summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/freetype/src/raster/ftraster.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/freetype/src/raster/ftraster.c')
-rw-r--r--src/3rdparty/freetype/src/raster/ftraster.c1285
1 files changed, 694 insertions, 591 deletions
diff --git a/src/3rdparty/freetype/src/raster/ftraster.c b/src/3rdparty/freetype/src/raster/ftraster.c
index 4354730d54..023b6c1eff 100644
--- a/src/3rdparty/freetype/src/raster/ftraster.c
+++ b/src/3rdparty/freetype/src/raster/ftraster.c
@@ -1,51 +1,51 @@
-/***************************************************************************/
-/* */
-/* ftraster.c */
-/* */
-/* The FreeType glyph rasterizer (body). */
-/* */
-/* Copyright 1996-2018 by */
-/* David Turner, Robert Wilhelm, and Werner Lemberg. */
-/* */
-/* This file is part of the FreeType project, and may only be used, */
-/* modified, and distributed under the terms of the FreeType project */
-/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
-/* this file you indicate that you have read the license and */
-/* understand and accept it fully. */
-/* */
-/***************************************************************************/
-
- /*************************************************************************/
- /* */
- /* This file can be compiled without the rest of the FreeType engine, by */
- /* defining the STANDALONE_ macro when compiling it. You also need to */
- /* put the files `ftimage.h' and `ftmisc.h' into the $(incdir) */
- /* directory. Typically, you should do something like */
- /* */
- /* - copy `src/raster/ftraster.c' (this file) to your current directory */
- /* */
- /* - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your */
- /* current directory */
- /* */
- /* - compile `ftraster' with the STANDALONE_ macro defined, as in */
- /* */
- /* cc -c -DSTANDALONE_ ftraster.c */
- /* */
- /* The renderer can be initialized with a call to */
- /* `ft_standard_raster.raster_new'; a bitmap can be generated */
- /* with a call to `ft_standard_raster.raster_render'. */
- /* */
- /* See the comments and documentation in the file `ftimage.h' for more */
- /* details on how the raster works. */
- /* */
- /*************************************************************************/
-
-
- /*************************************************************************/
- /* */
- /* This is a rewrite of the FreeType 1.x scan-line converter */
- /* */
- /*************************************************************************/
+/****************************************************************************
+ *
+ * ftraster.c
+ *
+ * The FreeType glyph rasterizer (body).
+ *
+ * Copyright (C) 1996-2019 by
+ * David Turner, Robert Wilhelm, and Werner Lemberg.
+ *
+ * This file is part of the FreeType project, and may only be used,
+ * modified, and distributed under the terms of the FreeType project
+ * license, LICENSE.TXT. By continuing to use, modify, or distribute
+ * this file you indicate that you have read the license and
+ * understand and accept it fully.
+ *
+ */
+
+ /**************************************************************************
+ *
+ * This file can be compiled without the rest of the FreeType engine, by
+ * defining the STANDALONE_ macro when compiling it. You also need to
+ * put the files `ftimage.h' and `ftmisc.h' into the $(incdir)
+ * directory. Typically, you should do something like
+ *
+ * - copy `src/raster/ftraster.c' (this file) to your current directory
+ *
+ * - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your
+ * current directory
+ *
+ * - compile `ftraster' with the STANDALONE_ macro defined, as in
+ *
+ * cc -c -DSTANDALONE_ ftraster.c
+ *
+ * The renderer can be initialized with a call to
+ * `ft_standard_raster.raster_new'; a bitmap can be generated
+ * with a call to `ft_standard_raster.raster_render'.
+ *
+ * See the comments and documentation in the file `ftimage.h' for more
+ * details on how the raster works.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * This is a rewrite of the FreeType 1.x scan-line converter
+ *
+ */
#ifdef STANDALONE_
@@ -65,82 +65,81 @@
#include <ft2build.h>
#include "ftraster.h"
#include FT_INTERNAL_CALC_H /* for FT_MulDiv and FT_MulDiv_No_Round */
-
-#include "rastpic.h"
+#include FT_OUTLINE_H /* for FT_Outline_Get_CBox */
#endif /* !STANDALONE_ */
- /*************************************************************************/
- /* */
- /* A simple technical note on how the raster works */
- /* ----------------------------------------------- */
- /* */
- /* Converting an outline into a bitmap is achieved in several steps: */
- /* */
- /* 1 - Decomposing the outline into successive `profiles'. Each */
- /* profile is simply an array of scanline intersections on a given */
- /* dimension. A profile's main attributes are */
- /* */
- /* o its scanline position boundaries, i.e. `Ymin' and `Ymax' */
- /* */
- /* o an array of intersection coordinates for each scanline */
- /* between `Ymin' and `Ymax' */
- /* */
- /* o a direction, indicating whether it was built going `up' or */
- /* `down', as this is very important for filling rules */
- /* */
- /* o its drop-out mode */
- /* */
- /* 2 - Sweeping the target map's scanlines in order to compute segment */
- /* `spans' which are then filled. Additionally, this pass */
- /* performs drop-out control. */
- /* */
- /* The outline data is parsed during step 1 only. The profiles are */
- /* built from the bottom of the render pool, used as a stack. The */
- /* following graphics shows the profile list under construction: */
- /* */
- /* __________________________________________________________ _ _ */
- /* | | | | | */
- /* | profile | coordinates for | profile | coordinates for |--> */
- /* | 1 | profile 1 | 2 | profile 2 |--> */
- /* |_________|_________________|_________|_________________|__ _ _ */
- /* */
- /* ^ ^ */
- /* | | */
- /* start of render pool top */
- /* */
- /* The top of the profile stack is kept in the `top' variable. */
- /* */
- /* As you can see, a profile record is pushed on top of the render */
- /* pool, which is then followed by its coordinates/intersections. If */
- /* a change of direction is detected in the outline, a new profile is */
- /* generated until the end of the outline. */
- /* */
- /* Note that when all profiles have been generated, the function */
- /* Finalize_Profile_Table() is used to record, for each profile, its */
- /* bottom-most scanline as well as the scanline above its upmost */
- /* boundary. These positions are called `y-turns' because they (sort */
- /* of) correspond to local extrema. They are stored in a sorted list */
- /* built from the top of the render pool as a downwards stack: */
- /* */
- /* _ _ _______________________________________ */
- /* | | */
- /* <--| sorted list of | */
- /* <--| extrema scanlines | */
- /* _ _ __________________|____________________| */
- /* */
- /* ^ ^ */
- /* | | */
- /* maxBuff sizeBuff = end of pool */
- /* */
- /* This list is later used during the sweep phase in order to */
- /* optimize performance (see technical note on the sweep below). */
- /* */
- /* Of course, the raster detects whether the two stacks collide and */
- /* handles the situation properly. */
- /* */
- /*************************************************************************/
+ /**************************************************************************
+ *
+ * A simple technical note on how the raster works
+ * -----------------------------------------------
+ *
+ * Converting an outline into a bitmap is achieved in several steps:
+ *
+ * 1 - Decomposing the outline into successive `profiles'. Each
+ * profile is simply an array of scanline intersections on a given
+ * dimension. A profile's main attributes are
+ *
+ * o its scanline position boundaries, i.e. `Ymin' and `Ymax'
+ *
+ * o an array of intersection coordinates for each scanline
+ * between `Ymin' and `Ymax'
+ *
+ * o a direction, indicating whether it was built going `up' or
+ * `down', as this is very important for filling rules
+ *
+ * o its drop-out mode
+ *
+ * 2 - Sweeping the target map's scanlines in order to compute segment
+ * `spans' which are then filled. Additionally, this pass
+ * performs drop-out control.
+ *
+ * The outline data is parsed during step 1 only. The profiles are
+ * built from the bottom of the render pool, used as a stack. The
+ * following graphics shows the profile list under construction:
+ *
+ * __________________________________________________________ _ _
+ * | | | | |
+ * | profile | coordinates for | profile | coordinates for |-->
+ * | 1 | profile 1 | 2 | profile 2 |-->
+ * |_________|_________________|_________|_________________|__ _ _
+ *
+ * ^ ^
+ * | |
+ * start of render pool top
+ *
+ * The top of the profile stack is kept in the `top' variable.
+ *
+ * As you can see, a profile record is pushed on top of the render
+ * pool, which is then followed by its coordinates/intersections. If
+ * a change of direction is detected in the outline, a new profile is
+ * generated until the end of the outline.
+ *
+ * Note that when all profiles have been generated, the function
+ * Finalize_Profile_Table() is used to record, for each profile, its
+ * bottom-most scanline as well as the scanline above its upmost
+ * boundary. These positions are called `y-turns' because they (sort
+ * of) correspond to local extrema. They are stored in a sorted list
+ * built from the top of the render pool as a downwards stack:
+ *
+ * _ _ _______________________________________
+ * | |
+ * <--| sorted list of |
+ * <--| extrema scanlines |
+ * _ _ __________________|____________________|
+ *
+ * ^ ^
+ * | |
+ * maxBuff sizeBuff = end of pool
+ *
+ * This list is later used during the sweep phase in order to
+ * optimize performance (see technical note on the sweep below).
+ *
+ * Of course, the raster detects whether the two stacks collide and
+ * handles the situation properly.
+ *
+ */
/*************************************************************************/
@@ -163,14 +162,14 @@
/*************************************************************************/
/*************************************************************************/
- /*************************************************************************/
- /* */
- /* The macro FT_COMPONENT is used in trace mode. It is an implicit */
- /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */
- /* messages during execution. */
- /* */
+ /**************************************************************************
+ *
+ * The macro FT_COMPONENT is used in trace mode. It is an implicit
+ * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
+ * messages during execution.
+ */
#undef FT_COMPONENT
-#define FT_COMPONENT trace_raster
+#define FT_COMPONENT raster
#ifdef STANDALONE_
@@ -400,7 +399,7 @@
#define RAS_ARGS /* void */
-#define RAS_ARG /* void */
+#define RAS_ARG void
#define RAS_VARS /* void */
#define RAS_VAR /* void */
@@ -452,9 +451,9 @@
#define CEILING( x ) ( ( (x) + ras.precision - 1 ) & -ras.precision )
#define TRUNC( x ) ( (Long)(x) >> ras.precision_bits )
#define FRAC( x ) ( (x) & ( ras.precision - 1 ) )
-#define SCALED( x ) ( ( (x) < 0 ? -( -(x) << ras.scale_shift ) \
- : ( (x) << ras.scale_shift ) ) \
- - ras.precision_half )
+
+ /* scale and shift grid to pixel centers */
+#define SCALED( x ) ( (x) * ras.precision_scale - ras.precision_half )
#define IS_BOTTOM_OVERSHOOT( x ) \
(Bool)( CEILING( x ) - x >= ras.precision_half )
@@ -476,13 +475,10 @@
Int precision_bits; /* precision related variables */
Int precision;
Int precision_half;
- Int precision_shift;
+ Int precision_scale;
Int precision_step;
Int precision_jitter;
- Int scale_shift; /* == precision_shift for bitmaps */
- /* == precision_shift+1 for pixmaps */
-
PLong buff; /* The profiles buffer */
PLong sizeBuff; /* Render pool size */
PLong maxBuff; /* Profiles buffer size */
@@ -495,8 +491,7 @@
TPoint* arc; /* current Bezier arc pointer */
UShort bWidth; /* target bitmap width */
- PByte bTarget; /* target bitmap buffer */
- PByte gTarget; /* target pixmap buffer */
+ PByte bOrigin; /* target bitmap bottom-left origin */
Long lastX, lastY;
Long minY, maxY;
@@ -519,8 +514,6 @@
FT_Outline outline;
Long traceOfs; /* current offset in target bitmap */
- Long traceG; /* current offset in target pixmap */
-
Short traceIncr; /* sweep's increment in target bitmap */
/* dispatch variables */
@@ -553,8 +546,7 @@
#ifdef FT_STATIC_RASTER
- static black_TWorker cur_ras;
-#define ras cur_ras
+ static black_TWorker ras;
#else /* !FT_STATIC_RASTER */
@@ -572,18 +564,19 @@
/*************************************************************************/
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Set_High_Precision */
- /* */
- /* <Description> */
- /* Set precision variables according to param flag. */
- /* */
- /* <Input> */
- /* High :: Set to True for high precision (typically for ppem < 24), */
- /* false otherwise. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Set_High_Precision
+ *
+ * @Description:
+ * Set precision variables according to param flag.
+ *
+ * @Input:
+ * High ::
+ * Set to True for high precision (typically for ppem < 24),
+ * false otherwise.
+ */
static void
Set_High_Precision( RAS_ARGS Int High )
{
@@ -625,29 +618,31 @@
FT_TRACE6(( "Set_High_Precision(%s)\n", High ? "true" : "false" ));
ras.precision = 1 << ras.precision_bits;
- ras.precision_half = ras.precision / 2;
- ras.precision_shift = ras.precision_bits - Pixel_Bits;
+ ras.precision_half = ras.precision >> 1;
+ ras.precision_scale = ras.precision >> Pixel_Bits;
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* New_Profile */
- /* */
- /* <Description> */
- /* Create a new profile in the render pool. */
- /* */
- /* <Input> */
- /* aState :: The state/orientation of the new profile. */
- /* */
- /* overshoot :: Whether the profile's unrounded start position */
- /* differs by at least a half pixel. */
- /* */
- /* <Return> */
- /* SUCCESS on success. FAILURE in case of overflow or of incoherent */
- /* profile. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * New_Profile
+ *
+ * @Description:
+ * Create a new profile in the render pool.
+ *
+ * @Input:
+ * aState ::
+ * The state/orientation of the new profile.
+ *
+ * overshoot ::
+ * Whether the profile's unrounded start position
+ * differs by at least a half pixel.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow or of incoherent
+ * profile.
+ */
static Bool
New_Profile( RAS_ARGS TStates aState,
Bool overshoot )
@@ -665,7 +660,6 @@
return FAILURE;
}
- ras.cProfile->flags = 0;
ras.cProfile->start = 0;
ras.cProfile->height = 0;
ras.cProfile->offset = ras.top;
@@ -706,21 +700,22 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* End_Profile */
- /* */
- /* <Description> */
- /* Finalize the current profile. */
- /* */
- /* <Input> */
- /* overshoot :: Whether the profile's unrounded end position differs */
- /* by at least a half pixel. */
- /* */
- /* <Return> */
- /* SUCCESS on success. FAILURE in case of overflow or incoherency. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * End_Profile
+ *
+ * @Description:
+ * Finalize the current profile.
+ *
+ * @Input:
+ * overshoot ::
+ * Whether the profile's unrounded end position differs
+ * by at least a half pixel.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow or incoherency.
+ */
static Bool
End_Profile( RAS_ARGS Bool overshoot )
{
@@ -778,21 +773,21 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Insert_Y_Turn */
- /* */
- /* <Description> */
- /* Insert a salient into the sorted list placed on top of the render */
- /* pool. */
- /* */
- /* <Input> */
- /* New y scanline position. */
- /* */
- /* <Return> */
- /* SUCCESS on success. FAILURE in case of overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Insert_Y_Turn
+ *
+ * @Description:
+ * Insert a salient into the sorted list placed on top of the render
+ * pool.
+ *
+ * @Input:
+ * New y scanline position.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow.
+ */
static Bool
Insert_Y_Turn( RAS_ARGS Int y )
{
@@ -834,17 +829,17 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Finalize_Profile_Table */
- /* */
- /* <Description> */
- /* Adjust all links in the profiles list. */
- /* */
- /* <Return> */
- /* SUCCESS on success. FAILURE in case of overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Finalize_Profile_Table
+ *
+ * @Description:
+ * Adjust all links in the profiles list.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow.
+ */
static Bool
Finalize_Profile_Table( RAS_ARG )
{
@@ -894,22 +889,22 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Split_Conic */
- /* */
- /* <Description> */
- /* Subdivide one conic Bezier into two joint sub-arcs in the Bezier */
- /* stack. */
- /* */
- /* <Input> */
- /* None (subdivided Bezier is taken from the top of the stack). */
- /* */
- /* <Note> */
- /* This routine is the `beef' of this component. It is _the_ inner */
- /* loop that should be optimized to hell to get the best performance. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Split_Conic
+ *
+ * @Description:
+ * Subdivide one conic Bezier into two joint sub-arcs in the Bezier
+ * stack.
+ *
+ * @Input:
+ * None (subdivided Bezier is taken from the top of the stack).
+ *
+ * @Note:
+ * This routine is the `beef' of this component. It is _the_ inner
+ * loop that should be optimized to hell to get the best performance.
+ */
static void
Split_Conic( TPoint* base )
{
@@ -917,89 +912,101 @@
base[4].x = base[2].x;
- b = base[1].x;
- a = base[3].x = ( base[2].x + b ) / 2;
- b = base[1].x = ( base[0].x + b ) / 2;
- base[2].x = ( a + b ) / 2;
+ a = base[0].x + base[1].x;
+ b = base[1].x + base[2].x;
+ base[3].x = b >> 1;
+ base[2].x = ( a + b ) >> 2;
+ base[1].x = a >> 1;
base[4].y = base[2].y;
- b = base[1].y;
- a = base[3].y = ( base[2].y + b ) / 2;
- b = base[1].y = ( base[0].y + b ) / 2;
- base[2].y = ( a + b ) / 2;
+ a = base[0].y + base[1].y;
+ b = base[1].y + base[2].y;
+ base[3].y = b >> 1;
+ base[2].y = ( a + b ) >> 2;
+ base[1].y = a >> 1;
/* hand optimized. gcc doesn't seem to be too good at common */
/* expression substitution and instruction scheduling ;-) */
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Split_Cubic */
- /* */
- /* <Description> */
- /* Subdivide a third-order Bezier arc into two joint sub-arcs in the */
- /* Bezier stack. */
- /* */
- /* <Note> */
- /* This routine is the `beef' of the component. It is one of _the_ */
- /* inner loops that should be optimized like hell to get the best */
- /* performance. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Split_Cubic
+ *
+ * @Description:
+ * Subdivide a third-order Bezier arc into two joint sub-arcs in the
+ * Bezier stack.
+ *
+ * @Note:
+ * This routine is the `beef' of the component. It is one of _the_
+ * inner loops that should be optimized like hell to get the best
+ * performance.
+ */
static void
Split_Cubic( TPoint* base )
{
- Long a, b, c, d;
+ Long a, b, c;
base[6].x = base[3].x;
- c = base[1].x;
- d = base[2].x;
- base[1].x = a = ( base[0].x + c + 1 ) >> 1;
- base[5].x = b = ( base[3].x + d + 1 ) >> 1;
- c = ( c + d + 1 ) >> 1;
- base[2].x = a = ( a + c + 1 ) >> 1;
- base[4].x = b = ( b + c + 1 ) >> 1;
- base[3].x = ( a + b + 1 ) >> 1;
+ a = base[0].x + base[1].x;
+ b = base[1].x + base[2].x;
+ c = base[2].x + base[3].x;
+ base[5].x = c >> 1;
+ c += b;
+ base[4].x = c >> 2;
+ base[1].x = a >> 1;
+ a += b;
+ base[2].x = a >> 2;
+ base[3].x = ( a + c ) >> 3;
base[6].y = base[3].y;
- c = base[1].y;
- d = base[2].y;
- base[1].y = a = ( base[0].y + c + 1 ) >> 1;
- base[5].y = b = ( base[3].y + d + 1 ) >> 1;
- c = ( c + d + 1 ) >> 1;
- base[2].y = a = ( a + c + 1 ) >> 1;
- base[4].y = b = ( b + c + 1 ) >> 1;
- base[3].y = ( a + b + 1 ) >> 1;
+ a = base[0].y + base[1].y;
+ b = base[1].y + base[2].y;
+ c = base[2].y + base[3].y;
+ base[5].y = c >> 1;
+ c += b;
+ base[4].y = c >> 2;
+ base[1].y = a >> 1;
+ a += b;
+ base[2].y = a >> 2;
+ base[3].y = ( a + c ) >> 3;
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Line_Up */
- /* */
- /* <Description> */
- /* Compute the x-coordinates of an ascending line segment and store */
- /* them in the render pool. */
- /* */
- /* <Input> */
- /* x1 :: The x-coordinate of the segment's start point. */
- /* */
- /* y1 :: The y-coordinate of the segment's start point. */
- /* */
- /* x2 :: The x-coordinate of the segment's end point. */
- /* */
- /* y2 :: The y-coordinate of the segment's end point. */
- /* */
- /* miny :: A lower vertical clipping bound value. */
- /* */
- /* maxy :: An upper vertical clipping bound value. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_Up
+ *
+ * @Description:
+ * Compute the x-coordinates of an ascending line segment and store
+ * them in the render pool.
+ *
+ * @Input:
+ * x1 ::
+ * The x-coordinate of the segment's start point.
+ *
+ * y1 ::
+ * The y-coordinate of the segment's start point.
+ *
+ * x2 ::
+ * The x-coordinate of the segment's end point.
+ *
+ * y2 ::
+ * The y-coordinate of the segment's end point.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
static Bool
Line_Up( RAS_ARGS Long x1,
Long y1,
@@ -1114,31 +1121,37 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Line_Down */
- /* */
- /* <Description> */
- /* Compute the x-coordinates of an descending line segment and store */
- /* them in the render pool. */
- /* */
- /* <Input> */
- /* x1 :: The x-coordinate of the segment's start point. */
- /* */
- /* y1 :: The y-coordinate of the segment's start point. */
- /* */
- /* x2 :: The x-coordinate of the segment's end point. */
- /* */
- /* y2 :: The y-coordinate of the segment's end point. */
- /* */
- /* miny :: A lower vertical clipping bound value. */
- /* */
- /* maxy :: An upper vertical clipping bound value. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_Down
+ *
+ * @Description:
+ * Compute the x-coordinates of an descending line segment and store
+ * them in the render pool.
+ *
+ * @Input:
+ * x1 ::
+ * The x-coordinate of the segment's start point.
+ *
+ * y1 ::
+ * The y-coordinate of the segment's start point.
+ *
+ * x2 ::
+ * The x-coordinate of the segment's end point.
+ *
+ * y2 ::
+ * The y-coordinate of the segment's end point.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
static Bool
Line_Down( RAS_ARGS Long x1,
Long y1,
@@ -1165,27 +1178,31 @@
typedef void (*TSplitter)( TPoint* base );
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Bezier_Up */
- /* */
- /* <Description> */
- /* Compute the x-coordinates of an ascending Bezier arc and store */
- /* them in the render pool. */
- /* */
- /* <Input> */
- /* degree :: The degree of the Bezier arc (either 2 or 3). */
- /* */
- /* splitter :: The function to split Bezier arcs. */
- /* */
- /* miny :: A lower vertical clipping bound value. */
- /* */
- /* maxy :: An upper vertical clipping bound value. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Bezier_Up
+ *
+ * @Description:
+ * Compute the x-coordinates of an ascending Bezier arc and store
+ * them in the render pool.
+ *
+ * @Input:
+ * degree ::
+ * The degree of the Bezier arc (either 2 or 3).
+ *
+ * splitter ::
+ * The function to split Bezier arcs.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
static Bool
Bezier_Up( RAS_ARGS Int degree,
TSplitter splitter,
@@ -1298,27 +1315,31 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Bezier_Down */
- /* */
- /* <Description> */
- /* Compute the x-coordinates of an descending Bezier arc and store */
- /* them in the render pool. */
- /* */
- /* <Input> */
- /* degree :: The degree of the Bezier arc (either 2 or 3). */
- /* */
- /* splitter :: The function to split Bezier arcs. */
- /* */
- /* miny :: A lower vertical clipping bound value. */
- /* */
- /* maxy :: An upper vertical clipping bound value. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Bezier_Down
+ *
+ * @Description:
+ * Compute the x-coordinates of an descending Bezier arc and store
+ * them in the render pool.
+ *
+ * @Input:
+ * degree ::
+ * The degree of the Bezier arc (either 2 or 3).
+ *
+ * splitter ::
+ * The function to split Bezier arcs.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
static Bool
Bezier_Down( RAS_ARGS Int degree,
TSplitter splitter,
@@ -1347,25 +1368,27 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Line_To */
- /* */
- /* <Description> */
- /* Inject a new line segment and adjust the Profiles list. */
- /* */
- /* <Input> */
- /* x :: The x-coordinate of the segment's end point (its start point */
- /* is stored in `lastX'). */
- /* */
- /* y :: The y-coordinate of the segment's end point (its start point */
- /* is stored in `lastY'). */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow or incorrect */
- /* profile. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_To
+ *
+ * @Description:
+ * Inject a new line segment and adjust the Profiles list.
+ *
+ * @Input:
+ * x ::
+ * The x-coordinate of the segment's end point (its start point
+ * is stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the segment's end point (its start point
+ * is stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
static Bool
Line_To( RAS_ARGS Long x,
Long y )
@@ -1441,29 +1464,33 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Conic_To */
- /* */
- /* <Description> */
- /* Inject a new conic arc and adjust the profile list. */
- /* */
- /* <Input> */
- /* cx :: The x-coordinate of the arc's new control point. */
- /* */
- /* cy :: The y-coordinate of the arc's new control point. */
- /* */
- /* x :: The x-coordinate of the arc's end point (its start point is */
- /* stored in `lastX'). */
- /* */
- /* y :: The y-coordinate of the arc's end point (its start point is */
- /* stored in `lastY'). */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow or incorrect */
- /* profile. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Conic_To
+ *
+ * @Description:
+ * Inject a new conic arc and adjust the profile list.
+ *
+ * @Input:
+ * cx ::
+ * The x-coordinate of the arc's new control point.
+ *
+ * cy ::
+ * The y-coordinate of the arc's new control point.
+ *
+ * x ::
+ * The x-coordinate of the arc's end point (its start point is
+ * stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the arc's end point (its start point is
+ * stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
static Bool
Conic_To( RAS_ARGS Long cx,
Long cy,
@@ -1558,33 +1585,39 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Cubic_To */
- /* */
- /* <Description> */
- /* Inject a new cubic arc and adjust the profile list. */
- /* */
- /* <Input> */
- /* cx1 :: The x-coordinate of the arc's first new control point. */
- /* */
- /* cy1 :: The y-coordinate of the arc's first new control point. */
- /* */
- /* cx2 :: The x-coordinate of the arc's second new control point. */
- /* */
- /* cy2 :: The y-coordinate of the arc's second new control point. */
- /* */
- /* x :: The x-coordinate of the arc's end point (its start point is */
- /* stored in `lastX'). */
- /* */
- /* y :: The y-coordinate of the arc's end point (its start point is */
- /* stored in `lastY'). */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on render pool overflow or incorrect */
- /* profile. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Cubic_To
+ *
+ * @Description:
+ * Inject a new cubic arc and adjust the profile list.
+ *
+ * @Input:
+ * cx1 ::
+ * The x-coordinate of the arc's first new control point.
+ *
+ * cy1 ::
+ * The y-coordinate of the arc's first new control point.
+ *
+ * cx2 ::
+ * The x-coordinate of the arc's second new control point.
+ *
+ * cy2 ::
+ * The y-coordinate of the arc's second new control point.
+ *
+ * x ::
+ * The x-coordinate of the arc's end point (its start point is
+ * stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the arc's end point (its start point is
+ * stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
static Bool
Cubic_To( RAS_ARGS Long cx1,
Long cy1,
@@ -1705,27 +1738,30 @@
} while ( 0 )
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Decompose_Curve */
- /* */
- /* <Description> */
- /* Scan the outline arrays in order to emit individual segments and */
- /* Beziers by calling Line_To() and Bezier_To(). It handles all */
- /* weird cases, like when the first point is off the curve, or when */
- /* there are simply no `on' points in the contour! */
- /* */
- /* <Input> */
- /* first :: The index of the first point in the contour. */
- /* */
- /* last :: The index of the last point in the contour. */
- /* */
- /* flipped :: If set, flip the direction of the curve. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE on error. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Decompose_Curve
+ *
+ * @Description:
+ * Scan the outline arrays in order to emit individual segments and
+ * Beziers by calling Line_To() and Bezier_To(). It handles all
+ * weird cases, like when the first point is off the curve, or when
+ * there are simply no `on' points in the contour!
+ *
+ * @Input:
+ * first ::
+ * The index of the first point in the contour.
+ *
+ * last ::
+ * The index of the last point in the contour.
+ *
+ * flipped ::
+ * If set, flip the direction of the curve.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on error.
+ */
static Bool
Decompose_Curve( RAS_ARGS UShort first,
UShort last,
@@ -1934,22 +1970,23 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Convert_Glyph */
- /* */
- /* <Description> */
- /* Convert a glyph into a series of segments and arcs and make a */
- /* profiles list with them. */
- /* */
- /* <Input> */
- /* flipped :: If set, flip the direction of curve. */
- /* */
- /* <Return> */
- /* SUCCESS on success, FAILURE if any error was encountered during */
- /* rendering. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Convert_Glyph
+ *
+ * @Description:
+ * Convert a glyph into a series of segments and arcs and make a
+ * profiles list with them.
+ *
+ * @Input:
+ * flipped ::
+ * If set, flip the direction of curve.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE if any error was encountered during
+ * rendering.
+ */
static Bool
Convert_Glyph( RAS_ARGS Int flipped )
{
@@ -2028,12 +2065,12 @@
/*************************************************************************/
- /*************************************************************************/
- /* */
- /* Init_Linked */
- /* */
- /* Initializes an empty linked list. */
- /* */
+ /**************************************************************************
+ *
+ * Init_Linked
+ *
+ * Initializes an empty linked list.
+ */
static void
Init_Linked( TProfileList* l )
{
@@ -2041,12 +2078,12 @@
}
- /*************************************************************************/
- /* */
- /* InsNew */
- /* */
- /* Inserts a new profile in a linked list. */
- /* */
+ /**************************************************************************
+ *
+ * InsNew
+ *
+ * Inserts a new profile in a linked list.
+ */
static void
InsNew( PProfileList list,
PProfile profile )
@@ -2072,12 +2109,12 @@
}
- /*************************************************************************/
- /* */
- /* DelOld */
- /* */
- /* Removes an old profile from a linked list. */
- /* */
+ /**************************************************************************
+ *
+ * DelOld
+ *
+ * Removes an old profile from a linked list.
+ */
static void
DelOld( PProfileList list,
PProfile profile )
@@ -2105,14 +2142,14 @@
}
- /*************************************************************************/
- /* */
- /* Sort */
- /* */
- /* Sorts a trace list. In 95%, the list is already sorted. We need */
- /* an algorithm which is fast in this case. Bubble sort is enough */
- /* and simple. */
- /* */
+ /**************************************************************************
+ *
+ * Sort
+ *
+ * Sorts a trace list. In 95%, the list is already sorted. We need
+ * an algorithm which is fast in this case. Bubble sort is enough
+ * and simple.
+ */
static void
Sort( PProfileList list )
{
@@ -2163,14 +2200,14 @@
}
- /*************************************************************************/
- /* */
- /* Vertical Sweep Procedure Set */
- /* */
- /* These four routines are used during the vertical black/white sweep */
- /* phase by the generic Draw_Sweep() function. */
- /* */
- /*************************************************************************/
+ /**************************************************************************
+ *
+ * Vertical Sweep Procedure Set
+ *
+ * These four routines are used during the vertical black/white sweep
+ * phase by the generic Draw_Sweep() function.
+ *
+ */
static void
Vertical_Sweep_Init( RAS_ARGS Short* min,
@@ -2183,8 +2220,6 @@
ras.traceIncr = (Short)-pitch;
ras.traceOfs = -*min * pitch;
- if ( pitch > 0 )
- ras.traceOfs += (Long)( ras.target.rows - 1 ) * pitch;
}
@@ -2215,13 +2250,18 @@
/* Drop-out control */
- e1 = TRUNC( CEILING( x1 ) );
+ e1 = CEILING( x1 );
+ e2 = FLOOR( x2 );
+ /* take care of the special case where both the left */
+ /* and right contour lie exactly on pixel centers */
if ( dropOutControl != 2 &&
- x2 - x1 - ras.precision <= ras.precision_jitter )
+ x2 - x1 - ras.precision <= ras.precision_jitter &&
+ e1 != x1 && e2 != x2 )
e2 = e1;
- else
- e2 = TRUNC( FLOOR( x2 ) );
+
+ e1 = TRUNC( e1 );
+ e2 = TRUNC( e2 );
if ( e2 >= 0 && e1 < ras.bWidth )
{
@@ -2242,7 +2282,7 @@
f1 = (Byte) ( 0xFF >> ( e1 & 7 ) );
f2 = (Byte) ~( 0x7F >> ( e2 & 7 ) );
- target = ras.bTarget + ras.traceOfs + c1;
+ target = ras.bOrigin + ras.traceOfs + c1;
c2 -= c1;
if ( c2 > 0 )
@@ -2252,12 +2292,9 @@
/* memset() is slower than the following code on many platforms. */
/* This is due to the fact that, in the vast majority of cases, */
/* the span length in bytes is relatively small. */
- c2--;
- while ( c2 > 0 )
- {
+ while ( --c2 > 0 )
*(++target) = 0xFF;
- c2--;
- }
+
target[1] |= f2;
}
else
@@ -2400,7 +2437,7 @@
f1 = (Short)( e1 & 7 );
if ( e1 >= 0 && e1 < ras.bWidth &&
- ras.bTarget[ras.traceOfs + c1] & ( 0x80 >> f1 ) )
+ ras.bOrigin[ras.traceOfs + c1] & ( 0x80 >> f1 ) )
goto Exit;
}
else
@@ -2416,7 +2453,7 @@
c1 = (Short)( e1 >> 3 );
f1 = (Short)( e1 & 7 );
- ras.bTarget[ras.traceOfs + c1] |= (char)( 0x80 >> f1 );
+ ras.bOrigin[ras.traceOfs + c1] |= (char)( 0x80 >> f1 );
}
Exit:
@@ -2431,14 +2468,14 @@
}
- /***********************************************************************/
- /* */
- /* Horizontal Sweep Procedure Set */
- /* */
- /* These four routines are used during the horizontal black/white */
- /* sweep phase by the generic Draw_Sweep() function. */
- /* */
- /***********************************************************************/
+ /************************************************************************
+ *
+ * Horizontal Sweep Procedure Set
+ *
+ * These four routines are used during the horizontal black/white
+ * sweep phase by the generic Draw_Sweep() function.
+ *
+ */
static void
Horizontal_Sweep_Init( RAS_ARGS Short* min,
@@ -2483,19 +2520,14 @@
{
Byte f1;
PByte bits;
- PByte p;
FT_TRACE7(( " -> y=%d (drop-out)", e1 ));
- bits = ras.bTarget + ( y >> 3 );
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
f1 = (Byte)( 0x80 >> ( y & 7 ) );
- p = bits - e1 * ras.target.pitch;
- if ( ras.target.pitch > 0 )
- p += (Long)( ras.target.rows - 1 ) * ras.target.pitch;
-
- p[0] |= f1;
+ bits[0] |= f1;
}
}
@@ -2597,13 +2629,9 @@
e1 = TRUNC( e1 );
- bits = ras.bTarget + ( y >> 3 );
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
f1 = (Byte)( 0x80 >> ( y & 7 ) );
- bits -= e1 * ras.target.pitch;
- if ( ras.target.pitch > 0 )
- bits += (Long)( ras.target.rows - 1 ) * ras.target.pitch;
-
if ( e1 >= 0 &&
(ULong)e1 < ras.target.rows &&
*bits & f1 )
@@ -2619,12 +2647,8 @@
{
FT_TRACE7(( " -> y=%d (drop-out)", e1 ));
- bits = ras.bTarget + ( y >> 3 );
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
f1 = (Byte)( 0x80 >> ( y & 7 ) );
- bits -= e1 * ras.target.pitch;
-
- if ( ras.target.pitch > 0 )
- bits += (Long)( ras.target.rows - 1 ) * ras.target.pitch;
bits[0] |= f1;
}
@@ -2642,11 +2666,11 @@
}
- /*************************************************************************/
- /* */
- /* Generic Sweep Drawing routine */
- /* */
- /*************************************************************************/
+ /**************************************************************************
+ *
+ * Generic Sweep Drawing routine
+ *
+ */
static Bool
Draw_Sweep( RAS_ARG )
@@ -2764,7 +2788,7 @@
P_Left = draw_left;
P_Right = draw_right;
- while ( P_Left )
+ while ( P_Left && P_Right )
{
x1 = P_Left ->X;
x2 = P_Right->X;
@@ -2865,7 +2889,7 @@
P_Left = draw_left;
P_Right = draw_right;
- while ( P_Left )
+ while ( P_Left && P_Right )
{
if ( P_Left->countL )
{
@@ -2888,20 +2912,109 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Render_Single_Pass */
- /* */
- /* <Description> */
- /* Perform one sweep with sub-banding. */
- /* */
- /* <Input> */
- /* flipped :: If set, flip the direction of the outline. */
- /* */
- /* <Return> */
- /* Renderer error code. */
- /* */
+#ifdef STANDALONE_
+
+ /**************************************************************************
+ *
+ * The following functions should only compile in stand-alone mode,
+ * i.e., when building this component without the rest of FreeType.
+ *
+ */
+
+ /**************************************************************************
+ *
+ * @Function:
+ * FT_Outline_Get_CBox
+ *
+ * @Description:
+ * Return an outline's `control box'. The control box encloses all
+ * the outline's points, including Bézier control points. Though it
+ * coincides with the exact bounding box for most glyphs, it can be
+ * slightly larger in some situations (like when rotating an outline
+ * that contains Bézier outside arcs).
+ *
+ * Computing the control box is very fast, while getting the bounding
+ * box can take much more time as it needs to walk over all segments
+ * and arcs in the outline. To get the latter, you can use the
+ * `ftbbox' component, which is dedicated to this single task.
+ *
+ * @Input:
+ * outline ::
+ * A pointer to the source outline descriptor.
+ *
+ * @Output:
+ * acbox ::
+ * The outline's control box.
+ *
+ * @Note:
+ * See @FT_Glyph_Get_CBox for a discussion of tricky fonts.
+ */
+
+ static void
+ FT_Outline_Get_CBox( const FT_Outline* outline,
+ FT_BBox *acbox )
+ {
+ Long xMin, yMin, xMax, yMax;
+
+
+ if ( outline && acbox )
+ {
+ if ( outline->n_points == 0 )
+ {
+ xMin = 0;
+ yMin = 0;
+ xMax = 0;
+ yMax = 0;
+ }
+ else
+ {
+ FT_Vector* vec = outline->points;
+ FT_Vector* limit = vec + outline->n_points;
+
+
+ xMin = xMax = vec->x;
+ yMin = yMax = vec->y;
+ vec++;
+
+ for ( ; vec < limit; vec++ )
+ {
+ Long x, y;
+
+
+ x = vec->x;
+ if ( x < xMin ) xMin = x;
+ if ( x > xMax ) xMax = x;
+
+ y = vec->y;
+ if ( y < yMin ) yMin = y;
+ if ( y > yMax ) yMax = y;
+ }
+ }
+ acbox->xMin = xMin;
+ acbox->xMax = xMax;
+ acbox->yMin = yMin;
+ acbox->yMax = yMax;
+ }
+ }
+
+#endif /* STANDALONE_ */
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Render_Single_Pass
+ *
+ * @Description:
+ * Perform one sweep with sub-banding.
+ *
+ * @Input:
+ * flipped ::
+ * If set, flip the direction of the outline.
+ *
+ * @Return:
+ * Renderer error code.
+ */
static int
Render_Single_Pass( RAS_ARGS Bool flipped )
{
@@ -2963,17 +3076,17 @@
}
- /*************************************************************************/
- /* */
- /* <Function> */
- /* Render_Glyph */
- /* */
- /* <Description> */
- /* Render a glyph in a bitmap. Sub-banding if needed. */
- /* */
- /* <Return> */
- /* FreeType error code. 0 means success. */
- /* */
+ /**************************************************************************
+ *
+ * @Function:
+ * Render_Glyph
+ *
+ * @Description:
+ * Render a glyph in a bitmap. Sub-banding if needed.
+ *
+ * @Return:
+ * FreeType error code. 0 means success.
+ */
static FT_Error
Render_Glyph( RAS_ARG )
{
@@ -2982,7 +3095,6 @@
Set_High_Precision( RAS_VARS ras.outline.flags &
FT_OUTLINE_HIGH_PRECISION );
- ras.scale_shift = ras.precision_shift;
if ( ras.outline.flags & FT_OUTLINE_IGNORE_DROPOUTS )
ras.dropOutControl = 2;
@@ -3013,7 +3125,10 @@
ras.band_stack[0].y_max = (Short)( ras.target.rows - 1 );
ras.bWidth = (UShort)ras.target.width;
- ras.bTarget = (Byte*)ras.target.buffer;
+ ras.bOrigin = (Byte*)ras.target.buffer;
+
+ if ( ras.target.pitch > 0 )
+ ras.bOrigin += (Long)( ras.target.rows - 1 ) * ras.target.pitch;
if ( ( error = Render_Single_Pass( RAS_VARS 0 ) ) != 0 )
return error;
@@ -3146,7 +3261,9 @@
const FT_Outline* outline = (const FT_Outline*)params->source;
const FT_Bitmap* target_map = params->target;
+#ifndef FT_STATIC_RASTER
black_TWorker worker[1];
+#endif
Long buffer[FT_MAX_BLACK_POOL];
@@ -3185,25 +3302,11 @@
if ( !target_map->buffer )
return FT_THROW( Invalid );
- /* reject too large outline coordinates */
- {
- FT_Vector* vec = outline->points;
- FT_Vector* limit = vec + outline->n_points;
-
-
- for ( ; vec < limit; vec++ )
- {
- if ( vec->x < -0x1000000L || vec->x > 0x1000000L ||
- vec->y < -0x1000000L || vec->y > 0x1000000L )
- return FT_THROW( Invalid );
- }
- }
-
ras.outline = *outline;
ras.target = *target_map;
- worker->buff = buffer;
- worker->sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
+ ras.buff = buffer;
+ ras.sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
return Render_Glyph( RAS_VAR );
}