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-rw-r--r--src/3rdparty/angle/include/EGL/eglplatform.h10
-rw-r--r--src/3rdparty/angle/src/compiler/osinclude.h35
-rw-r--r--src/3rdparty/angle/src/compiler/ossource_posix.cpp8
-rw-r--r--src/3rdparty/angle/src/compiler/ossource_win.cpp8
-rw-r--r--src/3rdparty/angle/src/compiler/ossource_winrt.cpp75
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp8
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.h4
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp45
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.h7
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp4
-rw-r--r--src/3rdparty/angle/src/libEGL/main.cpp40
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.cpp39
-rw-r--r--src/3rdparty/angle/src/libGLESv2/precompiled.h15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp7
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp55
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h27
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp298
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp32
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.cpp53
36 files changed, 670 insertions, 168 deletions
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
index 34283f2e90..eb15ae569d 100644
--- a/src/3rdparty/angle/include/EGL/eglplatform.h
+++ b/src/3rdparty/angle/include/EGL/eglplatform.h
@@ -67,7 +67,15 @@
* implementations.
*/
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
+
+struct IUnknown;
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef IUnknown *EGLNativeWindowType;
+
+#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
diff --git a/src/3rdparty/angle/src/compiler/osinclude.h b/src/3rdparty/angle/src/compiler/osinclude.h
index d8bb1a797c..60177d5fe5 100644
--- a/src/3rdparty/angle/src/compiler/osinclude.h
+++ b/src/3rdparty/angle/src/compiler/osinclude.h
@@ -13,27 +13,26 @@
//
#if defined(_WIN32) || defined(_WIN64)
+#define STRICT
+#define VC_EXTRALEAN 1
+#include <windows.h>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define ANGLE_OS_WINRT
+#else
#define ANGLE_OS_WIN
+#endif
#elif defined(__APPLE__) || defined(__linux__) || \
defined(__FreeBSD__) || defined(__OpenBSD__) || \
defined(__sun) || defined(ANDROID) || \
defined(__GLIBC__) || defined(__GNU__) || \
defined(__QNX__)
#define ANGLE_OS_POSIX
-#else
-#error Unsupported platform.
-#endif
-
-#if defined(ANGLE_OS_WIN)
-#define STRICT
-#define VC_EXTRALEAN 1
-#include <windows.h>
-#elif defined(ANGLE_OS_POSIX)
#include <pthread.h>
#include <semaphore.h>
#include <errno.h>
-#endif // ANGLE_OS_WIN
-
+#else
+#error Unsupported platform.
+#endif
#include "compiler/debug.h"
@@ -43,23 +42,17 @@
#if defined(ANGLE_OS_WIN)
typedef DWORD OS_TLSIndex;
#define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
+#elif defined(ANGLE_OS_WINRT)
+typedef size_t OS_TLSIndex;
+#define OS_INVALID_TLS_INDEX ((DWORD)0xFFFFFF)
#elif defined(ANGLE_OS_POSIX)
typedef pthread_key_t OS_TLSIndex;
#define OS_INVALID_TLS_INDEX (static_cast<OS_TLSIndex>(-1))
#endif // ANGLE_OS_WIN
OS_TLSIndex OS_AllocTLSIndex();
+void *OS_GetTLSValue(OS_TLSIndex nIndex);
bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
-inline void* OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
-#if defined(ANGLE_OS_WIN)
- return TlsGetValue(nIndex);
-#elif defined(ANGLE_OS_POSIX)
- return pthread_getspecific(nIndex);
-#endif // ANGLE_OS_WIN
-}
-
#endif // __OSINCLUDE_H
diff --git a/src/3rdparty/angle/src/compiler/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/ossource_posix.cpp
index 1e1e699aeb..35510c1af5 100644
--- a/src/3rdparty/angle/src/compiler/ossource_posix.cpp
+++ b/src/3rdparty/angle/src/compiler/ossource_posix.cpp
@@ -33,6 +33,14 @@ OS_TLSIndex OS_AllocTLSIndex()
}
+void *OS_GetTLSValue(OS_TLSIndex nIndex)
+{
+ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
+
+ return pthread_getspecific(nIndex);
+}
+
+
bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
{
if (nIndex == OS_INVALID_TLS_INDEX) {
diff --git a/src/3rdparty/angle/src/compiler/ossource_win.cpp b/src/3rdparty/angle/src/compiler/ossource_win.cpp
index 89922fef3f..708a1ad311 100644
--- a/src/3rdparty/angle/src/compiler/ossource_win.cpp
+++ b/src/3rdparty/angle/src/compiler/ossource_win.cpp
@@ -29,6 +29,14 @@ OS_TLSIndex OS_AllocTLSIndex()
}
+void *OS_GetTLSValue(OS_TLSIndex nIndex)
+{
+ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
+
+ return TlsGetValue(nIndex);
+}
+
+
bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
{
if (nIndex == OS_INVALID_TLS_INDEX) {
diff --git a/src/3rdparty/angle/src/compiler/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/ossource_winrt.cpp
new file mode 100644
index 0000000000..84443abc02
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/ossource_winrt.cpp
@@ -0,0 +1,75 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/osinclude.h"
+//
+// This file contains contains Windows Runtime specific functions
+//
+
+#if !defined(ANGLE_OS_WINRT)
+#error Trying to build a WinRT specific file in a non-WinRT build.
+#endif
+
+#include <vector>
+
+
+//
+// Thread Local Storage Operations
+//
+__declspec(thread) std::vector<void *> *tls = nullptr;
+__declspec(thread) std::vector<OS_TLSIndex> *freeIndices = nullptr;
+
+OS_TLSIndex OS_AllocTLSIndex()
+{
+ if (!tls)
+ tls = new std::vector<void*>;
+
+ if (freeIndices && !freeIndices->empty()) {
+ OS_TLSIndex index = freeIndices->back();
+ freeIndices->pop_back();
+ return index;
+ } else {
+ tls->push_back(nullptr);
+ return tls->size() - 1;
+ }
+}
+
+
+void *OS_GetTLSValue(OS_TLSIndex nIndex)
+{
+ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
+ ASSERT(tls);
+
+ return tls->at(nIndex);
+}
+
+
+bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
+{
+ if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
+ ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
+ return false;
+ }
+
+ tls->at(nIndex) = lpvValue;
+ return true;
+}
+
+
+bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
+{
+ if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
+ ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
+ return false;
+ }
+
+ if (!freeIndices)
+ freeIndices = new std::vector<OS_TLSIndex>;
+
+ freeIndices->push_back(nIndex);
+
+ return true;
+}
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index a382c3b1eb..14973aff30 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -186,7 +186,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
-EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
+EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList)
{
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
@@ -456,7 +456,7 @@ bool Display::isValidSurface(egl::Surface *surface)
return mSurfaceSet.find(surface) != mSurfaceSet.end();
}
-bool Display::hasExistingWindowSurface(HWND window)
+bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
@@ -471,7 +471,6 @@ bool Display::hasExistingWindowSurface(HWND window)
void Display::initExtensionString()
{
- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
bool shareHandleSupported = mRenderer->getShareHandleSupport();
mExtensionString = "";
@@ -487,10 +486,13 @@ void Display::initExtensionString()
mExtensionString += "EGL_ANGLE_query_surface_pointer ";
+#if !defined(ANGLE_OS_WINRT)
+ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
if (swiftShader)
{
mExtensionString += "EGL_ANGLE_software_display ";
}
+#endif
if (shareHandleSupported)
{
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index 58c3940331..5d55410440 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -40,7 +40,7 @@ class Display
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
- EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList);
+ EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList);
EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
@@ -51,7 +51,7 @@ class Display
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
- bool hasExistingWindowSurface(HWND window);
+ bool hasExistingWindowSurface(EGLNativeWindowType window);
rx::Renderer *getRenderer() { return mRenderer; };
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index 83fbbf5b07..dbff159d0e 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -22,10 +22,15 @@
#include <algorithm>
+#if defined(ANGLE_OS_WINRT)
+#include <windows.foundation.h>
+#include <windows.ui.core.h>
+#endif
+
namespace egl
{
-Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mRenderer = mDisplay->getRenderer();
@@ -98,6 +103,7 @@ bool Surface::resetSwapChain()
if (mWindow)
{
+#if !defined(ANGLE_OS_WINRT)
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
@@ -109,6 +115,19 @@ bool Surface::resetSwapChain()
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
+#else
+ ABI::Windows::Foundation::Rect windowRect;
+ ABI::Windows::UI::Core::ICoreWindow *window;
+ HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
+ if (FAILED(result))
+ {
+ ASSERT(false);
+ return false;
+ }
+ window->get_Bounds(&windowRect);
+ width = windowRect.Width;
+ height = windowRect.Height;
+#endif
}
else
{
@@ -228,7 +247,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return true;
}
-HWND Surface::getWindowHandle()
+EGLNativeWindowType Surface::getWindowHandle()
{
return mWindow;
}
@@ -237,6 +256,7 @@ HWND Surface::getWindowHandle()
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
+#if !defined(ANGLE_OS_WINRT)
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
@@ -250,9 +270,13 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
}
+#endif
void Surface::subclassWindow()
{
+#if defined(ANGLE_OS_WINRT)
+ mWindowSubclassed = false;
+#else
if (!mWindow)
{
return;
@@ -276,10 +300,12 @@ void Surface::subclassWindow()
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
+#endif
}
void Surface::unsubclassWindow()
{
+#if !defined(ANGLE_OS_WINRT)
if(!mWindowSubclassed)
{
return;
@@ -302,10 +328,12 @@ void Surface::unsubclassWindow()
RemoveProp(mWindow, kSurfaceProperty);
RemoveProp(mWindow, kParentWndProc);
mWindowSubclassed = false;
+#endif
}
bool Surface::checkForOutOfDateSwapChain()
{
+#if !defined(ANGLE_OS_WINRT)
RECT client;
if (!GetClientRect(getWindowHandle(), &client))
{
@@ -316,6 +344,19 @@ bool Surface::checkForOutOfDateSwapChain()
// Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
int clientWidth = client.right - client.left;
int clientHeight = client.bottom - client.top;
+#else
+ ABI::Windows::Foundation::Rect windowRect;
+ ABI::Windows::UI::Core::ICoreWindow *window;
+ HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
+ if (FAILED(result))
+ {
+ ASSERT(false);
+ return false;
+ }
+ window->get_Bounds(&windowRect);
+ int clientWidth = windowRect.Width;
+ int clientHeight = windowRect.Height;
+#endif
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
if (mSwapIntervalDirty)
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index 938b800cdd..ae9a380858 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -15,6 +15,7 @@
#include <EGL/egl.h>
#include "common/angleutils.h"
+#include "windows.h"
namespace gl
{
@@ -34,7 +35,7 @@ class Config;
class Surface
{
public:
- Surface(Display *display, const egl::Config *config, HWND window, EGLint postSubBufferSupported);
+ Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported);
Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
~Surface();
@@ -43,7 +44,7 @@ class Surface
void release();
bool resetSwapChain();
- HWND getWindowHandle();
+ EGLNativeWindowType getWindowHandle();
bool swap();
bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
@@ -79,7 +80,7 @@ private:
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const HWND mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index 6e10c3926d..5bcb5d5959 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -308,14 +308,16 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
return EGL_NO_SURFACE;
}
+#if !defined(ANGLE_OS_WINRT)
HWND window = (HWND)win;
if (!IsWindow(window))
{
return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
+#endif
- return display->createWindowSurface(window, config, attrib_list);
+ return display->createWindowSurface(win, config, attrib_list);
}
catch(std::bad_alloc&)
{
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index 7dea5fc74b..964b4b21fd 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -1,3 +1,4 @@
+#include "../libGLESv2/precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -12,7 +13,13 @@
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
+#else
+static __declspec(thread) void *currentTLS = 0;
+#endif
+
+namespace egl { Current *getCurrent(); }
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -35,22 +42,25 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
}
#endif
+#if !defined(ANGLE_OS_WINRT)
currentTLS = TlsAlloc();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
+#endif
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- egl::Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
+ egl::Current *current = egl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
TlsSetValue(currentTLS, current);
-
+#endif
current->error = EGL_SUCCESS;
current->API = EGL_OPENGL_ES_API;
current->display = EGL_NO_DISPLAY;
@@ -61,24 +71,35 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_THREAD_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ egl::Current *current = egl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+#endif
}
}
break;
case DLL_PROCESS_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ egl::Current *current = egl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
}
TlsFree(currentTLS);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+ }
+#endif
}
break;
default:
@@ -95,7 +116,16 @@ namespace egl
Current *getCurrent()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
- return (Current*)TlsGetValue(currentTLS);
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)TlsGetValue(currentTLS);
+ if (!current)
+ current = (Current*)LocalAlloc(LPTR, sizeof(Current));
+ return current;
+#else
+ if (!currentTLS)
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
+ return (Current*)currentTLS;
+#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
static Current curr = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
index c007d5d9e9..40baa95760 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
@@ -37,11 +37,11 @@ Buffer::~Buffer()
delete mStaticIndexBuffer;
}
-void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
{
mBufferStorage->clear();
mIndexRangeCache.clear();
- mBufferStorage->setData(data, size, 0);
+ mBufferStorage->setData(data, size, 0, target);
mUsage = usage;
@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
}
}
-void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
{
- mBufferStorage->setData(data, size, offset);
+ mBufferStorage->setData(data, size, offset, target);
mIndexRangeCache.invalidateRange(offset, size);
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 4048f4b906..9b86b9791f 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
virtual ~Buffer();
- void bufferData(const void *data, GLsizeiptr size, GLenum usage);
- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
+ void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
GLenum usage() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 320bbccc27..91719f8e6d 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
return gl::error(GL_INVALID_OPERATION);
}
- buffer->bufferData(data, size, usage);
+ buffer->bufferData(data, size, usage, target);
}
}
catch(std::bad_alloc&)
@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
return gl::error(GL_INVALID_VALUE);
}
- buffer->bufferSubData(data, size, offset);
+ buffer->bufferSubData(data, size, offset, target);
}
}
catch(std::bad_alloc&)
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index 730a6ac022..defdf35f77 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -13,7 +13,13 @@
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
+#else
+static __declspec(thread) void *currentTLS = 0;
+#endif
+
+namespace gl { Current *getCurrent(); }
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -21,22 +27,25 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
+#if !defined(ANGLE_OS_WINRT)
currentTLS = TlsAlloc();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
+#endif
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
TlsSetValue(currentTLS, current);
-
+#endif
current->context = NULL;
current->display = NULL;
}
@@ -44,24 +53,35 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_THREAD_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+#endif
}
}
break;
case DLL_PROCESS_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
}
TlsFree(currentTLS);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+ }
+#endif
}
break;
default:
@@ -78,7 +98,16 @@ namespace gl
Current *getCurrent()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
- return (Current*)TlsGetValue(currentTLS);
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)TlsGetValue(currentTLS);
+ if (!current)
+ current = (Current*)LocalAlloc(LPTR, sizeof(Current));
+ return current;
+#else
+ if (!currentTLS)
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
+ return (Current*)currentTLS;
+#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
static gl::Current curr = { 0, 0 };
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 50dec6b084..823d27bb60 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -32,13 +32,28 @@
#include <unordered_map>
#include <vector>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define ANGLE_OS_WINRT
+#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+#define ANGLE_OS_WINPHONE
+#endif
+#endif
+
#ifndef ANGLE_ENABLE_D3D11
#include <d3d9.h>
#else
+#if !defined(ANGLE_OS_WINRT)
#include <D3D11.h>
+#else
+#include <d3d11_1.h>
+#define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
+#define GetVersion() WINVER
+#endif
#include <dxgi.h>
#endif
+#ifndef ANGLE_OS_WINPHONE
#include <D3Dcompiler.h>
+#endif
#ifdef _MSC_VER
#include <hash_map>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
index ace1a11bae..14a8c2765b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
@@ -22,7 +22,7 @@ class BufferStorage
// The data returned is only guaranteed valid until next non-const method.
virtual void *getData() = 0;
- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
virtual void clear() = 0;
virtual unsigned int getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
index 3647d8a898..2f694db061 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
@@ -131,7 +131,7 @@ void *BufferStorage11::getData()
return mResolvedData;
}
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
{
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
@@ -201,7 +201,10 @@ void BufferStorage11::setData(const void* data, unsigned int size, unsigned int
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = requiredBufferSize;
bufferDesc.Usage = D3D11_USAGE_DEFAULT;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
+ if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
+ else
+ bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
bufferDesc.CPUAccessFlags = 0;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
@@ -324,7 +327,7 @@ unsigned int BufferStorage11::getSize() const
bool BufferStorage11::supportsDirectBinding() const
{
- return true;
+ return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
}
void BufferStorage11::markBufferUsage()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
index b62348b0c9..c9489627c3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
@@ -24,7 +24,7 @@ class BufferStorage11 : public BufferStorage
static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
virtual void clear();
virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
index e69e7a8921..57fd29bf80 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
return mMemory;
}
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
{
if (!mMemory || offset + size > mAllocatedSize)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
index 3e803969bc..82ae577e23 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
virtual void clear();
virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
index 09c8922d07..81e9e9ecb2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
@@ -136,7 +136,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
+ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
if (mStagingTexture)
@@ -185,7 +185,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
switch (mInternalFormat)
{
case GL_ALPHA8_EXT:
- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
+ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ else
+ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_LUMINANCE8_EXT:
loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
index 66604c4558..36a62adc1c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
{
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
+ case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
return mBuffer;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
index b3111af72b..fd388dfe08 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
@@ -387,7 +387,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
+ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
ID3D11SamplerState *dx11SamplerState = NULL;
HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 21ad223467..39fd0f41f0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -28,13 +28,18 @@
#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
-#ifdef __MINGW32__
-
#ifndef D3DCOMPILER_DLL
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
+#endif
-//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
+
+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+//Also define these on Windows Phone, which doesn't have a shader compiler
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -43,9 +48,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-#endif // D3DCOMPILER_DLL
-
-#endif // __MINGW32__
+#endif // __MINGW32__ || ANGLE_OS_WINPHONE
namespace rx
{
@@ -80,8 +83,40 @@ bool Renderer::initializeCompiler()
}
}
#else
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+# ifdef _DEBUG
+ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+# else
+ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+# endif
+#endif // ANGLE_OS_WINRT
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
+#if !defined(ANGLE_OS_WINRT)
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
+#else
+ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
+#endif
+ if (mD3dCompilerModule)
+ break;
+ }
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)
@@ -225,4 +260,4 @@ void glDestroyRenderer(rx::Renderer *renderer)
delete renderer;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index 04e877ba9e..ac67c27e71 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -1,3 +1,4 @@
+#include "../precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -13,6 +14,30 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
+#endif
+#ifndef D3DCOMPILE_DEBUG
+#define D3DCOMPILE_DEBUG (1 << 0)
+#endif
+#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
+#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
+#endif
+#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
+#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
+#endif
+#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
+#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
+#endif
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -107,7 +132,7 @@ class Renderer
virtual void sync(bool block) = 0;
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
index a43101807a..f83e9e91ce 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
@@ -137,6 +137,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
+#if !defined(ANGLE_OS_WINRT)
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
@@ -155,12 +156,17 @@ EGLint Renderer11::initialize()
ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
return EGL_NOT_INITIALIZED;
}
+#endif
D3D_FEATURE_LEVEL featureLevels[] =
{
+ D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
};
HRESULT result = S_OK;
@@ -203,8 +209,12 @@ EGLint Renderer11::initialize()
}
}
+#if !defined(ANGLE_OS_WINRT)
IDXGIDevice *dxgiDevice = NULL;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
+#else
+ IDXGIDevice1 *dxgiDevice = NULL;
+#endif
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
if (FAILED(result))
{
@@ -524,7 +534,7 @@ void Renderer11::sync(bool block)
}
}
-SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
{
return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
}
@@ -1108,6 +1118,43 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
}
}
+template <typename T>
+static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
+{
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte*>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte*>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort*>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort*>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLuint*>(indices)[i];
+ }
+ data[count] = static_cast<const GLuint*>(indices)[0];
+ break;
+ default: UNREACHABLE();
+ }
+}
+
void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
@@ -1156,59 +1203,71 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
return gl::error(GL_OUT_OF_MEMORY);
}
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ if (get32BitIndexSupport())
+ drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
+ else
+ drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
+
unsigned int indexBufferOffset = offset;
+ if (!mLineLoopIB->unmapBuffer())
+ {
+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
+ {
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+
+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
+ mAppliedIBSerial = mLineLoopIB->getSerial();
+ mAppliedStorageIBSerial = 0;
+ mAppliedIBOffset = indexBufferOffset;
+ }
+
+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
+}
+
+template <typename T>
+static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
+{
switch (type)
{
case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
+ for (unsigned int i = 0; i < numTris; i++)
{
- data[i] = i;
+ data[i*3 + 0] = 0;
+ data[i*3 + 1] = i + 1;
+ data[i*3 + 2] = i + 2;
}
- data[count] = 0;
break;
case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
+ for (unsigned int i = 0; i < numTris; i++)
{
- data[i] = static_cast<const GLubyte*>(indices)[i];
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
}
- data[count] = static_cast<const GLubyte*>(indices)[0];
break;
case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
+ for (unsigned int i = 0; i < numTris; i++)
{
- data[i] = static_cast<const GLushort*>(indices)[i];
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
}
- data[count] = static_cast<const GLushort*>(indices)[0];
break;
case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
+ for (unsigned int i = 0; i < numTris; i++)
{
- data[i] = static_cast<const GLuint*>(indices)[i];
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
}
- data[count] = static_cast<const GLuint*>(indices)[0];
break;
default: UNREACHABLE();
}
-
- if (!mLineLoopIB->unmapBuffer())
- {
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mLineLoopIB->getSerial();
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexBufferOffset;
- }
-
- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
}
void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
@@ -1261,45 +1320,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
return gl::error(GL_OUT_OF_MEMORY);
}
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
- unsigned int indexBufferOffset = offset;
+ if (get32BitIndexSupport())
+ drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
+ else
+ drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = 0;
- data[i*3 + 1] = i + 1;
- data[i*3 + 2] = i + 2;
- }
- break;
- case GL_UNSIGNED_BYTE:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_SHORT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_INT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
- }
- break;
- default: UNREACHABLE();
- }
+ unsigned int indexBufferOffset = offset;
if (!mTriangleFanIB->unmapBuffer())
{
@@ -1509,7 +1535,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
}
// needed for the point sprite geometry shader
- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
+ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
{
mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
@@ -1923,9 +1949,13 @@ bool Renderer11::testDeviceResettable()
D3D_FEATURE_LEVEL featureLevels[] =
{
+ D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
};
ID3D11Device* dummyDevice;
@@ -2104,11 +2134,17 @@ float Renderer11::getTextureMaxAnisotropy() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_MAX_MAXANISOTROPY;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return D3D10_MAX_MAXANISOTROPY;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return 16;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
default: UNREACHABLE();
return 0;
}
@@ -2123,11 +2159,17 @@ Range Renderer11::getViewportBounds() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
+ case D3D_FEATURE_LEVEL_9_3:
+ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
default: UNREACHABLE();
return Range(0, 0);
}
@@ -2138,10 +2180,15 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
default: UNREACHABLE();
return 0;
}
@@ -2165,15 +2212,41 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
unsigned int Renderer11::getMaxVertexUniformVectors() const
{
META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
+ default:
+ UNIMPLEMENTED();
+ return 0;
+ }
}
unsigned int Renderer11::getMaxFragmentUniformVectors() const
{
META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
+ case D3D_FEATURE_LEVEL_9_3:
+ return 221;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 29;
+ default: UNREACHABLE();
+ return 0;
+ }
}
unsigned int Renderer11::getMaxVaryingVectors() const
@@ -2181,11 +2254,17 @@ unsigned int Renderer11::getMaxVaryingVectors() const
META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_0:
return D3D10_VS_OUTPUT_REGISTER_COUNT;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 8;
default: UNREACHABLE();
return 0;
}
@@ -2195,10 +2274,15 @@ bool Renderer11::getNonPower2TextureSupport() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return true;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
default: UNREACHABLE();
return false;
}
@@ -2208,10 +2292,15 @@ bool Renderer11::getOcclusionQuerySupport() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
return true;
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
default: UNREACHABLE();
return false;
}
@@ -2221,10 +2310,15 @@ bool Renderer11::getInstancingSupport() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
default: UNREACHABLE();
return false;
}
@@ -2242,10 +2336,15 @@ bool Renderer11::getDerivativeInstructionSupport() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
default: UNREACHABLE();
return false;
}
@@ -2261,9 +2360,13 @@ int Renderer11::getMajorShaderModel() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
default: UNREACHABLE(); return 0;
}
}
@@ -2272,9 +2375,13 @@ int Renderer11::getMinorShaderModel() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
default: UNREACHABLE(); return 0;
}
}
@@ -2295,11 +2402,17 @@ int Renderer11::getMaxViewportDimension() const
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
default: UNREACHABLE();
return 0;
}
@@ -2309,9 +2422,13 @@ int Renderer11::getMaxTextureWidth() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
default: UNREACHABLE(); return 0;
}
}
@@ -2320,9 +2437,13 @@ int Renderer11::getMaxTextureHeight() const
{
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
default: UNREACHABLE(); return 0;
}
}
@@ -2331,9 +2452,13 @@ bool Renderer11::get32BitIndexSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
default: UNREACHABLE(); return false;
}
}
@@ -2380,14 +2505,22 @@ unsigned int Renderer11::getMaxRenderTargets() const
{
META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
switch (mFeatureLevel)
{
+ case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
default:
UNREACHABLE();
return 1;
@@ -2815,7 +2948,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
{
- const char *profile = NULL;
+ std::string profile;
switch (type)
{
@@ -2833,7 +2966,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
return NULL;
}
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
+ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
+ profile += "_level_9_3";
+ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
+ profile += "_level_9_1";
+
+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
if (!binary)
return NULL;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
index f024855f97..433945da7a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
@@ -32,6 +32,7 @@ class StreamingIndexBufferInterface;
enum
{
+ MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
@@ -52,7 +53,7 @@ class Renderer11 : public Renderer
virtual void sync(bool block);
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
@@ -177,6 +178,7 @@ class Renderer11 : public Renderer
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+ D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
void unapplyRenderTargets();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index 14c0515fc8..a6870ebedc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -18,7 +18,7 @@ namespace rx
class SwapChain
{
public:
- SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
: mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
{
}
@@ -33,7 +33,7 @@ class SwapChain
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const HWND mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
index 0da58cbe2e..2fe15ff5b8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
@@ -17,7 +17,7 @@
namespace rx
{
-SwapChain11::SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
+SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat)
: mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
{
@@ -468,6 +468,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
+#if !defined(ANGLE_OS_WINRT)
// We cannot create a swap chain for an HWND that is owned by a different process
DWORD currentProcessId = GetCurrentProcessId();
DWORD wndProcessId;
@@ -491,14 +492,39 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.OutputWindow = mWindow;
+#else
+ IDXGIFactory2 *factory;
+ HRESULT result = mRenderer->getDxgiFactory()->QueryInterface(IID_PPV_ARGS(&factory));
+ ASSERT(SUCCEEDED(result));
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ swapChainDesc.Width = backbufferWidth;
+ swapChainDesc.Height = backbufferHeight;
+ swapChainDesc.Stereo = FALSE;
+#if !defined(ANGLE_OS_WINPHONE)
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+#else
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+#endif
+#endif
+
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = mWindow;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
+#if !defined(ANGLE_OS_WINRT)
HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+#else
+ IDXGISwapChain1 *swapChain;
+ result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
+ mSwapChain = swapChain;
+#endif
if (FAILED(result))
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
index 800104602e..2a030c839d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
@@ -19,7 +19,7 @@ class Renderer11;
class SwapChain11 : public SwapChain
{
public:
- SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
+ SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain11();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
index 408b48ebab..32a407a988 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
}
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
{
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mRenderTarget[i] = NULL;
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
}
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
{
for (unsigned int i = 0; i < 6; i++)
{
@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
}
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
index 13800da258..0624a61160 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
+DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
{
switch (internalformat)
{
@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
case GL_LUMINANCE8_ALPHA8_EXT:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case GL_ALPHA8_EXT:
- return DXGI_FORMAT_A8_UNORM;
+ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return DXGI_FORMAT_BC1_UNORM;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
index 1bc48c1a13..70ad4fea2b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
-DXGI_FORMAT ConvertTextureFormat(GLenum format);
+DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
}
namespace d3d11_gl
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
index 042ac699b6..cb132dc99c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
@@ -12,10 +12,12 @@ struct PS_OutputMultiple
float4 color1 : SV_TARGET1;
float4 color2 : SV_TARGET2;
float4 color3 : SV_TARGET3;
+#ifdef SM4
float4 color4 : SV_TARGET4;
float4 color5 : SV_TARGET5;
float4 color6 : SV_TARGET6;
float4 color7 : SV_TARGET7;
+#endif
};
PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
outColor.color1 = inColor;
outColor.color2 = inColor;
outColor.color3 = inColor;
+#ifdef SM4
outColor.color4 = inColor;
outColor.color5 = inColor;
outColor.color6 = inColor;
outColor.color7 = inColor;
+#endif
return outColor;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
index 32df49e672..8fd193b164 100644
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
@@ -10,6 +10,14 @@
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
+#if defined(ANGLE_OS_WINRT)
+#include <locale>
+#include <codecvt>
+#include <wrl.h>
+#include <windows.storage.h>
+using namespace ABI::Windows::Storage;
+#endif
+
namespace gl
{
@@ -737,7 +745,50 @@ bool IsTriangleMode(GLenum drawMode)
std::string getTempPath()
{
+#if defined(ANGLE_OS_WINRT)
+
+ static std::string path;
+
+ while (path.empty()) {
+ IApplicationDataStatics *applicationDataFactory;
+ HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(),
+ IID_PPV_ARGS(&applicationDataFactory));
+ if (FAILED(result))
+ break;
+
+ IApplicationData *applicationData;
+ result = applicationDataFactory->get_Current(&applicationData);
+ if (FAILED(result))
+ break;
+
+ IStorageFolder *storageFolder;
+ result = applicationData->get_LocalFolder(&storageFolder);
+ if (FAILED(result))
+ break;
+
+ IStorageItem *localFolder;
+ result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder));
+ if (FAILED(result))
+ break;
+
+ HSTRING localFolderPath;
+ result = localFolder->get_Path(&localFolderPath);
+ if (FAILED(result))
+ break;
+
+ std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
+ path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
+ if (path.empty())
+ {
+ UNREACHABLE();
+ break;
+ }
+ }
+
+#else
+
char path[MAX_PATH];
+
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
{
@@ -751,6 +802,8 @@ std::string getTempPath()
UNREACHABLE();
return std::string();
}
+
+#endif
return path;
}