-X */
-#define NV_CTRL_OPENGL_AA_LINE_GAMMA_DISABLE 0
-#define NV_CTRL_OPENGL_AA_LINE_GAMMA_ENABLE 1
-
-/*
- * NV_CTRL_FRAMELOCK_TIMING - this is TRUE when the gpu is both receiving
- * and locked to an input timing signal. Timing information may come from
- * the following places: Another frame lock device that is set to master,
- * the house sync signal, or the GPU's internal timing from a display
- * device.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_FRAMELOCK_TIMING 39 /* R--G */
-#define NV_CTRL_FRAMELOCK_TIMING_FALSE 0
-#define NV_CTRL_FRAMELOCK_TIMING_TRUE 1
-
-/*
- * NV_CTRL_FLIPPING_ALLOWED - when TRUE, OpenGL will swap by flipping
- * when possible; when FALSE, OpenGL will alway swap by blitting.
- */
-
-#define NV_CTRL_FLIPPING_ALLOWED 40 /* RW-X */
-#define NV_CTRL_FLIPPING_ALLOWED_FALSE 0
-#define NV_CTRL_FLIPPING_ALLOWED_TRUE 1
-
-/*
- * NV_CTRL_ARCHITECTURE - returns the architecture on which the X server is
- * running.
- */
-
-#define NV_CTRL_ARCHITECTURE 41 /* R-- */
-#define NV_CTRL_ARCHITECTURE_X86 0
-#define NV_CTRL_ARCHITECTURE_X86_64 1
-#define NV_CTRL_ARCHITECTURE_IA64 2
-
-/*
- * NV_CTRL_TEXTURE_CLAMPING - texture clamping mode in OpenGL. By
- * default, _SPEC is used, which forces OpenGL texture clamping to
- * conform with the OpenGL specification. _EDGE forces NVIDIA's
- * OpenGL implementation to remap GL_CLAMP to GL_CLAMP_TO_EDGE,
- * which is not strictly conformant, but some applications rely on
- * the non-conformant behavior.
- */
-
-#define NV_CTRL_TEXTURE_CLAMPING 42 /* RW-X */
-#define NV_CTRL_TEXTURE_CLAMPING_EDGE 0
-#define NV_CTRL_TEXTURE_CLAMPING_SPEC 1
-
-#define NV_CTRL_CURSOR_SHADOW 43 /* RW- */
-#define NV_CTRL_CURSOR_SHADOW_DISABLE 0
-#define NV_CTRL_CURSOR_SHADOW_ENABLE 1
-
-#define NV_CTRL_CURSOR_SHADOW_ALPHA 44 /* RW- */
-#define NV_CTRL_CURSOR_SHADOW_RED 45 /* RW- */
-#define NV_CTRL_CURSOR_SHADOW_GREEN 46 /* RW- */
-#define NV_CTRL_CURSOR_SHADOW_BLUE 47 /* RW- */
-
-#define NV_CTRL_CURSOR_SHADOW_X_OFFSET 48 /* RW- */
-#define NV_CTRL_CURSOR_SHADOW_Y_OFFSET 49 /* RW- */
-
-/*
- * When Application Control for FSAA is enabled, then what the
- * application requests is used, and NV_CTRL_FSAA_MODE is ignored. If
- * this is disabled, then any application setting is overridden with
- * NV_CTRL_FSAA_MODE
- */
-
-#define NV_CTRL_FSAA_APPLICATION_CONTROLLED 50 /* RW-X */
-#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED 1
-#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_DISABLED 0
-
-/*
- * When Application Control for LogAniso is enabled, then what the
- * application requests is used, and NV_CTRL_LOG_ANISO is ignored. If
- * this is disabled, then any application setting is overridden with
- * NV_CTRL_LOG_ANISO
- */
-
-#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED 51 /* RW-X */
-#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_ENABLED 1
-#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_DISABLED 0
-
-/*
- * IMAGE_SHARPENING adjusts the sharpness of the display's image
- * quality by amplifying high frequency content. Valid values will
- * normally be in the range [0,32). Only available on GeForceFX or
- * newer.
- */
-
-#define NV_CTRL_IMAGE_SHARPENING 52 /* RWDG */
-
-/*
- * NV_CTRL_TV_OVERSCAN adjusts the amount of overscan on the specified
- * display device.
- */
-
-#define NV_CTRL_TV_OVERSCAN 53 /* RWDG */
-
-/*
- * NV_CTRL_TV_FLICKER_FILTER adjusts the amount of flicker filter on
- * the specified display device.
- */
-
-#define NV_CTRL_TV_FLICKER_FILTER 54 /* RWDG */
-
-/*
- * NV_CTRL_TV_BRIGHTNESS adjusts the amount of brightness on the
- * specified display device.
- */
-
-#define NV_CTRL_TV_BRIGHTNESS 55 /* RWDG */
-
-/*
- * NV_CTRL_TV_HUE adjusts the amount of hue on the specified display
- * device.
- */
-
-#define NV_CTRL_TV_HUE 56 /* RWDG */
-
-/*
- * NV_CTRL_TV_CONTRAST adjusts the amount of contrast on the specified
- * display device.
- */
-
-#define NV_CTRL_TV_CONTRAST 57 /* RWDG */
-
-/*
- * NV_CTRL_TV_SATURATION adjusts the amount of saturation on the
- * specified display device.
- */
-
-#define NV_CTRL_TV_SATURATION 58 /* RWDG */
-
-/*
- * NV_CTRL_TV_RESET_SETTINGS - this write-only attribute can be used
- * to request that all TV Settings be reset to their default values;
- * typical usage would be that this attribute be sent, and then all
- * the TV attributes be queried to retrieve their new values.
- */
-
-#define NV_CTRL_TV_RESET_SETTINGS 59 /* -WDG */
-
-/*
- * NV_CTRL_GPU_CORE_TEMPERATURE reports the current core temperature
- * of the GPU driving the X screen.
- */
-
-#define NV_CTRL_GPU_CORE_TEMPERATURE 60 /* R--G */
-
-/*
- * NV_CTRL_GPU_CORE_THRESHOLD reports the current GPU core slowdown
- * threshold temperature, NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD and
- * NV_CTRL_GPU_MAX_CORE_THRESHOLD report the default and MAX core
- * slowdown threshold temperatures.
- *
- * NV_CTRL_GPU_CORE_THRESHOLD reflects the temperature at which the
- * GPU is throttled to prevent overheating.
- */
-
-#define NV_CTRL_GPU_CORE_THRESHOLD 61 /* R--G */
-#define NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD 62 /* R--G */
-#define NV_CTRL_GPU_MAX_CORE_THRESHOLD 63 /* R--G */
-
-/*
- * NV_CTRL_AMBIENT_TEMPERATURE reports the current temperature in the
- * immediate neighbourhood of the GPU driving the X screen.
- */
-
-#define NV_CTRL_AMBIENT_TEMPERATURE 64 /* R--G */
-
-/*
- * NV_CTRL_PBUFFER_SCANOUT_SUPPORTED - returns whether this X screen
- * supports scanout of FP pbuffers;
- *
- * if this screen does not support PBUFFER_SCANOUT, then all other
- * PBUFFER_SCANOUT attributes are unavailable.
- *
- * PBUFFER_SCANOUT is supported if and only if:
- * - Twinview is configured with clone mode. The secondary screen is used to
- * scanout the pbuffer.
- * - The desktop is running in with 16 bits per pixel.
- */
-#define NV_CTRL_PBUFFER_SCANOUT_SUPPORTED 65 /* R-- */
-#define NV_CTRL_PBUFFER_SCANOUT_FALSE 0
-#define NV_CTRL_PBUFFER_SCANOUT_TRUE 1
-
-/*
- * NV_CTRL_PBUFFER_SCANOUT_XID indicates the XID of the pbuffer used for
- * scanout.
- */
-#define NV_CTRL_PBUFFER_SCANOUT_XID 66 /* RW- */
-
-/**************************************************************************/
-/*
- * The NV_CTRL_GVO_* integer attributes are used to configure GVO
- * (Graphics to Video Out). This functionality is available, for
- * example, on the Quadro FX 4000 SDI graphics board.
- *
- * The following is a typical usage pattern for the GVO attributes:
- *
- * - query NV_CTRL_GVO_SUPPORTED to determine if the X screen supports GV0.
- *
- * - specify NV_CTRL_GVO_SYNC_MODE (one of FREE_RUNNING, GENLOCK, or
- * FRAMELOCK); if you specify GENLOCK or FRAMELOCK, you should also
- * specify NV_CTRL_GVO_SYNC_SOURCE.
- *
- * - Use NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED and
- * NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED to detect what input syncs are
- * present.
- *
- * (If no analog sync is detected but it is known that a valid
- * bi-level or tri-level sync is connected set
- * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE appropriately and
- * retest with NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED).
- *
- * - if syncing to input sync, query the
- * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT attribute; note that Input video
- * format can only be queried after SYNC_SOURCE is specified.
- *
- * - specify the NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
- *
- * - specify the NV_CTRL_GVO_DATA_FORMAT
- *
- * - specify any custom Color Space Conversion (CSC) matrix, offset,
- * and scale with XNVCTRLSetGvoColorConversion().
- *
- * - if using the GLX_NV_video_out extension to display one or more
- * pbuffers, call glXGetVideoDeviceNV() to lock the GVO output for use
- * by the GLX client; then bind the pbuffer(s) to the GVO output with
- * glXBindVideoImageNV() and send pbuffers to the GVO output with
- * glXSendPbufferToVideoNV(); see the GLX_NV_video_out spec for more
- * details.
- *
- * - if using the GLX_NV_present_video extension, call
- * glXBindVideoDeviceNV() to bind the GVO video device to current
- * OpenGL context.
- *
- * Note that setting most GVO attributes only causes the value to be
- * cached in the X server. The values will be flushed to the hardware
- * either when the next MetaMode is set that uses the GVO display
- * device, or when a GLX pbuffer is bound to the GVO output (with
- * glXBindVideoImageNV()).
- *
- * Note that GLX_NV_video_out/GLX_NV_present_video and X screen use
- * are mutually exclusive. If a MetaMode is currently using the GVO
- * device, then glXGetVideoDeviceNV and glXBindVideoImageNV() will
- * fail. Similarly, if a GLX client has locked the GVO output (via
- * glXGetVideoDeviceNV or glXBindVideoImageNV), then setting a
- * MetaMode that uses the GVO device will fail. The
- * NV_CTRL_GVO_GLX_LOCKED event will be sent when a GLX client locks
- * the GVO output.
- *
- */
-
-/*
- * NV_CTRL_GVO_SUPPORTED - returns whether this X screen supports GVO;
- * if this screen does not support GVO output, then all other GVO
- * attributes are unavailable.
- */
-
-#define NV_CTRL_GVO_SUPPORTED 67 /* R-- */
-#define NV_CTRL_GVO_SUPPORTED_FALSE 0
-#define NV_CTRL_GVO_SUPPORTED_TRUE 1
-
-/*
- * NV_CTRL_GVO_SYNC_MODE - selects the GVO sync mode; possible values
- * are:
- *
- * FREE_RUNNING - GVO does not sync to any external signal
- *
- * GENLOCK - the GVO output is genlocked to an incoming sync signal;
- * genlocking locks at hsync. This requires that the output video
- * format exactly match the incoming sync video format.
- *
- * FRAMELOCK - the GVO output is frame locked to an incoming sync
- * signal; frame locking locks at vsync. This requires that the output
- * video format have the same refresh rate as the incoming sync video
- * format.
- */
-
-#define NV_CTRL_GVO_SYNC_MODE 68 /* RW- */
-#define NV_CTRL_GVO_SYNC_MODE_FREE_RUNNING 0
-#define NV_CTRL_GVO_SYNC_MODE_GENLOCK 1
-#define NV_CTRL_GVO_SYNC_MODE_FRAMELOCK 2
-
-/*
- * NV_CTRL_GVO_SYNC_SOURCE - if NV_CTRL_GVO_SYNC_MODE is set to either
- * GENLOCK or FRAMELOCK, this controls which sync source is used as
- * the incoming sync signal (either Composite or SDI). If
- * NV_CTRL_GVO_SYNC_MODE is FREE_RUNNING, this attribute has no
- * effect.
- */
-
-#define NV_CTRL_GVO_SYNC_SOURCE 69 /* RW- */
-#define NV_CTRL_GVO_SYNC_SOURCE_COMPOSITE 0
-#define NV_CTRL_GVO_SYNC_SOURCE_SDI 1
-
-/*
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT - specifies the desired output video
- * format for GVO devices or the desired input video format for GVI devices.
- *
- * Note that for GVO, the valid video formats may vary depending on
- * the NV_CTRL_GVO_SYNC_MODE and the incoming sync video format. See
- * the definition of NV_CTRL_GVO_SYNC_MODE.
- *
- * Note that when querying the ValidValues for this data type, the
- * values are reported as bits within a bitmask
- * (ATTRIBUTE_TYPE_INT_BITS); unfortunately, there are more valid
- * value bits than will fit in a single 32-bit value. To solve this,
- * query the ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT to
- * check which of the first 31 VIDEO_FORMATS are valid, query the
- * ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 to check which
- * of the 32-63 VIDEO_FORMATS are valid, and query the ValidValues of
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 to check which of the 64-95
- * VIDEO_FORMATS are valid.
- *
- * Note: Setting this attribute on a GVI device may also result in the
- * following NV-CONTROL attributes being reset on that device (to
- * ensure the configuration remains valid):
- * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
- * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
- */
-
-#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT 70 /* RW--I */
-
-#define NV_CTRL_GVIO_VIDEO_FORMAT_NONE 0
-#define NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
-#define NV_CTRL_GVIO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
-#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_A_SMPTE274 39
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_A_SMPTE274 40
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_A_SMPTE274 41
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_B_SMPTE274 42
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_3G_LEVEL_B_SMPTE274 43
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_3G_LEVEL_B_SMPTE372 44
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_B_SMPTE274 45
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_3G_LEVEL_B_SMPTE274 46
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_3G_LEVEL_B_SMPTE372 47
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_3G_LEVEL_B_SMPTE274 48
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_3G_LEVEL_B_SMPTE372 49
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_3G_LEVEL_B_SMPTE274 50
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_3G_LEVEL_B_SMPTE372 51
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_3G_LEVEL_B_SMPTE274 52
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_3G_LEVEL_B_SMPTE372 53
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_3G_LEVEL_B_SMPTE274 54
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_3G_LEVEL_B_SMPTE372 55
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_B_SMPTE274 56
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_3G_LEVEL_B_SMPTE274 57
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_3G_LEVEL_B_SMPTE372 58
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_3G_LEVEL_B_SMPTE274 59
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_3G_LEVEL_B_SMPTE372 60
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_98_3G_LEVEL_B_SMPTE274 61
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_3G_LEVEL_B_SMPTE372 62
-#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_3G_LEVEL_B_SMPTE274 63
-#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_3G_LEVEL_B_SMPTE372 64
-
-/*
- * The following are deprecated; NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT and the
- * corresponding NV_CTRL_GVIO_* formats should be used instead.
- */
-#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT 70 /* RW- */
-
-#define NV_CTRL_GVO_VIDEO_FORMAT_NONE 0
-#define NV_CTRL_GVO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
-#define NV_CTRL_GVO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
-#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
-#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
-#define NV_CTRL_GVO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
-#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
-#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
-
-/*
- * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT - indicates the input video format
- * detected for GVO or GVI devices; the possible values are the
- * NV_CTRL_GVIO_VIDEO_FORMAT constants.
- *
- * For GVI devices, the jack number should be specified in the lower
- * 16 bits of the "display_mask" parameter, while the channel number should be
- * specified in the upper 16 bits.
- */
-
-#define NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT 71 /* R--I */
-
-/*
- * The following is deprecated. Use NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT,
- * instead.
- */
-#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT 71 /* R-- */
-
-/*
- * NV_CTRL_GVO_DATA_FORMAT - This controls how the data in the source
- * (either the X screen or the GLX pbuffer) is interpretted and
- * displayed.
- *
- * Note: some of the below DATA_FORMATS have been renamed. For
- * example, R8G8B8_TO_RGB444 has been renamed to X8X8X8_444_PASSTHRU.
- * This is to more accurately reflect DATA_FORMATS where the
- * per-channel data could be either RGB or YCrCb -- the point is that
- * the driver and GVO hardware do not perform any implicit color space
- * conversion on the data; it is passed through to the SDI out.
- */
-
-#define NV_CTRL_GVO_DATA_FORMAT 72 /* RW- */
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB444 0
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4444 1
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4444 2
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB422 3
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4224 4
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4224 5
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_RGB444 6 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_444_PASSTHRU 6
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_RGBA4444 7 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4444_PASSTHRU 7
-#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_RGBZ4444 8 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4444_PASSTHRU 8
-#define NV_CTRL_GVO_DATA_FORMAT_Y10CR10CB10_TO_YCRCB444 9 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_444_PASSTHRU 9
-#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8_TO_YCRCB444 10 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_444_PASSTHRU 10
-#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8A10_TO_YCRCBA4444 11 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4444_PASSTHRU 11
-#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8Z10_TO_YCRCBZ4444 12 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4444_PASSTHRU 12
-#define NV_CTRL_GVO_DATA_FORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 13
-#define NV_CTRL_GVO_DATA_FORMAT_DUAL_Y8CR8CB8_TO_DUAL_YCRCB422 14 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU 14
-#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB422 15
-#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB444 16
-#define NV_CTRL_GVO_DATA_FORMAT_Y12CR12CB12_TO_YCRCB444 17 // renamed
-#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_444_PASSTHRU 17
-#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB444 18
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_422_PASSTHRU 19
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4224_PASSTHRU 20
-#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4224_PASSTHRU 21
-#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_422_PASSTHRU 22
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_422_PASSTHRU 23
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4224_PASSTHRU 24
-#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4224_PASSTHRU 25
-#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_422_PASSTHRU 26
-#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB422 27
-
-/*
- * NV_CTRL_GVO_DISPLAY_X_SCREEN - no longer supported
- */
-
-#define NV_CTRL_GVO_DISPLAY_X_SCREEN 73 /* RW- */
-#define NV_CTRL_GVO_DISPLAY_X_SCREEN_ENABLE 1
-#define NV_CTRL_GVO_DISPLAY_X_SCREEN_DISABLE 0
-
-/*
- * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED - indicates whether
- * Composite Sync input is detected.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED 74 /* R-- */
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_FALSE 0
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_TRUE 1
-
-/*
- * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE - get/set the
- * Composite Sync input detect mode.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE 75 /* RW- */
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_AUTO 0
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_BI_LEVEL 1
-#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_TRI_LEVEL 2
-
-/*
- * NV_CTRL_GVO_SYNC_INPUT_DETECTED - indicates whether SDI Sync input
- * is detected, and what type.
- */
-
-#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED 76 /* R-- */
-#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_NONE 0
-#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_HD 1
-#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_SD 2
-
-/*
- * NV_CTRL_GVO_VIDEO_OUTPUTS - indicates which GVO video output
- * connectors are currently outputing data.
- */
-
-#define NV_CTRL_GVO_VIDEO_OUTPUTS 77 /* R-- */
-#define NV_CTRL_GVO_VIDEO_OUTPUTS_NONE 0
-#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO1 1
-#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO2 2
-#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO_BOTH 3
-
-/*
- * NV_CTRL_GVO_FPGA_VERSION - indicates the version of the Firmware on
- * the GVO device. Deprecated; use
- * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION instead.
- */
-
-#define NV_CTRL_GVO_FIRMWARE_VERSION 78 /* R-- */
-
-/*
- * NV_CTRL_GVO_SYNC_DELAY_PIXELS - controls the delay between the
- * input sync and the output sync in numbers of pixels from hsync;
- * this is a 12 bit value.
- *
- * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
- * then setting this value will set an advance instead of a delay.
- */
-
-#define NV_CTRL_GVO_SYNC_DELAY_PIXELS 79 /* RW- */
-
-/*
- * NV_CTRL_GVO_SYNC_DELAY_LINES - controls the delay between the input
- * sync and the output sync in numbers of lines from vsync; this is a
- * 12 bit value.
- *
- * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
- * then setting this value will set an advance instead of a delay.
- */
-
-#define NV_CTRL_GVO_SYNC_DELAY_LINES 80 /* RW- */
-
-/*
- * NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE - must be set for a period
- * of about 2 seconds for the new InputVideoFormat to be properly
- * locked to. In nvidia-settings, we do a reacquire whenever genlock
- * or frame lock mode is entered into, when the user clicks the
- * "detect" button. This value can be written, but always reads back
- * _FALSE.
- */
-
-#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE 81 /* -W- */
-#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_FALSE 0
-#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_TRUE 1
-
-/*
- * NV_CTRL_GVO_GLX_LOCKED - indicates that GVO configurability is
- * locked by GLX; this occurs when either glXGetVideoDeviceNV (part of
- * GLX_NV_video_out) or glXBindVideoDeviceNV (part of
- * GLX_NV_present_video) is called. All GVO output resources are
- * locked until released by the GLX_NV_video_out/GLX_NV_present_video
- * client.
- *
- * When GVO is locked, setting of the following GVO NV-CONTROL attributes will
- * not happen immediately and will instead be cached. The GVO resource will
- * need to be disabled/released and re-enabled/claimed for the values to be
- * flushed. These attributes are:
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
- * NV_CTRL_GVO_DATA_FORMAT
- * NV_CTRL_GVO_FLIP_QUEUE_SIZE
- *
- * This attribute is deprecated and may be removed in a future release. Its
- * functionality has been replaced by NV_CTRL_GVO_LOCK_OWNER.
- */
-
-#define NV_CTRL_GVO_GLX_LOCKED 82 /* R-- */
-#define NV_CTRL_GVO_GLX_LOCKED_FALSE 0
-#define NV_CTRL_GVO_GLX_LOCKED_TRUE 1
-
-/*
- * NV_CTRL_GVIO_VIDEO_FORMAT_{WIDTH,HEIGHT,REFRESH_RATE} - query the
- * width, height, and refresh rate for the specified
- * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with
- * existing interfaces, XNVCTRLQueryAttribute() should be used, and
- * the video format specified in the display_mask field; eg:
- *
- * XNVCTRLQueryAttribute (dpy,
- * screen,
- * NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC,
- * NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH,
- * &value);
- *
- * Note that Refresh Rate is in milliHertz values
- */
-
-#define NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH 83 /* R--I */
-#define NV_CTRL_GVIO_VIDEO_FORMAT_HEIGHT 84 /* R--I */
-#define NV_CTRL_GVIO_VIDEO_FORMAT_REFRESH_RATE 85 /* R--I */
-
-/* The following are deprecated; use the NV_CTRL_GVIO_* versions, instead */
-#define NV_CTRL_GVO_VIDEO_FORMAT_WIDTH 83 /* R-- */
-#define NV_CTRL_GVO_VIDEO_FORMAT_HEIGHT 84 /* R-- */
-#define NV_CTRL_GVO_VIDEO_FORMAT_REFRESH_RATE 85 /* R-- */
-
-/*
- * NV_CTRL_GVO_X_SCREEN_PAN_[XY] - no longer supported
- */
-
-#define NV_CTRL_GVO_X_SCREEN_PAN_X 86 /* RW- */
-#define NV_CTRL_GVO_X_SCREEN_PAN_Y 87 /* RW- */
-
-/*
- * NV_CTRL_GPU_OVERCLOCKING_STATE - query the current or set a new
- * overclocking state; the value of this attribute controls the
- * availability of additional overclocking attributes (see below).
- *
- * Note: this attribute is unavailable unless overclocking support
- * has been enabled in the X server (by the user).
- */
-
-#define NV_CTRL_GPU_OVERCLOCKING_STATE 88 /* RW-G */
-#define NV_CTRL_GPU_OVERCLOCKING_STATE_NONE 0
-#define NV_CTRL_GPU_OVERCLOCKING_STATE_MANUAL 1
-
-/*
- * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS - query or set the GPU and memory
- * clocks of the device driving the X screen. New clock frequencies
- * are tested before being applied, and may be rejected.
- *
- * Note: if the target clocks are too aggressive, their testing may
- * render the system unresponsive.
- *
- * Note: while this attribute can always be queried, it can't be set
- * unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL. Since
- * the target clocks may be rejected, the requester should read this
- * attribute after the set to determine success or failure.
- *
- * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS are "packed" integer attributes; the
- * GPU clock is stored in the upper 16 bits of the integer, and the
- * memory clock is stored in the lower 16 bits of the integer. All
- * clock values are in MHz.
- */
-
-#define NV_CTRL_GPU_2D_CLOCK_FREQS 89 /* RW-G */
-#define NV_CTRL_GPU_3D_CLOCK_FREQS 90 /* RW-G */
-
-/*
- * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS - query the default memory
- * and GPU core clocks of the device driving the X screen.
- *
- * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS are "packed" integer
- * attributes; the GPU clock is stored in the upper 16 bits of the
- * integer, and the memory clock is stored in the lower 16 bits of the
- * integer. All clock values are in MHz.
- */
-
-#define NV_CTRL_GPU_DEFAULT_2D_CLOCK_FREQS 91 /* R--G */
-#define NV_CTRL_GPU_DEFAULT_3D_CLOCK_FREQS 92 /* R--G */
-
-/*
- * NV_CTRL_GPU_CURRENT_CLOCK_FREQS - query the current GPU and memory
- * clocks of the graphics device driving the X screen.
- *
- * NV_CTRL_GPU_CURRENT_CLOCK_FREQS is a "packed" integer attribute;
- * the GPU clock is stored in the upper 16 bits of the integer, and
- * the memory clock is stored in the lower 16 bits of the integer.
- * All clock values are in MHz. All clock values are in MHz.
- */
-
-#define NV_CTRL_GPU_CURRENT_CLOCK_FREQS 93 /* R--G */
-
-/*
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS - Holds the last calculated
- * optimal 3D clock frequencies found by the
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION process. Querying this
- * attribute before having probed for the optimal clocks will return
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID
- *
- * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
- * optimal clock detection process is unavailable.
- */
-
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS 94 /* R--G */
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID 0
-
-/*
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION - set to _START to
- * initiate testing for the optimal 3D clock frequencies. Once
- * found, the optimal clock frequencies will be returned by the
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS attribute asynchronously
- * (using an X event, see XNVCtrlSelectNotify).
- *
- * To cancel an ongoing test for the optimal clocks, set the
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION attribute to _CANCEL
- *
- * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
- * optimal clock detection process is unavailable.
- */
-
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION 95 /* -W-G */
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_START 0
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_CANCEL 1
-
-/*
- * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE - query this
- * variable to know if a test is currently being run to
- * determine the optimal 3D clock frequencies. _BUSY means a
- * test is currently running, _IDLE means the test is not running.
- *
- * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
- * optimal clock detection process is unavailable.
- */
-
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE 96 /* R--G */
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_IDLE 0
-#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_BUSY 1
-
-/*
- * NV_CTRL_FLATPANEL_CHIP_LOCATION - for the specified display device,
- * report whether the flat panel is driven by the on-chip controller,
- * or a separate controller chip elsewhere on the graphics board.
- * This attribute is only available for flat panels.
- */
-
-#define NV_CTRL_FLATPANEL_CHIP_LOCATION 215 /* R-DG */
-#define NV_CTRL_FLATPANEL_CHIP_LOCATION_INTERNAL 0
-#define NV_CTRL_FLATPANEL_CHIP_LOCATION_EXTERNAL 1
-
-/*
- * NV_CTRL_FLATPANEL_LINK - report the number of links for a DVI connection, or
- * the main link's active lane count for DisplayPort.
- * This attribute is only available for flat panels.
- */
-
-#define NV_CTRL_FLATPANEL_LINK 216 /* R-DG */
-#define NV_CTRL_FLATPANEL_LINK_SINGLE 0
-#define NV_CTRL_FLATPANEL_LINK_DUAL 1
-#define NV_CTRL_FLATPANEL_LINK_QUAD 3
-
-/*
- * NV_CTRL_FLATPANEL_SIGNAL - for the specified display device, report
- * whether the flat panel is driven by an LVDS, TMDS, or DisplayPort signal.
- * This attribute is only available for flat panels.
- */
-
-#define NV_CTRL_FLATPANEL_SIGNAL 217 /* R-DG */
-#define NV_CTRL_FLATPANEL_SIGNAL_LVDS 0
-#define NV_CTRL_FLATPANEL_SIGNAL_TMDS 1
-#define NV_CTRL_FLATPANEL_SIGNAL_DISPLAYPORT 2
-
-/*
- * NV_CTRL_USE_HOUSE_SYNC - when TRUE, the server (master) frame lock
- * device will propagate the incoming house sync signal as the outgoing
- * frame lock sync signal. If the frame lock device cannot detect a
- * frame lock sync signal, it will default to using the internal timings
- * from the GPU connected to the primary connector.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_USE_HOUSE_SYNC 218 /* RW-F */
-#define NV_CTRL_USE_HOUSE_SYNC_FALSE 0
-#define NV_CTRL_USE_HOUSE_SYNC_TRUE 1
-
-/*
- * NV_CTRL_EDID_AVAILABLE - report if an EDID is available for the
- * specified display device.
- *
- * This attribute may also be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
- * target.
- */
-
-#define NV_CTRL_EDID_AVAILABLE 219 /* R-DG */
-#define NV_CTRL_EDID_AVAILABLE_FALSE 0
-#define NV_CTRL_EDID_AVAILABLE_TRUE 1
-
-/*
- * NV_CTRL_FORCE_STEREO - when TRUE, OpenGL will force stereo flipping
- * even when no stereo drawables are visible (if the device is configured
- * to support it, see the "Stereo" X config option).
- * When false, fall back to the default behavior of only flipping when a
- * stereo drawable is visible.
- */
-
-#define NV_CTRL_FORCE_STEREO 220 /* RW- */
-#define NV_CTRL_FORCE_STEREO_FALSE 0
-#define NV_CTRL_FORCE_STEREO_TRUE 1
-
-/*
- * NV_CTRL_IMAGE_SETTINGS - the image quality setting for OpenGL clients.
- *
- * This setting is only applied to OpenGL clients that are started
- * after this setting is applied.
- */
-
-#define NV_CTRL_IMAGE_SETTINGS 221 /* RW-X */
-#define NV_CTRL_IMAGE_SETTINGS_HIGH_QUALITY 0
-#define NV_CTRL_IMAGE_SETTINGS_QUALITY 1
-#define NV_CTRL_IMAGE_SETTINGS_PERFORMANCE 2
-#define NV_CTRL_IMAGE_SETTINGS_HIGH_PERFORMANCE 3
-
-/*
- * NV_CTRL_XINERAMA - return whether xinerama is enabled
- */
-
-#define NV_CTRL_XINERAMA 222 /* R--G */
-#define NV_CTRL_XINERAMA_OFF 0
-#define NV_CTRL_XINERAMA_ON 1
-
-/*
- * NV_CTRL_XINERAMA_STEREO - when TRUE, OpenGL will allow stereo flipping
- * on multiple X screens configured with Xinerama.
- * When FALSE, flipping is allowed only on one X screen at a time.
- */
-
-#define NV_CTRL_XINERAMA_STEREO 223 /* RW- */
-#define NV_CTRL_XINERAMA_STEREO_FALSE 0
-#define NV_CTRL_XINERAMA_STEREO_TRUE 1
-
-/*
- * NV_CTRL_BUS_RATE - if the bus type of the specified device is AGP, then
- * NV_CTRL_BUS_RATE returns the configured AGP transfer rate. If the bus type
- * is PCI Express, then this attribute returns the maximum link width.
- * When this attribute is queried on an X screen target, the bus rate of the
- * GPU driving the X screen is returned.
- */
-
-#define NV_CTRL_BUS_RATE 224 /* R--GI */
-
-/*
- * NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH - returns the maximum
- * PCIe link width, in number of lanes.
- */
-#define NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH NV_CTRL_BUS_RATE
-
-/*
- * NV_CTRL_SHOW_SLI_HUD - when TRUE, OpenGL will draw information about the
- * current SLI mode.
- * Renamed this attribute to NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
- */
-
-#define NV_CTRL_SHOW_SLI_HUD NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
-#define NV_CTRL_SHOW_SLI_HUD_FALSE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE
-#define NV_CTRL_SHOW_SLI_HUD_TRUE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE
-
-/*
- * NV_CTRL_SHOW_SLI_VISUAL_INDICATOR - when TRUE, OpenGL will draw information
- * about the current SLI mode.
- */
-
-#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR 225 /* RW-X */
-#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE 0
-#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE 1
-
-/*
- * NV_CTRL_XV_SYNC_TO_DISPLAY - this control is valid when TwinView and
- * XVideo Sync To VBlank are enabled.
- * It controls which display device will be synched to.
- */
-
-#define NV_CTRL_XV_SYNC_TO_DISPLAY 226 /* RW- */
-
-/*
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 - this attribute is only
- * intended to be used to query the ValidValues for
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
- * 31 and 63. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
- */
-
-#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 227 /* ---GI */
-
-/*
- * The following is deprecated; use NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2,
- * instead
- */
-#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT2 227 /* --- */
-
-/*
- * NV_CTRL_GVO_OVERRIDE_HW_CSC - Override the SDI hardware's Color Space
- * Conversion with the values controlled through
- * XNVCTRLSetGvoColorConversion() and XNVCTRLGetGvoColorConversion(). If
- * this attribute is FALSE, then the values specified through
- * XNVCTRLSetGvoColorConversion() are ignored.
- */
-
-#define NV_CTRL_GVO_OVERRIDE_HW_CSC 228 /* RW- */
-#define NV_CTRL_GVO_OVERRIDE_HW_CSC_FALSE 0
-#define NV_CTRL_GVO_OVERRIDE_HW_CSC_TRUE 1
-
-/*
- * NV_CTRL_GVO_CAPABILITIES - this read-only attribute describes GVO
- * capabilities that differ between NVIDIA SDI products. This value
- * is a bitmask where each bit indicates whether that capability is
- * available.
- *
- * APPLY_CSC_IMMEDIATELY - whether the CSC matrix, offset, and scale
- * specified through XNVCTRLSetGvoColorConversion() will take affect
- * immediately, or only after SDI output is disabled and enabled
- * again.
- *
- * APPLY_CSC_TO_X_SCREEN - whether the CSC matrix, offset, and scale
- * specified through XNVCTRLSetGvoColorConversion() will also apply
- * to GVO output of an X screen, or only to OpenGL GVO output, as
- * enabled through the GLX_NV_video_out extension.
- *
- * COMPOSITE_TERMINATION - whether the 75 ohm termination of the
- * SDI composite input signal can be programmed through the
- * NV_CTRL_GVO_COMPOSITE_TERMINATION attribute.
- *
- * SHARED_SYNC_BNC - whether the SDI device has a single BNC
- * connector used for both (SDI & Composite) incoming signals.
- *
- * MULTIRATE_SYNC - whether the SDI device supports synchronization
- * of input and output video modes that match in being odd or even
- * modes (ie, AA.00 Hz modes can be synched to other BB.00 Hz modes and
- * AA.XX Hz can match to BB.YY Hz where .XX and .YY are not .00)
- */
-
-#define NV_CTRL_GVO_CAPABILITIES 229 /* R-- */
-#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_IMMEDIATELY 0x00000001
-#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_TO_X_SCREEN 0x00000002
-#define NV_CTRL_GVO_CAPABILITIES_COMPOSITE_TERMINATION 0x00000004
-#define NV_CTRL_GVO_CAPABILITIES_SHARED_SYNC_BNC 0x00000008
-#define NV_CTRL_GVO_CAPABILITIES_MULTIRATE_SYNC 0x00000010
-#define NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW 0x00000020
-
-/*
- * NV_CTRL_GVO_COMPOSITE_TERMINATION - enable or disable 75 ohm
- * termination of the SDI composite input signal.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_TERMINATION 230 /* RW- */
-#define NV_CTRL_GVO_COMPOSITE_TERMINATION_ENABLE 1
-#define NV_CTRL_GVO_COMPOSITE_TERMINATION_DISABLE 0
-
-/*
- * NV_CTRL_ASSOCIATED_DISPLAY_DEVICES - display device mask indicating
- * which display devices are "associated" with the specified X screen
- * (ie: are available to the X screen for displaying the X screen).
- */
-
-#define NV_CTRL_ASSOCIATED_DISPLAY_DEVICES 231 /* RW- */
-
-/*
- * NV_CTRL_FRAMELOCK_SLAVES - get/set whether the display device(s)
- * given should listen or ignore the master's sync signal.
- *
- * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_FRAMELOCK_SLAVES 232 /* RW-G */
-
-/*
- * NV_CTRL_FRAMELOCK_MASTERABLE - Can any of the given display devices
- * be set as master of the frame lock group. Returns a bitmask of the
- * corresponding display devices that can be set as master.
- *
- * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_FRAMELOCK_MASTERABLE 233 /* R-DG */
-
-/*
- * NV_CTRL_PROBE_DISPLAYS - re-probes the hardware to detect what
- * display devices are connected to the GPU or GPU driving the
- * specified X screen. Returns a display mask.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_PROBE_DISPLAYS 234 /* R--G */
-
-/*
- * NV_CTRL_REFRESH_RATE - Returns the refresh rate of the specified
- * display device in 100 * Hz (ie. to get the refresh rate in Hz, divide
- * the returned value by 100.)
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_REFRESH_RATE 235 /* R-DG */
-
-/*
- * NV_CTRL_GVO_FLIP_QUEUE_SIZE - The Graphics to Video Out interface
- * exposed through NV-CONTROL and the GLX_NV_video_out extension uses
- * an internal flip queue when pbuffers are sent to the video device
- * (via glXSendPbufferToVideoNV()). The NV_CTRL_GVO_FLIP_QUEUE_SIZE
- * can be used to query and assign the flip queue size. This
- * attribute is applied to GLX when glXGetVideoDeviceNV() is called by
- * the application.
- */
-
-#define NV_CTRL_GVO_FLIP_QUEUE_SIZE 236 /* RW- */
-
-/*
- * NV_CTRL_CURRENT_SCANLINE - query the current scanline for the
- * specified display device.
- */
-
-#define NV_CTRL_CURRENT_SCANLINE 237 /* R-DG */
-
-/*
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT - Controls where X pixmaps are initially
- * created.
- *
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM causes pixmaps to stay in
- * system memory. These pixmaps can't be accelerated by the NVIDIA driver; this
- * will cause blank windows if used with an OpenGL compositing manager.
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM creates pixmaps in system memory
- * initially, but allows them to migrate to video memory.
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM creates pixmaps in video memory
- * when enough resources are available.
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED is currently reserved for future
- * use. Behavior is undefined.
- * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM creates pixmaps in GPU accessible
- * system memory when enough resources are available.
- */
-
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT 238 /* RW- */
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM 0
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM 1
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM 2
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED 3
-#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM 4
-
-/*
- * NV_CTRL_PCI_BUS - Returns the PCI bus number the specified device is using.
- */
-
-#define NV_CTRL_PCI_BUS 239 /* R--GI */
-
-/*
- * NV_CTRL_PCI_DEVICE - Returns the PCI device number the specified device is
- * using.
- */
-
-#define NV_CTRL_PCI_DEVICE 240 /* R--GI */
-
-/*
- * NV_CTRL_PCI_FUNCTION - Returns the PCI function number the specified device
- * is using.
- */
-
-#define NV_CTRL_PCI_FUNCTION 241 /* R--GI */
-
-/*
- * NV_CTRL_FRAMELOCK_FPGA_REVISION - Querys the FPGA revision of the
- * Frame Lock device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target.
- */
-
-#define NV_CTRL_FRAMELOCK_FPGA_REVISION 242 /* R--F */
-
-/*
- * NV_CTRL_MAX_SCREEN_{WIDTH,HEIGHT} - the maximum allowable size, in
- * pixels, of either the specified X screen (if the target_type of the
- * query is an X screen), or any X screen on the specified GPU (if the
- * target_type of the query is a GPU).
- */
-
-#define NV_CTRL_MAX_SCREEN_WIDTH 243 /* R--G */
-#define NV_CTRL_MAX_SCREEN_HEIGHT 244 /* R--G */
-
-/*
- * NV_CTRL_MAX_DISPLAYS - the maximum number of display devices that
- * can be driven simultaneously on a GPU (e.g., that can be used in a
- * MetaMode at once). Note that this does not indicate the maximum
- * number of bits that can be set in NV_CTRL_CONNECTED_DISPLAYS,
- * because more display devices can be connected than are actively in
- * use.
- */
-
-#define NV_CTRL_MAX_DISPLAYS 245 /* R--G */
-
-/*
- * NV_CTRL_DYNAMIC_TWINVIEW - Returns whether or not the screen
- * supports dynamic twinview.
- */
-
-#define NV_CTRL_DYNAMIC_TWINVIEW 246 /* R-- */
-
-/*
- * NV_CTRL_MULTIGPU_DISPLAY_OWNER - Returns the (NV-CONTROL) GPU ID of
- * the GPU that has the display device(s) used for showing the X Screen.
- */
-
-#define NV_CTRL_MULTIGPU_DISPLAY_OWNER 247 /* R-- */
-
-/*
- * NV_CTRL_GPU_SCALING - not supported
- */
-
-#define NV_CTRL_GPU_SCALING 248 /* RWDG */
-
-#define NV_CTRL_GPU_SCALING_TARGET_INVALID 0
-#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_BEST_FIT 1
-#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_NATIVE 2
-
-#define NV_CTRL_GPU_SCALING_METHOD_INVALID 0
-#define NV_CTRL_GPU_SCALING_METHOD_STRETCHED 1
-#define NV_CTRL_GPU_SCALING_METHOD_CENTERED 2
-#define NV_CTRL_GPU_SCALING_METHOD_ASPECT_SCALED 3
-
-/*
- * NV_CTRL_FRONTEND_RESOLUTION - not supported
- */
-
-#define NV_CTRL_FRONTEND_RESOLUTION 249 /* R-DG */
-
-/*
- * NV_CTRL_BACKEND_RESOLUTION - not supported
- */
-
-#define NV_CTRL_BACKEND_RESOLUTION 250 /* R-DG */
-
-/*
- * NV_CTRL_FLATPANEL_NATIVE_RESOLUTION - Returns the dimensions of the
- * native resolution of the flat panel as determined by the
- * NVIDIA X Driver.
- *
- * The native resolution is the resolution at which a flat panel
- * must display any image. All other resolutions must be scaled to this
- * resolution through GPU scaling or the DFP's native scaling capabilities
- * in order to be displayed.
- *
- * This attribute is only valid for flat panel (DFP) display devices.
- *
- * This attribute is a packed integer; the width is packed in the upper
- * 16-bits and the height is packed in the lower 16-bits.
- */
-
-#define NV_CTRL_FLATPANEL_NATIVE_RESOLUTION 251 /* R-DG */
-
-/*
- * NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION - not supported
- */
-
-#define NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION 252 /* R-DG */
-
-/*
- * NV_CTRL_GPU_SCALING_ACTIVE - not supported
- */
-
-#define NV_CTRL_GPU_SCALING_ACTIVE 253 /* R-DG */
-
-/*
- * NV_CTRL_DFP_SCALING_ACTIVE - not supported
- */
-
-#define NV_CTRL_DFP_SCALING_ACTIVE 254 /* R-DG */
-
-/*
- * NV_CTRL_FSAA_APPLICATION_ENHANCED - Controls how the NV_CTRL_FSAA_MODE
- * is applied when NV_CTRL_FSAA_APPLICATION_CONTROLLED is set to
- * NV_CTRL_APPLICATION_CONTROLLED_DISABLED. When
- * NV_CTRL_FSAA_APPLICATION_ENHANCED is _DISABLED, OpenGL applications will
- * be forced to use the FSAA mode specified by NV_CTRL_FSAA_MODE. when set
- * to _ENABLED, only those applications that have selected a multisample
- * FBConfig will be made to use the NV_CTRL_FSAA_MODE specified.
- *
- * This attribute is ignored when NV_CTRL_FSAA_APPLICATION_CONTROLLED is
- * set to NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED.
- */
-
-#define NV_CTRL_FSAA_APPLICATION_ENHANCED 255 /* RW-X */
-#define NV_CTRL_FSAA_APPLICATION_ENHANCED_ENABLED 1
-#define NV_CTRL_FSAA_APPLICATION_ENHANCED_DISABLED 0
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_RATE_4 - This is the refresh rate that the
- * frame lock board is sending to the GPU with 4 digits of precision.
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK.
- */
-
-#define NV_CTRL_FRAMELOCK_SYNC_RATE_4 256 /* R--F */
-
-/*
- * NV_CTRL_GVO_LOCK_OWNER - indicates that the GVO device is available
- * or in use (by GLX or an X screen).
- *
- * The GVO device is locked by GLX when either glXGetVideoDeviceNV
- * (part of GLX_NV_video_out) or glXBindVideoDeviceNV (part of
- * GLX_NV_present_video) is called. All GVO output resources are
- * locked until released by the GLX_NV_video_out/GLX_NV_present_video
- * client.
- *
- * The GVO device is locked/unlocked by an X screen, when the GVO device is
- * used in a MetaMode on an X screen.
- *
- * When the GVO device is locked, setting of the following GVO NV-CONTROL
- * attributes will not happen immediately and will instead be cached. The
- * GVO resource will need to be disabled/released and re-enabled/claimed for
- * the values to be flushed. These attributes are:
- *
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
- * NV_CTRL_GVO_DATA_FORMAT
- * NV_CTRL_GVO_FLIP_QUEUE_SIZE
- */
-
-#define NV_CTRL_GVO_LOCK_OWNER 257 /* R-- */
-#define NV_CTRL_GVO_LOCK_OWNER_NONE 0
-#define NV_CTRL_GVO_LOCK_OWNER_GLX 1
-#define NV_CTRL_GVO_LOCK_OWNER_CLONE /* no longer supported */ 2
-#define NV_CTRL_GVO_LOCK_OWNER_X_SCREEN 3
-
-/*
- * NV_CTRL_HWOVERLAY - when a workstation overlay is in use, reports
- * whether the hardware overlay is used, or if the overlay is emulated.
- */
-
-#define NV_CTRL_HWOVERLAY 258 /* R-- */
-#define NV_CTRL_HWOVERLAY_FALSE 0
-#define NV_CTRL_HWOVERLAY_TRUE 1
-
-/*
- * NV_CTRL_NUM_GPU_ERRORS_RECOVERED - Returns the number of GPU errors
- * occured. This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_NUM_GPU_ERRORS_RECOVERED 259 /* R--- */
-
-/*
- * NV_CTRL_REFRESH_RATE_3 - Returns the refresh rate of the specified
- * display device in 1000 * Hz (ie. to get the refresh rate in Hz, divide
- * the returned value by 1000.)
- *
- * This attribute may be queried through XNVCTRLQueryTargetAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_REFRESH_RATE_3 260 /* R-DG */
-
-/*
- * NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS - if the OnDemandVBlankInterrupts
- * X driver option is set to true, this attribute can be used to
- * determine if on-demand VBlank interrupt control is enabled on the
- * specified GPU, as well as to enable or disable this feature.
- */
-
-#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS 261 /* RW-G */
-#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_OFF 0
-#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_ON 1
-
-/*
- * NV_CTRL_GPU_POWER_SOURCE reports the type of power source
- * of the GPU driving the X screen.
- */
-
-#define NV_CTRL_GPU_POWER_SOURCE 262 /* R--G */
-#define NV_CTRL_GPU_POWER_SOURCE_AC 0
-#define NV_CTRL_GPU_POWER_SOURCE_BATTERY 1
-
-/*
- * NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE is deprecated
- */
-
-#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE 263 /* R--G */
-#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_DESKTOP 0
-#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_MAXPERF 1
-
-/* NV_CTRL_GLYPH_CACHE - Enables RENDER Glyph Caching to VRAM */
-
-#define NV_CTRL_GLYPH_CACHE 264 /* RW- */
-#define NV_CTRL_GLYPH_CACHE_DISABLED 0
-#define NV_CTRL_GLYPH_CACHE_ENABLED 1
-
-/*
- * NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL reports the current
- * Performance level of the GPU driving the X screen. Each
- * Performance level has associated NVClock and Mem Clock values.
- */
-
-#define NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL 265 /* R--G */
-
-/*
- * NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE reports if Adaptive Clocking
- * is Enabled on the GPU driving the X screen.
- */
-
-#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE 266 /* R--G */
-#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_DISABLED 0
-#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_ENABLED 1
-
-/*
- * NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED - Returns whether or not the GVO output
- * video is locked to the GPU.
- */
-
-#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED 267 /* R--- */
-#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_FALSE 0
-#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_TRUE 1
-
-/*
- * NV_CTRL_GVO_SYNC_LOCK_STATUS - Returns whether or not the GVO device
- * is locked to the input ref signal. If the sync mode is set to
- * NV_CTRL_GVO_SYNC_MODE_GENLOCK, then this returns the genlock
- * sync status, and if the sync mode is set to NV_CTRL_GVO_SYNC_MODE_FRAMELOCK,
- * then this reports the frame lock status.
- */
-
-#define NV_CTRL_GVO_SYNC_LOCK_STATUS 268 /* R--- */
-#define NV_CTRL_GVO_SYNC_LOCK_STATUS_UNLOCKED 0
-#define NV_CTRL_GVO_SYNC_LOCK_STATUS_LOCKED 1
-
-/*
- * NV_CTRL_GVO_ANC_TIME_CODE_GENERATION - Allows SDI device to generate
- * time codes in the ANC region of the SDI video output stream.
- */
-
-#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION 269 /* RW-- */
-#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_DISABLE 0
-#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_ENABLE 1
-
-/*
- * NV_CTRL_GVO_COMPOSITE - Enables/Disables SDI compositing. This attribute
- * is only available when an SDI input source is detected and is in genlock
- * mode.
- */
-
-#define NV_CTRL_GVO_COMPOSITE 270 /* RW-- */
-#define NV_CTRL_GVO_COMPOSITE_DISABLE 0
-#define NV_CTRL_GVO_COMPOSITE_ENABLE 1
-
-/*
- * NV_CTRL_GVO_COMPOSITE_ALPHA_KEY - When compositing is enabled, this
- * enables/disables alpha blending.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY 271 /* RW-- */
-#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_DISABLE 0
-#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_ENABLE 1
-
-/*
- * NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE - Set the values of a luma
- * channel range. This is a packed int that has the following format
- * (in order of high-bits to low bits):
- *
- * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
- *
- * To query the current values, pass the range # throught the display_mask
- * variable.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE 272 /* RW-- */
-
-#define NV_CTRL_GVO_COMPOSITE_MAKE_RANGE(range, enable, min, max) \
- ((((min)&0x3FF) << 0) | (((max)&0x3FF) << 10) | (((enable)&0x1) << 20) | \
- (((range)&0x7FF) << 21))
-
-#define NV_CTRL_GVO_COMPOSITE_GET_RANGE(val, range, enable, min, max) \
- (min) = ((val) >> 0) & 0x3FF; \
- (max) = ((val) >> 10) & 0x3FF; \
- (enable) = ((val) >> 20) & 0x1; \
- (range) = ((val) >> 21) & 0x7FF;
-
-/*
- * NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE - Set the values of a CR
- * channel range. This is a packed int that has the following format
- * (in order of high-bits to low bits):
- *
- * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
- *
- * To query the current values, pass the range # throught he display_mask
- * variable.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE 273 /* RW-- */
-
-/*
- * NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE - Set the values of a CB
- * channel range. This is a packed int that has the following format
- * (in order of high-bits to low bits):
- *
- * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
- *
- * To query the current values, pass the range # throught he display_mask
- * variable.
- */
-
-#define NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE 274 /* RW-- */
-
-/*
- * NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES - Returns the number of ranges
- * available for each channel (Y/Luma, Cr, and Cb.)
- */
-
-#define NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES 275 /* R--- */
-
-/*
- * NV_CTRL_SWITCH_TO_DISPLAYS - Can be used to select which displays
- * to switch to (as a hotkey event).
- */
-
-#define NV_CTRL_SWITCH_TO_DISPLAYS 276 /* -W- */
-
-/*
- * NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT - Event that notifies
- * when a notebook lid change occurs (i.e. when the lid is opened or
- * closed.) This attribute can be queried to retrieve the current
- * notebook lid status (opened/closed.)
- */
-
-#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT 277 /* RW- */
-#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_CLOSE 0
-#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_OPEN 1
-
-/*
- * NV_CTRL_NOTEBOOK_INTERNAL_LCD - Returns the display device mask of
- * the intenal LCD of a notebook.
- */
-
-#define NV_CTRL_NOTEBOOK_INTERNAL_LCD 278 /* R-- */
-
-/*
- * NV_CTRL_DEPTH_30_ALLOWED - returns whether the NVIDIA X driver supports
- * depth 30 on the specified X screen or GPU.
- */
-
-#define NV_CTRL_DEPTH_30_ALLOWED 279 /* R--G */
-
-/*
- * NV_CTRL_MODE_SET_EVENT This attribute is sent as an event
- * when hotkey, ctrl-alt-+/- or randr event occurs. Note that
- * This attribute cannot be set or queried and is meant to
- * be received by clients that wish to be notified of when
- * mode set events occur.
- */
-
-#define NV_CTRL_MODE_SET_EVENT 280 /* --- */
-
-/*
- * NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE - the gamma value used by
- * OpenGL when NV_CTRL_OPENGL_AA_LINE_GAMMA is enabled
- */
-
-#define NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE 281 /* RW-X */
-
-/*
- * NV_CTRL_VCSC_HIGH_PERF_MODE - Is used to both query High Performance Mode
- * status on the Visual Computing System, and also to enable or disable High
- * Performance Mode.
- */
-
-#define NV_CTRL_VCSC_HIGH_PERF_MODE 282 /* RW-V */
-#define NV_CTRL_VCSC_HIGH_PERF_MODE_DISABLE 0
-#define NV_CTRL_VCSC_HIGH_PERF_MODE_ENABLE 1
-
-/*
- * NV_CTRL_DISPLAYPORT_LINK_RATE - returns the negotiated lane bandwidth of the
- * DisplayPort main link.
- * This attribute is only available for DisplayPort flat panels.
- */
-
-#define NV_CTRL_DISPLAYPORT_LINK_RATE 291 /* R-DG */
-#define NV_CTRL_DISPLAYPORT_LINK_RATE_DISABLED 0x0
-#define NV_CTRL_DISPLAYPORT_LINK_RATE_1_62GBPS 0x6
-#define NV_CTRL_DISPLAYPORT_LINK_RATE_2_70GBPS 0xA
-
-/*
- * NV_CTRL_STEREO_EYES_EXCHANGE - Controls whether or not the left and right
- * eyes of a stereo image are flipped.
- */
-
-#define NV_CTRL_STEREO_EYES_EXCHANGE 292 /* RW-X */
-#define NV_CTRL_STEREO_EYES_EXCHANGE_OFF 0
-#define NV_CTRL_STEREO_EYES_EXCHANGE_ON 1
-
-/*
- * NV_CTRL_NO_SCANOUT - returns whether the special "NoScanout" mode is
- * enabled on the specified X screen or GPU; for details on this mode,
- * see the description of the "none" value for the "UseDisplayDevice"
- * X configuration option in the NVIDIA driver README.
- */
-
-#define NV_CTRL_NO_SCANOUT 293 /* R--G */
-#define NV_CTRL_NO_SCANOUT_DISABLED 0
-#define NV_CTRL_NO_SCANOUT_ENABLED 1
-
-/*
- * NV_CTRL_GVO_CSC_CHANGED_EVENT This attribute is sent as an event
- * when the color space conversion matrix has been altered by another
- * client.
- */
-
-#define NV_CTRL_GVO_CSC_CHANGED_EVENT 294 /* --- */
-
-/*
- * NV_CTRL_FRAMELOCK_SLAVEABLE - Returns a bitmask of the display devices
- * that are (currently) allowed to be selected as slave devices for the
- * given GPU
- */
-
-#define NV_CTRL_FRAMELOCK_SLAVEABLE 295 /* R-DG */
-
-/*
- * NV_CTRL_GVO_SYNC_TO_DISPLAY This attribute controls whether or not
- * the non-SDI display device will be sync'ed to the SDI display device
- * (when configured in TwinView, Clone Mode or when using the SDI device
- * with OpenGL).
- */
-
-#define NV_CTRL_GVO_SYNC_TO_DISPLAY 296 /* --- */
-#define NV_CTRL_GVO_SYNC_TO_DISPLAY_DISABLE 0
-#define NV_CTRL_GVO_SYNC_TO_DISPLAY_ENABLE 1
-
-/*
- * NV_CTRL_X_SERVER_UNIQUE_ID - returns a pseudo-unique identifier for this
- * X server. Intended for use in cases where an NV-CONTROL client communicates
- * with multiple X servers, and wants some level of confidence that two
- * X Display connections correspond to the same or different X servers.
- */
-
-#define NV_CTRL_X_SERVER_UNIQUE_ID 297 /* R--- */
-
-/*
- * NV_CTRL_PIXMAP_CACHE - This attribute controls whether the driver attempts to
- * store video memory pixmaps in a cache. The cache speeds up allocation and
- * deallocation of pixmaps, but could use more memory than when the cache is
- * disabled.
- */
-
-#define NV_CTRL_PIXMAP_CACHE 298 /* RW-X */
-#define NV_CTRL_PIXMAP_CACHE_DISABLE 0
-#define NV_CTRL_PIXMAP_CACHE_ENABLE 1
-
-/*
- * NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB - When the pixmap cache is enabled and
- * there is not enough free space in the cache to fit a new pixmap, the driver
- * will round up to the next multiple of this number of kilobytes when
- * allocating more memory for the cache.
- */
-
-#define NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB 299 /* RW-X */
-
-/*
- * NV_CTRL_IS_GVO_DISPLAY - returns whether or not a given display is an
- * SDI device.
- */
-
-#define NV_CTRL_IS_GVO_DISPLAY 300 /* R-D */
-#define NV_CTRL_IS_GVO_DISPLAY_FALSE 0
-#define NV_CTRL_IS_GVO_DISPLAY_TRUE 1
-
-/*
- * NV_CTRL_PCI_ID - Returns the PCI vendor and device ID of the specified
- * device.
- *
- * NV_CTRL_PCI_ID is a "packed" integer attribute; the PCI vendor ID is stored
- * in the upper 16 bits of the integer, and the PCI device ID is stored in the
- * lower 16 bits of the integer.
- */
-
-#define NV_CTRL_PCI_ID 301 /* R--GI */
-
-/*
- * NV_CTRL_GVO_FULL_RANGE_COLOR - Allow full range color data [4-1019]
- * without clamping to [64-940].
- */
-
-#define NV_CTRL_GVO_FULL_RANGE_COLOR 302 /* RW- */
-#define NV_CTRL_GVO_FULL_RANGE_COLOR_DISABLED 0
-#define NV_CTRL_GVO_FULL_RANGE_COLOR_ENABLED 1
-
-/*
- * NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE - Returns whether or not
- * SLI Mosaic Mode supported.
- */
-
-#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE 303 /* R-- */
-#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_FALSE 0
-#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_TRUE 1
-
-/*
- * NV_CTRL_GVO_ENABLE_RGB_DATA - Allows clients to specify when
- * the GVO board should process colors as RGB when the output data
- * format is one of the NV_CTRL_GVO_DATA_FORMAT_???_PASSTRHU modes.
- */
-
-#define NV_CTRL_GVO_ENABLE_RGB_DATA 304 /* RW- */
-#define NV_CTRL_GVO_ENABLE_RGB_DATA_DISABLE 0
-#define NV_CTRL_GVO_ENABLE_RGB_DATA_ENABLE 1
-
-/*
- * NV_CTRL_IMAGE_SHARPENING_DEFAULT - Returns default value of
- * Image Sharpening.
- */
-
-#define NV_CTRL_IMAGE_SHARPENING_DEFAULT 305 /* R-- */
-
-/*
- * NV_CTRL_PCI_DOMAIN - Returns the PCI domain number the specified device is
- * using.
- */
-
-#define NV_CTRL_PCI_DOMAIN 306 /* R--GI */
-
-/*
- * NV_CTRL_GVI_NUM_JACKS - Returns the number of input BNC jacks available
- * on a GVI device.
- */
-
-#define NV_CTRL_GVI_NUM_JACKS 307 /* R--I */
-
-/*
- * NV_CTRL_GVI_MAX_LINKS_PER_STREAM - Returns the maximum supported number of
- * links that can be tied to one stream.
- */
-
-#define NV_CTRL_GVI_MAX_LINKS_PER_STREAM 308 /* R--I */
-
-/*
- * NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT - Returns the detected
- * number of bits per component (BPC) of data on the given input jack+
- * channel.
- *
- * The jack number should be specified in the lower 16 bits of the
- * "display_mask" parameter, while the channel number should be specified in
- * the upper 16 bits.
- */
-
-#define NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT 309 /* R--I */
-#define NV_CTRL_GVI_BITS_PER_COMPONENT_UNKNOWN 0
-#define NV_CTRL_GVI_BITS_PER_COMPONENT_8 1
-#define NV_CTRL_GVI_BITS_PER_COMPONENT_10 2
-#define NV_CTRL_GVI_BITS_PER_COMPONENT_12 3
-
-/*
- * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT - Specify the number of
- * bits per component (BPC) of data for the captured stream.
- * The stream number should be specified in the "display_mask" parameter.
- *
- * Note: Setting this attribute may also result in the following
- * NV-CONTROL attributes being reset on the GVI device (to ensure
- * the configuration remains valid):
- * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
- */
-
-#define NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT 310 /* RW-I */
-
-/*
- * NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING - Returns the detected
- * sampling format for the input jack+channel.
- *
- * The jack number should be specified in the lower 16 bits of the
- * "display_mask" parameter, while the channel number should be specified in
- * the upper 16 bits.
- */
-
-#define NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING 311 /* R--I */
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_UNKNOWN 0
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_4444 1
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_4224 2
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_444 3
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_422 4
-#define NV_CTRL_GVI_COMPONENT_SAMPLING_420 5
-
-/*
- * NV_CTRL_GVI_REQUESTED_COMPONENT_SAMPLING - Specify the sampling format for
- * the captured stream.
- * The possible values are the NV_CTRL_GVI_DETECTED_COMPONENT_SAMPLING
- * constants.
- * The stream number should be specified in the "display_mask" parameter.
- */
-
-#define NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING 312 /* RW-I */
-
-/*
- * NV_CTRL_GVI_CHROMA_EXPAND - Enable or disable 4:2:2 -> 4:4:4 chroma
- * expansion for the captured stream. This value is ignored when a
- * COMPONENT_SAMPLING format is selected that does not use chroma subsampling,
- * or if a BITS_PER_COMPONENT value is selected that is not supported.
- * The stream number should be specified in the "display_mask" parameter.
- */
-
-#define NV_CTRL_GVI_REQUESTED_STREAM_CHROMA_EXPAND 313 /* RW-I */
-#define NV_CTRL_GVI_CHROMA_EXPAND_FALSE 0
-#define NV_CTRL_GVI_CHROMA_EXPAND_TRUE 1
-
-/*
- * NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE - Returns the detected color space
- * of the input jack+channel.
- *
- * The jack number should be specified in the lower 16 bits of the
- * "display_mask" parameter, while the channel number should be specified in
- * the upper 16 bits.
- */
-
-#define NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE 314 /* R--I */
-#define NV_CTRL_GVI_COLOR_SPACE_UNKNOWN 0
-#define NV_CTRL_GVI_COLOR_SPACE_GBR 1
-#define NV_CTRL_GVI_COLOR_SPACE_GBRA 2
-#define NV_CTRL_GVI_COLOR_SPACE_GBRD 3
-#define NV_CTRL_GVI_COLOR_SPACE_YCBCR 4
-#define NV_CTRL_GVI_COLOR_SPACE_YCBCRA 5
-#define NV_CTRL_GVI_COLOR_SPACE_YCBCRD 6
-
-/*
- * NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID - Returns the detected link identifier
- * for the given input jack+channel.
- *
- * The jack number should be specified in the lower 16 bits of the
- * "display_mask" parameter, while the channel number should be specified in
- * the upper 16 bits.
- */
-
-#define NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID 315 /* R--I */
-#define NV_CTRL_GVI_LINK_ID_UNKNOWN 0xFFFF
-
-/*
- * NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER - Returns the 4-byte
- * SMPTE 352 identifier from the given input jack+channel.
- *
- * The jack number should be specified in the lower 16 bits of the
- * "display_mask" parameter, while the channel number should be specified in
- * the upper 16 bits.
- */
-
-#define NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER 316 /* R--I */
-
-/*
- * NV_CTRL_GVI_GLOBAL_IDENTIFIER - Returns a global identifier for the
- * GVI device. This identifier can be used to relate GVI devices named
- * in NV-CONTROL with those enumerated in OpenGL.
- */
-
-#define NV_CTRL_GVI_GLOBAL_IDENTIFIER 317 /* R--I */
-
-/*
- * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION - Returns the number of nanoseconds
- * that one unit of NV_CTRL_FRAMELOCK_SYNC_DELAY corresponds to.
- */
-#define NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION 318 /* R-- */
-
-/*
- * NV_CTRL_GPU_COOLER_MANUAL_CONTROL - Query the current or set a new
- * cooler control state; the value of this attribute controls the
- * availability of additional cooler control attributes (see below).
- *
- * Note: this attribute is unavailable unless cooler control support
- * has been enabled in the X server (by the user).
- */
-
-#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL 319 /* RW-G */
-#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_FALSE 0
-#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_TRUE 1
-
-/*
- * NV_CTRL_THERMAL_COOLER_LEVEL - Returns cooler's current operating
- * level.
- */
-
-#define NV_CTRL_THERMAL_COOLER_LEVEL 320 /* RW-C */
-
-/* NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT - Sets default values of
- * cooler.
- */
-
-#define NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT 321 /* -W-C */
-
-/*
- * NV_CTRL_THERMAL_COOLER_CONTROL_TYPE -
- * Returns a cooler's control signal characteristics.
- * The possible types are restricted, Variable and Toggle.
- */
-
-#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE 322 /* R--C */
-#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_NONE 0
-#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_TOGGLE 1
-#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_VARIABLE 2
-
-/*
- * NV_CTRL_THERMAL_COOLER_TARGET - Returns objects that cooler cools.
- * Targets may be GPU, Memory, Power Supply or All of these.
- * GPU_RELATED = GPU | MEMORY | POWER_SUPPLY
- *
- */
-
-#define NV_CTRL_THERMAL_COOLER_TARGET 323 /* R--C */
-#define NV_CTRL_THERMAL_COOLER_TARGET_NONE 0
-#define NV_CTRL_THERMAL_COOLER_TARGET_GPU 1
-#define NV_CTRL_THERMAL_COOLER_TARGET_MEMORY 2
-#define NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY 4
-#define NV_CTRL_THERMAL_COOLER_TARGET_GPU_RELATED \
- (NV_CTRL_THERMAL_COOLER_TARGET_GPU | NV_CTRL_THERMAL_COOLER_TARGET_MEMORY | \
- NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY)
-
-/*
- * NV_CTRL_GPU_ECC_SUPPORTED - Reports whether ECC is supported by the
- * targeted GPU.
- */
-#define NV_CTRL_GPU_ECC_SUPPORTED 324 /* R--G */
-#define NV_CTRL_GPU_ECC_SUPPORTED_FALSE 0
-#define NV_CTRL_GPU_ECC_SUPPORTED_TRUE 1
-
-/*
- * NV_CTRL_GPU_ECC_STATUS - Returns the current hardware ECC setting
- * for the targeted GPU.
- */
-#define NV_CTRL_GPU_ECC_STATUS 325 /* R--G */
-#define NV_CTRL_GPU_ECC_STATUS_DISABLED 0
-#define NV_CTRL_GPU_ECC_STATUS_ENABLED 1
-
-/*
- * NV_CTRL_GPU_ECC_CONFIGURATION - Reports whether ECC can be configured
- * dynamically for the GPU in question.
- */
-#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED 326 /* R--G */
-#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_FALSE 0
-#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_TRUE 1
-
-/*
- * NV_CTRL_GPU_ECC_CONFIGURATION_SETTING - Returns the current ECC
- * configuration setting or specifies new settings. New settings do not
- * take effect until the next POST.
- */
-#define NV_CTRL_GPU_ECC_CONFIGURATION 327 /* RW-G */
-#define NV_CTRL_GPU_ECC_CONFIGURATION_DISABLED 0
-#define NV_CTRL_GPU_ECC_CONFIGURATION_ENABLED 1
-
-/*
- * NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_SETTING - Returns the default
- * ECC configuration setting.
- */
-#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION 328 /* R--G */
-#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_DISABLED 0
-#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_ENABLED 1
-
-/*
- * NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS - Returns the number of single-bit
- * ECC errors detected by the targeted GPU since the last POST.
- * Note: this attribute is a 64-bit integer attribute.
- */
-#define NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS 329 /* R--GQ */
-
-/*
- * NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS - Returns the number of double-bit
- * ECC errors detected by the targeted GPU since the last POST.
- * Note: this attribute is a 64-bit integer attribute.
- */
-#define NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS 330 /* R--GQ */
-
-/*
- * NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS - Returns the number of
- * single-bit ECC errors detected by the targeted GPU since the
- * last counter reset.
- * Note: this attribute is a 64-bit integer attribute.
- */
-#define NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS 331 /* R--GQ */
-
-/*
- * NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS - Returns the number of
- * double-bit ECC errors detected by the targeted GPU since the
- * last counter reset.
- * Note: this attribute is a 64-bit integer attribute.
- */
-#define NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS 332 /* R--GQ */
-
-/*
- * NV_CTRL_GPU_ECC_RESET_ERROR_STATUS - Resets the volatile/aggregate
- * single-bit and double-bit error counters. This attribute is a
- * bitmask attribute.
- */
-#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS 333 /* -W-G */
-#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_VOLATILE 0x00000001
-#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_AGGREGATE 0x00000002
-
-/*
- * NV_CTRL_GPU_POWER_MIZER_MODE - Provides a hint to the driver
- * as to how to manage the performance of the GPU.
- *
- * ADAPTIVE - adjust GPU clocks based on GPU
- * utilization
- * PREFER_MAXIMUM_PERFORMANCE - raise GPU clocks to favor
- * maximum performance, to the extent
- * that thermal and other constraints
- * allow
- */
-#define NV_CTRL_GPU_POWER_MIZER_MODE 334 /* RW-G */
-#define NV_CTRL_GPU_POWER_MIZER_MODE_ADAPTIVE 0
-#define NV_CTRL_GPU_POWER_MIZER_MODE_PREFER_MAXIMUM_PERFORMANCE 1
-
-/*
- * NV_CTRL_GVI_SYNC_OUTPUT_FORMAT - Returns the output sync signal
- * from the GVI device.
- */
-
-#define NV_CTRL_GVI_SYNC_OUTPUT_FORMAT 335 /* R--I */
-
-/*
- * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK - Returns the maximum
- * supported number of (logical) channels within a single physical jack of
- * a GVI device. For most SDI video formats, there is only one channel
- * (channel 0). But for 3G video formats (as specified in SMPTE 425),
- * as an example, there are two channels (channel 0 and channel 1) per
- * physical jack.
- */
-
-#define NV_CTRL_GVI_MAX_CHANNELS_PER_JACK 336 /* R--I */
-
-/*
- * NV_CTRL_GVI_MAX_STREAMS - Returns the maximum number of streams
- * that can be configured on the GVI device.
- */
-
-#define NV_CTRL_GVI_MAX_STREAMS 337 /* R--I */
-
-/*
- * NV_CTRL_GVI_NUM_CAPTURE_SURFACES - The GVI interface exposed through
- * NV-CONTROL and the GLX_NV_video_input extension uses internal capture
- * surfaces when frames are read from the GVI device. The
- * NV_CTRL_GVI_NUM_CAPTURE_SURFACES can be used to query and assign the
- * number of capture surfaces. This attribute is applied when
- * glXBindVideoCaptureDeviceNV() is called by the application.
- *
- * A lower number of capture surfaces will mean less video memory is used,
- * but can result in frames being dropped if the application cannot keep up
- * with the capture device. A higher number will prevent frames from being
- * dropped, making capture more reliable but will consume move video memory.
- */
-#define NV_CTRL_GVI_NUM_CAPTURE_SURFACES 338 /* RW-I */
-
-/*
- * NV_CTRL_OVERSCAN_COMPENSATION - not supported
- */
-#define NV_CTRL_OVERSCAN_COMPENSATION 339 /* RWDG */
-
-/*
- * NV_CTRL_GPU_PCIE_GENERATION - Reports the current PCIe generation.
- */
-#define NV_CTRL_GPU_PCIE_GENERATION 341 /* R--GI */
-#define NV_CTRL_GPU_PCIE_GENERATION1 0x00000001
-#define NV_CTRL_GPU_PCIE_GENERATION2 0x00000002
-#define NV_CTRL_GPU_PCIE_GENERATION3 0x00000003
-
-/*
- * NV_CTRL_GVI_BOUND_GPU - Returns the NV_CTRL_TARGET_TYPE_GPU target_id of
- * the GPU currently bound to the GVI device. Returns -1 if no GPU is
- * currently bound to the GVI device.
- */
-#define NV_CTRL_GVI_BOUND_GPU 342 /* R--I */
-
-/*
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 - this attribute is only
- * intended to be used to query the ValidValues for
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
- * 64 and 95. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
- */
-
-#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 343 /* ---GI */
-
-/*
- * NV_CTRL_ACCELERATE_TRAPEZOIDS - Toggles RENDER Trapezoid acceleration
- */
-
-#define NV_CTRL_ACCELERATE_TRAPEZOIDS 344 /* RW- */
-#define NV_CTRL_ACCELERATE_TRAPEZOIDS_DISABLE 0
-#define NV_CTRL_ACCELERATE_TRAPEZOIDS_ENABLE 1
-
-/*
- * NV_CTRL_GPU_CORES - Returns number of GPU cores supported by the graphics
- * pipeline.
- */
-
-#define NV_CTRL_GPU_CORES 345 /* R--G */
-
-/*
- * NV_CTRL_GPU_MEMORY_BUS_WIDTH - Returns memory bus bandwidth on the associated
- * subdevice.
- */
-
-#define NV_CTRL_GPU_MEMORY_BUS_WIDTH 346 /* R--G */
-
-/*
- * NV_CTRL_GVI_TEST_MODE - This attribute controls the GVI test mode. When
- * enabled, the GVI device will generate fake data as quickly as possible. All
- * GVI settings are still valid when this is enabled (e.g., the requested video
- * format is honored and sets the video size).
- * This may be used to test the pipeline.
- */
-
-#define NV_CTRL_GVI_TEST_MODE 347 /* R--I */
-#define NV_CTRL_GVI_TEST_MODE_DISABLE 0
-#define NV_CTRL_GVI_TEST_MODE_ENABLE 1
-
-/*
- * NV_CTRL_COLOR_SPACE - This option sets color space of the video
- * signal.
- */
-#define NV_CTRL_COLOR_SPACE 348 /* RWDG */
-#define NV_CTRL_COLOR_SPACE_RGB 0
-#define NV_CTRL_COLOR_SPACE_YCbCr422 1
-#define NV_CTRL_COLOR_SPACE_YCbCr444 2
-
-/*
- * NV_CTRL_COLOR_RANGE - This option sets color range of the video
- * signal.
- */
-#define NV_CTRL_COLOR_RANGE 349 /* RWDG */
-#define NV_CTRL_COLOR_RANGE_FULL 0
-#define NV_CTRL_COLOR_RANGE_LIMITED 1
-
-/*
- * NV_CTRL_GPU_SCALING_DEFAULT_TARGET - not supported
- *
- * NV_CTRL_GPU_SCALING_DEFAULT_METHOD - not supported
- */
-#define NV_CTRL_GPU_SCALING_DEFAULT_TARGET 350 /* R-DG */
-#define NV_CTRL_GPU_SCALING_DEFAULT_METHOD 351 /* R-DG */
-
-/*
- * NV_CTRL_DITHERING_MODE - Controls the dithering mode, when
- * NV_CTRL_CURRENT_DITHERING is Enabled.
- *
- * AUTO: allow the driver to choose the dithering mode automatically.
- *
- * DYNAMIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
- * pipeline to the bit depth of the flat panel. The matrix values
- * are changed from frame to frame.
- *
- * STATIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
- * pipeline to the bit depth of the flat panel. The matrix values
- * do not change from frame to frame.
- *
- * TEMPORAL: use a pseudorandom value from a uniform distribution calculated at
- * every pixel to achieve stochastic dithering. This method produces a better
- * visual result than 2x2 matrix approaches.
- */
-#define NV_CTRL_DITHERING_MODE 352 /* RWDG */
-#define NV_CTRL_DITHERING_MODE_AUTO 0
-#define NV_CTRL_DITHERING_MODE_DYNAMIC_2X2 1
-#define NV_CTRL_DITHERING_MODE_STATIC_2X2 2
-#define NV_CTRL_DITHERING_MODE_TEMPORAL 3
-
-/*
- * NV_CTRL_CURRENT_DITHERING - Returns the current dithering state.
- */
-#define NV_CTRL_CURRENT_DITHERING 353 /* R-DG */
-#define NV_CTRL_CURRENT_DITHERING_DISABLED 0
-#define NV_CTRL_CURRENT_DITHERING_ENABLED 1
-
-/*
- * NV_CTRL_CURRENT_DITHERING_MODE - Returns the current dithering
- * mode.
- */
-#define NV_CTRL_CURRENT_DITHERING_MODE 354 /* R-DG */
-#define NV_CTRL_CURRENT_DITHERING_MODE_NONE 0
-#define NV_CTRL_CURRENT_DITHERING_MODE_DYNAMIC_2X2 1
-#define NV_CTRL_CURRENT_DITHERING_MODE_STATIC_2X2 2
-#define NV_CTRL_CURRENT_DITHERING_MODE_TEMPORAL 3
-
-/*
- * NV_CTRL_THERMAL_SENSOR_READING - Returns the thermal sensor's current
- * reading.
- */
-#define NV_CTRL_THERMAL_SENSOR_READING 355 /* R--S */
-
-/*
- * NV_CTRL_THERMAL_SENSOR_PROVIDER - Returns the hardware device that
- * provides the thermal sensor.
- */
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER 356 /* R--S */
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_NONE 0
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_GPU_INTERNAL 1
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADM1032 2
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7461 3
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX6649 4
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX1617 5
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM99 6
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM89 7
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM64 8
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_G781 9
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7473 10
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_SBMAX6649 11
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_VBIOSEVT 12
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_OS 13
-#define NV_CTRL_THERMAL_SENSOR_PROVIDER_UNKNOWN 0xFFFFFFFF
-
-/*
- * NV_CTRL_THERMAL_SENSOR_TARGET - Returns what hardware component
- * the thermal sensor is measuring.
- */
-#define NV_CTRL_THERMAL_SENSOR_TARGET 357 /* R--S */
-#define NV_CTRL_THERMAL_SENSOR_TARGET_NONE 0
-#define NV_CTRL_THERMAL_SENSOR_TARGET_GPU 1
-#define NV_CTRL_THERMAL_SENSOR_TARGET_MEMORY 2
-#define NV_CTRL_THERMAL_SENSOR_TARGET_POWER_SUPPLY 4
-#define NV_CTRL_THERMAL_SENSOR_TARGET_BOARD 8
-#define NV_CTRL_THERMAL_SENSOR_TARGET_UNKNOWN 0xFFFFFFFF
-
-/*
- * NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR - when TRUE, OpenGL will
- * draw information about the current MULTIGPU mode.
- */
-#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR 358 /* RW-X */
-#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_FALSE 0
-#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_TRUE 1
-
-/*
- * NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS - Returns GPU's processor
- * clock freqs.
- */
-#define NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS 359 /* RW-G */
-
-/*
- * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS - query the flags (various information
- * for the specified NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be
- * queried with existing interfaces, the video format should be specified
- * in the display_mask field; eg:
- *
- * XNVCTRLQueryTargetAttribute(dpy,
- * NV_CTRL_TARGET_TYPE_GVI,
- * gvi,
- * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
- * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS,
- * &flags);
- *
- * Note: The NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC flag is set
- * for those 1080P 3G modes (level A and B) that do not support
- * 12 bits per component (when configuring a GVI stream.)
- */
-
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS 360 /* R--I */
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_NONE 0x00000000
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_INTERLACED 0x00000001
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PROGRESSIVE 0x00000002
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PSF 0x00000004
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A 0x00000008
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B 0x00000010
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G \
- ((NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A) | (NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B))
-#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC 0x00000020
-
-/*
- * NV_CTRL_GPU_PCIE_MAX_LINK_SPEED - returns maximum PCIe link speed,
- * in gigatransfers per second (GT/s).
- */
-
-#define NV_CTRL_GPU_PCIE_MAX_LINK_SPEED 361 /* R--GI */
-
-/*
- * NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS - Resets the
- * 3D Vision Pro transceiver to its factory settings.
- */
-#define NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS 363 /* -W-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL - Controls the channel that is
- * currently used by the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL 364 /* RW-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE - Controls the mode in which the
- * 3D Vision Pro transceiver operates.
- * NV_CTRL_3D_VISION_PRO_TM_LOW_RANGE is bidirectional
- * NV_CTRL_3D_VISION_PRO_TM_MEDIUM_RANGE is bidirectional
- * NV_CTRL_3D_VISION_PRO_TM_HIGH_RANGE may be bidirectional just up to a
- * given range, and unidirectional beyond it
- * NV_CTRL_3D_VISION_PRO_TM_COUNT is the total number of
- * 3D Vision Pro transceiver modes
- */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE 365 /* RW-T */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_INVALID 0
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_LOW_RANGE 1
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_MEDIUM_RANGE 2
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_HIGH_RANGE 3
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_COUNT 4
-
-/*
- * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES - controls whether updates to the color
- * lookup table (LUT) are synchronous with respect to X rendering. For example,
- * if an X client sends XStoreColors followed by XFillRectangle, the driver will
- * guarantee that the FillRectangle request is not processed until after the
- * updated LUT colors are actually visible on the screen if
- * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES is enabled. Otherwise, the rendering may
- * occur first.
- *
- * This makes a difference for applications that use the LUT to animate, such as
- * XPilot. If you experience flickering in applications that use LUT
- * animations, try enabling this attribute.
- *
- * When synchronous updates are enabled, XStoreColors requests will be processed
- * at your screen's refresh rate.
- */
-
-#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES 367 /* RWDG */
-#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_DISABLE 0
-#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_ENABLE 1
-
-/*
- * NV_CTRL_DITHERING_DEPTH - Controls the dithering depth when
- * NV_CTRL_CURRENT_DITHERING is ENABLED. Some displays connected
- * to the GPU via the DVI or LVDS interfaces cannot display the
- * full color range of ten bits per channel, so the GPU will
- * dither to either 6 or 8 bits per channel.
- */
-#define NV_CTRL_DITHERING_DEPTH 368 /* RWDG */
-#define NV_CTRL_DITHERING_DEPTH_AUTO 0
-#define NV_CTRL_DITHERING_DEPTH_6_BITS 1
-#define NV_CTRL_DITHERING_DEPTH_8_BITS 2
-
-/*
- * NV_CTRL_CURRENT_DITHERING_DEPTH - Returns the current dithering
- * depth value.
- */
-#define NV_CTRL_CURRENT_DITHERING_DEPTH 369 /* R-DG */
-#define NV_CTRL_CURRENT_DITHERING_DEPTH_NONE 0
-#define NV_CTRL_CURRENT_DITHERING_DEPTH_6_BITS 1
-#define NV_CTRL_CURRENT_DITHERING_DEPTH_8_BITS 2
-
-/*
- * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY - Returns the
- * frequency of the channel(in kHz) of the 3D Vision Pro transceiver.
- * Use the display_mask parameter to specify the channel number.
- */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY 370 /* R--T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY - Returns the
- * quality of the channel(in percentage) of the 3D Vision Pro transceiver.
- * Use the display_mask parameter to specify the channel number.
- */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY 371 /* R--T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT - Returns the number of
- * channels on the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT 372 /* R--T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES - Puts the 3D Vision Pro
- * transceiver into pairing mode to gather additional glasses.
- * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP - stops any pairing
- * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON - starts continuous
- * pairing via beacon mode
- * Any other value, N - Puts the 3D Vision Pro transceiver into
- * authenticated pairing mode for N seconds.
- */
-#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES 373 /* -W-T */
-#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP 0
-#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON 0xFFFFFFFF
-
-/*
- * NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES - Tells a specific pair
- * of glasses to unpair. The glasses will "forget" the address
- * of the 3D Vision Pro transceiver to which they have been paired.
- * To unpair all the currently paired glasses, specify
- * the glasses id as 0.
- */
-#define NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES 374 /* -W-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES - Tells the 3D Vision Pro
- * transceiver about the glasses that have been paired using
- * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON. Unless this is done,
- * the 3D Vision Pro transceiver will not know about glasses paired in
- * beacon mode.
- */
-#define NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES 375 /* -W-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES - Causes glasses LEDs to
- * flash for a short period of time.
- */
-#define NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES 376 /* -W-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE - Controls the
- * sync cycle duration(in milliseconds) of the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE 378 /* RW-T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES - Returns the
- * number of state sync cycles recently missed by the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES 379 /* R--T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL - Returns the
- * battery level(in percentage) of the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL 380 /* R--T */
-
-/*
- * NV_CTRL_GVO_ANC_PARITY_COMPUTATION - Controls the SDI device's computation
- * of the parity bit (bit 8) for ANC data words.
- */
-
-#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION 381 /* RW--- */
-#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_AUTO 0
-#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_ON 1
-#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_OFF 2
-
-/*
- * NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT - This attribute is sent
- * as an event when glasses get paired in response to pair command
- * from any of the clients.
- */
-#define NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT 382 /* ---T */
-
-/*
- * NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT - This attribute is sent
- * as an event when glasses get unpaired in response to unpair command
- * from any of the clients.
- */
-#define NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT 383 /* ---T */
-
-/*
- * NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH - returns the current
- * PCIe link width, in number of lanes.
- */
-#define NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH 384 /* R--GI */
-
-/*
- * NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED - returns the current
- * PCIe link speed, in megatransfers per second (GT/s).
- */
-#define NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED 385 /* R--GI */
-
-/*
- * NV_CTRL_GVO_AUDIO_BLANKING - specifies whether the GVO device should delete
- * audio ancillary data packets when frames are repeated.
- *
- * When a new frame is not ready in time, the current frame, including all
- * ancillary data packets, is repeated. When this data includes audio packets,
- * this can result in stutters or clicks. When this option is enabled, the GVO
- * device will detect when frames are repeated, identify audio ancillary data
- * packets, and mark them for deletion.
- *
- * This option is applied when the GVO device is bound.
- */
-#define NV_CTRL_GVO_AUDIO_BLANKING 386 /* RW- */
-#define NV_CTRL_GVO_AUDIO_BLANKING_DISABLE 0
-#define NV_CTRL_GVO_AUDIO_BLANKING_ENABLE 1
-
-/*
- * NV_CTRL_CURRENT_METAMODE_ID - switch modes to the MetaMode with
- * the specified ID.
- */
-#define NV_CTRL_CURRENT_METAMODE_ID 387 /* RW- */
-
-/*
- * NV_CTRL_DISPLAY_ENABLED - Returns whether or not the display device
- * is currently enabled.
- */
-#define NV_CTRL_DISPLAY_ENABLED 388 /* R-D */
-#define NV_CTRL_DISPLAY_ENABLED_TRUE 1
-#define NV_CTRL_DISPLAY_ENABLED_FALSE 0
-
-#define NV_CTRL_LAST_ATTRIBUTE NV_CTRL_DISPLAY_ENABLED
-
-/**************************************************************************/
-
-/*
- * String Attributes:
- *
- * String attributes can be queryied through the XNVCTRLQueryStringAttribute()
- * and XNVCTRLQueryTargetStringAttribute() function calls.
- *
- * String attributes can be set through the XNVCTRLSetStringAttribute()
- * function call. (There are currently no string attributes that can be
- * set on non-X Screen targets.)
- *
- * Unless otherwise noted, all string attributes can be queried/set using an
- * NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take an
- * NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried/set through
- * XNVCTRLQueryStringAttribute()/XNVCTRLSetStringAttribute() (Since
- * these assume an X Screen target).
- */
-
-/*
- * NV_CTRL_STRING_PRODUCT_NAME - the GPU product name on which the
- * specified X screen is running.
- *
- * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_STRING_PRODUCT_NAME 0 /* R--G */
-
-/*
- * NV_CTRL_STRING_VBIOS_VERSION - the video bios version on the GPU on
- * which the specified X screen is running.
- */
-
-#define NV_CTRL_STRING_VBIOS_VERSION 1 /* R--G */
-
-/*
- * NV_CTRL_STRING_NVIDIA_DRIVER_VERSION - string representation of the
- * NVIDIA driver version number for the NVIDIA X driver in use.
- */
-
-#define NV_CTRL_STRING_NVIDIA_DRIVER_VERSION 3 /* R--G */
-
-/*
- * NV_CTRL_STRING_DISPLAY_DEVICE_NAME - name of the display device
- * specified in the display_mask argument.
- *
- * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_STRING_DISPLAY_DEVICE_NAME 4 /* R-DG */
-
-/*
- * NV_CTRL_STRING_TV_ENCODER_NAME - name of the TV encoder used by the
- * specified display device; only valid if the display device is a TV.
- */
-
-#define NV_CTRL_STRING_TV_ENCODER_NAME 5 /* R-DG */
-
-/*
- * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION - indicates the version of the
- * Firmware on the GVIO device.
- */
-
-#define NV_CTRL_STRING_GVIO_FIRMWARE_VERSION 8 /* R--I */
-
-/*
- * The following is deprecated; use NV_CTRL_STRING_GVIO_FIRMWARE_VERSION,
- * instead
- */
-#define NV_CTRL_STRING_GVO_FIRMWARE_VERSION 8 /* R-- */
-
-/*
- * NV_CTRL_STRING_CURRENT_MODELINE - Return the ModeLine currently
- * being used by the specified display device.
- *
- * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
- * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- *
- * The ModeLine string may be prepended with a comma-separated list of
- * "token=value" pairs, separated from the ModeLine string by "::".
- * This "token=value" syntax is the same as that used in
- * NV_CTRL_BINARY_DATA_MODELINES
- */
-
-#define NV_CTRL_STRING_CURRENT_MODELINE 9 /* R-DG */
-
-/*
- * NV_CTRL_STRING_ADD_MODELINE - Adds a ModeLine to the specified
- * display device. The ModeLine is not added if validation fails.
- *
- * The ModeLine string should have the same syntax as a ModeLine in
- * the X configuration file; e.g.,
- *
- * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
- */
-
-#define NV_CTRL_STRING_ADD_MODELINE 10 /* -WDG */
-
-/*
- * NV_CTRL_STRING_DELETE_MODELINE - Deletes an existing ModeLine
- * from the specified display device. The currently selected
- * ModeLine cannot be deleted. (This also means you cannot delete
- * the last ModeLine.)
- *
- * The ModeLine string should have the same syntax as a ModeLine in
- * the X configuration file; e.g.,
- *
- * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
- */
-
-#define NV_CTRL_STRING_DELETE_MODELINE 11 /* -WDG */
-
-/*
- * NV_CTRL_STRING_CURRENT_METAMODE - Returns the metamode currently
- * being used by the specified X screen. The MetaMode string has the
- * same syntax as the MetaMode X configuration option, as documented
- * in the NVIDIA driver README.
- *
- * The returned string may be prepended with a comma-separated list of
- * "token=value" pairs, separated from the MetaMode string by "::".
- * This "token=value" syntax is the same as that used in
- * NV_CTRL_BINARY_DATA_METAMODES.
- */
-
-#define NV_CTRL_STRING_CURRENT_METAMODE 12 /* RW-- */
-#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_1 NV_CTRL_STRING_CURRENT_METAMODE
-
-/*
- * NV_CTRL_STRING_ADD_METAMODE - Adds a MetaMode to the specified
- * X Screen.
- *
- * It is recommended to not use this attribute, but instead use
- * NV_CTRL_STRING_OPERATION_ADD_METAMODE.
- */
-
-#define NV_CTRL_STRING_ADD_METAMODE 13 /* -W-- */
-
-/*
- * NV_CTRL_STRING_DELETE_METAMODE - Deletes an existing MetaMode from
- * the specified X Screen. The currently selected MetaMode cannot be
- * deleted. (This also means you cannot delete the last MetaMode).
- * The MetaMode string should have the same syntax as the MetaMode X
- * configuration option, as documented in the NVIDIA driver README.
- */
-
-#define NV_CTRL_STRING_DELETE_METAMODE 14 /* -WD-- */
-
-/*
- * NV_CTRL_STRING_VCSC_PRODUCT_NAME - Querys the product name of the
- * VCSC device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_PRODUCT_NAME 15 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_PRODUCT_ID - Querys the product ID of the VCSC device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_PRODUCT_ID 16 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_SERIAL_NUMBER - Querys the unique serial number
- * of the VCS device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_SERIAL_NUMBER 17 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_BUILD_DATE - Querys the date of the VCS device.
- * the returned string is in the following format: "Week.Year"
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_BUILD_DATE 18 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_FIRMWARE_VERSION - Querys the firmware version
- * of the VCS device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_FIRMWARE_VERSION 19 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_FIRMWARE_REVISION - Querys the firmware revision
- * of the VCS device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCS target.
- */
-
-#define NV_CTRL_STRING_VCSC_FIRMWARE_REVISION 20 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_HARDWARE_VERSION - Querys the hardware version
- * of the VCS device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_HARDWARE_VERSION 21 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_HARDWARE_REVISION - Querys the hardware revision
- * of the VCS device.
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- */
-
-#define NV_CTRL_STRING_VCSC_HARDWARE_REVISION 22 /* R---V */
-
-/*
- * NV_CTRL_STRING_MOVE_METAMODE - Moves a MetaMode to the specified
- * index location. The MetaMode must already exist in the X Screen's
- * list of MetaModes (as returned by the NV_CTRL_BINARY_DATA_METAMODES
- * attribute). If the index is larger than the number of MetaModes in
- * the list, the MetaMode is moved to the end of the list. The
- * MetaMode string should have the same syntax as the MetaMode X
- * configuration option, as documented in the NVIDIA driver README.
-
- * The MetaMode string must be prepended with a comma-separated list
- * of "token=value" pairs, separated from the MetaMode string by "::".
- * Currently, the only valid token is "index", which indicates where
- * in the MetaMode list the MetaMode should be moved to.
- *
- * Other tokens may be added in the future.
- *
- * E.g.,
- * "index=5 :: CRT-0: 1024x768 @1024x768 +0+0"
- */
-
-#define NV_CTRL_STRING_MOVE_METAMODE 23 /* -W-- */
-
-/*
- * NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES - returns the valid
- * horizontal sync ranges used to perform mode validation for the
- * specified display device. The ranges are in the same format as the
- * "HorizSync" X config option:
- *
- * "horizsync-range may be a comma separated list of either discrete
- * values or ranges of values. A range of values is two values
- * separated by a dash."
- *
- * The values are in kHz.
- *
- * Additionally, the string may be prepended with a comma-separated
- * list of "token=value" pairs, separated from the HorizSync string by
- * "::". Valid tokens:
- *
- * Token Value
- * "source" "edid" - HorizSync is from the display device's EDID
- * "xconfig" - HorizSync is from the "HorizSync" entry in
- * the Monitor section of the X config file
- * "option" - HorizSync is from the "HorizSync" NVIDIA X
- * config option
- * "twinview" - HorizSync is from the "SecondMonitorHorizSync"
- * NVIDIA X config option
- * "builtin" - HorizSync is from NVIDIA X driver builtin
- * default values
- *
- * Additional tokens and/or values may be added in the future.
- *
- * Example: "source=edid :: 30.000-62.000"
- */
-
-#define NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES 24 /* R-DG */
-
-/*
- * NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES - returns the valid
- * vertical refresh ranges used to perform mode validation for the
- * specified display device. The ranges are in the same format as the
- * "VertRefresh" X config option:
- *
- * "vertrefresh-range may be a comma separated list of either discrete
- * values or ranges of values. A range of values is two values
- * separated by a dash."
- *
- * The values are in Hz.
- *
- * Additionally, the string may be prepended with a comma-separated
- * list of "token=value" pairs, separated from the VertRefresh string by
- * "::". Valid tokens:
- *
- * Token Value
- * "source" "edid" - VertRefresh is from the display device's EDID
- * "xconfig" - VertRefresh is from the "VertRefresh" entry in
- * the Monitor section of the X config file
- * "option" - VertRefresh is from the "VertRefresh" NVIDIA X
- * config option
- * "twinview" - VertRefresh is from the "SecondMonitorVertRefresh"
- * NVIDIA X config option
- * "builtin" - VertRefresh is from NVIDIA X driver builtin
- * default values
- *
- * Additional tokens and/or values may be added in the future.
- *
- * Example: "source=edid :: 50.000-75.000"
- */
-
-#define NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES 25 /* R-DG */
-
-/*
- * NV_CTRL_STRING_XINERAMA_SCREEN_INFO - returns the physical X Screen's
- * initial position and size (in absolute coordinates) within the Xinerama
- * desktop as the "token=value" string: "x=#, y=#, width=#, height=#"
- *
- * Querying this attribute returns FALSE if NV_CTRL_XINERAMA is not
- * NV_CTRL_XINERAMA_ON.
- */
-
-#define NV_CTRL_STRING_XINERAMA_SCREEN_INFO 26 /* R--- */
-
-/*
- * NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER - used to specify the
- * order that display devices will be returned via Xinerama when
- * nvidiaXineramaInfo is enabled. Follows the same syntax as the
- * nvidiaXineramaInfoOrder X config option.
- */
-
-#define NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER 27 /* RW-- */
-
-#define NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER \
- NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER /* for backwards compatibility: */
-
-/*
- * NV_CTRL_STRING_SLI_MODE - returns a string describing the current
- * SLI mode, if any, or FALSE if SLI is not currently enabled.
- *
- * This string should be used for informational purposes only, and
- * should not be used to distinguish between SLI modes, other than to
- * recognize when SLI is disabled (FALSE is returned) or
- * enabled (the returned string is non-NULL and describes the current
- * SLI configuration).
- */
-
-#define NV_CTRL_STRING_SLI_MODE 28 /* R---*/
-
-/*
- * NV_CTRL_STRING_PERFORMANCE_MODES - returns a string with all the
- * performance modes defined for this GPU along with their associated
- * NV Clock and Memory Clock values.
- *
- * Each performance modes are returned as a comma-separated list of
- * "token=value" pairs. Each set of performance mode tokens are separated
- * by a ";". Valid tokens:
- *
- * Token Value
- * "perf" integer - the Performance level
- * "nvclock" integer - the GPU clocks (in MHz) for the perf level
- * "memclock" integer - the memory clocks (in MHz) for the perf level
- *
- *
- * Example:
- *
- * perf=0, nvclock=500, memclock=505 ; perf=1, nvclock=650, memclock=505
- *
- * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_STRING_PERFORMANCE_MODES 29 /* R--G */
-
-/*
- * NV_CTRL_STRING_VCSC_FAN_STATUS - returns a string with status of all the
- * fans in the Visual Computing System, if such a query is supported. Fan
- * information is reported along with its tachometer reading (in RPM) and a
- * flag indicating whether the fan has failed or not.
- *
- * Valid tokens:
- *
- * Token Value
- * "fan" integer - the Fan index
- * "speed" integer - the tachometer reading of the fan in rpm
- * "fail" integer - flag to indicate whether the fan has failed
- *
- * Example:
- *
- * fan=0, speed=694, fail=0 ; fan=1, speed=693, fail=0
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- *
- */
-
-#define NV_CTRL_STRING_VCSC_FAN_STATUS 30 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_TEMPERATURES - returns a string with all Temperature
- * readings in the Visual Computing System, if such a query is supported.
- * Intake, Exhaust and Board Temperature values are reported in Celcius.
- *
- * Valid tokens:
- *
- * Token Value
- * "intake" integer - the intake temperature for the VCS
- * "exhaust" integer - the exhaust temperature for the VCS
- * "board" integer - the board temperature of the VCS
- *
- * Example:
- *
- * intake=29, exhaust=46, board=41
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- *
- */
-
-#define NV_CTRL_STRING_VCSC_TEMPERATURES 31 /* R---V */
-
-/*
- * NV_CTRL_STRING_VCSC_PSU_INFO - returns a string with all Power Supply Unit
- * related readings in the Visual Computing System, if such a query is
- * supported. Current in amperes, Power in watts, Voltage in volts and PSU
- * state may be reported. Not all PSU types support all of these values, and
- * therefore some readings may be unknown.
- *
- * Valid tokens:
- *
- * Token Value
- * "current" integer - the current drawn in amperes by the VCS
- * "power" integer - the power drawn in watts by the VCS
- * "voltage" integer - the voltage reading of the VCS
- * "state" integer - flag to indicate whether PSU is operating normally
- *
- * Example:
- *
- * current=10, power=15, voltage=unknown, state=normal
- *
- * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
- * using a NV_CTRL_TARGET_TYPE_VCSC target.
- *
- */
-
-#define NV_CTRL_STRING_VCSC_PSU_INFO 32 /* R---V */
-
-/*
- * NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME - query the name for the specified
- * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with existing
- * interfaces, XNVCTRLQueryStringAttribute() should be used, and the video
- * format specified in the display_mask field; eg:
- *
- * XNVCTRLQueryStringAttribute(dpy,
- * screen,
- * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
- * NV_CTRL_GVIO_VIDEO_FORMAT_NAME,
- * &name);
- */
-
-#define NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME 33 /* R--GI */
-
-/*
- * The following is deprecated; use NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME,
- * instead
- */
-#define NV_CTRL_STRING_GVO_VIDEO_FORMAT_NAME 33 /* R--- */
-
-/*
- * NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS - returns a string with the
- * associated NV Clock, Memory Clock and Processor Clock values.
- *
- * Current valid tokens are "nvclock", "memclock", and "processorclock".
- * Not all tokens will be reported on all GPUs, and additional tokens
- * may be added in the future.
- *
- * Clock values are returned as a comma-separated list of
- * "token=value" pairs.
- * Valid tokens:
- *
- * Token Value
- * "nvclock" integer - the GPU clocks (in MHz) for the current
- * perf level
- * "memclock" integer - the memory clocks (in MHz) for the current
- * perf level
- * "processorclock" integer - the processor clocks (in MHz) for the perf level
- *
- *
- * Example:
- *
- * nvclock=459, memclock=400, processorclock=918
- *
- * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
- * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS 34 /* RW-G */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION - Returns the
- * hardware revision of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION 35 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A - Returns the
- * firmware version of chip A of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A 36 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A - Returns the
- * date of the firmware of chip A of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A 37 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B - Returns the
- * firmware version of chip B of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B 38 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B - Returns the
- * date of the firmware of chip B of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B 39 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS - Returns the RF address
- * of the 3D Vision Pro transceiver.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS 40 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A - Returns the
- * firmware version of chip A of the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A 41 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A - Returns the
- * date of the firmware of chip A of the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A 42 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS - Returns the RF address
- * of the glasses.
- * Use the display_mask parameter to specify the glasses id.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS 43 /* R--T */
-
-/*
- * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME - Controls the name the
- * glasses should use.
- * Use the display_mask parameter to specify the glasses id.
- * Glasses' name should start and end with an alpha-numeric character.
- */
-#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME 44 /* RW-T */
-
-/*
- * NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 - Returns the metamode currently
- * being used by the specified X screen. The MetaMode string has the same
- * syntax as the MetaMode X configuration option, as documented in the NVIDIA
- * driver README. Also, see NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 for more
- * details on the base syntax.
- *
- * The returned string may also be prepended with a comma-separated list of
- * "token=value" pairs, separated from the MetaMode string by "::".
- */
-#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 45 /* RW-- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME - Returns a type name for the
- * display device ("CRT", "DFP", or "TV"). However, note that the determination
- * of the name is based on the protocol through which the X driver communicates
- * to the display device. E.g., if the driver communicates using VGA ,then the
- * basename is "CRT"; if the driver communicates using TMDS, LVDS, or DP, then
- * the name is "DFP".
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME 46 /* R-D- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID - Returns the type-based name + ID for
- * the display device, e.g. "CRT-0", "DFP-1", "TV-2". If this device is a
- * DisplayPort 1.2 device, then this name will also be prepended with the
- * device's port address like so: "DFP-1.0.1.2.3". See
- * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME for more information about the
- * construction of type-based names.
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID 47 /* R-D- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_DP_GUID - Returns the GUID of the DisplayPort
- * display device. e.g. "DP-GUID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
- *
- * The display device must be a DisplayPort 1.2 device.
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_DP_GUID 48 /* R-D- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH - Returns the SHA-1 hash of the
- * display device's EDID in 8-4-4-4-12 UID format. e.g.
- * "DPY-EDID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
- *
- * The display device must have a valid EDID.
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH 49 /* R-D- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX - Returns the current NV-CONTROL
- * target ID (name) of the display device. e.g. "DPY-1", "DPY-4"
- *
- * This name for the display device is not guarenteed to be the same between
- * different runs of the X server.
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX 50 /* R-D- */
-
-/*
- * NV_CTRL_STRING_DISPLAY_NAME_RANDR - Returns the RandR output name for the
- * display device. e.g. "VGA-1", "DVI-I-0", "DVI-D-3", "LVDS-1", "DP-2",
- * "HDMI-3", "eDP-6". This name should match If this device is a DisplayPort
- * 1.2 device, then this name will also be prepended with the device's port
- * address like so: "DVI-I-3.0.1.2.3"
- */
-#define NV_CTRL_STRING_DISPLAY_NAME_RANDR 51 /* R-D- */
-
-#define NV_CTRL_STRING_LAST_ATTRIBUTE NV_CTRL_STRING_DISPLAY_NAME_RANDR
-
-/**************************************************************************/
-
-/*
- * Binary Data Attributes:
- *
- * Binary data attributes can be queryied through the XNVCTRLQueryBinaryData()
- * and XNVCTRLQueryTargetBinaryData() function calls.
- *
- * There are currently no binary data attributes that can be set.
- *
- * Unless otherwise noted, all Binary data attributes can be queried
- * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take
- * an NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried through
- * XNVCTRLQueryBinaryData() (Since an X Screen target is assumed).
- */
-
-/*
- * NV_CTRL_BINARY_DATA_EDID - Returns a display device's EDID information
- * data.
- *
- * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_BINARY_DATA_EDID 0 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_MODELINES - Returns a display device's supported
- * ModeLines. ModeLines are returned in a buffer, separated by a single
- * '\0' and terminated by two consecutive '\0' s like so:
- *
- * "ModeLine 1\0ModeLine 2\0ModeLine 3\0Last ModeLine\0\0"
- *
- * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
- *
- * Each ModeLine string may be prepended with a comma-separated list
- * of "token=value" pairs, separated from the ModeLine string with a
- * "::". Valid tokens:
- *
- * Token Value
- * "source" "xserver" - the ModeLine is from the core X server
- * "xconfig" - the ModeLine was specified in the X config file
- * "builtin" - the NVIDIA driver provided this builtin ModeLine
- * "vesa" - this is a VESA standard ModeLine
- * "edid" - the ModeLine was in the display device's EDID
- * "nv-control" - the ModeLine was specified via NV-CONTROL
- *
- * "xconfig-name" - for ModeLines that were specified in the X config
- * file, this is the name the X config file
- * gave for the ModeLine.
- *
- * Note that a ModeLine can have several sources; the "source" token
- * can appear multiple times in the "token=value" pairs list.
- * Additional source values may be specified in the future.
- *
- * Additional tokens may be added in the future, so it is recommended
- * that any token parser processing the returned string from
- * NV_CTRL_BINARY_DATA_MODELINES be implemented to gracefully ignore
- * unrecognized tokens.
- *
- * E.g.,
- *
- * "source=xserver, source=vesa, source=edid :: "1024x768_70" 75.0 1024 1048 1184 1328 768 771
- * 777 806 -HSync -VSync"
- * "source=xconfig, xconfig-name=1600x1200_60.00 :: "1600x1200_60_0" 161.0 1600 1704 1880 2160
- * 1200 1201 1204 1242 -HSync +VSync"
- */
-
-#define NV_CTRL_BINARY_DATA_MODELINES 1 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_METAMODES - Returns an X Screen's supported
- * MetaModes. MetaModes are returned in a buffer separated by a
- * single '\0' and terminated by two consecutive '\0' s like so:
- *
- * "MetaMode 1\0MetaMode 2\0MetaMode 3\0Last MetaMode\0\0"
- *
- * The MetaMode string should have the same syntax as the MetaMode X
- * configuration option, as documented in the NVIDIA driver README.
-
- * Each MetaMode string may be prepended with a comma-separated list
- * of "token=value" pairs, separated from the MetaMode string with
- * "::". Currently, valid tokens are:
- *
- * Token Value
- * "id" <number> - the id of this MetaMode; this is stored in
- * the Vertical Refresh field, as viewed
- * by the XRandR and XF86VidMode X *
- * extensions.
- *
- * "switchable" "yes"/"no" - whether this MetaMode may be switched to via
- * ctrl-alt-+/-; Implicit MetaModes (see
- * the "IncludeImplicitMetaModes" X
- * config option), for example, are not
- * normally made available through
- * ctrl-alt-+/-.
- *
- * "source" "xconfig" - the MetaMode was specified in the X
- * config file.
- * "implicit" - the MetaMode was implicitly added; see the
- * "IncludeImplicitMetaModes" X config option
- * for details.
- * "nv-control" - the MetaMode was added via the NV-CONTROL X
- * extension to the currently running X server.
- * "RandR" - the MetaMode was modified in response to an
- * RandR RRSetCrtcConfig request.
- *
- * Additional tokens may be added in the future, so it is recommended
- * that any token parser processing the returned string from
- * NV_CTRL_BINARY_DATA_METAMODES be implemented to gracefully ignore
- * unrecognized tokens.
- *
- * E.g.,
- *
- * "id=50, switchable=yes, source=xconfig :: CRT-0: 1024x768 @1024x768 +0+0"
- */
-
-#define NV_CTRL_BINARY_DATA_METAMODES 2 /* R-D- */
-#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_1 NV_CTRL_BINARY_DATA_METAMODES
-
-/*
- * NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU - Returns the list of X
- * screens currently driven by the given GPU.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of screens
- * 4 * n CARD32 screen indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU 3 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN - Returns the list of GPUs
- * currently in use by the given X screen.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of GPUs
- * 4 * n CARD32 GPU indices
- */
-
-#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN 4 /* R--- */
-
-/*
- * NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK - Returns the list of
- * GPUs currently connected to the given frame lock board.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of GPUs
- * 4 * n CARD32 GPU indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK 5 /* R-DF */
-
-/*
- * NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT - Returns the Display Device's
- * viewport box into the given X Screen (in X Screen coordinates.)
- *
- * The format of the returned data is:
- *
- * 4 CARD32 Offset X
- * 4 CARD32 Offset Y
- * 4 CARD32 Width
- * 4 CARD32 Height
- */
-
-#define NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT 6 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU - Returns the list of
- * Framelock devices currently connected to the given GPU.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of Framelocks
- * 4 * n CARD32 Framelock indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
- */
-
-#define NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU 7 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_GPUS_USING_VCSC - Returns the list of
- * GPU devices connected to the given VCS.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of GPUs
- * 4 * n CARD32 GPU indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_VCSC target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN and cannot be queried using
- * a NV_CTRL_TARGET_TYPE_X_GPU
- */
-
-#define NV_CTRL_BINARY_DATA_GPUS_USING_VCSC 8 /* R-DV */
-
-/*
- * NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU - Returns the VCSC device
- * that is controlling the given GPU.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of VCS (always 1)
- * 4 * n CARD32 VCS indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
- */
-
-#define NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU 9 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU - Returns the coolers that
- * are cooling the given GPU.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of COOLER
- * 4 * n CARD32 COOLER indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
- */
-
-#define NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU 10 /* R-DG */
-
-/*
- * NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN - Returns the list of
- * GPUs currently driving the given X screen. If Xinerama is enabled, this
- * will return all GPUs that are driving any X screen.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of GPUs
- * 4 * n CARD32 GPU indices
- */
-
-#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN 11 /* R--- */
-
-/*
- * NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU - Returns the sensors that
- * are attached to the given GPU.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of SENSOR
- * 4 * n CARD32 SENSOR indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
- * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
- */
-
-#define NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU 12 /* R--G */
-
-/*
- * NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER - Returns
- * the id of the glasses that are currently paired to the given
- * 3D Vision Pro transceiver.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of glasses
- * 4 * n CARD32 id of glasses
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target.
- */
-#define NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER 13 /* R--T */
-
-/*
- * NV_CTRL_BINARY_DATA_DISPLAY_TARGETS - Returns all the display devices
- * currently connected to any GPU on the X server.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of display devices
- * 4 * n CARD32 display device indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData().
- */
-
-#define NV_CTRL_BINARY_DATA_DISPLAY_TARGETS 14 /* R--- */
-
-/*
- * NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU - Returns the list of
- * display devices that are connected to the GPU target.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of display devices
- * 4 * n CARD32 display device indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_GPU target.
- */
-
-#define NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU 15 /* R--G */
-
-/*
- * NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 - Returns values similar to
- * NV_CTRL_BINARY_DATA_METAMODES(_VERSION_1) but also returns extended syntax
- * information to indicate a specific display device, as well as other per-
- * display deviceflags as "token=value" pairs. For example:
- *
- * "DPY-1: 1280x1024 {Stereo=PassiveLeft},
- * DPY-2: 1280x1024 {Stereo=PassiveRight},"
- *
- * The display device names have the form "DPY-%d", where the integer
- * part of the name is the NV-CONTROL target ID for that display device
- * for this instance of the X server. Note that display device NV-CONTROL
- * target IDs are not guaranteed to be the same from one run of the X
- * server to the next.
- */
-
-#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 16 /* R-D- */
-
-/*
- * NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN - Returns the list of
- * display devices that are currently scanning out the X screen target.
- *
- * The format of the returned data is:
- *
- * 4 CARD32 number of display devices
- * 4 * n CARD32 display device indices
- *
- * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
- * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-#define NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN 17 /* R--- */
-
-#define NV_CTRL_BINARY_DATA_LAST_ATTRIBUTE NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN
-
-/**************************************************************************/
-
-/*
- * String Operation Attributes:
- *
- * These attributes are used with the XNVCTRLStringOperation()
- * function; a string is specified as input, and a string is returned
- * as output.
- *
- * Unless otherwise noted, all attributes can be operated upon using
- * an NV_CTRL_TARGET_TYPE_X_SCREEN target.
- */
-
-/*
- * NV_CTRL_STRING_OPERATION_ADD_METAMODE - provide a MetaMode string
- * as input, and returns a string containing comma-separated list of
- * "token=value" pairs as output. Currently, the only output token is
- * "id", which indicates the id that was assigned to the MetaMode.
- *
- * All ModeLines referenced in the MetaMode must already exist for
- * each display device (as returned by the
- * NV_CTRL_BINARY_DATA_MODELINES attribute).
- *
- * The MetaMode string should have the same syntax as the MetaMode X
- * configuration option, as documented in the NVIDIA driver README.
- *
- * The input string can optionally be prepended with a string of
- * comma-separated "token=value" pairs, separated from the MetaMode
- * string by "::". Currently, the only valid token is "index" which
- * indicates the insertion index for the MetaMode.
- *
- * E.g.,
- *
- * Input: "index=5 :: 1600x1200+0+0, 1600x1200+1600+0"
- * Output: "id=58"
- *
- * which causes the MetaMode to be inserted at position 5 in the
- * MetaMode list (all entries after 5 will be shifted down one slot in
- * the list), and the X server's containing mode stores 58 as the
- * VRefresh, so that the MetaMode can be uniquely identifed through
- * XRandR and XF86VidMode.
- */
-
-#define NV_CTRL_STRING_OPERATION_ADD_METAMODE 0
-
-/*
- * NV_CTRL_STRING_OPERATION_GTF_MODELINE - provide as input a string
- * of comma-separated "token=value" pairs, and returns a ModeLine
- * string, computed using the GTF formula using the parameters from
- * the input string. Valid tokens for the input string are "width",
- * "height", and "refreshrate".
- *
- * E.g.,
- *
- * Input: "width=1600, height=1200, refreshrate=60"
- * Output: "160.96 1600 1704 1880 2160 1200 1201 1204 1242 -HSync +VSync"
- *
- * This operation does not have any impact on any display device's
- * modePool, and the ModeLine is not validated; it is simply intended
- * for generating ModeLines.
- */
-
-#define NV_CTRL_STRING_OPERATION_GTF_MODELINE 1
-
-/*
- * NV_CTRL_STRING_OPERATION_CVT_MODELINE - provide as input a string
- * of comma-separated "token=value" pairs, and returns a ModeLine
- * string, computed using the CVT formula using the parameters from
- * the input string. Valid tokens for the input string are "width",
- * "height", "refreshrate", and "reduced-blanking". The
- * "reduced-blanking" argument can be "0" or "1", to enable or disable
- * use of reduced blanking for the CVT formula.
- *
- * E.g.,
- *
- * Input: "width=1600, height=1200, refreshrate=60, reduced-blanking=1"
- * Output: "130.25 1600 1648 1680 1760 1200 1203 1207 1235 +HSync -VSync"
- *
- * This operation does not have any impact on any display device's
- * modePool, and the ModeLine is not validated; it is simply intended
- * for generating ModeLines.
- */
-
-#define NV_CTRL_STRING_OPERATION_CVT_MODELINE 2
-
-/*
- * NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL - build a ModePool for the
- * specified display device on the specified target (either an X
- * screen or a GPU). This is typically used to generate a ModePool
- * for a display device on a GPU on which no X screens are present.
- *
- * Currently, a display device's ModePool is static for the life of
- * the X server, so XNVCTRLStringOperation will return FALSE if
- * requested to build a ModePool on a display device that already has
- * a ModePool.
- *
- * The string input to BUILD_MODEPOOL may be NULL. If it is not NULL,
- * then it is interpreted as a double-colon ("::") separated list
- * of "option=value" pairs, where the options and the syntax of their
- * values are the X configuration options that impact the behavior of
- * modePool construction; namely:
- *
- * "ModeValidation"
- * "HorizSync"
- * "VertRefresh"
- * "FlatPanelProperties"
- * "TVStandard"
- * "ExactModeTimingsDVI"
- * "UseEdidFreqs"
- *
- * An example input string might look like:
- *
- * "ModeValidation=NoVesaModes :: HorizSync=50-110 :: VertRefresh=50-150"
- *
- * This request currently does not return a string.
- */
-
-#define NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL 3 /* DG */
-
-/*
- * NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS - Configure the streams-
- * to-jack+channel topology for a GVI (Graphics capture board).
- *
- * The string input to GVI_CONFIGURE_STREAMS may be NULL. If this is the
- * case, then the current topology is returned.
- *
- * If the input string to GVI_CONFIGURE_STREAMS is not NULL, the string
- * is interpreted as a semicolon (";") separated list of comma-separated
- * lists of "option=value" pairs that define a stream's composition. The
- * available options and their values are:
- *
- * "stream": Defines which stream this comma-separated list describes.
- * Valid values are the integers between 0 and
- * NV_CTRL_GVI_NUM_STREAMS-1 (inclusive).
- *
- * "linkN": Defines a jack+channel pair to use for the given link N.
- * Valid options are the string "linkN", where N is an integer
- * between 0 and NV_CTRL_GVI_MAX_LINKS_PER_STREAM-1 (inclusive).
- * Valid values for these options are strings of the form
- * "jackX" and/or "jackX.Y", where X is an integer between 0 and
- * NV_CTRL_GVI_NUM_JACKS-1 (inclusive), and Y (optional) is an
- * integer between 0 and NV_CTRL_GVI_MAX_CHANNELS_PER_JACK-1
- * (inclusive).
- *
- * An example input string might look like:
- *
- * "stream=0, link0=jack0, link1=jack1; stream=1, link0=jack2.1"
- *
- * This example specifies two streams, stream 0 and stream 1. Stream 0
- * is defined to capture link0 data from the first channel (channel 0) of
- * BNC jack 0 and link1 data from the first channel of BNC jack 1. The
- * second stream (Stream 1) is defined to capture link0 data from channel 1
- * (second channel) of BNC jack 2.
- *
- * This example shows a possible configuration for capturing 3G input:
- *
- * "stream=0, link0=jack0.0, link1=jack0.1"
- *
- * Applications should query the following attributes to determine
- * possible combinations:
- *
- * NV_CTRL_GVI_MAX_STREAMS
- * NV_CTRL_GVI_MAX_LINKS_PER_STREAM
- * NV_CTRL_GVI_NUM_JACKS
- * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK
- *
- * Note: A jack+channel pair can only be tied to one link/stream.
- *
- * Upon successful configuration or querying of this attribute, a string
- * representing the current topology for all known streams on the device
- * will be returned. On failure, NULL is returned.
- *
- * Note: Setting this attribute may also result in the following
- * NV-CONTROL attributes being reset on the GVI device (to ensure
- * the configuration remains valid):
- * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
- * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
- * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
- */
-
-#define NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS 4 /* RW-I */
-
-#define NV_CTRL_STRING_OPERATION_LAST_ATTRIBUTE NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS
-
-/**************************************************************************/
-
-/*
- * CTRLAttributeValidValuesRec -
- *
- * structure and related defines used by
- * XNVCTRLQueryValidAttributeValues() to describe the valid values of
- * a particular attribute. The type field will be one of:
- *
- * ATTRIBUTE_TYPE_INTEGER : the attribute is an integer value; there
- * is no fixed range of valid values.
- *
- * ATTRIBUTE_TYPE_BITMASK : the attribute is an integer value,
- * interpretted as a bitmask.
- *
- * ATTRIBUTE_TYPE_BOOL : the attribute is a boolean, valid values are
- * either 1 (on/true) or 0 (off/false).
- *
- * ATTRIBUTE_TYPE_RANGE : the attribute can have any integer value
- * between NVCTRLAttributeValidValues.u.range.min and
- * NVCTRLAttributeValidValues.u.range.max (inclusive).
- *
- * ATTRIBUTE_TYPE_INT_BITS : the attribute can only have certain
- * integer values, indicated by which bits in
- * NVCTRLAttributeValidValues.u.bits.ints are on (for example: if bit
- * 0 is on, then 0 is a valid value; if bit 5 is on, then 5 is a valid
- * value, etc). This is useful for attributes like NV_CTRL_FSAA_MODE,
- * which can only have certain values, depending on GPU.
- *
- * ATTRIBUTE_TYPE_64BIT_INTEGER : the attribute is a 64 bit integer value;
- * there is no fixed range of valid values.
- *
- * ATTRIBUTE_TYPE_STRING : the attribute is a string value; there is no fixed
- * range of valid values.
- *
- * ATTRIBUTE_TYPE_BINARY_DATA : the attribute is binary data; there is
- * no fixed range of valid values.
- *
- * ATTRIBUTE_TYPE_STRING_OPERATION : the attribute is a string; there is
- * no fixed range of valid values.
- *
- *
- * The permissions field of NVCTRLAttributeValidValuesRec is a bitmask
- * that may contain:
- *
- * ATTRIBUTE_TYPE_READ - Attribute may be read (queried.)
- * ATTRIBUTE_TYPE_WRITE - Attribute may be written to (set.)
- * ATTRIBUTE_TYPE_DISPLAY - Attribute is valid for display target types
- * (requires a display_mask if queried via
- * a GPU or X screen.)
- * ATTRIBUTE_TYPE_GPU - Attribute is valid for GPU target types.
- * ATTRIBUTE_TYPE_FRAMELOCK - Attribute is valid for Frame Lock target types.
- * ATTRIBUTE_TYPE_X_SCREEN - Attribute is valid for X Screen target types.
- * ATTRIBUTE_TYPE_XINERAMA - Attribute will be made consistent for all
- * X Screens when the Xinerama extension is enabled.
- * ATTRIBUTE_TYPE_VCSC - Attribute is valid for Visual Computing System
- * target types.
- * ATTRIBUTE_TYPE_GVI - Attribute is valid for Graphics Video In target
- * types.
- * ATTRIBUTE_TYPE_COOLER - Attribute is valid for Cooler target types.
- * ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER - Attribute is valid for 3D Vision
- * Pro Transceiver target types.
- *
- * See 'Key to Integer Attribute "Permissions"' at the top of this
- * file for a description of what these permission bits mean.
- */
-
-#define ATTRIBUTE_TYPE_UNKNOWN 0
-#define ATTRIBUTE_TYPE_INTEGER 1
-#define ATTRIBUTE_TYPE_BITMASK 2
-#define ATTRIBUTE_TYPE_BOOL 3
-#define ATTRIBUTE_TYPE_RANGE 4
-#define ATTRIBUTE_TYPE_INT_BITS 5
-#define ATTRIBUTE_TYPE_64BIT_INTEGER 6
-#define ATTRIBUTE_TYPE_STRING 7
-#define ATTRIBUTE_TYPE_BINARY_DATA 8
-#define ATTRIBUTE_TYPE_STRING_OPERATION 9
-
-#define ATTRIBUTE_TYPE_READ 0x001
-#define ATTRIBUTE_TYPE_WRITE 0x002
-#define ATTRIBUTE_TYPE_DISPLAY 0x004
-#define ATTRIBUTE_TYPE_GPU 0x008
-#define ATTRIBUTE_TYPE_FRAMELOCK 0x010
-#define ATTRIBUTE_TYPE_X_SCREEN 0x020
-#define ATTRIBUTE_TYPE_XINERAMA 0x040
-#define ATTRIBUTE_TYPE_VCSC 0x080
-#define ATTRIBUTE_TYPE_GVI 0x100
-#define ATTRIBUTE_TYPE_COOLER 0x200
-#define ATTRIBUTE_TYPE_THERMAL_SENSOR 0x400
-#define ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER 0x800
-
-#define ATTRIBUTE_TYPE_ALL_TARGETS \
- ((ATTRIBUTE_TYPE_DISPLAY) | (ATTRIBUTE_TYPE_GPU) | (ATTRIBUTE_TYPE_FRAMELOCK) | \
- (ATTRIBUTE_TYPE_X_SCREEN) | (ATTRIBUTE_TYPE_VCSC) | (ATTRIBUTE_TYPE_GVI) | \
- (ATTRIBUTE_TYPE_COOLER) | (ATTRIBUTE_TYPE_THERMAL_SENSOR) | \
- (ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER))
-
-typedef struct _NVCTRLAttributeValidValues
-{
- int type;
- union
- {
- struct
- {
- int64_t min;
- int64_t max;
- } range;
- struct
- {
- unsigned int ints;
- } bits;
- } u;
- unsigned int permissions;
-} NVCTRLAttributeValidValuesRec;
-
-typedef struct _NVCTRLAttributePermissions
-{
- int type;
- unsigned int permissions;
-} NVCTRLAttributePermissionsRec;
-
-/**************************************************************************/
-
-/*
- * NV-CONTROL X event notification.
- *
- * To receive X event notifications dealing with NV-CONTROL, you should
- * call XNVCtrlSelectNotify() with one of the following set as the type
- * of event to receive (see NVCtrlLib.h for more information):
- */
-
-#define ATTRIBUTE_CHANGED_EVENT 0
-#define TARGET_ATTRIBUTE_CHANGED_EVENT 1
-#define TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT 2
-#define TARGET_STRING_ATTRIBUTE_CHANGED_EVENT 3
-#define TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT 4
-
-#endif /* __NVCTRL_H */
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
deleted file mode 100644
index 1a5d5decfa..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
+++ /dev/null
@@ -1,707 +0,0 @@
-/*
- * Copyright (c) 2008 NVIDIA, Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef __NVCTRLLIB_H
-#define __NVCTRLLIB_H
-
-#include "NVCtrl.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * XNVCTRLQueryExtension -
- *
- * Returns True if the extension exists, returns False otherwise.
- * event_basep and error_basep are the extension event and error
- * bases. Currently, no extension specific errors or events are
- * defined.
- */
-
-Bool XNVCTRLQueryExtension(Display *dpy, int *event_basep, int *error_basep);
-
-/*
- * XNVCTRLQueryVersion -
- *
- * Returns True if the extension exists, returns False otherwise.
- * major and minor are the extension's major and minor version
- * numbers.
- */
-
-Bool XNVCTRLQueryVersion(Display *dpy, int *major, int *minor);
-
-/*
- * XNVCTRLIsNvScreen
- *
- * Returns True is the specified screen is controlled by the NVIDIA
- * driver. Returns False otherwise.
- */
-
-Bool XNVCTRLIsNvScreen(Display *dpy, int screen);
-
-/*
- * XNVCTRLQueryTargetCount -
- *
- * Returns True if the target type exists. Returns False otherwise.
- * If XNVCTRLQueryTargetCount returns True, value will contain the
- * count of existing targets on the server of the specified target
- * type.
- *
- * Please see "Attribute Targets" in NVCtrl.h for the list of valid
- * target types.
- *
- * Possible errors:
- * BadValue - The target doesn't exist.
- */
-
-Bool XNVCTRLQueryTargetCount(Display *dpy, int target_type, int *value);
-
-/*
- * XNVCTRLSetAttribute -
- *
- * Sets the attribute to the given value. The attributes and their
- * possible values are listed in NVCtrl.h.
- *
- * Not all attributes require the display_mask parameter; see
- * NVCtrl.h for details.
- *
- * Calling this function is equivalent to calling XNVCTRLSetTargetAttribute()
- * with the target_type set to NV_CTRL_TARGET_TYPE_X_SCREEN and
- * target_id set to 'screen'.
- *
- * Possible errors:
- * BadValue - The screen or attribute doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- */
-
-void XNVCTRLSetAttribute(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int value);
-
-/*
- * XNVCTRLSetTargetAttribute -
- *
- * Sets the attribute to the given value. The attributes and their
- * possible values are listed in NVCtrl.h.
- *
- * Not all attributes require the display_mask parameter; see
- * NVCtrl.h for details.
- *
- * Possible errors:
- * BadValue - The target or attribute doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that target.
- */
-
-void XNVCTRLSetTargetAttribute(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int value);
-
-/*
- * XNVCTRLSetAttributeAndGetStatus -
- *
- * Same as XNVCTRLSetAttribute().
- * In addition, XNVCTRLSetAttributeAndGetStatus() returns
- * True if the operation succeeds, False otherwise.
- *
- */
-
-Bool XNVCTRLSetAttributeAndGetStatus(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int value);
-
-/*
- * XNVCTRLSetTargetAttributeAndGetStatus -
- *
- * Same as XNVCTRLSetTargetAttribute().
- * In addition, XNVCTRLSetTargetAttributeAndGetStatus() returns
- * True if the operation succeeds, False otherwise.
- *
- */
-
-Bool XNVCTRLSetTargetAttributeAndGetStatus(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int value);
-
-/*
- * XNVCTRLQueryAttribute -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryAttribute returns True, value will contain the
- * value of the specified attribute.
- *
- * Not all attributes require the display_mask parameter; see
- * NVCtrl.h for details.
- *
- * Calling this function is equivalent to calling
- * XNVCTRLQueryTargetAttribute() with the target_type set to
- * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
- *
- * Possible errors:
- * BadValue - The screen doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- */
-
-Bool XNVCTRLQueryAttribute(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- int *value);
-
-/*
- * XNVCTRLQueryTargetAttribute -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryTargetAttribute returns True, value will contain the
- * value of the specified attribute.
- *
- * Not all attributes require the display_mask parameter; see
- * NVCtrl.h for details.
- *
- * Possible errors:
- * BadValue - The target doesn't exist.
- * BadMatch - The NVIDIA driver does not control the target.
- */
-
-Bool XNVCTRLQueryTargetAttribute(Display *dpy,
- int target_Type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int *value);
-
-/*
- * XNVCTRLQueryTargetAttribute64 -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryTargetAttribute returns True, value will contain the
- * value of the specified attribute.
- *
- * Not all attributes require the display_mask parameter; see
- * NVCtrl.h for details.
- *
- * Note: this function behaves like XNVCTRLQueryTargetAttribute(),
- * but supports 64-bit integer attributes.
- *
- * Possible errors:
- * BadValue - The target doesn't exist.
- * BadMatch - The NVIDIA driver does not control the target.
- */
-
-Bool XNVCTRLQueryTargetAttribute64(Display *dpy,
- int target_Type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- int64_t *value);
-
-/*
- * XNVCTRLQueryStringAttribute -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryStringAttribute returns True, *ptr will point to an
- * allocated string containing the string attribute requested. It is
- * the caller's responsibility to free the string when done.
- *
- * Calling this function is equivalent to calling
- * XNVCTRLQueryTargetStringAttribute() with the target_type set to
- * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
- *
- * Possible errors:
- * BadValue - The screen doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLQueryStringAttribute(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- char **ptr);
-
-/*
- * XNVCTRLQueryTargetStringAttribute -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryTargetStringAttribute returns True, *ptr will point
- * to an allocated string containing the string attribute requested.
- * It is the caller's responsibility to free the string when done.
- *
- * Possible errors:
- * BadValue - The target doesn't exist.
- * BadMatch - The NVIDIA driver does not control the target.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLQueryTargetStringAttribute(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char **ptr);
-
-/*
- * XNVCTRLSetStringAttribute -
- *
- * Returns True if the operation succeded. Returns False otherwise.
- *
- * Possible X errors:
- * BadValue - The screen doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLSetStringAttribute(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- char *ptr);
-
-/*
- * XNVCTRLSetTargetStringAttribute -
- *
- * Returns True if the operation succeded. Returns False otherwise.
- *
- * Possible X errors:
- * BadValue - The screen doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLSetTargetStringAttribute(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char *ptr);
-
-/*
- * XNVCTRLQueryValidAttributeValues -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryValidAttributeValues returns True, values will indicate
- * the valid values for the specified attribute; see the description
- * of NVCTRLAttributeValidValues in NVCtrl.h.
- *
- * Calling this function is equivalent to calling
- * XNVCTRLQueryValidTargetAttributeValues() with the target_type set to
- * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
- */
-
-Bool XNVCTRLQueryValidAttributeValues(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values);
-
-/*
- * XNVCTRLQueryValidTargetAttributeValues -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryValidTargetAttributeValues returns True, values will indicate
- * the valid values for the specified attribute.
- */
-
-Bool XNVCTRLQueryValidTargetAttributeValues(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values);
-
-/*
- * XNVCTRLQueryValidTargetStringAttributeValues -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryValidTargetStringAttributeValues returns True, values will
- * indicate the valid values for the specified attribute.
- */
-
-Bool XNVCTRLQueryValidTargetStringAttributeValues(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- NVCTRLAttributeValidValuesRec *values);
-
-/*
- * XNVCTRLQueryAttributePermissions -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryAttributePermissions returns True, permissions will
- * indicate the permission flags for the attribute.
- */
-
-Bool XNVCTRLQueryAttributePermissions(Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions);
-
-/*
- * XNVCTRLQueryStringAttributePermissions -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryStringAttributePermissions returns True, permissions will
- * indicate the permission flags for the attribute.
- */
-
-Bool XNVCTRLQueryStringAttributePermissions(Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions);
-
-/*
- * XNVCTRLQueryBinaryDataAttributePermissions -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryBinaryDataAttributePermissions returns True, permissions
- * will indicate the permission flags for the attribute.
- */
-
-Bool XNVCTRLQueryBinaryDataAttributePermissions(Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions);
-
-/*
- * XNVCTRLQueryStringOperationAttributePermissions -
- *
- * Returns True if the attribute exists. Returns False otherwise. If
- * XNVCTRLQueryStringOperationAttributePermissions returns True,
- * permissions will indicate the permission flags for the attribute.
- */
-
-Bool XNVCTRLQueryStringOperationAttributePermissions(Display *dpy,
- unsigned int attribute,
- NVCTRLAttributePermissionsRec *permissions);
-
-/*
- * XNVCTRLSetGvoColorConversion -
- *
- * Sets the color conversion matrix, offset, and scale that should be
- * used for GVO (Graphic to Video Out).
- *
- * The Color Space Conversion data is ordered like this:
- *
- * colorMatrix[0][0] // r.Y
- * colorMatrix[0][1] // g.Y
- * colorMatrix[0][2] // b.Y
- *
- * colorMatrix[1][0] // r.Cr
- * colorMatrix[1][1] // g.Cr
- * colorMatrix[1][2] // b.Cr
- *
- * colorMatrix[2][0] // r.Cb
- * colorMatrix[2][1] // g.Cb
- * colorMatrix[2][2] // b.Cb
- *
- * colorOffset[0] // Y
- * colorOffset[1] // Cr
- * colorOffset[2] // Cb
- *
- * colorScale[0] // Y
- * colorScale[1] // Cr
- * colorScale[2] // Cb
- *
- * where the data is used according to the following formulae:
- *
- * Y = colorOffset[0] + colorScale[0] *
- * (R * colorMatrix[0][0] +
- * G * colorMatrix[0][1] +
- * B * colorMatrix[0][2]);
- *
- * Cr = colorOffset[1] + colorScale[1] *
- * (R * colorMatrix[1][0] +
- * G * colorMatrix[1][1] +
- * B * colorMatrix[1][2]);
- *
- * Cb = colorOffset[2] + colorScale[2] *
- * (R * colorMatrix[2][0] +
- * G * colorMatrix[2][1] +
- * B * colorMatrix[2][2]);
- *
- * Possible errors:
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadImplementation - GVO is not available on that screen.
- */
-
-void XNVCTRLSetGvoColorConversion(Display *dpy,
- int screen,
- float colorMatrix[3][3],
- float colorOffset[3],
- float colorScale[3]);
-
-/*
- * XNVCTRLQueryGvoColorConversion -
- *
- * Retrieves the color conversion matrix and color offset
- * that are currently being used for GVO (Graphic to Video Out).
- *
- * The values are ordered within the arrays according to the comments
- * for XNVCTRLSetGvoColorConversion().
- *
- * Possible errors:
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadImplementation - GVO is not available on that screen.
- */
-
-Bool XNVCTRLQueryGvoColorConversion(Display *dpy,
- int screen,
- float colorMatrix[3][3],
- float colorOffset[3],
- float colorScale[3]);
-
-/*
- * XNVCTRLQueryBinaryData -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryBinaryData returns True, *ptr will point to an
- * allocated block of memory containing the binary data attribute
- * requested. It is the caller's responsibility to free the data
- * when done. len will list the length of the binary data.
- *
- * Calling this function is equivalent to calling
- * XNVCTRLQueryTargetBinaryData() with the target_type set to
- * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
- *
- * Possible errors:
- * BadValue - The screen doesn't exist.
- * BadMatch - The NVIDIA driver is not present on that screen.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLQueryBinaryData(Display *dpy,
- int screen,
- unsigned int display_mask,
- unsigned int attribute,
- unsigned char **ptr,
- int *len);
-
-/*
- * XNVCTRLQueryTargetBinaryData -
- *
- * Returns True if the attribute exists. Returns False otherwise.
- * If XNVCTRLQueryTargetBinaryData returns True, *ptr will point to an
- * allocated block of memory containing the binary data attribute
- * requested. It is the caller's responsibility to free the data
- * when done. len will list the length of the binary data.
- *
- * Possible errors:
- * BadValue - The target doesn't exist.
- * BadMatch - The NVIDIA driver does not control the target.
- * BadAlloc - Insufficient resources to fulfill the request.
- */
-
-Bool XNVCTRLQueryTargetBinaryData(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- unsigned char **ptr,
- int *len);
-
-/*
- * XNVCTRLStringOperation -
- *
- * Takes a string as input and returns a Xmalloc'ed string as output.
- * Returns True on success and False on failure.
- */
-
-Bool XNVCTRLStringOperation(Display *dpy,
- int target_type,
- int target_id,
- unsigned int display_mask,
- unsigned int attribute,
- char *pIn,
- char **ppOut);
-
-/*
- * XNVCtrlSelectNotify -
- *
- * This enables/disables receiving of NV-CONTROL events. The type
- * specifies the type of event to enable (currently, the only
- * type that can be requested per-screen with XNVCtrlSelectNotify()
- * is ATTRIBUTE_CHANGED_EVENT); onoff controls whether receiving this
- * type of event should be enabled (True) or disabled (False).
- *
- * Returns True if successful, or False if the screen is not
- * controlled by the NVIDIA driver.
- */
-
-Bool XNVCtrlSelectNotify(Display *dpy, int screen, int type, Bool onoff);
-
-/*
- * XNVCtrlSelectTargetNotify -
- *
- * This enables/disables receiving of NV-CONTROL events that happen on
- * the specified target. The notify_type specifies the type of event to
- * enable (currently, the only type that can be requested per-target with
- * XNVCtrlSelectTargetNotify() is TARGET_ATTRIBUTE_CHANGED_EVENT); onoff
- * controls whether receiving this type of event should be enabled (True)
- * or disabled (False).
- *
- * Returns True if successful, or False if the target is not
- * controlled by the NVIDIA driver.
- */
-
-Bool XNVCtrlSelectTargetNotify(Display *dpy,
- int target_type,
- int target_id,
- int notify_type,
- Bool onoff);
-
-/*
- * XNVCtrlEvent structure
- */
-
-typedef struct
-{
- int type;
- unsigned long serial;
- Bool send_event; /* always FALSE, we don't allow send_events */
- Display *display;
- Time time;
- int screen;
- unsigned int display_mask;
- unsigned int attribute;
- int value;
-} XNVCtrlAttributeChangedEvent;
-
-typedef union
-{
- int type;
- XNVCtrlAttributeChangedEvent attribute_changed;
- long pad[24];
-} XNVCtrlEvent;
-
-/*
- * XNVCtrlEventTarget structure
- */
-
-typedef struct
-{
- int type;
- unsigned long serial;
- Bool send_event; /* always FALSE, we don't allow send_events */
- Display *display;
- Time time;
- int target_type;
- int target_id;
- unsigned int display_mask;
- unsigned int attribute;
- int value;
-} XNVCtrlAttributeChangedEventTarget;
-
-typedef union
-{
- int type;
- XNVCtrlAttributeChangedEventTarget attribute_changed;
- long pad[24];
-} XNVCtrlEventTarget;
-
-/*
- * XNVCtrlEventTargetAvailability structure
- */
-
-typedef struct
-{
- int type;
- unsigned long serial;
- Bool send_event; /* always FALSE, we don't allow send_events */
- Display *display;
- Time time;
- int target_type;
- int target_id;
- unsigned int display_mask;
- unsigned int attribute;
- int value;
- Bool availability;
-} XNVCtrlAttributeChangedEventTargetAvailability;
-
-typedef union
-{
- int type;
- XNVCtrlAttributeChangedEventTargetAvailability attribute_changed;
- long pad[24];
-} XNVCtrlEventTargetAvailability;
-
-/*
- * XNVCtrlStringEventTarget structure
- */
-
-typedef struct
-{
- int type;
- unsigned long serial;
- Bool send_event; /* always FALSE, we don't allow send_events */
- Display *display;
- Time time;
- int target_type;
- int target_id;
- unsigned int display_mask;
- unsigned int attribute;
-} XNVCtrlStringAttributeChangedEventTarget;
-
-typedef union
-{
- int type;
- XNVCtrlStringAttributeChangedEventTarget attribute_changed;
- long pad[24];
-} XNVCtrlStringEventTarget;
-
-/*
- * XNVCtrlBinaryEventTarget structure
- */
-
-typedef struct
-{
- int type;
- unsigned long serial;
- Bool send_event; /* always FALSE, we don't allow send_events */
- Display *display;
- Time time;
- int target_type;
- int target_id;
- unsigned int display_mask;
- unsigned int attribute;
-} XNVCtrlBinaryAttributeChangedEventTarget;
-
-typedef union
-{
- int type;
- XNVCtrlBinaryAttributeChangedEventTarget attribute_changed;
- long pad[24];
-} XNVCtrlBinaryEventTarget;
-
-#if defined __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* __NVCTRLLIB_H */
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle b/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle
deleted file mode 100644
index 22b9bd0aac..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle
+++ /dev/null
@@ -1,14 +0,0 @@
-Name: NVidia Control X Extension Library
-Short Name: libXNVCtrl
-URL: http://cgit.freedesktop.org/~aplattner/nvidia-settings/
-Version: unknown
-Date: 2008
-License: MIT
-Security Critical: no
-
-Description:
-This package provides access to NVidia Control X Extension. It is used to determine the version of the NVIDIA driver in use.
-
-The current version is pulled from nvidia-settings-302.17.
-
-Local Modifications:
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h
deleted file mode 100644
index 5023c9b58c..0000000000
--- a/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h
+++ /dev/null
@@ -1,652 +0,0 @@
-/*
- * Copyright (c) 2008 NVIDIA, Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- * NV-CONTROL Protocol Version History
- *
- * 1.0 - 1.5 NVIDIA Internal development versions
- * 1.6 Initial public version
- * 1.7 Added QueryBinaryData request
- * 1.8 Added TargetTypes
- * 1.9 Added QueryTargetCount request
- * 1.10 Fixed target type/id byte ordering for compatibility with
- * pre-1.8 NV-CONTROL clients
- * 1.11 NVIDIA Internal development version
- * 1.12 Added StringOperation request
- * 1.13 NVIDIA Internal development version
- * 1.14 Fixed an NV_CTRL_BINARY_DATA_MODELINES double scan modeline
- * reporting bug (vsyncstart, vsyncend, and vtotal were incorrectly
- * doubled)
- * 1.15 Added AVAILABILITY_TARGET_ATTRIBUTE_CHANGED_EVENT
- * 1.16 Added TARGET_STRING_ATTRIBUTE_CHANGED_EVENT
- * 1.17 Added TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT
- * 1.18 Updated QueryTargetCount to return a count of 0, rather than
- * BadMatch, if an unknown TargetType is specified
- * 1.19 Added TargetType support for SetAttributeAndGetStatus and
- * SetStringAttribute requests
- * 1.20 Added COOLER TargetType
- * 1.21 Added initial 64-bit integer attribute support (read-only)
- * 1.22 Added X_nvCtrlQueryValidStringAttributeValues to check
- * string attribute permissions.
- * 1.23 Added SENSOR TargetType
- * 1.24 Fixed a bug where SLI_MOSAIC_MODE_AVAILABLE attribute would
- * report false positives via the GPU and X screen target types
- * 1.25 Added 3D_VISION_PRO_TRANSCEIVER TargetType
- * 1.26 Added XNVCTRLQueryXXXAttributePermissions.
- * 1.27 Added DISPLAY TargetType
- * 1.28 Added NV_CTRL_CURRENT_METAMODE_ID: clients should use this
- * attribute to switch MetaModes, rather than pass the MetaMode ID
- * through the RRSetScreenConfig protocol request.
- */
-
-#ifndef __NVCONTROL_H
-#define __NVCONTROL_H
-
-#define NV_CONTROL_ERRORS 0
-#define NV_CONTROL_EVENTS 5
-#define NV_CONTROL_NAME "NV-CONTROL"
-
-#define NV_CONTROL_MAJOR 1
-#define NV_CONTROL_MINOR 28
-
-#define X_nvCtrlQueryExtension 0
-#define X_nvCtrlIsNv 1
-#define X_nvCtrlQueryAttribute 2
-#define X_nvCtrlSetAttribute 3
-#define X_nvCtrlQueryStringAttribute 4
-#define X_nvCtrlQueryValidAttributeValues 5
-#define X_nvCtrlSelectNotify 6
-#define X_nvCtrlSetGvoColorConversionDeprecated 7
-#define X_nvCtrlQueryGvoColorConversionDeprecated 8
-#define X_nvCtrlSetStringAttribute 9
-/* STUB X_nvCtrlQueryDDCCILutSize 10 */
-/* STUB X_nvCtrlQueryDDCCISinglePointLutOperation 11 */
-/* STUB X_nvCtrlSetDDCCISinglePointLutOperation 12 */
-/* STUB X_nvCtrlQueryDDCCIBlockLutOperation 13 */
-/* STUB X_nvCtrlSetDDCCIBlockLutOperation 14 */
-/* STUB X_nvCtrlSetDDCCIRemoteProcedureCall 15 */
-/* STUB X_nvCtrlQueryDDCCIDisplayControllerType 16 */
-/* STUB X_nvCtrlQueryDDCCICapabilities 17 */
-/* STUB X_nvCtrlQueryDDCCITimingReport 18 */
-#define X_nvCtrlSetAttributeAndGetStatus 19
-#define X_nvCtrlQueryBinaryData 20
-#define X_nvCtrlSetGvoColorConversion 21
-#define X_nvCtrlQueryGvoColorConversion 22
-#define X_nvCtrlSelectTargetNotify 23
-#define X_nvCtrlQueryTargetCount 24
-#define X_nvCtrlStringOperation 25
-#define X_nvCtrlQueryValidAttributeValues64 26
-#define X_nvCtrlQueryAttribute64 27
-#define X_nvCtrlQueryValidStringAttributeValues 28
-#define X_nvCtrlQueryAttributePermissions 29
-#define X_nvCtrlQueryStringAttributePermissions 30
-#define X_nvCtrlQueryBinaryDataAttributePermissions 31
-#define X_nvCtrlQueryStringOperationAttributePermissions 32
-
-#define X_nvCtrlLastRequest (X_nvCtrlQueryStringOperationAttributePermissions + 1)
-
-/* Define 32 bit floats */
-typedef float FLOAT32;
-#ifndef F32
-#define F32
-#endif
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
-} xnvCtrlQueryExtensionReq;
-#define sz_xnvCtrlQueryExtensionReq 4
-
-typedef struct
-{
- BYTE type; /* X_Reply */
- CARD8 padb1;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD16 major B16;
- CARD16 minor B16;
- CARD32 padl4 B32;
- CARD32 padl5 B32;
- CARD32 padl6 B32;
- CARD32 padl7 B32;
- CARD32 padl8 B32;
-} xnvCtrlQueryExtensionReply;
-#define sz_xnvCtrlQueryExtensionReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
-} xnvCtrlIsNvReq;
-#define sz_xnvCtrlIsNvReq 8
-
-typedef struct
-{
- BYTE type; /* X_Reply */
- CARD8 padb1;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 isnv B32;
- CARD32 padl4 B32;
- CARD32 padl5 B32;
- CARD32 padl6 B32;
- CARD32 padl7 B32;
- CARD32 padl8 B32;
-} xnvCtrlIsNvReply;
-#define sz_xnvCtrlIsNvReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 target_type B32;
-} xnvCtrlQueryTargetCountReq;
-#define sz_xnvCtrlQueryTargetCountReq 8
-
-typedef struct
-{
- BYTE type; /* X_Reply */
- CARD8 padb1;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 count B32;
- CARD32 padl4 B32;
- CARD32 padl5 B32;
- CARD32 padl6 B32;
- CARD32 padl7 B32;
- CARD32 padl8 B32;
-} xnvCtrlQueryTargetCountReply;
-#define sz_xnvCtrlQueryTargetCountReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16; /* X screen number or GPU number */
- CARD16 target_type B16; /* X screen or GPU */
- CARD32 display_mask B32;
- CARD32 attribute B32;
-} xnvCtrlQueryAttributeReq;
-#define sz_xnvCtrlQueryAttributeReq 16
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- INT32 value B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlQueryAttributeReply;
-#define sz_xnvCtrlQueryAttributeReply 32
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- CARD32 pad3 B32;
- int64_t value_64;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlQueryAttribute64Reply;
-#define sz_xnvCtrlQueryAttribute64Reply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16;
- CARD16 target_type B16;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- INT32 value B32;
-} xnvCtrlSetAttributeReq;
-#define sz_xnvCtrlSetAttributeReq 20
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16;
- CARD16 target_type B16;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- INT32 value B32;
-} xnvCtrlSetAttributeAndGetStatusReq;
-#define sz_xnvCtrlSetAttributeAndGetStatusReq 20
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- CARD32 pad3 B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlSetAttributeAndGetStatusReply;
-#define sz_xnvCtrlSetAttributeAndGetStatusReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16; /* X screen number or GPU number */
- CARD16 target_type B16; /* X screen or GPU */
- CARD32 display_mask B32;
- CARD32 attribute B32;
-} xnvCtrlQueryStringAttributeReq;
-#define sz_xnvCtrlQueryStringAttributeReq 16
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- CARD32 n B32; /* Length of string */
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlQueryStringAttributeReply;
-#define sz_xnvCtrlQueryStringAttributeReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16;
- CARD16 target_type B16;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- CARD32 num_bytes B32;
-} xnvCtrlSetStringAttributeReq;
-#define sz_xnvCtrlSetStringAttributeReq 20
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- CARD32 pad3 B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlSetStringAttributeReply;
-#define sz_xnvCtrlSetStringAttributeReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16; /* X screen number or GPU number */
- CARD16 target_type B16; /* X screen or GPU */
- CARD32 display_mask B32;
- CARD32 attribute B32;
-} xnvCtrlQueryValidAttributeValuesReq;
-#define sz_xnvCtrlQueryValidAttributeValuesReq 16
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- INT32 attr_type B32;
- INT32 min B32;
- INT32 max B32;
- CARD32 bits B32;
- CARD32 perms B32;
-} xnvCtrlQueryValidAttributeValuesReply;
-#define sz_xnvCtrlQueryValidAttributeValuesReply 32
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- INT32 attr_type B32;
- int64_t min_64;
- int64_t max_64;
- CARD64 bits_64;
- CARD32 perms B32;
- CARD32 pad1 B32;
-} xnvCtrlQueryValidAttributeValues64Reply;
-#define sz_xnvCtrlQueryValidAttributeValues64Reply 48
-#define sz_xnvCtrlQueryValidAttributeValues64Reply_extra ((48 - 32) >> 2)
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 attribute B32;
-} xnvCtrlQueryAttributePermissionsReq;
-#define sz_xnvCtrlQueryAttributePermissionsReq 8
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- INT32 attr_type B32;
- CARD32 perms B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
- CARD32 pad8 B32;
-} xnvCtrlQueryAttributePermissionsReply;
-#define sz_xnvCtrlQueryAttributePermissionsReply 32
-
-/* Set GVO Color Conversion request (deprecated) */
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
- FLOAT32 row1_col1 F32;
- FLOAT32 row1_col2 F32;
- FLOAT32 row1_col3 F32;
- FLOAT32 row1_col4 F32;
- FLOAT32 row2_col1 F32;
- FLOAT32 row2_col2 F32;
- FLOAT32 row2_col3 F32;
- FLOAT32 row2_col4 F32;
- FLOAT32 row3_col1 F32;
- FLOAT32 row3_col2 F32;
- FLOAT32 row3_col3 F32;
- FLOAT32 row3_col4 F32;
-} xnvCtrlSetGvoColorConversionDeprecatedReq;
-#define sz_xnvCtrlSetGvoColorConversionDeprecatedReq 56
-
-/* Query GVO Color Conversion request (deprecated) */
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
-} xnvCtrlQueryGvoColorConversionDeprecatedReq;
-#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReq 8
-
-/* Query GVO Color Conversion reply (deprecated) */
-typedef struct
-{
- BYTE type; /* X_Reply */
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 pad3 B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
- CARD32 pad8 B32;
-} xnvCtrlQueryGvoColorConversionDeprecatedReply;
-#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReply 32
-
-/* Set GVO Color Conversion request */
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
-
- FLOAT32 cscMatrix_y_r F32;
- FLOAT32 cscMatrix_y_g F32;
- FLOAT32 cscMatrix_y_b F32;
-
- FLOAT32 cscMatrix_cr_r F32;
- FLOAT32 cscMatrix_cr_g F32;
- FLOAT32 cscMatrix_cr_b F32;
-
- FLOAT32 cscMatrix_cb_r F32;
- FLOAT32 cscMatrix_cb_g F32;
- FLOAT32 cscMatrix_cb_b F32;
-
- FLOAT32 cscOffset_y F32;
- FLOAT32 cscOffset_cr F32;
- FLOAT32 cscOffset_cb F32;
-
- FLOAT32 cscScale_y F32;
- FLOAT32 cscScale_cr F32;
- FLOAT32 cscScale_cb F32;
-
-} xnvCtrlSetGvoColorConversionReq;
-#define sz_xnvCtrlSetGvoColorConversionReq 68
-
-/* Query GVO Color Conversion request */
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
-} xnvCtrlQueryGvoColorConversionReq;
-#define sz_xnvCtrlQueryGvoColorConversionReq 8
-
-/* Query GVO Color Conversion reply */
-typedef struct
-{
- BYTE type; /* X_Reply */
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 pad3 B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
- CARD32 pad8 B32;
-} xnvCtrlQueryGvoColorConversionReply;
-#define sz_xnvCtrlQueryGvoColorConversionReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16; /* X screen number or GPU number */
- CARD16 target_type B16; /* X screen or GPU */
- CARD32 display_mask B32;
- CARD32 attribute B32;
-} xnvCtrlQueryBinaryDataReq;
-#define sz_xnvCtrlQueryBinaryDataReq 16
-
-typedef struct
-{
- BYTE type;
- BYTE pad0;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 flags B32;
- CARD32 n B32;
- CARD32 pad4 B32;
- CARD32 pad5 B32;
- CARD32 pad6 B32;
- CARD32 pad7 B32;
-} xnvCtrlQueryBinaryDataReply;
-#define sz_xnvCtrlQueryBinaryDataReply 32
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD32 screen B32;
- CARD16 notifyType B16;
- CARD16 onoff B16;
-} xnvCtrlSelectNotifyReq;
-#define sz_xnvCtrlSelectNotifyReq 12
-
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_id B16; /* X screen number or GPU number */
- CARD16 target_type B16; /* X screen or GPU */
- CARD32 display_mask B32;
- CARD32 attribute B32;
- CARD32 num_bytes B32; /* Length of string */
-} xnvCtrlStringOperationReq;
-#define sz_xnvCtrlStringOperationReq 20
-
-typedef struct
-{
- BYTE type; /* X_Reply */
- CARD8 padb1;
- CARD16 sequenceNumber B16;
- CARD32 length B32;
- CARD32 ret B32;
- CARD32 num_bytes B32; /* Length of string */
- CARD32 padl4 B32;
- CARD32 padl5 B32;
- CARD32 padl6 B32;
- CARD32 padl7 B32;
-} xnvCtrlStringOperationReply;
-#define sz_xnvCtrlStringOperationReply 32
-
-typedef struct
-{
- union
- {
- struct
- {
- BYTE type;
- BYTE detail;
- CARD16 sequenceNumber B16;
- } u;
- struct
- {
- BYTE type;
- BYTE detail;
- CARD16 sequenceNumber B16;
- CARD32 time B32;
- CARD32 screen B32;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- CARD32 value B32;
- CARD32 pad0 B32;
- CARD32 pad1 B32;
- } attribute_changed;
- } u;
-} xnvctrlEvent;
-
-/*
- * Leave target_type before target_id for the
- * xnvCtrlSelectTargetNotifyReq and xnvctrlEventTarget
- * structures, even though other request protocol structures
- * store target_id in the bottom 16-bits of the second DWORD of the
- * structures. The event-related structures were added in version
- * 1.8, and so there is no prior version with which to maintain
- * compatibility.
- */
-typedef struct
-{
- CARD8 reqType;
- CARD8 nvReqType;
- CARD16 length B16;
- CARD16 target_type B16; /* Don't swap these */
- CARD16 target_id B16;
- CARD16 notifyType B16;
- CARD16 onoff B16;
-} xnvCtrlSelectTargetNotifyReq;
-#define sz_xnvCtrlSelectTargetNotifyReq 12
-
-typedef struct
-{
- union
- {
- struct
- {
- BYTE type;
- BYTE detail;
- CARD16 sequenceNumber B16;
- } u;
- struct
- {
- BYTE type;
- BYTE detail;
- CARD16 sequenceNumber B16;
- CARD32 time B32;
- CARD16 target_type B16; /* Don't swap these */
- CARD16 target_id B16;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- CARD32 value B32;
- CARD32 pad0 B32;
- CARD32 pad1 B32;
- } attribute_changed;
- struct
- {
- BYTE type;
- BYTE detail;
- CARD16 sequenceNumber B16;
- CARD32 time B32;
- CARD16 target_type B16; /* Don't swap these */
- CARD16 target_id B16;
- CARD32 display_mask B32;
- CARD32 attribute B32;
- CARD32 value B32;
- CARD8 availability;
- CARD8 pad0;
- CARD16 pad1 B16;
- CARD32 pad2 B32;
- } availability_changed;
- } u;
-} xnvctrlEventTarget;
-
-#endif /* __NVCONTROL_H */
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
deleted file mode 100644
index 97dfcaac51..0000000000
--- a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright (C) 2009 Apple Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include <windows.h>
-#include "common/platform.h"
-
-#if _WIN32_WINNT_WINBLUE
-#include <versionhelpers.h>
-#endif
-
-namespace rx {
-
-#ifndef _WIN32_WINNT_WINBLUE
-static bool IsWindowsVistaOrGreater()
-{
- OSVERSIONINFOEXW osvi = { };
- osvi.dwOSVersionInfoSize = sizeof(osvi);
- osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
- osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
- DWORDLONG condition = 0;
- VER_SET_CONDITION(condition, VER_MAJORVERSION, VER_GREATER_EQUAL);
- VER_SET_CONDITION(condition, VER_MINORVERSION, VER_GREATER_EQUAL);
- return !!::VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION, condition);
-}
-#endif
-
-bool isWindowsVistaOrGreater()
-{
- static bool initialized = false;
- static bool cachedIsWindowsVistaOrGreater;
-
- if (!initialized) {
- initialized = true;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- cachedIsWindowsVistaOrGreater = true;
-#else
- cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater();
-#endif
- }
- return cachedIsWindowsVistaOrGreater;
-}
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
deleted file mode 100644
index 226085fbd3..0000000000
--- a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright (C) 2009 Apple Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
-#define THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
-
-namespace rx {
-
-bool isWindowsVistaOrGreater();
-
-} // namespace rx
-
-#endif // THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
deleted file mode 100644
index bdb8804428..0000000000
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ /dev/null
@@ -1,798 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Trace events are for tracking application performance and resource usage.
-// Macros are provided to track:
-// Begin and end of function calls
-// Counters
-//
-// Events are issued against categories. Whereas LOG's
-// categories are statically defined, TRACE categories are created
-// implicitly with a string. For example:
-// TRACE_EVENT_INSTANT0("MY_SUBSYSTEM", "SomeImportantEvent")
-//
-// Events can be INSTANT, or can be pairs of BEGIN and END in the same scope:
-// TRACE_EVENT_BEGIN0("MY_SUBSYSTEM", "SomethingCostly")
-// doSomethingCostly()
-// TRACE_EVENT_END0("MY_SUBSYSTEM", "SomethingCostly")
-// Note: our tools can't always determine the correct BEGIN/END pairs unless
-// these are used in the same scope. Use ASYNC_BEGIN/ASYNC_END macros if you need them
-// to be in separate scopes.
-//
-// A common use case is to trace entire function scopes. This
-// issues a trace BEGIN and END automatically:
-// void doSomethingCostly() {
-// TRACE_EVENT0("MY_SUBSYSTEM", "doSomethingCostly");
-// ...
-// }
-//
-// Additional parameters can be associated with an event:
-// void doSomethingCostly2(int howMuch) {
-// TRACE_EVENT1("MY_SUBSYSTEM", "doSomethingCostly",
-// "howMuch", howMuch);
-// ...
-// }
-//
-// The trace system will automatically add to this information the
-// current process id, thread id, and a timestamp in microseconds.
-//
-// To trace an asynchronous procedure such as an IPC send/receive, use ASYNC_BEGIN and
-// ASYNC_END:
-// [single threaded sender code]
-// static int send_count = 0;
-// ++send_count;
-// TRACE_EVENT_ASYNC_BEGIN0("ipc", "message", send_count);
-// Send(new MyMessage(send_count));
-// [receive code]
-// void OnMyMessage(send_count) {
-// TRACE_EVENT_ASYNC_END0("ipc", "message", send_count);
-// }
-// The third parameter is a unique ID to match ASYNC_BEGIN/ASYNC_END pairs.
-// ASYNC_BEGIN and ASYNC_END can occur on any thread of any traced process. Pointers can
-// be used for the ID parameter, and they will be mangled internally so that
-// the same pointer on two different processes will not match. For example:
-// class MyTracedClass {
-// public:
-// MyTracedClass() {
-// TRACE_EVENT_ASYNC_BEGIN0("category", "MyTracedClass", this);
-// }
-// ~MyTracedClass() {
-// TRACE_EVENT_ASYNC_END0("category", "MyTracedClass", this);
-// }
-// }
-//
-// Trace event also supports counters, which is a way to track a quantity
-// as it varies over time. Counters are created with the following macro:
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter", g_myCounterValue);
-//
-// Counters are process-specific. The macro itself can be issued from any
-// thread, however.
-//
-// Sometimes, you want to track two counters at once. You can do this with two
-// counter macros:
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter0", g_myCounterValue[0]);
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter1", g_myCounterValue[1]);
-// Or you can do it with a combined macro:
-// TRACE_COUNTER2("MY_SUBSYSTEM", "myCounter",
-// "bytesPinned", g_myCounterValue[0],
-// "bytesAllocated", g_myCounterValue[1]);
-// This indicates to the tracing UI that these counters should be displayed
-// in a single graph, as a summed area chart.
-//
-// Since counters are in a global namespace, you may want to disembiguate with a
-// unique ID, by using the TRACE_COUNTER_ID* variations.
-//
-// By default, trace collection is compiled in, but turned off at runtime.
-// Collecting trace data is the responsibility of the embedding
-// application. In Chrome's case, navigating to about:tracing will turn on
-// tracing and display data collected across all active processes.
-//
-//
-// Memory scoping note:
-// Tracing copies the pointers, not the string content, of the strings passed
-// in for category, name, and arg_names. Thus, the following code will
-// cause problems:
-// char* str = strdup("impprtantName");
-// TRACE_EVENT_INSTANT0("SUBSYSTEM", str); // BAD!
-// free(str); // Trace system now has dangling pointer
-//
-// To avoid this issue with the |name| and |arg_name| parameters, use the
-// TRACE_EVENT_COPY_XXX overloads of the macros at additional runtime overhead.
-// Notes: The category must always be in a long-lived char* (i.e. static const).
-// The |arg_values|, when used, are always deep copied with the _COPY
-// macros.
-//
-// When are string argument values copied:
-// const char* arg_values are only referenced by default:
-// TRACE_EVENT1("category", "name",
-// "arg1", "literal string is only referenced");
-// Use TRACE_STR_COPY to force copying of a const char*:
-// TRACE_EVENT1("category", "name",
-// "arg1", TRACE_STR_COPY("string will be copied"));
-// std::string arg_values are always copied:
-// TRACE_EVENT1("category", "name",
-// "arg1", std::string("string will be copied"));
-//
-//
-// Thread Safety:
-// A thread safe singleton and mutex are used for thread safety. Category
-// enabled flags are used to limit the performance impact when the system
-// is not enabled.
-//
-// TRACE_EVENT macros first cache a pointer to a category. The categories are
-// statically allocated and safe at all times, even after exit. Fetching a
-// category is protected by the TraceLog::lock_. Multiple threads initializing
-// the static variable is safe, as they will be serialized by the lock and
-// multiple calls will return the same pointer to the category.
-//
-// Then the category_enabled flag is checked. This is a unsigned char, and
-// not intended to be multithread safe. It optimizes access to addTraceEvent
-// which is threadsafe internally via TraceLog::lock_. The enabled flag may
-// cause some threads to incorrectly call or skip calling addTraceEvent near
-// the time of the system being enabled or disabled. This is acceptable as
-// we tolerate some data loss while the system is being enabled/disabled and
-// because addTraceEvent is threadsafe internally and checks the enabled state
-// again under lock.
-//
-// Without the use of these static category pointers and enabled flags all
-// trace points would carry a significant performance cost of aquiring a lock
-// and resolving the category.
-
-#ifndef COMMON_TRACE_EVENT_H_
-#define COMMON_TRACE_EVENT_H_
-
-#include <string>
-
-#include "common/event_tracer.h"
-
-// By default, const char* argument values are assumed to have long-lived scope
-// and will not be copied. Use this macro to force a const char* to be copied.
-#define TRACE_STR_COPY(str) \
- WebCore::TraceEvent::TraceStringWithCopy(str)
-
-// Records a pair of begin and end events called "name" for the current
-// scope, with 0, 1 or 2 associated arguments. If the category is not
-// enabled, then this does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name)
-#define TRACE_EVENT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val)
-#define TRACE_EVENT2(category, name, arg1_name, arg1_val, arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_INSTANT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_INSTANT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_INSTANT2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_INSTANT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_INSTANT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_INSTANT2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single BEGIN event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_BEGIN0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_BEGIN1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_BEGIN2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_BEGIN0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_BEGIN1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_BEGIN2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single END event for "name" immediately. If the category
-// is not enabled, then this does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_END0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_END1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_END2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_END0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_END1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_END2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records the value of a counter called "name" immediately. Value
-// must be representable as a 32 bit integer.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_COUNTER1(category, name, value) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_NONE, \
- "value", static_cast<int>(value))
-#define TRACE_COPY_COUNTER1(category, name, value) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_COPY, \
- "value", static_cast<int>(value))
-
-// Records the values of a multi-parted counter called "name" immediately.
-// The UI will treat value1 and value2 as parts of a whole, displaying their
-// values as a stacked-bar chart.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_COUNTER2(category, name, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_NONE, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-#define TRACE_COPY_COUNTER2(category, name, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_COPY, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-
-// Records the value of a counter called "name" immediately. Value
-// must be representable as a 32 bit integer.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to disambiguate counters with the same name. It must either
-// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
-// will be xored with a hash of the process ID so that the same pointer on
-// two different processes will not collide.
-#define TRACE_COUNTER_ID1(category, name, id, value) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- "value", static_cast<int>(value))
-#define TRACE_COPY_COUNTER_ID1(category, name, id, value) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- "value", static_cast<int>(value))
-
-// Records the values of a multi-parted counter called "name" immediately.
-// The UI will treat value1 and value2 as parts of a whole, displaying their
-// values as a stacked-bar chart.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to disambiguate counters with the same name. It must either
-// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
-// will be xored with a hash of the process ID so that the same pointer on
-// two different processes will not collide.
-#define TRACE_COUNTER_ID2(category, name, id, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-#define TRACE_COPY_COUNTER_ID2(category, name, id, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-
-// Records a single ASYNC_BEGIN event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to match the ASYNC_BEGIN event with the ASYNC_END event. ASYNC
-// events are considered to match if their category, name and id values all
-// match. |id| must either be a pointer or an integer value up to 64 bits. If
-// it's a pointer, the bits will be xored with a hash of the process ID so
-// that the same pointer on two different processes will not collide.
-// An asynchronous operation can consist of multiple phases. The first phase is
-// defined by the ASYNC_BEGIN calls. Additional phases can be defined using the
-// ASYNC_STEP_BEGIN macros. When the operation completes, call ASYNC_END.
-// An async operation can span threads and processes, but all events in that
-// operation must use the same |name| and |id|. Each event can have its own
-// args.
-#define TRACE_EVENT_ASYNC_BEGIN0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-
-// Records a single ASYNC_STEP event for |step| immediately. If the category
-// is not enabled, then this does nothing. The |name| and |id| must match the
-// ASYNC_BEGIN event above. The |step| param identifies this step within the
-// async event. This should be called at the beginning of the next phase of an
-// asynchronous operation.
-#define TRACE_EVENT_ASYNC_STEP0(category, name, id, step) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_NONE, "step", step)
-#define TRACE_EVENT_ASYNC_STEP1(category, name, id, step, \
- arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_NONE, "step", step, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_STEP0(category, name, id, step) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_COPY, "step", step)
-#define TRACE_EVENT_COPY_ASYNC_STEP1(category, name, id, step, \
- arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_COPY, "step", step, \
- arg1_name, arg1_val)
-
-// Records a single ASYNC_END event for "name" immediately. If the category
-// is not enabled, then this does nothing.
-#define TRACE_EVENT_ASYNC_END0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_ASYNC_END0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-
-// Creates a scope of a sampling state with the given category and name (both must
-// be constant strings). These states are intended for a sampling profiler.
-// Implementation note: we store category and name together because we don't
-// want the inconsistency/expense of storing two pointers.
-// |thread_bucket| is [0..2] and is used to statically isolate samples in one
-// thread from others.
-//
-// { // The sampling state is set within this scope.
-// TRACE_EVENT_SAMPLING_STATE_SCOPE_FOR_BUCKET(0, "category", "name");
-// ...;
-// }
-#define TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
- TraceEvent::SamplingStateScope<bucket_number> traceEventSamplingScope(category "\0" name);
-
-// Returns a current sampling state of the given bucket.
-// The format of the returned string is "category\0name".
-#define TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(bucket_number) \
- TraceEvent::SamplingStateScope<bucket_number>::current()
-
-// Sets a current sampling state of the given bucket.
-// |category| and |name| have to be constant strings.
-#define TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
- TraceEvent::SamplingStateScope<bucket_number>::set(category "\0" name)
-
-// Sets a current sampling state of the given bucket.
-// |categoryAndName| doesn't need to be a constant string.
-// The format of the string is "category\0name".
-#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(bucket_number, categoryAndName) \
- TraceEvent::SamplingStateScope<bucket_number>::set(categoryAndName)
-
-// Syntactic sugars for the sampling tracing in the main thread.
-#define TRACE_EVENT_SCOPED_SAMPLING_STATE(category, name) \
- TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(0, category, name)
-#define TRACE_EVENT_GET_SAMPLING_STATE() \
- TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(0)
-#define TRACE_EVENT_SET_SAMPLING_STATE(category, name) \
- TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(0, category, name)
-#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE(categoryAndName) \
- TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(0, categoryAndName)
-
-////////////////////////////////////////////////////////////////////////////////
-// Implementation specific tracing API definitions.
-
-// Get a pointer to the enabled state of the given trace category. Only
-// long-lived literal strings should be given as the category name. The returned
-// pointer can be held permanently in a local static for example. If the
-// unsigned char is non-zero, tracing is enabled. If tracing is enabled,
-// TRACE_EVENT_API_ADD_TRACE_EVENT can be called. It's OK if tracing is disabled
-// between the load of the tracing state and the call to
-// TRACE_EVENT_API_ADD_TRACE_EVENT, because this flag only provides an early out
-// for best performance when tracing is disabled.
-// const unsigned char*
-// TRACE_EVENT_API_GET_CATEGORY_ENABLED(const char* category_name)
-#define TRACE_EVENT_API_GET_CATEGORY_ENABLED \
- angle::GetTraceCategoryEnabledFlag
-
-// Add a trace event to the platform tracing system.
-// void TRACE_EVENT_API_ADD_TRACE_EVENT(
-// char phase,
-// const unsigned char* category_enabled,
-// const char* name,
-// unsigned long long id,
-// int num_args,
-// const char** arg_names,
-// const unsigned char* arg_types,
-// const unsigned long long* arg_values,
-// unsigned char flags)
-#define TRACE_EVENT_API_ADD_TRACE_EVENT \
- angle::AddTraceEvent
-
-////////////////////////////////////////////////////////////////////////////////
-
-// Implementation detail: trace event macros create temporary variables
-// to keep instrumentation overhead low. These macros give each temporary
-// variable a unique name based on the line number to prevent name collissions.
-#define INTERNAL_TRACE_EVENT_UID3(a, b) \
- trace_event_unique_##a##b
-#define INTERNAL_TRACE_EVENT_UID2(a, b) \
- INTERNAL_TRACE_EVENT_UID3(a, b)
-#define INTERNALTRACEEVENTUID(name_prefix) \
- INTERNAL_TRACE_EVENT_UID2(name_prefix, __LINE__)
-
-// Implementation detail: internal macro to create static category.
-#define INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category) \
- static const unsigned char* INTERNALTRACEEVENTUID(catstatic) = 0; \
- if (!INTERNALTRACEEVENTUID(catstatic)) \
- INTERNALTRACEEVENTUID(catstatic) = \
- TRACE_EVENT_API_GET_CATEGORY_ENABLED(category);
-
-// Implementation detail: internal macro to create static category and add
-// event if the category is enabled.
-#define INTERNAL_TRACE_EVENT_ADD(phase, category, name, flags, ...) \
- do { \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- gl::TraceEvent::addTraceEvent( \
- phase, INTERNALTRACEEVENTUID(catstatic), name, \
- gl::TraceEvent::noEventId, flags, ##__VA_ARGS__); \
- } \
- } while (0)
-
-// Implementation detail: internal macro to create static category and add begin
-// event if the category is enabled. Also adds the end event when the scope
-// ends.
-#define INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, ...) \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- gl::TraceEvent::TraceEndOnScopeClose \
- INTERNALTRACEEVENTUID(profileScope); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- gl::TraceEvent::addTraceEvent( \
- TRACE_EVENT_PHASE_BEGIN, \
- INTERNALTRACEEVENTUID(catstatic), \
- name, gl::TraceEvent::noEventId, \
- TRACE_EVENT_FLAG_NONE, ##__VA_ARGS__); \
- INTERNALTRACEEVENTUID(profileScope).initialize( \
- INTERNALTRACEEVENTUID(catstatic), name); \
- }
-
-// Implementation detail: internal macro to create static category and add
-// event if the category is enabled.
-#define INTERNAL_TRACE_EVENT_ADD_WITH_ID(phase, category, name, id, flags, \
- ...) \
- do { \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- unsigned char traceEventFlags = flags | TRACE_EVENT_FLAG_HAS_ID; \
- gl::TraceEvent::TraceID traceEventTraceID( \
- id, &traceEventFlags); \
- gl::TraceEvent::addTraceEvent( \
- phase, INTERNALTRACEEVENTUID(catstatic), \
- name, traceEventTraceID.data(), traceEventFlags, \
- ##__VA_ARGS__); \
- } \
- } while (0)
-
-// Notes regarding the following definitions:
-// New values can be added and propagated to third party libraries, but existing
-// definitions must never be changed, because third party libraries may use old
-// definitions.
-
-// Phase indicates the nature of an event entry. E.g. part of a begin/end pair.
-#define TRACE_EVENT_PHASE_BEGIN ('B')
-#define TRACE_EVENT_PHASE_END ('E')
-#define TRACE_EVENT_PHASE_INSTANT ('I')
-#define TRACE_EVENT_PHASE_ASYNC_BEGIN ('S')
-#define TRACE_EVENT_PHASE_ASYNC_STEP ('T')
-#define TRACE_EVENT_PHASE_ASYNC_END ('F')
-#define TRACE_EVENT_PHASE_METADATA ('M')
-#define TRACE_EVENT_PHASE_COUNTER ('C')
-#define TRACE_EVENT_PHASE_SAMPLE ('P')
-
-// Flags for changing the behavior of TRACE_EVENT_API_ADD_TRACE_EVENT.
-#define TRACE_EVENT_FLAG_NONE (static_cast<unsigned char>(0))
-#define TRACE_EVENT_FLAG_COPY (static_cast<unsigned char>(1 << 0))
-#define TRACE_EVENT_FLAG_HAS_ID (static_cast<unsigned char>(1 << 1))
-#define TRACE_EVENT_FLAG_MANGLE_ID (static_cast<unsigned char>(1 << 2))
-
-// Type values for identifying types in the TraceValue union.
-#define TRACE_VALUE_TYPE_BOOL (static_cast<unsigned char>(1))
-#define TRACE_VALUE_TYPE_UINT (static_cast<unsigned char>(2))
-#define TRACE_VALUE_TYPE_INT (static_cast<unsigned char>(3))
-#define TRACE_VALUE_TYPE_DOUBLE (static_cast<unsigned char>(4))
-#define TRACE_VALUE_TYPE_POINTER (static_cast<unsigned char>(5))
-#define TRACE_VALUE_TYPE_STRING (static_cast<unsigned char>(6))
-#define TRACE_VALUE_TYPE_COPY_STRING (static_cast<unsigned char>(7))
-
-
-namespace gl {
-
-namespace TraceEvent {
-
-// Specify these values when the corresponding argument of addTraceEvent is not
-// used.
-const int zeroNumArgs = 0;
-const unsigned long long noEventId = 0;
-
-// TraceID encapsulates an ID that can either be an integer or pointer. Pointers
-// are mangled with the Process ID so that they are unlikely to collide when the
-// same pointer is used on different processes.
-class TraceID {
-public:
- explicit TraceID(const void* id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(reinterpret_cast<uintptr_t>(id)))
- {
- *flags |= TRACE_EVENT_FLAG_MANGLE_ID;
- }
- explicit TraceID(unsigned long long id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned long id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned int id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned short id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned char id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(long long id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(long id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(int id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(short id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(signed char id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
-
- unsigned long long data() const { return m_data; }
-
-private:
- unsigned long long m_data;
-};
-
-// Simple union to store various types as unsigned long long.
-union TraceValueUnion {
- bool m_bool;
- unsigned long long m_uint;
- long long m_int;
- double m_double;
- const void* m_pointer;
- const char* m_string;
-};
-
-// Simple container for const char* that should be copied instead of retained.
-class TraceStringWithCopy {
-public:
- explicit TraceStringWithCopy(const char* str) : m_str(str) { }
- operator const char* () const { return m_str; }
-private:
- const char* m_str;
-};
-
-// Define setTraceValue for each allowed type. It stores the type and
-// value in the return arguments. This allows this API to avoid declaring any
-// structures so that it is portable to third_party libraries.
-#define INTERNAL_DECLARE_SET_TRACE_VALUE(actual_type, \
- union_member, \
- value_type_id) \
- static inline void setTraceValue(actual_type arg, \
- unsigned char* type, \
- unsigned long long* value) { \
- TraceValueUnion typeValue; \
- typeValue.union_member = arg; \
- *type = value_type_id; \
- *value = typeValue.m_uint; \
- }
-// Simpler form for int types that can be safely casted.
-#define INTERNAL_DECLARE_SET_TRACE_VALUE_INT(actual_type, \
- value_type_id) \
- static inline void setTraceValue(actual_type arg, \
- unsigned char* type, \
- unsigned long long* value) { \
- *type = value_type_id; \
- *value = static_cast<unsigned long long>(arg); \
- }
-
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned long long, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned int, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned short, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned char, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(long long, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(int, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(short, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(signed char, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE(bool, m_bool, TRACE_VALUE_TYPE_BOOL)
-INTERNAL_DECLARE_SET_TRACE_VALUE(double, m_double, TRACE_VALUE_TYPE_DOUBLE)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const void*, m_pointer,
- TRACE_VALUE_TYPE_POINTER)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const char*, m_string,
- TRACE_VALUE_TYPE_STRING)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const TraceStringWithCopy&, m_string,
- TRACE_VALUE_TYPE_COPY_STRING)
-
-#undef INTERNAL_DECLARE_SET_TRACE_VALUE
-#undef INTERNAL_DECLARE_SET_TRACE_VALUE_INT
-
-static inline void setTraceValue(const std::string& arg,
- unsigned char* type,
- unsigned long long* value) {
- TraceValueUnion typeValue;
- typeValue.m_string = arg.data();
- *type = TRACE_VALUE_TYPE_COPY_STRING;
- *value = typeValue.m_uint;
-}
-
-// These addTraceEvent template functions are defined here instead of in the
-// macro, because the arg values could be temporary string objects. In order to
-// store pointers to the internal c_str and pass through to the tracing API, the
-// arg values must live throughout these procedures.
-
-static inline angle::TraceEventHandle addTraceEvent(char phase,
- const unsigned char *categoryEnabled,
- const char *name,
- unsigned long long id,
- unsigned char flags)
-{
- return TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- zeroNumArgs, 0, 0, 0,
- flags);
-}
-
-template <class ARG1_TYPE>
-static inline angle::TraceEventHandle addTraceEvent(char phase,
- const unsigned char *categoryEnabled,
- const char *name,
- unsigned long long id,
- unsigned char flags,
- const char *arg1Name,
- const ARG1_TYPE &arg1Val)
-{
- const int numArgs = 1;
- unsigned char argTypes[1];
- unsigned long long argValues[1];
- setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
- return TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- numArgs, &arg1Name, argTypes, argValues,
- flags);
-}
-
-template <class ARG1_TYPE, class ARG2_TYPE>
-static inline angle::TraceEventHandle addTraceEvent(char phase,
- const unsigned char *categoryEnabled,
- const char *name,
- unsigned long long id,
- unsigned char flags,
- const char *arg1Name,
- const ARG1_TYPE &arg1Val,
- const char *arg2Name,
- const ARG2_TYPE &arg2Val)
-{
- const int numArgs = 2;
- const char* argNames[2] = { arg1Name, arg2Name };
- unsigned char argTypes[2];
- unsigned long long argValues[2];
- setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
- setTraceValue(arg2Val, &argTypes[1], &argValues[1]);
- return TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- numArgs, argNames, argTypes, argValues,
- flags);
-}
-
-// Used by TRACE_EVENTx macro. Do not use directly.
-class TraceEndOnScopeClose {
-public:
- // Note: members of m_data intentionally left uninitialized. See initialize.
- TraceEndOnScopeClose() : m_pdata(0) { }
- ~TraceEndOnScopeClose()
- {
- if (m_pdata)
- addEventIfEnabled();
- }
-
- void initialize(const unsigned char* categoryEnabled,
- const char* name)
- {
- m_data.categoryEnabled = categoryEnabled;
- m_data.name = name;
- m_pdata = &m_data;
- }
-
-private:
- // Add the end event if the category is still enabled.
- void addEventIfEnabled()
- {
- // Only called when m_pdata is non-null.
- if (*m_pdata->categoryEnabled) {
- TRACE_EVENT_API_ADD_TRACE_EVENT(
- TRACE_EVENT_PHASE_END,
- m_pdata->categoryEnabled,
- m_pdata->name, noEventId,
- zeroNumArgs, 0, 0, 0,
- TRACE_EVENT_FLAG_NONE);
- }
- }
-
- // This Data struct workaround is to avoid initializing all the members
- // in Data during construction of this object, since this object is always
- // constructed, even when tracing is disabled. If the members of Data were
- // members of this class instead, compiler warnings occur about potential
- // uninitialized accesses.
- struct Data {
- const unsigned char* categoryEnabled;
- const char* name;
- };
- Data* m_pdata;
- Data m_data;
-};
-
-} // namespace TraceEvent
-
-} // namespace gl
-
-#endif